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COM_5ePack_BGDiA - Backgrounds.user
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COM_5ePack_BGDiA - Backgrounds.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="bck5CDiAFaceless" name="Faceless" description="You who you are, you could never be a hero. Whether its due to your class, your race, your family, or your deeds, you are i9ncapable of effectively pursuing the path you’ve chosen. Even so, that doesn’t stop you. You’ve left your old self behind, taking on a new persona, becoming something more.\nThose with the faceless background don a disguise — literally or otherwise — as they adventure. This persona might be dramatic or subtle. In a way, though, many individuals have such larger than life personalities. Therefore, this background largely focuses on detailing the individual behind the mask." compset="Background" uniqueness="unique">
<fieldval field="StartLang" value="1"/>
<fieldval field="StartGear" value="A disguise kit, a costume, a pouch containing 10 gp"/>
<fieldval field="StartAll" value="A disguise kit, a costume, a pouch containing 10 gp"/>
<fieldval field="AbilName" value="Faceless Persona"/>
<fieldval field="AbilMax" value="1"/>
<usesource source="p5eBGDiAP"/>
<tag group="ProfSkill" tag="skIntim"/>
<tag group="ProfSkill" tag="skDecept"/>
<bootstrap thing="gKitDisgui">
<autotag group="Proficienc" tag="Tool"/>
</bootstrap>
<bootstrap thing="ab5CDualP"></bootstrap>
</thing>
<thing id="bt5CDiAForth" name="Forthright" description="I am forthright and earnest." compset="BackPerTrt" uniqueness="unique">
<usesource source="p5eBGDiAP"/>
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiANoPers" name="No Personality" description="I work at having no personality — it’s easier not to remember what’s hardly there." compset="BackPerTrt" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiAMemento" name="Memento" description="I hold on to a memento of the person or instance that set me upon my course through life," compset="BackPerTrt" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiASleep" name="Sleep" description="I only sleep as much as I need to and on an irregular schedule." compset="BackPerTrt" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiAThink" name="Thinking" description="I am always thinking ahead, something that makes those around me believe that I am a daydreamer." compset="BackPerTrt" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiAHobby" name="Hobby" description="I work at mastering a obscure hobby or study and eagerly discuss it all the time." compset="BackPerTrt" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiVSocial" name="Socializing" description="I am learnign to socialize --- when to keep my mouth shut and when to laugh." compset="BackPerTrt" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="7"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiVOpp" name="Opposite" description="I act like the extreme opposite of my presented persona." compset="BackPerTrt" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="8"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiVJustice" name="Justice" description="Justice. One's place in society should not restrict one's access to what is right. (Good)" compset="BackIdeal" uniqueness="unique">
<usesource source="p5eBGDiAP"/>
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVSec" name="Security" description="Security. Your actions must never brign the innocent to harm (Lawful)" compset="BackIdeal" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVConf" name="Confusion" description="Confusion. Deception is a weapon. Strike your foes unexxpectedly. (Chaotic)" compset="BackIdeal" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVInfamy" name="Infamy." description="Infamy. My name will be an evil tiding, a dark tiding that fulfills my will. (Evil)" compset="BackIdeal" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVIncorr" name="Incorruptibility" description="Incorruptibility. My persona is a symbol behind which I hide my flaws. (Any)" compset="BackIdeal" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVAnon" name="Anonymity" description="Anonymity. I should eb remember for what I do, not who I am. (Any)" compset="BackIdeal" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVCallous" name="Callous" description="I care nothing about death or killing; it comes to us all in the end." compset="BackFlaw" uniqueness="unique">
<usesource source="p5eBGDiAP"/>
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVEyeC" name="Eye Contact" description="I avoid direct eye contact, but when I do it is unflinching." compset="BackFlaw" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVNoHum" name="No Humor" description="I am without humor. Laughing is an embarassing lack of control." compset="BackFlaw" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVOverex" name="Overexert" description="I tend to overexert myself requiring a day or more to recuperate." compset="BackFlaw" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVFarTh" name="Far Thinking" description="I think ahead as far as I can causing those around me to believe me to be a daydreamer." compset="BackFlaw" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVMoral" name="Morality" description="For me, morality is always a matter of black and white." compset="BackFlaw" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="bt5CDiVFamily" name="Family" description="Everything I do is for my family. Keepign them safe is my first concern." compset="BackBond" uniqueness="unique">
<usesource source="p5eBGDiAP"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
<tag group="Roll" tag="1"/>
</thing>
<thing id="bt5CDiVWorld" name="World" description="They may not realize it, but the world needs me. What I do is for the world." compset="BackBond" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiVNeedy" name="Needy" description="I must not fail the needy as so many others have. I see far too many such individuals." compset="BackBond" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiVOppos" name="Opposition" description="The wicked must not go unopposed. I stand against the wicked." compset="BackBond" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiVExcept" name="Exceptional" description="Because I am exceptional, and no one can stop me, I do what I do when no one else can." compset="BackBond" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="bt5CDiVTaken" name="Taken" description="For those who were taken from me, I do what I do." compset="BackBond" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="b5CDiVRaceless1" name="A flamboyant spy or brigand" description="A flamboyant spy or brigand" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP"/>
<tag group="Roll" tag="1"/>
<tag group="Background" tag="bck5CDiAFaceless"/>
</thing>
<thing id="b5CDiVFaceless2" name="The incarnation of a nation or people" description="The incarnation of a nation or people" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="2"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="b5CDiVFaceless3" name="A scoundrel with a masked guise" description="A scoundrel with a masked guise" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="3"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="b5CDiVFaceless4" name="A vengeful spirit" description="A vengeful spirit" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="4"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="b5CDiVFaceless5" name="The manifestation of a deity or your faith" description="The manifestation of a deity or your faith" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="5"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="b5CDiVFaceless6" name="One whose beauty is greatly accented using makeup" description="One whose beauty is greatly accented using makeup" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="6"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="b5CDiVFaceless7" name="An impersonation of another hero" description="An impersonation of another hero" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="7"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="b5CDiVFaceless8" name="The embodiment of a school of magic" description="The embodiment of a school of magic" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="8"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="b5CDiVFaceless9" name="A warrior with distinctive armor" description="A warrior with distinctive armor" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="9"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="b5CDiVFaceless10" name="A disguise with animalistic or monstrous characteristics, meant to inspire fear" description="A disguise with animalistic or monstrous characteristics, meant to inspire fear" compset="BckCstAbil" uniqueness="unique">
<usesource source="p5eBGDiAP" parent="p5eBGDiA" name="Baldur's Gate: Descent into Avernus"/>
<tag group="Roll" tag="10"/>
<tag group="Background" tag="bck5CDiAFaceless" name="Faceless" abbrev="Faceless"/>
</thing>
