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Welcome to the ssbh_editor wiki! This page gives a brief overview of the usage of the application. For more detailed information on the various windows and editors, see the pages linked on the side tab.
Open a model folder containing supported files like meshes, textures, and animations. This replaces all the existing files loaded in the editor and viewport. This is similar to clicking File > Clear Workspace and then File > Add Folder to Workspace. Folders are loaded recursively, so opening `/root/stage/battlefield/normal" will open all folders for the Battlefield stage. For adding a single model or animation folder without clearing any existing files, use File > Add Folder to Workspace.
Adds a single folder to the workspace. This is useful for adding animations, which are typically stored in a separate folder from the model files.
Reloads all open folders in the workspace. If supported files were added or removed from a folder, these changes will also be reflected in the files list and viewport. Reloading a workspace is typically a fast operation, so it's easy to reload whenever files are changed externally such as in Switch Toolbox or Blender.
Clears all loaded files in the files list and viewport.
This menu contains various settings menu related to the application itself like Render Settings.
The meshes menu contain a button for hiding expression meshes.
This menu allows for showing or hiding various parts of the UI for seeing more of a model and stage in the viewport at once.
This menu contains application information and links to various online resources on GitHub.