Releases: Solaris-Skunk-Werks/solarisskunkwerks
0.7.0 Release Candidate 1
This is release candidate 1 for Version 0.7.0. The most notable changes are Dark age availability and a number of bug fixes. A more complete Changelog will be posted with the full 0.7.0 release.
0.7 Experimental 9
This release includes the following bugfixes:
- Fixed a regression where omnimechs were saved incorrectly, which resulted in an error when they were later loaded (#44 )
- Fixed a bug where primitive mechs were improperly restricted to only primitive armor (#40)
- Fixed an issue related to saving/loading super heavy displacement vehicles (#26)
- Fixed image path bugs across all SSW suite applications
binconvert, a utility for migrating equipment from the included Equipment.ods spreadsheet to SSW, has been added to the project.
We also began implementing the Dark Age era, so it now appears in the UI although it does not work yet for many components. This should be fixed in the next experimental release.
0.7 Experimental 8
This includes a fix to the binary converter and new templates for recordsheets using the current logos
0.7 Experimental 7
This release includes fixes for incorrect BV calculations for the following equipment (#23):
- Null-Signature System
- Void-Signature System
- Chameleon LPS
Fixed: A null pointer exception when loading some quad or tripod mechs (e.g., Snow Fox) (#27).
Fixed: Heat-inefficient mechs using Streak SRM's sometimes were not getting the 50% less heat modifier
0.7 Experimental 6
Battle Force Balancer and Solaris Armor Werks are now included in this release.
Fixes a Drone OS battle value issue