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Hey, been playing around with your shader, there are two major ways I've improved performances:
Stop setting every single parameter of the shader every single frame. I got double the framerate by fixing that.
Worley noise is basically a signed distance field. You can dramatically reduce artifacts and increase performances by changing the step size depending on density (negative and positive)
The text was updated successfully, but these errors were encountered:
Hey, been playing around with your shader, there are two major ways I've improved performances:
Stop setting every single parameter of the shader every single frame. I got double the framerate by fixing that.
Worley noise is basically a signed distance field. You can dramatically reduce artifacts and increase performances by changing the step size depending on density (negative and positive)
The text was updated successfully, but these errors were encountered: