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CalculateClosestPointOnPathData returns NaN #138

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Agenicy opened this issue May 10, 2023 · 0 comments
Open

CalculateClosestPointOnPathData returns NaN #138

Agenicy opened this issue May 10, 2023 · 0 comments

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@Agenicy
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Agenicy commented May 10, 2023

In VertexPath.cs, line 325:
float t = (closestPoint - GetPoint(closestSegmentIndexA)).magnitude / closestSegmentLength;
will cause NaN while closestSegmentLength is zero at some time.
It should be like:
float t = (closestPoint - GetPoint(closestSegmentIndexA)).magnitude / (closestSegmentLength + 1e-4f); or something else?

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