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Itembase.cs
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using System;
using System.Xml.Serialization;
[XmlRoot("aaa", Namespace="", IsNullable=false)]
public class Itembase
{
[XmlAttribute]
public short attack_max;
[XmlAttribute]
public short attack_min;
[XmlAttribute]
public byte attack_speed;
[XmlAttribute]
public byte balance;
[XmlAttribute]
public short bundle;
[XmlAttribute]
public int @class;
[XmlAttribute]
public int color_01;
[XmlAttribute]
public int color_02;
[XmlAttribute]
public int color_03;
[XmlAttribute]
public byte critical;
[XmlAttribute]
public string data;
[XmlAttribute]
public int defence;
[XmlAttribute]
public byte down_hit_count;
[XmlAttribute]
public int durability;
[XmlAttribute]
public int durability_max;
[XmlAttribute]
public short effective_range;
public Ego ego;
[XmlAttribute]
public byte exp_point;
[XmlAttribute]
public short experience;
[XmlAttribute]
public int expiration;
[XmlAttribute]
public int figure;
[XmlAttribute]
public byte flag;
[XmlAttribute]
public byte grade;
[XmlAttribute]
public long id;
[XmlAttribute]
public byte linked_pocket;
[XmlElement("options")]
public ItemOption[] options;
[XmlAttribute]
public int origin_durability_max;
[XmlAttribute]
public byte pocket;
[XmlAttribute]
public int pos_x;
[XmlAttribute]
public int pos_y;
[XmlAttribute]
public short prefix;
[XmlAttribute]
public int price;
[XmlAttribute]
public short protect;
public Quest quest;
[XmlAttribute]
public int sellingprice;
[XmlAttribute]
public byte storedtype;
[XmlAttribute]
public short suffix;
[XmlAttribute]
public byte upgrade_max;
[XmlAttribute]
public byte upgraded;
[XmlAttribute]
public int varint;
[XmlAttribute]
public short wattack_max;
[XmlAttribute]
public short wattack_min;
}