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script2.rpy
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script2.rpy
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# This is used for top-level game strucutre.
# Should not include any actual events or scripting; only logic and calling other labels.
label start:
$ quick_menu = True
# Intro
$ chapter = 0
"Please select an option."
menu:
"Let me play through DDLC from the beginning.":
call ch0_main from _call_ch0_main
"Skip me to the new content for 1.0.":
call newcontent from _call_newcontent
jump day4
"Skip me to the new content for 2.0.":
"You have chosen to skip to 2.0."
menu:
"Please, select a character."
"Sayori":
call Sayori2 from _call_Sayori2
"Natsuki":
call Natsuki2 from _call_Natsuki2
"Yuri":
call Yuri2 from _call_Yuri2
"Monika":
call Monika2 from _call_Monika2
return
# Poem minigame 1
call poem from _call_poem_1
# Day 1
$ chapter = 1
call ch1_main from _call_ch1_main
call poemresponse_start from _call_poemresponse_start
call ch1_end from _call_ch1_end
# Poem minigame 2
call poem from _call_poem_2
# Day 2
$ chapter = 2
call ch2_main from _call_ch2_main
call poemresponse_start from _call_poemresponse_start_1
call ch2_end from _call_ch2_end
# Poem minigame 3
call poem from _call_poem_3
# Day 3
$ chapter = 3
call ch3_edited from _call_ch3_edited
call poemresponse_start from _call_poemresponse_start_2
call ch3_end from _call_ch3_end
# Day 4
label day4:
$ chapter = 4
call ch4_main from _call_ch4_main
return