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COM_5ePack_AitFR - All.user
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COM_5ePack_AitFR - All.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="ra5CExlElDem" name="Elemental Demise" description="If Exul dies, his body is consumed in momentary flame and puff of smoke, leaving behind only the equipment he was wearing or carrying." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="ra5CZCSSunVul" name="Sunlight Vulnerability" description="While in sunlight, the snake's attack rolls and sight-based Wisdom (Perception) checks are made with disadvantage. When the snake starts its turn in sunlight, it immediately suffers 10 radiant damage." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="ra5CGSHFrtFoe" name="Frighten Foe" description="The horror targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must make a DC 16 Wisdom save. On a failure, it is frightened until the end of horror's next turn." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aWIS"/>
<tag group="LegenAct" tag="2"/>
</thing>
<thing id="ra5CGSHLshShd" name="Lashing Shadows" description="Each creature within 60 feet of the horror, save for other horrors, must make a DC 16 Dexterity save, taking 36 (8d8) necrotic damage on a failure." compset="RaceSpec">
<fieldval field="abRange" value="60"/>
<fieldval field="wDieCount" value="8"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Recharge" tag="5"/>
<tag group="DamageType" tag="dtNecrotic"/>
</thing>
<thing id="ra5CHmshPry" name="Parry" description="Hamish adds 2 to his AC against one melee attack that would hit him. The attacker must be visible to him and he must be wielding a melee weapon or a shield." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
</thing>
<thing id="ra5CKyrLegClw" name="Claw" description="Kyrilla or a swarm of poisonous snakes makes a single weapon attack." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="ra5CKyrFdPain" name="Feed on Pain" description="The first time she hits with a weapon attack on her turn, Kyrilla can deal an additional 16 (3d10) poison damage to the target, then regain hit points equaling half the damage dealt." compset="RaceSpec">
<fieldval field="trkMax" value="2"/>
<fieldval field="wDieCount" value="3"/>
<fieldval field="wDieSize" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="Usage" tag="Day"/>
<tag group="DamageType" tag="dtPoison"/>
</thing>
<thing id="ra5CKyrPtrfGz" name="Petrifying Gaze" description="When a non-undead, non-construct creature that can see Kyrilla's eyes begins its turn within 30 feet of her, she can force it to make a DC 14 Constitution save if she's not incapacitated and is able to see the creature. If the save fails by 5 or more, the creature is instantly petrified. Otherwise, on a failed save the creature begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the {i}greater restoration{/i} spell or other magic. \nUnless surprised, a creature can avert its eyes to avoid the saving throw at the beginning of its turn. If the creature does so, it can't see Kyrilla until the beginning of its next turn, when it can avert its eyes again. If the creature looks at her in the meantime, it must immediately make the save. \nIf Kyrilla sees herself reflected on a reflective surface within 30 feet of herself and in an area of bright light, she is affected by her own gaze." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="StandardDC" tag="aCHA"/>
<tag group="abSave" tag="aCON"/>
</thing>
<thing id="ra5CKyrSwrmPs" name="Summon Swarm of Poisonous Snakes" description="Kyrilla conjures a swarm of poisonous snakes into an open space within 10 feet of her. The swarm is controlled by her, acting on her turn immediately after her in the initiative order.\nIt remains in existence for up to 1 hour. She can summon no more than three swarms per day. Kyrilla can use a bonus action to banish any or all of her summoned swarms." compset="RaceSpec">
<fieldval field="trkMax" value="3"/>
<fieldval field="abRange" value="10"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="Usage" tag="Day"/>
<tag group="Recharge" tag="5"/>
</thing>
<thing id="ra5CMlvBnTrns" name="Benign Transportation (Bonus)" description="Malivar uses a bonus action to teleport up to 30 feet to an open space that he can see. If he instead chooses a space within range that is occupied by a willing Small or Medium creature, both he and the creature teleport, swapping places. \nOnce he has used this ability he must cast a conjuration spell of 1st level or higher before he can do so again." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<fieldval field="trkMax" value="1"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="UsedUp"/>
</thing>
<thing id="ra5CMrcInsCrg" name="Inspired Courage" description="While within 5 feet of at least one ally, the mercenary has advantage on saves versus being charmed, frightened, grappled, or restrained." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="ra5CMrwInsChrm" name="Instinctive Charm" description="Morwena tries to magically divert an attack made at her, so long as the attacker is within 30 feet of her and visible to her. She must decide to do so before the attack hits or misses.\nThe attacker must make a DC 15 Wisdom save. On a failure, the attacker targets the creature closest to it, other than Morwena or itself. If multiple creatures are closest, the attacker chooses which one becomes the target.\nOnce she has used this ability she must cast an enchantment spell of 1st level or higher before she can do so again." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<fieldval field="trkMax" value="1"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
<tag group="abSave" tag="aWIS"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="UsedUp"/>
</thing>
<thing id="ra5CSkHWvBone" name="Wave of Bones" description="The horror crashes like a wave then reforms. Each creature within 10 feet of the horror must make a DC 15 Dexterity save, taking 18 (4d8) bludgeoning damage on a failure or half that on a success. A creature that fails this saving throw is also knocked prone." compset="RaceSpec">
<fieldval field="abRange" value="10"/>
<fieldval field="wDieCount" value="4"/>
<fieldval field="wDieSize" value="8"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
<tag group="abSave" tag="aDEX"/>
<tag group="Recharge" tag="5"/>
<tag group="DamageType" tag="dtBludgeon"/>
</thing>