<thing id="ab5CDualP" name="Dual Personalities" description="Most of those who think they know you only know you as your persona. Individuals who seek to learn more about you, weaknesses, origins, purpose, etc , find themselves stymied by your disguise. \n\nWhen you don a disguise and behave as your persona, you are unidentifiable as your true self. \n\nBy removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="p5CDiVVBGF" name="Background Option, Baldur's Gate" description="This adjustment will add Baldur's Gate-related features to some of the standard backgrounds." compset="InPlay" uniqueness="unique">
<usesource source="p5eBGDiAP"/>
<tag group="OthAdjCat" tag="UserTop5th"/>
<tag group="Helper" tag="AdjNoPlus"/>
<tag group="Helper" tag="AdjInfo"/>
<tag group="Helper" tag="NoIncr"/>
<bootstrap thing="ab5CBGLngLs">
<containerreq phase="First" priority="150">fieldval:pMaximum = 2</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGCrmCn">
<containerreq phase="First" priority="150">fieldval:pMaximum = 3</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGBckPs">
<containerreq phase="First" priority="150">fieldval:pMaximum = 4</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGSclVn">
<containerreq phase="First" priority="150">fieldval:pMaximum = 5</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGPrfCr">
<containerreq phase="First" priority="150">fieldval:pMaximum = 6</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGRlCty">
<containerreq phase="First" priority="150">fieldval:pMaximum = 7</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGPatri">
<containerreq phase="First" priority="150">fieldval:pMaximum = 8</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGImgEx">
<containerreq phase="First" priority="150">fieldval:pMaximum = 9</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGRmMng">
<containerreq phase="First" priority="150">fieldval:pMaximum = 10</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGSmgSn">
<containerreq phase="First" priority="150">fieldval:pMaximum = 11</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGCtyGd">
<containerreq phase="First" priority="150">fieldval:pMaximum = 12</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGLylTs">
<containerreq phase="First" priority="150">fieldval:pMaximum = 12</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGGtgdC">
<containerreq phase="First" priority="150">fieldval:pMaximum = 13</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGCrmOr">
<containerreq phase="First" priority="150">fieldval:pMaximum = 3</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGRelCm">
<containerreq phase="First" priority="150">fieldval:pMaximum = 1</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGFlkOr">
<containerreq phase="First" priority="150">fieldval:pMaximum = 5</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGHrmOr">
<containerreq phase="First" priority="150">fieldval:pMaximum = 7</containerreq>
</bootstrap>
<bootstrap thing="ab5CBGOutOr">
<containerreq phase="First" priority="150">fieldval:pMaximum = 9</containerreq>
</bootstrap>
<eval phase="First"><![CDATA[doneif (field[pIsOn].value = 0)
if (hero.childlives[bckAcolyte] <> 0) then
field[pMaximum].value = 1
elseif (hero.childlives[bck5CChar] <> 0) then
field[pMaximum].value = 2
elseif (hero.childlives[bck5CCrim] <> 0) then
field[pMaximum].value = 3
elseif (hero.childlives[bck5CEnte] <> 0) then
field[pMaximum].value = 4
elseif (hero.childlives[bck5CFolk] <> 0) then
field[pMaximum].value = 5
elseif (hero.childlives[bck5CGldA] <> 0) then
field[pMaximum].value = 6
elseif (hero.childlives[bck5CHerm] <> 0) then
field[pMaximum].value = 7
elseif (hero.childlives[bck5CNobl] <> 0) then
field[pMaximum].value = 8
elseif (hero.childlives[bck5COutl] <> 0) then
field[pMaximum].value = 9
elseif (hero.childlives[bck5CSage] <> 0) then
field[pMaximum].value = 10
elseif (hero.childlives[bck5CSail] <> 0) then
field[pMaximum].value = 11
elseif (hero.childlives[bck5CSold] <> 0) then
field[pMaximum].value = 12
elseif (hero.childlives[bck5CUrch] <> 0) then
field[pMaximum].value = 13
endif]]></eval>
</thing>
<thing id="ab5CBGRelCm" name="Baldur’s Gate: Religious Community" description="You have strong connections to the religious communities in the city. You know which deities have followings, as well as where their faithful tend to live and congregate. While the larger followings are obvious, your knowledge is detailed even to the least known deities and groups.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGLngLs" name="Baldur’s Gate: Long-Lost Heir" description="You are quite familiar with the mannerisms of patriars and other nobility, and you can imitate them well enough to convince even the snootiest nobles of your authenticity. With ease, you portray some long-lost heir of an obscure patriar family.