We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Prompted by this conversation:
Explanations can come in tl;dr form from here: https://github.com/AttorneyOnline/docs/blob/master/docs/development/network.md#in-character-message
Relevant info from the docs (with slight corrections from memory, signified by stricken text):
desk_mod: Whether or not to override desk appearance.
-1
0
1
2
3
4
5
emote_modifier: A number that dictates emote behavior:
6
So, to condense it into the dropdown:
modifier:
deskmod:
The text was updated successfully, but these errors were encountered:
Yeah- While this is super convenient, Qt really fucking hates it. Will need to do some annoying hardcoded table information to make this work.
Sorry, something went wrong.
If we drop chat I will add it literally this night.
done lol
No branches or pull requests
Prompted by this conversation:
Explanations can come in tl;dr form from here: https://github.com/AttorneyOnline/docs/blob/master/docs/development/network.md#in-character-message
Relevant info from the docs (with slight corrections from memory, signified by stricken text):
desk_mod: Whether or not to override desk appearance.
-1
: Positions "def", "pro", and "wit" default to desk and the positions "hld", "hlp" and "jud" to no desk.0
: desk is hidden1
: desk is shown2
: desk is hidden during preanim, shown when it ends3
: desk is shown during preanim, hidden when it ends4
: desk is hidden during preanim, character is centered and pairing is ignored, when it ends desk is shown and pairing is restored5
: desk is shown during preanim, when it ends character is centered and pairing is ignoredemote_modifier: A number that dictates emote behavior:
0
: do not play preanimation; overridden to 2 by a non-0
objection modifier1
: play preanimation (and sfx)2
: play preanimation and play objection3
: unused4
: unused5
: no preanimation and zoom6
:objection and zoom, no preanimpreanim and zoomSo, to condense it into the dropdown:
modifier:
0
idle1
preanim5
zoom6
preanim zoomdeskmod:
-1
benches0
no desk1
show desk2
show desk only on idle3
show desk only on preanim4
no desk and no pair only on preanim5
show desk and no pairThe text was updated successfully, but these errors were encountered: