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7/16/2023 Scrum Report #33

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shuting-hu opened this issue Jul 15, 2023 · 5 comments
Open

7/16/2023 Scrum Report #33

shuting-hu opened this issue Jul 15, 2023 · 5 comments
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@shuting-hu
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@michelleykim
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Michelle Kim (k3x2b)

  1. I worked on adding a finished game page and warning depening on the screensize. I also worked on connecting the FE and BE database including setting up slices and thunks.
  2. It was difficult to figure out how we want to store redux states in an organized matter. Since calls to database are expensive, we wanted to store some in states and only send over the requests when they are ready.
  3. I'm planning to continue implementing some connection to BE databse- we still have a couple more that could be implemented, and make the project more responsive.

@martincai8
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Martin Cai (m5z8p)

  1. I worked on deploying our app, created more endpoints, and worked with the rest of the team on connecting the frontend to the backend server.
  2. The main challenge I ran into this sprint was making changes to both the frontend and backend code to connect everything together, but we had a working session in-person which helped a lot.
  3. I'm planning to expand the image uploading logic so that we can upload both quadrants and also the final drawings to our storage bucket, connect it to the frontend, and help with finishing all of our minimum and standard requirements.

@VDeshh
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VDeshh commented Jul 16, 2023

Vishal Desh - CSID: w6y2b

1. What did you work on this past iteration (2 weeks)?

Worked on Dashboard, creating some server endpoints.

2. What were any major issues/challenges you ran into?

Had difficulty with edit feature being connected to backend. We had an in person working session which helped a lot to overcome a lot of the challenges.

3. What do you plan to work on for this coming iteration (2 weeks)?

Will work on the quadrant split which the next person will view and dynamically snip the correct portion of the image based on the quadrant.

Backlog In Progress In Review Done
Finish Dashboard Canvas and Game Logic Major Components (Eg: Canvas) / Oauth / Connecting to Backend

@michelle-wangg
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Michelle Wang (i5p4s)

  1. I continued working on user authentication and connecting it to the front end.
  2. The main difficulty I encountered in this sprint was dependency versioning. I took some time to upgrade the dependencies to the latest version and changed the code affected by it.
  3. In this upcoming iteration, I will be working on storing the quadrants and final drawings in the database and storing the Firebase user information.

@shuting-hu
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Shu Ting Hu (a9k2b)

  1. I setup redux thunks and client calls to server apis for user/player related actions (get user, add user, delete user, update user). I also implemented start new session function to redirect to game lobby with new session id url. The team had a work session together to connect client and server.
  2. Had to think a bit about how to retrieve the new session's id to redirect the routing right away after just creating a new session.
  3. I plan to work on wrapping up minimum/standard requirements as well as handling user profile updates.

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