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Custom file for Monk unarmored movement and Tasha's ranger variant Roving #1063

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Dragon5e opened this issue Jun 11, 2022 · 0 comments
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@Dragon5e
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I noticed that the saved monk character didn't have the correct value for movement with Roving so I did a little digging. All of a sudden I was not seeing a +5 to movement. Did see the movement speed to swim and climb. After working on it I modified Monk unarmored movement to be truespeed. It is a valid landspeed and it does go away on wearing armor. I also modified Roving to be truespeed and now the skills matches the truespeed and bonus speed.

~ If we're disabled, do nothing doneif (tagis[Helper.Disable] <> 0) hero.child[Speed].field[tSpeed].value += field[abValue].value]]></eval> <eval phase="PostLevel" priority="10000"><![CDATA[ if (field[xAllLev].value >= 18) then field[abValue].value += 30 elseif (field[xAllLev].value >= 14) then field[abValue].value += 25 elseif (field[xAllLev].value >= 10) then field[abValue].value += 20 elseif (field[xAllLev].value >= 6) then field[abValue].value += 15 elseif (field[xAllLev].value >= 2) then field[abValue].value += 10 endif if (field[xAllLev].value >= 9) then field[abSumm].text = "You can move along vertical surfaces and across liquids." endif]]></eval> </thing> 0)
 var myspeed as number 
 myspeed = hero.child[Speed].field[tSpeed].value + 5
 hero.child[Speed].field[tSpeed].value = myspeed
 hero.child[xClimb].field[abValue].value = myspeed + hero.child[Speed].field[Bonus].value
 hero.child[xSwim].field[abValue].value = myspeed + hero.child[Speed].field[Bonus].value]]></eval>
</thing>
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