\n\nBecause you're so good at this, you have a Watch token that allows you solo entry into the Upper City. You may be able to bluff enough to bring others in with you, or even to convince members of the Watch that you're a patriar yourself. But any real test of your authenticity could possibly reveal the deception.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGCrmCn" name="Baldur’s Gate: Criminal Connections" description="Crime is business, and you've got business connections. You can arrange shady meetings with low-ranking members of virtually any organization. Those operatives will, at their discretion, carry your words or requests up the chain. \n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGBckPs" name="Baldur’s Gate: Backstage Pass" description="You've learned that the real business of entertainment is what happens behind the curtain. You know what types of people will attend what types of entertainment and venues. After a successful performance, you may meet a fan from the crowd, someone of that particular social class or profession that's normal for the venue. They're happy to speak with you, and to hear what you have to say.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGSclVn" name="Baldur’s Gate: Social Vengeance" description="You've lived your whole life under the thumb of the patriars, and know how much people want to see them get what they deserve. While in a busy part of the Lower or Outer City, you can spend 2d10 minutes convincing 1d6 commoners to inconvenience a solider of the Watch or Fist, a patriar, or any other wealthy-looking individual. The commoners won't do anything illegal for you, though.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGPrfCr" name="Baldur’s Gate: Professional Courtesy" description="You know the city's crews, their territories, and their inner politics. Choose one of the three districts of the city: the Upper City, the Lower City, or the Outer City. The chosen district is where you do most of your business. Whenever you need information about something in those neighborhoods, you can find crew members from the area. They provide the local gossip. You also can gain entry to almost any bank, guild hall, business, workhouse, or crew meeting place in the chosen district.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGRlCty" name="Baldur’s Gate: The Real City" description="You know where to go for anonymity in the Lower or Outer City. You can get a raggedy bed and a bad meal, but also privacy. You can stay as long as you want, and it's pretty unlikely you'll be found.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGPatri" name="Baldur’s Gate: Patriar" description="Being a part of the elite, you can move through the gates toll-free, easily mingle with the other nobles, and impress anyone looking for a wealthy patron. You're welcome in the Upper City, even after dark. Most tend to take your word over others', and the corrupt guards and government tend to work in your favor, so long as you don't rock the boat.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGImgEx" name="Baldur’s Gate: Immigrant Experience" description="The city's immigrant community knows you. If you need information about a foreign land, people, tradition, or history, you know where you can find someone with that knowledge.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGRmMng" name="Baldur’s Gate: Rumor Monger" description="You've got your finger on the pulse of the city as far as secrets are concerned. You've heard the rumors of who's practicing dark magic, spying, working the black market, etc. When a noteworthy event or crime happens, you immediately have a list of 1d4 suspects. If they weren't directly involved, chances are very good they know who was.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGSmgSn" name="Baldur’s Gate: Smuggler's Sense" description="You know your way around the city's docks, the flow of cargo and coin, and the movements of the inspectors and tax collectors. So it's not too hard for you to move cargo without catching such watchful eyes. This knowledge includes the harbor guards, as well as how to operate the mechanical cargo cranes of the docks.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGCtyGd" name="Baldur’s Gate: City Guard" description="You can choose to currently serve either the Flaming Fist or the Watch. So long as you fulfill your duties, you retain the benefits of serving. If you don't fulfill them and therefore lose the benefits, you can have a very unpleasant conversation with your commanding officer. By fulfilling your responsibilities again for a month, you may regain the benefits.