<thing id="ra5CTyrLegSpl" name="Cast Spell (Costs 1-3 Actions)" description="Tyreus uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that he has prepared. This costs 1 legendary action for each level of the spell." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="ra5CTyrDispla" name="Displacement (Bonus)" description="As a bonus action, Tyreus projects an illusion that makes him appear to be standing a few inches from where he actually is, imposing disadvantage on attack rolls against Tyreus. The effect ends if Tyreus takes damage, he is incapacitated, or his speed becomes 0.\nHis ability to do this recharges after he casts an Illusion spell of 1st level or higher." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
<tag group="Usage" tag="UsedUp"/>
</thing>
<thing id="ra5CTyrIllRlt" name="Illusory Reality (Bonus)" description="When Tyreus casts an illusion spell of 1st level or higher, he can choose a single, inanimate, nonmagical object that is part of the illusion and make that object real. He can do this on his turn as a bonus action while the spell is active.\nThe object remains real for 1 minute. The object can't be used to deal damage or otherwise directly harm anyone." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="Bonus"/>
</thing>
<thing id="ra5CTyrModIll" name="Modify Illusion" description="When Tyreus casts an illusion spell with a duration of 1 minute or longer, he can use his action to change the nature of that illusion (still keeping to the spell's normal parameters for the illusion), as long he can see the illusion." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="ra5CTyrLegScrt" name="Scrutinize" description="Tyreus makes one Intelligence (Investigation) or Wisdom (Perception) check." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Legendary"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="ra5CUsgInvRsp" name="Invisibility Response" description="When the usagt takes damage, it can choose to revert to its default, invisible form and move up to 15 feet without provoking attacks of opportunity. \nIt regains the ability to do so when it uses its Shapechanger ability again." compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<tag group="FeatureTyp" tag="Reaction"/>
<tag group="abAction" tag="Reaction"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="UsedUp"/>
</thing>
<thing id="ra5CUsgPrsIns" name="Personal Insight" description="The usagt targets one creature visible to and within 30 feet of it. The target must make a contested Charisma (Deception) check against the usagt's Wisdom (Insight) check. The target has advantage on the check if it is immune to being charmed. A target can choose to fail this check.\nIf the usagt wins, it magically learns the identity of a creature from the target's past, someone the target wishes it could speak to again or with whom the target has left something unsaid. If somehow no such creature exists in the target's past, the usagt learns that instead." compset="RaceSpec">
<fieldval field="abRange" value="30"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="ra5CUsgShpchg" name="Shapechanger" description="The usagt can use an action to polymorph into a Small, Medium, or Large humanoid it has seen in person or telepathically, or back into its true form. Its statistics, other than its size, are the same regardless of form. While polymorphed, the usagt loses its invisibility. Its new form appears to wear clothes, carry equipment, and even wield weapons, but these are all parts of the usagt itself; they disappear if dropped or removed from it. It can't activate, use, wield, or otherwise benefit from any of its apparent equipment. It reverts to its true form if it dies." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Action"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="r5CGiZmCnSn" name="Giant Zombie Constrictor Snake" compset="Race">
<fieldval field="rHitDice" value="22"/>
<fieldval field="rHDSides" value="12"/>
<fieldval field="rHPStart" value="187"/>
<fieldval field="rSTR" value="9"/>
<fieldval field="rDEX" value="6"/>
<fieldval field="rCON" value="4"/>
<fieldval field="rINT" value="-9"/>
<fieldval field="rWIS" value="5"/>
<fieldval field="rCHA" value="-6"/>
<fieldval field="rAC" value="2"/>
<fieldval field="rCR" value="8"/>
<fieldval field="rMultiatt" value="The snake makes one bite attack and one constrict attack."/>
<usesource source="5CAitFR"/>
<tag group="ProfSkill" tag="skStealth"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Huge2"/>
<tag group="DamageVuln" tag="dtPoison"/>
<bootstrap thing="raBlindSi">
<autotag group="Value" tag="15"/>
</bootstrap>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Bite"/>
<assignval field="sbName" value="Bite"/>
<assignval field="wReach" value="10"/>
<assignval field="wAttackEff" value="The target must make a DC 15 Constitution save, taking 17 (5d6) poison damage on a failure or half that on a success."/>
<assignval field="wDieCount" value="3"/>
<assignval field="wDieSize" value="8"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtBludgeon"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Constrict"/>
<assignval field="sbName" value="Constrict"/>
<assignval field="wReach" value="5"/>
<assignval field="wAttackEff" value="The target is grappled with an escape DC of 16. Until the grapple ends, it's also restrained, and the snake cannot constrict another target."/>
<assignval field="wDieCount" value="3"/>
<assignval field="wDieSize" value="8"/>
</bootstrap>
<bootstrap thing="ra5CUndFrt">
<assignval field="abText" value="snake"/>
</bootstrap>
<bootstrap thing="tpUndead"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="xClimb">
<autotag group="Value" tag="20"/>
</bootstrap>
<bootstrap thing="xSwim">
<autotag group="Value" tag="30"/>
</bootstrap>
<bootstrap thing="ra5CZCSSunVul"></bootstrap>
</thing>
<thing id="r5CHmshHwln" name="Hamish Hewland" compset="Race">
<fieldval field="rHitDice" value="10"/>
<fieldval field="rHDSides" value="12"/>
<fieldval field="rHPStart" value="85"/>
<fieldval field="rSTR" value="13"/>
<fieldval field="rDEX" value="1"/>
<fieldval field="rCON" value="5"/>
<fieldval field="rWIS" value="4"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rCR" value="5"/>
<fieldval field="rMultiatt" value="Hamish makes two axe attacks or throws two rocks."/>
<usesource source="5CAitFR"/>
<tag group="ProfSave" tag="svSTR"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSkill" tag="skAthletic"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Huge2"/>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Axe"/>
<assignval field="sbName" value="Axe"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="2"/>
<assignval field="wDieSize" value="10"/>
</bootstrap>
<bootstrap thing="wOtherRng">
<autotag group="RanAttOpt" tag="aSTR"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtBludgeon"/>
<assignval field="wDamBonus" value="6"/>
<assignval field="livename" value="Rock"/>
<assignval field="sbName" value="Rock"/>
<assignval field="wRangeNorm" value="60"/>
<assignval field="wRangeLong" value="240"/>
<assignval field="wDieCount" value="2"/>
<assignval field="wDieSize" value="10"/>
</bootstrap>
<bootstrap thing="tpGiant"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDwarvish"></bootstrap>
<bootstrap thing="lGiant"></bootstrap>
<bootstrap thing="ra5CHmshPry"></bootstrap>
<eval phase="Final" priority="10020">hero.childfound[ArmorClass].field[tAC].value += 3</eval>
</thing>
<thing id="r5CKyrilla" name="Kyrilla, Accursed Gorgon" compset="Race">
<fieldval field="rHitDice" value="15"/>
<fieldval field="rHDSides" value="10"/>
<fieldval field="rHPStart" value="127"/>
<fieldval field="rSTR" value="1"/>
<fieldval field="rDEX" value="6"/>
<fieldval field="rCON" value="6"/>
<fieldval field="rINT" value="4"/>
<fieldval field="rWIS" value="4"/>
<fieldval field="rCHA" value="5"/>
<fieldval field="rAC" value="2"/>
<fieldval field="rCR" value="10"/>
<fieldval field="rMultiatt" value="Kyrilla makes one constrict attack and two claws attacks, or she makes three longbow attacks."/>
<usesource source="5CAitFR"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSave" tag="svCHA"/>
<tag group="ProfSkill" tag="skStealth"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="ProfSkill" tag="skDecept"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Large1"/>
<tag group="DamComRes" tag="dcAtkNonMa"/>
<tag group="DamageImm" tag="dtPoison"/>
<tag group="CondImm" tag="pcnCharmed"/>
<tag group="ArmProfGrp" tag="WepMartial"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="wDamBonus" value="3"/>
<assignval field="livename" value="Claw"/>
<assignval field="sbName" value="Claw"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="3"/>
<assignval field="wDieSize" value="6"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtBludgeon"/>
<assignval field="livename" value="Constrict"/>
<assignval field="sbName" value="Constrict"/>
<assignval field="wReach" value="10"/>
<assignval field="wAttackEff" value="If the target is a Large or smaller creature, it is grappled with an escape DC of 13. Until the grapple ends, it's also restrained, and Kyrilla cannot constrict another target."/>
<assignval field="wDieCount" value="3"/>
<assignval field="wDieSize" value="6"/>
</bootstrap>
<bootstrap thing="wOtherRng">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Longbow"/>
<assignval field="sbName" value="Longbow"/>
<assignval field="wRangeNorm" value="150"/>
<assignval field="wRangeLong" value="600"/>
<assignval field="wDieCount" value="3"/>
<assignval field="wDieSize" value="8"/>
</bootstrap>
<bootstrap thing="ra5CLegResN">
<assignval field="abText" value="Kyrilla"/>
<assignval field="abText2" value="she"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="ra5CSunSenN">
<assignval field="abText" value="Kyrilla"/>
</bootstrap>
<bootstrap thing="ra5CLegDetec">
<assignval field="abText" value="Kyrilla"/>
</bootstrap>
<bootstrap thing="ra5CMoveOpN">
<assignval field="abText" value="Kyrilla"/>
</bootstrap>
<bootstrap thing="tpMonstros"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lPrimord"></bootstrap>
<bootstrap thing="ra5CKyrLegClw"></bootstrap>
<bootstrap thing="ra5CKyrFdPain"></bootstrap>
<bootstrap thing="ra5CKyrPtrfGz"></bootstrap>
<bootstrap thing="ra5CKyrSwrmPs"></bootstrap>
<bootstrap thing="ra5CKyrKrHd"></bootstrap>
<bootstrap thing="ra5CKyrLrMnb"></bootstrap>
<bootstrap thing="ra5CKyrLrCldS"></bootstrap>
<bootstrap thing="ra5CKyrLrSrg"></bootstrap>
</thing>
<thing id="r5CSkelHrr" name="Skeletal Horror" description="<place-holder>" compset="Race">
<fieldval field="rHitDice" value="20"/>
<fieldval field="rHDSides" value="10"/>
<fieldval field="rHPStart" value="150"/>
<fieldval field="rSTR" value="6"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="5"/>
<fieldval field="rINT" value="-4"/>
<fieldval field="rWIS" value="0"/>
<fieldval field="rCHA" value="-5"/>
<fieldval field="rSpeed" value="30"/>
<fieldval field="rCR" value="6"/>
<fieldval field="rMultiatt" value="The horror makes two claws attacks."/>
<usesource source="5CAitFR"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Large1"/>
<tag group="DamageImm" tag="dtPoison"/>
<tag group="DamageVuln" tag="dtBludgeon"/>
<tag group="CondImm" tag="pcnExhaust"/>
<tag group="CondImm" tag="pcnPoison"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Claw"/>
<assignval field="sbName" value="Claw"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="3"/>
<assignval field="wDieSize" value="10"/>
</bootstrap>
<bootstrap thing="tpUndead"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="ra5CSkHWvBone"></bootstrap>
</thing>
<thing id="r5CMrcEnv" name="Mercenary Envoy" compset="Race">
<fieldval field="rHitDice" value="4"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="26"/>
<fieldval field="rSTR" value="5"/>
<fieldval field="rDEX" value="5"/>
<fieldval field="rCON" value="5"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="-1"/>
<fieldval field="rCR" value="1"/>
<fieldval field="rMultiatt" value="The mercenary makes two longsword attacks."/>
<usesource source="5CAitFR"/>
<tag group="ProfSave" tag="svSTR"/>
<tag group="ProfSave" tag="svCON"/>
<tag group="ProfSkill" tag="skAthletic"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceType" tag="NPC"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="ArmProfGrp" tag="WepMartial"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<tag group="ArmProfGrp" tag="ArmorMed"/>
<bootstrap thing="ra5CMartAv">
<assignval field="abText" value="mercenary"/>
<assignval field="abValue" value="7"/>
<assignval field="abValue2" value="2"/>
<assignval field="abValue3" value="6"/>
</bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="ra5CMrcInsCrg"></bootstrap>
</thing>
<thing id="r5CTyreus" name="Tyreus, Illusionist" compset="Race">
<fieldval field="rHitDice" value="24"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="156"/>
<fieldval field="rDEX" value="6"/>
<fieldval field="rCON" value="4"/>
<fieldval field="rINT" value="10"/>
<fieldval field="rWIS" value="5"/>
<fieldval field="rCHA" value="6"/>
<fieldval field="rCR" value="13"/>
<fieldval field="rSpCastLev" value="16"/>
<usesource source="5CAitFR"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="ProfSkill" tag="skDecept"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="DamageRes" tag="dtSpells"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<bootstrap thing="ra5CCantripN">
<assignval field="abText" value="Tyreus"/>
</bootstrap>
<bootstrap thing="ra5CLegResN">
<assignval field="abText" value="Tyreus"/>
<assignval field="abText2" value="he"/>
</bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="ttHuman"></bootstrap>
<bootstrap thing="xSpellcast">
<assignval field="CustDesc" value="Tyreus is a 16th-level spellcaster. Tyreus,'s spellcasting ability is Intelligence, they have a +10 to hit on spell attacks, and a save DC of 18. They have readied these wizard spells:"/>
</bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDeepSpeec"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lPrimord"></bootstrap>
<bootstrap thing="lSylvan"></bootstrap>
<bootstrap thing="ra5CTyrLegSpl"></bootstrap>
<bootstrap thing="ra5CTyrDispla"></bootstrap>
<bootstrap thing="ra5CTyrIllRlt"></bootstrap>
<bootstrap thing="ra5CTyrModIll"></bootstrap>
<bootstrap thing="ra5CTyrLegScrt"></bootstrap>
<link linkage="castattr" thing="aINT"/>
</thing>
<thing id="r5CExul" name="Exul" compset="Race">
<fieldval field="rHitDice" value="16"/>
<fieldval field="rHDSides" value="10"/>
<fieldval field="rHPStart" value="200"/>
<fieldval field="rSTR" value="12"/>
<fieldval field="rDEX" value="2"/>
<fieldval field="rCON" value="14"/>
<fieldval field="rINT" value="6"/>
<fieldval field="rWIS" value="5"/>
<fieldval field="rCHA" value="6"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rAC" value="6"/>
<fieldval field="rCR" value="11"/>
<fieldval field="rMultiatt" value="Exul makes two handaxe attacks or uses Hurl Flame twice."/>
<usesource source="5CAitFR"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSave" tag="svCHA"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Large1"/>
<tag group="DamageImm" tag="dtFire"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="120"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="wDamBonus" value="0"/>
<assignval field="livename" value="Handaxe"/>
<assignval field="sbName" value="Handaxe"/>
<assignval field="wReach" value="5"/>
<assignval field="wDamExtra" value=" plus 3 (1d6) fire"/>
<assignval field="wDieCount" value="2"/>
<assignval field="wDieSize" value="6"/>
</bootstrap>
<bootstrap thing="wOtherRng">
<autotag group="wProperty" tag="Spell"/>
<autotag group="RanAttOpt" tag="aINT"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtFire"/>
<assignval field="livename" value="Hurl Flame"/>
<assignval field="sbName" value="Hurl Flame"/>
<assignval field="wDieCount" value="5"/>
<assignval field="wDieSize" value="6"/>
<assignval field="wRangeNorm" value="120"/>
<assignval field="wDamBonus" value="-1"/>
</bootstrap>
<bootstrap thing="tpElementa"></bootstrap>
<bootstrap thing="xInnatSpel">
<assignval field="CustDesc" value="Exul's spellcasting ability is Charisma, they have a +7 to hit on spell attacks, and a save DC of 15. They can innately cast these spells without needing material components:"/>
</bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lIgnan"></bootstrap>
<bootstrap thing="lTerran"></bootstrap>
<bootstrap thing="xFly">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="ra5CExlElDem"></bootstrap>
<bootstrap thing="spConjElem">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
<assignval field="sNameMod" value="earth or fire elemental only"/>
</bootstrap>
<bootstrap thing="spInvisibi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spMajoImag">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spPlanShif">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spWallFire">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spCompLang">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="3"/>
</bootstrap>
<bootstrap thing="spTongues">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="3"/>
</bootstrap>
<bootstrap thing="spDeteMagi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<link linkage="castattr" thing="aCHA"/>
</thing>
<thing id="r5CMalivr" name="Malivar" compset="Race">
<fieldval field="rHitDice" value="9"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="40"/>
<fieldval field="rSTR" value="-1"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="1"/>
<fieldval field="rINT" value="7"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="7"/>
<fieldval field="rCR" value="6"/>
<fieldval field="rSpCastLev" value="9"/>
<usesource source="5CAitFR"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSkill" tag="skArcana"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="ttHuman"></bootstrap>
<bootstrap thing="xSpellcast">
<assignval field="CustDesc" value="Malivar is a 9th-level spellcaster. Malivar's spellcasting ability is Intelligence, they have a +6 to hit on spell attacks, and a save DC of 14. They have these wizard spells readied:"/>
</bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lIgnan"></bootstrap>
<bootstrap thing="lInfernal"></bootstrap>
<bootstrap thing="ra5CMlvBnTrns"></bootstrap>
<link linkage="castattr" thing="aINT"/>
</thing>
<thing id="r5CGrtrShd" name="Greater Shadow Horror" compset="Race">
<fieldval field="rHitDice" value="20"/>
<fieldval field="rHDSides" value="12"/>
<fieldval field="rHPStart" value="170"/>
<fieldval field="rSTR" value="4"/>
<fieldval field="rDEX" value="6"/>
<fieldval field="rCON" value="4"/>
<fieldval field="rINT" value="-8"/>
<fieldval field="rWIS" value="7"/>
<fieldval field="rCHA" value="8"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rCR" value="12"/>
<fieldval field="rMultiatt" value="The horror makes one bite attack and two claws attacks."/>
<usesource source="5CAitFR"/>
<tag group="ProfDouble" tag="skStealth"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Huge2"/>
<tag group="DamageVuln" tag="dtRadiant"/>
<tag group="CondImm" tag="pcnFright"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="120"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<assignval field="wDamBonus" value="1"/>
<assignval field="livename" value="Bite"/>
<assignval field="sbName" value="Bite"/>
<assignval field="wReach" value="5"/>
<assignval field="wDieCount" value="4"/>
<assignval field="wDieSize" value="8"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="wDamBonus" value="1"/>
<assignval field="livename" value="Claw"/>
<assignval field="sbName" value="Claw"/>
<assignval field="wReach" value="5"/>
<assignval field="wAttackEff" value="The target must succeed on a DC 16 Wisdom save or be frightened of the horror until the end of the target's next turn."/>
<assignval field="wDieCount" value="4"/>
<assignval field="wDieSize" value="6"/>
</bootstrap>
<bootstrap thing="ra5CLegAttack">
<assignval field="abText" value="The horror"/>
<assignval field="abText2" value="claw"/>
</bootstrap>
<bootstrap thing="ra5CIncMov">
<assignval field="abText" value="horror"/>
<assignval field="abValue" value="5"/>
<assignval field="abValue2" value="1"/>
<assignval field="abValue3" value="10"/>
</bootstrap>
<bootstrap thing="ra5CLegRes">
<assignval field="abText" value="horror"/>
<assignval field="trkMax" value="2"/>
</bootstrap>
<bootstrap thing="ra5CShStea">
<assignval field="abText" value="horror"/>
</bootstrap>
<bootstrap thing="ra5CSunSen">
<assignval field="abText" value="horror"/>
</bootstrap>
<bootstrap thing="tpAberr"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="ra5CGSHFrtFoe"></bootstrap>
<bootstrap thing="ra5CGSHLshShd"></bootstrap>
