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Copy pathCOM_5ePack_ERFLW - Monsters.user
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COM_5ePack_ERFLW - Monsters.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="l5CEbDael" name="Daelkyr" description="{b}Primary Speakers{/b}: aberration, denizens of Khyber\n{b}Script{/b}: Daelkyr" compset="Language" uniqueness="useronce">
<usesource source="5eRftLWCP"/>
<tag group="LangPreval" tag="Exotic"/>
<tag group="LangCat" tag="Monster"/>
</thing>
<thing id="l5CEbRdrn" name="Riedran" description="{b}Primary Speakers{/b}: people of Sarlona\n{b}Script{/b}: Common" compset="Language" uniqueness="useronce">
<usesource source="5eRftLWCP"/>
<tag group="LangPreval" tag="NPC"/>
</thing>
<thing id="ra5CBshLrAEye" name="Appearing Eye" description="An eye opens on a solid surface within 60 feet of Belashyrra. One random eye ray of Belashyrra's fires from that eye at a target chosen by and visible to Belashyrra. The eye then closes and disappears." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Lair"/>
</thing>
<thing id="ra5CDskDrmEat" name="Dream Eater" description="When an unconscious creature the hag can see within 30 feet of her regains consciousness, the hag can make the creature roll a DC 15 Wisdom save. Unless the save succeeds, the creature suffers 11 (2d10) psychic damage, and the hag regains hit points equal to amount of damage taken." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<fieldval field="wDieCount" value="2"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aWIS"/>
<tag group="DamageType" tag="dtPsychic"/>
</thing>
<thing id="ra5CHsQEmpFdb" name="Empathic Feedback" description="When the quori is damaged by a creature it can see within 60 feet of it, the quori can force that creature to make a DC 16 Intelligence save. On a failure, that creature takes 11 (2d10) psychic damage." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="2"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aINT"/>
<tag group="DamageType" tag="dtPsychic"/>
</thing>
<thing id="ra5CBlsBldRay" name="Blinding Ray" description="Belashyrra shoots this magical eye ray at one creature visible to and within 120 feet of it. The target and every creature within 10 feet of it must make a DC 22 Constitution save. On a failure, it takes 19 (3d12) radiant damage and is blinded for 1 minute. Until this blindness ends, Belyshyrra can see through the blinded creature's eyes. The blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success." compset="RaceSpec">
<fieldval field="abRange" value="120"/>
<fieldval field="wDieCount" value="3"/>
<fieldval field="wDieSize" value="12"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aCON"/>
<tag group="DamageType" tag="dtRadiant"/>
<tag group="explicit" tag="30"/>
</thing>
<thing id="ra5CBlsDomRay" name="Domination Ray" description="Belashyrra shoots this magical eye ray at one creature visible to and within 120 feet of it. The target must make a DC 22 Wisdom saving throw. On a failure, it is charmed by Belashyrra for 1 minute or until that target takes damage. Belashyrra can issue telepathic commands to the charmed creature (no action needed), which obeys to the best of its ability." compset="RaceSpec">
<fieldval field="abRange" value="120"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aWIS"/>
</thing>
<thing id="ra5CBlsEyeThf" name="Eye Thief" description="Belashyrra can see through the eyes of all creatures within 120 feet of it. It can use its Eye Ray through any creature within 120 feet of it, as if it were in that creature's space." compset="RaceSpec">
<fieldval field="abRange" value="120"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CBshLrEyeS" name="Eyesight" description="Each creature of Belashyrra's choice in its lair must make a DC 22 Wisdom save. On a failed save, the affected creature has disadvantage on its attack rolls against nearby targets. An affected creature can repeat the save throw at the end of each of its turns, ending the effect for itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this lair action for the next 24 hours." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Lair"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aWIS"/>
</thing>
<thing id="ra5CBlsImplFr" name="Implant Fear" description="Belashyrra picks a creature visible to and within 60 feet of it. The target must make a DC 22 Wisdom save or suffer 22 (4d10) psychic damage and immediately use its reaction, if one is available, to move as far as its speed allows away from Belashyrra." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="4"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aWIS"/>
<tag group="DamageType" tag="dtPsychic"/>
<tag group="LegenAct" tag="2"/>
</thing>
<thing id="ra5CBshLrHd" name="Lair Actions" description="While within her citadel and on initiative count 20 (losing initiative ties), Belashyrra can take one of these lair actions. It cannot use the same one two rounds in a row:" compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="LairHeader"/>
</thing>
<thing id="ra5CBlsMndWkR" name="Mind-Weakening Ray" description="Belashyrra shoots this magical eye ray at one creature visible to and within 120 feet of it. The target must make a DC 22 Intelligence save. On a failure, it takes 36 (8d8) psychic damage and is unable to cast spells or activate magic items for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect for itself on a success." compset="RaceSpec">
<fieldval field="abRange" value="120"/>
<fieldval field="wDieCount" value="8"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aINT"/>
<tag group="DamageType" tag="dtPsychic"/>
</thing>
<thing id="ra5CBlsPsyRcn" name="Psyche-Reconstruction Ray" description="Belashyrra shoots this magical eye ray at one creature visible to and within 120 feet of it. The target must make a DC 22 Wisdom save. It takes 49 (9d10) psychic damage on a failure or half that on a success. If this damage reduces a creature to 0 hit points, it dies and becomes a spectator under Belashyrra's control, acting immediately after Belashyrra in the initiative count. The target can't be returned to its original form by any means, except for the wish spell." compset="RaceSpec">
<fieldval field="abRange" value="120"/>
<fieldval field="wDieCount" value="9"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aWIS"/>
<tag group="DamageType" tag="dtPsychic"/>
</thing>
<thing id="ra5CBlsRndRlt" name="Rend Reality" description="Every creature within 10 feet of Belashyrra must make a DC 22 Constitution save. On a failure, it takes 19 (3d12) force damage and gains one level of exhaustion." compset="RaceSpec">
<fieldval field="abRange" value="10"/>
<fieldval field="wDieCount" value="3"/>
<fieldval field="wDieSize" value="12"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aCON"/>
<tag group="DamageType" tag="dtForce"/>
<tag group="LegenAct" tag="3"/>
</thing>
<thing id="ra5CBshLrWvMd" name="Wave of Madness" description="Each creature visible to Belashyrra and within its lair must make a DC 22 Wisdom saving throw, becoming charmed for 1 minute on a failure. While charmed in this way, a creature must use its action at the beginning of its turn before moving to make a melee attack against another creature of Belashyrra's choice within reach. If there are no creatures within reach, the charmed creature can act normally for that turn. A charmed creature can repeat the save at the end of each of its turns, ending the effect for itself with a success." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Lair"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aWIS"/>
</thing>
<thing id="ra5CBKnComBon" name="Commander of Bones (Bonus)" description="The knight can use a bonus action to target one skeleton or zombie visible to and within 30 feet of it. The target must make a DC 14 Wisdom save. On a failure, the target must obey the knight's commands until the knight dies or until the knight uses a bonus action to release it. The knight can simultaneous command up to twelve undead using this feature." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aWIS"/>
</thing>
<thing id="ra5CBKnMstPal" name="Master of the Pallid Banner" description="Undead allies of the knight have advantage on saves versus turn undead effects while they're within 60 feet of the knight." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CChgChgApp" name="Change Appearance" description="The changeling can use an action to polymorph into a Medium humanoid it has seen, or to revert to its true form. Its stats, other than size, are the same in each form. Its worn and carried equipment does not transform, and it reverts to its true form when it dies." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CChgUnsVis" name="Unsettling Visage" description="Every creature within 30 feet of the changeling must make a DC 13 Wisdom save, becoming frightened for 1 minute on a failure. A creature can repeat the save at the end of each of its turns, ending this effect on itself with a successful saving throw." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<fieldval field="abRange" value="30"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aWIS"/>
<tag group="Usage" tag="ShortRest"/>
</thing>
<thing id="ra5CDlgVitDrn" name="Vitality Drain" description="One creature grappled by a tentacle of the dolgaunt must make a DC 11 Constitution save. On a failure, the target takes 9 (2d8) necrotic damage, and the dolgaunt regains a number of hit points equal to half the necrotic damage taken." compset="RaceSpec">
<fieldval field="wDieCount" value="2"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCON"/>
<tag group="abSave" tag="aCON"/>
<tag group="DamageType" tag="dtNecrotic"/>
</thing>
<thing id="ra5CDlgDuaCon" name="Dual Consciousness" description="The dolgrim has advantage on saves against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CDyrCorrup" name="Corruption" description="Dyrrn picks one creature visible to and within 60 feet of it. The target must make a DC 23 Constitution save. On a failure, it takes 22 (4d6 + 8) necrotic damage and becomes corrupted for 1 minute. The corrupted creature has disadvantage on attack rolls, its speed is reduced by half, and if it tries to cast a spell, it must first succeed on a DC 15 Intelligence check or the spell fails and is wasted. The corrupted creature can repeat the save throw at the end of each of its turns, ending the effect for itself on a success." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aCON"/>
</thing>
<thing id="ra5CDyrLrCorr" name="Corruption" description="Dyrrn uses its Corruption ability." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Lair"/>
</thing>
<thing id="ra5CDyrLrHd" name="Lair Actions" description="While within the sinewy palace and on initiative count 20 (losing initiative ties), Dyrrn can take one of these lair actions. It cannot use the same one two rounds in a row:" compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="LairHeader"/>
</thing>
<thing id="ra5CDyrMndBls" name="Mind Blast" description="Dyrrn magically emits psychic energy. Each creature in a 60-foot cone must make on a DC 23 Intelligence save. On a failure, it takes 30 (5d8 + 8) psychic damage and is stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aINT"/>
<tag group="LegenAct" tag="3"/>
</thing>
<thing id="ra5CDyrLrPsyc" name="Psychic Spike" description="Each creature of Dyrrn's choice that is visible to and within 120 feet of it must make a DC 23 Wisdom saving throw. On a failure, it takes 26 (4d12) psychic damage. Unless the target is immune to psychic damage, its Intelligence score is reduced by 1d4 each time it fails the save against this lair action. The target dies if its Intelligence score is reduced to 0. The reduction lasts until the target completes a short or long rest." compset="RaceSpec">
<fieldval field="abRange" value="120"/>
<fieldval field="wDieCount" value="4"/>
<fieldval field="wDieSize" value="12"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Lair"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aWIS"/>
<tag group="DamageType" tag="dtPsychic"/>
</thing>
<thing id="ra5CDyrSpwnAb" name="Spawn Aberration" description="Dyrrn expels an intellect devourer into an open space within 5 feet of it. The intellect devourer is under Dyrrn's control and acts immediately after Dyrrn in the initiative count." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="2"/>
</thing>
<thing id="ra5CDyrLgTnWh" name="Tentacle Whip" description="Dyrrn makes one Tentacle Whip attack." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="1"/>
</thing>
<thing id="ra5CDyrLrTent" name="Tentacles" description="Tentacles sprout in a 30-foot-square area of ground within 120 feet of Dyrrn, lasting until initiative count 20 on the next round. Any creature that begins or ends its turn in the area must make a DC 23 Strength save, becoming restrained on a failure. A creature can use an action to make a DC 23 Strength (Athletics) or Dexterity (Acrobatics) check, escaping the tentacles on a success." compset="RaceSpec">
