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COM_5ePack_AL_Rage_of_Demons - Monsters.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="r5CALGtHGo" name="Giant Two-headed Goat" compset="Race">
<fieldval field="rHitDice" value="3"/>
<fieldval field="rHDSides" value="10"/>
<fieldval field="rHPStart" value="19"/>
<fieldval field="rSTR" value="7"/>
<fieldval field="rDEX" value="1"/>
<fieldval field="rCON" value="2"/>
<fieldval field="rINT" value="-7"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="-4"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rAC" value="1"/>
<fieldval field="rCR" value="0.5"/>
<fieldval field="rMultiatt" value="The two-headed goat makes two ram attacks. These attacks must be against different targets."/>
<usesource source="5eALROD"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="BeyondMora"/>
<tag group="RaceSize" tag="Large1"/>
<bootstrap thing="tpBeast"></bootstrap>
<bootstrap thing="wRam">
<autotag group="AttackTarg" tag="1Target"/>
<assignval field="wDieCount" value="2"/>
<assignval field="wDieSize" value="4"/>
</bootstrap>
<bootstrap thing="ra5CGoChar">
<assignval field="abText" value="goat"/>
</bootstrap>
<bootstrap thing="ra5CSurFoo">
<assignval field="abText" value="goat"/>
</bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
</thing>
<thing id="ra5CGoChar" name="Charge" description="If the {abText} moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone." compset="RaceSpec">
<fieldval field="wDieCount" value="3"/>
<fieldval field="wDieSize" value="6"/>
<tag group="Helper" tag="NoAttrDam" name="NoAttrDam" abbrev="NoAttrDam"/>
<tag group="DamageType" tag="dtPiercing" name="Piercing" abbrev="Piercing"/>
<tag group="FeatureTyp" tag="Special" name="Special" abbrev="Special"/>
<eval phase="Final" priority="20000"><![CDATA[Field[CustDesc].text = "If the " & Field[abText].text & " moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone."]]></eval>
</thing>
<thing id="r5CALWiDo" name="Wild Dog" compset="Race">
<fieldval field="rHitDice" value="1"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="5"/>
<fieldval field="rCR" value=".125"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rSTR" value="3"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="2"/>
<fieldval field="rINT" value="-7"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="-3"/>
<usesource source="5eALROD"/>
<tag group="ProfSkill" tag="skPercep" name="Perception" abbrev="Perception"/>
<tag group="RaceSize" tag="Medium0" name="Medium" abbrev="Medium"/>
<tag group="Alignment" tag="BeyondMora"/>
<tag group="RaceType" tag="NPC" name="NPC Race" abbrev="NPC Race"/>
<bootstrap thing="ra5CKeHeSm">
<assignval field="abText" value="wild dog"/>
</bootstrap>
<bootstrap thing="tpBeast"></bootstrap>
<bootstrap thing="wBite">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="StandardDC" tag="aSTR"/>
<autotag group="abSave" tag="aSTR"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="6"/>
</bootstrap>
</thing>
<thing id="r5CALWiDoA" name="Wild Dog Alpha" compset="Race">
<fieldval field="rHitDice" value="4"/>
<fieldval field="rHDSides" value="10"/>
<fieldval field="rHPStart" value="26"/>
<fieldval field="rCR" value="1"/>
<fieldval field="rSpeed" value="50"/>
<fieldval field="rSTR" value="7"/>
<fieldval field="rDEX" value="5"/>
<fieldval field="rCON" value="3"/>
<fieldval field="rINT" value="-7"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="-2"/>
<usesource source="5eALROD"/>
<tag group="ProfSkill" tag="skPercep" name="Perception" abbrev="Perception"/>
<tag group="RaceSize" tag="Large1"/>
<tag group="RaceType" tag="NPC" name="NPC Race" abbrev="NPC Race"/>
<tag group="Alignment" tag="BeyondMora"/>
<bootstrap thing="ra5CPackTa">
<assignval field="abText" value="wild dog alpha"/>
</bootstrap>
<bootstrap thing="ra5CPounce">
<assignval field="abText" value="wild dog alpha"/>
<assignval field="abValue" value="20"/>
</bootstrap>
<bootstrap thing="ra5CWDARuL"></bootstrap>
<bootstrap thing="wBite">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="StandardDC" tag="aSTR"/>
<autotag group="abSave" tag="aSTR"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wDieSize" value="8"/>
</bootstrap>
<bootstrap thing="ra5CKeHeSm">
<assignval field="abText" value="wild dog alpha"/>
</bootstrap>
<bootstrap thing="tpBeast"></bootstrap>
</thing>
<thing id="ra5CWDARuL" name="Running Leap" description="With a 10-foot running start, the wild dog alpha can long jump up to 25 feet." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special" name="Special" abbrev="Special"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
</thing>
<thing id="r5CALRoZom" name="Rothé Zombie" compset="Race">
<fieldval field="rHitDice" value="3"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="22"/>
<fieldval field="rSTR" value="7"/>
<fieldval field="rDEX" value="-4"/>
<fieldval field="rCON" value="6"/>
<fieldval field="rINT" value="-8"/>
<fieldval field="rWIS" value="-4"/>
<fieldval field="rCHA" value="-4"/>
<fieldval field="rCR" value="0.5"/>
<usesource source="5eALROD"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="DamageImm" tag="dtPoison"/>
<tag group="CondImm" tag="pcnPoison"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<bootstrap thing="tpUndead"></bootstrap>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="wRam">
<autotag group="AttackTarg" tag="1Target"/>
<assignval field="wDieCount" value="2"/>
<assignval field="wDieSize" value="4"/>
</bootstrap>
<bootstrap thing="ra5CGoChar">
<assignval field="abText" value="rothé zombie"/>
</bootstrap>
<bootstrap thing="ra5CUndFor">
<assignval field="abText" value="rothé zombie"/>
</bootstrap>
</thing>
<thing id="r5CALRePlP" name="Red Plume Patrol" compset="Race">
<fieldval field="rHitDice" value="5"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="27"/>
<fieldval field="rSTR" value="3"/>
<fieldval field="rCON" value="2"/>
<fieldval field="rWIS" value="1"/>
<fieldval field="rCR" value="1"/>
<fieldval field="rMultiatt" value="The Red Plume patrol makes two melee attacks."/>
<usesource source="5eALROD"/>
<tag group="RaceType" tag="NPC"/>
<tag group="ProfSave" tag="svCON"/>
<tag group="ProfSave" tag="svSTR"/>
<tag group="ProfSkill" tag="skPercep"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="NeutralGE"/>
<tag group="ArmProfGrp" tag="ArmorLight"/>
<tag group="ArmProfGrp" tag="ArmorMed"/>
<tag group="WepProf" tag="wCrssbwHvy"/>
<tag group="WepProf" tag="wLongsword"/>
<tag group="WepProf" tag="wNet"/>
<tag group="ArmProfGrp" tag="ArmorHeavy"/>
<bootstrap thing="ra5CDNParr">
<assignval field="abText" value="Red Plume patrol"/>
<assignval field="abValue" value="2"/>
</bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="ttHuman"></bootstrap>
</thing>
<thing id="r5CALBreVa" name="Breex Vandermast" compset="Race">
<fieldval field="rHitDice" value="11"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="71"/>
<fieldval field="rSTR" value="6"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="4"/>
<fieldval field="rINT" value="1"/>
<fieldval field="rCHA" value="5"/>
<fieldval field="rCR" value="3"/>
<fieldval field="rMultiatt" value="Breex makes two melee attacks."/>
<fieldval field="rSpCastLev" value="5"/>
<usesource source="5eALROD"/>
<tag group="ProfSkill" tag="skAnimHand"/>
<tag group="ProfSkill" tag="skAthletic"/>
<tag group="ProfSkill" tag="skDecept"/>
<tag group="ProfSkill" tag="skPersuas"/>
<tag group="WepProf" tag="wGreatswrd"/>
<tag group="ArmProfGrp" tag="ArmorLight"/>