<bootstrap thing="ra5CShHShaStr"></bootstrap>
<bootstrap thing="ra5CShHGlide"></bootstrap>
</thing>
<thing id="r5CMrwnaV" name="Morwena Veilmist" compset="Race">
<fieldval field="rHitDice" value="10"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="55"/>
<fieldval field="rSTR" value="-1"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="3"/>
<fieldval field="rINT" value="7"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="4"/>
<fieldval field="rCR" value="5"/>
<fieldval field="rSpCastLev" value="10"/>
<fieldval field="rLanguages" value="4"/>
<usesource source="5CAitFR"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSkill" tag="skArcana"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="ArmProfGrp" tag="WepSimple"/>
<tag group="ProfSave" tag="svINT"/>
<bootstrap thing="ttHuman"></bootstrap>
<bootstrap thing="xSpellcast">
<assignval field="CustDesc" value="Morwena is a 10th-level spellcaster. Morwena's spellcasting ability is Intelligence, they have a +6 to hit on spell attacks, and a save DC of 14. They have readied these wizard spells:"/>
</bootstrap>
<bootstrap thing="ra5CMrwInsChrm"></bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
<link linkage="castattr" thing="aINT"/>
</thing>
<thing id="r5CUsagt" name="Usagt" compset="Race">
<fieldval field="rHitDice" value="13"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="97"/>
<fieldval field="rDEX" value="5"/>
<fieldval field="rCON" value="6"/>
<fieldval field="rINT" value="5"/>
<fieldval field="rWIS" value="10"/>
<fieldval field="rCHA" value="2"/>
<fieldval field="rCR" value="5"/>
<fieldval field="rMultiatt" value="The usagt makes two claws attacks."/>
<usesource source="5CAitFR"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="ProfSave" tag="svCHA"/>
<tag group="ProfSkill" tag="skStealth"/>
<tag group="ProfSkill" tag="skHistory"/>
<tag group="ProfSkill" tag="skInsight"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="ProfDouble" tag="skPerform"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="NeutralGE"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="DamComRes" tag="dcAtkNonMa"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="100"/>
</bootstrap>
<bootstrap thing="wOtherMel">
<autotag group="MelAttOpt" tag="aDEX"/>
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtSlashing"/>
<assignval field="wDamBonus" value="2"/>
<assignval field="livename" value="Claws"/>
<assignval field="sbName" value="Claws"/>
<assignval field="wReach" value="5"/>
<assignval field="wDamExtra" value=" plus 11 (2d6 + 4) psychic"/>
<assignval field="wDieCount" value="2"/>
<assignval field="wDieSize" value="4"/>
</bootstrap>
<bootstrap thing="ra5CUsgtInv"></bootstrap>
<bootstrap thing="tpAberr"></bootstrap>
<bootstrap thing="xInnatSpel"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lAll"></bootstrap>
<bootstrap thing="ra5CUsgInvRsp"></bootstrap>
<bootstrap thing="ra5CUsgPrsIns"></bootstrap>
<bootstrap thing="ra5CUsgShpchg"></bootstrap>
<bootstrap thing="spBanishme">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spDeteThou">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spDisgSelf">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="ttShapecha"></bootstrap>
<bootstrap thing="xTelepathy">
<autotag group="Value" tag="30"/>
</bootstrap>
<link linkage="castattr" thing="aCHA"/>
</thing>
<thing id="ra5CShHGlide" name="Glide" description="The horror moves up 20 feet without provoking attacks of opportunity." compset="RaceSpec">
<tag group="FeatureTyp" tag="Legendary" name="Legendary" abbrev="Legendary"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="LegenAct" tag="1" name="1" abbrev="1"/>
<tag group="abAction" tag="Action" name="Action" abbrev="Act"/>
</thing>
<thing id="ra5CUsgtInv" name="Invisibility" description="The usagt is invisible when in its true form." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special" name="Special" abbrev="Special"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="abAction" tag="None" name="No action" abbrev="None"/>
</thing>
<thing id="ra5CKyrKrHd" name="Lair Actions" description="When battling inside her lair, Kyrilla can invoke the surrounding magics there to take lair actions. On initiative count 20 (losing initiative ties), she uses a lair action to cause one of these effects:" compset="RaceSpec">
<fieldval field="trkMax" value="1"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="Usage" tag="Round" name="/round" abbrev="/round"/>
<tag group="User" tag="Tracker" name="tracker" abbrev="tracker"/>
<tag group="FeatureTyp" tag="LairHeader" name="Lair Actions Header" abbrev="Lair Actions Header"/>
</thing>
<thing id="ra5CKyrLrMnb" name="Moonbeam" description="Kyrilla casts {i}moonbeam{/i}, requiring no components. While concentrating on this spell, she cannot take other lair actions." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Lair"/>
<tag group="abAction" tag="Action"/>
<tag group="SpInfo" tag="spMoonbeam"/>
</thing>
<thing id="ra5CKyrLrCldS" name="Cloud of Snakes" description="Kyrilla casts {i}cloud of daggers{/i}, requiring no components. Instead of daggers, the cloud is made of snakes and the spell deals piercing damage. While concentrating on this spell, she cannot take other lair actions." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Lair"/>
<tag group="abAction" tag="Action"/>
<tag group="SpInfo" tag="sp5CCloudD"/>
</thing>
<thing id="ra5CKyrLrSrg" name="Surging Pools" description="Pools of liquid within 60 feet of Kyrilla surge and froth, splashing and soaking any creature standing within 5 feet of such pools. Such creatures must succeed on a DC 14 Dexterity save avoid getting liquid in their eyes and mouths. Kyrilla can't use this lair action again until she has used a different one.\nThe waters in Kyrilla's lair are supernaturally poisoned. A creature that ingests the waters must make a DC 14 Constitution save, becoming poisoned for 1 minute on a failure. A creature can repeat the save at the end of each of its turns, ending the condition on itself with a success." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Lair"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="sp5CLnkGlyph" name="Linked Glyphs" description="When you cast this spell, you inscribe a detection glyph that later activates a magical effect at a separate, linked glyph. You inscribe the detection glyph either on a surface (a table, a floor, a wall, etc.) or within an object that can be closed (a book, a scroll, a chest, etc.) to conceal the glyph. The glyph can be no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the detection glyph is broken, and the spell ends without no triggered effect.\n\nBoth glyphs are nigh invisible, and finding either requires a successful Intelligence (Investigation) check versus your spell save DC.