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGLylTs" name="Baldur’s Gate: Loyalty Test" description="You've dealt with enough crooked soldiers that you can spot them a mile away. This means you have a good idea of who might take a bribe, turn a blind eye, or even have criminal connections. Conversely, you also have a good eye for soldiers that go strictly by the book.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGGtgdC" name="Baldur’s Gate: Gateguide Connection" description="Though you may not be a part of the Gateguides crew, you've associated with enough of them that you know their torch-based code. You know what lighting, placement, and kind of torch to use. This grants you a keen knowledge of those who live and do business in the area, such as whether they deal fairly, are connected with the Guild or government, or whether they've been helpful to the Gateguides in the past.\n\nThe effects of your Baldur's Gate background feature are only usable while within the area of the city itself. At the DM's discretion, the background may have similar effects in other places." compset="Ability">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilFunc" tag="Background"/>
</thing>
<thing id="ab5CBGCrmOr" name="Baldur’s Gate: Criminal Origins" description="You may choose one of the below options as an origin.\n\n{b}1 - Kingpin:{/b} Without realizing who you were dealing with, you crippled a Guild kingpin's cousin. You're paying it off by working for them, but the kingpin may still want your head.\n{b}2 - Revenge:{/b} The Guild took over your family business and both figuratively and literally burned it all down. Driven to crime yourself, you enjoy finding opportunities to hit the Guild's targets before they can and ruining their schemes.\n{b}3 - Getting Paid:{/b} You weren't paid enough for your current job. So you pass on what information you learn from it to the Guild, for a nice price.\n{b}4 - Justice:{/b} You were driven to crime by the inequality you saw around you. You steal from the rich and channel it into charities to help those in need.\n{b}5 - Patriar:{/b} You were bored with your life as a patriar, so you joined up. Neither the Guild nor your family knows about your dual-life, and your neck depends on you keeping it that way.\n{b}6 - Friend:{/b} A close friend or relative vanished after joining the Guild. You're working your way up to try and find where they went.\n{b}7 - Admirer:{/b} You joined the Guild as soon as you could, having admired them since you were a child.\n{b}8 - Job:{/b} This is all just a job. You don't have time for thrill-seekers or notions of unjust laws. You just want to get paid." compset="Ability">
<arrayval field="usrArray" index="0" value="0 - Not Applicable"/>
<arrayval field="usrArray" index="1" value="1 - Kingpin"/>
<arrayval field="usrArray" index="2" value="2 - Revenge"/>
<arrayval field="usrArray" index="3" value="3 - Getting Paid"/>
<arrayval field="usrArray" index="4" value="4 - Justice"/>
<arrayval field="usrArray" index="5" value="5 - Patriar"/>
<arrayval field="usrArray" index="6" value="6 - Friend"/>
<arrayval field="usrArray" index="7" value="7 - Admirer"/>
<arrayval field="usrArray" index="8" value="8 - Job"/>
<tag group="AbilFunc" tag="Background"/>
<tag group="User" tag="NoAutoName"/>
</thing>
<thing id="ab5CBGFlkOr" name="Baldur’s Gate: Folk Hero Origins" description="You may choose one of the below options as an origin.\n\n{b}1 - Savior:{/b} You once helped find healing for a child. Now others come to you for help with their afflictions.\n{b}2 - Protector:{/b} You helped stop a Guild protection racket from taking advantage of immigrants in the Outer City. Now the people in that part of the city celebrate you.\n{b}3 - Neighborhood Hero:{/b} One evening, you helped a lost patriar find his way out of the Outer City. He repaid your kindness with improvements to your neighborhood, and its denizens are grateful to you for it.\n{b}4 - Drunk:{/b} You drunkenly punched a carrion crawler that had come up from the sewers, defeating it. But now your drinking is a worsening problem, and those who once admired you don't see much hope for you.\n{b}5 - Battler:{/b} You once beat an enraged bugbear with a mirror, a mounted buck's head, and two swift kicks in the crotch. He's now your friend.\n{b}6 - Headfirst:{/b} Everyone at the docks knows about you. You're the person that dove into freezing waters to save all hands of a fishing boat with your bare hands." compset="Ability">
<arrayval field="usrArray" index="0" value="0 - Not Applicable"/>
<arrayval field="usrArray" index="1" value="1 - Savior"/>
