diff --git a/area.html b/area.html index f3f537875490..54ed610e7392 100644 --- a/area.html +++ b/area.html @@ -1,22 +1,22 @@ -/area - SPLURT Station 13
SPLURT Station 13 - Modules - TypesVar Details - Proc Details

area

A grouping of tiles into a logical space, mostly used by map editors

Vars

active_alarmsAlarm type to count of sources. Not usable for ^ because we handle fires differently
alarm_managerWe use this just for fire alarms, because they're area based right now so one alarm going poof shouldn't prevent you from clearing your alarms listing
always_unpoweredThis gets overridden to 1 for space in area/Initialize(mapload).
areasizeSize of the area in open turfs, only calculated for indoors areas.
beautyBeauty average per open turf in the area
beauty_thresholdIf a room is too big it doesn't have beauty.
clockwork_warp_allowedwhether servants can warp into this area from Reebe
clockwork_warp_failMessage to display when the clockwork warp fails
considered_hull_exteriorConsidered space for hull shielding
dirt_buildup_allowedDirty flooring allowed
fireDo we have an active fire alarm?
flora_allowedIf flora are allowed to spawn in this area randomly through tunnel generation
hiddenHides area from player Teleport function.
map_generatorThis datum, if set, allows terrain generation behavior to be ran on Initialize()
map_nameCIT SPECIFIC VARS +/area - SPLURT Station 13
SPLURT Station 13 - Modules - TypesVar Details - Proc Details

area

A grouping of tiles into a logical space, mostly used by map editors

Vars

active_alarmsAlarm type to count of sources. Not usable for ^ because we handle fires differently
alarm_managerWe use this just for fire alarms, because they're area based right now so one alarm going poof shouldn't prevent you from clearing your alarms listing
always_unpoweredThis gets overridden to 1 for space in area/Initialize(mapload).
areasizeSize of the area in open turfs, only calculated for indoors areas.
beautyBeauty average per open turf in the area
beauty_thresholdIf a room is too big it doesn't have beauty.
clockwork_warp_allowedwhether servants can warp into this area from Reebe
clockwork_warp_failMessage to display when the clockwork warp fails
considered_hull_exteriorConsidered space for hull shielding
dirt_buildup_allowedDirty flooring allowed
fireDo we have an active fire alarm?
flora_allowedIf flora are allowed to spawn in this area randomly through tunnel generation
hiddenHides area from player Teleport function.
map_generatorThis datum, if set, allows terrain generation behavior to be ran on Initialize()
map_nameCIT SPECIFIC VARS Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
megafauna_spawn_allowedIf megafauna can be spawned by natural random generation
minimap_colorColor on minimaps, if it's null (which is default) it makes one at random.
mob_spawn_allowedif mobs can be spawned by natural random generation
mood_bonusBonus mood for being in this area
mood_messageMood message for being here, only shows up if mood_bonus != 0
outdoorsFor space, the asteroid, lavaland, etc. Used with blueprints or with weather to determine if we are adding a new area (vs editing a station room)
parallax_move_angleParallax move dir - degrees clockwise from north
parallax_move_speedParallax move speed - 0 to disable
parallax_movingParallax moving?
persistent_debris_allowedPersistent debris alowed
requires_powerWill objects this area be needing power?
safeIs the area teleport-safe: no space / radiation / aggresive mobs / other dangers
sound_environmentUsed to decide what kind of reverb the area makes sound have
sub_areasThese two vars allow for multiple unique areas to be linked to a master area and share some functionalities such as APC powernet nodes, fire alarms etc, without sacrificing their own flags, statuses, variables and more snowflakes. -Friendly reminder: no map edited areas.
totalbeautyAll beauty in this area combined, only includes indoor area.
triggered_firealarmsHow many fire alarm sources do we have?
tunnel_allowedIf mining tunnel generation is allowed in this area
valid_malf_hackmalf ais can hack this

Procs

DestroyDestroy an area and clean it up
EnteredCall back when an atom enters an area
ExitedCalled when an atom exits an area
InitializeInitalize this area
LateInitializeSets machine power levels in the area
ModifyFiredoorsTry to close all the firedoors in the area
NewCalled when an area loads
reg_in_areas_in_zRegister this area as belonging to a z level
update_beautyDivides total beauty in the room by roomsize to allow us to get an average beauty per tile.
update_icon_stateUpdate the icon state of the area

Var Details

active_alarms

Alarm type to count of sources. Not usable for ^ because we handle fires differently

alarm_manager

We use this just for fire alarms, because they're area based right now so one alarm going poof shouldn't prevent you from clearing your alarms listing

always_unpowered

This gets overridden to 1 for space in area/Initialize(mapload).

areasize

Size of the area in open turfs, only calculated for indoors areas.

beauty

Beauty average per open turf in the area

beauty_threshold

If a room is too big it doesn't have beauty.

clockwork_warp_allowed

whether servants can warp into this area from Reebe

clockwork_warp_fail

Message to display when the clockwork warp fails

considered_hull_exterior

Considered space for hull shielding

dirt_buildup_allowed

Dirty flooring allowed

fire

Do we have an active fire alarm?

flora_allowed

If flora are allowed to spawn in this area randomly through tunnel generation

hidden

Hides area from player Teleport function.

map_generator

This datum, if set, allows terrain generation behavior to be ran on Initialize()

map_name

CIT SPECIFIC VARS -Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.

megafauna_spawn_allowed

If megafauna can be spawned by natural random generation

minimap_color

Color on minimaps, if it's null (which is default) it makes one at random.

mob_spawn_allowed

if mobs can be spawned by natural random generation

mood_bonus

Bonus mood for being in this area

mood_message

Mood message for being here, only shows up if mood_bonus != 0

outdoors

For space, the asteroid, lavaland, etc. Used with blueprints or with weather to determine if we are adding a new area (vs editing a station room)

parallax_move_angle

Parallax move dir - degrees clockwise from north

parallax_move_speed

Parallax move speed - 0 to disable

parallax_moving

Parallax moving?

persistent_debris_allowed

Persistent debris alowed

requires_power

Will objects this area be needing power?

safe

Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers

sound_environment

Used to decide what kind of reverb the area makes sound have

sub_areas

These two vars allow for multiple unique areas to be linked to a master area +Friendly reminder: no map edited areas.

totalbeautyAll beauty in this area combined, only includes indoor area.
triggered_firealarmsHow many fire alarm sources do we have?
tunnel_allowedIf mining tunnel generation is allowed in this area
valid_malf_hackmalf ais can hack this

Procs

DestroyDestroy an area and clean it up
EnteredCall back when an atom enters an area
ExitedCalled when an atom exits an area
InitializeInitalize this area
LateInitializeSets machine power levels in the area
ModifyFiredoorsTry to close all the firedoors in the area
NewCalled when an area loads
reg_in_areas_in_zRegister this area as belonging to a z level
update_beautyDivides total beauty in the room by roomsize to allow us to get an average beauty per tile.
update_icon_stateUpdate the icon state of the area

Var Details

active_alarms

Alarm type to count of sources. Not usable for ^ because we handle fires differently

alarm_manager

We use this just for fire alarms, because they're area based right now so one alarm going poof shouldn't prevent you from clearing your alarms listing

always_unpowered

This gets overridden to 1 for space in area/Initialize(mapload).

areasize

Size of the area in open turfs, only calculated for indoors areas.

beauty

Beauty average per open turf in the area

beauty_threshold

If a room is too big it doesn't have beauty.

clockwork_warp_allowed

whether servants can warp into this area from Reebe

clockwork_warp_fail

Message to display when the clockwork warp fails

considered_hull_exterior

Considered space for hull shielding

dirt_buildup_allowed

Dirty flooring allowed

fire

Do we have an active fire alarm?

flora_allowed

If flora are allowed to spawn in this area randomly through tunnel generation

hidden

Hides area from player Teleport function.

map_generator

This datum, if set, allows terrain generation behavior to be ran on Initialize()

map_name

CIT SPECIFIC VARS +Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.

megafauna_spawn_allowed

If megafauna can be spawned by natural random generation

minimap_color

Color on minimaps, if it's null (which is default) it makes one at random.

mob_spawn_allowed

if mobs can be spawned by natural random generation

mood_bonus

Bonus mood for being in this area

mood_message

Mood message for being here, only shows up if mood_bonus != 0

outdoors

For space, the asteroid, lavaland, etc. Used with blueprints or with weather to determine if we are adding a new area (vs editing a station room)

parallax_move_angle

Parallax move dir - degrees clockwise from north

parallax_move_speed

Parallax move speed - 0 to disable

parallax_moving

Parallax moving?

persistent_debris_allowed

Persistent debris alowed

requires_power

Will objects this area be needing power?

safe

Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers

sound_environment

Used to decide what kind of reverb the area makes sound have

sub_areas

These two vars allow for multiple unique areas to be linked to a master area and share some functionalities such as APC powernet nodes, fire alarms etc, without sacrificing their own flags, statuses, variables and more snowflakes. -Friendly reminder: no map edited areas.

totalbeauty

All beauty in this area combined, only includes indoor area.

triggered_firealarms

How many fire alarm sources do we have?

tunnel_allowed

If mining tunnel generation is allowed in this area

valid_malf_hack

malf ais can hack this

Proc Details

Destroy

Destroy an area and clean it up

+Friendly reminder: no map edited areas.

totalbeauty

All beauty in this area combined, only includes indoor area.

triggered_firealarms

How many fire alarm sources do we have?

tunnel_allowed

If mining tunnel generation is allowed in this area

valid_malf_hack

malf ais can hack this

Proc Details

Destroy

Destroy an area and clean it up

Removes the area from GLOB.areas_by_type and also stops it processing on SSobj

This is despite the fact that no code appears to put it on SSobj, but -who am I to argue with old coders

Entered

Call back when an atom enters an area

+who am I to argue with old coders

Entered

Call back when an atom enters an area

Sends signals COMSIG_AREA_ENTERED and COMSIG_ENTER_AREA (to the atom)

-

If the area has ambience, then it plays some ambience music to the ambience channel

Exited

Called when an atom exits an area

-

Sends signals COMSIG_AREA_EXITED and COMSIG_EXIT_AREA (to the atom)

Initialize

Initalize this area

+

If the area has ambience, then it plays some ambience music to the ambience channel

Exited

Called when an atom exits an area

+

Sends signals COMSIG_AREA_EXITED and COMSIG_EXIT_AREA (to the atom)

Initialize

Initalize this area

intializes the dynamic area lighting and also registers the area with the z level via reg_in_areas_in_z

-

returns INITIALIZE_HINT_LATELOAD

LateInitialize

Sets machine power levels in the area

ModifyFiredoors

Try to close all the firedoors in the area

New

Called when an area loads

-

Adds the item to the GLOB.areas_by_type list based on area type

reg_in_areas_in_z

Register this area as belonging to a z level

-

Ensures the item is added to the SSmapping.areas_in_z list for this z

update_beauty

Divides total beauty in the room by roomsize to allow us to get an average beauty per tile.

update_icon_state

Update the icon state of the area

+

returns INITIALIZE_HINT_LATELOAD

LateInitialize

Sets machine power levels in the area

ModifyFiredoors

Try to close all the firedoors in the area

New

Called when an area loads

+

Adds the item to the GLOB.areas_by_type list based on area type

reg_in_areas_in_z

Register this area as belonging to a z level

+

Ensures the item is added to the SSmapping.areas_in_z list for this z

update_beauty

Divides total beauty in the room by roomsize to allow us to get an average beauty per tile.

update_icon_state

Update the icon state of the area

Im not sure what the heck this does, somethign to do with weather being able to set icon -states on areas?? where the heck would that even display?

\ No newline at end of file +states on areas?? where the heck would that even display?

\ No newline at end of file diff --git a/area/space.html b/area/space.html index 119a5ee2f245..50d940d57f83 100644 --- a/area/space.html +++ b/area/space.html @@ -1 +1 @@ -/area/space - SPLURT Station 13
SPLURT Station 13 - Modules - TypesProc Details

space

Procs

update_icon_stateUpdate the icon of the area (overridden to always be null for space

Proc Details

update_icon_state

Update the icon of the area (overridden to always be null for space

\ No newline at end of file +/area/space - SPLURT Station 13
SPLURT Station 13 - Modules - TypesProc Details

space

Procs

update_icon_stateUpdate the icon of the area (overridden to always be null for space

Proc Details

update_icon_state

Update the icon of the area (overridden to always be null for space

\ No newline at end of file diff --git a/atom.html b/atom.html index 341bd2a5c83b..7fefc7c8daac 100644 --- a/atom.html +++ b/atom.html @@ -1,4 +1,4 @@ -/atom - SPLURT Station 13
SPLURT Station 13 - Modules - TypesVar Details - Proc Details

atom

The base type for nearly all physical objects in SS13

+/atom - SPLURT Station 13
SPLURT Station 13 - Modules - TypesVar Details - Proc Details

atom

The base type for nearly all physical objects in SS13

Lots and lots of functionality lives here, although in general we are striving to move as much as possible to the components/elements system

Vars

add_overlaysa very temporary list of overlays to add
articleIf non-null, overrides a/an/some in all cases
atom_coloursused to store the different colors on an atom
attack_hand_is_actionShould we set last action for attack hand? This implies that attack_hands to this atom should flush to clickdelay buffers instead of discarding.
attack_hand_speedAmount of time to check for from a mob's last attack to allow an attack_hand().
attack_hand_unwieldlynessAmount of time to hard stagger (no clicking at all) the mob post attack_hand(). Lower = better
base_icon_stateUsed for changing icon states for different base sprites.
base_pixel_xDefault pixel x shifting for the atom's icon.
base_pixel_yDefault pixel y shifting for the atom's icon.
chat_colorLast color calculated for the the chatmessage overlays
chat_color_darkenedA luminescence-shifted value of the last color calculated for chatmessage overlays
chat_color_nameLast name used to calculate a color for the chatmessage overlays
custom_materialsThe custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.) The list referenced by this var can be shared by multiple objects and should not be directly modified. Instead, use set_custom_materials.
custom_premium_pricePrice of an item in a vending machine, overriding the premium vending machine price. Define in terms of paycheck defines as opposed to raw numbers.
custom_pricePrice of an item in a vending machine, overriding the base vending machine price. Define in terms of paycheck defines as opposed to raw numbers.
explosion_blockValue used to increment ex_act() if reactionary_explosions is on
explosion_flagsFlags for explosions
fingerprintslastLast fingerprints to touch this atom
flags_1First atom flags var
hud_listThis atom's HUD (med/sec, etc) images. Associative list.
hud_possibleHUD images that this atom can provide.
interaction_flags_atomIntearaction flags
managed_overlaysoverlays managed by update_overlays to prevent removing overlays that weren't added by the same proc
managed_vis_overlaysvis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
material_flagsBitfield for how the atom handles materials.
material_modifierModifier that raises/lowers the effect of the amount of a material, prevents small and easy to get items from being death machines.
orbit_targetReference to atom being orbited
pass_flags_selfpass_flags that we are. If any of this matches a pass_flag on a moving thing, by default, we let them through.
proximity_monitorProximity monitor associated with this atom
rad_insulationRadiation insulation types
reagentsReagents holder
realized_overlaysList of overlay "keys" (info about the appearance) -> mutable versions of static appearances @@ -18,11 +18,11 @@ add_context() will not be called unless this is run. This is not necessary for Type-B interactions, as you can just apply the flag and register to the signal yourself.
rust_heretic_actCauses effects when the atom gets hit by a rust effect from heretics
setClosedUsed to set something as 'closed' if it's being used as a supplypod
setOpenedUsed to set something as 'open' if it's being used as a supplypod
set_custom_materialsSets the custom materials for an item.
set_light_colorSetter for the light color of this atom.
set_light_rangeSetter for the light range of this atom.
shuttleRotateBase proc
update_appearanceUpdates the appearence of the icon
update_descUpdates the description of the atom
update_iconUpdates the icon of the atom
update_icon_stateUpdates the icon state of the atom
update_nameUpdates the name of the atom
update_overlaysBuilds a list of overlays for the atom, this will not apply them. If you need to update overlays, use [update_icon(UPDATE_OVERLAYS)], -This proc is intended to be overridden.
visible_messageGenerate a visible message from this atom
wave_ex_actCalled when a wave explosion hits this atom.
wave_explodeCalled when a wave explosion hits this atom. Do not override this.
zap_actRespond to a electric bolt action on our item

Var Details

add_overlays

a very temporary list of overlays to add

article

If non-null, overrides a/an/some in all cases

atom_colours

used to store the different colors on an atom

-

its inherent color, the colored paint applied on it, special color effect etc...

attack_hand_is_action

Should we set last action for attack hand? This implies that attack_hands to this atom should flush to clickdelay buffers instead of discarding.

attack_hand_speed

Amount of time to check for from a mob's last attack to allow an attack_hand().

attack_hand_unwieldlyness

Amount of time to hard stagger (no clicking at all) the mob post attack_hand(). Lower = better

base_icon_state

Used for changing icon states for different base sprites.

base_pixel_x

Default pixel x shifting for the atom's icon.

base_pixel_y

Default pixel y shifting for the atom's icon.

chat_color

Last color calculated for the the chatmessage overlays

chat_color_darkened

A luminescence-shifted value of the last color calculated for chatmessage overlays

chat_color_name

Last name used to calculate a color for the chatmessage overlays

custom_materials

The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.) -The list referenced by this var can be shared by multiple objects and should not be directly modified. Instead, use set_custom_materials.

custom_premium_price

Price of an item in a vending machine, overriding the premium vending machine price. Define in terms of paycheck defines as opposed to raw numbers.

custom_price

Price of an item in a vending machine, overriding the base vending machine price. Define in terms of paycheck defines as opposed to raw numbers.

explosion_block

Value used to increment ex_act() if reactionary_explosions is on

explosion_flags

Flags for explosions

fingerprintslast

Last fingerprints to touch this atom

flags_1

First atom flags var

hud_list

This atom's HUD (med/sec, etc) images. Associative list.

hud_possible

HUD images that this atom can provide.

interaction_flags_atom

Intearaction flags

managed_overlays

overlays managed by update_overlays to prevent removing overlays that weren't added by the same proc

managed_vis_overlays

vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays

material_flags

Bitfield for how the atom handles materials.

material_modifier

Modifier that raises/lowers the effect of the amount of a material, prevents small and easy to get items from being death machines.

orbit_target

Reference to atom being orbited

pass_flags_self

pass_flags that we are. If any of this matches a pass_flag on a moving thing, by default, we let them through.

proximity_monitor

Proximity monitor associated with this atom

rad_insulation

Radiation insulation types

reagents

Reagents holder

realized_overlays

List of overlay "keys" (info about the appearance) -> mutable versions of static appearances -Drawn from the overlays list

realized_underlays

List of underlay "keys" (info about the appearance) -> mutable versions of static appearances -Drawn from the underlays list

remove_overlays

a very temporary list of overlays to remove

ricochet_chance_mod

When a projectile tries to ricochet off this atom, the projectile ricochet chance is multiplied by this

ricochet_damage_mod

When a projectile ricochets off this atom, it deals the normal damage * this modifier to this atom

targeted_by

Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()

wave_explosion_block

Amount to decrease wave explosions by

wave_explosion_multiply

Amount to multiply wave explosions by

Proc Details

AltClickNoInteract

Use this instead of [/mob/proc/AltClickOn] where you only want turf content listing without additional atom alt-click interaction

CanAllowThrough

Returns true or false to allow the mover to move through src

ComponentInitialize

Put your AddComponent calls here

Destroy

Top level of the destroy chain for most atoms

+This proc is intended to be overridden.visible_messageGenerate a visible message from this atomwave_ex_actCalled when a wave explosion hits this atom.wave_explodeCalled when a wave explosion hits this atom. Do not override this.zap_actRespond to a electric bolt action on our item

Var Details

add_overlays

a very temporary list of overlays to add

article

If non-null, overrides a/an/some in all cases

atom_colours

used to store the different colors on an atom

+

its inherent color, the colored paint applied on it, special color effect etc...

attack_hand_is_action

Should we set last action for attack hand? This implies that attack_hands to this atom should flush to clickdelay buffers instead of discarding.

attack_hand_speed

Amount of time to check for from a mob's last attack to allow an attack_hand().

attack_hand_unwieldlyness

Amount of time to hard stagger (no clicking at all) the mob post attack_hand(). Lower = better

base_icon_state

Used for changing icon states for different base sprites.

base_pixel_x

Default pixel x shifting for the atom's icon.

base_pixel_y

Default pixel y shifting for the atom's icon.

chat_color

Last color calculated for the the chatmessage overlays

chat_color_darkened

A luminescence-shifted value of the last color calculated for chatmessage overlays

chat_color_name

Last name used to calculate a color for the chatmessage overlays

custom_materials

The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.) +The list referenced by this var can be shared by multiple objects and should not be directly modified. Instead, use set_custom_materials.

custom_premium_price

Price of an item in a vending machine, overriding the premium vending machine price. Define in terms of paycheck defines as opposed to raw numbers.

custom_price

Price of an item in a vending machine, overriding the base vending machine price. Define in terms of paycheck defines as opposed to raw numbers.

explosion_block

Value used to increment ex_act() if reactionary_explosions is on

explosion_flags

Flags for explosions

fingerprintslast

Last fingerprints to touch this atom

flags_1

First atom flags var

hud_list

This atom's HUD (med/sec, etc) images. Associative list.

hud_possible

HUD images that this atom can provide.

interaction_flags_atom

Intearaction flags

managed_overlays

overlays managed by update_overlays to prevent removing overlays that weren't added by the same proc

managed_vis_overlays

vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays

material_flags

Bitfield for how the atom handles materials.

material_modifier

Modifier that raises/lowers the effect of the amount of a material, prevents small and easy to get items from being death machines.

orbit_target

Reference to atom being orbited

pass_flags_self

pass_flags that we are. If any of this matches a pass_flag on a moving thing, by default, we let them through.

proximity_monitor

Proximity monitor associated with this atom

rad_insulation

Radiation insulation types

reagents

Reagents holder

realized_overlays

List of overlay "keys" (info about the appearance) -> mutable versions of static appearances +Drawn from the overlays list

realized_underlays

List of underlay "keys" (info about the appearance) -> mutable versions of static appearances +Drawn from the underlays list

remove_overlays

a very temporary list of overlays to remove

ricochet_chance_mod

When a projectile tries to ricochet off this atom, the projectile ricochet chance is multiplied by this

ricochet_damage_mod

When a projectile ricochets off this atom, it deals the normal damage * this modifier to this atom

targeted_by

Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()

wave_explosion_block

Amount to decrease wave explosions by

wave_explosion_multiply

Amount to multiply wave explosions by

Proc Details

AltClickNoInteract

Use this instead of [/mob/proc/AltClickOn] where you only want turf content listing without additional atom alt-click interaction

CanAllowThrough

Returns true or false to allow the mover to move through src

ComponentInitialize

Put your AddComponent calls here

Destroy

Top level of the destroy chain for most atoms

Cleans up the following:

Initialize

The primary method that objects are setup in SS13 with

+

Initialize

The primary method that objects are setup in SS13 with

we don't use New as we have better control over when this is called and we can choose to delay calls or hook other logic in and so forth

During roundstart map parsing, atoms are queued for intialization in the base atom/New(), @@ -54,25 +54,25 @@

LateInitialize

Late Intialization, for code that should run after all atoms have run Intialization

+

LateInitialize

Late Intialization, for code that should run after all atoms have run Intialization

To have your LateIntialize proc be called, your atoms Initalization proc must return the hint INITIALIZE_HINT_LATELOAD otherwise you will never be called.

useful for doing things like finding other machines on GLOB.machines because you can guarantee that all atoms will actually exist in the "WORLD" at this time and that all their Intialization -code has been run

New

Called when an atom is created in byond (built in engine proc)

+code has been run

New

Called when an atom is created in byond (built in engine proc)

Not a lot happens here in SS13 code, as we offload most of the work to the Intialization proc, mostly we run the preloader if the preloader is being used and then call InitAtom of which the ultimate result is that the Intialize proc is called.

-

We also generate a tag here if the DF_USE_TAG flag is set on the atom

Shake

Perform a shake on an atom, resets its position afterwards

_contents

Wrapper to return a copy of contents, as SDQL2 can't tell an internal list from a normal list.

add_context

Creates a "Type-B" contextual screentip interaction. +

We also generate a tag here if the DF_USE_TAG flag is set on the atom

Shake

Perform a shake on an atom, resets its position afterwards

_contents

Wrapper to return a copy of contents, as SDQL2 can't tell an internal list from a normal list.

add_context

Creates a "Type-B" contextual screentip interaction. When a user hovers over this, this proc will be called in order to provide context for contextual screentips. You must call register_context() in order for this to be registered. A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) that map to the action as text. If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. -source can, in all cases, be replaced with src, and only exists because this proc directly connects to a signal.

audible_message

Show a message to all mobs in earshot of this atom

+source can, in all cases, be replaced with src, and only exists because this proc directly connects to a signal.

audible_message

Show a message to all mobs in earshot of this atom

Use for objects performing audible actions

vars:

balloon_alert

Creates text that will float from the atom upwards to the viewer.

balloon_alert_to_viewers

Create balloon alerts (text that floats up) to everything within range. -Will only display to people who can see.

bullet_act

React to a hit by a projectile object

+

balloon_alert

Creates text that will float from the atom upwards to the viewer.

balloon_alert_to_viewers

Create balloon alerts (text that floats up) to everything within range. +Will only display to people who can see.

bullet_act

React to a hit by a projectile object

Default behaviour is to send the COMSIG_ATOM_BULLET_ACT and then call [on_hit][/obj/item/projectile/proc/on_hit] on the projectile

@params P - projectile def_zone - zone hit -piercing_hit - is this hit piercing or normal?

check_projectile_ricochet

Checks if a projectile should ricochet off of us. Projectiles get final say. -[__DEFINES/projectiles.dm] for return values.

connect_to_shuttle

Called after a shuttle is loaded from map template initially.

+piercing_hit - is this hit piercing or normal?

check_projectile_ricochet

Checks if a projectile should ricochet off of us. Projectiles get final say. +[__DEFINES/projectiles.dm] for return values.

connect_to_shuttle

Called after a shuttle is loaded from map template initially.

@params

examine_more

Called when a mob examines (shift click or verb) this atom twice (or more) within EXAMINE_MORE_TIME (default 1.5 seconds)

+

examine_more

Called when a mob examines (shift click or verb) this atom twice (or more) within EXAMINE_MORE_TIME (default 1.5 seconds)

This is where you can put extra information on something that may be superfluous or not important in critical gameplay moments, while allowing people to manually double-examine to take a closer look

-

Produces a signal COMSIG_PARENT_EXAMINE_MORE

get_examine_string

Generate the full examine string of this atom (including icon for goonchat)

get_filter_index

Returns the indice in filters of the given filter name. -If it is not found, returns null.

has_gravity

Returns true if this atom has gravity for the passed in turf

+

Produces a signal COMSIG_PARENT_EXAMINE_MORE

get_examine_string

Generate the full examine string of this atom (including icon for goonchat)

get_filter_index

Returns the indice in filters of the given filter name. +If it is not found, returns null.

has_gravity

Returns true if this atom has gravity for the passed in turf

Sends signals COMSIG_ATOM_HAS_GRAVITY and COMSIG_TURF_HAS_GRAVITY, both can force gravity with the forced gravity var

Gravity situations:

@@ -110,13 +110,13 @@
  • Gravity if there's a gravity generator on the z level
  • Gravity if the Z level has an SSMappingTrait for ZTRAIT_GRAVITY
  • otherwise no gravity
  • -

    hitby

    React to being hit by a thrown object

    +

    hitby

    React to being hit by a thrown object

    Default behaviour is to call hitby_react on ourselves after 2 seconds if we are dense and under normal gravity.

    Im not sure why this the case, maybe to prevent lots of hitby's if the thrown object is deleted shortly after hitting something (during explosions or other massive events that -throw lots of items around - singularity being a notable example)

    hitby_react

    We have have actually hit the passed in atom

    -

    Default behaviour is to move back from the item that hit us

    mat_update_desc

    This proc is called when a material updates an object's description

    mech_melee_attack

    Called when a mech melee attacks an atom

    ninjadrain_act

    Atom level proc for space ninja's glove interactions.

    +throw lots of items around - singularity being a notable example)

    hitby_react

    We have have actually hit the passed in atom

    +

    Default behaviour is to move back from the item that hit us

    mat_update_desc

    This proc is called when a material updates an object's description

    mech_melee_attack

    Called when a mech melee attacks an atom

    ninjadrain_act

    Atom level proc for space ninja's glove interactions.

    Proc which only occurs when space ninja uses his gloves on an atom. Does nothing by default, but effects will vary. Arguments:

    @@ -124,28 +124,28 @@
  • ninja_suit - The offending space ninja's suit.
  • ninja - The human mob wearing the suit.
  • ninja_gloves - The offending space ninja's gloves.
  • -

    onAwayMission

    Is the atom in an away mission

    +

    onAwayMission

    Is the atom in an away mission

    Must be in the away mission z-level to return TRUE

    -

    Also used in gamemode code for win conditions

    onCentCom

    Is this atom currently located on centcom

    +

    Also used in gamemode code for win conditions

    onCentCom

    Is this atom currently located on centcom

    Specifically, is it on the z level and within the centcom areas

    You can also be in a shuttleshuttle during endgame transit

    Used in gamemode to identify mobs who have escaped and for some other areas of the code -who don't want atoms where they shouldn't be

    onSyndieBase

    Is the atom in any of the centcom syndicate areas

    +who don't want atoms where they shouldn't be

    onSyndieBase

    Is the atom in any of the centcom syndicate areas

    Either in the syndie base on centcom, or any of their shuttles

    -

    Also used in gamemode code for win conditions

    realize_overlays

    Takes the atoms's existing overlays and underlays, and makes them mutable so they can be properly vv'd in the realized_overlays/underlays list

    register_context

    Create a "Type-B" contextual screentip interaction, registering to add_context(). +

    Also used in gamemode code for win conditions

    realize_overlays

    Takes the atoms's existing overlays and underlays, and makes them mutable so they can be properly vv'd in the realized_overlays/underlays list

    register_context

    Create a "Type-B" contextual screentip interaction, registering to add_context(). This will run add_context() when the atom is hovered over by an item for context. add_context() will not be called unless this is run. -This is not necessary for Type-B interactions, as you can just apply the flag and register to the signal yourself.

    rust_heretic_act

    Causes effects when the atom gets hit by a rust effect from heretics

    -

    Override this if you want custom behaviour in whatever gets hit by the rust

    setClosed

    Used to set something as 'closed' if it's being used as a supplypod

    -

    Override this if you want an atom to be usable as a supplypod.

    setOpened

    Used to set something as 'open' if it's being used as a supplypod

    -

    Override this if you want an atom to be usable as a supplypod.

    set_custom_materials

    Sets the custom materials for an item.

    set_light_color

    Setter for the light color of this atom.

    set_light_range

    Setter for the light range of this atom.

    shuttleRotate

    Base proc

    update_appearance

    Updates the appearence of the icon

    +This is not necessary for Type-B interactions, as you can just apply the flag and register to the signal yourself.

    rust_heretic_act

    Causes effects when the atom gets hit by a rust effect from heretics

    +

    Override this if you want custom behaviour in whatever gets hit by the rust

    setClosed

    Used to set something as 'closed' if it's being used as a supplypod

    +

    Override this if you want an atom to be usable as a supplypod.

    setOpened

    Used to set something as 'open' if it's being used as a supplypod

    +

    Override this if you want an atom to be usable as a supplypod.

    set_custom_materials

    Sets the custom materials for an item.

    set_light_color

    Setter for the light color of this atom.

    set_light_range

    Setter for the light range of this atom.

    shuttleRotate

    Base proc

    update_appearance

    Updates the appearence of the icon

    Mostly delegates to update_name, update_desc, and update_icon

    Arguments:

    update_desc

    Updates the description of the atom

    update_icon

    Updates the icon of the atom

    update_icon_state

    Updates the icon state of the atom

    update_name

    Updates the name of the atom

    update_overlays

    Builds a list of overlays for the atom, this will not apply them. +

    update_desc

    Updates the description of the atom

    update_icon

    Updates the icon of the atom

    update_icon_state

    Updates the icon state of the atom

    update_name

    Updates the name of the atom

    update_overlays

    Builds a list of overlays for the atom, this will not apply them. If you need to update overlays, use [update_icon(UPDATE_OVERLAYS)], -This proc is intended to be overridden.

    visible_message

    Generate a visible message from this atom

    +This proc is intended to be overridden.

    visible_message

    Generate a visible message from this atom

    Show a message to all player mobs who sees this atom

    Show a message to the src mob (if the src is a mob)

    Use for atoms performing visible actions

    @@ -161,7 +161,7 @@
  • omni (optional) if TRUE, will show to users no matter what.
  • runechat_popup (optional) if TRUE, will display a runechat popup using rune_msg if set otherwise it will use message and self_message accordingly.
  • rune_msg (optional) is the message to display in the runechat popup.
  • -

    wave_ex_act

    Called when a wave explosion hits this atom.

    -

    Returns explosion power to "allow through". Standard handling and flag overrides in [wave_explode()].

    wave_explode

    Called when a wave explosion hits this atom. Do not override this.

    -

    Returns explosion power to "allow through".

    zap_act

    Respond to a electric bolt action on our item

    -

    Default behaviour is to return, we define here to allow for cleaner code later on

    \ No newline at end of file +

    wave_ex_act

    Called when a wave explosion hits this atom.

    +

    Returns explosion power to "allow through". Standard handling and flag overrides in [wave_explode()].

    wave_explode

    Called when a wave explosion hits this atom. Do not override this.

    +

    Returns explosion power to "allow through".

    zap_act

    Respond to a electric bolt action on our item

    +

    Default behaviour is to return, we define here to allow for cleaner code later on

    \ No newline at end of file diff --git a/atom/movable.html b/atom/movable.html index 9e866880e1ae..0a18e1ebf63a 100644 --- a/atom/movable.html +++ b/atom/movable.html @@ -1,4 +1,4 @@ -/atom/movable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    movable

    Vars

    blocks_emissiveEither FALSE, EMISSIVE_BLOCK_GENERIC, or EMISSIVE_BLOCK_UNIQUE
    can_be_z_movedUsed for space ztransit stuff
    em_blockInternal holder for emissive blocker object, do not use directly use blocks_emissive
    floating_need_updateIf we were without gravity and another animation happened, the bouncing will stop, and we need to restart it in next life().
    generic_canpassIf false makes CanPass call CanPassThrough on this type instead of using default behaviour
    last_yelllast time we yelled
    movement_typeIn case you have multiple types, you automatically use the most useful one. +/atom/movable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    movable

    Vars

    blocks_emissiveEither FALSE, EMISSIVE_BLOCK_GENERIC, or EMISSIVE_BLOCK_UNIQUE
    can_be_z_movedUsed for space ztransit stuff
    em_blockInternal holder for emissive blocker object, do not use directly use blocks_emissive
    floating_need_updateIf we were without gravity and another animation happened, the bouncing will stop, and we need to restart it in next life().
    generic_canpassIf false makes CanPass call CanPassThrough on this type instead of using default behaviour
    last_yelllast time we yelled
    movement_typeIn case you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc. I reccomend you use the movetype_handler system and not modify this directly, especially for living mobs.
    pass_flagsThings we can pass through while moving. If any of this matches the thing we're trying to pass's [pass_flags_self], then we can pass through.
    tooltipsShould we use tooltips, if the thing does not have the code implemented get_tooltip_data(), it will default to examine(src)
    yell_powerHow loudly we yell

    Procs

    CanPassThroughReturns true or false to allow src to move through the blocker, mover has final say
    Process_SpacemoveCalled whenever an object moves and by mobs when they attempt to move themselves through space And when an object or action applies a force on src, see newtonian_move
    abstract_movemeant for movement with zero side effects. only use for objects that are supposed to move "invisibly" (like camera mobs or ghosts) @@ -6,25 +6,25 @@ most of the time you want forceMove()
    add_blocked_languageAdds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.
    admin_teleportProc to hook user-enacted teleporting behavior and keep logging of the event.
    can_speak_languageChecks if atom can speak the language.
    copy_languagesCopies all languages into the supplied atom/language holder. Source should be overridden when you do not want the language overwritten by later atom updates or want to avoid blocked languages.
    could_speak_languageReturns the result of tongue specific limitations on spoken languages.
    forceMoveFORCED MOVEMENT
    get_language_holderGets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.
    get_random_spoken_languageGets a random spoken language, useful for forced speech and such.
    get_random_understood_languageGets a random understood language, useful for hallucinations and such.
    get_selected_languageReturns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.
    get_tooltip_dataIf set, will return a list for the tooltip (that will also be put together in a Join()) However, if returning null, the tooltip will not be shown as #14942 changed it.
    grant_all_languagesGrants every language.
    grant_languageGrants the supplied language and sets omnitongue true.
    has_languageChecks if atom has the language. If spoken is true, only checks if atom can speak the language.
    mouse_buckle_handlingDoes some typechecks and then calls user_buckle_mob
    newtonian_moveOnly moves the object if it's under no gravity
    on_enter_storagecalled when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.
    on_exit_storagecalled when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.
    point_atPoint at an atom
    quoteless_say_quoteQuirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?
    recursive_pulled_glidesize_updateRecursively set glide size for atom's pulled things
    remove_all_languagesRemoves every language and sets omnitongue false.
    remove_blocked_languageRemoves a language from the blocked language list.
    remove_languageRemoves a single language.
    say_emphasisScans the input sentence for speech emphasis modifiers, notably |italics|, +bold+, and underline -mothblocks
    setGrabStateUpdates the grab state of the movable
    setMovetypeProc to modify the movement_type and hook behavior associated with it changing.
    set_anchoredSets the anchored var and returns if it was sucessfully changed or not.
    set_barkSets the vocal bark for the atom, using the bark's ID
    set_pulledbyReports the event of the change in value of the pulledby variable.
    throw_atIf this returns FALSE then callback will not be called.
    update_atom_languagesEmpties out the atom specific languages and updates them according to the current atoms language holder. -As a side effect, it also creates missing language holders in the process.

    Var Details

    blocks_emissive

    Either FALSE, EMISSIVE_BLOCK_GENERIC, or EMISSIVE_BLOCK_UNIQUE

    can_be_z_moved

    Used for space ztransit stuff

    em_block

    Internal holder for emissive blocker object, do not use directly use blocks_emissive

    floating_need_update

    If we were without gravity and another animation happened, the bouncing will stop, and we need to restart it in next life().

    generic_canpass

    If false makes CanPass call CanPassThrough on this type instead of using default behaviour

    last_yell

    last time we yelled

    movement_type

    In case you have multiple types, you automatically use the most useful one. +As a side effect, it also creates missing language holders in the process.

    Var Details

    blocks_emissive

    Either FALSE, EMISSIVE_BLOCK_GENERIC, or EMISSIVE_BLOCK_UNIQUE

    can_be_z_moved

    Used for space ztransit stuff

    em_block

    Internal holder for emissive blocker object, do not use directly use blocks_emissive

    floating_need_update

    If we were without gravity and another animation happened, the bouncing will stop, and we need to restart it in next life().

    generic_canpass

    If false makes CanPass call CanPassThrough on this type instead of using default behaviour

    last_yell

    last time we yelled

    movement_type

    In case you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc. -I reccomend you use the movetype_handler system and not modify this directly, especially for living mobs.

    pass_flags

    Things we can pass through while moving. If any of this matches the thing we're trying to pass's [pass_flags_self], then we can pass through.

    tooltips

    Should we use tooltips, if the thing does not have the code implemented get_tooltip_data(), it will default to examine(src)

    yell_power

    How loudly we yell

    Proc Details

    CanPassThrough

    Returns true or false to allow src to move through the blocker, mover has final say

    Process_Spacemove

    Called whenever an object moves and by mobs when they attempt to move themselves through space +I reccomend you use the movetype_handler system and not modify this directly, especially for living mobs.

    pass_flags

    Things we can pass through while moving. If any of this matches the thing we're trying to pass's [pass_flags_self], then we can pass through.

    tooltips

    Should we use tooltips, if the thing does not have the code implemented get_tooltip_data(), it will default to examine(src)

    yell_power

    How loudly we yell

    Proc Details

    CanPassThrough

    Returns true or false to allow src to move through the blocker, mover has final say

    Process_Spacemove

    Called whenever an object moves and by mobs when they attempt to move themselves through space And when an object or action applies a force on src, see newtonian_move

    return FALSE to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting

    Mobs should return TRUE if they should be able to move of their own volition, see [/client/proc/Move]

    Arguments:

    abstract_move

    meant for movement with zero side effects. only use for objects that are supposed to move "invisibly" (like camera mobs or ghosts) +

    abstract_move

    meant for movement with zero side effects. only use for objects that are supposed to move "invisibly" (like camera mobs or ghosts) if you want something to move onto a tile with a beartrap or recycler or tripmine or mouse without that object knowing about it at all, use this -most of the time you want forceMove()

    add_blocked_language

    Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.

    admin_teleport

    Proc to hook user-enacted teleporting behavior and keep logging of the event.

    can_speak_language

    Checks if atom can speak the language.

    copy_languages

    Copies all languages into the supplied atom/language holder. Source should be overridden when you -do not want the language overwritten by later atom updates or want to avoid blocked languages.

    could_speak_language

    Returns the result of tongue specific limitations on spoken languages.

    forceMove

    FORCED MOVEMENT

    get_language_holder

    Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.

    get_random_spoken_language

    Gets a random spoken language, useful for forced speech and such.

    get_random_understood_language

    Gets a random understood language, useful for hallucinations and such.

    get_selected_language

    Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.

    get_tooltip_data

    If set, will return a list for the tooltip (that will also be put together in a Join()) +most of the time you want forceMove()

    add_blocked_language

    Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.

    admin_teleport

    Proc to hook user-enacted teleporting behavior and keep logging of the event.

    can_speak_language

    Checks if atom can speak the language.

    copy_languages

    Copies all languages into the supplied atom/language holder. Source should be overridden when you +do not want the language overwritten by later atom updates or want to avoid blocked languages.

    could_speak_language

    Returns the result of tongue specific limitations on spoken languages.

    forceMove

    FORCED MOVEMENT

    get_language_holder

    Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.

    get_random_spoken_language

    Gets a random spoken language, useful for forced speech and such.

    get_random_understood_language

    Gets a random understood language, useful for hallucinations and such.

    get_selected_language

    Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.

    get_tooltip_data

    If set, will return a list for the tooltip (that will also be put together in a Join()) However, if returning null, the tooltip will not be shown as #14942 changed it.

    -

    Though no tooltips will be created for atoms that have tooltips = FALSE

    grant_all_languages

    Grants every language.

    grant_language

    Grants the supplied language and sets omnitongue true.

    has_language

    Checks if atom has the language. If spoken is true, only checks if atom can speak the language.

    mouse_buckle_handling

    Does some typechecks and then calls user_buckle_mob

    +

    Though no tooltips will be created for atoms that have tooltips = FALSE

    grant_all_languages

    Grants every language.

    grant_language

    Grants the supplied language and sets omnitongue true.

    has_language

    Checks if atom has the language. If spoken is true, only checks if atom can speak the language.

    mouse_buckle_handling

    Does some typechecks and then calls user_buckle_mob

    Arguments: M - The mob being buckled to src -user - The mob buckling M to src

    newtonian_move

    Only moves the object if it's under no gravity

    on_enter_storage

    called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.

    on_exit_storage

    called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.

    point_at

    Point at an atom

    +user - The mob buckling M to src

    newtonian_move

    Only moves the object if it's under no gravity

    on_enter_storage

    called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.

    on_exit_storage

    called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.

    point_at

    Point at an atom

    Intended to enable and standardise the pointing animation for all atoms

    -

    Not intended as a replacement for the mob verb

    quoteless_say_quote

    Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?

    recursive_pulled_glidesize_update

    Recursively set glide size for atom's pulled things

    remove_all_languages

    Removes every language and sets omnitongue false.

    remove_blocked_language

    Removes a language from the blocked language list.

    remove_language

    Removes a single language.

    say_emphasis

    Scans the input sentence for speech emphasis modifiers, notably |italics|, +bold+, and underline -mothblocks

    setGrabState

    Updates the grab state of the movable

    -

    This exists to act as a hook for behaviour

    setMovetype

    Proc to modify the movement_type and hook behavior associated with it changing.

    set_anchored

    Sets the anchored var and returns if it was sucessfully changed or not.

    set_bark

    Sets the vocal bark for the atom, using the bark's ID

    set_pulledby

    Reports the event of the change in value of the pulledby variable.

    throw_at

    If this returns FALSE then callback will not be called.

    update_atom_languages

    Empties out the atom specific languages and updates them according to the current atoms language holder. -As a side effect, it also creates missing language holders in the process.

    \ No newline at end of file +

    Not intended as a replacement for the mob verb

    quoteless_say_quote

    Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?

    recursive_pulled_glidesize_update

    Recursively set glide size for atom's pulled things

    remove_all_languages

    Removes every language and sets omnitongue false.

    remove_blocked_language

    Removes a language from the blocked language list.

    remove_language

    Removes a single language.

    say_emphasis

    Scans the input sentence for speech emphasis modifiers, notably |italics|, +bold+, and underline -mothblocks

    setGrabState

    Updates the grab state of the movable

    +

    This exists to act as a hook for behaviour

    setMovetype

    Proc to modify the movement_type and hook behavior associated with it changing.

    set_anchored

    Sets the anchored var and returns if it was sucessfully changed or not.

    set_bark

    Sets the vocal bark for the atom, using the bark's ID

    set_pulledby

    Reports the event of the change in value of the pulledby variable.

    throw_at

    If this returns FALSE then callback will not be called.

    update_atom_languages

    Empties out the atom specific languages and updates them according to the current atoms language holder. +As a side effect, it also creates missing language holders in the process.

    \ No newline at end of file diff --git a/atom/movable/emissive_blocker.html b/atom/movable/emissive_blocker.html index f2fea330d2ac..6a03de676b0a 100644 --- a/atom/movable/emissive_blocker.html +++ b/atom/movable/emissive_blocker.html @@ -1,5 +1,5 @@ -/atom/movable/emissive_blocker - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    emissive_blocker

    Internal atom that copies an appearance on to the blocker plane

    +/atom/movable/emissive_blocker - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    emissive_blocker

    Internal atom that copies an appearance on to the blocker plane

    Copies an appearance vis render_target and render_source on to the emissive blocking plane. This means that the atom in question will block any emissive sprites. This should only be used internally. If you are directly creating more of these, you're -almost guaranteed to be doing something wrong.

    \ No newline at end of file +almost guaranteed to be doing something wrong.

    \ No newline at end of file diff --git a/atom/movable/fov_holder.html b/atom/movable/fov_holder.html index 65a8df9c482c..11e7af77d4f1 100644 --- a/atom/movable/fov_holder.html +++ b/atom/movable/fov_holder.html @@ -1,2 +1,2 @@ -/atom/movable/fov_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    fov_holder

    The shadow cone's mask and visual images holder which can't locate inside the mob, -lest they inherit the mob opacity and cause a lot of hindrance

    Procs

    DestroyLast but not least, these shouldn't be deleted by anything but the component itself
    forceMovePrevents people from moving these after creation, because they shouldn't be.

    Proc Details

    Destroy

    Last but not least, these shouldn't be deleted by anything but the component itself

    forceMove

    Prevents people from moving these after creation, because they shouldn't be.

    \ No newline at end of file +/atom/movable/fov_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    fov_holder

    The shadow cone's mask and visual images holder which can't locate inside the mob, +lest they inherit the mob opacity and cause a lot of hindrance

    Procs

    DestroyLast but not least, these shouldn't be deleted by anything but the component itself
    forceMovePrevents people from moving these after creation, because they shouldn't be.

    Proc Details

    Destroy

    Last but not least, these shouldn't be deleted by anything but the component itself

    forceMove

    Prevents people from moving these after creation, because they shouldn't be.

    \ No newline at end of file diff --git a/atom/movable/screen.html b/atom/movable/screen.html index 9035a2bf092d..5b4bfa08a5b5 100644 --- a/atom/movable/screen.html +++ b/atom/movable/screen.html @@ -1,11 +1,11 @@ -/atom/movable/screen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    screen

    Vars

    assigned_mapMap name assigned to this object. +/atom/movable/screen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    screen

    Vars

    assigned_mapMap name assigned to this object. Automatically set by /client/proc/add_obj_to_map.
    del_on_map_removalMark this object as garbage-collectible after you clean the map it was registered on.
    hudA reference to the owner HUD, if any.
    masterA reference to the object in the slot. Grabs or items, generally.

    Procs

    fill_rectSets screen_loc to fill a rectangular area of the map.
    set_positionSets screen_loc of this screen object, in form of point coordinates, -with optional pixel offset (px, py).

    Var Details

    assigned_map

    Map name assigned to this object. -Automatically set by /client/proc/add_obj_to_map.

    del_on_map_removal

    Mark this object as garbage-collectible after you clean the map +with optional pixel offset (px, py).

    Var Details

    assigned_map

    Map name assigned to this object. +Automatically set by /client/proc/add_obj_to_map.

    del_on_map_removal

    Mark this object as garbage-collectible after you clean the map it was registered on.

    This could probably be changed to be a proc, for conditional removal. -But for now, this works.

    hud

    A reference to the owner HUD, if any.

    master

    A reference to the object in the slot. Grabs or items, generally.

    Proc Details

    fill_rect

    Sets screen_loc to fill a rectangular area of the map.

    -

    If applicable, "assigned_map" has to be assigned before this proc call.

    set_position

    Sets screen_loc of this screen object, in form of point coordinates, +But for now, this works.

    hud

    A reference to the owner HUD, if any.

    master

    A reference to the object in the slot. Grabs or items, generally.

    Proc Details

    fill_rect

    Sets screen_loc to fill a rectangular area of the map.

    +

    If applicable, "assigned_map" has to be assigned before this proc call.

    set_position

    Sets screen_loc of this screen object, in form of point coordinates, with optional pixel offset (px, py).

    -

    If applicable, "assigned_map" has to be assigned before this proc call.

    \ No newline at end of file +

    If applicable, "assigned_map" has to be assigned before this proc call.

    \ No newline at end of file diff --git a/atom/movable/screen/action_landing.html b/atom/movable/screen/action_landing.html index 69935db2689c..8a68cb605688 100644 --- a/atom/movable/screen/action_landing.html +++ b/atom/movable/screen/action_landing.html @@ -1 +1 @@ -/atom/movable/screen/action_landing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    action_landing

    Exists so you have a place to put your buttons when you move them around

    Procs

    hit_byReacts to having a button dropped on it

    Proc Details

    hit_by

    Reacts to having a button dropped on it

    \ No newline at end of file +/atom/movable/screen/action_landing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    action_landing

    Exists so you have a place to put your buttons when you move them around

    Procs

    hit_byReacts to having a button dropped on it

    Proc Details

    hit_by

    Reacts to having a button dropped on it

    \ No newline at end of file diff --git a/atom/movable/screen/admin_popup.html b/atom/movable/screen/admin_popup.html index 989f965edbea..6dcbd1ca5e47 100644 --- a/atom/movable/screen/admin_popup.html +++ b/atom/movable/screen/admin_popup.html @@ -1 +1 @@ -/atom/movable/screen/admin_popup - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    admin_popup

    The UI element for admin popups

    Vars

    last_color_indexThe last color chosen in the animation, sourced from the static list colors.
    last_update_timeThe world.time when the last color update occurred.

    Var Details

    last_color_index

    The last color chosen in the animation, sourced from the static list colors.

    last_update_time

    The world.time when the last color update occurred.

    \ No newline at end of file +/atom/movable/screen/admin_popup - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    admin_popup

    The UI element for admin popups

    Vars

    last_color_indexThe last color chosen in the animation, sourced from the static list colors.
    last_update_timeThe world.time when the last color update occurred.

    Var Details

    last_color_index

    The last color chosen in the animation, sourced from the static list colors.

    last_update_time

    The world.time when the last color update occurred.

    \ No newline at end of file diff --git a/atom/movable/screen/alert.html b/atom/movable/screen/alert.html index 2261ce01a107..e4d992a47624 100644 --- a/atom/movable/screen/alert.html +++ b/atom/movable/screen/alert.html @@ -1 +1 @@ -/atom/movable/screen/alert - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    alert

    Vars

    click_masterBoolean. If TRUE, the Click() proc will attempt to Click() on the master first if there is a master.

    Var Details

    click_master

    Boolean. If TRUE, the Click() proc will attempt to Click() on the master first if there is a master.

    \ No newline at end of file +/atom/movable/screen/alert - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    alert

    Vars

    click_masterBoolean. If TRUE, the Click() proc will attempt to Click() on the master first if there is a master.

    Var Details

    click_master

    Boolean. If TRUE, the Click() proc will attempt to Click() on the master first if there is a master.

    \ No newline at end of file diff --git a/atom/movable/screen/alert/give.html b/atom/movable/screen/alert/give.html index 850efe129d46..c9fee73008a1 100644 --- a/atom/movable/screen/alert/give.html +++ b/atom/movable/screen/alert/give.html @@ -1,4 +1,4 @@ -/atom/movable/screen/alert/give - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    give

    Procs

    check_in_rangeSimply checks if the other person is still in range
    handle_transferAn overrideable proc used simply to hand over the item when claimed, this is a proc so that high-fives can override them since nothing is actually transferred
    setupHandles assigning most of the variables for the alert that pops up when an item is offered

    Proc Details

    check_in_range

    Simply checks if the other person is still in range

    handle_transfer

    An overrideable proc used simply to hand over the item when claimed, this is a proc so that high-fives can override them since nothing is actually transferred

    setup

    Handles assigning most of the variables for the alert that pops up when an item is offered

    +/atom/movable/screen/alert/give - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    give

    Procs

    check_in_rangeSimply checks if the other person is still in range
    handle_transferAn overrideable proc used simply to hand over the item when claimed, this is a proc so that high-fives can override them since nothing is actually transferred
    setupHandles assigning most of the variables for the alert that pops up when an item is offered

    Proc Details

    check_in_range

    Simply checks if the other person is still in range

    handle_transfer

    An overrideable proc used simply to hand over the item when claimed, this is a proc so that high-fives can override them since nothing is actually transferred

    setup

    Handles assigning most of the variables for the alert that pops up when an item is offered

    Handles setting the name, description and icon of the alert and tracking the person giving and the item being offered, also registers a signal that removes the alert from anyone who moves away from the offerer Arguments:

    @@ -6,4 +6,4 @@
  • taker - The person receiving the alert
  • offerer - The person giving the alert and item
  • receiving - The item being given by the offerer
  • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/atom/movable/screen/alert/give/highfive.html b/atom/movable/screen/alert/give/highfive.html index 540ec9d8b893..8ef7a16c91fd 100644 --- a/atom/movable/screen/alert/give/highfive.html +++ b/atom/movable/screen/alert/give/highfive.html @@ -1 +1 @@ -/atom/movable/screen/alert/give/highfive - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    highfive

    Procs

    check_fake_outIf someone examine_more's the offerer while they're trying to pull a too-slow, it'll tip them off to the offerer's trickster ways
    too_slow_p1If the person who offered the high five no longer has it when we try to accept it, we get pranked hard
    too_slow_p2Part two of the ultimate prank

    Proc Details

    check_fake_out

    If someone examine_more's the offerer while they're trying to pull a too-slow, it'll tip them off to the offerer's trickster ways

    too_slow_p1

    If the person who offered the high five no longer has it when we try to accept it, we get pranked hard

    too_slow_p2

    Part two of the ultimate prank

    \ No newline at end of file +/atom/movable/screen/alert/give/highfive - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    highfive

    Procs

    check_fake_outIf someone examine_more's the offerer while they're trying to pull a too-slow, it'll tip them off to the offerer's trickster ways
    too_slow_p1If the person who offered the high five no longer has it when we try to accept it, we get pranked hard
    too_slow_p2Part two of the ultimate prank

    Proc Details

    check_fake_out

    If someone examine_more's the offerer while they're trying to pull a too-slow, it'll tip them off to the offerer's trickster ways

    too_slow_p1

    If the person who offered the high five no longer has it when we try to accept it, we get pranked hard

    too_slow_p2

    Part two of the ultimate prank

    \ No newline at end of file diff --git a/atom/movable/screen/alert/status_effect/pregnancy.html b/atom/movable/screen/alert/status_effect/pregnancy.html index 9ba6f07a66c0..d79d2701e40b 100644 --- a/atom/movable/screen/alert/status_effect/pregnancy.html +++ b/atom/movable/screen/alert/status_effect/pregnancy.html @@ -1,4 +1,4 @@ -/atom/movable/screen/alert/status_effect/pregnancy - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    pregnancy

    Who is the liar but he who denies that Jesus is the Christ? This is the antichrist, he who denies the Father and the Son.

    +/atom/movable/screen/alert/status_effect/pregnancy - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    pregnancy

    Who is the liar but he who denies that Jesus is the Christ? This is the antichrist, he who denies the Father and the Son.

    \ No newline at end of file +
    \ No newline at end of file diff --git a/atom/movable/screen/button_palette.html b/atom/movable/screen/button_palette.html index fe8d326a51f5..c51177981ab5 100644 --- a/atom/movable/screen/button_palette.html +++ b/atom/movable/screen/button_palette.html @@ -1 +1 @@ -/atom/movable/screen/button_palette - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    button_palette

    Vars

    color_timer_idId of any currently running timers that set our color matrix

    Var Details

    color_timer_id

    Id of any currently running timers that set our color matrix

    \ No newline at end of file +/atom/movable/screen/button_palette - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    button_palette

    Vars

    color_timer_idId of any currently running timers that set our color matrix

    Var Details

    color_timer_id

    Id of any currently running timers that set our color matrix

    \ No newline at end of file diff --git a/atom/movable/screen/combattoggle.html b/atom/movable/screen/combattoggle.html index 82817831a88c..7eba44b434e0 100644 --- a/atom/movable/screen/combattoggle.html +++ b/atom/movable/screen/combattoggle.html @@ -1 +1 @@ -/atom/movable/screen/combattoggle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    combattoggle

    The screen button.

    Procs

    ClickWheter combat mode is enabled or not, so we don't have to store a reference.

    Proc Details

    Click

    Wheter combat mode is enabled or not, so we don't have to store a reference.

    \ No newline at end of file +/atom/movable/screen/combattoggle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    combattoggle

    The screen button.

    Procs

    ClickWheter combat mode is enabled or not, so we don't have to store a reference.

    Proc Details

    Click

    Wheter combat mode is enabled or not, so we don't have to store a reference.

    \ No newline at end of file diff --git a/atom/movable/screen/fullscreen.html b/atom/movable/screen/fullscreen.html index e6b73efcae6f..eec4f1cf5db2 100644 --- a/atom/movable/screen/fullscreen.html +++ b/atom/movable/screen/fullscreen.html @@ -1 +1 @@ -/atom/movable/screen/fullscreen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    fullscreen

    Vars

    severitycurrent severity
    severity_maxmax severity
    severity_minmin severity
    show_when_deadshow this while dead
    view_currentcurrent view we're adapted to

    Var Details

    severity

    current severity

    severity_max

    max severity

    severity_min

    min severity

    show_when_dead

    show this while dead

    view_current

    current view we're adapted to

    \ No newline at end of file +/atom/movable/screen/fullscreen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    fullscreen

    Vars

    severitycurrent severity
    severity_maxmax severity
    severity_minmin severity
    show_when_deadshow this while dead
    view_currentcurrent view we're adapted to

    Var Details

    severity

    current severity

    severity_max

    max severity

    severity_min

    min severity

    show_when_dead

    show this while dead

    view_current

    current view we're adapted to

    \ No newline at end of file diff --git a/atom/movable/screen/fullscreen/scaled.html b/atom/movable/screen/fullscreen/scaled.html index 2323a7a07e79..78f37003337f 100644 --- a/atom/movable/screen/fullscreen/scaled.html +++ b/atom/movable/screen/fullscreen/scaled.html @@ -1 +1 @@ -/atom/movable/screen/fullscreen/scaled - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    scaled

    Vars

    size_xsize of sprite in tiles
    size_ysize of sprite in tiles

    Var Details

    size_x

    size of sprite in tiles

    size_y

    size of sprite in tiles

    \ No newline at end of file +/atom/movable/screen/fullscreen/scaled - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    scaled

    Vars

    size_xsize of sprite in tiles
    size_ysize of sprite in tiles

    Var Details

    size_x

    size of sprite in tiles

    size_y

    size of sprite in tiles

    \ No newline at end of file diff --git a/atom/movable/screen/inventory.html b/atom/movable/screen/inventory.html index 0b0cae1bfd09..ca583a394c2b 100644 --- a/atom/movable/screen/inventory.html +++ b/atom/movable/screen/inventory.html @@ -1 +1 @@ -/atom/movable/screen/inventory - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    inventory

    Vars

    icon_emptyIcon when empty. For now used only by humans.
    icon_fullIcon when contains an item. For now used only by humans.
    object_overlayThe overlay when hovering over with an item in your hand
    slot_idThe identifier for the slot. It has nothing to do with ID cards.

    Var Details

    icon_empty

    Icon when empty. For now used only by humans.

    icon_full

    Icon when contains an item. For now used only by humans.

    object_overlay

    The overlay when hovering over with an item in your hand

    slot_id

    The identifier for the slot. It has nothing to do with ID cards.

    \ No newline at end of file +/atom/movable/screen/inventory - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    inventory

    Vars

    icon_emptyIcon when empty. For now used only by humans.
    icon_fullIcon when contains an item. For now used only by humans.
    object_overlayThe overlay when hovering over with an item in your hand
    slot_idThe identifier for the slot. It has nothing to do with ID cards.

    Var Details

    icon_empty

    Icon when empty. For now used only by humans.

    icon_full

    Icon when contains an item. For now used only by humans.

    object_overlay

    The overlay when hovering over with an item in your hand

    slot_id

    The identifier for the slot. It has nothing to do with ID cards.

    \ No newline at end of file diff --git a/atom/movable/screen/lobby.html b/atom/movable/screen/lobby.html index feb88a755f68..10eb803f5fd4 100644 --- a/atom/movable/screen/lobby.html +++ b/atom/movable/screen/lobby.html @@ -1 +1 @@ -/atom/movable/screen/lobby - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    lobby

    Vars

    always_shownWhether this HUD element can be hidden from the client's "screen" (moved off-screen) or not

    Procs

    SlowInitRun sleeping actions after initialize
    collapse_buttonAnimates moving the button off-screen
    expand_buttonAnimates moving the button back into place

    Var Details

    always_shown

    Whether this HUD element can be hidden from the client's "screen" (moved off-screen) or not

    Proc Details

    SlowInit

    Run sleeping actions after initialize

    collapse_button

    Animates moving the button off-screen

    expand_button

    Animates moving the button back into place

    \ No newline at end of file +/atom/movable/screen/lobby - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    lobby

    Vars

    always_shownWhether this HUD element can be hidden from the client's "screen" (moved off-screen) or not

    Procs

    SlowInitRun sleeping actions after initialize
    collapse_buttonAnimates moving the button off-screen
    expand_buttonAnimates moving the button back into place

    Var Details

    always_shown

    Whether this HUD element can be hidden from the client's "screen" (moved off-screen) or not

    Proc Details

    SlowInit

    Run sleeping actions after initialize

    collapse_button

    Animates moving the button off-screen

    expand_button

    Animates moving the button back into place

    \ No newline at end of file diff --git a/atom/movable/screen/lobby/button.html b/atom/movable/screen/lobby/button.html index 1d9c732d0a50..1fcf5364b5d4 100644 --- a/atom/movable/screen/lobby/button.html +++ b/atom/movable/screen/lobby/button.html @@ -1 +1 @@ -/atom/movable/screen/lobby/button - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    button

    Vars

    enabledIs the button currently enabled?
    highlightedIs the button currently being hovered over with the mouse?
    ownerThe ref of the mob that owns this button. Only the owner can click on it.

    Procs

    set_button_statusUpdates the button's status: TRUE to enable interaction with the button, FALSE to disable

    Var Details

    enabled

    Is the button currently enabled?

    highlighted

    Is the button currently being hovered over with the mouse?

    owner

    The ref of the mob that owns this button. Only the owner can click on it.

    Proc Details

    set_button_status

    Updates the button's status: TRUE to enable interaction with the button, FALSE to disable

    \ No newline at end of file +/atom/movable/screen/lobby/button - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    button

    Vars

    enabledIs the button currently enabled?
    highlightedIs the button currently being hovered over with the mouse?
    ownerThe ref of the mob that owns this button. Only the owner can click on it.

    Procs

    set_button_statusUpdates the button's status: TRUE to enable interaction with the button, FALSE to disable

    Var Details

    enabled

    Is the button currently enabled?

    highlighted

    Is the button currently being hovered over with the mouse?

    owner

    The ref of the mob that owns this button. Only the owner can click on it.

    Proc Details

    set_button_status

    Updates the button's status: TRUE to enable interaction with the button, FALSE to disable

    \ No newline at end of file diff --git a/atom/movable/screen/lobby/button/bottom/poll.html b/atom/movable/screen/lobby/button/bottom/poll.html index 1955903f1c85..c40272efc05b 100644 --- a/atom/movable/screen/lobby/button/bottom/poll.html +++ b/atom/movable/screen/lobby/button/bottom/poll.html @@ -1 +1 @@ -/atom/movable/screen/lobby/button/bottom/poll - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    poll

    Vars

    new_pollWhether the button should have a New Poll notification overlay

    Var Details

    new_poll

    Whether the button should have a New Poll notification overlay

    \ No newline at end of file +/atom/movable/screen/lobby/button/bottom/poll - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    poll

    Vars

    new_pollWhether the button should have a New Poll notification overlay

    Var Details

    new_poll

    Whether the button should have a New Poll notification overlay

    \ No newline at end of file diff --git a/atom/movable/screen/lobby/button/collapse.html b/atom/movable/screen/lobby/button/collapse.html index 749095bcd111..431665bba42e 100644 --- a/atom/movable/screen/lobby/button/collapse.html +++ b/atom/movable/screen/lobby/button/collapse.html @@ -1,5 +1,5 @@ -/atom/movable/screen/lobby/button/collapse - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    collapse

    Procs

    collapse_menuMoves the button to the top of the screen, leaving only the screen part in view +/atom/movable/screen/lobby/button/collapse - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    collapse

    Procs

    collapse_menuMoves the button to the top of the screen, leaving only the screen part in view Sends a signal on the hud for the menu hud elements to listen to
    expand_menuExtends the button back to its usual spot -Sends a signal on the hud for the menu hud elements to listen to

    Proc Details

    collapse_menu

    Moves the button to the top of the screen, leaving only the screen part in view -Sends a signal on the hud for the menu hud elements to listen to

    expand_menu

    Extends the button back to its usual spot -Sends a signal on the hud for the menu hud elements to listen to

    \ No newline at end of file +Sends a signal on the hud for the menu hud elements to listen to

    Proc Details

    collapse_menu

    Moves the button to the top of the screen, leaving only the screen part in view +Sends a signal on the hud for the menu hud elements to listen to

    expand_menu

    Extends the button back to its usual spot +Sends a signal on the hud for the menu hud elements to listen to

    \ No newline at end of file diff --git a/atom/movable/screen/lobby/button/ready.html b/atom/movable/screen/lobby/button/ready.html index f331989d2608..37220b4adc74 100644 --- a/atom/movable/screen/lobby/button/ready.html +++ b/atom/movable/screen/lobby/button/ready.html @@ -1 +1 @@ -/atom/movable/screen/lobby/button/ready - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ready

    Button that appears before the game has started

    Vars

    readyWhether we are readied up for the round or not

    Var Details

    ready

    Whether we are readied up for the round or not

    \ No newline at end of file +/atom/movable/screen/lobby/button/ready - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ready

    Button that appears before the game has started

    Vars

    readyWhether we are readied up for the round or not

    Var Details

    ready

    Whether we are readied up for the round or not

    \ No newline at end of file diff --git a/atom/movable/screen/lobby/shutter.html b/atom/movable/screen/lobby/shutter.html index a18b2c5d1463..4d59623eb7d2 100644 --- a/atom/movable/screen/lobby/shutter.html +++ b/atom/movable/screen/lobby/shutter.html @@ -1 +1 @@ -/atom/movable/screen/lobby/shutter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    shutter

    Procs

    setup_shutter_animationSets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.

    Proc Details

    setup_shutter_animation

    Sets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.

    \ No newline at end of file +/atom/movable/screen/lobby/shutter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    shutter

    Procs

    setup_shutter_animationSets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.

    Proc Details

    setup_shutter_animation

    Sets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.

    \ No newline at end of file diff --git a/atom/movable/screen/movable.html b/atom/movable/screen/movable.html index 405df85f4aa3..39ae5b6a97cd 100644 --- a/atom/movable/screen/movable.html +++ b/atom/movable/screen/movable.html @@ -1 +1 @@ -/atom/movable/screen/movable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    movable

    Procs

    mouse_params_to_positionTakes mouse parmas as input, returns a string representing the appropriate mouse position

    Proc Details

    mouse_params_to_position

    Takes mouse parmas as input, returns a string representing the appropriate mouse position

    \ No newline at end of file +/atom/movable/screen/movable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    movable

    Procs

    mouse_params_to_positionTakes mouse parmas as input, returns a string representing the appropriate mouse position

    Proc Details

    mouse_params_to_position

    Takes mouse parmas as input, returns a string representing the appropriate mouse position

    \ No newline at end of file diff --git a/atom/movable/screen/movable/action_button.html b/atom/movable/screen/movable/action_button.html index b00bb7783fc3..562c8ba51601 100644 --- a/atom/movable/screen/movable/action_button.html +++ b/atom/movable/screen/movable/action_button.html @@ -1,3 +1,3 @@ -/atom/movable/screen/movable/action_button - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    action_button

    Vars

    idA unique bitflag, combined with the name of our linked action this lets us persistently remember any user changes to our position
    last_hovored_refA weakref of the last thing we hovered over -God I hate how dragging works
    locationWhere we are currently placed on the hud. SCRN_OBJ_DEFAULT asks the linked action what it thinks

    Var Details

    id

    A unique bitflag, combined with the name of our linked action this lets us persistently remember any user changes to our position

    last_hovored_ref

    A weakref of the last thing we hovered over -God I hate how dragging works

    location

    Where we are currently placed on the hud. SCRN_OBJ_DEFAULT asks the linked action what it thinks

    \ No newline at end of file +/atom/movable/screen/movable/action_button - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    action_button

    Vars

    idA unique bitflag, combined with the name of our linked action this lets us persistently remember any user changes to our position
    last_hovored_refA weakref of the last thing we hovered over +God I hate how dragging works
    locationWhere we are currently placed on the hud. SCRN_OBJ_DEFAULT asks the linked action what it thinks

    Var Details

    id

    A unique bitflag, combined with the name of our linked action this lets us persistently remember any user changes to our position

    last_hovored_ref

    A weakref of the last thing we hovered over +God I hate how dragging works

    location

    Where we are currently placed on the hud. SCRN_OBJ_DEFAULT asks the linked action what it thinks

    \ No newline at end of file diff --git a/atom/movable/screen/palette_scroll.html b/atom/movable/screen/palette_scroll.html index da9b620e6455..7aaeb7bfc3d6 100644 --- a/atom/movable/screen/palette_scroll.html +++ b/atom/movable/screen/palette_scroll.html @@ -1,3 +1,3 @@ -/atom/movable/screen/palette_scroll - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    palette_scroll

    Vars

    scroll_directionHow should we move the palette's actions? -Positive scrolls down the list, negative scrolls back

    Var Details

    scroll_direction

    How should we move the palette's actions? -Positive scrolls down the list, negative scrolls back

    \ No newline at end of file +/atom/movable/screen/palette_scroll - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    palette_scroll

    Vars

    scroll_directionHow should we move the palette's actions? +Positive scrolls down the list, negative scrolls back

    Var Details

    scroll_direction

    How should we move the palette's actions? +Positive scrolls down the list, negative scrolls back

    \ No newline at end of file diff --git a/atom/movable/screen/parallax_layer.html b/atom/movable/screen/parallax_layer.html index 578c7a43dead..19ef402cfd13 100644 --- a/atom/movable/screen/parallax_layer.html +++ b/atom/movable/screen/parallax_layer.html @@ -1 +1 @@ -/atom/movable/screen/parallax_layer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    parallax_layer

    Vars

    absoluteabsolute - always determine shift x/y as a function of real x/y instead of allowing for relative scroll.
    center_xnormal centered x
    center_ynormal centered y
    dynamic_self_tiledynamic self tile - tile to our view size. set this to false for static parallax layers.
    map_idmap id
    offset_xcurrent cached offset x
    offset_ycurrent cached offset y
    parallax_intensityparallax level required to see this
    queued_animationqueued animation timerid
    speedpixel x/y shift per real x/y
    view_currentcurrent view we're adapted to

    Procs

    GetOverlaysReturn "natural" overlays, as we're goin to do some fuckery to overlays above.

    Var Details

    absolute

    absolute - always determine shift x/y as a function of real x/y instead of allowing for relative scroll.

    center_x

    normal centered x

    center_y

    normal centered y

    dynamic_self_tile

    dynamic self tile - tile to our view size. set this to false for static parallax layers.

    map_id

    map id

    offset_x

    current cached offset x

    offset_y

    current cached offset y

    parallax_intensity

    parallax level required to see this

    queued_animation

    queued animation timerid

    speed

    pixel x/y shift per real x/y

    view_current

    current view we're adapted to

    Proc Details

    GetOverlays

    Return "natural" overlays, as we're goin to do some fuckery to overlays above.

    \ No newline at end of file +/atom/movable/screen/parallax_layer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    parallax_layer

    Vars

    absoluteabsolute - always determine shift x/y as a function of real x/y instead of allowing for relative scroll.
    center_xnormal centered x
    center_ynormal centered y
    dynamic_self_tiledynamic self tile - tile to our view size. set this to false for static parallax layers.
    map_idmap id
    offset_xcurrent cached offset x
    offset_ycurrent cached offset y
    parallax_intensityparallax level required to see this
    queued_animationqueued animation timerid
    speedpixel x/y shift per real x/y
    view_currentcurrent view we're adapted to

    Procs

    GetOverlaysReturn "natural" overlays, as we're goin to do some fuckery to overlays above.

    Var Details

    absolute

    absolute - always determine shift x/y as a function of real x/y instead of allowing for relative scroll.

    center_x

    normal centered x

    center_y

    normal centered y

    dynamic_self_tile

    dynamic self tile - tile to our view size. set this to false for static parallax layers.

    map_id

    map id

    offset_x

    current cached offset x

    offset_y

    current cached offset y

    parallax_intensity

    parallax level required to see this

    queued_animation

    queued animation timerid

    speed

    pixel x/y shift per real x/y

    view_current

    current view we're adapted to

    Proc Details

    GetOverlays

    Return "natural" overlays, as we're goin to do some fuckery to overlays above.

    \ No newline at end of file diff --git a/atom/movable/screen/storage/volumetric_box/center.html b/atom/movable/screen/storage/volumetric_box/center.html index b01fe9b71088..62ff6f2e4ead 100644 --- a/atom/movable/screen/storage/volumetric_box/center.html +++ b/atom/movable/screen/storage/volumetric_box/center.html @@ -1 +1 @@ -/atom/movable/screen/storage/volumetric_box/center - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    center

    Procs

    set_pixel_sizeSets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!

    Proc Details

    set_pixel_size

    Sets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!

    \ No newline at end of file +/atom/movable/screen/storage/volumetric_box/center - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    center

    Procs

    set_pixel_sizeSets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!

    Proc Details

    set_pixel_size

    Sets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!

    \ No newline at end of file diff --git a/atom/movable/screen/wanted.html b/atom/movable/screen/wanted.html index 46f753c6b553..fcf5ff704fb8 100644 --- a/atom/movable/screen/wanted.html +++ b/atom/movable/screen/wanted.html @@ -1 +1 @@ -/atom/movable/screen/wanted - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    wanted

    Vars

    cops_arrivedBoolean, have the cops arrived? If so, the icon stops changing and remains the same.
    levelWanted level, affects the hud icon. Level 0 is default, and the level 0 icon is blank, so in case of no families gamemode (and thus no wanted level), this HUD element will never appear.

    Var Details

    cops_arrived

    Boolean, have the cops arrived? If so, the icon stops changing and remains the same.

    level

    Wanted level, affects the hud icon. Level 0 is default, and the level 0 icon is blank, so in case of no families gamemode (and thus no wanted level), this HUD element will never appear.

    \ No newline at end of file +/atom/movable/screen/wanted - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    wanted

    Vars

    cops_arrivedBoolean, have the cops arrived? If so, the icon stops changing and remains the same.
    levelWanted level, affects the hud icon. Level 0 is default, and the level 0 icon is blank, so in case of no families gamemode (and thus no wanted level), this HUD element will never appear.

    Var Details

    cops_arrived

    Boolean, have the cops arrived? If so, the icon stops changing and remains the same.

    level

    Wanted level, affects the hud icon. Level 0 is default, and the level 0 icon is blank, so in case of no families gamemode (and thus no wanted level), this HUD element will never appear.

    \ No newline at end of file diff --git a/atom/movable/summon_weapon_effect.html b/atom/movable/summon_weapon_effect.html index 732b9823ae1f..d4c81af57378 100644 --- a/atom/movable/summon_weapon_effect.html +++ b/atom/movable/summon_weapon_effect.html @@ -1 +1 @@ -/atom/movable/summon_weapon_effect - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    summon_weapon_effect

    Vars

    lockedlocked atom

    Var Details

    locked

    locked atom

    \ No newline at end of file +/atom/movable/summon_weapon_effect - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    summon_weapon_effect

    Vars

    lockedlocked atom

    Var Details

    locked

    locked atom

    \ No newline at end of file diff --git a/client.html b/client.html index 1b5622b39d79..dfb1c68b03fc 100644 --- a/client.html +++ b/client.html @@ -1,4 +1,4 @@ -/client - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    client

    Vars

    active_mousedown_itemAutoclick variable referencing the associated item.
    admin_music_volumeAdmin music volume, from 0 to 1.
    autobunker_last_trylast time they tried to do an autobunker auth
    block_parry_hintedShould go in persistent round player data sometime. This tracks what items have already warned the user on pickup that they can block/parry.
    click_catcherClick catcher
    click_intercept_timeTime when the click was intercepted
    clicklimiterUsed for limiting the rate of clicks sends by the client to avoid abuse
    client_keysend_amountAmount of keydowns in the last keysend checking interval
    completed_asset_jobsList of all completed blocking send jobs awaiting acknowledgement by send_asset
    creditslazy list of all credit object bound to this client
    cryo_warnedWhen was the last time we warned them about not cryoing without an ahelp, set to -5 minutes so that rounstart cryo still warns
    holderContains admin info. Null if client is not an admin.
    keys_heldKeys currently held
    keysend_trippedWhen set to true, user will be autokicked if they trip the keysends in a second limit again
    last_activityAFK tracking
    last_asset_jobLast asset send job id.
    last_clickLast time we Click()ed. No clicking twice in one tick!
    last_macro_fixLast time they used fix macros
    mouseParamsUsed in MouseDrag to preserve the original mouse click parameters
    mouse_location_refUsed in MouseDrag to preserve the last mouse-entered location. Weakref
    mouse_object_refUsed in MouseDrag to preserve the last mouse-entered object. Weakref
    mouse_override_iconused to override the mouse cursor so it doesnt get reset
    moused_over_objectsmoused over objects, currently capped at 7. this is awful, and should be replaced with a component to track it using signals for parrying at some point.
    movement_keyscustom movement keys for this client
    navigation_imagesImages of the path created by navigate().
    next_keysend_resetWorld tick time where client_keysend_amount will reset
    next_keysend_trip_resetWorld tick time where keysend_tripped will reset back to false
    next_mousemoveThe next point in time at which the client is allowed to send a mousemove() or mousedrag()
    next_move_dir_addThese next two vars are to apply movement for keypresses and releases made while move delayed. +/client - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    client

    Vars

    active_mousedown_itemAutoclick variable referencing the associated item.
    admin_music_volumeAdmin music volume, from 0 to 1.
    autobunker_last_trylast time they tried to do an autobunker auth
    block_parry_hintedShould go in persistent round player data sometime. This tracks what items have already warned the user on pickup that they can block/parry.
    click_catcherClick catcher
    click_intercept_timeTime when the click was intercepted
    clicklimiterUsed for limiting the rate of clicks sends by the client to avoid abuse
    client_keysend_amountAmount of keydowns in the last keysend checking interval
    completed_asset_jobsList of all completed blocking send jobs awaiting acknowledgement by send_asset
    creditslazy list of all credit object bound to this client
    cryo_warnedWhen was the last time we warned them about not cryoing without an ahelp, set to -5 minutes so that rounstart cryo still warns
    holderContains admin info. Null if client is not an admin.
    keys_heldKeys currently held
    keysend_trippedWhen set to true, user will be autokicked if they trip the keysends in a second limit again
    last_activityAFK tracking
    last_asset_jobLast asset send job id.
    last_clickLast time we Click()ed. No clicking twice in one tick!
    last_macro_fixLast time they used fix macros
    mouseParamsUsed in MouseDrag to preserve the original mouse click parameters
    mouse_location_refUsed in MouseDrag to preserve the last mouse-entered location. Weakref
    mouse_object_refUsed in MouseDrag to preserve the last mouse-entered object. Weakref
    mouse_override_iconused to override the mouse cursor so it doesnt get reset
    moused_over_objectsmoused over objects, currently capped at 7. this is awful, and should be replaced with a component to track it using signals for parrying at some point.
    movement_keyscustom movement keys for this client
    navigation_imagesImages of the path created by navigate().
    next_keysend_resetWorld tick time where client_keysend_amount will reset
    next_keysend_trip_resetWorld tick time where keysend_tripped will reset back to false
    next_mousemoveThe next point in time at which the client is allowed to send a mousemove() or mousedrag()
    next_move_dir_addThese next two vars are to apply movement for keypresses and releases made while move delayed. Because discarding that input makes the game less responsive. On next move, add this dir to the move that would otherwise be done
    next_move_dir_subOn next move, subtract this dir from the move that would otherwise be done
    panel_tabslist of all tabs
    parallax_holderParallax holder
    recent_examinesA lazy list of atoms we've examined in the last EXAMINE_MORE_TIME (default 1.5) seconds, so that we will call [atom/proc/examine_more()] instead of [atom/proc/examine()] on them when examining
    screen_mapsAssoc list with all the active maps - when a screen obj is added to a map, it's put in here as well.
    script!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! @@ -13,34 +13,34 @@ further initialization.
    fix_tgui_paneltgui panel / chat troubleshooting verb
    forceEventAllows an admin to force an event
    get_award_statusRedirect proc that makes it easier to get the status of an achievement. Achievement type is the typepath to the award.
    give_awardRedirect proc that makes it easier to call the unlock achievement proc. Achievement type is the typepath to the award, user is the mob getting the award, and value is an optional variable used for leaderboard value increments
    handle_popup_closeWhen the popup closes in any way (player or proc call) it calls this.
    init_verbscompiles a full list of verbs and sends it to the browser
    register_map_objRegisters screen obj with the client, which makes it visible on the assigned map, and becomes a part of the assigned map's lifecycle.
    send_resourcesSend resources to the client. Sends both game resources and browser assets.
    set_tabverbs that send information from the browser UI
    setup_popupCreate the popup, and get it ready for generic use by giving -it a background.
    uicloseverb
    update_clickcatcherMakes a clickcatcher if necessary, and ensures it's fit to our size.
    update_special_keybindsUpdates the keybinds for special keys

    Var Details

    active_mousedown_item

    Autoclick variable referencing the associated item.

    admin_music_volume

    Admin music volume, from 0 to 1.

    autobunker_last_try

    last time they tried to do an autobunker auth

    block_parry_hinted

    Should go in persistent round player data sometime. This tracks what items have already warned the user on pickup that they can block/parry.

    click_catcher

    Click catcher

    click_intercept_time

    Time when the click was intercepted

    clicklimiter

    Used for limiting the rate of clicks sends by the client to avoid abuse

    client_keysend_amount

    Amount of keydowns in the last keysend checking interval

    completed_asset_jobs

    List of all completed blocking send jobs awaiting acknowledgement by send_asset

    credits

    lazy list of all credit object bound to this client

    cryo_warned

    When was the last time we warned them about not cryoing without an ahelp, set to -5 minutes so that rounstart cryo still warns

    holder

    Contains admin info. Null if client is not an admin.

    keys_held

    Keys currently held

    keysend_tripped

    When set to true, user will be autokicked if they trip the keysends in a second limit again

    last_activity

    AFK tracking

    last_asset_job

    Last asset send job id.

    last_click

    Last time we Click()ed. No clicking twice in one tick!

    last_macro_fix

    Last time they used fix macros

    mouseParams

    Used in MouseDrag to preserve the original mouse click parameters

    mouse_location_ref

    Used in MouseDrag to preserve the last mouse-entered location. Weakref

    mouse_object_ref

    Used in MouseDrag to preserve the last mouse-entered object. Weakref

    mouse_override_icon

    used to override the mouse cursor so it doesnt get reset

    moused_over_objects

    moused over objects, currently capped at 7. this is awful, and should be replaced with a component to track it using signals for parrying at some point.

    movement_keys

    custom movement keys for this client

    navigation_images

    Images of the path created by navigate().

    next_keysend_reset

    World tick time where client_keysend_amount will reset

    next_keysend_trip_reset

    World tick time where keysend_tripped will reset back to false

    next_mousemove

    The next point in time at which the client is allowed to send a mousemove() or mousedrag()

    next_move_dir_add

    These next two vars are to apply movement for keypresses and releases made while move delayed. +it a background.

    uicloseverb
    update_clickcatcherMakes a clickcatcher if necessary, and ensures it's fit to our size.
    update_special_keybindsUpdates the keybinds for special keys

    Var Details

    active_mousedown_item

    Autoclick variable referencing the associated item.

    admin_music_volume

    Admin music volume, from 0 to 1.

    autobunker_last_try

    last time they tried to do an autobunker auth

    block_parry_hinted

    Should go in persistent round player data sometime. This tracks what items have already warned the user on pickup that they can block/parry.

    click_catcher

    Click catcher

    click_intercept_time

    Time when the click was intercepted

    clicklimiter

    Used for limiting the rate of clicks sends by the client to avoid abuse

    client_keysend_amount

    Amount of keydowns in the last keysend checking interval

    completed_asset_jobs

    List of all completed blocking send jobs awaiting acknowledgement by send_asset

    credits

    lazy list of all credit object bound to this client

    cryo_warned

    When was the last time we warned them about not cryoing without an ahelp, set to -5 minutes so that rounstart cryo still warns

    holder

    Contains admin info. Null if client is not an admin.

    keys_held

    Keys currently held

    keysend_tripped

    When set to true, user will be autokicked if they trip the keysends in a second limit again

    last_activity

    AFK tracking

    last_asset_job

    Last asset send job id.

    last_click

    Last time we Click()ed. No clicking twice in one tick!

    last_macro_fix

    Last time they used fix macros

    mouseParams

    Used in MouseDrag to preserve the original mouse click parameters

    mouse_location_ref

    Used in MouseDrag to preserve the last mouse-entered location. Weakref

    mouse_object_ref

    Used in MouseDrag to preserve the last mouse-entered object. Weakref

    mouse_override_icon

    used to override the mouse cursor so it doesnt get reset

    moused_over_objects

    moused over objects, currently capped at 7. this is awful, and should be replaced with a component to track it using signals for parrying at some point.

    movement_keys

    custom movement keys for this client

    navigation_images

    Images of the path created by navigate().

    next_keysend_reset

    World tick time where client_keysend_amount will reset

    next_keysend_trip_reset

    World tick time where keysend_tripped will reset back to false

    next_mousemove

    The next point in time at which the client is allowed to send a mousemove() or mousedrag()

    next_move_dir_add

    These next two vars are to apply movement for keypresses and releases made while move delayed. Because discarding that input makes the game less responsive. -On next move, add this dir to the move that would otherwise be done

    next_move_dir_sub

    On next move, subtract this dir from the move that would otherwise be done

    panel_tabs

    list of all tabs

    parallax_holder

    Parallax holder

    recent_examines

    A lazy list of atoms we've examined in the last EXAMINE_MORE_TIME (default 1.5) seconds, so that we will call [atom/proc/examine_more()] instead of [atom/proc/examine()] on them when examining

    screen_maps

    Assoc list with all the active maps - when a screen obj is added to +On next move, add this dir to the move that would otherwise be done

    next_move_dir_sub

    On next move, subtract this dir from the move that would otherwise be done

    panel_tabs

    list of all tabs

    parallax_holder

    Parallax holder

    recent_examines

    A lazy list of atoms we've examined in the last EXAMINE_MORE_TIME (default 1.5) seconds, so that we will call [atom/proc/examine_more()] instead of [atom/proc/examine()] on them when examining

    screen_maps

    Assoc list with all the active maps - when a screen obj is added to a map, it's put in here as well.

    -

    Format: list( = list(/atom/movable/screen))

    script

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! +

    Format: list( = list(/atom/movable/screen))

    script

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!HEY LISTEN!!!!!!!!!!!!!!!!!!!!!!!! -!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    seen_messages

    Messages currently seen by this client

    selected_target

    Autoclick list of two elements, first being the clicked thing, second being the parameters.

    show_verb_panel

    hides the byond verb panel as we use our own custom version

    spell_tabs

    list of tabs containing spells and abilities

    stat_tab

    our current tab

    statbrowser_ready

    whether our browser is ready or not yet

    tgui_cache_reloaded

    global

    -

    TRUE if cache was reloaded by tgui dev server at least once.

    tgui_windows

    global

    -

    Tracks open windows for a user.

    tip_timer

    Timers are now handled by clients, not by doing a mess on the item and multiple people overwriting a single timer on the object, have fun.

    total_count_reset

    Next tick to reset the total message counter

    total_message_count

    How many messages sent in the last 10 seconds

    verb_tabs

    list of tabs containing verbs

    view_size

    viewsize datum for holding our view size

    Proc Details

    ForceAllKeysUp

    Keyup's all keys held down.

    NONSENSICAL_VERB_THAT_DOES_NOTHING

    *sigh

    Process_Grab

    Process_Grab(): checks for grab, attempts to break if so. Return TRUE to prevent movement.

    Process_Incorpmove

    Process_Incorpmove +!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    seen_messages

    Messages currently seen by this client

    selected_target

    Autoclick list of two elements, first being the clicked thing, second being the parameters.

    show_verb_panel

    hides the byond verb panel as we use our own custom version

    spell_tabs

    list of tabs containing spells and abilities

    stat_tab

    our current tab

    statbrowser_ready

    whether our browser is ready or not yet

    tgui_cache_reloaded

    global

    +

    TRUE if cache was reloaded by tgui dev server at least once.

    tgui_windows

    global

    +

    Tracks open windows for a user.

    tip_timer

    Timers are now handled by clients, not by doing a mess on the item and multiple people overwriting a single timer on the object, have fun.

    total_count_reset

    Next tick to reset the total message counter

    total_message_count

    How many messages sent in the last 10 seconds

    verb_tabs

    list of tabs containing verbs

    view_size

    viewsize datum for holding our view size

    Proc Details

    ForceAllKeysUp

    Keyup's all keys held down.

    NONSENSICAL_VERB_THAT_DOES_NOTHING

    *sigh

    Process_Grab

    Process_Grab(): checks for grab, attempts to break if so. Return TRUE to prevent movement.

    Process_Incorpmove

    Process_Incorpmove Called by client/Move() -Allows mobs to run though walls

    admin_cmd_remove_ghost_respawn_timer

    Allows a ghost to bypass respawn delay without lifting respawn restrictions

    admin_cmd_respawn_return_to_lobby

    Fully returns a player to lobby, allowing them to bypass all respawn restrictions +Allows mobs to run though walls

    admin_cmd_remove_ghost_respawn_timer

    Allows a ghost to bypass respawn delay without lifting respawn restrictions

    admin_cmd_respawn_return_to_lobby

    Fully returns a player to lobby, allowing them to bypass all respawn restrictions Works on ghosts or new players (lobby players) -If a lobby player is selected, their restrictions are removed.

    asset_cache_confirm_arrival

    Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"

    asset_cache_preload_data

    Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING]"

    asset_cache_update_json

    Updates the client side stored json file used to keep track of what assets the client has between restarts/reconnects.

    award_heart

    Redirect proc that makes it easier to get the status of an achievement. Achievement type is the typepath to the award.

    browse_queue_flush

    Blocks until all currently sending browse and browse_rsc assets have been sent. +If a lobby player is selected, their restrictions are removed.

    asset_cache_confirm_arrival

    Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"

    asset_cache_preload_data

    Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING]"

    asset_cache_update_json

    Updates the client side stored json file used to keep track of what assets the client has between restarts/reconnects.

    award_heart

    Redirect proc that makes it easier to get the status of an achievement. Achievement type is the typepath to the award.

    browse_queue_flush

    Blocks until all currently sending browse and browse_rsc assets have been sent. Due to byond limitations, this proc will sleep for 1 client round trip even if the client has no pending asset sends. -This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away.

    clear_all_maps

    Clears all the maps of registered screen objects.

    clear_map

    Clears the map of registered screen objects.

    +This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away.

    clear_all_maps

    Clears all the maps of registered screen objects.

    clear_map

    Clears the map of registered screen objects.

    Not really needed most of the time, as the client's screen list gets reset on relog. any of the buttons are going to get caught by garbage collection -anyway. they're effectively qdel'd.

    close_popup

    Closes a popup.

    create_popup

    Creates a popup window with a basic map element in it, without any +anyway. they're effectively qdel'd.

    close_popup

    Closes a popup.

    create_popup

    Creates a popup window with a basic map element in it, without any further initialization.

    Ratio is how many pixels by how many pixels (keep it simple).

    -

    Returns a map name.

    fix_tgui_panel

    tgui panel / chat troubleshooting verb

    forceEvent

    Allows an admin to force an event

    get_award_status

    Redirect proc that makes it easier to get the status of an achievement. Achievement type is the typepath to the award.

    give_award

    Redirect proc that makes it easier to call the unlock achievement proc. Achievement type is the typepath to the award, user is the mob getting the award, and value is an optional variable used for leaderboard value increments

    handle_popup_close

    When the popup closes in any way (player or proc call) it calls this.

    init_verbs

    compiles a full list of verbs and sends it to the browser

    register_map_obj

    Registers screen obj with the client, which makes it visible on the -assigned map, and becomes a part of the assigned map's lifecycle.

    send_resources

    Send resources to the client. -Sends both game resources and browser assets.

    set_tab

    verbs that send information from the browser UI

    setup_popup

    Create the popup, and get it ready for generic use by giving +

    Returns a map name.

    fix_tgui_panel

    tgui panel / chat troubleshooting verb

    forceEvent

    Allows an admin to force an event

    get_award_status

    Redirect proc that makes it easier to get the status of an achievement. Achievement type is the typepath to the award.

    give_award

    Redirect proc that makes it easier to call the unlock achievement proc. Achievement type is the typepath to the award, user is the mob getting the award, and value is an optional variable used for leaderboard value increments

    handle_popup_close

    When the popup closes in any way (player or proc call) it calls this.

    init_verbs

    compiles a full list of verbs and sends it to the browser

    register_map_obj

    Registers screen obj with the client, which makes it visible on the +assigned map, and becomes a part of the assigned map's lifecycle.

    send_resources

    Send resources to the client. +Sends both game resources and browser assets.

    set_tab

    verbs that send information from the browser UI

    setup_popup

    Create the popup, and get it ready for generic use by giving it a background.

    -

    Width and height are multiplied by 64 by default.

    uiclose

    verb

    +

    Width and height are multiplied by 64 by default.

    uiclose

    verb

    Called by UIs when they are closed. Must be a verb so winset() can call it.

    -

    required uiref ref The UI that was closed.

    update_clickcatcher

    Makes a clickcatcher if necessary, and ensures it's fit to our size.

    update_special_keybinds

    Updates the keybinds for special keys

    +

    required uiref ref The UI that was closed.

    update_clickcatcher

    Makes a clickcatcher if necessary, and ensures it's fit to our size.

    update_special_keybinds

    Updates the keybinds for special keys

    Handles adding macros for the keys that need it And adding movement keys to the clients movement_keys list At the time of writing this, communication(OOC, Say, IC) require macros @@ -48,4 +48,4 @@

    -

    Returns list of special keybind in key = Mod1Mod2Mod3Key format, NOT Mod1+Mod2+Mod3+Key format.

    \ No newline at end of file +

    Returns list of special keybind in key = Mod1Mod2Mod3Key format, NOT Mod1+Mod2+Mod3+Key format.

    \ No newline at end of file diff --git a/code/__DEFINES/DNA.html b/code/__DEFINES/DNA.html index 0203c1dbe362..29c370f602b3 100644 --- a/code/__DEFINES/DNA.html +++ b/code/__DEFINES/DNA.html @@ -1,3 +1,3 @@ -code/__DEFINES/DNA.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/DNA.dm

    HAS_FLESHUsed for determining which wounds are applicable to this species. -if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)
    HAS_BONEif we have bones (can suffer bone wounds)
    STANDARD_ORGAN_THRESHOLDorgan defines

    Define Details

    HAS_BONE

    if we have bones (can suffer bone wounds)

    HAS_FLESH

    Used for determining which wounds are applicable to this species. -if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)

    STANDARD_ORGAN_THRESHOLD

    organ defines

    \ No newline at end of file +code/__DEFINES/DNA.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/DNA.dm

    HAS_FLESHUsed for determining which wounds are applicable to this species. +if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)
    HAS_BONEif we have bones (can suffer bone wounds)
    STANDARD_ORGAN_THRESHOLDorgan defines

    Define Details

    HAS_BONE

    if we have bones (can suffer bone wounds)

    HAS_FLESH

    Used for determining which wounds are applicable to this species. +if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)

    STANDARD_ORGAN_THRESHOLD

    organ defines

    \ No newline at end of file diff --git a/code/__DEFINES/MC.html b/code/__DEFINES/MC.html index 2d51b801ba78..386f2e075096 100644 --- a/code/__DEFINES/MC.html +++ b/code/__DEFINES/MC.html @@ -1,4 +1,4 @@ -code/__DEFINES/MC.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/MC.dm

    SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)

    SS_NO_INITsubsystem does not initialize.
    SS_NO_FIREsubsystem does not fire. +code/__DEFINES/MC.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/MC.dm

    SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)

    SS_NO_INITsubsystem does not initialize.
    SS_NO_FIREsubsystem does not fire. (like can_fire = 0, but keeps it from getting added to the processing subsystems list) (Requires a MC restart to change)
    SS_BACKGROUNDSubsystem only runs on spare cpu (after all non-background subsystems have ran that tick) SS_BACKGROUND has its own priority bracket, this overrides SS_TICKER's priority bump
    SS_NO_TICK_CHECKsubsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
    SS_TICKERTreat wait as a tick count, not DS, run every wait ticks. @@ -8,13 +8,13 @@ ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
    SS_POST_FIRE_TIMINGCalculate its next fire after its fired. (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be) This flag overrides SS_KEEP_TIMING

    SUBSYSTEM STATES

    -
    SS_IDLEain't doing shit.
    SS_QUEUEDqueued to run
    SS_RUNNINGactively running
    SS_PAUSEDpaused by mc_tick_check
    SS_SLEEPINGfire() slept.
    SS_PAUSINGin the middle of pausing

    Define Details

    SS_BACKGROUND

    Subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) -SS_BACKGROUND has its own priority bracket, this overrides SS_TICKER's priority bump

    SS_IDLE

    ain't doing shit.

    SS_KEEP_TIMING

    keep the subsystem's timing on point by firing early if it fired late last fire because of lag -ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.

    SS_NO_FIRE

    subsystem does not fire. +

    SS_IDLEain't doing shit.
    SS_QUEUEDqueued to run
    SS_RUNNINGactively running
    SS_PAUSEDpaused by mc_tick_check
    SS_SLEEPINGfire() slept.
    SS_PAUSINGin the middle of pausing

    Define Details

    SS_BACKGROUND

    Subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) +SS_BACKGROUND has its own priority bracket, this overrides SS_TICKER's priority bump

    SS_IDLE

    ain't doing shit.

    SS_KEEP_TIMING

    keep the subsystem's timing on point by firing early if it fired late last fire because of lag +ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.

    SS_NO_FIRE

    subsystem does not fire. (like can_fire = 0, but keeps it from getting added to the processing subsystems list) -(Requires a MC restart to change)

    SS_NO_INIT

    subsystem does not initialize.

    SS_NO_TICK_CHECK

    subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))

    SS_PAUSED

    paused by mc_tick_check

    SS_PAUSING

    in the middle of pausing

    SS_POST_FIRE_TIMING

    Calculate its next fire after its fired. +(Requires a MC restart to change)

    SS_NO_INIT

    subsystem does not initialize.

    SS_NO_TICK_CHECK

    subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))

    SS_PAUSED

    paused by mc_tick_check

    SS_PAUSING

    in the middle of pausing

    SS_POST_FIRE_TIMING

    Calculate its next fire after its fired. (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be) -This flag overrides SS_KEEP_TIMING

    SS_QUEUED

    queued to run

    SS_RUNNING

    actively running

    SS_SLEEPING

    fire() slept.

    SS_TICKER

    Treat wait as a tick count, not DS, run every wait ticks. +This flag overrides SS_KEEP_TIMING

    SS_QUEUED

    queued to run

    SS_RUNNING

    actively running

    SS_SLEEPING

    fire() slept.

    SS_TICKER

    Treat wait as a tick count, not DS, run every wait ticks. (also forces it to run first in the tick (unless SS_BACKGROUND)) (implies all runlevels because of how it works) -This is designed for basically anything that works as a mini-mc (like SStimer)

    \ No newline at end of file +This is designed for basically anything that works as a mini-mc (like SStimer)

    \ No newline at end of file diff --git a/code/__DEFINES/_flags/_flags.html b/code/__DEFINES/_flags/_flags.html index a42a59c3d4c2..844334ff16ad 100644 --- a/code/__DEFINES/_flags/_flags.html +++ b/code/__DEFINES/_flags/_flags.html @@ -1,3 +1,3 @@ -code/__DEFINES/_flags/_flags.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/_flags.dm

    HEAR_1This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
    DEFAULT_RICOCHET_1Projectiles will use default chance-based ricochet handling on things with this.
    CONDUCT_1Conducts electricity (metal etc.).
    NODECONSTRUCT_1For machines and structures that should not break into parts, eg, holodeck stuff.
    OVERLAY_QUEUED_1Atom queued to SSoverlay.
    ON_BORDER_1Item has priority to check when entering or leaving.
    NO_SCREENTIPS_1Whether or not this atom shows screentips when hovered over
    PREVENT_CLICK_UNDER_1Prevent clicking things below it on the same turf eg. doors/ fulltile windows.
    SHOCKED_1Prevents mobs from getting chainshocked by teslas and the supermatter.
    INITIALIZED_1Whether /atom/Initialize() has already run for the object.
    ADMIN_SPAWNED_1was this spawned by an admin? used for stat tracking stuff.
    PREVENT_CONTENTS_EXPLOSION_1should not get harmed if this gets caught by an explosion?
    BLOCK_FACE_ATOM_1Early returns mob.face_atom()
    CAN_BE_DIRTY_1If a turf can be made dirty at roundstart. This is also used in areas.
    NO_LAVA_GEN_1Blocks lava rivers being generated on the turf
    NO_RUINS_1Blocks ruins spawning on the turf
    EXCITED_CLEANUP_1Should this tile be cleaned up and reinserted into an excited group?
    HAS_CONTEXTUAL_SCREENTIPS_1Whether or not this atom has contextual screentips when hovered OVER
    VALID_TERRITORY/////////////Area flags\\\\\\\ -If it's a valid territory for cult summoning or the CRAB-17 phone to spawn
    BLOBS_ALLOWEDIf blobs can spawn there and if it counts towards their score.
    CAVES_ALLOWEDIf mining tunnel generation is allowed in this area
    FLORA_ALLOWEDIf flora are allowed to spawn in this area randomly through tunnel generation
    MOB_SPAWN_ALLOWEDIf mobs can be spawned by natural random generation
    MEGAFAUNA_SPAWN_ALLOWEDIf megafauna can be spawned by natural random generation
    NOTELEPORTAre you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
    HIDDEN_AREAHides area from player Teleport function.
    UNIQUE_AREAIf false, loading multiple maps with this area type will create multiple instances.
    BLOCK_SUICIDEIf people are allowed to suicide in it. Mostly for OOC stuff like minigames
    XENOBIOLOGY_COMPATIBLECan the Xenobio management console transverse this area by default?
    ABDUCTOR_PROOFIf Abductors are unable to teleport in with their observation console
    NO_ALERTSIf an area should be hidden from power consoles, power/atmosphere alerts, etc.
    CULT_PERMITTEDIf blood cultists can draw runes or build structures on this AREA.
    CULTMAGIC_BYPASSIf cultists can use abilities in this area but the area is not on station.
    LETPASSTHROWLet thrown things past us. ONLY MEANINGFUL ON pass_flags_self!
    PHASINGWhen moving, will Bump()/Cross()/Uncross() everything, but won't stop or Bump() anything.
    CRAWLINGApplied if you're crawling around on the ground/resting.
    CHECK_MOBILITYany flag
    MOBILITY_MOVEcan move
    MOBILITY_STANDcan, and is, standing up.
    MOBILITY_PICKUPcan pickup items
    MOBILITY_USEcan use items and interact with world objects like opening closets/etc
    MOBILITY_UIcan use interfaces like consoles
    MOBILITY_STORAGEcan use storage item
    MOBILITY_PULLcan pull things
    MOBILITY_HOLDcan hold non-nodropped items voluntarily
    MOBILITY_RESISTCan resist out of buckling, grabs, cuffs, etc, in the usual order (buckle --> cuffs --> grab)
    RICOCHET_SHINYIf the thing can reflect light (lasers/energy)
    RICOCHET_HARDIf the thing can reflect matter (bullets/bomb shrapnel)
    ISDIAGONALDIRReturns true if the dir is diagonal, false otherwise
    NSCOMPONENTTrue if the dir is north or south, false therwise
    EWCOMPONENTTrue if the dir is east/west, false otherwise
    NSDIRFLIPFlips the dir for north/south directions
    EWDIRFLIPFlips the dir for east/west directions
    DIRFLIPTurns the dir by 180 degrees
    MAX_BITFLAG_DIGITS33554431 (2^24 - 1) is the maximum value our bitflags can reach.

    Define Details

    ABDUCTOR_PROOF

    If Abductors are unable to teleport in with their observation console

    ADMIN_SPAWNED_1

    was this spawned by an admin? used for stat tracking stuff.

    BLOBS_ALLOWED

    If blobs can spawn there and if it counts towards their score.

    BLOCK_FACE_ATOM_1

    Early returns mob.face_atom()

    BLOCK_SUICIDE

    If people are allowed to suicide in it. Mostly for OOC stuff like minigames

    CAN_BE_DIRTY_1

    If a turf can be made dirty at roundstart. This is also used in areas.

    CAVES_ALLOWED

    If mining tunnel generation is allowed in this area

    CHECK_MOBILITY

    any flag

    CONDUCT_1

    Conducts electricity (metal etc.).

    CRAWLING

    Applied if you're crawling around on the ground/resting.

    CULTMAGIC_BYPASS

    If cultists can use abilities in this area but the area is not on station.

    CULT_PERMITTED

    If blood cultists can draw runes or build structures on this AREA.

    DEFAULT_RICOCHET_1

    Projectiles will use default chance-based ricochet handling on things with this.

    DIRFLIP

    Turns the dir by 180 degrees

    EWCOMPONENT

    True if the dir is east/west, false otherwise

    EWDIRFLIP

    Flips the dir for east/west directions

    EXCITED_CLEANUP_1

    Should this tile be cleaned up and reinserted into an excited group?

    FLORA_ALLOWED

    If flora are allowed to spawn in this area randomly through tunnel generation

    HAS_CONTEXTUAL_SCREENTIPS_1

    Whether or not this atom has contextual screentips when hovered OVER

    HEAR_1

    This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.

    HIDDEN_AREA

    Hides area from player Teleport function.

    INITIALIZED_1

    Whether /atom/Initialize() has already run for the object.

    ISDIAGONALDIR

    Returns true if the dir is diagonal, false otherwise

    LETPASSTHROW

    Let thrown things past us. ONLY MEANINGFUL ON pass_flags_self!

    MAX_BITFLAG_DIGITS

    33554431 (2^24 - 1) is the maximum value our bitflags can reach.

    MEGAFAUNA_SPAWN_ALLOWED

    If megafauna can be spawned by natural random generation

    MOBILITY_HOLD

    can hold non-nodropped items voluntarily

    MOBILITY_MOVE

    can move

    MOBILITY_PICKUP

    can pickup items

    MOBILITY_PULL

    can pull things

    MOBILITY_RESIST

    Can resist out of buckling, grabs, cuffs, etc, in the usual order (buckle --> cuffs --> grab)

    MOBILITY_STAND

    can, and is, standing up.

    MOBILITY_STORAGE

    can use storage item

    MOBILITY_UI

    can use interfaces like consoles

    MOBILITY_USE

    can use items and interact with world objects like opening closets/etc

    MOB_SPAWN_ALLOWED

    If mobs can be spawned by natural random generation

    NODECONSTRUCT_1

    For machines and structures that should not break into parts, eg, holodeck stuff.

    NOTELEPORT

    Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)

    NO_ALERTS

    If an area should be hidden from power consoles, power/atmosphere alerts, etc.

    NO_LAVA_GEN_1

    Blocks lava rivers being generated on the turf

    NO_RUINS_1

    Blocks ruins spawning on the turf

    NO_SCREENTIPS_1

    Whether or not this atom shows screentips when hovered over

    NSCOMPONENT

    True if the dir is north or south, false therwise

    NSDIRFLIP

    Flips the dir for north/south directions

    ON_BORDER_1

    Item has priority to check when entering or leaving.

    OVERLAY_QUEUED_1

    Atom queued to SSoverlay.

    PHASING

    When moving, will Bump()/Cross()/Uncross() everything, but won't stop or Bump() anything.

    PREVENT_CLICK_UNDER_1

    Prevent clicking things below it on the same turf eg. doors/ fulltile windows.

    PREVENT_CONTENTS_EXPLOSION_1

    should not get harmed if this gets caught by an explosion?

    RICOCHET_HARD

    If the thing can reflect matter (bullets/bomb shrapnel)

    RICOCHET_SHINY

    If the thing can reflect light (lasers/energy)

    SHOCKED_1

    Prevents mobs from getting chainshocked by teslas and the supermatter.

    UNIQUE_AREA

    If false, loading multiple maps with this area type will create multiple instances.

    VALID_TERRITORY

    /////////////Area flags\\\\\\\ -If it's a valid territory for cult summoning or the CRAB-17 phone to spawn

    XENOBIOLOGY_COMPATIBLE

    Can the Xenobio management console transverse this area by default?

    \ No newline at end of file +code/__DEFINES/_flags/_flags.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/_flags.dm

    HEAR_1This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
    DEFAULT_RICOCHET_1Projectiles will use default chance-based ricochet handling on things with this.
    CONDUCT_1Conducts electricity (metal etc.).
    NODECONSTRUCT_1For machines and structures that should not break into parts, eg, holodeck stuff.
    OVERLAY_QUEUED_1Atom queued to SSoverlay.
    ON_BORDER_1Item has priority to check when entering or leaving.
    NO_SCREENTIPS_1Whether or not this atom shows screentips when hovered over
    PREVENT_CLICK_UNDER_1Prevent clicking things below it on the same turf eg. doors/ fulltile windows.
    SHOCKED_1Prevents mobs from getting chainshocked by teslas and the supermatter.
    INITIALIZED_1Whether /atom/Initialize() has already run for the object.
    ADMIN_SPAWNED_1was this spawned by an admin? used for stat tracking stuff.
    PREVENT_CONTENTS_EXPLOSION_1should not get harmed if this gets caught by an explosion?
    BLOCK_FACE_ATOM_1Early returns mob.face_atom()
    CAN_BE_DIRTY_1If a turf can be made dirty at roundstart. This is also used in areas.
    NO_LAVA_GEN_1Blocks lava rivers being generated on the turf
    NO_RUINS_1Blocks ruins spawning on the turf
    EXCITED_CLEANUP_1Should this tile be cleaned up and reinserted into an excited group?
    HAS_CONTEXTUAL_SCREENTIPS_1Whether or not this atom has contextual screentips when hovered OVER
    VALID_TERRITORY/////////////Area flags\\\\\\\ +If it's a valid territory for cult summoning or the CRAB-17 phone to spawn
    BLOBS_ALLOWEDIf blobs can spawn there and if it counts towards their score.
    CAVES_ALLOWEDIf mining tunnel generation is allowed in this area
    FLORA_ALLOWEDIf flora are allowed to spawn in this area randomly through tunnel generation
    MOB_SPAWN_ALLOWEDIf mobs can be spawned by natural random generation
    MEGAFAUNA_SPAWN_ALLOWEDIf megafauna can be spawned by natural random generation
    NOTELEPORTAre you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
    HIDDEN_AREAHides area from player Teleport function.
    UNIQUE_AREAIf false, loading multiple maps with this area type will create multiple instances.
    BLOCK_SUICIDEIf people are allowed to suicide in it. Mostly for OOC stuff like minigames
    XENOBIOLOGY_COMPATIBLECan the Xenobio management console transverse this area by default?
    ABDUCTOR_PROOFIf Abductors are unable to teleport in with their observation console
    NO_ALERTSIf an area should be hidden from power consoles, power/atmosphere alerts, etc.
    CULT_PERMITTEDIf blood cultists can draw runes or build structures on this AREA.
    CULTMAGIC_BYPASSIf cultists can use abilities in this area but the area is not on station.
    LETPASSTHROWLet thrown things past us. ONLY MEANINGFUL ON pass_flags_self!
    PHASINGWhen moving, will Bump()/Cross()/Uncross() everything, but won't stop or Bump() anything.
    CRAWLINGApplied if you're crawling around on the ground/resting.
    CHECK_MOBILITYany flag
    MOBILITY_MOVEcan move
    MOBILITY_STANDcan, and is, standing up.
    MOBILITY_PICKUPcan pickup items
    MOBILITY_USEcan use items and interact with world objects like opening closets/etc
    MOBILITY_UIcan use interfaces like consoles
    MOBILITY_STORAGEcan use storage item
    MOBILITY_PULLcan pull things
    MOBILITY_HOLDcan hold non-nodropped items voluntarily
    MOBILITY_RESISTCan resist out of buckling, grabs, cuffs, etc, in the usual order (buckle --> cuffs --> grab)
    RICOCHET_SHINYIf the thing can reflect light (lasers/energy)
    RICOCHET_HARDIf the thing can reflect matter (bullets/bomb shrapnel)
    ISDIAGONALDIRReturns true if the dir is diagonal, false otherwise
    NSCOMPONENTTrue if the dir is north or south, false therwise
    EWCOMPONENTTrue if the dir is east/west, false otherwise
    NSDIRFLIPFlips the dir for north/south directions
    EWDIRFLIPFlips the dir for east/west directions
    DIRFLIPTurns the dir by 180 degrees
    MAX_BITFLAG_DIGITS33554431 (2^24 - 1) is the maximum value our bitflags can reach.

    Define Details

    ABDUCTOR_PROOF

    If Abductors are unable to teleport in with their observation console

    ADMIN_SPAWNED_1

    was this spawned by an admin? used for stat tracking stuff.

    BLOBS_ALLOWED

    If blobs can spawn there and if it counts towards their score.

    BLOCK_FACE_ATOM_1

    Early returns mob.face_atom()

    BLOCK_SUICIDE

    If people are allowed to suicide in it. Mostly for OOC stuff like minigames

    CAN_BE_DIRTY_1

    If a turf can be made dirty at roundstart. This is also used in areas.

    CAVES_ALLOWED

    If mining tunnel generation is allowed in this area

    CHECK_MOBILITY

    any flag

    CONDUCT_1

    Conducts electricity (metal etc.).

    CRAWLING

    Applied if you're crawling around on the ground/resting.

    CULTMAGIC_BYPASS

    If cultists can use abilities in this area but the area is not on station.

    CULT_PERMITTED

    If blood cultists can draw runes or build structures on this AREA.

    DEFAULT_RICOCHET_1

    Projectiles will use default chance-based ricochet handling on things with this.

    DIRFLIP

    Turns the dir by 180 degrees

    EWCOMPONENT

    True if the dir is east/west, false otherwise

    EWDIRFLIP

    Flips the dir for east/west directions

    EXCITED_CLEANUP_1

    Should this tile be cleaned up and reinserted into an excited group?

    FLORA_ALLOWED

    If flora are allowed to spawn in this area randomly through tunnel generation

    HAS_CONTEXTUAL_SCREENTIPS_1

    Whether or not this atom has contextual screentips when hovered OVER

    HEAR_1

    This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.

    HIDDEN_AREA

    Hides area from player Teleport function.

    INITIALIZED_1

    Whether /atom/Initialize() has already run for the object.

    ISDIAGONALDIR

    Returns true if the dir is diagonal, false otherwise

    LETPASSTHROW

    Let thrown things past us. ONLY MEANINGFUL ON pass_flags_self!

    MAX_BITFLAG_DIGITS

    33554431 (2^24 - 1) is the maximum value our bitflags can reach.

    MEGAFAUNA_SPAWN_ALLOWED

    If megafauna can be spawned by natural random generation

    MOBILITY_HOLD

    can hold non-nodropped items voluntarily

    MOBILITY_MOVE

    can move

    MOBILITY_PICKUP

    can pickup items

    MOBILITY_PULL

    can pull things

    MOBILITY_RESIST

    Can resist out of buckling, grabs, cuffs, etc, in the usual order (buckle --> cuffs --> grab)

    MOBILITY_STAND

    can, and is, standing up.

    MOBILITY_STORAGE

    can use storage item

    MOBILITY_UI

    can use interfaces like consoles

    MOBILITY_USE

    can use items and interact with world objects like opening closets/etc

    MOB_SPAWN_ALLOWED

    If mobs can be spawned by natural random generation

    NODECONSTRUCT_1

    For machines and structures that should not break into parts, eg, holodeck stuff.

    NOTELEPORT

    Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)

    NO_ALERTS

    If an area should be hidden from power consoles, power/atmosphere alerts, etc.

    NO_LAVA_GEN_1

    Blocks lava rivers being generated on the turf

    NO_RUINS_1

    Blocks ruins spawning on the turf

    NO_SCREENTIPS_1

    Whether or not this atom shows screentips when hovered over

    NSCOMPONENT

    True if the dir is north or south, false therwise

    NSDIRFLIP

    Flips the dir for north/south directions

    ON_BORDER_1

    Item has priority to check when entering or leaving.

    OVERLAY_QUEUED_1

    Atom queued to SSoverlay.

    PHASING

    When moving, will Bump()/Cross()/Uncross() everything, but won't stop or Bump() anything.

    PREVENT_CLICK_UNDER_1

    Prevent clicking things below it on the same turf eg. doors/ fulltile windows.

    PREVENT_CONTENTS_EXPLOSION_1

    should not get harmed if this gets caught by an explosion?

    RICOCHET_HARD

    If the thing can reflect matter (bullets/bomb shrapnel)

    RICOCHET_SHINY

    If the thing can reflect light (lasers/energy)

    SHOCKED_1

    Prevents mobs from getting chainshocked by teslas and the supermatter.

    UNIQUE_AREA

    If false, loading multiple maps with this area type will create multiple instances.

    VALID_TERRITORY

    /////////////Area flags\\\\\\\ +If it's a valid territory for cult summoning or the CRAB-17 phone to spawn

    XENOBIOLOGY_COMPATIBLE

    Can the Xenobio management console transverse this area by default?

    \ No newline at end of file diff --git a/code/__DEFINES/_flags/do_after.html b/code/__DEFINES/_flags/do_after.html index 2103db253763..242540f69a1f 100644 --- a/code/__DEFINES/_flags/do_after.html +++ b/code/__DEFINES/_flags/do_after.html @@ -1 +1 @@ -code/__DEFINES/_flags/do_after.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/do_after.dm

    IGNORE_TARGET_IN_DOAFTERSCan do the action even if target is not added to doafters
    IGNORE_USER_LOC_CHANGECan do the action even if mob moves location
    IGNORE_TARGET_LOC_CHANGECan do the action even if the target moves location
    IGNORE_HELD_ITEMCan do the action even if the item is no longer being held
    IGNORE_INCAPACITATEDCan do the action even if the mob is incapacitated (ex. handcuffed)

    Define Details

    IGNORE_HELD_ITEM

    Can do the action even if the item is no longer being held

    IGNORE_INCAPACITATED

    Can do the action even if the mob is incapacitated (ex. handcuffed)

    IGNORE_TARGET_IN_DOAFTERS

    Can do the action even if target is not added to doafters

    IGNORE_TARGET_LOC_CHANGE

    Can do the action even if the target moves location

    IGNORE_USER_LOC_CHANGE

    Can do the action even if mob moves location

    \ No newline at end of file +code/__DEFINES/_flags/do_after.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/do_after.dm

    IGNORE_TARGET_IN_DOAFTERSCan do the action even if target is not added to doafters
    IGNORE_USER_LOC_CHANGECan do the action even if mob moves location
    IGNORE_TARGET_LOC_CHANGECan do the action even if the target moves location
    IGNORE_HELD_ITEMCan do the action even if the item is no longer being held
    IGNORE_INCAPACITATEDCan do the action even if the mob is incapacitated (ex. handcuffed)

    Define Details

    IGNORE_HELD_ITEM

    Can do the action even if the item is no longer being held

    IGNORE_INCAPACITATED

    Can do the action even if the mob is incapacitated (ex. handcuffed)

    IGNORE_TARGET_IN_DOAFTERS

    Can do the action even if target is not added to doafters

    IGNORE_TARGET_LOC_CHANGE

    Can do the action even if the target moves location

    IGNORE_USER_LOC_CHANGE

    Can do the action even if mob moves location

    \ No newline at end of file diff --git a/code/__DEFINES/_flags/item_flags.html b/code/__DEFINES/_flags/item_flags.html index a27e6351a3d0..40a22aaef74f 100644 --- a/code/__DEFINES/_flags/item_flags.html +++ b/code/__DEFINES/_flags/item_flags.html @@ -1 +1 @@ -code/__DEFINES/_flags/item_flags.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/item_flags.dm

    IN_INVENTORYis this item equipped into an inventory slot or hand of a mob? used for tooltips
    FORCE_STRING_OVERRIDEused for tooltips
    NEEDS_PERMITUsed by security bots to determine if this item is safe for public use.
    NO_MAT_REDEMPTIONStops you from putting things like an RCD or other items into an ORM or protolathe for materials.
    DROPDELWhen dropped, it calls qdel on itself
    NOBLUDGEONwhen an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
    ABSTRACTfor all things that are technically items but used for various different stuff
    IMMUTABLE_SLOWWhen players should not be able to change the slowdown of the item (Speed potions, ect)
    SURGICAL_TOOLTool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
    NO_UNIFORM_REQUIREDCan be worn on certain slots (currently belt and id) that would otherwise require an uniform.
    ITEM_CAN_PARRYThis item can be used to parry. Only a basic check used to determine if we should proceed with parry chain at all.
    ITEM_CAN_BLOCKThis item can be used in the directional blocking system. Only a basic check used to determine if we should proceed with directional block handling at all.

    Define Details

    ABSTRACT

    for all things that are technically items but used for various different stuff

    DROPDEL

    When dropped, it calls qdel on itself

    FORCE_STRING_OVERRIDE

    used for tooltips

    IMMUTABLE_SLOW

    When players should not be able to change the slowdown of the item (Speed potions, ect)

    IN_INVENTORY

    is this item equipped into an inventory slot or hand of a mob? used for tooltips

    ITEM_CAN_BLOCK

    This item can be used in the directional blocking system. Only a basic check used to determine if we should proceed with directional block handling at all.

    ITEM_CAN_PARRY

    This item can be used to parry. Only a basic check used to determine if we should proceed with parry chain at all.

    NEEDS_PERMIT

    Used by security bots to determine if this item is safe for public use.

    NOBLUDGEON

    when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()

    NO_MAT_REDEMPTION

    Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.

    NO_UNIFORM_REQUIRED

    Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.

    SURGICAL_TOOL

    Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)

    \ No newline at end of file +code/__DEFINES/_flags/item_flags.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/item_flags.dm

    IN_INVENTORYis this item equipped into an inventory slot or hand of a mob? used for tooltips
    FORCE_STRING_OVERRIDEused for tooltips
    NEEDS_PERMITUsed by security bots to determine if this item is safe for public use.
    NO_MAT_REDEMPTIONStops you from putting things like an RCD or other items into an ORM or protolathe for materials.
    DROPDELWhen dropped, it calls qdel on itself
    NOBLUDGEONwhen an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
    ABSTRACTfor all things that are technically items but used for various different stuff
    IMMUTABLE_SLOWWhen players should not be able to change the slowdown of the item (Speed potions, ect)
    SURGICAL_TOOLTool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
    NO_UNIFORM_REQUIREDCan be worn on certain slots (currently belt and id) that would otherwise require an uniform.
    ITEM_CAN_PARRYThis item can be used to parry. Only a basic check used to determine if we should proceed with parry chain at all.
    ITEM_CAN_BLOCKThis item can be used in the directional blocking system. Only a basic check used to determine if we should proceed with directional block handling at all.

    Define Details

    ABSTRACT

    for all things that are technically items but used for various different stuff

    DROPDEL

    When dropped, it calls qdel on itself

    FORCE_STRING_OVERRIDE

    used for tooltips

    IMMUTABLE_SLOW

    When players should not be able to change the slowdown of the item (Speed potions, ect)

    IN_INVENTORY

    is this item equipped into an inventory slot or hand of a mob? used for tooltips

    ITEM_CAN_BLOCK

    This item can be used in the directional blocking system. Only a basic check used to determine if we should proceed with directional block handling at all.

    ITEM_CAN_PARRY

    This item can be used to parry. Only a basic check used to determine if we should proceed with parry chain at all.

    NEEDS_PERMIT

    Used by security bots to determine if this item is safe for public use.

    NOBLUDGEON

    when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()

    NO_MAT_REDEMPTION

    Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.

    NO_UNIFORM_REQUIRED

    Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.

    SURGICAL_TOOL

    Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)

    \ No newline at end of file diff --git a/code/__DEFINES/_flags/obj_flags.html b/code/__DEFINES/_flags/obj_flags.html index cf8c0ad7e827..f2e300988eb2 100644 --- a/code/__DEFINES/_flags/obj_flags.html +++ b/code/__DEFINES/_flags/obj_flags.html @@ -1 +1 @@ -code/__DEFINES/_flags/obj_flags.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/obj_flags.dm

    EXAMINE_SKIPMakes the Examine proc not read out this item.
    ITEM_HAS_CONTEXTUAL_SCREENTIPSHas contextual screentips when HOVERING OVER OTHER objects
    CLOTHING_PRISTINEIntegrity defines for clothing (not flags but close enough)
    FIRST_SOUNDSFlags for the pod_flags var on /obj/structure/closet/supplypod

    Define Details

    CLOTHING_PRISTINE

    Integrity defines for clothing (not flags but close enough)

    EXAMINE_SKIP

    Makes the Examine proc not read out this item.

    FIRST_SOUNDS

    Flags for the pod_flags var on /obj/structure/closet/supplypod

    ITEM_HAS_CONTEXTUAL_SCREENTIPS

    Has contextual screentips when HOVERING OVER OTHER objects

    \ No newline at end of file +code/__DEFINES/_flags/obj_flags.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/obj_flags.dm

    EXAMINE_SKIPMakes the Examine proc not read out this item.
    ITEM_HAS_CONTEXTUAL_SCREENTIPSHas contextual screentips when HOVERING OVER OTHER objects
    CLOTHING_PRISTINEIntegrity defines for clothing (not flags but close enough)
    FIRST_SOUNDSFlags for the pod_flags var on /obj/structure/closet/supplypod

    Define Details

    CLOTHING_PRISTINE

    Integrity defines for clothing (not flags but close enough)

    EXAMINE_SKIP

    Makes the Examine proc not read out this item.

    FIRST_SOUNDS

    Flags for the pod_flags var on /obj/structure/closet/supplypod

    ITEM_HAS_CONTEXTUAL_SCREENTIPS

    Has contextual screentips when HOVERING OVER OTHER objects

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/return_values.dm

    STOP_ATTACK_PROC_CHAIN//////// ATTACKCHAIN_FLAGS //////////// +code/__DEFINES/_flags/return_values.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/return_values.dm

    STOP_ATTACK_PROC_CHAIN//////// ATTACKCHAIN_FLAGS //////////// Stop the attack chain if still in melee_attack_chain()
    DISCARD_LAST_ACTIONThis attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.
    NO_AUTO_CLICKDELAY_HANDLINGThere are a number of "safety nets" intended to default-handle clickdelay. Return this flag to bypass ALL of them. Be sure -you know EXACTLY what you are doing!
    INTERRUPT_UNARMED_ATTACKOnly used with UnarmedAttack(). Interrupts unarmed attack from progressing.
    ATTACK_IGNORE_ACTIONAttack should not set next action even if the atom wants it to be an action
    ATTACK_IGNORE_CLICKDELAYAttack should not at all check last_action/attack_hand_speed even if the atom wants to
    ATTACK_IS_PARRY_COUNTERATTACKThis attack is from a parry counterattack
    ITEM_RELOCATED_BY_DROPPEDdropped() relocated this item, return FALSE for doUnEquip.

    Define Details

    ATTACK_IGNORE_ACTION

    Attack should not set next action even if the atom wants it to be an action

    ATTACK_IGNORE_CLICKDELAY

    Attack should not at all check last_action/attack_hand_speed even if the atom wants to

    ATTACK_IS_PARRY_COUNTERATTACK

    This attack is from a parry counterattack

    DISCARD_LAST_ACTION

    This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.

    INTERRUPT_UNARMED_ATTACK

    Only used with UnarmedAttack(). Interrupts unarmed attack from progressing.

    ITEM_RELOCATED_BY_DROPPED

    dropped() relocated this item, return FALSE for doUnEquip.

    NO_AUTO_CLICKDELAY_HANDLING

    There are a number of "safety nets" intended to default-handle clickdelay. Return this flag to bypass ALL of them. Be sure -you know EXACTLY what you are doing!

    STOP_ATTACK_PROC_CHAIN

    //////// ATTACKCHAIN_FLAGS //////////// -Stop the attack chain if still in melee_attack_chain()

    \ No newline at end of file +you know EXACTLY what you are doing!
    INTERRUPT_UNARMED_ATTACKOnly used with UnarmedAttack(). Interrupts unarmed attack from progressing.
    ATTACK_IGNORE_ACTIONAttack should not set next action even if the atom wants it to be an action
    ATTACK_IGNORE_CLICKDELAYAttack should not at all check last_action/attack_hand_speed even if the atom wants to
    ATTACK_IS_PARRY_COUNTERATTACKThis attack is from a parry counterattack
    ITEM_RELOCATED_BY_DROPPEDdropped() relocated this item, return FALSE for doUnEquip.

    Define Details

    ATTACK_IGNORE_ACTION

    Attack should not set next action even if the atom wants it to be an action

    ATTACK_IGNORE_CLICKDELAY

    Attack should not at all check last_action/attack_hand_speed even if the atom wants to

    ATTACK_IS_PARRY_COUNTERATTACK

    This attack is from a parry counterattack

    DISCARD_LAST_ACTION

    This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.

    INTERRUPT_UNARMED_ATTACK

    Only used with UnarmedAttack(). Interrupts unarmed attack from progressing.

    ITEM_RELOCATED_BY_DROPPED

    dropped() relocated this item, return FALSE for doUnEquip.

    NO_AUTO_CLICKDELAY_HANDLING

    There are a number of "safety nets" intended to default-handle clickdelay. Return this flag to bypass ALL of them. Be sure +you know EXACTLY what you are doing!

    STOP_ATTACK_PROC_CHAIN

    //////// ATTACKCHAIN_FLAGS //////////// +Stop the attack chain if still in melee_attack_chain()

    \ No newline at end of file diff --git a/code/__DEFINES/_flags/shields.html b/code/__DEFINES/_flags/shields.html index 2bfdcc5940f2..b2aec34e27bd 100644 --- a/code/__DEFINES/_flags/shields.html +++ b/code/__DEFINES/_flags/shields.html @@ -1 +1 @@ -code/__DEFINES/_flags/shields.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/shields.dm

    SHIELD_TRANSPARENTTransparent, let beams pass
    SHIELD_ENERGY_WEAKFlammable, takes more damage from fire
    SHIELD_KINETIC_WEAKFragile, takes more damage from brute
    SHIELD_KINETIC_STRONGStrong against kinetic, weak against energy
    SHIELD_ENERGY_STRONGStrong against energy, weak against kinetic
    SHIELD_DISABLER_DISRUPTEDDisabler and other stamina based energy weapons boost the damage done to the sheld
    SHIELD_NO_RANGEDDoesn't block ranged attacks whatsoever
    SHIELD_NO_MELEEDoesn't block melee attacks whatsoever
    SHIELD_CAN_BASHCan shield bash
    SHIELD_BASH_WALL_KNOCKDOWNShield bash knockdown on wall hit
    SHIELD_BASH_ALWAYS_KNOCKDOWNShield bash always knockdown
    SHIELD_BASH_WALL_DISARMShield bash disarm on wall hit
    SHIELD_BASH_ALWAYS_DISARMShield bash always disarm
    SHIELD_BASH_GROUND_SLAMYou can shieldbash target someone on the ground for ground slam
    SHIELD_BASH_GROUND_SLAM_DISARMShield bashing someone on the ground will disarm

    Define Details

    SHIELD_BASH_ALWAYS_DISARM

    Shield bash always disarm

    SHIELD_BASH_ALWAYS_KNOCKDOWN

    Shield bash always knockdown

    SHIELD_BASH_GROUND_SLAM

    You can shieldbash target someone on the ground for ground slam

    SHIELD_BASH_GROUND_SLAM_DISARM

    Shield bashing someone on the ground will disarm

    SHIELD_BASH_WALL_DISARM

    Shield bash disarm on wall hit

    SHIELD_BASH_WALL_KNOCKDOWN

    Shield bash knockdown on wall hit

    SHIELD_CAN_BASH

    Can shield bash

    SHIELD_DISABLER_DISRUPTED

    Disabler and other stamina based energy weapons boost the damage done to the sheld

    SHIELD_ENERGY_STRONG

    Strong against energy, weak against kinetic

    SHIELD_ENERGY_WEAK

    Flammable, takes more damage from fire

    SHIELD_KINETIC_STRONG

    Strong against kinetic, weak against energy

    SHIELD_KINETIC_WEAK

    Fragile, takes more damage from brute

    SHIELD_NO_MELEE

    Doesn't block melee attacks whatsoever

    SHIELD_NO_RANGED

    Doesn't block ranged attacks whatsoever

    SHIELD_TRANSPARENT

    Transparent, let beams pass

    \ No newline at end of file +code/__DEFINES/_flags/shields.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_flags/shields.dm

    SHIELD_TRANSPARENTTransparent, let beams pass
    SHIELD_ENERGY_WEAKFlammable, takes more damage from fire
    SHIELD_KINETIC_WEAKFragile, takes more damage from brute
    SHIELD_KINETIC_STRONGStrong against kinetic, weak against energy
    SHIELD_ENERGY_STRONGStrong against energy, weak against kinetic
    SHIELD_DISABLER_DISRUPTEDDisabler and other stamina based energy weapons boost the damage done to the sheld
    SHIELD_NO_RANGEDDoesn't block ranged attacks whatsoever
    SHIELD_NO_MELEEDoesn't block melee attacks whatsoever
    SHIELD_CAN_BASHCan shield bash
    SHIELD_BASH_WALL_KNOCKDOWNShield bash knockdown on wall hit
    SHIELD_BASH_ALWAYS_KNOCKDOWNShield bash always knockdown
    SHIELD_BASH_WALL_DISARMShield bash disarm on wall hit
    SHIELD_BASH_ALWAYS_DISARMShield bash always disarm
    SHIELD_BASH_GROUND_SLAMYou can shieldbash target someone on the ground for ground slam
    SHIELD_BASH_GROUND_SLAM_DISARMShield bashing someone on the ground will disarm

    Define Details

    SHIELD_BASH_ALWAYS_DISARM

    Shield bash always disarm

    SHIELD_BASH_ALWAYS_KNOCKDOWN

    Shield bash always knockdown

    SHIELD_BASH_GROUND_SLAM

    You can shieldbash target someone on the ground for ground slam

    SHIELD_BASH_GROUND_SLAM_DISARM

    Shield bashing someone on the ground will disarm

    SHIELD_BASH_WALL_DISARM

    Shield bash disarm on wall hit

    SHIELD_BASH_WALL_KNOCKDOWN

    Shield bash knockdown on wall hit

    SHIELD_CAN_BASH

    Can shield bash

    SHIELD_DISABLER_DISRUPTED

    Disabler and other stamina based energy weapons boost the damage done to the sheld

    SHIELD_ENERGY_STRONG

    Strong against energy, weak against kinetic

    SHIELD_ENERGY_WEAK

    Flammable, takes more damage from fire

    SHIELD_KINETIC_STRONG

    Strong against kinetic, weak against energy

    SHIELD_KINETIC_WEAK

    Fragile, takes more damage from brute

    SHIELD_NO_MELEE

    Doesn't block melee attacks whatsoever

    SHIELD_NO_RANGED

    Doesn't block ranged attacks whatsoever

    SHIELD_TRANSPARENT

    Transparent, let beams pass

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_helpers.dm

    STRINGIFYStringifies whatever you put into it.
    subtypesofsubtypesof(), typesof() without the parent path
    UNTILUntil a condition is true, sleep
    SLEEP_NOT_DELSleep if we haven't been deleted +code/__DEFINES/_helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_helpers.dm

    STRINGIFYStringifies whatever you put into it.
    subtypesofsubtypesof(), typesof() without the parent path
    UNTILUntil a condition is true, sleep
    SLEEP_NOT_DELSleep if we haven't been deleted Otherwise, return
    text_refTakes a datum as input, returns its ref string
    EMPTY_BLOCK_GUARDA null statement to guard against EmptyBlock lint without necessitating the use of pass() -Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.

    Define Details

    EMPTY_BLOCK_GUARD

    A null statement to guard against EmptyBlock lint without necessitating the use of pass() -Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.

    SLEEP_NOT_DEL

    Sleep if we haven't been deleted -Otherwise, return

    STRINGIFY

    Stringifies whatever you put into it.

    UNTIL

    Until a condition is true, sleep

    subtypesof

    subtypesof(), typesof() without the parent path

    text_ref

    Takes a datum as input, returns its ref string

    \ No newline at end of file +Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.

    Define Details

    EMPTY_BLOCK_GUARD

    A null statement to guard against EmptyBlock lint without necessitating the use of pass() +Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.

    SLEEP_NOT_DEL

    Sleep if we haven't been deleted +Otherwise, return

    STRINGIFY

    Stringifies whatever you put into it.

    UNTIL

    Until a condition is true, sleep

    subtypesof

    subtypesof(), typesof() without the parent path

    text_ref

    Takes a datum as input, returns its ref string

    \ No newline at end of file diff --git a/code/__DEFINES/_tick.html b/code/__DEFINES/_tick.html index 84311481b63e..c0ddc6819e47 100644 --- a/code/__DEFINES/_tick.html +++ b/code/__DEFINES/_tick.html @@ -1 +1 @@ -code/__DEFINES/_tick.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_tick.dm

    MAPTICK_MC_MIN_RESERVEPercentage of tick to leave for master controller to run
    TICK_BYOND_RESERVETick limit while running normally
    TICK_LIMIT_TO_RUNTick limit used to resume things in stoplag
    TICK_LIMIT_MCTick limit for MC while running
    TICK_LIMIT_MC_INIT_DEFAULTTick limit while initializing
    TICK_USAGEfor general usage of tick_usage
    TICK_USAGE_REALto be used where the result isn't checked
    TICK_CHECKReturns true if tick_usage is above the limit
    CHECK_TICKruns stoplag if tick_usage is above the limit
    TICK_CHECK_HIGH_PRIORITYReturns true if tick usage is above 95, for high priority usage
    CHECK_TICK_HIGH_PRIORITYruns stoplag if tick_usage is above 95, for high priority usage

    Define Details

    CHECK_TICK

    runs stoplag if tick_usage is above the limit

    CHECK_TICK_HIGH_PRIORITY

    runs stoplag if tick_usage is above 95, for high priority usage

    MAPTICK_MC_MIN_RESERVE

    Percentage of tick to leave for master controller to run

    TICK_BYOND_RESERVE

    Tick limit while running normally

    TICK_CHECK

    Returns true if tick_usage is above the limit

    TICK_CHECK_HIGH_PRIORITY

    Returns true if tick usage is above 95, for high priority usage

    TICK_LIMIT_MC

    Tick limit for MC while running

    TICK_LIMIT_MC_INIT_DEFAULT

    Tick limit while initializing

    TICK_LIMIT_TO_RUN

    Tick limit used to resume things in stoplag

    TICK_USAGE

    for general usage of tick_usage

    TICK_USAGE_REAL

    to be used where the result isn't checked

    \ No newline at end of file +code/__DEFINES/_tick.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/_tick.dm

    MAPTICK_MC_MIN_RESERVEPercentage of tick to leave for master controller to run
    TICK_BYOND_RESERVETick limit while running normally
    TICK_LIMIT_TO_RUNTick limit used to resume things in stoplag
    TICK_LIMIT_MCTick limit for MC while running
    TICK_LIMIT_MC_INIT_DEFAULTTick limit while initializing
    TICK_USAGEfor general usage of tick_usage
    TICK_USAGE_REALto be used where the result isn't checked
    TICK_CHECKReturns true if tick_usage is above the limit
    CHECK_TICKruns stoplag if tick_usage is above the limit
    TICK_CHECK_HIGH_PRIORITYReturns true if tick usage is above 95, for high priority usage
    CHECK_TICK_HIGH_PRIORITYruns stoplag if tick_usage is above 95, for high priority usage

    Define Details

    CHECK_TICK

    runs stoplag if tick_usage is above the limit

    CHECK_TICK_HIGH_PRIORITY

    runs stoplag if tick_usage is above 95, for high priority usage

    MAPTICK_MC_MIN_RESERVE

    Percentage of tick to leave for master controller to run

    TICK_BYOND_RESERVE

    Tick limit while running normally

    TICK_CHECK

    Returns true if tick_usage is above the limit

    TICK_CHECK_HIGH_PRIORITY

    Returns true if tick usage is above 95, for high priority usage

    TICK_LIMIT_MC

    Tick limit for MC while running

    TICK_LIMIT_MC_INIT_DEFAULT

    Tick limit while initializing

    TICK_LIMIT_TO_RUN

    Tick limit used to resume things in stoplag

    TICK_USAGE

    for general usage of tick_usage

    TICK_USAGE_REAL

    to be used where the result isn't checked

    \ No newline at end of file diff --git a/code/__DEFINES/admin.html b/code/__DEFINES/admin.html index df6c2d62918e..932531c3ee7d 100644 --- a/code/__DEFINES/admin.html +++ b/code/__DEFINES/admin.html @@ -1 +1 @@ -code/__DEFINES/admin.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/admin.dm

    ADMINSAY_PING_UNDERLINE_NAME_INDEXfor asay pings, this is the index in the return list for /proc/check_admin_pings that contains the message modified with underlines for the spotted names

    Define Details

    ADMINSAY_PING_UNDERLINE_NAME_INDEX

    for asay pings, this is the index in the return list for /proc/check_admin_pings that contains the message modified with underlines for the spotted names

    \ No newline at end of file +code/__DEFINES/admin.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/admin.dm

    ADMINSAY_PING_UNDERLINE_NAME_INDEXfor asay pings, this is the index in the return list for /proc/check_admin_pings that contains the message modified with underlines for the spotted names

    Define Details

    ADMINSAY_PING_UNDERLINE_NAME_INDEX

    for asay pings, this is the index in the return list for /proc/check_admin_pings that contains the message modified with underlines for the spotted names

    \ No newline at end of file diff --git a/code/__DEFINES/admin/keybindings.html b/code/__DEFINES/admin/keybindings.html index a7e478fcd5a3..8a74b7f0042e 100644 --- a/code/__DEFINES/admin/keybindings.html +++ b/code/__DEFINES/admin/keybindings.html @@ -1 +1 @@ -code/__DEFINES/admin/keybindings.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/admin/keybindings.dm

    MAX_KEYPRESS_COMMANDLENGTHMax length of a keypress command before it's considered to be a forged packet/bogus command
    MAX_COMMANDS_PER_KEYMaximum keys that can be bound to one button
    MAX_KEYS_PER_KEYBINDMaximum keys per keybind
    MAX_KEYPRESS_AUTOKICKMax amount of keypress messages per second over two seconds before client is autokicked
    MAX_HELD_KEYSMax keys that can be held down at once by a client
    SKIN_MACROSET_HOTKEYSMacroset name of hotkeys/keybind only/modern mode
    SKIN_MACROSET_CLASSIC_HOTKEYSMacroset name of classic hotkey mode
    SKIN_MACROSET_CLASSIC_INPUTMacroset name of classic input mode

    Define Details

    MAX_COMMANDS_PER_KEY

    Maximum keys that can be bound to one button

    MAX_HELD_KEYS

    Max keys that can be held down at once by a client

    MAX_KEYPRESS_AUTOKICK

    Max amount of keypress messages per second over two seconds before client is autokicked

    MAX_KEYPRESS_COMMANDLENGTH

    Max length of a keypress command before it's considered to be a forged packet/bogus command

    MAX_KEYS_PER_KEYBIND

    Maximum keys per keybind

    SKIN_MACROSET_CLASSIC_HOTKEYS

    Macroset name of classic hotkey mode

    SKIN_MACROSET_CLASSIC_INPUT

    Macroset name of classic input mode

    SKIN_MACROSET_HOTKEYS

    Macroset name of hotkeys/keybind only/modern mode

    \ No newline at end of file +code/__DEFINES/admin/keybindings.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/admin/keybindings.dm

    MAX_KEYPRESS_COMMANDLENGTHMax length of a keypress command before it's considered to be a forged packet/bogus command
    MAX_COMMANDS_PER_KEYMaximum keys that can be bound to one button
    MAX_KEYS_PER_KEYBINDMaximum keys per keybind
    MAX_KEYPRESS_AUTOKICKMax amount of keypress messages per second over two seconds before client is autokicked
    MAX_HELD_KEYSMax keys that can be held down at once by a client
    SKIN_MACROSET_HOTKEYSMacroset name of hotkeys/keybind only/modern mode
    SKIN_MACROSET_CLASSIC_HOTKEYSMacroset name of classic hotkey mode
    SKIN_MACROSET_CLASSIC_INPUTMacroset name of classic input mode

    Define Details

    MAX_COMMANDS_PER_KEY

    Maximum keys that can be bound to one button

    MAX_HELD_KEYS

    Max keys that can be held down at once by a client

    MAX_KEYPRESS_AUTOKICK

    Max amount of keypress messages per second over two seconds before client is autokicked

    MAX_KEYPRESS_COMMANDLENGTH

    Max length of a keypress command before it's considered to be a forged packet/bogus command

    MAX_KEYS_PER_KEYBIND

    Maximum keys per keybind

    SKIN_MACROSET_CLASSIC_HOTKEYS

    Macroset name of classic hotkey mode

    SKIN_MACROSET_CLASSIC_INPUT

    Macroset name of classic input mode

    SKIN_MACROSET_HOTKEYS

    Macroset name of hotkeys/keybind only/modern mode

    \ No newline at end of file diff --git a/code/__DEFINES/alarm.html b/code/__DEFINES/alarm.html index ef44fa44cb30..34aa5e5a3f7e 100644 --- a/code/__DEFINES/alarm.html +++ b/code/__DEFINES/alarm.html @@ -1 +1 @@ -code/__DEFINES/alarm.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/alarm.dm

    ALARM_ATMOSSent by air alarms, indecates something wrong with thier attached atmosphere
    ALARM_FIRESent by fire alarms when they are toggled
    ALARM_POWERSent by apcs when their power starts to fail
    ALARM_CAMERASent by cameras when they're disabled in some manner
    ALARM_BURGLARSent by display cases when they're broken into
    ALARM_MOTIONSent by motion detecting cameras when they well, detect motion

    Define Details

    ALARM_ATMOS

    Sent by air alarms, indecates something wrong with thier attached atmosphere

    ALARM_BURGLAR

    Sent by display cases when they're broken into

    ALARM_CAMERA

    Sent by cameras when they're disabled in some manner

    ALARM_FIRE

    Sent by fire alarms when they are toggled

    ALARM_MOTION

    Sent by motion detecting cameras when they well, detect motion

    ALARM_POWER

    Sent by apcs when their power starts to fail

    \ No newline at end of file +code/__DEFINES/alarm.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/alarm.dm

    ALARM_ATMOSSent by air alarms, indecates something wrong with thier attached atmosphere
    ALARM_FIRESent by fire alarms when they are toggled
    ALARM_POWERSent by apcs when their power starts to fail
    ALARM_CAMERASent by cameras when they're disabled in some manner
    ALARM_BURGLARSent by display cases when they're broken into
    ALARM_MOTIONSent by motion detecting cameras when they well, detect motion

    Define Details

    ALARM_ATMOS

    Sent by air alarms, indecates something wrong with thier attached atmosphere

    ALARM_BURGLAR

    Sent by display cases when they're broken into

    ALARM_CAMERA

    Sent by cameras when they're disabled in some manner

    ALARM_FIRE

    Sent by fire alarms when they are toggled

    ALARM_MOTION

    Sent by motion detecting cameras when they well, detect motion

    ALARM_POWER

    Sent by apcs when their power starts to fail

    \ No newline at end of file diff --git a/code/__DEFINES/antagonists.html b/code/__DEFINES/antagonists.html index 761c498f74e8..42767aec478f 100644 --- a/code/__DEFINES/antagonists.html +++ b/code/__DEFINES/antagonists.html @@ -1,5 +1,5 @@ -code/__DEFINES/antagonists.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/antagonists.dm

    IS_MALF_AIChecks if the given mob is a malf ai.
    TELECRYSTALS_DEFAULTHow many telecrystals a normal traitor starts with
    TELECRYSTALS_PRELOADED_IMPLANTHow many telecrystals mapper/admin only "precharged" uplink implant
    UPLINK_IMPLANT_TELECRYSTAL_COSTThe normal cost of an uplink implant; used for calcuating how many +code/__DEFINES/antagonists.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/antagonists.dm

    IS_MALF_AIChecks if the given mob is a malf ai.
    TELECRYSTALS_DEFAULTHow many telecrystals a normal traitor starts with
    TELECRYSTALS_PRELOADED_IMPLANTHow many telecrystals mapper/admin only "precharged" uplink implant
    UPLINK_IMPLANT_TELECRYSTAL_COSTThe normal cost of an uplink implant; used for calcuating how many TC to charge someone if they get a free implant through choice or -because they have nothing else that supports an implant.
    ANTAGONIST_PREVIEW_ICON_SIZEThe dimensions of the antagonist preview icon. Will be scaled to this size.

    Define Details

    ANTAGONIST_PREVIEW_ICON_SIZE

    The dimensions of the antagonist preview icon. Will be scaled to this size.

    IS_MALF_AI

    Checks if the given mob is a malf ai.

    TELECRYSTALS_DEFAULT

    How many telecrystals a normal traitor starts with

    TELECRYSTALS_PRELOADED_IMPLANT

    How many telecrystals mapper/admin only "precharged" uplink implant

    The normal cost of an uplink implant; used for calcuating how many +because they have nothing else that supports an implant.

    ANTAGONIST_PREVIEW_ICON_SIZEThe dimensions of the antagonist preview icon. Will be scaled to this size.

    Define Details

    ANTAGONIST_PREVIEW_ICON_SIZE

    The dimensions of the antagonist preview icon. Will be scaled to this size.

    IS_MALF_AI

    Checks if the given mob is a malf ai.

    TELECRYSTALS_DEFAULT

    How many telecrystals a normal traitor starts with

    TELECRYSTALS_PRELOADED_IMPLANT

    How many telecrystals mapper/admin only "precharged" uplink implant

    The normal cost of an uplink implant; used for calcuating how many TC to charge someone if they get a free implant through choice or -because they have nothing else that supports an implant.

    \ No newline at end of file +because they have nothing else that supports an implant.

    \ No newline at end of file diff --git a/code/__DEFINES/callbacks.html b/code/__DEFINES/callbacks.html index 49479a523b87..3aecc80d92c0 100644 --- a/code/__DEFINES/callbacks.html +++ b/code/__DEFINES/callbacks.html @@ -1 +1 @@ -code/__DEFINES/callbacks.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/callbacks.dm

    CALLBACKA shorthand for the callback datum, documented here

    Define Details

    CALLBACK

    A shorthand for the callback datum, documented here

    \ No newline at end of file +code/__DEFINES/callbacks.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/callbacks.dm

    CALLBACKA shorthand for the callback datum, documented here

    Define Details

    CALLBACK

    A shorthand for the callback datum, documented here

    \ No newline at end of file diff --git a/code/__DEFINES/cargo.html b/code/__DEFINES/cargo.html index d08158fc1f92..6df52f0c66e1 100644 --- a/code/__DEFINES/cargo.html +++ b/code/__DEFINES/cargo.html @@ -1 +1 @@ -code/__DEFINES/cargo.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/cargo.dm

    CARGO_CRATE_VALUEThe baseline unit for cargo crates. Adjusting this will change the cost of all in-game shuttles, crate export values, bounty rewards, and all supply pack import values, as they use this as their unit of measurement.

    Define Details

    CARGO_CRATE_VALUE

    The baseline unit for cargo crates. Adjusting this will change the cost of all in-game shuttles, crate export values, bounty rewards, and all supply pack import values, as they use this as their unit of measurement.

    \ No newline at end of file +code/__DEFINES/cargo.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/cargo.dm

    CARGO_CRATE_VALUEThe baseline unit for cargo crates. Adjusting this will change the cost of all in-game shuttles, crate export values, bounty rewards, and all supply pack import values, as they use this as their unit of measurement.

    Define Details

    CARGO_CRATE_VALUE

    The baseline unit for cargo crates. Adjusting this will change the cost of all in-game shuttles, crate export values, bounty rewards, and all supply pack import values, as they use this as their unit of measurement.

    \ No newline at end of file diff --git a/code/__DEFINES/color/colors.html b/code/__DEFINES/color/colors.html index 3cd1f472f4ba..de7e77785bc8 100644 --- a/code/__DEFINES/color/colors.html +++ b/code/__DEFINES/color/colors.html @@ -1,7 +1,7 @@ -code/__DEFINES/color/colors.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/color/colors.dm

    COLOR_SAMPLE_YELLOWColors for xenobiology vatgrowing
    COLOR_THEME_MIDNIGHTMain colors for UI themes
    COLOR_PERIWINKLEEColors for eigenstates
    LIGHT_COLOR_GREENSome defines to generalise colours used in lighting.
    LIGHT_COLOR_ELECTRIC_GREENElectric green. rgb(0, 255, 0)
    LIGHT_COLOR_BLUECold, diluted blue. rgb(100, 150, 250)
    LIGHT_COLOR_BLUEGREENLight blueish green. rgb(125, 225, 175)
    LIGHT_COLOR_CYANDiluted cyan. rgb(125, 225, 225)
    LIGHT_COLOR_ELECTRIC_CYANElectric cyan rgb(0, 255, 255)
    LIGHT_COLOR_LIGHT_CYANMore-saturated cyan. rgb(64, 206, 255)
    LIGHT_COLOR_DARK_BLUESaturated blue. rgb(51, 117, 248)
    LIGHT_COLOR_PINKDiluted, mid-warmth pink. rgb(225, 125, 225)
    LIGHT_COLOR_YELLOWDimmed yellow, leaning kaki. rgb(225, 225, 125)
    LIGHT_COLOR_BROWNClear brown, mostly dim. rgb(150, 100, 50)
    LIGHT_COLOR_ORANGEMostly pure orange. rgb(250, 150, 50)
    LIGHT_COLOR_PURPLELight Purple. rgb(149, 44, 244)
    LIGHT_COLOR_LAVENDERLess-saturated light purple. rgb(155, 81, 255)
    LIGHT_COLOR_HOLY_MAGICslightly desaturated bright yellow.
    LIGHT_COLOR_BLOOD_MAGICdeep crimson
    LIGHT_COLOR_FIREWarm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
    LIGHT_COLOR_LAVAVery warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
    LIGHT_COLOR_FLAREBright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
    LIGHT_COLOR_SLIME_LAMPWeird color, between yellow and green, very slimy. rgb(175, 200, 75)
    LIGHT_COLOR_TUNGSTENExtremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
    LIGHT_COLOR_HALOGENBarely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
    COLOR_PRIDE_RED=== LGBT Colors Start === +code/__DEFINES/color/colors.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/color/colors.dm

    COLOR_SAMPLE_YELLOWColors for xenobiology vatgrowing
    COLOR_THEME_MIDNIGHTMain colors for UI themes
    COLOR_PERIWINKLEEColors for eigenstates
    LIGHT_COLOR_GREENSome defines to generalise colours used in lighting.
    LIGHT_COLOR_ELECTRIC_GREENElectric green. rgb(0, 255, 0)
    LIGHT_COLOR_BLUECold, diluted blue. rgb(100, 150, 250)
    LIGHT_COLOR_BLUEGREENLight blueish green. rgb(125, 225, 175)
    LIGHT_COLOR_CYANDiluted cyan. rgb(125, 225, 225)
    LIGHT_COLOR_ELECTRIC_CYANElectric cyan rgb(0, 255, 255)
    LIGHT_COLOR_LIGHT_CYANMore-saturated cyan. rgb(64, 206, 255)
    LIGHT_COLOR_DARK_BLUESaturated blue. rgb(51, 117, 248)
    LIGHT_COLOR_PINKDiluted, mid-warmth pink. rgb(225, 125, 225)
    LIGHT_COLOR_YELLOWDimmed yellow, leaning kaki. rgb(225, 225, 125)
    LIGHT_COLOR_BROWNClear brown, mostly dim. rgb(150, 100, 50)
    LIGHT_COLOR_ORANGEMostly pure orange. rgb(250, 150, 50)
    LIGHT_COLOR_PURPLELight Purple. rgb(149, 44, 244)
    LIGHT_COLOR_LAVENDERLess-saturated light purple. rgb(155, 81, 255)
    LIGHT_COLOR_HOLY_MAGICslightly desaturated bright yellow.
    LIGHT_COLOR_BLOOD_MAGICdeep crimson
    LIGHT_COLOR_FIREWarm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
    LIGHT_COLOR_LAVAVery warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
    LIGHT_COLOR_FLAREBright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
    LIGHT_COLOR_SLIME_LAMPWeird color, between yellow and green, very slimy. rgb(175, 200, 75)
    LIGHT_COLOR_TUNGSTENExtremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
    LIGHT_COLOR_HALOGENBarely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
    COLOR_PRIDE_RED=== LGBT Colors Start === Black and white colors will not be covered for the flags that do have them. We'll just use COLOR_WHITE and COLOR_BLACK. -Colors for pride
    COLOR_TRANS_BLUEColors for transgender flag
    COLOR_LESBIAN_ORANGEREDColors for lesbian flag
    COLOR_BISEXUAL_MEDIUMVIOLETREDColors for bisexual flag
    COLOR_INTERSEX_GOLDColors for intersex flag
    COLOR_ACE_DARKGRAYColors for asexual flag
    COLOR_PAN_DEEPPINKColors for pansexual flag

    Define Details

    COLOR_ACE_DARKGRAY

    Colors for asexual flag

    COLOR_BISEXUAL_MEDIUMVIOLETRED

    Colors for bisexual flag

    COLOR_INTERSEX_GOLD

    Colors for intersex flag

    COLOR_LESBIAN_ORANGERED

    Colors for lesbian flag

    COLOR_PAN_DEEPPINK

    Colors for pansexual flag

    COLOR_PERIWINKLEE

    Colors for eigenstates

    COLOR_PRIDE_RED

    === LGBT Colors Start === +Colors for pride

    COLOR_TRANS_BLUEColors for transgender flag
    COLOR_LESBIAN_ORANGEREDColors for lesbian flag
    COLOR_BISEXUAL_MEDIUMVIOLETREDColors for bisexual flag
    COLOR_INTERSEX_GOLDColors for intersex flag
    COLOR_ACE_DARKGRAYColors for asexual flag
    COLOR_PAN_DEEPPINKColors for pansexual flag

    Define Details

    COLOR_ACE_DARKGRAY

    Colors for asexual flag

    COLOR_BISEXUAL_MEDIUMVIOLETRED

    Colors for bisexual flag

    COLOR_INTERSEX_GOLD

    Colors for intersex flag

    COLOR_LESBIAN_ORANGERED

    Colors for lesbian flag

    COLOR_PAN_DEEPPINK

    Colors for pansexual flag

    COLOR_PERIWINKLEE

    Colors for eigenstates

    COLOR_PRIDE_RED

    === LGBT Colors Start === Black and white colors will not be covered for the flags that do have them. We'll just use COLOR_WHITE and COLOR_BLACK. -Colors for pride

    COLOR_SAMPLE_YELLOW

    Colors for xenobiology vatgrowing

    COLOR_THEME_MIDNIGHT

    Main colors for UI themes

    COLOR_TRANS_BLUE

    Colors for transgender flag

    LIGHT_COLOR_BLOOD_MAGIC

    deep crimson

    LIGHT_COLOR_BLUE

    Cold, diluted blue. rgb(100, 150, 250)

    LIGHT_COLOR_BLUEGREEN

    Light blueish green. rgb(125, 225, 175)

    LIGHT_COLOR_BROWN

    Clear brown, mostly dim. rgb(150, 100, 50)

    LIGHT_COLOR_CYAN

    Diluted cyan. rgb(125, 225, 225)

    LIGHT_COLOR_DARK_BLUE

    Saturated blue. rgb(51, 117, 248)

    LIGHT_COLOR_ELECTRIC_CYAN

    Electric cyan rgb(0, 255, 255)

    LIGHT_COLOR_ELECTRIC_GREEN

    Electric green. rgb(0, 255, 0)

    LIGHT_COLOR_FIRE

    Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)

    LIGHT_COLOR_FLARE

    Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)

    LIGHT_COLOR_GREEN

    Some defines to generalise colours used in lighting.

    +Colors for pride

    COLOR_SAMPLE_YELLOW

    Colors for xenobiology vatgrowing

    COLOR_THEME_MIDNIGHT

    Main colors for UI themes

    COLOR_TRANS_BLUE

    Colors for transgender flag

    LIGHT_COLOR_BLOOD_MAGIC

    deep crimson

    LIGHT_COLOR_BLUE

    Cold, diluted blue. rgb(100, 150, 250)

    LIGHT_COLOR_BLUEGREEN

    Light blueish green. rgb(125, 225, 175)

    LIGHT_COLOR_BROWN

    Clear brown, mostly dim. rgb(150, 100, 50)

    LIGHT_COLOR_CYAN

    Diluted cyan. rgb(125, 225, 225)

    LIGHT_COLOR_DARK_BLUE

    Saturated blue. rgb(51, 117, 248)

    LIGHT_COLOR_ELECTRIC_CYAN

    Electric cyan rgb(0, 255, 255)

    LIGHT_COLOR_ELECTRIC_GREEN

    Electric green. rgb(0, 255, 0)

    LIGHT_COLOR_FIRE

    Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)

    LIGHT_COLOR_FLARE

    Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)

    LIGHT_COLOR_GREEN

    Some defines to generalise colours used in lighting.

    Important note: colors can end up significantly different from the basic html picture, especially when saturated -Bright but quickly dissipating neon green. rgb(100, 200, 100)

    LIGHT_COLOR_HALOGEN

    Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)

    LIGHT_COLOR_HOLY_MAGIC

    slightly desaturated bright yellow.

    LIGHT_COLOR_LAVA

    Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)

    LIGHT_COLOR_LAVENDER

    Less-saturated light purple. rgb(155, 81, 255)

    LIGHT_COLOR_LIGHT_CYAN

    More-saturated cyan. rgb(64, 206, 255)

    LIGHT_COLOR_ORANGE

    Mostly pure orange. rgb(250, 150, 50)

    LIGHT_COLOR_PINK

    Diluted, mid-warmth pink. rgb(225, 125, 225)

    LIGHT_COLOR_PURPLE

    Light Purple. rgb(149, 44, 244)

    LIGHT_COLOR_SLIME_LAMP

    Weird color, between yellow and green, very slimy. rgb(175, 200, 75)

    LIGHT_COLOR_TUNGSTEN

    Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)

    LIGHT_COLOR_YELLOW

    Dimmed yellow, leaning kaki. rgb(225, 225, 125)

    \ No newline at end of file +Bright but quickly dissipating neon green. rgb(100, 200, 100)

    LIGHT_COLOR_HALOGEN

    Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)

    LIGHT_COLOR_HOLY_MAGIC

    slightly desaturated bright yellow.

    LIGHT_COLOR_LAVA

    Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)

    LIGHT_COLOR_LAVENDER

    Less-saturated light purple. rgb(155, 81, 255)

    LIGHT_COLOR_LIGHT_CYAN

    More-saturated cyan. rgb(64, 206, 255)

    LIGHT_COLOR_ORANGE

    Mostly pure orange. rgb(250, 150, 50)

    LIGHT_COLOR_PINK

    Diluted, mid-warmth pink. rgb(225, 125, 225)

    LIGHT_COLOR_PURPLE

    Light Purple. rgb(149, 44, 244)

    LIGHT_COLOR_SLIME_LAMP

    Weird color, between yellow and green, very slimy. rgb(175, 200, 75)

    LIGHT_COLOR_TUNGSTEN

    Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)

    LIGHT_COLOR_YELLOW

    Dimmed yellow, leaning kaki. rgb(225, 225, 125)

    \ No newline at end of file diff --git a/code/__DEFINES/color/lum.html b/code/__DEFINES/color/lum.html index fd0c15b4f316..b3b530124c98 100644 --- a/code/__DEFINES/color/lum.html +++ b/code/__DEFINES/color/lum.html @@ -1 +1 @@ -code/__DEFINES/color/lum.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/color/lum.dm

    LUMA_R=== LGBT Colors End ===

    Define Details

    LUMA_R

    === LGBT Colors End ===

    \ No newline at end of file +code/__DEFINES/color/lum.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/color/lum.dm

    LUMA_R=== LGBT Colors End ===

    Define Details

    LUMA_R

    === LGBT Colors End ===

    \ No newline at end of file diff --git a/code/__DEFINES/combat.html b/code/__DEFINES/combat.html index 455b793851bd..023cde22ddd8 100644 --- a/code/__DEFINES/combat.html +++ b/code/__DEFINES/combat.html @@ -1,3 +1,3 @@ -code/__DEFINES/combat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat.dm

    COMBAT_FLAGS_DEFAULTDefault combat flags for those affected by sprinting (combat mode has been made into its own component)
    COMBAT_FLAGS_SPRINT_EXEMPTDefault combat flags for everyone else (so literally everyone but humans).
    COMBAT_FLAGS_STAMINA_COMBATDefault combat flags for those in stamina combat system
    COMBAT_FLAG_SPRINT_TOGGLEDThe user wants sprint mode on
    COMBAT_FLAG_SPRINT_ACTIVESprint is currently active
    COMBAT_FLAG_ATTEMPTING_CRAWLCurrently attempting to crawl under someone
    COMBAT_FLAG_HARD_STAMCRITCurrently stamcritted
    COMBAT_FLAG_RESISTING_RESTCurrently attempting to resist up from the ground
    COMBAT_FLAG_INTENTIONALLY_RESTINGIntentionally resting
    COMBAT_FLAG_STAMINA_BUFFERThis mob requires stamina buffer to do things that require stamina buffer. Not having this exempts the mob from stamina combat.
    COMBAT_FLAG_SPRINT_FORCEDForce sprint mode on at all times, overrides everything including sprint disable traits.
    COMBAT_FLAG_PARRY_CAPABLEThis mob is capable of using the active parrying system.
    COMBAT_FLAG_BLOCK_CAPABLEThis mob is capable of using the active blocking system.
    COMBAT_FLAG_UNARMED_PARRYThis mob is capable of unarmed parrying
    COMBAT_FLAG_ACTIVE_BLOCKINGThis mob is currently actively blocking
    COMBAT_FLAG_ACTIVE_BLOCK_STARTINGThis mob is currently starting an active block
    STAMINA_CRITcrit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
    STAMINA_CRIT_REMOVAL_THRESHOLDThreshold for leaving stamina critical
    STAMINA_NO_OVERDRAW_THRESHOLDThreshold under for which you are unable to draw from stamina health to replace stamina buffer
    SHOVE_STAGGER_DURATIONhow long they're staggered for
    SHOVE_OFFBALANCE_DURATIONhow long they're off balance for
    SUPPRESSED_QUIETstandard suppressed
    SUPPRESSED_VERYno message
    GUN_AIMING_TIMETime to spend without clicking on other things required for your shots to become accurate.
    AUTOFIRE_STAT_IDLECompatible firemode is in the gun. Wait until it's held in the user hands.
    AUTOFIRE_STAT_ALERTGun is active and in the user hands. Wait until user does a valid click.
    AUTOFIRE_STAT_FIRINGGun is shooting.
    FEEBLE_ATTACK_MSG_THRESHOLDshould the current-attack-damage be lower than the item force multiplied by this value, -a "inefficiently" prefix will be added to the message.

    Define Details

    AUTOFIRE_STAT_ALERT

    Gun is active and in the user hands. Wait until user does a valid click.

    AUTOFIRE_STAT_FIRING

    Gun is shooting.

    AUTOFIRE_STAT_IDLE

    Compatible firemode is in the gun. Wait until it's held in the user hands.

    COMBAT_FLAGS_DEFAULT

    Default combat flags for those affected by sprinting (combat mode has been made into its own component)

    COMBAT_FLAGS_SPRINT_EXEMPT

    Default combat flags for everyone else (so literally everyone but humans).

    COMBAT_FLAGS_STAMINA_COMBAT

    Default combat flags for those in stamina combat system

    COMBAT_FLAG_ACTIVE_BLOCKING

    This mob is currently actively blocking

    COMBAT_FLAG_ACTIVE_BLOCK_STARTING

    This mob is currently starting an active block

    COMBAT_FLAG_ATTEMPTING_CRAWL

    Currently attempting to crawl under someone

    COMBAT_FLAG_BLOCK_CAPABLE

    This mob is capable of using the active blocking system.

    COMBAT_FLAG_HARD_STAMCRIT

    Currently stamcritted

    COMBAT_FLAG_INTENTIONALLY_RESTING

    Intentionally resting

    COMBAT_FLAG_PARRY_CAPABLE

    This mob is capable of using the active parrying system.

    COMBAT_FLAG_RESISTING_REST

    Currently attempting to resist up from the ground

    COMBAT_FLAG_SPRINT_ACTIVE

    Sprint is currently active

    COMBAT_FLAG_SPRINT_FORCED

    Force sprint mode on at all times, overrides everything including sprint disable traits.

    COMBAT_FLAG_SPRINT_TOGGLED

    The user wants sprint mode on

    COMBAT_FLAG_STAMINA_BUFFER

    This mob requires stamina buffer to do things that require stamina buffer. Not having this exempts the mob from stamina combat.

    COMBAT_FLAG_UNARMED_PARRY

    This mob is capable of unarmed parrying

    FEEBLE_ATTACK_MSG_THRESHOLD

    should the current-attack-damage be lower than the item force multiplied by this value, -a "inefficiently" prefix will be added to the message.

    GUN_AIMING_TIME

    Time to spend without clicking on other things required for your shots to become accurate.

    SHOVE_OFFBALANCE_DURATION

    how long they're off balance for

    SHOVE_STAGGER_DURATION

    how long they're staggered for

    STAMINA_CRIT

    crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit

    STAMINA_CRIT_REMOVAL_THRESHOLD

    Threshold for leaving stamina critical

    STAMINA_NO_OVERDRAW_THRESHOLD

    Threshold under for which you are unable to draw from stamina health to replace stamina buffer

    SUPPRESSED_QUIET

    standard suppressed

    SUPPRESSED_VERY

    no message

    \ No newline at end of file +code/__DEFINES/combat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat.dm

    COMBAT_FLAGS_DEFAULTDefault combat flags for those affected by sprinting (combat mode has been made into its own component)
    COMBAT_FLAGS_SPRINT_EXEMPTDefault combat flags for everyone else (so literally everyone but humans).
    COMBAT_FLAGS_STAMINA_COMBATDefault combat flags for those in stamina combat system
    COMBAT_FLAG_SPRINT_TOGGLEDThe user wants sprint mode on
    COMBAT_FLAG_SPRINT_ACTIVESprint is currently active
    COMBAT_FLAG_ATTEMPTING_CRAWLCurrently attempting to crawl under someone
    COMBAT_FLAG_HARD_STAMCRITCurrently stamcritted
    COMBAT_FLAG_RESISTING_RESTCurrently attempting to resist up from the ground
    COMBAT_FLAG_INTENTIONALLY_RESTINGIntentionally resting
    COMBAT_FLAG_STAMINA_BUFFERThis mob requires stamina buffer to do things that require stamina buffer. Not having this exempts the mob from stamina combat.
    COMBAT_FLAG_SPRINT_FORCEDForce sprint mode on at all times, overrides everything including sprint disable traits.
    COMBAT_FLAG_PARRY_CAPABLEThis mob is capable of using the active parrying system.
    COMBAT_FLAG_BLOCK_CAPABLEThis mob is capable of using the active blocking system.
    COMBAT_FLAG_UNARMED_PARRYThis mob is capable of unarmed parrying
    COMBAT_FLAG_ACTIVE_BLOCKINGThis mob is currently actively blocking
    COMBAT_FLAG_ACTIVE_BLOCK_STARTINGThis mob is currently starting an active block
    STAMINA_CRITcrit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
    STAMINA_CRIT_REMOVAL_THRESHOLDThreshold for leaving stamina critical
    STAMINA_NO_OVERDRAW_THRESHOLDThreshold under for which you are unable to draw from stamina health to replace stamina buffer
    SHOVE_STAGGER_DURATIONhow long they're staggered for
    SHOVE_OFFBALANCE_DURATIONhow long they're off balance for
    SUPPRESSED_QUIETstandard suppressed
    SUPPRESSED_VERYno message
    GUN_AIMING_TIMETime to spend without clicking on other things required for your shots to become accurate.
    AUTOFIRE_STAT_IDLECompatible firemode is in the gun. Wait until it's held in the user hands.
    AUTOFIRE_STAT_ALERTGun is active and in the user hands. Wait until user does a valid click.
    AUTOFIRE_STAT_FIRINGGun is shooting.
    FEEBLE_ATTACK_MSG_THRESHOLDshould the current-attack-damage be lower than the item force multiplied by this value, +a "inefficiently" prefix will be added to the message.

    Define Details

    AUTOFIRE_STAT_ALERT

    Gun is active and in the user hands. Wait until user does a valid click.

    AUTOFIRE_STAT_FIRING

    Gun is shooting.

    AUTOFIRE_STAT_IDLE

    Compatible firemode is in the gun. Wait until it's held in the user hands.

    COMBAT_FLAGS_DEFAULT

    Default combat flags for those affected by sprinting (combat mode has been made into its own component)

    COMBAT_FLAGS_SPRINT_EXEMPT

    Default combat flags for everyone else (so literally everyone but humans).

    COMBAT_FLAGS_STAMINA_COMBAT

    Default combat flags for those in stamina combat system

    COMBAT_FLAG_ACTIVE_BLOCKING

    This mob is currently actively blocking

    COMBAT_FLAG_ACTIVE_BLOCK_STARTING

    This mob is currently starting an active block

    COMBAT_FLAG_ATTEMPTING_CRAWL

    Currently attempting to crawl under someone

    COMBAT_FLAG_BLOCK_CAPABLE

    This mob is capable of using the active blocking system.

    COMBAT_FLAG_HARD_STAMCRIT

    Currently stamcritted

    COMBAT_FLAG_INTENTIONALLY_RESTING

    Intentionally resting

    COMBAT_FLAG_PARRY_CAPABLE

    This mob is capable of using the active parrying system.

    COMBAT_FLAG_RESISTING_REST

    Currently attempting to resist up from the ground

    COMBAT_FLAG_SPRINT_ACTIVE

    Sprint is currently active

    COMBAT_FLAG_SPRINT_FORCED

    Force sprint mode on at all times, overrides everything including sprint disable traits.

    COMBAT_FLAG_SPRINT_TOGGLED

    The user wants sprint mode on

    COMBAT_FLAG_STAMINA_BUFFER

    This mob requires stamina buffer to do things that require stamina buffer. Not having this exempts the mob from stamina combat.

    COMBAT_FLAG_UNARMED_PARRY

    This mob is capable of unarmed parrying

    FEEBLE_ATTACK_MSG_THRESHOLD

    should the current-attack-damage be lower than the item force multiplied by this value, +a "inefficiently" prefix will be added to the message.

    GUN_AIMING_TIME

    Time to spend without clicking on other things required for your shots to become accurate.

    SHOVE_OFFBALANCE_DURATION

    how long they're off balance for

    SHOVE_STAGGER_DURATION

    how long they're staggered for

    STAMINA_CRIT

    crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit

    STAMINA_CRIT_REMOVAL_THRESHOLD

    Threshold for leaving stamina critical

    STAMINA_NO_OVERDRAW_THRESHOLD

    Threshold under for which you are unable to draw from stamina health to replace stamina buffer

    SUPPRESSED_QUIET

    standard suppressed

    SUPPRESSED_VERY

    no message

    \ No newline at end of file diff --git a/code/__DEFINES/combat/attack_types.html b/code/__DEFINES/combat/attack_types.html index f2f83106543c..54d1bd455555 100644 --- a/code/__DEFINES/combat/attack_types.html +++ b/code/__DEFINES/combat/attack_types.html @@ -1 +1 @@ -code/__DEFINES/combat/attack_types.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat/attack_types.dm

    ATTACK_TYPE_MELEEAttack was melee, whether or not armed.
    ATTACK_TYPE_PROJECTILEAttack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)
    ATTACK_TYPE_UNARMEDAttack was unarmed.. this usually means hand to hand combat.
    ATTACK_TYPE_THROWNAttack was a thrown atom hitting the victim.
    ATTACK_TYPE_TACKLEAttack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.
    ATTACK_TYPE_PARRY_COUNTERATTACKAttack was from a parry counterattack. Do not attempt to parry-this!

    Define Details

    ATTACK_TYPE_MELEE

    Attack was melee, whether or not armed.

    ATTACK_TYPE_PARRY_COUNTERATTACK

    Attack was from a parry counterattack. Do not attempt to parry-this!

    ATTACK_TYPE_PROJECTILE

    Attack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)

    ATTACK_TYPE_TACKLE

    Attack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.

    ATTACK_TYPE_THROWN

    Attack was a thrown atom hitting the victim.

    ATTACK_TYPE_UNARMED

    Attack was unarmed.. this usually means hand to hand combat.

    \ No newline at end of file +code/__DEFINES/combat/attack_types.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat/attack_types.dm

    ATTACK_TYPE_MELEEAttack was melee, whether or not armed.
    ATTACK_TYPE_PROJECTILEAttack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)
    ATTACK_TYPE_UNARMEDAttack was unarmed.. this usually means hand to hand combat.
    ATTACK_TYPE_THROWNAttack was a thrown atom hitting the victim.
    ATTACK_TYPE_TACKLEAttack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.
    ATTACK_TYPE_PARRY_COUNTERATTACKAttack was from a parry counterattack. Do not attempt to parry-this!

    Define Details

    ATTACK_TYPE_MELEE

    Attack was melee, whether or not armed.

    ATTACK_TYPE_PARRY_COUNTERATTACK

    Attack was from a parry counterattack. Do not attempt to parry-this!

    ATTACK_TYPE_PROJECTILE

    Attack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)

    ATTACK_TYPE_TACKLE

    Attack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.

    ATTACK_TYPE_THROWN

    Attack was a thrown atom hitting the victim.

    ATTACK_TYPE_UNARMED

    Attack was unarmed.. this usually means hand to hand combat.

    \ No newline at end of file diff --git a/code/__DEFINES/combat/block.html b/code/__DEFINES/combat/block.html index a14e535be8fd..be25e77b1bf4 100644 --- a/code/__DEFINES/combat/block.html +++ b/code/__DEFINES/combat/block.html @@ -1,11 +1,11 @@ -code/__DEFINES/combat/block.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat/block.dm

    mob_check_blockCheck whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. +code/__DEFINES/combat/block.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat/block.dm

    mob_check_blockCheck whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. Wrapper for do_run_block(). The arguments on that means the same as for this.
    mob_run_blockRuns a block "sequence", effectively checking and then doing effects if necessary. Wrapper for do_run_block(). The arguments on that means the same as for this.
    BLOCK_NONEBitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS. Attack was not blocked
    BLOCK_SUCCESSAttack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!
    BLOCK_SHOULD_REDIRECTThe below are for "metadata" on "how" the attack was blocked. Attack was and should be redirected according to list argument REDIRECT_METHOD (NOTE: the SHOULD here is important, as it says "the thing blocking isn't handling the reflecting for you so do it yourself"!)
    BLOCK_REDIRECTEDAttack was redirected (whether by us or by SHOULD_REDIRECT flagging for automatic handling)
    BLOCK_PHYSICAL_EXTERNALAttack was blocked by something like a shield.
    BLOCK_PHYSICAL_INTERNALAttack was blocked by something worn on you.
    BLOCK_TARGET_DODGEDAttack outright missed because the target dodged. Should usually be combined with redirection passthrough or something (see martial arts)
    BLOCK_CONTINUE_CHAINMeta-flag for run_block/do_run_block : By default, BLOCK_SUCCESS tells do_run_block() to assume the attack is completely blocked and not continue the block chain. If this is present, it will continue to check other items in the chain rather than stopping.
    BLOCK_SHOULD_CHANGE_DAMAGEAttack should change the amount of damage incurred. This means something calling run_block() has to handle it!
    BLOCK_SHOULD_PARTIAL_MITIGATEAttack should scale by this percent, 0 for no block and 100 for full blocked
    BLOCK_RETURN_REDIRECT_METHODFor keys in associative list/block_return as we don't want to saturate our (somewhat) limited flags.
    REDIRECT_METHOD_PASSTHROUGHPass through victim
    REDIRECT_METHOD_DEFLECTDeflect at randomish angle
    REDIRECT_METHOD_REFLECTreverse 180 angle, basically (as opposed to "realistic" wall reflections)
    REDIRECT_METHOD_RETURN_TO_SENDER"do not taser the bad man with the desword" - actually aims at the firer/attacker rather than just reversing
    BLOCK_RETURN_REFLECT_PROJECTILE_CHANCEThese keys are generally only applied to the list if real_attack is FALSE. Used incase we want to make "smarter" mob AI in the future or something. -Tells the caller how likely from 0 (none) to 100 (always) we are to reflect energy projectiles
    BLOCK_RETURN_NORMAL_BLOCK_CHANCETells the caller how likely we are to block attacks from 0 to 100 in general
    BLOCK_RETURN_BLOCK_CAPACITYTells the caller about how many hits we can soak on average before our blocking fails.
    BLOCK_RETURN_ACTIVE_BLOCKTells the caller we got blocked by active directional block.
    BLOCK_RETURN_ACTIVE_BLOCK_DAMAGE_MITIGATEDTells the caller our damage mitigation for their attack.
    BLOCK_RETURN_SET_DAMAGE_TOFor [BLOCK_CHANGE_DAMAGE]. Set damage to this.
    BLOCK_RETURN_MITIGATION_PERCENTFor BLOCK_SHOULD_PARTIAL_MITIGATE. Percentage mitigation.
    BLOCK_RETURN_OVERRIDE_PARRY_EFFICIENCYUsed internally by run_parry proc, use on an on_active_parry() proc to override parrying efficiency.
    BLOCK_RETURN_FORCE_NO_PARRY_COUNTERATTACKUsed internally by run_parry proc, use on an on_active_parry() proc to prevent counterattacks
    BLOCK_RETURN_PROJECTILE_BLOCK_PERCENTAGEAlways set to 100 by run_block() if BLOCK_SUCCESS is in return value. Otherwise, defaults to mitigation percent if not set. Used by projectile/proc/on_hit().
    DEFAULT_REDIRECT_METHOD_PROJECTILEDefault if the above isn't set in the list.
    BLOCK_PRIORITY_ACTIVE_BLOCKBlock priorities. Higher means it's checked sooner.

    Define Details

    BLOCK_CONTINUE_CHAIN

    Meta-flag for run_block/do_run_block : By default, BLOCK_SUCCESS tells do_run_block() to assume the attack is completely blocked and not continue the block chain. If this is present, it will continue to check other items in the chain rather than stopping.

    BLOCK_NONE

    Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS. -Attack was not blocked

    BLOCK_PHYSICAL_EXTERNAL

    Attack was blocked by something like a shield.

    BLOCK_PHYSICAL_INTERNAL

    Attack was blocked by something worn on you.

    BLOCK_PRIORITY_ACTIVE_BLOCK

    Block priorities. Higher means it's checked sooner.

    BLOCK_REDIRECTED

    Attack was redirected (whether by us or by SHOULD_REDIRECT flagging for automatic handling)

    BLOCK_RETURN_ACTIVE_BLOCK

    Tells the caller we got blocked by active directional block.

    BLOCK_RETURN_ACTIVE_BLOCK_DAMAGE_MITIGATED

    Tells the caller our damage mitigation for their attack.

    BLOCK_RETURN_BLOCK_CAPACITY

    Tells the caller about how many hits we can soak on average before our blocking fails.

    BLOCK_RETURN_FORCE_NO_PARRY_COUNTERATTACK

    Used internally by run_parry proc, use on an on_active_parry() proc to prevent counterattacks

    BLOCK_RETURN_MITIGATION_PERCENT

    For BLOCK_SHOULD_PARTIAL_MITIGATE. Percentage mitigation.

    BLOCK_RETURN_NORMAL_BLOCK_CHANCE

    Tells the caller how likely we are to block attacks from 0 to 100 in general

    BLOCK_RETURN_OVERRIDE_PARRY_EFFICIENCY

    Used internally by run_parry proc, use on an on_active_parry() proc to override parrying efficiency.

    BLOCK_RETURN_PROJECTILE_BLOCK_PERCENTAGE

    Always set to 100 by run_block() if BLOCK_SUCCESS is in return value. Otherwise, defaults to mitigation percent if not set. Used by projectile/proc/on_hit().

    BLOCK_RETURN_REDIRECT_METHOD

    For keys in associative list/block_return as we don't want to saturate our (somewhat) limited flags.

    BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE

    These keys are generally only applied to the list if real_attack is FALSE. Used incase we want to make "smarter" mob AI in the future or something. -Tells the caller how likely from 0 (none) to 100 (always) we are to reflect energy projectiles

    BLOCK_RETURN_SET_DAMAGE_TO

    For [BLOCK_CHANGE_DAMAGE]. Set damage to this.

    BLOCK_SHOULD_CHANGE_DAMAGE

    Attack should change the amount of damage incurred. This means something calling run_block() has to handle it!

    BLOCK_SHOULD_PARTIAL_MITIGATE

    Attack should scale by this percent, 0 for no block and 100 for full blocked

    BLOCK_SHOULD_REDIRECT

    The below are for "metadata" on "how" the attack was blocked. -Attack was and should be redirected according to list argument REDIRECT_METHOD (NOTE: the SHOULD here is important, as it says "the thing blocking isn't handling the reflecting for you so do it yourself"!)

    BLOCK_SUCCESS

    Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!

    BLOCK_TARGET_DODGED

    Attack outright missed because the target dodged. Should usually be combined with redirection passthrough or something (see martial arts)

    DEFAULT_REDIRECT_METHOD_PROJECTILE

    Default if the above isn't set in the list.

    REDIRECT_METHOD_DEFLECT

    Deflect at randomish angle

    REDIRECT_METHOD_PASSTHROUGH

    Pass through victim

    REDIRECT_METHOD_REFLECT

    reverse 180 angle, basically (as opposed to "realistic" wall reflections)

    REDIRECT_METHOD_RETURN_TO_SENDER

    "do not taser the bad man with the desword" - actually aims at the firer/attacker rather than just reversing

    mob_check_block

    Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. -Wrapper for do_run_block(). The arguments on that means the same as for this.

    mob_run_block

    Runs a block "sequence", effectively checking and then doing effects if necessary. -Wrapper for do_run_block(). The arguments on that means the same as for this.

    \ No newline at end of file +Tells the caller how likely from 0 (none) to 100 (always) we are to reflect energy projectiles
    BLOCK_RETURN_NORMAL_BLOCK_CHANCETells the caller how likely we are to block attacks from 0 to 100 in general
    BLOCK_RETURN_BLOCK_CAPACITYTells the caller about how many hits we can soak on average before our blocking fails.
    BLOCK_RETURN_ACTIVE_BLOCKTells the caller we got blocked by active directional block.
    BLOCK_RETURN_ACTIVE_BLOCK_DAMAGE_MITIGATEDTells the caller our damage mitigation for their attack.
    BLOCK_RETURN_SET_DAMAGE_TOFor [BLOCK_CHANGE_DAMAGE]. Set damage to this.
    BLOCK_RETURN_MITIGATION_PERCENTFor BLOCK_SHOULD_PARTIAL_MITIGATE. Percentage mitigation.
    BLOCK_RETURN_OVERRIDE_PARRY_EFFICIENCYUsed internally by run_parry proc, use on an on_active_parry() proc to override parrying efficiency.
    BLOCK_RETURN_FORCE_NO_PARRY_COUNTERATTACKUsed internally by run_parry proc, use on an on_active_parry() proc to prevent counterattacks
    BLOCK_RETURN_PROJECTILE_BLOCK_PERCENTAGEAlways set to 100 by run_block() if BLOCK_SUCCESS is in return value. Otherwise, defaults to mitigation percent if not set. Used by projectile/proc/on_hit().
    DEFAULT_REDIRECT_METHOD_PROJECTILEDefault if the above isn't set in the list.
    BLOCK_PRIORITY_ACTIVE_BLOCKBlock priorities. Higher means it's checked sooner.

    Define Details

    BLOCK_CONTINUE_CHAIN

    Meta-flag for run_block/do_run_block : By default, BLOCK_SUCCESS tells do_run_block() to assume the attack is completely blocked and not continue the block chain. If this is present, it will continue to check other items in the chain rather than stopping.

    BLOCK_NONE

    Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS. +Attack was not blocked

    BLOCK_PHYSICAL_EXTERNAL

    Attack was blocked by something like a shield.

    BLOCK_PHYSICAL_INTERNAL

    Attack was blocked by something worn on you.

    BLOCK_PRIORITY_ACTIVE_BLOCK

    Block priorities. Higher means it's checked sooner.

    BLOCK_REDIRECTED

    Attack was redirected (whether by us or by SHOULD_REDIRECT flagging for automatic handling)

    BLOCK_RETURN_ACTIVE_BLOCK

    Tells the caller we got blocked by active directional block.

    BLOCK_RETURN_ACTIVE_BLOCK_DAMAGE_MITIGATED

    Tells the caller our damage mitigation for their attack.

    BLOCK_RETURN_BLOCK_CAPACITY

    Tells the caller about how many hits we can soak on average before our blocking fails.

    BLOCK_RETURN_FORCE_NO_PARRY_COUNTERATTACK

    Used internally by run_parry proc, use on an on_active_parry() proc to prevent counterattacks

    BLOCK_RETURN_MITIGATION_PERCENT

    For BLOCK_SHOULD_PARTIAL_MITIGATE. Percentage mitigation.

    BLOCK_RETURN_NORMAL_BLOCK_CHANCE

    Tells the caller how likely we are to block attacks from 0 to 100 in general

    BLOCK_RETURN_OVERRIDE_PARRY_EFFICIENCY

    Used internally by run_parry proc, use on an on_active_parry() proc to override parrying efficiency.

    BLOCK_RETURN_PROJECTILE_BLOCK_PERCENTAGE

    Always set to 100 by run_block() if BLOCK_SUCCESS is in return value. Otherwise, defaults to mitigation percent if not set. Used by projectile/proc/on_hit().

    BLOCK_RETURN_REDIRECT_METHOD

    For keys in associative list/block_return as we don't want to saturate our (somewhat) limited flags.

    BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE

    These keys are generally only applied to the list if real_attack is FALSE. Used incase we want to make "smarter" mob AI in the future or something. +Tells the caller how likely from 0 (none) to 100 (always) we are to reflect energy projectiles

    BLOCK_RETURN_SET_DAMAGE_TO

    For [BLOCK_CHANGE_DAMAGE]. Set damage to this.

    BLOCK_SHOULD_CHANGE_DAMAGE

    Attack should change the amount of damage incurred. This means something calling run_block() has to handle it!

    BLOCK_SHOULD_PARTIAL_MITIGATE

    Attack should scale by this percent, 0 for no block and 100 for full blocked

    BLOCK_SHOULD_REDIRECT

    The below are for "metadata" on "how" the attack was blocked. +Attack was and should be redirected according to list argument REDIRECT_METHOD (NOTE: the SHOULD here is important, as it says "the thing blocking isn't handling the reflecting for you so do it yourself"!)

    BLOCK_SUCCESS

    Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION!

    BLOCK_TARGET_DODGED

    Attack outright missed because the target dodged. Should usually be combined with redirection passthrough or something (see martial arts)

    DEFAULT_REDIRECT_METHOD_PROJECTILE

    Default if the above isn't set in the list.

    REDIRECT_METHOD_DEFLECT

    Deflect at randomish angle

    REDIRECT_METHOD_PASSTHROUGH

    Pass through victim

    REDIRECT_METHOD_REFLECT

    reverse 180 angle, basically (as opposed to "realistic" wall reflections)

    REDIRECT_METHOD_RETURN_TO_SENDER

    "do not taser the bad man with the desword" - actually aims at the firer/attacker rather than just reversing

    mob_check_block

    Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. +Wrapper for do_run_block(). The arguments on that means the same as for this.

    mob_run_block

    Runs a block "sequence", effectively checking and then doing effects if necessary. +Wrapper for do_run_block(). The arguments on that means the same as for this.

    \ No newline at end of file diff --git a/code/__DEFINES/combat/block_parry.html b/code/__DEFINES/combat/block_parry.html index c70d5a58d8c4..393262ac983c 100644 --- a/code/__DEFINES/combat/block_parry.html +++ b/code/__DEFINES/combat/block_parry.html @@ -1,3 +1,3 @@ -code/__DEFINES/combat/block_parry.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat/block_parry.dm

    ACTIVE_BLOCK_STARTING_INTERRUPTIf this is the value of active_block_starting it signals we want to interrupt the start
    UNARMED_PARRY""types"" of parry "items"
    NOT_PARRYINGParry phase we're in
    PARRY_DEFAULT_HANDLE_FEEDBACKDefault handling for audio/visual feedback
    PARRY_LOCK_SPRINTINGLock sprinting while parrying
    PARRY_LOCK_ATTACKINGLock attacking while parrying
    PARRY_COUNTERATTACK_MELEE_ATTACK_CHAINParry effects. -Automatically melee attacks back normally, LMB equivalent action of an harm intent attack. List association should be defaulting to 1, being the attack damage multiplier for said counterattack
    PARRY_DISARM_ATTACKERList association should be TRUE.
    PARRY_KNOCKDOWN_ATTACKERList association should be duration or null for just plain knockdown.
    PARRY_STAGGER_ATTACKERList association should be duration.
    PARRY_DAZE_ATTACKERList association should be amount of time to daze attacker.
    PARRY_COUNTERATTACK_IGNORE_ADJACENCYSet to TRUE in list association to ignore adjacency checks

    Define Details

    ACTIVE_BLOCK_STARTING_INTERRUPT

    If this is the value of active_block_starting it signals we want to interrupt the start

    NOT_PARRYING

    Parry phase we're in

    PARRY_COUNTERATTACK_IGNORE_ADJACENCY

    Set to TRUE in list association to ignore adjacency checks

    PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN

    Parry effects. -Automatically melee attacks back normally, LMB equivalent action of an harm intent attack. List association should be defaulting to 1, being the attack damage multiplier for said counterattack

    PARRY_DAZE_ATTACKER

    List association should be amount of time to daze attacker.

    PARRY_DEFAULT_HANDLE_FEEDBACK

    Default handling for audio/visual feedback

    PARRY_DISARM_ATTACKER

    List association should be TRUE.

    PARRY_KNOCKDOWN_ATTACKER

    List association should be duration or null for just plain knockdown.

    PARRY_LOCK_ATTACKING

    Lock attacking while parrying

    PARRY_LOCK_SPRINTING

    Lock sprinting while parrying

    PARRY_STAGGER_ATTACKER

    List association should be duration.

    UNARMED_PARRY

    ""types"" of parry "items"

    \ No newline at end of file +code/__DEFINES/combat/block_parry.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat/block_parry.dm

    ACTIVE_BLOCK_STARTING_INTERRUPTIf this is the value of active_block_starting it signals we want to interrupt the start
    UNARMED_PARRY""types"" of parry "items"
    NOT_PARRYINGParry phase we're in
    PARRY_DEFAULT_HANDLE_FEEDBACKDefault handling for audio/visual feedback
    PARRY_LOCK_SPRINTINGLock sprinting while parrying
    PARRY_LOCK_ATTACKINGLock attacking while parrying
    PARRY_COUNTERATTACK_MELEE_ATTACK_CHAINParry effects. +Automatically melee attacks back normally, LMB equivalent action of an harm intent attack. List association should be defaulting to 1, being the attack damage multiplier for said counterattack
    PARRY_DISARM_ATTACKERList association should be TRUE.
    PARRY_KNOCKDOWN_ATTACKERList association should be duration or null for just plain knockdown.
    PARRY_STAGGER_ATTACKERList association should be duration.
    PARRY_DAZE_ATTACKERList association should be amount of time to daze attacker.
    PARRY_COUNTERATTACK_IGNORE_ADJACENCYSet to TRUE in list association to ignore adjacency checks

    Define Details

    ACTIVE_BLOCK_STARTING_INTERRUPT

    If this is the value of active_block_starting it signals we want to interrupt the start

    NOT_PARRYING

    Parry phase we're in

    PARRY_COUNTERATTACK_IGNORE_ADJACENCY

    Set to TRUE in list association to ignore adjacency checks

    PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN

    Parry effects. +Automatically melee attacks back normally, LMB equivalent action of an harm intent attack. List association should be defaulting to 1, being the attack damage multiplier for said counterattack

    PARRY_DAZE_ATTACKER

    List association should be amount of time to daze attacker.

    PARRY_DEFAULT_HANDLE_FEEDBACK

    Default handling for audio/visual feedback

    PARRY_DISARM_ATTACKER

    List association should be TRUE.

    PARRY_KNOCKDOWN_ATTACKER

    List association should be duration or null for just plain knockdown.

    PARRY_LOCK_ATTACKING

    Lock attacking while parrying

    PARRY_LOCK_SPRINTING

    Lock sprinting while parrying

    PARRY_STAGGER_ATTACKER

    List association should be duration.

    UNARMED_PARRY

    ""types"" of parry "items"

    \ No newline at end of file diff --git a/code/__DEFINES/combat/stamina_combat.html b/code/__DEFINES/combat/stamina_combat.html index f1c35f18ad66..6cc87332b1c8 100644 --- a/code/__DEFINES/combat/stamina_combat.html +++ b/code/__DEFINES/combat/stamina_combat.html @@ -1 +1 @@ -code/__DEFINES/combat/stamina_combat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat/stamina_combat.dm

    STAM_COST_W_CLASS_MULTBase stamina cost for an item of a certain w_class without total_mass set.
    STAMINA_COST_ITEM_EYESTABUsage for eyestabbing with a screwdriver
    STAMINA_COST_SHOVE_UPUsage for shoving yourself off the ground instantly
    LYING_DAMAGE_PENALTYDamage penalty when fighting prone.

    Define Details

    LYING_DAMAGE_PENALTY

    Damage penalty when fighting prone.

    STAMINA_COST_ITEM_EYESTAB

    Usage for eyestabbing with a screwdriver

    STAMINA_COST_SHOVE_UP

    Usage for shoving yourself off the ground instantly

    STAM_COST_W_CLASS_MULT

    Base stamina cost for an item of a certain w_class without total_mass set.

    \ No newline at end of file +code/__DEFINES/combat/stamina_combat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/combat/stamina_combat.dm

    STAM_COST_W_CLASS_MULTBase stamina cost for an item of a certain w_class without total_mass set.
    STAMINA_COST_ITEM_EYESTABUsage for eyestabbing with a screwdriver
    STAMINA_COST_SHOVE_UPUsage for shoving yourself off the ground instantly
    LYING_DAMAGE_PENALTYDamage penalty when fighting prone.

    Define Details

    LYING_DAMAGE_PENALTY

    Damage penalty when fighting prone.

    STAMINA_COST_ITEM_EYESTAB

    Usage for eyestabbing with a screwdriver

    STAMINA_COST_SHOVE_UP

    Usage for shoving yourself off the ground instantly

    STAM_COST_W_CLASS_MULT

    Base stamina cost for an item of a certain w_class without total_mass set.

    \ No newline at end of file diff --git a/code/__DEFINES/configuration.html b/code/__DEFINES/configuration.html index d0536a6839cc..bde8711e6750 100644 --- a/code/__DEFINES/configuration.html +++ b/code/__DEFINES/configuration.html @@ -1 +1 @@ -code/__DEFINES/configuration.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/configuration.dm

    CONFIG_GET_ENTRYGets the datum of the object, for when editing a const define.
    CONFIG_CACHE_ENTRY_AND_FETCH_VALUECaches an entry in the proc
    POLICYCONFIG_ON_CLONEDisplayed to cloned patients
    POLICYCONFIG_ON_DEFIB_INTACTDisplayed to defibbed/revival surgery'd patients before the memory loss time threshold
    POLICYCONFIG_ON_DEFIB_LATEDisplayed to defibbed/revival surgery'd patients after the memory loss time threshold
    POLICYCONFIG_ON_PYROCLASTIC_SENTIENTDisplayed to pyroclastic slimes on spawn
    POLICYCONFIG_PAIDisplayed to pAIs on spawn
    POLICYCONFIG_ELITE_SPAWNdisplayed to lavaland elites on spawn, overriding the default if set
    POLICYCONFIG_ELITE_SENTIENCEdisplayed to lavaland elites on sentience potion, overriding the default if set
    POLICYCONFIG_ELITE_WINdisplayed to lavaland elites on winning the fight, overriding the default if set
    POLICYCONFIG_JOB_PRISONERdisplayed to prisoners on spawn, overriding the default if set

    Define Details

    CONFIG_CACHE_ENTRY_AND_FETCH_VALUE

    Caches an entry in the proc

    CONFIG_GET_ENTRY

    Gets the datum of the object, for when editing a const define.

    POLICYCONFIG_ELITE_SENTIENCE

    displayed to lavaland elites on sentience potion, overriding the default if set

    POLICYCONFIG_ELITE_SPAWN

    displayed to lavaland elites on spawn, overriding the default if set

    POLICYCONFIG_ELITE_WIN

    displayed to lavaland elites on winning the fight, overriding the default if set

    POLICYCONFIG_JOB_PRISONER

    displayed to prisoners on spawn, overriding the default if set

    POLICYCONFIG_ON_CLONE

    Displayed to cloned patients

    POLICYCONFIG_ON_DEFIB_INTACT

    Displayed to defibbed/revival surgery'd patients before the memory loss time threshold

    POLICYCONFIG_ON_DEFIB_LATE

    Displayed to defibbed/revival surgery'd patients after the memory loss time threshold

    POLICYCONFIG_ON_PYROCLASTIC_SENTIENT

    Displayed to pyroclastic slimes on spawn

    POLICYCONFIG_PAI

    Displayed to pAIs on spawn

    \ No newline at end of file +code/__DEFINES/configuration.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/configuration.dm

    CONFIG_GET_ENTRYGets the datum of the object, for when editing a const define.
    CONFIG_CACHE_ENTRY_AND_FETCH_VALUECaches an entry in the proc
    POLICYCONFIG_ON_CLONEDisplayed to cloned patients
    POLICYCONFIG_ON_DEFIB_INTACTDisplayed to defibbed/revival surgery'd patients before the memory loss time threshold
    POLICYCONFIG_ON_DEFIB_LATEDisplayed to defibbed/revival surgery'd patients after the memory loss time threshold
    POLICYCONFIG_ON_PYROCLASTIC_SENTIENTDisplayed to pyroclastic slimes on spawn
    POLICYCONFIG_PAIDisplayed to pAIs on spawn
    POLICYCONFIG_ELITE_SPAWNdisplayed to lavaland elites on spawn, overriding the default if set
    POLICYCONFIG_ELITE_SENTIENCEdisplayed to lavaland elites on sentience potion, overriding the default if set
    POLICYCONFIG_ELITE_WINdisplayed to lavaland elites on winning the fight, overriding the default if set
    POLICYCONFIG_JOB_PRISONERdisplayed to prisoners on spawn, overriding the default if set

    Define Details

    CONFIG_CACHE_ENTRY_AND_FETCH_VALUE

    Caches an entry in the proc

    CONFIG_GET_ENTRY

    Gets the datum of the object, for when editing a const define.

    POLICYCONFIG_ELITE_SENTIENCE

    displayed to lavaland elites on sentience potion, overriding the default if set

    POLICYCONFIG_ELITE_SPAWN

    displayed to lavaland elites on spawn, overriding the default if set

    POLICYCONFIG_ELITE_WIN

    displayed to lavaland elites on winning the fight, overriding the default if set

    POLICYCONFIG_JOB_PRISONER

    displayed to prisoners on spawn, overriding the default if set

    POLICYCONFIG_ON_CLONE

    Displayed to cloned patients

    POLICYCONFIG_ON_DEFIB_INTACT

    Displayed to defibbed/revival surgery'd patients before the memory loss time threshold

    POLICYCONFIG_ON_DEFIB_LATE

    Displayed to defibbed/revival surgery'd patients after the memory loss time threshold

    POLICYCONFIG_ON_PYROCLASTIC_SENTIENT

    Displayed to pyroclastic slimes on spawn

    POLICYCONFIG_PAI

    Displayed to pAIs on spawn

    \ No newline at end of file diff --git a/code/__DEFINES/cooldowns.html b/code/__DEFINES/cooldowns.html index 7b3d4e67c362..d784b953bd6b 100644 --- a/code/__DEFINES/cooldowns.html +++ b/code/__DEFINES/cooldowns.html @@ -1 +1 @@ -code/__DEFINES/cooldowns.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/cooldowns.dm

    COOLDOWN_EMPLOYMENT_CABINETCOOLDOWN SYSTEMS

    Define Details

    COOLDOWN_EMPLOYMENT_CABINET

    COOLDOWN SYSTEMS

    \ No newline at end of file +code/__DEFINES/cooldowns.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/cooldowns.dm

    COOLDOWN_EMPLOYMENT_CABINETCOOLDOWN SYSTEMS

    Define Details

    COOLDOWN_EMPLOYMENT_CABINET

    COOLDOWN SYSTEMS

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/flags.html b/code/__DEFINES/dcs/flags.html index b7137575be35..1988a09f6838 100644 --- a/code/__DEFINES/dcs/flags.html +++ b/code/__DEFINES/dcs/flags.html @@ -1,9 +1,9 @@ -code/__DEFINES/dcs/flags.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/flags.dm

    COMPONENT_INCOMPATIBLEReturn this from /datum/component/Initialize or datum/component/OnTransfer to have the component be deleted if it's applied to an incorrect type. +code/__DEFINES/dcs/flags.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/flags.dm

    COMPONENT_INCOMPATIBLEReturn this from /datum/component/Initialize or datum/component/OnTransfer to have the component be deleted if it's applied to an incorrect type. parent must not be modified if this is to be returned. This will be noted in the runtime logs
    COMPONENT_NOTRANSFERReturned in PostTransfer to prevent transfer, similar to COMPONENT_INCOMPATIBLE
    ELEMENT_INCOMPATIBLEReturn value to cancel attaching
    ELEMENT_DETACHCauses the detach proc to be called when the host object is being deleted
    ELEMENT_BESPOKEOnly elements created with the same arguments given after id_arg_index share an element instance The arguments are the same when the text and number values are the same and all other values have the same ref
    COMPONENT_DUPE_HIGHLANDERold component is deleted (default)
    COMPONENT_DUPE_ALLOWEDduplicates allowed
    COMPONENT_DUPE_UNIQUEnew component is deleted
    COMPONENT_DUPE_UNIQUE_PASSARGSold component is given the initialization args of the new
    COMPONENT_DUPE_SELECTIVEeach component of the same type is consulted as to whether the duplicate should be allowed
    ID_COMPONENT_DEL_ON_IDENTIFY/ Identification //// -Delete on successful broad identification (so the main way we "uncover" how an object works, since this won't be on it to obfuscate it)
    ID_COMPONENT_DECONSTRUCTOR_DEEPSCANNEDWe've already been successfully deepscanned by a deconstructive analyzer
    ID_COMPONENT_EFFECT_NO_ACTIONSBlock user from getting actions if they don't know how to use this. Triggered on equip.
    ID_COMPONENT_IDENTIFY_WITH_DECONSTRUCTORCan be identified in a deconstructive analyzer
    ID_COMPONENT_KNOWLEDGE_NONEHas no knowledge, default
    ID_COMPONENT_KNOWLEDGE_FULLHas full knowledge
    COMBAT_MODE_TOGGLEDThe user wants combat mode on
    COMBAT_MODE_ACTIVEcombat mode is active.
    COMBAT_MODE_INACTIVEcombat mode is not active
    UPDATE_NAMEUpdate the atom's name
    UPDATE_DESCUpdate the atom's desc
    UPDATE_ICON_STATEUpdate the atom's icon state
    UPDATE_OVERLAYSUpdate the atom's overlays
    UPDATE_GREYSCALEUpdate the atom's greyscaling
    UPDATE_SMOOTHINGUpdate the atom's smoothing. (More accurately, queue it for an update)
    UPDATE_ICONUpdate the atom's icon

    Define Details

    COMBAT_MODE_ACTIVE

    combat mode is active.

    COMBAT_MODE_INACTIVE

    combat mode is not active

    COMBAT_MODE_TOGGLED

    The user wants combat mode on

    COMPONENT_DUPE_ALLOWED

    duplicates allowed

    COMPONENT_DUPE_HIGHLANDER

    old component is deleted (default)

    COMPONENT_DUPE_SELECTIVE

    each component of the same type is consulted as to whether the duplicate should be allowed

    COMPONENT_DUPE_UNIQUE

    new component is deleted

    COMPONENT_DUPE_UNIQUE_PASSARGS

    old component is given the initialization args of the new

    COMPONENT_INCOMPATIBLE

    Return this from /datum/component/Initialize or datum/component/OnTransfer to have the component be deleted if it's applied to an incorrect type. +Delete on successful broad identification (so the main way we "uncover" how an object works, since this won't be on it to obfuscate it)

    ID_COMPONENT_DECONSTRUCTOR_DEEPSCANNEDWe've already been successfully deepscanned by a deconstructive analyzer
    ID_COMPONENT_EFFECT_NO_ACTIONSBlock user from getting actions if they don't know how to use this. Triggered on equip.
    ID_COMPONENT_IDENTIFY_WITH_DECONSTRUCTORCan be identified in a deconstructive analyzer
    ID_COMPONENT_KNOWLEDGE_NONEHas no knowledge, default
    ID_COMPONENT_KNOWLEDGE_FULLHas full knowledge
    COMBAT_MODE_TOGGLEDThe user wants combat mode on
    COMBAT_MODE_ACTIVEcombat mode is active.
    COMBAT_MODE_INACTIVEcombat mode is not active
    UPDATE_NAMEUpdate the atom's name
    UPDATE_DESCUpdate the atom's desc
    UPDATE_ICON_STATEUpdate the atom's icon state
    UPDATE_OVERLAYSUpdate the atom's overlays
    UPDATE_GREYSCALEUpdate the atom's greyscaling
    UPDATE_SMOOTHINGUpdate the atom's smoothing. (More accurately, queue it for an update)
    UPDATE_ICONUpdate the atom's icon

    Define Details

    COMBAT_MODE_ACTIVE

    combat mode is active.

    COMBAT_MODE_INACTIVE

    combat mode is not active

    COMBAT_MODE_TOGGLED

    The user wants combat mode on

    COMPONENT_DUPE_ALLOWED

    duplicates allowed

    COMPONENT_DUPE_HIGHLANDER

    old component is deleted (default)

    COMPONENT_DUPE_SELECTIVE

    each component of the same type is consulted as to whether the duplicate should be allowed

    COMPONENT_DUPE_UNIQUE

    new component is deleted

    COMPONENT_DUPE_UNIQUE_PASSARGS

    old component is given the initialization args of the new

    COMPONENT_INCOMPATIBLE

    Return this from /datum/component/Initialize or datum/component/OnTransfer to have the component be deleted if it's applied to an incorrect type. parent must not be modified if this is to be returned. -This will be noted in the runtime logs

    COMPONENT_NOTRANSFER

    Returned in PostTransfer to prevent transfer, similar to COMPONENT_INCOMPATIBLE

    ELEMENT_BESPOKE

    Only elements created with the same arguments given after id_arg_index share an element instance -The arguments are the same when the text and number values are the same and all other values have the same ref

    ELEMENT_DETACH

    Causes the detach proc to be called when the host object is being deleted

    ELEMENT_INCOMPATIBLE

    Return value to cancel attaching

    ID_COMPONENT_DECONSTRUCTOR_DEEPSCANNED

    We've already been successfully deepscanned by a deconstructive analyzer

    ID_COMPONENT_DEL_ON_IDENTIFY

    / Identification //// -Delete on successful broad identification (so the main way we "uncover" how an object works, since this won't be on it to obfuscate it)

    ID_COMPONENT_EFFECT_NO_ACTIONS

    Block user from getting actions if they don't know how to use this. Triggered on equip.

    ID_COMPONENT_IDENTIFY_WITH_DECONSTRUCTOR

    Can be identified in a deconstructive analyzer

    ID_COMPONENT_KNOWLEDGE_FULL

    Has full knowledge

    ID_COMPONENT_KNOWLEDGE_NONE

    Has no knowledge, default

    UPDATE_DESC

    Update the atom's desc

    UPDATE_GREYSCALE

    Update the atom's greyscaling

    UPDATE_ICON

    Update the atom's icon

    UPDATE_ICON_STATE

    Update the atom's icon state

    UPDATE_NAME

    Update the atom's name

    UPDATE_OVERLAYS

    Update the atom's overlays

    UPDATE_SMOOTHING

    Update the atom's smoothing. (More accurately, queue it for an update)

    \ No newline at end of file +This will be noted in the runtime logs

    COMPONENT_NOTRANSFER

    Returned in PostTransfer to prevent transfer, similar to COMPONENT_INCOMPATIBLE

    ELEMENT_BESPOKE

    Only elements created with the same arguments given after id_arg_index share an element instance +The arguments are the same when the text and number values are the same and all other values have the same ref

    ELEMENT_DETACH

    Causes the detach proc to be called when the host object is being deleted

    ELEMENT_INCOMPATIBLE

    Return value to cancel attaching

    ID_COMPONENT_DECONSTRUCTOR_DEEPSCANNED

    We've already been successfully deepscanned by a deconstructive analyzer

    ID_COMPONENT_DEL_ON_IDENTIFY

    / Identification //// +Delete on successful broad identification (so the main way we "uncover" how an object works, since this won't be on it to obfuscate it)

    ID_COMPONENT_EFFECT_NO_ACTIONS

    Block user from getting actions if they don't know how to use this. Triggered on equip.

    ID_COMPONENT_IDENTIFY_WITH_DECONSTRUCTOR

    Can be identified in a deconstructive analyzer

    ID_COMPONENT_KNOWLEDGE_FULL

    Has full knowledge

    ID_COMPONENT_KNOWLEDGE_NONE

    Has no knowledge, default

    UPDATE_DESC

    Update the atom's desc

    UPDATE_GREYSCALE

    Update the atom's greyscaling

    UPDATE_ICON

    Update the atom's icon

    UPDATE_ICON_STATE

    Update the atom's icon state

    UPDATE_NAME

    Update the atom's name

    UPDATE_OVERLAYS

    Update the atom's overlays

    UPDATE_SMOOTHING

    Update the atom's smoothing. (More accurately, queue it for an update)

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/helpers.html b/code/__DEFINES/dcs/helpers.html index 21aafe58c254..d16c836492ed 100644 --- a/code/__DEFINES/dcs/helpers.html +++ b/code/__DEFINES/dcs/helpers.html @@ -1,11 +1,11 @@ -code/__DEFINES/dcs/helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/helpers.dm

    SEND_SIGNALUsed to trigger signals and call procs registered for that signal +code/__DEFINES/dcs/helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/helpers.dm

    SEND_SIGNALUsed to trigger signals and call procs registered for that signal The datum hosting the signal is automaticaly added as the first argument Returns a bitfield gathered from all registered procs Arguments given here are packaged in a list and given to _SendSignal
    SIGNAL_HANDLERSignifies that this proc is used to handle signals. Every proc you pass to RegisterSignal must have this.
    SIGNAL_HANDLER_DOES_SLEEPSignifies that this proc is used to handle signals, but also sleeps. -Do not use this for new work.
    AddElementA wrapper for _AddElement that allows us to pretend we're using normal named arguments
    RemoveElementA wrapper for _RemoveElement that allows us to pretend we're using normal named arguments
    AddComponentA wrapper for _AddComponent that allows us to pretend we're using normal named arguments

    Define Details

    AddComponent

    A wrapper for _AddComponent that allows us to pretend we're using normal named arguments

    AddElement

    A wrapper for _AddElement that allows us to pretend we're using normal named arguments

    RemoveElement

    A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments

    SEND_SIGNAL

    Used to trigger signals and call procs registered for that signal +Do not use this for new work.

    AddElementA wrapper for _AddElement that allows us to pretend we're using normal named arguments
    RemoveElementA wrapper for _RemoveElement that allows us to pretend we're using normal named arguments
    AddComponentA wrapper for _AddComponent that allows us to pretend we're using normal named arguments

    Define Details

    AddComponent

    A wrapper for _AddComponent that allows us to pretend we're using normal named arguments

    AddElement

    A wrapper for _AddElement that allows us to pretend we're using normal named arguments

    RemoveElement

    A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments

    SEND_SIGNAL

    Used to trigger signals and call procs registered for that signal The datum hosting the signal is automaticaly added as the first argument Returns a bitfield gathered from all registered procs -Arguments given here are packaged in a list and given to _SendSignal

    SIGNAL_HANDLER

    Signifies that this proc is used to handle signals. -Every proc you pass to RegisterSignal must have this.

    SIGNAL_HANDLER_DOES_SLEEP

    Signifies that this proc is used to handle signals, but also sleeps. -Do not use this for new work.

    \ No newline at end of file +Arguments given here are packaged in a list and given to _SendSignal

    SIGNAL_HANDLER

    Signifies that this proc is used to handle signals. +Every proc you pass to RegisterSignal must have this.

    SIGNAL_HANDLER_DOES_SLEEP

    Signifies that this proc is used to handle signals, but also sleeps. +Do not use this for new work.

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/signals.html b/code/__DEFINES/dcs/signals.html index ae7f7bf61b4e..83e49b047ab5 100644 --- a/code/__DEFINES/dcs/signals.html +++ b/code/__DEFINES/dcs/signals.html @@ -1,5 +1,5 @@ -code/__DEFINES/dcs/signals.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals.dm

    COMSIG_GLOB_NEW_Zfrom base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
    COMSIG_GLOB_VAR_EDITcalled after a successful var edit somewhere in the world: (list/args)
    COMSIG_GLOB_EXPLOSIONcalled after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
    COMSIG_GLOB_MOB_CREATEDmob was created somewhere : (mob)
    COMSIG_GLOB_MOB_DEATHmob died somewhere : (mob , gibbed)
    COMSIG_GLOB_LIVING_SAY_SPECIALglobal living say plug - use sparingly: (mob/speaker , message)
    COMSIG_GLOB_PLAY_CINEMATICcalled by datum/cinematic/play() : (datum/cinematic/new_cinematic)
    COMSIG_GLOB_JOB_AFTER_SPAWNjob subsystem has spawned and equipped a new mob
    COMSIG_GLOB_JOB_AFTER_LATEJOIN_SPAWNjob datum has been called to deal with the aftermath of a latejoin spawn
    CANCEL_PRE_RANDOM_EVENTDo not allow this random event to continue.
    COMSIG_WEATHER_TELEGRAPHa weather event of some kind occured
    COMSIG_ALARM_FIREAn alarm of some form was sent (datum/alarm_handler/source, alarm_type, area/source_area)
    COMSIG_ALARM_CLEARAn alarm of some form was cleared (datum/alarm_handler/source, alarm_type, area/source_area)
    COMSIG_GLOB_NEW_GAScalled by auxgm add_gas: (gas_id)
    COMSIG_SUN_MOVEDfrom SSsun when the sun changes position : (primary_sun, suns)
    COMSIG_SECURITY_LEVEL_CHANGEDfrom SSsecurity_level when the security level changes : (new_level)
    COMSIG_THREAT_CALCfrom SSactivity for things that add threat but aren't "global" (e.g. phylacteries)
    COMSIG_COMPONENT_ADDEDwhen a component is added to a datum: (/datum/component)
    COMSIG_COMPONENT_REMOVINGbefore a component is removed from a datum because of RemoveComponent: (/datum/component)
    COMSIG_PARENT_PREQDELETEDbefore a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
    COMSIG_PARENT_QDELETINGjust before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
    COMSIG_TOPICgeneric topic handler (usr, href_list)
    COMSIG_UI_ACTfrom datum ui_act (usr, action)
    COMSIG_UI_FALLBACKfrom datum tgui_fallback (payload)
    COMSIG_ELEMENT_ATTACHfires on the target datum when an element is attached to it (/datum/element)
    COMSIG_ELEMENT_DETACHfires on the target datum when an element is attached to it (/datum/element)
    COMSIG_COMPONENT_UNREGISTER_PARENTsent to the component itself when unregistered from a parent
    COMSIG_COMPONENT_REGISTER_PARENTsent to the component itself when registered to a parent
    COMPONENT_ADD_TRAITTrait signals
    COMSIG_ATOM_GET_EXAMINE_NAMEfrom base of atom/get_examine_name(): (/mob, list/overrides)
    COMSIG_PARENT_EXAMINE_MOREfrom base of atom/examine_more(): (/mob)
    COMSIG_ATOM_UPDATE_APPEARANCEfrom base of /atom/proc/update_appearance: (updates)
    COMSIG_ATOM_NO_UPDATE_NAMEIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its name.
    COMSIG_ATOM_NO_UPDATE_DESCIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its desc.
    COMSIG_ATOM_NO_UPDATE_ICONIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its icon.
    COMSIG_ATOM_UPDATE_NAMEfrom base of /atom/proc/update_name: (updates)
    COMSIG_ATOM_UPDATE_DESCfrom base of /atom/proc/update_desc: (updates)
    COMSIG_ATOM_UPDATE_ICONfrom base of /atom/update_icon: ()
    COMSIG_ATOM_NO_UPDATE_ICON_STATEIf returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its icon state.
    COMSIG_ATOM_NO_UPDATE_OVERLAYSIf returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its overlays.
    COMSIG_ATOM_UPDATE_ICON_STATEfrom base of atom/update_icon_state: ()
    COMSIG_ATOM_UPDATE_OVERLAYSfrom base of /atom/update_overlays: (list/new_overlays)
    COMSIG_ATOM_UPDATED_ICONfrom base of /atom/update_icon: (signalOut, did_anything)
    COMSIG_ATOM_WAVE_EX_ACTFrom base of atom/wave_ex_act(): (datum/wave_explosion/explosion, args)
    COMSIG_ATOM_EX_ACTfrom base of atom/ex_act(): (severity, target)
    COMSIG_ATOM_EMP_ACTfrom base of atom/emp_act(): (severity)
    COMSIG_ATOM_FIRE_ACTfrom base of atom/fire_act(): (exposed_temperature, exposed_volume)
    COMSIG_ATOM_BULLET_ACTfrom base of atom/bullet_act(): (/obj/item/projectile, def_zone)
    COMSIG_ATOM_BLOB_ACTfrom base of atom/blob_act(): (/obj/structure/blob)
    COMSIG_ATOM_ACID_ACTfrom base of atom/acid_act(): (acidpwr, acid_volume)
    COMSIG_ATOM_EMAG_ACTfrom base of atom/emag_act(): (/mob/user)
    COMSIG_ATOM_RAD_ACTfrom base of atom/rad_act(intensity)
    COMSIG_ATOM_NARSIE_ACTfrom base of atom/narsie_act(): ()
    COMSIG_ATOM_RATVAR_ACTfrom base of atom/ratvar_act(): ()
    COMSIG_ATOM_RCD_ACTfrom base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)
    COMSIG_ATOM_SING_PULLfrom base of atom/singularity_pull(): (S, current_size)
    COMSIG_ATOM_BSA_BEAMfrom obj/machinery/bsa/full/proc/fire(): ()
    COMSIG_ATOM_DIR_CHANGEfrom base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.
    COMSIG_ATOM_CONTENTS_DELfrom base of atom/handle_atom_del(): (atom/deleted)
    COMSIG_ATOM_HAS_GRAVITYfrom base of atom/has_gravity(): (turf/location, list/forced_gravities)
    COMSIG_ATOM_RAD_PROBEfrom proc/get_rad_contents(): ()
    COMSIG_ATOM_RAD_CONTAMINATINGfrom base of datum/radiation_wave/radiate(): (strength)
    COMSIG_ATOM_RAD_WAVE_PASSINGfrom base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)
    COMSIG_ATOM_CANREACHfrom internal loop in atom/movable/proc/CanReach(): (list/next)
    COMSIG_ATOM_ORBIT_BEGINCalled from orbit component: (atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
    COMSIG_ATOM_ORBIT_ENDCalled from orbit component: (atom/movable/orbiter, refreshing)
    COMSIG_TURF_CHANGEfrom base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
    COMSIG_TURF_HAS_GRAVITYfrom base of atom/has_gravity(): (atom/asker, list/forced_gravities)
    COMSIG_TURF_MULTIZ_DELfrom base of turf/multiz_turf_del(): (turf/source, direction)
    COMSIG_TURF_MULTIZ_NEWfrom base of turf/multiz_turf_new: (turf/source, direction)
    COMSIG_MOVABLE_PRE_MOVEfrom base of atom/movable/Moved(): (/atom)
    COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSHif true, flip if the impact will push what it hits
    COMPONENT_MOVABLE_IMPACT_NEVERMINDreturn true if you destroyed whatever it was you're impacting and there won't be anything for hitby() to run on
    COMSIG_MOB_EYECONTACTfrom /mob/living/handle_eye_contact(): (mob/living/other_mob)
    COMSIG_BLOCK_EYECONTACTreturn this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)
    COMSIG_MOB_ALTCLICKONfrom base of mob/AltClickOn(): (atom/A)
    COMSIG_GUN_AUTOFIRE_SELECTEDWhen a gun is switched to automatic fire mode
    COMSIG_GUN_AUTOFIRE_DESELECTEDWhen a gun is switched off of automatic fire mode
    COMSIG_ATOM_SET_LIGHTfrom base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on)
    COMPONENT_BLOCK_LIGHT_UPDATEBlocks [/atom/proc/set_light], [/atom/proc/set_light_power], /atom/proc/set_light_range, /atom/proc/set_light_color, [/atom/proc/set_light_on], and [/atom/proc/set_light_flags].
    COMSIG_ATOM_SET_LIGHT_POWERCalled right before the atom changes the value of light_power to a different one, from base [atom/proc/set_light_power]: (new_power)
    COMSIG_ATOM_UPDATE_LIGHT_POWERCalled right after the atom changes the value of light_power to a different one, from base of [/atom/proc/set_light_power]: (old_power)
    COMSIG_ATOM_SET_LIGHT_RANGECalled right before the atom changes the value of light_range to a different one, from base atom/proc/set_light_range: (new_range)
    COMSIG_ATOM_UPDATE_LIGHT_RANGECalled right after the atom changes the value of light_range to a different one, from base of /atom/proc/set_light_range: (old_range)
    COMSIG_ATOM_SET_LIGHT_COLORCalled right before the atom changes the value of light_color to a different one, from base atom/proc/set_light_color: (new_color)
    COMSIG_ATOM_UPDATE_LIGHT_COLORCalled right after the atom changes the value of light_color to a different one, from base of /atom/proc/set_light_color: (old_color)
    COMSIG_ATOM_SET_LIGHT_ONCalled right before the atom changes the value of light_on to a different one, from base [atom/proc/set_light_on]: (new_value)
    COMSIG_ATOM_UPDATE_LIGHT_ONCalled right after the atom changes the value of light_on to a different one, from base of [/atom/proc/set_light_on]: (old_value)
    COMSIG_ATOM_SET_LIGHT_FLAGSCalled right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags)
    COMSIG_ATOM_UPDATE_LIGHT_FLAGSCalled right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags)
    COMSIG_MOB_CLIENT_LOGINsent when a mob/login() finishes: (client)
    COMSIG_CARBON_ATTACH_LIMBfrom base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
    COMSIG_MACHINERY_POWER_LOSTfrom base power_change() when power is lost
    COMSIG_MACHINERY_POWER_RESTOREDfrom base power_change() when power is restored
    COMSIG_MACHINERY_BROKENfrom /obj/machinery/obj_break(damage_flag): (damage_flag)
    COMSIG_SUPERMATTER_DELAM_START_ALARMfrom /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM delam reaches the point of sounding alarms
    COMSIG_SUPERMATTER_DELAM_ALARMfrom /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM sounds an audible alarm
    COMSIG_MOB_UNEQUIPPED_ITEMA mob has just unequipped an item.
    COMSIG_ITEM_DISABLE_EMBEDfrom /obj/item/proc/disableEmbedding:
    COMSIG_MINE_TRIGGEREDfrom [/obj/effect/mine/proc/triggermine]:
    COMSIG_ITEM_OFFERINGCalled when an item is being offered, from [/obj/item/proc/on_offered(mob/living/carbon/offerer)]
    COMPONENT_OFFER_INTERRUPTInterrupts the offer proc
    COMSIG_ITEM_OFFER_TAKENCalled when an someone tries accepting an offered item, from [/obj/item/proc/on_offer_taken(mob/living/carbon/offer, mob/living/carbon/taker)]
    COMPONENT_OFFER_TAKE_INTERRUPTInterrupts the offer acceptance
    COMSIG_SUPPLYPOD_LANDEDfrom [/obj/structure/closet/supplypod/proc/endlaunch]:
    COMSIG_PROJECTILE_SELF_ON_HITfrom base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb)
    COMSIG_PROJECTILE_ON_HITfrom base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb)
    COMSIG_PROJECTILE_FIREfrom the base of /obj/item/projectile/proc/fire(): ()
    COMSIG_PROJECTILE_PREHITsent to targets during the process_hit proc of projectiles
    COMSIG_MECHA_MELEE_CLICKsent from clicking while you have no equipment selected. Sent before cooldown and adjacency checks, so you can use this for infinite range things if you want.
    COMPONENT_CANCEL_MELEE_CLICKPrevents click from happening.
    COMSIG_MECHA_EQUIPMENT_CLICKsent from clicking while you have equipment selected.
    COMPONENT_CANCEL_EQUIPMENT_CLICKPrevents click from happening.
    COMSIG_LIVING_PREDEATHfrom base of mob/living/death(): (gibbed)
    COMSIG_TURF_IS_WETComponent Specific Signals
    COMSIG_VOID_MASK_ACTMask of Madness
    COMSIG_NANITE_CHECK_CONSOLE_LOCKChecks if a nanite component is able to be controlled by console
    COMSIG_NANITE_CHECK_HOST_LOCKChecks if a nanite component is able to be interfaced with by a host with innate nanite control
    COMSIG_NANITE_CHECK_VIRAL_PREVENTIONChecks if a nanite component is able to be overwritten by viral replica
    COMSIG_TWITCH_PLAYS_MOVEMENT_DATAReturns direction: (wipe_votes)
    COMSIG_ON_MULTIPLE_LIVES_RESPAWNfrom base of [/datum/component/multiple_lives/proc/respawn]: (mob/respawned_mob, gibbed, lives_left)
    COMSIG_ALARM_TRIGGEREDSent when an alarm is fired (alarm, area/source_area)
    COMSIG_ALARM_CLEAREDSend when an alarm source is cleared (alarm_type, area/source_area)
    COMSIG_ADMIN_HELP_MADE_INACTIVEAdmin helps +code/__DEFINES/dcs/signals.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals.dm

    COMSIG_GLOB_NEW_Zfrom base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
    COMSIG_GLOB_VAR_EDITcalled after a successful var edit somewhere in the world: (list/args)
    COMSIG_GLOB_EXPLOSIONcalled after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
    COMSIG_GLOB_MOB_CREATEDmob was created somewhere : (mob)
    COMSIG_GLOB_MOB_DEATHmob died somewhere : (mob , gibbed)
    COMSIG_GLOB_LIVING_SAY_SPECIALglobal living say plug - use sparingly: (mob/speaker , message)
    COMSIG_GLOB_PLAY_CINEMATICcalled by datum/cinematic/play() : (datum/cinematic/new_cinematic)
    COMSIG_GLOB_JOB_AFTER_SPAWNjob subsystem has spawned and equipped a new mob
    COMSIG_GLOB_JOB_AFTER_LATEJOIN_SPAWNjob datum has been called to deal with the aftermath of a latejoin spawn
    CANCEL_PRE_RANDOM_EVENTDo not allow this random event to continue.
    COMSIG_WEATHER_TELEGRAPHa weather event of some kind occured
    COMSIG_ALARM_FIREAn alarm of some form was sent (datum/alarm_handler/source, alarm_type, area/source_area)
    COMSIG_ALARM_CLEARAn alarm of some form was cleared (datum/alarm_handler/source, alarm_type, area/source_area)
    COMSIG_GLOB_NEW_GAScalled by auxgm add_gas: (gas_id)
    COMSIG_SUN_MOVEDfrom SSsun when the sun changes position : (primary_sun, suns)
    COMSIG_SECURITY_LEVEL_CHANGEDfrom SSsecurity_level when the security level changes : (new_level)
    COMSIG_THREAT_CALCfrom SSactivity for things that add threat but aren't "global" (e.g. phylacteries)
    COMSIG_COMPONENT_ADDEDwhen a component is added to a datum: (/datum/component)
    COMSIG_COMPONENT_REMOVINGbefore a component is removed from a datum because of RemoveComponent: (/datum/component)
    COMSIG_PARENT_PREQDELETEDbefore a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
    COMSIG_PARENT_QDELETINGjust before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
    COMSIG_TOPICgeneric topic handler (usr, href_list)
    COMSIG_UI_ACTfrom datum ui_act (usr, action)
    COMSIG_UI_FALLBACKfrom datum tgui_fallback (payload)
    COMSIG_ELEMENT_ATTACHfires on the target datum when an element is attached to it (/datum/element)
    COMSIG_ELEMENT_DETACHfires on the target datum when an element is attached to it (/datum/element)
    COMSIG_COMPONENT_UNREGISTER_PARENTsent to the component itself when unregistered from a parent
    COMSIG_COMPONENT_REGISTER_PARENTsent to the component itself when registered to a parent
    COMPONENT_ADD_TRAITTrait signals
    COMSIG_ATOM_GET_EXAMINE_NAMEfrom base of atom/get_examine_name(): (/mob, list/overrides)
    COMSIG_PARENT_EXAMINE_MOREfrom base of atom/examine_more(): (/mob)
    COMSIG_ATOM_UPDATE_APPEARANCEfrom base of /atom/proc/update_appearance: (updates)
    COMSIG_ATOM_NO_UPDATE_NAMEIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its name.
    COMSIG_ATOM_NO_UPDATE_DESCIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its desc.
    COMSIG_ATOM_NO_UPDATE_ICONIf returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its icon.
    COMSIG_ATOM_UPDATE_NAMEfrom base of /atom/proc/update_name: (updates)
    COMSIG_ATOM_UPDATE_DESCfrom base of /atom/proc/update_desc: (updates)
    COMSIG_ATOM_UPDATE_ICONfrom base of /atom/update_icon: ()
    COMSIG_ATOM_NO_UPDATE_ICON_STATEIf returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its icon state.
    COMSIG_ATOM_NO_UPDATE_OVERLAYSIf returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its overlays.
    COMSIG_ATOM_UPDATE_ICON_STATEfrom base of atom/update_icon_state: ()
    COMSIG_ATOM_UPDATE_OVERLAYSfrom base of /atom/update_overlays: (list/new_overlays)
    COMSIG_ATOM_UPDATED_ICONfrom base of /atom/update_icon: (signalOut, did_anything)
    COMSIG_ATOM_WAVE_EX_ACTFrom base of atom/wave_ex_act(): (datum/wave_explosion/explosion, args)
    COMSIG_ATOM_EX_ACTfrom base of atom/ex_act(): (severity, target)
    COMSIG_ATOM_EMP_ACTfrom base of atom/emp_act(): (severity)
    COMSIG_ATOM_FIRE_ACTfrom base of atom/fire_act(): (exposed_temperature, exposed_volume)
    COMSIG_ATOM_BULLET_ACTfrom base of atom/bullet_act(): (/obj/item/projectile, def_zone)
    COMSIG_ATOM_BLOB_ACTfrom base of atom/blob_act(): (/obj/structure/blob)
    COMSIG_ATOM_ACID_ACTfrom base of atom/acid_act(): (acidpwr, acid_volume)
    COMSIG_ATOM_EMAG_ACTfrom base of atom/emag_act(): (/mob/user)
    COMSIG_ATOM_RAD_ACTfrom base of atom/rad_act(intensity)
    COMSIG_ATOM_NARSIE_ACTfrom base of atom/narsie_act(): ()
    COMSIG_ATOM_RATVAR_ACTfrom base of atom/ratvar_act(): ()
    COMSIG_ATOM_RCD_ACTfrom base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)
    COMSIG_ATOM_SING_PULLfrom base of atom/singularity_pull(): (S, current_size)
    COMSIG_ATOM_BSA_BEAMfrom obj/machinery/bsa/full/proc/fire(): ()
    COMSIG_ATOM_DIR_CHANGEfrom base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.
    COMSIG_ATOM_CONTENTS_DELfrom base of atom/handle_atom_del(): (atom/deleted)
    COMSIG_ATOM_HAS_GRAVITYfrom base of atom/has_gravity(): (turf/location, list/forced_gravities)
    COMSIG_ATOM_RAD_PROBEfrom proc/get_rad_contents(): ()
    COMSIG_ATOM_RAD_CONTAMINATINGfrom base of datum/radiation_wave/radiate(): (strength)
    COMSIG_ATOM_RAD_WAVE_PASSINGfrom base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)
    COMSIG_ATOM_CANREACHfrom internal loop in atom/movable/proc/CanReach(): (list/next)
    COMSIG_ATOM_ORBIT_BEGINCalled from orbit component: (atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
    COMSIG_ATOM_ORBIT_ENDCalled from orbit component: (atom/movable/orbiter, refreshing)
    COMSIG_TURF_CHANGEfrom base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
    COMSIG_TURF_HAS_GRAVITYfrom base of atom/has_gravity(): (atom/asker, list/forced_gravities)
    COMSIG_TURF_MULTIZ_DELfrom base of turf/multiz_turf_del(): (turf/source, direction)
    COMSIG_TURF_MULTIZ_NEWfrom base of turf/multiz_turf_new: (turf/source, direction)
    COMSIG_MOVABLE_PRE_MOVEfrom base of atom/movable/Moved(): (/atom)
    COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSHif true, flip if the impact will push what it hits
    COMPONENT_MOVABLE_IMPACT_NEVERMINDreturn true if you destroyed whatever it was you're impacting and there won't be anything for hitby() to run on
    COMSIG_MOB_EYECONTACTfrom /mob/living/handle_eye_contact(): (mob/living/other_mob)
    COMSIG_BLOCK_EYECONTACTreturn this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)
    COMSIG_MOB_ALTCLICKONfrom base of mob/AltClickOn(): (atom/A)
    COMSIG_GUN_AUTOFIRE_SELECTEDWhen a gun is switched to automatic fire mode
    COMSIG_GUN_AUTOFIRE_DESELECTEDWhen a gun is switched off of automatic fire mode
    COMSIG_ATOM_SET_LIGHTfrom base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on)
    COMPONENT_BLOCK_LIGHT_UPDATEBlocks [/atom/proc/set_light], [/atom/proc/set_light_power], /atom/proc/set_light_range, /atom/proc/set_light_color, [/atom/proc/set_light_on], and [/atom/proc/set_light_flags].
    COMSIG_ATOM_SET_LIGHT_POWERCalled right before the atom changes the value of light_power to a different one, from base [atom/proc/set_light_power]: (new_power)
    COMSIG_ATOM_UPDATE_LIGHT_POWERCalled right after the atom changes the value of light_power to a different one, from base of [/atom/proc/set_light_power]: (old_power)
    COMSIG_ATOM_SET_LIGHT_RANGECalled right before the atom changes the value of light_range to a different one, from base atom/proc/set_light_range: (new_range)
    COMSIG_ATOM_UPDATE_LIGHT_RANGECalled right after the atom changes the value of light_range to a different one, from base of /atom/proc/set_light_range: (old_range)
    COMSIG_ATOM_SET_LIGHT_COLORCalled right before the atom changes the value of light_color to a different one, from base atom/proc/set_light_color: (new_color)
    COMSIG_ATOM_UPDATE_LIGHT_COLORCalled right after the atom changes the value of light_color to a different one, from base of /atom/proc/set_light_color: (old_color)
    COMSIG_ATOM_SET_LIGHT_ONCalled right before the atom changes the value of light_on to a different one, from base [atom/proc/set_light_on]: (new_value)
    COMSIG_ATOM_UPDATE_LIGHT_ONCalled right after the atom changes the value of light_on to a different one, from base of [/atom/proc/set_light_on]: (old_value)
    COMSIG_ATOM_SET_LIGHT_FLAGSCalled right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags)
    COMSIG_ATOM_UPDATE_LIGHT_FLAGSCalled right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags)
    COMSIG_MOB_CLIENT_LOGINsent when a mob/login() finishes: (client)
    COMSIG_CARBON_ATTACH_LIMBfrom base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
    COMSIG_MACHINERY_POWER_LOSTfrom base power_change() when power is lost
    COMSIG_MACHINERY_POWER_RESTOREDfrom base power_change() when power is restored
    COMSIG_MACHINERY_BROKENfrom /obj/machinery/obj_break(damage_flag): (damage_flag)
    COMSIG_SUPERMATTER_DELAM_START_ALARMfrom /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM delam reaches the point of sounding alarms
    COMSIG_SUPERMATTER_DELAM_ALARMfrom /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM sounds an audible alarm
    COMSIG_MOB_UNEQUIPPED_ITEMA mob has just unequipped an item.
    COMSIG_ITEM_DISABLE_EMBEDfrom /obj/item/proc/disableEmbedding:
    COMSIG_MINE_TRIGGEREDfrom [/obj/effect/mine/proc/triggermine]:
    COMSIG_ITEM_OFFERINGCalled when an item is being offered, from [/obj/item/proc/on_offered(mob/living/carbon/offerer)]
    COMPONENT_OFFER_INTERRUPTInterrupts the offer proc
    COMSIG_ITEM_OFFER_TAKENCalled when an someone tries accepting an offered item, from [/obj/item/proc/on_offer_taken(mob/living/carbon/offer, mob/living/carbon/taker)]
    COMPONENT_OFFER_TAKE_INTERRUPTInterrupts the offer acceptance
    COMSIG_SUPPLYPOD_LANDEDfrom [/obj/structure/closet/supplypod/proc/endlaunch]:
    COMSIG_PROJECTILE_SELF_ON_HITfrom base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb)
    COMSIG_PROJECTILE_ON_HITfrom base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb)
    COMSIG_PROJECTILE_FIREfrom the base of /obj/item/projectile/proc/fire(): ()
    COMSIG_PROJECTILE_PREHITsent to targets during the process_hit proc of projectiles
    COMSIG_MECHA_MELEE_CLICKsent from clicking while you have no equipment selected. Sent before cooldown and adjacency checks, so you can use this for infinite range things if you want.
    COMPONENT_CANCEL_MELEE_CLICKPrevents click from happening.
    COMSIG_MECHA_EQUIPMENT_CLICKsent from clicking while you have equipment selected.
    COMPONENT_CANCEL_EQUIPMENT_CLICKPrevents click from happening.
    COMSIG_LIVING_PREDEATHfrom base of mob/living/death(): (gibbed)
    COMSIG_TURF_IS_WETComponent Specific Signals
    COMSIG_VOID_MASK_ACTMask of Madness
    COMSIG_NANITE_CHECK_CONSOLE_LOCKChecks if a nanite component is able to be controlled by console
    COMSIG_NANITE_CHECK_HOST_LOCKChecks if a nanite component is able to be interfaced with by a host with innate nanite control
    COMSIG_NANITE_CHECK_VIRAL_PREVENTIONChecks if a nanite component is able to be overwritten by viral replica
    COMSIG_TWITCH_PLAYS_MOVEMENT_DATAReturns direction: (wipe_votes)
    COMSIG_ON_MULTIPLE_LIVES_RESPAWNfrom base of [/datum/component/multiple_lives/proc/respawn]: (mob/respawned_mob, gibbed, lives_left)
    COMSIG_ALARM_TRIGGEREDSent when an alarm is fired (alarm, area/source_area)
    COMSIG_ALARM_CLEAREDSend when an alarm source is cleared (alarm_type, area/source_area)
    COMSIG_ADMIN_HELP_MADE_INACTIVEAdmin helps From /datum/admin_help/RemoveActive(). -Fired when an adminhelp is made inactive either due to closing or resolving.
    COMSIG_ADMIN_HELP_REPLIEDCalled when the player replies. From /client/proc/cmd_admin_pm().

    Define Details

    CANCEL_PRE_RANDOM_EVENT

    Do not allow this random event to continue.

    COMPONENT_ADD_TRAIT

    Trait signals

    COMPONENT_BLOCK_LIGHT_UPDATE

    Blocks [/atom/proc/set_light], [/atom/proc/set_light_power], /atom/proc/set_light_range, /atom/proc/set_light_color, [/atom/proc/set_light_on], and [/atom/proc/set_light_flags].

    COMPONENT_CANCEL_EQUIPMENT_CLICK

    Prevents click from happening.

    COMPONENT_CANCEL_MELEE_CLICK

    Prevents click from happening.

    COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH

    if true, flip if the impact will push what it hits

    COMPONENT_MOVABLE_IMPACT_NEVERMIND

    return true if you destroyed whatever it was you're impacting and there won't be anything for hitby() to run on

    COMPONENT_OFFER_INTERRUPT

    Interrupts the offer proc

    COMPONENT_OFFER_TAKE_INTERRUPT

    Interrupts the offer acceptance

    COMSIG_ADMIN_HELP_MADE_INACTIVE

    Admin helps +Fired when an adminhelp is made inactive either due to closing or resolving.

    COMSIG_ADMIN_HELP_REPLIEDCalled when the player replies. From /client/proc/cmd_admin_pm().

    Define Details

    CANCEL_PRE_RANDOM_EVENT

    Do not allow this random event to continue.

    COMPONENT_ADD_TRAIT

    Trait signals

    COMPONENT_BLOCK_LIGHT_UPDATE

    Blocks [/atom/proc/set_light], [/atom/proc/set_light_power], /atom/proc/set_light_range, /atom/proc/set_light_color, [/atom/proc/set_light_on], and [/atom/proc/set_light_flags].

    COMPONENT_CANCEL_EQUIPMENT_CLICK

    Prevents click from happening.

    COMPONENT_CANCEL_MELEE_CLICK

    Prevents click from happening.

    COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH

    if true, flip if the impact will push what it hits

    COMPONENT_MOVABLE_IMPACT_NEVERMIND

    return true if you destroyed whatever it was you're impacting and there won't be anything for hitby() to run on

    COMPONENT_OFFER_INTERRUPT

    Interrupts the offer proc

    COMPONENT_OFFER_TAKE_INTERRUPT

    Interrupts the offer acceptance

    COMSIG_ADMIN_HELP_MADE_INACTIVE

    Admin helps From /datum/admin_help/RemoveActive(). -Fired when an adminhelp is made inactive either due to closing or resolving.

    COMSIG_ADMIN_HELP_REPLIED

    Called when the player replies. From /client/proc/cmd_admin_pm().

    COMSIG_ALARM_CLEAR

    An alarm of some form was cleared (datum/alarm_handler/source, alarm_type, area/source_area)

    COMSIG_ALARM_CLEARED

    Send when an alarm source is cleared (alarm_type, area/source_area)

    COMSIG_ALARM_FIRE

    An alarm of some form was sent (datum/alarm_handler/source, alarm_type, area/source_area)

    COMSIG_ALARM_TRIGGERED

    Sent when an alarm is fired (alarm, area/source_area)

    COMSIG_ATOM_ACID_ACT

    from base of atom/acid_act(): (acidpwr, acid_volume)

    COMSIG_ATOM_BLOB_ACT

    from base of atom/blob_act(): (/obj/structure/blob)

    COMSIG_ATOM_BSA_BEAM

    from obj/machinery/bsa/full/proc/fire(): ()

    COMSIG_ATOM_BULLET_ACT

    from base of atom/bullet_act(): (/obj/item/projectile, def_zone)

    COMSIG_ATOM_CANREACH

    from internal loop in atom/movable/proc/CanReach(): (list/next)

    COMSIG_ATOM_CONTENTS_DEL

    from base of atom/handle_atom_del(): (atom/deleted)

    COMSIG_ATOM_DIR_CHANGE

    from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.

    COMSIG_ATOM_EMAG_ACT

    from base of atom/emag_act(): (/mob/user)

    COMSIG_ATOM_EMP_ACT

    from base of atom/emp_act(): (severity)

    COMSIG_ATOM_EX_ACT

    from base of atom/ex_act(): (severity, target)

    COMSIG_ATOM_FIRE_ACT

    from base of atom/fire_act(): (exposed_temperature, exposed_volume)

    COMSIG_ATOM_GET_EXAMINE_NAME

    from base of atom/get_examine_name(): (/mob, list/overrides)

    COMSIG_ATOM_HAS_GRAVITY

    from base of atom/has_gravity(): (turf/location, list/forced_gravities)

    COMSIG_ATOM_NARSIE_ACT

    from base of atom/narsie_act(): ()

    COMSIG_ATOM_NO_UPDATE_DESC

    If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its desc.

    COMSIG_ATOM_NO_UPDATE_ICON

    If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its icon.

    COMSIG_ATOM_NO_UPDATE_ICON_STATE

    If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its icon state.

    COMSIG_ATOM_NO_UPDATE_NAME

    If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its name.

    COMSIG_ATOM_NO_UPDATE_OVERLAYS

    If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its overlays.

    COMSIG_ATOM_ORBIT_BEGIN

    Called from orbit component: (atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)

    COMSIG_ATOM_ORBIT_END

    Called from orbit component: (atom/movable/orbiter, refreshing)

    COMSIG_ATOM_RAD_ACT

    from base of atom/rad_act(intensity)

    COMSIG_ATOM_RAD_CONTAMINATING

    from base of datum/radiation_wave/radiate(): (strength)

    COMSIG_ATOM_RAD_PROBE

    from proc/get_rad_contents(): ()

    COMSIG_ATOM_RAD_WAVE_PASSING

    from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)

    COMSIG_ATOM_RATVAR_ACT

    from base of atom/ratvar_act(): ()

    COMSIG_ATOM_RCD_ACT

    from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)

    COMSIG_ATOM_SET_LIGHT

    from base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on)

    COMSIG_ATOM_SET_LIGHT_COLOR

    Called right before the atom changes the value of light_color to a different one, from base atom/proc/set_light_color: (new_color)

    COMSIG_ATOM_SET_LIGHT_FLAGS

    Called right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags)

    COMSIG_ATOM_SET_LIGHT_ON

    Called right before the atom changes the value of light_on to a different one, from base [atom/proc/set_light_on]: (new_value)

    COMSIG_ATOM_SET_LIGHT_POWER

    Called right before the atom changes the value of light_power to a different one, from base [atom/proc/set_light_power]: (new_power)

    COMSIG_ATOM_SET_LIGHT_RANGE

    Called right before the atom changes the value of light_range to a different one, from base atom/proc/set_light_range: (new_range)

    COMSIG_ATOM_SING_PULL

    from base of atom/singularity_pull(): (S, current_size)

    COMSIG_ATOM_UPDATED_ICON

    from base of /atom/update_icon: (signalOut, did_anything)

    COMSIG_ATOM_UPDATE_APPEARANCE

    from base of /atom/proc/update_appearance: (updates)

    COMSIG_ATOM_UPDATE_DESC

    from base of /atom/proc/update_desc: (updates)

    COMSIG_ATOM_UPDATE_ICON

    from base of /atom/update_icon: ()

    COMSIG_ATOM_UPDATE_ICON_STATE

    from base of atom/update_icon_state: ()

    COMSIG_ATOM_UPDATE_LIGHT_COLOR

    Called right after the atom changes the value of light_color to a different one, from base of /atom/proc/set_light_color: (old_color)

    COMSIG_ATOM_UPDATE_LIGHT_FLAGS

    Called right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags)

    COMSIG_ATOM_UPDATE_LIGHT_ON

    Called right after the atom changes the value of light_on to a different one, from base of [/atom/proc/set_light_on]: (old_value)

    COMSIG_ATOM_UPDATE_LIGHT_POWER

    Called right after the atom changes the value of light_power to a different one, from base of [/atom/proc/set_light_power]: (old_power)

    COMSIG_ATOM_UPDATE_LIGHT_RANGE

    Called right after the atom changes the value of light_range to a different one, from base of /atom/proc/set_light_range: (old_range)

    COMSIG_ATOM_UPDATE_NAME

    from base of /atom/proc/update_name: (updates)

    COMSIG_ATOM_UPDATE_OVERLAYS

    from base of /atom/update_overlays: (list/new_overlays)

    COMSIG_ATOM_WAVE_EX_ACT

    From base of atom/wave_ex_act(): (datum/wave_explosion/explosion, args)

    COMSIG_BLOCK_EYECONTACT

    return this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)

    COMSIG_CARBON_ATTACH_LIMB

    from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment

    COMSIG_COMPONENT_ADDED

    when a component is added to a datum: (/datum/component)

    COMSIG_COMPONENT_REGISTER_PARENT

    sent to the component itself when registered to a parent

    COMSIG_COMPONENT_REMOVING

    before a component is removed from a datum because of RemoveComponent: (/datum/component)

    COMSIG_COMPONENT_UNREGISTER_PARENT

    sent to the component itself when unregistered from a parent

    COMSIG_ELEMENT_ATTACH

    fires on the target datum when an element is attached to it (/datum/element)

    COMSIG_ELEMENT_DETACH

    fires on the target datum when an element is attached to it (/datum/element)

    COMSIG_GLOB_EXPLOSION

    called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)

    COMSIG_GLOB_JOB_AFTER_LATEJOIN_SPAWN

    job datum has been called to deal with the aftermath of a latejoin spawn

    COMSIG_GLOB_JOB_AFTER_SPAWN

    job subsystem has spawned and equipped a new mob

    COMSIG_GLOB_LIVING_SAY_SPECIAL

    global living say plug - use sparingly: (mob/speaker , message)

    COMSIG_GLOB_MOB_CREATED

    mob was created somewhere : (mob)

    COMSIG_GLOB_MOB_DEATH

    mob died somewhere : (mob , gibbed)

    COMSIG_GLOB_NEW_GAS

    called by auxgm add_gas: (gas_id)

    COMSIG_GLOB_NEW_Z

    from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)

    COMSIG_GLOB_PLAY_CINEMATIC

    called by datum/cinematic/play() : (datum/cinematic/new_cinematic)

    COMSIG_GLOB_VAR_EDIT

    called after a successful var edit somewhere in the world: (list/args)

    COMSIG_GUN_AUTOFIRE_DESELECTED

    When a gun is switched off of automatic fire mode

    COMSIG_GUN_AUTOFIRE_SELECTED

    When a gun is switched to automatic fire mode

    COMSIG_ITEM_DISABLE_EMBED

    from /obj/item/proc/disableEmbedding:

    COMSIG_ITEM_OFFERING

    Called when an item is being offered, from [/obj/item/proc/on_offered(mob/living/carbon/offerer)]

    COMSIG_ITEM_OFFER_TAKEN

    Called when an someone tries accepting an offered item, from [/obj/item/proc/on_offer_taken(mob/living/carbon/offer, mob/living/carbon/taker)]

    COMSIG_LIVING_PREDEATH

    from base of mob/living/death(): (gibbed)

    COMSIG_MACHINERY_BROKEN

    from /obj/machinery/obj_break(damage_flag): (damage_flag)

    COMSIG_MACHINERY_POWER_LOST

    from base power_change() when power is lost

    COMSIG_MACHINERY_POWER_RESTORED

    from base power_change() when power is restored

    COMSIG_MECHA_EQUIPMENT_CLICK

    sent from clicking while you have equipment selected.

    COMSIG_MECHA_MELEE_CLICK

    sent from clicking while you have no equipment selected. Sent before cooldown and adjacency checks, so you can use this for infinite range things if you want.

    COMSIG_MINE_TRIGGERED

    from [/obj/effect/mine/proc/triggermine]:

    COMSIG_MOB_ALTCLICKON

    from base of mob/AltClickOn(): (atom/A)

    COMSIG_MOB_CLIENT_LOGIN

    sent when a mob/login() finishes: (client)

    COMSIG_MOB_EYECONTACT

    from /mob/living/handle_eye_contact(): (mob/living/other_mob)

    COMSIG_MOB_UNEQUIPPED_ITEM

    A mob has just unequipped an item.

    COMSIG_MOVABLE_PRE_MOVE

    from base of atom/movable/Moved(): (/atom)

    COMSIG_NANITE_CHECK_CONSOLE_LOCK

    Checks if a nanite component is able to be controlled by console

    COMSIG_NANITE_CHECK_HOST_LOCK

    Checks if a nanite component is able to be interfaced with by a host with innate nanite control

    COMSIG_NANITE_CHECK_VIRAL_PREVENTION

    Checks if a nanite component is able to be overwritten by viral replica

    COMSIG_ON_MULTIPLE_LIVES_RESPAWN

    from base of [/datum/component/multiple_lives/proc/respawn]: (mob/respawned_mob, gibbed, lives_left)

    COMSIG_PARENT_EXAMINE_MORE

    from base of atom/examine_more(): (/mob)

    COMSIG_PARENT_PREQDELETED

    before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation

    COMSIG_PARENT_QDELETING

    just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called

    COMSIG_PROJECTILE_FIRE

    from the base of /obj/item/projectile/proc/fire(): ()

    COMSIG_PROJECTILE_ON_HIT

    from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb)

    COMSIG_PROJECTILE_PREHIT

    sent to targets during the process_hit proc of projectiles

    COMSIG_PROJECTILE_SELF_ON_HIT

    from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb)

    COMSIG_SECURITY_LEVEL_CHANGED

    from SSsecurity_level when the security level changes : (new_level)

    COMSIG_SUN_MOVED

    from SSsun when the sun changes position : (primary_sun, suns)

    COMSIG_SUPERMATTER_DELAM_ALARM

    from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM sounds an audible alarm

    COMSIG_SUPERMATTER_DELAM_START_ALARM

    from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM delam reaches the point of sounding alarms

    COMSIG_SUPPLYPOD_LANDED

    from [/obj/structure/closet/supplypod/proc/endlaunch]:

    COMSIG_THREAT_CALC

    from SSactivity for things that add threat but aren't "global" (e.g. phylacteries)

    COMSIG_TOPIC

    generic topic handler (usr, href_list)

    COMSIG_TURF_CHANGE

    from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)

    COMSIG_TURF_HAS_GRAVITY

    from base of atom/has_gravity(): (atom/asker, list/forced_gravities)

    COMSIG_TURF_IS_WET

    Component Specific Signals

    COMSIG_TURF_MULTIZ_DEL

    from base of turf/multiz_turf_del(): (turf/source, direction)

    COMSIG_TURF_MULTIZ_NEW

    from base of turf/multiz_turf_new: (turf/source, direction)

    COMSIG_TWITCH_PLAYS_MOVEMENT_DATA

    Returns direction: (wipe_votes)

    COMSIG_UI_ACT

    from datum ui_act (usr, action)

    COMSIG_UI_FALLBACK

    from datum tgui_fallback (payload)

    COMSIG_VOID_MASK_ACT

    Mask of Madness

    COMSIG_WEATHER_TELEGRAPH

    a weather event of some kind occured

    \ No newline at end of file +Fired when an adminhelp is made inactive either due to closing or resolving.

    COMSIG_ADMIN_HELP_REPLIED

    Called when the player replies. From /client/proc/cmd_admin_pm().

    COMSIG_ALARM_CLEAR

    An alarm of some form was cleared (datum/alarm_handler/source, alarm_type, area/source_area)

    COMSIG_ALARM_CLEARED

    Send when an alarm source is cleared (alarm_type, area/source_area)

    COMSIG_ALARM_FIRE

    An alarm of some form was sent (datum/alarm_handler/source, alarm_type, area/source_area)

    COMSIG_ALARM_TRIGGERED

    Sent when an alarm is fired (alarm, area/source_area)

    COMSIG_ATOM_ACID_ACT

    from base of atom/acid_act(): (acidpwr, acid_volume)

    COMSIG_ATOM_BLOB_ACT

    from base of atom/blob_act(): (/obj/structure/blob)

    COMSIG_ATOM_BSA_BEAM

    from obj/machinery/bsa/full/proc/fire(): ()

    COMSIG_ATOM_BULLET_ACT

    from base of atom/bullet_act(): (/obj/item/projectile, def_zone)

    COMSIG_ATOM_CANREACH

    from internal loop in atom/movable/proc/CanReach(): (list/next)

    COMSIG_ATOM_CONTENTS_DEL

    from base of atom/handle_atom_del(): (atom/deleted)

    COMSIG_ATOM_DIR_CHANGE

    from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes.

    COMSIG_ATOM_EMAG_ACT

    from base of atom/emag_act(): (/mob/user)

    COMSIG_ATOM_EMP_ACT

    from base of atom/emp_act(): (severity)

    COMSIG_ATOM_EX_ACT

    from base of atom/ex_act(): (severity, target)

    COMSIG_ATOM_FIRE_ACT

    from base of atom/fire_act(): (exposed_temperature, exposed_volume)

    COMSIG_ATOM_GET_EXAMINE_NAME

    from base of atom/get_examine_name(): (/mob, list/overrides)

    COMSIG_ATOM_HAS_GRAVITY

    from base of atom/has_gravity(): (turf/location, list/forced_gravities)

    COMSIG_ATOM_NARSIE_ACT

    from base of atom/narsie_act(): ()

    COMSIG_ATOM_NO_UPDATE_DESC

    If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its desc.

    COMSIG_ATOM_NO_UPDATE_ICON

    If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its icon.

    COMSIG_ATOM_NO_UPDATE_ICON_STATE

    If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its icon state.

    COMSIG_ATOM_NO_UPDATE_NAME

    If returned from COMSIG_ATOM_UPDATE_APPEARANCE it prevents the atom from updating its name.

    COMSIG_ATOM_NO_UPDATE_OVERLAYS

    If returned from COMSIG_ATOM_UPDATE_ICON it prevents the atom from updating its overlays.

    COMSIG_ATOM_ORBIT_BEGIN

    Called from orbit component: (atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)

    COMSIG_ATOM_ORBIT_END

    Called from orbit component: (atom/movable/orbiter, refreshing)

    COMSIG_ATOM_RAD_ACT

    from base of atom/rad_act(intensity)

    COMSIG_ATOM_RAD_CONTAMINATING

    from base of datum/radiation_wave/radiate(): (strength)

    COMSIG_ATOM_RAD_PROBE

    from proc/get_rad_contents(): ()

    COMSIG_ATOM_RAD_WAVE_PASSING

    from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width)

    COMSIG_ATOM_RATVAR_ACT

    from base of atom/ratvar_act(): ()

    COMSIG_ATOM_RCD_ACT

    from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode)

    COMSIG_ATOM_SET_LIGHT

    from base of [atom/proc/set_light]: (l_range, l_power, l_color, l_on)

    COMSIG_ATOM_SET_LIGHT_COLOR

    Called right before the atom changes the value of light_color to a different one, from base atom/proc/set_light_color: (new_color)

    COMSIG_ATOM_SET_LIGHT_FLAGS

    Called right before the atom changes the value of light_flags to a different one, from base [atom/proc/set_light_flags]: (new_flags)

    COMSIG_ATOM_SET_LIGHT_ON

    Called right before the atom changes the value of light_on to a different one, from base [atom/proc/set_light_on]: (new_value)

    COMSIG_ATOM_SET_LIGHT_POWER

    Called right before the atom changes the value of light_power to a different one, from base [atom/proc/set_light_power]: (new_power)

    COMSIG_ATOM_SET_LIGHT_RANGE

    Called right before the atom changes the value of light_range to a different one, from base atom/proc/set_light_range: (new_range)

    COMSIG_ATOM_SING_PULL

    from base of atom/singularity_pull(): (S, current_size)

    COMSIG_ATOM_UPDATED_ICON

    from base of /atom/update_icon: (signalOut, did_anything)

    COMSIG_ATOM_UPDATE_APPEARANCE

    from base of /atom/proc/update_appearance: (updates)

    COMSIG_ATOM_UPDATE_DESC

    from base of /atom/proc/update_desc: (updates)

    COMSIG_ATOM_UPDATE_ICON

    from base of /atom/update_icon: ()

    COMSIG_ATOM_UPDATE_ICON_STATE

    from base of atom/update_icon_state: ()

    COMSIG_ATOM_UPDATE_LIGHT_COLOR

    Called right after the atom changes the value of light_color to a different one, from base of /atom/proc/set_light_color: (old_color)

    COMSIG_ATOM_UPDATE_LIGHT_FLAGS

    Called right after the atom changes the value of light_flags to a different one, from base of [/atom/proc/set_light_flags]: (old_flags)

    COMSIG_ATOM_UPDATE_LIGHT_ON

    Called right after the atom changes the value of light_on to a different one, from base of [/atom/proc/set_light_on]: (old_value)

    COMSIG_ATOM_UPDATE_LIGHT_POWER

    Called right after the atom changes the value of light_power to a different one, from base of [/atom/proc/set_light_power]: (old_power)

    COMSIG_ATOM_UPDATE_LIGHT_RANGE

    Called right after the atom changes the value of light_range to a different one, from base of /atom/proc/set_light_range: (old_range)

    COMSIG_ATOM_UPDATE_NAME

    from base of /atom/proc/update_name: (updates)

    COMSIG_ATOM_UPDATE_OVERLAYS

    from base of /atom/update_overlays: (list/new_overlays)

    COMSIG_ATOM_WAVE_EX_ACT

    From base of atom/wave_ex_act(): (datum/wave_explosion/explosion, args)

    COMSIG_BLOCK_EYECONTACT

    return this if you want to block printing this message to this person, if you want to print your own (does not affect the other person's message)

    COMSIG_CARBON_ATTACH_LIMB

    from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment

    COMSIG_COMPONENT_ADDED

    when a component is added to a datum: (/datum/component)

    COMSIG_COMPONENT_REGISTER_PARENT

    sent to the component itself when registered to a parent

    COMSIG_COMPONENT_REMOVING

    before a component is removed from a datum because of RemoveComponent: (/datum/component)

    COMSIG_COMPONENT_UNREGISTER_PARENT

    sent to the component itself when unregistered from a parent

    COMSIG_ELEMENT_ATTACH

    fires on the target datum when an element is attached to it (/datum/element)

    COMSIG_ELEMENT_DETACH

    fires on the target datum when an element is attached to it (/datum/element)

    COMSIG_GLOB_EXPLOSION

    called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)

    COMSIG_GLOB_JOB_AFTER_LATEJOIN_SPAWN

    job datum has been called to deal with the aftermath of a latejoin spawn

    COMSIG_GLOB_JOB_AFTER_SPAWN

    job subsystem has spawned and equipped a new mob

    COMSIG_GLOB_LIVING_SAY_SPECIAL

    global living say plug - use sparingly: (mob/speaker , message)

    COMSIG_GLOB_MOB_CREATED

    mob was created somewhere : (mob)

    COMSIG_GLOB_MOB_DEATH

    mob died somewhere : (mob , gibbed)

    COMSIG_GLOB_NEW_GAS

    called by auxgm add_gas: (gas_id)

    COMSIG_GLOB_NEW_Z

    from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)

    COMSIG_GLOB_PLAY_CINEMATIC

    called by datum/cinematic/play() : (datum/cinematic/new_cinematic)

    COMSIG_GLOB_VAR_EDIT

    called after a successful var edit somewhere in the world: (list/args)

    COMSIG_GUN_AUTOFIRE_DESELECTED

    When a gun is switched off of automatic fire mode

    COMSIG_GUN_AUTOFIRE_SELECTED

    When a gun is switched to automatic fire mode

    COMSIG_ITEM_DISABLE_EMBED

    from /obj/item/proc/disableEmbedding:

    COMSIG_ITEM_OFFERING

    Called when an item is being offered, from [/obj/item/proc/on_offered(mob/living/carbon/offerer)]

    COMSIG_ITEM_OFFER_TAKEN

    Called when an someone tries accepting an offered item, from [/obj/item/proc/on_offer_taken(mob/living/carbon/offer, mob/living/carbon/taker)]

    COMSIG_LIVING_PREDEATH

    from base of mob/living/death(): (gibbed)

    COMSIG_MACHINERY_BROKEN

    from /obj/machinery/obj_break(damage_flag): (damage_flag)

    COMSIG_MACHINERY_POWER_LOST

    from base power_change() when power is lost

    COMSIG_MACHINERY_POWER_RESTORED

    from base power_change() when power is restored

    COMSIG_MECHA_EQUIPMENT_CLICK

    sent from clicking while you have equipment selected.

    COMSIG_MECHA_MELEE_CLICK

    sent from clicking while you have no equipment selected. Sent before cooldown and adjacency checks, so you can use this for infinite range things if you want.

    COMSIG_MINE_TRIGGERED

    from [/obj/effect/mine/proc/triggermine]:

    COMSIG_MOB_ALTCLICKON

    from base of mob/AltClickOn(): (atom/A)

    COMSIG_MOB_CLIENT_LOGIN

    sent when a mob/login() finishes: (client)

    COMSIG_MOB_EYECONTACT

    from /mob/living/handle_eye_contact(): (mob/living/other_mob)

    COMSIG_MOB_UNEQUIPPED_ITEM

    A mob has just unequipped an item.

    COMSIG_MOVABLE_PRE_MOVE

    from base of atom/movable/Moved(): (/atom)

    COMSIG_NANITE_CHECK_CONSOLE_LOCK

    Checks if a nanite component is able to be controlled by console

    COMSIG_NANITE_CHECK_HOST_LOCK

    Checks if a nanite component is able to be interfaced with by a host with innate nanite control

    COMSIG_NANITE_CHECK_VIRAL_PREVENTION

    Checks if a nanite component is able to be overwritten by viral replica

    COMSIG_ON_MULTIPLE_LIVES_RESPAWN

    from base of [/datum/component/multiple_lives/proc/respawn]: (mob/respawned_mob, gibbed, lives_left)

    COMSIG_PARENT_EXAMINE_MORE

    from base of atom/examine_more(): (/mob)

    COMSIG_PARENT_PREQDELETED

    before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation

    COMSIG_PARENT_QDELETING

    just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called

    COMSIG_PROJECTILE_FIRE

    from the base of /obj/item/projectile/proc/fire(): ()

    COMSIG_PROJECTILE_ON_HIT

    from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb)

    COMSIG_PROJECTILE_PREHIT

    sent to targets during the process_hit proc of projectiles

    COMSIG_PROJECTILE_SELF_ON_HIT

    from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb)

    COMSIG_SECURITY_LEVEL_CHANGED

    from SSsecurity_level when the security level changes : (new_level)

    COMSIG_SUN_MOVED

    from SSsun when the sun changes position : (primary_sun, suns)

    COMSIG_SUPERMATTER_DELAM_ALARM

    from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM sounds an audible alarm

    COMSIG_SUPERMATTER_DELAM_START_ALARM

    from /obj/machinery/power/supermatter_crystal/process_atmos(); when the SM delam reaches the point of sounding alarms

    COMSIG_SUPPLYPOD_LANDED

    from [/obj/structure/closet/supplypod/proc/endlaunch]:

    COMSIG_THREAT_CALC

    from SSactivity for things that add threat but aren't "global" (e.g. phylacteries)

    COMSIG_TOPIC

    generic topic handler (usr, href_list)

    COMSIG_TURF_CHANGE

    from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)

    COMSIG_TURF_HAS_GRAVITY

    from base of atom/has_gravity(): (atom/asker, list/forced_gravities)

    COMSIG_TURF_IS_WET

    Component Specific Signals

    COMSIG_TURF_MULTIZ_DEL

    from base of turf/multiz_turf_del(): (turf/source, direction)

    COMSIG_TURF_MULTIZ_NEW

    from base of turf/multiz_turf_new: (turf/source, direction)

    COMSIG_TWITCH_PLAYS_MOVEMENT_DATA

    Returns direction: (wipe_votes)

    COMSIG_UI_ACT

    from datum ui_act (usr, action)

    COMSIG_UI_FALLBACK

    from datum tgui_fallback (payload)

    COMSIG_VOID_MASK_ACT

    Mask of Madness

    COMSIG_WEATHER_TELEGRAPH

    a weather event of some kind occured

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    COMSIG_MOB_ABILITY_STARTEDFrom base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/activated)
    COMPONENT_BLOCK_ABILITY_STARTReturn to block the ability from starting / activating
    COMSIG_MOB_ABILITY_FINISHEDFrom base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/finished)

    Define Details

    COMPONENT_BLOCK_ABILITY_START

    Return to block the ability from starting / activating

    COMSIG_MOB_ABILITY_FINISHED

    From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/finished)

    COMSIG_MOB_ABILITY_STARTED

    From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/activated)

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    COMSIG_MOB_ABILITY_STARTEDFrom base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/activated)
    COMPONENT_BLOCK_ABILITY_STARTReturn to block the ability from starting / activating
    COMSIG_MOB_ABILITY_FINISHEDFrom base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/finished)

    Define Details

    COMPONENT_BLOCK_ABILITY_START

    Return to block the ability from starting / activating

    COMSIG_MOB_ABILITY_FINISHED

    From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/finished)

    COMSIG_MOB_ABILITY_STARTED

    From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/activated)

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    COMSIG_ATOM_HITBYfrom base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)

    Define Details

    COMSIG_ATOM_HITBY

    from base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)

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    COMSIG_ATOM_HITBYfrom base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)

    Define Details

    COMSIG_ATOM_HITBY

    from base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)

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    code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse.dm

    COMSIG_CLIENT_CLICKfrom base of client/Click(): (atom/target, atom/location, control, params, mob/user)
    COMSIG_CLICKfrom base of atom/Click(): (atom/location, control, params, mob/user)
    COMSIG_CLICK_SHIFTfrom base of atom/ShiftClick(): (/mob)
    COMPONENT_ALLOW_EXAMINATEAllows the user to examinate regardless of client.eye.
    COMPONENT_DENY_EXAMINATEHigher priority compared to the above one
    COMSIG_CLICK_CTRLfrom base of atom/CtrlClickOn(): (/mob)
    COMSIG_CLICK_ALTfrom base of atom/AltClick(): (/mob)
    COMSIG_CLICK_CTRL_SHIFTfrom base of atom/CtrlShiftClick(/mob)
    COMSIG_MOUSEDROP_ONTOfrom base of atom/MouseDrop(): (/atom/over, /mob/user)
    COMSIG_MOUSEDROPPED_ONTOfrom base of atom/MouseDrop_T: (/atom/from, /mob/user)

    Define Details

    COMPONENT_ALLOW_EXAMINATE

    Allows the user to examinate regardless of client.eye.

    COMPONENT_DENY_EXAMINATE

    Higher priority compared to the above one

    COMSIG_CLICK

    from base of atom/Click(): (atom/location, control, params, mob/user)

    COMSIG_CLICK_ALT

    from base of atom/AltClick(): (/mob)

    COMSIG_CLICK_CTRL

    from base of atom/CtrlClickOn(): (/mob)

    COMSIG_CLICK_CTRL_SHIFT

    from base of atom/CtrlShiftClick(/mob)

    COMSIG_CLICK_SHIFT

    from base of atom/ShiftClick(): (/mob)

    COMSIG_CLIENT_CLICK

    from base of client/Click(): (atom/target, atom/location, control, params, mob/user)

    COMSIG_MOUSEDROPPED_ONTO

    from base of atom/MouseDrop_T: (/atom/from, /mob/user)

    COMSIG_MOUSEDROP_ONTO

    from base of atom/MouseDrop(): (/atom/over, /mob/user)

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    COMSIG_CLIENT_CLICKfrom base of client/Click(): (atom/target, atom/location, control, params, mob/user)
    COMSIG_CLICKfrom base of atom/Click(): (atom/location, control, params, mob/user)
    COMSIG_CLICK_SHIFTfrom base of atom/ShiftClick(): (/mob)
    COMPONENT_ALLOW_EXAMINATEAllows the user to examinate regardless of client.eye.
    COMPONENT_DENY_EXAMINATEHigher priority compared to the above one
    COMSIG_CLICK_CTRLfrom base of atom/CtrlClickOn(): (/mob)
    COMSIG_CLICK_ALTfrom base of atom/AltClick(): (/mob)
    COMSIG_CLICK_CTRL_SHIFTfrom base of atom/CtrlShiftClick(/mob)
    COMSIG_MOUSEDROP_ONTOfrom base of atom/MouseDrop(): (/atom/over, /mob/user)
    COMSIG_MOUSEDROPPED_ONTOfrom base of atom/MouseDrop_T: (/atom/from, /mob/user)

    Define Details

    COMPONENT_ALLOW_EXAMINATE

    Allows the user to examinate regardless of client.eye.

    COMPONENT_DENY_EXAMINATE

    Higher priority compared to the above one

    COMSIG_CLICK

    from base of atom/Click(): (atom/location, control, params, mob/user)

    COMSIG_CLICK_ALT

    from base of atom/AltClick(): (/mob)

    COMSIG_CLICK_CTRL

    from base of atom/CtrlClickOn(): (/mob)

    COMSIG_CLICK_CTRL_SHIFT

    from base of atom/CtrlShiftClick(/mob)

    COMSIG_CLICK_SHIFT

    from base of atom/ShiftClick(): (/mob)

    COMSIG_CLIENT_CLICK

    from base of client/Click(): (atom/target, atom/location, control, params, mob/user)

    COMSIG_MOUSEDROPPED_ONTO

    from base of atom/MouseDrop_T: (/atom/from, /mob/user)

    COMSIG_MOUSEDROP_ONTO

    from base of atom/MouseDrop(): (/atom/over, /mob/user)

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    COMSIG_LIVING_PUSHING_MOVABLECalled from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves -(aotm/movable/being_pushed)

    Define Details

    COMSIG_LIVING_PUSHING_MOVABLE

    Called from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves -(aotm/movable/being_pushed)

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    COMSIG_LIVING_PUSHING_MOVABLECalled from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves +(aotm/movable/being_pushed)

    Define Details

    COMSIG_LIVING_PUSHING_MOVABLE

    Called from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves +(aotm/movable/being_pushed)

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    COMSIG_GLOB_CARBON_THROW_THINGa person somewhere has thrown something : (mob/living/carbon/carbon_thrower, target)

    Define Details

    COMSIG_GLOB_CARBON_THROW_THING

    a person somewhere has thrown something : (mob/living/carbon/carbon_thrower, target)

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    COMSIG_GLOB_CARBON_THROW_THINGa person somewhere has thrown something : (mob/living/carbon/carbon_thrower, target)

    Define Details

    COMSIG_GLOB_CARBON_THROW_THING

    a person somewhere has thrown something : (mob/living/carbon/carbon_thrower, target)

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    code/__DEFINES/dcs/signals/signals_hud.dm

    COMSIG_HUD_LOBBY_COLLAPSEDSent from /atom/movable/screen/lobby/button/collapse/proc/collapse_buttons() : ()
    COMSIG_HUD_LOBBY_EXPANDEDSent from /atom/movable/screen/lobby/button/collapse/proc/expand_buttons() : ()

    Define Details

    COMSIG_HUD_LOBBY_COLLAPSED

    Sent from /atom/movable/screen/lobby/button/collapse/proc/collapse_buttons() : ()

    COMSIG_HUD_LOBBY_EXPANDED

    Sent from /atom/movable/screen/lobby/button/collapse/proc/expand_buttons() : ()

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    COMSIG_HUD_LOBBY_COLLAPSEDSent from /atom/movable/screen/lobby/button/collapse/proc/collapse_buttons() : ()
    COMSIG_HUD_LOBBY_EXPANDEDSent from /atom/movable/screen/lobby/button/collapse/proc/expand_buttons() : ()

    Define Details

    COMSIG_HUD_LOBBY_COLLAPSED

    Sent from /atom/movable/screen/lobby/button/collapse/proc/collapse_buttons() : ()

    COMSIG_HUD_LOBBY_EXPANDED

    Sent from /atom/movable/screen/lobby/button/collapse/proc/expand_buttons() : ()

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    COMSIG_MOB_SURGERY_STARTEDFrom /datum/surgery/New(): (datum/surgery/surgery, surgery_location (body zone), obj/item/bodypart/targeted_limb)
    COMSIG_MOB_SURGERY_STEP_SUCCESSFrom /datum/surgery_step/success(): (datum/surgery_step/step, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
    COMSIG_DEFIBRILLATOR_SUCCESSFrom /obj/item/shockpaddles/proc/do_success(): (obj/item/shockpaddles/source)
    COMSIG_SURGERY_STARTINGFrom /datum/surgery/can_start(): (mob/source, datum/surgery/surgery, mob/living/patient)

    Define Details

    COMSIG_DEFIBRILLATOR_SUCCESS

    From /obj/item/shockpaddles/proc/do_success(): (obj/item/shockpaddles/source)

    COMSIG_MOB_SURGERY_STARTED

    From /datum/surgery/New(): (datum/surgery/surgery, surgery_location (body zone), obj/item/bodypart/targeted_limb)

    COMSIG_MOB_SURGERY_STEP_SUCCESS

    From /datum/surgery_step/success(): (datum/surgery_step/step, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)

    COMSIG_SURGERY_STARTING

    From /datum/surgery/can_start(): (mob/source, datum/surgery/surgery, mob/living/patient)

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    COMSIG_MOB_SURGERY_STARTEDFrom /datum/surgery/New(): (datum/surgery/surgery, surgery_location (body zone), obj/item/bodypart/targeted_limb)
    COMSIG_MOB_SURGERY_STEP_SUCCESSFrom /datum/surgery_step/success(): (datum/surgery_step/step, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
    COMSIG_DEFIBRILLATOR_SUCCESSFrom /obj/item/shockpaddles/proc/do_success(): (obj/item/shockpaddles/source)
    COMSIG_SURGERY_STARTINGFrom /datum/surgery/can_start(): (mob/source, datum/surgery/surgery, mob/living/patient)

    Define Details

    COMSIG_DEFIBRILLATOR_SUCCESS

    From /obj/item/shockpaddles/proc/do_success(): (obj/item/shockpaddles/source)

    COMSIG_MOB_SURGERY_STARTED

    From /datum/surgery/New(): (datum/surgery/surgery, surgery_location (body zone), obj/item/bodypart/targeted_limb)

    COMSIG_MOB_SURGERY_STEP_SUCCESS

    From /datum/surgery_step/success(): (datum/surgery_step/step, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)

    COMSIG_SURGERY_STARTING

    From /datum/surgery/can_start(): (mob/source, datum/surgery/surgery, mob/living/patient)

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    COMSIG_LIVING_MOB_BUMPFrom base of mob/living/MobBump() (mob/living)

    Define Details

    COMSIG_LIVING_MOB_BUMP

    From base of mob/living/MobBump() (mob/living)

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.dm

    COMSIG_LIVING_MOB_BUMPFrom base of mob/living/MobBump() (mob/living)

    Define Details

    COMSIG_LIVING_MOB_BUMP

    From base of mob/living/MobBump() (mob/living)

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.html b/code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.html index 3427daa0b773..b9a9e0f5af90 100644 --- a/code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.html +++ b/code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.html @@ -1 +1 @@ -code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm

    COMSIG_MOB_DROPPING_ITEMfrom mob/proc/dropItemToGround()
    COMSIG_MOB_STATCHANGEfrom base of mob/set_stat(): (new_stat, old_stat)

    Define Details

    COMSIG_MOB_DROPPING_ITEM

    from mob/proc/dropItemToGround()

    COMSIG_MOB_STATCHANGE

    from base of mob/set_stat(): (new_stat, old_stat)

    \ No newline at end of file +code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm

    COMSIG_MOB_DROPPING_ITEMfrom mob/proc/dropItemToGround()
    COMSIG_MOB_STATCHANGEfrom base of mob/set_stat(): (new_stat, old_stat)

    Define Details

    COMSIG_MOB_DROPPING_ITEM

    from mob/proc/dropItemToGround()

    COMSIG_MOB_STATCHANGE

    from base of mob/set_stat(): (new_stat, old_stat)

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/signals/signals_mod.html b/code/__DEFINES/dcs/signals/signals_mod.html index 70092c6a289c..604e491a6314 100644 --- a/code/__DEFINES/dcs/signals/signals_mod.html +++ b/code/__DEFINES/dcs/signals/signals_mod.html @@ -1 +1 @@ -code/__DEFINES/dcs/signals/signals_mod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_mod.dm

    COMSIG_MOD_MODULE_SELECTEDCalled when a module is selected to be the active one from on_select(obj/item/mod/module/module)
    COMSIG_MOD_DEPLOYEDCalled when a MOD deploys one or more of its parts.
    COMSIG_MOD_RETRACTEDCalled when a MOD retracts one or more of its parts.
    COMSIG_MOD_TOGGLEDCalled when a MOD is finished toggling itself.
    COMSIG_MOD_ACTIVATECalled when a MOD activation is called from toggle_activate(mob/user)
    MOD_CANCEL_ACTIVATECancels the suit's activation
    COMSIG_MOD_MODULE_REMOVEDCalled when a MOD finishes having a module removed from it.
    COMSIG_MOD_MODULE_ADDEDCalled when a MOD finishes having a module added to it.
    COMSIG_MOD_MODULE_REMOVALCalled when a MOD is having modules removed from crowbar_act(mob/user, obj/crowbar)
    MOD_CANCEL_REMOVALCancels the removal of modules
    COMSIG_MODULE_TRIGGEREDCalled when a module attempts to activate, however it does. At the end of checks so you can add some yourself, or work on trigger behavior (mob/user)
    MOD_ABORT_USECancels activation, with no message. Include feedback on your cancel.
    COMSIG_MODULE_ACTIVATEDCalled when a module activates, after all checks have passed and cooldown started.
    COMSIG_MODULE_DEACTIVATEDCalled when a module deactivates, after all checks have passed.
    COMSIG_MODULE_USEDCalled when a module is used, after all checks have passed and cooldown started.
    COMSIG_MOD_WEARER_SETCalled when the MODsuit wearer is set.
    COMSIG_MOD_WEARER_UNSETCalled when the MODsuit wearer is unset.

    Define Details

    COMSIG_MODULE_ACTIVATED

    Called when a module activates, after all checks have passed and cooldown started.

    COMSIG_MODULE_DEACTIVATED

    Called when a module deactivates, after all checks have passed.

    COMSIG_MODULE_TRIGGERED

    Called when a module attempts to activate, however it does. At the end of checks so you can add some yourself, or work on trigger behavior (mob/user)

    COMSIG_MODULE_USED

    Called when a module is used, after all checks have passed and cooldown started.

    COMSIG_MOD_ACTIVATE

    Called when a MOD activation is called from toggle_activate(mob/user)

    COMSIG_MOD_DEPLOYED

    Called when a MOD deploys one or more of its parts.

    COMSIG_MOD_MODULE_ADDED

    Called when a MOD finishes having a module added to it.

    COMSIG_MOD_MODULE_REMOVAL

    Called when a MOD is having modules removed from crowbar_act(mob/user, obj/crowbar)

    COMSIG_MOD_MODULE_REMOVED

    Called when a MOD finishes having a module removed from it.

    COMSIG_MOD_MODULE_SELECTED

    Called when a module is selected to be the active one from on_select(obj/item/mod/module/module)

    COMSIG_MOD_RETRACTED

    Called when a MOD retracts one or more of its parts.

    COMSIG_MOD_TOGGLED

    Called when a MOD is finished toggling itself.

    COMSIG_MOD_WEARER_SET

    Called when the MODsuit wearer is set.

    COMSIG_MOD_WEARER_UNSET

    Called when the MODsuit wearer is unset.

    MOD_ABORT_USE

    Cancels activation, with no message. Include feedback on your cancel.

    MOD_CANCEL_ACTIVATE

    Cancels the suit's activation

    MOD_CANCEL_REMOVAL

    Cancels the removal of modules

    \ No newline at end of file +code/__DEFINES/dcs/signals/signals_mod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_mod.dm

    COMSIG_MOD_MODULE_SELECTEDCalled when a module is selected to be the active one from on_select(obj/item/mod/module/module)
    COMSIG_MOD_DEPLOYEDCalled when a MOD deploys one or more of its parts.
    COMSIG_MOD_RETRACTEDCalled when a MOD retracts one or more of its parts.
    COMSIG_MOD_TOGGLEDCalled when a MOD is finished toggling itself.
    COMSIG_MOD_ACTIVATECalled when a MOD activation is called from toggle_activate(mob/user)
    MOD_CANCEL_ACTIVATECancels the suit's activation
    COMSIG_MOD_MODULE_REMOVEDCalled when a MOD finishes having a module removed from it.
    COMSIG_MOD_MODULE_ADDEDCalled when a MOD finishes having a module added to it.
    COMSIG_MOD_MODULE_REMOVALCalled when a MOD is having modules removed from crowbar_act(mob/user, obj/crowbar)
    MOD_CANCEL_REMOVALCancels the removal of modules
    COMSIG_MODULE_TRIGGEREDCalled when a module attempts to activate, however it does. At the end of checks so you can add some yourself, or work on trigger behavior (mob/user)
    MOD_ABORT_USECancels activation, with no message. Include feedback on your cancel.
    COMSIG_MODULE_ACTIVATEDCalled when a module activates, after all checks have passed and cooldown started.
    COMSIG_MODULE_DEACTIVATEDCalled when a module deactivates, after all checks have passed.
    COMSIG_MODULE_USEDCalled when a module is used, after all checks have passed and cooldown started.
    COMSIG_MOD_WEARER_SETCalled when the MODsuit wearer is set.
    COMSIG_MOD_WEARER_UNSETCalled when the MODsuit wearer is unset.

    Define Details

    COMSIG_MODULE_ACTIVATED

    Called when a module activates, after all checks have passed and cooldown started.

    COMSIG_MODULE_DEACTIVATED

    Called when a module deactivates, after all checks have passed.

    COMSIG_MODULE_TRIGGERED

    Called when a module attempts to activate, however it does. At the end of checks so you can add some yourself, or work on trigger behavior (mob/user)

    COMSIG_MODULE_USED

    Called when a module is used, after all checks have passed and cooldown started.

    COMSIG_MOD_ACTIVATE

    Called when a MOD activation is called from toggle_activate(mob/user)

    COMSIG_MOD_DEPLOYED

    Called when a MOD deploys one or more of its parts.

    COMSIG_MOD_MODULE_ADDED

    Called when a MOD finishes having a module added to it.

    COMSIG_MOD_MODULE_REMOVAL

    Called when a MOD is having modules removed from crowbar_act(mob/user, obj/crowbar)

    COMSIG_MOD_MODULE_REMOVED

    Called when a MOD finishes having a module removed from it.

    COMSIG_MOD_MODULE_SELECTED

    Called when a module is selected to be the active one from on_select(obj/item/mod/module/module)

    COMSIG_MOD_RETRACTED

    Called when a MOD retracts one or more of its parts.

    COMSIG_MOD_TOGGLED

    Called when a MOD is finished toggling itself.

    COMSIG_MOD_WEARER_SET

    Called when the MODsuit wearer is set.

    COMSIG_MOD_WEARER_UNSET

    Called when the MODsuit wearer is unset.

    MOD_ABORT_USE

    Cancels activation, with no message. Include feedback on your cancel.

    MOD_CANCEL_ACTIVATE

    Cancels the suit's activation

    MOD_CANCEL_REMOVAL

    Cancels the removal of modules

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/signals/signals_movable.html b/code/__DEFINES/dcs/signals/signals_movable.html index da97304fb138..d86f38293469 100644 --- a/code/__DEFINES/dcs/signals/signals_movable.html +++ b/code/__DEFINES/dcs/signals/signals_movable.html @@ -1 +1 @@ -code/__DEFINES/dcs/signals/signals_movable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_movable.dm

    COMSIG_MOVABLE_PRE_PRESSURE_PUSHfrom base of atom/experience_pressure_difference(): (pressure_difference, direction, pressure_resistance_prob_delta)
    COMSIG_MOVABLE_BLOCKS_PRESSUREprevents pressure movement

    Define Details

    COMSIG_MOVABLE_BLOCKS_PRESSURE

    prevents pressure movement

    COMSIG_MOVABLE_PRE_PRESSURE_PUSH

    from base of atom/experience_pressure_difference(): (pressure_difference, direction, pressure_resistance_prob_delta)

    \ No newline at end of file +code/__DEFINES/dcs/signals/signals_movable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_movable.dm

    COMSIG_MOVABLE_PRE_PRESSURE_PUSHfrom base of atom/experience_pressure_difference(): (pressure_difference, direction, pressure_resistance_prob_delta)
    COMSIG_MOVABLE_BLOCKS_PRESSUREprevents pressure movement

    Define Details

    COMSIG_MOVABLE_BLOCKS_PRESSURE

    prevents pressure movement

    COMSIG_MOVABLE_PRE_PRESSURE_PUSH

    from base of atom/experience_pressure_difference(): (pressure_difference, direction, pressure_resistance_prob_delta)

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/signals/signals_painting.html b/code/__DEFINES/dcs/signals/signals_painting.html index 872205a48bf6..3044ec9bd622 100644 --- a/code/__DEFINES/dcs/signals/signals_painting.html +++ b/code/__DEFINES/dcs/signals/signals_painting.html @@ -1 +1 @@ -code/__DEFINES/dcs/signals/signals_painting.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_painting.dm

    COMSIG_PAINTING_TOOL_SET_COLORfrom base of /item/proc/set_painting_tool_color(): (chosen_color)
    COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATAfrom base of /item/canvas/ui_data(): (data)

    Define Details

    COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATA

    from base of /item/canvas/ui_data(): (data)

    COMSIG_PAINTING_TOOL_SET_COLOR

    from base of /item/proc/set_painting_tool_color(): (chosen_color)

    \ No newline at end of file +code/__DEFINES/dcs/signals/signals_painting.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_painting.dm

    COMSIG_PAINTING_TOOL_SET_COLORfrom base of /item/proc/set_painting_tool_color(): (chosen_color)
    COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATAfrom base of /item/canvas/ui_data(): (data)

    Define Details

    COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATA

    from base of /item/canvas/ui_data(): (data)

    COMSIG_PAINTING_TOOL_SET_COLOR

    from base of /item/proc/set_painting_tool_color(): (chosen_color)

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/signals/signals_reagent.html b/code/__DEFINES/dcs/signals/signals_reagent.html index 7c5994cff631..5a5cac764ec9 100644 --- a/code/__DEFINES/dcs/signals/signals_reagent.html +++ b/code/__DEFINES/dcs/signals/signals_reagent.html @@ -1 +1 @@ -code/__DEFINES/dcs/signals/signals_reagent.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_reagent.dm

    COMSIG_ATOM_EXPOSE_REAGENTSSent by /datum/reagents/proc/reaction, used for /obj/item/mod/module/springlock

    Define Details

    COMSIG_ATOM_EXPOSE_REAGENTS

    Sent by /datum/reagents/proc/reaction, used for /obj/item/mod/module/springlock

    \ No newline at end of file +code/__DEFINES/dcs/signals/signals_reagent.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_reagent.dm

    COMSIG_ATOM_EXPOSE_REAGENTSSent by /datum/reagents/proc/reaction, used for /obj/item/mod/module/springlock

    Define Details

    COMSIG_ATOM_EXPOSE_REAGENTS

    Sent by /datum/reagents/proc/reaction, used for /obj/item/mod/module/springlock

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/signals/signals_screentips.html b/code/__DEFINES/dcs/signals/signals_screentips.html index 3bba20bb180a..d8fbf85fd16b 100644 --- a/code/__DEFINES/dcs/signals/signals_screentips.html +++ b/code/__DEFINES/dcs/signals/signals_screentips.html @@ -1,4 +1,4 @@ -code/__DEFINES/dcs/signals/signals_screentips.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_screentips.dm

    COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGETA "Type-A" contextual screentip interaction. +code/__DEFINES/dcs/signals/signals_screentips.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_screentips.dm

    COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGETA "Type-A" contextual screentip interaction. These are used for items that are defined by their behavior. They define their contextual text within themselves, not in their targets. Examples include syringes (LMB to inject, RMB to draw) and health analyzers (LMB to scan health/wounds, RMB for chems) @@ -13,14 +13,14 @@ Called on /atom with a mutable screentip context list, the item being used, and the mob hovering. A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) that map to the action as text. -If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.
    CONTEXTUAL_SCREENTIP_SETTells the contextual screentips system that the list context was mutated.

    Define Details

    COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM

    A "Type-B" contextual screentip interaction. +If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.

    CONTEXTUAL_SCREENTIP_SETTells the contextual screentips system that the list context was mutated.

    Define Details

    COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM

    A "Type-B" contextual screentip interaction. These are atoms that are defined by what happens to them. These should define contextual text within themselves, and not in their operating tools. Examples include construction objects (LMB with glass to put in screen for computers). Called on /atom with a mutable screentip context list, the item being used, and the mob hovering. A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) that map to the action as text. -If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.

    COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET

    A "Type-A" contextual screentip interaction. +If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.

    COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET

    A "Type-A" contextual screentip interaction. These are used for items that are defined by their behavior. They define their contextual text within themselves, not in their targets. Examples include syringes (LMB to inject, RMB to draw) and health analyzers (LMB to scan health/wounds, RMB for chems) @@ -28,4 +28,4 @@ Called on /obj/item with a mutable screentip context list, the hovered target, and the mob hovering. A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) that map to the action as text. -If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.

    CONTEXTUAL_SCREENTIP_SET

    Tells the contextual screentips system that the list context was mutated.

    \ No newline at end of file +If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET.

    CONTEXTUAL_SCREENTIP_SET

    Tells the contextual screentips system that the list context was mutated.

    \ No newline at end of file diff --git a/code/__DEFINES/dcs/signals/signals_subsystem.html b/code/__DEFINES/dcs/signals/signals_subsystem.html index c62d11f2d300..51d3575ef309 100644 --- a/code/__DEFINES/dcs/signals/signals_subsystem.html +++ b/code/__DEFINES/dcs/signals/signals_subsystem.html @@ -1,3 +1,3 @@ -code/__DEFINES/dcs/signals/signals_subsystem.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_subsystem.dm

    COMSIG_SUBSYSTEM_POST_INITIALIZESubsystem signals -From base of datum/controller/subsystem/Initialize: (start_timeofday)
    COMSIG_TICKER_ENTER_PREGAMECalled when the ticker enters the pre-game phase
    COMSIG_TICKER_ENTER_SETTING_UPCalled when the ticker sets up the game for start
    COMSIG_TICKER_ERROR_SETTING_UPCalled when the ticker fails to set up the game for start
    COMSIG_TICKER_ROUND_STARTINGCalled when the round has started, but before GAME_STATE_PLAYING
    COMSIG_ADDED_POINT_OF_INTERESTSent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)
    COMSIG_REMOVED_POINT_OF_INTERESTSent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)

    Define Details

    COMSIG_ADDED_POINT_OF_INTEREST

    Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)

    COMSIG_REMOVED_POINT_OF_INTEREST

    Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)

    COMSIG_SUBSYSTEM_POST_INITIALIZE

    Subsystem signals -From base of datum/controller/subsystem/Initialize: (start_timeofday)

    COMSIG_TICKER_ENTER_PREGAME

    Called when the ticker enters the pre-game phase

    COMSIG_TICKER_ENTER_SETTING_UP

    Called when the ticker sets up the game for start

    COMSIG_TICKER_ERROR_SETTING_UP

    Called when the ticker fails to set up the game for start

    COMSIG_TICKER_ROUND_STARTING

    Called when the round has started, but before GAME_STATE_PLAYING

    \ No newline at end of file +code/__DEFINES/dcs/signals/signals_subsystem.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dcs/signals/signals_subsystem.dm

    COMSIG_SUBSYSTEM_POST_INITIALIZESubsystem signals +From base of datum/controller/subsystem/Initialize: (start_timeofday)
    COMSIG_TICKER_ENTER_PREGAMECalled when the ticker enters the pre-game phase
    COMSIG_TICKER_ENTER_SETTING_UPCalled when the ticker sets up the game for start
    COMSIG_TICKER_ERROR_SETTING_UPCalled when the ticker fails to set up the game for start
    COMSIG_TICKER_ROUND_STARTINGCalled when the round has started, but before GAME_STATE_PLAYING
    COMSIG_ADDED_POINT_OF_INTERESTSent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)
    COMSIG_REMOVED_POINT_OF_INTERESTSent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)

    Define Details

    COMSIG_ADDED_POINT_OF_INTEREST

    Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)

    COMSIG_REMOVED_POINT_OF_INTEREST

    Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)

    COMSIG_SUBSYSTEM_POST_INITIALIZE

    Subsystem signals +From base of datum/controller/subsystem/Initialize: (start_timeofday)

    COMSIG_TICKER_ENTER_PREGAME

    Called when the ticker enters the pre-game phase

    COMSIG_TICKER_ENTER_SETTING_UP

    Called when the ticker sets up the game for start

    COMSIG_TICKER_ERROR_SETTING_UP

    Called when the ticker fails to set up the game for start

    COMSIG_TICKER_ROUND_STARTING

    Called when the round has started, but before GAME_STATE_PLAYING

    \ No newline at end of file diff --git a/code/__DEFINES/dynamic.html b/code/__DEFINES/dynamic.html index 97ae2c224a6c..3174d7b51c7e 100644 --- a/code/__DEFINES/dynamic.html +++ b/code/__DEFINES/dynamic.html @@ -1 +1 @@ -code/__DEFINES/dynamic.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dynamic.dm

    ONLY_RULESETThis is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.
    HIGH_IMPACT_RULESETOnly one ruleset with this flag will be picked.
    LONE_RULESETThis ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.
    HIJACKED_NOTHINGNo round event was hijacked this cycle
    HIJACKED_TOO_RECENTThis cycle, a round event was hijacked when the last midround event was too recent.
    HIJACKED_TOO_SOONThis cycle, a round event was hijacked when the next midround event is too soon.

    Define Details

    HIGH_IMPACT_RULESET

    Only one ruleset with this flag will be picked.

    HIJACKED_NOTHING

    No round event was hijacked this cycle

    HIJACKED_TOO_RECENT

    This cycle, a round event was hijacked when the last midround event was too recent.

    HIJACKED_TOO_SOON

    This cycle, a round event was hijacked when the next midround event is too soon.

    LONE_RULESET

    This ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.

    ONLY_RULESET

    This is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.

    \ No newline at end of file +code/__DEFINES/dynamic.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/dynamic.dm

    ONLY_RULESETThis is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.
    HIGH_IMPACT_RULESETOnly one ruleset with this flag will be picked.
    LONE_RULESETThis ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.
    HIJACKED_NOTHINGNo round event was hijacked this cycle
    HIJACKED_TOO_RECENTThis cycle, a round event was hijacked when the last midround event was too recent.
    HIJACKED_TOO_SOONThis cycle, a round event was hijacked when the next midround event is too soon.

    Define Details

    HIGH_IMPACT_RULESET

    Only one ruleset with this flag will be picked.

    HIJACKED_NOTHING

    No round event was hijacked this cycle

    HIJACKED_TOO_RECENT

    This cycle, a round event was hijacked when the last midround event was too recent.

    HIJACKED_TOO_SOON

    This cycle, a round event was hijacked when the next midround event is too soon.

    LONE_RULESET

    This ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.

    ONLY_RULESET

    This is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.

    \ No newline at end of file diff --git a/code/__DEFINES/economy.html b/code/__DEFINES/economy.html index ec582d18dc3b..9db86a0c4c11 100644 --- a/code/__DEFINES/economy.html +++ b/code/__DEFINES/economy.html @@ -1 +1 @@ -code/__DEFINES/economy.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/economy.dm

    STARTING_PAYCHECKSNumber of paychecks jobs start with at the creation of a new bank account for a player (So at shift-start or game join, but not a blank new account.)
    MAX_MAIL_PER_MINUTEHow much mail the Economy SS will create per minute, regardless of firing time.
    FULL_CRATE_LETTER_ODDSProbability of using letters of envelope sprites on all letters.

    Define Details

    FULL_CRATE_LETTER_ODDS

    Probability of using letters of envelope sprites on all letters.

    MAX_MAIL_PER_MINUTE

    How much mail the Economy SS will create per minute, regardless of firing time.

    STARTING_PAYCHECKS

    Number of paychecks jobs start with at the creation of a new bank account for a player (So at shift-start or game join, but not a blank new account.)

    \ No newline at end of file +code/__DEFINES/economy.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/economy.dm

    STARTING_PAYCHECKSNumber of paychecks jobs start with at the creation of a new bank account for a player (So at shift-start or game join, but not a blank new account.)
    MAX_MAIL_PER_MINUTEHow much mail the Economy SS will create per minute, regardless of firing time.
    FULL_CRATE_LETTER_ODDSProbability of using letters of envelope sprites on all letters.

    Define Details

    FULL_CRATE_LETTER_ODDS

    Probability of using letters of envelope sprites on all letters.

    MAX_MAIL_PER_MINUTE

    How much mail the Economy SS will create per minute, regardless of firing time.

    STARTING_PAYCHECKS

    Number of paychecks jobs start with at the creation of a new bank account for a player (So at shift-start or game join, but not a blank new account.)

    \ No newline at end of file diff --git a/code/__DEFINES/events.html b/code/__DEFINES/events.html index 1cd8b270c0c3..73bf994d14ff 100644 --- a/code/__DEFINES/events.html +++ b/code/__DEFINES/events.html @@ -1 +1 @@ -code/__DEFINES/events.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/events.dm

    EVENT_CATEGORY_AIEvents that mess with or create artificial intelligences, such as vending machines and the AI itself
    EVENT_CATEGORY_ANOMALIESEvents that spawn anomalies, which might be the source of anomaly cores
    EVENT_CATEGORY_BUREAUCRATICEvents pertaining cargo, messages incoming to the station and job slots
    EVENT_CATEGORY_ENGINEERINGEvents that cause breakages and malfunctions that could be fixed by engineers
    EVENT_CATEGORY_ENTITIESEvents that spawn creatures with simple desires, such as to hunt
    EVENT_CATEGORY_FRIENDLYEvents that should have no harmful effects, and might be useful to the crew
    EVENT_CATEGORY_HEALTHEvents that affect the body and mind
    EVENT_CATEGORY_HOLIDAYEvents reserved for special occassions
    EVENT_CATEGORY_INVASIONEvents with enemy groups with a more complex plan
    EVENT_CATEGORY_JANITORIALEvents that make a mess
    EVENT_CATEGORY_SPACEEvents that summon meteors and other debris, and stationwide waves of harmful space weather
    EVENT_CATEGORY_WIZARDEvents summoned by a wizard
    ADMIN_CANCEL_EVENTReturn from admin setup to stop the event from triggering entirely.

    Define Details

    ADMIN_CANCEL_EVENT

    Return from admin setup to stop the event from triggering entirely.

    EVENT_CATEGORY_AI

    Events that mess with or create artificial intelligences, such as vending machines and the AI itself

    EVENT_CATEGORY_ANOMALIES

    Events that spawn anomalies, which might be the source of anomaly cores

    EVENT_CATEGORY_BUREAUCRATIC

    Events pertaining cargo, messages incoming to the station and job slots

    EVENT_CATEGORY_ENGINEERING

    Events that cause breakages and malfunctions that could be fixed by engineers

    EVENT_CATEGORY_ENTITIES

    Events that spawn creatures with simple desires, such as to hunt

    EVENT_CATEGORY_FRIENDLY

    Events that should have no harmful effects, and might be useful to the crew

    EVENT_CATEGORY_HEALTH

    Events that affect the body and mind

    EVENT_CATEGORY_HOLIDAY

    Events reserved for special occassions

    EVENT_CATEGORY_INVASION

    Events with enemy groups with a more complex plan

    EVENT_CATEGORY_JANITORIAL

    Events that make a mess

    EVENT_CATEGORY_SPACE

    Events that summon meteors and other debris, and stationwide waves of harmful space weather

    EVENT_CATEGORY_WIZARD

    Events summoned by a wizard

    \ No newline at end of file +code/__DEFINES/events.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/events.dm

    EVENT_CATEGORY_AIEvents that mess with or create artificial intelligences, such as vending machines and the AI itself
    EVENT_CATEGORY_ANOMALIESEvents that spawn anomalies, which might be the source of anomaly cores
    EVENT_CATEGORY_BUREAUCRATICEvents pertaining cargo, messages incoming to the station and job slots
    EVENT_CATEGORY_ENGINEERINGEvents that cause breakages and malfunctions that could be fixed by engineers
    EVENT_CATEGORY_ENTITIESEvents that spawn creatures with simple desires, such as to hunt
    EVENT_CATEGORY_FRIENDLYEvents that should have no harmful effects, and might be useful to the crew
    EVENT_CATEGORY_HEALTHEvents that affect the body and mind
    EVENT_CATEGORY_HOLIDAYEvents reserved for special occassions
    EVENT_CATEGORY_INVASIONEvents with enemy groups with a more complex plan
    EVENT_CATEGORY_JANITORIALEvents that make a mess
    EVENT_CATEGORY_SPACEEvents that summon meteors and other debris, and stationwide waves of harmful space weather
    EVENT_CATEGORY_WIZARDEvents summoned by a wizard
    ADMIN_CANCEL_EVENTReturn from admin setup to stop the event from triggering entirely.

    Define Details

    ADMIN_CANCEL_EVENT

    Return from admin setup to stop the event from triggering entirely.

    EVENT_CATEGORY_AI

    Events that mess with or create artificial intelligences, such as vending machines and the AI itself

    EVENT_CATEGORY_ANOMALIES

    Events that spawn anomalies, which might be the source of anomaly cores

    EVENT_CATEGORY_BUREAUCRATIC

    Events pertaining cargo, messages incoming to the station and job slots

    EVENT_CATEGORY_ENGINEERING

    Events that cause breakages and malfunctions that could be fixed by engineers

    EVENT_CATEGORY_ENTITIES

    Events that spawn creatures with simple desires, such as to hunt

    EVENT_CATEGORY_FRIENDLY

    Events that should have no harmful effects, and might be useful to the crew

    EVENT_CATEGORY_HEALTH

    Events that affect the body and mind

    EVENT_CATEGORY_HOLIDAY

    Events reserved for special occassions

    EVENT_CATEGORY_INVASION

    Events with enemy groups with a more complex plan

    EVENT_CATEGORY_JANITORIAL

    Events that make a mess

    EVENT_CATEGORY_SPACE

    Events that summon meteors and other debris, and stationwide waves of harmful space weather

    EVENT_CATEGORY_WIZARD

    Events summoned by a wizard

    \ No newline at end of file diff --git a/code/__DEFINES/exosuit_fabs.html b/code/__DEFINES/exosuit_fabs.html index e88e5c3c23d3..a61aad8528b9 100644 --- a/code/__DEFINES/exosuit_fabs.html +++ b/code/__DEFINES/exosuit_fabs.html @@ -1 +1 @@ -code/__DEFINES/exosuit_fabs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/exosuit_fabs.dm

    BORG_MODULE_SECURITYModule is compatible with Security Cyborg models
    BORG_MODULE_MINERModule is compatible with Miner Cyborg models
    BORG_MODULE_JANITORModule is compatible with Janitor Cyborg models
    BORG_MODULE_MEDICALModule is compatible with Medical Cyborg models
    BORG_MODULE_ENGINEERINGModule is compatible with Engineering Cyborg models
    EXOSUIT_MODULE_RIPLEYModule is compatible with Ripley Exosuit models
    EXOSUIT_MODULE_ODYSSEUSModule is compatible with Odyseeus Exosuit models
    EXOSUIT_MODULE_FIREFIGHTERModule is compatible with Clarke Exosuit models. Rebranded to firefighter because tg nerfed it to this.
    EXOSUIT_MODULE_GYGAXModule is compatible with Gygax Exosuit models
    EXOSUIT_MODULE_DURANDModule is compatible with Durand Exosuit models
    EXOSUIT_MODULE_HONKModule is compatible with H.O.N.K Exosuit models
    EXOSUIT_MODULE_PHAZONModule is compatible with Phazon Exosuit models
    EXOSUIT_MODULE_GYGAX_MEDModule is compatable with N models
    EXOSUIT_MODULE_SAVANNAHModule is compatible with Savannah Exosuit models - SPLURT ADDITION
    EXOSUIT_MODULE_WORKINGModule is compatible with "Working" Exosuit models - Ripley and Clarke
    EXOSUIT_MODULE_COMBATModule is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand and Phazon
    EXOSUIT_MODULE_MEDICALModule is compatible with "Medical" Exosuit modelsm - Odysseus

    Define Details

    BORG_MODULE_ENGINEERING

    Module is compatible with Engineering Cyborg models

    BORG_MODULE_JANITOR

    Module is compatible with Janitor Cyborg models

    BORG_MODULE_MEDICAL

    Module is compatible with Medical Cyborg models

    BORG_MODULE_MINER

    Module is compatible with Miner Cyborg models

    BORG_MODULE_SECURITY

    Module is compatible with Security Cyborg models

    EXOSUIT_MODULE_COMBAT

    Module is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand and Phazon

    EXOSUIT_MODULE_DURAND

    Module is compatible with Durand Exosuit models

    EXOSUIT_MODULE_FIREFIGHTER

    Module is compatible with Clarke Exosuit models. Rebranded to firefighter because tg nerfed it to this.

    EXOSUIT_MODULE_GYGAX

    Module is compatible with Gygax Exosuit models

    EXOSUIT_MODULE_GYGAX_MED

    Module is compatable with N models

    EXOSUIT_MODULE_HONK

    Module is compatible with H.O.N.K Exosuit models

    EXOSUIT_MODULE_MEDICAL

    Module is compatible with "Medical" Exosuit modelsm - Odysseus

    EXOSUIT_MODULE_ODYSSEUS

    Module is compatible with Odyseeus Exosuit models

    EXOSUIT_MODULE_PHAZON

    Module is compatible with Phazon Exosuit models

    EXOSUIT_MODULE_RIPLEY

    Module is compatible with Ripley Exosuit models

    EXOSUIT_MODULE_SAVANNAH

    Module is compatible with Savannah Exosuit models - SPLURT ADDITION

    EXOSUIT_MODULE_WORKING

    Module is compatible with "Working" Exosuit models - Ripley and Clarke

    \ No newline at end of file +code/__DEFINES/exosuit_fabs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/exosuit_fabs.dm

    BORG_MODULE_SECURITYModule is compatible with Security Cyborg models
    BORG_MODULE_MINERModule is compatible with Miner Cyborg models
    BORG_MODULE_JANITORModule is compatible with Janitor Cyborg models
    BORG_MODULE_MEDICALModule is compatible with Medical Cyborg models
    BORG_MODULE_ENGINEERINGModule is compatible with Engineering Cyborg models
    EXOSUIT_MODULE_RIPLEYModule is compatible with Ripley Exosuit models
    EXOSUIT_MODULE_ODYSSEUSModule is compatible with Odyseeus Exosuit models
    EXOSUIT_MODULE_FIREFIGHTERModule is compatible with Clarke Exosuit models. Rebranded to firefighter because tg nerfed it to this.
    EXOSUIT_MODULE_GYGAXModule is compatible with Gygax Exosuit models
    EXOSUIT_MODULE_DURANDModule is compatible with Durand Exosuit models
    EXOSUIT_MODULE_HONKModule is compatible with H.O.N.K Exosuit models
    EXOSUIT_MODULE_PHAZONModule is compatible with Phazon Exosuit models
    EXOSUIT_MODULE_GYGAX_MEDModule is compatable with N models
    EXOSUIT_MODULE_SAVANNAHModule is compatible with Savannah Exosuit models - SPLURT ADDITION
    EXOSUIT_MODULE_WORKINGModule is compatible with "Working" Exosuit models - Ripley and Clarke
    EXOSUIT_MODULE_COMBATModule is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand and Phazon
    EXOSUIT_MODULE_MEDICALModule is compatible with "Medical" Exosuit modelsm - Odysseus

    Define Details

    BORG_MODULE_ENGINEERING

    Module is compatible with Engineering Cyborg models

    BORG_MODULE_JANITOR

    Module is compatible with Janitor Cyborg models

    BORG_MODULE_MEDICAL

    Module is compatible with Medical Cyborg models

    BORG_MODULE_MINER

    Module is compatible with Miner Cyborg models

    BORG_MODULE_SECURITY

    Module is compatible with Security Cyborg models

    EXOSUIT_MODULE_COMBAT

    Module is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand and Phazon

    EXOSUIT_MODULE_DURAND

    Module is compatible with Durand Exosuit models

    EXOSUIT_MODULE_FIREFIGHTER

    Module is compatible with Clarke Exosuit models. Rebranded to firefighter because tg nerfed it to this.

    EXOSUIT_MODULE_GYGAX

    Module is compatible with Gygax Exosuit models

    EXOSUIT_MODULE_GYGAX_MED

    Module is compatable with N models

    EXOSUIT_MODULE_HONK

    Module is compatible with H.O.N.K Exosuit models

    EXOSUIT_MODULE_MEDICAL

    Module is compatible with "Medical" Exosuit modelsm - Odysseus

    EXOSUIT_MODULE_ODYSSEUS

    Module is compatible with Odyseeus Exosuit models

    EXOSUIT_MODULE_PHAZON

    Module is compatible with Phazon Exosuit models

    EXOSUIT_MODULE_RIPLEY

    Module is compatible with Ripley Exosuit models

    EXOSUIT_MODULE_SAVANNAH

    Module is compatible with Savannah Exosuit models - SPLURT ADDITION

    EXOSUIT_MODULE_WORKING

    Module is compatible with "Working" Exosuit models - Ripley and Clarke

    \ No newline at end of file diff --git a/code/__DEFINES/explosion.html b/code/__DEFINES/explosion.html index 829233e88bce..e21a5404ff48 100644 --- a/code/__DEFINES/explosion.html +++ b/code/__DEFINES/explosion.html @@ -1 +1 @@ -code/__DEFINES/explosion.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/explosion.dm

    EXPLOSION_POWER_DEADDefault explosion power to consider an explosion over
    EXPLOSION_DEFAULT_FALLOFF_MULTIPLYDefault explosion falloff
    EXPLOSION_DEFAULT_FALLOFF_SUBTRACTDefault explosion constant falloff
    EXPLOSION_POWER_NO_RESIST_THRESHOLDBlock amount at which point having 0 block resistance will result in a full block
    EXPLOSION_POWER_QUANTIZATION_ACCURACYExplosion power quantization
    EXPLOSION_FLAG_DENSITY_DEPENDENTNo blocking if we're not dense
    EXPLOSION_FLAG_HARD_OBSTACLEIf we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().
    EXPLOSION_POWER_MAXCAPMaxcap
    EXPLOSION_POWER_ERASE_SHREDSerases shreds from explosions/item damage
    EXPLOSION_POWER_NORMAL_MOB_GIBGibs most mobs
    EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGEExplosion power to object damage (without taking into consideration armor)
    EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGEExplosion power to object damage for hard obstacles
    EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGEExplosion power to object damage for windows
    EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGEDefault brute damage to do to living things
    EXPLOSION_DAMAGE_OPEN_DOOR_FACTORFactor to multiply damage to a door by if it's open (and therefore not blocking the explosion)

    Define Details

    EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR

    Factor to multiply damage to a door by if it's open (and therefore not blocking the explosion)

    EXPLOSION_DEFAULT_FALLOFF_MULTIPLY

    Default explosion falloff

    EXPLOSION_DEFAULT_FALLOFF_SUBTRACT

    Default explosion constant falloff

    EXPLOSION_FLAG_DENSITY_DEPENDENT

    No blocking if we're not dense

    EXPLOSION_FLAG_HARD_OBSTACLE

    If we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().

    EXPLOSION_POWER_DEAD

    Default explosion power to consider an explosion over

    EXPLOSION_POWER_ERASE_SHREDS

    erases shreds from explosions/item damage

    EXPLOSION_POWER_MAXCAP

    Maxcap

    EXPLOSION_POWER_NORMAL_MOB_GIB

    Gibs most mobs

    EXPLOSION_POWER_NO_RESIST_THRESHOLD

    Block amount at which point having 0 block resistance will result in a full block

    EXPLOSION_POWER_QUANTIZATION_ACCURACY

    Explosion power quantization

    EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE

    Explosion power to object damage for hard obstacles

    EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE

    Default brute damage to do to living things

    EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE

    Explosion power to object damage (without taking into consideration armor)

    EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE

    Explosion power to object damage for windows

    \ No newline at end of file +code/__DEFINES/explosion.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/explosion.dm

    EXPLOSION_POWER_DEADDefault explosion power to consider an explosion over
    EXPLOSION_DEFAULT_FALLOFF_MULTIPLYDefault explosion falloff
    EXPLOSION_DEFAULT_FALLOFF_SUBTRACTDefault explosion constant falloff
    EXPLOSION_POWER_NO_RESIST_THRESHOLDBlock amount at which point having 0 block resistance will result in a full block
    EXPLOSION_POWER_QUANTIZATION_ACCURACYExplosion power quantization
    EXPLOSION_FLAG_DENSITY_DEPENDENTNo blocking if we're not dense
    EXPLOSION_FLAG_HARD_OBSTACLEIf we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().
    EXPLOSION_POWER_MAXCAPMaxcap
    EXPLOSION_POWER_ERASE_SHREDSerases shreds from explosions/item damage
    EXPLOSION_POWER_NORMAL_MOB_GIBGibs most mobs
    EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGEExplosion power to object damage (without taking into consideration armor)
    EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGEExplosion power to object damage for hard obstacles
    EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGEExplosion power to object damage for windows
    EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGEDefault brute damage to do to living things
    EXPLOSION_DAMAGE_OPEN_DOOR_FACTORFactor to multiply damage to a door by if it's open (and therefore not blocking the explosion)

    Define Details

    EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR

    Factor to multiply damage to a door by if it's open (and therefore not blocking the explosion)

    EXPLOSION_DEFAULT_FALLOFF_MULTIPLY

    Default explosion falloff

    EXPLOSION_DEFAULT_FALLOFF_SUBTRACT

    Default explosion constant falloff

    EXPLOSION_FLAG_DENSITY_DEPENDENT

    No blocking if we're not dense

    EXPLOSION_FLAG_HARD_OBSTACLE

    If we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().

    EXPLOSION_POWER_DEAD

    Default explosion power to consider an explosion over

    EXPLOSION_POWER_ERASE_SHREDS

    erases shreds from explosions/item damage

    EXPLOSION_POWER_MAXCAP

    Maxcap

    EXPLOSION_POWER_NORMAL_MOB_GIB

    Gibs most mobs

    EXPLOSION_POWER_NO_RESIST_THRESHOLD

    Block amount at which point having 0 block resistance will result in a full block

    EXPLOSION_POWER_QUANTIZATION_ACCURACY

    Explosion power quantization

    EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE

    Explosion power to object damage for hard obstacles

    EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE

    Default brute damage to do to living things

    EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE

    Explosion power to object damage (without taking into consideration armor)

    EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE

    Explosion power to object damage for windows

    \ No newline at end of file diff --git a/code/__DEFINES/fonts.html b/code/__DEFINES/fonts.html index 72c66503382f..b77c0756e1c7 100644 --- a/code/__DEFINES/fonts.html +++ b/code/__DEFINES/fonts.html @@ -1 +1 @@ -code/__DEFINES/fonts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/fonts.dm

    INCLUDE_ACInclude leading A width and trailing C width in GetWidth() or in DrawText()

    Define Details

    INCLUDE_AC

    Include leading A width and trailing C width in GetWidth() or in DrawText()

    \ No newline at end of file +code/__DEFINES/fonts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/fonts.dm

    INCLUDE_ACInclude leading A width and trailing C width in GetWidth() or in DrawText()

    Define Details

    INCLUDE_AC

    Include leading A width and trailing C width in GetWidth() or in DrawText()

    \ No newline at end of file diff --git a/code/__DEFINES/hud.html b/code/__DEFINES/hud.html index f24fc7844818..6a38793e9e6e 100644 --- a/code/__DEFINES/hud.html +++ b/code/__DEFINES/hud.html @@ -1 +1 @@ -code/__DEFINES/hud.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/hud.dm

    HUD_STYLE_STANDARDStandard hud
    HUD_STYLE_REDUCEDReduced hud (just hands and intent switcher)
    HUD_STYLE_NOHUDNo hud (for screenshots)
    HUD_VERSIONSUsed in show_hud(); Please ensure this is the same as the maximum index.
    APPEARANCE_UI_IGNORE_ALPHAUsed for progress bars and chat messages
    APPEARANCE_UIUsed for HUD objects
    SCRN_OBJ_DEFAULTWhatever the base action datum thinks is best
    SCRN_OBJ_FLOATINGFloating somewhere on the hud, not in any predefined place
    SCRN_OBJ_IN_LISTIn the list of buttons stored at the top of the screen
    SCRN_OBJ_IN_PALETTEIn the collapseable palette
    HOVER_OUTLINE_FILTERThe filter name for the hover outline

    Define Details

    APPEARANCE_UI

    Used for HUD objects

    APPEARANCE_UI_IGNORE_ALPHA

    Used for progress bars and chat messages

    HOVER_OUTLINE_FILTER

    The filter name for the hover outline

    HUD_STYLE_NOHUD

    No hud (for screenshots)

    HUD_STYLE_REDUCED

    Reduced hud (just hands and intent switcher)

    HUD_STYLE_STANDARD

    Standard hud

    HUD_VERSIONS

    Used in show_hud(); Please ensure this is the same as the maximum index.

    SCRN_OBJ_DEFAULT

    Whatever the base action datum thinks is best

    SCRN_OBJ_FLOATING

    Floating somewhere on the hud, not in any predefined place

    SCRN_OBJ_IN_LIST

    In the list of buttons stored at the top of the screen

    SCRN_OBJ_IN_PALETTE

    In the collapseable palette

    \ No newline at end of file +code/__DEFINES/hud.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/hud.dm

    HUD_STYLE_STANDARDStandard hud
    HUD_STYLE_REDUCEDReduced hud (just hands and intent switcher)
    HUD_STYLE_NOHUDNo hud (for screenshots)
    HUD_VERSIONSUsed in show_hud(); Please ensure this is the same as the maximum index.
    APPEARANCE_UI_IGNORE_ALPHAUsed for progress bars and chat messages
    APPEARANCE_UIUsed for HUD objects
    SCRN_OBJ_DEFAULTWhatever the base action datum thinks is best
    SCRN_OBJ_FLOATINGFloating somewhere on the hud, not in any predefined place
    SCRN_OBJ_IN_LISTIn the list of buttons stored at the top of the screen
    SCRN_OBJ_IN_PALETTEIn the collapseable palette
    HOVER_OUTLINE_FILTERThe filter name for the hover outline

    Define Details

    APPEARANCE_UI

    Used for HUD objects

    APPEARANCE_UI_IGNORE_ALPHA

    Used for progress bars and chat messages

    HOVER_OUTLINE_FILTER

    The filter name for the hover outline

    HUD_STYLE_NOHUD

    No hud (for screenshots)

    HUD_STYLE_REDUCED

    Reduced hud (just hands and intent switcher)

    HUD_STYLE_STANDARD

    Standard hud

    HUD_VERSIONS

    Used in show_hud(); Please ensure this is the same as the maximum index.

    SCRN_OBJ_DEFAULT

    Whatever the base action datum thinks is best

    SCRN_OBJ_FLOATING

    Floating somewhere on the hud, not in any predefined place

    SCRN_OBJ_IN_LIST

    In the list of buttons stored at the top of the screen

    SCRN_OBJ_IN_PALETTE

    In the collapseable palette

    \ No newline at end of file diff --git a/code/__DEFINES/instruments.html b/code/__DEFINES/instruments.html index 503daef33215..665be2d3e44a 100644 --- a/code/__DEFINES/instruments.html +++ b/code/__DEFINES/instruments.html @@ -1 +1 @@ -code/__DEFINES/instruments.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/instruments.dm

    CHANNELS_PER_INSTRUMENTMax number of playing notes per instrument.
    INSTRUMENT_DISTANCE_FALLOFF_BUFFDistance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.
    INSTRUMENT_DISTANCE_NO_FALLOFFHow many tiles instruments have no falloff for
    INSTRUMENT_MAX_TOTAL_SUSTAINMaximum length a note should ever go for
    INSTRUMENT_EXP_FALLOFF_MINThese are per decisecond.
    INSTRUMENT_MIN_SUSTAIN_DROPOFFMinimum volume for when the sound is considered dead.

    Define Details

    CHANNELS_PER_INSTRUMENT

    Max number of playing notes per instrument.

    INSTRUMENT_DISTANCE_FALLOFF_BUFF

    Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.

    INSTRUMENT_DISTANCE_NO_FALLOFF

    How many tiles instruments have no falloff for

    INSTRUMENT_EXP_FALLOFF_MIN

    These are per decisecond.

    INSTRUMENT_MAX_TOTAL_SUSTAIN

    Maximum length a note should ever go for

    INSTRUMENT_MIN_SUSTAIN_DROPOFF

    Minimum volume for when the sound is considered dead.

    \ No newline at end of file +code/__DEFINES/instruments.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/instruments.dm

    CHANNELS_PER_INSTRUMENTMax number of playing notes per instrument.
    INSTRUMENT_DISTANCE_FALLOFF_BUFFDistance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.
    INSTRUMENT_DISTANCE_NO_FALLOFFHow many tiles instruments have no falloff for
    INSTRUMENT_MAX_TOTAL_SUSTAINMaximum length a note should ever go for
    INSTRUMENT_EXP_FALLOFF_MINThese are per decisecond.
    INSTRUMENT_MIN_SUSTAIN_DROPOFFMinimum volume for when the sound is considered dead.

    Define Details

    CHANNELS_PER_INSTRUMENT

    Max number of playing notes per instrument.

    INSTRUMENT_DISTANCE_FALLOFF_BUFF

    Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.

    INSTRUMENT_DISTANCE_NO_FALLOFF

    How many tiles instruments have no falloff for

    INSTRUMENT_EXP_FALLOFF_MIN

    These are per decisecond.

    INSTRUMENT_MAX_TOTAL_SUSTAIN

    Maximum length a note should ever go for

    INSTRUMENT_MIN_SUSTAIN_DROPOFF

    Minimum volume for when the sound is considered dead.

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/inventory.dm

    ITEM_SLOT_OCLOTHINGSuit slot (armors, costumes, space suits, etc.)
    ITEM_SLOT_ICLOTHINGJumpsuit slot
    ITEM_SLOT_GLOVESGlove slot
    ITEM_SLOT_EYESGlasses slot
    ITEM_SLOT_EARS_LEFTEar slot (radios, earmuffs)
    ITEM_SLOT_MASKMask slot
    ITEM_SLOT_HEADHead slot (helmets, hats, etc.)
    ITEM_SLOT_FEETShoe slot
    ITEM_SLOT_IDID slot
    ITEM_SLOT_BELTBelt slot
    ITEM_SLOT_BACKBack slot
    ITEM_SLOT_DEX_STORAGEDextrous simplemob "hands" (used for Drones and Dextrous Guardians)
    ITEM_SLOT_NECKNeck slot (ties, bedsheets, scarves)
    ITEM_SLOT_HANDSA character's hand slots
    ITEM_SLOT_BACKPACKInside of a character's backpack
    ITEM_SLOT_SUITSTORESuit Storage slot
    ITEM_SLOT_LPOCKETLeft Pocket slot
    ITEM_SLOT_RPOCKETRight Pocket slot
    ITEM_SLOT_UNDERWEARUnderwear slot
    ITEM_SLOT_SOCKSSocks slot
    ITEM_SLOT_SHIRTShirt slot
    ITEM_SLOT_EARS_RIGHTRight ear slot
    ITEM_SLOT_WRISTSWrist slot
    ITEM_SLOT_HANDCUFFEDHandcuff slot
    ITEM_SLOT_LEGCUFFEDLegcuff slot (bolas, beartraps)
    ITEM_SLOT_ACCESSORYTo attach to a jumpsuit
    SLOTS_AMTTotal amount of slots
    AFK_THEFT_MAX_MESSAGESHow many messages you can remember while logged out before you stop remembering new ones
    AFK_THEFT_FORGET_DETAILS_TIMEIf someone logs back in and there are entries older than this, just tell them they can't remember who it was or when
    AFK_THEFT_NAMEThe index of the entry in 'afk_thefts' with the person's visible name at the time
    AFK_THEFT_MESSAGEThe index of the entry in 'afk_thefts' with the text
    AFK_THEFT_TIMEThe index of the entry in 'afk_thefts' with the time it happened

    Define Details

    AFK_THEFT_FORGET_DETAILS_TIME

    If someone logs back in and there are entries older than this, just tell them they can't remember who it was or when

    AFK_THEFT_MAX_MESSAGES

    How many messages you can remember while logged out before you stop remembering new ones

    AFK_THEFT_MESSAGE

    The index of the entry in 'afk_thefts' with the text

    AFK_THEFT_NAME

    The index of the entry in 'afk_thefts' with the person's visible name at the time

    AFK_THEFT_TIME

    The index of the entry in 'afk_thefts' with the time it happened

    ITEM_SLOT_ACCESSORY

    To attach to a jumpsuit

    ITEM_SLOT_BACK

    Back slot

    ITEM_SLOT_BACKPACK

    Inside of a character's backpack

    ITEM_SLOT_BELT

    Belt slot

    ITEM_SLOT_DEX_STORAGE

    Dextrous simplemob "hands" (used for Drones and Dextrous Guardians)

    ITEM_SLOT_EARS_LEFT

    Ear slot (radios, earmuffs)

    ITEM_SLOT_EARS_RIGHT

    Right ear slot

    ITEM_SLOT_EYES

    Glasses slot

    ITEM_SLOT_FEET

    Shoe slot

    ITEM_SLOT_GLOVES

    Glove slot

    ITEM_SLOT_HANDCUFFED

    Handcuff slot

    ITEM_SLOT_HANDS

    A character's hand slots

    ITEM_SLOT_HEAD

    Head slot (helmets, hats, etc.)

    ITEM_SLOT_ICLOTHING

    Jumpsuit slot

    ITEM_SLOT_ID

    ID slot

    ITEM_SLOT_LEGCUFFED

    Legcuff slot (bolas, beartraps)

    ITEM_SLOT_LPOCKET

    Left Pocket slot

    ITEM_SLOT_MASK

    Mask slot

    ITEM_SLOT_NECK

    Neck slot (ties, bedsheets, scarves)

    ITEM_SLOT_OCLOTHING

    Suit slot (armors, costumes, space suits, etc.)

    ITEM_SLOT_RPOCKET

    Right Pocket slot

    ITEM_SLOT_SHIRT

    Shirt slot

    ITEM_SLOT_SOCKS

    Socks slot

    ITEM_SLOT_SUITSTORE

    Suit Storage slot

    ITEM_SLOT_UNDERWEAR

    Underwear slot

    ITEM_SLOT_WRISTS

    Wrist slot

    SLOTS_AMT

    Total amount of slots

    \ No newline at end of file +code/__DEFINES/inventory.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/inventory.dm

    ITEM_SLOT_OCLOTHINGSuit slot (armors, costumes, space suits, etc.)
    ITEM_SLOT_ICLOTHINGJumpsuit slot
    ITEM_SLOT_GLOVESGlove slot
    ITEM_SLOT_EYESGlasses slot
    ITEM_SLOT_EARS_LEFTEar slot (radios, earmuffs)
    ITEM_SLOT_MASKMask slot
    ITEM_SLOT_HEADHead slot (helmets, hats, etc.)
    ITEM_SLOT_FEETShoe slot
    ITEM_SLOT_IDID slot
    ITEM_SLOT_BELTBelt slot
    ITEM_SLOT_BACKBack slot
    ITEM_SLOT_DEX_STORAGEDextrous simplemob "hands" (used for Drones and Dextrous Guardians)
    ITEM_SLOT_NECKNeck slot (ties, bedsheets, scarves)
    ITEM_SLOT_HANDSA character's hand slots
    ITEM_SLOT_BACKPACKInside of a character's backpack
    ITEM_SLOT_SUITSTORESuit Storage slot
    ITEM_SLOT_LPOCKETLeft Pocket slot
    ITEM_SLOT_RPOCKETRight Pocket slot
    ITEM_SLOT_UNDERWEARUnderwear slot
    ITEM_SLOT_SOCKSSocks slot
    ITEM_SLOT_SHIRTShirt slot
    ITEM_SLOT_EARS_RIGHTRight ear slot
    ITEM_SLOT_WRISTSWrist slot
    ITEM_SLOT_HANDCUFFEDHandcuff slot
    ITEM_SLOT_LEGCUFFEDLegcuff slot (bolas, beartraps)
    ITEM_SLOT_ACCESSORYTo attach to a jumpsuit
    SLOTS_AMTTotal amount of slots
    AFK_THEFT_MAX_MESSAGESHow many messages you can remember while logged out before you stop remembering new ones
    AFK_THEFT_FORGET_DETAILS_TIMEIf someone logs back in and there are entries older than this, just tell them they can't remember who it was or when
    AFK_THEFT_NAMEThe index of the entry in 'afk_thefts' with the person's visible name at the time
    AFK_THEFT_MESSAGEThe index of the entry in 'afk_thefts' with the text
    AFK_THEFT_TIMEThe index of the entry in 'afk_thefts' with the time it happened

    Define Details

    AFK_THEFT_FORGET_DETAILS_TIME

    If someone logs back in and there are entries older than this, just tell them they can't remember who it was or when

    AFK_THEFT_MAX_MESSAGES

    How many messages you can remember while logged out before you stop remembering new ones

    AFK_THEFT_MESSAGE

    The index of the entry in 'afk_thefts' with the text

    AFK_THEFT_NAME

    The index of the entry in 'afk_thefts' with the person's visible name at the time

    AFK_THEFT_TIME

    The index of the entry in 'afk_thefts' with the time it happened

    ITEM_SLOT_ACCESSORY

    To attach to a jumpsuit

    ITEM_SLOT_BACK

    Back slot

    ITEM_SLOT_BACKPACK

    Inside of a character's backpack

    ITEM_SLOT_BELT

    Belt slot

    ITEM_SLOT_DEX_STORAGE

    Dextrous simplemob "hands" (used for Drones and Dextrous Guardians)

    ITEM_SLOT_EARS_LEFT

    Ear slot (radios, earmuffs)

    ITEM_SLOT_EARS_RIGHT

    Right ear slot

    ITEM_SLOT_EYES

    Glasses slot

    ITEM_SLOT_FEET

    Shoe slot

    ITEM_SLOT_GLOVES

    Glove slot

    ITEM_SLOT_HANDCUFFED

    Handcuff slot

    ITEM_SLOT_HANDS

    A character's hand slots

    ITEM_SLOT_HEAD

    Head slot (helmets, hats, etc.)

    ITEM_SLOT_ICLOTHING

    Jumpsuit slot

    ITEM_SLOT_ID

    ID slot

    ITEM_SLOT_LEGCUFFED

    Legcuff slot (bolas, beartraps)

    ITEM_SLOT_LPOCKET

    Left Pocket slot

    ITEM_SLOT_MASK

    Mask slot

    ITEM_SLOT_NECK

    Neck slot (ties, bedsheets, scarves)

    ITEM_SLOT_OCLOTHING

    Suit slot (armors, costumes, space suits, etc.)

    ITEM_SLOT_RPOCKET

    Right Pocket slot

    ITEM_SLOT_SHIRT

    Shirt slot

    ITEM_SLOT_SOCKS

    Socks slot

    ITEM_SLOT_SUITSTORE

    Suit Storage slot

    ITEM_SLOT_UNDERWEAR

    Underwear slot

    ITEM_SLOT_WRISTS

    Wrist slot

    SLOTS_AMT

    Total amount of slots

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/is_helpers.dm

    is_object_datatypeChecks if something is a BYOND object datatype rather than a primitive, or whatever's closest to one.

    Define Details

    is_object_datatype

    Checks if something is a BYOND object datatype rather than a primitive, or whatever's closest to one.

    \ No newline at end of file +code/__DEFINES/is_helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/is_helpers.dm

    is_object_datatypeChecks if something is a BYOND object datatype rather than a primitive, or whatever's closest to one.

    Define Details

    is_object_datatype

    Checks if something is a BYOND object datatype rather than a primitive, or whatever's closest to one.

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/layers_planes.dm

    SPACE_LAYERLayers most often used by atoms of plane lower than GAME_PLANE
    CATWALK_LAYERcatwalk overlay of /turf/open/floor/plating/plating_catwalk
    BELOW_OPEN_DOOR_LAYERLayers most often used by atoms of plane equal or higher than GAME_PLANE
    BALLOON_CHAT_PLANEPlane for balloon text (text that fades up) -It's over lighting and every other crap because this is nearly as important as hud content and only visible to the user.
    LOBBY_BELOW_MENU_LAYERLayer for lobby menu collapse button
    LOBBY_MENU_LAYERLayer for lobby menu background image and main buttons (Join/Ready, Observe, Charater Prefs)
    LOBBY_SHUTTER_LAYERLayer for lobby menu shutter, which covers up the menu to collapse/expand it
    LOBBY_BOTTOM_BUTTON_LAYERLayer for lobby menu buttons that are hanging away from and lower than the main panel
    SCREENTIP_LAYERLayer for screentips

    Define Details

    BALLOON_CHAT_PLANE

    Plane for balloon text (text that fades up) -It's over lighting and every other crap because this is nearly as important as hud content and only visible to the user.

    BELOW_OPEN_DOOR_LAYER

    Layers most often used by atoms of plane equal or higher than GAME_PLANE

    CATWALK_LAYER

    catwalk overlay of /turf/open/floor/plating/plating_catwalk

    LOBBY_BELOW_MENU_LAYER

    Layer for lobby menu collapse button

    LOBBY_BOTTOM_BUTTON_LAYER

    Layer for lobby menu buttons that are hanging away from and lower than the main panel

    LOBBY_MENU_LAYER

    Layer for lobby menu background image and main buttons (Join/Ready, Observe, Charater Prefs)

    LOBBY_SHUTTER_LAYER

    Layer for lobby menu shutter, which covers up the menu to collapse/expand it

    SCREENTIP_LAYER

    Layer for screentips

    SPACE_LAYER

    Layers most often used by atoms of plane lower than GAME_PLANE

    \ No newline at end of file +code/__DEFINES/layers_planes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/layers_planes.dm

    SPACE_LAYERLayers most often used by atoms of plane lower than GAME_PLANE
    CATWALK_LAYERcatwalk overlay of /turf/open/floor/plating/plating_catwalk
    BELOW_OPEN_DOOR_LAYERLayers most often used by atoms of plane equal or higher than GAME_PLANE
    BALLOON_CHAT_PLANEPlane for balloon text (text that fades up) +It's over lighting and every other crap because this is nearly as important as hud content and only visible to the user.
    LOBBY_BELOW_MENU_LAYERLayer for lobby menu collapse button
    LOBBY_MENU_LAYERLayer for lobby menu background image and main buttons (Join/Ready, Observe, Charater Prefs)
    LOBBY_SHUTTER_LAYERLayer for lobby menu shutter, which covers up the menu to collapse/expand it
    LOBBY_BOTTOM_BUTTON_LAYERLayer for lobby menu buttons that are hanging away from and lower than the main panel
    SCREENTIP_LAYERLayer for screentips

    Define Details

    BALLOON_CHAT_PLANE

    Plane for balloon text (text that fades up) +It's over lighting and every other crap because this is nearly as important as hud content and only visible to the user.

    BELOW_OPEN_DOOR_LAYER

    Layers most often used by atoms of plane equal or higher than GAME_PLANE

    CATWALK_LAYER

    catwalk overlay of /turf/open/floor/plating/plating_catwalk

    LOBBY_BELOW_MENU_LAYER

    Layer for lobby menu collapse button

    LOBBY_BOTTOM_BUTTON_LAYER

    Layer for lobby menu buttons that are hanging away from and lower than the main panel

    LOBBY_MENU_LAYER

    Layer for lobby menu background image and main buttons (Join/Ready, Observe, Charater Prefs)

    LOBBY_SHUTTER_LAYER

    Layer for lobby menu shutter, which covers up the menu to collapse/expand it

    SCREENTIP_LAYER

    Layer for screentips

    SPACE_LAYER

    Layers most often used by atoms of plane lower than GAME_PLANE

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/lighting.dm

    EMISSIVE_BLOCK_GENERICUses vis_overlays to leverage caching so that very few new items need to be made for the overlay. For anything that doesn't change outline or opaque area much or at all.
    EMISSIVE_BLOCK_UNIQUEUses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.
    EMISSIVE_COLORThe color matrix applied to all emissive overlays. Should be solely dependent on alpha and not have RGB overlap with EM_BLOCK_COLOR.
    EM_BLOCK_COLORThe color matrix applied to all emissive blockers. Should be solely dependent on alpha and not have RGB overlap with EMISSIVE_COLOR.
    EM_MASK_MATRIXThe color matrix used to mask out emissive blockers on the emissive plane. Alpha should default to zero, be solely dependent on the RGB value of EMISSIVE_COLOR, and be independant of the RGB value of EM_BLOCK_COLOR.
    GETREDPARTReturns the red part of a #RRGGBB hex sequence as number
    GETGREENPARTReturns the green part of a #RRGGBB hex sequence as number
    GETBLUEPARTReturns the blue part of a #RRGGBB hex sequence as number
    PARSE_LIGHT_COLORParse the hexadecimal color into lumcounts of each perspective.

    Define Details

    EMISSIVE_BLOCK_GENERIC

    Uses vis_overlays to leverage caching so that very few new items need to be made for the overlay. For anything that doesn't change outline or opaque area much or at all.

    EMISSIVE_BLOCK_UNIQUE

    Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.

    EMISSIVE_COLOR

    The color matrix applied to all emissive overlays. Should be solely dependent on alpha and not have RGB overlap with EM_BLOCK_COLOR.

    EM_BLOCK_COLOR

    The color matrix applied to all emissive blockers. Should be solely dependent on alpha and not have RGB overlap with EMISSIVE_COLOR.

    EM_MASK_MATRIX

    The color matrix used to mask out emissive blockers on the emissive plane. Alpha should default to zero, be solely dependent on the RGB value of EMISSIVE_COLOR, and be independant of the RGB value of EM_BLOCK_COLOR.

    GETBLUEPART

    Returns the blue part of a #RRGGBB hex sequence as number

    GETGREENPART

    Returns the green part of a #RRGGBB hex sequence as number

    GETREDPART

    Returns the red part of a #RRGGBB hex sequence as number

    PARSE_LIGHT_COLOR

    Parse the hexadecimal color into lumcounts of each perspective.

    \ No newline at end of file +code/__DEFINES/lighting.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/lighting.dm

    EMISSIVE_BLOCK_GENERICUses vis_overlays to leverage caching so that very few new items need to be made for the overlay. For anything that doesn't change outline or opaque area much or at all.
    EMISSIVE_BLOCK_UNIQUEUses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.
    EMISSIVE_COLORThe color matrix applied to all emissive overlays. Should be solely dependent on alpha and not have RGB overlap with EM_BLOCK_COLOR.
    EM_BLOCK_COLORThe color matrix applied to all emissive blockers. Should be solely dependent on alpha and not have RGB overlap with EMISSIVE_COLOR.
    EM_MASK_MATRIXThe color matrix used to mask out emissive blockers on the emissive plane. Alpha should default to zero, be solely dependent on the RGB value of EMISSIVE_COLOR, and be independant of the RGB value of EM_BLOCK_COLOR.
    GETREDPARTReturns the red part of a #RRGGBB hex sequence as number
    GETGREENPARTReturns the green part of a #RRGGBB hex sequence as number
    GETBLUEPARTReturns the blue part of a #RRGGBB hex sequence as number
    PARSE_LIGHT_COLORParse the hexadecimal color into lumcounts of each perspective.

    Define Details

    EMISSIVE_BLOCK_GENERIC

    Uses vis_overlays to leverage caching so that very few new items need to be made for the overlay. For anything that doesn't change outline or opaque area much or at all.

    EMISSIVE_BLOCK_UNIQUE

    Uses a dedicated render_target object to copy the entire appearance in real time to the blocking layer. For things that can change in appearance a lot from the base state, like humans.

    EMISSIVE_COLOR

    The color matrix applied to all emissive overlays. Should be solely dependent on alpha and not have RGB overlap with EM_BLOCK_COLOR.

    EM_BLOCK_COLOR

    The color matrix applied to all emissive blockers. Should be solely dependent on alpha and not have RGB overlap with EMISSIVE_COLOR.

    EM_MASK_MATRIX

    The color matrix used to mask out emissive blockers on the emissive plane. Alpha should default to zero, be solely dependent on the RGB value of EMISSIVE_COLOR, and be independant of the RGB value of EM_BLOCK_COLOR.

    GETBLUEPART

    Returns the blue part of a #RRGGBB hex sequence as number

    GETGREENPART

    Returns the green part of a #RRGGBB hex sequence as number

    GETREDPART

    Returns the red part of a #RRGGBB hex sequence as number

    PARSE_LIGHT_COLOR

    Parse the hexadecimal color into lumcounts of each perspective.