\n\nYou decide what triggers the detection glyph when you cast this spell. For surface glyphs, typical triggers include making contact with the glyph, removing an object covering the glyph, coming near the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, common triggers include opening that object, coming near the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.\n\nYou can refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), type of creature (like only monstrosities or kobolds), or alignment. You can also set conditions for creatures that don't trigger the glyph, such as a spoken passphrase.\n\nWhen you inscribe the detection glyph, choose an alarm glyph or spell glyph to link to it.\n\n{b}Alarm Glyph.{/b} You create and magically link two glyphs: a detection glyph and an effect glyph. Each glyph must stay within 100 miles of the other or the spell effect ends. When the detection glyph is triggered, the effect glyph reacts like the {i}alarm{/i} spell, creating a mental ping in your mind if you are within 1 mile of the effect glyph. This ping can awaken you if you are sleeping.\n\n{b}Spell Glyph.{/b} You create and magically link two glyphs: a detection glyph and an effect glyph. These two glyphs must stay within 100 feet of each other. You can store a prepared spell of 4th level or lower in the effect glyph by casting it as part of creating the glyphs. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this manner. When the detection glyph is triggered, the stored spell is cast. If the spell has a target, it targets whatever creature triggered the glyph. If the spell affects an area, the area is centered on the effect glyph. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the effect glyph. If the spell requires concentration, it lasts until the end of its full duration.\n\n{b}{i}At Higher Levels.{/i}{/b} When you cast this spell using a spell slot of 5th level or higher to create a spell glyph, you can store any spell of up to the same level as the slot you use." compset="Spell">
<fieldval field="sCompDesc" value="incense and powdered diamond worth at least 300 gp, which the spell consumes"/>
<fieldval field="sDuration" value="Until dispelled or triggered"/>
<fieldval field="sRange" value="Touch"/>
<usesource source="5CAitFR"/>
<tag group="sComp" tag="M" name="Material" abbrev="{ref s_M}M{ref}"/>
<tag group="sComp" tag="S" name="Somatic" abbrev="{ref s_S}S{ref}"/>
<tag group="sComp" tag="V" name="Verbal" abbrev="{ref s_V}V{ref}"/>
<tag group="sLevel" tag="3" name="3" abbrev="3"/>
<tag group="sSchool" tag="Abjur" name="Abjuration" abbrev="Abjur"/>
<tag group="Helper" tag="SplSave" name="SplSave" abbrev="SplSave"/>
<tag group="sCastTime" tag="Hour1"/>
<tag group="sClass" tag="cHelpAtf"/>
<tag group="sClass" tag="cHelpBrd"/>
<tag group="sClass" tag="cHelpClr" name="Cleric" abbrev="Cleric"/>
<tag group="Helper" tag="SplMatAtLe"/>
<tag group="sClass" tag="cHelpWiz" name="Wizard" abbrev="Wizard"/>
</thing>
<thing id="io5CChpCrtn" name="Chip of Creation" description="This hand-sized piece of rock is a small piece of the {i}Stone of Creation{/i}, and carries a small part of its power.\n\n{b}Linked Room.{/b} Each chip is directly linked to its own specific demiplanar room, similar to the {i}demiplane{/i} spell. So long as the chip and the {i}Stone of Creation{/i} exist, so does this chip's room. Only the {i}demiplane{/i} spell can create a door to the room, though that spell doesn't have to be cast exclusively from a chip.\n\n{b}Demiplane.{/b} While attuned to a chip, you can cast the {i}demiplane{/i} spell at will, but only to reach either the demiplane associated with that chip or another demiplane that you are fully familiar with. Even in the latter case, that demiplane must have been created by another piece of the {i}Stone of Creation{/i}.\n\n{b}Destroying a Chip.{/b} A chip is itself an artifact, and is immune to most damage. However, a {i}disintegrate{/i} spell can destroy it. After it has been attuned to at least once, the chip will turn to a powerless chunk of rock if it goes 1d4+1 days unattuned.\nIf the {i}Stone of Creation{/i} is destroyed, all its chips become unattuned and become non-magical rocks. Any linked demiplanar rooms immediately cease to exist, expelling any creatures or objects within them into the immediate area surrounding their linked and now non-magical chip.\nIf a chip is taken to the Elemental Chaos or is hit by a forked, metal rod attuned to the Elemental Chaos (like the forks described in the {i}plane shift{/i} spell), the chip is destroyed." compset="Wondrous">
<usesource source="5CAitFR"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Custom" tag="5CAPEIB" name="Minor Beneficial Artifact Properties Eligible"/>
<tag group="ItemRarity" tag="Artifact"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="AlwaysAvl"/>
<bootstrap thing="cfg5CArtPrp"></bootstrap>
<bootstrap thing="spDemiplan">
<containerreq phase="First" priority="100"><![CDATA[fieldval:gIsAttuned <> 0]]></containerreq>
<autotag group="Usage" tag="AtWill"/>
<autotag group="Helper" tag="ItemSpell"/>
<assignval field="sNameMod" value="Chip of Creation"/>
</bootstrap>
<eval phase="Final" index="3"><![CDATA[if (tagcount[Custom.5CAPIB] >= 1) then
perform delete[Custom.5CAPEIB]
endif]]></eval>
<eval phase="First">perform hero.childfound[cfg5CArtPrp].setfocus
focus.field[cfgMax1].value += 1</eval>
</thing>
<thing id="io5CKysCrtn" name="Keystone of Creation" description="This piece of the {i}Stone of Creation{/i} is usually between 6 to 10 inches per side.\n\n{b}Random Properties.{/b} The stone has 1 random minor beneficial property. It also has 1 random beneficial manifestation and 1 random detrimental manifestation (see In-Play tab to review and select).\n\n{b}Extradimensional Places.{/b} You can use the keystone to conjure an extradimensional space, like that of the {i}magnificent mansion{/i} spell. The easiest way is to simply cast that spell using the artifact, which can be done without spell slots or material components. Each time you cast a spell with the artifact, the subsequent casting replaces the prior one. See "Construction Details" below regarding more detailed control of your conjuration.\n\n{b}Raising Structures.{/b} You can also use the keystone to conjure a physical structure on the Material Plane. The easiest way is to simply cast the {i}mighty fortress{/i} spell using the artifact's power, which can be done without spell slots or material components. Each time you cast a spell with the artifact, the subsequent casting replaces the prior one. See "Construction Details" below regarding more detailed control of your conjuration. Locations created by the keystone cannot become permanent through repeated spell castings.\n\n{b}Connected Spaces.