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COM_5ePack_DnDB - All.user
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COM_5ePack_DnDB - All.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="ra5CVcnDreCou" name="Dread Counterspell" description="Vecna speaks a dread word to interrupt a creature he can see that is casting a spell. If the spell is 4th level or lower, it fails with no effect. If the spell is 5th level or higher, Vecna makes an Intelligence check (DC 10 + the spell's level). On a success, the spell fails with no effect. Regardless of the spell's level, the caster suffers 10 (3d6) psychic damage if the spell fails." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
</thing>
<thing id="ra5CVcnFelReb" name="Fell Rebuke" description="When hit by an attack, Vecna speaks a fell word, dealing 10 (3d6) necrotic damage to the attacker, and Vecna teleports, along with any equipment he is wearing or carrying, up to 30 feet to an open space he can see." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
</thing>
<thing id="ra5CVcnFliof" name="Flight of the Damned" description="Vecna conjures flying, spectral entities that fill a 120-foot cone and pass through all creatures in that area before dissipating. Each creature in that area must make a DC 22 Constitution save. On a failed save, the creature takes 36 (8d8) necrotic damage and becomes frightened of Vecna for 1 minute. On a successful save, the creature takes half the damage and isn't frightened. A frightened creature can repeat the save at the end of each of its turns, ending the effect for itself on a success." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aCON"/>
<tag group="Recharge" tag="5"/>
</thing>
<thing id="ra5CVcnRotFat" name="Rotten Fate" description="Vecna causes necrotic magic to engulf one creature he can see within 120 feet of himself. The target must make a DC 22 Constitution save, taking 96 (8d8 + 60) necrotic damage on a failure or half that on a success. A Humanoid killed by this magic rises as a zombie at the beginning of Vecna's next turn and acts immediately after Vecna in the initiative order. The zombie is under Vecna's control." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aCON"/>
</thing>
<thing id="ra5CVcnUndyin" name="Undying" description="If Vecna is slain, his soul lives on as a disembodied spirit that creates a new body for itself after 1d100 years. Vecna's soul can fashion a new body even if its old body was burned to ash or otherwise obliterated. When the new body is complete, Vecna regains all his hit points and becomes active again. Vecna's new body appears anywhere within 100 miles of where he was slain." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="ra5CVcnVilTel" name="Vile Teleport (Bonus)" description="Vecna uses a bonus action to teleport, along with any of his worn and carried equipment, up to 30 feet to an open space he can see. He can cause each creature of his choice within 15 feet of his destination space to take 10 (3d6) psychic damage. If at least one creature takes this damage, Vecna regains 80 hit points." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
</thing>
<thing id="r5CVcnaArch" name="Vecna the Archlich" compset="Race">
<fieldval field="rHitDice" value="32"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="272"/>
<fieldval field="rSTR" value="4"/>
<fieldval field="rDEX" value="6"/>
<fieldval field="rCON" value="8"/>
<fieldval field="rINT" value="12"/>
<fieldval field="rWIS" value="14"/>
<fieldval field="rCHA" value="6"/>
<fieldval field="rAC" value="5"/>
<fieldval field="rCR" value="26"/>
<fieldval field="rMultiatt" value="Vecna uses Flight of the Damned (if it's available), Rotten Fate, or Spellcasting. He then makes two attacks with {i}Afterthought{/i}."/>
<usesource source="5eDDBVec"/>
<tag group="ProfSave" tag="svCON"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfDouble" tag="skArcana"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="DamageRes" tag="dtCold"/>
<tag group="DamageRes" tag="dtLightnin"/>
<tag group="DamageRes" tag="dtNecrotic"/>
<tag group="DamageImm" tag="dtPoison"/>
<tag group="DamComImm" tag="dcAtkNonMa"/>
<tag group="CondImm" tag="pcnCharmed"/>
<tag group="CondImm" tag="pcnExhaust"/>
<tag group="CondImm" tag="pcnFright"/>
<tag group="CondImm" tag="pcnParaly"/>
<tag group="CondImm" tag="pcnPoison"/>
<tag group="CondImm" tag="pcnStunned"/>
<bootstrap thing="raTruesigh">
<autotag group="Value" tag="120"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<assignval field="wAttBonus" value="3"/>
<assignval field="wDamBonus" value="3"/>
<assignval field="livename" value="Afterthought"/>
<assignval field="sbName" value="Afterthought"/>