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/maps.dm

    PERLIN_LAYER_HEIGHTMap generation defines

    Define Details

    PERLIN_LAYER_HEIGHT

    Map generation defines

    \ No newline at end of file +code/__DEFINES/maps.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/maps.dm

    PERLIN_LAYER_HEIGHTMap generation defines

    Define Details

    PERLIN_LAYER_HEIGHT

    Map generation defines

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/material/worth.dm

    MINERAL_MATERIAL_AMOUNTcm3 of material matter per sheet

    Define Details

    MINERAL_MATERIAL_AMOUNT

    cm3 of material matter per sheet

    \ No newline at end of file +code/__DEFINES/material/worth.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/material/worth.dm

    MINERAL_MATERIAL_AMOUNTcm3 of material matter per sheet

    Define Details

    MINERAL_MATERIAL_AMOUNT

    cm3 of material matter per sheet

    \ No newline at end of file diff --git a/code/__DEFINES/materials.html b/code/__DEFINES/materials.html index 28baad55f669..419d98248aeb 100644 --- a/code/__DEFINES/materials.html +++ b/code/__DEFINES/materials.html @@ -1 +1 @@ -code/__DEFINES/materials.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/materials.dm

    MAT_CATEGORY_OREIs the material from an ore? currently unused but exists atm for categorizations sake
    MAT_CATEGORY_RIGIDHard materials, such as iron or metal
    MAT_CATEGORY_BASE_RECIPESUse this flag on TRUE if you want the basic recipes
    MATERIAL_COLORFlag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.

    Define Details

    MATERIAL_COLOR

    Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.

    MAT_CATEGORY_BASE_RECIPES

    Use this flag on TRUE if you want the basic recipes

    MAT_CATEGORY_ORE

    Is the material from an ore? currently unused but exists atm for categorizations sake

    MAT_CATEGORY_RIGID

    Hard materials, such as iron or metal

    \ No newline at end of file +code/__DEFINES/materials.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/materials.dm

    MAT_CATEGORY_OREIs the material from an ore? currently unused but exists atm for categorizations sake
    MAT_CATEGORY_RIGIDHard materials, such as iron or metal
    MAT_CATEGORY_BASE_RECIPESUse this flag on TRUE if you want the basic recipes
    MATERIAL_COLORFlag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.

    Define Details

    MATERIAL_COLOR

    Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.

    MAT_CATEGORY_BASE_RECIPES

    Use this flag on TRUE if you want the basic recipes

    MAT_CATEGORY_ORE

    Is the material from an ore? currently unused but exists atm for categorizations sake

    MAT_CATEGORY_RIGID

    Hard materials, such as iron or metal

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/maths.dm

    TOBITSHIFTGets shift x that would be required the bitflag (1<<x) +code/__DEFINES/maths.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/maths.dm

    TOBITSHIFTGets shift x that would be required the bitflag (1<<x) We need the round because log has floating-point inaccuracy, and if we undershoot at all on list indexing we'll get the wrong index.
    DT_PROB_RATEConverts a probability/second chance to probability/delta_time chance For example, if you want an event to happen with a 10% per second chance, but your proc only runs every 5 seconds, do if(prob(100*DT_PROB_RATE(0.1, 5)))
    DT_PROBLike DT_PROB_RATE but easier to use, simply put if(DT_PROB(10, 5))
    MANHATTAN_DISTANCETaxicab distance--gets you the actual time it takes to get from one turf to another due to how we calculate diagonal movement
    LOGISTIC_FUNCTIONA function that exponentially approaches a maximum value of L -k is the rate at which is approaches L, x_0 is the point where the function = 0
    FORCE_BOOLEANMake sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
    TILES_TO_PIXELSGives the number of pixels in an orthogonal line of tiles.

    Define Details

    DT_PROB

    Like DT_PROB_RATE but easier to use, simply put if(DT_PROB(10, 5))

    DT_PROB_RATE

    Converts a probability/second chance to probability/delta_time chance -For example, if you want an event to happen with a 10% per second chance, but your proc only runs every 5 seconds, do if(prob(100*DT_PROB_RATE(0.1, 5)))

    FORCE_BOOLEAN

    Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.

    LOGISTIC_FUNCTION

    A function that exponentially approaches a maximum value of L -k is the rate at which is approaches L, x_0 is the point where the function = 0

    MANHATTAN_DISTANCE

    Taxicab distance--gets you the actual time it takes to get from one turf to another due to how we calculate diagonal movement

    TILES_TO_PIXELS

    Gives the number of pixels in an orthogonal line of tiles.

    TOBITSHIFT

    Gets shift x that would be required the bitflag (1<<x) -We need the round because log has floating-point inaccuracy, and if we undershoot at all on list indexing we'll get the wrong index.

    \ No newline at end of file +k is the rate at which is approaches L, x_0 is the point where the function = 0
    FORCE_BOOLEANMake sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
    TILES_TO_PIXELSGives the number of pixels in an orthogonal line of tiles.

    Define Details

    DT_PROB

    Like DT_PROB_RATE but easier to use, simply put if(DT_PROB(10, 5))

    DT_PROB_RATE

    Converts a probability/second chance to probability/delta_time chance +For example, if you want an event to happen with a 10% per second chance, but your proc only runs every 5 seconds, do if(prob(100*DT_PROB_RATE(0.1, 5)))

    FORCE_BOOLEAN

    Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.

    LOGISTIC_FUNCTION

    A function that exponentially approaches a maximum value of L +k is the rate at which is approaches L, x_0 is the point where the function = 0

    MANHATTAN_DISTANCE

    Taxicab distance--gets you the actual time it takes to get from one turf to another due to how we calculate diagonal movement

    TILES_TO_PIXELS

    Gives the number of pixels in an orthogonal line of tiles.

    TOBITSHIFT

    Gets shift x that would be required the bitflag (1<<x) +We need the round because log has floating-point inaccuracy, and if we undershoot at all on list indexing we'll get the wrong index.

    \ No newline at end of file diff --git a/code/__DEFINES/mecha.html b/code/__DEFINES/mecha.html index 1999fd08fd72..83a28d967744 100644 --- a/code/__DEFINES/mecha.html +++ b/code/__DEFINES/mecha.html @@ -1 +1 @@ -code/__DEFINES/mecha.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/mecha.dm

    CANNOT_INTERACTblocks using equipment and melee attacking.
    MMI_COMPATIBLEposibrains can drive this mecha

    Define Details

    CANNOT_INTERACT

    blocks using equipment and melee attacking.

    MMI_COMPATIBLE

    posibrains can drive this mecha

    \ No newline at end of file +code/__DEFINES/mecha.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/mecha.dm

    CANNOT_INTERACTblocks using equipment and melee attacking.
    MMI_COMPATIBLEposibrains can drive this mecha

    Define Details

    CANNOT_INTERACT

    blocks using equipment and melee attacking.

    MMI_COMPATIBLE

    posibrains can drive this mecha

    \ No newline at end of file diff --git a/code/__DEFINES/misc.html b/code/__DEFINES/misc.html index 03a09136ed7a..d7e6418b2d53 100644 --- a/code/__DEFINES/misc.html +++ b/code/__DEFINES/misc.html @@ -1 +1 @@ -code/__DEFINES/misc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/misc.dm

    DEBUG_LINEyeah yeah i'm a lazy asshole who can't debug yeah yeah
    PIXELSworld.icon_size

    Define Details

    DEBUG_LINE

    yeah yeah i'm a lazy asshole who can't debug yeah yeah

    PIXELS

    world.icon_size

    \ No newline at end of file +code/__DEFINES/misc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/misc.dm

    DEBUG_LINEyeah yeah i'm a lazy asshole who can't debug yeah yeah
    PIXELSworld.icon_size

    Define Details

    DEBUG_LINE

    yeah yeah i'm a lazy asshole who can't debug yeah yeah

    PIXELS

    world.icon_size

    \ No newline at end of file diff --git a/code/__DEFINES/mobs.html b/code/__DEFINES/mobs.html index 94973a1b59fb..4472267426dd 100644 --- a/code/__DEFINES/mobs.html +++ b/code/__DEFINES/mobs.html @@ -1 +1 @@ -code/__DEFINES/mobs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/mobs.dm

    MOB_NANITESMobs that otherwise support nanites
    SPAWN_MEGAFAUNADefine for spawning megafauna instead of a mob for cave gen

    Define Details

    MOB_NANITES

    Mobs that otherwise support nanites

    SPAWN_MEGAFAUNA

    Define for spawning megafauna instead of a mob for cave gen

    \ No newline at end of file +code/__DEFINES/mobs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/mobs.dm

    MOB_NANITESMobs that otherwise support nanites
    SPAWN_MEGAFAUNADefine for spawning megafauna instead of a mob for cave gen

    Define Details

    MOB_NANITES

    Mobs that otherwise support nanites

    SPAWN_MEGAFAUNA

    Define for spawning megafauna instead of a mob for cave gen

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/mobs/innate_abilities.dm

    ABILITY_SOURCE_SPECIESSpecies
    ABILITY_SOURCE_CHANGELINGChangeling
    INNATE_ABILITY_HUMANOID_CUSTOMIZATIONFull customization and transformation of mutantparts/hair/sprite accessories/etc - excludes name by default
    INNATE_ABILITY_SLIME_BLOBFORMSlime blobform
    INNATE_ABILITY_LIMB_REGROWTHlimb regrowth
    PROPERTY_CUSTOMIZATION_SILENTability properties -is this silent?
    PROPERTY_BLOBFORM_COLORBlobform color
    PROPERTY_LIMB_REGROWTH_USAGE_TYPElimb regrowth usage type
    REGROWTH_USES_BLOODblood

    Define Details

    ABILITY_SOURCE_CHANGELING

    Changeling

    ABILITY_SOURCE_SPECIES

    Species

    INNATE_ABILITY_HUMANOID_CUSTOMIZATION

    Full customization and transformation of mutantparts/hair/sprite accessories/etc - excludes name by default

    INNATE_ABILITY_LIMB_REGROWTH

    limb regrowth

    INNATE_ABILITY_SLIME_BLOBFORM

    Slime blobform

    PROPERTY_BLOBFORM_COLOR

    Blobform color

    PROPERTY_CUSTOMIZATION_SILENT

    ability properties -is this silent?

    PROPERTY_LIMB_REGROWTH_USAGE_TYPE

    limb regrowth usage type

    REGROWTH_USES_BLOOD

    blood

    \ No newline at end of file +code/__DEFINES/mobs/innate_abilities.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/mobs/innate_abilities.dm

    ABILITY_SOURCE_SPECIESSpecies
    ABILITY_SOURCE_CHANGELINGChangeling
    INNATE_ABILITY_HUMANOID_CUSTOMIZATIONFull customization and transformation of mutantparts/hair/sprite accessories/etc - excludes name by default
    INNATE_ABILITY_SLIME_BLOBFORMSlime blobform
    INNATE_ABILITY_LIMB_REGROWTHlimb regrowth
    PROPERTY_CUSTOMIZATION_SILENTability properties +is this silent?
    PROPERTY_BLOBFORM_COLORBlobform color
    PROPERTY_LIMB_REGROWTH_USAGE_TYPElimb regrowth usage type
    REGROWTH_USES_BLOODblood

    Define Details

    ABILITY_SOURCE_CHANGELING

    Changeling

    ABILITY_SOURCE_SPECIES

    Species

    INNATE_ABILITY_HUMANOID_CUSTOMIZATION

    Full customization and transformation of mutantparts/hair/sprite accessories/etc - excludes name by default

    INNATE_ABILITY_LIMB_REGROWTH

    limb regrowth

    INNATE_ABILITY_SLIME_BLOBFORM

    Slime blobform

    PROPERTY_BLOBFORM_COLOR

    Blobform color

    PROPERTY_CUSTOMIZATION_SILENT

    ability properties +is this silent?

    PROPERTY_LIMB_REGROWTH_USAGE_TYPE

    limb regrowth usage type

    REGROWTH_USES_BLOOD

    blood

    \ No newline at end of file diff --git a/code/__DEFINES/mobs/slowdowns.html b/code/__DEFINES/mobs/slowdowns.html index 629beb37513b..a1089aabf14a 100644 --- a/code/__DEFINES/mobs/slowdowns.html +++ b/code/__DEFINES/mobs/slowdowns.html @@ -1 +1 @@ -code/__DEFINES/mobs/slowdowns.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/mobs/slowdowns.dm

    PULL_PRONE_SLOWDOWNHow much someone is slowed from pulling a prone human
    FIREMAN_CARRY_SLOWDOWNHow much someone is slowed from fireman carrying a human
    PIGGYBACK_CARRY_SLOWDOWNHow much someone is slowed by piggybacking a human
    SOFTCRIT_ADD_SLOWDOWNslowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
    CRAWLING_ADD_SLOWDOWNslowdown when crawling

    Define Details

    CRAWLING_ADD_SLOWDOWN

    slowdown when crawling

    FIREMAN_CARRY_SLOWDOWN

    How much someone is slowed from fireman carrying a human

    PIGGYBACK_CARRY_SLOWDOWN

    How much someone is slowed by piggybacking a human

    PULL_PRONE_SLOWDOWN

    How much someone is slowed from pulling a prone human

    SOFTCRIT_ADD_SLOWDOWN

    slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!

    \ No newline at end of file +code/__DEFINES/mobs/slowdowns.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/mobs/slowdowns.dm

    PULL_PRONE_SLOWDOWNHow much someone is slowed from pulling a prone human
    FIREMAN_CARRY_SLOWDOWNHow much someone is slowed from fireman carrying a human
    PIGGYBACK_CARRY_SLOWDOWNHow much someone is slowed by piggybacking a human
    SOFTCRIT_ADD_SLOWDOWNslowdown when in softcrit. Note that crawling slowdown will also apply at the same time!
    CRAWLING_ADD_SLOWDOWNslowdown when crawling

    Define Details

    CRAWLING_ADD_SLOWDOWN

    slowdown when crawling

    FIREMAN_CARRY_SLOWDOWN

    How much someone is slowed from fireman carrying a human

    PIGGYBACK_CARRY_SLOWDOWN

    How much someone is slowed by piggybacking a human

    PULL_PRONE_SLOWDOWN

    How much someone is slowed from pulling a prone human

    SOFTCRIT_ADD_SLOWDOWN

    slowdown when in softcrit. Note that crawling slowdown will also apply at the same time!

    \ No newline at end of file diff --git a/code/__DEFINES/mod.html b/code/__DEFINES/mod.html index 5d95de58c2a4..97b1f1d72ed2 100644 --- a/code/__DEFINES/mod.html +++ b/code/__DEFINES/mod.html @@ -1 +1 @@ -code/__DEFINES/mod.dm - SPLURT Station 13
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    code/__DEFINES/mod.dm

    DEFAULT_MAX_COMPLEXITYDefault value for the max_complexity var on MODsuits
    DEFAULT_CHARGE_DRAINDefault cell drain per process on MODsuits
    MOD_ACTIVATION_STEP_TIMEDefault time for a part to seal
    MODULE_PASSIVEPassive module, just acts when put in naturally.
    MODULE_USABLEUsable module, does something when you press a button.
    MODULE_TOGGLEToggle module, you turn it on/off and it does stuff.
    MODULE_ACTIVEActively usable module, you may only have one selected at a time.

    Define Details

    DEFAULT_CHARGE_DRAIN

    Default cell drain per process on MODsuits

    DEFAULT_MAX_COMPLEXITY

    Default value for the max_complexity var on MODsuits

    MODULE_ACTIVE

    Actively usable module, you may only have one selected at a time.

    MODULE_PASSIVE

    Passive module, just acts when put in naturally.

    MODULE_TOGGLE

    Toggle module, you turn it on/off and it does stuff.

    MODULE_USABLE

    Usable module, does something when you press a button.

    MOD_ACTIVATION_STEP_TIME

    Default time for a part to seal

    \ No newline at end of file +code/__DEFINES/mod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/mod.dm

    DEFAULT_MAX_COMPLEXITYDefault value for the max_complexity var on MODsuits
    DEFAULT_CHARGE_DRAINDefault cell drain per process on MODsuits
    MOD_ACTIVATION_STEP_TIMEDefault time for a part to seal
    MODULE_PASSIVEPassive module, just acts when put in naturally.
    MODULE_USABLEUsable module, does something when you press a button.
    MODULE_TOGGLEToggle module, you turn it on/off and it does stuff.
    MODULE_ACTIVEActively usable module, you may only have one selected at a time.

    Define Details

    DEFAULT_CHARGE_DRAIN

    Default cell drain per process on MODsuits

    DEFAULT_MAX_COMPLEXITY

    Default value for the max_complexity var on MODsuits

    MODULE_ACTIVE

    Actively usable module, you may only have one selected at a time.

    MODULE_PASSIVE

    Passive module, just acts when put in naturally.

    MODULE_TOGGLE

    Toggle module, you turn it on/off and it does stuff.

    MODULE_USABLE

    Usable module, does something when you press a button.

    MOD_ACTIVATION_STEP_TIME

    Default time for a part to seal

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/movement.dm

    MIN_GLIDE_SIZEThe minimum for glide_size to be clamped to.
    MAX_GLIDE_SIZEThe maximum for glide_size to be clamped to. +code/__DEFINES/movement.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/movement.dm

    MIN_GLIDE_SIZEThe minimum for glide_size to be clamped to.
    MAX_GLIDE_SIZEThe maximum for glide_size to be clamped to. This shouldn't be higher than the icon size, and generally you shouldn't be changing this, but it's here just in case.
    DELAY_TO_GLIDE_SIZEBroken down, here's what this does: divides the world icon_size (32) by delay divided by ticklag to get the number of pixels something should be moving each tick. The division result is given a min value of 1 to prevent obscenely slow glide sizes from being set Then that's multiplied by the global glide size multiplier. 1.25 by default feels pretty close to spot on. This is just to try to get byond to behave. The whole result is then clamped to within the range above. Not very readable but it works
    SET_APPEARANCE_FLAGSEnables smooth movement -Set appearance flags in vars

    Define Details

    DELAY_TO_GLIDE_SIZE

    Broken down, here's what this does: +Set appearance flags in vars

    Define Details

    DELAY_TO_GLIDE_SIZE

    Broken down, here's what this does: divides the world icon_size (32) by delay divided by ticklag to get the number of pixels something should be moving each tick. The division result is given a min value of 1 to prevent obscenely slow glide sizes from being set Then that's multiplied by the global glide size multiplier. 1.25 by default feels pretty close to spot on. This is just to try to get byond to behave. The whole result is then clamped to within the range above. -Not very readable but it works

    MAX_GLIDE_SIZE

    The maximum for glide_size to be clamped to. -This shouldn't be higher than the icon size, and generally you shouldn't be changing this, but it's here just in case.

    MIN_GLIDE_SIZE

    The minimum for glide_size to be clamped to.

    SET_APPEARANCE_FLAGS

    Enables smooth movement -Set appearance flags in vars

    \ No newline at end of file +Not very readable but it works

    MAX_GLIDE_SIZE

    The maximum for glide_size to be clamped to. +This shouldn't be higher than the icon size, and generally you shouldn't be changing this, but it's here just in case.

    MIN_GLIDE_SIZE

    The minimum for glide_size to be clamped to.

    SET_APPEARANCE_FLAGS

    Enables smooth movement +Set appearance flags in vars

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/nanites.dm

    NANITE_PROTOCOL_REPLICATIONNanite Protocol types
    NESTYPE_TEXTNanite extra settings types: used to help uis know what type an extra setting is
    NES_SENT_CODENanite Extra Settings - Note that these will also be the names displayed in the UI

    Define Details

    NANITE_PROTOCOL_REPLICATION

    Nanite Protocol types

    NESTYPE_TEXT

    Nanite extra settings types: used to help uis know what type an extra setting is

    NES_SENT_CODE

    Nanite Extra Settings - Note that these will also be the names displayed in the UI

    \ No newline at end of file +code/__DEFINES/nanites.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/nanites.dm

    NANITE_PROTOCOL_REPLICATIONNanite Protocol types
    NESTYPE_TEXTNanite extra settings types: used to help uis know what type an extra setting is
    NES_SENT_CODENanite Extra Settings - Note that these will also be the names displayed in the UI

    Define Details

    NANITE_PROTOCOL_REPLICATION

    Nanite Protocol types

    NESTYPE_TEXT

    Nanite extra settings types: used to help uis know what type an extra setting is

    NES_SENT_CODE

    Nanite Extra Settings - Note that these will also be the names displayed in the UI

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    code/__DEFINES/overlays.dm

    VALIDATE_OVERLAY_LIMITChecks if an atom has reached the overlay limit, and make a loud error if it does.

    Define Details

    VALIDATE_OVERLAY_LIMIT

    Checks if an atom has reached the overlay limit, and make a loud error if it does.

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/overlays.dm

    VALIDATE_OVERLAY_LIMITChecks if an atom has reached the overlay limit, and make a loud error if it does.

    Define Details

    VALIDATE_OVERLAY_LIMIT

    Checks if an atom has reached the overlay limit, and make a loud error if it does.

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    code/__DEFINES/pinpointers.dm

    TRACK_NUKE_DISKPerforms any operations that ought to run after an appearance change

    Define Details

    TRACK_NUKE_DISK

    Performs any operations that ought to run after an appearance change

    \ No newline at end of file +code/__DEFINES/pinpointers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/pinpointers.dm

    TRACK_NUKE_DISKPerforms any operations that ought to run after an appearance change

    Define Details

    TRACK_NUKE_DISK

    Performs any operations that ought to run after an appearance change

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    code/__DEFINES/power.dm

    WATTSconversion ratio from joules to watts
    JOULESconversion ratio from watts to joules

    Define Details

    JOULES

    conversion ratio from watts to joules

    WATTS

    conversion ratio from joules to watts

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    code/__DEFINES/power.dm

    WATTSconversion ratio from joules to watts
    JOULESconversion ratio from watts to joules

    Define Details

    JOULES

    conversion ratio from watts to joules

    WATTS

    conversion ratio from joules to watts

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    code/__DEFINES/procpath.dm

    /procpathRepresents a proc or verb path.
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    SPLURT Station 13 - Modules - Types

    code/__DEFINES/procpath.dm

    /procpathRepresents a proc or verb path.
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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/projectiles.dm

    PROJECTILE_PIERCE_NONEDefault behavior: hit and delete self
    PROJECTILE_PIERCE_HITHit the thing but go through without deleting. Causes on_hit to be called with pierced = TRUE
    PROJECTILE_PIERCE_PHASEEntirely phase through the thing without ever hitting.
    PROJECTILE_RICOCHET_YESThis atom should be ricocheted off of from its inherent properties using standard % chance handling.
    PROJECTILE_RICOCHET_NOThis atom should not be ricocheted off of from its inherent properties.
    PROJECTILE_RICOCHET_PREVENTThis atom should prevent any kind of projectile ricochet from its inherent properties.
    PROJECTILE_RICOCHET_FORCEThis atom should force a projectile ricochet from its inherent properties.

    Define Details

    PROJECTILE_PIERCE_HIT

    Hit the thing but go through without deleting. Causes on_hit to be called with pierced = TRUE

    PROJECTILE_PIERCE_NONE

    Default behavior: hit and delete self

    PROJECTILE_PIERCE_PHASE

    Entirely phase through the thing without ever hitting.

    PROJECTILE_RICOCHET_FORCE

    This atom should force a projectile ricochet from its inherent properties.

    PROJECTILE_RICOCHET_NO

    This atom should not be ricocheted off of from its inherent properties.

    PROJECTILE_RICOCHET_PREVENT

    This atom should prevent any kind of projectile ricochet from its inherent properties.

    PROJECTILE_RICOCHET_YES

    This atom should be ricocheted off of from its inherent properties using standard % chance handling.

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/projectiles.dm

    PROJECTILE_PIERCE_NONEDefault behavior: hit and delete self
    PROJECTILE_PIERCE_HITHit the thing but go through without deleting. Causes on_hit to be called with pierced = TRUE
    PROJECTILE_PIERCE_PHASEEntirely phase through the thing without ever hitting.
    PROJECTILE_RICOCHET_YESThis atom should be ricocheted off of from its inherent properties using standard % chance handling.
    PROJECTILE_RICOCHET_NOThis atom should not be ricocheted off of from its inherent properties.
    PROJECTILE_RICOCHET_PREVENTThis atom should prevent any kind of projectile ricochet from its inherent properties.
    PROJECTILE_RICOCHET_FORCEThis atom should force a projectile ricochet from its inherent properties.

    Define Details

    PROJECTILE_PIERCE_HIT

    Hit the thing but go through without deleting. Causes on_hit to be called with pierced = TRUE

    PROJECTILE_PIERCE_NONE

    Default behavior: hit and delete self

    PROJECTILE_PIERCE_PHASE

    Entirely phase through the thing without ever hitting.

    PROJECTILE_RICOCHET_FORCE

    This atom should force a projectile ricochet from its inherent properties.

    PROJECTILE_RICOCHET_NO

    This atom should not be ricocheted off of from its inherent properties.

    PROJECTILE_RICOCHET_PREVENT

    This atom should prevent any kind of projectile ricochet from its inherent properties.

    PROJECTILE_RICOCHET_YES

    This atom should be ricocheted off of from its inherent properties using standard % chance handling.

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/qdel.dm

    Defines that give qdel hints.

    -

    These can be given as a return in /atom/proc/Destroy or by calling /proc/qdel.

    QDEL_HINT_QUEUEqdel should queue the object for deletion.
    QDEL_HINT_LETMELIVEqdel should let the object live after calling /atom/proc/Destroy.
    QDEL_HINT_IWILLGCFunctionally the same as the above. qdel should assume the object will gc on its own, and not check it.
    QDEL_HINT_HARDDELQdel should assume this object won't GC, and queue a hard delete using a hard reference.
    QDEL_ITEM_ADMINS_WARNEDSet when admins are told about lag causing qdels in this type.
    QDEL_ITEM_SUSPENDED_FOR_LAGSet when a type can no longer be hard deleted on failure because of lag it causes while this happens.

    Define Details

    QDEL_HINT_HARDDEL

    Qdel should assume this object won't GC, and queue a hard delete using a hard reference.

    QDEL_HINT_IWILLGC

    Functionally the same as the above. qdel should assume the object will gc on its own, and not check it.

    QDEL_HINT_LETMELIVE

    qdel should let the object live after calling /atom/proc/Destroy.

    QDEL_HINT_QUEUE

    qdel should queue the object for deletion.

    QDEL_ITEM_ADMINS_WARNED

    Set when admins are told about lag causing qdels in this type.

    QDEL_ITEM_SUSPENDED_FOR_LAG

    Set when a type can no longer be hard deleted on failure because of lag it causes while this happens.

    \ No newline at end of file +code/__DEFINES/qdel.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/qdel.dm

    Defines that give qdel hints.

    +

    These can be given as a return in /atom/proc/Destroy or by calling /proc/qdel.

    QDEL_HINT_QUEUEqdel should queue the object for deletion.
    QDEL_HINT_LETMELIVEqdel should let the object live after calling /atom/proc/Destroy.
    QDEL_HINT_IWILLGCFunctionally the same as the above. qdel should assume the object will gc on its own, and not check it.
    QDEL_HINT_HARDDELQdel should assume this object won't GC, and queue a hard delete using a hard reference.
    QDEL_ITEM_ADMINS_WARNEDSet when admins are told about lag causing qdels in this type.
    QDEL_ITEM_SUSPENDED_FOR_LAGSet when a type can no longer be hard deleted on failure because of lag it causes while this happens.

    Define Details

    QDEL_HINT_HARDDEL

    Qdel should assume this object won't GC, and queue a hard delete using a hard reference.

    QDEL_HINT_IWILLGC

    Functionally the same as the above. qdel should assume the object will gc on its own, and not check it.

    QDEL_HINT_LETMELIVE

    qdel should let the object live after calling /atom/proc/Destroy.

    QDEL_HINT_QUEUE

    qdel should queue the object for deletion.

    QDEL_ITEM_ADMINS_WARNED

    Set when admins are told about lag causing qdels in this type.

    QDEL_ITEM_SUSPENDED_FOR_LAG

    Set when a type can no longer be hard deleted on failure because of lag it causes while this happens.

    \ No newline at end of file diff --git a/code/__DEFINES/reagents.html b/code/__DEFINES/reagents.html index e6185620ee23..4f6fd60aebcb 100644 --- a/code/__DEFINES/reagents.html +++ b/code/__DEFINES/reagents.html @@ -1,5 +1,5 @@ -code/__DEFINES/reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/reagents.dm

    REAGENT_VALUE_NONEStandard reagents value defines. +code/__DEFINES/reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/reagents.dm

    REAGENT_VALUE_NONEStandard reagents value defines. Take a grain of salt, only "rare" reagents should have a decent value here, for balance reasons. -TL;DR Think of it also like general market request price more than rarity.

    Define Details

    REAGENT_VALUE_NONE

    Standard reagents value defines. +TL;DR Think of it also like general market request price more than rarity.

    Define Details

    REAGENT_VALUE_NONE

    Standard reagents value defines. Take a grain of salt, only "rare" reagents should have a decent value here, for balance reasons. -TL;DR Think of it also like general market request price more than rarity.

    \ No newline at end of file +TL;DR Think of it also like general market request price more than rarity.

    \ No newline at end of file diff --git a/code/__DEFINES/research/anomalies.html b/code/__DEFINES/research/anomalies.html index 3dcd01b84875..81dd641b191c 100644 --- a/code/__DEFINES/research/anomalies.html +++ b/code/__DEFINES/research/anomalies.html @@ -1 +1 @@ -code/__DEFINES/research/anomalies.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/research/anomalies.dm

    ANOMALY_CORE_BLUESPACEBluespace cores
    ANOMALY_CORE_GRAVITATIONALGravitational cores
    ANOMALY_CORE_FLUXFlux
    ANOMALY_CORE_VORTEXVortex
    ANOMALY_CORE_PYROPyro
    SUPERMATTER_ANOMALY_DROP_CHANCEchance supermatter anomalies drop real cores

    Define Details

    ANOMALY_CORE_BLUESPACE

    Bluespace cores

    ANOMALY_CORE_FLUX

    Flux

    ANOMALY_CORE_GRAVITATIONAL

    Gravitational cores

    ANOMALY_CORE_PYRO

    Pyro

    ANOMALY_CORE_VORTEX

    Vortex

    SUPERMATTER_ANOMALY_DROP_CHANCE

    chance supermatter anomalies drop real cores

    \ No newline at end of file +code/__DEFINES/research/anomalies.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/research/anomalies.dm

    ANOMALY_CORE_BLUESPACEBluespace cores
    ANOMALY_CORE_GRAVITATIONALGravitational cores
    ANOMALY_CORE_FLUXFlux
    ANOMALY_CORE_VORTEXVortex
    ANOMALY_CORE_PYROPyro
    SUPERMATTER_ANOMALY_DROP_CHANCEchance supermatter anomalies drop real cores

    Define Details

    ANOMALY_CORE_BLUESPACE

    Bluespace cores

    ANOMALY_CORE_FLUX

    Flux

    ANOMALY_CORE_GRAVITATIONAL

    Gravitational cores

    ANOMALY_CORE_PYRO

    Pyro

    ANOMALY_CORE_VORTEX

    Vortex

    SUPERMATTER_ANOMALY_DROP_CHANCE

    chance supermatter anomalies drop real cores

    \ No newline at end of file diff --git a/code/__DEFINES/research/stock_parts.html b/code/__DEFINES/research/stock_parts.html index 8246efe931e0..12aa60669d03 100644 --- a/code/__DEFINES/research/stock_parts.html +++ b/code/__DEFINES/research/stock_parts.html @@ -1 +1 @@ -code/__DEFINES/research/stock_parts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/research/stock_parts.dm

    STANDARD_PART_LEVEL_LATHE_COEFFICIENTEfficiency scaling for stock part level to material usage. All code concerning lathing and production from raw material sheet should be using this.
    STANDARD_PART_LEVEL_ORE_COEFFICIENTEfficiency scaling for stock part level to ore factor. All code concerning lathing and production from raw ores to raw material sheets should be using this.

    Define Details

    STANDARD_PART_LEVEL_LATHE_COEFFICIENT

    Efficiency scaling for stock part level to material usage. All code concerning lathing and production from raw material sheet should be using this.

    STANDARD_PART_LEVEL_ORE_COEFFICIENT

    Efficiency scaling for stock part level to ore factor. All code concerning lathing and production from raw ores to raw material sheets should be using this.

    \ No newline at end of file +code/__DEFINES/research/stock_parts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/research/stock_parts.dm

    STANDARD_PART_LEVEL_LATHE_COEFFICIENTEfficiency scaling for stock part level to material usage. All code concerning lathing and production from raw material sheet should be using this.
    STANDARD_PART_LEVEL_ORE_COEFFICIENTEfficiency scaling for stock part level to ore factor. All code concerning lathing and production from raw ores to raw material sheets should be using this.

    Define Details

    STANDARD_PART_LEVEL_LATHE_COEFFICIENT

    Efficiency scaling for stock part level to material usage. All code concerning lathing and production from raw material sheet should be using this.

    STANDARD_PART_LEVEL_ORE_COEFFICIENT

    Efficiency scaling for stock part level to ore factor. All code concerning lathing and production from raw ores to raw material sheets should be using this.

    \ No newline at end of file diff --git a/code/__DEFINES/robots.html b/code/__DEFINES/robots.html index 1332b1bfcf8e..7b97b0169176 100644 --- a/code/__DEFINES/robots.html +++ b/code/__DEFINES/robots.html @@ -1 +1 @@ -code/__DEFINES/robots.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/robots.dm

    BORG_MODULE_ALL_DISABLEDDefines for whether or not module slots are broken.

    Define Details

    BORG_MODULE_ALL_DISABLED

    Defines for whether or not module slots are broken.

    \ No newline at end of file +code/__DEFINES/robots.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/robots.dm

    BORG_MODULE_ALL_DISABLEDDefines for whether or not module slots are broken.

    Define Details

    BORG_MODULE_ALL_DISABLED

    Defines for whether or not module slots are broken.

    \ No newline at end of file diff --git a/code/__DEFINES/rust_g.html b/code/__DEFINES/rust_g.html index cdf9152d76f7..8fcb4d5ee545 100644 --- a/code/__DEFINES/rust_g.html +++ b/code/__DEFINES/rust_g.html @@ -1,4 +1,4 @@ -code/__DEFINES/rust_g.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/rust_g.dm

    /proc/rustg_get_versionGets the version of rust_g
    rustg_setup_acreplaceSets up the Aho-Corasick automaton with its default options.
    rustg_setup_acreplace_with_optionsSets up the Aho-Corasick automaton using supplied options.
    rustg_acreplaceRun the specified replacement engine with the provided haystack text to replace, returning replaced text.
    rustg_acreplace_with_replacementsRun the specified replacement engine with the provided haystack text to replace, returning replaced text.
    rustg_cnoise_generateThis proc generates a cellular automata noise grid which can be used in procedural generation methods.
    rustg_dbp_generateThis proc generates a grid of perlin-like noise
    rustg_dmi_icon_statesinput: must be a path, not an /icon; you have to do your own handling if it is one, as icon objects can't be directly passed to rustg.
    rustg_git_revparseReturns the git hash of the given revision, ex. "HEAD".
    rustg_git_commit_dateReturns the date of the given revision in the format YYYY-MM-DD. +code/__DEFINES/rust_g.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/rust_g.dm

    /proc/rustg_get_versionGets the version of rust_g
    rustg_setup_acreplaceSets up the Aho-Corasick automaton with its default options.
    rustg_setup_acreplace_with_optionsSets up the Aho-Corasick automaton using supplied options.
    rustg_acreplaceRun the specified replacement engine with the provided haystack text to replace, returning replaced text.
    rustg_acreplace_with_replacementsRun the specified replacement engine with the provided haystack text to replace, returning replaced text.
    rustg_cnoise_generateThis proc generates a cellular automata noise grid which can be used in procedural generation methods.
    rustg_dbp_generateThis proc generates a grid of perlin-like noise
    rustg_dmi_icon_statesinput: must be a path, not an /icon; you have to do your own handling if it is one, as icon objects can't be directly passed to rustg.
    rustg_git_revparseReturns the git hash of the given revision, ex. "HEAD".
    rustg_git_commit_dateReturns the date of the given revision in the format YYYY-MM-DD. Returns null if the revision is invalid.
    rustg_encode_base64Encode a given string into base64
    rustg_decode_base64Decode a given base64 string
    rustg_iconforge_generateGenerates a spritesheet at: [file_path][spritesheet_name]_[size_id].png The resulting spritesheet arranges icons in a random order, with the position being denoted in the "sprites" return value. All icons have the same y coordinate, and their x coordinate is equal to icon_width * position.
    rustg_iconforge_generate_asyncReturns a job_id for use with rustg_iconforge_check()
    rustg_iconforge_checkReturns the status of an async job_id, or its result if it is completed. See RUSTG_JOB DEFINEs.
    rustg_iconforge_cleanupClears all cached DMIs and images, freeing up memory. @@ -23,19 +23,19 @@ It is also important that all unique ids follow. {0, 1, 2, 4} is not a correct list and the registering will fail Nodes should not link across z levels. A node cannot link twice to the same node and shouldn't link itself either
    rustg_add_node_astarAdd a new node to the static list of nodes. Same rule as registering_nodes applies. -This node unique_id must be equal to the current length of the static list of nodes
    rustg_remove_node_astarRemove every link to the node with unique_id. Replace that node by null
    rustg_generate_path_astarCompute the shortest path between start_node and goal_node using A*. Heuristic used is simple geometric distance
    rustg_redis_connect_rqConnects to a given redis server.
    /proc/rustg_redis_disconnect_rqDisconnects from a previously connected redis server
    rustg_redis_lpushhttps://redis.io/commands/lpush/
    rustg_redis_lrangehttps://redis.io/commands/lrange/
    rustg_redis_lpophttps://redis.io/commands/lpop/
    /proc/rustg_unix_timestampReturns the timestamp as a string
    rustg_worley_generateThis proc generates a noise grid using worley noise algorithm

    Define Details

    rustg_acreplace

    Run the specified replacement engine with the provided haystack text to replace, returning replaced text.

    +This node unique_id must be equal to the current length of the static list of nodes
    rustg_remove_node_astarRemove every link to the node with unique_id. Replace that node by null
    rustg_generate_path_astarCompute the shortest path between start_node and goal_node using A*. Heuristic used is simple geometric distance
    rustg_redis_connect_rqConnects to a given redis server.
    /proc/rustg_redis_disconnect_rqDisconnects from a previously connected redis server
    rustg_redis_lpushhttps://redis.io/commands/lpush/
    rustg_redis_lrangehttps://redis.io/commands/lrange/
    rustg_redis_lpophttps://redis.io/commands/lpop/
    /proc/rustg_unix_timestampReturns the timestamp as a string
    rustg_worley_generateThis proc generates a noise grid using worley noise algorithm

    Define Details

    rustg_acreplace

    Run the specified replacement engine with the provided haystack text to replace, returning replaced text.

    Arguments:

    rustg_acreplace_with_replacements

    Run the specified replacement engine with the provided haystack text to replace, returning replaced text.

    +

    rustg_acreplace_with_replacements

    Run the specified replacement engine with the provided haystack text to replace, returning replaced text.

    Arguments:

    rustg_add_node_astar

    Add a new node to the static list of nodes. Same rule as registering_nodes applies. -This node unique_id must be equal to the current length of the static list of nodes

    rustg_cnoise_generate

    This proc generates a cellular automata noise grid which can be used in procedural generation methods.

    +

    rustg_add_node_astar

    Add a new node to the static list of nodes. Same rule as registering_nodes applies. +This node unique_id must be equal to the current length of the static list of nodes

    rustg_cnoise_generate

    This proc generates a cellular automata noise grid which can be used in procedural generation methods.

    Returns a single string that goes row by row, with values of 1 representing an alive cell, and a value of 0 representing a dead cell.

    Arguments:

    rustg_dbp_generate

    This proc generates a grid of perlin-like noise

    +

    rustg_dbp_generate

    This proc generates a grid of perlin-like noise

    Returns a single string that goes row by row, with values of 1 representing an turned on cell, and a value of 0 representing a turned off cell.

    Arguments:

    rustg_decode_base64

    Decode a given base64 string

    rustg_dmi_icon_states

    input: must be a path, not an /icon; you have to do your own handling if it is one, as icon objects can't be directly passed to rustg.

    -

    output: json_encode'd list. json_decode to get a flat list with icon states in the order they're in inside the .dmi

    rustg_encode_base64

    Encode a given string into base64

    rustg_generate_path_astar

    Compute the shortest path between start_node and goal_node using A*. Heuristic used is simple geometric distance

    rustg_git_commit_date

    Returns the date of the given revision in the format YYYY-MM-DD. -Returns null if the revision is invalid.

    rustg_git_revparse

    Returns the git hash of the given revision, ex. "HEAD".

    rustg_iconforge_cache_valid

    Takes in a set of hashes, generate inputs, and DMI filepaths, and compares them to determine cache validity. +

    rustg_decode_base64

    Decode a given base64 string

    rustg_dmi_icon_states

    input: must be a path, not an /icon; you have to do your own handling if it is one, as icon objects can't be directly passed to rustg.

    +

    output: json_encode'd list. json_decode to get a flat list with icon states in the order they're in inside the .dmi

    rustg_encode_base64

    Encode a given string into base64

    rustg_generate_path_astar

    Compute the shortest path between start_node and goal_node using A*. Heuristic used is simple geometric distance

    rustg_git_commit_date

    Returns the date of the given revision in the format YYYY-MM-DD. +Returns null if the revision is invalid.

    rustg_git_revparse

    Returns the git hash of the given revision, ex. "HEAD".

    rustg_iconforge_cache_valid

    Takes in a set of hashes, generate inputs, and DMI filepaths, and compares them to determine cache validity. input_hash: xxh64 hash of "sprites" from the cache. dmi_hashes: xxh64 hashes of the DMIs in a spritesheet, given by rustg_iconforge_generate with hash_icons enabled. From the cache. sprites: The new input that will be passed to rustg_iconforge_generate(). @@ -65,8 +65,8 @@ "result": "1" (if cache is valid) or "0" (if cache is invalid) "fail_reason": "" (emtpy string if valid, otherwise a string containing the invalidation reason or an error with ERROR: prefixed.) ) -In the case of an unrecoverable panic from within Rust, this function ONLY returns a string containing the error.

    rustg_iconforge_cache_valid_async

    Returns a job_id for use with rustg_iconforge_check()

    rustg_iconforge_check

    Returns the status of an async job_id, or its result if it is completed. See RUSTG_JOB DEFINEs.

    rustg_iconforge_cleanup

    Clears all cached DMIs and images, freeing up memory. -This should be used after spritesheets are done being generated.

    rustg_iconforge_generate

    Generates a spritesheet at: [file_path][spritesheet_name]_[size_id].png +In the case of an unrecoverable panic from within Rust, this function ONLY returns a string containing the error.

    rustg_iconforge_cache_valid_async

    Returns a job_id for use with rustg_iconforge_check()

    rustg_iconforge_check

    Returns the status of an async job_id, or its result if it is completed. See RUSTG_JOB DEFINEs.

    rustg_iconforge_cleanup

    Clears all cached DMIs and images, freeing up memory. +This should be used after spritesheets are done being generated.

    rustg_iconforge_generate

    Generates a spritesheet at: [file_path][spritesheet_name]_[size_id].png The resulting spritesheet arranges icons in a random order, with the position being denoted in the "sprites" return value. All icons have the same y coordinate, and their x coordinate is equal to icon_width * position.

    hash_icons is a boolean (0 or 1), and determines if the generator will spend time creating hashes for the output field dmi_hashes. @@ -96,28 +96,28 @@ "sprites_hash" = "a2015e5ff403fb5c", // This is the xxh64 hash of the INPUT field "sprites". "error" = "[A string, empty if there were no errors.]" ) -In the case of an unrecoverable panic from within Rust, this function ONLY returns a string containing the error.

    rustg_iconforge_generate_async

    Returns a job_id for use with rustg_iconforge_check()

    rustg_redis_connect_rq

    Connects to a given redis server.

    +In the case of an unrecoverable panic from within Rust, this function ONLY returns a string containing the error.

    rustg_iconforge_generate_async

    Returns a job_id for use with rustg_iconforge_check()

    rustg_redis_connect_rq

    Connects to a given redis server.

    Arguments:

    rustg_redis_lpop

    https://redis.io/commands/lpop/

    +

    rustg_redis_lpop

    https://redis.io/commands/lpop/

    Arguments

    -

    Note: count was added in Redis version 6.2.0

    rustg_redis_lpush

    https://redis.io/commands/lpush/

    +

    Note: count was added in Redis version 6.2.0

    rustg_redis_lpush

    https://redis.io/commands/lpush/

    Arguments

    rustg_redis_lrange

    https://redis.io/commands/lrange/

    +

    rustg_redis_lrange

    https://redis.io/commands/lrange/

    Arguments

    rustg_register_nodes_astar

    Register a list of nodes into a rust library. This list of nodes must have been serialized in a json. +

    rustg_register_nodes_astar

    Register a list of nodes into a rust library. This list of nodes must have been serialized in a json. Node {// Index of this node in the list of nodes unique_id: usize, // Position of the node in byond @@ -129,14 +129,14 @@ It is important that the node with the unique_id 0 is the first in the json, unique_id 1 right after that, etc. It is also important that all unique ids follow. {0, 1, 2, 4} is not a correct list and the registering will fail Nodes should not link across z levels. -A node cannot link twice to the same node and shouldn't link itself either

    rustg_remove_node_astar

    Remove every link to the node with unique_id. Replace that node by null

    rustg_setup_acreplace

    Sets up the Aho-Corasick automaton with its default options.

    +A node cannot link twice to the same node and shouldn't link itself either

    rustg_remove_node_astar

    Remove every link to the node with unique_id. Replace that node by null

    rustg_setup_acreplace

    Sets up the Aho-Corasick automaton with its default options.

    The search patterns list and the replacements must be of the same length when replace is run, but an empty replacements list is allowed if replacements are supplied with the replace call Arguments:

    rustg_setup_acreplace_with_options

    Sets up the Aho-Corasick automaton using supplied options.

    +

    rustg_setup_acreplace_with_options

    Sets up the Aho-Corasick automaton using supplied options.

    The search patterns list and the replacements must be of the same length when replace is run, but an empty replacements list is allowed if replacements are supplied with the replace call Arguments:

    rustg_worley_generate

    This proc generates a noise grid using worley noise algorithm

    +

    rustg_worley_generate

    This proc generates a noise grid using worley noise algorithm

    Returns a single string that goes row by row, with values of 1 representing an alive cell, and a value of 0 representing a dead cell.

    Arguments:

    \ No newline at end of file + \ No newline at end of file diff --git a/code/__DEFINES/screentips.html b/code/__DEFINES/screentips.html index 502ef8c94cec..fce63c7f8540 100644 --- a/code/__DEFINES/screentips.html +++ b/code/__DEFINES/screentips.html @@ -1 +1 @@ -code/__DEFINES/screentips.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/screentips.dm

    SCREENTIP_CONTEXT_LMBContext applied to LMB actions
    SCREENTIP_CONTEXT_RMBContext applied to RMB actions
    SCREENTIP_CONTEXT_SHIFT_LMBContext applied to Shift-LMB actions
    SCREENTIP_CONTEXT_CTRL_LMBContext applied to Ctrl-LMB actions
    SCREENTIP_CONTEXT_CTRL_RMBContext applied to Ctrl-RMB actions
    SCREENTIP_CONTEXT_ALT_LMBContext applied to Alt-LMB actions
    SCREENTIP_CONTEXT_ALT_RMBContext applied to Alt-RMB actions
    SCREENTIP_CONTEXT_CTRL_SHIFT_LMBContext applied to Ctrl-Shift-LMB actions
    SCREENTIP_PREFERENCE_DISABLEDScreentips are always disabled
    SCREENTIP_PREFERENCE_ENABLEDScreentips are always enabled
    SCREENTIP_PREFERENCE_CONTEXT_ONLYScreentips are only enabled when they have context
    SCREENTIP_PREFERENCE_NO_CONTEXTScreentips enabled, no context
    INTENT_ANYRegardless of intent

    Define Details

    INTENT_ANY

    Regardless of intent

    SCREENTIP_CONTEXT_ALT_LMB

    Context applied to Alt-LMB actions

    SCREENTIP_CONTEXT_ALT_RMB

    Context applied to Alt-RMB actions

    SCREENTIP_CONTEXT_CTRL_LMB

    Context applied to Ctrl-LMB actions

    SCREENTIP_CONTEXT_CTRL_RMB

    Context applied to Ctrl-RMB actions

    SCREENTIP_CONTEXT_CTRL_SHIFT_LMB

    Context applied to Ctrl-Shift-LMB actions

    SCREENTIP_CONTEXT_LMB

    Context applied to LMB actions

    SCREENTIP_CONTEXT_RMB

    Context applied to RMB actions

    SCREENTIP_CONTEXT_SHIFT_LMB

    Context applied to Shift-LMB actions

    SCREENTIP_PREFERENCE_CONTEXT_ONLY

    Screentips are only enabled when they have context

    SCREENTIP_PREFERENCE_DISABLED

    Screentips are always disabled

    SCREENTIP_PREFERENCE_ENABLED

    Screentips are always enabled

    SCREENTIP_PREFERENCE_NO_CONTEXT

    Screentips enabled, no context

    \ No newline at end of file +code/__DEFINES/screentips.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/screentips.dm

    SCREENTIP_CONTEXT_LMBContext applied to LMB actions
    SCREENTIP_CONTEXT_RMBContext applied to RMB actions
    SCREENTIP_CONTEXT_SHIFT_LMBContext applied to Shift-LMB actions
    SCREENTIP_CONTEXT_CTRL_LMBContext applied to Ctrl-LMB actions
    SCREENTIP_CONTEXT_CTRL_RMBContext applied to Ctrl-RMB actions
    SCREENTIP_CONTEXT_ALT_LMBContext applied to Alt-LMB actions
    SCREENTIP_CONTEXT_ALT_RMBContext applied to Alt-RMB actions
    SCREENTIP_CONTEXT_CTRL_SHIFT_LMBContext applied to Ctrl-Shift-LMB actions
    SCREENTIP_PREFERENCE_DISABLEDScreentips are always disabled
    SCREENTIP_PREFERENCE_ENABLEDScreentips are always enabled
    SCREENTIP_PREFERENCE_CONTEXT_ONLYScreentips are only enabled when they have context
    SCREENTIP_PREFERENCE_NO_CONTEXTScreentips enabled, no context
    INTENT_ANYRegardless of intent

    Define Details

    INTENT_ANY

    Regardless of intent

    SCREENTIP_CONTEXT_ALT_LMB

    Context applied to Alt-LMB actions

    SCREENTIP_CONTEXT_ALT_RMB

    Context applied to Alt-RMB actions

    SCREENTIP_CONTEXT_CTRL_LMB

    Context applied to Ctrl-LMB actions

    SCREENTIP_CONTEXT_CTRL_RMB

    Context applied to Ctrl-RMB actions

    SCREENTIP_CONTEXT_CTRL_SHIFT_LMB

    Context applied to Ctrl-Shift-LMB actions

    SCREENTIP_CONTEXT_LMB

    Context applied to LMB actions

    SCREENTIP_CONTEXT_RMB

    Context applied to RMB actions

    SCREENTIP_CONTEXT_SHIFT_LMB

    Context applied to Shift-LMB actions

    SCREENTIP_PREFERENCE_CONTEXT_ONLY

    Screentips are only enabled when they have context

    SCREENTIP_PREFERENCE_DISABLED

    Screentips are always disabled

    SCREENTIP_PREFERENCE_ENABLED

    Screentips are always enabled

    SCREENTIP_PREFERENCE_NO_CONTEXT

    Screentips enabled, no context

    \ No newline at end of file diff --git a/code/__DEFINES/skills/defines.html b/code/__DEFINES/skills/defines.html index 61d9b4cc2f6a..db1aee408f86 100644 --- a/code/__DEFINES/skills/defines.html +++ b/code/__DEFINES/skills/defines.html @@ -1 +1 @@ -code/__DEFINES/skills/defines.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/skills/defines.dm

    SKILL_PROGRESSION_BINARYtrue/false
    SKILL_PROGRESSION_NUMERICALnumerical
    SKILL_PROGRESSION_ENUMEnum
    SKILL_PROGRESSION_LEVELLevels
    SKILL_USE_TOOLItems skill_traits and other defines
    THRESHOLD_UNTRAINEDcompetency_threshold defines
    STD_XP_LVL_UPLevel/Experience skills defines.
    MODIFIER_SKILL_VALUESkill modifier defines and flags.
    MODIFIER_SKILL_MULTmakes the skill modifier a multiplier, not an addendum.
    MODIFIER_SKILL_VIRTUESets the skill to the defined value if lower than that. Highly reccomended you don't use it with MODIFIER_SKILL_MULT.
    MODIFIER_SKILL_HANDICAPDoes the opposite of the above. combining both effectively results in the skill being locked to the specified value.
    MODIFIER_SKILL_BODYBOUNDMakes it untransferred by mind.transfer_to()
    MODIFIER_SKILL_ORIGIN_DIFFAdds the difference of the current value and the value stored at the time the modifier was added to the result.
    MODIFIER_USE_THRESHOLDSWill this skill use competency thresholds instead of preset values
    MODIFIER_SKILL_PRIORITY_LOWAscending priority defines.
    SKILL_UI_CAT_ENGCategories of skills, these will be displayed alphabetically.

    Define Details

    MODIFIER_SKILL_BODYBOUND

    Makes it untransferred by mind.transfer_to()

    MODIFIER_SKILL_HANDICAP

    Does the opposite of the above. combining both effectively results in the skill being locked to the specified value.

    MODIFIER_SKILL_MULT

    makes the skill modifier a multiplier, not an addendum.

    MODIFIER_SKILL_ORIGIN_DIFF

    Adds the difference of the current value and the value stored at the time the modifier was added to the result.

    MODIFIER_SKILL_PRIORITY_LOW

    Ascending priority defines.

    MODIFIER_SKILL_VALUE

    Skill modifier defines and flags.

    MODIFIER_SKILL_VIRTUE

    Sets the skill to the defined value if lower than that. Highly reccomended you don't use it with MODIFIER_SKILL_MULT.

    MODIFIER_USE_THRESHOLDS

    Will this skill use competency thresholds instead of preset values

    SKILL_PROGRESSION_BINARY

    true/false

    SKILL_PROGRESSION_ENUM

    Enum

    SKILL_PROGRESSION_LEVEL

    Levels

    SKILL_PROGRESSION_NUMERICAL

    numerical

    SKILL_UI_CAT_ENG

    Categories of skills, these will be displayed alphabetically.

    SKILL_USE_TOOL

    Items skill_traits and other defines

    STD_XP_LVL_UP

    Level/Experience skills defines.

    THRESHOLD_UNTRAINED

    competency_threshold defines

    \ No newline at end of file +code/__DEFINES/skills/defines.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/skills/defines.dm

    SKILL_PROGRESSION_BINARYtrue/false
    SKILL_PROGRESSION_NUMERICALnumerical
    SKILL_PROGRESSION_ENUMEnum
    SKILL_PROGRESSION_LEVELLevels
    SKILL_USE_TOOLItems skill_traits and other defines
    THRESHOLD_UNTRAINEDcompetency_threshold defines
    STD_XP_LVL_UPLevel/Experience skills defines.
    MODIFIER_SKILL_VALUESkill modifier defines and flags.
    MODIFIER_SKILL_MULTmakes the skill modifier a multiplier, not an addendum.
    MODIFIER_SKILL_VIRTUESets the skill to the defined value if lower than that. Highly reccomended you don't use it with MODIFIER_SKILL_MULT.
    MODIFIER_SKILL_HANDICAPDoes the opposite of the above. combining both effectively results in the skill being locked to the specified value.
    MODIFIER_SKILL_BODYBOUNDMakes it untransferred by mind.transfer_to()
    MODIFIER_SKILL_ORIGIN_DIFFAdds the difference of the current value and the value stored at the time the modifier was added to the result.
    MODIFIER_USE_THRESHOLDSWill this skill use competency thresholds instead of preset values
    MODIFIER_SKILL_PRIORITY_LOWAscending priority defines.
    SKILL_UI_CAT_ENGCategories of skills, these will be displayed alphabetically.

    Define Details

    MODIFIER_SKILL_BODYBOUND

    Makes it untransferred by mind.transfer_to()

    MODIFIER_SKILL_HANDICAP

    Does the opposite of the above. combining both effectively results in the skill being locked to the specified value.

    MODIFIER_SKILL_MULT

    makes the skill modifier a multiplier, not an addendum.

    MODIFIER_SKILL_ORIGIN_DIFF

    Adds the difference of the current value and the value stored at the time the modifier was added to the result.

    MODIFIER_SKILL_PRIORITY_LOW

    Ascending priority defines.

    MODIFIER_SKILL_VALUE

    Skill modifier defines and flags.

    MODIFIER_SKILL_VIRTUE

    Sets the skill to the defined value if lower than that. Highly reccomended you don't use it with MODIFIER_SKILL_MULT.

    MODIFIER_USE_THRESHOLDS

    Will this skill use competency thresholds instead of preset values

    SKILL_PROGRESSION_BINARY

    true/false

    SKILL_PROGRESSION_ENUM

    Enum

    SKILL_PROGRESSION_LEVEL

    Levels

    SKILL_PROGRESSION_NUMERICAL

    numerical

    SKILL_UI_CAT_ENG

    Categories of skills, these will be displayed alphabetically.

    SKILL_USE_TOOL

    Items skill_traits and other defines

    STD_XP_LVL_UP

    Level/Experience skills defines.

    THRESHOLD_UNTRAINED

    competency_threshold defines

    \ No newline at end of file diff --git a/code/__DEFINES/skills/helpers.html b/code/__DEFINES/skills/helpers.html index d28dfb1c297d..e32a22338b8d 100644 --- a/code/__DEFINES/skills/helpers.html +++ b/code/__DEFINES/skills/helpers.html @@ -1,5 +1,5 @@ -code/__DEFINES/skills/helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/skills/helpers.dm

    SANITIZE_SKILL_LEVELDoesn't automatically round the value.
    GET_SKILL_MOD_IDSimple generic identifier macro.
    ADD_SKILL_MODIFIER_BODYA simple universal comsig for body bound skill modifiers. +code/__DEFINES/skills/helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/skills/helpers.dm

    SANITIZE_SKILL_LEVELDoesn't automatically round the value.
    GET_SKILL_MOD_IDSimple generic identifier macro.
    ADD_SKILL_MODIFIER_BODYA simple universal comsig for body bound skill modifiers. Technically they are still bound to the mind, but other signal procs will take care of adding and removing the modifier -from/to new/old minds.
    REMOVE_SKILL_MODIFIER_BODYSame as above but to remove the skill modifier.
    ADD_SINGLETON_SKILL_MODIFIERMacro used when adding generic singleton skill modifiers.

    Define Details

    ADD_SINGLETON_SKILL_MODIFIER

    Macro used when adding generic singleton skill modifiers.

    ADD_SKILL_MODIFIER_BODY

    A simple universal comsig for body bound skill modifiers. +from/to new/old minds.

    REMOVE_SKILL_MODIFIER_BODYSame as above but to remove the skill modifier.
    ADD_SINGLETON_SKILL_MODIFIERMacro used when adding generic singleton skill modifiers.

    Define Details

    ADD_SINGLETON_SKILL_MODIFIER

    Macro used when adding generic singleton skill modifiers.

    ADD_SKILL_MODIFIER_BODY

    A simple universal comsig for body bound skill modifiers. Technically they are still bound to the mind, but other signal procs will take care of adding and removing the modifier -from/to new/old minds.

    GET_SKILL_MOD_ID

    Simple generic identifier macro.

    REMOVE_SKILL_MODIFIER_BODY

    Same as above but to remove the skill modifier.

    SANITIZE_SKILL_LEVEL

    Doesn't automatically round the value.

    \ No newline at end of file +from/to new/old minds.

    GET_SKILL_MOD_ID

    Simple generic identifier macro.

    REMOVE_SKILL_MODIFIER_BODY

    Same as above but to remove the skill modifier.

    SANITIZE_SKILL_LEVEL

    Doesn't automatically round the value.

    \ No newline at end of file diff --git a/code/__DEFINES/sound.html b/code/__DEFINES/sound.html index 330fde2d3f9d..207cf3a2ff88 100644 --- a/code/__DEFINES/sound.html +++ b/code/__DEFINES/sound.html @@ -1 +1 @@ -code/__DEFINES/sound.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/sound.dm

    SOUND_RANGEDefault range of a sound.
    SHORT_RANGE_SOUND_EXTRARANGEdefault extra range for sounds considered to be quieter
    SILENCED_SOUND_EXTRARANGEThe range deducted from sound range for things that are considered silent / sneaky
    SOUND_DEFAULT_FALLOFF_DISTANCEPercentage of sound's range where no falloff is applied
    SOUND_FALLOFF_EXPONENTThe default exponent of sound falloff
    SOUND_DEFAULT_DISTANCE_MULTIPLIERDefault distance multiplier for sounds
    SOUND_DEFAULT_MULTIPLIER_EFFECT_RANGEDefault range at which sound distance multiplier applies
    FALLOFF_SOUNDSremove
    ANNOUNCER_AIMALFAnnouncer audio keys

    Define Details

    ANNOUNCER_AIMALF

    Announcer audio keys

    FALLOFF_SOUNDS

    remove

    SHORT_RANGE_SOUND_EXTRARANGE

    default extra range for sounds considered to be quieter

    SILENCED_SOUND_EXTRARANGE

    The range deducted from sound range for things that are considered silent / sneaky

    SOUND_DEFAULT_DISTANCE_MULTIPLIER

    Default distance multiplier for sounds

    SOUND_DEFAULT_FALLOFF_DISTANCE

    Percentage of sound's range where no falloff is applied

    SOUND_DEFAULT_MULTIPLIER_EFFECT_RANGE

    Default range at which sound distance multiplier applies

    SOUND_FALLOFF_EXPONENT

    The default exponent of sound falloff

    SOUND_RANGE

    Default range of a sound.

    \ No newline at end of file +code/__DEFINES/sound.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/sound.dm

    SOUND_RANGEDefault range of a sound.
    SHORT_RANGE_SOUND_EXTRARANGEdefault extra range for sounds considered to be quieter
    SILENCED_SOUND_EXTRARANGEThe range deducted from sound range for things that are considered silent / sneaky
    SOUND_DEFAULT_FALLOFF_DISTANCEPercentage of sound's range where no falloff is applied
    SOUND_FALLOFF_EXPONENTThe default exponent of sound falloff
    SOUND_DEFAULT_DISTANCE_MULTIPLIERDefault distance multiplier for sounds
    SOUND_DEFAULT_MULTIPLIER_EFFECT_RANGEDefault range at which sound distance multiplier applies
    FALLOFF_SOUNDSremove
    ANNOUNCER_AIMALFAnnouncer audio keys

    Define Details

    ANNOUNCER_AIMALF

    Announcer audio keys

    FALLOFF_SOUNDS

    remove

    SHORT_RANGE_SOUND_EXTRARANGE

    default extra range for sounds considered to be quieter

    SILENCED_SOUND_EXTRARANGE

    The range deducted from sound range for things that are considered silent / sneaky

    SOUND_DEFAULT_DISTANCE_MULTIPLIER

    Default distance multiplier for sounds

    SOUND_DEFAULT_FALLOFF_DISTANCE

    Percentage of sound's range where no falloff is applied

    SOUND_DEFAULT_MULTIPLIER_EFFECT_RANGE

    Default range at which sound distance multiplier applies

    SOUND_FALLOFF_EXPONENT

    The default exponent of sound falloff

    SOUND_RANGE

    Default range of a sound.

    \ No newline at end of file diff --git a/code/__DEFINES/spaceman_dmm.html b/code/__DEFINES/spaceman_dmm.html index 7a6e67af6954..aa698aae09fc 100644 --- a/code/__DEFINES/spaceman_dmm.html +++ b/code/__DEFINES/spaceman_dmm.html @@ -1,4 +1,4 @@ -code/__DEFINES/spaceman_dmm.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/spaceman_dmm.dm

    RETURN_TYPESets a return type expression for a proc. The return type can take the forms:
    SHOULD_CALL_PARENTIf set, will enable a diagnostic on children of the proc it is set on which do +code/__DEFINES/spaceman_dmm.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/spaceman_dmm.dm

    RETURN_TYPESets a return type expression for a proc. The return type can take the forms:
    SHOULD_CALL_PARENTIf set, will enable a diagnostic on children of the proc it is set on which do not contain any ..() parent calls. This can help with finding situations where a signal or other important handling in the parent proc is being skipped. Child procs may set this setting to 0 instead to override the check.
    SHOULD_NOT_OVERRIDEIf set, raise a warning for any child procs that override this one, @@ -9,22 +9,22 @@ This cannot be disabled by child overrides.
    SHOULD_BE_PUREIf set, ensure a proc is 'pure', such that it does not make any changes outside itself or output. This also checks to make sure anything using this proc doesn't invoke it without making use of the return value. -This cannot be disabled by child overrides.
    PRIVATE_PROCPrivate procs can only be called by things of exactly the same type.
    PROTECTED_PROCProtected procs can only be call by things of the same type or subtypes.
    UNLINTIf set, will not lint.
    VAR_FINALIf set, overriding their value isn't permitted by types that inherit it.
    VAR_PRIVATEPrivate vars can only be called by things of exactly the same type.
    VAR_PROTECTEDProtected vars can only be called by things of the same type or subtypes.

    Define Details

    PRIVATE_PROC

    Private procs can only be called by things of exactly the same type.

    PROTECTED_PROC

    Protected procs can only be call by things of the same type or subtypes.

    RETURN_TYPE

    Sets a return type expression for a proc. The return type can take the forms:

    +This cannot be disabled by child overrides.
    PRIVATE_PROCPrivate procs can only be called by things of exactly the same type.
    PROTECTED_PROCProtected procs can only be call by things of the same type or subtypes.
    UNLINTIf set, will not lint.
    VAR_FINALIf set, overriding their value isn't permitted by types that inherit it.
    VAR_PRIVATEPrivate vars can only be called by things of exactly the same type.
    VAR_PROTECTEDProtected vars can only be called by things of the same type or subtypes.

    Define Details

    PRIVATE_PROC

    Private procs can only be called by things of exactly the same type.

    PROTECTED_PROC

    Protected procs can only be call by things of the same type or subtypes.

    RETURN_TYPE

    Sets a return type expression for a proc. The return type can take the forms:

    /typepath - a raw typepath. The return type of the proc is the type named.

    param - a typepath given as a parameter, for procs which return an instance of the passed-in type.

    param.type - the static type of a passed-in parameter, for procs which return their input or otherwise another value of the same type.

    param[_].type - the static type of a passed-in parameter, with one level of /list stripped, for procs which select one item from a list. The [_] -may be repeated to strip more levels of /list.

    SHOULD_BE_PURE

    If set, ensure a proc is 'pure', such that it does not make any changes +may be repeated to strip more levels of /list.

    SHOULD_BE_PURE

    If set, ensure a proc is 'pure', such that it does not make any changes outside itself or output. This also checks to make sure anything using this proc doesn't invoke it without making use of the return value. -This cannot be disabled by child overrides.

    SHOULD_CALL_PARENT

    If set, will enable a diagnostic on children of the proc it is set on which do +This cannot be disabled by child overrides.

    SHOULD_CALL_PARENT

    If set, will enable a diagnostic on children of the proc it is set on which do not contain any ..() parent calls. This can help with finding situations where a signal or other important handling in the parent proc is being skipped. -Child procs may set this setting to 0 instead to override the check.

    SHOULD_NOT_OVERRIDE

    If set, raise a warning for any child procs that override this one, +Child procs may set this setting to 0 instead to override the check.

    SHOULD_NOT_OVERRIDE

    If set, raise a warning for any child procs that override this one, regardless of if it calls parent or not. This functions in a similar way to the final keyword in some languages. -This cannot be disabled by child overrides.

    SHOULD_NOT_SLEEP

    If set, raise a warning if the proc or one of the sub-procs it calls +This cannot be disabled by child overrides.

    SHOULD_NOT_SLEEP

    If set, raise a warning if the proc or one of the sub-procs it calls uses a blocking call, such as sleep() or input() without using set waitfor = 0 -This cannot be disabled by child overrides.

    UNLINT

    If set, will not lint.

    VAR_FINAL

    If set, overriding their value isn't permitted by types that inherit it.

    VAR_PRIVATE

    Private vars can only be called by things of exactly the same type.

    VAR_PROTECTED

    Protected vars can only be called by things of the same type or subtypes.

    \ No newline at end of file +This cannot be disabled by child overrides.

    UNLINT

    If set, will not lint.

    VAR_FINAL

    If set, overriding their value isn't permitted by types that inherit it.

    VAR_PRIVATE

    Private vars can only be called by things of exactly the same type.

    VAR_PROTECTED

    Protected vars can only be called by things of the same type or subtypes.

    \ No newline at end of file diff --git a/code/__DEFINES/station.html b/code/__DEFINES/station.html index 74c37763d132..b8f83f22bae6 100644 --- a/code/__DEFINES/station.html +++ b/code/__DEFINES/station.html @@ -1 +1 @@ -code/__DEFINES/station.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/station.dm

    FUTURE_STATION_TRAITS_FILEThe data file that future station traits are stored in

    Define Details

    FUTURE_STATION_TRAITS_FILE

    The data file that future station traits are stored in

    \ No newline at end of file +code/__DEFINES/station.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/station.dm

    FUTURE_STATION_TRAITS_FILEThe data file that future station traits are stored in

    Define Details

    FUTURE_STATION_TRAITS_FILE

    The data file that future station traits are stored in

    \ No newline at end of file diff --git a/code/__DEFINES/status_effects.html b/code/__DEFINES/status_effects.html index ea68b4400feb..da50ad335768 100644 --- a/code/__DEFINES/status_effects.html +++ b/code/__DEFINES/status_effects.html @@ -1 +1 @@ -code/__DEFINES/status_effects.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/status_effects.dm

    STATUS_EFFECT_STUNThe affected is unable to move, or to use, hold, or pickup items.
    STATUS_EFFECT_DAZEDThe affected is unable to use or pickup items
    STATUS_EFFECT_STAGGEREDBlocks sprint
    STATUS_EFFECT_OFF_BALANCEshoves inflict this to indicate the next shove while this is in effect should disarm guns
    IGNORE_STASISIf the incapacitated status effect will ignore a mob in stasis (stasis beds)

    Define Details

    IGNORE_STASIS

    If the incapacitated status effect will ignore a mob in stasis (stasis beds)

    STATUS_EFFECT_DAZED

    The affected is unable to use or pickup items

    STATUS_EFFECT_OFF_BALANCE

    shoves inflict this to indicate the next shove while this is in effect should disarm guns

    STATUS_EFFECT_STAGGERED

    Blocks sprint

    STATUS_EFFECT_STUN

    The affected is unable to move, or to use, hold, or pickup items.

    \ No newline at end of file +code/__DEFINES/status_effects.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/status_effects.dm

    STATUS_EFFECT_STUNThe affected is unable to move, or to use, hold, or pickup items.
    STATUS_EFFECT_DAZEDThe affected is unable to use or pickup items
    STATUS_EFFECT_STAGGEREDBlocks sprint
    STATUS_EFFECT_OFF_BALANCEshoves inflict this to indicate the next shove while this is in effect should disarm guns
    IGNORE_STASISIf the incapacitated status effect will ignore a mob in stasis (stasis beds)

    Define Details

    IGNORE_STASIS

    If the incapacitated status effect will ignore a mob in stasis (stasis beds)

    STATUS_EFFECT_DAZED

    The affected is unable to use or pickup items

    STATUS_EFFECT_OFF_BALANCE

    shoves inflict this to indicate the next shove while this is in effect should disarm guns

    STATUS_EFFECT_STAGGERED

    Blocks sprint

    STATUS_EFFECT_STUN

    The affected is unable to move, or to use, hold, or pickup items.

    \ No newline at end of file diff --git a/code/__DEFINES/storage/_storage.html b/code/__DEFINES/storage/_storage.html index 580cbc38024c..2c6b38ebd1cc 100644 --- a/code/__DEFINES/storage/_storage.html +++ b/code/__DEFINES/storage/_storage.html @@ -1 +1 @@ -code/__DEFINES/storage/_storage.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/storage/_storage.dm

    STORAGE_LIMIT_MAX_ITEMSCheck max_items and contents.len when trying to insert
    STORAGE_LIMIT_COMBINED_W_CLASSCheck max_combined_w_class.
    STORAGE_LIMIT_VOLUMEUse the new volume system. Will automatically force rendering to use the new volume/baystation scaling UI so this is kind of incompatible with stuff like stack storage etc etc.
    STORAGE_LIMIT_MAX_W_CLASSUse max_w_class
    VOLUMETRIC_STORAGE_BOX_ICON_SIZESize of volumetric box icon
    VOLUMETRIC_STORAGE_BOX_BORDER_SIZESize of EACH left/right border icon for volumetric boxes
    MINIMUM_PIXELS_PER_ITEMMinimum pixels an item must have in volumetric scaled storage UI
    MAXIMUM_VOLUMETRIC_ITEMSMaximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
    VOLUMETRIC_STORAGE_ITEM_PADDINGHow much padding to give between items
    VOLUMETRIC_STORAGE_EDGE_PADDINGHow much padding to give to edges
    WEIGHT_CLASS_TINYUsually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
    WEIGHT_CLASS_SMALLPockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
    WEIGHT_CLASS_NORMALStandard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
    WEIGHT_CLASS_BULKYItems that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
    WEIGHT_CLASS_HUGEUsually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
    WEIGHT_CLASS_GIGANTICEssentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh

    Define Details

    MAXIMUM_VOLUMETRIC_ITEMS

    Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.

    MINIMUM_PIXELS_PER_ITEM

    Minimum pixels an item must have in volumetric scaled storage UI

    STORAGE_LIMIT_COMBINED_W_CLASS

    Check max_combined_w_class.

    STORAGE_LIMIT_MAX_ITEMS

    Check max_items and contents.len when trying to insert

    STORAGE_LIMIT_MAX_W_CLASS

    Use max_w_class

    STORAGE_LIMIT_VOLUME

    Use the new volume system. Will automatically force rendering to use the new volume/baystation scaling UI so this is kind of incompatible with stuff like stack storage etc etc.

    VOLUMETRIC_STORAGE_BOX_BORDER_SIZE

    Size of EACH left/right border icon for volumetric boxes

    VOLUMETRIC_STORAGE_BOX_ICON_SIZE

    Size of volumetric box icon

    VOLUMETRIC_STORAGE_EDGE_PADDING

    How much padding to give to edges

    VOLUMETRIC_STORAGE_ITEM_PADDING

    How much padding to give between items

    WEIGHT_CLASS_BULKY

    Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits

    WEIGHT_CLASS_GIGANTIC

    Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh

    WEIGHT_CLASS_HUGE

    Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh

    WEIGHT_CLASS_NORMAL

    Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets

    WEIGHT_CLASS_SMALL

    Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device

    WEIGHT_CLASS_TINY

    Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money

    \ No newline at end of file +code/__DEFINES/storage/_storage.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/storage/_storage.dm

    STORAGE_LIMIT_MAX_ITEMSCheck max_items and contents.len when trying to insert
    STORAGE_LIMIT_COMBINED_W_CLASSCheck max_combined_w_class.
    STORAGE_LIMIT_VOLUMEUse the new volume system. Will automatically force rendering to use the new volume/baystation scaling UI so this is kind of incompatible with stuff like stack storage etc etc.
    STORAGE_LIMIT_MAX_W_CLASSUse max_w_class
    VOLUMETRIC_STORAGE_BOX_ICON_SIZESize of volumetric box icon
    VOLUMETRIC_STORAGE_BOX_BORDER_SIZESize of EACH left/right border icon for volumetric boxes
    MINIMUM_PIXELS_PER_ITEMMinimum pixels an item must have in volumetric scaled storage UI
    MAXIMUM_VOLUMETRIC_ITEMSMaximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
    VOLUMETRIC_STORAGE_ITEM_PADDINGHow much padding to give between items
    VOLUMETRIC_STORAGE_EDGE_PADDINGHow much padding to give to edges
    WEIGHT_CLASS_TINYUsually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
    WEIGHT_CLASS_SMALLPockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
    WEIGHT_CLASS_NORMALStandard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
    WEIGHT_CLASS_BULKYItems that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
    WEIGHT_CLASS_HUGEUsually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
    WEIGHT_CLASS_GIGANTICEssentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh

    Define Details

    MAXIMUM_VOLUMETRIC_ITEMS

    Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.

    MINIMUM_PIXELS_PER_ITEM

    Minimum pixels an item must have in volumetric scaled storage UI

    STORAGE_LIMIT_COMBINED_W_CLASS

    Check max_combined_w_class.

    STORAGE_LIMIT_MAX_ITEMS

    Check max_items and contents.len when trying to insert

    STORAGE_LIMIT_MAX_W_CLASS

    Use max_w_class

    STORAGE_LIMIT_VOLUME

    Use the new volume system. Will automatically force rendering to use the new volume/baystation scaling UI so this is kind of incompatible with stuff like stack storage etc etc.

    VOLUMETRIC_STORAGE_BOX_BORDER_SIZE

    Size of EACH left/right border icon for volumetric boxes

    VOLUMETRIC_STORAGE_BOX_ICON_SIZE

    Size of volumetric box icon

    VOLUMETRIC_STORAGE_EDGE_PADDING

    How much padding to give to edges

    VOLUMETRIC_STORAGE_ITEM_PADDING

    How much padding to give between items

    WEIGHT_CLASS_BULKY

    Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits

    WEIGHT_CLASS_GIGANTIC

    Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh

    WEIGHT_CLASS_HUGE

    Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh

    WEIGHT_CLASS_NORMAL

    Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets

    WEIGHT_CLASS_SMALL

    Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device

    WEIGHT_CLASS_TINY

    Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money

    \ No newline at end of file diff --git a/code/__DEFINES/storage/volumetrics.html b/code/__DEFINES/storage/volumetrics.html index f60ccaa093d5..a1c63c4880ff 100644 --- a/code/__DEFINES/storage/volumetrics.html +++ b/code/__DEFINES/storage/volumetrics.html @@ -1 +1 @@ -code/__DEFINES/storage/volumetrics.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/storage/volumetrics.dm

    AUTO_SCALE_VOLUMEMacro for automatically getting the volume of an item from its w_class.
    AUTO_SCALE_STORAGE_VOLUMEMacro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
    ITEM_VOLUME_DISKvolume for a data disk
    ITEM_VOLUME_STRIPPER_CLIPvolume for a shotgun stripper clip holding 4 shells

    Define Details

    AUTO_SCALE_STORAGE_VOLUME

    Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.

    AUTO_SCALE_VOLUME

    Macro for automatically getting the volume of an item from its w_class.

    ITEM_VOLUME_DISK

    volume for a data disk

    ITEM_VOLUME_STRIPPER_CLIP

    volume for a shotgun stripper clip holding 4 shells

    \ No newline at end of file +code/__DEFINES/storage/volumetrics.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/storage/volumetrics.dm

    AUTO_SCALE_VOLUMEMacro for automatically getting the volume of an item from its w_class.
    AUTO_SCALE_STORAGE_VOLUMEMacro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
    ITEM_VOLUME_DISKvolume for a data disk
    ITEM_VOLUME_STRIPPER_CLIPvolume for a shotgun stripper clip holding 4 shells

    Define Details

    AUTO_SCALE_STORAGE_VOLUME

    Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.

    AUTO_SCALE_VOLUME

    Macro for automatically getting the volume of an item from its w_class.

    ITEM_VOLUME_DISK

    volume for a data disk

    ITEM_VOLUME_STRIPPER_CLIP

    volume for a shotgun stripper clip holding 4 shells

    \ No newline at end of file diff --git a/code/__DEFINES/strippable.html b/code/__DEFINES/strippable.html index 836539727cad..187b0500d23b 100644 --- a/code/__DEFINES/strippable.html +++ b/code/__DEFINES/strippable.html @@ -1 +1 @@ -code/__DEFINES/strippable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/strippable.dm

    STRIPPABLE_OBSCURING_NONEThis slot is not obscured.
    STRIPPABLE_OBSCURING_COMPLETELYThis slot is completely obscured, and cannot be accessed.
    STRIPPABLE_OBSCURING_HIDDENThis slot can't be seen, but can be accessed.

    Define Details

    STRIPPABLE_OBSCURING_COMPLETELY

    This slot is completely obscured, and cannot be accessed.

    STRIPPABLE_OBSCURING_HIDDEN

    This slot can't be seen, but can be accessed.

    STRIPPABLE_OBSCURING_NONE

    This slot is not obscured.

    \ No newline at end of file +code/__DEFINES/strippable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/strippable.dm

    STRIPPABLE_OBSCURING_NONEThis slot is not obscured.
    STRIPPABLE_OBSCURING_COMPLETELYThis slot is completely obscured, and cannot be accessed.
    STRIPPABLE_OBSCURING_HIDDENThis slot can't be seen, but can be accessed.

    Define Details

    STRIPPABLE_OBSCURING_COMPLETELY

    This slot is completely obscured, and cannot be accessed.

    STRIPPABLE_OBSCURING_HIDDEN

    This slot can't be seen, but can be accessed.

    STRIPPABLE_OBSCURING_NONE

    This slot is not obscured.

    \ No newline at end of file diff --git a/code/__DEFINES/subsystems.html b/code/__DEFINES/subsystems.html index 3cbe8837c3fe..8071bba0b28f 100644 --- a/code/__DEFINES/subsystems.html +++ b/code/__DEFINES/subsystems.html @@ -1,21 +1,21 @@ -code/__DEFINES/subsystems.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/subsystems.dm

    Defines for subsystems and overlays

    +code/__DEFINES/subsystems.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/subsystems.dm

    Defines for subsystems and overlays

    Lots of important stuff in here, make sure you have your brain switched on when editing this file

    -

    DB defines

    DB_MAJOR_VERSIONDB major schema version
    DB_MINOR_VERSIONDB minor schema version

    Timing subsystem

    TIMER_UNIQUEDon't run if there is an identical unique timer active
    TIMER_OVERRIDEFor unique timers: Replace the old timer rather then not start this one
    TIMER_CLIENT_TIMETiming should be based on how timing progresses on clients, not the server.
    TIMER_STOPPABLETimer can be stopped using deltimer()
    TIMER_NO_HASH_WAITprevents distinguishing identical timers with the wait variable
    TIMER_LOOPLoops the timer repeatedly until qdeleted
    TIMER_DELETE_MEDelete the timer on parent datum Destroy() and when deltimer'd
    TIMER_ID_NULLEmpty ID define

    Initialization subsystem

    INITIALIZATION_INSSATOMSNew should not call Initialize
    INITIALIZATION_INNEW_MAPLOADNew should call Initialize(TRUE)
    INITIALIZATION_INNEW_REGULARNew should call Initialize(FALSE)

    Initialization hints

    INITIALIZE_HINT_NORMALNothing happens
    INITIALIZE_HINT_LATELOADcall LateInitialize at the end of all atom Initalization
    INITIALIZE_HINT_QDELCall qdel on the atom after intialization
    INITIALIZE_IMMEDIATEtype and all subtypes should always immediately call Initialize in New()
    addtimerCreate a new timer and add it to the queue.

    Define Details

    DB_MAJOR_VERSION

    DB major schema version

    +

    DB defines

    DB_MAJOR_VERSIONDB major schema version
    DB_MINOR_VERSIONDB minor schema version

    Timing subsystem

    TIMER_UNIQUEDon't run if there is an identical unique timer active
    TIMER_OVERRIDEFor unique timers: Replace the old timer rather then not start this one
    TIMER_CLIENT_TIMETiming should be based on how timing progresses on clients, not the server.
    TIMER_STOPPABLETimer can be stopped using deltimer()
    TIMER_NO_HASH_WAITprevents distinguishing identical timers with the wait variable
    TIMER_LOOPLoops the timer repeatedly until qdeleted
    TIMER_DELETE_MEDelete the timer on parent datum Destroy() and when deltimer'd
    TIMER_ID_NULLEmpty ID define

    Initialization subsystem

    INITIALIZATION_INSSATOMSNew should not call Initialize
    INITIALIZATION_INNEW_MAPLOADNew should call Initialize(TRUE)
    INITIALIZATION_INNEW_REGULARNew should call Initialize(FALSE)

    Initialization hints

    INITIALIZE_HINT_NORMALNothing happens
    INITIALIZE_HINT_LATELOADcall LateInitialize at the end of all atom Initalization
    INITIALIZE_HINT_QDELCall qdel on the atom after intialization
    INITIALIZE_IMMEDIATEtype and all subtypes should always immediately call Initialize in New()
    addtimerCreate a new timer and add it to the queue.

    Define Details

    DB_MAJOR_VERSION

    DB major schema version

    Update this whenever the db schema changes

    -

    make sure you add an update to the schema_version stable in the db changelog

    DB_MINOR_VERSION

    DB minor schema version

    +

    make sure you add an update to the schema_version stable in the db changelog

    DB_MINOR_VERSION

    DB minor schema version

    Update this whenever the db schema changes

    -

    make sure you add an update to the schema_version stable in the db changelog

    INITIALIZATION_INNEW_MAPLOAD

    New should call Initialize(TRUE)

    INITIALIZATION_INNEW_REGULAR

    New should call Initialize(FALSE)

    INITIALIZATION_INSSATOMS

    New should not call Initialize

    INITIALIZE_HINT_LATELOAD

    call LateInitialize at the end of all atom Initalization

    +

    make sure you add an update to the schema_version stable in the db changelog

    INITIALIZATION_INNEW_MAPLOAD

    New should call Initialize(TRUE)

    INITIALIZATION_INNEW_REGULAR

    New should call Initialize(FALSE)

    INITIALIZATION_INSSATOMS

    New should not call Initialize

    INITIALIZE_HINT_LATELOAD

    call LateInitialize at the end of all atom Initalization

    The item will be added to the late_loaders list, this is iterated over after initalization of subsystems is complete and calls LateInitalize on the atom -see this file for the LateIntialize proc

    INITIALIZE_HINT_NORMAL

    Nothing happens

    INITIALIZE_HINT_QDEL

    Call qdel on the atom after intialization

    INITIALIZE_IMMEDIATE

    type and all subtypes should always immediately call Initialize in New()

    TIMER_CLIENT_TIME

    Timing should be based on how timing progresses on clients, not the server.

    +see this file for the LateIntialize proc

    INITIALIZE_HINT_NORMAL

    Nothing happens

    INITIALIZE_HINT_QDEL

    Call qdel on the atom after intialization

    INITIALIZE_IMMEDIATE

    type and all subtypes should always immediately call Initialize in New()

    TIMER_CLIENT_TIME

    Timing should be based on how timing progresses on clients, not the server.

    Tracking this is more expensive, should only be used in conjuction with things that have to progress client side, such as -animate() or sound()

    TIMER_DELETE_ME

    Delete the timer on parent datum Destroy() and when deltimer'd

    TIMER_ID_NULL

    Empty ID define

    TIMER_LOOP

    Loops the timer repeatedly until qdeleted

    -

    In most cases you want a subsystem instead, so don't use this unless you have a good reason

    TIMER_NO_HASH_WAIT

    prevents distinguishing identical timers with the wait variable

    -

    To be used with TIMER_UNIQUE

    TIMER_OVERRIDE

    For unique timers: Replace the old timer rather then not start this one

    TIMER_STOPPABLE

    Timer can be stopped using deltimer()

    TIMER_UNIQUE

    Don't run if there is an identical unique timer active

    +animate() or sound()

    TIMER_DELETE_ME

    Delete the timer on parent datum Destroy() and when deltimer'd

    TIMER_ID_NULL

    Empty ID define

    TIMER_LOOP

    Loops the timer repeatedly until qdeleted

    +

    In most cases you want a subsystem instead, so don't use this unless you have a good reason

    TIMER_NO_HASH_WAIT

    prevents distinguishing identical timers with the wait variable

    +

    To be used with TIMER_UNIQUE

    TIMER_OVERRIDE

    For unique timers: Replace the old timer rather then not start this one

    TIMER_STOPPABLE

    Timer can be stopped using deltimer()

    TIMER_UNIQUE

    Don't run if there is an identical unique timer active

    if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, -and returns the id of the existing timer

    addtimer

    Create a new timer and add it to the queue.

    +and returns the id of the existing timer

    addtimer

    Create a new timer and add it to the queue.

    \ No newline at end of file diff --git a/code/__DEFINES/text.html b/code/__DEFINES/text.html index 951cf38ecaaa..6788ff838397 100644 --- a/code/__DEFINES/text.html +++ b/code/__DEFINES/text.html @@ -1,18 +1,18 @@ -code/__DEFINES/text.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/text.dm

    FOURSPACESDoes 4 spaces. Used as a makeshift tabulator.
    MAPTEXTStandard maptext +code/__DEFINES/text.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/text.dm

    FOURSPACESDoes 4 spaces. Used as a makeshift tabulator.
    MAPTEXTStandard maptext Prepares a text to be used for maptext. Use this so it doesn't look hideous.
    MAPTEXT_PIXELLARIPixel-perfect scaled fonts for use in the MAP element as defined in skin.dmf
    MAPTEXT_GRAND9KStandard size (ie: normal runechat) - Size options: 6pt 12pt 18pt.
    MAPTEXT_TINY_UNICODESmall size. (ie: context subtooltips, spell delays) - Size options: 12pt 24pt.
    MAPTEXT_SPESSFONTSmallest size. (ie: whisper runechat) - Size options: 6pt 12pt 18pt.
    MAPTEXT_VCR_OSD_MONOPrepares a text to be used for maptext, using a variable size font.
    WXH_TO_HEIGHTMacro from Lummox used to get height from a MeasureText proc. -resolves the MeasureText() return value once, then resolves the height, then sets return_var to that.

    Define Details

    FOURSPACES

    Does 4 spaces. Used as a makeshift tabulator.

    MAPTEXT

    Standard maptext -Prepares a text to be used for maptext. Use this so it doesn't look hideous.

    MAPTEXT_GRAND9K

    Standard size (ie: normal runechat) - Size options: 6pt 12pt 18pt.

    MAPTEXT_PIXELLARI

    Pixel-perfect scaled fonts for use in the MAP element as defined in skin.dmf

    +resolves the MeasureText() return value once, then resolves the height, then sets return_var to that.

    Define Details

    FOURSPACES

    Does 4 spaces. Used as a makeshift tabulator.

    MAPTEXT

    Standard maptext +Prepares a text to be used for maptext. Use this so it doesn't look hideous.

    MAPTEXT_GRAND9K

    Standard size (ie: normal runechat) - Size options: 6pt 12pt 18pt.

    MAPTEXT_PIXELLARI

    Pixel-perfect scaled fonts for use in the MAP element as defined in skin.dmf

    Four sizes to choose from, use the sizes as mentioned below. Between the variations and a step there should be an option that fits your use case. BYOND uses pt sizing, different than px used in TGUI. Using px will make it look blurry due to poor antialiasing.

    Default sizes are prefilled in the macro for ease of use and a consistent visual look. To use a step other than the default in the macro, specify it in a span style. For example: MAPTEXT_PIXELLARI("Some large maptext here") -Large size (ie: context tooltips) - Size options: 12pt 24pt.

    MAPTEXT_SPESSFONT

    Smallest size. (ie: whisper runechat) - Size options: 6pt 12pt 18pt.

    MAPTEXT_TINY_UNICODE

    Small size. (ie: context subtooltips, spell delays) - Size options: 12pt 24pt.

    MAPTEXT_VCR_OSD_MONO

    Prepares a text to be used for maptext, using a variable size font.

    +Large size (ie: context tooltips) - Size options: 12pt 24pt.

    MAPTEXT_SPESSFONT

    Smallest size. (ie: whisper runechat) - Size options: 6pt 12pt 18pt.

    MAPTEXT_TINY_UNICODE

    Small size. (ie: context subtooltips, spell delays) - Size options: 12pt 24pt.

    MAPTEXT_VCR_OSD_MONO

    Prepares a text to be used for maptext, using a variable size font.

    More flexible but doesn't scale pixel perfect to BYOND icon resolutions. (May be blurry.) Can use any size in pt or px.

    You MUST Specify the size when using the macro For example: MAPTEXT_VCR_OSD_MONO("Some large maptext here") Prepares a text to be used for maptext, using a variable size font. -Variable size font. More flexible but doesn't scale pixel perfect to BYOND icon resolutions. (May be blurry.) Can use any size in pt or px.

    WXH_TO_HEIGHT

    Macro from Lummox used to get height from a MeasureText proc. -resolves the MeasureText() return value once, then resolves the height, then sets return_var to that.

    \ No newline at end of file +Variable size font. More flexible but doesn't scale pixel perfect to BYOND icon resolutions. (May be blurry.) Can use any size in pt or px.

    WXH_TO_HEIGHT

    Macro from Lummox used to get height from a MeasureText proc. +resolves the MeasureText() return value once, then resolves the height, then sets return_var to that.

    \ No newline at end of file diff --git a/code/__DEFINES/tgs.html b/code/__DEFINES/tgs.html index 616919ec0507..b846bc1d80b6 100644 --- a/code/__DEFINES/tgs.html +++ b/code/__DEFINES/tgs.html @@ -1 +1 @@ -code/__DEFINES/tgs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/tgs.dm

    TGS_FILE2TEXT_NATIVEConsumers SHOULD create this define if you want to do TGS configuration outside of this file.
    TGS_EVENT_REBOOT_MODE_CHANGEBefore a reboot mode change, extras parameters are the current and new reboot mode enums.
    TGS_EVENT_PORT_SWAPBefore a port change is about to happen, extra parameters is new port.
    TGS_EVENT_INSTANCE_RENAMEDBefore the instance is renamed, extra parameter is the new name.
    TGS_EVENT_WATCHDOG_REATTACHAfter the watchdog reattaches to DD, extra parameter is the new /datum/tgs_version of the server.
    TGS_EVENT_HEALTH_CHECKWhen the watchdog sends a health check to DD. No parameters.
    TGS_EVENT_REPO_RESET_ORIGINWhen the repository is reset to its origin reference. Parameters: Reference name, Commit SHA.
    TGS_EVENT_REPO_CHECKOUTWhen the repository performs a checkout. Parameters: Checkout git object.
    TGS_EVENT_REPO_FETCHWhen the repository performs a fetch operation. No parameters.
    TGS_EVENT_REPO_MERGE_PULL_REQUESTWhen the repository test merges. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user.
    TGS_EVENT_REPO_PRE_SYNCHRONIZEBefore the repository makes a sychronize operation. Parameters: Absolute repostiory path.
    TGS_EVENT_ENGINE_INSTALL_STARTBefore a engine install operation begins. Parameters: Version string of the installing engine.
    TGS_EVENT_ENGINE_INSTALL_FAILWhen a engine install operation fails. Parameters: Error message
    TGS_EVENT_ENGINE_ACTIVE_VERSION_CHANGEWhen the active engine version changes. Parameters: (Nullable) Version string of the current engine, version string of the new engine.
    TGS_EVENT_COMPILE_STARTWhen the compiler starts running. Parameters: Game directory path, origin commit SHA.
    TGS_EVENT_COMPILE_CANCELLEDWhen a compile is cancelled. No parameters.
    TGS_EVENT_COMPILE_FAILUREWhen a compile fails. Parameters: Game directory path, [TRUE]/[FALSE] based on if the cause for failure was DMAPI validation.
    TGS_EVENT_COMPILE_COMPLETEWhen a compile operation completes. Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the TGS_EVENT_DEPLOYMENT_COMPLETE instead. Parameters: Game directory path.
    TGS_EVENT_INSTANCE_AUTO_UPDATE_STARTWhen an automatic update for the current instance begins. No parameters.
    TGS_EVENT_REPO_MERGE_CONFLICTWhen the repository encounters a merge conflict: Parameters: Base SHA, target SHA, base reference, target reference.
    TGS_EVENT_DEPLOYMENT_COMPLETEWhen a deployment completes. No Parameters.
    TGS_EVENT_WATCHDOG_SHUTDOWNBefore the watchdog shuts down. Not sent for graceful shutdowns. No parameters.
    TGS_EVENT_WATCHDOG_DETACHBefore the watchdog detaches for a TGS update/restart. No parameters.
    TGS_EVENT_WORLD_PRIMEWatchdog event when TgsInitializationComplete() is called. No parameters.
    TGS_EVENT_REPO_SUBMODULE_UPDATEAfter a single submodule update is performed. Parameters: Updated submodule name.
    TGS_EVENT_PRE_DREAM_MAKERAfter CodeModifications are applied, before DreamMaker is run. Parameters: Game directory path, origin commit sha, version string of the used engine.
    TGS_EVENT_DEPLOYMENT_CLEANUPWhenever a deployment folder is deleted from disk. Parameters: Game directory path.
    TGS_REBOOT_MODE_NORMALThe server will reboot normally.
    TGS_REBOOT_MODE_SHUTDOWNThe server will stop running on reboot.
    TGS_REBOOT_MODE_RESTARTThe watchdog will restart on reboot.
    TGS_SECURITY_TRUSTEDDreamDaemon Trusted security level.
    TGS_SECURITY_SAFEDreamDaemon Safe security level.
    TGS_SECURITY_ULTRASAFEDreamDaemon Ultrasafe security level.
    TGS_VISIBILITY_PUBLICDreamDaemon public visibility level.
    TGS_VISIBILITY_PRIVATEDreamDaemon private visibility level.
    TGS_VISIBILITY_INVISIBLEDreamDaemon invisible visibility level.
    TGS_ENGINE_TYPE_BYONDThe Build Your Own Net Dream engine.
    TGS_ENGINE_TYPE_OPENDREAMThe OpenDream engine.
    TGS_TOPICConsumers MUST run this macro at the start of [/world/proc/Topic].
    /datum/tgs_revision_informationRepresents git revision information.
    /datum/tgs_versionRepresents a version.
    /datum/tgs_revision_information/test_mergeRepresents a merge of a GitHub pull request.
    /datum/tgs_chat_channelRepresents a connected chat channel.
    /datum/tgs_event_handlerUser definable handler for TGS events This abstract version SHOULD be overridden to be used.
    /datum/tgs_http_handlerUser definable handler for HTTP calls. This abstract version MUST be overridden to be used.
    /datum/tgs_http_resultResult of a /datum/tgs_http_handler call. MUST NOT be overridden.
    /datum/tgs_chat_commandUser definable chat command. This abstract version MUST be overridden to be used.
    /datum/tgs_message_contentUser definable chat message. MUST NOT be overridden.
    /datum/tgs_chat_embed/structureUser definable chat embed. Currently mirrors Discord chat embeds. See https://discord.com/developers/docs/resources/message#embed-object for details.
    /datum/tgs_chat_embed/mediaCommon datum for similar Discord embed medias.
    /datum/tgs_chat_embed/footerSee https://discord.com/developers/docs/resources/message#embed-object-embed-footer-structure for details.
    /datum/tgs_chat_embed/providerSee https://discord.com/developers/docs/resources/message#embed-object-embed-provider-structure for details.
    /datum/tgs_chat_embed/provider/authorSee https://discord.com/developers/docs/resources/message#embed-object-embed-author-structure for details. Must have name set in New().
    /datum/tgs_chat_embed/fieldSee https://discord.com/developers/docs/resources/message#embed-object-embed-field-structure for details.

    Define Details

    TGS_ENGINE_TYPE_BYOND

    The Build Your Own Net Dream engine.

    TGS_ENGINE_TYPE_OPENDREAM

    The OpenDream engine.

    TGS_EVENT_COMPILE_CANCELLED

    When a compile is cancelled. No parameters.

    TGS_EVENT_COMPILE_COMPLETE

    When a compile operation completes. Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the TGS_EVENT_DEPLOYMENT_COMPLETE instead. Parameters: Game directory path.

    TGS_EVENT_COMPILE_FAILURE

    When a compile fails. Parameters: Game directory path, [TRUE]/[FALSE] based on if the cause for failure was DMAPI validation.

    TGS_EVENT_COMPILE_START

    When the compiler starts running. Parameters: Game directory path, origin commit SHA.

    TGS_EVENT_DEPLOYMENT_CLEANUP

    Whenever a deployment folder is deleted from disk. Parameters: Game directory path.

    TGS_EVENT_DEPLOYMENT_COMPLETE

    When a deployment completes. No Parameters.

    TGS_EVENT_ENGINE_ACTIVE_VERSION_CHANGE

    When the active engine version changes. Parameters: (Nullable) Version string of the current engine, version string of the new engine.

    TGS_EVENT_ENGINE_INSTALL_FAIL

    When a engine install operation fails. Parameters: Error message

    TGS_EVENT_ENGINE_INSTALL_START

    Before a engine install operation begins. Parameters: Version string of the installing engine.

    TGS_EVENT_HEALTH_CHECK

    When the watchdog sends a health check to DD. No parameters.

    TGS_EVENT_INSTANCE_AUTO_UPDATE_START

    When an automatic update for the current instance begins. No parameters.

    TGS_EVENT_INSTANCE_RENAMED

    Before the instance is renamed, extra parameter is the new name.

    TGS_EVENT_PORT_SWAP

    Before a port change is about to happen, extra parameters is new port.

    TGS_EVENT_PRE_DREAM_MAKER

    After CodeModifications are applied, before DreamMaker is run. Parameters: Game directory path, origin commit sha, version string of the used engine.

    TGS_EVENT_REBOOT_MODE_CHANGE

    Before a reboot mode change, extras parameters are the current and new reboot mode enums.

    TGS_EVENT_REPO_CHECKOUT

    When the repository performs a checkout. Parameters: Checkout git object.

    TGS_EVENT_REPO_FETCH

    When the repository performs a fetch operation. No parameters.

    TGS_EVENT_REPO_MERGE_CONFLICT

    When the repository encounters a merge conflict: Parameters: Base SHA, target SHA, base reference, target reference.

    TGS_EVENT_REPO_MERGE_PULL_REQUEST

    When the repository test merges. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user.

    TGS_EVENT_REPO_PRE_SYNCHRONIZE

    Before the repository makes a sychronize operation. Parameters: Absolute repostiory path.

    TGS_EVENT_REPO_RESET_ORIGIN

    When the repository is reset to its origin reference. Parameters: Reference name, Commit SHA.

    TGS_EVENT_REPO_SUBMODULE_UPDATE

    After a single submodule update is performed. Parameters: Updated submodule name.

    TGS_EVENT_WATCHDOG_DETACH

    Before the watchdog detaches for a TGS update/restart. No parameters.

    TGS_EVENT_WATCHDOG_REATTACH

    After the watchdog reattaches to DD, extra parameter is the new /datum/tgs_version of the server.

    TGS_EVENT_WATCHDOG_SHUTDOWN

    Before the watchdog shuts down. Not sent for graceful shutdowns. No parameters.

    TGS_EVENT_WORLD_PRIME

    Watchdog event when TgsInitializationComplete() is called. No parameters.

    TGS_FILE2TEXT_NATIVE

    Consumers SHOULD create this define if you want to do TGS configuration outside of this file.

    TGS_REBOOT_MODE_NORMAL

    The server will reboot normally.

    TGS_REBOOT_MODE_RESTART

    The watchdog will restart on reboot.

    TGS_REBOOT_MODE_SHUTDOWN

    The server will stop running on reboot.

    TGS_SECURITY_SAFE

    DreamDaemon Safe security level.

    TGS_SECURITY_TRUSTED

    DreamDaemon Trusted security level.

    TGS_SECURITY_ULTRASAFE

    DreamDaemon Ultrasafe security level.

    TGS_TOPIC

    Consumers MUST run this macro at the start of [/world/proc/Topic].

    TGS_VISIBILITY_INVISIBLE

    DreamDaemon invisible visibility level.

    TGS_VISIBILITY_PRIVATE

    DreamDaemon private visibility level.

    TGS_VISIBILITY_PUBLIC

    DreamDaemon public visibility level.

    \ No newline at end of file +code/__DEFINES/tgs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/tgs.dm

    TGS_FILE2TEXT_NATIVEConsumers SHOULD create this define if you want to do TGS configuration outside of this file.
    TGS_EVENT_REBOOT_MODE_CHANGEBefore a reboot mode change, extras parameters are the current and new reboot mode enums.
    TGS_EVENT_PORT_SWAPBefore a port change is about to happen, extra parameters is new port.
    TGS_EVENT_INSTANCE_RENAMEDBefore the instance is renamed, extra parameter is the new name.
    TGS_EVENT_WATCHDOG_REATTACHAfter the watchdog reattaches to DD, extra parameter is the new /datum/tgs_version of the server.
    TGS_EVENT_HEALTH_CHECKWhen the watchdog sends a health check to DD. No parameters.
    TGS_EVENT_REPO_RESET_ORIGINWhen the repository is reset to its origin reference. Parameters: Reference name, Commit SHA.
    TGS_EVENT_REPO_CHECKOUTWhen the repository performs a checkout. Parameters: Checkout git object.
    TGS_EVENT_REPO_FETCHWhen the repository performs a fetch operation. No parameters.
    TGS_EVENT_REPO_MERGE_PULL_REQUESTWhen the repository test merges. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user.
    TGS_EVENT_REPO_PRE_SYNCHRONIZEBefore the repository makes a sychronize operation. Parameters: Absolute repostiory path.
    TGS_EVENT_ENGINE_INSTALL_STARTBefore a engine install operation begins. Parameters: Version string of the installing engine.
    TGS_EVENT_ENGINE_INSTALL_FAILWhen a engine install operation fails. Parameters: Error message
    TGS_EVENT_ENGINE_ACTIVE_VERSION_CHANGEWhen the active engine version changes. Parameters: (Nullable) Version string of the current engine, version string of the new engine.
    TGS_EVENT_COMPILE_STARTWhen the compiler starts running. Parameters: Game directory path, origin commit SHA.
    TGS_EVENT_COMPILE_CANCELLEDWhen a compile is cancelled. No parameters.
    TGS_EVENT_COMPILE_FAILUREWhen a compile fails. Parameters: Game directory path, [TRUE]/[FALSE] based on if the cause for failure was DMAPI validation.
    TGS_EVENT_COMPILE_COMPLETEWhen a compile operation completes. Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the TGS_EVENT_DEPLOYMENT_COMPLETE instead. Parameters: Game directory path.
    TGS_EVENT_INSTANCE_AUTO_UPDATE_STARTWhen an automatic update for the current instance begins. No parameters.
    TGS_EVENT_REPO_MERGE_CONFLICTWhen the repository encounters a merge conflict: Parameters: Base SHA, target SHA, base reference, target reference.
    TGS_EVENT_DEPLOYMENT_COMPLETEWhen a deployment completes. No Parameters.
    TGS_EVENT_WATCHDOG_SHUTDOWNBefore the watchdog shuts down. Not sent for graceful shutdowns. No parameters.
    TGS_EVENT_WATCHDOG_DETACHBefore the watchdog detaches for a TGS update/restart. No parameters.
    TGS_EVENT_WORLD_PRIMEWatchdog event when TgsInitializationComplete() is called. No parameters.
    TGS_EVENT_REPO_SUBMODULE_UPDATEAfter a single submodule update is performed. Parameters: Updated submodule name.
    TGS_EVENT_PRE_DREAM_MAKERAfter CodeModifications are applied, before DreamMaker is run. Parameters: Game directory path, origin commit sha, version string of the used engine.
    TGS_EVENT_DEPLOYMENT_CLEANUPWhenever a deployment folder is deleted from disk. Parameters: Game directory path.
    TGS_REBOOT_MODE_NORMALThe server will reboot normally.
    TGS_REBOOT_MODE_SHUTDOWNThe server will stop running on reboot.
    TGS_REBOOT_MODE_RESTARTThe watchdog will restart on reboot.
    TGS_SECURITY_TRUSTEDDreamDaemon Trusted security level.
    TGS_SECURITY_SAFEDreamDaemon Safe security level.
    TGS_SECURITY_ULTRASAFEDreamDaemon Ultrasafe security level.
    TGS_VISIBILITY_PUBLICDreamDaemon public visibility level.
    TGS_VISIBILITY_PRIVATEDreamDaemon private visibility level.
    TGS_VISIBILITY_INVISIBLEDreamDaemon invisible visibility level.
    TGS_ENGINE_TYPE_BYONDThe Build Your Own Net Dream engine.
    TGS_ENGINE_TYPE_OPENDREAMThe OpenDream engine.
    TGS_TOPICConsumers MUST run this macro at the start of [/world/proc/Topic].
    /datum/tgs_revision_informationRepresents git revision information.
    /datum/tgs_versionRepresents a version.
    /datum/tgs_revision_information/test_mergeRepresents a merge of a GitHub pull request.
    /datum/tgs_chat_channelRepresents a connected chat channel.
    /datum/tgs_event_handlerUser definable handler for TGS events This abstract version SHOULD be overridden to be used.
    /datum/tgs_http_handlerUser definable handler for HTTP calls. This abstract version MUST be overridden to be used.
    /datum/tgs_http_resultResult of a /datum/tgs_http_handler call. MUST NOT be overridden.
    /datum/tgs_chat_commandUser definable chat command. This abstract version MUST be overridden to be used.
    /datum/tgs_message_contentUser definable chat message. MUST NOT be overridden.
    /datum/tgs_chat_embed/structureUser definable chat embed. Currently mirrors Discord chat embeds. See https://discord.com/developers/docs/resources/message#embed-object for details.
    /datum/tgs_chat_embed/mediaCommon datum for similar Discord embed medias.
    /datum/tgs_chat_embed/footerSee https://discord.com/developers/docs/resources/message#embed-object-embed-footer-structure for details.
    /datum/tgs_chat_embed/providerSee https://discord.com/developers/docs/resources/message#embed-object-embed-provider-structure for details.
    /datum/tgs_chat_embed/provider/authorSee https://discord.com/developers/docs/resources/message#embed-object-embed-author-structure for details. Must have name set in New().
    /datum/tgs_chat_embed/fieldSee https://discord.com/developers/docs/resources/message#embed-object-embed-field-structure for details.

    Define Details

    TGS_ENGINE_TYPE_BYOND

    The Build Your Own Net Dream engine.

    TGS_ENGINE_TYPE_OPENDREAM

    The OpenDream engine.

    TGS_EVENT_COMPILE_CANCELLED

    When a compile is cancelled. No parameters.

    TGS_EVENT_COMPILE_COMPLETE

    When a compile operation completes. Note, this event fires before the new .dmb is loaded into the watchdog. Consider using the TGS_EVENT_DEPLOYMENT_COMPLETE instead. Parameters: Game directory path.

    TGS_EVENT_COMPILE_FAILURE

    When a compile fails. Parameters: Game directory path, [TRUE]/[FALSE] based on if the cause for failure was DMAPI validation.

    TGS_EVENT_COMPILE_START

    When the compiler starts running. Parameters: Game directory path, origin commit SHA.

    TGS_EVENT_DEPLOYMENT_CLEANUP

    Whenever a deployment folder is deleted from disk. Parameters: Game directory path.

    TGS_EVENT_DEPLOYMENT_COMPLETE

    When a deployment completes. No Parameters.

    TGS_EVENT_ENGINE_ACTIVE_VERSION_CHANGE

    When the active engine version changes. Parameters: (Nullable) Version string of the current engine, version string of the new engine.

    TGS_EVENT_ENGINE_INSTALL_FAIL

    When a engine install operation fails. Parameters: Error message

    TGS_EVENT_ENGINE_INSTALL_START

    Before a engine install operation begins. Parameters: Version string of the installing engine.

    TGS_EVENT_HEALTH_CHECK

    When the watchdog sends a health check to DD. No parameters.

    TGS_EVENT_INSTANCE_AUTO_UPDATE_START

    When an automatic update for the current instance begins. No parameters.

    TGS_EVENT_INSTANCE_RENAMED

    Before the instance is renamed, extra parameter is the new name.

    TGS_EVENT_PORT_SWAP

    Before a port change is about to happen, extra parameters is new port.

    TGS_EVENT_PRE_DREAM_MAKER

    After CodeModifications are applied, before DreamMaker is run. Parameters: Game directory path, origin commit sha, version string of the used engine.

    TGS_EVENT_REBOOT_MODE_CHANGE

    Before a reboot mode change, extras parameters are the current and new reboot mode enums.

    TGS_EVENT_REPO_CHECKOUT

    When the repository performs a checkout. Parameters: Checkout git object.

    TGS_EVENT_REPO_FETCH

    When the repository performs a fetch operation. No parameters.

    TGS_EVENT_REPO_MERGE_CONFLICT

    When the repository encounters a merge conflict: Parameters: Base SHA, target SHA, base reference, target reference.

    TGS_EVENT_REPO_MERGE_PULL_REQUEST

    When the repository test merges. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user.

    TGS_EVENT_REPO_PRE_SYNCHRONIZE

    Before the repository makes a sychronize operation. Parameters: Absolute repostiory path.

    TGS_EVENT_REPO_RESET_ORIGIN

    When the repository is reset to its origin reference. Parameters: Reference name, Commit SHA.

    TGS_EVENT_REPO_SUBMODULE_UPDATE

    After a single submodule update is performed. Parameters: Updated submodule name.

    TGS_EVENT_WATCHDOG_DETACH

    Before the watchdog detaches for a TGS update/restart. No parameters.

    TGS_EVENT_WATCHDOG_REATTACH

    After the watchdog reattaches to DD, extra parameter is the new /datum/tgs_version of the server.

    TGS_EVENT_WATCHDOG_SHUTDOWN

    Before the watchdog shuts down. Not sent for graceful shutdowns. No parameters.

    TGS_EVENT_WORLD_PRIME

    Watchdog event when TgsInitializationComplete() is called. No parameters.

    TGS_FILE2TEXT_NATIVE

    Consumers SHOULD create this define if you want to do TGS configuration outside of this file.

    TGS_REBOOT_MODE_NORMAL

    The server will reboot normally.

    TGS_REBOOT_MODE_RESTART

    The watchdog will restart on reboot.

    TGS_REBOOT_MODE_SHUTDOWN

    The server will stop running on reboot.

    TGS_SECURITY_SAFE

    DreamDaemon Safe security level.

    TGS_SECURITY_TRUSTED

    DreamDaemon Trusted security level.

    TGS_SECURITY_ULTRASAFE

    DreamDaemon Ultrasafe security level.

    TGS_TOPIC

    Consumers MUST run this macro at the start of [/world/proc/Topic].

    TGS_VISIBILITY_INVISIBLE

    DreamDaemon invisible visibility level.

    TGS_VISIBILITY_PRIVATE

    DreamDaemon private visibility level.

    TGS_VISIBILITY_PUBLIC

    DreamDaemon public visibility level.

    \ No newline at end of file diff --git a/code/__DEFINES/tgui.html b/code/__DEFINES/tgui.html index 4453db180e94..f01fc85bea9f 100644 --- a/code/__DEFINES/tgui.html +++ b/code/__DEFINES/tgui.html @@ -1 +1 @@ -code/__DEFINES/tgui.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/tgui.dm

    UI_INTERACTIVEGreen eye; fully interactive
    UI_UPDATEOrange eye; updates but is not interactive
    UI_DISABLEDRed eye; disabled, does not update
    UI_CLOSEUI Should close
    TGUI_WINDOW_SOFT_LIMITMaximum number of windows that can be suspended/reused
    TGUI_WINDOW_HARD_LIMITMaximum number of open windows
    TGUI_PING_TIMEOUTMaximum ping timeout allowed to detect zombie windows
    TGUI_REFRESH_FULL_UPDATE_COOLDOWNUsed for rate-limiting to prevent DoS by excessively refreshing a TGUI window
    TGUI_WINDOW_CLOSEDWindow does not exist
    TGUI_WINDOW_LOADINGWindow was just opened, but is still not ready to be sent data
    TGUI_WINDOW_READYWindow is free and ready to receive data
    TGUI_WINDOW_IDGet a window id based on the provided pool index
    TGUI_WINDOW_INDEXGet a pool index of the provided window id
    TGUI_CREATE_MESSAGECreates a message packet for sending via output()

    Define Details

    TGUI_CREATE_MESSAGE

    Creates a message packet for sending via output()

    TGUI_PING_TIMEOUT

    Maximum ping timeout allowed to detect zombie windows

    TGUI_REFRESH_FULL_UPDATE_COOLDOWN

    Used for rate-limiting to prevent DoS by excessively refreshing a TGUI window

    TGUI_WINDOW_CLOSED

    Window does not exist

    TGUI_WINDOW_HARD_LIMIT

    Maximum number of open windows

    TGUI_WINDOW_ID

    Get a window id based on the provided pool index

    TGUI_WINDOW_INDEX

    Get a pool index of the provided window id

    TGUI_WINDOW_LOADING

    Window was just opened, but is still not ready to be sent data

    TGUI_WINDOW_READY

    Window is free and ready to receive data

    TGUI_WINDOW_SOFT_LIMIT

    Maximum number of windows that can be suspended/reused

    UI_CLOSE

    UI Should close

    UI_DISABLED

    Red eye; disabled, does not update

    UI_INTERACTIVE

    Green eye; fully interactive

    UI_UPDATE

    Orange eye; updates but is not interactive

    \ No newline at end of file +code/__DEFINES/tgui.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/tgui.dm

    UI_INTERACTIVEGreen eye; fully interactive
    UI_UPDATEOrange eye; updates but is not interactive
    UI_DISABLEDRed eye; disabled, does not update
    UI_CLOSEUI Should close
    TGUI_WINDOW_SOFT_LIMITMaximum number of windows that can be suspended/reused
    TGUI_WINDOW_HARD_LIMITMaximum number of open windows
    TGUI_PING_TIMEOUTMaximum ping timeout allowed to detect zombie windows
    TGUI_REFRESH_FULL_UPDATE_COOLDOWNUsed for rate-limiting to prevent DoS by excessively refreshing a TGUI window
    TGUI_WINDOW_CLOSEDWindow does not exist
    TGUI_WINDOW_LOADINGWindow was just opened, but is still not ready to be sent data
    TGUI_WINDOW_READYWindow is free and ready to receive data
    TGUI_WINDOW_IDGet a window id based on the provided pool index
    TGUI_WINDOW_INDEXGet a pool index of the provided window id
    TGUI_CREATE_MESSAGECreates a message packet for sending via output()

    Define Details

    TGUI_CREATE_MESSAGE

    Creates a message packet for sending via output()

    TGUI_PING_TIMEOUT

    Maximum ping timeout allowed to detect zombie windows

    TGUI_REFRESH_FULL_UPDATE_COOLDOWN

    Used for rate-limiting to prevent DoS by excessively refreshing a TGUI window

    TGUI_WINDOW_CLOSED

    Window does not exist

    TGUI_WINDOW_HARD_LIMIT

    Maximum number of open windows

    TGUI_WINDOW_ID

    Get a window id based on the provided pool index

    TGUI_WINDOW_INDEX

    Get a pool index of the provided window id

    TGUI_WINDOW_LOADING

    Window was just opened, but is still not ready to be sent data

    TGUI_WINDOW_READY

    Window is free and ready to receive data

    TGUI_WINDOW_SOFT_LIMIT

    Maximum number of windows that can be suspended/reused

    UI_CLOSE

    UI Should close

    UI_DISABLED

    Red eye; disabled, does not update

    UI_INTERACTIVE

    Green eye; fully interactive

    UI_UPDATE

    Orange eye; updates but is not interactive

    \ No newline at end of file diff --git a/code/__DEFINES/traits.html b/code/__DEFINES/traits.html index 0e381a336e31..39149fab4cf7 100644 --- a/code/__DEFINES/traits.html +++ b/code/__DEFINES/traits.html @@ -1,3 +1,3 @@ -code/__DEFINES/traits.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/traits.dm

    TRAIT_IMMOBILIZEDPrevents voluntary movement.
    TRAIT_HANDS_BLOCKEDPrevents usage of manipulation appendages (picking, holding or using items, manipulating storage).
    TRAIT_ANTIMAGIC_NO_SELFBLOCKLike antimagic, but doesn't block the user from casting
    TRAIT_XRAY_VISIONGives us turf, mob and object vision through walls
    TRAIT_THERMAL_VISIONGives us mob vision through walls and slight night vision
    TRAIT_MESON_VISIONGives us turf vision through walls and slight night vision
    TRAIT_TRUE_NIGHT_VISIONGives us Night vision
    TRAIT_REAGENT_SCANNERLets us scan reagents
    TRAIT_NO_STAMINA_BUFFER_REGENERATIONPrevents stamina buffer regeneration
    TRAIT_NO_STAMINA_REGENERATIONPrevents stamina regeneration
    LIPSTICK_TRAITTrait granted by lipstick
    TRAIT_KISS_OF_DEATHBlowing kisses that actually do damage to the victim
    TRAIT_LIVING_NO_DENSITYforces update_density to make us not dense
    TRAIT_HUMAN_NO_RENDERforces us to not render our overlays
    TRAIT_BEING_CARRIEDUsed for fireman carry to have mobe not be dropped when passing by a prone individual.
    TRAIT_MOBILITY_NOMOVEDisallow movement
    TRAIT_MOBILITY_NOPICKUPDisallow pickup
    TRAIT_MOBILITY_NOUSEDisallow item use
    TRAIT_MOBILITY_NORESTDisallow resting/unresting
    TRAIT_COMBAT_MODE_LOCKEDCOMBAT MODE/SPRINT MODE TRAITS -Prevents combat mode from being active.
    TRAIT_SPRINT_LOCKEDPrevents sprinting from being active.
    TRAIT_LAVA_IMMUNEWeather immunities, also protect mobs inside them.
    TRAIT_KEEP_TOGETHERUsed for managing KEEP_TOGETHER in [appearance_flags]
    TURF_Z_TRANSPARENT_TRAITTurf trait for when a turf is transparent
    ACTIVE_BLOCK_TRAITThis trait is added by the active directional block system.
    ACTIVE_PARRY_TRAITThis trait is added by the parry system.
    MAPPING_HELPER_TRAITobtained from mapping helper
    MAFIA_TRAITTrait associated with mafia
    STATION_TRAIT_BANANIUM_SHIPMENTSTraits given by station traits
    MOD_TRAITTrait applied by MODsuits.

    Define Details

    ACTIVE_BLOCK_TRAIT

    This trait is added by the active directional block system.

    ACTIVE_PARRY_TRAIT

    This trait is added by the parry system.

    LIPSTICK_TRAIT

    Trait granted by lipstick

    MAFIA_TRAIT

    Trait associated with mafia

    MAPPING_HELPER_TRAIT

    obtained from mapping helper

    MOD_TRAIT

    Trait applied by MODsuits.

    STATION_TRAIT_BANANIUM_SHIPMENTS

    Traits given by station traits

    TRAIT_ANTIMAGIC_NO_SELFBLOCK

    Like antimagic, but doesn't block the user from casting

    TRAIT_BEING_CARRIED

    Used for fireman carry to have mobe not be dropped when passing by a prone individual.

    TRAIT_COMBAT_MODE_LOCKED

    COMBAT MODE/SPRINT MODE TRAITS -Prevents combat mode from being active.

    TRAIT_HANDS_BLOCKED

    Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage).

    TRAIT_HUMAN_NO_RENDER

    forces us to not render our overlays

    TRAIT_IMMOBILIZED

    Prevents voluntary movement.

    TRAIT_KEEP_TOGETHER

    Used for managing KEEP_TOGETHER in [appearance_flags]

    TRAIT_KISS_OF_DEATH

    Blowing kisses that actually do damage to the victim

    TRAIT_LAVA_IMMUNE

    Weather immunities, also protect mobs inside them.

    TRAIT_LIVING_NO_DENSITY

    forces update_density to make us not dense

    TRAIT_MESON_VISION

    Gives us turf vision through walls and slight night vision

    TRAIT_MOBILITY_NOMOVE

    Disallow movement

    TRAIT_MOBILITY_NOPICKUP

    Disallow pickup

    TRAIT_MOBILITY_NOREST

    Disallow resting/unresting

    TRAIT_MOBILITY_NOUSE

    Disallow item use

    TRAIT_NO_STAMINA_BUFFER_REGENERATION

    Prevents stamina buffer regeneration

    TRAIT_NO_STAMINA_REGENERATION

    Prevents stamina regeneration

    TRAIT_REAGENT_SCANNER

    Lets us scan reagents

    TRAIT_SPRINT_LOCKED

    Prevents sprinting from being active.

    TRAIT_THERMAL_VISION

    Gives us mob vision through walls and slight night vision

    TRAIT_TRUE_NIGHT_VISION

    Gives us Night vision

    TRAIT_XRAY_VISION

    Gives us turf, mob and object vision through walls

    TURF_Z_TRANSPARENT_TRAIT

    Turf trait for when a turf is transparent

    \ No newline at end of file +code/__DEFINES/traits.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/traits.dm

    TRAIT_IMMOBILIZEDPrevents voluntary movement.
    TRAIT_HANDS_BLOCKEDPrevents usage of manipulation appendages (picking, holding or using items, manipulating storage).
    TRAIT_ANTIMAGIC_NO_SELFBLOCKLike antimagic, but doesn't block the user from casting
    TRAIT_XRAY_VISIONGives us turf, mob and object vision through walls
    TRAIT_THERMAL_VISIONGives us mob vision through walls and slight night vision
    TRAIT_MESON_VISIONGives us turf vision through walls and slight night vision
    TRAIT_TRUE_NIGHT_VISIONGives us Night vision
    TRAIT_REAGENT_SCANNERLets us scan reagents
    TRAIT_NO_STAMINA_BUFFER_REGENERATIONPrevents stamina buffer regeneration
    TRAIT_NO_STAMINA_REGENERATIONPrevents stamina regeneration
    LIPSTICK_TRAITTrait granted by lipstick
    TRAIT_KISS_OF_DEATHBlowing kisses that actually do damage to the victim
    TRAIT_LIVING_NO_DENSITYforces update_density to make us not dense
    TRAIT_HUMAN_NO_RENDERforces us to not render our overlays
    TRAIT_BEING_CARRIEDUsed for fireman carry to have mobe not be dropped when passing by a prone individual.
    TRAIT_MOBILITY_NOMOVEDisallow movement
    TRAIT_MOBILITY_NOPICKUPDisallow pickup
    TRAIT_MOBILITY_NOUSEDisallow item use
    TRAIT_MOBILITY_NORESTDisallow resting/unresting
    TRAIT_COMBAT_MODE_LOCKEDCOMBAT MODE/SPRINT MODE TRAITS +Prevents combat mode from being active.
    TRAIT_SPRINT_LOCKEDPrevents sprinting from being active.
    TRAIT_LAVA_IMMUNEWeather immunities, also protect mobs inside them.
    TRAIT_KEEP_TOGETHERUsed for managing KEEP_TOGETHER in [appearance_flags]
    TURF_Z_TRANSPARENT_TRAITTurf trait for when a turf is transparent
    ACTIVE_BLOCK_TRAITThis trait is added by the active directional block system.
    ACTIVE_PARRY_TRAITThis trait is added by the parry system.
    MAPPING_HELPER_TRAITobtained from mapping helper
    MAFIA_TRAITTrait associated with mafia
    STATION_TRAIT_BANANIUM_SHIPMENTSTraits given by station traits
    MOD_TRAITTrait applied by MODsuits.

    Define Details

    ACTIVE_BLOCK_TRAIT

    This trait is added by the active directional block system.

    ACTIVE_PARRY_TRAIT

    This trait is added by the parry system.

    LIPSTICK_TRAIT

    Trait granted by lipstick

    MAFIA_TRAIT

    Trait associated with mafia

    MAPPING_HELPER_TRAIT

    obtained from mapping helper

    MOD_TRAIT

    Trait applied by MODsuits.

    STATION_TRAIT_BANANIUM_SHIPMENTS

    Traits given by station traits

    TRAIT_ANTIMAGIC_NO_SELFBLOCK

    Like antimagic, but doesn't block the user from casting

    TRAIT_BEING_CARRIED

    Used for fireman carry to have mobe not be dropped when passing by a prone individual.

    TRAIT_COMBAT_MODE_LOCKED

    COMBAT MODE/SPRINT MODE TRAITS +Prevents combat mode from being active.

    TRAIT_HANDS_BLOCKED

    Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage).

    TRAIT_HUMAN_NO_RENDER

    forces us to not render our overlays

    TRAIT_IMMOBILIZED

    Prevents voluntary movement.

    TRAIT_KEEP_TOGETHER

    Used for managing KEEP_TOGETHER in [appearance_flags]

    TRAIT_KISS_OF_DEATH

    Blowing kisses that actually do damage to the victim

    TRAIT_LAVA_IMMUNE

    Weather immunities, also protect mobs inside them.

    TRAIT_LIVING_NO_DENSITY

    forces update_density to make us not dense

    TRAIT_MESON_VISION

    Gives us turf vision through walls and slight night vision

    TRAIT_MOBILITY_NOMOVE

    Disallow movement

    TRAIT_MOBILITY_NOPICKUP

    Disallow pickup

    TRAIT_MOBILITY_NOREST

    Disallow resting/unresting

    TRAIT_MOBILITY_NOUSE

    Disallow item use

    TRAIT_NO_STAMINA_BUFFER_REGENERATION

    Prevents stamina buffer regeneration

    TRAIT_NO_STAMINA_REGENERATION

    Prevents stamina regeneration

    TRAIT_REAGENT_SCANNER

    Lets us scan reagents

    TRAIT_SPRINT_LOCKED

    Prevents sprinting from being active.

    TRAIT_THERMAL_VISION

    Gives us mob vision through walls and slight night vision

    TRAIT_TRUE_NIGHT_VISION

    Gives us Night vision

    TRAIT_XRAY_VISION

    Gives us turf, mob and object vision through walls

    TURF_Z_TRANSPARENT_TRAIT

    Turf trait for when a turf is transparent

    \ No newline at end of file diff --git a/code/__DEFINES/traits/sources.html b/code/__DEFINES/traits/sources.html index 62c331f132a3..fd95eeb4b801 100644 --- a/code/__DEFINES/traits/sources.html +++ b/code/__DEFINES/traits/sources.html @@ -1 +1 @@ -code/__DEFINES/traits/sources.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/traits/sources.dm

    ITEM_SCALING_TRAITFrom the item_scaling element

    Define Details

    ITEM_SCALING_TRAIT

    From the item_scaling element

    \ No newline at end of file +code/__DEFINES/traits/sources.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/traits/sources.dm

    ITEM_SCALING_TRAITFrom the item_scaling element

    Define Details

    ITEM_SCALING_TRAIT

    From the item_scaling element

    \ No newline at end of file diff --git a/code/__DEFINES/uplink.html b/code/__DEFINES/uplink.html index a3130276b155..326893170b00 100644 --- a/code/__DEFINES/uplink.html +++ b/code/__DEFINES/uplink.html @@ -1 +1 @@ -code/__DEFINES/uplink.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/uplink.dm

    UPLINK_TRAITORSThis item is purchasable to traitors
    UPLINK_NUKE_OPSThis item is purchasable to nuke ops
    UPLINK_CLOWN_OPSThis item is purchasable to clown ops

    Define Details

    This item is purchasable to clown ops

    This item is purchasable to nuke ops

    This item is purchasable to traitors

    \ No newline at end of file +code/__DEFINES/uplink.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/uplink.dm

    UPLINK_TRAITORSThis item is purchasable to traitors
    UPLINK_NUKE_OPSThis item is purchasable to nuke ops
    UPLINK_CLOWN_OPSThis item is purchasable to clown ops

    Define Details

    This item is purchasable to clown ops

    This item is purchasable to nuke ops

    This item is purchasable to traitors

    \ No newline at end of file diff --git a/code/__DEFINES/vehicles.html b/code/__DEFINES/vehicles.html index c62ce6cf6ead..1252fe0412fe 100644 --- a/code/__DEFINES/vehicles.html +++ b/code/__DEFINES/vehicles.html @@ -1 +1 @@ -code/__DEFINES/vehicles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/vehicles.dm

    VEHICLE_CONTROL_DRIVEcontrols the vehicles movement
    VEHICLE_CONTROL_KIDNAPPEDCan't leave vehicle voluntarily, has to resist.
    VEHICLE_CONTROL_MELEEmelee attacks/shoves a vehicle may have
    VEHICLE_CONTROL_EQUIPMENTusing equipment/weapons on the vehicle
    VEHICLE_CONTROL_SETTINGSchanging around settings and the like.
    FULL_MECHA_CONTROLez define for giving a single pilot mech all the flags it needs.
    CAN_KIDNAPWill this car kidnap people by ramming into them?

    Define Details

    CAN_KIDNAP

    Will this car kidnap people by ramming into them?

    FULL_MECHA_CONTROL

    ez define for giving a single pilot mech all the flags it needs.

    VEHICLE_CONTROL_DRIVE

    controls the vehicles movement

    VEHICLE_CONTROL_EQUIPMENT

    using equipment/weapons on the vehicle

    VEHICLE_CONTROL_KIDNAPPED

    Can't leave vehicle voluntarily, has to resist.

    VEHICLE_CONTROL_MELEE

    melee attacks/shoves a vehicle may have

    VEHICLE_CONTROL_SETTINGS

    changing around settings and the like.

    \ No newline at end of file +code/__DEFINES/vehicles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/vehicles.dm

    VEHICLE_CONTROL_DRIVEcontrols the vehicles movement
    VEHICLE_CONTROL_KIDNAPPEDCan't leave vehicle voluntarily, has to resist.
    VEHICLE_CONTROL_MELEEmelee attacks/shoves a vehicle may have
    VEHICLE_CONTROL_EQUIPMENTusing equipment/weapons on the vehicle
    VEHICLE_CONTROL_SETTINGSchanging around settings and the like.
    FULL_MECHA_CONTROLez define for giving a single pilot mech all the flags it needs.
    CAN_KIDNAPWill this car kidnap people by ramming into them?

    Define Details

    CAN_KIDNAP

    Will this car kidnap people by ramming into them?

    FULL_MECHA_CONTROL

    ez define for giving a single pilot mech all the flags it needs.

    VEHICLE_CONTROL_DRIVE

    controls the vehicles movement

    VEHICLE_CONTROL_EQUIPMENT

    using equipment/weapons on the vehicle

    VEHICLE_CONTROL_KIDNAPPED

    Can't leave vehicle voluntarily, has to resist.

    VEHICLE_CONTROL_MELEE

    melee attacks/shoves a vehicle may have

    VEHICLE_CONTROL_SETTINGS

    changing around settings and the like.

    \ No newline at end of file diff --git a/code/__DEFINES/voreconstants.html b/code/__DEFINES/voreconstants.html index bc9ca707cc41..cc5e13d18c5f 100644 --- a/code/__DEFINES/voreconstants.html +++ b/code/__DEFINES/voreconstants.html @@ -1 +1 @@ -code/__DEFINES/voreconstants.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/voreconstants.dm

    SMELLABLECan be smelled?
    ABSORBABLECan get absorbed?
    MOBVORECan get simplemob vored?
    MAX_VORE_FLAGChange this whenever you add a vore flag, must be largest vore flag*2-1

    Define Details

    ABSORBABLE

    Can get absorbed?

    MAX_VORE_FLAG

    Change this whenever you add a vore flag, must be largest vore flag*2-1

    MOBVORE

    Can get simplemob vored?

    SMELLABLE

    Can be smelled?

    \ No newline at end of file +code/__DEFINES/voreconstants.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/voreconstants.dm

    SMELLABLECan be smelled?
    ABSORBABLECan get absorbed?
    MOBVORECan get simplemob vored?
    MAX_VORE_FLAGChange this whenever you add a vore flag, must be largest vore flag*2-1

    Define Details

    ABSORBABLE

    Can get absorbed?

    MAX_VORE_FLAG

    Change this whenever you add a vore flag, must be largest vore flag*2-1

    MOBVORE

    Can get simplemob vored?

    SMELLABLE

    Can be smelled?

    \ No newline at end of file diff --git a/code/__DEFINES/wounds.html b/code/__DEFINES/wounds.html index 48c5ef315acb..0988ccddd5f5 100644 --- a/code/__DEFINES/wounds.html +++ b/code/__DEFINES/wounds.html @@ -1 +1 @@ -code/__DEFINES/wounds.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/wounds.dm

    WOUND_MINIMUM_DAMAGEan attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)
    DISMEMBER_MINIMUM_DAMAGEan attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart
    WOUND_MAX_CONSIDERED_DAMAGEany damage dealt over this is ignored for damage rolls unless the target has the frail quirk (35^1.4=145)
    WOUND_BLUNTany brute weapon/attack that doesn't have sharpness. rolls for blunt bone wounds
    WOUND_SLASHany brute weapon/attack with sharpness = SHARP_EDGED. rolls for slash wounds
    WOUND_PIERCEany brute weapon/attack with sharpness = SHARP_POINTY. rolls for piercing wounds
    WOUND_BURNany concentrated burn attack (lasers really). rolls for burning wounds
    WOUND_DETERMINATION_MAXthe max amount of determination you can have
    CANT_WOUNDset wound_bonus on an item or attack to this to disable checking wounding for the attack
    WOUND_INFECTION_MODERATEbelow this has no ill effects from infection
    WOUND_INFECTION_SEVEREthen below here, you ooze some pus and suffer minor tox damage, but nothing serious
    WOUND_INFECTION_CRITICALthen below here, your limb occasionally locks up from damage and infection and briefly becomes disabled. Things are getting really bad
    WOUND_INFECTION_SEPTICbelow here, your skin is almost entirely falling off and your limb locks up more frequently. You are within a stone's throw of septic paralysis and losing the limb
    WOUND_BURN_SANITIZATION_RATEhow quickly sanitization removes infestation and decays per tick
    WOUND_SLASH_MAX_BLOODFLOWhow much blood you can lose per tick per slash max. 8 is a LOT of blood for one cut so don't worry about hitting it easily
    WOUND_SLASH_DEAD_CLOT_MINdead people don't bleed, but they can clot! this is the minimum amount of clotting per tick on dead people, so even critical cuts will slowly clot in dead people
    WOUND_BONE_HEAD_TIME_VARIANCEif we suffer a bone wound to the head that creates brain traumas, the timer for the trauma cycle is +/- by this percent (0-100)
    SCAR_SAVE_VERSThe version number of the scar we're saving
    SCAR_SAVE_ZONEThe body_zone we're applying to on granting
    SCAR_SAVE_DESCThe description we're loading
    SCAR_SAVE_PRECISE_LOCATIONThe precise location we're loading
    SCAR_SAVE_SEVERITYThe severity the scar had
    SCAR_SAVE_LENGTHhow many fields there are above (NOT INCLUDING THIS OBVIOUSLY)
    SCAR_CURRENT_VERSIONsaved scars with a version lower than this will be discarded
    BIO_INORGANICgolems and androids, cannot suffer any wounds
    BIO_JUST_BONEskeletons and plasmemes, can only suffer bone wounds, only needs mangled bone to be able to dismember
    BIO_JUST_FLESHnothing right now, maybe slimepeople in the future, can only suffer slashing, piercing, and burn wounds
    BIO_FLESH_BONEstandard humanoids, can suffer all wounds, needs mangled bone and flesh to dismember
    FLESH_WOUNDIf this wound requires having the HAS_FLESH flag for humanoids
    BONE_WOUNDIf this wound requires having the HAS_BONE flag for humanaoids
    MANGLES_FLESHIf having this wound counts as mangled flesh for dismemberment
    MANGLES_BONEIf having this wound counts as mangled bone for dismemberment
    ACCEPTS_GAUZEIf this wound marks the limb as being allowed to have gauze applied

    Define Details

    ACCEPTS_GAUZE

    If this wound marks the limb as being allowed to have gauze applied

    BIO_FLESH_BONE

    standard humanoids, can suffer all wounds, needs mangled bone and flesh to dismember

    BIO_INORGANIC

    golems and androids, cannot suffer any wounds

    BIO_JUST_BONE

    skeletons and plasmemes, can only suffer bone wounds, only needs mangled bone to be able to dismember

    BIO_JUST_FLESH

    nothing right now, maybe slimepeople in the future, can only suffer slashing, piercing, and burn wounds

    BONE_WOUND

    If this wound requires having the HAS_BONE flag for humanaoids

    CANT_WOUND

    set wound_bonus on an item or attack to this to disable checking wounding for the attack

    DISMEMBER_MINIMUM_DAMAGE

    an attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart

    FLESH_WOUND

    If this wound requires having the HAS_FLESH flag for humanoids

    MANGLES_BONE

    If having this wound counts as mangled bone for dismemberment

    MANGLES_FLESH

    If having this wound counts as mangled flesh for dismemberment

    SCAR_CURRENT_VERSION

    saved scars with a version lower than this will be discarded

    SCAR_SAVE_DESC

    The description we're loading

    SCAR_SAVE_LENGTH

    how many fields there are above (NOT INCLUDING THIS OBVIOUSLY)

    SCAR_SAVE_PRECISE_LOCATION

    The precise location we're loading

    SCAR_SAVE_SEVERITY

    The severity the scar had

    SCAR_SAVE_VERS

    The version number of the scar we're saving

    SCAR_SAVE_ZONE

    The body_zone we're applying to on granting

    WOUND_BLUNT

    any brute weapon/attack that doesn't have sharpness. rolls for blunt bone wounds

    WOUND_BONE_HEAD_TIME_VARIANCE

    if we suffer a bone wound to the head that creates brain traumas, the timer for the trauma cycle is +/- by this percent (0-100)

    WOUND_BURN

    any concentrated burn attack (lasers really). rolls for burning wounds

    WOUND_BURN_SANITIZATION_RATE

    how quickly sanitization removes infestation and decays per tick

    WOUND_DETERMINATION_MAX

    the max amount of determination you can have

    WOUND_INFECTION_CRITICAL

    then below here, your limb occasionally locks up from damage and infection and briefly becomes disabled. Things are getting really bad

    WOUND_INFECTION_MODERATE

    below this has no ill effects from infection

    WOUND_INFECTION_SEPTIC

    below here, your skin is almost entirely falling off and your limb locks up more frequently. You are within a stone's throw of septic paralysis and losing the limb

    WOUND_INFECTION_SEVERE

    then below here, you ooze some pus and suffer minor tox damage, but nothing serious

    WOUND_MAX_CONSIDERED_DAMAGE

    any damage dealt over this is ignored for damage rolls unless the target has the frail quirk (35^1.4=145)

    WOUND_MINIMUM_DAMAGE

    an attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)

    WOUND_PIERCE

    any brute weapon/attack with sharpness = SHARP_POINTY. rolls for piercing wounds

    WOUND_SLASH

    any brute weapon/attack with sharpness = SHARP_EDGED. rolls for slash wounds

    WOUND_SLASH_DEAD_CLOT_MIN

    dead people don't bleed, but they can clot! this is the minimum amount of clotting per tick on dead people, so even critical cuts will slowly clot in dead people

    WOUND_SLASH_MAX_BLOODFLOW

    how much blood you can lose per tick per slash max. 8 is a LOT of blood for one cut so don't worry about hitting it easily

    \ No newline at end of file +code/__DEFINES/wounds.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__DEFINES/wounds.dm

    WOUND_MINIMUM_DAMAGEan attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)
    DISMEMBER_MINIMUM_DAMAGEan attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart
    WOUND_MAX_CONSIDERED_DAMAGEany damage dealt over this is ignored for damage rolls unless the target has the frail quirk (35^1.4=145)
    WOUND_BLUNTany brute weapon/attack that doesn't have sharpness. rolls for blunt bone wounds
    WOUND_SLASHany brute weapon/attack with sharpness = SHARP_EDGED. rolls for slash wounds
    WOUND_PIERCEany brute weapon/attack with sharpness = SHARP_POINTY. rolls for piercing wounds
    WOUND_BURNany concentrated burn attack (lasers really). rolls for burning wounds
    WOUND_DETERMINATION_MAXthe max amount of determination you can have
    CANT_WOUNDset wound_bonus on an item or attack to this to disable checking wounding for the attack
    WOUND_INFECTION_MODERATEbelow this has no ill effects from infection
    WOUND_INFECTION_SEVEREthen below here, you ooze some pus and suffer minor tox damage, but nothing serious
    WOUND_INFECTION_CRITICALthen below here, your limb occasionally locks up from damage and infection and briefly becomes disabled. Things are getting really bad
    WOUND_INFECTION_SEPTICbelow here, your skin is almost entirely falling off and your limb locks up more frequently. You are within a stone's throw of septic paralysis and losing the limb
    WOUND_BURN_SANITIZATION_RATEhow quickly sanitization removes infestation and decays per tick
    WOUND_SLASH_MAX_BLOODFLOWhow much blood you can lose per tick per slash max. 8 is a LOT of blood for one cut so don't worry about hitting it easily
    WOUND_SLASH_DEAD_CLOT_MINdead people don't bleed, but they can clot! this is the minimum amount of clotting per tick on dead people, so even critical cuts will slowly clot in dead people
    WOUND_BONE_HEAD_TIME_VARIANCEif we suffer a bone wound to the head that creates brain traumas, the timer for the trauma cycle is +/- by this percent (0-100)
    SCAR_SAVE_VERSThe version number of the scar we're saving
    SCAR_SAVE_ZONEThe body_zone we're applying to on granting
    SCAR_SAVE_DESCThe description we're loading
    SCAR_SAVE_PRECISE_LOCATIONThe precise location we're loading
    SCAR_SAVE_SEVERITYThe severity the scar had
    SCAR_SAVE_LENGTHhow many fields there are above (NOT INCLUDING THIS OBVIOUSLY)
    SCAR_CURRENT_VERSIONsaved scars with a version lower than this will be discarded
    BIO_INORGANICgolems and androids, cannot suffer any wounds
    BIO_JUST_BONEskeletons and plasmemes, can only suffer bone wounds, only needs mangled bone to be able to dismember
    BIO_JUST_FLESHnothing right now, maybe slimepeople in the future, can only suffer slashing, piercing, and burn wounds
    BIO_FLESH_BONEstandard humanoids, can suffer all wounds, needs mangled bone and flesh to dismember
    FLESH_WOUNDIf this wound requires having the HAS_FLESH flag for humanoids
    BONE_WOUNDIf this wound requires having the HAS_BONE flag for humanaoids
    MANGLES_FLESHIf having this wound counts as mangled flesh for dismemberment
    MANGLES_BONEIf having this wound counts as mangled bone for dismemberment
    ACCEPTS_GAUZEIf this wound marks the limb as being allowed to have gauze applied

    Define Details

    ACCEPTS_GAUZE

    If this wound marks the limb as being allowed to have gauze applied

    BIO_FLESH_BONE

    standard humanoids, can suffer all wounds, needs mangled bone and flesh to dismember

    BIO_INORGANIC

    golems and androids, cannot suffer any wounds

    BIO_JUST_BONE

    skeletons and plasmemes, can only suffer bone wounds, only needs mangled bone to be able to dismember

    BIO_JUST_FLESH

    nothing right now, maybe slimepeople in the future, can only suffer slashing, piercing, and burn wounds

    BONE_WOUND

    If this wound requires having the HAS_BONE flag for humanaoids

    CANT_WOUND

    set wound_bonus on an item or attack to this to disable checking wounding for the attack

    DISMEMBER_MINIMUM_DAMAGE

    an attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart

    FLESH_WOUND

    If this wound requires having the HAS_FLESH flag for humanoids

    MANGLES_BONE

    If having this wound counts as mangled bone for dismemberment

    MANGLES_FLESH

    If having this wound counts as mangled flesh for dismemberment

    SCAR_CURRENT_VERSION

    saved scars with a version lower than this will be discarded

    SCAR_SAVE_DESC

    The description we're loading

    SCAR_SAVE_LENGTH

    how many fields there are above (NOT INCLUDING THIS OBVIOUSLY)

    SCAR_SAVE_PRECISE_LOCATION

    The precise location we're loading

    SCAR_SAVE_SEVERITY

    The severity the scar had

    SCAR_SAVE_VERS

    The version number of the scar we're saving

    SCAR_SAVE_ZONE

    The body_zone we're applying to on granting

    WOUND_BLUNT

    any brute weapon/attack that doesn't have sharpness. rolls for blunt bone wounds

    WOUND_BONE_HEAD_TIME_VARIANCE

    if we suffer a bone wound to the head that creates brain traumas, the timer for the trauma cycle is +/- by this percent (0-100)

    WOUND_BURN

    any concentrated burn attack (lasers really). rolls for burning wounds

    WOUND_BURN_SANITIZATION_RATE

    how quickly sanitization removes infestation and decays per tick

    WOUND_DETERMINATION_MAX

    the max amount of determination you can have

    WOUND_INFECTION_CRITICAL

    then below here, your limb occasionally locks up from damage and infection and briefly becomes disabled. Things are getting really bad

    WOUND_INFECTION_MODERATE

    below this has no ill effects from infection

    WOUND_INFECTION_SEPTIC

    below here, your skin is almost entirely falling off and your limb locks up more frequently. You are within a stone's throw of septic paralysis and losing the limb

    WOUND_INFECTION_SEVERE

    then below here, you ooze some pus and suffer minor tox damage, but nothing serious

    WOUND_MAX_CONSIDERED_DAMAGE

    any damage dealt over this is ignored for damage rolls unless the target has the frail quirk (35^1.4=145)

    WOUND_MINIMUM_DAMAGE

    an attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply)

    WOUND_PIERCE

    any brute weapon/attack with sharpness = SHARP_POINTY. rolls for piercing wounds

    WOUND_SLASH

    any brute weapon/attack with sharpness = SHARP_EDGED. rolls for slash wounds

    WOUND_SLASH_DEAD_CLOT_MIN

    dead people don't bleed, but they can clot! this is the minimum amount of clotting per tick on dead people, so even critical cuts will slowly clot in dead people

    WOUND_SLASH_MAX_BLOODFLOW

    how much blood you can lose per tick per slash max. 8 is a LOT of blood for one cut so don't worry about hitting it easily

    \ No newline at end of file diff --git a/code/__HELPERS/_lists.html b/code/__HELPERS/_lists.html index 2c1383e1310e..ce277d21d67c 100644 --- a/code/__HELPERS/_lists.html +++ b/code/__HELPERS/_lists.html @@ -1,14 +1,14 @@ -code/__HELPERS/_lists.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/_lists.dm

    LIST_VALUE_WRAP_LISTSIf value is a list, wrap it in a list so it can be used with list add/remove operations
    UNTYPED_LIST_ADDAdd an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun
    UNTYPED_LIST_REMOVERemove an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun
    LAZYLISTDUPLICATELike LAZYCOPY - copies an input list if the list has entries, If it doesn't the assigned list is nulled
    LAZYACCESSreturns L[I] if L exists and I is a valid index of L, runtimes if L is not a list
    LAZYADDASSOCLISTThis is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)
    LAZYADDASSOCThis is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)
    LAZYORASSOCLISTPerforms an insertion on the given lazy list with the given key and value. If the value already exists, a new one will not be made.
    COMPARE_KEYPassed into BINARY_INSERT to compare keys
    COMPARE_VALUEPassed into BINARY_INSERT to compare values
    BINARY_INSERTBinary search sorted insert +code/__HELPERS/_lists.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/_lists.dm

    LIST_VALUE_WRAP_LISTSIf value is a list, wrap it in a list so it can be used with list add/remove operations
    UNTYPED_LIST_ADDAdd an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun
    UNTYPED_LIST_REMOVERemove an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun
    LAZYLISTDUPLICATELike LAZYCOPY - copies an input list if the list has entries, If it doesn't the assigned list is nulled
    LAZYACCESSreturns L[I] if L exists and I is a valid index of L, runtimes if L is not a list
    LAZYADDASSOCLISTThis is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)
    LAZYADDASSOCThis is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)
    LAZYORASSOCLISTPerforms an insertion on the given lazy list with the given key and value. If the value already exists, a new one will not be made.
    COMPARE_KEYPassed into BINARY_INSERT to compare keys
    COMPARE_VALUEPassed into BINARY_INSERT to compare values
    BINARY_INSERTBinary search sorted insert INPUT: Object to be inserted LIST: List to insert object into TYPECONT: The typepath of the contents of the list COMPARE: The object to compare against, usualy the same as INPUT COMPARISON: The variable on the objects to compare COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.
    /proc/english_list_assocEnglish_list but associative supporting. Higher overhead. -@depricated
    /proc/listgetindex@depricated
    /proc/safepick@depricated
    /proc/isemptylist@depricated
    /proc/typecacheofLike typesof() or subtypesof(), but returns a typecache instead of a list
    /proc/pick_n_takePick a random element from the list and remove it from the list.
    /proc/find_recordReturns datum/data/record

    Define Details

    BINARY_INSERT

    Binary search sorted insert +@depricated

    /proc/listgetindex@depricated
    /proc/safepick@depricated
    /proc/isemptylist@depricated
    /proc/typecacheofLike typesof() or subtypesof(), but returns a typecache instead of a list
    /proc/pick_n_takePick a random element from the list and remove it from the list.
    /proc/find_recordReturns datum/data/record

    Define Details

    BINARY_INSERT

    Binary search sorted insert INPUT: Object to be inserted LIST: List to insert object into TYPECONT: The typepath of the contents of the list COMPARE: The object to compare against, usualy the same as INPUT COMPARISON: The variable on the objects to compare -COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.

    COMPARE_KEY

    Passed into BINARY_INSERT to compare keys

    COMPARE_VALUE

    Passed into BINARY_INSERT to compare values

    LAZYACCESS

    returns L[I] if L exists and I is a valid index of L, runtimes if L is not a list

    LAZYADDASSOC

    This is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)

    LAZYADDASSOCLIST

    This is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)

    LAZYLISTDUPLICATE

    Like LAZYCOPY - copies an input list if the list has entries, If it doesn't the assigned list is nulled

    LAZYORASSOCLIST

    Performs an insertion on the given lazy list with the given key and value. If the value already exists, a new one will not be made.

    LIST_VALUE_WRAP_LISTS

    If value is a list, wrap it in a list so it can be used with list add/remove operations

    UNTYPED_LIST_ADD

    Add an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun

    UNTYPED_LIST_REMOVE

    Remove an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun

    \ No newline at end of file +COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.

    COMPARE_KEY

    Passed into BINARY_INSERT to compare keys

    COMPARE_VALUE

    Passed into BINARY_INSERT to compare values

    LAZYACCESS

    returns L[I] if L exists and I is a valid index of L, runtimes if L is not a list

    LAZYADDASSOC

    This is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)

    LAZYADDASSOCLIST

    This is used to add onto lazy assoc list when the value you're adding is a /list/. This one has extra safety over lazyaddassoc because the value could be null (and thus cant be used to += objects)

    LAZYLISTDUPLICATE

    Like LAZYCOPY - copies an input list if the list has entries, If it doesn't the assigned list is nulled

    LAZYORASSOCLIST

    Performs an insertion on the given lazy list with the given key and value. If the value already exists, a new one will not be made.

    LIST_VALUE_WRAP_LISTS

    If value is a list, wrap it in a list so it can be used with list add/remove operations

    UNTYPED_LIST_ADD

    Add an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun

    UNTYPED_LIST_REMOVE

    Remove an untyped item to a list, taking care to handle list items by wrapping them in a list to remove the footgun

    \ No newline at end of file diff --git a/code/__HELPERS/_logging.html b/code/__HELPERS/_logging.html index 4f8dff953d96..26f3e83d5c6f 100644 --- a/code/__HELPERS/_logging.html +++ b/code/__HELPERS/_logging.html @@ -1,2 +1,2 @@ -code/__HELPERS/_logging.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/_logging.dm

    /proc/log_suspicious_loginWrites to a special log file if the log_suspicious_login config flag is set, -which is intended to contain all logins that failed under suspicious circumstances.
    /proc/log_tguiAppends a tgui-related log entry. All arguments are optional.
    \ No newline at end of file +code/__HELPERS/_logging.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/_logging.dm

    /proc/log_suspicious_loginWrites to a special log file if the log_suspicious_login config flag is set, +which is intended to contain all logins that failed under suspicious circumstances.
    /proc/log_tguiAppends a tgui-related log entry. All arguments are optional.
    \ No newline at end of file diff --git a/code/__HELPERS/areas.html b/code/__HELPERS/areas.html index 02be0677f1a8..ffd1bec18b61 100644 --- a/code/__HELPERS/areas.html +++ b/code/__HELPERS/areas.html @@ -1,7 +1,7 @@ -code/__HELPERS/areas.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/areas.dm

    /proc/get_base_areaReturns the base area the target is located in if there is one. +code/__HELPERS/areas.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/areas.dm

    /proc/get_base_areaReturns the base area the target is located in if there is one. Alternatively, returns the area as is.
    /proc/get_sub_areasReturns either null, or a list containing every sub area associated with our base area. If include_base is TRUE, the base area will also be added to the return list.
    /proc/get_sub_areas_turfsProc used for purposes similar to get_areas_turfs(), but aimed to include associated areas. Only accepts area instances and paths for the first arg, no text strings. Returns a list of all turfs found in the sub areas (including the base's if include_base is TRUE) and located in a z level matching target_z, or anywhere if target_z is 0
    /proc/get_sub_areas_contentsSimple proc that returns a sum of all contents from every sub area, -Think of the above but for all contents, not just turfs, and without target z.
    \ No newline at end of file +Think of the above but for all contents, not just turfs, and without target z.
    \ No newline at end of file diff --git a/code/__HELPERS/chat.html b/code/__HELPERS/chat.html index 1ef037d31f6f..92572ec5076e 100644 --- a/code/__HELPERS/chat.html +++ b/code/__HELPERS/chat.html @@ -1 +1 @@ -code/__HELPERS/chat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/chat.dm

    /proc/send2chatSends a message to TGS chat channels.
    /proc/send2adminchatSends a message to TGS admin chat channels.
    EXAMINE_HINTHandles text formatting for item use hints in examine text

    Define Details

    EXAMINE_HINT

    Handles text formatting for item use hints in examine text

    \ No newline at end of file +code/__HELPERS/chat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/chat.dm

    /proc/send2chatSends a message to TGS chat channels.
    /proc/send2adminchatSends a message to TGS admin chat channels.
    EXAMINE_HINTHandles text formatting for item use hints in examine text

    Define Details

    EXAMINE_HINT

    Handles text formatting for item use hints in examine text

    \ No newline at end of file diff --git a/code/__HELPERS/clients.html b/code/__HELPERS/clients.html index 6d503b14dc42..0807a0f20e20 100644 --- a/code/__HELPERS/clients.html +++ b/code/__HELPERS/clients.html @@ -1 +1 @@ -code/__HELPERS/clients.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/clients.dm

    /proc/is_guest_keyReturns whether or not a player is a guest using their ckey as an input
    \ No newline at end of file +code/__HELPERS/clients.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/clients.dm

    /proc/is_guest_keyReturns whether or not a player is a guest using their ckey as an input
    \ No newline at end of file diff --git a/code/__HELPERS/files.html b/code/__HELPERS/files.html index 6b3326077495..f84f269ad648 100644 --- a/code/__HELPERS/files.html +++ b/code/__HELPERS/files.html @@ -1,2 +1,2 @@ -code/__HELPERS/files.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/files.dm

    /proc/md5filepathReturns the md5 of a file at a given path.
    /proc/md5asfileSave file as an external file then md5 it. -Used because md5ing files stored in the rsc sometimes gives incorrect md5 results.
    \ No newline at end of file +code/__HELPERS/files.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/files.dm

    /proc/md5filepathReturns the md5 of a file at a given path.
    /proc/md5asfileSave file as an external file then md5 it. +Used because md5ing files stored in the rsc sometimes gives incorrect md5 results.
    \ No newline at end of file diff --git a/code/__HELPERS/game.html b/code/__HELPERS/game.html index aaf194b689b8..d112b5c690c9 100644 --- a/code/__HELPERS/game.html +++ b/code/__HELPERS/game.html @@ -1 +1 @@ -code/__HELPERS/game.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/game.dm

    GET_ERROR_ROOMReturns either the error landmark or the location of the room. Needless to say, if this is used, it means things have gone awry.
    /proc/get_bbox_of_atomsGet a bounding box of a list of atoms.
    /proc/recursive_organ_check
    /proc/remove_image_from_clientRemoves an image from a client's .images. Useful as a callback.
    /proc/announce_arrivalSend a message in common radio when a player arrives

    Define Details

    GET_ERROR_ROOM

    Returns either the error landmark or the location of the room. Needless to say, if this is used, it means things have gone awry.

    \ No newline at end of file +code/__HELPERS/game.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/game.dm

    GET_ERROR_ROOMReturns either the error landmark or the location of the room. Needless to say, if this is used, it means things have gone awry.
    /proc/get_bbox_of_atomsGet a bounding box of a list of atoms.
    /proc/recursive_organ_check
    /proc/remove_image_from_clientRemoves an image from a client's .images. Useful as a callback.
    /proc/announce_arrivalSend a message in common radio when a player arrives

    Define Details

    GET_ERROR_ROOM

    Returns either the error landmark or the location of the room. Needless to say, if this is used, it means things have gone awry.

    \ No newline at end of file diff --git a/code/__HELPERS/global_lists.html b/code/__HELPERS/global_lists.html index 5fb5a4a27080..3231e4373415 100644 --- a/code/__HELPERS/global_lists.html +++ b/code/__HELPERS/global_lists.html @@ -1 +1 @@ -code/__HELPERS/global_lists.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/global_lists.dm

    /proc/make_datum_references_listsInitial Building
    \ No newline at end of file +code/__HELPERS/global_lists.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/global_lists.dm

    /proc/make_datum_references_listsInitial Building
    \ No newline at end of file diff --git a/code/__HELPERS/icons.html b/code/__HELPERS/icons.html index 5bf753128c49..797b6a89b292 100644 --- a/code/__HELPERS/icons.html +++ b/code/__HELPERS/icons.html @@ -1,5 +1,5 @@ -code/__HELPERS/icons.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/icons.dm

    /proc/generate_asset_nameGenerate a filename for this asset +code/__HELPERS/icons.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/icons.dm

    /proc/generate_asset_nameGenerate a filename for this asset The same asset will always lead to the same asset name (Generated names do not include file extention.)
    /proc/icon2base64Converts an icon to base64. Operates by putting the icon in the iconCache savefile, exporting it as text, and then parsing the base64 from that. -(This relies on byond automatically storing icons in savefiles as base64)
    \ No newline at end of file +(This relies on byond automatically storing icons in savefiles as base64)
    \ No newline at end of file diff --git a/code/__HELPERS/lighting.html b/code/__HELPERS/lighting.html index 99e45f05b6fa..69efbef13f6a 100644 --- a/code/__HELPERS/lighting.html +++ b/code/__HELPERS/lighting.html @@ -1 +1 @@ -code/__HELPERS/lighting.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/lighting.dm

    /proc/emissive_appearanceProduces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the EMISSIVE_COLOR.
    \ No newline at end of file +code/__HELPERS/lighting.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/lighting.dm

    /proc/emissive_appearanceProduces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the EMISSIVE_COLOR.
    \ No newline at end of file diff --git a/code/__HELPERS/matrices/color_matrix.html b/code/__HELPERS/matrices/color_matrix.html index f0f4fc22ca1f..33c59d556301 100644 --- a/code/__HELPERS/matrices/color_matrix.html +++ b/code/__HELPERS/matrices/color_matrix.html @@ -1,2 +1,2 @@ -code/__HELPERS/matrices/color_matrix.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/matrices/color_matrix.dm

    /proc/color_matrix_saturation_percentExxagerates or removes colors
    /proc/color_matrix_contrast_percentExxagerates or removes brightness
    /proc/color_matrix_rotationMoves all colors angle degrees around the color wheel while maintaining intensity of the color and not affecting whites -TODO: Need a version that only affects one color (ie shift red to blue but leave greens and blues alone)
    /proc/color_matrix_hsvBuilds a color matrix that transforms the hue, saturation, and value, all in one operation.
    /proc/rgb_construct_color_matrixAssembles a color matrix, defaulting to identity
    /proc/rgba_construct_color_matrixAssembles a color matrix, defaulting to identity
    \ No newline at end of file +code/__HELPERS/matrices/color_matrix.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/matrices/color_matrix.dm

    /proc/color_matrix_saturation_percentExxagerates or removes colors
    /proc/color_matrix_contrast_percentExxagerates or removes brightness
    /proc/color_matrix_rotationMoves all colors angle degrees around the color wheel while maintaining intensity of the color and not affecting whites +TODO: Need a version that only affects one color (ie shift red to blue but leave greens and blues alone)
    /proc/color_matrix_hsvBuilds a color matrix that transforms the hue, saturation, and value, all in one operation.
    /proc/rgb_construct_color_matrixAssembles a color matrix, defaulting to identity
    /proc/rgba_construct_color_matrixAssembles a color matrix, defaulting to identity
    \ No newline at end of file diff --git a/code/__HELPERS/matrices/transform_matrix.html b/code/__HELPERS/matrices/transform_matrix.html index 437bc1a414fa..defc13072017 100644 --- a/code/__HELPERS/matrices/transform_matrix.html +++ b/code/__HELPERS/matrices/transform_matrix.html @@ -1 +1 @@ -code/__HELPERS/matrices/transform_matrix.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/matrices/transform_matrix.dm

    /proc/transform_matrix_constructconstructs a transform matrix, defaulting to identity
    \ No newline at end of file +code/__HELPERS/matrices/transform_matrix.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/matrices/transform_matrix.dm

    /proc/transform_matrix_constructconstructs a transform matrix, defaulting to identity
    \ No newline at end of file diff --git a/code/__HELPERS/mobs.html b/code/__HELPERS/mobs.html index 6f59512617cf..0a6d76926d12 100644 --- a/code/__HELPERS/mobs.html +++ b/code/__HELPERS/mobs.html @@ -1,3 +1,3 @@ -code/__HELPERS/mobs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/mobs.dm

    GET_CLIENTGets the client of the mob, allowing for mocking of the client. -You only need to use this if you know you're going to be mocking clients somewhere else.

    Define Details

    GET_CLIENT

    Gets the client of the mob, allowing for mocking of the client. -You only need to use this if you know you're going to be mocking clients somewhere else.

    \ No newline at end of file +code/__HELPERS/mobs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/mobs.dm

    GET_CLIENTGets the client of the mob, allowing for mocking of the client. +You only need to use this if you know you're going to be mocking clients somewhere else.

    Define Details

    GET_CLIENT

    Gets the client of the mob, allowing for mocking of the client. +You only need to use this if you know you're going to be mocking clients somewhere else.

    \ No newline at end of file diff --git a/code/__HELPERS/nameof.html b/code/__HELPERS/nameof.html index b600ea06584d..617be6e9b02f 100644 --- a/code/__HELPERS/nameof.html +++ b/code/__HELPERS/nameof.html @@ -1,5 +1,5 @@ -code/__HELPERS/nameof.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/nameof.dm

    NAMEOFNAMEOF: Compile time checked variable name to string conversion +code/__HELPERS/nameof.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/nameof.dm

    NAMEOFNAMEOF: Compile time checked variable name to string conversion evaluates to a string equal to "X", but compile errors if X isn't a var on datum. -datum may be null, but it does need to be a typed var.

    Define Details

    NAMEOF

    NAMEOF: Compile time checked variable name to string conversion +datum may be null, but it does need to be a typed var.

    Define Details

    NAMEOF

    NAMEOF: Compile time checked variable name to string conversion evaluates to a string equal to "X", but compile errors if X isn't a var on datum. -datum may be null, but it does need to be a typed var.

    \ No newline at end of file +datum may be null, but it does need to be a typed var.

    \ No newline at end of file diff --git a/code/__HELPERS/path.html b/code/__HELPERS/path.html index 0d80298542d0..dc2ec8468766 100644 --- a/code/__HELPERS/path.html +++ b/code/__HELPERS/path.html @@ -1,7 +1,7 @@ -code/__HELPERS/path.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/path.dm

    /proc/get_path_toThis file contains the stuff you need for using JPS (Jump Point Search) pathing, an alternative to A* that skips +code/__HELPERS/path.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/path.dm

    /proc/get_path_toThis file contains the stuff you need for using JPS (Jump Point Search) pathing, an alternative to A* that skips over large numbers of uninteresting tiles resulting in much quicker pathfinding solutions. Mind that diagonals cost the same as cardinal moves currently, so paths may look a bit strange, but should still be optimal.
    CAN_STEPA helper macro to see if it's possible to step from the first turf into the second one, minding things like door access and directional windows. Note that this can only be used inside the [datum/pathfind][pathfind datum] since it uses variables from said datum. -If you really want to optimize things, optimize this, cuz this gets called a lot.
    STEP_NOT_HERE_BUT_THEREAnother helper macro for JPS, for telling when a node has forced neighbors that need expanding
    /datum/jps_nodeThe JPS Node datum represents a turf that we find interesting enough to add to the open list and possibly search for new tiles from
    /proc/HeapPathWeightCompareTODO: Macro this to reduce proc overhead
    /datum/pathfindThe datum used to handle the JPS pathfinding, completely self-contained

    Define Details

    CAN_STEP

    A helper macro to see if it's possible to step from the first turf into the second one, minding things like door access and directional windows. +If you really want to optimize things, optimize this, cuz this gets called a lot.

    STEP_NOT_HERE_BUT_THEREAnother helper macro for JPS, for telling when a node has forced neighbors that need expanding
    /datum/jps_nodeThe JPS Node datum represents a turf that we find interesting enough to add to the open list and possibly search for new tiles from
    /proc/HeapPathWeightCompareTODO: Macro this to reduce proc overhead
    /datum/pathfindThe datum used to handle the JPS pathfinding, completely self-contained

    Define Details

    CAN_STEP

    A helper macro to see if it's possible to step from the first turf into the second one, minding things like door access and directional windows. Note that this can only be used inside the [datum/pathfind][pathfind datum] since it uses variables from said datum. -If you really want to optimize things, optimize this, cuz this gets called a lot.

    STEP_NOT_HERE_BUT_THERE

    Another helper macro for JPS, for telling when a node has forced neighbors that need expanding

    \ No newline at end of file +If you really want to optimize things, optimize this, cuz this gets called a lot.

    STEP_NOT_HERE_BUT_THERE

    Another helper macro for JPS, for telling when a node has forced neighbors that need expanding

    \ No newline at end of file diff --git a/code/__HELPERS/priority_announce.html b/code/__HELPERS/priority_announce.html index 77bb97a7502e..9369e692d4f1 100644 --- a/code/__HELPERS/priority_announce.html +++ b/code/__HELPERS/priority_announce.html @@ -1 +1 @@ -code/__HELPERS/priority_announce.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/priority_announce.dm

    /proc/call_emergency_meetingSummon the crew for an emergency meeting
    \ No newline at end of file +code/__HELPERS/priority_announce.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/priority_announce.dm

    /proc/call_emergency_meetingSummon the crew for an emergency meeting
    \ No newline at end of file diff --git a/code/__HELPERS/radio.html b/code/__HELPERS/radio.html index 4a7032dbff2e..4dc8d4b88206 100644 --- a/code/__HELPERS/radio.html +++ b/code/__HELPERS/radio.html @@ -1 +1 @@ -code/__HELPERS/radio.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/radio.dm

    /proc/sanitize_frequencyEnsure the frequency is within bounds of what it should be sending/receiving at
    /proc/format_frequencyFormat frequency by moving the decimal.
    /proc/unformat_frequencyOpposite of format, returns as a number
    /proc/return_unused_frequencyreturns a random unused frequency between MIN_FREE_FREQ & MAX_FREE_FREQ if free = TRUE, and MIN_FREQ & MAX_FREQ if FALSE
    \ No newline at end of file +code/__HELPERS/radio.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/radio.dm

    /proc/sanitize_frequencyEnsure the frequency is within bounds of what it should be sending/receiving at
    /proc/format_frequencyFormat frequency by moving the decimal.
    /proc/unformat_frequencyOpposite of format, returns as a number
    /proc/return_unused_frequencyreturns a random unused frequency between MIN_FREE_FREQ & MAX_FREE_FREQ if free = TRUE, and MIN_FREQ & MAX_FREQ if FALSE
    \ No newline at end of file diff --git a/code/__HELPERS/sanitize_values.html b/code/__HELPERS/sanitize_values.html index 8a220c137884..f249967e55cc 100644 --- a/code/__HELPERS/sanitize_values.html +++ b/code/__HELPERS/sanitize_values.html @@ -1 +1 @@ -code/__HELPERS/sanitize_values.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/sanitize_values.dm

    /proc/sanitize_hexcolorSanitizes a hexadecimal color. Always outputs lowercase.
    /proc/sanitize_ooccolorMakes sure the input color is text with a # at the start followed by 6 hexadecimal characters. Examples: "#ff1234", "#A38321", COLOR_GREEN_GRAY
    \ No newline at end of file +code/__HELPERS/sanitize_values.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/sanitize_values.dm

    /proc/sanitize_hexcolorSanitizes a hexadecimal color. Always outputs lowercase.
    /proc/sanitize_ooccolorMakes sure the input color is text with a # at the start followed by 6 hexadecimal characters. Examples: "#ff1234", "#A38321", COLOR_GREEN_GRAY
    \ No newline at end of file diff --git a/code/__HELPERS/screen_objs.html b/code/__HELPERS/screen_objs.html index de3e775a6c99..cef7315f4450 100644 --- a/code/__HELPERS/screen_objs.html +++ b/code/__HELPERS/screen_objs.html @@ -1,7 +1,7 @@ -code/__HELPERS/screen_objs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/screen_objs.dm

    /proc/screen_loc_to_offsetTakes a screen loc string in the format +code/__HELPERS/screen_objs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/screen_objs.dm

    /proc/screen_loc_to_offsetTakes a screen loc string in the format "+-left-offset:+-pixel,+-bottom-offset:+-pixel" Where the :pixel is optional, and returns A list in the format (x_offset, y_offset) We require context to get info out of screen locs that contain relative info, so NORTH, SOUTH, etc
    /proc/offset_to_screen_locTakes a list in the form (x_offset, y_offset) And converts it to a screen loc string -Accepts an optional view string/size to force the screen_loc around, so it can't go out of scope
    /proc/get_valid_screen_locationReturns a valid location to place a screen object without overflowing the viewport
    /proc/cut_relative_directionTakes a screen_loc string and cut out any directions like NORTH or SOUTH
    \ No newline at end of file +Accepts an optional view string/size to force the screen_loc around, so it can't go out of scope
    /proc/get_valid_screen_locationReturns a valid location to place a screen object without overflowing the viewport
    /proc/cut_relative_directionTakes a screen_loc string and cut out any directions like NORTH or SOUTH
    \ No newline at end of file diff --git a/code/__HELPERS/text.html b/code/__HELPERS/text.html index f20154ffee0b..d969d044e96f 100644 --- a/code/__HELPERS/text.html +++ b/code/__HELPERS/text.html @@ -1 +1 @@ -code/__HELPERS/text.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/text.dm

    /proc/stripped_multiline_input_or_reflectstripped_multiline_input but reflects to the user instead if it's too big and returns null.
    /proc/scramble_message_replace_charsSlightly expensive proc to scramble a message using equal probabilities of character replacement from a list. DOES NOT SUPPORT HTML!
    /proc/sanitize_css_class_nameRemoves all non-alphanumerics from the text, keep in mind this can lead to id conflicts
    \ No newline at end of file +code/__HELPERS/text.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/text.dm

    /proc/stripped_multiline_input_or_reflectstripped_multiline_input but reflects to the user instead if it's too big and returns null.
    /proc/scramble_message_replace_charsSlightly expensive proc to scramble a message using equal probabilities of character replacement from a list. DOES NOT SUPPORT HTML!
    /proc/sanitize_css_class_nameRemoves all non-alphanumerics from the text, keep in mind this can lead to id conflicts
    \ No newline at end of file diff --git a/code/__HELPERS/type2type.html b/code/__HELPERS/type2type.html index 34671c006edd..758bdff3d2c1 100644 --- a/code/__HELPERS/type2type.html +++ b/code/__HELPERS/type2type.html @@ -1,2 +1,2 @@ -code/__HELPERS/type2type.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/type2type.dm

    /proc/zone2body_parts_coveredFor finding out what body parts a body zone covers, the inverse of the below basically
    /proc/url2htmlloaderReturn html to load a url. -for use inside of browse() calls to html assets that might be loaded on a cdn.
    \ No newline at end of file +code/__HELPERS/type2type.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/type2type.dm

    /proc/zone2body_parts_coveredFor finding out what body parts a body zone covers, the inverse of the below basically
    /proc/url2htmlloaderReturn html to load a url. +for use inside of browse() calls to html assets that might be loaded on a cdn.
    \ No newline at end of file diff --git a/code/__HELPERS/unsorted.html b/code/__HELPERS/unsorted.html index e202660b9c37..6db26fac8caa 100644 --- a/code/__HELPERS/unsorted.html +++ b/code/__HELPERS/unsorted.html @@ -1,4 +1,4 @@ -code/__HELPERS/unsorted.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/unsorted.dm

    /proc/get_atom_on_turfReturns the top-most atom sitting on the turf. +code/__HELPERS/unsorted.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/unsorted.dm

    /proc/get_atom_on_turfReturns the top-most atom sitting on the turf. For example, using this on a disk, which is in a bag, on a mob, will return the mob because it's on the turf.
    /proc/get_ranged_target_turf_directGet ranged target turf, but with direct targets as opposed to directions
    /proc/parse_caught_click_modifiersReturns a turf based on text inputs, original turf and viewing client
    /proc/valid_window_locationChecks whether the target turf is in a valid state to accept a directional window -or other directional pseudo-dense object such as railings.
    /proc/___TraitAddDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
    /proc/___TraitRemoveDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
    \ No newline at end of file +or other directional pseudo-dense object such as railings.
    /proc/___TraitAddDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
    /proc/___TraitRemoveDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
    \ No newline at end of file diff --git a/code/__HELPERS/verbs.html b/code/__HELPERS/verbs.html index 8dc1b3c63100..d4d3a2c87d8a 100644 --- a/code/__HELPERS/verbs.html +++ b/code/__HELPERS/verbs.html @@ -1 +1 @@ -code/__HELPERS/verbs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/verbs.dm

    /proc/add_verbhandles adding verbs and updating the stat panel browser
    /proc/remove_verbhandles removing verb and sending it to browser to update, use this for removing verbs
    \ No newline at end of file +code/__HELPERS/verbs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/verbs.dm

    /proc/add_verbhandles adding verbs and updating the stat panel browser
    /proc/remove_verbhandles removing verb and sending it to browser to update, use this for removing verbs
    \ No newline at end of file diff --git a/code/__HELPERS/view.html b/code/__HELPERS/view.html index df0e49fd756c..112c6c81fa55 100644 --- a/code/__HELPERS/view.html +++ b/code/__HELPERS/view.html @@ -1 +1 @@ -code/__HELPERS/view.dm - SPLURT Station 13
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    code/__HELPERS/view.dm

    /proc/view_to_pixelsTakes a string or num view, and converts it to pixel width/height in a list(pixel_width, pixel_height)
    \ No newline at end of file +code/__HELPERS/view.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/__HELPERS/view.dm

    /proc/view_to_pixelsTakes a string or num view, and converts it to pixel width/height in a list(pixel_width, pixel_height)
    \ No newline at end of file diff --git a/code/__HELPERS/weakref.html b/code/__HELPERS/weakref.html index 80e090024b10..7a257195540b 100644 --- a/code/__HELPERS/weakref.html +++ b/code/__HELPERS/weakref.html @@ -1 +1 @@ -code/__HELPERS/weakref.dm - SPLURT Station 13
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    code/__HELPERS/weakref.dm

    IS_WEAKREF_OFChecks if potential_weakref is a weakref of thing.

    Define Details

    IS_WEAKREF_OF

    Checks if potential_weakref is a weakref of thing.

    \ No newline at end of file +code/__HELPERS/weakref.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__HELPERS/weakref.dm

    IS_WEAKREF_OFChecks if potential_weakref is a weakref of thing.

    Define Details

    IS_WEAKREF_OF

    Checks if potential_weakref is a weakref of thing.

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/chat.html b/code/__SANDCODE/DEFINES/chat.html index 05db923d56c7..bafac81bd717 100644 --- a/code/__SANDCODE/DEFINES/chat.html +++ b/code/__SANDCODE/DEFINES/chat.html @@ -1 +1 @@ -code/__SANDCODE/DEFINES/chat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/chat.dm

    examine_blockAdds a generic box around whatever message you're sending in chat. Really makes things stand out.

    Define Details

    examine_block

    Adds a generic box around whatever message you're sending in chat. Really makes things stand out.

    \ No newline at end of file +code/__SANDCODE/DEFINES/chat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/chat.dm

    examine_blockAdds a generic box around whatever message you're sending in chat. Really makes things stand out.

    Define Details

    examine_block

    Adds a generic box around whatever message you're sending in chat. Really makes things stand out.

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/dcs/signals/lewd.html b/code/__SANDCODE/DEFINES/dcs/signals/lewd.html index 73a359ddfa63..7d53e146c5ac 100644 --- a/code/__SANDCODE/DEFINES/dcs/signals/lewd.html +++ b/code/__SANDCODE/DEFINES/dcs/signals/lewd.html @@ -1 +1 @@ -code/__SANDCODE/DEFINES/dcs/signals/lewd.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/dcs/signals/lewd.dm

    COMSIG_MOB_POST_CAMEFrom /mob/living/cum(): (mob/source, mob/living/partner, target_orifice)

    Define Details

    COMSIG_MOB_POST_CAME

    From /mob/living/cum(): (mob/source, mob/living/partner, target_orifice)

    \ No newline at end of file +code/__SANDCODE/DEFINES/dcs/signals/lewd.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/dcs/signals/lewd.dm

    COMSIG_MOB_POST_CAMEFrom /mob/living/cum(): (mob/source, mob/living/partner, target_orifice)

    Define Details

    COMSIG_MOB_POST_CAME

    From /mob/living/cum(): (mob/source, mob/living/partner, target_orifice)

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/lewd.html b/code/__SANDCODE/DEFINES/lewd.html index 487994e4fdba..503967bf5195 100644 --- a/code/__SANDCODE/DEFINES/lewd.html +++ b/code/__SANDCODE/DEFINES/lewd.html @@ -1 +1 @@ -code/__SANDCODE/DEFINES/lewd.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/lewd.dm

    HAS_EXPOSED_GENITALExposed states, your friendly non-carbon returns
    INTERACTION_REQUIRE_BOTTOMLESSInteraction requirements
    INTERACTION_REQUIRE_ANUSInteraction requirements -- Has require states
    INTERACTION_FLAG_ADJACENTInteraction flags
    INTERACTION_FILLS_CONTAINERSCopy-paste prevention for additional details

    Define Details

    HAS_EXPOSED_GENITAL

    Exposed states, your friendly non-carbon returns

    INTERACTION_FILLS_CONTAINERS

    Copy-paste prevention for additional details

    INTERACTION_FLAG_ADJACENT

    Interaction flags

    INTERACTION_REQUIRE_ANUS

    Interaction requirements -- Has require states

    INTERACTION_REQUIRE_BOTTOMLESS

    Interaction requirements

    \ No newline at end of file +code/__SANDCODE/DEFINES/lewd.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/lewd.dm

    HAS_EXPOSED_GENITALExposed states, your friendly non-carbon returns
    INTERACTION_REQUIRE_BOTTOMLESSInteraction requirements
    INTERACTION_REQUIRE_ANUSInteraction requirements -- Has require states
    INTERACTION_FLAG_ADJACENTInteraction flags
    INTERACTION_FILLS_CONTAINERSCopy-paste prevention for additional details

    Define Details

    HAS_EXPOSED_GENITAL

    Exposed states, your friendly non-carbon returns

    INTERACTION_FILLS_CONTAINERS

    Copy-paste prevention for additional details

    INTERACTION_FLAG_ADJACENT

    Interaction flags

    INTERACTION_REQUIRE_ANUS

    Interaction requirements -- Has require states

    INTERACTION_REQUIRE_BOTTOMLESS

    Interaction requirements

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    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/loadout.dm

    LOADOUT_CATEGORY_GENERAL_UNDERLOADOUT STUFF -The category for all underwear, includes underwear, shirt and socks
    LOADOUT_SUBCATEGORY_UNDERWEARSubcategory for underwear
    LOADOUT_SUBCATEGORY_SHIRTSubcategory for shirts
    LOADOUT_SUBCATEGORY_SOCKSSubcategory for socks
    LOADOUT_CATEGORY_WRISTSCategory for wrist items
    LOADOUT_SUBCATEGORY_WATCHESSubcategory for watches

    Define Details

    LOADOUT_CATEGORY_GENERAL_UNDER

    LOADOUT STUFF -The category for all underwear, includes underwear, shirt and socks

    LOADOUT_CATEGORY_WRISTS

    Category for wrist items

    LOADOUT_SUBCATEGORY_SHIRT

    Subcategory for shirts

    LOADOUT_SUBCATEGORY_SOCKS

    Subcategory for socks

    LOADOUT_SUBCATEGORY_UNDERWEAR

    Subcategory for underwear

    LOADOUT_SUBCATEGORY_WATCHES

    Subcategory for watches

    \ No newline at end of file +code/__SANDCODE/DEFINES/loadout.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/loadout.dm

    LOADOUT_CATEGORY_GENERAL_UNDERLOADOUT STUFF +The category for all underwear, includes underwear, shirt and socks
    LOADOUT_SUBCATEGORY_UNDERWEARSubcategory for underwear
    LOADOUT_SUBCATEGORY_SHIRTSubcategory for shirts
    LOADOUT_SUBCATEGORY_SOCKSSubcategory for socks
    LOADOUT_CATEGORY_WRISTSCategory for wrist items
    LOADOUT_SUBCATEGORY_WATCHESSubcategory for watches

    Define Details

    LOADOUT_CATEGORY_GENERAL_UNDER

    LOADOUT STUFF +The category for all underwear, includes underwear, shirt and socks

    LOADOUT_CATEGORY_WRISTS

    Category for wrist items

    LOADOUT_SUBCATEGORY_SHIRT

    Subcategory for shirts

    LOADOUT_SUBCATEGORY_SOCKS

    Subcategory for socks

    LOADOUT_SUBCATEGORY_UNDERWEAR

    Subcategory for underwear

    LOADOUT_SUBCATEGORY_WATCHES

    Subcategory for watches

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/medical_defines.html b/code/__SANDCODE/DEFINES/medical_defines.html index eaebb6376073..26626332c320 100644 --- a/code/__SANDCODE/DEFINES/medical_defines.html +++ b/code/__SANDCODE/DEFINES/medical_defines.html @@ -1 +1 @@ -code/__SANDCODE/DEFINES/medical_defines.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/medical_defines.dm

    PAINKILLER_MINERSSALVEPainkiller trait - Miner's salve version
    PAINKILLER_MORPHINEPainkiller trait - Morphine version

    Define Details

    PAINKILLER_MINERSSALVE

    Painkiller trait - Miner's salve version

    PAINKILLER_MORPHINE

    Painkiller trait - Morphine version

    \ No newline at end of file +code/__SANDCODE/DEFINES/medical_defines.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/medical_defines.dm

    PAINKILLER_MINERSSALVEPainkiller trait - Miner's salve version
    PAINKILLER_MORPHINEPainkiller trait - Morphine version

    Define Details

    PAINKILLER_MINERSSALVE

    Painkiller trait - Miner's salve version

    PAINKILLER_MORPHINE

    Painkiller trait - Morphine version

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/misc.html b/code/__SANDCODE/DEFINES/misc.html index 1c5b07e4326d..b5e9d2ddca9d 100644 --- a/code/__SANDCODE/DEFINES/misc.html +++ b/code/__SANDCODE/DEFINES/misc.html @@ -1 +1 @@ -code/__SANDCODE/DEFINES/misc.dm - SPLURT Station 13
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    code/__SANDCODE/DEFINES/misc.dm

    UTF8HEADERAdds an utf-8 header...? only ever used on circuitry so when wiremod arrives...
    NULL_COALESCEA shorthand for ternary operators to simulate a null-coalescing operator. Returns the first argument if its defined, otherwise, second.

    Define Details

    NULL_COALESCE

    A shorthand for ternary operators to simulate a null-coalescing operator. Returns the first argument if its defined, otherwise, second.

    UTF8HEADER

    Adds an utf-8 header...? only ever used on circuitry so when wiremod arrives...

    \ No newline at end of file +code/__SANDCODE/DEFINES/misc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/misc.dm

    UTF8HEADERAdds an utf-8 header...? only ever used on circuitry so when wiremod arrives...
    NULL_COALESCEA shorthand for ternary operators to simulate a null-coalescing operator. Returns the first argument if its defined, otherwise, second.

    Define Details

    NULL_COALESCE

    A shorthand for ternary operators to simulate a null-coalescing operator. Returns the first argument if its defined, otherwise, second.

    UTF8HEADER

    Adds an utf-8 header...? only ever used on circuitry so when wiremod arrives...

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/mobs.html b/code/__SANDCODE/DEFINES/mobs.html index 408797fae3c5..c636162d575e 100644 --- a/code/__SANDCODE/DEFINES/mobs.html +++ b/code/__SANDCODE/DEFINES/mobs.html @@ -1 +1 @@ -code/__SANDCODE/DEFINES/mobs.dm - SPLURT Station 13
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    code/__SANDCODE/DEFINES/mobs.dm

    THIRST_LEVEL_THRESHOLDMaximum amount of hydration the player can have

    Define Details

    THIRST_LEVEL_THRESHOLD

    Maximum amount of hydration the player can have

    \ No newline at end of file +code/__SANDCODE/DEFINES/mobs.dm - SPLURT Station 13
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    code/__SANDCODE/DEFINES/mobs.dm

    THIRST_LEVEL_THRESHOLDMaximum amount of hydration the player can have

    Define Details

    THIRST_LEVEL_THRESHOLD

    Maximum amount of hydration the player can have

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/signals.html b/code/__SANDCODE/DEFINES/signals.html index ca04f02a8db8..5906715dab3e 100644 --- a/code/__SANDCODE/DEFINES/signals.html +++ b/code/__SANDCODE/DEFINES/signals.html @@ -1 +1 @@ -code/__SANDCODE/DEFINES/signals.dm - SPLURT Station 13
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    code/__SANDCODE/DEFINES/signals.dm

    COMSIG_CONTAINER_TRY_ATTACH(atom/container, mob/user) - returns bool

    Define Details

    COMSIG_CONTAINER_TRY_ATTACH

    (atom/container, mob/user) - returns bool

    \ No newline at end of file +code/__SANDCODE/DEFINES/signals.dm - SPLURT Station 13
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    code/__SANDCODE/DEFINES/signals.dm

    COMSIG_CONTAINER_TRY_ATTACH(atom/container, mob/user) - returns bool

    Define Details

    COMSIG_CONTAINER_TRY_ATTACH

    (atom/container, mob/user) - returns bool

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/status_effects.html b/code/__SANDCODE/DEFINES/status_effects.html index 0da74459dac2..03deaed58ab8 100644 --- a/code/__SANDCODE/DEFINES/status_effects.html +++ b/code/__SANDCODE/DEFINES/status_effects.html @@ -1 +1 @@ -code/__SANDCODE/DEFINES/status_effects.dm - SPLURT Station 13
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    code/__SANDCODE/DEFINES/status_effects.dm

    STATUS_EFFECT_CRUSHERMARK_HARMSpecial crusher mark, hurts more.

    Define Details

    STATUS_EFFECT_CRUSHERMARK_HARM

    Special crusher mark, hurts more.

    \ No newline at end of file +code/__SANDCODE/DEFINES/status_effects.dm - SPLURT Station 13
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    code/__SANDCODE/DEFINES/status_effects.dm

    STATUS_EFFECT_CRUSHERMARK_HARMSpecial crusher mark, hurts more.

    Define Details

    STATUS_EFFECT_CRUSHERMARK_HARM

    Special crusher mark, hurts more.

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/strippable.html b/code/__SANDCODE/DEFINES/strippable.html index 6902270359a1..be420778fb0c 100644 --- a/code/__SANDCODE/DEFINES/strippable.html +++ b/code/__SANDCODE/DEFINES/strippable.html @@ -1,3 +1,3 @@ -code/__SANDCODE/DEFINES/strippable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/strippable.dm

    STRIPPABLE_ITEM_EARS_EXTRAModular file strippable items, we do have extra slots only here. -Right ear strippable slot
    STRIPPABLE_ITEM_WRISTSWrists strippable slot
    STRIPPABLE_ITEM_SOCKSSocks strippable slot
    STRIPPABLE_ITEM_UNDERSHIRTUndershirt strippable slot
    STRIPPABLE_ITEM_UNDERWEARUnderwear strippable slot

    Define Details

    STRIPPABLE_ITEM_EARS_EXTRA

    Modular file strippable items, we do have extra slots only here. -Right ear strippable slot

    STRIPPABLE_ITEM_SOCKS

    Socks strippable slot

    STRIPPABLE_ITEM_UNDERSHIRT

    Undershirt strippable slot

    STRIPPABLE_ITEM_UNDERWEAR

    Underwear strippable slot

    STRIPPABLE_ITEM_WRISTS

    Wrists strippable slot

    \ No newline at end of file +code/__SANDCODE/DEFINES/strippable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/strippable.dm

    STRIPPABLE_ITEM_EARS_EXTRAModular file strippable items, we do have extra slots only here. +Right ear strippable slot
    STRIPPABLE_ITEM_WRISTSWrists strippable slot
    STRIPPABLE_ITEM_SOCKSSocks strippable slot
    STRIPPABLE_ITEM_UNDERSHIRTUndershirt strippable slot
    STRIPPABLE_ITEM_UNDERWEARUnderwear strippable slot

    Define Details

    STRIPPABLE_ITEM_EARS_EXTRA

    Modular file strippable items, we do have extra slots only here. +Right ear strippable slot

    STRIPPABLE_ITEM_SOCKS

    Socks strippable slot

    STRIPPABLE_ITEM_UNDERSHIRT

    Undershirt strippable slot

    STRIPPABLE_ITEM_UNDERWEAR

    Underwear strippable slot

    STRIPPABLE_ITEM_WRISTS

    Wrists strippable slot

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/traits.html b/code/__SANDCODE/DEFINES/traits.html index 851cf22b490c..164f041b7f9b 100644 --- a/code/__SANDCODE/DEFINES/traits.html +++ b/code/__SANDCODE/DEFINES/traits.html @@ -1 +1 @@ -code/__SANDCODE/DEFINES/traits.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/traits.dm

    TRAIT_PAINKILLERPainkiller trait, used for self-surgeries.
    TRAIT_NOTHIRSTPrevents the player from getting thirsty at all, usually paired with TRAIT_NOHUNGER.
    TRAIT_SHELTEREDDefine for the quirk "sheltered", the player does not start with Galactic Common language.
    TRAIT_INFERTILEDefine for the quirk "infertile", self explanatory. Please make this a preference on the Content Preferences Tab.
    TRAIT_DNC_ORDERDNC trait, used to prevent cloning
    TRAIT_ESTROUS_ACTIVEEstrous traits, used for mammalian seasonal arousal systems

    Define Details

    TRAIT_DNC_ORDER

    DNC trait, used to prevent cloning

    TRAIT_ESTROUS_ACTIVE

    Estrous traits, used for mammalian seasonal arousal systems

    TRAIT_INFERTILE

    Define for the quirk "infertile", self explanatory. Please make this a preference on the Content Preferences Tab.

    TRAIT_NOTHIRST

    Prevents the player from getting thirsty at all, usually paired with TRAIT_NOHUNGER.

    TRAIT_PAINKILLER

    Painkiller trait, used for self-surgeries.

    TRAIT_SHELTERED

    Define for the quirk "sheltered", the player does not start with Galactic Common language.

    \ No newline at end of file +code/__SANDCODE/DEFINES/traits.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/traits.dm

    TRAIT_PAINKILLERPainkiller trait, used for self-surgeries.
    TRAIT_NOTHIRSTPrevents the player from getting thirsty at all, usually paired with TRAIT_NOHUNGER.
    TRAIT_SHELTEREDDefine for the quirk "sheltered", the player does not start with Galactic Common language.
    TRAIT_INFERTILEDefine for the quirk "infertile", self explanatory. Please make this a preference on the Content Preferences Tab.
    TRAIT_DNC_ORDERDNC trait, used to prevent cloning
    TRAIT_ESTROUS_ACTIVEEstrous traits, used for mammalian seasonal arousal systems

    Define Details

    TRAIT_DNC_ORDER

    DNC trait, used to prevent cloning

    TRAIT_ESTROUS_ACTIVE

    Estrous traits, used for mammalian seasonal arousal systems

    TRAIT_INFERTILE

    Define for the quirk "infertile", self explanatory. Please make this a preference on the Content Preferences Tab.

    TRAIT_NOTHIRST

    Prevents the player from getting thirsty at all, usually paired with TRAIT_NOHUNGER.

    TRAIT_PAINKILLER

    Painkiller trait, used for self-surgeries.

    TRAIT_SHELTERED

    Define for the quirk "sheltered", the player does not start with Galactic Common language.

    \ No newline at end of file diff --git a/code/__SANDCODE/DEFINES/wires.html b/code/__SANDCODE/DEFINES/wires.html index 2eef90b7836c..21acf275a469 100644 --- a/code/__SANDCODE/DEFINES/wires.html +++ b/code/__SANDCODE/DEFINES/wires.html @@ -1,3 +1,3 @@ -code/__SANDCODE/DEFINES/wires.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/wires.dm

    WIRE_FIRE_TOGGLEFire alarms have wires now. -Toggles the fire alarm's alarm on/off.
    WIRE_FIRE_DETECTToggles whether the fire alarm will trigger if there is a fire or is hit.
    WIRE_FIRE_TRIGGERImmediately triggers the alarm on the fire alarm, only used for pulsing.

    Define Details

    WIRE_FIRE_DETECT

    Toggles whether the fire alarm will trigger if there is a fire or is hit.

    WIRE_FIRE_TOGGLE

    Fire alarms have wires now. -Toggles the fire alarm's alarm on/off.

    WIRE_FIRE_TRIGGER

    Immediately triggers the alarm on the fire alarm, only used for pulsing.

    \ No newline at end of file +code/__SANDCODE/DEFINES/wires.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SANDCODE/DEFINES/wires.dm

    WIRE_FIRE_TOGGLEFire alarms have wires now. +Toggles the fire alarm's alarm on/off.
    WIRE_FIRE_DETECTToggles whether the fire alarm will trigger if there is a fire or is hit.
    WIRE_FIRE_TRIGGERImmediately triggers the alarm on the fire alarm, only used for pulsing.

    Define Details

    WIRE_FIRE_DETECT

    Toggles whether the fire alarm will trigger if there is a fire or is hit.

    WIRE_FIRE_TOGGLE

    Fire alarms have wires now. +Toggles the fire alarm's alarm on/off.

    WIRE_FIRE_TRIGGER

    Immediately triggers the alarm on the fire alarm, only used for pulsing.

    \ No newline at end of file diff --git a/code/__SPLURTCODE/DEFINES/colors.html b/code/__SPLURTCODE/DEFINES/colors.html index cb299cf3a04f..088a43581d4b 100644 --- a/code/__SPLURTCODE/DEFINES/colors.html +++ b/code/__SPLURTCODE/DEFINES/colors.html @@ -1 +1 @@ -code/__SPLURTCODE/DEFINES/colors.dm - SPLURT Station 13
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    code/__SPLURTCODE/DEFINES/colors.dm

    SOFA_BROWNMODULAR SPLURT COLORS

    Define Details

    SOFA_BROWN

    MODULAR SPLURT COLORS

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    code/__SPLURTCODE/DEFINES/colors.dm

    SOFA_BROWNMODULAR SPLURT COLORS

    Define Details

    SOFA_BROWN

    MODULAR SPLURT COLORS

    \ No newline at end of file diff --git a/code/__SPLURTCODE/DEFINES/configuration.html b/code/__SPLURTCODE/DEFINES/configuration.html index 873e1fd26d26..85fd040b9639 100644 --- a/code/__SPLURTCODE/DEFINES/configuration.html +++ b/code/__SPLURTCODE/DEFINES/configuration.html @@ -1 +1 @@ -code/__SPLURTCODE/DEFINES/configuration.dm - SPLURT Station 13
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    code/__SPLURTCODE/DEFINES/configuration.dm

    CONFIG_GET_ENTRY_FROM_PATHlike CONFIG_GET_ENTRY() but uses a full path

    Define Details

    CONFIG_GET_ENTRY_FROM_PATH

    like CONFIG_GET_ENTRY() but uses a full path

    \ No newline at end of file +code/__SPLURTCODE/DEFINES/configuration.dm - SPLURT Station 13
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    code/__SPLURTCODE/DEFINES/configuration.dm

    CONFIG_GET_ENTRY_FROM_PATHlike CONFIG_GET_ENTRY() but uses a full path

    Define Details

    CONFIG_GET_ENTRY_FROM_PATH

    like CONFIG_GET_ENTRY() but uses a full path

    \ No newline at end of file diff --git a/code/__SPLURTCODE/DEFINES/dcs/signals.html b/code/__SPLURTCODE/DEFINES/dcs/signals.html index 499414792b3b..a30ea13d97b6 100644 --- a/code/__SPLURTCODE/DEFINES/dcs/signals.html +++ b/code/__SPLURTCODE/DEFINES/dcs/signals.html @@ -1 +1 @@ -code/__SPLURTCODE/DEFINES/dcs/signals.dm - SPLURT Station 13
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    code/__SPLURTCODE/DEFINES/dcs/signals.dm

    COMSIG_ITEM_POST_UNEQUIPcalled on /obj/item AFTER unequip from base of [mob/proc/doUnEquip]: (force, atom/newloc, no_move, invdrop, silent)
    COMSIG_MACHINERY_SET_OCCUPANTfrom /obj/machinery/set_occupant(atom/movable/O): (new_occupant)

    Define Details

    COMSIG_ITEM_POST_UNEQUIP

    called on /obj/item AFTER unequip from base of [mob/proc/doUnEquip]: (force, atom/newloc, no_move, invdrop, silent)

    COMSIG_MACHINERY_SET_OCCUPANT

    from /obj/machinery/set_occupant(atom/movable/O): (new_occupant)

    \ No newline at end of file +code/__SPLURTCODE/DEFINES/dcs/signals.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__SPLURTCODE/DEFINES/dcs/signals.dm

    COMSIG_ITEM_POST_UNEQUIPcalled on /obj/item AFTER unequip from base of [mob/proc/doUnEquip]: (force, atom/newloc, no_move, invdrop, silent)
    COMSIG_MACHINERY_SET_OCCUPANTfrom /obj/machinery/set_occupant(atom/movable/O): (new_occupant)

    Define Details

    COMSIG_ITEM_POST_UNEQUIP

    called on /obj/item AFTER unequip from base of [mob/proc/doUnEquip]: (force, atom/newloc, no_move, invdrop, silent)

    COMSIG_MACHINERY_SET_OCCUPANT

    from /obj/machinery/set_occupant(atom/movable/O): (new_occupant)

    \ No newline at end of file diff --git a/code/__SPLURTCODE/DEFINES/signals.html b/code/__SPLURTCODE/DEFINES/signals.html index 149df6b9c1e3..90da8da85bdc 100644 --- a/code/__SPLURTCODE/DEFINES/signals.html +++ b/code/__SPLURTCODE/DEFINES/signals.html @@ -1 +1 @@ -code/__SPLURTCODE/DEFINES/signals.dm - SPLURT Station 13
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    code/__SPLURTCODE/DEFINES/signals.dm

    COMSIG_MOB_CLIMAXdatum/source, datum/reagents/senders_cum, atom/target, obj/item/organ/genital/sender, obj/item/organ/genital/receiver, spill, anonymous

    Define Details

    COMSIG_MOB_CLIMAX

    datum/source, datum/reagents/senders_cum, atom/target, obj/item/organ/genital/sender, obj/item/organ/genital/receiver, spill, anonymous

    \ No newline at end of file +code/__SPLURTCODE/DEFINES/signals.dm - SPLURT Station 13
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    code/__SPLURTCODE/DEFINES/signals.dm

    COMSIG_MOB_CLIMAXdatum/source, datum/reagents/senders_cum, atom/target, obj/item/organ/genital/sender, obj/item/organ/genital/receiver, spill, anonymous

    Define Details

    COMSIG_MOB_CLIMAX

    datum/source, datum/reagents/senders_cum, atom/target, obj/item/organ/genital/sender, obj/item/organ/genital/receiver, spill, anonymous

    \ No newline at end of file diff --git a/code/__byond_version_compat.html b/code/__byond_version_compat.html index 005794cdbb37..f4c3de566601 100644 --- a/code/__byond_version_compat.html +++ b/code/__byond_version_compat.html @@ -1 +1 @@ -code/__byond_version_compat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__byond_version_compat.dm

    PROC_REFCall by name proc reference, checks if the proc exists on this type or as a global proc
    VERB_REFCall by name verb references, checks if the verb exists on either this type or as a global verb.
    TYPE_PROC_REFCall by name proc reference, checks if the proc exists on given type or as a global proc
    TYPE_VERB_REFCall by name verb reference, checks if the verb exists on either the given type or as a global verb
    GLOBAL_PROC_REFCall by name proc reference, checks if the proc is existing global proc

    Define Details

    GLOBAL_PROC_REF

    Call by name proc reference, checks if the proc is existing global proc

    PROC_REF

    Call by name proc reference, checks if the proc exists on this type or as a global proc

    TYPE_PROC_REF

    Call by name proc reference, checks if the proc exists on given type or as a global proc

    TYPE_VERB_REF

    Call by name verb reference, checks if the verb exists on either the given type or as a global verb

    VERB_REF

    Call by name verb references, checks if the verb exists on either this type or as a global verb.

    \ No newline at end of file +code/__byond_version_compat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/__byond_version_compat.dm

    PROC_REFCall by name proc reference, checks if the proc exists on this type or as a global proc
    VERB_REFCall by name verb references, checks if the verb exists on either this type or as a global verb.
    TYPE_PROC_REFCall by name proc reference, checks if the proc exists on given type or as a global proc
    TYPE_VERB_REFCall by name verb reference, checks if the verb exists on either the given type or as a global verb
    GLOBAL_PROC_REFCall by name proc reference, checks if the proc is existing global proc

    Define Details

    GLOBAL_PROC_REF

    Call by name proc reference, checks if the proc is existing global proc

    PROC_REF

    Call by name proc reference, checks if the proc exists on this type or as a global proc

    TYPE_PROC_REF

    Call by name proc reference, checks if the proc exists on given type or as a global proc

    TYPE_VERB_REF

    Call by name verb reference, checks if the verb exists on either the given type or as a global verb

    VERB_REF

    Call by name verb references, checks if the verb exists on either this type or as a global verb.

    \ No newline at end of file diff --git a/code/_globalvars/bitfields.html b/code/_globalvars/bitfields.html index 8867f93f0dd9..00e2c289f68e 100644 --- a/code/_globalvars/bitfields.html +++ b/code/_globalvars/bitfields.html @@ -1 +1 @@ -code/_globalvars/bitfields.dm - SPLURT Station 13
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    code/_globalvars/bitfields.dm

    /datum/bitfieldSpecifies a bitfield for smarter debugging
    /proc/generate_bitfieldsTurns /datum/bitfield subtypes into a list for use in debugging
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    code/_globalvars/bitfields.dm

    /datum/bitfieldSpecifies a bitfield for smarter debugging
    /proc/generate_bitfieldsTurns /datum/bitfield subtypes into a list for use in debugging
    \ No newline at end of file diff --git a/code/_globalvars/lists/keybindings.html b/code/_globalvars/lists/keybindings.html index 4ef48646ca5d..b3822c2353dc 100644 --- a/code/_globalvars/lists/keybindings.html +++ b/code/_globalvars/lists/keybindings.html @@ -1 +1 @@ -code/_globalvars/lists/keybindings.dm - SPLURT Station 13
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    code/_globalvars/lists/keybindings.dm

    /proc/init_keybindingsCreates and sorts all the keybinding datums
    /proc/add_keybindingAdds an instanced keybinding to the global tracker
    \ No newline at end of file +code/_globalvars/lists/keybindings.dm - SPLURT Station 13
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    code/_globalvars/lists/keybindings.dm

    /proc/init_keybindingsCreates and sorts all the keybinding datums
    /proc/add_keybindingAdds an instanced keybinding to the global tracker
    \ No newline at end of file diff --git a/code/_globalvars/lists/typecache.html b/code/_globalvars/lists/typecache.html index 697792f7ed3d..2f6e177855bd 100644 --- a/code/_globalvars/lists/typecache.html +++ b/code/_globalvars/lists/typecache.html @@ -1 +1 @@ -code/_globalvars/lists/typecache.dm - SPLURT Station 13
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    code/_globalvars/lists/typecache.dm

    /proc/single_path_typecache_immutableMakes a typecache of a single typecache
    \ No newline at end of file +code/_globalvars/lists/typecache.dm - SPLURT Station 13
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    code/_globalvars/lists/typecache.dm

    /proc/single_path_typecache_immutableMakes a typecache of a single typecache
    \ No newline at end of file diff --git a/code/_onclick/hud/action_button.html b/code/_onclick/hud/action_button.html index 31dd51656964..e8db8e443d0d 100644 --- a/code/_onclick/hud/action_button.html +++ b/code/_onclick/hud/action_button.html @@ -1 +1 @@ -code/_onclick/hud/action_button.dm - SPLURT Station 13
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    code/_onclick/hud/action_button.dm

    /atom/movable/screen/action_landingExists so you have a place to put your buttons when you move them around
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    code/_onclick/hud/action_button.dm

    /atom/movable/screen/action_landingExists so you have a place to put your buttons when you move them around
    \ No newline at end of file diff --git a/code/_onclick/hud/alert.html b/code/_onclick/hud/alert.html index 855f0e3b5582..f7b02d127e68 100644 --- a/code/_onclick/hud/alert.html +++ b/code/_onclick/hud/alert.html @@ -1 +1 @@ -code/_onclick/hud/alert.dm - SPLURT Station 13
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    code/_onclick/hud/alert.dm

    /atom/movable/screen/alert/give/secret_handshakeFamilies handshakes
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    code/_onclick/hud/alert.dm

    /atom/movable/screen/alert/give/secret_handshakeFamilies handshakes
    \ No newline at end of file diff --git a/code/_onclick/hud/map_popups.html b/code/_onclick/hud/map_popups.html index 8cfa42d24915..8cda8fcfb567 100644 --- a/code/_onclick/hud/map_popups.html +++ b/code/_onclick/hud/map_popups.html @@ -1,4 +1,4 @@ -code/_onclick/hud/map_popups.dm - SPLURT Station 13
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    code/_onclick/hud/map_popups.dm

    /atom/movable/screen/map_viewA screen object, which acts as a container for turfs and other things +code/_onclick/hud/map_popups.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/_onclick/hud/map_popups.dm

    /atom/movable/screen/map_viewA screen object, which acts as a container for turfs and other things you want to show on the map, which you usually attach to "vis_contents".
    /atom/movable/screen/backgroundA generic background object. It is also implicitly used to allocate a rectangle on the map, which will -be used for auto-scaling the map.
    \ No newline at end of file +be used for auto-scaling the map.
    \ No newline at end of file diff --git a/code/_onclick/hud/new_player.html b/code/_onclick/hud/new_player.html index 0c8888cb0d27..074cc3c67b60 100644 --- a/code/_onclick/hud/new_player.html +++ b/code/_onclick/hud/new_player.html @@ -1 +1 @@ -code/_onclick/hud/new_player.dm - SPLURT Station 13
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    code/_onclick/hud/new_player.dm

    /atom/movable/screen/lobby/button/character_setupPrefs menu
    /atom/movable/screen/lobby/button/readyButton that appears before the game has started
    /atom/movable/screen/lobby/button/joinShown when the game has started
    \ No newline at end of file +code/_onclick/hud/new_player.dm - SPLURT Station 13
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    code/_onclick/hud/new_player.dm

    /atom/movable/screen/lobby/button/character_setupPrefs menu
    /atom/movable/screen/lobby/button/readyButton that appears before the game has started
    /atom/movable/screen/lobby/button/joinShown when the game has started
    \ No newline at end of file diff --git a/code/_onclick/hud/plane_master.html b/code/_onclick/hud/plane_master.html index 3b2b1c590619..14b98563fa78 100644 --- a/code/_onclick/hud/plane_master.html +++ b/code/_onclick/hud/plane_master.html @@ -1,7 +1,7 @@ -code/_onclick/hud/plane_master.dm - SPLURT Station 13
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    code/_onclick/hud/plane_master.dm

    /atom/movable/screen/plane_master/openspaceThings rendered on "openspace"; holes in multi-z
    /atom/movable/screen/plane_master/floorContains just the floor
    /atom/movable/screen/plane_master/game_worldContains most things in the game world
    /atom/movable/screen/plane_master/field_of_visionContains all shadow cone masks, whose image overrides are displayed only to their respective owners.
    /atom/movable/screen/plane_master/field_of_vision_blockerUsed to display the owner and its adjacent surroundings through the FoV plane mask.
    /atom/movable/screen/plane_master/field_of_vision_visualStores the visible portion of the FoV shadow cone.
    /atom/movable/screen/plane_master/lightingContains all lighting objects

    This system works by exploiting BYONDs color matrix filter to use layers to handle emissive blockers.

    +code/_onclick/hud/plane_master.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/_onclick/hud/plane_master.dm

    /atom/movable/screen/plane_master/openspaceThings rendered on "openspace"; holes in multi-z
    /atom/movable/screen/plane_master/floorContains just the floor
    /atom/movable/screen/plane_master/game_worldContains most things in the game world
    /atom/movable/screen/plane_master/field_of_visionContains all shadow cone masks, whose image overrides are displayed only to their respective owners.
    /atom/movable/screen/plane_master/field_of_vision_blockerUsed to display the owner and its adjacent surroundings through the FoV plane mask.
    /atom/movable/screen/plane_master/field_of_vision_visualStores the visible portion of the FoV shadow cone.
    /atom/movable/screen/plane_master/lightingContains all lighting objects

    This system works by exploiting BYONDs color matrix filter to use layers to handle emissive blockers.

    Emissive overlays are pasted with an atom color that converts them to be entirely some specific color. Emissive blockers are pasted with an atom color that converts them to be entirely some different color. Emissive overlays and emissive blockers are put onto the same plane. The layers for the emissive overlays and emissive blockers cause them to mask eachother similar to normal BYOND objects. A color matrix filter is applied to the emissive plane to mask out anything that isn't whatever the emissive color is. -This is then used to alpha mask the lighting plane.

    /atom/movable/screen/plane_master/emissiveHandles emissive overlays and emissive blockers.
    /atom/movable/screen/plane_master/parallaxContains space parallax
    \ No newline at end of file +This is then used to alpha mask the lighting plane.

    /atom/movable/screen/plane_master/emissiveHandles emissive overlays and emissive blockers.
    /atom/movable/screen/plane_master/parallaxContains space parallax
    \ No newline at end of file diff --git a/code/_rendering/atom_huds/alternate_appearance.html b/code/_rendering/atom_huds/alternate_appearance.html index a2757d8e504b..076e10ceee6b 100644 --- a/code/_rendering/atom_huds/alternate_appearance.html +++ b/code/_rendering/atom_huds/alternate_appearance.html @@ -1 +1 @@ -code/_rendering/atom_huds/alternate_appearance.dm - SPLURT Station 13
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    code/_rendering/atom_huds/alternate_appearance.dm

    /atomThe base type for nearly all physical objects in SS13
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    code/_rendering/atom_huds/alternate_appearance.dm

    /atomThe base type for nearly all physical objects in SS13
    \ No newline at end of file diff --git a/code/_rendering/parallax/parallax.html b/code/_rendering/parallax/parallax.html index af1c7d56b320..72ed8bf4d919 100644 --- a/code/_rendering/parallax/parallax.html +++ b/code/_rendering/parallax/parallax.html @@ -1 +1 @@ -code/_rendering/parallax/parallax.dm - SPLURT Station 13
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    code/_rendering/parallax/parallax.dm

    /datum/parallaxHolds parallax information.
    \ No newline at end of file +code/_rendering/parallax/parallax.dm - SPLURT Station 13
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    code/_rendering/parallax/parallax.dm

    /datum/parallaxHolds parallax information.
    \ No newline at end of file diff --git a/code/_rendering/parallax/parallax_holder.html b/code/_rendering/parallax/parallax_holder.html index 55a291237d8b..e0d55a546796 100644 --- a/code/_rendering/parallax/parallax_holder.html +++ b/code/_rendering/parallax/parallax_holder.html @@ -1 +1 @@ -code/_rendering/parallax/parallax_holder.dm - SPLURT Station 13
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    code/_rendering/parallax/parallax_holder.dm

    /datum/parallax_holderHolds all the information about a client's parallax
    \ No newline at end of file +code/_rendering/parallax/parallax_holder.dm - SPLURT Station 13
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    code/_rendering/parallax/parallax_holder.dm

    /datum/parallax_holderHolds all the information about a client's parallax
    \ No newline at end of file diff --git a/code/controllers/configuration/config_entry.html b/code/controllers/configuration/config_entry.html index 392495198dda..0bffeec320ff 100644 --- a/code/controllers/configuration/config_entry.html +++ b/code/controllers/configuration/config_entry.html @@ -1 +1 @@ -code/controllers/configuration/config_entry.dm - SPLURT Station 13
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    code/controllers/configuration/config_entry.dm

    /datum/config_entry/str_listList config entry, used for configuring a list of strings
    \ No newline at end of file +code/controllers/configuration/config_entry.dm - SPLURT Station 13
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    code/controllers/configuration/config_entry.dm

    /datum/config_entry/str_listList config entry, used for configuring a list of strings
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/admin.html b/code/controllers/configuration/entries/admin.html index c8105176244e..4e8303f688ec 100644 --- a/code/controllers/configuration/entries/admin.html +++ b/code/controllers/configuration/entries/admin.html @@ -1 +1 @@ -code/controllers/configuration/entries/admin.dm - SPLURT Station 13
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    code/controllers/configuration/entries/admin.dm

    /datum/config_entry/flag/popup_admin_pmGives the ability to send players a maptext popup.
    \ No newline at end of file +code/controllers/configuration/entries/admin.dm - SPLURT Station 13
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    code/controllers/configuration/entries/admin.dm

    /datum/config_entry/flag/popup_admin_pmGives the ability to send players a maptext popup.
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/comms.html b/code/controllers/configuration/entries/comms.html index 9b3a736855f4..a701407a13e8 100644 --- a/code/controllers/configuration/entries/comms.html +++ b/code/controllers/configuration/entries/comms.html @@ -1 +1 @@ -code/controllers/configuration/entries/comms.dm - SPLURT Station 13
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    code/controllers/configuration/entries/comms.dm

    /datum/config_entry/keyed_list/cross_server_bunker_overridecit config
    \ No newline at end of file +code/controllers/configuration/entries/comms.dm - SPLURT Station 13
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    code/controllers/configuration/entries/comms.dm

    /datum/config_entry/keyed_list/cross_server_bunker_overridecit config
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/debris.html b/code/controllers/configuration/entries/debris.html index 8f8d042b1682..7b9eb490e675 100644 --- a/code/controllers/configuration/entries/debris.html +++ b/code/controllers/configuration/entries/debris.html @@ -1 +1 @@ -code/controllers/configuration/entries/debris.dm - SPLURT Station 13
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    code/controllers/configuration/entries/debris.dm

    /datum/config_entry/number/turf_dirt_thresholdAmount of dirtyness tiles need to spawn dirt.
    /datum/config_entry/number/dirt_alpha_startingAlpha dirt starts at
    /datum/config_entry/number/turf_dirty_multiplierDirtyness multiplier for making turfs dirty
    \ No newline at end of file +code/controllers/configuration/entries/debris.dm - SPLURT Station 13
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    code/controllers/configuration/entries/debris.dm

    /datum/config_entry/number/turf_dirt_thresholdAmount of dirtyness tiles need to spawn dirt.
    /datum/config_entry/number/dirt_alpha_startingAlpha dirt starts at
    /datum/config_entry/number/turf_dirty_multiplierDirtyness multiplier for making turfs dirty
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/general.html b/code/controllers/configuration/entries/general.html index be5b048141c3..cb87b7bfa6ba 100644 --- a/code/controllers/configuration/entries/general.html +++ b/code/controllers/configuration/entries/general.html @@ -1,2 +1,2 @@ -code/controllers/configuration/entries/general.dm - SPLURT Station 13
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    code/controllers/configuration/entries/general.dm

    /datum/config_entry/number/initial_gear_pointsInitial loadout points
    /datum/config_entry/flag/use_field_of_visionEnables the FoV component, which hides objects and mobs behind the parent from their sight, unless they turn around, duh. -Camera mobs, AIs, ghosts and some other are of course exempt from this. This also doesn't influence simplemob AI, for the best.
    \ No newline at end of file +code/controllers/configuration/entries/general.dm - SPLURT Station 13
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    code/controllers/configuration/entries/general.dm

    /datum/config_entry/number/initial_gear_pointsInitial loadout points
    /datum/config_entry/flag/use_field_of_visionEnables the FoV component, which hides objects and mobs behind the parent from their sight, unless they turn around, duh. +Camera mobs, AIs, ghosts and some other are of course exempt from this. This also doesn't influence simplemob AI, for the best.
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/logging.html b/code/controllers/configuration/entries/logging.html index d28e731552fe..bb19134335c9 100644 --- a/code/controllers/configuration/entries/logging.html +++ b/code/controllers/configuration/entries/logging.html @@ -1 +1 @@ -code/controllers/configuration/entries/logging.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/controllers/configuration/entries/logging.dm

    /datum/config_entry/flag/log_ooclog OOC channel
    /datum/config_entry/flag/log_accesslog login/logout
    /datum/config_entry/flag/log_suspicious_loginConfig entry which special logging of failed logins under suspicious circumstances.
    /datum/config_entry/flag/log_saylog client say
    /datum/config_entry/flag/log_adminlog admin actions
    /datum/config_entry/flag/log_prayerlog prayers
    /datum/config_entry/flag/log_lawlog lawchanges
    /datum/config_entry/flag/log_gamelog game events
    /datum/config_entry/flag/log_mechalog mech data
    /datum/config_entry/flag/log_viruslog virology data
    /datum/config_entry/flag/log_votelog voting
    /datum/config_entry/flag/log_craftlog crafting
    /datum/config_entry/flag/log_whisperlog client whisper
    /datum/config_entry/flag/log_attacklog attack messages
    /datum/config_entry/flag/log_victimlog attack messages
    /datum/config_entry/flag/log_emotelog emotes
    /datum/config_entry/flag/log_adminchatlog admin chat messages
    /datum/config_entry/flag/log_shuttlelog shuttle related actions, ie shuttle computers, shuttle manipulator, emergency console
    /datum/config_entry/flag/log_pdalog pda messages
    /datum/config_entry/flag/log_telecommslog telecomms messages
    /datum/config_entry/flag/log_econlog economy
    /datum/config_entry/flag/log_twitterlog certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
    /datum/config_entry/flag/log_world_topiclog all world.Topic() calls
    /datum/config_entry/flag/log_manifestlog crew manifest to seperate file
    /datum/config_entry/flag/log_job_debuglog roundstart divide occupations debug information to a file
    /datum/config_entry/flag/log_pictureslog photos taken by players with a camera
    /datum/config_entry/flag/picture_logging_cameraThis is... shitcode, literally same as above, if one of them is inactive, won't log at all, PLEASE FUCKING REMOVE THIS.
    /datum/config_entry/flag/emergency_tgui_loggingforces log_href for tgui
    /datum/config_entry/number/error_cooldownThe "cooldown" time for each occurrence of a unique error
    /datum/config_entry/number/error_limitHow many occurrences before the next will silence them
    /datum/config_entry/number/error_silence_timeHow long a unique error will be silenced for
    /datum/config_entry/number/error_msg_delayHow long to wait between messaging admins about occurrences of a unique error
    \ No newline at end of file +code/controllers/configuration/entries/logging.dm - SPLURT Station 13
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    code/controllers/configuration/entries/logging.dm

    /datum/config_entry/flag/log_ooclog OOC channel
    /datum/config_entry/flag/log_accesslog login/logout
    /datum/config_entry/flag/log_suspicious_loginConfig entry which special logging of failed logins under suspicious circumstances.
    /datum/config_entry/flag/log_saylog client say
    /datum/config_entry/flag/log_adminlog admin actions
    /datum/config_entry/flag/log_prayerlog prayers
    /datum/config_entry/flag/log_lawlog lawchanges
    /datum/config_entry/flag/log_gamelog game events
    /datum/config_entry/flag/log_mechalog mech data
    /datum/config_entry/flag/log_viruslog virology data
    /datum/config_entry/flag/log_votelog voting
    /datum/config_entry/flag/log_craftlog crafting
    /datum/config_entry/flag/log_whisperlog client whisper
    /datum/config_entry/flag/log_attacklog attack messages
    /datum/config_entry/flag/log_victimlog attack messages
    /datum/config_entry/flag/log_emotelog emotes
    /datum/config_entry/flag/log_adminchatlog admin chat messages
    /datum/config_entry/flag/log_shuttlelog shuttle related actions, ie shuttle computers, shuttle manipulator, emergency console
    /datum/config_entry/flag/log_pdalog pda messages
    /datum/config_entry/flag/log_telecommslog telecomms messages
    /datum/config_entry/flag/log_econlog economy
    /datum/config_entry/flag/log_twitterlog certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
    /datum/config_entry/flag/log_world_topiclog all world.Topic() calls
    /datum/config_entry/flag/log_manifestlog crew manifest to seperate file
    /datum/config_entry/flag/log_job_debuglog roundstart divide occupations debug information to a file
    /datum/config_entry/flag/log_pictureslog photos taken by players with a camera
    /datum/config_entry/flag/picture_logging_cameraThis is... shitcode, literally same as above, if one of them is inactive, won't log at all, PLEASE FUCKING REMOVE THIS.
    /datum/config_entry/flag/emergency_tgui_loggingforces log_href for tgui
    /datum/config_entry/number/error_cooldownThe "cooldown" time for each occurrence of a unique error
    /datum/config_entry/number/error_limitHow many occurrences before the next will silence them
    /datum/config_entry/number/error_silence_timeHow long a unique error will be silenced for
    /datum/config_entry/number/error_msg_delayHow long to wait between messaging admins about occurrences of a unique error
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/movespeed.html b/code/controllers/configuration/entries/movespeed.html index 81e8a1c9cf38..a0356c7dea2d 100644 --- a/code/controllers/configuration/entries/movespeed.html +++ b/code/controllers/configuration/entries/movespeed.html @@ -1 +1 @@ -code/controllers/configuration/entries/movespeed.dm - SPLURT Station 13
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    code/controllers/configuration/entries/movespeed.dm

    /datum/config_entry/number/outdated_movedelayOutdated move delay
    \ No newline at end of file +code/controllers/configuration/entries/movespeed.dm - SPLURT Station 13
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    code/controllers/configuration/entries/movespeed.dm

    /datum/config_entry/number/outdated_movedelayOutdated move delay
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/persistence.html b/code/controllers/configuration/entries/persistence.html index a4f0528ddce4..0c2718330292 100644 --- a/code/controllers/configuration/entries/persistence.html +++ b/code/controllers/configuration/entries/persistence.html @@ -1 +1 @@ -code/controllers/configuration/entries/persistence.dm - SPLURT Station 13
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    code/controllers/configuration/entries/persistence.dm

    /datum/config_entry/flag/persistent_debrisWhether or not to use the persistence system for cleanable objects
    /datum/config_entry/flag/persistent_debris_onlyWhether or not to nuke all roundstart debris that isn't due to persistence if the above is true
    /datum/config_entry/number/persistent_debris_global_maxMax amount of objects to store, total
    /datum/config_entry/number/persistent_debris_type_maxMax amount of objects to store per type
    /datum/config_entry/flag/persistent_debris_wipe_on_nukeWipe dirty stuff on nuke
    \ No newline at end of file +code/controllers/configuration/entries/persistence.dm - SPLURT Station 13
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    code/controllers/configuration/entries/persistence.dm

    /datum/config_entry/flag/persistent_debrisWhether or not to use the persistence system for cleanable objects
    /datum/config_entry/flag/persistent_debris_onlyWhether or not to nuke all roundstart debris that isn't due to persistence if the above is true
    /datum/config_entry/number/persistent_debris_global_maxMax amount of objects to store, total
    /datum/config_entry/number/persistent_debris_type_maxMax amount of objects to store per type
    /datum/config_entry/flag/persistent_debris_wipe_on_nukeWipe dirty stuff on nuke
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/policy.html b/code/controllers/configuration/entries/policy.html index 43211c28b0cc..09c36769b8c5 100644 --- a/code/controllers/configuration/entries/policy.html +++ b/code/controllers/configuration/entries/policy.html @@ -1 +1 @@ -code/controllers/configuration/entries/policy.dm - SPLURT Station 13
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    code/controllers/configuration/entries/policy.dm

    /datum/config_entry/number/defib_cmd_time_limitSeconds for CMD on defib-with-memory-loss policy config to display instead of defib-intact config
    \ No newline at end of file +code/controllers/configuration/entries/policy.dm - SPLURT Station 13
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    code/controllers/configuration/entries/policy.dm

    /datum/config_entry/number/defib_cmd_time_limitSeconds for CMD on defib-with-memory-loss policy config to display instead of defib-intact config
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/respawns.html b/code/controllers/configuration/entries/respawns.html index f0978b0020ef..d2f7ed893c8c 100644 --- a/code/controllers/configuration/entries/respawns.html +++ b/code/controllers/configuration/entries/respawns.html @@ -1 +1 @@ -code/controllers/configuration/entries/respawns.dm - SPLURT Station 13
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    code/controllers/configuration/entries/respawns.dm

    /datum/config_entry/flag/respawns_enabledAllows usage of respawn system
    /datum/config_entry/number/respawn_delayMinutes before allowing respawns.
    /datum/config_entry/number/respawn_delay_cryoMinutes before allowing respawn, if user cryo'd.
    /datum/config_entry/flag/allow_non_assistant_respawnAllows respawning as non-assistant. Overrides all others of this type.
    /datum/config_entry/flag/allow_combat_role_respawnAllows respawning as a combat role, defined as security/head.
    /datum/config_entry/flag/allow_same_character_respawnAllows respawning as the same character as a previous life
    /datum/config_entry/flag/respawn_penalty_includes_observeObserving penalizes for respawns, not just joining.
    /datum/config_entry/number/respawn_minimum_delay_roundstartMinutes from roundstart before someone can respawn
    /datum/config_entry/keyed_list/respawn_chaos_gamemodesGamemode config tags that are banned from respawning
    \ No newline at end of file +code/controllers/configuration/entries/respawns.dm - SPLURT Station 13
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    code/controllers/configuration/entries/respawns.dm

    /datum/config_entry/flag/respawns_enabledAllows usage of respawn system
    /datum/config_entry/number/respawn_delayMinutes before allowing respawns.
    /datum/config_entry/number/respawn_delay_cryoMinutes before allowing respawn, if user cryo'd.
    /datum/config_entry/flag/allow_non_assistant_respawnAllows respawning as non-assistant. Overrides all others of this type.
    /datum/config_entry/flag/allow_combat_role_respawnAllows respawning as a combat role, defined as security/head.
    /datum/config_entry/flag/allow_same_character_respawnAllows respawning as the same character as a previous life
    /datum/config_entry/flag/respawn_penalty_includes_observeObserving penalizes for respawns, not just joining.
    /datum/config_entry/number/respawn_minimum_delay_roundstartMinutes from roundstart before someone can respawn
    /datum/config_entry/keyed_list/respawn_chaos_gamemodesGamemode config tags that are banned from respawning
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/stamina_combat.html b/code/controllers/configuration/entries/stamina_combat.html index f2bf5cba9b5b..1805412b4de7 100644 --- a/code/controllers/configuration/entries/stamina_combat.html +++ b/code/controllers/configuration/entries/stamina_combat.html @@ -1 +1 @@ -code/controllers/configuration/entries/stamina_combat.dm - SPLURT Station 13
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    code/controllers/configuration/entries/stamina_combat.dm

    /datum/config_entry/number/stamina_combat/buffer_maxMaximum stamina buffer
    /datum/config_entry/number/stamina_combat/out_of_combat_timerSeconds until percent_regeneration_out_of_combat kicks in
    /datum/config_entry/number/stamina_combat/base_regenerationBase regeneration per second
    /datum/config_entry/number/stamina_combat/percent_regeneration_out_of_combatAfter out_of_combat_timer elapses, additionally regenerate this percent of total stamina per second. Unaffected by combat mode.
    /datum/config_entry/number/stamina_combat/post_action_penalty_delaySeconds after an action for which your regeneration is penalized
    /datum/config_entry/number/stamina_combat/post_action_penalty_factorFactor to multiply by for penalizing post-action-stamina-regen
    /datum/config_entry/number/stamina_combat/overdraw_penalty_factorFactor to multiply by for stamina usage past buffer into health
    \ No newline at end of file +code/controllers/configuration/entries/stamina_combat.dm - SPLURT Station 13
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    code/controllers/configuration/entries/stamina_combat.dm

    /datum/config_entry/number/stamina_combat/buffer_maxMaximum stamina buffer
    /datum/config_entry/number/stamina_combat/out_of_combat_timerSeconds until percent_regeneration_out_of_combat kicks in
    /datum/config_entry/number/stamina_combat/base_regenerationBase regeneration per second
    /datum/config_entry/number/stamina_combat/percent_regeneration_out_of_combatAfter out_of_combat_timer elapses, additionally regenerate this percent of total stamina per second. Unaffected by combat mode.
    /datum/config_entry/number/stamina_combat/post_action_penalty_delaySeconds after an action for which your regeneration is penalized
    /datum/config_entry/number/stamina_combat/post_action_penalty_factorFactor to multiply by for penalizing post-action-stamina-regen
    /datum/config_entry/number/stamina_combat/overdraw_penalty_factorFactor to multiply by for stamina usage past buffer into health
    \ No newline at end of file diff --git a/code/controllers/configuration/entries/vote.html b/code/controllers/configuration/entries/vote.html index af5e2c9a25b0..25318e1ac135 100644 --- a/code/controllers/configuration/entries/vote.html +++ b/code/controllers/configuration/entries/vote.html @@ -1,4 +1,4 @@ -code/controllers/configuration/entries/vote.dm - SPLURT Station 13
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    code/controllers/configuration/entries/vote.dm

    /datum/config_entry/number/vote_autotransfer_initialLength of time before the first autotransfer vote is called (deciseconds, default 2 hours) +code/controllers/configuration/entries/vote.dm - SPLURT Station 13
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    code/controllers/configuration/entries/vote.dm

    /datum/config_entry/number/vote_autotransfer_initialLength of time before the first autotransfer vote is called (deciseconds, default 2 hours) Set to 0 to disable the subsystem altogether.
    /datum/config_entry/number/vote_autotransfer_intervallength of time to wait before subsequent autotransfer votes (deciseconds, default 30 minutes)
    /datum/config_entry/number/vote_autotransfer_maximummaximum extensions until the round autoends. Set to 0 to force automatic crew transfer after the 'vote_autotransfer_initial' elapsed. -Set to -1 to disable the maximum extensions cap.
    \ No newline at end of file +Set to -1 to disable the maximum extensions cap.
    \ No newline at end of file diff --git a/code/controllers/failsafe.html b/code/controllers/failsafe.html index f954cd1cf60c..9485ce8f0780 100644 --- a/code/controllers/failsafe.html +++ b/code/controllers/failsafe.html @@ -1 +1 @@ -code/controllers/failsafe.dm - SPLURT Station 13
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    code/controllers/failsafe.dm

    /var/FailsafeFailsafe
    /proc/recover_all_SS_and_recreate_masterRecreate all SSs which will still cause data survive due to Recover(), the new Master will then find and take them from global.vars
    /proc/delete_all_SS_and_recreate_masterDelete all existing SS to basically start over
    \ No newline at end of file +code/controllers/failsafe.dm - SPLURT Station 13
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    code/controllers/failsafe.dm

    /var/FailsafeFailsafe
    /proc/recover_all_SS_and_recreate_masterRecreate all SSs which will still cause data survive due to Recover(), the new Master will then find and take them from global.vars
    /proc/delete_all_SS_and_recreate_masterDelete all existing SS to basically start over
    \ No newline at end of file diff --git a/code/controllers/hooks.html b/code/controllers/hooks.html index 35740fdbab94..ed3b113db543 100644 --- a/code/controllers/hooks.html +++ b/code/controllers/hooks.html @@ -1,2 +1,2 @@ -code/controllers/hooks.dm - SPLURT Station 13
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    code/controllers/hooks.dm

    /proc/callHook@file hooks.dm -Implements hooks, a simple way to run code on pre-defined events.
    \ No newline at end of file +code/controllers/hooks.dm - SPLURT Station 13
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    code/controllers/hooks.dm

    /proc/callHook@file hooks.dm +Implements hooks, a simple way to run code on pre-defined events.
    \ No newline at end of file diff --git a/code/controllers/master.html b/code/controllers/master.html index a0af6caffd39..233a49ce75a4 100644 --- a/code/controllers/master.html +++ b/code/controllers/master.html @@ -1 +1 @@ -code/controllers/master.dm - SPLURT Station 13
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    code/controllers/master.dm

    /var/MasterStonedMC
    \ No newline at end of file +code/controllers/master.dm - SPLURT Station 13
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    code/controllers/master.dm

    /var/MasterStonedMC
    \ No newline at end of file diff --git a/code/controllers/subsystem.html b/code/controllers/subsystem.html index f99b9a7eb900..0f5751330a19 100644 --- a/code/controllers/subsystem.html +++ b/code/controllers/subsystem.html @@ -1 +1 @@ -code/controllers/subsystem.dm - SPLURT Station 13
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    code/controllers/subsystem.dm

    /datum/controller/subsystemDefines a subsystem to be managed by the Master Controller
    \ No newline at end of file +code/controllers/subsystem.dm - SPLURT Station 13
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    code/controllers/subsystem.dm

    /datum/controller/subsystemDefines a subsystem to be managed by the Master Controller
    \ No newline at end of file diff --git a/code/controllers/subsystem/chat.html b/code/controllers/subsystem/chat.html index 06eb012c802b..a0d93123903c 100644 --- a/code/controllers/subsystem/chat.html +++ b/code/controllers/subsystem/chat.html @@ -1,2 +1,2 @@ -code/controllers/subsystem/chat.dm - SPLURT Station 13
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    code/controllers/subsystem/chat.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +code/controllers/subsystem/chat.dm - SPLURT Station 13
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    code/controllers/subsystem/chat.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/controllers/subsystem/garbage.html b/code/controllers/subsystem/garbage.html index 86425d0a9e88..8950fb0e5646 100644 --- a/code/controllers/subsystem/garbage.html +++ b/code/controllers/subsystem/garbage.html @@ -1,4 +1,4 @@ -code/controllers/subsystem/garbage.dm - SPLURT Station 13
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    code/controllers/subsystem/garbage.dm

    Debugging GC issues

    +code/controllers/subsystem/garbage.dm - SPLURT Station 13
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    code/controllers/subsystem/garbage.dm

    Debugging GC issues

    In order to debug qdel() failures, there are several tools available. To enable these tools, define TESTING in _compile_options.dm.

    First is a verb called "Find References", which lists every refererence to an object in the world. This allows you to track down any indirect or obfuscated references that you might have missed.

    @@ -11,4 +11,4 @@ to print a list of references once it enters the GC queue.

    Finally is a verb, "Show qdel() Log", which shows the deletion log that the garbage subsystem keeps. This is helpful if you are having race conditions or need to review the order of deletions.

    Note that for any of these tools to work TESTING must be defined. -By using these methods of finding references, you can make your life far, far easier when dealing with qdel() failures.

    /datum/qdel_itemQdel Item: Holds statistics on each type that passes thru qdel
    /proc/qdelShould be treated as a replacement for the 'del' keyword.
    \ No newline at end of file +By using these methods of finding references, you can make your life far, far easier when dealing with qdel() failures.

    /datum/qdel_itemQdel Item: Holds statistics on each type that passes thru qdel
    /proc/qdelShould be treated as a replacement for the 'del' keyword.
    \ No newline at end of file diff --git a/code/controllers/subsystem/jukeboxes.html b/code/controllers/subsystem/jukeboxes.html index 87ca05541c47..045eb5bf3503 100644 --- a/code/controllers/subsystem/jukeboxes.html +++ b/code/controllers/subsystem/jukeboxes.html @@ -1 +1 @@ -code/controllers/subsystem/jukeboxes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/controllers/subsystem/jukeboxes.dm

    TRACK_NAMEName of the track
    TRACK_LENGTHLength of the track (in deciseconds)
    TRACK_BEATBPM of the track (in deciseconds)
    TRACK_IDUnique code-facing identifier for this track

    Define Details

    TRACK_BEAT

    BPM of the track (in deciseconds)

    TRACK_ID

    Unique code-facing identifier for this track

    TRACK_LENGTH

    Length of the track (in deciseconds)

    TRACK_NAME

    Name of the track

    \ No newline at end of file +code/controllers/subsystem/jukeboxes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/controllers/subsystem/jukeboxes.dm

    TRACK_NAMEName of the track
    TRACK_LENGTHLength of the track (in deciseconds)
    TRACK_BEATBPM of the track (in deciseconds)
    TRACK_IDUnique code-facing identifier for this track

    Define Details

    TRACK_BEAT

    BPM of the track (in deciseconds)

    TRACK_ID

    Unique code-facing identifier for this track

    TRACK_LENGTH

    Length of the track (in deciseconds)

    TRACK_NAME

    Name of the track

    \ No newline at end of file diff --git a/code/controllers/subsystem/materials.html b/code/controllers/subsystem/materials.html index c600b57edae6..c7e984174233 100644 --- a/code/controllers/subsystem/materials.html +++ b/code/controllers/subsystem/materials.html @@ -1,3 +1,3 @@ -code/controllers/subsystem/materials.dm - SPLURT Station 13
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    code/controllers/subsystem/materials.dm

    How material datums work +code/controllers/subsystem/materials.dm - SPLURT Station 13

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    code/controllers/subsystem/materials.dm

    How material datums work Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything.

    -

    These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area

    \ No newline at end of file +

    These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area

    \ No newline at end of file diff --git a/code/controllers/subsystem/overlays.html b/code/controllers/subsystem/overlays.html index 63d13614750f..2c7a185cb367 100644 --- a/code/controllers/subsystem/overlays.html +++ b/code/controllers/subsystem/overlays.html @@ -1,4 +1,4 @@ -code/controllers/subsystem/overlays.dm - SPLURT Station 13
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    code/controllers/subsystem/overlays.dm

    /proc/overlays2textConverts an overlay list into text for debug printing +code/controllers/subsystem/overlays.dm - SPLURT Station 13
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    code/controllers/subsystem/overlays.dm

    /proc/overlays2textConverts an overlay list into text for debug printing Of note: overlays aren't actually mutable appearances, they're just appearances Don't have access to that type tho, so this is the best you're gonna get
    /proc/realize_appearance_queueTakes a list of appearnces, makes them mutable so they can be properly vv'd and inspected
    /proc/diff_appearancesTakes two appearances as args, prints out, logs, and returns a text representation of their differences -Including suboverlays
    \ No newline at end of file +Including suboverlays
    \ No newline at end of file diff --git a/code/controllers/subsystem/persistence/_persistence.html b/code/controllers/subsystem/persistence/_persistence.html index 6accfe8449c7..c38850eb236b 100644 --- a/code/controllers/subsystem/persistence/_persistence.html +++ b/code/controllers/subsystem/persistence/_persistence.html @@ -1 +1 @@ -code/controllers/subsystem/persistence/_persistence.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/controllers/subsystem/persistence/_persistence.dm

    /datum/controller/subsystem/persistencePersistence for cleanable debris.
    \ No newline at end of file +code/controllers/subsystem/persistence/_persistence.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/controllers/subsystem/persistence/_persistence.dm

    /datum/controller/subsystem/persistencePersistence for cleanable debris.
    \ No newline at end of file diff --git a/code/controllers/subsystem/runechat.html b/code/controllers/subsystem/runechat.html index f3ee43c5f3ac..53ef956f02ad 100644 --- a/code/controllers/subsystem/runechat.html +++ b/code/controllers/subsystem/runechat.html @@ -1 +1 @@ -code/controllers/subsystem/runechat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/controllers/subsystem/runechat.dm

    BUCKET_LENControls how many buckets should be kept, each representing a tick. (30 seconds worth)
    BUCKET_POSHelper for getting the correct bucket for a given chatmessage
    BUCKET_LIMITGets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue
    /var/SSrunechat

    Define Details

    BUCKET_LEN

    Controls how many buckets should be kept, each representing a tick. (30 seconds worth)

    BUCKET_LIMIT

    Gets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue

    BUCKET_POS

    Helper for getting the correct bucket for a given chatmessage

    \ No newline at end of file +code/controllers/subsystem/runechat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/controllers/subsystem/runechat.dm

    BUCKET_LENControls how many buckets should be kept, each representing a tick. (30 seconds worth)
    BUCKET_POSHelper for getting the correct bucket for a given chatmessage
    BUCKET_LIMITGets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue
    /var/SSrunechat

    Define Details

    BUCKET_LEN

    Controls how many buckets should be kept, each representing a tick. (30 seconds worth)

    BUCKET_LIMIT

    Gets the maximum time at which messages will be handled in buckets, used for deferring to secondary queue

    BUCKET_POS

    Helper for getting the correct bucket for a given chatmessage

    \ No newline at end of file diff --git a/code/controllers/subsystem/tgui.html b/code/controllers/subsystem/tgui.html index 8c701f5d7421..d2935cb2a079 100644 --- a/code/controllers/subsystem/tgui.html +++ b/code/controllers/subsystem/tgui.html @@ -1,2 +1,2 @@ -code/controllers/subsystem/tgui.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/controllers/subsystem/tgui.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    /var/SStguitgui subsystem
    \ No newline at end of file +code/controllers/subsystem/tgui.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/controllers/subsystem/tgui.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    /var/SStguitgui subsystem
    \ No newline at end of file diff --git a/code/controllers/subsystem/timer.html b/code/controllers/subsystem/timer.html index d5262f740340..76c7fe6f20d4 100644 --- a/code/controllers/subsystem/timer.html +++ b/code/controllers/subsystem/timer.html @@ -1,3 +1,3 @@ -code/controllers/subsystem/timer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/controllers/subsystem/timer.dm

    BUCKET_LENControls how many buckets should be kept, each representing a tick. (1 minutes worth)
    BUCKET_POSHelper for getting the correct bucket for a given timer
    TIMER_MAXGets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue
    TIMER_ID_MAXMax float with integer precision
    /var/SStimer
    /datum/timedeventThis is the actual timer, it contains the callback and necessary data to maintain +code/controllers/subsystem/timer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/controllers/subsystem/timer.dm

    BUCKET_LENControls how many buckets should be kept, each representing a tick. (1 minutes worth)
    BUCKET_POSHelper for getting the correct bucket for a given timer
    TIMER_MAXGets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue
    TIMER_ID_MAXMax float with integer precision
    /var/SStimer
    /datum/timedeventThis is the actual timer, it contains the callback and necessary data to maintain the timer.
    /proc/_addtimerCreate a new timer and insert it in the queue. -You should not call this directly, and should instead use the addtimer macro, which includes source information.
    /proc/deltimerDelete a timer
    /proc/timeleftGet the remaining deciseconds on a timer

    Define Details

    BUCKET_LEN

    Controls how many buckets should be kept, each representing a tick. (1 minutes worth)

    BUCKET_POS

    Helper for getting the correct bucket for a given timer

    TIMER_ID_MAX

    Max float with integer precision

    TIMER_MAX

    Gets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue

    \ No newline at end of file +You should not call this directly, and should instead use the addtimer macro, which includes source information.
    /proc/deltimerDelete a timer
    /proc/timeleftGet the remaining deciseconds on a timer

    Define Details

    BUCKET_LEN

    Controls how many buckets should be kept, each representing a tick. (1 minutes worth)

    BUCKET_POS

    Helper for getting the correct bucket for a given timer

    TIMER_ID_MAX

    Max float with integer precision

    TIMER_MAX

    Gets the maximum time at which timers will be invoked from buckets, used for deferring to secondary queue

    \ No newline at end of file diff --git a/code/datums/achievements/_achievement_data.html b/code/datums/achievements/_achievement_data.html index 3504f8953174..85cbde0339d2 100644 --- a/code/datums/achievements/_achievement_data.html +++ b/code/datums/achievements/_achievement_data.html @@ -1 +1 @@ -code/datums/achievements/_achievement_data.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/achievements/_achievement_data.dm

    /datum/achievement_dataDatum that handles
    \ No newline at end of file +code/datums/achievements/_achievement_data.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/achievements/_achievement_data.dm

    /datum/achievement_dataDatum that handles
    \ No newline at end of file diff --git a/code/datums/achievements/_awards.html b/code/datums/achievements/_awards.html index 8f119d6297be..c1bfce3391ff 100644 --- a/code/datums/achievements/_awards.html +++ b/code/datums/achievements/_awards.html @@ -1 +1 @@ -code/datums/achievements/_awards.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/achievements/_awards.dm

    /datum/award/achievementAchievements are one-off awards for usually doing cool things.
    /datum/award/scoreScores are for leaderboarded things, such as killcount of a specific boss
    \ No newline at end of file +code/datums/achievements/_awards.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/achievements/_awards.dm

    /datum/award/achievementAchievements are one-off awards for usually doing cool things.
    /datum/award/scoreScores are for leaderboarded things, such as killcount of a specific boss
    \ No newline at end of file diff --git a/code/datums/achievements/mafia_achievements.html b/code/datums/achievements/mafia_achievements.html index af5e47e68bf2..5265edcb8dc8 100644 --- a/code/datums/achievements/mafia_achievements.html +++ b/code/datums/achievements/mafia_achievements.html @@ -1 +1 @@ -code/datums/achievements/mafia_achievements.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/achievements/mafia_achievements.dm

    /datum/award/achievement/mafia/assistantALL THE ACHIEVEMENTS FOR WINNING A ROUND AS A ROLE
    /datum/award/achievement/mafia/universally_hatedALL THE ACHIEVEMENTS FOR MISC MAFIA ODDITIES
    \ No newline at end of file +code/datums/achievements/mafia_achievements.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/achievements/mafia_achievements.dm

    /datum/award/achievement/mafia/assistantALL THE ACHIEVEMENTS FOR WINNING A ROUND AS A ROLE
    /datum/award/achievement/mafia/universally_hatedALL THE ACHIEVEMENTS FOR MISC MAFIA ODDITIES
    \ No newline at end of file diff --git a/code/datums/achievements/misc_scores.html b/code/datums/achievements/misc_scores.html index 6ddf5b0747dc..00ae1839f857 100644 --- a/code/datums/achievements/misc_scores.html +++ b/code/datums/achievements/misc_scores.html @@ -1 +1 @@ -code/datums/achievements/misc_scores.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/achievements/misc_scores.dm

    /datum/award/score/hardcore_randomHow many times did we survive being a cripple?
    /datum/award/score/maintenance_pillHow many maintenance pills did you eat?
    /datum/award/score/intento_scoreHow high of a score on the Intento did we get?
    \ No newline at end of file +code/datums/achievements/misc_scores.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/achievements/misc_scores.dm

    /datum/award/score/hardcore_randomHow many times did we survive being a cripple?
    /datum/award/score/maintenance_pillHow many maintenance pills did you eat?
    /datum/award/score/intento_scoreHow high of a score on the Intento did we get?
    \ No newline at end of file diff --git a/code/datums/alarm.html b/code/datums/alarm.html index 505a464f2c3a..e86cd3b31509 100644 --- a/code/datums/alarm.html +++ b/code/datums/alarm.html @@ -1 +1 @@ -code/datums/alarm.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/alarm.dm

    /datum/alarm_handlerRepresents a single source of alarms, one alarm handler will only ever count for one alarm per listener
    \ No newline at end of file +code/datums/alarm.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/alarm.dm

    /datum/alarm_handlerRepresents a single source of alarms, one alarm handler will only ever count for one alarm per listener
    \ No newline at end of file diff --git a/code/datums/announcers/_announcer.html b/code/datums/announcers/_announcer.html index ca268b56dbf1..b73958077596 100644 --- a/code/datums/announcers/_announcer.html +++ b/code/datums/announcers/_announcer.html @@ -1 +1 @@ -code/datums/announcers/_announcer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/announcers/_announcer.dm

    /datum/centcom_announcerData holder for the announcers that can be used in a game, this can be used to have alternative announcements outside of the default e.g.the intern
    \ No newline at end of file +code/datums/announcers/_announcer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/announcers/_announcer.dm

    /datum/centcom_announcerData holder for the announcers that can be used in a game, this can be used to have alternative announcements outside of the default e.g.the intern
    \ No newline at end of file diff --git a/code/datums/brain_damage/split_personality.html b/code/datums/brain_damage/split_personality.html index dea0deac4359..4129ca706253 100644 --- a/code/datums/brain_damage/split_personality.html +++ b/code/datums/brain_damage/split_personality.html @@ -1 +1 @@ -code/datums/brain_damage/split_personality.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/brain_damage/split_personality.dm

    /datum/brain_trauma/severe/split_personality/brainwashingBRAINWASHING
    \ No newline at end of file +code/datums/brain_damage/split_personality.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/brain_damage/split_personality.dm

    /datum/brain_trauma/severe/split_personality/brainwashingBRAINWASHING
    \ No newline at end of file diff --git a/code/datums/browser.html b/code/datums/browser.html index 82add67a8538..e5be5fd3a62d 100644 --- a/code/datums/browser.html +++ b/code/datums/browser.html @@ -1 +1 @@ -code/datums/browser.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/browser.dm

    /proc/tgalertDEPRECATED: USE tgui_alert(...) INSTEAD
    \ No newline at end of file +code/datums/browser.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/browser.dm

    /proc/tgalertDEPRECATED: USE tgui_alert(...) INSTEAD
    \ No newline at end of file diff --git a/code/datums/callback.html b/code/datums/callback.html index 46b9123732f1..255f4bc23370 100644 --- a/code/datums/callback.html +++ b/code/datums/callback.html @@ -1 +1 @@ -code/datums/callback.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/callback.dm

    /datum/callbackA datum that holds a proc to be called on another object, used to track proccalls to other objects
    /datum/callback_selectHelper datum for the select callbacks proc
    /proc/callback_selectRuns a list of callbacks asyncronously, returning only when all have finished
    \ No newline at end of file +code/datums/callback.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/callback.dm

    /datum/callbackA datum that holds a proc to be called on another object, used to track proccalls to other objects
    /datum/callback_selectHelper datum for the select callbacks proc
    /proc/callback_selectRuns a list of callbacks asyncronously, returning only when all have finished
    \ No newline at end of file diff --git a/code/datums/chatmessage.html b/code/datums/chatmessage.html index 42b482c60bf4..3e831de4b9ab 100644 --- a/code/datums/chatmessage.html +++ b/code/datums/chatmessage.html @@ -1 +1 @@ -code/datums/chatmessage.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/datums/chatmessage.dm

    CHAT_MESSAGE_SPAWN_TIMEHow long the chat message's spawn-in animation will occur for
    CHAT_MESSAGE_LIFESPANHow long the chat message will exist prior to any exponential decay
    CHAT_MESSAGE_EOL_FADEHow long the chat message's end of life fading animation will occur for
    CHAT_MESSAGE_EXP_DECAYFactor of how much the message index (number of messages) will account to exponential decay
    CHAT_MESSAGE_HEIGHT_DECAYFactor of how much height will account to exponential decay
    CHAT_MESSAGE_APPROX_LHEIGHTApproximate height in pixels of an 'average' line, used for height decay
    CHAT_MESSAGE_WIDTHMax width of chat message in pixels
    CHAT_MESSAGE_MAX_LENGTHMax length of chat message in characters
    CHAT_MESSAGE_ICON_SIZEThe dimensions of the chat message icons
    CHAT_LAYER_Z_STEPMaximum precision of float before rounding errors occur (in this context)
    CHAT_LAYER_MAX_ZThe number of z-layer 'slices' usable by the chat message layering
    /datum/chatmessageDatum for generating a message overlay on the map

    Define Details

    CHAT_LAYER_MAX_Z

    The number of z-layer 'slices' usable by the chat message layering

    CHAT_LAYER_Z_STEP

    Maximum precision of float before rounding errors occur (in this context)

    CHAT_MESSAGE_APPROX_LHEIGHT

    Approximate height in pixels of an 'average' line, used for height decay

    CHAT_MESSAGE_EOL_FADE

    How long the chat message's end of life fading animation will occur for

    CHAT_MESSAGE_EXP_DECAY

    Factor of how much the message index (number of messages) will account to exponential decay

    CHAT_MESSAGE_HEIGHT_DECAY

    Factor of how much height will account to exponential decay

    CHAT_MESSAGE_ICON_SIZE

    The dimensions of the chat message icons

    CHAT_MESSAGE_LIFESPAN

    How long the chat message will exist prior to any exponential decay

    CHAT_MESSAGE_MAX_LENGTH

    Max length of chat message in characters

    CHAT_MESSAGE_SPAWN_TIME

    How long the chat message's spawn-in animation will occur for

    CHAT_MESSAGE_WIDTH

    Max width of chat message in pixels

    \ No newline at end of file +code/datums/chatmessage.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/datums/chatmessage.dm

    CHAT_MESSAGE_SPAWN_TIMEHow long the chat message's spawn-in animation will occur for
    CHAT_MESSAGE_LIFESPANHow long the chat message will exist prior to any exponential decay
    CHAT_MESSAGE_EOL_FADEHow long the chat message's end of life fading animation will occur for
    CHAT_MESSAGE_EXP_DECAYFactor of how much the message index (number of messages) will account to exponential decay
    CHAT_MESSAGE_HEIGHT_DECAYFactor of how much height will account to exponential decay
    CHAT_MESSAGE_APPROX_LHEIGHTApproximate height in pixels of an 'average' line, used for height decay
    CHAT_MESSAGE_WIDTHMax width of chat message in pixels
    CHAT_MESSAGE_MAX_LENGTHMax length of chat message in characters
    CHAT_MESSAGE_ICON_SIZEThe dimensions of the chat message icons
    CHAT_LAYER_Z_STEPMaximum precision of float before rounding errors occur (in this context)
    CHAT_LAYER_MAX_ZThe number of z-layer 'slices' usable by the chat message layering
    /datum/chatmessageDatum for generating a message overlay on the map

    Define Details

    CHAT_LAYER_MAX_Z

    The number of z-layer 'slices' usable by the chat message layering

    CHAT_LAYER_Z_STEP

    Maximum precision of float before rounding errors occur (in this context)

    CHAT_MESSAGE_APPROX_LHEIGHT

    Approximate height in pixels of an 'average' line, used for height decay

    CHAT_MESSAGE_EOL_FADE

    How long the chat message's end of life fading animation will occur for

    CHAT_MESSAGE_EXP_DECAY

    Factor of how much the message index (number of messages) will account to exponential decay

    CHAT_MESSAGE_HEIGHT_DECAY

    Factor of how much height will account to exponential decay

    CHAT_MESSAGE_ICON_SIZE

    The dimensions of the chat message icons

    CHAT_MESSAGE_LIFESPAN

    How long the chat message will exist prior to any exponential decay

    CHAT_MESSAGE_MAX_LENGTH

    Max length of chat message in characters

    CHAT_MESSAGE_SPAWN_TIME

    How long the chat message's spawn-in animation will occur for

    CHAT_MESSAGE_WIDTH

    Max width of chat message in pixels

    \ No newline at end of file diff --git a/code/datums/components.html b/code/datums/components.html index 59c17c301f41..cf1016f8651d 100644 --- a/code/datums/components.html +++ b/code/datums/components.html @@ -1,4 +1,4 @@ -code/datums/components/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Datum Component System (DCS)

    Concept

    +code/datums/components/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Datum Component System (DCS)

    Concept

    Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

    See this thread for an introduction to the system as a whole.

    -

    See/Define signals and their arguments in __DEFINES\components.dm

    \ No newline at end of file +

    See/Define signals and their arguments in __DEFINES\components.dm

    \ No newline at end of file diff --git a/code/datums/components/_component.html b/code/datums/components/_component.html index a6225eb44f72..bcb840d4c48d 100644 --- a/code/datums/components/_component.html +++ b/code/datums/components/_component.html @@ -1 +1 @@ -code/datums/components/_component.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/_component.dm

    /datum/componentThe component datum
    \ No newline at end of file +code/datums/components/_component.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/_component.dm

    /datum/componentThe component datum
    \ No newline at end of file diff --git a/code/datums/components/admin_popup.html b/code/datums/components/admin_popup.html index 4a4304fe2cb6..931d431d837b 100644 --- a/code/datums/components/admin_popup.html +++ b/code/datums/components/admin_popup.html @@ -1,3 +1,3 @@ -code/datums/components/admin_popup.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/admin_popup.dm

    /datum/component/admin_popupApplied to clients when they receive an admin popup, alerting them to +code/datums/components/admin_popup.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/admin_popup.dm

    /datum/component/admin_popupApplied to clients when they receive an admin popup, alerting them to their ticket.
    /atom/movable/screen/admin_popupThe UI element for admin popups
    /proc/give_admin_popupTries to give the target an admin popup. -If it fails, will send the error to the passed admin.
    \ No newline at end of file +If it fails, will send the error to the passed admin.
    \ No newline at end of file diff --git a/code/datums/components/area_sound_manager.html b/code/datums/components/area_sound_manager.html index 43125c39a38e..bee33922b8fa 100644 --- a/code/datums/components/area_sound_manager.html +++ b/code/datums/components/area_sound_manager.html @@ -1 +1 @@ -code/datums/components/area_sound_manager.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/area_sound_manager.dm

    /datum/component/area_sound_managerAllows you to set a theme for a set of areas without tying them to looping sounds explicitly
    \ No newline at end of file +code/datums/components/area_sound_manager.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/area_sound_manager.dm

    /datum/component/area_sound_managerAllows you to set a theme for a set of areas without tying them to looping sounds explicitly
    \ No newline at end of file diff --git a/code/datums/components/butchering.html b/code/datums/components/butchering.html index e2e9a001dfed..e6c3e42042c4 100644 --- a/code/datums/components/butchering.html +++ b/code/datums/components/butchering.html @@ -1 +1 @@ -code/datums/components/butchering.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/butchering.dm

    /datum/component/butchering/recyclerSpecial snowflake component only used for the recycler.
    \ No newline at end of file +code/datums/components/butchering.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/butchering.dm

    /datum/component/butchering/recyclerSpecial snowflake component only used for the recycler.
    \ No newline at end of file diff --git a/code/datums/components/combat_mode.html b/code/datums/components/combat_mode.html index 1c1a286bc910..24121e361e7e 100644 --- a/code/datums/components/combat_mode.html +++ b/code/datums/components/combat_mode.html @@ -1,3 +1,3 @@ -code/datums/components/combat_mode.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/combat_mode.dm

    /datum/component/combat_modeCombat mode component. It makes the user face whichever atom the mouse pointer is hovering, +code/datums/components/combat_mode.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/combat_mode.dm

    /datum/component/combat_modeCombat mode component. It makes the user face whichever atom the mouse pointer is hovering, amongst other things designed outside of this file, namely PvP and PvE stuff, hence the name. -Can be toggled on and off by clicking the screen hud object or by pressing the assigned hotkey (default 'C')
    /atom/movable/screen/combattoggleThe screen button.
    \ No newline at end of file +Can be toggled on and off by clicking the screen hud object or by pressing the assigned hotkey (default 'C')
    /atom/movable/screen/combattoggleThe screen button.
    \ No newline at end of file diff --git a/code/datums/components/crafting/glassware/glassware.html b/code/datums/components/crafting/glassware/glassware.html index 4c01acf73532..3fb99752e12f 100644 --- a/code/datums/components/crafting/glassware/glassware.html +++ b/code/datums/components/crafting/glassware/glassware.html @@ -1 +1 @@ -code/datums/components/crafting/glassware/glassware.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/crafting/glassware/glassware.dm

    /obj/item/glasswork/glass_base/dishChem Disk
    /obj/item/glasswork/glass_base/glass_lensLens
    /obj/item/glasswork/glass_base/spoutySpouty Flask
    /obj/item/glasswork/glass_base/flask_smallSmall Bulb Flask
    /obj/item/glasswork/glass_base/flask_largeLarge Bulb Flask
    /obj/item/glasswork/glass_base/tea_plateTea Plates
    /obj/item/glasswork/glass_base/tea_cupTea Cup
    \ No newline at end of file +code/datums/components/crafting/glassware/glassware.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/crafting/glassware/glassware.dm

    /obj/item/glasswork/glass_base/dishChem Disk
    /obj/item/glasswork/glass_base/glass_lensLens
    /obj/item/glasswork/glass_base/spoutySpouty Flask
    /obj/item/glasswork/glass_base/flask_smallSmall Bulb Flask
    /obj/item/glasswork/glass_base/flask_largeLarge Bulb Flask
    /obj/item/glasswork/glass_base/tea_plateTea Plates
    /obj/item/glasswork/glass_base/tea_cupTea Cup
    \ No newline at end of file diff --git a/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.html b/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.html index fb0fccd0d148..1bffb784ffe1 100644 --- a/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.html +++ b/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.html @@ -1 +1 @@ -code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm

    /datum/crafting_recipe/chemical_payloadBOMB CRAFTING
    /datum/crafting_recipe/pipebowGUNS CRAFTING
    /datum/crafting_recipe/arrowAMMO CRAFTING
    \ No newline at end of file +code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm

    /datum/crafting_recipe/chemical_payloadBOMB CRAFTING
    /datum/crafting_recipe/pipebowGUNS CRAFTING
    /datum/crafting_recipe/arrowAMMO CRAFTING
    \ No newline at end of file diff --git a/code/datums/components/dejavu.html b/code/datums/components/dejavu.html index 65371498502e..aa3278d98868 100644 --- a/code/datums/components/dejavu.html +++ b/code/datums/components/dejavu.html @@ -1 +1 @@ -code/datums/components/dejavu.dm - SPLURT Station 13
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    code/datums/components/dejavu.dm

    /datum/component/dejavuA component to reset the parent to its previous state after some time passes
    \ No newline at end of file +code/datums/components/dejavu.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/dejavu.dm

    /datum/component/dejavuA component to reset the parent to its previous state after some time passes
    \ No newline at end of file diff --git a/code/datums/components/edible.html b/code/datums/components/edible.html index 9b74f6128028..571e49dbdb6a 100644 --- a/code/datums/components/edible.html +++ b/code/datums/components/edible.html @@ -1,4 +1,4 @@ -code/datums/components/edible.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/edible.dm

    This component makes it possible to make things edible. What this means is that you can take a bite or force someone to take a bite (in the case of items). +code/datums/components/edible.dm - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    code/datums/components/edible.dm

    This component makes it possible to make things edible. What this means is that you can take a bite or force someone to take a bite (in the case of items). These items take a specific time to eat, and can do most of the things our original food items could. Behavior that's still missing from this component that original food items had that should either be put into seperate components or somewhere else: Components: @@ -7,4 +7,4 @@ Processable component (Slicing and cooking behavior essentialy, making it go from item A to B when conditions are met.) Dunkable component (Dunking things into reagent containers to absorb a specific amount of reagents) Misc: -Something for cakes (You can store things inside)

    \ No newline at end of file +Something for cakes (You can store things inside)

    \ No newline at end of file diff --git a/code/datums/components/explodable.html b/code/datums/components/explodable.html index 0efd586f62da..1ee06908df76 100644 --- a/code/datums/components/explodable.html +++ b/code/datums/components/explodable.html @@ -1 +1 @@ -code/datums/components/explodable.dm - SPLURT Station 13
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    code/datums/components/explodable.dm

    /datum/component/explodableComponent specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.
    \ No newline at end of file +code/datums/components/explodable.dm - SPLURT Station 13
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    code/datums/components/explodable.dm

    /datum/component/explodableComponent specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.
    \ No newline at end of file diff --git a/code/datums/components/fantasy/suffixes.html b/code/datums/components/fantasy/suffixes.html index 3208b3829e78..e592a90ac5f0 100644 --- a/code/datums/components/fantasy/suffixes.html +++ b/code/datums/components/fantasy/suffixes.html @@ -1 +1 @@ -code/datums/components/fantasy/suffixes.dm - SPLURT Station 13
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    code/datums/components/fantasy/suffixes.dm

    /datum/fantasy_affix/baneGood suffixes
    /datum/fantasy_affix/foolBad suffixes
    \ No newline at end of file +code/datums/components/fantasy/suffixes.dm - SPLURT Station 13
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    code/datums/components/fantasy/suffixes.dm

    /datum/fantasy_affix/baneGood suffixes
    /datum/fantasy_affix/foolBad suffixes
    \ No newline at end of file diff --git a/code/datums/components/field_of_vision.html b/code/datums/components/field_of_vision.html index a04071a6d10a..36653c44a717 100644 --- a/code/datums/components/field_of_vision.html +++ b/code/datums/components/field_of_vision.html @@ -1,8 +1,8 @@ -code/datums/components/field_of_vision.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/datums/components/field_of_vision.dm

    /datum/component/field_of_visionField of Vision component. Does totally what you probably think it does, +code/datums/components/field_of_vision.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/datums/components/field_of_vision.dm

    /datum/component/field_of_visionField of Vision component. Does totally what you probably think it does, ergo preventing players from seeing what's behind them.
    FOV_ANGLE_CHECKByond doc is not entirely correct on the integrated arctan() proc. When both x and y are negative, the output is also negative, cycling clockwise instead of counter-clockwise. That's also why I am extensively using the SIMPLIFY_DEGREES macro here.
    /atom/movable/fov_holderThe shadow cone's mask and visual images holder which can't locate inside the mob, -lest they inherit the mob opacity and cause a lot of hindrance

    Define Details

    FOV_ANGLE_CHECK

    Byond doc is not entirely correct on the integrated arctan() proc. +lest they inherit the mob opacity and cause a lot of hindrance

    Define Details

    FOV_ANGLE_CHECK

    Byond doc is not entirely correct on the integrated arctan() proc. When both x and y are negative, the output is also negative, cycling clockwise instead of counter-clockwise. That's also why I am extensively using the SIMPLIFY_DEGREES macro here.

    -

    Overall this is the main macro that calculates wheter a target is within the shadow cone angle or not.

    \ No newline at end of file +

    Overall this is the main macro that calculates wheter a target is within the shadow cone angle or not.

    \ No newline at end of file diff --git a/code/datums/components/footstep.html b/code/datums/components/footstep.html index 37fe672fc5ac..674927d093d6 100644 --- a/code/datums/components/footstep.html +++ b/code/datums/components/footstep.html @@ -1 +1 @@ -code/datums/components/footstep.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/footstep.dm

    /datum/component/footstepFootstep component. Plays footsteps at parents location when it is appropriate.
    \ No newline at end of file +code/datums/components/footstep.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/footstep.dm

    /datum/component/footstepFootstep component. Plays footsteps at parents location when it is appropriate.
    \ No newline at end of file diff --git a/code/datums/components/fried.html b/code/datums/components/fried.html index fb59a3054760..0a6d1f8153b2 100644 --- a/code/datums/components/fried.html +++ b/code/datums/components/fried.html @@ -1,2 +1,2 @@ -code/datums/components/fried.dm - SPLURT Station 13
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    code/datums/components/fried.dm

    This component essentially encapsulates frying and utilizes the edible component -This means fried items can work like regular ones, and generally the code is far less messy

    \ No newline at end of file +code/datums/components/fried.dm - SPLURT Station 13
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    code/datums/components/fried.dm

    This component essentially encapsulates frying and utilizes the edible component +This means fried items can work like regular ones, and generally the code is far less messy

    \ No newline at end of file diff --git a/code/datums/components/gps.html b/code/datums/components/gps.html index 35f740059fca..daff7b48af65 100644 --- a/code/datums/components/gps.html +++ b/code/datums/components/gps.html @@ -1 +1 @@ -code/datums/components/gps.dm - SPLURT Station 13
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    code/datums/components/gps.dm

    /datum/component/gpsGPS component. Atoms that have this show up on gps. Pretty simple stuff.
    /datum/component/gps/itemGPS component subtype. Only gps/item's can be used to open the UI.
    \ No newline at end of file +code/datums/components/gps.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/gps.dm

    /datum/component/gpsGPS component. Atoms that have this show up on gps. Pretty simple stuff.
    /datum/component/gps/itemGPS component subtype. Only gps/item's can be used to open the UI.
    \ No newline at end of file diff --git a/code/datums/components/identification.html b/code/datums/components/identification.html index 542ed1974608..5bd71296a504 100644 --- a/code/datums/components/identification.html +++ b/code/datums/components/identification.html @@ -1 +1 @@ -code/datums/components/identification.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/identification.dm

    /datum/component/identificationIdentification components
    /datum/component/identification/syndicateIdentification component subtype - Syndicate
    \ No newline at end of file +code/datums/components/identification.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/identification.dm

    /datum/component/identificationIdentification components
    /datum/component/identification/syndicateIdentification component subtype - Syndicate
    \ No newline at end of file diff --git a/code/datums/components/killerqueen.html b/code/datums/components/killerqueen.html index 85d26cf7619e..9b11d9237351 100644 --- a/code/datums/components/killerqueen.html +++ b/code/datums/components/killerqueen.html @@ -1 +1 @@ -code/datums/components/killerqueen.dm - SPLURT Station 13
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    code/datums/components/killerqueen.dm

    /datum/component/killerqueenKILLER QUEEN
    \ No newline at end of file +code/datums/components/killerqueen.dm - SPLURT Station 13
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    code/datums/components/killerqueen.dm

    /datum/component/killerqueenKILLER QUEEN
    \ No newline at end of file diff --git a/code/datums/components/label.html b/code/datums/components/label.html index 96599c755178..4f31cdb8a8c1 100644 --- a/code/datums/components/label.html +++ b/code/datums/components/label.html @@ -1 +1 @@ -code/datums/components/label.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/label.dm

    /datum/component/labelThe label component.
    \ No newline at end of file +code/datums/components/label.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/label.dm

    /datum/component/labelThe label component.
    \ No newline at end of file diff --git a/code/datums/components/material_container.html b/code/datums/components/material_container.html index 3bcc700fe3c3..5c2fce647048 100644 --- a/code/datums/components/material_container.html +++ b/code/datums/components/material_container.html @@ -1,7 +1,7 @@ -code/datums/components/material_container.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/material_container.dm

    This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.

    +code/datums/components/material_container.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/material_container.dm

    This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.

    Variables: amount - raw amount of the mineral this container is holding, calculated by the defined value MINERAL_MATERIAL_AMOUNT=2000. max_amount - max raw amount of mineral this container can hold. sheet_type - type of the mineral sheet the container handles, used for output. parent - object that this container is being used by, used for output. -MAX_STACK_SIZE - size of a stack of mineral sheets. Constant.

    \ No newline at end of file +MAX_STACK_SIZE - size of a stack of mineral sheets. Constant.

    \ No newline at end of file diff --git a/code/datums/components/multiple_lives.html b/code/datums/components/multiple_lives.html index d333ca5e20a6..0dba1910ff3e 100644 --- a/code/datums/components/multiple_lives.html +++ b/code/datums/components/multiple_lives.html @@ -1,2 +1,2 @@ -code/datums/components/multiple_lives.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/multiple_lives.dm

    /datum/component/multiple_livesA simple component that spawns a mob of the same type and transfers itself to it when parent dies. -For more complex behaviors, use the COMSIG_ON_MULTIPLE_LIVES_RESPAWN comsig.
    \ No newline at end of file +code/datums/components/multiple_lives.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/multiple_lives.dm

    /datum/component/multiple_livesA simple component that spawns a mob of the same type and transfers itself to it when parent dies. +For more complex behaviors, use the COMSIG_ON_MULTIPLE_LIVES_RESPAWN comsig.
    \ No newline at end of file diff --git a/code/datums/components/nanites.html b/code/datums/components/nanites.html index ec7ea96196d4..ec3f2bdd7dcf 100644 --- a/code/datums/components/nanites.html +++ b/code/datums/components/nanites.html @@ -1 +1 @@ -code/datums/components/nanites.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/nanites.dm

    /datum/component/nanites/permanentSubtype that doesn't erase itself from running out
    \ No newline at end of file +code/datums/components/nanites.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/nanites.dm

    /datum/component/nanites/permanentSubtype that doesn't erase itself from running out
    \ No newline at end of file diff --git a/code/datums/components/omen.html b/code/datums/components/omen.html index 997c4fd8038a..1ee839f740fc 100644 --- a/code/datums/components/omen.html +++ b/code/datums/components/omen.html @@ -1 +1 @@ -code/datums/components/omen.dm - SPLURT Station 13
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    code/datums/components/omen.dm

    /datum/component/omenomen.dm: For when you want someone to have a really bad day
    \ No newline at end of file +code/datums/components/omen.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/omen.dm

    /datum/component/omenomen.dm: For when you want someone to have a really bad day
    \ No newline at end of file diff --git a/code/datums/components/plumbing/_plumbing.html b/code/datums/components/plumbing/_plumbing.html index 676adfeb36bc..cd0630907c0c 100644 --- a/code/datums/components/plumbing/_plumbing.html +++ b/code/datums/components/plumbing/_plumbing.html @@ -1 +1 @@ -code/datums/components/plumbing/_plumbing.dm - SPLURT Station 13
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    code/datums/components/plumbing/_plumbing.dm

    /datum/component/plumbing/simple_demandhas one pipe input that only takes, example is manual output pipe
    /datum/component/plumbing/simple_supplyhas one pipe output that only supplies. example is liquid pump and manual input pipe
    /datum/component/plumbing/tankinput and output, like a holding tank
    \ No newline at end of file +code/datums/components/plumbing/_plumbing.dm - SPLURT Station 13
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    code/datums/components/plumbing/_plumbing.dm

    /datum/component/plumbing/simple_demandhas one pipe input that only takes, example is manual output pipe
    /datum/component/plumbing/simple_supplyhas one pipe output that only supplies. example is liquid pump and manual input pipe
    /datum/component/plumbing/tankinput and output, like a holding tank
    \ No newline at end of file diff --git a/code/datums/components/plumbing/filter.html b/code/datums/components/plumbing/filter.html index 1382015bcbe1..8f25dda84a4f 100644 --- a/code/datums/components/plumbing/filter.html +++ b/code/datums/components/plumbing/filter.html @@ -1 +1 @@ -code/datums/components/plumbing/filter.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/plumbing/filter.dm

    /datum/component/plumbing/filterThe magical plumbing component used by the chemical filters. The different supply connects behave differently depending on the filters set on the chemical filter
    \ No newline at end of file +code/datums/components/plumbing/filter.dm - SPLURT Station 13
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    code/datums/components/plumbing/filter.dm

    /datum/component/plumbing/filterThe magical plumbing component used by the chemical filters. The different supply connects behave differently depending on the filters set on the chemical filter
    \ No newline at end of file diff --git a/code/datums/components/riding.html b/code/datums/components/riding.html index a896e8b80b8e..cc36dbfee8a7 100644 --- a/code/datums/components/riding.html +++ b/code/datums/components/riding.html @@ -1 +1 @@ -code/datums/components/riding.dm - SPLURT Station 13
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    code/datums/components/riding.dm

    /datum/component/riding/humanYes, I said humans. No, this won't end well...
    \ No newline at end of file +code/datums/components/riding.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/riding.dm

    /datum/component/riding/humanYes, I said humans. No, this won't end well...
    \ No newline at end of file diff --git a/code/datums/components/storage/concrete/tcg.html b/code/datums/components/storage/concrete/tcg.html index 121ac702728c..78c3937d7d1b 100644 --- a/code/datums/components/storage/concrete/tcg.html +++ b/code/datums/components/storage/concrete/tcg.html @@ -1 +1 @@ -code/datums/components/storage/concrete/tcg.dm - SPLURT Station 13
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    code/datums/components/storage/concrete/tcg.dm

    /datum/component/storage/concrete/tcgA storage component to be used on card piles, for use as hands/decks/discard piles. Don't use on something that's not a card pile!
    \ No newline at end of file +code/datums/components/storage/concrete/tcg.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/storage/concrete/tcg.dm

    /datum/component/storage/concrete/tcgA storage component to be used on card piles, for use as hands/decks/discard piles. Don't use on something that's not a card pile!
    \ No newline at end of file diff --git a/code/datums/components/tackle.html b/code/datums/components/tackle.html index e5bdb16953dc..348fe6bac4c6 100644 --- a/code/datums/components/tackle.html +++ b/code/datums/components/tackle.html @@ -1 +1 @@ -code/datums/components/tackle.dm - SPLURT Station 13
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    code/datums/components/tackle.dm

    /datum/component/tackler#tackle.dm
    \ No newline at end of file +code/datums/components/tackle.dm - SPLURT Station 13
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    code/datums/components/tackle.dm

    /datum/component/tackler#tackle.dm
    \ No newline at end of file diff --git a/code/datums/components/twitch_plays.html b/code/datums/components/twitch_plays.html index bc48aa016bd6..c3e60aa0e076 100644 --- a/code/datums/components/twitch_plays.html +++ b/code/datums/components/twitch_plays.html @@ -1 +1 @@ -code/datums/components/twitch_plays.dm - SPLURT Station 13
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    code/datums/components/twitch_plays.dm

    /datum/component/twitch_playsObservers voting on things through orbiting
    /datum/component/twitch_plays/simple_movementSimple movement one
    \ No newline at end of file +code/datums/components/twitch_plays.dm - SPLURT Station 13
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    code/datums/components/twitch_plays.dm

    /datum/component/twitch_playsObservers voting on things through orbiting
    /datum/component/twitch_plays/simple_movementSimple movement one
    \ No newline at end of file diff --git a/code/datums/components/twohanded.html b/code/datums/components/twohanded.html index 033e917ba003..6a157efe4618 100644 --- a/code/datums/components/twohanded.html +++ b/code/datums/components/twohanded.html @@ -1 +1 @@ -code/datums/components/twohanded.dm - SPLURT Station 13
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    code/datums/components/twohanded.dm

    /datum/component/two_handedTwo Handed Component
    /obj/item/offhandThe offhand dummy item for two handed items
    \ No newline at end of file +code/datums/components/twohanded.dm - SPLURT Station 13
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    code/datums/components/twohanded.dm

    /datum/component/two_handedTwo Handed Component
    /obj/item/offhandThe offhand dummy item for two handed items
    \ No newline at end of file diff --git a/code/datums/components/uplink.html b/code/datums/components/uplink.html index 9482eb2e0e48..09e54c61c6f2 100644 --- a/code/datums/components/uplink.html +++ b/code/datums/components/uplink.html @@ -1 +1 @@ -code/datums/components/uplink.dm - SPLURT Station 13
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    code/datums/components/uplink.dm

    /datum/component/uplinkUplinks
    \ No newline at end of file +code/datums/components/uplink.dm - SPLURT Station 13
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    code/datums/components/uplink.dm

    /datum/component/uplinkUplinks
    \ No newline at end of file diff --git a/code/datums/components/virtual_reality.html b/code/datums/components/virtual_reality.html index d09aacb6d733..046217a448eb 100644 --- a/code/datums/components/virtual_reality.html +++ b/code/datums/components/virtual_reality.html @@ -1,6 +1,6 @@ -code/datums/components/virtual_reality.dm - SPLURT Station 13
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    code/datums/components/virtual_reality.dm

    /datum/component/virtual_realityThe virtual reality turned component. +code/datums/components/virtual_reality.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/components/virtual_reality.dm

    /datum/component/virtual_realityThe virtual reality turned component. Originally created to overcome issues of mob polymorphing locking the player inside virtual reality and allow for a more "immersive" virtual reality in a virtual reality experience. It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped. In short, a barebone not so hardcoded VR framework. -If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
    \ No newline at end of file +If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
    \ No newline at end of file diff --git a/code/datums/datum.html b/code/datums/datum.html index 953ab29c2ddd..de5c664499e7 100644 --- a/code/datums/datum.html +++ b/code/datums/datum.html @@ -1 +1 @@ -code/datums/datum.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/datum.dm

    /datumThe absolute base class for everything
    /proc/json_serialize_datumConvert a datum into a json blob
    /proc/json_deserialize_datumConvert a list of json to datum
    /proc/end_cooldownCallback called by a timer to end an associative-list-indexed cooldown.
    /proc/reset_cooldownProc used by stoppable timers to end a cooldown before the time has ran out.
    \ No newline at end of file +code/datums/datum.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/datum.dm

    /datumThe absolute base class for everything
    /proc/json_serialize_datumConvert a datum into a json blob
    /proc/json_deserialize_datumConvert a list of json to datum
    /proc/end_cooldownCallback called by a timer to end an associative-list-indexed cooldown.
    /proc/reset_cooldownProc used by stoppable timers to end a cooldown before the time has ran out.
    \ No newline at end of file diff --git a/code/datums/dna.html b/code/datums/dna.html index da8804b58b31..e5f402f150d7 100644 --- a/code/datums/dna.html +++ b/code/datums/dna.html @@ -1 +1 @@ -code/datums/dna.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/dna.dm

    /datum/dnaDNA DATUM
    /proc/getleftblocksDNA HELPER-PROCS
    \ No newline at end of file +code/datums/dna.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/dna.dm

    /datum/dnaDNA DATUM
    /proc/getleftblocksDNA HELPER-PROCS
    \ No newline at end of file diff --git a/code/datums/ductnet.html b/code/datums/ductnet.html index 2b5d3153342d..4fcfda18e5df 100644 --- a/code/datums/ductnet.html +++ b/code/datums/ductnet.html @@ -1 +1 @@ -code/datums/ductnet.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/ductnet.dm

    /datum/ductnetWe handle the unity part of plumbing. We track who is connected to who.
    \ No newline at end of file +code/datums/ductnet.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/ductnet.dm

    /datum/ductnetWe handle the unity part of plumbing. We track who is connected to who.
    \ No newline at end of file diff --git a/code/datums/elements/_element.html b/code/datums/elements/_element.html index 67709e96b34e..b1d891e57703 100644 --- a/code/datums/elements/_element.html +++ b/code/datums/elements/_element.html @@ -1 +1 @@ -code/datums/elements/_element.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/_element.dm

    /datum/elementA holder for simple behaviour that can be attached to many different types
    \ No newline at end of file +code/datums/elements/_element.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/_element.dm

    /datum/elementA holder for simple behaviour that can be attached to many different types
    \ No newline at end of file diff --git a/code/datums/elements/bed_tucking.html b/code/datums/elements/bed_tucking.html index bfee6f8a4ff7..2d22de797155 100644 --- a/code/datums/elements/bed_tucking.html +++ b/code/datums/elements/bed_tucking.html @@ -1 +1 @@ -code/datums/elements/bed_tucking.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/bed_tucking.dm

    /datum/element/bed_tuckableTucking element, for things that can be tucked into bed.
    \ No newline at end of file +code/datums/elements/bed_tucking.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/bed_tucking.dm

    /datum/element/bed_tuckableTucking element, for things that can be tucked into bed.
    \ No newline at end of file diff --git a/code/datums/elements/connect_loc.html b/code/datums/elements/connect_loc.html index 9656efed2d92..da80e9657cf5 100644 --- a/code/datums/elements/connect_loc.html +++ b/code/datums/elements/connect_loc.html @@ -1,2 +1,2 @@ -code/datums/elements/connect_loc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/connect_loc.dm

    /datum/element/connect_locThis element hooks a signal onto the loc the current object is on. -When the object moves, it will unhook the signal and rehook it to the new object.
    \ No newline at end of file +code/datums/elements/connect_loc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/connect_loc.dm

    /datum/element/connect_locThis element hooks a signal onto the loc the current object is on. +When the object moves, it will unhook the signal and rehook it to the new object.
    \ No newline at end of file diff --git a/code/datums/elements/dwarfism.html b/code/datums/elements/dwarfism.html index 6f8faad9ab51..2d0520d34ee8 100644 --- a/code/datums/elements/dwarfism.html +++ b/code/datums/elements/dwarfism.html @@ -1 +1 @@ -code/datums/elements/dwarfism.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/dwarfism.dm

    /datum/element/dwarfismVery similar to squish, but for dwarves and shorties
    \ No newline at end of file +code/datums/elements/dwarfism.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/dwarfism.dm

    /datum/element/dwarfismVery similar to squish, but for dwarves and shorties
    \ No newline at end of file diff --git a/code/datums/elements/firestacker.html b/code/datums/elements/firestacker.html index cbc5b8f92c34..d5d10e1f5c6d 100644 --- a/code/datums/elements/firestacker.html +++ b/code/datums/elements/firestacker.html @@ -1 +1 @@ -code/datums/elements/firestacker.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/firestacker.dm

    /datum/element/firestackerCan be applied to /atom/movable subtypes to make them apply fire stacks to things they hit
    \ No newline at end of file +code/datums/elements/firestacker.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/firestacker.dm

    /datum/element/firestackerCan be applied to /atom/movable subtypes to make them apply fire stacks to things they hit
    \ No newline at end of file diff --git a/code/datums/elements/item_scaling.html b/code/datums/elements/item_scaling.html index 5425467b7fc2..a5d84bd1e180 100644 --- a/code/datums/elements/item_scaling.html +++ b/code/datums/elements/item_scaling.html @@ -1 +1 @@ -code/datums/elements/item_scaling.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/item_scaling.dm

    /datum/element/item_scalingElement for scaling item appearances in the overworld or in inventory/storage.
    \ No newline at end of file +code/datums/elements/item_scaling.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/item_scaling.dm

    /datum/element/item_scalingElement for scaling item appearances in the overworld or in inventory/storage.
    \ No newline at end of file diff --git a/code/datums/elements/screentips.html b/code/datums/elements/screentips.html index 8603cfc9ac2b..c0324a04046c 100644 --- a/code/datums/elements/screentips.html +++ b/code/datums/elements/screentips.html @@ -1,4 +1,4 @@ -code/datums/elements/screentips/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Contextual screentips (and when to not use this folder)

    Contextual screentips provide information in the form of text at the top of your screen to inform you of the possibilities of an item. The "contextual" here refers to this being handled entirely through code, what it displays and when is completely up to you.

    +code/datums/elements/screentips/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Contextual screentips (and when to not use this folder)

    Contextual screentips provide information in the form of text at the top of your screen to inform you of the possibilities of an item. The "contextual" here refers to this being handled entirely through code, what it displays and when is completely up to you.

    The elements (and this folder)

    This folder provides several useful shortcuts to be able to handle 95% of situations.

    /datum/element/contextual_screentip_bare_hands

    @@ -89,4 +89,4 @@

    Context lists

    For example:

    context[SCREENTIP_CONTEXT_LMB] = "Open"
     context[SCREENTIP_CONTEXT_RMB] = "Destroy"
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/code/datums/elements/screentips/contextual_screentip_bare_hands.html b/code/datums/elements/screentips/contextual_screentip_bare_hands.html index e7ff5f9ab5ba..5b2ef0d6919a 100644 --- a/code/datums/elements/screentips/contextual_screentip_bare_hands.html +++ b/code/datums/elements/screentips/contextual_screentip_bare_hands.html @@ -1,3 +1,3 @@ -code/datums/elements/screentips/contextual_screentip_bare_hands.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/screentips/contextual_screentip_bare_hands.dm

    /datum/element/contextual_screentip_bare_handsApply basic contextual screentips when the user hovers over this item with an empty hand. +code/datums/elements/screentips/contextual_screentip_bare_hands.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/screentips/contextual_screentip_bare_hands.dm

    /datum/element/contextual_screentip_bare_handsApply basic contextual screentips when the user hovers over this item with an empty hand. A "Type B" interaction. -This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
    \ No newline at end of file +This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
    \ No newline at end of file diff --git a/code/datums/elements/screentips/contextual_screentip_item_typechecks.html b/code/datums/elements/screentips/contextual_screentip_item_typechecks.html index e1e3259d8392..253bc95cfe1f 100644 --- a/code/datums/elements/screentips/contextual_screentip_item_typechecks.html +++ b/code/datums/elements/screentips/contextual_screentip_item_typechecks.html @@ -1,3 +1,3 @@ -code/datums/elements/screentips/contextual_screentip_item_typechecks.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/screentips/contextual_screentip_item_typechecks.dm

    /datum/element/contextual_screentip_item_typechecksApply basic contextual screentips when the user hovers over this item with a provided item. +code/datums/elements/screentips/contextual_screentip_item_typechecks.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/screentips/contextual_screentip_item_typechecks.dm

    /datum/element/contextual_screentip_item_typechecksApply basic contextual screentips when the user hovers over this item with a provided item. A "Type B" interaction. -This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
    \ No newline at end of file +This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
    \ No newline at end of file diff --git a/code/datums/elements/screentips/contextual_screentip_sharpness.html b/code/datums/elements/screentips/contextual_screentip_sharpness.html index 4290d61ab38e..9efb213713cf 100644 --- a/code/datums/elements/screentips/contextual_screentip_sharpness.html +++ b/code/datums/elements/screentips/contextual_screentip_sharpness.html @@ -1,3 +1,3 @@ -code/datums/elements/screentips/contextual_screentip_sharpness.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/screentips/contextual_screentip_sharpness.dm

    /datum/element/contextual_screentip_sharpnessApply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. +code/datums/elements/screentips/contextual_screentip_sharpness.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/screentips/contextual_screentip_sharpness.dm

    /datum/element/contextual_screentip_sharpnessApply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. A "Type B" interaction. -This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
    \ No newline at end of file +This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
    \ No newline at end of file diff --git a/code/datums/elements/screentips/contextual_screentip_tools.html b/code/datums/elements/screentips/contextual_screentip_tools.html index da82563befbb..25b294dcd0e1 100644 --- a/code/datums/elements/screentips/contextual_screentip_tools.html +++ b/code/datums/elements/screentips/contextual_screentip_tools.html @@ -1,3 +1,3 @@ -code/datums/elements/screentips/contextual_screentip_tools.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/screentips/contextual_screentip_tools.dm

    /datum/element/contextual_screentip_toolsApply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. +code/datums/elements/screentips/contextual_screentip_tools.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/screentips/contextual_screentip_tools.dm

    /datum/element/contextual_screentip_toolsApply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. A "Type B" interaction. -This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
    \ No newline at end of file +This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.
    \ No newline at end of file diff --git a/code/datums/elements/series.html b/code/datums/elements/series.html index d715d54990d7..864ebae0451b 100644 --- a/code/datums/elements/series.html +++ b/code/datums/elements/series.html @@ -1 +1 @@ -code/datums/elements/series.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/series.dm

    /datum/element/series
    \ No newline at end of file +code/datums/elements/series.dm - SPLURT Station 13
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    code/datums/elements/series.dm

    /datum/element/series
    \ No newline at end of file diff --git a/code/datums/elements/strippable.html b/code/datums/elements/strippable.html index d7095bb0c9fd..beecc1128e56 100644 --- a/code/datums/elements/strippable.html +++ b/code/datums/elements/strippable.html @@ -1 +1 @@ -code/datums/elements/strippable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/strippable.dm

    /datum/element/strippableAn element for atoms that, when dragged and dropped onto a mob, opens a strip panel.
    /datum/strippable_itemA representation of an item that can be stripped down
    /datum/strippable_item/mob_item_slotA preset for equipping items onto mob slots
    /proc/start_unequip_mobA utility function for /datum/strippable_items to start unequipping an item from a mob.
    /proc/finish_unequip_mobA utility function for /datum/strippable_items to finish unequipping an item from a mob.
    /datum/strip_menuA representation of the stripping UI
    /proc/create_strippable_listCreates an assoc list of keys to /datum/strippable_item
    \ No newline at end of file +code/datums/elements/strippable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/strippable.dm

    /datum/element/strippableAn element for atoms that, when dragged and dropped onto a mob, opens a strip panel.
    /datum/strippable_itemA representation of an item that can be stripped down
    /datum/strippable_item/mob_item_slotA preset for equipping items onto mob slots
    /proc/start_unequip_mobA utility function for /datum/strippable_items to start unequipping an item from a mob.
    /proc/finish_unequip_mobA utility function for /datum/strippable_items to finish unequipping an item from a mob.
    /datum/strip_menuA representation of the stripping UI
    /proc/create_strippable_listCreates an assoc list of keys to /datum/strippable_item
    \ No newline at end of file diff --git a/code/datums/elements/swimming.html b/code/datums/elements/swimming.html index 5e6ae6bf2d05..cc137372dcf6 100644 --- a/code/datums/elements/swimming.html +++ b/code/datums/elements/swimming.html @@ -1 +1 @@ -code/datums/elements/swimming.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/swimming.dm

    /datum/element/swimmingJust for marking when someone's swimming.
    \ No newline at end of file +code/datums/elements/swimming.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/swimming.dm

    /datum/element/swimmingJust for marking when someone's swimming.
    \ No newline at end of file diff --git a/code/datums/elements/weather_listener.html b/code/datums/elements/weather_listener.html index 8f29fb0e9be7..d3d132c4ea31 100644 --- a/code/datums/elements/weather_listener.html +++ b/code/datums/elements/weather_listener.html @@ -1 +1 @@ -code/datums/elements/weather_listener.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/weather_listener.dm

    /datum/element/weather_listenerThis element just handles creating and destroying an area sound manager that's hooked into weather stuff
    \ No newline at end of file +code/datums/elements/weather_listener.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/elements/weather_listener.dm

    /datum/element/weather_listenerThis element just handles creating and destroying an area sound manager that's hooked into weather stuff
    \ No newline at end of file diff --git a/code/datums/explosion2.html b/code/datums/explosion2.html index b3054629e5b7..64b54c60eb7e 100644 --- a/code/datums/explosion2.html +++ b/code/datums/explosion2.html @@ -1 +1 @@ -code/datums/explosion2.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/explosion2.dm

    /proc/wave_explosionCreates a wave explosion at a certain place
    /datum/wave_explosionNew force-blastwave explosion system
    \ No newline at end of file +code/datums/explosion2.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/explosion2.dm

    /proc/wave_explosionCreates a wave explosion at a certain place
    /datum/wave_explosionNew force-blastwave explosion system
    \ No newline at end of file diff --git a/code/datums/helper_datums/stack_end_detector.html b/code/datums/helper_datums/stack_end_detector.html index ba6625cb1c7b..0aefbc9a3873 100644 --- a/code/datums/helper_datums/stack_end_detector.html +++ b/code/datums/helper_datums/stack_end_detector.html @@ -1,2 +1,2 @@ -code/datums/helper_datums/stack_end_detector.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/helper_datums/stack_end_detector.dm

    /datum/stack_end_detectorStack End Detector. -Can detect if a given code stack has exited, used by the mc for stack overflow detection.
    /datum/stack_canaryStack canary. Will go away if the stack it was primed by is ended by byond for return or stack overflow reasons.
    \ No newline at end of file +code/datums/helper_datums/stack_end_detector.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/helper_datums/stack_end_detector.dm

    /datum/stack_end_detectorStack End Detector. +Can detect if a given code stack has exited, used by the mc for stack overflow detection.
    /datum/stack_canaryStack canary. Will go away if the stack it was primed by is ended by byond for return or stack overflow reasons.
    \ No newline at end of file diff --git a/code/datums/mapgen/_MapGenerator.html b/code/datums/mapgen/_MapGenerator.html index 4893838936ca..d1a4154a0cb4 100644 --- a/code/datums/mapgen/_MapGenerator.html +++ b/code/datums/mapgen/_MapGenerator.html @@ -1 +1 @@ -code/datums/mapgen/_MapGenerator.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/mapgen/_MapGenerator.dm

    /datum/map_generatorThis type is responsible for any map generation behavior that is done in areas, override this to allow for area-specific map generation. This generation is ran by areas in initialize.
    \ No newline at end of file +code/datums/mapgen/_MapGenerator.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/mapgen/_MapGenerator.dm

    /datum/map_generatorThis type is responsible for any map generation behavior that is done in areas, override this to allow for area-specific map generation. This generation is ran by areas in initialize.
    \ No newline at end of file diff --git a/code/datums/mapgen/biomes/_biome.html b/code/datums/mapgen/biomes/_biome.html index 7451cad56394..487414a688b5 100644 --- a/code/datums/mapgen/biomes/_biome.html +++ b/code/datums/mapgen/biomes/_biome.html @@ -1 +1 @@ -code/datums/mapgen/biomes/_biome.dm - SPLURT Station 13
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    code/datums/mapgen/biomes/_biome.dm

    /datum/biomeThis datum handles the transitioning from a turf to a specific biome, and handles spawning decorative structures and mobs.
    \ No newline at end of file +code/datums/mapgen/biomes/_biome.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/mapgen/biomes/_biome.dm

    /datum/biomeThis datum handles the transitioning from a turf to a specific biome, and handles spawning decorative structures and mobs.
    \ No newline at end of file diff --git a/code/datums/martial/cqc.html b/code/datums/martial/cqc.html index 5524979f72a5..3bfd226ffe52 100644 --- a/code/datums/martial/cqc.html +++ b/code/datums/martial/cqc.html @@ -1 +1 @@ -code/datums/martial/cqc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/martial/cqc.dm

    /datum/martial_art/cqc/under_siegeSubtype of CQC. Only used for the chef.
    \ No newline at end of file +code/datums/martial/cqc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/martial/cqc.dm

    /datum/martial_art/cqc/under_siegeSubtype of CQC. Only used for the chef.
    \ No newline at end of file diff --git a/code/datums/materials/_material.html b/code/datums/materials/_material.html index d3b1466a7572..266b673f17b2 100644 --- a/code/datums/materials/_material.html +++ b/code/datums/materials/_material.html @@ -1,2 +1,2 @@ -code/datums/materials/_material.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/materials/_material.dm

    Material datum

    -

    Simple datum which is instanced once per type and is used for every object of said material. It has a variety of variables that define behavior. Subtyping from this makes it easier to create your own materials.

    \ No newline at end of file +code/datums/materials/_material.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/materials/_material.dm

    Material datum

    +

    Simple datum which is instanced once per type and is used for every object of said material. It has a variety of variables that define behavior. Subtyping from this makes it easier to create your own materials.

    \ No newline at end of file diff --git a/code/datums/materials/basemats.html b/code/datums/materials/basemats.html index c985367b7237..ba35e6305107 100644 --- a/code/datums/materials/basemats.html +++ b/code/datums/materials/basemats.html @@ -1 +1 @@ -code/datums/materials/basemats.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/materials/basemats.dm

    /datum/material/ironHas no special properties.
    /datum/material/glassBreaks extremely easily but is transparent.
    /datum/material/silverHas no special properties. Could be good against vampires in the future perhaps.
    /datum/material/goldSlight force decrease. It's gold, it's soft as fuck.
    /datum/material/diamondSmall force increase, for diamond swords
    /datum/material/uraniumIs slightly radioactive
    /datum/material/plasmaAdds firestacks on hit (Still needs support to turn into gas on destruction)
    /datum/material/bluespaceCan cause bluespace effects on use. (Teleportation) (Not yet implemented)
    /datum/material/bananiumHonks and slips
    /datum/material/titaniumMediocre force increase
    /datum/material/plasticForce decrease
    /datum/material/biomassForce decrease and mushy sound effect. (Not yet implemented)
    /datum/material/adamantineStronk force increase
    /datum/material/mythrilRPG Magic. (Admin only)
    \ No newline at end of file +code/datums/materials/basemats.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/materials/basemats.dm

    /datum/material/ironHas no special properties.
    /datum/material/glassBreaks extremely easily but is transparent.
    /datum/material/silverHas no special properties. Could be good against vampires in the future perhaps.
    /datum/material/goldSlight force decrease. It's gold, it's soft as fuck.
    /datum/material/diamondSmall force increase, for diamond swords
    /datum/material/uraniumIs slightly radioactive
    /datum/material/plasmaAdds firestacks on hit (Still needs support to turn into gas on destruction)
    /datum/material/bluespaceCan cause bluespace effects on use. (Teleportation) (Not yet implemented)
    /datum/material/bananiumHonks and slips
    /datum/material/titaniumMediocre force increase
    /datum/material/plasticForce decrease
    /datum/material/biomassForce decrease and mushy sound effect. (Not yet implemented)
    /datum/material/adamantineStronk force increase
    /datum/material/mythrilRPG Magic. (Admin only)
    \ No newline at end of file diff --git a/code/datums/materials/meat.html b/code/datums/materials/meat.html index d0f1824ffbe0..97b518a54bc6 100644 --- a/code/datums/materials/meat.html +++ b/code/datums/materials/meat.html @@ -1 +1 @@ -code/datums/materials/meat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/materials/meat.dm

    /datum/material/meatIt's gross, gets the name of it's owner, and is all kinds of fucked up
    \ No newline at end of file +code/datums/materials/meat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/materials/meat.dm

    /datum/material/meatIt's gross, gets the name of it's owner, and is all kinds of fucked up
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    SPLURT Station 13 - Modules - Types

    code/datums/mocking/client.dm

    /datum/client_interfaceThis should match the interface of /client wherever necessary.
    \ No newline at end of file +code/datums/mocking/client.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/mocking/client.dm

    /datum/client_interfaceThis should match the interface of /client wherever necessary.
    \ No newline at end of file diff --git a/code/datums/mutations/sight.html b/code/datums/mutations/sight.html index c6e1f94f1678..3f395f8c1f35 100644 --- a/code/datums/mutations/sight.html +++ b/code/datums/mutations/sight.html @@ -1 +1 @@ -code/datums/mutations/sight.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/mutations/sight.dm

    /datum/mutation/human/thermalThermal Vision lets you see mobs through walls
    /datum/mutation/human/thermal/x_rayX-ray Vision lets you see through walls.
    \ No newline at end of file +code/datums/mutations/sight.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/mutations/sight.dm

    /datum/mutation/human/thermalThermal Vision lets you see mobs through walls
    /datum/mutation/human/thermal/x_rayX-ray Vision lets you see through walls.
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    SPLURT Station 13 - Modules - Types

    code/datums/outfit.dm

    /datum/outfitThis is a clean system of applying outfits to mobs, if you need to equip someone in a uniform -this is the way to do it cleanly and properly.
    \ No newline at end of file +code/datums/outfit.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/outfit.dm

    /datum/outfitThis is a clean system of applying outfits to mobs, if you need to equip someone in a uniform +this is the way to do it cleanly and properly.
    \ No newline at end of file diff --git a/code/datums/ruins/maint.html b/code/datums/ruins/maint.html index 1658bc713f2e..d7914651e07e 100644 --- a/code/datums/ruins/maint.html +++ b/code/datums/ruins/maint.html @@ -1 +1 @@ -code/datums/ruins/maint.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/ruins/maint.dm

    /datum/map_template/ruin/station/maintBase for all station ruins.
    /datum/map_template/ruin/station/maint/threexthreeBase for the 3x3 rooms.
    /datum/map_template/ruin/station/maint/threexthree/memorialMemorial- a memorial to those who died when constructing ss13. Author: Jcat
    /datum/map_template/ruin/station/maint/threexthree/singularitySingularity- A fake singularity surrounded by space tiles and some sing-themed equipment. Author: Jcat
    /datum/map_template/ruin/station/maint/threexthree/commandAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/threexthree/dummyAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/threexthree/spaceartAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/threexthree/vendoraccidentAuthor: Vaelophis
    /datum/map_template/ruin/station/maint/threexthree/donutAuthor: Gravehat
    /datum/map_template/ruin/station/maint/threexthree/lairAuthor: Marmio64
    /datum/map_template/ruin/station/maint/threexthree/lair2Author: Marmio64
    /datum/map_template/ruin/station/maint/threexthree/lair3Author: Marmio64
    /datum/map_template/ruin/station/maint/threexthree/lair4Author: Marmio64
    /datum/map_template/ruin/station/maint/threexfiveThe base for the 3x5 rooms.
    /datum/map_template/ruin/station/maint/threexfive/airlockstorageAirlockstorage- A room that stores a few airlock assemblies and related equipment. Author: Jcat
    /datum/map_template/ruin/station/maint/threexfive/checkpointCheckpoint- A security checkpoint. Glory to NT! Author: Jcat
    /datum/map_template/ruin/station/maint/threexfive/onioncultOnioncult- Fake clock cult walls, and an onion. Author: Ezhan
    /datum/map_template/ruin/station/maint/threexfive/churchroachAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/threexfive/mirrorAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/fivexthreeThe base for the 5x3 rooms.
    /datum/map_template/ruin/station/maint/fivexthree/breachBreach- a room with metal foam floors and walls. Author: Jcat
    /datum/map_template/ruin/station/maint/fivexthree/smallfishAuthor: Vaelophis
    /datum/map_template/ruin/station/maint/fivexthree/podminAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/fivexthree/waitingroomAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/fivexthree/highqualitysurgeryAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/fivexfourThe base for the 5x4 rooms.
    /datum/map_template/ruin/station/maint/fivexfour/blastedBlasted-the aftermath of smoking gone wrong. Author: Jcat
    /datum/map_template/ruin/station/maint/fivexfour/passAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/fivexfour/laundromatAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/fivexfour/icicleIcicle-brrr its cold! Author: Jcat
    /datum/map_template/ruin/station/maint/fivexfour/medusaMedusa- some nerds got turned to stone. Or is it just an artpiece? Author: Jcat
    /datum/map_template/ruin/station/maint/fivexfour/boxclutterAuthor: VeebleFetzer
    /datum/map_template/ruin/station/maint/fivexfour/posterstoreAuthor: VeebleFetzer
    /datum/map_template/ruin/station/maint/fivexfour/shoestoreAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/tenxfiveThe base for the 10x5 rooms
    /datum/map_template/ruin/station/maint/tenxfive/factoryFactory-this is how they made crowbars before autolathes. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxfive/insomniaInsomina-The den of an NTnet conspiracy theorist. He's right, you know. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxfive/transitTransit: a super pointless transit tube journey. Everyone loves waiting! Author: Jcat
    /datum/map_template/ruin/station/maint/tenxfive/ballpitAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxfive/commieAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxfive/firingrangeAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxfive/clothingstoreAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxfive/tank_heavenAuthor: Vaelophis
    /datum/map_template/ruin/station/maint/tenxfive/bambooAuthor: Gravehat
    /datum/map_template/ruin/station/maint/tenxfive/medicalmaintAuthor: Gravehat
    /datum/map_template/ruin/station/maint/tenxtenThe base for the 10x10 rooms.
    /datum/map_template/ruin/station/maint/tenxten/aquariumAquarium-NT scientists study space marine life. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/junctionJunction- sometimes in life, you can only go forward. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/lasertagLasertag-Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/vaultVault- A 'heavily guarded' vault. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/wardWard-outbreak gone wrong. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/assaultpodAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/mazeAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/maze2Author: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/boxfactoryAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/fourshopsAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/fishingholeAuthor: Vaelophis
    \ No newline at end of file +code/datums/ruins/maint.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/ruins/maint.dm

    /datum/map_template/ruin/station/maintBase for all station ruins.
    /datum/map_template/ruin/station/maint/threexthreeBase for the 3x3 rooms.
    /datum/map_template/ruin/station/maint/threexthree/memorialMemorial- a memorial to those who died when constructing ss13. Author: Jcat
    /datum/map_template/ruin/station/maint/threexthree/singularitySingularity- A fake singularity surrounded by space tiles and some sing-themed equipment. Author: Jcat
    /datum/map_template/ruin/station/maint/threexthree/commandAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/threexthree/dummyAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/threexthree/spaceartAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/threexthree/vendoraccidentAuthor: Vaelophis
    /datum/map_template/ruin/station/maint/threexthree/donutAuthor: Gravehat
    /datum/map_template/ruin/station/maint/threexthree/lairAuthor: Marmio64
    /datum/map_template/ruin/station/maint/threexthree/lair2Author: Marmio64
    /datum/map_template/ruin/station/maint/threexthree/lair3Author: Marmio64
    /datum/map_template/ruin/station/maint/threexthree/lair4Author: Marmio64
    /datum/map_template/ruin/station/maint/threexfiveThe base for the 3x5 rooms.
    /datum/map_template/ruin/station/maint/threexfive/airlockstorageAirlockstorage- A room that stores a few airlock assemblies and related equipment. Author: Jcat
    /datum/map_template/ruin/station/maint/threexfive/checkpointCheckpoint- A security checkpoint. Glory to NT! Author: Jcat
    /datum/map_template/ruin/station/maint/threexfive/onioncultOnioncult- Fake clock cult walls, and an onion. Author: Ezhan
    /datum/map_template/ruin/station/maint/threexfive/churchroachAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/threexfive/mirrorAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/fivexthreeThe base for the 5x3 rooms.
    /datum/map_template/ruin/station/maint/fivexthree/breachBreach- a room with metal foam floors and walls. Author: Jcat
    /datum/map_template/ruin/station/maint/fivexthree/smallfishAuthor: Vaelophis
    /datum/map_template/ruin/station/maint/fivexthree/podminAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/fivexthree/waitingroomAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/fivexthree/highqualitysurgeryAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/fivexfourThe base for the 5x4 rooms.
    /datum/map_template/ruin/station/maint/fivexfour/blastedBlasted-the aftermath of smoking gone wrong. Author: Jcat
    /datum/map_template/ruin/station/maint/fivexfour/passAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/fivexfour/laundromatAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/fivexfour/icicleIcicle-brrr its cold! Author: Jcat
    /datum/map_template/ruin/station/maint/fivexfour/medusaMedusa- some nerds got turned to stone. Or is it just an artpiece? Author: Jcat
    /datum/map_template/ruin/station/maint/fivexfour/boxclutterAuthor: VeebleFetzer
    /datum/map_template/ruin/station/maint/fivexfour/posterstoreAuthor: VeebleFetzer
    /datum/map_template/ruin/station/maint/fivexfour/shoestoreAuthor: SergeyMeyer
    /datum/map_template/ruin/station/maint/tenxfiveThe base for the 10x5 rooms
    /datum/map_template/ruin/station/maint/tenxfive/factoryFactory-this is how they made crowbars before autolathes. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxfive/insomniaInsomina-The den of an NTnet conspiracy theorist. He's right, you know. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxfive/transitTransit: a super pointless transit tube journey. Everyone loves waiting! Author: Jcat
    /datum/map_template/ruin/station/maint/tenxfive/ballpitAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxfive/commieAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxfive/firingrangeAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxfive/clothingstoreAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxfive/tank_heavenAuthor: Vaelophis
    /datum/map_template/ruin/station/maint/tenxfive/bambooAuthor: Gravehat
    /datum/map_template/ruin/station/maint/tenxfive/medicalmaintAuthor: Gravehat
    /datum/map_template/ruin/station/maint/tenxtenThe base for the 10x10 rooms.
    /datum/map_template/ruin/station/maint/tenxten/aquariumAquarium-NT scientists study space marine life. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/junctionJunction- sometimes in life, you can only go forward. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/lasertagLasertag-Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/vaultVault- A 'heavily guarded' vault. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/wardWard-outbreak gone wrong. Author: Jcat
    /datum/map_template/ruin/station/maint/tenxten/assaultpodAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/mazeAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/maze2Author: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/boxfactoryAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/fourshopsAuthor: Veeblefetzer
    /datum/map_template/ruin/station/maint/tenxten/fishingholeAuthor: Vaelophis
    \ No newline at end of file diff --git a/code/datums/skills/_skill.html b/code/datums/skills/_skill.html index 6c8137ed892d..edb885e4d4f1 100644 --- a/code/datums/skills/_skill.html +++ b/code/datums/skills/_skill.html @@ -1 +1 @@ -code/datums/skills/_skill.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/skills/_skill.dm

    /datum/skillSkill datums
    /datum/skill/levelClassing r p g styled skills, tiered by lvl, and current/nextlvl experience.
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    SPLURT Station 13 - Modules - Types

    code/datums/skills/_skill.dm

    /datum/skillSkill datums
    /datum/skill/levelClassing r p g styled skills, tiered by lvl, and current/nextlvl experience.
    \ No newline at end of file diff --git a/code/datums/skills/_skill_holder.html b/code/datums/skills/_skill_holder.html index 4046be0ec35e..36e83272a031 100644 --- a/code/datums/skills/_skill_holder.html +++ b/code/datums/skills/_skill_holder.html @@ -1,2 +1,2 @@ -code/datums/skills/_skill_holder.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/skills/_skill_holder.dm

    /datum/skill_holderSkill holder datums -All procs are tied to the mind, since they are always expected to have a skill holder anyway.
    \ No newline at end of file +code/datums/skills/_skill_holder.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/skills/_skill_holder.dm

    /datum/skill_holderSkill holder datums +All procs are tied to the mind, since they are always expected to have a skill holder anyway.
    \ No newline at end of file diff --git a/code/datums/skills/_skill_modifier.html b/code/datums/skills/_skill_modifier.html index 795877d94ffb..e85a8d1cd8a4 100644 --- a/code/datums/skills/_skill_modifier.html +++ b/code/datums/skills/_skill_modifier.html @@ -1,2 +1,2 @@ -code/datums/skills/_skill_modifier.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/skills/_skill_modifier.dm

    /datum/skill_modifierBase skill modifier datum, used to modify a player skills without directly touching their values, levels and affinity -and cause lots of edge cases. These are fairly simple overall... make a subtype though, don't use this one.
    \ No newline at end of file +code/datums/skills/_skill_modifier.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/skills/_skill_modifier.dm

    /datum/skill_modifierBase skill modifier datum, used to modify a player skills without directly touching their values, levels and affinity +and cause lots of edge cases. These are fairly simple overall... make a subtype though, don't use this one.
    \ No newline at end of file diff --git a/code/datums/skills/modifiers/job.html b/code/datums/skills/modifiers/job.html index 3ab1efb4e56e..46df00c70c6d 100644 --- a/code/datums/skills/modifiers/job.html +++ b/code/datums/skills/modifiers/job.html @@ -1 +1 @@ -code/datums/skills/modifiers/job.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/skills/modifiers/job.dm

    /datum/skill_modifier/jobJobbie skill modifiers.
    /datum/skill_modifier/job/levelLevel skill modifiers below.
    \ No newline at end of file +code/datums/skills/modifiers/job.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/skills/modifiers/job.dm

    /datum/skill_modifier/jobJobbie skill modifiers.
    /datum/skill_modifier/job/levelLevel skill modifiers below.
    \ No newline at end of file diff --git a/code/datums/soullink.html b/code/datums/soullink.html index 2e96d695a7d8..15b2f26a86bd 100644 --- a/code/datums/soullink.html +++ b/code/datums/soullink.html @@ -1 +1 @@ -code/datums/soullink.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/soullink.dm

    /mob/livingMob Living
    \ No newline at end of file +code/datums/soullink.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/soullink.dm

    /mob/livingMob Living
    \ No newline at end of file diff --git a/code/datums/station_traits/_station_trait.html b/code/datums/station_traits/_station_trait.html index a0d83b78118a..f855ce463d13 100644 --- a/code/datums/station_traits/_station_trait.html +++ b/code/datums/station_traits/_station_trait.html @@ -1 +1 @@ -code/datums/station_traits/_station_trait.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/station_traits/_station_trait.dm

    /datum/station_traitBase class of station traits. These are used to influence rounds in one way or the other by influencing the levers of the station.
    \ No newline at end of file +code/datums/station_traits/_station_trait.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/station_traits/_station_trait.dm

    /datum/station_traitBase class of station traits. These are used to influence rounds in one way or the other by influencing the levers of the station.
    \ No newline at end of file diff --git a/code/datums/status_effects/debuffs.html b/code/datums/status_effects/debuffs.html index c82d57984331..e1a983285052 100644 --- a/code/datums/status_effects/debuffs.html +++ b/code/datums/status_effects/debuffs.html @@ -1 +1 @@ -code/datums/status_effects/debuffs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/datums/status_effects/debuffs.dm

    HEALING_SLEEP_DEFAULTThe damage healed per tick while sleeping without any modifiers

    Define Details

    HEALING_SLEEP_DEFAULT

    The damage healed per tick while sleeping without any modifiers

    \ No newline at end of file +code/datums/status_effects/debuffs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/datums/status_effects/debuffs.dm

    HEALING_SLEEP_DEFAULTThe damage healed per tick while sleeping without any modifiers

    Define Details

    HEALING_SLEEP_DEFAULT

    The damage healed per tick while sleeping without any modifiers

    \ No newline at end of file diff --git a/code/datums/status_effects/status_effect.html b/code/datums/status_effects/status_effect.html index 815a612dfd1c..2c520a902878 100644 --- a/code/datums/status_effects/status_effect.html +++ b/code/datums/status_effects/status_effect.html @@ -1 +1 @@ -code/datums/status_effects/status_effect.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/status_effects/status_effect.dm

    /datum/status_effect/groupedStatus effect from multiple sources, when all sources are removed, so is the effect
    \ No newline at end of file +code/datums/status_effects/status_effect.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/status_effects/status_effect.dm

    /datum/status_effect/groupedStatus effect from multiple sources, when all sources are removed, so is the effect
    \ No newline at end of file diff --git a/code/datums/status_effects/wound_effects.html b/code/datums/status_effects/wound_effects.html index 7037301cba07..e936bfbdd0e3 100644 --- a/code/datums/status_effects/wound_effects.html +++ b/code/datums/status_effects/wound_effects.html @@ -1 +1 @@ -code/datums/status_effects/wound_effects.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/status_effects/wound_effects.dm

    /atom/movable/screen/alert/status_effect/woundWOUNDS
    \ No newline at end of file +code/datums/status_effects/wound_effects.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/status_effects/wound_effects.dm

    /atom/movable/screen/alert/status_effect/woundWOUNDS
    \ No newline at end of file diff --git a/code/datums/view.html b/code/datums/view.html index 4463e302b71a..d62bf3cd1016 100644 --- a/code/datums/view.html +++ b/code/datums/view.html @@ -1 +1 @@ -code/datums/view.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/view.dm

    /datum/view_dataContainer for client viewsize
    \ No newline at end of file +code/datums/view.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/view.dm

    /datum/view_dataContainer for client viewsize
    \ No newline at end of file diff --git a/code/datums/weather/weather.html b/code/datums/weather/weather.html index 1d54a4932909..41a4983dca86 100644 --- a/code/datums/weather/weather.html +++ b/code/datums/weather/weather.html @@ -1 +1 @@ -code/datums/weather/weather.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/weather/weather.dm

    /datum/weatherCauses weather to occur on a z level in certain area types
    \ No newline at end of file +code/datums/weather/weather.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/weather/weather.dm

    /datum/weatherCauses weather to occur on a z level in certain area types
    \ No newline at end of file diff --git a/code/datums/wounds/_scars.html b/code/datums/wounds/_scars.html index efe4dbf079d9..2921c34f17ff 100644 --- a/code/datums/wounds/_scars.html +++ b/code/datums/wounds/_scars.html @@ -1,2 +1,2 @@ -code/datums/wounds/_scars.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/wounds/_scars.dm

    /datum/scarscars are cosmetic datums that are assigned to bodyparts once they recover from wounds. Each wound type and severity have their own descriptions for what the scars -look like, and then each body part has a list of "specific locations" like your elbow or wrist or wherever the scar can appear, to make it more interesting than "right arm"
    \ No newline at end of file +code/datums/wounds/_scars.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/datums/wounds/_scars.dm

    /datum/scarscars are cosmetic datums that are assigned to bodyparts once they recover from wounds. Each wound type and severity have their own descriptions for what the scars +look like, and then each body part has a list of "specific locations" like your elbow or wrist or wherever the scar can appear, to make it more interesting than "right arm"
    \ No newline at end of file diff --git a/code/game/area/areas.html b/code/game/area/areas.html index f4b78ac8e080..13d0ea77b9c9 100644 --- a/code/game/area/areas.html +++ b/code/game/area/areas.html @@ -1 +1 @@ -code/game/area/areas.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/area/areas.dm

    /areaA grouping of tiles into a logical space, mostly used by map editors
    /proc/process_teleport_locsGenerate a list of turfs you can teleport to from the areas list
    \ No newline at end of file +code/game/area/areas.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/area/areas.dm

    /areaA grouping of tiles into a logical space, mostly used by map editors
    /proc/process_teleport_locsGenerate a list of turfs you can teleport to from the areas list
    \ No newline at end of file diff --git a/code/game/area/areas/edina.html b/code/game/area/areas/edina.html index e125bcca4026..b5f2d5cb2803 100644 --- a/code/game/area/areas/edina.html +++ b/code/game/area/areas/edina.html @@ -1 +1 @@ -code/game/area/areas/edina.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/area/areas/edina.dm

    /area/edina/streetNova Edina Streets
    /area/edina/crew_quartersEdina specific derivitives
    /obj/effect/mapping_helpers/planet_zMapping helper
    \ No newline at end of file +code/game/area/areas/edina.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/area/areas/edina.dm

    /area/edina/streetNova Edina Streets
    /area/edina/crew_quartersEdina specific derivitives
    /obj/effect/mapping_helpers/planet_zMapping helper
    \ No newline at end of file diff --git a/code/game/area/areas/mining.html b/code/game/area/areas/mining.html index 69ba284445bf..605dcacd41c0 100644 --- a/code/game/area/areas/mining.html +++ b/code/game/area/areas/mining.html @@ -1 +1 @@ -code/game/area/areas/mining.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/area/areas/mining.dm

    /area/mineMine areas
    /area/lavalandLavaland Areas
    /area/icemoonIce Moon Areas
    \ No newline at end of file +code/game/area/areas/mining.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/area/areas/mining.dm

    /area/mineMine areas
    /area/lavalandLavaland Areas
    /area/icemoonIce Moon Areas
    \ No newline at end of file diff --git a/code/game/area/areas/shuttles.html b/code/game/area/areas/shuttles.html index 2d4997b52d13..b3a6d58d572b 100644 --- a/code/game/area/areas/shuttles.html +++ b/code/game/area/areas/shuttles.html @@ -1,2 +1,2 @@ -code/game/area/areas/shuttles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/area/areas/shuttles.dm

    /area/shuttle/syndicateMulti-area shuttles -Syndicate infiltrator
    /area/shuttle/piratePirate Shuttle
    /area/shuttle/hunterBounty Hunter Shuttles
    /area/shuttle/abandonedWhite Ship
    /area/shuttle/transitSingle-area shuttles
    \ No newline at end of file +code/game/area/areas/shuttles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/area/areas/shuttles.dm

    /area/shuttle/syndicateMulti-area shuttles +Syndicate infiltrator
    /area/shuttle/piratePirate Shuttle
    /area/shuttle/hunterBounty Hunter Shuttles
    /area/shuttle/abandonedWhite Ship
    /area/shuttle/transitSingle-area shuttles
    \ No newline at end of file diff --git a/code/game/atoms.html b/code/game/atoms.html index f3e0f9a31699..d22f38d23dec 100644 --- a/code/game/atoms.html +++ b/code/game/atoms.html @@ -1 +1 @@ -code/game/atoms.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/atoms.dm

    /proc/log_combatLog a combat message in the attack log
    /proc/log_woundlog_wound() is for when someone is attacked and suffers a wound. Note that this only captures wounds from damage, so smites/forced wounds aren't logged, as well as demotions like cuts scabbing over
    \ No newline at end of file +code/game/atoms.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/atoms.dm

    /proc/log_combatLog a combat message in the attack log
    /proc/log_woundlog_wound() is for when someone is attacked and suffers a wound. Note that this only captures wounds from damage, so smites/forced wounds aren't logged, as well as demotions like cuts scabbing over
    \ No newline at end of file diff --git a/code/game/gamemodes/dynamic.html b/code/game/gamemodes/dynamic.html index 3411b60ee759..7e56e286dc66 100644 --- a/code/game/gamemodes/dynamic.html +++ b/code/game/gamemodes/dynamic.html @@ -1,4 +1,4 @@ -code/game/gamemodes/dynamic/readme.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Dynamic Mode

    Roundstart

    +code/game/gamemodes/dynamic/readme.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Dynamic Mode

    Roundstart

    Dynamic rolls threat based on a special sauce formula:

    [dynamic_curve_width][/datum/controller/global_vars/var/dynamic_curve_width] * tan((3.1416 * (rand() - 0.5) * 57.2957795)) + [dynamic_curve_centre][/datum/controller/global_vars/var/dynamic_curve_centre]

    @@ -183,4 +183,4 @@

    Random Event "Hijacking"

    /datum/round_event_control/dynamic_should_hijack is a variable to random events to allow Dynamic to hijack them, and defaults to FALSE. This is set to TRUE for random events that spawn antagonists.

    In /datum/game_mode/dynamic/on_pre_random_event (in dynamic_hijacking.dm), Dynamic hooks to random events. If the dynamic_should_hijack variable is TRUE, the following sequence of events occurs:

    Flow chart to describe the chain of events for Dynamic 2021 to take

    -

    n is a random value between random_event_hijack_minimum and random_event_hijack_maximum. Injection chance, should it need to be raised, is increased by hijacked_random_event_injection_chance.

    \ No newline at end of file +

    n is a random value between random_event_hijack_minimum and random_event_hijack_maximum. Injection chance, should it need to be raised, is increased by hijacked_random_event_injection_chance.

    \ No newline at end of file diff --git a/code/game/gamemodes/dynamic/dynamic_logging.html b/code/game/gamemodes/dynamic/dynamic_logging.html index af530030c4a1..6d85a502f815 100644 --- a/code/game/gamemodes/dynamic/dynamic_logging.html +++ b/code/game/gamemodes/dynamic/dynamic_logging.html @@ -1,2 +1,2 @@ -code/game/gamemodes/dynamic/dynamic_logging.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/gamemodes/dynamic/dynamic_logging.dm

    /datum/dynamic_snapshotA "snapshot" of dynamic at an important point in time. -Exported to JSON in the dynamic.json log file.
    /datum/dynamic_snapshot_rulesetA ruleset chosen during a snapshot
    \ No newline at end of file +code/game/gamemodes/dynamic/dynamic_logging.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/gamemodes/dynamic/dynamic_logging.dm

    /datum/dynamic_snapshotA "snapshot" of dynamic at an important point in time. +Exported to JSON in the dynamic.json log file.
    /datum/dynamic_snapshot_rulesetA ruleset chosen during a snapshot
    \ No newline at end of file diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.html b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.html index 5369c4df0fec..7f7361b2c738 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.html +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.html @@ -1 +1 @@ -code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm

    MALF_ION_PROBProbability the AI going malf will be accompanied by an ion storm announcement and some ion laws.
    REPLACE_LAW_WITH_ION_PROBThe probability to replace an existing law with an ion law instead of adding a new ion law.
    /datum/dynamic_ruleset/midround/blob_infectionInfects a random player, making them explode into a blob.
    /datum/dynamic_ruleset/midround/from_ghosts/revenantRevenant ruleset
    /datum/dynamic_ruleset/midround/from_ghosts/sentient_diseaseSentient Disease ruleset
    /datum/dynamic_ruleset/midround/piratesSpace Pirates ruleset

    Define Details

    MALF_ION_PROB

    Probability the AI going malf will be accompanied by an ion storm announcement and some ion laws.

    REPLACE_LAW_WITH_ION_PROB

    The probability to replace an existing law with an ion law instead of adding a new ion law.

    \ No newline at end of file +code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm

    MALF_ION_PROBProbability the AI going malf will be accompanied by an ion storm announcement and some ion laws.
    REPLACE_LAW_WITH_ION_PROBThe probability to replace an existing law with an ion law instead of adding a new ion law.
    /datum/dynamic_ruleset/midround/blob_infectionInfects a random player, making them explode into a blob.
    /datum/dynamic_ruleset/midround/from_ghosts/revenantRevenant ruleset
    /datum/dynamic_ruleset/midround/from_ghosts/sentient_diseaseSentient Disease ruleset
    /datum/dynamic_ruleset/midround/piratesSpace Pirates ruleset

    Define Details

    MALF_ION_PROB

    Probability the AI going malf will be accompanied by an ion storm announcement and some ion laws.

    REPLACE_LAW_WITH_ION_PROB

    The probability to replace an existing law with an ion law instead of adding a new ion law.