<tag group="ArmProfGrp" tag="ArmorMed"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="sClass" tag="cHelpSor"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceType" tag="NPC"/>
<bootstrap thing="xMultiatt"></bootstrap>
<bootstrap thing="lOrc"></bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="tt5CHalfOr"></bootstrap>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="lAbyssal"></bootstrap>
<bootstrap thing="ra5CRelEnd">
<assignval field="abText" value="Breex"/>
</bootstrap>
<bootstrap thing="ra5CSavAtt">
<assignval field="abText" value="Breex"/>
</bootstrap>
<bootstrap thing="ra5CParryC">
<assignval field="abText" value="Breex"/>
<assignval field="abValue" value="2"/>
</bootstrap>
<bootstrap thing="ra5CBreeSC"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<link linkage="castattr" thing="aCHA"/>
</thing>
<thing id="ra5CRelEnd" name="Relentless Endurance" description="When {abText} are reduced to 0 hit points, but not killed outright, {abText} can drop to 1 hit point instead." compset="RaceSpec">
<comment>For NPC and generic</comment>
<fieldval field="trkMax" value="1"/>
<tag group="User" tag="Tracker" name="Tracker" abbrev="Tracker"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="Usage" tag="LongRest" name="/long rest" abbrev="/long rest"/>
<eval phase="Final" priority="20000"><![CDATA[Field[CustDesc].text = "When " & Field[abText].text & " are reduced to 0 hit points, but not killed outright, " & Field[abText].text & " can drop to 1 hit point instead."]]></eval>
</thing>
<thing id="ra5CSavAtt" name="Savage Attack" description="When {abText} scores a critical hit with a melee weapon attack, {abText} can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." compset="RaceSpec">
<comment>For NPC and generic</comment>
<tag group="Helper" tag="ShowSpec"/>
<tag group="FeatureTyp" tag="Special"/>
<eval phase="Final" priority="20000"><![CDATA[Field[CustDesc].text = "When " & Field[abText].text & " scores a critical hit with a melee weapon attack, " & Field[abText].text & " can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit."]]></eval>
</thing>
<thing id="ra5CParryC" name="Parry" description="{abText} adds {abValue} to its AC against one melee attack that would hit it. To do so, {abText} must see the attacker and be wielding a melee weapon." compset="RaceSpec">
<comment>For NPC</comment>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="abAction" tag="Reaction" name="Reaction" abbrev="React"/>
<tag group="FeatureTyp" tag="Reaction" name="Reaction" abbrev="Reaction"/>
<eval phase="Final" priority="20000"><![CDATA[Field[CustDesc].text = Field[abText].text & " adds " & Field[abValue].value & " to its AC against one melee attack that would hit it. To do so, " & Field[abText].text & " must see the attacker and be wielding a melee weapon."]]></eval>
</thing>
<thing id="ra5CBreeSC" name="Spellcasting" description="Breex is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Breex knows the following sorcerer spells:\n\nCantrips (at will): chill touch, firebolt, message, minor image, shocking grasp\n1st level (4 slots): expeditious retreat, feather fall, sleep\n2nd level (3 slots): blur, misty step\n3rd level (2 slots): haste" compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="r5CALEvSor" name="Evil Sorcerer" compset="Race">
<fieldval field="rHitDice" value="5"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="22"/>
<fieldval field="rSTR" value="-1"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="1"/>
<fieldval field="rINT" value="1"/>
<fieldval field="rCHA" value="7"/>
<fieldval field="rCR" value="1"/>
<fieldval field="rSpCastLev" value="4"/>
<fieldval field="rWIS" value="2"/>
<usesource source="5eALROD"/>
<tag group="sClass" tag="cHelpSor"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceType" tag="NPC"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="ProfSave" tag="svINT"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="WepProf" tag="wDagger"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="ProfDouble" tag="skArcana"/>
<tag group="ProfDouble" tag="skHistory"/>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lDwarvish"></bootstrap>
<bootstrap thing="lElvish"></bootstrap>
<bootstrap thing="tt5CHalfOr"></bootstrap>
<bootstrap thing="ra5CRelEnd">
<assignval field="abText" value="the evil sorcerer"/>
</bootstrap>
<bootstrap thing="ra5CSavAtt">
<assignval field="abText" value="the evil sorcerer"/>
</bootstrap>
<bootstrap thing="ra5CEvSoSC"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<link linkage="castattr" thing="aCHA"/>
<eval phase="First">#skillbonus[skArcana] += 1
#skillbonus[skHistory] += 1</eval>
</thing>
<thing id="ra5CEvSoSC" name="Spellcasting" description="The evil sorcerer is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The evil sorcerer has the following sorcerer spells prepared:\n\nCantrips (at will): fire bolt, message, shocking grasp\n1st level (4 slots): expeditious retreat, mage armor, shield\n2nd level (3 slots): blur, misty step" compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="r5CALCaElr" name="Captain Erlich" compset="Race">
<fieldval field="rHitDice" value="8"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="52"/>
<fieldval field="rSTR" value="6"/>
<fieldval field="rDEX" value="1"/>
<fieldval field="rCON" value="4"/>
<fieldval field="rINT" value="1"/>
<fieldval field="rWIS" value="1"/>
<fieldval field="rCHA" value="5"/>
<fieldval field="rCR" value="3"/>
<fieldval field="rMultiatt" value="Captain Erlich makes two melee attacks."/>
<usesource source="5eALROD"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="ProfSave" tag="svCON"/>
<tag group="ProfSave" tag="svWIS"/>
<tag group="WepProf" tag="wCrssbwHvy"/>
<tag group="WepProf" tag="wLongsword"/>
<tag group="RaceType" tag="NPC"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="Evil"/>
<tag group="ArmProfGrp" tag="ArmorHeavy"/>
<tag group="ArmProfGrp" tag="ArmorLight"/>
<tag group="ArmProfGrp" tag="ArmorMed"/>
<tag group="ArmProfGrp" tag="Shields"/>
<bootstrap thing="ra5CBraveC">
<assignval field="abText" value="Captain Erlich"/>
</bootstrap>
<bootstrap thing="ra5CBatCrC">
<assignval field="abText" value="Captain Erlich"/>
</bootstrap>
<bootstrap thing="ttHuman"></bootstrap>
<bootstrap thing="tpHumanoid"></bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="xMultiatt"></bootstrap>
</thing>
<thing id="ra5CBraveC" name="Brave" description="{abText} have advantage on saving throws against being frightened." compset="RaceSpec">
<comment>For NPC</comment>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="FeatureTyp" tag="Special"/>
<eval phase="Final" priority="20000"><![CDATA[Field[CustDesc].text = Field[abText].text & " have advantage on saving throws against being frightened."]]></eval>
</thing>
<thing id="ra5CBatCrC" name="Battle Cry" description="Each creature of {abText}'s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of {abText}'s next turn . {abText} can then make one attack as a bonus action." compset="RaceSpec">
<comment>Version for NPC</comment>
<fieldval field="trkMax" value="1"/>
<tag group="abAction" tag="Action" name="Action" abbrev="Act"/>
<tag group="FeatureTyp" tag="Action" name="Action" abbrev="Action"/>
<tag group="Usage" tag="Day"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<eval phase="Final" priority="20000"><![CDATA[Field[CustDesc].text = "Each creature of " & Field[abText].text & "'s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of " & Field[abText].text & "'s next turn. " & Field[abText].text & " can then make one attack as a bonus action."]]></eval>
</thing>
</document>