<assignval field="wReach" value="5"/>
<assignval field="wDamExtra" value=" plus 9 (2d8) necrotic"/>
<assignval field="wAttackEff" value="If the target is a creature, it is afflicted by entropic magic, suffering 9 (2d8) necrotic damage at the beginning of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 20 Constitution save, ending the effect for itself on a success. Until it succeeds on this save, the afflicted target can't regain hit points."/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="4"/>
</bootstrap>
<bootstrap thing="ra5CGnrcSpcEq">
<assignval field="CustDesc" value="Vecna has a magic dagger called {i}Afterthought{/i}. In the hands of anyone besides Vecna, {i}Afterthought{/i} is a standard +2 dagger."/>
</bootstrap>
<bootstrap thing="ra5CLegResN">
<assignval field="abText" value="Vecna"/>
<assignval field="abText2" value="he"/>
<assignval field="trkMax" value="5"/>
</bootstrap>
<bootstrap thing="ra5CUnusNat">
<assignval field="abText" value="Vecna"/>
</bootstrap>
<bootstrap thing="tpUndead"></bootstrap>
<bootstrap thing="tt5CWizard"></bootstrap>
<bootstrap thing="x5CSpellCast">
<assignval field="abText" value="Vecna"/>
</bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lElvish"></bootstrap>
<bootstrap thing="lInfernal"></bootstrap>
<bootstrap thing="ra5CVcnDreCou"></bootstrap>
<bootstrap thing="ra5CVcnFelReb"></bootstrap>
<bootstrap thing="ra5CVcnFliof"></bootstrap>
<bootstrap thing="ra5CVcnRotFat"></bootstrap>
<bootstrap thing="ra5CVcnUndyin"></bootstrap>
<bootstrap thing="ra5CVcnVilTel"></bootstrap>
<bootstrap thing="spDomiMons">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spGlobInvu">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spPlanShif">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
<assignval field="sNameMod" value="self only"/>
</bootstrap>
<bootstrap thing="spDimeDoor">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spInvisibi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spScrying">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
<assignval field="sNameMod" value="as an action"/>
</bootstrap>
<bootstrap thing="spAnimDead">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
<assignval field="sNameMod" value="as an action"/>
</bootstrap>
<bootstrap thing="spDeteMagi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spDispMagi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spFly">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spLighBolt">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spMageHand">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spPrestidi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="ra5CVcnRct"></bootstrap>
<link linkage="castattr" thing="aINT"/>
</thing>
<thing id="ra5CVcnRct" name="Additional Reactions" description="Vecna can take up to three reactions per round, but can only use one per turn." compset="RaceSpec">
<fieldval field="trkMax" value="3"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Round"/>
</thing>
<thing id="r5CGfShpmt" name="Giff Shipmate" compset="Race">
<fieldval field="rHitDice" value="10"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="75"/>
<fieldval field="rCR" value="3"/>
<fieldval field="rMultiatt" value="The giff makes two longsword or musket attacks."/>
<fieldval field="rSTR" value="8"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="7"/>
<fieldval field="rINT" value="1"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="2"/>
<usesource source="5eDDBSJm"/>
<usesource source="5eBooAst"/>
<usesource source="5eLgtXry"/>
<tag group="ArmProfGrp" tag="ArmorMed" name="Medium armor" abbrev="Medium armor"/>
<tag group="ArmProfGrp" tag="WepMartial" name="Martial weapons" abbrev="Martial weapons"/>
<tag group="ArmProfGrp" tag="WepSimple" name="Simple weapons" abbrev="Simple weapons"/>
<tag group="RaceSize" tag="Medium0" name="Medium" abbrev="Medium"/>
<tag group="RaceType" tag="NPC" name="NPC Race" abbrev="NPC Race"/>
<tag group="WepProf" tag="w5CMskt" name="Musket" abbrev="Musket"/>
<tag group="WepProf" tag="w5CPstl" name="Pistol" abbrev="Pistol"/>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="xSwim">
<autotag group="Value" tag="30"/>
</bootstrap>
<bootstrap thing="ra5CGfFrcGr"></bootstrap>
<bootstrap thing="ra5CGfStdyGo"></bootstrap>
<bootstrap thing="ra5CGiffFire2"></bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
</thing>
<thing id="ra5CGfFrcGr" name="Force Grenade" description="The giff throws a grenade up to 60 feet. Each creature within a 20-foot-radius sphere of the grenade's detonation must make a DC #StandardDC# Dexterity save, taking 17 (5d6) force damage on a faled save, or half as much damage on a successful save. After the giff throws a grenade, roll a d6. On a roll of 4 or lower, the giff has run out of grenades to throw." compset="RaceSpec">
