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decoration.h
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#ifndef GUARD_DECORATION_H
#define GUARD_DECORATION_H
enum DecorationPermission
{
/*
* The nomenclature here describes collision and placement permissions, in that order.
*/
DECORPERM_SOLID_FLOOR,
DECORPERM_PASS_FLOOR,
DECORPERM_BEHIND_FLOOR,
DECORPERM_NA_WALL,
DECORPERM_SPRITE,
};
enum DecorationShape
{
DECORSHAPE_1x1,
DECORSHAPE_2x1,
DECORSHAPE_3x1, // unused
DECORSHAPE_4x2,
DECORSHAPE_2x2,
DECORSHAPE_1x2,
DECORSHAPE_1x3, // unused
DECORSHAPE_2x4,
DECORSHAPE_3x3,
DECORSHAPE_3x2,
};
enum DecorationCategory
{
DECORCAT_DESK,
DECORCAT_CHAIR,
DECORCAT_PLANT,
DECORCAT_ORNAMENT,
DECORCAT_MAT,
DECORCAT_POSTER,
DECORCAT_DOLL,
DECORCAT_CUSHION,
DECORCAT_COUNT,
};
struct Decoration
{
u8 id;
u8 name[16];
u8 permission;
u8 shape;
u8 category;
u16 price;
const u8 *description;
const u16 *tiles;
};
extern const struct Decoration gDecorations[];
#endif //GUARD_DECORATION_H