<fieldval field="abRange" value="120"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Lair"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aSTR"/>
</thing>
<thing id="ra5CFstQckn" name="Quickness (Bonus)" description="The fastieth use a bonus action to take the dodge action" compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
<tag group="Recharge" tag="5"/>
</thing>
<thing id="ra5CHsQMndThr" name="Mind Thrust" description="The quori chooses a creature visible to and within 60 feet of it. The target must make a DC 16 Wisdom save. The creatures takes 18 (4d8) psychic damage on a failure or half that on a success." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="4"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aWIS"/>
<tag group="DamageType" tag="dtPsychic"/>
</thing>
<thing id="ra5CKlQAllVis" name="All-Around Vision" description="Unless it's incapacitated, the quori can't be surprised." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CKlQMndSee" name="Mind Seed" description="The quori touches one humanoid, which must make a DC 21 Intelligence save, becoming cursed on a failure. The curse lasts until it's removed by a {i}remove curse{/i} or {i}greater restoration{/i} spell. Every 24 hours, the cursed target takes 1 level of exhaustion, which cannot be removed by finishing a long rest. If the cursed humanoid reaches 6 levels of exhaustion, it does not die. It instead becomes enthralled and controlled by the quori, and loses all levels of exhaustion. A {i}wish{/i} spell is the only thing that can free the thrall from the quori's control." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aWIS"/>
<tag group="abSave" tag="aINT"/>
<tag group="Usage" tag="Day"/>
</thing>
<thing id="ra5CKlQSwrmEy" name="Swarm of Eyes" description="The quori creates a swarm of spectral eyes that fills a 30-foot-radius sphere centered on a point visible to and within 60 feet of it. Every creature in that area must make a DC 21 Wisdom save. On a failure, a creature suffers 45 (10d8) psychic damage and it is blinded for 1 minute. On a successful save, a creature takes half that damage but is not blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect for itself with a success." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="10"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aWIS"/>
<tag group="abSave" tag="aWIS"/>
<tag group="Recharge" tag="6"/>
<tag group="DamageType" tag="dtPsychic"/>
</thing>
<thing id="ra5CKalMndThr" name="Mind Thrust" description="The kalashtar targets a creature visible to and within 30 feet of it. The target must make on a DC 12 Wisdom saving throw, suffering 11 (2d10) psychic damage on a failure." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<fieldval field="wDieCount" value="2"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aWIS"/>
<tag group="abSave" tag="aWIS"/>
<tag group="DamageType" tag="dtPsychic"/>
</thing>
<thing id="ra5CLIlFriPrs" name="Frightening Presence" description="Illmarrow picks up to three creatures visible to and within 30 feet of her. Each target must make a DC 20 Wisdom save, being frightened for 1 minute on a failure. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Illmarrow's Frightening Presence for the next 24 hours." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aWIS"/>
<tag group="abSave" tag="aWIS"/>
<tag group="LegenAct" tag="2"/>
</thing>
<thing id="ra5CLIlLegPar" name="Paralyzing Claw" description="Illmarrow uses Paralyzing Claw." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="1"/>
</thing>
<thing id="ra5CLIlPoiBre" name="Poison Breath" description="Each creature in a 30-foot cone of poisonous gas emanating from Illmarrow must make a DC 20 Constitution save. On a failure, a creature takes 35 (10d6) poison damage and is poisoned for 1 minute. While so poisoned, the creature can't regain hit points. On a successful save, the creature takes half the damage and isn't poisoned. A humanoid reduced to 0 hit points by this damage dies and rises at the start of Illmarrow's next turn as a zombie. The zombie acts immediately after Illmarrow in the initiative order and permanently follows her verbal commands." compset="RaceSpec">
<fieldval field="wDieCount" value="10"/>
<fieldval field="wDieSize" value="6"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCON"/>
<tag group="Recharge" tag="5"/>
<tag group="DamageType" tag="dtPoison"/>
</thing>
<thing id="ra5CLIlLegPoi" name="Poison Breath" description="Illmarrow instantly recharges and uses her Poison Breath." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="3"/>
</thing>
<thing id="ra5CLBHSplMim" name="Spell Mimicry" description="Each creature 15-foot cone of flame emanating from the living spell must make a DC 13 Dexterity save. A creature takes 10 (3d6) fire damage on a failure or half that on a success." compset="RaceSpec">
<fieldval field="abRange" value="15"/>
<fieldval field="wDieCount" value="3"/>
<fieldval field="wDieSize" value="6"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCON"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Recharge" tag="5"/>
<tag group="DamageType" tag="dtFire"/>
</thing>
<thing id="ra5CLCkSplMim" name="Spell Mimicry" description="The living spell creates a 40-foot-diameter sphere of fog (which can spread around corners) within 60 feet of itself. When a creature enters the fog for the first time on a turn or begins its turn inside it, it must make a DC 16 Constitution save. The creature takes 22 (5d8) poison damage on a failure or half that on a success. The fog moves 10 feet away from the living spell at the beginning of each of its turns, moving along the ground and through openings. The fog lasts for 10 minutes or until the living spell's concentration (as if concentrating on a spell) ends." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="5"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="abSave" tag="aCON"/>
<tag group="Recharge" tag="5"/>
<tag group="DamageType" tag="dtPoison"/>
</thing>
<thing id="ra5CLLBSplMim" name="Spell Mimicry" description="Each creature in a 100-foot by 5-foot line of lightning emanating from the living spell must make a DC 15 Dexterity save. A creature takes 28 (8d6) lightning damage on a failure or half that on a success." compset="RaceSpec">
<fieldval field="wDieCount" value="8"/>
<fieldval field="wDieSize" value="6"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Recharge" tag="5"/>