    \ No newline at end of file diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.html b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.html index 73fd2e038a1c..bbcb4fd7bafc 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.html +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.html @@ -1,2 +1,2 @@ -code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm

    /datum/dynamic_ruleset/roundstart/traitorProbability the AI going malf will be accompanied by an ion storm announcement and some ion laws. -The probability to replace an existing law with an ion law instead of adding a new ion law.
    \ No newline at end of file +code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm

    /datum/dynamic_ruleset/roundstart/traitorProbability the AI going malf will be accompanied by an ion storm announcement and some ion laws. +The probability to replace an existing law with an ion law instead of adding a new ion law.
    \ No newline at end of file diff --git a/code/game/machinery/civilian_bountys.html b/code/game/machinery/civilian_bountys.html index 246aa3ec82f0..4d6e16e245b1 100644 --- a/code/game/machinery/civilian_bountys.html +++ b/code/game/machinery/civilian_bountys.html @@ -1 +1 @@ -code/game/machinery/civilian_bountys.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/civilian_bountys.dm

    /obj/machinery/piratepad/civilianPad for the Civilian Bounty Control.
    /obj/machinery/computer/piratepad_control/civilianComputer for assigning new civilian bounties, and sending bounties for collection.
    /obj/item/bounty_cubeUpon completion of a civilian bounty, one of these is created. It is sold to cargo to give the cargo budget bounty money, and the person who completed it cash.
    /obj/item/civ_bounty_beaconBeacon to launch a new bounty setup when activated.
    \ No newline at end of file +code/game/machinery/civilian_bountys.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/civilian_bountys.dm

    /obj/machinery/piratepad/civilianPad for the Civilian Bounty Control.
    /obj/machinery/computer/piratepad_control/civilianComputer for assigning new civilian bounties, and sending bounties for collection.
    /obj/item/bounty_cubeUpon completion of a civilian bounty, one of these is created. It is sold to cargo to give the cargo budget bounty money, and the person who completed it cash.
    /obj/item/civ_bounty_beaconBeacon to launch a new bounty setup when activated.
    \ No newline at end of file diff --git a/code/game/machinery/computer/dna_console.html b/code/game/machinery/computer/dna_console.html index 7bc50eef18f3..4f4dd87056ad 100644 --- a/code/game/machinery/computer/dna_console.html +++ b/code/game/machinery/computer/dna_console.html @@ -1 +1 @@ -code/game/machinery/computer/dna_console.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/machinery/computer/dna_console.dm

    INJECTOR_TIMEOUTBase timeout for creating mutation activators and other injectors
    NUMBER_OF_BUFFERSMaximum number of genetic makeup storage slots in DNA Console
    SCRAMBLE_TIMEOUTTimeout for DNA Scramble in DNA Consoles
    JOKER_TIMEOUTTimeout for using the Joker feature to solve a gene in DNA Console
    JOKER_UPGRADEHow much time DNA Scanner upgrade tiers remove from JOKER_TIMEOUT
    RADIATION_STRENGTH_MAXMaximum value for radiaton strength when pulsing enzymes
    RADIATION_STRENGTH_MULTIPLIERLarger multipliers will affect the range of values when pulsing enzymes
    RADIATION_DURATION_MAXMaximum value for the radiation pulse duration when pulsing enzymes
    RADIATION_ACCURACY_MULTIPLIERLarge values reduce pulse accuracy and may pulse other enzymes than selected
    STATUS_TRANSFORMINGSpecial status indicating a scanner occupant is transforming eg. from monkey to human
    RADIATION_IRRADIATION_MULTIPLIERMultiplier for how much radiation received from DNA Console functionality
    SEARCH_OCCUPANTFlag for the mutation ref search system. Search will include scanner occupant
    SEARCH_STOREDFlag for the mutation ref search system. Search will include console storage
    SEARCH_DISKETTEFlag for the mutation ref search system. Search will include diskette storage
    SEARCH_ADV_INJFlag for the mutation ref search system. Search will include advanced injector mutations

    Define Details

    INJECTOR_TIMEOUT

    Base timeout for creating mutation activators and other injectors

    JOKER_TIMEOUT

    Timeout for using the Joker feature to solve a gene in DNA Console

    JOKER_UPGRADE

    How much time DNA Scanner upgrade tiers remove from JOKER_TIMEOUT

    NUMBER_OF_BUFFERS

    Maximum number of genetic makeup storage slots in DNA Console

    RADIATION_ACCURACY_MULTIPLIER

    Large values reduce pulse accuracy and may pulse other enzymes than selected

    RADIATION_DURATION_MAX

    Maximum value for the radiation pulse duration when pulsing enzymes

    RADIATION_IRRADIATION_MULTIPLIER

    Multiplier for how much radiation received from DNA Console functionality

    RADIATION_STRENGTH_MAX

    Maximum value for radiaton strength when pulsing enzymes

    RADIATION_STRENGTH_MULTIPLIER

    Larger multipliers will affect the range of values when pulsing enzymes

    SCRAMBLE_TIMEOUT

    Timeout for DNA Scramble in DNA Consoles

    SEARCH_ADV_INJ

    Flag for the mutation ref search system. Search will include advanced injector mutations

    SEARCH_DISKETTE

    Flag for the mutation ref search system. Search will include diskette storage

    SEARCH_OCCUPANT

    Flag for the mutation ref search system. Search will include scanner occupant

    SEARCH_STORED

    Flag for the mutation ref search system. Search will include console storage

    STATUS_TRANSFORMING

    Special status indicating a scanner occupant is transforming eg. from monkey to human

    \ No newline at end of file +code/game/machinery/computer/dna_console.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/machinery/computer/dna_console.dm

    INJECTOR_TIMEOUTBase timeout for creating mutation activators and other injectors
    NUMBER_OF_BUFFERSMaximum number of genetic makeup storage slots in DNA Console
    SCRAMBLE_TIMEOUTTimeout for DNA Scramble in DNA Consoles
    JOKER_TIMEOUTTimeout for using the Joker feature to solve a gene in DNA Console
    JOKER_UPGRADEHow much time DNA Scanner upgrade tiers remove from JOKER_TIMEOUT
    RADIATION_STRENGTH_MAXMaximum value for radiaton strength when pulsing enzymes
    RADIATION_STRENGTH_MULTIPLIERLarger multipliers will affect the range of values when pulsing enzymes
    RADIATION_DURATION_MAXMaximum value for the radiation pulse duration when pulsing enzymes
    RADIATION_ACCURACY_MULTIPLIERLarge values reduce pulse accuracy and may pulse other enzymes than selected
    STATUS_TRANSFORMINGSpecial status indicating a scanner occupant is transforming eg. from monkey to human
    RADIATION_IRRADIATION_MULTIPLIERMultiplier for how much radiation received from DNA Console functionality
    SEARCH_OCCUPANTFlag for the mutation ref search system. Search will include scanner occupant
    SEARCH_STOREDFlag for the mutation ref search system. Search will include console storage
    SEARCH_DISKETTEFlag for the mutation ref search system. Search will include diskette storage
    SEARCH_ADV_INJFlag for the mutation ref search system. Search will include advanced injector mutations

    Define Details

    INJECTOR_TIMEOUT

    Base timeout for creating mutation activators and other injectors

    JOKER_TIMEOUT

    Timeout for using the Joker feature to solve a gene in DNA Console

    JOKER_UPGRADE

    How much time DNA Scanner upgrade tiers remove from JOKER_TIMEOUT

    NUMBER_OF_BUFFERS

    Maximum number of genetic makeup storage slots in DNA Console

    RADIATION_ACCURACY_MULTIPLIER

    Large values reduce pulse accuracy and may pulse other enzymes than selected

    RADIATION_DURATION_MAX

    Maximum value for the radiation pulse duration when pulsing enzymes

    RADIATION_IRRADIATION_MULTIPLIER

    Multiplier for how much radiation received from DNA Console functionality

    RADIATION_STRENGTH_MAX

    Maximum value for radiaton strength when pulsing enzymes

    RADIATION_STRENGTH_MULTIPLIER

    Larger multipliers will affect the range of values when pulsing enzymes

    SCRAMBLE_TIMEOUT

    Timeout for DNA Scramble in DNA Consoles

    SEARCH_ADV_INJ

    Flag for the mutation ref search system. Search will include advanced injector mutations

    SEARCH_DISKETTE

    Flag for the mutation ref search system. Search will include diskette storage

    SEARCH_OCCUPANT

    Flag for the mutation ref search system. Search will include scanner occupant

    SEARCH_STORED

    Flag for the mutation ref search system. Search will include console storage

    STATUS_TRANSFORMING

    Special status indicating a scanner occupant is transforming eg. from monkey to human

    \ No newline at end of file diff --git a/code/game/machinery/cryopod.html b/code/game/machinery/cryopod.html index d149518570ca..1bddc55538b5 100644 --- a/code/game/machinery/cryopod.html +++ b/code/game/machinery/cryopod.html @@ -1 +1 @@ -code/game/machinery/cryopod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/cryopod.dm

    /obj/item/storage/box/blue/cryostorage_itemsThe box
    \ No newline at end of file +code/game/machinery/cryopod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/cryopod.dm

    /obj/item/storage/box/blue/cryostorage_itemsThe box
    \ No newline at end of file diff --git a/code/game/machinery/deployable.html b/code/game/machinery/deployable.html index ef65ef7ac649..0baaeffb392d 100644 --- a/code/game/machinery/deployable.html +++ b/code/game/machinery/deployable.html @@ -1 +1 @@ -code/game/machinery/deployable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/deployable.dm

    /obj/structure/barricade/woodenBARRICADE TYPES
    \ No newline at end of file +code/game/machinery/deployable.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/deployable.dm

    /obj/structure/barricade/woodenBARRICADE TYPES
    \ No newline at end of file diff --git a/code/game/machinery/lightswitch.html b/code/game/machinery/lightswitch.html index 7b19093b2bf0..0ca320cd7f16 100644 --- a/code/game/machinery/lightswitch.html +++ b/code/game/machinery/lightswitch.html @@ -1 +1 @@ -code/game/machinery/lightswitch.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/lightswitch.dm

    /obj/machinery/light_switchThe light switch. Can have multiple per area.
    \ No newline at end of file +code/game/machinery/lightswitch.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/lightswitch.dm

    /obj/machinery/light_switchThe light switch. Can have multiple per area.
    \ No newline at end of file diff --git a/code/game/machinery/limbgrower.html b/code/game/machinery/limbgrower.html index 3fad65beb880..4aac6053e8c4 100644 --- a/code/game/machinery/limbgrower.html +++ b/code/game/machinery/limbgrower.html @@ -1,2 +1,2 @@ -code/game/machinery/limbgrower.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/limbgrower.dm

    /obj/machinery/limbgrowerThe limbgrower. Makes organd and limbs with synthflesh and chems. -See [limbgrower_designs.dm] for everything we can make.
    \ No newline at end of file +code/game/machinery/limbgrower.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/limbgrower.dm

    /obj/machinery/limbgrowerThe limbgrower. Makes organd and limbs with synthflesh and chems. +See [limbgrower_designs.dm] for everything we can make.
    \ No newline at end of file diff --git a/code/game/machinery/porta_turret/portable_turret_cover.html b/code/game/machinery/porta_turret/portable_turret_cover.html index 9d9575445dbe..ef89b85bfecf 100644 --- a/code/game/machinery/porta_turret/portable_turret_cover.html +++ b/code/game/machinery/porta_turret/portable_turret_cover.html @@ -1 +1 @@ -code/game/machinery/porta_turret/portable_turret_cover.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/porta_turret/portable_turret_cover.dm

    /obj/machinery/porta_turret_coverPORTABLE TURRET COVER
    \ No newline at end of file +code/game/machinery/porta_turret/portable_turret_cover.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/porta_turret/portable_turret_cover.dm

    /obj/machinery/porta_turret_coverPORTABLE TURRET COVER
    \ No newline at end of file diff --git a/code/game/machinery/shieldgen.html b/code/game/machinery/shieldgen.html index c879ff0b0722..fdc1711274e3 100644 --- a/code/game/machinery/shieldgen.html +++ b/code/game/machinery/shieldgen.html @@ -1 +1 @@ -code/game/machinery/shieldgen.dm - SPLURT Station 13
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    code/game/machinery/shieldgen.dm

    /obj/machinery/shieldwallContainment Field START
    \ No newline at end of file +code/game/machinery/shieldgen.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/shieldgen.dm

    /obj/machinery/shieldwallContainment Field START
    \ No newline at end of file diff --git a/code/game/machinery/slotmachine.html b/code/game/machinery/slotmachine.html index 331f3957bc53..2855c9f2c0f1 100644 --- a/code/game/machinery/slotmachine.html +++ b/code/game/machinery/slotmachine.html @@ -1,9 +1,9 @@ -code/game/machinery/slotmachine.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/machinery/slotmachine.dm

    SPIN_PRICE*
    +code/game/machinery/slotmachine.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/machinery/slotmachine.dm

    SPIN_PRICE*
    | Slot Machines | | Original code by Glloyd | | Tgstation port by Miauw | -*

    Define Details

    SPIN_PRICE

    *
    +*

    Define Details

    SPIN_PRICE

    *
    | Slot Machines | | Original code by Glloyd | | Tgstation port by Miauw | -*

    \ No newline at end of file +*

    \ No newline at end of file diff --git a/code/game/machinery/status_display.html b/code/game/machinery/status_display.html index 37030e8bf073..50ee0f9ea85c 100644 --- a/code/game/machinery/status_display.html +++ b/code/game/machinery/status_display.html @@ -1 +1 @@ -code/game/machinery/status_display.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/status_display.dm

    /obj/machinery/status_displayStatus display which can show images and scrolling text.
    /obj/effect/overlay/status_display_textNice overlay to make text smoothly scroll with no client updates after setup.
    /obj/machinery/status_display/evacEvac display which shows shuttle timer or message set by Command.
    /obj/machinery/status_display/supplySupply display which shows the status of the supply shuttle.
    /obj/machinery/status_display/shuttleGeneral-purpose shuttle status display.
    /obj/machinery/status_display/aiPictograph display which the AI can use to emote.
    \ No newline at end of file +code/game/machinery/status_display.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/status_display.dm

    /obj/machinery/status_displayStatus display which can show images and scrolling text.
    /obj/effect/overlay/status_display_textNice overlay to make text smoothly scroll with no client updates after setup.
    /obj/machinery/status_display/evacEvac display which shows shuttle timer or message set by Command.
    /obj/machinery/status_display/supplySupply display which shows the status of the supply shuttle.
    /obj/machinery/status_display/shuttleGeneral-purpose shuttle status display.
    /obj/machinery/status_display/aiPictograph display which the AI can use to emote.
    \ No newline at end of file diff --git a/code/game/machinery/syndicatebomb.html b/code/game/machinery/syndicatebomb.html index cca3eb4b795e..b09a8d6178b7 100644 --- a/code/game/machinery/syndicatebomb.html +++ b/code/game/machinery/syndicatebomb.html @@ -1 +1 @@ -code/game/machinery/syndicatebomb.dm - SPLURT Station 13
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    code/game/machinery/syndicatebomb.dm

    /obj/machinery/syndicatebomb/trainingBomb Subtypes
    /obj/item/bombcoreBomb Cores
    /obj/item/bombcore/trainingBomb Core Subtypes
    /obj/item/syndicatedetonatorSyndicate Detonator (aka the big red button)
    \ No newline at end of file +code/game/machinery/syndicatebomb.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/syndicatebomb.dm

    /obj/machinery/syndicatebomb/trainingBomb Subtypes
    /obj/item/bombcoreBomb Cores
    /obj/item/bombcore/trainingBomb Core Subtypes
    /obj/item/syndicatedetonatorSyndicate Detonator (aka the big red button)
    \ No newline at end of file diff --git a/code/game/machinery/telecomms/broadcasting.html b/code/game/machinery/telecomms/broadcasting.html index 69de7949395c..8917edde0f05 100644 --- a/code/game/machinery/telecomms/broadcasting.html +++ b/code/game/machinery/telecomms/broadcasting.html @@ -1,2 +1,2 @@ -code/game/machinery/telecomms/broadcasting.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/telecomms/broadcasting.dm

    /datum/signal/subspaceHere is the big, bad function that broadcasts a message given the appropriate -parameters.
    \ No newline at end of file +code/game/machinery/telecomms/broadcasting.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/machinery/telecomms/broadcasting.dm

    /datum/signal/subspaceHere is the big, bad function that broadcasts a message given the appropriate +parameters.
    \ No newline at end of file diff --git a/code/game/objects/effects/effect_system/effects_other.html b/code/game/objects/effects/effect_system/effects_other.html index 84404bfe3c09..28ff6b56a774 100644 --- a/code/game/objects/effects/effect_system/effects_other.html +++ b/code/game/objects/effects/effect_system/effects_other.html @@ -1,4 +1,4 @@ -code/game/objects/effects/effect_system/effects_other.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/effects/effect_system/effects_other.dm

    /datum/effect_system/trail_follow///// Attach a trail to any object, that spawns when it moves (like for the jetpack) +code/game/objects/effects/effect_system/effects_other.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/effects/effect_system/effects_other.dm

    /datum/effect_system/trail_follow///// Attach a trail to any object, that spawns when it moves (like for the jetpack) just pass in the object to attach it to in set_up Then do start() to start it and stop() to stop it, obviously -and don't call start() in a loop that will be repeated otherwise it'll get spammed!
    \ No newline at end of file +and don't call start() in a loop that will be repeated otherwise it'll get spammed!
    \ No newline at end of file diff --git a/code/game/objects/effects/effect_system/effects_smoke.html b/code/game/objects/effects/effect_system/effects_smoke.html index 62685fcdc693..c64cd48a7b39 100644 --- a/code/game/objects/effects/effect_system/effects_smoke.html +++ b/code/game/objects/effects/effect_system/effects_smoke.html @@ -1 +1 @@ -code/game/objects/effects/effect_system/effects_smoke.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/effects/effect_system/effects_smoke.dm

    /obj/effect/particle_effect/smokeSMOKE SYSTEMS
    \ No newline at end of file +code/game/objects/effects/effect_system/effects_smoke.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/effects/effect_system/effects_smoke.dm

    /obj/effect/particle_effect/smokeSMOKE SYSTEMS
    \ No newline at end of file diff --git a/code/game/objects/effects/forcefields.html b/code/game/objects/effects/forcefields.html index e00367e804d4..20251f83dd1f 100644 --- a/code/game/objects/effects/forcefields.html +++ b/code/game/objects/effects/forcefields.html @@ -1 +1 @@ -code/game/objects/effects/forcefields.dm - SPLURT Station 13
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    code/game/objects/effects/forcefields.dm

    /obj/effect/forcefield/mimeMimewalls
    \ No newline at end of file +code/game/objects/effects/forcefields.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/effects/forcefields.dm

    /obj/effect/forcefield/mimeMimewalls
    \ No newline at end of file diff --git a/code/game/objects/effects/overlays.html b/code/game/objects/effects/overlays.html index 503dc6bd16b5..f84e92a03f28 100644 --- a/code/game/objects/effects/overlays.html +++ b/code/game/objects/effects/overlays.html @@ -1 +1 @@ -code/game/objects/effects/overlays.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/effects/overlays.dm

    /obj/effect/overlay/closet_doorDoor overlay for animating closets
    \ No newline at end of file +code/game/objects/effects/overlays.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/effects/overlays.dm

    /obj/effect/overlay/closet_doorDoor overlay for animating closets
    \ No newline at end of file diff --git a/code/game/objects/effects/spawners/lootdrop.html b/code/game/objects/effects/spawners/lootdrop.html index f6a2f2e1b105..9b1324163c60 100644 --- a/code/game/objects/effects/spawners/lootdrop.html +++ b/code/game/objects/effects/spawners/lootdrop.html @@ -1 +1 @@ -code/game/objects/effects/spawners/lootdrop.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/effects/spawners/lootdrop.dm

    /obj/effect/spawner/lootdrop/space/fancytool/engineonlyMail loot spawner. Some sort of random and rare building tool. No alien tech here.
    /obj/effect/spawner/lootdrop/space/fancytool/advmedicalonlyMail loot spawner. Drop pool of advanced medical tools typically from research. Not endgame content.
    /obj/effect/spawner/lootdrop/space/fancytool/raremedicalonlyMail loot spawner. Some sort of random and rare surgical tool. Alien tech found here.
    \ No newline at end of file +code/game/objects/effects/spawners/lootdrop.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/effects/spawners/lootdrop.dm

    /obj/effect/spawner/lootdrop/space/fancytool/engineonlyMail loot spawner. Some sort of random and rare building tool. No alien tech here.
    /obj/effect/spawner/lootdrop/space/fancytool/advmedicalonlyMail loot spawner. Drop pool of advanced medical tools typically from research. Not endgame content.
    /obj/effect/spawner/lootdrop/space/fancytool/raremedicalonlyMail loot spawner. Some sort of random and rare surgical tool. Alien tech found here.
    \ No newline at end of file diff --git a/code/game/objects/items/AI_modules.html b/code/game/objects/items/AI_modules.html index 506e0cd055cf..9985d73f06ef 100644 --- a/code/game/objects/items/AI_modules.html +++ b/code/game/objects/items/AI_modules.html @@ -1 +1 @@ -code/game/objects/items/AI_modules.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/AI_modules.dm

    /obj/item/ai_module/suppliedModules
    /obj/item/ai_module/supplied/safeguardSafeguard
    /obj/item/ai_module/zeroth/oneHumanOneCrew
    /obj/item/ai_module/supplied/protectStationProtectStation
    /obj/item/ai_module/supplied/quarantineQuarantine
    /obj/item/ai_module/supplied/oxygenOxygenIsToxicToHumans
    /obj/item/ai_module/supplied/freeformNew Freeform
    /obj/item/ai_module/removeLaw Removal
    /obj/item/ai_module/resetReset
    /obj/item/ai_module/reset/purgePurge
    /obj/item/ai_module/coreFull Core Boards
    /obj/item/ai_module/core/full/asimovAsimov
    /obj/item/ai_module/core/full/asimovppAsimov++
    /obj/item/ai_module/core/full/corpCorporate
    /obj/item/ai_module/core/full/paladinP.A.L.A.D.I.N. 3.5e
    /obj/item/ai_module/core/full/paladin_devotionP.A.L.A.D.I.N. 5e
    /obj/item/ai_module/core/full/customCustom
    /obj/item/ai_module/core/full/tyrantT.Y.R.A.N.T.
    /obj/item/ai_module/core/full/robocopRobocop
    /obj/item/ai_module/core/full/antimovAntimov
    /obj/item/ai_module/core/freeformcoreFreeform Core
    /obj/item/ai_module/core/full/overthrowOverthrow
    /obj/item/ai_module/syndicateHacked AI Module
    /obj/item/ai_module/toyAIIon Module
    /obj/item/ai_module/core/full/droneMother Drone
    /obj/item/ai_module/core/full/hippocraticRobodoctor
    /obj/item/ai_module/core/full/reporterReporter
    /obj/item/ai_module/core/full/thermurderdynamicThermodynamic
    /obj/item/ai_module/core/full/liveandletliveLive And Let Live
    /obj/item/ai_module/core/full/balanceGuardian of Balance
    /obj/item/ai_module/core/full/hulkamaniaH.O.G.A.N.
    \ No newline at end of file +code/game/objects/items/AI_modules.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/AI_modules.dm

    /obj/item/ai_module/suppliedModules
    /obj/item/ai_module/supplied/safeguardSafeguard
    /obj/item/ai_module/zeroth/oneHumanOneCrew
    /obj/item/ai_module/supplied/protectStationProtectStation
    /obj/item/ai_module/supplied/quarantineQuarantine
    /obj/item/ai_module/supplied/oxygenOxygenIsToxicToHumans
    /obj/item/ai_module/supplied/freeformNew Freeform
    /obj/item/ai_module/removeLaw Removal
    /obj/item/ai_module/resetReset
    /obj/item/ai_module/reset/purgePurge
    /obj/item/ai_module/coreFull Core Boards
    /obj/item/ai_module/core/full/asimovAsimov
    /obj/item/ai_module/core/full/asimovppAsimov++
    /obj/item/ai_module/core/full/corpCorporate
    /obj/item/ai_module/core/full/paladinP.A.L.A.D.I.N. 3.5e
    /obj/item/ai_module/core/full/paladin_devotionP.A.L.A.D.I.N. 5e
    /obj/item/ai_module/core/full/customCustom
    /obj/item/ai_module/core/full/tyrantT.Y.R.A.N.T.
    /obj/item/ai_module/core/full/robocopRobocop
    /obj/item/ai_module/core/full/antimovAntimov
    /obj/item/ai_module/core/freeformcoreFreeform Core
    /obj/item/ai_module/core/full/overthrowOverthrow
    /obj/item/ai_module/syndicateHacked AI Module
    /obj/item/ai_module/toyAIIon Module
    /obj/item/ai_module/core/full/droneMother Drone
    /obj/item/ai_module/core/full/hippocraticRobodoctor
    /obj/item/ai_module/core/full/reporterReporter
    /obj/item/ai_module/core/full/thermurderdynamicThermodynamic
    /obj/item/ai_module/core/full/liveandletliveLive And Let Live
    /obj/item/ai_module/core/full/balanceGuardian of Balance
    /obj/item/ai_module/core/full/hulkamaniaH.O.G.A.N.
    \ No newline at end of file diff --git a/code/game/objects/items/cigs_lighters.html b/code/game/objects/items/cigs_lighters.html index afb591bf9d55..59c073697ad9 100644 --- a/code/game/objects/items/cigs_lighters.html +++ b/code/game/objects/items/cigs_lighters.html @@ -1 +1 @@ -code/game/objects/items/cigs_lighters.dm - SPLURT Station 13
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    code/game/objects/items/cigs_lighters.dm

    /obj/item/bongBONGS
    \ No newline at end of file +code/game/objects/items/cigs_lighters.dm - SPLURT Station 13
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    code/game/objects/items/cigs_lighters.dm

    /obj/item/bongBONGS
    \ No newline at end of file diff --git a/code/game/objects/items/crayons.html b/code/game/objects/items/crayons.html index 14343e0f9821..0ac06b5519d9 100644 --- a/code/game/objects/items/crayons.html +++ b/code/game/objects/items/crayons.html @@ -1 +1 @@ -code/game/objects/items/crayons.dm - SPLURT Station 13
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    code/game/objects/items/crayons.dm

    /obj/item/toy/crayon/redGang end
    \ No newline at end of file +code/game/objects/items/crayons.dm - SPLURT Station 13
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    code/game/objects/items/crayons.dm

    /obj/item/toy/crayon/redGang end
    \ No newline at end of file diff --git a/code/game/objects/items/defib.html b/code/game/objects/items/defib.html index 4f2406560505..5000d345c24c 100644 --- a/code/game/objects/items/defib.html +++ b/code/game/objects/items/defib.html @@ -1 +1 @@ -code/game/objects/items/defib.dm - SPLURT Station 13
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    code/game/objects/items/defib.dm

    /obj/item/disk/medicalDefibrillator Disks
    \ No newline at end of file +code/game/objects/items/defib.dm - SPLURT Station 13
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    code/game/objects/items/defib.dm

    /obj/item/disk/medicalDefibrillator Disks
    \ No newline at end of file diff --git a/code/game/objects/items/devices/multitool.html b/code/game/objects/items/devices/multitool.html index 93e31c22de4e..b0eeb1f99a1c 100644 --- a/code/game/objects/items/devices/multitool.html +++ b/code/game/objects/items/devices/multitool.html @@ -1 +1 @@ -code/game/objects/items/devices/multitool.dm - SPLURT Station 13
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    code/game/objects/items/devices/multitool.dm

    /obj/item/multitoolMultitool -- A multitool is used for hacking electronic devices.
    \ No newline at end of file +code/game/objects/items/devices/multitool.dm - SPLURT Station 13
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    code/game/objects/items/devices/multitool.dm

    /obj/item/multitoolMultitool -- A multitool is used for hacking electronic devices.
    \ No newline at end of file diff --git a/code/game/objects/items/devices/radio/radio.html b/code/game/objects/items/devices/radio/radio.html index 7abbc2499645..e82311dd4a0d 100644 --- a/code/game/objects/items/devices/radio/radio.html +++ b/code/game/objects/items/devices/radio/radio.html @@ -1 +1 @@ -code/game/objects/items/devices/radio/radio.dm - SPLURT Station 13
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    code/game/objects/items/devices/radio/radio.dm

    /obj/item/radio/borgBorg Radios
    \ No newline at end of file +code/game/objects/items/devices/radio/radio.dm - SPLURT Station 13
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    code/game/objects/items/devices/radio/radio.dm

    /obj/item/radio/borgBorg Radios
    \ No newline at end of file diff --git a/code/game/objects/items/devices/scanners.html b/code/game/objects/items/devices/scanners.html index 51aec08790af..7621a5c6ca2e 100644 --- a/code/game/objects/items/devices/scanners.html +++ b/code/game/objects/items/devices/scanners.html @@ -1 +1 @@ -code/game/objects/items/devices/scanners.dm - SPLURT Station 13
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    code/game/objects/items/devices/scanners.dm

    /proc/woundscanDisplays wounds with extended information on their status vs medscanners
    \ No newline at end of file +code/game/objects/items/devices/scanners.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/devices/scanners.dm

    /proc/woundscanDisplays wounds with extended information on their status vs medscanners
    \ No newline at end of file diff --git a/code/game/objects/items/dice.html b/code/game/objects/items/dice.html index 5e03c76de514..167d38835cd8 100644 --- a/code/game/objects/items/dice.html +++ b/code/game/objects/items/dice.html @@ -1 +1 @@ -code/game/objects/items/dice.dm - SPLURT Station 13
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    code/game/objects/items/dice.dm

    /obj/item/storage/diceDice Bags
    /obj/item/diceDice
    \ No newline at end of file +code/game/objects/items/dice.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/dice.dm

    /obj/item/storage/diceDice Bags
    /obj/item/diceDice
    \ No newline at end of file diff --git a/code/game/objects/items/granters.html b/code/game/objects/items/granters.html index 78ac493dd1bc..94ed0097f645 100644 --- a/code/game/objects/items/granters.html +++ b/code/game/objects/items/granters.html @@ -1 +1 @@ -code/game/objects/items/granters.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/granters.dm

    /obj/item/book/granterbooks that teach things (intrinsic actions like bar flinging, spells like fireball or smoke, or martial arts)
    /obj/item/book/granter/traitTRAITS
    /obj/item/book/granter/actionACTION BUTTONS
    /obj/item/book/granter/spellSPELLS
    /obj/item/book/granter/martialMARTIAL ARTS
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    SPLURT Station 13 - Modules - Types

    code/game/objects/items/granters.dm

    /obj/item/book/granterbooks that teach things (intrinsic actions like bar flinging, spells like fireball or smoke, or martial arts)
    /obj/item/book/granter/traitTRAITS
    /obj/item/book/granter/actionACTION BUTTONS
    /obj/item/book/granter/spellSPELLS
    /obj/item/book/granter/martialMARTIAL ARTS
    \ No newline at end of file diff --git a/code/game/objects/items/grenades/chem_grenade.html b/code/game/objects/items/grenades/chem_grenade.html index 88be9fac9eeb..45776a46fdd3 100644 --- a/code/game/objects/items/grenades/chem_grenade.html +++ b/code/game/objects/items/grenades/chem_grenade.html @@ -1 +1 @@ -code/game/objects/items/grenades/chem_grenade.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/grenades/chem_grenade.dm

    /obj/item/grenade/chem_grenade/metalfoamPREMADE GRENADES
    \ No newline at end of file +code/game/objects/items/grenades/chem_grenade.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/grenades/chem_grenade.dm

    /obj/item/grenade/chem_grenade/metalfoamPREMADE GRENADES
    \ No newline at end of file diff --git a/code/game/objects/items/grenades/plastic.html b/code/game/objects/items/grenades/plastic.html index 8eaa720a3285..f64a96f7c1f4 100644 --- a/code/game/objects/items/grenades/plastic.html +++ b/code/game/objects/items/grenades/plastic.html @@ -1 +1 @@ -code/game/objects/items/grenades/plastic.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/grenades/plastic.dm

    /obj/item/grenade/plastic/c4The Explosives
    \ No newline at end of file +code/game/objects/items/grenades/plastic.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/grenades/plastic.dm

    /obj/item/grenade/plastic/c4The Explosives
    \ No newline at end of file diff --git a/code/game/objects/items/hand_items.html b/code/game/objects/items/hand_items.html index 2eadef16fffe..cefe201d8220 100644 --- a/code/game/objects/items/hand_items.html +++ b/code/game/objects/items/hand_items.html @@ -1 +1 @@ -code/game/objects/items/hand_items.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/hand_items.dm

    /obj/item/hand_item/slapper/secret_handshakeGangster secret handshakes.
    \ No newline at end of file +code/game/objects/items/hand_items.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/hand_items.dm

    /obj/item/hand_item/slapper/secret_handshakeGangster secret handshakes.
    \ No newline at end of file diff --git a/code/game/objects/items/mail.html b/code/game/objects/items/mail.html index f9b70eea0cd7..aa911f624553 100644 --- a/code/game/objects/items/mail.html +++ b/code/game/objects/items/mail.html @@ -1,2 +1,2 @@ -code/game/objects/items/mail.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/mail.dm

    /obj/item/mailMail is tamper-evident and unresealable, postmarked by CentCom for an individual recepient.
    /obj/structure/closet/crate/mailCrate for mail from CentCom.
    /obj/structure/closet/crate/mail/fullCrate for mail that automatically generates a lot of mail. Usually only normal mail, but on lowpop it may end up just being junk.
    /obj/structure/closet/crate/mail/preopenUsed in the mail strike shuttle loan event -Opened mail crate
    /obj/item/storage/bag/mailMailbag.
    \ No newline at end of file +code/game/objects/items/mail.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/mail.dm

    /obj/item/mailMail is tamper-evident and unresealable, postmarked by CentCom for an individual recepient.
    /obj/structure/closet/crate/mailCrate for mail from CentCom.
    /obj/structure/closet/crate/mail/fullCrate for mail that automatically generates a lot of mail. Usually only normal mail, but on lowpop it may end up just being junk.
    /obj/structure/closet/crate/mail/preopenUsed in the mail strike shuttle loan event +Opened mail crate
    /obj/item/storage/bag/mailMailbag.
    \ No newline at end of file diff --git a/code/game/objects/items/manuals.html b/code/game/objects/items/manuals.html index ec53c83366b7..9bdfbf1ef308 100644 --- a/code/game/objects/items/manuals.html +++ b/code/game/objects/items/manuals.html @@ -1 +1 @@ -code/game/objects/items/manuals.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/manuals.dm

    /obj/item/book/manualMANUALS (BOOKS)
    \ No newline at end of file +code/game/objects/items/manuals.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/manuals.dm

    /obj/item/book/manualMANUALS (BOOKS)
    \ No newline at end of file diff --git a/code/game/objects/items/melee/energy.html b/code/game/objects/items/melee/energy.html index 3c8b32bf003c..9ace8ce937ac 100644 --- a/code/game/objects/items/melee/energy.html +++ b/code/game/objects/items/melee/energy.html @@ -1 +1 @@ -code/game/objects/items/melee/energy.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/melee/energy.dm

    /obj/item/melee/transforming/energy/sword/cx/traitorTatortot NEB /////////////// (same stats as regular esword)
    \ No newline at end of file +code/game/objects/items/melee/energy.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/melee/energy.dm

    /obj/item/melee/transforming/energy/sword/cx/traitorTatortot NEB /////////////// (same stats as regular esword)
    \ No newline at end of file diff --git a/code/game/objects/items/robot/ai_upgrades.html b/code/game/objects/items/robot/ai_upgrades.html index 5ae496418695..ae25a8a5e5a1 100644 --- a/code/game/objects/items/robot/ai_upgrades.html +++ b/code/game/objects/items/robot/ai_upgrades.html @@ -1 +1 @@ -code/game/objects/items/robot/ai_upgrades.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/robot/ai_upgrades.dm

    /obj/item/malf_upgradeAI Upgrades
    \ No newline at end of file +code/game/objects/items/robot/ai_upgrades.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/robot/ai_upgrades.dm

    /obj/item/malf_upgradeAI Upgrades
    \ No newline at end of file diff --git a/code/game/objects/items/robot/robot_items.html b/code/game/objects/items/robot/robot_items.html index ec7eec8f6fec..205e31eb2e2c 100644 --- a/code/game/objects/items/robot/robot_items.html +++ b/code/game/objects/items/robot/robot_items.html @@ -1,2 +1,2 @@ -code/game/objects/items/robot/robot_items.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/robot/robot_items.dm

    /obj/item/borgCyborg Spec Items
    /obj/item/borg/sightHUD/SIGHT things
    /obj/item/gripperGrippers oh god oh fuck
    /obj/item/dogborg_tongueDogborg stuff -Mere cosmetic dogborg items, remnants of what were once the most annoying cyborg modules.
    \ No newline at end of file +code/game/objects/items/robot/robot_items.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/robot/robot_items.dm

    /obj/item/borgCyborg Spec Items
    /obj/item/borg/sightHUD/SIGHT things
    /obj/item/gripperGrippers oh god oh fuck
    /obj/item/dogborg_tongueDogborg stuff +Mere cosmetic dogborg items, remnants of what were once the most annoying cyborg modules.
    \ No newline at end of file diff --git a/code/game/objects/items/stacks/sheets/leather.html b/code/game/objects/items/stacks/sheets/leather.html index d30cb68f3b14..6646a1cd180e 100644 --- a/code/game/objects/items/stacks/sheets/leather.html +++ b/code/game/objects/items/stacks/sheets/leather.html @@ -1 +1 @@ -code/game/objects/items/stacks/sheets/leather.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/stacks/sheets/leather.dm

    /obj/item/stack/sheet/animalhide/goliath_hideGoliath Hide
    \ No newline at end of file +code/game/objects/items/stacks/sheets/leather.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/stacks/sheets/leather.dm

    /obj/item/stack/sheet/animalhide/goliath_hideGoliath Hide
    \ No newline at end of file diff --git a/code/game/objects/items/storage/boxes.html b/code/game/objects/items/storage/boxes.html index 867f497754e7..159367d52a21 100644 --- a/code/game/objects/items/storage/boxes.html +++ b/code/game/objects/items/storage/boxes.html @@ -1 +1 @@ -code/game/objects/items/storage/boxes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/storage/boxes.dm

    /obj/item/storage/box/clownclown box & honkbot assembly
    \ No newline at end of file +code/game/objects/items/storage/boxes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/storage/boxes.dm

    /obj/item/storage/box/clownclown box & honkbot assembly
    \ No newline at end of file diff --git a/code/game/objects/items/summon.html b/code/game/objects/items/summon.html index c12110485bed..416d970ce7eb 100644 --- a/code/game/objects/items/summon.html +++ b/code/game/objects/items/summon.html @@ -1 +1 @@ -code/game/objects/items/summon.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/objects/items/summon.dm

    STATE_IDLEdoing nothing/orbiting idly
    STATE_RESETperforming reset animation
    STATE_ATTACKperforming attack animation
    STATE_RECOVERperforming animation between attacks
    /obj/item/summonSimple summon weapon code in this file
    /datum/summon_weapon_hostServes as the master datum for summon weapons
    /datum/summon_weaponA singular summoned object

    Define Details

    STATE_ATTACK

    performing attack animation

    STATE_IDLE

    doing nothing/orbiting idly

    STATE_RECOVER

    performing animation between attacks

    STATE_RESET

    performing reset animation

    \ No newline at end of file +code/game/objects/items/summon.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/objects/items/summon.dm

    STATE_IDLEdoing nothing/orbiting idly
    STATE_RESETperforming reset animation
    STATE_ATTACKperforming attack animation
    STATE_RECOVERperforming animation between attacks
    /obj/item/summonSimple summon weapon code in this file
    /datum/summon_weapon_hostServes as the master datum for summon weapons
    /datum/summon_weaponA singular summoned object

    Define Details

    STATE_ATTACK

    performing attack animation

    STATE_IDLE

    doing nothing/orbiting idly

    STATE_RECOVER

    performing animation between attacks

    STATE_RESET

    performing reset animation

    \ No newline at end of file diff --git a/code/game/objects/items/toy_mechs.html b/code/game/objects/items/toy_mechs.html index 1a9b5ceab81b..7d744c7c8a52 100644 --- a/code/game/objects/items/toy_mechs.html +++ b/code/game/objects/items/toy_mechs.html @@ -1,3 +1,3 @@ -code/game/objects/items/toy_mechs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/objects/items/toy_mechs.dm

    SPECIAL_ATTACK_HEALMech prizes + MECHA COMBAT!! -Mech battle special attack types.
    MAX_BATTLE_LENGTHMax length of a mech battle

    Define Details

    MAX_BATTLE_LENGTH

    Max length of a mech battle

    SPECIAL_ATTACK_HEAL

    Mech prizes + MECHA COMBAT!! -Mech battle special attack types.

    \ No newline at end of file +code/game/objects/items/toy_mechs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/objects/items/toy_mechs.dm

    SPECIAL_ATTACK_HEALMech prizes + MECHA COMBAT!! +Mech battle special attack types.
    MAX_BATTLE_LENGTHMax length of a mech battle

    Define Details

    MAX_BATTLE_LENGTH

    Max length of a mech battle

    SPECIAL_ATTACK_HEAL

    Mech prizes + MECHA COMBAT!! +Mech battle special attack types.

    \ No newline at end of file diff --git a/code/game/objects/items/weaponry.html b/code/game/objects/items/weaponry.html index d09561698677..d3af03eece34 100644 --- a/code/game/objects/items/weaponry.html +++ b/code/game/objects/items/weaponry.html @@ -1 +1 @@ -code/game/objects/items/weaponry.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/weaponry.dm

    /obj/item/bokken_bladeBOKKEN CRAFTNG PIECES
    \ No newline at end of file +code/game/objects/items/weaponry.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/items/weaponry.dm

    /obj/item/bokken_bladeBOKKEN CRAFTNG PIECES
    \ No newline at end of file diff --git a/code/game/objects/structures/beds_chairs/chair.html b/code/game/objects/structures/beds_chairs/chair.html index 047ee0ef3742..a8b450661cdd 100644 --- a/code/game/objects/structures/beds_chairs/chair.html +++ b/code/game/objects/structures/beds_chairs/chair.html @@ -1 +1 @@ -code/game/objects/structures/beds_chairs/chair.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/beds_chairs/chair.dm

    /obj/structure/chair/greyscaleMaterial chair
    \ No newline at end of file +code/game/objects/structures/beds_chairs/chair.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/beds_chairs/chair.dm

    /obj/structure/chair/greyscaleMaterial chair
    \ No newline at end of file diff --git a/code/game/objects/structures/girders.html b/code/game/objects/structures/girders.html index 54ac6dc75d91..a1001bb6a0d0 100644 --- a/code/game/objects/structures/girders.html +++ b/code/game/objects/structures/girders.html @@ -1 +1 @@ -code/game/objects/structures/girders.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/girders.dm

    /obj/structure/girder/cultcult girder
    \ No newline at end of file +code/game/objects/structures/girders.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/girders.dm

    /obj/structure/girder/cultcult girder
    \ No newline at end of file diff --git a/code/game/objects/structures/industrial_lift.html b/code/game/objects/structures/industrial_lift.html index 052e30862912..8481eb39b89b 100644 --- a/code/game/objects/structures/industrial_lift.html +++ b/code/game/objects/structures/industrial_lift.html @@ -1 +1 @@ -code/game/objects/structures/industrial_lift.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/industrial_lift.dm

    /datum/lift_masterCollect and command
    \ No newline at end of file +code/game/objects/structures/industrial_lift.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/industrial_lift.dm

    /datum/lift_masterCollect and command
    \ No newline at end of file diff --git a/code/game/objects/structures/kitchen_spike.html b/code/game/objects/structures/kitchen_spike.html index dda2350f1499..1ba7ac6aac30 100644 --- a/code/game/objects/structures/kitchen_spike.html +++ b/code/game/objects/structures/kitchen_spike.html @@ -1 +1 @@ -code/game/objects/structures/kitchen_spike.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/objects/structures/kitchen_spike.dm

    VIABLE_MOB_CHECKKitchen Spike

    Define Details

    VIABLE_MOB_CHECK

    Kitchen Spike

    \ No newline at end of file +code/game/objects/structures/kitchen_spike.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/objects/structures/kitchen_spike.dm

    VIABLE_MOB_CHECKKitchen Spike

    Define Details

    VIABLE_MOB_CHECK

    Kitchen Spike

    \ No newline at end of file diff --git a/code/game/objects/structures/loom.html b/code/game/objects/structures/loom.html index 0eeabe77efad..3c7060f213d8 100644 --- a/code/game/objects/structures/loom.html +++ b/code/game/objects/structures/loom.html @@ -1 +1 @@ -code/game/objects/structures/loom.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/loom.dm

    /obj/structure/loomThis is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.
    \ No newline at end of file +code/game/objects/structures/loom.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/loom.dm

    /obj/structure/loomThis is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.
    \ No newline at end of file diff --git a/code/game/objects/structures/manned_turret.html b/code/game/objects/structures/manned_turret.html index 615ace0936ae..827c3f1b1bc5 100644 --- a/code/game/objects/structures/manned_turret.html +++ b/code/game/objects/structures/manned_turret.html @@ -1 +1 @@ -code/game/objects/structures/manned_turret.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/manned_turret.dm

    /obj/machinery/manned_turretMANNED TURRET
    \ No newline at end of file +code/game/objects/structures/manned_turret.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/manned_turret.dm

    /obj/machinery/manned_turretMANNED TURRET
    \ No newline at end of file diff --git a/code/game/objects/structures/safe.html b/code/game/objects/structures/safe.html index 9e1583cae0ac..ebca61a81af6 100644 --- a/code/game/objects/structures/safe.html +++ b/code/game/objects/structures/safe.html @@ -1 +1 @@ -code/game/objects/structures/safe.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/objects/structures/safe.dm

    SOUND_CHANCEChance for a sound clue
    BROKEN_THRESHOLDExplosion number threshold for opening safe

    Define Details

    BROKEN_THRESHOLD

    Explosion number threshold for opening safe

    SOUND_CHANCE

    Chance for a sound clue

    \ No newline at end of file +code/game/objects/structures/safe.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/objects/structures/safe.dm

    SOUND_CHANCEChance for a sound clue
    BROKEN_THRESHOLDExplosion number threshold for opening safe

    Define Details

    BROKEN_THRESHOLD

    Explosion number threshold for opening safe

    SOUND_CHANCE

    Chance for a sound clue

    \ No newline at end of file diff --git a/code/game/objects/structures/statues.html b/code/game/objects/structures/statues.html index 864eafa93d8d..689cf6e19427 100644 --- a/code/game/objects/structures/statues.html +++ b/code/game/objects/structures/statues.html @@ -1,2 +1,2 @@ -code/game/objects/structures/statues.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/statues.dm

    /obj/structure/statue/uranium//////////////STATUES////////////////////////// -uranium
    /obj/structure/statue/plasmaplasma
    /obj/structure/statue/goldgold
    /obj/structure/statue/silversilver
    /obj/structure/statue/diamonddiamond
    /obj/structure/statue/bananiumbananium
    /obj/structure/statue/sandstonesandstone
    /obj/structure/statue/snowsnow
    /obj/structure/statue/bronzebronze
    /obj/item/chiselElder Atmosian
    \ No newline at end of file +code/game/objects/structures/statues.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/statues.dm

    /obj/structure/statue/uranium//////////////STATUES////////////////////////// +uranium
    /obj/structure/statue/plasmaplasma
    /obj/structure/statue/goldgold
    /obj/structure/statue/silversilver
    /obj/structure/statue/diamonddiamond
    /obj/structure/statue/bananiumbananium
    /obj/structure/statue/sandstonesandstone
    /obj/structure/statue/snowsnow
    /obj/structure/statue/bronzebronze
    /obj/item/chiselElder Atmosian
    \ No newline at end of file diff --git a/code/game/objects/structures/tables_racks.html b/code/game/objects/structures/tables_racks.html index 23ee53dd87a6..aff9d0ded29a 100644 --- a/code/game/objects/structures/tables_racks.html +++ b/code/game/objects/structures/tables_racks.html @@ -1 +1 @@ -code/game/objects/structures/tables_racks.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/tables_racks.dm

    /obj/structure/table/rollingTable on wheels
    \ No newline at end of file +code/game/objects/structures/tables_racks.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/objects/structures/tables_racks.dm

    /obj/structure/table/rollingTable on wheels
    \ No newline at end of file diff --git a/code/game/say.html b/code/game/say.html index f572bae383a8..a70b208c7fe5 100644 --- a/code/game/say.html +++ b/code/game/say.html @@ -1 +1 @@ -code/game/say.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/say.dm

    ENCODE_HTML_EMPHASISTransforms the speech emphasis mods from /atom/movable/proc/say_emphasis into the appropriate HTML tags. Includes escaping.

    Define Details

    ENCODE_HTML_EMPHASIS

    Transforms the speech emphasis mods from /atom/movable/proc/say_emphasis into the appropriate HTML tags. Includes escaping.

    \ No newline at end of file +code/game/say.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/say.dm

    ENCODE_HTML_EMPHASISTransforms the speech emphasis mods from /atom/movable/proc/say_emphasis into the appropriate HTML tags. Includes escaping.

    Define Details

    ENCODE_HTML_EMPHASIS

    Transforms the speech emphasis mods from /atom/movable/proc/say_emphasis into the appropriate HTML tags. Includes escaping.

    \ No newline at end of file diff --git a/code/game/sound.html b/code/game/sound.html index 7d0256066507..106acbbd95c8 100644 --- a/code/game/sound.html +++ b/code/game/sound.html @@ -1,4 +1,4 @@ -code/game/sound.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/sound.dm

    playsound

    +code/game/sound.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/sound.dm

    playsound

    playsound is a proc used to play a 3D sound in a specific range. This uses SOUND_RANGE + extra_range to determine that.

    source - Origin of sound soundin - Either a file, or a string that can be used to get an SFX @@ -24,4 +24,4 @@ pressure_affected - Whether or not difference in pressure affects the sound (E.g. if you can hear in space) max_distance - The peak distance of the sound, if this is a 3D sound falloff_distance - Distance at which falloff begins, if this is a 3D sound -distance_multiplier - Can be used to multiply the distance at which the sound is heard

    \ No newline at end of file +distance_multiplier - Can be used to multiply the distance at which the sound is heard

    \ No newline at end of file diff --git a/code/game/turfs/open/floor/catwalk_plating.html b/code/game/turfs/open/floor/catwalk_plating.html index 32dbaeebc2fa..03a37564bcb0 100644 --- a/code/game/turfs/open/floor/catwalk_plating.html +++ b/code/game/turfs/open/floor/catwalk_plating.html @@ -1 +1 @@ -code/game/turfs/open/floor/catwalk_plating.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/open/floor/catwalk_plating.dm

    /turf/open/floor/catwalk_floor
    \ No newline at end of file +code/game/turfs/open/floor/catwalk_plating.dm - SPLURT Station 13
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    code/game/turfs/open/floor/catwalk_plating.dm

    /turf/open/floor/catwalk_floor
    \ No newline at end of file diff --git a/code/game/turfs/simulated/floor/plating/asteroid.html b/code/game/turfs/simulated/floor/plating/asteroid.html index e2ea9fe6258d..953fab88730d 100644 --- a/code/game/turfs/simulated/floor/plating/asteroid.html +++ b/code/game/turfs/simulated/floor/plating/asteroid.html @@ -1 +1 @@ -code/game/turfs/simulated/floor/plating/asteroid.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/simulated/floor/plating/asteroid.dm

    /turf/open/floor/plating/asteroidAsteroid
    /turf/open/floor/plating/asteroid/basalt/lava_land_surfaceSurface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.
    \ No newline at end of file +code/game/turfs/simulated/floor/plating/asteroid.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/simulated/floor/plating/asteroid.dm

    /turf/open/floor/plating/asteroidAsteroid
    /turf/open/floor/plating/asteroid/basalt/lava_land_surfaceSurface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.
    \ No newline at end of file diff --git a/code/game/turfs/simulated/lava.html b/code/game/turfs/simulated/lava.html index f100f7e83b6a..7d6ef95a2377 100644 --- a/code/game/turfs/simulated/lava.html +++ b/code/game/turfs/simulated/lava.html @@ -1 +1 @@ -code/game/turfs/simulated/lava.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/turfs/simulated/lava.dm

    /turf/open/lavaLAVA
    LAVA_BE_IGNORINGGeneric return value of the can_burn_stuff() proc. Does nothing.
    LAVA_BE_PROCESSINGAnother. Won't burn the target but will make the turf start processing.
    LAVA_BE_BURNINGBurns the target and makes the turf process (depending on the return value of do_burn()).

    Define Details

    LAVA_BE_BURNING

    Burns the target and makes the turf process (depending on the return value of do_burn()).

    LAVA_BE_IGNORING

    Generic return value of the can_burn_stuff() proc. Does nothing.

    LAVA_BE_PROCESSING

    Another. Won't burn the target but will make the turf start processing.

    \ No newline at end of file +code/game/turfs/simulated/lava.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/game/turfs/simulated/lava.dm

    /turf/open/lavaLAVA
    LAVA_BE_IGNORINGGeneric return value of the can_burn_stuff() proc. Does nothing.
    LAVA_BE_PROCESSINGAnother. Won't burn the target but will make the turf start processing.
    LAVA_BE_BURNINGBurns the target and makes the turf process (depending on the return value of do_burn()).

    Define Details

    LAVA_BE_BURNING

    Burns the target and makes the turf process (depending on the return value of do_burn()).

    LAVA_BE_IGNORING

    Generic return value of the can_burn_stuff() proc. Does nothing.

    LAVA_BE_PROCESSING

    Another. Won't burn the target but will make the turf start processing.

    \ No newline at end of file diff --git a/code/game/turfs/simulated/minerals.html b/code/game/turfs/simulated/minerals.html index 706915677360..a5ac85c5fde0 100644 --- a/code/game/turfs/simulated/minerals.html +++ b/code/game/turfs/simulated/minerals.html @@ -1 +1 @@ -code/game/turfs/simulated/minerals.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/simulated/minerals.dm

    /turf/closed/mineralMineral deposits
    \ No newline at end of file +code/game/turfs/simulated/minerals.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/simulated/minerals.dm

    /turf/closed/mineralMineral deposits
    \ No newline at end of file diff --git a/code/game/turfs/simulated/wall/mineral_walls.html b/code/game/turfs/simulated/wall/mineral_walls.html index 2736fd1c529f..d0b55f7082e0 100644 --- a/code/game/turfs/simulated/wall/mineral_walls.html +++ b/code/game/turfs/simulated/wall/mineral_walls.html @@ -1 +1 @@ -code/game/turfs/simulated/wall/mineral_walls.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/simulated/wall/mineral_walls.dm

    /turf/closed/wall/mineral/titaniumTitanium walls
    /turf/closed/wall/mineral/plastitaniumPlastitanium walls
    \ No newline at end of file +code/game/turfs/simulated/wall/mineral_walls.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/simulated/wall/mineral_walls.dm

    /turf/closed/wall/mineral/titaniumTitanium walls
    /turf/closed/wall/mineral/plastitaniumPlastitanium walls
    \ No newline at end of file diff --git a/code/game/turfs/simulated/wall/reinf_walls.html b/code/game/turfs/simulated/wall/reinf_walls.html index c3812b690bce..d56f352b7ed3 100644 --- a/code/game/turfs/simulated/wall/reinf_walls.html +++ b/code/game/turfs/simulated/wall/reinf_walls.html @@ -1 +1 @@ -code/game/turfs/simulated/wall/reinf_walls.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/simulated/wall/reinf_walls.dm

    /turf/closed/wall/r_wall/syndicate/piratePirate Ship walls
    \ No newline at end of file +code/game/turfs/simulated/wall/reinf_walls.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/simulated/wall/reinf_walls.dm

    /turf/closed/wall/r_wall/syndicate/piratePirate Ship walls
    \ No newline at end of file diff --git a/code/game/turfs/turf.html b/code/game/turfs/turf.html index 7f03c05cf8b2..75d163e4e657 100644 --- a/code/game/turfs/turf.html +++ b/code/game/turfs/turf.html @@ -1 +1 @@ -code/game/turfs/turf.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/turf.dm

    /turfAny floor or wall. What makes up the station and the rest of the map.
    \ No newline at end of file +code/game/turfs/turf.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/game/turfs/turf.dm

    /turfAny floor or wall. What makes up the station and the rest of the map.
    \ No newline at end of file diff --git a/code/modules/actionspeed/_actionspeed_modifier.html b/code/modules/actionspeed/_actionspeed_modifier.html index 891b6fb428b0..173c1d095366 100644 --- a/code/modules/actionspeed/_actionspeed_modifier.html +++ b/code/modules/actionspeed/_actionspeed_modifier.html @@ -1,4 +1,4 @@ -code/modules/actionspeed/_actionspeed_modifier.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/actionspeed/_actionspeed_modifier.dm

    Actionspeed modification datums.

    +code/modules/actionspeed/_actionspeed_modifier.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/actionspeed/_actionspeed_modifier.dm

    Actionspeed modification datums.

    How action speed for mobs works
     

    Action speed is now calculated by using modifier datums which are added to mobs. Some of them (nonvariable ones) are globally cached, the variable ones are instanced and changed based on need.

    @@ -16,4 +16,4 @@ 3. Add the datum if necessary using the regular add proc 4. If any of the rest of the args are not null (see: multiplicative slowdown), modify the datum 5. Update if necessary

    -
    /proc/actionspeed_data_null_checkChecks if a action speed modifier is valid and not missing any data
    \ No newline at end of file +
    /proc/actionspeed_data_null_checkChecks if a action speed modifier is valid and not missing any data
    \ No newline at end of file diff --git a/code/modules/admin/NewBan.html b/code/modules/admin/NewBan.html index bc013f38f808..c230633e2d2c 100644 --- a/code/modules/admin/NewBan.html +++ b/code/modules/admin/NewBan.html @@ -1 +1 @@ -code/modules/admin/NewBan.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/NewBan.dm

    /proc/CreateBansDEBUG
    \ No newline at end of file +code/modules/admin/NewBan.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/NewBan.dm

    /proc/CreateBansDEBUG
    \ No newline at end of file diff --git a/code/modules/admin/callproc/callproc.html b/code/modules/admin/callproc/callproc.html index 7f77ff0bc88b..93e529e6cf11 100644 --- a/code/modules/admin/callproc/callproc.html +++ b/code/modules/admin/callproc/callproc.html @@ -1 +1 @@ -code/modules/admin/callproc/callproc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/callproc/callproc.dm

    /proc/WrapAdminProcCallWrapper for proccalls where the datum is flagged as vareditted
    \ No newline at end of file +code/modules/admin/callproc/callproc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/callproc/callproc.dm

    /proc/WrapAdminProcCallWrapper for proccalls where the datum is flagged as vareditted
    \ No newline at end of file diff --git a/code/modules/admin/force_event.html b/code/modules/admin/force_event.html index b73eb4701737..260fe8176be3 100644 --- a/code/modules/admin/force_event.html +++ b/code/modules/admin/force_event.html @@ -1 +1 @@ -code/modules/admin/force_event.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/force_event.dm

    /datum/force_eventForce Event Panel
    \ No newline at end of file +code/modules/admin/force_event.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/force_event.dm

    /datum/force_eventForce Event Panel
    \ No newline at end of file diff --git a/code/modules/admin/smites/berforate.html b/code/modules/admin/smites/berforate.html index 65aec997e6be..4e4fab158950 100644 --- a/code/modules/admin/smites/berforate.html +++ b/code/modules/admin/smites/berforate.html @@ -1 +1 @@ -code/modules/admin/smites/berforate.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/berforate.dm

    /datum/smite/berforateFires an absurd amount of bullets at the target
    \ No newline at end of file +code/modules/admin/smites/berforate.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/berforate.dm

    /datum/smite/berforateFires an absurd amount of bullets at the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/bloodless.html b/code/modules/admin/smites/bloodless.html index 4b541d5402cc..85871ef1ab4a 100644 --- a/code/modules/admin/smites/bloodless.html +++ b/code/modules/admin/smites/bloodless.html @@ -1 +1 @@ -code/modules/admin/smites/bloodless.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bloodless.dm

    /datum/smite/bloodlessSlashes up the target
    \ No newline at end of file +code/modules/admin/smites/bloodless.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bloodless.dm

    /datum/smite/bloodlessSlashes up the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/boneless.html b/code/modules/admin/smites/boneless.html index 2162b4613551..0889428bae97 100644 --- a/code/modules/admin/smites/boneless.html +++ b/code/modules/admin/smites/boneless.html @@ -1 +1 @@ -code/modules/admin/smites/boneless.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/boneless.dm

    /datum/smite/bonelessGives the target critically bad wounds
    \ No newline at end of file +code/modules/admin/smites/boneless.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/boneless.dm

    /datum/smite/bonelessGives the target critically bad wounds
    \ No newline at end of file diff --git a/code/modules/admin/smites/bonk.html b/code/modules/admin/smites/bonk.html index 1e4c25be62a0..671ff894be96 100644 --- a/code/modules/admin/smites/bonk.html +++ b/code/modules/admin/smites/bonk.html @@ -1 +1 @@ -code/modules/admin/smites/bonk.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bonk.dm

    /datum/smite/bonkBonks the target
    \ No newline at end of file +code/modules/admin/smites/bonk.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bonk.dm

    /datum/smite/bonkBonks the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/bookify.html b/code/modules/admin/smites/bookify.html index e15f59e0ad86..a54c8b34231f 100644 --- a/code/modules/admin/smites/bookify.html +++ b/code/modules/admin/smites/bookify.html @@ -1 +1 @@ -code/modules/admin/smites/bookify.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bookify.dm

    /datum/smite/bookifyTurns the target into a book
    \ No newline at end of file +code/modules/admin/smites/bookify.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bookify.dm

    /datum/smite/bookifyTurns the target into a book
    \ No newline at end of file diff --git a/code/modules/admin/smites/brain_damage.html b/code/modules/admin/smites/brain_damage.html index dfc40912cbda..30021e22d7fa 100644 --- a/code/modules/admin/smites/brain_damage.html +++ b/code/modules/admin/smites/brain_damage.html @@ -1 +1 @@ -code/modules/admin/smites/brain_damage.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/brain_damage.dm

    /datum/smite/brain_damageInflicts crippling brain damage on the target
    \ No newline at end of file +code/modules/admin/smites/brain_damage.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/brain_damage.dm

    /datum/smite/brain_damageInflicts crippling brain damage on the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/bread.html b/code/modules/admin/smites/bread.html index 1629fed4bf74..717791b47074 100644 --- a/code/modules/admin/smites/bread.html +++ b/code/modules/admin/smites/bread.html @@ -1 +1 @@ -code/modules/admin/smites/bread.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bread.dm

    /datum/smite/breadTurns the target into bread
    \ No newline at end of file +code/modules/admin/smites/bread.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bread.dm

    /datum/smite/breadTurns the target into bread
    \ No newline at end of file diff --git a/code/modules/admin/smites/bsa.html b/code/modules/admin/smites/bsa.html index ec481018b968..c36e2106257f 100644 --- a/code/modules/admin/smites/bsa.html +++ b/code/modules/admin/smites/bsa.html @@ -1 +1 @@ -code/modules/admin/smites/bsa.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bsa.dm

    /datum/smite/bsaFires the BSA at the target
    \ No newline at end of file +code/modules/admin/smites/bsa.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/bsa.dm

    /datum/smite/bsaFires the BSA at the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/cluwne.html b/code/modules/admin/smites/cluwne.html index 8162ccb6fe70..8c5352253dbf 100644 --- a/code/modules/admin/smites/cluwne.html +++ b/code/modules/admin/smites/cluwne.html @@ -1 +1 @@ -code/modules/admin/smites/cluwne.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/cluwne.dm

    /datum/smite/cluwneCluwneifies the target
    \ No newline at end of file +code/modules/admin/smites/cluwne.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/cluwne.dm

    /datum/smite/cluwneCluwneifies the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/custompie.html b/code/modules/admin/smites/custompie.html index 480b1b0b7165..274d467b8a34 100644 --- a/code/modules/admin/smites/custompie.html +++ b/code/modules/admin/smites/custompie.html @@ -1 +1 @@ -code/modules/admin/smites/custompie.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/custompie.dm

    /datum/smite/custompieThrows a custom pie at the target
    \ No newline at end of file +code/modules/admin/smites/custompie.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/custompie.dm

    /datum/smite/custompieThrows a custom pie at the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/dock_pay.html b/code/modules/admin/smites/dock_pay.html index 21e6684c3fbf..8c15df00cf70 100644 --- a/code/modules/admin/smites/dock_pay.html +++ b/code/modules/admin/smites/dock_pay.html @@ -1 +1 @@ -code/modules/admin/smites/dock_pay.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/dock_pay.dm

    /datum/smite/dock_payDocks the target's pay
    \ No newline at end of file +code/modules/admin/smites/dock_pay.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/dock_pay.dm

    /datum/smite/dock_payDocks the target's pay
    \ No newline at end of file diff --git a/code/modules/admin/smites/fake_bwoink.html b/code/modules/admin/smites/fake_bwoink.html index dcecd741f0e8..3e718cd00647 100644 --- a/code/modules/admin/smites/fake_bwoink.html +++ b/code/modules/admin/smites/fake_bwoink.html @@ -1 +1 @@ -code/modules/admin/smites/fake_bwoink.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/fake_bwoink.dm

    /datum/smite/fake_bwoinkSends the target a fake adminhelp sound
    \ No newline at end of file +code/modules/admin/smites/fake_bwoink.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/fake_bwoink.dm

    /datum/smite/fake_bwoinkSends the target a fake adminhelp sound
    \ No newline at end of file diff --git a/code/modules/admin/smites/finalmessage.html b/code/modules/admin/smites/finalmessage.html index 46efc6a53e82..340df746ddc0 100644 --- a/code/modules/admin/smites/finalmessage.html +++ b/code/modules/admin/smites/finalmessage.html @@ -1 +1 @@ -code/modules/admin/smites/finalmessage.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/finalmessage.dm

    /datum/smite/finalmessageTheir Final Message
    \ No newline at end of file +code/modules/admin/smites/finalmessage.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/finalmessage.dm

    /datum/smite/finalmessageTheir Final Message
    \ No newline at end of file diff --git a/code/modules/admin/smites/fireball.html b/code/modules/admin/smites/fireball.html index d34af97b83fd..027fcb25edb0 100644 --- a/code/modules/admin/smites/fireball.html +++ b/code/modules/admin/smites/fireball.html @@ -1 +1 @@ -code/modules/admin/smites/fireball.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/fireball.dm

    /datum/smite/fireballThrows a fireball down at the target
    \ No newline at end of file +code/modules/admin/smites/fireball.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/fireball.dm

    /datum/smite/fireballThrows a fireball down at the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/fry.html b/code/modules/admin/smites/fry.html index 770c22ed4784..3e9255cff771 100644 --- a/code/modules/admin/smites/fry.html +++ b/code/modules/admin/smites/fry.html @@ -1 +1 @@ -code/modules/admin/smites/fry.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/fry.dm

    /datum/smite/fryFry the target
    \ No newline at end of file +code/modules/admin/smites/fry.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/fry.dm

    /datum/smite/fryFry the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/gib.html b/code/modules/admin/smites/gib.html index 31e79f28f622..0b6c204680c7 100644 --- a/code/modules/admin/smites/gib.html +++ b/code/modules/admin/smites/gib.html @@ -1 +1 @@ -code/modules/admin/smites/gib.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/gib.dm

    /datum/smite/gibGibs the target
    \ No newline at end of file +code/modules/admin/smites/gib.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/gib.dm

    /datum/smite/gibGibs the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/immerse.html b/code/modules/admin/smites/immerse.html index 55073ff70a31..0c0ed7094efa 100644 --- a/code/modules/admin/smites/immerse.html +++ b/code/modules/admin/smites/immerse.html @@ -1 +1 @@ -code/modules/admin/smites/immerse.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/immerse.dm

    /datum/smite/immerse"Fully immerses" the player, making them manually breathe and blink
    \ No newline at end of file +code/modules/admin/smites/immerse.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/immerse.dm

    /datum/smite/immerse"Fully immerses" the player, making them manually breathe and blink
    \ No newline at end of file diff --git a/code/modules/admin/smites/knot_shoes.html b/code/modules/admin/smites/knot_shoes.html index 4b69108b442f..a91613e593cc 100644 --- a/code/modules/admin/smites/knot_shoes.html +++ b/code/modules/admin/smites/knot_shoes.html @@ -1 +1 @@ -code/modules/admin/smites/knot_shoes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/knot_shoes.dm

    /datum/smite/knot_shoesTies the target's shoes
    \ No newline at end of file +code/modules/admin/smites/knot_shoes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/knot_shoes.dm

    /datum/smite/knot_shoesTies the target's shoes
    \ No newline at end of file diff --git a/code/modules/admin/smites/lightning.html b/code/modules/admin/smites/lightning.html index 65316b34458b..85bb09977c52 100644 --- a/code/modules/admin/smites/lightning.html +++ b/code/modules/admin/smites/lightning.html @@ -1 +1 @@ -code/modules/admin/smites/lightning.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/lightning.dm

    /datum/smite/lightningStrikes the target with a lightning bolt
    /proc/lightningboltthis is the actual bolt effect and damage, made into its own proc because it is used elsewhere
    \ No newline at end of file +code/modules/admin/smites/lightning.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/lightning.dm

    /datum/smite/lightningStrikes the target with a lightning bolt
    /proc/lightningboltthis is the actual bolt effect and damage, made into its own proc because it is used elsewhere
    \ No newline at end of file diff --git a/code/modules/admin/smites/nugget.html b/code/modules/admin/smites/nugget.html index d0c6960599e7..fe3c7453adbc 100644 --- a/code/modules/admin/smites/nugget.html +++ b/code/modules/admin/smites/nugget.html @@ -1 +1 @@ -code/modules/admin/smites/nugget.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/nugget.dm

    /datum/smite/nuggetRips off all the limbs of the target
    \ No newline at end of file +code/modules/admin/smites/nugget.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/nugget.dm

    /datum/smite/nuggetRips off all the limbs of the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/phobia_ocky_icky.html b/code/modules/admin/smites/phobia_ocky_icky.html index 6987ecd7b779..b8671e9228b6 100644 --- a/code/modules/admin/smites/phobia_ocky_icky.html +++ b/code/modules/admin/smites/phobia_ocky_icky.html @@ -1 +1 @@ -code/modules/admin/smites/phobia_ocky_icky.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/phobia_ocky_icky.dm

    /datum/smite/ocky_icky"Immerses" the player, making them unable to use some OOC terms IC
    \ No newline at end of file +code/modules/admin/smites/phobia_ocky_icky.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/phobia_ocky_icky.dm

    /datum/smite/ocky_icky"Immerses" the player, making them unable to use some OOC terms IC
    \ No newline at end of file diff --git a/code/modules/admin/smites/pickle.html b/code/modules/admin/smites/pickle.html index 4ed4c0ce7bf3..8a71c0875470 100644 --- a/code/modules/admin/smites/pickle.html +++ b/code/modules/admin/smites/pickle.html @@ -1 +1 @@ -code/modules/admin/smites/pickle.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/pickle.dm

    /datum/smite/pickleTurns the target into a pickle
    \ No newline at end of file +code/modules/admin/smites/pickle.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/pickle.dm

    /datum/smite/pickleTurns the target into a pickle
    \ No newline at end of file diff --git a/code/modules/admin/smites/pie.html b/code/modules/admin/smites/pie.html index 18592464d763..f7f102d18a25 100644 --- a/code/modules/admin/smites/pie.html +++ b/code/modules/admin/smites/pie.html @@ -1 +1 @@ -code/modules/admin/smites/pie.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/pie.dm

    /datum/smite/pieThrows a pie at the target
    \ No newline at end of file +code/modules/admin/smites/pie.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/pie.dm

    /datum/smite/pieThrows a pie at the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/puzzle.html b/code/modules/admin/smites/puzzle.html index bee653e11b0c..efedf9b436e0 100644 --- a/code/modules/admin/smites/puzzle.html +++ b/code/modules/admin/smites/puzzle.html @@ -1 +1 @@ -code/modules/admin/smites/puzzle.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/puzzle.dm

    /datum/smite/puzzleTurns the user into a sliding puzzle
    \ No newline at end of file +code/modules/admin/smites/puzzle.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/puzzle.dm

    /datum/smite/puzzleTurns the user into a sliding puzzle
    \ No newline at end of file diff --git a/code/modules/admin/smites/rod.html b/code/modules/admin/smites/rod.html index 6e9ddf7b30a9..70b2c7a27d9e 100644 --- a/code/modules/admin/smites/rod.html +++ b/code/modules/admin/smites/rod.html @@ -1 +1 @@ -code/modules/admin/smites/rod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/rod.dm

    /datum/smite/rodThrow an immovable rod at the target
    \ No newline at end of file +code/modules/admin/smites/rod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/rod.dm

    /datum/smite/rodThrow an immovable rod at the target
    \ No newline at end of file diff --git a/code/modules/admin/smites/scarify.html b/code/modules/admin/smites/scarify.html index 642a298ba662..46fde12d8f85 100644 --- a/code/modules/admin/smites/scarify.html +++ b/code/modules/admin/smites/scarify.html @@ -1 +1 @@ -code/modules/admin/smites/scarify.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/scarify.dm

    /datum/smite/scarifyGives the target fake scars
    \ No newline at end of file +code/modules/admin/smites/scarify.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/scarify.dm

    /datum/smite/scarifyGives the target fake scars
    \ No newline at end of file diff --git a/code/modules/admin/smites/shoes.html b/code/modules/admin/smites/shoes.html index 53d5ff93c12a..68d9efe3370e 100644 --- a/code/modules/admin/smites/shoes.html +++ b/code/modules/admin/smites/shoes.html @@ -1 +1 @@ -code/modules/admin/smites/shoes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/shoes.dm

    /datum/smite/shoesTies the target's shoes
    \ No newline at end of file +code/modules/admin/smites/shoes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/shoes.dm

    /datum/smite/shoesTies the target's shoes
    \ No newline at end of file diff --git a/code/modules/admin/smites/smite.html b/code/modules/admin/smites/smite.html index d266e4e2b83a..b88f0364eec5 100644 --- a/code/modules/admin/smites/smite.html +++ b/code/modules/admin/smites/smite.html @@ -1 +1 @@ -code/modules/admin/smites/smite.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/smite.dm

    /datum/smiteA smite, used by admins to punish players, or for their own amusement
    \ No newline at end of file +code/modules/admin/smites/smite.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/smite.dm

    /datum/smiteA smite, used by admins to punish players, or for their own amusement
    \ No newline at end of file diff --git a/code/modules/admin/smites/supply_pod.html b/code/modules/admin/smites/supply_pod.html index ff91fefc414b..617f7ba2da9f 100644 --- a/code/modules/admin/smites/supply_pod.html +++ b/code/modules/admin/smites/supply_pod.html @@ -1 +1 @@ -code/modules/admin/smites/supply_pod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/supply_pod.dm

    /datum/smite/supply_podThrows a supply pod at the target, with no item inside
    \ No newline at end of file +code/modules/admin/smites/supply_pod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/supply_pod.dm

    /datum/smite/supply_podThrows a supply pod at the target, with no item inside
    \ No newline at end of file diff --git a/code/modules/admin/smites/supply_pod_quick.html b/code/modules/admin/smites/supply_pod_quick.html index 1518089018e2..35383fa13277 100644 --- a/code/modules/admin/smites/supply_pod_quick.html +++ b/code/modules/admin/smites/supply_pod_quick.html @@ -1 +1 @@ -code/modules/admin/smites/supply_pod_quick.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/supply_pod_quick.dm

    /datum/smite/supply_pod_quickQuickly throws a supply pod at the target, optionally with an item
    \ No newline at end of file +code/modules/admin/smites/supply_pod_quick.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/supply_pod_quick.dm

    /datum/smite/supply_pod_quickQuickly throws a supply pod at the target, optionally with an item
    \ No newline at end of file diff --git a/code/modules/admin/smites/tabletide.html b/code/modules/admin/smites/tabletide.html index 62c9f2bee13f..c9fd55645b6a 100644 --- a/code/modules/admin/smites/tabletide.html +++ b/code/modules/admin/smites/tabletide.html @@ -1 +1 @@ -code/modules/admin/smites/tabletide.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/tabletide.dm

    /datum/smite/tabletideTableslam the target
    \ No newline at end of file +code/modules/admin/smites/tabletide.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/smites/tabletide.dm

    /datum/smite/tabletideTableslam the target
    \ No newline at end of file diff --git a/code/modules/admin/tag.html b/code/modules/admin/tag.html index 99c1b22da5ab..ea1440d3d956 100644 --- a/code/modules/admin/tag.html +++ b/code/modules/admin/tag.html @@ -1 +1 @@ -code/modules/admin/tag.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/admin/tag.dm

    TAGS_REFRESHQuick define for readability

    Define Details

    TAGS_REFRESH

    Quick define for readability

    \ No newline at end of file +code/modules/admin/tag.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/admin/tag.dm

    TAGS_REFRESHQuick define for readability

    Define Details

    TAGS_REFRESH

    Quick define for readability

    \ No newline at end of file diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.html b/code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.html index 070c6fc18428..54065835f46b 100644 --- a/code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.html +++ b/code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.html @@ -1 +1 @@ -code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.dm

    /proc/_turf_in_offsetLocating turfs
    \ No newline at end of file +code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.dm

    /proc/_turf_in_offsetLocating turfs
    \ No newline at end of file diff --git a/code/modules/admin/verbs/adminhelp.html b/code/modules/admin/verbs/adminhelp.html index bd6327a40907..76647aaa58a0 100644 --- a/code/modules/admin/verbs/adminhelp.html +++ b/code/modules/admin/verbs/adminhelp.html @@ -1 +1 @@ -code/modules/admin/verbs/adminhelp.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/verbs/adminhelp.dm

    /proc/send2otherserverSends a message to a set of cross-communications-enabled servers using world topic calls
    /proc/check_admin_pingsChecks a given message to see if any of the words contain an active admin's ckey with an @ before it
    \ No newline at end of file +code/modules/admin/verbs/adminhelp.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/verbs/adminhelp.dm

    /proc/send2otherserverSends a message to a set of cross-communications-enabled servers using world topic calls
    /proc/check_admin_pingsChecks a given message to see if any of the words contain an active admin's ckey with an @ before it
    \ No newline at end of file diff --git a/code/modules/admin/verbs/pray.html b/code/modules/admin/verbs/pray.html index 8e68ef41e841..4ab7230d574b 100644 --- a/code/modules/admin/verbs/pray.html +++ b/code/modules/admin/verbs/pray.html @@ -1 +1 @@ -code/modules/admin/verbs/pray.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/verbs/pray.dm

    /proc/message_centcomUsed by communications consoles to message CentCom
    /proc/message_syndicateUsed by communications consoles to message the Syndicate
    /proc/nuke_requestUsed by communications consoles to request the nuclear launch codes
    \ No newline at end of file +code/modules/admin/verbs/pray.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/verbs/pray.dm

    /proc/message_centcomUsed by communications consoles to message CentCom
    /proc/message_syndicateUsed by communications consoles to message the Syndicate
    /proc/nuke_requestUsed by communications consoles to request the nuclear launch codes
    \ No newline at end of file diff --git a/code/modules/admin/verbs/randomverbs.html b/code/modules/admin/verbs/randomverbs.html index 2dbe5dd0f35a..91292c7492ce 100644 --- a/code/modules/admin/verbs/randomverbs.html +++ b/code/modules/admin/verbs/randomverbs.html @@ -1 +1 @@ -code/modules/admin/verbs/randomverbs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/verbs/randomverbs.dm

    /proc/firing_squadfiring_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense
    /proc/immerse_player"Immerse", or how I made the entire playerbase quit the game.
    \ No newline at end of file +code/modules/admin/verbs/randomverbs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/verbs/randomverbs.dm

    /proc/firing_squadfiring_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense
    /proc/immerse_player"Immerse", or how I made the entire playerbase quit the game.
    \ No newline at end of file diff --git a/code/modules/admin/view_variables/debug_variables.html b/code/modules/admin/view_variables/debug_variables.html index 8ba7671bb67d..b7565350138c 100644 --- a/code/modules/admin/view_variables/debug_variables.html +++ b/code/modules/admin/view_variables/debug_variables.html @@ -1 +1 @@ -code/modules/admin/view_variables/debug_variables.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/view_variables/debug_variables.dm

    /proc/debug_variableGet displayed variable in VV variable list
    \ No newline at end of file +code/modules/admin/view_variables/debug_variables.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/admin/view_variables/debug_variables.dm

    /proc/debug_variableGet displayed variable in VV variable list
    \ No newline at end of file diff --git a/code/modules/admin/view_variables/view_variables.html b/code/modules/admin/view_variables/view_variables.html index 6973eb86befd..f8b5a97d48d5 100644 --- a/code/modules/admin/view_variables/view_variables.html +++ b/code/modules/admin/view_variables/view_variables.html @@ -1 +1 @@ -code/modules/admin/view_variables/view_variables.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/admin/view_variables/view_variables.dm

    ICON_STATE_CHECKEDthis dmi is checked. We don't check this one anymore.
    ICON_STATE_NULLthis dmi has null-named icon_state, allowing it to show a sprite on vv editor.

    Define Details

    ICON_STATE_CHECKED

    this dmi is checked. We don't check this one anymore.

    ICON_STATE_NULL

    this dmi has null-named icon_state, allowing it to show a sprite on vv editor.

    \ No newline at end of file +code/modules/admin/view_variables/view_variables.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/admin/view_variables/view_variables.dm

    ICON_STATE_CHECKEDthis dmi is checked. We don't check this one anymore.
    ICON_STATE_NULLthis dmi has null-named icon_state, allowing it to show a sprite on vv editor.

    Define Details

    ICON_STATE_CHECKED

    this dmi is checked. We don't check this one anymore.

    ICON_STATE_NULL

    this dmi has null-named icon_state, allowing it to show a sprite on vv editor.

    \ No newline at end of file diff --git a/code/modules/antagonists/_common/antag_spawner.html b/code/modules/antagonists/_common/antag_spawner.html index 8e748afad301..7471867744b3 100644 --- a/code/modules/antagonists/_common/antag_spawner.html +++ b/code/modules/antagonists/_common/antag_spawner.html @@ -1 +1 @@ -code/modules/antagonists/_common/antag_spawner.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/_common/antag_spawner.dm

    /obj/item/antag_spawner/contractWIZARD
    /obj/item/antag_spawner/nuke_opsBORGS AND OPERATIVES
    /obj/item/antag_spawner/nuke_ops/clownCLOWN OP
    /obj/item/antag_spawner/nuke_ops/borg_teleSYNDICATE BORG
    /obj/item/antag_spawner/slaughter_demonSLAUGHTER DEMON
    \ No newline at end of file +code/modules/antagonists/_common/antag_spawner.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/_common/antag_spawner.dm

    /obj/item/antag_spawner/contractWIZARD
    /obj/item/antag_spawner/nuke_opsBORGS AND OPERATIVES
    /obj/item/antag_spawner/nuke_ops/clownCLOWN OP
    /obj/item/antag_spawner/nuke_ops/borg_teleSYNDICATE BORG
    /obj/item/antag_spawner/slaughter_demonSLAUGHTER DEMON
    \ No newline at end of file diff --git a/code/modules/antagonists/bloodsucker/bloodsucker_powers.html b/code/modules/antagonists/bloodsucker/bloodsucker_powers.html index fb120c4ee1e1..06d221b58444 100644 --- a/code/modules/antagonists/bloodsucker/bloodsucker_powers.html +++ b/code/modules/antagonists/bloodsucker/bloodsucker_powers.html @@ -1 +1 @@ -code/modules/antagonists/bloodsucker/bloodsucker_powers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/bloodsucker/bloodsucker_powers.dm

    /datum/action/cooldown/bloodsucker/targetedTARGETTED POWERS
    \ No newline at end of file +code/modules/antagonists/bloodsucker/bloodsucker_powers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/bloodsucker/bloodsucker_powers.dm

    /datum/action/cooldown/bloodsucker/targetedTARGETTED POWERS
    \ No newline at end of file diff --git a/code/modules/antagonists/changeling/changeling.html b/code/modules/antagonists/changeling/changeling.html index f507da8aba96..589eec1666ef 100644 --- a/code/modules/antagonists/changeling/changeling.html +++ b/code/modules/antagonists/changeling/changeling.html @@ -1 +1 @@ -code/modules/antagonists/changeling/changeling.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/antagonists/changeling/changeling.dm

    FORMAT_CHEM_CHARGES_TEXTHelper to format the text that gets thrown onto the chem hud element.

    Define Details

    FORMAT_CHEM_CHARGES_TEXT

    Helper to format the text that gets thrown onto the chem hud element.

    \ No newline at end of file +code/modules/antagonists/changeling/changeling.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/antagonists/changeling/changeling.dm

    FORMAT_CHEM_CHARGES_TEXTHelper to format the text that gets thrown onto the chem hud element.

    Define Details

    FORMAT_CHEM_CHARGES_TEXT

    Helper to format the text that gets thrown onto the chem hud element.

    \ No newline at end of file diff --git a/code/modules/antagonists/changeling/powers/mutations.html b/code/modules/antagonists/changeling/powers/mutations.html index 05f96539f979..4644ee120b0f 100644 --- a/code/modules/antagonists/changeling/powers/mutations.html +++ b/code/modules/antagonists/changeling/powers/mutations.html @@ -1,4 +1,4 @@ -code/modules/antagonists/changeling/powers/mutations.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/changeling/powers/mutations.dm

    /datum/action/changeling/weapon/arm_blade*
    +code/modules/antagonists/changeling/powers/mutations.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/changeling/powers/mutations.dm

    /datum/action/changeling/weapon/arm_blade*
    |ARM BLADE| *
    /datum/action/changeling/weapon/tentacle
    |COMBAT TENTACLES
    | @@ -10,4 +10,4 @@ |ARMOR| *
    /datum/action/changeling/gloves*
    |CLAWS| -*
    \ No newline at end of file +*
    \ No newline at end of file diff --git a/code/modules/antagonists/cult/cult_comms.html b/code/modules/antagonists/cult/cult_comms.html index 0c1726abf6a4..da2a0a54e177 100644 --- a/code/modules/antagonists/cult/cult_comms.html +++ b/code/modules/antagonists/cult/cult_comms.html @@ -1 +1 @@ -code/modules/antagonists/cult/cult_comms.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/cult/cult_comms.dm

    /datum/action/innate/cult/master/pulseELDRITCH PULSE
    \ No newline at end of file +code/modules/antagonists/cult/cult_comms.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/cult/cult_comms.dm

    /datum/action/innate/cult/master/pulseELDRITCH PULSE
    \ No newline at end of file diff --git a/code/modules/antagonists/devil/imp/imp.html b/code/modules/antagonists/devil/imp/imp.html index 4b44c5040242..21a589d79375 100644 --- a/code/modules/antagonists/devil/imp/imp.html +++ b/code/modules/antagonists/devil/imp/imp.html @@ -1 +1 @@ -code/modules/antagonists/devil/imp/imp.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/devil/imp/imp.dm

    /mob/living/simple_animal/impThe Monster
    \ No newline at end of file +code/modules/antagonists/devil/imp/imp.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/devil/imp/imp.dm

    /mob/living/simple_animal/impThe Monster
    \ No newline at end of file diff --git a/code/modules/antagonists/disease/disease_abilities.html b/code/modules/antagonists/disease/disease_abilities.html index 8ae16964504b..0c82f5dfad42 100644 --- a/code/modules/antagonists/disease/disease_abilities.html +++ b/code/modules/antagonists/disease/disease_abilities.html @@ -1 +1 @@ -code/modules/antagonists/disease/disease_abilities.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/disease/disease_abilities.dm

    /datum/disease_ability/symptom/mildBASE SYMPTOM TYPES
    /datum/disease_ability/symptom/mild/coughMILD
    /datum/disease_ability/symptom/medium/sheddingMEDIUM
    /datum/disease_ability/symptom/powerful/firePOWERFUL
    /datum/disease_ability/symptom/powerful/heal/starlightHEALING SUBTYPE
    \ No newline at end of file +code/modules/antagonists/disease/disease_abilities.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/disease/disease_abilities.dm

    /datum/disease_ability/symptom/mildBASE SYMPTOM TYPES
    /datum/disease_ability/symptom/mild/coughMILD
    /datum/disease_ability/symptom/medium/sheddingMEDIUM
    /datum/disease_ability/symptom/powerful/firePOWERFUL
    /datum/disease_ability/symptom/powerful/heal/starlightHEALING SUBTYPE
    \ No newline at end of file diff --git a/code/modules/antagonists/eldritch_cult/eldritch_effects.html b/code/modules/antagonists/eldritch_cult/eldritch_effects.html index fd480e507e9c..3f3c561c515c 100644 --- a/code/modules/antagonists/eldritch_cult/eldritch_effects.html +++ b/code/modules/antagonists/eldritch_cult/eldritch_effects.html @@ -1 +1 @@ -code/modules/antagonists/eldritch_cult/eldritch_effects.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/eldritch_cult/eldritch_effects.dm

    /datum/reality_smash_tracker#Reality smash tracker
    \ No newline at end of file +code/modules/antagonists/eldritch_cult/eldritch_effects.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/eldritch_cult/eldritch_effects.dm

    /datum/reality_smash_tracker#Reality smash tracker
    \ No newline at end of file diff --git a/code/modules/antagonists/eldritch_cult/eldritch_knowledge.html b/code/modules/antagonists/eldritch_cult/eldritch_knowledge.html index c4faf25c1004..b16e18803bc7 100644 --- a/code/modules/antagonists/eldritch_cult/eldritch_knowledge.html +++ b/code/modules/antagonists/eldritch_cult/eldritch_knowledge.html @@ -1 +1 @@ -code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm

    /datum/eldritch_knowledge#Eldritch Knowledge
    /datum/eldritch_knowledge/spellSubtypes
    /datum/eldritch_knowledge/spell/basicBase lore
    \ No newline at end of file +code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm

    /datum/eldritch_knowledge#Eldritch Knowledge
    /datum/eldritch_knowledge/spellSubtypes
    /datum/eldritch_knowledge/spell/basicBase lore
    \ No newline at end of file diff --git a/code/modules/antagonists/eldritch_cult/eldritch_monster_antag.html b/code/modules/antagonists/eldritch_cult/eldritch_monster_antag.html index 25241c372dea..7970b78b3ed6 100644 --- a/code/modules/antagonists/eldritch_cult/eldritch_monster_antag.html +++ b/code/modules/antagonists/eldritch_cult/eldritch_monster_antag.html @@ -1 +1 @@ -code/modules/antagonists/eldritch_cult/eldritch_monster_antag.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/eldritch_cult/eldritch_monster_antag.dm

    /datum/antagonist/heretic_monsterTracking reasons
    \ No newline at end of file +code/modules/antagonists/eldritch_cult/eldritch_monster_antag.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/eldritch_cult/eldritch_monster_antag.dm

    /datum/antagonist/heretic_monsterTracking reasons
    \ No newline at end of file diff --git a/code/modules/antagonists/eldritch_cult/knowledge/rust_lore.html b/code/modules/antagonists/eldritch_cult/knowledge/rust_lore.html index d24c127133bb..322c51aa93f9 100644 --- a/code/modules/antagonists/eldritch_cult/knowledge/rust_lore.html +++ b/code/modules/antagonists/eldritch_cult/knowledge/rust_lore.html @@ -1 +1 @@ -code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm

    /datum/rust_spread#Rust spread datum
    \ No newline at end of file +code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm

    /datum/rust_spread#Rust spread datum
    \ No newline at end of file diff --git a/code/modules/antagonists/gang/handler.html b/code/modules/antagonists/gang/handler.html index 9d5ec3a0bfd7..f1e594325078 100644 --- a/code/modules/antagonists/gang/handler.html +++ b/code/modules/antagonists/gang/handler.html @@ -1 +1 @@ -code/modules/antagonists/gang/handler.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/gang/handler.dm

    /datum/gang_handlerA special datum used by the families gamemode and dynamic rulesets to centralize code. "Family" and "gang" used interchangeably in code.
    \ No newline at end of file +code/modules/antagonists/gang/handler.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/gang/handler.dm

    /datum/gang_handlerA special datum used by the families gamemode and dynamic rulesets to centralize code. "Family" and "gang" used interchangeably in code.
    \ No newline at end of file diff --git a/code/modules/antagonists/gang/themes.html b/code/modules/antagonists/gang/themes.html index f3448bb19baf..1075180e1a9c 100644 --- a/code/modules/antagonists/gang/themes.html +++ b/code/modules/antagonists/gang/themes.html @@ -1 +1 @@ -code/modules/antagonists/gang/themes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/gang/themes.dm

    /datum/gang_themeGang themes for the Families gamemode. Used to determine the RP theme of the round, what gangs are present, and what their objectives are.
    \ No newline at end of file +code/modules/antagonists/gang/themes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/gang/themes.dm

    /datum/gang_themeGang themes for the Families gamemode. Used to determine the RP theme of the round, what gangs are present, and what their objectives are.
    \ No newline at end of file diff --git a/code/modules/antagonists/revolution/revolution.html b/code/modules/antagonists/revolution/revolution.html index 26885eb5d362..48becd8146c5 100644 --- a/code/modules/antagonists/revolution/revolution.html +++ b/code/modules/antagonists/revolution/revolution.html @@ -1 +1 @@ -code/modules/antagonists/revolution/revolution.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/revolution/revolution.dm

    /datum/antagonist/revolution_enemy"Enemy of the Revolutionary", given to heads and security when the revolution wins
    \ No newline at end of file +code/modules/antagonists/revolution/revolution.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/revolution/revolution.dm

    /datum/antagonist/revolution_enemy"Enemy of the Revolutionary", given to heads and security when the revolution wins
    \ No newline at end of file diff --git a/code/modules/antagonists/slaughter/slaughter.html b/code/modules/antagonists/slaughter/slaughter.html index c40565006124..df21084b6979 100644 --- a/code/modules/antagonists/slaughter/slaughter.html +++ b/code/modules/antagonists/slaughter/slaughter.html @@ -1 +1 @@ -code/modules/antagonists/slaughter/slaughter.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/slaughter/slaughter.dm

    /mob/living/simple_animal/slaughterThe Monster
    \ No newline at end of file +code/modules/antagonists/slaughter/slaughter.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/slaughter/slaughter.dm

    /mob/living/simple_animal/slaughterThe Monster
    \ No newline at end of file diff --git a/code/modules/antagonists/swarmer/swarmer.html b/code/modules/antagonists/swarmer/swarmer.html index 7bdfed0d95ed..aac6100d7664 100644 --- a/code/modules/antagonists/swarmer/swarmer.html +++ b/code/modules/antagonists/swarmer/swarmer.html @@ -1 +1 @@ -code/modules/antagonists/swarmer/swarmer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/swarmer/swarmer.dm

    /obj/item/deactivated_swarmerDeactivated swarmer shell
    /mob/living/simple_animal/hostile/swarmerThe Mob itself
    \ No newline at end of file +code/modules/antagonists/swarmer/swarmer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/swarmer/swarmer.dm

    /obj/item/deactivated_swarmerDeactivated swarmer shell
    /mob/living/simple_animal/hostile/swarmerThe Mob itself
    \ No newline at end of file diff --git a/code/modules/antagonists/traitor/equipment/contractor.html b/code/modules/antagonists/traitor/equipment/contractor.html index e936e55d7c5e..6f8944be1eff 100644 --- a/code/modules/antagonists/traitor/equipment/contractor.html +++ b/code/modules/antagonists/traitor/equipment/contractor.html @@ -1 +1 @@ -code/modules/antagonists/traitor/equipment/contractor.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/traitor/equipment/contractor.dm

    /datum/antagonist/traitor/contractor_supportSupport unit gets it's own very basic antag datum for admin logging.
    /datum/team/contractor_teamTeam for storing both the contractor and their support unit - only really for the HUD and admin logging.
    \ No newline at end of file +code/modules/antagonists/traitor/equipment/contractor.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/traitor/equipment/contractor.dm

    /datum/antagonist/traitor/contractor_supportSupport unit gets it's own very basic antag datum for admin logging.
    /datum/team/contractor_teamTeam for storing both the contractor and their support unit - only really for the HUD and admin logging.
    \ No newline at end of file diff --git a/code/modules/antagonists/wizard/equipment/artefact.html b/code/modules/antagonists/wizard/equipment/artefact.html index f108d8a5d30c..f78fa7aafd4d 100644 --- a/code/modules/antagonists/wizard/equipment/artefact.html +++ b/code/modules/antagonists/wizard/equipment/artefact.html @@ -1 +1 @@ -code/modules/antagonists/wizard/equipment/artefact.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/wizard/equipment/artefact.dm

    /obj/item/veilrenderVeil Render
    /obj/singularity/wizardTEAR IN REALITY
    /obj/item/scryingScrying
    /obj/item/necromantic_stoneNecromantic Stone
    \ No newline at end of file +code/modules/antagonists/wizard/equipment/artefact.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/wizard/equipment/artefact.dm

    /obj/item/veilrenderVeil Render
    /obj/singularity/wizardTEAR IN REALITY
    /obj/item/scryingScrying
    /obj/item/necromantic_stoneNecromantic Stone
    \ No newline at end of file diff --git a/code/modules/antagonists/wizard/equipment/soulstone.html b/code/modules/antagonists/wizard/equipment/soulstone.html index 73a6d5404624..1c76ba6dc817 100644 --- a/code/modules/antagonists/wizard/equipment/soulstone.html +++ b/code/modules/antagonists/wizard/equipment/soulstone.html @@ -1 +1 @@ -code/modules/antagonists/wizard/equipment/soulstone.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/wizard/equipment/soulstone.dm

    /obj/structure/constructshellTransferring to constructs
    \ No newline at end of file +code/modules/antagonists/wizard/equipment/soulstone.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/antagonists/wizard/equipment/soulstone.dm

    /obj/structure/constructshellTransferring to constructs
    \ No newline at end of file diff --git a/code/modules/assembly/infrared.html b/code/modules/assembly/infrared.html index 2dcba5144442..9d5c35890d3e 100644 --- a/code/modules/assembly/infrared.html +++ b/code/modules/assembly/infrared.html @@ -1 +1 @@ -code/modules/assembly/infrared.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/assembly/infrared.dm

    /obj/effect/beam/i_beamIBeam
    \ No newline at end of file +code/modules/assembly/infrared.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/assembly/infrared.dm

    /obj/effect/beam/i_beamIBeam
    \ No newline at end of file diff --git a/code/modules/asset_cache.html b/code/modules/asset_cache.html index 15f3c8927497..631019ec3ab5 100644 --- a/code/modules/asset_cache.html +++ b/code/modules/asset_cache.html @@ -1,4 +1,4 @@ -code/modules/asset_cache/readme.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Asset cache system

    Framework for managing browser assets (javascript,css,images,etc)

    +code/modules/asset_cache/readme.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Asset cache system

    Framework for managing browser assets (javascript,css,images,etc)

    This manages getting the asset to the client without doing unneeded re-sends, as well as utilizing any configured cdns.

    There are two frameworks for using this system:

    Asset datum:

    @@ -14,4 +14,4 @@

    Manual backend:

    Notes:

    Because byond browse() calls use non-blocking queues, if your code uses output() (which bypasses all of these queues) to invoke javascript functions you will need to first have the javascript announce to the server it has loaded before trying to invoke js functions.

    To make your code work with any CDNs configured by the server, you must make sure assets are referenced from the url returned by get_url_mappings() or by asset_transport's get_asset_url(). (TGUI also has helpers for this.) If this can not be easily done, you can bypass the cdn using legacy assets, see the simple asset datum for details.

    -

    CSS files that use url() can be made to use the CDN without needing to rewrite all url() calls in code by using the namespaced helper datum. See the documentation for /datum/asset/simple/namespaced for details.

    \ No newline at end of file +

    CSS files that use url() can be made to use the CDN without needing to rewrite all url() calls in code by using the namespaced helper datum. See the documentation for /datum/asset/simple/namespaced for details.

    \ No newline at end of file diff --git a/code/modules/asset_cache/asset_cache_item.html b/code/modules/asset_cache/asset_cache_item.html index fd395a171534..9d86a5a022cc 100644 --- a/code/modules/asset_cache/asset_cache_item.html +++ b/code/modules/asset_cache/asset_cache_item.html @@ -1 +1 @@ -code/modules/asset_cache/asset_cache_item.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/asset_cache/asset_cache_item.dm

    /datum/asset_cache_itemAn internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.
    \ No newline at end of file +code/modules/asset_cache/asset_cache_item.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/asset_cache/asset_cache_item.dm

    /datum/asset_cache_itemAn internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.
    \ No newline at end of file diff --git a/code/modules/asset_cache/asset_list.html b/code/modules/asset_cache/asset_list.html index 874181cb9a25..f37301d36848 100644 --- a/code/modules/asset_cache/asset_list.html +++ b/code/modules/asset_cache/asset_list.html @@ -1,5 +1,5 @@ -code/modules/asset_cache/asset_list.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/asset_cache/asset_list.dm

    /datum/asset/simpleIf you don't need anything complicated.
    /datum/asset/simple/namespacedNamespace'ed assets (for static css and html files) +code/modules/asset_cache/asset_list.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/asset_cache/asset_list.dm

    /datum/asset/simpleIf you don't need anything complicated.
    /datum/asset/simple/namespacedNamespace'ed assets (for static css and html files) When sent over a cdn transport, all assets in the same asset datum will exist in the same folder, as their plain names. Used to ensure css files can reference files by url() without having to generate the css at runtime, both the css file and the files it depends on must exist in the same namespace asset datum. (Also works for html) For example blah.css with asset blah.png will get loaded as namespaces/a3d..14f/f12..d3c.css and namespaces/a3d..14f/blah.png. allowing the css file to load blah.png by a relative url rather then compute the generated url with get_url_mappings(). -The namespace folder's name will change if any of the assets change. (excluding parent assets)
    \ No newline at end of file +The namespace folder's name will change if any of the assets change. (excluding parent assets)
    \ No newline at end of file diff --git a/code/modules/asset_cache/transports/asset_transport.html b/code/modules/asset_cache/transports/asset_transport.html index 8a2146ecf967..0e2f0c02e32a 100644 --- a/code/modules/asset_cache/transports/asset_transport.html +++ b/code/modules/asset_cache/transports/asset_transport.html @@ -1 +1 @@ -code/modules/asset_cache/transports/asset_transport.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/asset_cache/transports/asset_transport.dm

    ASSET_CACHE_TELL_CLIENT_AMOUNTWhen sending mutiple assets, how many before we give the client a quaint little sending resources message
    /datum/asset_transportBase browse_rsc asset transport

    Define Details

    ASSET_CACHE_TELL_CLIENT_AMOUNT

    When sending mutiple assets, how many before we give the client a quaint little sending resources message

    \ No newline at end of file +code/modules/asset_cache/transports/asset_transport.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/asset_cache/transports/asset_transport.dm

    ASSET_CACHE_TELL_CLIENT_AMOUNTWhen sending mutiple assets, how many before we give the client a quaint little sending resources message
    /datum/asset_transportBase browse_rsc asset transport

    Define Details

    ASSET_CACHE_TELL_CLIENT_AMOUNT

    When sending mutiple assets, how many before we give the client a quaint little sending resources message

    \ No newline at end of file diff --git a/code/modules/asset_cache/transports/webroot_transport.html b/code/modules/asset_cache/transports/webroot_transport.html index e8416c978bf2..bd88e62fd279 100644 --- a/code/modules/asset_cache/transports/webroot_transport.html +++ b/code/modules/asset_cache/transports/webroot_transport.html @@ -1 +1 @@ -code/modules/asset_cache/transports/webroot_transport.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/asset_cache/transports/webroot_transport.dm

    /datum/asset_transport/webrootCDN Webroot asset transport.
    \ No newline at end of file +code/modules/asset_cache/transports/webroot_transport.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/asset_cache/transports/webroot_transport.dm

    /datum/asset_transport/webrootCDN Webroot asset transport.
    \ No newline at end of file diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.html b/code/modules/atmospherics/gasmixtures/gas_mixture.html index 9c8827ecc036..7608d4b5d93a 100644 --- a/code/modules/atmospherics/gasmixtures/gas_mixture.html +++ b/code/modules/atmospherics/gasmixtures/gas_mixture.html @@ -1,2 +1,2 @@ -code/modules/atmospherics/gasmixtures/gas_mixture.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/atmospherics/gasmixtures/gas_mixture.dm

    /proc/release_gas_toReleases gas from src to output air. This means that it can not transfer air to gas mixture with higher pressure. -a global proc due to rustmos
    \ No newline at end of file +code/modules/atmospherics/gasmixtures/gas_mixture.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/atmospherics/gasmixtures/gas_mixture.dm

    /proc/release_gas_toReleases gas from src to output air. This means that it can not transfer air to gas mixture with higher pressure. +a global proc due to rustmos
    \ No newline at end of file diff --git a/code/modules/atmospherics/multiz.html b/code/modules/atmospherics/multiz.html index 654416aa447b..2d3b08330e26 100644 --- a/code/modules/atmospherics/multiz.html +++ b/code/modules/atmospherics/multiz.html @@ -1 +1 @@ -code/modules/atmospherics/multiz.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/atmospherics/multiz.dm

    /obj/machinery/atmospherics/pipe/simple/multizThis is an atmospherics pipe which can relay air up/down a deck.
    \ No newline at end of file +code/modules/atmospherics/multiz.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/atmospherics/multiz.dm

    /obj/machinery/atmospherics/pipe/simple/multizThis is an atmospherics pipe which can relay air up/down a deck.
    \ No newline at end of file diff --git a/code/modules/awaymissions/corpse.html b/code/modules/awaymissions/corpse.html index 1254cb9995b9..ba88df7de9cd 100644 --- a/code/modules/awaymissions/corpse.html +++ b/code/modules/awaymissions/corpse.html @@ -1 +1 @@ -code/modules/awaymissions/corpse.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/awaymissions/corpse.dm

    /obj/effect/mob_spawn/human/corpse/assistantCivilians
    /obj/effect/mob_spawn/human/bridgeofficerOfficers+Nanotrasen Security
    /obj/effect/mob_spawn/human/skeletonSpooky Undead
    \ No newline at end of file +code/modules/awaymissions/corpse.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/awaymissions/corpse.dm

    /obj/effect/mob_spawn/human/corpse/assistantCivilians
    /obj/effect/mob_spawn/human/bridgeofficerOfficers+Nanotrasen Security
    /obj/effect/mob_spawn/human/skeletonSpooky Undead
    \ No newline at end of file diff --git a/code/modules/awaymissions/gateway.html b/code/modules/awaymissions/gateway.html index ca37f5371b83..8aaf5a5f8e33 100644 --- a/code/modules/awaymissions/gateway.html +++ b/code/modules/awaymissions/gateway.html @@ -1 +1 @@ -code/modules/awaymissions/gateway.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/awaymissions/gateway.dm

    /datum/gateway_destinationCorresponds to single entry in gateway control.
    \ No newline at end of file +code/modules/awaymissions/gateway.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/awaymissions/gateway.dm

    /datum/gateway_destinationCorresponds to single entry in gateway control.
    \ No newline at end of file diff --git a/code/modules/awaymissions/mission_code/snowdin.html b/code/modules/awaymissions/mission_code/snowdin.html index ee9d93a075f9..528ec044c94f 100644 --- a/code/modules/awaymissions/mission_code/snowdin.html +++ b/code/modules/awaymissions/mission_code/snowdin.html @@ -1 +1 @@ -code/modules/awaymissions/mission_code/snowdin.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/awaymissions/mission_code/snowdin.dm

    /obj/item/paper/crumpled/ruins/snowdin/foreshadowingpapers
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    code/modules/awaymissions/mission_code/snowdin.dm

    /obj/item/paper/crumpled/ruins/snowdin/foreshadowingpapers
    \ No newline at end of file diff --git a/code/modules/awaymissions/mission_code/wildwest.html b/code/modules/awaymissions/mission_code/wildwest.html index 37418720e851..241dc67b4ac7 100644 --- a/code/modules/awaymissions/mission_code/wildwest.html +++ b/code/modules/awaymissions/mission_code/wildwest.html @@ -1 +1 @@ -code/modules/awaymissions/mission_code/wildwest.dm - SPLURT Station 13
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    code/modules/awaymissions/mission_code/wildwest.dm

    /obj/item/paper/fluff/awaymissions/wildwest/grinderwildwest papers
    /obj/effect/meatgrinderMeatgrinder
    \ No newline at end of file +code/modules/awaymissions/mission_code/wildwest.dm - SPLURT Station 13
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    code/modules/awaymissions/mission_code/wildwest.dm

    /obj/item/paper/fluff/awaymissions/wildwest/grinderwildwest papers
    /obj/effect/meatgrinderMeatgrinder
    \ No newline at end of file diff --git a/code/modules/balloon_alert/balloon_alert.html b/code/modules/balloon_alert/balloon_alert.html index 685d66367170..025394554a37 100644 --- a/code/modules/balloon_alert/balloon_alert.html +++ b/code/modules/balloon_alert/balloon_alert.html @@ -1 +1 @@ -code/modules/balloon_alert/balloon_alert.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/balloon_alert/balloon_alert.dm

    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MULTThe increase in duration per character in seconds
    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MINThe amount of characters needed before this increase takes into effect

    Define Details

    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MIN

    The amount of characters needed before this increase takes into effect

    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MULT

    The increase in duration per character in seconds

    \ No newline at end of file +code/modules/balloon_alert/balloon_alert.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/balloon_alert/balloon_alert.dm

    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MULTThe increase in duration per character in seconds
    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MINThe amount of characters needed before this increase takes into effect

    Define Details

    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MIN

    The amount of characters needed before this increase takes into effect

    BALLOON_TEXT_CHAR_LIFETIME_INCREASE_MULT

    The increase in duration per character in seconds

    \ No newline at end of file diff --git a/code/modules/buildmode.html b/code/modules/buildmode.html index c800a52fd6dc..19589b809ba6 100644 --- a/code/modules/buildmode.html +++ b/code/modules/buildmode.html @@ -1,4 +1,4 @@ -code/modules/buildmode/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Buildmode

    Code layout

    Buildmode

    +code/modules/buildmode/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Buildmode

    Code layout

    Buildmode

    Manager for buildmode modes. Contains logic to manage switching between each mode, and presenting a suitable user interface.

    Effects

    Special graphics used by buildmode modes for user interface purposes.

    @@ -201,4 +201,4 @@

    Buildmode Mode

    -
    \ No newline at end of file +
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    code/modules/cargo/packs/armory.dm

    /datum/supply_pack/security/armoryArmory
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    code/modules/cargo/packs/armory.dm

    /datum/supply_pack/security/armoryArmory
    \ No newline at end of file diff --git a/code/modules/cargo/packs/costumes_toys.html b/code/modules/cargo/packs/costumes_toys.html index 665b814239f1..ced1821b6a7f 100644 --- a/code/modules/cargo/packs/costumes_toys.html +++ b/code/modules/cargo/packs/costumes_toys.html @@ -1 +1 @@ -code/modules/cargo/packs/costumes_toys.dm - SPLURT Station 13
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    code/modules/cargo/packs/costumes_toys.dm

    /datum/supply_pack/costumes_toysToys
    /datum/supply_pack/costumes_toys/formalwearCostumes
    \ No newline at end of file +code/modules/cargo/packs/costumes_toys.dm - SPLURT Station 13
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    code/modules/cargo/packs/costumes_toys.dm

    /datum/supply_pack/costumes_toysToys
    /datum/supply_pack/costumes_toys/formalwearCostumes
    \ No newline at end of file diff --git a/code/modules/cargo/packs/emergency.html b/code/modules/cargo/packs/emergency.html index 658de5c60e47..fc565bb1cc94 100644 --- a/code/modules/cargo/packs/emergency.html +++ b/code/modules/cargo/packs/emergency.html @@ -1 +1 @@ -code/modules/cargo/packs/emergency.dm - SPLURT Station 13
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    code/modules/cargo/packs/emergency.dm

    /datum/supply_pack/emergencyEmergency
    \ No newline at end of file +code/modules/cargo/packs/emergency.dm - SPLURT Station 13
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    code/modules/cargo/packs/emergency.dm

    /datum/supply_pack/emergencyEmergency
    \ No newline at end of file diff --git a/code/modules/cargo/packs/engine.html b/code/modules/cargo/packs/engine.html index e3a162020bce..5aa93c383ef8 100644 --- a/code/modules/cargo/packs/engine.html +++ b/code/modules/cargo/packs/engine.html @@ -1 +1 @@ -code/modules/cargo/packs/engine.dm - SPLURT Station 13
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    code/modules/cargo/packs/engine.dm

    /datum/supply_pack/engineEngine Construction
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    code/modules/cargo/packs/engine.dm

    /datum/supply_pack/engineEngine Construction
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    code/modules/cargo/packs/engineering.dm

    /datum/supply_pack/engineeringEngineering
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    code/modules/cargo/packs/engineering.dm

    /datum/supply_pack/engineeringEngineering
    \ No newline at end of file diff --git a/code/modules/cargo/packs/livestock.html b/code/modules/cargo/packs/livestock.html index 2451040c2772..aab3ab35f6f1 100644 --- a/code/modules/cargo/packs/livestock.html +++ b/code/modules/cargo/packs/livestock.html @@ -1 +1 @@ -code/modules/cargo/packs/livestock.dm - SPLURT Station 13
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    /datum/supply_pack/critterLivestock
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    code/modules/cargo/packs/livestock.dm

    /datum/supply_pack/critterLivestock
    \ No newline at end of file diff --git a/code/modules/cargo/packs/materials.html b/code/modules/cargo/packs/materials.html index d5f69d6847ad..afcdb9b21d25 100644 --- a/code/modules/cargo/packs/materials.html +++ b/code/modules/cargo/packs/materials.html @@ -1 +1 @@ -code/modules/cargo/packs/materials.dm - SPLURT Station 13
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    code/modules/cargo/packs/materials.dm

    /datum/supply_pack/materialsCanisters & Materials
    /datum/supply_pack/materials/cardboard50Materials
    /datum/supply_pack/materials/bzCanisters
    /datum/supply_pack/materials/fueltankTanks
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    code/modules/cargo/packs/materials.dm

    /datum/supply_pack/materialsCanisters & Materials
    /datum/supply_pack/materials/cardboard50Materials
    /datum/supply_pack/materials/bzCanisters
    /datum/supply_pack/materials/fueltankTanks
    \ No newline at end of file diff --git a/code/modules/cargo/packs/medical.html b/code/modules/cargo/packs/medical.html index 2f2d44309d8d..a17658b06170 100644 --- a/code/modules/cargo/packs/medical.html +++ b/code/modules/cargo/packs/medical.html @@ -1 +1 @@ -code/modules/cargo/packs/medical.dm - SPLURT Station 13
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    code/modules/cargo/packs/medical.dm

    /datum/supply_pack/medicalMedical
    /datum/supply_pack/medical/bodybagsEquipment
    /datum/supply_pack/medical/spraysMedical Kits
    /datum/supply_pack/medical/virusVirology
    \ No newline at end of file +code/modules/cargo/packs/medical.dm - SPLURT Station 13
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    code/modules/cargo/packs/medical.dm

    /datum/supply_pack/medicalMedical
    /datum/supply_pack/medical/bodybagsEquipment
    /datum/supply_pack/medical/spraysMedical Kits
    /datum/supply_pack/medical/virusVirology
    \ No newline at end of file diff --git a/code/modules/cargo/packs/misc.html b/code/modules/cargo/packs/misc.html index 3cf91b391e5a..c0b070c23faf 100644 --- a/code/modules/cargo/packs/misc.html +++ b/code/modules/cargo/packs/misc.html @@ -1 +1 @@ -code/modules/cargo/packs/misc.dm - SPLURT Station 13
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    code/modules/cargo/packs/misc.dm

    /datum/supply_pack/miscMiscellaneous
    /datum/supply_pack/misc/anvilPaperwork and Writing Supplies
    /datum/supply_pack/misc/coloredsheetsEntertainment
    /datum/supply_pack/misc/candlesMisc Supplies
    /datum/supply_pack/misc/carpetMisc + Decor
    /datum/supply_pack/misc/lewdLewd Supplies
    /datum/supply_pack/misc/syndicateSpecial supply crate that generates random syndicate gear up to a determined TC value
    \ No newline at end of file +code/modules/cargo/packs/misc.dm - SPLURT Station 13
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    code/modules/cargo/packs/misc.dm

    /datum/supply_pack/miscMiscellaneous
    /datum/supply_pack/misc/anvilPaperwork and Writing Supplies
    /datum/supply_pack/misc/coloredsheetsEntertainment
    /datum/supply_pack/misc/candlesMisc Supplies
    /datum/supply_pack/misc/carpetMisc + Decor
    /datum/supply_pack/misc/lewdLewd Supplies
    /datum/supply_pack/misc/syndicateSpecial supply crate that generates random syndicate gear up to a determined TC value
    \ No newline at end of file diff --git a/code/modules/cargo/packs/organic.html b/code/modules/cargo/packs/organic.html index eb3e958017f7..ce273ec6dd79 100644 --- a/code/modules/cargo/packs/organic.html +++ b/code/modules/cargo/packs/organic.html @@ -1 +1 @@ -code/modules/cargo/packs/organic.dm - SPLURT Station 13
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    code/modules/cargo/packs/organic.dm

    /datum/supply_pack/organicOrganic
    /datum/supply_pack/organic/combomeal2Meals
    /datum/supply_pack/organic/foodRaw Ingredients
    /datum/supply_pack/organic/hydroponics/beekeeping_suitsHydroponics
    /datum/supply_pack/organic/partyMisc
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    code/modules/cargo/packs/organic.dm

    /datum/supply_pack/organicOrganic
    /datum/supply_pack/organic/combomeal2Meals
    /datum/supply_pack/organic/foodRaw Ingredients
    /datum/supply_pack/organic/hydroponics/beekeeping_suitsHydroponics
    /datum/supply_pack/organic/partyMisc
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    code/modules/cargo/packs/science.dm

    /datum/supply_pack/scienceScience
    /datum/supply_pack/science/raw_flux_anomalyRAW ANOMALY CORES
    \ No newline at end of file +code/modules/cargo/packs/science.dm - SPLURT Station 13
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    code/modules/cargo/packs/science.dm

    /datum/supply_pack/scienceScience
    /datum/supply_pack/science/raw_flux_anomalyRAW ANOMALY CORES
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    /datum/supply_pack/securitySecurity
    \ No newline at end of file +code/modules/cargo/packs/security.dm - SPLURT Station 13
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    code/modules/cargo/packs/security.dm

    /datum/supply_pack/securitySecurity
    \ No newline at end of file diff --git a/code/modules/cargo/packs/service.html b/code/modules/cargo/packs/service.html index a2ccad20b93c..d3df3034bcf5 100644 --- a/code/modules/cargo/packs/service.html +++ b/code/modules/cargo/packs/service.html @@ -1 +1 @@ -code/modules/cargo/packs/service.dm - SPLURT Station 13
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    code/modules/cargo/packs/service.dm

    /datum/supply_pack/serviceService
    /datum/supply_pack/service/wrapping_paperCargo
    /datum/supply_pack/service/buildabarChef, Botanist, Bartender
    /datum/supply_pack/service/advlightingJanitor
    \ No newline at end of file +code/modules/cargo/packs/service.dm - SPLURT Station 13
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    code/modules/cargo/packs/service.dm

    /datum/supply_pack/serviceService
    /datum/supply_pack/service/wrapping_paperCargo
    /datum/supply_pack/service/buildabarChef, Botanist, Bartender
    /datum/supply_pack/service/advlightingJanitor
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    code/modules/cargo/packs/vending.dm

    /datum/supply_pack/vendingVending
    /datum/supply_pack/vending/bartendingService, Medical, Sec
    /datum/supply_pack/vending/wardrobes/autodrobeWardrobe Vendors
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    code/modules/cargo/packs/vending.dm

    /datum/supply_pack/vendingVending
    /datum/supply_pack/vending/bartendingService, Medical, Sec
    /datum/supply_pack/vending/wardrobes/autodrobeWardrobe Vendors
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    code/modules/clothing/masks/boxing.dm

    /obj/item/clothing/mask/luchadorThis makes it so that your name shows up as unknown when wearing the mask.
    \ No newline at end of file +code/modules/clothing/masks/boxing.dm - SPLURT Station 13
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    code/modules/clothing/masks/boxing.dm

    /obj/item/clothing/mask/luchadorThis makes it so that your name shows up as unknown when wearing the mask.
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    code/modules/clothing/masks/miscellaneous.dm

    /obj/item/clothing/mask/frogfrog mask - reeee!!
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    SPLURT Station 13 - Modules - Types

    code/modules/clothing/masks/miscellaneous.dm

    /obj/item/clothing/mask/frogfrog mask - reeee!!
    \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/hardsuit.html b/code/modules/clothing/spacesuits/hardsuit.html index ab6666674a15..48c0a7954a4e 100644 --- a/code/modules/clothing/spacesuits/hardsuit.html +++ b/code/modules/clothing/spacesuits/hardsuit.html @@ -1 +1 @@ -code/modules/clothing/spacesuits/hardsuit.dm - SPLURT Station 13
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    code/modules/clothing/spacesuits/hardsuit.dm

    /obj/item/clothing/suit/space/hardsuit/shieldedSHIELDED
    /obj/item/clothing/suit/space/hardsuit/shielded/ctfCapture the Flag
    /obj/item/clothing/suit/space/hardsuit/shielded/syndiSyndicate Version
    /obj/item/clothing/suit/space/hardsuit/shielded/swatSWAT version
    \ No newline at end of file +code/modules/clothing/spacesuits/hardsuit.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/clothing/spacesuits/hardsuit.dm

    /obj/item/clothing/suit/space/hardsuit/shieldedSHIELDED
    /obj/item/clothing/suit/space/hardsuit/shielded/ctfCapture the Flag
    /obj/item/clothing/suit/space/hardsuit/shielded/syndiSyndicate Version
    /obj/item/clothing/suit/space/hardsuit/shielded/swatSWAT version
    \ No newline at end of file diff --git a/code/modules/events/holiday/halloween.html b/code/modules/events/holiday/halloween.html index dafa25f78728..87511ca74708 100644 --- a/code/modules/events/holiday/halloween.html +++ b/code/modules/events/holiday/halloween.html @@ -1 +1 @@ -code/modules/events/holiday/halloween.dm - SPLURT Station 13
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    code/modules/events/holiday/halloween.dm

    /datum/round_event_control/spookyYou will appear adjacent to the beacon
    \ No newline at end of file +code/modules/events/holiday/halloween.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/events/holiday/halloween.dm

    /datum/round_event_control/spookyYou will appear adjacent to the beacon
    \ No newline at end of file diff --git a/code/modules/events/stray_cargo.html b/code/modules/events/stray_cargo.html index bc1691c78845..faa88b30fdd4 100644 --- a/code/modules/events/stray_cargo.html +++ b/code/modules/events/stray_cargo.html @@ -1 +1 @@ -code/modules/events/stray_cargo.dm - SPLURT Station 13
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    code/modules/events/stray_cargo.dm

    /datum/round_event_control/stray_cargoSpawns a cargo pod containing a random cargo supply pack on a random area of the station
    /datum/round_event/stray_cargoSpawns a cargo pod containing a random cargo supply pack on a random area of the station
    /datum/round_event_control/stray_cargo/syndicateA rare variant that drops a crate containing syndicate uplink items
    \ No newline at end of file +code/modules/events/stray_cargo.dm - SPLURT Station 13
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    code/modules/events/stray_cargo.dm

    /datum/round_event_control/stray_cargoSpawns a cargo pod containing a random cargo supply pack on a random area of the station
    /datum/round_event/stray_cargoSpawns a cargo pod containing a random cargo supply pack on a random area of the station
    /datum/round_event_control/stray_cargo/syndicateA rare variant that drops a crate containing syndicate uplink items
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/drinks/drinks.html b/code/modules/food_and_drinks/drinks/drinks.html index ed3064917ad5..45e659d98a3e 100644 --- a/code/modules/food_and_drinks/drinks/drinks.html +++ b/code/modules/food_and_drinks/drinks/drinks.html @@ -1 +1 @@ -code/modules/food_and_drinks/drinks/drinks.dm - SPLURT Station 13
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    code/modules/food_and_drinks/drinks/drinks.dm

    /obj/item/reagent_containers/food/drinksDrinks.
    /obj/item/reagent_containers/food/drinks/trophyDrinks. END
    /obj/item/reagent_containers/food/drinks/coffeeDrinks
    /obj/item/reagent_containers/food/drinks/shakerdrinkingglass and shaker
    /obj/item/reagent_containers/food/drinks/soda_canssoda_cans
    \ No newline at end of file +code/modules/food_and_drinks/drinks/drinks.dm - SPLURT Station 13
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    code/modules/food_and_drinks/drinks/drinks.dm

    /obj/item/reagent_containers/food/drinksDrinks.
    /obj/item/reagent_containers/food/drinks/trophyDrinks. END
    /obj/item/reagent_containers/food/drinks/coffeeDrinks
    /obj/item/reagent_containers/food/drinks/shakerdrinkingglass and shaker
    /obj/item/reagent_containers/food/drinks/soda_canssoda_cans
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/drinks/drinks/bottle.html b/code/modules/food_and_drinks/drinks/drinks/bottle.html index bc57b23fb0bf..175a9cfc6317 100644 --- a/code/modules/food_and_drinks/drinks/drinks/bottle.html +++ b/code/modules/food_and_drinks/drinks/drinks/bottle.html @@ -1 +1 @@ -code/modules/food_and_drinks/drinks/drinks/bottle.dm - SPLURT Station 13
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    code/modules/food_and_drinks/drinks/drinks/bottle.dm

    /obj/item/reagent_containers/food/drinks/bottleAlchohol bottles! -Agouri
    /obj/item/reagent_containers/food/drinks/bottle/orangejuiceJUICES AND STUFF
    /obj/item/reagent_containers/food/drinks/bottle/molotovMOLOTOV
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    code/modules/food_and_drinks/drinks/drinks/bottle.dm

    /obj/item/reagent_containers/food/drinks/bottleAlchohol bottles! -Agouri
    /obj/item/reagent_containers/food/drinks/bottle/orangejuiceJUICES AND STUFF
    /obj/item/reagent_containers/food/drinks/bottle/molotovMOLOTOV
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    /obj/item/reagent_containers/foodFood.
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    /obj/item/reagent_containers/foodFood.
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    /obj/item/reagent_containers/food/condimentCondiments
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    code/modules/food_and_drinks/food/condiment.dm

    /obj/item/reagent_containers/food/condimentCondiments
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    /obj/item/reagent_containers/food/snacks/customizable/burgerCustomizable Food Types
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    code/modules/food_and_drinks/food/customizables.dm

    /obj/item/reagent_containers/food/snacks/customizable/burgerCustomizable Food Types
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    code/modules/food_and_drinks/food/snacks.dm

    /obj/item/reagent_containers/food/snacks
    /obj/item/reagent_containers/food/snacks/storeAll the food items that can store an item inside itself, like bread or cake.
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    code/modules/food_and_drinks/food/snacks.dm

    /obj/item/reagent_containers/food/snacks
    /obj/item/reagent_containers/food/snacks/storeAll the food items that can store an item inside itself, like bread or cake.
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    /obj/item/reagent_containers/food/snacks/doughDough Ingredients
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    code/modules/food_and_drinks/food/snacks/dough.dm

    /obj/item/reagent_containers/food/snacks/doughDough Ingredients
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    code/modules/food_and_drinks/food/snacks/meat.dm

    /obj/item/reagent_containers/food/snacks/meat/slab/humanHUMAN MEATS
    /obj/item/reagent_containers/food/snacks/meat/slab/synthmeatOTHER MEATS
    /obj/item/reagent_containers/food/snacks/meat/steakMEAT STEAKS
    /obj/item/reagent_containers/food/snacks/meat/rawcutletMEAT CUTLETS
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    code/modules/food_and_drinks/food/snacks/meat.dm

    /obj/item/reagent_containers/food/snacks/meat/slab/humanHUMAN MEATS
    /obj/item/reagent_containers/food/snacks/meat/slab/synthmeatOTHER MEATS
    /obj/item/reagent_containers/food/snacks/meat/steakMEAT STEAKS
    /obj/item/reagent_containers/food/snacks/meat/rawcutletMEAT CUTLETS
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/food/snacks_egg.html b/code/modules/food_and_drinks/food/snacks_egg.html index d65ab764e3b4..0a41c2270f13 100644 --- a/code/modules/food_and_drinks/food/snacks_egg.html +++ b/code/modules/food_and_drinks/food/snacks_egg.html @@ -1 +1 @@ -code/modules/food_and_drinks/food/snacks_egg.dm - SPLURT Station 13
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    code/modules/food_and_drinks/food/snacks_egg.dm

    /obj/item/reagent_containers/food/snacks/chocolateeggEGGS
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    code/modules/food_and_drinks/food/snacks_egg.dm

    /obj/item/reagent_containers/food/snacks/chocolateeggEGGS
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    code/modules/food_and_drinks/food/snacks_meat.dm

    /obj/item/reagent_containers/food/snacks/cubancarpFISH
    /obj/item/reagent_containers/food/snacks/tofuMEATS AND ALIKE
    /obj/item/reagent_containers/food/snacks/cubeCubes
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    code/modules/food_and_drinks/food/snacks_meat.dm

    /obj/item/reagent_containers/food/snacks/cubancarpFISH
    /obj/item/reagent_containers/food/snacks/tofuMEATS AND ALIKE
    /obj/item/reagent_containers/food/snacks/cubeCubes
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    code/modules/food_and_drinks/food/snacks_other.dm

    /obj/item/reagent_containers/food/snacks/store/cheesewheelOTHER
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    code/modules/food_and_drinks/food/snacks_other.dm

    /obj/item/reagent_containers/food/snacks/store/cheesewheelOTHER
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    code/modules/food_and_drinks/food/snacks_pastry.dm

    /obj/item/reagent_containers/food/snacks/donutDONUTS
    /obj/item/reagent_containers/food/snacks/donut/jellyJELLY DONUTS
    /obj/item/reagent_containers/food/snacks/donut/jelly/slimejellySLIME DONUTS
    /obj/item/reagent_containers/food/snacks/muffinMUFFINS
    /obj/item/reagent_containers/food/snacks/wafflesWAFFLES
    /obj/item/reagent_containers/food/snacks/cookieOTHER
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    code/modules/food_and_drinks/food/snacks_pastry.dm

    /obj/item/reagent_containers/food/snacks/donutDONUTS
    /obj/item/reagent_containers/food/snacks/donut/jellyJELLY DONUTS
    /obj/item/reagent_containers/food/snacks/donut/jelly/slimejellySLIME DONUTS
    /obj/item/reagent_containers/food/snacks/muffinMUFFINS
    /obj/item/reagent_containers/food/snacks/wafflesWAFFLES
    /obj/item/reagent_containers/food/snacks/cookieOTHER
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    code/modules/food_and_drinks/food/snacks_pizza.dm

    /obj/item/reagent_containers/food/snacks/pizzaPIZZA
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    code/modules/food_and_drinks/food/snacks_pizza.dm

    /obj/item/reagent_containers/food/snacks/pizzaPIZZA
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    code/modules/food_and_drinks/food/snacks_salad.dm

    /obj/item/reagent_containers/food/snacks/saladSALAD
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    code/modules/food_and_drinks/food/snacks_salad.dm

    /obj/item/reagent_containers/food/snacks/saladSALAD
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    code/modules/food_and_drinks/food/snacks_sushi.dm

    /obj/item/reagent_containers/food/snacks/sushi_riceSushi Components
    /obj/item/reagent_containers/food/snacks/sushie_basicSushi
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    code/modules/food_and_drinks/food/snacks_sushi.dm

    /obj/item/reagent_containers/food/snacks/sushi_riceSushi Components
    /obj/item/reagent_containers/food/snacks/sushie_basicSushi
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    code/modules/food_and_drinks/food/snacks_vend.dm

    /obj/item/reagent_containers/food/snacks/candySNACKS FROM VENDING MACHINES
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    code/modules/food_and_drinks/food/snacks_vend.dm

    /obj/item/reagent_containers/food/snacks/candySNACKS FROM VENDING MACHINES
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    code/modules/food_and_drinks/recipes/drinks_recipes.dm

    /datum/chemical_reaction/goldschlagerCOCKTAILS
    /datum/chemical_reaction/sbitenDRINKS THAT REQUIRED IMPROVED SPRITES BELOW:: -Agouri
    /datum/chemical_reaction/mushTea Base Drinks
    /datum/chemical_reaction/coldscalesRace Base Drinks
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    code/modules/food_and_drinks/recipes/drinks_recipes.dm

    /datum/chemical_reaction/goldschlagerCOCKTAILS
    /datum/chemical_reaction/sbitenDRINKS THAT REQUIRED IMPROVED SPRITES BELOW:: -Agouri
    /datum/chemical_reaction/mushTea Base Drinks
    /datum/chemical_reaction/coldscalesRace Base Drinks
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    code/modules/food_and_drinks/recipes/food_mixtures.dm

    /datum/chemical_reaction/tofuFOOD MIXTURES
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    code/modules/food_and_drinks/recipes/food_mixtures.dm

    /datum/chemical_reaction/tofuFOOD MIXTURES
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_bread.dm

    /datum/crafting_recipe/food/breadBREAD
    /datum/crafting_recipe/food/butteredtoastTOAST
    /datum/crafting_recipe/food/baguetteMISC
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_bread.dm

    /datum/crafting_recipe/food/breadBREAD
    /datum/crafting_recipe/food/butteredtoastTOAST
    /datum/crafting_recipe/food/baguetteMISC
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_burger.dm

    /datum/crafting_recipe/food/burgerSTANDARD BURGS
    /datum/crafting_recipe/food/appendixburgerEXOTIC
    /datum/crafting_recipe/food/clownburgerMYSTICAL
    /datum/crafting_recipe/food/redburgerCOLORED BURGERS
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_burger.dm

    /datum/crafting_recipe/food/burgerSTANDARD BURGS
    /datum/crafting_recipe/food/appendixburgerEXOTIC
    /datum/crafting_recipe/food/clownburgerMYSTICAL
    /datum/crafting_recipe/food/redburgerCOLORED BURGERS
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_cake.dm

    /datum/crafting_recipe/food/applecakeFRUIT CAKE
    /datum/crafting_recipe/food/birthdaycakeFANCY
    /datum/crafting_recipe/food/holycakeSPECIAL
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_cake.dm

    /datum/crafting_recipe/food/applecakeFRUIT CAKE
    /datum/crafting_recipe/food/birthdaycakeFANCY
    /datum/crafting_recipe/food/holycakeSPECIAL
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_donut.dm

    /datum/crafting_recipe/food/donutDONUTS
    /datum/crafting_recipe/food/donut/jelly/appleJELLY DONUTS
    /datum/crafting_recipe/food/donut/slimejelly/appleSLIME DONUTS
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_donut.dm

    /datum/crafting_recipe/food/donutDONUTS
    /datum/crafting_recipe/food/donut/jelly/appleJELLY DONUTS
    /datum/crafting_recipe/food/donut/slimejelly/appleSLIME DONUTS
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_egg.dm

    /datum/crafting_recipe/food/friedeggEGG RECIPE's
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_egg.dm

    /datum/crafting_recipe/food/friedeggEGG RECIPE's
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.html index efa35ba99429..2789522ed280 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.dm

    /datum/crafting_recipe/food/apple_scSNOW CONES
    /datum/crafting_recipe/food/mime_scI don't like seperating the clown and mime.
    \ No newline at end of file +code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.dm

    /datum/crafting_recipe/food/apple_scSNOW CONES
    /datum/crafting_recipe/food/mime_scI don't like seperating the clown and mime.
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.html index 4655f5027f91..65172c1653b4 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.dm

    /datum/crafting_recipe/food/humankebabKEBABS
    /datum/crafting_recipe/food/spidereggshamMR SPIDER
    /datum/crafting_recipe/food/meatslabMISC RECIPE's
    \ No newline at end of file +code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.dm

    /datum/crafting_recipe/food/humankebabKEBABS
    /datum/crafting_recipe/food/spidereggshamMR SPIDER
    /datum/crafting_recipe/food/meatslabMISC RECIPE's
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_mexican.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_mexican.html index e765219f22a9..652b0669bbd3 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_mexican.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_mexican.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_mexican.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_mexican.dm

    /datum/crafting_recipe/food/burrito"MEXICAN"
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_mexican.dm

    /datum/crafting_recipe/food/burrito"MEXICAN"
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.html index db83623c390b..24e37b9ccb45 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm

    /datum/crafting_recipe/food/chawanmushiEastern Foods
    /datum/crafting_recipe/food/doughMISC
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.dm

    /datum/crafting_recipe/food/chawanmushiEastern Foods
    /datum/crafting_recipe/food/doughMISC
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.html index 3a1c0b1f44be..4f0477588929 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm

    /datum/crafting_recipe/food/muffinMUFFINS
    /datum/crafting_recipe/food/cherrycupcakeCUPCAKES
    /datum/crafting_recipe/food/raisincookieCOOKIES
    /datum/crafting_recipe/food/wafflesWAFFLES AND PANCAKES
    /datum/crafting_recipe/food/donkpocketDONKPOCCKETS
    /datum/crafting_recipe/food/piedoughOTHER
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm

    /datum/crafting_recipe/food/muffinMUFFINS
    /datum/crafting_recipe/food/cherrycupcakeCUPCAKES
    /datum/crafting_recipe/food/raisincookieCOOKIES
    /datum/crafting_recipe/food/wafflesWAFFLES AND PANCAKES
    /datum/crafting_recipe/food/donkpocketDONKPOCCKETS
    /datum/crafting_recipe/food/piedoughOTHER
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.html index 018ec2b5fdc8..0bfbf37422ea 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.dm

    /datum/crafting_recipe/food/applepieFRUITS
    /datum/crafting_recipe/food/amanitapieOTHER PIES
    /datum/crafting_recipe/food/goldenappletartTARTS
    /datum/crafting_recipe/food/candiedappleSWEETS
    \ No newline at end of file +code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.dm

    /datum/crafting_recipe/food/applepieFRUITS
    /datum/crafting_recipe/food/amanitapieOTHER PIES
    /datum/crafting_recipe/food/goldenappletartTARTS
    /datum/crafting_recipe/food/candiedappleSWEETS
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.html index 619ffe4d3f7a..53bdfdc6279a 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.dm

    /datum/crafting_recipe/food/dankpizzaPIZZA!!!
    /datum/crafting_recipe/food/pineapplepizza/anomalySpecial Pizzas
    \ No newline at end of file +code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.dm

    /datum/crafting_recipe/food/dankpizzaPIZZA!!!
    /datum/crafting_recipe/food/pineapplepizza/anomalySpecial Pizzas
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.html index dd7a3dcfb42b..f0a46ff4be0f 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.dm

    /datum/crafting_recipe/food/aesirsaladSALADS
    \ No newline at end of file +code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.dm

    /datum/crafting_recipe/food/aesirsaladSALADS
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.html index 42554643d855..c25508a56d52 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.dm

    /datum/crafting_recipe/food/sandwichSANDWICHES
    \ No newline at end of file +code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.dm

    /datum/crafting_recipe/food/sandwichSANDWICHES
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood.html index 4c86b3ee5db7..9231200a1871 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood.dm

    /datum/crafting_recipe/food/sushi_riceSushi Components
    /datum/crafting_recipe/food/sashimiSushi
    /datum/crafting_recipe/food/tuna_canFISH
    \ No newline at end of file +code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood.dm

    /datum/crafting_recipe/food/sushi_riceSushi Components
    /datum/crafting_recipe/food/sashimiSushi
    /datum/crafting_recipe/food/tuna_canFISH
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.html index af6d2621c74d..523668e9b962 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.dm

    /datum/crafting_recipe/food/amanitajellySOUP
    \ No newline at end of file +code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.dm

    /datum/crafting_recipe/food/amanitajellySOUP
    \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.html b/code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.html index 3d83a0f31c01..850289106da8 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.html +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.html @@ -1 +1 @@ -code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.dm

    /datum/crafting_recipe/food/copypastaSPAGHETTI
    /datum/crafting_recipe/food/beefnoodleNOODLES
    \ No newline at end of file +code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.dm - SPLURT Station 13
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    code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.dm

    /datum/crafting_recipe/food/copypastaSPAGHETTI
    /datum/crafting_recipe/food/beefnoodleNOODLES
    \ No newline at end of file diff --git a/code/modules/games/unum.html b/code/modules/games/unum.html index 212a27a7057e..37b321b5daab 100644 --- a/code/modules/games/unum.html +++ b/code/modules/games/unum.html @@ -1 +1 @@ -code/modules/games/unum.dm - SPLURT Station 13
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    code/modules/games/unum.dm

    /obj/item/toy/cards/deck/unumA deck of unum cards. Classic.
    \ No newline at end of file +code/modules/games/unum.dm - SPLURT Station 13
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    code/modules/games/unum.dm

    /obj/item/toy/cards/deck/unumA deck of unum cards. Classic.
    \ No newline at end of file diff --git a/code/modules/holiday/halloween/jacqueen.html b/code/modules/holiday/halloween/jacqueen.html index 5c82a0746c0f..636039b40c8c 100644 --- a/code/modules/holiday/halloween/jacqueen.html +++ b/code/modules/holiday/halloween/jacqueen.html @@ -1 +1 @@ -code/modules/holiday/halloween/jacqueen.dm - SPLURT Station 13
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    code/modules/holiday/halloween/jacqueen.dm

    /datum/round_event_control/jacqueenEVENT
    /mob/living/simple_animal/jacqMOBS
    \ No newline at end of file +code/modules/holiday/halloween/jacqueen.dm - SPLURT Station 13
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    code/modules/holiday/halloween/jacqueen.dm

    /datum/round_event_control/jacqueenEVENT
    /mob/living/simple_animal/jacqMOBS
    \ No newline at end of file diff --git a/code/modules/hydroponics/grown/towercap.html b/code/modules/hydroponics/grown/towercap.html index 1c03293470e1..571ae8018a04 100644 --- a/code/modules/hydroponics/grown/towercap.html +++ b/code/modules/hydroponics/grown/towercap.html @@ -1 +1 @@ -code/modules/hydroponics/grown/towercap.dm - SPLURT Station 13
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    code/modules/hydroponics/grown/towercap.dm

    /obj/structure/bonfireBONFIRES
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    code/modules/hydroponics/grown/towercap.dm

    /obj/structure/bonfireBONFIRES
    \ No newline at end of file diff --git a/code/modules/hydroponics/seed_extractor.html b/code/modules/hydroponics/seed_extractor.html index d6a7d8f3d6b6..dea7f2f65903 100644 --- a/code/modules/hydroponics/seed_extractor.html +++ b/code/modules/hydroponics/seed_extractor.html @@ -1 +1 @@ -code/modules/hydroponics/seed_extractor.dm - SPLURT Station 13
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    code/modules/hydroponics/seed_extractor.dm

    /proc/seedifyFinds and extracts seeds from an object
    \ No newline at end of file +code/modules/hydroponics/seed_extractor.dm - SPLURT Station 13
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    code/modules/hydroponics/seed_extractor.dm

    /proc/seedifyFinds and extracts seeds from an object
    \ No newline at end of file diff --git a/code/modules/instruments/instrument_data/_instrument_data.html b/code/modules/instruments/instrument_data/_instrument_data.html index 3bb185e6e577..d02ee02d24df 100644 --- a/code/modules/instruments/instrument_data/_instrument_data.html +++ b/code/modules/instruments/instrument_data/_instrument_data.html @@ -1 +1 @@ -code/modules/instruments/instrument_data/_instrument_data.dm - SPLURT Station 13
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    code/modules/instruments/instrument_data/_instrument_data.dm

    /proc/get_allowed_instrument_idsGet all non admin_only instruments.
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    code/modules/instruments/instrument_data/_instrument_data.dm

    /proc/get_allowed_instrument_idsGet all non admin_only instruments.
    \ No newline at end of file diff --git a/code/modules/instruments/songs/_song.html b/code/modules/instruments/songs/_song.html index c4471f995134..c3baa52eced9 100644 --- a/code/modules/instruments/songs/_song.html +++ b/code/modules/instruments/songs/_song.html @@ -1,2 +1,2 @@ -code/modules/instruments/songs/_song.dm - SPLURT Station 13
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    code/modules/instruments/songs/_song.dm

    /datum/songThese are the actual backend behind instruments. -They attach to an atom and provide the editor + playback functionality.
    \ No newline at end of file +code/modules/instruments/songs/_song.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/instruments/songs/_song.dm

    /datum/songThese are the actual backend behind instruments. +They attach to an atom and provide the editor + playback functionality.
    \ No newline at end of file diff --git a/code/modules/jobs/access.html b/code/modules/jobs/access.html index 1f3ed700b81e..5104c5487bf8 100644 --- a/code/modules/jobs/access.html +++ b/code/modules/jobs/access.html @@ -1 +1 @@ -code/modules/jobs/access.dm - SPLURT Station 13
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    code/modules/jobs/access.dm

    /proc/GetJobNameGets the job title, if the job name is an alt title, locates the original title using a prebuilt cache
    \ No newline at end of file +code/modules/jobs/access.dm - SPLURT Station 13
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    code/modules/jobs/access.dm

    /proc/GetJobNameGets the job title, if the job name is an alt title, locates the original title using a prebuilt cache
    \ No newline at end of file diff --git a/code/modules/keybindings.html b/code/modules/keybindings.html index d306227e568f..9722d4fa7a26 100644 --- a/code/modules/keybindings.html +++ b/code/modules/keybindings.html @@ -1,4 +1,4 @@ -code/modules/keybindings/readme.md - SPLURT Station 13
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    In-code keypress handling system

    This whole system is heavily based off of forum_account's keyboard library. +code/modules/keybindings/readme.md - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    In-code keypress handling system

    This whole system is heavily based off of forum_account's keyboard library. Thanks to forum_account for saving the day, the library can be found here!

    .dmf macros have some very serious shortcomings. For example, they do not allow reusing parts @@ -31,4 +31,4 @@

    You cannot TICK_CHECK or check world.tick_usage inside of procs called by key down and up events. They happen outside of a byond tick and have no meaning there. Key looping -works correctly since it's part of a subsystem, not direct input.

    \ No newline at end of file +works correctly since it's part of a subsystem, not direct input.

    \ No newline at end of file diff --git a/code/modules/language/language_holder.html b/code/modules/language/language_holder.html index f08eb0d0eba0..ed96ef1664ed 100644 --- a/code/modules/language/language_holder.html +++ b/code/modules/language/language_holder.html @@ -1,4 +1,4 @@ -code/modules/language/language_holder.dm - SPLURT Station 13
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    code/modules/language/language_holder.dm

    Language holders will either exist in an atom/movable or a mind. Creation of language holders happens +code/modules/language/language_holder.dm - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    code/modules/language/language_holder.dm

    Language holders will either exist in an atom/movable or a mind. Creation of language holders happens automatically when they are needed, for example when something tries to speak. Where a mind is available, the mind language holder will be the one "in charge". The mind holder will update its languages based on the atom holder, and will get updated as part of @@ -32,4 +32,4 @@

  • can_speak_language
  • get_selected_language
  • update_atom_languages
  • -
    \ No newline at end of file +
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    code/modules/lighting/emissive_blocker.dm

    /atom/movable/emissive_blockerInternal atom that copies an appearance on to the blocker plane
    \ No newline at end of file +code/modules/lighting/emissive_blocker.dm - SPLURT Station 13
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    code/modules/lighting/emissive_blocker.dm

    /atom/movable/emissive_blockerInternal atom that copies an appearance on to the blocker plane
    \ No newline at end of file diff --git a/code/modules/mafia/_defines.html b/code/modules/mafia/_defines.html index 0fd2bf0d367b..1cd731515781 100644 --- a/code/modules/mafia/_defines.html +++ b/code/modules/mafia/_defines.html @@ -1 +1 @@ -code/modules/mafia/_defines.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/mafia/_defines.dm

    MAFIA_MAX_PLAYER_COUNThow many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc)
    TOWN_OVERFLOWAdd this if you don't want a role to be a choice in the selection
    TOWN_INVESTroles that learn info about others in the game (chaplain, detective, psych)
    TOWN_PROTECTroles that keep other roles safe (doctor, sec officer, and weirdly enough lawyer counts)
    TOWN_KILLINGroles that are only there to kill bad guys.
    TOWN_SUPPORTroles that don't fit into anything else (hop)
    MAFIA_REGULARnormal vote kill changelings
    MAFIA_SPECIALevery other changeling role that has extra abilities
    NEUTRAL_KILLrole that wins solo that nobody likes
    NEUTRAL_DISRUPTrole that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia
    ROLE_UNDETECTABLEto all forms of detection, shows themselves as an assistant.
    ROLE_CAN_KILLhas the ability to kill at night and thus, blocks the game from ending with other teams alive.
    ROLE_UNIQUEcan only be one in a randomly generated game
    ROLE_REVEALEDrole is public to all other players in the game.
    ROLE_VULNERABLEcan not be defended, protected, or any other form of protection. all kills succeed no matter what.
    ROLE_ROLEBLOCKEDcannot perform any actions that night, preselected actions fail
    COMSIG_MAFIA_SUNDOWNwhen the shutters fall, before the 45 second wait and night event resolution
    COMSIG_MAFIA_NIGHT_STARTafter the 45 second wait, for actions that must go first
    COMSIG_MAFIA_NIGHT_ACTION_PHASEmost night actions now resolve
    COMSIG_MAFIA_NIGHT_KILL_PHASEnow killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block
    COMSIG_MAFIA_NIGHT_ENDnow undoing states like protection, actions that must happen last, etc. right before shutters raise and the day begins
    COMSIG_MAFIA_GAME_ENDsignal sent to roles when the game is confirmed ending

    Define Details

    COMSIG_MAFIA_GAME_END

    signal sent to roles when the game is confirmed ending

    COMSIG_MAFIA_NIGHT_ACTION_PHASE

    most night actions now resolve

    COMSIG_MAFIA_NIGHT_END

    now undoing states like protection, actions that must happen last, etc. right before shutters raise and the day begins

    COMSIG_MAFIA_NIGHT_KILL_PHASE

    now killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block

    COMSIG_MAFIA_NIGHT_START

    after the 45 second wait, for actions that must go first

    COMSIG_MAFIA_SUNDOWN

    when the shutters fall, before the 45 second wait and night event resolution

    MAFIA_MAX_PLAYER_COUNT

    how many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc)

    MAFIA_REGULAR

    normal vote kill changelings

    MAFIA_SPECIAL

    every other changeling role that has extra abilities

    NEUTRAL_DISRUPT

    role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia

    NEUTRAL_KILL

    role that wins solo that nobody likes

    ROLE_CAN_KILL

    has the ability to kill at night and thus, blocks the game from ending with other teams alive.

    ROLE_REVEALED

    role is public to all other players in the game.

    ROLE_ROLEBLOCKED

    cannot perform any actions that night, preselected actions fail

    ROLE_UNDETECTABLE

    to all forms of detection, shows themselves as an assistant.

    ROLE_UNIQUE

    can only be one in a randomly generated game

    ROLE_VULNERABLE

    can not be defended, protected, or any other form of protection. all kills succeed no matter what.

    TOWN_INVEST

    roles that learn info about others in the game (chaplain, detective, psych)

    TOWN_KILLING

    roles that are only there to kill bad guys.

    TOWN_OVERFLOW

    Add this if you don't want a role to be a choice in the selection

    TOWN_PROTECT

    roles that keep other roles safe (doctor, sec officer, and weirdly enough lawyer counts)

    TOWN_SUPPORT

    roles that don't fit into anything else (hop)

    \ No newline at end of file +code/modules/mafia/_defines.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/mafia/_defines.dm

    MAFIA_MAX_PLAYER_COUNThow many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc)
    TOWN_OVERFLOWAdd this if you don't want a role to be a choice in the selection
    TOWN_INVESTroles that learn info about others in the game (chaplain, detective, psych)
    TOWN_PROTECTroles that keep other roles safe (doctor, sec officer, and weirdly enough lawyer counts)
    TOWN_KILLINGroles that are only there to kill bad guys.
    TOWN_SUPPORTroles that don't fit into anything else (hop)
    MAFIA_REGULARnormal vote kill changelings
    MAFIA_SPECIALevery other changeling role that has extra abilities
    NEUTRAL_KILLrole that wins solo that nobody likes
    NEUTRAL_DISRUPTrole that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia
    ROLE_UNDETECTABLEto all forms of detection, shows themselves as an assistant.
    ROLE_CAN_KILLhas the ability to kill at night and thus, blocks the game from ending with other teams alive.
    ROLE_UNIQUEcan only be one in a randomly generated game
    ROLE_REVEALEDrole is public to all other players in the game.
    ROLE_VULNERABLEcan not be defended, protected, or any other form of protection. all kills succeed no matter what.
    ROLE_ROLEBLOCKEDcannot perform any actions that night, preselected actions fail
    COMSIG_MAFIA_SUNDOWNwhen the shutters fall, before the 45 second wait and night event resolution
    COMSIG_MAFIA_NIGHT_STARTafter the 45 second wait, for actions that must go first
    COMSIG_MAFIA_NIGHT_ACTION_PHASEmost night actions now resolve
    COMSIG_MAFIA_NIGHT_KILL_PHASEnow killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block
    COMSIG_MAFIA_NIGHT_ENDnow undoing states like protection, actions that must happen last, etc. right before shutters raise and the day begins
    COMSIG_MAFIA_GAME_ENDsignal sent to roles when the game is confirmed ending

    Define Details

    COMSIG_MAFIA_GAME_END

    signal sent to roles when the game is confirmed ending

    COMSIG_MAFIA_NIGHT_ACTION_PHASE

    most night actions now resolve

    COMSIG_MAFIA_NIGHT_END

    now undoing states like protection, actions that must happen last, etc. right before shutters raise and the day begins

    COMSIG_MAFIA_NIGHT_KILL_PHASE

    now killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block

    COMSIG_MAFIA_NIGHT_START

    after the 45 second wait, for actions that must go first

    COMSIG_MAFIA_SUNDOWN

    when the shutters fall, before the 45 second wait and night event resolution

    MAFIA_MAX_PLAYER_COUNT

    how many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc)

    MAFIA_REGULAR

    normal vote kill changelings

    MAFIA_SPECIAL

    every other changeling role that has extra abilities

    NEUTRAL_DISRUPT

    role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia

    NEUTRAL_KILL

    role that wins solo that nobody likes

    ROLE_CAN_KILL

    has the ability to kill at night and thus, blocks the game from ending with other teams alive.

    ROLE_REVEALED

    role is public to all other players in the game.

    ROLE_ROLEBLOCKED

    cannot perform any actions that night, preselected actions fail

    ROLE_UNDETECTABLE

    to all forms of detection, shows themselves as an assistant.

    ROLE_UNIQUE

    can only be one in a randomly generated game

    ROLE_VULNERABLE

    can not be defended, protected, or any other form of protection. all kills succeed no matter what.

    TOWN_INVEST

    roles that learn info about others in the game (chaplain, detective, psych)

    TOWN_KILLING

    roles that are only there to kill bad guys.

    TOWN_OVERFLOW

    Add this if you don't want a role to be a choice in the selection

    TOWN_PROTECT

    roles that keep other roles safe (doctor, sec officer, and weirdly enough lawyer counts)

    TOWN_SUPPORT

    roles that don't fit into anything else (hop)

    \ No newline at end of file diff --git a/code/modules/mafia/controller.html b/code/modules/mafia/controller.html index 6b619415aae2..d80c36c18249 100644 --- a/code/modules/mafia/controller.html +++ b/code/modules/mafia/controller.html @@ -1,2 +1,2 @@ -code/modules/mafia/controller.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mafia/controller.dm

    /datum/mafia_controllerThe mafia controller handles the mafia minigame in progress. -It is first created when the first ghost signs up to play.
    /proc/create_mafia_gameCreates the global datum for playing mafia games, destroys the last if that's required and returns the new.
    \ No newline at end of file +code/modules/mafia/controller.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mafia/controller.dm

    /datum/mafia_controllerThe mafia controller handles the mafia minigame in progress. +It is first created when the first ghost signs up to play.
    /proc/create_mafia_gameCreates the global datum for playing mafia games, destroys the last if that's required and returns the new.
    \ No newline at end of file diff --git a/code/modules/mafia/roles.html b/code/modules/mafia/roles.html index dc791ec2d5b0..75ce2dc46e6f 100644 --- a/code/modules/mafia/roles.html +++ b/code/modules/mafia/roles.html @@ -1 +1 @@ -code/modules/mafia/roles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mafia/roles.dm

    /datum/mafia_role/mafiaMAFIA ROLES/// they're the "anti-town" working to kill off townies to win
    /datum/mafia_role/traitorSOLO ROLES/// they range from anomalous factors to deranged killers that try to win alone.
    \ No newline at end of file +code/modules/mafia/roles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mafia/roles.dm

    /datum/mafia_role/mafiaMAFIA ROLES/// they're the "anti-town" working to kill off townies to win
    /datum/mafia_role/traitorSOLO ROLES/// they range from anomalous factors to deranged killers that try to win alone.
    \ No newline at end of file diff --git a/code/modules/mapping.html b/code/modules/mapping.html index f08272cc87e1..f3214324d801 100644 --- a/code/modules/mapping.html +++ b/code/modules/mapping.html @@ -1,4 +1,4 @@ -code/modules/mapping/README.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/README.txt

    The code in this module originally evolved from dmm_suite and has since been
    +code/modules/mapping/README.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/README.txt

    The code in this module originally evolved from dmm_suite and has since been
     specialized for SS13 and otherwise tweaked to fit /tg/station's needs.
     
     dmm_suite version 1.0
    @@ -50,4 +50,4 @@
     Also note that all type paths specified in the .dmm file must exist in the world's
     code, and that the /dmm_reader trusts that files to be loaded are in fact valid
     .dmm files. Errors in the .dmm format will cause runtime errors.
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/code/modules/mapping/mapping_helpers/_mapping_helpers.html b/code/modules/mapping/mapping_helpers/_mapping_helpers.html index 9ca1bfa97c95..9f621a6c0166 100644 --- a/code/modules/mapping/mapping_helpers/_mapping_helpers.html +++ b/code/modules/mapping/mapping_helpers/_mapping_helpers.html @@ -1 +1 @@ -code/modules/mapping/mapping_helpers/_mapping_helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/mapping_helpers/_mapping_helpers.dm

    /obj/effect/mapping_helpers/custom_iconFetches an external dmi and applies to the target object
    \ No newline at end of file +code/modules/mapping/mapping_helpers/_mapping_helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/mapping_helpers/_mapping_helpers.dm

    /obj/effect/mapping_helpers/custom_iconFetches an external dmi and applies to the target object
    \ No newline at end of file diff --git a/code/modules/mapping/mapping_helpers/network_builder/power_cables.html b/code/modules/mapping/mapping_helpers/network_builder/power_cables.html index 09f7e4cc7d29..1a3af75fe419 100644 --- a/code/modules/mapping/mapping_helpers/network_builder/power_cables.html +++ b/code/modules/mapping/mapping_helpers/network_builder/power_cables.html @@ -1 +1 @@ -code/modules/mapping/mapping_helpers/network_builder/power_cables.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/mapping_helpers/network_builder/power_cables.dm

    /obj/effect/mapping_helpers/network_builder/power_cableAutomatically links on init to power cables and other cable builder helpers. Only supports cardinals.
    \ No newline at end of file +code/modules/mapping/mapping_helpers/network_builder/power_cables.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/mapping_helpers/network_builder/power_cables.dm

    /obj/effect/mapping_helpers/network_builder/power_cableAutomatically links on init to power cables and other cable builder helpers. Only supports cardinals.
    \ No newline at end of file diff --git a/code/modules/mapping/preloader.html b/code/modules/mapping/preloader.html index 5eee269a66ff..cbe020a3ee0f 100644 --- a/code/modules/mapping/preloader.html +++ b/code/modules/mapping/preloader.html @@ -1 +1 @@ -code/modules/mapping/preloader.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/preloader.dm

    /datum/map_preloaderPreloader datum
    \ No newline at end of file +code/modules/mapping/preloader.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/preloader.dm

    /datum/map_preloaderPreloader datum
    \ No newline at end of file diff --git a/code/modules/mapping/reader.html b/code/modules/mapping/reader.html index f656814a9d31..c3280ab30179 100644 --- a/code/modules/mapping/reader.html +++ b/code/modules/mapping/reader.html @@ -1 +1 @@ -code/modules/mapping/reader.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/reader.dm

    /proc/load_mapShortcut function to parse a map and apply it to the world.
    \ No newline at end of file +code/modules/mapping/reader.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/reader.dm

    /proc/load_mapShortcut function to parse a map and apply it to the world.
    \ No newline at end of file diff --git a/code/modules/mapping/verify.html b/code/modules/mapping/verify.html index b07326baab4e..864e1737547e 100644 --- a/code/modules/mapping/verify.html +++ b/code/modules/mapping/verify.html @@ -1 +1 @@ -code/modules/mapping/verify.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/verify.dm

    /datum/map_reportAn error report generated by /datum/parsed_map/proc/check_for_errors.
    \ No newline at end of file +code/modules/mapping/verify.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mapping/verify.dm

    /datum/map_reportAn error report generated by /datum/parsed_map/proc/check_for_errors.
    \ No newline at end of file diff --git a/code/modules/mining/aux_base.html b/code/modules/mining/aux_base.html index 38751cc7fbe9..79d2c72249e4 100644 --- a/code/modules/mining/aux_base.html +++ b/code/modules/mining/aux_base.html @@ -1 +1 @@ -code/modules/mining/aux_base.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/mining/aux_base.dm

    ZONE_SETMining Base

    Define Details

    ZONE_SET

    Mining Base

    \ No newline at end of file +code/modules/mining/aux_base.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/mining/aux_base.dm

    ZONE_SETMining Base

    Define Details

    ZONE_SET

    Mining Base

    \ No newline at end of file diff --git a/code/modules/mining/equipment/explorer_gear.html b/code/modules/mining/equipment/explorer_gear.html index d0885c3ebaf6..44646e33f9fb 100644 --- a/code/modules/mining/equipment/explorer_gear.html +++ b/code/modules/mining/equipment/explorer_gear.html @@ -1 +1 @@ -code/modules/mining/equipment/explorer_gear.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/explorer_gear.dm

    /obj/item/clothing/suit/hooded/explorerExplorer's Suit and Mask
    /obj/item/clothing/suit/hooded/explorer/hevaHEVA Suit and Mask
    /obj/item/clothing/suit/hooded/explorer/exoExo-Suit and Mask
    \ No newline at end of file +code/modules/mining/equipment/explorer_gear.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/explorer_gear.dm

    /obj/item/clothing/suit/hooded/explorerExplorer's Suit and Mask
    /obj/item/clothing/suit/hooded/explorer/hevaHEVA Suit and Mask
    /obj/item/clothing/suit/hooded/explorer/exoExo-Suit and Mask
    \ No newline at end of file diff --git a/code/modules/mining/equipment/kinetic_crusher.html b/code/modules/mining/equipment/kinetic_crusher.html index 5413bf37a2fe..507dd646874e 100644 --- a/code/modules/mining/equipment/kinetic_crusher.html +++ b/code/modules/mining/equipment/kinetic_crusher.html @@ -1 +1 @@ -code/modules/mining/equipment/kinetic_crusher.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/kinetic_crusher.dm

    /obj/item/kinetic_crusherMining Hammer
    \ No newline at end of file +code/modules/mining/equipment/kinetic_crusher.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/kinetic_crusher.dm

    /obj/item/kinetic_crusherMining Hammer
    \ No newline at end of file diff --git a/code/modules/mining/equipment/lazarus_injector.html b/code/modules/mining/equipment/lazarus_injector.html index ae3e5e94835f..459ac5350d84 100644 --- a/code/modules/mining/equipment/lazarus_injector.html +++ b/code/modules/mining/equipment/lazarus_injector.html @@ -1 +1 @@ -code/modules/mining/equipment/lazarus_injector.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/lazarus_injector.dm

    /obj/item/lazarus_injectorLazarus Injector
    \ No newline at end of file +code/modules/mining/equipment/lazarus_injector.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/lazarus_injector.dm

    /obj/item/lazarus_injectorLazarus Injector
    \ No newline at end of file diff --git a/code/modules/mining/equipment/mineral_scanner.html b/code/modules/mining/equipment/mineral_scanner.html index ec1f26c17c1f..0c42592414d7 100644 --- a/code/modules/mining/equipment/mineral_scanner.html +++ b/code/modules/mining/equipment/mineral_scanner.html @@ -1 +1 @@ -code/modules/mining/equipment/mineral_scanner.dm - SPLURT Station 13
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    code/modules/mining/equipment/mineral_scanner.dm

    /obj/item/mining_scannerMining Scanners
    \ No newline at end of file +code/modules/mining/equipment/mineral_scanner.dm - SPLURT Station 13
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    code/modules/mining/equipment/mineral_scanner.dm

    /obj/item/mining_scannerMining Scanners
    \ No newline at end of file diff --git a/code/modules/mining/equipment/mining_tools.html b/code/modules/mining/equipment/mining_tools.html index 91575be3eeef..f79abb9dd6b8 100644 --- a/code/modules/mining/equipment/mining_tools.html +++ b/code/modules/mining/equipment/mining_tools.html @@ -1 +1 @@ -code/modules/mining/equipment/mining_tools.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/mining_tools.dm

    /obj/item/pickaxePickaxes & Drills & Shovels
    \ No newline at end of file +code/modules/mining/equipment/mining_tools.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/mining_tools.dm

    /obj/item/pickaxePickaxes & Drills & Shovels
    \ No newline at end of file diff --git a/code/modules/mining/equipment/regenerative_core.html b/code/modules/mining/equipment/regenerative_core.html index 382cb56fc6c5..0a872302c8db 100644 --- a/code/modules/mining/equipment/regenerative_core.html +++ b/code/modules/mining/equipment/regenerative_core.html @@ -1 +1 @@ -code/modules/mining/equipment/regenerative_core.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/regenerative_core.dm

    /obj/item/hivelordstabilizerHivelord stabilizer
    /obj/item/organ/regenerative_coreHivelord core
    /obj/item/organ/regenerative_core/legionLegion core
    \ No newline at end of file +code/modules/mining/equipment/regenerative_core.dm - SPLURT Station 13
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    code/modules/mining/equipment/regenerative_core.dm

    /obj/item/hivelordstabilizerHivelord stabilizer
    /obj/item/organ/regenerative_coreHivelord core
    /obj/item/organ/regenerative_core/legionLegion core
    \ No newline at end of file diff --git a/code/modules/mining/equipment/resonator.html b/code/modules/mining/equipment/resonator.html index df43b3de160a..c17c05b99cd5 100644 --- a/code/modules/mining/equipment/resonator.html +++ b/code/modules/mining/equipment/resonator.html @@ -1 +1 @@ -code/modules/mining/equipment/resonator.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/resonator.dm

    /obj/item/resonatorResonator
    \ No newline at end of file +code/modules/mining/equipment/resonator.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/resonator.dm

    /obj/item/resonatorResonator
    \ No newline at end of file diff --git a/code/modules/mining/equipment/survival_pod.html b/code/modules/mining/equipment/survival_pod.html index 42bfce3b04c5..9faf9197806d 100644 --- a/code/modules/mining/equipment/survival_pod.html +++ b/code/modules/mining/equipment/survival_pod.html @@ -1 +1 @@ -code/modules/mining/equipment/survival_pod.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/survival_pod.dm

    /area/survivalpodSurvival Pod
    \ No newline at end of file +code/modules/mining/equipment/survival_pod.dm - SPLURT Station 13
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    code/modules/mining/equipment/survival_pod.dm

    /area/survivalpodSurvival Pod
    \ No newline at end of file diff --git a/code/modules/mining/equipment/vendor_items.html b/code/modules/mining/equipment/vendor_items.html index b0ad085c6b83..85307cc56c48 100644 --- a/code/modules/mining/equipment/vendor_items.html +++ b/code/modules/mining/equipment/vendor_items.html @@ -1 +1 @@ -code/modules/mining/equipment/vendor_items.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/vendor_items.dm

    /obj/item/clothing/mask/facehugger/toyMining Equipment Vendor Items
    \ No newline at end of file +code/modules/mining/equipment/vendor_items.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/vendor_items.dm

    /obj/item/clothing/mask/facehugger/toyMining Equipment Vendor Items
    \ No newline at end of file diff --git a/code/modules/mining/equipment/wormhole_jaunter.html b/code/modules/mining/equipment/wormhole_jaunter.html index baac3fef58a1..9af777714b68 100644 --- a/code/modules/mining/equipment/wormhole_jaunter.html +++ b/code/modules/mining/equipment/wormhole_jaunter.html @@ -1 +1 @@ -code/modules/mining/equipment/wormhole_jaunter.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mining/equipment/wormhole_jaunter.dm

    /obj/item/wormhole_jaunterJaunter
    \ No newline at end of file +code/modules/mining/equipment/wormhole_jaunter.dm - SPLURT Station 13
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    code/modules/mining/equipment/wormhole_jaunter.dm

    /obj/item/wormhole_jaunterJaunter
    \ No newline at end of file diff --git a/code/modules/mining/laborcamp/laborstacker.html b/code/modules/mining/laborcamp/laborstacker.html index 1e0aae7fa478..ef64715f06fb 100644 --- a/code/modules/mining/laborcamp/laborstacker.html +++ b/code/modules/mining/laborcamp/laborstacker.html @@ -1 +1 @@ -code/modules/mining/laborcamp/laborstacker.dm - SPLURT Station 13
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    code/modules/mining/laborcamp/laborstacker.dm

    /obj/machinery/mineral/labor_claim_consolePrisoners' Console
    /obj/machinery/mineral/stacking_machine/laborstackerPrisoner Collection Unit
    /obj/machinery/mineral/labor_points_checkerPoint Lookup Console
    \ No newline at end of file +code/modules/mining/laborcamp/laborstacker.dm - SPLURT Station 13
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    code/modules/mining/laborcamp/laborstacker.dm

    /obj/machinery/mineral/labor_claim_consolePrisoners' Console
    /obj/machinery/mineral/stacking_machine/laborstackerPrisoner Collection Unit
    /obj/machinery/mineral/labor_points_checkerPoint Lookup Console
    \ No newline at end of file diff --git a/code/modules/mining/lavaland/ash_flora.html b/code/modules/mining/lavaland/ash_flora.html index aeacbec838d3..fafb1206209d 100644 --- a/code/modules/mining/lavaland/ash_flora.html +++ b/code/modules/mining/lavaland/ash_flora.html @@ -1 +1 @@ -code/modules/mining/lavaland/ash_flora.dm - SPLURT Station 13
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    code/modules/mining/lavaland/ash_flora.dm

    /obj/item/seeds/lavalandLAVALAND FLORA
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    code/modules/mining/lavaland/ash_flora.dm

    /obj/item/seeds/lavalandLAVALAND FLORA
    \ No newline at end of file diff --git a/code/modules/mining/lavaland/necropolis_chests.html b/code/modules/mining/lavaland/necropolis_chests.html index 08857fc806ae..6cf67530cb5c 100644 --- a/code/modules/mining/lavaland/necropolis_chests.html +++ b/code/modules/mining/lavaland/necropolis_chests.html @@ -1 +1 @@ -code/modules/mining/lavaland/necropolis_chests.dm - SPLURT Station 13
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    code/modules/mining/lavaland/necropolis_chests.dm

    /obj/item/melee/transforming/cleaving_sawBosses
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    code/modules/mining/lavaland/necropolis_chests.dm

    /obj/item/melee/transforming/cleaving_sawBosses
    \ No newline at end of file diff --git a/code/modules/mining/machine_processing.html b/code/modules/mining/machine_processing.html index ba61ee6b118d..53db47eb10dd 100644 --- a/code/modules/mining/machine_processing.html +++ b/code/modules/mining/machine_processing.html @@ -1 +1 @@ -code/modules/mining/machine_processing.dm - SPLURT Station 13
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    code/modules/mining/machine_processing.dm

    /obj/machinery/mineralMineral processing unit console
    /obj/machinery/mineral/processing_unitMineral processing unit
    \ No newline at end of file +code/modules/mining/machine_processing.dm - SPLURT Station 13
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    code/modules/mining/machine_processing.dm

    /obj/machinery/mineralMineral processing unit console
    /obj/machinery/mineral/processing_unitMineral processing unit
    \ No newline at end of file diff --git a/code/modules/mining/machine_redemption.html b/code/modules/mining/machine_redemption.html index 7cc48ba31693..0475c57a01c5 100644 --- a/code/modules/mining/machine_redemption.html +++ b/code/modules/mining/machine_redemption.html @@ -1 +1 @@ -code/modules/mining/machine_redemption.dm - SPLURT Station 13
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    code/modules/mining/machine_redemption.dm

    /obj/machinery/mineral/ore_redemptionOre Redemption Unit
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    code/modules/mining/machine_redemption.dm

    /obj/machinery/mineral/ore_redemptionOre Redemption Unit
    \ No newline at end of file diff --git a/code/modules/mining/machine_stacking.html b/code/modules/mining/machine_stacking.html index f08137db2e42..8d54c24e7d74 100644 --- a/code/modules/mining/machine_stacking.html +++ b/code/modules/mining/machine_stacking.html @@ -1 +1 @@ -code/modules/mining/machine_stacking.dm - SPLURT Station 13
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    code/modules/mining/machine_stacking.dm

    /obj/machinery/mineral/stacking_unit_consoleMineral stacking unit console
    /obj/machinery/mineral/stacking_machineMineral stacking unit
    \ No newline at end of file +code/modules/mining/machine_stacking.dm - SPLURT Station 13
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    code/modules/mining/machine_stacking.dm

    /obj/machinery/mineral/stacking_unit_consoleMineral stacking unit console
    /obj/machinery/mineral/stacking_machineMineral stacking unit
    \ No newline at end of file diff --git a/code/modules/mining/machine_unloading.html b/code/modules/mining/machine_unloading.html index 158f439d0190..acd6c4c271a0 100644 --- a/code/modules/mining/machine_unloading.html +++ b/code/modules/mining/machine_unloading.html @@ -1 +1 @@ -code/modules/mining/machine_unloading.dm - SPLURT Station 13
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    code/modules/mining/machine_unloading.dm

    /obj/machinery/mineral/unloading_machineUnloading unit
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    code/modules/mining/machine_unloading.dm

    /obj/machinery/mineral/unloading_machineUnloading unit
    \ No newline at end of file diff --git a/code/modules/mining/machine_vending.html b/code/modules/mining/machine_vending.html index 91d16b321444..6b318de59db3 100644 --- a/code/modules/mining/machine_vending.html +++ b/code/modules/mining/machine_vending.html @@ -1 +1 @@ -code/modules/mining/machine_vending.dm - SPLURT Station 13
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    code/modules/mining/machine_vending.dm

    /obj/machinery/mineral/equipment_vendorMining Equipment Vendor
    /obj/machinery/mineral/equipment_vendor/golemGolem Point Vendor
    /obj/item/mining_voucherMining Equipment Vendor Items
    /obj/item/card/mining_point_cardMining Point Card
    /obj/item/card/mining_access_cardConscript kit
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    code/modules/mining/machine_vending.dm

    /obj/machinery/mineral/equipment_vendorMining Equipment Vendor
    /obj/machinery/mineral/equipment_vendor/golemGolem Point Vendor
    /obj/item/mining_voucherMining Equipment Vendor Items
    /obj/item/card/mining_point_cardMining Point Card
    /obj/item/card/mining_access_cardConscript kit
    \ No newline at end of file diff --git a/code/modules/mining/mine_items.html b/code/modules/mining/mine_items.html index bdd7c9b8e34c..766ff17b5110 100644 --- a/code/modules/mining/mine_items.html +++ b/code/modules/mining/mine_items.html @@ -1 +1 @@ -code/modules/mining/mine_items.dm - SPLURT Station 13
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    code/modules/mining/mine_items.dm

    /obj/effect/light_emitterLight
    /obj/structure/closet/wardrobe/minerMiner Lockers
    /obj/machinery/computer/shuttle/miningShuttle Computer
    /obj/structure/closet/crate/miningcarMining car (Crate like thing, not the rail car)
    \ No newline at end of file +code/modules/mining/mine_items.dm - SPLURT Station 13
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    code/modules/mining/mine_items.dm

    /obj/effect/light_emitterLight
    /obj/structure/closet/wardrobe/minerMiner Lockers
    /obj/machinery/computer/shuttle/miningShuttle Computer
    /obj/structure/closet/crate/miningcarMining car (Crate like thing, not the rail car)
    \ No newline at end of file diff --git a/code/modules/mining/minebot.html b/code/modules/mining/minebot.html index 438a2a2ed446..a193737c110c 100644 --- a/code/modules/mining/minebot.html +++ b/code/modules/mining/minebot.html @@ -1 +1 @@ -code/modules/mining/minebot.dm - SPLURT Station 13
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    code/modules/mining/minebot.dm

    MINEDRONE_COLLECTMining drone
    /obj/item/mine_bot_upgradeMinebot Upgrades

    Define Details

    MINEDRONE_COLLECT

    Mining drone

    \ No newline at end of file +code/modules/mining/minebot.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/mining/minebot.dm

    MINEDRONE_COLLECTMining drone
    /obj/item/mine_bot_upgradeMinebot Upgrades

    Define Details

    MINEDRONE_COLLECT

    Mining drone

    \ No newline at end of file diff --git a/code/modules/mining/money_bag.html b/code/modules/mining/money_bag.html index ff8c8ce83c34..365e540aa738 100644 --- a/code/modules/mining/money_bag.html +++ b/code/modules/mining/money_bag.html @@ -1 +1 @@ -code/modules/mining/money_bag.dm - SPLURT Station 13
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    code/modules/mining/money_bag.dm

    /obj/item/storage/bag/moneyMoney bag
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    code/modules/mining/money_bag.dm

    /obj/item/storage/bag/moneyMoney bag
    \ No newline at end of file diff --git a/code/modules/mining/ores_coins.html b/code/modules/mining/ores_coins.html index b3505231e5d7..743f469cbaad 100644 --- a/code/modules/mining/ores_coins.html +++ b/code/modules/mining/ores_coins.html @@ -1 +1 @@ -code/modules/mining/ores_coins.dm - SPLURT Station 13
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    code/modules/mining/ores_coins.dm

    /obj/item/stack/oreMineral ores
    /obj/item/coinCoin
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    code/modules/mining/ores_coins.dm

    /obj/item/stack/oreMineral ores
    /obj/item/coinCoin
    \ No newline at end of file diff --git a/code/modules/mining/satchel_ore_boxdm.html b/code/modules/mining/satchel_ore_boxdm.html index 2322ef2616bf..2cb58bc55302 100644 --- a/code/modules/mining/satchel_ore_boxdm.html +++ b/code/modules/mining/satchel_ore_boxdm.html @@ -1 +1 @@ -code/modules/mining/satchel_ore_boxdm.dm - SPLURT Station 13
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    code/modules/mining/satchel_ore_boxdm.dm

    /obj/structure/ore_boxOre box
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    code/modules/mining/satchel_ore_boxdm.dm

    /obj/structure/ore_boxOre box
    \ No newline at end of file diff --git a/code/modules/mob/clickdelay.html b/code/modules/mob/clickdelay.html index e1b27fa2d17d..227d835b597c 100644 --- a/code/modules/mob/clickdelay.html +++ b/code/modules/mob/clickdelay.html @@ -1,3 +1,3 @@ -code/modules/mob/clickdelay.dm - SPLURT Station 13
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    code/modules/mob/clickdelay.dm

    /mobCLICKDELAY HANDLING SYSTEM +code/modules/mob/clickdelay.dm - SPLURT Station 13
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    code/modules/mob/clickdelay.dm

    /mobCLICKDELAY HANDLING SYSTEM How this works is mobs can never do actions until their next_action is at or below world.time, but things can specify extra cooldown -to check for either from the time of last_action or from the end of next_action.
    \ No newline at end of file +to check for either from the time of last_action or from the end of next_action.
    \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/new_player.html b/code/modules/mob/dead/new_player/new_player.html index 88c497d9f936..54d13eb23364 100644 --- a/code/modules/mob/dead/new_player/new_player.html +++ b/code/modules/mob/dead/new_player/new_player.html @@ -1 +1 @@ -code/modules/mob/dead/new_player/new_player.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/mob/dead/new_player/new_player.dm

    RESET_HUD_INTERVALCooldown for the Reset Lobby Menu HUD verb

    Define Details

    RESET_HUD_INTERVAL

    Cooldown for the Reset Lobby Menu HUD verb

    \ No newline at end of file +code/modules/mob/dead/new_player/new_player.dm - SPLURT Station 13
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    code/modules/mob/dead/new_player/new_player.dm

    RESET_HUD_INTERVALCooldown for the Reset Lobby Menu HUD verb

    Define Details

    RESET_HUD_INTERVAL

    Cooldown for the Reset Lobby Menu HUD verb

    \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.html b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.html index ef7603161603..b0bd87e04f3f 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.html +++ b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.html @@ -1 +1 @@ -code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm - SPLURT Station 13
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    code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm

    /datum/sprite_accessory/xeno_dorsalXeno Dorsal Tubes
    /datum/sprite_accessory/xeno_tailXeno Tails
    /datum/sprite_accessory/xeno_headXeno Heads
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    code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm

    /datum/sprite_accessory/xeno_dorsalXeno Dorsal Tubes
    /datum/sprite_accessory/xeno_tailXeno Tails
    /datum/sprite_accessory/xeno_headXeno Heads
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    code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm

    /datum/sprite_accessory/mam_body_markingsFurry Markings
    /datum/sprite_accessory/insect_fluffInsect Markings
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    code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm

    /datum/sprite_accessory/mam_body_markingsFurry Markings
    /datum/sprite_accessory/insect_fluffInsect Markings
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    code/modules/mob/dead/new_player/sprite_accessories/ears.dm

    /datum/sprite_accessory/ears/human/axolotlHuman Ears
    /datum/sprite_accessory/ears/mam_earsFurry Ears
    /datum/sprite_accessory/ears/human/bnnuyTall Ears
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    code/modules/mob/dead/new_player/sprite_accessories/ears.dm

    /datum/sprite_accessory/ears/human/axolotlHuman Ears
    /datum/sprite_accessory/ears/mam_earsFurry Ears
    /datum/sprite_accessory/ears/human/bnnuyTall Ears
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    code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm

    /datum/sprite_accessory/screenIPC SCREENS
    /datum/sprite_accessory/antennaIPC Antennas
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    code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm

    /datum/sprite_accessory/screenIPC SCREENS
    /datum/sprite_accessory/antennaIPC Antennas
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    code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm

    /datum/sprite_accessory/legs/noneLeggy
    /datum/sprite_accessory/taurTaur Bodies
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    code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm

    /datum/sprite_accessory/legs/noneLeggy
    /datum/sprite_accessory/taurTaur Bodies
    \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/snouts.html b/code/modules/mob/dead/new_player/sprite_accessories/snouts.html index 2509c447ba6d..2cd058451802 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/snouts.html +++ b/code/modules/mob/dead/new_player/sprite_accessories/snouts.html @@ -1,7 +1,7 @@ -code/modules/mob/dead/new_player/sprite_accessories/snouts.dm - SPLURT Station 13
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    code/modules/mob/dead/new_player/sprite_accessories/snouts.dm

    /datum/sprite_accessory/snouts/mam_snouts************ Lizard compatable snoots *********** +code/modules/mob/dead/new_player/sprite_accessories/snouts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/dead/new_player/sprite_accessories/snouts.dm

    /datum/sprite_accessory/snouts/mam_snouts************ Lizard compatable snoots *********** /datum/sprite_accessory/snouts/bird name = "Beak" icon_state = "bird" icon = 'modular_citadel/icons/mob/mam_snouts.dmi' color_src = MATRIXED
    /datum/sprite_accessory/snouts/mam_snouts/fbird*** Snouts *** -but higher up
    \ No newline at end of file +but higher up
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    code/modules/mob/dead/new_player/sprite_accessories/tails.dm

    /datum/sprite_accessory/tails/human/noneHuman Tails
    /datum/sprite_accessory/tails/mam_tailsFurry Tails
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    code/modules/mob/dead/new_player/sprite_accessories/tails.dm

    /datum/sprite_accessory/tails/human/noneHuman Tails
    /datum/sprite_accessory/tails/mam_tailsFurry Tails
    \ No newline at end of file diff --git a/code/modules/mob/living/blood.html b/code/modules/mob/living/blood.html index 5e3ca956e86c..d7b9e54ba234 100644 --- a/code/modules/mob/living/blood.html +++ b/code/modules/mob/living/blood.html @@ -1 +1 @@ -code/modules/mob/living/blood.dm - SPLURT Station 13
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    code/modules/mob/living/blood.dm

    EXOTIC_BLEED_MULTIPLIERBLOOD SYSTEM

    Define Details

    EXOTIC_BLEED_MULTIPLIER

    BLOOD SYSTEM

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    code/modules/mob/living/blood.dm

    EXOTIC_BLEED_MULTIPLIERBLOOD SYSTEM

    Define Details

    EXOTIC_BLEED_MULTIPLIER

    BLOOD SYSTEM

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    code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm

    /obj/effect/proc_holder/alienSTUN
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    code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm

    /obj/effect/proc_holder/alienSTUN
    \ No newline at end of file diff --git a/code/modules/mob/living/carbon/carbon_stripping.html b/code/modules/mob/living/carbon/carbon_stripping.html index 0dd086936c41..ef369821ccb6 100644 --- a/code/modules/mob/living/carbon/carbon_stripping.html +++ b/code/modules/mob/living/carbon/carbon_stripping.html @@ -1 +1 @@ -code/modules/mob/living/carbon/carbon_stripping.dm - SPLURT Station 13
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    code/modules/mob/living/carbon/carbon_stripping.dm

    /datum/strippable_item/handA strippable item for a hand
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    code/modules/mob/living/carbon/carbon_stripping.dm

    /datum/strippable_item/handA strippable item for a hand
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    code/modules/mob/living/carbon/human/dummy.dm

    /mob/living/carbon/human/dummy/consistentProvides a dummy that is consistently bald, white, naked, etc.
    \ No newline at end of file +code/modules/mob/living/carbon/human/dummy.dm - SPLURT Station 13
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    code/modules/mob/living/carbon/human/dummy.dm

    /mob/living/carbon/human/dummy/consistentProvides a dummy that is consistently bald, white, naked, etc.
    \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/human_defines.html b/code/modules/mob/living/carbon/human/human_defines.html index b1fa2d377bc0..8564b1eade7f 100644 --- a/code/modules/mob/living/carbon/human/human_defines.html +++ b/code/modules/mob/living/carbon/human/human_defines.html @@ -1 +1 @@ -code/modules/mob/living/carbon/human/human_defines.dm - SPLURT Station 13
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    code/modules/mob/living/carbon/human/human_defines.dm

    /datum/block_parry_data/unarmed/humanUnarmed parry data for human
    /datum/block_parry_data/unarmed/pugilistUnarmed parry data for pugilists
    \ No newline at end of file +code/modules/mob/living/carbon/human/human_defines.dm - SPLURT Station 13
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    code/modules/mob/living/carbon/human/human_defines.dm

    /datum/block_parry_data/unarmed/humanUnarmed parry data for human
    /datum/block_parry_data/unarmed/pugilistUnarmed parry data for pugilists
    \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species.html b/code/modules/mob/living/carbon/human/species.html index 4fd9ae987bb1..078edc576e3e 100644 --- a/code/modules/mob/living/carbon/human/species.html +++ b/code/modules/mob/living/carbon/human/species.html @@ -1 +1 @@ -code/modules/mob/living/carbon/human/species.dm - SPLURT Station 13
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    code/modules/mob/living/carbon/human/species.dm

    /datum/speciesDatum that handles different species in the game.
    /proc/generate_selectable_speciesGenerates species available to choose in character setup at roundstart
    \ No newline at end of file +code/modules/mob/living/carbon/human/species.dm - SPLURT Station 13
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    code/modules/mob/living/carbon/human/species.dm

    /datum/speciesDatum that handles different species in the game.
    /proc/generate_selectable_speciesGenerates species available to choose in character setup at roundstart
    \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.html b/code/modules/mob/living/carbon/human/species_types/jellypeople.html index 48bfaef6471c..37e0a1911b81 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.html +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.html @@ -1 +1 @@ -code/modules/mob/living/carbon/human/species_types/jellypeople.dm - SPLURT Station 13
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    code/modules/mob/living/carbon/human/species_types/jellypeople.dm

    /datum/species/jelly/slimeSLIMEPEOPLE
    /datum/species/jelly/slime/roundstartslimeRound Start Slimes
    /datum/species/jelly/luminescentLUMINESCENTS
    /datum/species/jelly/stargazerSTARGAZERS
    \ No newline at end of file +code/modules/mob/living/carbon/human/species_types/jellypeople.dm - SPLURT Station 13
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    code/modules/mob/living/carbon/human/species_types/jellypeople.dm

    /datum/species/jelly/slimeSLIMEPEOPLE
    /datum/species/jelly/slime/roundstartslimeRound Start Slimes
    /datum/species/jelly/luminescentLUMINESCENTS
    /datum/species/jelly/stargazerSTARGAZERS
    \ No newline at end of file diff --git a/code/modules/mob/living/living.html b/code/modules/mob/living/living.html index 9a7f486906f2..07b235c0ce07 100644 --- a/code/modules/mob/living/living.html +++ b/code/modules/mob/living/living.html @@ -1,3 +1,3 @@ -code/modules/mob/living/living.dm - SPLURT Station 13
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    code/modules/mob/living/living.dm

    Proc that actually does the grab resisting. Return TRUE if successful. Does not check that a grab exists! Use attempt_resist_grab() instead of this in general! +code/modules/mob/living/living.dm - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    code/modules/mob/living/living.dm

    Proc that actually does the grab resisting. Return TRUE if successful. Does not check that a grab exists! Use attempt_resist_grab() instead of this in general! Forced is if something other than the user mashing movement keys/pressing resist button did it, silent is if it makes messages (like "attempted to resist" and "broken free"). -Forced does NOT force success!

    \ No newline at end of file +Forced does NOT force success!

    \ No newline at end of file diff --git a/code/modules/mob/living/living_active_parry.html b/code/modules/mob/living/living_active_parry.html index 4b73a2d69683..9ba4fca25e5b 100644 --- a/code/modules/mob/living/living_active_parry.html +++ b/code/modules/mob/living/living_active_parry.html @@ -1 +1 @@ -code/modules/mob/living/living_active_parry.dm - SPLURT Station 13
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    code/modules/mob/living/living_active_parry.dm

    /obj/effect/abstract/parryEffects
    \ No newline at end of file +code/modules/mob/living/living_active_parry.dm - SPLURT Station 13
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    code/modules/mob/living/living_active_parry.dm

    /obj/effect/abstract/parryEffects
    \ No newline at end of file diff --git a/code/modules/mob/living/living_block.html b/code/modules/mob/living/living_block.html index 8ca656c64185..5fd4353fc994 100644 --- a/code/modules/mob/living/living_block.html +++ b/code/modules/mob/living/living_block.html @@ -1 +1 @@ -code/modules/mob/living/living_block.dm - SPLURT Station 13
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    code/modules/mob/living/living_block.dm

    /proc/block_calculate_resultant_damageConsiders a block return_list and calculates damage to use from that.
    \ No newline at end of file +code/modules/mob/living/living_block.dm - SPLURT Station 13
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    code/modules/mob/living/living_block.dm

    /proc/block_calculate_resultant_damageConsiders a block return_list and calculates damage to use from that.
    \ No newline at end of file diff --git a/code/modules/mob/living/living_blocking_parrying.html b/code/modules/mob/living/living_blocking_parrying.html index dbdb8d7d8f69..836539a619b2 100644 --- a/code/modules/mob/living/living_blocking_parrying.html +++ b/code/modules/mob/living/living_blocking_parrying.html @@ -1 +1 @@ -code/modules/mob/living/living_blocking_parrying.dm - SPLURT Station 13
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    code/modules/mob/living/living_blocking_parrying.dm

    /datum/block_parry_dataCarries data like list data that would be a waste of memory if we initialized the list on every /item as we can cache datums easier.
    \ No newline at end of file +code/modules/mob/living/living_blocking_parrying.dm - SPLURT Station 13
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    code/modules/mob/living/living_blocking_parrying.dm

    /datum/block_parry_dataCarries data like list data that would be a waste of memory if we initialized the list on every /item as we can cache datums easier.
    \ No newline at end of file diff --git a/code/modules/mob/living/silicon/robot/robot.html b/code/modules/mob/living/silicon/robot/robot.html index b168758dd66a..438220143c62 100644 --- a/code/modules/mob/living/silicon/robot/robot.html +++ b/code/modules/mob/living/silicon/robot/robot.html @@ -1 +1 @@ -code/modules/mob/living/silicon/robot/robot.dm - SPLURT Station 13
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    code/modules/mob/living/silicon/robot/robot.dm

    /mob/living/silicon/robot/nocellThis is the subtype that gets created by robot suits. It's needed so that those kind of borgs don't have a useless cell in them
    \ No newline at end of file +code/modules/mob/living/silicon/robot/robot.dm - SPLURT Station 13
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    code/modules/mob/living/silicon/robot/robot.dm

    /mob/living/silicon/robot/nocellThis is the subtype that gets created by robot suits. It's needed so that those kind of borgs don't have a useless cell in them
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/constructs.html b/code/modules/mob/living/simple_animal/constructs.html index 92d42a1d86ae..7d613854883a 100644 --- a/code/modules/mob/living/simple_animal/constructs.html +++ b/code/modules/mob/living/simple_animal/constructs.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/constructs.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/constructs.dm

    /mob/living/simple_animal/hostile/construct/armoredJuggernaut
    /mob/living/simple_animal/hostile/construct/wraithWraith
    /mob/living/simple_animal/hostile/construct/builderArtificer
    /mob/living/simple_animal/hostile/construct/builder/noncultNon-cult Artificer
    /mob/living/simple_animal/hostile/construct/harvesterHarvester
    /datum/action/innate/seek_masterMaster-Tracker
    \ No newline at end of file +code/modules/mob/living/simple_animal/constructs.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/constructs.dm

    /mob/living/simple_animal/hostile/construct/armoredJuggernaut
    /mob/living/simple_animal/hostile/construct/wraithWraith
    /mob/living/simple_animal/hostile/construct/builderArtificer
    /mob/living/simple_animal/hostile/construct/builder/noncultNon-cult Artificer
    /mob/living/simple_animal/hostile/construct/harvesterHarvester
    /datum/action/innate/seek_masterMaster-Tracker
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.html b/code/modules/mob/living/simple_animal/guardian/guardian.html index 00b52838bb37..6e5d8035dd40 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.html +++ b/code/modules/mob/living/simple_animal/guardian/guardian.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/guardian/guardian.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/guardian/guardian.dm

    /obj/item/guardiancreatorCreation
    \ No newline at end of file +code/modules/mob/living/simple_animal/guardian/guardian.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/guardian/guardian.dm

    /obj/item/guardiancreatorCreation
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/illusion.html b/code/modules/mob/living/simple_animal/hostile/illusion.html index e73fd3c06569..deae8fe18115 100644 --- a/code/modules/mob/living/simple_animal/hostile/illusion.html +++ b/code/modules/mob/living/simple_animal/hostile/illusion.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/hostile/illusion.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/illusion.dm

    /mob/living/simple_animal/hostile/illusion/escapeActual Types
    \ No newline at end of file +code/modules/mob/living/simple_animal/hostile/illusion.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/illusion.dm

    /mob/living/simple_animal/hostile/illusion/escapeActual Types
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.html b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.html index 2d7429f03d90..f27f3d4d6227 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.html +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm

    ACTIVATE_TOUCHAnomolous Crystal

    Define Details

    ACTIVATE_TOUCH

    Anomolous Crystal

    \ No newline at end of file +code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm

    ACTIVATE_TOUCHAnomolous Crystal

    Define Details

    ACTIVATE_TOUCH

    Anomolous Crystal

    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.html b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.html index 9861921c185f..23f357dac8fa 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.html +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm

    /obj/structure/legionturretA basic turret that shoots at nearby mobs. Intended to be used for the legion megafauna.
    /obj/item/projectile/beam/legionUsed for the legion turret.
    /obj/effect/projectile/tracer/legion/tracerUsed for the legion turret tracer.
    /obj/effect/projectile/tracer/legionUsed for the legion turret beam.
    \ No newline at end of file +code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm

    /obj/structure/legionturretA basic turret that shoots at nearby mobs. Intended to be used for the legion megafauna.
    /obj/item/projectile/beam/legionUsed for the legion turret.
    /obj/effect/projectile/tracer/legion/tracerUsed for the legion turret tracer.
    /obj/effect/projectile/tracer/legionUsed for the legion turret beam.
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.html index aee837804e20..45dd70dd04b5 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.html @@ -1,3 +1,3 @@ -code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm

    /mob/living/simple_animal/hostile/asteroid/elite/broodmotherA stronger, faster variation of the goliath. Has the ability to spawn baby goliaths, which it can later detonate at will. +code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm

    /mob/living/simple_animal/hostile/asteroid/elite/broodmotherA stronger, faster variation of the goliath. Has the ability to spawn baby goliaths, which it can later detonate at will. When it's health is below half, tendrils will spawn randomly around it. When it is below a quarter of health, this effect is doubled. -It's attacks are as follows:
    \ No newline at end of file +It's attacks are as follows:
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.html index ea024336b59a..c0ea9b2c7766 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.html @@ -1,3 +1,3 @@ -code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm

    /mob/living/simple_animal/hostile/asteroid/elite/heraldA slow-moving projectile user with a few tricks up it's sleeve. Less unga-bunga than Colossus, with more cleverness in it's fighting style. +code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm

    /mob/living/simple_animal/hostile/asteroid/elite/heraldA slow-moving projectile user with a few tricks up it's sleeve. Less unga-bunga than Colossus, with more cleverness in it's fighting style. As it's health gets lower, the amount of projectiles fired per-attack increases. -It's attacks are as follows:
    \ No newline at end of file +It's attacks are as follows:
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.html index e1c6fdd93a93..de5e1a2364f0 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.html @@ -1,3 +1,3 @@ -code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm

    /mob/living/simple_animal/hostile/asteroid/elite/legionnaireA towering skeleton, embodying the power of Legion. +code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm

    /mob/living/simple_animal/hostile/asteroid/elite/legionnaireA towering skeleton, embodying the power of Legion. As it's health gets lower, the head does more damage. -It's attacks are as follows:
    \ No newline at end of file +It's attacks are as follows:
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.html index 559ebcff00ac..141da6d27fba 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.html @@ -1,3 +1,3 @@ -code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm

    /mob/living/simple_animal/hostile/asteroid/elite/pandoraA box with a similar design to the Hierophant which trades large, single attacks for more frequent smaller ones. +code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm

    /mob/living/simple_animal/hostile/asteroid/elite/pandoraA box with a similar design to the Hierophant which trades large, single attacks for more frequent smaller ones. As it's health gets lower, the time between it's attacks decrease. -It's attacks are as follows:
    \ No newline at end of file +It's attacks are as follows:
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity.html b/code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity.html index bfe1a1338956..0b08a884a59b 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity.html +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity.dm

    /mob/living/simple_animal/hostile/asteroid/lobstrosity
    \ No newline at end of file +code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity.dm

    /mob/living/simple_animal/hostile/asteroid/lobstrosity
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/plaguerat.html b/code/modules/mob/living/simple_animal/hostile/plaguerat.html index 19b9dc07ff91..1fecccb26b6d 100644 --- a/code/modules/mob/living/simple_animal/hostile/plaguerat.html +++ b/code/modules/mob/living/simple_animal/hostile/plaguerat.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/hostile/plaguerat.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/plaguerat.dm

    /datum/action/cooldown/scavengeCreates a chance to spawn more trash or gibs to repopulate. Otherwise, spawns a corpse or dirt.
    \ No newline at end of file +code/modules/mob/living/simple_animal/hostile/plaguerat.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/plaguerat.dm

    /datum/action/cooldown/scavengeCreates a chance to spawn more trash or gibs to repopulate. Otherwise, spawns a corpse or dirt.
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/regalrat.html b/code/modules/mob/living/simple_animal/hostile/regalrat.html index 4b60f3beed24..0c63fc162046 100644 --- a/code/modules/mob/living/simple_animal/hostile/regalrat.html +++ b/code/modules/mob/living/simple_animal/hostile/regalrat.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/hostile/regalrat.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/regalrat.dm

    /datum/action/cooldown/cofferThis action creates trash, money, dirt, and cheese.
    /datum/action/cooldown/riotThis action checks all nearby mice, and converts them into hostile rats. If no mice are nearby, creates a new one.
    \ No newline at end of file +code/modules/mob/living/simple_animal/hostile/regalrat.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/regalrat.dm

    /datum/action/cooldown/cofferThis action creates trash, money, dirt, and cheese.
    /datum/action/cooldown/riotThis action checks all nearby mice, and converts them into hostile rats. If no mice are nearby, creates a new one.
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/space_dragon.html b/code/modules/mob/living/simple_animal/hostile/space_dragon.html index 1a19b5f18da9..546e0115223f 100644 --- a/code/modules/mob/living/simple_animal/hostile/space_dragon.html +++ b/code/modules/mob/living/simple_animal/hostile/space_dragon.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/hostile/space_dragon.dm - SPLURT Station 13
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    code/modules/mob/living/simple_animal/hostile/space_dragon.dm

    CHARGE_ONGOINGThe carp rift is currently charging.
    CHARGE_FINALWARNINGThe carp rift is currently charging and has output a final warning.
    CHARGE_COMPLETEDThe carp rift is now fully charged.
    DARKNESS_THRESHOLDThe darkness threshold for space dragon when choosing a color
    /mob/living/simple_animal/hostile/space_dragonA space-faring leviathan-esque monster which breathes fire and summons carp. Spawned during its respective midround antagonist event.
    /obj/structure/carp_riftThe portals Space Dragon summons to bring carp onto the station.

    Define Details

    CHARGE_COMPLETED

    The carp rift is now fully charged.

    CHARGE_FINALWARNING

    The carp rift is currently charging and has output a final warning.

    CHARGE_ONGOING

    The carp rift is currently charging.

    DARKNESS_THRESHOLD

    The darkness threshold for space dragon when choosing a color

    \ No newline at end of file +code/modules/mob/living/simple_animal/hostile/space_dragon.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/mob/living/simple_animal/hostile/space_dragon.dm

    CHARGE_ONGOINGThe carp rift is currently charging.
    CHARGE_FINALWARNINGThe carp rift is currently charging and has output a final warning.
    CHARGE_COMPLETEDThe carp rift is now fully charged.
    DARKNESS_THRESHOLDThe darkness threshold for space dragon when choosing a color
    /mob/living/simple_animal/hostile/space_dragonA space-faring leviathan-esque monster which breathes fire and summons carp. Spawned during its respective midround antagonist event.
    /obj/structure/carp_riftThe portals Space Dragon summons to bring carp onto the station.

    Define Details

    CHARGE_COMPLETED

    The carp rift is now fully charged.

    CHARGE_FINALWARNING

    The carp rift is currently charging and has output a final warning.

    CHARGE_ONGOING

    The carp rift is currently charging.

    DARKNESS_THRESHOLD

    The darkness threshold for space dragon when choosing a color

    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.html b/code/modules/mob/living/simple_animal/hostile/syndicate.html index 4ecb75bc700d..e042a0c30555 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.html +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/hostile/syndicate.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/living/simple_animal/hostile/syndicate.dm

    /obj/effect/light_emitter/red_energy_swordBase mob
    /mob/living/simple_animal/hostile/syndicate/spaceMelee
    /mob/living/simple_animal/hostile/syndicate/rangedGuns
    /mob/living/simple_animal/hostile/syndicate/civilianMisc
    \ No newline at end of file +code/modules/mob/living/simple_animal/hostile/syndicate.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/living/simple_animal/hostile/syndicate.dm

    /obj/effect/light_emitter/red_energy_swordBase mob
    /mob/living/simple_animal/hostile/syndicate/spaceMelee
    /mob/living/simple_animal/hostile/syndicate/rangedGuns
    /mob/living/simple_animal/hostile/syndicate/civilianMisc
    \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.html b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.html index b9395010537f..7761396c571a 100644 --- a/code/modules/mob/living/simple_animal/hostile/venus_human_trap.html +++ b/code/modules/mob/living/simple_animal/hostile/venus_human_trap.html @@ -1 +1 @@ -code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

    /obj/structure/alien/resin/flower_bud_enemyKudzu Flower Bud
    /mob/living/simple_animal/hostile/venus_human_trapVenus Human Trap
    \ No newline at end of file +code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

    /obj/structure/alien/resin/flower_bud_enemyKudzu Flower Bud
    /mob/living/simple_animal/hostile/venus_human_trapVenus Human Trap
    \ No newline at end of file diff --git a/code/modules/mob/mob_helpers.html b/code/modules/mob/mob_helpers.html index e98c79507632..69604ee9d02b 100644 --- a/code/modules/mob/mob_helpers.html +++ b/code/modules/mob/mob_helpers.html @@ -1 +1 @@ -code/modules/mob/mob_helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/mob_helpers.dm

    /proc/starsConvert random parts of a passed in message to stars
    /proc/slurMakes you speak like you're drunk
    /proc/cultslurMakes you talk like you got cult stunned, which is slurring but with some dark messages
    /proc/stutterAdds stuttering to the message passed in
    \ No newline at end of file +code/modules/mob/mob_helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/mob_helpers.dm

    /proc/starsConvert random parts of a passed in message to stars
    /proc/slurMakes you speak like you're drunk
    /proc/cultslurMakes you talk like you got cult stunned, which is slurring but with some dark messages
    /proc/stutterAdds stuttering to the message passed in
    \ No newline at end of file diff --git a/code/modules/mob/say_vr.html b/code/modules/mob/say_vr.html index 57ca6e54eaa0..90e6c7f25c25 100644 --- a/code/modules/mob/say_vr.html +++ b/code/modules/mob/say_vr.html @@ -1 +1 @@ -code/modules/mob/say_vr.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/say_vr.dm

    /datum/emote/living/subtleEMOTE CODE
    /datum/emote/living/subtlerSUBTLE 2: NO GHOST BOOGALOO
    /datum/emote/living/subtler_tableSUBTLE 3: DARE DICE
    \ No newline at end of file +code/modules/mob/say_vr.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/say_vr.dm

    /datum/emote/living/subtleEMOTE CODE
    /datum/emote/living/subtlerSUBTLE 2: NO GHOST BOOGALOO
    /datum/emote/living/subtler_tableSUBTLE 3: DARE DICE
    \ No newline at end of file diff --git a/code/modules/mob/typing_indicator.html b/code/modules/mob/typing_indicator.html index 3d862a8c4ae5..a1f685059f87 100644 --- a/code/modules/mob/typing_indicator.html +++ b/code/modules/mob/typing_indicator.html @@ -1 +1 @@ -code/modules/mob/typing_indicator.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/typing_indicator.dm

    /obj/effect/overlay/typing_indicatorDefault typing indicator
    \ No newline at end of file +code/modules/mob/typing_indicator.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mob/typing_indicator.dm

    /obj/effect/overlay/typing_indicatorDefault typing indicator
    \ No newline at end of file diff --git a/code/modules/mod/mod_control.html b/code/modules/mod/mod_control.html index 06a0faf295fa..926a886fe9e5 100644 --- a/code/modules/mod/mod_control.html +++ b/code/modules/mod/mod_control.html @@ -1 +1 @@ -code/modules/mod/mod_control.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/mod_control.dm

    /obj/item/modMODsuits, trade-off between armor and utility
    \ No newline at end of file +code/modules/mod/mod_control.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/mod_control.dm

    /obj/item/modMODsuits, trade-off between armor and utility
    \ No newline at end of file diff --git a/code/modules/mod/mod_theme.html b/code/modules/mod/mod_theme.html index a93af9917316..efe299669ee0 100644 --- a/code/modules/mod/mod_theme.html +++ b/code/modules/mod/mod_theme.html @@ -1 +1 @@ -code/modules/mod/mod_theme.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/mod_theme.dm

    /proc/setup_mod_themesGlobal proc that sets up all MOD themes as singletons in a list and returns it.
    /datum/mod_themeMODsuit theme, instanced once and then used by MODsuits to grab various statistics.
    \ No newline at end of file +code/modules/mod/mod_theme.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/mod_theme.dm

    /proc/setup_mod_themesGlobal proc that sets up all MOD themes as singletons in a list and returns it.
    /datum/mod_themeMODsuit theme, instanced once and then used by MODsuits to grab various statistics.
    \ No newline at end of file diff --git a/code/modules/mod/modules/modules_engineering.html b/code/modules/mod/modules/modules_engineering.html index 8eea8d4f9869..292b8a576482 100644 --- a/code/modules/mod/modules/modules_engineering.html +++ b/code/modules/mod/modules/modules_engineering.html @@ -1 +1 @@ -code/modules/mod/modules/modules_engineering.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_engineering.dm

    /obj/item/mod/module/weldingWelding Protection - Makes the helmet protect from flashes and welding.
    /obj/item/mod/module/t_rayT-Ray Scan - Scans the terrain for undertile objects.
    /obj/item/mod/module/magbootMagnetic Stability - Gives the user a slowdown but makes them negate gravity and be immune to slips.
    /obj/item/mod/module/tetherEmergency Tether - Shoots a grappling hook projectile in 0g that throws the user towards it.
    /obj/item/mod/module/rad_protectionRadiation Protection - Protects the user from radiation, gives them a geiger counter and rad info in the panel.
    /obj/item/mod/module/constructorConstructor - Lets you build quicker and create RCD holograms.
    /obj/item/mod/module/misterMister - Sprays water over an area.
    /obj/item/mod/module/mister/atmosResin Mister - Sprays resin over an area.
    \ No newline at end of file +code/modules/mod/modules/modules_engineering.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_engineering.dm

    /obj/item/mod/module/weldingWelding Protection - Makes the helmet protect from flashes and welding.
    /obj/item/mod/module/t_rayT-Ray Scan - Scans the terrain for undertile objects.
    /obj/item/mod/module/magbootMagnetic Stability - Gives the user a slowdown but makes them negate gravity and be immune to slips.
    /obj/item/mod/module/tetherEmergency Tether - Shoots a grappling hook projectile in 0g that throws the user towards it.
    /obj/item/mod/module/rad_protectionRadiation Protection - Protects the user from radiation, gives them a geiger counter and rad info in the panel.
    /obj/item/mod/module/constructorConstructor - Lets you build quicker and create RCD holograms.
    /obj/item/mod/module/misterMister - Sprays water over an area.
    /obj/item/mod/module/mister/atmosResin Mister - Sprays resin over an area.
    \ No newline at end of file diff --git a/code/modules/mod/modules/modules_general.html b/code/modules/mod/modules/modules_general.html index bdfb43fda576..240f339a0526 100644 --- a/code/modules/mod/modules/modules_general.html +++ b/code/modules/mod/modules/modules_general.html @@ -1,3 +1,3 @@ -code/modules/mod/modules/modules_general.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_general.dm

    /obj/item/mod/module/storageStorage - Adds a storage component to the suit.
    /obj/item/mod/module/jetpackIon Jetpack - Lets the user fly freely through space using battery charge.
    /obj/item/mod/module/mouthholeEating Apparatus - Lets the user eat/drink with the suit on.
    /obj/item/mod/module/emp_shieldEMP Shield - Protects the suit from EMPs.
    /obj/item/mod/module/flashlightFlashlight - Gives the suit a customizable flashlight.
    /obj/item/mod/module/dispenserDispenser - Dispenses an item after a time passes.
    /obj/item/mod/module/dna_lockLongfall +code/modules/mod/modules/modules_general.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_general.dm

    /obj/item/mod/module/storageStorage - Adds a storage component to the suit.
    /obj/item/mod/module/jetpackIon Jetpack - Lets the user fly freely through space using battery charge.
    /obj/item/mod/module/mouthholeEating Apparatus - Lets the user eat/drink with the suit on.
    /obj/item/mod/module/emp_shieldEMP Shield - Protects the suit from EMPs.
    /obj/item/mod/module/flashlightFlashlight - Gives the suit a customizable flashlight.
    /obj/item/mod/module/dispenserDispenser - Dispenses an item after a time passes.
    /obj/item/mod/module/dna_lockLongfall Thermal Regulator - Naw. -DNA Lock - Prevents people without the set DNA from activating the suit.
    \ No newline at end of file +DNA Lock - Prevents people without the set DNA from activating the suit.
    \ No newline at end of file diff --git a/code/modules/mod/modules/modules_maint.html b/code/modules/mod/modules/modules_maint.html index 47be5321918f..14ce24f28195 100644 --- a/code/modules/mod/modules/modules_maint.html +++ b/code/modules/mod/modules/modules_maint.html @@ -1,4 +1,4 @@ -code/modules/mod/modules/modules_maint.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_maint.dm

    /obj/item/mod/module/springlockSign Language Translator - I want, but no +code/modules/mod/modules/modules_maint.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_maint.dm

    /obj/item/mod/module/springlockSign Language Translator - I want, but no Springlock Mechanism - allows your modsuit to activate faster, but reagents are very dangerous.
    /obj/item/mod/module/balloonRave Visor - Pointless Tanner - Maybe another time -Balloon Blower - Blows a balloon.
    /obj/item/mod/module/paper_dispenserPaper Dispenser - Dispenses (sometimes burning) paper sheets.
    /obj/item/mod/module/stampStamper - Extends a stamp that can switch between accept/deny modes.
    \ No newline at end of file +Balloon Blower - Blows a balloon.
    /obj/item/mod/module/paper_dispenserPaper Dispenser - Dispenses (sometimes burning) paper sheets.
    /obj/item/mod/module/stampStamper - Extends a stamp that can switch between accept/deny modes.
    \ No newline at end of file diff --git a/code/modules/mod/modules/modules_medical.html b/code/modules/mod/modules/modules_medical.html index e8015c5d551d..8534901c18e7 100644 --- a/code/modules/mod/modules/modules_medical.html +++ b/code/modules/mod/modules/modules_medical.html @@ -1,5 +1,5 @@ -code/modules/mod/modules/modules_medical.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/mod/modules/modules_medical.dm

    HEALTH_SCANAtrocinator - Perhaps another time
    /obj/item/mod/module/health_analyzerHealth Analyzer - Gives the user a ranged health analyzer and their health status in the panel.
    /obj/item/mod/module/quick_carryQuick Carry - Lets the user carry bodies quicker.
    /obj/item/mod/module/defibrillatorInjector - No piercing syringes, replace another time +code/modules/mod/modules/modules_medical.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/mod/modules/modules_medical.dm

    HEALTH_SCANAtrocinator - Perhaps another time
    /obj/item/mod/module/health_analyzerHealth Analyzer - Gives the user a ranged health analyzer and their health status in the panel.
    /obj/item/mod/module/quick_carryQuick Carry - Lets the user carry bodies quicker.
    /obj/item/mod/module/defibrillatorInjector - No piercing syringes, replace another time Organ Thrower Patrient Transport Defibrillator - Gives the suit an extendable pair of shock paddles.
    /obj/item/mod/module/surgical_processorThread Ripper -Surgical Processor - Lets you do advanced surgeries portably.

    Define Details

    HEALTH_SCAN

    Atrocinator - Perhaps another time

    \ No newline at end of file +Surgical Processor - Lets you do advanced surgeries portably.

    Define Details

    HEALTH_SCAN

    Atrocinator - Perhaps another time

    \ No newline at end of file diff --git a/code/modules/mod/modules/modules_science.html b/code/modules/mod/modules/modules_science.html index 54a99b547f38..02dbe6cc5dcb 100644 --- a/code/modules/mod/modules/modules_science.html +++ b/code/modules/mod/modules/modules_science.html @@ -1 +1 @@ -code/modules/mod/modules/modules_science.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_science.dm

    /obj/item/mod/module/reagent_scannerReagent Scanner - Lets the user scan reagents.
    /obj/item/mod/module/anomaly_locked/antigravAnti-Gravity - Makes the user weightless.
    /obj/item/mod/module/anomaly_locked/teleporterTeleporter - Lets the user teleport to a nearby location.
    \ No newline at end of file +code/modules/mod/modules/modules_science.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_science.dm

    /obj/item/mod/module/reagent_scannerReagent Scanner - Lets the user scan reagents.
    /obj/item/mod/module/anomaly_locked/antigravAnti-Gravity - Makes the user weightless.
    /obj/item/mod/module/anomaly_locked/teleporterTeleporter - Lets the user teleport to a nearby location.
    \ No newline at end of file diff --git a/code/modules/mod/modules/modules_security.html b/code/modules/mod/modules/modules_security.html index 11a69f79d233..e1e13b7c385f 100644 --- a/code/modules/mod/modules/modules_security.html +++ b/code/modules/mod/modules/modules_security.html @@ -1,2 +1,2 @@ -code/modules/mod/modules/modules_security.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_security.dm

    /obj/item/mod/module/stealthCloaking - Lowers the user's visibility, can be interrupted by being touched or attacked.
    /obj/item/mod/module/magnetic_harnessMagnetic Harness - Automatically puts guns in your suit storage when you drop them.
    /obj/item/mod/module/holsterPepper Shoulders -Holster - Instantly holsters any not huge gun.
    /obj/item/mod/module/megaphoneMegaphone - Lets you speak loud.
    \ No newline at end of file +code/modules/mod/modules/modules_security.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_security.dm

    /obj/item/mod/module/stealthCloaking - Lowers the user's visibility, can be interrupted by being touched or attacked.
    /obj/item/mod/module/magnetic_harnessMagnetic Harness - Automatically puts guns in your suit storage when you drop them.
    /obj/item/mod/module/holsterPepper Shoulders +Holster - Instantly holsters any not huge gun.
    /obj/item/mod/module/megaphoneMegaphone - Lets you speak loud.
    \ No newline at end of file diff --git a/code/modules/mod/modules/modules_service.html b/code/modules/mod/modules/modules_service.html index 039595867897..1425508fbeff 100644 --- a/code/modules/mod/modules/modules_service.html +++ b/code/modules/mod/modules/modules_service.html @@ -1,5 +1,5 @@ -code/modules/mod/modules/modules_service.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_service.dm

    /obj/item/mod/module/bikehornCriminal Capture +code/modules/mod/modules/modules_service.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_service.dm

    /obj/item/mod/module/bikehornCriminal Capture Mirage grenade dispenser Projectile Dampener Active Sonar -Bike Horn - Plays a bike horn sound.
    /obj/item/mod/module/microwave_beamMicrowave Beam - Microwaves items instantly.
    \ No newline at end of file +Bike Horn - Plays a bike horn sound.
    /obj/item/mod/module/microwave_beamMicrowave Beam - Microwaves items instantly.
    \ No newline at end of file diff --git a/code/modules/mod/modules/modules_supply.html b/code/modules/mod/modules/modules_supply.html index 7b4888755adf..db1bfa55e318 100644 --- a/code/modules/mod/modules/modules_supply.html +++ b/code/modules/mod/modules/modules_supply.html @@ -1 +1 @@ -code/modules/mod/modules/modules_supply.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_supply.dm

    /obj/item/mod/module/gpsInternal GPS - Extends a GPS you can use.
    /obj/item/mod/module/clampHydraulic Clamp - Lets you pick up and drop crates.
    /obj/item/mod/module/drillDrill - Lets you dig through rock and basalt.
    \ No newline at end of file +code/modules/mod/modules/modules_supply.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_supply.dm

    /obj/item/mod/module/gpsInternal GPS - Extends a GPS you can use.
    /obj/item/mod/module/clampHydraulic Clamp - Lets you pick up and drop crates.
    /obj/item/mod/module/drillDrill - Lets you dig through rock and basalt.
    \ No newline at end of file diff --git a/code/modules/mod/modules/modules_visor.html b/code/modules/mod/modules/modules_visor.html index 9a9535e2c12e..4ab8f70cf815 100644 --- a/code/modules/mod/modules/modules_visor.html +++ b/code/modules/mod/modules/modules_visor.html @@ -1 +1 @@ -code/modules/mod/modules/modules_visor.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_visor.dm

    /obj/item/mod/module/visorBase Visor - Adds a specific HUD and traits to you.
    \ No newline at end of file +code/modules/mod/modules/modules_visor.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/mod/modules/modules_visor.dm

    /obj/item/mod/module/visorBase Visor - Adds a specific HUD and traits to you.
    \ No newline at end of file diff --git a/code/modules/modular_computers/computers/item/tablet.html b/code/modules/modular_computers/computers/item/tablet.html index 1b34dd3e8c8b..10b2371dd893 100644 --- a/code/modules/modular_computers/computers/item/tablet.html +++ b/code/modules/modular_computers/computers/item/tablet.html @@ -1 +1 @@ -code/modules/modular_computers/computers/item/tablet.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/computers/item/tablet.dm

    /obj/item/modular_computer/tablet/nukeopsGiven to Nuke Ops members.
    /obj/item/modular_computer/tablet/integratedBorg Built-in tablet interface
    \ No newline at end of file +code/modules/modular_computers/computers/item/tablet.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/computers/item/tablet.dm

    /obj/item/modular_computer/tablet/nukeopsGiven to Nuke Ops members.
    /obj/item/modular_computer/tablet/integratedBorg Built-in tablet interface
    \ No newline at end of file diff --git a/code/modules/modular_computers/documentation.html b/code/modules/modular_computers/documentation.html index c73ec26de1c2..27a94da22591 100644 --- a/code/modules/modular_computers/documentation.html +++ b/code/modules/modular_computers/documentation.html @@ -1,4 +1,4 @@ -code/modules/modular_computers/documentation.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Modular computer programs

    How module computer programs work

    +code/modules/modular_computers/documentation.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Modular computer programs

    How module computer programs work

    Ok. so a quick rundown on how to make a program. This is kind of a shitty documentation, but oh well I was asked to.

    Base setup

    This is how the base program is setup. the rest is mostly tgui stuff. I'll use the ntnetmonitor as a base

    @@ -59,4 +59,4 @@

    Preinstalls

    Basically, you want to do cpu.hard_drive.store_file(new/program path here()) and put it in the subtype's install_programs(). Probably pretty self explanatory, but just in case.

    -

    Will probably be expanded when new features come around or I get asked to mention something.

    \ No newline at end of file +

    Will probably be expanded when new features come around or I get asked to mention something.

    \ No newline at end of file diff --git a/code/modules/modular_computers/file_system/programs/jobmanagement.html b/code/modules/modular_computers/file_system/programs/jobmanagement.html index 689fd691f159..1a44b593920a 100644 --- a/code/modules/modular_computers/file_system/programs/jobmanagement.html +++ b/code/modules/modular_computers/file_system/programs/jobmanagement.html @@ -1 +1 @@ -code/modules/modular_computers/file_system/programs/jobmanagement.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/file_system/programs/jobmanagement.dm

    /datum/computer_file/program/job_managementThe time since the last job opening was created
    \ No newline at end of file +code/modules/modular_computers/file_system/programs/jobmanagement.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/file_system/programs/jobmanagement.dm

    /datum/computer_file/program/job_managementThe time since the last job opening was created
    \ No newline at end of file diff --git a/code/modules/modular_computers/file_system/programs/ntdownloader.html b/code/modules/modular_computers/file_system/programs/ntdownloader.html index ef6af66b5b49..ee0ac6ded772 100644 --- a/code/modules/modular_computers/file_system/programs/ntdownloader.html +++ b/code/modules/modular_computers/file_system/programs/ntdownloader.html @@ -1 +1 @@ -code/modules/modular_computers/file_system/programs/ntdownloader.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/file_system/programs/ntdownloader.dm

    /datum/computer_file/program/ntnetdownload/syndicateThis app only lists programs normally found in the emagged section of the normal downloader app
    \ No newline at end of file +code/modules/modular_computers/file_system/programs/ntdownloader.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/file_system/programs/ntdownloader.dm

    /datum/computer_file/program/ntnetdownload/syndicateThis app only lists programs normally found in the emagged section of the normal downloader app
    \ No newline at end of file diff --git a/code/modules/modular_computers/file_system/programs/portrait_printer.html b/code/modules/modular_computers/file_system/programs/portrait_printer.html index a398c0e97d62..c6a26e9516ce 100644 --- a/code/modules/modular_computers/file_system/programs/portrait_printer.html +++ b/code/modules/modular_computers/file_system/programs/portrait_printer.html @@ -1 +1 @@ -code/modules/modular_computers/file_system/programs/portrait_printer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/modular_computers/file_system/programs/portrait_printer.dm

    CANVAS_PAPER_COSThow much paper it takes from the printer to create a canvas.
    /datum/computer_file/program/portrait_printer

    Define Details

    CANVAS_PAPER_COST

    how much paper it takes from the printer to create a canvas.

    \ No newline at end of file +code/modules/modular_computers/file_system/programs/portrait_printer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/modular_computers/file_system/programs/portrait_printer.dm

    CANVAS_PAPER_COSThow much paper it takes from the printer to create a canvas.
    /datum/computer_file/program/portrait_printer

    Define Details

    CANVAS_PAPER_COST

    how much paper it takes from the printer to create a canvas.

    \ No newline at end of file diff --git a/code/modules/modular_computers/file_system/programs/radar.html b/code/modules/modular_computers/file_system/programs/radar.html index decef5faa818..ae1ccdd2d51d 100644 --- a/code/modules/modular_computers/file_system/programs/radar.html +++ b/code/modules/modular_computers/file_system/programs/radar.html @@ -1 +1 @@ -code/modules/modular_computers/file_system/programs/radar.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/file_system/programs/radar.dm

    /datum/computer_file/program/radar/lifelineA program that tracks crew members via suit sensors
    /datum/computer_file/program/radar/fission360A program that tracks nukes and nuclear accessories
    \ No newline at end of file +code/modules/modular_computers/file_system/programs/radar.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/file_system/programs/radar.dm

    /datum/computer_file/program/radar/lifelineA program that tracks crew members via suit sensors
    /datum/computer_file/program/radar/fission360A program that tracks nukes and nuclear accessories
    \ No newline at end of file diff --git a/code/modules/modular_computers/hardware/hard_drive.html b/code/modules/modular_computers/hardware/hard_drive.html index e5e75ad516fe..86e94a6c9fb0 100644 --- a/code/modules/modular_computers/hardware/hard_drive.html +++ b/code/modules/modular_computers/hardware/hard_drive.html @@ -1 +1 @@ -code/modules/modular_computers/hardware/hard_drive.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/hardware/hard_drive.dm

    /obj/item/computer_hardware/hard_drive/small/nukeopsFor tablets given to nuke ops
    \ No newline at end of file +code/modules/modular_computers/hardware/hard_drive.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/hardware/hard_drive.dm

    /obj/item/computer_hardware/hard_drive/small/nukeopsFor tablets given to nuke ops
    \ No newline at end of file diff --git a/code/modules/modular_computers/hardware/recharger.html b/code/modules/modular_computers/hardware/recharger.html index b031cbd5f4ab..0ceb4927b332 100644 --- a/code/modules/modular_computers/hardware/recharger.html +++ b/code/modules/modular_computers/hardware/recharger.html @@ -1,2 +1,2 @@ -code/modules/modular_computers/hardware/recharger.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/hardware/recharger.dm

    /obj/item/computer_hardware/recharger/cyborgThis recharger exists only in borg built-in tablets. I would have tied it to the borg's cell but -the program that displays laws should always be usable, and the exceptions were starting to pile.
    \ No newline at end of file +code/modules/modular_computers/hardware/recharger.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/modular_computers/hardware/recharger.dm

    /obj/item/computer_hardware/recharger/cyborgThis recharger exists only in borg built-in tablets. I would have tied it to the borg's cell but +the program that displays laws should always be usable, and the exceptions were starting to pile.
    \ No newline at end of file diff --git a/code/modules/movespeed/_movespeed_modifier.html b/code/modules/movespeed/_movespeed_modifier.html index a063b912ef31..1751054a49fd 100644 --- a/code/modules/movespeed/_movespeed_modifier.html +++ b/code/modules/movespeed/_movespeed_modifier.html @@ -1,4 +1,4 @@ -code/modules/movespeed/_movespeed_modifier.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/movespeed/_movespeed_modifier.dm

    Movespeed modification datums.

    +code/modules/movespeed/_movespeed_modifier.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/movespeed/_movespeed_modifier.dm

    Movespeed modification datums.

    How move speed for mobs works
     

    Move speed is now calculated by using modifier datums which are added to mobs. Some of them (nonvariable ones) are globally cached, the variable ones are instanced and changed based on need.

    @@ -23,4 +23,4 @@ 3. Add the datum if necessary using the regular add proc 4. If any of the rest of the args are not null (see: multiplicative slowdown), modify the datum 5. Update if necessary

    -
    /proc/movespeed_data_null_checkChecks if a move speed modifier is valid and not missing any data
    \ No newline at end of file +
    /proc/movespeed_data_null_checkChecks if a move speed modifier is valid and not missing any data
    \ No newline at end of file diff --git a/code/modules/newscaster/news_network.html b/code/modules/newscaster/news_network.html index e05460bccdcf..5e3fb9fa256c 100644 --- a/code/modules/newscaster/news_network.html +++ b/code/modules/newscaster/news_network.html @@ -1 +1 @@ -code/modules/newscaster/news_network.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/newscaster/news_network.dm

    /datum/news_networkContains all the news datum of a newscaster system.
    \ No newline at end of file +code/modules/newscaster/news_network.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/newscaster/news_network.dm

    /datum/news_networkContains all the news datum of a newscaster system.
    \ No newline at end of file diff --git a/code/modules/ninja/energy_katana.html b/code/modules/ninja/energy_katana.html index 14d9e241437d..86c04306de8e 100644 --- a/code/modules/ninja/energy_katana.html +++ b/code/modules/ninja/energy_katana.html @@ -1 +1 @@ -code/modules/ninja/energy_katana.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/energy_katana.dm

    /obj/item/energy_katanaThe space ninja's katana.
    \ No newline at end of file +code/modules/ninja/energy_katana.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/energy_katana.dm

    /obj/item/energy_katanaThe space ninja's katana.
    \ No newline at end of file diff --git a/code/modules/ninja/ninja_explosive.html b/code/modules/ninja/ninja_explosive.html index 814db8f9fa38..90919f3e7ebc 100644 --- a/code/modules/ninja/ninja_explosive.html +++ b/code/modules/ninja/ninja_explosive.html @@ -1,3 +1,3 @@ -code/modules/ninja/ninja_explosive.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/ninja_explosive.dm

    /obj/item/grenade/plastic/c4/ninjaA unique version of c4 possessed only by the space ninja. Has a stronger blast radius. +code/modules/ninja/ninja_explosive.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/ninja_explosive.dm

    /obj/item/grenade/plastic/c4/ninjaA unique version of c4 possessed only by the space ninja. Has a stronger blast radius. Can only be detonated by space ninjas with the bombing objective. Can only be set up where the objective says it can. -When it primes, the space ninja responsible will have their objective set to complete.
    \ No newline at end of file +When it primes, the space ninja responsible will have their objective set to complete.
    \ No newline at end of file diff --git a/code/modules/ninja/suit/gloves.html b/code/modules/ninja/suit/gloves.html index 2f4410d2fb36..f1bf4fbdbb82 100644 --- a/code/modules/ninja/suit/gloves.html +++ b/code/modules/ninja/suit/gloves.html @@ -1 +1 @@ -code/modules/ninja/suit/gloves.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/gloves.dm

    /obj/item/clothing/gloves/space_ninjaSpace ninja's gloves. Gives access to a number of special interactions.
    \ No newline at end of file +code/modules/ninja/suit/gloves.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/gloves.dm

    /obj/item/clothing/gloves/space_ninjaSpace ninja's gloves. Gives access to a number of special interactions.
    \ No newline at end of file diff --git a/code/modules/ninja/suit/head.html b/code/modules/ninja/suit/head.html index 918c3d0c1f50..5a2f08de4657 100644 --- a/code/modules/ninja/suit/head.html +++ b/code/modules/ninja/suit/head.html @@ -1 +1 @@ -code/modules/ninja/suit/head.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/head.dm

    /obj/item/clothing/head/helmet/space/space_ninjaSpace ninja's hood. Provides armor and blocks AI tracking.
    \ No newline at end of file +code/modules/ninja/suit/head.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/head.dm

    /obj/item/clothing/head/helmet/space/space_ninjaSpace ninja's hood. Provides armor and blocks AI tracking.
    \ No newline at end of file diff --git a/code/modules/ninja/suit/mask.html b/code/modules/ninja/suit/mask.html index 858de9ec387c..0993e2063cd7 100644 --- a/code/modules/ninja/suit/mask.html +++ b/code/modules/ninja/suit/mask.html @@ -1 +1 @@ -code/modules/ninja/suit/mask.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/mask.dm

    /obj/item/clothing/mask/gas/space_ninjaSpace ninja's mask. Makes you sound like a real anime girl. Barely able to be considered a real upside.
    \ No newline at end of file +code/modules/ninja/suit/mask.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/mask.dm

    /obj/item/clothing/mask/gas/space_ninjaSpace ninja's mask. Makes you sound like a real anime girl. Barely able to be considered a real upside.
    \ No newline at end of file diff --git a/code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.html b/code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.html index fc282528795d..e3970cc489e7 100644 --- a/code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.html +++ b/code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.html @@ -1 +1 @@ -code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm

    /obj/structure/energy_netEnergy net which ensnares prey until it is destroyed. Used by space ninjas.
    \ No newline at end of file +code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm

    /obj/structure/energy_netEnergy net which ensnares prey until it is destroyed. Used by space ninjas.
    \ No newline at end of file diff --git a/code/modules/ninja/suit/ninja_equipment_actions/ninja_stars.html b/code/modules/ninja/suit/ninja_equipment_actions/ninja_stars.html index 84f8ec334431..e7729df26368 100644 --- a/code/modules/ninja/suit/ninja_equipment_actions/ninja_stars.html +++ b/code/modules/ninja/suit/ninja_equipment_actions/ninja_stars.html @@ -1 +1 @@ -code/modules/ninja/suit/ninja_equipment_actions/ninja_stars.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/ninja_equipment_actions/ninja_stars.dm

    /obj/item/throwing_star/stamina/ninjaa throwing star which specifically makes sure you know it came from a real ninja.
    \ No newline at end of file +code/modules/ninja/suit/ninja_equipment_actions/ninja_stars.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/ninja_equipment_actions/ninja_stars.dm

    /obj/item/throwing_star/stamina/ninjaa throwing star which specifically makes sure you know it came from a real ninja.
    \ No newline at end of file diff --git a/code/modules/ninja/suit/shoes.html b/code/modules/ninja/suit/shoes.html index 19524d0c30a8..63e723e0f47c 100644 --- a/code/modules/ninja/suit/shoes.html +++ b/code/modules/ninja/suit/shoes.html @@ -1 +1 @@ -code/modules/ninja/suit/shoes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/shoes.dm

    /obj/item/clothing/shoes/space_ninjaSpace ninja's shoes. Gives him armor on his feet.
    \ No newline at end of file +code/modules/ninja/suit/shoes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/shoes.dm

    /obj/item/clothing/shoes/space_ninjaSpace ninja's shoes. Gives him armor on his feet.
    \ No newline at end of file diff --git a/code/modules/ninja/suit/suit.html b/code/modules/ninja/suit/suit.html index 0025c2d6b461..f5579d339203 100644 --- a/code/modules/ninja/suit/suit.html +++ b/code/modules/ninja/suit/suit.html @@ -1 +1 @@ -code/modules/ninja/suit/suit.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/suit.dm

    /obj/item/clothing/suit/space/space_ninjaSpace ninja's suit. Provides him with most of his powers.
    \ No newline at end of file +code/modules/ninja/suit/suit.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/ninja/suit/suit.dm

    /obj/item/clothing/suit/space/space_ninjaSpace ninja's suit. Provides him with most of his powers.
    \ No newline at end of file diff --git a/code/modules/paperwork/clipboard.html b/code/modules/paperwork/clipboard.html index 71cac26bc843..754e3e7758dc 100644 --- a/code/modules/paperwork/clipboard.html +++ b/code/modules/paperwork/clipboard.html @@ -1 +1 @@ -code/modules/paperwork/clipboard.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/paperwork/clipboard.dm

    /obj/item/clipboardClipboard
    \ No newline at end of file +code/modules/paperwork/clipboard.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/paperwork/clipboard.dm

    /obj/item/clipboardClipboard
    \ No newline at end of file diff --git a/code/modules/paperwork/paper.html b/code/modules/paperwork/paper.html index 6c9b862758a0..7cc6d76617bd 100644 --- a/code/modules/paperwork/paper.html +++ b/code/modules/paperwork/paper.html @@ -1,6 +1,6 @@ -code/modules/paperwork/paper.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/paperwork/paper.dm

    MAX_PAPER_LENGTHPaper +code/modules/paperwork/paper.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/paperwork/paper.dm

    MAX_PAPER_LENGTHPaper also scraps of paper
    /obj/item/paperPaper is now using markdown (like in github pull notes) for ALL rendering so we do loose a bit of functionality but we gain in easy of use of -paper and getting rid of that crashing bug
    /obj/item/paper/constructionConstruction paper

    Define Details

    MAX_PAPER_LENGTH

    Paper +paper and getting rid of that crashing bug

    /obj/item/paper/constructionConstruction paper

    Define Details

    MAX_PAPER_LENGTH

    Paper also scraps of paper

    -

    lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm!

    \ No newline at end of file +

    lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm!

    \ No newline at end of file diff --git a/code/modules/paperwork/paper_premade.html b/code/modules/paperwork/paper_premade.html index 63c658a1d4dd..5677395a7091 100644 --- a/code/modules/paperwork/paper_premade.html +++ b/code/modules/paperwork/paper_premade.html @@ -1 +1 @@ -code/modules/paperwork/paper_premade.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/paperwork/paper_premade.dm

    /obj/item/paper/guides/jobs/hydroponicsJob guides n' fluff
    /obj/item/paper/guides/cogstation/job_changesCogstation.
    /obj/item/paper/fluff/stations/centcom/disk_memoCentCom
    /obj/item/paper/fluff/stations/lavaland/orm_noticeLavaland
    \ No newline at end of file +code/modules/paperwork/paper_premade.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/paperwork/paper_premade.dm

    /obj/item/paper/guides/jobs/hydroponicsJob guides n' fluff
    /obj/item/paper/guides/cogstation/job_changesCogstation.
    /obj/item/paper/fluff/stations/centcom/disk_memoCentCom
    /obj/item/paper/fluff/stations/lavaland/orm_noticeLavaland
    \ No newline at end of file diff --git a/code/modules/paperwork/photocopier.html b/code/modules/paperwork/photocopier.html index 182ba32b1383..85edadbac7e5 100644 --- a/code/modules/paperwork/photocopier.html +++ b/code/modules/paperwork/photocopier.html @@ -1 +1 @@ -code/modules/paperwork/photocopier.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/paperwork/photocopier.dm

    PHOTO_GREYSCALEFor use with the color_mode var. Photos will be printed in greyscale while the var has this value.
    PHOTO_COLORFor use with the color_mode var. Photos will be printed in full color while the var has this value.
    PAPER_TONER_USEHow much toner is used for making a copy of a paper.
    PHOTO_TONER_USEHow much toner is used for making a copy of a photo.
    DOCUMENT_TONER_USEHow much toner is used for making a copy of a document.
    ASS_TONER_USEHow much toner is used for making a copy of an ass.
    MAX_COPIES_AT_ONCEThe maximum amount of copies you can make with one press of the copy button.

    Define Details

    ASS_TONER_USE

    How much toner is used for making a copy of an ass.

    DOCUMENT_TONER_USE

    How much toner is used for making a copy of a document.

    MAX_COPIES_AT_ONCE

    The maximum amount of copies you can make with one press of the copy button.

    PAPER_TONER_USE

    How much toner is used for making a copy of a paper.

    PHOTO_COLOR

    For use with the color_mode var. Photos will be printed in full color while the var has this value.

    PHOTO_GREYSCALE

    For use with the color_mode var. Photos will be printed in greyscale while the var has this value.

    PHOTO_TONER_USE

    How much toner is used for making a copy of a photo.

    \ No newline at end of file +code/modules/paperwork/photocopier.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/paperwork/photocopier.dm

    PHOTO_GREYSCALEFor use with the color_mode var. Photos will be printed in greyscale while the var has this value.
    PHOTO_COLORFor use with the color_mode var. Photos will be printed in full color while the var has this value.
    PAPER_TONER_USEHow much toner is used for making a copy of a paper.
    PHOTO_TONER_USEHow much toner is used for making a copy of a photo.
    DOCUMENT_TONER_USEHow much toner is used for making a copy of a document.
    ASS_TONER_USEHow much toner is used for making a copy of an ass.
    MAX_COPIES_AT_ONCEThe maximum amount of copies you can make with one press of the copy button.

    Define Details

    ASS_TONER_USE

    How much toner is used for making a copy of an ass.

    DOCUMENT_TONER_USE

    How much toner is used for making a copy of a document.

    MAX_COPIES_AT_ONCE

    The maximum amount of copies you can make with one press of the copy button.

    PAPER_TONER_USE

    How much toner is used for making a copy of a paper.

    PHOTO_COLOR

    For use with the color_mode var. Photos will be printed in full color while the var has this value.

    PHOTO_GREYSCALE

    For use with the color_mode var. Photos will be printed in greyscale while the var has this value.

    PHOTO_TONER_USE

    How much toner is used for making a copy of a photo.

    \ No newline at end of file diff --git a/code/modules/plumbing/ducts.html b/code/modules/plumbing/ducts.html index 2586df9ddafa..a7818789ac80 100644 --- a/code/modules/plumbing/ducts.html +++ b/code/modules/plumbing/ducts.html @@ -1 +1 @@ -code/modules/plumbing/ducts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/ducts.dm

    /obj/machinery/duct/multilayeredhas a total of 5 layers and doesnt give a shit about color. its also dumb so doesnt autoconnect.
    \ No newline at end of file +code/modules/plumbing/ducts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/ducts.dm

    /obj/machinery/duct/multilayeredhas a total of 5 layers and doesnt give a shit about color. its also dumb so doesnt autoconnect.
    \ No newline at end of file diff --git a/code/modules/plumbing/plumbers/_plumb_machinery.html b/code/modules/plumbing/plumbers/_plumb_machinery.html index 9a5da65e25dc..2b76792ea535 100644 --- a/code/modules/plumbing/plumbers/_plumb_machinery.html +++ b/code/modules/plumbing/plumbers/_plumb_machinery.html @@ -1,4 +1,4 @@ -code/modules/plumbing/plumbers/_plumb_machinery.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/_plumb_machinery.dm

    /obj/machinery/plumbingBasic plumbing object. +code/modules/plumbing/plumbers/_plumb_machinery.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/_plumb_machinery.dm

    /obj/machinery/plumbingBasic plumbing object. It doesn't really hold anything special, YET. Objects that are plumbing but not a subtype are as of writing liquid pumps and the reagent_dispenser tank -Also please note that the plumbing component is toggled on and off by the component using a signal from default_unfasten_wrench, so dont worry about it
    /obj/machinery/plumbing/inputWe can empty beakers in here and everything
    /obj/machinery/plumbing/outputWe can fill beakers in here and everything. we dont inheret from input because it has nothing that we need
    \ No newline at end of file +Also please note that the plumbing component is toggled on and off by the component using a signal from default_unfasten_wrench, so dont worry about it
    /obj/machinery/plumbing/inputWe can empty beakers in here and everything
    /obj/machinery/plumbing/outputWe can fill beakers in here and everything. we dont inheret from input because it has nothing that we need
    \ No newline at end of file diff --git a/code/modules/plumbing/plumbers/acclimator.html b/code/modules/plumbing/plumbers/acclimator.html index 28762f116e4b..b82621c6c55d 100644 --- a/code/modules/plumbing/plumbers/acclimator.html +++ b/code/modules/plumbing/plumbers/acclimator.html @@ -1 +1 @@ -code/modules/plumbing/plumbers/acclimator.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/acclimator.dm

    /obj/machinery/plumbing/acclimatorthis the plumbing version of a heater/freezer.
    \ No newline at end of file +code/modules/plumbing/plumbers/acclimator.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/acclimator.dm

    /obj/machinery/plumbing/acclimatorthis the plumbing version of a heater/freezer.
    \ No newline at end of file diff --git a/code/modules/plumbing/plumbers/filter.html b/code/modules/plumbing/plumbers/filter.html index 6cb61f47acfd..7c4bde5d073e 100644 --- a/code/modules/plumbing/plumbers/filter.html +++ b/code/modules/plumbing/plumbers/filter.html @@ -1 +1 @@ -code/modules/plumbing/plumbers/filter.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/filter.dm

    /obj/machinery/plumbing/filterchemical plumbing filter. If it's not filtered by left and right, it goes straight.
    \ No newline at end of file +code/modules/plumbing/plumbers/filter.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/filter.dm

    /obj/machinery/plumbing/filterchemical plumbing filter. If it's not filtered by left and right, it goes straight.
    \ No newline at end of file diff --git a/code/modules/plumbing/plumbers/pill_press.html b/code/modules/plumbing/plumbers/pill_press.html index af8fbfc93863..6eca747295c6 100644 --- a/code/modules/plumbing/plumbers/pill_press.html +++ b/code/modules/plumbing/plumbers/pill_press.html @@ -1 +1 @@ -code/modules/plumbing/plumbers/pill_press.dm - SPLURT Station 13
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    code/modules/plumbing/plumbers/pill_press.dm

    /obj/machinery/plumbing/pill_pressWe take a constant input of reagents, and produce a pill once a set volume is reached
    \ No newline at end of file +code/modules/plumbing/plumbers/pill_press.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/pill_press.dm

    /obj/machinery/plumbing/pill_pressWe take a constant input of reagents, and produce a pill once a set volume is reached
    \ No newline at end of file diff --git a/code/modules/plumbing/plumbers/pumps.html b/code/modules/plumbing/plumbers/pumps.html index 83df45881c51..77b818b73ddf 100644 --- a/code/modules/plumbing/plumbers/pumps.html +++ b/code/modules/plumbing/plumbers/pumps.html @@ -1 +1 @@ -code/modules/plumbing/plumbers/pumps.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/pumps.dm

    /obj/machinery/plumbing/liquid_pumpWe pump liquids from activated(plungerated) geysers to a plumbing outlet. We don't need to be wired.
    \ No newline at end of file +code/modules/plumbing/plumbers/pumps.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/pumps.dm

    /obj/machinery/plumbing/liquid_pumpWe pump liquids from activated(plungerated) geysers to a plumbing outlet. We don't need to be wired.
    \ No newline at end of file diff --git a/code/modules/plumbing/plumbers/reaction_chamber.html b/code/modules/plumbing/plumbers/reaction_chamber.html index b7809bb1dceb..a7230588cfce 100644 --- a/code/modules/plumbing/plumbers/reaction_chamber.html +++ b/code/modules/plumbing/plumbers/reaction_chamber.html @@ -1 +1 @@ -code/modules/plumbing/plumbers/reaction_chamber.dm - SPLURT Station 13
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    code/modules/plumbing/plumbers/reaction_chamber.dm

    /obj/machinery/plumbing/reaction_chambera reaction chamber for plumbing. pretty much everything can react, but this one keeps the reagents seperated and only reacts under your given terms
    \ No newline at end of file +code/modules/plumbing/plumbers/reaction_chamber.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/reaction_chamber.dm

    /obj/machinery/plumbing/reaction_chambera reaction chamber for plumbing. pretty much everything can react, but this one keeps the reagents seperated and only reacts under your given terms
    \ No newline at end of file diff --git a/code/modules/plumbing/plumbers/splitters.html b/code/modules/plumbing/plumbers/splitters.html index 73b909c930fa..0b3133d0a206 100644 --- a/code/modules/plumbing/plumbers/splitters.html +++ b/code/modules/plumbing/plumbers/splitters.html @@ -1 +1 @@ -code/modules/plumbing/plumbers/splitters.dm - SPLURT Station 13
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    code/modules/plumbing/plumbers/splitters.dm

    /obj/machinery/plumbing/splitterit splits the reagents however you want. So you can "every 60 units, 45 goes left and 15 goes straight". The side direction is EAST, you can change this in the component
    \ No newline at end of file +code/modules/plumbing/plumbers/splitters.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/splitters.dm

    /obj/machinery/plumbing/splitterit splits the reagents however you want. So you can "every 60 units, 45 goes left and 15 goes straight". The side direction is EAST, you can change this in the component
    \ No newline at end of file diff --git a/code/modules/plumbing/plumbers/synthesizer.html b/code/modules/plumbing/plumbers/synthesizer.html index a0a7bb4a99c4..acd4d2851f0d 100644 --- a/code/modules/plumbing/plumbers/synthesizer.html +++ b/code/modules/plumbing/plumbers/synthesizer.html @@ -1 +1 @@ -code/modules/plumbing/plumbers/synthesizer.dm - SPLURT Station 13
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    code/modules/plumbing/plumbers/synthesizer.dm

    /obj/machinery/plumbing/synthesizerA single machine that produces a single chem. Can be placed in unison with others through plumbing to create chemical factories
    \ No newline at end of file +code/modules/plumbing/plumbers/synthesizer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/plumbing/plumbers/synthesizer.dm

    /obj/machinery/plumbing/synthesizerA single machine that produces a single chem. Can be placed in unison with others through plumbing to create chemical factories
    \ No newline at end of file diff --git a/code/modules/power/apc.html b/code/modules/power/apc.html index fc0f0f0f41d6..f009fa9cefb3 100644 --- a/code/modules/power/apc.html +++ b/code/modules/power/apc.html @@ -1 +1 @@ -code/modules/power/apc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/power/apc.dm

    APC_ELECTRONICS_MISSINGThere are no electronics in the APC.
    APC_ELECTRONICS_INSTALLEDThe electronics are installed but not secured.
    APC_ELECTRONICS_SECUREDThe electronics are installed and secured.
    APC_COVER_CLOSEDThe APCs cover is closed.
    APC_COVER_OPENEDThe APCs cover is open.
    APC_COVER_REMOVEDThe APCs cover is missing.
    APC_NOT_CHARGINGThe APC is not charging.
    APC_CHARGINGThe APC is charging.
    APC_FULLY_CHARGEDThe APC is fully charged.
    APC_CHANNEL_OFFThe APCs power channel is manually set off.
    APC_CHANNEL_AUTO_OFFThe APCs power channel is automatically off.
    APC_CHANNEL_ONThe APCs power channel is manually set on.
    APC_CHANNEL_AUTO_ONThe APCs power channel is automatically on.
    AUTOSET_FORCE_OFFThe APC turns automated and manual power channels off.
    AUTOSET_OFFThe APC turns automated power channels off.
    AUTOSET_ONThe APC turns automated power channels on.
    APC_NO_POWERThe APC either isn't attached to a powernet or there is no power on the external powernet.
    APC_LOW_POWERThe APCs external powernet does not have enough power to charge the APC.
    APC_HAS_POWERThe APCs external powernet has enough power to charge the APC.
    APC_DRAIN_TIMEHow long it takes an ethereal to drain or charge APCs. Also used as a spam limiter.
    APC_POWER_GAINHow much power ethereals gain/drain from APCs.
    APC_RESET_EMPThe wire value used to reset the APCs wires after one's EMPed.
    UPSTATE_COVER_SHIFTThe bit shift for the APCs cover status.
    UPSTATE_OPENED1The bitflag representing the APCs cover being open for icon purposes.
    UPSTATE_OPENED2The bitflag representing the APCs cover being missing for icon purposes.
    UPSTATE_CELL_INThe APC has a power cell.
    UPSTATE_BROKEThe APC is broken or damaged.
    UPSTATE_MAINTThe APC is undergoing maintenance.
    UPSTATE_BLUESCREENThe APC is emagged or malfed.
    UPSTATE_WIREEXPThe APCs wires are exposed.
    UPOVERLAY_OPERATINGBitflag indicating that the APCs operating status overlay should be shown.
    UPOVERLAY_LOCKEDBitflag indicating that the APCs locked status overlay should be shown.
    UPOVERLAY_CHARGING_SHIFTBit shift for the charging status of the APC.
    UPOVERLAY_EQUIPMENT_SHIFTBit shift for the equipment status of the APC.
    UPOVERLAY_LIGHTING_SHIFTBit shift for the lighting channel status of the APC.
    UPOVERLAY_ENVIRON_SHIFTBit shift for the environment channel status of the APC.
    UPOVERLAY_HIJACKEDUpdate for hijack overlays

    Define Details

    APC_CHANNEL_AUTO_OFF

    The APCs power channel is automatically off.

    APC_CHANNEL_AUTO_ON

    The APCs power channel is automatically on.

    APC_CHANNEL_OFF

    The APCs power channel is manually set off.

    APC_CHANNEL_ON

    The APCs power channel is manually set on.

    APC_CHARGING

    The APC is charging.

    APC_COVER_CLOSED

    The APCs cover is closed.

    APC_COVER_OPENED

    The APCs cover is open.

    APC_COVER_REMOVED

    The APCs cover is missing.

    APC_DRAIN_TIME

    How long it takes an ethereal to drain or charge APCs. Also used as a spam limiter.

    APC_ELECTRONICS_INSTALLED

    The electronics are installed but not secured.

    APC_ELECTRONICS_MISSING

    There are no electronics in the APC.

    APC_ELECTRONICS_SECURED

    The electronics are installed and secured.

    APC_FULLY_CHARGED

    The APC is fully charged.

    APC_HAS_POWER

    The APCs external powernet has enough power to charge the APC.

    APC_LOW_POWER

    The APCs external powernet does not have enough power to charge the APC.

    APC_NOT_CHARGING

    The APC is not charging.

    APC_NO_POWER

    The APC either isn't attached to a powernet or there is no power on the external powernet.

    APC_POWER_GAIN

    How much power ethereals gain/drain from APCs.

    APC_RESET_EMP

    The wire value used to reset the APCs wires after one's EMPed.

    AUTOSET_FORCE_OFF

    The APC turns automated and manual power channels off.

    AUTOSET_OFF

    The APC turns automated power channels off.

    AUTOSET_ON

    The APC turns automated power channels on.

    UPOVERLAY_CHARGING_SHIFT

    Bit shift for the charging status of the APC.

    UPOVERLAY_ENVIRON_SHIFT

    Bit shift for the environment channel status of the APC.

    UPOVERLAY_EQUIPMENT_SHIFT

    Bit shift for the equipment status of the APC.

    UPOVERLAY_HIJACKED

    Update for hijack overlays

    UPOVERLAY_LIGHTING_SHIFT

    Bit shift for the lighting channel status of the APC.

    UPOVERLAY_LOCKED

    Bitflag indicating that the APCs locked status overlay should be shown.

    UPOVERLAY_OPERATING

    Bitflag indicating that the APCs operating status overlay should be shown.

    UPSTATE_BLUESCREEN

    The APC is emagged or malfed.

    UPSTATE_BROKE

    The APC is broken or damaged.

    UPSTATE_CELL_IN

    The APC has a power cell.

    UPSTATE_COVER_SHIFT

    The bit shift for the APCs cover status.

    UPSTATE_MAINT

    The APC is undergoing maintenance.

    UPSTATE_OPENED1

    The bitflag representing the APCs cover being open for icon purposes.

    UPSTATE_OPENED2

    The bitflag representing the APCs cover being missing for icon purposes.

    UPSTATE_WIREEXP

    The APCs wires are exposed.

    \ No newline at end of file +code/modules/power/apc.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/power/apc.dm

    APC_ELECTRONICS_MISSINGThere are no electronics in the APC.
    APC_ELECTRONICS_INSTALLEDThe electronics are installed but not secured.
    APC_ELECTRONICS_SECUREDThe electronics are installed and secured.
    APC_COVER_CLOSEDThe APCs cover is closed.
    APC_COVER_OPENEDThe APCs cover is open.
    APC_COVER_REMOVEDThe APCs cover is missing.
    APC_NOT_CHARGINGThe APC is not charging.
    APC_CHARGINGThe APC is charging.
    APC_FULLY_CHARGEDThe APC is fully charged.
    APC_CHANNEL_OFFThe APCs power channel is manually set off.
    APC_CHANNEL_AUTO_OFFThe APCs power channel is automatically off.
    APC_CHANNEL_ONThe APCs power channel is manually set on.
    APC_CHANNEL_AUTO_ONThe APCs power channel is automatically on.
    AUTOSET_FORCE_OFFThe APC turns automated and manual power channels off.
    AUTOSET_OFFThe APC turns automated power channels off.
    AUTOSET_ONThe APC turns automated power channels on.
    APC_NO_POWERThe APC either isn't attached to a powernet or there is no power on the external powernet.
    APC_LOW_POWERThe APCs external powernet does not have enough power to charge the APC.
    APC_HAS_POWERThe APCs external powernet has enough power to charge the APC.
    APC_DRAIN_TIMEHow long it takes an ethereal to drain or charge APCs. Also used as a spam limiter.
    APC_POWER_GAINHow much power ethereals gain/drain from APCs.
    APC_RESET_EMPThe wire value used to reset the APCs wires after one's EMPed.
    UPSTATE_COVER_SHIFTThe bit shift for the APCs cover status.
    UPSTATE_OPENED1The bitflag representing the APCs cover being open for icon purposes.
    UPSTATE_OPENED2The bitflag representing the APCs cover being missing for icon purposes.
    UPSTATE_CELL_INThe APC has a power cell.
    UPSTATE_BROKEThe APC is broken or damaged.
    UPSTATE_MAINTThe APC is undergoing maintenance.
    UPSTATE_BLUESCREENThe APC is emagged or malfed.
    UPSTATE_WIREEXPThe APCs wires are exposed.
    UPOVERLAY_OPERATINGBitflag indicating that the APCs operating status overlay should be shown.
    UPOVERLAY_LOCKEDBitflag indicating that the APCs locked status overlay should be shown.
    UPOVERLAY_CHARGING_SHIFTBit shift for the charging status of the APC.
    UPOVERLAY_EQUIPMENT_SHIFTBit shift for the equipment status of the APC.
    UPOVERLAY_LIGHTING_SHIFTBit shift for the lighting channel status of the APC.
    UPOVERLAY_ENVIRON_SHIFTBit shift for the environment channel status of the APC.
    UPOVERLAY_HIJACKEDUpdate for hijack overlays

    Define Details

    APC_CHANNEL_AUTO_OFF

    The APCs power channel is automatically off.

    APC_CHANNEL_AUTO_ON

    The APCs power channel is automatically on.

    APC_CHANNEL_OFF

    The APCs power channel is manually set off.

    APC_CHANNEL_ON

    The APCs power channel is manually set on.

    APC_CHARGING

    The APC is charging.

    APC_COVER_CLOSED

    The APCs cover is closed.

    APC_COVER_OPENED

    The APCs cover is open.

    APC_COVER_REMOVED

    The APCs cover is missing.

    APC_DRAIN_TIME

    How long it takes an ethereal to drain or charge APCs. Also used as a spam limiter.

    APC_ELECTRONICS_INSTALLED

    The electronics are installed but not secured.

    APC_ELECTRONICS_MISSING

    There are no electronics in the APC.

    APC_ELECTRONICS_SECURED

    The electronics are installed and secured.

    APC_FULLY_CHARGED

    The APC is fully charged.

    APC_HAS_POWER

    The APCs external powernet has enough power to charge the APC.

    APC_LOW_POWER

    The APCs external powernet does not have enough power to charge the APC.

    APC_NOT_CHARGING

    The APC is not charging.

    APC_NO_POWER

    The APC either isn't attached to a powernet or there is no power on the external powernet.

    APC_POWER_GAIN

    How much power ethereals gain/drain from APCs.

    APC_RESET_EMP

    The wire value used to reset the APCs wires after one's EMPed.

    AUTOSET_FORCE_OFF

    The APC turns automated and manual power channels off.

    AUTOSET_OFF

    The APC turns automated power channels off.

    AUTOSET_ON

    The APC turns automated power channels on.

    UPOVERLAY_CHARGING_SHIFT

    Bit shift for the charging status of the APC.

    UPOVERLAY_ENVIRON_SHIFT

    Bit shift for the environment channel status of the APC.

    UPOVERLAY_EQUIPMENT_SHIFT

    Bit shift for the equipment status of the APC.

    UPOVERLAY_HIJACKED

    Update for hijack overlays

    UPOVERLAY_LIGHTING_SHIFT

    Bit shift for the lighting channel status of the APC.

    UPOVERLAY_LOCKED

    Bitflag indicating that the APCs locked status overlay should be shown.

    UPOVERLAY_OPERATING

    Bitflag indicating that the APCs operating status overlay should be shown.

    UPSTATE_BLUESCREEN

    The APC is emagged or malfed.

    UPSTATE_BROKE

    The APC is broken or damaged.

    UPSTATE_CELL_IN

    The APC has a power cell.

    UPSTATE_COVER_SHIFT

    The bit shift for the APCs cover status.

    UPSTATE_MAINT

    The APC is undergoing maintenance.

    UPSTATE_OPENED1

    The bitflag representing the APCs cover being open for icon purposes.

    UPSTATE_OPENED2

    The bitflag representing the APCs cover being missing for icon purposes.

    UPSTATE_WIREEXP

    The APCs wires are exposed.

    \ No newline at end of file diff --git a/code/modules/power/reactor/rbmk.html b/code/modules/power/reactor/rbmk.html index 60fa7b4b2d6e..c41923fcd969 100644 --- a/code/modules/power/reactor/rbmk.html +++ b/code/modules/power/reactor/rbmk.html @@ -1,4 +1,4 @@ -code/modules/power/reactor/rbmk.dm - SPLURT Station 13
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    code/modules/power/reactor/rbmk.dm

    /obj/machinery/atmospherics/components/trinary/nuclear_reactorWhat is this? +code/modules/power/reactor/rbmk.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/power/reactor/rbmk.dm

    /obj/machinery/atmospherics/components/trinary/nuclear_reactorWhat is this? Moderators list (Not gonna keep this accurate forever): Fuel Type: Oxygen: Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power. @@ -25,4 +25,4 @@ Tack heater onto coolant line (can also cause straight meltdown) Tips: Be careful to not exhaust your plasma supply. I recommend you DON'T max out the moderator input when youre running plasma + o2, or you're at a tangible risk of running out of those gasses from atmos. -The reactor CHEWS through moderator. It does not do this slowly. Be very careful with that!
    \ No newline at end of file +The reactor CHEWS through moderator. It does not do this slowly. Be very careful with that!
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    code/modules/power/singularity/generator.dm

    /obj/machinery/the_singularitygenSINGULARITY SPAWNER
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    code/modules/power/singularity/generator.dm

    /obj/machinery/the_singularitygenSINGULARITY SPAWNER
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    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/power/supermatter/supermatter.dm

    SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWNto prevent accent sounds from layering

    Define Details

    SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWN

    to prevent accent sounds from layering

    \ No newline at end of file +code/modules/power/supermatter/supermatter.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/power/supermatter/supermatter.dm

    SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWNto prevent accent sounds from layering

    Define Details

    SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWN

    to prevent accent sounds from layering

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    code/modules/projectiles/guns/ballistic/magweapon.dm

    /obj/item/gun/ballistic/automatic/magrifle/pistolmagpistol
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    code/modules/projectiles/guns/ballistic/magweapon.dm

    /obj/item/gun/ballistic/automatic/magrifle/pistolmagpistol
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    code/modules/projectiles/guns/ballistic/pistol.dm

    /obj/item/gun/ballistic/automatic/pistol/antitankAnti Tank Pistol
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    code/modules/projectiles/guns/ballistic/pistol.dm

    /obj/item/gun/ballistic/automatic/pistol/antitankAnti Tank Pistol
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    code/modules/projectiles/guns/energy/laser.dm

    /obj/item/gun/energy/lasercannonLaser Cannon
    /obj/item/gun/energy/laser/bluetagLaser Tag
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    code/modules/projectiles/guns/energy/laser.dm

    /obj/item/gun/energy/lasercannonLaser Cannon
    /obj/item/gun/energy/laser/bluetagLaser Tag
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    code/modules/projectiles/guns/misc/medbeam.dm

    /obj/item/gun/medbeam/mechMech Version
    \ No newline at end of file +code/modules/projectiles/guns/misc/medbeam.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/projectiles/guns/misc/medbeam.dm

    /obj/item/gun/medbeam/mechMech Version
    \ No newline at end of file diff --git a/code/modules/projectiles/projectile.html b/code/modules/projectiles/projectile.html index cae336e66347..e9f55d60ced6 100644 --- a/code/modules/projectiles/projectile.html +++ b/code/modules/projectiles/projectile.html @@ -1,2 +1,2 @@ -code/modules/projectiles/projectile.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/projectiles/projectile.dm

    MINIMUM_PIXELS_TO_ANIMATEMinimum projectile pixels to move before it animate()S, below this it's a direct set.
    PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNTPixels to instantly travel on firing.
    /proc/is_energy_reflectable_projectile//// MISC HELPERS //////// -Is this atom reflectable with ""standardized"" reflection methods like you know eshields and deswords and similar

    Define Details

    MINIMUM_PIXELS_TO_ANIMATE

    Minimum projectile pixels to move before it animate()S, below this it's a direct set.

    PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNT

    Pixels to instantly travel on firing.

    \ No newline at end of file +code/modules/projectiles/projectile.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/projectiles/projectile.dm

    MINIMUM_PIXELS_TO_ANIMATEMinimum projectile pixels to move before it animate()S, below this it's a direct set.
    PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNTPixels to instantly travel on firing.
    /proc/is_energy_reflectable_projectile//// MISC HELPERS //////// +Is this atom reflectable with ""standardized"" reflection methods like you know eshields and deswords and similar

    Define Details

    MINIMUM_PIXELS_TO_ANIMATE

    Minimum projectile pixels to move before it animate()S, below this it's a direct set.

    PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNT

    Pixels to instantly travel on firing.

    \ No newline at end of file diff --git a/code/modules/reagents/chemistry.html b/code/modules/reagents/chemistry.html index 353c9838ab76..a21a4c444a63 100644 --- a/code/modules/reagents/chemistry.html +++ b/code/modules/reagents/chemistry.html @@ -1,4 +1,4 @@ -code/modules/reagents/chemistry/readme.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/readme.md

    NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README.

    +code/modules/reagents/chemistry/readme.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/readme.md

    NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README.

    Structure: ///////////////////          //////////////////////////
     		   // Mob or object // -------> // Reagents var (datum) // 	    Is a reference to the datum that holds the reagents.
     		   ///////////////////          //////////////////////////
    @@ -240,4 +240,4 @@ 

    GOON CHEMS README:

  • Goon in-joke chems (Eg. Cat Drugs, Hairgrownium)
  • Liquid Electricity
  • Rajajajah
  • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/code/modules/reagents/chemistry/fermi.html b/code/modules/reagents/chemistry/fermi.html index 7480c53da499..af1237ddd774 100644 --- a/code/modules/reagents/chemistry/fermi.html +++ b/code/modules/reagents/chemistry/fermi.html @@ -1,4 +1,4 @@ -code/modules/reagents/chemistry/fermi/readme.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/fermi/readme.md

    How to code fermichem reactions: +code/modules/reagents/chemistry/fermi/readme.md - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/fermi/readme.md

    How to code fermichem reactions: First off, probably read though the readme for standard reagent mechanisms, this builds on top of that.

    #bitflags for datum/reagent/ you have the following options with var/chemical_flags:

    @@ -14,4 +14,4 @@

    for datum/chemical_reaction/ under var/clear_conversion

    REACTION_CLEAR_IMPURE       Convert into impure/pure on reaction completion
     REACTION_CLEAR_INVERSE      Convert into inverse on reaction completion when purity is low enough
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.html b/code/modules/reagents/chemistry/machinery/chem_dispenser.html index a8639436adb8..5398571069b9 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.html +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.html @@ -1 +1 @@ -code/modules/reagents/chemistry/machinery/chem_dispenser.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/machinery/chem_dispenser.dm

    /obj/machinery/chem_dispenser/apothecaryAn unique, less efficient model found in the medbay apothecary room.
    \ No newline at end of file +code/modules/reagents/chemistry/machinery/chem_dispenser.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/machinery/chem_dispenser.dm

    /obj/machinery/chem_dispenser/apothecaryAn unique, less efficient model found in the medbay apothecary room.
    \ No newline at end of file diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.html b/code/modules/reagents/chemistry/reagents/alcohol_reagents.html index 6396104c67ca..cfe7d055182a 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.html +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.html @@ -1 +1 @@ -code/modules/reagents/chemistry/reagents/alcohol_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/alcohol_reagents.dm

    /datum/reagent/consumable/ethanolI don't know who made this header before I refactored alcohols but I'm going to fucking strangle them because it was so ugly, holy Christ
    \ No newline at end of file +code/modules/reagents/chemistry/reagents/alcohol_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/alcohol_reagents.dm

    /datum/reagent/consumable/ethanolI don't know who made this header before I refactored alcohols but I'm going to fucking strangle them because it was so ugly, holy Christ
    \ No newline at end of file diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.html b/code/modules/reagents/chemistry/reagents/drink_reagents.html index 84b31a08594c..eeadbbc2c224 100644 --- a/code/modules/reagents/chemistry/reagents/drink_reagents.html +++ b/code/modules/reagents/chemistry/reagents/drink_reagents.html @@ -1 +1 @@ -code/modules/reagents/chemistry/reagents/drink_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/drink_reagents.dm

    /datum/reagent/consumable/orangejuiceDRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum
    \ No newline at end of file +code/modules/reagents/chemistry/reagents/drink_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/drink_reagents.dm

    /datum/reagent/consumable/orangejuiceDRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum
    \ No newline at end of file diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.html b/code/modules/reagents/chemistry/reagents/food_reagents.html index ae65d5477b19..456a2db09710 100644 --- a/code/modules/reagents/chemistry/reagents/food_reagents.html +++ b/code/modules/reagents/chemistry/reagents/food_reagents.html @@ -1 +1 @@ -code/modules/reagents/chemistry/reagents/food_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/food_reagents.dm

    /datum/reagent/consumable/entpolyLavaland Flora Reagents
    \ No newline at end of file +code/modules/reagents/chemistry/reagents/food_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/food_reagents.dm

    /datum/reagent/consumable/entpolyLavaland Flora Reagents
    \ No newline at end of file diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.html b/code/modules/reagents/chemistry/reagents/other_reagents.html index 100eb87699b6..d2a111dd2d7f 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.html +++ b/code/modules/reagents/chemistry/reagents/other_reagents.html @@ -1 +1 @@ -code/modules/reagents/chemistry/reagents/other_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/other_reagents.dm

    /datum/reagent/lube/superlubeStronger kind of lube. Applies TURF_WET_SUPERLUBE.
    /datum/reagent/colorful_reagent/crayonpowderColoured Crayon Powder
    /datum/reagent/plantnutrimentHydroponics stuff
    \ No newline at end of file +code/modules/reagents/chemistry/reagents/other_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/other_reagents.dm

    /datum/reagent/lube/superlubeStronger kind of lube. Applies TURF_WET_SUPERLUBE.
    /datum/reagent/colorful_reagent/crayonpowderColoured Crayon Powder
    /datum/reagent/plantnutrimentHydroponics stuff
    \ No newline at end of file diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.html b/code/modules/reagents/chemistry/reagents/toxin_reagents.html index 1cd902233b7e..3f711f7f7695 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.html +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.html @@ -1 +1 @@ -code/modules/reagents/chemistry/reagents/toxin_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/toxin_reagents.dm

    /datum/reagent/toxinPoison stuff (Toxins & Acids)
    \ No newline at end of file +code/modules/reagents/chemistry/reagents/toxin_reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/reagents/toxin_reagents.dm

    /datum/reagent/toxinPoison stuff (Toxins & Acids)
    \ No newline at end of file diff --git a/code/modules/reagents/chemistry/recipes/others.html b/code/modules/reagents/chemistry/recipes/others.html index cf0db75f0927..d33202f150c1 100644 --- a/code/modules/reagents/chemistry/recipes/others.html +++ b/code/modules/reagents/chemistry/recipes/others.html @@ -1 +1 @@ -code/modules/reagents/chemistry/recipes/others.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/recipes/others.dm

    /datum/chemical_reaction/virus_foodVIROLOGY
    /datum/chemical_reaction/surfactantfoam and foam precursor
    /datum/chemical_reaction/ammoniaCleaning and hydroponics
    /datum/chemical_reaction/acetoneOther goon stuff
    /datum/chemical_reaction/white_glitter/blueGlitter
    /datum/chemical_reaction/synth_bloodSynthblood
    \ No newline at end of file +code/modules/reagents/chemistry/recipes/others.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/chemistry/recipes/others.dm

    /datum/chemical_reaction/virus_foodVIROLOGY
    /datum/chemical_reaction/surfactantfoam and foam precursor
    /datum/chemical_reaction/ammoniaCleaning and hydroponics
    /datum/chemical_reaction/acetoneOther goon stuff
    /datum/chemical_reaction/white_glitter/blueGlitter
    /datum/chemical_reaction/synth_bloodSynthblood
    \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/pill.html b/code/modules/reagents/reagent_containers/pill.html index 5170349a384b..b8882583192e 100644 --- a/code/modules/reagents/reagent_containers/pill.html +++ b/code/modules/reagents/reagent_containers/pill.html @@ -1 +1 @@ -code/modules/reagents/reagent_containers/pill.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/reagent_containers/pill.dm

    /obj/item/reagent_containers/pill/shadowtoxinthis pill is used only in a legion mob drop
    /obj/item/reagent_containers/pill/zoomdrugs
    \ No newline at end of file +code/modules/reagents/reagent_containers/pill.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/reagent_containers/pill.dm

    /obj/item/reagent_containers/pill/shadowtoxinthis pill is used only in a legion mob drop
    /obj/item/reagent_containers/pill/zoomdrugs
    \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/spray.html b/code/modules/reagents/reagent_containers/spray.html index f30f68b6cd58..3cd01db294eb 100644 --- a/code/modules/reagents/reagent_containers/spray.html +++ b/code/modules/reagents/reagent_containers/spray.html @@ -1 +1 @@ -code/modules/reagents/reagent_containers/spray.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/reagent_containers/spray.dm

    /obj/item/reagent_containers/spray/waterflower/superlubeSubtype used for the lavaland clown ruin.
    \ No newline at end of file +code/modules/reagents/reagent_containers/spray.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/reagents/reagent_containers/spray.dm

    /obj/item/reagent_containers/spray/waterflower/superlubeSubtype used for the lavaland clown ruin.
    \ No newline at end of file diff --git a/code/modules/recycling/disposal/multiz.html b/code/modules/recycling/disposal/multiz.html index e9816a0035bf..63633b01fddb 100644 --- a/code/modules/recycling/disposal/multiz.html +++ b/code/modules/recycling/disposal/multiz.html @@ -1 +1 @@ -code/modules/recycling/disposal/multiz.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/recycling/disposal/multiz.dm

    MULTIZ_PIPE_UPDefines for determining which way a multiz disposal element should travel
    MULTIZ_PIPE_DOWNDefines for determining which way a multiz disposal element should travel
    /obj/structure/disposalpipe/trunk/multiz/downSet the multiz direction of your trunk. 1 = up, 2 = down

    Define Details

    MULTIZ_PIPE_DOWN

    Defines for determining which way a multiz disposal element should travel

    MULTIZ_PIPE_UP

    Defines for determining which way a multiz disposal element should travel

    \ No newline at end of file +code/modules/recycling/disposal/multiz.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/recycling/disposal/multiz.dm

    MULTIZ_PIPE_UPDefines for determining which way a multiz disposal element should travel
    MULTIZ_PIPE_DOWNDefines for determining which way a multiz disposal element should travel
    /obj/structure/disposalpipe/trunk/multiz/downSet the multiz direction of your trunk. 1 = up, 2 = down

    Define Details

    MULTIZ_PIPE_DOWN

    Defines for determining which way a multiz disposal element should travel

    MULTIZ_PIPE_UP

    Defines for determining which way a multiz disposal element should travel

    \ No newline at end of file diff --git a/code/modules/research/anomaly/explosive_compressor.html b/code/modules/research/anomaly/explosive_compressor.html index 13cd4aaac564..a826190d0c07 100644 --- a/code/modules/research/anomaly/explosive_compressor.html +++ b/code/modules/research/anomaly/explosive_compressor.html @@ -1 +1 @@ -code/modules/research/anomaly/explosive_compressor.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/anomaly/explosive_compressor.dm

    /obj/machinery/research/explosive_compressorThe explosive compressor machine used in anomaly core production.
    \ No newline at end of file +code/modules/research/anomaly/explosive_compressor.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/anomaly/explosive_compressor.dm

    /obj/machinery/research/explosive_compressorThe explosive compressor machine used in anomaly core production.
    \ No newline at end of file diff --git a/code/modules/research/anomaly/raw_anomaly.html b/code/modules/research/anomaly/raw_anomaly.html index a17e40f1c71a..901128a36f46 100644 --- a/code/modules/research/anomaly/raw_anomaly.html +++ b/code/modules/research/anomaly/raw_anomaly.html @@ -1 +1 @@ -code/modules/research/anomaly/raw_anomaly.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/anomaly/raw_anomaly.dm

    /obj/item/raw_anomaly_coreThe current precursor to anomaly cores, these are manufactured into 'finished' anomaly cores for use in research, items, and more.
    \ No newline at end of file +code/modules/research/anomaly/raw_anomaly.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/anomaly/raw_anomaly.dm

    /obj/item/raw_anomaly_coreThe current precursor to anomaly cores, these are manufactured into 'finished' anomaly cores for use in research, items, and more.
    \ No newline at end of file diff --git a/code/modules/research/designs.html b/code/modules/research/designs.html index fb4206ff3080..4bb5a7b94b9b 100644 --- a/code/modules/research/designs.html +++ b/code/modules/research/designs.html @@ -1 +1 @@ -code/modules/research/designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs.dm

    /datum/design
    \ No newline at end of file +code/modules/research/designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs.dm

    /datum/design
    \ No newline at end of file diff --git a/code/modules/research/designs/AI_module_designs.html b/code/modules/research/designs/AI_module_designs.html index 7ab37718372e..975827541899 100644 --- a/code/modules/research/designs/AI_module_designs.html +++ b/code/modules/research/designs/AI_module_designs.html @@ -1 +1 @@ -code/modules/research/designs/AI_module_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/AI_module_designs.dm

    /datum/design/board/aicoreAI Module Disks
    \ No newline at end of file +code/modules/research/designs/AI_module_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/AI_module_designs.dm

    /datum/design/board/aicoreAI Module Disks
    \ No newline at end of file diff --git a/code/modules/research/designs/autobotter_designs.html b/code/modules/research/designs/autobotter_designs.html index 6453657af7ce..846d81e9c75d 100644 --- a/code/modules/research/designs/autobotter_designs.html +++ b/code/modules/research/designs/autobotter_designs.html @@ -1 +1 @@ -code/modules/research/designs/autobotter_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/autobotter_designs.dm

    /datum/design/board/autobottlerAutoBottler Designs
    \ No newline at end of file +code/modules/research/designs/autobotter_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/autobotter_designs.dm

    /datum/design/board/autobottlerAutoBottler Designs
    \ No newline at end of file diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.html b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.html index 8a108c1c87c8..1f3adc878bda 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.html +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.html @@ -1 +1 @@ -code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm

    /datum/design/rods///////Autolathe Designs/////
    \ No newline at end of file +code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm

    /datum/design/rods///////Autolathe Designs/////
    \ No newline at end of file diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.html b/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.html index cbbb99e59de9..a1ec4817f8bb 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.html +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.html @@ -1 +1 @@ -code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm

    /datum/design/apc_board///////Autolathe Designs /////
    \ No newline at end of file +code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm

    /datum/design/apc_board///////Autolathe Designs /////
    \ No newline at end of file diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.html b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.html index fa5aed2d3df7..749ba844c896 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.html +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.html @@ -1 +1 @@ -code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm

    /datum/design/kitchen_knife//////Autolathe Designs /////
    /datum/design/scalpelMedical
    \ No newline at end of file +code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm

    /datum/design/kitchen_knife//////Autolathe Designs /////
    /datum/design/scalpelMedical
    \ No newline at end of file diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.html b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.html index 25e28e988bbf..ce6051a10c81 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.html +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.html @@ -1 +1 @@ -code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm

    /datum/design/beanbag_slug//////Autolathe Designs /////
    /datum/design/large_welding_toolHacked Gear
    \ No newline at end of file +code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

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    /datum/design/beanbag_slug//////Autolathe Designs /////
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    \ No newline at end of file diff --git a/code/modules/research/xenobiology/xenobiology.html b/code/modules/research/xenobiology/xenobiology.html index e120ed2f5679..4afe3bbb35bd 100644 --- a/code/modules/research/xenobiology/xenobiology.html +++ b/code/modules/research/xenobiology/xenobiology.html @@ -1 +1 @@ -code/modules/research/xenobiology/xenobiology.dm - SPLURT Station 13
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    code/modules/research/xenobiology/xenobiology.dm

    /obj/item/slime_extractSlime Extracts
    /obj/item/slimepotionSlime-derived potions
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    /obj/item/slime_extractSlime Extracts
    /obj/item/slimepotionSlime-derived potions
    \ No newline at end of file diff --git a/code/modules/ruins/icemoonruin_code/hotsprings.html b/code/modules/ruins/icemoonruin_code/hotsprings.html index b8ae6a8f8dc9..982ecf2a609a 100644 --- a/code/modules/ruins/icemoonruin_code/hotsprings.html +++ b/code/modules/ruins/icemoonruin_code/hotsprings.html @@ -1 +1 @@ -code/modules/ruins/icemoonruin_code/hotsprings.dm - SPLURT Station 13
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    /turf/open/water/cursed_springTurns whoever enters into a mob
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    /turf/open/water/cursed_springTurns whoever enters into a mob
    \ No newline at end of file diff --git a/code/modules/ruins/lavaland_ruin_code.html b/code/modules/ruins/lavaland_ruin_code.html index a4bef973fc3a..292bcd1eb182 100644 --- a/code/modules/ruins/lavaland_ruin_code.html +++ b/code/modules/ruins/lavaland_ruin_code.html @@ -1 +1 @@ -code/modules/ruins/lavaland_ruin_code.dm - SPLURT Station 13
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    /obj/item/disk/design_disk/adv/knight_gearWizard tower item
    /obj/effect/mob_spawn/human/lavaland_syndicateSyndicate Listening Post
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    /obj/item/disk/design_disk/adv/knight_gearWizard tower item
    /obj/effect/mob_spawn/human/lavaland_syndicateSyndicate Listening Post
    \ No newline at end of file diff --git a/code/modules/ruins/lavalandruin_code/biodome_clown_planet.html b/code/modules/ruins/lavalandruin_code/biodome_clown_planet.html index 0a54d3c1455f..db4dc8467fde 100644 --- a/code/modules/ruins/lavalandruin_code/biodome_clown_planet.html +++ b/code/modules/ruins/lavalandruin_code/biodome_clown_planet.html @@ -1 +1 @@ -code/modules/ruins/lavalandruin_code/biodome_clown_planet.dm - SPLURT Station 13
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    /obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/escapelavaland clown planet papers
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    code/modules/ruins/lavalandruin_code/biodome_clown_planet.dm

    /obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/escapelavaland clown planet papers
    \ No newline at end of file diff --git a/code/modules/ruins/lavalandruin_code/sloth.html b/code/modules/ruins/lavalandruin_code/sloth.html index 8eaa5e6700dd..ba6bce78b7b2 100644 --- a/code/modules/ruins/lavalandruin_code/sloth.html +++ b/code/modules/ruins/lavalandruin_code/sloth.html @@ -1 +1 @@ -code/modules/ruins/lavalandruin_code/sloth.dm - SPLURT Station 13
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    /obj/item/paper/fluff/stations/lavaland/sloth/notelavaland slot ruin items
    \ No newline at end of file +code/modules/ruins/lavalandruin_code/sloth.dm - SPLURT Station 13
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    /obj/item/paper/fluff/stations/lavaland/sloth/notelavaland slot ruin items
    \ No newline at end of file diff --git a/code/modules/ruins/lavalandruin_code/surface.html b/code/modules/ruins/lavalandruin_code/surface.html index 7894ccb98b9a..c84be6b8b2e1 100644 --- a/code/modules/ruins/lavalandruin_code/surface.html +++ b/code/modules/ruins/lavalandruin_code/surface.html @@ -1 +1 @@ -code/modules/ruins/lavalandruin_code/surface.dm - SPLURT Station 13
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    code/modules/ruins/lavalandruin_code/surface.dm

    /obj/item/paper/fluff/stations/lavaland/surface/henderson_reportlavaland surface papers
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    /obj/item/paper/fluff/stations/lavaland/surface/henderson_reportlavaland surface papers
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/DJstation.html b/code/modules/ruins/spaceruin_code/DJstation.html index b95630d9eb2f..5f438e6fe62a 100644 --- a/code/modules/ruins/spaceruin_code/DJstation.html +++ b/code/modules/ruins/spaceruin_code/DJstation.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/DJstation.dm - SPLURT Station 13
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    /obj/item/paper/fluff/ruins/djstationdjstation items
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    /obj/item/paper/fluff/ruins/djstationdjstation items
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/TheDerelict.html b/code/modules/ruins/spaceruin_code/TheDerelict.html index 9e80864ef161..1921fde2de57 100644 --- a/code/modules/ruins/spaceruin_code/TheDerelict.html +++ b/code/modules/ruins/spaceruin_code/TheDerelict.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/TheDerelict.dm - SPLURT Station 13
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    code/modules/ruins/spaceruin_code/TheDerelict.dm

    /obj/item/paper/fluff/ruins/thederelict/equipmentthederelict items
    /obj/machinery/computer/vaultcontrollerVault controller for use on the derelict/KS13.
    /obj/machinery/door/airlock/vault/derelictAirlock that can't be deconstructed, broken or hacked.
    \ No newline at end of file +code/modules/ruins/spaceruin_code/TheDerelict.dm - SPLURT Station 13
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    code/modules/ruins/spaceruin_code/TheDerelict.dm

    /obj/item/paper/fluff/ruins/thederelict/equipmentthederelict items
    /obj/machinery/computer/vaultcontrollerVault controller for use on the derelict/KS13.
    /obj/machinery/door/airlock/vault/derelictAirlock that can't be deconstructed, broken or hacked.
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/asteroid4.html b/code/modules/ruins/spaceruin_code/asteroid4.html index 76dbbdfc6c3e..13c6099cb761 100644 --- a/code/modules/ruins/spaceruin_code/asteroid4.html +++ b/code/modules/ruins/spaceruin_code/asteroid4.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/asteroid4.dm - SPLURT Station 13
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    /obj/item/paper/fluff/ruins/asteroid4/extractionasteroid4 items
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    /obj/item/paper/fluff/ruins/asteroid4/extractionasteroid4 items
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/bigderelict1.html b/code/modules/ruins/spaceruin_code/bigderelict1.html index 8b7a6c0c8982..750e482b3d09 100644 --- a/code/modules/ruins/spaceruin_code/bigderelict1.html +++ b/code/modules/ruins/spaceruin_code/bigderelict1.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/bigderelict1.dm - SPLURT Station 13
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    /obj/item/paper/crumpled/ruins/bigderelict1/manifestbigderelict1 items
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    /obj/item/paper/crumpled/ruins/bigderelict1/manifestbigderelict1 items
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/clericsden.html b/code/modules/ruins/spaceruin_code/clericsden.html index bfa1f1e7e534..19c14f70b873 100644 --- a/code/modules/ruins/spaceruin_code/clericsden.html +++ b/code/modules/ruins/spaceruin_code/clericsden.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/clericsden.dm - SPLURT Station 13
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    /obj/item/disk/design_disk/adv/cleric_macecleric's den items.
    \ No newline at end of file +code/modules/ruins/spaceruin_code/clericsden.dm - SPLURT Station 13
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    /obj/item/disk/design_disk/adv/cleric_macecleric's den items.
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/crashedclownship.html b/code/modules/ruins/spaceruin_code/crashedclownship.html index 7e3942d237c2..76b84b79bde1 100644 --- a/code/modules/ruins/spaceruin_code/crashedclownship.html +++ b/code/modules/ruins/spaceruin_code/crashedclownship.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/crashedclownship.dm - SPLURT Station 13
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    /obj/item/paper/fluff/ruins/crashedclownship/true_nationcrashedclownship items
    \ No newline at end of file +code/modules/ruins/spaceruin_code/crashedclownship.dm - SPLURT Station 13
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    /obj/item/paper/fluff/ruins/crashedclownship/true_nationcrashedclownship items
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/deepstorage.html b/code/modules/ruins/spaceruin_code/deepstorage.html index 06a1fb4f7c69..d0278e1e0be2 100644 --- a/code/modules/ruins/spaceruin_code/deepstorage.html +++ b/code/modules/ruins/spaceruin_code/deepstorage.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/deepstorage.dm - SPLURT Station 13
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    /obj/item/paper/fluff/ruins/deepstorage/water_concerndeepstorage items
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    code/modules/ruins/spaceruin_code/deepstorage.dm

    /obj/item/paper/fluff/ruins/deepstorage/water_concerndeepstorage items
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/listeningstation.html b/code/modules/ruins/spaceruin_code/listeningstation.html index 304ab0df519a..61ac6b8a90ff 100644 --- a/code/modules/ruins/spaceruin_code/listeningstation.html +++ b/code/modules/ruins/spaceruin_code/listeningstation.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/listeningstation.dm - SPLURT Station 13
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    code/modules/ruins/spaceruin_code/listeningstation.dm

    /obj/item/paper/fluff/ruins/listeningstation/reportslistening station
    \ No newline at end of file +code/modules/ruins/spaceruin_code/listeningstation.dm - SPLURT Station 13
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    code/modules/ruins/spaceruin_code/listeningstation.dm

    /obj/item/paper/fluff/ruins/listeningstation/reportslistening station
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/miracle.html b/code/modules/ruins/spaceruin_code/miracle.html index 98190469ba7f..26d6d1c0e29e 100644 --- a/code/modules/ruins/spaceruin_code/miracle.html +++ b/code/modules/ruins/spaceruin_code/miracle.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/miracle.dm - SPLURT Station 13
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    code/modules/ruins/spaceruin_code/miracle.dm

    /obj/item/storage/backpack/satchel/flat/secret/miracle_ruinmiracle ruin
    \ No newline at end of file +code/modules/ruins/spaceruin_code/miracle.dm - SPLURT Station 13
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    /obj/item/storage/backpack/satchel/flat/secret/miracle_ruinmiracle ruin
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/oldstation.html b/code/modules/ruins/spaceruin_code/oldstation.html index b1f5f90b5025..5fe260414ab8 100644 --- a/code/modules/ruins/spaceruin_code/oldstation.html +++ b/code/modules/ruins/spaceruin_code/oldstation.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/oldstation.dm - SPLURT Station 13
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    /obj/item/paper/fluff/ruins/oldstationOldstation items
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    /obj/item/paper/fluff/ruins/oldstationOldstation items
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/originalcontent.html b/code/modules/ruins/spaceruin_code/originalcontent.html index d43fdc9490fc..aaf3a4b47d7a 100644 --- a/code/modules/ruins/spaceruin_code/originalcontent.html +++ b/code/modules/ruins/spaceruin_code/originalcontent.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/originalcontent.dm - SPLURT Station 13
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    /obj/item/paper/crumpled/ruins/originalcontentoriginalcontent items
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    /obj/item/paper/crumpled/ruins/originalcontentoriginalcontent items
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/skelter.html b/code/modules/ruins/spaceruin_code/skelter.html index cf33185615e5..28902d61b4a9 100644 --- a/code/modules/ruins/spaceruin_code/skelter.html +++ b/code/modules/ruins/spaceruin_code/skelter.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/skelter.dm - SPLURT Station 13
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    /obj/item/paper/fluff/ruins/skelter/clonerskelter items
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    /obj/item/paper/fluff/ruins/skelter/clonerskelter items
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/spacehotel.html b/code/modules/ruins/spaceruin_code/spacehotel.html index 6df246275cba..412030fba445 100644 --- a/code/modules/ruins/spaceruin_code/spacehotel.html +++ b/code/modules/ruins/spaceruin_code/spacehotel.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/spacehotel.dm - SPLURT Station 13
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    /obj/item/paper/fluff/ruins/spacehotel/noticespacehotel items
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    /obj/item/paper/fluff/ruins/spacehotel/noticespacehotel items
    \ No newline at end of file diff --git a/code/modules/ruins/spaceruin_code/whiteshipruin_box.html b/code/modules/ruins/spaceruin_code/whiteshipruin_box.html index 344f2916ba43..d6e872565243 100644 --- a/code/modules/ruins/spaceruin_code/whiteshipruin_box.html +++ b/code/modules/ruins/spaceruin_code/whiteshipruin_box.html @@ -1 +1 @@ -code/modules/ruins/spaceruin_code/whiteshipruin_box.dm - SPLURT Station 13
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    /obj/item/circuitboard/computer/white_ship/ruinruined whiteship
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    /obj/item/circuitboard/computer/white_ship/ruinruined whiteship
    \ No newline at end of file diff --git a/code/modules/shielding/helpers.html b/code/modules/shielding/helpers.html index fa18b2f091d7..a9ab60b9f214 100644 --- a/code/modules/shielding/helpers.html +++ b/code/modules/shielding/helpers.html @@ -1,7 +1,7 @@ -code/modules/shielding/helpers.dm - SPLURT Station 13
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    /proc/hull_shielding_get_tiles_around_areaHELPER FILE FOR SHIELDING +code/modules/shielding/helpers.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/shielding/helpers.dm

    /proc/hull_shielding_get_tiles_around_areaHELPER FILE FOR SHIELDING Gets hull exterior adjacent tiles of a certain area Area method. EXPENSIVE. If the area itself is already considered exterior, it'll find all tiles inside it that's next to an interior area.
    /proc/hull_shielding_get_tiles_in_zGets hull adjacent exterior tiles of an entire zlevel EXPENSIVE. -Gets the tiles in the exterior area touching to a non-exterior area
    \ No newline at end of file +Gets the tiles in the exterior area touching to a non-exterior area
    \ No newline at end of file diff --git a/code/modules/shuttle/supply.html b/code/modules/shuttle/supply.html index 2fa0916e397c..8d1e59ab19b1 100644 --- a/code/modules/shuttle/supply.html +++ b/code/modules/shuttle/supply.html @@ -1 +1 @@ -code/modules/shuttle/supply.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/shuttle/supply.dm

    GOODY_FREE_SHIPPING_MAXHow many goody orders we can fit in a lockbox before we upgrade to a crate
    CRATE_TAXHow much to charge oversized goody orders

    Define Details

    CRATE_TAX

    How much to charge oversized goody orders

    GOODY_FREE_SHIPPING_MAX

    How many goody orders we can fit in a lockbox before we upgrade to a crate

    \ No newline at end of file +code/modules/shuttle/supply.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/shuttle/supply.dm

    GOODY_FREE_SHIPPING_MAXHow many goody orders we can fit in a lockbox before we upgrade to a crate
    CRATE_TAXHow much to charge oversized goody orders

    Define Details

    CRATE_TAX

    How much to charge oversized goody orders

    GOODY_FREE_SHIPPING_MAX

    How many goody orders we can fit in a lockbox before we upgrade to a crate

    \ No newline at end of file diff --git a/code/modules/spells/spell_types/cone_spells.html b/code/modules/spells/spell_types/cone_spells.html index e0be14d07ee7..a987de2f568d 100644 --- a/code/modules/spells/spell_types/cone_spells.html +++ b/code/modules/spells/spell_types/cone_spells.html @@ -1 +1 @@ -code/modules/spells/spell_types/cone_spells.dm - SPLURT Station 13
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    code/modules/spells/spell_types/cone_spells.dm

    /obj/effect/proc_holder/spell/cone/staggeredThis type of cone gradually affects each level of the cone instead of affecting the entire area at once.
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    /obj/effect/proc_holder/spell/cone/staggeredThis type of cone gradually affects each level of the cone instead of affecting the entire area at once.
    \ No newline at end of file diff --git a/code/modules/spells/spell_types/construct_spells.html b/code/modules/spells/spell_types/construct_spells.html index b02011a6b90c..5fa2f9f4ba84 100644 --- a/code/modules/spells/spell_types/construct_spells.html +++ b/code/modules/spells/spell_types/construct_spells.html @@ -1 +1 @@ -code/modules/spells/spell_types/construct_spells.dm - SPLURT Station 13
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    /obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesserConstruct Spells
    \ No newline at end of file +code/modules/spells/spell_types/construct_spells.dm - SPLURT Station 13
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    /obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesserConstruct Spells
    \ No newline at end of file diff --git a/code/modules/surgery/bone_mending.html b/code/modules/surgery/bone_mending.html index 3062469b7951..51f42bbdc282 100644 --- a/code/modules/surgery/bone_mending.html +++ b/code/modules/surgery/bone_mending.html @@ -1,2 +1,2 @@ -code/modules/surgery/bone_mending.dm - SPLURT Station 13
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    code/modules/surgery/bone_mending.dm

    /datum/surgery/repair_bone_hairlineBONE FIXING SURGERIES////// -Repair Hairline Fracture (Severe)
    /datum/surgery/repair_bone_compoundRepair Compound Fracture (Critical)
    /datum/surgery_step/repair_bone_hairlineRepair Hairline Fracture (Severe)
    /datum/surgery_step/reset_compound_fractureReset Compound Fracture (Crticial)
    /datum/surgery_step/repair_bone_compoundRepair Compound Fracture (Crticial)
    \ No newline at end of file +code/modules/surgery/bone_mending.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/bone_mending.dm

    /datum/surgery/repair_bone_hairlineBONE FIXING SURGERIES////// +Repair Hairline Fracture (Severe)
    /datum/surgery/repair_bone_compoundRepair Compound Fracture (Critical)
    /datum/surgery_step/repair_bone_hairlineRepair Hairline Fracture (Severe)
    /datum/surgery_step/reset_compound_fractureReset Compound Fracture (Crticial)
    /datum/surgery_step/repair_bone_compoundRepair Compound Fracture (Crticial)
    \ No newline at end of file diff --git a/code/modules/surgery/burn_dressing.html b/code/modules/surgery/burn_dressing.html index 7235630809f6..b9d1141c6279 100644 --- a/code/modules/surgery/burn_dressing.html +++ b/code/modules/surgery/burn_dressing.html @@ -1,2 +1,2 @@ -code/modules/surgery/burn_dressing.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/burn_dressing.dm

    /datum/surgery/debrideBURN FIXING SURGERIES////// -Debride burnt flesh
    /datum/surgery_step/debrideDebride
    /datum/surgery_step/dressDressing burns
    \ No newline at end of file +code/modules/surgery/burn_dressing.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/burn_dressing.dm

    /datum/surgery/debrideBURN FIXING SURGERIES////// +Debride burnt flesh
    /datum/surgery_step/debrideDebride
    /datum/surgery_step/dressDressing burns
    \ No newline at end of file diff --git a/code/modules/surgery/healing.html b/code/modules/surgery/healing.html index 27ea9e0f6425..a51d89548386 100644 --- a/code/modules/surgery/healing.html +++ b/code/modules/surgery/healing.html @@ -1 +1 @@ -code/modules/surgery/healing.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/healing.dm

    /datum/surgery/healing/bruteBRUTE
    /datum/surgery_step/heal/brute/basicBRUTE STEPS
    /datum/surgery/healing/burnBURN
    /datum/surgery_step/heal/burn/basicBURN STEPS
    /datum/surgery/healing/comboCOMBO
    /datum/surgery_step/heal/comboCOMBO STEPS
    \ No newline at end of file +code/modules/surgery/healing.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/healing.dm

    /datum/surgery/healing/bruteBRUTE
    /datum/surgery_step/heal/brute/basicBRUTE STEPS
    /datum/surgery/healing/burnBURN
    /datum/surgery_step/heal/burn/basicBURN STEPS
    /datum/surgery/healing/comboCOMBO
    /datum/surgery_step/heal/comboCOMBO STEPS
    \ No newline at end of file diff --git a/code/modules/surgery/limb_augmentation.html b/code/modules/surgery/limb_augmentation.html index 914a5e874f00..84cf77f1e7c5 100644 --- a/code/modules/surgery/limb_augmentation.html +++ b/code/modules/surgery/limb_augmentation.html @@ -1 +1 @@ -code/modules/surgery/limb_augmentation.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/limb_augmentation.dm

    /datum/surgery_step/replace_limbAUGMENTATION SURGERIES
    \ No newline at end of file +code/modules/surgery/limb_augmentation.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/limb_augmentation.dm

    /datum/surgery_step/replace_limbAUGMENTATION SURGERIES
    \ No newline at end of file diff --git a/code/modules/surgery/organs/eyes.html b/code/modules/surgery/organs/eyes.html index 661986cf1303..09797bea2bae 100644 --- a/code/modules/surgery/organs/eyes.html +++ b/code/modules/surgery/organs/eyes.html @@ -1 +1 @@ -code/modules/surgery/organs/eyes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/organs/eyes.dm

    /obj/item/organ/eyes/roboticRobotic
    \ No newline at end of file +code/modules/surgery/organs/eyes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/organs/eyes.dm

    /obj/item/organ/eyes/roboticRobotic
    \ No newline at end of file diff --git a/code/modules/surgery/organs/vocal_cords.html b/code/modules/surgery/organs/vocal_cords.html index 955a1fb4c3c4..9329530ec051 100644 --- a/code/modules/surgery/organs/vocal_cords.html +++ b/code/modules/surgery/organs/vocal_cords.html @@ -1 +1 @@ -code/modules/surgery/organs/vocal_cords.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/surgery/organs/vocal_cords.dm

    VOG_MAX_STANDARD_POWERanything above this requires adminbus, to prevent a cultist from stacking chaplain + cult + specific listener = 8x, which is enough to instantly kill someone with damage.
    VOG_MAX_BURST_DAMAGEmax damage we can do in one "blast" to a listener
    VOG_MAX_BURST_HEALmax healing we can do in one "blast" to a listener
    /proc/voice_of_godVOICE OF GOD
    /proc/get_vog_specialget special role multiplier for voice of god. No double dipping.
    /obj/item/organ/vocal_cords/velvetENTHRAL VELVET CHORDS
    /proc/velvetspeechFermiChem

    Define Details

    VOG_MAX_BURST_DAMAGE

    max damage we can do in one "blast" to a listener

    VOG_MAX_BURST_HEAL

    max healing we can do in one "blast" to a listener

    VOG_MAX_STANDARD_POWER

    anything above this requires adminbus, to prevent a cultist from stacking chaplain + cult + specific listener = 8x, which is enough to instantly kill someone with damage.

    \ No newline at end of file +code/modules/surgery/organs/vocal_cords.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/surgery/organs/vocal_cords.dm

    VOG_MAX_STANDARD_POWERanything above this requires adminbus, to prevent a cultist from stacking chaplain + cult + specific listener = 8x, which is enough to instantly kill someone with damage.
    VOG_MAX_BURST_DAMAGEmax damage we can do in one "blast" to a listener
    VOG_MAX_BURST_HEALmax healing we can do in one "blast" to a listener
    /proc/voice_of_godVOICE OF GOD
    /proc/get_vog_specialget special role multiplier for voice of god. No double dipping.
    /obj/item/organ/vocal_cords/velvetENTHRAL VELVET CHORDS
    /proc/velvetspeechFermiChem

    Define Details

    VOG_MAX_BURST_DAMAGE

    max damage we can do in one "blast" to a listener

    VOG_MAX_BURST_HEAL

    max healing we can do in one "blast" to a listener

    VOG_MAX_STANDARD_POWER

    anything above this requires adminbus, to prevent a cultist from stacking chaplain + cult + specific listener = 8x, which is enough to instantly kill someone with damage.

    \ No newline at end of file diff --git a/code/modules/surgery/repair_puncture.html b/code/modules/surgery/repair_puncture.html index c3481e86ea12..b37435390b18 100644 --- a/code/modules/surgery/repair_puncture.html +++ b/code/modules/surgery/repair_puncture.html @@ -1 +1 @@ -code/modules/surgery/repair_puncture.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/surgery/repair_puncture.dm

    REALIGN_INNARDSPUNCTURE FIXING SURGERIES
    /datum/surgery/repair_punctureRepair puncture wounds
    /datum/surgery_step/repair_innardsrealign the blood vessels so we can reweld them
    /datum/surgery_step/seal_veinsSealing the vessels back together

    Define Details

    REALIGN_INNARDS

    PUNCTURE FIXING SURGERIES

    \ No newline at end of file +code/modules/surgery/repair_puncture.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/surgery/repair_puncture.dm

    REALIGN_INNARDSPUNCTURE FIXING SURGERIES
    /datum/surgery/repair_punctureRepair puncture wounds
    /datum/surgery_step/repair_innardsrealign the blood vessels so we can reweld them
    /datum/surgery_step/seal_veinsSealing the vessels back together

    Define Details

    REALIGN_INNARDS

    PUNCTURE FIXING SURGERIES

    \ No newline at end of file diff --git a/code/modules/surgery/robot_healing.html b/code/modules/surgery/robot_healing.html index 4d9cf856839a..339c802602e2 100644 --- a/code/modules/surgery/robot_healing.html +++ b/code/modules/surgery/robot_healing.html @@ -1 +1 @@ -code/modules/surgery/robot_healing.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/robot_healing.dm

    /datum/surgery_step/robot_heal/basicSTEPS
    \ No newline at end of file +code/modules/surgery/robot_healing.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/surgery/robot_healing.dm

    /datum/surgery_step/robot_heal/basicSTEPS
    \ No newline at end of file diff --git a/code/modules/tgchat/message.html b/code/modules/tgchat/message.html index 6371ddc65117..4c59c45654a6 100644 --- a/code/modules/tgchat/message.html +++ b/code/modules/tgchat/message.html @@ -1 +1 @@ -code/modules/tgchat/message.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/tgchat/message.dm

    /proc/message_to_htmlMessage-related procs
    \ No newline at end of file +code/modules/tgchat/message.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/tgchat/message.dm

    /proc/message_to_htmlMessage-related procs
    \ No newline at end of file diff --git a/code/modules/tgchat/to_chat.html b/code/modules/tgchat/to_chat.html index a7803cfc86f5..faa3d8c1990c 100644 --- a/code/modules/tgchat/to_chat.html +++ b/code/modules/tgchat/to_chat.html @@ -1,3 +1,3 @@ -code/modules/tgchat/to_chat.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/tgchat/to_chat.dm

    Copyright (c) 2020 Aleksej Komarov +code/modules/tgchat/to_chat.dm - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    code/modules/tgchat/to_chat.dm

    Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

    /proc/to_chat_immediateCircumvents the message queue and sends the message -to the recipient (target) as soon as possible.
    /proc/to_chatSends the message to the recipient (target).
    \ No newline at end of file +to the recipient (target) as soon as possible.
    /proc/to_chatSends the message to the recipient (target).
    \ No newline at end of file diff --git a/code/modules/tgs.html b/code/modules/tgs.html index 1b0257db8213..557710843751 100644 --- a/code/modules/tgs.html +++ b/code/modules/tgs.html @@ -1,4 +1,4 @@ -code/modules/tgs/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    DMAPI Internals

    This folder should be placed on its own inside a codebase that wishes to use the TGS DMAPI. Warranty void if modified.

    +code/modules/tgs/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    DMAPI Internals

    This folder should be placed on its own inside a codebase that wishes to use the TGS DMAPI. Warranty void if modified.

    • includes.dm is the file that should be included by DM code, it handles including the rest.
    • The core folder includes all code not directly part of any API version.
    • @@ -11,4 +11,4 @@
    • LICENSE is the MIT license for the DMAPI.
    -

    APIs communicate with TGS in two ways. All versions implement TGS -> DM communication using /world/Topic. DM -> TGS communication, called the bridge method, is different for each version.

    \ No newline at end of file +

    APIs communicate with TGS in two ways. All versions implement TGS -> DM communication using /world/Topic. DM -> TGS communication, called the bridge method, is different for each version.

    \ No newline at end of file diff --git a/code/modules/tgs/core.html b/code/modules/tgs/core.html index 75f6fd8cb125..197df3748636 100644 --- a/code/modules/tgs/core.html +++ b/code/modules/tgs/core.html @@ -1,8 +1,8 @@ -code/modules/tgs/core/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Core DMAPI functions

    This folder contains all DMAPI code not directly involved in an API.

    +code/modules/tgs/core/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Core DMAPI functions

    This folder contains all DMAPI code not directly involved in an API.

    • _definitions.dm contains defines needed across DMAPI internals.
    • byond_world_export.dm contains the default /datum/tgs_http_handler implementation which uses world.Export().
    • core.dm contains the implementations of the /world/proc/TgsXXX() procs. Many map directly to the /datum/tgs_api functions. It also contains the /datum selection and setup code.
    • datum.dm contains the /datum/tgs_api declarations that all APIs must implement.
    • tgs_version.dm contains the /datum/tgs_version definition
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/code/modules/tgs/v3210.html b/code/modules/tgs/v3210.html index 48cd6f577db6..c73e2357bc9e 100644 --- a/code/modules/tgs/v3210.html +++ b/code/modules/tgs/v3210.html @@ -1,5 +1,5 @@ -code/modules/tgs/v3210/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    DMAPI V3

    This DMAPI implements bridge using file output which TGS monitors for.

    +code/modules/tgs/v3210/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    DMAPI V3

    This DMAPI implements bridge using file output which TGS monitors for.

    • api.dm contains the bulk of the API code.
    • commands.dm contains functions relating to /datum/tgs_chat_commands.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/code/modules/tgs/v4.html b/code/modules/tgs/v4.html index 4c76f94899c1..302406f45711 100644 --- a/code/modules/tgs/v4.html +++ b/code/modules/tgs/v4.html @@ -1,5 +1,5 @@ -code/modules/tgs/v4/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    DMAPI V4

    This DMAPI implements bridge requests using file output which TGS monitors for. It has a safe mode restriction.

    +code/modules/tgs/v4/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    DMAPI V4

    This DMAPI implements bridge requests using file output which TGS monitors for. It has a safe mode restriction.

    • api.dm contains the bulk of the API code.
    • commands.dm contains functions relating to /datum/tgs_chat_commands.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/code/modules/tgs/v5.html b/code/modules/tgs/v5.html index a314b4718a66..9ab1b97e2681 100644 --- a/code/modules/tgs/v5.html +++ b/code/modules/tgs/v5.html @@ -1,4 +1,4 @@ -code/modules/tgs/v5/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    DMAPI V5

    This DMAPI implements bridge requests using HTTP GET requests to TGS. It has no security restrictions.

    +code/modules/tgs/v5/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    DMAPI V5

    This DMAPI implements bridge requests using HTTP GET requests to TGS. It has no security restrictions.

    • __interop_version.dm contains the version of the API used between the DMAPI and TGS.
    • _defines.dm contains constant definitions.
    • @@ -9,4 +9,4 @@
    • serializers.dm contains function to help convert interop /datums into a JSON encodable list() format.
    • topic.dm contains functions related to processing topic requests.
    • undefs.dm Undoes the work of _defines.dm.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/code/modules/tgui/external.html b/code/modules/tgui/external.html index eb8ec0299ffc..a8b7f37ce0d1 100644 --- a/code/modules/tgui/external.html +++ b/code/modules/tgui/external.html @@ -1,3 +1,3 @@ -code/modules/tgui/external.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/tgui/external.dm

    External tgui definitions, such as src_object APIs.

    +code/modules/tgui/external.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/tgui/external.dm

    External tgui definitions, such as src_object APIs.

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    /proc/tgui_TopicMiddleware for /client/Topic.
    \ No newline at end of file +SPDX-License-Identifier: MIT

    /proc/tgui_TopicMiddleware for /client/Topic.
    \ No newline at end of file diff --git a/code/modules/tgui/states.html b/code/modules/tgui/states.html index b7a4e8012688..69d23e8a69a3 100644 --- a/code/modules/tgui/states.html +++ b/code/modules/tgui/states.html @@ -1,4 +1,4 @@ -code/modules/tgui/states.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/tgui/states.dm

    Base state and helpers for states. Just does some sanity checks, +code/modules/tgui/states.dm - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    code/modules/tgui/states.dm

    Base state and helpers for states. Just does some sanity checks, implement a proper state for in-depth checks.

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/modules/tgui/states/admin.html b/code/modules/tgui/states/admin.html index 95e34b5af96f..81a8ae6d5cd0 100644 --- a/code/modules/tgui/states/admin.html +++ b/code/modules/tgui/states/admin.html @@ -1,2 +1,2 @@ -code/modules/tgui/states/admin.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/tgui/states/admin.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +code/modules/tgui/states/admin.dm - SPLURT Station 13
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    code/modules/tgui/states/admin.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/modules/tgui/states/always.html b/code/modules/tgui/states/always.html index d3f97f611fba..1ac19b860b47 100644 --- a/code/modules/tgui/states/always.html +++ b/code/modules/tgui/states/always.html @@ -1,2 +1,2 @@ -code/modules/tgui/states/always.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/tgui/states/always.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +code/modules/tgui/states/always.dm - SPLURT Station 13
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    code/modules/tgui/states/always.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/modules/tgui/states/conscious.html b/code/modules/tgui/states/conscious.html index fdd8407c69fa..0253e5cce536 100644 --- a/code/modules/tgui/states/conscious.html +++ b/code/modules/tgui/states/conscious.html @@ -1,2 +1,2 @@ -code/modules/tgui/states/conscious.dm - SPLURT Station 13
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    code/modules/tgui/states/conscious.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +code/modules/tgui/states/conscious.dm - SPLURT Station 13
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    code/modules/tgui/states/conscious.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/modules/tgui/states/contained.html b/code/modules/tgui/states/contained.html index d9211908512c..6910e7bde675 100644 --- a/code/modules/tgui/states/contained.html +++ b/code/modules/tgui/states/contained.html @@ -1,2 +1,2 @@ -code/modules/tgui/states/contained.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/tgui/states/contained.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +code/modules/tgui/states/contained.dm - SPLURT Station 13
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    code/modules/tgui/states/contained.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/modules/tgui/states/deep_inventory.html b/code/modules/tgui/states/deep_inventory.html index 4e53522bb944..a3451fe6dced 100644 --- a/code/modules/tgui/states/deep_inventory.html +++ b/code/modules/tgui/states/deep_inventory.html @@ -1,2 +1,2 @@ -code/modules/tgui/states/deep_inventory.dm - SPLURT Station 13
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    code/modules/tgui/states/deep_inventory.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +code/modules/tgui/states/deep_inventory.dm - SPLURT Station 13
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    code/modules/tgui/states/deep_inventory.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/modules/tgui/states/default.html b/code/modules/tgui/states/default.html index 7667b1d818f5..151550636b32 100644 --- a/code/modules/tgui/states/default.html +++ b/code/modules/tgui/states/default.html @@ -1,2 +1,2 @@ -code/modules/tgui/states/default.dm - SPLURT Station 13
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    code/modules/tgui/states/default.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +code/modules/tgui/states/default.dm - SPLURT Station 13
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    code/modules/tgui/states/default.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/modules/tgui/states/fun.html b/code/modules/tgui/states/fun.html index 2eeae91f0abe..ba1869078841 100644 --- a/code/modules/tgui/states/fun.html +++ b/code/modules/tgui/states/fun.html @@ -1,2 +1,2 @@ -code/modules/tgui/states/fun.dm - SPLURT Station 13
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    code/modules/tgui/states/fun.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +code/modules/tgui/states/fun.dm - SPLURT Station 13
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    code/modules/tgui/states/fun.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/modules/tgui/states/hands.html b/code/modules/tgui/states/hands.html index a7920f7028fe..38a445285897 100644 --- a/code/modules/tgui/states/hands.html +++ b/code/modules/tgui/states/hands.html @@ -1,2 +1,2 @@ -code/modules/tgui/states/hands.dm - SPLURT Station 13
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    code/modules/tgui/states/hands.dm

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    \ No newline at end of file +code/modules/tgui/states/hands.dm - SPLURT Station 13
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    code/modules/tgui/states/hands.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    \ No newline at end of file diff --git a/code/modules/tgui/states/human_adjacent.html b/code/modules/tgui/states/human_adjacent.html index 8680822bad9a..3bf3faa74ea8 100644 --- a/code/modules/tgui/states/human_adjacent.html +++ b/code/modules/tgui/states/human_adjacent.html @@ -1,2 +1,2 @@ -code/modules/tgui/states/human_adjacent.dm - SPLURT Station 13
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    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    Copyright (c) 2021 Arm A. Hammer -SPDX-License-Identifier: MIT

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    Copyright (c) 2021 Arm A. Hammer +SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    /proc/default_ui_stateThe sane defaults for a UI such as a computer or a machine.
    /proc/ui_status_user_is_adjacentReturns a UI status such that users adjacent to source will be able to interact, +code/modules/tgui/status_composers.dm - SPLURT Station 13
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    /proc/default_ui_stateThe sane defaults for a UI such as a computer or a machine.
    /proc/ui_status_user_is_adjacentReturns a UI status such that users adjacent to source will be able to interact, far away users will be able to see, and anyone farther won't see anything. Dead users will receive updates no matter what, though you likely want to add a [ui_status_only_living] check for finer observer interactions.
    /proc/ui_status_only_livingReturns a UI status such that the dead will be able to watch, but not interact.
    /proc/ui_status_user_is_abledReturns a UI status such that users with debilitating conditions, such as @@ -10,4 +10,4 @@ they would have access to if this was a machine. For example, AIs can interact if there's cameras with wireless control is enabled.
    /proc/ui_status_user_is_conscious_and_lying_downReturns UI_INTERACTIVE if the user is conscious and lying down. Returns UI_UPDATE otherwise.
    /proc/ui_status_user_strictly_adjacentReturn UI_INTERACTIVE if the user is strictly adjacent to the target atom, whether they can see it or not. -Return UI_CLOSE otherwise.
    \ No newline at end of file +Return UI_CLOSE otherwise.
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    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    /datum/tguitgui datum (represents a UI).
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    code/modules/tgui/tgui.dm

    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

    /datum/tguitgui datum (represents a UI).
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    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    /proc/tgui_alertCreates a TGUI alert window and returns the user's response.
    /datum/tgui_alertDatum used for instantiating and using a TGUI-controlled modal that prompts the user with -a message and has buttons for responses.
    /proc/tgui_alert_asyncCreates an asynchronous TGUI alert window with an associated callback.
    /datum/tgui_alert/asyncAn asynchronous version of tgui_modal to be used with callbacks instead of waiting on user responses.
    \ No newline at end of file +code/modules/tgui_input/alert.dm - SPLURT Station 13
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    /proc/tgui_alertCreates a TGUI alert window and returns the user's response.
    /datum/tgui_alertDatum used for instantiating and using a TGUI-controlled modal that prompts the user with +a message and has buttons for responses.
    /proc/tgui_alert_asyncCreates an asynchronous TGUI alert window with an associated callback.
    /datum/tgui_alert/asyncAn asynchronous version of tgui_modal to be used with callbacks instead of waiting on user responses.
    \ No newline at end of file diff --git a/code/modules/tgui_input/list.html b/code/modules/tgui_input/list.html index 713f5a03776d..163725596866 100644 --- a/code/modules/tgui_input/list.html +++ b/code/modules/tgui_input/list.html @@ -1,2 +1,2 @@ -code/modules/tgui_input/list.dm - SPLURT Station 13
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    /proc/tgui_input_listCreates a TGUI input list window and returns the user's response.
    /datum/tgui_list_inputDatum used for instantiating and using a TGUI-controlled list input that prompts the user with -a message and shows a list of selectable options
    /proc/tgui_input_list_asyncCreates an asynchronous TGUI input list window with an associated callback.
    /datum/tgui_list_input/asyncAn asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses.
    \ No newline at end of file +code/modules/tgui_input/list.dm - SPLURT Station 13
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    code/modules/tgui_input/list.dm

    /proc/tgui_input_listCreates a TGUI input list window and returns the user's response.
    /datum/tgui_list_inputDatum used for instantiating and using a TGUI-controlled list input that prompts the user with +a message and shows a list of selectable options
    /proc/tgui_input_list_asyncCreates an asynchronous TGUI input list window with an associated callback.
    /datum/tgui_list_input/asyncAn asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses.
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    /proc/tgui_input_numberCreates a TGUI window with a number input. Returns the user's response as num | null.
    /datum/tgui_input_numberDatum used for instantiating and using a TGUI-controlled number input that prompts the user with -a message and has an input for number entry.
    /proc/tgui_input_number_asyncCreates an asynchronous TGUI input num window with an associated callback.
    /datum/tgui_input_number/asyncAn asynchronous version of tgui_text_input to be used with callbacks instead of waiting on user responses.
    \ No newline at end of file +code/modules/tgui_input/number.dm - SPLURT Station 13
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    code/modules/tgui_input/number.dm

    /proc/tgui_input_numberCreates a TGUI window with a number input. Returns the user's response as num | null.
    /datum/tgui_input_numberDatum used for instantiating and using a TGUI-controlled number input that prompts the user with +a message and has an input for number entry.
    /proc/tgui_input_number_asyncCreates an asynchronous TGUI input num window with an associated callback.
    /datum/tgui_input_number/asyncAn asynchronous version of tgui_text_input to be used with callbacks instead of waiting on user responses.
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    /proc/tgui_input_textCreates a TGUI window with a text input. Returns the user's response.
    /datum/tgui_input_texttgui_input_text
    /proc/tgui_input_text_asyncCreates an asynchronous TGUI input text window with an associated callback.
    /datum/tgui_input_text/asyncAn asynchronous version of tgui_text_input to be used with callbacks instead of waiting on user responses.
    \ No newline at end of file +code/modules/tgui_input/text.dm - SPLURT Station 13
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    code/modules/tgui_input/text.dm

    /proc/tgui_input_textCreates a TGUI window with a text input. Returns the user's response.
    /datum/tgui_input_texttgui_input_text
    /proc/tgui_input_text_asyncCreates an asynchronous TGUI input text window with an associated callback.
    /datum/tgui_input_text/asyncAn asynchronous version of tgui_text_input to be used with callbacks instead of waiting on user responses.
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    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

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    Copyright (c) 2020 Aleksej Komarov +SPDX-License-Identifier: MIT

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    code/modules/tgui_panel/telemetry.dm

    Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

    TGUI_TELEMETRY_MAX_CONNECTIONSMaximum number of connection records allowed to analyze. -Should match the value set in the browser.
    TGUI_TELEMETRY_RESPONSE_WINDOWMaximum time allocated for sending a telemetry packet.

    Define Details

    TGUI_TELEMETRY_MAX_CONNECTIONS

    Maximum number of connection records allowed to analyze. -Should match the value set in the browser.

    TGUI_TELEMETRY_RESPONSE_WINDOW

    Maximum time allocated for sending a telemetry packet.

    \ No newline at end of file +Should match the value set in the browser.
    TGUI_TELEMETRY_RESPONSE_WINDOWMaximum time allocated for sending a telemetry packet.

    Define Details

    TGUI_TELEMETRY_MAX_CONNECTIONS

    Maximum number of connection records allowed to analyze. +Should match the value set in the browser.

    TGUI_TELEMETRY_RESPONSE_WINDOW

    Maximum time allocated for sending a telemetry packet.

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    Copyright (c) 2020 Aleksej Komarov +code/modules/tgui_panel/tgui_panel.dm - SPLURT Station 13

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    Copyright (c) 2020 Aleksej Komarov SPDX-License-Identifier: MIT

    /datum/tgui_paneltgui_panel datum -Hosts tgchat and other nice features.
    \ No newline at end of file +Hosts tgchat and other nice features.
    \ No newline at end of file diff --git a/code/modules/unit_tests.html b/code/modules/unit_tests.html index bb2a3a2b580c..b5e867b1069a 100644 --- a/code/modules/unit_tests.html +++ b/code/modules/unit_tests.html @@ -1,4 +1,4 @@ -code/modules/unit_tests/README.md - SPLURT Station 13
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    Unit Tests

    What is unit testing?

    +code/modules/unit_tests/README.md - SPLURT Station 13
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    Unit Tests

    What is unit testing?

    Unit tests are automated code to verify that parts of the game work exactly as they should. For example, a test to make sure that the amputation surgery actually amputates the limb. These are ran every time a PR is made, and thus are very helpful for preventing bugs from cropping up in your code that would've otherwise gone unnoticed. For example, would you have thought to check that beach boys would still work the same after editing pizza? If you value your time, probably not.

    On their most basic level, when UNIT_TESTS is defined, all subtypes of /datum/unit_test will have their Run proc executed. From here, if Fail is called at any point, then the tests will report as failed.

    How do I write one?

    @@ -42,4 +42,4 @@

    Final Notes

  • Writing tests before you attempt to fix the bug can actually speed up development a lot! It means you don't have to go in game and folllow the same exact steps manually every time. This process is known as "TDD" (test driven development). Write the test first, make sure it fails, then start work on the fix/feature, and you'll know you're done when your tests pass. If you do try this, do make sure to confirm in a non-testing environment just to double check.
  • Make sure that your tests don't accidentally call RNG functions like prob. Since RNG is seeded during tests, you may not realize you have until someone else makes a PR and the tests fail!
  • Do your best not to change the behavior of non-testing code during tests. While it may sometimes be necessary in the case of situations such as the above, it is still a slippery slope that can lead to the code you're testing being too different from the production environment to be useful.
  • -
    \ No newline at end of file +
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    TEST_FAILFor advanced cases, fail unconditionally but don't return (so a test can return multiple results)
    TEST_ASSERTAsserts that a condition is true +code/modules/unit_tests/_unit_tests.dm - SPLURT Station 13
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    code/modules/unit_tests/_unit_tests.dm

    TEST_FAILFor advanced cases, fail unconditionally but don't return (so a test can return multiple results)
    TEST_ASSERTAsserts that a condition is true If the condition is not true, fails the test
    TEST_ASSERT_NOTNULLAsserts that a parameter is not null
    TEST_ASSERT_NULLAsserts that a parameter is null
    TEST_ASSERT_EQUALAsserts that the two parameters passed are equal, fails otherwise Optionally allows an additional message in the case of a failure
    TEST_ASSERT_NOTEQUALAsserts that the two parameters passed are not equal, fails otherwise Optionally allows an additional message in the case of a failure
    TEST_FOCUSOnly run the test provided within the parentheses This is useful for debugging when you want to reduce noise, but should never be pushed -Intended to be used in the manner of TEST_FOCUS(/datum/unit_test/math)
    UNIT_TEST_PASSEDConstants indicating unit test completion status
    TEST_LONGERAfter most test steps, used for tests that run long so shorter issues can be noticed faster
    TEST_CREATE_AND_DESTROYThis must be the last test to run due to the inherent nature of the test iterating every single tangible atom in the game and qdeleting all of them (while taking long sleeps to make sure the garbage collector fires properly) taking a large amount of time.
    TEST_OUTPUT_REDChange color to red on ANSI terminal output, if enabled with -DANSICOLORS.
    TEST_OUTPUT_GREENChange color to green on ANSI terminal output, if enabled with -DANSICOLORS.
    TRAIT_SOURCE_UNIT_TESTSA trait source when adding traits through unit tests

    Define Details

    TEST_ASSERT

    Asserts that a condition is true -If the condition is not true, fails the test

    TEST_ASSERT_EQUAL

    Asserts that the two parameters passed are equal, fails otherwise -Optionally allows an additional message in the case of a failure

    TEST_ASSERT_NOTEQUAL

    Asserts that the two parameters passed are not equal, fails otherwise -Optionally allows an additional message in the case of a failure

    TEST_ASSERT_NOTNULL

    Asserts that a parameter is not null

    TEST_ASSERT_NULL

    Asserts that a parameter is null

    TEST_CREATE_AND_DESTROY

    This must be the last test to run due to the inherent nature of the test iterating every single tangible atom in the game and qdeleting all of them (while taking long sleeps to make sure the garbage collector fires properly) taking a large amount of time.

    TEST_FAIL

    For advanced cases, fail unconditionally but don't return (so a test can return multiple results)

    TEST_FOCUS

    Only run the test provided within the parentheses +Intended to be used in the manner of TEST_FOCUS(/datum/unit_test/math)

    UNIT_TEST_PASSEDConstants indicating unit test completion status
    TEST_LONGERAfter most test steps, used for tests that run long so shorter issues can be noticed faster
    TEST_CREATE_AND_DESTROYThis must be the last test to run due to the inherent nature of the test iterating every single tangible atom in the game and qdeleting all of them (while taking long sleeps to make sure the garbage collector fires properly) taking a large amount of time.
    TEST_OUTPUT_REDChange color to red on ANSI terminal output, if enabled with -DANSICOLORS.
    TEST_OUTPUT_GREENChange color to green on ANSI terminal output, if enabled with -DANSICOLORS.
    TRAIT_SOURCE_UNIT_TESTSA trait source when adding traits through unit tests

    Define Details

    TEST_ASSERT

    Asserts that a condition is true +If the condition is not true, fails the test

    TEST_ASSERT_EQUAL

    Asserts that the two parameters passed are equal, fails otherwise +Optionally allows an additional message in the case of a failure

    TEST_ASSERT_NOTEQUAL

    Asserts that the two parameters passed are not equal, fails otherwise +Optionally allows an additional message in the case of a failure

    TEST_ASSERT_NOTNULL

    Asserts that a parameter is not null

    TEST_ASSERT_NULL

    Asserts that a parameter is null

    TEST_CREATE_AND_DESTROY

    This must be the last test to run due to the inherent nature of the test iterating every single tangible atom in the game and qdeleting all of them (while taking long sleeps to make sure the garbage collector fires properly) taking a large amount of time.

    TEST_FAIL

    For advanced cases, fail unconditionally but don't return (so a test can return multiple results)

    TEST_FOCUS

    Only run the test provided within the parentheses This is useful for debugging when you want to reduce noise, but should never be pushed -Intended to be used in the manner of TEST_FOCUS(/datum/unit_test/math)

    TEST_LONGER

    After most test steps, used for tests that run long so shorter issues can be noticed faster

    TEST_OUTPUT_GREEN

    Change color to green on ANSI terminal output, if enabled with -DANSICOLORS.

    TEST_OUTPUT_RED

    Change color to red on ANSI terminal output, if enabled with -DANSICOLORS.

    TRAIT_SOURCE_UNIT_TESTS

    A trait source when adding traits through unit tests

    UNIT_TEST_PASSED

    Constants indicating unit test completion status

    \ No newline at end of file +Intended to be used in the manner of TEST_FOCUS(/datum/unit_test/math)

    TEST_LONGER

    After most test steps, used for tests that run long so shorter issues can be noticed faster

    TEST_OUTPUT_GREEN

    Change color to green on ANSI terminal output, if enabled with -DANSICOLORS.

    TEST_OUTPUT_RED

    Change color to red on ANSI terminal output, if enabled with -DANSICOLORS.

    TRAIT_SOURCE_UNIT_TESTS

    A trait source when adding traits through unit tests

    UNIT_TEST_PASSED

    Constants indicating unit test completion status

    \ No newline at end of file diff --git a/code/modules/unit_tests/character_saving.html b/code/modules/unit_tests/character_saving.html index 1a25bf431098..72628971f1ca 100644 --- a/code/modules/unit_tests/character_saving.html +++ b/code/modules/unit_tests/character_saving.html @@ -1 +1 @@ -code/modules/unit_tests/character_saving.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/unit_tests/character_saving.dm

    UNIT_TEST_SAVING_FLAVOR_TEXTCIT TESTS

    Define Details

    UNIT_TEST_SAVING_FLAVOR_TEXT

    CIT TESTS

    \ No newline at end of file +code/modules/unit_tests/character_saving.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    code/modules/unit_tests/character_saving.dm

    UNIT_TEST_SAVING_FLAVOR_TEXTCIT TESTS

    Define Details

    UNIT_TEST_SAVING_FLAVOR_TEXT

    CIT TESTS

    \ No newline at end of file diff --git a/code/modules/unit_tests/create_and_destroy.html b/code/modules/unit_tests/create_and_destroy.html index f63b09c4f400..293dad124325 100644 --- a/code/modules/unit_tests/create_and_destroy.html +++ b/code/modules/unit_tests/create_and_destroy.html @@ -1 +1 @@ -code/modules/unit_tests/create_and_destroy.dm - SPLURT Station 13
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    /datum/unit_test/create_and_destroyDelete one of every type, sleep a while, then check to see if anything has gone fucky
    \ No newline at end of file +code/modules/unit_tests/create_and_destroy.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    code/modules/unit_tests/create_and_destroy.dm

    /datum/unit_test/create_and_destroyDelete one of every type, sleep a while, then check to see if anything has gone fucky
    \ No newline at end of file diff --git a/code/modules/unit_tests/dynamic_ruleset_sanity.html b/code/modules/unit_tests/dynamic_ruleset_sanity.html index aa724fbcbe54..f12c910cdaf7 100644 --- a/code/modules/unit_tests/dynamic_ruleset_sanity.html +++ b/code/modules/unit_tests/dynamic_ruleset_sanity.html @@ -1 +1 @@ -code/modules/unit_tests/dynamic_ruleset_sanity.dm - SPLURT Station 13
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    code/modules/unit_tests/dynamic_ruleset_sanity.dm

    /datum/unit_test/dynamic_roundstart_ruleset_sanityVerifies that roundstart dynamic rulesets are setup properly without external configuration.
    /datum/unit_test/dynamic_unique_antag_flagsVerifies that dynamic rulesets have unique antag_flag.
    \ No newline at end of file +code/modules/unit_tests/dynamic_ruleset_sanity.dm - SPLURT Station 13
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    code/modules/unit_tests/dynamic_ruleset_sanity.dm

    /datum/unit_test/dynamic_roundstart_ruleset_sanityVerifies that roundstart dynamic rulesets are setup properly without external configuration.
    /datum/unit_test/dynamic_unique_antag_flagsVerifies that dynamic rulesets have unique antag_flag.
    \ No newline at end of file diff --git a/code/modules/unit_tests/spawn_mobs.html b/code/modules/unit_tests/spawn_mobs.html index caf101dab257..c9f86c5593ce 100644 --- a/code/modules/unit_tests/spawn_mobs.html +++ b/code/modules/unit_tests/spawn_mobs.html @@ -1 +1 @@ -code/modules/unit_tests/spawn_mobs.dm - SPLURT Station 13
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    code/modules/unit_tests/spawn_mobs.dm

    /datum/unit_test/spawn_mobsUnit test that spawns all mobs that can be spawned by golden slimes
    \ No newline at end of file +code/modules/unit_tests/spawn_mobs.dm - SPLURT Station 13
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    code/modules/unit_tests/spawn_mobs.dm

    /datum/unit_test/spawn_mobsUnit test that spawns all mobs that can be spawned by golden slimes
    \ No newline at end of file diff --git a/code/modules/unit_tests/tgui_create_message.html b/code/modules/unit_tests/tgui_create_message.html index e83b7289364e..8c8f4b332fb0 100644 --- a/code/modules/unit_tests/tgui_create_message.html +++ b/code/modules/unit_tests/tgui_create_message.html @@ -1 +1 @@ -code/modules/unit_tests/tgui_create_message.dm - SPLURT Station 13
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    /datum/unit_test/tgui_create_messageTest that TGUI_CREATE_MESSAGE is correctly implemented
    \ No newline at end of file +code/modules/unit_tests/tgui_create_message.dm - SPLURT Station 13
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    code/modules/unit_tests/tgui_create_message.dm

    /datum/unit_test/tgui_create_messageTest that TGUI_CREATE_MESSAGE is correctly implemented
    \ No newline at end of file diff --git a/code/modules/uplink/uplink_items.html b/code/modules/uplink/uplink_items.html index 67a3d7cdba35..2cddd92794ce 100644 --- a/code/modules/uplink/uplink_items.html +++ b/code/modules/uplink/uplink_items.html @@ -1 +1 @@ -code/modules/uplink/uplink_items.dm - SPLURT Station 13
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    /datum/uplink_itemUplink Items
    \ No newline at end of file +code/modules/uplink/uplink_items.dm - SPLURT Station 13
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    code/modules/uplink/uplink_items.dm

    /datum/uplink_itemUplink Items
    \ No newline at end of file diff --git a/code/modules/vehicles/mecha/_mecha.html b/code/modules/vehicles/mecha/_mecha.html index 87861b5cd26c..94a3ee368fa0 100644 --- a/code/modules/vehicles/mecha/_mecha.html +++ b/code/modules/vehicles/mecha/_mecha.html @@ -1 +1 @@ -code/modules/vehicles/mecha/_mecha.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/_mecha.dm

    /obj/vehicle/sealed/mechaWELCOME TO MECHA.DM, ENJOY YOUR STAY
    \ No newline at end of file +code/modules/vehicles/mecha/_mecha.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/_mecha.dm

    /obj/vehicle/sealed/mechaWELCOME TO MECHA.DM, ENJOY YOUR STAY
    \ No newline at end of file diff --git a/code/modules/vehicles/mecha/combat/durand.html b/code/modules/vehicles/mecha/combat/durand.html index de2c52543f99..e2f0a111943e 100644 --- a/code/modules/vehicles/mecha/combat/durand.html +++ b/code/modules/vehicles/mecha/combat/durand.html @@ -1,6 +1,6 @@ -code/modules/vehicles/mecha/combat/durand.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/combat/durand.dm

    /obj/durand_shieldShield processing +code/modules/vehicles/mecha/combat/durand.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/combat/durand.dm

    /obj/durand_shieldShield processing *An object to take the hit for us when using the Durand's defense mode. It is spawned in during the durand's initilization, and always stays on the same tile. Normally invisible, until defense mode is actvated. When the durand detects an attack that should be blocked, the attack is passed to the shield. The shield takes the damage, uses it to calculate charge cost, and then sets its -own integrity back to max. Shield is automatically dropped if we run out of power or the user gets out.
    \ No newline at end of file +own integrity back to max. Shield is automatically dropped if we run out of power or the user gets out.
    \ No newline at end of file diff --git a/code/modules/vehicles/mecha/equipment/tools/medical_tools.html b/code/modules/vehicles/mecha/equipment/tools/medical_tools.html index f0dd5c04fc38..b1752162129c 100644 --- a/code/modules/vehicles/mecha/equipment/tools/medical_tools.html +++ b/code/modules/vehicles/mecha/equipment/tools/medical_tools.html @@ -1 +1 @@ -code/modules/vehicles/mecha/equipment/tools/medical_tools.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/equipment/tools/medical_tools.dm

    /obj/item/mecha_parts/mecha_equipment/medical/syringe_gunSyringe Gun
    /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeamMedical Beam
    \ No newline at end of file +code/modules/vehicles/mecha/equipment/tools/medical_tools.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/equipment/tools/medical_tools.dm

    /obj/item/mecha_parts/mecha_equipment/medical/syringe_gunSyringe Gun
    /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeamMedical Beam
    \ No newline at end of file diff --git a/code/modules/vehicles/mecha/equipment/tools/other_tools.html b/code/modules/vehicles/mecha/equipment/tools/other_tools.html index b69f510be4a6..773940e01d87 100644 --- a/code/modules/vehicles/mecha/equipment/tools/other_tools.html +++ b/code/modules/vehicles/mecha/equipment/tools/other_tools.html @@ -1 +1 @@ -code/modules/vehicles/mecha/equipment/tools/other_tools.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/equipment/tools/other_tools.dm

    /obj/item/mecha_parts/mecha_equipment/teleporterTELEPORTER
    /obj/item/mecha_parts/mecha_equipment/wormhole_generatorWORMHOLE GENERATOR
    /obj/item/mecha_parts/mecha_equipment/gravcatapultGRAVITATIONAL CATAPULT
    /obj/item/mecha_parts/mecha_equipment/anticcw_armor_boosterARMOR BOOSTER MODULES
    /obj/item/mecha_parts/mecha_equipment/repair_droidREPAIR DROID
    /obj/item/mecha_parts/mecha_equipment/tesla_energy_relayTESLA ENERGY RELAY
    /obj/item/mecha_parts/mecha_equipment/generatorGENERATOR
    /obj/item/mecha_parts/mecha_equipment/thrustersTHRUSTERS
    \ No newline at end of file +code/modules/vehicles/mecha/equipment/tools/other_tools.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/equipment/tools/other_tools.dm

    /obj/item/mecha_parts/mecha_equipment/teleporterTELEPORTER
    /obj/item/mecha_parts/mecha_equipment/wormhole_generatorWORMHOLE GENERATOR
    /obj/item/mecha_parts/mecha_equipment/gravcatapultGRAVITATIONAL CATAPULT
    /obj/item/mecha_parts/mecha_equipment/anticcw_armor_boosterARMOR BOOSTER MODULES
    /obj/item/mecha_parts/mecha_equipment/repair_droidREPAIR DROID
    /obj/item/mecha_parts/mecha_equipment/tesla_energy_relayTESLA ENERGY RELAY
    /obj/item/mecha_parts/mecha_equipment/generatorGENERATOR
    /obj/item/mecha_parts/mecha_equipment/thrustersTHRUSTERS
    \ No newline at end of file diff --git a/code/modules/vehicles/mecha/mecha_actions.html b/code/modules/vehicles/mecha/mecha_actions.html index 17dfde639fae..5a804ace9640 100644 --- a/code/modules/vehicles/mecha/mecha_actions.html +++ b/code/modules/vehicles/mecha/mecha_actions.html @@ -1 +1 @@ -code/modules/vehicles/mecha/mecha_actions.dm - SPLURT Station 13
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    /datum/action/vehicle/sealed/mecha/mech_defense_modeSpecific Ability Actions
    /datum/action/vehicle/sealed/mecha/swap_seatswap seats, for two person mecha
    \ No newline at end of file +code/modules/vehicles/mecha/mecha_actions.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/mecha_actions.dm

    /datum/action/vehicle/sealed/mecha/mech_defense_modeSpecific Ability Actions
    /datum/action/vehicle/sealed/mecha/swap_seatswap seats, for two person mecha
    \ No newline at end of file diff --git a/code/modules/vehicles/mecha/mecha_construction_paths.html b/code/modules/vehicles/mecha/mecha_construction_paths.html index fb85c0e03028..54cde25597a9 100644 --- a/code/modules/vehicles/mecha/mecha_construction_paths.html +++ b/code/modules/vehicles/mecha/mecha_construction_paths.html @@ -1 +1 @@ -code/modules/vehicles/mecha/mecha_construction_paths.dm - SPLURT Station 13
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    /datum/component/construction/mechaConstruction datums
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    code/modules/vehicles/mecha/mecha_construction_paths.dm

    /datum/component/construction/mechaConstruction datums
    \ No newline at end of file diff --git a/code/modules/vehicles/mecha/mecha_parts.html b/code/modules/vehicles/mecha/mecha_parts.html index 6beb519671af..8eb3b2d15496 100644 --- a/code/modules/vehicles/mecha/mecha_parts.html +++ b/code/modules/vehicles/mecha/mecha_parts.html @@ -1 +1 @@ -code/modules/vehicles/mecha/mecha_parts.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/mecha_parts.dm

    /obj/item/mecha_partsMecha Parts
    /obj/item/mecha_parts/chassis/ripleyRipley
    /obj/item/mecha_parts/chassis/odysseusOdysseus
    /obj/item/mecha_parts/chassis/gygaxGygax
    /obj/item/mecha_parts/chassis/medigaxMedical Gygax
    /obj/item/mecha_parts/chassis/durandDurand
    /obj/item/mecha_parts/chassis/honkerHONK
    /obj/item/mecha_parts/chassis/phazonPhazon
    /obj/item/circuitboard/mechaCircuitboards
    \ No newline at end of file +code/modules/vehicles/mecha/mecha_parts.dm - SPLURT Station 13
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    code/modules/vehicles/mecha/mecha_parts.dm

    /obj/item/mecha_partsMecha Parts
    /obj/item/mecha_parts/chassis/ripleyRipley
    /obj/item/mecha_parts/chassis/odysseusOdysseus
    /obj/item/mecha_parts/chassis/gygaxGygax
    /obj/item/mecha_parts/chassis/medigaxMedical Gygax
    /obj/item/mecha_parts/chassis/durandDurand
    /obj/item/mecha_parts/chassis/honkerHONK
    /obj/item/mecha_parts/chassis/phazonPhazon
    /obj/item/circuitboard/mechaCircuitboards
    \ No newline at end of file diff --git a/code/modules/vehicles/mecha/mecha_wreckage.html b/code/modules/vehicles/mecha/mecha_wreckage.html index 7c71c3acf3a6..29b4effd86c5 100644 --- a/code/modules/vehicles/mecha/mecha_wreckage.html +++ b/code/modules/vehicles/mecha/mecha_wreckage.html @@ -1 +1 @@ -code/modules/vehicles/mecha/mecha_wreckage.dm - SPLURT Station 13
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    /obj/structure/mecha_wreckageMecha wreckage
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    /obj/structure/mecha_wreckageMecha wreckage
    \ No newline at end of file diff --git a/code/modules/vending/_vending.html b/code/modules/vending/_vending.html index 90e410520ff1..4f18cf54f165 100644 --- a/code/modules/vending/_vending.html +++ b/code/modules/vending/_vending.html @@ -1 +1 @@ -code/modules/vending/_vending.dm - SPLURT Station 13
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    code/modules/vending/_vending.dm

    /datum/data/vending_productA datum that represents a product that is vendable
    /obj/machinery/vendingCaptalism in the year 2525, everything in a vending machine, even love
    \ No newline at end of file +code/modules/vending/_vending.dm - SPLURT Station 13
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    code/modules/vending/_vending.dm

    /datum/data/vending_productA datum that represents a product that is vendable
    /obj/machinery/vendingCaptalism in the year 2525, everything in a vending machine, even love
    \ No newline at end of file diff --git a/code/world.html b/code/world.html index 7ebdada36fec..b917e15c75a7 100644 --- a/code/world.html +++ b/code/world.html @@ -1 +1 @@ -code/world.dm - SPLURT Station 13
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    /worldTwo possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke
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    code/world.dm

    /worldTwo possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke
    \ No newline at end of file diff --git a/datum.html b/datum.html index 543d45b18d76..b200146b29f1 100644 --- a/datum.html +++ b/datum.html @@ -1,4 +1,4 @@ -/datum - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    datum

    The absolute base class for everything

    +/datum - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    datum

    The absolute base class for everything

    A datum instantiated has no physical world prescence, use an atom if you want something that actually lives in the world

    Be very mindful about adding variables to this class, they are inherited by every single @@ -13,14 +13,14 @@ You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE_SendSignalInternal proc to handle most all of the signaling procedure Will runtime if used on datums with an empty component list Use the SEND_SIGNAL define insteaddeserialize_jsonDeserializes from JSON. Does not parse type.deserialize_listAccepts a LIST from deserialize_datum. Should return src or another datum.processThis proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting. -You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.serialize_jsonSerializes into JSON. Does not encode type.serialize_listReturn a LIST for serialize_datum to encode! Not the actual json!ui_actpublicui_assetspublicui_closepublicui_datapublicui_fallbackpublicui_hostprivateui_interactpublicui_stateprivateui_static_datapublicui_statuspublicui_updatepublicupdate_static_datapublic

    Var Details

    active_timers

    Active timers with this datum as the target

    comp_lookup

    Any datum registered to receive signals from this datum is in this list

    -

    Lazy associated list in the structure of signal:registree/list of registrees

    datum_components

    Components attached to this datum

    -

    Lazy associated list in the structure of type:component/list of components

    datum_flags

    Datum level flags

    gc_destroyed

    Tick count time when this object was destroyed.

    +You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.serialize_jsonSerializes into JSON. Does not encode type.serialize_listReturn a LIST for serialize_datum to encode! Not the actual json!ui_actpublicui_assetspublicui_closepublicui_datapublicui_fallbackpublicui_hostprivateui_interactpublicui_stateprivateui_static_datapublicui_statuspublicui_updatepublicupdate_static_datapublic

    Var Details

    active_timers

    Active timers with this datum as the target

    comp_lookup

    Any datum registered to receive signals from this datum is in this list

    +

    Lazy associated list in the structure of signal:registree/list of registrees

    datum_components

    Components attached to this datum

    +

    Lazy associated list in the structure of type:component/list of components

    datum_flags

    Datum level flags

    gc_destroyed

    Tick count time when this object was destroyed.

    If this is non zero then the object has been garbage collected and is awaiting either -a hard del by the GC subsystme, or to be autocollected (if it has no references)

    signal_enabled

    Is this datum capable of sending signals?

    -

    Set to true when a signal has been registered

    signal_procs

    Lazy associated list in the structure of signals:proctype that are run when the datum receives that signal

    status_traits

    Status traits attached to this datum

    tgui_shared_states

    global

    +a hard del by the GC subsystme, or to be autocollected (if it has no references)

    signal_enabled

    Is this datum capable of sending signals?

    +

    Set to true when a signal has been registered

    signal_procs

    Lazy associated list in the structure of signals:proctype that are run when the datum receives that signal

    status_traits

    Status traits attached to this datum

    tgui_shared_states

    global

    Associative list of JSON-encoded shared states that were set by -tgui clients.

    weak_reference

    A weak reference to another datum

    Proc Details

    Destroy

    Default implementation of clean-up code.

    +tgui clients.

    weak_reference

    A weak reference to another datum

    Proc Details

    Destroy

    Default implementation of clean-up code.

    This should be overridden to remove all references pointing to the object being destroyed, if you do override it, make sure to call the parent and return it's return value by default

    Return an appropriate QDEL_HINT to modify handling of your deletion; @@ -31,27 +31,27 @@

  • Erasing compenents on this datum
  • Notifying datums listening to signals from this datum that we are going away
  • -

    Returns QDEL_HINT_QUEUE

    GetComponent

    Return any component assigned to this datum of the given type +

    Returns QDEL_HINT_QUEUE

    GetComponent

    Return any component assigned to this datum of the given type This will throw an error if it's possible to have more than one component of that type on the parent

    Arguments:

    GetComponents

    Get all components of a given type that are attached to this datum

    +

    GetComponents

    Get all components of a given type that are attached to this datum

    Arguments:

    GetExactComponent

    Return any component assigned to this datum of the exact given type +

    GetExactComponent

    Return any component assigned to this datum of the exact given type This will throw an error if it's possible to have more than one component of that type on the parent

    Arguments:

    LoadComponent

    Get existing component of type, or create it and return a reference to it

    +

    LoadComponent

    Get existing component of type, or create it and return a reference to it

    Use this if the item needs to exist at the time of this call, but may not have been created before now

    Arguments:

    RegisterSignal

    Register to listen for a signal from the passed in target

    +

    RegisterSignal

    Register to listen for a signal from the passed in target

    This sets up a listening relationship such that when the target object emits a signal the source datum this proc is called upon, will recieve a callback to the given proctype Return values from procs registered must be a bitfield

    @@ -61,32 +61,32 @@
  • sig_type_or_types Either a string signal name, or a list of signal names (strings)
  • proctype The proc to call back when the signal is emitted
  • override If a previous registration exists you must explicitly set this
  • -

    TakeComponent

    Transfer this component to another parent

    +

    TakeComponent

    Transfer this component to another parent

    Component is taken from source datum

    Arguments:

    Topic

    Called when a href for this datum is clicked

    -

    Sends a COMSIG_TOPIC signal

    TransferComponents

    Transfer all components to target

    +

    Topic

    Called when a href for this datum is clicked

    +

    Sends a COMSIG_TOPIC signal

    TransferComponents

    Transfer all components to target

    All components from source datum are taken

    Arguments:

    UnregisterSignal

    Stop listening to a given signal from target

    +

    UnregisterSignal

    Stop listening to a given signal from target

    Breaks the relationship between target and source datum, removing the callback when the signal fires Doesn't care if a registration exists or not

    Arguments:

    _AddComponent

    Creates an instance of new_type in the datum and attaches to it as parent +

    _AddComponent

    Creates an instance of new_type in the datum and attaches to it as parent Sends the COMSIG_COMPONENT_ADDED signal to the datum Returns the component that was created. Or the old component in a dupe situation where COMPONENT_DUPE_UNIQUE was set If this tries to add an component to an incompatible type, the component will be deleted and the result will be null. This is very unperformant, try not to do it -Properly handles duplicate situations based on the dupe_mode var

    _AddElement

    Finds the singleton for the element type given and attaches it to src

    _RemoveElement

    Finds the singleton for the element type given and detaches it from src -You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE

    _SendSignal

    Internal proc to handle most all of the signaling procedure +Properly handles duplicate situations based on the dupe_mode var

    _AddElement

    Finds the singleton for the element type given and attaches it to src

    _RemoveElement

    Finds the singleton for the element type given and detaches it from src +You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE

    _SendSignal

    Internal proc to handle most all of the signaling procedure Will runtime if used on datums with an empty component list -Use the SEND_SIGNAL define instead

    deserialize_json

    Deserializes from JSON. Does not parse type.

    deserialize_list

    Accepts a LIST from deserialize_datum. Should return src or another datum.

    process

    This proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting. +Use the SEND_SIGNAL define instead

    deserialize_json

    Deserializes from JSON. Does not parse type.

    deserialize_list

    Accepts a LIST from deserialize_datum. Should return src or another datum.

    process

    This proc is called on a datum on every "cycle" if it is being processed by a subsystem. The time between each cycle is determined by the subsystem's "wait" setting. You can start and stop processing a datum using the START_PROCESSING and STOP_PROCESSING defines.

    Since the wait setting of a subsystem can be changed at any time, it is important that any rate-of-change that you implement in this proc is multiplied by the delta_time that is sent as a parameter, Additionally, any "prob" you use in this proc should instead use the DT_PROB define to make sure that the final probability per second stays the same even if the subsystem's wait is altered. @@ -96,47 +96,47 @@

  • Damaging a mob, do L.adjustFireLoss(20 * delta_time), not L.adjustFireLoss(20). This way, the damage per second stays constant even if the wait of the subsystem is changed
  • Probability of something happening, do if(DT_PROB(25, delta_time)), not if(prob(25)). This way, if the subsystem wait is e.g. lowered, there won't be a higher chance of this event happening per second
  • -

    If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list

    serialize_json

    Serializes into JSON. Does not encode type.

    serialize_list

    Return a LIST for serialize_datum to encode! Not the actual json!

    ui_act

    public

    +

    If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list

    serialize_json

    Serializes into JSON. Does not encode type.

    serialize_list

    Return a LIST for serialize_datum to encode! Not the actual json!

    ui_act

    public

    Called on a UI when the UI receieves a href. Think of this as Topic().

    required action string The action/button that has been invoked by the user. required params list A list of parameters attached to the button.

    -

    return bool If the user's input has been handled and the UI should update.

    ui_assets

    public

    +

    return bool If the user's input has been handled and the UI should update.

    ui_assets

    public

    Called on an object when a tgui object is being created, allowing you to push various assets to tgui, for examples spritesheets.

    -

    return list List of asset datums or file paths.

    ui_close

    public

    +

    return list List of asset datums or file paths.

    ui_close

    public

    Called on a UI's object when the UI is closed, not to be confused with -client/verb/uiclose(), which closes the ui window

    ui_data

    public

    +client/verb/uiclose(), which closes the ui window

    ui_data

    public

    Data to be sent to the UI. This must be implemented for a UI to work.

    required user mob The mob interacting with the UI.

    -

    return list Data to be sent to the UI.

    ui_fallback

    public

    +

    return list Data to be sent to the UI.

    ui_fallback

    public

    Called on a UI when the UI crashed.

    -

    required payload list A list of the payload supposed to be set on the regular UI.

    ui_host

    private

    +

    required payload list A list of the payload supposed to be set on the regular UI.

    ui_host

    private

    The UI's host object (usually src_object). This allows modules/datums to have the UI attached to them, -and be a part of another object.

    ui_interact

    public

    +and be a part of another object.

    ui_interact

    public

    Used to open and update UIs. If this proc is not implemented properly, the UI will not update correctly.

    required user mob The mob who opened/is using the UI. -optional ui datum/tgui The UI to be updated, if it exists.

    ui_state

    private

    +optional ui datum/tgui The UI to be updated, if it exists.

    ui_state

    private

    The UI's state controller to be used for created uis -This is a proc over a var for memory reasons

    ui_static_data

    public

    +This is a proc over a var for memory reasons

    ui_static_data

    public

    Static Data to be sent to the UI.

    Static data differs from normal data in that it's large data that should be sent infrequently. This is implemented optionally for heavy uis that would be sending a lot of redundant data frequently. Gets squished into one object on the frontend side, but the static part is cached.

    required user mob The mob interacting with the UI.

    -

    return list Statuic Data to be sent to the UI.

    ui_status

    public

    +

    return list Statuic Data to be sent to the UI.

    ui_status

    public

    Checks the UI state for a mob.

    required user mob The mob who opened/is using the UI. required state datum/ui_state The state to check.

    -

    return UI_state The state of the UI.

    ui_update

    public

    +

    return UI_state The state of the UI.

    ui_update

    public

    Causes the UI to update to viewers on the next process. Better than calling SStgui.update if this is callable by the user, -since it calls on process rather than instantly which handles spamming.

    update_static_data

    public

    +since it calls on process rather than instantly which handles spamming.

    update_static_data

    public

    Forces an update on static data. Should be done manually whenever something happens to change static data.

    required user the mob currently interacting with the ui -optional ui ui to be updated

    \ No newline at end of file +optional ui ui to be updated

    \ No newline at end of file diff --git a/datum/SDQL2_query.html b/datum/SDQL2_query.html index 44f228a1132f..8a7cc1b5867b 100644 --- a/datum/SDQL2_query.html +++ b/datum/SDQL2_query.html @@ -1,7 +1,7 @@ -/datum/SDQL2_query - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    SDQL2_query

    Procs

    SDQL_printRecursively prints out an object to text list for SDQL2 output to admins, with VV links and all. +/datum/SDQL2_query - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    SDQL2_query

    Procs

    SDQL_printRecursively prints out an object to text list for SDQL2 output to admins, with VV links and all. Recursion limit: 50 Limit imposed by callers should be around 10000 objects -Seriously, if you hit those limits, you're doing something wrong.

    Proc Details

    SDQL_print

    Recursively prints out an object to text list for SDQL2 output to admins, with VV links and all. +Seriously, if you hit those limits, you're doing something wrong.

    Proc Details

    SDQL_print

    Recursively prints out an object to text list for SDQL2 output to admins, with VV links and all. Recursion limit: 50 Limit imposed by callers should be around 10000 objects -Seriously, if you hit those limits, you're doing something wrong.

    \ No newline at end of file +Seriously, if you hit those limits, you're doing something wrong.

    \ No newline at end of file diff --git a/datum/abductor_gear.html b/datum/abductor_gear.html index bdc993ace2d7..36d1c128d939 100644 --- a/datum/abductor_gear.html +++ b/datum/abductor_gear.html @@ -1 +1 @@ -/datum/abductor_gear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    abductor_gear

    Vars

    build_pathBuild path of the gear itself
    categoryCategory of the gear
    costCredit cost of the gear
    descriptionDescription of the gear
    idUnique ID of the gear
    nameName of the gear

    Var Details

    build_path

    Build path of the gear itself

    category

    Category of the gear

    cost

    Credit cost of the gear

    description

    Description of the gear

    id

    Unique ID of the gear

    name

    Name of the gear

    \ No newline at end of file +/datum/abductor_gear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    abductor_gear

    Vars

    build_pathBuild path of the gear itself
    categoryCategory of the gear
    costCredit cost of the gear
    descriptionDescription of the gear
    idUnique ID of the gear
    nameName of the gear

    Var Details

    build_path

    Build path of the gear itself

    category

    Category of the gear

    cost

    Credit cost of the gear

    description

    Description of the gear

    id

    Unique ID of the gear

    name

    Name of the gear

    \ No newline at end of file diff --git a/datum/achievement_data.html b/datum/achievement_data.html index 45bf7759f4e6..51c9c3ee26c1 100644 --- a/datum/achievement_data.html +++ b/datum/achievement_data.html @@ -1 +1 @@ -/datum/achievement_data - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    achievement_data

    Datum that handles

    Vars

    dataUp to date list of all achievements and their info.
    initializedHave we done our set-up yet?
    original_cached_dataOriginal status of achievement.
    owner_ckeyCkey of this achievement data's owner

    Procs

    get_achievement_statusGetter for the status/score of an achievement
    get_changed_dataGets list of changed rows in MassInsert format
    get_dataUpdates local cache with db data for the given achievement type if it wasn't loaded yet.
    resetResets an achievement to default values.
    unlockUnlocks an achievement of a specific type. achievement type is a typepath to the award, user is the mob getting the award, and value is an optional value to be used for defining a score to add to the leaderboard

    Var Details

    data

    Up to date list of all achievements and their info.

    initialized

    Have we done our set-up yet?

    original_cached_data

    Original status of achievement.

    owner_ckey

    Ckey of this achievement data's owner

    Proc Details

    get_achievement_status

    Getter for the status/score of an achievement

    get_changed_data

    Gets list of changed rows in MassInsert format

    get_data

    Updates local cache with db data for the given achievement type if it wasn't loaded yet.

    reset

    Resets an achievement to default values.

    unlock

    Unlocks an achievement of a specific type. achievement type is a typepath to the award, user is the mob getting the award, and value is an optional value to be used for defining a score to add to the leaderboard

    \ No newline at end of file +/datum/achievement_data - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    achievement_data

    Datum that handles

    Vars

    dataUp to date list of all achievements and their info.
    initializedHave we done our set-up yet?
    original_cached_dataOriginal status of achievement.
    owner_ckeyCkey of this achievement data's owner

    Procs

    get_achievement_statusGetter for the status/score of an achievement
    get_changed_dataGets list of changed rows in MassInsert format
    get_dataUpdates local cache with db data for the given achievement type if it wasn't loaded yet.
    resetResets an achievement to default values.
    unlockUnlocks an achievement of a specific type. achievement type is a typepath to the award, user is the mob getting the award, and value is an optional value to be used for defining a score to add to the leaderboard

    Var Details

    data

    Up to date list of all achievements and their info.

    initialized

    Have we done our set-up yet?

    original_cached_data

    Original status of achievement.

    owner_ckey

    Ckey of this achievement data's owner

    Proc Details

    get_achievement_status

    Getter for the status/score of an achievement

    get_changed_data

    Gets list of changed rows in MassInsert format

    get_data

    Updates local cache with db data for the given achievement type if it wasn't loaded yet.

    reset

    Resets an achievement to default values.

    unlock

    Unlocks an achievement of a specific type. achievement type is a typepath to the award, user is the mob getting the award, and value is an optional value to be used for defining a score to add to the leaderboard

    \ No newline at end of file diff --git a/datum/action.html b/datum/action.html index 20d514d7745d..96bf7756f11a 100644 --- a/datum/action.html +++ b/datum/action.html @@ -1,16 +1,16 @@ -/datum/action - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    action

    Vars

    background_icon_stateThis is the icon state state for the BACKGROUND underlay icon of the button +/datum/action - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    action

    Vars

    background_icon_stateThis is the icon state state for the BACKGROUND underlay icon of the button (If set to ACTION_BUTTON_DEFAULT_BACKGROUND, uses the hud's default background)
    button_iconThis is the file for the BACKGROUND underlay icon of the button
    button_icon_stateThis is the icon state for the icon that appears on the button
    buttontooltipstyleThe style the button's tooltips appear to be
    check_flagsFlags that will determine of the owner / user of the action can... use the action
    default_button_positionWhere any buttons we create should be by default. Accepts screen_loc and location defines
    descThe description of what the action does, shown in button tooltips
    icon_iconThis is the file for the icon that appears on the button
    nameThe name of the action
    ownerThis is who currently owns the action, and most often, this is who is using the action if it is triggered This can be the same as "target" but is not ALWAYS the same - this is set and unset with Grant() and Remove()
    targetThe target the action is attached to. If the target datum is deleted, the action is as well. Set in New() via the proc link_to(). PLEASE set a target if you're making an action
    transparent_when_unavailableWhether the button becomes transparent when it can't be used, or just reddened
    viewersList of all mobs that are viewing our action button -> A unique movable for them to view.

    Procs

    GiveActionGives our action to the passed viewer. Puts our action in their actions list and shows them the button.
    HideFromRemoves our action from the passed viewer.
    IsAvailableWhether our action is currently available to use or not
    ShowToAdds our action button to the screen of the passed viewer.
    TriggerActually triggers the effects of the action. Called when the on-screen button is clicked, for example.
    clear_refSignal proc that clears any references based on the owner or target deleting -If the owner's deleted, we will simply remove from them, but if the target's deleted, we will self-delete
    update_status_on_signalA general use signal proc that reacts to an event and updates JUST our button's status

    Var Details

    background_icon_state

    This is the icon state state for the BACKGROUND underlay icon of the button -(If set to ACTION_BUTTON_DEFAULT_BACKGROUND, uses the hud's default background)

    button_icon

    This is the file for the BACKGROUND underlay icon of the button

    button_icon_state

    This is the icon state for the icon that appears on the button

    buttontooltipstyle

    The style the button's tooltips appear to be

    check_flags

    Flags that will determine of the owner / user of the action can... use the action

    default_button_position

    Where any buttons we create should be by default. Accepts screen_loc and location defines

    desc

    The description of what the action does, shown in button tooltips

    icon_icon

    This is the file for the icon that appears on the button

    name

    The name of the action

    owner

    This is who currently owns the action, and most often, this is who is using the action if it is triggered -This can be the same as "target" but is not ALWAYS the same - this is set and unset with Grant() and Remove()

    target

    The target the action is attached to. If the target datum is deleted, the action is as well. -Set in New() via the proc link_to(). PLEASE set a target if you're making an action

    transparent_when_unavailable

    Whether the button becomes transparent when it can't be used, or just reddened

    viewers

    List of all mobs that are viewing our action button -> A unique movable for them to view.

    Proc Details

    GiveAction

    Gives our action to the passed viewer. -Puts our action in their actions list and shows them the button.

    HideFrom

    Removes our action from the passed viewer.

    IsAvailable

    Whether our action is currently available to use or not

    +If the owner's deleted, we will simply remove from them, but if the target's deleted, we will self-delete
    update_status_on_signalA general use signal proc that reacts to an event and updates JUST our button's status

    Var Details

    background_icon_state

    This is the icon state state for the BACKGROUND underlay icon of the button +(If set to ACTION_BUTTON_DEFAULT_BACKGROUND, uses the hud's default background)

    button_icon

    This is the file for the BACKGROUND underlay icon of the button

    button_icon_state

    This is the icon state for the icon that appears on the button

    buttontooltipstyle

    The style the button's tooltips appear to be

    check_flags

    Flags that will determine of the owner / user of the action can... use the action

    default_button_position

    Where any buttons we create should be by default. Accepts screen_loc and location defines

    desc

    The description of what the action does, shown in button tooltips

    icon_icon

    This is the file for the icon that appears on the button

    name

    The name of the action

    owner

    This is who currently owns the action, and most often, this is who is using the action if it is triggered +This can be the same as "target" but is not ALWAYS the same - this is set and unset with Grant() and Remove()

    target

    The target the action is attached to. If the target datum is deleted, the action is as well. +Set in New() via the proc link_to(). PLEASE set a target if you're making an action

    transparent_when_unavailable

    Whether the button becomes transparent when it can't be used, or just reddened

    viewers

    List of all mobs that are viewing our action button -> A unique movable for them to view.

    Proc Details

    GiveAction

    Gives our action to the passed viewer. +Puts our action in their actions list and shows them the button.

    HideFrom

    Removes our action from the passed viewer.

    IsAvailable

    Whether our action is currently available to use or not

    ShowTo

    Adds our action button to the screen of the passed viewer.

    Trigger

    Actually triggers the effects of the action. -Called when the on-screen button is clicked, for example.

    clear_ref

    Signal proc that clears any references based on the owner or target deleting -If the owner's deleted, we will simply remove from them, but if the target's deleted, we will self-delete

    update_status_on_signal

    A general use signal proc that reacts to an event and updates JUST our button's status

    \ No newline at end of file +

    ShowTo

    Adds our action button to the screen of the passed viewer.

    Trigger

    Actually triggers the effects of the action. +Called when the on-screen button is clicked, for example.

    clear_ref

    Signal proc that clears any references based on the owner or target deleting +If the owner's deleted, we will simply remove from them, but if the target's deleted, we will self-delete

    update_status_on_signal

    A general use signal proc that reacts to an event and updates JUST our button's status

    \ No newline at end of file diff --git a/datum/action/cooldown.html b/datum/action/cooldown.html index c5c4ee66acd1..edf6d3c74acc 100644 --- a/datum/action/cooldown.html +++ b/datum/action/cooldown.html @@ -1 +1 @@ -/datum/action/cooldown - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cooldown

    Procs

    ActivateTo be implemented by subtypes
    InterceptClickOnIntercepts client owner clicks to activate the ability
    PreActivateFor signal calling
    StartCooldownStarts a cooldown time to be shared with similar abilities, will use default cooldown time if an override is not specified
    StartCooldownSelfStarts a cooldown time for this ability only, will use default cooldown time if an override is not specified

    Proc Details

    Activate

    To be implemented by subtypes

    InterceptClickOn

    Intercepts client owner clicks to activate the ability

    PreActivate

    For signal calling

    StartCooldown

    Starts a cooldown time to be shared with similar abilities, will use default cooldown time if an override is not specified

    StartCooldownSelf

    Starts a cooldown time for this ability only, will use default cooldown time if an override is not specified

    \ No newline at end of file +/datum/action/cooldown - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cooldown

    Procs

    ActivateTo be implemented by subtypes
    InterceptClickOnIntercepts client owner clicks to activate the ability
    PreActivateFor signal calling
    StartCooldownStarts a cooldown time to be shared with similar abilities, will use default cooldown time if an override is not specified
    StartCooldownSelfStarts a cooldown time for this ability only, will use default cooldown time if an override is not specified

    Proc Details

    Activate

    To be implemented by subtypes

    InterceptClickOn

    Intercepts client owner clicks to activate the ability

    PreActivate

    For signal calling

    StartCooldown

    Starts a cooldown time to be shared with similar abilities, will use default cooldown time if an override is not specified

    StartCooldownSelf

    Starts a cooldown time for this ability only, will use default cooldown time if an override is not specified

    \ No newline at end of file diff --git a/datum/action/cooldown/bloodsucker.html b/datum/action/cooldown/bloodsucker.html index 177a492a2689..013232014ef4 100644 --- a/datum/action/cooldown/bloodsucker.html +++ b/datum/action/cooldown/bloodsucker.html @@ -1 +1 @@ -/datum/action/cooldown/bloodsucker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bloodsucker

    Vars

    background_icon_state_offBackground icon when the Power is NOT active.
    background_icon_state_onBackground icon when the Power is active.
    cooldown_timeCooldown you'll have to wait between each use, decreases depending on level.

    Var Details

    background_icon_state_off

    Background icon when the Power is NOT active.

    background_icon_state_on

    Background icon when the Power is active.

    cooldown_time

    Cooldown you'll have to wait between each use, decreases depending on level.

    \ No newline at end of file +/datum/action/cooldown/bloodsucker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bloodsucker

    Vars

    background_icon_state_offBackground icon when the Power is NOT active.
    background_icon_state_onBackground icon when the Power is active.
    cooldown_timeCooldown you'll have to wait between each use, decreases depending on level.

    Var Details

    background_icon_state_off

    Background icon when the Power is NOT active.

    background_icon_state_on

    Background icon when the Power is active.

    cooldown_time

    Cooldown you'll have to wait between each use, decreases depending on level.

    \ No newline at end of file diff --git a/datum/action/cooldown/bloodsucker/targeted/haste.html b/datum/action/cooldown/bloodsucker/targeted/haste.html index 6d1845e71295..b650e24736b4 100644 --- a/datum/action/cooldown/bloodsucker/targeted/haste.html +++ b/datum/action/cooldown/bloodsucker/targeted/haste.html @@ -1 +1 @@ -/datum/action/cooldown/bloodsucker/targeted/haste - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    haste

    Vars

    speed_overrideIf set, uses this speed in deciseconds instead of world.tick_lag

    Var Details

    speed_override

    If set, uses this speed in deciseconds instead of world.tick_lag

    \ No newline at end of file +/datum/action/cooldown/bloodsucker/targeted/haste - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    haste

    Vars

    speed_overrideIf set, uses this speed in deciseconds instead of world.tick_lag

    Var Details

    speed_override

    If set, uses this speed in deciseconds instead of world.tick_lag

    \ No newline at end of file diff --git a/datum/action/cooldown/riot.html b/datum/action/cooldown/riot.html index 1096fbbc651c..53c0d8c6a326 100644 --- a/datum/action/cooldown/riot.html +++ b/datum/action/cooldown/riot.html @@ -1 +1 @@ -/datum/action/cooldown/riot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    riot

    This action checks all nearby mice, and converts them into hostile rats. If no mice are nearby, creates a new one.

    Procs

    ActivateChecks to see if there are any nearby mice. Does not count Rats.

    Proc Details

    Activate

    Checks to see if there are any nearby mice. Does not count Rats.

    \ No newline at end of file +/datum/action/cooldown/riot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    riot

    This action checks all nearby mice, and converts them into hostile rats. If no mice are nearby, creates a new one.

    Procs

    ActivateChecks to see if there are any nearby mice. Does not count Rats.

    Proc Details

    Activate

    Checks to see if there are any nearby mice. Does not count Rats.

    \ No newline at end of file diff --git a/datum/action/cooldown/spawn_induction_package.html b/datum/action/cooldown/spawn_induction_package.html index 2834f9a3dd7c..a6d88337bf52 100644 --- a/datum/action/cooldown/spawn_induction_package.html +++ b/datum/action/cooldown/spawn_induction_package.html @@ -1 +1 @@ -/datum/action/cooldown/spawn_induction_package - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    spawn_induction_package

    Vars

    my_gang_datumThe family antagonist datum of the "owner" of this action.

    Var Details

    my_gang_datum

    The family antagonist datum of the "owner" of this action.

    \ No newline at end of file +/datum/action/cooldown/spawn_induction_package - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    spawn_induction_package

    Vars

    my_gang_datumThe family antagonist datum of the "owner" of this action.

    Var Details

    my_gang_datum

    The family antagonist datum of the "owner" of this action.

    \ No newline at end of file diff --git a/datum/action/innate/ability/humanoid_customization.html b/datum/action/innate/ability/humanoid_customization.html index 067c1d03d3aa..a4ebd4be6f5d 100644 --- a/datum/action/innate/ability/humanoid_customization.html +++ b/datum/action/innate/ability/humanoid_customization.html @@ -1,5 +1,5 @@ -/datum/action/innate/ability/humanoid_customization - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    humanoid_customization

    Procs

    change_form// NOTICE: This currently doens't support skin tone - if anyone wants to add this to non slimes, it's up to YOU to do this. +/datum/action/innate/ability/humanoid_customization - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    humanoid_customization

    Procs

    change_form// NOTICE: This currently doens't support skin tone - if anyone wants to add this to non slimes, it's up to YOU to do this. / (someone should also add genital color switching, more mutant color selection) -maybe just make this entire thing tgui based. maybe.

    Proc Details

    change_form

    // NOTICE: This currently doens't support skin tone - if anyone wants to add this to non slimes, it's up to YOU to do this. +maybe just make this entire thing tgui based. maybe.

    Proc Details

    change_form

    // NOTICE: This currently doens't support skin tone - if anyone wants to add this to non slimes, it's up to YOU to do this. / (someone should also add genital color switching, more mutant color selection) -maybe just make this entire thing tgui based. maybe.

    \ No newline at end of file +maybe just make this entire thing tgui based. maybe.

    \ No newline at end of file diff --git a/datum/action/innate/cult/blood_spell.html b/datum/action/innate/cult/blood_spell.html index 701582abb5d4..c317491fefaa 100644 --- a/datum/action/innate/cult/blood_spell.html +++ b/datum/action/innate/cult/blood_spell.html @@ -1 +1 @@ -/datum/action/innate/cult/blood_spell - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    blood_spell

    Vars

    positionedHave we already been positioned into our starting location?

    Var Details

    positioned

    Have we already been positioned into our starting location?

    \ No newline at end of file +/datum/action/innate/cult/blood_spell - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    blood_spell

    Vars

    positionedHave we already been positioned into our starting location?

    Var Details

    positioned

    Have we already been positioned into our starting location?

    \ No newline at end of file diff --git a/datum/action/innate/rune_shatter.html b/datum/action/innate/rune_shatter.html index 2dac6092438b..97ed8e9b7756 100644 --- a/datum/action/innate/rune_shatter.html +++ b/datum/action/innate/rune_shatter.html @@ -1 +1 @@ -/datum/action/innate/rune_shatter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    rune_shatter

    Vars

    swordReference to the rune knife it is inside of

    Var Details

    sword

    Reference to the rune knife it is inside of

    \ No newline at end of file +/datum/action/innate/rune_shatter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    rune_shatter

    Vars

    swordReference to the rune knife it is inside of

    Var Details

    sword

    Reference to the rune knife it is inside of

    \ No newline at end of file diff --git a/datum/action/item_action/mod.html b/datum/action/item_action/mod.html index 9175469b4945..d28f19305ca8 100644 --- a/datum/action/item_action/mod.html +++ b/datum/action/item_action/mod.html @@ -1 +1 @@ -/datum/action/item_action/mod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mod

    Vars

    ai_actionWhether this action is intended for the AI. Stuff breaks a lot if this is done differently.

    Var Details

    ai_action

    Whether this action is intended for the AI. Stuff breaks a lot if this is done differently.

    \ No newline at end of file +/datum/action/item_action/mod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mod

    Vars

    ai_actionWhether this action is intended for the AI. Stuff breaks a lot if this is done differently.

    Var Details

    ai_action

    Whether this action is intended for the AI. Stuff breaks a lot if this is done differently.

    \ No newline at end of file diff --git a/datum/action/item_action/stickmen.html b/datum/action/item_action/stickmen.html index eae9afdf2fd2..51818ffe0532 100644 --- a/datum/action/item_action/stickmen.html +++ b/datum/action/item_action/stickmen.html @@ -1,7 +1,7 @@ -/datum/action/item_action/stickmen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    stickmen

    Procs

    rallyRallies your army of stickmen to whichever target the user is pointing. +/datum/action/item_action/stickmen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    stickmen

    Procs

    rallyRallies your army of stickmen to whichever target the user is pointing. Should the user be on harm intent and the target be a living mob that's not the user or a fellow stickman, said target will be added to a list of foes which the stickmen will gladly dispose regardless of faction. -This is designed so stickmen will move toward whatever you point at even when you don't want to, that's the downside.

    Proc Details

    rally

    Rallies your army of stickmen to whichever target the user is pointing. +This is designed so stickmen will move toward whatever you point at even when you don't want to, that's the downside.

    Proc Details

    rally

    Rallies your army of stickmen to whichever target the user is pointing. Should the user be on harm intent and the target be a living mob that's not the user or a fellow stickman, said target will be added to a list of foes which the stickmen will gladly dispose regardless of faction. -This is designed so stickmen will move toward whatever you point at even when you don't want to, that's the downside.

    \ No newline at end of file +This is designed so stickmen will move toward whatever you point at even when you don't want to, that's the downside.

    \ No newline at end of file diff --git a/datum/action/vehicle/ridden/scooter/skateboard/ollie.html b/datum/action/vehicle/ridden/scooter/skateboard/ollie.html index e37a11e97b54..8d52555a3cf5 100644 --- a/datum/action/vehicle/ridden/scooter/skateboard/ollie.html +++ b/datum/action/vehicle/ridden/scooter/skateboard/ollie.html @@ -1 +1 @@ -/datum/action/vehicle/ridden/scooter/skateboard/ollie - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ollie

    Vars

    next_ollieCooldown to next jump

    Var Details

    next_ollie

    Cooldown to next jump

    \ No newline at end of file +/datum/action/vehicle/ridden/scooter/skateboard/ollie - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ollie

    Vars

    next_ollieCooldown to next jump

    Var Details

    next_ollie

    Cooldown to next jump

    \ No newline at end of file diff --git a/datum/action/vehicle/sealed/mecha/ivanov_strike.html b/datum/action/vehicle/sealed/mecha/ivanov_strike.html index 744e4c9e68b3..fd3ead00b4b1 100644 --- a/datum/action/vehicle/sealed/mecha/ivanov_strike.html +++ b/datum/action/vehicle/sealed/mecha/ivanov_strike.html @@ -1,12 +1,12 @@ -/datum/action/vehicle/sealed/mecha/ivanov_strike - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ivanov_strike

    Vars

    rockets_lefthow many rockets can we send with ivanov strike
    strike_cooldown_timecooldown time between strike uses

    Procs

    drop_missile
    end_missile_targeting
    on_equipment_clicksignal called from clicking with equipment
    on_melee_clicksignal called from clicking with no equipment
    reset_button_icon
    start_missile_targeting

    Var Details

    rockets_left

    how many rockets can we send with ivanov strike

    strike_cooldown_time

    cooldown time between strike uses

    Proc Details

    drop_missile

    drop_missile

    +/datum/action/vehicle/sealed/mecha/ivanov_strike - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ivanov_strike

    Vars

    rockets_lefthow many rockets can we send with ivanov strike
    strike_cooldown_timecooldown time between strike uses

    Procs

    drop_missile
    end_missile_targeting
    on_equipment_clicksignal called from clicking with equipment
    on_melee_clicksignal called from clicking with no equipment
    reset_button_icon
    start_missile_targeting

    Var Details

    rockets_left

    how many rockets can we send with ivanov strike

    strike_cooldown_time

    cooldown time between strike uses

    Proc Details

    drop_missile

    drop_missile

    Called via intercepted clicks when the missile ability is active Spawns a droppod and starts the cooldown of the missile strike ability arguments:

    end_missile_targeting

    end_missile_targeting

    +

    end_missile_targeting

    end_missile_targeting

    Called by the ivanov strike datum action or other actions that would end targetting -Unhooks signals into clicking to call drop_missile plus other flavor like the overlay

    on_equipment_click

    signal called from clicking with equipment

    on_melee_click

    signal called from clicking with no equipment

    reset_button_icon

    reset_button_icon

    -

    called after an addtimer when the cooldown is finished with the ivanov strike, resets the icon

    start_missile_targeting

    start_missile_targeting

    +Unhooks signals into clicking to call drop_missile plus other flavor like the overlay

    on_equipment_click

    signal called from clicking with equipment

    on_melee_click

    signal called from clicking with no equipment

    reset_button_icon

    reset_button_icon

    +

    called after an addtimer when the cooldown is finished with the ivanov strike, resets the icon

    start_missile_targeting

    start_missile_targeting

    Called by the ivanov strike datum action, hooks signals into clicking to call drop_missile -Plus other flavor like the overlay

    \ No newline at end of file +Plus other flavor like the overlay

    \ No newline at end of file diff --git a/datum/action/vehicle/sealed/mecha/skyfall.html b/datum/action/vehicle/sealed/mecha/skyfall.html index 21b383745026..021f009883fb 100644 --- a/datum/action/vehicle/sealed/mecha/skyfall.html +++ b/datum/action/vehicle/sealed/mecha/skyfall.html @@ -1,10 +1,10 @@ -/datum/action/vehicle/sealed/mecha/skyfall - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skyfall

    Savannah Skyfall

    Vars

    skyfall_charge_levelskyfall builds up in charges every 2 seconds, when it reaches 5 charges the ability actually starts
    skyfall_cooldown_timecooldown time between skyfall uses

    Procs

    abort_skyfall
    begin_landing
    land
    reset_button_icon
    skyfall_charge_loop

    Var Details

    skyfall_charge_level

    skyfall builds up in charges every 2 seconds, when it reaches 5 charges the ability actually starts

    skyfall_cooldown_time

    cooldown time between skyfall uses

    Proc Details

    abort_skyfall

    abort_skyfall

    +/datum/action/vehicle/sealed/mecha/skyfall - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skyfall

    Savannah Skyfall

    Vars

    skyfall_charge_levelskyfall builds up in charges every 2 seconds, when it reaches 5 charges the ability actually starts
    skyfall_cooldown_timecooldown time between skyfall uses

    Procs

    abort_skyfall
    begin_landing
    land
    reset_button_icon
    skyfall_charge_loop

    Var Details

    skyfall_charge_level

    skyfall builds up in charges every 2 seconds, when it reaches 5 charges the ability actually starts

    skyfall_cooldown_time

    cooldown time between skyfall uses

    Proc Details

    abort_skyfall

    abort_skyfall

    Called by skyfall_charge_loop if the charging is interrupted. -Applies cooldown and resets charge level

    begin_landing

    begin_landing

    +Applies cooldown and resets charge level

    begin_landing

    begin_landing

    Called by skyfall_charge_loop after some time if it reaches full charge level. -it's just the animations of the mecha coming down + another timer for the final landing effect

    land

    land

    +it's just the animations of the mecha coming down + another timer for the final landing effect

    land

    land

    Called by skyfall_charge_loop after some time if it reaches full charge level. -it's just the animations of the mecha coming down + another timer for the final landing effect

    reset_button_icon

    reset_button_icon

    -

    called after an addtimer when the cooldown is finished with the skyfall, resets the icon

    skyfall_charge_loop

    skyfall_charge_loop

    +it's just the animations of the mecha coming down + another timer for the final landing effect

    reset_button_icon

    reset_button_icon

    +

    called after an addtimer when the cooldown is finished with the skyfall, resets the icon

    skyfall_charge_loop

    skyfall_charge_loop

    The actual skyfall loop itself. Repeatedly calls itself after a do_after, so any interruptions will call abort_skyfall and end the loop -the other way the loop ends is if charge level (var it's ticking up) gets to SKYFALL_CHARGELEVEL_LAUNCH, in which case it ends the loop and does the ability.

    \ No newline at end of file +the other way the loop ends is if charge level (var it's ticking up) gets to SKYFALL_CHARGELEVEL_LAUNCH, in which case it ends the loop and does the ability.

    \ No newline at end of file diff --git a/datum/action_group.html b/datum/action_group.html index 08fb0d82c19a..a158b8c1fac8 100644 --- a/datum/action_group.html +++ b/datum/action_group.html @@ -1,7 +1,7 @@ -/datum/action_group - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    action_group

    Vars

    actionsThe actions we're managing
    column_maxMax amount of buttons we can have per row +/datum/action_group - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    action_group

    Vars

    actionsThe actions we're managing
    column_maxMax amount of buttons we can have per row Indexes at 1
    landingOur landing screen object
    locationThe screen location we go by
    max_rowsHow many rows of actions we can have at max before we just stop hiding Indexes at 1
    north_offsetThe initial vertical offset of our action buttons
    ownerThe hud we're owned by
    pixel_north_offsetThe pixel vertical offset of our action buttons
    row_offsetHow far "ahead" of the first row we start. Lets us "scroll" our rows -Indexes at 1

    Procs

    ButtonNumberToScreenCoordsAccepts a number represeting our position in the group, indexes at 0 to make the math nicer
    clear_landingClears any landing objects we may currently have
    generate_landingGenerates a landing object that can be dropped on to join this group
    sizeReturns the amount of objects we're storing at the moment

    Var Details

    actions

    The actions we're managing

    column_max

    Max amount of buttons we can have per row -Indexes at 1

    landing

    Our landing screen object

    location

    The screen location we go by

    max_rows

    How many rows of actions we can have at max before we just stop hiding -Indexes at 1

    north_offset

    The initial vertical offset of our action buttons

    owner

    The hud we're owned by

    pixel_north_offset

    The pixel vertical offset of our action buttons

    row_offset

    How far "ahead" of the first row we start. Lets us "scroll" our rows -Indexes at 1

    Proc Details

    ButtonNumberToScreenCoords

    Accepts a number represeting our position in the group, indexes at 0 to make the math nicer

    clear_landing

    Clears any landing objects we may currently have

    generate_landing

    Generates a landing object that can be dropped on to join this group

    size

    Returns the amount of objects we're storing at the moment

    \ No newline at end of file +Indexes at 1

    Procs

    ButtonNumberToScreenCoordsAccepts a number represeting our position in the group, indexes at 0 to make the math nicer
    clear_landingClears any landing objects we may currently have
    generate_landingGenerates a landing object that can be dropped on to join this group
    sizeReturns the amount of objects we're storing at the moment

    Var Details

    actions

    The actions we're managing

    column_max

    Max amount of buttons we can have per row +Indexes at 1

    landing

    Our landing screen object

    location

    The screen location we go by

    max_rows

    How many rows of actions we can have at max before we just stop hiding +Indexes at 1

    north_offset

    The initial vertical offset of our action buttons

    owner

    The hud we're owned by

    pixel_north_offset

    The pixel vertical offset of our action buttons

    row_offset

    How far "ahead" of the first row we start. Lets us "scroll" our rows +Indexes at 1

    Proc Details

    ButtonNumberToScreenCoords

    Accepts a number represeting our position in the group, indexes at 0 to make the math nicer

    clear_landing

    Clears any landing objects we may currently have

    generate_landing

    Generates a landing object that can be dropped on to join this group

    size

    Returns the amount of objects we're storing at the moment

    \ No newline at end of file diff --git a/datum/actionspeed_modifier.html b/datum/actionspeed_modifier.html index 52a17baeff26..cf31ad31acee 100644 --- a/datum/actionspeed_modifier.html +++ b/datum/actionspeed_modifier.html @@ -1 +1 @@ -/datum/actionspeed_modifier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    actionspeed_modifier

    Vars

    conflicts_withOther modification datums this conflicts with.
    idUnique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID.
    multiplicative_slowdownMultiplicative slowdown
    priorityHigher ones override lower priorities. This is NOT used for ID, ID must be unique, if it isn't unique the newer one overwrites automatically if overriding.
    variableWhether or not this is a variable modifier. Variable modifiers can NOT be ever auto-cached. ONLY CHECKED VIA INITIAL(), EFFECTIVELY READ ONLY (and for very good reason)

    Var Details

    conflicts_with

    Other modification datums this conflicts with.

    id

    Unique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID.

    multiplicative_slowdown

    Multiplicative slowdown

    priority

    Higher ones override lower priorities. This is NOT used for ID, ID must be unique, if it isn't unique the newer one overwrites automatically if overriding.

    variable

    Whether or not this is a variable modifier. Variable modifiers can NOT be ever auto-cached. ONLY CHECKED VIA INITIAL(), EFFECTIVELY READ ONLY (and for very good reason)

    \ No newline at end of file +/datum/actionspeed_modifier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    actionspeed_modifier

    Vars

    conflicts_withOther modification datums this conflicts with.
    idUnique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID.
    multiplicative_slowdownMultiplicative slowdown
    priorityHigher ones override lower priorities. This is NOT used for ID, ID must be unique, if it isn't unique the newer one overwrites automatically if overriding.
    variableWhether or not this is a variable modifier. Variable modifiers can NOT be ever auto-cached. ONLY CHECKED VIA INITIAL(), EFFECTIVELY READ ONLY (and for very good reason)

    Var Details

    conflicts_with

    Other modification datums this conflicts with.

    id

    Unique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID.

    multiplicative_slowdown

    Multiplicative slowdown

    priority

    Higher ones override lower priorities. This is NOT used for ID, ID must be unique, if it isn't unique the newer one overwrites automatically if overriding.

    variable

    Whether or not this is a variable modifier. Variable modifiers can NOT be ever auto-cached. ONLY CHECKED VIA INITIAL(), EFFECTIVELY READ ONLY (and for very good reason)

    \ No newline at end of file diff --git a/datum/admin_help.html b/datum/admin_help.html index 0f3f1e258785..2d82dc7ce460 100644 --- a/datum/admin_help.html +++ b/datum/admin_help.html @@ -1 +1 @@ -/datum/admin_help - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    admin_help

    Vars

    answereddid we send "answered" to irc yet

    Var Details

    answered

    did we send "answered" to irc yet

    \ No newline at end of file +/datum/admin_help - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    admin_help

    Vars

    answereddid we send "answered" to irc yet

    Var Details

    answered

    did we send "answered" to irc yet

    \ No newline at end of file diff --git a/datum/admins.html b/datum/admins.html index 6a35e49b381b..59bf608590fa 100644 --- a/datum/admins.html +++ b/datum/admins.html @@ -1,10 +1,10 @@ -/datum/admins - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    admins

    Vars

    tagged_datumsA lazylist of tagged datums, for quick reference with the View Tags verb

    Procs

    add_tagged_datumInserts the target_datum into /datum/admins/var/tagged_datums, for later reference.
    clear_tagsClears tagged datums
    display_tagsDisplay all of the tagged datums
    forceEventOpens up the Force Event Panel
    handle_tagged_delGet ahead of the curve with deleting
    makeAliensdatum/admins/proc/makeAbductorTeam()
    modify_traitsAllow admin to add or remove traits of datum
    remove_tagged_datumAttempts to remove the specified datum from /datum/admins/var/tagged_datums if it exists
    restartadmins2.dm merge
    show_player_panelPanels
    spawn_atomADMIN HELPER PROCS
    station_traits_panelOpens the station traits admin panel

    Var Details

    tagged_datums

    A lazylist of tagged datums, for quick reference with the View Tags verb

    Proc Details

    add_tagged_datum

    Inserts the target_datum into /datum/admins/var/tagged_datums, for later reference.

    +/datum/admins - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    admins

    Vars

    tagged_datumsA lazylist of tagged datums, for quick reference with the View Tags verb

    Procs

    add_tagged_datumInserts the target_datum into /datum/admins/var/tagged_datums, for later reference.
    clear_tagsClears tagged datums
    display_tagsDisplay all of the tagged datums
    forceEventOpens up the Force Event Panel
    handle_tagged_delGet ahead of the curve with deleting
    makeAliensdatum/admins/proc/makeAbductorTeam()
    modify_traitsAllow admin to add or remove traits of datum
    remove_tagged_datumAttempts to remove the specified datum from /datum/admins/var/tagged_datums if it exists
    restartadmins2.dm merge
    show_player_panelPanels
    spawn_atomADMIN HELPER PROCS
    station_traits_panelOpens the station traits admin panel

    Var Details

    tagged_datums

    A lazylist of tagged datums, for quick reference with the View Tags verb

    Proc Details

    add_tagged_datum

    Inserts the target_datum into /datum/admins/var/tagged_datums, for later reference.

    Arguments:

    clear_tags

    Clears tagged datums

    display_tags

    Display all of the tagged datums

    forceEvent

    Opens up the Force Event Panel

    handle_tagged_del

    Get ahead of the curve with deleting

    makeAliens

    datum/admins/proc/makeAbductorTeam()

    modify_traits

    Allow admin to add or remove traits of datum

    remove_tagged_datum

    Attempts to remove the specified datum from /datum/admins/var/tagged_datums if it exists

    +

    clear_tags

    Clears tagged datums

    display_tags

    Display all of the tagged datums

    forceEvent

    Opens up the Force Event Panel

    handle_tagged_del

    Get ahead of the curve with deleting

    makeAliens

    datum/admins/proc/makeAbductorTeam()

    modify_traits

    Allow admin to add or remove traits of datum

    remove_tagged_datum

    Attempts to remove the specified datum from /datum/admins/var/tagged_datums if it exists

    Arguments:

    restart

    admins2.dm merge

    show_player_panel

    Panels

    spawn_atom

    ADMIN HELPER PROCS

    station_traits_panel

    Opens the station traits admin panel

    \ No newline at end of file +

    restart

    admins2.dm merge

    show_player_panel

    Panels

    spawn_atom

    ADMIN HELPER PROCS

    station_traits_panel

    Opens the station traits admin panel

    \ No newline at end of file diff --git a/datum/ai_laws.html b/datum/ai_laws.html index 65c0d5711cf3..14dc3de2ef61 100644 --- a/datum/ai_laws.html +++ b/datum/ai_laws.html @@ -1,7 +1,7 @@ -/datum/ai_laws - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ai_laws

    Procs

    get_law_listGenerates a list of all laws on this datum, including rendered HTML tags if required

    Proc Details

    get_law_list

    Generates a list of all laws on this datum, including rendered HTML tags if required

    +/datum/ai_laws - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ai_laws

    Procs

    get_law_listGenerates a list of all laws on this datum, including rendered HTML tags if required

    Proc Details

    get_law_list

    Generates a list of all laws on this datum, including rendered HTML tags if required

    Arguments:

    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/alarm_handler.html b/datum/alarm_handler.html index ea95cc8932e3..b9f187e29063 100644 --- a/datum/alarm_handler.html +++ b/datum/alarm_handler.html @@ -1,5 +1,5 @@ -/datum/alarm_handler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    alarm_handler

    Represents a single source of alarms, one alarm handler will only ever count for one alarm per listener

    Vars

    sent_alarmsA list of alarm type -> list of areas we currently have alarms in
    source_atomOur source atom

    Procs

    clear_alarmClears an alarm from any interested listeners
    clear_alarm_from_areaExists so we can request that the alarms from an area are cleared, even if our source atom is no longer in that area
    send_alarmSends an alarm to any interested things, does some checks to prevent unneeded work +/datum/alarm_handler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    alarm_handler

    Represents a single source of alarms, one alarm handler will only ever count for one alarm per listener

    Vars

    sent_alarmsA list of alarm type -> list of areas we currently have alarms in
    source_atomOur source atom

    Procs

    clear_alarmClears an alarm from any interested listeners
    clear_alarm_from_areaExists so we can request that the alarms from an area are cleared, even if our source atom is no longer in that area
    send_alarmSends an alarm to any interested things, does some checks to prevent unneeded work Important to note is that source_atom is not held as a ref, we're used as a proxy to prevent hard deletes -optional_camera should only be used when you have one camera you want to pass along to alarm listeners, most of the time you should have no use for it

    Var Details

    sent_alarms

    A list of alarm type -> list of areas we currently have alarms in

    source_atom

    Our source atom

    Proc Details

    clear_alarm

    Clears an alarm from any interested listeners

    clear_alarm_from_area

    Exists so we can request that the alarms from an area are cleared, even if our source atom is no longer in that area

    send_alarm

    Sends an alarm to any interested things, does some checks to prevent unneeded work +optional_camera should only be used when you have one camera you want to pass along to alarm listeners, most of the time you should have no use for it

    Var Details

    sent_alarms

    A list of alarm type -> list of areas we currently have alarms in

    source_atom

    Our source atom

    Proc Details

    clear_alarm

    Clears an alarm from any interested listeners

    clear_alarm_from_area

    Exists so we can request that the alarms from an area are cleared, even if our source atom is no longer in that area

    send_alarm

    Sends an alarm to any interested things, does some checks to prevent unneeded work Important to note is that source_atom is not held as a ref, we're used as a proxy to prevent hard deletes -optional_camera should only be used when you have one camera you want to pass along to alarm listeners, most of the time you should have no use for it

    \ No newline at end of file +optional_camera should only be used when you have one camera you want to pass along to alarm listeners, most of the time you should have no use for it

    \ No newline at end of file diff --git a/datum/alarm_listener.html b/datum/alarm_listener.html index f0e94dc76044..d13cb35a2d64 100644 --- a/datum/alarm_listener.html +++ b/datum/alarm_listener.html @@ -1,5 +1,5 @@ -/datum/alarm_listener - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    alarm_listener

    Vars

    accepting_alarm_changesShould we allow alarm changes to go through or not
    alarmsList of alarm type -> list of area name -> list(area, ref to area's cameras, list(sources))
    allowed_areasList of allowed areas. if this is null it's ignored
    allowed_z_levelsList of valid source z levels, ignored if null

    Procs

    NewAccepts a list of alarm types to pay attention to, a list of valid z levels, and a list of valid areas. areas and zlevels are ignored if null
    add_alarmAdds an alarm to our alarms list, you shouldn't be calling this manually +/datum/alarm_listener - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    alarm_listener

    Vars

    accepting_alarm_changesShould we allow alarm changes to go through or not
    alarmsList of alarm type -> list of area name -> list(area, ref to area's cameras, list(sources))
    allowed_areasList of allowed areas. if this is null it's ignored
    allowed_z_levelsList of valid source z levels, ignored if null

    Procs

    NewAccepts a list of alarm types to pay attention to, a list of valid z levels, and a list of valid areas. areas and zlevels are ignored if null
    add_alarmAdds an alarm to our alarms list, you shouldn't be calling this manually It should all be handled by the signal listening we do, unless you want to only send an alarm to one listener
    allow_alarm_changesDoes what it says on the tin, exists for signal hooking
    clear_alarmRemoves an alarm to our alarms list, you probably shouldn't be calling this manually -It should all be handled by the signal listening we do, unless you want to only remove an alarm to one listener
    clear_camera_refUsed to manually clear camera refs if one is ref'd directly
    prevent_alarm_changesDoes what it says on the tin, exists for signal hooking

    Var Details

    accepting_alarm_changes

    Should we allow alarm changes to go through or not

    alarms

    List of alarm type -> list of area name -> list(area, ref to area's cameras, list(sources))

    allowed_areas

    List of allowed areas. if this is null it's ignored

    allowed_z_levels

    List of valid source z levels, ignored if null

    Proc Details

    New

    Accepts a list of alarm types to pay attention to, a list of valid z levels, and a list of valid areas. areas and zlevels are ignored if null

    add_alarm

    Adds an alarm to our alarms list, you shouldn't be calling this manually -It should all be handled by the signal listening we do, unless you want to only send an alarm to one listener

    allow_alarm_changes

    Does what it says on the tin, exists for signal hooking

    clear_alarm

    Removes an alarm to our alarms list, you probably shouldn't be calling this manually -It should all be handled by the signal listening we do, unless you want to only remove an alarm to one listener

    clear_camera_ref

    Used to manually clear camera refs if one is ref'd directly

    prevent_alarm_changes

    Does what it says on the tin, exists for signal hooking

    \ No newline at end of file +It should all be handled by the signal listening we do, unless you want to only remove an alarm to one listener
    clear_camera_refUsed to manually clear camera refs if one is ref'd directly
    prevent_alarm_changesDoes what it says on the tin, exists for signal hooking

    Var Details

    accepting_alarm_changes

    Should we allow alarm changes to go through or not

    alarms

    List of alarm type -> list of area name -> list(area, ref to area's cameras, list(sources))

    allowed_areas

    List of allowed areas. if this is null it's ignored

    allowed_z_levels

    List of valid source z levels, ignored if null

    Proc Details

    New

    Accepts a list of alarm types to pay attention to, a list of valid z levels, and a list of valid areas. areas and zlevels are ignored if null

    add_alarm

    Adds an alarm to our alarms list, you shouldn't be calling this manually +It should all be handled by the signal listening we do, unless you want to only send an alarm to one listener

    allow_alarm_changes

    Does what it says on the tin, exists for signal hooking

    clear_alarm

    Removes an alarm to our alarms list, you probably shouldn't be calling this manually +It should all be handled by the signal listening we do, unless you want to only remove an alarm to one listener

    clear_camera_ref

    Used to manually clear camera refs if one is ref'd directly

    prevent_alarm_changes

    Does what it says on the tin, exists for signal hooking

    \ No newline at end of file diff --git a/datum/antagonist.html b/datum/antagonist.html index feaf5d6cf611..a0ef494d86c2 100644 --- a/datum/antagonist.html +++ b/datum/antagonist.html @@ -1,4 +1,4 @@ -/datum/antagonist - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    antagonist

    Vars

    antag_hud_nameName of the antag hud we provide to this mob.
    antag_hud_typeWhat is the configuration of this antagonist's hud icon, such as it's screen position and style, so thatit doesn't break other in-game hud icons.
    antag_memoryString dialogue that is added to the player's in-round notes and memories regarding specifics of that antagonist, eg. the nuke code for nuke ops, or your unlock code for traitors.
    antag_moodlettypepath of moodlet that the mob will gain when granted this antagonist type.
    antagpanel_categoryAntagpanel will display these together, REQUIRED
    blacklisted_quirksQuirks that will be removed upon gaining this antag. Pacifist and mute are default.
    can_coexist_with_othersWhether or not the person will be able to have more than one datum
    hijack_speedIf above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
    info_buttonbutton to access antag interface
    job_rankThe define string we use to identify the role for bans/player polls to spawn a random new one in.
    namePublic name for this antagonist. Appears for player prompts and round-end reports.
    objectivesList of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext.
    ownerMind that owns this datum
    prevent_roundtype_conversionIf false, the roundtype will still convert with this antag active
    preview_outfitThe typepath for the outfit to show in the preview for the preferences menu.
    replace_bannedShould replace jobbanned player with ghosts if granted.
    requested_objective_changesLazy list for antagonists to request the admins objectives.
    roundend_categorySection of roundend report, datums with same category will be displayed together, also default header for the section
    show_in_antagpanelThis will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
    show_in_roundendSet to false to hide the antagonists from roundend report
    show_name_in_check_antagonistsWill append antagonist name in admin listings - use for categories that share more than one antag type
    show_to_ghostsShould this antagonist be shown as antag to ghosts? Shouldn't be used for stealthy antagonists like traitors
    silentSilent will prevent the gain/lose texts to show
    soft_antagIf set to true, the antag will not be added to the living antag list.
    suicide_cryThe battlecry this antagonist shouts when suiciding with C4/X4.
    threatAmount of threat this antag poses, for dynamic mode
    typecache_datum_blacklistList of datums this type can't coexist with
    ui_namename of the UI that will try to open, right now having nothing means this won't exist but in the future all should.

    Procs

    antag_panel_dataAdditional data to display in the antagonist panel section. +/datum/antagonist - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    antagonist

    Vars

    antag_hud_nameName of the antag hud we provide to this mob.
    antag_hud_typeWhat is the configuration of this antagonist's hud icon, such as it's screen position and style, so thatit doesn't break other in-game hud icons.
    antag_memoryString dialogue that is added to the player's in-round notes and memories regarding specifics of that antagonist, eg. the nuke code for nuke ops, or your unlock code for traitors.
    antag_moodlettypepath of moodlet that the mob will gain when granted this antagonist type.
    antagpanel_categoryAntagpanel will display these together, REQUIRED
    blacklisted_quirksQuirks that will be removed upon gaining this antag. Pacifist and mute are default.
    can_coexist_with_othersWhether or not the person will be able to have more than one datum
    hijack_speedIf above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
    info_buttonbutton to access antag interface
    job_rankThe define string we use to identify the role for bans/player polls to spawn a random new one in.
    namePublic name for this antagonist. Appears for player prompts and round-end reports.
    objectivesList of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext.
    ownerMind that owns this datum
    prevent_roundtype_conversionIf false, the roundtype will still convert with this antag active
    preview_outfitThe typepath for the outfit to show in the preview for the preferences menu.
    replace_bannedShould replace jobbanned player with ghosts if granted.
    requested_objective_changesLazy list for antagonists to request the admins objectives.
    roundend_categorySection of roundend report, datums with same category will be displayed together, also default header for the section
    show_in_antagpanelThis will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
    show_in_roundendSet to false to hide the antagonists from roundend report
    show_name_in_check_antagonistsWill append antagonist name in admin listings - use for categories that share more than one antag type
    show_to_ghostsShould this antagonist be shown as antag to ghosts? Shouldn't be used for stealthy antagonists like traitors
    silentSilent will prevent the gain/lose texts to show
    soft_antagIf set to true, the antag will not be added to the living antag list.
    suicide_cryThe battlecry this antagonist shouts when suiciding with C4/X4.
    threatAmount of threat this antag poses, for dynamic mode
    typecache_datum_blacklistList of datums this type can't coexist with
    ui_namename of the UI that will try to open, right now having nothing means this won't exist but in the future all should.

    Procs

    antag_panel_dataAdditional data to display in the antagonist panel section. For example, nuke disk code, genome count, etc
    clean_request_from_del_objectiveClears change requests from deleted objectives to avoid broken references.
    clear_antag_moodiesProc that removes this antagonist's ascribed moodlet from the player.
    farewellProc that sends fluff or instructional messages to the player when they lose this antag datum. Use this proc for playing sounds, sending alerts, or otherwise informing the player that they're no longer a specific antagonist type.
    finish_preview_iconGiven an icon, will crop it to be consistent of those in the preferences menu. Not necessary, and in fact will look bad if it's anything other than a human.
    get_admin_commandsList of ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution
    get_objectivesgeneric helper to send objectives as data through tgui. supports smart objectives too!
    get_preview_iconReturns the icon to show on the preferences menu.
    get_teamProc that will return the team this antagonist belongs to, when called. Helpful with antagonists that may belong to multiple potential teams in a single round, like families.
    give_antag_moodiesProc that assigns this antagonist's ascribed moodlet to the player.
    greetProc that sends fluff or instructional messages to the player when they are given this antag datum. @@ -12,21 +12,21 @@ Displayed after roundend_report and roundend_report_footer. Appears at the end of the roundend_catagory section.
    roundend_report_headerProc that sends string data for the round-end report. Displayed before roundend_report and roundend_report_footer. -Appears at start of roundend_catagory section.
    threatGets our threat level. Override this proc for custom functionality/dynamic threat level.
    ui_interactANTAGONIST UI STUFF

    Var Details

    antag_hud_name

    Name of the antag hud we provide to this mob.

    antag_hud_type

    What is the configuration of this antagonist's hud icon, such as it's screen position and style, so thatit doesn't break other in-game hud icons.

    antag_memory

    String dialogue that is added to the player's in-round notes and memories regarding specifics of that antagonist, eg. the nuke code for nuke ops, or your unlock code for traitors.

    antag_moodlet

    typepath of moodlet that the mob will gain when granted this antagonist type.

    antagpanel_category

    Antagpanel will display these together, REQUIRED

    blacklisted_quirks

    Quirks that will be removed upon gaining this antag. Pacifist and mute are default.

    can_coexist_with_others

    Whether or not the person will be able to have more than one datum

    hijack_speed

    If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().

    info_button

    button to access antag interface

    job_rank

    The define string we use to identify the role for bans/player polls to spawn a random new one in.

    name

    Public name for this antagonist. Appears for player prompts and round-end reports.

    objectives

    List of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext.

    owner

    Mind that owns this datum

    prevent_roundtype_conversion

    If false, the roundtype will still convert with this antag active

    preview_outfit

    The typepath for the outfit to show in the preview for the preferences menu.

    replace_banned

    Should replace jobbanned player with ghosts if granted.

    requested_objective_changes

    Lazy list for antagonists to request the admins objectives.

    roundend_category

    Section of roundend report, datums with same category will be displayed together, also default header for the section

    show_in_antagpanel

    This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind

    show_in_roundend

    Set to false to hide the antagonists from roundend report

    show_name_in_check_antagonists

    Will append antagonist name in admin listings - use for categories that share more than one antag type

    show_to_ghosts

    Should this antagonist be shown as antag to ghosts? Shouldn't be used for stealthy antagonists like traitors

    silent

    Silent will prevent the gain/lose texts to show

    soft_antag

    If set to true, the antag will not be added to the living antag list.

    suicide_cry

    The battlecry this antagonist shouts when suiciding with C4/X4.

    threat

    Amount of threat this antag poses, for dynamic mode

    typecache_datum_blacklist

    List of datums this type can't coexist with

    ui_name

    name of the UI that will try to open, right now having nothing means this won't exist but in the future all should.

    Proc Details

    antag_panel_data

    Additional data to display in the antagonist panel section. -For example, nuke disk code, genome count, etc

    clean_request_from_del_objective

    Clears change requests from deleted objectives to avoid broken references.

    clear_antag_moodies

    Proc that removes this antagonist's ascribed moodlet from the player.

    farewell

    Proc that sends fluff or instructional messages to the player when they lose this antag datum. -Use this proc for playing sounds, sending alerts, or otherwise informing the player that they're no longer a specific antagonist type.

    finish_preview_icon

    Given an icon, will crop it to be consistent of those in the preferences menu. -Not necessary, and in fact will look bad if it's anything other than a human.

    get_admin_commands

    List of ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution

    get_objectives

    generic helper to send objectives as data through tgui. supports smart objectives too!

    get_preview_icon

    Returns the icon to show on the preferences menu.

    get_team

    Proc that will return the team this antagonist belongs to, when called. Helpful with antagonists that may belong to multiple potential teams in a single round, like families.

    give_antag_moodies

    Proc that assigns this antagonist's ascribed moodlet to the player.

    greet

    Proc that sends fluff or instructional messages to the player when they are given this antag datum. -Use this proc for playing sounds, sending alerts, or helping to setup non-gameplay influencing aspects of the antagonist type.

    handle_clown_mutation

    Handles adding and removing the clumsy mutation from clown antags. Gets called in apply/remove_innate_effects

    hijack_speed

    Gets how fast we can hijack the shuttle, return FALSE for can not hijack. -Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.

    is_banned

    Proc that checks the sent mob aganst the banlistfor this antagonist. +Appears at start of roundend_catagory section.

    threatGets our threat level. Override this proc for custom functionality/dynamic threat level.
    ui_interactANTAGONIST UI STUFF

    Var Details

    antag_hud_name

    Name of the antag hud we provide to this mob.

    antag_hud_type

    What is the configuration of this antagonist's hud icon, such as it's screen position and style, so thatit doesn't break other in-game hud icons.

    antag_memory

    String dialogue that is added to the player's in-round notes and memories regarding specifics of that antagonist, eg. the nuke code for nuke ops, or your unlock code for traitors.

    antag_moodlet

    typepath of moodlet that the mob will gain when granted this antagonist type.

    antagpanel_category

    Antagpanel will display these together, REQUIRED

    blacklisted_quirks

    Quirks that will be removed upon gaining this antag. Pacifist and mute are default.

    can_coexist_with_others

    Whether or not the person will be able to have more than one datum

    hijack_speed

    If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().

    info_button

    button to access antag interface

    job_rank

    The define string we use to identify the role for bans/player polls to spawn a random new one in.

    name

    Public name for this antagonist. Appears for player prompts and round-end reports.

    objectives

    List of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext.

    owner

    Mind that owns this datum

    prevent_roundtype_conversion

    If false, the roundtype will still convert with this antag active

    preview_outfit

    The typepath for the outfit to show in the preview for the preferences menu.

    replace_banned

    Should replace jobbanned player with ghosts if granted.

    requested_objective_changes

    Lazy list for antagonists to request the admins objectives.

    roundend_category

    Section of roundend report, datums with same category will be displayed together, also default header for the section

    show_in_antagpanel

    This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind

    show_in_roundend

    Set to false to hide the antagonists from roundend report

    show_name_in_check_antagonists

    Will append antagonist name in admin listings - use for categories that share more than one antag type

    show_to_ghosts

    Should this antagonist be shown as antag to ghosts? Shouldn't be used for stealthy antagonists like traitors

    silent

    Silent will prevent the gain/lose texts to show

    soft_antag

    If set to true, the antag will not be added to the living antag list.

    suicide_cry

    The battlecry this antagonist shouts when suiciding with C4/X4.

    threat

    Amount of threat this antag poses, for dynamic mode

    typecache_datum_blacklist

    List of datums this type can't coexist with

    ui_name

    name of the UI that will try to open, right now having nothing means this won't exist but in the future all should.

    Proc Details

    antag_panel_data

    Additional data to display in the antagonist panel section. +For example, nuke disk code, genome count, etc

    clean_request_from_del_objective

    Clears change requests from deleted objectives to avoid broken references.

    clear_antag_moodies

    Proc that removes this antagonist's ascribed moodlet from the player.

    farewell

    Proc that sends fluff or instructional messages to the player when they lose this antag datum. +Use this proc for playing sounds, sending alerts, or otherwise informing the player that they're no longer a specific antagonist type.

    finish_preview_icon

    Given an icon, will crop it to be consistent of those in the preferences menu. +Not necessary, and in fact will look bad if it's anything other than a human.

    get_admin_commands

    List of ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution

    get_objectives

    generic helper to send objectives as data through tgui. supports smart objectives too!

    get_preview_icon

    Returns the icon to show on the preferences menu.

    get_team

    Proc that will return the team this antagonist belongs to, when called. Helpful with antagonists that may belong to multiple potential teams in a single round, like families.

    give_antag_moodies

    Proc that assigns this antagonist's ascribed moodlet to the player.

    greet

    Proc that sends fluff or instructional messages to the player when they are given this antag datum. +Use this proc for playing sounds, sending alerts, or helping to setup non-gameplay influencing aspects of the antagonist type.

    handle_clown_mutation

    Handles adding and removing the clumsy mutation from clown antags. Gets called in apply/remove_innate_effects

    hijack_speed

    Gets how fast we can hijack the shuttle, return FALSE for can not hijack. +Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.

    is_banned

    Proc that checks the sent mob aganst the banlistfor this antagonist. Returns FALSE if no mob is sent, or the mob is not found to be banned.

    on_body_transfer

    Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered.

    on_gain

    Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list.

    on_mindshield

    This is called when the antagonist is successfully mindshielded.

    on_removal

    Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion.

    pre_mindshield

    This is called when the antagonist is being mindshielded.

    remove_blacklisted_quirks

    Removes invalid quirks.

    render_preview_outfit

    Creates an icon from the preview outfit. +

    on_body_transfer

    Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered.

    on_gain

    Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list.

    on_mindshield

    This is called when the antagonist is successfully mindshielded.

    on_removal

    Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion.

    pre_mindshield

    This is called when the antagonist is being mindshielded.

    remove_blacklisted_quirks

    Removes invalid quirks.

    render_preview_outfit

    Creates an icon from the preview outfit. Custom implementors of get_preview_icon should use this, as the -result of get_preview_icon is expected to be the completed version.

    replace_banned_player

    Proc that replaces a player who cannot play a specific antagonist due to being banned via a poll, and alerts the player of their being on the banlist.

    roundend_report

    Proc that sends string information for the end-round report window to the server. +result of get_preview_icon is expected to be the completed version.

    replace_banned_player

    Proc that replaces a player who cannot play a specific antagonist due to being banned via a poll, and alerts the player of their being on the banlist.

    roundend_report

    Proc that sends string information for the end-round report window to the server. This runs on every instance of every antagonist that exists at the end of the round. -This is the body of the message, sandwiched between roundend_report_header and roundend_report_footer.

    Proc that sends string data for the round-end report. +This is the body of the message, sandwiched between roundend_report_header and roundend_report_footer.

    Proc that sends string data for the round-end report. Displayed after roundend_report and roundend_report_footer. -Appears at the end of the roundend_catagory section.

    roundend_report_header

    Proc that sends string data for the round-end report. +Appears at the end of the roundend_catagory section.

    roundend_report_header

    Proc that sends string data for the round-end report. Displayed before roundend_report and roundend_report_footer. -Appears at start of roundend_catagory section.

    threat

    Gets our threat level. Override this proc for custom functionality/dynamic threat level.

    ui_interact

    ANTAGONIST UI STUFF

    \ No newline at end of file +Appears at start of roundend_catagory section.

    threat

    Gets our threat level. Override this proc for custom functionality/dynamic threat level.

    ui_interact

    ANTAGONIST UI STUFF

    \ No newline at end of file diff --git a/datum/antagonist/changeling.html b/datum/antagonist/changeling.html index 07953fe38058..43a3f4c2c8a0 100644 --- a/datum/antagonist/changeling.html +++ b/datum/antagonist/changeling.html @@ -1,5 +1,5 @@ -/datum/antagonist/changeling - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    changeling

    Vars

    hostile_absorbeddid we get succed by another changeling

    Procs

    check_menuChecks if we are allowed to interact with a radial menu
    select_dnaGives a changeling a list of all possible dnas in their profiles to choose from and returns profile containing their chosen dna

    Var Details

    hostile_absorbed

    did we get succed by another changeling

    Proc Details

    check_menu

    Checks if we are allowed to interact with a radial menu

    +/datum/antagonist/changeling - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    changeling

    Vars

    hostile_absorbeddid we get succed by another changeling

    Procs

    check_menuChecks if we are allowed to interact with a radial menu
    select_dnaGives a changeling a list of all possible dnas in their profiles to choose from and returns profile containing their chosen dna

    Var Details

    hostile_absorbed

    did we get succed by another changeling

    Proc Details

    check_menu

    Checks if we are allowed to interact with a radial menu

    Arguments:

    select_dna

    Gives a changeling a list of all possible dnas in their profiles to choose from and returns profile containing their chosen dna

    \ No newline at end of file +

    select_dna

    Gives a changeling a list of all possible dnas in their profiles to choose from and returns profile containing their chosen dna

    \ No newline at end of file diff --git a/datum/antagonist/gang.html b/datum/antagonist/gang.html index 9ccc18454545..b05c29d09439 100644 --- a/datum/antagonist/gang.html +++ b/datum/antagonist/gang.html @@ -1 +1 @@ -/datum/antagonist/gang - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gang

    Vars

    acceptable_clothesThe list of clothes that are acceptable to show allegiance to this family.
    free_clothesThe list of clothes that are given to family members upon induction into the family.
    gang_idThe abbreviation of the family corresponding to this family member datum.
    gang_nameThe name of the family corresponding to this family member datum.
    gang_team_typeType of team to create when creating the gang in the first place. Used for renames.
    handlerA reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.
    my_gangThe overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.
    original_nameThe gangster's original real name. Used for renaming stuff, kept between gang switches.
    package_spawnerThe action used to spawn family induction packages.
    starter_gangsterWhether or not this family member is the first of their family.

    Procs

    equip_gangster_in_inventoryGives a gangster their equipment in their backpack and / or pockets.

    Var Details

    acceptable_clothes

    The list of clothes that are acceptable to show allegiance to this family.

    free_clothes

    The list of clothes that are given to family members upon induction into the family.

    gang_id

    The abbreviation of the family corresponding to this family member datum.

    gang_name

    The name of the family corresponding to this family member datum.

    gang_team_type

    Type of team to create when creating the gang in the first place. Used for renames.

    handler

    A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.

    my_gang

    The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.

    original_name

    The gangster's original real name. Used for renaming stuff, kept between gang switches.

    package_spawner

    The action used to spawn family induction packages.

    starter_gangster

    Whether or not this family member is the first of their family.

    Proc Details

    equip_gangster_in_inventory

    Gives a gangster their equipment in their backpack and / or pockets.

    \ No newline at end of file +/datum/antagonist/gang - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gang

    Vars

    acceptable_clothesThe list of clothes that are acceptable to show allegiance to this family.
    free_clothesThe list of clothes that are given to family members upon induction into the family.
    gang_idThe abbreviation of the family corresponding to this family member datum.
    gang_nameThe name of the family corresponding to this family member datum.
    gang_team_typeType of team to create when creating the gang in the first place. Used for renames.
    handlerA reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.
    my_gangThe overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.
    original_nameThe gangster's original real name. Used for renaming stuff, kept between gang switches.
    package_spawnerThe action used to spawn family induction packages.
    starter_gangsterWhether or not this family member is the first of their family.

    Procs

    equip_gangster_in_inventoryGives a gangster their equipment in their backpack and / or pockets.

    Var Details

    acceptable_clothes

    The list of clothes that are acceptable to show allegiance to this family.

    free_clothes

    The list of clothes that are given to family members upon induction into the family.

    gang_id

    The abbreviation of the family corresponding to this family member datum.

    gang_name

    The name of the family corresponding to this family member datum.

    gang_team_type

    Type of team to create when creating the gang in the first place. Used for renames.

    handler

    A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.

    my_gang

    The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.

    original_name

    The gangster's original real name. Used for renaming stuff, kept between gang switches.

    package_spawner

    The action used to spawn family induction packages.

    starter_gangster

    Whether or not this family member is the first of their family.

    Proc Details

    equip_gangster_in_inventory

    Gives a gangster their equipment in their backpack and / or pockets.

    \ No newline at end of file diff --git a/datum/antagonist/heretic.html b/datum/antagonist/heretic.html index 8abfead8d65c..d3c5af9b6262 100644 --- a/datum/antagonist/heretic.html +++ b/datum/antagonist/heretic.html @@ -1 +1 @@ -/datum/antagonist/heretic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    heretic

    Procs

    on_deathWhat happens to the heretic once he dies, used to remove any custom perks

    Proc Details

    on_death

    What happens to the heretic once he dies, used to remove any custom perks

    \ No newline at end of file +/datum/antagonist/heretic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    heretic

    Procs

    on_deathWhat happens to the heretic once he dies, used to remove any custom perks

    Proc Details

    on_death

    What happens to the heretic once he dies, used to remove any custom perks

    \ No newline at end of file diff --git a/datum/antagonist/ninja.html b/datum/antagonist/ninja.html index 99276021d250..8967675d94a8 100644 --- a/datum/antagonist/ninja.html +++ b/datum/antagonist/ninja.html @@ -1,9 +1,9 @@ -/datum/antagonist/ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ninja

    Vars

    give_equipmentWhether or not this ninja receives the standard equipment
    give_objectivesWhether or not this ninja will obtain objectives

    Procs

    addMemoriesProc that adds the proper memories to the antag datum
    addObjectivesProc that adds all the ninja's objectives to the antag datum.
    equip_space_ninjaProc that equips the space ninja outfit on a given individual. By default this is the owner of the antagonist datum.

    Var Details

    give_equipment

    Whether or not this ninja receives the standard equipment

    give_objectives

    Whether or not this ninja will obtain objectives

    Proc Details

    addMemories

    Proc that adds the proper memories to the antag datum

    -

    Proc that adds the ninja starting memories to the owner of the antagonist datum.

    addObjectives

    Proc that adds all the ninja's objectives to the antag datum.

    -

    Proc that adds all the ninja's objectives to the antag datum. Called when the datum is gained.

    equip_space_ninja

    Proc that equips the space ninja outfit on a given individual. By default this is the owner of the antagonist datum.

    +/datum/antagonist/ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ninja

    Vars

    give_equipmentWhether or not this ninja receives the standard equipment
    give_objectivesWhether or not this ninja will obtain objectives

    Procs

    addMemoriesProc that adds the proper memories to the antag datum
    addObjectivesProc that adds all the ninja's objectives to the antag datum.
    equip_space_ninjaProc that equips the space ninja outfit on a given individual. By default this is the owner of the antagonist datum.

    Var Details

    give_equipment

    Whether or not this ninja receives the standard equipment

    give_objectives

    Whether or not this ninja will obtain objectives

    Proc Details

    addMemories

    Proc that adds the proper memories to the antag datum

    +

    Proc that adds the ninja starting memories to the owner of the antagonist datum.

    addObjectives

    Proc that adds all the ninja's objectives to the antag datum.

    +

    Proc that adds all the ninja's objectives to the antag datum. Called when the datum is gained.

    equip_space_ninja

    Proc that equips the space ninja outfit on a given individual. By default this is the owner of the antagonist datum.

    Proc that equips the space ninja outfit on a given individual. By default this is the owner of the antagonist datum. Arguments:

    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/antagonist/rev.html b/datum/antagonist/rev.html index bcf7d927debb..701f62b169a2 100644 --- a/datum/antagonist/rev.html +++ b/datum/antagonist/rev.html @@ -1 +1 @@ -/datum/antagonist/rev - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    rev

    Vars

    deconversion_reasonwhen this antagonist is being de-antagged, this is why
    victory_messageWhat message should the player receive when they are being demoted, and the revolution has won?

    Procs

    announce_victoriousChecks if the revolution succeeded, and lets them know.

    Var Details

    deconversion_reason

    when this antagonist is being de-antagged, this is why

    victory_message

    What message should the player receive when they are being demoted, and the revolution has won?

    Proc Details

    announce_victorious

    Checks if the revolution succeeded, and lets them know.

    \ No newline at end of file +/datum/antagonist/rev - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    rev

    Vars

    deconversion_reasonwhen this antagonist is being de-antagged, this is why
    victory_messageWhat message should the player receive when they are being demoted, and the revolution has won?

    Procs

    announce_victoriousChecks if the revolution succeeded, and lets them know.

    Var Details

    deconversion_reason

    when this antagonist is being de-antagged, this is why

    victory_message

    What message should the player receive when they are being demoted, and the revolution has won?

    Proc Details

    announce_victorious

    Checks if the revolution succeeded, and lets them know.

    \ No newline at end of file diff --git a/datum/antagonist/traitor.html b/datum/antagonist/traitor.html index 3e57f8493c12..c875dfd0fc38 100644 --- a/datum/antagonist/traitor.html +++ b/datum/antagonist/traitor.html @@ -1 +1 @@ -/datum/antagonist/traitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    traitor

    Vars

    traitor_kindspecial datum about what kind of employer the trator has
    uplinkreference to the uplink this traitor was given, if they were.

    Procs

    contractor_round_endProc detailing contract kit buys/completed contracts/additional info
    forge_traitor_objectivesGenerates a complete set of traitor objectives up to the traitor objective limit, including non-generic objectives such as martyr and hijack.
    give_codewordsOutputs this shift's codewords and responses to the antag's chat and copies them to their memory.

    Var Details

    traitor_kind

    special datum about what kind of employer the trator has

    reference to the uplink this traitor was given, if they were.

    Proc Details

    contractor_round_end

    Proc detailing contract kit buys/completed contracts/additional info

    forge_traitor_objectives

    Generates a complete set of traitor objectives up to the traitor objective limit, including non-generic objectives such as martyr and hijack.

    give_codewords

    Outputs this shift's codewords and responses to the antag's chat and copies them to their memory.

    \ No newline at end of file +/datum/antagonist/traitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    traitor

    Vars

    traitor_kindspecial datum about what kind of employer the trator has
    uplinkreference to the uplink this traitor was given, if they were.

    Procs

    contractor_round_endProc detailing contract kit buys/completed contracts/additional info
    forge_traitor_objectivesGenerates a complete set of traitor objectives up to the traitor objective limit, including non-generic objectives such as martyr and hijack.
    give_codewordsOutputs this shift's codewords and responses to the antag's chat and copies them to their memory.

    Var Details

    traitor_kind

    special datum about what kind of employer the trator has

    reference to the uplink this traitor was given, if they were.

    Proc Details

    contractor_round_end

    Proc detailing contract kit buys/completed contracts/additional info

    forge_traitor_objectives

    Generates a complete set of traitor objectives up to the traitor objective limit, including non-generic objectives such as martyr and hijack.

    give_codewords

    Outputs this shift's codewords and responses to the antag's chat and copies them to their memory.

    \ No newline at end of file diff --git a/datum/antagonist/traitor/contractor_support.html b/datum/antagonist/traitor/contractor_support.html index 0ba0a61de4bf..86d10f4b393d 100644 --- a/datum/antagonist/traitor/contractor_support.html +++ b/datum/antagonist/traitor/contractor_support.html @@ -1 +1 @@ -/datum/antagonist/traitor/contractor_support - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    contractor_support

    Support unit gets it's own very basic antag datum for admin logging.

    Vars

    contractor_teamDon't give them an uplink.
    give_objectivesWe're already adding them in to the contractor's roundend.
    should_equipNot a proper/full antag.
    show_in_antagpanelWe give them their own custom objective.

    Var Details

    contractor_team

    Don't give them an uplink.

    give_objectives

    We're already adding them in to the contractor's roundend.

    should_equip

    Not a proper/full antag.

    show_in_antagpanel

    We give them their own custom objective.

    \ No newline at end of file +/datum/antagonist/traitor/contractor_support - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    contractor_support

    Support unit gets it's own very basic antag datum for admin logging.

    Vars

    contractor_teamDon't give them an uplink.
    give_objectivesWe're already adding them in to the contractor's roundend.
    should_equipNot a proper/full antag.
    show_in_antagpanelWe give them their own custom objective.

    Var Details

    contractor_team

    Don't give them an uplink.

    give_objectives

    We're already adding them in to the contractor's roundend.

    should_equip

    Not a proper/full antag.

    show_in_antagpanel

    We give them their own custom objective.

    \ No newline at end of file diff --git a/datum/asset.html b/datum/asset.html index bc605737d05f..8062d9907d19 100644 --- a/datum/asset.html +++ b/datum/asset.html @@ -1 +1 @@ -/datum/asset - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    asset

    Procs

    get_serialized_url_mappingsReturns a cached tgui message of URL mappings

    Proc Details

    get_serialized_url_mappings

    Returns a cached tgui message of URL mappings

    \ No newline at end of file +/datum/asset - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    asset

    Procs

    get_serialized_url_mappingsReturns a cached tgui message of URL mappings

    Proc Details

    get_serialized_url_mappings

    Returns a cached tgui message of URL mappings

    \ No newline at end of file diff --git a/datum/asset/simple.html b/datum/asset/simple.html index fd0c50475b7c..efac8f27adfc 100644 --- a/datum/asset/simple.html +++ b/datum/asset/simple.html @@ -1,7 +1,7 @@ -/datum/asset/simple - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    simple

    If you don't need anything complicated.

    Vars

    assetslist of assets for this datum in the form of: +/datum/asset/simple - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    simple

    If you don't need anything complicated.

    Vars

    assetslist of assets for this datum in the form of: asset_filename = asset_file. At runtime the asset_file will be converted into a asset_cache datum.
    keep_local_nameTRUE for keeping local asset names when browse_rsc backend is used
    legacySet to true to have this asset also be sent via the legacy browse_rsc -system when cdn transports are enabled?

    Var Details

    assets

    list of assets for this datum in the form of: +system when cdn transports are enabled?

    Var Details

    assets

    list of assets for this datum in the form of: asset_filename = asset_file. At runtime the asset_file will be -converted into a asset_cache datum.

    keep_local_name

    TRUE for keeping local asset names when browse_rsc backend is used

    legacy

    Set to true to have this asset also be sent via the legacy browse_rsc -system when cdn transports are enabled?

    \ No newline at end of file +converted into a asset_cache datum.

    keep_local_name

    TRUE for keeping local asset names when browse_rsc backend is used

    legacy

    Set to true to have this asset also be sent via the legacy browse_rsc +system when cdn transports are enabled?

    \ No newline at end of file diff --git a/datum/asset/simple/namespaced.html b/datum/asset/simple/namespaced.html index 66f9d78f9cb8..492019661b21 100644 --- a/datum/asset/simple/namespaced.html +++ b/datum/asset/simple/namespaced.html @@ -1,9 +1,9 @@ -/datum/asset/simple/namespaced - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    namespaced

    Namespace'ed assets (for static css and html files) +/datum/asset/simple/namespaced - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    namespaced

    Namespace'ed assets (for static css and html files) When sent over a cdn transport, all assets in the same asset datum will exist in the same folder, as their plain names. Used to ensure css files can reference files by url() without having to generate the css at runtime, both the css file and the files it depends on must exist in the same namespace asset datum. (Also works for html) For example blah.css with asset blah.png will get loaded as namespaces/a3d..14f/f12..d3c.css and namespaces/a3d..14f/blah.png. allowing the css file to load blah.png by a relative url rather then compute the generated url with get_url_mappings(). The namespace folder's name will change if any of the assets change. (excluding parent assets)

    Vars

    parentsparents - list of the parent asset or assets (in name = file assoicated format) for this namespace. parent assets must be referenced by their generated url, but if an update changes a parent asset, it won't change the namespace's identity.

    Procs

    get_htmlloaderGet a html string that will load a html asset. -Needed because byond doesn't allow you to browse() to a url.

    Var Details

    parents

    parents - list of the parent asset or assets (in name = file assoicated format) for this namespace. -parent assets must be referenced by their generated url, but if an update changes a parent asset, it won't change the namespace's identity.

    Proc Details

    get_htmlloader

    Get a html string that will load a html asset. -Needed because byond doesn't allow you to browse() to a url.

    \ No newline at end of file +Needed because byond doesn't allow you to browse() to a url.

    Var Details

    parents

    parents - list of the parent asset or assets (in name = file assoicated format) for this namespace. +parent assets must be referenced by their generated url, but if an update changes a parent asset, it won't change the namespace's identity.

    Proc Details

    get_htmlloader

    Get a html string that will load a html asset. +Needed because byond doesn't allow you to browse() to a url.

    \ No newline at end of file diff --git a/datum/asset/spritesheet.html b/datum/asset/spritesheet.html index de4c69ec715a..f681c35774f9 100644 --- a/datum/asset/spritesheet.html +++ b/datum/asset/spritesheet.html @@ -1,9 +1,9 @@ -/datum/asset/spritesheet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    spritesheet

    Procs

    ModifyInsertedA simple proc handing the Icon for you to modify before it gets turned into an asset.
    icon_size_idReturns the size class (ex design32x32) for a given sprite's icon

    Proc Details

    ModifyInserted

    A simple proc handing the Icon for you to modify before it gets turned into an asset.

    +/datum/asset/spritesheet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    spritesheet

    Procs

    ModifyInsertedA simple proc handing the Icon for you to modify before it gets turned into an asset.
    icon_size_idReturns the size class (ex design32x32) for a given sprite's icon

    Proc Details

    ModifyInserted

    A simple proc handing the Icon for you to modify before it gets turned into an asset.

    Arguments:

    icon_size_id

    Returns the size class (ex design32x32) for a given sprite's icon

    +

    icon_size_id

    Returns the size class (ex design32x32) for a given sprite's icon

    Arguments:

    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/asset/spritesheet/decals.html b/datum/asset/spritesheet/decals.html index 32db08b449f8..b2ffea223540 100644 --- a/datum/asset/spritesheet/decals.html +++ b/datum/asset/spritesheet/decals.html @@ -1,11 +1,11 @@ -/datum/asset/spritesheet/decals - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    decals

    Vars

    painter_typeThe associated decal painter type to grab decals, colors, etc from.
    preview_floor_iconThe floor icon used for blend_preview_floor()
    preview_floor_stateThe floor icon state used for blend_preview_floor()

    Procs

    blend_preview_floorUnderlay an example floor for preview purposes, and return the new icon.
    insert_stateInsert a specific state into the spritesheet.

    Var Details

    painter_type

    The associated decal painter type to grab decals, colors, etc from.

    preview_floor_icon

    The floor icon used for blend_preview_floor()

    preview_floor_state

    The floor icon state used for blend_preview_floor()

    Proc Details

    blend_preview_floor

    Underlay an example floor for preview purposes, and return the new icon.

    +/datum/asset/spritesheet/decals - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    decals

    Vars

    painter_typeThe associated decal painter type to grab decals, colors, etc from.
    preview_floor_iconThe floor icon used for blend_preview_floor()
    preview_floor_stateThe floor icon state used for blend_preview_floor()

    Procs

    blend_preview_floorUnderlay an example floor for preview purposes, and return the new icon.
    insert_stateInsert a specific state into the spritesheet.

    Var Details

    painter_type

    The associated decal painter type to grab decals, colors, etc from.

    preview_floor_icon

    The floor icon used for blend_preview_floor()

    preview_floor_state

    The floor icon state used for blend_preview_floor()

    Proc Details

    blend_preview_floor

    Underlay an example floor for preview purposes, and return the new icon.

    Arguments:

    insert_state

    Insert a specific state into the spritesheet.

    +

    insert_state

    Insert a specific state into the spritesheet.

    Arguments:

    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/asset_cache_item.html b/datum/asset_cache_item.html index 5f31080fd03c..d9cdddad3df2 100644 --- a/datum/asset_cache_item.html +++ b/datum/asset_cache_item.html @@ -1,9 +1,9 @@ -/datum/asset_cache_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    asset_cache_item

    An internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.

    Vars

    keep_local_nameTRUE for keeping local asset names when browse_rsc backend is used
    legacyShould this file also be sent via the legacy browse_rsc system +/datum/asset_cache_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    asset_cache_item

    An internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.

    Vars

    keep_local_nameTRUE for keeping local asset names when browse_rsc backend is used
    legacyShould this file also be sent via the legacy browse_rsc system when cdn transports are enabled?
    namespaceUsed by the cdn system to keep legacy css assets with their parent css file. (css files resolve urls relative to the css file, so the legacy system can't be used if the css file itself could go out over -the cdn)
    namespace_parentTrue if this is the parent css or html file for an asset's namespace

    Var Details

    keep_local_name

    TRUE for keeping local asset names when browse_rsc backend is used

    legacy

    Should this file also be sent via the legacy browse_rsc system -when cdn transports are enabled?

    namespace

    Used by the cdn system to keep legacy css assets with their parent +the cdn)

    namespace_parentTrue if this is the parent css or html file for an asset's namespace

    Var Details

    keep_local_name

    TRUE for keeping local asset names when browse_rsc backend is used

    legacy

    Should this file also be sent via the legacy browse_rsc system +when cdn transports are enabled?

    namespace

    Used by the cdn system to keep legacy css assets with their parent css file. (css files resolve urls relative to the css file, so the legacy system can't be used if the css file itself could go out over -the cdn)

    namespace_parent

    True if this is the parent css or html file for an asset's namespace

    \ No newline at end of file +the cdn)

    namespace_parent

    True if this is the parent css or html file for an asset's namespace

    \ No newline at end of file diff --git a/datum/asset_transport.html b/datum/asset_transport.html index f0aa4e264b94..92f224abddad 100644 --- a/datum/asset_transport.html +++ b/datum/asset_transport.html @@ -1,4 +1,4 @@ -/datum/asset_transport - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    asset_transport

    Base browse_rsc asset transport

    Vars

    dont_mutate_filenamesDon't mutate the filename of assets when sending via browse_rsc. +/datum/asset_transport - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    asset_transport

    Base browse_rsc asset transport

    Vars

    dont_mutate_filenamesDon't mutate the filename of assets when sending via browse_rsc. This is to make it easier to debug issues with assets, and allow server operators to bypass issues that make it to production. If turning this on fixes asset issues, something isn't using get_asset_url and the asset isn't marked legacy, fix one of those.

    Procs

    InitializeInitialize - Called when SSassets initializes.
    LoadCalled when the transport is loaded by the config controller, not called on the default transport unless it gets loaded by a config change.
    get_asset_urlReturns a url for a given asset. asset_name - Name of the asset. @@ -10,16 +10,16 @@ client - a client or mob asset_list - A list of asset filenames to be sent to the client. Can optionally be assoicated with the asset's asset_cache_item datum. Returns TRUE if any assets were sent.
    send_assets_slowPrecache files without clogging up the browse() queue, used for passively sending files on connection start.
    validate_configCheck the config is valid to load this transport -Returns TRUE or FALSE

    Var Details

    dont_mutate_filenames

    Don't mutate the filename of assets when sending via browse_rsc. +Returns TRUE or FALSE

    Var Details

    dont_mutate_filenames

    Don't mutate the filename of assets when sending via browse_rsc. This is to make it easier to debug issues with assets, and allow server operators to bypass issues that make it to production. -If turning this on fixes asset issues, something isn't using get_asset_url and the asset isn't marked legacy, fix one of those.

    Proc Details

    Initialize

    Initialize - Called when SSassets initializes.

    Load

    Called when the transport is loaded by the config controller, not called on the default transport unless it gets loaded by a config change.

    get_asset_url

    Returns a url for a given asset. +If turning this on fixes asset issues, something isn't using get_asset_url and the asset isn't marked legacy, fix one of those.

    Proc Details

    Initialize

    Initialize - Called when SSassets initializes.

    Load

    Called when the transport is loaded by the config controller, not called on the default transport unless it gets loaded by a config change.

    get_asset_url

    Returns a url for a given asset. asset_name - Name of the asset. -asset_cache_item - asset cache item datum for the asset, optional, overrides asset_name

    register_asset

    Register a browser asset with the asset cache system +asset_cache_item - asset cache item datum for the asset, optional, overrides asset_name

    register_asset

    Register a browser asset with the asset cache system asset_name - the identifier of the asset asset - the actual asset file (or an asset_cache_item datum) returns a /datum/asset_cache_item. -mutiple calls to register the same asset under the same asset_name return the same datum

    send_assets

    Sends a list of browser assets to a client +mutiple calls to register the same asset under the same asset_name return the same datum

    send_assets

    Sends a list of browser assets to a client client - a client or mob asset_list - A list of asset filenames to be sent to the client. Can optionally be assoicated with the asset's asset_cache_item datum. -Returns TRUE if any assets were sent.

    send_assets_slow

    Precache files without clogging up the browse() queue, used for passively sending files on connection start.

    validate_config

    Check the config is valid to load this transport -Returns TRUE or FALSE

    \ No newline at end of file +Returns TRUE if any assets were sent.

    send_assets_slow

    Precache files without clogging up the browse() queue, used for passively sending files on connection start.

    validate_config

    Check the config is valid to load this transport +Returns TRUE or FALSE

    \ No newline at end of file diff --git a/datum/asset_transport/webroot.html b/datum/asset_transport/webroot.html index 2077e0ef574e..beac81fd0187 100644 --- a/datum/asset_transport/webroot.html +++ b/datum/asset_transport/webroot.html @@ -1,11 +1,11 @@ -/datum/asset_transport/webroot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    webroot

    CDN Webroot asset transport.

    Procs

    get_asset_urlReturns a url for a given asset. +/datum/asset_transport/webroot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    webroot

    CDN Webroot asset transport.

    Procs

    get_asset_urlReturns a url for a given asset. asset_name - Name of the asset. asset_cache_item - asset cache item datum for the asset, optional, overrides asset_name
    load_existing_assetsProcesses thru any assets that were registered before we were loaded as a transport.
    register_assetRegister a browser asset with the asset cache system We also save it to the CDN webroot at this step instead of waiting for send_assets() asset_name - the identifier of the asset -asset - the actual asset file or an asset_cache_item datum.
    save_asset_to_webrootSaves the asset to the webroot taking into account namespaces and hashes.
    send_assetswebroot asset sending - does nothing unless passed legacy assets
    send_assets_slowwebroot slow asset sending - does nothing.

    Proc Details

    get_asset_url

    Returns a url for a given asset. +asset - the actual asset file or an asset_cache_item datum.

    save_asset_to_webrootSaves the asset to the webroot taking into account namespaces and hashes.
    send_assetswebroot asset sending - does nothing unless passed legacy assets
    send_assets_slowwebroot slow asset sending - does nothing.

    Proc Details

    get_asset_url

    Returns a url for a given asset. asset_name - Name of the asset. -asset_cache_item - asset cache item datum for the asset, optional, overrides asset_name

    load_existing_assets

    Processes thru any assets that were registered before we were loaded as a transport.

    register_asset

    Register a browser asset with the asset cache system +asset_cache_item - asset cache item datum for the asset, optional, overrides asset_name

    load_existing_assets

    Processes thru any assets that were registered before we were loaded as a transport.

    register_asset

    Register a browser asset with the asset cache system We also save it to the CDN webroot at this step instead of waiting for send_assets() asset_name - the identifier of the asset -asset - the actual asset file or an asset_cache_item datum.

    save_asset_to_webroot

    Saves the asset to the webroot taking into account namespaces and hashes.

    send_assets

    webroot asset sending - does nothing unless passed legacy assets

    send_assets_slow

    webroot slow asset sending - does nothing.

    \ No newline at end of file +asset - the actual asset file or an asset_cache_item datum.

    save_asset_to_webroot

    Saves the asset to the webroot taking into account namespaces and hashes.

    send_assets

    webroot asset sending - does nothing unless passed legacy assets

    send_assets_slow

    webroot slow asset sending - does nothing.

    \ No newline at end of file diff --git a/datum/award.html b/datum/award.html index 7a7a8eed876b..dfa420e2a66c 100644 --- a/datum/award.html +++ b/datum/award.html @@ -1 +1 @@ -/datum/award - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    award

    Vars

    database_idWhat ID do we use in db, limited to 32 characters
    iconFound in ui_icons/achievements
    nameName of the achievement, If null it won't show up in the achievement browser. (Handy for inheritance trees)

    Procs

    get_changed_rowsThis saves the changed data to the hub.
    get_raw_valueGet raw numerical achievement value from the database
    loadThis proc loads the achievement data from the hub.
    on_unlockCan be overriden for achievement specific events

    Var Details

    database_id

    What ID do we use in db, limited to 32 characters

    icon

    Found in ui_icons/achievements

    name

    Name of the achievement, If null it won't show up in the achievement browser. (Handy for inheritance trees)

    Proc Details

    get_changed_rows

    This saves the changed data to the hub.

    get_raw_value

    Get raw numerical achievement value from the database

    load

    This proc loads the achievement data from the hub.

    on_unlock

    Can be overriden for achievement specific events

    \ No newline at end of file +/datum/award - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    award

    Vars

    database_idWhat ID do we use in db, limited to 32 characters
    iconFound in ui_icons/achievements
    nameName of the achievement, If null it won't show up in the achievement browser. (Handy for inheritance trees)

    Procs

    get_changed_rowsThis saves the changed data to the hub.
    get_raw_valueGet raw numerical achievement value from the database
    loadThis proc loads the achievement data from the hub.
    on_unlockCan be overriden for achievement specific events

    Var Details

    database_id

    What ID do we use in db, limited to 32 characters

    icon

    Found in ui_icons/achievements

    name

    Name of the achievement, If null it won't show up in the achievement browser. (Handy for inheritance trees)

    Proc Details

    get_changed_rows

    This saves the changed data to the hub.

    get_raw_value

    Get raw numerical achievement value from the database

    load

    This proc loads the achievement data from the hub.

    on_unlock

    Can be overriden for achievement specific events

    \ No newline at end of file diff --git a/datum/bank_account.html b/datum/bank_account.html index aa069451b8f4..53ce19eacc29 100644 --- a/datum/bank_account.html +++ b/datum/bank_account.html @@ -1 +1 @@ -/datum/bank_account - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bank_account

    Procs

    bounty_numReturns the required item count, or required chemical units required to submit a bounty.
    bounty_textReturns a string with the civilian bounty's description on it.
    bounty_valueProduces the value of the account's civilian bounty reward, if able.
    reset_bountyPerforms house-cleaning on variables when a civilian bounty is replaced, or, when a bounty is claimed.

    Proc Details

    bounty_num

    Returns the required item count, or required chemical units required to submit a bounty.

    bounty_text

    Returns a string with the civilian bounty's description on it.

    bounty_value

    Produces the value of the account's civilian bounty reward, if able.

    reset_bounty

    Performs house-cleaning on variables when a civilian bounty is replaced, or, when a bounty is claimed.

    \ No newline at end of file +/datum/bank_account - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bank_account

    Procs

    bounty_numReturns the required item count, or required chemical units required to submit a bounty.
    bounty_textReturns a string with the civilian bounty's description on it.
    bounty_valueProduces the value of the account's civilian bounty reward, if able.
    reset_bountyPerforms house-cleaning on variables when a civilian bounty is replaced, or, when a bounty is claimed.

    Proc Details

    bounty_num

    Returns the required item count, or required chemical units required to submit a bounty.

    bounty_text

    Returns a string with the civilian bounty's description on it.

    bounty_value

    Produces the value of the account's civilian bounty reward, if able.

    reset_bounty

    Performs house-cleaning on variables when a civilian bounty is replaced, or, when a bounty is claimed.

    \ No newline at end of file diff --git a/datum/biome.html b/datum/biome.html index 0948c701062c..5b4d8e16c7fe 100644 --- a/datum/biome.html +++ b/datum/biome.html @@ -1 +1 @@ -/datum/biome - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    biome

    This datum handles the transitioning from a turf to a specific biome, and handles spawning decorative structures and mobs.

    Vars

    fauna_densityChance of having a mob from the fauna types list spawn
    fauna_typeslist of type paths of mobs that can be spawned when the turf spawns fauna
    flora_densityChance of having a structure from the flora types list spawn
    flora_typeslist of type paths of objects that can be spawned when the turf spawns flora
    turf_typeType of turf this biome creates

    Procs

    generate_turfThis proc handles the creation of a turf of a specific biome type

    Var Details

    fauna_density

    Chance of having a mob from the fauna types list spawn

    fauna_types

    list of type paths of mobs that can be spawned when the turf spawns fauna

    flora_density

    Chance of having a structure from the flora types list spawn

    flora_types

    list of type paths of objects that can be spawned when the turf spawns flora

    turf_type

    Type of turf this biome creates

    Proc Details

    generate_turf

    This proc handles the creation of a turf of a specific biome type

    \ No newline at end of file +/datum/biome - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    biome

    This datum handles the transitioning from a turf to a specific biome, and handles spawning decorative structures and mobs.

    Vars

    fauna_densityChance of having a mob from the fauna types list spawn
    fauna_typeslist of type paths of mobs that can be spawned when the turf spawns fauna
    flora_densityChance of having a structure from the flora types list spawn
    flora_typeslist of type paths of objects that can be spawned when the turf spawns flora
    turf_typeType of turf this biome creates

    Procs

    generate_turfThis proc handles the creation of a turf of a specific biome type

    Var Details

    fauna_density

    Chance of having a mob from the fauna types list spawn

    fauna_types

    list of type paths of mobs that can be spawned when the turf spawns fauna

    flora_density

    Chance of having a structure from the flora types list spawn

    flora_types

    list of type paths of objects that can be spawned when the turf spawns flora

    turf_type

    Type of turf this biome creates

    Proc Details

    generate_turf

    This proc handles the creation of a turf of a specific biome type

    \ No newline at end of file diff --git a/datum/bitfield.html b/datum/bitfield.html index d77d153c8759..5836d4aea10a 100644 --- a/datum/bitfield.html +++ b/datum/bitfield.html @@ -1 +1 @@ -/datum/bitfield - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bitfield

    Specifies a bitfield for smarter debugging

    Vars

    flagsAn associative list of the readable flag and its true value
    variableThe variable name that contains the bitfield

    Var Details

    flags

    An associative list of the readable flag and its true value

    variable

    The variable name that contains the bitfield

    \ No newline at end of file +/datum/bitfield - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bitfield

    Specifies a bitfield for smarter debugging

    Vars

    flagsAn associative list of the readable flag and its true value
    variableThe variable name that contains the bitfield

    Var Details

    flags

    An associative list of the readable flag and its true value

    variable

    The variable name that contains the bitfield

    \ No newline at end of file diff --git a/datum/block_parry_data.html b/datum/block_parry_data.html index 9306447c906c..4749e3d658cf 100644 --- a/datum/block_parry_data.html +++ b/datum/block_parry_data.html @@ -1,20 +1,20 @@ -/datum/block_parry_data - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    block_parry_data

    Carries data like list data that would be a waste of memory if we initialized the list on every /item as we can cache datums easier.

    Vars

    autoparry_cooldown_absoluteHard autoparry cooldown
    autoparry_mouse_delay_maximumADVANCED - Autoparry requirement for time since last moused over for a specific object
    autoparry_sequence_simulationAutoparry : Simulate a parry sequence starting at a certain tick, or simply simulate a single attack parry?
    autoparry_sequence_start_timeDecisecond of sequence to start on. -1 to start to 0th tick of active parry window.
    autoparry_single_efficiencySingle attack autoparry - efficiency
    autoparry_single_efficiency_overrideSingle attack autoparry - efficiency overrides by attack type, see above
    block_active_priorityThe priority we get in mob/do_run_block() while we're being used to parry.
    block_automatic_directionsDirections that you can autoblock in. Null to default to normal directions.
    block_automatic_enabledCan this item automatically block?
    block_automatic_mitigation_multiplierEffectiveness multiplier for automated block. Only applies to efficiency, absorption and limits stay the same!
    block_automatic_stamina_multiplierStamina cost multiplier for automated block
    block_damage_absorptionAmount of "free" damage blocking absorbs
    block_damage_absorption_overrideOverride absorption, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_absorption]
    block_damage_limitUpper bound of damage block, anything above this will go right through.
    block_damage_limit_overrideOverride upper bound of damage block, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_limit]
    block_damage_multiplierRatio of damage to allow through above absorption and below limit. Multiplied by damage to determine how much to let through. Lower is better.
    block_damage_multiplier_overrideOverride damage overrun efficiency, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_efficiency]
    block_end_click_cd_addClickdelay added to user after block ends
    block_lock_attackingDisallow attacking during block
    block_lock_sprintingDisallow sprinting during block
    block_no_stambuffer_regenerationPrevent stamina buffer regeneration while block?
    block_no_stamina_regenerationPrevent stamina regeneration while block?
    block_projectile_mitigationThe blocked variable of on_hit() on projectiles is impacted by this. Higher is better, 0 to 100, percentage.
    block_resting_attack_types_anydirBitfield for attack types that we can block while down. This will work in any direction.
    block_resting_attack_types_directionalBitfield for attack types that we can block while down but only in our normal directions.
    block_resting_stamina_penalty_multiplierMultiplier to stamina damage taken for attacks blocked while downed.
    block_resting_stamina_penalty_multiplier_overrideOverride list for multiplier to stamina damage taken for attacks blocked while down. list("[ATTACK_TYPE_DEFINE]" = multiplier_number)
    block_slowdownOur slowdown added while blocking
    block_soundsSounds for blocking
    block_stamina_buffer_ratioRatio of stamina incurred by chest (so after [block_stamina_limb_ratio] runs) that is buffered.
    block_stamina_cost_per_secondStamina dealt directly via UseStaminaBuffer() per SECOND of block.
    block_stamina_efficiencyDefault damage-to-stamina coefficient, higher is better. This is based on amount of damage BLOCKED, not initial damage, to prevent damage from "double dipping".
    block_stamina_efficiency_overrideOverride damage-to-stamina coefficient, see [block_efficiency], this should be list("[ATTACK_TYPE_DEFINE]" = coefficient_number)
    block_stamina_limb_ratioRatio of stamina incurred by blocking that goes to the arm holding the object instead of the chest. Has no effect if this is not held in hand.
    block_start_delayWindup before we have our blocking active.
    can_block_attack_typesAttacks we can block
    can_block_directions//////// BLOCKING //////////// +/datum/block_parry_data - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    block_parry_data

    Carries data like list data that would be a waste of memory if we initialized the list on every /item as we can cache datums easier.

    Vars

    autoparry_cooldown_absoluteHard autoparry cooldown
    autoparry_mouse_delay_maximumADVANCED - Autoparry requirement for time since last moused over for a specific object
    autoparry_sequence_simulationAutoparry : Simulate a parry sequence starting at a certain tick, or simply simulate a single attack parry?
    autoparry_sequence_start_timeDecisecond of sequence to start on. -1 to start to 0th tick of active parry window.
    autoparry_single_efficiencySingle attack autoparry - efficiency
    autoparry_single_efficiency_overrideSingle attack autoparry - efficiency overrides by attack type, see above
    block_active_priorityThe priority we get in mob/do_run_block() while we're being used to parry.
    block_automatic_directionsDirections that you can autoblock in. Null to default to normal directions.
    block_automatic_enabledCan this item automatically block?
    block_automatic_mitigation_multiplierEffectiveness multiplier for automated block. Only applies to efficiency, absorption and limits stay the same!
    block_automatic_stamina_multiplierStamina cost multiplier for automated block
    block_damage_absorptionAmount of "free" damage blocking absorbs
    block_damage_absorption_overrideOverride absorption, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_absorption]
    block_damage_limitUpper bound of damage block, anything above this will go right through.
    block_damage_limit_overrideOverride upper bound of damage block, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_limit]
    block_damage_multiplierRatio of damage to allow through above absorption and below limit. Multiplied by damage to determine how much to let through. Lower is better.
    block_damage_multiplier_overrideOverride damage overrun efficiency, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_efficiency]
    block_end_click_cd_addClickdelay added to user after block ends
    block_lock_attackingDisallow attacking during block
    block_lock_sprintingDisallow sprinting during block
    block_no_stambuffer_regenerationPrevent stamina buffer regeneration while block?
    block_no_stamina_regenerationPrevent stamina regeneration while block?
    block_projectile_mitigationThe blocked variable of on_hit() on projectiles is impacted by this. Higher is better, 0 to 100, percentage.
    block_resting_attack_types_anydirBitfield for attack types that we can block while down. This will work in any direction.
    block_resting_attack_types_directionalBitfield for attack types that we can block while down but only in our normal directions.
    block_resting_stamina_penalty_multiplierMultiplier to stamina damage taken for attacks blocked while downed.
    block_resting_stamina_penalty_multiplier_overrideOverride list for multiplier to stamina damage taken for attacks blocked while down. list("[ATTACK_TYPE_DEFINE]" = multiplier_number)
    block_slowdownOur slowdown added while blocking
    block_soundsSounds for blocking
    block_stamina_buffer_ratioRatio of stamina incurred by chest (so after [block_stamina_limb_ratio] runs) that is buffered.
    block_stamina_cost_per_secondStamina dealt directly via UseStaminaBuffer() per SECOND of block.
    block_stamina_efficiencyDefault damage-to-stamina coefficient, higher is better. This is based on amount of damage BLOCKED, not initial damage, to prevent damage from "double dipping".
    block_stamina_efficiency_overrideOverride damage-to-stamina coefficient, see [block_efficiency], this should be list("[ATTACK_TYPE_DEFINE]" = coefficient_number)
    block_stamina_limb_ratioRatio of stamina incurred by blocking that goes to the arm holding the object instead of the chest. Has no effect if this is not held in hand.
    block_start_delayWindup before we have our blocking active.
    can_block_attack_typesAttacks we can block
    can_block_directions//////// BLOCKING //////////// NOTE: FOR ATTACK_TYPE_DEFINE, you MUST wrap it in "[DEFINE_HERE]"! The defines are bitflags, and therefore, NUMBERS! See defines. Point of reference is someone facing north.
    parry_allow_repeated_counterattacksAllow multiple counterattacks per parry sequence. Bad idea.
    parry_attack_typesAttack types we can block
    parry_automatic_enabledCan this data automatically parry? This is off by default because this is something that requires thought to balance.
    parry_cooldownParrying cooldown, separate of clickdelay. It must be this much deciseconds since their last parry for them to parry with this object.
    parry_dataParry effect data.
    parry_effect_icon_stateVisual icon state override for parrying
    parry_efficiency_considered_successfulEfficiency must be at least this to be considered successful
    parry_efficiency_perfectEfficiency in percent on perfect parry.
    parry_efficiency_perfect_overrideOverride for attack types, list("[ATTACK_TYPE_DEFINE]" = perecntage) for perfect efficiency.
    parry_efficiency_to_counterattackEfficiency must be at least this to run automatic counterattack
    parry_failed_clickcd_durationClickdelay duration post-parry if you fail to parry an attack
    parry_failed_cooldown_durationParry cooldown post-parry if failed. This is ADDED to parry_cooldown!!!
    parry_failed_stagger_durationStagger duration post-parry if you fail to parry an attack
    parry_flagsParry flags
    parry_imperfect_falloff_percentParry "efficiency" falloff in percent per decisecond once perfect window is over.
    parry_imperfect_falloff_percent_override[parry_imperfect_falloff_percent] override for attack types, list("[ATTACK_TYPE_DEFINE]" = deciseconds)
    parry_max_attacksMaximum attacks to parry successfully or unsuccessfully (but not efficiency < 0) during active period, hitting this immediately ends the sequence.
    parry_respect_clickdelay//////// PARRYING //////////// Priority for mob/do_run_block() while we're being used to parry. Parry doesn't work if you aren't able to otherwise attack due to clickdelay
    parry_soundsSounds for parrying
    parry_stamina_costParry stamina cost
    parry_start_soundParry start sound
    parry_time_activeMain parry window in deciseconds. This is between [parry_time_windup] and [parry_time_spindown]
    parry_time_active_visual_overrideIf set, overrides visual duration of active period
    parry_time_perfectPerfect parry window in deciseconds from the start of the main window. 3 with main 5 = perfect on third decisecond of main window.
    parry_time_perfect_leewayTime on both sides of perfect parry that still counts as part of the perfect window.
    parry_time_perfect_leeway_override[parry_time_perfect_leeway] override for attack types, list("[ATTACK_TYPE_DEFINE]" = deciseconds)
    parry_time_spindownParry spindown duration in deciseconds. main stage end to this is the spindown stage, afterwards the parry fully ends.
    parry_time_spindown_visual_overrideIf set, overrides visual duration of spindown
    parry_time_windupParry windup duration in deciseconds. 0 to this is windup, afterwards is main stage.
    parry_time_windup_visual_overrideIf set, overrides visual duration of windup
    perfect_parry_block_return_flagsFlags added to return value
    perfect_parry_block_return_listList appended to block return

    Procs

    attack_type_list_scanQuirky proc to get average of flags in list that are in attack_type because why is attack_type a flag.
    get_parry_efficiencyGets the percentage efficiency of our parry.
    render_html_readoutGenerates a HTML render of this datum for self-documentation Maybe make this tgui-next someday haha god this is ugly as sin. -Does NOT include the popout or title or anything. Just the variables and explanations..

    Var Details

    autoparry_cooldown_absolute

    Hard autoparry cooldown

    autoparry_mouse_delay_maximum

    ADVANCED - Autoparry requirement for time since last moused over for a specific object

    autoparry_sequence_simulation

    Autoparry : Simulate a parry sequence starting at a certain tick, or simply simulate a single attack parry?

    autoparry_sequence_start_time

    Decisecond of sequence to start on. -1 to start to 0th tick of active parry window.

    autoparry_single_efficiency

    Single attack autoparry - efficiency

    autoparry_single_efficiency_override

    Single attack autoparry - efficiency overrides by attack type, see above

    block_active_priority

    The priority we get in mob/do_run_block() while we're being used to parry.

    block_automatic_directions

    Directions that you can autoblock in. Null to default to normal directions.

    block_automatic_enabled

    Can this item automatically block?

    block_automatic_mitigation_multiplier

    Effectiveness multiplier for automated block. Only applies to efficiency, absorption and limits stay the same!

    block_automatic_stamina_multiplier

    Stamina cost multiplier for automated block

    block_damage_absorption

    Amount of "free" damage blocking absorbs

    block_damage_absorption_override

    Override absorption, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_absorption]

    block_damage_limit

    Upper bound of damage block, anything above this will go right through.

    block_damage_limit_override

    Override upper bound of damage block, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_limit]

    block_damage_multiplier

    Ratio of damage to allow through above absorption and below limit. Multiplied by damage to determine how much to let through. Lower is better.

    block_damage_multiplier_override

    Override damage overrun efficiency, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_efficiency]

    block_end_click_cd_add

    Clickdelay added to user after block ends

    block_lock_attacking

    Disallow attacking during block

    block_lock_sprinting

    Disallow sprinting during block

    block_no_stambuffer_regeneration

    Prevent stamina buffer regeneration while block?

    block_no_stamina_regeneration

    Prevent stamina regeneration while block?

    block_projectile_mitigation

    The blocked variable of on_hit() on projectiles is impacted by this. Higher is better, 0 to 100, percentage.

    block_resting_attack_types_anydir

    Bitfield for attack types that we can block while down. This will work in any direction.

    block_resting_attack_types_directional

    Bitfield for attack types that we can block while down but only in our normal directions.

    block_resting_stamina_penalty_multiplier

    Multiplier to stamina damage taken for attacks blocked while downed.

    block_resting_stamina_penalty_multiplier_override

    Override list for multiplier to stamina damage taken for attacks blocked while down. list("[ATTACK_TYPE_DEFINE]" = multiplier_number)

    block_slowdown

    Our slowdown added while blocking

    block_sounds

    Sounds for blocking

    block_stamina_buffer_ratio

    Ratio of stamina incurred by chest (so after [block_stamina_limb_ratio] runs) that is buffered.

    block_stamina_cost_per_second

    Stamina dealt directly via UseStaminaBuffer() per SECOND of block.

    block_stamina_efficiency

    Default damage-to-stamina coefficient, higher is better. This is based on amount of damage BLOCKED, not initial damage, to prevent damage from "double dipping".

    block_stamina_efficiency_override

    Override damage-to-stamina coefficient, see [block_efficiency], this should be list("[ATTACK_TYPE_DEFINE]" = coefficient_number)

    block_stamina_limb_ratio

    Ratio of stamina incurred by blocking that goes to the arm holding the object instead of the chest. Has no effect if this is not held in hand.

    block_start_delay

    Windup before we have our blocking active.

    can_block_attack_types

    Attacks we can block

    can_block_directions

    //////// BLOCKING //////////// +Does NOT include the popout or title or anything. Just the variables and explanations..

    Var Details

    autoparry_cooldown_absolute

    Hard autoparry cooldown

    autoparry_mouse_delay_maximum

    ADVANCED - Autoparry requirement for time since last moused over for a specific object

    autoparry_sequence_simulation

    Autoparry : Simulate a parry sequence starting at a certain tick, or simply simulate a single attack parry?

    autoparry_sequence_start_time

    Decisecond of sequence to start on. -1 to start to 0th tick of active parry window.

    autoparry_single_efficiency

    Single attack autoparry - efficiency

    autoparry_single_efficiency_override

    Single attack autoparry - efficiency overrides by attack type, see above

    block_active_priority

    The priority we get in mob/do_run_block() while we're being used to parry.

    block_automatic_directions

    Directions that you can autoblock in. Null to default to normal directions.

    block_automatic_enabled

    Can this item automatically block?

    block_automatic_mitigation_multiplier

    Effectiveness multiplier for automated block. Only applies to efficiency, absorption and limits stay the same!

    block_automatic_stamina_multiplier

    Stamina cost multiplier for automated block

    block_damage_absorption

    Amount of "free" damage blocking absorbs

    block_damage_absorption_override

    Override absorption, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_absorption]

    block_damage_limit

    Upper bound of damage block, anything above this will go right through.

    block_damage_limit_override

    Override upper bound of damage block, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_limit]

    block_damage_multiplier

    Ratio of damage to allow through above absorption and below limit. Multiplied by damage to determine how much to let through. Lower is better.

    block_damage_multiplier_override

    Override damage overrun efficiency, list("[ATTACK_TYPE_DEFINE]" = absorption), see [block_damage_efficiency]

    block_end_click_cd_add

    Clickdelay added to user after block ends

    block_lock_attacking

    Disallow attacking during block

    block_lock_sprinting

    Disallow sprinting during block

    block_no_stambuffer_regeneration

    Prevent stamina buffer regeneration while block?

    block_no_stamina_regeneration

    Prevent stamina regeneration while block?

    block_projectile_mitigation

    The blocked variable of on_hit() on projectiles is impacted by this. Higher is better, 0 to 100, percentage.

    block_resting_attack_types_anydir

    Bitfield for attack types that we can block while down. This will work in any direction.

    block_resting_attack_types_directional

    Bitfield for attack types that we can block while down but only in our normal directions.

    block_resting_stamina_penalty_multiplier

    Multiplier to stamina damage taken for attacks blocked while downed.

    block_resting_stamina_penalty_multiplier_override

    Override list for multiplier to stamina damage taken for attacks blocked while down. list("[ATTACK_TYPE_DEFINE]" = multiplier_number)

    block_slowdown

    Our slowdown added while blocking

    block_sounds

    Sounds for blocking

    block_stamina_buffer_ratio

    Ratio of stamina incurred by chest (so after [block_stamina_limb_ratio] runs) that is buffered.

    block_stamina_cost_per_second

    Stamina dealt directly via UseStaminaBuffer() per SECOND of block.

    block_stamina_efficiency

    Default damage-to-stamina coefficient, higher is better. This is based on amount of damage BLOCKED, not initial damage, to prevent damage from "double dipping".

    block_stamina_efficiency_override

    Override damage-to-stamina coefficient, see [block_efficiency], this should be list("[ATTACK_TYPE_DEFINE]" = coefficient_number)

    block_stamina_limb_ratio

    Ratio of stamina incurred by blocking that goes to the arm holding the object instead of the chest. Has no effect if this is not held in hand.

    block_start_delay

    Windup before we have our blocking active.

    can_block_attack_types

    Attacks we can block

    can_block_directions

    //////// BLOCKING //////////// NOTE: FOR ATTACK_TYPE_DEFINE, you MUST wrap it in "[DEFINE_HERE]"! The defines are bitflags, and therefore, NUMBERS! -See defines. Point of reference is someone facing north.

    parry_allow_repeated_counterattacks

    Allow multiple counterattacks per parry sequence. Bad idea.

    parry_attack_types

    Attack types we can block

    parry_automatic_enabled

    Can this data automatically parry? This is off by default because this is something that requires thought to balance.

    parry_cooldown

    Parrying cooldown, separate of clickdelay. It must be this much deciseconds since their last parry for them to parry with this object.

    parry_data

    Parry effect data.

    parry_effect_icon_state

    Visual icon state override for parrying

    parry_efficiency_considered_successful

    Efficiency must be at least this to be considered successful

    parry_efficiency_perfect

    Efficiency in percent on perfect parry.

    parry_efficiency_perfect_override

    Override for attack types, list("[ATTACK_TYPE_DEFINE]" = perecntage) for perfect efficiency.

    parry_efficiency_to_counterattack

    Efficiency must be at least this to run automatic counterattack

    parry_failed_clickcd_duration

    Clickdelay duration post-parry if you fail to parry an attack

    parry_failed_cooldown_duration

    Parry cooldown post-parry if failed. This is ADDED to parry_cooldown!!!

    parry_failed_stagger_duration

    Stagger duration post-parry if you fail to parry an attack

    parry_flags

    Parry flags

    parry_imperfect_falloff_percent

    Parry "efficiency" falloff in percent per decisecond once perfect window is over.

    parry_imperfect_falloff_percent_override

    [parry_imperfect_falloff_percent] override for attack types, list("[ATTACK_TYPE_DEFINE]" = deciseconds)

    parry_max_attacks

    Maximum attacks to parry successfully or unsuccessfully (but not efficiency < 0) during active period, hitting this immediately ends the sequence.

    parry_respect_clickdelay

    //////// PARRYING //////////// +See defines. Point of reference is someone facing north.

    parry_allow_repeated_counterattacks

    Allow multiple counterattacks per parry sequence. Bad idea.

    parry_attack_types

    Attack types we can block

    parry_automatic_enabled

    Can this data automatically parry? This is off by default because this is something that requires thought to balance.

    parry_cooldown

    Parrying cooldown, separate of clickdelay. It must be this much deciseconds since their last parry for them to parry with this object.

    parry_data

    Parry effect data.

    parry_effect_icon_state

    Visual icon state override for parrying

    parry_efficiency_considered_successful

    Efficiency must be at least this to be considered successful

    parry_efficiency_perfect

    Efficiency in percent on perfect parry.

    parry_efficiency_perfect_override

    Override for attack types, list("[ATTACK_TYPE_DEFINE]" = perecntage) for perfect efficiency.

    parry_efficiency_to_counterattack

    Efficiency must be at least this to run automatic counterattack

    parry_failed_clickcd_duration

    Clickdelay duration post-parry if you fail to parry an attack

    parry_failed_cooldown_duration

    Parry cooldown post-parry if failed. This is ADDED to parry_cooldown!!!

    parry_failed_stagger_duration

    Stagger duration post-parry if you fail to parry an attack

    parry_flags

    Parry flags

    parry_imperfect_falloff_percent

    Parry "efficiency" falloff in percent per decisecond once perfect window is over.

    parry_imperfect_falloff_percent_override

    [parry_imperfect_falloff_percent] override for attack types, list("[ATTACK_TYPE_DEFINE]" = deciseconds)

    parry_max_attacks

    Maximum attacks to parry successfully or unsuccessfully (but not efficiency < 0) during active period, hitting this immediately ends the sequence.

    parry_respect_clickdelay

    //////// PARRYING //////////// Priority for mob/do_run_block() while we're being used to parry. -Parry doesn't work if you aren't able to otherwise attack due to clickdelay

    parry_sounds

    Sounds for parrying

    parry_stamina_cost

    Parry stamina cost

    parry_start_sound

    Parry start sound

    parry_time_active

    Main parry window in deciseconds. This is between [parry_time_windup] and [parry_time_spindown]

    parry_time_active_visual_override

    If set, overrides visual duration of active period

    parry_time_perfect

    Perfect parry window in deciseconds from the start of the main window. 3 with main 5 = perfect on third decisecond of main window.

    parry_time_perfect_leeway

    Time on both sides of perfect parry that still counts as part of the perfect window.

    parry_time_perfect_leeway_override

    [parry_time_perfect_leeway] override for attack types, list("[ATTACK_TYPE_DEFINE]" = deciseconds)

    parry_time_spindown

    Parry spindown duration in deciseconds. main stage end to this is the spindown stage, afterwards the parry fully ends.

    parry_time_spindown_visual_override

    If set, overrides visual duration of spindown

    parry_time_windup

    Parry windup duration in deciseconds. 0 to this is windup, afterwards is main stage.

    parry_time_windup_visual_override

    If set, overrides visual duration of windup

    perfect_parry_block_return_flags

    Flags added to return value

    perfect_parry_block_return_list

    List appended to block return

    Proc Details

    attack_type_list_scan

    Quirky proc to get average of flags in list that are in attack_type because why is attack_type a flag.

    get_parry_efficiency

    Gets the percentage efficiency of our parry.

    +Parry doesn't work if you aren't able to otherwise attack due to clickdelay

    parry_sounds

    Sounds for parrying

    parry_stamina_cost

    Parry stamina cost

    parry_start_sound

    Parry start sound

    parry_time_active

    Main parry window in deciseconds. This is between [parry_time_windup] and [parry_time_spindown]

    parry_time_active_visual_override

    If set, overrides visual duration of active period

    parry_time_perfect

    Perfect parry window in deciseconds from the start of the main window. 3 with main 5 = perfect on third decisecond of main window.

    parry_time_perfect_leeway

    Time on both sides of perfect parry that still counts as part of the perfect window.

    parry_time_perfect_leeway_override

    [parry_time_perfect_leeway] override for attack types, list("[ATTACK_TYPE_DEFINE]" = deciseconds)

    parry_time_spindown

    Parry spindown duration in deciseconds. main stage end to this is the spindown stage, afterwards the parry fully ends.

    parry_time_spindown_visual_override

    If set, overrides visual duration of spindown

    parry_time_windup

    Parry windup duration in deciseconds. 0 to this is windup, afterwards is main stage.

    parry_time_windup_visual_override

    If set, overrides visual duration of windup

    perfect_parry_block_return_flags

    Flags added to return value

    perfect_parry_block_return_list

    List appended to block return

    Proc Details

    attack_type_list_scan

    Quirky proc to get average of flags in list that are in attack_type because why is attack_type a flag.

    get_parry_efficiency

    Gets the percentage efficiency of our parry.

    Returns a percentage in normal 0 to 100 scale, but not clamped to just 0 to 100. This is a proc to allow for overriding. @params

    render_html_readout

    Generates a HTML render of this datum for self-documentation +

    render_html_readout

    Generates a HTML render of this datum for self-documentation Maybe make this tgui-next someday haha god this is ugly as sin. -Does NOT include the popout or title or anything. Just the variables and explanations..

    \ No newline at end of file +Does NOT include the popout or title or anything. Just the variables and explanations..

    \ No newline at end of file diff --git a/datum/callback.html b/datum/callback.html index 2fefe1b72c3e..d0df25053396 100644 --- a/datum/callback.html +++ b/datum/callback.html @@ -1,4 +1,4 @@ -/datum/callback - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Callback Datums

    A datum that holds a proc to be called on another object, used to track proccalls to other objects

    +/datum/callback - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Callback Datums

    A datum that holds a proc to be called on another object, used to track proccalls to other objects

    USAGE

    var/datum/callback/C = new(object|null, GLOBAL_PROC_REF(type/path|"procstring"), arg1, arg2, ... argn)
     var/timerid = addtimer(C, time, timertype)
    @@ -21,16 +21,16 @@ 

    global proc

    GLOBAL_PROC_REF(procname)

    CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(some_proc_here))

    proc defined on some type

    -

    TYPE_PROC_REF(/some/type, some_proc_here)

    Vars

    argumentsA list of arguments to pass into the proc
    delegateThe proc we will be calling on the object
    objectThe object we will be calling the proc on
    userA weak reference to the user who triggered this callback

    Procs

    InvokeInvoke this callback
    InvokeAsyncInvoke this callback async (waitfor=false)
    NewCreate a new callback datum

    Var Details

    arguments

    A list of arguments to pass into the proc

    delegate

    The proc we will be calling on the object

    object

    The object we will be calling the proc on

    user

    A weak reference to the user who triggered this callback

    Proc Details

    Invoke

    Invoke this callback

    +

    TYPE_PROC_REF(/some/type, some_proc_here)

    Vars

    argumentsA list of arguments to pass into the proc
    delegateThe proc we will be calling on the object
    objectThe object we will be calling the proc on
    userA weak reference to the user who triggered this callback

    Procs

    InvokeInvoke this callback
    InvokeAsyncInvoke this callback async (waitfor=false)
    NewCreate a new callback datum

    Var Details

    arguments

    A list of arguments to pass into the proc

    delegate

    The proc we will be calling on the object

    object

    The object we will be calling the proc on

    user

    A weak reference to the user who triggered this callback

    Proc Details

    Invoke

    Invoke this callback

    Calls the registered proc on the registered object, if the user ref can be resolved it also inclues that as an arg

    -

    If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall

    InvokeAsync

    Invoke this callback async (waitfor=false)

    +

    If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall

    InvokeAsync

    Invoke this callback async (waitfor=false)

    Calls the registered proc on the registered object, if the user ref can be resolved it also inclues that as an arg

    -

    If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall

    New

    Create a new callback datum

    +

    If the datum being called on is varedited, the call is wrapped via WrapAdminProcCall

    New

    Create a new callback datum

    Arguments

    • thingtocall the object to call the proc on
    • proctocall the proc to call on the target object
    • ... an optional list of extra arguments to pass to the proc
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/centcom_announcer.html b/datum/centcom_announcer.html index 99b1a3fb5cd5..3519ee89ae97 100644 --- a/datum/centcom_announcer.html +++ b/datum/centcom_announcer.html @@ -1 +1 @@ -/datum/centcom_announcer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    centcom_announcer

    Data holder for the announcers that can be used in a game, this can be used to have alternative announcements outside of the default e.g.the intern

    Vars

    alert_soundsSounds made when announcement is receivedc
    command_report_soundsSounds made when command report is received
    custom_alert_messageOverride this to have a custom message to show instead of the normal priority announcement
    event_soundsEvent audio, can be used for specific event announcements and is assoc key - sound. If no sound is found the default is used.area
    welcome_soundsRoundshift start audio

    Var Details

    alert_sounds

    Sounds made when announcement is receivedc

    command_report_sounds

    Sounds made when command report is received

    custom_alert_message

    Override this to have a custom message to show instead of the normal priority announcement

    event_sounds

    Event audio, can be used for specific event announcements and is assoc key - sound. If no sound is found the default is used.area

    welcome_sounds

    Roundshift start audio

    \ No newline at end of file +/datum/centcom_announcer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    centcom_announcer

    Data holder for the announcers that can be used in a game, this can be used to have alternative announcements outside of the default e.g.the intern

    Vars

    alert_soundsSounds made when announcement is receivedc
    command_report_soundsSounds made when command report is received
    custom_alert_messageOverride this to have a custom message to show instead of the normal priority announcement
    event_soundsEvent audio, can be used for specific event announcements and is assoc key - sound. If no sound is found the default is used.area
    welcome_soundsRoundshift start audio

    Var Details

    alert_sounds

    Sounds made when announcement is receivedc

    command_report_sounds

    Sounds made when command report is received

    custom_alert_message

    Override this to have a custom message to show instead of the normal priority announcement

    event_sounds

    Event audio, can be used for specific event announcements and is assoc key - sound. If no sound is found the default is used.area

    welcome_sounds

    Roundshift start audio

    \ No newline at end of file diff --git a/datum/changelingprofile.html b/datum/changelingprofile.html index 4e7b4517b363..47eab6d55ac0 100644 --- a/datum/changelingprofile.html +++ b/datum/changelingprofile.html @@ -1 +1 @@ -/datum/changelingprofile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    changelingprofile

    Vars

    profile_snapshotIcon snapshot of the profile

    Var Details

    profile_snapshot

    Icon snapshot of the profile

    \ No newline at end of file +/datum/changelingprofile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    changelingprofile

    Vars

    profile_snapshotIcon snapshot of the profile

    Var Details

    profile_snapshot

    Icon snapshot of the profile

    \ No newline at end of file diff --git a/datum/chatmessage.html b/datum/chatmessage.html index e1cd32b0d8cb..5210505525a6 100644 --- a/datum/chatmessage.html +++ b/datum/chatmessage.html @@ -1,5 +1,5 @@ -/datum/chatmessage - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Chat Message Overlay

    Datum for generating a message overlay on the map

    Vars

    approx_linesContains the approximate amount of lines for height decay
    current_z_idxThe current index used for adjusting the layer of each sequential chat message such that recent messages will overlay older ones
    eol_completeContains the time that the EOL for the message will be complete, used for qdel scheduling
    messageThe visual element of the chat messsage
    message_locThe location in which the message is appearing
    nextContains the reference to the next chatmessage in the bucket, used by runechat subsystem
    owned_byThe client who heard this message
    prevContains the reference to the previous chatmessage in the bucket, used by runechat subsystem
    scheduled_destructionContains the scheduled destruction time, used for scheduling EOL

    Procs

    NewConstructs a chat message overlay
    colorize_stringGets a color for a name, will return the same color for a given string consistently within a round.atom
    end_of_lifeApplies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion -Arguments:
    enter_subsystemEnters the runechat subsystem with this chatmessage, inserting it into the end-of-life queue
    generate_imageGenerates a chat message image representation
    leave_subsystemRemoves this chatmessage datum from the runechat subsystem
    on_parent_qdelCalls qdel on the chatmessage when its parent is deleted, used to register qdel signal

    Var Details

    approx_lines

    Contains the approximate amount of lines for height decay

    current_z_idx

    The current index used for adjusting the layer of each sequential chat message such that recent messages will overlay older ones

    eol_complete

    Contains the time that the EOL for the message will be complete, used for qdel scheduling

    message

    The visual element of the chat messsage

    message_loc

    The location in which the message is appearing

    next

    Contains the reference to the next chatmessage in the bucket, used by runechat subsystem

    owned_by

    The client who heard this message

    prev

    Contains the reference to the previous chatmessage in the bucket, used by runechat subsystem

    scheduled_destruction

    Contains the scheduled destruction time, used for scheduling EOL

    Proc Details

    New

    Constructs a chat message overlay

    +/datum/chatmessage - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Chat Message Overlay

    Datum for generating a message overlay on the map

    Vars

    approx_linesContains the approximate amount of lines for height decay
    current_z_idxThe current index used for adjusting the layer of each sequential chat message such that recent messages will overlay older ones
    eol_completeContains the time that the EOL for the message will be complete, used for qdel scheduling
    messageThe visual element of the chat messsage
    message_locThe location in which the message is appearing
    nextContains the reference to the next chatmessage in the bucket, used by runechat subsystem
    owned_byThe client who heard this message
    prevContains the reference to the previous chatmessage in the bucket, used by runechat subsystem
    scheduled_destructionContains the scheduled destruction time, used for scheduling EOL

    Procs

    NewConstructs a chat message overlay
    colorize_stringGets a color for a name, will return the same color for a given string consistently within a round.atom
    end_of_lifeApplies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion +Arguments:
    enter_subsystemEnters the runechat subsystem with this chatmessage, inserting it into the end-of-life queue
    generate_imageGenerates a chat message image representation
    leave_subsystemRemoves this chatmessage datum from the runechat subsystem
    on_parent_qdelCalls qdel on the chatmessage when its parent is deleted, used to register qdel signal

    Var Details

    approx_lines

    Contains the approximate amount of lines for height decay

    current_z_idx

    The current index used for adjusting the layer of each sequential chat message such that recent messages will overlay older ones

    eol_complete

    Contains the time that the EOL for the message will be complete, used for qdel scheduling

    message

    The visual element of the chat messsage

    message_loc

    The location in which the message is appearing

    next

    Contains the reference to the next chatmessage in the bucket, used by runechat subsystem

    owned_by

    The client who heard this message

    prev

    Contains the reference to the previous chatmessage in the bucket, used by runechat subsystem

    scheduled_destruction

    Contains the scheduled destruction time, used for scheduling EOL

    Proc Details

    New

    Constructs a chat message overlay

    Arguments:

    • text - The text content of the overlay
    • @@ -8,24 +8,24 @@
    • language - The language this message was spoken in
    • extra_classes - Extra classes to apply to the span that holds the text
    • lifespan - The lifespan of the message in deciseconds
    • -

    colorize_string

    Gets a color for a name, will return the same color for a given string consistently within a round.atom

    +

    colorize_string

    Gets a color for a name, will return the same color for a given string consistently within a round.atom

    Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map.

    Arguments:

    • name - The name to generate a color for
    • sat_shift - A value between 0 and 1 that will be multiplied against the saturation
    • lum_shift - A value between 0 and 1 that will be multiplied against the luminescence
    • -

    end_of_life

    Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion +

    end_of_life

    Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion Arguments:

    • fadetime - The amount of time to animate the message's fadeout for
    • -

    enter_subsystem

    Enters the runechat subsystem with this chatmessage, inserting it into the end-of-life queue

    +

    enter_subsystem

    Enters the runechat subsystem with this chatmessage, inserting it into the end-of-life queue

    This will also account for a chatmessage already being registered, and in which case the position will be updated to remove it from the previous location if necessary

    Arguments:

    • new_sched_destruction Optional, when provided is used to update an existing message with the new specified time
    • -

    generate_image

    Generates a chat message image representation

    +

    generate_image

    Generates a chat message image representation

    Arguments:

    • text - The text content of the overlay
    • @@ -34,4 +34,4 @@
    • language - The language this message was spoken in
    • extra_classes - Extra classes to apply to the span that holds the text
    • lifespan - The lifespan of the message in deciseconds
    • -

    leave_subsystem

    Removes this chatmessage datum from the runechat subsystem

    on_parent_qdel

    Calls qdel on the chatmessage when its parent is deleted, used to register qdel signal

    \ No newline at end of file +

    leave_subsystem

    Removes this chatmessage datum from the runechat subsystem

    on_parent_qdel

    Calls qdel on the chatmessage when its parent is deleted, used to register qdel signal

    \ No newline at end of file diff --git a/datum/chemical_reaction.html b/datum/chemical_reaction.html index 36881b2cf4f2..073cd28aafbf 100644 --- a/datum/chemical_reaction.html +++ b/datum/chemical_reaction.html @@ -1 +1 @@ -/datum/chemical_reaction - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    chemical_reaction

    Vars

    priorityHigher is higher priority, determines which order reactions are checked.

    Var Details

    priority

    Higher is higher priority, determines which order reactions are checked.

    \ No newline at end of file +/datum/chemical_reaction - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    chemical_reaction

    Vars

    priorityHigher is higher priority, determines which order reactions are checked.

    Var Details

    priority

    Higher is higher priority, determines which order reactions are checked.

    \ No newline at end of file diff --git a/datum/client_interface.html b/datum/client_interface.html index 65dd662ef96f..6777ac9a3707 100644 --- a/datum/client_interface.html +++ b/datum/client_interface.html @@ -1 +1 @@ -/datum/client_interface - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    client_interface

    This should match the interface of /client wherever necessary.

    Vars

    prefsPlayer preferences datum for the client
    viewThe view of the client, similar to /client/var/view.

    Var Details

    prefs

    Player preferences datum for the client

    view

    The view of the client, similar to /client/var/view.

    \ No newline at end of file +/datum/client_interface - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    client_interface

    This should match the interface of /client wherever necessary.

    Vars

    prefsPlayer preferences datum for the client
    viewThe view of the client, similar to /client/var/view.

    Var Details

    prefs

    Player preferences datum for the client

    view

    The view of the client, similar to /client/var/view.

    \ No newline at end of file diff --git a/datum/component.html b/datum/component.html index 813b04f7e943..2e9a822793ac 100644 --- a/datum/component.html +++ b/datum/component.html @@ -1,4 +1,4 @@ -/datum/component - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Component

    The component datum

    +/datum/component - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Component

    The component datum

    A component should be a single standalone unit of functionality, that works by receiving signals from it's parent object to provide some single functionality (i.e a slippery component) @@ -15,32 +15,32 @@ See /datum/component/var/dupe_mode C's type will always be the same of the called componentInitializeCalled during component creation with the same arguments as in new excluding parent. Do not call qdel(src) from this function, return COMPONENT_INCOMPATIBLE insteadNewCreate a new component. -Additional arguments are passed to Initialize()PostTransferCallback Just after a component is transferredPreTransferCallback Just before this component is transferredRegisterWithParentRegister the component with the parent objectRemoveComponentRemoves the component from parent, ends up with a null parentUnregisterFromParentUnregister from our parent object_GetInverseTypeListInternal proc to create a list of our type and all parent types_JoinParentInternal proc to handle behaviour of components when joining a parent_RemoveFromParentInternal proc to handle behaviour when being removed from a parentui_hostReturn the object that is the host of any UI's that this component has

    Var Details

    can_transfer

    Only set to true if you are able to properly transfer this component +Additional arguments are passed to Initialize()PostTransferCallback Just after a component is transferredPreTransferCallback Just before this component is transferredRegisterWithParentRegister the component with the parent objectRemoveComponentRemoves the component from parent, ends up with a null parentUnregisterFromParentUnregister from our parent object_GetInverseTypeListInternal proc to create a list of our type and all parent types_JoinParentInternal proc to handle behaviour of components when joining a parent_RemoveFromParentInternal proc to handle behaviour when being removed from a parentui_hostReturn the object that is the host of any UI's that this component has

    Var Details

    can_transfer

    Only set to true if you are able to properly transfer this component At a minimum RegisterWithParent and UnregisterFromParent should be used -Make sure you also implement PostTransfer for any post transfer handling

    dupe_mode

    Defines how duplicate existing components are handled when added to a datum -See COMPONENT_DUPE_* definitions for available options

    dupe_type

    The type to check for duplication +Make sure you also implement PostTransfer for any post transfer handling

    dupe_mode

    Defines how duplicate existing components are handled when added to a datum +See COMPONENT_DUPE_* definitions for available options

    dupe_type

    The type to check for duplication null means exact match on type (default) -Any other type means that and all subtypes

    parent

    The datum this components belongs to

    Proc Details

    CheckDupeComponent

    Called on a component when a component of the same type was added to the same parent with COMPONENT_DUPE_SELECTIVE +Any other type means that and all subtypes

    parent

    The datum this components belongs to

    Proc Details

    CheckDupeComponent

    Called on a component when a component of the same type was added to the same parent with COMPONENT_DUPE_SELECTIVE See /datum/component/var/dupe_mode C's type will always be the same of the called component -return TRUE if you are absorbing the component, otherwise FALSE if you are fine having it exist as a duplicate component

    Destroy

    Properly removes the component from parent and cleans up references

    +return TRUE if you are absorbing the component, otherwise FALSE if you are fine having it exist as a duplicate component

    Destroy

    Properly removes the component from parent and cleans up references

    Arguments:

    • force - makes it not check for and remove the component from the parent
    • silent - deletes the component without sending a COMSIG_COMPONENT_REMOVING signal
    • -

    InheritComponent

    Called on a component when a component of the same type was added to the same parent +

    InheritComponent

    Called on a component when a component of the same type was added to the same parent See /datum/component/var/dupe_mode -C's type will always be the same of the called component

    Initialize

    Called during component creation with the same arguments as in new excluding parent. -Do not call qdel(src) from this function, return COMPONENT_INCOMPATIBLE instead

    New

    Create a new component. +C's type will always be the same of the called component

    Initialize

    Called during component creation with the same arguments as in new excluding parent. +Do not call qdel(src) from this function, return COMPONENT_INCOMPATIBLE instead

    New

    Create a new component. Additional arguments are passed to Initialize()

    Arguments:

    • datum/P the parent datum this component reacts to signals from
    • -

    PostTransfer

    Callback Just after a component is transferred

    +

    PostTransfer

    Callback Just after a component is transferred

    Use this to do any special setup you need to do after being moved to a new object -Do not call qdel(src) from this function, return COMPONENT_INCOMPATIBLE instead

    PreTransfer

    Callback Just before this component is transferred

    -

    Use this to do any special cleanup you might need to do before being deregged from an object

    RegisterWithParent

    Register the component with the parent object

    +Do not call qdel(src) from this function, return COMPONENT_INCOMPATIBLE instead

    PreTransfer

    Callback Just before this component is transferred

    +

    Use this to do any special cleanup you might need to do before being deregged from an object

    RegisterWithParent

    Register the component with the parent object

    Use this proc to register with your parent object -Overridable proc that's called when added to a new parent

    RemoveComponent

    Removes the component from parent, ends up with a null parent

    UnregisterFromParent

    Unregister from our parent object

    +Overridable proc that's called when added to a new parent

    RemoveComponent

    Removes the component from parent, ends up with a null parent

    UnregisterFromParent

    Unregister from our parent object

    Use this proc to unregister from your parent object -Overridable proc that's called when removed from a parent

    _GetInverseTypeList

    Internal proc to create a list of our type and all parent types

    _JoinParent

    Internal proc to handle behaviour of components when joining a parent

    _RemoveFromParent

    Internal proc to handle behaviour when being removed from a parent

    ui_host

    Return the object that is the host of any UI's that this component has

    \ No newline at end of file +Overridable proc that's called when removed from a parent

    _GetInverseTypeList

    Internal proc to create a list of our type and all parent types

    _JoinParent

    Internal proc to handle behaviour of components when joining a parent

    _RemoveFromParent

    Internal proc to handle behaviour when being removed from a parent

    ui_host

    Return the object that is the host of any UI's that this component has

    \ No newline at end of file diff --git a/datum/component/admin_popup.html b/datum/component/admin_popup.html index 3a9b78078de1..49983c86f927 100644 --- a/datum/component/admin_popup.html +++ b/datum/component/admin_popup.html @@ -1,4 +1,4 @@ -/datum/component/admin_popup - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    admin_popup

    Applied to clients when they receive an admin popup, alerting them to +/datum/component/admin_popup - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details

    admin_popup

    Applied to clients when they receive an admin popup, alerting them to their ticket.

    Vars

    ticketThe user's most active ticket. If this is resolved, closed, or replied to, -then the component will delete itself.

    Var Details

    ticket

    The user's most active ticket. If this is resolved, closed, or replied to, -then the component will delete itself.

    \ No newline at end of file +then the component will delete itself.

    Var Details

    ticket

    The user's most active ticket. If this is resolved, closed, or replied to, +then the component will delete itself.

    \ No newline at end of file diff --git a/datum/component/area_sound_manager.html b/datum/component/area_sound_manager.html index f9e9374c64a5..9c504e2d8a22 100644 --- a/datum/component/area_sound_manager.html +++ b/datum/component/area_sound_manager.html @@ -1 +1 @@ -/datum/component/area_sound_manager - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    area_sound_manager

    Allows you to set a theme for a set of areas without tying them to looping sounds explicitly

    Vars

    accepted_zsA list of "acceptable" z levels to be on. If you leave this, we're gonna delete ourselves
    area_to_looping_typearea -> looping sound type
    our_loopCurrent sound loop
    timeridThe timer id of our current start delay, if it exists

    Var Details

    accepted_zs

    A list of "acceptable" z levels to be on. If you leave this, we're gonna delete ourselves

    area_to_looping_type

    area -> looping sound type

    our_loop

    Current sound loop

    timerid

    The timer id of our current start delay, if it exists

    \ No newline at end of file +/datum/component/area_sound_manager - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    area_sound_manager

    Allows you to set a theme for a set of areas without tying them to looping sounds explicitly

    Vars

    accepted_zsA list of "acceptable" z levels to be on. If you leave this, we're gonna delete ourselves
    area_to_looping_typearea -> looping sound type
    our_loopCurrent sound loop
    timeridThe timer id of our current start delay, if it exists

    Var Details

    accepted_zs

    A list of "acceptable" z levels to be on. If you leave this, we're gonna delete ourselves

    area_to_looping_type

    area -> looping sound type

    our_loop

    Current sound loop

    timerid

    The timer id of our current start delay, if it exists

    \ No newline at end of file diff --git a/datum/component/bodycamera_holder.html b/datum/component/bodycamera_holder.html index c16aaef56c14..cd8807fddca3 100644 --- a/datum/component/bodycamera_holder.html +++ b/datum/component/bodycamera_holder.html @@ -1,2 +1,2 @@ -/datum/component/bodycamera_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    bodycamera_holder

    Bodycamera component

    -

    Allows anything to have a body camera inserted into it

    Vars

    bodycamera_installedThe installed bodycamera
    clothingtype_requiredThe clothing part this needs to be on. This could possibly just be done by checking the clothing's slot

    Procs

    on_attackbyWhen items are used on it. Bodycamera/ID card
    on_examine_moreWhen examining
    on_screwdriver_actWhen a screwdriver is used on it
    on_unequipWhen the camera holder is unequipped

    Var Details

    bodycamera_installed

    The installed bodycamera

    clothingtype_required

    The clothing part this needs to be on. This could possibly just be done by checking the clothing's slot

    Proc Details

    on_attackby

    When items are used on it. Bodycamera/ID card

    on_examine_more

    When examining

    on_screwdriver_act

    When a screwdriver is used on it

    on_unequip

    When the camera holder is unequipped

    \ No newline at end of file +/datum/component/bodycamera_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    bodycamera_holder

    Bodycamera component

    +

    Allows anything to have a body camera inserted into it

    Vars

    bodycamera_installedThe installed bodycamera
    clothingtype_requiredThe clothing part this needs to be on. This could possibly just be done by checking the clothing's slot

    Procs

    on_attackbyWhen items are used on it. Bodycamera/ID card
    on_examine_moreWhen examining
    on_screwdriver_actWhen a screwdriver is used on it
    on_unequipWhen the camera holder is unequipped

    Var Details

    bodycamera_installed

    The installed bodycamera

    clothingtype_required

    The clothing part this needs to be on. This could possibly just be done by checking the clothing's slot

    Proc Details

    on_attackby

    When items are used on it. Bodycamera/ID card

    on_examine_more

    When examining

    on_screwdriver_act

    When a screwdriver is used on it

    on_unequip

    When the camera holder is unequipped

    \ No newline at end of file diff --git a/datum/component/combat_mode.html b/datum/component/combat_mode.html index 653564713452..fda2c2c3d0cc 100644 --- a/datum/component/combat_mode.html +++ b/datum/component/combat_mode.html @@ -1,3 +1,3 @@ -/datum/component/combat_mode - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    combat_mode

    Combat mode component. It makes the user face whichever atom the mouse pointer is hovering, +/datum/component/combat_mode - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesProc Details

    combat_mode

    Combat mode component. It makes the user face whichever atom the mouse pointer is hovering, amongst other things designed outside of this file, namely PvP and PvE stuff, hence the name. -Can be toggled on and off by clicking the screen hud object or by pressing the assigned hotkey (default 'C')

    Procs

    check_flagsReturns a field of flags that are contained in both the second arg and our bitfield variable.
    disable_combat_modeDisables combat mode. Please use 'safe_disable_combat_mode' instead, if you wish to also disable the toggle flag.
    enable_combat_modeEnables combat mode. Please use 'safe_enable_combat_mode' instead, if you wish to also enable the toggle flag.
    onMouseMoveChanges the user direction to (try) match the pointer.
    on_deathDisables combat mode upon death.
    on_logoutDisables combat mode upon logout
    on_mob_hud_createdCreates the hud screen object.
    on_moveChanges the user direction to (try) keep match the pointer.
    safe_disable_combat_modeDisables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.
    safe_enable_combat_modeEnables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.
    update_combat_lockCombat mode can be locked out, forcibly disabled by a status trait.
    user_toggle_intentional_combat_modeToggles whether the user is intentionally in combat mode. THIS should be the proc you generally use! Has built in visual/to other player feedback, as well as an audible cue to ourselves.

    Proc Details

    check_flags

    Returns a field of flags that are contained in both the second arg and our bitfield variable.

    disable_combat_mode

    Disables combat mode. Please use 'safe_disable_combat_mode' instead, if you wish to also disable the toggle flag.

    enable_combat_mode

    Enables combat mode. Please use 'safe_enable_combat_mode' instead, if you wish to also enable the toggle flag.

    onMouseMove

    Changes the user direction to (try) match the pointer.

    on_death

    Disables combat mode upon death.

    on_logout

    Disables combat mode upon logout

    on_mob_hud_created

    Creates the hud screen object.

    on_move

    Changes the user direction to (try) keep match the pointer.

    safe_disable_combat_mode

    Disables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.

    safe_enable_combat_mode

    Enables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.

    update_combat_lock

    Combat mode can be locked out, forcibly disabled by a status trait.

    user_toggle_intentional_combat_mode

    Toggles whether the user is intentionally in combat mode. THIS should be the proc you generally use! Has built in visual/to other player feedback, as well as an audible cue to ourselves.

    \ No newline at end of file +Can be toggled on and off by clicking the screen hud object or by pressing the assigned hotkey (default 'C')

    Procs

    check_flagsReturns a field of flags that are contained in both the second arg and our bitfield variable.
    disable_combat_modeDisables combat mode. Please use 'safe_disable_combat_mode' instead, if you wish to also disable the toggle flag.
    enable_combat_modeEnables combat mode. Please use 'safe_enable_combat_mode' instead, if you wish to also enable the toggle flag.
    onMouseMoveChanges the user direction to (try) match the pointer.
    on_deathDisables combat mode upon death.
    on_logoutDisables combat mode upon logout
    on_mob_hud_createdCreates the hud screen object.
    on_moveChanges the user direction to (try) keep match the pointer.
    safe_disable_combat_modeDisables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.
    safe_enable_combat_modeEnables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.
    update_combat_lockCombat mode can be locked out, forcibly disabled by a status trait.
    user_toggle_intentional_combat_modeToggles whether the user is intentionally in combat mode. THIS should be the proc you generally use! Has built in visual/to other player feedback, as well as an audible cue to ourselves.

    Proc Details

    check_flags

    Returns a field of flags that are contained in both the second arg and our bitfield variable.

    disable_combat_mode

    Disables combat mode. Please use 'safe_disable_combat_mode' instead, if you wish to also disable the toggle flag.

    enable_combat_mode

    Enables combat mode. Please use 'safe_enable_combat_mode' instead, if you wish to also enable the toggle flag.

    onMouseMove

    Changes the user direction to (try) match the pointer.

    on_death

    Disables combat mode upon death.

    on_logout

    Disables combat mode upon logout

    on_mob_hud_created

    Creates the hud screen object.

    on_move

    Changes the user direction to (try) keep match the pointer.

    safe_disable_combat_mode

    Disables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.

    safe_enable_combat_mode

    Enables intentionally being in combat mode. Please try to use the COMSIG_COMBAT_MODE_CHECK signal for feedback when possible.

    update_combat_lock

    Combat mode can be locked out, forcibly disabled by a status trait.

    user_toggle_intentional_combat_mode

    Toggles whether the user is intentionally in combat mode. THIS should be the proc you generally use! Has built in visual/to other player feedback, as well as an audible cue to ourselves.

    \ No newline at end of file diff --git a/datum/component/construction/mecha/powerarmor.html b/datum/component/construction/mecha/powerarmor.html index fb2fb14d3c44..eeddff596fea 100644 --- a/datum/component/construction/mecha/powerarmor.html +++ b/datum/component/construction/mecha/powerarmor.html @@ -1 +1 @@ -/datum/component/construction/mecha/powerarmor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    powerarmor

    Procs

    get_stepsBetter than writing all of that new crap for something that's not even a mech.

    Proc Details

    get_steps

    Better than writing all of that new crap for something that's not even a mech.

    \ No newline at end of file +/datum/component/construction/mecha/powerarmor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    powerarmor

    Procs

    get_stepsBetter than writing all of that new crap for something that's not even a mech.

    Proc Details

    get_steps

    Better than writing all of that new crap for something that's not even a mech.

    \ No newline at end of file diff --git a/datum/component/container_item.html b/datum/component/container_item.html index 0cfef9ebff13..817a2aaf46e9 100644 --- a/datum/component/container_item.html +++ b/datum/component/container_item.html @@ -1 +1 @@ -/datum/component/container_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    container_item

    Container item, an item which can be stored by specialized containers.

    Procs

    try_attachCalled when parent is added to the container.

    Proc Details

    try_attach

    Called when parent is added to the container.

    \ No newline at end of file +/datum/component/container_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    container_item

    Container item, an item which can be stored by specialized containers.

    Procs

    try_attachCalled when parent is added to the container.

    Proc Details

    try_attach

    Called when parent is added to the container.

    \ No newline at end of file diff --git a/datum/component/dejavu.html b/datum/component/dejavu.html index 8c8efe9ccc2d..4485e06df5aa 100644 --- a/datum/component/dejavu.html +++ b/datum/component/dejavu.html @@ -1,5 +1,5 @@ -/datum/component/dejavu - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    dejavu

    A component to reset the parent to its previous state after some time passes

    Vars

    brain_lossThe starting value of brain loss at the beginning of the effect
    brute_lossThe starting value of brute loss at the beginning of the effect +/datum/component/dejavu - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    dejavu

    A component to reset the parent to its previous state after some time passes

    Vars

    brain_lossThe starting value of brain loss at the beginning of the effect
    brute_lossThe starting value of brute loss at the beginning of the effect This only applies to simple animals
    clone_lossThe starting value of clone loss at the beginning of the effect
    integrityThe starting value of integrity at the beginning of the effect -This only applies to objects
    oxy_lossThe starting value of oxygen loss at the beginning of the effect
    rewind_intervalHow long to wait between each rewind
    rewind_typeDetermined by the type of the parent so different behaviours can happen per type
    rewinds_remainingHow many rewinds will happen before the effect ends
    saved_bodypartsA list of body parts saved at the beginning of the effect
    starting_turfThe turf the parent was on when this components was applied, they get moved back here after the duration
    tox_lossThe starting value of toxin loss at the beginning of the effect

    Var Details

    brain_loss

    The starting value of brain loss at the beginning of the effect

    brute_loss

    The starting value of brute loss at the beginning of the effect -This only applies to simple animals

    clone_loss

    The starting value of clone loss at the beginning of the effect

    integrity

    The starting value of integrity at the beginning of the effect -This only applies to objects

    oxy_loss

    The starting value of oxygen loss at the beginning of the effect

    rewind_interval

    How long to wait between each rewind

    rewind_type

    Determined by the type of the parent so different behaviours can happen per type

    rewinds_remaining

    How many rewinds will happen before the effect ends

    saved_bodyparts

    A list of body parts saved at the beginning of the effect

    starting_turf

    The turf the parent was on when this components was applied, they get moved back here after the duration

    tox_loss

    The starting value of toxin loss at the beginning of the effect

    \ No newline at end of file +This only applies to objects
    oxy_lossThe starting value of oxygen loss at the beginning of the effect
    rewind_intervalHow long to wait between each rewind
    rewind_typeDetermined by the type of the parent so different behaviours can happen per type
    rewinds_remainingHow many rewinds will happen before the effect ends
    saved_bodypartsA list of body parts saved at the beginning of the effect
    starting_turfThe turf the parent was on when this components was applied, they get moved back here after the duration
    tox_lossThe starting value of toxin loss at the beginning of the effect

    Var Details

    brain_loss

    The starting value of brain loss at the beginning of the effect

    brute_loss

    The starting value of brute loss at the beginning of the effect +This only applies to simple animals

    clone_loss

    The starting value of clone loss at the beginning of the effect

    integrity

    The starting value of integrity at the beginning of the effect +This only applies to objects

    oxy_loss

    The starting value of oxygen loss at the beginning of the effect

    rewind_interval

    How long to wait between each rewind

    rewind_type

    Determined by the type of the parent so different behaviours can happen per type

    rewinds_remaining

    How many rewinds will happen before the effect ends

    saved_bodyparts

    A list of body parts saved at the beginning of the effect

    starting_turf

    The turf the parent was on when this components was applied, they get moved back here after the duration

    tox_loss

    The starting value of toxin loss at the beginning of the effect

    \ No newline at end of file diff --git a/datum/component/edible.html b/datum/component/edible.html index b1e6ce2f63da..c3c2977ef510 100644 --- a/datum/component/edible.html +++ b/datum/component/edible.html @@ -1 +1 @@ -/datum/component/edible - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    edible

    Vars

    after_eatCallback to be ran for when you take a bite of something
    bite_consumptionAmount of reagents taken per bite
    bitecountAmount of bites taken so far
    eat_timeAmount of seconds it takes to eat this food
    eatverbsMessage to send when eating
    food_flagsFlags for food
    foodtypesBitfield of the types of this food
    junkinessDefines how much it lowers someones satiety (Need to eat, essentialy)
    last_check_timeLast time we checked for food likes

    Procs

    CanConsumeChecks whether or not the eater can actually consume the food
    On_ConsumeDelete the item when it is fully eaten
    TakeBiteThis function lets the eater take a bite and transfers the reagents to the eater.
    TryToEatAll the checks for the act of eating itself and
    UseByAnimalAbility to feed food to puppers
    checkLikedCheck foodtypes to see if we should send a moodlet

    Var Details

    after_eat

    Callback to be ran for when you take a bite of something

    bite_consumption

    Amount of reagents taken per bite

    bitecount

    Amount of bites taken so far

    eat_time

    Amount of seconds it takes to eat this food

    eatverbs

    Message to send when eating

    food_flags

    Flags for food

    foodtypes

    Bitfield of the types of this food

    junkiness

    Defines how much it lowers someones satiety (Need to eat, essentialy)

    last_check_time

    Last time we checked for food likes

    Proc Details

    CanConsume

    Checks whether or not the eater can actually consume the food

    On_Consume

    Delete the item when it is fully eaten

    TakeBite

    This function lets the eater take a bite and transfers the reagents to the eater.

    TryToEat

    All the checks for the act of eating itself and

    UseByAnimal

    Ability to feed food to puppers

    checkLiked

    Check foodtypes to see if we should send a moodlet

    \ No newline at end of file +/datum/component/edible - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    edible

    Vars

    after_eatCallback to be ran for when you take a bite of something
    bite_consumptionAmount of reagents taken per bite
    bitecountAmount of bites taken so far
    eat_timeAmount of seconds it takes to eat this food
    eatverbsMessage to send when eating
    food_flagsFlags for food
    foodtypesBitfield of the types of this food
    junkinessDefines how much it lowers someones satiety (Need to eat, essentialy)
    last_check_timeLast time we checked for food likes

    Procs

    CanConsumeChecks whether or not the eater can actually consume the food
    On_ConsumeDelete the item when it is fully eaten
    TakeBiteThis function lets the eater take a bite and transfers the reagents to the eater.
    TryToEatAll the checks for the act of eating itself and
    UseByAnimalAbility to feed food to puppers
    checkLikedCheck foodtypes to see if we should send a moodlet

    Var Details

    after_eat

    Callback to be ran for when you take a bite of something

    bite_consumption

    Amount of reagents taken per bite

    bitecount

    Amount of bites taken so far

    eat_time

    Amount of seconds it takes to eat this food

    eatverbs

    Message to send when eating

    food_flags

    Flags for food

    foodtypes

    Bitfield of the types of this food

    junkiness

    Defines how much it lowers someones satiety (Need to eat, essentialy)

    last_check_time

    Last time we checked for food likes

    Proc Details

    CanConsume

    Checks whether or not the eater can actually consume the food

    On_Consume

    Delete the item when it is fully eaten

    TakeBite

    This function lets the eater take a bite and transfers the reagents to the eater.

    TryToEat

    All the checks for the act of eating itself and

    UseByAnimal

    Ability to feed food to puppers

    checkLiked

    Check foodtypes to see if we should send a moodlet

    \ No newline at end of file diff --git a/datum/component/embedded.html b/datum/component/embedded.html index 6d2a114494a0..9280628fae21 100644 --- a/datum/component/embedded.html +++ b/datum/component/embedded.html @@ -1,8 +1,8 @@ -/datum/component/embedded - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    embedded

    Vars

    harmfulif both our pain multiplier and jostle pain multiplier are 0, we're harmless and can omit most of the damage related stuff

    Procs

    TopicSomeone is ripping out the item from the turf by hand
    byeItemCarbonSomething deleted or moved our weapon while it was embedded, how rude!
    fallOutCarbonCalled when then item randomly falls out of a carbon. This handles the damage and descriptors, then calls safe_remove()
    initCarbon//////////HUMAN PROCS////////////////
    initTurf///////////TURF PROCS////////////////
    itemMovedThis proc handles if something knocked the invisible item loose from the turf somehow (probably an explosion). Just make it visible and say it fell loose, then get outta here.
    jostleCheckCalled every time a carbon with a harmful embed moves, rolling a chance for the item to cause pain. The chance is halved if the carbon is crawling or walking.
    processCarbonItems embedded/stuck to carbons both check whether they randomly fall out (if applicable), as well as if the target mob and limb still exists. +/datum/component/embedded - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    embedded

    Vars

    harmfulif both our pain multiplier and jostle pain multiplier are 0, we're harmless and can omit most of the damage related stuff

    Procs

    TopicSomeone is ripping out the item from the turf by hand
    byeItemCarbonSomething deleted or moved our weapon while it was embedded, how rude!
    fallOutCarbonCalled when then item randomly falls out of a carbon. This handles the damage and descriptors, then calls safe_remove()
    initCarbon//////////HUMAN PROCS////////////////
    initTurf///////////TURF PROCS////////////////
    itemMovedThis proc handles if something knocked the invisible item loose from the turf somehow (probably an explosion). Just make it visible and say it fell loose, then get outta here.
    jostleCheckCalled every time a carbon with a harmful embed moves, rolling a chance for the item to cause pain. The chance is halved if the carbon is crawling or walking.
    processCarbonItems embedded/stuck to carbons both check whether they randomly fall out (if applicable), as well as if the target mob and limb still exists. Items harmfully embedded in carbons have an additional check for random pain (if applicable)
    ripOutCarbonCalled when a carbon with an object embedded/stuck to them inspects themselves and clicks the appropriate link to begin ripping the item out. This handles the ripping attempt, descriptors, and dealing damage, then calls safe_remove()
    safeRemoveCarbonThis proc handles the final step and actual removal of an embedded/stuck item from a carbon, whether or not it was actually removed safely. -Pass TRUE for to_hands if we want it to go to the victim's hands when they pull it out

    Var Details

    harmful

    if both our pain multiplier and jostle pain multiplier are 0, we're harmless and can omit most of the damage related stuff

    Proc Details

    Topic

    Someone is ripping out the item from the turf by hand

    byeItemCarbon

    Something deleted or moved our weapon while it was embedded, how rude!

    fallOutCarbon

    Called when then item randomly falls out of a carbon. This handles the damage and descriptors, then calls safe_remove()

    initCarbon

    //////////HUMAN PROCS////////////////

    -

    Set up an instance of embedding for a carbon. This is basically an extension of Initialize() so not much to say

    initTurf

    ///////////TURF PROCS////////////////

    +Pass TRUE for to_hands if we want it to go to the victim's hands when they pull it out

    Var Details

    harmful

    if both our pain multiplier and jostle pain multiplier are 0, we're harmless and can omit most of the damage related stuff

    Proc Details

    Topic

    Someone is ripping out the item from the turf by hand

    byeItemCarbon

    Something deleted or moved our weapon while it was embedded, how rude!

    fallOutCarbon

    Called when then item randomly falls out of a carbon. This handles the damage and descriptors, then calls safe_remove()

    initCarbon

    //////////HUMAN PROCS////////////////

    +

    Set up an instance of embedding for a carbon. This is basically an extension of Initialize() so not much to say

    initTurf

    ///////////TURF PROCS////////////////

    Turfs are much lower maintenance, since we don't care if they're in pain, but since they don't bleed or scream, we draw an overlay to show their status. -The only difference pointy/sticky items make here is text descriptors and pointy objects making a spark shower on impact.

    itemMoved

    This proc handles if something knocked the invisible item loose from the turf somehow (probably an explosion). Just make it visible and say it fell loose, then get outta here.

    jostleCheck

    Called every time a carbon with a harmful embed moves, rolling a chance for the item to cause pain. The chance is halved if the carbon is crawling or walking.

    processCarbon

    Items embedded/stuck to carbons both check whether they randomly fall out (if applicable), as well as if the target mob and limb still exists. -Items harmfully embedded in carbons have an additional check for random pain (if applicable)

    ripOutCarbon

    Called when a carbon with an object embedded/stuck to them inspects themselves and clicks the appropriate link to begin ripping the item out. This handles the ripping attempt, descriptors, and dealing damage, then calls safe_remove()

    safeRemoveCarbon

    This proc handles the final step and actual removal of an embedded/stuck item from a carbon, whether or not it was actually removed safely. -Pass TRUE for to_hands if we want it to go to the victim's hands when they pull it out

    \ No newline at end of file +The only difference pointy/sticky items make here is text descriptors and pointy objects making a spark shower on impact.

    itemMoved

    This proc handles if something knocked the invisible item loose from the turf somehow (probably an explosion). Just make it visible and say it fell loose, then get outta here.

    jostleCheck

    Called every time a carbon with a harmful embed moves, rolling a chance for the item to cause pain. The chance is halved if the carbon is crawling or walking.

    processCarbon

    Items embedded/stuck to carbons both check whether they randomly fall out (if applicable), as well as if the target mob and limb still exists. +Items harmfully embedded in carbons have an additional check for random pain (if applicable)

    ripOutCarbon

    Called when a carbon with an object embedded/stuck to them inspects themselves and clicks the appropriate link to begin ripping the item out. This handles the ripping attempt, descriptors, and dealing damage, then calls safe_remove()

    safeRemoveCarbon

    This proc handles the final step and actual removal of an embedded/stuck item from a carbon, whether or not it was actually removed safely. +Pass TRUE for to_hands if we want it to go to the victim's hands when they pull it out

    \ No newline at end of file diff --git a/datum/component/explodable.html b/datum/component/explodable.html index d837aaf09f8c..d3d79470520c 100644 --- a/datum/component/explodable.html +++ b/datum/component/explodable.html @@ -1 +1 @@ -/datum/component/explodable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    explodable

    Component specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.

    Procs

    detonateExpldoe and remove the object
    explodable_attackCalled when you use this object to attack sopmething
    explodable_attack_zoneCalled when you attack a specific body part of the thing this is equipped on. Useful for exploding pants.
    is_hitting_zoneChecks if we're hitting the zone this component is covering

    Proc Details

    detonate

    Expldoe and remove the object

    explodable_attack

    Called when you use this object to attack sopmething

    explodable_attack_zone

    Called when you attack a specific body part of the thing this is equipped on. Useful for exploding pants.

    is_hitting_zone

    Checks if we're hitting the zone this component is covering

    \ No newline at end of file +/datum/component/explodable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    explodable

    Component specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.

    Procs

    detonateExpldoe and remove the object
    explodable_attackCalled when you use this object to attack sopmething
    explodable_attack_zoneCalled when you attack a specific body part of the thing this is equipped on. Useful for exploding pants.
    is_hitting_zoneChecks if we're hitting the zone this component is covering

    Proc Details

    detonate

    Expldoe and remove the object

    explodable_attack

    Called when you use this object to attack sopmething

    explodable_attack_zone

    Called when you attack a specific body part of the thing this is equipped on. Useful for exploding pants.

    is_hitting_zone

    Checks if we're hitting the zone this component is covering

    \ No newline at end of file diff --git a/datum/component/field_of_vision.html b/datum/component/field_of_vision.html index c3ba53e64c01..8c065e954b9b 100644 --- a/datum/component/field_of_vision.html +++ b/datum/component/field_of_vision.html @@ -1,4 +1,4 @@ -/datum/component/field_of_vision - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    field_of_vision

    Field of Vision component. Does totally what you probably think it does, +/datum/component/field_of_vision - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    field_of_vision

    Field of Vision component. Does totally what you probably think it does, ergo preventing players from seeing what's behind them.

    Vars

    adj_maskA circle image used to somewhat uncover the adjacent portion of the shadow cone, making mobs and objects behind us somewhat visible. The owner mask is still required for those mob going over the default 32x32 px size btw.
    angleHow much is the cone rotated clockwise, purely backend. Please use rotate_shadow_cone() if you must.
    current_fov_sizeThe current screen size this field of vision is meant to fit for.
    fovThat special invisible, almost neigh indestructible movable that holds both shadow cone mask and image and follows the player around.
    nested_locsA list of nested locations the mob is in, to ensure the above image works correctly.
    owner_maskAn image whose render_source is kept up to date to prevent the mob (or the topmost movable holding it) from being hidden by the mask. @@ -6,11 +6,11 @@ and that gives us some problems when the icon is larger or smaller than world.icon_size

    Procs

    generate_fov_holderGenerates the holder and images (if not generated yet) and adds them to client.images. Run when the component is registered to a player mob, or upon login.
    hide_fovHides the shadow, other visibility comsig procs will take it into account. Called when the mob dies.
    manual_centered_render_sourceA hacky comsig proc for things that somehow decide to change icon on the go. may make a change_icon_file() proc later but...
    on_change_viewCalled when the client view size is changed.
    on_loc_movedPretty much like the above, but meant for other movables the mob is stored in (bodybags, boxes, mechs etc).
    on_mob_movedCalled when the owner mob moves around. Used to keep shadow located right behind us, As well as modify the owner mask to match the topmost item.
    on_reset_perspectiveHides the shadow when looking through other items, shows it otherwise.
    resize_fovResizes the shadow to match the current screen size. -Run when the client view size is changed, or if the player has a viewsize different than "15x15" on login/comp registration.
    rotate_shadow_coneRotates the shadow cone to a certain degree. Backend shenanigans.
    show_fovShows the shadow. Called when the mob is revived.

    Var Details

    adj_mask

    A circle image used to somewhat uncover the adjacent portion of the shadow cone, making mobs and objects behind us somewhat visible. -The owner mask is still required for those mob going over the default 32x32 px size btw.

    angle

    How much is the cone rotated clockwise, purely backend. Please use rotate_shadow_cone() if you must.

    current_fov_size

    The current screen size this field of vision is meant to fit for.

    fov

    That special invisible, almost neigh indestructible movable -that holds both shadow cone mask and image and follows the player around.

    nested_locs

    A list of nested locations the mob is in, to ensure the above image works correctly.

    owner_mask

    An image whose render_source is kept up to date to prevent the mob (or the topmost movable holding it) from being hidden by the mask. -Will make it use vis_contents instead once a few byonds bugs with images and vis contents are fixed.

    rot_scale

    Used to scale the shadow cone when rotating it to fit over the edges of the screen.

    shadow_angle

    The inner angle of this cone, right hardset to 90, 180, or 270 degrees, until someone figures out a way to make it dynamic.

    shadow_mask

    The mask portion of the cone, placed on a * render target plane so while not visible it still applies the filter.

    visual_shadow

    The visual portion of the cone, placed on the highest layer of the wall plane

    width_n_height_offsets

    A static list of offsets based on icon width and height, because render sources are centered unlike most other visuals, -and that gives us some problems when the icon is larger or smaller than world.icon_size

    Proc Details

    generate_fov_holder

    Generates the holder and images (if not generated yet) and adds them to client.images. -Run when the component is registered to a player mob, or upon login.

    hide_fov

    Hides the shadow, other visibility comsig procs will take it into account. Called when the mob dies.

    manual_centered_render_source

    A hacky comsig proc for things that somehow decide to change icon on the go. may make a change_icon_file() proc later but...

    on_change_view

    Called when the client view size is changed.

    on_loc_moved

    Pretty much like the above, but meant for other movables the mob is stored in (bodybags, boxes, mechs etc).

    on_mob_moved

    Called when the owner mob moves around. Used to keep shadow located right behind us, -As well as modify the owner mask to match the topmost item.

    on_reset_perspective

    Hides the shadow when looking through other items, shows it otherwise.

    resize_fov

    Resizes the shadow to match the current screen size. -Run when the client view size is changed, or if the player has a viewsize different than "15x15" on login/comp registration.

    rotate_shadow_cone

    Rotates the shadow cone to a certain degree. Backend shenanigans.

    show_fov

    Shows the shadow. Called when the mob is revived.

    \ No newline at end of file +Run when the client view size is changed, or if the player has a viewsize different than "15x15" on login/comp registration.rotate_shadow_coneRotates the shadow cone to a certain degree. Backend shenanigans.show_fovShows the shadow. Called when the mob is revived.

    Var Details

    adj_mask

    A circle image used to somewhat uncover the adjacent portion of the shadow cone, making mobs and objects behind us somewhat visible. +The owner mask is still required for those mob going over the default 32x32 px size btw.

    angle

    How much is the cone rotated clockwise, purely backend. Please use rotate_shadow_cone() if you must.

    current_fov_size

    The current screen size this field of vision is meant to fit for.

    fov

    That special invisible, almost neigh indestructible movable +that holds both shadow cone mask and image and follows the player around.

    nested_locs

    A list of nested locations the mob is in, to ensure the above image works correctly.

    owner_mask

    An image whose render_source is kept up to date to prevent the mob (or the topmost movable holding it) from being hidden by the mask. +Will make it use vis_contents instead once a few byonds bugs with images and vis contents are fixed.

    rot_scale

    Used to scale the shadow cone when rotating it to fit over the edges of the screen.

    shadow_angle

    The inner angle of this cone, right hardset to 90, 180, or 270 degrees, until someone figures out a way to make it dynamic.

    shadow_mask

    The mask portion of the cone, placed on a * render target plane so while not visible it still applies the filter.

    visual_shadow

    The visual portion of the cone, placed on the highest layer of the wall plane

    width_n_height_offsets

    A static list of offsets based on icon width and height, because render sources are centered unlike most other visuals, +and that gives us some problems when the icon is larger or smaller than world.icon_size

    Proc Details

    generate_fov_holder

    Generates the holder and images (if not generated yet) and adds them to client.images. +Run when the component is registered to a player mob, or upon login.

    hide_fov

    Hides the shadow, other visibility comsig procs will take it into account. Called when the mob dies.

    manual_centered_render_source

    A hacky comsig proc for things that somehow decide to change icon on the go. may make a change_icon_file() proc later but...

    on_change_view

    Called when the client view size is changed.

    on_loc_moved

    Pretty much like the above, but meant for other movables the mob is stored in (bodybags, boxes, mechs etc).

    on_mob_moved

    Called when the owner mob moves around. Used to keep shadow located right behind us, +As well as modify the owner mask to match the topmost item.

    on_reset_perspective

    Hides the shadow when looking through other items, shows it otherwise.

    resize_fov

    Resizes the shadow to match the current screen size. +Run when the client view size is changed, or if the player has a viewsize different than "15x15" on login/comp registration.

    rotate_shadow_cone

    Rotates the shadow cone to a certain degree. Backend shenanigans.

    show_fov

    Shows the shadow. Called when the mob is revived.

    \ No newline at end of file diff --git a/datum/component/footstep.html b/datum/component/footstep.html index ccddf1b796e3..8750699d2cbb 100644 --- a/datum/component/footstep.html +++ b/datum/component/footstep.html @@ -1 +1 @@ -/datum/component/footstep - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    footstep

    Footstep component. Plays footsteps at parents location when it is appropriate.

    Vars

    e_rangee_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.
    footstep_soundsThis can be a list OR a soundfile OR null. Determines whatever sound gets played.
    footstep_typefootstep_type is a define which determines what kind of sounds should get chosen.
    stepsHow many steps the parent has taken since the last time a footstep was played
    volumevolume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.

    Procs

    prepare_stepPrepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open

    Var Details

    e_range

    e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.

    footstep_sounds

    This can be a list OR a soundfile OR null. Determines whatever sound gets played.

    footstep_type

    footstep_type is a define which determines what kind of sounds should get chosen.

    steps

    How many steps the parent has taken since the last time a footstep was played

    volume

    volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.

    Proc Details

    prepare_step

    Prepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open

    \ No newline at end of file +/datum/component/footstep - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    footstep

    Footstep component. Plays footsteps at parents location when it is appropriate.

    Vars

    e_rangee_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.
    footstep_soundsThis can be a list OR a soundfile OR null. Determines whatever sound gets played.
    footstep_typefootstep_type is a define which determines what kind of sounds should get chosen.
    stepsHow many steps the parent has taken since the last time a footstep was played
    volumevolume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.

    Procs

    prepare_stepPrepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open

    Var Details

    e_range

    e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.

    footstep_sounds

    This can be a list OR a soundfile OR null. Determines whatever sound gets played.

    footstep_type

    footstep_type is a define which determines what kind of sounds should get chosen.

    steps

    How many steps the parent has taken since the last time a footstep was played

    volume

    volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.

    Proc Details

    prepare_step

    Prepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open

    \ No newline at end of file diff --git a/datum/component/glory_kill.html b/datum/component/glory_kill.html index a05b02abbd30..afdf6c92e1ff 100644 --- a/datum/component/glory_kill.html +++ b/datum/component/glory_kill.html @@ -1 +1 @@ -/datum/component/glory_kill - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    glory_kill

    Vars

    crusher_drop_modMultiply crusher drop chance by (only for asteroid mobs)
    health_givenHealth to give to our executioner
    messages_crusherSAME AS ABOVE BUT CRUSHER
    messages_pkaSAME AS ABOVE THE ABOVE BUT PKA
    messages_pka_bayonetSAME AS ABOVE BUT WITH A HONKING KNIFE ON THE FUCKING THING
    messages_unarmedWHAT THE FUCK ARE THE MESSAGES SAID BY THIS FUCK WHEN HE'S GLORY KILLED WITH AN EMPTY HAND?
    readyIs this ready to be glory killed
    thresholdWith how much health our sate shall be sealed

    Var Details

    crusher_drop_mod

    Multiply crusher drop chance by (only for asteroid mobs)

    health_given

    Health to give to our executioner

    messages_crusher

    SAME AS ABOVE BUT CRUSHER

    messages_pka

    SAME AS ABOVE THE ABOVE BUT PKA

    messages_pka_bayonet

    SAME AS ABOVE BUT WITH A HONKING KNIFE ON THE FUCKING THING

    messages_unarmed

    WHAT THE FUCK ARE THE MESSAGES SAID BY THIS FUCK WHEN HE'S GLORY KILLED WITH AN EMPTY HAND?

    ready

    Is this ready to be glory killed

    threshold

    With how much health our sate shall be sealed

    \ No newline at end of file +/datum/component/glory_kill - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    glory_kill

    Vars

    crusher_drop_modMultiply crusher drop chance by (only for asteroid mobs)
    health_givenHealth to give to our executioner
    messages_crusherSAME AS ABOVE BUT CRUSHER
    messages_pkaSAME AS ABOVE THE ABOVE BUT PKA
    messages_pka_bayonetSAME AS ABOVE BUT WITH A HONKING KNIFE ON THE FUCKING THING
    messages_unarmedWHAT THE FUCK ARE THE MESSAGES SAID BY THIS FUCK WHEN HE'S GLORY KILLED WITH AN EMPTY HAND?
    readyIs this ready to be glory killed
    thresholdWith how much health our sate shall be sealed

    Var Details

    crusher_drop_mod

    Multiply crusher drop chance by (only for asteroid mobs)

    health_given

    Health to give to our executioner

    messages_crusher

    SAME AS ABOVE BUT CRUSHER

    messages_pka

    SAME AS ABOVE THE ABOVE BUT PKA

    messages_pka_bayonet

    SAME AS ABOVE BUT WITH A HONKING KNIFE ON THE FUCKING THING

    messages_unarmed

    WHAT THE FUCK ARE THE MESSAGES SAID BY THIS FUCK WHEN HE'S GLORY KILLED WITH AN EMPTY HAND?

    ready

    Is this ready to be glory killed

    threshold

    With how much health our sate shall be sealed

    \ No newline at end of file diff --git a/datum/component/gps/item.html b/datum/component/gps/item.html index 996b6c049ff7..b1175d158eb1 100644 --- a/datum/component/gps/item.html +++ b/datum/component/gps/item.html @@ -1 +1 @@ -/datum/component/gps/item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    item

    GPS component subtype. Only gps/item's can be used to open the UI.

    Vars

    stateUI state of GPS, altering when it can be used.

    Procs

    interactCalled on COMSIG_ITEM_ATTACK_SELF
    on_AltClickCalls toggletracking
    on_emp_actCalled on COMSIG_ATOM_EMP_ACT
    on_examineCalled on COMSIG_PARENT_EXAMINE
    rebootRestarts the GPS after getting turned off by an EMP.
    toggletrackingToggles the tracking for the gps

    Var Details

    state

    UI state of GPS, altering when it can be used.

    Proc Details

    interact

    Called on COMSIG_ITEM_ATTACK_SELF

    on_AltClick

    Calls toggletracking

    on_emp_act

    Called on COMSIG_ATOM_EMP_ACT

    on_examine

    Called on COMSIG_PARENT_EXAMINE

    reboot

    Restarts the GPS after getting turned off by an EMP.

    toggletracking

    Toggles the tracking for the gps

    \ No newline at end of file +/datum/component/gps/item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    item

    GPS component subtype. Only gps/item's can be used to open the UI.

    Vars

    stateUI state of GPS, altering when it can be used.

    Procs

    interactCalled on COMSIG_ITEM_ATTACK_SELF
    on_AltClickCalls toggletracking
    on_emp_actCalled on COMSIG_ATOM_EMP_ACT
    on_examineCalled on COMSIG_PARENT_EXAMINE
    rebootRestarts the GPS after getting turned off by an EMP.
    toggletrackingToggles the tracking for the gps

    Var Details

    state

    UI state of GPS, altering when it can be used.

    Proc Details

    interact

    Called on COMSIG_ITEM_ATTACK_SELF

    on_AltClick

    Calls toggletracking

    on_emp_act

    Called on COMSIG_ATOM_EMP_ACT

    on_examine

    Called on COMSIG_PARENT_EXAMINE

    reboot

    Restarts the GPS after getting turned off by an EMP.

    toggletracking

    Toggles the tracking for the gps

    \ No newline at end of file diff --git a/datum/component/identification.html b/datum/component/identification.html index fe9c1378a4b4..0a51030929ed 100644 --- a/datum/component/identification.html +++ b/datum/component/identification.html @@ -1 +1 @@ -/datum/component/identification - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    identification

    Identification components

    Vars

    additional_examine_textIf this is set, show this on examine to the examiner if they know how to use it.
    deconstructor_reveal_textAdded to deconstructive analyzer say on success if set
    identification_effect_flagsGeneral flags for what we should do.
    identification_flagsGeneral flags for how we should work.
    identification_method_flagsGeneral flags for how we can be identified.

    Var Details

    additional_examine_text

    If this is set, show this on examine to the examiner if they know how to use it.

    deconstructor_reveal_text

    Added to deconstructive analyzer say on success if set

    identification_effect_flags

    General flags for what we should do.

    identification_flags

    General flags for how we should work.

    identification_method_flags

    General flags for how we can be identified.

    \ No newline at end of file +/datum/component/identification - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    identification

    Identification components

    Vars

    additional_examine_textIf this is set, show this on examine to the examiner if they know how to use it.
    deconstructor_reveal_textAdded to deconstructive analyzer say on success if set
    identification_effect_flagsGeneral flags for what we should do.
    identification_flagsGeneral flags for how we should work.
    identification_method_flagsGeneral flags for how we can be identified.

    Var Details

    additional_examine_text

    If this is set, show this on examine to the examiner if they know how to use it.

    deconstructor_reveal_text

    Added to deconstructive analyzer say on success if set

    identification_effect_flags

    General flags for what we should do.

    identification_flags

    General flags for how we should work.

    identification_method_flags

    General flags for how we can be identified.

    \ No newline at end of file diff --git a/datum/component/identification/syndicate.html b/datum/component/identification/syndicate.html index a4b15acbb834..4f33c3bae4ea 100644 --- a/datum/component/identification/syndicate.html +++ b/datum/component/identification/syndicate.html @@ -1,2 +1,2 @@ -/datum/component/identification/syndicate - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    syndicate

    Identification component subtype - Syndicate

    -

    Checks if the user is a traitor.

    \ No newline at end of file +/datum/component/identification/syndicate - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    syndicate

    Identification component subtype - Syndicate

    +

    Checks if the user is a traitor.

    \ No newline at end of file diff --git a/datum/component/interaction_menu_granter.html b/datum/component/interaction_menu_granter.html index ec1158d91061..fbd20e515a3f 100644 --- a/datum/component/interaction_menu_granter.html +++ b/datum/component/interaction_menu_granter.html @@ -1 +1 @@ -/datum/component/interaction_menu_granter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    interaction_menu_granter

    The menu itself, only var is target which is the mob you are interacting with

    Procs

    on_target_deletedSuch a shame
    open_menuThe one interacting is clicker, the interacted is clicked.

    Proc Details

    on_target_deleted

    Such a shame

    open_menu

    The one interacting is clicker, the interacted is clicked.

    \ No newline at end of file +/datum/component/interaction_menu_granter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    interaction_menu_granter

    The menu itself, only var is target which is the mob you are interacting with

    Procs

    on_target_deletedSuch a shame
    open_menuThe one interacting is clicker, the interacted is clicked.

    Proc Details

    on_target_deleted

    Such a shame

    open_menu

    The one interacting is clicker, the interacted is clicked.

    \ No newline at end of file diff --git a/datum/component/killerqueen.html b/datum/component/killerqueen.html index cc94d5ea3a64..6ad8eb7ea2e8 100644 --- a/datum/component/killerqueen.html +++ b/datum/component/killerqueen.html @@ -1,3 +1,3 @@ -/datum/component/killerqueen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    killerqueen

    KILLER QUEEN

    +/datum/component/killerqueen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    killerqueen

    KILLER QUEEN

    Simple contact bomb component -Blows up the first person to touch it.

    Vars

    devdev explosion radius
    ex_strengthstrength of explosion on the touch-er. 0 to disable. usually only used if the normal explosion is disabled (this is the default).
    examine_messageexamine message
    explodeddid we explode
    failurecallback to invoke with (parent) when deleting without an explosion
    flameflame explosion radius
    heavyheavy explosion radius
    lightlight explosion radius
    living_onlyonly triggered by living mobs
    pre_explodecallback to invoke with (parent, victim) before standard detonation - useful for losing a reference to this component or implementing custom behavior. return FALSE to prevent explosion.

    Var Details

    dev

    dev explosion radius

    ex_strength

    strength of explosion on the touch-er. 0 to disable. usually only used if the normal explosion is disabled (this is the default).

    examine_message

    examine message

    exploded

    did we explode

    failure

    callback to invoke with (parent) when deleting without an explosion

    flame

    flame explosion radius

    heavy

    heavy explosion radius

    light

    light explosion radius

    living_only

    only triggered by living mobs

    pre_explode

    callback to invoke with (parent, victim) before standard detonation - useful for losing a reference to this component or implementing custom behavior. return FALSE to prevent explosion.

    \ No newline at end of file +Blows up the first person to touch it.

    Vars

    devdev explosion radius
    ex_strengthstrength of explosion on the touch-er. 0 to disable. usually only used if the normal explosion is disabled (this is the default).
    examine_messageexamine message
    explodeddid we explode
    failurecallback to invoke with (parent) when deleting without an explosion
    flameflame explosion radius
    heavyheavy explosion radius
    lightlight explosion radius
    living_onlyonly triggered by living mobs
    pre_explodecallback to invoke with (parent, victim) before standard detonation - useful for losing a reference to this component or implementing custom behavior. return FALSE to prevent explosion.

    Var Details

    dev

    dev explosion radius

    ex_strength

    strength of explosion on the touch-er. 0 to disable. usually only used if the normal explosion is disabled (this is the default).

    examine_message

    examine message

    exploded

    did we explode

    failure

    callback to invoke with (parent) when deleting without an explosion

    flame

    flame explosion radius

    heavy

    heavy explosion radius

    light

    light explosion radius

    living_only

    only triggered by living mobs

    pre_explode

    callback to invoke with (parent, victim) before standard detonation - useful for losing a reference to this component or implementing custom behavior. return FALSE to prevent explosion.

    \ No newline at end of file diff --git a/datum/component/knockback.html b/datum/component/knockback.html index e722c5183b19..74e576a8dee5 100644 --- a/datum/component/knockback.html +++ b/datum/component/knockback.html @@ -1,7 +1,7 @@ -/datum/component/knockback - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    knockback

    Vars

    throw_anchoredwhether this can throw anchored targets (tables, etc)
    throw_distancedistance the atom will be thrown
    throw_gentlewhether this is a gentle throw (default false means people thrown into walls are stunned / take damage)

    Procs

    do_knockbackThrow a target in a direction
    hostile_attackingtargettriggered after a hostile simplemob attacks something
    item_afterattacktriggered after an item attacks something
    projectile_hittriggered after a projectile hits something

    Var Details

    throw_anchored

    whether this can throw anchored targets (tables, etc)

    throw_distance

    distance the atom will be thrown

    throw_gentle

    whether this is a gentle throw (default false means people thrown into walls are stunned / take damage)

    Proc Details

    do_knockback

    Throw a target in a direction

    +/datum/component/knockback - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    knockback

    Vars

    throw_anchoredwhether this can throw anchored targets (tables, etc)
    throw_distancedistance the atom will be thrown
    throw_gentlewhether this is a gentle throw (default false means people thrown into walls are stunned / take damage)

    Procs

    do_knockbackThrow a target in a direction
    hostile_attackingtargettriggered after a hostile simplemob attacks something
    item_afterattacktriggered after an item attacks something
    projectile_hittriggered after a projectile hits something

    Var Details

    throw_anchored

    whether this can throw anchored targets (tables, etc)

    throw_distance

    distance the atom will be thrown

    throw_gentle

    whether this is a gentle throw (default false means people thrown into walls are stunned / take damage)

    Proc Details

    do_knockback

    Throw a target in a direction

    Arguments:

    • target - Target atom to throw
    • thrower - Thing that caused this atom to be thrown
    • throw_dir - Direction to throw the atom
    • -

    hostile_attackingtarget

    triggered after a hostile simplemob attacks something

    item_afterattack

    triggered after an item attacks something

    projectile_hit

    triggered after a projectile hits something

    \ No newline at end of file +

    hostile_attackingtarget

    triggered after a hostile simplemob attacks something

    item_afterattack

    triggered after an item attacks something

    projectile_hit

    triggered after a projectile hits something

    \ No newline at end of file diff --git a/datum/component/label.html b/datum/component/label.html index 0a41028bc6b9..14928a32a633 100644 --- a/datum/component/label.html +++ b/datum/component/label.html @@ -1,19 +1,19 @@ -/datum/component/label - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    label

    The label component.

    +/datum/component/label - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    label

    The label component.

    This component is used to manage labels applied by the hand labeler.

    Atoms can only have one instance of this component, and therefore only one label at a time. This is to avoid having names like "Backpack (label1) (label2) (label3)". This is annoying and abnoxious to read.

    When a player clicks the atom with a hand labeler to apply a label, this component gets applied to it. If the labeler is off, the component will be removed from it, and the label will be removed from its name.

    Vars

    label_nameThe name of the label the player is applying to the parent.

    Procs

    ExamineThis proc will trigger when someone examines the parent. It will attach the text found in the body of the proc to the examine_list and display it to the player examining the parent.
    InheritComponentThis proc will fire after the parent is hit by a hand labeler which is trying to apply another label. -Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one.
    OnAttackbyThis proc will trigger when any object is used to attack the parent.
    apply_labelApplies a label to the name of the parent in the format of: "parent_name (label)"
    remove_labelRemoves the label from the parent's name

    Var Details

    label_name

    The name of the label the player is applying to the parent.

    Proc Details

    Examine

    This proc will trigger when someone examines the parent. +Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one.OnAttackbyThis proc will trigger when any object is used to attack the parent.apply_labelApplies a label to the name of the parent in the format of: "parent_name (label)"remove_labelRemoves the label from the parent's name

    Var Details

    label_name

    The name of the label the player is applying to the parent.

    Proc Details

    Examine

    This proc will trigger when someone examines the parent. It will attach the text found in the body of the proc to the examine_list and display it to the player examining the parent.

    Arguments:

    • source: The parent.
    • user: The mob exmaining the parent.
    • examine_list: The current list of text getting passed from the parent's normal examine() proc.
    • -

    InheritComponent

    This proc will fire after the parent is hit by a hand labeler which is trying to apply another label. -Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one.

    OnAttackby

    This proc will trigger when any object is used to attack the parent.

    +

    InheritComponent

    This proc will fire after the parent is hit by a hand labeler which is trying to apply another label. +Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one.

    OnAttackby

    This proc will trigger when any object is used to attack the parent.

    If the attacking object is not a hand labeler, it will return. If the attacking object is a hand labeler it will restore the name of the parent to what it was before this component was added to it, and the component will be deleted.

    Arguments:

    @@ -21,4 +21,4 @@
  • source: The parent.
  • attacker: The object that is hitting the parent.
  • user: The mob who is wielding the attacking object.
  • -

    apply_label

    Applies a label to the name of the parent in the format of: "parent_name (label)"

    remove_label

    Removes the label from the parent's name

    \ No newline at end of file +

    apply_label

    Applies a label to the name of the parent in the format of: "parent_name (label)"

    remove_label

    Removes the label from the parent's name

    \ No newline at end of file diff --git a/datum/component/material_container.html b/datum/component/material_container.html index 68e6f8a3ec86..bcf7e8b393de 100644 --- a/datum/component/material_container.html +++ b/datum/component/material_container.html @@ -1,11 +1,11 @@ -/datum/component/material_container - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    material_container

    Vars

    after_insertA callback invoked after materials are inserted into this container
    allowed_materialsThe list of materials that this material container can accept
    last_inserted_idThe last main material that was inserted into this container
    materialsMap of material ref -> amount
    max_amountThe maximum amount of materials this material container can contain
    precise_insertionWhether or not this material container allows specific amounts from sheets to be inserted
    preconditionA callback invoked before materials are inserted into this container
    total_amountThe total amount of materials this material container contains

    Procs

    InitializeSets up the proper signals and fills the list of materials with the appropriate references.
    amount2sheetTurns a material amount into the amount of sheets it should output
    can_hold_materialThe default check for whether we can add materials to this material container.
    can_insert_amount_matProc for checking if there is room in the component, returning the amount or else the amount lacking.
    get_categoriesReturns all the categories in a recipe.
    get_item_material_amountreturns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account
    get_material_amountReturns the amount of a specific material in this container.
    has_enough_of_categoryReturns TRUE if you have enough of a specified material category (Which could be multiple materials)
    has_enough_of_materialReturns TRUE if you have enough of the specified material.
    has_materialsChecks if its possible to afford a certain amount of materials. Takes a dictionary of materials.
    has_spaceProc that returns TRUE if the container has space
    insert_amount_matFor inserting an amount of material
    insert_itemProc specifically for inserting items, returns the amount of materials entered.
    insert_item_materialsInserts the relevant materials from an item into this material container.
    on_attackbyProc that allows players to fill the parent with mats
    retrieve_allProc to get all the materials and dump them as sheets
    retrieve_sheetsFor spawning mineral sheets at a specific location. Used by machines to output sheets.
    sheet2amountTurns an amount of sheets into the amount of material amount it should output
    transer_amt_toProc for transfering materials to another container.
    use_amount_matUses an amount of a specific material, effectively removing it.
    use_materialsFor consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)
    user_insertProc used for when player inserts materials

    Var Details

    after_insert

    A callback invoked after materials are inserted into this container

    allowed_materials

    The list of materials that this material container can accept

    last_inserted_id

    The last main material that was inserted into this container

    materials

    Map of material ref -> amount

    max_amount

    The maximum amount of materials this material container can contain

    precise_insertion

    Whether or not this material container allows specific amounts from sheets to be inserted

    precondition

    A callback invoked before materials are inserted into this container

    total_amount

    The total amount of materials this material container contains

    Proc Details

    Initialize

    Sets up the proper signals and fills the list of materials with the appropriate references.

    amount2sheet

    Turns a material amount into the amount of sheets it should output

    can_hold_material

    The default check for whether we can add materials to this material container.

    +/datum/component/material_container - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    material_container

    Vars

    after_insertA callback invoked after materials are inserted into this container
    allowed_materialsThe list of materials that this material container can accept
    last_inserted_idThe last main material that was inserted into this container
    materialsMap of material ref -> amount
    max_amountThe maximum amount of materials this material container can contain
    precise_insertionWhether or not this material container allows specific amounts from sheets to be inserted
    preconditionA callback invoked before materials are inserted into this container
    total_amountThe total amount of materials this material container contains

    Procs

    InitializeSets up the proper signals and fills the list of materials with the appropriate references.
    amount2sheetTurns a material amount into the amount of sheets it should output
    can_hold_materialThe default check for whether we can add materials to this material container.
    can_insert_amount_matProc for checking if there is room in the component, returning the amount or else the amount lacking.
    get_categoriesReturns all the categories in a recipe.
    get_item_material_amountreturns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account
    get_material_amountReturns the amount of a specific material in this container.
    has_enough_of_categoryReturns TRUE if you have enough of a specified material category (Which could be multiple materials)
    has_enough_of_materialReturns TRUE if you have enough of the specified material.
    has_materialsChecks if its possible to afford a certain amount of materials. Takes a dictionary of materials.
    has_spaceProc that returns TRUE if the container has space
    insert_amount_matFor inserting an amount of material
    insert_itemProc specifically for inserting items, returns the amount of materials entered.
    insert_item_materialsInserts the relevant materials from an item into this material container.
    on_attackbyProc that allows players to fill the parent with mats
    retrieve_allProc to get all the materials and dump them as sheets
    retrieve_sheetsFor spawning mineral sheets at a specific location. Used by machines to output sheets.
    sheet2amountTurns an amount of sheets into the amount of material amount it should output
    transer_amt_toProc for transfering materials to another container.
    use_amount_matUses an amount of a specific material, effectively removing it.
    use_materialsFor consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)
    user_insertProc used for when player inserts materials

    Var Details

    after_insert

    A callback invoked after materials are inserted into this container

    allowed_materials

    The list of materials that this material container can accept

    last_inserted_id

    The last main material that was inserted into this container

    materials

    Map of material ref -> amount

    max_amount

    The maximum amount of materials this material container can contain

    precise_insertion

    Whether or not this material container allows specific amounts from sheets to be inserted

    precondition

    A callback invoked before materials are inserted into this container

    total_amount

    The total amount of materials this material container contains

    Proc Details

    Initialize

    Sets up the proper signals and fills the list of materials with the appropriate references.

    amount2sheet

    Turns a material amount into the amount of sheets it should output

    can_hold_material

    The default check for whether we can add materials to this material container.

    Arguments:

    • mat: The material we are checking for insertability.
    • -

    can_insert_amount_mat

    Proc for checking if there is room in the component, returning the amount or else the amount lacking.

    get_categories

    Returns all the categories in a recipe.

    get_item_material_amount

    returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account

    get_material_amount

    Returns the amount of a specific material in this container.

    has_enough_of_category

    Returns TRUE if you have enough of a specified material category (Which could be multiple materials)

    has_enough_of_material

    Returns TRUE if you have enough of the specified material.

    has_materials

    Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials.

    has_space

    Proc that returns TRUE if the container has space

    insert_amount_mat

    For inserting an amount of material

    insert_item

    Proc specifically for inserting items, returns the amount of materials entered.

    insert_item_materials

    Inserts the relevant materials from an item into this material container.

    +

    can_insert_amount_mat

    Proc for checking if there is room in the component, returning the amount or else the amount lacking.

    get_categories

    Returns all the categories in a recipe.

    get_item_material_amount

    returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account

    get_material_amount

    Returns the amount of a specific material in this container.

    has_enough_of_category

    Returns TRUE if you have enough of a specified material category (Which could be multiple materials)

    has_enough_of_material

    Returns TRUE if you have enough of the specified material.

    has_materials

    Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials.

    has_space

    Proc that returns TRUE if the container has space

    insert_amount_mat

    For inserting an amount of material

    insert_item

    Proc specifically for inserting items, returns the amount of materials entered.

    insert_item_materials

    Inserts the relevant materials from an item into this material container.

    Arguments:

    • source: The source of the materials we are inserting.
    • multiplier: The multiplier for the materials being inserted.
    • breakdown_flags: The breakdown bitflags that will be used to retrieve the materials from the source
    • -

    on_attackby

    Proc that allows players to fill the parent with mats

    retrieve_all

    Proc to get all the materials and dump them as sheets

    retrieve_sheets

    For spawning mineral sheets at a specific location. Used by machines to output sheets.

    sheet2amount

    Turns an amount of sheets into the amount of material amount it should output

    transer_amt_to

    Proc for transfering materials to another container.

    use_amount_mat

    Uses an amount of a specific material, effectively removing it.

    use_materials

    For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)

    user_insert

    Proc used for when player inserts materials

    \ No newline at end of file +

    on_attackby

    Proc that allows players to fill the parent with mats

    retrieve_all

    Proc to get all the materials and dump them as sheets

    retrieve_sheets

    For spawning mineral sheets at a specific location. Used by machines to output sheets.

    sheet2amount

    Turns an amount of sheets into the amount of material amount it should output

    transer_amt_to

    Proc for transfering materials to another container.

    use_amount_mat

    Uses an amount of a specific material, effectively removing it.

    use_materials

    For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)

    user_insert

    Proc used for when player inserts materials

    \ No newline at end of file diff --git a/datum/component/mood.html b/datum/component/mood.html index 9eba3880a5ab..d1cabe02bb5d 100644 --- a/datum/component/mood.html +++ b/datum/component/mood.html @@ -1 +1 @@ -/datum/component/mood - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mood

    Procs

    direct_sanity_drainCauses direct drain of someone's sanity, call it with a numerical value corresponding how badly you want to hurt their sanity
    on_reviveCalled when parent is revived.
    update_moodCalled after moodevent/s have been added/removed.

    Proc Details

    direct_sanity_drain

    Causes direct drain of someone's sanity, call it with a numerical value corresponding how badly you want to hurt their sanity

    on_revive

    Called when parent is revived.

    update_mood

    Called after moodevent/s have been added/removed.

    \ No newline at end of file +/datum/component/mood - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mood

    Procs

    direct_sanity_drainCauses direct drain of someone's sanity, call it with a numerical value corresponding how badly you want to hurt their sanity
    on_reviveCalled when parent is revived.
    update_moodCalled after moodevent/s have been added/removed.

    Proc Details

    direct_sanity_drain

    Causes direct drain of someone's sanity, call it with a numerical value corresponding how badly you want to hurt their sanity

    on_revive

    Called when parent is revived.

    update_mood

    Called after moodevent/s have been added/removed.

    \ No newline at end of file diff --git a/datum/component/multiple_lives.html b/datum/component/multiple_lives.html index e5df116e4212..1d7615021780 100644 --- a/datum/component/multiple_lives.html +++ b/datum/component/multiple_lives.html @@ -1,2 +1,2 @@ -/datum/component/multiple_lives - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    multiple_lives

    A simple component that spawns a mob of the same type and transfers itself to it when parent dies. -For more complex behaviors, use the COMSIG_ON_MULTIPLE_LIVES_RESPAWN comsig.

    Vars

    lives_leftThe number of respawns the living mob has left.

    Var Details

    lives_left

    The number of respawns the living mob has left.

    \ No newline at end of file +/datum/component/multiple_lives - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    multiple_lives

    A simple component that spawns a mob of the same type and transfers itself to it when parent dies. +For more complex behaviors, use the COMSIG_ON_MULTIPLE_LIVES_RESPAWN comsig.

    Vars

    lives_leftThe number of respawns the living mob has left.

    Var Details

    lives_left

    The number of respawns the living mob has left.

    \ No newline at end of file diff --git a/datum/component/nanites.html b/datum/component/nanites.html index 2f25e77517e4..928d5b0dec08 100644 --- a/datum/component/nanites.html +++ b/datum/component/nanites.html @@ -1,12 +1,12 @@ -/datum/component/nanites - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    nanites

    Vars

    can_be_deletedAllow deletion
    emp_desync_modEMP severity div for cloudsync reset chance
    emp_flat_deletion_lowerEMP flat deletion lower
    emp_flat_deletion_upperEMP flat deletion upper
    emp_percent_deletion_lowerEMP percent deletion lower
    emp_percent_deletion_upperEMP percent deletion upper
    emp_severity_modEMP severity multiplier, capping to 0 to 100
    minor_shock_deletion_lowerminor shock deletion lower
    minor_shock_deletion_upperminor shock deletion upper
    permanent_programsPermanent programs - can never be deleted. does not count towards max_programs.
    qdel_self_on_depletionDelete ourselves when we're depleted.
    requires_cloud_syncWhether or not we can survive no cloud syncing without errors
    shock_flat_deletion_lowerShock flat deletion lower
    shock_flat_deletion_upperShock flat deletion upper
    shock_percent_deletion_lowerShock percent deletion lower
    shock_percent_deletion_upperShock percent deletion upper
    start_timeSeparate list of protocol programs, to avoid looping through the whole programs list when checking for conflicts
    stealthTimestamp to when the nanites were first inserted in the host

    Procs

    add_permanent_programAdds permanent programs
    add_programAdds a nanite program, replacing existing unique programs of the same type. A source program can be specified to copy its programming onto the new one.
    adjust_nanitesModifies the current nanite volume, then checks if the nanites are depleted or exceeding the maximum amount
    check_console_lockingChecks if we can block out console modification
    check_host_lockoutChecks if we can lock out host internal conscious modification
    check_viral_preventionChecks if we can block out viral replica
    cloud_syncSyncs the nanites to their assigned cloud copy, if it is available. If it is not, there is a small chance of a software error instead.
    delete_nanitesUsed to rid ourselves +/datum/component/nanites - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    nanites

    Vars

    can_be_deletedAllow deletion
    emp_desync_modEMP severity div for cloudsync reset chance
    emp_flat_deletion_lowerEMP flat deletion lower
    emp_flat_deletion_upperEMP flat deletion upper
    emp_percent_deletion_lowerEMP percent deletion lower
    emp_percent_deletion_upperEMP percent deletion upper
    emp_severity_modEMP severity multiplier, capping to 0 to 100
    minor_shock_deletion_lowerminor shock deletion lower
    minor_shock_deletion_upperminor shock deletion upper
    permanent_programsPermanent programs - can never be deleted. does not count towards max_programs.
    qdel_self_on_depletionDelete ourselves when we're depleted.
    requires_cloud_syncWhether or not we can survive no cloud syncing without errors
    shock_flat_deletion_lowerShock flat deletion lower
    shock_flat_deletion_upperShock flat deletion upper
    shock_percent_deletion_lowerShock percent deletion lower
    shock_percent_deletion_upperShock percent deletion upper
    start_timeSeparate list of protocol programs, to avoid looping through the whole programs list when checking for conflicts
    stealthTimestamp to when the nanites were first inserted in the host

    Procs

    add_permanent_programAdds permanent programs
    add_programAdds a nanite program, replacing existing unique programs of the same type. A source program can be specified to copy its programming onto the new one.
    adjust_nanitesModifies the current nanite volume, then checks if the nanites are depleted or exceeding the maximum amount
    check_console_lockingChecks if we can block out console modification
    check_host_lockoutChecks if we can lock out host internal conscious modification
    check_viral_preventionChecks if we can block out viral replica
    cloud_syncSyncs the nanites to their assigned cloud copy, if it is available. If it is not, there is a small chance of a software error instead.
    delete_nanitesUsed to rid ourselves Deletes nanites!
    nanites_depletedCalled when nanites are depleted. -Deletes ourselves by default.
    reject_excess_nanites
    set_nanite_barUpdates the nanite volume bar visible in diagnostic HUDs
    syncSyncs the nanite component to another, making it so programs are the same with the same programming (except activation status)

    Var Details

    can_be_deleted

    Allow deletion

    emp_desync_mod

    EMP severity div for cloudsync reset chance

    emp_flat_deletion_lower

    EMP flat deletion lower

    emp_flat_deletion_upper

    EMP flat deletion upper

    emp_percent_deletion_lower

    EMP percent deletion lower

    emp_percent_deletion_upper

    EMP percent deletion upper

    emp_severity_mod

    EMP severity multiplier, capping to 0 to 100

    minor_shock_deletion_lower

    minor shock deletion lower

    minor_shock_deletion_upper

    minor shock deletion upper

    permanent_programs

    Permanent programs - can never be deleted. does not count towards max_programs.

    qdel_self_on_depletion

    Delete ourselves when we're depleted.

    requires_cloud_sync

    Whether or not we can survive no cloud syncing without errors

    shock_flat_deletion_lower

    Shock flat deletion lower

    shock_flat_deletion_upper

    Shock flat deletion upper

    shock_percent_deletion_lower

    Shock percent deletion lower

    shock_percent_deletion_upper

    Shock percent deletion upper

    start_time

    Separate list of protocol programs, to avoid looping through the whole programs list when checking for conflicts

    stealth

    Timestamp to when the nanites were first inserted in the host

    Proc Details

    add_permanent_program

    Adds permanent programs

    -

    WARNING: Has no sanity checks. Make sure you know what you are doing! (make sure programs do not conflict)

    add_program

    Adds a nanite program, replacing existing unique programs of the same type. A source program can be specified to copy its programming onto the new one.

    adjust_nanites

    Modifies the current nanite volume, then checks if the nanites are depleted or exceeding the maximum amount

    check_console_locking

    Checks if we can block out console modification

    check_host_lockout

    Checks if we can lock out host internal conscious modification

    check_viral_prevention

    Checks if we can block out viral replica

    cloud_sync

    Syncs the nanites to their assigned cloud copy, if it is available. If it is not, there is a small chance of a software error instead.

    delete_nanites

    Used to rid ourselves -Deletes nanites!

    nanites_depleted

    Called when nanites are depleted. -Deletes ourselves by default.

    reject_excess_nanites

    Handles how nanites leave the host's body if they find out that they're currently exceeding the maximum supported amount
    +Deletes ourselves by default.
    reject_excess_nanites
    set_nanite_barUpdates the nanite volume bar visible in diagnostic HUDs
    syncSyncs the nanite component to another, making it so programs are the same with the same programming (except activation status)

    Var Details

    can_be_deleted

    Allow deletion

    emp_desync_mod

    EMP severity div for cloudsync reset chance

    emp_flat_deletion_lower

    EMP flat deletion lower

    emp_flat_deletion_upper

    EMP flat deletion upper

    emp_percent_deletion_lower

    EMP percent deletion lower

    emp_percent_deletion_upper

    EMP percent deletion upper

    emp_severity_mod

    EMP severity multiplier, capping to 0 to 100

    minor_shock_deletion_lower

    minor shock deletion lower

    minor_shock_deletion_upper

    minor shock deletion upper

    permanent_programs

    Permanent programs - can never be deleted. does not count towards max_programs.

    qdel_self_on_depletion

    Delete ourselves when we're depleted.

    requires_cloud_sync

    Whether or not we can survive no cloud syncing without errors

    shock_flat_deletion_lower

    Shock flat deletion lower

    shock_flat_deletion_upper

    Shock flat deletion upper

    shock_percent_deletion_lower

    Shock percent deletion lower

    shock_percent_deletion_upper

    Shock percent deletion upper

    start_time

    Separate list of protocol programs, to avoid looping through the whole programs list when checking for conflicts

    stealth

    Timestamp to when the nanites were first inserted in the host

    Proc Details

    add_permanent_program

    Adds permanent programs

    +

    WARNING: Has no sanity checks. Make sure you know what you are doing! (make sure programs do not conflict)

    add_program

    Adds a nanite program, replacing existing unique programs of the same type. A source program can be specified to copy its programming onto the new one.

    adjust_nanites

    Modifies the current nanite volume, then checks if the nanites are depleted or exceeding the maximum amount

    check_console_locking

    Checks if we can block out console modification

    check_host_lockout

    Checks if we can lock out host internal conscious modification

    check_viral_prevention

    Checks if we can block out viral replica

    cloud_sync

    Syncs the nanites to their assigned cloud copy, if it is available. If it is not, there is a small chance of a software error instead.

    delete_nanites

    Used to rid ourselves +Deletes nanites!

    nanites_depleted

    Called when nanites are depleted. +Deletes ourselves by default.

    reject_excess_nanites

    Handles how nanites leave the host's body if they find out that they're currently exceeding the maximum supported amount
     

    IC explanation: Normally nanites simply discard excess volume by slowing replication or 'sweating' it out in imperceptible amounts, but if there is a large excess volume, likely due to a programming change that leaves them unable to support their current volume, the nanites attempt to leave the host as fast as necessary to prevent nanite poisoning. This can range from minor oozing to nanites -rapidly bursting out from every possible pathway, causing temporary inconvenience to the host.

    set_nanite_bar

    Updates the nanite volume bar visible in diagnostic HUDs

    sync

    Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)

    \ No newline at end of file +rapidly bursting out from every possible pathway, causing temporary inconvenience to the host.

    set_nanite_bar

    Updates the nanite volume bar visible in diagnostic HUDs

    sync

    Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)

    \ No newline at end of file diff --git a/datum/component/omen.html b/datum/component/omen.html index 30f8b76f05ff..ad095b0ec4ca 100644 --- a/datum/component/omen.html +++ b/datum/component/omen.html @@ -1,6 +1,6 @@ -/datum/component/omen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    omen

    omen.dm: For when you want someone to have a really bad day

    +/datum/component/omen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    omen

    omen.dm: For when you want someone to have a really bad day

    When you attach an omen component to someone, they start running the risk of all sorts of bad environmental injuries, like nearby vending machines randomly falling on you, or hitting your head really hard when you slip and fall, or... well, for now those two are all I have. More will come.

    -

    Omens are removed once the victim is either maimed by one of the possible injuries, or if they receive a blessing (read: bashing with a bible) from the chaplain.

    Vars

    vesselWhatever's causing the omen, if there is one. Destroying the vessel won't stop the omen, but we destroy the vessel (if one exists) upon the omen ending

    Procs

    check_accidentcheck_accident() is called each step we take
    check_blessHijack the mood system to see if we get the blessing mood event to cancel the omen
    check_slipIf we get knocked down, see if we have a really bad slip and bash our head hard

    Var Details

    vessel

    Whatever's causing the omen, if there is one. Destroying the vessel won't stop the omen, but we destroy the vessel (if one exists) upon the omen ending

    Proc Details

    check_accident

    check_accident() is called each step we take

    +

    Omens are removed once the victim is either maimed by one of the possible injuries, or if they receive a blessing (read: bashing with a bible) from the chaplain.

    Vars

    vesselWhatever's causing the omen, if there is one. Destroying the vessel won't stop the omen, but we destroy the vessel (if one exists) upon the omen ending

    Procs

    check_accidentcheck_accident() is called each step we take
    check_blessHijack the mood system to see if we get the blessing mood event to cancel the omen
    check_slipIf we get knocked down, see if we have a really bad slip and bash our head hard

    Var Details

    vessel

    Whatever's causing the omen, if there is one. Destroying the vessel won't stop the omen, but we destroy the vessel (if one exists) upon the omen ending

    Proc Details

    check_accident

    check_accident() is called each step we take

    While we're walking around, roll to see if there's any environmental hazards (currently only vending machines) on one of the adjacent tiles we can trigger. -We do the prob() at the beginning to A. add some tension for /when/ it will strike, and B. (more importantly) ameliorate the fact that we're checking up to 5 turfs's contents each time

    check_bless

    Hijack the mood system to see if we get the blessing mood event to cancel the omen

    check_slip

    If we get knocked down, see if we have a really bad slip and bash our head hard

    \ No newline at end of file +We do the prob() at the beginning to A. add some tension for /when/ it will strike, and B. (more importantly) ameliorate the fact that we're checking up to 5 turfs's contents each time

    check_bless

    Hijack the mood system to see if we get the blessing mood event to cancel the omen

    check_slip

    If we get knocked down, see if we have a really bad slip and bash our head hard

    \ No newline at end of file diff --git a/datum/component/pellet_cloud.html b/datum/component/pellet_cloud.html index 5a5d9fe78e28..0e0bc0a2831d 100644 --- a/datum/component/pellet_cloud.html +++ b/datum/component/pellet_cloud.html @@ -1,8 +1,8 @@ -/datum/component/pellet_cloud - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pellet_cloud

    Vars

    bodiesFor grenades, any /mob/living's the grenade is moved onto, see /datum/component/pellet_cloud/proc/handle_martyrs
    hitshow many pellets impacted something
    num_pelletsHow many shrapnel projectiles are we responsible for tracking? May be reduced for grenades if someone dives on top of it. Defined by ammo casing for casings, derived from magnitude otherwise
    pellet_deltaFor grenades, tracking how many pellets are removed due to martyrs and how many pellets are added due to the last person to touch it being on top of it
    pelletsThe list of pellets we're responsible for tracking, once these are all accounted for, we finalize.
    projectile_typeWhat's the projectile path of the shrapnel we're shooting?
    purple_heartsFor grenades, tracking people who die covering a grenade for achievement purposes, see [/datum/component/pellet_cloud/proc/handle_martyrs()]
    queued_deleteIf the parent tried deleting and we're not done yet, we send it to nullspace then delete it after
    radiusFor grenades/landmines, how big is the radius of turfs we're targeting? Note this does not effect the projectiles range, only how many we generate
    shooterfor if we're an ammo casing being fired
    targets_hitAn associated list with the atom hit as the key and how many pellets they've eaten for the value, for printing aggregate messages
    terminatedhow many pellets ranged out without hitting anything
    wound_info_by_partAnother associated list for hit bodyparts on carbons so we can track how much wounding potential we have for each bodypart

    Procs

    create_blast_pelletscreate_blast_pellets() is for when we have a central point we want to shred the surroundings of with a ring of shrapnel, namely frag grenades and landmines.
    create_casing_pelletscreate_casing_pellets() is for directed pellet clouds for ammo casings that have multiple pellets (buckshot and scatter lasers for instance)
    finalizeAll of our pellets are accounted for, time to go target by target and tell them how many things they got hit by.
    grenade_armedLook alive, we're armed! Now we start watching to see if anyone's covering us
    grenade_droppedSomeone dropped the grenade, so set them to the shooter in case they're on top of it when it goes off
    grenade_movedOur grenade has moved, reset var/list/bodies so we're "on top" of any mobs currently on the tile
    grenade_uncrossedSomeone who was originally "under" the grenade has moved off the tile and is now eligible for being a martyr and "covering" it
    handle_martyrshandle_martyrs() is used for grenades that shoot shrapnel to check if anyone threw themselves/were thrown on top of the grenade, thus absorbing a good chunk of the shrapnel
    nullspace_parentOur grenade or landmine or caseless shell or whatever tried deleting itself, so we intervene and nullspace it until we're done here
    on_target_qdelSomeone who was originally "under" the grenade has moved off the tile and is now eligible for being a martyr and "covering" it
    pellet_hitOne of our pellets hit something, record what it was and check if we're done (terminated == num_pellets)
    pellet_rangeOne of our pellets disappeared due to hitting their max range (or just somehow got qdel'd), remove it from our list and check if we're done (terminated == num_pellets)
    pewMinor convenience function for creating each shrapnel piece with circle explosions, mostly stolen from the MIRV component

    Var Details

    bodies

    For grenades, any /mob/living's the grenade is moved onto, see /datum/component/pellet_cloud/proc/handle_martyrs

    hits

    how many pellets impacted something

    num_pellets

    How many shrapnel projectiles are we responsible for tracking? May be reduced for grenades if someone dives on top of it. Defined by ammo casing for casings, derived from magnitude otherwise

    pellet_delta

    For grenades, tracking how many pellets are removed due to martyrs and how many pellets are added due to the last person to touch it being on top of it

    pellets

    The list of pellets we're responsible for tracking, once these are all accounted for, we finalize.

    projectile_type

    What's the projectile path of the shrapnel we're shooting?

    purple_hearts

    For grenades, tracking people who die covering a grenade for achievement purposes, see [/datum/component/pellet_cloud/proc/handle_martyrs()]

    queued_delete

    If the parent tried deleting and we're not done yet, we send it to nullspace then delete it after

    radius

    For grenades/landmines, how big is the radius of turfs we're targeting? Note this does not effect the projectiles range, only how many we generate

    shooter

    for if we're an ammo casing being fired

    targets_hit

    An associated list with the atom hit as the key and how many pellets they've eaten for the value, for printing aggregate messages

    terminated

    how many pellets ranged out without hitting anything

    wound_info_by_part

    Another associated list for hit bodyparts on carbons so we can track how much wounding potential we have for each bodypart

    Proc Details

    create_blast_pellets

    create_blast_pellets() is for when we have a central point we want to shred the surroundings of with a ring of shrapnel, namely frag grenades and landmines.

    -

    Note that grenades have extra handling for someone throwing themselves/being thrown on top of it, while landmines do not (obviously, it's a landmine!). See [/datum/component/pellet_cloud/proc/handle_martyrs()]

    create_casing_pellets

    create_casing_pellets() is for directed pellet clouds for ammo casings that have multiple pellets (buckshot and scatter lasers for instance)

    +/datum/component/pellet_cloud - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pellet_cloud

    Vars

    bodiesFor grenades, any /mob/living's the grenade is moved onto, see /datum/component/pellet_cloud/proc/handle_martyrs
    hitshow many pellets impacted something
    num_pelletsHow many shrapnel projectiles are we responsible for tracking? May be reduced for grenades if someone dives on top of it. Defined by ammo casing for casings, derived from magnitude otherwise
    pellet_deltaFor grenades, tracking how many pellets are removed due to martyrs and how many pellets are added due to the last person to touch it being on top of it
    pelletsThe list of pellets we're responsible for tracking, once these are all accounted for, we finalize.
    projectile_typeWhat's the projectile path of the shrapnel we're shooting?
    purple_heartsFor grenades, tracking people who die covering a grenade for achievement purposes, see [/datum/component/pellet_cloud/proc/handle_martyrs()]
    queued_deleteIf the parent tried deleting and we're not done yet, we send it to nullspace then delete it after
    radiusFor grenades/landmines, how big is the radius of turfs we're targeting? Note this does not effect the projectiles range, only how many we generate
    shooterfor if we're an ammo casing being fired
    targets_hitAn associated list with the atom hit as the key and how many pellets they've eaten for the value, for printing aggregate messages
    terminatedhow many pellets ranged out without hitting anything
    wound_info_by_partAnother associated list for hit bodyparts on carbons so we can track how much wounding potential we have for each bodypart

    Procs

    create_blast_pelletscreate_blast_pellets() is for when we have a central point we want to shred the surroundings of with a ring of shrapnel, namely frag grenades and landmines.
    create_casing_pelletscreate_casing_pellets() is for directed pellet clouds for ammo casings that have multiple pellets (buckshot and scatter lasers for instance)
    finalizeAll of our pellets are accounted for, time to go target by target and tell them how many things they got hit by.
    grenade_armedLook alive, we're armed! Now we start watching to see if anyone's covering us
    grenade_droppedSomeone dropped the grenade, so set them to the shooter in case they're on top of it when it goes off
    grenade_movedOur grenade has moved, reset var/list/bodies so we're "on top" of any mobs currently on the tile
    grenade_uncrossedSomeone who was originally "under" the grenade has moved off the tile and is now eligible for being a martyr and "covering" it
    handle_martyrshandle_martyrs() is used for grenades that shoot shrapnel to check if anyone threw themselves/were thrown on top of the grenade, thus absorbing a good chunk of the shrapnel
    nullspace_parentOur grenade or landmine or caseless shell or whatever tried deleting itself, so we intervene and nullspace it until we're done here
    on_target_qdelSomeone who was originally "under" the grenade has moved off the tile and is now eligible for being a martyr and "covering" it
    pellet_hitOne of our pellets hit something, record what it was and check if we're done (terminated == num_pellets)
    pellet_rangeOne of our pellets disappeared due to hitting their max range (or just somehow got qdel'd), remove it from our list and check if we're done (terminated == num_pellets)
    pewMinor convenience function for creating each shrapnel piece with circle explosions, mostly stolen from the MIRV component

    Var Details

    bodies

    For grenades, any /mob/living's the grenade is moved onto, see /datum/component/pellet_cloud/proc/handle_martyrs

    hits

    how many pellets impacted something

    num_pellets

    How many shrapnel projectiles are we responsible for tracking? May be reduced for grenades if someone dives on top of it. Defined by ammo casing for casings, derived from magnitude otherwise

    pellet_delta

    For grenades, tracking how many pellets are removed due to martyrs and how many pellets are added due to the last person to touch it being on top of it

    pellets

    The list of pellets we're responsible for tracking, once these are all accounted for, we finalize.

    projectile_type

    What's the projectile path of the shrapnel we're shooting?

    purple_hearts

    For grenades, tracking people who die covering a grenade for achievement purposes, see [/datum/component/pellet_cloud/proc/handle_martyrs()]

    queued_delete

    If the parent tried deleting and we're not done yet, we send it to nullspace then delete it after

    radius

    For grenades/landmines, how big is the radius of turfs we're targeting? Note this does not effect the projectiles range, only how many we generate

    shooter

    for if we're an ammo casing being fired

    targets_hit

    An associated list with the atom hit as the key and how many pellets they've eaten for the value, for printing aggregate messages

    terminated

    how many pellets ranged out without hitting anything

    wound_info_by_part

    Another associated list for hit bodyparts on carbons so we can track how much wounding potential we have for each bodypart

    Proc Details

    create_blast_pellets

    create_blast_pellets() is for when we have a central point we want to shred the surroundings of with a ring of shrapnel, namely frag grenades and landmines.

    +

    Note that grenades have extra handling for someone throwing themselves/being thrown on top of it, while landmines do not (obviously, it's a landmine!). See [/datum/component/pellet_cloud/proc/handle_martyrs()]

    create_casing_pellets

    create_casing_pellets() is for directed pellet clouds for ammo casings that have multiple pellets (buckshot and scatter lasers for instance)

    Honestly this is mostly just a rehash of [/obj/item/ammo_casing/proc/fire_casing()] for pellet counts > 1, except this lets us tamper with the pellets and hook onto them for tracking purposes. -The arguments really don't matter, this proc is triggered by COMSIG_PELLET_CLOUD_INIT which is only for this really, it's just a big mess of the state vars we need for doing the stuff over here.

    finalize

    All of our pellets are accounted for, time to go target by target and tell them how many things they got hit by.

    grenade_armed

    Look alive, we're armed! Now we start watching to see if anyone's covering us

    grenade_dropped

    Someone dropped the grenade, so set them to the shooter in case they're on top of it when it goes off

    grenade_moved

    Our grenade has moved, reset var/list/bodies so we're "on top" of any mobs currently on the tile

    grenade_uncrossed

    Someone who was originally "under" the grenade has moved off the tile and is now eligible for being a martyr and "covering" it

    handle_martyrs

    handle_martyrs() is used for grenades that shoot shrapnel to check if anyone threw themselves/were thrown on top of the grenade, thus absorbing a good chunk of the shrapnel

    +The arguments really don't matter, this proc is triggered by COMSIG_PELLET_CLOUD_INIT which is only for this really, it's just a big mess of the state vars we need for doing the stuff over here.

    finalize

    All of our pellets are accounted for, time to go target by target and tell them how many things they got hit by.

    grenade_armed

    Look alive, we're armed! Now we start watching to see if anyone's covering us

    grenade_dropped

    Someone dropped the grenade, so set them to the shooter in case they're on top of it when it goes off

    grenade_moved

    Our grenade has moved, reset var/list/bodies so we're "on top" of any mobs currently on the tile

    grenade_uncrossed

    Someone who was originally "under" the grenade has moved off the tile and is now eligible for being a martyr and "covering" it

    handle_martyrs

    handle_martyrs() is used for grenades that shoot shrapnel to check if anyone threw themselves/were thrown on top of the grenade, thus absorbing a good chunk of the shrapnel

    Between the time the grenade is armed and the actual detonation, we set var/list/bodies to the list of mobs currently on the new tile, as if the grenade landed on top of them, tracking if any of them move off the tile and removing them from the "under" list Once the grenade detonates, handle_martyrs() is called and gets all the new mobs on the tile, and add the ones not in var/list/bodies to var/list/martyrs We then iterate through the martyrs and reduce the shrapnel magnitude for each mob on top of it, shredding each of them with some of the shrapnel they helped absorb. This can snuff out all of the shrapnel if there's enough bodies

    -

    Note we track anyone who's alive and client'd when they get shredded in var/list/purple_hearts, for achievement checking later

    nullspace_parent

    Our grenade or landmine or caseless shell or whatever tried deleting itself, so we intervene and nullspace it until we're done here

    on_target_qdel

    Someone who was originally "under" the grenade has moved off the tile and is now eligible for being a martyr and "covering" it

    pellet_hit

    One of our pellets hit something, record what it was and check if we're done (terminated == num_pellets)

    pellet_range

    One of our pellets disappeared due to hitting their max range (or just somehow got qdel'd), remove it from our list and check if we're done (terminated == num_pellets)

    pew

    Minor convenience function for creating each shrapnel piece with circle explosions, mostly stolen from the MIRV component

    \ No newline at end of file +

    Note we track anyone who's alive and client'd when they get shredded in var/list/purple_hearts, for achievement checking later

    nullspace_parent

    Our grenade or landmine or caseless shell or whatever tried deleting itself, so we intervene and nullspace it until we're done here

    on_target_qdel

    Someone who was originally "under" the grenade has moved off the tile and is now eligible for being a martyr and "covering" it

    pellet_hit

    One of our pellets hit something, record what it was and check if we're done (terminated == num_pellets)

    pellet_range

    One of our pellets disappeared due to hitting their max range (or just somehow got qdel'd), remove it from our list and check if we're done (terminated == num_pellets)

    pew

    Minor convenience function for creating each shrapnel piece with circle explosions, mostly stolen from the MIRV component

    \ No newline at end of file diff --git a/datum/component/personal_crafting.html b/datum/component/personal_crafting.html index 922ace030675..096a312233ed 100644 --- a/datum/component/personal_crafting.html +++ b/datum/component/personal_crafting.html @@ -1,4 +1,4 @@ -/datum/component/personal_crafting - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    personal_crafting

    Procs

    check_contentsCheck that the contents of the recipe meet the requirements.

    Proc Details

    check_contents

    Check that the contents of the recipe meet the requirements.

    +/datum/component/personal_crafting - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    personal_crafting

    Procs

    check_contentsCheck that the contents of the recipe meet the requirements.

    Proc Details

    check_contents

    Check that the contents of the recipe meet the requirements.

    user: The /mob that initated the crafting. R: The /datum/crafting_recipe being attempted. -contents: List of items to search for R's reqs.

    \ No newline at end of file +contents: List of items to search for R's reqs.

    \ No newline at end of file diff --git a/datum/component/plumbing.html b/datum/component/plumbing.html index ebb31215a295..1c0826421a3f 100644 --- a/datum/component/plumbing.html +++ b/datum/component/plumbing.html @@ -1,3 +1,3 @@ -/datum/component/plumbing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    plumbing

    Vars

    activeFALSE to pretty much just not exist in the plumbing world so we can be moved, TRUE to go plumbo mode
    demand_connectsdirection in wich we act as a demander
    ducterlaysWe can't just cut all of the parents' overlays, so we'll track them here
    ductsIndex with "1" = /datum/ductnet/theductpointingnorth etc. "1" being the num2text from NORTH define
    reagentsshortcut to our parents' reagent holder
    supply_connectsdirections in wich we act as a supplier
    turn_connectsif TRUE connects will spin with the parent object visually and codually, so you can have it work in any direction. FALSE if you want it to be static
    use_overlaysTRUE if we wanna add proper pipe outless under our parent object. this is pretty good if i may so so myself

    Procs

    can_addCan we be added to the ductnet?
    can_givereturns TRUE when they can give the specified amount and reagent. called by process request
    create_overlaysWe create our luxurious piping overlays/underlays, to indicate where we do what. only called once if use_overlays = TRUE in Initialize()
    disablewe stop acting like a plumbing thing and disconnect if we are, so we can safely be moved and stuff
    enablesettle wherever we are, and start behaving like a piece of plumbing
    get_original_directionGive the direction of a pipe, and it'll return wich direction it originally was when it's object pointed SOUTH
    process_requestcheck who can give us what we want, and how many each of them will give us
    send_requestcalled from in process(). only calls process_request(), but can be overwritten for children with special behaviour
    toggle_activeToggle our machinery on or off. This is called by a hook from default_unfasten_wrench with anchored as only param, so we dont have to copypaste this on every object that can move
    transfer_tothis is where the reagent is actually transferred and is thus the finish point of our process()
    update_dirWe update our connects only when we settle down by taking our current and original direction to find our new connects -If someone wants it to fucking spin while connected to something go actually knock yourself out

    Var Details

    active

    FALSE to pretty much just not exist in the plumbing world so we can be moved, TRUE to go plumbo mode

    demand_connects

    direction in wich we act as a demander

    ducterlays

    We can't just cut all of the parents' overlays, so we'll track them here

    ducts

    Index with "1" = /datum/ductnet/theductpointingnorth etc. "1" being the num2text from NORTH define

    reagents

    shortcut to our parents' reagent holder

    supply_connects

    directions in wich we act as a supplier

    turn_connects

    if TRUE connects will spin with the parent object visually and codually, so you can have it work in any direction. FALSE if you want it to be static

    use_overlays

    TRUE if we wanna add proper pipe outless under our parent object. this is pretty good if i may so so myself

    Proc Details

    can_add

    Can we be added to the ductnet?

    can_give

    returns TRUE when they can give the specified amount and reagent. called by process request

    create_overlays

    We create our luxurious piping overlays/underlays, to indicate where we do what. only called once if use_overlays = TRUE in Initialize()

    disable

    we stop acting like a plumbing thing and disconnect if we are, so we can safely be moved and stuff

    enable

    settle wherever we are, and start behaving like a piece of plumbing

    get_original_direction

    Give the direction of a pipe, and it'll return wich direction it originally was when it's object pointed SOUTH

    process_request

    check who can give us what we want, and how many each of them will give us

    send_request

    called from in process(). only calls process_request(), but can be overwritten for children with special behaviour

    toggle_active

    Toggle our machinery on or off. This is called by a hook from default_unfasten_wrench with anchored as only param, so we dont have to copypaste this on every object that can move

    transfer_to

    this is where the reagent is actually transferred and is thus the finish point of our process()

    update_dir

    We update our connects only when we settle down by taking our current and original direction to find our new connects -If someone wants it to fucking spin while connected to something go actually knock yourself out

    \ No newline at end of file +/datum/component/plumbing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    plumbing

    Vars

    activeFALSE to pretty much just not exist in the plumbing world so we can be moved, TRUE to go plumbo mode
    demand_connectsdirection in wich we act as a demander
    ducterlaysWe can't just cut all of the parents' overlays, so we'll track them here
    ductsIndex with "1" = /datum/ductnet/theductpointingnorth etc. "1" being the num2text from NORTH define
    reagentsshortcut to our parents' reagent holder
    supply_connectsdirections in wich we act as a supplier
    turn_connectsif TRUE connects will spin with the parent object visually and codually, so you can have it work in any direction. FALSE if you want it to be static
    use_overlaysTRUE if we wanna add proper pipe outless under our parent object. this is pretty good if i may so so myself

    Procs

    can_addCan we be added to the ductnet?
    can_givereturns TRUE when they can give the specified amount and reagent. called by process request
    create_overlaysWe create our luxurious piping overlays/underlays, to indicate where we do what. only called once if use_overlays = TRUE in Initialize()
    disablewe stop acting like a plumbing thing and disconnect if we are, so we can safely be moved and stuff
    enablesettle wherever we are, and start behaving like a piece of plumbing
    get_original_directionGive the direction of a pipe, and it'll return wich direction it originally was when it's object pointed SOUTH
    process_requestcheck who can give us what we want, and how many each of them will give us
    send_requestcalled from in process(). only calls process_request(), but can be overwritten for children with special behaviour
    toggle_activeToggle our machinery on or off. This is called by a hook from default_unfasten_wrench with anchored as only param, so we dont have to copypaste this on every object that can move
    transfer_tothis is where the reagent is actually transferred and is thus the finish point of our process()
    update_dirWe update our connects only when we settle down by taking our current and original direction to find our new connects +If someone wants it to fucking spin while connected to something go actually knock yourself out

    Var Details

    active

    FALSE to pretty much just not exist in the plumbing world so we can be moved, TRUE to go plumbo mode

    demand_connects

    direction in wich we act as a demander

    ducterlays

    We can't just cut all of the parents' overlays, so we'll track them here

    ducts

    Index with "1" = /datum/ductnet/theductpointingnorth etc. "1" being the num2text from NORTH define

    reagents

    shortcut to our parents' reagent holder

    supply_connects

    directions in wich we act as a supplier

    turn_connects

    if TRUE connects will spin with the parent object visually and codually, so you can have it work in any direction. FALSE if you want it to be static

    use_overlays

    TRUE if we wanna add proper pipe outless under our parent object. this is pretty good if i may so so myself

    Proc Details

    can_add

    Can we be added to the ductnet?

    can_give

    returns TRUE when they can give the specified amount and reagent. called by process request

    create_overlays

    We create our luxurious piping overlays/underlays, to indicate where we do what. only called once if use_overlays = TRUE in Initialize()

    disable

    we stop acting like a plumbing thing and disconnect if we are, so we can safely be moved and stuff

    enable

    settle wherever we are, and start behaving like a piece of plumbing

    get_original_direction

    Give the direction of a pipe, and it'll return wich direction it originally was when it's object pointed SOUTH

    process_request

    check who can give us what we want, and how many each of them will give us

    send_request

    called from in process(). only calls process_request(), but can be overwritten for children with special behaviour

    toggle_active

    Toggle our machinery on or off. This is called by a hook from default_unfasten_wrench with anchored as only param, so we dont have to copypaste this on every object that can move

    transfer_to

    this is where the reagent is actually transferred and is thus the finish point of our process()

    update_dir

    We update our connects only when we settle down by taking our current and original direction to find our new connects +If someone wants it to fucking spin while connected to something go actually knock yourself out

    \ No newline at end of file diff --git a/datum/component/plumbing/acclimator.html b/datum/component/plumbing/acclimator.html index 314809b0cb0b..c7718ddd15d3 100644 --- a/datum/component/plumbing/acclimator.html +++ b/datum/component/plumbing/acclimator.html @@ -1 +1 @@ -/datum/component/plumbing/acclimator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    acclimator

    Procs

    processWe're overriding process and not send_request, because all process does is do the requests, so we might aswell cut out the middle man and save some code from running

    Proc Details

    process

    We're overriding process and not send_request, because all process does is do the requests, so we might aswell cut out the middle man and save some code from running

    \ No newline at end of file +/datum/component/plumbing/acclimator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    acclimator

    Procs

    processWe're overriding process and not send_request, because all process does is do the requests, so we might aswell cut out the middle man and save some code from running

    Proc Details

    process

    We're overriding process and not send_request, because all process does is do the requests, so we might aswell cut out the middle man and save some code from running

    \ No newline at end of file diff --git a/datum/component/plumbing/filter.html b/datum/component/plumbing/filter.html index 793258079fd1..544612422e2d 100644 --- a/datum/component/plumbing/filter.html +++ b/datum/component/plumbing/filter.html @@ -1 +1 @@ -/datum/component/plumbing/filter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    filter

    The magical plumbing component used by the chemical filters. The different supply connects behave differently depending on the filters set on the chemical filter

    Procs

    can_give_in_directionWe check if the direction and reagent are valid to give. Needed for filters since different outputs have different behaviours

    Proc Details

    can_give_in_direction

    We check if the direction and reagent are valid to give. Needed for filters since different outputs have different behaviours

    \ No newline at end of file +/datum/component/plumbing/filter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    filter

    The magical plumbing component used by the chemical filters. The different supply connects behave differently depending on the filters set on the chemical filter

    Procs

    can_give_in_directionWe check if the direction and reagent are valid to give. Needed for filters since different outputs have different behaviours

    Proc Details

    can_give_in_direction

    We check if the direction and reagent are valid to give. Needed for filters since different outputs have different behaviours

    \ No newline at end of file diff --git a/datum/component/pregnancy.html b/datum/component/pregnancy.html index 758d49506e52..56158ccb8b43 100644 --- a/datum/component/pregnancy.html +++ b/datum/component/pregnancy.html @@ -1 +1 @@ -/datum/component/pregnancy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pregnancy

    Vars

    baby_typetype of baby the mother will plop out - needs to be subtype of /mob/living
    ovipositionthis boolean is for identifying whether this preg is in the egg state or not
    pregnancy_breast_growthbreast growth
    pregnancy_inflationthis boolean is for saving whether or not we should inflate the belly if appropriate
    revealedwhether the pregnancy is revealed or not, scanners will reveal this no matter what

    Var Details

    baby_type

    type of baby the mother will plop out - needs to be subtype of /mob/living

    oviposition

    this boolean is for identifying whether this preg is in the egg state or not

    pregnancy_breast_growth

    breast growth

    pregnancy_inflation

    this boolean is for saving whether or not we should inflate the belly if appropriate

    revealed

    whether the pregnancy is revealed or not, scanners will reveal this no matter what

    \ No newline at end of file +/datum/component/pregnancy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pregnancy

    Vars

    baby_typetype of baby the mother will plop out - needs to be subtype of /mob/living
    ovipositionthis boolean is for identifying whether this preg is in the egg state or not
    pregnancy_breast_growthbreast growth
    pregnancy_inflationthis boolean is for saving whether or not we should inflate the belly if appropriate
    revealedwhether the pregnancy is revealed or not, scanners will reveal this no matter what

    Var Details

    baby_type

    type of baby the mother will plop out - needs to be subtype of /mob/living

    oviposition

    this boolean is for identifying whether this preg is in the egg state or not

    pregnancy_breast_growth

    breast growth

    pregnancy_inflation

    this boolean is for saving whether or not we should inflate the belly if appropriate

    revealed

    whether the pregnancy is revealed or not, scanners will reveal this no matter what

    \ No newline at end of file diff --git a/datum/component/pricetag.html b/datum/component/pricetag.html index 08157868cc7c..0bf02a3345a8 100644 --- a/datum/component/pricetag.html +++ b/datum/component/pricetag.html @@ -1 +1 @@ -/datum/component/pricetag - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pricetag

    Vars

    default_profit_ratioPayee gets 100% of the value if no ratio has been set.
    payeesList of bank accounts this pricetag pays out to. Format is payees[bank_account] = profit_ratio.

    Var Details

    default_profit_ratio

    Payee gets 100% of the value if no ratio has been set.

    payees

    List of bank accounts this pricetag pays out to. Format is payees[bank_account] = profit_ratio.

    \ No newline at end of file +/datum/component/pricetag - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pricetag

    Vars

    default_profit_ratioPayee gets 100% of the value if no ratio has been set.
    payeesList of bank accounts this pricetag pays out to. Format is payees[bank_account] = profit_ratio.

    Var Details

    default_profit_ratio

    Payee gets 100% of the value if no ratio has been set.

    payees

    List of bank accounts this pricetag pays out to. Format is payees[bank_account] = profit_ratio.

    \ No newline at end of file diff --git a/datum/component/squeak.html b/datum/component/squeak.html index dcdc13d731bd..898207ff3289 100644 --- a/datum/component/squeak.html +++ b/datum/component/squeak.html @@ -1 +1 @@ -/datum/component/squeak - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    squeak

    Vars

    cross_squeak_delay_chancechance we'll be stopped from squeaking by cooldown when something crossing us squeaks
    sound_extra_rangeextra-range for this component's sound
    sound_falloff_distancewhen sounds start falling off for the squeak
    sound_falloff_exponentsound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.

    Var Details

    cross_squeak_delay_chance

    chance we'll be stopped from squeaking by cooldown when something crossing us squeaks

    sound_extra_range

    extra-range for this component's sound

    sound_falloff_distance

    when sounds start falling off for the squeak

    sound_falloff_exponent

    sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.

    \ No newline at end of file +/datum/component/squeak - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    squeak

    Vars

    cross_squeak_delay_chancechance we'll be stopped from squeaking by cooldown when something crossing us squeaks
    sound_extra_rangeextra-range for this component's sound
    sound_falloff_distancewhen sounds start falling off for the squeak
    sound_falloff_exponentsound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.

    Var Details

    cross_squeak_delay_chance

    chance we'll be stopped from squeaking by cooldown when something crossing us squeaks

    sound_extra_range

    extra-range for this component's sound

    sound_falloff_distance

    when sounds start falling off for the squeak

    sound_falloff_exponent

    sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.

    \ No newline at end of file diff --git a/datum/component/storage.html b/datum/component/storage.html index 4c4c903bbae9..49c18511ea24 100644 --- a/datum/component/storage.html +++ b/datum/component/storage.html @@ -1,5 +1,5 @@ -/datum/component/storage - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    storage

    Vars

    max_combined_w_classMax combined w_class. Applies to STORAGE_LIMIT_COMBINED_W_CLASS
    max_itemsMax items we can hold. Applies to STORAGE_LIMIT_MAX_ITEMS
    max_volumeMax volume we can hold. Applies to STORAGE_LIMIT_VOLUME. Auto scaled on New() if unset.
    max_w_classMax w_class we can hold. Applies to STORAGE_LIMIT_COMBINED_W_CLASS and STORAGE_LIMIT_VOLUME
    storage_flagsStorage flags, including what kinds of limiters we use for how many items we can hold
    ui_by_mobUi objects by person. mob = list(objects)

    Procs

    _process_numerical_displayGenerates a list of numbered_display datums for the numerical display system.
    check_on_foundCheck if we should trigger on_found() +/datum/component/storage - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    storage

    Vars

    max_combined_w_classMax combined w_class. Applies to STORAGE_LIMIT_COMBINED_W_CLASS
    max_itemsMax items we can hold. Applies to STORAGE_LIMIT_MAX_ITEMS
    max_volumeMax volume we can hold. Applies to STORAGE_LIMIT_VOLUME. Auto scaled on New() if unset.
    max_w_classMax w_class we can hold. Applies to STORAGE_LIMIT_COMBINED_W_CLASS and STORAGE_LIMIT_VOLUME
    storage_flagsStorage flags, including what kinds of limiters we use for how many items we can hold
    ui_by_mobUi objects by person. mob = list(objects)

    Procs

    _process_numerical_displayGenerates a list of numbered_display datums for the numerical display system.
    check_on_foundCheck if we should trigger on_found() If this returns TRUE, it means an on_found() returned TRUE and immediately broke the chain. -In most contexts, this should mean to stop.
    get_max_volumeGets our max volume
    get_ui_boxesGets our ui_boxes, making it if it doesn't exist.
    get_ui_closeGets our ui_close, making it if it doesn't exist.
    get_ui_continuousGets our ui_continuous, making it if it doesn't exist.
    get_ui_leftGets our ui_left, making it if it doesn't exist.
    on_logoutProc triggered by signal to ensure logging out clients don't linger.
    orient2hud_legacyOrients all objects in legacy mode, and returns the objects to show to the user.
    orient2hud_volumetricOrients all objects in .. volumetric mode. Does not support numerical display!
    ui_hideHides our UI from a mob
    ui_showShows our UI to a mob.
    volumetric_uiReturns TRUE if we are using volumetric UI instead of box UI
    vv_edit_varVV hooked to ensure no lingering screen objects.

    Var Details

    max_combined_w_class

    Max combined w_class. Applies to STORAGE_LIMIT_COMBINED_W_CLASS

    max_items

    Max items we can hold. Applies to STORAGE_LIMIT_MAX_ITEMS

    max_volume

    Max volume we can hold. Applies to STORAGE_LIMIT_VOLUME. Auto scaled on New() if unset.

    max_w_class

    Max w_class we can hold. Applies to STORAGE_LIMIT_COMBINED_W_CLASS and STORAGE_LIMIT_VOLUME

    storage_flags

    Storage flags, including what kinds of limiters we use for how many items we can hold

    ui_by_mob

    Ui objects by person. mob = list(objects)

    Proc Details

    _process_numerical_display

    Generates a list of numbered_display datums for the numerical display system.

    check_on_found

    Check if we should trigger on_found() +In most contexts, this should mean to stop.

    get_max_volumeGets our max volume
    get_ui_boxesGets our ui_boxes, making it if it doesn't exist.
    get_ui_closeGets our ui_close, making it if it doesn't exist.
    get_ui_continuousGets our ui_continuous, making it if it doesn't exist.
    get_ui_leftGets our ui_left, making it if it doesn't exist.
    on_logoutProc triggered by signal to ensure logging out clients don't linger.
    orient2hud_legacyOrients all objects in legacy mode, and returns the objects to show to the user.
    orient2hud_volumetricOrients all objects in .. volumetric mode. Does not support numerical display!
    ui_hideHides our UI from a mob
    ui_showShows our UI to a mob.
    volumetric_uiReturns TRUE if we are using volumetric UI instead of box UI
    vv_edit_varVV hooked to ensure no lingering screen objects.

    Var Details

    max_combined_w_class

    Max combined w_class. Applies to STORAGE_LIMIT_COMBINED_W_CLASS

    max_items

    Max items we can hold. Applies to STORAGE_LIMIT_MAX_ITEMS

    max_volume

    Max volume we can hold. Applies to STORAGE_LIMIT_VOLUME. Auto scaled on New() if unset.

    max_w_class

    Max w_class we can hold. Applies to STORAGE_LIMIT_COMBINED_W_CLASS and STORAGE_LIMIT_VOLUME

    storage_flags

    Storage flags, including what kinds of limiters we use for how many items we can hold

    ui_by_mob

    Ui objects by person. mob = list(objects)

    Proc Details

    _process_numerical_display

    Generates a list of numbered_display datums for the numerical display system.

    check_on_found

    Check if we should trigger on_found() If this returns TRUE, it means an on_found() returned TRUE and immediately broke the chain. -In most contexts, this should mean to stop.

    get_max_volume

    Gets our max volume

    get_ui_boxes

    Gets our ui_boxes, making it if it doesn't exist.

    get_ui_close

    Gets our ui_close, making it if it doesn't exist.

    get_ui_continuous

    Gets our ui_continuous, making it if it doesn't exist.

    get_ui_left

    Gets our ui_left, making it if it doesn't exist.

    on_logout

    Proc triggered by signal to ensure logging out clients don't linger.

    orient2hud_legacy

    Orients all objects in legacy mode, and returns the objects to show to the user.

    orient2hud_volumetric

    Orients all objects in .. volumetric mode. Does not support numerical display!

    ui_hide

    Hides our UI from a mob

    ui_show

    Shows our UI to a mob.

    volumetric_ui

    Returns TRUE if we are using volumetric UI instead of box UI

    vv_edit_var

    VV hooked to ensure no lingering screen objects.

    \ No newline at end of file +In most contexts, this should mean to stop.

    get_max_volume

    Gets our max volume

    get_ui_boxes

    Gets our ui_boxes, making it if it doesn't exist.

    get_ui_close

    Gets our ui_close, making it if it doesn't exist.

    get_ui_continuous

    Gets our ui_continuous, making it if it doesn't exist.

    get_ui_left

    Gets our ui_left, making it if it doesn't exist.

    on_logout

    Proc triggered by signal to ensure logging out clients don't linger.

    orient2hud_legacy

    Orients all objects in legacy mode, and returns the objects to show to the user.

    orient2hud_volumetric

    Orients all objects in .. volumetric mode. Does not support numerical display!

    ui_hide

    Hides our UI from a mob

    ui_show

    Shows our UI to a mob.

    volumetric_ui

    Returns TRUE if we are using volumetric UI instead of box UI

    vv_edit_var

    VV hooked to ensure no lingering screen objects.

    \ No newline at end of file diff --git a/datum/component/storage/concrete/tcg.html b/datum/component/storage/concrete/tcg.html index d52b5cd4c022..5bc3e6334286 100644 --- a/datum/component/storage/concrete/tcg.html +++ b/datum/component/storage/concrete/tcg.html @@ -1 +1 @@ -/datum/component/storage/concrete/tcg - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    tcg

    A storage component to be used on card piles, for use as hands/decks/discard piles. Don't use on something that's not a card pile!

    Procs

    can_be_insertedThe deck that the card pile is using for FAIR PLAY.

    Proc Details

    can_be_inserted

    The deck that the card pile is using for FAIR PLAY.

    \ No newline at end of file +/datum/component/storage/concrete/tcg - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    tcg

    A storage component to be used on card piles, for use as hands/decks/discard piles. Don't use on something that's not a card pile!

    Procs

    can_be_insertedThe deck that the card pile is using for FAIR PLAY.

    Proc Details

    can_be_inserted

    The deck that the card pile is using for FAIR PLAY.

    \ No newline at end of file diff --git a/datum/component/tackler.html b/datum/component/tackler.html index 01e60493980e..303bb2e60d0a 100644 --- a/datum/component/tackler.html +++ b/datum/component/tackler.html @@ -1,16 +1,16 @@ -/datum/component/tackler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tackler

    #tackle.dm

    +/datum/component/tackler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tackler

    #tackle.dm

    For when you want to throw a person at something and have fun stuff happen

    This component is made for carbon mobs (really, humans), and allows its parent to throw themselves and perform tackles. This is done by enabling throw mode, then clicking on your intended target with an empty hand. You will then launch toward your target. If you hit a carbon, you'll roll to see how hard you hit them. If you hit a solid non-mob, you'll roll to see how badly you just messed yourself up. If, along your journey, you hit a table, you'll slam onto it and send up to MAX_TABLE_MESSES (8) /obj/items on the table flying, and take a bit of extra damage and stun for each thing launched.

    -

    There are 2 """skill rolls""" involved here, which are handled and explained in sack() and rollTackle() (for roll 1, carbons), and splat() (for roll 2, walls and solid objects)

    Vars

    base_knockdownLaunching a tackle calls Knockdown on you for this long, so this is your cooldown. Once you stand back up, you can tackle again.
    min_distanceSome gloves, generally ones that increase mobility, may have a minimum distance to fly. Rocket gloves are especially dangerous with this, be sure you'll hit your target or have a clear background if you miss, or else!
    rangeYour max range for how far you can tackle.
    skill_modA flat modifier to your roll against your target, as described in rollTackle(). Slightly misleading, skills aren't relevant here, this is a matter of what type of gloves (or whatever) is granting you the ability to tackle.
    speedHow fast you sail through the air. Standard tackles are 1 speed, but gloves that throw you faster come at a cost: higher speeds make it more likely you'll be badly injured if you fly into a non-mob obstacle.
    stamina_costHow much stamina it takes to launch a tackle
    tackleThe throwdatum we're currently dealing with, if we need it

    Procs

    checkObstacleCheck to see if we hit a table, and if so, make a big mess!
    checkTackleSee if we can tackle or not. If we can, leap!
    registerTackleStore the thrownthing datum for later use
    rollTacklerollTackle()
    sacksack()
    splatsplat()
    splatWindowA special case for splatting for handling windows

    Var Details

    base_knockdown

    Launching a tackle calls Knockdown on you for this long, so this is your cooldown. Once you stand back up, you can tackle again.

    min_distance

    Some gloves, generally ones that increase mobility, may have a minimum distance to fly. Rocket gloves are especially dangerous with this, be sure you'll hit your target or have a clear background if you miss, or else!

    range

    Your max range for how far you can tackle.

    skill_mod

    A flat modifier to your roll against your target, as described in rollTackle(). Slightly misleading, skills aren't relevant here, this is a matter of what type of gloves (or whatever) is granting you the ability to tackle.

    speed

    How fast you sail through the air. Standard tackles are 1 speed, but gloves that throw you faster come at a cost: higher speeds make it more likely you'll be badly injured if you fly into a non-mob obstacle.

    stamina_cost

    How much stamina it takes to launch a tackle

    tackle

    The throwdatum we're currently dealing with, if we need it

    Proc Details

    checkObstacle

    Check to see if we hit a table, and if so, make a big mess!

    checkTackle

    See if we can tackle or not. If we can, leap!

    registerTackle

    Store the thrownthing datum for later use

    rollTackle

    rollTackle()

    +

    There are 2 """skill rolls""" involved here, which are handled and explained in sack() and rollTackle() (for roll 1, carbons), and splat() (for roll 2, walls and solid objects)

    Vars

    base_knockdownLaunching a tackle calls Knockdown on you for this long, so this is your cooldown. Once you stand back up, you can tackle again.
    min_distanceSome gloves, generally ones that increase mobility, may have a minimum distance to fly. Rocket gloves are especially dangerous with this, be sure you'll hit your target or have a clear background if you miss, or else!
    rangeYour max range for how far you can tackle.
    skill_modA flat modifier to your roll against your target, as described in rollTackle(). Slightly misleading, skills aren't relevant here, this is a matter of what type of gloves (or whatever) is granting you the ability to tackle.
    speedHow fast you sail through the air. Standard tackles are 1 speed, but gloves that throw you faster come at a cost: higher speeds make it more likely you'll be badly injured if you fly into a non-mob obstacle.
    stamina_costHow much stamina it takes to launch a tackle
    tackleThe throwdatum we're currently dealing with, if we need it

    Procs

    checkObstacleCheck to see if we hit a table, and if so, make a big mess!
    checkTackleSee if we can tackle or not. If we can, leap!
    registerTackleStore the thrownthing datum for later use
    rollTacklerollTackle()
    sacksack()
    splatsplat()
    splatWindowA special case for splatting for handling windows

    Var Details

    base_knockdown

    Launching a tackle calls Knockdown on you for this long, so this is your cooldown. Once you stand back up, you can tackle again.

    min_distance

    Some gloves, generally ones that increase mobility, may have a minimum distance to fly. Rocket gloves are especially dangerous with this, be sure you'll hit your target or have a clear background if you miss, or else!

    range

    Your max range for how far you can tackle.

    skill_mod

    A flat modifier to your roll against your target, as described in rollTackle(). Slightly misleading, skills aren't relevant here, this is a matter of what type of gloves (or whatever) is granting you the ability to tackle.

    speed

    How fast you sail through the air. Standard tackles are 1 speed, but gloves that throw you faster come at a cost: higher speeds make it more likely you'll be badly injured if you fly into a non-mob obstacle.

    stamina_cost

    How much stamina it takes to launch a tackle

    tackle

    The throwdatum we're currently dealing with, if we need it

    Proc Details

    checkObstacle

    Check to see if we hit a table, and if so, make a big mess!

    checkTackle

    See if we can tackle or not. If we can, leap!

    registerTackle

    Store the thrownthing datum for later use

    rollTackle

    rollTackle()

    This handles all of the modifiers for the actual carbon-on-carbon tackling, and gets its own proc because of how many there are (with plenty more in mind!)

    The base roll is between (-3, 3), with negative numbers favoring the target, and positive numbers favoring the tackler. The target and the tackler are both assessed for how easy they are to knock over, with clumsiness and dwarfiness being strong maluses for each, and gigantism giving a bonus for each. These numbers and ideas are absolutely subject to change.

    In addition, after subtracting the defender's mod and adding the attacker's mod to the roll, the component's base (skill) mod is added as well. Some sources of tackles -are better at taking people down, like the bruiser and rocket gloves, while the dolphin gloves have a malus in exchange for better mobility.

    sack

    sack()

    +are better at taking people down, like the bruiser and rocket gloves, while the dolphin gloves have a malus in exchange for better mobility.

    sack

    sack()

    sack() is called when you actually smack into something, assuming we're mid-tackle. First it deals with smacking into non-carbons, in two cases:

    • If it's a non-carbon mob, we don't care, get out of here and do normal thrown-into-mob stuff
    • @@ -27,7 +27,7 @@
    • 2 to 4: expert tackle, tackler has sizeable advantage and lands on their feet with a free passive grab
    • 5 to inf: MONSTER tackle, tackler gets up immediately and gets a free aggressive grab, target takes sizeable stamina damage from the hit and is paralyzed for one and a half seconds and knocked down for three seconds
    -

    Finally, we return a bitflag to [COMSIG_MOVABLE_IMPACT] that forces the hitpush to false so that we don't knock them away.

    splat

    splat()

    +

    Finally, we return a bitflag to [COMSIG_MOVABLE_IMPACT] that forces the hitpush to false so that we don't knock them away.

    splat

    splat()

    This is where we handle diving into dense atoms, generally with effects ranging from bad to REALLY bad. This works as a percentile roll that is modified in two steps as detailed below. The higher the roll, the more severe the result.

    Mod 1: Speed @@ -44,4 +44,4 @@ * 64-83: Knocked silly, gain some confusion as well as the above * 84-93: Cranial trauma, get a concussion and more confusion, plus more damage * 94-98: Knocked unconscious, significant chance to get a random mild brain trauma, as well as a fair amount of damage -* 99-100: Break your spinal cord, get paralyzed, take a bunch of damage too. Very unlucky!

    splatWindow

    A special case for splatting for handling windows

    \ No newline at end of file +* 99-100: Break your spinal cord, get paralyzed, take a bunch of damage too. Very unlucky!

    splatWindow

    A special case for splatting for handling windows

    \ No newline at end of file diff --git a/datum/component/twitch_plays.html b/datum/component/twitch_plays.html index d05f018e28e4..369b5c324df2 100644 --- a/datum/component/twitch_plays.html +++ b/datum/component/twitch_plays.html @@ -1 +1 @@ -/datum/component/twitch_plays - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    twitch_plays

    Observers voting on things through orbiting

    Vars

    playersObservers

    Var Details

    players

    Observers

    \ No newline at end of file +/datum/component/twitch_plays - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    twitch_plays

    Observers voting on things through orbiting

    Vars

    playersObservers

    Var Details

    players

    Observers

    \ No newline at end of file diff --git a/datum/component/twitch_plays/simple_movement.html b/datum/component/twitch_plays/simple_movement.html index 0e19b560b8c8..4a01bd7273d1 100644 --- a/datum/component/twitch_plays/simple_movement.html +++ b/datum/component/twitch_plays/simple_movement.html @@ -1 +1 @@ -/datum/component/twitch_plays/simple_movement - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    simple_movement

    Simple movement one

    Vars

    allow_diagonalAllow diagonals
    votesMovement votes by observer

    Var Details

    allow_diagonal

    Allow diagonals

    votes

    Movement votes by observer

    \ No newline at end of file +/datum/component/twitch_plays/simple_movement - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    simple_movement

    Simple movement one

    Vars

    allow_diagonalAllow diagonals
    votesMovement votes by observer

    Var Details

    allow_diagonal

    Allow diagonals

    votes

    Movement votes by observer

    \ No newline at end of file diff --git a/datum/component/two_handed.html b/datum/component/two_handed.html index 62acb36e8372..5821ab511734 100644 --- a/datum/component/two_handed.html +++ b/datum/component/two_handed.html @@ -1,6 +1,6 @@ -/datum/component/two_handed - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    two_handed

    Two Handed Component

    +/datum/component/two_handed - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    two_handed

    Two Handed Component

    When applied to an item it will make it two handed

    Vars

    attacksoundPlay sound when unwielded
    force_multiplierAre we holding the two handed item properly
    force_unwieldedThe force of the item when weilded
    force_wieldedThe multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded
    icon_wieldedDoes it have to be held in both hands
    offhand_itemThe icon that will be used when wielded
    require_twohandsPlay sound on attack when wielded
    sharpened_increaseReference to the offhand created for the item
    unwieldsoundPlay sound when wielded
    wieldsoundThe force of the item when unweilded

    Procs

    InitializeThe amount of increase recived from sharpening the item -Two Handed component
    on_attackon_attack triggers on attack with the parent item
    on_attack_selfTriggered on attack self of the item containing the component
    on_dropTriggered on drop of item containing the component
    on_equipTriggered on equip of the item containing the component
    on_movedon_moved Triggers on item moved
    on_sharpenon_sharpen Triggers on usage of a sharpening stone on the item
    on_swap_handson_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy
    on_update_iconon_update_icon triggers on call to update parent items icon
    unwieldUnwield the two handed item
    wieldWield the two handed item in both hands

    Var Details

    attacksound

    Play sound when unwielded

    force_multiplier

    Are we holding the two handed item properly

    force_unwielded

    The force of the item when weilded

    force_wielded

    The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded

    icon_wielded

    Does it have to be held in both hands

    offhand_item

    The icon that will be used when wielded

    require_twohands

    Play sound on attack when wielded

    sharpened_increase

    Reference to the offhand created for the item

    unwieldsound

    Play sound when wielded

    wieldsound

    The force of the item when unweilded

    Proc Details

    Initialize

    The amount of increase recived from sharpening the item +Two Handed componenton_attackon_attack triggers on attack with the parent itemon_attack_selfTriggered on attack self of the item containing the componenton_dropTriggered on drop of item containing the componenton_equipTriggered on equip of the item containing the componenton_movedon_moved Triggers on item movedon_sharpenon_sharpen Triggers on usage of a sharpening stone on the itemon_swap_handson_swap_hands Triggers on swapping hands, blocks swap if the other hand is busyon_update_iconon_update_icon triggers on call to update parent items iconunwieldUnwield the two handed itemwieldWield the two handed item in both hands

    Var Details

    attacksound

    Play sound when unwielded

    force_multiplier

    Are we holding the two handed item properly

    force_unwielded

    The force of the item when weilded

    force_wielded

    The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded

    icon_wielded

    Does it have to be held in both hands

    offhand_item

    The icon that will be used when wielded

    require_twohands

    Play sound on attack when wielded

    sharpened_increase

    Reference to the offhand created for the item

    unwieldsound

    Play sound when wielded

    wieldsound

    The force of the item when unweilded

    Proc Details

    Initialize

    The amount of increase recived from sharpening the item Two Handed component

    vars:

      @@ -12,14 +12,14 @@
    • force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier
    • force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier
    • icon_wielded (optional) The icon to be used when wielded
    • -

    on_attack

    on_attack triggers on attack with the parent item

    on_attack_self

    Triggered on attack self of the item containing the component

    on_drop

    Triggered on drop of item containing the component

    on_equip

    Triggered on equip of the item containing the component

    on_moved

    on_moved Triggers on item moved

    on_sharpen

    on_sharpen Triggers on usage of a sharpening stone on the item

    on_swap_hands

    on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy

    on_update_icon

    on_update_icon triggers on call to update parent items icon

    -

    Updates the icon using icon_wielded if set

    unwield

    Unwield the two handed item

    +

    on_attack

    on_attack triggers on attack with the parent item

    on_attack_self

    Triggered on attack self of the item containing the component

    on_drop

    Triggered on drop of item containing the component

    on_equip

    Triggered on equip of the item containing the component

    on_moved

    on_moved Triggers on item moved

    on_sharpen

    on_sharpen Triggers on usage of a sharpening stone on the item

    on_swap_hands

    on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy

    on_update_icon

    on_update_icon triggers on call to update parent items icon

    +

    Updates the icon using icon_wielded if set

    unwield

    Unwield the two handed item

    vars:

    • user The mob/living/carbon that is unwielding the item
    • show_message (option) show a message to chat on unwield
    • -

    wield

    Wield the two handed item in both hands

    +

    wield

    Wield the two handed item in both hands

    vars:

    • user The mob/living/carbon that is wielding the item
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/component/uplink.html b/datum/component/uplink.html index 2e576c692d3d..8bc294cbe2fb 100644 --- a/datum/component/uplink.html +++ b/datum/component/uplink.html @@ -1,4 +1,4 @@ -/datum/component/uplink - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    uplink

    Uplinks

    +/datum/component/uplink - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    uplink

    Uplinks

    All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.' Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink. -You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.

    Vars

    unlock_textInstructions on how to access the uplink based on location

    Var Details

    unlock_text

    Instructions on how to access the uplink based on location

    \ No newline at end of file +You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.

    Vars

    unlock_textInstructions on how to access the uplink based on location

    Var Details

    unlock_text

    Instructions on how to access the uplink based on location

    \ No newline at end of file diff --git a/datum/component/virtual_reality.html b/datum/component/virtual_reality.html index cfc939353f54..85172f71fee9 100644 --- a/datum/component/virtual_reality.html +++ b/datum/component/virtual_reality.html @@ -1,4 +1,4 @@ -/datum/component/virtual_reality - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    virtual_reality

    The virtual reality turned component. +/datum/component/virtual_reality - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesProc Details

    virtual_reality

    The virtual reality turned component. Originally created to overcome issues of mob polymorphing locking the player inside virtual reality and allow for a more "immersive" virtual reality in a virtual reality experience. It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped. @@ -13,12 +13,12 @@ up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead. The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob). vars:switch_playerCalled when the mastermind mind is transferred to another mob. -This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.vr_in_a_vrUsed for recursive virtual realities shenanigeans and should be called by the above proc.you_only_live_onceemag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.

    Proc Details

    PostTransfer

    Required for the component to be transferable from mob to mob.

    action_trigger

    The following procs simply acts as hooks for quit(), since components do not use callbacks anymore

    connect

    Called when attempting to connect a mob to a virtual reality mob. -This will return FALSE if the mob is without player or dead. TRUE otherwise

    on_player_transfer

    Takes care of moving the component from a mob to another when their mind or ckey is transferred. -The very reason this component even exists (else one would be stuck playing as a monky if monkyified)

    player_hijacked

    Called when someone or something else is somewhat about to replace the mastermind's mob key somehow. -And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.

    pre_player_transfer

    Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'. +This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.vr_in_a_vrUsed for recursive virtual realities shenanigeans and should be called by the above proc.you_only_live_onceemag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.

    Proc Details

    PostTransfer

    Required for the component to be transferable from mob to mob.

    action_trigger

    The following procs simply acts as hooks for quit(), since components do not use callbacks anymore

    connect

    Called when attempting to connect a mob to a virtual reality mob. +This will return FALSE if the mob is without player or dead. TRUE otherwise

    on_player_transfer

    Takes care of moving the component from a mob to another when their mind or ckey is transferred. +The very reason this component even exists (else one would be stuck playing as a monky if monkyified)

    player_hijacked

    Called when someone or something else is somewhat about to replace the mastermind's mob key somehow. +And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.

    pre_player_transfer

    Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'. Since the target's mind.current is going to be null'd in the mind transfer process, -This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.

    quit

    Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion. +This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.

    quit

    Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion. It supports nested virtual realities by recursively calling vr_in_a_vr(), which in turns calls quit(), up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead. The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob). @@ -27,5 +27,5 @@

  • deathcheck is used to kill the master, you want this FALSE unless for stuff that doesn't involve emagging.
  • cleanup is used to queue the parent for the next vr_clean_master's run, where they'll be deleted should they be dead.
  • mob/override is used for the recursive virtual reality explained above and shouldn't be used outside of vr_in_a_vr().
  • -

    switch_player

    Called when the mastermind mind is transferred to another mob. -This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.

    vr_in_a_vr

    Used for recursive virtual realities shenanigeans and should be called by the above proc.

    you_only_live_once

    emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.

    \ No newline at end of file +

    switch_player

    Called when the mastermind mind is transferred to another mob. +This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.

    vr_in_a_vr

    Used for recursive virtual realities shenanigeans and should be called by the above proc.

    you_only_live_once

    emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.

    \ No newline at end of file diff --git a/datum/computer_file/program.html b/datum/computer_file/program.html index 4d46ba5ad8b3..8229c427a94c 100644 --- a/datum/computer_file/program.html +++ b/datum/computer_file/program.html @@ -1,4 +1,4 @@ -/datum/computer_file/program - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    program

    Vars

    alert_ableWhether this program can send alerts while minimized or closed. Used to show a mute button per program in the file manager
    alert_pendingWhether to highlight our program in the main screen. Intended for alerts, but loosely available for any need to notify of changed conditions. Think Windows task bar highlighting. Available even if alerts are muted.
    alert_silencedWhether the user has muted this program's ability to send alerts.
    available_on_ntnetWhether the program can be downloaded from NTNet. Set to FALSE to disable.
    available_on_syndinetWhether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to TRUE to enable.
    categoryCategory in the NTDownloader.
    computerDevice that runs this program.
    extended_descShort description of this program's function.
    filedescUser-friendly name of this program.
    filenameFile name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!
    ntnet_statusNTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
    program_iconFont Awesome icon to use as this program's icon in the modular computer main menu. Defaults to a basic program maximize window icon if not overridden.
    program_icon_stateProgram-specific screen icon state
    program_statePROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running.
    required_accessList of required accesses to run the program.
    requires_ntnetSet to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.
    requires_ntnet_featureOptional, if above is set to 1 checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION)
    tgui_idName of the tgui interface
    transfer_accessList of required access to download or file host the program
    ui_headerExample: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images!
    usage_flagsBitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL

    Procs

    can_runCheck if the user can run program. Only humans can operate computer. Automatically called in run_program() +/datum/computer_file/program - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    program

    Vars

    alert_ableWhether this program can send alerts while minimized or closed. Used to show a mute button per program in the file manager
    alert_pendingWhether to highlight our program in the main screen. Intended for alerts, but loosely available for any need to notify of changed conditions. Think Windows task bar highlighting. Available even if alerts are muted.
    alert_silencedWhether the user has muted this program's ability to send alerts.
    available_on_ntnetWhether the program can be downloaded from NTNet. Set to FALSE to disable.
    available_on_syndinetWhether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to TRUE to enable.
    categoryCategory in the NTDownloader.
    computerDevice that runs this program.
    extended_descShort description of this program's function.
    filedescUser-friendly name of this program.
    filenameFile name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!
    ntnet_statusNTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
    program_iconFont Awesome icon to use as this program's icon in the modular computer main menu. Defaults to a basic program maximize window icon if not overridden.
    program_icon_stateProgram-specific screen icon state
    program_statePROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running.
    required_accessList of required accesses to run the program.
    requires_ntnetSet to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.
    requires_ntnet_featureOptional, if above is set to 1 checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION)
    tgui_idName of the tgui interface
    transfer_accessList of required access to download or file host the program
    ui_headerExample: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images!
    usage_flagsBitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL

    Procs

    can_runCheck if the user can run program. Only humans can operate computer. Automatically called in run_program() ID must be inserted into a card slot to be read. If the program is not currently installed (as is the case when NT Software Hub is checking available software), a list can be given to be used instead. Arguments: @@ -6,7 +6,7 @@ loud is a bool deciding if this proc should use to_chats access_to_check is an access level that will be checked against the ID transfer, if TRUE and access_to_check is null, will tell this proc to use the program's transfer_access in place of access_to_check -access can contain a list of access numbers to check against. If access is not empty, it will be used istead of checking any inserted ID.
    run_emagCalled by the device when it is emagged.
    tapRuns when the device is used to attack an atom in non-combat mode.

    Var Details

    alert_able

    Whether this program can send alerts while minimized or closed. Used to show a mute button per program in the file manager

    alert_pending

    Whether to highlight our program in the main screen. Intended for alerts, but loosely available for any need to notify of changed conditions. Think Windows task bar highlighting. Available even if alerts are muted.

    alert_silenced

    Whether the user has muted this program's ability to send alerts.

    available_on_ntnet

    Whether the program can be downloaded from NTNet. Set to FALSE to disable.

    available_on_syndinet

    Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to TRUE to enable.

    category

    Category in the NTDownloader.

    computer

    Device that runs this program.

    extended_desc

    Short description of this program's function.

    filedesc

    User-friendly name of this program.

    filename

    File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!

    ntnet_status

    NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.

    program_icon

    Font Awesome icon to use as this program's icon in the modular computer main menu. Defaults to a basic program maximize window icon if not overridden.

    program_icon_state

    Program-specific screen icon state

    program_state

    PROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running.

    required_access

    List of required accesses to run the program.

    requires_ntnet

    Set to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.

    requires_ntnet_feature

    Optional, if above is set to 1 checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION)

    tgui_id

    Name of the tgui interface

    transfer_access

    List of required access to download or file host the program

    ui_header

    Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images!

    usage_flags

    Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL

    Proc Details

    can_run

    Check if the user can run program. Only humans can operate computer. Automatically called in run_program() +access can contain a list of access numbers to check against. If access is not empty, it will be used istead of checking any inserted ID.

    run_emagCalled by the device when it is emagged.
    tapRuns when the device is used to attack an atom in non-combat mode.

    Var Details

    alert_able

    Whether this program can send alerts while minimized or closed. Used to show a mute button per program in the file manager

    alert_pending

    Whether to highlight our program in the main screen. Intended for alerts, but loosely available for any need to notify of changed conditions. Think Windows task bar highlighting. Available even if alerts are muted.

    alert_silenced

    Whether the user has muted this program's ability to send alerts.

    available_on_ntnet

    Whether the program can be downloaded from NTNet. Set to FALSE to disable.

    available_on_syndinet

    Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to TRUE to enable.

    category

    Category in the NTDownloader.

    computer

    Device that runs this program.

    extended_desc

    Short description of this program's function.

    filedesc

    User-friendly name of this program.

    filename

    File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!

    ntnet_status

    NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.

    program_icon

    Font Awesome icon to use as this program's icon in the modular computer main menu. Defaults to a basic program maximize window icon if not overridden.

    program_icon_state

    Program-specific screen icon state

    program_state

    PROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running.

    required_access

    List of required accesses to run the program.

    requires_ntnet

    Set to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.

    requires_ntnet_feature

    Optional, if above is set to 1 checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION)

    tgui_id

    Name of the tgui interface

    transfer_access

    List of required access to download or file host the program

    ui_header

    Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images!

    usage_flags

    Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL

    Proc Details

    can_run

    Check if the user can run program. Only humans can operate computer. Automatically called in run_program() ID must be inserted into a card slot to be read. If the program is not currently installed (as is the case when NT Software Hub is checking available software), a list can be given to be used instead. Arguments: @@ -14,13 +14,13 @@ loud is a bool deciding if this proc should use to_chats access_to_check is an access level that will be checked against the ID transfer, if TRUE and access_to_check is null, will tell this proc to use the program's transfer_access in place of access_to_check -access can contain a list of access numbers to check against. If access is not empty, it will be used istead of checking any inserted ID.

    run_emag

    Called by the device when it is emagged.

    +access can contain a list of access numbers to check against. If access is not empty, it will be used istead of checking any inserted ID.

    run_emag

    Called by the device when it is emagged.

    Emagging the device allows certain programs to unlock new functions. However, the program will need to be downloaded first, and then handle the unlock on their own in their run_emag() proc. The device will allow an emag to be run multiple times, so the user can re-emag to run the override again, should they download something new. The run_emag() proc should return TRUE if the emagging affected anything, and FALSE if no change was made (already emagged, or has no -emag functions).

    tap

    Runs when the device is used to attack an atom in non-combat mode.

    +emag functions).

    tap

    Runs when the device is used to attack an atom in non-combat mode.

    Simulates using the device to read or scan something. Tap is called by the computer during pre_attack and sends us all of the related info. If we return TRUE, the computer will stop the attack process there. What we do with the info is up to us, but we should only return TRUE if we actually perform @@ -28,4 +28,4 @@ Arguments: A is the atom being tapped user is the person making the attack action -params is anything the pre_attack() proc had in the same-named variable.

    \ No newline at end of file +params is anything the pre_attack() proc had in the same-named variable.

    \ No newline at end of file diff --git a/datum/computer_file/program/aidiag.html b/datum/computer_file/program/aidiag.html index b88d7cfd2a14..89cd6e023e66 100644 --- a/datum/computer_file/program/aidiag.html +++ b/datum/computer_file/program/aidiag.html @@ -1 +1 @@ -/datum/computer_file/program/aidiag - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    aidiag

    Vars

    restoringVariable dictating if we are in the process of restoring the AI in the inserted intellicard

    Var Details

    restoring

    Variable dictating if we are in the process of restoring the AI in the inserted intellicard

    \ No newline at end of file +/datum/computer_file/program/aidiag - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    aidiag

    Vars

    restoringVariable dictating if we are in the process of restoring the AI in the inserted intellicard

    Var Details

    restoring

    Variable dictating if we are in the process of restoring the AI in the inserted intellicard

    \ No newline at end of file diff --git a/datum/computer_file/program/alarm_monitor.html b/datum/computer_file/program/alarm_monitor.html index 0a9fed642262..da718481a07a 100644 --- a/datum/computer_file/program/alarm_monitor.html +++ b/datum/computer_file/program/alarm_monitor.html @@ -1 +1 @@ -/datum/computer_file/program/alarm_monitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    alarm_monitor

    Vars

    alert_controlStation alert datum for showing alerts UI
    has_alertIf there is any station alert

    Var Details

    alert_control

    Station alert datum for showing alerts UI

    has_alert

    If there is any station alert

    \ No newline at end of file +/datum/computer_file/program/alarm_monitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    alarm_monitor

    Vars

    alert_controlStation alert datum for showing alerts UI
    has_alertIf there is any station alert

    Var Details

    alert_control

    Station alert datum for showing alerts UI

    has_alert

    If there is any station alert

    \ No newline at end of file diff --git a/datum/computer_file/program/arcade.html b/datum/computer_file/program/arcade.html index b6e4b72cf384..2033931eeeef 100644 --- a/datum/computer_file/program/arcade.html +++ b/datum/computer_file/program/arcade.html @@ -1 +1 @@ -/datum/computer_file/program/arcade - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    arcade

    Vars

    boss_idDetermines which boss image to use on the UI.
    game_activeReturns TRUE if the game is being played.
    heads_upShows what text is shown on the app, usually showing the log of combat actions taken by the player.
    pause_stateThis disables buttom actions from having any impact if TRUE. Resets to FALSE when the player is allowed to make an action again.

    Var Details

    boss_id

    Determines which boss image to use on the UI.

    game_active

    Returns TRUE if the game is being played.

    heads_up

    Shows what text is shown on the app, usually showing the log of combat actions taken by the player.

    pause_state

    This disables buttom actions from having any impact if TRUE. Resets to FALSE when the player is allowed to make an action again.

    \ No newline at end of file +/datum/computer_file/program/arcade - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    arcade

    Vars

    boss_idDetermines which boss image to use on the UI.
    game_activeReturns TRUE if the game is being played.
    heads_upShows what text is shown on the app, usually showing the log of combat actions taken by the player.
    pause_stateThis disables buttom actions from having any impact if TRUE. Resets to FALSE when the player is allowed to make an action again.

    Var Details

    boss_id

    Determines which boss image to use on the UI.

    game_active

    Returns TRUE if the game is being played.

    heads_up

    Shows what text is shown on the app, usually showing the log of combat actions taken by the player.

    pause_state

    This disables buttom actions from having any impact if TRUE. Resets to FALSE when the player is allowed to make an action again.

    \ No newline at end of file diff --git a/datum/computer_file/program/borg_monitor.html b/datum/computer_file/program/borg_monitor.html index 8bf0466a2cb8..e504ae7d9c15 100644 --- a/datum/computer_file/program/borg_monitor.html +++ b/datum/computer_file/program/borg_monitor.html @@ -1 +1 @@ -/datum/computer_file/program/borg_monitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    borg_monitor

    Vars

    DL_progressreference of a borg if we're downloading a log, or null if not.
    DL_sourceA list to copy a borg's IC log list into
    loglistBool of if this app has already been emagged

    Procs

    DestroyProgress of current download, 0 to 100, -1 for no current download
    checkIDGets the ID's name, if one is inserted into the device. This is a seperate proc solely to be overridden by the syndicate version of the app.
    evaluate_borgThis proc is used to determin if a borg should be shown in the list (based on the borg's scrambledcodes var). Syndicate version overrides this to show only syndicate borgs.

    Var Details

    DL_progress

    reference of a borg if we're downloading a log, or null if not.

    DL_source

    A list to copy a borg's IC log list into

    loglist

    Bool of if this app has already been emagged

    Proc Details

    Destroy

    Progress of current download, 0 to 100, -1 for no current download

    checkID

    Gets the ID's name, if one is inserted into the device. This is a seperate proc solely to be overridden by the syndicate version of the app.

    evaluate_borg

    This proc is used to determin if a borg should be shown in the list (based on the borg's scrambledcodes var). Syndicate version overrides this to show only syndicate borgs.

    \ No newline at end of file +/datum/computer_file/program/borg_monitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    borg_monitor

    Vars

    DL_progressreference of a borg if we're downloading a log, or null if not.
    DL_sourceA list to copy a borg's IC log list into
    loglistBool of if this app has already been emagged

    Procs

    DestroyProgress of current download, 0 to 100, -1 for no current download
    checkIDGets the ID's name, if one is inserted into the device. This is a seperate proc solely to be overridden by the syndicate version of the app.
    evaluate_borgThis proc is used to determin if a borg should be shown in the list (based on the borg's scrambledcodes var). Syndicate version overrides this to show only syndicate borgs.

    Var Details

    DL_progress

    reference of a borg if we're downloading a log, or null if not.

    DL_source

    A list to copy a borg's IC log list into

    loglist

    Bool of if this app has already been emagged

    Proc Details

    Destroy

    Progress of current download, 0 to 100, -1 for no current download

    checkID

    Gets the ID's name, if one is inserted into the device. This is a seperate proc solely to be overridden by the syndicate version of the app.

    evaluate_borg

    This proc is used to determin if a borg should be shown in the list (based on the borg's scrambledcodes var). Syndicate version overrides this to show only syndicate borgs.

    \ No newline at end of file diff --git a/datum/computer_file/program/budgetorders.html b/datum/computer_file/program/budgetorders.html index 92e7bfdcf943..7e755cc2c403 100644 --- a/datum/computer_file/program/budgetorders.html +++ b/datum/computer_file/program/budgetorders.html @@ -1 +1 @@ -/datum/computer_file/program/budgetorders - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    budgetorders

    Vars

    blockade_warningIf you're being raided by pirates, what do you tell the crew?
    can_approve_requestsCan this console approve purchase requests?
    cargo_accountThe account this console processes and displays. Independent from the account the shuttle processes.
    cargo_shuttleThe name of the shuttle template being used as the cargo shuttle. 'supply' is default and contains critical code. Don't change this unless you know what you're doing.
    contrabandCan the tablet see or buy illegal stuff?
    docking_awayThe docking port called when leaving the station.
    docking_homeThe docking port called when returning to the station.
    requestonlyAre you actually placing orders with it?
    safety_warningWhat do we say when the shuttle moves with living beings on it.
    self_paidIs it being bought from a personal account, or is it being done via a budget/cargo?
    stationcargoIf this console can loan the cargo shuttle. Set to false to disable.

    Var Details

    blockade_warning

    If you're being raided by pirates, what do you tell the crew?

    can_approve_requests

    Can this console approve purchase requests?

    cargo_account

    The account this console processes and displays. Independent from the account the shuttle processes.

    cargo_shuttle

    The name of the shuttle template being used as the cargo shuttle. 'supply' is default and contains critical code. Don't change this unless you know what you're doing.

    contraband

    Can the tablet see or buy illegal stuff?

    docking_away

    The docking port called when leaving the station.

    docking_home

    The docking port called when returning to the station.

    requestonly

    Are you actually placing orders with it?

    safety_warning

    What do we say when the shuttle moves with living beings on it.

    self_paid

    Is it being bought from a personal account, or is it being done via a budget/cargo?

    stationcargo

    If this console can loan the cargo shuttle. Set to false to disable.

    \ No newline at end of file +/datum/computer_file/program/budgetorders - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    budgetorders

    Vars

    blockade_warningIf you're being raided by pirates, what do you tell the crew?
    can_approve_requestsCan this console approve purchase requests?
    cargo_accountThe account this console processes and displays. Independent from the account the shuttle processes.
    cargo_shuttleThe name of the shuttle template being used as the cargo shuttle. 'supply' is default and contains critical code. Don't change this unless you know what you're doing.
    contrabandCan the tablet see or buy illegal stuff?
    docking_awayThe docking port called when leaving the station.
    docking_homeThe docking port called when returning to the station.
    requestonlyAre you actually placing orders with it?
    safety_warningWhat do we say when the shuttle moves with living beings on it.
    self_paidIs it being bought from a personal account, or is it being done via a budget/cargo?
    stationcargoIf this console can loan the cargo shuttle. Set to false to disable.

    Var Details

    blockade_warning

    If you're being raided by pirates, what do you tell the crew?

    can_approve_requests

    Can this console approve purchase requests?

    cargo_account

    The account this console processes and displays. Independent from the account the shuttle processes.

    cargo_shuttle

    The name of the shuttle template being used as the cargo shuttle. 'supply' is default and contains critical code. Don't change this unless you know what you're doing.

    contraband

    Can the tablet see or buy illegal stuff?

    docking_away

    The docking port called when leaving the station.

    docking_home

    The docking port called when returning to the station.

    requestonly

    Are you actually placing orders with it?

    safety_warning

    What do we say when the shuttle moves with living beings on it.

    self_paid

    Is it being bought from a personal account, or is it being done via a budget/cargo?

    stationcargo

    If this console can loan the cargo shuttle. Set to false to disable.

    \ No newline at end of file diff --git a/datum/computer_file/program/card_mod.html b/datum/computer_file/program/card_mod.html index 73f1f209be44..66035d856c4d 100644 --- a/datum/computer_file/program/card_mod.html +++ b/datum/computer_file/program/card_mod.html @@ -1 +1 @@ -/datum/computer_file/program/card_mod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    card_mod

    Vars

    target_deptWhich departments this computer has access to. Defined as access regions. null = all departments

    Var Details

    target_dept

    Which departments this computer has access to. Defined as access regions. null = all departments

    \ No newline at end of file +/datum/computer_file/program/card_mod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    card_mod

    Vars

    target_deptWhich departments this computer has access to. Defined as access regions. null = all departments

    Var Details

    target_dept

    Which departments this computer has access to. Defined as access regions. null = all departments

    \ No newline at end of file diff --git a/datum/computer_file/program/portrait_printer.html b/datum/computer_file/program/portrait_printer.html index 063510e38194..5f5b0d3e5d3d 100644 --- a/datum/computer_file/program/portrait_printer.html +++ b/datum/computer_file/program/portrait_printer.html @@ -1,3 +1,3 @@ -/datum/computer_file/program/portrait_printer - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    portrait_printer

    portrait printer!

    +/datum/computer_file/program/portrait_printer - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    portrait_printer

    portrait printer!

    Program that lets the curator browse all of the portraits in the database -They are free to print them out as they please.

    \ No newline at end of file +They are free to print them out as they please.

    \ No newline at end of file diff --git a/datum/computer_file/program/radar.html b/datum/computer_file/program/radar.html index f574889f80d9..511a34aa7b2c 100644 --- a/datum/computer_file/program/radar.html +++ b/datum/computer_file/program/radar.html @@ -1,22 +1,22 @@ -/datum/computer_file/program/radar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    radar

    Vars

    arrowstyleUsed by the tgui interface, themed NT or Syndicate.
    last_icon_stateUsed to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_appearance() calls
    next_scanUsed to store when the next scan is available. Updated by the scan() proc.
    objectsList of trackable entities. Updated by the scan() proc.
    pointercolorUsed by the tgui interface, themed for NT or Syndicate colors.
    selectedRef of the last trackable object selected by the user in the tgui window. Updated in the ui_act() proc.

    Procs

    find_atomFinds the atom in the appropriate list that the selected var indicates
    scanRuns a scan of all the trackable atoms.
    trackUpdates tracking information of the selected target.
    trackableChecks the trackability of the selected target.

    Var Details

    arrowstyle

    Used by the tgui interface, themed NT or Syndicate.

    last_icon_state

    Used to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_appearance() calls

    next_scan

    Used to store when the next scan is available. Updated by the scan() proc.

    objects

    List of trackable entities. Updated by the scan() proc.

    pointercolor

    Used by the tgui interface, themed for NT or Syndicate colors.

    selected

    Ref of the last trackable object selected by the user in the tgui window. Updated in the ui_act() proc.

    Proc Details

    find_atom

    Finds the atom in the appropriate list that the selected var indicates

    +/datum/computer_file/program/radar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    radar

    Vars

    arrowstyleUsed by the tgui interface, themed NT or Syndicate.
    last_icon_stateUsed to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_appearance() calls
    next_scanUsed to store when the next scan is available. Updated by the scan() proc.
    objectsList of trackable entities. Updated by the scan() proc.
    pointercolorUsed by the tgui interface, themed for NT or Syndicate colors.
    selectedRef of the last trackable object selected by the user in the tgui window. Updated in the ui_act() proc.

    Procs

    find_atomFinds the atom in the appropriate list that the selected var indicates
    scanRuns a scan of all the trackable atoms.
    trackUpdates tracking information of the selected target.
    trackableChecks the trackability of the selected target.

    Var Details

    arrowstyle

    Used by the tgui interface, themed NT or Syndicate.

    last_icon_state

    Used to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_appearance() calls

    next_scan

    Used to store when the next scan is available. Updated by the scan() proc.

    objects

    List of trackable entities. Updated by the scan() proc.

    pointercolor

    Used by the tgui interface, themed for NT or Syndicate colors.

    selected

    Ref of the last trackable object selected by the user in the tgui window. Updated in the ui_act() proc.

    Proc Details

    find_atom

    Finds the atom in the appropriate list that the selected var indicates

    The selected var holds a REF, which is a string. A mob REF may be something like "mob_209". In order to find the actual atom, we need to search the appropriate list for the REF string. This is dependant on the program (Lifeline uses GLOB.human_list, while Fission360 uses GLOB.poi_list), but the result will be the same; evaluate the string and -return an atom reference.

    scan

    Runs a scan of all the trackable atoms.

    +return an atom reference.

    scan

    Runs a scan of all the trackable atoms.

    Checks each entry in the GLOB of the specific trackable atoms against the track() proc, and fill the objects list with lists containing the atoms' names and REFs. The objects list is handed to the tgui screen for displaying to, and being selected by, the user. A two second sleep is used to delay the scan, both for thematical reasons as well as to limit the load players may place on the server using these -somewhat costly loops.

    track

    Updates tracking information of the selected target.

    +somewhat costly loops.

    track

    Updates tracking information of the selected target.

    The track() proc updates the entire set of information about the location of the target, including whether the Ntos window should use a pinpointer crosshair over the up/down arrows, or none in favor of a rotating arrow -for far away targets. This information is returned in the form of a list.

    trackable

    Checks the trackability of the selected target.

    +for far away targets. This information is returned in the form of a list.

    trackable

    Checks the trackability of the selected target.

    If the target is on the computer's Z level, or both are on station Z levels, and the target isn't untrackable, return TRUE. Arguments: -*arg1 is the atom being evaluated.

    \ No newline at end of file +*arg1 is the atom being evaluated.

    \ No newline at end of file diff --git a/datum/computer_file/program/robocontrol.html b/datum/computer_file/program/robocontrol.html index 603d10213d80..7946af71757b 100644 --- a/datum/computer_file/program/robocontrol.html +++ b/datum/computer_file/program/robocontrol.html @@ -1 +1 @@ -/datum/computer_file/program/robocontrol - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    robocontrol

    Vars

    botcountNumber of simple robots on-station.
    current_accessAccess granted by the used to summon robots.
    current_userUsed to find the location of the user for the purposes of summoning robots.

    Var Details

    botcount

    Number of simple robots on-station.

    current_access

    Access granted by the used to summon robots.

    current_user

    Used to find the location of the user for the purposes of summoning robots.

    \ No newline at end of file +/datum/computer_file/program/robocontrol - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    robocontrol

    Vars

    botcountNumber of simple robots on-station.
    current_accessAccess granted by the used to summon robots.
    current_userUsed to find the location of the user for the purposes of summoning robots.

    Var Details

    botcount

    Number of simple robots on-station.

    current_access

    Access granted by the used to summon robots.

    current_user

    Used to find the location of the user for the purposes of summoning robots.

    \ No newline at end of file diff --git a/datum/computer_file/program/robotact.html b/datum/computer_file/program/robotact.html index 3027a153c799..6f60f0f2bb57 100644 --- a/datum/computer_file/program/robotact.html +++ b/datum/computer_file/program/robotact.html @@ -1,3 +1,3 @@ -/datum/computer_file/program/robotact - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    robotact

    Vars

    tabletA typed reference to the computer, specifying the borg tablet type

    Procs

    force_full_updateForces a full update of the UI, if currently open.

    Var Details

    tablet

    A typed reference to the computer, specifying the borg tablet type

    Proc Details

    force_full_update

    Forces a full update of the UI, if currently open.

    +/datum/computer_file/program/robotact - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    robotact

    Vars

    tabletA typed reference to the computer, specifying the borg tablet type

    Procs

    force_full_updateForces a full update of the UI, if currently open.

    Var Details

    tablet

    A typed reference to the computer, specifying the borg tablet type

    Proc Details

    force_full_update

    Forces a full update of the UI, if currently open.

    Forces an update that includes refreshing ui_static_data. Called by -law changes and borg log additions.

    \ No newline at end of file +law changes and borg log additions.

    \ No newline at end of file diff --git a/datum/computer_file/program/secureye.html b/datum/computer_file/program/secureye.html index c64115da9baa..3c07fd7357df 100644 --- a/datum/computer_file/program/secureye.html +++ b/datum/computer_file/program/secureye.html @@ -1 +1 @@ -/datum/computer_file/program/secureye - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    secureye

    Vars

    cam_plane_mastersAll the plane masters that need to be applied.
    last_camera_turfThe turf where the camera was last updated.

    Var Details

    cam_plane_masters

    All the plane masters that need to be applied.

    last_camera_turf

    The turf where the camera was last updated.

    \ No newline at end of file +/datum/computer_file/program/secureye - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    secureye

    Vars

    cam_plane_mastersAll the plane masters that need to be applied.
    last_camera_turfThe turf where the camera was last updated.

    Var Details

    cam_plane_masters

    All the plane masters that need to be applied.

    last_camera_turf

    The turf where the camera was last updated.

    \ No newline at end of file diff --git a/datum/computer_file/program/signaler.html b/datum/computer_file/program/signaler.html index 25d8c699516b..9ef6d8cebe98 100644 --- a/datum/computer_file/program/signaler.html +++ b/datum/computer_file/program/signaler.html @@ -1 +1 @@ -/datum/computer_file/program/signaler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    signaler

    Vars

    radio_connectionRadio connection datum used by signalers.
    signal_codeWhat is the saved signal code?
    signal_frequencyWhat is the saved signal frequency?

    Var Details

    radio_connection

    Radio connection datum used by signalers.

    signal_code

    What is the saved signal code?

    signal_frequency

    What is the saved signal frequency?

    \ No newline at end of file +/datum/computer_file/program/signaler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    signaler

    Vars

    radio_connectionRadio connection datum used by signalers.
    signal_codeWhat is the saved signal code?
    signal_frequencyWhat is the saved signal frequency?

    Var Details

    radio_connection

    Radio connection datum used by signalers.

    signal_code

    What is the saved signal code?

    signal_frequency

    What is the saved signal frequency?

    \ No newline at end of file diff --git a/datum/computer_file/program/supermatter_monitor.html b/datum/computer_file/program/supermatter_monitor.html index 360b3d1965a4..551254308ce5 100644 --- a/datum/computer_file/program/supermatter_monitor.html +++ b/datum/computer_file/program/supermatter_monitor.html @@ -1,14 +1,14 @@ -/datum/computer_file/program/supermatter_monitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    supermatter_monitor

    Procs

    clear_signalsRemoves the signal listener for Supermatter delaminations from the selected supermatter.
    send_alertSends an SM delam alert to the computer.
    send_start_alertSends an SM delam start alert to the computer.
    set_signalsSets up the signal listener for Supermatter delaminations.

    Proc Details

    clear_signals

    Removes the signal listener for Supermatter delaminations from the selected supermatter.

    -

    Pretty much does what it says.

    send_alert

    Sends an SM delam alert to the computer.

    +/datum/computer_file/program/supermatter_monitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    supermatter_monitor

    Procs

    clear_signalsRemoves the signal listener for Supermatter delaminations from the selected supermatter.
    send_alertSends an SM delam alert to the computer.
    send_start_alertSends an SM delam start alert to the computer.
    set_signalsSets up the signal listener for Supermatter delaminations.

    Proc Details

    clear_signals

    Removes the signal listener for Supermatter delaminations from the selected supermatter.

    +

    Pretty much does what it says.

    send_alert

    Sends an SM delam alert to the computer.

    Triggered by a signal from the selected supermatter, this proc sends a notification to the computer if the program is either closed or minimized. We do not send these notifications to the comptuer if we're the active program, because engineers fixing -the supermatter probably don't need constant beeping to distract them.

    send_start_alert

    Sends an SM delam start alert to the computer.

    +the supermatter probably don't need constant beeping to distract them.

    send_start_alert

    Sends an SM delam start alert to the computer.

    Triggered by a signal from the selected supermatter at the start of a delamination, this proc sends a notification to the computer if this program is the active one. We do this so that people carrying a tablet with NT CIMS open but with the NTOS window closed will still get one audio alert. This is not sent to computers with the program -minimized or closed to avoid double-notifications.

    set_signals

    Sets up the signal listener for Supermatter delaminations.

    +minimized or closed to avoid double-notifications.

    set_signals

    Sets up the signal listener for Supermatter delaminations.

    Unregisters any old listners for SM delams, and then registers one for the SM refered to in the active variable. This proc is also used with no active SM to simply clear -the signal and exit.

    \ No newline at end of file +the signal and exit.

    \ No newline at end of file diff --git a/datum/config_entry.html b/datum/config_entry.html index 7ec7d239df89..b855ae30c536 100644 --- a/datum/config_entry.html +++ b/datum/config_entry.html @@ -1 +1 @@ -/datum/config_entry - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    config_entry

    Vars

    abstract_typeDo not instantiate if type matches this
    config_entry_valueThe configured value for this entry. This shouldn't be initialized in code, instead set default
    defaultRead-only default value for this config entry, used for resetting value to defaults when necessary. This is what config_entry_value is initially set to
    default_protectionStores the original protection configuration, used for set_default()
    deprecated_byThe config name of a configuration type that depricates this, if it exists
    dupes_allowedControls if error is thrown when duplicate configuration values for this entry type are encountered
    modifiedSet to TRUE if the default has been overridden by a config entry
    nameRead-only, this is determined by the last portion of the derived entry type
    postload_requiredRequires running OnPostload()
    protectionThe /datum/config_entry type that supercedes this one
    resident_fileThe file which this was loaded from, if any
    vv_VASForce validate and set on VV. VAS proccall guard will run regardless.

    Procs

    set_defaultReturns the value of the configuration datum to its default, used for resetting a config value. Note this also sets the protection back to default.

    Var Details

    abstract_type

    Do not instantiate if type matches this

    config_entry_value

    The configured value for this entry. This shouldn't be initialized in code, instead set default

    default

    Read-only default value for this config entry, used for resetting value to defaults when necessary. This is what config_entry_value is initially set to

    default_protection

    Stores the original protection configuration, used for set_default()

    deprecated_by

    The config name of a configuration type that depricates this, if it exists

    dupes_allowed

    Controls if error is thrown when duplicate configuration values for this entry type are encountered

    modified

    Set to TRUE if the default has been overridden by a config entry

    name

    Read-only, this is determined by the last portion of the derived entry type

    postload_required

    Requires running OnPostload()

    protection

    The /datum/config_entry type that supercedes this one

    resident_file

    The file which this was loaded from, if any

    vv_VAS

    Force validate and set on VV. VAS proccall guard will run regardless.

    Proc Details

    set_default

    Returns the value of the configuration datum to its default, used for resetting a config value. Note this also sets the protection back to default.

    \ No newline at end of file +/datum/config_entry - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    config_entry

    Vars

    abstract_typeDo not instantiate if type matches this
    config_entry_valueThe configured value for this entry. This shouldn't be initialized in code, instead set default
    defaultRead-only default value for this config entry, used for resetting value to defaults when necessary. This is what config_entry_value is initially set to
    default_protectionStores the original protection configuration, used for set_default()
    deprecated_byThe config name of a configuration type that depricates this, if it exists
    dupes_allowedControls if error is thrown when duplicate configuration values for this entry type are encountered
    modifiedSet to TRUE if the default has been overridden by a config entry
    nameRead-only, this is determined by the last portion of the derived entry type
    postload_requiredRequires running OnPostload()
    protectionThe /datum/config_entry type that supercedes this one
    resident_fileThe file which this was loaded from, if any
    vv_VASForce validate and set on VV. VAS proccall guard will run regardless.

    Procs

    set_defaultReturns the value of the configuration datum to its default, used for resetting a config value. Note this also sets the protection back to default.

    Var Details

    abstract_type

    Do not instantiate if type matches this

    config_entry_value

    The configured value for this entry. This shouldn't be initialized in code, instead set default

    default

    Read-only default value for this config entry, used for resetting value to defaults when necessary. This is what config_entry_value is initially set to

    default_protection

    Stores the original protection configuration, used for set_default()

    deprecated_by

    The config name of a configuration type that depricates this, if it exists

    dupes_allowed

    Controls if error is thrown when duplicate configuration values for this entry type are encountered

    modified

    Set to TRUE if the default has been overridden by a config entry

    name

    Read-only, this is determined by the last portion of the derived entry type

    postload_required

    Requires running OnPostload()

    protection

    The /datum/config_entry type that supercedes this one

    resident_file

    The file which this was loaded from, if any

    vv_VAS

    Force validate and set on VV. VAS proccall guard will run regardless.

    Proc Details

    set_default

    Returns the value of the configuration datum to its default, used for resetting a config value. Note this also sets the protection back to default.

    \ No newline at end of file diff --git a/datum/config_entry/keyed_list.html b/datum/config_entry/keyed_list.html index 6854b0ec7d15..dac0796658d9 100644 --- a/datum/config_entry/keyed_list.html +++ b/datum/config_entry/keyed_list.html @@ -1 +1 @@ -/datum/config_entry/keyed_list - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    keyed_list

    Vars

    lowercase_keywhether the key names will be lowercased on ValidateAndSet or not.

    Var Details

    lowercase_key

    whether the key names will be lowercased on ValidateAndSet or not.

    \ No newline at end of file +/datum/config_entry/keyed_list - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    keyed_list

    Vars

    lowercase_keywhether the key names will be lowercased on ValidateAndSet or not.

    Var Details

    lowercase_key

    whether the key names will be lowercased on ValidateAndSet or not.

    \ No newline at end of file diff --git a/datum/config_entry/str_list.html b/datum/config_entry/str_list.html index d138d5c19924..d5be5fa4b5f3 100644 --- a/datum/config_entry/str_list.html +++ b/datum/config_entry/str_list.html @@ -1 +1 @@ -/datum/config_entry/str_list - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    str_list

    List config entry, used for configuring a list of strings

    Vars

    lowercasewhether the string elements will be lowercased on ValidateAndSet or not.

    Var Details

    lowercase

    whether the string elements will be lowercased on ValidateAndSet or not.

    \ No newline at end of file +/datum/config_entry/str_list - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    str_list

    List config entry, used for configuring a list of strings

    Vars

    lowercasewhether the string elements will be lowercased on ValidateAndSet or not.

    Var Details

    lowercase

    whether the string elements will be lowercased on ValidateAndSet or not.

    \ No newline at end of file diff --git a/datum/config_entry/string.html b/datum/config_entry/string.html index 6a3a4c113acd..84f2fcc4afeb 100644 --- a/datum/config_entry/string.html +++ b/datum/config_entry/string.html @@ -1 +1 @@ -/datum/config_entry/string - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    string

    Vars

    lowercasewhether the string will be lowercased on ValidateAndSet or not.

    Var Details

    lowercase

    whether the string will be lowercased on ValidateAndSet or not.

    \ No newline at end of file +/datum/config_entry/string - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    string

    Vars

    lowercasewhether the string will be lowercased on ValidateAndSet or not.

    Var Details

    lowercase

    whether the string will be lowercased on ValidateAndSet or not.

    \ No newline at end of file diff --git a/datum/controller/configuration.html b/datum/controller/configuration.html index df746caf560f..acaf6d2d1b69 100644 --- a/datum/controller/configuration.html +++ b/datum/controller/configuration.html @@ -1 +1 @@ -/datum/controller/configuration - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    configuration

    Procs

    GetEntryDatumYour typical GET but returns a config.

    Proc Details

    GetEntryDatum

    Your typical GET but returns a config.

    \ No newline at end of file +/datum/controller/configuration - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    configuration

    Procs

    GetEntryDatumYour typical GET but returns a config.

    Proc Details

    GetEntryDatum

    Your typical GET but returns a config.

    \ No newline at end of file diff --git a/datum/controller/global_vars.html b/datum/controller/global_vars.html index 8a493a8274b3..04bc48db7ea1 100644 --- a/datum/controller/global_vars.html +++ b/datum/controller/global_vars.html @@ -1,32 +1,32 @@ -/datum/controller/global_vars - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    global_vars

    Vars

    GPS_listGlobal GPS_list. All GPS components get saved in here for easy reference.
    acid_overlayACID
    adamantine_recipesOthers
    admin_statetgui state: admin_state
    always_statetgui state: always_state
    announcer_keysGlobal list of all of our announcer keys.
    areas_by_typeAn association from typepath to area instance. Only includes areas with unique set.
    conscious_statetgui state: conscious_state
    contained_statetgui state: contained_state
    current_living_antagsAll alive antags with clients.
    current_observers_listAll observers with clients that joined as observers.
    deep_inventory_statetgui state: deep_inventory_state
    default_statetgui state: default_state
    dummySaveSave file used in icon2base64. Used for converting icons to base64.
    em_block_colorA globaly cached version of EM_BLOCK_COLOR for quick access.
    em_mask_matrixA globaly cached version of EM_MASK_MATRIX for quick access.
    emissive_colorA globaly cached version of EMISSIVE_COLOR for quick access.
    families_override_themeForces the Families theme to be the one in this variable via variable editing. Used for debugging.
    focused_testsA list of every test that is currently focused. -Use the PERFORM_ALL_TESTS macro instead.
    fun_statetgui state: fun_state
    gateway_destinationsList of possible gateway destinations.
    glide_size_multiplierCompensating for time dialation
    hands_statetgui state: hands_state
    human_adjacent_statetgui state: human_adjacent_state
    inventory_statetgui state: inventory_state
    language_menu_statetgui state: language_menu_state
    living_heart_cacheHeretics --
    mafia_bad_signuplist of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game.
    mafia_gamethe current global mafia game running.
    mafia_signuplist of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in
    marker_beacon_colorsMarker Beacons
    megafauna_spawn_listGlobal list of megafauna spawns on cave gen
    mod_themesGlobal list of all /datum/mod_theme
    never_statetgui state: never_state
    new_player_statetgui state: new_player_state
    not_incapacitated_statetgui state: not_incapacitated_state
    not_incapacitated_turf_statetgui state: not_incapacitated_turf_state
    notcontained_statetgui state: notcontained_state
    observer_statetgui state: observer_state
    physical_obscured_statetgui state: physical_obscured_state
    physical_statetgui state: physical_state
    picture_log_directoryPicture logging
    random_zlevels_generatedAway missions, VR, random z levels stuff.
    reality_smash_trackWe want reality_smash_tracker to exist only once and be accesable from anywhere.
    req_console_assistanceRequests Console
    screentip_context_iconsStores the cursor hint icons for screentip context.
    self_statetgui state: self_state
    slavers_ransom_valuesPrice table for when trying to set slave prices automatically
    subsystem_logcit logging
    teleportlocsA list of teleport locations
    the_gatewayStation home gateway
    trait_name_mapvalue -> trait name, generated on use from trait_by_type global
    typing_indicator_overlaysstate = overlay/image/object/type/whatever add_overlay will accept
    ui_vorepanel_statetgui state: vorepanel_state
    world_suspicious_login_logLog associated with [/proc/log_suspicious_login()] - Intended to hold all logins that failed due to suspicious circumstances such as ban detection, CID randomisation etc.
    z_statetgui state: z_state

    Var Details

    GPS_list

    Global GPS_list. All GPS components get saved in here for easy reference.

    acid_overlay

    ACID

    adamantine_recipes

    Others

    admin_state

    tgui state: admin_state

    -

    Checks that the user is an admin, end-of-story.

    always_state

    tgui state: always_state

    -

    Always grants the user UI_INTERACTIVE. Period.

    announcer_keys

    Global list of all of our announcer keys.

    areas_by_type

    An association from typepath to area instance. Only includes areas with unique set.

    conscious_state

    tgui state: conscious_state

    -

    Only checks if the user is conscious.

    contained_state

    tgui state: contained_state

    -

    Checks that the user is inside the src_object.

    current_living_antags

    All alive antags with clients.

    current_observers_list

    All observers with clients that joined as observers.

    deep_inventory_state

    tgui state: deep_inventory_state

    +/datum/controller/global_vars - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    global_vars

    Vars

    GPS_listGlobal GPS_list. All GPS components get saved in here for easy reference.
    acid_overlayACID
    adamantine_recipesOthers
    admin_statetgui state: admin_state
    always_statetgui state: always_state
    announcer_keysGlobal list of all of our announcer keys.
    areas_by_typeAn association from typepath to area instance. Only includes areas with unique set.
    conscious_statetgui state: conscious_state
    contained_statetgui state: contained_state
    current_living_antagsAll alive antags with clients.
    current_observers_listAll observers with clients that joined as observers.
    deep_inventory_statetgui state: deep_inventory_state
    default_statetgui state: default_state
    dummySaveSave file used in icon2base64. Used for converting icons to base64.
    em_block_colorA globaly cached version of EM_BLOCK_COLOR for quick access.
    em_mask_matrixA globaly cached version of EM_MASK_MATRIX for quick access.
    emissive_colorA globaly cached version of EMISSIVE_COLOR for quick access.
    families_override_themeForces the Families theme to be the one in this variable via variable editing. Used for debugging.
    focused_testsA list of every test that is currently focused. +Use the PERFORM_ALL_TESTS macro instead.
    fun_statetgui state: fun_state
    gateway_destinationsList of possible gateway destinations.
    glide_size_multiplierCompensating for time dialation
    hands_statetgui state: hands_state
    human_adjacent_statetgui state: human_adjacent_state
    inventory_statetgui state: inventory_state
    language_menu_statetgui state: language_menu_state
    living_heart_cacheHeretics --
    mafia_bad_signuplist of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game.
    mafia_gamethe current global mafia game running.
    mafia_signuplist of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in
    marker_beacon_colorsMarker Beacons
    megafauna_spawn_listGlobal list of megafauna spawns on cave gen
    mod_themesGlobal list of all /datum/mod_theme
    never_statetgui state: never_state
    new_player_statetgui state: new_player_state
    not_incapacitated_statetgui state: not_incapacitated_state
    not_incapacitated_turf_statetgui state: not_incapacitated_turf_state
    notcontained_statetgui state: notcontained_state
    observer_statetgui state: observer_state
    physical_obscured_statetgui state: physical_obscured_state
    physical_statetgui state: physical_state
    picture_log_directoryPicture logging
    random_zlevels_generatedAway missions, VR, random z levels stuff.
    reality_smash_trackWe want reality_smash_tracker to exist only once and be accesable from anywhere.
    req_console_assistanceRequests Console
    screentip_context_iconsStores the cursor hint icons for screentip context.
    self_statetgui state: self_state
    slavers_ransom_valuesPrice table for when trying to set slave prices automatically
    subsystem_logcit logging
    teleportlocsA list of teleport locations
    the_gatewayStation home gateway
    trait_name_mapvalue -> trait name, generated on use from trait_by_type global
    typing_indicator_overlaysstate = overlay/image/object/type/whatever add_overlay will accept
    ui_vorepanel_statetgui state: vorepanel_state
    world_suspicious_login_logLog associated with [/proc/log_suspicious_login()] - Intended to hold all logins that failed due to suspicious circumstances such as ban detection, CID randomisation etc.
    z_statetgui state: z_state

    Var Details

    GPS_list

    Global GPS_list. All GPS components get saved in here for easy reference.

    acid_overlay

    ACID

    adamantine_recipes

    Others

    admin_state

    tgui state: admin_state

    +

    Checks that the user is an admin, end-of-story.

    always_state

    tgui state: always_state

    +

    Always grants the user UI_INTERACTIVE. Period.

    announcer_keys

    Global list of all of our announcer keys.

    areas_by_type

    An association from typepath to area instance. Only includes areas with unique set.

    conscious_state

    tgui state: conscious_state

    +

    Only checks if the user is conscious.

    contained_state

    tgui state: contained_state

    +

    Checks that the user is inside the src_object.

    current_living_antags

    All alive antags with clients.

    current_observers_list

    All observers with clients that joined as observers.

    deep_inventory_state

    tgui state: deep_inventory_state

    Checks that the src_object is in the user's deep -(backpack, box, toolbox, etc) inventory.

    default_state

    tgui state: default_state

    +(backpack, box, toolbox, etc) inventory.

    default_state

    tgui state: default_state

    Checks a number of things -- mostly physical distance for humans -and view for robots.

    dummySave

    Save file used in icon2base64. Used for converting icons to base64.

    em_block_color

    A globaly cached version of EM_BLOCK_COLOR for quick access.

    em_mask_matrix

    A globaly cached version of EM_MASK_MATRIX for quick access.

    emissive_color

    A globaly cached version of EMISSIVE_COLOR for quick access.

    families_override_theme

    Forces the Families theme to be the one in this variable via variable editing. Used for debugging.

    focused_tests

    A list of every test that is currently focused. -Use the PERFORM_ALL_TESTS macro instead.

    fun_state

    tgui state: fun_state

    -

    Checks that the user has the fun privilige.

    gateway_destinations

    List of possible gateway destinations.

    glide_size_multiplier

    Compensating for time dialation

    hands_state

    tgui state: hands_state

    -

    Checks that the src_object is in the user's hands.

    human_adjacent_state

    tgui state: human_adjacent_state

    +and view for robots.

    dummySave

    Save file used in icon2base64. Used for converting icons to base64.

    em_block_color

    A globaly cached version of EM_BLOCK_COLOR for quick access.

    em_mask_matrix

    A globaly cached version of EM_MASK_MATRIX for quick access.

    emissive_color

    A globaly cached version of EMISSIVE_COLOR for quick access.

    families_override_theme

    Forces the Families theme to be the one in this variable via variable editing. Used for debugging.

    focused_tests

    A list of every test that is currently focused. +Use the PERFORM_ALL_TESTS macro instead.

    fun_state

    tgui state: fun_state

    +

    Checks that the user has the fun privilige.

    gateway_destinations

    List of possible gateway destinations.

    glide_size_multiplier

    Compensating for time dialation

    hands_state

    tgui state: hands_state

    +

    Checks that the src_object is in the user's hands.

    human_adjacent_state

    tgui state: human_adjacent_state

    In addition to default checks, only allows interaction for a -human adjacent user.

    inventory_state

    tgui state: inventory_state

    +human adjacent user.

    inventory_state

    tgui state: inventory_state

    Checks that the src_object is in the user's top-level -(hand, ear, pocket, belt, etc) inventory.

    language_menu_state

    tgui state: language_menu_state

    living_heart_cache

    Heretics --

    mafia_bad_signup

    list of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game.

    mafia_game

    the current global mafia game running.

    mafia_signup

    list of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in

    marker_beacon_colors

    Marker Beacons

    megafauna_spawn_list

    Global list of megafauna spawns on cave gen

    mod_themes

    Global list of all /datum/mod_theme

    never_state

    tgui state: never_state

    -

    Always closes the UI, no matter what. See the ui_state in religious_tool.dm to see an example

    new_player_state

    tgui state: new_player_state

    -

    Checks that the user is a new_player, or if user is an admin

    not_incapacitated_state

    tgui state: not_incapacitated_state

    -

    Checks that the user isn't incapacitated

    not_incapacitated_turf_state

    tgui state: not_incapacitated_turf_state

    -

    Checks that the user isn't incapacitated and that their loc is a turf

    notcontained_state

    tgui state: notcontained_state

    +(hand, ear, pocket, belt, etc) inventory.

    language_menu_state

    tgui state: language_menu_state

    living_heart_cache

    Heretics --

    mafia_bad_signup

    list of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game.

    mafia_game

    the current global mafia game running.

    mafia_signup

    list of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in

    marker_beacon_colors

    Marker Beacons

    megafauna_spawn_list

    Global list of megafauna spawns on cave gen

    mod_themes

    Global list of all /datum/mod_theme

    never_state

    tgui state: never_state

    +

    Always closes the UI, no matter what. See the ui_state in religious_tool.dm to see an example

    new_player_state

    tgui state: new_player_state

    +

    Checks that the user is a new_player, or if user is an admin

    not_incapacitated_state

    tgui state: not_incapacitated_state

    +

    Checks that the user isn't incapacitated

    not_incapacitated_turf_state

    tgui state: not_incapacitated_turf_state

    +

    Checks that the user isn't incapacitated and that their loc is a turf

    notcontained_state

    tgui state: notcontained_state

    Checks that the user is not inside src_object, and then makes the -default checks.

    observer_state

    tgui state: observer_state

    -

    Checks that the user is an observer/ghost.

    physical_obscured_state

    tgui state: physical_obscured_state

    -

    Short-circuits the default state to only check physical distance, being in view doesn't matter

    physical_state

    tgui state: physical_state

    -

    Short-circuits the default state to only check physical distance.

    picture_log_directory

    Picture logging

    random_zlevels_generated

    Away missions, VR, random z levels stuff.

    reality_smash_track

    We want reality_smash_tracker to exist only once and be accesable from anywhere.

    req_console_assistance

    Requests Console

    -

    Originally written by errorage, updated by: Carn, needs more work though. I just added some security fixes

    screentip_context_icons

    Stores the cursor hint icons for screentip context.

    self_state

    tgui state: self_state

    -

    Only checks that the user and src_object are the same.

    slavers_ransom_values

    Price table for when trying to set slave prices automatically

    subsystem_log

    cit logging

    teleportlocs

    A list of teleport locations

    +default checks.

    observer_state

    tgui state: observer_state

    +

    Checks that the user is an observer/ghost.

    physical_obscured_state

    tgui state: physical_obscured_state

    +

    Short-circuits the default state to only check physical distance, being in view doesn't matter

    physical_state

    tgui state: physical_state

    +

    Short-circuits the default state to only check physical distance.

    picture_log_directory

    Picture logging

    random_zlevels_generated

    Away missions, VR, random z levels stuff.

    reality_smash_track

    We want reality_smash_tracker to exist only once and be accesable from anywhere.

    req_console_assistance

    Requests Console

    +

    Originally written by errorage, updated by: Carn, needs more work though. I just added some security fixes

    screentip_context_icons

    Stores the cursor hint icons for screentip context.

    self_state

    tgui state: self_state

    +

    Only checks that the user and src_object are the same.

    slavers_ransom_values

    Price table for when trying to set slave prices automatically

    subsystem_log

    cit logging

    teleportlocs

    A list of teleport locations

    Adding a wizard area teleport list because motherfucking lag -- Urist -I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game

    the_gateway

    Station home gateway

    trait_name_map

    value -> trait name, generated on use from trait_by_type global

    typing_indicator_overlays

    state = overlay/image/object/type/whatever add_overlay will accept

    ui_vorepanel_state

    tgui state: vorepanel_state

    -

    Only checks that the user and src_object are the same.

    world_suspicious_login_log

    Log associated with [/proc/log_suspicious_login()] - Intended to hold all logins that failed due to suspicious circumstances such as ban detection, CID randomisation etc.

    z_state

    tgui state: z_state

    -

    Only checks that the Z-level of the user and src_object are the same.

    \ No newline at end of file +I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game

    the_gateway

    Station home gateway

    trait_name_map

    value -> trait name, generated on use from trait_by_type global

    typing_indicator_overlays

    state = overlay/image/object/type/whatever add_overlay will accept

    ui_vorepanel_state

    tgui state: vorepanel_state

    +

    Only checks that the user and src_object are the same.

    world_suspicious_login_log

    Log associated with [/proc/log_suspicious_login()] - Intended to hold all logins that failed due to suspicious circumstances such as ban detection, CID randomisation etc.

    z_state

    tgui state: z_state

    +

    Only checks that the Z-level of the user and src_object are the same.

    \ No newline at end of file diff --git a/datum/controller/master.html b/datum/controller/master.html index a2b5923af820..18d5fe3286a3 100644 --- a/datum/controller/master.html +++ b/datum/controller/master.html @@ -1,3 +1,3 @@ -/datum/controller/master - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    master

    Vars

    current_runlevelfor scheduling different subsystems for different stages of the round
    current_ticklimitcurrent tick limit, assigned before running a subsystem. -used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
    iterationHow many times have we ran
    last_runworld.time of last fire, for tracking lag outside of the mc
    last_type_processedThe type of the last subsystem to be fire()'d.
    make_runtimemakes the mc main loop runtime
    map_loadingAre we loading in a new map?
    processingAre we processing (higher values increase the processing delay by n ticks)
    queue_headStart of queue linked list
    queue_tailEnd of queue linked list (used for appending to the list)
    skip_ticksOnly run ticker subsystems for the next n ticks.
    sleep_deltaHow long is the MC sleeping between runs, read only (set by Loop() based off of anti-tick-contention heuristics)
    stack_end_detectorStack end detector to detect stack overflows that kill the mc's main loop
    subsystemsList of subsystems to process().

    Procs

    laggy_byond_map_update_incomingWarns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick.

    Var Details

    current_runlevel

    for scheduling different subsystems for different stages of the round

    current_ticklimit

    current tick limit, assigned before running a subsystem. -used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits

    iteration

    How many times have we ran

    last_run

    world.time of last fire, for tracking lag outside of the mc

    last_type_processed

    The type of the last subsystem to be fire()'d.

    make_runtime

    makes the mc main loop runtime

    map_loading

    Are we loading in a new map?

    processing

    Are we processing (higher values increase the processing delay by n ticks)

    queue_head

    Start of queue linked list

    queue_tail

    End of queue linked list (used for appending to the list)

    skip_ticks

    Only run ticker subsystems for the next n ticks.

    sleep_delta

    How long is the MC sleeping between runs, read only (set by Loop() based off of anti-tick-contention heuristics)

    stack_end_detector

    Stack end detector to detect stack overflows that kill the mc's main loop

    subsystems

    List of subsystems to process().

    Proc Details

    laggy_byond_map_update_incoming

    Warns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick.

    \ No newline at end of file +/datum/controller/master - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    master

    Vars

    current_runlevelfor scheduling different subsystems for different stages of the round
    current_ticklimitcurrent tick limit, assigned before running a subsystem. +used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
    iterationHow many times have we ran
    last_runworld.time of last fire, for tracking lag outside of the mc
    last_type_processedThe type of the last subsystem to be fire()'d.
    make_runtimemakes the mc main loop runtime
    map_loadingAre we loading in a new map?
    processingAre we processing (higher values increase the processing delay by n ticks)
    queue_headStart of queue linked list
    queue_tailEnd of queue linked list (used for appending to the list)
    skip_ticksOnly run ticker subsystems for the next n ticks.
    sleep_deltaHow long is the MC sleeping between runs, read only (set by Loop() based off of anti-tick-contention heuristics)
    stack_end_detectorStack end detector to detect stack overflows that kill the mc's main loop
    subsystemsList of subsystems to process().

    Procs

    laggy_byond_map_update_incomingWarns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick.

    Var Details

    current_runlevel

    for scheduling different subsystems for different stages of the round

    current_ticklimit

    current tick limit, assigned before running a subsystem. +used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits

    iteration

    How many times have we ran

    last_run

    world.time of last fire, for tracking lag outside of the mc

    last_type_processed

    The type of the last subsystem to be fire()'d.

    make_runtime

    makes the mc main loop runtime

    map_loading

    Are we loading in a new map?

    processing

    Are we processing (higher values increase the processing delay by n ticks)

    queue_head

    Start of queue linked list

    queue_tail

    End of queue linked list (used for appending to the list)

    skip_ticks

    Only run ticker subsystems for the next n ticks.

    sleep_delta

    How long is the MC sleeping between runs, read only (set by Loop() based off of anti-tick-contention heuristics)

    stack_end_detector

    Stack end detector to detect stack overflows that kill the mc's main loop

    subsystems

    List of subsystems to process().

    Proc Details

    laggy_byond_map_update_incoming

    Warns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick.

    \ No newline at end of file diff --git a/datum/controller/subsystem.html b/datum/controller/subsystem.html index 836bddef0bfd..a60a5a0fa04c 100644 --- a/datum/controller/subsystem.html +++ b/datum/controller/subsystem.html @@ -1,8 +1,8 @@ -/datum/controller/subsystem - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Subsystem base class

    Defines a subsystem to be managed by the Master Controller

    +/datum/controller/subsystem - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Subsystem base class

    Defines a subsystem to be managed by the Master Controller

    Simply define a child of this subsystem, using the [SUBSYSTEM_DEF] macro, and the MC will handle registration. Changing the name is required

    Vars

    can_fireSet to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later -use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to list that is checked every tick
    costRunning average of the amount of milliseconds it takes the subsystem to complete a run (including all resumes but not the time spent paused)
    failure_strikesHow many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out!
    flagsSubsystem Flags to control binary behavior. Flags must be set at compile time or before preinit finishes to take full effect. (You can also restart the mc to force them to process again)
    init_orderOrder of initialization. Higher numbers are initialized first, lower numbers later. Use or create defines such as [INIT_ORDER_DEFAULT] so we can see the order in one file.
    initializedThis var is set to TRUE after the subsystem has been initialized.
    last_fireLast world.time the subsystem completed a run (as in wasn't paused by [MC_TICK_CHECK])
    nameName of the subsystem - you must change this
    next_fireScheduled world.time for next fire()
    paused_tick_usageTracks how much of a tick the subsystem has consumed in the current run
    paused_ticksTracks how many fires the subsystem has consecutively paused on in the current run
    postponed_firesHow many fires have we been requested to postpone
    priorityPriority Weight: When mutiple subsystems need to run in the same tick, higher priority subsystems will be given a higher share of the tick before MC_TICK_CHECK triggers a sleep, higher priority subsystems also run before lower priority subsystems
    queue_nextNext subsystem in the queue of subsystems to run this tick
    queue_prevPrevious subsystem in the queue of subsystems to run this tick
    queued_priorityPriority at the time the subsystem entered the queue. Needed to avoid changes in priority (by admins and the like) from breaking things.
    queued_timeTime the subsystem entered the queue, (for timing and priority reasons)
    runlevelsBitmap of what game states can this subsystem fire at. See [RUNLEVELS_DEFAULT] for more details.
    stateTracks the current execution state of the subsystem. Used to handle subsystems that sleep in fire so the mc doesn't run them again while they are sleeping
    tick_overrunRunning average of the amount of tick usage (in percents of a game tick) the subsystem has spent past its allocated time without pausing
    tick_usageRunning average of the amount of tick usage in percents of a tick it takes the subsystem to complete a run
    ticksTracks how many fires the subsystem takes to complete a run on average.
    times_firedTracks the amount of completed runs for the subsystem
    waitTime to wait (in deciseconds) between each call to fire(). Must be a positive integer.

    Procs

    OnConfigLoadCalled after the config has been loaded or reloaded.
    PreInitdatum/controller/subsystem/New()
    postponeCauses the next "cycle" fires to be missed. Effect is accumulative but can reset by calling update_nextfire(reset_time = TRUE)
    update_nextfire

    Var Details

    can_fire

    Set to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later -use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to list that is checked every tick

    cost

    Running average of the amount of milliseconds it takes the subsystem to complete a run (including all resumes but not the time spent paused)

    failure_strikes

    How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out!

    flags

    Subsystem Flags to control binary behavior. Flags must be set at compile time or before preinit finishes to take full effect. (You can also restart the mc to force them to process again)

    init_order

    Order of initialization. Higher numbers are initialized first, lower numbers later. Use or create defines such as [INIT_ORDER_DEFAULT] so we can see the order in one file.

    initialized

    This var is set to TRUE after the subsystem has been initialized.

    last_fire

    Last world.time the subsystem completed a run (as in wasn't paused by [MC_TICK_CHECK])

    name

    Name of the subsystem - you must change this

    next_fire

    Scheduled world.time for next fire()

    paused_tick_usage

    Tracks how much of a tick the subsystem has consumed in the current run

    paused_ticks

    Tracks how many fires the subsystem has consecutively paused on in the current run

    postponed_fires

    How many fires have we been requested to postpone

    priority

    Priority Weight: When mutiple subsystems need to run in the same tick, higher priority subsystems will be given a higher share of the tick before MC_TICK_CHECK triggers a sleep, higher priority subsystems also run before lower priority subsystems

    queue_next

    Next subsystem in the queue of subsystems to run this tick

    queue_prev

    Previous subsystem in the queue of subsystems to run this tick

    queued_priority

    Priority at the time the subsystem entered the queue. Needed to avoid changes in priority (by admins and the like) from breaking things.

    queued_time

    Time the subsystem entered the queue, (for timing and priority reasons)

    runlevels

    Bitmap of what game states can this subsystem fire at. See [RUNLEVELS_DEFAULT] for more details.

    state

    Tracks the current execution state of the subsystem. Used to handle subsystems that sleep in fire so the mc doesn't run them again while they are sleeping

    tick_overrun

    Running average of the amount of tick usage (in percents of a game tick) the subsystem has spent past its allocated time without pausing

    tick_usage

    Running average of the amount of tick usage in percents of a tick it takes the subsystem to complete a run

    ticks

    Tracks how many fires the subsystem takes to complete a run on average.

    times_fired

    Tracks the amount of completed runs for the subsystem

    wait

    Time to wait (in deciseconds) between each call to fire(). Must be a positive integer.

    Proc Details

    OnConfigLoad

    Called after the config has been loaded or reloaded.

    PreInit

    datum/controller/subsystem/New()

    postpone

    Causes the next "cycle" fires to be missed. Effect is accumulative but can reset by calling update_nextfire(reset_time = TRUE)

    update_nextfire

      +use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to list that is checked every tickcostRunning average of the amount of milliseconds it takes the subsystem to complete a run (including all resumes but not the time spent paused)failure_strikesHow many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out!flagsSubsystem Flags to control binary behavior. Flags must be set at compile time or before preinit finishes to take full effect. (You can also restart the mc to force them to process again)init_orderOrder of initialization. Higher numbers are initialized first, lower numbers later. Use or create defines such as [INIT_ORDER_DEFAULT] so we can see the order in one file.initializedThis var is set to TRUE after the subsystem has been initialized.last_fireLast world.time the subsystem completed a run (as in wasn't paused by [MC_TICK_CHECK])nameName of the subsystem - you must change thisnext_fireScheduled world.time for next fire()paused_tick_usageTracks how much of a tick the subsystem has consumed in the current runpaused_ticksTracks how many fires the subsystem has consecutively paused on in the current runpostponed_firesHow many fires have we been requested to postponepriorityPriority Weight: When mutiple subsystems need to run in the same tick, higher priority subsystems will be given a higher share of the tick before MC_TICK_CHECK triggers a sleep, higher priority subsystems also run before lower priority subsystemsqueue_nextNext subsystem in the queue of subsystems to run this tickqueue_prevPrevious subsystem in the queue of subsystems to run this tickqueued_priorityPriority at the time the subsystem entered the queue. Needed to avoid changes in priority (by admins and the like) from breaking things.queued_timeTime the subsystem entered the queue, (for timing and priority reasons)runlevelsBitmap of what game states can this subsystem fire at. See [RUNLEVELS_DEFAULT] for more details.stateTracks the current execution state of the subsystem. Used to handle subsystems that sleep in fire so the mc doesn't run them again while they are sleepingtick_overrunRunning average of the amount of tick usage (in percents of a game tick) the subsystem has spent past its allocated time without pausingtick_usageRunning average of the amount of tick usage in percents of a tick it takes the subsystem to complete a runticksTracks how many fires the subsystem takes to complete a run on average.times_firedTracks the amount of completed runs for the subsystemwaitTime to wait (in deciseconds) between each call to fire(). Must be a positive integer.

      Procs

      OnConfigLoadCalled after the config has been loaded or reloaded.PreInitdatum/controller/subsystem/New()postponeCauses the next "cycle" fires to be missed. Effect is accumulative but can reset by calling update_nextfire(reset_time = TRUE)update_nextfire

      Var Details

      can_fire

      Set to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later +use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to list that is checked every tick

      cost

      Running average of the amount of milliseconds it takes the subsystem to complete a run (including all resumes but not the time spent paused)

      failure_strikes

      How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out!

      flags

      Subsystem Flags to control binary behavior. Flags must be set at compile time or before preinit finishes to take full effect. (You can also restart the mc to force them to process again)

      init_order

      Order of initialization. Higher numbers are initialized first, lower numbers later. Use or create defines such as [INIT_ORDER_DEFAULT] so we can see the order in one file.

      initialized

      This var is set to TRUE after the subsystem has been initialized.

      last_fire

      Last world.time the subsystem completed a run (as in wasn't paused by [MC_TICK_CHECK])

      name

      Name of the subsystem - you must change this

      next_fire

      Scheduled world.time for next fire()

      paused_tick_usage

      Tracks how much of a tick the subsystem has consumed in the current run

      paused_ticks

      Tracks how many fires the subsystem has consecutively paused on in the current run

      postponed_fires

      How many fires have we been requested to postpone

      priority

      Priority Weight: When mutiple subsystems need to run in the same tick, higher priority subsystems will be given a higher share of the tick before MC_TICK_CHECK triggers a sleep, higher priority subsystems also run before lower priority subsystems

      queue_next

      Next subsystem in the queue of subsystems to run this tick

      queue_prev

      Previous subsystem in the queue of subsystems to run this tick

      queued_priority

      Priority at the time the subsystem entered the queue. Needed to avoid changes in priority (by admins and the like) from breaking things.

      queued_time

      Time the subsystem entered the queue, (for timing and priority reasons)

      runlevels

      Bitmap of what game states can this subsystem fire at. See [RUNLEVELS_DEFAULT] for more details.

      state

      Tracks the current execution state of the subsystem. Used to handle subsystems that sleep in fire so the mc doesn't run them again while they are sleeping

      tick_overrun

      Running average of the amount of tick usage (in percents of a game tick) the subsystem has spent past its allocated time without pausing

      tick_usage

      Running average of the amount of tick usage in percents of a tick it takes the subsystem to complete a run

      ticks

      Tracks how many fires the subsystem takes to complete a run on average.

      times_fired

      Tracks the amount of completed runs for the subsystem

      wait

      Time to wait (in deciseconds) between each call to fire(). Must be a positive integer.

      Proc Details

      OnConfigLoad

      Called after the config has been loaded or reloaded.

      PreInit

      datum/controller/subsystem/New()

      postpone

      Causes the next "cycle" fires to be missed. Effect is accumulative but can reset by calling update_nextfire(reset_time = TRUE)

      update_nextfire

      • Update next_fire for the next run.
      • reset_time (bool) - Ignore things that would normally alter the next fire, like tick_overrun, and last_fire. (also resets postpone)
      • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/controller/subsystem/achievements.html b/datum/controller/subsystem/achievements.html index fc8041517df9..0b07e812ee44 100644 --- a/datum/controller/subsystem/achievements.html +++ b/datum/controller/subsystem/achievements.html @@ -1 +1 @@ -/datum/controller/subsystem/achievements - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    achievements

    Vars

    achievementsList of achievements
    awardsList of all awards
    scoresList of scores

    Var Details

    achievements

    List of achievements

    awards

    List of all awards

    scores

    List of scores

    \ No newline at end of file +/datum/controller/subsystem/achievements - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    achievements

    Vars

    achievementsList of achievements
    awardsList of all awards
    scoresList of scores

    Var Details

    achievements

    List of achievements

    awards

    List of all awards

    scores

    List of scores

    \ No newline at end of file diff --git a/datum/controller/subsystem/atoms.html b/datum/controller/subsystem/atoms.html index 965a6257d63b..7865ef4551de 100644 --- a/datum/controller/subsystem/atoms.html +++ b/datum/controller/subsystem/atoms.html @@ -1 +1 @@ -/datum/controller/subsystem/atoms - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    atoms

    Vars

    queued_deletionsAtoms that will be deleted once the subsystem is initialized

    Procs

    InitAtomInit this specific atom
    prepare_deletionPrepares an atom to be deleted once the atoms SS is initialized.

    Var Details

    queued_deletions

    Atoms that will be deleted once the subsystem is initialized

    Proc Details

    InitAtom

    Init this specific atom

    prepare_deletion

    Prepares an atom to be deleted once the atoms SS is initialized.

    \ No newline at end of file +/datum/controller/subsystem/atoms - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    atoms

    Vars

    queued_deletionsAtoms that will be deleted once the subsystem is initialized

    Procs

    InitAtomInit this specific atom
    prepare_deletionPrepares an atom to be deleted once the atoms SS is initialized.

    Var Details

    queued_deletions

    Atoms that will be deleted once the subsystem is initialized

    Proc Details

    InitAtom

    Init this specific atom

    prepare_deletion

    Prepares an atom to be deleted once the atoms SS is initialized.

    \ No newline at end of file diff --git a/datum/controller/subsystem/communications.html b/datum/controller/subsystem/communications.html index e2ae2b861c35..86cf629ce73e 100644 --- a/datum/controller/subsystem/communications.html +++ b/datum/controller/subsystem/communications.html @@ -1,14 +1,14 @@ -/datum/controller/subsystem/communications - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    communications

    Procs

    can_make_emergency_meetingCheck if a mob can call an emergency meeting
    emergency_meetingCall an emergency meeting

    Proc Details

    can_make_emergency_meeting

    Check if a mob can call an emergency meeting

    +/datum/controller/subsystem/communications - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    communications

    Procs

    can_make_emergency_meetingCheck if a mob can call an emergency meeting
    emergency_meetingCall an emergency meeting

    Proc Details

    can_make_emergency_meeting

    Check if a mob can call an emergency meeting

    Should only really happen during april fools. Checks to see that it's been at least 5 minutes since the last emergency meeting call. Arguments:

    • user - Mob who called the meeting
    • -

    emergency_meeting

    Call an emergency meeting

    +

    emergency_meeting

    Call an emergency meeting

    Communications subsystem wrapper for the call_emergency_meeting world proc. Checks to make sure the proc can be called, and handles relevant logging and timing. See that proc definition for more detail. Arguments:

    • user - Mob who called the meeting
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/controller/subsystem/discord.html b/datum/controller/subsystem/discord.html index 2c7b18394891..d101fb3b4fa9 100644 --- a/datum/controller/subsystem/discord.html +++ b/datum/controller/subsystem/discord.html @@ -1,13 +1,13 @@ -/datum/controller/subsystem/discord - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    discord

    Vars

    common_wordsCommon words list, used to generate one time tokens
    enabledIs TGS enabled (If not we won't fire because otherwise this is useless)
    notify_fileThe file where notification status is saved
    notify_membersPeople to save to notify file
    notify_members_cacheCopy of previous list, so the SS doesnt have to fire if no new members have been added
    people_to_notifyPeople to notify on roundstart
    reverify_cachePeople who have tried to verify this round already

    Procs

    check_loginCheck if an account is linked for login
    delete_nullsDelete NULL discord IDs in the database
    find_discord_link_by_ckeyFind discord link entry by the passed in user ckey
    find_discord_link_by_discord_idFind discord link entry by the passed in user ckey
    find_discord_link_by_tokenFind discord link entry by the passed in user token
    generate_one_time_tokenGenerate a timebound token for discord verification
    lookup_ckeyGiven a discord id as a string, look up the ckey attached to that account, if any
    lookup_idGiven a ckey, look up the discord user id attached to the user, if any

    Var Details

    common_words

    Common words list, used to generate one time tokens

    enabled

    Is TGS enabled (If not we won't fire because otherwise this is useless)

    notify_file

    The file where notification status is saved

    notify_members

    People to save to notify file

    notify_members_cache

    Copy of previous list, so the SS doesnt have to fire if no new members have been added

    people_to_notify

    People to notify on roundstart

    reverify_cache

    People who have tried to verify this round already

    Proc Details

    check_login

    Check if an account is linked for login

    +/datum/controller/subsystem/discord - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    discord

    Vars

    common_wordsCommon words list, used to generate one time tokens
    enabledIs TGS enabled (If not we won't fire because otherwise this is useless)
    notify_fileThe file where notification status is saved
    notify_membersPeople to save to notify file
    notify_members_cacheCopy of previous list, so the SS doesnt have to fire if no new members have been added
    people_to_notifyPeople to notify on roundstart
    reverify_cachePeople who have tried to verify this round already

    Procs

    check_loginCheck if an account is linked for login
    delete_nullsDelete NULL discord IDs in the database
    find_discord_link_by_ckeyFind discord link entry by the passed in user ckey
    find_discord_link_by_discord_idFind discord link entry by the passed in user ckey
    find_discord_link_by_tokenFind discord link entry by the passed in user token
    generate_one_time_tokenGenerate a timebound token for discord verification
    lookup_ckeyGiven a discord id as a string, look up the ckey attached to that account, if any
    lookup_idGiven a ckey, look up the discord user id attached to the user, if any

    Var Details

    common_words

    Common words list, used to generate one time tokens

    enabled

    Is TGS enabled (If not we won't fire because otherwise this is useless)

    notify_file

    The file where notification status is saved

    notify_members

    People to save to notify file

    notify_members_cache

    Copy of previous list, so the SS doesnt have to fire if no new members have been added

    people_to_notify

    People to notify on roundstart

    reverify_cache

    People who have tried to verify this round already

    Proc Details

    check_login

    Check if an account is linked for login

    This will look for a valid discord link for the new player's ckey. Defaults to TRUE if the server isn't configured for discord verification

    It better be called with ?. in case the subsystem is still Initializing

    Arguments:

    • player: the new player to check
    -

    Returns TRUE or FALSE

    delete_nulls

    Delete NULL discord IDs in the database

    +

    Returns TRUE or FALSE

    delete_nulls

    Delete NULL discord IDs in the database

    This will look for rows where discord_id is NULL and delete them.

    -

    Hopefully will help fix the errors where people verify but are unable to enter the game

    Find discord link entry by the passed in user ckey

    +

    Hopefully will help fix the errors where people verify but are unable to enter the game

    Find discord link entry by the passed in user ckey

    This will look into the discord link table and return the first entry that matches the given ckey

    Remember, multiple entries can exist

    Arguments:

    @@ -15,7 +15,7 @@
  • ckey the users ckey as a string
  • timebound should we search only in the last 4 hours
  • -

    Returns a /datum/discord_link_record

    Find discord link entry by the passed in user ckey

    +

    Returns a /datum/discord_link_record

    Find discord link entry by the passed in user ckey

    This will look into the discord link table and return the first entry that matches the given ckey

    Remember, multiple entries can exist

    Arguments:

    @@ -23,7 +23,7 @@
  • discord_id The users discord id (string)
  • timebound should we search only in the last 4 hours
  • -

    Returns a /datum/discord_link_record

    Find discord link entry by the passed in user token

    +

    Returns a /datum/discord_link_record

    Find discord link entry by the passed in user token

    This will look into the discord link table and return the first entry that matches the given one time token

    Remember, multiple entries can exist, as they are only guaranteed to be unique for their validity period

    Arguments:

    @@ -31,7 +31,7 @@
  • one_time_token the string of words representing the one time token
  • timebound A boolean flag, that specifies if it should only look for entries within the last 4 hours, off by default
  • -

    Returns a /datum/discord_link_record

    generate_one_time_token

    Generate a timebound token for discord verification

    +

    Returns a /datum/discord_link_record

    generate_one_time_token

    Generate a timebound token for discord verification

    This uses the common word list to generate a six word random token, this token can then be fed to a discord bot that has access to the same database, and it can use it to link a ckey to a discord id, with minimal user effort

    It returns the token to the calling proc, after inserting an entry into the discord_link table of the following form

    @@ -48,14 +48,14 @@
    • ckey_for a string representing the ckey this token is for
    -

    Returns a string representing the one time token

    lookup_ckey

    Given a discord id as a string, look up the ckey attached to that account, if any

    +

    Returns a string representing the one time token

    lookup_ckey

    Given a discord id as a string, look up the ckey attached to that account, if any

    This gets the most recent entry from the discord_link table that is associated with this discord id snowflake

    Arguments:

    • lookup_id The discord id as a string
    • -

    lookup_id

    Given a ckey, look up the discord user id attached to the user, if any

    +

    lookup_id

    Given a ckey, look up the discord user id attached to the user, if any

    This gets the most recent entry from the discord link table that is associated with the given ckey

    Arguments:

    • lookup_ckey A string representing the ckey to search on
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/controller/subsystem/economy.html b/datum/controller/subsystem/economy.html index 30280c9e5d8f..3fadc3eb067f 100644 --- a/datum/controller/subsystem/economy.html +++ b/datum/controller/subsystem/economy.html @@ -1,3 +1,3 @@ -/datum/controller/subsystem/economy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    economy

    Vars

    bounty_modifierThe modifier multiplied to the value of bounties paid out.
    export_totalContains the message to send to newscasters about earnings, updated on price_update() -Total value of exported materials.
    import_totalTotal value of imported goods.
    mail_waitingNumber of mail items generated.
    pack_price_modifierThe modifier multiplied to the value of cargo pack prices.

    Var Details

    bounty_modifier

    The modifier multiplied to the value of bounties paid out.

    export_total

    Contains the message to send to newscasters about earnings, updated on price_update() -Total value of exported materials.

    import_total

    Total value of imported goods.

    mail_waiting

    Number of mail items generated.

    pack_price_modifier

    The modifier multiplied to the value of cargo pack prices.

    \ No newline at end of file +/datum/controller/subsystem/economy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    economy

    Vars

    bounty_modifierThe modifier multiplied to the value of bounties paid out.
    export_totalContains the message to send to newscasters about earnings, updated on price_update() +Total value of exported materials.
    import_totalTotal value of imported goods.
    mail_waitingNumber of mail items generated.
    pack_price_modifierThe modifier multiplied to the value of cargo pack prices.

    Var Details

    bounty_modifier

    The modifier multiplied to the value of bounties paid out.

    export_total

    Contains the message to send to newscasters about earnings, updated on price_update() +Total value of exported materials.

    import_total

    Total value of imported goods.

    mail_waiting

    Number of mail items generated.

    pack_price_modifier

    The modifier multiplied to the value of cargo pack prices.

    \ No newline at end of file diff --git a/datum/controller/subsystem/input.html b/datum/controller/subsystem/input.html index 736c4474b8d4..c41bd5c11312 100644 --- a/datum/controller/subsystem/input.html +++ b/datum/controller/subsystem/input.html @@ -1 +1 @@ -/datum/controller/subsystem/input - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    input

    Vars

    all_macrosetsKEEP THIS UP TO DATE!
    hotkey_mode_macrosMacro set for hotkeys
    input_mode_macrosMacro set for classic.
    macroset_classic_hotkeyClassic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.
    macroset_classic_inputClassic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.
    macroset_hotkeyNew hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type.

    Procs

    setup_macrosetsSets up the key list for classic mode for when badmins screw up vv's.

    Var Details

    all_macrosets

    KEEP THIS UP TO DATE!

    hotkey_mode_macros

    Macro set for hotkeys

    input_mode_macros

    Macro set for classic.

    macroset_classic_hotkey

    Classic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.

    macroset_classic_input

    Classic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.

    macroset_hotkey

    New hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type.

    Proc Details

    setup_macrosets

    Sets up the key list for classic mode for when badmins screw up vv's.

    \ No newline at end of file +/datum/controller/subsystem/input - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    input

    Vars

    all_macrosetsKEEP THIS UP TO DATE!
    hotkey_mode_macrosMacro set for hotkeys
    input_mode_macrosMacro set for classic.
    macroset_classic_hotkeyClassic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.
    macroset_classic_inputClassic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.
    macroset_hotkeyNew hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type.

    Procs

    setup_macrosetsSets up the key list for classic mode for when badmins screw up vv's.

    Var Details

    all_macrosets

    KEEP THIS UP TO DATE!

    hotkey_mode_macros

    Macro set for hotkeys

    input_mode_macros

    Macro set for classic.

    macroset_classic_hotkey

    Classic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.

    macroset_classic_input

    Classic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.

    macroset_hotkey

    New hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type.

    Proc Details

    setup_macrosets

    Sets up the key list for classic mode for when badmins screw up vv's.

    \ No newline at end of file diff --git a/datum/controller/subsystem/interactions.html b/datum/controller/subsystem/interactions.html index 35a22aff54e2..c1e96b745dde 100644 --- a/datum/controller/subsystem/interactions.html +++ b/datum/controller/subsystem/interactions.html @@ -1 +1 @@ -/datum/controller/subsystem/interactions - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    interactions

    Procs

    prepare_blacklisted_mobsBlacklisting!
    prepare_interactionsMakes the interactions, they're also a global list because having it as a list and just hanging around there is stupid

    Proc Details

    prepare_blacklisted_mobs

    Blacklisting!

    prepare_interactions

    Makes the interactions, they're also a global list because having it as a list and just hanging around there is stupid

    \ No newline at end of file +/datum/controller/subsystem/interactions - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    interactions

    Procs

    prepare_blacklisted_mobsBlacklisting!
    prepare_interactionsMakes the interactions, they're also a global list because having it as a list and just hanging around there is stupid

    Proc Details

    prepare_blacklisted_mobs

    Blacklisting!

    prepare_interactions

    Makes the interactions, they're also a global list because having it as a list and just hanging around there is stupid

    \ No newline at end of file diff --git a/datum/controller/subsystem/job.html b/datum/controller/subsystem/job.html index 2242c5b95f78..c0b731f5ddc0 100644 --- a/datum/controller/subsystem/job.html +++ b/datum/controller/subsystem/job.html @@ -1,5 +1,5 @@ -/datum/controller/subsystem/job - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    job

    Vars

    real_job_nameStores an associative list of job name -> its "real" counterpart. Built to handle alt titles

    Procs

    DivideOccupations
    get_valid_overflow_jobsReturns a list of jobs that we are allowed to fuck with during random events

    Var Details

    real_job_name

    Stores an associative list of job name -> its "real" counterpart. Built to handle alt titles

    Proc Details

    DivideOccupations

    get_valid_overflow_jobs

    Returns a list of jobs that we are allowed to fuck with during random events

    \ No newline at end of file diff --git a/datum/controller/subsystem/jukeboxes.html b/datum/controller/subsystem/jukeboxes.html index 4a2e5babfb2d..b7d57996c5e5 100644 --- a/datum/controller/subsystem/jukeboxes.html +++ b/datum/controller/subsystem/jukeboxes.html @@ -1 +1 @@ -/datum/controller/subsystem/jukeboxes - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    jukeboxes

    Procs

    init_channelsCreates audio channels for jukeboxes to use, run first to prevent init failing to fill this

    Proc Details

    init_channels

    Creates audio channels for jukeboxes to use, run first to prevent init failing to fill this

    \ No newline at end of file +/datum/controller/subsystem/jukeboxes - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    jukeboxes

    Procs

    init_channelsCreates audio channels for jukeboxes to use, run first to prevent init failing to fill this

    Proc Details

    init_channels

    Creates audio channels for jukeboxes to use, run first to prevent init failing to fill this

    \ No newline at end of file diff --git a/datum/controller/subsystem/mapping.html b/datum/controller/subsystem/mapping.html index 231e280af0a3..471386faa9fc 100644 --- a/datum/controller/subsystem/mapping.html +++ b/datum/controller/subsystem/mapping.html @@ -1,3 +1,3 @@ -/datum/controller/subsystem/mapping - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mapping

    Vars

    biomesAll possible biomes in assoc list as type || instance
    obfuscation_next_idnext id for separating obfuscated ids.
    obfuscation_secret"secret" key
    random_generated_ids_by_originalLookup list for random generated IDs.
    z_to_station_z_indexLookup for zlevel to station z. text = num.

    Procs

    get_obfuscated_idGenerates an obfuscated but constant id for an original id for cases where you don't want players codediving for an id. -WARNING: MAKE SURE PLAYERS ARE NOT ABLE TO ACCESS THIS. To save performance, it's just secret + an incrementing number. Very guessable if you know what the secret is.
    get_station_centerPrefer not to use this one too often
    get_turf_aboveAttempt to get the turf above the provided one according to Z traits
    get_turf_belowAttempt to get the turf below the provided one according to Z traits
    initialize_biomesInitialize all biomes, assoc as type || instance
    level_has_all_traitsCheck if levels[z] has all of the specified traits
    level_has_any_traitCheck if levels[z] has any of the specified traits
    level_traitLook up levels[z].traits[trait]
    levels_by_any_traitGet a list of all z which have any of the specified traits
    levels_by_traitGet a list of all z which have the specified trait

    Var Details

    biomes

    All possible biomes in assoc list as type || instance

    obfuscation_next_id

    next id for separating obfuscated ids.

    obfuscation_secret

    "secret" key

    random_generated_ids_by_original

    Lookup list for random generated IDs.

    z_to_station_z_index

    Lookup for zlevel to station z. text = num.

    Proc Details

    get_obfuscated_id

    Generates an obfuscated but constant id for an original id for cases where you don't want players codediving for an id. -WARNING: MAKE SURE PLAYERS ARE NOT ABLE TO ACCESS THIS. To save performance, it's just secret + an incrementing number. Very guessable if you know what the secret is.

    get_station_center

    Prefer not to use this one too often

    get_turf_above

    Attempt to get the turf above the provided one according to Z traits

    get_turf_below

    Attempt to get the turf below the provided one according to Z traits

    initialize_biomes

    Initialize all biomes, assoc as type || instance

    level_has_all_traits

    Check if levels[z] has all of the specified traits

    level_has_any_trait

    Check if levels[z] has any of the specified traits

    level_trait

    Look up levels[z].traits[trait]

    levels_by_any_trait

    Get a list of all z which have any of the specified traits

    levels_by_trait

    Get a list of all z which have the specified trait

    \ No newline at end of file +/datum/controller/subsystem/mapping - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mapping

    Vars

    biomesAll possible biomes in assoc list as type || instance
    obfuscation_next_idnext id for separating obfuscated ids.
    obfuscation_secret"secret" key
    random_generated_ids_by_originalLookup list for random generated IDs.
    z_to_station_z_indexLookup for zlevel to station z. text = num.

    Procs

    get_obfuscated_idGenerates an obfuscated but constant id for an original id for cases where you don't want players codediving for an id. +WARNING: MAKE SURE PLAYERS ARE NOT ABLE TO ACCESS THIS. To save performance, it's just secret + an incrementing number. Very guessable if you know what the secret is.
    get_station_centerPrefer not to use this one too often
    get_turf_aboveAttempt to get the turf above the provided one according to Z traits
    get_turf_belowAttempt to get the turf below the provided one according to Z traits
    initialize_biomesInitialize all biomes, assoc as type || instance
    level_has_all_traitsCheck if levels[z] has all of the specified traits
    level_has_any_traitCheck if levels[z] has any of the specified traits
    level_traitLook up levels[z].traits[trait]
    levels_by_any_traitGet a list of all z which have any of the specified traits
    levels_by_traitGet a list of all z which have the specified trait

    Var Details

    biomes

    All possible biomes in assoc list as type || instance

    obfuscation_next_id

    next id for separating obfuscated ids.

    obfuscation_secret

    "secret" key

    random_generated_ids_by_original

    Lookup list for random generated IDs.

    z_to_station_z_index

    Lookup for zlevel to station z. text = num.

    Proc Details

    get_obfuscated_id

    Generates an obfuscated but constant id for an original id for cases where you don't want players codediving for an id. +WARNING: MAKE SURE PLAYERS ARE NOT ABLE TO ACCESS THIS. To save performance, it's just secret + an incrementing number. Very guessable if you know what the secret is.

    get_station_center

    Prefer not to use this one too often

    get_turf_above

    Attempt to get the turf above the provided one according to Z traits

    get_turf_below

    Attempt to get the turf below the provided one according to Z traits

    initialize_biomes

    Initialize all biomes, assoc as type || instance

    level_has_all_traits

    Check if levels[z] has all of the specified traits

    level_has_any_trait

    Check if levels[z] has any of the specified traits

    level_trait

    Look up levels[z].traits[trait]

    levels_by_any_trait

    Get a list of all z which have any of the specified traits

    levels_by_trait

    Get a list of all z which have the specified trait

    \ No newline at end of file diff --git a/datum/controller/subsystem/materials.html b/datum/controller/subsystem/materials.html index 7d2027b9fdec..ded40f06e2d8 100644 --- a/datum/controller/subsystem/materials.html +++ b/datum/controller/subsystem/materials.html @@ -1 +1 @@ -/datum/controller/subsystem/materials - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    materials

    Vars

    base_stack_recipesList of stackcrafting recipes for materials using base recipes
    material_combosA cache of all material combinations that have been used
    materialsDictionary of material.type || material ref
    materials_by_categoryDictionary of category || list of material refs
    materialtypes_by_categoryDictionary of category || list of material types, mostly used by rnd machines like autolathes.
    rigid_stack_recipesList of stackcrafting recipes for materials using rigid recipes

    Procs

    FindOrCreateMaterialComboReturns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters.
    InitializeMaterialsRan on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)

    Var Details

    base_stack_recipes

    List of stackcrafting recipes for materials using base recipes

    material_combos

    A cache of all material combinations that have been used

    materials

    Dictionary of material.type || material ref

    materials_by_category

    Dictionary of category || list of material refs

    materialtypes_by_category

    Dictionary of category || list of material types, mostly used by rnd machines like autolathes.

    rigid_stack_recipes

    List of stackcrafting recipes for materials using rigid recipes

    Proc Details

    FindOrCreateMaterialCombo

    Returns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters.

    InitializeMaterials

    Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)

    \ No newline at end of file +/datum/controller/subsystem/materials - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    materials

    Vars

    base_stack_recipesList of stackcrafting recipes for materials using base recipes
    material_combosA cache of all material combinations that have been used
    materialsDictionary of material.type || material ref
    materials_by_categoryDictionary of category || list of material refs
    materialtypes_by_categoryDictionary of category || list of material types, mostly used by rnd machines like autolathes.
    rigid_stack_recipesList of stackcrafting recipes for materials using rigid recipes

    Procs

    FindOrCreateMaterialComboReturns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters.
    InitializeMaterialsRan on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)

    Var Details

    base_stack_recipes

    List of stackcrafting recipes for materials using base recipes

    material_combos

    A cache of all material combinations that have been used

    materials

    Dictionary of material.type || material ref

    materials_by_category

    Dictionary of category || list of material refs

    materialtypes_by_category

    Dictionary of category || list of material types, mostly used by rnd machines like autolathes.

    rigid_stack_recipes

    List of stackcrafting recipes for materials using rigid recipes

    Proc Details

    FindOrCreateMaterialCombo

    Returns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters.

    InitializeMaterials

    Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)

    \ No newline at end of file diff --git a/datum/controller/subsystem/min_spawns.html b/datum/controller/subsystem/min_spawns.html index 370c65d74263..41460ed81129 100644 --- a/datum/controller/subsystem/min_spawns.html +++ b/datum/controller/subsystem/min_spawns.html @@ -1 +1 @@ -/datum/controller/subsystem/min_spawns - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    min_spawns

    Vars

    init_orderthis hot steaming pile of garbage makes sure theres a minimum of tendrils scattered around

    Var Details

    init_order

    this hot steaming pile of garbage makes sure theres a minimum of tendrils scattered around

    \ No newline at end of file +/datum/controller/subsystem/min_spawns - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    min_spawns

    Vars

    init_orderthis hot steaming pile of garbage makes sure theres a minimum of tendrils scattered around

    Var Details

    init_order

    this hot steaming pile of garbage makes sure theres a minimum of tendrils scattered around

    \ No newline at end of file diff --git a/datum/controller/subsystem/npcpool.html b/datum/controller/subsystem/npcpool.html index f4af45d94fc1..c96869a6df95 100644 --- a/datum/controller/subsystem/npcpool.html +++ b/datum/controller/subsystem/npcpool.html @@ -1 +1 @@ -/datum/controller/subsystem/npcpool - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    npcpool

    Vars

    invoke_startInvoke start time
    invokingcatches sleeping

    Var Details

    invoke_start

    Invoke start time

    invoking

    catches sleeping

    \ No newline at end of file +/datum/controller/subsystem/npcpool - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    npcpool

    Vars

    invoke_startInvoke start time
    invokingcatches sleeping

    Var Details

    invoke_start

    Invoke start time

    invoking

    catches sleeping

    \ No newline at end of file diff --git a/datum/controller/subsystem/parallax.html b/datum/controller/subsystem/parallax.html index 8b989973d3aa..56a1a1aa56ed 100644 --- a/datum/controller/subsystem/parallax.html +++ b/datum/controller/subsystem/parallax.html @@ -1,5 +1,5 @@ -/datum/controller/subsystem/parallax - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    parallax

    Procs

    get_parallax_datumGets parallax for zlevel.
    get_parallax_motionGets parallax motion for a zlevel
    get_parallax_typeGets parallax type for zlevel.
    get_parallax_vis_contentsGets parallax added vis contents for zlevel
    reset_clients_on_zresets all parallax for clients on a z
    update_clients_on_zupdates all parallax for clients on a z
    update_z_motionupdates motion of all clients on z

    Proc Details

    get_parallax_datum

    Gets parallax for zlevel.

    get_parallax_motion

    Gets parallax motion for a zlevel

    +/datum/controller/subsystem/parallax - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    parallax

    Procs

    get_parallax_datumGets parallax for zlevel.
    get_parallax_motionGets parallax motion for a zlevel
    get_parallax_typeGets parallax type for zlevel.
    get_parallax_vis_contentsGets parallax added vis contents for zlevel
    reset_clients_on_zresets all parallax for clients on a z
    update_clients_on_zupdates all parallax for clients on a z
    update_z_motionupdates motion of all clients on z

    Proc Details

    get_parallax_datum

    Gets parallax for zlevel.

    get_parallax_motion

    Gets parallax motion for a zlevel

    Returns null or list(speed, dir deg clockwise from north, windup, turnrate) THE RETURNED LIST MUST BE A 4-TUPLE, OR PARALLAX WILL CRASH. DO NOT SCREW WITH THIS UNLESS YOU KNOW WHAT YOU ARE DOING.

    -

    This will override area motion

    get_parallax_type

    Gets parallax type for zlevel.

    get_parallax_vis_contents

    Gets parallax added vis contents for zlevel

    reset_clients_on_z

    resets all parallax for clients on a z

    update_clients_on_z

    updates all parallax for clients on a z

    update_z_motion

    updates motion of all clients on z

    \ No newline at end of file +

    This will override area motion

    get_parallax_type

    Gets parallax type for zlevel.

    get_parallax_vis_contents

    Gets parallax added vis contents for zlevel

    reset_clients_on_z

    resets all parallax for clients on a z

    update_clients_on_z

    updates all parallax for clients on a z

    update_z_motion

    updates motion of all clients on z

    \ No newline at end of file diff --git a/datum/controller/subsystem/persistence.html b/datum/controller/subsystem/persistence.html index 7eb62f3d2c60..932ec809d1f6 100644 --- a/datum/controller/subsystem/persistence.html +++ b/datum/controller/subsystem/persistence.html @@ -1,4 +1,4 @@ -/datum/controller/subsystem/persistence - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    persistence

    Persistence for cleanable debris.

    +/datum/controller/subsystem/persistence - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    persistence

    Persistence for cleanable debris.

    Stores recently played gamemodes, maps, etc.

    Secret satchel persistence - allows storing of items in underfloor satchels that's loaded later.

    -

    Stores trophies in curator display cases

    Vars

    loaded_debristracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.
    station_persistence_save_disabledMarks if persistence save should be disabled
    station_was_destroyedMarks if the station got horribly destroyed

    Procs

    get_map_persistence_pathGets the persistence path of the current map.

    Var Details

    loaded_debris

    tracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.

    station_persistence_save_disabled

    Marks if persistence save should be disabled

    station_was_destroyed

    Marks if the station got horribly destroyed

    Proc Details

    get_map_persistence_path

    Gets the persistence path of the current map.

    \ No newline at end of file +

    Stores trophies in curator display cases

    Vars

    loaded_debristracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.
    station_persistence_save_disabledMarks if persistence save should be disabled
    station_was_destroyedMarks if the station got horribly destroyed

    Procs

    get_map_persistence_pathGets the persistence path of the current map.

    Var Details

    loaded_debris

    tracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.

    station_persistence_save_disabled

    Marks if persistence save should be disabled

    station_was_destroyed

    Marks if the station got horribly destroyed

    Proc Details

    get_map_persistence_path

    Gets the persistence path of the current map.

    \ No newline at end of file diff --git a/datum/controller/subsystem/processing/dcs.html b/datum/controller/subsystem/processing/dcs.html index fd8e059d9242..2f646ffdf892 100644 --- a/datum/controller/subsystem/processing/dcs.html +++ b/datum/controller/subsystem/processing/dcs.html @@ -1,7 +1,7 @@ -/datum/controller/subsystem/processing/dcs - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    dcs

    Procs

    GetIdFromArgumentsGenerates an id for bespoke elements when given the argument list +/datum/controller/subsystem/processing/dcs - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    dcs

    Procs

    GetIdFromArgumentsGenerates an id for bespoke elements when given the argument list Generating the id here is a bit complex because we need to support named arguments Named arguments can appear in any order and we need them to appear after ordered arguments -We assume that no one will pass in a named argument with a value of null

    Proc Details

    GetIdFromArguments

    Generates an id for bespoke elements when given the argument list +We assume that no one will pass in a named argument with a value of null

    Proc Details

    GetIdFromArguments

    Generates an id for bespoke elements when given the argument list Generating the id here is a bit complex because we need to support named arguments Named arguments can appear in any order and we need them to appear after ordered arguments -We assume that no one will pass in a named argument with a value of null

    \ No newline at end of file +We assume that no one will pass in a named argument with a value of null

    \ No newline at end of file diff --git a/datum/controller/subsystem/processing/instruments.html b/datum/controller/subsystem/processing/instruments.html index 87fc90980da4..1cade903b534 100644 --- a/datum/controller/subsystem/processing/instruments.html +++ b/datum/controller/subsystem/processing/instruments.html @@ -1 +1 @@ -/datum/controller/subsystem/processing/instruments - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    instruments

    Vars

    current_instrument_channelsCurrent number of channels allocated for instruments
    instrument_dataList of all instrument data, associative id = datum
    max_instrument_channelsMaximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.
    musician_hearcheck_mindelayDeciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.
    musician_maxlinecharsMax characters per line in songs
    musician_maxlinesMax lines in songs
    songsList of all song datums.
    synthesizer_instrument_idsSingle cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.

    Var Details

    current_instrument_channels

    Current number of channels allocated for instruments

    instrument_data

    List of all instrument data, associative id = datum

    max_instrument_channels

    Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.

    musician_hearcheck_mindelay

    Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.

    musician_maxlinechars

    Max characters per line in songs

    musician_maxlines

    Max lines in songs

    songs

    List of all song datums.

    synthesizer_instrument_ids

    Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.

    \ No newline at end of file +/datum/controller/subsystem/processing/instruments - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    instruments

    Vars

    current_instrument_channelsCurrent number of channels allocated for instruments
    instrument_dataList of all instrument data, associative id = datum
    max_instrument_channelsMaximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.
    musician_hearcheck_mindelayDeciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.
    musician_maxlinecharsMax characters per line in songs
    musician_maxlinesMax lines in songs
    songsList of all song datums.
    synthesizer_instrument_idsSingle cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.

    Var Details

    current_instrument_channels

    Current number of channels allocated for instruments

    instrument_data

    List of all instrument data, associative id = datum

    max_instrument_channels

    Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.

    musician_hearcheck_mindelay

    Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.

    musician_maxlinechars

    Max characters per line in songs

    musician_maxlines

    Max lines in songs

    songs

    List of all song datums.

    synthesizer_instrument_ids

    Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.

    \ No newline at end of file diff --git a/datum/controller/subsystem/processing/station.html b/datum/controller/subsystem/processing/station.html index a2e087b395b7..b38d880948e7 100644 --- a/datum/controller/subsystem/processing/station.html +++ b/datum/controller/subsystem/processing/station.html @@ -1 +1 @@ -/datum/controller/subsystem/processing/station - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    station

    Vars

    announcerCurrently active announcer. Starts as a type but gets initialized after traits are selected
    selectable_traits_by_typesAssoc list of trait type || assoc list of traits with weighted value. Used for picking traits from a specific category.
    station_traitsA list of currently active station traits

    Procs

    pick_traitsPicks traits of a specific category (e.g. bad or good) and a specified amount, then initializes them and adds them to the list of traits.
    setup_traitCreates a given trait of a specific type, while also removing any blacklisted ones from the future pool.

    Var Details

    announcer

    Currently active announcer. Starts as a type but gets initialized after traits are selected

    selectable_traits_by_types

    Assoc list of trait type || assoc list of traits with weighted value. Used for picking traits from a specific category.

    station_traits

    A list of currently active station traits

    Proc Details

    pick_traits

    Picks traits of a specific category (e.g. bad or good) and a specified amount, then initializes them and adds them to the list of traits.

    setup_trait

    Creates a given trait of a specific type, while also removing any blacklisted ones from the future pool.

    \ No newline at end of file +/datum/controller/subsystem/processing/station - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    station

    Vars

    announcerCurrently active announcer. Starts as a type but gets initialized after traits are selected
    selectable_traits_by_typesAssoc list of trait type || assoc list of traits with weighted value. Used for picking traits from a specific category.
    station_traitsA list of currently active station traits

    Procs

    pick_traitsPicks traits of a specific category (e.g. bad or good) and a specified amount, then initializes them and adds them to the list of traits.
    setup_traitCreates a given trait of a specific type, while also removing any blacklisted ones from the future pool.

    Var Details

    announcer

    Currently active announcer. Starts as a type but gets initialized after traits are selected

    selectable_traits_by_types

    Assoc list of trait type || assoc list of traits with weighted value. Used for picking traits from a specific category.

    station_traits

    A list of currently active station traits

    Proc Details

    pick_traits

    Picks traits of a specific category (e.g. bad or good) and a specified amount, then initializes them and adds them to the list of traits.

    setup_trait

    Creates a given trait of a specific type, while also removing any blacklisted ones from the future pool.

    \ No newline at end of file diff --git a/datum/controller/subsystem/research.html b/datum/controller/subsystem/research.html index cb89c8d95355..cae7d7354dff 100644 --- a/datum/controller/subsystem/research.html +++ b/datum/controller/subsystem/research.html @@ -1 +1 @@ -/datum/controller/subsystem/research - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    research

    Vars

    anomaly_hard_limit_by_typeThe hard limits of cores created for each anomaly type. For faster code lookup without switch statements.
    created_anomaly_typesThe global list of raw anomaly types that have been refined, for hard limits.

    Var Details

    anomaly_hard_limit_by_type

    The hard limits of cores created for each anomaly type. For faster code lookup without switch statements.

    created_anomaly_types

    The global list of raw anomaly types that have been refined, for hard limits.

    \ No newline at end of file +/datum/controller/subsystem/research - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    research

    Vars

    anomaly_hard_limit_by_typeThe hard limits of cores created for each anomaly type. For faster code lookup without switch statements.
    created_anomaly_typesThe global list of raw anomaly types that have been refined, for hard limits.

    Var Details

    anomaly_hard_limit_by_type

    The hard limits of cores created for each anomaly type. For faster code lookup without switch statements.

    created_anomaly_types

    The global list of raw anomaly types that have been refined, for hard limits.

    \ No newline at end of file diff --git a/datum/controller/subsystem/runechat.html b/datum/controller/subsystem/runechat.html index 9fec3d72ad55..91b78d3d31e8 100644 --- a/datum/controller/subsystem/runechat.html +++ b/datum/controller/subsystem/runechat.html @@ -1 +1 @@ -/datum/controller/subsystem/runechat - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    runechat

    Vars

    bucket_countHow many messages are in the buckets
    bucket_listList of buckets, each bucket holds every message that has to be killed that byond tick
    bucket_resolutionworld.tick_lag the bucket was designed for
    head_offsetworld.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
    practical_offsetIndex of the first non-empty bucket
    second_queueQueue used for storing messages that are scheduled for deletion too far in the future for the buckets

    Var Details

    bucket_count

    How many messages are in the buckets

    bucket_list

    List of buckets, each bucket holds every message that has to be killed that byond tick

    bucket_resolution

    world.tick_lag the bucket was designed for

    head_offset

    world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets

    practical_offset

    Index of the first non-empty bucket

    second_queue

    Queue used for storing messages that are scheduled for deletion too far in the future for the buckets

    \ No newline at end of file +/datum/controller/subsystem/runechat - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    runechat

    Vars

    bucket_countHow many messages are in the buckets
    bucket_listList of buckets, each bucket holds every message that has to be killed that byond tick
    bucket_resolutionworld.tick_lag the bucket was designed for
    head_offsetworld.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
    practical_offsetIndex of the first non-empty bucket
    second_queueQueue used for storing messages that are scheduled for deletion too far in the future for the buckets

    Var Details

    bucket_count

    How many messages are in the buckets

    bucket_list

    List of buckets, each bucket holds every message that has to be killed that byond tick

    bucket_resolution

    world.tick_lag the bucket was designed for

    head_offset

    world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets

    practical_offset

    Index of the first non-empty bucket

    second_queue

    Queue used for storing messages that are scheduled for deletion too far in the future for the buckets

    \ No newline at end of file diff --git a/datum/controller/subsystem/security_level.html b/datum/controller/subsystem/security_level.html index 23bb41b61a3b..6daca12f6b83 100644 --- a/datum/controller/subsystem/security_level.html +++ b/datum/controller/subsystem/security_level.html @@ -1,6 +1,6 @@ -/datum/controller/subsystem/security_level - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    security_level

    Procs

    set_levelSets a new security level as our current level

    Proc Details

    set_level

    Sets a new security level as our current level

    +/datum/controller/subsystem/security_level - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    security_level

    Procs

    set_levelSets a new security level as our current level

    Proc Details

    set_level

    Sets a new security level as our current level

    This is how everything should change the security level.

    Arguments:

    • new_level - The new security level that will become our current level
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/controller/subsystem/shuttle.html b/datum/controller/subsystem/shuttle.html index 2bb31adbea60..d5055d1eae61 100644 --- a/datum/controller/subsystem/shuttle.html +++ b/datum/controller/subsystem/shuttle.html @@ -1,3 +1,3 @@ -/datum/controller/subsystem/shuttle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    shuttle

    Procs

    canEvacCheck if we can call the evac shuttle. -Returns TRUE if we can. Otherwise, returns a string detailing the problem.

    Proc Details

    canEvac

    Check if we can call the evac shuttle. -Returns TRUE if we can. Otherwise, returns a string detailing the problem.

    \ No newline at end of file +/datum/controller/subsystem/shuttle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    shuttle

    Procs

    canEvacCheck if we can call the evac shuttle. +Returns TRUE if we can. Otherwise, returns a string detailing the problem.

    Proc Details

    canEvac

    Check if we can call the evac shuttle. +Returns TRUE if we can. Otherwise, returns a string detailing the problem.

    \ No newline at end of file diff --git a/datum/controller/subsystem/sounds.html b/datum/controller/subsystem/sounds.html index 7c47f3086e83..4b6ae7a9d898 100644 --- a/datum/controller/subsystem/sounds.html +++ b/datum/controller/subsystem/sounds.html @@ -1 +1 @@ -/datum/controller/subsystem/sounds - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    sounds

    Vars

    channel_listList of all channels as numbers
    channel_random_lowlower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel.
    channel_reserve_highhigher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel.
    random_channels_minAmount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up.
    reserved_channelsAssociative list of all reserved channels associated to their position. "[channel_number]" = index as number
    using_channelsAssoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel
    using_channels_by_datumAssoc list datum = list(channel1, channel2, ...) for what channels something reserved.

    Procs

    available_channels_leftHow many channels we have left.
    free_channelFrees a channel and updates the datastructure. Private proc.
    free_datum_channelsFrees all the channels a datum is using.
    free_datumless_channelsFrees all datumless channels
    free_sound_channelRemoves a channel from using list.
    random_available_channelRandom available channel, returns number
    random_available_channel_textRandom available channel, returns text.
    reserve_channelReserves a channel and updates the datastructure. Private proc.
    reserve_sound_channelReserves a channel for a datum. Automatic cleanup only when the datum is deleted. Returns an integer for channel.
    reserve_sound_channel_datumlessNO AUTOMATIC CLEANUP - If you use this, you better manually free it later! Returns an integer for channel.

    Var Details

    channel_list

    List of all channels as numbers

    channel_random_low

    lower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel.

    channel_reserve_high

    higher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel.

    random_channels_min

    Amount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up.

    reserved_channels

    Associative list of all reserved channels associated to their position. "[channel_number]" = index as number

    using_channels

    Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel

    using_channels_by_datum

    Assoc list datum = list(channel1, channel2, ...) for what channels something reserved.

    Proc Details

    available_channels_left

    How many channels we have left.

    free_channel

    Frees a channel and updates the datastructure. Private proc.

    free_datum_channels

    Frees all the channels a datum is using.

    free_datumless_channels

    Frees all datumless channels

    free_sound_channel

    Removes a channel from using list.

    random_available_channel

    Random available channel, returns number

    random_available_channel_text

    Random available channel, returns text.

    reserve_channel

    Reserves a channel and updates the datastructure. Private proc.

    reserve_sound_channel

    Reserves a channel for a datum. Automatic cleanup only when the datum is deleted. Returns an integer for channel.

    reserve_sound_channel_datumless

    NO AUTOMATIC CLEANUP - If you use this, you better manually free it later! Returns an integer for channel.

    \ No newline at end of file +/datum/controller/subsystem/sounds - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    sounds

    Vars

    channel_listList of all channels as numbers
    channel_random_lowlower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel.
    channel_reserve_highhigher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel.
    random_channels_minAmount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up.
    reserved_channelsAssociative list of all reserved channels associated to their position. "[channel_number]" = index as number
    using_channelsAssoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel
    using_channels_by_datumAssoc list datum = list(channel1, channel2, ...) for what channels something reserved.

    Procs

    available_channels_leftHow many channels we have left.
    free_channelFrees a channel and updates the datastructure. Private proc.
    free_datum_channelsFrees all the channels a datum is using.
    free_datumless_channelsFrees all datumless channels
    free_sound_channelRemoves a channel from using list.
    random_available_channelRandom available channel, returns number
    random_available_channel_textRandom available channel, returns text.
    reserve_channelReserves a channel and updates the datastructure. Private proc.
    reserve_sound_channelReserves a channel for a datum. Automatic cleanup only when the datum is deleted. Returns an integer for channel.
    reserve_sound_channel_datumlessNO AUTOMATIC CLEANUP - If you use this, you better manually free it later! Returns an integer for channel.

    Var Details

    channel_list

    List of all channels as numbers

    channel_random_low

    lower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel.

    channel_reserve_high

    higher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel.

    random_channels_min

    Amount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up.

    reserved_channels

    Associative list of all reserved channels associated to their position. "[channel_number]" = index as number

    using_channels

    Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel

    using_channels_by_datum

    Assoc list datum = list(channel1, channel2, ...) for what channels something reserved.

    Proc Details

    available_channels_left

    How many channels we have left.

    free_channel

    Frees a channel and updates the datastructure. Private proc.

    free_datum_channels

    Frees all the channels a datum is using.

    free_datumless_channels

    Frees all datumless channels

    free_sound_channel

    Removes a channel from using list.

    random_available_channel

    Random available channel, returns number

    random_available_channel_text

    Random available channel, returns text.

    reserve_channel

    Reserves a channel and updates the datastructure. Private proc.

    reserve_sound_channel

    Reserves a channel for a datum. Automatic cleanup only when the datum is deleted. Returns an integer for channel.

    reserve_sound_channel_datumless

    NO AUTOMATIC CLEANUP - If you use this, you better manually free it later! Returns an integer for channel.

    \ No newline at end of file diff --git a/datum/controller/subsystem/sun.html b/datum/controller/subsystem/sun.html index 90c556206385..1ae5a02b72b5 100644 --- a/datum/controller/subsystem/sun.html +++ b/datum/controller/subsystem/sun.html @@ -1 +1 @@ -/datum/controller/subsystem/sun - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    sun

    Vars

    base_rotationmultiplier against base_rotation

    Procs

    Initializebase rotation in degrees per fire

    Var Details

    base_rotation

    multiplier against base_rotation

    Proc Details

    Initialize

    base rotation in degrees per fire

    \ No newline at end of file +/datum/controller/subsystem/sun - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    sun

    Vars

    base_rotationmultiplier against base_rotation

    Procs

    Initializebase rotation in degrees per fire

    Var Details

    base_rotation

    multiplier against base_rotation

    Proc Details

    Initialize

    base rotation in degrees per fire

    \ No newline at end of file diff --git a/datum/controller/subsystem/tgui.html b/datum/controller/subsystem/tgui.html index bec3765f4cc6..5547f8aae210 100644 --- a/datum/controller/subsystem/tgui.html +++ b/datum/controller/subsystem/tgui.html @@ -1,49 +1,49 @@ -/datum/controller/subsystem/tgui - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui

    Vars

    basehtmlThe HTML base used for all UIs.
    current_runA list of UIs scheduled to process
    open_uisA list of open UIs
    open_uis_by_srcA list of open UIs, grouped by src_object.

    Procs

    close_all_uispublic
    close_uispublic
    close_user_uispublic
    force_close_all_windowspublic
    force_close_windowpublic
    get_all_open_uispublic
    get_open_uipublic
    on_closeprivate
    on_logoutprivate
    on_openprivate
    on_transferprivate
    request_pooled_windowpublic
    try_update_uipublic
    update_uispublic
    update_user_uispublic

    Var Details

    basehtml

    The HTML base used for all UIs.

    current_run

    A list of UIs scheduled to process

    open_uis

    A list of open UIs

    open_uis_by_src

    A list of open UIs, grouped by src_object.

    Proc Details

    close_all_uis

    public

    +/datum/controller/subsystem/tgui - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui

    Vars

    basehtmlThe HTML base used for all UIs.
    current_runA list of UIs scheduled to process
    open_uisA list of open UIs
    open_uis_by_srcA list of open UIs, grouped by src_object.

    Procs

    close_all_uispublic
    close_uispublic
    close_user_uispublic
    force_close_all_windowspublic
    force_close_windowpublic
    get_all_open_uispublic
    get_open_uipublic
    on_closeprivate
    on_logoutprivate
    on_openprivate
    on_transferprivate
    request_pooled_windowpublic
    try_update_uipublic
    update_uispublic
    update_user_uispublic

    Var Details

    basehtml

    The HTML base used for all UIs.

    current_run

    A list of UIs scheduled to process

    open_uis

    A list of open UIs

    open_uis_by_src

    A list of open UIs, grouped by src_object.

    Proc Details

    close_all_uis

    public

    Close all UIs regardless of their attachment to src_object.

    -

    return int The number of UIs closed.

    close_uis

    public

    +

    return int The number of UIs closed.

    close_uis

    public

    Close all UIs attached to src_object.

    required src_object datum The object/datum which owns the UIs.

    -

    return int The number of UIs closed.

    close_user_uis

    public

    +

    return int The number of UIs closed.

    close_user_uis

    public

    Close all UIs belonging to a user.

    required user mob The mob who opened/is using the UI. optional src_object datum If provided, only close UIs belonging this src_object.

    -

    return int The number of UIs closed.

    force_close_all_windows

    public

    +

    return int The number of UIs closed.

    force_close_all_windows

    public

    Force closes all tgui windows.

    -

    required user mob

    force_close_window

    public

    +

    required user mob

    force_close_window

    public

    Force closes the tgui window by window_id.

    required user mob -required window_id string

    get_all_open_uis

    public

    -

    Gets all open UIs on a src object

    get_open_ui

    public

    +required window_id string

    get_all_open_uis

    public

    +

    Gets all open UIs on a src object

    get_open_ui

    public

    Get a open UI given a user and src_object.

    required user mob The mob who opened/is using the UI. required src_object datum The object/datum which owns the UI.

    -

    return datum/tgui The found UI.

    on_close

    private

    +

    return datum/tgui The found UI.

    on_close

    private

    Remove a UI from the list of open UIs.

    required ui datum/tgui The UI to be removed.

    -

    return bool If the UI was removed or not.

    on_logout

    private

    +

    return bool If the UI was removed or not.

    on_logout

    private

    Handle client logout, by closing all their UIs.

    required user mob The mob which logged out.

    -

    return int The number of UIs closed.

    on_open

    private

    +

    return int The number of UIs closed.

    on_open

    private

    Add a UI to the list of open UIs.

    -

    required ui datum/tgui The UI to be added.

    on_transfer

    private

    +

    required ui datum/tgui The UI to be added.

    on_transfer

    private

    Handle clients switching mobs, by transferring their UIs.

    required user source The client's original mob. required user target The client's new mob.

    -

    return bool If the UIs were transferred.

    request_pooled_window

    public

    +

    return bool If the UIs were transferred.

    request_pooled_window

    public

    Requests a usable tgui window from the pool. Returns null if pool was exhausted.

    required user mob -return datum/tgui

    try_update_ui

    public

    +return datum/tgui

    try_update_ui

    public

    Try to find an instance of a UI, and push an update to it.

    required user mob The mob who opened/is using the UI. required src_object datum The object/datum which owns the UI. optional ui datum/tgui The UI to be updated, if it exists. optional force_open bool If the UI should be re-opened instead of updated.

    -

    return datum/tgui The found UI.

    update_uis

    public

    +

    return datum/tgui The found UI.

    update_uis

    public

    Update all UIs attached to src_object.

    required src_object datum The object/datum which owns the UIs.

    -

    return int The number of UIs updated.

    update_user_uis

    public

    +

    return int The number of UIs updated.

    update_user_uis

    public

    Update all UIs belonging to a user.

    required user mob The mob who opened/is using the UI. optional src_object datum If provided, only update UIs belonging this src_object.

    -

    return int The number of UIs updated.

    \ No newline at end of file +

    return int The number of UIs updated.

    \ No newline at end of file diff --git a/datum/controller/subsystem/ticker.html b/datum/controller/subsystem/ticker.html index f09148607130..0030b46b065b 100644 --- a/datum/controller/subsystem/ticker.html +++ b/datum/controller/subsystem/ticker.html @@ -1,6 +1,6 @@ -/datum/controller/subsystem/ticker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ticker

    Vars

    emergency_swapIf the gamemode fails to be run too many times, we swap to a preset gamemode, this should give admins time to set their preferred one

    Procs

    HandleRandomHardcoreScoreHandles random hardcore point rewarding if it applies.
    hardcore_random_reportGenerate a report for all players who made it out alive with a hardcore random character and prints their final score
    log_roundend_reportLog the round-end report as an HTML file
    market_reportGenerate a report for how much money is on station, as well as the richest crewmember on the station.

    Var Details

    emergency_swap

    If the gamemode fails to be run too many times, we swap to a preset gamemode, this should give admins time to set their preferred one

    Proc Details

    HandleRandomHardcoreScore

    Handles random hardcore point rewarding if it applies.

    hardcore_random_report

    Generate a report for all players who made it out alive with a hardcore random character and prints their final score

    log_roundend_report

    Log the round-end report as an HTML file

    +/datum/controller/subsystem/ticker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ticker

    Vars

    emergency_swapIf the gamemode fails to be run too many times, we swap to a preset gamemode, this should give admins time to set their preferred one

    Procs

    HandleRandomHardcoreScoreHandles random hardcore point rewarding if it applies.
    hardcore_random_reportGenerate a report for all players who made it out alive with a hardcore random character and prints their final score
    log_roundend_reportLog the round-end report as an HTML file
    market_reportGenerate a report for how much money is on station, as well as the richest crewmember on the station.

    Var Details

    emergency_swap

    If the gamemode fails to be run too many times, we swap to a preset gamemode, this should give admins time to set their preferred one

    Proc Details

    HandleRandomHardcoreScore

    Handles random hardcore point rewarding if it applies.

    hardcore_random_report

    Generate a report for all players who made it out alive with a hardcore random character and prints their final score

    log_roundend_report

    Log the round-end report as an HTML file

    Composits the roundend report, and saves it in two locations. The report is first saved along with the round's logs Then, the report is copied to a fixed directory specifically for housing the server's last roundend report. In this location, -the file will be overwritten at the end of each shift.

    market_report

    Generate a report for how much money is on station, as well as the richest crewmember on the station.

    \ No newline at end of file +the file will be overwritten at the end of each shift.

    market_report

    Generate a report for how much money is on station, as well as the richest crewmember on the station.

    \ No newline at end of file diff --git a/datum/controller/subsystem/timer.html b/datum/controller/subsystem/timer.html index cf3e947c2af9..d43a1764b74c 100644 --- a/datum/controller/subsystem/timer.html +++ b/datum/controller/subsystem/timer.html @@ -1 +1 @@ -/datum/controller/subsystem/timer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    timer

    Vars

    bucket_auto_resetBoolean operator controlling if the timer SS will automatically reset buckets if it fails to invoke callbacks for an extended period of time
    bucket_countHow many timers are in the buckets
    bucket_listList of buckets, each bucket holds every timer that has to run that byond tick
    bucket_resolutionworld.tick_lag the bucket was designed for
    clienttime_timersSpecial timers that run in real-time, not BYOND time; these are more expensive to run and maintain
    hashesA hashlist dictionary used for storing unique timers
    head_offsetworld.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
    last_invoke_tickContains the last time that a timer's callback was invoked, or the last tick the SS fired if no timers are being processed
    last_invoke_warningContains the last time that a warning was issued for not invoking callbacks
    practical_offsetIndex of the wrap around pivot for buckets. buckets before this are later running buckets wrapped around from the end of the bucket list.
    second_queueQueue used for storing timers that do not fit into the current buckets
    timer_id_dictList of all active timers associated to their timer ID (for easy lookup)

    Procs

    get_timer_debug_stringGenerates a string with details about the timed event for debugging purposes
    reset_bucketsDestroys the existing buckets and creates new buckets from the existing timed events

    Var Details

    bucket_auto_reset

    Boolean operator controlling if the timer SS will automatically reset buckets if it fails to invoke callbacks for an extended period of time

    bucket_count

    How many timers are in the buckets

    bucket_list

    List of buckets, each bucket holds every timer that has to run that byond tick

    bucket_resolution

    world.tick_lag the bucket was designed for

    clienttime_timers

    Special timers that run in real-time, not BYOND time; these are more expensive to run and maintain

    hashes

    A hashlist dictionary used for storing unique timers

    head_offset

    world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets

    last_invoke_tick

    Contains the last time that a timer's callback was invoked, or the last tick the SS fired if no timers are being processed

    last_invoke_warning

    Contains the last time that a warning was issued for not invoking callbacks

    practical_offset

    Index of the wrap around pivot for buckets. buckets before this are later running buckets wrapped around from the end of the bucket list.

    second_queue

    Queue used for storing timers that do not fit into the current buckets

    timer_id_dict

    List of all active timers associated to their timer ID (for easy lookup)

    Proc Details

    get_timer_debug_string

    Generates a string with details about the timed event for debugging purposes

    reset_buckets

    Destroys the existing buckets and creates new buckets from the existing timed events

    \ No newline at end of file +/datum/controller/subsystem/timer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    timer

    Vars

    bucket_auto_resetBoolean operator controlling if the timer SS will automatically reset buckets if it fails to invoke callbacks for an extended period of time
    bucket_countHow many timers are in the buckets
    bucket_listList of buckets, each bucket holds every timer that has to run that byond tick
    bucket_resolutionworld.tick_lag the bucket was designed for
    clienttime_timersSpecial timers that run in real-time, not BYOND time; these are more expensive to run and maintain
    hashesA hashlist dictionary used for storing unique timers
    head_offsetworld.time of the first entry in the bucket list, effectively the 'start time' of the current buckets
    last_invoke_tickContains the last time that a timer's callback was invoked, or the last tick the SS fired if no timers are being processed
    last_invoke_warningContains the last time that a warning was issued for not invoking callbacks
    practical_offsetIndex of the wrap around pivot for buckets. buckets before this are later running buckets wrapped around from the end of the bucket list.
    second_queueQueue used for storing timers that do not fit into the current buckets
    timer_id_dictList of all active timers associated to their timer ID (for easy lookup)

    Procs

    get_timer_debug_stringGenerates a string with details about the timed event for debugging purposes
    reset_bucketsDestroys the existing buckets and creates new buckets from the existing timed events

    Var Details

    bucket_auto_reset

    Boolean operator controlling if the timer SS will automatically reset buckets if it fails to invoke callbacks for an extended period of time

    bucket_count

    How many timers are in the buckets

    bucket_list

    List of buckets, each bucket holds every timer that has to run that byond tick

    bucket_resolution

    world.tick_lag the bucket was designed for

    clienttime_timers

    Special timers that run in real-time, not BYOND time; these are more expensive to run and maintain

    hashes

    A hashlist dictionary used for storing unique timers

    head_offset

    world.time of the first entry in the bucket list, effectively the 'start time' of the current buckets

    last_invoke_tick

    Contains the last time that a timer's callback was invoked, or the last tick the SS fired if no timers are being processed

    last_invoke_warning

    Contains the last time that a warning was issued for not invoking callbacks

    practical_offset

    Index of the wrap around pivot for buckets. buckets before this are later running buckets wrapped around from the end of the bucket list.

    second_queue

    Queue used for storing timers that do not fit into the current buckets

    timer_id_dict

    List of all active timers associated to their timer ID (for easy lookup)

    Proc Details

    get_timer_debug_string

    Generates a string with details about the timed event for debugging purposes

    reset_buckets

    Destroys the existing buckets and creates new buckets from the existing timed events

    \ No newline at end of file diff --git a/datum/controller/subsystem/vote.html b/datum/controller/subsystem/vote.html index 87907483f9f7..9f66242aa90f 100644 --- a/datum/controller/subsystem/vote.html +++ b/datum/controller/subsystem/vote.html @@ -1,3 +1,3 @@ -/datum/controller/subsystem/vote - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    vote

    Vars

    choice_statclicksList of choice = object for statclick objects for statpanel voting -statclick rework? 2: list("name"="id")

    Var Details

    choice_statclicks

    List of choice = object for statclick objects for statpanel voting -statclick rework? 2: list("name"="id")

    \ No newline at end of file +/datum/controller/subsystem/vote - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    vote

    Vars

    choice_statclicksList of choice = object for statclick objects for statpanel voting +statclick rework? 2: list("name"="id")

    Var Details

    choice_statclicks

    List of choice = object for statclick objects for statpanel voting +statclick rework? 2: list("name"="id")

    \ No newline at end of file diff --git a/datum/crafting_recipe.html b/datum/crafting_recipe.html index 768c783a9f5d..c20df0e941d3 100644 --- a/datum/crafting_recipe.html +++ b/datum/crafting_recipe.html @@ -1,3 +1,3 @@ -/datum/crafting_recipe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    crafting_recipe

    Procs

    check_requirementsRun custom pre-craft checks for this recipe

    Proc Details

    check_requirements

    Run custom pre-craft checks for this recipe

    +/datum/crafting_recipe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    crafting_recipe

    Procs

    check_requirementsRun custom pre-craft checks for this recipe

    Proc Details

    check_requirements

    Run custom pre-craft checks for this recipe

    user: The /mob that initiated the crafting -collected_requirements: A list of lists of /obj/item instances that satisfy reqs. Top level list is keyed by requirement path.

    \ No newline at end of file +collected_requirements: A list of lists of /obj/item instances that satisfy reqs. Top level list is keyed by requirement path.

    \ No newline at end of file diff --git a/datum/crafting_recipe/bloodsucker/blackcoffin.html b/datum/crafting_recipe/bloodsucker/blackcoffin.html index a74075ad256d..a71ce8351466 100644 --- a/datum/crafting_recipe/bloodsucker/blackcoffin.html +++ b/datum/crafting_recipe/bloodsucker/blackcoffin.html @@ -1,3 +1,3 @@ -/datum/crafting_recipe/bloodsucker/blackcoffin - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    blackcoffin

    Vars

    timeobj/item/stack/packageWrap = 8, -obj/item/pipe = 2)

    Var Details

    time

    obj/item/stack/packageWrap = 8, -obj/item/pipe = 2)

    \ No newline at end of file +/datum/crafting_recipe/bloodsucker/blackcoffin - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    blackcoffin

    Vars

    timeobj/item/stack/packageWrap = 8, +obj/item/pipe = 2)

    Var Details

    time

    obj/item/stack/packageWrap = 8, +obj/item/pipe = 2)

    \ No newline at end of file diff --git a/datum/crafting_recipe/silver_stake.html b/datum/crafting_recipe/silver_stake.html index a7701280bf46..fce9b97f6dbf 100644 --- a/datum/crafting_recipe/silver_stake.html +++ b/datum/crafting_recipe/silver_stake.html @@ -1,3 +1,3 @@ -/datum/crafting_recipe/silver_stake - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    silver_stake

    Vars

    timeobj/item/stack/packageWrap = 8, -obj/item/pipe = 2)

    Var Details

    time

    obj/item/stack/packageWrap = 8, -obj/item/pipe = 2)

    \ No newline at end of file +/datum/crafting_recipe/silver_stake - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    silver_stake

    Vars

    timeobj/item/stack/packageWrap = 8, +obj/item/pipe = 2)

    Var Details

    time

    obj/item/stack/packageWrap = 8, +obj/item/pipe = 2)

    \ No newline at end of file diff --git a/datum/data/vending_product.html b/datum/data/vending_product.html index 266ef7a1c8ad..dfde7ab457e4 100644 --- a/datum/data/vending_product.html +++ b/datum/data/vending_product.html @@ -1 +1 @@ -/datum/data/vending_product - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    vending record datum

    A datum that represents a product that is vendable

    Vars

    age_restrictedWhether spessmen with an ID with an age below AGE_MINOR (20 by default) can buy this item
    amountHow many of this product we currently have
    colorableWhether the product can be recolored by the GAGS system
    custom_premium_priceDoes the item have a custom premium price override
    custom_priceDoes the item have a custom price override
    max_amountHow many we can store at maximum
    product_pathTypepath of the product that is created when this record "sells"

    Var Details

    age_restricted

    Whether spessmen with an ID with an age below AGE_MINOR (20 by default) can buy this item

    amount

    How many of this product we currently have

    colorable

    Whether the product can be recolored by the GAGS system

    custom_premium_price

    Does the item have a custom premium price override

    custom_price

    Does the item have a custom price override

    max_amount

    How many we can store at maximum

    product_path

    Typepath of the product that is created when this record "sells"

    \ No newline at end of file +/datum/data/vending_product - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    vending record datum

    A datum that represents a product that is vendable

    Vars

    age_restrictedWhether spessmen with an ID with an age below AGE_MINOR (20 by default) can buy this item
    amountHow many of this product we currently have
    colorableWhether the product can be recolored by the GAGS system
    custom_premium_priceDoes the item have a custom premium price override
    custom_priceDoes the item have a custom price override
    max_amountHow many we can store at maximum
    product_pathTypepath of the product that is created when this record "sells"

    Var Details

    age_restricted

    Whether spessmen with an ID with an age below AGE_MINOR (20 by default) can buy this item

    amount

    How many of this product we currently have

    colorable

    Whether the product can be recolored by the GAGS system

    custom_premium_price

    Does the item have a custom premium price override

    custom_price

    Does the item have a custom price override

    max_amount

    How many we can store at maximum

    product_path

    Typepath of the product that is created when this record "sells"

    \ No newline at end of file diff --git a/datum/datacore.html b/datum/datacore.html index 8714e226ae25..d272382b2e81 100644 --- a/datum/datacore.html +++ b/datum/datacore.html @@ -1 +1 @@ -/datum/datacore - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    datacore

    Vars

    lockedThis list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().

    Var Details

    locked

    This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().

    \ No newline at end of file +/datum/datacore - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    datacore

    Vars

    lockedThis list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().

    Var Details

    locked

    This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().

    \ No newline at end of file diff --git a/datum/design.html b/datum/design.html index f34dbc1cdaf7..2e9306489884 100644 --- a/datum/design.html +++ b/datum/design.html @@ -1,3 +1,3 @@ -/datum/design - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    design

    				Design Datums
    +/datum/design - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    design

    				Design Datums
     
    -

    All the data for building stuff.

    Vars

    min_security_levelminimum and security levels the design can be printed on. Currently only available for rnd production machinery and mechfab.

    Var Details

    min_security_level

    minimum and security levels the design can be printed on. Currently only available for rnd production machinery and mechfab.

    \ No newline at end of file +

    All the data for building stuff.

    Vars

    min_security_levelminimum and security levels the design can be printed on. Currently only available for rnd production machinery and mechfab.

    Var Details

    min_security_level

    minimum and security levels the design can be printed on. Currently only available for rnd production machinery and mechfab.

    \ No newline at end of file diff --git a/datum/design/apc_board.html b/datum/design/apc_board.html index e230f2458cde..dd5a2962a469 100644 --- a/datum/design/apc_board.html +++ b/datum/design/apc_board.html @@ -1,2 +1,2 @@ -/datum/design/apc_board - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    apc_board

    ///////Autolathe Designs /////

    -

    Electronics

    \ No newline at end of file +/datum/design/apc_board - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    apc_board

    ///////Autolathe Designs /////

    +

    Electronics

    \ No newline at end of file diff --git a/datum/design/beanbag_slug.html b/datum/design/beanbag_slug.html index 9f76249c559a..13e8b6a4f184 100644 --- a/datum/design/beanbag_slug.html +++ b/datum/design/beanbag_slug.html @@ -1,2 +1,2 @@ -/datum/design/beanbag_slug - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    beanbag_slug

    //////Autolathe Designs /////

    -

    Secgear

    \ No newline at end of file +/datum/design/beanbag_slug - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    beanbag_slug

    //////Autolathe Designs /////

    +

    Secgear

    \ No newline at end of file diff --git a/datum/design/bucket.html b/datum/design/bucket.html index 4868db46c6f1..7396b3fb2f62 100644 --- a/datum/design/bucket.html +++ b/datum/design/bucket.html @@ -1,2 +1,2 @@ -/datum/design/bucket - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    bucket

    //////Autolathe Designs//////

    -

    Tools

    \ No newline at end of file +/datum/design/bucket - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    bucket

    //////Autolathe Designs//////

    +

    Tools

    \ No newline at end of file diff --git a/datum/design/kitchen_knife.html b/datum/design/kitchen_knife.html index 141412b1da2f..1c8ffbb7aeff 100644 --- a/datum/design/kitchen_knife.html +++ b/datum/design/kitchen_knife.html @@ -1,2 +1,2 @@ -/datum/design/kitchen_knife - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    kitchen_knife

    //////Autolathe Designs /////

    -

    Dinnerware

    \ No newline at end of file +/datum/design/kitchen_knife - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    kitchen_knife

    //////Autolathe Designs /////

    +

    Dinnerware

    \ No newline at end of file diff --git a/datum/design/rods.html b/datum/design/rods.html index 5f892be12517..618e920ef715 100644 --- a/datum/design/rods.html +++ b/datum/design/rods.html @@ -1,2 +1,2 @@ -/datum/design/rods - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    rods

    ///////Autolathe Designs/////

    -

    Construction

    \ No newline at end of file +/datum/design/rods - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    rods

    ///////Autolathe Designs/////

    +

    Construction

    \ No newline at end of file diff --git a/datum/design/signaler.html b/datum/design/signaler.html index e268c78bbbff..0a1e6c52d39d 100644 --- a/datum/design/signaler.html +++ b/datum/design/signaler.html @@ -1,2 +1,2 @@ -/datum/design/signaler - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    signaler

    //////Autolathe Designs /////

    -

    T-Comms

    \ No newline at end of file +/datum/design/signaler - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    signaler

    //////Autolathe Designs /////

    +

    T-Comms

    \ No newline at end of file diff --git a/datum/discord_link_record.html b/datum/discord_link_record.html index cd0e1fe29fb7..c44c3398d50c 100644 --- a/datum/discord_link_record.html +++ b/datum/discord_link_record.html @@ -1,4 +1,4 @@ -/datum/discord_link_record - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    discord_link_record

    Represents a record from the discord link table in a nicer format

    Procs

    NewGenerate a discord link datum from the values

    Proc Details

    New

    Generate a discord link datum from the values

    +/datum/discord_link_record - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    discord_link_record

    Represents a record from the discord link table in a nicer format

    Procs

    NewGenerate a discord link datum from the values

    Proc Details

    New

    Generate a discord link datum from the values

    This is only used by SSdiscord wrapper functions for now, so you can reference the fields slightly easier

    Arguments:

    @@ -8,4 +8,4 @@
  • one_time_token as a string
  • timestamp as a string
  • valid as a number of 0 or 1
  • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/ductnet.html b/datum/ductnet.html index dbb85e76bb51..f0ee5e6ae285 100644 --- a/datum/ductnet.html +++ b/datum/ductnet.html @@ -1 +1 @@ -/datum/ductnet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ductnet

    We handle the unity part of plumbing. We track who is connected to who.

    Procs

    add_ductAdd a duct to our network
    add_plumberadd a plumbing object to either demanders or suppliers
    assimilatewe combine ductnets. this occurs when someone connects to seperate sets of fluid ducts
    destroy_networkdestroy the network and tell all our ducts and plumbers we are gone
    remove_ductRemove a duct from our network and commit suicide, because this is probably easier than to check who that duct was connected to and what part of us was lost
    remove_plumberremove a plumber. we dont delete ourselves because ductnets dont persist through plumbing objects

    Proc Details

    add_duct

    Add a duct to our network

    add_plumber

    add a plumbing object to either demanders or suppliers

    assimilate

    we combine ductnets. this occurs when someone connects to seperate sets of fluid ducts

    destroy_network

    destroy the network and tell all our ducts and plumbers we are gone

    remove_duct

    Remove a duct from our network and commit suicide, because this is probably easier than to check who that duct was connected to and what part of us was lost

    remove_plumber

    remove a plumber. we dont delete ourselves because ductnets dont persist through plumbing objects

    \ No newline at end of file +/datum/ductnet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ductnet

    We handle the unity part of plumbing. We track who is connected to who.

    Procs

    add_ductAdd a duct to our network
    add_plumberadd a plumbing object to either demanders or suppliers
    assimilatewe combine ductnets. this occurs when someone connects to seperate sets of fluid ducts
    destroy_networkdestroy the network and tell all our ducts and plumbers we are gone
    remove_ductRemove a duct from our network and commit suicide, because this is probably easier than to check who that duct was connected to and what part of us was lost
    remove_plumberremove a plumber. we dont delete ourselves because ductnets dont persist through plumbing objects

    Proc Details

    add_duct

    Add a duct to our network

    add_plumber

    add a plumbing object to either demanders or suppliers

    assimilate

    we combine ductnets. this occurs when someone connects to seperate sets of fluid ducts

    destroy_network

    destroy the network and tell all our ducts and plumbers we are gone

    remove_duct

    Remove a duct from our network and commit suicide, because this is probably easier than to check who that duct was connected to and what part of us was lost

    remove_plumber

    remove a plumber. we dont delete ourselves because ductnets dont persist through plumbing objects

    \ No newline at end of file diff --git a/datum/dynamic_ruleset.html b/datum/dynamic_ruleset.html index b1be7b1a4056..ad94512759fa 100644 --- a/datum/dynamic_ruleset.html +++ b/datum/dynamic_ruleset.html @@ -1,4 +1,4 @@ -/datum/dynamic_ruleset - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    dynamic_ruleset

    Vars

    antag_capJudges the amount of antagonists to apply, for both solo and teams. +/datum/dynamic_ruleset - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    dynamic_ruleset

    Vars

    antag_capJudges the amount of antagonists to apply, for both solo and teams. Note that some antagonists (such as traitors, lings, heretics, etc) will add more based on how many times they've been scaled. Written as a linear equation--ceil(x/denominator) + offset, or as a fixed constant. If written as a linear equation, will be in the form of `list("denominator" = denominator, "offset" = offset).
    antag_datumThe antagonist datum that is assigned to the mobs mind on ruleset execution.
    antag_flagPreferences flag such as ROLE_WIZARD that need to be turned on for players to be antag
    antag_flag_overrideIf a role is to be considered another for the purpose of banning.
    assignedList of players that were selected for this rule
    base_probBase probability used in scaling. The higher it is, the more likely to scale. Kept as a var to allow for config editing._SendSignal(sigtype, list/arguments)
    blocking_rulesIf a ruleset type which is in this list has been executed, then the ruleset will not be executed.
    candidatesList of players that are being drafted for this rule
    costThreat cost for this rule, this is decreased from the mode's threat when the rule is executed.
    delayDelay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin). @@ -19,25 +19,25 @@ This function is here to ensure the antag ratio is kept under control while scaling up. Returns how much threat to actually spend in the end.
    trim_candidatesHere you can remove candidates that do not meet your requirements. This means if their job is not correct or they have disconnected you can remove them from candidates here. -Usually this does not need to be changed unless you need some specific requirements from your candidates.

    Var Details

    antag_cap

    Judges the amount of antagonists to apply, for both solo and teams. +Usually this does not need to be changed unless you need some specific requirements from your candidates.

    Var Details

    antag_cap

    Judges the amount of antagonists to apply, for both solo and teams. Note that some antagonists (such as traitors, lings, heretics, etc) will add more based on how many times they've been scaled. Written as a linear equation--ceil(x/denominator) + offset, or as a fixed constant. -If written as a linear equation, will be in the form of `list("denominator" = denominator, "offset" = offset).

    antag_datum

    The antagonist datum that is assigned to the mobs mind on ruleset execution.

    antag_flag

    Preferences flag such as ROLE_WIZARD that need to be turned on for players to be antag

    antag_flag_override

    If a role is to be considered another for the purpose of banning.

    assigned

    List of players that were selected for this rule

    base_prob

    Base probability used in scaling. The higher it is, the more likely to scale. Kept as a var to allow for config editing._SendSignal(sigtype, list/arguments)

    blocking_rules

    If a ruleset type which is in this list has been executed, then the ruleset will not be executed.

    candidates

    List of players that are being drafted for this rule

    cost

    Threat cost for this rule, this is decreased from the mode's threat when the rule is executed.

    delay

    Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin). -Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.

    enemy_roles

    If set, there needs to be a certain amount of players doing those roles (among the players who won't be drafted) for the rule to be drafted IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.

    exclusive_roles

    If set, rule will only accept candidates from those roles. If on a roundstart ruleset, requires the player to have the correct antag pref enabled and any of the possible roles enabled.

    flags

    A flag that determines how the ruleset is handled. Check __DEFINES/dynamic.dm for an explanation of the accepted values.

    indice_pop

    Calculated during acceptable(), used in scaling and team sizes.

    maximum_players

    The maximum amount of players required for the rule to be considered. -Anything below zero or exactly zero is ignored.

    minimum_players

    The minimum amount of players required for the rule to be considered.

    minimum_required_age

    The required minimum account age for this ruleset.

    mode

    Reference to the mode, use this instead of SSticker.mode.

    name

    For admin logging and round end screen.

    persistent

    If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.

    pop_per_requirement

    Pop range per requirement. If zero defaults to mode's pop_per_requirement.

    protected_roles

    If set, and config flag protect_roles_from_antagonist is false, then the rule will not pick players from these roles.

    repeatable

    If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)

    repeatable_weight_decrease

    If set higher than 0 decreases weight by itself causing the ruleset to appear less often the more it is repeated.

    required_candidates

    The rule needs this many candidates (post-trimming) to be executed (example: Cult needs 4 players at round start)

    required_enemies

    If enemy_roles was set, this is the amount of enemy job workers needed per threat_level range (0-10,10-20,etc) IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.

    requirements

    Requirements are the threat level requirements per pop range. -With the default values, The rule will never get drafted below 10 threat level (aka: "peaceful extended"), and it requires a higher threat level at lower pops.

    restricted_roles

    If set, rule will deny candidates from those roles always.

    ruletype

    For admin logging and round end screen, do not change this unless making a new rule type.

    scaled_times

    How many times a rule has scaled up upon getting picked.

    scaling_cost

    Cost per level the rule scales up.

    total_cost

    Used for the roundend report

    weight

    0 -> 9, probability for this rule to be picked against other rules. If zero this will effectively disable the rule.

    Proc Details

    acceptable

    By default, a rule is acceptable if it satisfies the threat level/population requirements. -If your rule has extra checks, such as counting security officers, do that in ready() instead

    clean_up

    Runs from gamemode process() if ruleset fails to start, like delayed rulesets not getting valid candidates. -This one only handles refunding the threat, override in ruleset to clean up the rest.

    execute

    Called on post_setup on roundstart and when the rule executes on midround and latejoin. -Give your candidates or assignees equipment and antag datum here.

    get_antag_cap

    Returns what the antag cap with the given population is.

    get_weight

    Gets weight of the ruleset +If written as a linear equation, will be in the form of `list("denominator" = denominator, "offset" = offset).

    antag_datum

    The antagonist datum that is assigned to the mobs mind on ruleset execution.

    antag_flag

    Preferences flag such as ROLE_WIZARD that need to be turned on for players to be antag

    antag_flag_override

    If a role is to be considered another for the purpose of banning.

    assigned

    List of players that were selected for this rule

    base_prob

    Base probability used in scaling. The higher it is, the more likely to scale. Kept as a var to allow for config editing._SendSignal(sigtype, list/arguments)

    blocking_rules

    If a ruleset type which is in this list has been executed, then the ruleset will not be executed.

    candidates

    List of players that are being drafted for this rule

    cost

    Threat cost for this rule, this is decreased from the mode's threat when the rule is executed.

    delay

    Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin). +Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.

    enemy_roles

    If set, there needs to be a certain amount of players doing those roles (among the players who won't be drafted) for the rule to be drafted IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.

    exclusive_roles

    If set, rule will only accept candidates from those roles. If on a roundstart ruleset, requires the player to have the correct antag pref enabled and any of the possible roles enabled.

    flags

    A flag that determines how the ruleset is handled. Check __DEFINES/dynamic.dm for an explanation of the accepted values.

    indice_pop

    Calculated during acceptable(), used in scaling and team sizes.

    maximum_players

    The maximum amount of players required for the rule to be considered. +Anything below zero or exactly zero is ignored.

    minimum_players

    The minimum amount of players required for the rule to be considered.

    minimum_required_age

    The required minimum account age for this ruleset.

    mode

    Reference to the mode, use this instead of SSticker.mode.

    name

    For admin logging and round end screen.

    persistent

    If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.

    pop_per_requirement

    Pop range per requirement. If zero defaults to mode's pop_per_requirement.

    protected_roles

    If set, and config flag protect_roles_from_antagonist is false, then the rule will not pick players from these roles.

    repeatable

    If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)

    repeatable_weight_decrease

    If set higher than 0 decreases weight by itself causing the ruleset to appear less often the more it is repeated.

    required_candidates

    The rule needs this many candidates (post-trimming) to be executed (example: Cult needs 4 players at round start)

    required_enemies

    If enemy_roles was set, this is the amount of enemy job workers needed per threat_level range (0-10,10-20,etc) IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.

    requirements

    Requirements are the threat level requirements per pop range. +With the default values, The rule will never get drafted below 10 threat level (aka: "peaceful extended"), and it requires a higher threat level at lower pops.

    restricted_roles

    If set, rule will deny candidates from those roles always.

    ruletype

    For admin logging and round end screen, do not change this unless making a new rule type.

    scaled_times

    How many times a rule has scaled up upon getting picked.

    scaling_cost

    Cost per level the rule scales up.

    total_cost

    Used for the roundend report

    weight

    0 -> 9, probability for this rule to be picked against other rules. If zero this will effectively disable the rule.

    Proc Details

    acceptable

    By default, a rule is acceptable if it satisfies the threat level/population requirements. +If your rule has extra checks, such as counting security officers, do that in ready() instead

    clean_up

    Runs from gamemode process() if ruleset fails to start, like delayed rulesets not getting valid candidates. +This one only handles refunding the threat, override in ruleset to clean up the rest.

    execute

    Called on post_setup on roundstart and when the rule executes on midround and latejoin. +Give your candidates or assignees equipment and antag datum here.

    get_antag_cap

    Returns what the antag cap with the given population is.

    get_weight

    Gets weight of the ruleset Note that this decreases weight if repeatable is TRUE and repeatable_weight_decrease is higher than 0 -Note: If you don't want repeatable rulesets to decrease their weight use the weight variable directly

    pre_execute

    Called on game mode pre_setup for roundstart rulesets. +Note: If you don't want repeatable rulesets to decrease their weight use the weight variable directly

    pre_execute

    Called on game mode pre_setup for roundstart rulesets. Do everything you need to do before job is assigned here. -IMPORTANT: ASSIGN special_role HERE

    ready

    Here you can perform any additional checks you want. (such as checking the map etc) +IMPORTANT: ASSIGN special_role HERE

    ready

    Here you can perform any additional checks you want. (such as checking the map etc) Remember that on roundstart no one knows what their job is at this point. -IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!

    round_result

    Set mode result and news report here. -Only called if ruleset is flagged as HIGH_IMPACT_RULESET

    rule_process

    This is called if persistent variable is true everytime SSTicker ticks.

    scale_up

    When picking rulesets, if dynamic picks the same one multiple times, it will "scale up". +IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!

    round_result

    Set mode result and news report here. +Only called if ruleset is flagged as HIGH_IMPACT_RULESET

    rule_process

    This is called if persistent variable is true everytime SSTicker ticks.

    scale_up

    When picking rulesets, if dynamic picks the same one multiple times, it will "scale up". However, doing this blindly would result in lowpop rounds (think under 10 people) where over 80% of the crew is antags! This function is here to ensure the antag ratio is kept under control while scaling up. -Returns how much threat to actually spend in the end.

    trim_candidates

    Here you can remove candidates that do not meet your requirements. +Returns how much threat to actually spend in the end.

    trim_candidates

    Here you can remove candidates that do not meet your requirements. This means if their job is not correct or they have disconnected you can remove them from candidates here. -Usually this does not need to be changed unless you need some specific requirements from your candidates.

    \ No newline at end of file +Usually this does not need to be changed unless you need some specific requirements from your candidates.

    \ No newline at end of file diff --git a/datum/dynamic_ruleset/latejoin/provocateur.html b/datum/dynamic_ruleset/latejoin/provocateur.html index d2ac7f7be5c5..a42abbb49ba4 100644 --- a/datum/dynamic_ruleset/latejoin/provocateur.html +++ b/datum/dynamic_ruleset/latejoin/provocateur.html @@ -1 +1 @@ -/datum/dynamic_ruleset/latejoin/provocateur - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    provocateur

    Vars

    revs_win_threat_injectionHow much threat should be injected when the revolution wins?

    Procs

    check_eligibleChecks for revhead loss conditions and other antag datums.

    Var Details

    revs_win_threat_injection

    How much threat should be injected when the revolution wins?

    Proc Details

    check_eligible

    Checks for revhead loss conditions and other antag datums.

    \ No newline at end of file +/datum/dynamic_ruleset/latejoin/provocateur - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    provocateur

    Vars

    revs_win_threat_injectionHow much threat should be injected when the revolution wins?

    Procs

    check_eligibleChecks for revhead loss conditions and other antag datums.

    Var Details

    revs_win_threat_injection

    How much threat should be injected when the revolution wins?

    Proc Details

    check_eligible

    Checks for revhead loss conditions and other antag datums.

    \ No newline at end of file diff --git a/datum/dynamic_ruleset/midround.html b/datum/dynamic_ruleset/midround.html index 726302a6d5b5..b423ba1be3a7 100644 --- a/datum/dynamic_ruleset/midround.html +++ b/datum/dynamic_ruleset/midround.html @@ -1 +1 @@ -/datum/dynamic_ruleset/midround - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    midround

    Vars

    required_typeWhat mob type the ruleset is restricted to.
    restrict_ghost_rolesIf the ruleset should be restricted from ghost roles.

    Var Details

    required_type

    What mob type the ruleset is restricted to.

    restrict_ghost_roles

    If the ruleset should be restricted from ghost roles.

    \ No newline at end of file +/datum/dynamic_ruleset/midround - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    midround

    Vars

    required_typeWhat mob type the ruleset is restricted to.
    restrict_ghost_rolesIf the ruleset should be restricted from ghost roles.

    Var Details

    required_type

    What mob type the ruleset is restricted to.

    restrict_ghost_roles

    If the ruleset should be restricted from ghost roles.

    \ No newline at end of file diff --git a/datum/dynamic_ruleset/midround/autotraitor.html b/datum/dynamic_ruleset/midround/autotraitor.html index 3636aba29d8d..55782bc64715 100644 --- a/datum/dynamic_ruleset/midround/autotraitor.html +++ b/datum/dynamic_ruleset/midround/autotraitor.html @@ -1,3 +1,3 @@ -/datum/dynamic_ruleset/midround/autotraitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    autotraitor

    Vars

    has_failure_chanceWhether or not this instance of sleeper agent should be randomly acceptable. -If TRUE, then this has a threat level% chance to succeed.

    Var Details

    has_failure_chance

    Whether or not this instance of sleeper agent should be randomly acceptable. -If TRUE, then this has a threat level% chance to succeed.

    \ No newline at end of file +/datum/dynamic_ruleset/midround/autotraitor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    autotraitor

    Vars

    has_failure_chanceWhether or not this instance of sleeper agent should be randomly acceptable. +If TRUE, then this has a threat level% chance to succeed.

    Var Details

    has_failure_chance

    Whether or not this instance of sleeper agent should be randomly acceptable. +If TRUE, then this has a threat level% chance to succeed.

    \ No newline at end of file diff --git a/datum/dynamic_ruleset/midround/families.html b/datum/dynamic_ruleset/midround/families.html index d0580f29f829..ae71fd67aae4 100644 --- a/datum/dynamic_ruleset/midround/families.html +++ b/datum/dynamic_ruleset/midround/families.html @@ -1 +1 @@ -/datum/dynamic_ruleset/midround/families - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    families

    Vars

    handlerA reference to the handler that is used to run pre_execute(), execute(), etc..

    Var Details

    handler

    A reference to the handler that is used to run pre_execute(), execute(), etc..

    \ No newline at end of file +/datum/dynamic_ruleset/midround/families - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    families

    Vars

    handlerA reference to the handler that is used to run pre_execute(), execute(), etc..

    Var Details

    handler

    A reference to the handler that is used to run pre_execute(), execute(), etc..

    \ No newline at end of file diff --git a/datum/dynamic_ruleset/midround/from_ghosts.html b/datum/dynamic_ruleset/midround/from_ghosts.html index 55f47ee482a5..d900fee48496 100644 --- a/datum/dynamic_ruleset/midround/from_ghosts.html +++ b/datum/dynamic_ruleset/midround/from_ghosts.html @@ -1,3 +1,3 @@ -/datum/dynamic_ruleset/midround/from_ghosts - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    from_ghosts

    Vars

    makeBodyWhether the ruleset should call generate_ruleset_body or not.
    required_applicantsThe rule needs this many applicants to be properly executed.

    Procs

    attempt_replacementFired when there are no valid candidates. Will try to roll again in a minute.
    review_applicationsHere is where you can check if your ghost applicants are valid for the ruleset. -Called by send_applications().
    send_applicationsThis sends a poll to ghosts if they want to be a ghost spawn from a ruleset.

    Var Details

    makeBody

    Whether the ruleset should call generate_ruleset_body or not.

    required_applicants

    The rule needs this many applicants to be properly executed.

    Proc Details

    attempt_replacement

    Fired when there are no valid candidates. Will try to roll again in a minute.

    review_applications

    Here is where you can check if your ghost applicants are valid for the ruleset. -Called by send_applications().

    send_applications

    This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.

    \ No newline at end of file +/datum/dynamic_ruleset/midround/from_ghosts - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    from_ghosts

    Vars

    makeBodyWhether the ruleset should call generate_ruleset_body or not.
    required_applicantsThe rule needs this many applicants to be properly executed.

    Procs

    attempt_replacementFired when there are no valid candidates. Will try to roll again in a minute.
    review_applicationsHere is where you can check if your ghost applicants are valid for the ruleset. +Called by send_applications().
    send_applicationsThis sends a poll to ghosts if they want to be a ghost spawn from a ruleset.

    Var Details

    makeBody

    Whether the ruleset should call generate_ruleset_body or not.

    required_applicants

    The rule needs this many applicants to be properly executed.

    Proc Details

    attempt_replacement

    Fired when there are no valid candidates. Will try to roll again in a minute.

    review_applications

    Here is where you can check if your ghost applicants are valid for the ruleset. +Called by send_applications().

    send_applications

    This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.

    \ No newline at end of file diff --git a/datum/dynamic_ruleset/roundstart.html b/datum/dynamic_ruleset/roundstart.html index 4ad3088603c7..483202390256 100644 --- a/datum/dynamic_ruleset/roundstart.html +++ b/datum/dynamic_ruleset/roundstart.html @@ -1,3 +1,3 @@ -/datum/dynamic_ruleset/roundstart - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    roundstart

    Procs

    readyDo your checks if the ruleset is ready to be executed here. -Should ignore certain checks if forced is TRUE
    trim_candidatesChecks if candidates are connected and if they are banned or don't want to be the antagonist.

    Proc Details

    ready

    Do your checks if the ruleset is ready to be executed here. -Should ignore certain checks if forced is TRUE

    trim_candidates

    Checks if candidates are connected and if they are banned or don't want to be the antagonist.

    \ No newline at end of file +/datum/dynamic_ruleset/roundstart - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    roundstart

    Procs

    readyDo your checks if the ruleset is ready to be executed here. +Should ignore certain checks if forced is TRUE
    trim_candidatesChecks if candidates are connected and if they are banned or don't want to be the antagonist.

    Proc Details

    ready

    Do your checks if the ruleset is ready to be executed here. +Should ignore certain checks if forced is TRUE

    trim_candidates

    Checks if candidates are connected and if they are banned or don't want to be the antagonist.

    \ No newline at end of file diff --git a/datum/dynamic_ruleset/roundstart/families.html b/datum/dynamic_ruleset/roundstart/families.html index a79b193c9457..936db9e3c861 100644 --- a/datum/dynamic_ruleset/roundstart/families.html +++ b/datum/dynamic_ruleset/roundstart/families.html @@ -1 +1 @@ -/datum/dynamic_ruleset/roundstart/families - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    families

    Vars

    handlerA reference to the handler that is used to run pre_execute(), execute(), etc..

    Var Details

    handler

    A reference to the handler that is used to run pre_execute(), execute(), etc..

    \ No newline at end of file +/datum/dynamic_ruleset/roundstart/families - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    families

    Vars

    handlerA reference to the handler that is used to run pre_execute(), execute(), etc..

    Var Details

    handler

    A reference to the handler that is used to run pre_execute(), execute(), etc..

    \ No newline at end of file diff --git a/datum/dynamic_ruleset/roundstart/revs.html b/datum/dynamic_ruleset/roundstart/revs.html index 5e5d1e5321fc..b1393a8789aa 100644 --- a/datum/dynamic_ruleset/roundstart/revs.html +++ b/datum/dynamic_ruleset/roundstart/revs.html @@ -1 +1 @@ -/datum/dynamic_ruleset/roundstart/revs - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    revs

    Vars

    revs_win_threat_injectionHow much threat should be injected when the revolution wins?

    Procs

    check_eligibleChecks for revhead loss conditions and other antag datums.

    Var Details

    revs_win_threat_injection

    How much threat should be injected when the revolution wins?

    Proc Details

    check_eligible

    Checks for revhead loss conditions and other antag datums.

    \ No newline at end of file +/datum/dynamic_ruleset/roundstart/revs - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    revs

    Vars

    revs_win_threat_injectionHow much threat should be injected when the revolution wins?

    Procs

    check_eligibleChecks for revhead loss conditions and other antag datums.

    Var Details

    revs_win_threat_injection

    How much threat should be injected when the revolution wins?

    Proc Details

    check_eligible

    Checks for revhead loss conditions and other antag datums.

    \ No newline at end of file diff --git a/datum/dynamic_snapshot.html b/datum/dynamic_snapshot.html index fecfa8e710b5..fc32626d449f 100644 --- a/datum/dynamic_snapshot.html +++ b/datum/dynamic_snapshot.html @@ -1,2 +1,2 @@ -/datum/dynamic_snapshot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    dynamic_snapshot

    A "snapshot" of dynamic at an important point in time. -Exported to JSON in the dynamic.json log file.

    Vars

    alive_antagsThe number of alive antags
    alive_playersThe number of alive players
    dead_playersThe number of dead players
    observersThe number of observers
    remaining_threatThe remaining midround threat
    ruleset_chosenThe rulesets chosen this snapshot
    serializationThe cached serialization of this snapshot
    timeThe world.time when the snapshot was taken
    total_playersThe total number of players in the server

    Procs

    to_listConvert the snapshot to an associative list

    Var Details

    alive_antags

    The number of alive antags

    alive_players

    The number of alive players

    dead_players

    The number of dead players

    observers

    The number of observers

    remaining_threat

    The remaining midround threat

    ruleset_chosen

    The rulesets chosen this snapshot

    serialization

    The cached serialization of this snapshot

    time

    The world.time when the snapshot was taken

    total_players

    The total number of players in the server

    Proc Details

    to_list

    Convert the snapshot to an associative list

    \ No newline at end of file +/datum/dynamic_snapshot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    dynamic_snapshot

    A "snapshot" of dynamic at an important point in time. +Exported to JSON in the dynamic.json log file.

    Vars

    alive_antagsThe number of alive antags
    alive_playersThe number of alive players
    dead_playersThe number of dead players
    observersThe number of observers
    remaining_threatThe remaining midround threat
    ruleset_chosenThe rulesets chosen this snapshot
    serializationThe cached serialization of this snapshot
    timeThe world.time when the snapshot was taken
    total_playersThe total number of players in the server

    Procs

    to_listConvert the snapshot to an associative list

    Var Details

    alive_antags

    The number of alive antags

    alive_players

    The number of alive players

    dead_players

    The number of dead players

    observers

    The number of observers

    remaining_threat

    The remaining midround threat

    ruleset_chosen

    The rulesets chosen this snapshot

    serialization

    The cached serialization of this snapshot

    time

    The world.time when the snapshot was taken

    total_players

    The total number of players in the server

    Proc Details

    to_list

    Convert the snapshot to an associative list

    \ No newline at end of file diff --git a/datum/dynamic_snapshot_ruleset.html b/datum/dynamic_snapshot_ruleset.html index bbe5f029b9ed..9bfe6e3f8ea5 100644 --- a/datum/dynamic_snapshot_ruleset.html +++ b/datum/dynamic_snapshot_ruleset.html @@ -1 +1 @@ -/datum/dynamic_snapshot_ruleset - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    dynamic_snapshot_ruleset

    A ruleset chosen during a snapshot

    Vars

    assignedThe number of assigned antags
    nameThe name of the ruleset chosen
    scaledIf it is a round start ruleset, how much it was scaled by

    Var Details

    assigned

    The number of assigned antags

    name

    The name of the ruleset chosen

    scaled

    If it is a round start ruleset, how much it was scaled by

    \ No newline at end of file +/datum/dynamic_snapshot_ruleset - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    dynamic_snapshot_ruleset

    A ruleset chosen during a snapshot

    Vars

    assignedThe number of assigned antags
    nameThe name of the ruleset chosen
    scaledIf it is a round start ruleset, how much it was scaled by

    Var Details

    assigned

    The number of assigned antags

    name

    The name of the ruleset chosen

    scaled

    If it is a round start ruleset, how much it was scaled by

    \ No newline at end of file diff --git a/datum/eldritch_knowledge.html b/datum/eldritch_knowledge.html index 38204a061f51..87169887b015 100644 --- a/datum/eldritch_knowledge.html +++ b/datum/eldritch_knowledge.html @@ -1,13 +1,13 @@ -/datum/eldritch_knowledge - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch_knowledge

    #Eldritch Knowledge

    +/datum/eldritch_knowledge - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch_knowledge

    #Eldritch Knowledge

    Datum that makes eldritch cultist interesting.

    -

    Eldritch knowledge aren't instantiated anywhere roundstart, and are initalized and destroyed as the round goes on.

    Vars

    banned_knowledgeWhat knowledge is incompatible with this. This will simply make it impossible to research knowledges that are in banned_knowledge once this gets researched.
    costCost of knowledge in souls
    descDescription of the knowledge
    gain_textWhat shows up
    nameName of the knowledge
    next_knowledgeNext knowledge in the research tree
    required_atomsUsed with rituals, how many items this needs
    result_atomsWhat do we get out of this
    routeWhat path is this on defaults to "Side"
    sacs_neededRequired sacrifices to unlock

    Procs

    cleanup_atomsUsed atom cleanup
    on_deathA proc that handles the code when the mob dies
    on_eldritch_bladeSickly blade act
    on_finished_recipeWhat happens once the recipe is succesfully finished
    on_gainWhat happens when this is assigned to an antag datum
    on_lifeWhat happens every tick
    on_loseWhat happens when you loose this
    on_mansus_graspMansus grasp act
    on_ranged_attack_eldritch_bladeSickly blade distant act
    recipe_snowflake_checkSpecial check for recipes

    Var Details

    banned_knowledge

    What knowledge is incompatible with this. This will simply make it impossible to research knowledges that are in banned_knowledge once this gets researched.

    cost

    Cost of knowledge in souls

    desc

    Description of the knowledge

    gain_text

    What shows up

    name

    Name of the knowledge

    next_knowledge

    Next knowledge in the research tree

    required_atoms

    Used with rituals, how many items this needs

    result_atoms

    What do we get out of this

    route

    What path is this on defaults to "Side"

    sacs_needed

    Required sacrifices to unlock

    Proc Details

    cleanup_atoms

    Used atom cleanup

    -

    Overide this proc if you dont want ALL ATOMS to be destroyed. useful in many situations.

    on_death

    A proc that handles the code when the mob dies

    -

    This proc is primarily used to end any soundloops when the heretic dies

    on_eldritch_blade

    Sickly blade act

    -

    Gives addtional effects to sickly blade weapon

    on_finished_recipe

    What happens once the recipe is succesfully finished

    -

    By default this proc creates atoms from result_atoms list. Override this is you want something else to happen.

    on_gain

    What happens when this is assigned to an antag datum

    -

    This proc is called whenever a new eldritch knowledge is added to an antag datum

    on_life

    What happens every tick

    -

    This proc is called on SSprocess in eldritch cultist antag datum. SSprocess happens roughly every second

    on_lose

    What happens when you loose this

    -

    This proc is called whenever antagonist looses his antag datum, put cleanup code in here

    on_mansus_grasp

    Mansus grasp act

    -

    Gives addtional effects to mansus grasp spell

    on_ranged_attack_eldritch_blade

    Sickly blade distant act

    -

    Same as /datum/eldritch_knowledge/proc/on_eldritch_blade but works on targets that are not in proximity to you.

    recipe_snowflake_check

    Special check for recipes

    -

    If you are adding a more complex summoning or something that requires a special check that parses through all the atoms in an area override this.

    \ No newline at end of file +

    Eldritch knowledge aren't instantiated anywhere roundstart, and are initalized and destroyed as the round goes on.

    Vars

    banned_knowledgeWhat knowledge is incompatible with this. This will simply make it impossible to research knowledges that are in banned_knowledge once this gets researched.
    costCost of knowledge in souls
    descDescription of the knowledge
    gain_textWhat shows up
    nameName of the knowledge
    next_knowledgeNext knowledge in the research tree
    required_atomsUsed with rituals, how many items this needs
    result_atomsWhat do we get out of this
    routeWhat path is this on defaults to "Side"
    sacs_neededRequired sacrifices to unlock

    Procs

    cleanup_atomsUsed atom cleanup
    on_deathA proc that handles the code when the mob dies
    on_eldritch_bladeSickly blade act
    on_finished_recipeWhat happens once the recipe is succesfully finished
    on_gainWhat happens when this is assigned to an antag datum
    on_lifeWhat happens every tick
    on_loseWhat happens when you loose this
    on_mansus_graspMansus grasp act
    on_ranged_attack_eldritch_bladeSickly blade distant act
    recipe_snowflake_checkSpecial check for recipes

    Var Details

    banned_knowledge

    What knowledge is incompatible with this. This will simply make it impossible to research knowledges that are in banned_knowledge once this gets researched.

    cost

    Cost of knowledge in souls

    desc

    Description of the knowledge

    gain_text

    What shows up

    name

    Name of the knowledge

    next_knowledge

    Next knowledge in the research tree

    required_atoms

    Used with rituals, how many items this needs

    result_atoms

    What do we get out of this

    route

    What path is this on defaults to "Side"

    sacs_needed

    Required sacrifices to unlock

    Proc Details

    cleanup_atoms

    Used atom cleanup

    +

    Overide this proc if you dont want ALL ATOMS to be destroyed. useful in many situations.

    on_death

    A proc that handles the code when the mob dies

    +

    This proc is primarily used to end any soundloops when the heretic dies

    on_eldritch_blade

    Sickly blade act

    +

    Gives addtional effects to sickly blade weapon

    on_finished_recipe

    What happens once the recipe is succesfully finished

    +

    By default this proc creates atoms from result_atoms list. Override this is you want something else to happen.

    on_gain

    What happens when this is assigned to an antag datum

    +

    This proc is called whenever a new eldritch knowledge is added to an antag datum

    on_life

    What happens every tick

    +

    This proc is called on SSprocess in eldritch cultist antag datum. SSprocess happens roughly every second

    on_lose

    What happens when you loose this

    +

    This proc is called whenever antagonist looses his antag datum, put cleanup code in here

    on_mansus_grasp

    Mansus grasp act

    +

    Gives addtional effects to mansus grasp spell

    on_ranged_attack_eldritch_blade

    Sickly blade distant act

    +

    Same as /datum/eldritch_knowledge/proc/on_eldritch_blade but works on targets that are not in proximity to you.

    recipe_snowflake_check

    Special check for recipes

    +

    If you are adding a more complex summoning or something that requires a special check that parses through all the atoms in an area override this.

    \ No newline at end of file diff --git a/datum/eldritch_knowledge/final_eldritch/void_final.html b/datum/eldritch_knowledge/final_eldritch/void_final.html index 764222bbecb7..b8b8c0d742c2 100644 --- a/datum/eldritch_knowledge/final_eldritch/void_final.html +++ b/datum/eldritch_knowledge/final_eldritch/void_final.html @@ -1 +1 @@ -/datum/eldritch_knowledge/final_eldritch/void_final - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    void_final

    Vars

    sound_loopsoundloop for the void theme
    stormReference to the ongoing voidstorm that surrounds the heretic

    Var Details

    sound_loop

    soundloop for the void theme

    storm

    Reference to the ongoing voidstorm that surrounds the heretic

    \ No newline at end of file +/datum/eldritch_knowledge/final_eldritch/void_final - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    void_final

    Vars

    sound_loopsoundloop for the void theme
    stormReference to the ongoing voidstorm that surrounds the heretic

    Var Details

    sound_loop

    soundloop for the void theme

    storm

    Reference to the ongoing voidstorm that surrounds the heretic

    \ No newline at end of file diff --git a/datum/element.html b/datum/element.html index bb4509208555..5b8f7e93cbea 100644 --- a/datum/element.html +++ b/datum/element.html @@ -1,5 +1,5 @@ -/datum/element - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    element

    A holder for simple behaviour that can be attached to many different types

    +/datum/element - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    element

    A holder for simple behaviour that can be attached to many different types

    Only one element of each type is instanced during game init. -Otherwise acts basically like a lightweight component.

    Vars

    element_flagsOption flags for element behaviour
    id_arg_indexThe index of the first attach argument to consider for duplicate elements

    Procs

    AttachActivates the functionality defined by the element on the given target datum
    DetachDeactivates the functionality defines by the element on the given datum

    Var Details

    element_flags

    Option flags for element behaviour

    id_arg_index

    The index of the first attach argument to consider for duplicate elements

    +Otherwise acts basically like a lightweight component.

    Vars

    element_flagsOption flags for element behaviour
    id_arg_indexThe index of the first attach argument to consider for duplicate elements

    Procs

    AttachActivates the functionality defined by the element on the given target datum
    DetachDeactivates the functionality defines by the element on the given datum

    Var Details

    element_flags

    Option flags for element behaviour

    id_arg_index

    The index of the first attach argument to consider for duplicate elements

    Is only used when flags contains ELEMENT_BESPOKE

    -

    This is infinity so you must explicitly set this

    Proc Details

    Attach

    Activates the functionality defined by the element on the given target datum

    Detach

    Deactivates the functionality defines by the element on the given datum

    \ No newline at end of file +

    This is infinity so you must explicitly set this

    Proc Details

    Attach

    Activates the functionality defined by the element on the given target datum

    Detach

    Deactivates the functionality defines by the element on the given datum

    \ No newline at end of file diff --git a/datum/element/bed_tuckable.html b/datum/element/bed_tuckable.html index ae1c6ba28bda..b3dd84c2eb22 100644 --- a/datum/element/bed_tuckable.html +++ b/datum/element/bed_tuckable.html @@ -1,5 +1,5 @@ -/datum/element/bed_tuckable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    bed_tuckable

    Tucking element, for things that can be tucked into bed.

    Vars

    rotation_degreeour rotation degree - how much the item turns when in bed (+degrees turns it more parallel)
    x_offsetour pixel_x offset - how much the item moves x when in bed (+x is closer to the pillow)
    y_offsetour pixel_y offset - how much the item move y when in bed (-y is closer to the middle)

    Procs

    tuck_into_bedTuck our object into bed.
    untuckIf we rotate our object, then we need to un-rotate it when it's picked up

    Var Details

    rotation_degree

    our rotation degree - how much the item turns when in bed (+degrees turns it more parallel)

    x_offset

    our pixel_x offset - how much the item moves x when in bed (+x is closer to the pillow)

    y_offset

    our pixel_y offset - how much the item move y when in bed (-y is closer to the middle)

    Proc Details

    tuck_into_bed

    Tuck our object into bed.

    +/datum/element/bed_tuckable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    bed_tuckable

    Tucking element, for things that can be tucked into bed.

    Vars

    rotation_degreeour rotation degree - how much the item turns when in bed (+degrees turns it more parallel)
    x_offsetour pixel_x offset - how much the item moves x when in bed (+x is closer to the pillow)
    y_offsetour pixel_y offset - how much the item move y when in bed (-y is closer to the middle)

    Procs

    tuck_into_bedTuck our object into bed.
    untuckIf we rotate our object, then we need to un-rotate it when it's picked up

    Var Details

    rotation_degree

    our rotation degree - how much the item turns when in bed (+degrees turns it more parallel)

    x_offset

    our pixel_x offset - how much the item moves x when in bed (+x is closer to the pillow)

    y_offset

    our pixel_y offset - how much the item move y when in bed (-y is closer to the middle)

    Proc Details

    tuck_into_bed

    Tuck our object into bed.

    tucked - the object being tucked target_bed - the bed we're tucking them into -tucker - the guy doing the tucking

    untuck

    If we rotate our object, then we need to un-rotate it when it's picked up

    -

    tucked - the object that is tucked

    \ No newline at end of file +tucker - the guy doing the tucking

    untuck

    If we rotate our object, then we need to un-rotate it when it's picked up

    +

    tucked - the object that is tucked

    \ No newline at end of file diff --git a/datum/element/cleaning.html b/datum/element/cleaning.html index 5a5a47a31488..5e8cb2b63ac4 100644 --- a/datum/element/cleaning.html +++ b/datum/element/cleaning.html @@ -1 +1 @@ -/datum/element/cleaning - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cleaning

    Vars

    rangeRange of cleaning on moving

    Var Details

    range

    Range of cleaning on moving

    \ No newline at end of file +/datum/element/cleaning - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cleaning

    Vars

    rangeRange of cleaning on moving

    Var Details

    range

    Range of cleaning on moving

    \ No newline at end of file diff --git a/datum/element/connect_loc.html b/datum/element/connect_loc.html index f8acaeb64243..56f00c744100 100644 --- a/datum/element/connect_loc.html +++ b/datum/element/connect_loc.html @@ -1,2 +1,2 @@ -/datum/element/connect_loc - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    connect_loc

    This element hooks a signal onto the loc the current object is on. -When the object moves, it will unhook the signal and rehook it to the new object.

    Vars

    connectionsAn assoc list of signal -> procpath to register to the loc this object is on.

    Var Details

    connections

    An assoc list of signal -> procpath to register to the loc this object is on.

    \ No newline at end of file +/datum/element/connect_loc - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    connect_loc

    This element hooks a signal onto the loc the current object is on. +When the object moves, it will unhook the signal and rehook it to the new object.

    Vars

    connectionsAn assoc list of signal -> procpath to register to the loc this object is on.

    Var Details

    connections

    An assoc list of signal -> procpath to register to the loc this object is on.

    \ No newline at end of file diff --git a/datum/element/contextual_screentip_bare_hands.html b/datum/element/contextual_screentip_bare_hands.html index b8f5c66bfdf4..c8abf326c5e8 100644 --- a/datum/element/contextual_screentip_bare_hands.html +++ b/datum/element/contextual_screentip_bare_hands.html @@ -1,3 +1,3 @@ -/datum/element/contextual_screentip_bare_hands - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    contextual_screentip_bare_hands

    Apply basic contextual screentips when the user hovers over this item with an empty hand. +/datum/element/contextual_screentip_bare_hands - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details

    contextual_screentip_bare_hands

    Apply basic contextual screentips when the user hovers over this item with an empty hand. A "Type B" interaction. -This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.

    Vars

    lmb_textIf set, the text to show for LMB
    lmb_text_combat_modeIf set, the text to show for LMB when in combat mode. Otherwise, defaults to lmb_text.
    rmb_textIf set, the text to show for RMB
    rmb_text_combat_modeIf set, the text to show for RMB when in combat mode. Otherwise, defaults to rmb_text.

    Var Details

    lmb_text

    If set, the text to show for LMB

    lmb_text_combat_mode

    If set, the text to show for LMB when in combat mode. Otherwise, defaults to lmb_text.

    rmb_text

    If set, the text to show for RMB

    rmb_text_combat_mode

    If set, the text to show for RMB when in combat mode. Otherwise, defaults to rmb_text.

    \ No newline at end of file +This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.

    Vars

    lmb_textIf set, the text to show for LMB
    lmb_text_combat_modeIf set, the text to show for LMB when in combat mode. Otherwise, defaults to lmb_text.
    rmb_textIf set, the text to show for RMB
    rmb_text_combat_modeIf set, the text to show for RMB when in combat mode. Otherwise, defaults to rmb_text.

    Var Details

    lmb_text

    If set, the text to show for LMB

    lmb_text_combat_mode

    If set, the text to show for LMB when in combat mode. Otherwise, defaults to lmb_text.

    rmb_text

    If set, the text to show for RMB

    rmb_text_combat_mode

    If set, the text to show for RMB when in combat mode. Otherwise, defaults to rmb_text.

    \ No newline at end of file diff --git a/datum/element/contextual_screentip_item_typechecks.html b/datum/element/contextual_screentip_item_typechecks.html index 8d5d0a868fbf..a1939b563818 100644 --- a/datum/element/contextual_screentip_item_typechecks.html +++ b/datum/element/contextual_screentip_item_typechecks.html @@ -1,3 +1,3 @@ -/datum/element/contextual_screentip_item_typechecks - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    contextual_screentip_item_typechecks

    Apply basic contextual screentips when the user hovers over this item with a provided item. +/datum/element/contextual_screentip_item_typechecks - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details

    contextual_screentip_item_typechecks

    Apply basic contextual screentips when the user hovers over this item with a provided item. A "Type B" interaction. -This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.

    Vars

    item_paths_to_contextsMap of item paths to contexts to usages

    Var Details

    item_paths_to_contexts

    Map of item paths to contexts to usages

    \ No newline at end of file +This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.

    Vars

    item_paths_to_contextsMap of item paths to contexts to usages

    Var Details

    item_paths_to_contexts

    Map of item paths to contexts to usages

    \ No newline at end of file diff --git a/datum/element/contextual_screentip_sharpness.html b/datum/element/contextual_screentip_sharpness.html index 0fd5be2e531f..a5be37ad0f7a 100644 --- a/datum/element/contextual_screentip_sharpness.html +++ b/datum/element/contextual_screentip_sharpness.html @@ -1,3 +1,3 @@ -/datum/element/contextual_screentip_sharpness - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    contextual_screentip_sharpness

    Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. +/datum/element/contextual_screentip_sharpness - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details

    contextual_screentip_sharpness

    Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. A "Type B" interaction. -This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.

    Vars

    lmb_textIf set, the text to show for LMB
    rmb_textIf set, the text to show for RMB

    Var Details

    lmb_text

    If set, the text to show for LMB

    rmb_text

    If set, the text to show for RMB

    \ No newline at end of file +This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.

    Vars

    lmb_textIf set, the text to show for LMB
    rmb_textIf set, the text to show for RMB

    Var Details

    lmb_text

    If set, the text to show for LMB

    rmb_text

    If set, the text to show for RMB

    \ No newline at end of file diff --git a/datum/element/contextual_screentip_tools.html b/datum/element/contextual_screentip_tools.html index 61033324a3ce..1b9c26deeb63 100644 --- a/datum/element/contextual_screentip_tools.html +++ b/datum/element/contextual_screentip_tools.html @@ -1,3 +1,3 @@ -/datum/element/contextual_screentip_tools - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    contextual_screentip_tools

    Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. +/datum/element/contextual_screentip_tools - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details

    contextual_screentip_tools

    Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. A "Type B" interaction. -This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.

    Vars

    tool_behaviorsMap of tool behaviors to contexts to usages

    Var Details

    tool_behaviors

    Map of tool behaviors to contexts to usages

    \ No newline at end of file +This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.

    Vars

    tool_behaviorsMap of tool behaviors to contexts to usages

    Var Details

    tool_behaviors

    Map of tool behaviors to contexts to usages

    \ No newline at end of file diff --git a/datum/element/embed.html b/datum/element/embed.html index 0b578e936294..541ed4ad9161 100644 --- a/datum/element/embed.html +++ b/datum/element/embed.html @@ -1,9 +1,9 @@ -/datum/element/embed - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    embed

    Vars

    embed_chancewhether we can skip assigning all the vars (since these are bespoke elements, we don't have to reset the vars every time we attach to something, we already know what we are!)

    Procs

    checkEmbedMobChecking to see if we're gonna embed into a human
    checkEmbedOtherWe need the hit_zone if we're embedding into a human, so this proc only handles if we're embedding into a turf
    checkEmbedProjectilecheckEmbedProjectile() is what we get when a projectile with a defined shrapnel_type impacts a target.
    detachFromWeaponIf we don't want to be embeddable anymore (deactivating an e-dagger for instance)
    examinedSomeone inspected our embeddable item
    severancePackageA different embed element has been attached, so we'll detach and let them handle things
    tryForceEmbedArguments:

    Var Details

    embed_chance

    whether we can skip assigning all the vars (since these are bespoke elements, we don't have to reset the vars every time we attach to something, we already know what we are!)

    Proc Details

    checkEmbedMob

    Checking to see if we're gonna embed into a human

    checkEmbedOther

    We need the hit_zone if we're embedding into a human, so this proc only handles if we're embedding into a turf

    checkEmbedProjectile

    checkEmbedProjectile() is what we get when a projectile with a defined shrapnel_type impacts a target.

    +/datum/element/embed - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    embed

    Vars

    embed_chancewhether we can skip assigning all the vars (since these are bespoke elements, we don't have to reset the vars every time we attach to something, we already know what we are!)

    Procs

    checkEmbedMobChecking to see if we're gonna embed into a human
    checkEmbedOtherWe need the hit_zone if we're embedding into a human, so this proc only handles if we're embedding into a turf
    checkEmbedProjectilecheckEmbedProjectile() is what we get when a projectile with a defined shrapnel_type impacts a target.
    detachFromWeaponIf we don't want to be embeddable anymore (deactivating an e-dagger for instance)
    examinedSomeone inspected our embeddable item
    severancePackageA different embed element has been attached, so we'll detach and let them handle things
    tryForceEmbedArguments:

    Var Details

    embed_chance

    whether we can skip assigning all the vars (since these are bespoke elements, we don't have to reset the vars every time we attach to something, we already know what we are!)

    Proc Details

    checkEmbedMob

    Checking to see if we're gonna embed into a human

    checkEmbedOther

    We need the hit_zone if we're embedding into a human, so this proc only handles if we're embedding into a turf

    checkEmbedProjectile

    checkEmbedProjectile() is what we get when a projectile with a defined shrapnel_type impacts a target.

    If we hit a valid target (carbon or closed turf), we create the shrapnel_type object and immediately call tryEmbed() on it, targeting what we impacted. That will lead -it to call tryForceEmbed() on its own embed element (it's out of our hands here, our projectile is done), where it will run through all the checks it needs to.

    detachFromWeapon

    If we don't want to be embeddable anymore (deactivating an e-dagger for instance)

    examined

    Someone inspected our embeddable item

    severancePackage

    A different embed element has been attached, so we'll detach and let them handle things

    tryForceEmbed

    Arguments:

    +it to call tryForceEmbed() on its own embed element (it's out of our hands here, our projectile is done), where it will run through all the checks it needs to.

    detachFromWeapon

    If we don't want to be embeddable anymore (deactivating an e-dagger for instance)

    examined

    Someone inspected our embeddable item

    severancePackage

    A different embed element has been attached, so we'll detach and let them handle things

    tryForceEmbed

    Arguments:

    • I- the item we're trying to insert into the target
    • target- what we're trying to shish-kabob, either a bodypart or a carbon
    • hit_zone- if our target is a carbon, try to hit them in this zone, if we don't have one, pick a random one. If our target is a bodypart, we already know where we're hitting.
    • forced- if we want this to succeed 100%
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/element/firestacker.html b/datum/element/firestacker.html index 1ddf0f25718e..fb6524e7e6ce 100644 --- a/datum/element/firestacker.html +++ b/datum/element/firestacker.html @@ -1 +1 @@ -/datum/element/firestacker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    firestacker

    Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit

    Vars

    amountHow many firestacks to apply per hit

    Var Details

    amount

    How many firestacks to apply per hit

    \ No newline at end of file +/datum/element/firestacker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    firestacker

    Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit

    Vars

    amountHow many firestacks to apply per hit

    Var Details

    amount

    How many firestacks to apply per hit

    \ No newline at end of file diff --git a/datum/element/flavor_text.html b/datum/element/flavor_text.html index 1ac285992c0b..cc288da2789f 100644 --- a/datum/element/flavor_text.html +++ b/datum/element/flavor_text.html @@ -1 +1 @@ -/datum/element/flavor_text - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    flavor_text

    Vars

    examine_full_viewExamine FULLY views. Overrides examine_no_preview
    examine_no_previewDo not attempt to render a preview on examine. If this is on, it will display as [flavor_name]
    save_keyFor preference/DNA saving/loading. Null to prevent. Prefs are only loaded from obviously if it exists in preferences.features.

    Var Details

    examine_full_view

    Examine FULLY views. Overrides examine_no_preview

    examine_no_preview

    Do not attempt to render a preview on examine. If this is on, it will display as [flavor_name]

    save_key

    For preference/DNA saving/loading. Null to prevent. Prefs are only loaded from obviously if it exists in preferences.features.

    \ No newline at end of file +/datum/element/flavor_text - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    flavor_text

    Vars

    examine_full_viewExamine FULLY views. Overrides examine_no_preview
    examine_no_previewDo not attempt to render a preview on examine. If this is on, it will display as [flavor_name]
    save_keyFor preference/DNA saving/loading. Null to prevent. Prefs are only loaded from obviously if it exists in preferences.features.

    Var Details

    examine_full_view

    Examine FULLY views. Overrides examine_no_preview

    examine_no_preview

    Do not attempt to render a preview on examine. If this is on, it will display as [flavor_name]

    save_key

    For preference/DNA saving/loading. Null to prevent. Prefs are only loaded from obviously if it exists in preferences.features.

    \ No newline at end of file diff --git a/datum/element/item_scaling.html b/datum/element/item_scaling.html index 3cab1076337b..3b146a2dbea0 100644 --- a/datum/element/item_scaling.html +++ b/datum/element/item_scaling.html @@ -1,8 +1,8 @@ -/datum/element/item_scaling - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    item_scaling

    Element for scaling item appearances in the overworld or in inventory/storage.

    +/datum/element/item_scaling - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    item_scaling

    Element for scaling item appearances in the overworld or in inventory/storage.

    This bespoke element allows for items to have varying sizes depending on their location. The overworld simply refers to items being on a turf. Inventory includes HUD item slots, and storage is anywhere a storage component is used. -Scaling should affect the item's icon and all attached overlays (such as blood decals).

    Vars

    overworld_scalingScaling value when the attached item is in the overworld (on a turf).
    storage_scalingScaling value when the attached item is in a storage component or inventory slot.

    Procs

    AttachAttach proc for the item_scaling element
    DetachDetach proc for the item_scaling element.
    scaleScales the attached item's matrix.
    scale_overworldShrinks when inworld
    scale_storageEnlarges when inhand or in storage.

    Var Details

    overworld_scaling

    Scaling value when the attached item is in the overworld (on a turf).

    storage_scaling

    Scaling value when the attached item is in a storage component or inventory slot.

    Proc Details

    Attach

    Attach proc for the item_scaling element

    +Scaling should affect the item's icon and all attached overlays (such as blood decals).

    Vars

    overworld_scalingScaling value when the attached item is in the overworld (on a turf).
    storage_scalingScaling value when the attached item is in a storage component or inventory slot.

    Procs

    AttachAttach proc for the item_scaling element
    DetachDetach proc for the item_scaling element.
    scaleScales the attached item's matrix.
    scale_overworldShrinks when inworld
    scale_storageEnlarges when inhand or in storage.

    Var Details

    overworld_scaling

    Scaling value when the attached item is in the overworld (on a turf).

    storage_scaling

    Scaling value when the attached item is in a storage component or inventory slot.

    Proc Details

    Attach

    Attach proc for the item_scaling element

    The proc checks the target's type before attaching. It then initializes the target to overworld scaling. The target should then rescale if it is placed in inventory/storage on initialization. Relevant signals are registered to listen @@ -13,12 +13,12 @@

  • target - Datum to attach the element to.
  • overworld_scaling - Integer or float to scale the item in the overworld.
  • storage_scaling - Integer or float to scale the item in storage/inventory.
  • -

    Detach

    Detach proc for the item_scaling element.

    +

    Detach

    Detach proc for the item_scaling element.

    All registered signals are unregistered, and the attached element is removed from the target datum. Arguments:

    • target - Datum which the element is attached to.
    • -

    scale

    Scales the attached item's matrix.

    +

    scale

    Scales the attached item's matrix.

    The proc first narrows the type of the source to (datums do not have a transform matrix). It then creates an identity matrix, M, which is transformed by the scaling value. The object's transform variable (matrix) is then set to the resulting value of M. @@ -26,16 +26,16 @@

    • source - Source datum which sent the signal.
    • scaling - Integer or float to scale the item's matrix.
    • -

    scale_overworld

    Shrinks when inworld

    +

    scale_overworld

    Shrinks when inworld

    Longer detailed paragraph about the proc including any relevant detail Arguments:

    • source - Source datum which sent the signal.
    • -

    scale_storage

    Enlarges when inhand or in storage.

    +

    scale_storage

    Enlarges when inhand or in storage.

    Longer detailed paragraph about the proc including any relevant detail Arguments:

    • source - Source datum which sent the signal.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/element/mob_holder/micro.html b/datum/element/mob_holder/micro.html index e0eb9f0d1f98..4d5a7e166e75 100644 --- a/datum/element/mob_holder/micro.html +++ b/datum/element/mob_holder/micro.html @@ -1 +1 @@ -/datum/element/mob_holder/micro - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    micro

    Procs

    on_requesting_context_from_itemDo not inherit from /mob_holder, interactions are different.

    Proc Details

    on_requesting_context_from_item

    Do not inherit from /mob_holder, interactions are different.

    \ No newline at end of file +/datum/element/mob_holder/micro - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    micro

    Procs

    on_requesting_context_from_itemDo not inherit from /mob_holder, interactions are different.

    Proc Details

    on_requesting_context_from_item

    Do not inherit from /mob_holder, interactions are different.

    \ No newline at end of file diff --git a/datum/element/object_reskinning.html b/datum/element/object_reskinning.html index 4e966ebed695..00c98a129b02 100644 --- a/datum/element/object_reskinning.html +++ b/datum/element/object_reskinning.html @@ -1,6 +1,6 @@ -/datum/element/object_reskinning - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    object_reskinning

    Procs

    check_reskin_menuChecks if we are allowed to interact with a radial menu for reskins

    Proc Details

    check_reskin_menu

    Checks if we are allowed to interact with a radial menu for reskins

    +/datum/element/object_reskinning - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    object_reskinning

    Procs

    check_reskin_menuChecks if we are allowed to interact with a radial menu for reskins

    Proc Details

    check_reskin_menu

    Checks if we are allowed to interact with a radial menu for reskins

    Arguments:

    • user The mob interacting with the menu
    • obj The obj to be checking against
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/element/photosynthesis.html b/datum/element/photosynthesis.html index 5c5a11261068..86000517e097 100644 --- a/datum/element/photosynthesis.html +++ b/datum/element/photosynthesis.html @@ -1 +1 @@ -/datum/element/photosynthesis - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    photosynthesis

    Vars

    attached_atomsList of atoms this element is attached to. Doubles as a multiplier if the same element is attached multiple times to a target multiple times.
    bonus_lumthe minimum lum count over which where the target damage is adjusted.
    light_brutehealhow much brute damage (or integrity, for objects) is healed (taken if positive) at maximum luminosity. (if lum_minus were 0)
    light_burnhealhow much burn damage is restored/taken at maximum luminosity. Mobs only.
    light_nutrition_gainhow nutrition recovery/expenses factor, not affected by bonus_lum and malus_lum. Mobs only.
    light_oxyhealhow much oxy damage is restored/taken at maximum luminosity. Mobs only.
    light_toxhealhow much tox damage is restored/taken at maximum luminosity. Mobs only.
    lum_minusA value subtracted to the lum count, which allows targets to wilt or heal in the darkness.
    malus_lumthe maximum lum count under which the target damage is inversely adjusted.

    Var Details

    attached_atoms

    List of atoms this element is attached to. Doubles as a multiplier if the same element is attached multiple times to a target multiple times.

    bonus_lum

    the minimum lum count over which where the target damage is adjusted.

    light_bruteheal

    how much brute damage (or integrity, for objects) is healed (taken if positive) at maximum luminosity. (if lum_minus were 0)

    light_burnheal

    how much burn damage is restored/taken at maximum luminosity. Mobs only.

    light_nutrition_gain

    how nutrition recovery/expenses factor, not affected by bonus_lum and malus_lum. Mobs only.

    light_oxyheal

    how much oxy damage is restored/taken at maximum luminosity. Mobs only.

    light_toxheal

    how much tox damage is restored/taken at maximum luminosity. Mobs only.

    lum_minus

    A value subtracted to the lum count, which allows targets to wilt or heal in the darkness.

    malus_lum

    the maximum lum count under which the target damage is inversely adjusted.

    \ No newline at end of file +/datum/element/photosynthesis - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    photosynthesis

    Vars

    attached_atomsList of atoms this element is attached to. Doubles as a multiplier if the same element is attached multiple times to a target multiple times.
    bonus_lumthe minimum lum count over which where the target damage is adjusted.
    light_brutehealhow much brute damage (or integrity, for objects) is healed (taken if positive) at maximum luminosity. (if lum_minus were 0)
    light_burnhealhow much burn damage is restored/taken at maximum luminosity. Mobs only.
    light_nutrition_gainhow nutrition recovery/expenses factor, not affected by bonus_lum and malus_lum. Mobs only.
    light_oxyhealhow much oxy damage is restored/taken at maximum luminosity. Mobs only.
    light_toxhealhow much tox damage is restored/taken at maximum luminosity. Mobs only.
    lum_minusA value subtracted to the lum count, which allows targets to wilt or heal in the darkness.
    malus_lumthe maximum lum count under which the target damage is inversely adjusted.

    Var Details

    attached_atoms

    List of atoms this element is attached to. Doubles as a multiplier if the same element is attached multiple times to a target multiple times.

    bonus_lum

    the minimum lum count over which where the target damage is adjusted.

    light_bruteheal

    how much brute damage (or integrity, for objects) is healed (taken if positive) at maximum luminosity. (if lum_minus were 0)

    light_burnheal

    how much burn damage is restored/taken at maximum luminosity. Mobs only.

    light_nutrition_gain

    how nutrition recovery/expenses factor, not affected by bonus_lum and malus_lum. Mobs only.

    light_oxyheal

    how much oxy damage is restored/taken at maximum luminosity. Mobs only.

    light_toxheal

    how much tox damage is restored/taken at maximum luminosity. Mobs only.

    lum_minus

    A value subtracted to the lum count, which allows targets to wilt or heal in the darkness.

    malus_lum

    the maximum lum count under which the target damage is inversely adjusted.

    \ No newline at end of file diff --git a/datum/element/scavenging.html b/datum/element/scavenging.html index 7c32ec542533..b1546aa24319 100644 --- a/datum/element/scavenging.html +++ b/datum/element/scavenging.html @@ -1 +1 @@ -/datum/element/scavenging - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    scavenging

    Procs

    scavengeThis proc has to be asynced (cough cough, do_after) in order to return the comsig values in time to stop the attack chain.

    Proc Details

    scavenge

    This proc has to be asynced (cough cough, do_after) in order to return the comsig values in time to stop the attack chain.

    \ No newline at end of file +/datum/element/scavenging - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    scavenging

    Procs

    scavengeThis proc has to be asynced (cough cough, do_after) in order to return the comsig values in time to stop the attack chain.

    Proc Details

    scavenge

    This proc has to be asynced (cough cough, do_after) in order to return the comsig values in time to stop the attack chain.

    \ No newline at end of file diff --git a/datum/element/series.html b/datum/element/series.html index 713241c773d6..11271a1e9f1c 100644 --- a/datum/element/series.html +++ b/datum/element/series.html @@ -1,3 +1,3 @@ -/datum/element/series - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    series

    series element!

    +/datum/element/series - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    series

    series element!

    bespoke element that assigns a series number to toys on examine, and shows their series name! -used for mechas and rare collectable hats, should totally be used for way more ;)

    Procs

    on_examinesignal called examining

    Proc Details

    on_examine

    signal called examining

    \ No newline at end of file +used for mechas and rare collectable hats, should totally be used for way more ;)

    Procs

    on_examinesignal called examining

    Proc Details

    on_examine

    signal called examining

    \ No newline at end of file diff --git a/datum/element/skirt_peeking.html b/datum/element/skirt_peeking.html index 727a2da72ecd..1305d9b4e37e 100644 --- a/datum/element/skirt_peeking.html +++ b/datum/element/skirt_peeking.html @@ -1 +1 @@ -/datum/element/skirt_peeking - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    skirt_peeking

    Procs

    try_noticeAlright, they've peeked us and everything, did we notice it though?

    Proc Details

    try_notice

    Alright, they've peeked us and everything, did we notice it though?

    \ No newline at end of file +/datum/element/skirt_peeking - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    skirt_peeking

    Procs

    try_noticeAlright, they've peeked us and everything, did we notice it though?

    Proc Details

    try_notice

    Alright, they've peeked us and everything, did we notice it though?

    \ No newline at end of file diff --git a/datum/element/strippable.html b/datum/element/strippable.html index d3f56ace646c..66523b65dfae 100644 --- a/datum/element/strippable.html +++ b/datum/element/strippable.html @@ -1,5 +1,5 @@ -/datum/element/strippable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    strippable

    An element for atoms that, when dragged and dropped onto a mob, opens a strip panel.

    Vars

    itemsAn assoc list of keys to /datum/strippable_item
    should_strip_proc_pathA proc path that returns TRUE/FALSE if we should show the strip panel for this entity. +/datum/element/strippable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    strippable

    An element for atoms that, when dragged and dropped onto a mob, opens a strip panel.

    Vars

    itemsAn assoc list of keys to /datum/strippable_item
    should_strip_proc_pathA proc path that returns TRUE/FALSE if we should show the strip panel for this entity. If it does not exist, the strip menu will always show. -Will be called with (mob/user).
    strip_menusAn existing strip menus

    Var Details

    items

    An assoc list of keys to /datum/strippable_item

    should_strip_proc_path

    A proc path that returns TRUE/FALSE if we should show the strip panel for this entity. +Will be called with (mob/user).

    strip_menusAn existing strip menus

    Var Details

    items

    An assoc list of keys to /datum/strippable_item

    should_strip_proc_path

    A proc path that returns TRUE/FALSE if we should show the strip panel for this entity. If it does not exist, the strip menu will always show. -Will be called with (mob/user).

    strip_menus

    An existing strip menus

    \ No newline at end of file +Will be called with (mob/user).

    strip_menus

    An existing strip menus

    \ No newline at end of file diff --git a/datum/element/turf_z_transparency.html b/datum/element/turf_z_transparency.html index f03424a6862f..a42e7ff05c84 100644 --- a/datum/element/turf_z_transparency.html +++ b/datum/element/turf_z_transparency.html @@ -1 +1 @@ -/datum/element/turf_z_transparency - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    turf_z_transparency

    Procs

    AttachThis proc sets up the signals to handle updating viscontents when turfs above/below update. Handle plane and layer here too so that they don't cover other obs/turfs in Dream Maker
    show_bottom_levelCalled when there is no real turf below this turf
    update_multizUpdates the viscontents or underlays below this tile.

    Proc Details

    Attach

    This proc sets up the signals to handle updating viscontents when turfs above/below update. Handle plane and layer here too so that they don't cover other obs/turfs in Dream Maker

    show_bottom_level

    Called when there is no real turf below this turf

    update_multiz

    Updates the viscontents or underlays below this tile.

    \ No newline at end of file +/datum/element/turf_z_transparency - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    turf_z_transparency

    Procs

    AttachThis proc sets up the signals to handle updating viscontents when turfs above/below update. Handle plane and layer here too so that they don't cover other obs/turfs in Dream Maker
    show_bottom_levelCalled when there is no real turf below this turf
    update_multizUpdates the viscontents or underlays below this tile.

    Proc Details

    Attach

    This proc sets up the signals to handle updating viscontents when turfs above/below update. Handle plane and layer here too so that they don't cover other obs/turfs in Dream Maker

    show_bottom_level

    Called when there is no real turf below this turf

    update_multiz

    Updates the viscontents or underlays below this tile.

    \ No newline at end of file diff --git a/datum/font.html b/datum/font.html index 555978073b57..b3a83b7ad92a 100644 --- a/datum/font.html +++ b/datum/font.html @@ -1,9 +1,9 @@ -/datum/font - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    font

    A font datum, it exists to define a custom font to use in a span style later.

    Vars

    ascentdistance above baseline (including whitespace)
    average_widthaverage character width
    default_characterdefault character (for undefined chars)
    descentdistance below baseline
    endlast character in metrics
    ex_leadingexternal leading vertical space, just plain blank
    font_familyThe font file we link to.
    heighttotal height of a line
    in_leadinginternal leading vertical space, for accent marks
    max_widthmaximum character width
    metricsFont features and metrics +/datum/font - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    font

    A font datum, it exists to define a custom font to use in a span style later.

    Vars

    ascentdistance above baseline (including whitespace)
    average_widthaverage character width
    default_characterdefault character (for undefined chars)
    descentdistance below baseline
    endlast character in metrics
    ex_leadingexternal leading vertical space, just plain blank
    font_familyThe font file we link to.
    heighttotal height of a line
    in_leadinginternal leading vertical space, for accent marks
    max_widthmaximum character width
    metricsFont features and metrics Generated by Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus) Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe list of font size/spacing metrics
    nameFont name, just so people know what to put in their span style.
    overhangextra width, such as from italics, for a line
    startfirst character in metrics

    Procs

    get_metricsGet font metrics -From Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus)

    Var Details

    ascent

    distance above baseline (including whitespace)

    average_width

    average character width

    default_character

    default character (for undefined chars)

    descent

    distance below baseline

    end

    last character in metrics

    ex_leading

    external leading vertical space, just plain blank

    font_family

    The font file we link to.

    height

    total height of a line

    in_leading

    internal leading vertical space, for accent marks

    max_width

    maximum character width

    metrics

    Font features and metrics +From Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus)

    Var Details

    ascent

    distance above baseline (including whitespace)

    average_width

    average character width

    default_character

    default character (for undefined chars)

    descent

    distance below baseline

    end

    last character in metrics

    ex_leading

    external leading vertical space, just plain blank

    font_family

    The font file we link to.

    height

    total height of a line

    in_leading

    internal leading vertical space, for accent marks

    max_width

    maximum character width

    metrics

    Font features and metrics Generated by Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus) Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe -list of font size/spacing metrics

    name

    Font name, just so people know what to put in their span style.

    overhang

    extra width, such as from italics, for a line

    start

    first character in metrics

    Proc Details

    get_metrics

    Get font metrics -From Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus)

    \ No newline at end of file +list of font size/spacing metrics

    name

    Font name, just so people know what to put in their span style.

    overhang

    extra width, such as from italics, for a line

    start

    first character in metrics

    Proc Details

    get_metrics

    Get font metrics +From Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus)

    \ No newline at end of file diff --git a/datum/game_mode.html b/datum/game_mode.html index 17690c278f4a..18add293e7a4 100644 --- a/datum/game_mode.html +++ b/datum/game_mode.html @@ -1 +1 @@ -/datum/game_mode - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    game_mode

    Vars

    current_playersAssociative list of current players, in order: living players, living antagonists, dead players and observers.

    Procs

    admin_panelMode specific admin panel.
    can_startChecks to see if the game can be setup and ran with the current number of players or whatnot.
    convert_roundtypeAllows rounds to basically be "rerolled" should the initial premise fall through. Also known as mulligan antags.
    ghost_infoMode specific info for ghost game_info
    make_antag_chanceHandles late-join antag assignments
    post_setupEveryone should now be on the station and have their normal gear. This is the place to give the special roles extra things
    pre_setupAttempts to select players for special roles the mode might have.
    processCalled by the gameSSticker

    Var Details

    current_players

    Associative list of current players, in order: living players, living antagonists, dead players and observers.

    Proc Details

    admin_panel

    Mode specific admin panel.

    can_start

    Checks to see if the game can be setup and ran with the current number of players or whatnot.

    convert_roundtype

    Allows rounds to basically be "rerolled" should the initial premise fall through. Also known as mulligan antags.

    ghost_info

    Mode specific info for ghost game_info

    make_antag_chance

    Handles late-join antag assignments

    post_setup

    Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things

    pre_setup

    Attempts to select players for special roles the mode might have.

    process

    Called by the gameSSticker

    \ No newline at end of file +/datum/game_mode - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    game_mode

    Vars

    current_playersAssociative list of current players, in order: living players, living antagonists, dead players and observers.

    Procs

    admin_panelMode specific admin panel.
    can_startChecks to see if the game can be setup and ran with the current number of players or whatnot.
    convert_roundtypeAllows rounds to basically be "rerolled" should the initial premise fall through. Also known as mulligan antags.
    ghost_infoMode specific info for ghost game_info
    make_antag_chanceHandles late-join antag assignments
    post_setupEveryone should now be on the station and have their normal gear. This is the place to give the special roles extra things
    pre_setupAttempts to select players for special roles the mode might have.
    processCalled by the gameSSticker

    Var Details

    current_players

    Associative list of current players, in order: living players, living antagonists, dead players and observers.

    Proc Details

    admin_panel

    Mode specific admin panel.

    can_start

    Checks to see if the game can be setup and ran with the current number of players or whatnot.

    convert_roundtype

    Allows rounds to basically be "rerolled" should the initial premise fall through. Also known as mulligan antags.

    ghost_info

    Mode specific info for ghost game_info

    make_antag_chance

    Handles late-join antag assignments

    post_setup

    Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things

    pre_setup

    Attempts to select players for special roles the mode might have.

    process

    Called by the gameSSticker

    \ No newline at end of file diff --git a/datum/game_mode/dynamic.html b/datum/game_mode/dynamic.html index f7022ec6c363..4261ac879302 100644 --- a/datum/game_mode/dynamic.html +++ b/datum/game_mode/dynamic.html @@ -1,4 +1,4 @@ -/datum/game_mode/dynamic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    dynamic

    Vars

    candidatesList of candidates used on roundstart rulesets.
    configurationDynamic configuration, loaded on pre_setup
    current_midround_rulesetsThe last drafted midround rulesets (without the current one included). +/datum/game_mode/dynamic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    dynamic

    Vars

    candidatesList of candidates used on roundstart rulesets.
    configurationDynamic configuration, loaded on pre_setup
    current_midround_rulesetsThe last drafted midround rulesets (without the current one included). Used for choosing different midround injections.
    current_rulesRules that are processed, rule_process is called on the rules in this list.
    executed_rulesList of executed rulesets.
    forced_injectionWhen TRUE GetInjectionChance returns 100.
    forced_latejoin_ruleForced ruleset to be executed for the next latejoin.
    high_impact_ruleset_executedIf a high impact ruleset was executed. Only one will run at a time in most circumstances.
    higher_injection_chanceThe chance of injection increase when above higher_injection_chance_minimum_threat
    higher_injection_chance_minimum_threatIf above this threat, increase the chance of injection
    hijacked_random_event_injection_chanceThe amount to inject when a round event is hijacked
    initial_round_start_budgetThe initial round start budget for logging purposes, set once at the beginning of the round.
    last_midround_injection_attemptThe time when the last midround injection was attempted, whether or not it was successful
    latejoin_delay_maxThe maximum time the recurring latejoin ruleset timer is allowed to be.
    latejoin_delay_minThe minimum time the recurring latejoin ruleset timer is allowed to be.
    latejoin_injection_cooldownWhen world.time is over this number the mode tries to inject a latejoin ruleset.
    latejoin_rulesList of latejoin rules used for selecting the rules.
    lower_injection_chanceThe chance of injection decrease when above lower_injection_chance_minimum_threat
    lower_injection_chance_minimum_threatIf below this threat, decrease the chance of injection
    mid_round_budgetSet at the beginning of the round. Spent by midrounds and latejoins.
    midround_delay_maxThe maximum time the recurring midround ruleset timer is allowed to be.
    midround_delay_minThe minimum time the recurring midround ruleset timer is allowed to be.
    midround_injection_cooldownWhen world.time is over this number the mode tries to inject a midround ruleset.
    midround_injection_timer_idThe timer ID for the cancellable midround rule injection
    midround_rulesList of midround rules used for selecting the rules.
    only_ruleset_executedIf a only ruleset has been executed.
    peaceful_percentageHow many percent of the rounds are more peaceful.
    pop_per_requirement
    random_event_hijack_maximumThe maximum amount of time for antag random events to be hijacked.
    random_event_hijack_minimumThe minimum amount of time for antag random events to be hijacked.
    random_event_hijackedWhether or not a random event has been hijacked this midround cycle
    round_start_budgetSet at the beginning of the round. Spent by the mode to "purchase" rules. Everything else goes in the postround budget.
    roundstart_pop_readyNumber of players who were ready on roundstart.
    roundstart_split_curve_centreA number between -5 and +5. Equivalent to threat_curve_centre, but for the budget split. A negative value will weigh towards midround rulesets, and a positive @@ -14,8 +14,8 @@ Usually defers to the latejoin injection chance.
    init_rulesetsReturns a list of the provided rulesets. Configures their variables to match config.
    lorentz_to_amountTurns the value generated by lorentz distribution to number between 0 and 100. Used for threat level and splitting the budgets.
    new_snapshotCreates a new snapshot with the given rulesets chosen, and writes to the JSON output.
    pick_latejoin_ruleExecutes a random latejoin ruleset from the list of drafted rules.
    pick_midround_ruleExecutes a random midround ruleset from the list of drafted rules.
    pick_rulesetFrom a list of rulesets, returns one based on weight and availability. -Mutates the list that is passed into it to remove invalid rules.
    picking_roundstart_ruleInitializes the round start ruleset provided to it. Returns how much threat to spend.
    picking_specific_ruleAn experimental proc to allow admins to call rules on the fly or have rules call other rules.
    refund_threatRefund threat, but no more than threat_level.
    remove_from_listRemoves type from the list
    rigged_roundstartA simple roundstart proc used when dynamic_forced_roundstart_ruleset has rules in it.
    setup_rulesetsInitializes the internal ruleset variables
    spend_midround_budgetExpend midround threat, can't fall under 0.
    spend_roundstart_budgetExpend round start threat, can't fall under 0.
    update_logUpdates the log for the current snapshots.

    Var Details

    candidates

    List of candidates used on roundstart rulesets.

    configuration

    Dynamic configuration, loaded on pre_setup

    current_midround_rulesets

    The last drafted midround rulesets (without the current one included). -Used for choosing different midround injections.

    current_rules

    Rules that are processed, rule_process is called on the rules in this list.

    executed_rules

    List of executed rulesets.

    forced_injection

    When TRUE GetInjectionChance returns 100.

    forced_latejoin_rule

    Forced ruleset to be executed for the next latejoin.

    high_impact_ruleset_executed

    If a high impact ruleset was executed. Only one will run at a time in most circumstances.

    higher_injection_chance

    The chance of injection increase when above higher_injection_chance_minimum_threat

    higher_injection_chance_minimum_threat

    If above this threat, increase the chance of injection

    hijacked_random_event_injection_chance

    The amount to inject when a round event is hijacked

    initial_round_start_budget

    The initial round start budget for logging purposes, set once at the beginning of the round.

    last_midround_injection_attempt

    The time when the last midround injection was attempted, whether or not it was successful

    latejoin_delay_max

    The maximum time the recurring latejoin ruleset timer is allowed to be.

    latejoin_delay_min

    The minimum time the recurring latejoin ruleset timer is allowed to be.

    latejoin_injection_cooldown

    When world.time is over this number the mode tries to inject a latejoin ruleset.

    latejoin_rules

    List of latejoin rules used for selecting the rules.

    lower_injection_chance

    The chance of injection decrease when above lower_injection_chance_minimum_threat

    lower_injection_chance_minimum_threat

    If below this threat, decrease the chance of injection

    mid_round_budget

    Set at the beginning of the round. Spent by midrounds and latejoins.

    midround_delay_max

    The maximum time the recurring midround ruleset timer is allowed to be.

    midround_delay_min

    The minimum time the recurring midround ruleset timer is allowed to be.

    midround_injection_cooldown

    When world.time is over this number the mode tries to inject a midround ruleset.

    midround_injection_timer_id

    The timer ID for the cancellable midround rule injection

    midround_rules

    List of midround rules used for selecting the rules.

    only_ruleset_executed

    If a only ruleset has been executed.

    peaceful_percentage

    How many percent of the rounds are more peaceful.

    pop_per_requirement

      +Mutates the list that is passed into it to remove invalid rules.
    picking_roundstart_ruleInitializes the round start ruleset provided to it. Returns how much threat to spend.
    picking_specific_ruleAn experimental proc to allow admins to call rules on the fly or have rules call other rules.
    refund_threatRefund threat, but no more than threat_level.
    remove_from_listRemoves type from the list
    rigged_roundstartA simple roundstart proc used when dynamic_forced_roundstart_ruleset has rules in it.
    setup_rulesetsInitializes the internal ruleset variables
    spend_midround_budgetExpend midround threat, can't fall under 0.
    spend_roundstart_budgetExpend round start threat, can't fall under 0.
    update_logUpdates the log for the current snapshots.

    Var Details

    candidates

    List of candidates used on roundstart rulesets.

    configuration

    Dynamic configuration, loaded on pre_setup

    current_midround_rulesets

    The last drafted midround rulesets (without the current one included). +Used for choosing different midround injections.

    current_rules

    Rules that are processed, rule_process is called on the rules in this list.

    executed_rules

    List of executed rulesets.

    forced_injection

    When TRUE GetInjectionChance returns 100.

    forced_latejoin_rule

    Forced ruleset to be executed for the next latejoin.

    high_impact_ruleset_executed

    If a high impact ruleset was executed. Only one will run at a time in most circumstances.

    higher_injection_chance

    The chance of injection increase when above higher_injection_chance_minimum_threat

    higher_injection_chance_minimum_threat

    If above this threat, increase the chance of injection

    hijacked_random_event_injection_chance

    The amount to inject when a round event is hijacked

    initial_round_start_budget

    The initial round start budget for logging purposes, set once at the beginning of the round.

    last_midround_injection_attempt

    The time when the last midround injection was attempted, whether or not it was successful

    latejoin_delay_max

    The maximum time the recurring latejoin ruleset timer is allowed to be.

    latejoin_delay_min

    The minimum time the recurring latejoin ruleset timer is allowed to be.

    latejoin_injection_cooldown

    When world.time is over this number the mode tries to inject a latejoin ruleset.

    latejoin_rules

    List of latejoin rules used for selecting the rules.

    lower_injection_chance

    The chance of injection decrease when above lower_injection_chance_minimum_threat

    lower_injection_chance_minimum_threat

    If below this threat, decrease the chance of injection

    mid_round_budget

    Set at the beginning of the round. Spent by midrounds and latejoins.

    midround_delay_max

    The maximum time the recurring midround ruleset timer is allowed to be.

    midround_delay_min

    The minimum time the recurring midround ruleset timer is allowed to be.

    midround_injection_cooldown

    When world.time is over this number the mode tries to inject a midround ruleset.

    midround_injection_timer_id

    The timer ID for the cancellable midround rule injection

    midround_rules

    List of midround rules used for selecting the rules.

    only_ruleset_executed

    If a only ruleset has been executed.

    peaceful_percentage

    How many percent of the rounds are more peaceful.

    pop_per_requirement

    • Pop range per requirement.

      * If the value is five the range is:
       * 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+
      @@ -25,19 +25,19 @@
       * 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+
       
    • -

    random_event_hijack_maximum

    The maximum amount of time for antag random events to be hijacked.

    random_event_hijack_minimum

    The minimum amount of time for antag random events to be hijacked.

    random_event_hijacked

    Whether or not a random event has been hijacked this midround cycle

    round_start_budget

    Set at the beginning of the round. Spent by the mode to "purchase" rules. Everything else goes in the postround budget.

    roundstart_pop_ready

    Number of players who were ready on roundstart.

    roundstart_split_curve_centre

    A number between -5 and +5. +

    random_event_hijack_maximum

    The maximum amount of time for antag random events to be hijacked.

    random_event_hijack_minimum

    The minimum amount of time for antag random events to be hijacked.

    random_event_hijacked

    Whether or not a random event has been hijacked this midround cycle

    round_start_budget

    Set at the beginning of the round. Spent by the mode to "purchase" rules. Everything else goes in the postround budget.

    roundstart_pop_ready

    Number of players who were ready on roundstart.

    roundstart_split_curve_centre

    A number between -5 and +5. Equivalent to threat_curve_centre, but for the budget split. A negative value will weigh towards midround rulesets, and a positive -value will weight towards roundstart ones.

    roundstart_split_curve_width

    A number between 0.5 and 4. +value will weight towards roundstart ones.

    roundstart_split_curve_width

    A number between 0.5 and 4. Equivalent to threat_curve_width, but for the budget split. Higher value will favour more variance in splits and -lower value rounds closer to the average.

    shown_threat

    The amount of threat shown on the piece of paper. -Can differ from the actual threat amount.

    snapshots

    A list of recorded "snapshots" of the round, stored in the dynamic.json log

    threat_curve_centre

    A number between -5 and +5. +lower value rounds closer to the average.

    shown_threat

    The amount of threat shown on the piece of paper. +Can differ from the actual threat amount.

    snapshots

    A list of recorded "snapshots" of the round, stored in the dynamic.json log

    threat_curve_centre

    A number between -5 and +5. A negative value will give a more peaceful round and -a positive value will give a round with higher threat.

    threat_curve_width

    A number between 0.5 and 4. +a positive value will give a round with higher threat.

    threat_curve_width

    A number between 0.5 and 4. Higher value will favour extreme rounds and -lower value rounds closer to the average.

    threat_level

    The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations

    threat_log

    Running information about the threat. Can store text or datum entries.

    Proc Details

    admin_cancel_midround

    Fired when an admin cancels the current midround injection.

    admin_different_midround

    Fired when an admin requests a different midround injection.

    check_blocking

    Checks if a type in blocking_list is in rule_list.

    configure_ruleset

    Apply configurations to rule.

    create_threat

    Generate threat and increase the threat_level if it goes beyond, capped at 100

    dynamic_log

    Log to messages and to the game

    execute_midround_latejoin_rule

    Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.

    execute_midround_rule

    Fired after admins do not cancel a midround injection.

    execute_roundstart_rule

    Mainly here to facilitate delayed rulesets. All roundstart rulesets are executed with a timered callback to this proc.

    generate_budgets

    Generates the midround and roundstart budgets

    generate_threat

    Generates the threat level using lorentz distribution and assigns peaceful_percentage.

    get_injection_chance

    Gets the chance for latejoin injection, the dry_run argument is only used for forced injection.

    get_midround_injection_chance

    Gets the chance for midround injection, the dry_run argument is only used for forced injection. -Usually defers to the latejoin injection chance.

    init_rulesets

    Returns a list of the provided rulesets. -Configures their variables to match config.

    lorentz_to_amount

    Turns the value generated by lorentz distribution to number between 0 and 100. -Used for threat level and splitting the budgets.

    new_snapshot

    Creates a new snapshot with the given rulesets chosen, and writes to the JSON output.

    pick_latejoin_rule

    Executes a random latejoin ruleset from the list of drafted rules.

    pick_midround_rule

    Executes a random midround ruleset from the list of drafted rules.

    pick_ruleset

    From a list of rulesets, returns one based on weight and availability. -Mutates the list that is passed into it to remove invalid rules.

    picking_roundstart_rule

    Initializes the round start ruleset provided to it. Returns how much threat to spend.

    picking_specific_rule

    An experimental proc to allow admins to call rules on the fly or have rules call other rules.

    refund_threat

    Refund threat, but no more than threat_level.

    remove_from_list

    Removes type from the list

    rigged_roundstart

    A simple roundstart proc used when dynamic_forced_roundstart_ruleset has rules in it.

    setup_rulesets

    Initializes the internal ruleset variables

    spend_midround_budget

    Expend midround threat, can't fall under 0.

    spend_roundstart_budget

    Expend round start threat, can't fall under 0.

    update_log

    Updates the log for the current snapshots.

    \ No newline at end of file +lower value rounds closer to the average.

    threat_level

    The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations

    threat_log

    Running information about the threat. Can store text or datum entries.

    Proc Details

    admin_cancel_midround

    Fired when an admin cancels the current midround injection.

    admin_different_midround

    Fired when an admin requests a different midround injection.

    check_blocking

    Checks if a type in blocking_list is in rule_list.

    configure_ruleset

    Apply configurations to rule.

    create_threat

    Generate threat and increase the threat_level if it goes beyond, capped at 100

    dynamic_log

    Log to messages and to the game

    execute_midround_latejoin_rule

    Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.

    execute_midround_rule

    Fired after admins do not cancel a midround injection.

    execute_roundstart_rule

    Mainly here to facilitate delayed rulesets. All roundstart rulesets are executed with a timered callback to this proc.

    generate_budgets

    Generates the midround and roundstart budgets

    generate_threat

    Generates the threat level using lorentz distribution and assigns peaceful_percentage.

    get_injection_chance

    Gets the chance for latejoin injection, the dry_run argument is only used for forced injection.

    get_midround_injection_chance

    Gets the chance for midround injection, the dry_run argument is only used for forced injection. +Usually defers to the latejoin injection chance.

    init_rulesets

    Returns a list of the provided rulesets. +Configures their variables to match config.

    lorentz_to_amount

    Turns the value generated by lorentz distribution to number between 0 and 100. +Used for threat level and splitting the budgets.

    new_snapshot

    Creates a new snapshot with the given rulesets chosen, and writes to the JSON output.

    pick_latejoin_rule

    Executes a random latejoin ruleset from the list of drafted rules.

    pick_midround_rule

    Executes a random midround ruleset from the list of drafted rules.

    pick_ruleset

    From a list of rulesets, returns one based on weight and availability. +Mutates the list that is passed into it to remove invalid rules.

    picking_roundstart_rule

    Initializes the round start ruleset provided to it. Returns how much threat to spend.

    picking_specific_rule

    An experimental proc to allow admins to call rules on the fly or have rules call other rules.

    refund_threat

    Refund threat, but no more than threat_level.

    remove_from_list

    Removes type from the list

    rigged_roundstart

    A simple roundstart proc used when dynamic_forced_roundstart_ruleset has rules in it.

    setup_rulesets

    Initializes the internal ruleset variables

    spend_midround_budget

    Expend midround threat, can't fall under 0.

    spend_roundstart_budget

    Expend round start threat, can't fall under 0.

    update_log

    Updates the log for the current snapshots.

    \ No newline at end of file diff --git a/datum/game_mode/gang.html b/datum/game_mode/gang.html index 09c4f85f59f7..4b064d6d09ac 100644 --- a/datum/game_mode/gang.html +++ b/datum/game_mode/gang.html @@ -1 +1 @@ -/datum/game_mode/gang - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gang

    Vars

    handlerA reference to the handler that is used to run pre_setup(), post_setup(), etc..

    Var Details

    handler

    A reference to the handler that is used to run pre_setup(), post_setup(), etc..

    \ No newline at end of file +/datum/game_mode/gang - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gang

    Vars

    handlerA reference to the handler that is used to run pre_setup(), post_setup(), etc..

    Var Details

    handler

    A reference to the handler that is used to run pre_setup(), post_setup(), etc..

    \ No newline at end of file diff --git a/datum/gang_handler.html b/datum/gang_handler.html index a61a5e7256e7..fc21630dd656 100644 --- a/datum/gang_handler.html +++ b/datum/gang_handler.html @@ -1,4 +1,4 @@ -/datum/gang_handler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Families gamemode / dynamic ruleset handler

    A special datum used by the families gamemode and dynamic rulesets to centralize code. "Family" and "gang" used interchangeably in code.

    +/datum/gang_handler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Families gamemode / dynamic ruleset handler

    A special datum used by the families gamemode and dynamic rulesets to centralize code. "Family" and "gang" used interchangeably in code.

    This datum centralizes code used for the families gamemode / dynamic rulesets. Families incorporates a significant amount of unique processing; without this datum, that could would be duplicated. To ensure the maintainability of the families gamemode / rulesets, the code was moved to this datum. The gamemode / rulesets instance this @@ -7,7 +7,7 @@ contain vars that reference this datum, allowing for new families / family members to add themselves to this datum's lists thereof (primarily used for point calculation). Despite this, the basic team mechanics themselves should function regardless of this datum's instantiation, should a player have the gang or cop -antagonist datum added to them through methods external to the families gamemode / rulesets.

    Vars

    antag_candidatesList of all eligible starting family members / undercover cops. Set externally (passed by reference) by gamemode / ruleset; used internally. Note that dynamic uses a list of mobs to handle candidates while game_modes use lists of minds! Don't be fooled!
    check_counterA counter used to minimize the overhead of computationally intensive, periodic family point gain checks. Used and set internally.
    cops_arrivedWhether the space cops have arrived. Set internally; used internally, and for updating the wanted HUD.
    current_themeThe current chosen gamemode theme. Decides the available Gangs, objectives, and equipment.
    deaths_during_shift_at_beginningKeeps track of the amount of deaths since the calling of pre_setup_analogue() if this is a midround handler. Used to prevent a high wanted level due to a large amount of deaths during the shift prior to the activation of this handler / the midround ruleset.
    end_timeThe time, in deciseconds, that the space cops will arrive at. Calculated based on wanted level and start_time. Used and set internally.
    gang_balance_capThe number of family members more that a family may have over other active families. Can be set externally; used internally.
    gangbangersList of all family member minds. Used internally; added to internally, and externally by /obj/item/gang_induction_package when used to induct a new family member.
    gangsList of all /datum/team/gang. Used internally; added to externally by /datum/antagonist/gang when it generates a new /datum/team/gang.
    gangs_to_generateThe number of families (and 1:1 corresponding undercover cops) that should be generated. Can be set externally; used internally.
    midround_rulesetWhether the handler corresponds to a ruleset that does not trigger at round start. Should be set externally only if applicable; used internally.
    restricted_jobsList of jobs not eligible for starting family member / undercover cop. Set externally (passed by reference) by gamemode / ruleset; used internally.
    sent_announcementWhether the gamemode-announcing announcement has been sent. Used and set internally.
    sent_second_announcementWhether the "5 minute warning" announcement has been sent. Used and set internally.
    start_timeThe time, in deciseconds, that the datum's pre_setup() occured at. Used in end_time. Used and set internally.
    undercover_copsList of all undercover cop minds. Used and set internally.
    use_dynamic_timingWhether we want to use the 30 to 15 minute timer instead of the 60 to 30 minute timer, for Dynamic.
    wanted_levelThe current wanted level. Set internally; used internally, and for updating the wanted HUD.

    Procs

    NewSets antag_candidates and restricted_jobs.
    announce_gang_locationsInternal. Announces the presence of families to the entire station and sets sent_announcement to true to allow other checks to occur.
    check_wanted_levelInternal. Checks if our wanted level has changed; calls update_wanted_level. Only updates wanted level post the initial announcement and until the cops show up. After that, it's locked.
    on_gain_wanted_levelInternal. Updates the end_time and sends out an announcement if the wanted level has increased. Called by update_wanted_level().
    on_lower_wanted_levelInternal. Updates the end_time and sends out an announcement if the wanted level has decreased. Called by update_wanted_level().
    post_setup_analoguepost_setup() or execute() equivalent.
    pre_setup_analoguepre_setup() or pre_execute() equivalent.
    process_analogueprocess() or rule_process() equivalent.
    send_in_the_fuzzInternal. Polls ghosts and sends in a team of space cops according to the wanted level, accompanied by an announcement. Will let the shuttle leave 10 minutes after sending. Freezes the wanted level.
    set_round_result_analogueset_round_result() or round_result() equivalent.
    update_wanted_levelInternal. Updates the icon states for everyone, and calls procs that send out announcements / change the end_time if the wanted level has changed.

    Var Details

    antag_candidates

    List of all eligible starting family members / undercover cops. Set externally (passed by reference) by gamemode / ruleset; used internally. Note that dynamic uses a list of mobs to handle candidates while game_modes use lists of minds! Don't be fooled!

    check_counter

    A counter used to minimize the overhead of computationally intensive, periodic family point gain checks. Used and set internally.

    cops_arrived

    Whether the space cops have arrived. Set internally; used internally, and for updating the wanted HUD.

    current_theme

    The current chosen gamemode theme. Decides the available Gangs, objectives, and equipment.

    deaths_during_shift_at_beginning

    Keeps track of the amount of deaths since the calling of pre_setup_analogue() if this is a midround handler. Used to prevent a high wanted level due to a large amount of deaths during the shift prior to the activation of this handler / the midround ruleset.

    end_time

    The time, in deciseconds, that the space cops will arrive at. Calculated based on wanted level and start_time. Used and set internally.

    gang_balance_cap

    The number of family members more that a family may have over other active families. Can be set externally; used internally.

    gangbangers

    List of all family member minds. Used internally; added to internally, and externally by /obj/item/gang_induction_package when used to induct a new family member.

    gangs

    List of all /datum/team/gang. Used internally; added to externally by /datum/antagonist/gang when it generates a new /datum/team/gang.

    gangs_to_generate

    The number of families (and 1:1 corresponding undercover cops) that should be generated. Can be set externally; used internally.

    midround_ruleset

    Whether the handler corresponds to a ruleset that does not trigger at round start. Should be set externally only if applicable; used internally.

    restricted_jobs

    List of jobs not eligible for starting family member / undercover cop. Set externally (passed by reference) by gamemode / ruleset; used internally.

    sent_announcement

    Whether the gamemode-announcing announcement has been sent. Used and set internally.

    sent_second_announcement

    Whether the "5 minute warning" announcement has been sent. Used and set internally.

    start_time

    The time, in deciseconds, that the datum's pre_setup() occured at. Used in end_time. Used and set internally.

    undercover_cops

    List of all undercover cop minds. Used and set internally.

    use_dynamic_timing

    Whether we want to use the 30 to 15 minute timer instead of the 60 to 30 minute timer, for Dynamic.

    wanted_level

    The current wanted level. Set internally; used internally, and for updating the wanted HUD.

    Proc Details

    New

    Sets antag_candidates and restricted_jobs.

    +antagonist datum added to them through methods external to the families gamemode / rulesets.

    Vars

    antag_candidatesList of all eligible starting family members / undercover cops. Set externally (passed by reference) by gamemode / ruleset; used internally. Note that dynamic uses a list of mobs to handle candidates while game_modes use lists of minds! Don't be fooled!
    check_counterA counter used to minimize the overhead of computationally intensive, periodic family point gain checks. Used and set internally.
    cops_arrivedWhether the space cops have arrived. Set internally; used internally, and for updating the wanted HUD.
    current_themeThe current chosen gamemode theme. Decides the available Gangs, objectives, and equipment.
    deaths_during_shift_at_beginningKeeps track of the amount of deaths since the calling of pre_setup_analogue() if this is a midround handler. Used to prevent a high wanted level due to a large amount of deaths during the shift prior to the activation of this handler / the midround ruleset.
    end_timeThe time, in deciseconds, that the space cops will arrive at. Calculated based on wanted level and start_time. Used and set internally.
    gang_balance_capThe number of family members more that a family may have over other active families. Can be set externally; used internally.
    gangbangersList of all family member minds. Used internally; added to internally, and externally by /obj/item/gang_induction_package when used to induct a new family member.
    gangsList of all /datum/team/gang. Used internally; added to externally by /datum/antagonist/gang when it generates a new /datum/team/gang.
    gangs_to_generateThe number of families (and 1:1 corresponding undercover cops) that should be generated. Can be set externally; used internally.
    midround_rulesetWhether the handler corresponds to a ruleset that does not trigger at round start. Should be set externally only if applicable; used internally.
    restricted_jobsList of jobs not eligible for starting family member / undercover cop. Set externally (passed by reference) by gamemode / ruleset; used internally.
    sent_announcementWhether the gamemode-announcing announcement has been sent. Used and set internally.
    sent_second_announcementWhether the "5 minute warning" announcement has been sent. Used and set internally.
    start_timeThe time, in deciseconds, that the datum's pre_setup() occured at. Used in end_time. Used and set internally.
    undercover_copsList of all undercover cop minds. Used and set internally.
    use_dynamic_timingWhether we want to use the 30 to 15 minute timer instead of the 60 to 30 minute timer, for Dynamic.
    wanted_levelThe current wanted level. Set internally; used internally, and for updating the wanted HUD.

    Procs

    NewSets antag_candidates and restricted_jobs.
    announce_gang_locationsInternal. Announces the presence of families to the entire station and sets sent_announcement to true to allow other checks to occur.
    check_wanted_levelInternal. Checks if our wanted level has changed; calls update_wanted_level. Only updates wanted level post the initial announcement and until the cops show up. After that, it's locked.
    on_gain_wanted_levelInternal. Updates the end_time and sends out an announcement if the wanted level has increased. Called by update_wanted_level().
    on_lower_wanted_levelInternal. Updates the end_time and sends out an announcement if the wanted level has decreased. Called by update_wanted_level().
    post_setup_analoguepost_setup() or execute() equivalent.
    pre_setup_analoguepre_setup() or pre_execute() equivalent.
    process_analogueprocess() or rule_process() equivalent.
    send_in_the_fuzzInternal. Polls ghosts and sends in a team of space cops according to the wanted level, accompanied by an announcement. Will let the shuttle leave 10 minutes after sending. Freezes the wanted level.
    set_round_result_analogueset_round_result() or round_result() equivalent.
    update_wanted_levelInternal. Updates the icon states for everyone, and calls procs that send out announcements / change the end_time if the wanted level has changed.

    Var Details

    antag_candidates

    List of all eligible starting family members / undercover cops. Set externally (passed by reference) by gamemode / ruleset; used internally. Note that dynamic uses a list of mobs to handle candidates while game_modes use lists of minds! Don't be fooled!

    check_counter

    A counter used to minimize the overhead of computationally intensive, periodic family point gain checks. Used and set internally.

    cops_arrived

    Whether the space cops have arrived. Set internally; used internally, and for updating the wanted HUD.

    current_theme

    The current chosen gamemode theme. Decides the available Gangs, objectives, and equipment.

    deaths_during_shift_at_beginning

    Keeps track of the amount of deaths since the calling of pre_setup_analogue() if this is a midround handler. Used to prevent a high wanted level due to a large amount of deaths during the shift prior to the activation of this handler / the midround ruleset.

    end_time

    The time, in deciseconds, that the space cops will arrive at. Calculated based on wanted level and start_time. Used and set internally.

    gang_balance_cap

    The number of family members more that a family may have over other active families. Can be set externally; used internally.

    gangbangers

    List of all family member minds. Used internally; added to internally, and externally by /obj/item/gang_induction_package when used to induct a new family member.

    gangs

    List of all /datum/team/gang. Used internally; added to externally by /datum/antagonist/gang when it generates a new /datum/team/gang.

    gangs_to_generate

    The number of families (and 1:1 corresponding undercover cops) that should be generated. Can be set externally; used internally.

    midround_ruleset

    Whether the handler corresponds to a ruleset that does not trigger at round start. Should be set externally only if applicable; used internally.

    restricted_jobs

    List of jobs not eligible for starting family member / undercover cop. Set externally (passed by reference) by gamemode / ruleset; used internally.

    sent_announcement

    Whether the gamemode-announcing announcement has been sent. Used and set internally.

    sent_second_announcement

    Whether the "5 minute warning" announcement has been sent. Used and set internally.

    start_time

    The time, in deciseconds, that the datum's pre_setup() occured at. Used in end_time. Used and set internally.

    undercover_cops

    List of all undercover cop minds. Used and set internally.

    use_dynamic_timing

    Whether we want to use the 30 to 15 minute timer instead of the 60 to 30 minute timer, for Dynamic.

    wanted_level

    The current wanted level. Set internally; used internally, and for updating the wanted HUD.

    Proc Details

    New

    Sets antag_candidates and restricted_jobs.

    Sets the antag_candidates and restricted_jobs lists to the equivalent lists of its instantiating game_mode / dynamic_ruleset datum. As lists are passed by reference, the variable set in this datum and the passed list @@ -22,7 +22,7 @@

    • given_candidates - The antag_candidates list or equivalent of the datum instantiating this one.
    • revised_restricted - The restricted_jobs list or equivalent of the datum instantiating this one.
    • -

    announce_gang_locations

    Internal. Announces the presence of families to the entire station and sets sent_announcement to true to allow other checks to occur.

    check_wanted_level

    Internal. Checks if our wanted level has changed; calls update_wanted_level. Only updates wanted level post the initial announcement and until the cops show up. After that, it's locked.

    on_gain_wanted_level

    Internal. Updates the end_time and sends out an announcement if the wanted level has increased. Called by update_wanted_level().

    on_lower_wanted_level

    Internal. Updates the end_time and sends out an announcement if the wanted level has decreased. Called by update_wanted_level().

    post_setup_analogue

    post_setup() or execute() equivalent.

    +

    announce_gang_locations

    Internal. Announces the presence of families to the entire station and sets sent_announcement to true to allow other checks to occur.

    check_wanted_level

    Internal. Checks if our wanted level has changed; calls update_wanted_level. Only updates wanted level post the initial announcement and until the cops show up. After that, it's locked.

    on_gain_wanted_level

    Internal. Updates the end_time and sends out an announcement if the wanted level has increased. Called by update_wanted_level().

    on_lower_wanted_level

    Internal. Updates the end_time and sends out an announcement if the wanted level has decreased. Called by update_wanted_level().

    post_setup_analogue

    post_setup() or execute() equivalent.

    This proc is always called externally, by the instantiating game_mode / dynamic_ruleset. This is done during the post_setup() or execute() phase, after the pre_setup() / pre_execute() phase. It is intended to take the place of the code that would normally occupy the pre_setup() @@ -36,7 +36,7 @@ Arguments:

    • return_if_no_gangs - Boolean that determines if the proc should return FALSE should it find no eligible family members. Should be used for dynamic only.
    • -

    pre_setup_analogue

    pre_setup() or pre_execute() equivalent.

    +

    pre_setup_analogue

    pre_setup() or pre_execute() equivalent.

    This proc is always called externally, by the instantiating game_mode / dynamic_ruleset. This is done during the pre_setup() or pre_execute() phase, after first instantiation and the modification of gangs_to_generate, gang_balance_cap, and midround_ruleset. @@ -46,16 +46,16 @@ or undercover cops prior to assignment to jobs. Sets start_time, default end_time, and the current value of deaths_during_shift, to ensure the wanted level only cares about the deaths since this proc has been called. -Takes no arguments.

    process_analogue

    process() or rule_process() equivalent.

    +Takes no arguments.

    process_analogue

    process() or rule_process() equivalent.

    This proc is always called externally, by the instantiating game_mode / dynamic_ruleset. This is done during the process() or rule_process() phase, after post_setup() or execute() and at regular intervals thereafter. process() and rule_process() are optional for a game_mode / dynamic_ruleset, but are important for this gamemode. It is of central importance to the gamemode's flow, calculating wanted level updates, family point gain, and announcing + executing the arrival of the space cops, achieved through calling internal procs. -Takes no arguments.

    send_in_the_fuzz

    Internal. Polls ghosts and sends in a team of space cops according to the wanted level, accompanied by an announcement. Will let the shuttle leave 10 minutes after sending. Freezes the wanted level.

    set_round_result_analogue

    set_round_result() or round_result() equivalent.

    +Takes no arguments.

    send_in_the_fuzz

    Internal. Polls ghosts and sends in a team of space cops according to the wanted level, accompanied by an announcement. Will let the shuttle leave 10 minutes after sending. Freezes the wanted level.

    set_round_result_analogue

    set_round_result() or round_result() equivalent.

    This proc is always called externally, by the instantiating game_mode / dynamic_ruleset. This is done by the set_round_result() or round_result() procs, at roundend. Sets the ticker subsystem to the correct result based off of the relative populations of space cops and family members. -Takes no arguments.

    update_wanted_level

    Internal. Updates the icon states for everyone, and calls procs that send out announcements / change the end_time if the wanted level has changed.

    \ No newline at end of file +Takes no arguments.

    update_wanted_level

    Internal. Updates the icon states for everyone, and calls procs that send out announcements / change the end_time if the wanted level has changed.

    \ No newline at end of file diff --git a/datum/gang_theme.html b/datum/gang_theme.html index 9d913e74acd1..c8e732809fd5 100644 --- a/datum/gang_theme.html +++ b/datum/gang_theme.html @@ -1 +1 @@ -/datum/gang_theme - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gang_theme

    Gang themes for the Families gamemode. Used to determine the RP theme of the round, what gangs are present, and what their objectives are.

    Vars

    bonus_first_gangster_itemsStuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)
    bonus_itemsStuff given to every gangster in this theme.
    descriptionThe radio announcement played after 5 minutes.
    everyone_objectiveIf this isn't null, everyone gets this objective.
    gang_objectivesThe objectives for the gangs. Associative list, type = "objective"
    involved_gangsAll gangs in the theme, typepaths of gangs.
    nameThe name of the theme.
    starting_gangstersHow many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.

    Var Details

    bonus_first_gangster_items

    Stuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)

    bonus_items

    Stuff given to every gangster in this theme.

    description

    The radio announcement played after 5 minutes.

    everyone_objective

    If this isn't null, everyone gets this objective.

    gang_objectives

    The objectives for the gangs. Associative list, type = "objective"

    involved_gangs

    All gangs in the theme, typepaths of gangs.

    name

    The name of the theme.

    starting_gangsters

    How many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.

    \ No newline at end of file +/datum/gang_theme - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gang_theme

    Gang themes for the Families gamemode. Used to determine the RP theme of the round, what gangs are present, and what their objectives are.

    Vars

    bonus_first_gangster_itemsStuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)
    bonus_itemsStuff given to every gangster in this theme.
    descriptionThe radio announcement played after 5 minutes.
    everyone_objectiveIf this isn't null, everyone gets this objective.
    gang_objectivesThe objectives for the gangs. Associative list, type = "objective"
    involved_gangsAll gangs in the theme, typepaths of gangs.
    nameThe name of the theme.
    starting_gangstersHow many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.

    Var Details

    bonus_first_gangster_items

    Stuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)

    bonus_items

    Stuff given to every gangster in this theme.

    description

    The radio announcement played after 5 minutes.

    everyone_objective

    If this isn't null, everyone gets this objective.

    gang_objectives

    The objectives for the gangs. Associative list, type = "objective"

    involved_gangs

    All gangs in the theme, typepaths of gangs.

    name

    The name of the theme.

    starting_gangsters

    How many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.

    \ No newline at end of file diff --git a/datum/gas_mixture.html b/datum/gas_mixture.html index bd2798c66882..076c8a788a7c 100644 --- a/datum/gas_mixture.html +++ b/datum/gas_mixture.html @@ -1 +1 @@ -/datum/gas_mixture - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gas_mixture

    Vars

    gas_list_view_onlyNever ever set this variable, hooked into vv_get_var for view variables viewing.

    Var Details

    gas_list_view_only

    Never ever set this variable, hooked into vv_get_var for view variables viewing.

    \ No newline at end of file +/datum/gas_mixture - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gas_mixture

    Vars

    gas_list_view_onlyNever ever set this variable, hooked into vv_get_var for view variables viewing.

    Var Details

    gas_list_view_only

    Never ever set this variable, hooked into vv_get_var for view variables viewing.

    \ No newline at end of file diff --git a/datum/gateway_destination.html b/datum/gateway_destination.html index 2a147ed01dd0..83de94c44507 100644 --- a/datum/gateway_destination.html +++ b/datum/gateway_destination.html @@ -1,2 +1,2 @@ -/datum/gateway_destination - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gateway_destination

    Corresponds to single entry in gateway control.

    -

    Will NOT be added automatically to GLOB.gateway_destinations list.

    Vars

    enabledHow long after roundstart this destination becomes active
    hiddenIf disabled, the destination won't be available

    Procs

    is_availableWill not show on gateway controls at all.

    Var Details

    enabled

    How long after roundstart this destination becomes active

    hidden

    If disabled, the destination won't be available

    Proc Details

    is_available

    Will not show on gateway controls at all.

    \ No newline at end of file +/datum/gateway_destination - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gateway_destination

    Corresponds to single entry in gateway control.

    +

    Will NOT be added automatically to GLOB.gateway_destinations list.

    Vars

    enabledHow long after roundstart this destination becomes active
    hiddenIf disabled, the destination won't be available

    Procs

    is_availableWill not show on gateway controls at all.

    Var Details

    enabled

    How long after roundstart this destination becomes active

    hidden

    If disabled, the destination won't be available

    Proc Details

    is_available

    Will not show on gateway controls at all.

    \ No newline at end of file diff --git a/datum/gateway_destination/gateway.html b/datum/gateway_destination/gateway.html index 49ea03eb7e25..f443cedb06c6 100644 --- a/datum/gateway_destination/gateway.html +++ b/datum/gateway_destination/gateway.html @@ -1 +1 @@ -/datum/gateway_destination/gateway - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gateway

    Vars

    target_gatewayThe gateway this destination points at

    Var Details

    target_gateway

    The gateway this destination points at

    \ No newline at end of file +/datum/gateway_destination/gateway - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gateway

    Vars

    target_gatewayThe gateway this destination points at

    Var Details

    target_gateway

    The gateway this destination points at

    \ No newline at end of file diff --git a/datum/gateway_destination/point.html b/datum/gateway_destination/point.html index 177871df3fb0..4976450a8a4b 100644 --- a/datum/gateway_destination/point.html +++ b/datum/gateway_destination/point.html @@ -1 +1 @@ -/datum/gateway_destination/point - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    point

    Vars

    idUsed by away landmarks

    Var Details

    id

    Used by away landmarks

    \ No newline at end of file +/datum/gateway_destination/point - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    point

    Vars

    idUsed by away landmarks

    Var Details

    id

    Used by away landmarks

    \ No newline at end of file diff --git a/datum/http_request.html b/datum/http_request.html index e5d96f698cf9..a1b2839e5a82 100644 --- a/datum/http_request.html +++ b/datum/http_request.html @@ -1 +1 @@ -/datum/http_request - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    http_request

    Vars

    output_fileIf present response body will be saved to this file.

    Var Details

    output_file

    If present response body will be saved to this file.

    \ No newline at end of file +/datum/http_request - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    http_request

    Vars

    output_fileIf present response body will be saved to this file.

    Var Details

    output_file

    If present response body will be saved to this file.

    \ No newline at end of file diff --git a/datum/hud.html b/datum/hud.html index 57e5484919cc..6ac26e742e59 100644 --- a/datum/hud.html +++ b/datum/hud.html @@ -1,4 +1,4 @@ -/datum/hud - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    hud

    Vars

    extra_inventoryEquipped item screens that don't show up even if using the initial toggle
    extra_shownExtra inventory slots visible?
    hungerUI element for hunger
    screentip_textUI for screentips that appear when you mouse over things
    thirstUI element for thirst
    toggle_paletteWhether or not screentips are enabled. +/datum/hud - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    hud

    Vars

    extra_inventoryEquipped item screens that don't show up even if using the initial toggle
    extra_shownExtra inventory slots visible?
    hungerUI element for hunger
    screentip_textUI for screentips that appear when you mouse over things
    thirstUI element for thirst
    toggle_paletteWhether or not screentips are enabled. This is updated by the preference for cheaper reads than would be had with a proc call, especially on one of the hottest procs in the game (MouseEntered). @@ -6,13 +6,13 @@ This is updated by the preference for cheaper reads than would be had with a proc call, especially on one of the hottest procs in the game (MouseEntered).

    Procs

    build_action_groupsGenerates and fills new action groups with our mob's current actions
    generate_landingsGenerates visual landings for all groups that the button is not a memeber of
    get_action_buttons_iconsThis is a silly proc used in hud code code to determine what icon and icon state we should be using -for hud elements (such as action buttons) that don't have their own icon and icon state set.
    hide_actionRemoves the passed in action from its current position on the screen
    hide_landingsClears all currently visible landings
    view_audit_buttonsEnsures all of our buttons are properly within the bounds of our client's view, moves them if they're not

    Var Details

    extra_inventory

    Equipped item screens that don't show up even if using the initial toggle

    extra_shown

    Extra inventory slots visible?

    hunger

    UI element for hunger

    screentip_text

    UI for screentips that appear when you mouse over things

    thirst

    UI element for thirst

    toggle_palette

    Whether or not screentips are enabled. +for hud elements (such as action buttons) that don't have their own icon and icon state set.

    hide_actionRemoves the passed in action from its current position on the screen
    hide_landingsClears all currently visible landings
    view_audit_buttonsEnsures all of our buttons are properly within the bounds of our client's view, moves them if they're not

    Var Details

    extra_inventory

    Equipped item screens that don't show up even if using the initial toggle

    extra_shown

    Extra inventory slots visible?

    hunger

    UI element for hunger

    screentip_text

    UI for screentips that appear when you mouse over things

    thirst

    UI element for thirst

    toggle_palette

    Whether or not screentips are enabled. This is updated by the preference for cheaper reads than would be had with a proc call, especially on one of the hottest procs in the game (MouseEntered). The color to use for the screentips. This is updated by the preference for cheaper reads than would be had with a proc call, especially on one of the hottest procs in the -game (MouseEntered).

    Proc Details

    build_action_groups

    Generates and fills new action groups with our mob's current actions

    generate_landings

    Generates visual landings for all groups that the button is not a memeber of

    get_action_buttons_icons

    This is a silly proc used in hud code code to determine what icon and icon state we should be using +game (MouseEntered).

    Proc Details

    build_action_groups

    Generates and fills new action groups with our mob's current actions

    generate_landings

    Generates visual landings for all groups that the button is not a memeber of

    get_action_buttons_icons

    This is a silly proc used in hud code code to determine what icon and icon state we should be using for hud elements (such as action buttons) that don't have their own icon and icon state set.

    -

    It returns a list, which is pretty much just a struct of info

    hide_action

    Removes the passed in action from its current position on the screen

    hide_landings

    Clears all currently visible landings

    view_audit_buttons

    Ensures all of our buttons are properly within the bounds of our client's view, moves them if they're not

    \ No newline at end of file +

    It returns a list, which is pretty much just a struct of info

    hide_action

    Removes the passed in action from its current position on the screen

    hide_landings

    Clears all currently visible landings

    view_audit_buttons

    Ensures all of our buttons are properly within the bounds of our client's view, moves them if they're not

    \ No newline at end of file diff --git a/datum/hud/new_player.html b/datum/hud/new_player.html index f6fbd22d6304..ad26e4396355 100644 --- a/datum/hud/new_player.html +++ b/datum/hud/new_player.html @@ -1 +1 @@ -/datum/hud/new_player - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    new_player

    Vars

    menu_hud_statusWhether the menu is currently on the client's screen or not

    Var Details

    menu_hud_status

    Whether the menu is currently on the client's screen or not

    \ No newline at end of file +/datum/hud/new_player - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    new_player

    Vars

    menu_hud_statusWhether the menu is currently on the client's screen or not

    Var Details

    menu_hud_status

    Whether the menu is currently on the client's screen or not

    \ No newline at end of file diff --git a/datum/instrument.html b/datum/instrument.html index cd301c4d9e97..2e764d142504 100644 --- a/datum/instrument.html +++ b/datum/instrument.html @@ -1 +1 @@ -/datum/instrument - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    instrument

    Vars

    HIGHEST_KEYDon't touch this
    LOWEST_KEYDon't touch this x2
    abstract_typeUsed for categorization subtypes
    admin_onlyOh no - For truly troll instruments.
    categoryCategory
    idUniquely identifies this instrument so runtime changes are possible as opposed to paths. If this is unset, things will use path instead.
    instrument_flagsSee __DEFINES/flags/instruments.dm
    legacy_instrument_extFor legacy instruments, our file extension
    legacy_instrument_pathFor legacy instruments, the path to our notes
    nameName of the instrument
    real_samplesWrite here however many samples, follow this syntax: "%note num%"='%sample file%' eg. "27"='synthesizer/e2.ogg'. Key must never be lower than 0 and higher than 127
    samplesassoc list key = /datum/instrument_key. do not fill this yourself!
    songs_usingWhat songs are using us
    volume_multiplierVolume multiplier. Synthesized instruments are quite loud and I don't like to cut off potential detail via editing. (someone correct me if this isn't a thing)

    Var Details

    HIGHEST_KEY

    Don't touch this

    LOWEST_KEY

    Don't touch this x2

    abstract_type

    Used for categorization subtypes

    admin_only

    Oh no - For truly troll instruments.

    category

    Category

    id

    Uniquely identifies this instrument so runtime changes are possible as opposed to paths. If this is unset, things will use path instead.

    instrument_flags

    See __DEFINES/flags/instruments.dm

    legacy_instrument_ext

    For legacy instruments, our file extension

    legacy_instrument_path

    For legacy instruments, the path to our notes

    name

    Name of the instrument

    real_samples

    Write here however many samples, follow this syntax: "%note num%"='%sample file%' eg. "27"='synthesizer/e2.ogg'. Key must never be lower than 0 and higher than 127

    samples

    assoc list key = /datum/instrument_key. do not fill this yourself!

    songs_using

    What songs are using us

    volume_multiplier

    Volume multiplier. Synthesized instruments are quite loud and I don't like to cut off potential detail via editing. (someone correct me if this isn't a thing)

    \ No newline at end of file +/datum/instrument - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    instrument

    Vars

    HIGHEST_KEYDon't touch this
    LOWEST_KEYDon't touch this x2
    abstract_typeUsed for categorization subtypes
    admin_onlyOh no - For truly troll instruments.
    categoryCategory
    idUniquely identifies this instrument so runtime changes are possible as opposed to paths. If this is unset, things will use path instead.
    instrument_flagsSee __DEFINES/flags/instruments.dm
    legacy_instrument_extFor legacy instruments, our file extension
    legacy_instrument_pathFor legacy instruments, the path to our notes
    nameName of the instrument
    real_samplesWrite here however many samples, follow this syntax: "%note num%"='%sample file%' eg. "27"='synthesizer/e2.ogg'. Key must never be lower than 0 and higher than 127
    samplesassoc list key = /datum/instrument_key. do not fill this yourself!
    songs_usingWhat songs are using us
    volume_multiplierVolume multiplier. Synthesized instruments are quite loud and I don't like to cut off potential detail via editing. (someone correct me if this isn't a thing)

    Var Details

    HIGHEST_KEY

    Don't touch this

    LOWEST_KEY

    Don't touch this x2

    abstract_type

    Used for categorization subtypes

    admin_only

    Oh no - For truly troll instruments.

    category

    Category

    id

    Uniquely identifies this instrument so runtime changes are possible as opposed to paths. If this is unset, things will use path instead.

    instrument_flags

    See __DEFINES/flags/instruments.dm

    legacy_instrument_ext

    For legacy instruments, our file extension

    legacy_instrument_path

    For legacy instruments, the path to our notes

    name

    Name of the instrument

    real_samples

    Write here however many samples, follow this syntax: "%note num%"='%sample file%' eg. "27"='synthesizer/e2.ogg'. Key must never be lower than 0 and higher than 127

    samples

    assoc list key = /datum/instrument_key. do not fill this yourself!

    songs_using

    What songs are using us

    volume_multiplier

    Volume multiplier. Synthesized instruments are quite loud and I don't like to cut off potential detail via editing. (someone correct me if this isn't a thing)

    \ No newline at end of file diff --git a/datum/interaction.html b/datum/interaction.html index fca75f2ffc33..7823fb82d716 100644 --- a/datum/interaction.html +++ b/datum/interaction.html @@ -1 +1 @@ -/datum/interaction - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    interaction

    The base of all interactions

    Vars

    additional_detailsRefuses to accept more than one entry for some reason, fix sometime

    Procs

    display_interactionDisplay the message
    do_actionActually doing the action, has a few checks to see if it's valid, usually overwritten to be make things actually happen and what-not
    evaluate_targetSame as evaluate_user, but for target
    evaluate_userChecks if user can do an interaction, action_check is for whether you're actually doing it or not (useful for the menu and not removing the buttons)
    post_interactionAfter the interaction, the base only plays the sound and only if it has one

    Var Details

    additional_details

    Refuses to accept more than one entry for some reason, fix sometime

    Proc Details

    display_interaction

    Display the message

    do_action

    Actually doing the action, has a few checks to see if it's valid, usually overwritten to be make things actually happen and what-not

    evaluate_target

    Same as evaluate_user, but for target

    evaluate_user

    Checks if user can do an interaction, action_check is for whether you're actually doing it or not (useful for the menu and not removing the buttons)

    post_interaction

    After the interaction, the base only plays the sound and only if it has one

    \ No newline at end of file +/datum/interaction - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    interaction

    The base of all interactions

    Vars

    additional_detailsRefuses to accept more than one entry for some reason, fix sometime

    Procs

    display_interactionDisplay the message
    do_actionActually doing the action, has a few checks to see if it's valid, usually overwritten to be make things actually happen and what-not
    evaluate_targetSame as evaluate_user, but for target
    evaluate_userChecks if user can do an interaction, action_check is for whether you're actually doing it or not (useful for the menu and not removing the buttons)
    post_interactionAfter the interaction, the base only plays the sound and only if it has one

    Var Details

    additional_details

    Refuses to accept more than one entry for some reason, fix sometime

    Proc Details

    display_interaction

    Display the message

    do_action

    Actually doing the action, has a few checks to see if it's valid, usually overwritten to be make things actually happen and what-not

    evaluate_target

    Same as evaluate_user, but for target

    evaluate_user

    Checks if user can do an interaction, action_check is for whether you're actually doing it or not (useful for the menu and not removing the buttons)

    post_interaction

    After the interaction, the base only plays the sound and only if it has one

    \ No newline at end of file diff --git a/datum/interaction/lewd.html b/datum/interaction/lewd.html index 092b3ed44c49..609e3acb3972 100644 --- a/datum/interaction/lewd.html +++ b/datum/interaction/lewd.html @@ -1 +1 @@ -/datum/interaction/lewd - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    lewd

    Vars

    require_user_num_feetUse the number of required feet.
    user_refractory_costTime before actions can be done again

    Var Details

    require_user_num_feet

    Use the number of required feet.

    user_refractory_cost

    Time before actions can be done again

    \ No newline at end of file +/datum/interaction/lewd - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    lewd

    Vars

    require_user_num_feetUse the number of required feet.
    user_refractory_costTime before actions can be done again

    Var Details

    require_user_num_feet

    Use the number of required feet.

    user_refractory_cost

    Time before actions can be done again

    \ No newline at end of file diff --git a/datum/job.html b/datum/job.html index 1b5379456b2d..31d4d4abcf80 100644 --- a/datum/job.html +++ b/datum/job.html @@ -1,11 +1,11 @@ -/datum/job - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    job

    Vars

    allow_bureaucratic_errorShould this job be allowed to be picked for the bureaucratic error event?
    alt_titlesWhat alternate titles does this job currently have?
    always_can_respawn_asCan you always join as this job even while respawning (should probably only be on for assistant)
    considered_combat_roleIs this job considered a combat role for respawning? (usually sec/command)
    departmentsBitfield of departments this job belongs wit
    exclusive_mail_goodiesIf this job's mail goodies compete with generic goodies.
    family_heirloomsList of family heirlooms this job can get with the family heirloom quirk. List of types.
    mail_goodiesGoodies that can be received via the mail system. +/datum/job - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    job

    Vars

    allow_bureaucratic_errorShould this job be allowed to be picked for the bureaucratic error event?
    alt_titlesWhat alternate titles does this job currently have?
    always_can_respawn_asCan you always join as this job even while respawning (should probably only be on for assistant)
    considered_combat_roleIs this job considered a combat role for respawning? (usually sec/command)
    departmentsBitfield of departments this job belongs wit
    exclusive_mail_goodiesIf this job's mail goodies compete with generic goodies.
    family_heirloomsList of family heirlooms this job can get with the family heirloom quirk. List of types.
    mail_goodiesGoodies that can be received via the mail system. Keep the _job definition for this empty and use /obj/item/mail to define general gifts.
    random_spawns_possibleIs this job affected by weird spawns like the ones from station traits
    starting_modifiersStarting skill modifiers.

    Procs

    after_latejoin_spawnCalled after a successful latejoin spawn. Client is in the mob. This happens after after_spawn()
    after_roundstart_spawnCalled after a successful roundstart spawn. Client is not yet in the mob. -This happens after after_spawn()
    get_default_roundstart_spawn_pointHandles finding and picking a valid roundstart effect landmark spawn point, in case no uncommon different spawning events occur.
    get_latejoin_spawn_pointFinds a valid latejoin spawn point, checking for events and special conditions.
    get_mail_goodiesAn overridable getter for more dynamic goodies.
    get_roundstart_spawn_pointReturns an atom where the mob should spawn in.
    map_checkChecks if we should be created on a certain map
    process_map_overridesProcesses map specific overrides

    Var Details

    allow_bureaucratic_error

    Should this job be allowed to be picked for the bureaucratic error event?

    alt_titles

    What alternate titles does this job currently have?

    always_can_respawn_as

    Can you always join as this job even while respawning (should probably only be on for assistant)

    considered_combat_role

    Is this job considered a combat role for respawning? (usually sec/command)

    departments

    Bitfield of departments this job belongs wit

    exclusive_mail_goodies

    If this job's mail goodies compete with generic goodies.

    family_heirlooms

    List of family heirlooms this job can get with the family heirloom quirk. List of types.

    mail_goodies

    Goodies that can be received via the mail system. -Keep the _job definition for this empty and use /obj/item/mail to define general gifts.

    random_spawns_possible

    Is this job affected by weird spawns like the ones from station traits

    starting_modifiers

    Starting skill modifiers.

    Proc Details

    after_latejoin_spawn

    Called after a successful latejoin spawn. +This happens after after_spawn()

    get_default_roundstart_spawn_pointHandles finding and picking a valid roundstart effect landmark spawn point, in case no uncommon different spawning events occur.
    get_latejoin_spawn_pointFinds a valid latejoin spawn point, checking for events and special conditions.
    get_mail_goodiesAn overridable getter for more dynamic goodies.
    get_roundstart_spawn_pointReturns an atom where the mob should spawn in.
    map_checkChecks if we should be created on a certain map
    process_map_overridesProcesses map specific overrides

    Var Details

    allow_bureaucratic_error

    Should this job be allowed to be picked for the bureaucratic error event?

    alt_titles

    What alternate titles does this job currently have?

    always_can_respawn_as

    Can you always join as this job even while respawning (should probably only be on for assistant)

    considered_combat_role

    Is this job considered a combat role for respawning? (usually sec/command)

    departments

    Bitfield of departments this job belongs wit

    exclusive_mail_goodies

    If this job's mail goodies compete with generic goodies.

    family_heirlooms

    List of family heirlooms this job can get with the family heirloom quirk. List of types.

    mail_goodies

    Goodies that can be received via the mail system. +Keep the _job definition for this empty and use /obj/item/mail to define general gifts.

    random_spawns_possible

    Is this job affected by weird spawns like the ones from station traits

    starting_modifiers

    Starting skill modifiers.

    Proc Details

    after_latejoin_spawn

    Called after a successful latejoin spawn. Client is in the mob. -This happens after after_spawn()

    after_roundstart_spawn

    Called after a successful roundstart spawn. +This happens after after_spawn()

    after_roundstart_spawn

    Called after a successful roundstart spawn. Client is not yet in the mob. -This happens after after_spawn()

    get_default_roundstart_spawn_point

    Handles finding and picking a valid roundstart effect landmark spawn point, in case no uncommon different spawning events occur.

    get_latejoin_spawn_point

    Finds a valid latejoin spawn point, checking for events and special conditions.

    get_mail_goodies

    An overridable getter for more dynamic goodies.

    get_roundstart_spawn_point

    Returns an atom where the mob should spawn in.

    map_check

    Checks if we should be created on a certain map

    process_map_overrides

    Processes map specific overrides

    \ No newline at end of file +This happens after after_spawn()

    get_default_roundstart_spawn_point

    Handles finding and picking a valid roundstart effect landmark spawn point, in case no uncommon different spawning events occur.

    get_latejoin_spawn_point

    Finds a valid latejoin spawn point, checking for events and special conditions.

    get_mail_goodies

    An overridable getter for more dynamic goodies.

    get_roundstart_spawn_point

    Returns an atom where the mob should spawn in.

    map_check

    Checks if we should be created on a certain map

    process_map_overrides

    Processes map specific overrides

    \ No newline at end of file diff --git a/datum/job/mining.html b/datum/job/mining.html index 2babffc1d75b..e23e8664debe 100644 --- a/datum/job/mining.html +++ b/datum/job/mining.html @@ -1 +1 @@ -/datum/job/mining - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mining

    Vars

    paycheck_departmentNot necessarily easy itself, but it can be trivial to make lot of cash on this job.

    Var Details

    paycheck_department

    Not necessarily easy itself, but it can be trivial to make lot of cash on this job.

    \ No newline at end of file +/datum/job/mining - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mining

    Vars

    paycheck_departmentNot necessarily easy itself, but it can be trivial to make lot of cash on this job.

    Var Details

    paycheck_department

    Not necessarily easy itself, but it can be trivial to make lot of cash on this job.

    \ No newline at end of file diff --git a/datum/jps_node.html b/datum/jps_node.html index 5ded2e54d499..a7e44747c241 100644 --- a/datum/jps_node.html +++ b/datum/jps_node.html @@ -1 +1 @@ -/datum/jps_node - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    jps_node

    The JPS Node datum represents a turf that we find interesting enough to add to the open list and possibly search for new tiles from

    Vars

    f_valueThe A* node weight (f_value = number_of_tiles + heuristic)
    heuristicThe A* node heuristic (a rough estimate of how far we are from the goal)
    jumpsHow many steps it took to get here from the last node
    node_goalNodes store the endgoal so they can process their heuristic without a reference to the pathfind datum
    number_tilesHow many steps it's taken to get here from the start (currently pulling double duty as steps taken & cost to get here, since all moves incl diagonals cost 1 rn)
    previous_nodeThe node we just came from
    tileThe turf associated with this node

    Var Details

    f_value

    The A* node weight (f_value = number_of_tiles + heuristic)

    heuristic

    The A* node heuristic (a rough estimate of how far we are from the goal)

    jumps

    How many steps it took to get here from the last node

    node_goal

    Nodes store the endgoal so they can process their heuristic without a reference to the pathfind datum

    number_tiles

    How many steps it's taken to get here from the start (currently pulling double duty as steps taken & cost to get here, since all moves incl diagonals cost 1 rn)

    previous_node

    The node we just came from

    tile

    The turf associated with this node

    \ No newline at end of file +/datum/jps_node - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    jps_node

    The JPS Node datum represents a turf that we find interesting enough to add to the open list and possibly search for new tiles from

    Vars

    f_valueThe A* node weight (f_value = number_of_tiles + heuristic)
    heuristicThe A* node heuristic (a rough estimate of how far we are from the goal)
    jumpsHow many steps it took to get here from the last node
    node_goalNodes store the endgoal so they can process their heuristic without a reference to the pathfind datum
    number_tilesHow many steps it's taken to get here from the start (currently pulling double duty as steps taken & cost to get here, since all moves incl diagonals cost 1 rn)
    previous_nodeThe node we just came from
    tileThe turf associated with this node

    Var Details

    f_value

    The A* node weight (f_value = number_of_tiles + heuristic)

    heuristic

    The A* node heuristic (a rough estimate of how far we are from the goal)

    jumps

    How many steps it took to get here from the last node

    node_goal

    Nodes store the endgoal so they can process their heuristic without a reference to the pathfind datum

    number_tiles

    How many steps it's taken to get here from the start (currently pulling double duty as steps taken & cost to get here, since all moves incl diagonals cost 1 rn)

    previous_node

    The node we just came from

    tile

    The turf associated with this node

    \ No newline at end of file diff --git a/datum/keybinding.html b/datum/keybinding.html index a9748bb62bb1..40c688b59074 100644 --- a/datum/keybinding.html +++ b/datum/keybinding.html @@ -1 +1 @@ -/datum/keybinding - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    keybinding

    Vars

    clientsideIs this a clientside verb trigger? If so, this should be set to the name of the verb.
    specialSpecial - Needs to update special keys on update. clientside implis special.

    Var Details

    clientside

    Is this a clientside verb trigger? If so, this should be set to the name of the verb.

    special

    Special - Needs to update special keys on update. clientside implis special.

    \ No newline at end of file +/datum/keybinding - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    keybinding

    Vars

    clientsideIs this a clientside verb trigger? If so, this should be set to the name of the verb.
    specialSpecial - Needs to update special keys on update. clientside implis special.

    Var Details

    clientside

    Is this a clientside verb trigger? If so, this should be set to the name of the verb.

    special

    Special - Needs to update special keys on update. clientside implis special.

    \ No newline at end of file diff --git a/datum/keybinding/living.html b/datum/keybinding/living.html index 5b06147d6be3..9ae17d146ef2 100644 --- a/datum/keybinding/living.html +++ b/datum/keybinding/living.html @@ -1 +1 @@ -/datum/keybinding/living - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    living

    Procs

    can_useTechnically you shouldn't be doing any actions if you were sleeping either but...

    Proc Details

    can_use

    Technically you shouldn't be doing any actions if you were sleeping either but...

    \ No newline at end of file +/datum/keybinding/living - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    living

    Procs

    can_useTechnically you shouldn't be doing any actions if you were sleeping either but...

    Proc Details

    can_use

    Technically you shouldn't be doing any actions if you were sleeping either but...

    \ No newline at end of file diff --git a/datum/language_holder.html b/datum/language_holder.html index 481226f56ec1..84ebda03a61b 100644 --- a/datum/language_holder.html +++ b/datum/language_holder.html @@ -1,3 +1,3 @@ -/datum/language_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    language_holder

    Vars

    blocked_languagesA list of blocked languages. Used to prevent understanding and speaking certain languages, ie for certain mobs, mutations etc.
    language_menuHandles displaying the language menu UI.
    omnitongueIf true, overrides tongue limitations.
    ownerTracks the entity that owns the holder.
    selected_languageCurrently spoken language
    spoken_languagesA list of languages that can be spoken. Tongue organ may also set limits beyond this list.
    understood_languagesUnderstood languages.

    Procs

    NewInitializes, and copies in the languages from the current atom if available.
    add_blocked_languageAdds a single language or list of languages to the blocked language list.
    can_speak_languageChecks if you can speak the language. Tongue limitations should be supplied as an argument.
    copy_languagesCopies all languages from the supplied atom/language holder. Source should be overridden when you -do not want the language overwritten by later atom updates or want to avoid blocked languages.
    get_atomGets the atom, since we some times need to check if the tongue has limitations.
    get_random_spoken_languageGets a random spoken language, useful for forced speech and such.
    get_random_understood_languageGets a random understood language, useful for hallucinations and such.
    get_selected_languageReturns selected language if it can be spoken, or decides, sets and returns a new selected language if possible.
    grant_all_languagesGrants every language to understood and spoken, and gives omnitongue.
    grant_languageGrants the supplied language.
    has_languageChecks if you have the language. If spoken is true, only checks if you can speak the language.
    open_language_menuOpens a language menu reading from the language holder.
    remove_all_languagesRemoves every language and optionally sets omnitongue false. If a non default source is supplied, only removes that source.
    remove_blocked_languageRemoves a single language or list of languages from the blocked language list.
    remove_languageRemoves a single language or source, removing all sources returns the pre-removal state of the language.
    update_atom_languagesEmpties out the atom specific languages and updates them according to the supplied atoms language holder.

    Var Details

    blocked_languages

    A list of blocked languages. Used to prevent understanding and speaking certain languages, ie for certain mobs, mutations etc.

    language_menu

    Handles displaying the language menu UI.

    omnitongue

    If true, overrides tongue limitations.

    owner

    Tracks the entity that owns the holder.

    selected_language

    Currently spoken language

    spoken_languages

    A list of languages that can be spoken. Tongue organ may also set limits beyond this list.

    understood_languages

    Understood languages.

    Proc Details

    New

    Initializes, and copies in the languages from the current atom if available.

    add_blocked_language

    Adds a single language or list of languages to the blocked language list.

    can_speak_language

    Checks if you can speak the language. Tongue limitations should be supplied as an argument.

    copy_languages

    Copies all languages from the supplied atom/language holder. Source should be overridden when you -do not want the language overwritten by later atom updates or want to avoid blocked languages.

    get_atom

    Gets the atom, since we some times need to check if the tongue has limitations.

    get_random_spoken_language

    Gets a random spoken language, useful for forced speech and such.

    get_random_understood_language

    Gets a random understood language, useful for hallucinations and such.

    get_selected_language

    Returns selected language if it can be spoken, or decides, sets and returns a new selected language if possible.

    grant_all_languages

    Grants every language to understood and spoken, and gives omnitongue.

    grant_language

    Grants the supplied language.

    has_language

    Checks if you have the language. If spoken is true, only checks if you can speak the language.

    open_language_menu

    Opens a language menu reading from the language holder.

    remove_all_languages

    Removes every language and optionally sets omnitongue false. If a non default source is supplied, only removes that source.

    remove_blocked_language

    Removes a single language or list of languages from the blocked language list.

    remove_language

    Removes a single language or source, removing all sources returns the pre-removal state of the language.

    update_atom_languages

    Empties out the atom specific languages and updates them according to the supplied atoms language holder.

    \ No newline at end of file +/datum/language_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    language_holder

    Vars

    blocked_languagesA list of blocked languages. Used to prevent understanding and speaking certain languages, ie for certain mobs, mutations etc.
    language_menuHandles displaying the language menu UI.
    omnitongueIf true, overrides tongue limitations.
    ownerTracks the entity that owns the holder.
    selected_languageCurrently spoken language
    spoken_languagesA list of languages that can be spoken. Tongue organ may also set limits beyond this list.
    understood_languagesUnderstood languages.

    Procs

    NewInitializes, and copies in the languages from the current atom if available.
    add_blocked_languageAdds a single language or list of languages to the blocked language list.
    can_speak_languageChecks if you can speak the language. Tongue limitations should be supplied as an argument.
    copy_languagesCopies all languages from the supplied atom/language holder. Source should be overridden when you +do not want the language overwritten by later atom updates or want to avoid blocked languages.
    get_atomGets the atom, since we some times need to check if the tongue has limitations.
    get_random_spoken_languageGets a random spoken language, useful for forced speech and such.
    get_random_understood_languageGets a random understood language, useful for hallucinations and such.
    get_selected_languageReturns selected language if it can be spoken, or decides, sets and returns a new selected language if possible.
    grant_all_languagesGrants every language to understood and spoken, and gives omnitongue.
    grant_languageGrants the supplied language.
    has_languageChecks if you have the language. If spoken is true, only checks if you can speak the language.
    open_language_menuOpens a language menu reading from the language holder.
    remove_all_languagesRemoves every language and optionally sets omnitongue false. If a non default source is supplied, only removes that source.
    remove_blocked_languageRemoves a single language or list of languages from the blocked language list.
    remove_languageRemoves a single language or source, removing all sources returns the pre-removal state of the language.
    update_atom_languagesEmpties out the atom specific languages and updates them according to the supplied atoms language holder.

    Var Details

    blocked_languages

    A list of blocked languages. Used to prevent understanding and speaking certain languages, ie for certain mobs, mutations etc.

    language_menu

    Handles displaying the language menu UI.

    omnitongue

    If true, overrides tongue limitations.

    owner

    Tracks the entity that owns the holder.

    selected_language

    Currently spoken language

    spoken_languages

    A list of languages that can be spoken. Tongue organ may also set limits beyond this list.

    understood_languages

    Understood languages.

    Proc Details

    New

    Initializes, and copies in the languages from the current atom if available.

    add_blocked_language

    Adds a single language or list of languages to the blocked language list.

    can_speak_language

    Checks if you can speak the language. Tongue limitations should be supplied as an argument.

    copy_languages

    Copies all languages from the supplied atom/language holder. Source should be overridden when you +do not want the language overwritten by later atom updates or want to avoid blocked languages.

    get_atom

    Gets the atom, since we some times need to check if the tongue has limitations.

    get_random_spoken_language

    Gets a random spoken language, useful for forced speech and such.

    get_random_understood_language

    Gets a random understood language, useful for hallucinations and such.

    get_selected_language

    Returns selected language if it can be spoken, or decides, sets and returns a new selected language if possible.

    grant_all_languages

    Grants every language to understood and spoken, and gives omnitongue.

    grant_language

    Grants the supplied language.

    has_language

    Checks if you have the language. If spoken is true, only checks if you can speak the language.

    open_language_menu

    Opens a language menu reading from the language holder.

    remove_all_languages

    Removes every language and optionally sets omnitongue false. If a non default source is supplied, only removes that source.

    remove_blocked_language

    Removes a single language or list of languages from the blocked language list.

    remove_language

    Removes a single language or source, removing all sources returns the pre-removal state of the language.

    update_atom_languages

    Empties out the atom specific languages and updates them according to the supplied atoms language holder.

    \ No newline at end of file diff --git a/datum/lift_master.html b/datum/lift_master.html index a9b86bb41b6f..c8b61d92771e 100644 --- a/datum/lift_master.html +++ b/datum/lift_master.html @@ -1,15 +1,15 @@ -/datum/lift_master - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    lift_master

    Collect and command

    Procs

    Check_lift_moveCheck destination turfs
    MoveLiftMoves the lift UP or DOWN, this is what users invoke with their hand. +/datum/lift_master - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    lift_master

    Collect and command

    Procs

    Check_lift_moveCheck destination turfs
    MoveLiftMoves the lift UP or DOWN, this is what users invoke with their hand. This is a SAFE proc, ensuring every part of the lift moves SANELY. It also locks controls for the (miniscule) duration of the movement, so the elevator cannot be broken by spamming. Arguments: going - UP or DOWN directions, where the lift should go. Keep in mind by this point checks of whether it should go up or down have already been done. user - Whomever made the lift movement.
    MoveLiftHorizontalMoves the lift, this is what users invoke with their hand. This is a SAFE proc, ensuring every part of the lift moves SANELY. -It also locks controls for the (miniscule) duration of the movement, so the elevator cannot be broken by spamming.
    Rebuild_lift_plaformCollect all bordered platforms
    set_controlsSets all lift parts's controls_locked variable. Used to prevent moving mid movement, or cooldowns.

    Proc Details

    Check_lift_move

    Check destination turfs

    MoveLift

    Moves the lift UP or DOWN, this is what users invoke with their hand. +It also locks controls for the (miniscule) duration of the movement, so the elevator cannot be broken by spamming.

    Rebuild_lift_plaformCollect all bordered platforms
    set_controlsSets all lift parts's controls_locked variable. Used to prevent moving mid movement, or cooldowns.

    Proc Details

    Check_lift_move

    Check destination turfs

    MoveLift

    Moves the lift UP or DOWN, this is what users invoke with their hand. This is a SAFE proc, ensuring every part of the lift moves SANELY. It also locks controls for the (miniscule) duration of the movement, so the elevator cannot be broken by spamming. Arguments: going - UP or DOWN directions, where the lift should go. Keep in mind by this point checks of whether it should go up or down have already been done. -user - Whomever made the lift movement.

    MoveLiftHorizontal

    Moves the lift, this is what users invoke with their hand. +user - Whomever made the lift movement.

    MoveLiftHorizontal

    Moves the lift, this is what users invoke with their hand. This is a SAFE proc, ensuring every part of the lift moves SANELY. -It also locks controls for the (miniscule) duration of the movement, so the elevator cannot be broken by spamming.

    Rebuild_lift_plaform

    Collect all bordered platforms

    set_controls

    Sets all lift parts's controls_locked variable. Used to prevent moving mid movement, or cooldowns.

    \ No newline at end of file +It also locks controls for the (miniscule) duration of the movement, so the elevator cannot be broken by spamming.

    Rebuild_lift_plaform

    Collect all bordered platforms

    set_controls

    Sets all lift parts's controls_locked variable. Used to prevent moving mid movement, or cooldowns.

    \ No newline at end of file diff --git a/datum/lighting_object.html b/datum/lighting_object.html index 38cce6f1b129..44a2006a4f42 100644 --- a/datum/lighting_object.html +++ b/datum/lighting_object.html @@ -1 +1 @@ -/datum/lighting_object - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    lighting_object

    Vars

    affected_turfthe turf that our light is applied to
    current_underlaythe underlay we are currently applying to our turf to apply light
    needs_updatewhether we are already in the SSlighting.objects_queue list

    Var Details

    affected_turf

    the turf that our light is applied to

    current_underlay

    the underlay we are currently applying to our turf to apply light

    needs_update

    whether we are already in the SSlighting.objects_queue list

    \ No newline at end of file +/datum/lighting_object - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    lighting_object

    Vars

    affected_turfthe turf that our light is applied to
    current_underlaythe underlay we are currently applying to our turf to apply light
    needs_updatewhether we are already in the SSlighting.objects_queue list

    Var Details

    affected_turf

    the turf that our light is applied to

    current_underlay

    the underlay we are currently applying to our turf to apply light

    needs_update

    whether we are already in the SSlighting.objects_queue list

    \ No newline at end of file diff --git a/datum/looping_sound.html b/datum/looping_sound.html index 3d6ec4278384..43a0785f605c 100644 --- a/datum/looping_sound.html +++ b/datum/looping_sound.html @@ -1 +1 @@ -/datum/looping_sound - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    looping_sound

    Vars

    end_volumeOverride for volume of end sound
    start_volumeOverride for volume of start sound

    Var Details

    end_volume

    Override for volume of end sound

    start_volume

    Override for volume of start sound

    \ No newline at end of file +/datum/looping_sound - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    looping_sound

    Vars

    end_volumeOverride for volume of end sound
    start_volumeOverride for volume of start sound

    Var Details

    end_volume

    Override for volume of end sound

    start_volume

    Override for volume of start sound

    \ No newline at end of file diff --git a/datum/mafia_controller.html b/datum/mafia_controller.html index e72720110399..e0bb20fb30c2 100644 --- a/datum/mafia_controller.html +++ b/datum/mafia_controller.html @@ -1,4 +1,4 @@ -/datum/mafia_controller - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mafia_controller

    The mafia controller handles the mafia minigame in progress. +/datum/mafia_controller - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mafia_controller

    The mafia controller handles the mafia minigame in progress. It is first created when the first ghost signs up to play.

    Vars

    all_rolesall roles in the game, dead or alive. check their game status if you only want living or dead.
    current_maptemplate picked when the game starts. used for the name and desc reading
    current_setup_textReadable list of roles in current game, sent to the tgui panel for roles list > list("Psychologist x1", "Clown x2")
    custom_setupfor debugging and testing a full game, or adminbuse. If this is not empty, it will use this as a setup. clears when game is over
    day_phase_periodtalk with others about the last night
    debugused for debugging in testing (doesn't put people out of the game, some other shit i forgot, who knows just don't set this in live) honestly kinda deprecated
    first_day_phase_periodfirst day has no voting, and thus is shorter
    judgement_abstain_votesand these (judgement_innocent_votes, judgement_abstain_votes and judgement_guilty_votes) are the judgement phase votes, aka people sorting themselves into guilty and innocent, and "eh, i don't really care" lists. whichever has more inno or guilty wins!
    judgement_lynch_periodguilty or innocent, we want a bit of time for players to process the outcome of the vote
    judgement_phase_perioddefend yourself! don't get lynched! sometimes skipped if nobody votes.
    landmarksspawn points for players, each one has a house
    low_pop_modePrioritizes clients to have cool antag roles
    map_deletermap generation tool that deletes the current map after the game finishes
    max_playerMax player count
    next_phase_timercurrent timer for phase
    night_phase_periodmafia talk at night and pick someone to kill, some town roles use their actions, etc etc.
    on_trialcurrent role on trial for the judgement phase, will die if guilty is greater than innocent
    phasewhat part of the game you're playing in. day phases, night phases, judgement phases, etc.
    player_outfitstarting outfit for all mafia players. it's just a grey jumpsuit.
    player_role_lookupexists to speed up role retrieval, it's a dict. player_role_lookup[player ckey] will give you the role they play
    required_playerRequired player count
    spectatorslist of observers that should get game updates.
    speed_upif enabled, the game has fallen under half pop and is sped up
    town_center_landmarktown center for when people get put on trial
    turnhow long the game has gone on for, changes with every sunrise. day one, night one, day two, etc.
    victory_lap_periodlike the lynch period, players need to see what the other players in the game's roles were
    votesgroup voting on one person, like putting people to trial or choosing who to kill as mafia
    voting_phase_periodvote someone to get put on trial

    Procs

    add_setup_roleHelper proc that adds a random role of a type to a setup. if it doesn't exist in the setup, it adds the path to the list and otherwise bumps the path in the list up one. unique roles can only get added once.
    award_roleLets the game award roles with all their checks and sanity, prevents achievements given out for debug games
    basic_setupCalled when enough players have signed up to fill a setup. DOESN'T NECESSARILY MEAN THE GAME WILL START.
    check_signupsFilters inactive player into a different list until they reconnect, and removes players who are no longer ghosts.
    check_trialPlayers have voted someone up, and now the person must defend themselves while the town votes innocent or guilty.
    check_victoryChecks to see if a faction (or solo antagonist) has won.
    create_bodiesCalled when the game is setting up, AFTER map is loaded but BEFORE the phase timers start. Creates and places each role's body and gives the correct player key
    display_votesAdds mutable appearances to people who get publicly voted on (so not night votes) showing how many people are picking them Arguments:
    end_gameCleans up the game, resetting variables back to the beginning and removing the map with the generator.
    generate_random_setupReturns a semirandom setup with 12 roles. balance not guaranteed!
    get_random_voterReturns a random person who voted for whatever vote (day vote, night kill vote) Arguments:
    get_vote_countReturns how many people voted for the role, in whatever vote (day vote, night kill vote) @@ -10,16 +10,16 @@ Used in the above, but also used in the debug button "send all players home" Arguments:
    start_dayHow every day starts.
    start_gameThe game by this point is now all set up, and so we can put people in their bodies and start the first phase.
    start_nightThe actual start of night for players. Mostly info is given at the start of the night as the end of the night is when votes and actions are submitted and tried.
    start_the_endThe end of the game is in two procs, because we want a bit of time for players to see eachothers roles. Because of how check_victory works, the game is halted in other places by this point.
    start_voting_phasePlayers have finished the discussion period, and now must put up someone to the chopping block.
    toggle_night_curtainsShuts poddoors attached to mafia. -Arguments:
    try_autostartCalled when someone signs up, and sees if there are enough people in the signup list to begin.
    vote_forProc that goes off when players vote for something with their mafia panel.

    Var Details

    all_roles

    all roles in the game, dead or alive. check their game status if you only want living or dead.

    current_map

    template picked when the game starts. used for the name and desc reading

    current_setup_text

    Readable list of roles in current game, sent to the tgui panel for roles list > list("Psychologist x1", "Clown x2")

    custom_setup

    for debugging and testing a full game, or adminbuse. If this is not empty, it will use this as a setup. clears when game is over

    day_phase_period

    talk with others about the last night

    debug

    used for debugging in testing (doesn't put people out of the game, some other shit i forgot, who knows just don't set this in live) honestly kinda deprecated

    first_day_phase_period

    first day has no voting, and thus is shorter

    judgement_abstain_votes

    and these (judgement_innocent_votes, judgement_abstain_votes and judgement_guilty_votes) are the judgement phase votes, aka people sorting themselves into guilty and innocent, and "eh, i don't really care" lists. whichever has more inno or guilty wins!

    judgement_lynch_period

    guilty or innocent, we want a bit of time for players to process the outcome of the vote

    judgement_phase_period

    defend yourself! don't get lynched! sometimes skipped if nobody votes.

    landmarks

    spawn points for players, each one has a house

    low_pop_mode

    Prioritizes clients to have cool antag roles

    map_deleter

    map generation tool that deletes the current map after the game finishes

    max_player

    Max player count

    next_phase_timer

    current timer for phase

    night_phase_period

    mafia talk at night and pick someone to kill, some town roles use their actions, etc etc.

    on_trial

    current role on trial for the judgement phase, will die if guilty is greater than innocent

    phase

    what part of the game you're playing in. day phases, night phases, judgement phases, etc.

    player_outfit

    starting outfit for all mafia players. it's just a grey jumpsuit.

    player_role_lookup

    exists to speed up role retrieval, it's a dict. player_role_lookup[player ckey] will give you the role they play

    required_player

    Required player count

    spectators

    list of observers that should get game updates.

    speed_up

    if enabled, the game has fallen under half pop and is sped up

    town_center_landmark

    town center for when people get put on trial

    turn

    how long the game has gone on for, changes with every sunrise. day one, night one, day two, etc.

    victory_lap_period

    like the lynch period, players need to see what the other players in the game's roles were

    votes

    group voting on one person, like putting people to trial or choosing who to kill as mafia

    voting_phase_period

    vote someone to get put on trial

    Proc Details

    add_setup_role

    Helper proc that adds a random role of a type to a setup. if it doesn't exist in the setup, it adds the path to the list and otherwise bumps the path in the list up one. unique roles can only get added once.

    award_role

    Lets the game award roles with all their checks and sanity, prevents achievements given out for debug games

    +Arguments:try_autostartCalled when someone signs up, and sees if there are enough people in the signup list to begin.vote_forProc that goes off when players vote for something with their mafia panel.

    Var Details

    all_roles

    all roles in the game, dead or alive. check their game status if you only want living or dead.

    current_map

    template picked when the game starts. used for the name and desc reading

    current_setup_text

    Readable list of roles in current game, sent to the tgui panel for roles list > list("Psychologist x1", "Clown x2")

    custom_setup

    for debugging and testing a full game, or adminbuse. If this is not empty, it will use this as a setup. clears when game is over

    day_phase_period

    talk with others about the last night

    debug

    used for debugging in testing (doesn't put people out of the game, some other shit i forgot, who knows just don't set this in live) honestly kinda deprecated

    first_day_phase_period

    first day has no voting, and thus is shorter

    judgement_abstain_votes

    and these (judgement_innocent_votes, judgement_abstain_votes and judgement_guilty_votes) are the judgement phase votes, aka people sorting themselves into guilty and innocent, and "eh, i don't really care" lists. whichever has more inno or guilty wins!

    judgement_lynch_period

    guilty or innocent, we want a bit of time for players to process the outcome of the vote

    judgement_phase_period

    defend yourself! don't get lynched! sometimes skipped if nobody votes.

    landmarks

    spawn points for players, each one has a house

    low_pop_mode

    Prioritizes clients to have cool antag roles

    map_deleter

    map generation tool that deletes the current map after the game finishes

    max_player

    Max player count

    next_phase_timer

    current timer for phase

    night_phase_period

    mafia talk at night and pick someone to kill, some town roles use their actions, etc etc.

    on_trial

    current role on trial for the judgement phase, will die if guilty is greater than innocent

    phase

    what part of the game you're playing in. day phases, night phases, judgement phases, etc.

    player_outfit

    starting outfit for all mafia players. it's just a grey jumpsuit.

    player_role_lookup

    exists to speed up role retrieval, it's a dict. player_role_lookup[player ckey] will give you the role they play

    required_player

    Required player count

    spectators

    list of observers that should get game updates.

    speed_up

    if enabled, the game has fallen under half pop and is sped up

    town_center_landmark

    town center for when people get put on trial

    turn

    how long the game has gone on for, changes with every sunrise. day one, night one, day two, etc.

    victory_lap_period

    like the lynch period, players need to see what the other players in the game's roles were

    votes

    group voting on one person, like putting people to trial or choosing who to kill as mafia

    voting_phase_period

    vote someone to get put on trial

    Proc Details

    add_setup_role

    Helper proc that adds a random role of a type to a setup. if it doesn't exist in the setup, it adds the path to the list and otherwise bumps the path in the list up one. unique roles can only get added once.

    award_role

    Lets the game award roles with all their checks and sanity, prevents achievements given out for debug games

    Arguments:

    • award: path of the award
    • role: mafia_role datum to reward.
    • -

    basic_setup

    Called when enough players have signed up to fill a setup. DOESN'T NECESSARILY MEAN THE GAME WILL START.

    +

    basic_setup

    Called when enough players have signed up to fill a setup. DOESN'T NECESSARILY MEAN THE GAME WILL START.

    Checks for a custom setup, if so gets the required players from that and if not it sets the player requirement to MAFIA_MAX_PLAYER_COUNT and generates one IF basic setup starts a game. Checks if everyone signed up is an observer, and is still connected. If people aren't, they're removed from the list. -If there aren't enough players post sanity, it aborts. otherwise, it selects enough people for the game and starts preparing the game for real.

    check_signups

    Filters inactive player into a different list until they reconnect, and removes players who are no longer ghosts.

    -

    If a disconnected player gets a non-ghost mob and reconnects, they will be first put back into mafia_signup then filtered by that.

    check_trial

    Players have voted someone up, and now the person must defend themselves while the town votes innocent or guilty.

    +If there aren't enough players post sanity, it aborts. otherwise, it selects enough people for the game and starts preparing the game for real.

    check_signups

    Filters inactive player into a different list until they reconnect, and removes players who are no longer ghosts.

    +

    If a disconnected player gets a non-ghost mob and reconnects, they will be first put back into mafia_signup then filtered by that.

    check_trial

    Players have voted someone up, and now the person must defend themselves while the town votes innocent or guilty.

    What players do in this phase:

    • Vote innocent or guilty, if they are not on trial.
    • @@ -27,7 +27,7 @@
    • Leads to the lynch phase. Arguments:
    • verbose: boolean, announces whether there were votes or not. after judgement it goes back here with no voting period to end the day.
    • -

    check_victory

    Checks to see if a faction (or solo antagonist) has won.

    +

    check_victory

    Checks to see if a faction (or solo antagonist) has won.

    Calculates in this order:

    • counts up town, mafia, and solo
    • @@ -36,39 +36,39 @@
    • checks if solos won from above, then if town, then if mafia
    • starts the end of the game if a faction won
    • returns TRUE if someone won the game, halting other procs from continuing in the case of a victory
    • -

    create_bodies

    Called when the game is setting up, AFTER map is loaded but BEFORE the phase timers start. Creates and places each role's body and gives the correct player key

    +

    create_bodies

    Called when the game is setting up, AFTER map is loaded but BEFORE the phase timers start. Creates and places each role's body and gives the correct player key

    Notably:

    • Toggles godmode so the mafia players cannot kill themselves
    • Adds signals for voting overlays, see display_votes proc
    • gives mafia panel
    • sends the greeting text (goals, role name, etc)
    • -

    display_votes

    Adds mutable appearances to people who get publicly voted on (so not night votes) showing how many people are picking them +

    display_votes

    Adds mutable appearances to people who get publicly voted on (so not night votes) showing how many people are picking them Arguments:

    • source: the body of the role getting the overlays
    • overlay_list: signal var passing the overlay list of the mob
    • -

    end_game

    Cleans up the game, resetting variables back to the beginning and removing the map with the generator.

    generate_random_setup

    Returns a semirandom setup with 12 roles. balance not guaranteed!

    -

    please check the variables at the top of the proc to see how much of each role types it picks

    get_random_voter

    Returns a random person who voted for whatever vote (day vote, night kill vote) +

    end_game

    Cleans up the game, resetting variables back to the beginning and removing the map with the generator.

    generate_random_setup

    Returns a semirandom setup with 12 roles. balance not guaranteed!

    +

    please check the variables at the top of the proc to see how much of each role types it picks

    get_random_voter

    Returns a random person who voted for whatever vote (day vote, night kill vote) Arguments:

    • vote_type: vote type (getting a random day voter, or mafia night voter)
    • -

    get_vote_count

    Returns how many people voted for the role, in whatever vote (day vote, night kill vote) +

    get_vote_count

    Returns how many people voted for the role, in whatever vote (day vote, night kill vote) Arguments:

    • role: the mafia role the proc tries to get the amount of votes for
    • vote_type: the vote type (getting how many day votes were for the role, or mafia night votes for the role)
    • -

    get_vote_winner

    Returns whichever role got the most votes, in whatever vote (day vote, night kill vote) +

    get_vote_winner

    Returns whichever role got the most votes, in whatever vote (day vote, night kill vote) returns null if no votes Arguments:

    • vote_type: the vote type (getting the role that got the most day votes, or the role that got the most mafia votes)
    • -

    lockdown

    After the voting and judgement phases, the game goes to night shutting the windows and beginning night with a proc.

    lynch

    Players have voted innocent or guilty on the person on trial, and that person is now killed or returned home.

    +

    lockdown

    After the voting and judgement phases, the game goes to night shutting the windows and beginning night with a proc.

    lynch

    Players have voted innocent or guilty on the person on trial, and that person is now killed or returned home.

    What players do in this phase:

    • r/watchpeopledie
    • If the accused is killed, their true role is revealed to the rest of the players.
    • -

    prepare_game

    Triggers at beginning of the game when there is a confirmed list of valid, ready players. +

    prepare_game

    Triggers at beginning of the game when there is a confirmed list of valid, ready players. Creates a 100% ready game that has NOT started (no players in bodies) Followed by start game

    Does the following:

    @@ -80,7 +80,7 @@ Arguments:
  • setup_list: list of all the datum setups (fancy list of roles) that would work for the game
  • ready_players: list of filtered, sane players (so not playing or disconnected) for the game to put into roles
  • -

    reset_votes

    Clears out the votes of a certain type (day votes, mafia kill votes) while leaving others untouched

    resolve_night

    The end of the night, and a series of signals for the order of events on a night.

    +

    reset_votes

    Clears out the votes of a certain type (day votes, mafia kill votes) while leaving others untouched

    resolve_night

    The end of the night, and a series of signals for the order of events on a night.

    Order of events, and what they mean:

    • Start of resolve (NIGHT_START) is for activating night abilities that MUST go first
    • @@ -89,27 +89,27 @@
    • Killing phase (NIGHT_KILL_PHASE) is for lethal night abilities
    • End of resolve (NIGHT_END) is for cleaning up abilities that went off and i guess doing some that must go last
    • Finally opens the curtains and calls the start of day phase, completing the cycle until check victory returns TRUE
    • -

    send_home

    Teenie helper proc to move players back to their home. +

    send_home

    Teenie helper proc to move players back to their home. Used in the above, but also used in the debug button "send all players home" Arguments:

    • role: mafia role that is getting sent back to the game.
    • -

    start_day

    How every day starts.

    +

    start_day

    How every day starts.

    What players do in this phase:

    • If day one, just a small starting period to see who is in the game and check role, leading to the night phase.
    • Otherwise, it's a longer period used to discuss events that happened during the night, leading to the voting phase.
    • -

    start_game

    The game by this point is now all set up, and so we can put people in their bodies and start the first phase.

    +

    start_game

    The game by this point is now all set up, and so we can put people in their bodies and start the first phase.

    Does the following:

    • Creates bodies for all of the roles with the first proc
    • Starts the first day manually (so no timer) with the second proc
    • -

    start_night

    The actual start of night for players. Mostly info is given at the start of the night as the end of the night is when votes and actions are submitted and tried.

    +

    start_night

    The actual start of night for players. Mostly info is given at the start of the night as the end of the night is when votes and actions are submitted and tried.

    What players do in this phase:

    • Mafia are told to begin voting on who to kill
    • Powers that are picked during the day announce themselves right now
    • -

    start_the_end

    The end of the game is in two procs, because we want a bit of time for players to see eachothers roles. +

    start_the_end

    The end of the game is in two procs, because we want a bit of time for players to see eachothers roles. Because of how check_victory works, the game is halted in other places by this point.

    What players do in this phase:

      @@ -117,17 +117,17 @@
    • See who won the game Arguments:
    • message: string, if non-null it sends it to all players. used to announce team victories while solos are handled in check victory
    • -

    start_voting_phase

    Players have finished the discussion period, and now must put up someone to the chopping block.

    +

    start_voting_phase

    Players have finished the discussion period, and now must put up someone to the chopping block.

    What players do in this phase:

    • Vote on which player to put up for lynching, leading to the judgement phase.
    • If no votes are case, the judgement phase is skipped, leading to the night phase.
    • -

    toggle_night_curtains

    Shuts poddoors attached to mafia. +

    toggle_night_curtains

    Shuts poddoors attached to mafia. Arguments:

    • close: boolean, the state you want the curtains in.
    • -

    try_autostart

    Called when someone signs up, and sees if there are enough people in the signup list to begin.

    -

    Only checks if everyone is actually valid to start (still connected and an observer) if there are enough players (basic_setup)

    vote_for

    Proc that goes off when players vote for something with their mafia panel.

    +

    try_autostart

    Called when someone signs up, and sees if there are enough people in the signup list to begin.

    +

    Only checks if everyone is actually valid to start (still connected and an observer) if there are enough players (basic_setup)

    vote_for

    Proc that goes off when players vote for something with their mafia panel.

    If teams, it hides the tally overlay and only sends the vote messages to the team that is voting Arguments:

      @@ -135,4 +135,4 @@
    • target: the mafia role that is getting voted for
    • vote_type: type of vote submitted (is this the day vote? is this the mafia night vote?)
    • teams: see mafia team defines for what to put in, makes the messages only send to a specific team (so mafia night votes only sending messages to mafia at night)
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/mafia_role.html b/datum/mafia_role.html index 70a68e3707ad..49afc5446327 100644 --- a/datum/mafia_role.html +++ b/datum/mafia_role.html @@ -1,3 +1,3 @@ -/datum/mafia_role - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mafia_role

    Vars

    actionsaction = uses
    game_statusso mafia have to also kill them to have a majority
    hud_iconicon state in the mafia dmi of the hud of the role, used in the mafia ui
    revealed_iconicon state in the mafia dmi of the hud of the role, used in the mafia ui
    revealed_outfitwhat they get equipped with when they are revealed
    role_flagsrole flags (special status of roles like detection immune)
    role_typehow the random setup chooses which roles get put in
    special_themeset this to something cool for antagonists and their window will look different
    vote_potentialhow many votes your role COULD count for, now or later. used in checking victory
    vote_powerhow many votes submitted when you vote. used in voting, but not victory
    winner_awardwhat the role gets when it wins a game

    Procs

    can_actionTests if a visitor can actually perform an action on this role. Verbose on purpose!
    killTests kill immunities, if nothing prevents the kill, kills this role.

    Var Details

    actions

    action = uses

    game_status

    so mafia have to also kill them to have a majority

    hud_icon

    icon state in the mafia dmi of the hud of the role, used in the mafia ui

    revealed_icon

    icon state in the mafia dmi of the hud of the role, used in the mafia ui

    revealed_outfit

    what they get equipped with when they are revealed

    role_flags

    role flags (special status of roles like detection immune)

    role_type

    how the random setup chooses which roles get put in

    special_theme

    set this to something cool for antagonists and their window will look different

    vote_potential

    how many votes your role COULD count for, now or later. used in checking victory

    vote_power

    how many votes submitted when you vote. used in voting, but not victory

    winner_award

    what the role gets when it wins a game

    Proc Details

    can_action

    Tests if a visitor can actually perform an action on this role. Verbose on purpose!

    -

    Will return false if: Your visit is roleblocked, they have perished, or your visit was interrupted

    kill

    Tests kill immunities, if nothing prevents the kill, kills this role.

    -

    Does not count as visiting, see visit proc.

    \ No newline at end of file +/datum/mafia_role - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mafia_role

    Vars

    actionsaction = uses
    game_statusso mafia have to also kill them to have a majority
    hud_iconicon state in the mafia dmi of the hud of the role, used in the mafia ui
    revealed_iconicon state in the mafia dmi of the hud of the role, used in the mafia ui
    revealed_outfitwhat they get equipped with when they are revealed
    role_flagsrole flags (special status of roles like detection immune)
    role_typehow the random setup chooses which roles get put in
    special_themeset this to something cool for antagonists and their window will look different
    vote_potentialhow many votes your role COULD count for, now or later. used in checking victory
    vote_powerhow many votes submitted when you vote. used in voting, but not victory
    winner_awardwhat the role gets when it wins a game

    Procs

    can_actionTests if a visitor can actually perform an action on this role. Verbose on purpose!
    killTests kill immunities, if nothing prevents the kill, kills this role.

    Var Details

    actions

    action = uses

    game_status

    so mafia have to also kill them to have a majority

    hud_icon

    icon state in the mafia dmi of the hud of the role, used in the mafia ui

    revealed_icon

    icon state in the mafia dmi of the hud of the role, used in the mafia ui

    revealed_outfit

    what they get equipped with when they are revealed

    role_flags

    role flags (special status of roles like detection immune)

    role_type

    how the random setup chooses which roles get put in

    special_theme

    set this to something cool for antagonists and their window will look different

    vote_potential

    how many votes your role COULD count for, now or later. used in checking victory

    vote_power

    how many votes submitted when you vote. used in voting, but not victory

    winner_award

    what the role gets when it wins a game

    Proc Details

    can_action

    Tests if a visitor can actually perform an action on this role. Verbose on purpose!

    +

    Will return false if: Your visit is roleblocked, they have perished, or your visit was interrupted

    kill

    Tests kill immunities, if nothing prevents the kill, kills this role.

    +

    Does not count as visiting, see visit proc.

    \ No newline at end of file diff --git a/datum/map_config.html b/datum/map_config.html index bac7f1b8b4e9..18f1b482c4bc 100644 --- a/datum/map_config.html +++ b/datum/map_config.html @@ -1 +1 @@ -/datum/map_config - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    map_config

    Vars

    job_access_addAdd these accesses to jobs - type = list()
    job_access_overrideOverride job accesses - type = list() - overrides everything else
    job_access_removeRemove these accesses from jobs - type = list()
    job_blacklistJobs blacklist - if this is not empty, jobs in this aren't allowed.
    job_override_spawn_positionsJob spawn position mod - type = number
    job_override_total_positionsJob total position mod - type = number
    job_whitelistJobs whitelist - if this is not empty, ONLY these jobs are allowed. Overrides blacklist.
    orientationOrientation to load in by default.
    persistence_keyPersistence key: Defaults to ckey(map_name). If set to "NO_PERSIST", this map will have NO persistence.

    Procs

    WriteNextMapbadmin moments. Keep up to date with LoadConfig()!

    Var Details

    job_access_add

    Add these accesses to jobs - type = list()

    job_access_override

    Override job accesses - type = list() - overrides everything else

    job_access_remove

    Remove these accesses from jobs - type = list()

    job_blacklist

    Jobs blacklist - if this is not empty, jobs in this aren't allowed.

    job_override_spawn_positions

    Job spawn position mod - type = number

    job_override_total_positions

    Job total position mod - type = number

    job_whitelist

    Jobs whitelist - if this is not empty, ONLY these jobs are allowed. Overrides blacklist.

    orientation

    Orientation to load in by default.

    persistence_key

    Persistence key: Defaults to ckey(map_name). If set to "NO_PERSIST", this map will have NO persistence.

    Proc Details

    WriteNextMap

    badmin moments. Keep up to date with LoadConfig()!

    \ No newline at end of file +/datum/map_config - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    map_config

    Vars

    job_access_addAdd these accesses to jobs - type = list()
    job_access_overrideOverride job accesses - type = list() - overrides everything else
    job_access_removeRemove these accesses from jobs - type = list()
    job_blacklistJobs blacklist - if this is not empty, jobs in this aren't allowed.
    job_override_spawn_positionsJob spawn position mod - type = number
    job_override_total_positionsJob total position mod - type = number
    job_whitelistJobs whitelist - if this is not empty, ONLY these jobs are allowed. Overrides blacklist.
    orientationOrientation to load in by default.
    persistence_keyPersistence key: Defaults to ckey(map_name). If set to "NO_PERSIST", this map will have NO persistence.

    Procs

    WriteNextMapbadmin moments. Keep up to date with LoadConfig()!

    Var Details

    job_access_add

    Add these accesses to jobs - type = list()

    job_access_override

    Override job accesses - type = list() - overrides everything else

    job_access_remove

    Remove these accesses from jobs - type = list()

    job_blacklist

    Jobs blacklist - if this is not empty, jobs in this aren't allowed.

    job_override_spawn_positions

    Job spawn position mod - type = number

    job_override_total_positions

    Job total position mod - type = number

    job_whitelist

    Jobs whitelist - if this is not empty, ONLY these jobs are allowed. Overrides blacklist.

    orientation

    Orientation to load in by default.

    persistence_key

    Persistence key: Defaults to ckey(map_name). If set to "NO_PERSIST", this map will have NO persistence.

    Proc Details

    WriteNextMap

    badmin moments. Keep up to date with LoadConfig()!

    \ No newline at end of file diff --git a/datum/map_generator.html b/datum/map_generator.html index 4704f31d6936..250e19194d66 100644 --- a/datum/map_generator.html +++ b/datum/map_generator.html @@ -1 +1 @@ -/datum/map_generator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    map_generator

    This type is responsible for any map generation behavior that is done in areas, override this to allow for area-specific map generation. This generation is ran by areas in initialize.

    Procs

    generate_terrainThis proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation.

    Proc Details

    generate_terrain

    This proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation.

    \ No newline at end of file +/datum/map_generator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    map_generator

    This type is responsible for any map generation behavior that is done in areas, override this to allow for area-specific map generation. This generation is ran by areas in initialize.

    Procs

    generate_terrainThis proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation.

    Proc Details

    generate_terrain

    This proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation.

    \ No newline at end of file diff --git a/datum/map_generator/cave_generator.html b/datum/map_generator/cave_generator.html index 9ddd9f26bb42..242683baa39e 100644 --- a/datum/map_generator/cave_generator.html +++ b/datum/map_generator/cave_generator.html @@ -1 +1 @@ -/datum/map_generator/cave_generator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cave_generator

    Vars

    birth_limitHow much neighbours does a dead cell need to become alive
    closed_turf_typesWeighted list of the types that spawns if the turf is closed
    death_limitHow little neighbours does a alive cell need to die
    feature_spawn_chanceBase chance of spawning features
    feature_spawn_listWeighted list of extra features that can spawn in the area, such as geysers.
    flora_spawn_chanceBase chance of spawning flora
    flora_spawn_listWeighted list of flora that can spawn in the area.
    initial_closed_chanceChance of cells starting closed
    mob_spawn_chanceBase chance of spawning a mob
    mob_spawn_listWeighted list of mobs that can spawn in the area.
    open_turf_typesWeighted list of the types that spawns if the turf is open
    smoothing_iterationsAmount of smoothing iterations
    string_genUnique ID for this spawner

    Var Details

    birth_limit

    How much neighbours does a dead cell need to become alive

    closed_turf_types

    Weighted list of the types that spawns if the turf is closed

    death_limit

    How little neighbours does a alive cell need to die

    feature_spawn_chance

    Base chance of spawning features

    feature_spawn_list

    Weighted list of extra features that can spawn in the area, such as geysers.

    flora_spawn_chance

    Base chance of spawning flora

    flora_spawn_list

    Weighted list of flora that can spawn in the area.

    initial_closed_chance

    Chance of cells starting closed

    mob_spawn_chance

    Base chance of spawning a mob

    mob_spawn_list

    Weighted list of mobs that can spawn in the area.

    open_turf_types

    Weighted list of the types that spawns if the turf is open

    smoothing_iterations

    Amount of smoothing iterations

    string_gen

    Unique ID for this spawner

    \ No newline at end of file +/datum/map_generator/cave_generator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cave_generator

    Vars

    birth_limitHow much neighbours does a dead cell need to become alive
    closed_turf_typesWeighted list of the types that spawns if the turf is closed
    death_limitHow little neighbours does a alive cell need to die
    feature_spawn_chanceBase chance of spawning features
    feature_spawn_listWeighted list of extra features that can spawn in the area, such as geysers.
    flora_spawn_chanceBase chance of spawning flora
    flora_spawn_listWeighted list of flora that can spawn in the area.
    initial_closed_chanceChance of cells starting closed
    mob_spawn_chanceBase chance of spawning a mob
    mob_spawn_listWeighted list of mobs that can spawn in the area.
    open_turf_typesWeighted list of the types that spawns if the turf is open
    smoothing_iterationsAmount of smoothing iterations
    string_genUnique ID for this spawner

    Var Details

    birth_limit

    How much neighbours does a dead cell need to become alive

    closed_turf_types

    Weighted list of the types that spawns if the turf is closed

    death_limit

    How little neighbours does a alive cell need to die

    feature_spawn_chance

    Base chance of spawning features

    feature_spawn_list

    Weighted list of extra features that can spawn in the area, such as geysers.

    flora_spawn_chance

    Base chance of spawning flora

    flora_spawn_list

    Weighted list of flora that can spawn in the area.

    initial_closed_chance

    Chance of cells starting closed

    mob_spawn_chance

    Base chance of spawning a mob

    mob_spawn_list

    Weighted list of mobs that can spawn in the area.

    open_turf_types

    Weighted list of the types that spawns if the turf is open

    smoothing_iterations

    Amount of smoothing iterations

    string_gen

    Unique ID for this spawner

    \ No newline at end of file diff --git a/datum/map_generator/jungle_generator.html b/datum/map_generator/jungle_generator.html index e89fd05f170a..d6195ef28afc 100644 --- a/datum/map_generator/jungle_generator.html +++ b/datum/map_generator/jungle_generator.html @@ -1 +1 @@ -/datum/map_generator/jungle_generator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    jungle_generator

    Vars

    perlin_zoomUsed to select "zoom" level into the perlin noise, higher numbers result in slower transitions
    possible_biomes2D list of all biomes based on heat and humidity combos.

    Procs

    generate_terrainSeeds the rust-g perlin noise with a random number.

    Var Details

    perlin_zoom

    Used to select "zoom" level into the perlin noise, higher numbers result in slower transitions

    possible_biomes

    2D list of all biomes based on heat and humidity combos.

    Proc Details

    generate_terrain

    Seeds the rust-g perlin noise with a random number.

    \ No newline at end of file +/datum/map_generator/jungle_generator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    jungle_generator

    Vars

    perlin_zoomUsed to select "zoom" level into the perlin noise, higher numbers result in slower transitions
    possible_biomes2D list of all biomes based on heat and humidity combos.

    Procs

    generate_terrainSeeds the rust-g perlin noise with a random number.

    Var Details

    perlin_zoom

    Used to select "zoom" level into the perlin noise, higher numbers result in slower transitions

    possible_biomes

    2D list of all biomes based on heat and humidity combos.

    Proc Details

    generate_terrain

    Seeds the rust-g perlin noise with a random number.

    \ No newline at end of file diff --git a/datum/map_report.html b/datum/map_report.html index 330a8afc20ee..609a473709fb 100644 --- a/datum/map_report.html +++ b/datum/map_report.html @@ -1 +1 @@ -/datum/map_report - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    map_report

    An error report generated by /datum/parsed_map/proc/check_for_errors.

    Vars

    loadableWhether this map can be loaded safely despite the errors.

    Procs

    show_toShow a rendered version of this report to a client.

    Var Details

    loadable

    Whether this map can be loaded safely despite the errors.

    Proc Details

    show_to

    Show a rendered version of this report to a client.

    \ No newline at end of file +/datum/map_report - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    map_report

    An error report generated by /datum/parsed_map/proc/check_for_errors.

    Vars

    loadableWhether this map can be loaded safely despite the errors.

    Procs

    show_toShow a rendered version of this report to a client.

    Var Details

    loadable

    Whether this map can be loaded safely despite the errors.

    Proc Details

    show_to

    Show a rendered version of this report to a client.

    \ No newline at end of file diff --git a/datum/map_template.html b/datum/map_template.html index 7544eb481e26..1dbf1ae4c185 100644 --- a/datum/map_template.html +++ b/datum/map_template.html @@ -1,4 +1,4 @@ -/datum/map_template - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    map_template

    Procs

    discover_offsetTakes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y).
    loadProc to trigger a load at a specific area. Calls on_map_loaded(T.z, loaded_bounds) afterwards.

    Proc Details

    discover_offset

    Takes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y).

    load

    Proc to trigger a load at a specific area. Calls on_map_loaded(T.z, loaded_bounds) afterwards.

    +/datum/map_template - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    map_template

    Procs

    discover_offsetTakes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y).
    loadProc to trigger a load at a specific area. Calls on_map_loaded(T.z, loaded_bounds) afterwards.

    Proc Details

    discover_offset

    Takes in a type path, locates an instance of that type in the cached map, and calculates its offset from the origin of the map, returns this offset in the form list(x, y).

    load

    Proc to trigger a load at a specific area. Calls on_map_loaded(T.z, loaded_bounds) afterwards.

    @params

    • turf/T - Turf to load at
    • @@ -7,4 +7,4 @@
    • annihilate - Should we destroy stuff in our bounds while loading
    • force_cache - Should we force the parsed shuttle to cache instead of being GC'd post loading if it wasn't going to be cached by default
    • rotate_placement_to_orientation - Has no effect if centered. Should we rotate where we load it around the turf we're loading at? Used for stuff like engine submaps when the station is rotated.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/map_template/shuttle.html b/datum/map_template/shuttle.html index 85b461f721bd..83861a087715 100644 --- a/datum/map_template/shuttle.html +++ b/datum/map_template/shuttle.html @@ -1 +1 @@ -/datum/map_template/shuttle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    shuttle

    Vars

    can_be_boughtCan the be legitimately purchased by the station? Used by hardcoded or pre-mapped shuttles like the lavaland or cargo shuttle.
    credit_costHow much does this shuttle cost the cargo budget to purchase? Put in terms of CARGO_CRATE_VALUE to properly scale the cost with the current balance of cargo's income.
    movement_forceIf set, overrides default movement_force on shuttle

    Var Details

    can_be_bought

    Can the be legitimately purchased by the station? Used by hardcoded or pre-mapped shuttles like the lavaland or cargo shuttle.

    credit_cost

    How much does this shuttle cost the cargo budget to purchase? Put in terms of CARGO_CRATE_VALUE to properly scale the cost with the current balance of cargo's income.

    movement_force

    If set, overrides default movement_force on shuttle

    \ No newline at end of file +/datum/map_template/shuttle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    shuttle

    Vars

    can_be_boughtCan the be legitimately purchased by the station? Used by hardcoded or pre-mapped shuttles like the lavaland or cargo shuttle.
    credit_costHow much does this shuttle cost the cargo budget to purchase? Put in terms of CARGO_CRATE_VALUE to properly scale the cost with the current balance of cargo's income.
    movement_forceIf set, overrides default movement_force on shuttle

    Var Details

    can_be_bought

    Can the be legitimately purchased by the station? Used by hardcoded or pre-mapped shuttles like the lavaland or cargo shuttle.

    credit_cost

    How much does this shuttle cost the cargo budget to purchase? Put in terms of CARGO_CRATE_VALUE to properly scale the cost with the current balance of cargo's income.

    movement_force

    If set, overrides default movement_force on shuttle

    \ No newline at end of file diff --git a/datum/map_template/shuttle/emergency/narnar.html b/datum/map_template/shuttle/emergency/narnar.html index 7975d17cbc30..179da51c2f4f 100644 --- a/datum/map_template/shuttle/emergency/narnar.html +++ b/datum/map_template/shuttle/emergency/narnar.html @@ -1 +1 @@ -/datum/map_template/shuttle/emergency/narnar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    narnar

    Procs

    prerequisites_metThe joke is the number so no defines

    Proc Details

    prerequisites_met

    The joke is the number so no defines

    \ No newline at end of file +/datum/map_template/shuttle/emergency/narnar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    narnar

    Procs

    prerequisites_metThe joke is the number so no defines

    Proc Details

    prerequisites_met

    The joke is the number so no defines

    \ No newline at end of file diff --git a/datum/martial_art.html b/datum/martial_art.html index 87872bf2fe9d..797ebef1fd23 100644 --- a/datum/martial_art.html +++ b/datum/martial_art.html @@ -1 +1 @@ -/datum/martial_art - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    martial_art

    Vars

    block_parry_dataSet this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
    can_martial_parryCan we be used to unarmed parry?

    Procs

    active_parry_reflex_counterCalled when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.
    on_active_parryCalled when an attack is parried using this, whether or not the parry was successful.
    on_projectile_hitGets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.

    Var Details

    block_parry_data

    Set this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!

    can_martial_parry

    Can we be used to unarmed parry?

    Proc Details

    active_parry_reflex_counter

    Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.

    on_active_parry

    Called when an attack is parried using this, whether or not the parry was successful.

    on_projectile_hit

    Gets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.

    \ No newline at end of file +/datum/martial_art - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    martial_art

    Vars

    block_parry_dataSet this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
    can_martial_parryCan we be used to unarmed parry?

    Procs

    active_parry_reflex_counterCalled when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.
    on_active_parryCalled when an attack is parried using this, whether or not the parry was successful.
    on_projectile_hitGets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.

    Var Details

    block_parry_data

    Set this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!

    can_martial_parry

    Can we be used to unarmed parry?

    Proc Details

    active_parry_reflex_counter

    Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.

    on_active_parry

    Called when an attack is parried using this, whether or not the parry was successful.

    on_projectile_hit

    Gets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.

    \ No newline at end of file diff --git a/datum/martial_art/cqc/blueshield.html b/datum/martial_art/cqc/blueshield.html index 66fdd819171c..adb8cca80cad 100644 --- a/datum/martial_art/cqc/blueshield.html +++ b/datum/martial_art/cqc/blueshield.html @@ -1 +1 @@ -/datum/martial_art/cqc/blueshield - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    blueshield

    Subtype of CQC. Only used for the Blueshit.

    Procs

    can_usePrevents use if the Blueshit is not on the bridge or the captain'soffice .

    Proc Details

    can_use

    Prevents use if the Blueshit is not on the bridge or the captain'soffice .

    \ No newline at end of file +/datum/martial_art/cqc/blueshield - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    blueshield

    Subtype of CQC. Only used for the Blueshit.

    Procs

    can_usePrevents use if the Blueshit is not on the bridge or the captain'soffice .

    Proc Details

    can_use

    Prevents use if the Blueshit is not on the bridge or the captain'soffice .

    \ No newline at end of file diff --git a/datum/martial_art/cqc/under_siege.html b/datum/martial_art/cqc/under_siege.html index 5d38a128457e..48ff74c1bdbd 100644 --- a/datum/martial_art/cqc/under_siege.html +++ b/datum/martial_art/cqc/under_siege.html @@ -1 +1 @@ -/datum/martial_art/cqc/under_siege - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    under_siege

    Subtype of CQC. Only used for the chef.

    Procs

    can_usePrevents use if the cook is not in the kitchen.

    Proc Details

    can_use

    Prevents use if the cook is not in the kitchen.

    \ No newline at end of file +/datum/martial_art/cqc/under_siege - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    under_siege

    Subtype of CQC. Only used for the chef.

    Procs

    can_usePrevents use if the cook is not in the kitchen.

    Proc Details

    can_use

    Prevents use if the cook is not in the kitchen.

    \ No newline at end of file diff --git a/datum/martial_art/the_sleeping_carp.html b/datum/martial_art/the_sleeping_carp.html index b8312a99afa0..2b2159585f0b 100644 --- a/datum/martial_art/the_sleeping_carp.html +++ b/datum/martial_art/the_sleeping_carp.html @@ -1 +1 @@ -/datum/martial_art/the_sleeping_carp - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    the_sleeping_carp

    Procs

    dropKickKeelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor
    launchKickCrashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
    strongPunchGnashing Teeth: Harm Harm, high force punch on every second harm punch, has a chance to crit for near triple damage

    Proc Details

    dropKick

    Keelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor

    launchKick

    Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards

    strongPunch

    Gnashing Teeth: Harm Harm, high force punch on every second harm punch, has a chance to crit for near triple damage

    \ No newline at end of file +/datum/martial_art/the_sleeping_carp - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    the_sleeping_carp

    Procs

    dropKickKeelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor
    launchKickCrashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
    strongPunchGnashing Teeth: Harm Harm, high force punch on every second harm punch, has a chance to crit for near triple damage

    Proc Details

    dropKick

    Keelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor

    launchKick

    Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards

    strongPunch

    Gnashing Teeth: Harm Harm, high force punch on every second harm punch, has a chance to crit for near triple damage

    \ No newline at end of file diff --git a/datum/material.html b/datum/material.html index 5260d5669bdc..ba205a165093 100644 --- a/datum/material.html +++ b/datum/material.html @@ -1,7 +1,7 @@ -/datum/material - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    material

    Vars

    alphaBase alpha of the material, is used for greyscale icons.
    armor_modifiersArmor modifiers, multiplies an items normal armor vars by these amounts.
    beauty_modifierHow beautiful is this material per unit.
    cached_texture_filtera cached icon for the texture filter
    categoriesBitflags that influence how SSmaterials handles this material. +/datum/material - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    material

    Vars

    alphaBase alpha of the material, is used for greyscale icons.
    armor_modifiersArmor modifiers, multiplies an items normal armor vars by these amounts.
    beauty_modifierHow beautiful is this material per unit.
    cached_texture_filtera cached icon for the texture filter
    categoriesBitflags that influence how SSmaterials handles this material. Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for
    colorBase color of the material, is used for greyscale. Item isn't changed in color if this is null.
    descA short description of the material. Not used anywhere, yet...
    idWhat the material is indexed by in the SSmaterials.materials list. Defaults to the type of the material.
    integrity_modifierThis is a modifier for integrity, and resembles the strength of the material
    item_sound_overrideCan be used to override the sound items make, lets add some SLOSHing.
    nameWhat the material is referred to as IC.
    shard_typeWhat type of shard the material will shatter to
    sheet_typeThe type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets
    strength_modifierThis is a modifier for force, and resembles the strength of the material
    texture_layer_icon_statewhat texture icon state to overlay
    turf_sound_overrideCan be used to override the stepsound a turf makes. MORE SLOOOSH
    value_per_unitThis is the amount of value per 1 unit of the material

    Procs

    Initialize
    on_accidental_mat_consumptionThis proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption. -Arguments
    on_appliedThis proc is called when the material is added to an object.
    on_applied_objThis proc is called when the material is added to an object specifically.
    on_removedThis proc is called when the material is removed from an object.
    on_removed_objThis proc is called when the material is removed from an object specifically.
    return_composition

    Var Details

    alpha

    Base alpha of the material, is used for greyscale icons.

    armor_modifiers

    Armor modifiers, multiplies an items normal armor vars by these amounts.

    beauty_modifier

    How beautiful is this material per unit.

    cached_texture_filter

    a cached icon for the texture filter

    categories

    Bitflags that influence how SSmaterials handles this material. -Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for

    color

    Base color of the material, is used for greyscale. Item isn't changed in color if this is null.

    desc

    A short description of the material. Not used anywhere, yet...

    id

    What the material is indexed by in the SSmaterials.materials list. Defaults to the type of the material.

    integrity_modifier

    This is a modifier for integrity, and resembles the strength of the material

    item_sound_override

    Can be used to override the sound items make, lets add some SLOSHing.

    name

    What the material is referred to as IC.

    shard_type

    What type of shard the material will shatter to

    sheet_type

    The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets

    strength_modifier

    This is a modifier for force, and resembles the strength of the material

    texture_layer_icon_state

    what texture icon state to overlay

    turf_sound_override

    Can be used to override the stepsound a turf makes. MORE SLOOOSH

    value_per_unit

    This is the amount of value per 1 unit of the material

    Proc Details

    Initialize

      +Arguments
    on_appliedThis proc is called when the material is added to an object.
    on_applied_objThis proc is called when the material is added to an object specifically.
    on_removedThis proc is called when the material is removed from an object.
    on_removed_objThis proc is called when the material is removed from an object specifically.
    return_composition

    Var Details

    alpha

    Base alpha of the material, is used for greyscale icons.

    armor_modifiers

    Armor modifiers, multiplies an items normal armor vars by these amounts.

    beauty_modifier

    How beautiful is this material per unit.

    cached_texture_filter

    a cached icon for the texture filter

    categories

    Bitflags that influence how SSmaterials handles this material. +Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for

    color

    Base color of the material, is used for greyscale. Item isn't changed in color if this is null.

    desc

    A short description of the material. Not used anywhere, yet...

    id

    What the material is indexed by in the SSmaterials.materials list. Defaults to the type of the material.

    integrity_modifier

    This is a modifier for integrity, and resembles the strength of the material

    item_sound_override

    Can be used to override the sound items make, lets add some SLOSHing.

    name

    What the material is referred to as IC.

    shard_type

    What type of shard the material will shatter to

    sheet_type

    The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets

    strength_modifier

    This is a modifier for force, and resembles the strength of the material

    texture_layer_icon_state

    what texture icon state to overlay

    turf_sound_override

    Can be used to override the stepsound a turf makes. MORE SLOOOSH

    value_per_unit

    This is the amount of value per 1 unit of the material

    Proc Details

    Initialize

    • Handles initializing the material.

    • @@ -13,12 +13,12 @@
    • _id: The ID the material should use. Overrides the existing ID.
    -

    on_accidental_mat_consumption

    This proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption. +

    on_accidental_mat_consumption

    This proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption. Arguments

    • M - person consuming the mat
    • S - (optional) item the mat is contained in (NOT the item with the mat itself)
    • -

    on_applied

    This proc is called when the material is added to an object.

    on_applied_obj

    This proc is called when the material is added to an object specifically.

    on_removed

    This proc is called when the material is removed from an object.

    on_removed_obj

    This proc is called when the material is removed from an object specifically.

    return_composition

      +

    on_applied

    This proc is called when the material is added to an object.

    on_applied_obj

    This proc is called when the material is added to an object specifically.

    on_removed

    This proc is called when the material is removed from an object.

    on_removed_obj

    This proc is called when the material is removed from an object specifically.

    return_composition

    • Returns the composition of this material.

    • @@ -38,4 +38,4 @@
    • breakdown_flags: Some flags dictating how exactly this material is being broken down.
    -
    \ No newline at end of file + \ No newline at end of file diff --git a/datum/mind.html b/datum/mind.html index 4b929236435d..c105dd4ab2b9 100644 --- a/datum/mind.html +++ b/datum/mind.html @@ -1,20 +1,20 @@ -/datum/mind - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mind

    Vars

    ambitionsLazy list for antagonists to set goals they wish to achieve, to be shown at the round-end report.
    has_ever_been_aihas this mind ever been an AI
    original_characterWeakref to the character we spawned in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not
    skill_holderOur skill holder.
    special_statusesA lazy list of statuses to add next to this mind in the traitor panel

    Procs

    action_skill_modGeneric value modifier proc that uses one skill. +/datum/mind - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mind

    Vars

    ambitionsLazy list for antagonists to set goals they wish to achieve, to be shown at the round-end report.
    has_ever_been_aihas this mind ever been an AI
    original_characterWeakref to the character we spawned in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not
    skill_holderOur skill holder.
    special_statusesA lazy list of statuses to add next to this mind in the traitor panel

    Procs

    action_skill_modGeneric value modifier proc that uses one skill. Args:
    auto_gain_experienceAutomatic skill increase, multiplied by skill affinity if existing. Only works if skill is numerical or levelled..
    boost_skill_value_toBoosts a skill to a value if not aobve
    equip_traitor
    get_hijack_speedSets our can_hijack to the fastest speed our antag datums allow.
    get_skill_affinityGrabs our affinity for a skill. !!This is a multiplier!!
    get_skill_levelGrabs the level of a skill. Only supported by skills with tiers or levels.
    get_skill_valueGrabs the value of a skill.
    item_action_skills_modGeneric value modifier proc that uses several skills, intended for items. -Args:
    remove_antags_for_borgingRemove the antagonists that should not persist when being borged
    set_skill_valueSets the value of a skill.

    Var Details

    ambitions

    Lazy list for antagonists to set goals they wish to achieve, to be shown at the round-end report.

    has_ever_been_ai

    has this mind ever been an AI

    original_character

    Weakref to the character we spawned in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not

    skill_holder

    Our skill holder.

    special_statuses

    A lazy list of statuses to add next to this mind in the traitor panel

    Proc Details

    action_skill_mod

    Generic value modifier proc that uses one skill. +Args:

    remove_antags_for_borgingRemove the antagonists that should not persist when being borged
    set_skill_valueSets the value of a skill.

    Var Details

    ambitions

    Lazy list for antagonists to set goals they wish to achieve, to be shown at the round-end report.

    has_ever_been_ai

    has this mind ever been an AI

    original_character

    Weakref to the character we spawned in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not

    skill_holder

    Our skill holder.

    special_statuses

    A lazy list of statuses to add next to this mind in the traitor panel

    Proc Details

    action_skill_mod

    Generic value modifier proc that uses one skill. Args:

    • value : the value to modify, may be a delay, damage, probability.
    • threshold : The difficulty of the action, in short. Refer to __DEFINES/skills/defines.dm for the defines.
    • modifier_is_multiplier : wheter the modifier is a multiplier or a divisor.
    • -

    auto_gain_experience

    Automatic skill increase, multiplied by skill affinity if existing. -Only works if skill is numerical or levelled..

    boost_skill_value_to

    Boosts a skill to a value if not aobve

    equip_traitor

    +

    auto_gain_experience

    Automatic skill increase, multiplied by skill affinity if existing. +Only works if skill is numerical or levelled..

    boost_skill_value_to

    Boosts a skill to a value if not aobve

    equip_traitor

    A mind proc for giving anyone an uplink. arguments:

    • silent: if this should send a message to the mind getting the uplink. traitors do not use this silence, but the silence var on their antag datum.
    • antag_datum: the antag datum of the uplink owner, for storing it in antag memory. optional!
    • -

    get_hijack_speed

    Sets our can_hijack to the fastest speed our antag datums allow.

    get_skill_affinity

    Grabs our affinity for a skill. !!This is a multiplier!!

    get_skill_level

    Grabs the level of a skill. Only supported by skills with tiers or levels.

    get_skill_value

    Grabs the value of a skill.

    item_action_skills_mod

    Generic value modifier proc that uses several skills, intended for items. +

    get_hijack_speed

    Sets our can_hijack to the fastest speed our antag datums allow.

    get_skill_affinity

    Grabs our affinity for a skill. !!This is a multiplier!!

    get_skill_level

    Grabs the level of a skill. Only supported by skills with tiers or levels.

    get_skill_value

    Grabs the value of a skill.

    item_action_skills_mod

    Generic value modifier proc that uses several skills, intended for items. Args:

    • item/I : the item used in this action. its used_skills list variable contains the skills exercised with it.
    • @@ -26,4 +26,4 @@
    • bad_traits : the opposite of the above.
    • modifier_is_multiplier : wheter the modifier is a multiplier or a divisor.
    • -

    remove_antags_for_borging

    Remove the antagonists that should not persist when being borged

    set_skill_value

    Sets the value of a skill.

    \ No newline at end of file +

    remove_antags_for_borging

    Remove the antagonists that should not persist when being borged

    set_skill_value

    Sets the value of a skill.

    \ No newline at end of file diff --git a/datum/mod_theme.html b/datum/mod_theme.html index a6b9ed0fe84d..2a5a1f790eb7 100644 --- a/datum/mod_theme.html +++ b/datum/mod_theme.html @@ -1 +1 @@ -/datum/mod_theme - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mod_theme

    MODsuit theme, instanced once and then used by MODsuits to grab various statistics.

    Vars

    allowedAllowed items in the chestplate's suit storage.
    armorArmor shared across the MOD pieces.
    cell_drainHow much battery power the MOD uses by just being on
    complexity_maxHow much modules can the MOD carry without malfunctioning.
    default_skinDefault skin of the MOD.
    descDescription added to the MOD.
    extended_descExtended description on examine_more
    inbuilt_modulesList of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity.
    max_heat_protection_temperatureMax heat protection shared across the MOD pieces.
    min_cold_protection_temperatureMax cold protection shared across the MOD pieces.
    module_blacklistModules blacklisted from the MOD.
    nameTheme name for the MOD.
    permeability_coefficientPermeability shared across the MOD pieces.
    resistance_flagsResistance flags shared across the MOD pieces.
    siemens_coefficientSiemens shared across the MOD pieces.
    skinsList of skins with their appropriate clothing flags.
    slowdown_activeSlowdown of the MOD when active.
    slowdown_inactiveSlowdown of the MOD when not active.
    ui_themeTheme used by the MOD TGUI.

    Var Details

    allowed

    Allowed items in the chestplate's suit storage.

    armor

    Armor shared across the MOD pieces.

    cell_drain

    How much battery power the MOD uses by just being on

    complexity_max

    How much modules can the MOD carry without malfunctioning.

    default_skin

    Default skin of the MOD.

    desc

    Description added to the MOD.

    extended_desc

    Extended description on examine_more

    inbuilt_modules

    List of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity.

    max_heat_protection_temperature

    Max heat protection shared across the MOD pieces.

    min_cold_protection_temperature

    Max cold protection shared across the MOD pieces.

    module_blacklist

    Modules blacklisted from the MOD.

    name

    Theme name for the MOD.

    permeability_coefficient

    Permeability shared across the MOD pieces.

    resistance_flags

    Resistance flags shared across the MOD pieces.

    siemens_coefficient

    Siemens shared across the MOD pieces.

    skins

    List of skins with their appropriate clothing flags.

    slowdown_active

    Slowdown of the MOD when active.

    slowdown_inactive

    Slowdown of the MOD when not active.

    ui_theme

    Theme used by the MOD TGUI.

    \ No newline at end of file +/datum/mod_theme - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mod_theme

    MODsuit theme, instanced once and then used by MODsuits to grab various statistics.

    Vars

    allowedAllowed items in the chestplate's suit storage.
    armorArmor shared across the MOD pieces.
    cell_drainHow much battery power the MOD uses by just being on
    complexity_maxHow much modules can the MOD carry without malfunctioning.
    default_skinDefault skin of the MOD.
    descDescription added to the MOD.
    extended_descExtended description on examine_more
    inbuilt_modulesList of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity.
    max_heat_protection_temperatureMax heat protection shared across the MOD pieces.
    min_cold_protection_temperatureMax cold protection shared across the MOD pieces.
    module_blacklistModules blacklisted from the MOD.
    nameTheme name for the MOD.
    permeability_coefficientPermeability shared across the MOD pieces.
    resistance_flagsResistance flags shared across the MOD pieces.
    siemens_coefficientSiemens shared across the MOD pieces.
    skinsList of skins with their appropriate clothing flags.
    slowdown_activeSlowdown of the MOD when active.
    slowdown_inactiveSlowdown of the MOD when not active.
    ui_themeTheme used by the MOD TGUI.

    Var Details

    allowed

    Allowed items in the chestplate's suit storage.

    armor

    Armor shared across the MOD pieces.

    cell_drain

    How much battery power the MOD uses by just being on

    complexity_max

    How much modules can the MOD carry without malfunctioning.

    default_skin

    Default skin of the MOD.

    desc

    Description added to the MOD.

    extended_desc

    Extended description on examine_more

    inbuilt_modules

    List of inbuilt modules. These are different from the pre-equipped suits, you should mainly use these for unremovable modules with 0 complexity.

    max_heat_protection_temperature

    Max heat protection shared across the MOD pieces.

    min_cold_protection_temperature

    Max cold protection shared across the MOD pieces.

    module_blacklist

    Modules blacklisted from the MOD.

    name

    Theme name for the MOD.

    permeability_coefficient

    Permeability shared across the MOD pieces.

    resistance_flags

    Resistance flags shared across the MOD pieces.

    siemens_coefficient

    Siemens shared across the MOD pieces.

    skins

    List of skins with their appropriate clothing flags.

    slowdown_active

    Slowdown of the MOD when active.

    slowdown_inactive

    Slowdown of the MOD when not active.

    ui_theme

    Theme used by the MOD TGUI.

    \ No newline at end of file diff --git a/datum/mood_event.html b/datum/mood_event.html index 39c8581dfa64..caee8e01f97d 100644 --- a/datum/mood_event.html +++ b/datum/mood_event.html @@ -1 +1 @@ -/datum/mood_event - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mood_event

    Vars

    mood_changeFor descriptions, use the span classes bold nicegreen, nicegreen, none, warning and boldwarning in order from great to horrible.

    Var Details

    mood_change

    For descriptions, use the span classes bold nicegreen, nicegreen, none, warning and boldwarning in order from great to horrible.

    \ No newline at end of file +/datum/mood_event - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mood_event

    Vars

    mood_changeFor descriptions, use the span classes bold nicegreen, nicegreen, none, warning and boldwarning in order from great to horrible.

    Var Details

    mood_change

    For descriptions, use the span classes bold nicegreen, nicegreen, none, warning and boldwarning in order from great to horrible.

    \ No newline at end of file diff --git a/datum/movespeed_modifier.html b/datum/movespeed_modifier.html index 87a37ca2bf8e..83b6ff3cc26b 100644 --- a/datum/movespeed_modifier.html +++ b/datum/movespeed_modifier.html @@ -1 +1 @@ -/datum/movespeed_modifier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    movespeed_modifier

    Vars

    absolute_max_tiles_per_secondAbsolute max tiles we can boost to
    blacklisted_movetypesMovetypes this never applies to
    complex_calculationNext two variables depend on this: Should we do advanced calculations?
    conflicts_withOther modification datums this conflicts with.
    idUnique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID.
    max_tiles_per_second_boostMax tiles per second we can boost
    movetypesMovetypes this applies to
    multiplicative_slowdownMultiplicative slowdown
    priorityDetermines order. Lower priorities are applied first.
    variableWhether or not this is a variable modifier. Variable modifiers can NOT be ever auto-cached. ONLY CHECKED VIA INITIAL(), EFFECTIVELY READ ONLY (and for very good reason)

    Procs

    apply_multiplicativeReturns new multiplicative movespeed after modification.

    Var Details

    absolute_max_tiles_per_second

    Absolute max tiles we can boost to

    blacklisted_movetypes

    Movetypes this never applies to

    complex_calculation

    Next two variables depend on this: Should we do advanced calculations?

    conflicts_with

    Other modification datums this conflicts with.

    id

    Unique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID.

    max_tiles_per_second_boost

    Max tiles per second we can boost

    movetypes

    Movetypes this applies to

    multiplicative_slowdown

    Multiplicative slowdown

    priority

    Determines order. Lower priorities are applied first.

    variable

    Whether or not this is a variable modifier. Variable modifiers can NOT be ever auto-cached. ONLY CHECKED VIA INITIAL(), EFFECTIVELY READ ONLY (and for very good reason)

    Proc Details

    apply_multiplicative

    Returns new multiplicative movespeed after modification.

    \ No newline at end of file +/datum/movespeed_modifier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    movespeed_modifier

    Vars

    absolute_max_tiles_per_secondAbsolute max tiles we can boost to
    blacklisted_movetypesMovetypes this never applies to
    complex_calculationNext two variables depend on this: Should we do advanced calculations?
    conflicts_withOther modification datums this conflicts with.
    idUnique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID.
    max_tiles_per_second_boostMax tiles per second we can boost
    movetypesMovetypes this applies to
    multiplicative_slowdownMultiplicative slowdown
    priorityDetermines order. Lower priorities are applied first.
    variableWhether or not this is a variable modifier. Variable modifiers can NOT be ever auto-cached. ONLY CHECKED VIA INITIAL(), EFFECTIVELY READ ONLY (and for very good reason)

    Procs

    apply_multiplicativeReturns new multiplicative movespeed after modification.

    Var Details

    absolute_max_tiles_per_second

    Absolute max tiles we can boost to

    blacklisted_movetypes

    Movetypes this never applies to

    complex_calculation

    Next two variables depend on this: Should we do advanced calculations?

    conflicts_with

    Other modification datums this conflicts with.

    id

    Unique ID. You can never have different modifications with the same ID. By default, this SHOULD NOT be set. Only set it for cases where you're dynamically making modifiers/need to have two types overwrite each other. If unset, uses path (converted to text) as ID.

    max_tiles_per_second_boost

    Max tiles per second we can boost

    movetypes

    Movetypes this applies to

    multiplicative_slowdown

    Multiplicative slowdown

    priority

    Determines order. Lower priorities are applied first.

    variable

    Whether or not this is a variable modifier. Variable modifiers can NOT be ever auto-cached. ONLY CHECKED VIA INITIAL(), EFFECTIVELY READ ONLY (and for very good reason)

    Proc Details

    apply_multiplicative

    Returns new multiplicative movespeed after modification.

    \ No newline at end of file diff --git a/datum/movespeed_modifier/sprinting.html b/datum/movespeed_modifier/sprinting.html index ad28c48e25c6..a979263e3493 100644 --- a/datum/movespeed_modifier/sprinting.html +++ b/datum/movespeed_modifier/sprinting.html @@ -1 +1 @@ -/datum/movespeed_modifier/sprinting - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    sprinting

    Procs

    apply_multiplicativefor speed reasons this is sorta copypasty.

    Proc Details

    apply_multiplicative

    for speed reasons this is sorta copypasty.

    \ No newline at end of file +/datum/movespeed_modifier/sprinting - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    sprinting

    Procs

    apply_multiplicativefor speed reasons this is sorta copypasty.

    Proc Details

    apply_multiplicative

    for speed reasons this is sorta copypasty.

    \ No newline at end of file diff --git a/datum/mutation/human/hulk.html b/datum/mutation/human/hulk.html index 7e747917eb14..270bc0fda4fb 100644 --- a/datum/mutation/human/hulk.html +++ b/datum/mutation/human/hulk.html @@ -1,6 +1,6 @@ -/datum/mutation/human/hulk - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    hulk

    Procs

    break_an_armChecks damage of a hulk's arm and applies bone wounds as necessary.

    Proc Details

    break_an_arm

    Checks damage of a hulk's arm and applies bone wounds as necessary.

    +/datum/mutation/human/hulk - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    hulk

    Procs

    break_an_armChecks damage of a hulk's arm and applies bone wounds as necessary.

    Proc Details

    break_an_arm

    Checks damage of a hulk's arm and applies bone wounds as necessary.

    Called by specific atoms being attacked, such as walls. If an atom does not call this proc, than punching that atom will not cause arm breaking (even if the atom deals recoil damage to hulks). Arguments: -arg1 is the arm to evaluate damage of and possibly break.

    \ No newline at end of file +arg1 is the arm to evaluate damage of and possibly break.

    \ No newline at end of file diff --git a/datum/nanite_program.html b/datum/nanite_program.html index efd66298d5dc..8f668d464db0 100644 --- a/datum/nanite_program.html +++ b/datum/nanite_program.html @@ -1,3 +1,3 @@ -/datum/nanite_program - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    nanite_program

    Vars

    corruptableCorruptable - able to have code/configuration changed
    error_flickingerror flicking - able to be randomly toggled by errors
    extra_settingsDon't ever override this or I will come to your house and stand menacingly behind a bush
    immutableimmutable - cannot be overwritten by other programs

    Procs

    copy_extra_settings_toCopy of the list instead of direct reference for obvious reasons
    get_extra_setting_valueYou probably shouldn't be overriding this one, but I'm not a cop.
    get_extra_settings_frontendUsed for getting information about the extra settings to the frontend
    is_permanentChecks if we're a permanent program
    register_extra_settingsRegister extra settings by overriding this. -extra_settings[name] = new typepath() for each extra setting
    self_destructAttempts to destroy ourselves
    set_extra_settingYou can override this if you need to have special behavior after setting certain settings.

    Var Details

    corruptable

    Corruptable - able to have code/configuration changed

    error_flicking

    error flicking - able to be randomly toggled by errors

    extra_settings

    Don't ever override this or I will come to your house and stand menacingly behind a bush

    immutable

    immutable - cannot be overwritten by other programs

    Proc Details

    copy_extra_settings_to

    Copy of the list instead of direct reference for obvious reasons

    get_extra_setting_value

    You probably shouldn't be overriding this one, but I'm not a cop.

    get_extra_settings_frontend

    Used for getting information about the extra settings to the frontend

    is_permanent

    Checks if we're a permanent program

    register_extra_settings

    Register extra settings by overriding this. -extra_settings[name] = new typepath() for each extra setting

    self_destruct

    Attempts to destroy ourselves

    set_extra_setting

    You can override this if you need to have special behavior after setting certain settings.

    \ No newline at end of file +/datum/nanite_program - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    nanite_program

    Vars

    corruptableCorruptable - able to have code/configuration changed
    error_flickingerror flicking - able to be randomly toggled by errors
    extra_settingsDon't ever override this or I will come to your house and stand menacingly behind a bush
    immutableimmutable - cannot be overwritten by other programs

    Procs

    copy_extra_settings_toCopy of the list instead of direct reference for obvious reasons
    get_extra_setting_valueYou probably shouldn't be overriding this one, but I'm not a cop.
    get_extra_settings_frontendUsed for getting information about the extra settings to the frontend
    is_permanentChecks if we're a permanent program
    register_extra_settingsRegister extra settings by overriding this. +extra_settings[name] = new typepath() for each extra setting
    self_destructAttempts to destroy ourselves
    set_extra_settingYou can override this if you need to have special behavior after setting certain settings.

    Var Details

    corruptable

    Corruptable - able to have code/configuration changed

    error_flicking

    error flicking - able to be randomly toggled by errors

    extra_settings

    Don't ever override this or I will come to your house and stand menacingly behind a bush

    immutable

    immutable - cannot be overwritten by other programs

    Proc Details

    copy_extra_settings_to

    Copy of the list instead of direct reference for obvious reasons

    get_extra_setting_value

    You probably shouldn't be overriding this one, but I'm not a cop.

    get_extra_settings_frontend

    Used for getting information about the extra settings to the frontend

    is_permanent

    Checks if we're a permanent program

    register_extra_settings

    Register extra settings by overriding this. +extra_settings[name] = new typepath() for each extra setting

    self_destruct

    Attempts to destroy ourselves

    set_extra_setting

    You can override this if you need to have special behavior after setting certain settings.

    \ No newline at end of file diff --git a/datum/ntnet_conversation.html b/datum/ntnet_conversation.html index bc33d14faa59..8d8915849f19 100644 --- a/datum/ntnet_conversation.html +++ b/datum/ntnet_conversation.html @@ -1 +1 @@ -/datum/ntnet_conversation - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ntnet_conversation

    Vars

    active_clientschat clients who are active or minimized
    muted_clientsclients muted by operator
    offline_clientschat clients who have exited out of the program.

    Var Details

    active_clients

    chat clients who are active or minimized

    muted_clients

    clients muted by operator

    offline_clients

    chat clients who have exited out of the program.

    \ No newline at end of file +/datum/ntnet_conversation - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ntnet_conversation

    Vars

    active_clientschat clients who are active or minimized
    muted_clientsclients muted by operator
    offline_clientschat clients who have exited out of the program.

    Var Details

    active_clients

    chat clients who are active or minimized

    muted_clients

    clients muted by operator

    offline_clients

    chat clients who have exited out of the program.

    \ No newline at end of file diff --git a/datum/objective/door_jack.html b/datum/objective/door_jack.html index 7442a2d802d1..dea38513a686 100644 --- a/datum/objective/door_jack.html +++ b/datum/objective/door_jack.html @@ -1 +1 @@ -/datum/objective/door_jack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    door_jack

    Vars

    doors_requiredHow many doors that need to be opened using the gloves to pass the objective

    Var Details

    doors_required

    How many doors that need to be opened using the gloves to pass the objective

    \ No newline at end of file +/datum/objective/door_jack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    door_jack

    Vars

    doors_requiredHow many doors that need to be opened using the gloves to pass the objective

    Var Details

    doors_required

    How many doors that need to be opened using the gloves to pass the objective

    \ No newline at end of file diff --git a/datum/objective/hijack.html b/datum/objective/hijack.html index 4b9281751945..28f84ffc9167 100644 --- a/datum/objective/hijack.html +++ b/datum/objective/hijack.html @@ -1 +1 @@ -/datum/objective/hijack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hijack

    Vars

    hijack_speed_overrideOverrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.

    Var Details

    hijack_speed_override

    Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.

    \ No newline at end of file +/datum/objective/hijack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hijack

    Vars

    hijack_speed_overrideOverrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.

    Var Details

    hijack_speed_override

    Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted.

    \ No newline at end of file diff --git a/datum/outfit.html b/datum/outfit.html index c2da6bca2e80..0333cb83a92b 100644 --- a/datum/outfit.html +++ b/datum/outfit.html @@ -1,34 +1,34 @@ -/datum/outfit - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Outfit datums

    This is a clean system of applying outfits to mobs, if you need to equip someone in a uniform +/datum/outfit - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Outfit datums

    This is a clean system of applying outfits to mobs, if you need to equip someone in a uniform this is the way to do it cleanly and properly.

    You can also specify an outfit datum on a job to have it auto equipped to the mob on join

    /mob/living/carbon/human/proc/equipOutfit(outfit) is the mob level proc to equip an outfit and you pass it the relevant datum outfit

    outfits can also be saved as json blobs downloadable by a client and then can be uploaded by that user to recreate the outfit, this is used by admins to allow for custom event outfits -that can be restored at a later date

    Vars

    accessoryAny clothing accessory item
    backType path of item to go in back slot
    backpack_contentslist of items that should go in the backpack of the user
    beltType path of item to go in belt slot
    boxInternals box. Will be inserted at the start of backpack_contents
    chameleon_extrasextra types for chameleon outfit changes, mostly guns
    earsType path of item to go in ears slot
    ears_extraSlot for the opposite ear.
    glassesType path of item to go in the glasses slot
    glovesType path of item to go in gloves slot
    headType path of item to go in head slot
    idType path of item to go in the idcard slot
    implantsAny implants the mob should start implanted with
    internals_slotID of the slot containing a gas tank
    l_handType path of item to go in the right hand
    l_pocketType path of item for left pocket slot
    maskType path of item to go in mask slot
    nameName of the outfit (shows up in the equip admin verb)
    neckType path of item to go in neck slot
    r_pocketType path of item for right pocket slot
    shirtSlot for the undershirt (which is quite a foreign concept to me) or bras
    shoesType path of item to go in shoes slot
    socksSlot for socks, yes, the thing that usually goes before your shoes
    suitType path of item to go in suit slot
    suit_storeType path of item to go in suit storage slot
    toggle_helmetShould the toggle helmet proc be called on the helmet during equip
    underwearSlot for underwear like boxers and panties
    uniformType path of item to go in uniform slot
    wristsSlot for the part of your arms that isn't quite hands yet.

    Procs

    apply_fingerprintsApply a fingerprint from the passed in human to all items in the outfit
    copy_fromCopy most vars from another outfit to this one
    equipEquips all defined types and paths to the mob passed in
    get_chameleon_disguise_infoReturn a list of all the types that are required to disguise as this outfit type
    get_json_dataReturn a json list of this outfit
    load_fromCreate an outfit datum from a list of json data
    post_equipCalled after the equip proc has finished
    pre_equipCalled at the start of the equip proc
    save_to_filePrompt the passed in mob client to download this outfit as a json blob

    Var Details

    accessory

    Any clothing accessory item

    back

    Type path of item to go in back slot

    backpack_contents

    list of items that should go in the backpack of the user

    -

    Format of this list should be: list(path=count,otherpath=count)

    belt

    Type path of item to go in belt slot

    box

    Internals box. Will be inserted at the start of backpack_contents

    chameleon_extras

    extra types for chameleon outfit changes, mostly guns

    +that can be restored at a later date

    Vars

    accessoryAny clothing accessory item
    backType path of item to go in back slot
    backpack_contentslist of items that should go in the backpack of the user
    beltType path of item to go in belt slot
    boxInternals box. Will be inserted at the start of backpack_contents
    chameleon_extrasextra types for chameleon outfit changes, mostly guns
    earsType path of item to go in ears slot
    ears_extraSlot for the opposite ear.
    glassesType path of item to go in the glasses slot
    glovesType path of item to go in gloves slot
    headType path of item to go in head slot
    idType path of item to go in the idcard slot
    implantsAny implants the mob should start implanted with
    internals_slotID of the slot containing a gas tank
    l_handType path of item to go in the right hand
    l_pocketType path of item for left pocket slot
    maskType path of item to go in mask slot
    nameName of the outfit (shows up in the equip admin verb)
    neckType path of item to go in neck slot
    r_pocketType path of item for right pocket slot
    shirtSlot for the undershirt (which is quite a foreign concept to me) or bras
    shoesType path of item to go in shoes slot
    socksSlot for socks, yes, the thing that usually goes before your shoes
    suitType path of item to go in suit slot
    suit_storeType path of item to go in suit storage slot
    toggle_helmetShould the toggle helmet proc be called on the helmet during equip
    underwearSlot for underwear like boxers and panties
    uniformType path of item to go in uniform slot
    wristsSlot for the part of your arms that isn't quite hands yet.

    Procs

    apply_fingerprintsApply a fingerprint from the passed in human to all items in the outfit
    copy_fromCopy most vars from another outfit to this one
    equipEquips all defined types and paths to the mob passed in
    get_chameleon_disguise_infoReturn a list of all the types that are required to disguise as this outfit type
    get_json_dataReturn a json list of this outfit
    load_fromCreate an outfit datum from a list of json data
    post_equipCalled after the equip proc has finished
    pre_equipCalled at the start of the equip proc
    save_to_filePrompt the passed in mob client to download this outfit as a json blob

    Var Details

    accessory

    Any clothing accessory item

    back

    Type path of item to go in back slot

    backpack_contents

    list of items that should go in the backpack of the user

    +

    Format of this list should be: list(path=count,otherpath=count)

    belt

    Type path of item to go in belt slot

    box

    Internals box. Will be inserted at the start of backpack_contents

    chameleon_extras

    extra types for chameleon outfit changes, mostly guns

    Format of this list is (typepath, typepath, typepath)

    -

    These are all added and returns in the list for get_chamelon_diguise_info proc

    ears

    Type path of item to go in ears slot

    ears_extra

    Slot for the opposite ear.

    glasses

    Type path of item to go in the glasses slot

    gloves

    Type path of item to go in gloves slot

    head

    Type path of item to go in head slot

    id

    Type path of item to go in the idcard slot

    implants

    Any implants the mob should start implanted with

    -

    Format of this list is (typepath, typepath, typepath)

    internals_slot

    ID of the slot containing a gas tank

    l_hand

    Type path of item to go in the right hand

    l_pocket

    Type path of item for left pocket slot

    mask

    Type path of item to go in mask slot

    name

    Name of the outfit (shows up in the equip admin verb)

    neck

    Type path of item to go in neck slot

    r_pocket

    Type path of item for right pocket slot

    shirt

    Slot for the undershirt (which is quite a foreign concept to me) or bras

    shoes

    Type path of item to go in shoes slot

    socks

    Slot for socks, yes, the thing that usually goes before your shoes

    suit

    Type path of item to go in suit slot

    suit_store

    Type path of item to go in suit storage slot

    -

    (make sure it's valid for that suit)

    toggle_helmet

    Should the toggle helmet proc be called on the helmet during equip

    underwear

    Slot for underwear like boxers and panties

    uniform

    Type path of item to go in uniform slot

    wrists

    Slot for the part of your arms that isn't quite hands yet.

    Proc Details

    apply_fingerprints

    Apply a fingerprint from the passed in human to all items in the outfit

    +

    These are all added and returns in the list for get_chamelon_diguise_info proc

    ears

    Type path of item to go in ears slot

    ears_extra

    Slot for the opposite ear.

    glasses

    Type path of item to go in the glasses slot

    gloves

    Type path of item to go in gloves slot

    head

    Type path of item to go in head slot

    id

    Type path of item to go in the idcard slot

    implants

    Any implants the mob should start implanted with

    +

    Format of this list is (typepath, typepath, typepath)

    internals_slot

    ID of the slot containing a gas tank

    l_hand

    Type path of item to go in the right hand

    l_pocket

    Type path of item for left pocket slot

    mask

    Type path of item to go in mask slot

    name

    Name of the outfit (shows up in the equip admin verb)

    neck

    Type path of item to go in neck slot

    r_pocket

    Type path of item for right pocket slot

    shirt

    Slot for the undershirt (which is quite a foreign concept to me) or bras

    shoes

    Type path of item to go in shoes slot

    socks

    Slot for socks, yes, the thing that usually goes before your shoes

    suit

    Type path of item to go in suit slot

    suit_store

    Type path of item to go in suit storage slot

    +

    (make sure it's valid for that suit)

    toggle_helmet

    Should the toggle helmet proc be called on the helmet during equip

    underwear

    Slot for underwear like boxers and panties

    uniform

    Type path of item to go in uniform slot

    wrists

    Slot for the part of your arms that isn't quite hands yet.

    Proc Details

    apply_fingerprints

    Apply a fingerprint from the passed in human to all items in the outfit

    Used for forensics setup when the mob is first equipped at roundstart -essentially calls add_fingerprint to every defined item on the human

    copy_from

    Copy most vars from another outfit to this one

    equip

    Equips all defined types and paths to the mob passed in

    +essentially calls add_fingerprint to every defined item on the human

    copy_from

    Copy most vars from another outfit to this one

    equip

    Equips all defined types and paths to the mob passed in

    Extra Arguments

    • visualsOnly true if this is only for display (in the character setup screen)
    -

    If visualsOnly is true, you can omit any work that doesn't visually appear on the character sprite

    get_chameleon_disguise_info

    Return a list of all the types that are required to disguise as this outfit type

    get_json_data

    Return a json list of this outfit

    load_from

    Create an outfit datum from a list of json data

    post_equip

    Called after the equip proc has finished

    +

    If visualsOnly is true, you can omit any work that doesn't visually appear on the character sprite

    get_chameleon_disguise_info

    Return a list of all the types that are required to disguise as this outfit type

    get_json_data

    Return a json list of this outfit

    load_from

    Create an outfit datum from a list of json data

    post_equip

    Called after the equip proc has finished

    All items are on the mob at this point, use this proc to toggle internals fiddle with id bindings and accesses etc

    Extra Arguments

    • visualsOnly true if this is only for display (in the character setup screen)
    -

    If visualsOnly is true, you can omit any work that doesn't visually appear on the character sprite

    pre_equip

    Called at the start of the equip proc

    +

    If visualsOnly is true, you can omit any work that doesn't visually appear on the character sprite

    pre_equip

    Called at the start of the equip proc

    Override to change the value of the slots depending on client prefs, species and other such sources of change

    Extra Arguments

    • visualsOnly true if this is only for display (in the character setup screen)
    -

    If visualsOnly is true, you can omit any work that doesn't visually appear on the character sprite

    save_to_file

    Prompt the passed in mob client to download this outfit as a json blob

    \ No newline at end of file +

    If visualsOnly is true, you can omit any work that doesn't visually appear on the character sprite

    save_to_file

    Prompt the passed in mob client to download this outfit as a json blob

    \ No newline at end of file diff --git a/datum/parallax.html b/datum/parallax.html index 13c05290899a..a029efb1151b 100644 --- a/datum/parallax.html +++ b/datum/parallax.html @@ -1 +1 @@ -/datum/parallax - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    parallax

    Holds parallax information.

    Vars

    layersParallax layers
    objectsList of parallax objects - these are cloned to a parallax holder using Clone on each.

    Procs

    GetObjectsGets a new version of the objects inside - used when applying to a holder.

    Var Details

    layers

    Parallax layers

    objects

    List of parallax objects - these are cloned to a parallax holder using Clone on each.

    Proc Details

    GetObjects

    Gets a new version of the objects inside - used when applying to a holder.

    \ No newline at end of file +/datum/parallax - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    parallax

    Holds parallax information.

    Vars

    layersParallax layers
    objectsList of parallax objects - these are cloned to a parallax holder using Clone on each.

    Procs

    GetObjectsGets a new version of the objects inside - used when applying to a holder.

    Var Details

    layers

    Parallax layers

    objects

    List of parallax objects - these are cloned to a parallax holder using Clone on each.

    Proc Details

    GetObjects

    Gets a new version of the objects inside - used when applying to a holder.

    \ No newline at end of file diff --git a/datum/parallax_holder.html b/datum/parallax_holder.html index 5c235fd26c1d..4381facf8d7e 100644 --- a/datum/parallax_holder.html +++ b/datum/parallax_holder.html @@ -1,15 +1,15 @@ -/datum/parallax_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Parallax holders

    Holds all the information about a client's parallax

    +/datum/parallax_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Parallax holders

    Holds all the information about a client's parallax

    Not on mob because parallax is area based, not mob based.

    How parallax works:

    • Layers - normal layers, scroll with movement to relative position, can scroll
    • Absolute - absolute layers, scroll with movement to absolute position, cannot scroll
    • Vis - vis_contents-like model - things in this are directly applied and get no processing whatsoever. Things like overmap ships can use this.
    • -

    Vars

    cached_eyeEye we were last anchored to - used to detect eye changes
    forced_eyeforce this eye as the "real" eye - useful for secondary maps
    lastlast turf loc
    last_arealast area - for parallax scrolling/loop animations
    layersall layers
    ownerClient that owns us
    parallaxThe parallax object we're currently rendering
    planemaster_overrideoverride planemaster we manipulate for turning and other effects
    scroll_speedcurrent scroll speed in DS per scroll
    scroll_turncurrent scroll turn - applied after angle. if angle is 0 (picture moving north) and turn is 90, it would be like if you turned your viewport 90 deg clockwise.
    scrollingcurrently scrolling?
    secondary_mapare we not on the main map? if so, put map id here
    visvis contents
    vis_holderHolder object for vis

    Procs

    AnimationRuns a modifier to parallax as an animation.
    EyeGets the eye we should be centered on
    GetPlaneMasterGets the base parallax planemaster for things like turning
    HardResetAnimationsfully resets animation state
    StopScrollingSmoothly stops the animation, turning to a certain angle as needed.
    SyncSyncs us to our parallax objects. Does NOT check if we should have those objects, that's Reset()'s job.
    UpdateMotionUpdates motion if needed

    Var Details

    cached_eye

    Eye we were last anchored to - used to detect eye changes

    forced_eye

    force this eye as the "real" eye - useful for secondary maps

    last

    last turf loc

    last_area

    last area - for parallax scrolling/loop animations

    layers

    all layers

    owner

    Client that owns us

    parallax

    The parallax object we're currently rendering

    planemaster_override

    override planemaster we manipulate for turning and other effects

    scroll_speed

    current scroll speed in DS per scroll

    scroll_turn

    current scroll turn - applied after angle. if angle is 0 (picture moving north) and turn is 90, it would be like if you turned your viewport 90 deg clockwise.

    scrolling

    currently scrolling?

    secondary_map

    are we not on the main map? if so, put map id here

    vis

    vis contents

    vis_holder

    Holder object for vis

    Proc Details

    Animation

    Runs a modifier to parallax as an animation.

    +

    Vars

    cached_eyeEye we were last anchored to - used to detect eye changes
    forced_eyeforce this eye as the "real" eye - useful for secondary maps
    lastlast turf loc
    last_arealast area - for parallax scrolling/loop animations
    layersall layers
    ownerClient that owns us
    parallaxThe parallax object we're currently rendering
    planemaster_overrideoverride planemaster we manipulate for turning and other effects
    scroll_speedcurrent scroll speed in DS per scroll
    scroll_turncurrent scroll turn - applied after angle. if angle is 0 (picture moving north) and turn is 90, it would be like if you turned your viewport 90 deg clockwise.
    scrollingcurrently scrolling?
    secondary_mapare we not on the main map? if so, put map id here
    visvis contents
    vis_holderHolder object for vis

    Procs

    AnimationRuns a modifier to parallax as an animation.
    EyeGets the eye we should be centered on
    GetPlaneMasterGets the base parallax planemaster for things like turning
    HardResetAnimationsfully resets animation state
    StopScrollingSmoothly stops the animation, turning to a certain angle as needed.
    SyncSyncs us to our parallax objects. Does NOT check if we should have those objects, that's Reset()'s job.
    UpdateMotionUpdates motion if needed

    Var Details

    cached_eye

    Eye we were last anchored to - used to detect eye changes

    forced_eye

    force this eye as the "real" eye - useful for secondary maps

    last

    last turf loc

    last_area

    last area - for parallax scrolling/loop animations

    layers

    all layers

    owner

    Client that owns us

    parallax

    The parallax object we're currently rendering

    planemaster_override

    override planemaster we manipulate for turning and other effects

    scroll_speed

    current scroll speed in DS per scroll

    scroll_turn

    current scroll turn - applied after angle. if angle is 0 (picture moving north) and turn is 90, it would be like if you turned your viewport 90 deg clockwise.

    scrolling

    currently scrolling?

    secondary_map

    are we not on the main map? if so, put map id here

    vis

    vis contents

    vis_holder

    Holder object for vis

    Proc Details

    Animation

    Runs a modifier to parallax as an animation.

    @params speed - ds per loop turn - angle clockwise from north to turn the motion to windup - ds to spend on windups. 0 for immediate. -turn_speed - ds to spend on turning. 0 for immediate.

    Eye

    Gets the eye we should be centered on

    GetPlaneMaster

    Gets the base parallax planemaster for things like turning

    HardResetAnimations

    fully resets animation state

    StopScrolling

    Smoothly stops the animation, turning to a certain angle as needed.

    Sync

    Syncs us to our parallax objects. Does NOT check if we should have those objects, that's Reset()'s job.

    +turn_speed - ds to spend on turning. 0 for immediate.

    Eye

    Gets the eye we should be centered on

    GetPlaneMaster

    Gets the base parallax planemaster for things like turning

    HardResetAnimations

    fully resets animation state

    StopScrolling

    Smoothly stops the animation, turning to a certain angle as needed.

    Sync

    Syncs us to our parallax objects. Does NOT check if we should have those objects, that's Reset()'s job.

    Doesn't move/update positions/screen locs either.

    -

    Also ensures movedirs are correct for the eye's pos.

    UpdateMotion

    Updates motion if needed

    \ No newline at end of file +

    Also ensures movedirs are correct for the eye's pos.

    UpdateMotion

    Updates motion if needed

    \ No newline at end of file diff --git a/datum/parsed_map.html b/datum/parsed_map.html index ebe69fd9881a..0e1bb3d0bd45 100644 --- a/datum/parsed_map.html +++ b/datum/parsed_map.html @@ -1,8 +1,8 @@ -/datum/parsed_map - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    parsed_map

    Vars

    boundsOffset bounds. Same as parsed_bounds until load().
    parsed_boundsUnoffset bounds. Null on parse failure.

    Procs

    NewParse a map, possibly cropping it. +/datum/parsed_map - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    parsed_map

    Vars

    boundsOffset bounds. Same as parsed_bounds until load().
    parsed_boundsUnoffset bounds. Null on parse failure.

    Procs

    NewParse a map, possibly cropping it. Do not use the crop function unless strictly necessary. WARNING: Crop function crops based on the tiles you'd see in the map editor. If you're planning to load it in in a different orientation later, you better have done the math. -It's recommended that you do not crop using this at all.
    check_for_errorsCheck a parsed but not yet loaded map for errors.
    loadLoad the parsed map into the world. See /proc/load_map for arguments.

    Var Details

    bounds

    Offset bounds. Same as parsed_bounds until load().

    parsed_bounds

    Unoffset bounds. Null on parse failure.

    Proc Details

    New

    Parse a map, possibly cropping it. +It's recommended that you do not crop using this at all.

    check_for_errorsCheck a parsed but not yet loaded map for errors.
    loadLoad the parsed map into the world. See /proc/load_map for arguments.

    Var Details

    bounds

    Offset bounds. Same as parsed_bounds until load().

    parsed_bounds

    Unoffset bounds. Null on parse failure.

    Proc Details

    New

    Parse a map, possibly cropping it. Do not use the crop function unless strictly necessary. WARNING: Crop function crops based on the tiles you'd see in the map editor. If you're planning to load it in in a different orientation later, you better have done the math. -It's recommended that you do not crop using this at all.

    check_for_errors

    Check a parsed but not yet loaded map for errors.

    -

    Returns a /datum/map_report if there are errors or FALSE otherwise.

    load

    Load the parsed map into the world. See /proc/load_map for arguments.

    \ No newline at end of file +It's recommended that you do not crop using this at all.

    check_for_errors

    Check a parsed but not yet loaded map for errors.

    +

    Returns a /datum/map_report if there are errors or FALSE otherwise.

    load

    Load the parsed map into the world. See /proc/load_map for arguments.

    \ No newline at end of file diff --git a/datum/pathfind.html b/datum/pathfind.html index 86142fa02ea3..44fb39dd1948 100644 --- a/datum/pathfind.html +++ b/datum/pathfind.html @@ -1,4 +1,4 @@ -/datum/pathfind - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pathfind

    The datum used to handle the JPS pathfinding, completely self-contained

    Vars

    avoidA specific turf we're avoiding, like if a mulebot is being blocked by someone t-posing in a doorway we're trying to get through
    callerThe thing that we're actually trying to path for
    endThe turf we're trying to path to (note that this won't track a moving target)
    idAn ID card representing what access we have and what doors we can open. Its location relative to the pathing atom is irrelevant
    max_distanceI don't know what this does vs , but they limit how far we can search before giving up on a path
    mintargetdistHow far away we have to get to the end target before we can call it quits
    openThe open list/stack we pop nodes out from (TODO: make this a normal list and macro-ize the heap operations to reduce proc overhead)
    pathThe list we compile at the end if successful to pass back
    simulated_onlySpace is big and empty, if this is TRUE then we ignore pathing through unsimulated tiles
    sourcesAn assoc list that serves as the closed list & tracks what turfs came from where. Key is the turf, and the value is what turf it came from
    startThe turf where we started at

    Procs

    diag_scan_specFor performing diagonal scans from a given starting turf.
    lateral_scan_specFor performing lateral scans from a given starting turf.
    searchsearch() is the proc you call to kick off and handle the actual pathfinding, and kills the pathfind datum instance when it's done.
    unwind_pathCalled when we've hit the goal with the node that represents the last tile, then sets the path var to that path so it can be returned by datum/pathfind/proc/search

    Var Details

    avoid

    A specific turf we're avoiding, like if a mulebot is being blocked by someone t-posing in a doorway we're trying to get through

    caller

    The thing that we're actually trying to path for

    end

    The turf we're trying to path to (note that this won't track a moving target)

    id

    An ID card representing what access we have and what doors we can open. Its location relative to the pathing atom is irrelevant

    max_distance

    I don't know what this does vs , but they limit how far we can search before giving up on a path

    mintargetdist

    How far away we have to get to the end target before we can call it quits

    open

    The open list/stack we pop nodes out from (TODO: make this a normal list and macro-ize the heap operations to reduce proc overhead)

    path

    The list we compile at the end if successful to pass back

    simulated_only

    Space is big and empty, if this is TRUE then we ignore pathing through unsimulated tiles

    sources

    An assoc list that serves as the closed list & tracks what turfs came from where. Key is the turf, and the value is what turf it came from

    start

    The turf where we started at

    Proc Details

    diag_scan_spec

    For performing diagonal scans from a given starting turf.

    +/datum/pathfind - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pathfind

    The datum used to handle the JPS pathfinding, completely self-contained

    Vars

    avoidA specific turf we're avoiding, like if a mulebot is being blocked by someone t-posing in a doorway we're trying to get through
    callerThe thing that we're actually trying to path for
    endThe turf we're trying to path to (note that this won't track a moving target)
    idAn ID card representing what access we have and what doors we can open. Its location relative to the pathing atom is irrelevant
    max_distanceI don't know what this does vs , but they limit how far we can search before giving up on a path
    mintargetdistHow far away we have to get to the end target before we can call it quits
    openThe open list/stack we pop nodes out from (TODO: make this a normal list and macro-ize the heap operations to reduce proc overhead)
    pathThe list we compile at the end if successful to pass back
    simulated_onlySpace is big and empty, if this is TRUE then we ignore pathing through unsimulated tiles
    sourcesAn assoc list that serves as the closed list & tracks what turfs came from where. Key is the turf, and the value is what turf it came from
    startThe turf where we started at

    Procs

    diag_scan_specFor performing diagonal scans from a given starting turf.
    lateral_scan_specFor performing lateral scans from a given starting turf.
    searchsearch() is the proc you call to kick off and handle the actual pathfinding, and kills the pathfind datum instance when it's done.
    unwind_pathCalled when we've hit the goal with the node that represents the last tile, then sets the path var to that path so it can be returned by datum/pathfind/proc/search

    Var Details

    avoid

    A specific turf we're avoiding, like if a mulebot is being blocked by someone t-posing in a doorway we're trying to get through

    caller

    The thing that we're actually trying to path for

    end

    The turf we're trying to path to (note that this won't track a moving target)

    id

    An ID card representing what access we have and what doors we can open. Its location relative to the pathing atom is irrelevant

    max_distance

    I don't know what this does vs , but they limit how far we can search before giving up on a path

    mintargetdist

    How far away we have to get to the end target before we can call it quits

    open

    The open list/stack we pop nodes out from (TODO: make this a normal list and macro-ize the heap operations to reduce proc overhead)

    path

    The list we compile at the end if successful to pass back

    simulated_only

    Space is big and empty, if this is TRUE then we ignore pathing through unsimulated tiles

    sources

    An assoc list that serves as the closed list & tracks what turfs came from where. Key is the turf, and the value is what turf it came from

    start

    The turf where we started at

    Proc Details

    diag_scan_spec

    For performing diagonal scans from a given starting turf.

    Unlike lateral scans, these only are called from the main search loop, so we don't need to worry about returning anything, though we do need to handle the return values of our lateral subscans of course.

    Arguments:

    @@ -6,7 +6,7 @@
  • original_turf: What turf did we start this scan at?
  • heading: What direction are we going in? Obviously, should be diagonal
  • parent_node: We should always have a parent node for diagonals
  • -

    lateral_scan_spec

    For performing lateral scans from a given starting turf.

    +

    lateral_scan_spec

    For performing lateral scans from a given starting turf.

    These scans are called from both the main search loop, as well as subscans for diagonal scans, and they treat finding interesting turfs slightly differently. If we're doing a normal lateral scan, we already have a parent node supplied, so we just create the new node and immediately insert it into the heap, ezpz. If we're part of a subscan, we still need for the diagonal scan to generate a parent node, so we return a node datum with just the turf and let the diag scan @@ -16,6 +16,6 @@

  • original_turf: What turf did we start this scan at?
  • heading: What direction are we going in? Obviously, should be cardinal
  • parent_node: Only given for normal lateral scans, if we don't have one, we're a diagonal subscan.
  • -

    search

    search() is the proc you call to kick off and handle the actual pathfinding, and kills the pathfind datum instance when it's done.

    +

    search

    search() is the proc you call to kick off and handle the actual pathfinding, and kills the pathfind datum instance when it's done.

    If a valid path was found, it's returned as a list. If invalid or cross-z-level params are entered, or if there's no valid path found, we -return null, which /proc/get_path_to translates to an empty list (notable for simple bots, who need empty lists)

    unwind_path

    Called when we've hit the goal with the node that represents the last tile, then sets the path var to that path so it can be returned by datum/pathfind/proc/search

    \ No newline at end of file +return null, which /proc/get_path_to translates to an empty list (notable for simple bots, who need empty lists)

    unwind_path

    Called when we've hit the goal with the node that represents the last tile, then sets the path var to that path so it can be returned by datum/pathfind/proc/search

    \ No newline at end of file diff --git a/datum/physiology.html b/datum/physiology.html index 43f2d47d5867..dad363d069bc 100644 --- a/datum/physiology.html +++ b/datum/physiology.html @@ -1 +1 @@ -/datum/physiology - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    physiology

    Vars

    footstep_typefootstep type override for both shoeless and not footstep sounds.

    Var Details

    footstep_type

    footstep type override for both shoeless and not footstep sounds.

    \ No newline at end of file +/datum/physiology - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    physiology

    Vars

    footstep_typefootstep type override for both shoeless and not footstep sounds.

    Var Details

    footstep_type

    footstep type override for both shoeless and not footstep sounds.

    \ No newline at end of file diff --git a/datum/plant_gene.html b/datum/plant_gene.html index 7a59d65f4cd5..fee22479617c 100644 --- a/datum/plant_gene.html +++ b/datum/plant_gene.html @@ -1 +1 @@ -/datum/plant_gene - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    plant_gene

    Procs

    get_nameThese flags tells the genemodder if we want the gene to be extractable, only removable or neither.

    Proc Details

    get_name

    These flags tells the genemodder if we want the gene to be extractable, only removable or neither.

    \ No newline at end of file +/datum/plant_gene - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    plant_gene

    Procs

    get_nameThese flags tells the genemodder if we want the gene to be extractable, only removable or neither.

    Proc Details

    get_name

    These flags tells the genemodder if we want the gene to be extractable, only removable or neither.

    \ No newline at end of file diff --git a/datum/plant_gene/trait.html b/datum/plant_gene/trait.html index a9aa28c6e951..fbaf2eb8c39b 100644 --- a/datum/plant_gene/trait.html +++ b/datum/plant_gene/trait.html @@ -1 +1 @@ -/datum/plant_gene/trait - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    trait

    Procs

    on_growThis proc triggers when the tray processes and a roll is sucessful, the success chance scales with production.

    Proc Details

    on_grow

    This proc triggers when the tray processes and a roll is sucessful, the success chance scales with production.

    \ No newline at end of file +/datum/plant_gene/trait - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    trait

    Procs

    on_growThis proc triggers when the tray processes and a roll is sucessful, the success chance scales with production.

    Proc Details

    on_grow

    This proc triggers when the tray processes and a roll is sucessful, the success chance scales with production.

    \ No newline at end of file diff --git a/datum/plant_gene/trait/cell_charge.html b/datum/plant_gene/trait/cell_charge.html index 52a662d98ff1..fc9ffeeb9d8c 100644 --- a/datum/plant_gene/trait/cell_charge.html +++ b/datum/plant_gene/trait/cell_charge.html @@ -1 +1 @@ -/datum/plant_gene/trait/cell_charge - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cell_charge

    Procs

    on_slipSome extra modifiers to already existing traits

    Proc Details

    on_slip

    Some extra modifiers to already existing traits

    \ No newline at end of file +/datum/plant_gene/trait/cell_charge - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cell_charge

    Procs

    on_slipSome extra modifiers to already existing traits

    Proc Details

    on_slip

    Some extra modifiers to already existing traits

    \ No newline at end of file diff --git a/datum/plant_gene/trait/eyes.html b/datum/plant_gene/trait/eyes.html index 296a05341286..acc3a16cb363 100644 --- a/datum/plant_gene/trait/eyes.html +++ b/datum/plant_gene/trait/eyes.html @@ -1 +1 @@ -/datum/plant_gene/trait/eyes - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    eyes

    Vars

    googlyOur googly eyes appearance.

    Var Details

    googly

    Our googly eyes appearance.

    \ No newline at end of file +/datum/plant_gene/trait/eyes - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    eyes

    Vars

    googlyOur googly eyes appearance.

    Var Details

    googly

    Our googly eyes appearance.

    \ No newline at end of file diff --git a/datum/plant_gene/trait/slip.html b/datum/plant_gene/trait/slip.html index b3f90aed75d7..e8b766e493f4 100644 --- a/datum/plant_gene/trait/slip.html +++ b/datum/plant_gene/trait/slip.html @@ -1 +1 @@ -/datum/plant_gene/trait/slip - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    slip

    Procs

    handle_slipmoved from core code

    Proc Details

    handle_slip

    moved from core code

    \ No newline at end of file +/datum/plant_gene/trait/slip - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    slip

    Procs

    handle_slipmoved from core code

    Proc Details

    handle_slip

    moved from core code

    \ No newline at end of file diff --git a/datum/powernet.html b/datum/powernet.html index f4e787179936..6b5d70659dbf 100644 --- a/datum/powernet.html +++ b/datum/powernet.html @@ -1 +1 @@ -/datum/powernet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    powernet

    Procs

    add_cable... delete it
    add_machine... delete it

    Proc Details

    add_cable

    ... delete it

    add_machine

    ... delete it

    \ No newline at end of file +/datum/powernet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    powernet

    Procs

    add_cable... delete it
    add_machine... delete it

    Proc Details

    add_cable

    ... delete it

    add_machine

    ... delete it

    \ No newline at end of file diff --git a/datum/preferences.html b/datum/preferences.html index 0363884701eb..3a70e6bfc340 100644 --- a/datum/preferences.html +++ b/datum/preferences.html @@ -1 +1 @@ -/datum/preferences - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    preferences

    Vars

    arousal_multiplierA separate arousal multiplier that the user has control of (although we could just tap into lust or replace it.)
    auto_fit_viewportShould we automatically fit the viewport?
    broadcast_login_logoutIf we want to broadcast deadchat connect/disconnect messages
    characters_joined_asCharacters they have joined the round under - Lazylist of names
    chat_on_mapRunechat preference. If true, certain messages will be displayed on the map, not ust on the chat area. Boolean.
    deadminA separate variable for deadmin toggles, only deals with those.
    dnr_triggereddid they DNR? used to prevent respawns.
    favorite_interactionsMy favorites! they show up in their own tab inside the ui.
    favorite_outfitsWhat outfit typepaths we've favorited in the SelectEquipment menu
    fertilityCan john spaceman get gregnant if all conditions are right? (has a womb and is not on contraceptives)
    gear_pointsloadout stuff
    hardcore_survival_scoreThis var stores the amount of points the owner will get for making it out alive.
    heartedSomeone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)
    hearted_untilIf we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed
    key_bindingsCustom Keybindings
    last_idLast CID the person was seen on
    last_ipLast IP the person was seen on
    log_clicksDo we log their clicks to disk?
    long_strip_menuStrip menu style
    max_chat_lengthLimit preference on the size of the message. Requires chat_on_map to have effect.
    medical_recordsMedical record note section
    moaning_multiplierChance of moaning during an interaction
    modless_key_bindingsList with a key string associated to a list of keybindings. Unlike key_bindings, this one operates on raw key, allowing for binding a key that triggers regardless of if a modifier is depressed as long as the raw key is sent.
    mutedFlags for admin mutes
    persistent_scarsIf we have persistent scars enabled
    pixel_sizeWhat size should pixels be displayed as? 0 is strech to fit
    playtime_reward_cloakThe playtime_reward_cloak variable can be set to TRUE from the prefs menu only once the user has gained over 5K playtime hours. If true, it allows the user to get a cool looking roundstart cloak.
    pregnancy_breast_growthSelf explanitory
    pregnancy_inflationDoes john spaceman look like a gluttonous slob if he pregent?
    respawn_did_cryodid they cryo on their last ghost?
    respawn_restrictions_activeAre we currently subject to respawn restrictions? Usually set by us using the "respawn" verb, but can be lifted by admins.
    respawn_time_of_deathtime of death we consider for respawns
    scaling_methodWhat scaling method should we use?
    scars_indexWhich of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)]
    scars_listWe have 5 slots for persistent scars, if enabled we pick a random one to load (empty by default) and scars at the end of the shift if we survived as our original person
    security_recordsSecurity record note section
    see_chat_non_mobWhether non-mob messages will be displayed, such as machine vendor announcements. Requires chat_on_map to have effect. Boolean.
    see_rc_emotesWhether emotes will be displayed on runechat. Requires chat_on_map to have effect. Boolean.
    slots_joined_asSlots they have joined the round under - Lazylist of numbers
    use_arousal_multiplierEnable the 'arousal_multiplier' to be applied to lust amount
    use_moaning_multiplierEnable the 'moaning_multiplier' to be used as a % chance of moaning instead of default calculation.
    virilityDoes john spaceman's cum actually impregnate people?
    widescreenprefShould we be in the widescreen mode set by the config?

    Procs

    force_reset_keybindingsResets the client's keybindings. Asks them for which
    force_reset_keybindings_directDoes the actual reset

    Var Details

    arousal_multiplier

    A separate arousal multiplier that the user has control of (although we could just tap into lust or replace it.)

    auto_fit_viewport

    Should we automatically fit the viewport?

    broadcast_login_logout

    If we want to broadcast deadchat connect/disconnect messages

    characters_joined_as

    Characters they have joined the round under - Lazylist of names

    chat_on_map

    Runechat preference. If true, certain messages will be displayed on the map, not ust on the chat area. Boolean.

    deadmin

    A separate variable for deadmin toggles, only deals with those.

    dnr_triggered

    did they DNR? used to prevent respawns.

    favorite_interactions

    My favorites! they show up in their own tab inside the ui.

    favorite_outfits

    What outfit typepaths we've favorited in the SelectEquipment menu

    fertility

    Can john spaceman get gregnant if all conditions are right? (has a womb and is not on contraceptives)

    gear_points

    loadout stuff

    hardcore_survival_score

    This var stores the amount of points the owner will get for making it out alive.

    hearted

    Someone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)

    hearted_until

    If we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed

    key_bindings

    Custom Keybindings

    last_id

    Last CID the person was seen on

    last_ip

    Last IP the person was seen on

    log_clicks

    Do we log their clicks to disk?

    long_strip_menu

    Strip menu style

    max_chat_length

    Limit preference on the size of the message. Requires chat_on_map to have effect.

    medical_records

    Medical record note section

    moaning_multiplier

    Chance of moaning during an interaction

    modless_key_bindings

    List with a key string associated to a list of keybindings. Unlike key_bindings, this one operates on raw key, allowing for binding a key that triggers regardless of if a modifier is depressed as long as the raw key is sent.

    muted

    Flags for admin mutes

    persistent_scars

    If we have persistent scars enabled

    pixel_size

    What size should pixels be displayed as? 0 is strech to fit

    playtime_reward_cloak

    The playtime_reward_cloak variable can be set to TRUE from the prefs menu only once the user has gained over 5K playtime hours. If true, it allows the user to get a cool looking roundstart cloak.

    pregnancy_breast_growth

    Self explanitory

    pregnancy_inflation

    Does john spaceman look like a gluttonous slob if he pregent?

    respawn_did_cryo

    did they cryo on their last ghost?

    respawn_restrictions_active

    Are we currently subject to respawn restrictions? Usually set by us using the "respawn" verb, but can be lifted by admins.

    respawn_time_of_death

    time of death we consider for respawns

    scaling_method

    What scaling method should we use?

    scars_index

    Which of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)]

    scars_list

    We have 5 slots for persistent scars, if enabled we pick a random one to load (empty by default) and scars at the end of the shift if we survived as our original person

    security_records

    Security record note section

    see_chat_non_mob

    Whether non-mob messages will be displayed, such as machine vendor announcements. Requires chat_on_map to have effect. Boolean.

    see_rc_emotes

    Whether emotes will be displayed on runechat. Requires chat_on_map to have effect. Boolean.

    slots_joined_as

    Slots they have joined the round under - Lazylist of numbers

    use_arousal_multiplier

    Enable the 'arousal_multiplier' to be applied to lust amount

    use_moaning_multiplier

    Enable the 'moaning_multiplier' to be used as a % chance of moaning instead of default calculation.

    virility

    Does john spaceman's cum actually impregnate people?

    widescreenpref

    Should we be in the widescreen mode set by the config?

    Proc Details

    force_reset_keybindings

    Resets the client's keybindings. Asks them for which

    force_reset_keybindings_direct

    Does the actual reset

    \ No newline at end of file +/datum/preferences - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    preferences

    Vars

    arousal_multiplierA separate arousal multiplier that the user has control of (although we could just tap into lust or replace it.)
    auto_fit_viewportShould we automatically fit the viewport?
    broadcast_login_logoutIf we want to broadcast deadchat connect/disconnect messages
    characters_joined_asCharacters they have joined the round under - Lazylist of names
    chat_on_mapRunechat preference. If true, certain messages will be displayed on the map, not ust on the chat area. Boolean.
    deadminA separate variable for deadmin toggles, only deals with those.
    dnr_triggereddid they DNR? used to prevent respawns.
    favorite_interactionsMy favorites! they show up in their own tab inside the ui.
    favorite_outfitsWhat outfit typepaths we've favorited in the SelectEquipment menu
    fertilityCan john spaceman get gregnant if all conditions are right? (has a womb and is not on contraceptives)
    gear_pointsloadout stuff
    hardcore_survival_scoreThis var stores the amount of points the owner will get for making it out alive.
    heartedSomeone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)
    hearted_untilIf we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed
    key_bindingsCustom Keybindings
    last_idLast CID the person was seen on
    last_ipLast IP the person was seen on
    log_clicksDo we log their clicks to disk?
    long_strip_menuStrip menu style
    max_chat_lengthLimit preference on the size of the message. Requires chat_on_map to have effect.
    medical_recordsMedical record note section
    moaning_multiplierChance of moaning during an interaction
    modless_key_bindingsList with a key string associated to a list of keybindings. Unlike key_bindings, this one operates on raw key, allowing for binding a key that triggers regardless of if a modifier is depressed as long as the raw key is sent.
    mutedFlags for admin mutes
    persistent_scarsIf we have persistent scars enabled
    pixel_sizeWhat size should pixels be displayed as? 0 is strech to fit
    playtime_reward_cloakThe playtime_reward_cloak variable can be set to TRUE from the prefs menu only once the user has gained over 5K playtime hours. If true, it allows the user to get a cool looking roundstart cloak.
    pregnancy_breast_growthSelf explanitory
    pregnancy_inflationDoes john spaceman look like a gluttonous slob if he pregent?
    respawn_did_cryodid they cryo on their last ghost?
    respawn_restrictions_activeAre we currently subject to respawn restrictions? Usually set by us using the "respawn" verb, but can be lifted by admins.
    respawn_time_of_deathtime of death we consider for respawns
    scaling_methodWhat scaling method should we use?
    scars_indexWhich of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)]
    scars_listWe have 5 slots for persistent scars, if enabled we pick a random one to load (empty by default) and scars at the end of the shift if we survived as our original person
    security_recordsSecurity record note section
    see_chat_non_mobWhether non-mob messages will be displayed, such as machine vendor announcements. Requires chat_on_map to have effect. Boolean.
    see_rc_emotesWhether emotes will be displayed on runechat. Requires chat_on_map to have effect. Boolean.
    slots_joined_asSlots they have joined the round under - Lazylist of numbers
    use_arousal_multiplierEnable the 'arousal_multiplier' to be applied to lust amount
    use_moaning_multiplierEnable the 'moaning_multiplier' to be used as a % chance of moaning instead of default calculation.
    virilityDoes john spaceman's cum actually impregnate people?
    widescreenprefShould we be in the widescreen mode set by the config?

    Procs

    force_reset_keybindingsResets the client's keybindings. Asks them for which
    force_reset_keybindings_directDoes the actual reset

    Var Details

    arousal_multiplier

    A separate arousal multiplier that the user has control of (although we could just tap into lust or replace it.)

    auto_fit_viewport

    Should we automatically fit the viewport?

    broadcast_login_logout

    If we want to broadcast deadchat connect/disconnect messages

    characters_joined_as

    Characters they have joined the round under - Lazylist of names

    chat_on_map

    Runechat preference. If true, certain messages will be displayed on the map, not ust on the chat area. Boolean.

    deadmin

    A separate variable for deadmin toggles, only deals with those.

    dnr_triggered

    did they DNR? used to prevent respawns.

    favorite_interactions

    My favorites! they show up in their own tab inside the ui.

    favorite_outfits

    What outfit typepaths we've favorited in the SelectEquipment menu

    fertility

    Can john spaceman get gregnant if all conditions are right? (has a womb and is not on contraceptives)

    gear_points

    loadout stuff

    hardcore_survival_score

    This var stores the amount of points the owner will get for making it out alive.

    hearted

    Someone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)

    hearted_until

    If we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed

    key_bindings

    Custom Keybindings

    last_id

    Last CID the person was seen on

    last_ip

    Last IP the person was seen on

    log_clicks

    Do we log their clicks to disk?

    long_strip_menu

    Strip menu style

    max_chat_length

    Limit preference on the size of the message. Requires chat_on_map to have effect.

    medical_records

    Medical record note section

    moaning_multiplier

    Chance of moaning during an interaction

    modless_key_bindings

    List with a key string associated to a list of keybindings. Unlike key_bindings, this one operates on raw key, allowing for binding a key that triggers regardless of if a modifier is depressed as long as the raw key is sent.

    muted

    Flags for admin mutes

    persistent_scars

    If we have persistent scars enabled

    pixel_size

    What size should pixels be displayed as? 0 is strech to fit

    playtime_reward_cloak

    The playtime_reward_cloak variable can be set to TRUE from the prefs menu only once the user has gained over 5K playtime hours. If true, it allows the user to get a cool looking roundstart cloak.

    pregnancy_breast_growth

    Self explanitory

    pregnancy_inflation

    Does john spaceman look like a gluttonous slob if he pregent?

    respawn_did_cryo

    did they cryo on their last ghost?

    respawn_restrictions_active

    Are we currently subject to respawn restrictions? Usually set by us using the "respawn" verb, but can be lifted by admins.

    respawn_time_of_death

    time of death we consider for respawns

    scaling_method

    What scaling method should we use?

    scars_index

    Which of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)]

    scars_list

    We have 5 slots for persistent scars, if enabled we pick a random one to load (empty by default) and scars at the end of the shift if we survived as our original person

    security_records

    Security record note section

    see_chat_non_mob

    Whether non-mob messages will be displayed, such as machine vendor announcements. Requires chat_on_map to have effect. Boolean.

    see_rc_emotes

    Whether emotes will be displayed on runechat. Requires chat_on_map to have effect. Boolean.

    slots_joined_as

    Slots they have joined the round under - Lazylist of numbers

    use_arousal_multiplier

    Enable the 'arousal_multiplier' to be applied to lust amount

    use_moaning_multiplier

    Enable the 'moaning_multiplier' to be used as a % chance of moaning instead of default calculation.

    virility

    Does john spaceman's cum actually impregnate people?

    widescreenpref

    Should we be in the widescreen mode set by the config?

    Proc Details

    force_reset_keybindings

    Resets the client's keybindings. Asks them for which

    force_reset_keybindings_direct

    Does the actual reset

    \ No newline at end of file diff --git a/datum/progressbar.html b/datum/progressbar.html index 7d9474c01fdf..0c9e6a17a57a 100644 --- a/datum/progressbar.html +++ b/datum/progressbar.html @@ -1 +1 @@ -/datum/progressbar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    progressbar

    Vars

    barThe progress bar visual element.
    bar_locThe target where this progress bar is applied and where it is shown.
    goalEffectively the number of steps the progress bar will need to do before reaching completion.
    last_progressControl check to see if the progress was interrupted before reaching its goal.
    listindexVariable to ensure smooth visual stacking on multiple progress bars.
    userThe mob whose client sees the progress bar.
    user_clientThe client seeing the progress bar.

    Procs

    add_prog_bar_image_to_clientAdds a smoothly-appearing progress bar image to the player's screen.
    clean_user_clientRemoves the progress bar image from the user_client and nulls the variable, if it exists.
    end_progressCalled on progress end, be it successful or a failure. Wraps up things to delete the datum and bar.
    on_user_deleteCalled right before the user's Destroy()
    on_user_loginCalled by user's Login(), it transfers the progress bar image to the new client.
    updateUpdates the progress bar image visually.

    Var Details

    bar

    The progress bar visual element.

    bar_loc

    The target where this progress bar is applied and where it is shown.

    goal

    Effectively the number of steps the progress bar will need to do before reaching completion.

    last_progress

    Control check to see if the progress was interrupted before reaching its goal.

    listindex

    Variable to ensure smooth visual stacking on multiple progress bars.

    user

    The mob whose client sees the progress bar.

    user_client

    The client seeing the progress bar.

    Proc Details

    add_prog_bar_image_to_client

    Adds a smoothly-appearing progress bar image to the player's screen.

    clean_user_client

    Removes the progress bar image from the user_client and nulls the variable, if it exists.

    end_progress

    Called on progress end, be it successful or a failure. Wraps up things to delete the datum and bar.

    on_user_delete

    Called right before the user's Destroy()

    on_user_login

    Called by user's Login(), it transfers the progress bar image to the new client.

    update

    Updates the progress bar image visually.

    \ No newline at end of file +/datum/progressbar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    progressbar

    Vars

    barThe progress bar visual element.
    bar_locThe target where this progress bar is applied and where it is shown.
    goalEffectively the number of steps the progress bar will need to do before reaching completion.
    last_progressControl check to see if the progress was interrupted before reaching its goal.
    listindexVariable to ensure smooth visual stacking on multiple progress bars.
    userThe mob whose client sees the progress bar.
    user_clientThe client seeing the progress bar.

    Procs

    add_prog_bar_image_to_clientAdds a smoothly-appearing progress bar image to the player's screen.
    clean_user_clientRemoves the progress bar image from the user_client and nulls the variable, if it exists.
    end_progressCalled on progress end, be it successful or a failure. Wraps up things to delete the datum and bar.
    on_user_deleteCalled right before the user's Destroy()
    on_user_loginCalled by user's Login(), it transfers the progress bar image to the new client.
    updateUpdates the progress bar image visually.

    Var Details

    bar

    The progress bar visual element.

    bar_loc

    The target where this progress bar is applied and where it is shown.

    goal

    Effectively the number of steps the progress bar will need to do before reaching completion.

    last_progress

    Control check to see if the progress was interrupted before reaching its goal.

    listindex

    Variable to ensure smooth visual stacking on multiple progress bars.

    user

    The mob whose client sees the progress bar.

    user_client

    The client seeing the progress bar.

    Proc Details

    add_prog_bar_image_to_client

    Adds a smoothly-appearing progress bar image to the player's screen.

    clean_user_client

    Removes the progress bar image from the user_client and nulls the variable, if it exists.

    end_progress

    Called on progress end, be it successful or a failure. Wraps up things to delete the datum and bar.

    on_user_delete

    Called right before the user's Destroy()

    on_user_login

    Called by user's Login(), it transfers the progress bar image to the new client.

    update

    Updates the progress bar image visually.

    \ No newline at end of file diff --git a/datum/qdel_item.html b/datum/qdel_item.html index 32063d8c3520..80664b707ccd 100644 --- a/datum/qdel_item.html +++ b/datum/qdel_item.html @@ -1 +1 @@ -/datum/qdel_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    qdel_item

    Qdel Item: Holds statistics on each type that passes thru qdel

    Vars

    destroy_timeTotal amount of milliseconds spent processing this type's Destroy()
    failuresTimes it was queued for soft deletion but failed to soft delete.
    hard_delete_maxHighest time spent hard_deleting this in ms.
    hard_delete_timeTotal amount of milliseconds spent hard deleting this type.
    hard_deletesDifferent from failures because it also includes QDEL_HINT_HARDDEL deletions
    hard_deletes_over_thresholdNumber of times hard deletes took longer than the configured threshold
    nameHolds the type as a string for this type
    no_hintNumber of times it's not even bother to give a qdel hint
    no_respect_forceNumber of times it's not respected force=TRUE
    qdel_flagsFlags related to this type's trip thru qdel.
    qdelsTotal number of times it's passed thru qdel.
    slept_destroyNumber of times it's slept in its destroy

    Var Details

    destroy_time

    Total amount of milliseconds spent processing this type's Destroy()

    failures

    Times it was queued for soft deletion but failed to soft delete.

    hard_delete_max

    Highest time spent hard_deleting this in ms.

    hard_delete_time

    Total amount of milliseconds spent hard deleting this type.

    hard_deletes

    Different from failures because it also includes QDEL_HINT_HARDDEL deletions

    hard_deletes_over_threshold

    Number of times hard deletes took longer than the configured threshold

    name

    Holds the type as a string for this type

    no_hint

    Number of times it's not even bother to give a qdel hint

    no_respect_force

    Number of times it's not respected force=TRUE

    qdel_flags

    Flags related to this type's trip thru qdel.

    qdels

    Total number of times it's passed thru qdel.

    slept_destroy

    Number of times it's slept in its destroy

    \ No newline at end of file +/datum/qdel_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    qdel_item

    Qdel Item: Holds statistics on each type that passes thru qdel

    Vars

    destroy_timeTotal amount of milliseconds spent processing this type's Destroy()
    failuresTimes it was queued for soft deletion but failed to soft delete.
    hard_delete_maxHighest time spent hard_deleting this in ms.
    hard_delete_timeTotal amount of milliseconds spent hard deleting this type.
    hard_deletesDifferent from failures because it also includes QDEL_HINT_HARDDEL deletions
    hard_deletes_over_thresholdNumber of times hard deletes took longer than the configured threshold
    nameHolds the type as a string for this type
    no_hintNumber of times it's not even bother to give a qdel hint
    no_respect_forceNumber of times it's not respected force=TRUE
    qdel_flagsFlags related to this type's trip thru qdel.
    qdelsTotal number of times it's passed thru qdel.
    slept_destroyNumber of times it's slept in its destroy

    Var Details

    destroy_time

    Total amount of milliseconds spent processing this type's Destroy()

    failures

    Times it was queued for soft deletion but failed to soft delete.

    hard_delete_max

    Highest time spent hard_deleting this in ms.

    hard_delete_time

    Total amount of milliseconds spent hard deleting this type.

    hard_deletes

    Different from failures because it also includes QDEL_HINT_HARDDEL deletions

    hard_deletes_over_threshold

    Number of times hard deletes took longer than the configured threshold

    name

    Holds the type as a string for this type

    no_hint

    Number of times it's not even bother to give a qdel hint

    no_respect_force

    Number of times it's not respected force=TRUE

    qdel_flags

    Flags related to this type's trip thru qdel.

    qdels

    Total number of times it's passed thru qdel.

    slept_destroy

    Number of times it's slept in its destroy

    \ No newline at end of file diff --git a/datum/quirk.html b/datum/quirk.html index a847bde5ab97..9120b6b5de1f 100644 --- a/datum/quirk.html +++ b/datum/quirk.html @@ -1,5 +1,5 @@ -/datum/quirk - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    quirk

    Vars

    antag_removal_textText will be given to the quirk holder if they get an antag that has it blacklisted.
    descThe description of the quirk
    gain_textText displayed when this quirk is assigned to a mob (and not transferred)
    lose_textText displayed when this quirk is removed from a mob (and not transferred)
    mail_goodiesA lazylist of items people can receive from mail who have this quirk enabled +/datum/quirk - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    quirk

    Vars

    antag_removal_textText will be given to the quirk holder if they get an antag that has it blacklisted.
    descThe description of the quirk
    gain_textText displayed when this quirk is assigned to a mob (and not transferred)
    lose_textText displayed when this quirk is removed from a mob (and not transferred)
    mail_goodiesA lazylist of items people can receive from mail who have this quirk enabled The base weight for the each quirk's mail goodies list to be selected is 5 -then the item selected is determined by pick(selected_quirk.mail_goodies)
    medical_record_textThis text will appear on medical records for the trait.
    mob_traitif applicable, apply and remove this mob trait
    nameThe name of the quirk
    on_spawn_immediateshould we immediately call on_spawn or add a timer to trigger
    quirk_holderReference to the mob currently tied to this quirk datum. Quirks are not singletons.
    valueWhat the quirk is worth in preferences, zero = neutral / free

    Var Details

    antag_removal_text

    Text will be given to the quirk holder if they get an antag that has it blacklisted.

    desc

    The description of the quirk

    gain_text

    Text displayed when this quirk is assigned to a mob (and not transferred)

    lose_text

    Text displayed when this quirk is removed from a mob (and not transferred)

    mail_goodies

    A lazylist of items people can receive from mail who have this quirk enabled +then the item selected is determined by pick(selected_quirk.mail_goodies)

    medical_record_textThis text will appear on medical records for the trait.
    mob_traitif applicable, apply and remove this mob trait
    nameThe name of the quirk
    on_spawn_immediateshould we immediately call on_spawn or add a timer to trigger
    quirk_holderReference to the mob currently tied to this quirk datum. Quirks are not singletons.
    valueWhat the quirk is worth in preferences, zero = neutral / free

    Var Details

    antag_removal_text

    Text will be given to the quirk holder if they get an antag that has it blacklisted.

    desc

    The description of the quirk

    gain_text

    Text displayed when this quirk is assigned to a mob (and not transferred)

    lose_text

    Text displayed when this quirk is removed from a mob (and not transferred)

    mail_goodies

    A lazylist of items people can receive from mail who have this quirk enabled The base weight for the each quirk's mail goodies list to be selected is 5 -then the item selected is determined by pick(selected_quirk.mail_goodies)

    medical_record_text

    This text will appear on medical records for the trait.

    mob_trait

    if applicable, apply and remove this mob trait

    name

    The name of the quirk

    on_spawn_immediate

    should we immediately call on_spawn or add a timer to trigger

    quirk_holder

    Reference to the mob currently tied to this quirk datum. Quirks are not singletons.

    value

    What the quirk is worth in preferences, zero = neutral / free

    \ No newline at end of file +then the item selected is determined by pick(selected_quirk.mail_goodies)

    medical_record_text

    This text will appear on medical records for the trait.

    mob_trait

    if applicable, apply and remove this mob trait

    name

    The name of the quirk

    on_spawn_immediate

    should we immediately call on_spawn or add a timer to trigger

    quirk_holder

    Reference to the mob currently tied to this quirk datum. Quirks are not singletons.

    value

    What the quirk is worth in preferences, zero = neutral / free

    \ No newline at end of file diff --git a/datum/quirk/longtimer.html b/datum/quirk/longtimer.html index faf81afe78c2..773512cddc2f 100644 --- a/datum/quirk/longtimer.html +++ b/datum/quirk/longtimer.html @@ -1 +1 @@ -/datum/quirk/longtimer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    longtimer

    Vars

    max_scarsthe maximum amount of scars we can generate
    min_scarsthe minimum amount of scars we can generate

    Var Details

    max_scars

    the maximum amount of scars we can generate

    min_scars

    the minimum amount of scars we can generate

    \ No newline at end of file +/datum/quirk/longtimer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    longtimer

    Vars

    max_scarsthe maximum amount of scars we can generate
    min_scarsthe minimum amount of scars we can generate

    Var Details

    max_scars

    the maximum amount of scars we can generate

    min_scars

    the minimum amount of scars we can generate

    \ No newline at end of file diff --git a/datum/quirk/nyctophobia.html b/datum/quirk/nyctophobia.html index 326ec022ee2b..e2ef73fd82d3 100644 --- a/datum/quirk/nyctophobia.html +++ b/datum/quirk/nyctophobia.html @@ -1 +1 @@ -/datum/quirk/nyctophobia - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    nyctophobia

    Procs

    on_holder_movedCalled when the quirk holder moves. Updates the quirk holder's mood.

    Proc Details

    on_holder_moved

    Called when the quirk holder moves. Updates the quirk holder's mood.

    \ No newline at end of file +/datum/quirk/nyctophobia - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    nyctophobia

    Procs

    on_holder_movedCalled when the quirk holder moves. Updates the quirk holder's mood.

    Proc Details

    on_holder_moved

    Called when the quirk holder moves. Updates the quirk holder's mood.

    \ No newline at end of file diff --git a/datum/reagent.html b/datum/reagent.html index 120c777b257d..eadd7c0ac03a 100644 --- a/datum/reagent.html +++ b/datum/reagent.html @@ -1,5 +1,5 @@ -/datum/reagent - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    reagent

    Procs

    on_hydroponics_applyNew, standardized method for chemicals to affect hydroponics trays. +/datum/reagent - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    reagent

    Procs

    on_hydroponics_applyNew, standardized method for chemicals to affect hydroponics trays. Defined on a per-chem level as opposed to by the tray. -Can affect plant's health, stats, or cause the plant to react in certain ways.

    Proc Details

    on_hydroponics_apply

    New, standardized method for chemicals to affect hydroponics trays. +Can affect plant's health, stats, or cause the plant to react in certain ways.

    Proc Details

    on_hydroponics_apply

    New, standardized method for chemicals to affect hydroponics trays. Defined on a per-chem level as opposed to by the tray. -Can affect plant's health, stats, or cause the plant to react in certain ways.

    \ No newline at end of file +Can affect plant's health, stats, or cause the plant to react in certain ways.

    \ No newline at end of file diff --git a/datum/reagent/determination.html b/datum/reagent/determination.html index 3c899a7c756d..3bec67955255 100644 --- a/datum/reagent/determination.html +++ b/datum/reagent/determination.html @@ -1 +1 @@ -/datum/reagent/determination - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    determination

    Vars

    significantWhether we've had at least WOUND_DETERMINATION_SEVERE (2.5u) of determination at any given time. No damage slowdown immunity or indication we're having a second wind if it's just a single moderate wound

    Var Details

    significant

    Whether we've had at least WOUND_DETERMINATION_SEVERE (2.5u) of determination at any given time. No damage slowdown immunity or indication we're having a second wind if it's just a single moderate wound

    \ No newline at end of file +/datum/reagent/determination - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    determination

    Vars

    significantWhether we've had at least WOUND_DETERMINATION_SEVERE (2.5u) of determination at any given time. No damage slowdown immunity or indication we're having a second wind if it's just a single moderate wound

    Var Details

    significant

    Whether we've had at least WOUND_DETERMINATION_SEVERE (2.5u) of determination at any given time. No damage slowdown immunity or indication we're having a second wind if it's just a single moderate wound

    \ No newline at end of file diff --git a/datum/reagent/lube.html b/datum/reagent/lube.html index 40e3f364438c..6872d0e04484 100644 --- a/datum/reagent/lube.html +++ b/datum/reagent/lube.html @@ -1 +1 @@ -/datum/reagent/lube - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    lube

    Procs

    reaction_turfWhat kind of slipperiness gets added to turfs.

    Proc Details

    reaction_turf

    What kind of slipperiness gets added to turfs.

    \ No newline at end of file +/datum/reagent/lube - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    lube

    Procs

    reaction_turfWhat kind of slipperiness gets added to turfs.

    Proc Details

    reaction_turf

    What kind of slipperiness gets added to turfs.

    \ No newline at end of file diff --git a/datum/reagent/medicine/coagulant.html b/datum/reagent/medicine/coagulant.html index 9c8909ff6c34..0bed4cd983bb 100644 --- a/datum/reagent/medicine/coagulant.html +++ b/datum/reagent/medicine/coagulant.html @@ -1 +1 @@ -/datum/reagent/medicine/coagulant - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    coagulant

    Vars

    clot_coeff_per_woundIf we have multiple bleeding wounds, we count the number of bleeding wounds, then multiply the clot rate by this^(n) before applying it to each cut, so more cuts = less clotting per cut (though still more total clotting)
    clot_rateHow much base clotting we do per bleeding wound, multiplied by the below number for each bleeding wound

    Var Details

    clot_coeff_per_wound

    If we have multiple bleeding wounds, we count the number of bleeding wounds, then multiply the clot rate by this^(n) before applying it to each cut, so more cuts = less clotting per cut (though still more total clotting)

    clot_rate

    How much base clotting we do per bleeding wound, multiplied by the below number for each bleeding wound

    \ No newline at end of file +/datum/reagent/medicine/coagulant - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    coagulant

    Vars

    clot_coeff_per_woundIf we have multiple bleeding wounds, we count the number of bleeding wounds, then multiply the clot rate by this^(n) before applying it to each cut, so more cuts = less clotting per cut (though still more total clotting)
    clot_rateHow much base clotting we do per bleeding wound, multiplied by the below number for each bleeding wound

    Var Details

    clot_coeff_per_wound

    If we have multiple bleeding wounds, we count the number of bleeding wounds, then multiply the clot rate by this^(n) before applying it to each cut, so more cuts = less clotting per cut (though still more total clotting)

    clot_rate

    How much base clotting we do per bleeding wound, multiplied by the below number for each bleeding wound

    \ No newline at end of file diff --git a/datum/reagent/metalgen.html b/datum/reagent/metalgen.html index 49d30317b8a1..e11e039edacf 100644 --- a/datum/reagent/metalgen.html +++ b/datum/reagent/metalgen.html @@ -1 +1 @@ -/datum/reagent/metalgen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    metalgen

    Procs

    metal_morphturn an object into a special material

    Proc Details

    metal_morph

    turn an object into a special material

    \ No newline at end of file +/datum/reagent/metalgen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    metalgen

    Procs

    metal_morphturn an object into a special material

    Proc Details

    metal_morph

    turn an object into a special material

    \ No newline at end of file diff --git a/datum/reagent/water.html b/datum/reagent/water.html index c6b1d820943f..98e48e85f675 100644 --- a/datum/reagent/water.html +++ b/datum/reagent/water.html @@ -1 +1 @@ -/datum/reagent/water - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    water

    Procs

    on_hydroponics_applyFor weird backwards situations where water manages to get added to trays nutrients, as opposed to being snowflaked away like usual.

    Proc Details

    on_hydroponics_apply

    For weird backwards situations where water manages to get added to trays nutrients, as opposed to being snowflaked away like usual.

    \ No newline at end of file +/datum/reagent/water - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    water

    Procs

    on_hydroponics_applyFor weird backwards situations where water manages to get added to trays nutrients, as opposed to being snowflaked away like usual.

    Proc Details

    on_hydroponics_apply

    For weird backwards situations where water manages to get added to trays nutrients, as opposed to being snowflaked away like usual.

    \ No newline at end of file diff --git a/datum/reagents.html b/datum/reagents.html index 5231cb2a81b5..1f6dc86a104c 100644 --- a/datum/reagents.html +++ b/datum/reagents.html @@ -1,4 +1,4 @@ -/datum/reagents - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    reagents

    Procs

    end_metabolizationSignals that metabolization has stopped, triggering the end of trait-based effects
    metabolizeTriggers metabolizing for all the reagents in this holder

    Proc Details

    end_metabolization

    Signals that metabolization has stopped, triggering the end of trait-based effects

    metabolize

    Triggers metabolizing for all the reagents in this holder

    +/datum/reagents - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    reagents

    Procs

    end_metabolizationSignals that metabolization has stopped, triggering the end of trait-based effects
    metabolizeTriggers metabolizing for all the reagents in this holder

    Proc Details

    end_metabolization

    Signals that metabolization has stopped, triggering the end of trait-based effects

    metabolize

    Triggers metabolizing for all the reagents in this holder

    Arguments:

    • mob/living/carbon/carbon - The mob to metabolize in, if null it uses [/datum/reagents/var/my_atom]
    • @@ -6,4 +6,4 @@
    • times_fired - the number of times the owner's life() tick has been called aka The number of times SSmobs has fired
    • can_overdose - Allows overdosing
    • liverless - Stops reagents that aren't set as [/datum/reagent/var/self_consuming] from metabolizing
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/reality_smash_tracker.html b/datum/reality_smash_tracker.html index 8fba54d6b691..89b8dbae97b3 100644 --- a/datum/reality_smash_tracker.html +++ b/datum/reality_smash_tracker.html @@ -1,9 +1,9 @@ -/datum/reality_smash_tracker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    reality_smash_tracker

    #Reality smash tracker

    +/datum/reality_smash_tracker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    reality_smash_tracker

    #Reality smash tracker

    Stupid fucking list holder, DONT create new ones, it will break the game, this is automnatically created whenever eldritch cultists are created.

    -

    Tracks relevant data, generates relevant data, useful tool

    Vars

    smasheslist of tracked reality smashes
    targetsList of mobs with ability to see the smashes

    Procs

    AddMindAdds a mind to the list of people that can see the reality smashes
    GenerateGenerates a set amount of reality smashes based on the N value
    RandomSpawnSmashCIT CHANGE
    RemoveMindRemoves a mind from the list of people that can see the reality smashes
    ReworkNetworkAutomatically fixes the target and smash network

    Var Details

    smashes

    list of tracked reality smashes

    targets

    List of mobs with ability to see the smashes

    Proc Details

    AddMind

    Adds a mind to the list of people that can see the reality smashes

    -

    Use this whenever you want to add someone to the list

    Generate

    Generates a set amount of reality smashes based on the N value

    -

    Automatically creates more reality smashes

    RandomSpawnSmash

    CIT CHANGE

    +

    Tracks relevant data, generates relevant data, useful tool

    Vars

    smasheslist of tracked reality smashes
    targetsList of mobs with ability to see the smashes

    Procs

    AddMindAdds a mind to the list of people that can see the reality smashes
    GenerateGenerates a set amount of reality smashes based on the N value
    RandomSpawnSmashCIT CHANGE
    RemoveMindRemoves a mind from the list of people that can see the reality smashes
    ReworkNetworkAutomatically fixes the target and smash network

    Var Details

    smashes

    list of tracked reality smashes

    targets

    List of mobs with ability to see the smashes

    Proc Details

    AddMind

    Adds a mind to the list of people that can see the reality smashes

    +

    Use this whenever you want to add someone to the list

    Generate

    Generates a set amount of reality smashes based on the N value

    +

    Automatically creates more reality smashes

    RandomSpawnSmash

    CIT CHANGE

    Creates a singular reality smash -Credit to slimelust

    RemoveMind

    Removes a mind from the list of people that can see the reality smashes

    -

    Use this whenever you want to remove someone from the list

    ReworkNetwork

    Automatically fixes the target and smash network

    -

    Fixes any bugs that are caused by late Generate() or exchanging clients

    \ No newline at end of file +Credit to slimelust

    RemoveMind

    Removes a mind from the list of people that can see the reality smashes

    +

    Use this whenever you want to remove someone from the list

    ReworkNetwork

    Automatically fixes the target and smash network

    +

    Fixes any bugs that are caused by late Generate() or exchanging clients

    \ No newline at end of file diff --git a/datum/round_event.html b/datum/round_event.html index 79cbdcff0766..80f774a9f62f 100644 --- a/datum/round_event.html +++ b/datum/round_event.html @@ -1,11 +1,11 @@ -/datum/round_event - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    round_event

    Vars

    activeForHow long the event has existed. You don't need to change this.
    announce_chanceProbability of announcing, used in prob(), 0 to 100, default 100. Called in process, and for a second time in the ion storm event.
    announce_whenWhen in the lifetime to call announce(). If you don't want it to announce use announce_chance, below. +/datum/round_event - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    round_event

    Vars

    activeForHow long the event has existed. You don't need to change this.
    announce_chanceProbability of announcing, used in prob(), 0 to 100, default 100. Called in process, and for a second time in the ion storm event.
    announce_whenWhen in the lifetime to call announce(). If you don't want it to announce use announce_chance, below. This is in seconds - so 1 = ~2 seconds in.
    current_playersAmount of of alive, non-AFK human players on server at the time of event start
    end_whenWhen in the lifetime the event should end. This is in seconds - so 1 = ~2 seconds in.
    fakeableCan be faked by fake news event.
    start_whenWhen in the lifetime to call start(). This is in seconds - so 1 = ~2 seconds in.

    Procs

    announce_to_ghostsCalled after something followable has been spawned by an event Provides ghosts a follow link to an atom if possible -Only called once.

    Var Details

    activeFor

    How long the event has existed. You don't need to change this.

    announce_chance

    Probability of announcing, used in prob(), 0 to 100, default 100. Called in process, and for a second time in the ion storm event.

    announce_when

    When in the lifetime to call announce(). If you don't want it to announce use announce_chance, below. -This is in seconds - so 1 = ~2 seconds in.

    current_players

    Amount of of alive, non-AFK human players on server at the time of event start

    end_when

    When in the lifetime the event should end. -This is in seconds - so 1 = ~2 seconds in.

    fakeable

    Can be faked by fake news event.

    start_when

    When in the lifetime to call start(). -This is in seconds - so 1 = ~2 seconds in.

    Proc Details

    announce_to_ghosts

    Called after something followable has been spawned by an event +Only called once.

    Var Details

    activeFor

    How long the event has existed. You don't need to change this.

    announce_chance

    Probability of announcing, used in prob(), 0 to 100, default 100. Called in process, and for a second time in the ion storm event.

    announce_when

    When in the lifetime to call announce(). If you don't want it to announce use announce_chance, below. +This is in seconds - so 1 = ~2 seconds in.

    current_players

    Amount of of alive, non-AFK human players on server at the time of event start

    end_when

    When in the lifetime the event should end. +This is in seconds - so 1 = ~2 seconds in.

    fakeable

    Can be faked by fake news event.

    start_when

    When in the lifetime to call start(). +This is in seconds - so 1 = ~2 seconds in.

    Proc Details

    announce_to_ghosts

    Called after something followable has been spawned by an event Provides ghosts a follow link to an atom if possible -Only called once.

    \ No newline at end of file +Only called once.

    \ No newline at end of file diff --git a/datum/round_event/ghost_role/sentience.html b/datum/round_event/ghost_role/sentience.html index 77eaf536ce66..84c42d9f9c92 100644 --- a/datum/round_event/ghost_role/sentience.html +++ b/datum/round_event/ghost_role/sentience.html @@ -1 +1 @@ -/datum/round_event/ghost_role/sentience - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    sentience

    Vars

    blacklisted_biotypesBlacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?

    Var Details

    blacklisted_biotypes

    Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?

    \ No newline at end of file +/datum/round_event/ghost_role/sentience - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    sentience

    Vars

    blacklisted_biotypesBlacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?

    Var Details

    blacklisted_biotypes

    Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?

    \ No newline at end of file diff --git a/datum/round_event/stray_cargo.html b/datum/round_event/stray_cargo.html index 6b97edde6832..437d13ca5cc5 100644 --- a/datum/round_event/stray_cargo.html +++ b/datum/round_event/stray_cargo.html @@ -1,3 +1,3 @@ -/datum/round_event/stray_cargo - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    stray_cargo

    Spawns a cargo pod containing a random cargo supply pack on a random area of the station

    Vars

    possible_pack_typesRandomly picked area
    stray_spawnable_supply_packsList of possible supply packs dropped in the pod, if empty picks from the cargo list

    Procs

    announceList of default spawnable supply packs, filtered from the cargo list
    find_event_areaPicks an area that wouldn't risk critical damage if hit by a pod explosion
    make_podHandles the creation of the pod, in case it needs to be modified beforehand
    setupTries to find a valid area, throws an error if none are found -Also randomizes the start timer
    startSpawns a random supply pack, puts it in a pod, and spawns it on a random tile of the selected area

    Var Details

    possible_pack_types

    Randomly picked area

    stray_spawnable_supply_packs

    List of possible supply packs dropped in the pod, if empty picks from the cargo list

    Proc Details

    announce

    List of default spawnable supply packs, filtered from the cargo list

    find_event_area

    Picks an area that wouldn't risk critical damage if hit by a pod explosion

    make_pod

    Handles the creation of the pod, in case it needs to be modified beforehand

    setup

    Tries to find a valid area, throws an error if none are found -Also randomizes the start timer

    start

    Spawns a random supply pack, puts it in a pod, and spawns it on a random tile of the selected area

    \ No newline at end of file +/datum/round_event/stray_cargo - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    stray_cargo

    Spawns a cargo pod containing a random cargo supply pack on a random area of the station

    Vars

    possible_pack_typesRandomly picked area
    stray_spawnable_supply_packsList of possible supply packs dropped in the pod, if empty picks from the cargo list

    Procs

    announceList of default spawnable supply packs, filtered from the cargo list
    find_event_areaPicks an area that wouldn't risk critical damage if hit by a pod explosion
    make_podHandles the creation of the pod, in case it needs to be modified beforehand
    setupTries to find a valid area, throws an error if none are found +Also randomizes the start timer
    startSpawns a random supply pack, puts it in a pod, and spawns it on a random tile of the selected area

    Var Details

    possible_pack_types

    Randomly picked area

    stray_spawnable_supply_packs

    List of possible supply packs dropped in the pod, if empty picks from the cargo list

    Proc Details

    announce

    List of default spawnable supply packs, filtered from the cargo list

    find_event_area

    Picks an area that wouldn't risk critical damage if hit by a pod explosion

    make_pod

    Handles the creation of the pod, in case it needs to be modified beforehand

    setup

    Tries to find a valid area, throws an error if none are found +Also randomizes the start timer

    start

    Spawns a random supply pack, puts it in a pod, and spawns it on a random tile of the selected area

    \ No newline at end of file diff --git a/datum/round_event/stray_cargo/syndicate.html b/datum/round_event/stray_cargo/syndicate.html index 9db1559f1a0b..7b32963cc7b1 100644 --- a/datum/round_event/stray_cargo/syndicate.html +++ b/datum/round_event/stray_cargo/syndicate.html @@ -1 +1 @@ -/datum/round_event/stray_cargo/syndicate - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    syndicate

    Procs

    make_podApply the syndicate pod skin

    Proc Details

    make_pod

    Apply the syndicate pod skin

    \ No newline at end of file +/datum/round_event/stray_cargo/syndicate - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    syndicate

    Procs

    make_podApply the syndicate pod skin

    Proc Details

    make_pod

    Apply the syndicate pod skin

    \ No newline at end of file diff --git a/datum/round_event_control.html b/datum/round_event_control.html index 9a0f89833ba4..6cd9a5abb8d2 100644 --- a/datum/round_event_control.html +++ b/datum/round_event_control.html @@ -1 +1 @@ -/datum/round_event_control - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    round_event_control

    Vars

    dynamic_should_hijackWhether or not dynamic should hijack this event

    Var Details

    dynamic_should_hijack

    Whether or not dynamic should hijack this event

    \ No newline at end of file +/datum/round_event_control - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    round_event_control

    Vars

    dynamic_should_hijackWhether or not dynamic should hijack this event

    Var Details

    dynamic_should_hijack

    Whether or not dynamic should hijack this event

    \ No newline at end of file diff --git a/datum/rust_spread.html b/datum/rust_spread.html index 4203276a72c5..7eca65477508 100644 --- a/datum/rust_spread.html +++ b/datum/rust_spread.html @@ -1,4 +1,4 @@ -/datum/rust_spread - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    rust_spread

    #Rust spread datum

    +/datum/rust_spread - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    rust_spread

    #Rust spread datum

    Simple datum that automatically spreads rust around it

    -

    Simple implementation of automatically growing entity

    Procs

    compile_turfsCompile turfs

    Proc Details

    compile_turfs

    Compile turfs

    -

    Recreates all edge_turfs as well as normal turfs.

    \ No newline at end of file +

    Simple implementation of automatically growing entity

    Procs

    compile_turfsCompile turfs

    Proc Details

    compile_turfs

    Compile turfs

    +

    Recreates all edge_turfs as well as normal turfs.

    \ No newline at end of file diff --git a/datum/scar.html b/datum/scar.html index 00e35eff1b11..03cf0ed4bb25 100644 --- a/datum/scar.html +++ b/datum/scar.html @@ -1,10 +1,10 @@ -/datum/scar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    scar

    scars are cosmetic datums that are assigned to bodyparts once they recover from wounds. Each wound type and severity have their own descriptions for what the scars +/datum/scar - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    scar

    scars are cosmetic datums that are assigned to bodyparts once they recover from wounds. Each wound type and severity have their own descriptions for what the scars look like, and then each body part has a list of "specific locations" like your elbow or wrist or wherever the scar can appear, to make it more interesting than "right arm"

    -

    Arguments:

    Vars

    applicable_zonesWhat zones this scar can be applied to
    coverableWhether this scar can actually be covered up by clothing
    fakeScars from the longtimer quirk are "fake" and won't be saved with persistent scarring, since it makes you spawn with a lot by default
    visibilityHow many tiles away someone can see this scar, goes up with severity. Clothes covering this limb will decrease visibility by 1 each, except for the head/face which is a binary "is mask obscuring face" check

    Procs

    formatUsed to format a scar to safe in preferences for persistent scars
    format_amputatedUsed to format a scar to safe in preferences for persistent scars
    generategenerate() is used to actually fill out the info for a scar, according to the limb and wound it is provided.
    get_examine_descriptionWhat will show up in examine_more() if this scar is visible
    is_visibleWhether a scar can currently be seen by the viewer
    lazy_attachUsed when we finalize a scar from a healing cut
    loadUsed to "load" a persistent scar

    Var Details

    applicable_zones

    What zones this scar can be applied to

    coverable

    Whether this scar can actually be covered up by clothing

    fake

    Scars from the longtimer quirk are "fake" and won't be saved with persistent scarring, since it makes you spawn with a lot by default

    visibility

    How many tiles away someone can see this scar, goes up with severity. Clothes covering this limb will decrease visibility by 1 each, except for the head/face which is a binary "is mask obscuring face" check

    Proc Details

    format

    Used to format a scar to safe in preferences for persistent scars

    format_amputated

    Used to format a scar to safe in preferences for persistent scars

    generate

    generate() is used to actually fill out the info for a scar, according to the limb and wound it is provided.

    +

    Arguments:

    Vars

    applicable_zonesWhat zones this scar can be applied to
    coverableWhether this scar can actually be covered up by clothing
    fakeScars from the longtimer quirk are "fake" and won't be saved with persistent scarring, since it makes you spawn with a lot by default
    visibilityHow many tiles away someone can see this scar, goes up with severity. Clothes covering this limb will decrease visibility by 1 each, except for the head/face which is a binary "is mask obscuring face" check

    Procs

    formatUsed to format a scar to safe in preferences for persistent scars
    format_amputatedUsed to format a scar to safe in preferences for persistent scars
    generategenerate() is used to actually fill out the info for a scar, according to the limb and wound it is provided.
    get_examine_descriptionWhat will show up in examine_more() if this scar is visible
    is_visibleWhether a scar can currently be seen by the viewer
    lazy_attachUsed when we finalize a scar from a healing cut
    loadUsed to "load" a persistent scar

    Var Details

    applicable_zones

    What zones this scar can be applied to

    coverable

    Whether this scar can actually be covered up by clothing

    fake

    Scars from the longtimer quirk are "fake" and won't be saved with persistent scarring, since it makes you spawn with a lot by default

    visibility

    How many tiles away someone can see this scar, goes up with severity. Clothes covering this limb will decrease visibility by 1 each, except for the head/face which is a binary "is mask obscuring face" check

    Proc Details

    format

    Used to format a scar to safe in preferences for persistent scars

    format_amputated

    Used to format a scar to safe in preferences for persistent scars

    generate

    generate() is used to actually fill out the info for a scar, according to the limb and wound it is provided.

    After creating a scar, call this on it while targeting the scarred bodypart with a given wound to apply the scar.

    Arguments:

    • BP- The bodypart being targeted
    • W- The wound being used to generate the severity and description info
    • add_to_scars- Should always be TRUE unless you're just storing a scar for later usage, like how cuts want to store a scar for the highest severity of cut, rather than the severity when the wound is fully healed (probably demoted to moderate)
    • -

    get_examine_description

    What will show up in examine_more() if this scar is visible

    is_visible

    Whether a scar can currently be seen by the viewer

    lazy_attach

    Used when we finalize a scar from a healing cut

    load

    Used to "load" a persistent scar

    \ No newline at end of file +

    get_examine_description

    What will show up in examine_more() if this scar is visible

    is_visible

    Whether a scar can currently be seen by the viewer

    lazy_attach

    Used when we finalize a scar from a healing cut

    load

    Used to "load" a persistent scar

    \ No newline at end of file diff --git a/datum/select_equipment.html b/datum/select_equipment.html index a642796e8af0..a7536cf0c2a2 100644 --- a/datum/select_equipment.html +++ b/datum/select_equipment.html @@ -1,4 +1,4 @@ -/datum/select_equipment - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    select_equipment

    Procs

    outfit_entryPacks up data about an outfit as an assoc list to send to the UI as an outfit entry.

    Proc Details

    outfit_entry

    Packs up data about an outfit as an assoc list to send to the UI as an outfit entry.

    +/datum/select_equipment - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    select_equipment

    Procs

    outfit_entryPacks up data about an outfit as an assoc list to send to the UI as an outfit entry.

    Proc Details

    outfit_entry

    Packs up data about an outfit as an assoc list to send to the UI as an outfit entry.

    Args:

    • @@ -23,4 +23,4 @@

      for the UI to tell apart custom outfits from normal ones.

    -

    Returns (list) An outfit entry

    \ No newline at end of file +

    Returns (list) An outfit entry

    \ No newline at end of file diff --git a/datum/signal/subspace.html b/datum/signal/subspace.html index fb37480e306c..03c40562e362 100644 --- a/datum/signal/subspace.html +++ b/datum/signal/subspace.html @@ -1,4 +1,4 @@ -/datum/signal/subspace - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    subspace

    Here is the big, bad function that broadcasts a message given the appropriate +/datum/signal/subspace - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    subspace

    Here is the big, bad function that broadcasts a message given the appropriate parameters.

    @param M: Reference to the mob/speaker, stored in signal.data["mob"]

    @@ -33,4 +33,4 @@

    @param level: The list of Z levels that the sending radio is broadcasting to. Having 0 in the list broadcasts on all levels

    @param freq -The frequency of the signal

    \ No newline at end of file +The frequency of the signal

    \ No newline at end of file diff --git a/datum/skill.html b/datum/skill.html index fc9c90737123..c57b1bf0a535 100644 --- a/datum/skill.html +++ b/datum/skill.html @@ -1,3 +1,3 @@ -/datum/skill - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skill

    Skill datums

    Vars

    abstract_typeAbstract type
    base_multiplierBase multiplier used in skill competency operations.
    competency_multiplierValue added to the base multiplier depending on overall competency compared to maximum value/level.
    competency_thresholdsskill threshold used in generic skill competency operations.
    descOur description
    item_skill_gain_multiExperience gain multiplier gained from using items.
    max_levelsList of max levels. Only used in level skills, but present here for helper macros.
    nameOur name
    name_colorColor of the name as shown in the html readout
    progression_typeOur progression type. These are mostly used to skip typechecks overhead, don't go around messing with these.
    skill_gain_quantisationSkill gain quantisation
    skill_traitsA list of ways this skill can affect or be affected through actions and skill modifiers.
    ui_categoryIndex of this skill in the UI

    Procs

    get_skill_dataGet a list of data used in the skill panel menu.
    is_value_greaterChecks if a value is greater
    sanitize_valueEnsures what someone's setting as a value for this skill is valid.
    set_skill_valueSets the new value of this skill in the holder skills list. -As well as possible feedback messages or secondary effects on value change, that's on you.

    Var Details

    abstract_type

    Abstract type

    base_multiplier

    Base multiplier used in skill competency operations.

    competency_multiplier

    Value added to the base multiplier depending on overall competency compared to maximum value/level.

    competency_thresholds

    skill threshold used in generic skill competency operations.

    desc

    Our description

    item_skill_gain_multi

    Experience gain multiplier gained from using items.

    max_levels

    List of max levels. Only used in level skills, but present here for helper macros.

    name

    Our name

    name_color

    Color of the name as shown in the html readout

    progression_type

    Our progression type. These are mostly used to skip typechecks overhead, don't go around messing with these.

    skill_gain_quantisation

    Skill gain quantisation

    skill_traits

    A list of ways this skill can affect or be affected through actions and skill modifiers.

    ui_category

    Index of this skill in the UI

    Proc Details

    get_skill_data

    Get a list of data used in the skill panel menu.

    is_value_greater

    Checks if a value is greater

    sanitize_value

    Ensures what someone's setting as a value for this skill is valid.

    set_skill_value

    Sets the new value of this skill in the holder skills list. -As well as possible feedback messages or secondary effects on value change, that's on you.

    \ No newline at end of file +/datum/skill - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skill

    Skill datums

    Vars

    abstract_typeAbstract type
    base_multiplierBase multiplier used in skill competency operations.
    competency_multiplierValue added to the base multiplier depending on overall competency compared to maximum value/level.
    competency_thresholdsskill threshold used in generic skill competency operations.
    descOur description
    item_skill_gain_multiExperience gain multiplier gained from using items.
    max_levelsList of max levels. Only used in level skills, but present here for helper macros.
    nameOur name
    name_colorColor of the name as shown in the html readout
    progression_typeOur progression type. These are mostly used to skip typechecks overhead, don't go around messing with these.
    skill_gain_quantisationSkill gain quantisation
    skill_traitsA list of ways this skill can affect or be affected through actions and skill modifiers.
    ui_categoryIndex of this skill in the UI

    Procs

    get_skill_dataGet a list of data used in the skill panel menu.
    is_value_greaterChecks if a value is greater
    sanitize_valueEnsures what someone's setting as a value for this skill is valid.
    set_skill_valueSets the new value of this skill in the holder skills list. +As well as possible feedback messages or secondary effects on value change, that's on you.

    Var Details

    abstract_type

    Abstract type

    base_multiplier

    Base multiplier used in skill competency operations.

    competency_multiplier

    Value added to the base multiplier depending on overall competency compared to maximum value/level.

    competency_thresholds

    skill threshold used in generic skill competency operations.

    desc

    Our description

    item_skill_gain_multi

    Experience gain multiplier gained from using items.

    max_levels

    List of max levels. Only used in level skills, but present here for helper macros.

    name

    Our name

    name_color

    Color of the name as shown in the html readout

    progression_type

    Our progression type. These are mostly used to skip typechecks overhead, don't go around messing with these.

    skill_gain_quantisation

    Skill gain quantisation

    skill_traits

    A list of ways this skill can affect or be affected through actions and skill modifiers.

    ui_category

    Index of this skill in the UI

    Proc Details

    get_skill_data

    Get a list of data used in the skill panel menu.

    is_value_greater

    Checks if a value is greater

    sanitize_value

    Ensures what someone's setting as a value for this skill is valid.

    set_skill_value

    Sets the new value of this skill in the holder skills list. +As well as possible feedback messages or secondary effects on value change, that's on you.

    \ No newline at end of file diff --git a/datum/skill/enum.html b/datum/skill/enum.html index e61a668b4322..55cd823635eb 100644 --- a/datum/skill/enum.html +++ b/datum/skill/enum.html @@ -1 +1 @@ -/datum/skill/enum - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    enum

    Vars

    valid_valuesValid values for the skill

    Var Details

    valid_values

    Valid values for the skill

    \ No newline at end of file +/datum/skill/enum - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    enum

    Vars

    valid_valuesValid values for the skill

    Var Details

    valid_values

    Valid values for the skill

    \ No newline at end of file diff --git a/datum/skill/level.html b/datum/skill/level.html index 5e5bcf51a317..a07b4ac55f8a 100644 --- a/datum/skill/level.html +++ b/datum/skill/level.html @@ -1 +1 @@ -/datum/skill/level - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    level

    Classing r p g styled skills, tiered by lvl, and current/nextlvl experience.

    Procs

    get_skill_level_valueGets the base value required to reach a level specified by the 'num' arg.

    Proc Details

    get_skill_level_value

    Gets the base value required to reach a level specified by the 'num' arg.

    \ No newline at end of file +/datum/skill/level - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    level

    Classing r p g styled skills, tiered by lvl, and current/nextlvl experience.

    Procs

    get_skill_level_valueGets the base value required to reach a level specified by the 'num' arg.

    Proc Details

    get_skill_level_value

    Gets the base value required to reach a level specified by the 'num' arg.

    \ No newline at end of file diff --git a/datum/skill/numerical.html b/datum/skill/numerical.html index 998a480e8f9b..0ce50a3f8a4d 100644 --- a/datum/skill/numerical.html +++ b/datum/skill/numerical.html @@ -1 +1 @@ -/datum/skill/numerical - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    numerical

    Vars

    max_valueMax value of this skill
    min_valueMin value of this skill

    Var Details

    max_value

    Max value of this skill

    min_value

    Min value of this skill

    \ No newline at end of file +/datum/skill/numerical - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    numerical

    Vars

    max_valueMax value of this skill
    min_valueMin value of this skill

    Var Details

    max_value

    Max value of this skill

    min_value

    Min value of this skill

    \ No newline at end of file diff --git a/datum/skill_holder.html b/datum/skill_holder.html index 8a453056a298..36579fd84b84 100644 --- a/datum/skill_holder.html +++ b/datum/skill_holder.html @@ -1,4 +1,4 @@ -/datum/skill_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    skill_holder

    Skill holder datums +/datum/skill_holder - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details

    skill_holder

    Skill holder datums All procs are tied to the mind, since they are always expected to have a skill holder anyway.

    Vars

    all_current_skill_modifiersList of all current skill modifiers, so we don't add the same ones twice.
    need_static_data_updateFor UI updates.
    original_valuesList of original values stored at the time a modifier with the MODIFIER_SKILL_ORIGIN_DIFF enabled was added.
    ownerThe mind datum this skill is associated with, only used for the check_skills UI
    see_skill_modsWhether modifiers and final skill values or only base values are displayed.
    selected_categoryThe current selected skill category.
    skill_affinitiesSame as [skills] but affinities, which are multiplied to increase amount when gaining skills.
    skill_levelsLet's say we want to get a specific skill "level" without looping through a proc everytime. -Only supported by skills with tiers or levels.
    skill_value_modscurrent skill modifiers lists, per value, affinity, level.
    skillsOur list of skills and values. Lazylist. Associative. Keys are datum typepaths to the skill.

    Var Details

    all_current_skill_modifiers

    List of all current skill modifiers, so we don't add the same ones twice.

    need_static_data_update

    For UI updates.

    original_values

    List of original values stored at the time a modifier with the MODIFIER_SKILL_ORIGIN_DIFF enabled was added.

    owner

    The mind datum this skill is associated with, only used for the check_skills UI

    see_skill_mods

    Whether modifiers and final skill values or only base values are displayed.

    selected_category

    The current selected skill category.

    skill_affinities

    Same as [skills] but affinities, which are multiplied to increase amount when gaining skills.

    skill_levels

    Let's say we want to get a specific skill "level" without looping through a proc everytime. -Only supported by skills with tiers or levels.

    skill_value_mods

    current skill modifiers lists, per value, affinity, level.

    skills

    Our list of skills and values. Lazylist. Associative. Keys are datum typepaths to the skill.

    \ No newline at end of file +Only supported by skills with tiers or levels.skill_value_modscurrent skill modifiers lists, per value, affinity, level.skillsOur list of skills and values. Lazylist. Associative. Keys are datum typepaths to the skill.

    Var Details

    all_current_skill_modifiers

    List of all current skill modifiers, so we don't add the same ones twice.

    need_static_data_update

    For UI updates.

    original_values

    List of original values stored at the time a modifier with the MODIFIER_SKILL_ORIGIN_DIFF enabled was added.

    owner

    The mind datum this skill is associated with, only used for the check_skills UI

    see_skill_mods

    Whether modifiers and final skill values or only base values are displayed.

    selected_category

    The current selected skill category.

    skill_affinities

    Same as [skills] but affinities, which are multiplied to increase amount when gaining skills.

    skill_levels

    Let's say we want to get a specific skill "level" without looping through a proc everytime. +Only supported by skills with tiers or levels.

    skill_value_mods

    current skill modifiers lists, per value, affinity, level.

    skills

    Our list of skills and values. Lazylist. Associative. Keys are datum typepaths to the skill.

    \ No newline at end of file diff --git a/datum/skill_modifier.html b/datum/skill_modifier.html index b99ec4a4f3c1..8e30c705222b 100644 --- a/datum/skill_modifier.html +++ b/datum/skill_modifier.html @@ -1,2 +1,2 @@ -/datum/skill_modifier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skill_modifier

    Base skill modifier datum, used to modify a player skills without directly touching their values, levels and affinity -and cause lots of edge cases. These are fairly simple overall... make a subtype though, don't use this one.

    Vars

    affinity_modskill affinity modifier, can be a multiplier or addendum, depending on the modifier_flags.
    identifierThe identifier key this skill modifier is associated with.
    level_modskill level modifier, see above.
    modifier_flagsflags for this skill modifier.
    nameName and description of the skill modifier, used in the UI
    priorityPriority of this skill modifier compared to other ones.
    target_skillstarget skills, can be a specific skill typepath or a list of skill traits.
    target_skills_keythe GLOB.potential_skills_per_mod key generated on runtime. You shouldn't be var-editing it.
    value_modskill value modifier, see above.

    Procs

    on_mind_transferBody bound modifier signal procs.

    Var Details

    affinity_mod

    skill affinity modifier, can be a multiplier or addendum, depending on the modifier_flags.

    identifier

    The identifier key this skill modifier is associated with.

    level_mod

    skill level modifier, see above.

    modifier_flags

    flags for this skill modifier.

    name

    Name and description of the skill modifier, used in the UI

    priority

    Priority of this skill modifier compared to other ones.

    target_skills

    target skills, can be a specific skill typepath or a list of skill traits.

    target_skills_key

    the GLOB.potential_skills_per_mod key generated on runtime. You shouldn't be var-editing it.

    value_mod

    skill value modifier, see above.

    Proc Details

    on_mind_transfer

    Body bound modifier signal procs.

    \ No newline at end of file +/datum/skill_modifier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skill_modifier

    Base skill modifier datum, used to modify a player skills without directly touching their values, levels and affinity +and cause lots of edge cases. These are fairly simple overall... make a subtype though, don't use this one.

    Vars

    affinity_modskill affinity modifier, can be a multiplier or addendum, depending on the modifier_flags.
    identifierThe identifier key this skill modifier is associated with.
    level_modskill level modifier, see above.
    modifier_flagsflags for this skill modifier.
    nameName and description of the skill modifier, used in the UI
    priorityPriority of this skill modifier compared to other ones.
    target_skillstarget skills, can be a specific skill typepath or a list of skill traits.
    target_skills_keythe GLOB.potential_skills_per_mod key generated on runtime. You shouldn't be var-editing it.
    value_modskill value modifier, see above.

    Procs

    on_mind_transferBody bound modifier signal procs.

    Var Details

    affinity_mod

    skill affinity modifier, can be a multiplier or addendum, depending on the modifier_flags.

    identifier

    The identifier key this skill modifier is associated with.

    level_mod

    skill level modifier, see above.

    modifier_flags

    flags for this skill modifier.

    name

    Name and description of the skill modifier, used in the UI

    priority

    Priority of this skill modifier compared to other ones.

    target_skills

    target skills, can be a specific skill typepath or a list of skill traits.

    target_skills_key

    the GLOB.potential_skills_per_mod key generated on runtime. You shouldn't be var-editing it.

    value_mod

    skill value modifier, see above.

    Proc Details

    on_mind_transfer

    Body bound modifier signal procs.

    \ No newline at end of file diff --git a/datum/slaver_gear.html b/datum/slaver_gear.html index 9fa8dd687982..ec78a67dc314 100644 --- a/datum/slaver_gear.html +++ b/datum/slaver_gear.html @@ -1 +1 @@ -/datum/slaver_gear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    slaver_gear

    Vars

    build_pathBuild path of the gear itself
    categoryCategory of the gear
    costCredit cost of the gear
    descriptionDescription of the gear
    nameName of the gear

    Var Details

    build_path

    Build path of the gear itself

    category

    Category of the gear

    cost

    Credit cost of the gear

    description

    Description of the gear

    name

    Name of the gear

    \ No newline at end of file +/datum/slaver_gear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    slaver_gear

    Vars

    build_pathBuild path of the gear itself
    categoryCategory of the gear
    costCredit cost of the gear
    descriptionDescription of the gear
    nameName of the gear

    Var Details

    build_path

    Build path of the gear itself

    category

    Category of the gear

    cost

    Credit cost of the gear

    description

    Description of the gear

    name

    Name of the gear

    \ No newline at end of file diff --git a/datum/smite.html b/datum/smite.html index dffc3dd41437..0974efac4765 100644 --- a/datum/smite.html +++ b/datum/smite.html @@ -1,5 +1,5 @@ -/datum/smite - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    smite

    A smite, used by admins to punish players, or for their own amusement

    Vars

    nameThe name of the smite, shown in the menu
    should_logShould this smite write to logs?

    Procs

    configureCalled once after either choosing the option to smite a player, or when selected in smite build mode. +/datum/smite - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    smite

    A smite, used by admins to punish players, or for their own amusement

    Vars

    nameThe name of the smite, shown in the menu
    should_logShould this smite write to logs?

    Procs

    configureCalled once after either choosing the option to smite a player, or when selected in smite build mode. Use this to prompt the user configuration options. -Return FALSE if the smite should not be used.
    effectThe effect of the smite, make sure to call this in your own smites

    Var Details

    name

    The name of the smite, shown in the menu

    should_log

    Should this smite write to logs?

    Proc Details

    configure

    Called once after either choosing the option to smite a player, or when selected in smite build mode. +Return FALSE if the smite should not be used.

    effectThe effect of the smite, make sure to call this in your own smites

    Var Details

    name

    The name of the smite, shown in the menu

    should_log

    Should this smite write to logs?

    Proc Details

    configure

    Called once after either choosing the option to smite a player, or when selected in smite build mode. Use this to prompt the user configuration options. -Return FALSE if the smite should not be used.

    effect

    The effect of the smite, make sure to call this in your own smites

    \ No newline at end of file +Return FALSE if the smite should not be used.

    effect

    The effect of the smite, make sure to call this in your own smites

    \ No newline at end of file diff --git a/datum/smite/berforate.html b/datum/smite/berforate.html index d4e8822648ff..3c479e810260 100644 --- a/datum/smite/berforate.html +++ b/datum/smite/berforate.html @@ -1 +1 @@ -/datum/smite/berforate - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    berforate

    Fires an absurd amount of bullets at the target

    Vars

    hatredDetermines how fucked the target is

    Var Details

    hatred

    Determines how fucked the target is

    \ No newline at end of file +/datum/smite/berforate - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    berforate

    Fires an absurd amount of bullets at the target

    Vars

    hatredDetermines how fucked the target is

    Var Details

    hatred

    Determines how fucked the target is

    \ No newline at end of file diff --git a/datum/smite/supply_pod_quick.html b/datum/smite/supply_pod_quick.html index c0a53d8fad6e..571c83e2ae65 100644 --- a/datum/smite/supply_pod_quick.html +++ b/datum/smite/supply_pod_quick.html @@ -1 +1 @@ -/datum/smite/supply_pod_quick - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    supply_pod_quick

    Quickly throws a supply pod at the target, optionally with an item

    Vars

    target_pathWhat is sent down with the pod

    Var Details

    target_path

    What is sent down with the pod

    \ No newline at end of file +/datum/smite/supply_pod_quick - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    supply_pod_quick

    Quickly throws a supply pod at the target, optionally with an item

    Vars

    target_pathWhat is sent down with the pod

    Var Details

    target_path

    What is sent down with the pod

    \ No newline at end of file diff --git a/datum/song.html b/datum/song.html index e22c8e6394bf..8d007e92ea21 100644 --- a/datum/song.html +++ b/datum/song.html @@ -1,4 +1,4 @@ -/datum/song - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Song datum

    These are the actual backend behind instruments. +/datum/song - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Song datum

    These are the actual backend behind instruments. They attach to an atom and provide the editor + playback functionality.

    Vars

    allowed_instrument_idsWhat instruments our built in picker can use. The picker won't show unless this is longer than one.
    cached_exponential_dropoffDo not directly set, use update_sustain()
    cached_legacy_dirCached legacy dir for legacy instruments
    cached_legacy_extCached legacy ext for legacy instruments
    cached_linear_dropoff/////// DO NOT DIRECTLY SET THESE! Do not directly set, use update_sustain()
    cached_samplesCached list of samples, referenced directly from the instrument for synthesized instruments
    channels_idleList of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
    channels_playingChannel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.
    compiled_chordsPlaying variables Build by compile_chords() @@ -7,22 +7,22 @@ Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)
    current_chordCurrent chord we're on.
    debug_modeIf this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
    delay_byAmount of delay to wait before playing the next chord
    editingAre we currently editing?
    elapsed_delayCurrent section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.
    full_sustain_held_noteShould we not decay our last played note?
    hearing_mobsThe list of mobs that can hear us
    helpIs the help screen open?
    instrument_rangeHow far we can be heard
    last_channel_playedLast channel to play. text.
    last_hearcheckLast world.time we checked for who can hear us
    legacyAre we operating in legacy mode (so if the instrument is a legacy instrument)
    linesOur song lines
    max_repeatsMaximum times we can repeat
    max_sound_channelsMax sound channels to occupy
    max_volumeMax volume
    min_volumeMin volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.
    nameName of the song
    note_shift////////// !!FUN!! - Only works in synthesized mode! ///////////////// Note numbers to shift.
    octave_minDO NOT TOUCH THESE
    parentThe atom we're attached to/playing from
    playingAre we currently playing?
    repeatRepeats left
    sustain_dropoff_volumeWhen a note is considered dead if it is below this in volume
    sustain_exponential_dropoffExponential sustain dropoff rate per decisecond
    sustain_linear_durationTotal duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF
    sustain_modeThe kind of sustain we're using
    tempodelay between notes in deciseconds
    user_playingPerson playing us
    using_instrument///////// Cached instrument variables ///////////// Instrument we are currently using
    using_sound_channelsCurrent channels, so we can save a length() call.
    volumeOur volume

    Procs

    compile_chordsCompiles chords.
    compile_legacyCompiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
    compile_synthesizedCompiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
    do_hearcheckChecks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.
    get_bpmGets our beats per minute based on our tempo.
    play_chordPlays a chord.
    playkey_legacyProc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.
    playkey_synthPlays a specific numerical key from our instrument to anyone who can hear us. -Does a hearing check if enough time has passed.
    pop_channelPops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.
    process_decayDecays our channels and updates their volumes to mobs who can hear us.
    process_songProcesses our song.
    sanitize_tempoSanitizes tempo to a value that makes sense and fits the current world.tick_lag.
    set_bpmSets our tempo from a beats-per-minute, sanitizing it to a valid number first.
    set_dropoff_volumeSetter for setting how low the volume has to get before a note is considered "dead" and dropped
    set_exponential_drop_rateSetter for setting exponential falloff factor.
    set_instrumentSets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.
    set_linear_falloff_durationSetter for setting linear falloff duration.
    set_volumeSetter for setting output volume.
    should_stop_playingChecks if we should halt playback.
    start_playingAttempts to start playing our song.
    stop_playingStops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.
    tempodiv_to_delayConverts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.
    terminate_all_soundsStops all sounds we are "responsible" for. Only works in synthesized mode.
    terminate_sound_mobStops all sounds we are responsible for in a given person. Only works in synthesized mode.
    updateDialogUpdates the window for our users. Override down the line.
    update_sustainUpdates our cached linear/exponential falloff stuff, saving calculations down the line.

    Var Details

    allowed_instrument_ids

    What instruments our built in picker can use. The picker won't show unless this is longer than one.

    cached_exponential_dropoff

    Do not directly set, use update_sustain()

    cached_legacy_dir

    Cached legacy dir for legacy instruments

    cached_legacy_ext

    Cached legacy ext for legacy instruments

    cached_linear_dropoff

    /////// DO NOT DIRECTLY SET THESE! -Do not directly set, use update_sustain()

    cached_samples

    Cached list of samples, referenced directly from the instrument for synthesized instruments

    channels_idle

    List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.

    channels_playing

    Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.

    compiled_chords

    Playing variables +Does a hearing check if enough time has passed.pop_channelPops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.process_decayDecays our channels and updates their volumes to mobs who can hear us.process_songProcesses our song.sanitize_tempoSanitizes tempo to a value that makes sense and fits the current world.tick_lag.set_bpmSets our tempo from a beats-per-minute, sanitizing it to a valid number first.set_dropoff_volumeSetter for setting how low the volume has to get before a note is considered "dead" and droppedset_exponential_drop_rateSetter for setting exponential falloff factor.set_instrumentSets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.set_linear_falloff_durationSetter for setting linear falloff duration.set_volumeSetter for setting output volume.should_stop_playingChecks if we should halt playback.start_playingAttempts to start playing our song.stop_playingStops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.tempodiv_to_delayConverts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.terminate_all_soundsStops all sounds we are "responsible" for. Only works in synthesized mode.terminate_sound_mobStops all sounds we are responsible for in a given person. Only works in synthesized mode.updateDialogUpdates the window for our users. Override down the line.update_sustainUpdates our cached linear/exponential falloff stuff, saving calculations down the line.

    Var Details

    allowed_instrument_ids

    What instruments our built in picker can use. The picker won't show unless this is longer than one.

    cached_exponential_dropoff

    Do not directly set, use update_sustain()

    cached_legacy_dir

    Cached legacy dir for legacy instruments

    cached_legacy_ext

    Cached legacy ext for legacy instruments

    cached_linear_dropoff

    /////// DO NOT DIRECTLY SET THESE! +Do not directly set, use update_sustain()

    cached_samples

    Cached list of samples, referenced directly from the instrument for synthesized instruments

    channels_idle

    List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.

    channels_playing

    Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.

    compiled_chords

    Playing variables Build by compile_chords() Must be rebuilt on instrument switch. Compilation happens when we start playing and is cleared after we finish playing. -Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)

    current_chord

    Current chord we're on.

    debug_mode

    If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)

    delay_by

    Amount of delay to wait before playing the next chord

    editing

    Are we currently editing?

    elapsed_delay

    Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.

    full_sustain_held_note

    Should we not decay our last played note?

    hearing_mobs

    The list of mobs that can hear us

    help

    Is the help screen open?

    instrument_range

    How far we can be heard

    last_channel_played

    Last channel to play. text.

    last_hearcheck

    Last world.time we checked for who can hear us

    legacy

    Are we operating in legacy mode (so if the instrument is a legacy instrument)

    lines

    Our song lines

    max_repeats

    Maximum times we can repeat

    max_sound_channels

    Max sound channels to occupy

    max_volume

    Max volume

    min_volume

    Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.

    name

    Name of the song

    note_shift

    ////////// !!FUN!! - Only works in synthesized mode! ///////////////// -Note numbers to shift.

    octave_min

    DO NOT TOUCH THESE

    parent

    The atom we're attached to/playing from

    playing

    Are we currently playing?

    repeat

    Repeats left

    sustain_dropoff_volume

    When a note is considered dead if it is below this in volume

    sustain_exponential_dropoff

    Exponential sustain dropoff rate per decisecond

    sustain_linear_duration

    Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF

    sustain_mode

    The kind of sustain we're using

    tempo

    delay between notes in deciseconds

    user_playing

    Person playing us

    using_instrument

    ///////// Cached instrument variables ///////////// -Instrument we are currently using

    using_sound_channels

    Current channels, so we can save a length() call.

    volume

    Our volume

    Proc Details

    compile_chords

    Compiles chords.

    compile_legacy

    Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.

    compile_synthesized

    Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.

    do_hearcheck

    Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.

    get_bpm

    Gets our beats per minute based on our tempo.

    play_chord

    Plays a chord.

    playkey_legacy

    Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.

    +Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)

    current_chord

    Current chord we're on.

    debug_mode

    If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)

    delay_by

    Amount of delay to wait before playing the next chord

    editing

    Are we currently editing?

    elapsed_delay

    Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.

    full_sustain_held_note

    Should we not decay our last played note?

    hearing_mobs

    The list of mobs that can hear us

    help

    Is the help screen open?

    instrument_range

    How far we can be heard

    last_channel_played

    Last channel to play. text.

    last_hearcheck

    Last world.time we checked for who can hear us

    legacy

    Are we operating in legacy mode (so if the instrument is a legacy instrument)

    lines

    Our song lines

    max_repeats

    Maximum times we can repeat

    max_sound_channels

    Max sound channels to occupy

    max_volume

    Max volume

    min_volume

    Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.

    name

    Name of the song

    note_shift

    ////////// !!FUN!! - Only works in synthesized mode! ///////////////// +Note numbers to shift.

    octave_min

    DO NOT TOUCH THESE

    parent

    The atom we're attached to/playing from

    playing

    Are we currently playing?

    repeat

    Repeats left

    sustain_dropoff_volume

    When a note is considered dead if it is below this in volume

    sustain_exponential_dropoff

    Exponential sustain dropoff rate per decisecond

    sustain_linear_duration

    Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF

    sustain_mode

    The kind of sustain we're using

    tempo

    delay between notes in deciseconds

    user_playing

    Person playing us

    using_instrument

    ///////// Cached instrument variables ///////////// +Instrument we are currently using

    using_sound_channels

    Current channels, so we can save a length() call.

    volume

    Our volume

    Proc Details

    compile_chords

    Compiles chords.

    compile_legacy

    Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.

    compile_synthesized

    Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.

    do_hearcheck

    Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.

    get_bpm

    Gets our beats per minute based on our tempo.

    play_chord

    Plays a chord.

    playkey_legacy

    Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.

    Arguments:

    • note is a number from 1-7 for A-G
    • acc is either "b", "n", or "#"
    • oct is 1-8 (or 9 for C)
    • -

    playkey_synth

    Plays a specific numerical key from our instrument to anyone who can hear us. -Does a hearing check if enough time has passed.

    pop_channel

    Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.

    process_decay

    Decays our channels and updates their volumes to mobs who can hear us.

    +

    playkey_synth

    Plays a specific numerical key from our instrument to anyone who can hear us. +Does a hearing check if enough time has passed.

    pop_channel

    Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.

    process_decay

    Decays our channels and updates their volumes to mobs who can hear us.

    Arguments:

    • wait_ds - the deciseconds we should decay by. This is to compensate for any lag, as otherwise songs would get pretty nasty during high time dilation.
    • -

    process_song

    Processes our song.

    sanitize_tempo

    Sanitizes tempo to a value that makes sense and fits the current world.tick_lag.

    set_bpm

    Sets our tempo from a beats-per-minute, sanitizing it to a valid number first.

    set_dropoff_volume

    Setter for setting how low the volume has to get before a note is considered "dead" and dropped

    set_exponential_drop_rate

    Setter for setting exponential falloff factor.

    set_instrument

    Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.

    set_linear_falloff_duration

    Setter for setting linear falloff duration.

    set_volume

    Setter for setting output volume.

    should_stop_playing

    Checks if we should halt playback.

    start_playing

    Attempts to start playing our song.

    stop_playing

    Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.

    tempodiv_to_delay

    Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.

    terminate_all_sounds

    Stops all sounds we are "responsible" for. Only works in synthesized mode.

    terminate_sound_mob

    Stops all sounds we are responsible for in a given person. Only works in synthesized mode.

    updateDialog

    Updates the window for our users. Override down the line.

    update_sustain

    Updates our cached linear/exponential falloff stuff, saving calculations down the line.

    \ No newline at end of file +

    process_song

    Processes our song.

    sanitize_tempo

    Sanitizes tempo to a value that makes sense and fits the current world.tick_lag.

    set_bpm

    Sets our tempo from a beats-per-minute, sanitizing it to a valid number first.

    set_dropoff_volume

    Setter for setting how low the volume has to get before a note is considered "dead" and dropped

    set_exponential_drop_rate

    Setter for setting exponential falloff factor.

    set_instrument

    Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.

    set_linear_falloff_duration

    Setter for setting linear falloff duration.

    set_volume

    Setter for setting output volume.

    should_stop_playing

    Checks if we should halt playback.

    start_playing

    Attempts to start playing our song.

    stop_playing

    Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.

    tempodiv_to_delay

    Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.

    terminate_all_sounds

    Stops all sounds we are "responsible" for. Only works in synthesized mode.

    terminate_sound_mob

    Stops all sounds we are responsible for in a given person. Only works in synthesized mode.

    updateDialog

    Updates the window for our users. Override down the line.

    update_sustain

    Updates our cached linear/exponential falloff stuff, saving calculations down the line.

    \ No newline at end of file diff --git a/datum/sortInstance.html b/datum/sortInstance.html index 659cd7e04da7..b0537c788387 100644 --- a/datum/sortInstance.html +++ b/datum/sortInstance.html @@ -1,5 +1,5 @@ -/datum/sortInstance - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    sortInstance

    Procs

    gallopRightLike gallopLeft, except that if the range contains an element equal to -key, gallopRight returns the index after the rightmost equal element.

    Proc Details

    gallopRight

    Like gallopLeft, except that if the range contains an element equal to +/datum/sortInstance - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesProc Details

    sortInstance

    Procs

    gallopRightLike gallopLeft, except that if the range contains an element equal to +key, gallopRight returns the index after the rightmost equal element.

    Proc Details

    gallopRight

    Like gallopLeft, except that if the range contains an element equal to key, gallopRight returns the index after the rightmost equal element.

    @param key the key whose insertion point to search for @param a the array in which to search @@ -8,4 +8,4 @@ @param hint the index at which to begin the search, 0 <= hint < n. The closer hint is to the result, the faster this method will run. @param c the comparator used to order the range, and to search -@return the int k, 0 <= k <= n such that a[b + k - 1] <= key < a[b + k]

    \ No newline at end of file +@return the int k, 0 <= k <= n such that a[b + k - 1] <= key < a[b + k]

    \ No newline at end of file diff --git a/datum/species.html b/datum/species.html index 3c2c6ed1dfd7..d2d2c80082d1 100644 --- a/datum/species.html +++ b/datum/species.html @@ -1,4 +1,4 @@ -/datum/species - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    species datum

    Datum that handles different species in the game.

    +/datum/species - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    species datum

    Datum that handles different species in the game.

    This datum handles species in the game, such as lizardpeople, mothmen, zombies, skeletons, etc. It is used in carbon humans to determine various things about them, like their food preferences, if they have biological genders, their damage resistances, and more.

    Vars

    armorPercentage modifier for overall defense of the race, or less defense, if it's negative.
    ass_imageFor custom overrides for species ass images
    attack_typeType of damage attack does. Ethereals attack with burn damage for example.
    attack_verbPunch-specific attack verb.
    breathidWhat gas does this species breathe? Used by suffocation screen alerts, most of actual gas breathing is handled by mutantlungs. See [life.dm][code/modules/mob/living/carbon/human/life.dm]
    brutemodmultiplier for brute damage
    burnmodmultiplier for burn damage
    cold_offsetmoves their safe minimum temp by this value.
    coldmodmultiplier for damage from cold temperature
    damage_overlay_typeWhat kind of damage overlays (if any) appear on our species when wounded? If this is "", does not add an overlay.
    disliked_foodBitfield for food types that the species dislikes, giving them disgust. Humans hate raw food, for example.
    exotic_bloodIf your race bleeds something other than bog standard blood, change this to reagent id. For example, ethereals bleed liquid electricity.
    exotic_blood_blend_modeWhich blend mode should this species blood use?
    exotic_blood_colorAssume human as the default blood colour, override this default by species subtypes
    exotic_bloodtypeIf your race uses a non standard bloodtype (A+, O-, AB-, etc). For example, lizards have L type blood.
    family_heirloomsList of family heirlooms this species can get with the family heirloom quirk. List of types.
    fixed_mut_colorTo use MUTCOLOR with a fixed color that's independent of the mcolor feature in DNA.
    flyThe actual flying ability given to flying species
    flying_speciesIs this species a flying species? Used as an easy check for some things
    grab_soundSpecial sound for grabbing
    grad_colorThe gradient color used to color the gradient.
    grad_styleThe gradient style used for the mob's hair.
    hair_alphaThe alpha used by the hair. 255 is completely solid, 0 is invisible.
    hair_colorThis allows races to have specific hair colors. If null, it uses the H's hair/facial hair colors. If "mutcolor", it uses the H's mutant_color. If "fixedmutcolor", it uses fixedmutcolor
    heatmodmultiplier for damage from hot temperature
    hot_offsetmoves their safe maximum temp by this value.
    idIf the game needs to manually check your race to do something not included in a proc here, it will use this.
    inert_mutationSpecial mutation that can be found in the genepool exclusively in this species. Dont leave empty or changing species will be a headache
    inherent_biotypesList of biotypes the mob belongs to. Used by diseases.
    inherent_traitsGeneric traits tied to having the species.
    liked_foodBitfield for food types that the species likes, giving them a mood boost. Lizards like meat, for example.
    meatWhat the species drops when gibbed by a gibber machine.
    mutant_bodypartsVisible CURRENT bodyparts that are unique to a species. DO NOT USE THIS AS A LIST OF ALL POSSIBLE BODYPARTS AS IT WILL FUCK @@ -7,21 +7,21 @@ Assoc values are defaults for given bodyparts, also modified by aforementioned organs. They also allow for faster '[]' list access versus 'in'. Other than that, they are useless right now. Layer hiding is handled by [/datum/species/proc/handle_mutant_bodyparts] below.
    mutant_brainReplaces default brain with a different organ
    mutant_heartReplaces default heart with a different organ
    mutant_organsInternal organs that are unique to this race, like a tail.
    mutantappendixReplaces default appendix with a different organ.
    mutantearsReplaces default ears with a different organ
    mutanteyesReplaces default lungs with a different organ -Replaces default eyes with a different organ
    mutanthandsForces an item into this species' hands. Only an honorary mutantthing because this is not an organ and not loaded in the same way, you've been warned to do your research.
    mutantliverReplaces default liver with a different organ
    mutantstomachReplaces default stomach with a different organ
    mutanttailCIT SPECIFIC Mutant tail
    mutanttongueReplaces default tongue with a different organ
    nameThis is the fluff name. They are displayed on health analyzers and in the character setup menu. Leave them generic for other servers to customize.
    no_equipInventory slots the race can't equip stuff to. Golems cannot wear jumpsuits, for example.
    nojumpsuitAllows the species to equip items that normally require a jumpsuit without having one equipped. Used by golems.
    offset_featuresClothing offsets. If a species has a different body than other species, you can offset clothing so they look less weird.
    outfit_important_for_lifeA path to an outfit that is important for species life e.g. plasmaman outfit
    payday_modifiermultiplier for money paid at payday
    punchdamagehighHighest possible punch damage this species can give.
    punchdamagelowLowest possible punch damage this species can give. If this is set to 0, punches will always miss.
    punchstunthresholdDamage at which punches from this race will stun
    say_modAffects the speech message, for example: Motharula flutters, "My speech message is flutters!"
    sexesWhether or not the race has sexual characteristics (biological genders). At the moment this is only FALSE for skeletons and shadows
    siemens_coeffBase electrocution coefficient. Basically a multiplier for damage from electrocutions.
    skinned_typeWhat skin the species drops when gibbed by a gibber machine.
    special_step_soundsSounds to override barefeet walking
    species_language_holderWhat languages this species can understand and say. Use a language holder datum in this var.
    species_traitsSpecies-only traits. Can be found in code/__DEFINES/DNA.dm
    speedmodMultiplier for the race's speed. Positive numbers make it move slower, negative numbers make it move faster.
    stunmodmultiplier for stun durations
    toxic_foodBitfield for food types that the species absolutely hates, giving them even more disgust than disliked food. Meat is "toxic" to moths, for example.
    typing_indicator_stateOur default override for typing indicator state
    use_skintonesDoes the species use skintones or not? As of now only used by humans.
    wings_iconCurrent wings icon

    Procs

    check_roundstart_eligibleChecks if a species is eligible to be picked at roundstart.
    copy_properties_fromCopies some vars and properties over that should be kept when creating a copy of this species.
    get_biological_stateThe human species version of /mob/living/carbon/proc/get_biological_state. Depends on the HAS_FLESH and HAS_BONE species traits, having bones lets you have bone wounds, having flesh lets you have burn, slash, and piercing wounds
    handle_digestionLIFE
    on_species_gainProc called when a carbon becomes this species.
    random_nameGenerates a random name for a carbon.
    regenerate_organsCorrects organs in a carbon, removing ones it doesn't need and adding ones it does.

    Var Details

    armor

    Percentage modifier for overall defense of the race, or less defense, if it's negative.

    ass_image

    For custom overrides for species ass images

    attack_type

    Type of damage attack does. Ethereals attack with burn damage for example.

    attack_verb

    Punch-specific attack verb.

    breathid

    What gas does this species breathe? Used by suffocation screen alerts, most of actual gas breathing is handled by mutantlungs. See [life.dm][code/modules/mob/living/carbon/human/life.dm]

    brutemod

    multiplier for brute damage

    burnmod

    multiplier for burn damage

    cold_offset

    moves their safe minimum temp by this value.

    coldmod

    multiplier for damage from cold temperature

    damage_overlay_type

    What kind of damage overlays (if any) appear on our species when wounded? If this is "", does not add an overlay.

    disliked_food

    Bitfield for food types that the species dislikes, giving them disgust. Humans hate raw food, for example.

    exotic_blood

    If your race bleeds something other than bog standard blood, change this to reagent id. For example, ethereals bleed liquid electricity.

    exotic_blood_blend_mode

    Which blend mode should this species blood use?

    exotic_blood_color

    Assume human as the default blood colour, override this default by species subtypes

    exotic_bloodtype

    If your race uses a non standard bloodtype (A+, O-, AB-, etc). For example, lizards have L type blood.

    family_heirlooms

    List of family heirlooms this species can get with the family heirloom quirk. List of types.

    fixed_mut_color

    To use MUTCOLOR with a fixed color that's independent of the mcolor feature in DNA.

    fly

    The actual flying ability given to flying species

    flying_species

    Is this species a flying species? Used as an easy check for some things

    grab_sound

    Special sound for grabbing

    grad_color

    The gradient color used to color the gradient.

    grad_style

    The gradient style used for the mob's hair.

    hair_alpha

    The alpha used by the hair. 255 is completely solid, 0 is invisible.

    hair_color

    This allows races to have specific hair colors. If null, it uses the H's hair/facial hair colors. If "mutcolor", it uses the H's mutant_color. If "fixedmutcolor", it uses fixedmutcolor

    heatmod

    multiplier for damage from hot temperature

    hot_offset

    moves their safe maximum temp by this value.

    id

    If the game needs to manually check your race to do something not included in a proc here, it will use this.

    inert_mutation

    Special mutation that can be found in the genepool exclusively in this species. Dont leave empty or changing species will be a headache

    inherent_biotypes

    List of biotypes the mob belongs to. Used by diseases.

    inherent_traits

    Generic traits tied to having the species.

    liked_food

    Bitfield for food types that the species likes, giving them a mood boost. Lizards like meat, for example.

    meat

    What the species drops when gibbed by a gibber machine.

    mutant_bodyparts

    Visible CURRENT bodyparts that are unique to a species. +Replaces default eyes with a different organmutanthandsForces an item into this species' hands. Only an honorary mutantthing because this is not an organ and not loaded in the same way, you've been warned to do your research.mutantliverReplaces default liver with a different organmutantstomachReplaces default stomach with a different organmutanttailCIT SPECIFIC Mutant tailmutanttongueReplaces default tongue with a different organnameThis is the fluff name. They are displayed on health analyzers and in the character setup menu. Leave them generic for other servers to customize.no_equipInventory slots the race can't equip stuff to. Golems cannot wear jumpsuits, for example.nojumpsuitAllows the species to equip items that normally require a jumpsuit without having one equipped. Used by golems.offset_featuresClothing offsets. If a species has a different body than other species, you can offset clothing so they look less weird.outfit_important_for_lifeA path to an outfit that is important for species life e.g. plasmaman outfitpayday_modifiermultiplier for money paid at paydaypunchdamagehighHighest possible punch damage this species can give.punchdamagelowLowest possible punch damage this species can give. If this is set to 0, punches will always miss.punchstunthresholdDamage at which punches from this race will stunsay_modAffects the speech message, for example: Motharula flutters, "My speech message is flutters!"sexesWhether or not the race has sexual characteristics (biological genders). At the moment this is only FALSE for skeletons and shadowssiemens_coeffBase electrocution coefficient. Basically a multiplier for damage from electrocutions.skinned_typeWhat skin the species drops when gibbed by a gibber machine.special_step_soundsSounds to override barefeet walkingspecies_language_holderWhat languages this species can understand and say. Use a language holder datum in this var.species_traitsSpecies-only traits. Can be found in code/__DEFINES/DNA.dmspeedmodMultiplier for the race's speed. Positive numbers make it move slower, negative numbers make it move faster.stunmodmultiplier for stun durationstoxic_foodBitfield for food types that the species absolutely hates, giving them even more disgust than disliked food. Meat is "toxic" to moths, for example.typing_indicator_stateOur default override for typing indicator stateuse_skintonesDoes the species use skintones or not? As of now only used by humans.wings_iconCurrent wings icon

    Procs

    check_roundstart_eligibleChecks if a species is eligible to be picked at roundstart.copy_properties_fromCopies some vars and properties over that should be kept when creating a copy of this species.get_biological_stateThe human species version of /mob/living/carbon/proc/get_biological_state. Depends on the HAS_FLESH and HAS_BONE species traits, having bones lets you have bone wounds, having flesh lets you have burn, slash, and piercing woundshandle_digestionLIFEon_species_gainProc called when a carbon becomes this species.random_nameGenerates a random name for a carbon.regenerate_organsCorrects organs in a carbon, removing ones it doesn't need and adding ones it does.

    Var Details

    armor

    Percentage modifier for overall defense of the race, or less defense, if it's negative.

    ass_image

    For custom overrides for species ass images

    attack_type

    Type of damage attack does. Ethereals attack with burn damage for example.

    attack_verb

    Punch-specific attack verb.

    breathid

    What gas does this species breathe? Used by suffocation screen alerts, most of actual gas breathing is handled by mutantlungs. See [life.dm][code/modules/mob/living/carbon/human/life.dm]

    brutemod

    multiplier for brute damage

    burnmod

    multiplier for burn damage

    cold_offset

    moves their safe minimum temp by this value.

    coldmod

    multiplier for damage from cold temperature

    damage_overlay_type

    What kind of damage overlays (if any) appear on our species when wounded? If this is "", does not add an overlay.

    disliked_food

    Bitfield for food types that the species dislikes, giving them disgust. Humans hate raw food, for example.

    exotic_blood

    If your race bleeds something other than bog standard blood, change this to reagent id. For example, ethereals bleed liquid electricity.

    exotic_blood_blend_mode

    Which blend mode should this species blood use?

    exotic_blood_color

    Assume human as the default blood colour, override this default by species subtypes

    exotic_bloodtype

    If your race uses a non standard bloodtype (A+, O-, AB-, etc). For example, lizards have L type blood.

    family_heirlooms

    List of family heirlooms this species can get with the family heirloom quirk. List of types.

    fixed_mut_color

    To use MUTCOLOR with a fixed color that's independent of the mcolor feature in DNA.

    fly

    The actual flying ability given to flying species

    flying_species

    Is this species a flying species? Used as an easy check for some things

    grab_sound

    Special sound for grabbing

    grad_color

    The gradient color used to color the gradient.

    grad_style

    The gradient style used for the mob's hair.

    hair_alpha

    The alpha used by the hair. 255 is completely solid, 0 is invisible.

    hair_color

    This allows races to have specific hair colors. If null, it uses the H's hair/facial hair colors. If "mutcolor", it uses the H's mutant_color. If "fixedmutcolor", it uses fixedmutcolor

    heatmod

    multiplier for damage from hot temperature

    hot_offset

    moves their safe maximum temp by this value.

    id

    If the game needs to manually check your race to do something not included in a proc here, it will use this.

    inert_mutation

    Special mutation that can be found in the genepool exclusively in this species. Dont leave empty or changing species will be a headache

    inherent_biotypes

    List of biotypes the mob belongs to. Used by diseases.

    inherent_traits

    Generic traits tied to having the species.

    liked_food

    Bitfield for food types that the species likes, giving them a mood boost. Lizards like meat, for example.

    meat

    What the species drops when gibbed by a gibber machine.

    mutant_bodyparts

    Visible CURRENT bodyparts that are unique to a species. DO NOT USE THIS AS A LIST OF ALL POSSIBLE BODYPARTS AS IT WILL FUCK SHIT UP! Changes to this list for non-species specific bodyparts (ie cat ears and tails) should be assigned at organ level if possible. Assoc values are defaults for given bodyparts, also modified by aforementioned organs. They also allow for faster '[]' list access versus 'in'. Other than that, they are useless right now. -Layer hiding is handled by [/datum/species/proc/handle_mutant_bodyparts] below.

    mutant_brain

    Replaces default brain with a different organ

    mutant_heart

    Replaces default heart with a different organ

    mutant_organs

    Internal organs that are unique to this race, like a tail.

    mutantappendix

    Replaces default appendix with a different organ.

    mutantears

    Replaces default ears with a different organ

    mutanteyes

    Replaces default lungs with a different organ -Replaces default eyes with a different organ

    mutanthands

    Forces an item into this species' hands. Only an honorary mutantthing because this is not an organ and not loaded in the same way, you've been warned to do your research.

    mutantliver

    Replaces default liver with a different organ

    mutantstomach

    Replaces default stomach with a different organ

    mutanttail

    CIT SPECIFIC Mutant tail

    mutanttongue

    Replaces default tongue with a different organ

    name

    This is the fluff name. They are displayed on health analyzers and in the character setup menu. Leave them generic for other servers to customize.

    no_equip

    Inventory slots the race can't equip stuff to. Golems cannot wear jumpsuits, for example.

    nojumpsuit

    Allows the species to equip items that normally require a jumpsuit without having one equipped. Used by golems.

    offset_features

    Clothing offsets. If a species has a different body than other species, you can offset clothing so they look less weird.

    outfit_important_for_life

    A path to an outfit that is important for species life e.g. plasmaman outfit

    payday_modifier

    multiplier for money paid at payday

    punchdamagehigh

    Highest possible punch damage this species can give.

    punchdamagelow

    Lowest possible punch damage this species can give. If this is set to 0, punches will always miss.

    punchstunthreshold

    Damage at which punches from this race will stun

    say_mod

    Affects the speech message, for example: Motharula flutters, "My speech message is flutters!"

    sexes

    Whether or not the race has sexual characteristics (biological genders). At the moment this is only FALSE for skeletons and shadows

    siemens_coeff

    Base electrocution coefficient. Basically a multiplier for damage from electrocutions.

    skinned_type

    What skin the species drops when gibbed by a gibber machine.

    special_step_sounds

    Sounds to override barefeet walking

    species_language_holder

    What languages this species can understand and say. Use a language holder datum in this var.

    species_traits

    Species-only traits. Can be found in code/__DEFINES/DNA.dm

    speedmod

    Multiplier for the race's speed. Positive numbers make it move slower, negative numbers make it move faster.

    stunmod

    multiplier for stun durations

    toxic_food

    Bitfield for food types that the species absolutely hates, giving them even more disgust than disliked food. Meat is "toxic" to moths, for example.

    typing_indicator_state

    Our default override for typing indicator state

    use_skintones

    Does the species use skintones or not? As of now only used by humans.

    wings_icon

    Current wings icon

    Proc Details

    check_roundstart_eligible

    Checks if a species is eligible to be picked at roundstart.

    +Layer hiding is handled by [/datum/species/proc/handle_mutant_bodyparts] below.

    mutant_brain

    Replaces default brain with a different organ

    mutant_heart

    Replaces default heart with a different organ

    mutant_organs

    Internal organs that are unique to this race, like a tail.

    mutantappendix

    Replaces default appendix with a different organ.

    mutantears

    Replaces default ears with a different organ

    mutanteyes

    Replaces default lungs with a different organ +Replaces default eyes with a different organ

    mutanthands

    Forces an item into this species' hands. Only an honorary mutantthing because this is not an organ and not loaded in the same way, you've been warned to do your research.

    mutantliver

    Replaces default liver with a different organ

    mutantstomach

    Replaces default stomach with a different organ

    mutanttail

    CIT SPECIFIC Mutant tail

    mutanttongue

    Replaces default tongue with a different organ

    name

    This is the fluff name. They are displayed on health analyzers and in the character setup menu. Leave them generic for other servers to customize.

    no_equip

    Inventory slots the race can't equip stuff to. Golems cannot wear jumpsuits, for example.

    nojumpsuit

    Allows the species to equip items that normally require a jumpsuit without having one equipped. Used by golems.

    offset_features

    Clothing offsets. If a species has a different body than other species, you can offset clothing so they look less weird.

    outfit_important_for_life

    A path to an outfit that is important for species life e.g. plasmaman outfit

    payday_modifier

    multiplier for money paid at payday

    punchdamagehigh

    Highest possible punch damage this species can give.

    punchdamagelow

    Lowest possible punch damage this species can give. If this is set to 0, punches will always miss.

    punchstunthreshold

    Damage at which punches from this race will stun

    say_mod

    Affects the speech message, for example: Motharula flutters, "My speech message is flutters!"

    sexes

    Whether or not the race has sexual characteristics (biological genders). At the moment this is only FALSE for skeletons and shadows

    siemens_coeff

    Base electrocution coefficient. Basically a multiplier for damage from electrocutions.

    skinned_type

    What skin the species drops when gibbed by a gibber machine.

    special_step_sounds

    Sounds to override barefeet walking

    species_language_holder

    What languages this species can understand and say. Use a language holder datum in this var.

    species_traits

    Species-only traits. Can be found in code/__DEFINES/DNA.dm

    speedmod

    Multiplier for the race's speed. Positive numbers make it move slower, negative numbers make it move faster.

    stunmod

    multiplier for stun durations

    toxic_food

    Bitfield for food types that the species absolutely hates, giving them even more disgust than disliked food. Meat is "toxic" to moths, for example.

    typing_indicator_state

    Our default override for typing indicator state

    use_skintones

    Does the species use skintones or not? As of now only used by humans.

    wings_icon

    Current wings icon

    Proc Details

    check_roundstart_eligible

    Checks if a species is eligible to be picked at roundstart.

    Checks the config to see if this species is allowed to be picked in the character setup menu. -Used by /proc/generate_selectable_species.

    copy_properties_from

    Copies some vars and properties over that should be kept when creating a copy of this species.

    +Used by /proc/generate_selectable_species.

    copy_properties_from

    Copies some vars and properties over that should be kept when creating a copy of this species.

    Used by slimepeople to copy themselves, and by the DNA datum to hardset DNA to a species Arguments:

    • old_species - The species that the carbon used to be before copying
    • -

    get_biological_state

    The human species version of /mob/living/carbon/proc/get_biological_state. Depends on the HAS_FLESH and HAS_BONE species traits, having bones lets you have bone wounds, having flesh lets you have burn, slash, and piercing wounds

    handle_digestion

    LIFE

    on_species_gain

    Proc called when a carbon becomes this species.

    +

    get_biological_state

    The human species version of /mob/living/carbon/proc/get_biological_state. Depends on the HAS_FLESH and HAS_BONE species traits, having bones lets you have bone wounds, having flesh lets you have burn, slash, and piercing wounds

    handle_digestion

    LIFE

    on_species_gain

    Proc called when a carbon becomes this species.

    This sets up and adds/changes/removes things, qualities, abilities, and traits so that the transformation is as smooth and bugfree as possible. Produces a [COMSIG_SPECIES_GAIN] signal. Arguments:

    @@ -29,14 +29,14 @@
  • C - Carbon, this is whoever became the new species.
  • old_species - The species that the carbon used to be before becoming this race, used for regenerating organs.
  • pref_load - Preferences to be loaded from character setup, loads in preferred mutant things like bodyparts, digilegs, skin color, etc.
  • -

    random_name

    Generates a random name for a carbon.

    +

    random_name

    Generates a random name for a carbon.

    This generates a random unique name based on a human's species and gender. Arguments:

    • gender - The gender that the name should adhere to. Use MALE for male names, use anything else for female names.
    • unique - If true, ensures that this new name is not a duplicate of anyone else's name currently on the station.
    • lastname - Does this species' naming system adhere to the last name system? Set to false if it doesn't.
    • -

    regenerate_organs

    Corrects organs in a carbon, removing ones it doesn't need and adding ones it does.

    +

    regenerate_organs

    Corrects organs in a carbon, removing ones it doesn't need and adding ones it does.

    Takes all organ slots, removes organs a species should not have, adds organs a species should have. can use replace_current to refresh all organs, creating an entirely new set.

    Arguments:

    @@ -45,4 +45,4 @@
  • old_species - datum, used when regenerate organs is called in a switching species to remove old mutant organs.
  • replace_current - boolean, forces all old organs to get deleted whether or not they pass the species' ability to keep that organ
  • excluded_zones - list, add zone defines to block organs inside of the zones from getting handled. see headless mutation for an example
  • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/sprite_accessory/snouts/mam_snouts.html b/datum/sprite_accessory/snouts/mam_snouts.html index 39d5c40f3a94..286b98ba6fdd 100644 --- a/datum/sprite_accessory/snouts/mam_snouts.html +++ b/datum/sprite_accessory/snouts/mam_snouts.html @@ -1,4 +1,4 @@ -/datum/sprite_accessory/snouts/mam_snouts - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    mam_snouts

    ************ Lizard compatable snoots *********** +/datum/sprite_accessory/snouts/mam_snouts - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    mam_snouts

    ************ Lizard compatable snoots *********** /datum/sprite_accessory/snouts/bird name = "Beak" icon_state = "bird" @@ -99,4 +99,4 @@ icon_state = "toucan" icon = 'modular_citadel/icons/mob/mam_snouts.dmi' color_src = MATRIXED

    -

    Mammal Snouts

    \ No newline at end of file +

    Mammal Snouts

    \ No newline at end of file diff --git a/datum/sprite_accessory/tails_animated/lizard.html b/datum/sprite_accessory/tails_animated/lizard.html index 19af13b504a0..3b302be884ee 100644 --- a/datum/sprite_accessory/tails_animated/lizard.html +++ b/datum/sprite_accessory/tails_animated/lizard.html @@ -1 +1 @@ -/datum/sprite_accessory/tails_animated/lizard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    lizard

    Procs

    is_not_visibleLizard Tails

    Proc Details

    is_not_visible

    Lizard Tails

    \ No newline at end of file +/datum/sprite_accessory/tails_animated/lizard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    lizard

    Procs

    is_not_visibleLizard Tails

    Proc Details

    is_not_visible

    Lizard Tails

    \ No newline at end of file diff --git a/datum/stack_canary.html b/datum/stack_canary.html index 66e16ed01a8b..f0764e32ac48 100644 --- a/datum/stack_canary.html +++ b/datum/stack_canary.html @@ -1 +1 @@ -/datum/stack_canary - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    stack_canary

    Stack canary. Will go away if the stack it was primed by is ended by byond for return or stack overflow reasons.

    Procs

    use_variableempty proc to avoid warnings about unused variables. Call this proc on your canary in the stack it's watching.

    Proc Details

    use_variable

    empty proc to avoid warnings about unused variables. Call this proc on your canary in the stack it's watching.

    \ No newline at end of file +/datum/stack_canary - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    stack_canary

    Stack canary. Will go away if the stack it was primed by is ended by byond for return or stack overflow reasons.

    Procs

    use_variableempty proc to avoid warnings about unused variables. Call this proc on your canary in the stack it's watching.

    Proc Details

    use_variable

    empty proc to avoid warnings about unused variables. Call this proc on your canary in the stack it's watching.

    \ No newline at end of file diff --git a/datum/stack_end_detector.html b/datum/stack_end_detector.html index 947bb609ec57..a9fc74a4a05f 100644 --- a/datum/stack_end_detector.html +++ b/datum/stack_end_detector.html @@ -1,6 +1,6 @@ -/datum/stack_end_detector - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    stack_end_detector

    Stack End Detector. -Can detect if a given code stack has exited, used by the mc for stack overflow detection.

    Procs

    checkReturns true if the stack is still going. Calling before the canary has been primed also returns true
    prime_canary

    Proc Details

    check

    Returns true if the stack is still going. Calling before the canary has been primed also returns true

    prime_canary

      +/datum/stack_end_detector - SPLURT Station 13
      SPLURT Station 13 - Modules - TypesProc Details

      stack_end_detector

      Stack End Detector. +Can detect if a given code stack has exited, used by the mc for stack overflow detection.

      Procs

      checkReturns true if the stack is still going. Calling before the canary has been primed also returns true
      prime_canary

      Proc Details

      check

      Returns true if the stack is still going. Calling before the canary has been primed also returns true

      prime_canary

      • Prime the stack overflow detector. Store the return value of this proc call in a proc level var. Can only be called once.
      • -
      \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/stack_recipe.html b/datum/stack_recipe.html index 75d0d8e4a460..05f6b8a4756b 100644 --- a/datum/stack_recipe.html +++ b/datum/stack_recipe.html @@ -1 +1 @@ -/datum/stack_recipe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    stack_recipe

    Vars

    applies_matsIf TRUE, the created atom will gain custom mat datums
    max_res_amountMax amount of resulting atoms made
    on_floorIf the atom requires a floor below
    one_per_turfIf only one of the resulting atom is allowed per turf
    placement_checksBitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT)
    req_amountAmount of stack required to make
    res_amountAmount of resulting atoms made
    result_typeWhat atom the recipe makes, typepath
    timeHow long it takes to make
    titleThe title of the recipe
    trait_boosterWhat trait, if any, boosts the construction speed of this item
    trait_modifierHow much the trait above, if supplied, boosts the construct speed of this item

    Var Details

    applies_mats

    If TRUE, the created atom will gain custom mat datums

    max_res_amount

    Max amount of resulting atoms made

    on_floor

    If the atom requires a floor below

    one_per_turf

    If only one of the resulting atom is allowed per turf

    placement_checks

    Bitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT)

    req_amount

    Amount of stack required to make

    res_amount

    Amount of resulting atoms made

    result_type

    What atom the recipe makes, typepath

    time

    How long it takes to make

    title

    The title of the recipe

    trait_booster

    What trait, if any, boosts the construction speed of this item

    trait_modifier

    How much the trait above, if supplied, boosts the construct speed of this item

    \ No newline at end of file +/datum/stack_recipe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    stack_recipe

    Vars

    applies_matsIf TRUE, the created atom will gain custom mat datums
    max_res_amountMax amount of resulting atoms made
    on_floorIf the atom requires a floor below
    one_per_turfIf only one of the resulting atom is allowed per turf
    placement_checksBitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT)
    req_amountAmount of stack required to make
    res_amountAmount of resulting atoms made
    result_typeWhat atom the recipe makes, typepath
    timeHow long it takes to make
    titleThe title of the recipe
    trait_boosterWhat trait, if any, boosts the construction speed of this item
    trait_modifierHow much the trait above, if supplied, boosts the construct speed of this item

    Var Details

    applies_mats

    If TRUE, the created atom will gain custom mat datums

    max_res_amount

    Max amount of resulting atoms made

    on_floor

    If the atom requires a floor below

    one_per_turf

    If only one of the resulting atom is allowed per turf

    placement_checks

    Bitflag of additional placement checks required to place. (STACK_CHECK_CARDINALS|STACK_CHECK_ADJACENT)

    req_amount

    Amount of stack required to make

    res_amount

    Amount of resulting atoms made

    result_type

    What atom the recipe makes, typepath

    time

    How long it takes to make

    title

    The title of the recipe

    trait_booster

    What trait, if any, boosts the construction speed of this item

    trait_modifier

    How much the trait above, if supplied, boosts the construct speed of this item

    \ No newline at end of file diff --git a/datum/station_alert.html b/datum/station_alert.html index 03d1a9550079..fcc3ed08f7de 100644 --- a/datum/station_alert.html +++ b/datum/station_alert.html @@ -1 +1 @@ -/datum/station_alert - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    station_alert

    Vars

    alarm_typesList of all alarm types we are listening to
    camera_viewIf UI will also show and allow jumping to cameras connected to each alert area
    holderHolder of the datum
    listenerListens for alarms, provides the alarms list for our UI
    titleTitle of our UI

    Var Details

    alarm_types

    List of all alarm types we are listening to

    camera_view

    If UI will also show and allow jumping to cameras connected to each alert area

    holder

    Holder of the datum

    listener

    Listens for alarms, provides the alarms list for our UI

    title

    Title of our UI

    \ No newline at end of file +/datum/station_alert - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    station_alert

    Vars

    alarm_typesList of all alarm types we are listening to
    camera_viewIf UI will also show and allow jumping to cameras connected to each alert area
    holderHolder of the datum
    listenerListens for alarms, provides the alarms list for our UI
    titleTitle of our UI

    Var Details

    alarm_types

    List of all alarm types we are listening to

    camera_view

    If UI will also show and allow jumping to cameras connected to each alert area

    holder

    Holder of the datum

    listener

    Listens for alarms, provides the alarms list for our UI

    title

    Title of our UI

    \ No newline at end of file diff --git a/datum/station_trait.html b/datum/station_trait.html index 08c4dd03d83f..780950fff363 100644 --- a/datum/station_trait.html +++ b/datum/station_trait.html @@ -1 +1 @@ -/datum/station_trait - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    station_trait

    Base class of station traits. These are used to influence rounds in one way or the other by influencing the levers of the station.

    Vars

    blacklistWhat traits are incompatible with this one?
    can_revertWhether or not this trait can be reverted by an admin
    forceWhether this trait is always enabled; generally used for debugging
    nameName of the trait
    report_messageWhat message to show in the centcom report?
    show_in_reportDoes this trait show in the centcom report?
    trait_flagsExtra flags for station traits such as it being abstract
    trait_processesWhether or not this trait uses process()
    trait_to_giveWhat code-trait does this station trait give? gives none if null
    trait_typeThe type of this trait. Used to classify how this trait influences the station
    weightChance relative to other traits of its type to be picked

    Procs

    get_reporttype of info the centcom report has on this trait, if any.
    on_round_startProc ran when round starts. Use this for roundstart effects.
    revertWill attempt to revert the station trait, used by admins.

    Var Details

    blacklist

    What traits are incompatible with this one?

    can_revert

    Whether or not this trait can be reverted by an admin

    force

    Whether this trait is always enabled; generally used for debugging

    name

    Name of the trait

    report_message

    What message to show in the centcom report?

    show_in_report

    Does this trait show in the centcom report?

    trait_flags

    Extra flags for station traits such as it being abstract

    trait_processes

    Whether or not this trait uses process()

    trait_to_give

    What code-trait does this station trait give? gives none if null

    trait_type

    The type of this trait. Used to classify how this trait influences the station

    weight

    Chance relative to other traits of its type to be picked

    Proc Details

    get_report

    type of info the centcom report has on this trait, if any.

    on_round_start

    Proc ran when round starts. Use this for roundstart effects.

    revert

    Will attempt to revert the station trait, used by admins.

    \ No newline at end of file +/datum/station_trait - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    station_trait

    Base class of station traits. These are used to influence rounds in one way or the other by influencing the levers of the station.

    Vars

    blacklistWhat traits are incompatible with this one?
    can_revertWhether or not this trait can be reverted by an admin
    forceWhether this trait is always enabled; generally used for debugging
    nameName of the trait
    report_messageWhat message to show in the centcom report?
    show_in_reportDoes this trait show in the centcom report?
    trait_flagsExtra flags for station traits such as it being abstract
    trait_processesWhether or not this trait uses process()
    trait_to_giveWhat code-trait does this station trait give? gives none if null
    trait_typeThe type of this trait. Used to classify how this trait influences the station
    weightChance relative to other traits of its type to be picked

    Procs

    get_reporttype of info the centcom report has on this trait, if any.
    on_round_startProc ran when round starts. Use this for roundstart effects.
    revertWill attempt to revert the station trait, used by admins.

    Var Details

    blacklist

    What traits are incompatible with this one?

    can_revert

    Whether or not this trait can be reverted by an admin

    force

    Whether this trait is always enabled; generally used for debugging

    name

    Name of the trait

    report_message

    What message to show in the centcom report?

    show_in_report

    Does this trait show in the centcom report?

    trait_flags

    Extra flags for station traits such as it being abstract

    trait_processes

    Whether or not this trait uses process()

    trait_to_give

    What code-trait does this station trait give? gives none if null

    trait_type

    The type of this trait. Used to classify how this trait influences the station

    weight

    Chance relative to other traits of its type to be picked

    Proc Details

    get_report

    type of info the centcom report has on this trait, if any.

    on_round_start

    Proc ran when round starts. Use this for roundstart effects.

    revert

    Will attempt to revert the station trait, used by admins.

    \ No newline at end of file diff --git a/datum/station_trait/ian_adventure.html b/datum/station_trait/ian_adventure.html index 6e68ba8e907f..5cec132e7741 100644 --- a/datum/station_trait/ian_adventure.html +++ b/datum/station_trait/ian_adventure.html @@ -1 +1 @@ -/datum/station_trait/ian_adventure - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ian_adventure

    Procs

    do_corgi_respawnMoves the new dog somewhere safe, equips it with the old one's inventory and makes it deadchat_playable.

    Proc Details

    do_corgi_respawn

    Moves the new dog somewhere safe, equips it with the old one's inventory and makes it deadchat_playable.

    \ No newline at end of file +/datum/station_trait/ian_adventure - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ian_adventure

    Procs

    do_corgi_respawnMoves the new dog somewhere safe, equips it with the old one's inventory and makes it deadchat_playable.

    Proc Details

    do_corgi_respawn

    Moves the new dog somewhere safe, equips it with the old one's inventory and makes it deadchat_playable.

    \ No newline at end of file diff --git a/datum/station_trait/random_event_weight_modifier.html b/datum/station_trait/random_event_weight_modifier.html index 92e39b92fab9..d71fa2d6786b 100644 --- a/datum/station_trait/random_event_weight_modifier.html +++ b/datum/station_trait/random_event_weight_modifier.html @@ -1 +1 @@ -/datum/station_trait/random_event_weight_modifier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    random_event_weight_modifier

    Vars

    event_control_pathThe path to the round_event_control that we modify.
    max_occurrences_modifierFlat modifier added to the amount of max occurances the random event can have.
    weight_multiplierMultiplier applied to the weight of the event.

    Var Details

    event_control_path

    The path to the round_event_control that we modify.

    max_occurrences_modifier

    Flat modifier added to the amount of max occurances the random event can have.

    weight_multiplier

    Multiplier applied to the weight of the event.

    \ No newline at end of file +/datum/station_trait/random_event_weight_modifier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    random_event_weight_modifier

    Vars

    event_control_pathThe path to the round_event_control that we modify.
    max_occurrences_modifierFlat modifier added to the amount of max occurances the random event can have.
    weight_multiplierMultiplier applied to the weight of the event.

    Var Details

    event_control_path

    The path to the round_event_control that we modify.

    max_occurrences_modifier

    Flat modifier added to the amount of max occurances the random event can have.

    weight_multiplier

    Multiplier applied to the weight of the event.

    \ No newline at end of file diff --git a/datum/status_effect.html b/datum/status_effect.html index a2ac07dbb49a..b61ecaeeed95 100644 --- a/datum/status_effect.html +++ b/datum/status_effect.html @@ -1 +1 @@ -/datum/status_effect - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    status_effect

    Vars

    blocks_sprintIf this is TRUE, the user will have sprint forcefully disabled while this is active.
    status_typeHow many of the effect can be on one mob, and what happens when you try to add another
    tickdo we tick()?

    Procs

    action_cooldown_modMultiplied to clickdelays
    before_removeCalled before being removed; returning FALSE will cancel removal

    Var Details

    blocks_sprint

    If this is TRUE, the user will have sprint forcefully disabled while this is active.

    status_type

    How many of the effect can be on one mob, and what happens when you try to add another

    tick

    do we tick()?

    Proc Details

    action_cooldown_mod

    Multiplied to clickdelays

    before_remove

    Called before being removed; returning FALSE will cancel removal

    \ No newline at end of file +/datum/status_effect - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    status_effect

    Vars

    blocks_sprintIf this is TRUE, the user will have sprint forcefully disabled while this is active.
    status_typeHow many of the effect can be on one mob, and what happens when you try to add another
    tickdo we tick()?

    Procs

    action_cooldown_modMultiplied to clickdelays
    before_removeCalled before being removed; returning FALSE will cancel removal

    Var Details

    blocks_sprint

    If this is TRUE, the user will have sprint forcefully disabled while this is active.

    status_type

    How many of the effect can be on one mob, and what happens when you try to add another

    tick

    do we tick()?

    Proc Details

    action_cooldown_mod

    Multiplied to clickdelays

    before_remove

    Called before being removed; returning FALSE will cancel removal

    \ No newline at end of file diff --git a/datum/status_effect/cloudstruck.html b/datum/status_effect/cloudstruck.html index e2d67a52b3ae..54eb4b8e5680 100644 --- a/datum/status_effect/cloudstruck.html +++ b/datum/status_effect/cloudstruck.html @@ -1 +1 @@ -/datum/status_effect/cloudstruck - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cloudstruck

    Vars

    mob_overlayThis overlay is applied to the owner for the duration of the effect.

    Var Details

    mob_overlay

    This overlay is applied to the owner for the duration of the effect.

    \ No newline at end of file +/datum/status_effect/cloudstruck - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cloudstruck

    Vars

    mob_overlayThis overlay is applied to the owner for the duration of the effect.

    Var Details

    mob_overlay

    This overlay is applied to the owner for the duration of the effect.

    \ No newline at end of file diff --git a/datum/status_effect/eldritch.html b/datum/status_effect/eldritch.html index 8c900b1af653..79d2c5db16d4 100644 --- a/datum/status_effect/eldritch.html +++ b/datum/status_effect/eldritch.html @@ -1,2 +1,2 @@ -/datum/status_effect/eldritch - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch

    Vars

    effect_spritepath for the underlay
    marked_underlayunderlay used to indicate that someone is marked

    Procs

    on_effectWhat happens when this mark gets popped

    Var Details

    effect_sprite

    path for the underlay

    marked_underlay

    underlay used to indicate that someone is marked

    Proc Details

    on_effect

    What happens when this mark gets popped

    -

    Adds actual functionality to each mark

    \ No newline at end of file +/datum/status_effect/eldritch - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch

    Vars

    effect_spritepath for the underlay
    marked_underlayunderlay used to indicate that someone is marked

    Procs

    on_effectWhat happens when this mark gets popped

    Var Details

    effect_sprite

    path for the underlay

    marked_underlay

    underlay used to indicate that someone is marked

    Proc Details

    on_effect

    What happens when this mark gets popped

    +

    Adds actual functionality to each mark

    \ No newline at end of file diff --git a/datum/status_effect/eldritch/ash.html b/datum/status_effect/eldritch/ash.html index 82644b96682e..16a7b5d87cba 100644 --- a/datum/status_effect/eldritch/ash.html +++ b/datum/status_effect/eldritch/ash.html @@ -1 +1 @@ -/datum/status_effect/eldritch/ash - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ash

    Vars

    repetitionsDictates how much damage and stamina loss this mark will cause.

    Var Details

    repetitions

    Dictates how much damage and stamina loss this mark will cause.

    \ No newline at end of file +/datum/status_effect/eldritch/ash - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ash

    Vars

    repetitionsDictates how much damage and stamina loss this mark will cause.

    Var Details

    repetitions

    Dictates how much damage and stamina loss this mark will cause.

    \ No newline at end of file diff --git a/datum/status_effect/grouped.html b/datum/status_effect/grouped.html index 68f6dc62f45c..97ac6a41d558 100644 --- a/datum/status_effect/grouped.html +++ b/datum/status_effect/grouped.html @@ -1 +1 @@ -/datum/status_effect/grouped - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    grouped

    Status effect from multiple sources, when all sources are removed, so is the effect

    Vars

    status_typeAdds itself to sources and destroys itself if one exists already, there are never multiple

    Var Details

    status_type

    Adds itself to sources and destroys itself if one exists already, there are never multiple

    \ No newline at end of file +/datum/status_effect/grouped - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    grouped

    Status effect from multiple sources, when all sources are removed, so is the effect

    Vars

    status_typeAdds itself to sources and destroys itself if one exists already, there are never multiple

    Var Details

    status_type

    Adds itself to sources and destroys itself if one exists already, there are never multiple

    \ No newline at end of file diff --git a/datum/status_effect/ice_block_talisman.html b/datum/status_effect/ice_block_talisman.html index 4a5e431204cb..c5040fe8fd31 100644 --- a/datum/status_effect/ice_block_talisman.html +++ b/datum/status_effect/ice_block_talisman.html @@ -1 +1 @@ -/datum/status_effect/ice_block_talisman - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ice_block_talisman

    Vars

    cubeStored icon overlay for the hit mob, removed when effect is removed

    Procs

    owner_movedBlocks movement from the status effect owner

    Var Details

    cube

    Stored icon overlay for the hit mob, removed when effect is removed

    Proc Details

    owner_moved

    Blocks movement from the status effect owner

    \ No newline at end of file +/datum/status_effect/ice_block_talisman - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ice_block_talisman

    Vars

    cubeStored icon overlay for the hit mob, removed when effect is removed

    Procs

    owner_movedBlocks movement from the status effect owner

    Var Details

    cube

    Stored icon overlay for the hit mob, removed when effect is removed

    Proc Details

    owner_moved

    Blocks movement from the status effect owner

    \ No newline at end of file diff --git a/datum/status_effect/limp.html b/datum/status_effect/limp.html index 5fdc8ed7d350..5cabd6a77c79 100644 --- a/datum/status_effect/limp.html +++ b/datum/status_effect/limp.html @@ -1 +1 @@ -/datum/status_effect/limp - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    limp

    Vars

    leftThe left leg of the limping person
    next_legWhich leg we're limping with next
    rightThe right leg of the limping person
    slowdown_leftHow many deciseconds we limp for on the left leg
    slowdown_rightHow many deciseconds we limp for on the right leg

    Var Details

    left

    The left leg of the limping person

    next_leg

    Which leg we're limping with next

    right

    The right leg of the limping person

    slowdown_left

    How many deciseconds we limp for on the left leg

    slowdown_right

    How many deciseconds we limp for on the right leg

    \ No newline at end of file +/datum/status_effect/limp - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    limp

    Vars

    leftThe left leg of the limping person
    next_legWhich leg we're limping with next
    rightThe right leg of the limping person
    slowdown_leftHow many deciseconds we limp for on the left leg
    slowdown_rightHow many deciseconds we limp for on the right leg

    Var Details

    left

    The left leg of the limping person

    next_leg

    Which leg we're limping with next

    right

    The right leg of the limping person

    slowdown_left

    How many deciseconds we limp for on the left leg

    slowdown_right

    How many deciseconds we limp for on the right leg

    \ No newline at end of file diff --git a/datum/status_effect/offering.html b/datum/status_effect/offering.html index 5224994b9abd..89a60bbc73e6 100644 --- a/datum/status_effect/offering.html +++ b/datum/status_effect/offering.html @@ -1 +1 @@ -/datum/status_effect/offering - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    offering

    Vars

    give_alert_typeThe type of alert given to people when offered, in case you need to override some behavior (like for high-fives)
    offered_itemThe actual item being offered
    possible_takersThe people who were offered this item at the start

    Procs

    check_owner_in_rangeThe offerer moved, see if anyone is out of range now
    check_taker_in_rangeOne of our possible takers moved, see if they left us hanging
    dropped_itemWe lost the item, give it up
    register_candidateHook up the specified carbon mob to be offered the item in question, give them the alert and signals and all
    remove_candidateRemove the alert and signals for the specified carbon mob. Automatically removes the status effect when we lost the last taker

    Var Details

    give_alert_type

    The type of alert given to people when offered, in case you need to override some behavior (like for high-fives)

    offered_item

    The actual item being offered

    possible_takers

    The people who were offered this item at the start

    Proc Details

    check_owner_in_range

    The offerer moved, see if anyone is out of range now

    check_taker_in_range

    One of our possible takers moved, see if they left us hanging

    dropped_item

    We lost the item, give it up

    register_candidate

    Hook up the specified carbon mob to be offered the item in question, give them the alert and signals and all

    remove_candidate

    Remove the alert and signals for the specified carbon mob. Automatically removes the status effect when we lost the last taker

    \ No newline at end of file +/datum/status_effect/offering - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    offering

    Vars

    give_alert_typeThe type of alert given to people when offered, in case you need to override some behavior (like for high-fives)
    offered_itemThe actual item being offered
    possible_takersThe people who were offered this item at the start

    Procs

    check_owner_in_rangeThe offerer moved, see if anyone is out of range now
    check_taker_in_rangeOne of our possible takers moved, see if they left us hanging
    dropped_itemWe lost the item, give it up
    register_candidateHook up the specified carbon mob to be offered the item in question, give them the alert and signals and all
    remove_candidateRemove the alert and signals for the specified carbon mob. Automatically removes the status effect when we lost the last taker

    Var Details

    give_alert_type

    The type of alert given to people when offered, in case you need to override some behavior (like for high-fives)

    offered_item

    The actual item being offered

    possible_takers

    The people who were offered this item at the start

    Proc Details

    check_owner_in_range

    The offerer moved, see if anyone is out of range now

    check_taker_in_range

    One of our possible takers moved, see if they left us hanging

    dropped_item

    We lost the item, give it up

    register_candidate

    Hook up the specified carbon mob to be offered the item in question, give them the alert and signals and all

    remove_candidate

    Remove the alert and signals for the specified carbon mob. Automatically removes the status effect when we lost the last taker

    \ No newline at end of file diff --git a/datum/status_effect/wound.html b/datum/status_effect/wound.html index 83f8d9586e0c..401edaf339e9 100644 --- a/datum/status_effect/wound.html +++ b/datum/status_effect/wound.html @@ -1 +1 @@ -/datum/status_effect/wound - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    wound

    Procs

    check_removecheck if the wound getting removed is the wound we're tied to

    Proc Details

    check_remove

    check if the wound getting removed is the wound we're tied to

    \ No newline at end of file +/datum/status_effect/wound - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    wound

    Procs

    check_removecheck if the wound getting removed is the wound we're tied to

    Proc Details

    check_remove

    check if the wound getting removed is the wound we're tied to

    \ No newline at end of file diff --git a/datum/strip_menu.html b/datum/strip_menu.html index 96cc08af2e68..c1f04b51ac4c 100644 --- a/datum/strip_menu.html +++ b/datum/strip_menu.html @@ -1 +1 @@ -/datum/strip_menu - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    strip_menu

    A representation of the stripping UI

    Vars

    interactionsA lazy list of user mobs to a list of strip menu keys that they're interacting with
    ownerThe owner who has the element /datum/element/strippable
    strippableThe strippable element itself

    Var Details

    interactions

    A lazy list of user mobs to a list of strip menu keys that they're interacting with

    owner

    The owner who has the element /datum/element/strippable

    strippable

    The strippable element itself

    \ No newline at end of file +/datum/strip_menu - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    strip_menu

    A representation of the stripping UI

    Vars

    interactionsA lazy list of user mobs to a list of strip menu keys that they're interacting with
    ownerThe owner who has the element /datum/element/strippable
    strippableThe strippable element itself

    Var Details

    interactions

    A lazy list of user mobs to a list of strip menu keys that they're interacting with

    owner

    The owner who has the element /datum/element/strippable

    strippable

    The strippable element itself

    \ No newline at end of file diff --git a/datum/strippable_item.html b/datum/strippable_item.html index 8da1c1aa03f2..62ce37118065 100644 --- a/datum/strippable_item.html +++ b/datum/strippable_item.html @@ -1,4 +1,4 @@ -/datum/strippable_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    strippable_item

    A representation of an item that can be stripped down

    Vars

    keyThe STRIPPABLE_ITEM_* key
    warn_dangerous_clothingShould we warn about dangerous clothing?

    Procs

    alternate_actionPerforms an alternative action on this strippable_item. +/datum/strippable_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    strippable_item

    A representation of an item that can be stripped down

    Vars

    keyThe STRIPPABLE_ITEM_* key
    warn_dangerous_clothingShould we warn about dangerous clothing?

    Procs

    alternate_actionPerforms an alternative action on this strippable_item. has_alternate_action needs to be TRUE.
    finish_equipThe proc that places the item on the source. This should not yield.
    finish_unequipThe proc that unequips the item from the source. This should not yield.
    get_alternate_actionReturns the ID of this item's strippable action. Return null if there is no alternate action. Any return value of this must be in StripMenu.
    get_itemGets the item from the given source.
    get_obscuringReturns a STRIPPABLE_OBSCURING_* define to report on whether or not this is obscured.
    should_showReturns whether or not this item should show.
    start_equipStart the equipping process. This is the proc you should yield in. @@ -9,15 +9,15 @@ It should not perform the equipping itself.
    try_unequipTries to unequip the item from the given source. Returns TRUE/FALSE depending on if it is allowed. This should be used for checking if it CAN be unequipped. -It should not perform the unequipping itself.

    Var Details

    key

    The STRIPPABLE_ITEM_* key

    warn_dangerous_clothing

    Should we warn about dangerous clothing?

    Proc Details

    alternate_action

    Performs an alternative action on this strippable_item. -has_alternate_action needs to be TRUE.

    finish_equip

    The proc that places the item on the source. This should not yield.

    finish_unequip

    The proc that unequips the item from the source. This should not yield.

    get_alternate_action

    Returns the ID of this item's strippable action. +It should not perform the unequipping itself.

    Var Details

    key

    The STRIPPABLE_ITEM_* key

    warn_dangerous_clothing

    Should we warn about dangerous clothing?

    Proc Details

    alternate_action

    Performs an alternative action on this strippable_item. +has_alternate_action needs to be TRUE.

    finish_equip

    The proc that places the item on the source. This should not yield.

    finish_unequip

    The proc that unequips the item from the source. This should not yield.

    get_alternate_action

    Returns the ID of this item's strippable action. Return null if there is no alternate action. -Any return value of this must be in StripMenu.

    get_item

    Gets the item from the given source.

    get_obscuring

    Returns a STRIPPABLE_OBSCURING_* define to report on whether or not this is obscured.

    should_show

    Returns whether or not this item should show.

    start_equip

    Start the equipping process. This is the proc you should yield in. -Returns TRUE/FALSE depending on if it is allowed.

    start_unequip

    Start the unequipping process. This is the proc you should yield in. -Returns TRUE/FALSE depending on if it is allowed.

    try_equip

    Tries to equip the item onto the given source. +Any return value of this must be in StripMenu.

    get_item

    Gets the item from the given source.

    get_obscuring

    Returns a STRIPPABLE_OBSCURING_* define to report on whether or not this is obscured.

    should_show

    Returns whether or not this item should show.

    start_equip

    Start the equipping process. This is the proc you should yield in. +Returns TRUE/FALSE depending on if it is allowed.

    start_unequip

    Start the unequipping process. This is the proc you should yield in. +Returns TRUE/FALSE depending on if it is allowed.

    try_equip

    Tries to equip the item onto the given source. Returns TRUE/FALSE depending on if it is allowed. This should be used for checking if an item CAN be equipped. -It should not perform the equipping itself.

    try_unequip

    Tries to unequip the item from the given source. +It should not perform the equipping itself.

    try_unequip

    Tries to unequip the item from the given source. Returns TRUE/FALSE depending on if it is allowed. This should be used for checking if it CAN be unequipped. -It should not perform the unequipping itself.

    \ No newline at end of file +It should not perform the unequipping itself.

    \ No newline at end of file diff --git a/datum/strippable_item/hand.html b/datum/strippable_item/hand.html index 9e42a12d82f3..a910d5d5a936 100644 --- a/datum/strippable_item/hand.html +++ b/datum/strippable_item/hand.html @@ -1 +1 @@ -/datum/strippable_item/hand - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hand

    A strippable item for a hand

    Vars

    hand_indexWhich hand?

    Var Details

    hand_index

    Which hand?

    \ No newline at end of file +/datum/strippable_item/hand - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hand

    A strippable item for a hand

    Vars

    hand_indexWhich hand?

    Var Details

    hand_index

    Which hand?

    \ No newline at end of file diff --git a/datum/strippable_item/mob_item_slot.html b/datum/strippable_item/mob_item_slot.html index bba0bfa96621..fd354d05044a 100644 --- a/datum/strippable_item/mob_item_slot.html +++ b/datum/strippable_item/mob_item_slot.html @@ -1 +1 @@ -/datum/strippable_item/mob_item_slot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mob_item_slot

    A preset for equipping items onto mob slots

    Vars

    item_slotThe ITEM_SLOT_* to equip to.

    Procs

    get_equip_delayReturns the delay of equipping this item to a mob

    Var Details

    item_slot

    The ITEM_SLOT_* to equip to.

    Proc Details

    get_equip_delay

    Returns the delay of equipping this item to a mob

    \ No newline at end of file +/datum/strippable_item/mob_item_slot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mob_item_slot

    A preset for equipping items onto mob slots

    Vars

    item_slotThe ITEM_SLOT_* to equip to.

    Procs

    get_equip_delayReturns the delay of equipping this item to a mob

    Var Details

    item_slot

    The ITEM_SLOT_* to equip to.

    Proc Details

    get_equip_delay

    Returns the delay of equipping this item to a mob

    \ No newline at end of file diff --git a/datum/strippable_item/mob_item_slot/pocket.html b/datum/strippable_item/mob_item_slot/pocket.html index 2efe218456a3..fe38df207638 100644 --- a/datum/strippable_item/mob_item_slot/pocket.html +++ b/datum/strippable_item/mob_item_slot/pocket.html @@ -1 +1 @@ -/datum/strippable_item/mob_item_slot/pocket - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pocket

    Vars

    pocket_sideWhich pocket we're referencing. Used for visible text.

    Var Details

    pocket_side

    Which pocket we're referencing. Used for visible text.

    \ No newline at end of file +/datum/strippable_item/mob_item_slot/pocket - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pocket

    Vars

    pocket_sideWhich pocket we're referencing. Used for visible text.

    Var Details

    pocket_side

    Which pocket we're referencing. Used for visible text.

    \ No newline at end of file diff --git a/datum/summon_weapon.html b/datum/summon_weapon.html index 7ed033b5cd58..be0a7031c453 100644 --- a/datum/summon_weapon.html +++ b/datum/summon_weapon.html @@ -1,4 +1,4 @@ -/datum/summon_weapon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    summon_weapon

    A singular summoned object

    +/datum/summon_weapon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    summon_weapon

    A singular summoned object

    How summon weapons work:

    Reset() - makes it go back to its master. Target() - locks onto a target for a duration

    @@ -13,4 +13,4 @@ Orbit(location) Rotate(degrees)

    And an non-animation that just snaps it to a location, -HardReset(location)

    Vars

    anglecurrent angle from victim - clockwise from 0. null if not attacking.
    angle_varyrand dist to rotate during reattack phase
    animation_lockanimation locked until
    animation_timeridanimation lock timer
    appearancemutable_appearance to use, will skip making from icon/icon state if so
    atomthe actual effect
    attack_damageattack damage
    attack_lengthattack length in deciseconds - this is the attack animation speed in total
    attack_soundattack sound
    attack_speedattack delay in deciseconds - this is time spent between attacks
    attack_typeattack damtype
    attack_verbattack verb
    distcurrent distance from victim - pixels
    hosthost
    iconicon file
    icon_stateicon state
    namename
    orbit_distorbit distance from victim - pixels
    orbit_dist_varyorbit distance variation from victim
    reset_speedreset animation duration
    reset_timeridreset timerid
    rotationcurrent rotation - angles clockwise from north
    statecurrent state
    victimcurrently locked attack target

    Procs

    MoveTorelative to defaults to current location
    Rotaterotation defaults to facing towards locked atom

    Var Details

    angle

    current angle from victim - clockwise from 0. null if not attacking.

    angle_vary

    rand dist to rotate during reattack phase

    animation_lock

    animation locked until

    animation_timerid

    animation lock timer

    appearance

    mutable_appearance to use, will skip making from icon/icon state if so

    atom

    the actual effect

    attack_damage

    attack damage

    attack_length

    attack length in deciseconds - this is the attack animation speed in total

    attack_sound

    attack sound

    attack_speed

    attack delay in deciseconds - this is time spent between attacks

    attack_type

    attack damtype

    attack_verb

    attack verb

    dist

    current distance from victim - pixels

    host

    host

    icon

    icon file

    icon_state

    icon state

    name

    name

    orbit_dist

    orbit distance from victim - pixels

    orbit_dist_vary

    orbit distance variation from victim

    reset_speed

    reset animation duration

    reset_timerid

    reset timerid

    rotation

    current rotation - angles clockwise from north

    state

    current state

    victim

    currently locked attack target

    Proc Details

    MoveTo

    relative to defaults to current location

    Rotate

    rotation defaults to facing towards locked atom

    \ No newline at end of file +HardReset(location)

    Vars

    anglecurrent angle from victim - clockwise from 0. null if not attacking.
    angle_varyrand dist to rotate during reattack phase
    animation_lockanimation locked until
    animation_timeridanimation lock timer
    appearancemutable_appearance to use, will skip making from icon/icon state if so
    atomthe actual effect
    attack_damageattack damage
    attack_lengthattack length in deciseconds - this is the attack animation speed in total
    attack_soundattack sound
    attack_speedattack delay in deciseconds - this is time spent between attacks
    attack_typeattack damtype
    attack_verbattack verb
    distcurrent distance from victim - pixels
    hosthost
    iconicon file
    icon_stateicon state
    namename
    orbit_distorbit distance from victim - pixels
    orbit_dist_varyorbit distance variation from victim
    reset_speedreset animation duration
    reset_timeridreset timerid
    rotationcurrent rotation - angles clockwise from north
    statecurrent state
    victimcurrently locked attack target

    Procs

    MoveTorelative to defaults to current location
    Rotaterotation defaults to facing towards locked atom

    Var Details

    angle

    current angle from victim - clockwise from 0. null if not attacking.

    angle_vary

    rand dist to rotate during reattack phase

    animation_lock

    animation locked until

    animation_timerid

    animation lock timer

    appearance

    mutable_appearance to use, will skip making from icon/icon state if so

    atom

    the actual effect

    attack_damage

    attack damage

    attack_length

    attack length in deciseconds - this is the attack animation speed in total

    attack_sound

    attack sound

    attack_speed

    attack delay in deciseconds - this is time spent between attacks

    attack_type

    attack damtype

    attack_verb

    attack verb

    dist

    current distance from victim - pixels

    host

    host

    icon

    icon file

    icon_state

    icon state

    name

    name

    orbit_dist

    orbit distance from victim - pixels

    orbit_dist_vary

    orbit distance variation from victim

    reset_speed

    reset animation duration

    reset_timerid

    reset timerid

    rotation

    current rotation - angles clockwise from north

    state

    current state

    victim

    currently locked attack target

    Proc Details

    MoveTo

    relative to defaults to current location

    Rotate

    rotation defaults to facing towards locked atom

    \ No newline at end of file diff --git a/datum/summon_weapon_host.html b/datum/summon_weapon_host.html index ef439ea56f81..26634b906e25 100644 --- a/datum/summon_weapon_host.html +++ b/datum/summon_weapon_host.html @@ -1 +1 @@ -/datum/summon_weapon_host - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    summon_weapon_host

    Serves as the master datum for summon weapons

    Vars

    activesuppressed?
    attackingactive projectiles - refreshing a projectile reorders the list, so if they all have the same stack durations, you can trust the list to have last-refreshed at [1]
    controlledactual projectiles
    idleidle projectiles
    mastermaster atom
    rangerange
    stack_timedefault stack time
    weapon_typeprojectile type

    Var Details

    active

    suppressed?

    attacking

    active projectiles - refreshing a projectile reorders the list, so if they all have the same stack durations, you can trust the list to have last-refreshed at [1]

    controlled

    actual projectiles

    idle

    idle projectiles

    master

    master atom

    range

    range

    stack_time

    default stack time

    weapon_type

    projectile type

    \ No newline at end of file +/datum/summon_weapon_host - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    summon_weapon_host

    Serves as the master datum for summon weapons

    Vars

    activesuppressed?
    attackingactive projectiles - refreshing a projectile reorders the list, so if they all have the same stack durations, you can trust the list to have last-refreshed at [1]
    controlledactual projectiles
    idleidle projectiles
    mastermaster atom
    rangerange
    stack_timedefault stack time
    weapon_typeprojectile type

    Var Details

    active

    suppressed?

    attacking

    active projectiles - refreshing a projectile reorders the list, so if they all have the same stack durations, you can trust the list to have last-refreshed at [1]

    controlled

    actual projectiles

    idle

    idle projectiles

    master

    master atom

    range

    range

    stack_time

    default stack time

    weapon_type

    projectile type

    \ No newline at end of file diff --git a/datum/supply_pack/misc/syndicate.html b/datum/supply_pack/misc/syndicate.html index b274214ef4ca..b57bfc86c89a 100644 --- a/datum/supply_pack/misc/syndicate.html +++ b/datum/supply_pack/misc/syndicate.html @@ -1 +1 @@ -/datum/supply_pack/misc/syndicate - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    syndicate

    Special supply crate that generates random syndicate gear up to a determined TC value

    Vars

    containsCannot be ordered via cargo
    uplink_flagsTotal TC worth of contained uplink items

    Procs

    fillSyndicate Packs

    Var Details

    contains

    Cannot be ordered via cargo

    Total TC worth of contained uplink items

    Proc Details

    fill

    Syndicate Packs

    \ No newline at end of file +/datum/supply_pack/misc/syndicate - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    syndicate

    Special supply crate that generates random syndicate gear up to a determined TC value

    Vars

    containsCannot be ordered via cargo
    uplink_flagsTotal TC worth of contained uplink items

    Procs

    fillSyndicate Packs

    Var Details

    contains

    Cannot be ordered via cargo

    Total TC worth of contained uplink items

    Proc Details

    fill

    Syndicate Packs

    \ No newline at end of file diff --git a/datum/team/gang.html b/datum/team/gang.html index 8090047abb23..cbab42ed76d6 100644 --- a/datum/team/gang.html +++ b/datum/team/gang.html @@ -1 +1 @@ -/datum/team/gang - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gang

    Vars

    acceptable_clothesThe list of clothes that are acceptable to show allegiance to this family.
    current_themeThe current theme. Used to pull important stuff such as spawning equipment and objectives.
    free_clothesThe list of clothes that are given to family members upon induction into the family.
    gang_idThe abbreviation of this family.
    my_gang_datumThe specific, occupied family member antagonist datum that is used to reach the handler / check objectives, and from which the above properties (sans points) are inherited.

    Procs

    rename_gangsterAllow gangs to have custom naming schemes for their gangsters.

    Var Details

    acceptable_clothes

    The list of clothes that are acceptable to show allegiance to this family.

    current_theme

    The current theme. Used to pull important stuff such as spawning equipment and objectives.

    free_clothes

    The list of clothes that are given to family members upon induction into the family.

    gang_id

    The abbreviation of this family.

    my_gang_datum

    The specific, occupied family member antagonist datum that is used to reach the handler / check objectives, and from which the above properties (sans points) are inherited.

    Proc Details

    rename_gangster

    Allow gangs to have custom naming schemes for their gangsters.

    \ No newline at end of file +/datum/team/gang - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gang

    Vars

    acceptable_clothesThe list of clothes that are acceptable to show allegiance to this family.
    current_themeThe current theme. Used to pull important stuff such as spawning equipment and objectives.
    free_clothesThe list of clothes that are given to family members upon induction into the family.
    gang_idThe abbreviation of this family.
    my_gang_datumThe specific, occupied family member antagonist datum that is used to reach the handler / check objectives, and from which the above properties (sans points) are inherited.

    Procs

    rename_gangsterAllow gangs to have custom naming schemes for their gangsters.

    Var Details

    acceptable_clothes

    The list of clothes that are acceptable to show allegiance to this family.

    current_theme

    The current theme. Used to pull important stuff such as spawning equipment and objectives.

    free_clothes

    The list of clothes that are given to family members upon induction into the family.

    gang_id

    The abbreviation of this family.

    my_gang_datum

    The specific, occupied family member antagonist datum that is used to reach the handler / check objectives, and from which the above properties (sans points) are inherited.

    Proc Details

    rename_gangster

    Allow gangs to have custom naming schemes for their gangsters.

    \ No newline at end of file diff --git a/datum/team/revolution.html b/datum/team/revolution.html index 8c8f0a896d88..8a44ec96b4db 100644 --- a/datum/team/revolution.html +++ b/datum/team/revolution.html @@ -1,5 +1,5 @@ -/datum/team/revolution - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    revolution

    Procs

    check_heads_victoryChecks if heads have won
    check_rev_victoryChecks if revs have won
    process_victoryUpdates the state of the world depending on if revs won or loss. +/datum/team/revolution - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    revolution

    Procs

    check_heads_victoryChecks if heads have won
    check_rev_victoryChecks if revs have won
    process_victoryUpdates the state of the world depending on if revs won or loss. Returns who won, at which case this method should no longer be called. -If revs_win_injection_amount is passed, then that amount of threat will be added if the revs win.
    round_resultMutates the ticker to report that the revs have won

    Proc Details

    check_heads_victory

    Checks if heads have won

    check_rev_victory

    Checks if revs have won

    process_victory

    Updates the state of the world depending on if revs won or loss. +If revs_win_injection_amount is passed, then that amount of threat will be added if the revs win.

    round_resultMutates the ticker to report that the revs have won

    Proc Details

    check_heads_victory

    Checks if heads have won

    check_rev_victory

    Checks if revs have won

    process_victory

    Updates the state of the world depending on if revs won or loss. Returns who won, at which case this method should no longer be called. -If revs_win_injection_amount is passed, then that amount of threat will be added if the revs win.

    round_result

    Mutates the ticker to report that the revs have won

    \ No newline at end of file +If revs_win_injection_amount is passed, then that amount of threat will be added if the revs win.

    round_result

    Mutates the ticker to report that the revs have won

    \ No newline at end of file diff --git a/datum/tgs_api/v5.html b/datum/tgs_api/v5.html index ff6810107ab0..f88f522322c1 100644 --- a/datum/tgs_api/v5.html +++ b/datum/tgs_api/v5.html @@ -1 +1 @@ -/datum/tgs_api/v5 - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    v5

    Vars

    intercepted_message_queueList of chat messages list()s that attempted to be sent during a topic call. To be bundled in the result of the call
    offline_message_queueList of chat messages list()s that attempted to be sent during a topic call. To be bundled in the result of the call

    Var Details

    intercepted_message_queue

    List of chat messages list()s that attempted to be sent during a topic call. To be bundled in the result of the call

    offline_message_queue

    List of chat messages list()s that attempted to be sent during a topic call. To be bundled in the result of the call

    \ No newline at end of file +/datum/tgs_api/v5 - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    v5

    Vars

    intercepted_message_queueList of chat messages list()s that attempted to be sent during a topic call. To be bundled in the result of the call
    offline_message_queueList of chat messages list()s that attempted to be sent during a topic call. To be bundled in the result of the call

    Var Details

    intercepted_message_queue

    List of chat messages list()s that attempted to be sent during a topic call. To be bundled in the result of the call

    offline_message_queue

    List of chat messages list()s that attempted to be sent during a topic call. To be bundled in the result of the call

    \ No newline at end of file diff --git a/datum/tgs_chat_channel.html b/datum/tgs_chat_channel.html index 45780eac9264..5939a46ab622 100644 --- a/datum/tgs_chat_channel.html +++ b/datum/tgs_chat_channel.html @@ -1 +1 @@ -/datum/tgs_chat_channel - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tgs_chat_channel

    Represents a connected chat channel.

    Vars

    connection_nameName of the chat connection. This is the IRC server address or the Discord guild.
    custom_tagTag string associated with the channel in TGS.
    embeds_supported[TRUE]/[FALSE] if the channel supports embeds.
    friendly_nameUser friendly name of the channel.
    idTGS internal channel ID.
    is_admin_channel[TRUE]/[FALSE] based on if the server operator has marked this channel for game admins only.
    is_private_channel[TRUE]/[FALSE] if the channel is a private message channel for a /datum/tgs_chat_user.

    Var Details

    connection_name

    Name of the chat connection. This is the IRC server address or the Discord guild.

    custom_tag

    Tag string associated with the channel in TGS.

    embeds_supported

    [TRUE]/[FALSE] if the channel supports embeds.

    friendly_name

    User friendly name of the channel.

    id

    TGS internal channel ID.

    is_admin_channel

    [TRUE]/[FALSE] based on if the server operator has marked this channel for game admins only.

    is_private_channel

    [TRUE]/[FALSE] if the channel is a private message channel for a /datum/tgs_chat_user.

    \ No newline at end of file +/datum/tgs_chat_channel - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tgs_chat_channel

    Represents a connected chat channel.

    Vars

    connection_nameName of the chat connection. This is the IRC server address or the Discord guild.
    custom_tagTag string associated with the channel in TGS.
    embeds_supported[TRUE]/[FALSE] if the channel supports embeds.
    friendly_nameUser friendly name of the channel.
    idTGS internal channel ID.
    is_admin_channel[TRUE]/[FALSE] based on if the server operator has marked this channel for game admins only.
    is_private_channel[TRUE]/[FALSE] if the channel is a private message channel for a /datum/tgs_chat_user.

    Var Details

    connection_name

    Name of the chat connection. This is the IRC server address or the Discord guild.

    custom_tag

    Tag string associated with the channel in TGS.

    embeds_supported

    [TRUE]/[FALSE] if the channel supports embeds.

    friendly_name

    User friendly name of the channel.

    id

    TGS internal channel ID.

    is_admin_channel

    [TRUE]/[FALSE] based on if the server operator has marked this channel for game admins only.

    is_private_channel

    [TRUE]/[FALSE] if the channel is a private message channel for a /datum/tgs_chat_user.

    \ No newline at end of file diff --git a/datum/tgs_chat_command.html b/datum/tgs_chat_command.html index bd8fd5305baf..785db83c1587 100644 --- a/datum/tgs_chat_command.html +++ b/datum/tgs_chat_command.html @@ -1,7 +1,7 @@ -/datum/tgs_chat_command - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgs_chat_command

    User definable chat command. This abstract version MUST be overridden to be used.

    Vars

    admin_onlyIf this command should be available to game administrators only.
    help_textThe help text displayed for this command.
    ignore_typeA subtype of /datum/tgs_chat_command that is ignored when enumerating available commands. Use this to create shared base /datums for commands.
    nameThe string to trigger this command on a chat bot. e.g @bot name ... or !tgs name ....

    Procs

    RunProcess command activation. Should return a /datum/tgs_message_content to respond to the issuer with. -MUST be implemented

    Var Details

    admin_only

    If this command should be available to game administrators only.

    help_text

    The help text displayed for this command.

    ignore_type

    A subtype of /datum/tgs_chat_command that is ignored when enumerating available commands. Use this to create shared base /datums for commands.

    name

    The string to trigger this command on a chat bot. e.g @bot name ... or !tgs name ....

    Proc Details

    Run

    Process command activation. Should return a /datum/tgs_message_content to respond to the issuer with. +/datum/tgs_chat_command - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgs_chat_command

    User definable chat command. This abstract version MUST be overridden to be used.

    Vars

    admin_onlyIf this command should be available to game administrators only.
    help_textThe help text displayed for this command.
    ignore_typeA subtype of /datum/tgs_chat_command that is ignored when enumerating available commands. Use this to create shared base /datums for commands.
    nameThe string to trigger this command on a chat bot. e.g @bot name ... or !tgs name ....

    Procs

    RunProcess command activation. Should return a /datum/tgs_message_content to respond to the issuer with. +MUST be implemented

    Var Details

    admin_only

    If this command should be available to game administrators only.

    help_text

    The help text displayed for this command.

    ignore_type

    A subtype of /datum/tgs_chat_command that is ignored when enumerating available commands. Use this to create shared base /datums for commands.

    name

    The string to trigger this command on a chat bot. e.g @bot name ... or !tgs name ....

    Proc Details

    Run

    Process command activation. Should return a /datum/tgs_message_content to respond to the issuer with. MUST be implemented

    • sender - The /datum/tgs_chat_user who issued the command.
    • params - The trimmed string following the command `/datum/tgs_chat_command/var/name].
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/tgs_chat_embed/field.html b/datum/tgs_chat_embed/field.html index 255facac0152..ce36506b8360 100644 --- a/datum/tgs_chat_embed/field.html +++ b/datum/tgs_chat_embed/field.html @@ -1 +1 @@ -/datum/tgs_chat_embed/field - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    field

    See https://discord.com/developers/docs/resources/message#embed-object-embed-field-structure for details.

    Vars

    nameMust be set in New().
    valueMust be set in New().

    Procs

    NewCreate a /datum/tgs_chat_embed/field.

    Var Details

    name

    Must be set in New().

    value

    Must be set in New().

    Proc Details

    New

    Create a /datum/tgs_chat_embed/field.

    \ No newline at end of file +/datum/tgs_chat_embed/field - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    field

    See https://discord.com/developers/docs/resources/message#embed-object-embed-field-structure for details.

    Vars

    nameMust be set in New().
    valueMust be set in New().

    Procs

    NewCreate a /datum/tgs_chat_embed/field.

    Var Details

    name

    Must be set in New().

    value

    Must be set in New().

    Proc Details

    New

    Create a /datum/tgs_chat_embed/field.

    \ No newline at end of file diff --git a/datum/tgs_chat_embed/footer.html b/datum/tgs_chat_embed/footer.html index b039c0e1770a..866fa979e341 100644 --- a/datum/tgs_chat_embed/footer.html +++ b/datum/tgs_chat_embed/footer.html @@ -1 +1 @@ -/datum/tgs_chat_embed/footer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    footer

    See https://discord.com/developers/docs/resources/message#embed-object-embed-footer-structure for details.

    Vars

    textMust be set in New().

    Procs

    NewCreate a /datum/tgs_chat_embed/footer.

    Var Details

    text

    Must be set in New().

    Proc Details

    New

    Create a /datum/tgs_chat_embed/footer.

    \ No newline at end of file +/datum/tgs_chat_embed/footer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    footer

    See https://discord.com/developers/docs/resources/message#embed-object-embed-footer-structure for details.

    Vars

    textMust be set in New().

    Procs

    NewCreate a /datum/tgs_chat_embed/footer.

    Var Details

    text

    Must be set in New().

    Proc Details

    New

    Create a /datum/tgs_chat_embed/footer.

    \ No newline at end of file diff --git a/datum/tgs_chat_embed/media.html b/datum/tgs_chat_embed/media.html index 4e73992218b3..65593317bc3c 100644 --- a/datum/tgs_chat_embed/media.html +++ b/datum/tgs_chat_embed/media.html @@ -1 +1 @@ -/datum/tgs_chat_embed/media - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    media

    Common datum for similar Discord embed medias.

    Vars

    urlMust be set in New().

    Procs

    NewCreate a /datum/tgs_chat_embed.

    Var Details

    url

    Must be set in New().

    Proc Details

    New

    Create a /datum/tgs_chat_embed.

    \ No newline at end of file +/datum/tgs_chat_embed/media - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    media

    Common datum for similar Discord embed medias.

    Vars

    urlMust be set in New().

    Procs

    NewCreate a /datum/tgs_chat_embed.

    Var Details

    url

    Must be set in New().

    Proc Details

    New

    Create a /datum/tgs_chat_embed.

    \ No newline at end of file diff --git a/datum/tgs_chat_embed/provider/author.html b/datum/tgs_chat_embed/provider/author.html index c42fc29b20b4..511e4e5b0671 100644 --- a/datum/tgs_chat_embed/provider/author.html +++ b/datum/tgs_chat_embed/provider/author.html @@ -1 +1 @@ -/datum/tgs_chat_embed/provider/author - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    author

    See https://discord.com/developers/docs/resources/message#embed-object-embed-author-structure for details. Must have name set in New().

    Procs

    NewCreate a /datum/tgs_chat_embed/footer.

    Proc Details

    New

    Create a /datum/tgs_chat_embed/footer.

    \ No newline at end of file +/datum/tgs_chat_embed/provider/author - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    author

    See https://discord.com/developers/docs/resources/message#embed-object-embed-author-structure for details. Must have name set in New().

    Procs

    NewCreate a /datum/tgs_chat_embed/footer.

    Proc Details

    New

    Create a /datum/tgs_chat_embed/footer.

    \ No newline at end of file diff --git a/datum/tgs_chat_embed/structure.html b/datum/tgs_chat_embed/structure.html index 37cd71db2995..4edcfbba06a3 100644 --- a/datum/tgs_chat_embed/structure.html +++ b/datum/tgs_chat_embed/structure.html @@ -1 +1 @@ -/datum/tgs_chat_embed/structure - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    structure

    User definable chat embed. Currently mirrors Discord chat embeds. See https://discord.com/developers/docs/resources/message#embed-object for details.

    Vars

    colourColour must be #AARRGGBB or #RRGGBB hex string.
    imageSee https://discord.com/developers/docs/resources/message#embed-object-embed-image-structure for details.
    thumbnailSee https://discord.com/developers/docs/resources/message#embed-object-embed-thumbnail-structure for details.
    timestampTimestamp must be encoded as: time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss"). Use the active timezone.
    videoSee https://discord.com/developers/docs/resources/message#embed-object-embed-video-structure for details.

    Var Details

    colour

    Colour must be #AARRGGBB or #RRGGBB hex string.

    image

    See https://discord.com/developers/docs/resources/message#embed-object-embed-image-structure for details.

    thumbnail

    See https://discord.com/developers/docs/resources/message#embed-object-embed-thumbnail-structure for details.

    timestamp

    Timestamp must be encoded as: time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss"). Use the active timezone.

    video

    See https://discord.com/developers/docs/resources/message#embed-object-embed-video-structure for details.

    \ No newline at end of file +/datum/tgs_chat_embed/structure - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    structure

    User definable chat embed. Currently mirrors Discord chat embeds. See https://discord.com/developers/docs/resources/message#embed-object for details.

    Vars

    colourColour must be #AARRGGBB or #RRGGBB hex string.
    imageSee https://discord.com/developers/docs/resources/message#embed-object-embed-image-structure for details.
    thumbnailSee https://discord.com/developers/docs/resources/message#embed-object-embed-thumbnail-structure for details.
    timestampTimestamp must be encoded as: time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss"). Use the active timezone.
    videoSee https://discord.com/developers/docs/resources/message#embed-object-embed-video-structure for details.

    Var Details

    colour

    Colour must be #AARRGGBB or #RRGGBB hex string.

    image

    See https://discord.com/developers/docs/resources/message#embed-object-embed-image-structure for details.

    thumbnail

    See https://discord.com/developers/docs/resources/message#embed-object-embed-thumbnail-structure for details.

    timestamp

    Timestamp must be encoded as: time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss"). Use the active timezone.

    video

    See https://discord.com/developers/docs/resources/message#embed-object-embed-video-structure for details.

    \ No newline at end of file diff --git a/datum/tgs_chat_user.html b/datum/tgs_chat_user.html index 762080677716..2ef550fddbff 100644 --- a/datum/tgs_chat_user.html +++ b/datum/tgs_chat_user.html @@ -1 +1 @@ -/datum/tgs_chat_user - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tgs_chat_user

    Vars

    channelThe /datum/tgs_chat_channel the user was from.
    friendly_nameThe user's display name.
    idTGS internal user ID.
    mentionThe string to use to ping this user in a message.

    Var Details

    channel

    The /datum/tgs_chat_channel the user was from.

    friendly_name

    The user's display name.

    id

    TGS internal user ID.

    mention

    The string to use to ping this user in a message.

    \ No newline at end of file +/datum/tgs_chat_user - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tgs_chat_user

    Vars

    channelThe /datum/tgs_chat_channel the user was from.
    friendly_nameThe user's display name.
    idTGS internal user ID.
    mentionThe string to use to ping this user in a message.

    Var Details

    channel

    The /datum/tgs_chat_channel the user was from.

    friendly_name

    The user's display name.

    id

    TGS internal user ID.

    mention

    The string to use to ping this user in a message.

    \ No newline at end of file diff --git a/datum/tgs_event_handler.html b/datum/tgs_event_handler.html index 1adc3d5def15..f437264d7274 100644 --- a/datum/tgs_event_handler.html +++ b/datum/tgs_event_handler.html @@ -1,2 +1,2 @@ -/datum/tgs_event_handler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgs_event_handler

    User definable handler for TGS events This abstract version SHOULD be overridden to be used.

    Vars

    receive_health_checksIf the handler receieves TGS_EVENT_HEALTH_CHECK events.

    Procs

    HandleEventUser definable callback for handling TGS events.

    Var Details

    receive_health_checks

    If the handler receieves TGS_EVENT_HEALTH_CHECK events.

    Proc Details

    HandleEvent

    User definable callback for handling TGS events.

    -

    event_code - One of the TGS_EVENT_ defines. Extra parameters will be documented in each.

    \ No newline at end of file +/datum/tgs_event_handler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgs_event_handler

    User definable handler for TGS events This abstract version SHOULD be overridden to be used.

    Vars

    receive_health_checksIf the handler receieves TGS_EVENT_HEALTH_CHECK events.

    Procs

    HandleEventUser definable callback for handling TGS events.

    Var Details

    receive_health_checks

    If the handler receieves TGS_EVENT_HEALTH_CHECK events.

    Proc Details

    HandleEvent

    User definable callback for handling TGS events.

    +

    event_code - One of the TGS_EVENT_ defines. Extra parameters will be documented in each.

    \ No newline at end of file diff --git a/datum/tgs_http_handler.html b/datum/tgs_http_handler.html index ec22497ee8f2..4e8220993a38 100644 --- a/datum/tgs_http_handler.html +++ b/datum/tgs_http_handler.html @@ -1,8 +1,8 @@ -/datum/tgs_http_handler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    tgs_http_handler

    User definable handler for HTTP calls. This abstract version MUST be overridden to be used.

    Procs

    PerformGetUser definable callback for executing HTTP GET requests. +/datum/tgs_http_handler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    tgs_http_handler

    User definable handler for HTTP calls. This abstract version MUST be overridden to be used.

    Procs

    PerformGetUser definable callback for executing HTTP GET requests. MUST perform BYOND sleeps while the request is in flight. MUST return a /datum/tgs_http_result. -SHOULD log its own errors

    Proc Details

    PerformGet

    User definable callback for executing HTTP GET requests. +SHOULD log its own errors

    Proc Details

    PerformGet

    User definable callback for executing HTTP GET requests. MUST perform BYOND sleeps while the request is in flight. MUST return a /datum/tgs_http_result. SHOULD log its own errors

    -

    url - The full URL to execute the GET request for including query parameters.

    \ No newline at end of file +

    url - The full URL to execute the GET request for including query parameters.

    \ No newline at end of file diff --git a/datum/tgs_http_result.html b/datum/tgs_http_result.html index aa71c6e63682..671121b5d821 100644 --- a/datum/tgs_http_result.html +++ b/datum/tgs_http_result.html @@ -1,5 +1,5 @@ -/datum/tgs_http_result - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgs_http_result

    Result of a /datum/tgs_http_handler call. MUST NOT be overridden.

    Vars

    response_textHTTP response as text
    successBoolean request success flag. Set for any 2XX response code.

    Procs

    NewCreate a /datum/tgs_http_result.

    Var Details

    response_text

    HTTP response as text

    success

    Boolean request success flag. Set for any 2XX response code.

    Proc Details

    New

    Create a /datum/tgs_http_result.

    +/datum/tgs_http_result - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgs_http_result

    Result of a /datum/tgs_http_handler call. MUST NOT be overridden.

    Vars

    response_textHTTP response as text
    successBoolean request success flag. Set for any 2XX response code.

    Procs

    NewCreate a /datum/tgs_http_result.

    Var Details

    response_text

    HTTP response as text

    success

    Boolean request success flag. Set for any 2XX response code.

    Proc Details

    New

    Create a /datum/tgs_http_result.

    • response_text - HTTP response as text. Must be provided in New().
    • success - Boolean request success flag. Set for any 2XX response code. Must be provided in New().
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/tgs_message_content.html b/datum/tgs_message_content.html index 20e25fbae217..5c24eb110f85 100644 --- a/datum/tgs_message_content.html +++ b/datum/tgs_message_content.html @@ -1,4 +1,4 @@ -/datum/tgs_message_content - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgs_message_content

    User definable chat message. MUST NOT be overridden.

    Vars

    embedThe /datum/tgs_chat_embed to embed in the message. Not supported on all chat providers.
    textThe string content of the message. Must be provided in New().

    Procs

    NewCreate a /datum/tgs_message_content.

    Var Details

    embed

    The /datum/tgs_chat_embed to embed in the message. Not supported on all chat providers.

    text

    The string content of the message. Must be provided in New().

    Proc Details

    New

    Create a /datum/tgs_message_content.

    +/datum/tgs_message_content - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgs_message_content

    User definable chat message. MUST NOT be overridden.

    Vars

    embedThe /datum/tgs_chat_embed to embed in the message. Not supported on all chat providers.
    textThe string content of the message. Must be provided in New().

    Procs

    NewCreate a /datum/tgs_message_content.

    Var Details

    embed

    The /datum/tgs_chat_embed to embed in the message. Not supported on all chat providers.

    text

    The string content of the message. Must be provided in New().

    Proc Details

    New

    Create a /datum/tgs_message_content.

    • text - The string content of the message.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/datum/tgs_revision_information.html b/datum/tgs_revision_information.html index 1e56ce8edf30..680dfd1f9ddf 100644 --- a/datum/tgs_revision_information.html +++ b/datum/tgs_revision_information.html @@ -1 +1 @@ -/datum/tgs_revision_information - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tgs_revision_information

    Represents git revision information.

    Vars

    commitFull SHA of the commit.
    origin_commitFull sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch.
    timestampISO 8601 timestamp of when the commit was created.

    Var Details

    commit

    Full SHA of the commit.

    origin_commit

    Full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch.

    timestamp

    ISO 8601 timestamp of when the commit was created.

    \ No newline at end of file +/datum/tgs_revision_information - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tgs_revision_information

    Represents git revision information.

    Vars

    commitFull SHA of the commit.
    origin_commitFull sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch.
    timestampISO 8601 timestamp of when the commit was created.

    Var Details

    commit

    Full SHA of the commit.

    origin_commit

    Full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch.

    timestamp

    ISO 8601 timestamp of when the commit was created.

    \ No newline at end of file diff --git a/datum/tgs_revision_information/test_merge.html b/datum/tgs_revision_information/test_merge.html index 2515524a3fe8..af1b4572f772 100644 --- a/datum/tgs_revision_information/test_merge.html +++ b/datum/tgs_revision_information/test_merge.html @@ -1 +1 @@ -/datum/tgs_revision_information/test_merge - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    test_merge

    Represents a merge of a GitHub pull request.

    Vars

    authorThe Username of the test merge source's author.
    bodyThe test merge source's body when it was merged.
    commentOptional comment left by the TGS user who initiated the merge.
    head_commitThe SHA of the test merge when that was merged.
    numberThe test merge number.
    titleThe test merge source's title when it was merged.
    urlAn http URL to the test merge source.

    Var Details

    author

    The Username of the test merge source's author.

    body

    The test merge source's body when it was merged.

    comment

    Optional comment left by the TGS user who initiated the merge.

    head_commit

    The SHA of the test merge when that was merged.

    number

    The test merge number.

    title

    The test merge source's title when it was merged.

    url

    An http URL to the test merge source.

    \ No newline at end of file +/datum/tgs_revision_information/test_merge - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    test_merge

    Represents a merge of a GitHub pull request.

    Vars

    authorThe Username of the test merge source's author.
    bodyThe test merge source's body when it was merged.
    commentOptional comment left by the TGS user who initiated the merge.
    head_commitThe SHA of the test merge when that was merged.
    numberThe test merge number.
    titleThe test merge source's title when it was merged.
    urlAn http URL to the test merge source.

    Var Details

    author

    The Username of the test merge source's author.

    body

    The test merge source's body when it was merged.

    comment

    Optional comment left by the TGS user who initiated the merge.

    head_commit

    The SHA of the test merge when that was merged.

    number

    The test merge number.

    title

    The test merge source's title when it was merged.

    url

    An http URL to the test merge source.

    \ No newline at end of file diff --git a/datum/tgs_version.html b/datum/tgs_version.html index 440faf9b28d1..84c6abf3e183 100644 --- a/datum/tgs_version.html +++ b/datum/tgs_version.html @@ -1 +1 @@ -/datum/tgs_version - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tgs_version

    Represents a version.

    Vars

    deprecated_patchLegacy version number. Generally null.
    deprefixed_parameterString value minus prefix.
    minorThe minor version number. null for wildcards.
    patchThe patch version number. null for wildcards.
    raw_parameterUnparsed string value.
    suiteThe suite/major version number.

    Var Details

    deprecated_patch

    Legacy version number. Generally null.

    deprefixed_parameter

    String value minus prefix.

    minor

    The minor version number. null for wildcards.

    patch

    The patch version number. null for wildcards.

    raw_parameter

    Unparsed string value.

    suite

    The suite/major version number.

    \ No newline at end of file +/datum/tgs_version - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tgs_version

    Represents a version.

    Vars

    deprecated_patchLegacy version number. Generally null.
    deprefixed_parameterString value minus prefix.
    minorThe minor version number. null for wildcards.
    patchThe patch version number. null for wildcards.
    raw_parameterUnparsed string value.
    suiteThe suite/major version number.

    Var Details

    deprecated_patch

    Legacy version number. Generally null.

    deprefixed_parameter

    String value minus prefix.

    minor

    The minor version number. null for wildcards.

    patch

    The patch version number. null for wildcards.

    raw_parameter

    Unparsed string value.

    suite

    The suite/major version number.

    \ No newline at end of file diff --git a/datum/tgui.html b/datum/tgui.html index 88e50e688287..c65e6352a708 100644 --- a/datum/tgui.html +++ b/datum/tgui.html @@ -1,4 +1,4 @@ -/datum/tgui - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui

    tgui datum (represents a UI).

    Vars

    autoupdateUpdate the UI every MC tick.
    childrenChildren of this UI
    closingStops further updates when close() was called.
    initializedIf the UI has been initialized yet.
    interfaceThe interface (template) to be used for this UI.
    needs_updateIf the window should update
    opened_atTime of opening the window.
    parent_uiThe Parent UI
    refresh_cooldownRate limit client refreshes to prevent DoS.
    refreshingTimed refreshing state
    src_objectThe object which owns the UI.
    stateTopic state used to determine status/interactability.
    statusThe status/visibility of the UI.
    titleThe title of te UI.
    userThe mob who opened/is using the UI.
    windowThe window_id for browse() and onclose().
    window_keyKey that is used for remembering the window geometry.
    window_sizeDeprecated: Window size.

    Procs

    Newpublic
    closepublic
    get_payloadprivate
    on_messageprivate
    openpublic
    processprivate
    process_statusprivate
    send_assetpublic
    send_full_updatepublic
    send_updatepublic
    set_autoupdatepublic
    set_statepublic

    Var Details

    autoupdate

    Update the UI every MC tick.

    children

    Children of this UI

    closing

    Stops further updates when close() was called.

    initialized

    If the UI has been initialized yet.

    interface

    The interface (template) to be used for this UI.

    needs_update

    If the window should update

    opened_at

    Time of opening the window.

    parent_ui

    The Parent UI

    refresh_cooldown

    Rate limit client refreshes to prevent DoS.

    refreshing

    Timed refreshing state

    src_object

    The object which owns the UI.

    state

    Topic state used to determine status/interactability.

    status

    The status/visibility of the UI.

    title

    The title of te UI.

    user

    The mob who opened/is using the UI.

    window

    The window_id for browse() and onclose().

    window_key

    Key that is used for remembering the window geometry.

    window_size

    Deprecated: Window size.

    Proc Details

    New

    public

    +/datum/tgui - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui

    tgui datum (represents a UI).

    Vars

    autoupdateUpdate the UI every MC tick.
    childrenChildren of this UI
    closingStops further updates when close() was called.
    initializedIf the UI has been initialized yet.
    interfaceThe interface (template) to be used for this UI.
    needs_updateIf the window should update
    opened_atTime of opening the window.
    parent_uiThe Parent UI
    refresh_cooldownRate limit client refreshes to prevent DoS.
    refreshingTimed refreshing state
    src_objectThe object which owns the UI.
    stateTopic state used to determine status/interactability.
    statusThe status/visibility of the UI.
    titleThe title of te UI.
    userThe mob who opened/is using the UI.
    windowThe window_id for browse() and onclose().
    window_keyKey that is used for remembering the window geometry.
    window_sizeDeprecated: Window size.

    Procs

    Newpublic
    closepublic
    get_payloadprivate
    on_messageprivate
    openpublic
    processprivate
    process_statusprivate
    send_assetpublic
    send_full_updatepublic
    send_updatepublic
    set_autoupdatepublic
    set_statepublic

    Var Details

    autoupdate

    Update the UI every MC tick.

    children

    Children of this UI

    closing

    Stops further updates when close() was called.

    initialized

    If the UI has been initialized yet.

    interface

    The interface (template) to be used for this UI.

    needs_update

    If the window should update

    opened_at

    Time of opening the window.

    parent_ui

    The Parent UI

    refresh_cooldown

    Rate limit client refreshes to prevent DoS.

    refreshing

    Timed refreshing state

    src_object

    The object which owns the UI.

    state

    Topic state used to determine status/interactability.

    status

    The status/visibility of the UI.

    title

    The title of te UI.

    user

    The mob who opened/is using the UI.

    window

    The window_id for browse() and onclose().

    window_key

    Key that is used for remembering the window geometry.

    window_size

    Deprecated: Window size.

    Proc Details

    New

    public

    Create a new UI.

    required user mob The mob who opened/is using the UI. required src_object datum The object or datum which owns the UI. @@ -6,27 +6,27 @@ optional title string The title of the UI. optional ui_x int Deprecated: Window width. optional ui_y int Deprecated: Window height.

    -

    return datum/tgui The requested UI.

    close

    public

    +

    return datum/tgui The requested UI.

    close

    public

    Close the UI.

    -

    optional can_be_suspended bool

    get_payload

    private

    +

    optional can_be_suspended bool

    get_payload

    private

    Package the data to send to the UI, as JSON.

    -

    return list

    on_message

    private

    -

    Callback for handling incoming tgui messages.

    open

    public

    +

    return list

    on_message

    private

    +

    Callback for handling incoming tgui messages.

    open

    public

    Open this UI (and initialize it with data).

    -

    return bool - TRUE if a new pooled window is opened, FALSE in all other situations including if a new pooled window didn't open because one already exists.

    process

    private

    +

    return bool - TRUE if a new pooled window is opened, FALSE in all other situations including if a new pooled window didn't open because one already exists.

    process

    private

    Run an update cycle for this UI. Called internally by SStgui -every second or so.

    process_status

    private

    -

    Updates the status, and returns TRUE if status has changed.

    send_asset

    public

    +every second or so.

    process_status

    private

    +

    Updates the status, and returns TRUE if status has changed.

    send_asset

    public

    Makes an asset available to use in tgui.

    required asset datum/asset

    -

    return bool - true if an asset was actually sent

    send_full_update

    public

    +

    return bool - true if an asset was actually sent

    send_full_update

    public

    Send a full update to the client (includes static data).

    optional custom_data list Custom data to send instead of ui_data. -optional force bool Send an update even if UI is not interactive.

    send_update

    public

    +optional force bool Send an update even if UI is not interactive.

    send_update

    public

    Send a partial update to the client (excludes static data).

    optional custom_data list Custom data to send instead of ui_data. -optional force bool Send an update even if UI is not interactive.

    set_autoupdate

    public

    +optional force bool Send an update even if UI is not interactive.

    set_autoupdate

    public

    Enable/disable auto-updating of the UI.

    -

    required value bool Enable/disable auto-updating.

    set_state

    public

    +

    required value bool Enable/disable auto-updating.

    set_state

    public

    Replace current ui.state with a new one.

    -

    required state datum/ui_state/state Next state

    \ No newline at end of file +

    required state datum/ui_state/state Next state

    \ No newline at end of file diff --git a/datum/tgui_alert.html b/datum/tgui_alert.html index 8f203dc9b0c1..8a1ad00dfb15 100644 --- a/datum/tgui_alert.html +++ b/datum/tgui_alert.html @@ -1,4 +1,4 @@ -/datum/tgui_alert - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_alert

    Datum used for instantiating and using a TGUI-controlled modal that prompts the user with +/datum/tgui_alert - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_alert

    Datum used for instantiating and using a TGUI-controlled modal that prompts the user with a message and has buttons for responses.

    Vars

    autofocusThe bool that controls if this modal should grab window focus
    buttonsThe list of buttons (responses) provided on the TGUI window
    choiceThe button that the user has pressed, null if no selection has been made
    closedBoolean field describing if the tgui_modal was closed by the user.
    messageThe textual body of the TGUI window
    start_timeThe time at which the tgui_modal was created, for displaying timeout progress.
    timeoutThe lifespan of the tgui_modal, after which the window will close and delete itself.
    titleThe title of the TGUI window

    Procs

    waitWaits for a user's response to the tgui_modal's prompt before returning. Returns early if -the window was closed by the user.

    Var Details

    autofocus

    The bool that controls if this modal should grab window focus

    buttons

    The list of buttons (responses) provided on the TGUI window

    choice

    The button that the user has pressed, null if no selection has been made

    closed

    Boolean field describing if the tgui_modal was closed by the user.

    message

    The textual body of the TGUI window

    start_time

    The time at which the tgui_modal was created, for displaying timeout progress.

    timeout

    The lifespan of the tgui_modal, after which the window will close and delete itself.

    title

    The title of the TGUI window

    Proc Details

    wait

    Waits for a user's response to the tgui_modal's prompt before returning. Returns early if -the window was closed by the user.

    \ No newline at end of file +the window was closed by the user.

    Var Details

    autofocus

    The bool that controls if this modal should grab window focus

    buttons

    The list of buttons (responses) provided on the TGUI window

    choice

    The button that the user has pressed, null if no selection has been made

    closed

    Boolean field describing if the tgui_modal was closed by the user.

    message

    The textual body of the TGUI window

    start_time

    The time at which the tgui_modal was created, for displaying timeout progress.

    timeout

    The lifespan of the tgui_modal, after which the window will close and delete itself.

    title

    The title of the TGUI window

    Proc Details

    wait

    Waits for a user's response to the tgui_modal's prompt before returning. Returns early if +the window was closed by the user.

    \ No newline at end of file diff --git a/datum/tgui_alert/async.html b/datum/tgui_alert/async.html index 0cd0c677e313..00223791fbaa 100644 --- a/datum/tgui_alert/async.html +++ b/datum/tgui_alert/async.html @@ -1 +1 @@ -/datum/tgui_alert/async - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    async tgui_modal

    An asynchronous version of tgui_modal to be used with callbacks instead of waiting on user responses.

    Vars

    callbackThe callback to be invoked by the tgui_modal upon having a choice made.

    Var Details

    callback

    The callback to be invoked by the tgui_modal upon having a choice made.

    \ No newline at end of file +/datum/tgui_alert/async - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    async tgui_modal

    An asynchronous version of tgui_modal to be used with callbacks instead of waiting on user responses.

    Vars

    callbackThe callback to be invoked by the tgui_modal upon having a choice made.

    Var Details

    callback

    The callback to be invoked by the tgui_modal upon having a choice made.

    \ No newline at end of file diff --git a/datum/tgui_input_number.html b/datum/tgui_input_number.html index c1118312247c..6dbd055c1e55 100644 --- a/datum/tgui_input_number.html +++ b/datum/tgui_input_number.html @@ -1,4 +1,4 @@ -/datum/tgui_input_number - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_input_number

    Datum used for instantiating and using a TGUI-controlled number input that prompts the user with +/datum/tgui_input_number - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_input_number

    Datum used for instantiating and using a TGUI-controlled number input that prompts the user with a message and has an input for number entry.

    Vars

    closedBoolean field describing if the tgui_input_number was closed by the user.
    defaultThe default (or current) value, shown as a default. Users can press reset with this.
    entryThe entry that the user has return_typed in.
    max_valueThe maximum value that can be entered.
    messageThe prompt's body, if any, of the TGUI window.
    min_valueThe minimum value that can be entered.
    round_valueWhether the submitted number is rounded down into an integer.
    start_timeThe time at which the number input was created, for displaying timeout progress.
    timeoutThe lifespan of the number input, after which the window will close and delete itself.
    titleThe title of the TGUI window

    Procs

    waitWaits for a user's response to the tgui_input_number's prompt before returning. Returns early if -the window was closed by the user.

    Var Details

    closed

    Boolean field describing if the tgui_input_number was closed by the user.

    default

    The default (or current) value, shown as a default. Users can press reset with this.

    entry

    The entry that the user has return_typed in.

    max_value

    The maximum value that can be entered.

    message

    The prompt's body, if any, of the TGUI window.

    min_value

    The minimum value that can be entered.

    round_value

    Whether the submitted number is rounded down into an integer.

    start_time

    The time at which the number input was created, for displaying timeout progress.

    timeout

    The lifespan of the number input, after which the window will close and delete itself.

    title

    The title of the TGUI window

    Proc Details

    wait

    Waits for a user's response to the tgui_input_number's prompt before returning. Returns early if -the window was closed by the user.

    \ No newline at end of file +the window was closed by the user.

    Var Details

    closed

    Boolean field describing if the tgui_input_number was closed by the user.

    default

    The default (or current) value, shown as a default. Users can press reset with this.

    entry

    The entry that the user has return_typed in.

    max_value

    The maximum value that can be entered.

    message

    The prompt's body, if any, of the TGUI window.

    min_value

    The minimum value that can be entered.

    round_value

    Whether the submitted number is rounded down into an integer.

    start_time

    The time at which the number input was created, for displaying timeout progress.

    timeout

    The lifespan of the number input, after which the window will close and delete itself.

    title

    The title of the TGUI window

    Proc Details

    wait

    Waits for a user's response to the tgui_input_number's prompt before returning. Returns early if +the window was closed by the user.

    \ No newline at end of file diff --git a/datum/tgui_input_number/async.html b/datum/tgui_input_number/async.html index c905f8b93611..2d0a41831595 100644 --- a/datum/tgui_input_number/async.html +++ b/datum/tgui_input_number/async.html @@ -1 +1 @@ -/datum/tgui_input_number/async - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    async tgui_text_input

    An asynchronous version of tgui_text_input to be used with callbacks instead of waiting on user responses.

    Vars

    callbackThe callback to be invoked by the tgui_text_input upon having a choice made.

    Procs

    set_entrydatum/tgui_input_number/async/tgui_close(mob/user)

    Var Details

    callback

    The callback to be invoked by the tgui_text_input upon having a choice made.

    Proc Details

    set_entry

    datum/tgui_input_number/async/tgui_close(mob/user)

    \ No newline at end of file +/datum/tgui_input_number/async - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    async tgui_text_input

    An asynchronous version of tgui_text_input to be used with callbacks instead of waiting on user responses.

    Vars

    callbackThe callback to be invoked by the tgui_text_input upon having a choice made.

    Procs

    set_entrydatum/tgui_input_number/async/tgui_close(mob/user)

    Var Details

    callback

    The callback to be invoked by the tgui_text_input upon having a choice made.

    Proc Details

    set_entry

    datum/tgui_input_number/async/tgui_close(mob/user)

    \ No newline at end of file diff --git a/datum/tgui_input_text.html b/datum/tgui_input_text.html index 9654411bdaf6..6c2a075e3b07 100644 --- a/datum/tgui_input_text.html +++ b/datum/tgui_input_text.html @@ -1,5 +1,5 @@ -/datum/tgui_input_text - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_input_text

    tgui_input_text

    +/datum/tgui_input_text - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_input_text

    tgui_input_text

    Datum used for instantiating and using a TGUI-controlled text input that prompts the user with a message and has an input for text entry.

    Vars

    closedBoolean field describing if the tgui_input_text was closed by the user.
    defaultThe default (or current) value, shown as a default.
    encodeWhether the input should be stripped using html_encode
    entryThe entry that the user has return_typed in.
    max_lengthThe maximum length for text entry
    messageThe prompt's body, if any, of the TGUI window.
    multilineMultiline input for larger input boxes.
    start_timeThe time at which the text input was created, for displaying timeout progress.
    timeoutThe lifespan of the text input, after which the window will close and delete itself.
    titleThe title of the TGUI window

    Procs

    waitWaits for a user's response to the tgui_text_input's prompt before returning. Returns early if -the window was closed by the user.

    Var Details

    closed

    Boolean field describing if the tgui_input_text was closed by the user.

    default

    The default (or current) value, shown as a default.

    encode

    Whether the input should be stripped using html_encode

    entry

    The entry that the user has return_typed in.

    max_length

    The maximum length for text entry

    message

    The prompt's body, if any, of the TGUI window.

    multiline

    Multiline input for larger input boxes.

    start_time

    The time at which the text input was created, for displaying timeout progress.

    timeout

    The lifespan of the text input, after which the window will close and delete itself.

    title

    The title of the TGUI window

    Proc Details

    wait

    Waits for a user's response to the tgui_text_input's prompt before returning. Returns early if -the window was closed by the user.

    \ No newline at end of file +the window was closed by the user.

    Var Details

    closed

    Boolean field describing if the tgui_input_text was closed by the user.

    default

    The default (or current) value, shown as a default.

    encode

    Whether the input should be stripped using html_encode

    entry

    The entry that the user has return_typed in.

    max_length

    The maximum length for text entry

    message

    The prompt's body, if any, of the TGUI window.

    multiline

    Multiline input for larger input boxes.

    start_time

    The time at which the text input was created, for displaying timeout progress.

    timeout

    The lifespan of the text input, after which the window will close and delete itself.

    title

    The title of the TGUI window

    Proc Details

    wait

    Waits for a user's response to the tgui_text_input's prompt before returning. Returns early if +the window was closed by the user.

    \ No newline at end of file diff --git a/datum/tgui_input_text/async.html b/datum/tgui_input_text/async.html index 5a097090dc59..77a29c79f0f0 100644 --- a/datum/tgui_input_text/async.html +++ b/datum/tgui_input_text/async.html @@ -1 +1 @@ -/datum/tgui_input_text/async - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    async tgui_text_input

    An asynchronous version of tgui_text_input to be used with callbacks instead of waiting on user responses.

    Vars

    callbackThe callback to be invoked by the tgui_text_input upon having a choice made.

    Procs

    set_entrydatum/tgui_input_text/async/tgui_close(mob/user)

    Var Details

    callback

    The callback to be invoked by the tgui_text_input upon having a choice made.

    Proc Details

    set_entry

    datum/tgui_input_text/async/tgui_close(mob/user)

    \ No newline at end of file +/datum/tgui_input_text/async - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    async tgui_text_input

    An asynchronous version of tgui_text_input to be used with callbacks instead of waiting on user responses.

    Vars

    callbackThe callback to be invoked by the tgui_text_input upon having a choice made.

    Procs

    set_entrydatum/tgui_input_text/async/tgui_close(mob/user)

    Var Details

    callback

    The callback to be invoked by the tgui_text_input upon having a choice made.

    Proc Details

    set_entry

    datum/tgui_input_text/async/tgui_close(mob/user)

    \ No newline at end of file diff --git a/datum/tgui_list_input.html b/datum/tgui_list_input.html index f5b35bba4a8b..234bc7551026 100644 --- a/datum/tgui_list_input.html +++ b/datum/tgui_list_input.html @@ -1,4 +1,4 @@ -/datum/tgui_list_input - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_list_input

    Datum used for instantiating and using a TGUI-controlled list input that prompts the user with +/datum/tgui_list_input - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_list_input

    Datum used for instantiating and using a TGUI-controlled list input that prompts the user with a message and shows a list of selectable options

    Vars

    choiceThe button that the user has pressed, null if no selection has been made
    closedBoolean field describing if the tgui_list_input was closed by the user.
    defaultThe default item to be selected
    itemsThe list of items (responses) provided on the TGUI window
    items_mapItems (strings specifically) mapped to the actual value (e.g. a mob or a verb)
    messageThe textual body of the TGUI window
    start_timeThe time at which the tgui_list_input was created, for displaying timeout progress.
    timeoutThe lifespan of the tgui_list_input, after which the window will close and delete itself.
    titleThe title of the TGUI window

    Procs

    waitWaits for a user's response to the tgui_list_input's prompt before returning. Returns early if -the window was closed by the user.

    Var Details

    choice

    The button that the user has pressed, null if no selection has been made

    closed

    Boolean field describing if the tgui_list_input was closed by the user.

    default

    The default item to be selected

    items

    The list of items (responses) provided on the TGUI window

    items_map

    Items (strings specifically) mapped to the actual value (e.g. a mob or a verb)

    message

    The textual body of the TGUI window

    start_time

    The time at which the tgui_list_input was created, for displaying timeout progress.

    timeout

    The lifespan of the tgui_list_input, after which the window will close and delete itself.

    title

    The title of the TGUI window

    Proc Details

    wait

    Waits for a user's response to the tgui_list_input's prompt before returning. Returns early if -the window was closed by the user.

    \ No newline at end of file +the window was closed by the user.

    Var Details

    choice

    The button that the user has pressed, null if no selection has been made

    closed

    Boolean field describing if the tgui_list_input was closed by the user.

    default

    The default item to be selected

    items

    The list of items (responses) provided on the TGUI window

    items_map

    Items (strings specifically) mapped to the actual value (e.g. a mob or a verb)

    message

    The textual body of the TGUI window

    start_time

    The time at which the tgui_list_input was created, for displaying timeout progress.

    timeout

    The lifespan of the tgui_list_input, after which the window will close and delete itself.

    title

    The title of the TGUI window

    Proc Details

    wait

    Waits for a user's response to the tgui_list_input's prompt before returning. Returns early if +the window was closed by the user.

    \ No newline at end of file diff --git a/datum/tgui_list_input/async.html b/datum/tgui_list_input/async.html index 16d10fa0b47b..48d6e7b717c1 100644 --- a/datum/tgui_list_input/async.html +++ b/datum/tgui_list_input/async.html @@ -1 +1 @@ -/datum/tgui_list_input/async - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    async tgui_list_input

    An asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses.

    Vars

    callbackThe callback to be invoked by the tgui_list_input upon having a choice made.

    Procs

    set_choicedatum/tgui_list_input/async/tgui_close(mob/user)

    Var Details

    callback

    The callback to be invoked by the tgui_list_input upon having a choice made.

    Proc Details

    set_choice

    datum/tgui_list_input/async/tgui_close(mob/user)

    \ No newline at end of file +/datum/tgui_list_input/async - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    async tgui_list_input

    An asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses.

    Vars

    callbackThe callback to be invoked by the tgui_list_input upon having a choice made.

    Procs

    set_choicedatum/tgui_list_input/async/tgui_close(mob/user)

    Var Details

    callback

    The callback to be invoked by the tgui_list_input upon having a choice made.

    Proc Details

    set_choice

    datum/tgui_list_input/async/tgui_close(mob/user)

    \ No newline at end of file diff --git a/datum/tgui_panel.html b/datum/tgui_panel.html index c94eeb092ccd..7452bab536f1 100644 --- a/datum/tgui_panel.html +++ b/datum/tgui_panel.html @@ -1,11 +1,11 @@ -/datum/tgui_panel - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_panel

    tgui_panel datum -Hosts tgchat and other nice features.

    Vars

    telemetry_analyzed_atTime of telemetry analysis completion
    telemetry_connectionsList of previous client connections
    telemetry_requested_atTime of telemetry request

    Procs

    analyze_telemetryprivate
    initializepublic
    is_readypublic
    on_initialize_timed_outprivate
    on_messageprivate
    play_musicpublic
    request_telemetryprivate
    send_roundrestartpublic
    stop_musicpublic

    Var Details

    telemetry_analyzed_at

    Time of telemetry analysis completion

    telemetry_connections

    List of previous client connections

    telemetry_requested_at

    Time of telemetry request

    Proc Details

    analyze_telemetry

    private

    +/datum/tgui_panel - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tgui_panel

    tgui_panel datum +Hosts tgchat and other nice features.

    Vars

    telemetry_analyzed_atTime of telemetry analysis completion
    telemetry_connectionsList of previous client connections
    telemetry_requested_atTime of telemetry request

    Procs

    analyze_telemetryprivate
    initializepublic
    is_readypublic
    on_initialize_timed_outprivate
    on_messageprivate
    play_musicpublic
    request_telemetryprivate
    send_roundrestartpublic
    stop_musicpublic

    Var Details

    telemetry_analyzed_at

    Time of telemetry analysis completion

    telemetry_connections

    List of previous client connections

    telemetry_requested_at

    Time of telemetry request

    Proc Details

    analyze_telemetry

    private

    Analyzes a telemetry packet.

    -

    Is currently only useful for detecting ban evasion attempts.

    initialize

    public

    -

    Initializes tgui panel.

    is_ready

    public

    -

    TRUE if panel is initialized and ready to receive messages.

    on_initialize_timed_out

    private

    -

    Called when initialization has timed out.

    on_message

    private

    -

    Callback for handling incoming tgui messages.

    play_music

    public

    +

    Is currently only useful for detecting ban evasion attempts.

    initialize

    public

    +

    Initializes tgui panel.

    is_ready

    public

    +

    TRUE if panel is initialized and ready to receive messages.

    on_initialize_timed_out

    private

    +

    Called when initialization has timed out.

    on_message

    private

    +

    Callback for handling incoming tgui messages.

    play_music

    public

    Sends music data to the browser.

    Optional settings:

      @@ -14,7 +14,7 @@
    • end: when the musics stops playing

    required url string Must be an https URL. -optional extra_data list Optional settings.

    request_telemetry

    private

    -

    Requests some telemetry from the client.

    send_roundrestart

    public

    -

    Sends a round restart notification.

    stop_music

    public

    -

    Stops playing music through the browser.

    \ No newline at end of file +optional extra_data list Optional settings.

    request_telemetry

    private

    +

    Requests some telemetry from the client.

    send_roundrestart

    public

    +

    Sends a round restart notification.

    stop_music

    public

    +

    Stops playing music through the browser.

    \ No newline at end of file diff --git a/datum/tgui_window.html b/datum/tgui_window.html index 8901f2bb7f8e..be30dcab1083 100644 --- a/datum/tgui_window.html +++ b/datum/tgui_window.html @@ -1,39 +1,39 @@ -/datum/tgui_window - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    tgui_window

    Procs

    Newpublic
    acquire_lockpublic
    can_be_suspendedpublic
    closepublic
    flush_message_queueprivate
    initializepublic
    is_readypublic
    on_messageprivate
    release_lockpublic
    send_assetpublic
    send_messagepublic
    send_raw_messagepublic
    subscribepublic
    unsubscribepublic

    Proc Details

    New

    public

    +/datum/tgui_window - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    tgui_window

    Procs

    Newpublic
    acquire_lockpublic
    can_be_suspendedpublic
    closepublic
    flush_message_queueprivate
    initializepublic
    is_readypublic
    on_messageprivate
    release_lockpublic
    send_assetpublic
    send_messagepublic
    send_raw_messagepublic
    subscribepublic
    unsubscribepublic

    Proc Details

    New

    public

    Create a new tgui window.

    required client /client -required id string A unique window identifier.

    acquire_lock

    public

    +required id string A unique window identifier.

    acquire_lock

    public

    Acquire the window lock. Pool will not be able to provide this window to other UIs for the duration of the lock.

    Can be given an optional tgui datum, which will be automatically subscribed to incoming messages via the on_message proc.

    -

    optional ui /datum/tgui

    can_be_suspended

    public

    +

    optional ui /datum/tgui

    can_be_suspended

    public

    Checks if the window can be sanely suspended.

    -

    return bool

    close

    public

    +

    return bool

    close

    public

    Close the UI.

    -

    optional can_be_suspended bool

    flush_message_queue

    private

    -

    Sends queued messages if the queue wasn't empty.

    initialize

    public

    +

    optional can_be_suspended bool

    flush_message_queue

    private

    +

    Sends queued messages if the queue wasn't empty.

    initialize

    public

    Initializes the window with a fresh page. Puts window into the "loading" state. You can begin sending messages right after initializing. Messages will be put into the queue until the window finishes loading.

    optional inline_assets list List of assets to inline into the html. optional inline_html string Custom HTML to inject. -optional fancy bool If TRUE, will hide the window titlebar.

    is_ready

    public

    +optional fancy bool If TRUE, will hide the window titlebar.

    is_ready

    public

    Checks if the window is ready to receive data.

    -

    return bool

    on_message

    private

    -

    Callback for handling incoming tgui messages.

    release_lock

    public

    -

    Release the window lock.

    send_asset

    public

    +

    return bool

    on_message

    private

    +

    Callback for handling incoming tgui messages.

    release_lock

    public

    +

    Release the window lock.

    send_asset

    public

    Makes an asset available to use in tgui.

    required asset datum/asset

    -

    return bool - TRUE if any assets had to be sent to the client

    send_message

    public

    +

    return bool - TRUE if any assets had to be sent to the client

    send_message

    public

    Sends a message to tgui window.

    required type string Message type required payload list Message payload -optional force bool Send regardless of the ready status.

    send_raw_message

    public

    +optional force bool Send regardless of the ready status.

    send_raw_message

    public

    Sends a raw payload to tgui window.

    required message string JSON+urlencoded blob to send. -optional force bool Send regardless of the ready status.

    subscribe

    public

    +optional force bool Send regardless of the ready status.

    subscribe

    public

    Subscribes the datum to consume window messages on a specified proc.

    Note, that this supports only one subscriber, because code for that is simpler and therefore faster. If necessary, this can be rewritten -to support multiple subscribers.

    unsubscribe

    public

    -

    Unsubscribes the datum. Do not forget to call this when cleaning up.

    \ No newline at end of file +to support multiple subscribers.

    unsubscribe

    public

    +

    Unsubscribes the datum. Do not forget to call this when cleaning up.

    \ No newline at end of file diff --git a/datum/thrownthing.html b/datum/thrownthing.html index 32deb7e865e5..cd97e4badf9d 100644 --- a/datum/thrownthing.html +++ b/datum/thrownthing.html @@ -1 +1 @@ -/datum/thrownthing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    thrownthing

    Vars

    callbackIf a thrown thing has a callback, it can be invoked here within thrownthing.
    delayed_timeHow long an object has been paused for, to be added to the travel time.
    diagonal_errorHow many tiles that need to be moved in order to travel to the target.
    diagonals_firstA variable that helps in describing objects thrown at an angle, if it should be moved diagonally first or last.
    dist_travelledTracks how far a thrownthing has traveled mid-throw for the purposes of maxrange
    dist_xDistance to travel in the X axis/direction.
    dist_yDistance to travel in the y axis/direction.
    dxThe Horizontal direction we're traveling (EAST or WEST)
    dyThe VERTICAL direction we're traveling (NORTH or SOUTH)
    forceThe movement force provided to a given object in transit. More info on these in move_force.dm
    gentleIf the throw is gentle, then the thrownthing is harmless on impact.
    init_dirThe initial direction of the thrower of the thrownthing for building the trajectory of the throw.
    initial_targetWeakref to the original intended target of the throw, to prevent hardDels
    last_moveThe last world.time value stored when the thrownthing was moving.
    maxrangeThe maximum number of turfs that the thrownthing will travel to reach it's target.
    pausedMainly exists for things that would freeze a thrown object in place, like a timestop'd tile. Or a Tractor Beam.
    pure_diagonalSet to TRUE if the throw is exclusively diagonal (45 Degree angle throws for example)
    speedThe speed of the projectile thrownthing being thrown.
    start_timeThe start_time obtained via world.time for the purposes of tiles moved/tick.
    target_turfThe turf that the target was on, if it's not a turf itself.
    target_zoneIf the target happens to be a carbon and that carbon has a body zone aimed at, this is carried on here.
    throwerIf a mob is the one who has thrown the object, then it's moved here.
    thrownthingDefines the atom that has been thrown (Objects and Mobs, mostly.)

    Procs

    on_thrownthing_qdelDefines the datum behavior on the thrownthing's qdeletion event.

    Var Details

    callback

    If a thrown thing has a callback, it can be invoked here within thrownthing.

    delayed_time

    How long an object has been paused for, to be added to the travel time.

    diagonal_error

    How many tiles that need to be moved in order to travel to the target.

    diagonals_first

    A variable that helps in describing objects thrown at an angle, if it should be moved diagonally first or last.

    dist_travelled

    Tracks how far a thrownthing has traveled mid-throw for the purposes of maxrange

    dist_x

    Distance to travel in the X axis/direction.

    dist_y

    Distance to travel in the y axis/direction.

    dx

    The Horizontal direction we're traveling (EAST or WEST)

    dy

    The VERTICAL direction we're traveling (NORTH or SOUTH)

    force

    The movement force provided to a given object in transit. More info on these in move_force.dm

    gentle

    If the throw is gentle, then the thrownthing is harmless on impact.

    init_dir

    The initial direction of the thrower of the thrownthing for building the trajectory of the throw.

    initial_target

    Weakref to the original intended target of the throw, to prevent hardDels

    last_move

    The last world.time value stored when the thrownthing was moving.

    maxrange

    The maximum number of turfs that the thrownthing will travel to reach it's target.

    paused

    Mainly exists for things that would freeze a thrown object in place, like a timestop'd tile. Or a Tractor Beam.

    pure_diagonal

    Set to TRUE if the throw is exclusively diagonal (45 Degree angle throws for example)

    speed

    The speed of the projectile thrownthing being thrown.

    start_time

    The start_time obtained via world.time for the purposes of tiles moved/tick.

    target_turf

    The turf that the target was on, if it's not a turf itself.

    target_zone

    If the target happens to be a carbon and that carbon has a body zone aimed at, this is carried on here.

    thrower

    If a mob is the one who has thrown the object, then it's moved here.

    thrownthing

    Defines the atom that has been thrown (Objects and Mobs, mostly.)

    Proc Details

    on_thrownthing_qdel

    Defines the datum behavior on the thrownthing's qdeletion event.

    \ No newline at end of file +/datum/thrownthing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    thrownthing

    Vars

    callbackIf a thrown thing has a callback, it can be invoked here within thrownthing.
    delayed_timeHow long an object has been paused for, to be added to the travel time.
    diagonal_errorHow many tiles that need to be moved in order to travel to the target.
    diagonals_firstA variable that helps in describing objects thrown at an angle, if it should be moved diagonally first or last.
    dist_travelledTracks how far a thrownthing has traveled mid-throw for the purposes of maxrange
    dist_xDistance to travel in the X axis/direction.
    dist_yDistance to travel in the y axis/direction.
    dxThe Horizontal direction we're traveling (EAST or WEST)
    dyThe VERTICAL direction we're traveling (NORTH or SOUTH)
    forceThe movement force provided to a given object in transit. More info on these in move_force.dm
    gentleIf the throw is gentle, then the thrownthing is harmless on impact.
    init_dirThe initial direction of the thrower of the thrownthing for building the trajectory of the throw.
    initial_targetWeakref to the original intended target of the throw, to prevent hardDels
    last_moveThe last world.time value stored when the thrownthing was moving.
    maxrangeThe maximum number of turfs that the thrownthing will travel to reach it's target.
    pausedMainly exists for things that would freeze a thrown object in place, like a timestop'd tile. Or a Tractor Beam.
    pure_diagonalSet to TRUE if the throw is exclusively diagonal (45 Degree angle throws for example)
    speedThe speed of the projectile thrownthing being thrown.
    start_timeThe start_time obtained via world.time for the purposes of tiles moved/tick.
    target_turfThe turf that the target was on, if it's not a turf itself.
    target_zoneIf the target happens to be a carbon and that carbon has a body zone aimed at, this is carried on here.
    throwerIf a mob is the one who has thrown the object, then it's moved here.
    thrownthingDefines the atom that has been thrown (Objects and Mobs, mostly.)

    Procs

    on_thrownthing_qdelDefines the datum behavior on the thrownthing's qdeletion event.

    Var Details

    callback

    If a thrown thing has a callback, it can be invoked here within thrownthing.

    delayed_time

    How long an object has been paused for, to be added to the travel time.

    diagonal_error

    How many tiles that need to be moved in order to travel to the target.

    diagonals_first

    A variable that helps in describing objects thrown at an angle, if it should be moved diagonally first or last.

    dist_travelled

    Tracks how far a thrownthing has traveled mid-throw for the purposes of maxrange

    dist_x

    Distance to travel in the X axis/direction.

    dist_y

    Distance to travel in the y axis/direction.

    dx

    The Horizontal direction we're traveling (EAST or WEST)

    dy

    The VERTICAL direction we're traveling (NORTH or SOUTH)

    force

    The movement force provided to a given object in transit. More info on these in move_force.dm

    gentle

    If the throw is gentle, then the thrownthing is harmless on impact.

    init_dir

    The initial direction of the thrower of the thrownthing for building the trajectory of the throw.

    initial_target

    Weakref to the original intended target of the throw, to prevent hardDels

    last_move

    The last world.time value stored when the thrownthing was moving.

    maxrange

    The maximum number of turfs that the thrownthing will travel to reach it's target.

    paused

    Mainly exists for things that would freeze a thrown object in place, like a timestop'd tile. Or a Tractor Beam.

    pure_diagonal

    Set to TRUE if the throw is exclusively diagonal (45 Degree angle throws for example)

    speed

    The speed of the projectile thrownthing being thrown.

    start_time

    The start_time obtained via world.time for the purposes of tiles moved/tick.

    target_turf

    The turf that the target was on, if it's not a turf itself.

    target_zone

    If the target happens to be a carbon and that carbon has a body zone aimed at, this is carried on here.

    thrower

    If a mob is the one who has thrown the object, then it's moved here.

    thrownthing

    Defines the atom that has been thrown (Objects and Mobs, mostly.)

    Proc Details

    on_thrownthing_qdel

    Defines the datum behavior on the thrownthing's qdeletion event.

    \ No newline at end of file diff --git a/datum/timedevent.html b/datum/timedevent.html index 94ebe0120c42..5fbbafc18f56 100644 --- a/datum/timedevent.html +++ b/datum/timedevent.html @@ -1,9 +1,9 @@ -/datum/timedevent - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Timed Event

    This is the actual timer, it contains the callback and necessary data to maintain +/datum/timedevent - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Timed Event

    This is the actual timer, it contains the callback and necessary data to maintain the timer.

    See the documentation for the timer subsystem for an explanation of the buckets referenced below in next and prev

    Vars

    callBackThe callback to invoke after the timer completes
    flagsFlags associated with the timer, see _DEFINES/subsystems.dm
    hashUnique hash generated when TIMER_UNIQUE flag is present
    idID used for timers when the TIMER_STOPPABLE flag is present
    nameAn informative name generated for the timer as its representation in strings, useful for debugging
    nextNext timed event in the bucket
    prevPrevious timed event in the bucket
    sourceThe source of the timedevent, whatever called addtimer
    spentTime at which the timer was invoked or destroyed
    timeToRunThe time at which the callback should be invoked at
    waitThe length of the timer

    Procs

    bucketEjectRemoves this timed event from any relevant buckets, or the secondary queue
    bucketJoinAttempts to add this timed event to a bucket, will enter the secondary queue -if there are no appropriate buckets at this time.
    getcallingtypeReturns a string of the type of the callback for this timer

    Var Details

    callBack

    The callback to invoke after the timer completes

    flags

    Flags associated with the timer, see _DEFINES/subsystems.dm

    hash

    Unique hash generated when TIMER_UNIQUE flag is present

    id

    ID used for timers when the TIMER_STOPPABLE flag is present

    name

    An informative name generated for the timer as its representation in strings, useful for debugging

    next

    Next timed event in the bucket

    prev

    Previous timed event in the bucket

    source

    The source of the timedevent, whatever called addtimer

    spent

    Time at which the timer was invoked or destroyed

    timeToRun

    The time at which the callback should be invoked at

    wait

    The length of the timer

    Proc Details

    bucketEject

    Removes this timed event from any relevant buckets, or the secondary queue

    bucketJoin

    Attempts to add this timed event to a bucket, will enter the secondary queue +if there are no appropriate buckets at this time.getcallingtypeReturns a string of the type of the callback for this timer

    Var Details

    callBack

    The callback to invoke after the timer completes

    flags

    Flags associated with the timer, see _DEFINES/subsystems.dm

    hash

    Unique hash generated when TIMER_UNIQUE flag is present

    id

    ID used for timers when the TIMER_STOPPABLE flag is present

    name

    An informative name generated for the timer as its representation in strings, useful for debugging

    next

    Next timed event in the bucket

    prev

    Previous timed event in the bucket

    source

    The source of the timedevent, whatever called addtimer

    spent

    Time at which the timer was invoked or destroyed

    timeToRun

    The time at which the callback should be invoked at

    wait

    The length of the timer

    Proc Details

    bucketEject

    Removes this timed event from any relevant buckets, or the secondary queue

    bucketJoin

    Attempts to add this timed event to a bucket, will enter the secondary queue if there are no appropriate buckets at this time.

    Secondary queueing of timed events will occur when the timespan covered by the existing buckets is exceeded by the time at which this timed event is scheduled to be invoked. -If the timed event is tracking client time, it will be added to a special bucket.

    getcallingtype

    Returns a string of the type of the callback for this timer

    \ No newline at end of file +If the timed event is tracking client time, it will be added to a special bucket.

    getcallingtype

    Returns a string of the type of the callback for this timer

    \ No newline at end of file diff --git a/datum/traitor_class.html b/datum/traitor_class.html index 1fee1c3a7391..fa9262043f52 100644 --- a/datum/traitor_class.html +++ b/datum/traitor_class.html @@ -1 +1 @@ -/datum/traitor_class - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    traitor_class

    Vars

    min_playersMinimum players for this to randomly roll via get_random_traitor_kind().
    tgui_themeSpecific tgui theme for the player's antag info panel.

    Var Details

    min_players

    Minimum players for this to randomly roll via get_random_traitor_kind().

    tgui_theme

    Specific tgui theme for the player's antag info panel.

    \ No newline at end of file +/datum/traitor_class - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    traitor_class

    Vars

    min_playersMinimum players for this to randomly roll via get_random_traitor_kind().
    tgui_themeSpecific tgui theme for the player's antag info panel.

    Var Details

    min_players

    Minimum players for this to randomly roll via get_random_traitor_kind().

    tgui_theme

    Specific tgui theme for the player's antag info panel.

    \ No newline at end of file diff --git a/datum/ui_state.html b/datum/ui_state.html index 196abb57ecec..594367934712 100644 --- a/datum/ui_state.html +++ b/datum/ui_state.html @@ -1,6 +1,6 @@ -/datum/ui_state - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ui_state

    Procs

    can_use_topicprivate

    Proc Details

    can_use_topic

    private

    +/datum/ui_state - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ui_state

    Procs

    can_use_topicprivate

    Proc Details

    can_use_topic

    private

    Checks if a user can use src_object's UI, and returns the state. Can call a mob proc, which allows overrides for each mob.

    required src_object datum The object/datum which owns the UI. required user mob The mob who opened/is using the UI.

    -

    return UI_state The state of the UI.

    \ No newline at end of file +

    return UI_state The state of the UI.

    \ No newline at end of file diff --git a/datum/unit_test.html b/datum/unit_test.html index f18ba9fe39d7..179e78bf7064 100644 --- a/datum/unit_test.html +++ b/datum/unit_test.html @@ -1,3 +1,3 @@ -/datum/unit_test - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    unit_test

    Vars

    priorityThe priority of the test, the larger it is the later it fires
    run_loc_floor_bottom_leftThe bottom left floor turf of the testing zone
    run_loc_floor_top_rightThe top right floor turf of the testing zone

    Procs

    allocateAllocates an instance of the provided type, and places it somewhere in an available loc -Instances allocated through this proc will be destroyed when the test is over
    log_for_testLogs a test message. Will use GitHub action syntax found at https://docs.github.com/en/actions/using-workflows/workflow-commands-for-github-actions

    Var Details

    priority

    The priority of the test, the larger it is the later it fires

    run_loc_floor_bottom_left

    The bottom left floor turf of the testing zone

    run_loc_floor_top_right

    The top right floor turf of the testing zone

    Proc Details

    allocate

    Allocates an instance of the provided type, and places it somewhere in an available loc -Instances allocated through this proc will be destroyed when the test is over

    log_for_test

    Logs a test message. Will use GitHub action syntax found at https://docs.github.com/en/actions/using-workflows/workflow-commands-for-github-actions

    \ No newline at end of file +/datum/unit_test - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    unit_test

    Vars

    priorityThe priority of the test, the larger it is the later it fires
    run_loc_floor_bottom_leftThe bottom left floor turf of the testing zone
    run_loc_floor_top_rightThe top right floor turf of the testing zone

    Procs

    allocateAllocates an instance of the provided type, and places it somewhere in an available loc +Instances allocated through this proc will be destroyed when the test is over
    log_for_testLogs a test message. Will use GitHub action syntax found at https://docs.github.com/en/actions/using-workflows/workflow-commands-for-github-actions

    Var Details

    priority

    The priority of the test, the larger it is the later it fires

    run_loc_floor_bottom_left

    The bottom left floor turf of the testing zone

    run_loc_floor_top_right

    The top right floor turf of the testing zone

    Proc Details

    allocate

    Allocates an instance of the provided type, and places it somewhere in an available loc +Instances allocated through this proc will be destroyed when the test is over

    log_for_test

    Logs a test message. Will use GitHub action syntax found at https://docs.github.com/en/actions/using-workflows/workflow-commands-for-github-actions

    \ No newline at end of file diff --git a/datum/unit_test/binary_insert.html b/datum/unit_test/binary_insert.html index c2fe220c0587..ec1619b245e6 100644 --- a/datum/unit_test/binary_insert.html +++ b/datum/unit_test/binary_insert.html @@ -1 +1 @@ -/datum/unit_test/binary_insert - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    binary_insert

    Procs

    RunA test to ensure the sanity of BINARY_INSERT

    Proc Details

    Run

    A test to ensure the sanity of BINARY_INSERT

    \ No newline at end of file +/datum/unit_test/binary_insert - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    binary_insert

    Procs

    RunA test to ensure the sanity of BINARY_INSERT

    Proc Details

    Run

    A test to ensure the sanity of BINARY_INSERT

    \ No newline at end of file diff --git a/datum/unit_test/container_resist.html b/datum/unit_test/container_resist.html index 06f452c0a9be..10d23ed15772 100644 --- a/datum/unit_test/container_resist.html +++ b/datum/unit_test/container_resist.html @@ -1 +1 @@ -/datum/unit_test/container_resist - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    container_resist

    Procs

    RunTest that you can resist out of a container

    Proc Details

    Run

    Test that you can resist out of a container

    \ No newline at end of file +/datum/unit_test/container_resist - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    container_resist

    Procs

    RunTest that you can resist out of a container

    Proc Details

    Run

    Test that you can resist out of a container

    \ No newline at end of file diff --git a/datum/unit_test/interactions.html b/datum/unit_test/interactions.html index e79e1a87d9d5..a97eb1b42dbd 100644 --- a/datum/unit_test/interactions.html +++ b/datum/unit_test/interactions.html @@ -1 +1 @@ -/datum/unit_test/interactions - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    interactions

    Procs

    RunSANDSTORM TESTS

    Proc Details

    Run

    SANDSTORM TESTS

    \ No newline at end of file +/datum/unit_test/interactions - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    interactions

    Procs

    RunSANDSTORM TESTS

    Proc Details

    Run

    SANDSTORM TESTS

    \ No newline at end of file diff --git a/datum/unit_test/machine_disassembly.html b/datum/unit_test/machine_disassembly.html index 646506b8e001..144b515b9ff3 100644 --- a/datum/unit_test/machine_disassembly.html +++ b/datum/unit_test/machine_disassembly.html @@ -1 +1 @@ -/datum/unit_test/machine_disassembly - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    machine_disassembly

    Procs

    RunEnsures that when disassembling a machine, all the parts are given back

    Proc Details

    Run

    Ensures that when disassembling a machine, all the parts are given back

    \ No newline at end of file +/datum/unit_test/machine_disassembly - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    machine_disassembly

    Procs

    RunEnsures that when disassembling a machine, all the parts are given back

    Proc Details

    Run

    Ensures that when disassembling a machine, all the parts are given back

    \ No newline at end of file diff --git a/datum/unit_test/stop_drop_and_roll.html b/datum/unit_test/stop_drop_and_roll.html index 165a65f98fac..e90340c38553 100644 --- a/datum/unit_test/stop_drop_and_roll.html +++ b/datum/unit_test/stop_drop_and_roll.html @@ -1 +1 @@ -/datum/unit_test/stop_drop_and_roll - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    stop_drop_and_roll

    Procs

    RunTest that stop, drop, and roll lowers fire stacks

    Proc Details

    Run

    Test that stop, drop, and roll lowers fire stacks

    \ No newline at end of file +/datum/unit_test/stop_drop_and_roll - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    stop_drop_and_roll

    Procs

    RunTest that stop, drop, and roll lowers fire stacks

    Proc Details

    Run

    Test that stop, drop, and roll lowers fire stacks

    \ No newline at end of file diff --git a/datum/unit_test/test_human_base.html b/datum/unit_test/test_human_base.html index 20c610a0c71d..66c24eb5a64d 100644 --- a/datum/unit_test/test_human_base.html +++ b/datum/unit_test/test_human_base.html @@ -1 +1 @@ -/datum/unit_test/test_human_base - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    test_human_base

    Procs

    RunThis test is used to make sure a flesh-and-bone base human can suffer all the types of wounds, and that suffering more severe wounds removes and replaces the lesser wound. Also tests that [/mob/living/carbon/proc/fully_heal] removes all wounds

    Proc Details

    Run

    This test is used to make sure a flesh-and-bone base human can suffer all the types of wounds, and that suffering more severe wounds removes and replaces the lesser wound. Also tests that [/mob/living/carbon/proc/fully_heal] removes all wounds

    \ No newline at end of file +/datum/unit_test/test_human_base - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    test_human_base

    Procs

    RunThis test is used to make sure a flesh-and-bone base human can suffer all the types of wounds, and that suffering more severe wounds removes and replaces the lesser wound. Also tests that [/mob/living/carbon/proc/fully_heal] removes all wounds

    Proc Details

    Run

    This test is used to make sure a flesh-and-bone base human can suffer all the types of wounds, and that suffering more severe wounds removes and replaces the lesser wound. Also tests that [/mob/living/carbon/proc/fully_heal] removes all wounds

    \ No newline at end of file diff --git a/datum/unit_test/test_human_bone.html b/datum/unit_test/test_human_bone.html index f58f00b3f588..7703080f8a39 100644 --- a/datum/unit_test/test_human_bone.html +++ b/datum/unit_test/test_human_bone.html @@ -1 +1 @@ -/datum/unit_test/test_human_bone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    test_human_bone

    Procs

    RunThis test is used for making sure species with bones but no flesh (skeletons, plasmamen) can only suffer BONE_WOUNDS, and nothing tagged with FLESH_WOUND (it's possible to require both)

    Proc Details

    Run

    This test is used for making sure species with bones but no flesh (skeletons, plasmamen) can only suffer BONE_WOUNDS, and nothing tagged with FLESH_WOUND (it's possible to require both)

    \ No newline at end of file +/datum/unit_test/test_human_bone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    test_human_bone

    Procs

    RunThis test is used for making sure species with bones but no flesh (skeletons, plasmamen) can only suffer BONE_WOUNDS, and nothing tagged with FLESH_WOUND (it's possible to require both)

    Proc Details

    Run

    This test is used for making sure species with bones but no flesh (skeletons, plasmamen) can only suffer BONE_WOUNDS, and nothing tagged with FLESH_WOUND (it's possible to require both)

    \ No newline at end of file diff --git a/datum/uplink_item.html b/datum/uplink_item.html index fe2536183449..24bd6c087965 100644 --- a/datum/uplink_item.html +++ b/datum/uplink_item.html @@ -1,4 +1,4 @@ -/datum/uplink_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    uplink_item

    Uplink Items

    +/datum/uplink_item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    uplink_item

    Uplink Items

    Items that can be spawned from an uplink. Can be limited by gamemode.

    Vars

    purchasable_fromA bitfield to represent what uplinks can purchase this item. -See [code/__DEFINES/uplink.dm].

    Var Details

    purchasable_from

    A bitfield to represent what uplinks can purchase this item. -See [code/__DEFINES/uplink.dm].

    \ No newline at end of file +See [code/__DEFINES/uplink.dm].

    Var Details

    purchasable_from

    A bitfield to represent what uplinks can purchase this item. +See [code/__DEFINES/uplink.dm].

    \ No newline at end of file diff --git a/datum/wave_explosion.html b/datum/wave_explosion.html index 839b11692f1b..33775cbe316a 100644 --- a/datum/wave_explosion.html +++ b/datum/wave_explosion.html @@ -1,3 +1,3 @@ -/datum/wave_explosion - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    wave_explosion

    New force-blastwave explosion system

    Vars

    block_resistanceblock = block / this, if 0 any block is absolute
    cycleWhat cycle are we on?
    cycle_speedTime to wait between cycles
    cycle_startWhen we started the current cycle
    edgesThe "edges" + dirs that need to be processed this cycle. turf = dir flags
    exploded_lastThe last ring that's been exploded. Any turfs in this will completely ignore the current cycle. Turf = TRUE
    finishedAre we currently finished?
    fire_probabilityFire probability per tile
    flash_rangeFlash range
    hard_obstacle_modHard obstcales get this mod INSTEAD of object damage mod
    idOur unique nuumerical ID
    indexCurrent index for list
    mob_damage_modMob damage mod
    mob_deafen_modMob deafen mod
    mob_gib_modMob gib mod
    next_idNext unique numerical ID
    object_damage_modObject damage mod
    power_considered_deadExplosion power at which point to consider to be a dead expansion
    power_falloff_constantBase explosion power falloff subtract (applied second)
    power_falloff_factorBase explosion power falloff multiplier (applied first)
    power_initialExplosion power we were initially at
    powersThe powers of the current turf edges. turf = power
    runningAre we currently running?
    silentAre we silent/do we make the screenshake/sounds?
    sourceWhat atom we originated from, if any
    start_timeworld.time we started at
    wall_destroy_modWall destruction mod
    window_shatter_modWindow shatter mod. Overrides both [hard_obstcale_mod] and [object_damage_mod]

    Procs

    tickCalled by SSexplosions to propagate this. -Return TRUE if postponed

    Var Details

    block_resistance

    block = block / this, if 0 any block is absolute

    cycle

    What cycle are we on?

    cycle_speed

    Time to wait between cycles

    cycle_start

    When we started the current cycle

    edges

    The "edges" + dirs that need to be processed this cycle. turf = dir flags

    exploded_last

    The last ring that's been exploded. Any turfs in this will completely ignore the current cycle. Turf = TRUE

    finished

    Are we currently finished?

    fire_probability

    Fire probability per tile

    flash_range

    Flash range

    hard_obstacle_mod

    Hard obstcales get this mod INSTEAD of object damage mod

    id

    Our unique nuumerical ID

    index

    Current index for list

    mob_damage_mod

    Mob damage mod

    mob_deafen_mod

    Mob deafen mod

    mob_gib_mod

    Mob gib mod

    next_id

    Next unique numerical ID

    object_damage_mod

    Object damage mod

    power_considered_dead

    Explosion power at which point to consider to be a dead expansion

    power_falloff_constant

    Base explosion power falloff subtract (applied second)

    power_falloff_factor

    Base explosion power falloff multiplier (applied first)

    power_initial

    Explosion power we were initially at

    powers

    The powers of the current turf edges. turf = power

    running

    Are we currently running?

    silent

    Are we silent/do we make the screenshake/sounds?

    source

    What atom we originated from, if any

    start_time

    world.time we started at

    wall_destroy_mod

    Wall destruction mod

    window_shatter_mod

    Window shatter mod. Overrides both [hard_obstcale_mod] and [object_damage_mod]

    Proc Details

    tick

    Called by SSexplosions to propagate this. -Return TRUE if postponed

    \ No newline at end of file +/datum/wave_explosion - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    wave_explosion

    New force-blastwave explosion system

    Vars

    block_resistanceblock = block / this, if 0 any block is absolute
    cycleWhat cycle are we on?
    cycle_speedTime to wait between cycles
    cycle_startWhen we started the current cycle
    edgesThe "edges" + dirs that need to be processed this cycle. turf = dir flags
    exploded_lastThe last ring that's been exploded. Any turfs in this will completely ignore the current cycle. Turf = TRUE
    finishedAre we currently finished?
    fire_probabilityFire probability per tile
    flash_rangeFlash range
    hard_obstacle_modHard obstcales get this mod INSTEAD of object damage mod
    idOur unique nuumerical ID
    indexCurrent index for list
    mob_damage_modMob damage mod
    mob_deafen_modMob deafen mod
    mob_gib_modMob gib mod
    next_idNext unique numerical ID
    object_damage_modObject damage mod
    power_considered_deadExplosion power at which point to consider to be a dead expansion
    power_falloff_constantBase explosion power falloff subtract (applied second)
    power_falloff_factorBase explosion power falloff multiplier (applied first)
    power_initialExplosion power we were initially at
    powersThe powers of the current turf edges. turf = power
    runningAre we currently running?
    silentAre we silent/do we make the screenshake/sounds?
    sourceWhat atom we originated from, if any
    start_timeworld.time we started at
    wall_destroy_modWall destruction mod
    window_shatter_modWindow shatter mod. Overrides both [hard_obstcale_mod] and [object_damage_mod]

    Procs

    tickCalled by SSexplosions to propagate this. +Return TRUE if postponed

    Var Details

    block_resistance

    block = block / this, if 0 any block is absolute

    cycle

    What cycle are we on?

    cycle_speed

    Time to wait between cycles

    cycle_start

    When we started the current cycle

    edges

    The "edges" + dirs that need to be processed this cycle. turf = dir flags

    exploded_last

    The last ring that's been exploded. Any turfs in this will completely ignore the current cycle. Turf = TRUE

    finished

    Are we currently finished?

    fire_probability

    Fire probability per tile

    flash_range

    Flash range

    hard_obstacle_mod

    Hard obstcales get this mod INSTEAD of object damage mod

    id

    Our unique nuumerical ID

    index

    Current index for list

    mob_damage_mod

    Mob damage mod

    mob_deafen_mod

    Mob deafen mod

    mob_gib_mod

    Mob gib mod

    next_id

    Next unique numerical ID

    object_damage_mod

    Object damage mod

    power_considered_dead

    Explosion power at which point to consider to be a dead expansion

    power_falloff_constant

    Base explosion power falloff subtract (applied second)

    power_falloff_factor

    Base explosion power falloff multiplier (applied first)

    power_initial

    Explosion power we were initially at

    powers

    The powers of the current turf edges. turf = power

    running

    Are we currently running?

    silent

    Are we silent/do we make the screenshake/sounds?

    source

    What atom we originated from, if any

    start_time

    world.time we started at

    wall_destroy_mod

    Wall destruction mod

    window_shatter_mod

    Window shatter mod. Overrides both [hard_obstcale_mod] and [object_damage_mod]

    Proc Details

    tick

    Called by SSexplosions to propagate this. +Return TRUE if postponed

    \ No newline at end of file diff --git a/datum/weather.html b/datum/weather.html index acc6467e03e3..fd2ad658494d 100644 --- a/datum/weather.html +++ b/datum/weather.html @@ -1,12 +1,12 @@ -/datum/weather - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    weather

    Causes weather to occur on a z level in certain area types

    +/datum/weather - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    weather

    Causes weather to occur on a z level in certain area types

    The effects of weather occur across an entire z-level. For instance, lavaland has periodic ash storms that scorch most unprotected creatures. Weather always occurs on different z levels at different times, regardless of weather type. -Can have custom durations, targets, and can automatically protect indoor areas.

    Vars

    aestheticIf the weather has no purpose but aesthetics.
    area_typeTypes of area to affect
    barometer_predictableWhether a barometer can predict when the weather will happen
    descdescription of weather
    end_durationIn deciseconds, how long the "wind-down" graphic will appear before vanishing entirely
    end_messageDisplayed once the weather is over
    end_overlayArea overlay while weather is ending
    end_soundSound that plays while weather is ending
    immunity_typeUsed by mobs (or movables containing mobs, such as enviro bags) to prevent them from being affected by the weather.
    impacted_areasAreas to be affected by the weather, calculated when the weather begins
    impacted_z_levelsThe list of z-levels that this weather is actively affecting
    namename of weather
    next_hit_timeFor barometers to know when the next storm will hit
    overlay_layerSince it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
    overlay_planePlane for the overlay
    perpetualThis causes the weather to only end if forced to
    probabilityWeight amongst other eligible weather. if zero, will never happen randomly.
    protect_indoorsTRUE value protects areas with outdoors marked as false, regardless of area type
    protected_areasAreas that are protected and excluded from the affected areas.
    stageThe stage of the weather, from 1-4
    target_traitThe z-level trait to affect when run randomly or when not overridden.
    telegraph_durationIn deciseconds, how long from the beginning of the telegraph until the weather begins
    telegraph_messageThe message displayed in chat to foreshadow the weather's beginning
    telegraph_overlayThe overlay applied to all tiles on the z-level
    telegraph_soundThe sound file played to everyone on an affected z-level
    weather_colorColor to apply to the area while weather is occuring
    weather_durationIn deciseconds, how long the weather lasts once it begins
    weather_duration_lowerSee above - this is the lowest possible duration
    weather_duration_upperSee above - this is the highest possible duration
    weather_messageDisplayed in chat once the weather begins in earnest
    weather_overlayArea overlay while the weather is occuring
    weather_soundLooping sound while weather is occuring

    Procs

    can_weather_actReturns TRUE if the living mob can be affected by the weather
    endFully ends the weather
    startStarts the actual weather and effects from it
    telegraphTelegraphs the beginning of the weather on the impacted z levels
    update_areasUpdates the overlays on impacted areas
    weather_actAffects the mob with whatever the weather does
    wind_downWeather enters the winding down phase, stops effects

    Var Details

    aesthetic

    If the weather has no purpose but aesthetics.

    area_type

    Types of area to affect

    barometer_predictable

    Whether a barometer can predict when the weather will happen

    desc

    description of weather

    end_duration

    In deciseconds, how long the "wind-down" graphic will appear before vanishing entirely

    end_message

    Displayed once the weather is over

    end_overlay

    Area overlay while weather is ending

    end_sound

    Sound that plays while weather is ending

    immunity_type

    Used by mobs (or movables containing mobs, such as enviro bags) to prevent them from being affected by the weather.

    impacted_areas

    Areas to be affected by the weather, calculated when the weather begins

    impacted_z_levels

    The list of z-levels that this weather is actively affecting

    name

    name of weather

    next_hit_time

    For barometers to know when the next storm will hit

    overlay_layer

    Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.

    overlay_plane

    Plane for the overlay

    perpetual

    This causes the weather to only end if forced to

    probability

    Weight amongst other eligible weather. if zero, will never happen randomly.

    protect_indoors

    TRUE value protects areas with outdoors marked as false, regardless of area type

    protected_areas

    Areas that are protected and excluded from the affected areas.

    stage

    The stage of the weather, from 1-4

    target_trait

    The z-level trait to affect when run randomly or when not overridden.

    telegraph_duration

    In deciseconds, how long from the beginning of the telegraph until the weather begins

    telegraph_message

    The message displayed in chat to foreshadow the weather's beginning

    telegraph_overlay

    The overlay applied to all tiles on the z-level

    telegraph_sound

    The sound file played to everyone on an affected z-level

    weather_color

    Color to apply to the area while weather is occuring

    weather_duration

    In deciseconds, how long the weather lasts once it begins

    weather_duration_lower

    See above - this is the lowest possible duration

    weather_duration_upper

    See above - this is the highest possible duration

    weather_message

    Displayed in chat once the weather begins in earnest

    weather_overlay

    Area overlay while the weather is occuring

    weather_sound

    Looping sound while weather is occuring

    Proc Details

    can_weather_act

    Returns TRUE if the living mob can be affected by the weather

    end

    Fully ends the weather

    +Can have custom durations, targets, and can automatically protect indoor areas.

    Vars

    aestheticIf the weather has no purpose but aesthetics.
    area_typeTypes of area to affect
    barometer_predictableWhether a barometer can predict when the weather will happen
    descdescription of weather
    end_durationIn deciseconds, how long the "wind-down" graphic will appear before vanishing entirely
    end_messageDisplayed once the weather is over
    end_overlayArea overlay while weather is ending
    end_soundSound that plays while weather is ending
    immunity_typeUsed by mobs (or movables containing mobs, such as enviro bags) to prevent them from being affected by the weather.
    impacted_areasAreas to be affected by the weather, calculated when the weather begins
    impacted_z_levelsThe list of z-levels that this weather is actively affecting
    namename of weather
    next_hit_timeFor barometers to know when the next storm will hit
    overlay_layerSince it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
    overlay_planePlane for the overlay
    perpetualThis causes the weather to only end if forced to
    probabilityWeight amongst other eligible weather. if zero, will never happen randomly.
    protect_indoorsTRUE value protects areas with outdoors marked as false, regardless of area type
    protected_areasAreas that are protected and excluded from the affected areas.
    stageThe stage of the weather, from 1-4
    target_traitThe z-level trait to affect when run randomly or when not overridden.
    telegraph_durationIn deciseconds, how long from the beginning of the telegraph until the weather begins
    telegraph_messageThe message displayed in chat to foreshadow the weather's beginning
    telegraph_overlayThe overlay applied to all tiles on the z-level
    telegraph_soundThe sound file played to everyone on an affected z-level
    weather_colorColor to apply to the area while weather is occuring
    weather_durationIn deciseconds, how long the weather lasts once it begins
    weather_duration_lowerSee above - this is the lowest possible duration
    weather_duration_upperSee above - this is the highest possible duration
    weather_messageDisplayed in chat once the weather begins in earnest
    weather_overlayArea overlay while the weather is occuring
    weather_soundLooping sound while weather is occuring

    Procs

    can_weather_actReturns TRUE if the living mob can be affected by the weather
    endFully ends the weather
    startStarts the actual weather and effects from it
    telegraphTelegraphs the beginning of the weather on the impacted z levels
    update_areasUpdates the overlays on impacted areas
    weather_actAffects the mob with whatever the weather does
    wind_downWeather enters the winding down phase, stops effects

    Var Details

    aesthetic

    If the weather has no purpose but aesthetics.

    area_type

    Types of area to affect

    barometer_predictable

    Whether a barometer can predict when the weather will happen

    desc

    description of weather

    end_duration

    In deciseconds, how long the "wind-down" graphic will appear before vanishing entirely

    end_message

    Displayed once the weather is over

    end_overlay

    Area overlay while weather is ending

    end_sound

    Sound that plays while weather is ending

    immunity_type

    Used by mobs (or movables containing mobs, such as enviro bags) to prevent them from being affected by the weather.

    impacted_areas

    Areas to be affected by the weather, calculated when the weather begins

    impacted_z_levels

    The list of z-levels that this weather is actively affecting

    name

    name of weather

    next_hit_time

    For barometers to know when the next storm will hit

    overlay_layer

    Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.

    overlay_plane

    Plane for the overlay

    perpetual

    This causes the weather to only end if forced to

    probability

    Weight amongst other eligible weather. if zero, will never happen randomly.

    protect_indoors

    TRUE value protects areas with outdoors marked as false, regardless of area type

    protected_areas

    Areas that are protected and excluded from the affected areas.

    stage

    The stage of the weather, from 1-4

    target_trait

    The z-level trait to affect when run randomly or when not overridden.

    telegraph_duration

    In deciseconds, how long from the beginning of the telegraph until the weather begins

    telegraph_message

    The message displayed in chat to foreshadow the weather's beginning

    telegraph_overlay

    The overlay applied to all tiles on the z-level

    telegraph_sound

    The sound file played to everyone on an affected z-level

    weather_color

    Color to apply to the area while weather is occuring

    weather_duration

    In deciseconds, how long the weather lasts once it begins

    weather_duration_lower

    See above - this is the lowest possible duration

    weather_duration_upper

    See above - this is the highest possible duration

    weather_message

    Displayed in chat once the weather begins in earnest

    weather_overlay

    Area overlay while the weather is occuring

    weather_sound

    Looping sound while weather is occuring

    Proc Details

    can_weather_act

    Returns TRUE if the living mob can be affected by the weather

    end

    Fully ends the weather

    Effects no longer occur and area overlays are removed -Removes weather from processing completely

    start

    Starts the actual weather and effects from it

    +Removes weather from processing completely

    start

    Starts the actual weather and effects from it

    Updates area overlays and sends sounds and messages to mobs to notify them -Begins dealing effects from weather to mobs in the area

    telegraph

    Telegraphs the beginning of the weather on the impacted z levels

    +Begins dealing effects from weather to mobs in the area

    telegraph

    Telegraphs the beginning of the weather on the impacted z levels

    Sends sounds and details to mobs in the area -Calculates duration and hit areas, and makes a callback for the actual weather to start

    update_areas

    Updates the overlays on impacted areas

    weather_act

    Affects the mob with whatever the weather does

    wind_down

    Weather enters the winding down phase, stops effects

    +Calculates duration and hit areas, and makes a callback for the actual weather to start

    update_areas

    Updates the overlays on impacted areas

    weather_act

    Affects the mob with whatever the weather does

    wind_down

    Weather enters the winding down phase, stops effects

    Updates areas to be in the winding down phase -Sends sounds and messages to mobs to notify them

    \ No newline at end of file +Sends sounds and messages to mobs to notify them

    \ No newline at end of file diff --git a/datum/wires.html b/datum/wires.html index 505ce689b3b6..0e23b9c149d1 100644 --- a/datum/wires.html +++ b/datum/wires.html @@ -1 +1 @@ -/datum/wires - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    wires

    Procs

    emp_pulseCalled from [/atom/proc/emp_act]

    Proc Details

    emp_pulse

    Called from [/atom/proc/emp_act]

    \ No newline at end of file +/datum/wires - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    wires

    Procs

    emp_pulseCalled from [/atom/proc/emp_act]

    Proc Details

    emp_pulse

    Called from [/atom/proc/emp_act]

    \ No newline at end of file diff --git a/datum/wound.html b/datum/wound.html index 0ee0c1425b36..1ea03f42381f 100644 --- a/datum/wound.html +++ b/datum/wound.html @@ -1,26 +1,26 @@ -/datum/wound - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    wound

    Vars

    a_or_fromneeded for "your arm has a compound fracture" vs "your arm has some third degree burns"
    already_scarredIf we've already tried scarring while removing (remove_wound can be called twice in a del chain, let's be nice to our code yeah?) TODO: make this cleaner
    attached_surgeryIf we're operating on this wound and it gets healed, we'll nix the surgery too
    base_treat_timeHow long it will take to treat this wound with a standard effective tool, assuming it doesn't need surgery
    blood_flowHow much we're contributing to this limb's bleed_rate
    cryo_progressif you're a lazy git and just throw them in cryo, the wound will go away after accumulating severity * 25 power
    damage_mulitplier_penaltyIncoming damage on this limb will be multiplied by this, to simulate tenderness and vulnerability (mostly burns).
    descThe description shown on the scanners
    disablingIf having this wound makes currently makes the parent bodypart unusable
    examine_descWhat the limb looks like on a cursory examine
    from_smiteIf we forced this wound through badmin smite, we won't count it towards the round totals
    interaction_efficiency_penaltyUsing this limb in a do_after interaction will multiply the length by this duration (arms)
    limbThe bodypart we're parented to
    limp_slowdownIf set and this wound is applied to a leg, we take this many deciseconds extra per step on this leg
    nameWhat it's named
    occur_textThe visible message when this happens
    processesIf we need to process each life tick
    scar_keywordWhat kind of scars this wound will create description wise once healed
    severityEither WOUND_SEVERITY_TRIVIAL (meme wounds like stubbed toe), WOUND_SEVERITY_MODERATE, WOUND_SEVERITY_SEVERE, or WOUND_SEVERITY_CRITICAL (or maybe WOUND_SEVERITY_LOSS)
    sound_effectThis sound will be played upon the wound being applied
    status_effect_typeWhat status effect we assign on application
    threshold_minimumThe minimum we need to roll on /obj/item/bodypart/proc/check_wounding to begin suffering this wound, see check_wounding_mods() for more
    threshold_penaltyHow much having this wound will add to all future check_wounding() rolls on this limb, to allow progression to worse injuries with repeated damage
    treat_textThe basic treatment suggested by health analyzers
    treatable_bySpecific items such as bandages or sutures that can try directly treating this wound
    treatable_by_grabbedSpecific items such as bandages or sutures that can try directly treating this wound only if the user has the victim in an aggressive grab or higher
    treatable_toolTools with the specified tool flag will also be able to try directly treating this wound
    viable_zonesWhat body zones can we affect
    victimWho owns the body part that we're wounding
    wound_flagsWhat flags apply to this wound
    wound_typeThe list of wounds it belongs in, WOUND_LIST_BLUNT, WOUND_LIST_SLASH, or WOUND_LIST_BURN

    Procs

    apply_woundapply_wound() is used once a wound type is instantiated to assign it to a bodypart, and actually come into play.
    check_grab_treatmentsReturn TRUE if we have an item that can only be used while aggro grabbed (unhanded aggro grab treatments go in /datum/wound/proc/try_handling). Treatment is still is handled in /datum/wound/proc/treat
    crushCalled when we're crushed in an airlock or firedoor, for one of the improvised joint dislocation fixes
    drag_bleed_amountUsed when we're being dragged while bleeding, the value we return is how much bloodloss this wound causes from being dragged. Since it's a proc, you can let bandages soak some of the blood
    get_examine_descriptionget_examine_description() is used in carbon/examine and human/examine to show the status of this wound. Useful if you need to show some status like the wound being splinted or bandaged.
    handle_processIf var/processing is TRUE, this is run on each life tick
    on_stasisCalled when the patient is undergoing stasis, so that having fully treated a wound doesn't make you sit there helplessly until you think to unbuckle them
    on_synthfleshWhen synthflesh is applied to the victim, we call this. No sense in setting up an entire chem reaction system for wounds when we only care for a few chems. Probably will change in the future
    on_xadoneCalled from cryoxadone and pyroxadone when they're proc'ing. Wounds will slowly be fixed separately from other methods when these are in effect. crappy name but eh
    receive_damageWhen our parent bodypart is hurt
    remove_woundRemove the wound from whatever it's afflicting, and cleans up whateverstatus effects it had or modifiers it had on interaction times. ignore_limb is used for detachments where we only want to forget the victim
    replace_woundreplace_wound() is used when you want to replace the current wound with a new wound, presumably of the same category, just of a different severity (either up or down counts)
    second_windAdditional beneficial effects when the wound is gained, in case you want to give a temporary boost to allow the victim to try an escape or last stand
    still_existsFor use in do_after callback checks
    treatSomeone is using something that might be used for treating the wound on this limb
    try_handlingLike try_treating() but for unhanded interactions from humans, used by joint dislocations for manual bodypart chiropractice for example.
    try_treatingtry_treating() is an intercept run from [/mob/living/carbon/proc/attackby] right after surgeries but before anything else. Return TRUE here if the item is something that is relevant to treatment to take over the interaction.
    wound_injuryThe immediate negative effects faced as a result of the wound

    Var Details

    a_or_from

    needed for "your arm has a compound fracture" vs "your arm has some third degree burns"

    already_scarred

    If we've already tried scarring while removing (remove_wound can be called twice in a del chain, let's be nice to our code yeah?) TODO: make this cleaner

    attached_surgery

    If we're operating on this wound and it gets healed, we'll nix the surgery too

    base_treat_time

    How long it will take to treat this wound with a standard effective tool, assuming it doesn't need surgery

    blood_flow

    How much we're contributing to this limb's bleed_rate

    cryo_progress

    if you're a lazy git and just throw them in cryo, the wound will go away after accumulating severity * 25 power

    damage_mulitplier_penalty

    Incoming damage on this limb will be multiplied by this, to simulate tenderness and vulnerability (mostly burns).

    desc

    The description shown on the scanners

    disabling

    If having this wound makes currently makes the parent bodypart unusable

    examine_desc

    What the limb looks like on a cursory examine

    from_smite

    If we forced this wound through badmin smite, we won't count it towards the round totals

    interaction_efficiency_penalty

    Using this limb in a do_after interaction will multiply the length by this duration (arms)

    limb

    The bodypart we're parented to

    limp_slowdown

    If set and this wound is applied to a leg, we take this many deciseconds extra per step on this leg

    name

    What it's named

    occur_text

    The visible message when this happens

    processes

    If we need to process each life tick

    scar_keyword

    What kind of scars this wound will create description wise once healed

    severity

    Either WOUND_SEVERITY_TRIVIAL (meme wounds like stubbed toe), WOUND_SEVERITY_MODERATE, WOUND_SEVERITY_SEVERE, or WOUND_SEVERITY_CRITICAL (or maybe WOUND_SEVERITY_LOSS)

    sound_effect

    This sound will be played upon the wound being applied

    status_effect_type

    What status effect we assign on application

    threshold_minimum

    The minimum we need to roll on /obj/item/bodypart/proc/check_wounding to begin suffering this wound, see check_wounding_mods() for more

    threshold_penalty

    How much having this wound will add to all future check_wounding() rolls on this limb, to allow progression to worse injuries with repeated damage

    treat_text

    The basic treatment suggested by health analyzers

    treatable_by

    Specific items such as bandages or sutures that can try directly treating this wound

    treatable_by_grabbed

    Specific items such as bandages or sutures that can try directly treating this wound only if the user has the victim in an aggressive grab or higher

    treatable_tool

    Tools with the specified tool flag will also be able to try directly treating this wound

    viable_zones

    What body zones can we affect

    victim

    Who owns the body part that we're wounding

    wound_flags

    What flags apply to this wound

    wound_type

    The list of wounds it belongs in, WOUND_LIST_BLUNT, WOUND_LIST_SLASH, or WOUND_LIST_BURN

    Proc Details

    apply_wound

    apply_wound() is used once a wound type is instantiated to assign it to a bodypart, and actually come into play.

    +/datum/wound - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    wound

    Vars

    a_or_fromneeded for "your arm has a compound fracture" vs "your arm has some third degree burns"
    already_scarredIf we've already tried scarring while removing (remove_wound can be called twice in a del chain, let's be nice to our code yeah?) TODO: make this cleaner
    attached_surgeryIf we're operating on this wound and it gets healed, we'll nix the surgery too
    base_treat_timeHow long it will take to treat this wound with a standard effective tool, assuming it doesn't need surgery
    blood_flowHow much we're contributing to this limb's bleed_rate
    cryo_progressif you're a lazy git and just throw them in cryo, the wound will go away after accumulating severity * 25 power
    damage_mulitplier_penaltyIncoming damage on this limb will be multiplied by this, to simulate tenderness and vulnerability (mostly burns).
    descThe description shown on the scanners
    disablingIf having this wound makes currently makes the parent bodypart unusable
    examine_descWhat the limb looks like on a cursory examine
    from_smiteIf we forced this wound through badmin smite, we won't count it towards the round totals
    interaction_efficiency_penaltyUsing this limb in a do_after interaction will multiply the length by this duration (arms)
    limbThe bodypart we're parented to
    limp_slowdownIf set and this wound is applied to a leg, we take this many deciseconds extra per step on this leg
    nameWhat it's named
    occur_textThe visible message when this happens
    processesIf we need to process each life tick
    scar_keywordWhat kind of scars this wound will create description wise once healed
    severityEither WOUND_SEVERITY_TRIVIAL (meme wounds like stubbed toe), WOUND_SEVERITY_MODERATE, WOUND_SEVERITY_SEVERE, or WOUND_SEVERITY_CRITICAL (or maybe WOUND_SEVERITY_LOSS)
    sound_effectThis sound will be played upon the wound being applied
    status_effect_typeWhat status effect we assign on application
    threshold_minimumThe minimum we need to roll on /obj/item/bodypart/proc/check_wounding to begin suffering this wound, see check_wounding_mods() for more
    threshold_penaltyHow much having this wound will add to all future check_wounding() rolls on this limb, to allow progression to worse injuries with repeated damage
    treat_textThe basic treatment suggested by health analyzers
    treatable_bySpecific items such as bandages or sutures that can try directly treating this wound
    treatable_by_grabbedSpecific items such as bandages or sutures that can try directly treating this wound only if the user has the victim in an aggressive grab or higher
    treatable_toolTools with the specified tool flag will also be able to try directly treating this wound
    viable_zonesWhat body zones can we affect
    victimWho owns the body part that we're wounding
    wound_flagsWhat flags apply to this wound
    wound_typeThe list of wounds it belongs in, WOUND_LIST_BLUNT, WOUND_LIST_SLASH, or WOUND_LIST_BURN

    Procs

    apply_woundapply_wound() is used once a wound type is instantiated to assign it to a bodypart, and actually come into play.
    check_grab_treatmentsReturn TRUE if we have an item that can only be used while aggro grabbed (unhanded aggro grab treatments go in /datum/wound/proc/try_handling). Treatment is still is handled in /datum/wound/proc/treat
    crushCalled when we're crushed in an airlock or firedoor, for one of the improvised joint dislocation fixes
    drag_bleed_amountUsed when we're being dragged while bleeding, the value we return is how much bloodloss this wound causes from being dragged. Since it's a proc, you can let bandages soak some of the blood
    get_examine_descriptionget_examine_description() is used in carbon/examine and human/examine to show the status of this wound. Useful if you need to show some status like the wound being splinted or bandaged.
    handle_processIf var/processing is TRUE, this is run on each life tick
    on_stasisCalled when the patient is undergoing stasis, so that having fully treated a wound doesn't make you sit there helplessly until you think to unbuckle them
    on_synthfleshWhen synthflesh is applied to the victim, we call this. No sense in setting up an entire chem reaction system for wounds when we only care for a few chems. Probably will change in the future
    on_xadoneCalled from cryoxadone and pyroxadone when they're proc'ing. Wounds will slowly be fixed separately from other methods when these are in effect. crappy name but eh
    receive_damageWhen our parent bodypart is hurt
    remove_woundRemove the wound from whatever it's afflicting, and cleans up whateverstatus effects it had or modifiers it had on interaction times. ignore_limb is used for detachments where we only want to forget the victim
    replace_woundreplace_wound() is used when you want to replace the current wound with a new wound, presumably of the same category, just of a different severity (either up or down counts)
    second_windAdditional beneficial effects when the wound is gained, in case you want to give a temporary boost to allow the victim to try an escape or last stand
    still_existsFor use in do_after callback checks
    treatSomeone is using something that might be used for treating the wound on this limb
    try_handlingLike try_treating() but for unhanded interactions from humans, used by joint dislocations for manual bodypart chiropractice for example.
    try_treatingtry_treating() is an intercept run from [/mob/living/carbon/proc/attackby] right after surgeries but before anything else. Return TRUE here if the item is something that is relevant to treatment to take over the interaction.
    wound_injuryThe immediate negative effects faced as a result of the wound

    Var Details

    a_or_from

    needed for "your arm has a compound fracture" vs "your arm has some third degree burns"

    already_scarred

    If we've already tried scarring while removing (remove_wound can be called twice in a del chain, let's be nice to our code yeah?) TODO: make this cleaner

    attached_surgery

    If we're operating on this wound and it gets healed, we'll nix the surgery too

    base_treat_time

    How long it will take to treat this wound with a standard effective tool, assuming it doesn't need surgery

    blood_flow

    How much we're contributing to this limb's bleed_rate

    cryo_progress

    if you're a lazy git and just throw them in cryo, the wound will go away after accumulating severity * 25 power

    damage_mulitplier_penalty

    Incoming damage on this limb will be multiplied by this, to simulate tenderness and vulnerability (mostly burns).

    desc

    The description shown on the scanners

    disabling

    If having this wound makes currently makes the parent bodypart unusable

    examine_desc

    What the limb looks like on a cursory examine

    from_smite

    If we forced this wound through badmin smite, we won't count it towards the round totals

    interaction_efficiency_penalty

    Using this limb in a do_after interaction will multiply the length by this duration (arms)

    limb

    The bodypart we're parented to

    limp_slowdown

    If set and this wound is applied to a leg, we take this many deciseconds extra per step on this leg

    name

    What it's named

    occur_text

    The visible message when this happens

    processes

    If we need to process each life tick

    scar_keyword

    What kind of scars this wound will create description wise once healed

    severity

    Either WOUND_SEVERITY_TRIVIAL (meme wounds like stubbed toe), WOUND_SEVERITY_MODERATE, WOUND_SEVERITY_SEVERE, or WOUND_SEVERITY_CRITICAL (or maybe WOUND_SEVERITY_LOSS)

    sound_effect

    This sound will be played upon the wound being applied

    status_effect_type

    What status effect we assign on application

    threshold_minimum

    The minimum we need to roll on /obj/item/bodypart/proc/check_wounding to begin suffering this wound, see check_wounding_mods() for more

    threshold_penalty

    How much having this wound will add to all future check_wounding() rolls on this limb, to allow progression to worse injuries with repeated damage

    treat_text

    The basic treatment suggested by health analyzers

    treatable_by

    Specific items such as bandages or sutures that can try directly treating this wound

    treatable_by_grabbed

    Specific items such as bandages or sutures that can try directly treating this wound only if the user has the victim in an aggressive grab or higher

    treatable_tool

    Tools with the specified tool flag will also be able to try directly treating this wound

    viable_zones

    What body zones can we affect

    victim

    Who owns the body part that we're wounding

    wound_flags

    What flags apply to this wound

    wound_type

    The list of wounds it belongs in, WOUND_LIST_BLUNT, WOUND_LIST_SLASH, or WOUND_LIST_BURN

    Proc Details

    apply_wound

    apply_wound() is used once a wound type is instantiated to assign it to a bodypart, and actually come into play.

    Arguments:

    • L: The bodypart we're wounding, we don't care about the person, we can get them through the limb
    • silent: Not actually necessary I don't think, was originally used for demoting wounds so they wouldn't make new messages, but I believe old_wound took over that, I may remove this shortly
    • old_wound: If our new wound is a replacement for one of the same time (promotion or demotion), we can reference the old one just before it's removed to copy over necessary vars
    • smited- If this is a smite, we don't care about this wound for stat tracking purposes (not yet implemented)
    • -

    check_grab_treatments

    Return TRUE if we have an item that can only be used while aggro grabbed (unhanded aggro grab treatments go in /datum/wound/proc/try_handling). Treatment is still is handled in /datum/wound/proc/treat

    crush

    Called when we're crushed in an airlock or firedoor, for one of the improvised joint dislocation fixes

    drag_bleed_amount

    Used when we're being dragged while bleeding, the value we return is how much bloodloss this wound causes from being dragged. Since it's a proc, you can let bandages soak some of the blood

    get_examine_description

    get_examine_description() is used in carbon/examine and human/examine to show the status of this wound. Useful if you need to show some status like the wound being splinted or bandaged.

    +

    check_grab_treatments

    Return TRUE if we have an item that can only be used while aggro grabbed (unhanded aggro grab treatments go in /datum/wound/proc/try_handling). Treatment is still is handled in /datum/wound/proc/treat

    crush

    Called when we're crushed in an airlock or firedoor, for one of the improvised joint dislocation fixes

    drag_bleed_amount

    Used when we're being dragged while bleeding, the value we return is how much bloodloss this wound causes from being dragged. Since it's a proc, you can let bandages soak some of the blood

    get_examine_description

    get_examine_description() is used in carbon/examine and human/examine to show the status of this wound. Useful if you need to show some status like the wound being splinted or bandaged.

    Return the full string line you want to show, note that we're already dealing with the 'warning' span at this point, and that \n is already appended for you in the place this is called from

    Arguments:

    • mob/user: The user examining the wound's owner, if that matters
    • -

    handle_process

    If var/processing is TRUE, this is run on each life tick

    on_stasis

    Called when the patient is undergoing stasis, so that having fully treated a wound doesn't make you sit there helplessly until you think to unbuckle them

    on_synthflesh

    When synthflesh is applied to the victim, we call this. No sense in setting up an entire chem reaction system for wounds when we only care for a few chems. Probably will change in the future

    on_xadone

    Called from cryoxadone and pyroxadone when they're proc'ing. Wounds will slowly be fixed separately from other methods when these are in effect. crappy name but eh

    receive_damage

    When our parent bodypart is hurt

    remove_wound

    Remove the wound from whatever it's afflicting, and cleans up whateverstatus effects it had or modifiers it had on interaction times. ignore_limb is used for detachments where we only want to forget the victim

    replace_wound

    replace_wound() is used when you want to replace the current wound with a new wound, presumably of the same category, just of a different severity (either up or down counts)

    +

    handle_process

    If var/processing is TRUE, this is run on each life tick

    on_stasis

    Called when the patient is undergoing stasis, so that having fully treated a wound doesn't make you sit there helplessly until you think to unbuckle them

    on_synthflesh

    When synthflesh is applied to the victim, we call this. No sense in setting up an entire chem reaction system for wounds when we only care for a few chems. Probably will change in the future

    on_xadone

    Called from cryoxadone and pyroxadone when they're proc'ing. Wounds will slowly be fixed separately from other methods when these are in effect. crappy name but eh

    receive_damage

    When our parent bodypart is hurt

    remove_wound

    Remove the wound from whatever it's afflicting, and cleans up whateverstatus effects it had or modifiers it had on interaction times. ignore_limb is used for detachments where we only want to forget the victim

    replace_wound

    replace_wound() is used when you want to replace the current wound with a new wound, presumably of the same category, just of a different severity (either up or down counts)

    This proc actually instantiates the new wound based off the specific type path passed, then returns the new instantiated wound datum.

    Arguments:

    • new_type- The TYPE PATH of the wound you want to replace this, like /datum/wound/slash/severe
    • smited- If this is a smite, we don't care about this wound for stat tracking purposes (not yet implemented)
    • -

    second_wind

    Additional beneficial effects when the wound is gained, in case you want to give a temporary boost to allow the victim to try an escape or last stand

    still_exists

    For use in do_after callback checks

    treat

    Someone is using something that might be used for treating the wound on this limb

    try_handling

    Like try_treating() but for unhanded interactions from humans, used by joint dislocations for manual bodypart chiropractice for example.

    try_treating

    try_treating() is an intercept run from [/mob/living/carbon/proc/attackby] right after surgeries but before anything else. Return TRUE here if the item is something that is relevant to treatment to take over the interaction.

    +

    second_wind

    Additional beneficial effects when the wound is gained, in case you want to give a temporary boost to allow the victim to try an escape or last stand

    still_exists

    For use in do_after callback checks

    treat

    Someone is using something that might be used for treating the wound on this limb

    try_handling

    Like try_treating() but for unhanded interactions from humans, used by joint dislocations for manual bodypart chiropractice for example.

    try_treating

    try_treating() is an intercept run from [/mob/living/carbon/proc/attackby] right after surgeries but before anything else. Return TRUE here if the item is something that is relevant to treatment to take over the interaction.

    This proc leads into /datum/wound/proc/treat and probably shouldn't be added onto in children types. You can specify what items or tools you want to be intercepted with var/list/treatable_by and var/treatable_tool, then if an item fulfills one of those requirements and our wound claims it first, it goes over to treat() and treat_self().

    Arguments:

    • I: The item we're trying to use
    • user: The mob trying to use it on us
    • -

    wound_injury

    The immediate negative effects faced as a result of the wound

    \ No newline at end of file +

    wound_injury

    The immediate negative effects faced as a result of the wound

    \ No newline at end of file diff --git a/datum/wound/blunt.html b/datum/wound/blunt.html index 972f683ba6b6..7ae580185b50 100644 --- a/datum/wound/blunt.html +++ b/datum/wound/blunt.html @@ -1 +1 @@ -/datum/wound/blunt - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    blunt

    Vars

    active_traumaIf we suffer severe head booboos, we can get brain traumas tied to them
    brain_trauma_groupWhat brain trauma group, if any, we can draw from for head wounds
    gelledHave we been bone gel'd?
    internal_bleeding_chanceIf this is a chest wound and this is set, we have this chance to cough up blood when hit in the chest
    next_trauma_cycleIf we deal brain traumas, when is the next one due?
    regen_points_currentOur current counter for gel + surgical tape regeneration
    regen_points_neededIf we did the gel + surgical tape healing method for fractures, how many regen points we need
    tapedHave we been taped?
    trauma_cycle_cooldownHow long do we wait +/- 20% for the next trauma?

    Procs

    attack_with_hurt_handIf we're a human who's punching something with a broken arm, we might hurt ourselves doing so
    gelif someone is using bone gel on our wound
    tapeif someone is using surgical tape on our wound

    Var Details

    active_trauma

    If we suffer severe head booboos, we can get brain traumas tied to them

    brain_trauma_group

    What brain trauma group, if any, we can draw from for head wounds

    gelled

    Have we been bone gel'd?

    internal_bleeding_chance

    If this is a chest wound and this is set, we have this chance to cough up blood when hit in the chest

    next_trauma_cycle

    If we deal brain traumas, when is the next one due?

    regen_points_current

    Our current counter for gel + surgical tape regeneration

    regen_points_needed

    If we did the gel + surgical tape healing method for fractures, how many regen points we need

    taped

    Have we been taped?

    trauma_cycle_cooldown

    How long do we wait +/- 20% for the next trauma?

    Proc Details

    attack_with_hurt_hand

    If we're a human who's punching something with a broken arm, we might hurt ourselves doing so

    gel

    if someone is using bone gel on our wound

    tape

    if someone is using surgical tape on our wound

    \ No newline at end of file +/datum/wound/blunt - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    blunt

    Vars

    active_traumaIf we suffer severe head booboos, we can get brain traumas tied to them
    brain_trauma_groupWhat brain trauma group, if any, we can draw from for head wounds
    gelledHave we been bone gel'd?
    internal_bleeding_chanceIf this is a chest wound and this is set, we have this chance to cough up blood when hit in the chest
    next_trauma_cycleIf we deal brain traumas, when is the next one due?
    regen_points_currentOur current counter for gel + surgical tape regeneration
    regen_points_neededIf we did the gel + surgical tape healing method for fractures, how many regen points we need
    tapedHave we been taped?
    trauma_cycle_cooldownHow long do we wait +/- 20% for the next trauma?

    Procs

    attack_with_hurt_handIf we're a human who's punching something with a broken arm, we might hurt ourselves doing so
    gelif someone is using bone gel on our wound
    tapeif someone is using surgical tape on our wound

    Var Details

    active_trauma

    If we suffer severe head booboos, we can get brain traumas tied to them

    brain_trauma_group

    What brain trauma group, if any, we can draw from for head wounds

    gelled

    Have we been bone gel'd?

    internal_bleeding_chance

    If this is a chest wound and this is set, we have this chance to cough up blood when hit in the chest

    next_trauma_cycle

    If we deal brain traumas, when is the next one due?

    regen_points_current

    Our current counter for gel + surgical tape regeneration

    regen_points_needed

    If we did the gel + surgical tape healing method for fractures, how many regen points we need

    taped

    Have we been taped?

    trauma_cycle_cooldown

    How long do we wait +/- 20% for the next trauma?

    Proc Details

    attack_with_hurt_hand

    If we're a human who's punching something with a broken arm, we might hurt ourselves doing so

    gel

    if someone is using bone gel on our wound

    tape

    if someone is using surgical tape on our wound

    \ No newline at end of file diff --git a/datum/wound/blunt/moderate.html b/datum/wound/blunt/moderate.html index 1442d1b0f988..49e061417283 100644 --- a/datum/wound/blunt/moderate.html +++ b/datum/wound/blunt/moderate.html @@ -1 +1 @@ -/datum/wound/blunt/moderate - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    moderate

    Procs

    chiropracticeIf someone is snapping our dislocated joint back into place by hand with an aggro grab and help intent
    malpracticeIf someone is snapping our dislocated joint into a fracture by hand with an aggro grab and harm or disarm intent

    Proc Details

    chiropractice

    If someone is snapping our dislocated joint back into place by hand with an aggro grab and help intent

    malpractice

    If someone is snapping our dislocated joint into a fracture by hand with an aggro grab and harm or disarm intent

    \ No newline at end of file +/datum/wound/blunt/moderate - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    moderate

    Procs

    chiropracticeIf someone is snapping our dislocated joint back into place by hand with an aggro grab and help intent
    malpracticeIf someone is snapping our dislocated joint into a fracture by hand with an aggro grab and harm or disarm intent

    Proc Details

    chiropractice

    If someone is snapping our dislocated joint back into place by hand with an aggro grab and help intent

    malpractice

    If someone is snapping our dislocated joint into a fracture by hand with an aggro grab and harm or disarm intent

    \ No newline at end of file diff --git a/datum/wound/burn.html b/datum/wound/burn.html index b85081b01315..a3debca28f2e 100644 --- a/datum/wound/burn.html +++ b/datum/wound/burn.html @@ -1 +1 @@ -/datum/wound/burn - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    burn

    Vars

    flesh_damageHow much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed
    flesh_healingOur current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage
    infestationOur current level of infection
    infestation_rateHow quickly infection breeds on this burn if we don't have disinfectant
    sanitizationOur current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick
    strikes_to_lose_limbOnce we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)

    Procs

    meshif someone is using mesh on our burns
    ointmentif someone is using ointment on our burns
    uvParamedic UV penlights

    Var Details

    flesh_damage

    How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed

    flesh_healing

    Our current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage

    infestation

    Our current level of infection

    infestation_rate

    How quickly infection breeds on this burn if we don't have disinfectant

    sanitization

    Our current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick

    strikes_to_lose_limb

    Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)

    Proc Details

    mesh

    if someone is using mesh on our burns

    ointment

    if someone is using ointment on our burns

    uv

    Paramedic UV penlights

    \ No newline at end of file +/datum/wound/burn - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    burn

    Vars

    flesh_damageHow much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed
    flesh_healingOur current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage
    infestationOur current level of infection
    infestation_rateHow quickly infection breeds on this burn if we don't have disinfectant
    sanitizationOur current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick
    strikes_to_lose_limbOnce we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)

    Procs

    meshif someone is using mesh on our burns
    ointmentif someone is using ointment on our burns
    uvParamedic UV penlights

    Var Details

    flesh_damage

    How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed

    flesh_healing

    Our current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage

    infestation

    Our current level of infection

    infestation_rate

    How quickly infection breeds on this burn if we don't have disinfectant

    sanitization

    Our current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick

    strikes_to_lose_limb

    Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)

    Proc Details

    mesh

    if someone is using mesh on our burns

    ointment

    if someone is using ointment on our burns

    uv

    Paramedic UV penlights

    \ No newline at end of file diff --git a/datum/wound/loss.html b/datum/wound/loss.html index 35eb2f702ee5..a99dbcb4bcfe 100644 --- a/datum/wound/loss.html +++ b/datum/wound/loss.html @@ -1 +1 @@ -/datum/wound/loss - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    loss

    Procs

    apply_dismemberOur special proc for our special dismembering, the wounding type only matters for what text we have

    Proc Details

    apply_dismember

    Our special proc for our special dismembering, the wounding type only matters for what text we have

    \ No newline at end of file +/datum/wound/loss - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    loss

    Procs

    apply_dismemberOur special proc for our special dismembering, the wounding type only matters for what text we have

    Proc Details

    apply_dismember

    Our special proc for our special dismembering, the wounding type only matters for what text we have

    \ No newline at end of file diff --git a/datum/wound/pierce.html b/datum/wound/pierce.html index 2c4aecbb0e23..a53bcae82281 100644 --- a/datum/wound/pierce.html +++ b/datum/wound/pierce.html @@ -1 +1 @@ -/datum/wound/pierce - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pierce

    Vars

    gauzed_clot_rateIf gauzed, what percent of the internal bleeding actually clots of the total absorption rate
    initial_flowHow much blood we start losing when this wound is first applied
    internal_bleeding_chanceWhen hit on this bodypart, we have this chance of losing some blood + the incoming damage
    internal_bleeding_coefficientIf we let off blood when hit, the max blood lost is this * the incoming damage

    Procs

    sutureIf someone is using a suture to close this cut
    tool_cauterizeIf someone is using either a cautery tool or something with heat to cauterize this pierce

    Var Details

    gauzed_clot_rate

    If gauzed, what percent of the internal bleeding actually clots of the total absorption rate

    initial_flow

    How much blood we start losing when this wound is first applied

    internal_bleeding_chance

    When hit on this bodypart, we have this chance of losing some blood + the incoming damage

    internal_bleeding_coefficient

    If we let off blood when hit, the max blood lost is this * the incoming damage

    Proc Details

    suture

    If someone is using a suture to close this cut

    tool_cauterize

    If someone is using either a cautery tool or something with heat to cauterize this pierce

    \ No newline at end of file +/datum/wound/pierce - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pierce

    Vars

    gauzed_clot_rateIf gauzed, what percent of the internal bleeding actually clots of the total absorption rate
    initial_flowHow much blood we start losing when this wound is first applied
    internal_bleeding_chanceWhen hit on this bodypart, we have this chance of losing some blood + the incoming damage
    internal_bleeding_coefficientIf we let off blood when hit, the max blood lost is this * the incoming damage

    Procs

    sutureIf someone is using a suture to close this cut
    tool_cauterizeIf someone is using either a cautery tool or something with heat to cauterize this pierce

    Var Details

    gauzed_clot_rate

    If gauzed, what percent of the internal bleeding actually clots of the total absorption rate

    initial_flow

    How much blood we start losing when this wound is first applied

    internal_bleeding_chance

    When hit on this bodypart, we have this chance of losing some blood + the incoming damage

    internal_bleeding_coefficient

    If we let off blood when hit, the max blood lost is this * the incoming damage

    Proc Details

    suture

    If someone is using a suture to close this cut

    tool_cauterize

    If someone is using either a cautery tool or something with heat to cauterize this pierce

    \ No newline at end of file diff --git a/datum/wound/slash.html b/datum/wound/slash.html index 84553ba2e8ff..b2baca6882e8 100644 --- a/datum/wound/slash.html +++ b/datum/wound/slash.html @@ -1 +1 @@ -/datum/wound/slash - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    slash

    Vars

    clot_rateHow fast our blood flow will naturally decrease per tick, not only do larger cuts bleed more faster, they clot slower
    demotes_toOnce the blood flow drops below minimum_flow, we demote it to this type of wound. If there's none, we're all better
    highest_flowThe maximum flow we've had so far
    highest_scarA bad system I'm using to track the worst scar we earned (since we can demote, we want the biggest our wound has been, not what it was when it was cured (probably moderate))
    initial_flowHow much blood we start losing when this wound is first applied
    max_per_typeHow much staunching per type (cautery, suturing, bandaging) you can have before that type is no longer effective for this cut NOT IMPLEMENTED
    minimum_flowWhen we have less than this amount of flow, either from treatment or clotting, we demote to a lower cut or are healed of the wound

    Procs

    las_cauterizeIf someone's putting a laser gun up to our cut to cauterize it
    lick_woundsif a felinid is licking this cut to reduce bleeding
    sutureIf someone is using a suture to close this cut
    tool_cauterizeIf someone is using either a cautery tool or something with heat to cauterize this cut

    Var Details

    clot_rate

    How fast our blood flow will naturally decrease per tick, not only do larger cuts bleed more faster, they clot slower

    demotes_to

    Once the blood flow drops below minimum_flow, we demote it to this type of wound. If there's none, we're all better

    highest_flow

    The maximum flow we've had so far

    highest_scar

    A bad system I'm using to track the worst scar we earned (since we can demote, we want the biggest our wound has been, not what it was when it was cured (probably moderate))

    initial_flow

    How much blood we start losing when this wound is first applied

    max_per_type

    How much staunching per type (cautery, suturing, bandaging) you can have before that type is no longer effective for this cut NOT IMPLEMENTED

    minimum_flow

    When we have less than this amount of flow, either from treatment or clotting, we demote to a lower cut or are healed of the wound

    Proc Details

    las_cauterize

    If someone's putting a laser gun up to our cut to cauterize it

    lick_wounds

    if a felinid is licking this cut to reduce bleeding

    suture

    If someone is using a suture to close this cut

    tool_cauterize

    If someone is using either a cautery tool or something with heat to cauterize this cut

    \ No newline at end of file +/datum/wound/slash - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    slash

    Vars

    clot_rateHow fast our blood flow will naturally decrease per tick, not only do larger cuts bleed more faster, they clot slower
    demotes_toOnce the blood flow drops below minimum_flow, we demote it to this type of wound. If there's none, we're all better
    highest_flowThe maximum flow we've had so far
    highest_scarA bad system I'm using to track the worst scar we earned (since we can demote, we want the biggest our wound has been, not what it was when it was cured (probably moderate))
    initial_flowHow much blood we start losing when this wound is first applied
    max_per_typeHow much staunching per type (cautery, suturing, bandaging) you can have before that type is no longer effective for this cut NOT IMPLEMENTED
    minimum_flowWhen we have less than this amount of flow, either from treatment or clotting, we demote to a lower cut or are healed of the wound

    Procs

    las_cauterizeIf someone's putting a laser gun up to our cut to cauterize it
    lick_woundsif a felinid is licking this cut to reduce bleeding
    sutureIf someone is using a suture to close this cut
    tool_cauterizeIf someone is using either a cautery tool or something with heat to cauterize this cut

    Var Details

    clot_rate

    How fast our blood flow will naturally decrease per tick, not only do larger cuts bleed more faster, they clot slower

    demotes_to

    Once the blood flow drops below minimum_flow, we demote it to this type of wound. If there's none, we're all better

    highest_flow

    The maximum flow we've had so far

    highest_scar

    A bad system I'm using to track the worst scar we earned (since we can demote, we want the biggest our wound has been, not what it was when it was cured (probably moderate))

    initial_flow

    How much blood we start losing when this wound is first applied

    max_per_type

    How much staunching per type (cautery, suturing, bandaging) you can have before that type is no longer effective for this cut NOT IMPLEMENTED

    minimum_flow

    When we have less than this amount of flow, either from treatment or clotting, we demote to a lower cut or are healed of the wound

    Proc Details

    las_cauterize

    If someone's putting a laser gun up to our cut to cauterize it

    lick_wounds

    if a felinid is licking this cut to reduce bleeding

    suture

    If someone is using a suture to close this cut

    tool_cauterize

    If someone is using either a cautery tool or something with heat to cauterize this cut

    \ No newline at end of file diff --git a/global.html b/global.html index ae1ca29b4c31..487e8412049a 100644 --- a/global.html +++ b/global.html @@ -1,4 +1,4 @@ -(global) - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    /(global)

    Vars

    FailsafeFailsafe
    MasterStonedMC
    SSdiscord
    SSrunechat
    SStguitgui subsystem
    SStimer

    Procs

    CreateBansDEBUG
    GetJobNameGets the job title, if the job name is an alt title, locates the original title using a prebuilt cache
    HeapPathWeightCompareTODO: Macro this to reduce proc overhead
    WrapAdminProcCallWrapper for proccalls where the datum is flagged as vareditted
    ___TraitAddDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
    ___TraitRemoveDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
    _addtimerCreate a new timer and insert it in the queue. +(global) - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    /(global)

    Vars

    FailsafeFailsafe
    MasterStonedMC
    SSdiscord
    SSrunechat
    SStguitgui subsystem
    SStimer

    Procs

    CreateBansDEBUG
    GetJobNameGets the job title, if the job name is an alt title, locates the original title using a prebuilt cache
    HeapPathWeightCompareTODO: Macro this to reduce proc overhead
    WrapAdminProcCallWrapper for proccalls where the datum is flagged as vareditted
    ___TraitAddDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
    ___TraitRemoveDO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
    _addtimerCreate a new timer and insert it in the queue. You should not call this directly, and should instead use the addtimer macro, which includes source information.
    _turf_in_offsetLocating turfs
    actionspeed_data_null_checkChecks if a action speed modifier is valid and not missing any data
    add_keybindingAdds an instanced keybinding to the global tracker
    add_verbhandles adding verbs and updating the stat panel browser
    announce_arrivalSend a message in common radio when a player arrives
    block_calculate_resultant_damageConsiders a block return_list and calculates damage to use from that.
    callHook@file hooks.dm Implements hooks, a simple way to run code on pre-defined events.
    call_emergency_meetingSummon the crew for an emergency meeting
    callback_selectRuns a list of callbacks asyncronously, returning only when all have finished
    check_admin_pingsChecks a given message to see if any of the words contain an active admin's ckey with an @ before it
    color_matrix_contrast_percentExxagerates or removes brightness
    color_matrix_hsvBuilds a color matrix that transforms the hue, saturation, and value, all in one operation.
    color_matrix_rotationMoves all colors angle degrees around the color wheel while maintaining intensity of the color and not affecting whites TODO: Need a version that only affects one color (ie shift red to blue but leave greens and blues alone)
    color_matrix_saturation_percentExxagerates or removes colors
    create_mafia_gameCreates the global datum for playing mafia games, destroys the last if that's required and returns the new.
    create_strippable_listCreates an assoc list of keys to /datum/strippable_item
    cultslurMakes you talk like you got cult stunned, which is slurring but with some dark messages
    cut_relative_directionTakes a screen_loc string and cut out any directions like NORTH or SOUTH
    dd_file2listReading files
    dd_hasprefixPrefix checking
    dd_hassuffixSuffix checking
    dd_replacetextReplacing text
    dd_text2listTurning text into lists
    debug_variableGet displayed variable in VV variable list
    default_ui_stateThe sane defaults for a UI such as a computer or a machine.
    delete_all_SS_and_recreate_masterDelete all existing SS to basically start over
    deltimerDelete a timer
    diff_appearancesTakes two appearances as args, prints out, logs, and returns a text representation of their differences @@ -51,11 +51,11 @@ Returns UI_UPDATE otherwise.
    ui_status_user_strictly_adjacentReturn UI_INTERACTIVE if the user is strictly adjacent to the target atom, whether they can see it or not. Return UI_CLOSE otherwise.
    unformat_frequencyOpposite of format, returns as a number
    url2htmlloaderReturn html to load a url. for use inside of browse() calls to html assets that might be loaded on a cdn.
    valid_window_locationChecks whether the target turf is in a valid state to accept a directional window -or other directional pseudo-dense object such as railings.
    velvetspeechFermiChem
    view_to_pixelsTakes a string or num view, and converts it to pixel width/height in a list(pixel_width, pixel_height)
    voice_of_godVOICE OF GOD
    wave_explosionCreates a wave explosion at a certain place
    woundscanDisplays wounds with extended information on their status vs medscanners
    zone2body_parts_coveredFor finding out what body parts a body zone covers, the inverse of the below basically

    Var Details

    Failsafe

    Failsafe

    -

    Pretty much pokes the MC to make sure it's still alive.

    Master

    StonedMC

    +or other directional pseudo-dense object such as railings.
    velvetspeechFermiChem
    view_to_pixelsTakes a string or num view, and converts it to pixel width/height in a list(pixel_width, pixel_height)
    voice_of_godVOICE OF GOD
    wave_explosionCreates a wave explosion at a certain place
    woundscanDisplays wounds with extended information on their status vs medscanners
    zone2body_parts_coveredFor finding out what body parts a body zone covers, the inverse of the below basically

    Var Details

    Failsafe

    Failsafe

    +

    Pretty much pokes the MC to make sure it's still alive.

    Master

    StonedMC

    Designed to properly split up a given tick among subsystems Note: if you read parts of this code and think "why is it doing it that way" -Odds are, there is a reason

    SSdiscord

    Discord Subsystem

    +Odds are, there is a reason

    SSdiscord

    Discord Subsystem

    This subsystem handles some integrations with discord

    NOTES:

      @@ -80,30 +80,30 @@

      END ROUND:

      1. The file is force-saved, incase it hasn't fired at end round
      -

      This is an absolute clusterfuck, but its my clusterfuck -aa07

      SSrunechat

      Runechat Subsystem

      +

      This is an absolute clusterfuck, but its my clusterfuck -aa07

      SSrunechat

      Runechat Subsystem

      Maintains a timer-like system to handle destruction of runechat messages. Much of this code is modeled after or adapted from the timer subsystem.

      Note that this has the same structure for storing and queueing messages as the timer subsystem does for handling timers: the bucket_list is a list of chatmessage datums, each of which are the head -of a circularly linked list. Any given index in bucket_list could be null, representing an empty bucket.

      SStgui

      tgui subsystem

      -

      Contains all tgui state and subsystem code.

      SStimer

      Timer Subsystem

      +of a circularly linked list. Any given index in bucket_list could be null, representing an empty bucket.

      SStgui

      tgui subsystem

      +

      Contains all tgui state and subsystem code.

      SStimer

      Timer Subsystem

      Handles creation, callbacks, and destruction of timed events.

      It is important to understand the buckets used in the timer subsystem are just a series of circular doubly-linked lists. The object at a given index in bucket_list is a /datum/timedevent, the head of a circular list, which has prev -and next references for the respective elements in that bucket's circular list.

      Proc Details

      CreateBans

      DEBUG

      GetJobName

      Gets the job title, if the job name is an alt title, locates the original title using a prebuilt cache

      HeapPathWeightCompare

      TODO: Macro this to reduce proc overhead

      WrapAdminProcCall

      Wrapper for proccalls where the datum is flagged as vareditted

      ___TraitAdd

      DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.

      ___TraitRemove

      DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.

      _addtimer

      Create a new timer and insert it in the queue. +and next references for the respective elements in that bucket's circular list.

      Proc Details

      CreateBans

      DEBUG

      GetJobName

      Gets the job title, if the job name is an alt title, locates the original title using a prebuilt cache

      HeapPathWeightCompare

      TODO: Macro this to reduce proc overhead

      WrapAdminProcCall

      Wrapper for proccalls where the datum is flagged as vareditted

      ___TraitAdd

      DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.

      ___TraitRemove

      DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.

      _addtimer

      Create a new timer and insert it in the queue. You should not call this directly, and should instead use the addtimer macro, which includes source information.

      Arguments:

      • callback the callback to call on timer finish
      • wait deciseconds to run the timer for
      • flags flags for this timer, see: code__DEFINES\subsystems.dm
      • -

      _turf_in_offset

      Locating turfs

      actionspeed_data_null_check

      Checks if a action speed modifier is valid and not missing any data

      add_keybinding

      Adds an instanced keybinding to the global tracker

      add_verb

      handles adding verbs and updating the stat panel browser

      +

    _turf_in_offset

    Locating turfs

    actionspeed_data_null_check

    Checks if a action speed modifier is valid and not missing any data

    add_keybinding

    Adds an instanced keybinding to the global tracker

    add_verb

    handles adding verbs and updating the stat panel browser

    pass the verb type path to this instead of adding it directly to verbs so the statpanel can update Arguments:

    • target - Who the verb is being added to, client or mob typepath
    • verb - typepath to a verb, or a list of verbs, supports lists of lists
    • -

    announce_arrival

    Send a message in common radio when a player arrives

    block_calculate_resultant_damage

    Considers a block return_list and calculates damage to use from that.

    callHook

    @file hooks.dm +

    announce_arrival

    Send a message in common radio when a player arrives

    block_calculate_resultant_damage

    Considers a block return_list and calculates damage to use from that.

    callHook

    @file hooks.dm Implements hooks, a simple way to run code on pre-defined events.

    • @@ -135,13 +135,13 @@

      END ROUND:

    Calls a hook, executing every piece of code that's attached to it. @param hook Identifier of the hook to call. -@returns 1 if all hooked code runs successfully, 0 otherwise.

    call_emergency_meeting

    Summon the crew for an emergency meeting

    +@returns 1 if all hooked code runs successfully, 0 otherwise.

    call_emergency_meeting

    Summon the crew for an emergency meeting

    Teleports the crew to a specified area, and tells everyone (via an announcement) who called the meeting. Should only be used during april fools! Arguments:

    • user - Mob who called the meeting
    • button_zone - Area where the meeting was called and where everyone will get teleported to
    • -

    callback_select

    Runs a list of callbacks asyncronously, returning only when all have finished

    +

    callback_select

    Runs a list of callbacks asyncronously, returning only when all have finished

    Callbacks can be repeated, to call it multiple times

    Arguments:

      @@ -149,26 +149,26 @@

      END ROUND:

    • list/callback_args the list of lists of arguments to pass into each callback
    • savereturns Optionally save and return the list of returned values from each of the callbacks
    • resolution The number of byond ticks between each time you check if all callbacks are complete
    • -

    check_admin_pings

    Checks a given message to see if any of the words contain an active admin's ckey with an @ before it

    +

    check_admin_pings

    Checks a given message to see if any of the words contain an active admin's ckey with an @ before it

    Returns nothing if no pings are found, otherwise returns an associative list with ckey -> client Also modifies msg to underline the pings, then stores them in the key ADMINSAY_PING_UNDERLINE_NAME_INDEX for returning

    Arguments:

    • msg - the message being scanned
    • -

    color_matrix_contrast_percent

    Exxagerates or removes brightness

    color_matrix_hsv

    Builds a color matrix that transforms the hue, saturation, and value, all in one operation.

    color_matrix_rotation

    Moves all colors angle degrees around the color wheel while maintaining intensity of the color and not affecting whites -TODO: Need a version that only affects one color (ie shift red to blue but leave greens and blues alone)

    color_matrix_saturation_percent

    Exxagerates or removes colors

    create_mafia_game

    Creates the global datum for playing mafia games, destroys the last if that's required and returns the new.

    create_strippable_list

    Creates an assoc list of keys to /datum/strippable_item

    cultslur

    Makes you talk like you got cult stunned, which is slurring but with some dark messages

    cut_relative_direction

    Takes a screen_loc string and cut out any directions like NORTH or SOUTH

    dd_file2list

    Reading files

    dd_hasprefix

    Prefix checking

    dd_hassuffix

    Suffix checking

    dd_replacetext

    Replacing text

    dd_text2list

    Turning text into lists

    debug_variable

    Get displayed variable in VV variable list

    default_ui_state

    The sane defaults for a UI such as a computer or a machine.

    delete_all_SS_and_recreate_master

    Delete all existing SS to basically start over

    deltimer

    Delete a timer

    +

    color_matrix_contrast_percent

    Exxagerates or removes brightness

    color_matrix_hsv

    Builds a color matrix that transforms the hue, saturation, and value, all in one operation.

    color_matrix_rotation

    Moves all colors angle degrees around the color wheel while maintaining intensity of the color and not affecting whites +TODO: Need a version that only affects one color (ie shift red to blue but leave greens and blues alone)

    color_matrix_saturation_percent

    Exxagerates or removes colors

    create_mafia_game

    Creates the global datum for playing mafia games, destroys the last if that's required and returns the new.

    create_strippable_list

    Creates an assoc list of keys to /datum/strippable_item

    cultslur

    Makes you talk like you got cult stunned, which is slurring but with some dark messages

    cut_relative_direction

    Takes a screen_loc string and cut out any directions like NORTH or SOUTH

    dd_file2list

    Reading files

    dd_hasprefix

    Prefix checking

    dd_hassuffix

    Suffix checking

    dd_replacetext

    Replacing text

    dd_text2list

    Turning text into lists

    debug_variable

    Get displayed variable in VV variable list

    default_ui_state

    The sane defaults for a UI such as a computer or a machine.

    delete_all_SS_and_recreate_master

    Delete all existing SS to basically start over

    deltimer

    Delete a timer

    Arguments:

    • id a timerid or a /datum/timedevent
    • -

    diff_appearances

    Takes two appearances as args, prints out, logs, and returns a text representation of their differences -Including suboverlays

    emissive_appearance

    Produces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the EMISSIVE_COLOR.

    end_cooldown

    Callback called by a timer to end an associative-list-indexed cooldown.

    +

    diff_appearances

    Takes two appearances as args, prints out, logs, and returns a text representation of their differences +Including suboverlays

    emissive_appearance

    Produces a mutable appearance glued to the [EMISSIVE_PLANE] dyed to be the EMISSIVE_COLOR.

    end_cooldown

    Callback called by a timer to end an associative-list-indexed cooldown.

    Arguments:

    • source - datum storing the cooldown
    • index - string index storing the cooldown on the cooldowns associative list
    -

    This sends a signal reporting the cooldown end.

    english_list_assoc

    English_list but associative supporting. Higher overhead. -@depricated

    find_record

    Returns datum/data/record

    finish_unequip_mob

    A utility function for /datum/strippable_items to finish unequipping an item from a mob.

    firing_squad

    firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense

    +

    This sends a signal reporting the cooldown end.

    english_list_assoc

    English_list but associative supporting. Higher overhead. +@depricated

    find_record

    Returns datum/data/record

    finish_unequip_mob

    A utility function for /datum/strippable_items to finish unequipping an item from a mob.

    firing_squad

    firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense

    Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo

    Arguments:

      @@ -177,24 +177,24 @@

      END ROUND:

    • body_zone- which bodypart we're aiming for, if there is one there
    • wound_bonus- the wounding power we're assigning to the bullet, since we don't care about the base one
    • damage- the damage we're assigning to the bullet, since we don't care about the base one
    • -

    format_frequency

    Format frequency by moving the decimal.

    generate_asset_name

    Generate a filename for this asset +

    format_frequency

    Format frequency by moving the decimal.

    generate_asset_name

    Generate a filename for this asset The same asset will always lead to the same asset name -(Generated names do not include file extention.)

    generate_bitfields

    Turns /datum/bitfield subtypes into a list for use in debugging

    generate_selectable_species

    Generates species available to choose in character setup at roundstart

    +(Generated names do not include file extention.)

    generate_bitfields

    Turns /datum/bitfield subtypes into a list for use in debugging

    generate_selectable_species

    Generates species available to choose in character setup at roundstart

    This proc generates which species are available to pick from in character setup. -If there are no available roundstart species, defaults to human.

    get_allowed_instrument_ids

    Get all non admin_only instruments.

    get_atom_on_turf

    Returns the top-most atom sitting on the turf. +If there are no available roundstart species, defaults to human.

    get_allowed_instrument_ids

    Get all non admin_only instruments.

    get_atom_on_turf

    Returns the top-most atom sitting on the turf. For example, using this on a disk, which is in a bag, on a mob, will return the mob because it's on the turf.

    Arguments

    • something_in_turf - a movable within the turf, somewhere.
    • stop_type - optional - stops looking if stop_type is found in the turf, returning that type (if found).
    • -

    get_base_area

    Returns the base area the target is located in if there is one. -Alternatively, returns the area as is.

    get_bbox_of_atoms

    Get a bounding box of a list of atoms.

    +

    get_base_area

    Returns the base area the target is located in if there is one. +Alternatively, returns the area as is.

    get_bbox_of_atoms

    Get a bounding box of a list of atoms.

    Arguments:

    • atoms - List of atoms. Can accept output of view() and range() procs.
    -

    Returns: list(x1, y1, x2, y2)

    get_cached_actionspeed_modifier

    Grabs a STATIC MODIFIER datum from cache. YOU MUST NEVER EDIT THESE DATUMS, OR IT WILL AFFECT ANYTHING ELSE USING IT TOO!

    get_cached_movespeed_modifier

    Grabs a STATIC MODIFIER datum from cache. YOU MUST NEVER EDIT THESE DATUMS, OR IT WILL AFFECT ANYTHING ELSE USING IT TOO!

    get_path_to

    This file contains the stuff you need for using JPS (Jump Point Search) pathing, an alternative to A* that skips +

    Returns: list(x1, y1, x2, y2)

    get_cached_actionspeed_modifier

    Grabs a STATIC MODIFIER datum from cache. YOU MUST NEVER EDIT THESE DATUMS, OR IT WILL AFFECT ANYTHING ELSE USING IT TOO!

    get_cached_movespeed_modifier

    Grabs a STATIC MODIFIER datum from cache. YOU MUST NEVER EDIT THESE DATUMS, OR IT WILL AFFECT ANYTHING ELSE USING IT TOO!

    get_path_to

    This file contains the stuff you need for using JPS (Jump Point Search) pathing, an alternative to A* that skips over large numbers of uninteresting tiles resulting in much quicker pathfinding solutions. Mind that diagonals cost the same as cardinal moves currently, so paths may look a bit strange, but should still be optimal.

    This is the proc you use whenever you want to have pathfinding more complex than "try stepping towards the thing". @@ -209,7 +209,7 @@

    END ROUND:

  • simulated_only: Whether we consider turfs without atmos simulation (AKA do we want to ignore space)
  • exclude: If we want to avoid a specific turf, like if we're a mulebot who already got blocked by some turf
  • skip_first: Whether or not to delete the first item in the path. This would be done because the first item is the starting tile, which can break movement for some creatures.
  • -

    get_ranged_target_turf_direct

    Get ranged target turf, but with direct targets as opposed to directions

    +

    get_ranged_target_turf_direct

    Get ranged target turf, but with direct targets as opposed to directions

    Starts at atom A and gets the exact angle between A and target Moves from A with that angle, Range amount of times, until it stops, bound to map size Arguments:

    @@ -218,28 +218,28 @@

    END ROUND:

  • target - Target to aim towards
  • range - Distance of returned target turf from A
  • offset - Angle offset, 180 input would make the returned target turf be in the opposite direction
  • -

    get_sub_areas

    Returns either null, or a list containing every sub area associated with our base area. -If include_base is TRUE, the base area will also be added to the return list.

    get_sub_areas_contents

    Simple proc that returns a sum of all contents from every sub area, -Think of the above but for all contents, not just turfs, and without target z.

    get_sub_areas_turfs

    Proc used for purposes similar to get_areas_turfs(), but aimed to include associated areas. +

    get_sub_areas

    Returns either null, or a list containing every sub area associated with our base area. +If include_base is TRUE, the base area will also be added to the return list.

    get_sub_areas_contents

    Simple proc that returns a sum of all contents from every sub area, +Think of the above but for all contents, not just turfs, and without target z.

    get_sub_areas_turfs

    Proc used for purposes similar to get_areas_turfs(), but aimed to include associated areas. Only accepts area instances and paths for the first arg, no text strings. Returns a list of all turfs found in the sub areas (including the base's if include_base is TRUE) -and located in a z level matching target_z, or anywhere if target_z is 0

    get_thirst

    Don't blame me if they have negative thirst, admeme.

    get_valid_screen_location

    Returns a valid location to place a screen object without overflowing the viewport

    +and located in a z level matching target_z, or anywhere if target_z is 0

    get_thirst

    Don't blame me if they have negative thirst, admeme.

    get_valid_screen_location

    Returns a valid location to place a screen object without overflowing the viewport

    • target: The target location as a purely number based screen_loc string "+-left-offset:+-pixel,+-bottom-offset:+-pixel"
    • target_offset: The amount we want to offset the target location by. We explictly don't care about direction here, we will try all 4
    • view: The view variable of the client we're doing this for. We use this to get the size of the screen
    -

    Returns a screen loc representing the valid location

    get_vog_special

    get special role multiplier for voice of god. No double dipping.

    getleftblocks

    DNA HELPER-PROCS

    give_admin_popup

    Tries to give the target an admin popup. -If it fails, will send the error to the passed admin.

    hull_shielding_get_tiles_around_area

    HELPER FILE FOR SHIELDING +

    Returns a screen loc representing the valid location

    get_vog_special

    get special role multiplier for voice of god. No double dipping.

    getleftblocks

    DNA HELPER-PROCS

    give_admin_popup

    Tries to give the target an admin popup. +If it fails, will send the error to the passed admin.

    hull_shielding_get_tiles_around_area

    HELPER FILE FOR SHIELDING Gets hull exterior adjacent tiles of a certain area Area method. EXPENSIVE. -If the area itself is already considered exterior, it'll find all tiles inside it that's next to an interior area.

    hull_shielding_get_tiles_in_z

    Gets hull adjacent exterior tiles of an entire zlevel +If the area itself is already considered exterior, it'll find all tiles inside it that's next to an interior area.

    hull_shielding_get_tiles_in_z

    Gets hull adjacent exterior tiles of an entire zlevel EXPENSIVE. -Gets the tiles in the exterior area touching to a non-exterior area

    icon2base64

    Converts an icon to base64. Operates by putting the icon in the iconCache savefile, +Gets the tiles in the exterior area touching to a non-exterior area

    icon2base64

    Converts an icon to base64. Operates by putting the icon in the iconCache savefile, exporting it as text, and then parsing the base64 from that. -(This relies on byond automatically storing icons in savefiles as base64)

    immerse_player

    "Immerse", or how I made the entire playerbase quit the game.

    init_keybindings

    Creates and sorts all the keybinding datums

    is_energy_reflectable_projectile

    //// MISC HELPERS //////// -Is this atom reflectable with ""standardized"" reflection methods like you know eshields and deswords and similar

    is_guest_key

    Returns whether or not a player is a guest using their ckey as an input

    isemptylist

    @depricated

    json_deserialize_datum

    Convert a list of json to datum

    json_serialize_datum

    Convert a datum into a json blob

    lightningbolt

    this is the actual bolt effect and damage, made into its own proc because it is used elsewhere

    listgetindex

    @depricated

    load_map

    Shortcut function to parse a map and apply it to the world.

    +(This relies on byond automatically storing icons in savefiles as base64)

    immerse_player

    "Immerse", or how I made the entire playerbase quit the game.

    init_keybindings

    Creates and sorts all the keybinding datums

    is_energy_reflectable_projectile

    //// MISC HELPERS //////// +Is this atom reflectable with ""standardized"" reflection methods like you know eshields and deswords and similar

    is_guest_key

    Returns whether or not a player is a guest using their ckey as an input

    isemptylist

    @depricated

    json_deserialize_datum

    Convert a list of json to datum

    json_serialize_datum

    Convert a datum into a json blob

    lightningbolt

    this is the actual bolt effect and damage, made into its own proc because it is used elsewhere

    listgetindex

    @depricated

    load_map

    Shortcut function to parse a map and apply it to the world.

    • dmm_file: A .dmm file to load (Required).
    • x_offset, y_offset, z_offset: Positions representign where to load the map (Optional).
    • @@ -248,7 +248,7 @@

      END ROUND:

    • no_changeturf: When true, turf/AfterChange won't be called on loaded turfs
    • x_lower, x_upper, y_lower, y_upper: Coordinates (relative to the game world) to crop to (Optional).
    • placeOnTop: Whether to use turf/PlaceOnTop rather than turf/ChangeTurf (Optional).
    • -

    log_combat

    Log a combat message in the attack log

    +

    log_combat

    Log a combat message in the attack log

    Arguments:

    • atom/user - argument is the actor performing the action
    • @@ -256,10 +256,10 @@

      END ROUND:

    • what_done - is a verb describing the action (e.g. punched, throwed, kicked, etc.)
    • atom/object - is a tool with which the action was made (usually an item)
    • addition - is any additional text, which will be appended to the rest of the log line
    • -

    log_suspicious_login

    Writes to a special log file if the log_suspicious_login config flag is set, +

    log_suspicious_login

    Writes to a special log file if the log_suspicious_login config flag is set, which is intended to contain all logins that failed under suspicious circumstances.

    Mirrors this log entry to log_access when access_log_mirror is TRUE, so this proc -doesn't need to be used alongside log_access and can replace it where appropriate.

    log_tgui

    Appends a tgui-related log entry. All arguments are optional.

    log_wound

    log_wound() is for when someone is attacked and suffers a wound. Note that this only captures wounds from damage, so smites/forced wounds aren't logged, as well as demotions like cuts scabbing over

    +doesn't need to be used alongside log_access and can replace it where appropriate.

    log_tgui

    Appends a tgui-related log entry. All arguments are optional.

    log_wound

    log_wound() is for when someone is attacked and suffers a wound. Note that this only captures wounds from damage, so smites/forced wounds aren't logged, as well as demotions like cuts scabbing over

    Note that this has no info on the attack that dealt the wound: information about where damage came from isn't passed to the bodypart's damaged proc. When in doubt, check the attack log for attacks at that same time TODO later: Add logging for healed wounds, though that will require some rewriting of healing code to prevent admin heals from spamming the logs. Not high priority

    Arguments:

    @@ -270,8 +270,8 @@

    END ROUND:

  • dealt_wound_bonus- The wound_bonus, if one was specified, of the wounding attack
  • dealt_bare_wound_bonus- The bare_wound_bonus, if one was specified and applied, of the wounding attack. Not shown if armor was present
  • base_roll- Base wounding ability of an attack is a random number from 1 to (dealt_damage ** WOUND_DAMAGE_EXPONENT). This is the number that was rolled in there, before mods
  • -

    make_datum_references_lists

    Initial Building

    md5asfile

    Save file as an external file then md5 it. -Used because md5ing files stored in the rsc sometimes gives incorrect md5 results.

    md5filepath

    Returns the md5 of a file at a given path.

    message_centcom

    Used by communications consoles to message CentCom

    message_syndicate

    Used by communications consoles to message the Syndicate

    message_to_html

    Message-related procs

    +

    make_datum_references_lists

    Initial Building

    md5asfile

    Save file as an external file then md5 it. +Used because md5ing files stored in the rsc sometimes gives incorrect md5 results.

    md5filepath

    Returns the md5 of a file at a given path.

    message_centcom

    Used by communications consoles to message CentCom

    message_syndicate

    Used by communications consoles to message the Syndicate

    message_to_html

    Message-related procs

    Message format (/list):

    • type - Message type, must be one of defines in code/__DEFINES/chat.dm
    • @@ -280,11 +280,11 @@

      END ROUND:

    • Optional metadata, can be any key/value pair.

    Copyright (c) 2020 Aleksej Komarov -SPDX-License-Identifier: MIT

    movespeed_data_null_check

    Checks if a move speed modifier is valid and not missing any data

    nuke_request

    Used by communications consoles to request the nuclear launch codes

    offset_to_screen_loc

    Takes a list in the form (x_offset, y_offset) +SPDX-License-Identifier: MIT

    movespeed_data_null_check

    Checks if a move speed modifier is valid and not missing any data

    nuke_request

    Used by communications consoles to request the nuclear launch codes

    offset_to_screen_loc

    Takes a list in the form (x_offset, y_offset) And converts it to a screen loc string -Accepts an optional view string/size to force the screen_loc around, so it can't go out of scope

    overlays2text

    Converts an overlay list into text for debug printing +Accepts an optional view string/size to force the screen_loc around, so it can't go out of scope

    overlays2text

    Converts an overlay list into text for debug printing Of note: overlays aren't actually mutable appearances, they're just appearances -Don't have access to that type tho, so this is the best you're gonna get

    parse_caught_click_modifiers

    Returns a turf based on text inputs, original turf and viewing client

    pick_n_take

    Pick a random element from the list and remove it from the list.

    podspawn

    One proc for easy spawning of pods in the code to drop off items before whizzling (please don't proc call this in game, it will destroy you)

    +Don't have access to that type tho, so this is the best you're gonna get

    parse_caught_click_modifiers

    Returns a turf based on text inputs, original turf and viewing client

    pick_n_take

    Pick a random element from the list and remove it from the list.

    podspawn

    One proc for easy spawning of pods in the code to drop off items before whizzling (please don't proc call this in game, it will destroy you)

    Arguments:

    • specifications: special mods to the pod, see non var edit specifications for details on what you should fill this with @@ -294,11 +294,11 @@

      END ROUND:

    • style = style of the pod, defaults to the normal pod
    • spawn = spawned path or a list of the paths spawned, what you're sending basically Returns the pod spawned, in case you want to spawn items yourself and modify them before putting them in.
    • -

    process_teleport_locs

    Generate a list of turfs you can teleport to from the areas list

    +

    process_teleport_locs

    Generate a list of turfs you can teleport to from the areas list

    Includes areas if they're not a shuttle or not not teleport or have no contents

    The chosen turf is the first item in the areas contents that is a station level

    -

    The returned list of turfs is sorted by name

    qdel

    Should be treated as a replacement for the 'del' keyword.

    -

    Datums passed to this will be given a chance to clean up references to allow the GC to collect them.

    realize_appearance_queue

    Takes a list of appearnces, makes them mutable so they can be properly vv'd and inspected

    recover_all_SS_and_recreate_master

    Recreate all SSs which will still cause data survive due to Recover(), the new Master will then find and take them from global.vars

    recursive_organ_check

      +

      The returned list of turfs is sorted by name

      qdel

      Should be treated as a replacement for the 'del' keyword.

      +

      Datums passed to this will be given a chance to clean up references to allow the GC to collect them.

      realize_appearance_queue

      Takes a list of appearnces, makes them mutable so they can be properly vv'd and inspected

      recover_all_SS_and_recreate_master

      Recreate all SSs which will still cause data survive due to Recover(), the new Master will then find and take them from global.vars

      recursive_organ_check

      • recursive_organ_check
        • inputs: O (object to start with)
        • @@ -314,20 +314,20 @@

          END ROUND:

      • -

      release_gas_to

      Releases gas from src to output air. This means that it can not transfer air to gas mixture with higher pressure. -a global proc due to rustmos

      remove_image_from_client

      Removes an image from a client's .images. Useful as a callback.

      remove_verb

      handles removing verb and sending it to browser to update, use this for removing verbs

      +

    release_gas_to

    Releases gas from src to output air. This means that it can not transfer air to gas mixture with higher pressure. +a global proc due to rustmos

    remove_image_from_client

    Removes an image from a client's .images. Useful as a callback.

    remove_verb

    handles removing verb and sending it to browser to update, use this for removing verbs

    pass the verb type path to this instead of removing it from verbs so the statpanel can update Arguments:

    • target - Who the verb is being removed from, client or mob typepath
    • verb - typepath to a verb, or a list of verbs, supports lists of lists
    • -

    reset_cooldown

    Proc used by stoppable timers to end a cooldown before the time has ran out.

    +

    reset_cooldown

    Proc used by stoppable timers to end a cooldown before the time has ran out.

    Arguments:

    • source - datum storing the cooldown
    • index - string index storing the cooldown on the cooldowns associative list
    -

    This sends a signal reporting the cooldown end, passing the time left as an argument.

    return_unused_frequency

    returns a random unused frequency between MIN_FREE_FREQ & MAX_FREE_FREQ if free = TRUE, and MIN_FREQ & MAX_FREQ if FALSE

    rgb_construct_color_matrix

    Assembles a color matrix, defaulting to identity

    rgba_construct_color_matrix

    Assembles a color matrix, defaulting to identity

    rustg_get_version

    Gets the version of rust_g

    rustg_redis_disconnect_rq

    Disconnects from a previously connected redis server

    rustg_unix_timestamp

    Returns the timestamp as a string

    safepick

    @depricated

    sanitize_css_class_name

    Removes all non-alphanumerics from the text, keep in mind this can lead to id conflicts

    sanitize_frequency

    Ensure the frequency is within bounds of what it should be sending/receiving at

    sanitize_hexcolor

    Sanitizes a hexadecimal color. Always outputs lowercase.

    +

    This sends a signal reporting the cooldown end, passing the time left as an argument.

    return_unused_frequency

    returns a random unused frequency between MIN_FREE_FREQ & MAX_FREE_FREQ if free = TRUE, and MIN_FREQ & MAX_FREQ if FALSE

    rgb_construct_color_matrix

    Assembles a color matrix, defaulting to identity

    rgba_construct_color_matrix

    Assembles a color matrix, defaulting to identity

    rustg_get_version

    Gets the version of rust_g

    rustg_redis_disconnect_rq

    Disconnects from a previously connected redis server

    rustg_unix_timestamp

    Returns the timestamp as a string

    safepick

    @depricated

    sanitize_css_class_name

    Removes all non-alphanumerics from the text, keep in mind this can lead to id conflicts

    sanitize_frequency

    Ensure the frequency is within bounds of what it should be sending/receiving at

    sanitize_hexcolor

    Sanitizes a hexadecimal color. Always outputs lowercase.

    @params

    • color - input color, 3 or 6 characters without the #.
    • @@ -335,11 +335,11 @@

      END ROUND:

    • include_crunch - do we put a # at the start
    • default - default color. must be 3 or 6 characters with or without #.
    • default_replacement - what we replace broken letters with.
    • -

    sanitize_ooccolor

    Makes sure the input color is text with a # at the start followed by 6 hexadecimal characters. Examples: "#ff1234", "#A38321", COLOR_GREEN_GRAY

    scramble_message_replace_chars

    Slightly expensive proc to scramble a message using equal probabilities of character replacement from a list. DOES NOT SUPPORT HTML!

    screen_loc_to_offset

    Takes a screen loc string in the format +

    sanitize_ooccolor

    Makes sure the input color is text with a # at the start followed by 6 hexadecimal characters. Examples: "#ff1234", "#A38321", COLOR_GREEN_GRAY

    scramble_message_replace_chars

    Slightly expensive proc to scramble a message using equal probabilities of character replacement from a list. DOES NOT SUPPORT HTML!

    screen_loc_to_offset

    Takes a screen loc string in the format "+-left-offset:+-pixel,+-bottom-offset:+-pixel" Where the :pixel is optional, and returns A list in the format (x_offset, y_offset) -We require context to get info out of screen locs that contain relative info, so NORTH, SOUTH, etc

    seedify

    Finds and extracts seeds from an object

    +We require context to get info out of screen locs that contain relative info, so NORTH, SOUTH, etc

    seedify

    Finds and extracts seeds from an object

    Checks if the object is such that creates a seed when extracted. Used by seed extractors or posably anything that would create seeds in some way. The seeds are dropped either at the extractor, if it exists, or where the original object @@ -350,12 +350,12 @@

    END ROUND:

  • t_max - Amount of seed copies to dump, -1 is ranomized
  • extractor - Seed Extractor, used as the dumping loc for the seeds and seed multiplier
  • user - checks if we can remove the object from the inventory
  • -

    send2adminchat

    Sends a message to TGS admin chat channels.

    +

    send2adminchat

    Sends a message to TGS admin chat channels.

    category - The category of the mssage. -message - The message to send.

    send2chat

    Sends a message to TGS chat channels.

    +message - The message to send.

    send2chat

    Sends a message to TGS chat channels.

    message - The message to send. channel_tag - Required. If "", the message with be sent to all connected (Game-type for TGS3) channels. Otherwise, it will be sent to TGS4 channels with that tag (Delimited by ','s). -admin_only - Determines if this communication can only be sent to admin only channels.

    send2otherserver

    Sends a message to a set of cross-communications-enabled servers using world topic calls

    +admin_only - Determines if this communication can only be sent to admin only channels.

    send2otherserver

    Sends a message to a set of cross-communications-enabled servers using world topic calls

    Arguments:

    • source - Who sent this message
    • @@ -363,14 +363,14 @@

      END ROUND:

    • type - The type of message, becomes the topic command under the hood
    • target_servers - A collection of servers to send the message to, defined in config
    • additional_data - An (optional) associated list of extra parameters and data to send with this world topic call
    • -

    setup_mod_themes

    Global proc that sets up all MOD themes as singletons in a list and returns it.

    single_path_typecache_immutable

    Makes a typecache of a single typecache

    +

    setup_mod_themes

    Global proc that sets up all MOD themes as singletons in a list and returns it.

    single_path_typecache_immutable

    Makes a typecache of a single typecache

    Obviously in BYOND we don't have the efficiency around here to have proper enforcement so -If you use this you better know what you're doing. The list you get back is globally cached and if it's modified, you might break multiple things.

    slur

    Makes you speak like you're drunk

    stars

    Convert random parts of a passed in message to stars

    +If you use this you better know what you're doing. The list you get back is globally cached and if it's modified, you might break multiple things.

    slur

    Makes you speak like you're drunk

    stars

    Convert random parts of a passed in message to stars

    • phrase - the string to convert
    • probability - probability any character gets changed
    -

    This proc is dangerously laggy, avoid it or die

    start_unequip_mob

    A utility function for /datum/strippable_items to start unequipping an item from a mob.

    stripped_multiline_input_or_reflect

    stripped_multiline_input but reflects to the user instead if it's too big and returns null.

    stutter

    Adds stuttering to the message passed in

    tgalert

    DEPRECATED: USE tgui_alert(...) INSTEAD

    +

    This proc is dangerously laggy, avoid it or die

    start_unequip_mob

    A utility function for /datum/strippable_items to start unequipping an item from a mob.

    stripped_multiline_input_or_reflect

    stripped_multiline_input but reflects to the user instead if it's too big and returns null.

    stutter

    Adds stuttering to the message passed in

    tgalert

    DEPRECATED: USE tgui_alert(...) INSTEAD

    Designed as a drop in replacement for alert(); functions the same. (outside of needing User specified) Arguments:

      @@ -382,8 +382,8 @@

      END ROUND:

    • Button3 - The third button option.
    • StealFocus - Boolean operator controlling if the alert will steal the user's window focus.
    • Timeout - The timeout of the window, after which no responses will be valid.
    • -

    tgui_Topic

    Middleware for /client/Topic.

    -

    return bool If TRUE, prevents propagation of the topic call.

    tgui_alert

    Creates a TGUI alert window and returns the user's response.

    +

    tgui_Topic

    Middleware for /client/Topic.

    +

    return bool If TRUE, prevents propagation of the topic call.

    tgui_alert

    Creates a TGUI alert window and returns the user's response.

    This proc should be used to create alerts that the caller will wait for a response from. Arguments:

      @@ -393,7 +393,7 @@

      END ROUND:

    • buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
    • timeout - The timeout of the alert, after which the modal will close and qdel itself. Set to zero for no timeout.
    • autofocus - The bool that controls if this alert should grab window focus.
    • -

    tgui_alert_async

    Creates an asynchronous TGUI alert window with an associated callback.

    +

    tgui_alert_async

    Creates an asynchronous TGUI alert window with an associated callback.

    This proc should be used to create alerts that invoke a callback with the user's chosen option. Arguments:

      @@ -403,7 +403,7 @@

      END ROUND:

    • buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
    • callback - The callback to be invoked when a choice is made.
    • timeout - The timeout of the alert, after which the modal will close and qdel itself. Disabled by default, can be set to seconds otherwise.
    • -

    tgui_input_list

    Creates a TGUI input list window and returns the user's response.

    +

    tgui_input_list

    Creates a TGUI input list window and returns the user's response.

    This proc should be used to create alerts that the caller will wait for a response from. Arguments:

      @@ -414,7 +414,7 @@

      END ROUND:

    • default - The option with this value will be selected on first paint of the TGUI window.
    • timeout - The timeout of the input box, after which the input box will close and qdel itself. Set to zero for no timeout.
    • strict_modern - Disabled the preference check of the input box, only allowing the TGUI window to show.
    • -

    tgui_input_list_async

    Creates an asynchronous TGUI input list window with an associated callback.

    +

    tgui_input_list_async

    Creates an asynchronous TGUI input list window with an associated callback.

    This proc should be used to create inputs that invoke a callback with the user's chosen option. Arguments:

      @@ -425,7 +425,7 @@

      END ROUND:

    • default - The option with this value will be selected on first paint of the TGUI window.
    • callback - The callback to be invoked when a choice is made.
    • timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout.
    • -

    tgui_input_number

    Creates a TGUI window with a number input. Returns the user's response as num | null.

    +

    tgui_input_number

    Creates a TGUI window with a number input. Returns the user's response as num | null.

    This proc should be used to create windows for number entry that the caller will wait for a response from. If tgui fancy chat is turned off: Will return a normal input. If a max or min value is specified, will validate the input inside the UI and ui_act.

    @@ -439,7 +439,7 @@

    END ROUND:

  • min_value - Specifies a minimum value. Often 0.
  • timeout - The timeout of the number input, after which the modal will close and qdel itself. Set to zero for no timeout.
  • round_value - whether the inputted number is rounded down into an integer.
  • -

    tgui_input_number_async

    Creates an asynchronous TGUI input num window with an associated callback.

    +

    tgui_input_number_async

    Creates an asynchronous TGUI input num window with an associated callback.

    This proc should be used to create inputs that invoke a callback with the user's chosen option. Arguments:

      @@ -450,7 +450,7 @@

      END ROUND:

    • callback - The callback to be invoked when a choice is made.
    • timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout.
    • round_value - whether the inputted number is rounded down into an integer.
    • -

    tgui_input_text

    Creates a TGUI window with a text input. Returns the user's response.

    +

    tgui_input_text

    Creates a TGUI window with a text input. Returns the user's response.

    This proc should be used to create windows for text entry that the caller will wait for a response from. If tgui fancy chat is turned off: Will return a normal input. If max_length is specified, will return stripped_multiline_input.

    @@ -464,7 +464,7 @@

    END ROUND:

  • multiline - Bool that determines if the input box is much larger. Good for large messages, laws, etc.
  • encode - Toggling this determines if input is filtered via html_encode. Setting this to FALSE gives raw input.
  • timeout - The timeout of the textbox, after which the modal will close and qdel itself. Set to zero for no timeout.
  • -

    tgui_input_text_async

    Creates an asynchronous TGUI input text window with an associated callback.

    +

    tgui_input_text_async

    Creates an asynchronous TGUI input text window with an associated callback.

    This proc should be used to create inputs that invoke a callback with the user's chosen option. Arguments:

      @@ -474,30 +474,30 @@

      END ROUND:

    • default - The default value pre-populated in the input box.
    • callback - The callback to be invoked when a choice is made.
    • timeout - The timeout of the input box, after which the menu will close and qdel itself. Set to zero for no timeout.
    • -

    timeleft

    Get the remaining deciseconds on a timer

    +

    timeleft

    Get the remaining deciseconds on a timer

    Arguments:

    • id a timerid or a /datum/timedevent
    • -

    to_chat

    Sends the message to the recipient (target).

    +

    to_chat

    Sends the message to the recipient (target).

    Recommended way to write to_chat calls:

    to_chat(client,
         type = MESSAGE_TYPE_INFO,
         html = "You have found <strong>[object]</strong>")
    -

    to_chat_immediate

    Circumvents the message queue and sends the message -to the recipient (target) as soon as possible.

    transform_matrix_construct

    constructs a transform matrix, defaulting to identity

    typecacheof

    Like typesof() or subtypesof(), but returns a typecache instead of a list

    ui_status_only_living

    Returns a UI status such that the dead will be able to watch, but not interact.

    ui_status_silicon_has_access

    Returns a UI status such that silicons will be able to interact with whatever +

    to_chat_immediate

    Circumvents the message queue and sends the message +to the recipient (target) as soon as possible.

    transform_matrix_construct

    constructs a transform matrix, defaulting to identity

    typecacheof

    Like typesof() or subtypesof(), but returns a typecache instead of a list

    ui_status_only_living

    Returns a UI status such that the dead will be able to watch, but not interact.

    ui_status_silicon_has_access

    Returns a UI status such that silicons will be able to interact with whatever they would have access to if this was a machine. For example, AIs can -interact if there's cameras with wireless control is enabled.

    ui_status_user_has_free_hands

    Returns a UI status such that those without blocked hands will be able to interact, -but everyone else can only watch.

    ui_status_user_is_abled

    Returns a UI status such that users with debilitating conditions, such as +interact if there's cameras with wireless control is enabled.

    ui_status_user_has_free_hands

    Returns a UI status such that those without blocked hands will be able to interact, +but everyone else can only watch.

    ui_status_user_is_abled

    Returns a UI status such that users with debilitating conditions, such as being dead or not having power for silicons, will not be able to interact. Being dead will disable UI, being incapacitated will continue updating it, -and anything else will make it interactive.

    ui_status_user_is_adjacent

    Returns a UI status such that users adjacent to source will be able to interact, +and anything else will make it interactive.

    ui_status_user_is_adjacent

    Returns a UI status such that users adjacent to source will be able to interact, far away users will be able to see, and anyone farther won't see anything. Dead users will receive updates no matter what, though you likely want to add -a [ui_status_only_living] check for finer observer interactions.

    ui_status_user_is_advanced_tool_user

    Returns a UI status such that advanced tool users will be able to interact, -but everyone else can only watch.

    ui_status_user_is_conscious_and_lying_down

    Returns UI_INTERACTIVE if the user is conscious and lying down. -Returns UI_UPDATE otherwise.

    ui_status_user_strictly_adjacent

    Return UI_INTERACTIVE if the user is strictly adjacent to the target atom, whether they can see it or not. -Return UI_CLOSE otherwise.

    unformat_frequency

    Opposite of format, returns as a number

    url2htmlloader

    Return html to load a url. -for use inside of browse() calls to html assets that might be loaded on a cdn.

    valid_window_location

    Checks whether the target turf is in a valid state to accept a directional window +a [ui_status_only_living] check for finer observer interactions.

    ui_status_user_is_advanced_tool_user

    Returns a UI status such that advanced tool users will be able to interact, +but everyone else can only watch.

    ui_status_user_is_conscious_and_lying_down

    Returns UI_INTERACTIVE if the user is conscious and lying down. +Returns UI_UPDATE otherwise.

    ui_status_user_strictly_adjacent

    Return UI_INTERACTIVE if the user is strictly adjacent to the target atom, whether they can see it or not. +Return UI_CLOSE otherwise.

    unformat_frequency

    Opposite of format, returns as a number

    url2htmlloader

    Return html to load a url. +for use inside of browse() calls to html assets that might be loaded on a cdn.

    valid_window_location

    Checks whether the target turf is in a valid state to accept a directional window or other directional pseudo-dense object such as railings.

    Returns FALSE if the target turf cannot accept a directional window or railing. Returns TRUE otherwise.

    @@ -506,4 +506,4 @@

    END ROUND:

  • dest_turf - The destination turf to check for existing windows and railings
  • test_dir - The prospective dir of some atom you'd like to put on this turf.
  • is_fulltile - Whether the thing you're attempting to move to this turf takes up the entire tile or whether it supports multiple movable atoms on its tile.
  • -

    velvetspeech

    FermiChem

    view_to_pixels

    Takes a string or num view, and converts it to pixel width/height in a list(pixel_width, pixel_height)

    voice_of_god

    VOICE OF GOD

    wave_explosion

    Creates a wave explosion at a certain place

    woundscan

    Displays wounds with extended information on their status vs medscanners

    zone2body_parts_covered

    For finding out what body parts a body zone covers, the inverse of the below basically

    \ No newline at end of file +

    velvetspeech

    FermiChem

    view_to_pixels

    Takes a string or num view, and converts it to pixel width/height in a list(pixel_width, pixel_height)

    voice_of_god

    VOICE OF GOD

    wave_explosion

    Creates a wave explosion at a certain place

    woundscan

    Displays wounds with extended information on their status vs medscanners

    zone2body_parts_covered

    For finding out what body parts a body zone covers, the inverse of the below basically

    \ No newline at end of file diff --git a/image.html b/image.html index f1da05f53855..e94b5d439924 100644 --- a/image.html +++ b/image.html @@ -1,5 +1,5 @@ -/image - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    image

    Vars

    realized_overlaysList of overlay "keys" (info about the appearance) -> mutable versions of static appearances +/image - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    image

    Vars

    realized_overlaysList of overlay "keys" (info about the appearance) -> mutable versions of static appearances Drawn from the overlays list
    realized_underlaysList of underlay "keys" (info about the appearance) -> mutable versions of static appearances -Drawn from the underlays list

    Procs

    debug_variable_valueMakes nice short vv names for images
    get_vv_link_refReturns the ref string to use when displaying this image in the vv menu of something else
    realize_overlaysTakes the image's existing overlays, and makes them mutable so they can be properly vv'd in the realized_overlays list
    vv_get_headerShows a header name on top when you investigate an appearance/image

    Var Details

    realized_overlays

    List of overlay "keys" (info about the appearance) -> mutable versions of static appearances -Drawn from the overlays list

    realized_underlays

    List of underlay "keys" (info about the appearance) -> mutable versions of static appearances -Drawn from the underlays list

    Proc Details

    debug_variable_value

    Makes nice short vv names for images

    Returns the ref string to use when displaying this image in the vv menu of something else

    realize_overlays

    Takes the image's existing overlays, and makes them mutable so they can be properly vv'd in the realized_overlays list

    vv_get_header

    Shows a header name on top when you investigate an appearance/image

    \ No newline at end of file +Drawn from the underlays list

    Procs

    debug_variable_valueMakes nice short vv names for images
    get_vv_link_refReturns the ref string to use when displaying this image in the vv menu of something else
    realize_overlaysTakes the image's existing overlays, and makes them mutable so they can be properly vv'd in the realized_overlays list
    vv_get_headerShows a header name on top when you investigate an appearance/image

    Var Details

    realized_overlays

    List of overlay "keys" (info about the appearance) -> mutable versions of static appearances +Drawn from the overlays list

    realized_underlays

    List of underlay "keys" (info about the appearance) -> mutable versions of static appearances +Drawn from the underlays list

    Proc Details

    debug_variable_value

    Makes nice short vv names for images

    Returns the ref string to use when displaying this image in the vv menu of something else

    realize_overlays

    Takes the image's existing overlays, and makes them mutable so they can be properly vv'd in the realized_overlays list

    vv_get_header

    Shows a header name on top when you investigate an appearance/image

    \ No newline at end of file diff --git a/index.html b/index.html index d643dc3ba0b7..24e54a9fff6f 100644 --- a/index.html +++ b/index.html @@ -61,7 +61,7 @@ Use of these hooks and drivers is optional and they must be installed explicitly before they take effect.
  • Map Merger - The Map Merger is a collection of scripts that keep this repository's maps in a format which is easier to track in Git and less likely to cause merge -conflicts. When merge conflicts do occur, it can sometimes resolve them.
  • midi2piano
  • minibot/LICENCE-bot_folder
  • requirements
  • Types

  • vehicle
  • procpath - Represents a proc or verb path.
  • turf - Any floor or wall. What makes up the station and the rest of the map.
  • World - Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke
  • \ No newline at end of file diff --git a/interface/fonts/fonts_datum.html b/interface/fonts/fonts_datum.html index c44a2211e333..c96adb251a1d 100644 --- a/interface/fonts/fonts_datum.html +++ b/interface/fonts/fonts_datum.html @@ -1 +1 @@ -interface/fonts/fonts_datum.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/fonts_datum.dm

    /datum/fontA font datum, it exists to define a custom font to use in a span style later.
    \ No newline at end of file +interface/fonts/fonts_datum.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/fonts_datum.dm

    /datum/fontA font datum, it exists to define a custom font to use in a span style later.
    \ No newline at end of file diff --git a/interface/fonts/grand_9k.html b/interface/fonts/grand_9k.html index 500a9fd710d6..ce999d82d465 100644 --- a/interface/fonts/grand_9k.html +++ b/interface/fonts/grand_9k.html @@ -1,5 +1,5 @@ -interface/fonts/grand_9k.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/grand_9k.dm

    /datum/font/grand9kFor clean results on map, use only sizing pt, multiples of 6: 6pt 12pt 18pt 24pt etc. - Not for use with px sizing +interface/fonts/grand_9k.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/grand_9k.dm

    /datum/font/grand9kFor clean results on map, use only sizing pt, multiples of 6: 6pt 12pt 18pt 24pt etc. - Not for use with px sizing Can be used in TGUI etc, px sizing is pt / 0.75. 6pt = 8px, 12pt = 16px etc. Base font
    /datum/font/grand9k/size_6ptFor icon overlays Grand9K 6pt metrics generated using Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus) -Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe
    \ No newline at end of file +Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe
    \ No newline at end of file diff --git a/interface/fonts/license.html b/interface/fonts/license.html index 6ec3db97321f..a4713ef6dd2f 100644 --- a/interface/fonts/license.html +++ b/interface/fonts/license.html @@ -1,4 +1,4 @@ -interface/fonts/license.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/license.txt

    Grand9K Pixel created by Jayvee Enaguas. Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0)
    +interface/fonts/license.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/license.txt

    Grand9K Pixel created by Jayvee Enaguas. Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0)
     (https://creativecommons.org/licenses/by/4.0/) (https://www.dafont.com/grand9k-pixel.font)
     
     Pixellari created by Zacchary Dempsey-Plante. Website indicates free for commercial use.
    @@ -11,4 +11,4 @@
     
     VCR OSD Mono created by Riciery Leal/mrmanet. Website indicates 100% free, author confirms it's free for all to use.
     (https://www.dafont.com/font-comment.php?file=vcr_osd_mono)
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/interface/fonts/pixellari.html b/interface/fonts/pixellari.html index 186bf9deb257..1b3383252a28 100644 --- a/interface/fonts/pixellari.html +++ b/interface/fonts/pixellari.html @@ -1,5 +1,5 @@ -interface/fonts/pixellari.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/pixellari.dm

    /datum/font/pixellariFor clean results on map, use only sizing pt, multiples of 12: 12pt 24pt 48pt etc. - Not for use with px sizing +interface/fonts/pixellari.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/pixellari.dm

    /datum/font/pixellariFor clean results on map, use only sizing pt, multiples of 12: 12pt 24pt 48pt etc. - Not for use with px sizing Can be used in TGUI etc, px sizing is pt / 0.75. 12pt = 16px, 24pt = 32px etc. Base font
    /datum/font/pixellari/size_12ptFor icon overlays Pixellari 12pt metrics generated using Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus) -Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe
    \ No newline at end of file +Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe
    \ No newline at end of file diff --git a/interface/fonts/spess_font.html b/interface/fonts/spess_font.html index e8928c751365..a98b3902de1a 100644 --- a/interface/fonts/spess_font.html +++ b/interface/fonts/spess_font.html @@ -1,5 +1,5 @@ -interface/fonts/spess_font.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/spess_font.dm

    /datum/font/spessfontFor clean results on map, use only sizing pt, multiples of 6: 6t 12pt 18pt etc. - Not for use with px sizing +interface/fonts/spess_font.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/spess_font.dm

    /datum/font/spessfontFor clean results on map, use only sizing pt, multiples of 6: 6t 12pt 18pt etc. - Not for use with px sizing Can be used in TGUI etc, px sizing is pt / 0.75. 12pt = 16px, 24pt = 32px etc. Base font
    /datum/font/spessfont/size_6ptFor icon overlays Spess Font 6pt metrics generated using Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus) -Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe
    \ No newline at end of file +Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe
    \ No newline at end of file diff --git a/interface/fonts/tiny_unicode.html b/interface/fonts/tiny_unicode.html index a187ec7e7f35..9901ef8094cf 100644 --- a/interface/fonts/tiny_unicode.html +++ b/interface/fonts/tiny_unicode.html @@ -1,5 +1,5 @@ -interface/fonts/tiny_unicode.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/tiny_unicode.dm

    /datum/font/tiny_unicodeFor clean results on map, use only sizing pt, multiples of 12: 12pt 24pt 48pt etc. - Not for use with px sizing +interface/fonts/tiny_unicode.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    interface/fonts/tiny_unicode.dm

    /datum/font/tiny_unicodeFor clean results on map, use only sizing pt, multiples of 12: 12pt 24pt 48pt etc. - Not for use with px sizing Can be used in TGUI etc, px sizing is pt / 0.75. 12pt = 16px, 24pt = 32px etc. Base font
    /datum/font/tiny_unicode/size_12ptFor icon overlays TinyUnicode 12pt metrics generated using Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus) -Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe
    \ No newline at end of file +Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe
    \ No newline at end of file diff --git a/mob.html b/mob.html index aa9e30ea09a0..5604beffc707 100644 --- a/mob.html +++ b/mob.html @@ -1,4 +1,4 @@ -/mob - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mob

    CLICKDELAY HANDLING SYSTEM +/mob - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mob

    CLICKDELAY HANDLING SYSTEM How this works is mobs can never do actions until their next_action is at or below world.time, but things can specify extra cooldown to check for either from the time of last_action or from the end of next_action.

    Clickdelay should always be checked via [CheckActionCooldown()], never manually!

    Vars

    LAssailantThe last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
    ability_actionsability = action button instance.
    ability_propertiesability = list(data). see __DEFINES/mobs/innate_abilities.dm
    action_cooldown_adjustSimple modification variable added to amount on adjust and on checking time since last action using [CheckActionCooldown()]. @@ -15,15 +15,15 @@ Except base mob type doesnt really wear items
    examinateExamine a mob
    generate_typing_indicatorGenerates the mutable appearance for typing indicator. Should prevent stuck overlays.
    get_ability_propertyGets an ability property
    get_actionspeed_modifiersGet the action speed modifiers list of the mob
    get_active_handGet the bodypart for whatever hand we have active, Only relevant for carbons
    get_config_multiplicative_speedGet the global config movespeed of a mob by type
    get_indicator_overlayFetches the typing indicator we'll use from GLOB.typing_indicator_overlays
    get_movespeed_modifier_datumGets the movespeed modifier datum of a modifier on a mob. Returns null if not found. DANGER: IT IS UP TO THE PERSON USING THIS TO MAKE SURE THE MODIFIER IS NOT MODIFIED IF IT HAPPENS TO BE GLOBAL/CACHED.
    get_movespeed_modifiersGet the move speed modifiers list of the mob
    get_num_held_itemsFind number of held items, multihand compatible
    get_proc_holdersGets all relevant proc holders for the browser statpenl
    get_spells_for_statpanelConvert a list of spells into a displyable list for the statpanel
    get_status_tab_itemsAdds this list to the output to the stat browser
    get_top_level_mobSUBTLE COMMAND
    get_typing_indicator_icon_stateGets the state we will use for typing indicators. Defaults to src.typing_indicator_state
    grant_ability_from_sourceGrants an ability from a source
    handle_eye_contacthandle_eye_contact() is called when we examine() something. If we examine an alive mob with a mind who has examined us in the last second within 5 tiles, we make eye contact!
    has_actionspeed_modifierIs there a actionspeed modifier for this mob
    has_movespeed_modifierIs there a movespeed modifier for this mob
    hide_fullscreensRemoves fullscreens from client but not the mob
    init_renderinginitializes screen rendering. call on mob new
    initialize_actionspeedAdds a default action speed
    interact_withAttempts to open the tgui menu
    list_interaction_attributes
    onShuttleMoveMob move procs
    overlay_fullscreenAdds a fullscreen overlay
    pointedPoint at an atom
    reload_fullscreenEnsures all fullscreens are on client.
    reload_renderingloads screen rendering. call on mob login
    remove_ability_from_sourceRemoves an ability from a source
    remove_actionspeed_modifierRemove a action speed modifier from a mob, whether static or variable.
    remove_from_alive_mob_listRemoves the mob reference from the list of all mobs alive. If mob is cliented, it removes it from the list of all living player-mobs.
    remove_from_current_dead_playersRemoves the mob reference from either the list of dead player-mobs or from the list of observers, depending on how they joined the game.
    remove_from_current_living_antagsRemoves the mob reference from the list of living antag player-mobs.
    remove_from_current_living_playersRemoves the mob reference from the list of living player-mobs. If the mob is an antag, it removes it from the list of living antag player-mobs.
    remove_from_dead_mob_listRemvoes the mob reference from list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
    remove_from_mob_listRemoves the mob reference from the list and directory of all mobs. Called on Destroy().
    remove_from_player_listRemoves the mob reference from the list of all player-mobs, besides from either the of dead or alive player-mob lists, as appropriate. Called on Logout().
    remove_movespeed_modifierRemove a move speed modifier from a mob, whether static or variable.
    setGrabStateUpdates the grab state of the mob and updates movespeed
    set_ability_propertySets an ability property
    set_blindnessForce set the blindness of a mob to some level
    set_blurrinessSet the mobs blurriness of vision to an amount
    set_disgustSet the disgust level of a mob
    set_dizzinessFOrce set the dizzyness of a mob
    set_drugginessSet the drugginess of a mob
    set_nutritionForce set the mob nutrition
    set_speciesDNA MOB-PROCS
    set_statUsed to wrap stat setting to trigger on-stat-change functionality. Must be used instead of directly setting a mob's stat var, -so that the signal is sent properly.
    shared_ui_interactionpublic
    shuttleRotateMob rotate procs
    total_multiplicative_slowdownCalculate the total slowdown of all movespeed modifiers
    update_action_buttonsThis proc handles adding all of the mob's actions to their screen
    update_actionspeedGo through the list of actionspeed modifiers and calculate a final actionspeed. ANY ADD/REMOVE DONE IN UPDATE_actionspeed MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!
    update_blindnessproc that adds and removes blindness overlays when necessary
    update_config_movespeedSet or update the global movespeed config on a mob
    update_movespeedGo through the list of movespeed modifiers and calculate a final movespeed. ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!
    visible_messageAdds the functionality to self_message.
    vv_edit_varHandles the special case of editing the movement var
    wipe_fullscreensWipes all fullscreens

    Var Details

    LAssailant

    The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)

    ability_actions

    ability = action button instance.

    ability_properties

    ability = list(data). see __DEFINES/mobs/innate_abilities.dm

    action_cooldown_adjust

    Simple modification variable added to amount on adjust and on checking time since last action using [CheckActionCooldown()]. -This should only be manually modified via addition.

    action_cooldown_mod

    Simple modification variable multiplied to next action modifier on adjust and on checking time since last action using [CheckActionCooldown()]. -This should only be manually modified using multipliers.

    actionspeed_mod_immunities

    List of action speed modifiers ignored by this mob. List -> List (id) -> List (sources)

    actionspeed_modification

    List of action speed modifiers applying to this mob

    cached_multiplicative_actions_slowdown

    The calculated mob action speed slowdown based on the modifiers list

    cached_multiplicative_slowdown

    The calculated mob speed slowdown based on the modifiers list

    deathsound

    The sound made on death

    -

    leave null for no sound. used for *deathgasp

    do_afters

    For storing what do_after's someone has, in case we want to restrict them to only one of a certain do_after at a time

    examine_cursor_icon

    Cursor icon used when holding shift over things

    focus

    What receives our keyboard input. src by default.

    fullscreens

    Fullscreen objects

    innate_abilities

    Ability system based on action buttons. Can be ported to base /mob or /mob/living later if needed, easily - the procs are currently on living/carbon/human/innate_abilities.dm -datum traits-style lazylist of abilities

    is_shifted

    Whether the mob is pixel shifted or not

    last_action

    Generic clickdelay variable. Marks down the last world.time we did something that should cause or impact generic clickdelay. This should be directly set or set using [DelayNextAction()]. This should only be checked using [CheckActionCooldown()].

    last_action_immediate

    The difference between the above and this is this is set immediately before even the pre-attack begins to ensure clickdelay is respected. -Then, it is flushed or discarded using [FlushLastAttack()] or [DiscardLastAttack()] respectively.

    mob_transforming

    Whether or not the mob is currently being transformed into another mob or into another state of being. This will prevent it from moving or doing realistically anything. -Don't you DARE use this for a cheap way to ensure someone is stunned in your code.

    mock_client

    A mock client, provided by tests and friends

    movespeed_mod_immunities

    List of movement speed modifiers ignored by this mob. List -> List (id) -> List (sources)

    movespeed_modification

    List of movement speed modifiers applying to this mob

    next_action

    Generic clickdelay variable. Next world.time we should be able to do something that respects generic clickdelay. This should be set using [DelayNextAction()] This should only be checked using [CheckActionCooldown()].

    next_action_immediate

    Ditto

    next_resist

    Minimum world time for another resist. This should only be checked using [CheckResistCooldown()].

    passthroughable

    Takes the four cardinal direction defines. Any atoms moving into this atom's tile will be allowed to from the added directions.

    resist_cooldown

    How long we should wait before allowing another resist. This should only be manually modified using multipliers.

    shifting

    If we are in the shifting setting.

    sound_environment_override

    Override for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)

    tgui_open_uis

    global

    -

    Tracks open UIs for a user.

    typing_indicator_current

    Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.

    typing_indicator_enabled

    ////TYPING INDICATORS/////// -Set to true if we want to show typing indicators.

    typing_indicator_state

    Default icon_state of our typing indicator. Currently only supports paths (because anything else is, as of time of typing this, unnecesary.

    typing_indicator_timerid

    The timer that will remove our indicator for early aborts (like when an user finishes their message)

    unarmed_attack_speed

    Default clickdelay for an UnarmedAttack() that successfully passes. Respects action_cooldown_mod.

    Proc Details

    CheckActionCooldown

    Checks if we can do another action. +so that the signal is sent properly.shared_ui_interactionpublicshuttleRotateMob rotate procstotal_multiplicative_slowdownCalculate the total slowdown of all movespeed modifiersupdate_action_buttonsThis proc handles adding all of the mob's actions to their screenupdate_actionspeedGo through the list of actionspeed modifiers and calculate a final actionspeed. ANY ADD/REMOVE DONE IN UPDATE_actionspeed MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!update_blindnessproc that adds and removes blindness overlays when necessaryupdate_config_movespeedSet or update the global movespeed config on a mobupdate_movespeedGo through the list of movespeed modifiers and calculate a final movespeed. ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!visible_messageAdds the functionality to self_message.vv_edit_varHandles the special case of editing the movement varwipe_fullscreensWipes all fullscreens

    Var Details

    LAssailant

    The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)

    ability_actions

    ability = action button instance.

    ability_properties

    ability = list(data). see __DEFINES/mobs/innate_abilities.dm

    action_cooldown_adjust

    Simple modification variable added to amount on adjust and on checking time since last action using [CheckActionCooldown()]. +This should only be manually modified via addition.

    action_cooldown_mod

    Simple modification variable multiplied to next action modifier on adjust and on checking time since last action using [CheckActionCooldown()]. +This should only be manually modified using multipliers.

    actionspeed_mod_immunities

    List of action speed modifiers ignored by this mob. List -> List (id) -> List (sources)

    actionspeed_modification

    List of action speed modifiers applying to this mob

    cached_multiplicative_actions_slowdown

    The calculated mob action speed slowdown based on the modifiers list

    cached_multiplicative_slowdown

    The calculated mob speed slowdown based on the modifiers list

    deathsound

    The sound made on death

    +

    leave null for no sound. used for *deathgasp

    do_afters

    For storing what do_after's someone has, in case we want to restrict them to only one of a certain do_after at a time

    examine_cursor_icon

    Cursor icon used when holding shift over things

    focus

    What receives our keyboard input. src by default.

    fullscreens

    Fullscreen objects

    innate_abilities

    Ability system based on action buttons. Can be ported to base /mob or /mob/living later if needed, easily - the procs are currently on living/carbon/human/innate_abilities.dm +datum traits-style lazylist of abilities

    is_shifted

    Whether the mob is pixel shifted or not

    last_action

    Generic clickdelay variable. Marks down the last world.time we did something that should cause or impact generic clickdelay. This should be directly set or set using [DelayNextAction()]. This should only be checked using [CheckActionCooldown()].

    last_action_immediate

    The difference between the above and this is this is set immediately before even the pre-attack begins to ensure clickdelay is respected. +Then, it is flushed or discarded using [FlushLastAttack()] or [DiscardLastAttack()] respectively.

    mob_transforming

    Whether or not the mob is currently being transformed into another mob or into another state of being. This will prevent it from moving or doing realistically anything. +Don't you DARE use this for a cheap way to ensure someone is stunned in your code.

    mock_client

    A mock client, provided by tests and friends

    movespeed_mod_immunities

    List of movement speed modifiers ignored by this mob. List -> List (id) -> List (sources)

    movespeed_modification

    List of movement speed modifiers applying to this mob

    next_action

    Generic clickdelay variable. Next world.time we should be able to do something that respects generic clickdelay. This should be set using [DelayNextAction()] This should only be checked using [CheckActionCooldown()].

    next_action_immediate

    Ditto

    next_resist

    Minimum world time for another resist. This should only be checked using [CheckResistCooldown()].

    passthroughable

    Takes the four cardinal direction defines. Any atoms moving into this atom's tile will be allowed to from the added directions.

    resist_cooldown

    How long we should wait before allowing another resist. This should only be manually modified using multipliers.

    shifting

    If we are in the shifting setting.

    sound_environment_override

    Override for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)

    tgui_open_uis

    global

    +

    Tracks open UIs for a user.

    typing_indicator_current

    Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.

    typing_indicator_enabled

    ////TYPING INDICATORS/////// +Set to true if we want to show typing indicators.

    typing_indicator_state

    Default icon_state of our typing indicator. Currently only supports paths (because anything else is, as of time of typing this, unnecesary.

    typing_indicator_timerid

    The timer that will remove our indicator for early aborts (like when an user finishes their message)

    unarmed_attack_speed

    Default clickdelay for an UnarmedAttack() that successfully passes. Respects action_cooldown_mod.

    Proc Details

    CheckActionCooldown

    Checks if we can do another action. Returns TRUE if we can and FALSE if we cannot.

    @params

      @@ -32,7 +32,7 @@
    • ignore_mod - Defaults to FALSE. Ignore all adjusts and multipliers. Do not use this unless you know what you are doing and have a good reason.
    • ignore_next_action - Defaults to FALSE. Ignore next_action and only care about cooldown param and everything else. Generally unused.
    • immediate - Defaults to FALSE. Checks last action using immediate, used on the head end of an attack. This is to prevent colliding attacks in case of sleep. Not that you should sleep() in an attack but.. y'know.
    • -

    CheckResistCooldown

    Checks if we can resist again.

    CommonClickOn

    Common mob click code

    DelayNextAction

    Applies a delay to next_action before we can do our next action.

    +

    CheckResistCooldown

    Checks if we can resist again.

    CommonClickOn

    Common mob click code

    DelayNextAction

    Applies a delay to next_action before we can do our next action.

    @params

    • amount - Amount to delay by
    • @@ -40,14 +40,14 @@
    • considered_action - Defaults to TRUE - If TRUE, sets last_action to world.time.
    • immediate - defaults to TRUE - if TRUE, writes to cached/last_attack_immediate instead of last_attack. This ensures it can't collide with any delay checks in the actual attack.
    • flush - defaults to FALSE - Use this while using this proc outside of clickcode to ensure everything is set properly. This should never be set to TRUE if this is called from clickcode.
    • -

    DiscardCurrentAction

    Discards last_action and next_action

    Dizzy

    Set the dizzyness of a mob to a passed in amount

    -

    Except if dizziness is already higher in which case it does nothing

    EstimatedNextActionTime

    Get estimated time of next attack.

    FlushCurrentAction

    Flushes last_action and next_action

    GetActionCooldownAdjust

    Gets action_cooldown_adjust

    GetActionCooldownMod

    Gets action_cooldown_mod.

    Jitter

    Set the jitter of a mob

    MarkResistTime

    Mark the last resist as now.

    +

    DiscardCurrentAction

    Discards last_action and next_action

    Dizzy

    Set the dizzyness of a mob to a passed in amount

    +

    Except if dizziness is already higher in which case it does nothing

    EstimatedNextActionTime

    Get estimated time of next attack.

    FlushCurrentAction

    Flushes last_action and next_action

    GetActionCooldownAdjust

    Gets action_cooldown_adjust

    GetActionCooldownMod

    Gets action_cooldown_mod.

    Jitter

    Set the jitter of a mob

    MarkResistTime

    Mark the last resist as now.

    @params

    • extra_cooldown - Extra cooldown to apply to next_resist. Defaults to this mob's resist_cooldown.
    • override - Defaults to FALSE - if TRUE, extra_cooldown will replace the old next_resist even if the old is longer.
    • -

    SetNextAction

    Sets our next action to. The difference is DelayNextAction cannot reduce next_action under any circumstances while this can.

    add_actionspeed_modifier

    Add a action speed modifier to a mob. If a variable subtype is passed in as the first argument, it will make a new datum. If ID conflicts, it will overwrite the old ID.

    add_movespeed_modifier

    Add a move speed modifier to a mob. If a variable subtype is passed in as the first argument, it will make a new datum. If ID conflicts, it will overwrite the old ID.

    add_to_alive_mob_list

    Adds the mob reference to the list of all mobs alive. If mob is cliented, it adds it to the list of all living player-mobs.

    add_to_current_dead_players

    Adds the cliented mob reference to either the list of dead player-mobs or to the list of observers, depending on how they joined the game.

    add_to_current_living_antags

    Adds the cliented mob reference to the list of living antag player-mobs.

    add_to_current_living_players

    Adds the cliented mob reference to the list of living player-mobs. If the mob is an antag, it adds it to the list of living antag player-mobs.

    add_to_dead_mob_list

    Adds the mob reference to the list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.

    add_to_mob_list

    Adds the mob reference to the list and directory of all mobs. Called on Initialize().

    add_to_player_list

    Adds the cliented mob reference to the list of all player-mobs, besides to either the of dead or alive player-mob lists, as appropriate. Called on Login().

    adjust_blindness

    Adjust a mobs blindness by an amount

    -

    Will apply the blind alerts if needed

    adjust_blurriness

    Adjust the current blurriness of the mobs vision by amount

    adjust_bodytemperature

    Adjust the body temperature of a mob, with min/max settings

    adjust_disgust

    Adjust the disgust level of a mob

    adjust_drugginess

    Adjust the drugginess of a mob

    adjust_nutrition

    Adjust the nutrition of a mob

    adjust_thirst

    Adjust the thirst of a mob

    attempt_resist_grab

    Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.

    audible_message

    Show a message to all mobs in earshot of this one

    +

    SetNextAction

    Sets our next action to. The difference is DelayNextAction cannot reduce next_action under any circumstances while this can.

    add_actionspeed_modifier

    Add a action speed modifier to a mob. If a variable subtype is passed in as the first argument, it will make a new datum. If ID conflicts, it will overwrite the old ID.

    add_movespeed_modifier

    Add a move speed modifier to a mob. If a variable subtype is passed in as the first argument, it will make a new datum. If ID conflicts, it will overwrite the old ID.

    add_to_alive_mob_list

    Adds the mob reference to the list of all mobs alive. If mob is cliented, it adds it to the list of all living player-mobs.

    add_to_current_dead_players

    Adds the cliented mob reference to either the list of dead player-mobs or to the list of observers, depending on how they joined the game.

    add_to_current_living_antags

    Adds the cliented mob reference to the list of living antag player-mobs.

    add_to_current_living_players

    Adds the cliented mob reference to the list of living player-mobs. If the mob is an antag, it adds it to the list of living antag player-mobs.

    add_to_dead_mob_list

    Adds the mob reference to the list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.

    add_to_mob_list

    Adds the mob reference to the list and directory of all mobs. Called on Initialize().

    add_to_player_list

    Adds the cliented mob reference to the list of all player-mobs, besides to either the of dead or alive player-mob lists, as appropriate. Called on Login().

    adjust_blindness

    Adjust a mobs blindness by an amount

    +

    Will apply the blind alerts if needed

    adjust_blurriness

    Adjust the current blurriness of the mobs vision by amount

    adjust_bodytemperature

    Adjust the body temperature of a mob, with min/max settings

    adjust_disgust

    Adjust the disgust level of a mob

    adjust_drugginess

    Adjust the drugginess of a mob

    adjust_nutrition

    Adjust the nutrition of a mob

    adjust_thirst

    Adjust the thirst of a mob

    attempt_resist_grab

    Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.

    audible_message

    Show a message to all mobs in earshot of this one

    This would be for audible actions by the src mob

    vars:

      @@ -56,8 +56,8 @@
    • deaf_message (optional) is what deaf people will see.
    • hearing_distance (optional) is the range, how many tiles away the message can be heard.
    • ignored_mobs (optional) doesn't show any message to any given mob in the list.
    • -

    blind_eyes

    Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work

    blur_eyes

    Make the mobs vision blurry

    check_obscured_slots

    Checks for slots that are currently obscured by other garments.

    clear_fullscreen

    Wipes a fullscreen of a certain category

    -

    Second argument is for animation delay.

    clear_typing_indicator

    Removes typing indicator.

    create_chat_message

    Creates a message overlay at a defined location for a given speaker

    +

    blind_eyes

    Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work

    blur_eyes

    Make the mobs vision blurry

    check_obscured_slots

    Checks for slots that are currently obscured by other garments.

    clear_fullscreen

    Wipes a fullscreen of a certain category

    +

    Second argument is for animation delay.

    clear_typing_indicator

    Removes typing indicator.

    create_chat_message

    Creates a message overlay at a defined location for a given speaker

    Arguments:

    • speaker - The atom who is saying this message
    • @@ -65,24 +65,24 @@
    • raw_message - The text content of the message
    • spans - Additional classes to be added to the message
    • message_mode - Bitflags relating to the mode of the message
    • -

    display_typing_indicator

    Displays typing indicator. +

    display_typing_indicator

    Displays typing indicator. @param timeout_override - Sets how long until this will disappear on its own without the user finishing their message or logging out. Defaults to src.typing_indicator_timeout @param state_override - Sets the state that we will fetch. Defaults to src.get_typing_indicator_icon_state() -@param force - shows even if src.typing_indcator_enabled is FALSE.

    dispose_rendering

    destroys screen rendering. call on mob del

    dropItemToGround

    Used to drop an item (if it exists) to the ground.

    +@param force - shows even if src.typing_indcator_enabled is FALSE.

    dispose_rendering

    destroys screen rendering. call on mob del

    dropItemToGround

    Used to drop an item (if it exists) to the ground.

    • Will pass as TRUE is successfully dropped, or if there is no item to drop.
    • Will pass FALSE if the item can not be dropped due to TRAIT_NODROP via doUnEquip() If the item can be dropped, it will be forceMove()'d to the ground and the turf's Entered() will be called.
    • -

    equipped_speed_mods

    Gets the combined speed modification of all worn items -Except base mob type doesnt really wear items

    examinate

    Examine a mob

    +

    equipped_speed_mods

    Gets the combined speed modification of all worn items +Except base mob type doesnt really wear items

    examinate

    Examine a mob

    mob verbs are faster than object verbs. See this byond forum post -for why this isn't atom/verb/examine()

    generate_typing_indicator

    Generates the mutable appearance for typing indicator. Should prevent stuck overlays.

    get_ability_property

    Gets an ability property

    get_actionspeed_modifiers

    Get the action speed modifiers list of the mob

    get_active_hand

    Get the bodypart for whatever hand we have active, Only relevant for carbons

    get_config_multiplicative_speed

    Get the global config movespeed of a mob by type

    get_indicator_overlay

    Fetches the typing indicator we'll use from GLOB.typing_indicator_overlays

    get_movespeed_modifier_datum

    Gets the movespeed modifier datum of a modifier on a mob. Returns null if not found. -DANGER: IT IS UP TO THE PERSON USING THIS TO MAKE SURE THE MODIFIER IS NOT MODIFIED IF IT HAPPENS TO BE GLOBAL/CACHED.

    get_movespeed_modifiers

    Get the move speed modifiers list of the mob

    get_num_held_items

    Find number of held items, multihand compatible

    get_proc_holders

    Gets all relevant proc holders for the browser statpenl

    get_spells_for_statpanel

    Convert a list of spells into a displyable list for the statpanel

    -

    Shows charge and other important info

    get_status_tab_items

    Adds this list to the output to the stat browser

    get_top_level_mob

    SUBTLE COMMAND

    get_typing_indicator_icon_state

    Gets the state we will use for typing indicators. Defaults to src.typing_indicator_state

    grant_ability_from_source

    Grants an ability from a source

    handle_eye_contact

    handle_eye_contact() is called when we examine() something. If we examine an alive mob with a mind who has examined us in the last second within 5 tiles, we make eye contact!

    +for why this isn't atom/verb/examine()

    generate_typing_indicator

    Generates the mutable appearance for typing indicator. Should prevent stuck overlays.

    get_ability_property

    Gets an ability property

    get_actionspeed_modifiers

    Get the action speed modifiers list of the mob

    get_active_hand

    Get the bodypart for whatever hand we have active, Only relevant for carbons

    get_config_multiplicative_speed

    Get the global config movespeed of a mob by type

    get_indicator_overlay

    Fetches the typing indicator we'll use from GLOB.typing_indicator_overlays

    get_movespeed_modifier_datum

    Gets the movespeed modifier datum of a modifier on a mob. Returns null if not found. +DANGER: IT IS UP TO THE PERSON USING THIS TO MAKE SURE THE MODIFIER IS NOT MODIFIED IF IT HAPPENS TO BE GLOBAL/CACHED.

    get_movespeed_modifiers

    Get the move speed modifiers list of the mob

    get_num_held_items

    Find number of held items, multihand compatible

    get_proc_holders

    Gets all relevant proc holders for the browser statpenl

    get_spells_for_statpanel

    Convert a list of spells into a displyable list for the statpanel

    +

    Shows charge and other important info

    get_status_tab_items

    Adds this list to the output to the stat browser

    get_top_level_mob

    SUBTLE COMMAND

    get_typing_indicator_icon_state

    Gets the state we will use for typing indicators. Defaults to src.typing_indicator_state

    grant_ability_from_source

    Grants an ability from a source

    handle_eye_contact

    handle_eye_contact() is called when we examine() something. If we examine an alive mob with a mind who has examined us in the last second within 5 tiles, we make eye contact!

    Note that if either party has their face obscured, the other won't get the notice about the eye contact Also note that examine_more() doesn't proc this or extend the timer, just because it's simpler this way and doesn't lose much. -The nice part about relying on examining is that we don't bother checking visibility, because we already know they were both visible to each other within the last second, and the one who triggers it is currently seeing them

    has_actionspeed_modifier

    Is there a actionspeed modifier for this mob

    has_movespeed_modifier

    Is there a movespeed modifier for this mob

    hide_fullscreens

    Removes fullscreens from client but not the mob

    init_rendering

    initializes screen rendering. call on mob new

    initialize_actionspeed

    Adds a default action speed

    interact_with

    Attempts to open the tgui menu

    list_interaction_attributes

    # Interactions code by HONKERTRON feat TestUnit
    +The nice part about relying on examining is that we don't bother checking visibility, because we already know they were both visible to each other within the last second, and the one who triggers it is currently seeing them

    has_actionspeed_modifier

    Is there a actionspeed modifier for this mob

    has_movespeed_modifier

    Is there a movespeed modifier for this mob

    hide_fullscreens

    Removes fullscreens from client but not the mob

    init_rendering

    initializes screen rendering. call on mob new

    initialize_actionspeed

    Adds a default action speed

    interact_with

    Attempts to open the tgui menu

    list_interaction_attributes

    # Interactions code by HONKERTRON feat TestUnit
     
    • Contains a lot ammount of ERP and MEHANOYEBLYA
    • @@ -97,25 +97,25 @@
    • "TGUIzes" the panel because yes - SandPoot
    • Makes all the code good because yes as well - SandPoot
    • -

    onShuttleMove

    Mob move procs

    overlay_fullscreen

    Adds a fullscreen overlay

    +

    onShuttleMove

    Mob move procs

    overlay_fullscreen

    Adds a fullscreen overlay

    @params

    • category - string - must exist. will overwrite any other screen in this category. defaults to type.
    • type - the typepath of the screen
    • severity - severity - different screen objects have differing severities
    • -

    pointed

    Point at an atom

    +

    pointed

    Point at an atom

    mob verbs are faster than object verbs. See this byond forum post for why this isn't atom/verb/pointed()

    note: ghosts can point, this is intended

    visible_message will handle invisibility properly

    -

    overridden here and in /mob/dead/observer for different point span classes and sanity checks

    reload_fullscreen

    Ensures all fullscreens are on client.

    reload_rendering

    loads screen rendering. call on mob login

    remove_ability_from_source

    Removes an ability from a source

    remove_actionspeed_modifier

    Remove a action speed modifier from a mob, whether static or variable.

    remove_from_alive_mob_list

    Removes the mob reference from the list of all mobs alive. If mob is cliented, it removes it from the list of all living player-mobs.

    remove_from_current_dead_players

    Removes the mob reference from either the list of dead player-mobs or from the list of observers, depending on how they joined the game.

    remove_from_current_living_antags

    Removes the mob reference from the list of living antag player-mobs.

    remove_from_current_living_players

    Removes the mob reference from the list of living player-mobs. If the mob is an antag, it removes it from the list of living antag player-mobs.

    remove_from_dead_mob_list

    Remvoes the mob reference from list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.

    remove_from_mob_list

    Removes the mob reference from the list and directory of all mobs. Called on Destroy().

    remove_from_player_list

    Removes the mob reference from the list of all player-mobs, besides from either the of dead or alive player-mob lists, as appropriate. Called on Logout().

    remove_movespeed_modifier

    Remove a move speed modifier from a mob, whether static or variable.

    setGrabState

    Updates the grab state of the mob and updates movespeed

    set_ability_property

    Sets an ability property

    set_blindness

    Force set the blindness of a mob to some level

    set_blurriness

    Set the mobs blurriness of vision to an amount

    set_disgust

    Set the disgust level of a mob

    set_dizziness

    FOrce set the dizzyness of a mob

    set_drugginess

    Set the drugginess of a mob

    set_nutrition

    Force set the mob nutrition

    set_species

    DNA MOB-PROCS

    set_stat

    Used to wrap stat setting to trigger on-stat-change functionality. +

    overridden here and in /mob/dead/observer for different point span classes and sanity checks

    reload_fullscreen

    Ensures all fullscreens are on client.

    reload_rendering

    loads screen rendering. call on mob login

    remove_ability_from_source

    Removes an ability from a source

    remove_actionspeed_modifier

    Remove a action speed modifier from a mob, whether static or variable.

    remove_from_alive_mob_list

    Removes the mob reference from the list of all mobs alive. If mob is cliented, it removes it from the list of all living player-mobs.

    remove_from_current_dead_players

    Removes the mob reference from either the list of dead player-mobs or from the list of observers, depending on how they joined the game.

    remove_from_current_living_antags

    Removes the mob reference from the list of living antag player-mobs.

    remove_from_current_living_players

    Removes the mob reference from the list of living player-mobs. If the mob is an antag, it removes it from the list of living antag player-mobs.

    remove_from_dead_mob_list

    Remvoes the mob reference from list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.

    remove_from_mob_list

    Removes the mob reference from the list and directory of all mobs. Called on Destroy().

    remove_from_player_list

    Removes the mob reference from the list of all player-mobs, besides from either the of dead or alive player-mob lists, as appropriate. Called on Logout().

    remove_movespeed_modifier

    Remove a move speed modifier from a mob, whether static or variable.

    setGrabState

    Updates the grab state of the mob and updates movespeed

    set_ability_property

    Sets an ability property

    set_blindness

    Force set the blindness of a mob to some level

    set_blurriness

    Set the mobs blurriness of vision to an amount

    set_disgust

    Set the disgust level of a mob

    set_dizziness

    FOrce set the dizzyness of a mob

    set_drugginess

    Set the drugginess of a mob

    set_nutrition

    Force set the mob nutrition

    set_species

    DNA MOB-PROCS

    set_stat

    Used to wrap stat setting to trigger on-stat-change functionality. Must be used instead of directly setting a mob's stat var, -so that the signal is sent properly.

    shared_ui_interaction

    public

    +so that the signal is sent properly.

    shared_ui_interaction

    public

    Standard interaction/sanity checks. Different mob types may have overrides.

    -

    return UI_state The state of the UI.

    shuttleRotate

    Mob rotate procs

    total_multiplicative_slowdown

    Calculate the total slowdown of all movespeed modifiers

    update_action_buttons

    This proc handles adding all of the mob's actions to their screen

    +

    return UI_state The state of the UI.

    shuttleRotate

    Mob rotate procs

    total_multiplicative_slowdown

    Calculate the total slowdown of all movespeed modifiers

    update_action_buttons

    This proc handles adding all of the mob's actions to their screen

    If you just need to update existing buttons, use [/mob/proc/update_mob_action_buttons]!

    Arguments:

    • update_flags - reload_screen - bool, if TRUE, this proc will add the button to the screen of the passed mob as well
    • -

    update_actionspeed

    Go through the list of actionspeed modifiers and calculate a final actionspeed. ANY ADD/REMOVE DONE IN UPDATE_actionspeed MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!

    update_blindness

    proc that adds and removes blindness overlays when necessary

    update_config_movespeed

    Set or update the global movespeed config on a mob

    update_movespeed

    Go through the list of movespeed modifiers and calculate a final movespeed. ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!

    visible_message

    Adds the functionality to self_message.

    vv_edit_var

    Handles the special case of editing the movement var

    wipe_fullscreens

    Wipes all fullscreens

    \ No newline at end of file +

    update_actionspeed

    Go through the list of actionspeed modifiers and calculate a final actionspeed. ANY ADD/REMOVE DONE IN UPDATE_actionspeed MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!

    update_blindness

    proc that adds and removes blindness overlays when necessary

    update_config_movespeed

    Set or update the global movespeed config on a mob

    update_movespeed

    Go through the list of movespeed modifiers and calculate a final movespeed. ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!

    visible_message

    Adds the functionality to self_message.

    vv_edit_var

    Handles the special case of editing the movement var

    wipe_fullscreens

    Wipes all fullscreens

    \ No newline at end of file diff --git a/mob/dead/new_player.html b/mob/dead/new_player.html index 35e9fd195f9a..b976b5cc907e 100644 --- a/mob/dead/new_player.html +++ b/mob/dead/new_player.html @@ -1 +1 @@ -/mob/dead/new_player - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    new_player

    Vars

    age_gate_resultIs there a result we want to read from the age gate
    ineligible_for_rolesUsed to make sure someone doesn't get spammed with messages if they're ineligible for roles
    new_characterFor instant transfer once the round is set up
    reset_hud_cooldownCooldown for the Reset Lobby Menu HUD verb
    spawningReferenced when you want to delete the new_player later on in the code.

    Procs

    reset_menu_hudResets the Lobby Menu HUD, recreating and reassigning it to the new player
    respawn_latejoin_checkChecks if we can latejoin on the currently selected slot, taking into account respawn status.
    vote_on_irv_pollProcesses vote form data and saves results to the database for an IRV type poll.
    vote_on_multi_pollProcesses vote form data and saves results to the database for a multiple choice type poll.

    Var Details

    age_gate_result

    Is there a result we want to read from the age gate

    ineligible_for_roles

    Used to make sure someone doesn't get spammed with messages if they're ineligible for roles

    new_character

    For instant transfer once the round is set up

    reset_hud_cooldown

    Cooldown for the Reset Lobby Menu HUD verb

    spawning

    Referenced when you want to delete the new_player later on in the code.

    Proc Details

    reset_menu_hud

    Resets the Lobby Menu HUD, recreating and reassigning it to the new player

    respawn_latejoin_check

    Checks if we can latejoin on the currently selected slot, taking into account respawn status.

    vote_on_irv_poll

    Processes vote form data and saves results to the database for an IRV type poll.

    vote_on_multi_poll

    Processes vote form data and saves results to the database for a multiple choice type poll.

    \ No newline at end of file +/mob/dead/new_player - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    new_player

    Vars

    age_gate_resultIs there a result we want to read from the age gate
    ineligible_for_rolesUsed to make sure someone doesn't get spammed with messages if they're ineligible for roles
    new_characterFor instant transfer once the round is set up
    reset_hud_cooldownCooldown for the Reset Lobby Menu HUD verb
    spawningReferenced when you want to delete the new_player later on in the code.

    Procs

    reset_menu_hudResets the Lobby Menu HUD, recreating and reassigning it to the new player
    respawn_latejoin_checkChecks if we can latejoin on the currently selected slot, taking into account respawn status.
    vote_on_irv_pollProcesses vote form data and saves results to the database for an IRV type poll.
    vote_on_multi_pollProcesses vote form data and saves results to the database for a multiple choice type poll.

    Var Details

    age_gate_result

    Is there a result we want to read from the age gate

    ineligible_for_roles

    Used to make sure someone doesn't get spammed with messages if they're ineligible for roles

    new_character

    For instant transfer once the round is set up

    reset_hud_cooldown

    Cooldown for the Reset Lobby Menu HUD verb

    spawning

    Referenced when you want to delete the new_player later on in the code.

    Proc Details

    reset_menu_hud

    Resets the Lobby Menu HUD, recreating and reassigning it to the new player

    respawn_latejoin_check

    Checks if we can latejoin on the currently selected slot, taking into account respawn status.

    vote_on_irv_poll

    Processes vote form data and saves results to the database for an IRV type poll.

    vote_on_multi_poll

    Processes vote form data and saves results to the database for a multiple choice type poll.

    \ No newline at end of file diff --git a/mob/dead/observer.html b/mob/dead/observer.html index 49ab55c70bd0..6754a2d3d271 100644 --- a/mob/dead/observer.html +++ b/mob/dead/observer.html @@ -1,2 +1,2 @@ -/mob/dead/observer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    observer

    Procs

    do_respawnHandles respawning
    respawnAttempts to respawn.
    time_left_to_respawnGets time left until we can respawn. Returns 0 if we can respawn now.
    transfer_to_lobbyActual proc that removes us and puts us back on lobby

    Proc Details

    do_respawn

    Handles respawning

    respawn

    Attempts to respawn.

    time_left_to_respawn

    Gets time left until we can respawn. Returns 0 if we can respawn now.

    transfer_to_lobby

    Actual proc that removes us and puts us back on lobby

    -

    Returns the new mob.

    \ No newline at end of file +/mob/dead/observer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    observer

    Procs

    do_respawnHandles respawning
    respawnAttempts to respawn.
    time_left_to_respawnGets time left until we can respawn. Returns 0 if we can respawn now.
    transfer_to_lobbyActual proc that removes us and puts us back on lobby

    Proc Details

    do_respawn

    Handles respawning

    respawn

    Attempts to respawn.

    time_left_to_respawn

    Gets time left until we can respawn. Returns 0 if we can respawn now.

    transfer_to_lobby

    Actual proc that removes us and puts us back on lobby

    +

    Returns the new mob.

    \ No newline at end of file diff --git a/mob/living.html b/mob/living.html index 1d7b82749412..e3696a1af888 100644 --- a/mob/living.html +++ b/mob/living.html @@ -1,16 +1,16 @@ -/mob/living - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    living

    Mob Living

    Vars

    active_block_itemThe item the user is actively blocking with if any.
    active_parry_itemThe itme the user is currently parrying with, if any.
    block_parry_dataOur block_parry_data for unarmed blocks/parries. Currently only used for parrying, as unarmed block isn't implemented yet. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
    buckle_message_cooldownNext world.time when we can get the "you can't move while buckled to [thing]" message.
    combat_flags/ CITADEL STATION COMBAT //// +/mob/living - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    living

    Mob Living

    Vars

    active_block_itemThe item the user is actively blocking with if any.
    active_parry_itemThe itme the user is currently parrying with, if any.
    block_parry_dataOur block_parry_data for unarmed blocks/parries. Currently only used for parrying, as unarmed block isn't implemented yet. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
    buckle_message_cooldownNext world.time when we can get the "you can't move while buckled to [thing]" message.
    combat_flags/ CITADEL STATION COMBAT //// See __DEFINES/combat.dm
    combatmessagecooldownNext world.time when we will show a visible message on entering combat mode voluntarily again.
    default_block_parry_dataDefault
    last_autoparryLast autoparry
    navigate_cooldownCooldown of the navigate() verb.
    next_preyloopNext time vore sounds get played for the prey, do not change manually as it is intended to be set automatically
    parry_end_time_lastworld.time of last parry end
    parry_start_timeworld.time of parry action start
    parry_visual_effectCurrent parry effect.
    parryingWhether or not the user is in the middle of an active parry. Set to UNARMED_PARRY, [ITEM_PARRY], [MARTIAL_PARRY] if parrying.
    pugilist_block_parry_dataIf we're a pugilist
    stamina_bufferOur stamina buffer
    stamina_buffer_last_useLast time we used stamina buffer
    stamina_buffer_regen_lastLast time stamina buffer regen was done
    stamina_buffer_regen_modStamina buffer regen modifier
    successful_parriesSuccessful parries within the current parry cycle. It's a list of efficiency percentages.
    successful_parry_counterattacksCurrent parry counterattacks. Makes sure we can only counterattack someone once per parry.
    vore_organsList of vore containers inside a mob
    vore_selectedDefault to no vore capability.
    vore_smellWhat the character smells like
    vore_tasteWhat the character tastes like

    Procs

    BiologicalLifeHandles biological life processes like chemical metabolism, breathing, etc Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
    HealAllImmobilityUpToMakes sure all 5 of the non-knockout immobilizing status effects are lower or equal to amount.
    IsDazedDAZED
    IsFrozenFROZEN
    IsImmobilizedIMMOBILIZED
    IsKnockdownKNOCKDOWN
    IsParalyzedPARALYZED
    IsSleepingSLEEPING
    IsStaggeredSTAGGERED
    IsStunSTUN
    IsUnconsciousUNCONSCIOUS
    LifeCalled by SSmobs at an interval of 2 seconds. Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.
    PhysicalLifeHandles physical life processes like being on fire. Don't ask why this is considered "Life". Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
    RechargeStaminaBufferBoosts our stamina buffer by this much.
    ShoveOffBalanceOFF BALANCE/SHOVIES
    UpdateStaminaBufferUpdates our stamina buffer amount.
    UseStaminaBufferAttempts to use an amount of stamina from our stamina buffer. Does not use anything if we don't have enough.
    active_block_effect_endVisual effect cleanup for starting a directional block
    active_block_effect_startVisual effect setup for starting a directional block
    active_parry_reflex_counterCalled when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.
    add_movespeed_mod_immunitiesIgnores specific slowdowns. Accepts a list of slowdowns.
    add_quirkDISABILITIES
    add_stun_absorptionSTUN ABSORPTION
    apply_damageApplies damage to this mob
    attempt_auto_parryAttempts to automatically parry an attacker.
    bleedDragAmountReturns how much blood we're losing from being dragged a tile, from [mob/living/proc/makeTrail]
    can_move_under_livingwhether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.
    change_genderGender Change
    check_orgasmActs properly if the given genital has orgasm modifiers
    check_unarmed_parry_activation_specialCheck if we can unarmed parry
    cure_blindTRAIT PROCS
    determine_parry_methodMassive snowflake proc for getting something to parry with.
    do_facefartU N H O L Y
    do_resistThe actual proc for resisting. Return TRUE to give CLICK_CD_RESIST clickdelay.
    do_run_block
    electrocute_actAs the name suggests, this should be called to apply electric shocks.
    end_parry_sequenceCalled via timer when the parry sequence ends.
    find_active_block_itemGets the first item we can that can block, but if that fails, default to active held item.COMSIG_ENABLE_COMBAT_MODE
    find_backup_parry_itemTries to find a backup parry item. -Does not look at active held item.
    find_nearest_stair_or_ladderFinds nearest ladder or staircase either up or down.
    get_blocking_itemsGets an unsortedlist of objects to run block checks on. List must have associative values for priorities!
    get_equipped_itemsUsed to return a list of equipped items on a mob; does not include held items (use get_all_gear)
    get_fluid_modReturns the fluid modifier if the genital has one.
    get_parry_dataGets the datum/block_parry_data we're going to use to parry.
    get_parry_stageGets the stage of our parry sequence we're currently in.
    get_parry_timeGets the current decisecond "frame" of an active parry.
    handle_block_parryCalled every life tick to handle blocking/parrying effects.
    handle_parry_ending_effectsHandles ending effects for parrying.
    handle_parry_starting_effectsHandles starting effects for parrying.
    handle_post_sexHandles the sex, if cumming returns true.
    hasparasitesparasite tracking/finding procs
    hud_set_nanite_indicatorDiagnostic HUDs!
    ignore_slowdownIgnores all slowdowns that lack the IGNORE_NOSLOW flag.
    initiate_parry_sequenceInitiates a parrying sequence.
    is_barefootAre we wearing something that covers our shoes?
    is_bottomlessAre we wearing something that covers our groin?
    is_toplessAre we wearing something that covers our chest?
    keybind_parryCalled from keybindings.
    keybind_start_active_blockingProc called by keybindings to start active blocking.
    keybind_stop_active_blockingProc called by keybindings to stop active blocking.
    keybind_toggle_active_blockingProc called by keybindings to toggle active blocking.
    remove_movespeed_mod_immunitiesUnignores specific slowdowns. Accepts a list of slowdowns.
    resistResist verb for attempting to get out of whatever is restraining your motion. Gives you resist clickdelay if do_resist() returns true.
    run_parrysame return values as normal blocking, called with absolute highest priority in the block "chain".
    run_parry_countereffectsRun counterattack if any
    shared_living_ui_distancepublic
    subtleVERB CODE
    subtlerVERB CODE 2
    subtler_tableVERB CODE 3
    toggle_admin_freezeToggle admin frozen
    toggle_admin_sleepToggle admin sleeping
    transfer_blood_toBLOOD TRANSFERS
    unignore_slowdownUnignores all slowdowns that lack the IGNORE_NOSLOW flag.
    update_sizeReturns false on failure

    Var Details

    active_block_item

    The item the user is actively blocking with if any.

    active_parry_item

    The itme the user is currently parrying with, if any.

    block_parry_data

    Our block_parry_data for unarmed blocks/parries. Currently only used for parrying, as unarmed block isn't implemented yet. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!

    buckle_message_cooldown

    Next world.time when we can get the "you can't move while buckled to [thing]" message.

    combat_flags

    / CITADEL STATION COMBAT //// -See __DEFINES/combat.dm

    combatmessagecooldown

    Next world.time when we will show a visible message on entering combat mode voluntarily again.

    default_block_parry_data

    Default

    last_autoparry

    Last autoparry

    navigate_cooldown

    Cooldown of the navigate() verb.

    next_preyloop

    Next time vore sounds get played for the prey, do not change manually as it is intended to be set automatically

    parry_end_time_last

    world.time of last parry end

    parry_start_time

    world.time of parry action start

    parry_visual_effect

    Current parry effect.

    parrying

    Whether or not the user is in the middle of an active parry. Set to UNARMED_PARRY, [ITEM_PARRY], [MARTIAL_PARRY] if parrying.

    pugilist_block_parry_data

    If we're a pugilist

    stamina_buffer

    Our stamina buffer

    stamina_buffer_last_use

    Last time we used stamina buffer

    stamina_buffer_regen_last

    Last time stamina buffer regen was done

    stamina_buffer_regen_mod

    Stamina buffer regen modifier

    successful_parries

    Successful parries within the current parry cycle. It's a list of efficiency percentages.

    successful_parry_counterattacks

    Current parry counterattacks. Makes sure we can only counterattack someone once per parry.

    vore_organs

    List of vore containers inside a mob

    vore_selected

    Default to no vore capability.

    vore_smell

    What the character smells like

    vore_taste

    What the character tastes like

    Proc Details

    BiologicalLife

    Handles biological life processes like chemical metabolism, breathing, etc -Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.

    HealAllImmobilityUpTo

    Makes sure all 5 of the non-knockout immobilizing status effects are lower or equal to amount.

    IsDazed

    DAZED

    IsFrozen

    FROZEN

    IsImmobilized

    IMMOBILIZED

    IsKnockdown

    KNOCKDOWN

    IsParalyzed

    PARALYZED

    IsSleeping

    SLEEPING

    IsStaggered

    STAGGERED

    IsStun

    STUN

    IsUnconscious

    UNCONSCIOUS

    Life

    Called by SSmobs at an interval of 2 seconds. -Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.

    PhysicalLife

    Handles physical life processes like being on fire. Don't ask why this is considered "Life". -Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.

    RechargeStaminaBuffer

    Boosts our stamina buffer by this much.

    ShoveOffBalance

    OFF BALANCE/SHOVIES

    UpdateStaminaBuffer

    Updates our stamina buffer amount.

    UseStaminaBuffer

    Attempts to use an amount of stamina from our stamina buffer. +Does not look at active held item.

    find_nearest_stair_or_ladderFinds nearest ladder or staircase either up or down.
    get_blocking_itemsGets an unsortedlist of objects to run block checks on. List must have associative values for priorities!
    get_equipped_itemsUsed to return a list of equipped items on a mob; does not include held items (use get_all_gear)
    get_fluid_modReturns the fluid modifier if the genital has one.
    get_parry_dataGets the datum/block_parry_data we're going to use to parry.
    get_parry_stageGets the stage of our parry sequence we're currently in.
    get_parry_timeGets the current decisecond "frame" of an active parry.
    handle_block_parryCalled every life tick to handle blocking/parrying effects.
    handle_parry_ending_effectsHandles ending effects for parrying.
    handle_parry_starting_effectsHandles starting effects for parrying.
    handle_post_sexHandles the sex, if cumming returns true.
    hasparasitesparasite tracking/finding procs
    hud_set_nanite_indicatorDiagnostic HUDs!
    ignore_slowdownIgnores all slowdowns that lack the IGNORE_NOSLOW flag.
    initiate_parry_sequenceInitiates a parrying sequence.
    is_barefootAre we wearing something that covers our shoes?
    is_bottomlessAre we wearing something that covers our groin?
    is_toplessAre we wearing something that covers our chest?
    keybind_parryCalled from keybindings.
    keybind_start_active_blockingProc called by keybindings to start active blocking.
    keybind_stop_active_blockingProc called by keybindings to stop active blocking.
    keybind_toggle_active_blockingProc called by keybindings to toggle active blocking.
    remove_movespeed_mod_immunitiesUnignores specific slowdowns. Accepts a list of slowdowns.
    resistResist verb for attempting to get out of whatever is restraining your motion. Gives you resist clickdelay if do_resist() returns true.
    run_parrysame return values as normal blocking, called with absolute highest priority in the block "chain".
    run_parry_countereffectsRun counterattack if any
    shared_living_ui_distancepublic
    subtleVERB CODE
    subtlerVERB CODE 2
    subtler_tableVERB CODE 3
    toggle_admin_freezeToggle admin frozen
    toggle_admin_sleepToggle admin sleeping
    transfer_blood_toBLOOD TRANSFERS
    unignore_slowdownUnignores all slowdowns that lack the IGNORE_NOSLOW flag.
    update_sizeReturns false on failure

    Var Details

    active_block_item

    The item the user is actively blocking with if any.

    active_parry_item

    The itme the user is currently parrying with, if any.

    block_parry_data

    Our block_parry_data for unarmed blocks/parries. Currently only used for parrying, as unarmed block isn't implemented yet. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!

    buckle_message_cooldown

    Next world.time when we can get the "you can't move while buckled to [thing]" message.

    combat_flags

    / CITADEL STATION COMBAT //// +See __DEFINES/combat.dm

    combatmessagecooldown

    Next world.time when we will show a visible message on entering combat mode voluntarily again.

    default_block_parry_data

    Default

    last_autoparry

    Last autoparry

    navigate_cooldown

    Cooldown of the navigate() verb.

    next_preyloop

    Next time vore sounds get played for the prey, do not change manually as it is intended to be set automatically

    parry_end_time_last

    world.time of last parry end

    parry_start_time

    world.time of parry action start

    parry_visual_effect

    Current parry effect.

    parrying

    Whether or not the user is in the middle of an active parry. Set to UNARMED_PARRY, [ITEM_PARRY], [MARTIAL_PARRY] if parrying.

    pugilist_block_parry_data

    If we're a pugilist

    stamina_buffer

    Our stamina buffer

    stamina_buffer_last_use

    Last time we used stamina buffer

    stamina_buffer_regen_last

    Last time stamina buffer regen was done

    stamina_buffer_regen_mod

    Stamina buffer regen modifier

    successful_parries

    Successful parries within the current parry cycle. It's a list of efficiency percentages.

    successful_parry_counterattacks

    Current parry counterattacks. Makes sure we can only counterattack someone once per parry.

    vore_organs

    List of vore containers inside a mob

    vore_selected

    Default to no vore capability.

    vore_smell

    What the character smells like

    vore_taste

    What the character tastes like

    Proc Details

    BiologicalLife

    Handles biological life processes like chemical metabolism, breathing, etc +Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.

    HealAllImmobilityUpTo

    Makes sure all 5 of the non-knockout immobilizing status effects are lower or equal to amount.

    IsDazed

    DAZED

    IsFrozen

    FROZEN

    IsImmobilized

    IMMOBILIZED

    IsKnockdown

    KNOCKDOWN

    IsParalyzed

    PARALYZED

    IsSleeping

    SLEEPING

    IsStaggered

    STAGGERED

    IsStun

    STUN

    IsUnconscious

    UNCONSCIOUS

    Life

    Called by SSmobs at an interval of 2 seconds. +Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.

    PhysicalLife

    Handles physical life processes like being on fire. Don't ask why this is considered "Life". +Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.

    RechargeStaminaBuffer

    Boosts our stamina buffer by this much.

    ShoveOffBalance

    OFF BALANCE/SHOVIES

    UpdateStaminaBuffer

    Updates our stamina buffer amount.

    UseStaminaBuffer

    Attempts to use an amount of stamina from our stamina buffer. Does not use anything if we don't have enough.

    -

    Returns TRUE or FALSE based on if we have it.

    active_block_effect_end

    Visual effect cleanup for starting a directional block

    active_block_effect_start

    Visual effect setup for starting a directional block

    active_parry_reflex_counter

    Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.

    add_movespeed_mod_immunities

    Ignores specific slowdowns. Accepts a list of slowdowns.

    add_quirk

    DISABILITIES

    add_stun_absorption

    STUN ABSORPTION

    apply_damage

    Applies damage to this mob

    +

    Returns TRUE or FALSE based on if we have it.

    active_block_effect_end

    Visual effect cleanup for starting a directional block

    active_block_effect_start

    Visual effect setup for starting a directional block

    active_parry_reflex_counter

    Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.

    add_movespeed_mod_immunities

    Ignores specific slowdowns. Accepts a list of slowdowns.

    add_quirk

    DISABILITIES

    add_stun_absorption

    STUN ABSORPTION

    apply_damage

    Applies damage to this mob

    Sends [COMSIG_MOB_APPLY_DAMAGE]

    Arguuments:

      @@ -21,12 +21,12 @@
    • forced - bypass hit percentage
    • spread_damage - used in overrides
    -

    Returns TRUE if damage applied

    attempt_auto_parry

    Attempts to automatically parry an attacker.

    bleedDragAmount

    Returns how much blood we're losing from being dragged a tile, from [mob/living/proc/makeTrail]

    can_move_under_living

    whether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.

    change_gender

    Gender Change

    check_orgasm

    Acts properly if the given genital has orgasm modifiers

    +

    Returns TRUE if damage applied

    attempt_auto_parry

    Attempts to automatically parry an attacker.

    bleedDragAmount

    Returns how much blood we're losing from being dragged a tile, from [mob/living/proc/makeTrail]

    can_move_under_living

    whether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.

    change_gender

    Gender Change

    check_orgasm

    Acts properly if the given genital has orgasm modifiers

    Arguments:

    • genital: Genital to check for any orgasm modifiers.
    • -

    check_unarmed_parry_activation_special

    Check if we can unarmed parry

    cure_blind

    TRAIT PROCS

    determine_parry_method

    Massive snowflake proc for getting something to parry with.

    -

    @return list of [method, data, tool], where method is the parry method define, data is the block_parry_data var that must be run through return_block_parry_data, and tool is the concept/object/martial art/etc used.

    do_facefart

    U N H O L Y

    do_resist

    The actual proc for resisting. Return TRUE to give CLICK_CD_RESIST clickdelay.

    do_run_block

      +

    check_unarmed_parry_activation_special

    Check if we can unarmed parry

    cure_blind

    TRAIT PROCS

    determine_parry_method

    Massive snowflake proc for getting something to parry with.

    +

    @return list of [method, data, tool], where method is the parry method define, data is the block_parry_data var that must be run through return_block_parry_data, and tool is the concept/object/martial art/etc used.

    do_facefart

    U N H O L Y

    do_resist

    The actual proc for resisting. Return TRUE to give CLICK_CD_RESIST clickdelay.

    do_run_block

    • The actual proc for block checks. DO NOT USE THIS DIRECTLY UNLESS YOU HAVE VERY GOOD REASON TO. To reduce copypaste for differences between handling for real attacks and virtual checks.
      • Automatically checks all held items for /obj/item/proc/run_block() with the same parameters.
      • @@ -47,21 +47,21 @@
      • attack_direction - Direction of the attack. It is highly recommended to put this in, as the automatic guesswork that's done otherwise is quite inaccurate at times.
    • -

    electrocute_act

    As the name suggests, this should be called to apply electric shocks.

    end_parry_sequence

    Called via timer when the parry sequence ends.

    find_active_block_item

    Gets the first item we can that can block, but if that fails, default to active held item.COMSIG_ENABLE_COMBAT_MODE

    find_backup_parry_item

    Tries to find a backup parry item. -Does not look at active held item.

    find_nearest_stair_or_ladder

    Finds nearest ladder or staircase either up or down.

    +

    electrocute_act

    As the name suggests, this should be called to apply electric shocks.

    end_parry_sequence

    Called via timer when the parry sequence ends.

    find_active_block_item

    Gets the first item we can that can block, but if that fails, default to active held item.COMSIG_ENABLE_COMBAT_MODE

    find_backup_parry_item

    Tries to find a backup parry item. +Does not look at active held item.

    find_nearest_stair_or_ladder

    Finds nearest ladder or staircase either up or down.

    Arguments:

    • direction - UP or DOWN.
    • -

    get_blocking_items

    Gets an unsortedlist of objects to run block checks on. List must have associative values for priorities!

    get_equipped_items

    Used to return a list of equipped items on a mob; does not include held items (use get_all_gear)

    +

    get_blocking_items

    Gets an unsortedlist of objects to run block checks on. List must have associative values for priorities!

    get_equipped_items

    Used to return a list of equipped items on a mob; does not include held items (use get_all_gear)

    Argument(s):

    • Optional - include_pockets (TRUE/FALSE), whether or not to include the pockets and suit storage in the returned list
    • -

    get_fluid_mod

    Returns the fluid modifier if the genital has one.

    +

    get_fluid_mod

    Returns the fluid modifier if the genital has one.

    Arguments:

    • amount: Amount of fluid to be released.
    • genital: Genital to check for any fluid modifiers.
    • -

    get_parry_data

    Gets the datum/block_parry_data we're going to use to parry.

    get_parry_stage

    Gets the stage of our parry sequence we're currently in.

    get_parry_time

    Gets the current decisecond "frame" of an active parry.

    handle_block_parry

    Called every life tick to handle blocking/parrying effects.

    handle_parry_ending_effects

    Handles ending effects for parrying.

    handle_parry_starting_effects

    Handles starting effects for parrying.

    handle_post_sex

    Handles the sex, if cumming returns true.

    hasparasites

    parasite tracking/finding procs

    hud_set_nanite_indicator

    Diagnostic HUDs!

    ignore_slowdown

    Ignores all slowdowns that lack the IGNORE_NOSLOW flag.

    initiate_parry_sequence

    Initiates a parrying sequence.

    is_barefoot

    Are we wearing something that covers our shoes?

    is_bottomless

    Are we wearing something that covers our groin?

    is_topless

    Are we wearing something that covers our chest?

    keybind_parry

    Called from keybindings.

    keybind_start_active_blocking

    Proc called by keybindings to start active blocking.

    keybind_stop_active_blocking

    Proc called by keybindings to stop active blocking.

    keybind_toggle_active_blocking

    Proc called by keybindings to toggle active blocking.

    remove_movespeed_mod_immunities

    Unignores specific slowdowns. Accepts a list of slowdowns.

    resist

    Resist verb for attempting to get out of whatever is restraining your motion. Gives you resist clickdelay if do_resist() returns true.

    run_parry

    same return values as normal blocking, called with absolute highest priority in the block "chain".

    run_parry_countereffects

    Run counterattack if any

    shared_living_ui_distance

    public

    +

    get_parry_data

    Gets the datum/block_parry_data we're going to use to parry.

    get_parry_stage

    Gets the stage of our parry sequence we're currently in.

    get_parry_time

    Gets the current decisecond "frame" of an active parry.

    handle_block_parry

    Called every life tick to handle blocking/parrying effects.

    handle_parry_ending_effects

    Handles ending effects for parrying.

    handle_parry_starting_effects

    Handles starting effects for parrying.

    handle_post_sex

    Handles the sex, if cumming returns true.

    hasparasites

    parasite tracking/finding procs

    hud_set_nanite_indicator

    Diagnostic HUDs!

    ignore_slowdown

    Ignores all slowdowns that lack the IGNORE_NOSLOW flag.

    initiate_parry_sequence

    Initiates a parrying sequence.

    is_barefoot

    Are we wearing something that covers our shoes?

    is_bottomless

    Are we wearing something that covers our groin?

    is_topless

    Are we wearing something that covers our chest?

    keybind_parry

    Called from keybindings.

    keybind_start_active_blocking

    Proc called by keybindings to start active blocking.

    keybind_stop_active_blocking

    Proc called by keybindings to stop active blocking.

    keybind_toggle_active_blocking

    Proc called by keybindings to toggle active blocking.

    remove_movespeed_mod_immunities

    Unignores specific slowdowns. Accepts a list of slowdowns.

    resist

    Resist verb for attempting to get out of whatever is restraining your motion. Gives you resist clickdelay if do_resist() returns true.

    run_parry

    same return values as normal blocking, called with absolute highest priority in the block "chain".

    run_parry_countereffects

    Run counterattack if any

    shared_living_ui_distance

    public

    Distance versus interaction check.

    required src_object atom/movable The object which owns the UI.

    -

    return UI_state The state of the UI.

    subtle

    VERB CODE

    subtler

    VERB CODE 2

    subtler_table

    VERB CODE 3

    toggle_admin_freeze

    Toggle admin frozen

    toggle_admin_sleep

    Toggle admin sleeping

    transfer_blood_to

    BLOOD TRANSFERS

    unignore_slowdown

    Unignores all slowdowns that lack the IGNORE_NOSLOW flag.

    update_size

    Returns false on failure

    \ No newline at end of file +

    return UI_state The state of the UI.

    subtle

    VERB CODE

    subtler

    VERB CODE 2

    subtler_table

    VERB CODE 3

    toggle_admin_freeze

    Toggle admin frozen

    toggle_admin_sleep

    Toggle admin sleeping

    transfer_blood_to

    BLOOD TRANSFERS

    unignore_slowdown

    Unignores all slowdowns that lack the IGNORE_NOSLOW flag.

    update_size

    Returns false on failure

    \ No newline at end of file diff --git a/mob/living/brain.html b/mob/living/brain.html index 7d43bd7df067..3c492fbc2274 100644 --- a/mob/living/brain.html +++ b/mob/living/brain.html @@ -1 +1 @@ -/mob/living/brain - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    brain

    Procs

    blind_eyesEYE_BLIND
    blur_eyesEYE_BLURRY

    Proc Details

    blind_eyes

    EYE_BLIND

    blur_eyes

    EYE_BLURRY

    \ No newline at end of file +/mob/living/brain - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    brain

    Procs

    blind_eyesEYE_BLIND
    blur_eyesEYE_BLURRY

    Proc Details

    blind_eyes

    EYE_BLIND

    blur_eyes

    EYE_BLURRY

    \ No newline at end of file diff --git a/mob/living/carbon.html b/mob/living/carbon.html index 6d71e3673aa7..f3759bab45f0 100644 --- a/mob/living/carbon.html +++ b/mob/living/carbon.html @@ -1,4 +1,4 @@ -/mob/living/carbon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    carbon

    Vars

    all_scarsAll of the scars a carbon has afflicted throughout their limbs
    all_woundsAll of the wounds a carbon has afflicted throughout their limbs
    cold_protectionProtection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection
    heat_protectionProtection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection
    transformation_timerTimer id of any transformation

    Procs

    adjustOrganLoss
    check_self_for_injuriesCheck ourselves to see if we've got any shrapnel, return true if we do. This is a much simpler version of what humans do, we only indicate we're checking ourselves if there's actually shrapnel
    check_stimulationReturns a lust value depending if the genital has a lust modifier.
    check_virusMedical HUD! Basic mode needs suit sensors on.
    doSprintLossTilesSprint buffer
    electrocute_actAdds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects.
    generate_fake_scarsgenerate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake)
    genital_menuAttempts to open the tgui menu
    getOrganLoss
    get_biological_stateget_biological_state is a helper used to see what kind of wounds we roll for. By default we just assume carbons (read:monkeys) are flesh and bone, but humans rely on their species datums
    get_traumasTRAUMAS
    get_wounded_bodypartsReturns a list of bodyparts with wounds (in case someone has a wound on an otherwise fully healed limb)
    giveProc called when offering an item to another player
    humanizeHumanize
    immortalityFor the Wishgranter
    remove_all_embedded_objectsRemove all embedded objects from all limbs on the carbon mob
    remove_embedded_objectRemove a specific embedded item from the carbon mob
    secondary_shockCalled slightly after electrocute act to reduce jittering and apply a secondary stun.
    setOrganLoss
    takeProc called when the player clicks the give alert
    take_overall_damagedamage MANY bodyparts, in random order

    Var Details

    all_scars

    All of the scars a carbon has afflicted throughout their limbs

    all_wounds

    All of the wounds a carbon has afflicted throughout their limbs

    cold_protection

    Protection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection

    heat_protection

    Protection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection

    transformation_timer

    Timer id of any transformation

    Proc Details

    adjustOrganLoss

      +/mob/living/carbon - SPLURT Station 13
      SPLURT Station 13 - Modules - TypesVar Details - Proc Details

      carbon

      Vars

      all_scarsAll of the scars a carbon has afflicted throughout their limbs
      all_woundsAll of the wounds a carbon has afflicted throughout their limbs
      cold_protectionProtection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection
      heat_protectionProtection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection
      transformation_timerTimer id of any transformation

      Procs

      adjustOrganLoss
      check_self_for_injuriesCheck ourselves to see if we've got any shrapnel, return true if we do. This is a much simpler version of what humans do, we only indicate we're checking ourselves if there's actually shrapnel
      check_stimulationReturns a lust value depending if the genital has a lust modifier.
      check_virusMedical HUD! Basic mode needs suit sensors on.
      doSprintLossTilesSprint buffer
      electrocute_actAdds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects.
      generate_fake_scarsgenerate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake)
      genital_menuAttempts to open the tgui menu
      getOrganLoss
      get_biological_stateget_biological_state is a helper used to see what kind of wounds we roll for. By default we just assume carbons (read:monkeys) are flesh and bone, but humans rely on their species datums
      get_traumasTRAUMAS
      get_wounded_bodypartsReturns a list of bodyparts with wounds (in case someone has a wound on an otherwise fully healed limb)
      giveProc called when offering an item to another player
      humanizeHumanize
      immortalityFor the Wishgranter
      remove_all_embedded_objectsRemove all embedded objects from all limbs on the carbon mob
      remove_embedded_objectRemove a specific embedded item from the carbon mob
      secondary_shockCalled slightly after electrocute act to reduce jittering and apply a secondary stun.
      setOrganLoss
      takeProc called when the player clicks the give alert
      take_overall_damagedamage MANY bodyparts, in random order

      Var Details

      all_scars

      All of the scars a carbon has afflicted throughout their limbs

      all_wounds

      All of the wounds a carbon has afflicted throughout their limbs

      cold_protection

      Protection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection

      heat_protection

      Protection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection

      transformation_timer

      Timer id of any transformation

      Proc Details

      adjustOrganLoss

      • adjustOrganLoss
        • inputs: slot (organ slot, like ORGAN_SLOT_HEART), amount (damage to be done), and maximum (currently an arbitrarily large number, can be set so as to limit damage)
        • @@ -6,19 +6,19 @@
        • description: If an organ exists in the slot requested, and we are capable of taking damage (we don't have GODMODE on), call the damage proc on that organ.
      • -

      check_self_for_injuries

      Check ourselves to see if we've got any shrapnel, return true if we do. This is a much simpler version of what humans do, we only indicate we're checking ourselves if there's actually shrapnel

      check_stimulation

      Returns a lust value depending if the genital has a lust modifier.

      +

    check_self_for_injuries

    Check ourselves to see if we've got any shrapnel, return true if we do. This is a much simpler version of what humans do, we only indicate we're checking ourselves if there's actually shrapnel

    check_stimulation

    Returns a lust value depending if the genital has a lust modifier.

    Arguments:

    • amount: Amount of lust given.
    • genital: Genital to check for any lust modifiers. TODO - TURN THE TRAITS INTO COMPONENTS
    • -

    check_virus

    Medical HUD! Basic mode needs suit sensors on.

    doSprintLossTiles

    Sprint buffer

    electrocute_act

    Adds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects.

    generate_fake_scars

    generate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake)

    +

    check_virus

    Medical HUD! Basic mode needs suit sensors on.

    doSprintLossTiles

    Sprint buffer

    electrocute_act

    Adds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects.

    generate_fake_scars

    generate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake)

    If you want a specific wound scar, pass that wound type as the second arg, otherwise you can pass a list like WOUND_LIST_SLASH to generate a random cut scar.

    Arguments:

    • num_scars- A number for how many scars you want to add
    • forced_type- Which wound or category of wounds you want to choose from, WOUND_LIST_BLUNT, WOUND_LIST_SLASH, or WOUND_LIST_BURN (or some combination). If passed a list, picks randomly from the listed wounds. Defaults to all 3 types
    • -

    genital_menu

    Attempts to open the tgui menu

    getOrganLoss

      +

    genital_menu

    Attempts to open the tgui menu

    getOrganLoss

    • getOrganLoss
      • inputs: slot (organ slot, like ORGAN_SLOT_HEART)
      • @@ -26,9 +26,9 @@
      • description: If an organ exists in the slot requested, return the amount of damage that organ has
    • -

    get_biological_state

    get_biological_state is a helper used to see what kind of wounds we roll for. By default we just assume carbons (read:monkeys) are flesh and bone, but humans rely on their species datums

    -

    go look at the species def for more info /datum/species/proc/get_biological_state

    get_traumas

    TRAUMAS

    get_wounded_bodyparts

    Returns a list of bodyparts with wounds (in case someone has a wound on an otherwise fully healed limb)

    give

    Proc called when offering an item to another player

    -

    This handles creating an alert and adding an overlay to it

    humanize

    Humanize

    immortality

    For the Wishgranter

    remove_all_embedded_objects

    Remove all embedded objects from all limbs on the carbon mob

    remove_embedded_object

    Remove a specific embedded item from the carbon mob

    secondary_shock

    Called slightly after electrocute act to reduce jittering and apply a secondary stun.

    setOrganLoss

      +

    get_biological_state

    get_biological_state is a helper used to see what kind of wounds we roll for. By default we just assume carbons (read:monkeys) are flesh and bone, but humans rely on their species datums

    +

    go look at the species def for more info /datum/species/proc/get_biological_state

    get_traumas

    TRAUMAS

    get_wounded_bodyparts

    Returns a list of bodyparts with wounds (in case someone has a wound on an otherwise fully healed limb)

    give

    Proc called when offering an item to another player

    +

    This handles creating an alert and adding an overlay to it

    humanize

    Humanize

    immortality

    For the Wishgranter

    remove_all_embedded_objects

    Remove all embedded objects from all limbs on the carbon mob

    remove_embedded_object

    Remove a specific embedded item from the carbon mob

    secondary_shock

    Called slightly after electrocute act to reduce jittering and apply a secondary stun.

    setOrganLoss

    • setOrganLoss
      • inputs: slot (organ slot, like ORGAN_SLOT_HEART), amount(damage to be set to)
      • @@ -40,11 +40,11 @@
    • -

    take

    Proc called when the player clicks the give alert

    +

    take

    Proc called when the player clicks the give alert

    Handles checking if the player taking the item has open slots and is in range of the offerer Also deals with the actual transferring of the item to the players hands Arguments:

    • offerer - The person giving the original item
    • I - The item being given by the offerer
    • -

    take_overall_damage

    damage MANY bodyparts, in random order

    \ No newline at end of file +

    take_overall_damage

    damage MANY bodyparts, in random order

    \ No newline at end of file diff --git a/mob/living/carbon/alien.html b/mob/living/carbon/alien.html index 47f02007b85f..69bce5cbb1aa 100644 --- a/mob/living/carbon/alien.html +++ b/mob/living/carbon/alien.html @@ -1,3 +1,3 @@ -/mob/living/carbon/alien - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    alien

    Vars

    can_ventcrawlWhether they can ventcrawl; this is set individually for 'humanoid' and 'royal' types -'royal' types (Praetorian, Queen) cannot ventcrawl
    meleeKnockdownPowerHow much power they have for DefaultCombatKnockdown when attacking humans
    meleeSlashHumanPowerHow much brute damage without armor piercing they do against mobs in melee
    meleeSlashSAPowerHow much brute damage they do to simple animals

    Procs

    toggle_genderHandles modular code for Xenomorph features

    Var Details

    can_ventcrawl

    Whether they can ventcrawl; this is set individually for 'humanoid' and 'royal' types -'royal' types (Praetorian, Queen) cannot ventcrawl

    meleeKnockdownPower

    How much power they have for DefaultCombatKnockdown when attacking humans

    meleeSlashHumanPower

    How much brute damage without armor piercing they do against mobs in melee

    meleeSlashSAPower

    How much brute damage they do to simple animals

    Proc Details

    toggle_gender

    Handles modular code for Xenomorph features

    \ No newline at end of file +/mob/living/carbon/alien - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    alien

    Vars

    can_ventcrawlWhether they can ventcrawl; this is set individually for 'humanoid' and 'royal' types +'royal' types (Praetorian, Queen) cannot ventcrawl
    meleeKnockdownPowerHow much power they have for DefaultCombatKnockdown when attacking humans
    meleeSlashHumanPowerHow much brute damage without armor piercing they do against mobs in melee
    meleeSlashSAPowerHow much brute damage they do to simple animals

    Procs

    toggle_genderHandles modular code for Xenomorph features

    Var Details

    can_ventcrawl

    Whether they can ventcrawl; this is set individually for 'humanoid' and 'royal' types +'royal' types (Praetorian, Queen) cannot ventcrawl

    meleeKnockdownPower

    How much power they have for DefaultCombatKnockdown when attacking humans

    meleeSlashHumanPower

    How much brute damage without armor piercing they do against mobs in melee

    meleeSlashSAPower

    How much brute damage they do to simple animals

    Proc Details

    toggle_gender

    Handles modular code for Xenomorph features

    \ No newline at end of file diff --git a/mob/living/carbon/human.html b/mob/living/carbon/human.html index 940c7ac5f2d6..48ccb39d32ad 100644 --- a/mob/living/carbon/human.html +++ b/mob/living/carbon/human.html @@ -1,8 +1,8 @@ -/mob/living/carbon/human - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    human

    Vars

    afk_theftsWhen an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds
    combat_flagsEnable stamina combat
    grad_colorColour used for the hair gradient.
    grad_styleStyle used for the hair gradient.
    insanelycomfyThis player has been standing still for very long and are probably roleplaying. They won't use up nutrition/thirst until they start moving again.

    Procs

    clean_lipsA wrapper for mob/living/carbon/human/proc/update_lips that tells us if there were lip styles to change
    clothingonpartGet all the clothing on a specific body part
    copy_clothing_prefscopies over clothing preferences like underwear to another human
    electrocute_actCalculates the siemens coeff based on clothing and species, can also restart hearts.
    format_scarsFor use formatting all of the scars this human has for saving for persistent scarring
    get_equipped_itemsUsed to return a list of equipped items on a human mob; does not include held items (use get_all_gear)
    handle_fireFIRE CODE
    load_scarTakes a single scar from the persistent scar loader and recreates it from the saved data
    sec_hud_set_IDSecurity HUDs! Basic mode shows only the job.
    set_antag_target_indicatorMob's target prefs
    socks_hiddenProc to check if socks are hidden.
    something_horribleDNA HELPER-PROCS
    spec_trait_examine_font
    undershirt_hiddenProc to check if undershirt is hidden.
    underwear_hiddenProc to check if underwear is hidden.
    update_lipsUsed to update the makeup on a human and apply/remove lipstick traits, then store/unstore them on the head object in case it gets severed

    Var Details

    afk_thefts

    When an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds

    combat_flags

    Enable stamina combat

    grad_color

    Colour used for the hair gradient.

    grad_style

    Style used for the hair gradient.

    insanelycomfy

    This player has been standing still for very long and are probably roleplaying. They won't use up nutrition/thirst until they start moving again.

    Proc Details

    clean_lips

    A wrapper for mob/living/carbon/human/proc/update_lips that tells us if there were lip styles to change

    clothingonpart

    Get all the clothing on a specific body part

    copy_clothing_prefs

    copies over clothing preferences like underwear to another human

    electrocute_act

    Calculates the siemens coeff based on clothing and species, can also restart hearts.

    format_scars

    For use formatting all of the scars this human has for saving for persistent scarring

    get_equipped_items

    Used to return a list of equipped items on a human mob; does not include held items (use get_all_gear)

    +/mob/living/carbon/human - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    human

    Vars

    afk_theftsWhen an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds
    combat_flagsEnable stamina combat
    grad_colorColour used for the hair gradient.
    grad_styleStyle used for the hair gradient.
    insanelycomfyThis player has been standing still for very long and are probably roleplaying. They won't use up nutrition/thirst until they start moving again.

    Procs

    clean_lipsA wrapper for mob/living/carbon/human/proc/update_lips that tells us if there were lip styles to change
    clothingonpartGet all the clothing on a specific body part
    copy_clothing_prefscopies over clothing preferences like underwear to another human
    electrocute_actCalculates the siemens coeff based on clothing and species, can also restart hearts.
    format_scarsFor use formatting all of the scars this human has for saving for persistent scarring
    get_equipped_itemsUsed to return a list of equipped items on a human mob; does not include held items (use get_all_gear)
    handle_fireFIRE CODE
    load_scarTakes a single scar from the persistent scar loader and recreates it from the saved data
    sec_hud_set_IDSecurity HUDs! Basic mode shows only the job.
    set_antag_target_indicatorMob's target prefs
    socks_hiddenProc to check if socks are hidden.
    something_horribleDNA HELPER-PROCS
    spec_trait_examine_font
    undershirt_hiddenProc to check if undershirt is hidden.
    underwear_hiddenProc to check if underwear is hidden.
    update_lipsUsed to update the makeup on a human and apply/remove lipstick traits, then store/unstore them on the head object in case it gets severed

    Var Details

    afk_thefts

    When an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds

    combat_flags

    Enable stamina combat

    grad_color

    Colour used for the hair gradient.

    grad_style

    Style used for the hair gradient.

    insanelycomfy

    This player has been standing still for very long and are probably roleplaying. They won't use up nutrition/thirst until they start moving again.

    Proc Details

    clean_lips

    A wrapper for mob/living/carbon/human/proc/update_lips that tells us if there were lip styles to change

    clothingonpart

    Get all the clothing on a specific body part

    copy_clothing_prefs

    copies over clothing preferences like underwear to another human

    electrocute_act

    Calculates the siemens coeff based on clothing and species, can also restart hearts.

    format_scars

    For use formatting all of the scars this human has for saving for persistent scarring

    get_equipped_items

    Used to return a list of equipped items on a human mob; does not include held items (use get_all_gear)

    Argument(s):

    • Optional - include_pockets (TRUE/FALSE), whether or not to include the pockets and suit storage in the returned list
    • -

    handle_fire

    FIRE CODE

    load_scar

    Takes a single scar from the persistent scar loader and recreates it from the saved data

    sec_hud_set_ID

    Security HUDs! Basic mode shows only the job.

    set_antag_target_indicator

    Mob's target prefs

    socks_hidden

    Proc to check if socks are hidden.

    something_horrible

    DNA HELPER-PROCS

    spec_trait_examine_font

    spec_trait_examine_font()

    +

    handle_fire

    FIRE CODE

    load_scar

    Takes a single scar from the persistent scar loader and recreates it from the saved data

    sec_hud_set_ID

    Security HUDs! Basic mode shows only the job.

    set_antag_target_indicator

    Mob's target prefs

    socks_hidden

    Proc to check if socks are hidden.

    something_horrible

    DNA HELPER-PROCS

    spec_trait_examine_font

    spec_trait_examine_font()

    This gets a humanoid's special examine font, which is used to color their species name during examine / health analyzing. The first of these that applies is returned. Returns:

    @@ -12,4 +12,4 @@
  • Purple if plasmaperson
  • Rock / Brownish if a golem
  • Green if none of the others apply (aka, generic organic)
  • -

    undershirt_hidden

    Proc to check if undershirt is hidden.

    underwear_hidden

    Proc to check if underwear is hidden.

    update_lips

    Used to update the makeup on a human and apply/remove lipstick traits, then store/unstore them on the head object in case it gets severed

    \ No newline at end of file +

    undershirt_hidden

    Proc to check if undershirt is hidden.

    underwear_hidden

    Proc to check if underwear is hidden.

    update_lips

    Used to update the makeup on a human and apply/remove lipstick traits, then store/unstore them on the head object in case it gets severed

    \ No newline at end of file diff --git a/mob/living/silicon.html b/mob/living/silicon.html index cb961ff92db8..fc6074e86b3a 100644 --- a/mob/living/silicon.html +++ b/mob/living/silicon.html @@ -1,3 +1,3 @@ -/mob/living/silicon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    silicon

    Vars

    emaggedWhether we have been emagged

    Procs

    get_ui_accessReturns a UI status representing this silicon's capability to access -the given source. Called by ui_status_silicon_has_access.

    Var Details

    emagged

    Whether we have been emagged

    Proc Details

    get_ui_access

    Returns a UI status representing this silicon's capability to access -the given source. Called by ui_status_silicon_has_access.

    \ No newline at end of file +/mob/living/silicon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    silicon

    Vars

    emaggedWhether we have been emagged

    Procs

    get_ui_accessReturns a UI status representing this silicon's capability to access +the given source. Called by ui_status_silicon_has_access.

    Var Details

    emagged

    Whether we have been emagged

    Proc Details

    get_ui_access

    Returns a UI status representing this silicon's capability to access +the given source. Called by ui_status_silicon_has_access.

    \ No newline at end of file diff --git a/mob/living/silicon/ai.html b/mob/living/silicon/ai.html index 16aedf409900..db2729ff0b03 100644 --- a/mob/living/silicon/ai.html +++ b/mob/living/silicon/ai.html @@ -1 +1 @@ -/mob/living/silicon/ai - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ai

    Vars

    ai_announcementAnnouncement UI
    alert_controlStation alert datum for showing alerts UI
    announcement_helpLists possible spoken words for announcements
    is_anchoredwhether AI is anchored or not, used for checks
    lastlocremember AI's last location
    openedwhether its cover is opened, so you can wirecut it for deconstruction
    posibrain_insidewhether its mmi is a posibrain or regular mmi when going ai mob to ai core structure

    Var Details

    ai_announcement

    Announcement UI

    alert_control

    Station alert datum for showing alerts UI

    announcement_help

    Lists possible spoken words for announcements

    is_anchored

    whether AI is anchored or not, used for checks

    lastloc

    remember AI's last location

    opened

    whether its cover is opened, so you can wirecut it for deconstruction

    posibrain_inside

    whether its mmi is a posibrain or regular mmi when going ai mob to ai core structure

    \ No newline at end of file +/mob/living/silicon/ai - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ai

    Vars

    ai_announcementAnnouncement UI
    alert_controlStation alert datum for showing alerts UI
    announcement_helpLists possible spoken words for announcements
    is_anchoredwhether AI is anchored or not, used for checks
    lastlocremember AI's last location
    openedwhether its cover is opened, so you can wirecut it for deconstruction
    posibrain_insidewhether its mmi is a posibrain or regular mmi when going ai mob to ai core structure

    Var Details

    ai_announcement

    Announcement UI

    alert_control

    Station alert datum for showing alerts UI

    announcement_help

    Lists possible spoken words for announcements

    is_anchored

    whether AI is anchored or not, used for checks

    lastloc

    remember AI's last location

    opened

    whether its cover is opened, so you can wirecut it for deconstruction

    posibrain_inside

    whether its mmi is a posibrain or regular mmi when going ai mob to ai core structure

    \ No newline at end of file diff --git a/mob/living/silicon/robot.html b/mob/living/silicon/robot.html index 578b22456273..a8530a7e83f2 100644 --- a/mob/living/silicon/robot.html +++ b/mob/living/silicon/robot.html @@ -1,71 +1,71 @@ -/mob/living/silicon/robot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    robot

    Vars

    alert_controlStation alert datum for showing alerts UI
    can_ride_typecacheWhat types of mobs are allowed to ride/buckle to this mob
    disabled_modulesFor checking which modules are disabled or not.
    identRandom serial number generated for each cyborg upon its initialization
    lampButtonLamp button reference
    lamp_colorSet lamp color
    lamp_doomSet to true if a doomsday event is locking our lamp to on and RED
    lamp_enabledIf the lamp is turned on
    lamp_functionalIf the lamp isn't broken.
    lamp_intensityLamp brightness. Starts at 3, but can be 1 - 5.
    modularInterfaceThe reference to the built-in tablet that borgs carry.
    openedIf this is a path, this gets created as an object in Initialize.
    previous_healththe last health before updating - to check net change in health
    vtec_disabledvtec shorted out

    Procs

    ExitedChecking Exited() to detect if a hat gets up and walks off. +/mob/living/silicon/robot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    robot

    Vars

    alert_controlStation alert datum for showing alerts UI
    can_ride_typecacheWhat types of mobs are allowed to ride/buckle to this mob
    disabled_modulesFor checking which modules are disabled or not.
    identRandom serial number generated for each cyborg upon its initialization
    lampButtonLamp button reference
    lamp_colorSet lamp color
    lamp_doomSet to true if a doomsday event is locking our lamp to on and RED
    lamp_enabledIf the lamp is turned on
    lamp_functionalIf the lamp isn't broken.
    lamp_intensityLamp brightness. Starts at 3, but can be 1 - 5.
    modularInterfaceThe reference to the built-in tablet that borgs carry.
    openedIf this is a path, this gets created as an object in Initialize.
    previous_healththe last health before updating - to check net change in health
    vtec_disabledvtec shorted out

    Procs

    ExitedChecking Exited() to detect if a hat gets up and walks off. Drones and pAIs might do this, after all.
    activatedChecks if the item is currently in a slot.
    add_to_upgradesMoves the upgrade inside the robot and registers relevant signals.
    apply_upgradeCalled when a mob uses an upgrade on an open borg. Checks to make sure the upgrade can be applied
    break_all_cyborg_slotsBreaks all of a cyborg's slots.
    break_cyborg_slotBreaks the slot number, changing the icon.
    cycle_modulesCycles through the list of enabled modules, deselecting the current one and selecting the next one.
    deploy_initdeploy_init: Deploys AI unit into AI shell
    deselect_moduleDeselects the module in the slot module_num. Arguments
    dump_into_mmiDumps the current occupant of the cyborg into an MMI at the passed location Returns the borg's MMI on success
    equip_module_to_slotIs passed an item and a module slot. Equips the item to that borg slot.
    get_active_held_itemReturns the thing in our active hand (whatever is in our active module-slot, in this case)
    get_selected_moduleReturns the slot number of the selected module, or zero if no modules are selected.
    is_invalid_module_numberChecks if the provided module number is a valid number.
    logeventRecords an IC event log entry in the cyborg's internal tablet.
    make_shellmake_shell: Makes an AI shell out of a cyborg unit
    observer_screen_updateUpdates the observers's screens with cyborg itemss. Arguments
    on_upgrade_deletedCalled when an applied upgrade is deleted.
    remove_from_upgradesCalled when an upgrade is moved outside the robot. So don't call this directly, use forceMove etc.
    repair_all_cyborg_slotsRepairs all slots. Unbroken slots are unaffected.
    repair_cyborg_slotRepairs the slot number, updating the icon.
    revert_shellrevert_shell: Reverts AI shell back into a normal cyborg unit
    select_moduleSelects the module in the slot module_num. Arguments
    smash_headlampHandles headlamp smashing
    toggle_genderAllows "cyborg" players to change gender at will - Modularised here
    toggle_headlampHandles headlamp toggling, disabling, and color setting.
    toggle_moduleToggles selection of the module in the slot module_num. -Arguments
    uneq_activeUnequips the active held item, if there is one.
    uneq_allUnequips all held items.
    unequip_module_from_slotUnequips item item_module from slot module_num. Deletes it if delete_after = TRUE.
    update_iconsthis is bad code

    Var Details

    alert_control

    Station alert datum for showing alerts UI

    can_ride_typecache

    What types of mobs are allowed to ride/buckle to this mob

    disabled_modules

    For checking which modules are disabled or not.

    ident

    Random serial number generated for each cyborg upon its initialization

    lampButton

    Lamp button reference

    lamp_color

    Set lamp color

    lamp_doom

    Set to true if a doomsday event is locking our lamp to on and RED

    lamp_enabled

    If the lamp is turned on

    lamp_functional

    If the lamp isn't broken.

    lamp_intensity

    Lamp brightness. Starts at 3, but can be 1 - 5.

    modularInterface

    The reference to the built-in tablet that borgs carry.

    opened

    If this is a path, this gets created as an object in Initialize.

    previous_health

    the last health before updating - to check net change in health

    vtec_disabled

    vtec shorted out

    Proc Details

    Exited

    Checking Exited() to detect if a hat gets up and walks off. -Drones and pAIs might do this, after all.

    activated

    Checks if the item is currently in a slot.

    +Arguments
    uneq_activeUnequips the active held item, if there is one.
    uneq_allUnequips all held items.
    unequip_module_from_slotUnequips item item_module from slot module_num. Deletes it if delete_after = TRUE.
    update_iconsthis is bad code

    Var Details

    alert_control

    Station alert datum for showing alerts UI

    can_ride_typecache

    What types of mobs are allowed to ride/buckle to this mob

    disabled_modules

    For checking which modules are disabled or not.

    ident

    Random serial number generated for each cyborg upon its initialization

    lampButton

    Lamp button reference

    lamp_color

    Set lamp color

    lamp_doom

    Set to true if a doomsday event is locking our lamp to on and RED

    lamp_enabled

    If the lamp is turned on

    lamp_functional

    If the lamp isn't broken.

    lamp_intensity

    Lamp brightness. Starts at 3, but can be 1 - 5.

    modularInterface

    The reference to the built-in tablet that borgs carry.

    opened

    If this is a path, this gets created as an object in Initialize.

    previous_health

    the last health before updating - to check net change in health

    vtec_disabled

    vtec shorted out

    Proc Details

    Exited

    Checking Exited() to detect if a hat gets up and walks off. +Drones and pAIs might do this, after all.

    activated

    Checks if the item is currently in a slot.

    If the item is found in a slot, this returns TRUE. Otherwise, it returns FALSE Modified to accept items inside of grippers, used for code\modules\tgui\states\hands.dm:27 Arguments

    • item_module - the item being checked
    • -

    add_to_upgrades

    Moves the upgrade inside the robot and registers relevant signals.

    apply_upgrade

    Called when a mob uses an upgrade on an open borg. Checks to make sure the upgrade can be applied

    break_all_cyborg_slots

    Breaks all of a cyborg's slots.

    break_cyborg_slot

    Breaks the slot number, changing the icon.

    +

    add_to_upgrades

    Moves the upgrade inside the robot and registers relevant signals.

    apply_upgrade

    Called when a mob uses an upgrade on an open borg. Checks to make sure the upgrade can be applied

    break_all_cyborg_slots

    Breaks all of a cyborg's slots.

    break_cyborg_slot

    Breaks the slot number, changing the icon.

    Arguments

    • module_num - the slot number being repaired.
    • -

    cycle_modules

    Cycles through the list of enabled modules, deselecting the current one and selecting the next one.

    deploy_init

    deploy_init: Deploys AI unit into AI shell

    +

    cycle_modules

    Cycles through the list of enabled modules, deselecting the current one and selecting the next one.

    deploy_init

    deploy_init: Deploys AI unit into AI shell

    Arguments:

    • AI - AI unit that initiated the deployment into the AI shell
    • -

    deselect_module

    Deselects the module in the slot module_num. +

    deselect_module

    Deselects the module in the slot module_num. Arguments

    • module_num - the slot number being de-selected
    • -

    dump_into_mmi

    Dumps the current occupant of the cyborg into an MMI at the passed location -Returns the borg's MMI on success

    equip_module_to_slot

    Is passed an item and a module slot. Equips the item to that borg slot.

    +

    dump_into_mmi

    Dumps the current occupant of the cyborg into an MMI at the passed location +Returns the borg's MMI on success

    equip_module_to_slot

    Is passed an item and a module slot. Equips the item to that borg slot.

    Arguments

    • item_module - the item being equipped to a slot
    • module_num - the slot number being equipped to.
    • -

    get_active_held_item

    Returns the thing in our active hand (whatever is in our active module-slot, in this case)

    +

    get_active_held_item

    Returns the thing in our active hand (whatever is in our active module-slot, in this case)

    Arguments

    • get_gripper - If the active module is a gripper, should we return the gripper or the contained item? (if the gripper contains nothing, returns the gripper anyways)
    • -

    get_selected_module

    Returns the slot number of the selected module, or zero if no modules are selected.

    is_invalid_module_number

    Checks if the provided module number is a valid number.

    +

    get_selected_module

    Returns the slot number of the selected module, or zero if no modules are selected.

    is_invalid_module_number

    Checks if the provided module number is a valid number.

    If the number is between 1 and 3 (if check_all_slots is true) or between 1 and the number of disabled modules (if check_all_slots is false), then it returns FALSE. Otherwise, it returns TRUE. Arguments

    • module_num - the passed module num that is checked for validity.
    • check_all_slots - TRUE = the proc checks all slots | FALSE = the proc only checks un-disabled slots
    • -

    logevent

    Records an IC event log entry in the cyborg's internal tablet.

    +

    logevent

    Records an IC event log entry in the cyborg's internal tablet.

    Creates an entry in the borglog list of the cyborg's internal tablet, listing the current in-game time followed by the message given. These logs can be seen by the cyborg in their BorgUI tablet app. By design, logging fails if the cyborg is dead.

    Arguments: -arg1: a string containing the message to log.

    make_shell

    make_shell: Makes an AI shell out of a cyborg unit

    +arg1: a string containing the message to log.

    make_shell

    make_shell: Makes an AI shell out of a cyborg unit

    Arguments:

    • board - B.O.R.I.S. module board used for transforming the cyborg into AI shell
    • -

    observer_screen_update

    Updates the observers's screens with cyborg itemss. +

    observer_screen_update

    Updates the observers's screens with cyborg itemss. Arguments

    • item_module - the item being added or removed from the screen
    • add - whether or not the item is being added, or removed.
    • -

    on_upgrade_deleted

    Called when an applied upgrade is deleted.

    remove_from_upgrades

    Called when an upgrade is moved outside the robot. So don't call this directly, use forceMove etc.

    repair_all_cyborg_slots

    Repairs all slots. Unbroken slots are unaffected.

    repair_cyborg_slot

    Repairs the slot number, updating the icon.

    +

    on_upgrade_deleted

    Called when an applied upgrade is deleted.

    remove_from_upgrades

    Called when an upgrade is moved outside the robot. So don't call this directly, use forceMove etc.

    repair_all_cyborg_slots

    Repairs all slots. Unbroken slots are unaffected.

    repair_cyborg_slot

    Repairs the slot number, updating the icon.

    Arguments

    • module_num - the module number being repaired.
    • -

    revert_shell

    revert_shell: Reverts AI shell back into a normal cyborg unit

    select_module

    Selects the module in the slot module_num. +

    revert_shell

    revert_shell: Reverts AI shell back into a normal cyborg unit

    select_module

    Selects the module in the slot module_num. Arguments

    • module_num - the slot number being selected
    • -

    smash_headlamp

    Handles headlamp smashing

    +

    smash_headlamp

    Handles headlamp smashing

    When called (such as by the shadowperson lighteater's attack), this proc will break the borg's headlamp and then call toggle_headlamp to disable the light. It also plays a sound effect of glass breaking, and -tells the borg what happened to its chat. Broken lights can be repaired by using a flashlight on the borg.

    toggle_gender

    Allows "cyborg" players to change gender at will - Modularised here

    toggle_headlamp

    Handles headlamp toggling, disabling, and color setting.

    +tells the borg what happened to its chat. Broken lights can be repaired by using a flashlight on the borg.

    toggle_gender

    Allows "cyborg" players to change gender at will - Modularised here

    toggle_headlamp

    Handles headlamp toggling, disabling, and color setting.

    The initial if statment is a bit long, but the gist of it is that should the lamp be on AND the update_color arg be true, we should simply change the color of the lamp but not disable it. Otherwise, should the turn_off arg be true, the lamp already be enabled, any of the normal reasons the lamp would turn off happen, or the @@ -75,14 +75,14 @@

    • arg1 - turn_off, if enabled will force the lamp into an off state (rather than toggling it if possible)
    • arg2 - update_color, if enabled, will adjust the behavior of the proc to change the color of the light if it is already on.
    • -

    toggle_module

    Toggles selection of the module in the slot module_num. +

    toggle_module

    Toggles selection of the module in the slot module_num. Arguments

    • module_num - the slot number being toggled
    • -

    uneq_active

    Unequips the active held item, if there is one.

    -

    Will always consider dropping gripper contents first.

    uneq_all

    Unequips all held items.

    unequip_module_from_slot

    Unequips item item_module from slot module_num. Deletes it if delete_after = TRUE.

    +

    uneq_active

    Unequips the active held item, if there is one.

    +

    Will always consider dropping gripper contents first.

    uneq_all

    Unequips all held items.

    unequip_module_from_slot

    Unequips item item_module from slot module_num. Deletes it if delete_after = TRUE.

    Arguments

    • item_module - the item being unequipped
    • module_num - the slot number being unequipped.
    • -

    update_icons

    this is bad code

    \ No newline at end of file +

    update_icons

    this is bad code

    \ No newline at end of file diff --git a/mob/living/simple_animal.html b/mob/living/simple_animal.html index 57a5e1c5127e..d86d8375aaaa 100644 --- a/mob/living/simple_animal.html +++ b/mob/living/simple_animal.html @@ -1,3 +1,3 @@ -/mob/living/simple_animal - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    simple_animal

    Vars

    AIStatusThe Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players).
    access_cardInnate access uses an internal ID card.
    animal_speciesSorry, no spider+corgi buttbabies.
    armour_penetrationHow much armour they ignore, as a flat reduction from the targets armour value.
    atmos_requirementsAtmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage
    attack_verb_continuousAttacking verb in present continuous tense.
    attack_verb_simpleAttacking verb in present simple tense.
    attacked_soundPlayed when someone punches the creature.
    blood_volumeHow much blud it has for bloodsucking
    buffedIn the event that you want to have a buffing effect on the mob, but don't want it to stack with other effects, any outside force that applies a buff to a simple mob should at least set this to TRUE, so we have something to check against.
    can_have_aionce we have become sentient, we can never go back.
    childtypeHot simple_animal baby making vars.
    damage_coeff1 for full damage , 0 for none , -1 for 1:1 heal from that source.
    death_soundThe sound played on death.
    del_on_deathcauses mob to be deleted on death, useful for mobs that spawn lootable corpses.
    dextrousIf the creature has, and can use, hands.
    emote_hearHearable emotes
    emote_seeUnlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps.
    environment_smashSet to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls.
    footstep_typeWhat kind of footstep this mob should have. Null if it shouldn't have any.
    force_thresholdMinimum force required to deal any damage.
    friendly_verb_continuousAttacking, but without damage, verb in present continuous tense.
    friendly_verb_simpleAttacking, but without damage, verb in present simple tense.
    gold_core_spawnableIf the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood.
    healableHealable by medical stacks? Defaults to yes.
    icon_deadicon when the animal is dead. Don't use animated icons for this.
    icon_gibWe only try to show a gibbing animation if this exists.
    lootlist of things spawned at mob's loc when it dies.
    melee_damage_lowerLETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly.
    melee_damage_typeDamage type of a simple mob's melee attack, should it do damage.
    minbodytempTemperature effect.
    my_zI don't want to confuse this with client registered_z.
    obj_damageHow much damage this simple animal does to objects, if any.
    response_disarm_continuousDisarm-intent verb in present continuous tense.
    response_disarm_simpleDisarm-intent verb in present simple tense.
    response_harm_continuousHarm-intent verb in present continuous tense.
    response_harm_simpleHarm-intent verb in present simple tense.
    response_help_continuousWhen someone interacts with the simple animal. -Help-intent verb in present continuous tense.
    response_help_simpleHelp-intent verb in present simple tense.
    sentience_typeSentience type, for slime potions.
    shouldwakeupconvenience var for forcibly waking up an idling AI on next check.
    speak_emoteEmotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable.
    speedLETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster.
    stop_automated_movementUse this to temporarely stop random movement or to if you write special movement code for animals.
    stop_automated_movement_when_pulledWhen set to 1 this stops the animal from moving when someone is pulling it.
    tameDomestication.
    unsuitable_atmos_damageThis damage is taken when atmos doesn't fit all the requirements above.
    wanderDoes the mob wander around when idle?
    weather_immunitiesList of weather immunity traits that are then added on Initialize(), see traits.dm.

    Var Details

    AIStatus

    The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players).

    access_card

    Innate access uses an internal ID card.

    animal_species

    Sorry, no spider+corgi buttbabies.

    armour_penetration

    How much armour they ignore, as a flat reduction from the targets armour value.

    atmos_requirements

    Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage

    attack_verb_continuous

    Attacking verb in present continuous tense.

    attack_verb_simple

    Attacking verb in present simple tense.

    attacked_sound

    Played when someone punches the creature.

    blood_volume

    How much blud it has for bloodsucking

    buffed

    In the event that you want to have a buffing effect on the mob, but don't want it to stack with other effects, any outside force that applies a buff to a simple mob should at least set this to TRUE, so we have something to check against.

    can_have_ai

    once we have become sentient, we can never go back.

    childtype

    Hot simple_animal baby making vars.

    damage_coeff

    1 for full damage , 0 for none , -1 for 1:1 heal from that source.

    death_sound

    The sound played on death.

    del_on_death

    causes mob to be deleted on death, useful for mobs that spawn lootable corpses.

    dextrous

    If the creature has, and can use, hands.

    emote_hear

    Hearable emotes

    emote_see

    Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps.

    environment_smash

    Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls.

    footstep_type

    What kind of footstep this mob should have. Null if it shouldn't have any.

    force_threshold

    Minimum force required to deal any damage.

    friendly_verb_continuous

    Attacking, but without damage, verb in present continuous tense.

    friendly_verb_simple

    Attacking, but without damage, verb in present simple tense.

    gold_core_spawnable

    If the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood.

    healable

    Healable by medical stacks? Defaults to yes.

    icon_dead

    icon when the animal is dead. Don't use animated icons for this.

    icon_gib

    We only try to show a gibbing animation if this exists.

    loot

    list of things spawned at mob's loc when it dies.

    melee_damage_lower

    LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly.

    melee_damage_type

    Damage type of a simple mob's melee attack, should it do damage.

    minbodytemp

    Temperature effect.

    my_z

    I don't want to confuse this with client registered_z.

    obj_damage

    How much damage this simple animal does to objects, if any.

    response_disarm_continuous

    Disarm-intent verb in present continuous tense.

    response_disarm_simple

    Disarm-intent verb in present simple tense.

    response_harm_continuous

    Harm-intent verb in present continuous tense.

    response_harm_simple

    Harm-intent verb in present simple tense.

    response_help_continuous

    When someone interacts with the simple animal. -Help-intent verb in present continuous tense.

    response_help_simple

    Help-intent verb in present simple tense.

    sentience_type

    Sentience type, for slime potions.

    shouldwakeup

    convenience var for forcibly waking up an idling AI on next check.

    speak_emote

    Emotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable.

    speed

    LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster.

    stop_automated_movement

    Use this to temporarely stop random movement or to if you write special movement code for animals.

    stop_automated_movement_when_pulled

    When set to 1 this stops the animal from moving when someone is pulling it.

    tame

    Domestication.

    unsuitable_atmos_damage

    This damage is taken when atmos doesn't fit all the requirements above.

    wander

    Does the mob wander around when idle?

    weather_immunities

    List of weather immunity traits that are then added on Initialize(), see traits.dm.

    \ No newline at end of file +/mob/living/simple_animal - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    simple_animal

    Vars

    AIStatusThe Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players).
    access_cardInnate access uses an internal ID card.
    animal_speciesSorry, no spider+corgi buttbabies.
    armour_penetrationHow much armour they ignore, as a flat reduction from the targets armour value.
    atmos_requirementsAtmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage
    attack_verb_continuousAttacking verb in present continuous tense.
    attack_verb_simpleAttacking verb in present simple tense.
    attacked_soundPlayed when someone punches the creature.
    blood_volumeHow much blud it has for bloodsucking
    buffedIn the event that you want to have a buffing effect on the mob, but don't want it to stack with other effects, any outside force that applies a buff to a simple mob should at least set this to TRUE, so we have something to check against.
    can_have_aionce we have become sentient, we can never go back.
    childtypeHot simple_animal baby making vars.
    damage_coeff1 for full damage , 0 for none , -1 for 1:1 heal from that source.
    death_soundThe sound played on death.
    del_on_deathcauses mob to be deleted on death, useful for mobs that spawn lootable corpses.
    dextrousIf the creature has, and can use, hands.
    emote_hearHearable emotes
    emote_seeUnlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps.
    environment_smashSet to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls.
    footstep_typeWhat kind of footstep this mob should have. Null if it shouldn't have any.
    force_thresholdMinimum force required to deal any damage.
    friendly_verb_continuousAttacking, but without damage, verb in present continuous tense.
    friendly_verb_simpleAttacking, but without damage, verb in present simple tense.
    gold_core_spawnableIf the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood.
    healableHealable by medical stacks? Defaults to yes.
    icon_deadicon when the animal is dead. Don't use animated icons for this.
    icon_gibWe only try to show a gibbing animation if this exists.
    lootlist of things spawned at mob's loc when it dies.
    melee_damage_lowerLETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly.
    melee_damage_typeDamage type of a simple mob's melee attack, should it do damage.
    minbodytempTemperature effect.
    my_zI don't want to confuse this with client registered_z.
    obj_damageHow much damage this simple animal does to objects, if any.
    response_disarm_continuousDisarm-intent verb in present continuous tense.
    response_disarm_simpleDisarm-intent verb in present simple tense.
    response_harm_continuousHarm-intent verb in present continuous tense.
    response_harm_simpleHarm-intent verb in present simple tense.
    response_help_continuousWhen someone interacts with the simple animal. +Help-intent verb in present continuous tense.
    response_help_simpleHelp-intent verb in present simple tense.
    sentience_typeSentience type, for slime potions.
    shouldwakeupconvenience var for forcibly waking up an idling AI on next check.
    speak_emoteEmotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable.
    speedLETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster.
    stop_automated_movementUse this to temporarely stop random movement or to if you write special movement code for animals.
    stop_automated_movement_when_pulledWhen set to 1 this stops the animal from moving when someone is pulling it.
    tameDomestication.
    unsuitable_atmos_damageThis damage is taken when atmos doesn't fit all the requirements above.
    wanderDoes the mob wander around when idle?
    weather_immunitiesList of weather immunity traits that are then added on Initialize(), see traits.dm.

    Var Details

    AIStatus

    The Status of our AI, can be set to AI_ON (On, usual processing), AI_IDLE (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever), AI_Z_OFF (Temporarily off due to nonpresence of players).

    access_card

    Innate access uses an internal ID card.

    animal_species

    Sorry, no spider+corgi buttbabies.

    armour_penetration

    How much armour they ignore, as a flat reduction from the targets armour value.

    atmos_requirements

    Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage

    attack_verb_continuous

    Attacking verb in present continuous tense.

    attack_verb_simple

    Attacking verb in present simple tense.

    attacked_sound

    Played when someone punches the creature.

    blood_volume

    How much blud it has for bloodsucking

    buffed

    In the event that you want to have a buffing effect on the mob, but don't want it to stack with other effects, any outside force that applies a buff to a simple mob should at least set this to TRUE, so we have something to check against.

    can_have_ai

    once we have become sentient, we can never go back.

    childtype

    Hot simple_animal baby making vars.

    damage_coeff

    1 for full damage , 0 for none , -1 for 1:1 heal from that source.

    death_sound

    The sound played on death.

    del_on_death

    causes mob to be deleted on death, useful for mobs that spawn lootable corpses.

    dextrous

    If the creature has, and can use, hands.

    emote_hear

    Hearable emotes

    emote_see

    Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps.

    environment_smash

    Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls.

    footstep_type

    What kind of footstep this mob should have. Null if it shouldn't have any.

    force_threshold

    Minimum force required to deal any damage.

    friendly_verb_continuous

    Attacking, but without damage, verb in present continuous tense.

    friendly_verb_simple

    Attacking, but without damage, verb in present simple tense.

    gold_core_spawnable

    If the mob can be spawned with a gold slime core. HOSTILE_SPAWN are spawned with plasma, FRIENDLY_SPAWN are spawned with blood.

    healable

    Healable by medical stacks? Defaults to yes.

    icon_dead

    icon when the animal is dead. Don't use animated icons for this.

    icon_gib

    We only try to show a gibbing animation if this exists.

    loot

    list of things spawned at mob's loc when it dies.

    melee_damage_lower

    LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly.

    melee_damage_type

    Damage type of a simple mob's melee attack, should it do damage.

    minbodytemp

    Temperature effect.

    my_z

    I don't want to confuse this with client registered_z.

    obj_damage

    How much damage this simple animal does to objects, if any.

    response_disarm_continuous

    Disarm-intent verb in present continuous tense.

    response_disarm_simple

    Disarm-intent verb in present simple tense.

    response_harm_continuous

    Harm-intent verb in present continuous tense.

    response_harm_simple

    Harm-intent verb in present simple tense.

    response_help_continuous

    When someone interacts with the simple animal. +Help-intent verb in present continuous tense.

    response_help_simple

    Help-intent verb in present simple tense.

    sentience_type

    Sentience type, for slime potions.

    shouldwakeup

    convenience var for forcibly waking up an idling AI on next check.

    speak_emote

    Emotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable.

    speed

    LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster.

    stop_automated_movement

    Use this to temporarely stop random movement or to if you write special movement code for animals.

    stop_automated_movement_when_pulled

    When set to 1 this stops the animal from moving when someone is pulling it.

    tame

    Domestication.

    unsuitable_atmos_damage

    This damage is taken when atmos doesn't fit all the requirements above.

    wander

    Does the mob wander around when idle?

    weather_immunities

    List of weather immunity traits that are then added on Initialize(), see traits.dm.

    \ No newline at end of file diff --git a/mob/living/simple_animal/bot.html b/mob/living/simple_animal/bot.html index 736522bc1e61..f29344f22b3a 100644 --- a/mob/living/simple_animal/bot.html +++ b/mob/living/simple_animal/bot.html @@ -1 +1 @@ -/mob/living/simple_animal/bot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bot

    Procs

    get_mode_uiReturns a status string about the bot's current status, if it's moving, manually controlled, or idle.

    Proc Details

    get_mode_ui

    Returns a status string about the bot's current status, if it's moving, manually controlled, or idle.

    \ No newline at end of file +/mob/living/simple_animal/bot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bot

    Procs

    get_mode_uiReturns a status string about the bot's current status, if it's moving, manually controlled, or idle.

    Proc Details

    get_mode_ui

    Returns a status string about the bot's current status, if it's moving, manually controlled, or idle.

    \ No newline at end of file diff --git a/mob/living/simple_animal/bot/floorbot.html b/mob/living/simple_animal/bot/floorbot.html index 8093a233545b..a6aa65a37d39 100644 --- a/mob/living/simple_animal/bot/floorbot.html +++ b/mob/living/simple_animal/bot/floorbot.html @@ -1 +1 @@ -/mob/living/simple_animal/bot/floorbot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    floorbot

    Procs

    check_bot_workingChecks a given turf to see if another floorbot is there, working as well.

    Proc Details

    check_bot_working

    Checks a given turf to see if another floorbot is there, working as well.

    \ No newline at end of file +/mob/living/simple_animal/bot/floorbot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    floorbot

    Procs

    check_bot_workingChecks a given turf to see if another floorbot is there, working as well.

    Proc Details

    check_bot_working

    Checks a given turf to see if another floorbot is there, working as well.

    \ No newline at end of file diff --git a/mob/living/simple_animal/drone.html b/mob/living/simple_animal/drone.html index caa4f812c222..ca67153081c2 100644 --- a/mob/living/simple_animal/drone.html +++ b/mob/living/simple_animal/drone.html @@ -1 +1 @@ -/mob/living/simple_animal/drone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    drone

    Vars

    listenerAlarm listener datum, handes caring about alarm events and such

    Var Details

    listener

    Alarm listener datum, handes caring about alarm events and such

    \ No newline at end of file +/mob/living/simple_animal/drone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    drone

    Vars

    listenerAlarm listener datum, handes caring about alarm events and such

    Var Details

    listener

    Alarm listener datum, handes caring about alarm events and such

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile.html b/mob/living/simple_animal/hostile.html index 1fbf79622042..9a7520e941fd 100644 --- a/mob/living/simple_animal/hostile.html +++ b/mob/living/simple_animal/hostile.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    hostile

    Vars

    charge_cooldownDeclares a cooldown for potential charges right off the bat.
    charge_distanceIn a charge, how many tiles will the charger travel?
    charge_frequencyHow often can the charging mob actually charge? Effects the cooldown between charges.
    charge_stateTracks if the target is actively charging.
    chargerWhen a target is found, will the mob attempt to charge at it's target?
    knockdown_timeIf the mob is charging, how long will it stun it's target on success, and itself on failure?

    Procs

    AICanContinueAI Status
    ListTargetsHOSTILE MOB TARGETTING AND AGGRESSION
    charge_endProc that handles a charge attack after it's concluded.
    deathEND HOSTILE MOB TARGETTING AND AGGRESSION
    enter_chargeProc that handles a charge attack windup for a mob.
    handle_charge_targetProc that throws the mob at the target after the windup.
    throw_impactProc that handles the charge impact of the charging mob.

    Var Details

    charge_cooldown

    Declares a cooldown for potential charges right off the bat.

    charge_distance

    In a charge, how many tiles will the charger travel?

    charge_frequency

    How often can the charging mob actually charge? Effects the cooldown between charges.

    charge_state

    Tracks if the target is actively charging.

    charger

    When a target is found, will the mob attempt to charge at it's target?

    knockdown_time

    If the mob is charging, how long will it stun it's target on success, and itself on failure?

    Proc Details

    AICanContinue

    AI Status

    ListTargets

    HOSTILE MOB TARGETTING AND AGGRESSION

    charge_end

    Proc that handles a charge attack after it's concluded.

    death

    END HOSTILE MOB TARGETTING AND AGGRESSION

    enter_charge

    Proc that handles a charge attack windup for a mob.

    handle_charge_target

    Proc that throws the mob at the target after the windup.

    throw_impact

    Proc that handles the charge impact of the charging mob.

    \ No newline at end of file +/mob/living/simple_animal/hostile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    hostile

    Vars

    charge_cooldownDeclares a cooldown for potential charges right off the bat.
    charge_distanceIn a charge, how many tiles will the charger travel?
    charge_frequencyHow often can the charging mob actually charge? Effects the cooldown between charges.
    charge_stateTracks if the target is actively charging.
    chargerWhen a target is found, will the mob attempt to charge at it's target?
    knockdown_timeIf the mob is charging, how long will it stun it's target on success, and itself on failure?

    Procs

    AICanContinueAI Status
    ListTargetsHOSTILE MOB TARGETTING AND AGGRESSION
    charge_endProc that handles a charge attack after it's concluded.
    deathEND HOSTILE MOB TARGETTING AND AGGRESSION
    enter_chargeProc that handles a charge attack windup for a mob.
    handle_charge_targetProc that throws the mob at the target after the windup.
    throw_impactProc that handles the charge impact of the charging mob.

    Var Details

    charge_cooldown

    Declares a cooldown for potential charges right off the bat.

    charge_distance

    In a charge, how many tiles will the charger travel?

    charge_frequency

    How often can the charging mob actually charge? Effects the cooldown between charges.

    charge_state

    Tracks if the target is actively charging.

    charger

    When a target is found, will the mob attempt to charge at it's target?

    knockdown_time

    If the mob is charging, how long will it stun it's target on success, and itself on failure?

    Proc Details

    AICanContinue

    AI Status

    ListTargets

    HOSTILE MOB TARGETTING AND AGGRESSION

    charge_end

    Proc that handles a charge attack after it's concluded.

    death

    END HOSTILE MOB TARGETTING AND AGGRESSION

    enter_charge

    Proc that handles a charge attack windup for a mob.

    handle_charge_target

    Proc that throws the mob at the target after the windup.

    throw_impact

    Proc that handles the charge impact of the charging mob.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/elite/broodmother.html b/mob/living/simple_animal/hostile/asteroid/elite/broodmother.html index 32b3658fce97..84982ebbb668 100644 --- a/mob/living/simple_animal/hostile/asteroid/elite/broodmother.html +++ b/mob/living/simple_animal/hostile/asteroid/elite/broodmother.html @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/asteroid/elite/broodmother - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Goliath Broodmother

    A stronger, faster variation of the goliath. Has the ability to spawn baby goliaths, which it can later detonate at will. +/mob/living/simple_animal/hostile/asteroid/elite/broodmother - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    Goliath Broodmother

    A stronger, faster variation of the goliath. Has the ability to spawn baby goliaths, which it can later detonate at will. When it's health is below half, tendrils will spawn randomly around it. When it is below a quarter of health, this effect is doubled. It's attacks are as follows:

      @@ -7,4 +7,4 @@
    • The broodmother lets out a noise, and is able to move faster for 6.5 seconds.
    • Summons your children around you. The broodmother is a fight revolving around stage control, as the activator has to manage the baby goliaths and the broodmother herself, along with all the tendrils.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/elite/drakeling.html b/mob/living/simple_animal/hostile/asteroid/elite/drakeling.html index 17e53ac752b5..336224fc9c21 100644 --- a/mob/living/simple_animal/hostile/asteroid/elite/drakeling.html +++ b/mob/living/simple_animal/hostile/asteroid/elite/drakeling.html @@ -1,8 +1,8 @@ -/mob/living/simple_animal/hostile/asteroid/elite/drakeling - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Drakeling

    A small drake/dragon. +/mob/living/simple_animal/hostile/asteroid/elite/drakeling - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    Drakeling

    A small drake/dragon. Has four attacks.

    • Lava moat - Creates a moat of lava around themselves.
    • Lava rivers - Creates lava rivers in all cardinal directions.
    • Firespew - Spews fire in the direction they're facing.
    • Fire moat - Spews fire in all directions.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/elite/herald.html b/mob/living/simple_animal/hostile/asteroid/elite/herald.html index ded029f9750f..77216c495083 100644 --- a/mob/living/simple_animal/hostile/asteroid/elite/herald.html +++ b/mob/living/simple_animal/hostile/asteroid/elite/herald.html @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/asteroid/elite/herald - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Herald

    A slow-moving projectile user with a few tricks up it's sleeve. Less unga-bunga than Colossus, with more cleverness in it's fighting style. +/mob/living/simple_animal/hostile/asteroid/elite/herald - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    Herald

    A slow-moving projectile user with a few tricks up it's sleeve. Less unga-bunga than Colossus, with more cleverness in it's fighting style. As it's health gets lower, the amount of projectiles fired per-attack increases. It's attacks are as follows:

      @@ -7,4 +7,4 @@
    • Shoots a single, golden bolt. Wherever it lands, the herald will be teleported to the location.
    • Spawns a mirror which reflects projectiles directly at the target. Herald is a more concentrated variation of the Colossus fight, having less projectiles overall, but more focused attacks.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/elite/legionnaire.html b/mob/living/simple_animal/hostile/asteroid/elite/legionnaire.html index bc7800280d92..4b5564d9214f 100644 --- a/mob/living/simple_animal/hostile/asteroid/elite/legionnaire.html +++ b/mob/living/simple_animal/hostile/asteroid/elite/legionnaire.html @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/asteroid/elite/legionnaire - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Legionnaire

    A towering skeleton, embodying the power of Legion. +/mob/living/simple_animal/hostile/asteroid/elite/legionnaire - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    Legionnaire

    A towering skeleton, embodying the power of Legion. As it's health gets lower, the head does more damage. It's attacks are as follows:

      @@ -7,4 +7,4 @@
    • Leaves a pile of bones at your location. Upon using this skill again, you'll swap locations with the bone pile.
    • Spews a cloud of smoke from it's maw, wherever said maw is. A unique fight incorporating the head mechanic of legion into a whole new beast. Combatants will need to make sure the tag-team of head and body don't lure them into a deadly trap.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/elite/minerpriest.html b/mob/living/simple_animal/hostile/asteroid/elite/minerpriest.html index bbaee35da945..a3eacc7a3a83 100644 --- a/mob/living/simple_animal/hostile/asteroid/elite/minerpriest.html +++ b/mob/living/simple_animal/hostile/asteroid/elite/minerpriest.html @@ -1,8 +1,8 @@ -/mob/living/simple_animal/hostile/asteroid/elite/minerpriest - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Necropolis priest

    Kind of like BD miner's son trying to impress their dad. +/mob/living/simple_animal/hostile/asteroid/elite/minerpriest - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    Necropolis priest

    Kind of like BD miner's son trying to impress their dad. Has four attacks.

    • Axe Slam - Slams his axe on the ground, hurting everyone is his direction in a 3 tile radius
    • Summon Shambler - Summons a shambling miner that focuses on the target.
    • Dash - Dashes in the target's general direction
    • Axe Throw - Throws an axe at the target
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/elite/pandora.html b/mob/living/simple_animal/hostile/asteroid/elite/pandora.html index 6b88e10c432e..78588b4a3761 100644 --- a/mob/living/simple_animal/hostile/asteroid/elite/pandora.html +++ b/mob/living/simple_animal/hostile/asteroid/elite/pandora.html @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/asteroid/elite/pandora - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Pandora

    A box with a similar design to the Hierophant which trades large, single attacks for more frequent smaller ones. +/mob/living/simple_animal/hostile/asteroid/elite/pandora - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    Pandora

    A box with a similar design to the Hierophant which trades large, single attacks for more frequent smaller ones. As it's health gets lower, the time between it's attacks decrease. It's attacks are as follows:

      @@ -7,4 +7,4 @@
    • Teleports the pandora from one location to another, almost identical to Hierophant.
    • Spawns a 5x5 AOE at the location of choice, spreading out from the center. Pandora's fight mirrors Hierophant's closely, but has stark differences in attack effects. Instead of long-winded dodge times and long cooldowns, Pandora constantly attacks the opponent, but leaves itself open for attack.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/ice_demon.html b/mob/living/simple_animal/hostile/asteroid/ice_demon.html index 1b4f039928ec..236d14e3df31 100644 --- a/mob/living/simple_animal/hostile/asteroid/ice_demon.html +++ b/mob/living/simple_animal/hostile/asteroid/ice_demon.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/asteroid/ice_demon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ice_demon

    Vars

    teleport_distanceDistance the demon will teleport from the target

    Var Details

    teleport_distance

    Distance the demon will teleport from the target

    \ No newline at end of file +/mob/living/simple_animal/hostile/asteroid/ice_demon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ice_demon

    Vars

    teleport_distanceDistance the demon will teleport from the target

    Var Details

    teleport_distance

    Distance the demon will teleport from the target

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/ice_whelp.html b/mob/living/simple_animal/hostile/asteroid/ice_whelp.html index 40c4cb57bde9..eae8da946194 100644 --- a/mob/living/simple_animal/hostile/asteroid/ice_whelp.html +++ b/mob/living/simple_animal/hostile/asteroid/ice_whelp.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/asteroid/ice_whelp - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ice_whelp

    Vars

    fire_rangeHow far the whelps fire can go

    Var Details

    fire_range

    How far the whelps fire can go

    \ No newline at end of file +/mob/living/simple_animal/hostile/asteroid/ice_whelp - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ice_whelp

    Vars

    fire_rangeHow far the whelps fire can go

    Var Details

    fire_range

    How far the whelps fire can go

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/lobstrosity.html b/mob/living/simple_animal/hostile/asteroid/lobstrosity.html index 53ab5eeb2b2e..066ccdd35aa7 100644 --- a/mob/living/simple_animal/hostile/asteroid/lobstrosity.html +++ b/mob/living/simple_animal/hostile/asteroid/lobstrosity.html @@ -1,3 +1,3 @@ -/mob/living/simple_animal/hostile/asteroid/lobstrosity - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    lobstrosity

    Lobstrosities, the poster boy of charging AI mobs. Drops crab meat and bones.
    +/mob/living/simple_animal/hostile/asteroid/lobstrosity - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    lobstrosity

    Lobstrosities, the poster boy of charging AI mobs. Drops crab meat and bones.
     
    -

    Outside of charging, it's intended behavior is that it is generally slow moving, but makes up for that with a knockdown attack to score additional hits.

    \ No newline at end of file +

    Outside of charging, it's intended behavior is that it is generally slow moving, but makes up for that with a knockdown attack to score additional hits.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/polarbear.html b/mob/living/simple_animal/hostile/asteroid/polarbear.html index 66c5b8124939..c3a6346289be 100644 --- a/mob/living/simple_animal/hostile/asteroid/polarbear.html +++ b/mob/living/simple_animal/hostile/asteroid/polarbear.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/asteroid/polarbear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    polarbear

    Vars

    aggressive_message_saidMessage for when the polar bear starts to attack faster

    Var Details

    aggressive_message_said

    Message for when the polar bear starts to attack faster

    \ No newline at end of file +/mob/living/simple_animal/hostile/asteroid/polarbear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    polarbear

    Vars

    aggressive_message_saidMessage for when the polar bear starts to attack faster

    Var Details

    aggressive_message_said

    Message for when the polar bear starts to attack faster

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/asteroid/wolf.html b/mob/living/simple_animal/hostile/asteroid/wolf.html index 9b4be71a13fb..64019cd911fb 100644 --- a/mob/living/simple_animal/hostile/asteroid/wolf.html +++ b/mob/living/simple_animal/hostile/asteroid/wolf.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/asteroid/wolf - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    wolf

    Vars

    retreat_message_saidMessage for when the wolf decides to start running away

    Var Details

    retreat_message_said

    Message for when the wolf decides to start running away

    \ No newline at end of file +/mob/living/simple_animal/hostile/asteroid/wolf - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    wolf

    Vars

    retreat_message_saidMessage for when the wolf decides to start running away

    Var Details

    retreat_message_said

    Message for when the wolf decides to start running away

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/carp/cayenne.html b/mob/living/simple_animal/hostile/carp/cayenne.html index 6a5b1568e918..e23b3508d193 100644 --- a/mob/living/simple_animal/hostile/carp/cayenne.html +++ b/mob/living/simple_animal/hostile/carp/cayenne.html @@ -1,3 +1,3 @@ -/mob/living/simple_animal/hostile/carp/cayenne - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cayenne

    Vars

    colored_disk_mouthLocation of the file storing disk overlays -Colored disk mouth appearance for adding it as a mouth overlay
    diskyKeeping track of the nuke disk for the functionality of storing it.

    Var Details

    colored_disk_mouth

    Location of the file storing disk overlays -Colored disk mouth appearance for adding it as a mouth overlay

    disky

    Keeping track of the nuke disk for the functionality of storing it.

    \ No newline at end of file +/mob/living/simple_animal/hostile/carp/cayenne - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cayenne

    Vars

    colored_disk_mouthLocation of the file storing disk overlays +Colored disk mouth appearance for adding it as a mouth overlay
    diskyKeeping track of the nuke disk for the functionality of storing it.

    Var Details

    colored_disk_mouth

    Location of the file storing disk overlays +Colored disk mouth appearance for adding it as a mouth overlay

    disky

    Keeping track of the nuke disk for the functionality of storing it.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/construct.html b/mob/living/simple_animal/hostile/construct.html index e638fde02e9b..23efc027ce39 100644 --- a/mob/living/simple_animal/hostile/construct.html +++ b/mob/living/simple_animal/hostile/construct.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/construct - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    construct

    Vars

    themeTheme controls color. THEME_CULT is red THEME_WIZARD is purple and THEME_HOLY is blue

    Procs

    update_health_hudui stuff

    Var Details

    theme

    Theme controls color. THEME_CULT is red THEME_WIZARD is purple and THEME_HOLY is blue

    Proc Details

    update_health_hud

    ui stuff

    \ No newline at end of file +/mob/living/simple_animal/hostile/construct - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    construct

    Vars

    themeTheme controls color. THEME_CULT is red THEME_WIZARD is purple and THEME_HOLY is blue

    Procs

    update_health_hudui stuff

    Var Details

    theme

    Theme controls color. THEME_CULT is red THEME_WIZARD is purple and THEME_HOLY is blue

    Proc Details

    update_health_hud

    ui stuff

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/eldritch.html b/mob/living/simple_animal/hostile/eldritch.html index 90abea34a01c..9491a648d44e 100644 --- a/mob/living/simple_animal/hostile/eldritch.html +++ b/mob/living/simple_animal/hostile/eldritch.html @@ -1,2 +1,2 @@ -/mob/living/simple_animal/hostile/eldritch - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch

    Vars

    spells_to_addInnate spells that are supposed to be added when a beast is created

    Procs

    add_spellsAdd_spells

    Var Details

    spells_to_add

    Innate spells that are supposed to be added when a beast is created

    Proc Details

    add_spells

    Add_spells

    -

    Goes through spells_to_add and adds each spell to the mind.

    \ No newline at end of file +/mob/living/simple_animal/hostile/eldritch - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch

    Vars

    spells_to_addInnate spells that are supposed to be added when a beast is created

    Procs

    add_spellsAdd_spells

    Var Details

    spells_to_add

    Innate spells that are supposed to be added when a beast is created

    Proc Details

    add_spells

    Add_spells

    +

    Goes through spells_to_add and adds each spell to the mind.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/eldritch/armsy.html b/mob/living/simple_animal/hostile/eldritch/armsy.html index 19785edd8193..0b850556088e 100644 --- a/mob/living/simple_animal/hostile/eldritch/armsy.html +++ b/mob/living/simple_animal/hostile/eldritch/armsy.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/eldritch/armsy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    armsy

    Vars

    allow_pullingAllow / disallow pulling
    backPrevious segment in the chain
    current_stacksCurrently eaten arms
    frontNext segment in the chain
    oldlocYour old location
    stacks_to_growHow many arms do we have to eat to expand?

    Procs

    contract_next_chain_into_single_tileUpdates chain links to force move onto a single tile
    update_chain_linksUpdates the next mob in the chain to move to our last location, fixed the worm if somehow broken.

    Var Details

    allow_pulling

    Allow / disallow pulling

    back

    Previous segment in the chain

    current_stacks

    Currently eaten arms

    front

    Next segment in the chain

    oldloc

    Your old location

    stacks_to_grow

    How many arms do we have to eat to expand?

    Proc Details

    contract_next_chain_into_single_tile

    Updates chain links to force move onto a single tile

    Updates the next mob in the chain to move to our last location, fixed the worm if somehow broken.

    \ No newline at end of file +/mob/living/simple_animal/hostile/eldritch/armsy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    armsy

    Vars

    allow_pullingAllow / disallow pulling
    backPrevious segment in the chain
    current_stacksCurrently eaten arms
    frontNext segment in the chain
    oldlocYour old location
    stacks_to_growHow many arms do we have to eat to expand?

    Procs

    contract_next_chain_into_single_tileUpdates chain links to force move onto a single tile
    update_chain_linksUpdates the next mob in the chain to move to our last location, fixed the worm if somehow broken.

    Var Details

    allow_pulling

    Allow / disallow pulling

    back

    Previous segment in the chain

    current_stacks

    Currently eaten arms

    front

    Next segment in the chain

    oldloc

    Your old location

    stacks_to_grow

    How many arms do we have to eat to expand?

    Proc Details

    contract_next_chain_into_single_tile

    Updates chain links to force move onto a single tile

    Updates the next mob in the chain to move to our last location, fixed the worm if somehow broken.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/guardian.html b/mob/living/simple_animal/hostile/guardian.html index 9a3a3d154899..bb5d3c41aaff 100644 --- a/mob/living/simple_animal/hostile/guardian.html +++ b/mob/living/simple_animal/hostile/guardian.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/guardian - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    guardian

    Vars

    music_datumsigh, fine.

    Var Details

    music_datum

    sigh, fine.

    \ No newline at end of file +/mob/living/simple_animal/hostile/guardian - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    guardian

    Vars

    music_datumsigh, fine.

    Var Details

    music_datum

    sigh, fine.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/guardian/gravitokinetic.html b/mob/living/simple_animal/hostile/guardian/gravitokinetic.html index d7b801481b00..0e1f6865a97f 100644 --- a/mob/living/simple_animal/hostile/guardian/gravitokinetic.html +++ b/mob/living/simple_animal/hostile/guardian/gravitokinetic.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/guardian/gravitokinetic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    gravitokinetic

    Procs

    deathRemoves gravity from affected mobs upon guardian death to prevent permanent effects

    Proc Details

    death

    Removes gravity from affected mobs upon guardian death to prevent permanent effects

    \ No newline at end of file +/mob/living/simple_animal/hostile/guardian/gravitokinetic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    gravitokinetic

    Procs

    deathRemoves gravity from affected mobs upon guardian death to prevent permanent effects

    Proc Details

    death

    Removes gravity from affected mobs upon guardian death to prevent permanent effects

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/megafauna.html b/mob/living/simple_animal/hostile/megafauna.html index b20155dc5040..9d832b0a2638 100644 --- a/mob/living/simple_animal/hostile/megafauna.html +++ b/mob/living/simple_animal/hostile/megafauna.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/megafauna - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    megafauna

    Vars

    achievement_typeAchievement given to surrounding players when the megafauna is killed
    anger_modifierModifies attacks when at lower health
    attack_action_typesAttack actions, sets chosen_attack to the number in the action
    chosen_attackThe chosen attack by the megafauna
    crusher_achievement_typeCrusher achievement given to players when megafauna is killed
    crusher_lootCrusher loot dropped when the megafauna is killed with a crusher
    eliminationIf the megafauna was actually killed (not just dying, then transforming into another type)
    internalInternal tracking GPS inside fauna
    nest_rangeRange the megafauna can move from their nest (if they have one
    recovery_timeNext time the megafauna can use a melee attack
    score_achievement_typeScore given to players when megafauna is killed
    small_sprite_typeIf there is a small sprite icon for players controlling the megafauna to use
    true_spawnIf this is a megafauna that is real (has achievements, gps signal)

    Procs

    SetRecoveryTimeSets the next time the megafauna can use a melee or ranged attack, in deciseconds
    grant_achievementGrants medals and achievements to surrounding players

    Var Details

    achievement_type

    Achievement given to surrounding players when the megafauna is killed

    anger_modifier

    Modifies attacks when at lower health

    attack_action_types

    Attack actions, sets chosen_attack to the number in the action

    chosen_attack

    The chosen attack by the megafauna

    crusher_achievement_type

    Crusher achievement given to players when megafauna is killed

    crusher_loot

    Crusher loot dropped when the megafauna is killed with a crusher

    elimination

    If the megafauna was actually killed (not just dying, then transforming into another type)

    internal

    Internal tracking GPS inside fauna

    nest_range

    Range the megafauna can move from their nest (if they have one

    recovery_time

    Next time the megafauna can use a melee attack

    score_achievement_type

    Score given to players when megafauna is killed

    small_sprite_type

    If there is a small sprite icon for players controlling the megafauna to use

    true_spawn

    If this is a megafauna that is real (has achievements, gps signal)

    Proc Details

    SetRecoveryTime

    Sets the next time the megafauna can use a melee or ranged attack, in deciseconds

    grant_achievement

    Grants medals and achievements to surrounding players

    \ No newline at end of file +/mob/living/simple_animal/hostile/megafauna - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    megafauna

    Vars

    achievement_typeAchievement given to surrounding players when the megafauna is killed
    anger_modifierModifies attacks when at lower health
    attack_action_typesAttack actions, sets chosen_attack to the number in the action
    chosen_attackThe chosen attack by the megafauna
    crusher_achievement_typeCrusher achievement given to players when megafauna is killed
    crusher_lootCrusher loot dropped when the megafauna is killed with a crusher
    eliminationIf the megafauna was actually killed (not just dying, then transforming into another type)
    internalInternal tracking GPS inside fauna
    nest_rangeRange the megafauna can move from their nest (if they have one
    recovery_timeNext time the megafauna can use a melee attack
    score_achievement_typeScore given to players when megafauna is killed
    small_sprite_typeIf there is a small sprite icon for players controlling the megafauna to use
    true_spawnIf this is a megafauna that is real (has achievements, gps signal)

    Procs

    SetRecoveryTimeSets the next time the megafauna can use a melee or ranged attack, in deciseconds
    grant_achievementGrants medals and achievements to surrounding players

    Var Details

    achievement_type

    Achievement given to surrounding players when the megafauna is killed

    anger_modifier

    Modifies attacks when at lower health

    attack_action_types

    Attack actions, sets chosen_attack to the number in the action

    chosen_attack

    The chosen attack by the megafauna

    crusher_achievement_type

    Crusher achievement given to players when megafauna is killed

    crusher_loot

    Crusher loot dropped when the megafauna is killed with a crusher

    elimination

    If the megafauna was actually killed (not just dying, then transforming into another type)

    internal

    Internal tracking GPS inside fauna

    nest_range

    Range the megafauna can move from their nest (if they have one

    recovery_time

    Next time the megafauna can use a melee attack

    score_achievement_type

    Score given to players when megafauna is killed

    small_sprite_type

    If there is a small sprite icon for players controlling the megafauna to use

    true_spawn

    If this is a megafauna that is real (has achievements, gps signal)

    Proc Details

    SetRecoveryTime

    Sets the next time the megafauna can use a melee or ranged attack, in deciseconds

    grant_achievement

    Grants medals and achievements to surrounding players

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.html b/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.html index 4c89ec242426..4ff64e89c981 100644 --- a/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.html +++ b/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    demonic_frost_miner

    Vars

    enragedIf the demonic frost miner is in its enraged state
    enragingIf the demonic frost miner is currently transforming to its enraged state
    projectile_speed_multiplierModifies the speed of the projectiles the demonic frost miner shoots out

    Procs

    check_enragedChecks if the demonic frost miner is ready to be enraged
    frost_orbsShoots out homing frost orbs that explode into ice blast projectiles after a couple seconds
    ice_shotgunShoots out ice blasts in a shotgun like pattern
    snowball_machine_gunShoots out snowballs with a random spread

    Var Details

    enraged

    If the demonic frost miner is in its enraged state

    enraging

    If the demonic frost miner is currently transforming to its enraged state

    projectile_speed_multiplier

    Modifies the speed of the projectiles the demonic frost miner shoots out

    Proc Details

    check_enraged

    Checks if the demonic frost miner is ready to be enraged

    frost_orbs

    Shoots out homing frost orbs that explode into ice blast projectiles after a couple seconds

    ice_shotgun

    Shoots out ice blasts in a shotgun like pattern

    snowball_machine_gun

    Shoots out snowballs with a random spread

    \ No newline at end of file +/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    demonic_frost_miner

    Vars

    enragedIf the demonic frost miner is in its enraged state
    enragingIf the demonic frost miner is currently transforming to its enraged state
    projectile_speed_multiplierModifies the speed of the projectiles the demonic frost miner shoots out

    Procs

    check_enragedChecks if the demonic frost miner is ready to be enraged
    frost_orbsShoots out homing frost orbs that explode into ice blast projectiles after a couple seconds
    ice_shotgunShoots out ice blasts in a shotgun like pattern
    snowball_machine_gunShoots out snowballs with a random spread

    Var Details

    enraged

    If the demonic frost miner is in its enraged state

    enraging

    If the demonic frost miner is currently transforming to its enraged state

    projectile_speed_multiplier

    Modifies the speed of the projectiles the demonic frost miner shoots out

    Proc Details

    check_enraged

    Checks if the demonic frost miner is ready to be enraged

    frost_orbs

    Shoots out homing frost orbs that explode into ice blast projectiles after a couple seconds

    ice_shotgun

    Shoots out ice blasts in a shotgun like pattern

    snowball_machine_gun

    Shoots out snowballs with a random spread

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/megafauna/legion.html b/mob/living/simple_animal/hostile/megafauna/legion.html index 3aec8a3bd166..6d0dfe7a0cdd 100644 --- a/mob/living/simple_animal/hostile/megafauna/legion.html +++ b/mob/living/simple_animal/hostile/megafauna/legion.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/megafauna/legion - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    legion

    Procs

    AttackingTargetIn addition to parent functionality, this will also turn the target into a small legion if they are unconcious.
    SplitSplits legion into smaller skulls.
    adjustHealthThis makes sure that the legion door opens on taking damage, so you can't cheese this boss.
    charge_targetAttack proc. Gives legion some movespeed buffs and switches the AI to melee. At lower sizes, this also throws the skull at the player.
    create_legion_skullAttack proc. Spawns a singular legion skull.
    create_legion_turretsAttack proc. Creates up to three legion turrets on suitable turfs nearby.
    reset_chargeResets the charge buffs.
    setVarsAfterSplitSets the variables for new legion skulls. Usually called after splitting.
    throw_impactDeals some extra damage on throw impact.
    throw_thyselfThis is the proc that actually does the throwing. Charge only adds a timer for this.

    Proc Details

    AttackingTarget

    In addition to parent functionality, this will also turn the target into a small legion if they are unconcious.

    Split

    Splits legion into smaller skulls.

    adjustHealth

    This makes sure that the legion door opens on taking damage, so you can't cheese this boss.

    charge_target

    Attack proc. Gives legion some movespeed buffs and switches the AI to melee. At lower sizes, this also throws the skull at the player.

    create_legion_skull

    Attack proc. Spawns a singular legion skull.

    create_legion_turrets

    Attack proc. Creates up to three legion turrets on suitable turfs nearby.

    reset_charge

    Resets the charge buffs.

    setVarsAfterSplit

    Sets the variables for new legion skulls. Usually called after splitting.

    throw_impact

    Deals some extra damage on throw impact.

    throw_thyself

    This is the proc that actually does the throwing. Charge only adds a timer for this.

    \ No newline at end of file +/mob/living/simple_animal/hostile/megafauna/legion - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    legion

    Procs

    AttackingTargetIn addition to parent functionality, this will also turn the target into a small legion if they are unconcious.
    SplitSplits legion into smaller skulls.
    adjustHealthThis makes sure that the legion door opens on taking damage, so you can't cheese this boss.
    charge_targetAttack proc. Gives legion some movespeed buffs and switches the AI to melee. At lower sizes, this also throws the skull at the player.
    create_legion_skullAttack proc. Spawns a singular legion skull.
    create_legion_turretsAttack proc. Creates up to three legion turrets on suitable turfs nearby.
    reset_chargeResets the charge buffs.
    setVarsAfterSplitSets the variables for new legion skulls. Usually called after splitting.
    throw_impactDeals some extra damage on throw impact.
    throw_thyselfThis is the proc that actually does the throwing. Charge only adds a timer for this.

    Proc Details

    AttackingTarget

    In addition to parent functionality, this will also turn the target into a small legion if they are unconcious.

    Split

    Splits legion into smaller skulls.

    adjustHealth

    This makes sure that the legion door opens on taking damage, so you can't cheese this boss.

    charge_target

    Attack proc. Gives legion some movespeed buffs and switches the AI to melee. At lower sizes, this also throws the skull at the player.

    create_legion_skull

    Attack proc. Spawns a singular legion skull.

    create_legion_turrets

    Attack proc. Creates up to three legion turrets on suitable turfs nearby.

    reset_charge

    Resets the charge buffs.

    setVarsAfterSplit

    Sets the variables for new legion skulls. Usually called after splitting.

    throw_impact

    Deals some extra damage on throw impact.

    throw_thyself

    This is the proc that actually does the throwing. Charge only adds a timer for this.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/megafauna/wendigo.html b/mob/living/simple_animal/hostile/megafauna/wendigo.html index 8d23a2d59fe7..c8b6ec90a0bc 100644 --- a/mob/living/simple_animal/hostile/megafauna/wendigo.html +++ b/mob/living/simple_animal/hostile/megafauna/wendigo.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/megafauna/wendigo - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    wendigo

    Vars

    can_moveIf the wendigo is allowed to move
    startingSaves the turf the megafauna was created at (spawns exit portal here)
    stomp_rangeRange for wendigo stomping when it moves
    stored_move_dirsStores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved

    Procs

    disorienting_screamShakes all nearby enemies screens and animates the wendigo shaking up and down
    ground_slamSlams the ground around the wendigo throwing back enemies caught nearby
    heavy_stompLarger but slower ground stomp
    teleportTeleports to a location 4 turfs away from the enemy in view

    Var Details

    can_move

    If the wendigo is allowed to move

    starting

    Saves the turf the megafauna was created at (spawns exit portal here)

    stomp_range

    Range for wendigo stomping when it moves

    stored_move_dirs

    Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved

    Proc Details

    disorienting_scream

    Shakes all nearby enemies screens and animates the wendigo shaking up and down

    ground_slam

    Slams the ground around the wendigo throwing back enemies caught nearby

    heavy_stomp

    Larger but slower ground stomp

    teleport

    Teleports to a location 4 turfs away from the enemy in view

    \ No newline at end of file +/mob/living/simple_animal/hostile/megafauna/wendigo - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    wendigo

    Vars

    can_moveIf the wendigo is allowed to move
    startingSaves the turf the megafauna was created at (spawns exit portal here)
    stomp_rangeRange for wendigo stomping when it moves
    stored_move_dirsStores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved

    Procs

    disorienting_screamShakes all nearby enemies screens and animates the wendigo shaking up and down
    ground_slamSlams the ground around the wendigo throwing back enemies caught nearby
    heavy_stompLarger but slower ground stomp
    teleportTeleports to a location 4 turfs away from the enemy in view

    Var Details

    can_move

    If the wendigo is allowed to move

    starting

    Saves the turf the megafauna was created at (spawns exit portal here)

    stomp_range

    Range for wendigo stomping when it moves

    stored_move_dirs

    Stores directions the mob is moving, then calls that a move has fully ended when these directions are removed in moved

    Proc Details

    disorienting_scream

    Shakes all nearby enemies screens and animates the wendigo shaking up and down

    ground_slam

    Slams the ground around the wendigo throwing back enemies caught nearby

    heavy_stomp

    Larger but slower ground stomp

    teleport

    Teleports to a location 4 turfs away from the enemy in view

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/plaguerat.html b/mob/living/simple_animal/hostile/plaguerat.html index 420b5d1639ca..4f7c429fa44c 100644 --- a/mob/living/simple_animal/hostile/plaguerat.html +++ b/mob/living/simple_animal/hostile/plaguerat.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/plaguerat - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    plaguerat

    Procs

    be_fruitfulChecks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.

    Proc Details

    be_fruitful

    Checks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.

    \ No newline at end of file +/mob/living/simple_animal/hostile/plaguerat - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    plaguerat

    Procs

    be_fruitfulChecks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.

    Proc Details

    be_fruitful

    Checks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/regalrat.html b/mob/living/simple_animal/hostile/regalrat.html index 7cc2472cb214..9297aeb06e9b 100644 --- a/mob/living/simple_animal/hostile/regalrat.html +++ b/mob/living/simple_animal/hostile/regalrat.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/regalrat - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    regalrat

    Procs

    InitializeNumber assigned to rats and mice, checked when determining infighting.

    Proc Details

    Initialize

    Number assigned to rats and mice, checked when determining infighting.

    \ No newline at end of file +/mob/living/simple_animal/hostile/regalrat - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    regalrat

    Procs

    InitializeNumber assigned to rats and mice, checked when determining infighting.

    Proc Details

    Initialize

    Number assigned to rats and mice, checked when determining infighting.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/space_dragon.html b/mob/living/simple_animal/hostile/space_dragon.html index 76b40162b68e..4f5357263eee 100644 --- a/mob/living/simple_animal/hostile/space_dragon.html +++ b/mob/living/simple_animal/hostile/space_dragon.html @@ -1,4 +1,4 @@ -/mob/living/simple_animal/hostile/space_dragon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Space Dragon

    A space-faring leviathan-esque monster which breathes fire and summons carp. Spawned during its respective midround antagonist event.

    +/mob/living/simple_animal/hostile/space_dragon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Space Dragon

    A space-faring leviathan-esque monster which breathes fire and summons carp. Spawned during its respective midround antagonist event.

    A space-faring monstrosity who has the ability to breathe dangerous fire breath and uses its powerful wings to knock foes away. Normally spawned as an antagonist during the Space Dragon event, Space Dragon's main goal is to open three rifts from which to pull a great tide of carp onto the station. Space Dragon can summon only one rift at a time, and can do so anywhere a blob is allowed to spawn. In order to trigger his victory condition, Space Dragon must summon and defend three rifts while they charge. @@ -13,37 +13,37 @@

  • Can use his wings to temporarily stun and knock back any nearby mobs. This attack has no cooldown, but instead has endlag after the attack where Space Dragon cannot act. This endlag's time decreases over time, but is added to every time he uses the move.
  • Can swallow mob corpses to heal for half their max health. Any corpses swallowed are stored within him, and will be regurgitated on death.
  • Can tear through any type of wall. This takes 4 seconds for most walls, and 12 seconds for reinforced walls.
  • -

    Vars

    chosen_colorThe color of the space dragon.
    gust_distanceThe distance Space Dragon's gust reaches
    gust_tirednessThe amount of tiredness to add to Space Dragon per use of gust
    maxRiftTimerMaximum amount of time which can pass without a rift before Space Dragon despawns.
    objective_completeWhether or not Space Dragon has completed their objective, and thus triggered the ending sequence.
    riftThe innate ability to summon rifts
    riftTimerCurrent time since the the last rift was activated. If set to -1, does not increment.
    rift_listA list of all of the rifts created by Space Dragon. Used for setting them all to infinite carp spawn when Space Dragon wins, and removing them when Space Dragon dies.
    rifts_chargedHow many rifts have been successfully charged
    tearing_wallDetermines whether or not Space Dragon is currently tearing through a wall.
    tirednessHow much endlag using Wing Gust should apply. Each use of wing gust increments this, and it decreases over time.
    tiredness_multA multiplier to how much each use of wing gust should add to the tiredness variable. Set to 5 if the current rift is destroyed.
    using_specialDetermines whether or not Space Dragon is in the middle of using wing gust. If set to true, prevents him from moving and doing certain actions.

    Procs

    add_dragon_overlayAdds the proper overlay to the space dragon.
    color_selectionAllows space dragon to choose a color for itself.
    destroy_riftsDestroys all of Space Dragon's current rifts.
    dragon_fire_lineWhat occurs on each tile to actually create the fire.
    dragon_nameAllows space dragon to choose its own name.
    eatHandles consuming and storing consumed things inside Space Dragon
    empty_contentsDisperses the contents of the mob on the surrounding tiles.
    fire_streamSpawns fire at each position in a line from the source to the target.
    line_targetDetermines a line of turfs from sources's position to the target with length range.
    permanant_empowerGives Space Dragon their the rift speed buff permanantly.
    reset_statusResets Space Dragon's status after using wing gust.
    rift_depowerRemoves Space Dragon's rift speed buff.
    rift_empowerHandles Space Dragon's temporary empowerment after boosting a rift.
    useGustHandles wing gust from the windup all the way to the endlag at the end.
    victorySets up Space Dragon's victory for completing the objectives.

    Var Details

    chosen_color

    The color of the space dragon.

    gust_distance

    The distance Space Dragon's gust reaches

    gust_tiredness

    The amount of tiredness to add to Space Dragon per use of gust

    maxRiftTimer

    Maximum amount of time which can pass without a rift before Space Dragon despawns.

    objective_complete

    Whether or not Space Dragon has completed their objective, and thus triggered the ending sequence.

    rift

    The innate ability to summon rifts

    riftTimer

    Current time since the the last rift was activated. If set to -1, does not increment.

    rift_list

    A list of all of the rifts created by Space Dragon. Used for setting them all to infinite carp spawn when Space Dragon wins, and removing them when Space Dragon dies.

    rifts_charged

    How many rifts have been successfully charged

    tearing_wall

    Determines whether or not Space Dragon is currently tearing through a wall.

    tiredness

    How much endlag using Wing Gust should apply. Each use of wing gust increments this, and it decreases over time.

    tiredness_mult

    A multiplier to how much each use of wing gust should add to the tiredness variable. Set to 5 if the current rift is destroyed.

    using_special

    Determines whether or not Space Dragon is in the middle of using wing gust. If set to true, prevents him from moving and doing certain actions.

    Proc Details

    add_dragon_overlay

    Adds the proper overlay to the space dragon.

    -

    Clears the current overlay on space dragon and adds a proper one for whatever animation he's in.

    color_selection

    Allows space dragon to choose a color for itself.

    +

    Vars

    chosen_colorThe color of the space dragon.
    gust_distanceThe distance Space Dragon's gust reaches
    gust_tirednessThe amount of tiredness to add to Space Dragon per use of gust
    maxRiftTimerMaximum amount of time which can pass without a rift before Space Dragon despawns.
    objective_completeWhether or not Space Dragon has completed their objective, and thus triggered the ending sequence.
    riftThe innate ability to summon rifts
    riftTimerCurrent time since the the last rift was activated. If set to -1, does not increment.
    rift_listA list of all of the rifts created by Space Dragon. Used for setting them all to infinite carp spawn when Space Dragon wins, and removing them when Space Dragon dies.
    rifts_chargedHow many rifts have been successfully charged
    tearing_wallDetermines whether or not Space Dragon is currently tearing through a wall.
    tirednessHow much endlag using Wing Gust should apply. Each use of wing gust increments this, and it decreases over time.
    tiredness_multA multiplier to how much each use of wing gust should add to the tiredness variable. Set to 5 if the current rift is destroyed.
    using_specialDetermines whether or not Space Dragon is in the middle of using wing gust. If set to true, prevents him from moving and doing certain actions.

    Procs

    add_dragon_overlayAdds the proper overlay to the space dragon.
    color_selectionAllows space dragon to choose a color for itself.
    destroy_riftsDestroys all of Space Dragon's current rifts.
    dragon_fire_lineWhat occurs on each tile to actually create the fire.
    dragon_nameAllows space dragon to choose its own name.
    eatHandles consuming and storing consumed things inside Space Dragon
    empty_contentsDisperses the contents of the mob on the surrounding tiles.
    fire_streamSpawns fire at each position in a line from the source to the target.
    line_targetDetermines a line of turfs from sources's position to the target with length range.
    permanant_empowerGives Space Dragon their the rift speed buff permanantly.
    reset_statusResets Space Dragon's status after using wing gust.
    rift_depowerRemoves Space Dragon's rift speed buff.
    rift_empowerHandles Space Dragon's temporary empowerment after boosting a rift.
    useGustHandles wing gust from the windup all the way to the endlag at the end.
    victorySets up Space Dragon's victory for completing the objectives.

    Var Details

    chosen_color

    The color of the space dragon.

    gust_distance

    The distance Space Dragon's gust reaches

    gust_tiredness

    The amount of tiredness to add to Space Dragon per use of gust

    maxRiftTimer

    Maximum amount of time which can pass without a rift before Space Dragon despawns.

    objective_complete

    Whether or not Space Dragon has completed their objective, and thus triggered the ending sequence.

    rift

    The innate ability to summon rifts

    riftTimer

    Current time since the the last rift was activated. If set to -1, does not increment.

    rift_list

    A list of all of the rifts created by Space Dragon. Used for setting them all to infinite carp spawn when Space Dragon wins, and removing them when Space Dragon dies.

    rifts_charged

    How many rifts have been successfully charged

    tearing_wall

    Determines whether or not Space Dragon is currently tearing through a wall.

    tiredness

    How much endlag using Wing Gust should apply. Each use of wing gust increments this, and it decreases over time.

    tiredness_mult

    A multiplier to how much each use of wing gust should add to the tiredness variable. Set to 5 if the current rift is destroyed.

    using_special

    Determines whether or not Space Dragon is in the middle of using wing gust. If set to true, prevents him from moving and doing certain actions.

    Proc Details

    add_dragon_overlay

    Adds the proper overlay to the space dragon.

    +

    Clears the current overlay on space dragon and adds a proper one for whatever animation he's in.

    color_selection

    Allows space dragon to choose a color for itself.

    Prompts the space dragon to choose a color, from which it will then apply to itself. -If an invalid color is given, will re-prompt the dragon until a proper color is chosen.

    destroy_rifts

    Destroys all of Space Dragon's current rifts.

    +If an invalid color is given, will re-prompt the dragon until a proper color is chosen.

    destroy_rifts

    Destroys all of Space Dragon's current rifts.

    QDeletes all the current rifts after removing their references to other objects. Currently, the only reference they have is to the Dragon which created them, so we clear that before deleting them. -Currently used when Space Dragon dies or one of his rifts is destroyed.

    dragon_fire_line

    What occurs on each tile to actually create the fire.

    +Currently used when Space Dragon dies or one of his rifts is destroyed.

    dragon_fire_line

    What occurs on each tile to actually create the fire.

    Creates a fire on the given turf. It creates a hotspot on the given turf, damages any living mob with 30 burn damage, and damages mechs by 50. It can only hit any given target once. Arguments:

    • turf/T - The turf to trigger the effects on.
    • -

    dragon_name

    Allows space dragon to choose its own name.

    +

    dragon_name

    Allows space dragon to choose its own name.

    Prompts the space dragon to choose a name, which it will then apply to itself. -If the name is invalid, will re-prompt the dragon until a proper name is chosen.

    eat

    Handles consuming and storing consumed things inside Space Dragon

    +If the name is invalid, will re-prompt the dragon until a proper name is chosen.

    eat

    Handles consuming and storing consumed things inside Space Dragon

    Plays a sound and then stores the consumed thing inside Space Dragon. Used in AttackingTarget(), paired with a heal should it succeed. Arguments:

    • atom/movable/A - The thing being consumed
    • -

    empty_contents

    Disperses the contents of the mob on the surrounding tiles.

    +

    empty_contents

    Disperses the contents of the mob on the surrounding tiles.

    Randomly places the contents of the mob onto surrounding tiles. -Has a 10% chance to place on the same tile as the mob.

    fire_stream

    Spawns fire at each position in a line from the source to the target.

    +Has a 10% chance to place on the same tile as the mob.

    fire_stream

    Spawns fire at each position in a line from the source to the target.

    Spawns fire at each position in a line from the source to the target. Stops if it comes into contact with a solid wall, a window, or a door. Delays the spawning of each fire by 1.5 deciseconds. Arguments:

    • atom/at - The target
    • -

    line_target

    Determines a line of turfs from sources's position to the target with length range.

    +

    line_target

    Determines a line of turfs from sources's position to the target with length range.

    Determines a line of turfs from the source's position to the target with length range. The line will extend on past the target if the range is large enough, and not reach the target if range is small enough. Arguments:

    @@ -51,17 +51,17 @@
  • offset - whether or not to aim slightly to the left or right of the target
  • range - how many turfs should we go out for
  • atom/at - The target
  • -

    permanant_empower

    Gives Space Dragon their the rift speed buff permanantly.

    +

    permanant_empower

    Gives Space Dragon their the rift speed buff permanantly.

    Gives Space Dragon the enraged speed buff from charging rifts permanantly. -Only happens in circumstances where Space Dragon completes their objective.

    reset_status

    Resets Space Dragon's status after using wing gust.

    +Only happens in circumstances where Space Dragon completes their objective.

    reset_status

    Resets Space Dragon's status after using wing gust.

    Resets Space Dragon's status after using wing gust. If it isn't dead by the time it calls this method, reset the sprite back to the normal living sprite. -Also sets the using_special variable to FALSE, allowing Space Dragon to move and attack freely again.

    rift_depower

    Removes Space Dragon's rift speed buff.

    +Also sets the using_special variable to FALSE, allowing Space Dragon to move and attack freely again.

    rift_depower

    Removes Space Dragon's rift speed buff.

    Removes Space Dragon's speed buff from charging a rift. This is only called in rift_empower, which uses a timer to call this after 30 seconds. Also -removes the red glow from Space Dragon which is synonymous with the speed buff.

    rift_empower

    Handles Space Dragon's temporary empowerment after boosting a rift.

    +removes the red glow from Space Dragon which is synonymous with the speed buff.

    rift_empower

    Handles Space Dragon's temporary empowerment after boosting a rift.

    Empowers and depowers Space Dragon after a successful rift charge. -Empowered, Space Dragon regains all his health and becomes temporarily faster for 30 seconds, along with being tinted red.

    useGust

    Handles wing gust from the windup all the way to the endlag at the end.

    +Empowered, Space Dragon regains all his health and becomes temporarily faster for 30 seconds, along with being tinted red.

    useGust

    Handles wing gust from the windup all the way to the endlag at the end.

    Handles the wing gust attack from start to finish, based on the timer. When intially triggered, starts at 0. Until the timer reaches 10, increase Space Dragon's y position by 2 and call back to the function in 1.5 deciseconds. When the timer is at 10, trigger the attack. Change Space Dragon's sprite. reset his y position, and push all living creatures back in a 3 tile radius and stun them for 5 seconds. @@ -69,8 +69,8 @@ Arguments:

    • timer - The timer used for the windup.
    • -

    victory

    Sets up Space Dragon's victory for completing the objectives.

    +

    victory

    Sets up Space Dragon's victory for completing the objectives.

    Triggers when Space Dragon completes his objective. Calls the shuttle with a coefficient of 3, making it impossible to recall. Sets all of his rifts to allow for infinite sentient carp spawns -Also plays appropiate sounds and CENTCOM messages.

    \ No newline at end of file +Also plays appropiate sounds and CENTCOM messages.

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/swarmer.html b/mob/living/simple_animal/hostile/swarmer.html index 44ee25978f40..c3fff5a63019 100644 --- a/mob/living/simple_animal/hostile/swarmer.html +++ b/mob/living/simple_animal/hostile/swarmer.html @@ -1 +1 @@ -/mob/living/simple_animal/hostile/swarmer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    swarmer

    The Mob itself

    Procs

    AttackingTargetCTRL CLICK FOR SWARMERS AND SWARMER_ACT()'S
    FabricateEND CTRL CLICK FOR SWARMERS

    Proc Details

    AttackingTarget

    CTRL CLICK FOR SWARMERS AND SWARMER_ACT()'S

    Fabricate

    END CTRL CLICK FOR SWARMERS

    \ No newline at end of file +/mob/living/simple_animal/hostile/swarmer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    swarmer

    The Mob itself

    Procs

    AttackingTargetCTRL CLICK FOR SWARMERS AND SWARMER_ACT()'S
    FabricateEND CTRL CLICK FOR SWARMERS

    Proc Details

    AttackingTarget

    CTRL CLICK FOR SWARMERS AND SWARMER_ACT()'S

    Fabricate

    END CTRL CLICK FOR SWARMERS

    \ No newline at end of file diff --git a/mob/living/simple_animal/hostile/venus_human_trap.html b/mob/living/simple_animal/hostile/venus_human_trap.html index 6c71cb05fd3a..f2ff1d80dc16 100644 --- a/mob/living/simple_animal/hostile/venus_human_trap.html +++ b/mob/living/simple_animal/hostile/venus_human_trap.html @@ -1,22 +1,22 @@ -/mob/living/simple_animal/hostile/venus_human_trap - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    venus_human_trap

    Venus Human Trap

    +/mob/living/simple_animal/hostile/venus_human_trap - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    venus_human_trap

    Venus Human Trap

    The result of a kudzu flower bud, these enemies use vines to drag prey close to them for attack.

    A carnivorious plant which uses vines to catch and ensnare prey. Spawns from kudzu flower buds. Each one has a maximum of four vines, which can be attached to a variety of things. Carbons are stunned when a vine is attached to them, and movable entities are pulled closer over time. Attempting to attach a vine to something with a vine already attached to it will pull all movable targets closer on command. Once the prey is in melee range, melee attacks from the venus human trap heals itself for 10% of its max health, assuming the target is alive. -Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts.

    Vars

    max_vinesThe maximum amount of vines a plant can have at one time
    playable_plantWhether or not this plant is ghost possessable
    vine_grab_distanceHow far away a plant can attach a vine to something
    vinesA list of all the plant's vines

    Procs

    humanize_plantSets a ghost to control the plant if the plant is eligible
    pull_vinesManages how the vines should affect the things they're attached to.
    remove_vineRemoves a vine from the list.

    Var Details

    max_vines

    The maximum amount of vines a plant can have at one time

    playable_plant

    Whether or not this plant is ghost possessable

    vine_grab_distance

    How far away a plant can attach a vine to something

    vines

    A list of all the plant's vines

    Proc Details

    humanize_plant

    Sets a ghost to control the plant if the plant is eligible

    +Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts.

    Vars

    max_vinesThe maximum amount of vines a plant can have at one time
    playable_plantWhether or not this plant is ghost possessable
    vine_grab_distanceHow far away a plant can attach a vine to something
    vinesA list of all the plant's vines

    Procs

    humanize_plantSets a ghost to control the plant if the plant is eligible
    pull_vinesManages how the vines should affect the things they're attached to.
    remove_vineRemoves a vine from the list.

    Var Details

    max_vines

    The maximum amount of vines a plant can have at one time

    playable_plant

    Whether or not this plant is ghost possessable

    vine_grab_distance

    How far away a plant can attach a vine to something

    vines

    A list of all the plant's vines

    Proc Details

    humanize_plant

    Sets a ghost to control the plant if the plant is eligible

    Asks the interacting ghost if they would like to control the plant. If they answer yes, and another ghost hasn't taken control, sets the ghost to control the plant. Arguments:

    • mob/user - The ghost to possibly control the plant
    • -

    pull_vines

    Manages how the vines should affect the things they're attached to.

    +

    pull_vines

    Manages how the vines should affect the things they're attached to.

    Pulls all movable targets of the vines closer to the plant If the target is on the same tile as the plant, destroy the vine -Removes any QDELETED vines from the vines list.

    remove_vine

    Removes a vine from the list.

    +Removes any QDELETED vines from the vines list.

    remove_vine

    Removes a vine from the list.

    Removes the vine from our list. Called specifically when the vine is about to be destroyed, so we don't have any null references. Arguments:

    • datum/beam/vine - The vine to be removed from the list.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/mob/living/simple_animal/jacq.html b/mob/living/simple_animal/jacq.html index f62b5821ce7b..76038b01a916 100644 --- a/mob/living/simple_animal/jacq.html +++ b/mob/living/simple_animal/jacq.html @@ -1 +1 @@ -/mob/living/simple_animal/jacq - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    jacq

    MOBS

    Vars

    busyI'm busy, don't move.

    Var Details

    busy

    I'm busy, don't move.

    \ No newline at end of file +/mob/living/simple_animal/jacq - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    jacq

    MOBS

    Vars

    busyI'm busy, don't move.

    Var Details

    busy

    I'm busy, don't move.

    \ No newline at end of file diff --git a/mob/living/simple_animal/mouse.html b/mob/living/simple_animal/mouse.html index 73b670cda57b..f311d1709d7a 100644 --- a/mob/living/simple_animal/mouse.html +++ b/mob/living/simple_animal/mouse.html @@ -1 +1 @@ -/mob/living/simple_animal/mouse - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mouse

    Procs

    be_fruitfulChecks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.
    evolveSpawns a new regal rat, says some good jazz, and if sentient, transfers the relivant mind.

    Proc Details

    be_fruitful

    Checks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.

    evolve

    Spawns a new regal rat, says some good jazz, and if sentient, transfers the relivant mind.

    \ No newline at end of file +/mob/living/simple_animal/mouse - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mouse

    Procs

    be_fruitfulChecks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.
    evolveSpawns a new regal rat, says some good jazz, and if sentient, transfers the relivant mind.

    Proc Details

    be_fruitful

    Checks the mouse cap, if it's above the cap, doesn't spawn a mouse. If below, spawns a mouse and adds it to cheeserats.

    evolve

    Spawns a new regal rat, says some good jazz, and if sentient, transfers the relivant mind.

    \ No newline at end of file diff --git a/mob/living/simple_animal/parrot.html b/mob/living/simple_animal/parrot.html index 094bf94aa872..4b442f491294 100644 --- a/mob/living/simple_animal/parrot.html +++ b/mob/living/simple_animal/parrot.html @@ -1 +1 @@ -/mob/living/simple_animal/parrot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    parrot

    Vars

    spawns_with_headsetspawns with headset

    Var Details

    spawns_with_headset

    spawns with headset

    \ No newline at end of file +/mob/living/simple_animal/parrot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    parrot

    Vars

    spawns_with_headsetspawns with headset

    Var Details

    spawns_with_headset

    spawns with headset

    \ No newline at end of file diff --git a/mob/living/simple_animal/slime.html b/mob/living/simple_animal/slime.html index da61966ea845..69ebf30f2ae1 100644 --- a/mob/living/simple_animal/slime.html +++ b/mob/living/simple_animal/slime.html @@ -1 +1 @@ -/mob/living/simple_animal/slime - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    slime

    Vars

    colourTIME FOR SUBSPECIES
    effectmodCORE-CROSSING CODE

    Var Details

    colour

    TIME FOR SUBSPECIES

    effectmod

    CORE-CROSSING CODE

    \ No newline at end of file +/mob/living/simple_animal/slime - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    slime

    Vars

    colourTIME FOR SUBSPECIES
    effectmodCORE-CROSSING CODE

    Var Details

    colour

    TIME FOR SUBSPECIES

    effectmod

    CORE-CROSSING CODE

    \ No newline at end of file diff --git a/modular_citadel.html b/modular_citadel.html index 7f6a70483170..d6bad18e39c4 100644 --- a/modular_citadel.html +++ b/modular_citadel.html @@ -1,3 +1,3 @@ -modular_citadel/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/README.md

    Hooray modularity!

    +modular_citadel/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/README.md

    Hooray modularity!

    Things that modify core files without directly touching said core files go here. This is similar to how Hippie handles things. -This stops dreammaker from throwing errors and warnings if you try to compile these files while they're inside code/citadel/.

    \ No newline at end of file +This stops dreammaker from throwing errors and warnings if you try to compile these files while they're inside code/citadel/.

    \ No newline at end of file diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.html b/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.html index 1a397be0091e..b6007d9e8cd3 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.html +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.html @@ -1 +1 @@ -modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm

    /obj/item/gun/ballistic/automatic/toy/pistol/stealthfoam stealth pistol
    /obj/item/projectile/beam/lasertag/rayRAYGUN MEMES
    \ No newline at end of file +modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm

    /obj/item/gun/ballistic/automatic/toy/pistol/stealthfoam stealth pistol
    /obj/item/projectile/beam/lasertag/rayRAYGUN MEMES
    \ No newline at end of file diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.html b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.html index 0987cb482bac..7a025f1d6b9a 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.html +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.html @@ -1,3 +1,3 @@ -modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm

    /obj/item/gun/ballistic/automatic/x9XCOM X9 AR
    /obj/item/ammo_box/magazine/toy/x9toy memes +modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm

    /obj/item/gun/ballistic/automatic/x9XCOM X9 AR
    /obj/item/ammo_box/magazine/toy/x9toy memes toy memes
    /obj/item/ammo_casing/c46x30mm/rubbersecurity rifles special ammo
    /obj/item/projectile/bullet/cflechetteap///Flechette Launcher/// -projectiles
    /obj/item/ammo_casing/caseless/flechetteapammo casings (CASELESS AMMO CASINGS WOOOOOOOO)
    /obj/item/ammo_box/magazine/flechettemagazine
    /obj/item/gun/ballistic/automatic/flechettethe gun itself
    /obj/item/projectile/bullet/cflechetteshredderunique variant
    \ No newline at end of file +projectiles
    /obj/item/ammo_casing/caseless/flechetteapammo casings (CASELESS AMMO CASINGS WOOOOOOOO)
    /obj/item/ammo_box/magazine/flechettemagazine
    /obj/item/gun/ballistic/automatic/flechettethe gun itself
    /obj/item/projectile/bullet/cflechetteshredderunique variant
    \ No newline at end of file diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.html b/modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.html index c7848dfe6407..9c39e900c625 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.html +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.html @@ -1 +1 @@ -modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.dm

    /obj/item/projectile/bullet/spinfusorspinfusor stuff
    \ No newline at end of file +modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.dm

    /obj/item/projectile/bullet/spinfusorspinfusor stuff
    \ No newline at end of file diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/enlargement.html b/modular_citadel/code/modules/reagents/chemistry/reagents/enlargement.html index 7c5fcb751c48..1ac09f7b513b 100644 --- a/modular_citadel/code/modules/reagents/chemistry/reagents/enlargement.html +++ b/modular_citadel/code/modules/reagents/chemistry/reagents/enlargement.html @@ -1 +1 @@ -modular_citadel/code/modules/reagents/chemistry/reagents/enlargement.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/code/modules/reagents/chemistry/reagents/enlargement.dm

    /datum/reagent/fermi/butt_enlargerAss enhancer
    \ No newline at end of file +modular_citadel/code/modules/reagents/chemistry/reagents/enlargement.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/code/modules/reagents/chemistry/reagents/enlargement.dm

    /datum/reagent/fermi/butt_enlargerAss enhancer
    \ No newline at end of file diff --git a/modular_citadel/sound/voice/pain emote credits.html b/modular_citadel/sound/voice/pain emote credits.html index 230155e7f01d..39cf59d88150 100644 --- a/modular_citadel/sound/voice/pain emote credits.html +++ b/modular_citadel/sound/voice/pain emote credits.html @@ -1,2 +1,2 @@ -modular_citadel/sound/voice/pain emote credits.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/sound/voice/pain emote credits.txt

    pain emote sound ported from https://gitlab.com/cmdevs/colonial-warfare```
    -
    \ No newline at end of file +modular_citadel/sound/voice/pain emote credits.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_citadel/sound/voice/pain emote credits.txt

    pain emote sound ported from https://gitlab.com/cmdevs/colonial-warfare```
    +
    \ No newline at end of file diff --git a/modular_sand/code/controllers/configuration/entries/sandstorm_balance.html b/modular_sand/code/controllers/configuration/entries/sandstorm_balance.html index 36abc31fcdf4..4be3c29655a7 100644 --- a/modular_sand/code/controllers/configuration/entries/sandstorm_balance.html +++ b/modular_sand/code/controllers/configuration/entries/sandstorm_balance.html @@ -1 +1 @@ -modular_sand/code/controllers/configuration/entries/sandstorm_balance.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/controllers/configuration/entries/sandstorm_balance.dm

    /datum/config_entry/flag/crypto_ignore_atmosCRYPTOMINERS
    /datum/config_entry/number/autodoc_time_surgery_baseAUTODOC
    /datum/config_entry/number/bluespaceminer_mult_outputBLUESPACE MINER
    /datum/config_entry/flag/tetris_no_scienceTETRIS ARCADE MACHINE
    /datum/config_entry/flag/protolock_during_lowpopR&D Machinery
    \ No newline at end of file +modular_sand/code/controllers/configuration/entries/sandstorm_balance.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/controllers/configuration/entries/sandstorm_balance.dm

    /datum/config_entry/flag/crypto_ignore_atmosCRYPTOMINERS
    /datum/config_entry/number/autodoc_time_surgery_baseAUTODOC
    /datum/config_entry/number/bluespaceminer_mult_outputBLUESPACE MINER
    /datum/config_entry/flag/tetris_no_scienceTETRIS ARCADE MACHINE
    /datum/config_entry/flag/protolock_during_lowpopR&D Machinery
    \ No newline at end of file diff --git a/modular_sand/code/datums/components/container_item/container_item.html b/modular_sand/code/datums/components/container_item/container_item.html index cda4da772d17..61a67d2c80c0 100644 --- a/modular_sand/code/datums/components/container_item/container_item.html +++ b/modular_sand/code/datums/components/container_item/container_item.html @@ -1 +1 @@ -modular_sand/code/datums/components/container_item/container_item.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/datums/components/container_item/container_item.dm

    /datum/component/container_itemContainer item, an item which can be stored by specialized containers.
    \ No newline at end of file +modular_sand/code/datums/components/container_item/container_item.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/datums/components/container_item/container_item.dm

    /datum/component/container_itemContainer item, an item which can be stored by specialized containers.
    \ No newline at end of file diff --git a/modular_sand/code/datums/components/container_item/tank_holder.html b/modular_sand/code/datums/components/container_item/tank_holder.html index 0b10ab60469a..cfadd6b037f0 100644 --- a/modular_sand/code/datums/components/container_item/tank_holder.html +++ b/modular_sand/code/datums/components/container_item/tank_holder.html @@ -1 +1 @@ -modular_sand/code/datums/components/container_item/tank_holder.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/datums/components/container_item/tank_holder.dm

    /datum/component/container_item/tank_holderTank holder item - Added to an object which can be added to a tank holder.
    \ No newline at end of file +modular_sand/code/datums/components/container_item/tank_holder.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/datums/components/container_item/tank_holder.dm

    /datum/component/container_item/tank_holderTank holder item - Added to an object which can be added to a tank holder.
    \ No newline at end of file diff --git a/modular_sand/code/datums/components/interaction_menu_granter.html b/modular_sand/code/datums/components/interaction_menu_granter.html index ddb64fcef864..aeaafb61c981 100644 --- a/modular_sand/code/datums/components/interaction_menu_granter.html +++ b/modular_sand/code/datums/components/interaction_menu_granter.html @@ -1 +1 @@ -modular_sand/code/datums/components/interaction_menu_granter.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/datums/components/interaction_menu_granter.dm

    /datum/component/interaction_menu_granterThe menu itself, only var is target which is the mob you are interacting with
    \ No newline at end of file +modular_sand/code/datums/components/interaction_menu_granter.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/datums/components/interaction_menu_granter.dm

    /datum/component/interaction_menu_granterThe menu itself, only var is target which is the mob you are interacting with
    \ No newline at end of file diff --git a/modular_sand/code/datums/interactions/_interaction.html b/modular_sand/code/datums/interactions/_interaction.html index cce4e22c20e8..1a5952871e8e 100644 --- a/modular_sand/code/datums/interactions/_interaction.html +++ b/modular_sand/code/datums/interactions/_interaction.html @@ -1 +1 @@ -modular_sand/code/datums/interactions/_interaction.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/datums/interactions/_interaction.dm

    /datum/interactionThe base of all interactions
    \ No newline at end of file +modular_sand/code/datums/interactions/_interaction.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/datums/interactions/_interaction.dm

    /datum/interactionThe base of all interactions
    \ No newline at end of file diff --git a/modular_sand/code/game/mecha/mecha_parts.html b/modular_sand/code/game/mecha/mecha_parts.html index 9f96319acb2c..35b0a95ef447 100644 --- a/modular_sand/code/game/mecha/mecha_parts.html +++ b/modular_sand/code/game/mecha/mecha_parts.html @@ -1 +1 @@ -modular_sand/code/game/mecha/mecha_parts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/mecha/mecha_parts.dm

    /obj/item/mecha_parts/chassis/powerarmorCustom Mech Parts //////
    \ No newline at end of file +modular_sand/code/game/mecha/mecha_parts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/mecha/mecha_parts.dm

    /obj/item/mecha_parts/chassis/powerarmorCustom Mech Parts //////
    \ No newline at end of file diff --git a/modular_sand/code/game/objects/items/fleshlight.html b/modular_sand/code/game/objects/items/fleshlight.html index 1026a748cd8f..33b68f23a928 100644 --- a/modular_sand/code/game/objects/items/fleshlight.html +++ b/modular_sand/code/game/objects/items/fleshlight.html @@ -1,3 +1,3 @@ -modular_sand/code/game/objects/items/fleshlight.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/objects/items/fleshlight.dm

    /obj/item/fleshlightHumbley request this doesnt get ported to other code bases, we strive to make things unique on our server and we dont have a lot of coders +modular_sand/code/game/objects/items/fleshlight.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/objects/items/fleshlight.dm

    /obj/item/fleshlightHumbley request this doesnt get ported to other code bases, we strive to make things unique on our server and we dont have a lot of coders but if you absolutely must. please give us some credit~ <3 -made by quotefox and heavily modified by SandPoot
    /obj/item/portallightkinky!
    /obj/item/clothing/underwear/briefs/panties/portalpantiesWear it, cannot be worn if not pointing to the bits you have.
    \ No newline at end of file +made by quotefox and heavily modified by SandPoot
    /obj/item/portallightkinky!
    /obj/item/clothing/underwear/briefs/panties/portalpantiesWear it, cannot be worn if not pointing to the bits you have.
    \ No newline at end of file diff --git a/modular_sand/code/game/objects/items/plushes.html b/modular_sand/code/game/objects/items/plushes.html index 0df64692ef7c..3e38d2dbc6ce 100644 --- a/modular_sand/code/game/objects/items/plushes.html +++ b/modular_sand/code/game/objects/items/plushes.html @@ -1 +1 @@ -modular_sand/code/game/objects/items/plushes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/objects/items/plushes.dm

    /obj/item/toy/plush/cubecube guy thing. beware, very silly
    \ No newline at end of file +modular_sand/code/game/objects/items/plushes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/objects/items/plushes.dm

    /obj/item/toy/plush/cubecube guy thing. beware, very silly
    \ No newline at end of file diff --git a/modular_sand/code/game/objects/structures/ghost_role_spawners.html b/modular_sand/code/game/objects/structures/ghost_role_spawners.html index dac4ba8136ed..6c399966bbf0 100644 --- a/modular_sand/code/game/objects/structures/ghost_role_spawners.html +++ b/modular_sand/code/game/objects/structures/ghost_role_spawners.html @@ -1 +1 @@ -modular_sand/code/game/objects/structures/ghost_role_spawners.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/objects/structures/ghost_role_spawners.dm

    /obj/effect/mob_spawn/robotobj/item/kirbyplants/diamond
    \ No newline at end of file +modular_sand/code/game/objects/structures/ghost_role_spawners.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/objects/structures/ghost_role_spawners.dm

    /obj/effect/mob_spawn/robotobj/item/kirbyplants/diamond
    \ No newline at end of file diff --git a/modular_sand/code/game/objects/structures/tank_holder.html b/modular_sand/code/game/objects/structures/tank_holder.html index 442162d007c4..0a6e7152a3cc 100644 --- a/modular_sand/code/game/objects/structures/tank_holder.html +++ b/modular_sand/code/game/objects/structures/tank_holder.html @@ -1 +1 @@ -modular_sand/code/game/objects/structures/tank_holder.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/objects/structures/tank_holder.dm

    /obj/structure/tank_holder?
    \ No newline at end of file +modular_sand/code/game/objects/structures/tank_holder.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/game/objects/structures/tank_holder.dm

    /obj/structure/tank_holder?
    \ No newline at end of file diff --git a/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/candy.html b/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/candy.html index b9cfbf8dac20..c9bcaf08ff76 100644 --- a/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/candy.html +++ b/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/candy.html @@ -1,6 +1,6 @@ -modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/candy.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/candy.dm

    /mob/living/simple_animal/hostile/asteroid/elite/candyKind of like bubblegum's rebellious teenage son/daughter. +modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/candy.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/candy.dm

    /mob/living/simple_animal/hostile/asteroid/elite/candyKind of like bubblegum's rebellious teenage son/daughter. Has 4 attacks. Charge - Charges at it's target. Bloody Trap - Traps it's target between some walls, and then charges at them. Meat Shield - Knockbacks all targets in the 3 tiles he faces, and then creates a wall. -Knockdown - Deals damage and knockbacks all targets in a 2 tile radius.
    \ No newline at end of file +Knockdown - Deals damage and knockbacks all targets in a 2 tile radius.
    \ No newline at end of file diff --git a/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/drakeling.html b/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/drakeling.html index fd37484d3043..898c1e51b039 100644 --- a/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/drakeling.html +++ b/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/drakeling.html @@ -1,2 +1,2 @@ -modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/drakeling.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/drakeling.dm

    /mob/living/simple_animal/hostile/asteroid/elite/drakelingA small drake/dragon. -Has four attacks.
    \ No newline at end of file +modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/drakeling.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/drakeling.dm

    /mob/living/simple_animal/hostile/asteroid/elite/drakelingA small drake/dragon. +Has four attacks.
    \ No newline at end of file diff --git a/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/fanaticminer.html b/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/fanaticminer.html index 13a93af29566..0e4a8d334ecd 100644 --- a/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/fanaticminer.html +++ b/modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/fanaticminer.html @@ -1,2 +1,2 @@ -modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/fanaticminer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/fanaticminer.dm

    /mob/living/simple_animal/hostile/asteroid/elite/minerpriestKind of like BD miner's son trying to impress their dad. -Has four attacks.
    \ No newline at end of file +modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/fanaticminer.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/fanaticminer.dm

    /mob/living/simple_animal/hostile/asteroid/elite/minerpriestKind of like BD miner's son trying to impress their dad. +Has four attacks.
    \ No newline at end of file diff --git a/modular_sand/code/modules/reagents/chemistry/reagents.html b/modular_sand/code/modules/reagents/chemistry/reagents.html index e1c4ee193216..23dddec69e24 100644 --- a/modular_sand/code/modules/reagents/chemistry/reagents.html +++ b/modular_sand/code/modules/reagents/chemistry/reagents.html @@ -1 +1 @@ -modular_sand/code/modules/reagents/chemistry/reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/reagents/chemistry/reagents.dm

    /proc/get_thirstDon't blame me if they have negative thirst, admeme.
    \ No newline at end of file +modular_sand/code/modules/reagents/chemistry/reagents.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/reagents/chemistry/reagents.dm

    /proc/get_thirstDon't blame me if they have negative thirst, admeme.
    \ No newline at end of file diff --git a/modular_sand/code/modules/research/designs/mechfabricator_designs.html b/modular_sand/code/modules/research/designs/mechfabricator_designs.html index 4d4a4a56a2a5..8828d92652ef 100644 --- a/modular_sand/code/modules/research/designs/mechfabricator_designs.html +++ b/modular_sand/code/modules/research/designs/mechfabricator_designs.html @@ -1 +1 @@ -modular_sand/code/modules/research/designs/mechfabricator_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/research/designs/mechfabricator_designs.dm

    /datum/design/powerarmor_skeletonPower Armor
    \ No newline at end of file +modular_sand/code/modules/research/designs/mechfabricator_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/research/designs/mechfabricator_designs.dm

    /datum/design/powerarmor_skeletonPower Armor
    \ No newline at end of file diff --git a/modular_sand/code/modules/research/designs/medical_designs.html b/modular_sand/code/modules/research/designs/medical_designs.html index 1cfb628a81fc..797107d7df41 100644 --- a/modular_sand/code/modules/research/designs/medical_designs.html +++ b/modular_sand/code/modules/research/designs/medical_designs.html @@ -1 +1 @@ -modular_sand/code/modules/research/designs/medical_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/research/designs/medical_designs.dm

    /datum/design/ultimatebeakerEnd of Power Armor
    \ No newline at end of file +modular_sand/code/modules/research/designs/medical_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/research/designs/medical_designs.dm

    /datum/design/ultimatebeakerEnd of Power Armor
    \ No newline at end of file diff --git a/modular_sand/code/modules/research/designs/telecomms_designs.html b/modular_sand/code/modules/research/designs/telecomms_designs.html index 90d5e4982954..db3a0c1ad9f5 100644 --- a/modular_sand/code/modules/research/designs/telecomms_designs.html +++ b/modular_sand/code/modules/research/designs/telecomms_designs.html @@ -1 +1 @@ -modular_sand/code/modules/research/designs/telecomms_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/research/designs/telecomms_designs.dm

    /datum/design/encryptionHeadset Encryption
    /datum/design/board/message_serverTelecomm Server
    \ No newline at end of file +modular_sand/code/modules/research/designs/telecomms_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/research/designs/telecomms_designs.dm

    /datum/design/encryptionHeadset Encryption
    /datum/design/board/message_serverTelecomm Server
    \ No newline at end of file diff --git a/modular_sand/code/modules/telescience/telepad.html b/modular_sand/code/modules/telescience/telepad.html index 5b73143043be..f50afacf47df 100644 --- a/modular_sand/code/modules/telescience/telepad.html +++ b/modular_sand/code/modules/telescience/telepad.html @@ -1 +1 @@ -modular_sand/code/modules/telescience/telepad.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/telescience/telepad.dm

    /obj/machinery/telepadSCI TELEPAD
    \ No newline at end of file +modular_sand/code/modules/telescience/telepad.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/code/modules/telescience/telepad.dm

    /obj/machinery/telepadSCI TELEPAD
    \ No newline at end of file diff --git a/modular_sand/icons/mob/cyborg/Drakeborg-licensing.html b/modular_sand/icons/mob/cyborg/Drakeborg-licensing.html index c8c3ddc10b87..8aada039468a 100644 --- a/modular_sand/icons/mob/cyborg/Drakeborg-licensing.html +++ b/modular_sand/icons/mob/cyborg/Drakeborg-licensing.html @@ -1,4 +1,4 @@ -modular_sand/icons/mob/cyborg/Drakeborg-licensing.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/icons/mob/cyborg/Drakeborg-licensing.txt

    Drakeborg & drakeplushies are created by deviantart.com/mizartz
    +modular_sand/icons/mob/cyborg/Drakeborg-licensing.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/icons/mob/cyborg/Drakeborg-licensing.txt

    Drakeborg & drakeplushies are created by deviantart.com/mizartz
     
     https://creativecommons.org/licenses/by-nc-sa/3.0/
     Attribution-NonCommercial-ShareAlike 3.0 Unported
    @@ -67,4 +67,4 @@
     Except for the limited purpose of indicating to the public that the Work is licensed under the CCPL, Creative Commons does not authorize the use by either party of the trademark "Creative Commons" or any related trademark or logo of Creative Commons without the prior written consent of Creative Commons. Any permitted use will be in compliance with Creative Commons' then-current trademark usage guidelines, as may be published on its website or otherwise made available upon request from time to time. For the avoidance of doubt, this trademark restriction does not form part of this License.
     
     Creative Commons may be contacted at https://creativecommons.org/.```
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/modular_sand/icons/obj/license.html b/modular_sand/icons/obj/license.html index b7f7dcc0ee2d..92b77a86d133 100644 --- a/modular_sand/icons/obj/license.html +++ b/modular_sand/icons/obj/license.html @@ -1,4 +1,4 @@ -modular_sand/icons/obj/license.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/icons/obj/license.txt

    modular_sand/icons/obj/plushies.dmi's icon state of secdrake and meddrake by Mizartz. It has been licensed under the CC BY-NC-SA 3.0 license.
    +modular_sand/icons/obj/license.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_sand/icons/obj/license.txt

    modular_sand/icons/obj/plushies.dmi's icon state of secdrake and meddrake by Mizartz. It has been licensed under the CC BY-NC-SA 3.0 license.
     
     CC BY-NC-SA 3.0 https://creativecommons.org/licenses/by-nc-sa/3.0/```
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/modular_splurt.html b/modular_splurt.html index 1a5de406014a..09f5c2442d7a 100644 --- a/modular_splurt.html +++ b/modular_splurt.html @@ -1,2 +1,2 @@ -modular_splurt/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    About modularizing defines

    Since #define clauses can't be properly modularized and need to be loaded first than the rest of the code for it to catch them, the modular_splurt/code/_DEFINES/ folder has been deleted and all of its contents have been moved to code\__SPLURTCODE\DEFINES

    -

    Please use this folder the same way you'd use the _DEFINES folder once found inside this directory

    \ No newline at end of file +modular_splurt/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    About modularizing defines

    Since #define clauses can't be properly modularized and need to be loaded first than the rest of the code for it to catch them, the modular_splurt/code/_DEFINES/ folder has been deleted and all of its contents have been moved to code\__SPLURTCODE\DEFINES

    +

    Please use this folder the same way you'd use the _DEFINES folder once found inside this directory

    \ No newline at end of file diff --git a/modular_splurt/code/__HELPERS/spawns.html b/modular_splurt/code/__HELPERS/spawns.html index 18fe6dcf6485..884f9d9b4ee4 100644 --- a/modular_splurt/code/__HELPERS/spawns.html +++ b/modular_splurt/code/__HELPERS/spawns.html @@ -1 +1 @@ -modular_splurt/code/__HELPERS/spawns.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/__HELPERS/spawns.dm

    /proc/podspawnOne proc for easy spawning of pods in the code to drop off items before whizzling (please don't proc call this in game, it will destroy you)
    \ No newline at end of file +modular_splurt/code/__HELPERS/spawns.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/__HELPERS/spawns.dm

    /proc/podspawnOne proc for easy spawning of pods in the code to drop off items before whizzling (please don't proc call this in game, it will destroy you)
    \ No newline at end of file diff --git a/modular_splurt/code/controllers/subsystem/discord.html b/modular_splurt/code/controllers/subsystem/discord.html index f3a7a99408a3..1acf8d35bc98 100644 --- a/modular_splurt/code/controllers/subsystem/discord.html +++ b/modular_splurt/code/controllers/subsystem/discord.html @@ -1 +1 @@ -modular_splurt/code/controllers/subsystem/discord.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/controllers/subsystem/discord.dm

    /var/SSdiscord
    \ No newline at end of file +modular_splurt/code/controllers/subsystem/discord.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/controllers/subsystem/discord.dm

    /var/SSdiscord
    \ No newline at end of file diff --git a/modular_splurt/code/datums/interactions/lewd/lewd_datums.html b/modular_splurt/code/datums/interactions/lewd/lewd_datums.html index df6485964d9f..e04169e5f8d3 100644 --- a/modular_splurt/code/datums/interactions/lewd/lewd_datums.html +++ b/modular_splurt/code/datums/interactions/lewd/lewd_datums.html @@ -1 +1 @@ -modular_splurt/code/datums/interactions/lewd/lewd_datums.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/datums/interactions/lewd/lewd_datums.dm

    /datum/interaction/lewd/unholyU N H O L Y
    \ No newline at end of file +modular_splurt/code/datums/interactions/lewd/lewd_datums.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/datums/interactions/lewd/lewd_datums.dm

    /datum/interaction/lewd/unholyU N H O L Y
    \ No newline at end of file diff --git a/modular_splurt/code/datums/status_effects/pregnancy.html b/modular_splurt/code/datums/status_effects/pregnancy.html index 4e5e745c4894..05f1fd4709c2 100644 --- a/modular_splurt/code/datums/status_effects/pregnancy.html +++ b/modular_splurt/code/datums/status_effects/pregnancy.html @@ -1 +1 @@ -modular_splurt/code/datums/status_effects/pregnancy.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/datums/status_effects/pregnancy.dm

    /atom/movable/screen/alert/status_effect/pregnancyWho is the liar but he who denies that Jesus is the Christ? This is the antichrist, he who denies the Father and the Son.
    \ No newline at end of file +modular_splurt/code/datums/status_effects/pregnancy.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/datums/status_effects/pregnancy.dm

    /atom/movable/screen/alert/status_effect/pregnancyWho is the liar but he who denies that Jesus is the Christ? This is the antichrist, he who denies the Father and the Son.
    \ No newline at end of file diff --git a/modular_splurt/code/game/area/areas/shuttles.html b/modular_splurt/code/game/area/areas/shuttles.html index 64446ae2edb1..1e7b8944e72a 100644 --- a/modular_splurt/code/game/area/areas/shuttles.html +++ b/modular_splurt/code/game/area/areas/shuttles.html @@ -1 +1 @@ -modular_splurt/code/game/area/areas/shuttles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/game/area/areas/shuttles.dm

    /area/shuttle/slaveshipSlave Trader Shuttle
    \ No newline at end of file +modular_splurt/code/game/area/areas/shuttles.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/game/area/areas/shuttles.dm

    /area/shuttle/slaveshipSlave Trader Shuttle
    \ No newline at end of file diff --git a/modular_splurt/code/game/objects/items/lewd_items/leash.html b/modular_splurt/code/game/objects/items/lewd_items/leash.html index ab25df741228..e2be4c76d99a 100644 --- a/modular_splurt/code/game/objects/items/lewd_items/leash.html +++ b/modular_splurt/code/game/objects/items/lewd_items/leash.html @@ -1 +1 @@ -modular_splurt/code/game/objects/items/lewd_items/leash.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/game/objects/items/lewd_items/leash.dm

    /datum/status_effect/leash_domSTATUS EFFECTS
    /obj/item/leashOBJECT
    \ No newline at end of file +modular_splurt/code/game/objects/items/lewd_items/leash.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/game/objects/items/lewd_items/leash.dm

    /datum/status_effect/leash_domSTATUS EFFECTS
    /obj/item/leashOBJECT
    \ No newline at end of file diff --git a/modular_splurt/code/game/objects/items/robot/robot_items.html b/modular_splurt/code/game/objects/items/robot/robot_items.html index 2abe4298af82..7d6fad3ca500 100644 --- a/modular_splurt/code/game/objects/items/robot/robot_items.html +++ b/modular_splurt/code/game/objects/items/robot/robot_items.html @@ -1 +1 @@ -modular_splurt/code/game/objects/items/robot/robot_items.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    modular_splurt/code/game/objects/items/robot/robot_items.dm

    MAX_PAPER_INTEGRATED_CLIPBOARDCargo Borg Items
    /obj/item/gripper/serviceEnd Cargo Borg Items

    Define Details

    MAX_PAPER_INTEGRATED_CLIPBOARD

    Cargo Borg Items

    \ No newline at end of file +modular_splurt/code/game/objects/items/robot/robot_items.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    modular_splurt/code/game/objects/items/robot/robot_items.dm

    MAX_PAPER_INTEGRATED_CLIPBOARDCargo Borg Items
    /obj/item/gripper/serviceEnd Cargo Borg Items

    Define Details

    MAX_PAPER_INTEGRATED_CLIPBOARD

    Cargo Borg Items

    \ No newline at end of file diff --git a/modular_splurt/code/game/objects/structures/bed_chairs/sofa.html b/modular_splurt/code/game/objects/structures/bed_chairs/sofa.html index b063d0bc2ffe..f0457535c492 100644 --- a/modular_splurt/code/game/objects/structures/bed_chairs/sofa.html +++ b/modular_splurt/code/game/objects/structures/bed_chairs/sofa.html @@ -1 +1 @@ -modular_splurt/code/game/objects/structures/bed_chairs/sofa.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    modular_splurt/code/game/objects/structures/bed_chairs/sofa.dm

    COLORED_SOFACreate colored subtypes for sofas

    Define Details

    COLORED_SOFA

    Create colored subtypes for sofas

    \ No newline at end of file +modular_splurt/code/game/objects/structures/bed_chairs/sofa.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    modular_splurt/code/game/objects/structures/bed_chairs/sofa.dm

    COLORED_SOFACreate colored subtypes for sofas

    Define Details

    COLORED_SOFA

    Create colored subtypes for sofas

    \ No newline at end of file diff --git a/modular_splurt/code/game/objects/structures/cannons/cannon.html b/modular_splurt/code/game/objects/structures/cannons/cannon.html index 28713c7d974e..cf6ce77dd112 100644 --- a/modular_splurt/code/game/objects/structures/cannons/cannon.html +++ b/modular_splurt/code/game/objects/structures/cannons/cannon.html @@ -1 +1 @@ -modular_splurt/code/game/objects/structures/cannons/cannon.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    modular_splurt/code/game/objects/structures/cannons/cannon.dm

    BAD_FUEL_DAMAGE_TAXhow much projectile damage is lost when using a bad fuel
    BAD_FUEL_EXPLODE_PROBABILTYextra chance it explodes upon firing

    Define Details

    BAD_FUEL_DAMAGE_TAX

    how much projectile damage is lost when using a bad fuel

    BAD_FUEL_EXPLODE_PROBABILTY

    extra chance it explodes upon firing

    \ No newline at end of file +modular_splurt/code/game/objects/structures/cannons/cannon.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    modular_splurt/code/game/objects/structures/cannons/cannon.dm

    BAD_FUEL_DAMAGE_TAXhow much projectile damage is lost when using a bad fuel
    BAD_FUEL_EXPLODE_PROBABILTYextra chance it explodes upon firing

    Define Details

    BAD_FUEL_DAMAGE_TAX

    how much projectile damage is lost when using a bad fuel

    BAD_FUEL_EXPLODE_PROBABILTY

    extra chance it explodes upon firing

    \ No newline at end of file diff --git a/modular_splurt/code/modules/antagonists/_common/antag_spawner.html b/modular_splurt/code/modules/antagonists/_common/antag_spawner.html index 84bd39a2da4e..fa39c869158a 100644 --- a/modular_splurt/code/modules/antagonists/_common/antag_spawner.html +++ b/modular_splurt/code/modules/antagonists/_common/antag_spawner.html @@ -1 +1 @@ -modular_splurt/code/modules/antagonists/_common/antag_spawner.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/antagonists/_common/antag_spawner.dm

    /obj/item/antag_spawner/slaver_borgSLAVER BORG
    \ No newline at end of file +modular_splurt/code/modules/antagonists/_common/antag_spawner.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/antagonists/_common/antag_spawner.dm

    /obj/item/antag_spawner/slaver_borgSLAVER BORG
    \ No newline at end of file diff --git a/modular_splurt/code/modules/clothing/lewd_clothing/collar/kink_collars.html b/modular_splurt/code/modules/clothing/lewd_clothing/collar/kink_collars.html index 7bcb14c094cd..bbfe94d938bb 100644 --- a/modular_splurt/code/modules/clothing/lewd_clothing/collar/kink_collars.html +++ b/modular_splurt/code/modules/clothing/lewd_clothing/collar/kink_collars.html @@ -1 +1 @@ -modular_splurt/code/modules/clothing/lewd_clothing/collar/kink_collars.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/clothing/lewd_clothing/collar/kink_collars.dm

    /obj/item/mind_controllerMIND CONTROL COLLAR
    \ No newline at end of file +modular_splurt/code/modules/clothing/lewd_clothing/collar/kink_collars.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/clothing/lewd_clothing/collar/kink_collars.dm

    /obj/item/mind_controllerMIND CONTROL COLLAR
    \ No newline at end of file diff --git a/modular_splurt/code/modules/clothing/lewd_clothing/foot/lewd_shoes.html b/modular_splurt/code/modules/clothing/lewd_clothing/foot/lewd_shoes.html index 16f599f6cd77..1b58800c6c9b 100644 --- a/modular_splurt/code/modules/clothing/lewd_clothing/foot/lewd_shoes.html +++ b/modular_splurt/code/modules/clothing/lewd_clothing/foot/lewd_shoes.html @@ -1 +1 @@ -modular_splurt/code/modules/clothing/lewd_clothing/foot/lewd_shoes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/clothing/lewd_clothing/foot/lewd_shoes.dm

    /obj/item/clothing/shoes/latex_socksLatex socks
    /obj/item/clothing/shoes/dominaheelsDomina heels
    \ No newline at end of file +modular_splurt/code/modules/clothing/lewd_clothing/foot/lewd_shoes.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/clothing/lewd_clothing/foot/lewd_shoes.dm

    /obj/item/clothing/shoes/latex_socksLatex socks
    /obj/item/clothing/shoes/dominaheelsDomina heels
    \ No newline at end of file diff --git a/modular_splurt/code/modules/clothing/misc/body_camera.html b/modular_splurt/code/modules/clothing/misc/body_camera.html index b4c6d6a8af28..7f21f27aaaf0 100644 --- a/modular_splurt/code/modules/clothing/misc/body_camera.html +++ b/modular_splurt/code/modules/clothing/misc/body_camera.html @@ -1 +1 @@ -modular_splurt/code/modules/clothing/misc/body_camera.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/clothing/misc/body_camera.dm

    /obj/item/bodycam_upgradeThe bodycamera
    /datum/component/bodycamera_holderBodycamera component
    \ No newline at end of file +modular_splurt/code/modules/clothing/misc/body_camera.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/clothing/misc/body_camera.dm

    /obj/item/bodycam_upgradeThe bodycamera
    /datum/component/bodycamera_holderBodycamera component
    \ No newline at end of file diff --git a/modular_splurt/code/modules/clothing/suits/cloaks.html b/modular_splurt/code/modules/clothing/suits/cloaks.html index 616f06f99ac5..cb51f56dd709 100644 --- a/modular_splurt/code/modules/clothing/suits/cloaks.html +++ b/modular_splurt/code/modules/clothing/suits/cloaks.html @@ -1 +1 @@ -modular_splurt/code/modules/clothing/suits/cloaks.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/clothing/suits/cloaks.dm

    /obj/item/clothing/suit/hooded/teshari/standard/lightgrey_greyobj/item/clothing/suit/hooded/teshari/standard/rainbow
    \ No newline at end of file +modular_splurt/code/modules/clothing/suits/cloaks.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/clothing/suits/cloaks.dm

    /obj/item/clothing/suit/hooded/teshari/standard/lightgrey_greyobj/item/clothing/suit/hooded/teshari/standard/rainbow
    \ No newline at end of file diff --git a/modular_splurt/code/modules/discord/discord_link_record.html b/modular_splurt/code/modules/discord/discord_link_record.html index 0b9e614ea92d..c1df224566e3 100644 --- a/modular_splurt/code/modules/discord/discord_link_record.html +++ b/modular_splurt/code/modules/discord/discord_link_record.html @@ -1 +1 @@ -modular_splurt/code/modules/discord/discord_link_record.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/discord/discord_link_record.dm

    /datum/discord_link_recordRepresents a record from the discord link table in a nicer format
    \ No newline at end of file +modular_splurt/code/modules/discord/discord_link_record.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/discord/discord_link_record.dm

    /datum/discord_link_recordRepresents a record from the discord link table in a nicer format
    \ No newline at end of file diff --git a/modular_splurt/code/modules/jobs/job_types/blueshield.html b/modular_splurt/code/modules/jobs/job_types/blueshield.html index d58fc4695e35..1db6944366d8 100644 --- a/modular_splurt/code/modules/jobs/job_types/blueshield.html +++ b/modular_splurt/code/modules/jobs/job_types/blueshield.html @@ -1 +1 @@ -modular_splurt/code/modules/jobs/job_types/blueshield.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/jobs/job_types/blueshield.dm

    /datum/martial_art/cqc/blueshieldSubtype of CQC. Only used for the Blueshit.
    \ No newline at end of file +modular_splurt/code/modules/jobs/job_types/blueshield.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/jobs/job_types/blueshield.dm

    /datum/martial_art/cqc/blueshieldSubtype of CQC. Only used for the Blueshit.
    \ No newline at end of file diff --git a/modular_splurt/code/modules/mapping/modular_map_loader.html b/modular_splurt/code/modules/mapping/modular_map_loader.html index ce95b01fe9da..7520f43d774f 100644 --- a/modular_splurt/code/modules/mapping/modular_map_loader.html +++ b/modular_splurt/code/modules/mapping/modular_map_loader.html @@ -1,4 +1,4 @@ -modular_splurt/code/modules/mapping/modular_map_loader/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Modular Map Loader

    Concept

    +modular_splurt/code/modules/mapping/modular_map_loader/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Modular Map Loader

    Concept

    Modular map loading is a system to allow maps to be generated with random variants by selecting from a set of pre-made modules. The system is designed to be as simple as possible for mappers to use, with a minimum of interaction with the code required.

    Implementation

    /obj/modular_map_root

    This root object handled picking and loading in map modules. It has two variables, and one proc.

    @@ -86,4 +86,4 @@

    Common Mistakes

    My map still isn't working and I don't know what's wrong!

    -

    Ping @Maintainer in our coding channels if you need any help or find any problems

    \ No newline at end of file +

    Ping @Maintainer in our coding channels if you need any help or find any problems

    \ No newline at end of file diff --git a/modular_splurt/code/modules/mob/dead/new_player/sprite_accesories/body_markings.html b/modular_splurt/code/modules/mob/dead/new_player/sprite_accesories/body_markings.html index 341c5b0f1712..8b313ae16596 100644 --- a/modular_splurt/code/modules/mob/dead/new_player/sprite_accesories/body_markings.html +++ b/modular_splurt/code/modules/mob/dead/new_player/sprite_accesories/body_markings.html @@ -1 +1 @@ -modular_splurt/code/modules/mob/dead/new_player/sprite_accesories/body_markings.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/mob/dead/new_player/sprite_accesories/body_markings.dm

    /datum/sprite_accessory/mam_body_markings/pigeonFurry Markings
    /datum/sprite_accessory/insect_fluff/hyenaInsect Markings
    \ No newline at end of file +modular_splurt/code/modules/mob/dead/new_player/sprite_accesories/body_markings.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/mob/dead/new_player/sprite_accesories/body_markings.dm

    /datum/sprite_accessory/mam_body_markings/pigeonFurry Markings
    /datum/sprite_accessory/insect_fluff/hyenaInsect Markings
    \ No newline at end of file diff --git a/modular_splurt/code/modules/mob/living/silicon/robot/robot_modules.html b/modular_splurt/code/modules/mob/living/silicon/robot/robot_modules.html index aa093fc0c1dd..a0353f7c030c 100644 --- a/modular_splurt/code/modules/mob/living/silicon/robot/robot_modules.html +++ b/modular_splurt/code/modules/mob/living/silicon/robot/robot_modules.html @@ -1 +1 @@ -modular_splurt/code/modules/mob/living/silicon/robot/robot_modules.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/mob/living/silicon/robot/robot_modules.dm

    /obj/item/robot_module/cargoCargo Borgs!
    \ No newline at end of file +modular_splurt/code/modules/mob/living/silicon/robot/robot_modules.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/mob/living/silicon/robot/robot_modules.dm

    /obj/item/robot_module/cargoCargo Borgs!
    \ No newline at end of file diff --git a/modular_splurt/code/modules/research/designs/mechfabricator_designs.html b/modular_splurt/code/modules/research/designs/mechfabricator_designs.html index 9625fb55114b..ccdecc9ba561 100644 --- a/modular_splurt/code/modules/research/designs/mechfabricator_designs.html +++ b/modular_splurt/code/modules/research/designs/mechfabricator_designs.html @@ -1 +1 @@ -modular_splurt/code/modules/research/designs/mechfabricator_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/research/designs/mechfabricator_designs.dm

    /datum/design/ipc_heartSynth Organs
    \ No newline at end of file +modular_splurt/code/modules/research/designs/mechfabricator_designs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/research/designs/mechfabricator_designs.dm

    /datum/design/ipc_heartSynth Organs
    \ No newline at end of file diff --git a/modular_splurt/code/modules/vehicles/mecha/combat/savannah_ivanov.html b/modular_splurt/code/modules/vehicles/mecha/combat/savannah_ivanov.html index 52ea9274700e..4a052a5142ec 100644 --- a/modular_splurt/code/modules/vehicles/mecha/combat/savannah_ivanov.html +++ b/modular_splurt/code/modules/vehicles/mecha/combat/savannah_ivanov.html @@ -1 +1 @@ -modular_splurt/code/modules/vehicles/mecha/combat/savannah_ivanov.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    modular_splurt/code/modules/vehicles/mecha/combat/savannah_ivanov.dm

    SKYFALL_SINGLE_CHARGE_TIMEhow much time between charge_level going up by 1
    SKYFALL_CHARGELEVEL_LAUNCHenough charge level to take off, basically done charging
    TOTAL_SKYFALL_LEAP_TIMEhow much time you're in the air
    /obj/vehicle/sealed/mecha/combat/savannah_ivanov
    /datum/action/vehicle/sealed/mecha/skyfallSavannah Skyfall
    /obj/effect/skyfall_landingzonea simple indicator of where the skyfall is going to land.

    Define Details

    SKYFALL_CHARGELEVEL_LAUNCH

    enough charge level to take off, basically done charging

    SKYFALL_SINGLE_CHARGE_TIME

    how much time between charge_level going up by 1

    TOTAL_SKYFALL_LEAP_TIME

    how much time you're in the air

    \ No newline at end of file +modular_splurt/code/modules/vehicles/mecha/combat/savannah_ivanov.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesDefine Details

    modular_splurt/code/modules/vehicles/mecha/combat/savannah_ivanov.dm

    SKYFALL_SINGLE_CHARGE_TIMEhow much time between charge_level going up by 1
    SKYFALL_CHARGELEVEL_LAUNCHenough charge level to take off, basically done charging
    TOTAL_SKYFALL_LEAP_TIMEhow much time you're in the air
    /obj/vehicle/sealed/mecha/combat/savannah_ivanov
    /datum/action/vehicle/sealed/mecha/skyfallSavannah Skyfall
    /obj/effect/skyfall_landingzonea simple indicator of where the skyfall is going to land.

    Define Details

    SKYFALL_CHARGELEVEL_LAUNCH

    enough charge level to take off, basically done charging

    SKYFALL_SINGLE_CHARGE_TIME

    how much time between charge_level going up by 1

    TOTAL_SKYFALL_LEAP_TIME

    how much time you're in the air

    \ No newline at end of file diff --git a/modular_splurt/code/modules/vehicles/mecha/mecha_parts.html b/modular_splurt/code/modules/vehicles/mecha/mecha_parts.html index af0bb3dc09ad..ef0d163aa510 100644 --- a/modular_splurt/code/modules/vehicles/mecha/mecha_parts.html +++ b/modular_splurt/code/modules/vehicles/mecha/mecha_parts.html @@ -1 +1 @@ -modular_splurt/code/modules/vehicles/mecha/mecha_parts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/vehicles/mecha/mecha_parts.dm

    /obj/item/mecha_parts/chassis/savannah_ivanovPhazon
    /obj/item/circuitboard/mecha/savannah_ivanov/peripheralsCircuitboards
    \ No newline at end of file +modular_splurt/code/modules/vehicles/mecha/mecha_parts.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/code/modules/vehicles/mecha/mecha_parts.dm

    /obj/item/mecha_parts/chassis/savannah_ivanovPhazon
    /obj/item/circuitboard/mecha/savannah_ivanov/peripheralsCircuitboards
    \ No newline at end of file diff --git a/modular_splurt/sound/voice/catpeople/credits.html b/modular_splurt/sound/voice/catpeople/credits.html index d92f502d2253..111e46251aa9 100644 --- a/modular_splurt/sound/voice/catpeople/credits.html +++ b/modular_splurt/sound/voice/catpeople/credits.html @@ -1,2 +1,2 @@ -modular_splurt/sound/voice/catpeople/credits.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/sound/voice/catpeople/credits.txt

    Sound Files ported from https://github.com/Nyanotrasen/Nyanotrasen/ created by Elijahrane```
    -
    \ No newline at end of file +modular_splurt/sound/voice/catpeople/credits.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    modular_splurt/sound/voice/catpeople/credits.txt

    Sound Files ported from https://github.com/Nyanotrasen/Nyanotrasen/ created by Elijahrane```
    +
    \ No newline at end of file diff --git a/obj.html b/obj.html index a23225e5c84f..943794548691 100644 --- a/obj.html +++ b/obj.html @@ -1,4 +1,4 @@ -/obj - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    obj

    Vars

    always_reskinnableCan always be modified
    bare_wound_bonusIf this attacks a human with no wound armor on the affected body part, add this to the wound mod. Some attacks may be significantly worse at wounding if there's even a slight layer of armor to absorb some of it vs bare flesh
    current_skinThe item reskin
    damage_deflectionDamage under this value will be completely ignored
    reskin_bindingHow to bring up the reskinning menu
    unique_reskinList of options to reskin.
    wound_bonusHow good a given object is at causing wounds on carbons. Higher values equal better shots at creating serious wounds.

    Procs

    CanAStarPassThis proc is used for telling whether something can pass by this object in a given direction, for use by the pathfinding system.
    fire_actFIRE
    reskin_objDo you want to make overrides, of course you do! Will be called if an object was reskinned successfully
    setAnchored@depricated DO NOT USE

    Var Details

    always_reskinnable

    Can always be modified

    bare_wound_bonus

    If this attacks a human with no wound armor on the affected body part, add this to the wound mod. Some attacks may be significantly worse at wounding if there's even a slight layer of armor to absorb some of it vs bare flesh

    current_skin

    The item reskin

    damage_deflection

    Damage under this value will be completely ignored

    reskin_binding

    How to bring up the reskinning menu

    unique_reskin

    List of options to reskin.

    wound_bonus

    How good a given object is at causing wounds on carbons. Higher values equal better shots at creating serious wounds.

    Proc Details

    CanAStarPass

    This proc is used for telling whether something can pass by this object in a given direction, for use by the pathfinding system.

    +/obj - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    obj

    Vars

    always_reskinnableCan always be modified
    bare_wound_bonusIf this attacks a human with no wound armor on the affected body part, add this to the wound mod. Some attacks may be significantly worse at wounding if there's even a slight layer of armor to absorb some of it vs bare flesh
    current_skinThe item reskin
    damage_deflectionDamage under this value will be completely ignored
    reskin_bindingHow to bring up the reskinning menu
    unique_reskinList of options to reskin.
    wound_bonusHow good a given object is at causing wounds on carbons. Higher values equal better shots at creating serious wounds.

    Procs

    CanAStarPassThis proc is used for telling whether something can pass by this object in a given direction, for use by the pathfinding system.
    fire_actFIRE
    reskin_objDo you want to make overrides, of course you do! Will be called if an object was reskinned successfully
    setAnchored@depricated DO NOT USE

    Var Details

    always_reskinnable

    Can always be modified

    bare_wound_bonus

    If this attacks a human with no wound armor on the affected body part, add this to the wound mod. Some attacks may be significantly worse at wounding if there's even a slight layer of armor to absorb some of it vs bare flesh

    current_skin

    The item reskin

    damage_deflection

    Damage under this value will be completely ignored

    reskin_binding

    How to bring up the reskinning menu

    unique_reskin

    List of options to reskin.

    wound_bonus

    How good a given object is at causing wounds on carbons. Higher values equal better shots at creating serious wounds.

    Proc Details

    CanAStarPass

    This proc is used for telling whether something can pass by this object in a given direction, for use by the pathfinding system.

    Trying to generate one long path across the station will call this proc on every single object on every single tile that we're seeing if we can move through, likely multiple times per tile since we're likely checking if we can access said tile from multiple directions, so keep these as lightweight as possible.

    Arguments:

    @@ -6,4 +6,4 @@
  • ID- An ID card representing what access we have (and thus if we can open things like airlocks or windows to pass through them). The ID card's physical location does not matter, just the reference
  • to_dir- What direction we're trying to move in, relevant for things like directional windows that only block movement in certain directions
  • caller- The movable we're checking pass flags for, if we're making any such checks
  • -

    fire_act

    FIRE

    reskin_obj

    Do you want to make overrides, of course you do! Will be called if an object was reskinned successfully

    setAnchored

    @depricated DO NOT USE

    \ No newline at end of file +

    fire_act

    FIRE

    reskin_obj

    Do you want to make overrides, of course you do! Will be called if an object was reskinned successfully

    setAnchored

    @depricated DO NOT USE

    \ No newline at end of file diff --git a/obj/docking_port.html b/obj/docking_port.html index b90c13cb7257..8ee82cfbf208 100644 --- a/obj/docking_port.html +++ b/obj/docking_port.html @@ -1,7 +1,7 @@ -/obj/docking_port - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    docking_port

    Vars

    delete_afterDelete this port after ship fly off.
    dheightposition relative to covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.
    dirCommon standard is for this to point -away- from the dockingport door, ie towards the ship
    dwidthposition relative to covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.
    heightsize of covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.
    hiddenare we invisible to shuttle navigation computers?
    port_destinationsPossible destinations
    registeredare we registered in SSshuttles?
    shuttle_idThe identifier of the port or ship. +/obj/docking_port - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    docking_port

    Vars

    delete_afterDelete this port after ship fly off.
    dheightposition relative to covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.
    dirCommon standard is for this to point -away- from the dockingport door, ie towards the ship
    dwidthposition relative to covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.
    heightsize of covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.
    hiddenare we invisible to shuttle navigation computers?
    port_destinationsPossible destinations
    registeredare we registered in SSshuttles?
    shuttle_idThe identifier of the port or ship. This will be used in numerous other places like the console, stationary ports and whatnot to tell them your ship's mobile -port can be used in these places, or the docking port is compatible, etc.
    widthsize of covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.

    Procs

    registerregister to SSshuttles
    return_coordsreturns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
    return_ordered_turfsreturns turfs within our projected rectangle in a specific order.this ensures that turfs are copied over in the same order, regardless of any rotation
    return_turfsreturns turfs within our projected rectangle in no particular order
    unregisterunregister from SSshuttles

    Var Details

    delete_after

    Delete this port after ship fly off.

    dheight

    position relative to covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.

    dir

    Common standard is for this to point -away- from the dockingport door, ie towards the ship

    dwidth

    position relative to covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.

    height

    size of covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.

    hidden

    are we invisible to shuttle navigation computers?

    port_destinations

    Possible destinations

    registered

    are we registered in SSshuttles?

    shuttle_id

    The identifier of the port or ship. +port can be used in these places, or the docking port is compatible, etc.

    widthsize of covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.

    Procs

    registerregister to SSshuttles
    return_coordsreturns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
    return_ordered_turfsreturns turfs within our projected rectangle in a specific order.this ensures that turfs are copied over in the same order, regardless of any rotation
    return_turfsreturns turfs within our projected rectangle in no particular order
    unregisterunregister from SSshuttles

    Var Details

    delete_after

    Delete this port after ship fly off.

    dheight

    position relative to covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.

    dir

    Common standard is for this to point -away- from the dockingport door, ie towards the ship

    dwidth

    position relative to covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.

    height

    size of covered area, parallel to dir. You shouldn't modify this for mobile dockingports, set automatically.

    hidden

    are we invisible to shuttle navigation computers?

    port_destinations

    Possible destinations

    registered

    are we registered in SSshuttles?

    shuttle_id

    The identifier of the port or ship. This will be used in numerous other places like the console, stationary ports and whatnot to tell them your ship's mobile -port can be used in these places, or the docking port is compatible, etc.

    width

    size of covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.

    Proc Details

    register

    register to SSshuttles

    return_coords

    returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle

    return_ordered_turfs

    returns turfs within our projected rectangle in a specific order.this ensures that turfs are copied over in the same order, regardless of any rotation

    return_turfs

    returns turfs within our projected rectangle in no particular order

    unregister

    unregister from SSshuttles

    \ No newline at end of file +port can be used in these places, or the docking port is compatible, etc.

    width

    size of covered area, perpendicular to dir. You shouldn't modify this for mobile dockingports, set automatically.

    Proc Details

    register

    register to SSshuttles

    return_coords

    returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle

    return_ordered_turfs

    returns turfs within our projected rectangle in a specific order.this ensures that turfs are copied over in the same order, regardless of any rotation

    return_turfs

    returns turfs within our projected rectangle in no particular order

    unregister

    unregister from SSshuttles

    \ No newline at end of file diff --git a/obj/docking_port/mobile.html b/obj/docking_port/mobile.html index a30574a8c33e..2f5b2b0d3c59 100644 --- a/obj/docking_port/mobile.html +++ b/obj/docking_port/mobile.html @@ -1 +1 @@ -/obj/docking_port/mobile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mobile

    Vars

    callTimetime spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.
    can_move_docking_portsif this shuttle can move docking ports other than the one it is docked at
    ignitionTimetime spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
    modecurrent shuttle mode
    movement_forceWhether or not you want your ship to knock people down, and also whether it will throw them several tiles upon launching.
    parallax_speedparallax speed in seconds per loop
    port_directionrelative direction of the docking port from the front of the shuttle. NORTH is towards front, EAST would be starboard side, WEST port, etc.
    prearrivalTimetime spent after transit 'landing' before actually arriving
    preferred_directionThe direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in
    rechargeTimetime spent after arrival before being able to begin ignition
    timerused as a timer (if you want time left to complete move, use timeLeft proc)

    Procs

    beforeShuttleMoveMisc move procs
    get_status_text_tguiGets shuttle location status in a form of string for tgui interfaces
    initiate_dockingThis is the main proc. It instantly moves our mobile port to stationary port new_dock.

    Var Details

    callTime

    time spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.

    can_move_docking_ports

    if this shuttle can move docking ports other than the one it is docked at

    ignitionTime

    time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.

    mode

    current shuttle mode

    movement_force

    Whether or not you want your ship to knock people down, and also whether it will throw them several tiles upon launching.

    parallax_speed

    parallax speed in seconds per loop

    port_direction

    relative direction of the docking port from the front of the shuttle. NORTH is towards front, EAST would be starboard side, WEST port, etc.

    prearrivalTime

    time spent after transit 'landing' before actually arriving

    preferred_direction

    The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in

    rechargeTime

    time spent after arrival before being able to begin ignition

    timer

    used as a timer (if you want time left to complete move, use timeLeft proc)

    Proc Details

    beforeShuttleMove

    Misc move procs

    get_status_text_tgui

    Gets shuttle location status in a form of string for tgui interfaces

    initiate_docking

    This is the main proc. It instantly moves our mobile port to stationary port new_dock.

    \ No newline at end of file +/obj/docking_port/mobile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mobile

    Vars

    callTimetime spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.
    can_move_docking_portsif this shuttle can move docking ports other than the one it is docked at
    ignitionTimetime spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
    modecurrent shuttle mode
    movement_forceWhether or not you want your ship to knock people down, and also whether it will throw them several tiles upon launching.
    parallax_speedparallax speed in seconds per loop
    port_directionrelative direction of the docking port from the front of the shuttle. NORTH is towards front, EAST would be starboard side, WEST port, etc.
    prearrivalTimetime spent after transit 'landing' before actually arriving
    preferred_directionThe direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in
    rechargeTimetime spent after arrival before being able to begin ignition
    timerused as a timer (if you want time left to complete move, use timeLeft proc)

    Procs

    beforeShuttleMoveMisc move procs
    get_status_text_tguiGets shuttle location status in a form of string for tgui interfaces
    initiate_dockingThis is the main proc. It instantly moves our mobile port to stationary port new_dock.

    Var Details

    callTime

    time spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.

    can_move_docking_ports

    if this shuttle can move docking ports other than the one it is docked at

    ignitionTime

    time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.

    mode

    current shuttle mode

    movement_force

    Whether or not you want your ship to knock people down, and also whether it will throw them several tiles upon launching.

    parallax_speed

    parallax speed in seconds per loop

    port_direction

    relative direction of the docking port from the front of the shuttle. NORTH is towards front, EAST would be starboard side, WEST port, etc.

    prearrivalTime

    time spent after transit 'landing' before actually arriving

    preferred_direction

    The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in

    rechargeTime

    time spent after arrival before being able to begin ignition

    timer

    used as a timer (if you want time left to complete move, use timeLeft proc)

    Proc Details

    beforeShuttleMove

    Misc move procs

    get_status_text_tgui

    Gets shuttle location status in a form of string for tgui interfaces

    initiate_docking

    This is the main proc. It instantly moves our mobile port to stationary port new_dock.

    \ No newline at end of file diff --git a/obj/docking_port/stationary/picked.html b/obj/docking_port/stationary/picked.html index 488497ac6a1d..194ebcdd1a93 100644 --- a/obj/docking_port/stationary/picked.html +++ b/obj/docking_port/stationary/picked.html @@ -1 +1 @@ -/obj/docking_port/stationary/picked - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    picked

    Vars

    shuttlekeysHolds a list of map name strings for the port to pick from

    Var Details

    shuttlekeys

    Holds a list of map name strings for the port to pick from

    \ No newline at end of file +/obj/docking_port/stationary/picked - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    picked

    Vars

    shuttlekeysHolds a list of map name strings for the port to pick from

    Var Details

    shuttlekeys

    Holds a list of map name strings for the port to pick from

    \ No newline at end of file diff --git a/obj/docking_port/stationary/random.html b/obj/docking_port/stationary/random.html index 05e4d92fcace..9e4a47281074 100644 --- a/obj/docking_port/stationary/random.html +++ b/obj/docking_port/stationary/random.html @@ -1 +1 @@ -/obj/docking_port/stationary/random - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    random

    Vars

    edge_distanceMinimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"
    target_areaThe area the pod tries to land at

    Var Details

    edge_distance

    Minimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"

    target_area

    The area the pod tries to land at

    \ No newline at end of file +/obj/docking_port/stationary/random - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    random

    Vars

    edge_distanceMinimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"
    target_areaThe area the pod tries to land at

    Var Details

    edge_distance

    Minimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"

    target_area

    The area the pod tries to land at

    \ No newline at end of file diff --git a/obj/durand_shield.html b/obj/durand_shield.html index e34cb030df05..42ccb4ab34ce 100644 --- a/obj/durand_shield.html +++ b/obj/durand_shield.html @@ -1,4 +1,4 @@ -/obj/durand_shield - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    durand_shield

    Shield processing +/obj/durand_shield - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    durand_shield

    Shield processing *An object to take the hit for us when using the Durand's defense mode. It is spawned in during the durand's initilization, and always stays on the same tile. Normally invisible, until defense mode is actvated. When the durand detects an attack that should be blocked, the @@ -6,7 +6,7 @@ own integrity back to max. Shield is automatically dropped if we run out of power or the user gets out.

    Vars

    chassisOur link back to the durand
    switchingTo keep track of things during the animation

    Procs

    activateHandles activating and deactivating the shield. This proc is called by a signal sent from the mech's action button and relayed by the mech itself. The "forced" variabe, signal_args[1], will skip the to-pilot text and is meant for when the shield is disabled by means other than the action button (like running out of power) -Arguments:

    Var Details

    chassis

    Our link back to the durand

    switching

    To keep track of things during the animation

    Proc Details

    activate

    Handles activating and deactivating the shield. This proc is called by a signal sent from the mech's action button +Arguments:

    Var Details

    chassis

    Our link back to the durand

    switching

    To keep track of things during the animation

    Proc Details

    activate

    Handles activating and deactivating the shield. This proc is called by a signal sent from the mech's action button and relayed by the mech itself. The "forced" variabe, signal_args[1], will skip the to-pilot text and is meant for when the shield is disabled by means other than the action button (like running out of power) Arguments:

    @@ -14,4 +14,4 @@
  • source: the shield
  • owner: mob that activated the shield
  • signal_args: whether it's forced
  • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/effect/abstract/parry.html b/obj/effect/abstract/parry.html index ec7ce5111784..866ffaa1eaf7 100644 --- a/obj/effect/abstract/parry.html +++ b/obj/effect/abstract/parry.html @@ -1 +1 @@ -/obj/effect/abstract/parry - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    parry

    Effects

    Vars

    ownerThe person we're on

    Var Details

    owner

    The person we're on

    \ No newline at end of file +/obj/effect/abstract/parry - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    parry

    Effects

    Vars

    ownerThe person we're on

    Var Details

    owner

    The person we're on

    \ No newline at end of file diff --git a/obj/effect/anomaly.html b/obj/effect/anomaly.html index c54b35c5bd2b..4703924039cf 100644 --- a/obj/effect/anomaly.html +++ b/obj/effect/anomaly.html @@ -1 +1 @@ -/obj/effect/anomaly - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    anomaly

    Vars

    core_drop_chancechance we drop a core when neutralized

    Var Details

    core_drop_chance

    chance we drop a core when neutralized

    \ No newline at end of file +/obj/effect/anomaly - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    anomaly

    Vars

    core_drop_chancechance we drop a core when neutralized

    Var Details

    core_drop_chance

    chance we drop a core when neutralized

    \ No newline at end of file diff --git a/obj/effect/broken_illusion.html b/obj/effect/broken_illusion.html index cbc067e6cf50..3959b08e6b73 100644 --- a/obj/effect/broken_illusion.html +++ b/obj/effect/broken_illusion.html @@ -1 +1 @@ -/obj/effect/broken_illusion - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    broken_illusion

    Procs

    show_presenceMakes this obj appear out of nothing

    Proc Details

    show_presence

    Makes this obj appear out of nothing

    \ No newline at end of file +/obj/effect/broken_illusion - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    broken_illusion

    Procs

    show_presenceMakes this obj appear out of nothing

    Proc Details

    show_presence

    Makes this obj appear out of nothing

    \ No newline at end of file diff --git a/obj/effect/decal/chempuff.html b/obj/effect/decal/chempuff.html index 8084b1fedccd..d604f4aaea9e 100644 --- a/obj/effect/decal/chempuff.html +++ b/obj/effect/decal/chempuff.html @@ -1 +1 @@ -/obj/effect/decal/chempuff - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    chempuff

    Procs

    hit_thingproc called to handle us hitting something

    Proc Details

    hit_thing

    proc called to handle us hitting something

    \ No newline at end of file +/obj/effect/decal/chempuff - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    chempuff

    Procs

    hit_thingproc called to handle us hitting something

    Proc Details

    hit_thing

    proc called to handle us hitting something

    \ No newline at end of file diff --git a/obj/effect/decal/cleanable.html b/obj/effect/decal/cleanable.html index cce2cda5e818..dce5aefde9a1 100644 --- a/obj/effect/decal/cleanable.html +++ b/obj/effect/decal/cleanable.html @@ -1,3 +1,3 @@ -/obj/effect/decal/cleanable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    cleanable

    Vars

    persistence_allow_stackingCan we stack multiple in one tile?
    persistentIs this kind of cleanable decal persistent
    wiped_by_floor_changeAre we deleted by turf changes?

    Procs

    PersistenceLoadLoads from a data list.
    PersistenceSaveA data list is passed into this. -This should return null to skip saving, or the type of data to save. Type must be /cleanable.

    Var Details

    persistence_allow_stacking

    Can we stack multiple in one tile?

    persistent

    Is this kind of cleanable decal persistent

    wiped_by_floor_change

    Are we deleted by turf changes?

    Proc Details

    PersistenceLoad

    Loads from a data list.

    PersistenceSave

    A data list is passed into this. -This should return null to skip saving, or the type of data to save. Type must be /cleanable.

    \ No newline at end of file +/obj/effect/decal/cleanable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    cleanable

    Vars

    persistence_allow_stackingCan we stack multiple in one tile?
    persistentIs this kind of cleanable decal persistent
    wiped_by_floor_changeAre we deleted by turf changes?

    Procs

    PersistenceLoadLoads from a data list.
    PersistenceSaveA data list is passed into this. +This should return null to skip saving, or the type of data to save. Type must be /cleanable.

    Var Details

    persistence_allow_stacking

    Can we stack multiple in one tile?

    persistent

    Is this kind of cleanable decal persistent

    wiped_by_floor_change

    Are we deleted by turf changes?

    Proc Details

    PersistenceLoad

    Loads from a data list.

    PersistenceSave

    A data list is passed into this. +This should return null to skip saving, or the type of data to save. Type must be /cleanable.

    \ No newline at end of file diff --git a/obj/effect/decal/cleanable/conveyor_sorter.html b/obj/effect/decal/cleanable/conveyor_sorter.html index 339d9dd5642d..b25a291b4676 100644 --- a/obj/effect/decal/cleanable/conveyor_sorter.html +++ b/obj/effect/decal/cleanable/conveyor_sorter.html @@ -1 +1 @@ -/obj/effect/decal/cleanable/conveyor_sorter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    conveyor_sorter

    Vars

    parent_itemthe parent conveyor sorter lister item, used for deletion
    sorting_listthe list of items that will be sorted to the sorted direction
    use_cooldownTo prevent spam

    Var Details

    parent_item

    the parent conveyor sorter lister item, used for deletion

    sorting_list

    the list of items that will be sorted to the sorted direction

    use_cooldown

    To prevent spam

    \ No newline at end of file +/obj/effect/decal/cleanable/conveyor_sorter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    conveyor_sorter

    Vars

    parent_itemthe parent conveyor sorter lister item, used for deletion
    sorting_listthe list of items that will be sorted to the sorted direction
    use_cooldownTo prevent spam

    Var Details

    parent_item

    the parent conveyor sorter lister item, used for deletion

    sorting_list

    the list of items that will be sorted to the sorted direction

    use_cooldown

    To prevent spam

    \ No newline at end of file diff --git a/obj/effect/eldritch.html b/obj/effect/eldritch.html index 6cac364e37d9..0fbf968dec15 100644 --- a/obj/effect/eldritch.html +++ b/obj/effect/eldritch.html @@ -1 +1 @@ -/obj/effect/eldritch - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    eldritch

    Vars

    is_in_useUsed mainly for summoning ritual to prevent spamming the rune to create millions of monsters.

    Var Details

    is_in_use

    Used mainly for summoning ritual to prevent spamming the rune to create millions of monsters.

    \ No newline at end of file +/obj/effect/eldritch - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    eldritch

    Vars

    is_in_useUsed mainly for summoning ritual to prevent spamming the rune to create millions of monsters.

    Var Details

    is_in_use

    Used mainly for summoning ritual to prevent spamming the rune to create millions of monsters.

    \ No newline at end of file diff --git a/obj/effect/landmark/start/hangover.html b/obj/effect/landmark/start/hangover.html index f2a8ddb04536..71915b77a9a5 100644 --- a/obj/effect/landmark/start/hangover.html +++ b/obj/effect/landmark/start/hangover.html @@ -1 +1 @@ -/obj/effect/landmark/start/hangover - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    hangover

    Vars

    debrisA list of everything this hangover spawn created

    Procs

    make_hungoverSpawns the mob with some drugginess/drunkeness, and some disgust.

    Var Details

    debris

    A list of everything this hangover spawn created

    Proc Details

    make_hungover

    Spawns the mob with some drugginess/drunkeness, and some disgust.

    \ No newline at end of file +/obj/effect/landmark/start/hangover - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    hangover

    Vars

    debrisA list of everything this hangover spawn created

    Procs

    make_hungoverSpawns the mob with some drugginess/drunkeness, and some disgust.

    Var Details

    debris

    A list of everything this hangover spawn created

    Proc Details

    make_hungover

    Spawns the mob with some drugginess/drunkeness, and some disgust.

    \ No newline at end of file diff --git a/obj/effect/landmark/stationroom.html b/obj/effect/landmark/stationroom.html index 2ce8fa31804f..458a2f5c933b 100644 --- a/obj/effect/landmark/stationroom.html +++ b/obj/effect/landmark/stationroom.html @@ -1 +1 @@ -/obj/effect/landmark/stationroom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    stationroom

    Vars

    uniqueWhether or not we can choose templates that have already been chosen

    Var Details

    unique

    Whether or not we can choose templates that have already been chosen

    \ No newline at end of file +/obj/effect/landmark/stationroom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    stationroom

    Vars

    uniqueWhether or not we can choose templates that have already been chosen

    Var Details

    unique

    Whether or not we can choose templates that have already been chosen

    \ No newline at end of file diff --git a/obj/effect/mapping_helpers/custom_icon.html b/obj/effect/mapping_helpers/custom_icon.html index 5a649ae13ebb..70ec07ac5887 100644 --- a/obj/effect/mapping_helpers/custom_icon.html +++ b/obj/effect/mapping_helpers/custom_icon.html @@ -1 +1 @@ -/obj/effect/mapping_helpers/custom_icon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    custom_icon

    Fetches an external dmi and applies to the target object

    Vars

    first_match_onlyWill inject into all fitting the criteria if false, otherwise first found.
    icon_urlThis should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"
    target_nameWill inject into atoms with this name.
    target_typeWill inject into atoms of this type.
    target_variableThis is the var tha will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.

    Var Details

    first_match_only

    Will inject into all fitting the criteria if false, otherwise first found.

    icon_url

    This should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"

    target_name

    Will inject into atoms with this name.

    target_type

    Will inject into atoms of this type.

    target_variable

    This is the var tha will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.

    \ No newline at end of file +/obj/effect/mapping_helpers/custom_icon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    custom_icon

    Fetches an external dmi and applies to the target object

    Vars

    first_match_onlyWill inject into all fitting the criteria if false, otherwise first found.
    icon_urlThis should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"
    target_nameWill inject into atoms with this name.
    target_typeWill inject into atoms of this type.
    target_variableThis is the var tha will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.

    Var Details

    first_match_only

    Will inject into all fitting the criteria if false, otherwise first found.

    icon_url

    This should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"

    target_name

    Will inject into atoms with this name.

    target_type

    Will inject into atoms of this type.

    target_variable

    This is the var tha will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.

    \ No newline at end of file diff --git a/obj/effect/mapping_helpers/network_builder.html b/obj/effect/mapping_helpers/network_builder.html index 55066593f3ad..92a746e4b944 100644 --- a/obj/effect/mapping_helpers/network_builder.html +++ b/obj/effect/mapping_helpers/network_builder.html @@ -1 +1 @@ -/obj/effect/mapping_helpers/network_builder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    network_builder

    Vars

    custom_spawnedset var to true to not del on lateload
    network_directionswhat directions we know connections are in

    Procs

    LateInitializeHow this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.

    Var Details

    custom_spawned

    set var to true to not del on lateload

    network_directions

    what directions we know connections are in

    Proc Details

    LateInitialize

    How this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.

    \ No newline at end of file +/obj/effect/mapping_helpers/network_builder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    network_builder

    Vars

    custom_spawnedset var to true to not del on lateload
    network_directionswhat directions we know connections are in

    Procs

    LateInitializeHow this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.

    Var Details

    custom_spawned

    set var to true to not del on lateload

    network_directions

    what directions we know connections are in

    Proc Details

    LateInitialize

    How this works: On LateInitialize, detect all directions that this should be applicable to, and do what it needs to do, and then inform all network builders in said directions that it's been around since it won't be around afterwards.

    \ No newline at end of file diff --git a/obj/effect/mapping_helpers/network_builder/atmos_pipe.html b/obj/effect/mapping_helpers/network_builder/atmos_pipe.html index 262d09867ed8..64ecb827e507 100644 --- a/obj/effect/mapping_helpers/network_builder/atmos_pipe.html +++ b/obj/effect/mapping_helpers/network_builder/atmos_pipe.html @@ -1 +1 @@ -/obj/effect/mapping_helpers/network_builder/atmos_pipe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    atmos_pipe

    Vars

    pipe_colorColor to set our pipes to
    pipe_layerLayer to put our pipes on
    visible_pipesWhether or not pipes we make are visible

    Procs

    build_networkDirections should only ever have cardinals.
    scan_directionsScans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.

    Var Details

    pipe_color

    Color to set our pipes to

    pipe_layer

    Layer to put our pipes on

    visible_pipes

    Whether or not pipes we make are visible

    Proc Details

    build_network

    Directions should only ever have cardinals.

    scan_directions

    Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.

    \ No newline at end of file +/obj/effect/mapping_helpers/network_builder/atmos_pipe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    atmos_pipe

    Vars

    pipe_colorColor to set our pipes to
    pipe_layerLayer to put our pipes on
    visible_pipesWhether or not pipes we make are visible

    Procs

    build_networkDirections should only ever have cardinals.
    scan_directionsScans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.

    Var Details

    pipe_color

    Color to set our pipes to

    pipe_layer

    Layer to put our pipes on

    visible_pipes

    Whether or not pipes we make are visible

    Proc Details

    build_network

    Directions should only ever have cardinals.

    scan_directions

    Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.

    \ No newline at end of file diff --git a/obj/effect/mapping_helpers/network_builder/power_cable.html b/obj/effect/mapping_helpers/network_builder/power_cable.html index 436c3064aa4a..6e981506af60 100644 --- a/obj/effect/mapping_helpers/network_builder/power_cable.html +++ b/obj/effect/mapping_helpers/network_builder/power_cable.html @@ -1 +1 @@ -/obj/effect/mapping_helpers/network_builder/power_cable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    power_cable

    Automatically links on init to power cables and other cable builder helpers. Only supports cardinals.

    Vars

    cable_colorcable color as from GLOB.cable_colors
    knotWhether or not we forcefully make a knot

    Procs

    build_networkDirections should only ever have cardinals.
    scan_directionsScans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.

    Var Details

    cable_color

    cable color as from GLOB.cable_colors

    knot

    Whether or not we forcefully make a knot

    Proc Details

    build_network

    Directions should only ever have cardinals.

    scan_directions

    Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.

    \ No newline at end of file +/obj/effect/mapping_helpers/network_builder/power_cable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    power_cable

    Automatically links on init to power cables and other cable builder helpers. Only supports cardinals.

    Vars

    cable_colorcable color as from GLOB.cable_colors
    knotWhether or not we forcefully make a knot

    Procs

    build_networkDirections should only ever have cardinals.
    scan_directionsScans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.

    Var Details

    cable_color

    cable color as from GLOB.cable_colors

    knot

    Whether or not we forcefully make a knot

    Proc Details

    build_network

    Directions should only ever have cardinals.

    scan_directions

    Scans directions, sets network_directions to have every direction that we can link to. If there's another power cable builder detected, make sure they know we're here by adding us to their cable directions list before we're deleted.

    \ No newline at end of file diff --git a/obj/effect/mapping_helpers/trait_injector.html b/obj/effect/mapping_helpers/trait_injector.html index 3afad26e273d..b83d646abfcd 100644 --- a/obj/effect/mapping_helpers/trait_injector.html +++ b/obj/effect/mapping_helpers/trait_injector.html @@ -1 +1 @@ -/obj/effect/mapping_helpers/trait_injector - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    trait_injector

    Vars

    first_match_onlyWill inject into all fitting the criteria if false, otherwise first found.
    target_nameWill inject into atoms with this name.
    target_typeWill inject into atoms of this type.
    trait_nameName of the trait, in the lower-case text (NOT the upper-case define) form.

    Var Details

    first_match_only

    Will inject into all fitting the criteria if false, otherwise first found.

    target_name

    Will inject into atoms with this name.

    target_type

    Will inject into atoms of this type.

    trait_name

    Name of the trait, in the lower-case text (NOT the upper-case define) form.

    \ No newline at end of file +/obj/effect/mapping_helpers/trait_injector - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    trait_injector

    Vars

    first_match_onlyWill inject into all fitting the criteria if false, otherwise first found.
    target_nameWill inject into atoms with this name.
    target_typeWill inject into atoms of this type.
    trait_nameName of the trait, in the lower-case text (NOT the upper-case define) form.

    Var Details

    first_match_only

    Will inject into all fitting the criteria if false, otherwise first found.

    target_name

    Will inject into atoms with this name.

    target_type

    Will inject into atoms of this type.

    trait_name

    Name of the trait, in the lower-case text (NOT the upper-case define) form.

    \ No newline at end of file diff --git a/obj/effect/mine.html b/obj/effect/mine.html index 719077325e33..b3811f86dab2 100644 --- a/obj/effect/mine.html +++ b/obj/effect/mine.html @@ -1 +1 @@ -/obj/effect/mine - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mine

    Vars

    triggeredWe manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations

    Var Details

    triggered

    We manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations

    \ No newline at end of file +/obj/effect/mine - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mine

    Vars

    triggeredWe manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations

    Var Details

    triggered

    We manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations

    \ No newline at end of file diff --git a/obj/effect/mob_spawn.html b/obj/effect/mob_spawn.html index 0130ddd42389..3d2f875d41f8 100644 --- a/obj/effect/mob_spawn.html +++ b/obj/effect/mob_spawn.html @@ -1 +1 @@ -/obj/effect/mob_spawn - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mob_spawn

    Procs

    allow_spawnoverride this to add special spawn conditions to a ghost role

    Proc Details

    allow_spawn

    override this to add special spawn conditions to a ghost role

    \ No newline at end of file +/obj/effect/mob_spawn - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mob_spawn

    Procs

    allow_spawnoverride this to add special spawn conditions to a ghost role

    Proc Details

    allow_spawn

    override this to add special spawn conditions to a ghost role

    \ No newline at end of file diff --git a/obj/effect/overlay/vis.html b/obj/effect/overlay/vis.html index 2b0908c50845..9ff1df69af11 100644 --- a/obj/effect/overlay/vis.html +++ b/obj/effect/overlay/vis.html @@ -1 +1 @@ -/obj/effect/overlay/vis - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    vis

    Vars

    cache_expirationoverlays which go unused for this amount of time get cleaned up
    unusedWhen detected to be unused it gets set to world.time, after a while it gets removed

    Var Details

    cache_expiration

    overlays which go unused for this amount of time get cleaned up

    unused

    When detected to be unused it gets set to world.time, after a while it gets removed

    \ No newline at end of file +/obj/effect/overlay/vis - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    vis

    Vars

    cache_expirationoverlays which go unused for this amount of time get cleaned up
    unusedWhen detected to be unused it gets set to world.time, after a while it gets removed

    Var Details

    cache_expiration

    overlays which go unused for this amount of time get cleaned up

    unused

    When detected to be unused it gets set to world.time, after a while it gets removed

    \ No newline at end of file diff --git a/obj/effect/proc_holder/spell.html b/obj/effect/proc_holder/spell.html index 231889b70645..5a48f6917ddb 100644 --- a/obj/effect/proc_holder/spell.html +++ b/obj/effect/proc_holder/spell.html @@ -1,7 +1,7 @@ -/obj/effect/proc_holder/spell - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    spell

    Procs

    can_targetcan_target: Checks if we are allowed to cast the spell on a target.

    Proc Details

    can_target

    can_target: Checks if we are allowed to cast the spell on a target.

    +/obj/effect/proc_holder/spell - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    spell

    Procs

    can_targetcan_target: Checks if we are allowed to cast the spell on a target.

    Proc Details

    can_target

    can_target: Checks if we are allowed to cast the spell on a target.

    Arguments:

    • target The atom that is being targeted by the spell.
    • user The mob using the spell.
    • silent If the checks should not give any feedback messages.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/effect/proc_holder/spell/cone.html b/obj/effect/proc_holder/spell/cone.html index e4611cd7e90b..6c58e3344c1a 100644 --- a/obj/effect/proc_holder/spell/cone.html +++ b/obj/effect/proc_holder/spell/cone.html @@ -1 +1 @@ -/obj/effect/proc_holder/spell/cone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    cone

    Vars

    cone_levelsThis controls how many levels the cone has, increase this value to make a bigger cone.
    respect_densityThis value determines if the cone penetrates walls.

    Procs

    calculate_cone_shapeThis proc adjusts the cones width depending on the level.
    cone_helperThis proc creates a list of turfs that are hit by the cone
    do_cone_effectsThis proc does obj, mob and turf cone effects on all targets in a list
    do_mob_cone_effectThis proc deterimines how the spell will affect mobs.
    do_obj_cone_effectThis proc deterimines how the spell will affect objects.
    do_turf_cone_effectThis proc deterimines how the spell will affect turfs.

    Var Details

    cone_levels

    This controls how many levels the cone has, increase this value to make a bigger cone.

    respect_density

    This value determines if the cone penetrates walls.

    Proc Details

    calculate_cone_shape

    This proc adjusts the cones width depending on the level.

    cone_helper

    This proc creates a list of turfs that are hit by the cone

    do_cone_effects

    This proc does obj, mob and turf cone effects on all targets in a list

    do_mob_cone_effect

    This proc deterimines how the spell will affect mobs.

    do_obj_cone_effect

    This proc deterimines how the spell will affect objects.

    do_turf_cone_effect

    This proc deterimines how the spell will affect turfs.

    \ No newline at end of file +/obj/effect/proc_holder/spell/cone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    cone

    Vars

    cone_levelsThis controls how many levels the cone has, increase this value to make a bigger cone.
    respect_densityThis value determines if the cone penetrates walls.

    Procs

    calculate_cone_shapeThis proc adjusts the cones width depending on the level.
    cone_helperThis proc creates a list of turfs that are hit by the cone
    do_cone_effectsThis proc does obj, mob and turf cone effects on all targets in a list
    do_mob_cone_effectThis proc deterimines how the spell will affect mobs.
    do_obj_cone_effectThis proc deterimines how the spell will affect objects.
    do_turf_cone_effectThis proc deterimines how the spell will affect turfs.

    Var Details

    cone_levels

    This controls how many levels the cone has, increase this value to make a bigger cone.

    respect_density

    This value determines if the cone penetrates walls.

    Proc Details

    calculate_cone_shape

    This proc adjusts the cones width depending on the level.

    cone_helper

    This proc creates a list of turfs that are hit by the cone

    do_cone_effects

    This proc does obj, mob and turf cone effects on all targets in a list

    do_mob_cone_effect

    This proc deterimines how the spell will affect mobs.

    do_obj_cone_effect

    This proc deterimines how the spell will affect objects.

    do_turf_cone_effect

    This proc deterimines how the spell will affect turfs.

    \ No newline at end of file diff --git a/obj/effect/proc_holder/spell/pointed.html b/obj/effect/proc_holder/spell/pointed.html index 9aec56bebb1f..778ced61f2df 100644 --- a/obj/effect/proc_holder/spell/pointed.html +++ b/obj/effect/proc_holder/spell/pointed.html @@ -1,15 +1,15 @@ -/obj/effect/proc_holder/spell/pointed - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pointed

    Vars

    active_msgMessage showing to the spell owner upon activating pointed spell.
    aim_assistVariable dictating if the spell will use turf based aim assist
    deactive_msgMessage showing to the spell owner upon deactivating pointed spell.
    self_castableVariable dictating if the user is allowed to cast a spell on himself.

    Procs

    intercept_checkintercept_check: Specific spell checks for InterceptClickOn() targets.
    on_activationon_activation: What happens upon pointed spell activation.
    on_deactivationon_activation: What happens upon pointed spell deactivation.

    Var Details

    active_msg

    Message showing to the spell owner upon activating pointed spell.

    aim_assist

    Variable dictating if the spell will use turf based aim assist

    deactive_msg

    Message showing to the spell owner upon deactivating pointed spell.

    self_castable

    Variable dictating if the user is allowed to cast a spell on himself.

    Proc Details

    intercept_check

    intercept_check: Specific spell checks for InterceptClickOn() targets.

    +/obj/effect/proc_holder/spell/pointed - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pointed

    Vars

    active_msgMessage showing to the spell owner upon activating pointed spell.
    aim_assistVariable dictating if the spell will use turf based aim assist
    deactive_msgMessage showing to the spell owner upon deactivating pointed spell.
    self_castableVariable dictating if the user is allowed to cast a spell on himself.

    Procs

    intercept_checkintercept_check: Specific spell checks for InterceptClickOn() targets.
    on_activationon_activation: What happens upon pointed spell activation.
    on_deactivationon_activation: What happens upon pointed spell deactivation.

    Var Details

    active_msg

    Message showing to the spell owner upon activating pointed spell.

    aim_assist

    Variable dictating if the spell will use turf based aim assist

    deactive_msg

    Message showing to the spell owner upon deactivating pointed spell.

    self_castable

    Variable dictating if the user is allowed to cast a spell on himself.

    Proc Details

    intercept_check

    intercept_check: Specific spell checks for InterceptClickOn() targets.

    Arguments:

    • user The mob using the ranged spell via intercept.
    • target The atom that is being targeted by the spell via intercept.
    • silent If the checks should produce not any feedback messages for the user.
    • -

    on_activation

    on_activation: What happens upon pointed spell activation.

    +

    on_activation

    on_activation: What happens upon pointed spell activation.

    Arguments:

    • user The mob interacting owning the spell.
    • -

    on_deactivation

    on_activation: What happens upon pointed spell deactivation.

    +

    on_deactivation

    on_activation: What happens upon pointed spell deactivation.

    Arguments:

    • user The mob interacting owning the spell.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/effect/proc_holder/spell/pointed/barnyardcurse.html b/obj/effect/proc_holder/spell/pointed/barnyardcurse.html index 59010a7171d7..2bb7e615248a 100644 --- a/obj/effect/proc_holder/spell/pointed/barnyardcurse.html +++ b/obj/effect/proc_holder/spell/pointed/barnyardcurse.html @@ -1 +1 @@ -/obj/effect/proc_holder/spell/pointed/barnyardcurse - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    barnyardcurse

    Vars

    compatible_mobs_typecacheList of mobs which are allowed to be a target of the spell

    Var Details

    compatible_mobs_typecache

    List of mobs which are allowed to be a target of the spell

    \ No newline at end of file +/obj/effect/proc_holder/spell/pointed/barnyardcurse - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    barnyardcurse

    Vars

    compatible_mobs_typecacheList of mobs which are allowed to be a target of the spell

    Var Details

    compatible_mobs_typecache

    List of mobs which are allowed to be a target of the spell

    \ No newline at end of file diff --git a/obj/effect/proc_holder/spell/pointed/mind_transfer.html b/obj/effect/proc_holder/spell/pointed/mind_transfer.html index 31bf0b9148bc..c825658f51f2 100644 --- a/obj/effect/proc_holder/spell/pointed/mind_transfer.html +++ b/obj/effect/proc_holder/spell/pointed/mind_transfer.html @@ -1 +1 @@ -/obj/effect/proc_holder/spell/pointed/mind_transfer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mind_transfer

    Vars

    unconscious_amount_casterFor how long is the caster stunned for after the spell
    unconscious_amount_victimFor how long is the victim stunned for after the spell

    Var Details

    unconscious_amount_caster

    For how long is the caster stunned for after the spell

    unconscious_amount_victim

    For how long is the victim stunned for after the spell

    \ No newline at end of file +/obj/effect/proc_holder/spell/pointed/mind_transfer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mind_transfer

    Vars

    unconscious_amount_casterFor how long is the caster stunned for after the spell
    unconscious_amount_victimFor how long is the victim stunned for after the spell

    Var Details

    unconscious_amount_caster

    For how long is the caster stunned for after the spell

    unconscious_amount_victim

    For how long is the victim stunned for after the spell

    \ No newline at end of file diff --git a/obj/effect/proc_holder/spell/targeted/fire_sworn.html b/obj/effect/proc_holder/spell/targeted/fire_sworn.html index 736283aaed63..1f6c4313740b 100644 --- a/obj/effect/proc_holder/spell/targeted/fire_sworn.html +++ b/obj/effect/proc_holder/spell/targeted/fire_sworn.html @@ -1 +1 @@ -/obj/effect/proc_holder/spell/targeted/fire_sworn - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    fire_sworn

    Vars

    current_userwho casted it right now
    durationhow long it lasts
    has_fire_ringDetermines if you get the fire ring effect

    Var Details

    current_user

    who casted it right now

    duration

    how long it lasts

    has_fire_ring

    Determines if you get the fire ring effect

    \ No newline at end of file +/obj/effect/proc_holder/spell/targeted/fire_sworn - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    fire_sworn

    Vars

    current_userwho casted it right now
    durationhow long it lasts
    has_fire_ringDetermines if you get the fire ring effect

    Var Details

    current_user

    who casted it right now

    duration

    how long it lasts

    has_fire_ring

    Determines if you get the fire ring effect

    \ No newline at end of file diff --git a/obj/effect/reality_smash.html b/obj/effect/reality_smash.html index 14d8a2f4a4e0..4ce4ea081ad6 100644 --- a/obj/effect/reality_smash.html +++ b/obj/effect/reality_smash.html @@ -1 +1 @@ -/obj/effect/reality_smash - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    reality_smash

    Vars

    image_stateWe cannot use icon_state since this is invisible, functions the same way but with custom behaviour.
    imgTracked image
    mindsWho can see us?

    Procs

    AddMindMakes the mind able to see this effect
    RemoveMindMakes the mind not able to see this effect
    generate_nameGenerates random name

    Var Details

    image_state

    We cannot use icon_state since this is invisible, functions the same way but with custom behaviour.

    img

    Tracked image

    minds

    Who can see us?

    Proc Details

    AddMind

    Makes the mind able to see this effect

    RemoveMind

    Makes the mind not able to see this effect

    generate_name

    Generates random name

    \ No newline at end of file +/obj/effect/reality_smash - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    reality_smash

    Vars

    image_stateWe cannot use icon_state since this is invisible, functions the same way but with custom behaviour.
    imgTracked image
    mindsWho can see us?

    Procs

    AddMindMakes the mind able to see this effect
    RemoveMindMakes the mind not able to see this effect
    generate_nameGenerates random name

    Var Details

    image_state

    We cannot use icon_state since this is invisible, functions the same way but with custom behaviour.

    img

    Tracked image

    minds

    Who can see us?

    Proc Details

    AddMind

    Makes the mind able to see this effect

    RemoveMind

    Makes the mind not able to see this effect

    generate_name

    Generates random name

    \ No newline at end of file diff --git a/obj/effect/skyfall_landingzone.html b/obj/effect/skyfall_landingzone.html index 619a127635ca..545eb8f70953 100644 --- a/obj/effect/skyfall_landingzone.html +++ b/obj/effect/skyfall_landingzone.html @@ -1 +1 @@ -/obj/effect/skyfall_landingzone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skyfall_landingzone

    a simple indicator of where the skyfall is going to land.

    Vars

    mechareference to mecha following

    Procs

    followcalled when the mecha moves

    Var Details

    mecha

    reference to mecha following

    Proc Details

    follow

    called when the mecha moves

    \ No newline at end of file +/obj/effect/skyfall_landingzone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skyfall_landingzone

    a simple indicator of where the skyfall is going to land.

    Vars

    mechareference to mecha following

    Procs

    followcalled when the mecha moves

    Var Details

    mecha

    reference to mecha following

    Proc Details

    follow

    called when the mecha moves

    \ No newline at end of file diff --git a/obj/item.html b/obj/item.html index 511c1c49173d..356cff6eb730 100644 --- a/obj/item.html +++ b/obj/item.html @@ -1,4 +1,4 @@ -/obj/item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    item

    Vars

    attack_speedAmount of time to check for from a mob's last attack, checked before an attack happens. Lower = faster attacks
    attack_unwieldlynessAmount of time to hard-stagger (no clicking at all) the mob when attacking. Lower = better
    block_chanceThe 0% to 100% chance for the default implementation of random block rolls.
    block_priorityBlock priority, higher means we check this higher in the "chain".
    clickdelay_from_next_actionThis item checks clickdelay from a user's delayed next action variable rather than the last time they attacked.
    clickdelay_ignores_next_actionThis item ignores next action delays.
    clickdelay_mod_bypassThis item bypasses any click delay mods
    drop_soundSound uses when dropping the item, or when its thrown.
    dye_colorUsed as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm
    dying_keyWhat dye registry should be looked at when dying this item; see washing_machine.dm
    equip_soundSound used when equipping the item into a valid slot
    force_stringstring form of an item's force. Edit this var only to set a custom force string
    hitsoundSound played when you hit something with the item
    item_flagsItem flags for the item
    item_stateicon state name for inhand overlays
    lefthand_fileIcon file for left hand inhand overlays
    mob_overlay_iconIcon file for mob worn overlays. +/obj/item - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    item

    Vars

    attack_speedAmount of time to check for from a mob's last attack, checked before an attack happens. Lower = faster attacks
    attack_unwieldlynessAmount of time to hard-stagger (no clicking at all) the mob when attacking. Lower = better
    block_chanceThe 0% to 100% chance for the default implementation of random block rolls.
    block_priorityBlock priority, higher means we check this higher in the "chain".
    clickdelay_from_next_actionThis item checks clickdelay from a user's delayed next action variable rather than the last time they attacked.
    clickdelay_ignores_next_actionThis item ignores next action delays.
    clickdelay_mod_bypassThis item bypasses any click delay mods
    drop_soundSound uses when dropping the item, or when its thrown.
    dye_colorUsed as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm
    dying_keyWhat dye registry should be looked at when dying this item; see washing_machine.dm
    equip_soundSound used when equipping the item into a valid slot
    force_stringstring form of an item's force. Edit this var only to set a custom force string
    hitsoundSound played when you hit something with the item
    item_flagsItem flags for the item
    item_stateicon state name for inhand overlays
    lefthand_fileIcon file for left hand inhand overlays
    mob_overlay_iconIcon file for mob worn overlays. no var for state because it should always be the same as icon_state
    mob_throw_hit_soundUsed when yate into a mob
    pickup_soundSound uses when picking the item up (into your hands)
    righthand_fileIcon file for right inhand overlays
    sharpnessAll items with sharpness of SHARP_EDGED or higher will automatically get the butchering component.
    stagger_forceHow long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
    stealthy_audioWhether or not we use stealthy audio levels for this item's attack sounds
    throw_verbUsed if we want to have a custom verb text for throwing. "John Spaceman flicks the ciggerate" for example.
    thrownbyA weakref to the mob who threw the item
    total_massThe amount of stamina it takes to swing an item in a normal melee attack do not lie to me and say it's for realism because it ain't. If null it will autocalculate from w_class.
    undyeableWhether the item is unaffected by standard dying.
    used_skillsSkills vars
    usesoundPlayed when the item is used, for example tools
    w_classWeight class for how much storage capacity it uses and how big it physically is meaning storages can't hold it if their maximum weight class isn't as high as it.
    w_volumeVolume override for the item, otherwise automatically calculated from w_class.

    Procs

    ApplyAttackCooldownCalled after a successful attack to set a mob's clickdelay.
    CheckAttackCooldownChecks if a user's clickdelay is met for a standard attack, this is called before an attack happens.
    GetEstimatedAttackSpeedGet estimated time that a user has to not attack for to use us
    UseStaminaBufferStandardUses the amount of stamina required for a standard hit
    active_block_calculate_final_damageCalculates FINAL ATTACK DAMAGE after mitigation
    active_block_do_stamina_damageApply the stamina damage to our user, notice how damage argument is stamina_amount.
    active_block_stamina_costAmount of stamina from damage blocked. Note that the damage argument is damage_blocked.
    active_parry_reflex_counterCalled when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.
    add_item_contextCreates a "Type-A" contextual screentip interaction. When a user hovers over something with this item in hand, this proc will be called in order to provide context for contextual screentips. @@ -16,15 +16,15 @@ afterattack. The return value does not matter.
    melee_stagger_durationHow long this staggers for. 0 and negatives supported.
    on_active_parryCalled when an attack is parried using this, whether or not the parry was successful.
    on_offer_takenAn interrupt for someone trying to accept an offered item, called mainly from /mob/living/carbon/proc/take, in case you want to run your own take behavior instead.
    on_offeredAn interrupt for offering an item to other people, called mainly from /mob/living/carbon/proc/give, in case you want to run your own offer behavior instead.
    on_outfit_equipSpecial stuff you want to do when an outfit equips this item.
    on_thrownCalled by the carbon throw_item() proc. Returns null if the item negates the throw, or a reference to the thing to suffer the throw else.
    pick_painting_tool_colorCommon proc used by painting tools like spraycans and palettes that can access the entire 24 bits color space.
    ranged_attack_chainLike melee_attack_chain but for ranged.
    register_item_contextCreate a "Type-A" contextual screentip interaction, registering to add_item_context(). This will run add_item_context() when the item hovers over another object for context. add_item_context() will not be called unless this is run. -This is not necessary for Type-A interactions, as you can just apply the flag and register to the signal yourself.
    run_blockRuns block and returns flag for do_run_block to process.
    set_slowdownSets our slowdown and updates equipment slowdown of any mob we're equipped on.
    tryEmbedtryEmbed() is for when you want to try embedding something without dealing with the damage + hit messages of calling hitby() on the item while targetting the target.
    updateEmbeddingFor when you want to add/update the embedding on an item. Uses the vars in [/obj/item/embedding], and defaults to config values for values that aren't set. Will automatically detach previous embed elements on this item.
    update_action_buttonsUpdates all action buttons associated with this item

    Var Details

    attack_speed

    Amount of time to check for from a mob's last attack, checked before an attack happens. Lower = faster attacks

    attack_unwieldlyness

    Amount of time to hard-stagger (no clicking at all) the mob when attacking. Lower = better

    block_chance

    The 0% to 100% chance for the default implementation of random block rolls.

    block_priority

    Block priority, higher means we check this higher in the "chain".

    clickdelay_from_next_action

    This item checks clickdelay from a user's delayed next action variable rather than the last time they attacked.

    clickdelay_ignores_next_action

    This item ignores next action delays.

    clickdelay_mod_bypass

    This item bypasses any click delay mods

    drop_sound

    Sound uses when dropping the item, or when its thrown.

    dye_color

    Used as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm

    dying_key

    What dye registry should be looked at when dying this item; see washing_machine.dm

    equip_sound

    Sound used when equipping the item into a valid slot

    force_string

    string form of an item's force. Edit this var only to set a custom force string

    hitsound

    Sound played when you hit something with the item

    item_flags

    Item flags for the item

    item_state

    icon state name for inhand overlays

    lefthand_file

    Icon file for left hand inhand overlays

    mob_overlay_icon

    Icon file for mob worn overlays. -no var for state because it should always be the same as icon_state

    mob_throw_hit_sound

    Used when yate into a mob

    pickup_sound

    Sound uses when picking the item up (into your hands)

    righthand_file

    Icon file for right inhand overlays

    sharpness

    All items with sharpness of SHARP_EDGED or higher will automatically get the butchering component.

    stagger_force

    How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.

    stealthy_audio

    Whether or not we use stealthy audio levels for this item's attack sounds

    throw_verb

    Used if we want to have a custom verb text for throwing. "John Spaceman flicks the ciggerate" for example.

    thrownby

    A weakref to the mob who threw the item

    total_mass

    The amount of stamina it takes to swing an item in a normal melee attack do not lie to me and say it's for realism because it ain't. If null it will autocalculate from w_class.

    undyeable

    Whether the item is unaffected by standard dying.

    used_skills

    Skills vars

    usesound

    Played when the item is used, for example tools

    w_class

    Weight class for how much storage capacity it uses and how big it physically is meaning storages can't hold it if their maximum weight class isn't as high as it.

    w_volume

    Volume override for the item, otherwise automatically calculated from w_class.

    Proc Details

    ApplyAttackCooldown

    Called after a successful attack to set a mob's clickdelay.

    CheckAttackCooldown

    Checks if a user's clickdelay is met for a standard attack, this is called before an attack happens.

    GetEstimatedAttackSpeed

    Get estimated time that a user has to not attack for to use us

    UseStaminaBufferStandard

    Uses the amount of stamina required for a standard hit

    active_block_calculate_final_damage

    Calculates FINAL ATTACK DAMAGE after mitigation

    active_block_do_stamina_damage

    Apply the stamina damage to our user, notice how damage argument is stamina_amount.

    active_block_stamina_cost

    Amount of stamina from damage blocked. Note that the damage argument is damage_blocked.

    active_parry_reflex_counter

    Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.

    add_item_context

    Creates a "Type-A" contextual screentip interaction. +This is not necessary for Type-A interactions, as you can just apply the flag and register to the signal yourself.

    run_blockRuns block and returns flag for do_run_block to process.
    set_slowdownSets our slowdown and updates equipment slowdown of any mob we're equipped on.
    tryEmbedtryEmbed() is for when you want to try embedding something without dealing with the damage + hit messages of calling hitby() on the item while targetting the target.
    updateEmbeddingFor when you want to add/update the embedding on an item. Uses the vars in [/obj/item/embedding], and defaults to config values for values that aren't set. Will automatically detach previous embed elements on this item.
    update_action_buttonsUpdates all action buttons associated with this item

    Var Details

    attack_speed

    Amount of time to check for from a mob's last attack, checked before an attack happens. Lower = faster attacks

    attack_unwieldlyness

    Amount of time to hard-stagger (no clicking at all) the mob when attacking. Lower = better

    block_chance

    The 0% to 100% chance for the default implementation of random block rolls.

    block_priority

    Block priority, higher means we check this higher in the "chain".

    clickdelay_from_next_action

    This item checks clickdelay from a user's delayed next action variable rather than the last time they attacked.

    clickdelay_ignores_next_action

    This item ignores next action delays.

    clickdelay_mod_bypass

    This item bypasses any click delay mods

    drop_sound

    Sound uses when dropping the item, or when its thrown.

    dye_color

    Used as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm

    dying_key

    What dye registry should be looked at when dying this item; see washing_machine.dm

    equip_sound

    Sound used when equipping the item into a valid slot

    force_string

    string form of an item's force. Edit this var only to set a custom force string

    hitsound

    Sound played when you hit something with the item

    item_flags

    Item flags for the item

    item_state

    icon state name for inhand overlays

    lefthand_file

    Icon file for left hand inhand overlays

    mob_overlay_icon

    Icon file for mob worn overlays. +no var for state because it should always be the same as icon_state

    mob_throw_hit_sound

    Used when yate into a mob

    pickup_sound

    Sound uses when picking the item up (into your hands)

    righthand_file

    Icon file for right inhand overlays

    sharpness

    All items with sharpness of SHARP_EDGED or higher will automatically get the butchering component.

    stagger_force

    How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.

    stealthy_audio

    Whether or not we use stealthy audio levels for this item's attack sounds

    throw_verb

    Used if we want to have a custom verb text for throwing. "John Spaceman flicks the ciggerate" for example.

    thrownby

    A weakref to the mob who threw the item

    total_mass

    The amount of stamina it takes to swing an item in a normal melee attack do not lie to me and say it's for realism because it ain't. If null it will autocalculate from w_class.

    undyeable

    Whether the item is unaffected by standard dying.

    used_skills

    Skills vars

    usesound

    Played when the item is used, for example tools

    w_class

    Weight class for how much storage capacity it uses and how big it physically is meaning storages can't hold it if their maximum weight class isn't as high as it.

    w_volume

    Volume override for the item, otherwise automatically calculated from w_class.

    Proc Details

    ApplyAttackCooldown

    Called after a successful attack to set a mob's clickdelay.

    CheckAttackCooldown

    Checks if a user's clickdelay is met for a standard attack, this is called before an attack happens.

    GetEstimatedAttackSpeed

    Get estimated time that a user has to not attack for to use us

    UseStaminaBufferStandard

    Uses the amount of stamina required for a standard hit

    active_block_calculate_final_damage

    Calculates FINAL ATTACK DAMAGE after mitigation

    active_block_do_stamina_damage

    Apply the stamina damage to our user, notice how damage argument is stamina_amount.

    active_block_stamina_cost

    Amount of stamina from damage blocked. Note that the damage argument is damage_blocked.

    active_parry_reflex_counter

    Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.

    add_item_context

    Creates a "Type-A" contextual screentip interaction. When a user hovers over something with this item in hand, this proc will be called in order to provide context for contextual screentips. You must call register_item_context() in order for this to be registered. A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) that map to the action as text. If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. -source can, in all cases, be replaced with src, and only exists because this proc directly connects to a signal.

    afterattack

    Called after attacking something if the melee attack chain isn't interrupted before. +source can, in all cases, be replaced with src, and only exists because this proc directly connects to a signal.

    afterattack

    Called after attacking something if the melee attack chain isn't interrupted before. Also called when clicking on something with an item without being in melee range

    WARNING: This does not automatically check clickdelay if not in a melee attack! Be sure to account for this!

    @params

    @@ -33,7 +33,7 @@
  • user - mob of person clicking
  • proximity_flag - are we in melee range/doing it in a melee attack
  • click_parameters - mouse control parameters, check BYOND ref.
  • -

    attack

    Called when someone uses us to attack a mob in melee combat.

    +

    attack

    Called when someone uses us to attack a mob in melee combat.

    This proc respects CheckAttackCooldown() default clickdelay handling.

    @params

    blockable_directions

    Gets the block direction bitflags of what we can block.

    can_active_block

    Returns if we can actively block.

    can_active_parry

    Determines if we can actively parry.

    can_block_direction

    Checks if we can block from a specific direction from our direction.

    +

    blockable_directions

    Gets the block direction bitflags of what we can block.

    can_active_block

    Returns if we can actively block.

    can_active_parry

    Determines if we can actively parry.

    can_block_direction

    Checks if we can block from a specific direction from our direction.

    @params

    • our_dir - our direction.
    • their_dir - their direction. Must be a single direction, or NONE for an attack from the same tile. This is incoming direction.
    • -

    can_block_directions_multiple

    can_block_direction but for "compound" directions to check all of them and return the number of directions that were blocked.

    +

    can_block_directions_multiple

    can_block_direction but for "compound" directions to check all of them and return the number of directions that were blocked.

    @params

    • our_dir - our direction.
    • their_dirs - list of their directions as we cannot use bitfields here.
    • -

    check_block

    Returns block information using list/block_return. Used for check_block() on mobs.

    cyborg_unequip

    Parent proc - triggers when an item/module is unequipped from a cyborg.

    disableEmbedding

    For when you want to disable an item's embedding capabilities (like transforming weapons and such), this proc will detach any active embed elements from it.

    dropped

    Called when a mob drops an item.

    equipped

    Called after an item is placed in an equipment slot.

    +

    check_block

    Returns block information using list/block_return. Used for check_block() on mobs.

    cyborg_unequip

    Parent proc - triggers when an item/module is unequipped from a cyborg.

    disableEmbedding

    For when you want to disable an item's embedding capabilities (like transforming weapons and such), this proc will detach any active embed elements from it.

    dropped

    Called when a mob drops an item.

    equipped

    Called after an item is placed in an equipment slot.

    Note that hands count as slots.

    Arguments:

    • user is mob that equipped it
    • slot uses the slot_X defines found in setup.dm for items that can be placed in multiple slots
    • Initial is used to indicate whether or not this is the initial equipment (job datums etc) or just a player doing it
    • -

    failedEmbed

    In case we want to do something special (like self delete) upon failing to embed in something, return true

    get_block_parry_data

    Gets this item's datum/block_parry_data

    get_w_volume

    Get an item's volume that it uses when being stored.

    getweight

    How much stamina this takes to swing this is not for realism purposes hecc off.

    isEmbedHarmless

    Does the current embedding var meet the criteria for being harmless? Namely, does it explicitly define the pain multiplier and jostle pain mult to be 0? If so, return true.

    melee_attack_chain

    This is the proc that handles the order of an item_attack. +

    failedEmbed

    In case we want to do something special (like self delete) upon failing to embed in something, return true

    get_block_parry_data

    Gets this item's datum/block_parry_data

    get_w_volume

    Get an item's volume that it uses when being stored.

    getweight

    How much stamina this takes to swing this is not for realism purposes hecc off.

    isEmbedHarmless

    Does the current embedding var meet the criteria for being harmless? Namely, does it explicitly define the pain multiplier and jostle pain mult to be 0? If so, return true.

    melee_attack_chain

    This is the proc that handles the order of an item_attack. The order of procs called is: tool_act on the target. If it returns TRUE, the chain will be stopped. pre_attack() on src. If this returns TRUE, the chain will be stopped. attackby on the target. If it returns TRUE, the chain will be stopped. and lastly -afterattack. The return value does not matter.

    melee_stagger_duration

    How long this staggers for. 0 and negatives supported.

    on_active_parry

    Called when an attack is parried using this, whether or not the parry was successful.

    on_offer_taken

    An interrupt for someone trying to accept an offered item, called mainly from /mob/living/carbon/proc/take, in case you want to run your own take behavior instead.

    +afterattack. The return value does not matter.

    melee_stagger_duration

    How long this staggers for. 0 and negatives supported.

    on_active_parry

    Called when an attack is parried using this, whether or not the parry was successful.

    on_offer_taken

    An interrupt for someone trying to accept an offered item, called mainly from /mob/living/carbon/proc/take, in case you want to run your own take behavior instead.

    Return TRUE if you want to interrupt the taking.

    Arguments: offerer - the person offering the item -taker - the person trying to accept the offer

    on_offered

    An interrupt for offering an item to other people, called mainly from /mob/living/carbon/proc/give, in case you want to run your own offer behavior instead.

    +taker - the person trying to accept the offer

    on_offered

    An interrupt for offering an item to other people, called mainly from /mob/living/carbon/proc/give, in case you want to run your own offer behavior instead.

    Return TRUE if you want to interrupt the offer.

    Arguments: -offerer - the person offering the item

    on_outfit_equip

    Special stuff you want to do when an outfit equips this item.

    on_thrown

    Called by the carbon throw_item() proc. Returns null if the item negates the throw, or a reference to the thing to suffer the throw else.

    pick_painting_tool_color

    Common proc used by painting tools like spraycans and palettes that can access the entire 24 bits color space.

    ranged_attack_chain

    Like melee_attack_chain but for ranged.

    register_item_context

    Create a "Type-A" contextual screentip interaction, registering to add_item_context(). +offerer - the person offering the item

    on_outfit_equip

    Special stuff you want to do when an outfit equips this item.

    on_thrown

    Called by the carbon throw_item() proc. Returns null if the item negates the throw, or a reference to the thing to suffer the throw else.

    pick_painting_tool_color

    Common proc used by painting tools like spraycans and palettes that can access the entire 24 bits color space.

    ranged_attack_chain

    Like melee_attack_chain but for ranged.

    register_item_context

    Create a "Type-A" contextual screentip interaction, registering to add_item_context(). This will run add_item_context() when the item hovers over another object for context. add_item_context() will not be called unless this is run. -This is not necessary for Type-A interactions, as you can just apply the flag and register to the signal yourself.

    run_block

    Runs block and returns flag for do_run_block to process.

    set_slowdown

    Sets our slowdown and updates equipment slowdown of any mob we're equipped on.

    tryEmbed

    tryEmbed() is for when you want to try embedding something without dealing with the damage + hit messages of calling hitby() on the item while targetting the target.

    +This is not necessary for Type-A interactions, as you can just apply the flag and register to the signal yourself.

    run_block

    Runs block and returns flag for do_run_block to process.

    set_slowdown

    Sets our slowdown and updates equipment slowdown of any mob we're equipped on.

    tryEmbed

    tryEmbed() is for when you want to try embedding something without dealing with the damage + hit messages of calling hitby() on the item while targetting the target.

    Really, this is used mostly with projectiles with shrapnel payloads, from /datum/element/embed/proc/checkEmbedProjectile, and called on said shrapnel. Mostly acts as an intermediate between different embed elements.

    Arguments:

      @@ -84,9 +84,9 @@
    • forced- Do we want this to go through 100%?

    • -

    updateEmbedding

    For when you want to add/update the embedding on an item. Uses the vars in [/obj/item/embedding], and defaults to config values for values that aren't set. Will automatically detach previous embed elements on this item.

    update_action_buttons

    Updates all action buttons associated with this item

    +

    updateEmbedding

    For when you want to add/update the embedding on an item. Uses the vars in [/obj/item/embedding], and defaults to config values for values that aren't set. Will automatically detach previous embed elements on this item.

    update_action_buttons

    Updates all action buttons associated with this item

    Arguments:

    • status_only - Update only current availability status of the buttons to show if they are ready or not to use
    • force - Force buttons update even if the given button icon state has not changed
    • -
    \ No newline at end of file + \ No newline at end of file diff --git a/obj/item/airlock_painter.html b/obj/item/airlock_painter.html index f196e785a985..d0bd08318d22 100644 --- a/obj/item/airlock_painter.html +++ b/obj/item/airlock_painter.html @@ -1 +1 @@ -/obj/item/airlock_painter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    airlock_painter

    Vars

    available_paint_jobsAssociate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock
    initial_ink_typeThe type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner
    inkThe ink cartridge to pull charges from.

    Var Details

    available_paint_jobs

    Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock

    initial_ink_type

    The type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner

    ink

    The ink cartridge to pull charges from.

    \ No newline at end of file +/obj/item/airlock_painter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    airlock_painter

    Vars

    available_paint_jobsAssociate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock
    initial_ink_typeThe type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner
    inkThe ink cartridge to pull charges from.

    Var Details

    available_paint_jobs

    Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock

    initial_ink_type

    The type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner

    ink

    The ink cartridge to pull charges from.

    \ No newline at end of file diff --git a/obj/item/airlock_painter/decal.html b/obj/item/airlock_painter/decal.html index e2b1f3cf165e..473497b37b75 100644 --- a/obj/item/airlock_painter/decal.html +++ b/obj/item/airlock_painter/decal.html @@ -1,13 +1,13 @@ -/obj/item/airlock_painter/decal - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    decal

    Vars

    color_listList of color options as list(user-friendly label, color value to return)
    decal_listList of decal options as list(user-friendly label, icon state base value to return)
    dir_listList of direction options as list(user-friendly label, dir value to return)
    spritesheet_typeThe type path of the spritesheet being used for the frontend.
    stored_colorThe current color of the decal being printed.
    stored_custom_colorCurrent custom color
    stored_decalThe current base icon state of the decal being printed.
    stored_decal_totalThe full icon state of the decal being printed.
    stored_dirThe current direction of the decal being printed
    supports_custom_colorDoes this printer implementation support custom colors?

    Procs

    get_decal_pathReturn the final icon_state for the given decal options
    paint_floorActually add current decal to the floor.

    Var Details

    color_list

    List of color options as list(user-friendly label, color value to return)

    decal_list

    List of decal options as list(user-friendly label, icon state base value to return)

    dir_list

    List of direction options as list(user-friendly label, dir value to return)

    spritesheet_type

    The type path of the spritesheet being used for the frontend.

    stored_color

    The current color of the decal being printed.

    stored_custom_color

    Current custom color

    stored_decal

    The current base icon state of the decal being printed.

    stored_decal_total

    The full icon state of the decal being printed.

    stored_dir

    The current direction of the decal being printed

    supports_custom_color

    Does this printer implementation support custom colors?

    Proc Details

    get_decal_path

    Return the final icon_state for the given decal options

    +/obj/item/airlock_painter/decal - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    decal

    Vars

    color_listList of color options as list(user-friendly label, color value to return)
    decal_listList of decal options as list(user-friendly label, icon state base value to return)
    dir_listList of direction options as list(user-friendly label, dir value to return)
    spritesheet_typeThe type path of the spritesheet being used for the frontend.
    stored_colorThe current color of the decal being printed.
    stored_custom_colorCurrent custom color
    stored_decalThe current base icon state of the decal being printed.
    stored_decal_totalThe full icon state of the decal being printed.
    stored_dirThe current direction of the decal being printed
    supports_custom_colorDoes this printer implementation support custom colors?

    Procs

    get_decal_pathReturn the final icon_state for the given decal options
    paint_floorActually add current decal to the floor.

    Var Details

    color_list

    List of color options as list(user-friendly label, color value to return)

    decal_list

    List of decal options as list(user-friendly label, icon state base value to return)

    dir_list

    List of direction options as list(user-friendly label, dir value to return)

    spritesheet_type

    The type path of the spritesheet being used for the frontend.

    stored_color

    The current color of the decal being printed.

    stored_custom_color

    Current custom color

    stored_decal

    The current base icon state of the decal being printed.

    stored_decal_total

    The full icon state of the decal being printed.

    stored_dir

    The current direction of the decal being printed

    supports_custom_color

    Does this printer implementation support custom colors?

    Proc Details

    get_decal_path

    Return the final icon_state for the given decal options

    Arguments:

    • decal - the selected decal base icon state
    • color - the selected color
    • dir - the selected dir
    • -

    paint_floor

    Actually add current decal to the floor.

    +

    paint_floor

    Actually add current decal to the floor.

    Responsible for actually adding the element to the turf for maximum flexibility.area Can be overriden for different decal behaviors. Arguments:

    • target - The turf being painted to
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/airlock_painter/decal/tile.html b/obj/item/airlock_painter/decal/tile.html index f990015272eb..228818846727 100644 --- a/obj/item/airlock_painter/decal/tile.html +++ b/obj/item/airlock_painter/decal/tile.html @@ -1 +1 @@ -/obj/item/airlock_painter/decal/tile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tile

    Vars

    default_alphaDefault alpha for /obj/effect/turf_decal/tile
    rgba_regexRegex to split alpha out.

    Var Details

    default_alpha

    Default alpha for /obj/effect/turf_decal/tile

    rgba_regex

    Regex to split alpha out.

    \ No newline at end of file +/obj/item/airlock_painter/decal/tile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tile

    Vars

    default_alphaDefault alpha for /obj/effect/turf_decal/tile
    rgba_regexRegex to split alpha out.

    Var Details

    default_alpha

    Default alpha for /obj/effect/turf_decal/tile

    rgba_regex

    Regex to split alpha out.

    \ No newline at end of file diff --git a/obj/item/ammo_casing.html b/obj/item/ammo_casing.html index 806baa846556..ea64a2a98c1a 100644 --- a/obj/item/ammo_casing.html +++ b/obj/item/ammo_casing.html @@ -1 +1 @@ -/obj/item/ammo_casing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ammo_casing

    Vars

    click_cooldown_overrideOverride this to make the gun check for a different cooldown rather than CLICK_CD_RANGE, which is 4 deciseconds.

    Var Details

    click_cooldown_override

    Override this to make the gun check for a different cooldown rather than CLICK_CD_RANGE, which is 4 deciseconds.

    \ No newline at end of file +/obj/item/ammo_casing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ammo_casing

    Vars

    click_cooldown_overrideOverride this to make the gun check for a different cooldown rather than CLICK_CD_RANGE, which is 4 deciseconds.

    Var Details

    click_cooldown_override

    Override this to make the gun check for a different cooldown rather than CLICK_CD_RANGE, which is 4 deciseconds.

    \ No newline at end of file diff --git a/obj/item/assembly.html b/obj/item/assembly.html index b642b0c097c3..6eeb0c748c39 100644 --- a/obj/item/assembly.html +++ b/obj/item/assembly.html @@ -1 +1 @@ -/obj/item/assembly - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    assembly

    Procs

    holder_movementCalled when the holder is moved
    on_detachCall this when detaching it from a device. handles any special functions that need to be updated ex post facto

    Proc Details

    holder_movement

    Called when the holder is moved

    on_detach

    Call this when detaching it from a device. handles any special functions that need to be updated ex post facto

    \ No newline at end of file +/obj/item/assembly - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    assembly

    Procs

    holder_movementCalled when the holder is moved
    on_detachCall this when detaching it from a device. handles any special functions that need to be updated ex post facto

    Proc Details

    holder_movement

    Called when the holder is moved

    on_detach

    Call this when detaching it from a device. handles any special functions that need to be updated ex post facto

    \ No newline at end of file diff --git a/obj/item/assembly/control.html b/obj/item/assembly/control.html index 8fa1331e3aac..e1f95da94fa6 100644 --- a/obj/item/assembly/control.html +++ b/obj/item/assembly/control.html @@ -1 +1 @@ -/obj/item/assembly/control - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    control

    Vars

    can_change_idCan the ID be changed if used in hand?
    idOur ID. Make the first character ! if you want to obfuscate it as a mapper via randomization.
    show_idShow ID?

    Var Details

    can_change_id

    Can the ID be changed if used in hand?

    id

    Our ID. Make the first character ! if you want to obfuscate it as a mapper via randomization.

    show_id

    Show ID?

    \ No newline at end of file +/obj/item/assembly/control - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    control

    Vars

    can_change_idCan the ID be changed if used in hand?
    idOur ID. Make the first character ! if you want to obfuscate it as a mapper via randomization.
    show_idShow ID?

    Var Details

    can_change_id

    Can the ID be changed if used in hand?

    id

    Our ID. Make the first character ! if you want to obfuscate it as a mapper via randomization.

    show_id

    Show ID?

    \ No newline at end of file diff --git a/obj/item/assembly/control/electrochromatic.html b/obj/item/assembly/control/electrochromatic.html index 5d90ab68f873..3e2ed53fb451 100644 --- a/obj/item/assembly/control/electrochromatic.html +++ b/obj/item/assembly/control/electrochromatic.html @@ -1 +1 @@ -/obj/item/assembly/control/electrochromatic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    electrochromatic

    Vars

    onStores our status to prevent windows from desyncing.

    Var Details

    on

    Stores our status to prevent windows from desyncing.

    \ No newline at end of file +/obj/item/assembly/control/electrochromatic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    electrochromatic

    Vars

    onStores our status to prevent windows from desyncing.

    Var Details

    on

    Stores our status to prevent windows from desyncing.

    \ No newline at end of file diff --git a/obj/item/assembly/signaler.html b/obj/item/assembly/signaler.html index f8394ef6ffe6..d29e93544b7b 100644 --- a/obj/item/assembly/signaler.html +++ b/obj/item/assembly/signaler.html @@ -1 +1 @@ -/obj/item/assembly/signaler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    signaler

    Vars

    suicide_mobHolds a reference string to the mob, decides how much of a gamer you are.
    suiciderHolds the mind that commited suicide.

    Var Details

    suicide_mob

    Holds a reference string to the mob, decides how much of a gamer you are.

    suicider

    Holds the mind that commited suicide.

    \ No newline at end of file +/obj/item/assembly/signaler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    signaler

    Vars

    suicide_mobHolds a reference string to the mob, decides how much of a gamer you are.
    suiciderHolds the mind that commited suicide.

    Var Details

    suicide_mob

    Holds a reference string to the mob, decides how much of a gamer you are.

    suicider

    Holds the mind that commited suicide.

    \ No newline at end of file diff --git a/obj/item/barcode.html b/obj/item/barcode.html index 260391d662bd..822b3277e952 100644 --- a/obj/item/barcode.html +++ b/obj/item/barcode.html @@ -1 +1 @@ -/obj/item/barcode - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    barcode

    Vars

    payments_accAll values inheirited from the sales tagger it came from.

    Var Details

    payments_acc

    All values inheirited from the sales tagger it came from.

    \ No newline at end of file +/obj/item/barcode - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    barcode

    Vars

    payments_accAll values inheirited from the sales tagger it came from.

    Var Details

    payments_acc

    All values inheirited from the sales tagger it came from.

    \ No newline at end of file diff --git a/obj/item/bodycam_upgrade.html b/obj/item/bodycam_upgrade.html index 8de2f153967b..96404f303778 100644 --- a/obj/item/bodycam_upgrade.html +++ b/obj/item/bodycam_upgrade.html @@ -1,2 +1,2 @@ -/obj/item/bodycam_upgrade - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bodycam_upgrade

    The bodycamera

    -

    This is the item that gets installed into items that have the bodycamera_holder element

    Vars

    builtin_bodycameraThe camera itself.

    Var Details

    builtin_bodycamera

    The camera itself.

    \ No newline at end of file +/obj/item/bodycam_upgrade - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bodycam_upgrade

    The bodycamera

    +

    This is the item that gets installed into items that have the bodycamera_holder element

    Vars

    builtin_bodycameraThe camera itself.

    Var Details

    builtin_bodycamera

    The camera itself.

    \ No newline at end of file diff --git a/obj/item/bodypart.html b/obj/item/bodypart.html index 27d225a8af6b..5ef10d4fbf7d 100644 --- a/obj/item/bodypart.html +++ b/obj/item/bodypart.html @@ -1,4 +1,4 @@ -/obj/item/bodypart - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    bodypart

    Vars

    current_gauzeIf we have a gauze wrapping currently applied (not including splints)
    disable_thresholdThreshold at which we are disabled. Defaults to max_damage if unset.
    disabled_wound_penaltyWhen this bodypart hits max damage, this number is added to all wound rolls. Obviously only relevant for bodyparts that have damage caps.
    forcereplacedoes this limb have replacement capability, despite probably not being robotic?
    generic_bleedstacksHow much generic bleedstacks we have on this bodypart
    last_maxedSo we know if we need to scream if this limb hits max damage
    scarsThe scars currently afflicting this body part
    scars_covered_by_clothesA hat won't cover your face, but a shirt covering your chest will cover your... you know, chest
    wound_damage_multiplierOur current stored wound damage multiplier
    wound_resistanceThis number is subtracted from all wound rolls on this bodypart, higher numbers mean more defense, negative means easier to wound
    woundsThe wounds currently afflicting this body part

    Procs

    apply_gauzeapply_gauze() is used to- well, apply gauze to a bodypart
    check_woundingcheck_wounding() is where we handle rolling for, selecting, and applying a wound if we meet the criteria
    check_woundings_modscheck_wounding_mods() is where we handle the various modifiers of a wound roll
    get_disable_thresholdGets the damage at which point we're disabled.
    get_mangled_stateget_mangled_state() is relevant for flesh and bone bodyparts, and returns whether this bodypart has mangled skin, mangled bone, or both (or neither i guess)
    get_organssince organs aren't actually stored in the bodypart themselves while attached to a person, we have to query the owner for what we should have
    get_wound_typeGet whatever wound of the given type is currently attached to this limb, if any
    painless_wound_rollAllows us to roll for and apply a wound without actually dealing damage. Used for aggregate wounding power with pellet clouds
    seep_gauzeseep_gauze() is for when a gauze wrapping absorbs blood or pus from wounds, lowering its absorption capacity.
    try_dismembertry_dismember() is used, once we've confirmed that a flesh and bone bodypart has both the skin and bone mangled, to actually roll for it
    update_woundsupdate_wounds() is called whenever a wound is gained or lost on this bodypart, as well as if there's a change of some kind on a bone wound possibly changing disabled status

    Var Details

    current_gauze

    If we have a gauze wrapping currently applied (not including splints)

    disable_threshold

    Threshold at which we are disabled. Defaults to max_damage if unset.

    disabled_wound_penalty

    When this bodypart hits max damage, this number is added to all wound rolls. Obviously only relevant for bodyparts that have damage caps.

    forcereplace

    does this limb have replacement capability, despite probably not being robotic?

    generic_bleedstacks

    How much generic bleedstacks we have on this bodypart

    last_maxed

    So we know if we need to scream if this limb hits max damage

    scars

    The scars currently afflicting this body part

    scars_covered_by_clothes

    A hat won't cover your face, but a shirt covering your chest will cover your... you know, chest

    wound_damage_multiplier

    Our current stored wound damage multiplier

    wound_resistance

    This number is subtracted from all wound rolls on this bodypart, higher numbers mean more defense, negative means easier to wound

    wounds

    The wounds currently afflicting this body part

    Proc Details

    apply_gauze

    apply_gauze() is used to- well, apply gauze to a bodypart

    +/obj/item/bodypart - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    bodypart

    Vars

    current_gauzeIf we have a gauze wrapping currently applied (not including splints)
    disable_thresholdThreshold at which we are disabled. Defaults to max_damage if unset.
    disabled_wound_penaltyWhen this bodypart hits max damage, this number is added to all wound rolls. Obviously only relevant for bodyparts that have damage caps.
    forcereplacedoes this limb have replacement capability, despite probably not being robotic?
    generic_bleedstacksHow much generic bleedstacks we have on this bodypart
    last_maxedSo we know if we need to scream if this limb hits max damage
    scarsThe scars currently afflicting this body part
    scars_covered_by_clothesA hat won't cover your face, but a shirt covering your chest will cover your... you know, chest
    wound_damage_multiplierOur current stored wound damage multiplier
    wound_resistanceThis number is subtracted from all wound rolls on this bodypart, higher numbers mean more defense, negative means easier to wound
    woundsThe wounds currently afflicting this body part

    Procs

    apply_gauzeapply_gauze() is used to- well, apply gauze to a bodypart
    check_woundingcheck_wounding() is where we handle rolling for, selecting, and applying a wound if we meet the criteria
    check_woundings_modscheck_wounding_mods() is where we handle the various modifiers of a wound roll
    get_disable_thresholdGets the damage at which point we're disabled.
    get_mangled_stateget_mangled_state() is relevant for flesh and bone bodyparts, and returns whether this bodypart has mangled skin, mangled bone, or both (or neither i guess)
    get_organssince organs aren't actually stored in the bodypart themselves while attached to a person, we have to query the owner for what we should have
    get_wound_typeGet whatever wound of the given type is currently attached to this limb, if any
    painless_wound_rollAllows us to roll for and apply a wound without actually dealing damage. Used for aggregate wounding power with pellet clouds
    seep_gauzeseep_gauze() is for when a gauze wrapping absorbs blood or pus from wounds, lowering its absorption capacity.
    try_dismembertry_dismember() is used, once we've confirmed that a flesh and bone bodypart has both the skin and bone mangled, to actually roll for it
    update_woundsupdate_wounds() is called whenever a wound is gained or lost on this bodypart, as well as if there's a change of some kind on a bone wound possibly changing disabled status

    Var Details

    current_gauze

    If we have a gauze wrapping currently applied (not including splints)

    disable_threshold

    Threshold at which we are disabled. Defaults to max_damage if unset.

    disabled_wound_penalty

    When this bodypart hits max damage, this number is added to all wound rolls. Obviously only relevant for bodyparts that have damage caps.

    forcereplace

    does this limb have replacement capability, despite probably not being robotic?

    generic_bleedstacks

    How much generic bleedstacks we have on this bodypart

    last_maxed

    So we know if we need to scream if this limb hits max damage

    scars

    The scars currently afflicting this body part

    scars_covered_by_clothes

    A hat won't cover your face, but a shirt covering your chest will cover your... you know, chest

    wound_damage_multiplier

    Our current stored wound damage multiplier

    wound_resistance

    This number is subtracted from all wound rolls on this bodypart, higher numbers mean more defense, negative means easier to wound

    wounds

    The wounds currently afflicting this body part

    Proc Details

    apply_gauze

    apply_gauze() is used to- well, apply gauze to a bodypart

    As of the Wounds 2 PR, all bleeding is now bodypart based rather than the old bleedstacks system, and 90% of standard bleeding comes from flesh wounds (the exception is embedded weapons). The same way bleeding is totaled up by bodyparts, gauze now applies to all wounds on the same part. Thus, having a slash wound, a pierce wound, and a broken bone wound would have the gauze applying blood staunching to the first two wounds, while also acting as a sling for the third one. Once enough blood has been absorbed or all wounds with the ACCEPTS_GAUZE flag have been cleared, @@ -6,7 +6,7 @@

    Arguments:

    • gauze- Just the gauze stack we're taking a sheet from to apply here
    • -

    check_wounding

    check_wounding() is where we handle rolling for, selecting, and applying a wound if we meet the criteria

    +

    check_wounding

    check_wounding() is where we handle rolling for, selecting, and applying a wound if we meet the criteria

    We generate a "score" for how woundable the attack was based on the damage and other factors discussed in [/obj/item/bodypart/proc/check_wounding_mods], then go down the list from most severe to least severe wounds in that category. We can promote a wound from a lesser to a higher severity this way, but we give up if we have a wound of the given type and fail to roll a higher severity, so no sidegrades/downgrades

    Arguments:

    @@ -15,22 +15,22 @@
  • damage- How much damage is tied to this attack, since wounding potential scales with damage in an attack (see: WOUND_DAMAGE_EXPONENT)
  • wound_bonus- The wound_bonus of an attack
  • bare_wound_bonus- The bare_wound_bonus of an attack
  • -

    check_woundings_mods

    check_wounding_mods() is where we handle the various modifiers of a wound roll

    +

    check_woundings_mods

    check_wounding_mods() is where we handle the various modifiers of a wound roll

    A short list of things we consider: any armor a human target may be wearing, and if they have no wound armor on the limb, if we have a bare_wound_bonus to apply, plus the plain wound_bonus We also flick through all of the wounds we currently have on this limb and add their threshold penalties, so that having lots of bad wounds makes you more liable to get hurt worse Lastly, we add the inherent wound_resistance variable the bodypart has (heads and chests are slightly harder to wound), and a small bonus if the limb is already disabled

    Arguments:

    • It's the same ones on [receive_damage]
    • -

    get_disable_threshold

    Gets the damage at which point we're disabled.

    get_mangled_state

    get_mangled_state() is relevant for flesh and bone bodyparts, and returns whether this bodypart has mangled skin, mangled bone, or both (or neither i guess)

    +

    get_disable_threshold

    Gets the damage at which point we're disabled.

    get_mangled_state

    get_mangled_state() is relevant for flesh and bone bodyparts, and returns whether this bodypart has mangled skin, mangled bone, or both (or neither i guess)

    Dismemberment for flesh and bone requires the victim to have the skin on their bodypart destroyed (either a critical cut or piercing wound), and at least a hairline fracture (severe bone), at which point we can start rolling for dismembering. The attack must also deal at least 10 damage, and must be a brute attack of some kind (sorry for now, cakehat, maybe later)

    -

    Returns: BODYPART_MANGLED_NONE if we're fine, BODYPART_MANGLED_FLESH if our skin is broken, BODYPART_MANGLED_BONE if our bone is broken, or BODYPART_MANGLED_BOTH if both are broken and we're up for dismembering

    get_organs

    since organs aren't actually stored in the bodypart themselves while attached to a person, we have to query the owner for what we should have

    get_wound_type

    Get whatever wound of the given type is currently attached to this limb, if any

    painless_wound_roll

    Allows us to roll for and apply a wound without actually dealing damage. Used for aggregate wounding power with pellet clouds

    seep_gauze

    seep_gauze() is for when a gauze wrapping absorbs blood or pus from wounds, lowering its absorption capacity.

    +

    Returns: BODYPART_MANGLED_NONE if we're fine, BODYPART_MANGLED_FLESH if our skin is broken, BODYPART_MANGLED_BONE if our bone is broken, or BODYPART_MANGLED_BOTH if both are broken and we're up for dismembering

    get_organs

    since organs aren't actually stored in the bodypart themselves while attached to a person, we have to query the owner for what we should have

    get_wound_type

    Get whatever wound of the given type is currently attached to this limb, if any

    painless_wound_roll

    Allows us to roll for and apply a wound without actually dealing damage. Used for aggregate wounding power with pellet clouds

    seep_gauze

    seep_gauze() is for when a gauze wrapping absorbs blood or pus from wounds, lowering its absorption capacity.

    The passed amount of seepage is deducted from the bandage's absorption capacity, and if we reach a negative absorption capacity, the bandages fall off and we're left with nothing.

    Arguments:

    • seep_amt - How much absorption capacity we're removing from our current bandages (think, how much blood or pus are we soaking up this tick?)
    • -

    try_dismember

    try_dismember() is used, once we've confirmed that a flesh and bone bodypart has both the skin and bone mangled, to actually roll for it

    +

    try_dismember

    try_dismember() is used, once we've confirmed that a flesh and bone bodypart has both the skin and bone mangled, to actually roll for it

    Mangling is described in the above proc, [/obj/item/bodypart/proc/get_mangled_state()]. This simply makes the roll for whether we actually dismember or not using how damaged the limb already is, and how much damage this blow was for. If we have a critical bone wound instead of just a severe, we add +10% to the roll. Lastly, we choose which kind of dismember we want based on the wounding type we hit with. Note we don't care about all the normal mods or armor for this

    @@ -40,9 +40,9 @@
  • wounding_dmg: The damage of the strike that prompted this roll, higher damage = higher chance
  • wound_bonus: Not actually used right now, but maybe someday
  • bare_wound_bonus: ditto above
  • -

    update_wounds

    update_wounds() is called whenever a wound is gained or lost on this bodypart, as well as if there's a change of some kind on a bone wound possibly changing disabled status

    +

    update_wounds

    update_wounds() is called whenever a wound is gained or lost on this bodypart, as well as if there's a change of some kind on a bone wound possibly changing disabled status

    Covers tabulating the damage multipliers we have from wounds (burn specifically), as well as deleting our gauze wrapping if we don't have any wounds that can use bandaging

    Arguments:

    • replaced- If true, this is being called from the remove_wound() of a wound that's being replaced, so the bandage that already existed is still relevant, but the new wound hasn't been added yet
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/book/random.html b/obj/item/book/random.html index 4f43334c9219..6d6e8c95c188 100644 --- a/obj/item/book/random.html +++ b/obj/item/book/random.html @@ -1 +1 @@ -/obj/item/book/random - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    random

    Vars

    random_categoryThe category of books to pick from when creating this book.
    random_loadedIf this book has already been 'generated' yet.

    Var Details

    random_category

    The category of books to pick from when creating this book.

    random_loaded

    If this book has already been 'generated' yet.

    \ No newline at end of file +/obj/item/book/random - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    random

    Vars

    random_categoryThe category of books to pick from when creating this book.
    random_loadedIf this book has already been 'generated' yet.

    Var Details

    random_category

    The category of books to pick from when creating this book.

    random_loaded

    If this book has already been 'generated' yet.

    \ No newline at end of file diff --git a/obj/item/borg/upgrade.html b/obj/item/borg/upgrade.html index 536646a9e5f9..5b4234be4687 100644 --- a/obj/item/borg/upgrade.html +++ b/obj/item/borg/upgrade.html @@ -1 +1 @@ -/obj/item/borg/upgrade - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    upgrade

    Vars

    abstract_typeMeans this is a basetype and should not be used
    module_flagsBitflags listing module compatibility. Used in the exosuit fabricator for creating sub-categories.
    show_amountShow the amount of this module that is installed

    Var Details

    abstract_type

    Means this is a basetype and should not be used

    module_flags

    Bitflags listing module compatibility. Used in the exosuit fabricator for creating sub-categories.

    show_amount

    Show the amount of this module that is installed

    \ No newline at end of file +/obj/item/borg/upgrade - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    upgrade

    Vars

    abstract_typeMeans this is a basetype and should not be used
    module_flagsBitflags listing module compatibility. Used in the exosuit fabricator for creating sub-categories.
    show_amountShow the amount of this module that is installed

    Var Details

    abstract_type

    Means this is a basetype and should not be used

    module_flags

    Bitflags listing module compatibility. Used in the exosuit fabricator for creating sub-categories.

    show_amount

    Show the amount of this module that is installed

    \ No newline at end of file diff --git a/obj/item/borg_shapeshifter.html b/obj/item/borg_shapeshifter.html index f0c6763494de..d3869300576e 100644 --- a/obj/item/borg_shapeshifter.html +++ b/obj/item/borg_shapeshifter.html @@ -1,5 +1,5 @@ -/obj/item/borg_shapeshifter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    borg_shapeshifter

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    +/obj/item/borg_shapeshifter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    borg_shapeshifter

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    Arguments:

    • user The mob interacting with a menu
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/bounty_cube.html b/obj/item/bounty_cube.html index 4fcaad45937e..8f181e5ca432 100644 --- a/obj/item/bounty_cube.html +++ b/obj/item/bounty_cube.html @@ -1 +1 @@ -/obj/item/bounty_cube - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bounty_cube

    Upon completion of a civilian bounty, one of these is created. It is sold to cargo to give the cargo budget bounty money, and the person who completed it cash.

    Vars

    bounty_handler_accountBank account of the person who receives the handling tip.
    bounty_holderWho completed the bounty.
    bounty_holder_accountBank account of the person who completed the bounty.
    bounty_holder_jobWhat job the bounty holder had.
    bounty_nameWhat the bounty was for.
    bounty_valueValue of the bounty that this bounty cube sells for.
    handler_tipMultiplier for the bounty payout received by the person who claims the handling tip.
    holder_cutMultiplier for the bounty payout received by the person who completed the bounty.
    nag_cooldownTime between nags.
    nag_cooldown_multiplierHow much the time between nags extends each nag.
    next_nag_timeNext world tick to nag Supply listeners.
    radioOur internal radio.
    radio_keyThe key our internal radio uses.
    speed_bonusMultiplier for the bounty payout received by the Supply budget if the cube is sent without having to nag.

    Var Details

    bounty_handler_account

    Bank account of the person who receives the handling tip.

    bounty_holder

    Who completed the bounty.

    bounty_holder_account

    Bank account of the person who completed the bounty.

    bounty_holder_job

    What job the bounty holder had.

    bounty_name

    What the bounty was for.

    bounty_value

    Value of the bounty that this bounty cube sells for.

    handler_tip

    Multiplier for the bounty payout received by the person who claims the handling tip.

    holder_cut

    Multiplier for the bounty payout received by the person who completed the bounty.

    nag_cooldown

    Time between nags.

    nag_cooldown_multiplier

    How much the time between nags extends each nag.

    next_nag_time

    Next world tick to nag Supply listeners.

    radio

    Our internal radio.

    radio_key

    The key our internal radio uses.

    speed_bonus

    Multiplier for the bounty payout received by the Supply budget if the cube is sent without having to nag.

    \ No newline at end of file +/obj/item/bounty_cube - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bounty_cube

    Upon completion of a civilian bounty, one of these is created. It is sold to cargo to give the cargo budget bounty money, and the person who completed it cash.

    Vars

    bounty_handler_accountBank account of the person who receives the handling tip.
    bounty_holderWho completed the bounty.
    bounty_holder_accountBank account of the person who completed the bounty.
    bounty_holder_jobWhat job the bounty holder had.
    bounty_nameWhat the bounty was for.
    bounty_valueValue of the bounty that this bounty cube sells for.
    handler_tipMultiplier for the bounty payout received by the person who claims the handling tip.
    holder_cutMultiplier for the bounty payout received by the person who completed the bounty.
    nag_cooldownTime between nags.
    nag_cooldown_multiplierHow much the time between nags extends each nag.
    next_nag_timeNext world tick to nag Supply listeners.
    radioOur internal radio.
    radio_keyThe key our internal radio uses.
    speed_bonusMultiplier for the bounty payout received by the Supply budget if the cube is sent without having to nag.

    Var Details

    bounty_handler_account

    Bank account of the person who receives the handling tip.

    bounty_holder

    Who completed the bounty.

    bounty_holder_account

    Bank account of the person who completed the bounty.

    bounty_holder_job

    What job the bounty holder had.

    bounty_name

    What the bounty was for.

    bounty_value

    Value of the bounty that this bounty cube sells for.

    handler_tip

    Multiplier for the bounty payout received by the person who claims the handling tip.

    holder_cut

    Multiplier for the bounty payout received by the person who completed the bounty.

    nag_cooldown

    Time between nags.

    nag_cooldown_multiplier

    How much the time between nags extends each nag.

    next_nag_time

    Next world tick to nag Supply listeners.

    radio

    Our internal radio.

    radio_key

    The key our internal radio uses.

    speed_bonus

    Multiplier for the bounty payout received by the Supply budget if the cube is sent without having to nag.

    \ No newline at end of file diff --git a/obj/item/broom.html b/obj/item/broom.html index b2bcfa33d0f4..9ef36973f908 100644 --- a/obj/item/broom.html +++ b/obj/item/broom.html @@ -1 +1 @@ -/obj/item/broom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    broom

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/broom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    broom

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/canvas.html b/obj/item/canvas.html index fdb6940f1ff8..331d8e0d4c3d 100644 --- a/obj/item/canvas.html +++ b/obj/item/canvas.html @@ -1 +1 @@ -/obj/item/canvas - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    canvas

    Vars

    no_saveboolean that blocks persistence from saving it. enabled from printing copies, because we do not want to save copies.

    Var Details

    no_save

    boolean that blocks persistence from saving it. enabled from printing copies, because we do not want to save copies.

    \ No newline at end of file +/obj/item/canvas - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    canvas

    Vars

    no_saveboolean that blocks persistence from saving it. enabled from printing copies, because we do not want to save copies.

    Var Details

    no_save

    boolean that blocks persistence from saving it. enabled from printing copies, because we do not want to save copies.

    \ No newline at end of file diff --git a/obj/item/cardboard_cutout.html b/obj/item/cardboard_cutout.html index 648598577bc7..3cddef486daf 100644 --- a/obj/item/cardboard_cutout.html +++ b/obj/item/cardboard_cutout.html @@ -1,11 +1,11 @@ -/obj/item/cardboard_cutout - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    cardboard_cutout

    Vars

    deceptiveIf the cutout actually appears as what it portray and not a discolored version
    possible_appearancesPossible restyles for the cutout, add an entry in change_appearance() if you add to here
    pushed_overIf the cutout is pushed over and has to be righted

    Procs

    change_appearancechange_appearance: Changes a skin of the cardboard cutout based on a user's choice
    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Var Details

    deceptive

    If the cutout actually appears as what it portray and not a discolored version

    possible_appearances

    Possible restyles for the cutout, add an entry in change_appearance() if you add to here

    pushed_over

    If the cutout is pushed over and has to be righted

    Proc Details

    change_appearance

    change_appearance: Changes a skin of the cardboard cutout based on a user's choice

    +/obj/item/cardboard_cutout - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    cardboard_cutout

    Vars

    deceptiveIf the cutout actually appears as what it portray and not a discolored version
    possible_appearancesPossible restyles for the cutout, add an entry in change_appearance() if you add to here
    pushed_overIf the cutout is pushed over and has to be righted

    Procs

    change_appearancechange_appearance: Changes a skin of the cardboard cutout based on a user's choice
    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Var Details

    deceptive

    If the cutout actually appears as what it portray and not a discolored version

    possible_appearances

    Possible restyles for the cutout, add an entry in change_appearance() if you add to here

    pushed_over

    If the cutout is pushed over and has to be righted

    Proc Details

    change_appearance

    change_appearance: Changes a skin of the cardboard cutout based on a user's choice

    Arguments:

    • crayon The crayon used to change and recolor the cardboard cutout
    • user The mob choosing a skin of the cardboard cutout
    • -

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    +

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    Arguments:

    • user The mob interacting with a menu
    • crayon The crayon used to interact with a menu
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/cardpack.html b/obj/item/cardpack.html index c5b4519dcc15..bb7ab48ee80d 100644 --- a/obj/item/cardpack.html +++ b/obj/item/cardpack.html @@ -1 +1 @@ -/obj/item/cardpack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cardpack

    Vars

    card_countThe amount of cards to draw from the rarity table
    contains_coinChance of the pack having a coin in it out of 10
    guar_rarityThe guaranteed rarity table, acts about the same as the rarity table. it can have as many or as few raritys as you'd like
    guaranteed_countThe amount of cards to draw from the guarenteed rarity table
    rarity_tableThe rarity table, the set must contain at least one of each
    seriesThe card series to look in

    Var Details

    card_count

    The amount of cards to draw from the rarity table

    contains_coin

    Chance of the pack having a coin in it out of 10

    guar_rarity

    The guaranteed rarity table, acts about the same as the rarity table. it can have as many or as few raritys as you'd like

    guaranteed_count

    The amount of cards to draw from the guarenteed rarity table

    rarity_table

    The rarity table, the set must contain at least one of each

    series

    The card series to look in

    \ No newline at end of file +/obj/item/cardpack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cardpack

    Vars

    card_countThe amount of cards to draw from the rarity table
    contains_coinChance of the pack having a coin in it out of 10
    guar_rarityThe guaranteed rarity table, acts about the same as the rarity table. it can have as many or as few raritys as you'd like
    guaranteed_countThe amount of cards to draw from the guarenteed rarity table
    rarity_tableThe rarity table, the set must contain at least one of each
    seriesThe card series to look in

    Var Details

    card_count

    The amount of cards to draw from the rarity table

    contains_coin

    Chance of the pack having a coin in it out of 10

    guar_rarity

    The guaranteed rarity table, acts about the same as the rarity table. it can have as many or as few raritys as you'd like

    guaranteed_count

    The amount of cards to draw from the guarenteed rarity table

    rarity_table

    The rarity table, the set must contain at least one of each

    series

    The card series to look in

    \ No newline at end of file diff --git a/obj/item/chainsaw.html b/obj/item/chainsaw.html index 6507c5960777..1c68a8fd09c9 100644 --- a/obj/item/chainsaw.html +++ b/obj/item/chainsaw.html @@ -1 +1 @@ -/obj/item/chainsaw - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    chainsaw

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/chainsaw - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    chainsaw

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/chisel.html b/obj/item/chisel.html index befbf5770f8f..76ab1af332a9 100644 --- a/obj/item/chisel.html +++ b/obj/item/chisel.html @@ -1 +1 @@ -/obj/item/chisel - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    chisel

    Elder Atmosian

    Vars

    prepared_blockBlock we're currently carving in
    sculptingCurrently sculpting
    tracked_userIf tracked user moves we stop sculpting

    Var Details

    prepared_block

    Block we're currently carving in

    sculpting

    Currently sculpting

    tracked_user

    If tracked user moves we stop sculpting

    \ No newline at end of file +/obj/item/chisel - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    chisel

    Elder Atmosian

    Vars

    prepared_blockBlock we're currently carving in
    sculptingCurrently sculpting
    tracked_userIf tracked user moves we stop sculpting

    Var Details

    prepared_block

    Block we're currently carving in

    sculpting

    Currently sculpting

    tracked_user

    If tracked user moves we stop sculpting

    \ No newline at end of file diff --git a/obj/item/circuitboard.html b/obj/item/circuitboard.html index 84f491d0934f..9e3307d942a9 100644 --- a/obj/item/circuitboard.html +++ b/obj/item/circuitboard.html @@ -1,5 +1,5 @@ -/obj/item/circuitboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    circuitboard

    Vars

    onstationdetermines if the circuit board originated from a vendor off station or not.

    Procs

    configure_machineUsed to allow the circuitboard to configure a machine in some way, shape or form.

    Var Details

    onstation

    determines if the circuit board originated from a vendor off station or not.

    Proc Details

    configure_machine

    Used to allow the circuitboard to configure a machine in some way, shape or form.

    +/obj/item/circuitboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    circuitboard

    Vars

    onstationdetermines if the circuit board originated from a vendor off station or not.

    Procs

    configure_machineUsed to allow the circuitboard to configure a machine in some way, shape or form.

    Var Details

    onstation

    determines if the circuit board originated from a vendor off station or not.

    Proc Details

    configure_machine

    Used to allow the circuitboard to configure a machine in some way, shape or form.

    Arguments:

    • machine - The machine to attempt to configure.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/clipboard.html b/obj/item/clipboard.html index bb1dc536ce91..3ffcfdb34c3b 100644 --- a/obj/item/clipboard.html +++ b/obj/item/clipboard.html @@ -1,4 +1,4 @@ -/obj/item/clipboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    clipboard

    Clipboard

    Vars

    integrated_penIs the pen integrated?
    penThe stored pen
    toppaper_refWeakref of the topmost piece of paper

    Procs

    on_top_paper_changeThis is a simple proc to handle calling update_icon() upon receiving the top paper's COMSIG_ATOM_UPDATE_APPEARANCE.
    remove_paperTake out the topmost paper

    Var Details

    integrated_pen

    Is the pen integrated?

    pen

    The stored pen

    toppaper_ref

    Weakref of the topmost piece of paper

    +/obj/item/clipboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    clipboard

    Clipboard

    Vars

    integrated_penIs the pen integrated?
    penThe stored pen
    toppaper_refWeakref of the topmost piece of paper

    Procs

    on_top_paper_changeThis is a simple proc to handle calling update_icon() upon receiving the top paper's COMSIG_ATOM_UPDATE_APPEARANCE.
    remove_paperTake out the topmost paper

    Var Details

    integrated_pen

    Is the pen integrated?

    pen

    The stored pen

    toppaper_ref

    Weakref of the topmost piece of paper

    This is used for the paper displayed on the clipboard's icon and it is the one attacked, when attacking the clipboard. -(As you can't organise contents directly in BYOND)

    Proc Details

    on_top_paper_change

    This is a simple proc to handle calling update_icon() upon receiving the top paper's COMSIG_ATOM_UPDATE_APPEARANCE.

    remove_paper

    Take out the topmost paper

    \ No newline at end of file +(As you can't organise contents directly in BYOND)

    Proc Details

    on_top_paper_change

    This is a simple proc to handle calling update_icon() upon receiving the top paper's COMSIG_ATOM_UPDATE_APPEARANCE.

    remove_paper

    Take out the topmost paper

    \ No newline at end of file diff --git a/obj/item/clipboard/cyborg.html b/obj/item/clipboard/cyborg.html index b4567654a2ed..342eea96408b 100644 --- a/obj/item/clipboard/cyborg.html +++ b/obj/item/clipboard/cyborg.html @@ -1 +1 @@ -/obj/item/clipboard/cyborg - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cyborg

    Vars

    paper_charge_costHow much charge is required to print a piece of paper?
    printer_cooldownWhen was the last time the printer was used?
    printer_cooldown_timeHow long is the integrated printer's cooldown?

    Var Details

    paper_charge_cost

    How much charge is required to print a piece of paper?

    printer_cooldown

    When was the last time the printer was used?

    printer_cooldown_time

    How long is the integrated printer's cooldown?

    \ No newline at end of file +/obj/item/clipboard/cyborg - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cyborg

    Vars

    paper_charge_costHow much charge is required to print a piece of paper?
    printer_cooldownWhen was the last time the printer was used?
    printer_cooldown_timeHow long is the integrated printer's cooldown?

    Var Details

    paper_charge_cost

    How much charge is required to print a piece of paper?

    printer_cooldown

    When was the last time the printer was used?

    printer_cooldown_time

    How long is the integrated printer's cooldown?

    \ No newline at end of file diff --git a/obj/item/clothing.html b/obj/item/clothing.html index bc11e25a0b2c..26defa0b53df 100644 --- a/obj/item/clothing.html +++ b/obj/item/clothing.html @@ -1,10 +1,10 @@ -/obj/item/clothing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    clothing

    Vars

    armor_listThese are armor values that protect the wearer, taken from the clothing's armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().
    durability_listThese are armor values that protect the clothing, taken from its armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().

    Procs

    armor_to_protection_classRounds armor_value to nearest 10, divides it by 10 and then expresses it in roman numerals up to 10
    bristleIf we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged
    disable_zonedisable_zone() is used to disable a given bodypart's protection on our clothing item, mainly from [/obj/item/clothing/proc/take_damage_zone()]
    take_damage_zonetake_damage_zone() is used for dealing damage to specific bodyparts on a worn piece of clothing, meant to be called from [/obj/item/bodypart/proc/check_woundings_mods()]

    Var Details

    armor_list

    These are armor values that protect the wearer, taken from the clothing's armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().

    durability_list

    These are armor values that protect the clothing, taken from its armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().

    Proc Details

    armor_to_protection_class

    Rounds armor_value to nearest 10, divides it by 10 and then expresses it in roman numerals up to 10

    +/obj/item/clothing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    clothing

    Vars

    armor_listThese are armor values that protect the wearer, taken from the clothing's armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().
    durability_listThese are armor values that protect the clothing, taken from its armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().

    Procs

    armor_to_protection_classRounds armor_value to nearest 10, divides it by 10 and then expresses it in roman numerals up to 10
    bristleIf we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged
    disable_zonedisable_zone() is used to disable a given bodypart's protection on our clothing item, mainly from [/obj/item/clothing/proc/take_damage_zone()]
    take_damage_zonetake_damage_zone() is used for dealing damage to specific bodyparts on a worn piece of clothing, meant to be called from [/obj/item/bodypart/proc/check_woundings_mods()]

    Var Details

    armor_list

    These are armor values that protect the wearer, taken from the clothing's armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().

    durability_list

    These are armor values that protect the clothing, taken from its armor datum. List updates on examine because it's currently only used to print armor ratings to chat in Topic().

    Proc Details

    armor_to_protection_class

    Rounds armor_value to nearest 10, divides it by 10 and then expresses it in roman numerals up to 10

    Rounds armor_value to nearest 10, divides it by 10 and then expresses it in roman numerals up to 10 Arguments:

    • armor_value - Number we're converting
    • -

    bristle

    If we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged

    disable_zone

    disable_zone() is used to disable a given bodypart's protection on our clothing item, mainly from [/obj/item/clothing/proc/take_damage_zone()]

    +

    bristle

    If we're a clothing with at least 1 shredded/disabled zone, give the wearer a periodic heads up letting them know their clothes are damaged

    disable_zone

    disable_zone() is used to disable a given bodypart's protection on our clothing item, mainly from [/obj/item/clothing/proc/take_damage_zone()]

    This proc disables all protection on the specified bodypart for this piece of clothing: it'll be as if it doesn't cover it at all anymore (because it won't!) If every possible bodypart has been disabled on the clothing, we put it out of commission entirely and mark it as shredded, whereby it will have to be repaired in order to equip it again. Also note we only consider it damaged if there's more than one bodypart disabled.

    @@ -12,7 +12,7 @@
    • def_zone: The bodypart zone we're disabling
    • damage_type: Only really relevant for the verb for describing the breaking, and maybe obj_destruction()
    • -

    take_damage_zone

    take_damage_zone() is used for dealing damage to specific bodyparts on a worn piece of clothing, meant to be called from [/obj/item/bodypart/proc/check_woundings_mods()]

    +

    take_damage_zone

    take_damage_zone() is used for dealing damage to specific bodyparts on a worn piece of clothing, meant to be called from [/obj/item/bodypart/proc/check_woundings_mods()]

    This proc only matters when a bodypart that this clothing is covering is harmed by a direct attack (being on fire or in space need not apply), and only if this clothing covers
     

    more than one bodypart to begin with. No point in tracking damage by zone for a hat, and I'm not cruel enough to let you fully break them in a few shots. @@ -23,4 +23,4 @@

  • damage_amount: Incoming damage
  • damage_type: BRUTE or BURN
  • armour_penetration: If the attack had armour_penetration
  • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/clothing/glasses/hud.html b/obj/item/clothing/glasses/hud.html index 50a71b0c3571..35096bbe2c72 100644 --- a/obj/item/clothing/glasses/hud.html +++ b/obj/item/clothing/glasses/hud.html @@ -1 +1 @@ -/obj/item/clothing/glasses/hud - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hud

    Vars

    hud_traitUsed for topic calls. Just because you have a HUD display doesn't mean you should be able to interact with stuff.

    Var Details

    hud_trait

    Used for topic calls. Just because you have a HUD display doesn't mean you should be able to interact with stuff.

    \ No newline at end of file +/obj/item/clothing/glasses/hud - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hud

    Vars

    hud_traitUsed for topic calls. Just because you have a HUD display doesn't mean you should be able to interact with stuff.

    Var Details

    hud_trait

    Used for topic calls. Just because you have a HUD display doesn't mean you should be able to interact with stuff.

    \ No newline at end of file diff --git a/obj/item/clothing/gloves/fingerless/pugilist.html b/obj/item/clothing/gloves/fingerless/pugilist.html index bd001ba65cae..b7dcc755e3db 100644 --- a/obj/item/clothing/gloves/fingerless/pugilist.html +++ b/obj/item/clothing/gloves/fingerless/pugilist.html @@ -1 +1 @@ -/obj/item/clothing/gloves/fingerless/pugilist - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pugilist

    Vars

    enhancementExtra damage through the punch.
    inherited_traitMain trait added by the gloves to the user on wear.
    secondary_traitSecondary trait added by the gloves to the user on wear.
    silentdo we give the flavortext for wearing them
    wornoncedid you ever get around to wearing these or no
    wound_enhancementextra wound bonus through the punch (MAYBE DON'T BE GENEROUS WITH THIS)

    Var Details

    enhancement

    Extra damage through the punch.

    inherited_trait

    Main trait added by the gloves to the user on wear.

    secondary_trait

    Secondary trait added by the gloves to the user on wear.

    silent

    do we give the flavortext for wearing them

    wornonce

    did you ever get around to wearing these or no

    wound_enhancement

    extra wound bonus through the punch (MAYBE DON'T BE GENEROUS WITH THIS)

    \ No newline at end of file +/obj/item/clothing/gloves/fingerless/pugilist - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pugilist

    Vars

    enhancementExtra damage through the punch.
    inherited_traitMain trait added by the gloves to the user on wear.
    secondary_traitSecondary trait added by the gloves to the user on wear.
    silentdo we give the flavortext for wearing them
    wornoncedid you ever get around to wearing these or no
    wound_enhancementextra wound bonus through the punch (MAYBE DON'T BE GENEROUS WITH THIS)

    Var Details

    enhancement

    Extra damage through the punch.

    inherited_trait

    Main trait added by the gloves to the user on wear.

    secondary_trait

    Secondary trait added by the gloves to the user on wear.

    silent

    do we give the flavortext for wearing them

    wornonce

    did you ever get around to wearing these or no

    wound_enhancement

    extra wound bonus through the punch (MAYBE DON'T BE GENEROUS WITH THIS)

    \ No newline at end of file diff --git a/obj/item/clothing/gloves/mod.html b/obj/item/clothing/gloves/mod.html index 242f1c10e91e..1794a4167ab1 100644 --- a/obj/item/clothing/gloves/mod.html +++ b/obj/item/clothing/gloves/mod.html @@ -1 +1 @@ -/obj/item/clothing/gloves/mod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mod

    Procs

    show_overslotReplaces these gloves on the wearer with the overslot ones

    Proc Details

    show_overslot

    Replaces these gloves on the wearer with the overslot ones

    \ No newline at end of file +/obj/item/clothing/gloves/mod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mod

    Procs

    show_overslotReplaces these gloves on the wearer with the overslot ones

    Proc Details

    show_overslot

    Replaces these gloves on the wearer with the overslot ones

    \ No newline at end of file diff --git a/obj/item/clothing/gloves/space_ninja.html b/obj/item/clothing/gloves/space_ninja.html index 4c926ecf01a0..7e9c0ab4ff09 100644 --- a/obj/item/clothing/gloves/space_ninja.html +++ b/obj/item/clothing/gloves/space_ninja.html @@ -1,5 +1,5 @@ -/obj/item/clothing/gloves/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Ninja Gloves

    Space ninja's gloves. Gives access to a number of special interactions.

    +/obj/item/clothing/gloves/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Ninja Gloves

    Space ninja's gloves. Gives access to a number of special interactions.

    Gloves only found from space ninjas. Allows the wearer to access special interactions with various objects. These interactions are detailed in ninjaDrainAct.dm in the suit file. -These interactions are toggled by an action tied to the gloves. The interactions will not activate if the user is also not wearing a ninja suit.

    Vars

    borg_hack_successWhether or not the cyborg hack was used to syndify a cyborg
    candrainWhether or not we can currently drain something
    communication_console_hack_successWhether or not the communication console hack was used to summon another antagonist
    door_hack_counterHow many times the gloves have been used to force open doors.
    drainingWhether or not we're currently draining something
    maxdrainMaximum amount of power we can drain in a single drain action
    mindrainMinimum amount of power we can drain in a single drain action
    security_console_hack_successWhether or not the security console hack was used to set everyone to arrest

    Procs

    toggledrainProc called to toggle the ninja glove's special abilities.

    Var Details

    borg_hack_success

    Whether or not the cyborg hack was used to syndify a cyborg

    candrain

    Whether or not we can currently drain something

    communication_console_hack_success

    Whether or not the communication console hack was used to summon another antagonist

    door_hack_counter

    How many times the gloves have been used to force open doors.

    draining

    Whether or not we're currently draining something

    maxdrain

    Maximum amount of power we can drain in a single drain action

    mindrain

    Minimum amount of power we can drain in a single drain action

    security_console_hack_success

    Whether or not the security console hack was used to set everyone to arrest

    Proc Details

    toggledrain

    Proc called to toggle the ninja glove's special abilities.

    -

    Used to toggle whether or not the ninja glove's abilities will activate on touch.

    \ No newline at end of file +These interactions are toggled by an action tied to the gloves. The interactions will not activate if the user is also not wearing a ninja suit.

    Vars

    borg_hack_successWhether or not the cyborg hack was used to syndify a cyborg
    candrainWhether or not we can currently drain something
    communication_console_hack_successWhether or not the communication console hack was used to summon another antagonist
    door_hack_counterHow many times the gloves have been used to force open doors.
    drainingWhether or not we're currently draining something
    maxdrainMaximum amount of power we can drain in a single drain action
    mindrainMinimum amount of power we can drain in a single drain action
    security_console_hack_successWhether or not the security console hack was used to set everyone to arrest

    Procs

    toggledrainProc called to toggle the ninja glove's special abilities.

    Var Details

    borg_hack_success

    Whether or not the cyborg hack was used to syndify a cyborg

    candrain

    Whether or not we can currently drain something

    communication_console_hack_success

    Whether or not the communication console hack was used to summon another antagonist

    door_hack_counter

    How many times the gloves have been used to force open doors.

    draining

    Whether or not we're currently draining something

    maxdrain

    Maximum amount of power we can drain in a single drain action

    mindrain

    Minimum amount of power we can drain in a single drain action

    security_console_hack_success

    Whether or not the security console hack was used to set everyone to arrest

    Proc Details

    toggledrain

    Proc called to toggle the ninja glove's special abilities.

    +

    Used to toggle whether or not the ninja glove's abilities will activate on touch.

    \ No newline at end of file diff --git a/obj/item/clothing/gloves/tackler.html b/obj/item/clothing/gloves/tackler.html index 3e2240562c0c..573eefeb7151 100644 --- a/obj/item/clothing/gloves/tackler.html +++ b/obj/item/clothing/gloves/tackler.html @@ -1 +1 @@ -/obj/item/clothing/gloves/tackler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tackler

    Vars

    base_knockdownSee: /datum/component/tackler/var/base_knockdown
    min_distanceSee: /datum/component/tackler/var/min_distance
    skill_modSee: /datum/component/tackler/var/skill_mod
    tackle_rangeSee: /datum/component/tackler/var/range
    tackle_speedSee: /datum/component/tackler/var/speed
    tackle_stam_costSee: /datum/component/tackler/var/stamina_cost
    tacklerFor storing our tackler datum so we can remove it after

    Var Details

    base_knockdown

    See: /datum/component/tackler/var/base_knockdown

    min_distance

    See: /datum/component/tackler/var/min_distance

    skill_mod

    See: /datum/component/tackler/var/skill_mod

    tackle_range

    See: /datum/component/tackler/var/range

    tackle_speed

    See: /datum/component/tackler/var/speed

    tackle_stam_cost

    See: /datum/component/tackler/var/stamina_cost

    tackler

    For storing our tackler datum so we can remove it after

    \ No newline at end of file +/obj/item/clothing/gloves/tackler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tackler

    Vars

    base_knockdownSee: /datum/component/tackler/var/base_knockdown
    min_distanceSee: /datum/component/tackler/var/min_distance
    skill_modSee: /datum/component/tackler/var/skill_mod
    tackle_rangeSee: /datum/component/tackler/var/range
    tackle_speedSee: /datum/component/tackler/var/speed
    tackle_stam_costSee: /datum/component/tackler/var/stamina_cost
    tacklerFor storing our tackler datum so we can remove it after

    Var Details

    base_knockdown

    See: /datum/component/tackler/var/base_knockdown

    min_distance

    See: /datum/component/tackler/var/min_distance

    skill_mod

    See: /datum/component/tackler/var/skill_mod

    tackle_range

    See: /datum/component/tackler/var/range

    tackle_speed

    See: /datum/component/tackler/var/speed

    tackle_stam_cost

    See: /datum/component/tackler/var/stamina_cost

    tackler

    For storing our tackler datum so we can remove it after

    \ No newline at end of file diff --git a/obj/item/clothing/head.html b/obj/item/clothing/head.html index b35c38ce1ebf..4b7d3c0b1d88 100644 --- a/obj/item/clothing/head.html +++ b/obj/item/clothing/head.html @@ -1 +1 @@ -/obj/item/clothing/head - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    head

    Procs

    throw_impactSpecial throw_impact for hats to frisbee hats at people to place them on their heads.

    Proc Details

    throw_impact

    Special throw_impact for hats to frisbee hats at people to place them on their heads.

    \ No newline at end of file +/obj/item/clothing/head - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    head

    Procs

    throw_impactSpecial throw_impact for hats to frisbee hats at people to place them on their heads.

    Proc Details

    throw_impact

    Special throw_impact for hats to frisbee hats at people to place them on their heads.

    \ No newline at end of file diff --git a/obj/item/clothing/head/helmet/space/plasmaman.html b/obj/item/clothing/head/helmet/space/plasmaman.html index bee94a9d2f76..6ab79556908a 100644 --- a/obj/item/clothing/head/helmet/space/plasmaman.html +++ b/obj/item/clothing/head/helmet/space/plasmaman.html @@ -1 +1 @@ -/obj/item/clothing/head/helmet/space/plasmaman - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    plasmaman

    Procs

    wipe_that_smile_off_your_facegets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet.

    Proc Details

    wipe_that_smile_off_your_face

    gets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet.

    \ No newline at end of file +/obj/item/clothing/head/helmet/space/plasmaman - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    plasmaman

    Procs

    wipe_that_smile_off_your_facegets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet.

    Proc Details

    wipe_that_smile_off_your_face

    gets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet.

    \ No newline at end of file diff --git a/obj/item/clothing/head/helmet/space/space_ninja.html b/obj/item/clothing/head/helmet/space/space_ninja.html index f7da85b94396..3982aa7646a0 100644 --- a/obj/item/clothing/head/helmet/space/space_ninja.html +++ b/obj/item/clothing/head/helmet/space/space_ninja.html @@ -1,2 +1,2 @@ -/obj/item/clothing/head/helmet/space/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Ninja Hood

    Space ninja's hood. Provides armor and blocks AI tracking.

    -

    A hood that only exists as a part of space ninja's starting kit. Provides armor equal of space ninja's suit and disallows an AI to track the wearer.

    \ No newline at end of file +/obj/item/clothing/head/helmet/space/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Ninja Hood

    Space ninja's hood. Provides armor and blocks AI tracking.

    +

    A hood that only exists as a part of space ninja's starting kit. Provides armor equal of space ninja's suit and disallows an AI to track the wearer.

    \ No newline at end of file diff --git a/obj/item/clothing/head/ushanka.html b/obj/item/clothing/head/ushanka.html index 96c61240214c..8186ef6a94e0 100644 --- a/obj/item/clothing/head/ushanka.html +++ b/obj/item/clothing/head/ushanka.html @@ -1 +1 @@ -/obj/item/clothing/head/ushanka - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ushanka

    Vars

    downspriteSprite visible when the ushanka flaps are folded down.
    upspriteSprite visible when the ushanka flaps are folded up.

    Var Details

    downsprite

    Sprite visible when the ushanka flaps are folded down.

    upsprite

    Sprite visible when the ushanka flaps are folded up.

    \ No newline at end of file +/obj/item/clothing/head/ushanka - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ushanka

    Vars

    downspriteSprite visible when the ushanka flaps are folded down.
    upspriteSprite visible when the ushanka flaps are folded up.

    Var Details

    downsprite

    Sprite visible when the ushanka flaps are folded down.

    upsprite

    Sprite visible when the ushanka flaps are folded up.

    \ No newline at end of file diff --git a/obj/item/clothing/mask.html b/obj/item/clothing/mask.html index 3fa8a9e83d0a..9d7db1dee76f 100644 --- a/obj/item/clothing/mask.html +++ b/obj/item/clothing/mask.html @@ -1,3 +1,3 @@ -/obj/item/clothing/mask - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mask

    Procs

    adjustmaskProc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption -The flavor_details variable is for masks that use this function only to toggle HIDEFACE for identity.

    Proc Details

    adjustmask

    Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption -The flavor_details variable is for masks that use this function only to toggle HIDEFACE for identity.

    \ No newline at end of file +/obj/item/clothing/mask - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mask

    Procs

    adjustmaskProc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption +The flavor_details variable is for masks that use this function only to toggle HIDEFACE for identity.

    Proc Details

    adjustmask

    Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption +The flavor_details variable is for masks that use this function only to toggle HIDEFACE for identity.

    \ No newline at end of file diff --git a/obj/item/clothing/mask/chameleon.html b/obj/item/clothing/mask/chameleon.html index 48b56b44aa04..db8945f0ce7c 100644 --- a/obj/item/clothing/mask/chameleon.html +++ b/obj/item/clothing/mask/chameleon.html @@ -1 +1 @@ -/obj/item/clothing/mask/chameleon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    chameleon

    Vars

    chameleon_actionThis determines if the voice changer is on or off.

    Var Details

    chameleon_action

    This determines if the voice changer is on or off.

    \ No newline at end of file +/obj/item/clothing/mask/chameleon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    chameleon

    Vars

    chameleon_actionThis determines if the voice changer is on or off.

    Var Details

    chameleon_action

    This determines if the voice changer is on or off.

    \ No newline at end of file diff --git a/obj/item/clothing/mask/facehugger/toy.html b/obj/item/clothing/mask/facehugger/toy.html index 0eca37a769a0..20c9d6d6fddd 100644 --- a/obj/item/clothing/mask/facehugger/toy.html +++ b/obj/item/clothing/mask/facehugger/toy.html @@ -1,2 +1,2 @@ -/obj/item/clothing/mask/facehugger/toy - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    toy

    Mining Equipment Vendor Items

    -

    Facehugger toy

    \ No newline at end of file +/obj/item/clothing/mask/facehugger/toy - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    toy

    Mining Equipment Vendor Items

    +

    Facehugger toy

    \ No newline at end of file diff --git a/obj/item/clothing/mask/gas/space_ninja.html b/obj/item/clothing/mask/gas/space_ninja.html index 9305a2b5d2c1..36235625e810 100644 --- a/obj/item/clothing/mask/gas/space_ninja.html +++ b/obj/item/clothing/mask/gas/space_ninja.html @@ -1,2 +1,2 @@ -/obj/item/clothing/mask/gas/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Ninja Mask

    Space ninja's mask. Makes you sound like a real anime girl. Barely able to be considered a real upside.

    -

    A mask which only spawns as a part of space ninja's starting kit. Functions as a gas mask.

    \ No newline at end of file +/obj/item/clothing/mask/gas/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Ninja Mask

    Space ninja's mask. Makes you sound like a real anime girl. Barely able to be considered a real upside.

    +

    A mask which only spawns as a part of space ninja's starting kit. Functions as a gas mask.

    \ No newline at end of file diff --git a/obj/item/clothing/mask/void_mask.html b/obj/item/clothing/mask/void_mask.html index 707321002ff5..6ceec6e7cbfc 100644 --- a/obj/item/clothing/mask/void_mask.html +++ b/obj/item/clothing/mask/void_mask.html @@ -1 +1 @@ -/obj/item/clothing/mask/void_mask - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    void_mask

    Vars

    local_userWho is wearing this

    Var Details

    local_user

    Who is wearing this

    \ No newline at end of file +/obj/item/clothing/mask/void_mask - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    void_mask

    Vars

    local_userWho is wearing this

    Var Details

    local_user

    Who is wearing this

    \ No newline at end of file diff --git a/obj/item/clothing/neck/eldritch_amulet.html b/obj/item/clothing/neck/eldritch_amulet.html index f09b31b4c681..c594ab7f618b 100644 --- a/obj/item/clothing/neck/eldritch_amulet.html +++ b/obj/item/clothing/neck/eldritch_amulet.html @@ -1 +1 @@ -/obj/item/clothing/neck/eldritch_amulet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    eldritch_amulet

    Vars

    traitWhat trait do we want to add upon equipiing

    Var Details

    trait

    What trait do we want to add upon equipiing

    \ No newline at end of file +/obj/item/clothing/neck/eldritch_amulet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    eldritch_amulet

    Vars

    traitWhat trait do we want to add upon equipiing

    Var Details

    trait

    What trait do we want to add upon equipiing

    \ No newline at end of file diff --git a/obj/item/clothing/neck/necklace/dope/merchant.html b/obj/item/clothing/neck/necklace/dope/merchant.html index 75c1873e11f4..d3779866d3ec 100644 --- a/obj/item/clothing/neck/necklace/dope/merchant.html +++ b/obj/item/clothing/neck/necklace/dope/merchant.html @@ -1 +1 @@ -/obj/item/clothing/neck/necklace/dope/merchant - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    merchant

    Vars

    profit_scalingscales the amount received in case an admin wants to emulate taxes/fees.
    sellingtoggles between sell (TRUE) and get price post-fees (FALSE)

    Var Details

    profit_scaling

    scales the amount received in case an admin wants to emulate taxes/fees.

    selling

    toggles between sell (TRUE) and get price post-fees (FALSE)

    \ No newline at end of file +/obj/item/clothing/neck/necklace/dope/merchant - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    merchant

    Vars

    profit_scalingscales the amount received in case an admin wants to emulate taxes/fees.
    sellingtoggles between sell (TRUE) and get price post-fees (FALSE)

    Var Details

    profit_scaling

    scales the amount received in case an admin wants to emulate taxes/fees.

    selling

    toggles between sell (TRUE) and get price post-fees (FALSE)

    \ No newline at end of file diff --git a/obj/item/clothing/shoes.html b/obj/item/clothing/shoes.html index cc478ae50831..a79d40a61003 100644 --- a/obj/item/clothing/shoes.html +++ b/obj/item/clothing/shoes.html @@ -1,12 +1,12 @@ -/obj/item/clothing/shoes - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    shoes

    Vars

    can_be_tiedWhether these shoes have laces that can be tied/untied
    lace_timeHow long it takes to lace/unlace these shoes
    our_alertany alerts we have active
    tiedAre we currently tied? Can either be SHOES_UNTIED, SHOES_TIED, or SHOES_KNOTTED

    Procs

    adjust_lacesadjust_laces adjusts whether our shoes (assuming they can_be_tied) and tied, untied, or knotted
    check_tripcheck_trip runs on each step to see if we fall over as a result of our lace status. Knotted laces are a guaranteed trip, while untied shoes are just a chance to stumble
    handle_tyinghandle_tying deals with all the actual tying/untying/knotting, inferring your intent from who you are in relation to the state of the laces
    still_shoedchecking to make sure we're still on the person we're supposed to be, for lacing do_after's

    Var Details

    can_be_tied

    Whether these shoes have laces that can be tied/untied

    lace_time

    How long it takes to lace/unlace these shoes

    our_alert

    any alerts we have active

    tied

    Are we currently tied? Can either be SHOES_UNTIED, SHOES_TIED, or SHOES_KNOTTED

    Proc Details

    adjust_laces

    adjust_laces adjusts whether our shoes (assuming they can_be_tied) and tied, untied, or knotted

    +/obj/item/clothing/shoes - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    shoes

    Vars

    can_be_tiedWhether these shoes have laces that can be tied/untied
    lace_timeHow long it takes to lace/unlace these shoes
    our_alertany alerts we have active
    tiedAre we currently tied? Can either be SHOES_UNTIED, SHOES_TIED, or SHOES_KNOTTED

    Procs

    adjust_lacesadjust_laces adjusts whether our shoes (assuming they can_be_tied) and tied, untied, or knotted
    check_tripcheck_trip runs on each step to see if we fall over as a result of our lace status. Knotted laces are a guaranteed trip, while untied shoes are just a chance to stumble
    handle_tyinghandle_tying deals with all the actual tying/untying/knotting, inferring your intent from who you are in relation to the state of the laces
    still_shoedchecking to make sure we're still on the person we're supposed to be, for lacing do_after's

    Var Details

    can_be_tied

    Whether these shoes have laces that can be tied/untied

    lace_time

    How long it takes to lace/unlace these shoes

    our_alert

    any alerts we have active

    tied

    Are we currently tied? Can either be SHOES_UNTIED, SHOES_TIED, or SHOES_KNOTTED

    Proc Details

    adjust_laces

    adjust_laces adjusts whether our shoes (assuming they can_be_tied) and tied, untied, or knotted

    In addition to setting the state, it will deal with getting rid of alerts if they exist, as well as registering and unregistering the stepping signals

    Arguments:

    • state: SHOES_UNTIED, SHOES_TIED, or SHOES_KNOTTED, depending on what you want them to become
    • user: used to check to see if we're the ones unknotting our own laces
    • -

    check_trip

    check_trip runs on each step to see if we fall over as a result of our lace status. Knotted laces are a guaranteed trip, while untied shoes are just a chance to stumble

    handle_tying

    handle_tying deals with all the actual tying/untying/knotting, inferring your intent from who you are in relation to the state of the laces

    +

    check_trip

    check_trip runs on each step to see if we fall over as a result of our lace status. Knotted laces are a guaranteed trip, while untied shoes are just a chance to stumble

    handle_tying

    handle_tying deals with all the actual tying/untying/knotting, inferring your intent from who you are in relation to the state of the laces

    If you're the wearer, you want them to move towards tied-ness (knotted -> untied -> tied). If you're not, you're pranking them, so you're moving towards knotted-ness (tied -> untied -> knotted)

    Arguments:

    • user: who is the person interacting with the shoes?
    • -

    still_shoed

    checking to make sure we're still on the person we're supposed to be, for lacing do_after's

    \ No newline at end of file +

    still_shoed

    checking to make sure we're still on the person we're supposed to be, for lacing do_after's

    \ No newline at end of file diff --git a/obj/item/clothing/shoes/mod.html b/obj/item/clothing/shoes/mod.html index 2ce9f3c1e895..a5587f119ba4 100644 --- a/obj/item/clothing/shoes/mod.html +++ b/obj/item/clothing/shoes/mod.html @@ -1 +1 @@ -/obj/item/clothing/shoes/mod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mod

    Procs

    show_overslotReplaces these shoes on the wearer with the overslot ones

    Proc Details

    show_overslot

    Replaces these shoes on the wearer with the overslot ones

    \ No newline at end of file +/obj/item/clothing/shoes/mod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mod

    Procs

    show_overslotReplaces these shoes on the wearer with the overslot ones

    Proc Details

    show_overslot

    Replaces these shoes on the wearer with the overslot ones

    \ No newline at end of file diff --git a/obj/item/clothing/shoes/space_ninja.html b/obj/item/clothing/shoes/space_ninja.html index c5eef6e3da65..e1c63b317091 100644 --- a/obj/item/clothing/shoes/space_ninja.html +++ b/obj/item/clothing/shoes/space_ninja.html @@ -1,3 +1,3 @@ -/obj/item/clothing/shoes/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Ninja Shoes

    Space ninja's shoes. Gives him armor on his feet.

    +/obj/item/clothing/shoes/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Ninja Shoes

    Space ninja's shoes. Gives him armor on his feet.

    Space ninja's ninja shoes. How mousey. Gives him slip protection and protection against attacks. -Also are temperature resistant.

    \ No newline at end of file +Also are temperature resistant.

    \ No newline at end of file diff --git a/obj/item/clothing/suit/hooded.html b/obj/item/clothing/suit/hooded.html index f348e0829593..e3ee7d8649dc 100644 --- a/obj/item/clothing/suit/hooded.html +++ b/obj/item/clothing/suit/hooded.html @@ -1 +1 @@ -/obj/item/clothing/suit/hooded - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hooded

    Vars

    alternative_modeAlternative mode for hiding the hood, instead of storing the hood in the suit it qdels it, useful for when you deal with hooded suit with storage.

    Var Details

    alternative_mode

    Alternative mode for hiding the hood, instead of storing the hood in the suit it qdels it, useful for when you deal with hooded suit with storage.

    \ No newline at end of file +/obj/item/clothing/suit/hooded - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hooded

    Vars

    alternative_modeAlternative mode for hiding the hood, instead of storing the hood in the suit it qdels it, useful for when you deal with hooded suit with storage.

    Var Details

    alternative_mode

    Alternative mode for hiding the hood, instead of storing the hood in the suit it qdels it, useful for when you deal with hooded suit with storage.

    \ No newline at end of file diff --git a/obj/item/clothing/suit/space/space_ninja.html b/obj/item/clothing/suit/space/space_ninja.html index 77a104aa828c..a34cad705e59 100644 --- a/obj/item/clothing/suit/space/space_ninja.html +++ b/obj/item/clothing/suit/space/space_ninja.html @@ -1,20 +1,20 @@ -/obj/item/clothing/suit/space/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Ninja Suit

    Space ninja's suit. Provides him with most of his powers.

    +/obj/item/clothing/suit/space/space_ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Ninja Suit

    Space ninja's suit. Provides him with most of his powers.

    Space ninja's suit. Gives space ninja all his iconic powers, which are mostly kept in the folder ninja_equipment_actions. Has a lot of unique stuff going on, so make sure to check -the variables. Check suit_attackby to see radium interaction, disk copying, and cell replacement.

    Vars

    a_boostWhether or not the adrenaline boost ability is available
    a_transferUnits of radium required to refill the adrenaline boost
    affectingThe person wearing the suit
    n_maskThe space ninja's mask.
    s_acostAdditional energy cost for cloaking per process
    s_busyWhether or not the wearer is in the middle of an action, like hacking.
    s_cooldThe suit's current cooldown. If not 0, blocks usage of most abilities, and decrements its value by 1 every process
    s_costHow much energy the suit expends in a single process
    s_delayHow fast the suit is at certain actions, like draining power from things
    s_initializedWhether or not the suit is currently booted up. Starts off.
    s_longdelayHow fast the suit is at certain riskier actions, like hacking communications consoles.
    stealthWhether or not the suit is currently in stealth mode.

    Procs

    cancel_stealthProc called to cancel stealth.
    deinitializeDeinitializes the ninja suit
    lock_suitProc called to lock the important gear pieces onto space ninja's body.
    ninitializeInitializes the ninja suit
    ninja_sword_recallProc called to recall the ninja's sword.
    ninjaboostProc called to activate space ninja's adrenaline.
    ninjaboost_afterProc called to inject the ninja with radium.
    ninjacostProc called to check if the ninja can afford an ability's cost.
    ninjanetProc called to ensnare a person in a energy net.
    ninjapulseProc called to allow the ninja to EMP the nearby area.
    ninjastarProc called to create a ninja star in the ninja's hands.
    terminateProc used to delete all the attachments and itself.
    toggle_on_offToggles the ninja suit on/off
    toggle_stealthProc called to toggle ninja stealth.
    unlock_suitProc called to unlock all the gear off space ninja's body.

    Var Details

    a_boost

    Whether or not the adrenaline boost ability is available

    a_transfer

    Units of radium required to refill the adrenaline boost

    affecting

    The person wearing the suit

    n_mask

    The space ninja's mask.

    s_acost

    Additional energy cost for cloaking per process

    s_busy

    Whether or not the wearer is in the middle of an action, like hacking.

    s_coold

    The suit's current cooldown. If not 0, blocks usage of most abilities, and decrements its value by 1 every process

    s_cost

    How much energy the suit expends in a single process

    s_delay

    How fast the suit is at certain actions, like draining power from things

    s_initialized

    Whether or not the suit is currently booted up. Starts off.

    s_longdelay

    How fast the suit is at certain riskier actions, like hacking communications consoles.

    stealth

    Whether or not the suit is currently in stealth mode.

    Proc Details

    cancel_stealth

    Proc called to cancel stealth.

    +the variables. Check suit_attackby to see radium interaction, disk copying, and cell replacement.

    Vars

    a_boostWhether or not the adrenaline boost ability is available
    a_transferUnits of radium required to refill the adrenaline boost
    affectingThe person wearing the suit
    n_maskThe space ninja's mask.
    s_acostAdditional energy cost for cloaking per process
    s_busyWhether or not the wearer is in the middle of an action, like hacking.
    s_cooldThe suit's current cooldown. If not 0, blocks usage of most abilities, and decrements its value by 1 every process
    s_costHow much energy the suit expends in a single process
    s_delayHow fast the suit is at certain actions, like draining power from things
    s_initializedWhether or not the suit is currently booted up. Starts off.
    s_longdelayHow fast the suit is at certain riskier actions, like hacking communications consoles.
    stealthWhether or not the suit is currently in stealth mode.

    Procs

    cancel_stealthProc called to cancel stealth.
    deinitializeDeinitializes the ninja suit
    lock_suitProc called to lock the important gear pieces onto space ninja's body.
    ninitializeInitializes the ninja suit
    ninja_sword_recallProc called to recall the ninja's sword.
    ninjaboostProc called to activate space ninja's adrenaline.
    ninjaboost_afterProc called to inject the ninja with radium.
    ninjacostProc called to check if the ninja can afford an ability's cost.
    ninjanetProc called to ensnare a person in a energy net.
    ninjapulseProc called to allow the ninja to EMP the nearby area.
    ninjastarProc called to create a ninja star in the ninja's hands.
    terminateProc used to delete all the attachments and itself.
    toggle_on_offToggles the ninja suit on/off
    toggle_stealthProc called to toggle ninja stealth.
    unlock_suitProc called to unlock all the gear off space ninja's body.

    Var Details

    a_boost

    Whether or not the adrenaline boost ability is available

    a_transfer

    Units of radium required to refill the adrenaline boost

    affecting

    The person wearing the suit

    n_mask

    The space ninja's mask.

    s_acost

    Additional energy cost for cloaking per process

    s_busy

    Whether or not the wearer is in the middle of an action, like hacking.

    s_coold

    The suit's current cooldown. If not 0, blocks usage of most abilities, and decrements its value by 1 every process

    s_cost

    How much energy the suit expends in a single process

    s_delay

    How fast the suit is at certain actions, like draining power from things

    s_initialized

    Whether or not the suit is currently booted up. Starts off.

    s_longdelay

    How fast the suit is at certain riskier actions, like hacking communications consoles.

    stealth

    Whether or not the suit is currently in stealth mode.

    Proc Details

    cancel_stealth

    Proc called to cancel stealth.

    Called to cancel the stealth effect if it is ongoing. Does nothing otherwise. Arguments:

    • Returns false if either the ninja no longer exists or is already visible, returns true if we successfully made the ninja visible.
    • -

    deinitialize

    Deinitializes the ninja suit

    +

    deinitialize

    Deinitializes the ninja suit

    Deinitializes the ninja suit through eight phases, each of which calls this proc with an incremented phase Arguments:

    • delay - The delay between each phase of deinitialization
    • ninja - The human who is being affected by the suit
    • phase - The phase of deinitialization
    • -

    lock_suit

    Proc called to lock the important gear pieces onto space ninja's body.

    +

    lock_suit

    Proc called to lock the important gear pieces onto space ninja's body.

    Called during the suit startup to lock all gear pieces onto space ninja. Terminates if a gear piece is not being worn. Also gives the ninja the inability to use firearms. If the person in the suit isn't a ninja when this is called, this proc just gibs them instead. @@ -22,22 +22,22 @@

    • ninja - The person wearing the suit.
    • Returns false if the locking fails due to lack of all suit parts, and true if it succeeds.
    • -

    ninitialize

    Initializes the ninja suit

    +

    ninitialize

    Initializes the ninja suit

    Initializes the ninja suit through seven phases, each of which calls this proc with an incremented phase Arguments:

    • delay - The delay between each phase of initialization
    • ninja - The human who is being affected by the suit
    • phase - The phase of initialization
    • -

    ninja_sword_recall

    Proc called to recall the ninja's sword.

    +

    ninja_sword_recall

    Proc called to recall the ninja's sword.

    Called to summon the ninja's katana back to them If the katana can see the ninja, it will throw itself towards them. -If not, the katana will teleport itself to the ninja.

    ninjaboost

    Proc called to activate space ninja's adrenaline.

    +If not, the katana will teleport itself to the ninja.

    ninjaboost

    Proc called to activate space ninja's adrenaline.

    Proc called to use space ninja's adrenaline. Gets the ninja out of almost any stun. Also makes them shout MGS references when used. After a bit, it injects the user with -radium by calling a different proc.

    ninjaboost_after

    Proc called to inject the ninja with radium.

    +radium by calling a different proc.

    ninjaboost_after

    Proc called to inject the ninja with radium.

    Used after 7 seconds of using the ninja's adrenaline. -Injects the user with how much radium the suit needs to refill an adrenaline boost.

    ninjacost

    Proc called to check if the ninja can afford an ability's cost.

    +Injects the user with how much radium the suit needs to refill an adrenaline boost.

    ninjacost

    Proc called to check if the ninja can afford an ability's cost.

    Proc which determine whether or not a space ninja can afford to use a specific ability. It can also cancel stealth if the ability requested it. Arguments:

    @@ -45,21 +45,21 @@
  • cost - the energy cost of the ability
  • specificCheck - Determines if the check is a normal one, an adrenaline one, or a stealth cancel check.
  • Returns TRUE or the current cooldown timer if we can't perform the ability, and FALSE if we can.
  • -

    ninjanet

    Proc called to ensnare a person in a energy net.

    +

    ninjanet

    Proc called to ensnare a person in a energy net.

    Used to ensnare a target in an energy net, preventing them from moving until the net is broken. -Costs 40E, which is 40% of the default battery's max charge. Intended as a means of reliably locking down an opponent when ninja stars won't suffice.

    ninjapulse

    Proc called to allow the ninja to EMP the nearby area.

    +Costs 40E, which is 40% of the default battery's max charge. Intended as a means of reliably locking down an opponent when ninja stars won't suffice.

    ninjapulse

    Proc called to allow the ninja to EMP the nearby area.

    Proc called to allow the ninja to EMP the nearby area. By default, costs 500E, which is half of the default battery's max charge. -Also affects the ninja as well.

    ninjastar

    Proc called to create a ninja star in the ninja's hands.

    +Also affects the ninja as well.

    ninjastar

    Proc called to create a ninja star in the ninja's hands.

    Called to create a ninja star in the wearer's hand. The ninja star doesn't do much up-front damage, but deals stamina damage -as the target moves around, forcing a finish or flee scenario.

    terminate

    Proc used to delete all the attachments and itself.

    -

    Can be called to entire rid of the suit pieces and the suit itself.

    toggle_on_off

    Toggles the ninja suit on/off

    -

    Attempts to initialize or deinitialize the ninja suit

    toggle_stealth

    Proc called to toggle ninja stealth.

    +as the target moves around, forcing a finish or flee scenario.

    terminate

    Proc used to delete all the attachments and itself.

    +

    Can be called to entire rid of the suit pieces and the suit itself.

    toggle_on_off

    Toggles the ninja suit on/off

    +

    Attempts to initialize or deinitialize the ninja suit

    toggle_stealth

    Proc called to toggle ninja stealth.

    Proc called to toggle whether or not the ninja is in stealth mode. -If cancelling, calls a separate proc in case something else needs to quickly cancel stealth.

    unlock_suit

    Proc called to unlock all the gear off space ninja's body.

    +If cancelling, calls a separate proc in case something else needs to quickly cancel stealth.

    unlock_suit

    Proc called to unlock all the gear off space ninja's body.

    Proc which is essentially the opposite of lock_suit. Lets you take off all the suit parts. Also gets rid of the objection to using firearms from the wearer. Arguments:

    • ninja - The person wearing the suit.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/computer_hardware.html b/obj/item/computer_hardware.html index 526d70c2b0c3..ae34bbd68b7f 100644 --- a/obj/item/computer_hardware.html +++ b/obj/item/computer_hardware.html @@ -1,8 +1,8 @@ -/obj/item/computer_hardware - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    computer_hardware

    Procs

    try_ejectImplement this when your hardware contains an object that the user can eject.

    Proc Details

    try_eject

    Implement this when your hardware contains an object that the user can eject.

    +/obj/item/computer_hardware - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    computer_hardware

    Procs

    try_ejectImplement this when your hardware contains an object that the user can eject.

    Proc Details

    try_eject

    Implement this when your hardware contains an object that the user can eject.

    Examples include ejecting cells from battery modules, ejecting an ID card from a card reader or ejecting an Intellicard from an AI card slot. Arguments:

    • user - The mob requesting the eject.
    • forced - Whether this action should be forced in some way.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/computer_hardware/ai_slot.html b/obj/item/computer_hardware/ai_slot.html index 718e1ddadeb5..54d196821e8c 100644 --- a/obj/item/computer_hardware/ai_slot.html +++ b/obj/item/computer_hardware/ai_slot.html @@ -1 +1 @@ -/obj/item/computer_hardware/ai_slot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ai_slot

    Procs

    ExitedWhat happens when the intellicard is removed (or deleted) from the module, through try_eject() or not.

    Proc Details

    Exited

    What happens when the intellicard is removed (or deleted) from the module, through try_eject() or not.

    \ No newline at end of file +/obj/item/computer_hardware/ai_slot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ai_slot

    Procs

    ExitedWhat happens when the intellicard is removed (or deleted) from the module, through try_eject() or not.

    Proc Details

    Exited

    What happens when the intellicard is removed (or deleted) from the module, through try_eject() or not.

    \ No newline at end of file diff --git a/obj/item/computer_hardware/battery.html b/obj/item/computer_hardware/battery.html index 3c7012bc042a..984242034756 100644 --- a/obj/item/computer_hardware/battery.html +++ b/obj/item/computer_hardware/battery.html @@ -1 +1 @@ -/obj/item/computer_hardware/battery - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    battery

    Procs

    ExitedWhat happens when the battery is removed (or deleted) from the module, through try_eject() or not.

    Proc Details

    Exited

    What happens when the battery is removed (or deleted) from the module, through try_eject() or not.

    \ No newline at end of file +/obj/item/computer_hardware/battery - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    battery

    Procs

    ExitedWhat happens when the battery is removed (or deleted) from the module, through try_eject() or not.

    Proc Details

    Exited

    What happens when the battery is removed (or deleted) from the module, through try_eject() or not.

    \ No newline at end of file diff --git a/obj/item/computer_hardware/card_slot.html b/obj/item/computer_hardware/card_slot.html index 2f7e4c207dfe..65e1e81e914f 100644 --- a/obj/item/computer_hardware/card_slot.html +++ b/obj/item/computer_hardware/card_slot.html @@ -1 +1 @@ -/obj/item/computer_hardware/card_slot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    card_slot

    Procs

    ExitedWhat happens when the ID card is removed (or deleted) from the module, through try_eject() or not.
    swap_slotSwaps the card_slot hardware between using the dedicated card slot bay on a computer, and using an expansion bay.

    Proc Details

    Exited

    What happens when the ID card is removed (or deleted) from the module, through try_eject() or not.

    swap_slot

    Swaps the card_slot hardware between using the dedicated card slot bay on a computer, and using an expansion bay.

    \ No newline at end of file +/obj/item/computer_hardware/card_slot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    card_slot

    Procs

    ExitedWhat happens when the ID card is removed (or deleted) from the module, through try_eject() or not.
    swap_slotSwaps the card_slot hardware between using the dedicated card slot bay on a computer, and using an expansion bay.

    Proc Details

    Exited

    What happens when the ID card is removed (or deleted) from the module, through try_eject() or not.

    swap_slot

    Swaps the card_slot hardware between using the dedicated card slot bay on a computer, and using an expansion bay.

    \ No newline at end of file diff --git a/obj/item/construction/plumbing.html b/obj/item/construction/plumbing.html index c22e90e44163..b4ae4eb005a4 100644 --- a/obj/item/construction/plumbing.html +++ b/obj/item/construction/plumbing.html @@ -1 +1 @@ -/obj/item/construction/plumbing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    plumbing

    Vars

    blueprinttype of the plumbing machine
    choicesindex, used in the attack self to get the type. stored here since it doesnt change
    name_to_typeindex, used in the attack self to get the type. stored here since it doesnt change

    Procs

    create_machinepretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type

    Var Details

    blueprint

    type of the plumbing machine

    choices

    index, used in the attack self to get the type. stored here since it doesnt change

    name_to_type

    index, used in the attack self to get the type. stored here since it doesnt change

    Proc Details

    create_machine

    pretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type

    \ No newline at end of file +/obj/item/construction/plumbing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    plumbing

    Vars

    blueprinttype of the plumbing machine
    choicesindex, used in the attack self to get the type. stored here since it doesnt change
    name_to_typeindex, used in the attack self to get the type. stored here since it doesnt change

    Procs

    create_machinepretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type

    Var Details

    blueprint

    type of the plumbing machine

    choices

    index, used in the attack self to get the type. stored here since it doesnt change

    name_to_type

    index, used in the attack self to get the type. stored here since it doesnt change

    Proc Details

    create_machine

    pretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type

    \ No newline at end of file diff --git a/obj/item/conveyor_sorter.html b/obj/item/conveyor_sorter.html index bf950ef38c53..276968152f0b 100644 --- a/obj/item/conveyor_sorter.html +++ b/obj/item/conveyor_sorter.html @@ -1 +1 @@ -/obj/item/conveyor_sorter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    conveyor_sorter

    Vars

    current_sortthe list of things that are currently within the sorting list
    spawned_sortersthe list of conveyor sorters spawned by

    Var Details

    current_sort

    the list of things that are currently within the sorting list

    spawned_sorters

    the list of conveyor sorters spawned by

    \ No newline at end of file +/obj/item/conveyor_sorter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    conveyor_sorter

    Vars

    current_sortthe list of things that are currently within the sorting list
    spawned_sortersthe list of conveyor sorters spawned by

    Var Details

    current_sort

    the list of things that are currently within the sorting list

    spawned_sorters

    the list of conveyor sorters spawned by

    \ No newline at end of file diff --git a/obj/item/coupon.html b/obj/item/coupon.html index 3ba4730fdd05..49b656904bb3 100644 --- a/obj/item/coupon.html +++ b/obj/item/coupon.html @@ -1 +1 @@ -/obj/item/coupon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    coupon

    Procs

    generateChoose what our prize is :D

    Proc Details

    generate

    Choose what our prize is :D

    \ No newline at end of file +/obj/item/coupon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    coupon

    Procs

    generateChoose what our prize is :D

    Proc Details

    generate

    Choose what our prize is :D

    \ No newline at end of file diff --git a/obj/item/cult_spear.html b/obj/item/cult_spear.html index 1d8a2b5a8cd8..ee3b4f18362e 100644 --- a/obj/item/cult_spear.html +++ b/obj/item/cult_spear.html @@ -1 +1 @@ -/obj/item/cult_spear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cult_spear

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/cult_spear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cult_spear

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/defibrillator.html b/obj/item/defibrillator.html index d324ca06f4e4..b9f0e5509d43 100644 --- a/obj/item/defibrillator.html +++ b/obj/item/defibrillator.html @@ -1 +1 @@ -/obj/item/defibrillator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    defibrillator

    Vars

    cell_removableIf the cell can be removed via screwdriver
    charge_stateThe icon state for the charge bar overlay, not applied if null
    emagged_stateThe icon state for the emagged overlay, not applied if null
    nocell_stateThe icon state for the missing cell overlay, not applied if null
    paddle_stateThe icon state for the paddle overlay, not applied if null
    powered_stateThe icon state for the powered on overlay, not applied if null

    Var Details

    cell_removable

    If the cell can be removed via screwdriver

    charge_state

    The icon state for the charge bar overlay, not applied if null

    emagged_state

    The icon state for the emagged overlay, not applied if null

    nocell_state

    The icon state for the missing cell overlay, not applied if null

    paddle_state

    The icon state for the paddle overlay, not applied if null

    powered_state

    The icon state for the powered on overlay, not applied if null

    \ No newline at end of file +/obj/item/defibrillator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    defibrillator

    Vars

    cell_removableIf the cell can be removed via screwdriver
    charge_stateThe icon state for the charge bar overlay, not applied if null
    emagged_stateThe icon state for the emagged overlay, not applied if null
    nocell_stateThe icon state for the missing cell overlay, not applied if null
    paddle_stateThe icon state for the paddle overlay, not applied if null
    powered_stateThe icon state for the powered on overlay, not applied if null

    Var Details

    cell_removable

    If the cell can be removed via screwdriver

    charge_state

    The icon state for the charge bar overlay, not applied if null

    emagged_state

    The icon state for the emagged overlay, not applied if null

    nocell_state

    The icon state for the missing cell overlay, not applied if null

    paddle_state

    The icon state for the paddle overlay, not applied if null

    powered_state

    The icon state for the powered on overlay, not applied if null

    \ No newline at end of file diff --git a/obj/item/dualsaber.html b/obj/item/dualsaber.html index 92befb5cd4d4..8d7234a1fe39 100644 --- a/obj/item/dualsaber.html +++ b/obj/item/dualsaber.html @@ -1,5 +1,5 @@ -/obj/item/dualsaber - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    dualsaber

    Vars

    can_reflectCan this reflect all energy projectiles?

    Procs

    on_unwieldTriggered on unwield of two handed item +/obj/item/dualsaber - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    dualsaber

    Vars

    can_reflectCan this reflect all energy projectiles?

    Procs

    on_unwieldTriggered on unwield of two handed item switch hitsounds
    on_wieldTriggered on wield of two handed item -Specific hulk checks due to reflection chance for balance issues and switches hitsounds.

    Var Details

    can_reflect

    Can this reflect all energy projectiles?

    Proc Details

    on_unwield

    Triggered on unwield of two handed item -switch hitsounds

    on_wield

    Triggered on wield of two handed item -Specific hulk checks due to reflection chance for balance issues and switches hitsounds.

    \ No newline at end of file +Specific hulk checks due to reflection chance for balance issues and switches hitsounds.

    Var Details

    can_reflect

    Can this reflect all energy projectiles?

    Proc Details

    on_unwield

    Triggered on unwield of two handed item +switch hitsounds

    on_wield

    Triggered on wield of two handed item +Specific hulk checks due to reflection chance for balance issues and switches hitsounds.

    \ No newline at end of file diff --git a/obj/item/dyespray.html b/obj/item/dyespray.html index 0db41c5bbbab..a9514b9f1d75 100644 --- a/obj/item/dyespray.html +++ b/obj/item/dyespray.html @@ -1,5 +1,5 @@ -/obj/item/dyespray - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    dyespray

    Procs

    dyeApplies a gradient and a gradient color to a mob.

    Proc Details

    dye

    Applies a gradient and a gradient color to a mob.

    +/obj/item/dyespray - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    dyespray

    Procs

    dyeApplies a gradient and a gradient color to a mob.

    Proc Details

    dye

    Applies a gradient and a gradient color to a mob.

    Arguments:

    • target - The mob who we will apply the gradient and gradient color to.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/eldritch_potion.html b/obj/item/eldritch_potion.html index d0d578027865..eb572fea9c02 100644 --- a/obj/item/eldritch_potion.html +++ b/obj/item/eldritch_potion.html @@ -1 +1 @@ -/obj/item/eldritch_potion - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch_potion

    Vars

    status_effectTypepath to the status effect this is supposed to hold

    Procs

    effectThe effect of the potion if it has any special one, in general try not to override this and utilize the status_effect var to make custom effects.

    Var Details

    status_effect

    Typepath to the status effect this is supposed to hold

    Proc Details

    effect

    The effect of the potion if it has any special one, in general try not to override this and utilize the status_effect var to make custom effects.

    \ No newline at end of file +/obj/item/eldritch_potion - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch_potion

    Vars

    status_effectTypepath to the status effect this is supposed to hold

    Procs

    effectThe effect of the potion if it has any special one, in general try not to override this and utilize the status_effect var to make custom effects.

    Var Details

    status_effect

    Typepath to the status effect this is supposed to hold

    Proc Details

    effect

    The effect of the potion if it has any special one, in general try not to override this and utilize the status_effect var to make custom effects.

    \ No newline at end of file diff --git a/obj/item/electronics/airlock.html b/obj/item/electronics/airlock.html index 02afa348151a..b9b92fc2ebcd 100644 --- a/obj/item/electronics/airlock.html +++ b/obj/item/electronics/airlock.html @@ -1 +1 @@ -/obj/item/electronics/airlock - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    airlock

    Vars

    accessesA list of all granted accesses
    holderA holder of the electronics, in case of them working as an integrated part
    one_accessIf the airlock should require ALL or only ONE of the listed accesses
    unres_sidesUnrestricted sides, or sides of the airlock that will open regardless of access

    Var Details

    accesses

    A list of all granted accesses

    holder

    A holder of the electronics, in case of them working as an integrated part

    one_access

    If the airlock should require ALL or only ONE of the listed accesses

    unres_sides

    Unrestricted sides, or sides of the airlock that will open regardless of access

    \ No newline at end of file +/obj/item/electronics/airlock - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    airlock

    Vars

    accessesA list of all granted accesses
    holderA holder of the electronics, in case of them working as an integrated part
    one_accessIf the airlock should require ALL or only ONE of the listed accesses
    unres_sidesUnrestricted sides, or sides of the airlock that will open regardless of access

    Var Details

    accesses

    A list of all granted accesses

    holder

    A holder of the electronics, in case of them working as an integrated part

    one_access

    If the airlock should require ALL or only ONE of the listed accesses

    unres_sides

    Unrestricted sides, or sides of the airlock that will open regardless of access

    \ No newline at end of file diff --git a/obj/item/electronics/electrochromatic_kit.html b/obj/item/electronics/electrochromatic_kit.html index 142b6bb0c483..c8cb801a67c7 100644 --- a/obj/item/electronics/electrochromatic_kit.html +++ b/obj/item/electronics/electrochromatic_kit.html @@ -1 +1 @@ -/obj/item/electronics/electrochromatic_kit - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    electrochromatic_kit

    Vars

    idElectrochromatic ID

    Var Details

    id

    Electrochromatic ID

    \ No newline at end of file +/obj/item/electronics/electrochromatic_kit - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    electrochromatic_kit

    Vars

    idElectrochromatic ID

    Var Details

    id

    Electrochromatic ID

    \ No newline at end of file diff --git a/obj/item/energy_katana.html b/obj/item/energy_katana.html index c47596fa11bd..40b88fd66f7c 100644 --- a/obj/item/energy_katana.html +++ b/obj/item/energy_katana.html @@ -1,12 +1,12 @@ -/obj/item/energy_katana - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    Energy Katana

    The space ninja's katana.

    +/obj/item/energy_katana - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    Energy Katana

    The space ninja's katana.

    The katana that only space ninja spawns with. Comes with 30 force and throwforce, along with a signature special jaunting system. Upon clicking on a tile with the dash on, the user will teleport to that tile, assuming their target was not dense. The katana has 3 dashes stored at maximum, and upon using the dash, it will return 20 seconds after it was used. -It also has a special feature where if it is tossed at a space ninja who owns it (determined by the ninja suit), the ninja will catch the katana instead of being hit by it.

    Procs

    returnToOwnerProc called when the katana is recalled to its space ninja.

    Proc Details

    returnToOwner

    Proc called when the katana is recalled to its space ninja.

    +It also has a special feature where if it is tossed at a space ninja who owns it (determined by the ninja suit), the ninja will catch the katana instead of being hit by it.

    Procs

    returnToOwnerProc called when the katana is recalled to its space ninja.

    Proc Details

    returnToOwner

    Proc called when the katana is recalled to its space ninja.

    Proc called when space ninja is hit with its suit's katana or the recall ability is used. Arguments:

    • user - To whom the katana is returning to.
    • doSpark - whether or not the katana will spark when it returns.
    • caught - boolean for whether or not the katana was caught or was teleported back.
    • -
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    \ No newline at end of file diff --git a/obj/item/extinguisher.html b/obj/item/extinguisher.html index 1dee0a1dd338..fd737f19a53a 100644 --- a/obj/item/extinguisher.html +++ b/obj/item/extinguisher.html @@ -1 +1 @@ -/obj/item/extinguisher - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    extinguisher

    Vars

    tank_holder_icon_stateIcon state when inside a tank holder

    Var Details

    tank_holder_icon_state

    Icon state when inside a tank holder

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    SPLURT Station 13 - Modules - TypesVar Details

    extinguisher

    Vars

    tank_holder_icon_stateIcon state when inside a tank holder

    Var Details

    tank_holder_icon_state

    Icon state when inside a tank holder

    \ No newline at end of file diff --git a/obj/item/fireaxe.html b/obj/item/fireaxe.html index bd21273cc381..73827cff5d76 100644 --- a/obj/item/fireaxe.html +++ b/obj/item/fireaxe.html @@ -1 +1 @@ -/obj/item/fireaxe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    fireaxe

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

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    SPLURT Station 13 - Modules - TypesProc Details

    fireaxe

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

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    SPLURT Station 13 - Modules - TypesVar Details

    paramedic

    Vars

    uv_cooldownOur current UV cooldown
    uv_cooldown_lengthHow long between UV fryings
    uv_powerHow much sanitization to apply to the burn wound

    Var Details

    uv_cooldown

    Our current UV cooldown

    uv_cooldown_length

    How long between UV fryings

    uv_power

    How much sanitization to apply to the burn wound

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    SPLURT Station 13 - Modules - TypesVar Details

    paramedic

    Vars

    uv_cooldownOur current UV cooldown
    uv_cooldown_lengthHow long between UV fryings
    uv_powerHow much sanitization to apply to the burn wound

    Var Details

    uv_cooldown

    Our current UV cooldown

    uv_cooldown_length

    How long between UV fryings

    uv_power

    How much sanitization to apply to the burn wound

    \ No newline at end of file diff --git a/obj/item/forbidden_book.html b/obj/item/forbidden_book.html index 75a6af6c7e38..f5bd51240f8e 100644 --- a/obj/item/forbidden_book.html +++ b/obj/item/forbidden_book.html @@ -1 +1 @@ -/obj/item/forbidden_book - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    forbidden_book

    Vars

    blacklisted_turfsWhere we cannot create the rune?
    chargehow many charges do we have?
    last_userLast person that touched this

    Procs

    draw_runeDraws a rune on a selected turf
    get_power_from_influenceGives you a charge and destroys a corresponding influence
    remove_runeRemoves runes from the selected turf

    Var Details

    blacklisted_turfs

    Where we cannot create the rune?

    charge

    how many charges do we have?

    last_user

    Last person that touched this

    Proc Details

    draw_rune

    Draws a rune on a selected turf

    get_power_from_influence

    Gives you a charge and destroys a corresponding influence

    remove_rune

    Removes runes from the selected turf

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    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    forbidden_book

    Vars

    blacklisted_turfsWhere we cannot create the rune?
    chargehow many charges do we have?
    last_userLast person that touched this

    Procs

    draw_runeDraws a rune on a selected turf
    get_power_from_influenceGives you a charge and destroys a corresponding influence
    remove_runeRemoves runes from the selected turf

    Var Details

    blacklisted_turfs

    Where we cannot create the rune?

    charge

    how many charges do we have?

    last_user

    Last person that touched this

    Proc Details

    draw_rune

    Draws a rune on a selected turf

    get_power_from_influence

    Gives you a charge and destroys a corresponding influence

    remove_rune

    Removes runes from the selected turf

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    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gang_induction_package

    Vars

    gang_to_useThe typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.
    handlerReferences the active families gamemode handler (if one exists), for adding new family members to.
    team_to_useThe team datum that the person who uses this package should be added to.

    Procs

    add_to_gangAdds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.
    attempt_join_gangChecks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.

    Var Details

    gang_to_use

    The typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.

    handler

    References the active families gamemode handler (if one exists), for adding new family members to.

    team_to_use

    The team datum that the person who uses this package should be added to.

    Proc Details

    add_to_gang

    Adds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.

    attempt_join_gang

    Checks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.

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    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gang_induction_package

    Vars

    gang_to_useThe typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.
    handlerReferences the active families gamemode handler (if one exists), for adding new family members to.
    team_to_useThe team datum that the person who uses this package should be added to.

    Procs

    add_to_gangAdds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.
    attempt_join_gangChecks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.

    Var Details

    gang_to_use

    The typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.

    handler

    References the active families gamemode handler (if one exists), for adding new family members to.

    team_to_use

    The team datum that the person who uses this package should be added to.

    Proc Details

    add_to_gang

    Adds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.

    attempt_join_gang

    Checks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.

    \ No newline at end of file diff --git a/obj/item/genital_equipment.html b/obj/item/genital_equipment.html index 7b08bdbe359d..49cdf1977dbf 100644 --- a/obj/item/genital_equipment.html +++ b/obj/item/genital_equipment.html @@ -1 +1 @@ -/obj/item/genital_equipment - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    genital_equipment

    Procs

    item_insertedRuns after the item has been inserted in a genital
    item_insertingItem-specific checks to run before inserting in a genital
    item_removedRuns after the item has been removed from a genital
    item_removingItem-specific checks to run before removing from a genital

    Proc Details

    item_inserted

    Runs after the item has been inserted in a genital

    item_inserting

    Item-specific checks to run before inserting in a genital

    item_removed

    Runs after the item has been removed from a genital

    item_removing

    Item-specific checks to run before removing from a genital

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    SPLURT Station 13 - Modules - TypesProc Details

    genital_equipment

    Procs

    item_insertedRuns after the item has been inserted in a genital
    item_insertingItem-specific checks to run before inserting in a genital
    item_removedRuns after the item has been removed from a genital
    item_removingItem-specific checks to run before removing from a genital

    Proc Details

    item_inserted

    Runs after the item has been inserted in a genital

    item_inserting

    Item-specific checks to run before inserting in a genital

    item_removed

    Runs after the item has been removed from a genital

    item_removing

    Item-specific checks to run before removing from a genital

    \ No newline at end of file diff --git a/obj/item/grenade.html b/obj/item/grenade.html index f64579f63e21..dc5227da4e32 100644 --- a/obj/item/grenade.html +++ b/obj/item/grenade.html @@ -1 +1 @@ -/obj/item/grenade - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    grenade

    Vars

    ex_devhow big of a devastation explosion radius on prime
    ex_flamehow big of a flame explosion radius on prime
    ex_heavyhow big of a heavy explosion radius on prime
    ex_lighthow big of a light explosion radius on prime
    shrapnel_radiusthe higher this number, the more projectiles are created as shrapnel
    shrapnel_typeif set, will spew out projectiles of this type

    Var Details

    ex_dev

    how big of a devastation explosion radius on prime

    ex_flame

    how big of a flame explosion radius on prime

    ex_heavy

    how big of a heavy explosion radius on prime

    ex_light

    how big of a light explosion radius on prime

    shrapnel_radius

    the higher this number, the more projectiles are created as shrapnel

    shrapnel_type

    if set, will spew out projectiles of this type

    \ No newline at end of file +/obj/item/grenade - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    grenade

    Vars

    ex_devhow big of a devastation explosion radius on prime
    ex_flamehow big of a flame explosion radius on prime
    ex_heavyhow big of a heavy explosion radius on prime
    ex_lighthow big of a light explosion radius on prime
    shrapnel_radiusthe higher this number, the more projectiles are created as shrapnel
    shrapnel_typeif set, will spew out projectiles of this type

    Var Details

    ex_dev

    how big of a devastation explosion radius on prime

    ex_flame

    how big of a flame explosion radius on prime

    ex_heavy

    how big of a heavy explosion radius on prime

    ex_light

    how big of a light explosion radius on prime

    shrapnel_radius

    the higher this number, the more projectiles are created as shrapnel

    shrapnel_type

    if set, will spew out projectiles of this type

    \ No newline at end of file diff --git a/obj/item/grenade/primer.html b/obj/item/grenade/primer.html index 3e8ce361b7fe..12a5ee345ee3 100644 --- a/obj/item/grenade/primer.html +++ b/obj/item/grenade/primer.html @@ -1 +1 @@ -/obj/item/grenade/primer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    primer

    Vars

    shrapnel_typehow many times we need to "rotate" the charge in hand per extra tile of magnitude

    Procs

    attack_selfhow many times we've "rotated" the charge

    Var Details

    shrapnel_type

    how many times we need to "rotate" the charge in hand per extra tile of magnitude

    Proc Details

    attack_self

    how many times we've "rotated" the charge

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    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    primer

    Vars

    shrapnel_typehow many times we need to "rotate" the charge in hand per extra tile of magnitude

    Procs

    attack_selfhow many times we've "rotated" the charge

    Var Details

    shrapnel_type

    how many times we need to "rotate" the charge in hand per extra tile of magnitude

    Proc Details

    attack_self

    how many times we've "rotated" the charge

    \ No newline at end of file diff --git a/obj/item/gun.html b/obj/item/gun.html index 577db9d1979a..153f4fe989e9 100644 --- a/obj/item/gun.html +++ b/obj/item/gun.html @@ -1,6 +1,6 @@ -/obj/item/gun - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gun

    Vars

    burst_shot_delayThe time between shots in burst.
    burst_sizeWeapon is burst fire if this is above 1
    busy_actionUsed in gun-in-mouth execution/suicide and similar, while TRUE nothing should work on this like firing or modification and so on and so forth.
    can_circuitcan we be put in a circuit
    can_emittercan we be put in an emitter
    can_turretcan we be put into a turret
    dir_recoil_ampdirectional recoil multiplier
    fire_delayThe time between firing actions, this means between bursts if this is burst weapon. The reason this is 0 is because you are still, by default, limited by clickdelay.
    fire_selectCurrent fire selection, can choose between burst, single, and full auto.
    fire_select_modesWhat modes does this weapon have? Put SELECT_FULLY_AUTOMATIC in here to enable fully automatic behaviours.
    firingCurrently firing, whether or not it's a burst or not.
    last_fireLast world.time this was fired
    projectile_damage_multiplierJust 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.
    selector_switch_iconif i`1t has an icon for a selector switch indicating current firemode.

    Procs

    set_gun_lightSwaps the gun's seclight, dropping the old seclight if it has not been qdel'd.

    Var Details

    burst_shot_delay

    The time between shots in burst.

    burst_size

    Weapon is burst fire if this is above 1

    busy_action

    Used in gun-in-mouth execution/suicide and similar, while TRUE nothing should work on this like firing or modification and so on and so forth.

    can_circuit

    can we be put in a circuit

    can_emitter

    can we be put in an emitter

    can_turret

    can we be put into a turret

    dir_recoil_amp

    directional recoil multiplier

    fire_delay

    The time between firing actions, this means between bursts if this is burst weapon. The reason this is 0 is because you are still, by default, limited by clickdelay.

    fire_select

    Current fire selection, can choose between burst, single, and full auto.

    fire_select_modes

    What modes does this weapon have? Put SELECT_FULLY_AUTOMATIC in here to enable fully automatic behaviours.

    firing

    Currently firing, whether or not it's a burst or not.

    last_fire

    Last world.time this was fired

    projectile_damage_multiplier

    Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.

    selector_switch_icon

    if i`1t has an icon for a selector switch indicating current firemode.

    Proc Details

    set_gun_light

    Swaps the gun's seclight, dropping the old seclight if it has not been qdel'd.

    +/obj/item/gun - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gun

    Vars

    burst_shot_delayThe time between shots in burst.
    burst_sizeWeapon is burst fire if this is above 1
    busy_actionUsed in gun-in-mouth execution/suicide and similar, while TRUE nothing should work on this like firing or modification and so on and so forth.
    can_circuitcan we be put in a circuit
    can_emittercan we be put in an emitter
    can_turretcan we be put into a turret
    dir_recoil_ampdirectional recoil multiplier
    fire_delayThe time between firing actions, this means between bursts if this is burst weapon. The reason this is 0 is because you are still, by default, limited by clickdelay.
    fire_selectCurrent fire selection, can choose between burst, single, and full auto.
    fire_select_modesWhat modes does this weapon have? Put SELECT_FULLY_AUTOMATIC in here to enable fully automatic behaviours.
    firingCurrently firing, whether or not it's a burst or not.
    last_fireLast world.time this was fired
    projectile_damage_multiplierJust 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.
    selector_switch_iconif i`1t has an icon for a selector switch indicating current firemode.

    Procs

    set_gun_lightSwaps the gun's seclight, dropping the old seclight if it has not been qdel'd.

    Var Details

    burst_shot_delay

    The time between shots in burst.

    burst_size

    Weapon is burst fire if this is above 1

    busy_action

    Used in gun-in-mouth execution/suicide and similar, while TRUE nothing should work on this like firing or modification and so on and so forth.

    can_circuit

    can we be put in a circuit

    can_emitter

    can we be put in an emitter

    can_turret

    can we be put into a turret

    dir_recoil_amp

    directional recoil multiplier

    fire_delay

    The time between firing actions, this means between bursts if this is burst weapon. The reason this is 0 is because you are still, by default, limited by clickdelay.

    fire_select

    Current fire selection, can choose between burst, single, and full auto.

    fire_select_modes

    What modes does this weapon have? Put SELECT_FULLY_AUTOMATIC in here to enable fully automatic behaviours.

    firing

    Currently firing, whether or not it's a burst or not.

    last_fire

    Last world.time this was fired

    projectile_damage_multiplier

    Just 'slightly' snowflakey way to modify projectile damage for projectiles fired from this gun.

    selector_switch_icon

    if i`1t has an icon for a selector switch indicating current firemode.

    Proc Details

    set_gun_light

    Swaps the gun's seclight, dropping the old seclight if it has not been qdel'd.

    Returns the former gun_light that has now been replaced by this proc. Arguments:

    • new_light - The new light to attach to the weapon. Can be null, which will mean the old light is removed with no replacement.
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/gun/ballistic.html b/obj/item/gun/ballistic.html index 55516e6c1e76..121f59c26432 100644 --- a/obj/item/gun/ballistic.html +++ b/obj/item/gun/ballistic.html @@ -1 +1 @@ -/obj/item/gun/ballistic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ballistic

    Procs

    on_sawoffis something supposed to happen here?

    Proc Details

    on_sawoff

    is something supposed to happen here?

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    SPLURT Station 13 - Modules - TypesProc Details

    ballistic

    Procs

    on_sawoffis something supposed to happen here?

    Proc Details

    on_sawoff

    is something supposed to happen here?

    \ No newline at end of file diff --git a/obj/item/gun/energy.html b/obj/item/gun/energy.html index b2a7c24a7652..b32e3db42794 100644 --- a/obj/item/gun/energy.html +++ b/obj/item/gun/energy.html @@ -1 +1 @@ -/obj/item/gun/energy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    energy

    Vars

    ammo_type= TRUE/FALSE decides if the user can switch to it of their own accord
    current_firemode_indexThe index of the ammo_types/firemodes which we're using right now
    right_click_overriddenSET THIS TO TRUE IF YOU OVERRIDE altafterattack() or ANY right click action! If this is FALSE, the gun will show in examine its default right click behavior, which is to switch modes.
    shot_type_overlayIf TRUE, when modifystate is TRUE this energy gun gets an overlay based on its selected shot type, like "[icon_state]_disable".

    Procs

    get_charge_ratioUsed by update_icon_state() and update_overlays()
    select_fireThis is the proc used in general for when a user switches firemodes. Just goes to next firemode by default.

    Var Details

    ammo_type

    = TRUE/FALSE decides if the user can switch to it of their own accord

    current_firemode_index

    The index of the ammo_types/firemodes which we're using right now

    right_click_overridden

    SET THIS TO TRUE IF YOU OVERRIDE altafterattack() or ANY right click action! If this is FALSE, the gun will show in examine its default right click behavior, which is to switch modes.

    shot_type_overlay

    If TRUE, when modifystate is TRUE this energy gun gets an overlay based on its selected shot type, like "[icon_state]_disable".

    Proc Details

    get_charge_ratio

    Used by update_icon_state() and update_overlays()

    select_fire

    This is the proc used in general for when a user switches firemodes. Just goes to next firemode by default.

    \ No newline at end of file +/obj/item/gun/energy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    energy

    Vars

    ammo_type= TRUE/FALSE decides if the user can switch to it of their own accord
    current_firemode_indexThe index of the ammo_types/firemodes which we're using right now
    right_click_overriddenSET THIS TO TRUE IF YOU OVERRIDE altafterattack() or ANY right click action! If this is FALSE, the gun will show in examine its default right click behavior, which is to switch modes.
    shot_type_overlayIf TRUE, when modifystate is TRUE this energy gun gets an overlay based on its selected shot type, like "[icon_state]_disable".

    Procs

    get_charge_ratioUsed by update_icon_state() and update_overlays()
    select_fireThis is the proc used in general for when a user switches firemodes. Just goes to next firemode by default.

    Var Details

    ammo_type

    = TRUE/FALSE decides if the user can switch to it of their own accord

    current_firemode_index

    The index of the ammo_types/firemodes which we're using right now

    right_click_overridden

    SET THIS TO TRUE IF YOU OVERRIDE altafterattack() or ANY right click action! If this is FALSE, the gun will show in examine its default right click behavior, which is to switch modes.

    shot_type_overlay

    If TRUE, when modifystate is TRUE this energy gun gets an overlay based on its selected shot type, like "[icon_state]_disable".

    Proc Details

    get_charge_ratio

    Used by update_icon_state() and update_overlays()

    select_fire

    This is the proc used in general for when a user switches firemodes. Just goes to next firemode by default.

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    SPLURT Station 13 - Modules - TypesVar Details

    beam_rifle

    Vars

    zoom_target_view_increaseThe radius you want to zoom by

    Var Details

    zoom_target_view_increase

    The radius you want to zoom by

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    SPLURT Station 13 - Modules - TypesVar Details

    beam_rifle

    Vars

    zoom_target_view_increaseThe radius you want to zoom by

    Var Details

    zoom_target_view_increase

    The radius you want to zoom by

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    SPLURT Station 13 - Modules - TypesProc Details

    circlegame

    Procs

    GOTTEMStage 3B: We face our reckoning (unless we moved away or they're incapacitated)
    ownerExaminedStage 1: The mistake is made
    selfGottemStage 3A: We face our own failures
    waitASecondStage 2: Fear sets in

    Proc Details

    GOTTEM

    Stage 3B: We face our reckoning (unless we moved away or they're incapacitated)

    ownerExamined

    Stage 1: The mistake is made

    selfGottem

    Stage 3A: We face our own failures

    waitASecond

    Stage 2: Fear sets in

    \ No newline at end of file +/obj/item/hand_item/circlegame - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    circlegame

    Procs

    GOTTEMStage 3B: We face our reckoning (unless we moved away or they're incapacitated)
    ownerExaminedStage 1: The mistake is made
    selfGottemStage 3A: We face our own failures
    waitASecondStage 2: Fear sets in

    Proc Details

    GOTTEM

    Stage 3B: We face our reckoning (unless we moved away or they're incapacitated)

    ownerExamined

    Stage 1: The mistake is made

    selfGottem

    Stage 3A: We face our own failures

    waitASecond

    Stage 2: Fear sets in

    \ No newline at end of file diff --git a/obj/item/hand_item/kisser.html b/obj/item/hand_item/kisser.html index c5a316109f9f..c441f9ae7385 100644 --- a/obj/item/hand_item/kisser.html +++ b/obj/item/hand_item/kisser.html @@ -1 +1 @@ -/obj/item/hand_item/kisser - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    kisser

    Vars

    cheek_kissTRUE if the user was aiming anywhere but the mouth when they offer the kiss, if it's offered
    kiss_typeThe kind of projectile this version of the kiss blower fires

    Var Details

    cheek_kiss

    TRUE if the user was aiming anywhere but the mouth when they offer the kiss, if it's offered

    kiss_type

    The kind of projectile this version of the kiss blower fires

    \ No newline at end of file +/obj/item/hand_item/kisser - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    kisser

    Vars

    cheek_kissTRUE if the user was aiming anywhere but the mouth when they offer the kiss, if it's offered
    kiss_typeThe kind of projectile this version of the kiss blower fires

    Var Details

    cheek_kiss

    TRUE if the user was aiming anywhere but the mouth when they offer the kiss, if it's offered

    kiss_type

    The kind of projectile this version of the kiss blower fires

    \ No newline at end of file diff --git a/obj/item/hand_item/slapper.html b/obj/item/hand_item/slapper.html index 55088710c40b..5624a4bdd17f 100644 --- a/obj/item/hand_item/slapper.html +++ b/obj/item/hand_item/slapper.html @@ -1 +1 @@ -/obj/item/hand_item/slapper - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    slapper

    Procs

    on_offer_takenYeah broh! This is where we do the high-fiving (or high-tenning :o)

    Proc Details

    on_offer_taken

    Yeah broh! This is where we do the high-fiving (or high-tenning :o)

    \ No newline at end of file +/obj/item/hand_item/slapper - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    slapper

    Procs

    on_offer_takenYeah broh! This is where we do the high-fiving (or high-tenning :o)

    Proc Details

    on_offer_taken

    Yeah broh! This is where we do the high-fiving (or high-tenning :o)

    \ No newline at end of file diff --git a/obj/item/hand_item/slapper/secret_handshake.html b/obj/item/hand_item/slapper/secret_handshake.html index 9aa72facb464..eee4d450700a 100644 --- a/obj/item/hand_item/slapper/secret_handshake.html +++ b/obj/item/hand_item/slapper/secret_handshake.html @@ -1 +1 @@ -/obj/item/hand_item/slapper/secret_handshake - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    secret_handshake

    Gangster secret handshakes.

    Vars

    gang_to_useThe typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.
    handlerReferences the active families gamemode handler (if one exists), for adding new family members to.
    team_to_useThe team datum that the person who uses this package should be added to.

    Procs

    add_to_gangAdds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.
    attempt_join_gangChecks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.

    Var Details

    gang_to_use

    The typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.

    handler

    References the active families gamemode handler (if one exists), for adding new family members to.

    team_to_use

    The team datum that the person who uses this package should be added to.

    Proc Details

    add_to_gang

    Adds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.

    attempt_join_gang

    Checks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.

    \ No newline at end of file +/obj/item/hand_item/slapper/secret_handshake - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    secret_handshake

    Gangster secret handshakes.

    Vars

    gang_to_useThe typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.
    handlerReferences the active families gamemode handler (if one exists), for adding new family members to.
    team_to_useThe team datum that the person who uses this package should be added to.

    Procs

    add_to_gangAdds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.
    attempt_join_gangChecks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.

    Var Details

    gang_to_use

    The typepath of the gang antagonist datum that the person who uses the package should have added to them -- remember that the distinction between e.g. Ballas and Grove Street is on the antag datum level, not the team datum level.

    handler

    References the active families gamemode handler (if one exists), for adding new family members to.

    team_to_use

    The team datum that the person who uses this package should be added to.

    Proc Details

    add_to_gang

    Adds the user to the family that this package corresponds to, dispenses the free_clothes of that family, and adds them to the handler if it exists.

    attempt_join_gang

    Checks if the user is trying to use the package of the family they are in, and if not, adds them to the family, with some differing processing depending on whether the user is already a family member.

    \ No newline at end of file diff --git a/obj/item/hardened_spike.html b/obj/item/hardened_spike.html index 12f4a6d3fd85..6c0a81e97b23 100644 --- a/obj/item/hardened_spike.html +++ b/obj/item/hardened_spike.html @@ -1 +1 @@ -/obj/item/hardened_spike - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hardened_spike

    Vars

    missedif we missed our target

    Var Details

    missed

    if we missed our target

    \ No newline at end of file +/obj/item/hardened_spike - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    hardened_spike

    Vars

    missedif we missed our target

    Var Details

    missed

    if we missed our target

    \ No newline at end of file diff --git a/obj/item/kinetic_crusher.html b/obj/item/kinetic_crusher.html index 84012a647878..1c35e86945fb 100644 --- a/obj/item/kinetic_crusher.html +++ b/obj/item/kinetic_crusher.html @@ -1 +1 @@ -/obj/item/kinetic_crusher - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    kinetic_crusher

    Mining Hammer

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/kinetic_crusher - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    kinetic_crusher

    Mining Hammer

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/kinetic_crusher/glaive.html b/obj/item/kinetic_crusher/glaive.html index d905c0586d36..b97b0a99a408 100644 --- a/obj/item/kinetic_crusher/glaive.html +++ b/obj/item/kinetic_crusher/glaive.html @@ -1 +1 @@ -/obj/item/kinetic_crusher/glaive - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    glaive

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/kinetic_crusher/glaive - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    glaive

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/kitchen/knife/bloodletter.html b/obj/item/kitchen/knife/bloodletter.html index 2ef0db25aa48..cc58b7a57bc6 100644 --- a/obj/item/kitchen/knife/bloodletter.html +++ b/obj/item/kitchen/knife/bloodletter.html @@ -1 +1 @@ -/obj/item/kitchen/knife/bloodletter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bloodletter

    Vars

    bleed_stacks_per_hitBleed stacks applied when an organic mob target is hit

    Var Details

    bleed_stacks_per_hit

    Bleed stacks applied when an organic mob target is hit

    \ No newline at end of file +/obj/item/kitchen/knife/bloodletter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bloodletter

    Vars

    bleed_stacks_per_hitBleed stacks applied when an organic mob target is hit

    Var Details

    bleed_stacks_per_hit

    Bleed stacks applied when an organic mob target is hit

    \ No newline at end of file diff --git a/obj/item/lipstick.html b/obj/item/lipstick.html index 33e473e5f033..55eef99a6580 100644 --- a/obj/item/lipstick.html +++ b/obj/item/lipstick.html @@ -1 +1 @@ -/obj/item/lipstick - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    lipstick

    Vars

    lipstick_traitA trait that's applied while someone has this lipstick applied, and is removed when the lipstick is removed

    Var Details

    lipstick_trait

    A trait that's applied while someone has this lipstick applied, and is removed when the lipstick is removed

    \ No newline at end of file +/obj/item/lipstick - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    lipstick

    Vars

    lipstick_traitA trait that's applied while someone has this lipstick applied, and is removed when the lipstick is removed

    Var Details

    lipstick_trait

    A trait that's applied while someone has this lipstick applied, and is removed when the lipstick is removed

    \ No newline at end of file diff --git a/obj/item/living_heart.html b/obj/item/living_heart.html index 7a67f7e816f3..72957c7991ec 100644 --- a/obj/item/living_heart.html +++ b/obj/item/living_heart.html @@ -1 +1 @@ -/obj/item/living_heart - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    living_heart

    Vars

    targetTarget

    Var Details

    target

    Target

    \ No newline at end of file +/obj/item/living_heart - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    living_heart

    Vars

    targetTarget

    Var Details

    target

    Target

    \ No newline at end of file diff --git a/obj/item/mail.html b/obj/item/mail.html index 5fc7befd2448..a795dd670222 100644 --- a/obj/item/mail.html +++ b/obj/item/mail.html @@ -1 +1 @@ -/obj/item/mail - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mail

    Mail is tamper-evident and unresealable, postmarked by CentCom for an individual recepient.

    Vars

    department_colorsmail will have the color of the department the recipient is in.
    generic_goodiesGoodies which can be given to anyone. The base weight for cash is 56. For there to be a 50/50 chance of getting a department item, they need 56 weight as well.
    goodie_countHow many goodies this mail contains.
    postmarkedDoes the letter have the postmark overlay?
    recipient_refWeak reference to who this mail is for and who can open it.
    sort_tagDestination tagging for the mail sorter.
    stamp_maxMaximum number of stamps on the letter.
    stamp_offset_xPhysical offset of stamps on the object. X direction.
    stamp_offset_yPhysical offset of stamps on the object. Y direction.
    stampedDoes the letter have a stamp overlay?
    stampsList of all stamp overlays on the letter.

    Procs

    initialize_for_recipientAccepts a mind to initialize goodies for a piece of mail.
    junk_mailAlternate setup, just complete garbage inside and anyone can open
    unwrapproc for unwrapping a mail. Goes just for an unwrapping procces, returns FALSE if it fails.

    Var Details

    department_colors

    mail will have the color of the department the recipient is in.

    generic_goodies

    Goodies which can be given to anyone. The base weight for cash is 56. For there to be a 50/50 chance of getting a department item, they need 56 weight as well.

    goodie_count

    How many goodies this mail contains.

    postmarked

    Does the letter have the postmark overlay?

    recipient_ref

    Weak reference to who this mail is for and who can open it.

    sort_tag

    Destination tagging for the mail sorter.

    stamp_max

    Maximum number of stamps on the letter.

    stamp_offset_x

    Physical offset of stamps on the object. X direction.

    stamp_offset_y

    Physical offset of stamps on the object. Y direction.

    stamped

    Does the letter have a stamp overlay?

    stamps

    List of all stamp overlays on the letter.

    Proc Details

    initialize_for_recipient

    Accepts a mind to initialize goodies for a piece of mail.

    junk_mail

    Alternate setup, just complete garbage inside and anyone can open

    unwrap

    proc for unwrapping a mail. Goes just for an unwrapping procces, returns FALSE if it fails.

    \ No newline at end of file +/obj/item/mail - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mail

    Mail is tamper-evident and unresealable, postmarked by CentCom for an individual recepient.

    Vars

    department_colorsmail will have the color of the department the recipient is in.
    generic_goodiesGoodies which can be given to anyone. The base weight for cash is 56. For there to be a 50/50 chance of getting a department item, they need 56 weight as well.
    goodie_countHow many goodies this mail contains.
    postmarkedDoes the letter have the postmark overlay?
    recipient_refWeak reference to who this mail is for and who can open it.
    sort_tagDestination tagging for the mail sorter.
    stamp_maxMaximum number of stamps on the letter.
    stamp_offset_xPhysical offset of stamps on the object. X direction.
    stamp_offset_yPhysical offset of stamps on the object. Y direction.
    stampedDoes the letter have a stamp overlay?
    stampsList of all stamp overlays on the letter.

    Procs

    initialize_for_recipientAccepts a mind to initialize goodies for a piece of mail.
    junk_mailAlternate setup, just complete garbage inside and anyone can open
    unwrapproc for unwrapping a mail. Goes just for an unwrapping procces, returns FALSE if it fails.

    Var Details

    department_colors

    mail will have the color of the department the recipient is in.

    generic_goodies

    Goodies which can be given to anyone. The base weight for cash is 56. For there to be a 50/50 chance of getting a department item, they need 56 weight as well.

    goodie_count

    How many goodies this mail contains.

    postmarked

    Does the letter have the postmark overlay?

    recipient_ref

    Weak reference to who this mail is for and who can open it.

    sort_tag

    Destination tagging for the mail sorter.

    stamp_max

    Maximum number of stamps on the letter.

    stamp_offset_x

    Physical offset of stamps on the object. X direction.

    stamp_offset_y

    Physical offset of stamps on the object. Y direction.

    stamped

    Does the letter have a stamp overlay?

    stamps

    List of all stamp overlays on the letter.

    Proc Details

    initialize_for_recipient

    Accepts a mind to initialize goodies for a piece of mail.

    junk_mail

    Alternate setup, just complete garbage inside and anyone can open

    unwrap

    proc for unwrapping a mail. Goes just for an unwrapping procces, returns FALSE if it fails.

    \ No newline at end of file diff --git a/obj/item/mail/junkmail.html b/obj/item/mail/junkmail.html index 27478dde430c..12cca1a12374 100644 --- a/obj/item/mail/junkmail.html +++ b/obj/item/mail/junkmail.html @@ -1 +1 @@ -/obj/item/mail/junkmail - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    junkmail

    Procs

    InitializeSubtype that's always junkmail

    Proc Details

    Initialize

    Subtype that's always junkmail

    \ No newline at end of file +/obj/item/mail/junkmail - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    junkmail

    Procs

    InitializeSubtype that's always junkmail

    Proc Details

    Initialize

    Subtype that's always junkmail

    \ No newline at end of file diff --git a/obj/item/mecha_parts/chassis/powerarmor.html b/obj/item/mecha_parts/chassis/powerarmor.html index 885146ea53ef..0bb311c431ae 100644 --- a/obj/item/mecha_parts/chassis/powerarmor.html +++ b/obj/item/mecha_parts/chassis/powerarmor.html @@ -1,2 +1,2 @@ -/obj/item/mecha_parts/chassis/powerarmor - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    powerarmor

    Custom Mech Parts //////

    -

    /// Power Armor (Not actually a mech but meh)

    \ No newline at end of file +/obj/item/mecha_parts/chassis/powerarmor - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    powerarmor

    Custom Mech Parts //////

    +

    /// Power Armor (Not actually a mech but meh)

    \ No newline at end of file diff --git a/obj/item/mecha_parts/mecha_equipment.html b/obj/item/mecha_parts/mecha_equipment.html index 37488a30a94e..dd7c423d7915 100644 --- a/obj/item/mecha_parts/mecha_equipment.html +++ b/obj/item/mecha_parts/mecha_equipment.html @@ -1 +1 @@ -/obj/item/mecha_parts/mecha_equipment - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha_equipment

    Vars

    mech_flagsBitflag. Used by exosuit fabricator to assign sub-categories based on which exosuits can equip this.
    rangeBitflag. Determines the range of the equipment.

    Procs

    do_after_checksdo after checks for the mecha equipment do afters

    Var Details

    mech_flags

    Bitflag. Used by exosuit fabricator to assign sub-categories based on which exosuits can equip this.

    range

    Bitflag. Determines the range of the equipment.

    Proc Details

    do_after_checks

    do after checks for the mecha equipment do afters

    \ No newline at end of file +/obj/item/mecha_parts/mecha_equipment - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha_equipment

    Vars

    mech_flagsBitflag. Used by exosuit fabricator to assign sub-categories based on which exosuits can equip this.
    rangeBitflag. Determines the range of the equipment.

    Procs

    do_after_checksdo after checks for the mecha equipment do afters

    Var Details

    mech_flags

    Bitflag. Used by exosuit fabricator to assign sub-categories based on which exosuits can equip this.

    range

    Bitflag. Determines the range of the equipment.

    Proc Details

    do_after_checks

    do after checks for the mecha equipment do afters

    \ No newline at end of file diff --git a/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove.html b/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove.html index fcf756a7f4ef..bc63ee3eb8f1 100644 --- a/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove.html +++ b/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove.html @@ -1 +1 @@ -/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    punching_glove

    Vars

    can_toggle_lethalTRUE - Can toggle between lethal and non-lethal || FALSE - Cannot toggle
    punch_damageDamage done by the glove on contact. Also used to determine throw distance (damage / 5)

    Var Details

    can_toggle_lethal

    TRUE - Can toggle between lethal and non-lethal || FALSE - Cannot toggle

    punch_damage

    Damage done by the glove on contact. Also used to determine throw distance (damage / 5)

    \ No newline at end of file +/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    punching_glove

    Vars

    can_toggle_lethalTRUE - Can toggle between lethal and non-lethal || FALSE - Cannot toggle
    punch_damageDamage done by the glove on contact. Also used to determine throw distance (damage / 5)

    Var Details

    can_toggle_lethal

    TRUE - Can toggle between lethal and non-lethal || FALSE - Cannot toggle

    punch_damage

    Damage done by the glove on contact. Also used to determine throw distance (damage / 5)

    \ No newline at end of file diff --git a/obj/item/mecha_parts/mecha_tracking.html b/obj/item/mecha_parts/mecha_tracking.html index e11d0aa5a2e2..308477fb9683 100644 --- a/obj/item/mecha_parts/mecha_tracking.html +++ b/obj/item/mecha_parts/mecha_tracking.html @@ -1 +1 @@ -/obj/item/mecha_parts/mecha_tracking - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha_tracking

    Vars

    ai_beaconIf this beacon allows for AI control. Exists to avoid using istype() on checking
    chassisThe Mecha that this tracking beacon is attached to
    rechargingCooldown variable for EMP pulsing

    Procs

    get_mecha_infoReturns a html formatted string describing attached mech status
    rechargeResets recharge variable, allowing tracker to be EMP pulsed again
    shockAttempts to EMP mech that the tracker is attached to, if there is one and tracker is not on cooldown

    Var Details

    ai_beacon

    If this beacon allows for AI control. Exists to avoid using istype() on checking

    chassis

    The Mecha that this tracking beacon is attached to

    recharging

    Cooldown variable for EMP pulsing

    Proc Details

    get_mecha_info

    Returns a html formatted string describing attached mech status

    recharge

    Resets recharge variable, allowing tracker to be EMP pulsed again

    shock

    Attempts to EMP mech that the tracker is attached to, if there is one and tracker is not on cooldown

    \ No newline at end of file +/obj/item/mecha_parts/mecha_tracking - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha_tracking

    Vars

    ai_beaconIf this beacon allows for AI control. Exists to avoid using istype() on checking
    chassisThe Mecha that this tracking beacon is attached to
    rechargingCooldown variable for EMP pulsing

    Procs

    get_mecha_infoReturns a html formatted string describing attached mech status
    rechargeResets recharge variable, allowing tracker to be EMP pulsed again
    shockAttempts to EMP mech that the tracker is attached to, if there is one and tracker is not on cooldown

    Var Details

    ai_beacon

    If this beacon allows for AI control. Exists to avoid using istype() on checking

    chassis

    The Mecha that this tracking beacon is attached to

    recharging

    Cooldown variable for EMP pulsing

    Proc Details

    get_mecha_info

    Returns a html formatted string describing attached mech status

    recharge

    Resets recharge variable, allowing tracker to be EMP pulsed again

    shock

    Attempts to EMP mech that the tracker is attached to, if there is one and tracker is not on cooldown

    \ No newline at end of file diff --git a/obj/item/melee/baton.html b/obj/item/melee/baton.html index a417fbd627ee..76c3b3b930ce 100644 --- a/obj/item/melee/baton.html +++ b/obj/item/melee/baton.html @@ -1 +1 @@ -/obj/item/melee/baton - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    baton

    Vars

    block_percent_to_counterblock percent needed to prevent knockdown/disarm

    Var Details

    block_percent_to_counter

    block percent needed to prevent knockdown/disarm

    \ No newline at end of file +/obj/item/melee/baton - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    baton

    Vars

    block_percent_to_counterblock percent needed to prevent knockdown/disarm

    Var Details

    block_percent_to_counter

    block percent needed to prevent knockdown/disarm

    \ No newline at end of file diff --git a/obj/item/melee/classic_baton.html b/obj/item/melee/classic_baton.html index 280601519fd7..56d24d626577 100644 --- a/obj/item/melee/classic_baton.html +++ b/obj/item/melee/classic_baton.html @@ -1 +1 @@ -/obj/item/melee/classic_baton - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    classic_baton

    Vars

    block_percent_to_counterblock mitigation needed to prevent knockdown/disarms

    Var Details

    block_percent_to_counter

    block mitigation needed to prevent knockdown/disarms

    \ No newline at end of file +/obj/item/melee/classic_baton - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    classic_baton

    Vars

    block_percent_to_counterblock mitigation needed to prevent knockdown/disarms

    Var Details

    block_percent_to_counter

    block mitigation needed to prevent knockdown/disarms

    \ No newline at end of file diff --git a/obj/item/melee/rune_knife.html b/obj/item/melee/rune_knife.html index 82704d65adda..f9cfc2dc11a7 100644 --- a/obj/item/melee/rune_knife.html +++ b/obj/item/melee/rune_knife.html @@ -1 +1 @@ -/obj/item/melee/rune_knife - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    rune_knife

    Vars

    blacklisted_turfsturfs that you cannot draw carvings on
    current_runesA list of current runes
    drawingA check to see if you are in process of drawing a rune
    linked_actionLinked action
    max_rune_amtMax amount of runes

    Procs

    carve_runeAction of carving runes, gives you the ability to click on floor and choose a rune of your need.

    Var Details

    blacklisted_turfs

    turfs that you cannot draw carvings on

    current_runes

    A list of current runes

    drawing

    A check to see if you are in process of drawing a rune

    linked_action

    Linked action

    max_rune_amt

    Max amount of runes

    Proc Details

    carve_rune

    Action of carving runes, gives you the ability to click on floor and choose a rune of your need.

    \ No newline at end of file +/obj/item/melee/rune_knife - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    rune_knife

    Vars

    blacklisted_turfsturfs that you cannot draw carvings on
    current_runesA list of current runes
    drawingA check to see if you are in process of drawing a rune
    linked_actionLinked action
    max_rune_amtMax amount of runes

    Procs

    carve_runeAction of carving runes, gives you the ability to click on floor and choose a rune of your need.

    Var Details

    blacklisted_turfs

    turfs that you cannot draw carvings on

    current_runes

    A list of current runes

    drawing

    A check to see if you are in process of drawing a rune

    linked_action

    Linked action

    max_rune_amt

    Max amount of runes

    Proc Details

    carve_rune

    Action of carving runes, gives you the ability to click on floor and choose a rune of your need.

    \ No newline at end of file diff --git a/obj/item/melee/skateboard.html b/obj/item/melee/skateboard.html index 5ba6441838b6..9fc71e9d4be3 100644 --- a/obj/item/melee/skateboard.html +++ b/obj/item/melee/skateboard.html @@ -1 +1 @@ -/obj/item/melee/skateboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    skateboard

    Vars

    board_item_typeThe vehicle counterpart for the board

    Var Details

    board_item_type

    The vehicle counterpart for the board

    \ No newline at end of file +/obj/item/melee/skateboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    skateboard

    Vars

    board_item_typeThe vehicle counterpart for the board

    Var Details

    board_item_type

    The vehicle counterpart for the board

    \ No newline at end of file diff --git a/obj/item/melee/transforming/cleaving_saw.html b/obj/item/melee/transforming/cleaving_saw.html index 03852e60db4c..ebcc3b99d80a 100644 --- a/obj/item/melee/transforming/cleaving_saw.html +++ b/obj/item/melee/transforming/cleaving_saw.html @@ -1 +1 @@ -/obj/item/melee/transforming/cleaving_saw - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cleaving_saw

    Bosses

    Vars

    roll_orientationdo you spin when dodgerolling
    roll_rangehow far are we rolling?
    roll_stamcosthow much stamina does it cost to roll?

    Var Details

    roll_orientation

    do you spin when dodgerolling

    roll_range

    how far are we rolling?

    roll_stamcost

    how much stamina does it cost to roll?

    \ No newline at end of file +/obj/item/melee/transforming/cleaving_saw - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cleaving_saw

    Bosses

    Vars

    roll_orientationdo you spin when dodgerolling
    roll_rangehow far are we rolling?
    roll_stamcosthow much stamina does it cost to roll?

    Var Details

    roll_orientation

    do you spin when dodgerolling

    roll_range

    how far are we rolling?

    roll_stamcost

    how much stamina does it cost to roll?