<fieldval field="abDC" value="15"/>
<tag group="abAction" tag="Action" name="Action" abbrev="Act"/>
<tag group="abSave" tag="aDEX" name="Dexterity" abbrev="Dex"/>
<tag group="FeatureTyp" tag="Action" name="Action" abbrev="Action"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
</thing>
<thing id="ra5CGfStdyGo" name="Steady as She Goes" description="While on the deck of a ship, the giff has advantage on ability checks and saving throws made versus effects that would knock it prone or push it overboard." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="ra5CGiffFire2" name="Firearms Knowledge" description="The giff’s mastery of its weapons allow it to ignore the loading property of all firearms." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special" name="Special" abbrev="Special"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
</thing>
<thing id="ra5CWebSenN" name="Web Sense" description="While in contact with a web, [abText] knows the exact location of any other creature in contact with the same web." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="Final" priority="50000"><![CDATA[field[CustDesc].text = "While in contact with a web, " & field[abText].text & " knows the exact location of any other creature in contact with the same web."]]></eval>
</thing>
<thing id="ra5CDrcChgShp" name="Change Shape (Bonus)" description="Doric uses a bonus action to magically transform into a Beast with a challenge rating of 3 or less or into an owlbear (see the Monster Manual).\nDoric can stay in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her true form if she is incapacitated or if she dies. She can also use a bonus action to revert to her true form.\nWhile Doric is transformed, her stat block is replaced by the stat block of that form, except she keeps her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores." compset="RaceSpec">
<fieldval field="trkMax" value="5"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
<tag group="Usage" tag="Day"/>
</thing>
<thing id="ra5CDrcFryRbk" name="Fiery Rebuke" description="When Doric is damaged by a creature that she can see within 60 feet of herself, she engulfs the creature in magical fire. The creature must make a DC 15 Dexterity save, taking 16 (3d10) fire damage on failure or half that on a success." compset="RaceSpec">
<fieldval field="trkMax" value="3"/>
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="3"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
<tag group="StandardDC" tag="aWIS"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Usage" tag="Day"/>
<tag group="DamageType" tag="dtFire"/>
</thing>
<thing id="ra5CEdgDisWrd" name="Disorienting Words" description="Edgin magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom save or take 10 (3d6) psychic damage and have disadvantage on the next attack roll it makes before the beginning of Edgin's next turn." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="3"/>
<fieldval field="wDieSize" value="6"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aWIS"/>
<tag group="DamageType" tag="dtPsychic"/>
</thing>
<thing id="ra5CEdgInsWrd" name="Inspiring Words" description="When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll, or a saving throw, Edgin magically encourages that creature. The creature can add 1d8 to the total, potentially turning the failure into a success." compset="RaceSpec">
<fieldval field="trkMax" value="3"/>
<fieldval field="abRange" value="60"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
<tag group="Usage" tag="Day"/>
</thing>
<thing id="ra5CFrgCnning" name="Cunning (Bonus)" description="Forge uses bonus action to take the Dash, Disengage, or Hide action, or to give himself advantage on the next attack roll he makes before the end of this turn." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
</thing>
<thing id="ra5CFrgDisChr" name="Disarming Charm" description="While Forge isn't wearing armor, his adds his Charisma modifier to his AC." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="Helper" tag="ArmorClass"/>
<tag group="CalcAC" tag="ChaMod"/>
<tag group="CalcAC" tag="DexMod"/>
<eval phase="PostAttr" priority="10000">~hero.childfound[ArmorClass].field[Bonus].value += #attrmod[aCHA]</eval>
</thing>
<thing id="ra5CFrgDblCrs" name="Double-Cross" description="If Forge hits a creature that is friendly to him with an attack roll, the attack automatically critically hits." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="ra5CHlgUnaDef" name="Unarmored Defense" description="While Holga isn't wearing armor, she can add her Constitution modifier to her AC." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="Helper" tag="ArmorClass"/>
