Camera and manipulators #748
Replies: 4 comments 11 replies
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I think Camera and CameraManager are fine in #740 |
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I am not sure to understand what's wrong/ill-designed. Could you detail a bit more what are actual problems ? |
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After discussing with @MathiasPaulin, I may have a suggestion. From what I see, a From what I see, a |
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Another question related to manipulator, in it's current implementation, is there any way to access renderer/viewer to read depth under mouse ? |
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Currently (and in upcoming PR) camera are detached from their manipulator
A CameraManipulator has two goals:
A viewer has one active manipulator at a time, and only one manipulator is stored in memory.
Viewer's manipulator can be changed on the fly (the old one is deleted) with setCameraManipulator
In PR #740, camera data management is updated such that manipulator's camera always update "activeCamera", active camera switch is not well define (how should the manipulator's own data should be updated ?)
We can discuss how to design camera and camera management here.
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