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I am using PathCreator v1.2 from asset store and Unity 2020.3.25f1.
I have created many paths in my game but I am facing issue in multiple resolutions. Other elements like image are resized as the resolution changes, but PathCreator doesn't resize
I already tried scaling it using screen width and height, but doesn't work as expected. Here's the code I am trying to use for scaling. var worldScreenHeight = Camera.main.orthographicSize * 2; var worldScreenWidth = worldScreenHeight * Screen.width / Screen.height;
I am using PathCreator v1.2 from asset store and Unity 2020.3.25f1.
I have created many paths in my game but I am facing issue in multiple resolutions. Other elements like image are resized as the resolution changes, but PathCreator doesn't resize
I already tried scaling it using screen width and height, but doesn't work as expected. Here's the code I am trying to use for scaling.
var worldScreenHeight = Camera.main.orthographicSize * 2;
var worldScreenWidth = worldScreenHeight * Screen.width / Screen.height;
paths[pathIndex].transform.localScale = Vector3.one * worldScreenWidth;
What should I do to make the paths fit the screen?
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