<tag group="CalcAC" tag="ConMod"/>
<tag group="CalcAC" tag="DexMod"/>
</thing>
<thing id="ra5CHlgWrestl" name="Wrestle (Bonus)" description="Holga uses a bonus action to shove a creature within 5 feet of herself. That creature must succeed on a DC 15 Strength save or be moved 5 feet into an unoccupied space of Holga's choice." compset="RaceSpec">
<fieldval field="abRange" value="5"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
<tag group="StandardDC" tag="aSTR"/>
<tag group="abSave" tag="aSTR"/>
</thing>
<thing id="ra5CSmnShltSh" name="Sheltering Shield" description="When Simon or another creature he can see within 10 feet of himself would take damage, he creates a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere are resistant to the damage that triggered this reaction." compset="RaceSpec">
<fieldval field="trkMax" value="3"/>
<fieldval field="abRange" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
<tag group="Usage" tag="Day"/>
</thing>
<thing id="ra5CSmnWldMgc" name="Wild Magic" description="When Simon takes 20 or more damage from a single source or is critically hit for damage, he must roll on the Wild Magic Surge table in the Player's Handbook." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="ra5CSfnSumWrt" name="Summon Wraith (Bonus)" description="Sofina uses a bonus action to magically summon the spirit of an assassin, which appears as a wraith (see the Monster Manual). The summoned wraith appears in an open space within 60 feet of Sofina, whom it obeys. The summoned wraith takes its turn immediately after Sofina. It lasts for 1 hour, until it or Sofina dies, or until Sofina uses a bonus action to dismiss it." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<fieldval field="abRange" value="60"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
<tag group="Usage" tag="Day"/>
</thing>
<thing id="ra5CSfnSwrmMt" name="Swarm of Meteors" description="Sofina magically calls down a meteor swarm that detonates in four 40-foot-radius spheres, each one centered on a point she can see within 1 mile of herself. The spheres can overlap. Each creature in one or more of these spheres must make a DC 18 Dexterity save, taking 35 (10d6) fire damage and 35 (10d6) bludgeoning damage on a failure or half that on a success. A creature in multiple spheres takes this damage only once." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<fieldval field="abRange" value="1"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Mile"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aINT"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Usage" tag="Day"/>
</thing>
<thing id="ra5CXnkAurPrt" name="Aura of Protection" description="Xenk and his allies within 10 feet of him have advantage on saves." compset="RaceSpec">
<fieldval field="abRange" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="ra5CXnkClnTch" name="Cleansing Touch" description="Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefits of a {i}lesser restoration{/i}." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<fieldval field="abRange" value="5"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="Usage" tag="Day"/>
</thing>
<thing id="ra5CXnkDgsFS" name="Daggersword Flourish (Shortsword and Dagger)" description="Xenk strikes with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity save. On a failed save, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the beginning of Xenk's next turn. On a successful save, the creature takes half the damage and suffers no other effect." compset="RaceSpec">
<fieldval field="abRange" value="10"/>
<fieldval field="wDieCount" value="2"/>
<fieldval field="wDieSize" value="6"/>
<tag group="StandardDC" tag="aSTR"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="DamageType" tag="dtPiercing"/>
</thing>
<thing id="ra5CXnkDgsShf" name="Daggersword Shift (Bonus)" description="Xenk uses a bonus action to change the form of his daggersword, choosing either to wield a single longsword or to have a shortsword in one hand and a dagger in the other. His Daggersword attack and Daggersword Flourish action changes depending on which form the daggersword is currently taking." compset="RaceSpec">
<arrayval field="usrArray" index="0" value="Longsword"/>
<arrayval field="usrArray" index="1" value="Shortsword and Dagger"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ActivMenu"/>
<tag group="abAction" tag="Bonus"/>
<tag group="Helper" tag="ShowSpec"/>
<bootstrap thing="ra5CXnkDgsFL">
<containerreq phase="First" priority="100">fieldval:usrIndex = 0</containerreq>
