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In your cloud shader, your rayBoxDst function takes an inverted vector as a parameter and you are passing "1/rayDir".
How do you handle a possible 0 division in that case ?
The text was updated successfully, but these errors were encountered:
Hi Sebastian.
In your cloud shader, your rayBoxDst function takes an inverted vector as a parameter and you are passing "1/rayDir".
How do you handle a possible 0 division in that case ?
The text was updated successfully, but these errors were encountered: