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Currently model.model_compilation.compile_gbxmodel will ignore ALL errors that would make a gbxmodel have too many of certain tag blocks to properly serialize. It needs to be modified to NOT ignore errors where the number of certain tag blocks is too high to specify those by index where they need to be.
This means absolutely no more than 128 regions, 128 permutations per region, 32768 shaders/geometries, and 64 gbxmodel nodes(43 for models).
The text was updated successfully, but these errors were encountered:
Currently model.model_compilation.compile_gbxmodel will ignore ALL errors that would make a gbxmodel have too many of certain tag blocks to properly serialize. It needs to be modified to NOT ignore errors where the number of certain tag blocks is too high to specify those by index where they need to be.
This means absolutely no more than 128 regions, 128 permutations per region, 32768 shaders/geometries, and 64 gbxmodel nodes(43 for models).
The text was updated successfully, but these errors were encountered: