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COM_5ePack_EN5 - 61 - Speaking with Fists.user
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COM_5ePack_EN5 - 61 - Speaking with Fists.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="c5CPthdstr" name="Path of the Lodestar" description="For barbarians on the Path of the Lodestar, rage transcends mortal fury; instead, their blood burns with the celestial fires of heaven. Their fists become stronger than steel, as though tempered in the furnaces of stars. Throngs of inspired ollowers liken their hero’s legendary strength to that of Samson, Heracles, and Atlas, and his astral glow to the mark of a demigod.\n\nYour spellcasting ability for spells from this Primal Path is Strength.\n\nSpell Save DC = 8 + your proficiency bonus + your Strength modifier" compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_61"/>
<tag group="SpecSource" tag="cHelpBbn"/>
<tag group="Helper" tag="SpecUp"/>
<tag group="abCategory" tag="BbnPriPath"/>
<bootstrap thing="c5CFistLds">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
<bootstrap thing="c5CBnsHvns">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
<bootstrap thing="c5CBrdnHvn">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="c5CEarthRn">
<autotag group="ClSpecWhen" tag="10"/>
</bootstrap>
<bootstrap thing="c5CStrFrgR">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
</thing>
<thing id="c5CFistLds" name="Fist of the Lodestar" description="Starting when you choose this path at 3rd level, you gain proficiency with unarmed strikes, and their damage improves as per the Fist-Fighting Table, above. Whenever you make an unarmed strike attack with nothing in either your main hand or off-hand, your unarmed strike’s damage further increases by one step (such as from 1d4 to 1d6, or from 1d10 to 1d12). This damage increase cannot be used in conjunction with Sneak Attack or extra attacks granted by Martial Arts or Flurry of Blows. \n\nWhile you rage, your unarmed strikes are considered magical and their damage type changes to radiant." compset="ClSpecial">
<usesource source="EN5_61"/>
<tag group="User" tag="OptDomain"/>
</thing>
<thing id="c5CStrFrgR" name="Star-Forged Rage" description="Also at 3rd level, your rage causes you to shimmer and glow like a constellation. While you rage, you have resistance to fire and radiant damage." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CEarthRn" name="Earth Render" description="Beginning at 10th level, even the hardest stones are as wet clay before your might. As an action, you can use this feature to cast wall of stone, explosive strength, or herculean force as a 5th-level spell. Once you use this feature, you cannot use it again until you complete a long rest." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CBnsHvns" name="Bones of the Heavens" description="Starting at 14th level, your demigod-like will bears celestial burdens. You can use this feature to cast divine word as a bonus action, or as an action you can cast explosive strength or herculean force as a 7th-level spell. Once you use this feature, you cannot use it again until you complete a long rest. When you use this feature at 20th level, herculean force is instead cast as a 9th-level spell." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CBrdnHvn" name="Burden of Heaven" description="Beginning at 6th level, your superhuman strength inspires hope and awe. As an action you can use this feature to cast either beacon of hope, explosive strength, or herculean force (see “New Spells,” below). Once you use this feature, you cannot use it again until you complete a long rest." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CPugilst" name="Pugilist" description="The archetypal Pugilists are boxers, wrestlers, and pit fighters. Those who follow this archetype bring forth valor, showmanship, and a competitive spirt to both the ring and in the field of battle." compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_61"/>
<tag group="abCategory" tag="FtrMarArch"/>
<tag group="SpecSource" tag="cHelpFtr"/>
<tag group="Helper" tag="Secondary"/>
<bootstrap thing="c5CHeavyWg">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
<bootstrap thing="c5CCntrGrb">
<autotag group="ClSpecWhen" tag="7"/>
</bootstrap>
<bootstrap thing="c5CFakeOut">
<autotag group="ClSpecWhen" tag="10"/>
</bootstrap>
<bootstrap thing="c5CHaymakr">
<autotag group="ClSpecWhen" tag="18"/>
</bootstrap>
<bootstrap thing="c5CUnpinna">
<autotag group="ClSpecWhen" tag="15"/>
</bootstrap>
<bootstrap thing="c5CSwFBnsP">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
</thing>
<thing id="c5CHeavyWg" name="Heavyweight" description="Beginning when you choose this archetype at 3rd level, whenever you are not wearing armor or using a shield, your AC equals 10 + your Dexterity modifier + your Constitution modifier. Additionally, you gain proficiency with unarmed strikes, and they deal improved damage as per the Fist-Fighting Table, above. Whenever you make an unarmed strike with nothing in either your main hand or off-hand, your unarmed strike’s damage die increases by one step (from 1d4 to 1d6, 1d6 to 1d8, and so on). This damage increase cannot be used in conjunction with Sneak Attack or extra attacks granted by Martial Arts or Flurry of Blows." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CSwFBnsP" name="Bonus Proficiency" description="At 3rd level, you gain proficiency in the Athletics skill." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CCntrGrb" name="Counter-Grab" description="Starting at 7th level, while you have nothing in either hand and an adjacent creature misses you with a melee attack, you can use your reaction to initiate a grapple." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CFakeOut" name="Fake Out" description="Starting at 10th level, appearing to miss an enemy puts it right where you want it. When you miss a creature with an unarmed strike, you can use this feature to initiate a grapple. Once you use this feature, you can’t use it again until you finish a short rest or a long rest." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CUnpinna" name="Unpinnable" description="At 15th level, you have advantage on checks made to contest or escape a creature’s grab, and on saving throws made to avoid becoming restrained." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CHaymakr" name="Haymaker" description="At 18th level, your mighty punches leave opponents limp on the ground. When you score a critical hit on a creature with an unarmed strike, you may choose to force the creature to make a Constitution saving throw. The DC equals 8 + your proficiency bonus + your Strength modifier. On a failed save, the creature falls unconscious for 1 minute, and on successful save the creature instead falls prone. Once a creature fails its save against this feature, you cannot use it again until you complete a long rest." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CWayArcF" name="Way of the Arcane Fist" description="Prerequisite: Proficiency in the Arcana skill\n\nThe ability to cast arcane magic through the mystical power of ki is a rare gift. The first students of the Way of the Arcane Fist were wizards whose powers mysteriously faded over time. Directionless, these powerless wizards joined a monastery, where they witnessed the monks commune with the cosmos through meditation and the power of ki. They studied the monks’ teachings, and came to found a new dicipline that merged their knowledge of the arcane with the power of ki." compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_61"/>
<tag group="abCategory" tag="MnkMonTrad"/>
<tag group="SpecSource" tag="cHelpMnk"/>
</thing>
<thing id="c5CSpeedst" name="Speedster" description="Must go faster! Speedsters such as yourself seem to bend the fabric of reality when they run. The source of your incredible speed may be a divine blessing, the result of an arcane experiment, the power of the wind, or just your hyperactive personality. Speedsters count among their number deities, tricksters, and comic-book heroes like the Flash and Quicksilver." compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_61"/>
<tag group="Helper" tag="Primary"/>
<tag group="abCategory" tag="RogArchety"/>
<tag group="SpecSource" tag="cHelpRog"/>
<bootstrap thing="c5CFastFst">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
<bootstrap thing="c5CFstrGrv">
<autotag group="ClSpecWhen" tag="13"/>
</bootstrap>
<bootstrap thing="c5CFstrSpc">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
<bootstrap thing="c5CSpdBst">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
<bootstrap thing="c5CSprSncP">
<autotag group="ClSpecWhen" tag="9"/>
</bootstrap>
</thing>
<thing id="c5CFastFst" name="Fast Fists" description="When you choose this archetype at 3rd level, you gain the ability to fling your fists faster than the eye can see.\n\n▶ You gain proficiency with your unarmed strikes, and you can use them to Sneak Attack.\n\n▶ Your attack and damage rolls with unarmed strikes use Dexterity instead of Strength. \n\n▶ Your unarmed strikes deal improved damage, as per the fist-fighting table." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CSpdBst" name="Speed Boost" description="Starting at 3rd level, you gain a pool of extra movement that helps you stay on the move. This pool of extra movement is equal to 5 feet × the total of your rogue level and your Dexterity modifier (a minimum of 5 feet). Whenever you move, you can draw extra movement from this pool to move that distance, up to a maximum of your Dexterity modifier × 5 feet (a minimum of 5 feet) per turn.\n\nThis pool refreshes when you finish a short rest or a long rest." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CSprSncP" name="Supersonic Punch" description="Starting at 9th level, your momentum makes your punches explode with resounding force. Whenever you use the Dash action or draw\nthe maximum amount of Speed Boost extra movement for your turn, the next unarmed strike you make before the end of your turn deals extra thunder damage equal to your Dexterity modifier." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CFstrGrv" name="Faster than Gravity" description="At 13th level, you run so fast that the earth can’t pull you down. When you take the Dash action or use the Speed Boost feature, you gain the following benefits until the end of your next turn:\n\n▶ You gain the benefits of the water walk spell. \n\n▶ You gain the benefits of the feather fall spell and can move your full land speed through air while falling.\n\n▶ You can traverse and stand on vertical surfaces as though they were horizontal. The duration of these effects end if you fall prone\nor if your speed is reduced to 0." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="c5CFstrSpc" name="Faster than Space Itself" description="When you reach 17th level, you can run almost anywhere in the cosmos. When you expend all your movement from your Speed Boost pool in a single turn, you may cast either teleport or plane shift (self only) as a bonus action." compset="ClSpecial">
<usesource source="EN5_61"/>
</thing>
<thing id="w5CBrassKn" name="Brass Knuckle" description="You can use unarmed strikes made with this weapon to Sneak Attack" compset="Weapon">
<fieldval field="gSizeCost" value="1"/>
<fieldval field="gWeight" value="1"/>
<fieldval field="wDieCount" value="1d4"/>
<fieldval field="wDieSize" value="bludgeoning"/>
<usesource source="EN5_61"/>
<tag group="DamageType" tag="dtBludgeon"/>
<tag group="wCategory" tag="Melee"/>
<tag group="wProperty" tag="Light"/>
<tag group="wProperty" tag="Special"/>
<tag group="EquipType" tag="Metal"/>
<tag group="wProfReq" tag="Simple"/>
</thing>
<thing id="w5CFistWrp" name="Fist Wraps" description="This item does not hinder the hands’ movement, and they can be equipped without occupying the hand slot." compset="Weapon">
<fieldval field="gSizeCost" value=".25"/>
<fieldval field="gWeight" value="-"/>
<fieldval field="wDieCount" value="2"/>
<fieldval field="wDieSize" value="bludgeoning"/>
<usesource source="EN5_61"/>
<tag group="DamageType" tag="dtBludgeon"/>
<tag group="wProfReq" tag="Simple"/>
<tag group="wCategory" tag="Melee"/>
<tag group="wProperty" tag="Light"/>
<tag group="EquipType" tag="Metal"/>
</thing>
<thing id="sp5CXplsvS" name="Explosive Strength" description="With a roar, your display of sheer strength blows away nearby creatures. Creatures other than you within a 20-foot-radius sphere\nemanating from yourself must make a Strength saving throw. On a failed saving throw, a creature takes 8d6 force damage, and is pushed 20 feet and knocked prone. On a success, a creature takes half as much damage, is pushed only 10 feet, and is not knocked prone.\n\nAt Higher Levels. When you cast this spell using a spell slot of 4th-level or higher, the damage increases by 1d6 for each slot level above 3rd." compset="Spell">
<fieldval field="sCastDesc" value="1 action"/>
<fieldval field="sCompDesc" value="a droplet of sweat"/>
<fieldval field="sRange" value="self"/>
<fieldval field="sDuration" value=" Instantaneous"/>
<usesource source="EN5_61"/>
<tag group="sComp" tag="S"/>
<tag group="sComp" tag="M"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sRange" tag="Personal"/>
<tag group="sSchool" tag="Transmutat"/>
<tag group="sDuration" tag="Instant"/>
<tag group="sLevel" tag="3"/>
<tag group="sComp" tag="V"/>
<tag group="sClass" tag="cHelpBbn"/>
<tag group="sClass" tag="cHelpFtr"/>
<tag group="sClass" tag="cHelpPal"/>
<tag group="sClass" tag="cHelpRgr"/>
</thing>
<thing id="sp5CHrclnF" name="Herculean Force" description="Your body surges with superhuman might. For the duration of this spell, you count as Large- sized when determining how much weight\nyou can carry. You can also lift, push, and drag Medium-sized objects, regardless of weight, and throw them up to 5 feet.\n\nAt Higher Levels. If you cast this spell using a spell slot of 5th level or higher, increase both size categories mentioned by one, and the throwing distance by 5 feet, for each two slot levels above 5th." compset="Spell">
<fieldval field="sCastDesc" value="1 action"/>
<fieldval field="sCompDesc" value="a droplet of sweat"/>
<fieldval field="sRange" value="self"/>
<fieldval field="sDuration" value="Concentration, up to 1 minute"/>
<usesource source="EN5_61"/>
<tag group="sComp" tag="S"/>
<tag group="sComp" tag="M"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sRange" tag="Personal"/>
<tag group="sSchool" tag="Transmutat"/>
<tag group="sDuration" tag="Minute"/>
<tag group="sDuration" tag="Concent"/>
<tag group="sLevel" tag="3"/>
<tag group="sComp" tag="V"/>
<tag group="sClass" tag="cHelpBbn"/>
<tag group="sClass" tag="cHelpFtr"/>
<tag group="sClass" tag="cHelpPal"/>
<tag group="sClass" tag="cHelpRgr"/>
</thing>
<thing id="c5CFisticf" name="Fisticuffs" description="You gain proficiency in unarmed strikes, and your attacks with them deal +2 damage." compset="CustomSpec" uniqueness="unique">
<usesource source="EN5_61"/>
<tag group="SpecSource" tag="cHelpPal"/>
<tag group="SpecSource" tag="cHelpRgr"/>
<tag group="abCategory" tag="FtrFigStyl"/>
<tag group="abCategory" tag="PalFigStyl"/>
<tag group="abCategory" tag="RgrFigStyl"/>
<tag group="Helper" tag="SpecUp"/>
<tag group="SpecSource" tag="cHelpFtr"/>
<tag group="Helper" tag="Primary"/>
<eval phase="First"><![CDATA[doneif (tagis[Helper.Disable] <> 0)
foreach pick in hero from BaseWep where "IsWeapon.wUnarmed"
perform eachpick.assign[Helper.Proficient]
eachpick.field[wDamBonus].value += 2
nexteach]]></eval>
</thing>
</document>