<arrayval field="usrArray" index="2" value="2 - Protector"/>
<arrayval field="usrArray" index="3" value="3 - Neighborhood Hero"/>
<arrayval field="usrArray" index="4" value="4 - Drunk"/>
<arrayval field="usrArray" index="5" value="5 - Battler"/>
<arrayval field="usrArray" index="6" value="6 - Headfirst"/>
<tag group="AbilFunc" tag="Background"/>
<tag group="User" tag="NoAutoName"/>
</thing>
<thing id="ab5CBGHrmOr" name="Baldur’s Gate: Hermit Origins" description="You may choose one of the below options as an origin.\n\n{b}1 - Guilt:{/b} You feel tremendous survivor's guilt over the deaths of your companions on an expedition into the Riverveins. You live alone outside the cavern now.\n{b}2 - Guild:{/b} You're in hiding from the Guild for crossing them. They think you're dead, and you want to keep it that way.\n{b}3 - Meditation:{/b} You fill your days meditating on the contradictory natures of peoples' actions.\n{b}4 - Keeper:{/b} You tend to some part of the city forgotten by most. In doing so, you've learned things nobody else knows.\n{b}5 - Hiding:{/b} You're in hiding from the family of a patriar's scion, who you killed in an illegal duel.\n{b}6 - Seeker:{/b} You're not originally from Baldur's Gate. You came here seeking something that you later learned was impossible to obtain. You now linger in the city, directionless." compset="Ability">
<arrayval field="usrArray" index="0" value="0 - Not Applicable"/>
<arrayval field="usrArray" index="1" value="1 - Guilt"/>
<arrayval field="usrArray" index="2" value="2 - Guild"/>
<arrayval field="usrArray" index="3" value="3 - Meditation"/>
<arrayval field="usrArray" index="4" value="4 - Keeper"/>
<arrayval field="usrArray" index="5" value="5 - Hiding"/>
<arrayval field="usrArray" index="6" value="6 - Seeker"/>
<tag group="AbilFunc" tag="Background"/>
<tag group="User" tag="NoAutoName"/>
</thing>
<thing id="ab5CBGOutOr" name="Baldur’s Gate: Outlander Origins" description="You may choose one of the below options as an origin.\n\n{b}1 - Tracker:{/b} You tracked the person who stole something precious from your people all the way to this city. But once inside, you have a much harder time of finding them.\n{b}2 - Big City:{/b} You've always been drawn to the idea of life in the big city. You've made it, but you're not quite sure where to start.\n{b}3 - Escaped:{/b} Some horrible happening drove you from your homeland. You're either alone or accompanies by a few fellow survivors, but you don't know if anyone else made it out.\n{b}4 - Kidnapped:{/b} The Knights of the Unicorn freed you from your kidnappers. But you're incredibly far from home.\n{b}5 - Exile:{/b} You were exiled for breaking what you thought was a trivial taboo. Your friends, family, and home all were lost to you, so you had little choice but to go your own way.\n{b}6 - Seeker:{/b} A peddler once brought a truly marvelous item to your homeland, and said it was from Baldur's Gate. You've come seeking such wonders." compset="Ability">
<arrayval field="usrArray" index="0" value="0 - Not Applicable"/>
<arrayval field="usrArray" index="1" value="1 - Tracker"/>
<arrayval field="usrArray" index="2" value="2 - Big City"/>
<arrayval field="usrArray" index="3" value="3 - Escaped"/>
<arrayval field="usrArray" index="4" value="4 - Kidnapped"/>
<arrayval field="usrArray" index="5" value="5 - Exile"/>
<arrayval field="usrArray" index="6" value="6 - Seeker"/>
<tag group="AbilFunc" tag="Background"/>
<tag group="User" tag="NoAutoName"/>
</thing>
<thing id="c5CChrmAge" name="Charm of Agelessness" description="While you have this charm, you do not age naturally, and your skin becomes waxy, like a doll's complexion. You are still able to be aged via magic. This charm vanishes from you upon your death." compset="CustomSpec" uniqueness="useronce">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="Tertiary" name="Tertiary" abbrev="Tertiary"/>
<tag group="AllowRCust" tag="cfg5CSupGif" name="Supernatural Gifts" abbrev="Supernatural Gifts"/>
</thing>
<thing id="c5CChrmDiab" name="Charm of Diabolical Inspiration" description="You grow a short, vestigial tail upon receiving this charm, unless you already have a tail.\n\nWhen you make an ability check, an attack roll, or a saving throw, you can use this charm to gain advantage on the roll. Once have used this charm nine times, it and the vestigial tail vanishe from you." compset="CustomSpec" uniqueness="useronce">
<fieldval field="trkMax" value="9"/>
<usesource source="p5eBGDiAP"/>
<tag group="User" tag="Tracker" name="tracker" abbrev="tracker"/>
<tag group="AllowRCust" tag="cfg5CSupGif" name="Supernatural Gifts" abbrev="Supernatural Gifts"/>