<tag group="DamageType" tag="dtLightnin"/>
</thing>
<thing id="ra5CMrdLegAtt" name="Attack" description="Mordakhesh makes a single weapon attack or casts chromatic orb." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="1"/>
</thing>
<thing id="ra5CMdkChrRes" name="Chromatic Resistance" description="Until the beginning of his next turn, Modakhesh becomes resistant to one damage type of his choice: acid, cold, fire, lightning, poison, or thunder." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="1"/>
</thing>
<thing id="ra5CMdkWrdCom" name="Warlord's Command" description="Mordakhesh targets up to two allies visible to and within 30 feet of him. If a target is able to see and hear him, the target can use a reaction to make one weapon attack with advantage." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="2"/>
</thing>
<thing id="ra5CRdIAurFaD" name="Aura of False Divinity" description="A creature that begins its turn within 30 feet of the radiant idol must make a DC 17 Wisdom save, assuming the radiant idol isn't incapacitated. On a failure, the creature is charmed by the radiant idol. A creature so charmed can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving throw, a creature is immune to this radiant idol's Aura of False Divinity for 24 hours." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aWIS"/>
</thing>
<thing id="ra5CRdIRadStr" name="Radiant Strike" description="The radiant idol picks a point on the ground it can see within 60 feet of it. A 30-foot-radius, 40-foot-high cylinder of bright light appears there until the beginning of the radiant idol's next turn. Each creature in the cylinder when it appears or that ends its turn there must make a DC 17 Constitution save. A creature suffers 36 (8d8) radiant damage on a failure or half that on a success." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="8"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aCON"/>
<tag group="Usage" tag="Day"/>
<tag group="DamageType" tag="dtRadiant"/>
</thing>
<thing id="ra5CRakDdyCrt" name="Deadly Critical" description="Rak Tulkhesh critically hits on a roll of 19 or 20. Additionally, when he critically hits, he rolls the damage dice three times, instead of twice." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CRakEndMag" name="End Magic" description="Rak Tulkhesh casts dispel magic." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="2"/>
</thing>
<thing id="ra5CRakPrvkRg" name="Provoke Rage" description="Each creature within 60 feet of Rak Tulkhesh must make a DC 24 Wisdom save. On a failure, it must use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if it has to. This attack has advantage and a +4 bonus to the damage roll." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aWIS"/>
<tag group="LegenAct" tag="3"/>
</thing>
<thing id="ra5CRakWhrlWp" name="Whirlwind of Weapons" description="A 10-foot radius magical aura of weapons surrounds Rak Tulkhesh. At the beginning of each of his turns, any other creature in the aura takes 14 (4d6) force damage." compset="RaceSpec">
<fieldval field="abRange" value="10"/>
<fieldval field="wDieCount" value="4"/>
<fieldval field="wDieSize" value="6"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="DamageType" tag="dtForce"/>
</thing>
<thing id="ra5CShfShftn" name="Shifting (Bonus)" description="The shifter uses a bonus action to become more bestial for 1 minute, or until it dies. It gains 5 temporary hit points, and can make a bite attack. Until the bestial form ends, it can use a bonus action each turn to make a bite attack." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
<tag group="Usage" tag="ShortRest"/>
</thing>
<thing id="ra5CSulArcCat" name="Arcane Cataclysm" description="Sul Khatesh creates orbs of magical energy that fall to the ground at three different points she can see within 1 mile of her. Each creature in a 40-foot-radius sphere centered on each point must make a DC 26 Dexterity save. It takes 71 (11d12) force damage on a failure or half that on a success. A creature in the area of more than one arcane burst is affected only once. The area of each arcane burst then acts as an antimagic field for 1 hour. Sul Khatesh and her spells aren't affected by this field." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<fieldval field="abRange" value="1"/>
<fieldval field="wDieCount" value="11"/>
<fieldval field="wDieSize" value="12"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Mile"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Usage" tag="LongRest"/>
<tag group="DamageType" tag="dtForce"/>
</thing>
<thing id="ra5CSulLegAtt" name="Attack" description="Sul Khatesh makes two Arcane Blast attacks or one magic staff attack." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="1"/>
</thing>
<thing id="ra5CSulConMag" name="Consume Magic" description="Sul Khatesh targets a creature within 120 feet of her who is concentrating on a spell. The target must make a DC 26 Constitution save. On a failure, its concentration is broken on the spell, and Sul Khatesh gains 5 temporary hit points per level of that spell." compset="RaceSpec">
<fieldval field="abRange" value="120"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aCON"/>
<tag group="LegenAct" tag="2"/>
</thing>
<thing id="ra5CSulMadSec" name="Maddening Secrets" description="Sul Khatesh whispers into the mind of a creature visible to and within 60 feet of her. The target must make a DC 26 Wisdom save. On a failure, it expends one of its spell slots of 3rd level or lower and deals 26 (4d12) force damage to every creature within 30 feet of it. A creature that fails the saving throw but can't spend a spell slot is instead stunned until the end of its next turn." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="4"/>
<fieldval field="wDieSize" value="12"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aWIS"/>
<tag group="DamageType" tag="dtForce"/>
<tag group="LegenAct" tag="3"/>
</thing>
<thing id="ra5CSulMasMag" name="Master of Magic" description="Sul Khatesh makes Constitution saves to maintain concentration with advantage." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CTrkUnsMrk" name="Unstable Mark" description="When the assassin casts one of its innate spells, every creature within 10 feet of it must make a DC 12 Constitution save. It suffers 4 (1d8) force damage on a failure or half that on a success." compset="RaceSpec">
<fieldval field="abRange" value="10"/>
<fieldval field="wDieCount" value="1"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="StandardDC" tag="aCON"/>
<tag group="abSave" tag="aCON"/>
<tag group="DamageType" tag="dtForce"/>
</thing>
<thing id="ra5CLdBAdmPlt" name="Adamantine Plating" description="Critical hits against the Lord of Blades becomes normal hits." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CLoBBldDsh" name="Blade Dash" description="The Lord of Blades moves up to his speed without provoking attacks of opportunity, then makes one attack with his adamantine sixblade. He can also make a single bladed wings attack against each creature he moves past." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="3"/>
</thing>
<thing id="ra5CLoBBldArm" name="Bladed Armor" description="A creature that grapples the Lord of Blades or is grappled by him suffers 13 (3d8) slashing damage. A creature suffers 13 (3d8) slashing damage if it starts its turn grappling or being grappled by the Lord of Blades." compset="RaceSpec">
<fieldval field="wDieCount" value="3"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="DamageType" tag="dtSlashing"/>
</thing>
<thing id="ra5CLoBCstSpl" name="Cast a Spell" description="The Lord of Blades casts a spell of 2nd level or lower from his spell list, so long as it has a casting time of 1 action." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="2"/>
</thing>
<thing id="ra5CLoBCharge" name="Charge" description="If the Lord of Blades moves at least 10 feet directly toward a target and then hits it with his adamantine sixblade on the same turn, the target takes an additional 11 (2d10) slashing damage. If the target is a creature, it must make a DC 19 Strength save, being pushed up to 10 feet away and knocked prone on a failure." compset="RaceSpec">
<fieldval field="wDieCount" value="2"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="StandardDC" tag="aSTR"/>
<tag group="abSave" tag="aSTR"/>
<tag group="DamageType" tag="dtSlashing"/>
</thing>
<thing id="ra5CUndAurRad" name="Aura of Radiance (Bonus)" description="The councilor magically shines bright light in a 15-foot radius and dim light for another 15 feet. The councilor can use a bonus action to turn this light on or off. If the bright light dispels 3rd level or lower spells that create darkness when it overlaps with that darkness." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
</thing>
<thing id="ra5CUndHlnTch" name="Healing Touch" description="The councilor touches another creature. The target magically regains 18 (3d8 + 5) hit points. Additionally, one curse of the councilor's choice that is afflicting that creature is ended." compset="RaceSpec">
<fieldval field="trkMax" value="3"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="Usage" tag="Day"/>
</thing>
<thing id="ra5CUndShmAur" name="Shimmering Aura" description="Until the end of the councilor's next turn, its Aura of Radiance sheds bright light in a 30-foot radius and dim light for another 30 feet. Any creature that begins its turn in the bright light must make a DC 17 Constitution save, being blinded until the end of the councilor's next turn on a failure." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aWIS"/>
<tag group="abSave" tag="aCON"/>
<tag group="LegenAct" tag="2"/>
</thing>
<thing id="ra5CUndLegTch" name="Touch" description="The councilor makes one Radiant Touch attack." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="LegenAct" tag="1"/>
</thing>
<thing id="ra5CUndSldIll" name="Illumination (Bonus)" description="The soldier sheds magical, bright light in a 10-foot radius and dim light for an additional 10 feet. The soldier can use a bonus action to extinguish or restore this light." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
</thing>
<thing id="ra5CWCsIncBea" name="Incinerating Beam" description="The colossus shoots a 150-foot by 10-foot beam of light. Each creature in the line must make a DC 26 Dexterity save. A creature takes 60 (11d10) radiant damage on a failure or half that on a success. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying." compset="RaceSpec">
<fieldval field="wDieCount" value="11"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCON"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Recharge" tag="5"/>
<tag group="DamageType" tag="dtRadiant"/>
</thing>
<thing id="ra5CWCsStomp" name="Stomp" description="The colossus stomps one of its feet at a point on the ground within 20 feet of it. Any creature in a 20-foot-radius, 20-foot-high cylinder centered on that point must make a DC 26 Dexterity save. On a failure, it takes 33 (6d10) bludgeoning damage and falls prone. Until the colossus moves or uses its Stomp again, the creature is restrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 26 Strength check. On a success, the creature moves to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained. Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder without making any save." compset="RaceSpec">
<fieldval field="abRange" value="20"/>
<fieldval field="wDieCount" value="6"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aSTR"/>
<tag group="abSave" tag="aDEX"/>
<tag group="DamageType" tag="dtBludgeon"/>
</thing>
<thing id="ra5CWCsTowTer" name="Towering Terror" description="Any enemy outside the colossus that begins its turn within 30 feet of it must make a DC 26 Wisdom save, being frightened until the start of the its next turn on a failure. If the enemy's saving throw is successful, it is immune to this colossus's Towering Terror for the next 24 hours." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="StandardDC" tag="aSTR"/>
<tag group="abSave" tag="aWIS"/>
</thing>
<thing id="ra5CWTnPlatfo" name="Platforms" description="The warforged titan has two platforms built into its chassis, each of which can be ridden by one Medium or smaller creature without squeezing. To make a melee attack against a target within 5 feet of the warforged, they must use spears or weapons with reach and the target must be Large or larger." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="ra5CWTnSwpAxe" name="Sweeping Axe" description="The warforged titan sweeps its axehand. Every creature within 10 feet of it must make a DC 17 Dexterity save, taking 19 (3d8 + 6) slashing damage on a failure or half that on a success." compset="RaceSpec">
<fieldval field="abRange" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aSTR"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Recharge" tag="6"/>
<tag group="DamageType" tag="dtSlashing"/>
</thing>
