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Selectable IKs configurations #23

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JohnnyG4 opened this issue Oct 28, 2024 · 4 comments
Open

Selectable IKs configurations #23

JohnnyG4 opened this issue Oct 28, 2024 · 4 comments
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enhancement New feature or request

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@JohnnyG4
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Something i was thinking about after watching this video, and i wanted to suggest this, what do you of the idea of people being a able to easily turn on and off the IK rigs? I mean you know how some scenes can be made depending of the situation or of what you want to do, so i think that being able to have a "switch" would make things easier for the animators.

@JohnnyG4 JohnnyG4 added the enhancement New feature or request label Oct 28, 2024
@Silverlan
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You can change the strength value of an IK control to change its influence:
https://github.com/user-attachments/assets/86e360f3-5b68-4e35-b7c5-bf1e9e6f82b5

If you set the strength to 0, it's effectively disabled. Is that what you meant?

@JohnnyG4
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I can't say for sure, I mean, in the youtube video it seems that when it's turned off, it's stays that way, in yours, it seems like it change position, at least, that's my impression 🤔

@JohnnyG4
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I looked better and, no, it's very different, in Garry's mod, when the IK is turned off, the members keep that position, in here it changes.

@JohnnyG4
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JohnnyG4 commented Nov 4, 2024

i was thinking a little about it, SFM/PFM has a different to work compared to Gmod, so, if this don't be something possible to add in the Filmmaker that's fine, but if you add a in game animator on Pragma just like Garry's Mod, i will like to see this.

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