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<bootstrap thing="ra5CXnkDgsFS">
<containerreq phase="First" priority="100">fieldval:usrIndex = 1</containerreq>
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<bootstrap thing="wOtherMel">
<containerreq phase="First" priority="100">fieldval:usrIndex = 0</containerreq>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<autotag group="wProperty" tag="Versatile"/>
<assignval field="livename" value="Daggersword (Longsword)"/>
<assignval field="sbName" value="Daggersword (Longsword)"/>
<assignval field="wDCntVers" value="1"/>
<assignval field="wDSizVers" value="10"/>
<assignval field="wReach" value="5"/>
<assignval field="wDamExtra" value=" plus 6 (1d12) radiant"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="8"/>
<assignval field="wDamBonus" value="0"/>
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<bootstrap thing="wOtherMel">
<containerreq phase="First" priority="100">fieldval:usrIndex = 1</containerreq>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<autotag group="AttackTarg" tag="1Target"/>
<assignval field="livename" value="Daggersword (Shortsword and Dagger)"/>
<assignval field="sbName" value="Daggersword (Shortsword and Dagger)"/>
<assignval field="wReach" value="5"/>
<assignval field="wDamExtra" value=" plus 6 (1d12) radiant"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="6"/>
<assignval field="wDamBonus" value="0"/>
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</thing>
<thing id="r5CDoric" name="Doric" compset="Race">
<fieldval field="rHitDice" value="16"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="104"/>
<fieldval field="rSTR" value="2"/>
<fieldval field="rDEX" value="6"/>
<fieldval field="rCON" value="4"/>
<fieldval field="rINT" value="6"/>
<fieldval field="rWIS" value="9"/>
<fieldval field="rCR" value="5"/>
<fieldval field="rMultiatt" value="Doric makes two Shaped Claw or Sling attacks. She can replace one of these attacks with one use of her Spellcasting."/>
<usesource source="5eThvGal"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSkill" tag="skNature"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="ProfSkill" tag="skSurvival"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="DamageRes" tag="dtFire"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<tag group="ArmProfGrp" tag="ArmorLight"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="wProperty" tag="Spell"/>
<autotag group="MelAttOpt" tag="aWIS"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="livename" value="Shaped Claw"/>
<assignval field="sbName" value="Shaped Claw"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="8"/>
</bootstrap>
<bootstrap thing="wOtherRng">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtBludgeon"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Sling"/>
<assignval field="sbName" value="Sling"/>
<assignval field="wRangeNorm" value="30"/>
<assignval field="wRangeLong" value="120"/>
<assignval field="wDieCount" value="2"/>
<assignval field="wDieSize" value="4"/>
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<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="tt5CDruid"></bootstrap>
<bootstrap thing="x5CSplCstMat">
<assignval field="abText" value="Doric"/>
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<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDruidic"></bootstrap>
<bootstrap thing="lElvish"></bootstrap>
<bootstrap thing="lInfernal"></bootstrap>
<bootstrap thing="lSylvan"></bootstrap>
<bootstrap thing="ra5CDrcChgShp"></bootstrap>
<bootstrap thing="ra5CDrcFryRbk"></bootstrap>
<bootstrap thing="spCureWoun">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spEntangle">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spFaerFire">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spAnimMess">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="sp5CBeastS">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spSpeaAnim">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="ttTiefling"></bootstrap>
<bootstrap thing="spThunderw">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<link linkage="castattr" thing="aWIS"/>
</thing>
<thing id="r5CEdginD" name="Edgin Darvis" compset="Race">
<fieldval field="rHitDice" value="17"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="110"/>
<fieldval field="rSTR" value="4"/>
<fieldval field="rDEX" value="6"/>
<fieldval field="rCON" value="4"/>
<fieldval field="rINT" value="4"/>
<fieldval field="rWIS" value="6"/>
<fieldval field="rCHA" value="8"/>
<fieldval field="rCR" value="5"/>
<fieldval field="rMultiatt" value="Edgin makes two Reinforced Lute or Shortsword attacks."/>