{/b} You can use multiple keystones to create larger spaces, be they adjacent to each other or even interlinked. You can even combine structures on the Material Plane and extradimensional spaces this way. If you are attuned to one keystone when you attune to a second keystone, the keystones combine to become a single artifact (utilizing a single attunement slot), combining their existence, features, and future. You cannot attune to, and thus combine, more than three keystones at once.\n\n{b}Destroying a Keystone.{/b} A keystone is an artifact in its own right. Though it is impervious to most damage, the {i}disintegrate{/i} spell can destroy an unattuned keystone.\nAfter it has been attuned at least once, a given keystone needs ongoing attunement to maintain its magic. Otherwise, its Material Plane creations gradually rot and decay over 1d12 + 1 days, and a demiplane relying on the keystone collapses in 1d20 + 10 minutes. Other destructive forces like fire may further the destruction. A demiplane created or maintained by a keystone ejects all creatures within it to their home planes when it collapses.\nWhen a keystone's creation is totally destroyed, the keystone becomes an inert, powerless rock. If the Stone of Creation is destroyed, all its keystones break attunement, lose all magic, and their creations decay or collapse to nothing.\n\n{b}{i}Construction Details{/i}{/b}\nYou can cosmetically customize a keystone's creation. You can also rearrange the floorplans and structural details of your creations as described here.\n\n{b}Demiplane Design.{/b} With a single keystone, you can create an extradimensional space, shaped like a dome or a pyramid, up to 1 mile on each side, with whatever terrain you wish. The edges of this space are solid and impassable, but may be invisible, such that your space can appear to go on forever if you wish. With additional keystones, you can add an additional square mile to your creation, adding or combining terrain types.\nEach square mile can include a single structure up to the size of {i}magnificent mansion{/i}, with all that spell's attendant servants and feasts, or any number of smaller structures that together equal the same total area.\nYou cannot create creatures or plants that deal damage or otherwise harm creatures. If you create cliffs, waters, or other natural features, however, creatures in the space can fall, drown, or otherwise be harmed.\n\n{b}Physical Structure Design.{/b} With a single keystone, you can create a structure like a {i}mighty fortress{/i} with the added flexibility to customize the fortress not only for cosmetic details but for substantive effects. With a single keystone, you can rearrange the walls, open spaces, floors, doors, and other features of the mighty fortress, so long as you do not exceed 150 10-foot-wide cubes of interior space. Your fortress can span a creek, river, or other waters. It can take reckless or even dangerous shapes, like deep pits, flooded chambers, etc. Your design, once conjured, is not automatically capable of supporting its own weight or surviving the stresses of attacks, weather, or time.\nYou may use any number of your structure's servants as guards, if you wish. They have statistics identical to an {i}unseen servant{/i} except their passive Perception score equals your own, though you cannot perceive through their senses. The servants can sound an alarm by ringing bells or by otherwise manipulating the environment." compset="Wondrous">
<comment>INCOMPLETE</comment>
<usesource source="5CAitFR"/>
<tag group="ItemRarity" tag="Artifact"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Helper" tag="AlwaysAvl"/>
<bootstrap thing="c5CKystDet">
<containerreq phase="First" priority="100"><![CDATA[fieldval:gIsAttuned <> 0]]></containerreq>
</bootstrap>
<bootstrap thing="sp5CXGEMiF">
<containerreq phase="First" priority="100"><![CDATA[fieldval:gIsAttuned <> 0]]></containerreq>
<autotag group="Usage" tag="AtWill"/>
<autotag group="Helper" tag="ItemSpell"/>
<assignval field="sNameMod" value="Keystone of Creation"/>
</bootstrap>
<bootstrap thing="spMagnMans">
<containerreq phase="First" priority="100"><![CDATA[fieldval:gIsAttuned <> 0]]></containerreq>
<autotag group="Usage" tag="AtWill"/>
<autotag group="Helper" tag="ItemSpell"/>
<assignval field="sNameMod" value="Keystone of Creation"/>
</bootstrap>
<bootstrap thing="c5CKystBen">
<containerreq phase="First" priority="100"><![CDATA[fieldval:gIsAttuned <> 0]]></containerreq>
</bootstrap>
</thing>
<thing id="io5CPlnrKey" name="Planar Key" description="This key is etched with sigils.\n\nThis sigil-etched key has 1d4 + 1 charges (use the In-Play tab to set this number), and it cannot regain any of those charges. When the key's last charge is spent, the key's sigils and magic fade away, though the non-magical key remains.\n\nWhile touching the key, you can use an action to spend 1 charge to have the key cast {i}plane shift{/i}. This casting of the spell is limited to the key's predefined destination only. Each planar key links to a single destination, which is defined when the key is made. You can use the text box to note this destination." compset="Wondrous">
<fieldval field="actIncrNam" value="Charges (1d4+1)"/>
<fieldval field="actUserMin" value="2"/>
<fieldval field="actUserMax" value="5"/>
<usesource source="5CAitFR"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="UserAdjust"/>
<tag group="ItemRarity" tag="Rare"/>
<tag group="User" tag="Tracker"/>
<tag group="Usage" tag="Charges"/>
<tag group="User" tag="NeedDomain"/>
<tag group="User" tag="OptDomain"/>
<tag group="Helper" tag="AlwaysAvl"/>
<bootstrap thing="spPlanShif">
<autotag group="Helper" tag="ItemSpell"/>
<autotag group="ChargeUse" tag="1"/>
<autotag group="Usage" tag="Charges"/>
<assignval field="sNameMod" value="Planar Key"/>
</bootstrap>
<eval phase="First">field[trkMax].value = field[actUser].value</eval>
</thing>