<thing id="ra5CZakMrtPrw" name="Martial Prowess" description="When the rakshasa hits a creature with a melee weapon attack, the attack does an additional 11 (2d10) damage of the weapon's type, and the target must make a DC 15 Strength save. On a failure, the rakshasa can push the creature up to 10 feet away from it, knock the creature prone, or force the creature to drop one held item, chosen by the rakshasa." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<fieldval field="wDieCount" value="2"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="StandardDC" tag="aSTR"/>
<tag group="abSave" tag="aSTR"/>
<tag group="Usage" tag="UsPe5CTurn"/>
</thing>
<thing id="ra5CAlnMnd" name="Alien Mind" description="If a creature attempts to read [abText]'s thoughts or if it deals psychic damage to it, the creature must make a DC [abValue] Intelligence save. On a failure, it is stunned for 1 minute. It can repeat the save at the end of each of its turns, ending the effect for itself with a success." compset="RaceSpec">
<fieldval field="abDuration" value="1"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="abDuration" tag="Minute"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="abSave" tag="aINT"/>
<eval phase="Final" priority="50000"><![CDATA[field[CustDesc].text = "If a creature attempts to read " & field[abText].text & "'s thoughts or if it deals psychic damage to it, the creature must make a DC " & field[abValue].value & " Intelligence save. On a failure, it is stunned for 1 minute. It can repeat the save at the end of each of its turns, ending the effect for itself with a success."]]></eval>
</thing>
<thing id="ra5CAvFireN" name="Aversion of Fire" description="Taking fire damage causes [abText] to have disadvantage on attack rolls and ability checks until the end of [abText2] next turn." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="Final" priority="50000"><![CDATA[field[CustDesc].text = "Taking fire damage causes " & field[abText].text & " to have disadvantage on attack rolls and ability checks until the end of " & field[abText2].text & " next turn."]]></eval>
</thing>
<thing id="ra5CBonding" name="Bonding" description="The [abText] can bond with a creature it can see by spending 1 hour observing that creature from within 30 feet of it. The bond lasts until the [abText] bonds with another creature or the bonded one dies. While bonded, both the [abText] and the creature can communicate telepathically with each other so long as they're within 100 feet of each other." compset="RaceSpec">
<fieldval field="abRange" value="100"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Feet"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="Final" priority="50000"><![CDATA[field[CustDesc].text = "The " & field[abText].text & " can bond with a creature it can see by spending 1 hour observing that creature from within 30 feet of it. The bond lasts until the " & field[abText].text & " bonds with another creature or the bonded one dies. While bonded, both the " & field[abText].text & " and the creature can communicate telepathically with each other so long as they're within 100 feet of each other."]]></eval>
</thing>
<thing id="ra5CChngShp" name="Change Shape" description="[abText] magically polymorphs into a humanoid, beast, or giant with a challenge rating no higher than their own, or back into their true form. [abText] changes back to their true form if they die. Any equipment they have on them is either absorbed into the form or worn by it (they decide which). In the new form, they retain their alignment, hit points, Hit Dice, speaking ability, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma ability scores. They also retain this ability. Otherwise, their statistics and abilities are replaced by those from the new form, with the exception of class features or legendary abilities of that form." compset="RaceSpec">
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="Final" priority="50000"><![CDATA[field[CustDesc].text = field[abText].text & " magically polymorphs into a humanoid, beast, or giant with a challenge rating no higher than their own, or back into their true form. " & field[abText].text & " changes back to their true form if they die. Any equipment they have on them is either absorbed into the form or worn by it (they decide which). In the new form, they retain their alignment, hit points, Hit Dice, speaking ability, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma ability scores. They also retain this ability. Otherwise, their statistics and abilities are replaced by those from the new form, with the exception of class features or legendary abilities of that form."]]></eval>
</thing>
<thing id="ra5CDualMnd" name="Dual Mind" description="[abText] has advantage on Wisdom saves." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="Final" priority="50000"><![CDATA[field[CustDesc].text = field[abText].text & " has advantage on Wisdom saves."]]></eval>
</thing>
<thing id="ra5CPossess" name="Possession" description="One humanoid visible to and within 5 feet of [abText] must make a DC [abValue] Charisma saving throw. On a failure, it is possessed by [abText]. The target is incapacitated while [abText] disappears and takes total control of its body, though the target remains aware. Attacks, spells, and other effects cannot target [abText], and [abText] retains [abText2] alignment, Intelligence, Wisdom, Charisma, and immunities to being charmed and frightened. It does not gain access to the possessed target's knowledge, class features, or proficiences, but otherwise it does use that target's statistics. The possession lasts until the target's body drops to 0 hit points, [abText] ends it using a bonus action, or it is forced to exit by an effect, such as the dispel evil and good spell. When the possession ends, [abText] reappears in an unoccupied space within 5 feet of the target. Once the possession ends or if it succeeds on the initial saving throw, the target is immune to [abText]'s Possession for 24 hours." compset="RaceSpec">
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="abSave" tag="aCHA"/>
<tag group="User" tag="Tracker"/>