<tag group="Helper" tag="Tertiary" name="Tertiary" abbrev="Tertiary"/>
</thing>
<thing id="c5CChrmGrtC" name="Charm of Greater Conscription" description="While you have this charm, flies are attracted to you.\n\nAs an action, you activate this charm to summon a horned devil. This devil appears in an unoccupied space within 30 feet of you, obeys your commands (though it's not happy about it), and serves you under protest for 9 days or until it dies, whereupon it disappears. When it disappears, this charm vanishes from you." compset="CustomSpec" uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="p5eBGDiAP"/>
<tag group="User" tag="Tracker" name="tracker" abbrev="tracker"/>
<tag group="AllowRCust" tag="cfg5CSupGif" name="Supernatural Gifts" abbrev="Supernatural Gifts"/>
<tag group="Helper" tag="Tertiary" name="Tertiary" abbrev="Tertiary"/>
</thing>
<thing id="c5CChrmHlRb" name="Charm of Hellish Rebuke" description="While you have this charm, a fiery halo hangs over your head. You can use a reaction to use the charm to cast {i}hellish rebuke{/i} (at 9th-level). The charm vanishes after it has been used nine times." compset="CustomSpec" uniqueness="useronce">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="Tertiary" name="Tertiary" abbrev="Tertiary"/>
<tag group="AllowRCust" tag="cfg5CSupGif" name="Supernatural Gifts" abbrev="Supernatural Gifts"/>
<bootstrap thing="spHellRebu">
<autotag group="Helper" tag="SpellLike"/>
<assignval field="sNameMod" value="9th-level"/>
<assignval field="trkMax" value="9"/>
</bootstrap>
</thing>
<thing id="c5CChrmLsrC" name="Charm of Lesser Conscription" description="While you have this charm, flies are attracted to you.\n\nAs an action, you activate this charm to summon a barbed devil, two bearded devils, or three spined devils. Such devils appear in unoccupied spaces within 30 feet of you, happily obey your commands, and serve you for 9 days or until they die, whereupon they disappears. When all devils summoned with the charm disappear, this charm vanishes from you." compset="CustomSpec" uniqueness="useronce">
<fieldval field="trkMax" value="1"/>
<usesource source="p5eBGDiAP"/>
<tag group="User" tag="Tracker" name="tracker" abbrev="tracker"/>
<tag group="AllowRCust" tag="cfg5CSupGif" name="Supernatural Gifts" abbrev="Supernatural Gifts"/>
<tag group="Helper" tag="Tertiary" name="Tertiary" abbrev="Tertiary"/>
</thing>
<thing id="c5CChrmMnyT" name="Charm of Many Tongues" description="You can speak and understand all languages, you become proficient in the Deception and Persuasion skills, and you can add double your normal proficiency bonus when using those skills. This charm vanishes from you upon your death." compset="CustomSpec" uniqueness="useronce">
<usesource source="p5eBGDiAP"/>
<tag group="Helper" tag="Tertiary" name="Tertiary" abbrev="Tertiary"/>
<tag group="AllowRCust" tag="cfg5CSupGif" name="Supernatural Gifts" abbrev="Supernatural Gifts"/>
<eval phase="First"><![CDATA[doneif (tagis[Helper.Disable] <> 0)
perform hero.assign[ProfDouble.skDecept]
perform hero.assign[ProfDouble.skPersuas]]]></eval>
</thing>
<thing id="c5CChrmAdmt" name="Charm of the Adamant" description="This charm has 9 charges. You can use an action to spend 1 charge from the charm to gain 30 temporary hit points. For the next hour, your eyes become black voids, and you cannot be charmed or frightened. Once all its charges have been spent, the charm vanishes from you." compset="CustomSpec" uniqueness="unique">
<fieldval field="trkMax" value="9"/>
<fieldval field="actName" value="Active (1 Hour)"/>
<usesource source="p5eBGDiAP"/>
<tag group="AllowRCust" tag="cfg5CSupGif" name="Supernatural Gifts" abbrev="Supernatural Gifts"/>
<tag group="Usage" tag="Charges"/>
<tag group="User" tag="Activation"/>
<tag group="Helper" tag="Tertiary"/>
<tag group="User" tag="Tracker"/>
<bootstrap thing="PoolWlkBls">
<containerreq phase="First" priority="250"><![CDATA[fieldval:abilActive <> 0]]></containerreq>
<autotag group="Value" tag="18"/>
<assignval field="livename" value="Charm of the Adamant"/>
</bootstrap>
<eval phase="First" index="2"><![CDATA[doneif (field[abilActive].value = 0)
doneif (tagis[Helper.Disable] <> 0)
perform hero.assign[CondImm.pcnCharmed]
perform hero.assign[CondImm.pcnFright]]]></eval>
<eval phase="Final" priority="500"><![CDATA[doneif (field[abilActive].value = 0)
doneif (tagis[Helper.Disable] <> 0)
~do the math here
var temphp as number
temphp = 30
~Use this to add the result to the pool
hero.findchild[TempHpPool,"Value.18"].field[thpMinAllw].value = temphp
hero.findchild[TempHpPool,"Value.18"].field[thpMaxAllw].value = temphp]]></eval>
</thing>
</document>