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game.py
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game.py
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import turtle
import winsound
wn = turtle.Screen()
wn.title("pong by shaz")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0)
# Score
Score_a = 0
Score_b = 0
#paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5,stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
#Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(2)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5,stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
#Ball
ball = turtle.Turtle()
ball.speed(2)
ball.shape("circle")
ball.color("blue")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.3
ball.dy = - 0.3
# pen
pen = turtle.Turtle()
pen.speed(3)
pen.color("red")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A: 0 Player B: 0", align="center", font=("Courier", 24, "normal"))
#function
def paddle_a_up():
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 20
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 20
paddle_b.sety(y)
#Keyboard Binding
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
#Main game loop
while True:
wn.update()
#Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
#Border Checking
if ball.ycor() > 290:
ball.sety(290)
ball.dy *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.ycor() < -290:
ball.sety(-290)
ball.dy *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.xcor() > 390:
ball.goto(0, 0)
ball.dx *= -1
Score_a += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(Score_a, Score_b), align="center", font=("Courier", 24, "normal"))
if ball.xcor() < -390:
ball.goto(0, 0)
ball.dx *= -1
Score_b += 1
pen.clear()
pen.write("Player A: {} Player B: {}".format(Score_a, Score_b), align="center", font=("Courier", 24, "normal"))
# Paddle and ball collions
if ball.xcor() > 340 and ball.xcor() < 350 and (ball.ycor() < paddle_b.ycor() + 40 and ball.ycor() > paddle_b.ycor() -40):
ball.setx(340)
ball.dx *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)
if ball.xcor() < -340 and ball.xcor() > -350 and (ball.ycor() < paddle_a.ycor() + 40 and ball.ycor() > paddle_a.ycor() -40):
ball.setx(-340)
ball.dx *= -1
winsound.PlaySound("bounce.wav", winsound.SND_ASYNC)