<eval phase="Final" priority="50000"><![CDATA[field[CustDesc].text = "One humanoid visible to and within 5 feet of " & field[abText].text & " must make a DC " & field[abValue].value & " Charisma saving throw. On a failure, it is possessed by " & field[abText].text & ". The target is incapacitated while " & field[abText].text & " disappears and takes total control of its body, though the target remains aware. Attacks, spells, and other effects cannot target " & field[abText].text & ", and " & field[abText].text & " retains " & field[abText2].text & " alignment, Intelligence, Wisdom, Charisma, and immunities to being charmed and frightened. It does not gain access to the possessed target's knowledge, class features, or proficiences, but otherwise it does use that target's statistics. The possession lasts until the target's body drops to 0 hit points, " & field[abText].text & " ends it using a bonus action, or it is forced to exit by an effect, such as the dispel evil and good spell. When the possession ends, " & field[abText].text & " reappears in an unoccupied space within 5 feet of the target. Once the possession ends or if it succeeds on the initial saving throw, the target is immune to this Possession for 24 hours."]]></eval>
</thing>
<thing id="ra5CTelpBnd" name="Telepathic Bond" description="While [abText] and its master are on the same plane of existence, they can communicate telepathically, and [abText] can magically communicate what it senses to that master." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="Final" priority="50000"><![CDATA[field[CustDesc].text = "While " & field[abText].text & " and its master are on the same plane of existence, they can communicate telepathically, and " & field[abText].text & " can magically communicate what it senses to that master."]]></eval>
</thing>
<thing id="ra5CWrfgRes" name="Warforged Resilience" description="[abText] has advantage on saves against being poisoned, is immune to diseases, and can't be put to sleep by magic." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="Final" priority="50000"><![CDATA[field[CustDesc].text = field[abText].text & " has advantage on saves against being poisoned, is immune to diseases, and can't be put to sleep by magic."]]></eval>
</thing>
<thing id="r5CBelas" name="Belashyrra" compset="Race">
<fieldval field="rHitDice" value="32"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="304"/>
<fieldval field="rSTR" value="14"/>
<fieldval field="rDEX" value="11"/>
<fieldval field="rCON" value="10"/>
<fieldval field="rINT" value="15"/>
<fieldval field="rWIS" value="12"/>
<fieldval field="rCHA" value="13"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rAC" value="4"/>
<fieldval field="rCR" value="22"/>
<fieldval field="rMultiatt" value="Belashyrra makes two claws attacks and uses one of its eye rays."/>
<usesource source="5eRftLWCP"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSave" tag="svCHA"/>
<tag group="ProfSkill" tag="skArcana"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="DamageRes" tag="dtPoison"/>
<tag group="DamageRes" tag="dtPsychic"/>
<tag group="CondImm" tag="pcnBlind"/>
<tag group="CondImm" tag="pcnCharmed"/>
<tag group="CondImm" tag="pcnExhaust"/>
<tag group="CondImm" tag="pcnFright"/>
<tag group="CondImm" tag="pcnPoison"/>
<tag group="CondImm" tag="pcnProne"/>
<bootstrap thing="raTruesigh">
<autotag group="Value" tag="120"/>
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<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Claw"/>
<assignval field="sbName" value="Claw"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="3"/>
<assignval field="wDieSize" value="6"/>
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<bootstrap thing="tpAberr"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lDeepSpeec"></bootstrap>
<bootstrap thing="xTelepathy">
<autotag group="Value" tag="120"/>
</bootstrap>
<bootstrap thing="xFly">
<autotag group="Value" tag="40"/>
<autotag group="AbilModify" tag="Hover"/>
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<bootstrap thing="ra5CBlsBldRay"></bootstrap>
<bootstrap thing="ra5CBlsDomRay"></bootstrap>
<bootstrap thing="ra5CBlsEyeThf"></bootstrap>
<bootstrap thing="ra5CBlsImplFr"></bootstrap>
<bootstrap thing="ra5CBlsMndWkR"></bootstrap>
<bootstrap thing="ra5CBlsPsyRcn"></bootstrap>
<bootstrap thing="ra5CBlsRndRlt"></bootstrap>
<bootstrap thing="ra5CAlnMnd">
<assignval field="abText" value="Belashyrra"/>
<assignval field="abValue" value="22"/>
</bootstrap>
<bootstrap thing="ra5CLegClwAtk">
<assignval field="abText" value="Belashyrra"/>
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<bootstrap thing="ra5CLegResN">
<assignval field="abText" value="Belashyrra"/>
<assignval field="abText2" value="it"/>
</bootstrap>
<bootstrap thing="ra5CMagResN">
<assignval field="abText" value="Belashyrra"/>
</bootstrap>
<bootstrap thing="ra5CRegDamN">
<assignval field="abText" value="Belashyrra"/>
<assignval field="abValue" value="20"/>
<assignval field="abText2" value="radiant damage"/>
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<bootstrap thing="ra5CTeleport">
<assignval field="abText" value="Belashyrra"/>
<assignval field="abValue" value="30"/>
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<thing id="r5CBonKn" name="Bone Knight" compset="Race">
<fieldval field="rHitDice" value="13"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="84"/>
<fieldval field="rSTR" value="8"/>
<fieldval field="rDEX" value="3"/>
<fieldval field="rCON" value="4"/>
<fieldval field="rINT" value="2"/>
<fieldval field="rWIS" value="4"/>
<fieldval field="rCHA" value="6"/>
<fieldval field="rCR" value="5"/>
<fieldval field="rMultiatt" value="The knight attacks twice with one of its weapons."/>
<fieldval field="rSpCastLev" value="8"/>
<fieldval field="rLanguages" value="1"/>
<fieldval field="rArmText" value="bonecraft armor"/>
<fieldval field="rAC" value="9"/>
<usesource source="5eRftLWCP"/>
<tag group="ProfSkill" tag="skDecept"/>
<tag group="ProfSkill" tag="skIntim"/>
<tag group="RaceType" tag="NPC"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="DamageRes" tag="dtNecrotic"/>
<tag group="DamageRes" tag="dtPoison"/>
<tag group="sClass" tag="cHelpPal"/>
<tag group="ArmProfGrp" tag="WepMartial"/>
<tag group="AlgnForbid" tag="Good"/>
<tag group="ProfSkill" tag="skAthletic"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSave" tag="svCHA"/>
<bootstrap thing="ra5CBKnMstPal"></bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="xSpellcast"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="ra5CBKnComBon"></bootstrap>
<link linkage="castattr" thing="aCHA"/>
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<thing id="r5CChang" name="Changeling" compset="Race">
<fieldval field="rHitDice" value="4"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="22"/>
<fieldval field="rSTR" value="-2"/>
<fieldval field="rDEX" value="5"/>
<fieldval field="rCON" value="2"/>
<fieldval field="rINT" value="4"/>
<fieldval field="rCHA" value="6"/>
<fieldval field="rCR" value=".5"/>
<fieldval field="rMultiatt" value="The changeling makes two dagger attacks."/>
<usesource source="5eRftLWCP"/>
<tag group="ProfSkill" tag="skAcrobat"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="ProfSkill" tag="skDecept"/>
<tag group="ProfSkill" tag="skPersuas"/>
<tag group="RaceType" tag="NPC"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<tag group="ArmProfGrp" tag="ArmorLight"/>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDwarvish"></bootstrap>
<bootstrap thing="lElvish"></bootstrap>
<bootstrap thing="lHalfling"></bootstrap>
<bootstrap thing="ra5CChgChgApp"></bootstrap>
<bootstrap thing="ra5CChgUnsVis"></bootstrap>
<bootstrap thing="ttShapecha"></bootstrap>
<bootstrap thing="tt5CChnglng"></bootstrap>
<bootstrap thing="lThiefCant"></bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
</thing>
<thing id="r5CClawf" name="Clawfoot" compset="Race">
<fieldval field="rHitDice" value="3"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="19"/>
<fieldval field="rSTR" value="2"/>
<fieldval field="rDEX" value="6"/>
<fieldval field="rCON" value="4"/>
<fieldval field="rINT" value="-6"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rCR" value="1"/>
<fieldval field="rMultiatt" value="The clawfoot makes one bite attack and one claws attack."/>
<usesource source="5eRftLWCP"/>
<tag group="ProfSkill" tag="skStealth"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Unaligned"/>
<tag group="RaceSize" tag="Medium0"/>
<bootstrap thing="wOtherMel">
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<assignval field="wDamBonus" value="2"/>
<assignval field="livename" value="Bite"/>
<assignval field="sbName" value="Bite"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="8"/>
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<bootstrap thing="wOtherMel">
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="wDamBonus" value="2"/>
<assignval field="livename" value="Claws"/>
<assignval field="sbName" value="Claws"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="8"/>
</bootstrap>
<bootstrap thing="tpBeast"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="ra5CPackTa">
<assignval field="abText" value="clawfoot"/>
</bootstrap>
<bootstrap thing="ra5CPounce">
<assignval field="abText" value="the clawfoot"/>
<assignval field="abValue" value="20"/>
<assignval field="abValue2" value="11"/>
<assignval field="abText2" value="bite"/>
</bootstrap>
</thing>
<thing id="r5CDolga" name="Dolgaunt" compset="Race">
<fieldval field="rHitDice" value="6"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="33"/>
<fieldval field="rSTR" value="4"/>
<fieldval field="rDEX" value="8"/>
<fieldval field="rCON" value="2"/>
<fieldval field="rINT" value="3"/>
<fieldval field="rWIS" value="4"/>
<fieldval field="rCHA" value="1"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rCR" value="3"/>
<fieldval field="rMultiatt" value="The dolgaunt makes two tentacle attacks and two unarmed strikes. It can replace up to two of the tentacle attacks with Vitality Drain."/>
<usesource source="5eRftLWCP"/>
<tag group="ProfSkill" tag="skAcrobat"/>
<tag group="ProfSkill" tag="skStealth"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="CondImm" tag="pcnBlind"/>
<bootstrap thing="raBlindSi">
<autotag group="Value" tag="120"/>
<autotag group="AbilModify" tag="BlindBeyo"/>
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<bootstrap thing="wOtherMel">
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtBludgeon"/>
<assignval field="wDamBonus" value="2"/>
<assignval field="livename" value="Tentacle"/>
<assignval field="sbName" value="Tentacle"/>
<assignval field="wReach" value="15"/>
<assignval field="wAttackEff" value="If the target is a Large or smaller creature, it is grappled with an escape DC of 12. The dolgaunt has two tentacles, and until this grapple ends, the dolgaunt can't use the same tentacle on another target."/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="6"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtBludgeon"/>
<assignval field="wDamBonus" value="2"/>
<assignval field="livename" value="Unarmed Strike"/>
<assignval field="sbName" value="Unarmed Strike"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="4"/>
</bootstrap>
<bootstrap thing="tpAberr"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lDeepSpeec"></bootstrap>
<bootstrap thing="lGoblin"></bootstrap>
<bootstrap thing="ra5CDlgVitDrn"></bootstrap>
<bootstrap thing="ra5CEvaIncN">
<assignval field="abText" value="the dolgaunt"/>
</bootstrap>
<bootstrap thing="ra5CUnaDef">
<assignval field="abText" value="dolgaunt"/>
</bootstrap>
</thing>
<thing id="r5CDolgr" name="Dolgrim" compset="Race">
<fieldval field="rHitDice" value="3"/>
<fieldval field="rHDSides" value="6"/>
<fieldval field="rHPStart" value="13"/>
<fieldval field="rSTR" value="5"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="2"/>
<fieldval field="rINT" value="-2"/>
<fieldval field="rCHA" value="-2"/>
<fieldval field="rAC" value="1"/>
<fieldval field="rCR" value=".5"/>
<fieldval field="rMultiatt" value="The dolgrim makes three attacks."/>
<usesource source="5eRftLWCP"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Small11"/>
<tag group="ArmProfGrp" tag="WepMartial"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<tag group="ArmProfGrp" tag="Shields"/>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lDeepSpeec"></bootstrap>
<bootstrap thing="lGoblin"></bootstrap>
<bootstrap thing="ra5CDlgDuaCon"></bootstrap>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="tpAberr"></bootstrap>
</thing>
<thing id="r5CDusHa" name="Dusk Hag" compset="Race">
<fieldval field="rHitDice" value="15"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="82"/>
<fieldval field="rSTR" value="1"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="2"/>
<fieldval field="rINT" value="7"/>
<fieldval field="rWIS" value="6"/>
<fieldval field="rCHA" value="8"/>
<fieldval field="rAC" value="5"/>
<fieldval field="rCR" value="6"/>
<fieldval field="rMultiatt" value="The hag makes attacks twice with Nightmare Touch."/>
<usesource source="5eRftLWCP"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="ProfSkill" tag="skDecept"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="CondImm" tag="pcnBlind"/>
<tag group="CondImm" tag="pcnCharmed"/>
<tag group="CondImm" tag="pcnFright"/>
<bootstrap thing="raBlindSi">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="wOtherMel">