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// TODO: Readme

What is the Architect Engine?

The Architect Engine is a game engine. It is being developed with C++(20) and with Vulkan as it's primary graphics API. It will have various libraries implemented to increase the development speed. Libraries used will be listed below. The goal of this project is to create something fast and lightweight for personal use as well as creating an additional pathway to learn.

How to build

Make sure to have Premake5 installed and set up properly as well as Microsoft Visual Studio 2022. Once you have cloned the project and have Premake5 and VS installed, go to the Scripts folder and run the .bat file. This will generate AE.sln. Open the .sln file and build the project. Built files will be generated in a new Binaries folder within the main ArchitectEngine folder. Copy the Engine.dll to the same folder as the App.exe. You can now run the engine from either the .exe or within visual studio.

Libraries

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