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SMG edited this page Aug 10, 2022 · 22 revisions

Welcome to the ssbh_editor wiki! This page gives a brief overview of the usage of the application. For more detailed information on the various windows and editors, see the pages linked on the side tab.

Getting Started

Main Menu

File

Open Folder (Ctrl+O)

Open a model folder containing supported files like meshes, textures, and animations. This replaces all the existing files loaded in the editor and viewport. This is similar to clicking File > Clear Workspace and then File > Add Folder to Workspace. Folders are loaded recursively, so opening /root/stage/battlefield/normal will open all folders for the Battlefield stage. For adding a single model or animation folder without clearing any existing files, use File > Add Folder to Workspace.

Add Folder to Workspace (Ctrl+Shift+O)

Similar to Open Folder but doesn't clear the existing files. This is useful for adding animations, which are typically stored in a separate folder from the model files.

Reload Workspace (Ctrl+R)

Reloads all open folders in the workspace. If supported files were added or removed from a folder, these changes will also be reflected in the files list and viewport. Reloading a workspace is typically a fast operation, so it's easy to reload whenever files are changed externally such as in Switch Toolbox or Blender.

Clear Workspace

Clears all loaded files in the files list and viewport.

Menu

This menu contains various settings menu related to the application itself like Render Settings.

Camera Settings

Edits settings for the viewport camera such as position and rotation.

Material Presets

Opens the material preset editor. The preset editor has identical editing capabilities to the Matl Editor but edits the shared application presets file. Textures are assigned automatically based on the parameter name when assigning presets, so texture assignments in the preset editor aren't important. Save any changes to disk with File > Save.

Preferences

Edits application preferences such as the color theme.

Meshes

The meshes menu contain a button for hiding expression meshes.

View

This menu allows for showing or hiding various parts of the UI for seeing more of a model and stage in the viewport at once.

Help

This menu contains application information and links to various online resources on GitHub.

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