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ideas.txt
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One Room:
Rogue likeish theft thing, find the room with the goodies to steal, avoid cameras, guards, traps, no saves except one when in "the room"
- 2d tilebased map (optionally with multiple layers)
- optional player vision system
- cameras detect you
- guards who see you detect you
- guards who hear you get alerted
- pressure sensors
- motion sensors (either move slow, or disable)
- turn based, our actions take a certain amount of ticks, after your action finalized, other npcs also get to take actions
Actions:
- walk wasd
- crouch wasd
- crawl wasd
- turn
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Modules
- asset loader
-- read list file
-- load files into dicts
Map renderer
- render a bunch of tiles, back to front
- first just render a bunch of tiles
- determine viewport, and which tiles to show, render them
Viewport
- dermine where the zoom is and render that part of the map
Gui/Text rendering:
- actions are rendered into text into a window