<usesource source="5eThvGal"/>
<tag group="ProfSave" tag="svDEX"/>
<tag group="ProfSave" tag="svCHA"/>
<tag group="ProfSkill" tag="skSleight"/>
<tag group="ProfSkill" tag="skDecept"/>
<tag group="ProfDouble" tag="skPerform"/>
<tag group="ProfDouble" tag="skPersuas"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="ArmProfGrp" tag="WepMartial"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<tag group="ArmProfGrp" tag="ArmorLight"/>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtBludgeon"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Reinforced Lute"/>
<assignval field="sbName" value="Reinforced Lute"/>
<assignval field="wReach" value="5"/>
<assignval field="wDamExtra" value=" plus 11 (2d10) thunder"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="8"/>
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<bootstrap thing="wOtherMel">
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<assignval field="wDamBonus" value="1"/>
<assignval field="livename" value="Shortsword"/>
<assignval field="sbName" value="Shortsword"/>
<assignval field="wReach" value="5"/>
<assignval field="wDamExtra" value=" plus 11 (2d10) thunder"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="6"/>
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<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="tt5CBard"></bootstrap>
<bootstrap thing="x5CSplCstMat">
<assignval field="abText" value="Edgin"/>
</bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="ra5CEdgDisWrd"></bootstrap>
<bootstrap thing="ra5CEdgInsWrd"></bootstrap>
<bootstrap thing="spSuggesti">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spCharPers">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="3"/>
</bootstrap>
<bootstrap thing="spDisgSelf">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="3"/>
</bootstrap>
<bootstrap thing="sp5CFriend">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spMessage">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<link linkage="castattr" thing="aCHA"/>
</thing>
<thing id="r5CHolgaK" name="Holga Kilgore" compset="Race">
<fieldval field="rHitDice" value="16"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="120"/>
<fieldval field="rSTR" value="9"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="6"/>
<fieldval field="rINT" value="1"/>
<fieldval field="rWIS" value="6"/>
<fieldval field="rCHA" value="3"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rCR" value="5"/>
<fieldval field="rMultiatt" value="Holga makes three Darksteel Greataxe or Improvised Weapon attacks, in any combination."/>
<usesource source="5eThvGal"/>
<tag group="ProfSave" tag="svSTR"/>
<tag group="ProfSave" tag="svCON"/>
<tag group="ProfSkill" tag="skAthletic"/>
<tag group="ProfSkill" tag="skNature"/>
<tag group="ProfSkill" tag="skSurvival"/>
<tag group="ProfSkill" tag="skIntim"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="DamageRes" tag="dtLightnin"/>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Darksteel Greataxe"/>
<assignval field="sbName" value="Darksteel Greataxe"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="12"/>
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<bootstrap thing="wOtherMel">
<autotag group="wCategory" tag="RangeThrow"/>
<autotag group="wProperty" tag="Thrown"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtBludgeon"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Improvised Weapon"/>
<assignval field="sbName" value="Improvised Weapon"/>
<assignval field="wReach" value="5"/>
<assignval field="wRangeNorm" value="20"/>
<assignval field="wRangeLong" value="60"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="6"/>
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<bootstrap thing="ra5CRcklssN">
<assignval field="abText" value="Holga"/>
<assignval field="abText2" value="her"/>
</bootstrap>
<bootstrap thing="ra5CGnrcSpcEq">
<assignval field="CustDesc" value="Holga has a darksteel greataxe, a magic weapon that makes her resistant to lightning damage while she carries it (included above)."/>
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<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lHalfling"></bootstrap>
<bootstrap thing="ra5CHlgUnaDef"></bootstrap>
<bootstrap thing="ra5CHlgWrestl"></bootstrap>
</thing>
<thing id="r5CSimonA" name="Simon Aumar" compset="Race">
<fieldval field="rHitDice" value="18"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="99"/>
<fieldval field="rSTR" value="-2"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="3"/>
<fieldval field="rINT" value="6"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="7"/>
<fieldval field="rCR" value="5"/>
<fieldval field="rMultiatt" value="Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of his Spellcasting."/>
<usesource source="5eThvGal"/>
<tag group="ProfSave" tag="svCON"/>
<tag group="ProfSave" tag="svCHA"/>
<tag group="ProfSkill" tag="skArcana"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="ProfSkill" tag="skReligion"/>
<tag group="ProfSkill" tag="skSurvival"/>
<tag group="ProfSkill" tag="skDecept"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
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<bootstrap thing="wOtherMel">
<autotag group="wProperty" tag="Versatile"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtBludgeon"/>
<assignval field="livename" value="Quarterstaff"/>
<assignval field="sbName" value="Quarterstaff"/>
<assignval field="wDCntVers" value="1"/>
<assignval field="wDSizVers" value="8"/>
<assignval field="wReach" value="5"/>
<assignval field="wDamExtra" value=" plus 11 (2d10) force"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="6"/>
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<bootstrap thing="wOtherRng">
<autotag group="wProperty" tag="Spell"/>
<autotag group="RanAttOver" tag="aINT"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamageOver" tag="aINT"/>
<assignval field="sbName" value="Chaos Bolt"/>
<assignval field="wRangeNorm" value="60"/>
<assignval field="wAttackEff" value="The damage type is determined by rolling a d8: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder."/>
<assignval field="wDieCount" value="2"/>
<assignval field="wDieSize" value="10"/>
<assignval field="livename" value="Chaos Bolt"/>
</bootstrap>
<bootstrap thing="ra5CFeyAncN">
<assignval field="abText" value="Simon"/>
<assignval field="abText2" value="him"/>
</bootstrap>
<bootstrap thing="ra5CGnrcSpcEq">
<assignval field="CustDesc" value="Simon has a bag of holding, two pairs of sending stones, and a deathly token (see his Spellcasting action)."/>
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<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="tt5CSorcer"></bootstrap>
<bootstrap thing="x5CSplCstMat">
<assignval field="CustDesc" value="Roll a d6. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player's Handbook. On a roll of 2 or higher, Simon casts one of these spells, using Charisma as his spellcasting ability (spell save DC 14):"/>
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<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lElvish"></bootstrap>
<bootstrap thing="ra5CSmnShltSh"></bootstrap>
<bootstrap thing="ra5CSmnWldMgc"></bootstrap>
<bootstrap thing="spArcaHand">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
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<bootstrap thing="spMajoImag">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
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<bootstrap thing="spFogClou">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spMageArmo">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spMagiMiss">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spMageHand">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spMinoIllu">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spPrestidi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spSpeaDead">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
<assignval field="sNameMod" value="he must be holding his deathly token to cast this"/>
</bootstrap>
<bootstrap thing="spSpidClim">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<link linkage="castattr" thing="aCHA"/>
</thing>
<thing id="r5CSofina" name="Sofina" compset="Race">
<fieldval field="rHitDice" value="19"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="161"/>
<fieldval field="rSTR" value="2"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="8"/>
<fieldval field="rINT" value="10"/>
<fieldval field="rWIS" value="4"/>
<fieldval field="rCHA" value="-2"/>
<fieldval field="rCR" value="15"/>
<fieldval field="rMultiatt" value="Sofina makes three Necrotic Strike attacks."/>
<fieldval field="rAC" value="2"/>
<fieldval field="rArmText" value="robe, 17 with mage armor"/>
<usesource source="5eThvGal"/>
<tag group="ProfSkill" tag="skArcana"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="DamageRes" tag="dtNecrotic"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSave" tag="svINT"/>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="tt5CWizard"></bootstrap>
<bootstrap thing="x5CSplCstMat">
<assignval field="abText" value="Sofina"/>
</bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lAbyssal"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lInfernal"></bootstrap>
<bootstrap thing="l5CThayan"></bootstrap>
<bootstrap thing="ra5CSfnSumWrt"></bootstrap>
<bootstrap thing="ra5CSfnSwrmMt"></bootstrap>