<thing id="io5CStnCrtn" name="Stone of Creation" description="{b}Random Properties.{/b} The stone has 2 random minor beneficial properties and 1 random major beneficial properties.\n\n{b}Stone Smithing.{/b} While attuned to the stone, you have proficiency in mason's tools, and are able to use them to cut pieces from the stone slab to create lesser artifacts.\n\n{b}Cut into Pieces.{/b} The stone is source of power for smaller artifacts. You can cut pieces into either a {i}chip of creation{/i} or a {i}keystone of creation{/i}. These lesser artifacts require their own attunement.\nUp to eleven chips and nine keystones can be created from the existing slab. A chip is a flake of rock about the size of an adult human's hand. A keystone is at least five times thicker.\nWhen all chips and keystones have been cut away, a portion of the Stone remains but is impervious to further attempts to cut or chisel pieces from it. This smallest version of the Stone is the same size as a Tiny creature.\n\n{b}Raze or Reshape Creations.{/b} The stone cannot create structures or demiplanes of its own. However, while attuned to it, you can revise or renovate any structure or demiplane created by a keystone or chip, so long as you are within 1 mile of the stone and you can see or otherwise perceive the structure or demiplane. For example, you might add doors, seal windows, alter the arrangement of rooms, or even dispel a structure created by a keystone. You must concentrate for 1 minute, as if on a spell, while picturing the changes you wish to make in your mind; during that minute, the changes slowly happen. These changes cannot deal damage or directly harm a creature. A dispelled structure gradually recedes and diminishes to nothing, leaving creatures unharmed.\n\n{b}Destroying the Stone.{/b} Though the stone can be divided into smaller artifacts, it is impervious to most damage. Only the smith attuned to the stone can carve it. Destroying the lesser artifacts (and their creations) does not damage the stone itself.\n\nIf the stone is taken to the Elemental Chaos or is hit by a forked, metal rod attuned to the Elemental Chaos (like the forks described in the {i}plane shift{/i} spell), the chip is destroyed. The stone then shatters into harmless, ordinary rock shards. Places created by the slab's chips and keystones crumble, decay, or fade away to nothing when the stone is destroyed." compset="Wondrous">
<usesource source="5CAitFR"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Custom" tag="5CAPEIB" name="Minor Beneficial Artifact Properties Eligible"/>
<tag group="Custom" tag="5CAPEAB" name="Major Beneficial Artifact Properties Eligible"/>
<tag group="ItemRarity" tag="Artifact"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="AlwaysAvl"/>
<bootstrap thing="gTooMason">
<containerreq phase="First" priority="100"><![CDATA[fieldval:gIsAttuned <> 0]]></containerreq>
<autotag group="Proficienc" tag="Tool"/>
</bootstrap>
<bootstrap thing="cfg5CArtPrp"></bootstrap>
<eval phase="First">perform hero.childfound[cfg5CArtPrp].setfocus
focus.field[cfgMax1].value += 2
focus.field[cfgMax2].value += 1</eval>
<eval phase="Final" index="3"><![CDATA[if (tagcount[Custom.5CAPIB] >= 2) then
perform delete[Custom.5CAPEIB]
endif
if (tagcount[Custom.5CAPAB] >= 1) then
perform delete[Custom.5CAPEAB]
endif]]></eval>
</thing>
<thing id="c5CKystBen" name="Keystone Beneficial Manifestations" description="Each place or structure conjured by a Keystone of Creation has special, unforeseen manifestations that affect its makeup and appearance. These manifestations may be beneficial or detrimental. They change each time a keystone is used to conjure a structure or place. The DM may roll or choose from the options available, or create unique manifestations based on the specific creations being conjured.\n\n{b}Beneficial Manifestations{/b}{font Courier New}\n{b}d100 Manifestation{/b}{back FFFFFF}\n01-20 Your creation has a pleasant smell, even with no actual source.{back 010101}\n21-30 You can take 1 minute to dispel any lightly obscuring conditions within 120 feet in your creation.{back FFFFFF}\n31-40 Within your creation, you can cast the {i}create food and water{/i} once per day, needing no spell slot.{back 010101}\n41-50 While within the creation, you can understand any language spoken within 30 feet of you.{back FFFFFF}\n51-60 You can decide whether beasts find your creation appealing or off-putting.{back 010101}\n61-70 At the time of its creation, you can decide what weather is possible within your creation.{back FFFFFF}\n71-80 While within your creation, you are immune to the charmed and frightened conditions.{back 010101}\n81-90 All structures in your creation have an extra 2 AC.{back FFFFFF}\n91-00 You have advantage on your passive Perception score while within your creation.{back 010101}{revert}" compset="CustomSpec" uniqueness="unique">
<arrayval field="usrArray" index="0" value="Pleasant smell"/>
<arrayval field="usrArray" index="1" value="Dispel obscurement"/>
<arrayval field="usrArray" index="2" value="Create food and water"/>
<arrayval field="usrArray" index="3" value="Understand languages"/>
<arrayval field="usrArray" index="4" value="Beasts' reaction"/>
<arrayval field="usrArray" index="5" value="Weather"/>
<arrayval field="usrArray" index="6" value="Charm and fright immune"/>
<arrayval field="usrArray" index="7" value="+2 AC"/>
<arrayval field="usrArray" index="8" value="Passive perception"/>
<tag group="Helper" tag="ActivMenu"/>
<tag group="User" tag="NoAutoName"/>
</thing>
<thing id="c5CKystDet" name="Keystone Detrimental Manifestations" description="Each place or structure conjured by a Keystone of Creation has special, unforeseen manifestations that affect its makeup and appearance. These manifestations may be beneficial or detrimental. They change each time a keystone is used to conjure a structure or place. The DM may roll or choose from the options available, or create unique manifestations based on the specific creations being conjured.\n\n{b}Detrimental Manifestations{/b}{font Courier New}\n{b}d100 Manifestation{/b}\n{back FFFFFF}01-20 Your creation has an unpleasant smell, even with no actual source.\n{back 010101}21-30 Your creation tends to have haze, fog, and other lightly obscuring conditions.\n{back FFFFFF}31-40 Your creation has uncommonly long days or nights (decided by the DM).\n{back 010101}41-50 Structures in your creation have no windows, only arrow loops.\n{back FFFFFF}51-60 Beasts either infest or avoid your creation (decided by the DM).\n{back 010101}61-70 Your creation has strange weather patterns (DM determines what and when).\n{back FFFFFF}71-80 All DCs to detect or track creatures within your creation have a +2.\n{back 010101}81-90 All structures in your creation have a -2 AC.\n{back FFFFFF}91-00 You have disadvantage on your passive Perception score while within your creation.\n{back 010101}{revert}" compset="CustomSpec" uniqueness="unique">
<arrayval field="usrArray" index="0" value="Unpleasant smell"/>
<arrayval field="usrArray" index="1" value="Obscurement"/>
<arrayval field="usrArray" index="2" value="Long days"/>
<arrayval field="usrArray" index="3" value="Long nights"/>
<arrayval field="usrArray" index="4" value="Arrow loops"/>
<arrayval field="usrArray" index="5" value="Beast infestation"/>
<arrayval field="usrArray" index="6" value="Beast avoidance"/>
<arrayval field="usrArray" index="7" value="Strange weather"/>
<arrayval field="usrArray" index="8" value="+2 creature finding DC"/>
<arrayval field="usrArray" index="9" value="-2 AC"/>
<arrayval field="usrArray" index="10" value="Passive perc. disadvantage"/>
<tag group="Helper" tag="ActivMenu"/>
<tag group="User" tag="NoAutoName"/>
</thing>
</document>