<bootstrap thing="spBlacTent">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spFingDeat">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spTimeStop">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spBestCurs">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spArcaHand">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spDimeDoor">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spMageHand">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spMessage">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spPrestidi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="wCategory" tag="RangeThrow"/>
<autotag group="wProperty" tag="Thrown"/>
<autotag group="wProperty" tag="Spell"/>
<autotag group="MelAttOver" tag="aINT"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtNecrotic"/>
<autotag group="DamageOver" tag="aINT"/>
<autotag group="RanAttOver" tag="aINT"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="5"/>
<assignval field="wDieSize" value="10"/>
<assignval field="wRangeNorm" value="120"/>
<assignval field="livename" value="Necrotic Strike"/>
<assignval field="sbName" value="Necrotic Strike"/>
</bootstrap>
<bootstrap thing="ra5CGnrcSpcEq">
<assignval field="CustDesc" value="Sofina wears a magic robe that gives her a +2 bonus to her AC and a +1 bonus to her saving throws (included above)."/>
</bootstrap>
<bootstrap thing="spMageArmo">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spResiSphe">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="spThunderw">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<link linkage="castattr" thing="aINT"/>
</thing>
<thing id="r5CXenkYn" name="Xenk Yendar" compset="Race">
<fieldval field="rHitDice" value="21"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="157"/>
<fieldval field="rSTR" value="9"/>
<fieldval field="rDEX" value="1"/>
<fieldval field="rCON" value="6"/>
<fieldval field="rINT" value="4"/>
<fieldval field="rWIS" value="6"/>
<fieldval field="rCHA" value="7"/>
<fieldval field="rCR" value="10"/>
<fieldval field="rMultiatt" value="Xenk makes three Daggersword attacks. He also uses Daggersword Flourish or, if it's available and he so chooses, Cleansing Touch."/>
<usesource source="5eThvGal"/>
<tag group="ProfSave" tag="svSTR"/>
<tag group="ProfSave" tag="svCHA"/>
<tag group="ProfSkill" tag="skAthletic"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="ProfSkill" tag="skSurvival"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="CondImm" tag="pcnCharmed"/>
<tag group="CondImm" tag="pcnFright"/>
<tag group="CondImm" tag="pcnPoison"/>
<tag group="ArmProfGrp" tag="WepMartial"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<tag group="ArmProfGrp" tag="ArmorMed"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="tt5CPaladin"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="l5CThayan"></bootstrap>
<bootstrap thing="lUndercomm"></bootstrap>
<bootstrap thing="ra5CXnkAurPrt"></bootstrap>
<bootstrap thing="ra5CXnkClnTch"></bootstrap>
<bootstrap thing="ra5CXnkDgsShf"></bootstrap>
</thing>
<thing id="r5CForgeF" name="Forge Fitzwilliam" compset="Race">
<fieldval field="rHitDice" value="20"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="110"/>
<fieldval field="rSTR" value="1"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="3"/>
<fieldval field="rINT" value="5"/>
<fieldval field="rWIS" value="7"/>
<fieldval field="rCHA" value="10"/>
<fieldval field="rCR" value="8"/>
<fieldval field="rMultiatt" value="Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each."/>
<usesource source="5eThvGal"/>
<tag group="ProfSave" tag="svDEX"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSkill" tag="skAcrobat"/>
<tag group="ProfSkill" tag="skSleight"/>
<tag group="ProfDouble" tag="skStealth"/>
<tag group="ProfDouble" tag="skInvestig"/>
<tag group="ProfDouble" tag="skDecept"/>
<tag group="ProfDouble" tag="skPersuas"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Medium0"/>
<bootstrap thing="wOtherMel">
<autotag group="wCategory" tag="RangeThrow"/>
<autotag group="wProperty" tag="Thrown"/>
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<assignval field="wDamBonus" value="2"/>
<assignval field="livename" value="Dagger"/>
<assignval field="sbName" value="Dagger"/>
<assignval field="wReach" value="5"/>
<assignval field="wRangeNorm" value="20"/>
<assignval field="wRangeLong" value="60"/>
<assignval field="wDamExtra" value=" plus 24 (7d6) poison"/>
<assignval field="wAttackEff" value="The target is poisoned until the end of its next turn."/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="4"/>
</bootstrap>
<bootstrap thing="wOtherRng">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Heavy Crossbow"/>