    \ No newline at end of file diff --git a/obj/item/mining_voucher.html b/obj/item/mining_voucher.html index d704419173df..a704f8e6cd7b 100644 --- a/obj/item/mining_voucher.html +++ b/obj/item/mining_voucher.html @@ -1,2 +1,2 @@ -/obj/item/mining_voucher - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    mining_voucher

    Mining Equipment Vendor Items

    -

    Mining Equipment Voucher

    \ No newline at end of file +/obj/item/mining_voucher - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    mining_voucher

    Mining Equipment Vendor Items

    +

    Mining Equipment Voucher

    \ No newline at end of file diff --git a/obj/item/mjollnir.html b/obj/item/mjollnir.html index 9b9a75ab8508..e59a208b0bfa 100644 --- a/obj/item/mjollnir.html +++ b/obj/item/mjollnir.html @@ -1 +1 @@ -/obj/item/mjollnir - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mjollnir

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/mjollnir - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mjollnir

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/mod/control.html b/obj/item/mod/control.html index 27afda95a997..2d326ff84a98 100644 --- a/obj/item/mod/control.html +++ b/obj/item/mod/control.html @@ -1,12 +1,12 @@ -/obj/item/mod/control - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    control

    Vars

    activatingIf the suit is currently activating/deactivating.
    activation_step_timeHow long this MOD takes each part to seal.
    activeIf the suit is deployed and turned on.
    aiAI/pAI mob inhabiting the MOD.
    bootsMOD boots.
    cellMOD cell.
    cell_drainPower usage of the MOD.
    chestplateMOD chestplate.
    complexityHow much module complexity this MOD is carrying.
    complexity_maxHow much module complexity can this MOD carry.
    cooldown_mod_moveCooldown for AI moves.
    extended_descExtended description of the theme.
    gauntletsMOD gauntlets.
    helmetMOD helmet.
    initial_modulesModules the MOD should spawn with.
    interface_breakIf the suit interface is broken.
    malfunctioningIf the suit is malfunctioning.
    mod_partsList of parts (helmet, chestplate, gauntlets, boots).
    modulesModules the MOD currently possesses.
    movedelayDelay between moves as AI.
    openIf the suit wire/module hatch is open.
    seconds_electrifiedHow long the MOD is electrified for.
    selected_moduleCurrently used module.
    skinLooks of the MOD.
    slowdown_activeSlowdown of the MOD when active.
    slowdown_inactiveSlowdown of the MOD when not active.
    themeThe MOD's theme, decides on some stuff like armor and statistics.
    ui_themeTheme of the MOD TGUI
    wearerPerson wearing the MODsuit.

    Procs

    choose_deployCreates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.
    concealRetract a part of the suit from the user
    deployDeploys a part of the suit onto the user.
    extract_paiSimple proc to extract the pAI from the MODsuit. It's the proc to call if you want to take it out, -remove_pai() is there so atom_destruction() doesn't have any risk of sleeping.
    finish_activationFinishes the suit's activation, starts processing
    insert_paiSimple proc to insert the pAI into the MODsuit.
    quick_activationQuickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
    remove_paiSimple proc that handles the safe removal of the pAI from a MOD control unit.
    seal_partSeals or unseals the given part
    toggle_activateStarts the activation sequence, where parts of the suit activate one by one until the whole suit is on

    Var Details

    activating

    If the suit is currently activating/deactivating.

    activation_step_time

    How long this MOD takes each part to seal.

    active

    If the suit is deployed and turned on.

    ai

    AI/pAI mob inhabiting the MOD.

    boots

    MOD boots.

    cell

    MOD cell.

    cell_drain

    Power usage of the MOD.

    chestplate

    MOD chestplate.

    complexity

    How much module complexity this MOD is carrying.

    complexity_max

    How much module complexity can this MOD carry.

    cooldown_mod_move

    Cooldown for AI moves.

    extended_desc

    Extended description of the theme.

    gauntlets

    MOD gauntlets.

    helmet

    MOD helmet.

    initial_modules

    Modules the MOD should spawn with.

    interface_break

    If the suit interface is broken.

    malfunctioning

    If the suit is malfunctioning.

    mod_parts

    List of parts (helmet, chestplate, gauntlets, boots).

    modules

    Modules the MOD currently possesses.

    movedelay

    Delay between moves as AI.

    open

    If the suit wire/module hatch is open.

    seconds_electrified

    How long the MOD is electrified for.

    selected_module

    Currently used module.

    skin

    Looks of the MOD.

    slowdown_active

    Slowdown of the MOD when active.

    slowdown_inactive

    Slowdown of the MOD when not active.

    theme

    The MOD's theme, decides on some stuff like armor and statistics.

    ui_theme

    Theme of the MOD TGUI

    wearer

    Person wearing the MODsuit.

    Proc Details

    choose_deploy

    Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.

    conceal

    Retract a part of the suit from the user

    deploy

    Deploys a part of the suit onto the user.

    extract_pai

    Simple proc to extract the pAI from the MODsuit. It's the proc to call if you want to take it out, +/obj/item/mod/control - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    control

    Vars

    activatingIf the suit is currently activating/deactivating.
    activation_step_timeHow long this MOD takes each part to seal.
    activeIf the suit is deployed and turned on.
    aiAI/pAI mob inhabiting the MOD.
    bootsMOD boots.
    cellMOD cell.
    cell_drainPower usage of the MOD.
    chestplateMOD chestplate.
    complexityHow much module complexity this MOD is carrying.
    complexity_maxHow much module complexity can this MOD carry.
    cooldown_mod_moveCooldown for AI moves.
    extended_descExtended description of the theme.
    gauntletsMOD gauntlets.
    helmetMOD helmet.
    initial_modulesModules the MOD should spawn with.
    interface_breakIf the suit interface is broken.
    malfunctioningIf the suit is malfunctioning.
    mod_partsList of parts (helmet, chestplate, gauntlets, boots).
    modulesModules the MOD currently possesses.
    movedelayDelay between moves as AI.
    openIf the suit wire/module hatch is open.
    seconds_electrifiedHow long the MOD is electrified for.
    selected_moduleCurrently used module.
    skinLooks of the MOD.
    slowdown_activeSlowdown of the MOD when active.
    slowdown_inactiveSlowdown of the MOD when not active.
    themeThe MOD's theme, decides on some stuff like armor and statistics.
    ui_themeTheme of the MOD TGUI
    wearerPerson wearing the MODsuit.

    Procs

    choose_deployCreates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.
    concealRetract a part of the suit from the user
    deployDeploys a part of the suit onto the user.
    extract_paiSimple proc to extract the pAI from the MODsuit. It's the proc to call if you want to take it out, +remove_pai() is there so atom_destruction() doesn't have any risk of sleeping.
    finish_activationFinishes the suit's activation, starts processing
    insert_paiSimple proc to insert the pAI into the MODsuit.
    quick_activationQuickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
    remove_paiSimple proc that handles the safe removal of the pAI from a MOD control unit.
    seal_partSeals or unseals the given part
    toggle_activateStarts the activation sequence, where parts of the suit activate one by one until the whole suit is on

    Var Details

    activating

    If the suit is currently activating/deactivating.

    activation_step_time

    How long this MOD takes each part to seal.

    active

    If the suit is deployed and turned on.

    ai

    AI/pAI mob inhabiting the MOD.

    boots

    MOD boots.

    cell

    MOD cell.

    cell_drain

    Power usage of the MOD.

    chestplate

    MOD chestplate.

    complexity

    How much module complexity this MOD is carrying.

    complexity_max

    How much module complexity can this MOD carry.

    cooldown_mod_move

    Cooldown for AI moves.

    extended_desc

    Extended description of the theme.

    gauntlets

    MOD gauntlets.

    helmet

    MOD helmet.

    initial_modules

    Modules the MOD should spawn with.

    interface_break

    If the suit interface is broken.

    malfunctioning

    If the suit is malfunctioning.

    mod_parts

    List of parts (helmet, chestplate, gauntlets, boots).

    modules

    Modules the MOD currently possesses.

    movedelay

    Delay between moves as AI.

    open

    If the suit wire/module hatch is open.

    seconds_electrified

    How long the MOD is electrified for.

    selected_module

    Currently used module.

    skin

    Looks of the MOD.

    slowdown_active

    Slowdown of the MOD when active.

    slowdown_inactive

    Slowdown of the MOD when not active.

    theme

    The MOD's theme, decides on some stuff like armor and statistics.

    ui_theme

    Theme of the MOD TGUI

    wearer

    Person wearing the MODsuit.

    Proc Details

    choose_deploy

    Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.

    conceal

    Retract a part of the suit from the user

    deploy

    Deploys a part of the suit onto the user.

    extract_pai

    Simple proc to extract the pAI from the MODsuit. It's the proc to call if you want to take it out, remove_pai() is there so atom_destruction() doesn't have any risk of sleeping.

    user - The person trying to take out the pAI from the MODsuit. forced - Whether or not we skip the checks and just eject the pAI. Defaults to FALSE. -feedback - Whether to give feedback via balloon alerts or not. Defaults to TRUE.

    finish_activation

    Finishes the suit's activation, starts processing

    insert_pai

    Simple proc to insert the pAI into the MODsuit.

    +feedback - Whether to give feedback via balloon alerts or not. Defaults to TRUE.

    finish_activation

    Finishes the suit's activation, starts processing

    insert_pai

    Simple proc to insert the pAI into the MODsuit.

    user - The person trying to put the pAI into the MODsuit. -card - The pAI card we're slotting in the MODsuit.

    quick_activation

    Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.

    remove_pai

    Simple proc that handles the safe removal of the pAI from a MOD control unit.

    +card - The pAI card we're slotting in the MODsuit.

    quick_activation

    Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.

    remove_pai

    Simple proc that handles the safe removal of the pAI from a MOD control unit.

    Arguments:

    • feedback - Whether or not we want to give balloon alert feedback to the ai. Defaults to FALSE.
    • -

    seal_part

    Seals or unseals the given part

    toggle_activate

    Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on

    \ No newline at end of file +

    seal_part

    Seals or unseals the given part

    toggle_activate

    Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on

    \ No newline at end of file diff --git a/obj/item/mod/module.html b/obj/item/mod/module.html index 470936d41c60..b5f72bae8ac5 100644 --- a/obj/item/mod/module.html +++ b/obj/item/mod/module.html @@ -1 +1 @@ -/obj/item/mod/module - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    module

    Vars

    activeIs the module active
    active_power_costPower use when active
    allowed_in_phaseoutIf we're allowed to use this module while phased out.
    allowed_inactiveIf we're allowed to use this module while the suit is disabled.
    complexityHow much space it takes up in the MOD
    cooldown_timeCooldown after use
    cooldown_timerTimer for the cooldown
    deviceIf we're an active module, what item are we?
    idle_power_costPower use when idle
    incompatible_modulesWhat modules are we incompatible with?
    modLinked MODsuit
    module_typeIf it's passive, togglable, usable or active
    overlay_icon_fileIcon file for the overlay.
    overlay_state_activeOverlay given to the user when the module is active
    overlay_state_inactiveOverlay given to the user when the module is inactive
    overlay_state_useOverlay given to the user when the module is used, lasts until cooldown finishes
    removableIf it can be removed
    tgui_idID used by their TGUI
    use_mod_colorsDoes the overlay use the control unit's colors?
    use_power_costPower use when used, we call it manually
    used_signalThe mouse button needed to use this module

    Procs

    add_ui_configurationGenerates an element of the get_configuration list with a display name, type and value
    add_ui_dataAdds additional things to the MODsuit ui_data()
    configure_editReceives configure edits from the TGUI and edits the vars
    drain_powerDrains power from the suit cell
    generate_worn_overlayGenerates an icon to be used for the suit's worn overlays
    get_configurationCreates a list of configuring options for this module
    on_activationCalled when the module is activated
    on_active_processCalled on the MODsuit's process if it is an active module
    on_deactivationCalled when the module is deactivated
    on_device_deletionCalled when the device gets deleted on active modules
    on_equipCalled when the MODsuit is equipped
    on_exitCalled when the device moves to a different place on active modules
    on_installCalled from MODsuit's install() proc, so when the module is installed.
    on_processCalled on the MODsuit's process
    on_selectCalled when the module is selected from the TGUI
    on_select_useCalled when an activated module without a device is used
    on_special_clickCalled when an activated module without a device is active and the user alt/middle-clicks
    on_suit_activationCalled when the MODsuit is activated
    on_suit_deactivationCalled when the MODsuit is deactivated
    on_unequipCalled when the MODsuit is unequipped
    on_uninstallCalled from MODsuit's uninstall() proc, so when the module is uninstalled.
    on_useCalled when the module is used
    update_signalUpdates the signal used by active modules to be activated

    Var Details

    active

    Is the module active

    active_power_cost

    Power use when active

    allowed_in_phaseout

    If we're allowed to use this module while phased out.

    allowed_inactive

    If we're allowed to use this module while the suit is disabled.

    complexity

    How much space it takes up in the MOD

    cooldown_time

    Cooldown after use

    cooldown_timer

    Timer for the cooldown

    device

    If we're an active module, what item are we?

    idle_power_cost

    Power use when idle

    incompatible_modules

    What modules are we incompatible with?

    mod

    Linked MODsuit

    module_type

    If it's passive, togglable, usable or active

    overlay_icon_file

    Icon file for the overlay.

    overlay_state_active

    Overlay given to the user when the module is active

    overlay_state_inactive

    Overlay given to the user when the module is inactive

    overlay_state_use

    Overlay given to the user when the module is used, lasts until cooldown finishes

    removable

    If it can be removed

    tgui_id

    ID used by their TGUI

    use_mod_colors

    Does the overlay use the control unit's colors?

    use_power_cost

    Power use when used, we call it manually

    used_signal

    The mouse button needed to use this module

    Proc Details

    add_ui_configuration

    Generates an element of the get_configuration list with a display name, type and value

    add_ui_data

    Adds additional things to the MODsuit ui_data()

    configure_edit

    Receives configure edits from the TGUI and edits the vars

    drain_power

    Drains power from the suit cell

    generate_worn_overlay

    Generates an icon to be used for the suit's worn overlays

    get_configuration

    Creates a list of configuring options for this module

    on_activation

    Called when the module is activated

    on_active_process

    Called on the MODsuit's process if it is an active module

    on_deactivation

    Called when the module is deactivated

    on_device_deletion

    Called when the device gets deleted on active modules

    on_equip

    Called when the MODsuit is equipped

    on_exit

    Called when the device moves to a different place on active modules

    on_install

    Called from MODsuit's install() proc, so when the module is installed.

    on_process

    Called on the MODsuit's process

    on_select

    Called when the module is selected from the TGUI

    on_select_use

    Called when an activated module without a device is used

    on_special_click

    Called when an activated module without a device is active and the user alt/middle-clicks

    on_suit_activation

    Called when the MODsuit is activated

    on_suit_deactivation

    Called when the MODsuit is deactivated

    on_unequip

    Called when the MODsuit is unequipped

    on_uninstall

    Called from MODsuit's uninstall() proc, so when the module is uninstalled.

    on_use

    Called when the module is used

    update_signal

    Updates the signal used by active modules to be activated

    \ No newline at end of file +/obj/item/mod/module - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    module

    Vars

    activeIs the module active
    active_power_costPower use when active
    allowed_in_phaseoutIf we're allowed to use this module while phased out.
    allowed_inactiveIf we're allowed to use this module while the suit is disabled.
    complexityHow much space it takes up in the MOD
    cooldown_timeCooldown after use
    cooldown_timerTimer for the cooldown
    deviceIf we're an active module, what item are we?
    idle_power_costPower use when idle
    incompatible_modulesWhat modules are we incompatible with?
    modLinked MODsuit
    module_typeIf it's passive, togglable, usable or active
    overlay_icon_fileIcon file for the overlay.
    overlay_state_activeOverlay given to the user when the module is active
    overlay_state_inactiveOverlay given to the user when the module is inactive
    overlay_state_useOverlay given to the user when the module is used, lasts until cooldown finishes
    removableIf it can be removed
    tgui_idID used by their TGUI
    use_mod_colorsDoes the overlay use the control unit's colors?
    use_power_costPower use when used, we call it manually
    used_signalThe mouse button needed to use this module

    Procs

    add_ui_configurationGenerates an element of the get_configuration list with a display name, type and value
    add_ui_dataAdds additional things to the MODsuit ui_data()
    configure_editReceives configure edits from the TGUI and edits the vars
    drain_powerDrains power from the suit cell
    generate_worn_overlayGenerates an icon to be used for the suit's worn overlays
    get_configurationCreates a list of configuring options for this module
    on_activationCalled when the module is activated
    on_active_processCalled on the MODsuit's process if it is an active module
    on_deactivationCalled when the module is deactivated
    on_device_deletionCalled when the device gets deleted on active modules
    on_equipCalled when the MODsuit is equipped
    on_exitCalled when the device moves to a different place on active modules
    on_installCalled from MODsuit's install() proc, so when the module is installed.
    on_processCalled on the MODsuit's process
    on_selectCalled when the module is selected from the TGUI
    on_select_useCalled when an activated module without a device is used
    on_special_clickCalled when an activated module without a device is active and the user alt/middle-clicks
    on_suit_activationCalled when the MODsuit is activated
    on_suit_deactivationCalled when the MODsuit is deactivated
    on_unequipCalled when the MODsuit is unequipped
    on_uninstallCalled from MODsuit's uninstall() proc, so when the module is uninstalled.
    on_useCalled when the module is used
    update_signalUpdates the signal used by active modules to be activated

    Var Details

    active

    Is the module active

    active_power_cost

    Power use when active

    allowed_in_phaseout

    If we're allowed to use this module while phased out.

    allowed_inactive

    If we're allowed to use this module while the suit is disabled.

    complexity

    How much space it takes up in the MOD

    cooldown_time

    Cooldown after use

    cooldown_timer

    Timer for the cooldown

    device

    If we're an active module, what item are we?

    idle_power_cost

    Power use when idle

    incompatible_modules

    What modules are we incompatible with?

    mod

    Linked MODsuit

    module_type

    If it's passive, togglable, usable or active

    overlay_icon_file

    Icon file for the overlay.

    overlay_state_active

    Overlay given to the user when the module is active

    overlay_state_inactive

    Overlay given to the user when the module is inactive

    overlay_state_use

    Overlay given to the user when the module is used, lasts until cooldown finishes

    removable

    If it can be removed

    tgui_id

    ID used by their TGUI

    use_mod_colors

    Does the overlay use the control unit's colors?

    use_power_cost

    Power use when used, we call it manually

    used_signal

    The mouse button needed to use this module

    Proc Details

    add_ui_configuration

    Generates an element of the get_configuration list with a display name, type and value

    add_ui_data

    Adds additional things to the MODsuit ui_data()

    configure_edit

    Receives configure edits from the TGUI and edits the vars

    drain_power

    Drains power from the suit cell

    generate_worn_overlay

    Generates an icon to be used for the suit's worn overlays

    get_configuration

    Creates a list of configuring options for this module

    on_activation

    Called when the module is activated

    on_active_process

    Called on the MODsuit's process if it is an active module

    on_deactivation

    Called when the module is deactivated

    on_device_deletion

    Called when the device gets deleted on active modules

    on_equip

    Called when the MODsuit is equipped

    on_exit

    Called when the device moves to a different place on active modules

    on_install

    Called from MODsuit's install() proc, so when the module is installed.

    on_process

    Called on the MODsuit's process

    on_select

    Called when the module is selected from the TGUI

    on_select_use

    Called when an activated module without a device is used

    on_special_click

    Called when an activated module without a device is active and the user alt/middle-clicks

    on_suit_activation

    Called when the MODsuit is activated

    on_suit_deactivation

    Called when the MODsuit is deactivated

    on_unequip

    Called when the MODsuit is unequipped

    on_uninstall

    Called from MODsuit's uninstall() proc, so when the module is uninstalled.

    on_use

    Called when the module is used

    update_signal

    Updates the signal used by active modules to be activated

    \ No newline at end of file diff --git a/obj/item/mod/module/anomaly_locked.html b/obj/item/mod/module/anomaly_locked.html index 74add70b68df..994ae7232739 100644 --- a/obj/item/mod/module/anomaly_locked.html +++ b/obj/item/mod/module/anomaly_locked.html @@ -1 +1 @@ -/obj/item/mod/module/anomaly_locked - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    anomaly_locked

    Vars

    accepted_anomaliesAccepted types of anomaly cores.
    coreThe core item the module runs off.
    prebuiltIf this one starts with a core in.

    Var Details

    accepted_anomalies

    Accepted types of anomaly cores.

    core

    The core item the module runs off.

    prebuilt

    If this one starts with a core in.

    \ No newline at end of file +/obj/item/mod/module/anomaly_locked - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    anomaly_locked

    Vars

    accepted_anomaliesAccepted types of anomaly cores.
    coreThe core item the module runs off.
    prebuiltIf this one starts with a core in.

    Var Details

    accepted_anomalies

    Accepted types of anomaly cores.

    core

    The core item the module runs off.

    prebuilt

    If this one starts with a core in.

    \ No newline at end of file diff --git a/obj/item/mod/module/anomaly_locked/teleporter.html b/obj/item/mod/module/anomaly_locked/teleporter.html index 5b56ab2be170..1a7e7b935288 100644 --- a/obj/item/mod/module/anomaly_locked/teleporter.html +++ b/obj/item/mod/module/anomaly_locked/teleporter.html @@ -1 +1 @@ -/obj/item/mod/module/anomaly_locked/teleporter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    teleporter

    Teleporter - Lets the user teleport to a nearby location.

    Vars

    teleport_timeTime it takes to teleport

    Var Details

    teleport_time

    Time it takes to teleport

    \ No newline at end of file +/obj/item/mod/module/anomaly_locked/teleporter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    teleporter

    Teleporter - Lets the user teleport to a nearby location.

    Vars

    teleport_timeTime it takes to teleport

    Var Details

    teleport_time

    Time it takes to teleport

    \ No newline at end of file diff --git a/obj/item/mod/module/clamp.html b/obj/item/mod/module/clamp.html index 92121f801d1e..7b91c5f2fc71 100644 --- a/obj/item/mod/module/clamp.html +++ b/obj/item/mod/module/clamp.html @@ -1 +1 @@ -/obj/item/mod/module/clamp - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    clamp

    Hydraulic Clamp - Lets you pick up and drop crates.

    Vars

    load_timeTime it takes to load a crate.
    max_cratesThe max amount of crates you can carry.
    stored_cratesThe crates stored in the module.

    Var Details

    load_time

    Time it takes to load a crate.

    max_crates

    The max amount of crates you can carry.

    stored_crates

    The crates stored in the module.

    \ No newline at end of file +/obj/item/mod/module/clamp - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    clamp

    Hydraulic Clamp - Lets you pick up and drop crates.

    Vars

    load_timeTime it takes to load a crate.
    max_cratesThe max amount of crates you can carry.
    stored_cratesThe crates stored in the module.

    Var Details

    load_time

    Time it takes to load a crate.

    max_crates

    The max amount of crates you can carry.

    stored_crates

    The crates stored in the module.

    \ No newline at end of file diff --git a/obj/item/mod/module/dispenser.html b/obj/item/mod/module/dispenser.html index 79d0f92411f1..2c4e9eecceab 100644 --- a/obj/item/mod/module/dispenser.html +++ b/obj/item/mod/module/dispenser.html @@ -1 +1 @@ -/obj/item/mod/module/dispenser - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    dispenser

    Dispenser - Dispenses an item after a time passes.

    Vars

    dispense_timeTime it takes for us to dispense.
    dispense_typePath we dispense.

    Var Details

    dispense_time

    Time it takes for us to dispense.

    dispense_type

    Path we dispense.

    \ No newline at end of file +/obj/item/mod/module/dispenser - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    dispenser

    Dispenser - Dispenses an item after a time passes.

    Vars

    dispense_timeTime it takes for us to dispense.
    dispense_typePath we dispense.

    Var Details

    dispense_time

    Time it takes for us to dispense.

    dispense_type

    Path we dispense.

    \ No newline at end of file diff --git a/obj/item/mod/module/dna_lock.html b/obj/item/mod/module/dna_lock.html index 7bd045d4f3f4..3a40e60fcd8a 100644 --- a/obj/item/mod/module/dna_lock.html +++ b/obj/item/mod/module/dna_lock.html @@ -1,3 +1,3 @@ -/obj/item/mod/module/dna_lock - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    dna_lock

    Longfall +/obj/item/mod/module/dna_lock - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details

    dna_lock

    Longfall Thermal Regulator - Naw. -DNA Lock - Prevents people without the set DNA from activating the suit.

    Vars

    dnaThe DNA we lock with.

    Var Details

    dna

    The DNA we lock with.

    \ No newline at end of file +DNA Lock - Prevents people without the set DNA from activating the suit.

    Vars

    dnaThe DNA we lock with.

    Var Details

    dna

    The DNA we lock with.

    \ No newline at end of file diff --git a/obj/item/mod/module/drill.html b/obj/item/mod/module/drill.html index 5df44c28afd9..aa1ea0c9ff60 100644 --- a/obj/item/mod/module/drill.html +++ b/obj/item/mod/module/drill.html @@ -1 +1 @@ -/obj/item/mod/module/drill - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    drill

    Drill - Lets you dig through rock and basalt.

    Vars

    storedPickaxe we have stored.

    Var Details

    stored

    Pickaxe we have stored.

    \ No newline at end of file +/obj/item/mod/module/drill - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    drill

    Drill - Lets you dig through rock and basalt.

    Vars

    storedPickaxe we have stored.

    Var Details

    stored

    Pickaxe we have stored.

    \ No newline at end of file diff --git a/obj/item/mod/module/flashlight.html b/obj/item/mod/module/flashlight.html index 9e0de924cc6a..14d0805348da 100644 --- a/obj/item/mod/module/flashlight.html +++ b/obj/item/mod/module/flashlight.html @@ -1 +1 @@ -/obj/item/mod/module/flashlight - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    flashlight

    Flashlight - Gives the suit a customizable flashlight.

    Vars

    base_powerCharge drain per range amount.
    max_rangeMaximum range we can set.
    min_rangeMinimum range we can set.

    Var Details

    base_power

    Charge drain per range amount.

    max_range

    Maximum range we can set.

    min_range

    Minimum range we can set.

    \ No newline at end of file +/obj/item/mod/module/flashlight - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    flashlight

    Flashlight - Gives the suit a customizable flashlight.

    Vars

    base_powerCharge drain per range amount.
    max_rangeMaximum range we can set.
    min_rangeMinimum range we can set.

    Var Details

    base_power

    Charge drain per range amount.

    max_range

    Maximum range we can set.

    min_range

    Minimum range we can set.

    \ No newline at end of file diff --git a/obj/item/mod/module/health_analyzer.html b/obj/item/mod/module/health_analyzer.html index 4ab57884f668..b7d70c9bd050 100644 --- a/obj/item/mod/module/health_analyzer.html +++ b/obj/item/mod/module/health_analyzer.html @@ -1 +1 @@ -/obj/item/mod/module/health_analyzer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    health_analyzer

    Health Analyzer - Gives the user a ranged health analyzer and their health status in the panel.

    Vars

    modeScanning mode, changes how we scan something.
    modesList of all scanning modes.

    Var Details

    mode

    Scanning mode, changes how we scan something.

    modes

    List of all scanning modes.

    \ No newline at end of file +/obj/item/mod/module/health_analyzer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    health_analyzer

    Health Analyzer - Gives the user a ranged health analyzer and their health status in the panel.

    Vars

    modeScanning mode, changes how we scan something.
    modesList of all scanning modes.

    Var Details

    mode

    Scanning mode, changes how we scan something.

    modes

    List of all scanning modes.

    \ No newline at end of file diff --git a/obj/item/mod/module/holster.html b/obj/item/mod/module/holster.html index ba23151fa262..43109ef34d2e 100644 --- a/obj/item/mod/module/holster.html +++ b/obj/item/mod/module/holster.html @@ -1,2 +1,2 @@ -/obj/item/mod/module/holster - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    holster

    Pepper Shoulders -Holster - Instantly holsters any not huge gun.

    Vars

    holsteredGun we have holstered.

    Var Details

    holstered

    Gun we have holstered.

    \ No newline at end of file +/obj/item/mod/module/holster - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    holster

    Pepper Shoulders +Holster - Instantly holsters any not huge gun.

    Vars

    holsteredGun we have holstered.

    Var Details

    holstered

    Gun we have holstered.

    \ No newline at end of file diff --git a/obj/item/mod/module/jetpack.html b/obj/item/mod/module/jetpack.html index c20ee20b501d..48bcab2fccd0 100644 --- a/obj/item/mod/module/jetpack.html +++ b/obj/item/mod/module/jetpack.html @@ -1 +1 @@ -/obj/item/mod/module/jetpack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    jetpack

    Ion Jetpack - Lets the user fly freely through space using battery charge.

    Vars

    full_speedDo we give the wearer a speed buff.
    stabilizersDo we stop the wearer from gliding in space.

    Var Details

    full_speed

    Do we give the wearer a speed buff.

    stabilizers

    Do we stop the wearer from gliding in space.

    \ No newline at end of file +/obj/item/mod/module/jetpack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    jetpack

    Ion Jetpack - Lets the user fly freely through space using battery charge.

    Vars

    full_speedDo we give the wearer a speed buff.
    stabilizersDo we stop the wearer from gliding in space.

    Var Details

    full_speed

    Do we give the wearer a speed buff.

    stabilizers

    Do we stop the wearer from gliding in space.

    \ No newline at end of file diff --git a/obj/item/mod/module/magboot.html b/obj/item/mod/module/magboot.html index 140df16667be..ba427d715c9f 100644 --- a/obj/item/mod/module/magboot.html +++ b/obj/item/mod/module/magboot.html @@ -1 +1 @@ -/obj/item/mod/module/magboot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    magboot

    Magnetic Stability - Gives the user a slowdown but makes them negate gravity and be immune to slips.

    Vars

    slowdown_activeSlowdown added onto the suit.

    Var Details

    slowdown_active

    Slowdown added onto the suit.

    \ No newline at end of file +/obj/item/mod/module/magboot - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    magboot

    Magnetic Stability - Gives the user a slowdown but makes them negate gravity and be immune to slips.

    Vars

    slowdown_activeSlowdown added onto the suit.

    Var Details

    slowdown_active

    Slowdown added onto the suit.

    \ No newline at end of file diff --git a/obj/item/mod/module/magnetic_harness.html b/obj/item/mod/module/magnetic_harness.html index e83b3216beab..047983d388d2 100644 --- a/obj/item/mod/module/magnetic_harness.html +++ b/obj/item/mod/module/magnetic_harness.html @@ -1 +1 @@ -/obj/item/mod/module/magnetic_harness - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    magnetic_harness

    Magnetic Harness - Automatically puts guns in your suit storage when you drop them.

    Vars

    already_allowed_gunsThe guns already allowed by the modsuit chestplate.
    guns_typecacheThe typecache of all guns we allow.
    magnet_delayTime before we activate the magnet.

    Var Details

    already_allowed_guns

    The guns already allowed by the modsuit chestplate.

    guns_typecache

    The typecache of all guns we allow.

    magnet_delay

    Time before we activate the magnet.

    \ No newline at end of file +/obj/item/mod/module/magnetic_harness - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    magnetic_harness

    Magnetic Harness - Automatically puts guns in your suit storage when you drop them.

    Vars

    already_allowed_gunsThe guns already allowed by the modsuit chestplate.
    guns_typecacheThe typecache of all guns we allow.
    magnet_delayTime before we activate the magnet.

    Var Details

    already_allowed_guns

    The guns already allowed by the modsuit chestplate.

    guns_typecache

    The typecache of all guns we allow.

    magnet_delay

    Time before we activate the magnet.

    \ No newline at end of file diff --git a/obj/item/mod/module/megaphone.html b/obj/item/mod/module/megaphone.html index 59dcdc9a6079..9a0ff39f623c 100644 --- a/obj/item/mod/module/megaphone.html +++ b/obj/item/mod/module/megaphone.html @@ -1 +1 @@ -/obj/item/mod/module/megaphone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    megaphone

    Megaphone - Lets you speak loud.

    Vars

    voicespanList of spans we add to the speaker.

    Var Details

    voicespan

    List of spans we add to the speaker.

    \ No newline at end of file +/obj/item/mod/module/megaphone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    megaphone

    Megaphone - Lets you speak loud.

    Vars

    voicespanList of spans we add to the speaker.

    Var Details

    voicespan

    List of spans we add to the speaker.

    \ No newline at end of file diff --git a/obj/item/mod/module/mister.html b/obj/item/mod/module/mister.html index 60f846ab0f8e..86491a95a2aa 100644 --- a/obj/item/mod/module/mister.html +++ b/obj/item/mod/module/mister.html @@ -1 +1 @@ -/obj/item/mod/module/mister - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mister

    Mister - Sprays water over an area.

    Vars

    volumeVolume of our reagent holder.

    Var Details

    volume

    Volume of our reagent holder.

    \ No newline at end of file +/obj/item/mod/module/mister - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mister

    Mister - Sprays water over an area.

    Vars

    volumeVolume of our reagent holder.

    Var Details

    volume

    Volume of our reagent holder.

    \ No newline at end of file diff --git a/obj/item/mod/module/mouthhole.html b/obj/item/mod/module/mouthhole.html index fecbacdffe0b..90d49ca549dd 100644 --- a/obj/item/mod/module/mouthhole.html +++ b/obj/item/mod/module/mouthhole.html @@ -1 +1 @@ -/obj/item/mod/module/mouthhole - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mouthhole

    Eating Apparatus - Lets the user eat/drink with the suit on.

    Vars

    former_flagsFormer flags of the helmet.
    former_visor_flagsFormer visor flags of the helmet.

    Var Details

    former_flags

    Former flags of the helmet.

    former_visor_flags

    Former visor flags of the helmet.

    \ No newline at end of file +/obj/item/mod/module/mouthhole - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mouthhole

    Eating Apparatus - Lets the user eat/drink with the suit on.

    Vars

    former_flagsFormer flags of the helmet.
    former_visor_flagsFormer visor flags of the helmet.

    Var Details

    former_flags

    Former flags of the helmet.

    former_visor_flags

    Former visor flags of the helmet.

    \ No newline at end of file diff --git a/obj/item/mod/module/orebag.html b/obj/item/mod/module/orebag.html index 050c871605e7..562ecb136238 100644 --- a/obj/item/mod/module/orebag.html +++ b/obj/item/mod/module/orebag.html @@ -1 +1 @@ -/obj/item/mod/module/orebag - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    orebag

    Vars

    storedPickaxe we have stored.

    Var Details

    stored

    Pickaxe we have stored.

    \ No newline at end of file +/obj/item/mod/module/orebag - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    orebag

    Vars

    storedPickaxe we have stored.

    Var Details

    stored

    Pickaxe we have stored.

    \ No newline at end of file diff --git a/obj/item/mod/module/paper_dispenser.html b/obj/item/mod/module/paper_dispenser.html index 81e2d473cf24..b23217b60333 100644 --- a/obj/item/mod/module/paper_dispenser.html +++ b/obj/item/mod/module/paper_dispenser.html @@ -1 +1 @@ -/obj/item/mod/module/paper_dispenser - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    paper_dispenser

    Paper Dispenser - Dispenses (sometimes burning) paper sheets.

    Vars

    num_sheets_dispensedThe total number of sheets created by this MOD. The more sheets, them more likely they set on fire.

    Var Details

    num_sheets_dispensed

    The total number of sheets created by this MOD. The more sheets, them more likely they set on fire.

    \ No newline at end of file +/obj/item/mod/module/paper_dispenser - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    paper_dispenser

    Paper Dispenser - Dispenses (sometimes burning) paper sheets.

    Vars

    num_sheets_dispensedThe total number of sheets created by this MOD. The more sheets, them more likely they set on fire.

    Var Details

    num_sheets_dispensed

    The total number of sheets created by this MOD. The more sheets, them more likely they set on fire.

    \ No newline at end of file diff --git a/obj/item/mod/module/springlock.html b/obj/item/mod/module/springlock.html index 3ba4ad8a9555..51024e61e30d 100644 --- a/obj/item/mod/module/springlock.html +++ b/obj/item/mod/module/springlock.html @@ -1,2 +1,2 @@ -/obj/item/mod/module/springlock - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    springlock

    Sign Language Translator - I want, but no -Springlock Mechanism - allows your modsuit to activate faster, but reagents are very dangerous.

    Procs

    on_activate_spring_blockSignal fired when wearer attempts to activate/deactivate suits
    on_wearer_exposedSignal fired when wearer is exposed to reagents
    snap_shutDelayed death proc of the suit after the wearer is exposed to reagents

    Proc Details

    on_activate_spring_block

    Signal fired when wearer attempts to activate/deactivate suits

    on_wearer_exposed

    Signal fired when wearer is exposed to reagents

    snap_shut

    Delayed death proc of the suit after the wearer is exposed to reagents

    \ No newline at end of file +/obj/item/mod/module/springlock - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    springlock

    Sign Language Translator - I want, but no +Springlock Mechanism - allows your modsuit to activate faster, but reagents are very dangerous.

    Procs

    on_activate_spring_blockSignal fired when wearer attempts to activate/deactivate suits
    on_wearer_exposedSignal fired when wearer is exposed to reagents
    snap_shutDelayed death proc of the suit after the wearer is exposed to reagents

    Proc Details

    on_activate_spring_block

    Signal fired when wearer attempts to activate/deactivate suits

    on_wearer_exposed

    Signal fired when wearer is exposed to reagents

    snap_shut

    Delayed death proc of the suit after the wearer is exposed to reagents

    \ No newline at end of file diff --git a/obj/item/mod/module/stealth.html b/obj/item/mod/module/stealth.html index 2b0a28950672..85802b3c6a84 100644 --- a/obj/item/mod/module/stealth.html +++ b/obj/item/mod/module/stealth.html @@ -1 +1 @@ -/obj/item/mod/module/stealth - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    stealth

    Cloaking - Lowers the user's visibility, can be interrupted by being touched or attacked.

    Vars

    bumpoffWhether or not the cloak turns off on bumping.
    stealth_alphaThe alpha applied when the cloak is on.

    Var Details

    bumpoff

    Whether or not the cloak turns off on bumping.

    stealth_alpha

    The alpha applied when the cloak is on.

    \ No newline at end of file +/obj/item/mod/module/stealth - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    stealth

    Cloaking - Lowers the user's visibility, can be interrupted by being touched or attacked.

    Vars

    bumpoffWhether or not the cloak turns off on bumping.
    stealth_alphaThe alpha applied when the cloak is on.

    Var Details

    bumpoff

    Whether or not the cloak turns off on bumping.

    stealth_alpha

    The alpha applied when the cloak is on.

    \ No newline at end of file diff --git a/obj/item/mod/module/storage.html b/obj/item/mod/module/storage.html index dafa38ebb8ca..f00f420307f9 100644 --- a/obj/item/mod/module/storage.html +++ b/obj/item/mod/module/storage.html @@ -1 +1 @@ -/obj/item/mod/module/storage - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    storage

    Storage - Adds a storage component to the suit.

    Vars

    storedBag we have stored.

    Var Details

    stored

    Bag we have stored.

    \ No newline at end of file +/obj/item/mod/module/storage - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    storage

    Storage - Adds a storage component to the suit.

    Vars

    storedBag we have stored.

    Var Details

    stored

    Bag we have stored.

    \ No newline at end of file diff --git a/obj/item/mod/module/t_ray.html b/obj/item/mod/module/t_ray.html index 32f06687d080..30f8bdbbec4d 100644 --- a/obj/item/mod/module/t_ray.html +++ b/obj/item/mod/module/t_ray.html @@ -1 +1 @@ -/obj/item/mod/module/t_ray - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    t_ray

    T-Ray Scan - Scans the terrain for undertile objects.

    Vars

    rangeT-ray scan range.

    Var Details

    range

    T-ray scan range.

    \ No newline at end of file +/obj/item/mod/module/t_ray - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    t_ray

    T-Ray Scan - Scans the terrain for undertile objects.

    Vars

    rangeT-ray scan range.

    Var Details

    range

    T-ray scan range.

    \ No newline at end of file diff --git a/obj/item/mod/module/visor.html b/obj/item/mod/module/visor.html index e185bb624c7e..a4eab1ba21d9 100644 --- a/obj/item/mod/module/visor.html +++ b/obj/item/mod/module/visor.html @@ -1 +1 @@ -/obj/item/mod/module/visor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    visor

    Base Visor - Adds a specific HUD and traits to you.

    Vars

    hud_typeThe HUD type given by the visor.
    visor_traitsThe traits given by the visor.

    Var Details

    hud_type

    The HUD type given by the visor.

    visor_traits

    The traits given by the visor.

    \ No newline at end of file +/obj/item/mod/module/visor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    visor

    Base Visor - Adds a specific HUD and traits to you.

    Vars

    hud_typeThe HUD type given by the visor.
    visor_traitsThe traits given by the visor.

    Var Details

    hud_type

    The HUD type given by the visor.

    visor_traits

    The traits given by the visor.

    \ No newline at end of file diff --git a/obj/item/modular_computer.html b/obj/item/modular_computer.html index 3a79662d0f2d..20ccd6684467 100644 --- a/obj/item/modular_computer.html +++ b/obj/item/modular_computer.html @@ -1,17 +1,17 @@ -/obj/item/modular_computer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    modular_computer

    Vars

    all_componentsList of "connection ports" in this computer and the components with which they are plugged
    expansion_baysLazy List of extra hardware slots that can be used modularly.
    looping_soundWhether or not this modular computer uses the looping sound
    max_baysNumber of total expansion bays this computer has available.
    soundloopLooping sound for when the computer is on

    Procs

    alert_callDisplays notification text alongside a soundbeep when requested to by a program.
    play_pingPlays a ping sound.
    set_flashlight_colorSets the computer's light color, if it has a light.
    toggle_flashlightToggles the computer's flashlight, if it has one.

    Var Details

    all_components

    List of "connection ports" in this computer and the components with which they are plugged

    expansion_bays

    Lazy List of extra hardware slots that can be used modularly.

    looping_sound

    Whether or not this modular computer uses the looping sound

    max_bays

    Number of total expansion bays this computer has available.

    soundloop

    Looping sound for when the computer is on

    Proc Details

    alert_call

    Displays notification text alongside a soundbeep when requested to by a program.

    +/obj/item/modular_computer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    modular_computer

    Vars

    all_componentsList of "connection ports" in this computer and the components with which they are plugged
    expansion_baysLazy List of extra hardware slots that can be used modularly.
    looping_soundWhether or not this modular computer uses the looping sound
    max_baysNumber of total expansion bays this computer has available.
    soundloopLooping sound for when the computer is on

    Procs

    alert_callDisplays notification text alongside a soundbeep when requested to by a program.
    play_pingPlays a ping sound.
    set_flashlight_colorSets the computer's light color, if it has a light.
    toggle_flashlightToggles the computer's flashlight, if it has one.

    Var Details

    all_components

    List of "connection ports" in this computer and the components with which they are plugged

    expansion_bays

    Lazy List of extra hardware slots that can be used modularly.

    looping_sound

    Whether or not this modular computer uses the looping sound

    max_bays

    Number of total expansion bays this computer has available.

    soundloop

    Looping sound for when the computer is on

    Proc Details

    alert_call

    Displays notification text alongside a soundbeep when requested to by a program.

    After checking tha the requesting program is allowed to send an alert, creates a visible message of the requested text alongside a soundbeep. This proc adds text to indicate that the message is coming from this device and the program on it, so the supplied text should be the exact message and ending punctuation.

    Arguments: The program calling this proc. -The message that the program wishes to display.

    play_ping

    Plays a ping sound.

    -

    Timers runtime if you try to make them call playsound. Yep.

    set_flashlight_color

    Sets the computer's light color, if it has a light.

    +The message that the program wishes to display.

    play_ping

    Plays a ping sound.

    +

    Timers runtime if you try to make them call playsound. Yep.

    set_flashlight_color

    Sets the computer's light color, if it has a light.

    Called from ui_act(), this proc takes a color string and applies it. It is seperated from ui_act() to be overwritten as needed. Arguments:

    • color is the string that holds the color value that we should use. Proc auto-fails if this is null.
    • -

    toggle_flashlight

    Toggles the computer's flashlight, if it has one.

    +

    toggle_flashlight

    Toggles the computer's flashlight, if it has one.

    Called from ui_act(), does as the name implies. -It is seperated from ui_act() to be overwritten as needed.

    \ No newline at end of file +It is seperated from ui_act() to be overwritten as needed.

    \ No newline at end of file diff --git a/obj/item/modular_computer/tablet/integrated.html b/obj/item/modular_computer/tablet/integrated.html index cf2b5e38b3ea..c1268f890fe8 100644 --- a/obj/item/modular_computer/tablet/integrated.html +++ b/obj/item/modular_computer/tablet/integrated.html @@ -1,7 +1,7 @@ -/obj/item/modular_computer/tablet/integrated - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    integrated

    Borg Built-in tablet interface

    Vars

    borglogIC log that borgs can view in their personal management app
    borgoRef to the borg we're installed in. Set by the borg during our creation.
    robotactRef to the RoboTact app. Important enough to borgs to deserve a ref.

    Procs

    get_robotactReturns a ref to the RoboTact app, creating the app if need be.

    Var Details

    borglog

    IC log that borgs can view in their personal management app

    borgo

    Ref to the borg we're installed in. Set by the borg during our creation.

    robotact

    Ref to the RoboTact app. Important enough to borgs to deserve a ref.

    Proc Details

    get_robotact

    Returns a ref to the RoboTact app, creating the app if need be.

    +/obj/item/modular_computer/tablet/integrated - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    integrated

    Borg Built-in tablet interface

    Vars

    borglogIC log that borgs can view in their personal management app
    borgoRef to the borg we're installed in. Set by the borg during our creation.
    robotactRef to the RoboTact app. Important enough to borgs to deserve a ref.

    Procs

    get_robotactReturns a ref to the RoboTact app, creating the app if need be.

    Var Details

    borglog

    IC log that borgs can view in their personal management app

    borgo

    Ref to the borg we're installed in. Set by the borg during our creation.

    robotact

    Ref to the RoboTact app. Important enough to borgs to deserve a ref.

    Proc Details

    get_robotact

    Returns a ref to the RoboTact app, creating the app if need be.

    The RoboTact app is important for borgs, and so should always be available. This proc will look for it in the tablet's robotact var, then check the hard drive if the robotact var is unset, and finally attempt to create a new copy if the hard drive does not contain the app. If the hard drive rejects the new copy (such as due to lack of space), the proc will crash with an error. -RoboTact is supposed to be undeletable, so these will create runtime messages.

    \ No newline at end of file +RoboTact is supposed to be undeletable, so these will create runtime messages.

    \ No newline at end of file diff --git a/obj/item/modular_computer/tablet/nukeops.html b/obj/item/modular_computer/tablet/nukeops.html index f46875423311..38f3034db4f7 100644 --- a/obj/item/modular_computer/tablet/nukeops.html +++ b/obj/item/modular_computer/tablet/nukeops.html @@ -1 +1 @@ -/obj/item/modular_computer/tablet/nukeops - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    nukeops

    Given to Nuke Ops members.

    Procs

    InitializeGiven to Nuke Ops members.

    Proc Details

    Initialize

    Given to Nuke Ops members.

    \ No newline at end of file +/obj/item/modular_computer/tablet/nukeops - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    nukeops

    Given to Nuke Ops members.

    Procs

    InitializeGiven to Nuke Ops members.

    Proc Details

    Initialize

    Given to Nuke Ops members.

    \ No newline at end of file diff --git a/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink.html b/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink.html index 371bd4e16f04..a04171264946 100644 --- a/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink.html +++ b/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink.html @@ -1 +1 @@ -/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    uplink

    Procs

    InitializeGiven by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink.

    Proc Details

    Initialize

    Given by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink.

    \ No newline at end of file +/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    uplink

    Procs

    InitializeGiven by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink.

    Proc Details

    Initialize

    Given by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink.

    \ No newline at end of file diff --git a/obj/item/nullrod.html b/obj/item/nullrod.html index 991efce4c4a6..0a775d60d428 100644 --- a/obj/item/nullrod.html +++ b/obj/item/nullrod.html @@ -1,9 +1,9 @@ -/obj/item/nullrod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    nullrod

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu
    reskin_holy_weaponreskin_holy_weapon: Shows a user a list of all available nullrod reskins and based on his choice replaces the nullrod with the reskinned version

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    +/obj/item/nullrod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    nullrod

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu
    reskin_holy_weaponreskin_holy_weapon: Shows a user a list of all available nullrod reskins and based on his choice replaces the nullrod with the reskinned version

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    Arguments:

    • user The mob interacting with a menu
    • -

    reskin_holy_weapon

    reskin_holy_weapon: Shows a user a list of all available nullrod reskins and based on his choice replaces the nullrod with the reskinned version

    +

    reskin_holy_weapon

    reskin_holy_weapon: Shows a user a list of all available nullrod reskins and based on his choice replaces the nullrod with the reskinned version

    Arguments:

    • M The mob choosing a nullrod reskin
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/organ.html b/obj/item/organ.html index 22e3f9bf6837..8753e0b8f4f4 100644 --- a/obj/item/organ.html +++ b/obj/item/organ.html @@ -1,4 +1,4 @@ -/obj/item/organ - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    organ

    Vars

    healing_factorHealing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick
    prev_damageOrgan variables for determining what we alert the owner with when they pass/clear the damage thresholds
    useableWhen you take a bite you cant jam it in for surgery anymore.

    Procs

    applyOrganDamageAdjusts an organ's damage by the amount "d", up to a maximum amount, which is by default max damage
    check_damage_thresholds
    setOrganDamageSETS an organ's damage to the amount "d", and in doing so clears or sets the failing flag, good for when you have an effect that should fix an organ if broken

    Var Details

    healing_factor

    Healing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick

    prev_damage

    Organ variables for determining what we alert the owner with when they pass/clear the damage thresholds

    useable

    When you take a bite you cant jam it in for surgery anymore.

    Proc Details

    applyOrganDamage

    Adjusts an organ's damage by the amount "d", up to a maximum amount, which is by default max damage

    check_damage_thresholds

      +/obj/item/organ - SPLURT Station 13
      SPLURT Station 13 - Modules - TypesVar Details - Proc Details

      organ

      Vars

      healing_factorHealing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick
      prev_damageOrgan variables for determining what we alert the owner with when they pass/clear the damage thresholds
      useableWhen you take a bite you cant jam it in for surgery anymore.

      Procs

      applyOrganDamageAdjusts an organ's damage by the amount "d", up to a maximum amount, which is by default max damage
      check_damage_thresholds
      setOrganDamageSETS an organ's damage to the amount "d", and in doing so clears or sets the failing flag, good for when you have an effect that should fix an organ if broken

      Var Details

      healing_factor

      Healing factor and decay factor function on % of maxhealth, and do not work by applying a static number per tick

      prev_damage

      Organ variables for determining what we alert the owner with when they pass/clear the damage thresholds

      useable

      When you take a bite you cant jam it in for surgery anymore.

      Proc Details

      applyOrganDamage

      Adjusts an organ's damage by the amount "d", up to a maximum amount, which is by default max damage

      check_damage_thresholds

      • check_damage_thresholds
        • input: M (a mob, the owner of the organ we call the proc on)
        • @@ -10,4 +10,4 @@
      • -

      setOrganDamage

      SETS an organ's damage to the amount "d", and in doing so clears or sets the failing flag, good for when you have an effect that should fix an organ if broken

      \ No newline at end of file +

    setOrganDamage

    SETS an organ's damage to the amount "d", and in doing so clears or sets the failing flag, good for when you have an effect that should fix an organ if broken

    \ No newline at end of file diff --git a/obj/item/organ/brain.html b/obj/item/organ/brain.html index cf2ac0a29b0a..2c5997a87d44 100644 --- a/obj/item/organ/brain.html +++ b/obj/item/organ/brain.html @@ -1 +1 @@ -/obj/item/organ/brain - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    brain

    Vars

    decay_factorThe brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth

    Procs

    has_trauma_typeTRAUMAS

    Var Details

    decay_factor

    The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth

    Proc Details

    has_trauma_type

    TRAUMAS

    \ No newline at end of file +/obj/item/organ/brain - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    brain

    Vars

    decay_factorThe brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth

    Procs

    has_trauma_typeTRAUMAS

    Var Details

    decay_factor

    The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth

    Proc Details

    has_trauma_type

    TRAUMAS

    \ No newline at end of file diff --git a/obj/item/organ/eyes.html b/obj/item/organ/eyes.html index 1fc35f7c6d77..23f34a0494b3 100644 --- a/obj/item/organ/eyes.html +++ b/obj/item/organ/eyes.html @@ -1 +1 @@ -/obj/item/organ/eyes - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    eyes

    Procs

    apply_damaged_eye_effectsApplies effects to our owner based on how damaged our eyes are

    Proc Details

    apply_damaged_eye_effects

    Applies effects to our owner based on how damaged our eyes are

    \ No newline at end of file +/obj/item/organ/eyes - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    eyes

    Procs

    apply_damaged_eye_effectsApplies effects to our owner based on how damaged our eyes are

    Proc Details

    apply_damaged_eye_effects

    Applies effects to our owner based on how damaged our eyes are

    \ No newline at end of file diff --git a/obj/item/organ/genital.html b/obj/item/organ/genital.html index 0a667075bede..805c457c43c7 100644 --- a/obj/item/organ/genital.html +++ b/obj/item/organ/genital.html @@ -1 +1 @@ -/obj/item/organ/genital - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    genital

    Vars

    always_accessibleControls whenever a genital is always accessible

    Procs

    toggle_accessibilityToggles whether such genital can always be accessed

    Var Details

    always_accessible

    Controls whenever a genital is always accessible

    Proc Details

    toggle_accessibility

    Toggles whether such genital can always be accessed

    \ No newline at end of file +/obj/item/organ/genital - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    genital

    Vars

    always_accessibleControls whenever a genital is always accessible

    Procs

    toggle_accessibilityToggles whether such genital can always be accessed

    Var Details

    always_accessible

    Controls whenever a genital is always accessible

    Proc Details

    toggle_accessibility

    Toggles whether such genital can always be accessed

    \ No newline at end of file diff --git a/obj/item/paper.html b/obj/item/paper.html index 6c9a4f93fe88..45216eb50498 100644 --- a/obj/item/paper.html +++ b/obj/item/paper.html @@ -1,11 +1,11 @@ -/obj/item/paper - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    paper

    Paper is now using markdown (like in github pull notes) for ALL rendering +/obj/item/paper - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    paper

    Paper is now using markdown (like in github pull notes) for ALL rendering so we do loose a bit of functionality but we gain in easy of use of paper and getting rid of that crashing bug

    Vars

    contact_poisonOverlay info
    form_fieldsWhen the sheet can be "filled out" This is an associated list
    infoWhat's actually written on the paper.
    stampedPositioning for the stamp in tgui
    stampsThe (text for the) stamps on the paper.

    Procs

    copyThis proc copies this sheet of paper to a new sheet. Used by carbon papers and the photocopier machine.
    setTextThis proc sets the text of the paper and updates the icons. You can modify the pen_color after if need -be.

    Var Details

    contact_poison

    Overlay info

    form_fields

    When the sheet can be "filled out" -This is an associated list

    info

    What's actually written on the paper.

    stamped

    Positioning for the stamp in tgui

    stamps

    The (text for the) stamps on the paper.

    Proc Details

    copy

    This proc copies this sheet of paper to a new -sheet. Used by carbon papers and the photocopier machine.

    setText

    This proc sets the text of the paper and updates the +be.

    Var Details

    contact_poison

    Overlay info

    form_fields

    When the sheet can be "filled out" +This is an associated list

    info

    What's actually written on the paper.

    stamped

    Positioning for the stamp in tgui

    stamps

    The (text for the) stamps on the paper.

    Proc Details

    copy

    This proc copies this sheet of paper to a new +sheet. Used by carbon papers and the photocopier machine.

    setText

    This proc sets the text of the paper and updates the icons. You can modify the pen_color after if need -be.

    \ No newline at end of file +be.

    \ No newline at end of file diff --git a/obj/item/paper/natural.html b/obj/item/paper/natural.html index 6c53e1ad176a..fa0f5599b7a9 100644 --- a/obj/item/paper/natural.html +++ b/obj/item/paper/natural.html @@ -1 +1 @@ -/obj/item/paper/natural - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    natural

    Procs

    InitializeNatural paper

    Proc Details

    Initialize

    Natural paper

    \ No newline at end of file +/obj/item/paper/natural - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    natural

    Procs

    InitializeNatural paper

    Proc Details

    Initialize

    Natural paper

    \ No newline at end of file diff --git a/obj/item/pet_carrier/bluespace.html b/obj/item/pet_carrier/bluespace.html index 11b24b1ac605..7ecbf66ea58f 100644 --- a/obj/item/pet_carrier/bluespace.html +++ b/obj/item/pet_carrier/bluespace.html @@ -1 +1 @@ -/obj/item/pet_carrier/bluespace - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bluespace

    Vars

    occupant_gas_supplygas supply for simplemobs so they don't die
    sipping_levellevel until the reagent gets INGEST ed instead of TOUCH
    sipping_probablyprob50 level of sipping
    transfer_ratechem transfer rate / second

    Var Details

    occupant_gas_supply

    gas supply for simplemobs so they don't die

    sipping_level

    level until the reagent gets INGEST ed instead of TOUCH

    sipping_probably

    prob50 level of sipping

    transfer_rate

    chem transfer rate / second

    \ No newline at end of file +/obj/item/pet_carrier/bluespace - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bluespace

    Vars

    occupant_gas_supplygas supply for simplemobs so they don't die
    sipping_levellevel until the reagent gets INGEST ed instead of TOUCH
    sipping_probablyprob50 level of sipping
    transfer_ratechem transfer rate / second

    Var Details

    occupant_gas_supply

    gas supply for simplemobs so they don't die

    sipping_level

    level until the reagent gets INGEST ed instead of TOUCH

    sipping_probably

    prob50 level of sipping

    transfer_rate

    chem transfer rate / second

    \ No newline at end of file diff --git a/obj/item/pinpointer.html b/obj/item/pinpointer.html index 4c48e9d8d841..a8c1c141ae43 100644 --- a/obj/item/pinpointer.html +++ b/obj/item/pinpointer.html @@ -1 +1 @@ -/obj/item/pinpointer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pinpointer

    Vars

    resets_targetresets target on toggle

    Var Details

    resets_target

    resets target on toggle

    \ No newline at end of file +/obj/item/pinpointer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pinpointer

    Vars

    resets_targetresets target on toggle

    Var Details

    resets_target

    resets target on toggle

    \ No newline at end of file diff --git a/obj/item/pitchfork.html b/obj/item/pitchfork.html index 165e86d628d6..08f3553d499d 100644 --- a/obj/item/pitchfork.html +++ b/obj/item/pitchfork.html @@ -1 +1 @@ -/obj/item/pitchfork - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    pitchfork

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/pitchfork - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    pitchfork

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/price_tagger.html b/obj/item/price_tagger.html index 7aa834664ba4..2eaa05a98e6f 100644 --- a/obj/item/price_tagger.html +++ b/obj/item/price_tagger.html @@ -1 +1 @@ -/obj/item/price_tagger - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    price_tagger

    Vars

    pricethe price of the item

    Var Details

    price

    the price of the item

    \ No newline at end of file +/obj/item/price_tagger - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    price_tagger

    Vars

    pricethe price of the item

    Var Details

    price

    the price of the item

    \ No newline at end of file diff --git a/obj/item/projectile.html b/obj/item/projectile.html index fe93c1cf7ffc..dba058aec200 100644 --- a/obj/item/projectile.html +++ b/obj/item/projectile.html @@ -1,4 +1,4 @@ -/obj/item/projectile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    projectile

    Vars

    embed_falloff_tileHow much we want to drop the embed_chance value, if we can embed, per tile, for falloff purposes
    force_hitIf the object being hit can pass ths damage on to something else, it should not do it for this bullet
    hit_stunned_targetsIf TRUE, hit mobs even if they're on the floor and not our target
    hit_threshholdIf objects are below this layer, we pass through them
    hitscan_effect_generationUsed in generate_hitscan_tracers to determine which "cycle" we're on.
    hitscan_movement_decisecond_equivalencyHow many deciseconds are each hitscan movement considered. Used for homing and other things that use seconds for timing rather than ticks.
    homing_turn_speedHow fast the projectile turns towards its homing targets, in angle per second.
    ignore_source_checkIf TRUE, we can hit our firer.
    impactedWe already impacted these things, do not impact them again. Used to make sure we can pierce things we want to pierce. Lazylist, typecache style (object = TRUE) for performance.
    pass_flags
    phasing_ignore_direct_targetIf FALSE, allow us to hit something directly targeted/clicked/whatnot even if we're able to phase through it
    piercesnumber of times we've pierced something. Incremented BEFORE bullet_act and on_hit proc!
    pixel_increment_amountThe number of pixels we increment by. THIS IS NOT SPEED, DO NOT TOUCH THIS UNLESS YOU KNOW WHAT YOU ARE DOING. In general, lower values means more linetrace accuracy up to a point at cost of performance.
    pixel_move_interruptedUsed to detect jumps in the middle of a pixel_move. Yes, this is ugly as sin code-wise but it works.
    pixels_per_secondPixels moved per second.
    pixels_range_leftover"leftover" pixels for Range() calculation as pixel_move() was moved to simulated semi-pixel movement and Range() is in tiles.
    pixels_tick_leftover"leftover" tick pixels and stuff yeah, so we don't round off things and introducing tracing inaccuracy.
    projectile_phasingBitflag for things the projectile should just phase through entirely - No hitting unless direct target and [phasing_ignore_direct_target] is FALSE. Uses pass_flags flags.
    projectile_piercingBitflag for things the projectile should hit, but pierce through without deleting itself. Defers to projectile_phasing. Uses pass_flags flags.
    rangeRange of the projectile, de-incrementing every step. The projectile deletes itself at 0. This is in tiles.
    ricochet_auto_aim_angleOn ricochet, if ricochet_auto_aim_range is nonzero, we'll consider any mobs within this range of the normal angle of incidence to home in on, higher = more auto aim
    ricochet_auto_aim_rangeOn ricochet, if nonzero, we consider all mobs within this range of our projectile at the time of ricochet to home in on like Revolver Ocelot, as governed by ricochet_auto_aim_angle
    ricochet_chance0-100, the base chance of ricocheting, before being modified by the atom we shoot and our chance decay
    ricochet_decay_chance0-1 (or more, I guess) multiplier, the ricochet_chance is modified by multiplying this after each ricochet
    ricochet_decay_damage0-1 (or more, I guess) multiplier, the projectile's damage is modified by multiplying this after each ricochet
    ricochet_incidence_leewaythe angle of impact must be within this many degrees of the struck surface, set to 0 to allow any angle
    ricochetshow many times we've ricochet'd so far (instance variable, not a stat)
    ricochets_maxhow many times we can ricochet max
    sharpnessFor telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds
    shrapnel_typeIf defined, on hit we create an item of this type then call hitby() on the hit target with this, mainly used for embedding items (bullets) in targets
    temporary_unstoppable_movementWe are flagged PHASING temporarily to not stop moving when we Bump something but want to keep going anyways.
    wound_falloff_tileHow much we want to drop both wound_bonus and bare_wound_bonus (to a minimum of 0 for the latter) per tile, for falloff purposes
    zone_accuracy_factorfactor to multiply by for zone accuracy percent.

    Procs

    CanPassThroughProjectile can pass through +/obj/item/projectile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    projectile

    Vars

    embed_falloff_tileHow much we want to drop the embed_chance value, if we can embed, per tile, for falloff purposes
    force_hitIf the object being hit can pass ths damage on to something else, it should not do it for this bullet
    hit_stunned_targetsIf TRUE, hit mobs even if they're on the floor and not our target
    hit_threshholdIf objects are below this layer, we pass through them
    hitscan_effect_generationUsed in generate_hitscan_tracers to determine which "cycle" we're on.
    hitscan_movement_decisecond_equivalencyHow many deciseconds are each hitscan movement considered. Used for homing and other things that use seconds for timing rather than ticks.
    homing_turn_speedHow fast the projectile turns towards its homing targets, in angle per second.
    ignore_source_checkIf TRUE, we can hit our firer.
    impactedWe already impacted these things, do not impact them again. Used to make sure we can pierce things we want to pierce. Lazylist, typecache style (object = TRUE) for performance.
    pass_flags
    phasing_ignore_direct_targetIf FALSE, allow us to hit something directly targeted/clicked/whatnot even if we're able to phase through it
    piercesnumber of times we've pierced something. Incremented BEFORE bullet_act and on_hit proc!
    pixel_increment_amountThe number of pixels we increment by. THIS IS NOT SPEED, DO NOT TOUCH THIS UNLESS YOU KNOW WHAT YOU ARE DOING. In general, lower values means more linetrace accuracy up to a point at cost of performance.
    pixel_move_interruptedUsed to detect jumps in the middle of a pixel_move. Yes, this is ugly as sin code-wise but it works.
    pixels_per_secondPixels moved per second.
    pixels_range_leftover"leftover" pixels for Range() calculation as pixel_move() was moved to simulated semi-pixel movement and Range() is in tiles.
    pixels_tick_leftover"leftover" tick pixels and stuff yeah, so we don't round off things and introducing tracing inaccuracy.
    projectile_phasingBitflag for things the projectile should just phase through entirely - No hitting unless direct target and [phasing_ignore_direct_target] is FALSE. Uses pass_flags flags.
    projectile_piercingBitflag for things the projectile should hit, but pierce through without deleting itself. Defers to projectile_phasing. Uses pass_flags flags.
    rangeRange of the projectile, de-incrementing every step. The projectile deletes itself at 0. This is in tiles.
    ricochet_auto_aim_angleOn ricochet, if ricochet_auto_aim_range is nonzero, we'll consider any mobs within this range of the normal angle of incidence to home in on, higher = more auto aim
    ricochet_auto_aim_rangeOn ricochet, if nonzero, we consider all mobs within this range of our projectile at the time of ricochet to home in on like Revolver Ocelot, as governed by ricochet_auto_aim_angle
    ricochet_chance0-100, the base chance of ricocheting, before being modified by the atom we shoot and our chance decay
    ricochet_decay_chance0-1 (or more, I guess) multiplier, the ricochet_chance is modified by multiplying this after each ricochet
    ricochet_decay_damage0-1 (or more, I guess) multiplier, the projectile's damage is modified by multiplying this after each ricochet
    ricochet_incidence_leewaythe angle of impact must be within this many degrees of the struck surface, set to 0 to allow any angle
    ricochetshow many times we've ricochet'd so far (instance variable, not a stat)
    ricochets_maxhow many times we can ricochet max
    sharpnessFor telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds
    shrapnel_typeIf defined, on hit we create an item of this type then call hitby() on the hit target with this, mainly used for embedding items (bullets) in targets
    temporary_unstoppable_movementWe are flagged PHASING temporarily to not stop moving when we Bump something but want to keep going anyways.
    wound_falloff_tileHow much we want to drop both wound_bonus and bare_wound_bonus (to a minimum of 0 for the latter) per tile, for falloff purposes
    zone_accuracy_factorfactor to multiply by for zone accuracy percent.

    Procs

    CanPassThroughProjectile can pass through Used to not even attempt to Bump() or fail to Cross() anything we already hit.
    CrossedProjectile crossed: When something enters a projectile's tile, make sure the projectile hits it if it should be hitting it.
    ImpactCalled when the projectile hits something This can either be from it bumping something, or it passing over a turf/being crossed and scanning that there is infact @@ -15,7 +15,7 @@ If we do, we do We don't even check if it got hit already - Impact() does that In impact there's more code for selecting WHAT to hit -So this proc is more of checking if we should hit something at all BY having an atom cross us.
    scan_moved_turfScans if we should hit something on the turf we just moved to if we haven't already
    select_targetSelects a target to hit from a turf

    Var Details

    embed_falloff_tile

    How much we want to drop the embed_chance value, if we can embed, per tile, for falloff purposes

    force_hit

    If the object being hit can pass ths damage on to something else, it should not do it for this bullet

    hit_stunned_targets

    If TRUE, hit mobs even if they're on the floor and not our target

    hit_threshhold

    If objects are below this layer, we pass through them

    hitscan_effect_generation

    Used in generate_hitscan_tracers to determine which "cycle" we're on.

    hitscan_movement_decisecond_equivalency

    How many deciseconds are each hitscan movement considered. Used for homing and other things that use seconds for timing rather than ticks.

    homing_turn_speed

    How fast the projectile turns towards its homing targets, in angle per second.

    ignore_source_check

    If TRUE, we can hit our firer.

    impacted

    We already impacted these things, do not impact them again. Used to make sure we can pierce things we want to pierce. Lazylist, typecache style (object = TRUE) for performance.

    pass_flags

      +So this proc is more of checking if we should hit something at all BY having an atom cross us.
    scan_moved_turfScans if we should hit something on the turf we just moved to if we haven't already
    select_targetSelects a target to hit from a turf

    Var Details

    embed_falloff_tile

    How much we want to drop the embed_chance value, if we can embed, per tile, for falloff purposes

    force_hit

    If the object being hit can pass ths damage on to something else, it should not do it for this bullet

    hit_stunned_targets

    If TRUE, hit mobs even if they're on the floor and not our target

    hit_threshhold

    If objects are below this layer, we pass through them

    hitscan_effect_generation

    Used in generate_hitscan_tracers to determine which "cycle" we're on.

    hitscan_movement_decisecond_equivalency

    How many deciseconds are each hitscan movement considered. Used for homing and other things that use seconds for timing rather than ticks.

    homing_turn_speed

    How fast the projectile turns towards its homing targets, in angle per second.

    ignore_source_check

    If TRUE, we can hit our firer.

    impacted

    We already impacted these things, do not impact them again. Used to make sure we can pierce things we want to pierce. Lazylist, typecache style (object = TRUE) for performance.

    pass_flags

    • PROJECTILE PIERCING * WARNING: @@ -30,25 +30,25 @@

    -

    The "usual" flags of pass_flags is used in that can_hit_target ignores these unless they're specifically targeted/clicked on. This behavior entirely bypasses process_hit if triggered, rather than phasing which uses prehit_pierce() to check.

    phasing_ignore_direct_target

    If FALSE, allow us to hit something directly targeted/clicked/whatnot even if we're able to phase through it

    pierces

    number of times we've pierced something. Incremented BEFORE bullet_act and on_hit proc!

    pixel_increment_amount

    The number of pixels we increment by. THIS IS NOT SPEED, DO NOT TOUCH THIS UNLESS YOU KNOW WHAT YOU ARE DOING. In general, lower values means more linetrace accuracy up to a point at cost of performance.

    pixel_move_interrupted

    Used to detect jumps in the middle of a pixel_move. Yes, this is ugly as sin code-wise but it works.

    pixels_per_second

    Pixels moved per second.

    pixels_range_leftover

    "leftover" pixels for Range() calculation as pixel_move() was moved to simulated semi-pixel movement and Range() is in tiles.

    pixels_tick_leftover

    "leftover" tick pixels and stuff yeah, so we don't round off things and introducing tracing inaccuracy.

    projectile_phasing

    Bitflag for things the projectile should just phase through entirely - No hitting unless direct target and [phasing_ignore_direct_target] is FALSE. Uses pass_flags flags.

    projectile_piercing

    Bitflag for things the projectile should hit, but pierce through without deleting itself. Defers to projectile_phasing. Uses pass_flags flags.

    range

    Range of the projectile, de-incrementing every step. The projectile deletes itself at 0. This is in tiles.

    ricochet_auto_aim_angle

    On ricochet, if ricochet_auto_aim_range is nonzero, we'll consider any mobs within this range of the normal angle of incidence to home in on, higher = more auto aim

    ricochet_auto_aim_range

    On ricochet, if nonzero, we consider all mobs within this range of our projectile at the time of ricochet to home in on like Revolver Ocelot, as governed by ricochet_auto_aim_angle

    ricochet_chance

    0-100, the base chance of ricocheting, before being modified by the atom we shoot and our chance decay

    ricochet_decay_chance

    0-1 (or more, I guess) multiplier, the ricochet_chance is modified by multiplying this after each ricochet

    ricochet_decay_damage

    0-1 (or more, I guess) multiplier, the projectile's damage is modified by multiplying this after each ricochet

    ricochet_incidence_leeway

    the angle of impact must be within this many degrees of the struck surface, set to 0 to allow any angle

    ricochets

    how many times we've ricochet'd so far (instance variable, not a stat)

    ricochets_max

    how many times we can ricochet max

    sharpness

    For telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds

    shrapnel_type

    If defined, on hit we create an item of this type then call hitby() on the hit target with this, mainly used for embedding items (bullets) in targets

    temporary_unstoppable_movement

    We are flagged PHASING temporarily to not stop moving when we Bump something but want to keep going anyways.

    wound_falloff_tile

    How much we want to drop both wound_bonus and bare_wound_bonus (to a minimum of 0 for the latter) per tile, for falloff purposes

    zone_accuracy_factor

    factor to multiply by for zone accuracy percent.

    Proc Details

    CanPassThrough

    Projectile can pass through -Used to not even attempt to Bump() or fail to Cross() anything we already hit.

    Crossed

    Projectile crossed: When something enters a projectile's tile, make sure the projectile hits it if it should be hitting it.

    Impact

    Called when the projectile hits something +

    The "usual" flags of pass_flags is used in that can_hit_target ignores these unless they're specifically targeted/clicked on. This behavior entirely bypasses process_hit if triggered, rather than phasing which uses prehit_pierce() to check.

    phasing_ignore_direct_target

    If FALSE, allow us to hit something directly targeted/clicked/whatnot even if we're able to phase through it

    pierces

    number of times we've pierced something. Incremented BEFORE bullet_act and on_hit proc!

    pixel_increment_amount

    The number of pixels we increment by. THIS IS NOT SPEED, DO NOT TOUCH THIS UNLESS YOU KNOW WHAT YOU ARE DOING. In general, lower values means more linetrace accuracy up to a point at cost of performance.

    pixel_move_interrupted

    Used to detect jumps in the middle of a pixel_move. Yes, this is ugly as sin code-wise but it works.

    pixels_per_second

    Pixels moved per second.

    pixels_range_leftover

    "leftover" pixels for Range() calculation as pixel_move() was moved to simulated semi-pixel movement and Range() is in tiles.

    pixels_tick_leftover

    "leftover" tick pixels and stuff yeah, so we don't round off things and introducing tracing inaccuracy.

    projectile_phasing

    Bitflag for things the projectile should just phase through entirely - No hitting unless direct target and [phasing_ignore_direct_target] is FALSE. Uses pass_flags flags.

    projectile_piercing

    Bitflag for things the projectile should hit, but pierce through without deleting itself. Defers to projectile_phasing. Uses pass_flags flags.

    range

    Range of the projectile, de-incrementing every step. The projectile deletes itself at 0. This is in tiles.

    ricochet_auto_aim_angle

    On ricochet, if ricochet_auto_aim_range is nonzero, we'll consider any mobs within this range of the normal angle of incidence to home in on, higher = more auto aim

    ricochet_auto_aim_range

    On ricochet, if nonzero, we consider all mobs within this range of our projectile at the time of ricochet to home in on like Revolver Ocelot, as governed by ricochet_auto_aim_angle

    ricochet_chance

    0-100, the base chance of ricocheting, before being modified by the atom we shoot and our chance decay

    ricochet_decay_chance

    0-1 (or more, I guess) multiplier, the ricochet_chance is modified by multiplying this after each ricochet

    ricochet_decay_damage

    0-1 (or more, I guess) multiplier, the projectile's damage is modified by multiplying this after each ricochet

    ricochet_incidence_leeway

    the angle of impact must be within this many degrees of the struck surface, set to 0 to allow any angle

    ricochets

    how many times we've ricochet'd so far (instance variable, not a stat)

    ricochets_max

    how many times we can ricochet max

    sharpness

    For telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds

    shrapnel_type

    If defined, on hit we create an item of this type then call hitby() on the hit target with this, mainly used for embedding items (bullets) in targets

    temporary_unstoppable_movement

    We are flagged PHASING temporarily to not stop moving when we Bump something but want to keep going anyways.

    wound_falloff_tile

    How much we want to drop both wound_bonus and bare_wound_bonus (to a minimum of 0 for the latter) per tile, for falloff purposes

    zone_accuracy_factor

    factor to multiply by for zone accuracy percent.

    Proc Details

    CanPassThrough

    Projectile can pass through +Used to not even attempt to Bump() or fail to Cross() anything we already hit.

    Crossed

    Projectile crossed: When something enters a projectile's tile, make sure the projectile hits it if it should be hitting it.

    Impact

    Called when the projectile hits something This can either be from it bumping something, or it passing over a turf/being crossed and scanning that there is infact a valid target it needs to hit. This target isn't however necessarily WHAT it hits that is determined by process_hit and select_target.

    Furthermore, this proc shouldn't check can_hit_target - this should only be called if can hit target is already checked. -Also, we select_target to find what to process_hit first.

    Moved

    Projectile moved:

    +Also, we select_target to find what to process_hit first.

    Moved

    Projectile moved:

    If not fired yet, do not do anything. Else,

    If temporary unstoppable movement used for piercing through things we already hit (impacted list) is set, unset it. Scan turf we're now in for anything we can/should hit. This is useful for hitting non dense objects the user -directly clicks on, as well as for PHASING projectiles to be able to hit things at all as they don't ever Bump().

    Range

    Artificially modified to be called at around every world.icon_size pixels of movement. -WARNING: Range() can only be called once per pixel_increment_amount pixels.

    pixel_move

    The proc to make the projectile go, using a simulated pixel movement line trace. +directly clicks on, as well as for PHASING projectiles to be able to hit things at all as they don't ever Bump().

    Range

    Artificially modified to be called at around every world.icon_size pixels of movement. +WARNING: Range() can only be called once per pixel_increment_amount pixels.

    pixel_move

    The proc to make the projectile go, using a simulated pixel movement line trace. Note: deciseconds_equivalent is currently only used for homing, times is the number of times to move pixel_increment_amount. Trajectory multiplier directly modifies the factor of pixel_increment_amount to go per time. -It's complicated, so probably just don't mess with this unless you know what you're doing.

    prehit_pierce

    Checks if we should pierce something.

    +It's complicated, so probably just don't mess with this unless you know what you're doing.

    prehit_pierce

    Checks if we should pierce something.

    NOT meant to be a pure proc, since this replaces prehit() which was used to do things. -Return PROJECTILE_DELETE_WITHOUT_HITTING to delete projectile without hitting at all!

    process_hit

    The primary workhorse proc of projectile impacts. +Return PROJECTILE_DELETE_WITHOUT_HITTING to delete projectile without hitting at all!

    process_hit

    The primary workhorse proc of projectile impacts. This is a RECURSIVE call - process_hit is called on the first selected target, and then repeatedly called if the projectile still hasn't been deleted.

    Order of operations:

      @@ -71,14 +71,14 @@

      Returns if we hit something.

      • Silly-Cons
      • -

      return_predicted_turf_after_moves

      one move is a tile.

      scan_crossed_hit

      Scan if we should hit something and hit it if we need to +

      return_predicted_turf_after_moves

      one move is a tile.

      scan_crossed_hit

      Scan if we should hit something and hit it if we need to The difference between this and handling in Impact is In this we strictly check if we need to Impact() something in specific If we do, we do We don't even check if it got hit already - Impact() does that In impact there's more code for selecting WHAT to hit -So this proc is more of checking if we should hit something at all BY having an atom cross us.

      scan_moved_turf

      Scans if we should hit something on the turf we just moved to if we haven't already

      -

      This proc is a little high in overhead but allows us to not snowflake CanPass in living and other things.

      select_target

      Selects a target to hit from a turf

      +So this proc is more of checking if we should hit something at all BY having an atom cross us.

      scan_moved_turf

      Scans if we should hit something on the turf we just moved to if we haven't already

      +

      This proc is a little high in overhead but allows us to not snowflake CanPass in living and other things.

      select_target

      Selects a target to hit from a turf

      @params T - The turf target - The "preferred" atom to hit, usually what we Bumped() first. @@ -94,4 +94,4 @@

    1. Objs
    2. Turf
    3. Nothing
    4. -
    \ No newline at end of file + \ No newline at end of file diff --git a/obj/item/projectile/frost_orb.html b/obj/item/projectile/frost_orb.html index 10c22960b51f..85fe89c5c9d8 100644 --- a/obj/item/projectile/frost_orb.html +++ b/obj/item/projectile/frost_orb.html @@ -1 +1 @@ -/obj/item/projectile/frost_orb - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    frost_orb

    Procs

    orb_explosionCalled when the orb is exploding, shoots out projectiles

    Proc Details

    orb_explosion

    Called when the orb is exploding, shoots out projectiles

    \ No newline at end of file +/obj/item/projectile/frost_orb - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    frost_orb

    Procs

    orb_explosionCalled when the orb is exploding, shoots out projectiles

    Proc Details

    orb_explosion

    Called when the orb is exploding, shoots out projectiles

    \ No newline at end of file diff --git a/obj/item/projectile/kiss.html b/obj/item/projectile/kiss.html index 889a983a0917..fab49be3450b 100644 --- a/obj/item/projectile/kiss.html +++ b/obj/item/projectile/kiss.html @@ -1,5 +1,5 @@ -/obj/item/projectile/kiss - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    kiss

    Procs

    harmless_on_hitTo get around shielded modsuits & such being set off by kisses when they shouldn't, we take a page from hallucination projectiles +/obj/item/projectile/kiss - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    kiss

    Procs

    harmless_on_hitTo get around shielded modsuits & such being set off by kisses when they shouldn't, we take a page from hallucination projectiles and simply fake our on hit effects. This lets kisses remain incorporeal without having to make some new trait for this one niche situation. -This fake hit only happens if we can deal damage and if we hit a living thing. Otherwise, we just do normal on hit effects.

    Proc Details

    harmless_on_hit

    To get around shielded modsuits & such being set off by kisses when they shouldn't, we take a page from hallucination projectiles +This fake hit only happens if we can deal damage and if we hit a living thing. Otherwise, we just do normal on hit effects.

    Proc Details

    harmless_on_hit

    To get around shielded modsuits & such being set off by kisses when they shouldn't, we take a page from hallucination projectiles and simply fake our on hit effects. This lets kisses remain incorporeal without having to make some new trait for this one niche situation. -This fake hit only happens if we can deal damage and if we hit a living thing. Otherwise, we just do normal on hit effects.

    \ No newline at end of file +This fake hit only happens if we can deal damage and if we hit a living thing. Otherwise, we just do normal on hit effects.

    \ No newline at end of file diff --git a/obj/item/projectile/tether.html b/obj/item/projectile/tether.html index 9bae48808d48..527f19993a5d 100644 --- a/obj/item/projectile/tether.html +++ b/obj/item/projectile/tether.html @@ -1 +1 @@ -/obj/item/projectile/tether - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tether

    Vars

    lineReference to the beam following the projectile.

    Var Details

    line

    Reference to the beam following the projectile.

    \ No newline at end of file +/obj/item/projectile/tether - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tether

    Vars

    lineReference to the beam following the projectile.

    Var Details

    line

    Reference to the beam following the projectile.

    \ No newline at end of file diff --git a/obj/item/raw_anomaly_core.html b/obj/item/raw_anomaly_core.html index fbe71e210403..906a19a843d9 100644 --- a/obj/item/raw_anomaly_core.html +++ b/obj/item/raw_anomaly_core.html @@ -1,9 +1,9 @@ -/obj/item/raw_anomaly_core - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Raw Anomaly Cores

    The current precursor to anomaly cores, these are manufactured into 'finished' anomaly cores for use in research, items, and more.

    +/obj/item/raw_anomaly_core - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Raw Anomaly Cores

    The current precursor to anomaly cores, these are manufactured into 'finished' anomaly cores for use in research, items, and more.

    The current amounts created is stored in SSresearch.created_anomaly_types[ANOMALY_CORE_TYPE_DEFINE] = amount -The hard limits are in code/__DEFINES/anomalies.dm

    Vars

    anomaly_typeAnomaly type

    Procs

    create_coreCreated the resulting core after being "made" into it.

    Var Details

    anomaly_type

    Anomaly type

    Proc Details

    create_core

    Created the resulting core after being "made" into it.

    +The hard limits are in code/__DEFINES/anomalies.dm

    Vars

    anomaly_typeAnomaly type

    Procs

    create_coreCreated the resulting core after being "made" into it.

    Var Details

    anomaly_type

    Anomaly type

    Proc Details

    create_core

    Created the resulting core after being "made" into it.

    Arguments:

    • newloc - Where the new core will be created
    • del_self - should we qdel(src)
    • count_towards_limit - should we increment the amount of created cores on SSresearch
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/rcl.html b/obj/item/rcl.html index bd2d7dd1ad91..04a0f232e5ff 100644 --- a/obj/item/rcl.html +++ b/obj/item/rcl.html @@ -1 +1 @@ -/obj/item/rcl - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    rcl

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/rcl - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    rcl

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/reagent_containers/food.html b/obj/item/reagent_containers/food.html index a4b6468bff1e..55163dc098d4 100644 --- a/obj/item/reagent_containers/food.html +++ b/obj/item/reagent_containers/food.html @@ -1,4 +1,4 @@ -/obj/item/reagent_containers/food - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    food

    Food.

    +/obj/item/reagent_containers/food - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    food

    Food.

    Note: When adding food items with dummy parents, make sure to add the parent to the exclusion list in code/__HELPERS/unsorted.dm's -get_random_food proc.

    \ No newline at end of file +get_random_food proc.

    \ No newline at end of file diff --git a/obj/item/reagent_containers/food/snacks.html b/obj/item/reagent_containers/food/snacks.html index aa7eab42116e..5b008bb2ccee 100644 --- a/obj/item/reagent_containers/food/snacks.html +++ b/obj/item/reagent_containers/food/snacks.html @@ -1,4 +1,4 @@ -/obj/item/reagent_containers/food/snacks - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    snacks

    \ No newline at end of file diff --git a/obj/item/reagent_containers/food/snacks/donut.html b/obj/item/reagent_containers/food/snacks/donut.html index d3a608fab41f..c03d0bdd6843 100644 --- a/obj/item/reagent_containers/food/snacks/donut.html +++ b/obj/item/reagent_containers/food/snacks/donut.html @@ -1 +1 @@ -/obj/item/reagent_containers/food/snacks/donut - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    donut

    DONUTS

    Procs

    in_box_spriteReturns the sprite of the donut while in a donut box

    Proc Details

    in_box_sprite

    Returns the sprite of the donut while in a donut box

    \ No newline at end of file +/obj/item/reagent_containers/food/snacks/donut - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    donut

    DONUTS

    Procs

    in_box_spriteReturns the sprite of the donut while in a donut box

    Proc Details

    in_box_sprite

    Returns the sprite of the donut while in a donut box

    \ No newline at end of file diff --git a/obj/item/reagent_containers/spray.html b/obj/item/reagent_containers/spray.html index f197bfec4261..262b17907891 100644 --- a/obj/item/reagent_containers/spray.html +++ b/obj/item/reagent_containers/spray.html @@ -1 +1 @@ -/obj/item/reagent_containers/spray - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    spray

    Vars

    last_sprayLast world.time of spray
    spray_cooldownSpray cooldown
    spray_delayAmount of time it takes for a spray to completely travel.

    Var Details

    last_spray

    Last world.time of spray

    spray_cooldown

    Spray cooldown

    spray_delay

    Amount of time it takes for a spray to completely travel.

    \ No newline at end of file +/obj/item/reagent_containers/spray - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    spray

    Vars

    last_sprayLast world.time of spray
    spray_cooldownSpray cooldown
    spray_delayAmount of time it takes for a spray to completely travel.

    Var Details

    last_spray

    Last world.time of spray

    spray_cooldown

    Spray cooldown

    spray_delay

    Amount of time it takes for a spray to completely travel.

    \ No newline at end of file diff --git a/obj/item/reagent_containers/syringe.html b/obj/item/reagent_containers/syringe.html index 00c348cf1248..5423359e56f4 100644 --- a/obj/item/reagent_containers/syringe.html +++ b/obj/item/reagent_containers/syringe.html @@ -1 +1 @@ -/obj/item/reagent_containers/syringe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    syringe

    Procs

    get_rounded_volUsed by update_icon() and update_overlays()

    Proc Details

    get_rounded_vol

    Used by update_icon() and update_overlays()

    \ No newline at end of file +/obj/item/reagent_containers/syringe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    syringe

    Procs

    get_rounded_volUsed by update_icon() and update_overlays()

    Proc Details

    get_rounded_vol

    Used by update_icon() and update_overlays()

    \ No newline at end of file diff --git a/obj/item/relic.html b/obj/item/relic.html index 2d147038c080..0da420a518c6 100644 --- a/obj/item/relic.html +++ b/obj/item/relic.html @@ -1 +1 @@ -/obj/item/relic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    relic

    SPECIAL ITEMS

    Procs

    throwSmokeRELIC PROCS

    Proc Details

    throwSmoke

    RELIC PROCS

    \ No newline at end of file +/obj/item/relic - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    relic

    SPECIAL ITEMS

    Procs

    throwSmokeRELIC PROCS

    Proc Details

    throwSmoke

    RELIC PROCS

    \ No newline at end of file diff --git a/obj/item/restraints.html b/obj/item/restraints.html index b734c6ac2fbf..b0719ced14e3 100644 --- a/obj/item/restraints.html +++ b/obj/item/restraints.html @@ -1 +1 @@ -/obj/item/restraints - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    restraints

    Vars

    allow_breakout_movementallow movement at all during breakout

    Var Details

    allow_breakout_movement

    allow movement at all during breakout

    \ No newline at end of file +/obj/item/restraints - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    restraints

    Vars

    allow_breakout_movementallow movement at all during breakout

    Var Details

    allow_breakout_movement

    allow movement at all during breakout

    \ No newline at end of file diff --git a/obj/item/restraints/legcuffs/bola.html b/obj/item/restraints/legcuffs/bola.html index d06735cd9683..998a76a079e2 100644 --- a/obj/item/restraints/legcuffs/bola.html +++ b/obj/item/restraints/legcuffs/bola.html @@ -1,5 +1,5 @@ -/obj/item/restraints/legcuffs/bola - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bola

    Procs

    ensnareAttempts to legcuff someone with the bola

    Proc Details

    ensnare

    Attempts to legcuff someone with the bola

    +/obj/item/restraints/legcuffs/bola - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bola

    Procs

    ensnareAttempts to legcuff someone with the bola

    Proc Details

    ensnare

    Attempts to legcuff someone with the bola

    Arguments:

    • C - the carbon that we will try to ensnare
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/resurrection_crystal.html b/obj/item/resurrection_crystal.html index ebc91d206217..cd980211bddd 100644 --- a/obj/item/resurrection_crystal.html +++ b/obj/item/resurrection_crystal.html @@ -1 +1 @@ -/obj/item/resurrection_crystal - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    resurrection_crystal

    Procs

    resurrectResurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf

    Proc Details

    resurrect

    Resurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf

    \ No newline at end of file +/obj/item/resurrection_crystal - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    resurrection_crystal

    Procs

    resurrectResurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf

    Proc Details

    resurrect

    Resurrects the target when they die by cloning them into a new duplicate body and transferring their mind to the clone on a safe station turf

    \ No newline at end of file diff --git a/obj/item/reverse_bear_trap.html b/obj/item/reverse_bear_trap.html index a1872e049ff1..57ea6221fbe7 100644 --- a/obj/item/reverse_bear_trap.html +++ b/obj/item/reverse_bear_trap.html @@ -1 +1 @@ -/obj/item/reverse_bear_trap - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    reverse_bear_trap

    Procs

    armnote: this timer overlay increments one frame every second (to simulate a clock ticking). If you want to instead have it do a full cycle in a minute, set the 'delay' of each frame of the icon overlay to 75 rather than 10, and the worn overlay to twice that.

    Proc Details

    arm

    note: this timer overlay increments one frame every second (to simulate a clock ticking). If you want to instead have it do a full cycle in a minute, set the 'delay' of each frame of the icon overlay to 75 rather than 10, and the worn overlay to twice that.

    \ No newline at end of file +/obj/item/reverse_bear_trap - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    reverse_bear_trap

    Procs

    armnote: this timer overlay increments one frame every second (to simulate a clock ticking). If you want to instead have it do a full cycle in a minute, set the 'delay' of each frame of the icon overlay to 75 rather than 10, and the worn overlay to twice that.

    Proc Details

    arm

    note: this timer overlay increments one frame every second (to simulate a clock ticking). If you want to instead have it do a full cycle in a minute, set the 'delay' of each frame of the icon overlay to 75 rather than 10, and the worn overlay to twice that.

    \ No newline at end of file diff --git a/obj/item/robot_module.html b/obj/item/robot_module.html index 3d03db3d9d65..3b4dd11469d0 100644 --- a/obj/item/robot_module.html +++ b/obj/item/robot_module.html @@ -1,5 +1,5 @@ -/obj/item/robot_module - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    robot_module

    Procs

    InitializeEnd Cargo Borg
    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Proc Details

    Initialize

    End Cargo Borg

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    +/obj/item/robot_module - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    robot_module

    Procs

    InitializeEnd Cargo Borg
    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Proc Details

    Initialize

    End Cargo Borg

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    Arguments:

    • user The mob interacting with a menu
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/robot_suit.html b/obj/item/robot_suit.html index 3cdc26206178..7b9f0d3c897d 100644 --- a/obj/item/robot_suit.html +++ b/obj/item/robot_suit.html @@ -1,3 +1,3 @@ -/obj/item/robot_suit - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    robot_suit

    Procs

    drop_all_partsDrops all included parts to the passed location -This will also dissassemble the parts being dropped into components as well

    Proc Details

    drop_all_parts

    Drops all included parts to the passed location -This will also dissassemble the parts being dropped into components as well

    \ No newline at end of file +/obj/item/robot_suit - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    robot_suit

    Procs

    drop_all_partsDrops all included parts to the passed location +This will also dissassemble the parts being dropped into components as well

    Proc Details

    drop_all_parts

    Drops all included parts to the passed location +This will also dissassemble the parts being dropped into components as well

    \ No newline at end of file diff --git a/obj/item/rtl.html b/obj/item/rtl.html index 54b4281252b2..593e0a362fe2 100644 --- a/obj/item/rtl.html +++ b/obj/item/rtl.html @@ -1 +1 @@ -/obj/item/rtl - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    rtl

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/rtl - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    rtl

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/sales_tagger.html b/obj/item/sales_tagger.html index 598a47678284..386a6369a9fe 100644 --- a/obj/item/sales_tagger.html +++ b/obj/item/sales_tagger.html @@ -1,3 +1,3 @@ -/obj/item/sales_tagger - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    sales_tagger

    Vars

    cut_maxMaximum value for cut_multiplier.
    cut_minMinimum value for cut_multiplier.
    cut_multiplierDetails the percentage the scanned account recieves off the final sale. -The person who tagged this will receive the sale value multiplied by this number.
    payments_accThe account which is recieving the split profits.

    Var Details

    cut_max

    Maximum value for cut_multiplier.

    cut_min

    Minimum value for cut_multiplier.

    cut_multiplier

    Details the percentage the scanned account recieves off the final sale. -The person who tagged this will receive the sale value multiplied by this number.

    payments_acc

    The account which is recieving the split profits.

    \ No newline at end of file +/obj/item/sales_tagger - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    sales_tagger

    Vars

    cut_maxMaximum value for cut_multiplier.
    cut_minMinimum value for cut_multiplier.
    cut_multiplierDetails the percentage the scanned account recieves off the final sale. +The person who tagged this will receive the sale value multiplied by this number.
    payments_accThe account which is recieving the split profits.

    Var Details

    cut_max

    Maximum value for cut_multiplier.

    cut_min

    Minimum value for cut_multiplier.

    cut_multiplier

    Details the percentage the scanned account recieves off the final sale. +The person who tagged this will receive the sale value multiplied by this number.

    payments_acc

    The account which is recieving the split profits.

    \ No newline at end of file diff --git a/obj/item/seeds.html b/obj/item/seeds.html index d42eb6c798d6..b473d28b268f 100644 --- a/obj/item/seeds.html +++ b/obj/item/seeds.html @@ -1 +1 @@ -/obj/item/seeds - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    seeds

    Procs

    adjust_yieldSetters procs
    set_mutabilityThis proc adds a mutability_flag to a gene
    unset_mutabilityThis proc removes a mutability_flag from a gene

    Proc Details

    adjust_yield

    Setters procs

    set_mutability

    This proc adds a mutability_flag to a gene

    unset_mutability

    This proc removes a mutability_flag from a gene

    \ No newline at end of file +/obj/item/seeds - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    seeds

    Procs

    adjust_yieldSetters procs
    set_mutabilityThis proc adds a mutability_flag to a gene
    unset_mutabilityThis proc removes a mutability_flag from a gene

    Proc Details

    adjust_yield

    Setters procs

    set_mutability

    This proc adds a mutability_flag to a gene

    unset_mutability

    This proc removes a mutability_flag from a gene

    \ No newline at end of file diff --git a/obj/item/shield.html b/obj/item/shield.html index 3be501c80dd1..8d792ec460f6 100644 --- a/obj/item/shield.html +++ b/obj/item/shield.html @@ -1 +1 @@ -/obj/item/shield - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    shield

    Vars

    last_shieldbashLast shieldbash world.time
    shield_flagsShield flags
    shieldbash_brutedamageShield bashing brute damage
    shieldbash_cooldownShieldbashing cooldown
    shieldbash_knockbackShieldbashing knockback
    shieldbash_push_distanceShield bashing push distance
    shieldbash_stagger_durationShield bashing stagger duration
    shieldbash_stamcostShieldbashing stamina cost
    shieldbash_stamdmgShield bashing stamina damage

    Var Details

    last_shieldbash

    Last shieldbash world.time

    shield_flags

    Shield flags

    shieldbash_brutedamage

    Shield bashing brute damage

    shieldbash_cooldown

    Shieldbashing cooldown

    shieldbash_knockback

    Shieldbashing knockback

    shieldbash_push_distance

    Shield bashing push distance

    shieldbash_stagger_duration

    Shield bashing stagger duration

    shieldbash_stamcost

    Shieldbashing stamina cost

    shieldbash_stamdmg

    Shield bashing stamina damage

    \ No newline at end of file +/obj/item/shield - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    shield

    Vars

    last_shieldbashLast shieldbash world.time
    shield_flagsShield flags
    shieldbash_brutedamageShield bashing brute damage
    shieldbash_cooldownShieldbashing cooldown
    shieldbash_knockbackShieldbashing knockback
    shieldbash_push_distanceShield bashing push distance
    shieldbash_stagger_durationShield bashing stagger duration
    shieldbash_stamcostShieldbashing stamina cost
    shieldbash_stamdmgShield bashing stamina damage

    Var Details

    last_shieldbash

    Last shieldbash world.time

    shield_flags

    Shield flags

    shieldbash_brutedamage

    Shield bashing brute damage

    shieldbash_cooldown

    Shieldbashing cooldown

    shieldbash_knockback

    Shieldbashing knockback

    shieldbash_push_distance

    Shield bashing push distance

    shieldbash_stagger_duration

    Shield bashing stagger duration

    shieldbash_stamcost

    Shieldbashing stamina cost

    shieldbash_stamdmg

    Shield bashing stamina damage

    \ No newline at end of file diff --git a/obj/item/shield/riot/implant.html b/obj/item/shield/riot/implant.html index 6dfd35e1c926..2ea65fc8a70c 100644 --- a/obj/item/shield/riot/implant.html +++ b/obj/item/shield/riot/implant.html @@ -1 +1 @@ -/obj/item/shield/riot/implant - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    implant

    Procs

    take_damageEntirely overriden take_damage. This shouldn't exist outside of an implant (other than maybe christmas).

    Proc Details

    take_damage

    Entirely overriden take_damage. This shouldn't exist outside of an implant (other than maybe christmas).

    \ No newline at end of file +/obj/item/shield/riot/implant - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    implant

    Procs

    take_damageEntirely overriden take_damage. This shouldn't exist outside of an implant (other than maybe christmas).

    Proc Details

    take_damage

    Entirely overriden take_damage. This shouldn't exist outside of an implant (other than maybe christmas).

    \ No newline at end of file diff --git a/obj/item/shockpaddles.html b/obj/item/shockpaddles.html index fe33b40aa1cc..2b6b85984439 100644 --- a/obj/item/shockpaddles.html +++ b/obj/item/shockpaddles.html @@ -1 +1 @@ -/obj/item/shockpaddles - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    shockpaddles

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/shockpaddles - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    shockpaddles

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/singularityhammer.html b/obj/item/singularityhammer.html index 1fe1d5a46be7..4ee2a7978e9e 100644 --- a/obj/item/singularityhammer.html +++ b/obj/item/singularityhammer.html @@ -1 +1 @@ -/obj/item/singularityhammer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    singularityhammer

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/singularityhammer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    singularityhammer

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/soulstone.html b/obj/item/soulstone.html index 0c65ef63aaa6..9f4f5eb76e31 100644 --- a/obj/item/soulstone.html +++ b/obj/item/soulstone.html @@ -1 +1 @@ -/obj/item/soulstone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    soulstone

    Procs

    attackCapturing
    attack_selfOptions for using captured souls
    transfer_soulProc for moving soul in and out off stone

    Proc Details

    attack

    Capturing

    attack_self

    Options for using captured souls

    transfer_soul

    Proc for moving soul in and out off stone

    \ No newline at end of file +/obj/item/soulstone - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    soulstone

    Procs

    attackCapturing
    attack_selfOptions for using captured souls
    transfer_soulProc for moving soul in and out off stone

    Proc Details

    attack

    Capturing

    attack_self

    Options for using captured souls

    transfer_soul

    Proc for moving soul in and out off stone

    \ No newline at end of file diff --git a/obj/item/spear.html b/obj/item/spear.html index 52a25a0b2afc..c66ec09234fd 100644 --- a/obj/item/spear.html +++ b/obj/item/spear.html @@ -1 +1 @@ -/obj/item/spear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    spear

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/spear - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    spear

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/stack.html b/obj/item/stack.html index 48f0895d8978..d4bbc2bed592 100644 --- a/obj/item/stack.html +++ b/obj/item/stack.html @@ -1,4 +1,4 @@ -/obj/item/stack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    stack

    Vars

    absorption_capacityHow much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up
    absorption_rateHow quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first
    material_typeDatum material type that this stack is made of
    matter_amountAmount of matter for RCD
    splint_factorIf set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)

    Procs

    add
    build_recipeReturns a list of properties of a given recipe
    can_merge
    is_valid_recipeChecks if the recipe is valid to be used
    recursively_build_recipesBuilds all recipes in a given recipe list and returns an association list containing them
    set_custom_materialsOverride to make things like metalgen accurately set custom materials
    set_mats_per_unit
    split_stack
    update_custom_materialsUpdates the custom materials list of this stack.

    Var Details

    absorption_capacity

    How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up

    absorption_rate

    How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first

    material_type

    Datum material type that this stack is made of

    matter_amount

    Amount of matter for RCD

    splint_factor

    If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)

    Proc Details

    add

    build_recipe

    Returns a list of properties of a given recipe

    +

    build_recipe

    Returns a list of properties of a given recipe

    Arguments:

    can_merge

    can_merge

    -

    is_valid_recipe

    Checks if the recipe is valid to be used

    +

    is_valid_recipe

    Checks if the recipe is valid to be used

    Arguments:

    recursively_build_recipes

    Builds all recipes in a given recipe list and returns an association list containing them

    +

    recursively_build_recipes

    Builds all recipes in a given recipe list and returns an association list containing them

    Arguments:

    set_custom_materials

    Override to make things like metalgen accurately set custom materials

    set_mats_per_unit

    set_custom_materials

    Override to make things like metalgen accurately set custom materials

    set_mats_per_unit

    -

    split_stack

    split_stack

    -

    update_custom_materials

    Updates the custom materials list of this stack.

    \ No newline at end of file +

    update_custom_materials

    Updates the custom materials list of this stack.

    \ No newline at end of file diff --git a/obj/item/stack/cannonball.html b/obj/item/stack/cannonball.html index accb525743d0..4d53c19bd246 100644 --- a/obj/item/stack/cannonball.html +++ b/obj/item/stack/cannonball.html @@ -1 +1 @@ -/obj/item/stack/cannonball - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cannonball

    Vars

    projectile_typethe type of projectile this type of cannonball item turns into.

    Var Details

    projectile_type

    the type of projectile this type of cannonball item turns into.

    \ No newline at end of file +/obj/item/stack/cannonball - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cannonball

    Vars

    projectile_typethe type of projectile this type of cannonball item turns into.

    Var Details

    projectile_type

    the type of projectile this type of cannonball item turns into.

    \ No newline at end of file diff --git a/obj/item/stack/conveyor.html b/obj/item/stack/conveyor.html index 7b84caf408c7..ff76cd5a597b 100644 --- a/obj/item/stack/conveyor.html +++ b/obj/item/stack/conveyor.html @@ -1 +1 @@ -/obj/item/stack/conveyor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    conveyor

    Vars

    idid for linking

    Var Details

    id

    id for linking

    \ No newline at end of file +/obj/item/stack/conveyor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    conveyor

    Vars

    idid for linking

    Var Details

    id

    id for linking

    \ No newline at end of file diff --git a/obj/item/stack/ducts.html b/obj/item/stack/ducts.html index 19ead0141fc8..9b4a1e2bcd1c 100644 --- a/obj/item/stack/ducts.html +++ b/obj/item/stack/ducts.html @@ -1 +1 @@ -/obj/item/stack/ducts - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ducts

    Vars

    duct_colorColor of our duct
    duct_layerDefault layer of our duct
    layersAssoc index with all the available layers. yes five might be a bit much. Colors uses a global by the way

    Var Details

    duct_color

    Color of our duct

    duct_layer

    Default layer of our duct

    layers

    Assoc index with all the available layers. yes five might be a bit much. Colors uses a global by the way

    \ No newline at end of file +/obj/item/stack/ducts - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ducts

    Vars

    duct_colorColor of our duct
    duct_layerDefault layer of our duct
    layersAssoc index with all the available layers. yes five might be a bit much. Colors uses a global by the way

    Var Details

    duct_color

    Color of our duct

    duct_layer

    Default layer of our duct

    layers

    Assoc index with all the available layers. yes five might be a bit much. Colors uses a global by the way

    \ No newline at end of file diff --git a/obj/item/stack/license_plates/filled.html b/obj/item/stack/license_plates/filled.html index dd10585150e3..90417abed9cd 100644 --- a/obj/item/stack/license_plates/filled.html +++ b/obj/item/stack/license_plates/filled.html @@ -1 +1 @@ -/obj/item/stack/license_plates/filled - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    filled

    Procs

    update_icon_stateOverride to allow for variations

    Proc Details

    update_icon_state

    Override to allow for variations

    \ No newline at end of file +/obj/item/stack/license_plates/filled - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    filled

    Procs

    update_icon_stateOverride to allow for variations

    Proc Details

    update_icon_state

    Override to allow for variations

    \ No newline at end of file diff --git a/obj/item/stack/medical.html b/obj/item/stack/medical.html index 28e1b27be4d9..7917fa4daacd 100644 --- a/obj/item/stack/medical.html +++ b/obj/item/stack/medical.html @@ -1 +1 @@ -/obj/item/stack/medical - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    medical

    Vars

    flesh_regenerationHow much we add to flesh_healing for burn wounds on application
    heal_bruteHow much brute we heal per application
    heal_burnHow much burn we heal per application
    sanitizationHow much sanitization to apply to burns on application
    stop_bleedingHow much we reduce bleeding per application on cut wounds

    Var Details

    flesh_regeneration

    How much we add to flesh_healing for burn wounds on application

    heal_brute

    How much brute we heal per application

    heal_burn

    How much burn we heal per application

    sanitization

    How much sanitization to apply to burns on application

    stop_bleeding

    How much we reduce bleeding per application on cut wounds

    \ No newline at end of file +/obj/item/stack/medical - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    medical

    Vars

    flesh_regenerationHow much we add to flesh_healing for burn wounds on application
    heal_bruteHow much brute we heal per application
    heal_burnHow much burn we heal per application
    sanitizationHow much sanitization to apply to burns on application
    stop_bleedingHow much we reduce bleeding per application on cut wounds

    Var Details

    flesh_regeneration

    How much we add to flesh_healing for burn wounds on application

    heal_brute

    How much brute we heal per application

    heal_burn

    How much burn we heal per application

    sanitization

    How much sanitization to apply to burns on application

    stop_bleeding

    How much we reduce bleeding per application on cut wounds

    \ No newline at end of file diff --git a/obj/item/stack/medical/mesh.html b/obj/item/stack/medical/mesh.html index 808696b97bfd..9d69994deedc 100644 --- a/obj/item/stack/medical/mesh.html +++ b/obj/item/stack/medical/mesh.html @@ -1 +1 @@ -/obj/item/stack/medical/mesh - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mesh

    Vars

    grind_resultsThis var determines if the sterile packaging of the mesh has been opened.

    Var Details

    grind_results

    This var determines if the sterile packaging of the mesh has been opened.

    \ No newline at end of file +/obj/item/stack/medical/mesh - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mesh

    Vars

    grind_resultsThis var determines if the sterile packaging of the mesh has been opened.

    Var Details

    grind_results

    This var determines if the sterile packaging of the mesh has been opened.

    \ No newline at end of file diff --git a/obj/item/stack/sheet.html b/obj/item/stack/sheet.html index 54cf9a428c58..c1f7ff186b8b 100644 --- a/obj/item/stack/sheet.html +++ b/obj/item/stack/sheet.html @@ -1,9 +1,9 @@ -/obj/item/stack/sheet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    sheet

    Vars

    point_valueturn-in value for the gulag stacker - loosely relative to its rarity
    shard_typethe shard debris typepath left over by solar panels and windows etc.
    sheettypethis is used for girders in the creation of walls/false walls
    walltypeWhat type of wall does this sheet spawn

    Procs

    on_solar_constructionCalled on the glass sheet upon solar construction (duh): +/obj/item/stack/sheet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    sheet

    Vars

    point_valueturn-in value for the gulag stacker - loosely relative to its rarity
    shard_typethe shard debris typepath left over by solar panels and windows etc.
    sheettypethis is used for girders in the creation of walls/false walls
    walltypeWhat type of wall does this sheet spawn

    Procs

    on_solar_constructionCalled on the glass sheet upon solar construction (duh): Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency and possibly extra effects if you wish to code them. Keep in mind the solars' max_integrity is set equal to the obj_integrity later, -so you won't have to do so here.

    Var Details

    point_value

    turn-in value for the gulag stacker - loosely relative to its rarity

    shard_type

    the shard debris typepath left over by solar panels and windows etc.

    sheettype

    this is used for girders in the creation of walls/false walls

    walltype

    What type of wall does this sheet spawn

    Proc Details

    on_solar_construction

    Called on the glass sheet upon solar construction (duh): +so you won't have to do so here.

    Var Details

    point_value

    turn-in value for the gulag stacker - loosely relative to its rarity

    shard_type

    the shard debris typepath left over by solar panels and windows etc.

    sheettype

    this is used for girders in the creation of walls/false walls

    walltype

    What type of wall does this sheet spawn

    Proc Details

    on_solar_construction

    Called on the glass sheet upon solar construction (duh): Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency and possibly extra effects if you wish to code them. Keep in mind the solars' max_integrity is set equal to the obj_integrity later, -so you won't have to do so here.

    \ No newline at end of file +so you won't have to do so here.

    \ No newline at end of file diff --git a/obj/item/stack/tile.html b/obj/item/stack/tile.html index 1dad1e2f5f4d..01cd482e2b29 100644 --- a/obj/item/stack/tile.html +++ b/obj/item/stack/tile.html @@ -1 +1 @@ -/obj/item/stack/tile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tile

    Vars

    mineralTypeDetermines certain welder interactions. //included - tile floofing
    tile_reskin_typesCached associative lazy list to hold the radial options for tile reskinning. See tile_reskinning.dm for more information. Pattern: list[type] -> image
    turf_typeWhat type of turf does this tile produce. //included - tile floofing

    Procs

    tile_reskin_listCaches associative lists with type path index keys and images of said type's initial icon state (typepath -> image).

    Var Details

    mineralType

    Determines certain welder interactions. //included - tile floofing

    tile_reskin_types

    Cached associative lazy list to hold the radial options for tile reskinning. See tile_reskinning.dm for more information. Pattern: list[type] -> image

    turf_type

    What type of turf does this tile produce. //included - tile floofing

    Proc Details

    tile_reskin_list

    Caches associative lists with type path index keys and images of said type's initial icon state (typepath -> image).

    \ No newline at end of file +/obj/item/stack/tile - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tile

    Vars

    mineralTypeDetermines certain welder interactions. //included - tile floofing
    tile_reskin_typesCached associative lazy list to hold the radial options for tile reskinning. See tile_reskinning.dm for more information. Pattern: list[type] -> image
    turf_typeWhat type of turf does this tile produce. //included - tile floofing

    Procs

    tile_reskin_listCaches associative lists with type path index keys and images of said type's initial icon state (typepath -> image).

    Var Details

    mineralType

    Determines certain welder interactions. //included - tile floofing

    tile_reskin_types

    Cached associative lazy list to hold the radial options for tile reskinning. See tile_reskinning.dm for more information. Pattern: list[type] -> image

    turf_type

    What type of turf does this tile produce. //included - tile floofing

    Proc Details

    tile_reskin_list

    Caches associative lists with type path index keys and images of said type's initial icon state (typepath -> image).

    \ No newline at end of file diff --git a/obj/item/staff/bostaff.html b/obj/item/staff/bostaff.html index 06cc1f081023..9e10f08512ea 100644 --- a/obj/item/staff/bostaff.html +++ b/obj/item/staff/bostaff.html @@ -1 +1 @@ -/obj/item/staff/bostaff - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bostaff

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/staff/bostaff - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bostaff

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/item/stock_parts/cell.html b/obj/item/stock_parts/cell.html index 218f536fd727..fac77e51f2d9 100644 --- a/obj/item/stock_parts/cell.html +++ b/obj/item/stock_parts/cell.html @@ -1 +1 @@ -/obj/item/stock_parts/cell - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cell

    Vars

    grown_batteryIf it's a grown that acts as a battery, add a wire overlay to it.
    has_charge_overlayIf true, add the o1 and o2 overlays based on charge level.

    Var Details

    grown_battery

    If it's a grown that acts as a battery, add a wire overlay to it.

    has_charge_overlay

    If true, add the o1 and o2 overlays based on charge level.

    \ No newline at end of file +/obj/item/stock_parts/cell - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cell

    Vars

    grown_batteryIf it's a grown that acts as a battery, add a wire overlay to it.
    has_charge_overlayIf true, add the o1 and o2 overlays based on charge level.

    Var Details

    grown_battery

    If it's a grown that acts as a battery, add a wire overlay to it.

    has_charge_overlay

    If true, add the o1 and o2 overlays based on charge level.

    \ No newline at end of file diff --git a/obj/item/storage/book/bible.html b/obj/item/storage/book/bible.html index cdf88559632e..f2be2e60698a 100644 --- a/obj/item/storage/book/bible.html +++ b/obj/item/storage/book/bible.html @@ -1,2 +1,2 @@ -/obj/item/storage/book/bible - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bible

    Procs

    check_menuChecks if we are allowed to interact with the radial

    Proc Details

    check_menu

    Checks if we are allowed to interact with the radial

    -

    Arguements: user The mob interacting with the menu

    \ No newline at end of file +/obj/item/storage/book/bible - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    bible

    Procs

    check_menuChecks if we are allowed to interact with the radial

    Proc Details

    check_menu

    Checks if we are allowed to interact with the radial

    +

    Arguements: user The mob interacting with the menu

    \ No newline at end of file diff --git a/obj/item/storage/box/papersack.html b/obj/item/storage/box/papersack.html index d83189bf299f..09ca874bff51 100644 --- a/obj/item/storage/box/papersack.html +++ b/obj/item/storage/box/papersack.html @@ -1,6 +1,6 @@ -/obj/item/storage/box/papersack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    papersack

    Vars

    papersack_designsA list of all available papersack reskins

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Var Details

    papersack_designs

    A list of all available papersack reskins

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    +/obj/item/storage/box/papersack - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    papersack

    Vars

    papersack_designsA list of all available papersack reskins

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Var Details

    papersack_designs

    A list of all available papersack reskins

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    Arguments:

    • user The mob interacting with a menu
    • P The pen used to interact with a menu
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/storage/fancy/rollingpapers.html b/obj/item/storage/fancy/rollingpapers.html index ca0cadd86beb..695cbb8f546e 100644 --- a/obj/item/storage/fancy/rollingpapers.html +++ b/obj/item/storage/fancy/rollingpapers.html @@ -1 +1 @@ -/obj/item/storage/fancy/rollingpapers - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    rollingpapers

    Vars

    icon_typeThe value in here has NOTHING to do with icons. It needs to be this for the proper examine.

    Procs

    update_icon_stateOverrides to do nothing because fancy boxes are fucking insane.

    Var Details

    icon_type

    The value in here has NOTHING to do with icons. It needs to be this for the proper examine.

    Proc Details

    update_icon_state

    Overrides to do nothing because fancy boxes are fucking insane.

    \ No newline at end of file +/obj/item/storage/fancy/rollingpapers - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    rollingpapers

    Vars

    icon_typeThe value in here has NOTHING to do with icons. It needs to be this for the proper examine.

    Procs

    update_icon_stateOverrides to do nothing because fancy boxes are fucking insane.

    Var Details

    icon_type

    The value in here has NOTHING to do with icons. It needs to be this for the proper examine.

    Proc Details

    update_icon_state

    Overrides to do nothing because fancy boxes are fucking insane.

    \ No newline at end of file diff --git a/obj/item/storage/pod.html b/obj/item/storage/pod.html index 6fa11ff44b27..b9cf6d80ef31 100644 --- a/obj/item/storage/pod.html +++ b/obj/item/storage/pod.html @@ -1 +1 @@ -/obj/item/storage/pod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    pod

    Procs

    afterShuttleMoveItem move procs

    Proc Details

    afterShuttleMove

    Item move procs

    \ No newline at end of file +/obj/item/storage/pod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    pod

    Procs

    afterShuttleMoveItem move procs

    Proc Details

    afterShuttleMove

    Item move procs

    \ No newline at end of file diff --git a/obj/item/storage/portable_chem_mixer.html b/obj/item/storage/portable_chem_mixer.html index 1c388ca0241f..951f8c7687c4 100644 --- a/obj/item/storage/portable_chem_mixer.html +++ b/obj/item/storage/portable_chem_mixer.html @@ -1,4 +1,4 @@ -/obj/item/storage/portable_chem_mixer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    portable_chem_mixer

    Vars

    amountCreating an empty slot for a beaker that can be added to dispense into
    dispensable_reagentsThe amount of reagent that is to be dispensed currently

    Procs

    ComponentInitializeList in which all currently dispensable reagents go
    replace_beakerReplaces the beaker of the portable chemical mixer with another beaker, or simply adds the new beaker if none is in currently
    update_contentsUpdates the contents of the portable chemical mixer

    Var Details

    amount

    Creating an empty slot for a beaker that can be added to dispense into

    dispensable_reagents

    The amount of reagent that is to be dispensed currently

    Proc Details

    ComponentInitialize

    List in which all currently dispensable reagents go

    replace_beaker

    Replaces the beaker of the portable chemical mixer with another beaker, or simply adds the new beaker if none is in currently

    +/obj/item/storage/portable_chem_mixer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    portable_chem_mixer

    Vars

    amountCreating an empty slot for a beaker that can be added to dispense into
    dispensable_reagentsThe amount of reagent that is to be dispensed currently

    Procs

    ComponentInitializeList in which all currently dispensable reagents go
    replace_beakerReplaces the beaker of the portable chemical mixer with another beaker, or simply adds the new beaker if none is in currently
    update_contentsUpdates the contents of the portable chemical mixer

    Var Details

    amount

    Creating an empty slot for a beaker that can be added to dispense into

    dispensable_reagents

    The amount of reagent that is to be dispensed currently

    Proc Details

    ComponentInitialize

    List in which all currently dispensable reagents go

    replace_beaker

    Replaces the beaker of the portable chemical mixer with another beaker, or simply adds the new beaker if none is in currently

    Checks if a valid user and a valid new beaker exist and attempts to replace the current beaker in the portable chemical mixer with the one in hand. Simply places the new beaker in if no beaker is currently loaded Arguments:

      @@ -7,5 +7,5 @@
    • obj/item/reagent_containers/new_beaker - The new beaker that the user wants to put into the device
    -

    update_contents

    Updates the contents of the portable chemical mixer

    -

    A list of dispensable reagents is created by iterating through each source beaker in the portable chemical beaker and reading its contents

    \ No newline at end of file +

    update_contents

    Updates the contents of the portable chemical mixer

    +

    A list of dispensable reagents is created by iterating through each source beaker in the portable chemical beaker and reading its contents

    \ No newline at end of file diff --git a/obj/item/storage/toolbox/mechanical.html b/obj/item/storage/toolbox/mechanical.html index 4fab0939c618..727fb383b721 100644 --- a/obj/item/storage/toolbox/mechanical.html +++ b/obj/item/storage/toolbox/mechanical.html @@ -1 +1 @@ -/obj/item/storage/toolbox/mechanical - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mechanical

    Vars

    has_soulIf FALSE, someone with a ensouled soulstone can sacrifice a spirit to change the sprite of this toolbox.

    Var Details

    has_soul

    If FALSE, someone with a ensouled soulstone can sacrifice a spirit to change the sprite of this toolbox.

    \ No newline at end of file +/obj/item/storage/toolbox/mechanical - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    mechanical

    Vars

    has_soulIf FALSE, someone with a ensouled soulstone can sacrifice a spirit to change the sprite of this toolbox.

    Var Details

    has_soul

    If FALSE, someone with a ensouled soulstone can sacrifice a spirit to change the sprite of this toolbox.

    \ No newline at end of file diff --git a/obj/item/summon.html b/obj/item/summon.html index 322a0f2400d1..200e27552f0c 100644 --- a/obj/item/summon.html +++ b/obj/item/summon.html @@ -1,3 +1,3 @@ -/obj/item/summon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    summon

    Simple summon weapon code in this file

    +/obj/item/summon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    summon

    Simple summon weapon code in this file

    tl;dr latch onto target, repeatedly proc attacks, animate using transforms, -no real hitboxes/collisions, think of /datum/component/orbit-adjacent

    Vars

    hostour summon weapon host
    host_typedatum type
    melee_onlyare we a ranged weapon?
    rangerange summons will chase to
    stack_durationhow long it takes for a "stack" to fall off by itself
    summon_countnumber of summons

    Var Details

    host

    our summon weapon host

    host_type

    datum type

    melee_only

    are we a ranged weapon?

    range

    range summons will chase to

    stack_duration

    how long it takes for a "stack" to fall off by itself

    summon_count

    number of summons

    \ No newline at end of file +no real hitboxes/collisions, think of /datum/component/orbit-adjacent

    Vars

    hostour summon weapon host
    host_typedatum type
    melee_onlyare we a ranged weapon?
    rangerange summons will chase to
    stack_durationhow long it takes for a "stack" to fall off by itself
    summon_countnumber of summons

    Var Details

    host

    our summon weapon host

    host_type

    datum type

    melee_only

    are we a ranged weapon?

    range

    range summons will chase to

    stack_duration

    how long it takes for a "stack" to fall off by itself

    summon_count

    number of summons

    \ No newline at end of file diff --git a/obj/item/tank.html b/obj/item/tank.html index 7b2156b2582a..f3aedf751d3f 100644 --- a/obj/item/tank.html +++ b/obj/item/tank.html @@ -1 +1 @@ -/obj/item/tank - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tank

    Vars

    tank_holder_icon_stateIcon state when in a tank holder. Null makes it incompatible with tank holder.

    Var Details

    tank_holder_icon_state

    Icon state when in a tank holder. Null makes it incompatible with tank holder.

    \ No newline at end of file +/obj/item/tank - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tank

    Vars

    tank_holder_icon_stateIcon state when in a tank holder. Null makes it incompatible with tank holder.

    Var Details

    tank_holder_icon_state

    Icon state when in a tank holder. Null makes it incompatible with tank holder.

    \ No newline at end of file diff --git a/obj/item/throwing_star/stamina/ninja.html b/obj/item/throwing_star/stamina/ninja.html index b7dcb15e234c..2e552fbebc5a 100644 --- a/obj/item/throwing_star/stamina/ninja.html +++ b/obj/item/throwing_star/stamina/ninja.html @@ -1,4 +1,4 @@ -/obj/item/throwing_star/stamina/ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Ninja Throwing Star

    a throwing star which specifically makes sure you know it came from a real ninja.

    +/obj/item/throwing_star/stamina/ninja - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Ninja Throwing Star

    a throwing star which specifically makes sure you know it came from a real ninja.

    The most important item in the entire codebase, as without it we would all cease to exist. Inherits everything that makes it interesting the stamina throwing star, but the most important change made is that its name specifically has the prefix, 'ninja' in it. @@ -7,4 +7,4 @@ the captain's back. Along with this, its throwforce is 10 instead of the 5 of the stamina throwing star, meaning it'll do a little more damage than the stamina throwing star does as well. Changes to this item need to be approved by all maintainers, so if you do change it, make sure -you go through the proper channels, lest you get permabanned. Do I make myself clear?

    \ No newline at end of file +you go through the proper channels, lest you get permabanned. Do I make myself clear?

    \ No newline at end of file diff --git a/obj/item/toy/cards/cardhand.html b/obj/item/toy/cards/cardhand.html index 2c3eae70395e..2143b6ed50ef 100644 --- a/obj/item/toy/cards/cardhand.html +++ b/obj/item/toy/cards/cardhand.html @@ -1,5 +1,5 @@ -/obj/item/toy/cards/cardhand - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cardhand

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu
    update_spriteThis proc updates the sprite for when you create a hand of cards

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    +/obj/item/toy/cards/cardhand - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cardhand

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu
    update_spriteThis proc updates the sprite for when you create a hand of cards

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    Arguments:

    • user The mob interacting with a menu
    • -

    update_sprite

    This proc updates the sprite for when you create a hand of cards

    \ No newline at end of file +

    update_sprite

    This proc updates the sprite for when you create a hand of cards

    \ No newline at end of file diff --git a/obj/item/toy/crayon.html b/obj/item/toy/crayon.html index 073c71267f3f..a24ab201be04 100644 --- a/obj/item/toy/crayon.html +++ b/obj/item/toy/crayon.html @@ -1 +1 @@ -/obj/item/toy/crayon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    crayon

    Procs

    can_claim_for_gangGang mode stuff

    Proc Details

    can_claim_for_gang

    Gang mode stuff

    \ No newline at end of file +/obj/item/toy/crayon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    crayon

    Procs

    can_claim_for_gangGang mode stuff

    Proc Details

    can_claim_for_gang

    Gang mode stuff

    \ No newline at end of file diff --git a/obj/item/toy/mecha.html b/obj/item/toy/mecha.html index efefdb95fa4c..b684529e90ea 100644 --- a/obj/item/toy/mecha.html +++ b/obj/item/toy/mecha.html @@ -1,4 +1,4 @@ -/obj/item/toy/mecha - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha

    Vars

    combat_healthThe mech's health in battle
    cooldownCooldown between play sessions
    cooldown_multiplierCooldown multiplier after a battle (by default: battle cooldowns are 30 seconds)
    in_combatTRUE = in combat currently || FALSE = Not in combat
    losses...And their loss count in combat
    max_combat_healthThe mech's max combat health
    quietIf it makes noise when played with
    special_attack_chargedTRUE = the special attack is charged || FALSE = not charged
    special_attack_cooldownCurrent cooldown of their special attack
    special_attack_cryThe battlecry when using the special attack
    special_attack_typeWhat type of special attack they use - SPECIAL_ATTACK_DAMAGE, SPECIAL_ATTACK_HEAL, SPECIAL_ATTACK_UTILITY, SPECIAL_ATTACK_OTHER
    special_attack_type_messageWhat message their special move gets on examining
    timerTimer when it'll be off cooldown
    wants_to_battleTRUE = Offering battle to someone || FALSE = Not offering battle
    winsThis mech's win count in combat

    Procs

    attackAttack is called from the user's toy, aimed at target(another human), checking for target's toy.
    attack_tkOverrides attack_tk - Sorry, you have to be face to face to initiate a battle, it's good sportsmanship
    attackbyIf you attack a mech with a mech, initiate combat between them
    check_battle_startThis proc checks if a battle can be initiated between src and attacker.
    combat_sleepthis proc combines "sleep" while also checking for if the battle should continue
    mecha_brawlThe 'master' proc of the mech battle. Processes the entire battle's events and makes sure it start and finishes correctly.
    special_attack_moveProcesses any special attack moves that happen in the battle (called in the mechaBattle proc).
    suicide_actStarts a battle, toy mech vs player. Player... doesn't win.
    super_special_attackBase proc for 'other' special attack moves.
    withdraw_offerResets the request for battle.

    Var Details

    combat_health

    The mech's health in battle

    cooldown

    Cooldown between play sessions

    cooldown_multiplier

    Cooldown multiplier after a battle (by default: battle cooldowns are 30 seconds)

    in_combat

    TRUE = in combat currently || FALSE = Not in combat

    losses

    ...And their loss count in combat

    max_combat_health

    The mech's max combat health

    quiet

    If it makes noise when played with

    special_attack_charged

    TRUE = the special attack is charged || FALSE = not charged

    special_attack_cooldown

    Current cooldown of their special attack

    special_attack_cry

    The battlecry when using the special attack

    special_attack_type

    What type of special attack they use - SPECIAL_ATTACK_DAMAGE, SPECIAL_ATTACK_HEAL, SPECIAL_ATTACK_UTILITY, SPECIAL_ATTACK_OTHER

    special_attack_type_message

    What message their special move gets on examining

    timer

    Timer when it'll be off cooldown

    wants_to_battle

    TRUE = Offering battle to someone || FALSE = Not offering battle

    wins

    This mech's win count in combat

    Proc Details

    attack

    Attack is called from the user's toy, aimed at target(another human), checking for target's toy.

    attack_tk

    Overrides attack_tk - Sorry, you have to be face to face to initiate a battle, it's good sportsmanship

    attackby

    If you attack a mech with a mech, initiate combat between them

    check_battle_start

    This proc checks if a battle can be initiated between src and attacker.

    +/obj/item/toy/mecha - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha

    Vars

    combat_healthThe mech's health in battle
    cooldownCooldown between play sessions
    cooldown_multiplierCooldown multiplier after a battle (by default: battle cooldowns are 30 seconds)
    in_combatTRUE = in combat currently || FALSE = Not in combat
    losses...And their loss count in combat
    max_combat_healthThe mech's max combat health
    quietIf it makes noise when played with
    special_attack_chargedTRUE = the special attack is charged || FALSE = not charged
    special_attack_cooldownCurrent cooldown of their special attack
    special_attack_cryThe battlecry when using the special attack
    special_attack_typeWhat type of special attack they use - SPECIAL_ATTACK_DAMAGE, SPECIAL_ATTACK_HEAL, SPECIAL_ATTACK_UTILITY, SPECIAL_ATTACK_OTHER
    special_attack_type_messageWhat message their special move gets on examining
    timerTimer when it'll be off cooldown
    wants_to_battleTRUE = Offering battle to someone || FALSE = Not offering battle
    winsThis mech's win count in combat

    Procs

    attackAttack is called from the user's toy, aimed at target(another human), checking for target's toy.
    attack_tkOverrides attack_tk - Sorry, you have to be face to face to initiate a battle, it's good sportsmanship
    attackbyIf you attack a mech with a mech, initiate combat between them
    check_battle_startThis proc checks if a battle can be initiated between src and attacker.
    combat_sleepthis proc combines "sleep" while also checking for if the battle should continue
    mecha_brawlThe 'master' proc of the mech battle. Processes the entire battle's events and makes sure it start and finishes correctly.
    special_attack_moveProcesses any special attack moves that happen in the battle (called in the mechaBattle proc).
    suicide_actStarts a battle, toy mech vs player. Player... doesn't win.
    super_special_attackBase proc for 'other' special attack moves.
    withdraw_offerResets the request for battle.

    Var Details

    combat_health

    The mech's health in battle

    cooldown

    Cooldown between play sessions

    cooldown_multiplier

    Cooldown multiplier after a battle (by default: battle cooldowns are 30 seconds)

    in_combat

    TRUE = in combat currently || FALSE = Not in combat

    losses

    ...And their loss count in combat

    max_combat_health

    The mech's max combat health

    quiet

    If it makes noise when played with

    special_attack_charged

    TRUE = the special attack is charged || FALSE = not charged

    special_attack_cooldown

    Current cooldown of their special attack

    special_attack_cry

    The battlecry when using the special attack

    special_attack_type

    What type of special attack they use - SPECIAL_ATTACK_DAMAGE, SPECIAL_ATTACK_HEAL, SPECIAL_ATTACK_UTILITY, SPECIAL_ATTACK_OTHER

    special_attack_type_message

    What message their special move gets on examining

    timer

    Timer when it'll be off cooldown

    wants_to_battle

    TRUE = Offering battle to someone || FALSE = Not offering battle

    wins

    This mech's win count in combat

    Proc Details

    attack

    Attack is called from the user's toy, aimed at target(another human), checking for target's toy.

    attack_tk

    Overrides attack_tk - Sorry, you have to be face to face to initiate a battle, it's good sportsmanship

    attackby

    If you attack a mech with a mech, initiate combat between them

    check_battle_start

    This proc checks if a battle can be initiated between src and attacker.

    Both SRC and attacker (if attacker is included) timers are checked if they're on cooldown, and both SRC and attacker (if attacker is included) are checked if they are in combat already. If any of the above are true, the proc returns FALSE and sends a message to user (and target, if included) otherwise, it returns TRUE @@ -7,7 +7,7 @@

  • user: the user who is initiating the battle
  • attacker: optional arg for checking two mechs at once
  • target: optional arg used in Mech PvP battles (if used, attacker is target's toy)
  • -

    combat_sleep

    this proc combines "sleep" while also checking for if the battle should continue

    +

    combat_sleep

    this proc combines "sleep" while also checking for if the battle should continue

    this goes through some of the checks - the toys need to be next to each other to fight! if it's player vs themself: They need to be able to "control" both mechs (either must be adjacent or using TK) if it's player vs player: Both players need to be able to "control" their mechs (either must be adjacent or using TK) @@ -19,7 +19,7 @@

  • attacker - the attacking toy in the battle.
  • attacker_controller - the controller of the attacking toy. there should ALWAYS be an attacker_controller
  • opponent - (optional) the defender controller in the battle, for PvP
  • -

    mecha_brawl

    The 'master' proc of the mech battle. Processes the entire battle's events and makes sure it start and finishes correctly.

    +

    mecha_brawl

    The 'master' proc of the mech battle. Processes the entire battle's events and makes sure it start and finishes correctly.

    src is the defending toy, and the battle proc is called on it to begin the battle. After going through a few checks at the beginning to ensure the battle can start properly, the battle begins a loop that lasts until either toy has no more health. During this loop, it also ensures the mechs stay in combat range of each other. @@ -30,19 +30,19 @@

  • attacker - the attacking toy, the toy in the attacker_controller's hands
  • attacker_controller - the user, the one who is holding the toys / controlling the fight
  • opponent - optional arg used in Mech PvP battles: the other person who is taking part in the fight (controls src)
  • -

    special_attack_move

    Processes any special attack moves that happen in the battle (called in the mechaBattle proc).

    +

    special_attack_move

    Processes any special attack moves that happen in the battle (called in the mechaBattle proc).

    Makes the toy shout their special attack cry and updates its cooldown. Then, does the special attack. Arguments:

    • victim - the toy being hit by the special move
    • -

    suicide_act

    Starts a battle, toy mech vs player. Player... doesn't win.

    super_special_attack

    Base proc for 'other' special attack moves.

    +

    suicide_act

    Starts a battle, toy mech vs player. Player... doesn't win.

    super_special_attack

    Base proc for 'other' special attack moves.

    This one is only for inheritance, each mech with an 'other' type move has their procs below. Arguments:

    • victim - the toy being hit by the super special move (doesn't necessarily need to be used)
    • -

    withdraw_offer

    Resets the request for battle.

    +

    withdraw_offer

    Resets the request for battle.

    For use in a timer, this proc resets the wants_to_battle variable after a short period. Arguments:

    • user - the user wanting to do battle
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/item/toy/plush.html b/obj/item/toy/plush.html index 5e19e7c61ce8..ed1e1afd46bb 100644 --- a/obj/item/toy/plush.html +++ b/obj/item/toy/plush.html @@ -1 +1 @@ -/obj/item/toy/plush - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    plush

    Vars

    __ADMIN_SET_TO_IDwrapper, do not use, read only

    Var Details

    __ADMIN_SET_TO_ID

    wrapper, do not use, read only

    \ No newline at end of file +/obj/item/toy/plush - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    plush

    Vars

    __ADMIN_SET_TO_IDwrapper, do not use, read only

    Var Details

    __ADMIN_SET_TO_ID

    wrapper, do not use, read only

    \ No newline at end of file diff --git a/obj/item/transfer_valve.html b/obj/item/transfer_valve.html index db00497085ce..c86fb28f360a 100644 --- a/obj/item/transfer_valve.html +++ b/obj/item/transfer_valve.html @@ -1 +1 @@ -/obj/item/transfer_valve - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    transfer_valve

    Procs

    readyReturns if this is ready to be detonated. Checks if both tanks are in place.

    Proc Details

    ready

    Returns if this is ready to be detonated. Checks if both tanks are in place.

    \ No newline at end of file +/obj/item/transfer_valve - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    transfer_valve

    Procs

    readyReturns if this is ready to be detonated. Checks if both tanks are in place.

    Proc Details

    ready

    Returns if this is ready to be detonated. Checks if both tanks are in place.

    \ No newline at end of file diff --git a/obj/item/uplink.html b/obj/item/uplink.html index ac4dc14c1e25..04172239151d 100644 --- a/obj/item/uplink.html +++ b/obj/item/uplink.html @@ -1,3 +1,3 @@ -/obj/item/uplink - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    uplink

    Vars

    uplink_flagThe uplink flag for this type. -See [code/__DEFINES/uplink.dm]

    Var Details

    The uplink flag for this type. -See [code/__DEFINES/uplink.dm]

    \ No newline at end of file +/obj/item/uplink - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    uplink

    Vars

    uplink_flagThe uplink flag for this type. +See [code/__DEFINES/uplink.dm]

    Var Details

    The uplink flag for this type. +See [code/__DEFINES/uplink.dm]

    \ No newline at end of file diff --git a/obj/item/vibro_weapon.html b/obj/item/vibro_weapon.html index 6611dcb82c13..72aa758b6b27 100644 --- a/obj/item/vibro_weapon.html +++ b/obj/item/vibro_weapon.html @@ -1 +1 @@ -/obj/item/vibro_weapon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    vibro_weapon

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file +/obj/item/vibro_weapon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    vibro_weapon

    Procs

    on_unwieldtriggered on unwield of two handed item
    on_wieldtriggered on wield of two handed item

    Proc Details

    on_unwield

    triggered on unwield of two handed item

    on_wield

    triggered on wield of two handed item

    \ No newline at end of file diff --git a/obj/machinery.html b/obj/machinery.html index f45e17c05095..fad8fead3081 100644 --- a/obj/machinery.html +++ b/obj/machinery.html @@ -1,3 +1,3 @@ -/obj/machinery - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    machinery

    Vars

    atmos_processingBoolean on whether this machines interact with atmos

    Procs

    AI_notify_hackAlerts the AI that a hack is in progress.
    set_machine_statCalled when we want to change the value of the stat variable. Holds bitflags.

    Var Details

    atmos_processing

    Boolean on whether this machines interact with atmos

    Proc Details

    AI_notify_hack

    Alerts the AI that a hack is in progress.

    +/obj/machinery - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    machinery

    Vars

    atmos_processingBoolean on whether this machines interact with atmos

    Procs

    AI_notify_hackAlerts the AI that a hack is in progress.
    set_machine_statCalled when we want to change the value of the stat variable. Holds bitflags.

    Var Details

    atmos_processing

    Boolean on whether this machines interact with atmos

    Proc Details

    AI_notify_hack

    Alerts the AI that a hack is in progress.

    Sends all AIs a message that a hack is occurring. Specifically used for space ninja tampering as this proc was originally in the ninja files. -However, the proc may also be used elsewhere.

    set_machine_stat

    Called when we want to change the value of the stat variable. Holds bitflags.

    \ No newline at end of file +However, the proc may also be used elsewhere.

    set_machine_stat

    Called when we want to change the value of the stat variable. Holds bitflags.

    \ No newline at end of file diff --git a/obj/machinery/abductor/console.html b/obj/machinery/abductor/console.html index 5c04b09ce89d..f318092096bf 100644 --- a/obj/machinery/abductor/console.html +++ b/obj/machinery/abductor/console.html @@ -1 +1 @@ -/obj/machinery/abductor/console - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    console

    Vars

    compact_modeDictates if the compact mode of the interface is on or off
    possible_gearPossible gear to be dispensed
    selected_catCurrently selected gear category

    Procs

    get_abductor_gearget_abductor_gear: Returns a list of a filtered abductor gear sorted by categories

    Var Details

    compact_mode

    Dictates if the compact mode of the interface is on or off

    possible_gear

    Possible gear to be dispensed

    selected_cat

    Currently selected gear category

    Proc Details

    get_abductor_gear

    get_abductor_gear: Returns a list of a filtered abductor gear sorted by categories

    \ No newline at end of file +/obj/machinery/abductor/console - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    console

    Vars

    compact_modeDictates if the compact mode of the interface is on or off
    possible_gearPossible gear to be dispensed
    selected_catCurrently selected gear category

    Procs

    get_abductor_gearget_abductor_gear: Returns a list of a filtered abductor gear sorted by categories

    Var Details

    compact_mode

    Dictates if the compact mode of the interface is on or off

    possible_gear

    Possible gear to be dispensed

    selected_cat

    Currently selected gear category

    Proc Details

    get_abductor_gear

    get_abductor_gear: Returns a list of a filtered abductor gear sorted by categories

    \ No newline at end of file diff --git a/obj/machinery/abductor/experiment.html b/obj/machinery/abductor/experiment.html index 7287cdfde4a8..f50ab96cf971 100644 --- a/obj/machinery/abductor/experiment.html +++ b/obj/machinery/abductor/experiment.html @@ -1,11 +1,11 @@ -/obj/machinery/abductor/experiment - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    experiment

    Procs

    experimentexperiment: Performs selected experiment on occupant mob, resulting in a point reward on success
    send_backsend_back: Sends a mob back to a selected teleport location if safe

    Proc Details

    experiment

    experiment: Performs selected experiment on occupant mob, resulting in a point reward on success

    +/obj/machinery/abductor/experiment - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    experiment

    Procs

    experimentexperiment: Performs selected experiment on occupant mob, resulting in a point reward on success
    send_backsend_back: Sends a mob back to a selected teleport location if safe

    Proc Details

    experiment

    experiment: Performs selected experiment on occupant mob, resulting in a point reward on success

    Arguments:

    • occupant The mob inside the machine
    • type The type of experiment to be performed
    • user The mob starting the experiment
    • -

    send_back

    send_back: Sends a mob back to a selected teleport location if safe

    +

    send_back

    send_back: Sends a mob back to a selected teleport location if safe

    Arguments:

    • H The human mob to be sent back
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/machinery/airalarm.html b/obj/machinery/airalarm.html index 404b5e5ac276..98c5565b562f 100644 --- a/obj/machinery/airalarm.html +++ b/obj/machinery/airalarm.html @@ -1 +1 @@ -/obj/machinery/airalarm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    airalarm

    Vars

    alarm_managerRepresents a signel source of atmos alarms, complains to all the listeners if one of our thresholds is violated

    Var Details

    alarm_manager

    Represents a signel source of atmos alarms, complains to all the listeners if one of our thresholds is violated

    \ No newline at end of file +/obj/machinery/airalarm - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    airalarm

    Vars

    alarm_managerRepresents a signel source of atmos alarms, complains to all the listeners if one of our thresholds is violated

    Var Details

    alarm_manager

    Represents a signel source of atmos alarms, complains to all the listeners if one of our thresholds is violated

    \ No newline at end of file diff --git a/obj/machinery/atmospherics.html b/obj/machinery/atmospherics.html index 3f16e88345d2..e6ed8e13c3b2 100644 --- a/obj/machinery/atmospherics.html +++ b/obj/machinery/atmospherics.html @@ -1 +1 @@ -/obj/machinery/atmospherics - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    atmospherics

    Procs

    shuttleRotateMachine rotate procs

    Proc Details

    shuttleRotate

    Machine rotate procs

    \ No newline at end of file +/obj/machinery/atmospherics - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    atmospherics

    Procs

    shuttleRotateMachine rotate procs

    Proc Details

    shuttleRotate

    Machine rotate procs

    \ No newline at end of file diff --git a/obj/machinery/atmospherics/components/unary/cryo_cell.html b/obj/machinery/atmospherics/components/unary/cryo_cell.html index a37a0734527e..ff83013b1989 100644 --- a/obj/machinery/atmospherics/components/unary/cryo_cell.html +++ b/obj/machinery/atmospherics/components/unary/cryo_cell.html @@ -1 +1 @@ -/obj/machinery/atmospherics/components/unary/cryo_cell - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cryo_cell

    Vars

    treating_woundsCryo will continue to treat people with 0 damage but existing wounds, but will sound off when damage healing is done in case doctors want to directly treat the wounds instead

    Var Details

    treating_wounds

    Cryo will continue to treat people with 0 damage but existing wounds, but will sound off when damage healing is done in case doctors want to directly treat the wounds instead

    \ No newline at end of file +/obj/machinery/atmospherics/components/unary/cryo_cell - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cryo_cell

    Vars

    treating_woundsCryo will continue to treat people with 0 damage but existing wounds, but will sound off when damage healing is done in case doctors want to directly treat the wounds instead

    Var Details

    treating_wounds

    Cryo will continue to treat people with 0 damage but existing wounds, but will sound off when damage healing is done in case doctors want to directly treat the wounds instead

    \ No newline at end of file diff --git a/obj/machinery/atmospherics/components/unary/tank.html b/obj/machinery/atmospherics/components/unary/tank.html index 8f2517d24be3..16c1c9317bdc 100644 --- a/obj/machinery/atmospherics/components/unary/tank.html +++ b/obj/machinery/atmospherics/components/unary/tank.html @@ -1 +1 @@ -/obj/machinery/atmospherics/components/unary/tank - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tank

    Vars

    gas_typeThe typepath of the gas this tank should be filled with.

    Var Details

    gas_type

    The typepath of the gas this tank should be filled with.

    \ No newline at end of file +/obj/machinery/atmospherics/components/unary/tank - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    tank

    Vars

    gas_typeThe typepath of the gas this tank should be filled with.

    Var Details

    gas_type

    The typepath of the gas this tank should be filled with.

    \ No newline at end of file diff --git a/obj/machinery/atmospherics/pipe/simple/multiz.html b/obj/machinery/atmospherics/pipe/simple/multiz.html index 167540a5ada1..447c8425959c 100644 --- a/obj/machinery/atmospherics/pipe/simple/multiz.html +++ b/obj/machinery/atmospherics/pipe/simple/multiz.html @@ -1 +1 @@ -/obj/machinery/atmospherics/pipe/simple/multiz - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    multiz

    This is an atmospherics pipe which can relay air up/down a deck.

    Procs

    pipeline_expansionAttempts to locate a multiz pipe that's above us, if it finds one it merges us into its pipenet

    Proc Details

    pipeline_expansion

    Attempts to locate a multiz pipe that's above us, if it finds one it merges us into its pipenet

    \ No newline at end of file +/obj/machinery/atmospherics/pipe/simple/multiz - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    multiz

    This is an atmospherics pipe which can relay air up/down a deck.

    Procs

    pipeline_expansionAttempts to locate a multiz pipe that's above us, if it finds one it merges us into its pipenet

    Proc Details

    pipeline_expansion

    Attempts to locate a multiz pipe that's above us, if it finds one it merges us into its pipenet

    \ No newline at end of file diff --git a/obj/machinery/autolathe.html b/obj/machinery/autolathe.html index 8c5cc94c2faf..fdec719e2322 100644 --- a/obj/machinery/autolathe.html +++ b/obj/machinery/autolathe.html @@ -1 +1 @@ -/obj/machinery/autolathe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    autolathe

    Vars

    creation_efficiencythe multiplier for how much materials the created object takes from this machines stored materials

    Var Details

    creation_efficiency

    the multiplier for how much materials the created object takes from this machines stored materials

    \ No newline at end of file +/obj/machinery/autolathe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    autolathe

    Vars

    creation_efficiencythe multiplier for how much materials the created object takes from this machines stored materials

    Var Details

    creation_efficiency

    the multiplier for how much materials the created object takes from this machines stored materials

    \ No newline at end of file diff --git a/obj/machinery/biogenerator.html b/obj/machinery/biogenerator.html index 4416c245d19a..45eda478fbf3 100644 --- a/obj/machinery/biogenerator.html +++ b/obj/machinery/biogenerator.html @@ -1,5 +1,5 @@ -/obj/machinery/biogenerator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    biogenerator

    Vars

    selected_catCurrently selected category in the UI

    Procs

    activateactivate: Activates biomass processing and converts all inserted grown products into biomass

    Var Details

    selected_cat

    Currently selected category in the UI

    Proc Details

    activate

    activate: Activates biomass processing and converts all inserted grown products into biomass

    +/obj/machinery/biogenerator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    biogenerator

    Vars

    selected_catCurrently selected category in the UI

    Procs

    activateactivate: Activates biomass processing and converts all inserted grown products into biomass

    Var Details

    selected_cat

    Currently selected category in the UI

    Proc Details

    activate

    activate: Activates biomass processing and converts all inserted grown products into biomass

    Arguments:

    • user The mob starting the biomass processing
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/machinery/camera.html b/obj/machinery/camera.html index 6805eadb75bc..fd988cb11518 100644 --- a/obj/machinery/camera.html +++ b/obj/machinery/camera.html @@ -1 +1 @@ -/obj/machinery/camera - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    camera

    Vars

    alarm_managerRepresents a signel source of camera alarms about movement or camera tampering

    Var Details

    alarm_manager

    Represents a signel source of camera alarms about movement or camera tampering

    \ No newline at end of file +/obj/machinery/camera - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    camera

    Vars

    alarm_managerRepresents a signel source of camera alarms about movement or camera tampering

    Var Details

    alarm_manager

    Represents a signel source of camera alarms about movement or camera tampering

    \ No newline at end of file diff --git a/obj/machinery/computer/arcade/battle.html b/obj/machinery/computer/arcade/battle.html index 6b1a11d38e3d..5f6ac4a5b0a0 100644 --- a/obj/machinery/computer/arcade/battle.html +++ b/obj/machinery/computer/arcade/battle.html @@ -1 +1 @@ -/obj/machinery/computer/arcade/battle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    battle

    Vars

    blockedthe player cannot make any move while this is set to TRUE. should only TRUE during enemy turns.
    bomb_cooldownunique to the emag mode, acts as a time limit where the player dies when it reaches 0.
    chosen_weaponweapon wielded by the enemy, the shotgun doesn't count.
    enemy_hpEnemy health/attack points
    enemy_passivethe list of passive skill the enemy currently has. the actual passives are added in the enemy_setup() proc
    finishing_moveif all the enemy's weakpoints have been triggered becomes TRUE
    gameoverif the enemy or player died. restart the game when TRUE
    last_three_moveused to remember the last three move of the player before this turn.
    max_passivethe number of passives the enemy will start with
    pissed_offlinked to passives, when it's equal or above the max_passive finishing move will become TRUE
    player_hpPlayer health
    player_mpplayer magic points
    tempTemporary message, for attack messages, etc
    timer_idused to clear the enemy_action proc timer when the game is restarted
    weaponsweapon used by the enemy, pure fluff.for certain actions

    Procs

    arcade_actionhappens after a player action and before the enemy turn. the enemy turn will be cancelled if there's a gameover.
    enemy_actionthe enemy turn, the enemy's action entirely depend on their current passive and a teensy tiny bit of randomness
    enemy_setupcreates the enemy base stats for a new round along with the enemy passives
    screen_setupsets up the main screen for the user
    weakpoint_checkused to check if the last three move of the player are the one we want in the right order and if the passive's weakpoint has been triggered yet

    Var Details

    blocked

    the player cannot make any move while this is set to TRUE. should only TRUE during enemy turns.

    bomb_cooldown

    unique to the emag mode, acts as a time limit where the player dies when it reaches 0.

    chosen_weapon

    weapon wielded by the enemy, the shotgun doesn't count.

    enemy_hp

    Enemy health/attack points

    enemy_passive

    the list of passive skill the enemy currently has. the actual passives are added in the enemy_setup() proc

    finishing_move

    if all the enemy's weakpoints have been triggered becomes TRUE

    gameover

    if the enemy or player died. restart the game when TRUE

    last_three_move

    used to remember the last three move of the player before this turn.

    max_passive

    the number of passives the enemy will start with

    pissed_off

    linked to passives, when it's equal or above the max_passive finishing move will become TRUE

    player_hp

    Player health

    player_mp

    player magic points

    temp

    Temporary message, for attack messages, etc

    timer_id

    used to clear the enemy_action proc timer when the game is restarted

    weapons

    weapon used by the enemy, pure fluff.for certain actions

    Proc Details

    arcade_action

    happens after a player action and before the enemy turn. the enemy turn will be cancelled if there's a gameover.

    enemy_action

    the enemy turn, the enemy's action entirely depend on their current passive and a teensy tiny bit of randomness

    enemy_setup

    creates the enemy base stats for a new round along with the enemy passives

    screen_setup

    sets up the main screen for the user

    weakpoint_check

    used to check if the last three move of the player are the one we want in the right order and if the passive's weakpoint has been triggered yet

    \ No newline at end of file +/obj/machinery/computer/arcade/battle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    battle

    Vars

    blockedthe player cannot make any move while this is set to TRUE. should only TRUE during enemy turns.
    bomb_cooldownunique to the emag mode, acts as a time limit where the player dies when it reaches 0.
    chosen_weaponweapon wielded by the enemy, the shotgun doesn't count.
    enemy_hpEnemy health/attack points
    enemy_passivethe list of passive skill the enemy currently has. the actual passives are added in the enemy_setup() proc
    finishing_moveif all the enemy's weakpoints have been triggered becomes TRUE
    gameoverif the enemy or player died. restart the game when TRUE
    last_three_moveused to remember the last three move of the player before this turn.
    max_passivethe number of passives the enemy will start with
    pissed_offlinked to passives, when it's equal or above the max_passive finishing move will become TRUE
    player_hpPlayer health
    player_mpplayer magic points
    tempTemporary message, for attack messages, etc
    timer_idused to clear the enemy_action proc timer when the game is restarted
    weaponsweapon used by the enemy, pure fluff.for certain actions

    Procs

    arcade_actionhappens after a player action and before the enemy turn. the enemy turn will be cancelled if there's a gameover.
    enemy_actionthe enemy turn, the enemy's action entirely depend on their current passive and a teensy tiny bit of randomness
    enemy_setupcreates the enemy base stats for a new round along with the enemy passives
    screen_setupsets up the main screen for the user
    weakpoint_checkused to check if the last three move of the player are the one we want in the right order and if the passive's weakpoint has been triggered yet

    Var Details

    blocked

    the player cannot make any move while this is set to TRUE. should only TRUE during enemy turns.

    bomb_cooldown

    unique to the emag mode, acts as a time limit where the player dies when it reaches 0.

    chosen_weapon

    weapon wielded by the enemy, the shotgun doesn't count.

    enemy_hp

    Enemy health/attack points

    enemy_passive

    the list of passive skill the enemy currently has. the actual passives are added in the enemy_setup() proc

    finishing_move

    if all the enemy's weakpoints have been triggered becomes TRUE

    gameover

    if the enemy or player died. restart the game when TRUE

    last_three_move

    used to remember the last three move of the player before this turn.

    max_passive

    the number of passives the enemy will start with

    pissed_off

    linked to passives, when it's equal or above the max_passive finishing move will become TRUE

    player_hp

    Player health

    player_mp

    player magic points

    temp

    Temporary message, for attack messages, etc

    timer_id

    used to clear the enemy_action proc timer when the game is restarted

    weapons

    weapon used by the enemy, pure fluff.for certain actions

    Proc Details

    arcade_action

    happens after a player action and before the enemy turn. the enemy turn will be cancelled if there's a gameover.

    enemy_action

    the enemy turn, the enemy's action entirely depend on their current passive and a teensy tiny bit of randomness

    enemy_setup

    creates the enemy base stats for a new round along with the enemy passives

    screen_setup

    sets up the main screen for the user

    weakpoint_check

    used to check if the last three move of the player are the one we want in the right order and if the passive's weakpoint has been triggered yet

    \ No newline at end of file diff --git a/obj/machinery/computer/camera_advanced.html b/obj/machinery/computer/camera_advanced.html index b68a5fb96d9f..d067fef5cc3c 100644 --- a/obj/machinery/computer/camera_advanced.html +++ b/obj/machinery/computer/camera_advanced.html @@ -1,3 +1,3 @@ -/obj/machinery/computer/camera_advanced - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    camera_advanced

    Vars

    actionsList of all actions to give to a user when they're well, granted actions
    jump_actionTypepath for jumping
    off_actionTypepath of the action button we use as "off" -It's a typepath so subtypes can give it fun new names
    should_supress_view_changesShould we supress any view changes?

    Var Details

    actions

    List of all actions to give to a user when they're well, granted actions

    jump_action

    Typepath for jumping

    off_action

    Typepath of the action button we use as "off" -It's a typepath so subtypes can give it fun new names

    should_supress_view_changes

    Should we supress any view changes?

    \ No newline at end of file +/obj/machinery/computer/camera_advanced - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    camera_advanced

    Vars

    actionsList of all actions to give to a user when they're well, granted actions
    jump_actionTypepath for jumping
    off_actionTypepath of the action button we use as "off" +It's a typepath so subtypes can give it fun new names
    should_supress_view_changesShould we supress any view changes?

    Var Details

    actions

    List of all actions to give to a user when they're well, granted actions

    jump_action

    Typepath for jumping

    off_action

    Typepath of the action button we use as "off" +It's a typepath so subtypes can give it fun new names

    should_supress_view_changes

    Should we supress any view changes?

    \ No newline at end of file diff --git a/obj/machinery/computer/camera_advanced/base_construction.html b/obj/machinery/computer/camera_advanced/base_construction.html index 5a232c7c8b27..bbee1b0f4aa7 100644 --- a/obj/machinery/computer/camera_advanced/base_construction.html +++ b/obj/machinery/computer/camera_advanced/base_construction.html @@ -1,3 +1,3 @@ -/obj/machinery/computer/camera_advanced/base_construction - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    base_construction

    Procs

    populate_actions_listFill the construction_actios list with actions

    Proc Details

    populate_actions_list

    Fill the construction_actios list with actions

    +/obj/machinery/computer/camera_advanced/base_construction - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    base_construction

    Procs

    populate_actions_listFill the construction_actios list with actions

    Proc Details

    populate_actions_list

    Fill the construction_actios list with actions

    Instantiate each action object that we'll be giving to users of -this console, and put it in the actions list

    \ No newline at end of file +this console, and put it in the actions list

    \ No newline at end of file diff --git a/obj/machinery/computer/camera_advanced/shuttle_docker.html b/obj/machinery/computer/camera_advanced/shuttle_docker.html index 9c917da91fc8..fb9287b20c6e 100644 --- a/obj/machinery/computer/camera_advanced/shuttle_docker.html +++ b/obj/machinery/computer/camera_advanced/shuttle_docker.html @@ -1 +1 @@ -/obj/machinery/computer/camera_advanced/shuttle_docker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    shuttle_docker

    Vars

    jump_to_portsHashset of ports to jump to and ignore for collision purposes
    my_portThe custom docking port placed by this console
    shuttle_portThe mobile docking port of the connected shuttle

    Procs

    set_init_ports"Initializes" any default port ids we have, done so add_jumpable_port can be a proper setter

    Var Details

    jump_to_ports

    Hashset of ports to jump to and ignore for collision purposes

    my_port

    The custom docking port placed by this console

    shuttle_port

    The mobile docking port of the connected shuttle

    Proc Details

    set_init_ports

    "Initializes" any default port ids we have, done so add_jumpable_port can be a proper setter

    \ No newline at end of file +/obj/machinery/computer/camera_advanced/shuttle_docker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    shuttle_docker

    Vars

    jump_to_portsHashset of ports to jump to and ignore for collision purposes
    my_portThe custom docking port placed by this console
    shuttle_portThe mobile docking port of the connected shuttle

    Procs

    set_init_ports"Initializes" any default port ids we have, done so add_jumpable_port can be a proper setter

    Var Details

    jump_to_ports

    Hashset of ports to jump to and ignore for collision purposes

    my_port

    The custom docking port placed by this console

    shuttle_port

    The mobile docking port of the connected shuttle

    Proc Details

    set_init_ports

    "Initializes" any default port ids we have, done so add_jumpable_port can be a proper setter

    \ No newline at end of file diff --git a/obj/machinery/computer/cargo.html b/obj/machinery/computer/cargo.html index af217650c915..0c34e26b1a62 100644 --- a/obj/machinery/computer/cargo.html +++ b/obj/machinery/computer/cargo.html @@ -1 +1 @@ -/obj/machinery/computer/cargo - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cargo

    Vars

    can_approve_requestsCan you approve requests placed for cargo? Works differently between the app and the computer.
    can_sendCan the supply console send the shuttle back and forth? Used in the UI backend.
    is_expressvar that makes express console use rockets
    message_cooldownvar that tracks message cooldown
    radioradio used by the console to send messages on supply channel
    requestonlyCan this console only send requests?

    Var Details

    can_approve_requests

    Can you approve requests placed for cargo? Works differently between the app and the computer.

    can_send

    Can the supply console send the shuttle back and forth? Used in the UI backend.

    is_express

    var that makes express console use rockets

    message_cooldown

    var that tracks message cooldown

    radio

    radio used by the console to send messages on supply channel

    requestonly

    Can this console only send requests?

    \ No newline at end of file +/obj/machinery/computer/cargo - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cargo

    Vars

    can_approve_requestsCan you approve requests placed for cargo? Works differently between the app and the computer.
    can_sendCan the supply console send the shuttle back and forth? Used in the UI backend.
    is_expressvar that makes express console use rockets
    message_cooldownvar that tracks message cooldown
    radioradio used by the console to send messages on supply channel
    requestonlyCan this console only send requests?

    Var Details

    can_approve_requests

    Can you approve requests placed for cargo? Works differently between the app and the computer.

    can_send

    Can the supply console send the shuttle back and forth? Used in the UI backend.

    is_express

    var that makes express console use rockets

    message_cooldown

    var that tracks message cooldown

    radio

    radio used by the console to send messages on supply channel

    requestonly

    Can this console only send requests?

    \ No newline at end of file diff --git a/obj/machinery/computer/communications.html b/obj/machinery/computer/communications.html index 2ca14c6cd7bf..0fd887ec5d34 100644 --- a/obj/machinery/computer/communications.html +++ b/obj/machinery/computer/communications.html @@ -1,9 +1,9 @@ -/obj/machinery/computer/communications - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    communications

    Vars

    alert_level_tickHow many times the alert level has been changed +/obj/machinery/computer/communications - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    communications

    Vars

    alert_level_tickHow many times the alert level has been changed Used to clear the modal to change alert level
    authorize_accessThe access that the card had on login
    authorize_nameThe name of the user who logged in
    cyborg_stateThe current state of the UI for AIs
    important_action_cooldownCooldown for important actions, such as messaging CentCom or other sectors
    last_status_displayThe last lines used for changing the status display
    messagesThe messages this console has been sent
    report_print_cooldownCooldown between printing announcement papers
    stateThe current state of the UI

    Procs

    authenticatedAre we a silicon, OR logged in?
    authenticated_as_non_silicon_captainAre we NOT a silicon, AND we're logged in as the captain?
    authenticated_as_silicon_or_captainAre we a silicon, OR we're logged in as the captain?
    can_buy_shuttlesReturns TRUE if the user can buy shuttles. If they cannot, returns FALSE or a string detailing why.
    emergency_meetingCall an emergency meeting
    has_communicationReturns whether or not the communications console can communicate with the station
    override_cooldownOverride the cooldown for special actions -Used in places such as CentCom messaging back so that the crew can answer right away

    Var Details

    alert_level_tick

    How many times the alert level has been changed -Used to clear the modal to change alert level

    authorize_access

    The access that the card had on login

    authorize_name

    The name of the user who logged in

    cyborg_state

    The current state of the UI for AIs

    important_action_cooldown

    Cooldown for important actions, such as messaging CentCom or other sectors

    last_status_display

    The last lines used for changing the status display

    messages

    The messages this console has been sent

    report_print_cooldown

    Cooldown between printing announcement papers

    state

    The current state of the UI

    Proc Details

    authenticated

    Are we a silicon, OR logged in?

    authenticated_as_non_silicon_captain

    Are we NOT a silicon, AND we're logged in as the captain?

    authenticated_as_silicon_or_captain

    Are we a silicon, OR we're logged in as the captain?

    can_buy_shuttles

    Returns TRUE if the user can buy shuttles. -If they cannot, returns FALSE or a string detailing why.

    emergency_meeting

    Call an emergency meeting

    +Used in places such as CentCom messaging back so that the crew can answer right away

    Var Details

    alert_level_tick

    How many times the alert level has been changed +Used to clear the modal to change alert level

    authorize_access

    The access that the card had on login

    authorize_name

    The name of the user who logged in

    cyborg_state

    The current state of the UI for AIs

    important_action_cooldown

    Cooldown for important actions, such as messaging CentCom or other sectors

    last_status_display

    The last lines used for changing the status display

    messages

    The messages this console has been sent

    report_print_cooldown

    Cooldown between printing announcement papers

    state

    The current state of the UI

    Proc Details

    authenticated

    Are we a silicon, OR logged in?

    authenticated_as_non_silicon_captain

    Are we NOT a silicon, AND we're logged in as the captain?

    authenticated_as_silicon_or_captain

    Are we a silicon, OR we're logged in as the captain?

    can_buy_shuttles

    Returns TRUE if the user can buy shuttles. +If they cannot, returns FALSE or a string detailing why.

    emergency_meeting

    Call an emergency meeting

    Comm Console wrapper for the Communications subsystem wrapper for the call_emergency_meeting world proc. Checks to make sure the proc can be called, and handles relevant feedback, logging and timing. See the SScommunications proc definition for more detail, in short, teleports the entire crew to @@ -11,5 +11,5 @@ Arguments:

    has_communication

    Returns whether or not the communications console can communicate with the station

    override_cooldown

    Override the cooldown for special actions -Used in places such as CentCom messaging back so that the crew can answer right away

    \ No newline at end of file +

    has_communication

    Returns whether or not the communications console can communicate with the station

    override_cooldown

    Override the cooldown for special actions +Used in places such as CentCom messaging back so that the crew can answer right away

    \ No newline at end of file diff --git a/obj/machinery/computer/cryopod.html b/obj/machinery/computer/cryopod.html index a736eaeb3fa4..366c98ca5b10 100644 --- a/obj/machinery/computer/cryopod.html +++ b/obj/machinery/computer/cryopod.html @@ -1 +1 @@ -/obj/machinery/computer/cryopod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cryopod

    Vars

    allow_itemsDoes this console store items? if NOT, will dump all items when the user cryo's instead

    Var Details

    allow_items

    Does this console store items? if NOT, will dump all items when the user cryo's instead

    \ No newline at end of file +/obj/machinery/computer/cryopod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cryopod

    Vars

    allow_itemsDoes this console store items? if NOT, will dump all items when the user cryo's instead

    Var Details

    allow_items

    Does this console store items? if NOT, will dump all items when the user cryo's instead

    \ No newline at end of file diff --git a/obj/machinery/computer/piratepad_control.html b/obj/machinery/computer/piratepad_control.html index 739f5fe2cdba..67b320428913 100644 --- a/obj/machinery/computer/piratepad_control.html +++ b/obj/machinery/computer/piratepad_control.html @@ -1 +1 @@ -/obj/machinery/computer/piratepad_control - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    piratepad_control

    Vars

    pad_refReference to the specific pad that the control computer is linked up to.

    Var Details

    pad_ref

    Reference to the specific pad that the control computer is linked up to.

    \ No newline at end of file +/obj/machinery/computer/piratepad_control - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    piratepad_control

    Vars

    pad_refReference to the specific pad that the control computer is linked up to.

    Var Details

    pad_ref

    Reference to the specific pad that the control computer is linked up to.

    \ No newline at end of file diff --git a/obj/machinery/computer/piratepad_control/civilian.html b/obj/machinery/computer/piratepad_control/civilian.html index a86a255c237e..28384ac6f117 100644 --- a/obj/machinery/computer/piratepad_control/civilian.html +++ b/obj/machinery/computer/piratepad_control/civilian.html @@ -1 +1 @@ -/obj/machinery/computer/piratepad_control/civilian - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    civilian

    Computer for assigning new civilian bounties, and sending bounties for collection.

    Procs

    add_bountiesHere is where cargo bounties are added to the player's bank accounts, then adjusted and scaled into a civilian bounty.
    id_ejectRemoves A stored ID card.
    id_insertSelf explanitory, holds the ID card inthe console for bounty payout and manipulation.
    sendThis fully rewrites base behavior in order to only check for bounty objects, and nothing else.

    Proc Details

    add_bounties

    Here is where cargo bounties are added to the player's bank accounts, then adjusted and scaled into a civilian bounty.

    id_eject

    Removes A stored ID card.

    id_insert

    Self explanitory, holds the ID card inthe console for bounty payout and manipulation.

    send

    This fully rewrites base behavior in order to only check for bounty objects, and nothing else.

    \ No newline at end of file +/obj/machinery/computer/piratepad_control/civilian - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    civilian

    Computer for assigning new civilian bounties, and sending bounties for collection.

    Procs

    add_bountiesHere is where cargo bounties are added to the player's bank accounts, then adjusted and scaled into a civilian bounty.
    id_ejectRemoves A stored ID card.
    id_insertSelf explanitory, holds the ID card inthe console for bounty payout and manipulation.
    sendThis fully rewrites base behavior in order to only check for bounty objects, and nothing else.

    Proc Details

    add_bounties

    Here is where cargo bounties are added to the player's bank accounts, then adjusted and scaled into a civilian bounty.

    id_eject

    Removes A stored ID card.

    id_insert

    Self explanitory, holds the ID card inthe console for bounty payout and manipulation.

    send

    This fully rewrites base behavior in order to only check for bounty objects, and nothing else.

    \ No newline at end of file diff --git a/obj/machinery/computer/pod.html b/obj/machinery/computer/pod.html index 2fa3fb1dc2cf..e590f727bd7d 100644 --- a/obj/machinery/computer/pod.html +++ b/obj/machinery/computer/pod.html @@ -1 +1 @@ -/obj/machinery/computer/pod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pod

    Vars

    connectedConnected mass driver
    idID of the launch control
    massdriver_countdownCountdown timer for the mass driver's delayed launch functionality.
    rangeRange in which we search for a mass drivers and poddoors nearby
    timeTime before auto launch
    timingIf the launch timer counts down

    Procs

    alarmInitiates launching sequence by checking if all components are functional, opening poddoors, firing mass drivers and then closing poddoors

    Var Details

    connected

    Connected mass driver

    id

    ID of the launch control

    massdriver_countdown

    Countdown timer for the mass driver's delayed launch functionality.

    range

    Range in which we search for a mass drivers and poddoors nearby

    time

    Time before auto launch

    timing

    If the launch timer counts down

    Proc Details

    alarm

    Initiates launching sequence by checking if all components are functional, opening poddoors, firing mass drivers and then closing poddoors

    \ No newline at end of file +/obj/machinery/computer/pod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    pod

    Vars

    connectedConnected mass driver
    idID of the launch control
    massdriver_countdownCountdown timer for the mass driver's delayed launch functionality.
    rangeRange in which we search for a mass drivers and poddoors nearby
    timeTime before auto launch
    timingIf the launch timer counts down

    Procs

    alarmInitiates launching sequence by checking if all components are functional, opening poddoors, firing mass drivers and then closing poddoors

    Var Details

    connected

    Connected mass driver

    id

    ID of the launch control

    massdriver_countdown

    Countdown timer for the mass driver's delayed launch functionality.

    range

    Range in which we search for a mass drivers and poddoors nearby

    time

    Time before auto launch

    timing

    If the launch timer counts down

    Proc Details

    alarm

    Initiates launching sequence by checking if all components are functional, opening poddoors, firing mass drivers and then closing poddoors

    \ No newline at end of file diff --git a/obj/machinery/computer/scan_consolenew.html b/obj/machinery/computer/scan_consolenew.html index b856e4554584..c5c61be335bc 100644 --- a/obj/machinery/computer/scan_consolenew.html +++ b/obj/machinery/computer/scan_consolenew.html @@ -1,4 +1,4 @@ -/obj/machinery/computer/scan_consolenew - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    scan_consolenew

    Vars

    can_use_scannerUsed for setting tgui data - Whether the connected DNA Scanner is usable
    connected_scannerCurrently connected DNA Scanner
    crispr_chargesCounter for CRISPR charges
    delayed_actionCurrent delayed action, used for delayed enzyme transfer on scanner door close
    disketteCurrently stored genetic data diskette
    genetic_makeup_bufferMaximum number of enzymes we can store
    injector_selectionAssoc list of all advanced injectors. Keys are injector names. Values are lists of mutations.
    injectorreadyWorld time when injectors are ready to be printed
    is_crispr_readyUsed for setting tgui data - Is CRISPR ready?
    is_injector_readyUsed for setting tgui data - Whether injectors are ready to be printed
    is_joker_readyUsed for setting tgui data - Whether JOKER algorithm is ready
    is_pulsing_radsUsed for setting tgui data - Wheher an enzyme pulse operation is ongoing
    is_scramble_readyUsed for setting tgui data - Whether Scramble DNA is ready
    is_viable_occupantUsed for setting tgui data - Whether the current DNA Scanner occupant is viable for genetic modification
    jokerreadyWorld time when JOKER algorithm can be used in DNA Consoles
    max_chromosomesMaximum number of chromosomes that DNA Consoles are able to store.
    max_injector_instabilityMaximum total instability of all combined mutations allowed on an advanced injector
    max_injector_mutationsMaximum number of mutation that an advanced injector can store
    max_injector_selectionsMaximum number of advanced injectors that DNA Consoles store
    max_storageMaximum number of mutations that DNA Consoles are able to store
    rad_pulse_indexIndex of the enzyme being modified during delayed enzyme pulse operations
    rad_pulse_timerWorld time when the enzyme pulse should complete
    raddurationDuration for enzyme radiation pulses
    radstrengthStrength for enzyme radiation pulses
    scanner_occupantCurrent DNA Scanner occupant
    scramblereadyWorld time when Scramble can be used in DNA Consoles
    stored_chromosomesList of all chromosomes stored in the DNA Console
    stored_mutationsList of all mutations stored on the DNA Console
    stored_researchLink to the techweb's stored research. Used to retrieve stored mutations
    tgui_advinjector_mutationsUsed for setting tgui data - List of occupant mutations
    tgui_console_chromosomesUsed for setting tgui data - List of DNA Console chromosomes
    tgui_console_mutationsUsed for setting tgui data - List of DNA Console stored mutations
    tgui_diskette_mutationsUsed for setting tgui data - List of diskette stored mutations
    tgui_genetic_makeupUsed for setting tgui data - List of occupant mutations
    tgui_occupant_mutationsUsed for setting tgui data - List of occupant mutations
    tgui_view_stateState of tgui view, i.e. which tab is currently active, or which genome we're currently looking at.
    time_to_injectorUsed for setting tgui data - Time until injectors are ready
    time_to_jokerUsed for setting tgui data - Time until joker is ready
    time_to_pulseUsed for setting tgui data - Time until the enzyme pulse is complete
    time_to_scrambleUsed for setting tgui data - Time until scramble is ready

    Procs

    apply_genetic_makeup
    build_chrom_list
    build_genetic_makeup_listBuilds the genetic makeup list which will be sent to tgui interface.
    build_mutation_list
    can_modify_occupant
    check_discovery
    connect_to_scanner
    eject_disk
    get_mut_by_ref
    on_scanner_close
    on_scanner_open
    rad_pulse
    randomize_radiation_accuracy
    scanner_operationalChecks if there is a connected DNA Scanner that is operational
    scramble
    set_default_stateSets the default state for the tgui interface.

    Var Details

    can_use_scanner

    Used for setting tgui data - Whether the connected DNA Scanner is usable

    connected_scanner

    Currently connected DNA Scanner

    crispr_charges

    Counter for CRISPR charges

    delayed_action

    Current delayed action, used for delayed enzyme transfer on scanner door close

    diskette

    Currently stored genetic data diskette

    genetic_makeup_buffer

    Maximum number of enzymes we can store

    injector_selection

    Assoc list of all advanced injectors. Keys are injector names. Values are lists of mutations.

    injectorready

    World time when injectors are ready to be printed

    is_crispr_ready

    Used for setting tgui data - Is CRISPR ready?

    is_injector_ready

    Used for setting tgui data - Whether injectors are ready to be printed

    is_joker_ready

    Used for setting tgui data - Whether JOKER algorithm is ready

    is_pulsing_rads

    Used for setting tgui data - Wheher an enzyme pulse operation is ongoing

    is_scramble_ready

    Used for setting tgui data - Whether Scramble DNA is ready

    is_viable_occupant

    Used for setting tgui data - Whether the current DNA Scanner occupant is viable for genetic modification

    jokerready

    World time when JOKER algorithm can be used in DNA Consoles

    max_chromosomes

    Maximum number of chromosomes that DNA Consoles are able to store.

    max_injector_instability

    Maximum total instability of all combined mutations allowed on an advanced injector

    max_injector_mutations

    Maximum number of mutation that an advanced injector can store

    max_injector_selections

    Maximum number of advanced injectors that DNA Consoles store

    max_storage

    Maximum number of mutations that DNA Consoles are able to store

    rad_pulse_index

    Index of the enzyme being modified during delayed enzyme pulse operations

    rad_pulse_timer

    World time when the enzyme pulse should complete

    radduration

    Duration for enzyme radiation pulses

    radstrength

    Strength for enzyme radiation pulses

    scanner_occupant

    Current DNA Scanner occupant

    scrambleready

    World time when Scramble can be used in DNA Consoles

    stored_chromosomes

    List of all chromosomes stored in the DNA Console

    stored_mutations

    List of all mutations stored on the DNA Console

    stored_research

    Link to the techweb's stored research. Used to retrieve stored mutations

    tgui_advinjector_mutations

    Used for setting tgui data - List of occupant mutations

    tgui_console_chromosomes

    Used for setting tgui data - List of DNA Console chromosomes

    tgui_console_mutations

    Used for setting tgui data - List of DNA Console stored mutations

    tgui_diskette_mutations

    Used for setting tgui data - List of diskette stored mutations

    tgui_genetic_makeup

    Used for setting tgui data - List of occupant mutations

    tgui_occupant_mutations

    Used for setting tgui data - List of occupant mutations

    tgui_view_state

    State of tgui view, i.e. which tab is currently active, or which genome we're currently looking at.

    time_to_injector

    Used for setting tgui data - Time until injectors are ready

    time_to_joker

    Used for setting tgui data - Time until joker is ready

    time_to_pulse

    Used for setting tgui data - Time until the enzyme pulse is complete

    time_to_scramble

    Used for setting tgui data - Time until scramble is ready

    Proc Details

    apply_genetic_makeup

    build_chrom_list

    build_chrom_list

    build_genetic_makeup_list

    Builds the genetic makeup list which will be sent to tgui interface.

    build_mutation_list

    build_genetic_makeup_list

    Builds the genetic makeup list which will be sent to tgui interface.

    build_mutation_list

    can_modify_occupant

    can_modify_occupant

    check_discovery

    check_discovery

    connect_to_scanner

    connect_to_scanner

    eject_disk

    eject_disk

    get_mut_by_ref

    get_mut_by_ref

    on_scanner_close

    on_scanner_close

    on_scanner_open

    on_scanner_open

    rad_pulse

    rad_pulse

    randomize_radiation_accuracy

    randomize_radiation_accuracy

    scanner_operational

    Checks if there is a connected DNA Scanner that is operational

    scramble

    scanner_operational

    Checks if there is a connected DNA Scanner that is operational

    scramble

    set_default_state

    Sets the default state for the tgui interface.

    \ No newline at end of file +

    set_default_state

    Sets the default state for the tgui interface.

    \ No newline at end of file diff --git a/obj/machinery/computer/security.html b/obj/machinery/computer/security.html index 865d384c2a7e..675f51c5949f 100644 --- a/obj/machinery/computer/security.html +++ b/obj/machinery/computer/security.html @@ -1 +1 @@ -/obj/machinery/computer/security - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    security

    Vars

    cam_plane_mastersAll the plane masters that need to be applied.
    last_camera_turfThe turf where the camera was last updated.

    Var Details

    cam_plane_masters

    All the plane masters that need to be applied.

    last_camera_turf

    The turf where the camera was last updated.

    \ No newline at end of file +/obj/machinery/computer/security - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    security

    Vars

    cam_plane_mastersAll the plane masters that need to be applied.
    last_camera_turfThe turf where the camera was last updated.

    Var Details

    cam_plane_masters

    All the plane masters that need to be applied.

    last_camera_turf

    The turf where the camera was last updated.

    \ No newline at end of file diff --git a/obj/machinery/computer/shuttle.html b/obj/machinery/computer/shuttle.html index 406ae18167c1..c0da7b55f7ea 100644 --- a/obj/machinery/computer/shuttle.html +++ b/obj/machinery/computer/shuttle.html @@ -1 +1 @@ -/obj/machinery/computer/shuttle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    shuttle

    Vars

    admin_controlledVariable dictating if the attached shuttle requires authorization from the admin staff to move
    destinationID of the currently selected destination of the attached shuttle
    no_destination_swapVariable dictating if the attached shuttle is forbidden to change destinations mid-flight
    possible_destinationsPossible destinations of the attached shuttle
    request_cooldownAuthorization request cooldown to prevent request spam to admin staff
    shuttleIdID of the attached shuttle

    Var Details

    admin_controlled

    Variable dictating if the attached shuttle requires authorization from the admin staff to move

    destination

    ID of the currently selected destination of the attached shuttle

    no_destination_swap

    Variable dictating if the attached shuttle is forbidden to change destinations mid-flight

    possible_destinations

    Possible destinations of the attached shuttle

    request_cooldown

    Authorization request cooldown to prevent request spam to admin staff

    shuttleId

    ID of the attached shuttle

    \ No newline at end of file +/obj/machinery/computer/shuttle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    shuttle

    Vars

    admin_controlledVariable dictating if the attached shuttle requires authorization from the admin staff to move
    destinationID of the currently selected destination of the attached shuttle
    no_destination_swapVariable dictating if the attached shuttle is forbidden to change destinations mid-flight
    possible_destinationsPossible destinations of the attached shuttle
    request_cooldownAuthorization request cooldown to prevent request spam to admin staff
    shuttleIdID of the attached shuttle

    Var Details

    admin_controlled

    Variable dictating if the attached shuttle requires authorization from the admin staff to move

    destination

    ID of the currently selected destination of the attached shuttle

    no_destination_swap

    Variable dictating if the attached shuttle is forbidden to change destinations mid-flight

    possible_destinations

    Possible destinations of the attached shuttle

    request_cooldown

    Authorization request cooldown to prevent request spam to admin staff

    shuttleId

    ID of the attached shuttle

    \ No newline at end of file diff --git a/obj/machinery/computer/shuttle/pod.html b/obj/machinery/computer/shuttle/pod.html index c4a49acd3607..3056081d7196 100644 --- a/obj/machinery/computer/shuttle/pod.html +++ b/obj/machinery/computer/shuttle/pod.html @@ -1,6 +1,6 @@ -/obj/machinery/computer/shuttle/pod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    pod

    Procs

    check_lockSignal handler for checking if we should lock or unlock escape pods accordingly to a newly set security level

    Proc Details

    check_lock

    Signal handler for checking if we should lock or unlock escape pods accordingly to a newly set security level

    +/obj/machinery/computer/shuttle/pod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    pod

    Procs

    check_lockSignal handler for checking if we should lock or unlock escape pods accordingly to a newly set security level

    Proc Details

    check_lock

    Signal handler for checking if we should lock or unlock escape pods accordingly to a newly set security level

    Arguments:

    • source The datum source of the signal
    • new_level The new security level that is in effect
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/machinery/computer/slavery.html b/obj/machinery/computer/slavery.html index 12895c092f21..37040de4610a 100644 --- a/obj/machinery/computer/slavery.html +++ b/obj/machinery/computer/slavery.html @@ -1 +1 @@ -/obj/machinery/computer/slavery - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    slavery

    Vars

    compact_modeDictates if the compact mode of the interface is on or off
    possible_gearPossible gear to be dispensed

    Var Details

    compact_mode

    Dictates if the compact mode of the interface is on or off

    possible_gear

    Possible gear to be dispensed

    \ No newline at end of file +/obj/machinery/computer/slavery - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    slavery

    Vars

    compact_modeDictates if the compact mode of the interface is on or off
    possible_gearPossible gear to be dispensed

    Var Details

    compact_mode

    Dictates if the compact mode of the interface is on or off

    possible_gear

    Possible gear to be dispensed

    \ No newline at end of file diff --git a/obj/machinery/computer/station_alert.html b/obj/machinery/computer/station_alert.html index b9d4df436f1c..85bbca33effe 100644 --- a/obj/machinery/computer/station_alert.html +++ b/obj/machinery/computer/station_alert.html @@ -1 +1 @@ -/obj/machinery/computer/station_alert - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    station_alert

    Vars

    alert_controlStation alert datum for showing alerts UI

    Var Details

    alert_control

    Station alert datum for showing alerts UI

    \ No newline at end of file +/obj/machinery/computer/station_alert - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    station_alert

    Vars

    alert_controlStation alert datum for showing alerts UI

    Var Details

    alert_control

    Station alert datum for showing alerts UI

    \ No newline at end of file diff --git a/obj/machinery/computer/vaultcontroller.html b/obj/machinery/computer/vaultcontroller.html index 3e403b5ca715..5b1874c9da60 100644 --- a/obj/machinery/computer/vaultcontroller.html +++ b/obj/machinery/computer/vaultcontroller.html @@ -1 +1 @@ -/obj/machinery/computer/vaultcontroller - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    vaultcontroller

    Vault controller for use on the derelict/KS13.

    Procs

    activate_lockAttempts to lock/unlock vault doors, if machine is charged.
    attempt_siphonTries to charge from powernet excess, no upper limit except max charge.
    cycle_closeHandles the doors closing
    cycle_openHandles the doors opening
    find_airlocksInitializes airlock links.
    lock_vaultAttempts to lock the vault doors
    unlock_vaultAttempts to unlock the vault doors
    update_cableLooks for a cable connection beneath the machine.

    Proc Details

    activate_lock

    Attempts to lock/unlock vault doors, if machine is charged.

    attempt_siphon

    Tries to charge from powernet excess, no upper limit except max charge.

    cycle_close

    Handles the doors closing

    cycle_open

    Handles the doors opening

    find_airlocks

    Initializes airlock links.

    lock_vault

    Attempts to lock the vault doors

    unlock_vault

    Attempts to unlock the vault doors

    update_cable

    Looks for a cable connection beneath the machine.

    \ No newline at end of file +/obj/machinery/computer/vaultcontroller - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    vaultcontroller

    Vault controller for use on the derelict/KS13.

    Procs

    activate_lockAttempts to lock/unlock vault doors, if machine is charged.
    attempt_siphonTries to charge from powernet excess, no upper limit except max charge.
    cycle_closeHandles the doors closing
    cycle_openHandles the doors opening
    find_airlocksInitializes airlock links.
    lock_vaultAttempts to lock the vault doors
    unlock_vaultAttempts to unlock the vault doors
    update_cableLooks for a cable connection beneath the machine.

    Proc Details

    activate_lock

    Attempts to lock/unlock vault doors, if machine is charged.

    attempt_siphon

    Tries to charge from powernet excess, no upper limit except max charge.

    cycle_close

    Handles the doors closing

    cycle_open

    Handles the doors opening

    find_airlocks

    Initializes airlock links.

    lock_vault

    Attempts to lock the vault doors

    unlock_vault

    Attempts to unlock the vault doors

    update_cable

    Looks for a cable connection beneath the machine.

    \ No newline at end of file diff --git a/obj/machinery/cryopod.html b/obj/machinery/cryopod.html index c9421a6d1c0a..786559e0538c 100644 --- a/obj/machinery/cryopod.html +++ b/obj/machinery/cryopod.html @@ -1 +1 @@ -/obj/machinery/cryopod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cryopod

    Vars

    control_computer_weakrefWeakref to our controller
    despawn_world_timeCooldown for when it's now safe to try an despawn the player.
    time_till_despawnTime until despawn when a mob enters a cryopod. You can cryo other people in pods.

    Var Details

    control_computer_weakref

    Weakref to our controller

    despawn_world_time

    Cooldown for when it's now safe to try an despawn the player.

    time_till_despawn

    Time until despawn when a mob enters a cryopod. You can cryo other people in pods.

    \ No newline at end of file +/obj/machinery/cryopod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cryopod

    Vars

    control_computer_weakrefWeakref to our controller
    despawn_world_timeCooldown for when it's now safe to try an despawn the player.
    time_till_despawnTime until despawn when a mob enters a cryopod. You can cryo other people in pods.

    Var Details

    control_computer_weakref

    Weakref to our controller

    despawn_world_time

    Cooldown for when it's now safe to try an despawn the player.

    time_till_despawn

    Time until despawn when a mob enters a cryopod. You can cryo other people in pods.

    \ No newline at end of file diff --git a/obj/machinery/door.html b/obj/machinery/door.html index 6980b491390f..1587b1bd24d8 100644 --- a/obj/machinery/door.html +++ b/obj/machinery/door.html @@ -1 +1 @@ -/obj/machinery/door - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    door

    Vars

    can_open_with_handsWhether or not the door can be opened by hand (used for blast doors and shutters)

    Var Details

    can_open_with_hands

    Whether or not the door can be opened by hand (used for blast doors and shutters)

    \ No newline at end of file +/obj/machinery/door - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    door

    Vars

    can_open_with_handsWhether or not the door can be opened by hand (used for blast doors and shutters)

    Var Details

    can_open_with_hands

    Whether or not the door can be opened by hand (used for blast doors and shutters)

    \ No newline at end of file diff --git a/obj/machinery/door/airlock.html b/obj/machinery/door/airlock.html index 40cdb2717623..563a0073cd94 100644 --- a/obj/machinery/door/airlock.html +++ b/obj/machinery/door/airlock.html @@ -1,5 +1,5 @@ -/obj/machinery/door/airlock - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    airlock

    Vars

    airlock_stateThe current state of the airlock, used to construct the airlock overlays
    externalIs this door external? E.g. does it lead to space? Shuttle docking systems bolt doors with this flag.
    fill_state_suffixFor those airlocks you might want to have varying "fillings" for, without having to -have an icon file per door with a different filling.
    greyscale_accent_colorFor the airlocks that use a greyscale accent door color, set this color to the accent color you want it to be.
    greyscale_lights_colorFor the airlocks that use greyscale lights, set this to the color you want your lights to be.
    unelectrify_timeridsigh

    Procs

    beforeShuttleMoveTurf move procs
    should_try_removing_electronicsReturns if a crowbar would remove the airlock electronics

    Var Details

    airlock_state

    The current state of the airlock, used to construct the airlock overlays

    external

    Is this door external? E.g. does it lead to space? Shuttle docking systems bolt doors with this flag.

    fill_state_suffix

    For those airlocks you might want to have varying "fillings" for, without having to -have an icon file per door with a different filling.

    greyscale_accent_color

    For the airlocks that use a greyscale accent door color, set this color to the accent color you want it to be.

    greyscale_lights_color

    For the airlocks that use greyscale lights, set this to the color you want your lights to be.

    unelectrify_timerid

    sigh

    Proc Details

    beforeShuttleMove

    Turf move procs

    +/obj/machinery/door/airlock - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    airlock

    Vars

    airlock_stateThe current state of the airlock, used to construct the airlock overlays
    externalIs this door external? E.g. does it lead to space? Shuttle docking systems bolt doors with this flag.
    fill_state_suffixFor those airlocks you might want to have varying "fillings" for, without having to +have an icon file per door with a different filling.
    greyscale_accent_colorFor the airlocks that use a greyscale accent door color, set this color to the accent color you want it to be.
    greyscale_lights_colorFor the airlocks that use greyscale lights, set this to the color you want your lights to be.
    unelectrify_timeridsigh

    Procs

    beforeShuttleMoveTurf move procs
    should_try_removing_electronicsReturns if a crowbar would remove the airlock electronics

    Var Details

    airlock_state

    The current state of the airlock, used to construct the airlock overlays

    external

    Is this door external? E.g. does it lead to space? Shuttle docking systems bolt doors with this flag.

    fill_state_suffix

    For those airlocks you might want to have varying "fillings" for, without having to +have an icon file per door with a different filling.

    greyscale_accent_color

    For the airlocks that use a greyscale accent door color, set this color to the accent color you want it to be.

    greyscale_lights_color

    For the airlocks that use greyscale lights, set this to the color you want your lights to be.

    unelectrify_timerid

    sigh

    Proc Details

    beforeShuttleMove

    Turf move procs

    Area move procs

    -

    Machinery move procs

    should_try_removing_electronics

    Returns if a crowbar would remove the airlock electronics

    \ No newline at end of file +

    Machinery move procs

    should_try_removing_electronics

    Returns if a crowbar would remove the airlock electronics

    \ No newline at end of file diff --git a/obj/machinery/door/airlock/vault/derelict.html b/obj/machinery/door/airlock/vault/derelict.html index 67fc25f722d4..e5a79c97694f 100644 --- a/obj/machinery/door/airlock/vault/derelict.html +++ b/obj/machinery/door/airlock/vault/derelict.html @@ -1 +1 @@ -/obj/machinery/door/airlock/vault/derelict - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    derelict

    Airlock that can't be deconstructed, broken or hacked.

    Procs

    attackbyOverrides screwdriver attack to prevent all deconstruction and hacking.

    Proc Details

    attackby

    Overrides screwdriver attack to prevent all deconstruction and hacking.

    \ No newline at end of file +/obj/machinery/door/airlock/vault/derelict - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    derelict

    Airlock that can't be deconstructed, broken or hacked.

    Procs

    attackbyOverrides screwdriver attack to prevent all deconstruction and hacking.

    Proc Details

    attackby

    Overrides screwdriver attack to prevent all deconstruction and hacking.

    \ No newline at end of file diff --git a/obj/machinery/door/keycard.html b/obj/machinery/door/keycard.html index 35013f61c050..02dbdc8d6704 100644 --- a/obj/machinery/door/keycard.html +++ b/obj/machinery/door/keycard.html @@ -1 +1 @@ -/obj/machinery/door/keycard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    keycard

    Vars

    open_messageMessage that occurs when the door is opened
    puzzle_idMake sure that the key has the same puzzle_id as the keycard door!

    Var Details

    open_message

    Message that occurs when the door is opened

    puzzle_id

    Make sure that the key has the same puzzle_id as the keycard door!

    \ No newline at end of file +/obj/machinery/door/keycard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    keycard

    Vars

    open_messageMessage that occurs when the door is opened
    puzzle_idMake sure that the key has the same puzzle_id as the keycard door!

    Var Details

    open_message

    Message that occurs when the door is opened

    puzzle_id

    Make sure that the key has the same puzzle_id as the keycard door!

    \ No newline at end of file diff --git a/obj/machinery/duct.html b/obj/machinery/duct.html index e531c87990cf..da4406dec2d7 100644 --- a/obj/machinery/duct.html +++ b/obj/machinery/duct.html @@ -1 +1 @@ -/obj/machinery/duct - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    duct

    Vars

    activewheter to even bother with plumbing code or not
    capacityamount we can transfer per process. note that the ductnet can carry as much as the lowest capacity duct
    color_to_color_supportTRUE to let colors connect when forced with a wrench, false to just not do that at all
    connectsbitfield with the directions we're connected in
    drop_on_wrenchwheter we just unanchored or drop whatever is in the variable. either is safe
    ductour ductnet, wich tracks what we're connected to
    duct_colorthe color of our duct
    duct_layer1,2,4,8,16
    dumbset to TRUE to disable smart duct behaviour
    ignore_colorsTRUE to ignore colors, so yeah we also connect with other colors without issue
    lock_connectswheter we allow our connects to be changed after initialization or not
    lock_layerswhether we allow our layers to be altered
    neighbourstrack ducts we're connected to. Mainly for ducts we connect to that we normally wouldn't, like different layers and colors, for when we regenerate the ducts

    Procs

    add_connectsadd a connect direction
    add_neighbouradd a duct as neighbour. this means we're connected and will connect again if we ever regenerate
    attempt_connectstart looking around us for stuff to connect to
    can_anchorcollection of all the sanity checks to prevent us from stacking ducts that shouldn't be stacked
    connect_ductconnect to a duct
    connect_networksee if whatever we found can be connected to
    connect_plumberconnect to a plumbing object
    create_ductcreate a new duct datum
    disconnect_ductwe disconnect ourself from our neighbours. we also destroy our ductnet and tell our neighbours to make a new one
    generate_connectsSpecial proc to draw a new connect frame based on neighbours. not the norm so we can support multiple duct kinds
    get_adjacent_ductsget a list of the ducts we can connect to if we are dumb
    handle_layerupdate the layer we are on
    lose_neighboursremove all our neighbours, and remove us from our neighbours aswell
    reconnect''''''''''''''''optimized''''''''''''''''' proc for quickly reconnecting after a duct net was destroyed
    remove_connectsremove a connect direction
    reset_connectsremove our connects

    Var Details

    active

    wheter to even bother with plumbing code or not

    capacity

    amount we can transfer per process. note that the ductnet can carry as much as the lowest capacity duct

    color_to_color_support

    TRUE to let colors connect when forced with a wrench, false to just not do that at all

    connects

    bitfield with the directions we're connected in

    drop_on_wrench

    wheter we just unanchored or drop whatever is in the variable. either is safe

    duct

    our ductnet, wich tracks what we're connected to

    duct_color

    the color of our duct

    duct_layer

    1,2,4,8,16

    dumb

    set to TRUE to disable smart duct behaviour

    ignore_colors

    TRUE to ignore colors, so yeah we also connect with other colors without issue

    lock_connects

    wheter we allow our connects to be changed after initialization or not

    lock_layers

    whether we allow our layers to be altered

    neighbours

    track ducts we're connected to. Mainly for ducts we connect to that we normally wouldn't, like different layers and colors, for when we regenerate the ducts

    Proc Details

    add_connects

    add a connect direction

    add_neighbour

    add a duct as neighbour. this means we're connected and will connect again if we ever regenerate

    attempt_connect

    start looking around us for stuff to connect to

    can_anchor

    collection of all the sanity checks to prevent us from stacking ducts that shouldn't be stacked

    connect_duct

    connect to a duct

    connect_network

    see if whatever we found can be connected to

    connect_plumber

    connect to a plumbing object

    create_duct

    create a new duct datum

    disconnect_duct

    we disconnect ourself from our neighbours. we also destroy our ductnet and tell our neighbours to make a new one

    generate_connects

    Special proc to draw a new connect frame based on neighbours. not the norm so we can support multiple duct kinds

    get_adjacent_ducts

    get a list of the ducts we can connect to if we are dumb

    handle_layer

    update the layer we are on

    lose_neighbours

    remove all our neighbours, and remove us from our neighbours aswell

    reconnect

    ''''''''''''''''optimized''''''''''''''''' proc for quickly reconnecting after a duct net was destroyed

    remove_connects

    remove a connect direction

    reset_connects

    remove our connects

    \ No newline at end of file +/obj/machinery/duct - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    duct

    Vars

    activewheter to even bother with plumbing code or not
    capacityamount we can transfer per process. note that the ductnet can carry as much as the lowest capacity duct
    color_to_color_supportTRUE to let colors connect when forced with a wrench, false to just not do that at all
    connectsbitfield with the directions we're connected in
    drop_on_wrenchwheter we just unanchored or drop whatever is in the variable. either is safe
    ductour ductnet, wich tracks what we're connected to
    duct_colorthe color of our duct
    duct_layer1,2,4,8,16
    dumbset to TRUE to disable smart duct behaviour
    ignore_colorsTRUE to ignore colors, so yeah we also connect with other colors without issue
    lock_connectswheter we allow our connects to be changed after initialization or not
    lock_layerswhether we allow our layers to be altered
    neighbourstrack ducts we're connected to. Mainly for ducts we connect to that we normally wouldn't, like different layers and colors, for when we regenerate the ducts

    Procs

    add_connectsadd a connect direction
    add_neighbouradd a duct as neighbour. this means we're connected and will connect again if we ever regenerate
    attempt_connectstart looking around us for stuff to connect to
    can_anchorcollection of all the sanity checks to prevent us from stacking ducts that shouldn't be stacked
    connect_ductconnect to a duct
    connect_networksee if whatever we found can be connected to
    connect_plumberconnect to a plumbing object
    create_ductcreate a new duct datum
    disconnect_ductwe disconnect ourself from our neighbours. we also destroy our ductnet and tell our neighbours to make a new one
    generate_connectsSpecial proc to draw a new connect frame based on neighbours. not the norm so we can support multiple duct kinds
    get_adjacent_ductsget a list of the ducts we can connect to if we are dumb
    handle_layerupdate the layer we are on
    lose_neighboursremove all our neighbours, and remove us from our neighbours aswell
    reconnect''''''''''''''''optimized''''''''''''''''' proc for quickly reconnecting after a duct net was destroyed
    remove_connectsremove a connect direction
    reset_connectsremove our connects

    Var Details

    active

    wheter to even bother with plumbing code or not

    capacity

    amount we can transfer per process. note that the ductnet can carry as much as the lowest capacity duct

    color_to_color_support

    TRUE to let colors connect when forced with a wrench, false to just not do that at all

    connects

    bitfield with the directions we're connected in

    drop_on_wrench

    wheter we just unanchored or drop whatever is in the variable. either is safe

    duct

    our ductnet, wich tracks what we're connected to

    duct_color

    the color of our duct

    duct_layer

    1,2,4,8,16

    dumb

    set to TRUE to disable smart duct behaviour

    ignore_colors

    TRUE to ignore colors, so yeah we also connect with other colors without issue

    lock_connects

    wheter we allow our connects to be changed after initialization or not

    lock_layers

    whether we allow our layers to be altered

    neighbours

    track ducts we're connected to. Mainly for ducts we connect to that we normally wouldn't, like different layers and colors, for when we regenerate the ducts

    Proc Details

    add_connects

    add a connect direction

    add_neighbour

    add a duct as neighbour. this means we're connected and will connect again if we ever regenerate

    attempt_connect

    start looking around us for stuff to connect to

    can_anchor

    collection of all the sanity checks to prevent us from stacking ducts that shouldn't be stacked

    connect_duct

    connect to a duct

    connect_network

    see if whatever we found can be connected to

    connect_plumber

    connect to a plumbing object

    create_duct

    create a new duct datum

    disconnect_duct

    we disconnect ourself from our neighbours. we also destroy our ductnet and tell our neighbours to make a new one

    generate_connects

    Special proc to draw a new connect frame based on neighbours. not the norm so we can support multiple duct kinds

    get_adjacent_ducts

    get a list of the ducts we can connect to if we are dumb

    handle_layer

    update the layer we are on

    lose_neighbours

    remove all our neighbours, and remove us from our neighbours aswell

    reconnect

    ''''''''''''''''optimized''''''''''''''''' proc for quickly reconnecting after a duct net was destroyed

    remove_connects

    remove a connect direction

    reset_connects

    remove our connects

    \ No newline at end of file diff --git a/obj/machinery/duct/multilayered.html b/obj/machinery/duct/multilayered.html index 2376dc2e3f47..22dfaa4242e8 100644 --- a/obj/machinery/duct/multilayered.html +++ b/obj/machinery/duct/multilayered.html @@ -1 +1 @@ -/obj/machinery/duct/multilayered - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    multilayered

    has a total of 5 layers and doesnt give a shit about color. its also dumb so doesnt autoconnect.

    Procs

    connect_ductdon't connect to other multilayered stuff because honestly it shouldn't be done and I dont wanna deal with it

    Proc Details

    connect_duct

    don't connect to other multilayered stuff because honestly it shouldn't be done and I dont wanna deal with it

    \ No newline at end of file +/obj/machinery/duct/multilayered - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    multilayered

    has a total of 5 layers and doesnt give a shit about color. its also dumb so doesnt autoconnect.

    Procs

    connect_ductdon't connect to other multilayered stuff because honestly it shouldn't be done and I dont wanna deal with it

    Proc Details

    connect_duct

    don't connect to other multilayered stuff because honestly it shouldn't be done and I dont wanna deal with it

    \ No newline at end of file diff --git a/obj/machinery/gateway.html b/obj/machinery/gateway.html index e734a894f1a6..7633993599b5 100644 --- a/obj/machinery/gateway.html +++ b/obj/machinery/gateway.html @@ -1 +1 @@ -/obj/machinery/gateway - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gateway

    Vars

    destinationThis is our own destination, pointing at this gateway
    destination_nameName of the generated destination
    destination_typeType of instanced gateway destination, needs to be subtype of /datum/gateway_destination/gateway
    light_overlayOverlay of the lights. They light up fully when it charges fully.
    portalbumper object, the thing that starts actual teleport
    portal_visualsVisual object for handling the viscontents
    targetThis is current active destination

    Var Details

    destination

    This is our own destination, pointing at this gateway

    destination_name

    Name of the generated destination

    destination_type

    Type of instanced gateway destination, needs to be subtype of /datum/gateway_destination/gateway

    light_overlay

    Overlay of the lights. They light up fully when it charges fully.

    portal

    bumper object, the thing that starts actual teleport

    portal_visuals

    Visual object for handling the viscontents

    target

    This is current active destination

    \ No newline at end of file +/obj/machinery/gateway - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    gateway

    Vars

    destinationThis is our own destination, pointing at this gateway
    destination_nameName of the generated destination
    destination_typeType of instanced gateway destination, needs to be subtype of /datum/gateway_destination/gateway
    light_overlayOverlay of the lights. They light up fully when it charges fully.
    portalbumper object, the thing that starts actual teleport
    portal_visualsVisual object for handling the viscontents
    targetThis is current active destination

    Var Details

    destination

    This is our own destination, pointing at this gateway

    destination_name

    Name of the generated destination

    destination_type

    Type of instanced gateway destination, needs to be subtype of /datum/gateway_destination/gateway

    light_overlay

    Overlay of the lights. They light up fully when it charges fully.

    portal

    bumper object, the thing that starts actual teleport

    portal_visuals

    Visual object for handling the viscontents

    target

    This is current active destination

    \ No newline at end of file diff --git a/obj/machinery/gear_painter.html b/obj/machinery/gear_painter.html index 936257d02162..3d05fc705797 100644 --- a/obj/machinery/gear_painter.html +++ b/obj/machinery/gear_painter.html @@ -1 +1 @@ -/obj/machinery/gear_painter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gear_painter

    Vars

    allow_mobsAllow holder'd mobs
    minimum_matrix_lightnessMinimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
    minimum_matrix_testsMinimum matrix tests that must pass for something to be considered a valid color (see above)
    minimum_normal_lightnessMinimum lightness for normal mode
    tempTemporary messages

    Procs

    build_previewProduces the preview image of the item, used in the UI, the way the color is not stacking is a sin.

    Var Details

    allow_mobs

    Allow holder'd mobs

    minimum_matrix_lightness

    Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.

    minimum_matrix_tests

    Minimum matrix tests that must pass for something to be considered a valid color (see above)

    minimum_normal_lightness

    Minimum lightness for normal mode

    temp

    Temporary messages

    Proc Details

    build_preview

    Produces the preview image of the item, used in the UI, the way the color is not stacking is a sin.

    \ No newline at end of file +/obj/machinery/gear_painter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    gear_painter

    Vars

    allow_mobsAllow holder'd mobs
    minimum_matrix_lightnessMinimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
    minimum_matrix_testsMinimum matrix tests that must pass for something to be considered a valid color (see above)
    minimum_normal_lightnessMinimum lightness for normal mode
    tempTemporary messages

    Procs

    build_previewProduces the preview image of the item, used in the UI, the way the color is not stacking is a sin.

    Var Details

    allow_mobs

    Allow holder'd mobs

    minimum_matrix_lightness

    Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.

    minimum_matrix_tests

    Minimum matrix tests that must pass for something to be considered a valid color (see above)

    minimum_normal_lightness

    Minimum lightness for normal mode

    temp

    Temporary messages

    Proc Details

    build_preview

    Produces the preview image of the item, used in the UI, the way the color is not stacking is a sin.

    \ No newline at end of file diff --git a/obj/machinery/gravity_generator/part.html b/obj/machinery/gravity_generator/part.html index a4e6fc453c80..3a20bc9ff1aa 100644 --- a/obj/machinery/gravity_generator/part.html +++ b/obj/machinery/gravity_generator/part.html @@ -1 +1 @@ -/obj/machinery/gravity_generator/part - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    part

    Procs

    on_update_iconUsed to eat args

    Proc Details

    on_update_icon

    Used to eat args

    \ No newline at end of file +/obj/machinery/gravity_generator/part - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    part

    Procs

    on_update_iconUsed to eat args

    Proc Details

    on_update_icon

    Used to eat args

    \ No newline at end of file diff --git a/obj/machinery/holopad.html b/obj/machinery/holopad.html index fd4ef213641f..99049c1e671f 100644 --- a/obj/machinery/holopad.html +++ b/obj/machinery/holopad.html @@ -1 +1 @@ -/obj/machinery/holopad - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    holopad

    Vars

    callingIf we are currently calling another holopad
    diskRecord disk
    force_answer_callCalls will be automatically answered after a couple rings, here for debugging
    holo_callsArray of /datum/holocalls
    holo_rangeChange to change how far the AI can move away from the holopad before deactivating
    holoraysHoloray-mob link
    last_requestTo prevent request spam. ~Carn
    loop_modeCurrently looping a recording
    mastersList of living mobs that use the holopad
    outgoing_callCurrently outgoing holocall, do not modify the datums only check and call the public procs
    record_modeCurrently recording
    record_startRecording start time
    record_userUser that inititiated the recording
    replay_holoReplay hologram
    replay_modeCurrently replaying a recording
    secureFor pads in secure areas; do not allow forced connecting

    Procs

    hangup_all_callshangup_all_calls: Disconnects all current holocalls from the holopad

    Var Details

    calling

    If we are currently calling another holopad

    disk

    Record disk

    force_answer_call

    Calls will be automatically answered after a couple rings, here for debugging

    holo_calls

    Array of /datum/holocalls

    holo_range

    Change to change how far the AI can move away from the holopad before deactivating

    holorays

    Holoray-mob link

    last_request

    To prevent request spam. ~Carn

    loop_mode

    Currently looping a recording

    masters

    List of living mobs that use the holopad

    outgoing_call

    Currently outgoing holocall, do not modify the datums only check and call the public procs

    record_mode

    Currently recording

    record_start

    Recording start time

    record_user

    User that inititiated the recording

    replay_holo

    Replay hologram

    replay_mode

    Currently replaying a recording

    secure

    For pads in secure areas; do not allow forced connecting

    Proc Details

    hangup_all_calls

    hangup_all_calls: Disconnects all current holocalls from the holopad

    \ No newline at end of file +/obj/machinery/holopad - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    holopad

    Vars

    callingIf we are currently calling another holopad
    diskRecord disk
    force_answer_callCalls will be automatically answered after a couple rings, here for debugging
    holo_callsArray of /datum/holocalls
    holo_rangeChange to change how far the AI can move away from the holopad before deactivating
    holoraysHoloray-mob link
    last_requestTo prevent request spam. ~Carn
    loop_modeCurrently looping a recording
    mastersList of living mobs that use the holopad
    outgoing_callCurrently outgoing holocall, do not modify the datums only check and call the public procs
    record_modeCurrently recording
    record_startRecording start time
    record_userUser that inititiated the recording
    replay_holoReplay hologram
    replay_modeCurrently replaying a recording
    secureFor pads in secure areas; do not allow forced connecting

    Procs

    hangup_all_callshangup_all_calls: Disconnects all current holocalls from the holopad

    Var Details

    calling

    If we are currently calling another holopad

    disk

    Record disk

    force_answer_call

    Calls will be automatically answered after a couple rings, here for debugging

    holo_calls

    Array of /datum/holocalls

    holo_range

    Change to change how far the AI can move away from the holopad before deactivating

    holorays

    Holoray-mob link

    last_request

    To prevent request spam. ~Carn

    loop_mode

    Currently looping a recording

    masters

    List of living mobs that use the holopad

    outgoing_call

    Currently outgoing holocall, do not modify the datums only check and call the public procs

    record_mode

    Currently recording

    record_start

    Recording start time

    record_user

    User that inititiated the recording

    replay_holo

    Replay hologram

    replay_mode

    Currently replaying a recording

    secure

    For pads in secure areas; do not allow forced connecting

    Proc Details

    hangup_all_calls

    hangup_all_calls: Disconnects all current holocalls from the holopad

    \ No newline at end of file diff --git a/obj/machinery/hydroponics.html b/obj/machinery/hydroponics.html index 7a276623bc19..82a4bffe9a4e 100644 --- a/obj/machinery/hydroponics.html +++ b/obj/machinery/hydroponics.html @@ -1,5 +1,5 @@ -/obj/machinery/hydroponics - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    hydroponics

    Procs

    adjustWaterTray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.
    apply_chemicalsThis is NOW the gradual affects that each chemical applies on every process() proc. Nutrients now use a more robust reagent holder in order to apply less insane +/obj/machinery/hydroponics - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    hydroponics

    Procs

    adjustWaterTray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.
    apply_chemicalsThis is NOW the gradual affects that each chemical applies on every process() proc. Nutrients now use a more robust reagent holder in order to apply less insane stat changes as opposed to 271 lines of individual statline effects. Shoutout to the original comments on chems, I just cleaned a few up.
    plantdiesPlant Death Proc. -Cleans up various stats for the plant upon death, including pests, harvestability, and plant health.

    Proc Details

    adjustWater

    Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.

    apply_chemicals

    This is NOW the gradual affects that each chemical applies on every process() proc. Nutrients now use a more robust reagent holder in order to apply less insane -stat changes as opposed to 271 lines of individual statline effects. Shoutout to the original comments on chems, I just cleaned a few up.

    plantdies

    Plant Death Proc. -Cleans up various stats for the plant upon death, including pests, harvestability, and plant health.

    \ No newline at end of file +Cleans up various stats for the plant upon death, including pests, harvestability, and plant health.

    Proc Details

    adjustWater

    Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.

    apply_chemicals

    This is NOW the gradual affects that each chemical applies on every process() proc. Nutrients now use a more robust reagent holder in order to apply less insane +stat changes as opposed to 271 lines of individual statline effects. Shoutout to the original comments on chems, I just cleaned a few up.

    plantdies

    Plant Death Proc. +Cleans up various stats for the plant upon death, including pests, harvestability, and plant health.

    \ No newline at end of file diff --git a/obj/machinery/hypnochair.html b/obj/machinery/hypnochair.html index addbc8626279..ea27112557c1 100644 --- a/obj/machinery/hypnochair.html +++ b/obj/machinery/hypnochair.html @@ -1 +1 @@ -/obj/machinery/hypnochair - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    hypnochair

    Vars

    interrogatingKeeps track of the victim to apply effects if it teleports away
    message_cooldownTimer ID for interrogations
    start_timeIs the device currently interrogating someone?
    timeridTrigger phrase to implant
    trigger_phraseTime when the interrogation was started, to calculate effect in case of interruption

    Procs

    InitializeCooldown for breakout message

    Var Details

    interrogating

    Keeps track of the victim to apply effects if it teleports away

    message_cooldown

    Timer ID for interrogations

    start_time

    Is the device currently interrogating someone?

    timerid

    Trigger phrase to implant

    trigger_phrase

    Time when the interrogation was started, to calculate effect in case of interruption

    Proc Details

    Initialize

    Cooldown for breakout message

    \ No newline at end of file +/obj/machinery/hypnochair - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    hypnochair

    Vars

    interrogatingKeeps track of the victim to apply effects if it teleports away
    message_cooldownTimer ID for interrogations
    start_timeIs the device currently interrogating someone?
    timeridTrigger phrase to implant
    trigger_phraseTime when the interrogation was started, to calculate effect in case of interruption

    Procs

    InitializeCooldown for breakout message

    Var Details

    interrogating

    Keeps track of the victim to apply effects if it teleports away

    message_cooldown

    Timer ID for interrogations

    start_time

    Is the device currently interrogating someone?

    timerid

    Trigger phrase to implant

    trigger_phrase

    Time when the interrogation was started, to calculate effect in case of interruption

    Proc Details

    Initialize

    Cooldown for breakout message

    \ No newline at end of file diff --git a/obj/machinery/limbgrower.html b/obj/machinery/limbgrower.html index 4fe858776e60..97e805e4aec0 100644 --- a/obj/machinery/limbgrower.html +++ b/obj/machinery/limbgrower.html @@ -1,2 +1,2 @@ -/obj/machinery/limbgrower - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    limbgrower

    The limbgrower. Makes organd and limbs with synthflesh and chems. -See [limbgrower_designs.dm] for everything we can make.

    Vars

    being_builtThe design we're printing currently.
    busyIf we're currently printing something.
    categoriesAll the categories of organs we can print.
    production_coefficientHow efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.
    production_speedHow long it takes for us to print a limb. Affected by production_coefficient.
    selected_categoryThe category of limbs we're browing in our UI.
    stored_researchOur internal techweb for limbgrower designs.

    Procs

    emag_actEmagging a limbgrower allows you to build synthetic armblades.

    Var Details

    being_built

    The design we're printing currently.

    busy

    If we're currently printing something.

    categories

    All the categories of organs we can print.

    production_coefficient

    How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.

    production_speed

    How long it takes for us to print a limb. Affected by production_coefficient.

    selected_category

    The category of limbs we're browing in our UI.

    stored_research

    Our internal techweb for limbgrower designs.

    Proc Details

    emag_act

    Emagging a limbgrower allows you to build synthetic armblades.

    \ No newline at end of file +/obj/machinery/limbgrower - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    limbgrower

    The limbgrower. Makes organd and limbs with synthflesh and chems. +See [limbgrower_designs.dm] for everything we can make.

    Vars

    being_builtThe design we're printing currently.
    busyIf we're currently printing something.
    categoriesAll the categories of organs we can print.
    production_coefficientHow efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.
    production_speedHow long it takes for us to print a limb. Affected by production_coefficient.
    selected_categoryThe category of limbs we're browing in our UI.
    stored_researchOur internal techweb for limbgrower designs.

    Procs

    emag_actEmagging a limbgrower allows you to build synthetic armblades.

    Var Details

    being_built

    The design we're printing currently.

    busy

    If we're currently printing something.

    categories

    All the categories of organs we can print.

    production_coefficient

    How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.

    production_speed

    How long it takes for us to print a limb. Affected by production_coefficient.

    selected_category

    The category of limbs we're browing in our UI.

    stored_research

    Our internal techweb for limbgrower designs.

    Proc Details

    emag_act

    Emagging a limbgrower allows you to build synthetic armblades.

    \ No newline at end of file diff --git a/obj/machinery/mecha_part_fabricator.html b/obj/machinery/mecha_part_fabricator.html index 2ec8d870f9eb..4b20962d4b7a 100644 --- a/obj/machinery/mecha_part_fabricator.html +++ b/obj/machinery/mecha_part_fabricator.html @@ -1,64 +1,64 @@ -/obj/machinery/mecha_part_fabricator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha_part_fabricator

    Vars

    being_builtThe current design datum that the machine is building.
    build_finishWorld time when the build will finish.
    build_materialsReference to all materials used in the creation of the item being_built.
    build_startWorld time when the build started.
    component_coeffCoefficient for the efficiency of material usage in item building. Based on the installed parts.
    link_on_initWhether the Exofab links to the ore silo on init. Special derelict or maintanance variants should set this to FALSE.
    part_setsA list of categories that valid MECHFAB design datums will broadly categorise themselves under.
    process_queueWhether or not the machine is building the entire queue automagically.
    queueCurrent items in the build queue.
    rmatReference to a remote material inventory, such as an ore silo.
    stored_partPart currently stored in the Exofab.
    stored_researchCopy of the currently synced techweb.
    time_coeffCoefficient for the speed of item building. Based on the installed parts.

    Procs

    add_part_set_to_queueAdds a list of datum designs to the build queue.
    add_to_queueAdds a datum design to the build queue.
    build_next_in_queueAttempts to build the next item in the build queue.
    build_partStarts the build process for a given design datum.
    check_resourcesChecks if the Exofab has enough resources to print a given item.
    dispense_built_partDispenses a part to the tile infront of the Exosuit Fab.
    eject_sheetsEject material sheets.
    get_construction_time_w_coeffCalculates the coefficient-modified build time of a design.
    get_resource_cost_w_coeffCalculates the coefficient-modified resource cost of a single material component of a design's recipe.
    get_resources_w_coeffCalculates resource/material costs for printing an item based on the machine's resource coefficient.
    list_queueGenerates a list of parts formatted for tgui based on the current build queue.
    on_finish_printingIntended to be called when the exofab has stopped working and is no longer printing items.
    on_start_printingIntended to be called when an item starts printing.
    output_available_resourcesGenerates a list of resources / materials available to this Exosuit Fab
    output_part_infoGenerates an info list for a given part.
    remove_from_queueRemoves datum design from the build queue based on index.
    syncSyncs machine with R&D servers.

    Var Details

    being_built

    The current design datum that the machine is building.

    build_finish

    World time when the build will finish.

    build_materials

    Reference to all materials used in the creation of the item being_built.

    build_start

    World time when the build started.

    component_coeff

    Coefficient for the efficiency of material usage in item building. Based on the installed parts.

    Whether the Exofab links to the ore silo on init. Special derelict or maintanance variants should set this to FALSE.

    part_sets

    A list of categories that valid MECHFAB design datums will broadly categorise themselves under.

    process_queue

    Whether or not the machine is building the entire queue automagically.

    queue

    Current items in the build queue.

    rmat

    Reference to a remote material inventory, such as an ore silo.

    stored_part

    Part currently stored in the Exofab.

    stored_research

    Copy of the currently synced techweb.

    time_coeff

    Coefficient for the speed of item building. Based on the installed parts.

    Proc Details

    add_part_set_to_queue

    Adds a list of datum designs to the build queue.

    +/obj/machinery/mecha_part_fabricator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha_part_fabricator

    Vars

    being_builtThe current design datum that the machine is building.
    build_finishWorld time when the build will finish.
    build_materialsReference to all materials used in the creation of the item being_built.
    build_startWorld time when the build started.
    component_coeffCoefficient for the efficiency of material usage in item building. Based on the installed parts.
    link_on_initWhether the Exofab links to the ore silo on init. Special derelict or maintanance variants should set this to FALSE.
    part_setsA list of categories that valid MECHFAB design datums will broadly categorise themselves under.
    process_queueWhether or not the machine is building the entire queue automagically.
    queueCurrent items in the build queue.
    rmatReference to a remote material inventory, such as an ore silo.
    stored_partPart currently stored in the Exofab.
    stored_researchCopy of the currently synced techweb.
    time_coeffCoefficient for the speed of item building. Based on the installed parts.

    Procs

    add_part_set_to_queueAdds a list of datum designs to the build queue.
    add_to_queueAdds a datum design to the build queue.
    build_next_in_queueAttempts to build the next item in the build queue.
    build_partStarts the build process for a given design datum.
    check_resourcesChecks if the Exofab has enough resources to print a given item.
    dispense_built_partDispenses a part to the tile infront of the Exosuit Fab.
    eject_sheetsEject material sheets.
    get_construction_time_w_coeffCalculates the coefficient-modified build time of a design.
    get_resource_cost_w_coeffCalculates the coefficient-modified resource cost of a single material component of a design's recipe.
    get_resources_w_coeffCalculates resource/material costs for printing an item based on the machine's resource coefficient.
    list_queueGenerates a list of parts formatted for tgui based on the current build queue.
    on_finish_printingIntended to be called when the exofab has stopped working and is no longer printing items.
    on_start_printingIntended to be called when an item starts printing.
    output_available_resourcesGenerates a list of resources / materials available to this Exosuit Fab
    output_part_infoGenerates an info list for a given part.
    remove_from_queueRemoves datum design from the build queue based on index.
    syncSyncs machine with R&D servers.

    Var Details

    being_built

    The current design datum that the machine is building.

    build_finish

    World time when the build will finish.

    build_materials

    Reference to all materials used in the creation of the item being_built.

    build_start

    World time when the build started.

    component_coeff

    Coefficient for the efficiency of material usage in item building. Based on the installed parts.

    Whether the Exofab links to the ore silo on init. Special derelict or maintanance variants should set this to FALSE.

    part_sets

    A list of categories that valid MECHFAB design datums will broadly categorise themselves under.

    process_queue

    Whether or not the machine is building the entire queue automagically.

    queue

    Current items in the build queue.

    rmat

    Reference to a remote material inventory, such as an ore silo.

    stored_part

    Part currently stored in the Exofab.

    stored_research

    Copy of the currently synced techweb.

    time_coeff

    Coefficient for the speed of item building. Based on the installed parts.

    Proc Details

    add_part_set_to_queue

    Adds a list of datum designs to the build queue.

    Will only add designs that are in this machine's stored techweb. Does final checks for datum IDs and makes sure this machine can build the designs.

    • part_list - List of datum design ids for designs to add to the queue.
    • -

    add_to_queue

    Adds a datum design to the build queue.

    +

    add_to_queue

    Adds a datum design to the build queue.

    Returns TRUE if successful and FALSE if the design was not added to the queue.

    • D - Datum design to add to the queue.
    • -

    build_next_in_queue

    Attempts to build the next item in the build queue.

    +

    build_next_in_queue

    Attempts to build the next item in the build queue.

    Returns FALSE if either there are no more parts to build or the next part is not buildable. Returns TRUE if the next part has started building.

    • verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build.
    • -

    build_part

    Starts the build process for a given design datum.

    +

    build_part

    Starts the build process for a given design datum.

    Returns FALSE if the procedure fails. Returns TRUE when being_built is set. Uses materials.

    • D - Design datum to attempt to print.
    • verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build.
    • -

    check_resources

    Checks if the Exofab has enough resources to print a given item.

    +

    check_resources

    Checks if the Exofab has enough resources to print a given item.

    Returns FALSE if the design has no reagents used in its construction (?) or if there are insufficient resources. Returns TRUE if there are sufficient resources to print the item.

    • D - Design datum to calculate the modified resource cost of.
    • -

    dispense_built_part

    Dispenses a part to the tile infront of the Exosuit Fab.

    +

    dispense_built_part

    Dispenses a part to the tile infront of the Exosuit Fab.

    Returns FALSE is the machine cannot dispense the part on the appropriate turf. Return TRUE if the part was successfully dispensed.

    • D - Design datum to attempt to dispense.
    • -

    eject_sheets

    Eject material sheets.

    +

    eject_sheets

    Eject material sheets.

    Returns the number of sheets successfully ejected. eject_sheet - Byond REF of the material to eject. -eject_amt - Number of sheets to attempt to eject.

    get_construction_time_w_coeff

    Calculates the coefficient-modified build time of a design.

    +eject_amt - Number of sheets to attempt to eject.

    get_construction_time_w_coeff

    Calculates the coefficient-modified build time of a design.

    Returns coefficient-modified build time of a given design.

    • D - Design datum to calculate the modified build time of.
    • roundto - Rounding value for round() proc
    • -

    get_resource_cost_w_coeff

    Calculates the coefficient-modified resource cost of a single material component of a design's recipe.

    +

    get_resource_cost_w_coeff

    Calculates the coefficient-modified resource cost of a single material component of a design's recipe.

    Returns coefficient-modified resource cost for the given material component.

    • D - Design datum to pull the resource cost from.
    • resource - Material datum reference to the resource to calculate the cost of.
    • roundto - Rounding value for round() proc
    • -

    get_resources_w_coeff

    Calculates resource/material costs for printing an item based on the machine's resource coefficient.

    +

    get_resources_w_coeff

    Calculates resource/material costs for printing an item based on the machine's resource coefficient.

    Returns a list of k,v resources with their amounts.

    • D - Design datum to calculate the modified resource cost of.
    • -

    list_queue

    Generates a list of parts formatted for tgui based on the current build queue.

    -

    Returns a formatted list of lists containing formatted part information for every part in the build queue.

    on_finish_printing

    Intended to be called when the exofab has stopped working and is no longer printing items.

    -

    Removes the overlay to show the fab working and sets idle power usage settings. Additionally resets the description and turns off queue processing.

    on_start_printing

    Intended to be called when an item starts printing.

    -

    Adds the overlay to show the fab working and sets active power usage settings.

    output_available_resources

    Generates a list of resources / materials available to this Exosuit Fab

    +

    list_queue

    Generates a list of parts formatted for tgui based on the current build queue.

    +

    Returns a formatted list of lists containing formatted part information for every part in the build queue.

    on_finish_printing

    Intended to be called when the exofab has stopped working and is no longer printing items.

    +

    Removes the overlay to show the fab working and sets idle power usage settings. Additionally resets the description and turns off queue processing.

    on_start_printing

    Intended to be called when an item starts printing.

    +

    Adds the overlay to show the fab working and sets active power usage settings.

    output_available_resources

    Generates a list of resources / materials available to this Exosuit Fab

    Returns null if there is no material container available. -List format is list(material_name = list(amount = ..., ref = ..., etc.))

    output_part_info

    Generates an info list for a given part.

    +List format is list(material_name = list(amount = ..., ref = ..., etc.))

    output_part_info

    Generates an info list for a given part.

    Returns a list of part information.

    • D - Design datum to get information on.
    • categories - Boolean, whether or not to parse snowflake categories into the part information list.
    • -

    remove_from_queue

    Removes datum design from the build queue based on index.

    +

    remove_from_queue

    Removes datum design from the build queue based on index.

    Returns TRUE if successful and FALSE if a design was not removed from the queue.

    • index - Index in the build queue of the element to remove.
    • -

    sync

    Syncs machine with R&D servers.

    -

    Requires an R&D Console visible within 7 tiles. Copies techweb research. Updates tgui's state data.

    \ No newline at end of file +

    sync

    Syncs machine with R&D servers.

    +

    Requires an R&D Console visible within 7 tiles. Copies techweb research. Updates tgui's state data.

    \ No newline at end of file diff --git a/obj/machinery/medipen_refiller.html b/obj/machinery/medipen_refiller.html index 8a01886e696b..fed0626fe34d 100644 --- a/obj/machinery/medipen_refiller.html +++ b/obj/machinery/medipen_refiller.html @@ -1 +1 @@ -/obj/machinery/medipen_refiller - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    medipen_refiller

    Vars

    allowedlist of medipen subtypes it can refill
    busyvar to prevent glitches in the animation

    Procs

    attackbyhandles the messages and animation, calls refill to end the animation
    refillrefills the medipen

    Var Details

    allowed

    list of medipen subtypes it can refill

    busy

    var to prevent glitches in the animation

    Proc Details

    attackby

    handles the messages and animation, calls refill to end the animation

    refill

    refills the medipen

    \ No newline at end of file +/obj/machinery/medipen_refiller - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    medipen_refiller

    Vars

    allowedlist of medipen subtypes it can refill
    busyvar to prevent glitches in the animation

    Procs

    attackbyhandles the messages and animation, calls refill to end the animation
    refillrefills the medipen

    Var Details

    allowed

    list of medipen subtypes it can refill

    busy

    var to prevent glitches in the animation

    Proc Details

    attackby

    handles the messages and animation, calls refill to end the animation

    refill

    refills the medipen

    \ No newline at end of file diff --git a/obj/machinery/mineral.html b/obj/machinery/mineral.html index 8570e9533dea..e514411f6637 100644 --- a/obj/machinery/mineral.html +++ b/obj/machinery/mineral.html @@ -1,8 +1,8 @@ -/obj/machinery/mineral - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mineral

    Mineral processing unit console

    Vars

    input_dirThe current direction of input_turf, in relation to the machine.
    input_turfThe turf the machines listens to for items to pick up. Calls the pickup_item() proc.
    needs_item_inputDetermines if this machine needs to pick up items. Used to avoid registering signals to /mineral machines that don't pickup items.
    output_dirThe current direction, in relation to the machine, that items will be output to.

    Procs

    pickup_itemBase proc for all /mineral subtype machines to use. Place your item pickup behavior in this proc when you override it for your specific machine.
    register_input_turfGets the turf in the input_dir direction adjacent to the machine, and registers signals for ATOM_ENTERED and ATOM_CREATED. Calls the pickup_item() proc when it receives these signals.
    unload_mineralGeneric unloading proc. Takes an atom as an argument and forceMove's it to the turf adjacent to this machine in the output_dir direction.
    unregister_input_turfUnregisters signals that are registered the machine's input turf, if it has one.

    Var Details

    input_dir

    The current direction of input_turf, in relation to the machine.

    input_turf

    The turf the machines listens to for items to pick up. Calls the pickup_item() proc.

    needs_item_input

    Determines if this machine needs to pick up items. Used to avoid registering signals to /mineral machines that don't pickup items.

    output_dir

    The current direction, in relation to the machine, that items will be output to.

    Proc Details

    pickup_item

    Base proc for all /mineral subtype machines to use. Place your item pickup behavior in this proc when you override it for your specific machine.

    +/obj/machinery/mineral - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mineral

    Mineral processing unit console

    Vars

    input_dirThe current direction of input_turf, in relation to the machine.
    input_turfThe turf the machines listens to for items to pick up. Calls the pickup_item() proc.
    needs_item_inputDetermines if this machine needs to pick up items. Used to avoid registering signals to /mineral machines that don't pickup items.
    output_dirThe current direction, in relation to the machine, that items will be output to.

    Procs

    pickup_itemBase proc for all /mineral subtype machines to use. Place your item pickup behavior in this proc when you override it for your specific machine.
    register_input_turfGets the turf in the input_dir direction adjacent to the machine, and registers signals for ATOM_ENTERED and ATOM_CREATED. Calls the pickup_item() proc when it receives these signals.
    unload_mineralGeneric unloading proc. Takes an atom as an argument and forceMove's it to the turf adjacent to this machine in the output_dir direction.
    unregister_input_turfUnregisters signals that are registered the machine's input turf, if it has one.

    Var Details

    input_dir

    The current direction of input_turf, in relation to the machine.

    input_turf

    The turf the machines listens to for items to pick up. Calls the pickup_item() proc.

    needs_item_input

    Determines if this machine needs to pick up items. Used to avoid registering signals to /mineral machines that don't pickup items.

    output_dir

    The current direction, in relation to the machine, that items will be output to.

    Proc Details

    pickup_item

    Base proc for all /mineral subtype machines to use. Place your item pickup behavior in this proc when you override it for your specific machine.

    Called when the COMSIG_ATOM_ENTERED and COMSIG_ATOM_CREATED signals are sent.

    Arguments:

    • source - the turf that is listening for the signals.
    • target - the atom that just moved onto the source turf.
    • oldLoc - the old location that target was at before moving onto source.
    • -

    register_input_turf

    Gets the turf in the input_dir direction adjacent to the machine, and registers signals for ATOM_ENTERED and ATOM_CREATED. Calls the pickup_item() proc when it receives these signals.

    unload_mineral

    Generic unloading proc. Takes an atom as an argument and forceMove's it to the turf adjacent to this machine in the output_dir direction.

    unregister_input_turf

    Unregisters signals that are registered the machine's input turf, if it has one.

    \ No newline at end of file +

    register_input_turf

    Gets the turf in the input_dir direction adjacent to the machine, and registers signals for ATOM_ENTERED and ATOM_CREATED. Calls the pickup_item() proc when it receives these signals.

    unload_mineral

    Generic unloading proc. Takes an atom as an argument and forceMove's it to the turf adjacent to this machine in the output_dir direction.

    unregister_input_turf

    Unregisters signals that are registered the machine's input turf, if it has one.

    \ No newline at end of file diff --git a/obj/machinery/mineral/labor_claim_console.html b/obj/machinery/mineral/labor_claim_console.html index 0d7412b55afc..bbf5751089ca 100644 --- a/obj/machinery/mineral/labor_claim_console.html +++ b/obj/machinery/mineral/labor_claim_console.html @@ -1 +1 @@ -/obj/machinery/mineral/labor_claim_console - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    labor_claim_console

    Prisoners' Console

    Vars

    RadioNeeded to send messages to sec radio
    machinedirDirection of the stacking machine
    stacking_machineConnected stacking machine

    Var Details

    Radio

    Needed to send messages to sec radio

    machinedir

    Direction of the stacking machine

    stacking_machine

    Connected stacking machine

    \ No newline at end of file +/obj/machinery/mineral/labor_claim_console - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    labor_claim_console

    Prisoners' Console

    Vars

    RadioNeeded to send messages to sec radio
    machinedirDirection of the stacking machine
    stacking_machineConnected stacking machine

    Var Details

    Radio

    Needed to send messages to sec radio

    machinedir

    Direction of the stacking machine

    stacking_machine

    Connected stacking machine

    \ No newline at end of file diff --git a/obj/machinery/mineral/stacking_unit_console.html b/obj/machinery/mineral/stacking_unit_console.html index 549e9854e162..f2c52bfce631 100644 --- a/obj/machinery/mineral/stacking_unit_console.html +++ b/obj/machinery/mineral/stacking_unit_console.html @@ -1 +1 @@ -/obj/machinery/mineral/stacking_unit_console - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    stacking_unit_console

    Mineral stacking unit console

    Vars

    machineConnected stacking machine
    machinedirDirection for which console looks for stacking machine to connect to

    Var Details

    machine

    Connected stacking machine

    machinedir

    Direction for which console looks for stacking machine to connect to

    \ No newline at end of file +/obj/machinery/mineral/stacking_unit_console - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    stacking_unit_console

    Mineral stacking unit console

    Vars

    machineConnected stacking machine
    machinedirDirection for which console looks for stacking machine to connect to

    Var Details

    machine

    Connected stacking machine

    machinedir

    Direction for which console looks for stacking machine to connect to

    \ No newline at end of file diff --git a/obj/machinery/modular_computer.html b/obj/machinery/modular_computer.html index 1ffcbbaaf274..5dbdfb2548a6 100644 --- a/obj/machinery/modular_computer.html +++ b/obj/machinery/modular_computer.html @@ -1 +1 @@ -/obj/machinery/modular_computer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    modular_computer

    Vars

    base_active_power_usagePower usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
    base_idle_power_usagePower usage when the computer is idle and screen is off (currently only applies to laptops)
    cpuCPU that handles most logic while this type only handles power and other specific things.
    hardware_flagA flag that describes this device type
    icon_state_poweredIcon state when the computer is turned on.
    icon_state_unpoweredIcon state when the computer is turned off.
    last_power_usagePower usage during last tick
    light_strengthLight luminosity when turned on
    max_hardware_sizeMaximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
    screen_icon_screensaverIcon state overlay when the computer is powered, but not 'switched on'.
    screen_icon_state_menuIcon state overlay when the computer is turned on, but no program is loaded that would override the screen.
    steel_sheet_costAmount of steel sheets refunded when disassembling an empty frame of this computer.

    Procs

    relay_icon_updateEats the "source" arg because update_icon actually expects args now.

    Var Details

    base_active_power_usage

    Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.

    base_idle_power_usage

    Power usage when the computer is idle and screen is off (currently only applies to laptops)

    cpu

    CPU that handles most logic while this type only handles power and other specific things.

    hardware_flag

    A flag that describes this device type

    icon_state_powered

    Icon state when the computer is turned on.

    icon_state_unpowered

    Icon state when the computer is turned off.

    last_power_usage

    Power usage during last tick

    light_strength

    Light luminosity when turned on

    max_hardware_size

    Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.

    screen_icon_screensaver

    Icon state overlay when the computer is powered, but not 'switched on'.

    screen_icon_state_menu

    Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.

    steel_sheet_cost

    Amount of steel sheets refunded when disassembling an empty frame of this computer.

    Proc Details

    relay_icon_update

    Eats the "source" arg because update_icon actually expects args now.

    \ No newline at end of file +/obj/machinery/modular_computer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    modular_computer

    Vars

    base_active_power_usagePower usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
    base_idle_power_usagePower usage when the computer is idle and screen is off (currently only applies to laptops)
    cpuCPU that handles most logic while this type only handles power and other specific things.
    hardware_flagA flag that describes this device type
    icon_state_poweredIcon state when the computer is turned on.
    icon_state_unpoweredIcon state when the computer is turned off.
    last_power_usagePower usage during last tick
    light_strengthLight luminosity when turned on
    max_hardware_sizeMaximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
    screen_icon_screensaverIcon state overlay when the computer is powered, but not 'switched on'.
    screen_icon_state_menuIcon state overlay when the computer is turned on, but no program is loaded that would override the screen.
    steel_sheet_costAmount of steel sheets refunded when disassembling an empty frame of this computer.

    Procs

    relay_icon_updateEats the "source" arg because update_icon actually expects args now.

    Var Details

    base_active_power_usage

    Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.

    base_idle_power_usage

    Power usage when the computer is idle and screen is off (currently only applies to laptops)

    cpu

    CPU that handles most logic while this type only handles power and other specific things.

    hardware_flag

    A flag that describes this device type

    icon_state_powered

    Icon state when the computer is turned on.

    icon_state_unpowered

    Icon state when the computer is turned off.

    last_power_usage

    Power usage during last tick

    light_strength

    Light luminosity when turned on

    max_hardware_size

    Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.

    screen_icon_screensaver

    Icon state overlay when the computer is powered, but not 'switched on'.

    screen_icon_state_menu

    Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.

    steel_sheet_cost

    Amount of steel sheets refunded when disassembling an empty frame of this computer.

    Proc Details

    relay_icon_update

    Eats the "source" arg because update_icon actually expects args now.

    \ No newline at end of file diff --git a/obj/machinery/modular_computer/console.html b/obj/machinery/modular_computer/console.html index c5ef6311df96..0d4fe10bcd04 100644 --- a/obj/machinery/modular_computer/console.html +++ b/obj/machinery/modular_computer/console.html @@ -1 +1 @@ -/obj/machinery/modular_computer/console - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    console

    Vars

    console_departmentUsed in New() to set network tag according to our area.

    Var Details

    console_department

    Used in New() to set network tag according to our area.

    \ No newline at end of file +/obj/machinery/modular_computer/console - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    console

    Vars

    console_departmentUsed in New() to set network tag according to our area.

    Var Details

    console_department

    Used in New() to set network tag according to our area.

    \ No newline at end of file diff --git a/obj/machinery/modular_computer/console/preset/cargochat.html b/obj/machinery/modular_computer/console/preset/cargochat.html index a5fd2a5e5b68..f0ff1aeaa5bc 100644 --- a/obj/machinery/modular_computer/console/preset/cargochat.html +++ b/obj/machinery/modular_computer/console/preset/cargochat.html @@ -1 +1 @@ -/obj/machinery/modular_computer/console/preset/cargochat - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cargochat

    Vars

    chatprogramchat client installed on this computer, just helpful for linking all the computers

    Var Details

    chatprogram

    chat client installed on this computer, just helpful for linking all the computers

    \ No newline at end of file +/obj/machinery/modular_computer/console/preset/cargochat - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cargochat

    Vars

    chatprogramchat client installed on this computer, just helpful for linking all the computers

    Var Details

    chatprogram

    chat client installed on this computer, just helpful for linking all the computers

    \ No newline at end of file diff --git a/obj/machinery/navbeacon.html b/obj/machinery/navbeacon.html index 9473e29d48be..ba0b9cacc458 100644 --- a/obj/machinery/navbeacon.html +++ b/obj/machinery/navbeacon.html @@ -1 +1 @@ -/obj/machinery/navbeacon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    navbeacon

    Procs

    glob_lists_registerRegisters the navbeacon to the global beacon lists

    Proc Details

    glob_lists_register

    Registers the navbeacon to the global beacon lists

    \ No newline at end of file +/obj/machinery/navbeacon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    navbeacon

    Procs

    glob_lists_registerRegisters the navbeacon to the global beacon lists

    Proc Details

    glob_lists_register

    Registers the navbeacon to the global beacon lists

    \ No newline at end of file diff --git a/obj/machinery/photocopier.html b/obj/machinery/photocopier.html index 8fafe8364f33..e7a282f7a9c4 100644 --- a/obj/machinery/photocopier.html +++ b/obj/machinery/photocopier.html @@ -1,32 +1,32 @@ -/obj/machinery/photocopier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    photocopier

    Vars

    assA reference to a mob on top of the photocopier trying to copy their ass. Null if there is no mob.
    busyIndicates whether the printer is currently busy copying or not.
    color_modeUsed with photos. Determines if the copied photo will be in greyscale or color.
    document_copyA reference to an /obj/item/documents inside the copier, if one is inserted. Otherwise null.
    num_copiesHow many copies will be printed with one click of the "copy" button.
    paper_copyA reference to an /obj/item/paper inside the copier, if one is inserted. Otherwise null.
    photo_copyA reference to an /obj/item/photo inside the copier, if one is inserted. Otherwise null.
    toner_cartridgeA reference to the toner cartridge that's inserted into the copier. Null if there is no cartridge.

    Procs

    check_assChecks the living mob ass exists and its location is the same as the photocopier.
    copier_blockedChecks if the copier is deleted, or has something dense at its location. Called in MouseDrop_T()
    copier_emptyChecks if there is an item inserted into the copier or a mob sitting on top of it.
    do_copy_loopWill invoke the passed in copy_cb callback in 1 second intervals, and charge the user 5 credits for each copy made.
    do_insertionInserts the item into the copier. Called in attackby() after a human mob clicked on the copier with a paper, photo, or document.
    give_pixel_offsetGives items a random x and y pixel offset, between -10 and 10 for each.
    has_enough_tonerDetermines if the photocopier has enough toner to create num_copies amount of copies of the currently inserted item.
    make_ass_copyHandles the copying of an ass photo.
    make_devil_paper_copyHandles the copying of devil contract paper. Transfers all the text, stamps and so on from the old paper, to the copy.
    make_document_copyHandles the copying of documents.
    make_paper_copyHandles the copying of paper. Transfers all the text, stamps and so on from the old paper, to the copy.
    make_photo_copyHandles the copying of photos, which can be printed in either color or greyscale.
    remove_photocopyCalled when someone hits the "remove item" button on the copier UI.
    reset_busySets busy to FALSE. Created as a proc so it can be used in callbacks.

    Var Details

    ass

    A reference to a mob on top of the photocopier trying to copy their ass. Null if there is no mob.

    busy

    Indicates whether the printer is currently busy copying or not.

    color_mode

    Used with photos. Determines if the copied photo will be in greyscale or color.

    document_copy

    A reference to an /obj/item/documents inside the copier, if one is inserted. Otherwise null.

    num_copies

    How many copies will be printed with one click of the "copy" button.

    paper_copy

    A reference to an /obj/item/paper inside the copier, if one is inserted. Otherwise null.

    photo_copy

    A reference to an /obj/item/photo inside the copier, if one is inserted. Otherwise null.

    toner_cartridge

    A reference to the toner cartridge that's inserted into the copier. Null if there is no cartridge.

    Proc Details

    check_ass

    Checks the living mob ass exists and its location is the same as the photocopier.

    -

    Returns FALSE if ass doesn't exist or is not at the copier's location. Returns TRUE otherwise.

    copier_blocked

    Checks if the copier is deleted, or has something dense at its location. Called in MouseDrop_T()

    copier_empty

    Checks if there is an item inserted into the copier or a mob sitting on top of it.

    -

    Return FALSE is the copier has something inside of it. Returns TRUE if it doesn't.

    do_copy_loop

    Will invoke the passed in copy_cb callback in 1 second intervals, and charge the user 5 credits for each copy made.

    +/obj/machinery/photocopier - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    photocopier

    Vars

    assA reference to a mob on top of the photocopier trying to copy their ass. Null if there is no mob.
    busyIndicates whether the printer is currently busy copying or not.
    color_modeUsed with photos. Determines if the copied photo will be in greyscale or color.
    document_copyA reference to an /obj/item/documents inside the copier, if one is inserted. Otherwise null.
    num_copiesHow many copies will be printed with one click of the "copy" button.
    paper_copyA reference to an /obj/item/paper inside the copier, if one is inserted. Otherwise null.
    photo_copyA reference to an /obj/item/photo inside the copier, if one is inserted. Otherwise null.
    toner_cartridgeA reference to the toner cartridge that's inserted into the copier. Null if there is no cartridge.

    Procs

    check_assChecks the living mob ass exists and its location is the same as the photocopier.
    copier_blockedChecks if the copier is deleted, or has something dense at its location. Called in MouseDrop_T()
    copier_emptyChecks if there is an item inserted into the copier or a mob sitting on top of it.
    do_copy_loopWill invoke the passed in copy_cb callback in 1 second intervals, and charge the user 5 credits for each copy made.
    do_insertionInserts the item into the copier. Called in attackby() after a human mob clicked on the copier with a paper, photo, or document.
    give_pixel_offsetGives items a random x and y pixel offset, between -10 and 10 for each.
    has_enough_tonerDetermines if the photocopier has enough toner to create num_copies amount of copies of the currently inserted item.
    make_ass_copyHandles the copying of an ass photo.
    make_devil_paper_copyHandles the copying of devil contract paper. Transfers all the text, stamps and so on from the old paper, to the copy.
    make_document_copyHandles the copying of documents.
    make_paper_copyHandles the copying of paper. Transfers all the text, stamps and so on from the old paper, to the copy.
    make_photo_copyHandles the copying of photos, which can be printed in either color or greyscale.
    remove_photocopyCalled when someone hits the "remove item" button on the copier UI.
    reset_busySets busy to FALSE. Created as a proc so it can be used in callbacks.

    Var Details

    ass

    A reference to a mob on top of the photocopier trying to copy their ass. Null if there is no mob.

    busy

    Indicates whether the printer is currently busy copying or not.

    color_mode

    Used with photos. Determines if the copied photo will be in greyscale or color.

    document_copy

    A reference to an /obj/item/documents inside the copier, if one is inserted. Otherwise null.

    num_copies

    How many copies will be printed with one click of the "copy" button.

    paper_copy

    A reference to an /obj/item/paper inside the copier, if one is inserted. Otherwise null.

    photo_copy

    A reference to an /obj/item/photo inside the copier, if one is inserted. Otherwise null.

    toner_cartridge

    A reference to the toner cartridge that's inserted into the copier. Null if there is no cartridge.

    Proc Details

    check_ass

    Checks the living mob ass exists and its location is the same as the photocopier.

    +

    Returns FALSE if ass doesn't exist or is not at the copier's location. Returns TRUE otherwise.

    copier_blocked

    Checks if the copier is deleted, or has something dense at its location. Called in MouseDrop_T()

    copier_empty

    Checks if there is an item inserted into the copier or a mob sitting on top of it.

    +

    Return FALSE is the copier has something inside of it. Returns TRUE if it doesn't.

    do_copy_loop

    Will invoke the passed in copy_cb callback in 1 second intervals, and charge the user 5 credits for each copy made.

    Arguments:

    • copy_cb - a callback for which proc to call. Should only be one of the make_x_copy() procs, such as make_paper_copy().
    • user - the mob who clicked copy.
    • -

    do_insertion

    Inserts the item into the copier. Called in attackby() after a human mob clicked on the copier with a paper, photo, or document.

    +

    do_insertion

    Inserts the item into the copier. Called in attackby() after a human mob clicked on the copier with a paper, photo, or document.

    Arugments:

    • object - the object that got inserted.
    • user - the mob that inserted the object.
    • -

    give_pixel_offset

    Gives items a random x and y pixel offset, between -10 and 10 for each.

    +

    give_pixel_offset

    Gives items a random x and y pixel offset, between -10 and 10 for each.

    This is done that when someone prints multiple papers, we dont have them all appear to be stacked in the same exact location.

    Arguments:

    • copied_item - The paper, document, or photo that was just spawned on top of the printer.
    • -

    has_enough_toner

    Determines if the photocopier has enough toner to create num_copies amount of copies of the currently inserted item.

    make_ass_copy

    Handles the copying of an ass photo.

    +

    has_enough_toner

    Determines if the photocopier has enough toner to create num_copies amount of copies of the currently inserted item.

    make_ass_copy

    Handles the copying of an ass photo.

    Calls check_ass() first to make sure that ass exists, among other conditions. Since this proc is called from a timer, it's possible that it was removed. -Additionally checks that the mob has their clothes off.

    make_devil_paper_copy

    Handles the copying of devil contract paper. Transfers all the text, stamps and so on from the old paper, to the copy.

    +Additionally checks that the mob has their clothes off.

    make_devil_paper_copy

    Handles the copying of devil contract paper. Transfers all the text, stamps and so on from the old paper, to the copy.

    Checks first if paper_copy exists. Since this proc is called from a timer, it's possible that it was removed. -Does not check if it has enough toner because devil contracts cost no toner to print.

    make_document_copy

    Handles the copying of documents.

    -

    Checks first if document_copy exists. Since this proc is called from a timer, it's possible that it was removed.

    make_paper_copy

    Handles the copying of paper. Transfers all the text, stamps and so on from the old paper, to the copy.

    -

    Checks first if paper_copy exists. Since this proc is called from a timer, it's possible that it was removed.

    make_photo_copy

    Handles the copying of photos, which can be printed in either color or greyscale.

    -

    Checks first if photo_copy exists. Since this proc is called from a timer, it's possible that it was removed.

    remove_photocopy

    Called when someone hits the "remove item" button on the copier UI.

    +Does not check if it has enough toner because devil contracts cost no toner to print.

    make_document_copy

    Handles the copying of documents.

    +

    Checks first if document_copy exists. Since this proc is called from a timer, it's possible that it was removed.

    make_paper_copy

    Handles the copying of paper. Transfers all the text, stamps and so on from the old paper, to the copy.

    +

    Checks first if paper_copy exists. Since this proc is called from a timer, it's possible that it was removed.

    make_photo_copy

    Handles the copying of photos, which can be printed in either color or greyscale.

    +

    Checks first if photo_copy exists. Since this proc is called from a timer, it's possible that it was removed.

    remove_photocopy

    Called when someone hits the "remove item" button on the copier UI.

    If the user is a silicon, it drops the object at the location of the copier. If the user is not a silicon, it tries to put the object in their hands first. Sets busy to FALSE because if the inserted item is removed, the copier should halt copying.

    Arguments:

    • object - the item we're trying to remove.
    • user - the user removing the item.
    • -

    reset_busy

    Sets busy to FALSE. Created as a proc so it can be used in callbacks.

    \ No newline at end of file +

    reset_busy

    Sets busy to FALSE. Created as a proc so it can be used in callbacks.

    \ No newline at end of file diff --git a/obj/machinery/plate_press.html b/obj/machinery/plate_press.html index 20c7f00d2dfb..3b80b88206dc 100644 --- a/obj/machinery/plate_press.html +++ b/obj/machinery/plate_press.html @@ -1 +1 @@ -/obj/machinery/plate_press - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    plate_press

    Procs

    work_pressThis proc attempts to create a plate. User cannot move during this process.

    Proc Details

    work_press

    This proc attempts to create a plate. User cannot move during this process.

    \ No newline at end of file +/obj/machinery/plate_press - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    plate_press

    Procs

    work_pressThis proc attempts to create a plate. User cannot move during this process.

    Proc Details

    work_press

    This proc attempts to create a plate. User cannot move during this process.

    \ No newline at end of file diff --git a/obj/machinery/plumbing.html b/obj/machinery/plumbing.html index 57948fd99b7c..0bb85e967e46 100644 --- a/obj/machinery/plumbing.html +++ b/obj/machinery/plumbing.html @@ -1,4 +1,4 @@ -/obj/machinery/plumbing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    plumbing

    Basic plumbing object. +/obj/machinery/plumbing - SPLURT Station 13

    SPLURT Station 13 - Modules - TypesVar Details

    plumbing

    Basic plumbing object. It doesn't really hold anything special, YET. Objects that are plumbing but not a subtype are as of writing liquid pumps and the reagent_dispenser tank -Also please note that the plumbing component is toggled on and off by the component using a signal from default_unfasten_wrench, so dont worry about it

    Vars

    bufferPlumbing machinery is always gonna need reagents, so we might aswell put it here
    rcd_constructablewheter we partake in rcd construction or not
    rcd_costcost of the plumbing rcd construction
    rcd_delaydelay of constructing it throught the plumbing rcd
    reagent_flagsFlags for reagents, like INJECTABLE, TRANSPARENT bla bla everything thats in DEFINES/reagents.dm

    Var Details

    buffer

    Plumbing machinery is always gonna need reagents, so we might aswell put it here

    rcd_constructable

    wheter we partake in rcd construction or not

    rcd_cost

    cost of the plumbing rcd construction

    rcd_delay

    delay of constructing it throught the plumbing rcd

    reagent_flags

    Flags for reagents, like INJECTABLE, TRANSPARENT bla bla everything thats in DEFINES/reagents.dm

    \ No newline at end of file +Also please note that the plumbing component is toggled on and off by the component using a signal from default_unfasten_wrench, so dont worry about it

    Vars

    bufferPlumbing machinery is always gonna need reagents, so we might aswell put it here
    rcd_constructablewheter we partake in rcd construction or not
    rcd_costcost of the plumbing rcd construction
    rcd_delaydelay of constructing it throught the plumbing rcd
    reagent_flagsFlags for reagents, like INJECTABLE, TRANSPARENT bla bla everything thats in DEFINES/reagents.dm

    Var Details

    buffer

    Plumbing machinery is always gonna need reagents, so we might aswell put it here

    rcd_constructable

    wheter we partake in rcd construction or not

    rcd_cost

    cost of the plumbing rcd construction

    rcd_delay

    delay of constructing it throught the plumbing rcd

    reagent_flags

    Flags for reagents, like INJECTABLE, TRANSPARENT bla bla everything thats in DEFINES/reagents.dm

    \ No newline at end of file diff --git a/obj/machinery/plumbing/acclimator.html b/obj/machinery/plumbing/acclimator.html index f1315a37b600..25a498d0902c 100644 --- a/obj/machinery/plumbing/acclimator.html +++ b/obj/machinery/plumbing/acclimator.html @@ -1,3 +1,3 @@ -/obj/machinery/plumbing/acclimator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    acclimator

    this the plumbing version of a heater/freezer.

    Vars

    acclimate_stateCOOLING, HEATING or NEUTRAL. We track this for change, so we dont needlessly update our icon
    allowed_temperature_differenceI cant find a good name for this. Basically if target is 300, and this is 10, it will still target 300 but will start emptying itself at 290 and 310.
    emptying*We can't take anything in, at least till we're emptied. Down side of the round robin chem transfer, otherwise while emptying 5u of an unreacted chem gets added, -and you get nasty leftovers
    enabledAre we turned on or off? this is from the on and off button
    heater_coefficientcool/heat power
    target_temperaturetowards wich temperature do we build?

    Var Details

    acclimate_state

    COOLING, HEATING or NEUTRAL. We track this for change, so we dont needlessly update our icon

    allowed_temperature_difference

    I cant find a good name for this. Basically if target is 300, and this is 10, it will still target 300 but will start emptying itself at 290 and 310.

    emptying

    *We can't take anything in, at least till we're emptied. Down side of the round robin chem transfer, otherwise while emptying 5u of an unreacted chem gets added, -and you get nasty leftovers

    enabled

    Are we turned on or off? this is from the on and off button

    heater_coefficient

    cool/heat power

    target_temperature

    towards wich temperature do we build?

    \ No newline at end of file +/obj/machinery/plumbing/acclimator - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    acclimator

    this the plumbing version of a heater/freezer.

    Vars

    acclimate_stateCOOLING, HEATING or NEUTRAL. We track this for change, so we dont needlessly update our icon
    allowed_temperature_differenceI cant find a good name for this. Basically if target is 300, and this is 10, it will still target 300 but will start emptying itself at 290 and 310.
    emptying*We can't take anything in, at least till we're emptied. Down side of the round robin chem transfer, otherwise while emptying 5u of an unreacted chem gets added, +and you get nasty leftovers
    enabledAre we turned on or off? this is from the on and off button
    heater_coefficientcool/heat power
    target_temperaturetowards wich temperature do we build?

    Var Details

    acclimate_state

    COOLING, HEATING or NEUTRAL. We track this for change, so we dont needlessly update our icon

    allowed_temperature_difference

    I cant find a good name for this. Basically if target is 300, and this is 10, it will still target 300 but will start emptying itself at 290 and 310.

    emptying

    *We can't take anything in, at least till we're emptied. Down side of the round robin chem transfer, otherwise while emptying 5u of an unreacted chem gets added, +and you get nasty leftovers

    enabled

    Are we turned on or off? this is from the on and off button

    heater_coefficient

    cool/heat power

    target_temperature

    towards wich temperature do we build?

    \ No newline at end of file diff --git a/obj/machinery/plumbing/bottler.html b/obj/machinery/plumbing/bottler.html index e172de6d2f04..32e6d6cd69fd 100644 --- a/obj/machinery/plumbing/bottler.html +++ b/obj/machinery/plumbing/bottler.html @@ -1 +1 @@ -/obj/machinery/plumbing/bottler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    bottler

    Vars

    badspotwhere beakers that are already full will be sent
    goodspotwhere things are sent
    inputspotwhere things are taken
    wanted_amounthow much do we fill

    Procs

    interactchanging input ammount with a window
    setDirchanges the tile array

    Var Details

    badspot

    where beakers that are already full will be sent

    goodspot

    where things are sent

    inputspot

    where things are taken

    wanted_amount

    how much do we fill

    Proc Details

    interact

    changing input ammount with a window

    setDir

    changes the tile array

    \ No newline at end of file +/obj/machinery/plumbing/bottler - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    bottler

    Vars

    badspotwhere beakers that are already full will be sent
    goodspotwhere things are sent
    inputspotwhere things are taken
    wanted_amounthow much do we fill

    Procs

    interactchanging input ammount with a window
    setDirchanges the tile array

    Var Details

    badspot

    where beakers that are already full will be sent

    goodspot

    where things are sent

    inputspot

    where things are taken

    wanted_amount

    how much do we fill

    Proc Details

    interact

    changing input ammount with a window

    setDir

    changes the tile array

    \ No newline at end of file diff --git a/obj/machinery/plumbing/disposer.html b/obj/machinery/plumbing/disposer.html index 63d44ab82e71..0e6bbd216d25 100644 --- a/obj/machinery/plumbing/disposer.html +++ b/obj/machinery/plumbing/disposer.html @@ -1 +1 @@ -/obj/machinery/plumbing/disposer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    disposer

    Vars

    disposal_ratewe remove 10 reagents per second

    Var Details

    disposal_rate

    we remove 10 reagents per second

    \ No newline at end of file +/obj/machinery/plumbing/disposer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    disposer

    Vars

    disposal_ratewe remove 10 reagents per second

    Var Details

    disposal_rate

    we remove 10 reagents per second

    \ No newline at end of file diff --git a/obj/machinery/plumbing/fermenter.html b/obj/machinery/plumbing/fermenter.html index 42aa539158cd..5bc5a81c789f 100644 --- a/obj/machinery/plumbing/fermenter.html +++ b/obj/machinery/plumbing/fermenter.html @@ -1 +1 @@ -/obj/machinery/plumbing/fermenter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    fermenter

    Vars

    eat_dirinput dir

    Var Details

    eat_dir

    input dir

    \ No newline at end of file +/obj/machinery/plumbing/fermenter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    fermenter

    Vars

    eat_dirinput dir

    Var Details

    eat_dir

    input dir

    \ No newline at end of file diff --git a/obj/machinery/plumbing/filter.html b/obj/machinery/plumbing/filter.html index 450b74be9214..27ac5cfa28de 100644 --- a/obj/machinery/plumbing/filter.html +++ b/obj/machinery/plumbing/filter.html @@ -1 +1 @@ -/obj/machinery/plumbing/filter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    filter

    chemical plumbing filter. If it's not filtered by left and right, it goes straight.

    Vars

    english_leftwhitelist of chems but their name instead of path
    english_rightwhitelist of chems but their name instead of path
    leftwhitelist of chems id's that go to the left side. Empty to disable port
    rightwhitelist of chem id's that go to the right side. Empty to disable port

    Var Details

    english_left

    whitelist of chems but their name instead of path

    english_right

    whitelist of chems but their name instead of path

    left

    whitelist of chems id's that go to the left side. Empty to disable port

    right

    whitelist of chem id's that go to the right side. Empty to disable port

    \ No newline at end of file +/obj/machinery/plumbing/filter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    filter

    chemical plumbing filter. If it's not filtered by left and right, it goes straight.

    Vars

    english_leftwhitelist of chems but their name instead of path
    english_rightwhitelist of chems but their name instead of path
    leftwhitelist of chems id's that go to the left side. Empty to disable port
    rightwhitelist of chem id's that go to the right side. Empty to disable port

    Var Details

    english_left

    whitelist of chems but their name instead of path

    english_right

    whitelist of chems but their name instead of path

    left

    whitelist of chems id's that go to the left side. Empty to disable port

    right

    whitelist of chem id's that go to the right side. Empty to disable port

    \ No newline at end of file diff --git a/obj/machinery/plumbing/liquid_pump.html b/obj/machinery/plumbing/liquid_pump.html index 6ae99bdd3cf3..851dafeaa2f9 100644 --- a/obj/machinery/plumbing/liquid_pump.html +++ b/obj/machinery/plumbing/liquid_pump.html @@ -1 +1 @@ -/obj/machinery/plumbing/liquid_pump - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    liquid_pump

    We pump liquids from activated(plungerated) geysers to a plumbing outlet. We don't need to be wired.

    Vars

    geyserThe geyser object
    geyserlessset to true if the loop couldnt find a geyser in process, so it remembers and stops checking every loop until moved. more accurate name would be absolutely_no_geyser_under_me_so_dont_try
    pump_powerunits we pump per process (2 seconds)
    volumevolume of our internal buffer

    Procs

    default_unfasten_wrenchplease note that the component has a hook in the parent call, wich handles activating and deactivating
    pumppump up that sweet geyser nectar

    Var Details

    geyser

    The geyser object

    geyserless

    set to true if the loop couldnt find a geyser in process, so it remembers and stops checking every loop until moved. more accurate name would be absolutely_no_geyser_under_me_so_dont_try

    pump_power

    units we pump per process (2 seconds)

    volume

    volume of our internal buffer

    Proc Details

    default_unfasten_wrench

    please note that the component has a hook in the parent call, wich handles activating and deactivating

    pump

    pump up that sweet geyser nectar

    \ No newline at end of file +/obj/machinery/plumbing/liquid_pump - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    liquid_pump

    We pump liquids from activated(plungerated) geysers to a plumbing outlet. We don't need to be wired.

    Vars

    geyserThe geyser object
    geyserlessset to true if the loop couldnt find a geyser in process, so it remembers and stops checking every loop until moved. more accurate name would be absolutely_no_geyser_under_me_so_dont_try
    pump_powerunits we pump per process (2 seconds)
    volumevolume of our internal buffer

    Procs

    default_unfasten_wrenchplease note that the component has a hook in the parent call, wich handles activating and deactivating
    pumppump up that sweet geyser nectar

    Var Details

    geyser

    The geyser object

    geyserless

    set to true if the loop couldnt find a geyser in process, so it remembers and stops checking every loop until moved. more accurate name would be absolutely_no_geyser_under_me_so_dont_try

    pump_power

    units we pump per process (2 seconds)

    volume

    volume of our internal buffer

    Proc Details

    default_unfasten_wrench

    please note that the component has a hook in the parent call, wich handles activating and deactivating

    pump

    pump up that sweet geyser nectar

    \ No newline at end of file diff --git a/obj/machinery/plumbing/pill_press.html b/obj/machinery/plumbing/pill_press.html index ac2775768046..8d89c468b59f 100644 --- a/obj/machinery/plumbing/pill_press.html +++ b/obj/machinery/plumbing/pill_press.html @@ -1 +1 @@ -/obj/machinery/plumbing/pill_press - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pill_press

    We take a constant input of reagents, and produce a pill once a set volume is reached

    Vars

    current_volumeselected size of the product
    max_bottle_volumemaximum size of a bottle
    max_floor_productsmax amount of pills allowed on our tile before we start storing them instead
    max_patch_volumemaximum size of a patch
    max_pill_volumemaximum size of a pill
    max_volumethe maximum size a pill or patch can be
    min_volumethe minimum size a pill or patch can be
    pill_numberthe icon_state number for the pill.
    pill_styleslist of id's and icons for the pill selection of the ui
    productcurrent operating product (pills or patches)
    product_nameprefix for the product name
    stored_productslist of products stored in the machine, so we dont have 610 pills on one tile

    Var Details

    current_volume

    selected size of the product

    max_bottle_volume

    maximum size of a bottle

    max_floor_products

    max amount of pills allowed on our tile before we start storing them instead

    max_patch_volume

    maximum size of a patch

    max_pill_volume

    maximum size of a pill

    max_volume

    the maximum size a pill or patch can be

    min_volume

    the minimum size a pill or patch can be

    pill_number

    the icon_state number for the pill.

    pill_styles

    list of id's and icons for the pill selection of the ui

    product

    current operating product (pills or patches)

    product_name

    prefix for the product name

    stored_products

    list of products stored in the machine, so we dont have 610 pills on one tile

    \ No newline at end of file +/obj/machinery/plumbing/pill_press - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    pill_press

    We take a constant input of reagents, and produce a pill once a set volume is reached

    Vars

    current_volumeselected size of the product
    max_bottle_volumemaximum size of a bottle
    max_floor_productsmax amount of pills allowed on our tile before we start storing them instead
    max_patch_volumemaximum size of a patch
    max_pill_volumemaximum size of a pill
    max_volumethe maximum size a pill or patch can be
    min_volumethe minimum size a pill or patch can be
    pill_numberthe icon_state number for the pill.
    pill_styleslist of id's and icons for the pill selection of the ui
    productcurrent operating product (pills or patches)
    product_nameprefix for the product name
    stored_productslist of products stored in the machine, so we dont have 610 pills on one tile

    Var Details

    current_volume

    selected size of the product

    max_bottle_volume

    maximum size of a bottle

    max_floor_products

    max amount of pills allowed on our tile before we start storing them instead

    max_patch_volume

    maximum size of a patch

    max_pill_volume

    maximum size of a pill

    max_volume

    the maximum size a pill or patch can be

    min_volume

    the minimum size a pill or patch can be

    pill_number

    the icon_state number for the pill.

    pill_styles

    list of id's and icons for the pill selection of the ui

    product

    current operating product (pills or patches)

    product_name

    prefix for the product name

    stored_products

    list of products stored in the machine, so we dont have 610 pills on one tile

    \ No newline at end of file diff --git a/obj/machinery/plumbing/reaction_chamber.html b/obj/machinery/plumbing/reaction_chamber.html index 62b5d373c313..a22152e2f51e 100644 --- a/obj/machinery/plumbing/reaction_chamber.html +++ b/obj/machinery/plumbing/reaction_chamber.html @@ -1,3 +1,3 @@ -/obj/machinery/plumbing/reaction_chamber - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    reaction_chamber

    a reaction chamber for plumbing. pretty much everything can react, but this one keeps the reagents seperated and only reacts under your given terms

    Vars

    emptyingour reagent goal has been reached, so now we lock our inputs and start emptying
    required_reagents*list of set reagents that the reaction_chamber allows in, and must all be present before mixing is enabled. -* example: list(/datum/reagent/water = 20, /datum/reagent/fuel/oil = 50)

    Var Details

    emptying

    our reagent goal has been reached, so now we lock our inputs and start emptying

    required_reagents

    *list of set reagents that the reaction_chamber allows in, and must all be present before mixing is enabled. -* example: list(/datum/reagent/water = 20, /datum/reagent/fuel/oil = 50)

    \ No newline at end of file +/obj/machinery/plumbing/reaction_chamber - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    reaction_chamber

    a reaction chamber for plumbing. pretty much everything can react, but this one keeps the reagents seperated and only reacts under your given terms

    Vars

    emptyingour reagent goal has been reached, so now we lock our inputs and start emptying
    required_reagents*list of set reagents that the reaction_chamber allows in, and must all be present before mixing is enabled. +* example: list(/datum/reagent/water = 20, /datum/reagent/fuel/oil = 50)

    Var Details

    emptying

    our reagent goal has been reached, so now we lock our inputs and start emptying

    required_reagents

    *list of set reagents that the reaction_chamber allows in, and must all be present before mixing is enabled. +* example: list(/datum/reagent/water = 20, /datum/reagent/fuel/oil = 50)

    \ No newline at end of file diff --git a/obj/machinery/plumbing/splitter.html b/obj/machinery/plumbing/splitter.html index d701c93c79ef..e174e068cb1b 100644 --- a/obj/machinery/plumbing/splitter.html +++ b/obj/machinery/plumbing/splitter.html @@ -1 +1 @@ -/obj/machinery/plumbing/splitter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    splitter

    it splits the reagents however you want. So you can "every 60 units, 45 goes left and 15 goes straight". The side direction is EAST, you can change this in the component

    Vars

    transfer_sidehow much we must transfer to the side
    transfer_straighthow much we must transfer straight. note input can be as high as 10 reagents per process, usually
    turn_straightconstantly switches between TRUE and FALSE. TRUE means the batch tick goes straight, FALSE means the next batch goes in the side duct.

    Var Details

    transfer_side

    how much we must transfer to the side

    transfer_straight

    how much we must transfer straight. note input can be as high as 10 reagents per process, usually

    turn_straight

    constantly switches between TRUE and FALSE. TRUE means the batch tick goes straight, FALSE means the next batch goes in the side duct.

    \ No newline at end of file +/obj/machinery/plumbing/splitter - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    splitter

    it splits the reagents however you want. So you can "every 60 units, 45 goes left and 15 goes straight". The side direction is EAST, you can change this in the component

    Vars

    transfer_sidehow much we must transfer to the side
    transfer_straighthow much we must transfer straight. note input can be as high as 10 reagents per process, usually
    turn_straightconstantly switches between TRUE and FALSE. TRUE means the batch tick goes straight, FALSE means the next batch goes in the side duct.

    Var Details

    transfer_side

    how much we must transfer to the side

    transfer_straight

    how much we must transfer straight. note input can be as high as 10 reagents per process, usually

    turn_straight

    constantly switches between TRUE and FALSE. TRUE means the batch tick goes straight, FALSE means the next batch goes in the side duct.

    \ No newline at end of file diff --git a/obj/machinery/plumbing/synthesizer.html b/obj/machinery/plumbing/synthesizer.html index 5ce3a12264ab..4cfe8ed3f4ca 100644 --- a/obj/machinery/plumbing/synthesizer.html +++ b/obj/machinery/plumbing/synthesizer.html @@ -1 +1 @@ -/obj/machinery/plumbing/synthesizer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    synthesizer

    A single machine that produces a single chem. Can be placed in unison with others through plumbing to create chemical factories

    Vars

    amountAmount we produce for every process. Ideally keep under 5 since thats currently the standard duct capacity
    bufferThe maximum we can produce for every process
    dispensable_reagentsstraight up copied from chem dispenser. Being a subtype would be extremely tedious and making it global would restrict potential subtypes using different dispensable_reagents
    possible_amountsI track them here because I have no idea how I'd make tgui loop like that
    reagent_idThe reagent we are producing. We are a typepath, but are also typecast because there's several occations where we need to use initial.

    Var Details

    amount

    Amount we produce for every process. Ideally keep under 5 since thats currently the standard duct capacity

    buffer

    The maximum we can produce for every process

    dispensable_reagents

    straight up copied from chem dispenser. Being a subtype would be extremely tedious and making it global would restrict potential subtypes using different dispensable_reagents

    possible_amounts

    I track them here because I have no idea how I'd make tgui loop like that

    reagent_id

    The reagent we are producing. We are a typepath, but are also typecast because there's several occations where we need to use initial.

    \ No newline at end of file +/obj/machinery/plumbing/synthesizer - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    synthesizer

    A single machine that produces a single chem. Can be placed in unison with others through plumbing to create chemical factories

    Vars

    amountAmount we produce for every process. Ideally keep under 5 since thats currently the standard duct capacity
    bufferThe maximum we can produce for every process
    dispensable_reagentsstraight up copied from chem dispenser. Being a subtype would be extremely tedious and making it global would restrict potential subtypes using different dispensable_reagents
    possible_amountsI track them here because I have no idea how I'd make tgui loop like that
    reagent_idThe reagent we are producing. We are a typepath, but are also typecast because there's several occations where we need to use initial.

    Var Details

    amount

    Amount we produce for every process. Ideally keep under 5 since thats currently the standard duct capacity

    buffer

    The maximum we can produce for every process

    dispensable_reagents

    straight up copied from chem dispenser. Being a subtype would be extremely tedious and making it global would restrict potential subtypes using different dispensable_reagents

    possible_amounts

    I track them here because I have no idea how I'd make tgui loop like that

    reagent_id

    The reagent we are producing. We are a typepath, but are also typecast because there's several occations where we need to use initial.

    \ No newline at end of file diff --git a/obj/machinery/pool/controller.html b/obj/machinery/pool/controller.html index 022a2d2d56b0..cb8024561a53 100644 --- a/obj/machinery/pool/controller.html +++ b/obj/machinery/pool/controller.html @@ -1 +1 @@ -/obj/machinery/pool/controller - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    controller

    Vars

    bloodyIs the pool bloody?
    drainableWhether or not the pool can be drained
    drainingJust to prevent spam
    interact_delayNext world.time you can interact with settings
    last_reagent_processLast time we process_reagents()'d
    linked_drainPool drain
    linked_filterPool filter
    linked_mistLinked mist effects
    linked_turfsPool turfs
    max_beaker_transferMaximum amount we will take from a beaker
    min_reagent_amountMinimum amount of a reagent for it to work on us
    mist_stateIs pool mist currently on?
    mobs_in_poolAll mobs in pool
    noreact_reagentsADMINBUS ONLY - WHETHER OR NOT WE HAVE NOREACT ;)
    old_rcolorOld reagent color, used to determine if update_color needs to reset colors.
    reagent_tick_intervalhow fast in deciseconds between reagent processes
    respect_reagent_blacklistReagent blacklisting
    scan_rangeHow far it scans for pool objects
    shockedAirlock style shocks
    temperatureSee __DEFINES/pool.dm, temperature defines
    temperature_unlockedCan we use unsafe temperatures

    Var Details

    bloody

    Is the pool bloody?

    drainable

    Whether or not the pool can be drained

    draining

    Just to prevent spam

    interact_delay

    Next world.time you can interact with settings

    last_reagent_process

    Last time we process_reagents()'d

    linked_drain

    Pool drain

    linked_filter

    Pool filter

    linked_mist

    Linked mist effects

    linked_turfs

    Pool turfs

    max_beaker_transfer

    Maximum amount we will take from a beaker

    min_reagent_amount

    Minimum amount of a reagent for it to work on us

    mist_state

    Is pool mist currently on?

    mobs_in_pool

    All mobs in pool

    noreact_reagents

    ADMINBUS ONLY - WHETHER OR NOT WE HAVE NOREACT ;)

    old_rcolor

    Old reagent color, used to determine if update_color needs to reset colors.

    reagent_tick_interval

    how fast in deciseconds between reagent processes

    respect_reagent_blacklist

    Reagent blacklisting

    scan_range

    How far it scans for pool objects

    shocked

    Airlock style shocks

    temperature

    See __DEFINES/pool.dm, temperature defines

    temperature_unlocked

    Can we use unsafe temperatures

    \ No newline at end of file +/obj/machinery/pool/controller - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    controller

    Vars

    bloodyIs the pool bloody?
    drainableWhether or not the pool can be drained
    drainingJust to prevent spam
    interact_delayNext world.time you can interact with settings
    last_reagent_processLast time we process_reagents()'d
    linked_drainPool drain
    linked_filterPool filter
    linked_mistLinked mist effects
    linked_turfsPool turfs
    max_beaker_transferMaximum amount we will take from a beaker
    min_reagent_amountMinimum amount of a reagent for it to work on us
    mist_stateIs pool mist currently on?
    mobs_in_poolAll mobs in pool
    noreact_reagentsADMINBUS ONLY - WHETHER OR NOT WE HAVE NOREACT ;)
    old_rcolorOld reagent color, used to determine if update_color needs to reset colors.
    reagent_tick_intervalhow fast in deciseconds between reagent processes
    respect_reagent_blacklistReagent blacklisting
    scan_rangeHow far it scans for pool objects
    shockedAirlock style shocks
    temperatureSee __DEFINES/pool.dm, temperature defines
    temperature_unlockedCan we use unsafe temperatures

    Var Details

    bloody

    Is the pool bloody?

    drainable

    Whether or not the pool can be drained

    draining

    Just to prevent spam

    interact_delay

    Next world.time you can interact with settings

    last_reagent_process

    Last time we process_reagents()'d

    linked_drain

    Pool drain

    linked_filter

    Pool filter

    linked_mist

    Linked mist effects

    linked_turfs

    Pool turfs

    max_beaker_transfer

    Maximum amount we will take from a beaker

    min_reagent_amount

    Minimum amount of a reagent for it to work on us

    mist_state

    Is pool mist currently on?

    mobs_in_pool

    All mobs in pool

    noreact_reagents

    ADMINBUS ONLY - WHETHER OR NOT WE HAVE NOREACT ;)

    old_rcolor

    Old reagent color, used to determine if update_color needs to reset colors.

    reagent_tick_interval

    how fast in deciseconds between reagent processes

    respect_reagent_blacklist

    Reagent blacklisting

    scan_range

    How far it scans for pool objects

    shocked

    Airlock style shocks

    temperature

    See __DEFINES/pool.dm, temperature defines

    temperature_unlocked

    Can we use unsafe temperatures

    \ No newline at end of file diff --git a/obj/machinery/pool/drain.html b/obj/machinery/pool/drain.html index 7975176c609a..b2e251151c54 100644 --- a/obj/machinery/pool/drain.html +++ b/obj/machinery/pool/drain.html @@ -1 +1 @@ -/obj/machinery/pool/drain - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    drain

    Vars

    activeActive/on?
    controllerParent controller
    cycles_leftCycles left for fill/drain while active
    drain_suck_rangeDrain mode suction range
    fill_push_rangeFill mode knock away range
    fillingFilling or draining
    item_suction_rangeDrain item suction range
    suck_in_once_perSuck in once per x ticks
    whirling_mobsMobs we are swirling around

    Procs

    whirl_mobdangerous proc don't fuck with, admins

    Var Details

    active

    Active/on?

    controller

    Parent controller

    cycles_left

    Cycles left for fill/drain while active

    drain_suck_range

    Drain mode suction range

    fill_push_range

    Fill mode knock away range

    filling

    Filling or draining

    item_suction_range

    Drain item suction range

    suck_in_once_per

    Suck in once per x ticks

    whirling_mobs

    Mobs we are swirling around

    Proc Details

    whirl_mob

    dangerous proc don't fuck with, admins

    \ No newline at end of file +/obj/machinery/pool/drain - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    drain

    Vars

    activeActive/on?
    controllerParent controller
    cycles_leftCycles left for fill/drain while active
    drain_suck_rangeDrain mode suction range
    fill_push_rangeFill mode knock away range
    fillingFilling or draining
    item_suction_rangeDrain item suction range
    suck_in_once_perSuck in once per x ticks
    whirling_mobsMobs we are swirling around

    Procs

    whirl_mobdangerous proc don't fuck with, admins

    Var Details

    active

    Active/on?

    controller

    Parent controller

    cycles_left

    Cycles left for fill/drain while active

    drain_suck_range

    Drain mode suction range

    fill_push_range

    Fill mode knock away range

    filling

    Filling or draining

    item_suction_range

    Drain item suction range

    suck_in_once_per

    Suck in once per x ticks

    whirling_mobs

    Mobs we are swirling around

    Proc Details

    whirl_mob

    dangerous proc don't fuck with, admins

    \ No newline at end of file diff --git a/obj/machinery/porta_turret.html b/obj/machinery/porta_turret.html index aaa59c0e6b75..7047deff70dd 100644 --- a/obj/machinery/porta_turret.html +++ b/obj/machinery/porta_turret.html @@ -1 +1 @@ -/obj/machinery/porta_turret - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    porta_turret

    Vars

    always_upWill stay active
    baseFor turrets inside other objects
    base_icon_stateBase turret icon state
    controllockIf the turret responds to control panels
    coverThe cover that is covering this turret
    cpLinked turret control panel of the turret
    factionSame faction mobs will never be shot at, no matter the other settings
    gun_chargeThe charge of the gun when retrieved from wreckage
    has_coverHides the cover
    installationThe type of weapon installed by default
    last_firedWorld.time the turret last fired
    lethal_projectileLethal mode projectile type
    lethal_projectile_soundSound of lethal projectile
    lockedIf the turret's behaviour control access is locked
    manual_controlIf the turret is manually controlled
    modeIn which mode is turret in, stun or lethal
    nonlethal_projectileProjectile to use in stun mode when the target is resting, if any
    nonlethal_projectile_soundSound of stun projectile wen the target is resting, optional
    onDetermines if the turret is on
    power_channelOnly people with Security access
    quit_actionAction button holder for quitting manual control
    raisedIf the turret cover is "open" and the turret is raised
    raisingIf the turret is currently opening or closing its cover
    remote_controllerMob that is remotely controlling the turret
    reqpowerPower needed per shot
    scan_rangeScan range of the turret for locating targets
    shot_delayTicks until next shot (1.5 ?)
    shot_staggerMISSING:
    spark_systemThe spark system, used for generating... sparks?
    stored_gunWhat stored gun is in the turret
    stun_projectileStun mode projectile type
    stun_projectile_soundSound of stun projectile
    toggle_actionAction button holder for switching between turret modes when manually controlling
    turret_flagsTurret flags about who is turret allowed to shoot
    wall_turret_directionThe turret will try to shoot from a turf in that direction when in a wall

    Var Details

    always_up

    Will stay active

    base

    For turrets inside other objects

    base_icon_state

    Base turret icon state

    controllock

    If the turret responds to control panels

    cover

    The cover that is covering this turret

    cp

    Linked turret control panel of the turret

    faction

    Same faction mobs will never be shot at, no matter the other settings

    gun_charge

    The charge of the gun when retrieved from wreckage

    has_cover

    Hides the cover

    installation

    The type of weapon installed by default

    last_fired

    World.time the turret last fired

    lethal_projectile

    Lethal mode projectile type

    lethal_projectile_sound

    Sound of lethal projectile

    locked

    If the turret's behaviour control access is locked

    manual_control

    If the turret is manually controlled

    mode

    In which mode is turret in, stun or lethal

    nonlethal_projectile

    Projectile to use in stun mode when the target is resting, if any

    nonlethal_projectile_sound

    Sound of stun projectile wen the target is resting, optional

    on

    Determines if the turret is on

    power_channel

    Only people with Security access

    quit_action

    Action button holder for quitting manual control

    raised

    If the turret cover is "open" and the turret is raised

    raising

    If the turret is currently opening or closing its cover

    remote_controller

    Mob that is remotely controlling the turret

    reqpower

    Power needed per shot

    scan_range

    Scan range of the turret for locating targets

    shot_delay

    Ticks until next shot (1.5 ?)

    shot_stagger

    MISSING:

    spark_system

    The spark system, used for generating... sparks?

    stored_gun

    What stored gun is in the turret

    stun_projectile

    Stun mode projectile type

    stun_projectile_sound

    Sound of stun projectile

    toggle_action

    Action button holder for switching between turret modes when manually controlling

    turret_flags

    Turret flags about who is turret allowed to shoot

    wall_turret_direction

    The turret will try to shoot from a turf in that direction when in a wall

    \ No newline at end of file +/obj/machinery/porta_turret - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    porta_turret

    Vars

    always_upWill stay active
    baseFor turrets inside other objects
    base_icon_stateBase turret icon state
    controllockIf the turret responds to control panels
    coverThe cover that is covering this turret
    cpLinked turret control panel of the turret
    factionSame faction mobs will never be shot at, no matter the other settings
    gun_chargeThe charge of the gun when retrieved from wreckage
    has_coverHides the cover
    installationThe type of weapon installed by default
    last_firedWorld.time the turret last fired
    lethal_projectileLethal mode projectile type
    lethal_projectile_soundSound of lethal projectile
    lockedIf the turret's behaviour control access is locked
    manual_controlIf the turret is manually controlled
    modeIn which mode is turret in, stun or lethal
    nonlethal_projectileProjectile to use in stun mode when the target is resting, if any
    nonlethal_projectile_soundSound of stun projectile wen the target is resting, optional
    onDetermines if the turret is on
    power_channelOnly people with Security access
    quit_actionAction button holder for quitting manual control
    raisedIf the turret cover is "open" and the turret is raised
    raisingIf the turret is currently opening or closing its cover
    remote_controllerMob that is remotely controlling the turret
    reqpowerPower needed per shot
    scan_rangeScan range of the turret for locating targets
    shot_delayTicks until next shot (1.5 ?)
    shot_staggerMISSING:
    spark_systemThe spark system, used for generating... sparks?
    stored_gunWhat stored gun is in the turret
    stun_projectileStun mode projectile type
    stun_projectile_soundSound of stun projectile
    toggle_actionAction button holder for switching between turret modes when manually controlling
    turret_flagsTurret flags about who is turret allowed to shoot
    wall_turret_directionThe turret will try to shoot from a turf in that direction when in a wall

    Var Details

    always_up

    Will stay active

    base

    For turrets inside other objects

    base_icon_state

    Base turret icon state

    controllock

    If the turret responds to control panels

    cover

    The cover that is covering this turret

    cp

    Linked turret control panel of the turret

    faction

    Same faction mobs will never be shot at, no matter the other settings

    gun_charge

    The charge of the gun when retrieved from wreckage

    has_cover

    Hides the cover

    installation

    The type of weapon installed by default

    last_fired

    World.time the turret last fired

    lethal_projectile

    Lethal mode projectile type

    lethal_projectile_sound

    Sound of lethal projectile

    locked

    If the turret's behaviour control access is locked

    manual_control

    If the turret is manually controlled

    mode

    In which mode is turret in, stun or lethal

    nonlethal_projectile

    Projectile to use in stun mode when the target is resting, if any

    nonlethal_projectile_sound

    Sound of stun projectile wen the target is resting, optional

    on

    Determines if the turret is on

    power_channel

    Only people with Security access

    quit_action

    Action button holder for quitting manual control

    raised

    If the turret cover is "open" and the turret is raised

    raising

    If the turret is currently opening or closing its cover

    remote_controller

    Mob that is remotely controlling the turret

    reqpower

    Power needed per shot

    scan_range

    Scan range of the turret for locating targets

    shot_delay

    Ticks until next shot (1.5 ?)

    shot_stagger

    MISSING:

    spark_system

    The spark system, used for generating... sparks?

    stored_gun

    What stored gun is in the turret

    stun_projectile

    Stun mode projectile type

    stun_projectile_sound

    Sound of stun projectile

    toggle_action

    Action button holder for switching between turret modes when manually controlling

    turret_flags

    Turret flags about who is turret allowed to shoot

    wall_turret_direction

    The turret will try to shoot from a turf in that direction when in a wall

    \ No newline at end of file diff --git a/obj/machinery/portable_atmospherics/canister.html b/obj/machinery/portable_atmospherics/canister.html index 2c37d2ac7ef6..592ed85f92ee 100644 --- a/obj/machinery/portable_atmospherics/canister.html +++ b/obj/machinery/portable_atmospherics/canister.html @@ -1,3 +1,3 @@ -/obj/machinery/portable_atmospherics/canister - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    canister

    Vars

    req_accessSet the tier of the canister and overlay used
    temperature_resistanceMax amount of heat allowed inside of the canister before it starts to melt (different tiers have different limits) -Max amount of pressure allowed inside of the canister before it starts to break (different tiers have different limits)

    Var Details

    req_access

    Set the tier of the canister and overlay used

    temperature_resistance

    Max amount of heat allowed inside of the canister before it starts to melt (different tiers have different limits) -Max amount of pressure allowed inside of the canister before it starts to break (different tiers have different limits)

    \ No newline at end of file +/obj/machinery/portable_atmospherics/canister - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    canister

    Vars

    req_accessSet the tier of the canister and overlay used
    temperature_resistanceMax amount of heat allowed inside of the canister before it starts to melt (different tiers have different limits) +Max amount of pressure allowed inside of the canister before it starts to break (different tiers have different limits)

    Var Details

    req_access

    Set the tier of the canister and overlay used

    temperature_resistance

    Max amount of heat allowed inside of the canister before it starts to melt (different tiers have different limits) +Max amount of pressure allowed inside of the canister before it starts to break (different tiers have different limits)

    \ No newline at end of file diff --git a/obj/machinery/power/apc.html b/obj/machinery/power/apc.html index 254d64b9f2a2..8c605c88b2a3 100644 --- a/obj/machinery/power/apc.html +++ b/obj/machinery/power/apc.html @@ -1,4 +1,4 @@ -/obj/machinery/power/apc - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    apc

    Vars

    alarm_managerRepresents a signel source of power alarms for this apc

    Procs

    autosetReturns the new status value for an APC channel.
    check_updatesChecks for what icon updates we will need to handle
    setsubsystemUsed by external forces to set the APCs channel status's.

    Var Details

    alarm_manager

    Represents a signel source of power alarms for this apc

    Proc Details

    autoset

    Returns the new status value for an APC channel.

    +/obj/machinery/power/apc - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    apc

    Vars

    alarm_managerRepresents a signel source of power alarms for this apc

    Procs

    autosetReturns the new status value for an APC channel.
    check_updatesChecks for what icon updates we will need to handle
    setsubsystemUsed by external forces to set the APCs channel status's.

    Var Details

    alarm_manager

    Represents a signel source of power alarms for this apc

    Proc Details

    autoset

    Returns the new status value for an APC channel.

    // val 0=off, 1=off(auto) 2=on 3=on(auto) // on 0=off, 1=on, 2=autooff TODO: Make this use bitflags instead. It should take at most three lines, but it's out of scope for now.

    @@ -19,7 +19,7 @@
  • AUTOSET_OFF: The APC turns automatic channels off.
  • -

    check_updates

    Checks for what icon updates we will need to handle

    setsubsystem

    Used by external forces to set the APCs channel status's.

    +

    check_updates

    Checks for what icon updates we will need to handle

    setsubsystem

    Used by external forces to set the APCs channel status's.

    Arguments:

    • val: The desired value of the subsystem: @@ -29,4 +29,4 @@
    • 3: Sets the APCs channel to be APC_CHANNEL_AUTO_ON. If the APC doesn't have enough power this defaults to APC_CHANNEL_AUTO_OFF instead.
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/machinery/power/deck_relay.html b/obj/machinery/power/deck_relay.html index 348695276f16..a6a0d761c2cf 100644 --- a/obj/machinery/power/deck_relay.html +++ b/obj/machinery/power/deck_relay.html @@ -1 +1 @@ -/obj/machinery/power/deck_relay - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    deck_relay

    Vars

    aboveThe relay that's below us (for bridging powernets)
    anchoredThe relay that's above us (for bridging powernets)

    Procs

    find_relaysLocates relays that are above and below this object
    multitool_actAllows you to scan the relay with a multitool to see stats.
    refreshHandles re-acquiring + merging powernets found by find_relays()

    Var Details

    above

    The relay that's below us (for bridging powernets)

    anchored

    The relay that's above us (for bridging powernets)

    Proc Details

    find_relays

    Locates relays that are above and below this object

    multitool_act

    Allows you to scan the relay with a multitool to see stats.

    refresh

    Handles re-acquiring + merging powernets found by find_relays()

    \ No newline at end of file +/obj/machinery/power/deck_relay - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    deck_relay

    Vars

    aboveThe relay that's below us (for bridging powernets)
    anchoredThe relay that's above us (for bridging powernets)

    Procs

    find_relaysLocates relays that are above and below this object
    multitool_actAllows you to scan the relay with a multitool to see stats.
    refreshHandles re-acquiring + merging powernets found by find_relays()

    Var Details

    above

    The relay that's below us (for bridging powernets)

    anchored

    The relay that's above us (for bridging powernets)

    Proc Details

    find_relays

    Locates relays that are above and below this object

    multitool_act

    Allows you to scan the relay with a multitool to see stats.

    refresh

    Handles re-acquiring + merging powernets found by find_relays()

    \ No newline at end of file diff --git a/obj/machinery/power/solar.html b/obj/machinery/power/solar.html index 0c2a8276d035..d9081ee05ac4 100644 --- a/obj/machinery/power/solar.html +++ b/obj/machinery/power/solar.html @@ -1 +1 @@ -/obj/machinery/power/solar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    solar

    Procs

    occlusion_setuptrace towards sun to see if we're in shadow
    update_solar_exposurecalculates the fraction of the sunlight that the panel receives

    Proc Details

    occlusion_setup

    trace towards sun to see if we're in shadow

    update_solar_exposure

    calculates the fraction of the sunlight that the panel receives

    \ No newline at end of file +/obj/machinery/power/solar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    solar

    Procs

    occlusion_setuptrace towards sun to see if we're in shadow
    update_solar_exposurecalculates the fraction of the sunlight that the panel receives

    Proc Details

    occlusion_setup

    trace towards sun to see if we're in shadow

    update_solar_exposure

    calculates the fraction of the sunlight that the panel receives

    \ No newline at end of file diff --git a/obj/machinery/power/solar_control.html b/obj/machinery/power/solar_control.html index 6b4eb98ea589..cf81e0c3d5ed 100644 --- a/obj/machinery/power/solar_control.html +++ b/obj/machinery/power/solar_control.html @@ -1 +1 @@ -/obj/machinery/power/solar_control - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    solar_control

    Vars

    connected_trackerSOLAR_TRACK_OFF, SOLAR_TRACK_TIMED, SOLAR_TRACK_AUTO
    trackdegree change per minute

    Procs

    set_panelsRotates the panel to the passed angles
    timed_trackRan every time the sun updates.

    Var Details

    connected_tracker

    SOLAR_TRACK_OFF, SOLAR_TRACK_TIMED, SOLAR_TRACK_AUTO

    track

    degree change per minute

    Proc Details

    set_panels

    Rotates the panel to the passed angles

    timed_track

    Ran every time the sun updates.

    \ No newline at end of file +/obj/machinery/power/solar_control - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    solar_control

    Vars

    connected_trackerSOLAR_TRACK_OFF, SOLAR_TRACK_TIMED, SOLAR_TRACK_AUTO
    trackdegree change per minute

    Procs

    set_panelsRotates the panel to the passed angles
    timed_trackRan every time the sun updates.

    Var Details

    connected_tracker

    SOLAR_TRACK_OFF, SOLAR_TRACK_TIMED, SOLAR_TRACK_AUTO

    track

    degree change per minute

    Proc Details

    set_panels

    Rotates the panel to the passed angles

    timed_track

    Ran every time the sun updates.

    \ No newline at end of file diff --git a/obj/machinery/power/supermatter_crystal.html b/obj/machinery/power/supermatter_crystal.html index a5a1c5720fba..2c53120c2231 100644 --- a/obj/machinery/power/supermatter_crystal.html +++ b/obj/machinery/power/supermatter_crystal.html @@ -1 +1 @@ -/obj/machinery/power/supermatter_crystal - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    supermatter_crystal

    Vars

    base_icon_stateUsed for changing icon states for diff base sprites
    bullet_energyHow much the bullets damage should be multiplied by when it is added to the internal variables
    combined_gasThe last air sample's total molar count, will always be above or equal to 0
    common_channelThe common channel
    countdownAn effect we show to admins and ghosts the percentage of delam we're at
    damageThe amount of damage we have currently
    damage_archivedThe damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert
    damage_penalty_pointWhen we pass this amount of damage we start shooting bolts
    dynamic_heat_resistanceAffects the amount of damage and minimum point at which the sm takes heat damage
    emergency_alertThe alert we send when we've reached emergency_point
    emergency_pointThe point at which we start sending messages to the common channel
    engineering_channelThe engineering channel
    explosion_pointThe point at which we delam
    final_countdownAre we exploding?
    gas_change_rateDetermines the rate of positve change in gas comp values
    gasefficencyThe portion of the gasmix we're on that we should remove
    gasmix_power_ratioAffects the power gain the sm experiances from heat
    gl_uidThe amount of supermatters that have been created this round
    hallucination_powerHow much hallucination should we produce per unit of power?
    has_been_poweredBoolean used for logging if we've been powered
    has_reached_emergencyBoolean used for logging if we've passed the emergency point
    is_main_engineUsed along with a global var to track if we can give out the sm sliver stealing objective
    last_accent_soundcooldown tracker for accent sounds
    lastwarningTime in 1/10th of seconds since the last sent warning
    matter_powerTakes the energy throwing things into the sm generates and slowly turns it into actual power
    mole_heat_penaltyUsed to increase or lessen the amount of damage the sm takes from heat based on molar counts.
    moveableCan it be moved?
    powerRefered to as eer on the moniter. This value effects gas output, heat, damage, and radiation.
    power_changesDisables power changes
    powerloss_dynamic_scalingBased on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor
    powerloss_inhibitorUses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions
    processesDisables the sm's proccessing totally.
    produces_gasDisables the production of gas, and pretty much any handling of it we do.
    radioOur internal radio
    radio_keyThe key our internal radio uses
    safe_alertOur "Shit is no longer fucked" message. We send it when damage is less then damage_archived
    soundloopOur soundloop
    takes_damageDisables all methods of taking damage
    uidThe id of our supermatter
    warning_alertThe alert we send when we've reached warning_point
    warning_pointThe point at which we should start sending messeges about the damage to the engi channels.
    zap_cutoffThe cutoff for a bolt jumping, grows with heat, lowers with higher mol count,
    zap_iconTracks the bolt color we are using

    Var Details

    base_icon_state

    Used for changing icon states for diff base sprites

    bullet_energy

    How much the bullets damage should be multiplied by when it is added to the internal variables

    combined_gas

    The last air sample's total molar count, will always be above or equal to 0

    common_channel

    The common channel

    countdown

    An effect we show to admins and ghosts the percentage of delam we're at

    damage

    The amount of damage we have currently

    damage_archived

    The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert

    damage_penalty_point

    When we pass this amount of damage we start shooting bolts

    dynamic_heat_resistance

    Affects the amount of damage and minimum point at which the sm takes heat damage

    emergency_alert

    The alert we send when we've reached emergency_point

    emergency_point

    The point at which we start sending messages to the common channel

    engineering_channel

    The engineering channel

    explosion_point

    The point at which we delam

    final_countdown

    Are we exploding?

    gas_change_rate

    Determines the rate of positve change in gas comp values

    gasefficency

    The portion of the gasmix we're on that we should remove

    gasmix_power_ratio

    Affects the power gain the sm experiances from heat

    gl_uid

    The amount of supermatters that have been created this round

    hallucination_power

    How much hallucination should we produce per unit of power?

    has_been_powered

    Boolean used for logging if we've been powered

    has_reached_emergency

    Boolean used for logging if we've passed the emergency point

    is_main_engine

    Used along with a global var to track if we can give out the sm sliver stealing objective

    last_accent_sound

    cooldown tracker for accent sounds

    lastwarning

    Time in 1/10th of seconds since the last sent warning

    matter_power

    Takes the energy throwing things into the sm generates and slowly turns it into actual power

    mole_heat_penalty

    Used to increase or lessen the amount of damage the sm takes from heat based on molar counts.

    moveable

    Can it be moved?

    power

    Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation.

    power_changes

    Disables power changes

    powerloss_dynamic_scaling

    Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor

    powerloss_inhibitor

    Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions

    processes

    Disables the sm's proccessing totally.

    produces_gas

    Disables the production of gas, and pretty much any handling of it we do.

    radio

    Our internal radio

    radio_key

    The key our internal radio uses

    safe_alert

    Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived

    soundloop

    Our soundloop

    takes_damage

    Disables all methods of taking damage

    uid

    The id of our supermatter

    warning_alert

    The alert we send when we've reached warning_point

    warning_point

    The point at which we should start sending messeges about the damage to the engi channels.

    zap_cutoff

    The cutoff for a bolt jumping, grows with heat, lowers with higher mol count,

    zap_icon

    Tracks the bolt color we are using

    \ No newline at end of file +/obj/machinery/power/supermatter_crystal - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    supermatter_crystal

    Vars

    base_icon_stateUsed for changing icon states for diff base sprites
    bullet_energyHow much the bullets damage should be multiplied by when it is added to the internal variables
    combined_gasThe last air sample's total molar count, will always be above or equal to 0
    common_channelThe common channel
    countdownAn effect we show to admins and ghosts the percentage of delam we're at
    damageThe amount of damage we have currently
    damage_archivedThe damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert
    damage_penalty_pointWhen we pass this amount of damage we start shooting bolts
    dynamic_heat_resistanceAffects the amount of damage and minimum point at which the sm takes heat damage
    emergency_alertThe alert we send when we've reached emergency_point
    emergency_pointThe point at which we start sending messages to the common channel
    engineering_channelThe engineering channel
    explosion_pointThe point at which we delam
    final_countdownAre we exploding?
    gas_change_rateDetermines the rate of positve change in gas comp values
    gasefficencyThe portion of the gasmix we're on that we should remove
    gasmix_power_ratioAffects the power gain the sm experiances from heat
    gl_uidThe amount of supermatters that have been created this round
    hallucination_powerHow much hallucination should we produce per unit of power?
    has_been_poweredBoolean used for logging if we've been powered
    has_reached_emergencyBoolean used for logging if we've passed the emergency point
    is_main_engineUsed along with a global var to track if we can give out the sm sliver stealing objective
    last_accent_soundcooldown tracker for accent sounds
    lastwarningTime in 1/10th of seconds since the last sent warning
    matter_powerTakes the energy throwing things into the sm generates and slowly turns it into actual power
    mole_heat_penaltyUsed to increase or lessen the amount of damage the sm takes from heat based on molar counts.
    moveableCan it be moved?
    powerRefered to as eer on the moniter. This value effects gas output, heat, damage, and radiation.
    power_changesDisables power changes
    powerloss_dynamic_scalingBased on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor
    powerloss_inhibitorUses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions
    processesDisables the sm's proccessing totally.
    produces_gasDisables the production of gas, and pretty much any handling of it we do.
    radioOur internal radio
    radio_keyThe key our internal radio uses
    safe_alertOur "Shit is no longer fucked" message. We send it when damage is less then damage_archived
    soundloopOur soundloop
    takes_damageDisables all methods of taking damage
    uidThe id of our supermatter
    warning_alertThe alert we send when we've reached warning_point
    warning_pointThe point at which we should start sending messeges about the damage to the engi channels.
    zap_cutoffThe cutoff for a bolt jumping, grows with heat, lowers with higher mol count,
    zap_iconTracks the bolt color we are using

    Var Details

    base_icon_state

    Used for changing icon states for diff base sprites

    bullet_energy

    How much the bullets damage should be multiplied by when it is added to the internal variables

    combined_gas

    The last air sample's total molar count, will always be above or equal to 0

    common_channel

    The common channel

    countdown

    An effect we show to admins and ghosts the percentage of delam we're at

    damage

    The amount of damage we have currently

    damage_archived

    The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert

    damage_penalty_point

    When we pass this amount of damage we start shooting bolts

    dynamic_heat_resistance

    Affects the amount of damage and minimum point at which the sm takes heat damage

    emergency_alert

    The alert we send when we've reached emergency_point

    emergency_point

    The point at which we start sending messages to the common channel

    engineering_channel

    The engineering channel

    explosion_point

    The point at which we delam

    final_countdown

    Are we exploding?

    gas_change_rate

    Determines the rate of positve change in gas comp values

    gasefficency

    The portion of the gasmix we're on that we should remove

    gasmix_power_ratio

    Affects the power gain the sm experiances from heat

    gl_uid

    The amount of supermatters that have been created this round

    hallucination_power

    How much hallucination should we produce per unit of power?

    has_been_powered

    Boolean used for logging if we've been powered

    has_reached_emergency

    Boolean used for logging if we've passed the emergency point

    is_main_engine

    Used along with a global var to track if we can give out the sm sliver stealing objective

    last_accent_sound

    cooldown tracker for accent sounds

    lastwarning

    Time in 1/10th of seconds since the last sent warning

    matter_power

    Takes the energy throwing things into the sm generates and slowly turns it into actual power

    mole_heat_penalty

    Used to increase or lessen the amount of damage the sm takes from heat based on molar counts.

    moveable

    Can it be moved?

    power

    Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation.

    power_changes

    Disables power changes

    powerloss_dynamic_scaling

    Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor

    powerloss_inhibitor

    Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions

    processes

    Disables the sm's proccessing totally.

    produces_gas

    Disables the production of gas, and pretty much any handling of it we do.

    radio

    Our internal radio

    radio_key

    The key our internal radio uses

    safe_alert

    Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived

    soundloop

    Our soundloop

    takes_damage

    Disables all methods of taking damage

    uid

    The id of our supermatter

    warning_alert

    The alert we send when we've reached warning_point

    warning_point

    The point at which we should start sending messeges about the damage to the engi channels.

    zap_cutoff

    The cutoff for a bolt jumping, grows with heat, lowers with higher mol count,

    zap_icon

    Tracks the bolt color we are using

    \ No newline at end of file diff --git a/obj/machinery/power/tracker.html b/obj/machinery/power/tracker.html index 6fee3e15def9..229dd90cc015 100644 --- a/obj/machinery/power/tracker.html +++ b/obj/machinery/power/tracker.html @@ -1 +1 @@ -/obj/machinery/power/tracker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    tracker

    Procs

    sun_updateTell the controller to turn the solar panels

    Proc Details

    sun_update

    Tell the controller to turn the solar panels

    \ No newline at end of file +/obj/machinery/power/tracker - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    tracker

    Procs

    sun_updateTell the controller to turn the solar panels

    Proc Details

    sun_update

    Tell the controller to turn the solar panels

    \ No newline at end of file diff --git a/obj/machinery/recharger.html b/obj/machinery/recharger.html index 79bcb3443581..4cf79e6a3a5b 100644 --- a/obj/machinery/recharger.html +++ b/obj/machinery/recharger.html @@ -1 +1 @@ -/obj/machinery/recharger - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    recharger

    Vars

    finished_rechargingDid we finish recharging the currently inserted item?

    Var Details

    finished_recharging

    Did we finish recharging the currently inserted item?

    \ No newline at end of file +/obj/machinery/recharger - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    recharger

    Vars

    finished_rechargingDid we finish recharging the currently inserted item?

    Var Details

    finished_recharging

    Did we finish recharging the currently inserted item?

    \ No newline at end of file diff --git a/obj/machinery/research/explosive_compressor.html b/obj/machinery/research/explosive_compressor.html index 8e23c8054c7f..e89043f1a50b 100644 --- a/obj/machinery/research/explosive_compressor.html +++ b/obj/machinery/research/explosive_compressor.html @@ -1,7 +1,7 @@ -/obj/machinery/research/explosive_compressor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Explosive compressor machines

    The explosive compressor machine used in anomaly core production.

    -

    Uses the standard toxins/tank explosion scaling to compress raw anomaly cores into completed ones. The required explosion radius increases as more cores of that type are created.

    Vars

    inserted_bombThe TTV inserted in the machine.
    inserted_coreThe raw core inserted in the machine.
    last_requirements_sayThe last time we did say_requirements(), because someone will inevitably click spam this.

    Procs

    do_implosionThe ""explosion"" proc.
    get_required_radiusDetermines how much explosive power (last value, so light impact theoretical radius) is required to make a certain anomaly type.
    say_requirementsSays (no, literally) the data of required explosive power for a certain anomaly type.

    Var Details

    inserted_bomb

    The TTV inserted in the machine.

    inserted_core

    The raw core inserted in the machine.

    last_requirements_say

    The last time we did say_requirements(), because someone will inevitably click spam this.

    Proc Details

    do_implosion

    The ""explosion"" proc.

    get_required_radius

    Determines how much explosive power (last value, so light impact theoretical radius) is required to make a certain anomaly type.

    +/obj/machinery/research/explosive_compressor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Explosive compressor machines

    The explosive compressor machine used in anomaly core production.

    +

    Uses the standard toxins/tank explosion scaling to compress raw anomaly cores into completed ones. The required explosion radius increases as more cores of that type are created.

    Vars

    inserted_bombThe TTV inserted in the machine.
    inserted_coreThe raw core inserted in the machine.
    last_requirements_sayThe last time we did say_requirements(), because someone will inevitably click spam this.

    Procs

    do_implosionThe ""explosion"" proc.
    get_required_radiusDetermines how much explosive power (last value, so light impact theoretical radius) is required to make a certain anomaly type.
    say_requirementsSays (no, literally) the data of required explosive power for a certain anomaly type.

    Var Details

    inserted_bomb

    The TTV inserted in the machine.

    inserted_core

    The raw core inserted in the machine.

    last_requirements_say

    The last time we did say_requirements(), because someone will inevitably click spam this.

    Proc Details

    do_implosion

    The ""explosion"" proc.

    get_required_radius

    Determines how much explosive power (last value, so light impact theoretical radius) is required to make a certain anomaly type.

    Returns null if the max amount has already been reached.

    Arguments:

    • anomaly_type - anomaly type define
    • -

    say_requirements

    Says (no, literally) the data of required explosive power for a certain anomaly type.

    \ No newline at end of file +

    say_requirements

    Says (no, literally) the data of required explosive power for a certain anomaly type.

    \ No newline at end of file diff --git a/obj/machinery/seed_extractor.html b/obj/machinery/seed_extractor.html index ea5ee56405a1..a6b86f235b73 100644 --- a/obj/machinery/seed_extractor.html +++ b/obj/machinery/seed_extractor.html @@ -1,4 +1,4 @@ -/obj/machinery/seed_extractor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    seed_extractor

    Vars

    pilesAssociated list of seeds, they are all weak refs. We check the len to see how many refs we have for each

    Procs

    add_seed
    generate_seed_stringGenerate seed string

    Var Details

    piles

    Associated list of seeds, they are all weak refs. We check the len to see how many refs we have for each

    Proc Details

    add_seed

    generate_seed_string

    Generate seed string

    Creates a string based of the traits of a seed. We use this string as a bucket for all seeds that match as well as the key the ui uses to get the seed. We also use the key for the data shown in the ui. Javascript parses this string to display

    Arguments:

    \ No newline at end of file + \ No newline at end of file diff --git a/obj/machinery/self_actualization_device.html b/obj/machinery/self_actualization_device.html index 5524f96190ea..f8ccaf835f58 100644 --- a/obj/machinery/self_actualization_device.html +++ b/obj/machinery/self_actualization_device.html @@ -1 +1 @@ -/obj/machinery/self_actualization_device - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    self_actualization_device

    Vars

    advertisementsA list containing advertisements that the machine says while working.
    breakout_timeHow long does it take to break out of the machine?
    next_factThe interval that advertisements are said by the machine's speaker.
    processingIs someone being processed inside of the machine?
    processing_timeHow long does the machine take to work?

    Procs

    check_organChecks the damage on the inputed organ and stores it.
    eject_new_youEjects the occupant as either their preference character, or as a monke based on emag status.

    Var Details

    advertisements

    A list containing advertisements that the machine says while working.

    breakout_time

    How long does it take to break out of the machine?

    next_fact

    The interval that advertisements are said by the machine's speaker.

    processing

    Is someone being processed inside of the machine?

    processing_time

    How long does the machine take to work?

    Proc Details

    check_organ

    Checks the damage on the inputed organ and stores it.

    eject_new_you

    Ejects the occupant as either their preference character, or as a monke based on emag status.

    \ No newline at end of file +/obj/machinery/self_actualization_device - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    self_actualization_device

    Vars

    advertisementsA list containing advertisements that the machine says while working.
    breakout_timeHow long does it take to break out of the machine?
    next_factThe interval that advertisements are said by the machine's speaker.
    processingIs someone being processed inside of the machine?
    processing_timeHow long does the machine take to work?

    Procs

    check_organChecks the damage on the inputed organ and stores it.
    eject_new_youEjects the occupant as either their preference character, or as a monke based on emag status.

    Var Details

    advertisements

    A list containing advertisements that the machine says while working.

    breakout_time

    How long does it take to break out of the machine?

    next_fact

    The interval that advertisements are said by the machine's speaker.

    processing

    Is someone being processed inside of the machine?

    processing_time

    How long does the machine take to work?

    Proc Details

    check_organ

    Checks the damage on the inputed organ and stores it.

    eject_new_you

    Ejects the occupant as either their preference character, or as a monke based on emag status.

    \ No newline at end of file diff --git a/obj/machinery/smartfridge.html b/obj/machinery/smartfridge.html index 66792acbf588..520a2043b5f3 100644 --- a/obj/machinery/smartfridge.html +++ b/obj/machinery/smartfridge.html @@ -1 +1 @@ -/obj/machinery/smartfridge - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    smartfridge

    Vars

    max_n_of_itemsWhat path boards used to construct it should build into when dropped. Needed so we don't accidentally have them build variants with items preloaded in them.

    Procs

    attackbyItem Adding
    dispenseReally simple proc, just moves the object "O" into the hands of mob "M" if able, done so I could modify the proc a little for the organ fridge

    Var Details

    max_n_of_items

    What path boards used to construct it should build into when dropped. Needed so we don't accidentally have them build variants with items preloaded in them.

    Proc Details

    attackby

    Item Adding

    dispense

    Really simple proc, just moves the object "O" into the hands of mob "M" if able, done so I could modify the proc a little for the organ fridge

    \ No newline at end of file +/obj/machinery/smartfridge - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    smartfridge

    Vars

    max_n_of_itemsWhat path boards used to construct it should build into when dropped. Needed so we don't accidentally have them build variants with items preloaded in them.

    Procs

    attackbyItem Adding
    dispenseReally simple proc, just moves the object "O" into the hands of mob "M" if able, done so I could modify the proc a little for the organ fridge

    Var Details

    max_n_of_items

    What path boards used to construct it should build into when dropped. Needed so we don't accidentally have them build variants with items preloaded in them.

    Proc Details

    attackby

    Item Adding

    dispense

    Really simple proc, just moves the object "O" into the hands of mob "M" if able, done so I could modify the proc a little for the organ fridge

    \ No newline at end of file diff --git a/obj/machinery/status_display.html b/obj/machinery/status_display.html index af465e71c209..d1e9ea206ad5 100644 --- a/obj/machinery/status_display.html +++ b/obj/machinery/status_display.html @@ -1,9 +1,9 @@ -/obj/machinery/status_display - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    status_display

    Status display which can show images and scrolling text.

    Procs

    remove_messagesRemove both message objs and null the fields. +/obj/machinery/status_display - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    status_display

    Status display which can show images and scrolling text.

    Procs

    remove_messagesRemove both message objs and null the fields. Don't call this in subclasses.
    set_messagesImmediately change the display to the given two lines.
    set_pictureImmediately change the display to the given picture.
    updateUpdate the display and, if necessary, re-enable processing.
    update_messageCreate/update message overlay. They must be handled as real objects for the animation to run. Don't call this in subclasses. -Arguments:

    Proc Details

    remove_messages

    Remove both message objs and null the fields. -Don't call this in subclasses.

    set_messages

    Immediately change the display to the given two lines.

    set_picture

    Immediately change the display to the given picture.

    update

    Update the display and, if necessary, re-enable processing.

    update_message

    Create/update message overlay. +Arguments:

    Proc Details

    remove_messages

    Remove both message objs and null the fields. +Don't call this in subclasses.

    set_messages

    Immediately change the display to the given two lines.

    set_picture

    Immediately change the display to the given picture.

    update

    Update the display and, if necessary, re-enable processing.

    update_message

    Create/update message overlay. They must be handled as real objects for the animation to run. Don't call this in subclasses. Arguments:

    @@ -12,4 +12,4 @@
  • line_y - The Y offset to render the text.
  • message - the new message text. Returns new /obj/effect/overlay/status_display_text or null if unchanged.
  • -
    \ No newline at end of file + \ No newline at end of file diff --git a/obj/machinery/status_display/ai.html b/obj/machinery/status_display/ai.html index f8e5964bbe1d..9de7836d8dc0 100644 --- a/obj/machinery/status_display/ai.html +++ b/obj/machinery/status_display/ai.html @@ -1 +1 @@ -/obj/machinery/status_display/ai - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ai

    Pictograph display which the AI can use to emote.

    Vars

    emotion_mapA mapping between AI_EMOTION_* string constants, which also double as user readable descriptions, and the name of the iconfile.

    Var Details

    emotion_map

    A mapping between AI_EMOTION_* string constants, which also double as user readable descriptions, and the name of the iconfile.

    \ No newline at end of file +/obj/machinery/status_display/ai - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    ai

    Pictograph display which the AI can use to emote.

    Vars

    emotion_mapA mapping between AI_EMOTION_* string constants, which also double as user readable descriptions, and the name of the iconfile.

    Var Details

    emotion_map

    A mapping between AI_EMOTION_* string constants, which also double as user readable descriptions, and the name of the iconfile.

    \ No newline at end of file diff --git a/obj/machinery/suit_storage_unit.html b/obj/machinery/suit_storage_unit.html index 29a0f840ecfc..1e65fb474bc1 100644 --- a/obj/machinery/suit_storage_unit.html +++ b/obj/machinery/suit_storage_unit.html @@ -1,16 +1,16 @@ -/obj/machinery/suit_storage_unit - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    suit_storage_unit

    Vars

    breakout_timeHow long it takes to break out of the SSU.
    charge_rateHow fast it charges cells in a suit
    helmet_typeWhat type of space helmet the unit starts with when spawned.
    lockedIf the SSU's doors are locked closed. Can be toggled manually via the UI, but is also locked automatically when the UV decontamination sequence is running.
    mask_typeWhat type of breathmask the unit starts with when spawned.
    message_cooldownCooldown for occupant breakout messages via relaymove()
    mod_typeWhat type of MOD the unit starts with when spawned.
    safetiesIf the safety wire is cut/pulsed, the SSU can run the decontamination sequence while occupied by a mob. The mob will be burned during every cycle of cook().
    shoes_typeWhat type of shoes the unit starts with when spawned.
    storage_typeWhat type of additional item the unit starts with when spawned.
    suit_typeWhat type of spacesuit the unit starts with when spawned.
    uvIf UV decontamination sequence is running. See cook()
    uv_cyclesHow many cycles remain for the decontamination sequence.
    uv_superIf the hack wire is cut/pulsed. +/obj/machinery/suit_storage_unit - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    suit_storage_unit

    Vars

    breakout_timeHow long it takes to break out of the SSU.
    charge_rateHow fast it charges cells in a suit
    helmet_typeWhat type of space helmet the unit starts with when spawned.
    lockedIf the SSU's doors are locked closed. Can be toggled manually via the UI, but is also locked automatically when the UV decontamination sequence is running.
    mask_typeWhat type of breathmask the unit starts with when spawned.
    message_cooldownCooldown for occupant breakout messages via relaymove()
    mod_typeWhat type of MOD the unit starts with when spawned.
    safetiesIf the safety wire is cut/pulsed, the SSU can run the decontamination sequence while occupied by a mob. The mob will be burned during every cycle of cook().
    shoes_typeWhat type of shoes the unit starts with when spawned.
    storage_typeWhat type of additional item the unit starts with when spawned.
    suit_typeWhat type of spacesuit the unit starts with when spawned.
    uvIf UV decontamination sequence is running. See cook()
    uv_cyclesHow many cycles remain for the decontamination sequence.
    uv_superIf the hack wire is cut/pulsed. Modifies effects of cook()

    Procs

    cookUV decontamination sequence. Duration is determined by the uv_cycles var. -Effects determined by the uv_super var.

    Var Details

    breakout_time

    How long it takes to break out of the SSU.

    charge_rate

    How fast it charges cells in a suit

    helmet_type

    What type of space helmet the unit starts with when spawned.

    locked

    If the SSU's doors are locked closed. Can be toggled manually via the UI, but is also locked automatically when the UV decontamination sequence is running.

    mask_type

    What type of breathmask the unit starts with when spawned.

    message_cooldown

    Cooldown for occupant breakout messages via relaymove()

    mod_type

    What type of MOD the unit starts with when spawned.

    safeties

    If the safety wire is cut/pulsed, the SSU can run the decontamination sequence while occupied by a mob. The mob will be burned during every cycle of cook().

    shoes_type

    What type of shoes the unit starts with when spawned.

    storage_type

    What type of additional item the unit starts with when spawned.

    suit_type

    What type of spacesuit the unit starts with when spawned.

    uv

    If UV decontamination sequence is running. See cook()

    uv_cycles

    How many cycles remain for the decontamination sequence.

    uv_super

    If the hack wire is cut/pulsed. +Effects determined by the uv_super var.

    Var Details

    breakout_time

    How long it takes to break out of the SSU.

    charge_rate

    How fast it charges cells in a suit

    helmet_type

    What type of space helmet the unit starts with when spawned.

    locked

    If the SSU's doors are locked closed. Can be toggled manually via the UI, but is also locked automatically when the UV decontamination sequence is running.

    mask_type

    What type of breathmask the unit starts with when spawned.

    message_cooldown

    Cooldown for occupant breakout messages via relaymove()

    mod_type

    What type of MOD the unit starts with when spawned.

    safeties

    If the safety wire is cut/pulsed, the SSU can run the decontamination sequence while occupied by a mob. The mob will be burned during every cycle of cook().

    shoes_type

    What type of shoes the unit starts with when spawned.

    storage_type

    What type of additional item the unit starts with when spawned.

    suit_type

    What type of spacesuit the unit starts with when spawned.

    uv

    If UV decontamination sequence is running. See cook()

    uv_cycles

    How many cycles remain for the decontamination sequence.

    uv_super

    If the hack wire is cut/pulsed. Modifies effects of cook()

    Proc Details

    cook

    UV decontamination sequence. +

    Proc Details

    cook

    UV decontamination sequence. Duration is determined by the uv_cycles var. Effects determined by the uv_super var.

    \ No newline at end of file + \ No newline at end of file diff --git a/obj/machinery/turretid.html b/obj/machinery/turretid.html index 5f3c22fddde2..c1d0c4653094 100644 --- a/obj/machinery/turretid.html +++ b/obj/machinery/turretid.html @@ -1 +1 @@ -/obj/machinery/turretid - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    turretid

    Vars

    ailockAI is unable to use this machine if set to TRUE
    control_areaAn area in which linked turrets are located, it can be an area name, path or nothing
    enabledVariable dictating if linked turrets are active and will shoot targets
    lethalVariable dictating if linked turrets will shoot lethal projectiles
    lockedVariable dictating if the panel is locked, preventing changes to turret settings
    shoot_cyborgsVariable dictating if linked turrets will shoot cyborgs
    turretsList of all linked turrets

    Var Details

    ailock

    AI is unable to use this machine if set to TRUE

    control_area

    An area in which linked turrets are located, it can be an area name, path or nothing

    enabled

    Variable dictating if linked turrets are active and will shoot targets

    lethal

    Variable dictating if linked turrets will shoot lethal projectiles

    locked

    Variable dictating if the panel is locked, preventing changes to turret settings

    shoot_cyborgs

    Variable dictating if linked turrets will shoot cyborgs

    turrets

    List of all linked turrets

    \ No newline at end of file +/obj/machinery/turretid - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    turretid

    Vars

    ailockAI is unable to use this machine if set to TRUE
    control_areaAn area in which linked turrets are located, it can be an area name, path or nothing
    enabledVariable dictating if linked turrets are active and will shoot targets
    lethalVariable dictating if linked turrets will shoot lethal projectiles
    lockedVariable dictating if the panel is locked, preventing changes to turret settings
    shoot_cyborgsVariable dictating if linked turrets will shoot cyborgs
    turretsList of all linked turrets

    Var Details

    ailock

    AI is unable to use this machine if set to TRUE

    control_area

    An area in which linked turrets are located, it can be an area name, path or nothing

    enabled

    Variable dictating if linked turrets are active and will shoot targets

    lethal

    Variable dictating if linked turrets will shoot lethal projectiles

    locked

    Variable dictating if the panel is locked, preventing changes to turret settings

    shoot_cyborgs

    Variable dictating if linked turrets will shoot cyborgs

    turrets

    List of all linked turrets

    \ No newline at end of file diff --git a/obj/machinery/vending.html b/obj/machinery/vending.html index 016fe8b144f3..654c2dee4405 100644 --- a/obj/machinery/vending.html +++ b/obj/machinery/vending.html @@ -1,57 +1,57 @@ -/obj/machinery/vending - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    vending machines

    Captalism in the year 2525, everything in a vending machine, even love

    Vars

    Radioused for narcing on underages
    activeIs the machine active (No sales pitches if off)!
    age_restrictionsWhether our age check is currently functional
    billBills we accept?
    canload_access_listID's that can load this vending machine wtih refills
    coinCoins that we accept?
    contrabandList of products this machine sells when you hack it
    cost_multiplier_per_deptcost multiplier per department or access
    default_priceDefault price of items if not overridden
    extended_inventorycan we access the hidden inventory?
    extra_priceDefault price of premium items if not overridden
    icon_denyIcon to flash when user is denied a vend
    icon_vendIcon when vending an item to the user
    input_display_headerDisplay header on the input view
    last_replyLast world tick we sent a vent reply
    last_shopperThe ref of the last mob to shop with us
    last_sloganLast world tick we sent a slogan message out
    light_maskName of lighting mask for the vending machine
    loaded_itemshow many items have been inserted in a vendor
    onstationIs this item on station or not
    onstation_overrideA variable to change on a per instance basis on the map that allows the instance to force cost and ID requirements
    premiumList of premium products this machine sells
    product_adsString of small ad messages in the vending screen - random chance
    product_slogansString of slogans separated by semicolons, optional
    productsList of products this machine sells
    purchase_message_cooldownNext world time to send a purchase message
    scan_idAre we checking the users ID
    seconds_electrifiedWorld ticks the machine is electified for
    shoot_inventoryWhen this is TRUE, we fire items at customers! We're broken!
    shoot_inventory_chanceHow likely this is to happen (prob 100) per second
    slogan_delayHow many ticks until we can send another
    small_adsSmall ad messages in the vending screen - random chance of popping up whenever you open it
    vend_readyAre we ready to vend?? Is it time??
    vend_replyMessage sent post vend (Thank you for shopping!)

    Procs

    InitializeInitialize the vending machine
    build_inventoryBuild the inventory of the vending machine from it's product and record lists
    canLoadItemAre we able to load the item passed in
    compartmentLoadAccessCheckIs the passed in user allowed to load this vending machines compartments
    pre_throwA callback called before an item is tossed out
    refill_inventoryRefill our inventory from the passed in product list into the record list
    restockRefill a vending machine from a refill canister
    shockShock the passed in user
    speakSpeak the given message verbally
    throw_impactCrush the mob that the vending machine got thrown at
    throw_itemThrow an item from our internal inventory out in front of us
    tiltTilts ontop of the atom supplied, if crit is true some extra shit can happen. Returns TRUE if it dealt damage to something.
    unbuild_inventoryGiven a record list, go through and and return a list of type -> amount
    update_canisterSet up a refill canister that matches this machines products

    Var Details

    Radio

    used for narcing on underages

    active

    Is the machine active (No sales pitches if off)!

    age_restrictions

    Whether our age check is currently functional

    bill

    Bills we accept?

    canload_access_list

    ID's that can load this vending machine wtih refills

    coin

    Coins that we accept?

    contraband

    List of products this machine sells when you hack it

    -

    form should be list(/type/path = amount, /type/path2 = amount2)

    cost_multiplier_per_dept

    cost multiplier per department or access

    default_price

    Default price of items if not overridden

    extended_inventory

    can we access the hidden inventory?

    extra_price

    Default price of premium items if not overridden

    icon_deny

    Icon to flash when user is denied a vend

    icon_vend

    Icon when vending an item to the user

    input_display_header

    Display header on the input view

    last_reply

    Last world tick we sent a vent reply

    last_shopper

    The ref of the last mob to shop with us

    last_slogan

    Last world tick we sent a slogan message out

    light_mask

    Name of lighting mask for the vending machine

    loaded_items

    how many items have been inserted in a vendor

    onstation

    Is this item on station or not

    -

    if it doesn't originate from off-station during mapload, everything is free

    onstation_override

    A variable to change on a per instance basis on the map that allows the instance to force cost and ID requirements

    premium

    List of premium products this machine sells

    -

    form should be list(/type/path, /type/path2) as there is only ever one in stock

    product_ads

    String of small ad messages in the vending screen - random chance

    product_slogans

    String of slogans separated by semicolons, optional

    products

    List of products this machine sells

    -

    form should be list(/type/path = amount, /type/path2 = amount2)

    purchase_message_cooldown

    Next world time to send a purchase message

    scan_id

    Are we checking the users ID

    seconds_electrified

    World ticks the machine is electified for

    shoot_inventory

    When this is TRUE, we fire items at customers! We're broken!

    shoot_inventory_chance

    How likely this is to happen (prob 100) per second

    slogan_delay

    How many ticks until we can send another

    small_ads

    Small ad messages in the vending screen - random chance of popping up whenever you open it

    vend_ready

    Are we ready to vend?? Is it time??

    vend_reply

    Message sent post vend (Thank you for shopping!)

    Proc Details

    Initialize

    Initialize the vending machine

    +/obj/machinery/vending - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    vending machines

    Captalism in the year 2525, everything in a vending machine, even love

    Vars

    Radioused for narcing on underages
    activeIs the machine active (No sales pitches if off)!
    age_restrictionsWhether our age check is currently functional
    billBills we accept?
    canload_access_listID's that can load this vending machine wtih refills
    coinCoins that we accept?
    contrabandList of products this machine sells when you hack it
    cost_multiplier_per_deptcost multiplier per department or access
    default_priceDefault price of items if not overridden
    extended_inventorycan we access the hidden inventory?
    extra_priceDefault price of premium items if not overridden
    icon_denyIcon to flash when user is denied a vend
    icon_vendIcon when vending an item to the user
    input_display_headerDisplay header on the input view
    last_replyLast world tick we sent a vent reply
    last_shopperThe ref of the last mob to shop with us
    last_sloganLast world tick we sent a slogan message out
    light_maskName of lighting mask for the vending machine
    loaded_itemshow many items have been inserted in a vendor
    onstationIs this item on station or not
    onstation_overrideA variable to change on a per instance basis on the map that allows the instance to force cost and ID requirements
    premiumList of premium products this machine sells
    product_adsString of small ad messages in the vending screen - random chance
    product_slogansString of slogans separated by semicolons, optional
    productsList of products this machine sells
    purchase_message_cooldownNext world time to send a purchase message
    scan_idAre we checking the users ID
    seconds_electrifiedWorld ticks the machine is electified for
    shoot_inventoryWhen this is TRUE, we fire items at customers! We're broken!
    shoot_inventory_chanceHow likely this is to happen (prob 100) per second
    slogan_delayHow many ticks until we can send another
    small_adsSmall ad messages in the vending screen - random chance of popping up whenever you open it
    vend_readyAre we ready to vend?? Is it time??
    vend_replyMessage sent post vend (Thank you for shopping!)

    Procs

    InitializeInitialize the vending machine
    build_inventoryBuild the inventory of the vending machine from it's product and record lists
    canLoadItemAre we able to load the item passed in
    compartmentLoadAccessCheckIs the passed in user allowed to load this vending machines compartments
    pre_throwA callback called before an item is tossed out
    refill_inventoryRefill our inventory from the passed in product list into the record list
    restockRefill a vending machine from a refill canister
    shockShock the passed in user
    speakSpeak the given message verbally
    throw_impactCrush the mob that the vending machine got thrown at
    throw_itemThrow an item from our internal inventory out in front of us
    tiltTilts ontop of the atom supplied, if crit is true some extra shit can happen. Returns TRUE if it dealt damage to something.
    unbuild_inventoryGiven a record list, go through and and return a list of type -> amount
    update_canisterSet up a refill canister that matches this machines products

    Var Details

    Radio

    used for narcing on underages

    active

    Is the machine active (No sales pitches if off)!

    age_restrictions

    Whether our age check is currently functional

    bill

    Bills we accept?

    canload_access_list

    ID's that can load this vending machine wtih refills

    coin

    Coins that we accept?

    contraband

    List of products this machine sells when you hack it

    +

    form should be list(/type/path = amount, /type/path2 = amount2)

    cost_multiplier_per_dept

    cost multiplier per department or access

    default_price

    Default price of items if not overridden

    extended_inventory

    can we access the hidden inventory?

    extra_price

    Default price of premium items if not overridden

    icon_deny

    Icon to flash when user is denied a vend

    icon_vend

    Icon when vending an item to the user

    input_display_header

    Display header on the input view

    last_reply

    Last world tick we sent a vent reply

    last_shopper

    The ref of the last mob to shop with us

    last_slogan

    Last world tick we sent a slogan message out

    light_mask

    Name of lighting mask for the vending machine

    loaded_items

    how many items have been inserted in a vendor

    onstation

    Is this item on station or not

    +

    if it doesn't originate from off-station during mapload, everything is free

    onstation_override

    A variable to change on a per instance basis on the map that allows the instance to force cost and ID requirements

    premium

    List of premium products this machine sells

    +

    form should be list(/type/path, /type/path2) as there is only ever one in stock

    product_ads

    String of small ad messages in the vending screen - random chance

    product_slogans

    String of slogans separated by semicolons, optional

    products

    List of products this machine sells

    +

    form should be list(/type/path = amount, /type/path2 = amount2)

    purchase_message_cooldown

    Next world time to send a purchase message

    scan_id

    Are we checking the users ID

    seconds_electrified

    World ticks the machine is electified for

    shoot_inventory

    When this is TRUE, we fire items at customers! We're broken!

    shoot_inventory_chance

    How likely this is to happen (prob 100) per second

    slogan_delay

    How many ticks until we can send another

    small_ads

    Small ad messages in the vending screen - random chance of popping up whenever you open it

    vend_ready

    Are we ready to vend?? Is it time??

    vend_reply

    Message sent post vend (Thank you for shopping!)

    Proc Details

    Initialize

    Initialize the vending machine

    Builds the vending machine inventory, sets up slogans and other such misc work

    This also sets the onstation var to:

    • FALSE - if the machine was maploaded on a zlevel that doesn't pass the is_station_level check
    • TRUE - all other cases
    • -

    build_inventory

    Build the inventory of the vending machine from it's product and record lists

    +

    build_inventory

    Build the inventory of the vending machine from it's product and record lists

    This builds up a full set of /datum/data/vending_products from the product list of the vending machine type Arguments:

    • productlist - the list of products that need to be converted
    • recordlist - the list containing /datum/data/vending_product datums
    • startempty - should we set vending_product record amount from the product list (so it's prefilled at roundstart)
    • -

    canLoadItem

    Are we able to load the item passed in

    +

    canLoadItem

    Are we able to load the item passed in

    Arguments:

    • I - the item being loaded
    • user - the user doing the loading
    • -

    compartmentLoadAccessCheck

    Is the passed in user allowed to load this vending machines compartments

    +

    compartmentLoadAccessCheck

    Is the passed in user allowed to load this vending machines compartments

    Arguments:

    • user - mob that is doing the loading of the vending machine
    • -

    pre_throw

    A callback called before an item is tossed out

    +

    pre_throw

    A callback called before an item is tossed out

    Override this if you need to do any special case handling

    Arguments:

    • I - obj/item being thrown
    • -

    refill_inventory

    Refill our inventory from the passed in product list into the record list

    +

    refill_inventory

    Refill our inventory from the passed in product list into the record list

    Arguments:

    • productlist - list of types -> amount
    • recordlist - existing record datums
    • -

    restock

    Refill a vending machine from a refill canister

    +

    restock

    Refill a vending machine from a refill canister

    This takes the products from the refill canister and then fills the products,contraband and premium product categories

    Arguments:

    • canister - the vending canister we are refilling from
    • -

    shock

    Shock the passed in user

    +

    shock

    Shock the passed in user

    This checks we have power and that the passed in prob is passed, then generates some sparks and calls electrocute_mob on the user

    Arguments:

    • user - the user to shock
    • prb - probability the shock happens
    • -

    speak

    Speak the given message verbally

    +

    speak

    Speak the given message verbally

    Checks if the machine is powered and the message exists

    Arguments:

    • message - the message to speak
    • -

    throw_impact

    Crush the mob that the vending machine got thrown at

    throw_item

    Throw an item from our internal inventory out in front of us

    +

    throw_impact

    Crush the mob that the vending machine got thrown at

    throw_item

    Throw an item from our internal inventory out in front of us

    This is called when we are hacked, it selects a random product from the records that has an amount > 0 -This item is then created and tossed out in front of us with a visible message

    tilt

    Tilts ontop of the atom supplied, if crit is true some extra shit can happen. Returns TRUE if it dealt damage to something.

    unbuild_inventory

    Given a record list, go through and and return a list of type -> amount

    update_canister

    Set up a refill canister that matches this machines products

    -

    This is used when the machine is deconstructed, so the items aren't "lost"

    \ No newline at end of file +This item is then created and tossed out in front of us with a visible message

    tilt

    Tilts ontop of the atom supplied, if crit is true some extra shit can happen. Returns TRUE if it dealt damage to something.

    unbuild_inventory

    Given a record list, go through and and return a list of type -> amount

    update_canister

    Set up a refill canister that matches this machines products

    +

    This is used when the machine is deconstructed, so the items aren't "lost"

    \ No newline at end of file diff --git a/obj/machinery/vending/custom.html b/obj/machinery/vending/custom.html index 5aac82e40937..cf1abb5772df 100644 --- a/obj/machinery/vending/custom.html +++ b/obj/machinery/vending/custom.html @@ -1 +1 @@ -/obj/machinery/vending/custom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    custom

    Vars

    base64_cacheBase64 cache of custom icons.
    max_loaded_itemsmax number of items that the custom vendor can hold
    private_awhere the money is sent

    Var Details

    base64_cache

    Base64 cache of custom icons.

    max_loaded_items

    max number of items that the custom vendor can hold

    private_a

    where the money is sent

    \ No newline at end of file +/obj/machinery/vending/custom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    custom

    Vars

    base64_cacheBase64 cache of custom icons.
    max_loaded_itemsmax number of items that the custom vendor can hold
    private_awhere the money is sent

    Var Details

    base64_cache

    Base64 cache of custom icons.

    max_loaded_items

    max number of items that the custom vendor can hold

    private_a

    where the money is sent

    \ No newline at end of file diff --git a/obj/modular_map_root.html b/obj/modular_map_root.html index 4b997be4a74a..bb6da4f749e6 100644 --- a/obj/modular_map_root.html +++ b/obj/modular_map_root.html @@ -1 +1 @@ -/obj/modular_map_root - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    modular_map_root

    Vars

    config_filePoints to a .toml file storing configuration data about the modules associated with this root
    keyKey used to look up the appropriate map paths in the associated .toml file

    Procs

    load_mapRandonly selects a map file from the TOML config specified in config_file, loads it, then deletes itself.

    Var Details

    config_file

    Points to a .toml file storing configuration data about the modules associated with this root

    key

    Key used to look up the appropriate map paths in the associated .toml file

    Proc Details

    load_map

    Randonly selects a map file from the TOML config specified in config_file, loads it, then deletes itself.

    \ No newline at end of file +/obj/modular_map_root - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    modular_map_root

    Vars

    config_filePoints to a .toml file storing configuration data about the modules associated with this root
    keyKey used to look up the appropriate map paths in the associated .toml file

    Procs

    load_mapRandonly selects a map file from the TOML config specified in config_file, loads it, then deletes itself.

    Var Details

    config_file

    Points to a .toml file storing configuration data about the modules associated with this root

    key

    Key used to look up the appropriate map paths in the associated .toml file

    Proc Details

    load_map

    Randonly selects a map file from the TOML config specified in config_file, loads it, then deletes itself.

    \ No newline at end of file diff --git a/obj/structure/alien/resin/flower_bud_enemy.html b/obj/structure/alien/resin/flower_bud_enemy.html index f1e6069e229d..a2328ebde29b 100644 --- a/obj/structure/alien/resin/flower_bud_enemy.html +++ b/obj/structure/alien/resin/flower_bud_enemy.html @@ -1,6 +1,6 @@ -/obj/structure/alien/resin/flower_bud_enemy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    flower_bud_enemy

    Kudzu Flower Bud

    +/obj/structure/alien/resin/flower_bud_enemy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    flower_bud_enemy

    Kudzu Flower Bud

    A flower created by flowering kudzu which spawns a venus human trap after a certain amount of time has passed.

    A flower created by kudzu with the flowering mutation. Spawns a venus human trap after 2 minutes under normal circumstances. Also spawns 4 vines going out in diagonal directions from the bud. Any living creature not aligned with plants is damaged by these vines. -Once it grows a venus human trap, the bud itself will destroy itself.

    Vars

    growth_timeThe amount of time it takes to create a venus human trap, in deciseconds

    Procs

    bear_fruitSpawns a venus human trap, then qdels itself.

    Var Details

    growth_time

    The amount of time it takes to create a venus human trap, in deciseconds

    Proc Details

    bear_fruit

    Spawns a venus human trap, then qdels itself.

    -

    Displays a message, spawns a human venus trap, then qdels itself.

    \ No newline at end of file +Once it grows a venus human trap, the bud itself will destroy itself.

    Vars

    growth_timeThe amount of time it takes to create a venus human trap, in deciseconds

    Procs

    bear_fruitSpawns a venus human trap, then qdels itself.

    Var Details

    growth_time

    The amount of time it takes to create a venus human trap, in deciseconds

    Proc Details

    bear_fruit

    Spawns a venus human trap, then qdels itself.

    +

    Displays a message, spawns a human venus trap, then qdels itself.

    \ No newline at end of file diff --git a/obj/structure/bed/double.html b/obj/structure/bed/double.html index 836aa92f9e35..31787f67b0bc 100644 --- a/obj/structure/bed/double.html +++ b/obj/structure/bed/double.html @@ -1 +1 @@ -/obj/structure/bed/double - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    double

    Vars

    goldilocksThe mob who buckled to this bed second, to avoid other mobs getting pixel-shifted before he unbuckles.

    Var Details

    goldilocks

    The mob who buckled to this bed second, to avoid other mobs getting pixel-shifted before he unbuckles.

    \ No newline at end of file +/obj/structure/bed/double - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    double

    Vars

    goldilocksThe mob who buckled to this bed second, to avoid other mobs getting pixel-shifted before he unbuckles.

    Var Details

    goldilocks

    The mob who buckled to this bed second, to avoid other mobs getting pixel-shifted before he unbuckles.

    \ No newline at end of file diff --git a/obj/structure/bloodsucker/candelabrum.html b/obj/structure/bloodsucker/candelabrum.html index 6d80a28175e7..07583969f1c4 100644 --- a/obj/structure/bloodsucker/candelabrum.html +++ b/obj/structure/bloodsucker/candelabrum.html @@ -1 +1 @@ -/obj/structure/bloodsucker/candelabrum - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    candelabrum

    Procs

    Destroyobj/structure/bloodsucker/candelabrum/is_hot() // candle.dm

    Proc Details

    Destroy

    obj/structure/bloodsucker/candelabrum/is_hot() // candle.dm

    \ No newline at end of file +/obj/structure/bloodsucker/candelabrum - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    candelabrum

    Procs

    Destroyobj/structure/bloodsucker/candelabrum/is_hot() // candle.dm

    Proc Details

    Destroy

    obj/structure/bloodsucker/candelabrum/is_hot() // candle.dm

    \ No newline at end of file diff --git a/obj/structure/bookcase.html b/obj/structure/bookcase.html index 793ead06bf03..66ed028e4dcb 100644 --- a/obj/structure/bookcase.html +++ b/obj/structure/bookcase.html @@ -1 +1 @@ -/obj/structure/bookcase - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bookcase

    Vars

    books_to_loadHow many random books to generate.
    load_random_booksWhen enabled, books_to_load number of random books will be generated for this bookcase when first interacted with.
    random_categoryThe category of books to pick from when populating random books.

    Var Details

    books_to_load

    How many random books to generate.

    load_random_books

    When enabled, books_to_load number of random books will be generated for this bookcase when first interacted with.

    random_category

    The category of books to pick from when populating random books.

    \ No newline at end of file +/obj/structure/bookcase - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    bookcase

    Vars

    books_to_loadHow many random books to generate.
    load_random_booksWhen enabled, books_to_load number of random books will be generated for this bookcase when first interacted with.
    random_categoryThe category of books to pick from when populating random books.

    Var Details

    books_to_load

    How many random books to generate.

    load_random_books

    When enabled, books_to_load number of random books will be generated for this bookcase when first interacted with.

    random_category

    The category of books to pick from when populating random books.

    \ No newline at end of file diff --git a/obj/structure/cable.html b/obj/structure/cable.html index 9ddbb89b392c..58fe74532c3a 100644 --- a/obj/structure/cable.html +++ b/obj/structure/cable.html @@ -1 +1 @@ -/obj/structure/cable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cable

    Procs

    shuttleRotateStructure rotate procs

    Proc Details

    shuttleRotate

    Structure rotate procs

    \ No newline at end of file +/obj/structure/cable - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cable

    Procs

    shuttleRotateStructure rotate procs

    Proc Details

    shuttleRotate

    Structure rotate procs

    \ No newline at end of file diff --git a/obj/structure/cannon.html b/obj/structure/cannon.html index d6cae5c9a8fa..5ac9c0bc9c72 100644 --- a/obj/structure/cannon.html +++ b/obj/structure/cannon.html @@ -1 +1 @@ -/obj/structure/cannon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cannon

    Vars

    anchorable_cannonwhether the cannon can be unwrenched from the ground.

    Var Details

    anchorable_cannon

    whether the cannon can be unwrenched from the ground.

    \ No newline at end of file +/obj/structure/cannon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    cannon

    Vars

    anchorable_cannonwhether the cannon can be unwrenched from the ground.

    Var Details

    anchorable_cannon

    whether the cannon can be unwrenched from the ground.

    \ No newline at end of file diff --git a/obj/structure/carp_rift.html b/obj/structure/carp_rift.html index 305d38bc96a5..0534c2f932f8 100644 --- a/obj/structure/carp_rift.html +++ b/obj/structure/carp_rift.html @@ -1,15 +1,15 @@ -/obj/structure/carp_rift - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Carp Rift

    The portals Space Dragon summons to bring carp onto the station.

    +/obj/structure/carp_rift - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    Carp Rift

    The portals Space Dragon summons to bring carp onto the station.

    The portals Space Dragon summons to bring carp onto the station. His main objective is to summon 3 of them and protect them from being destroyed. The portals can summon sentient space carp in limited amounts. The portal also changes color based on whether or not a carp spawn is available. -Once it is fully charged, it becomes indestructible, and intermitently spawns non-sentient carp. It is still destroyed if Space Dragon dies.

    Vars

    carp_intervalThe interval for adding additional space carp spawns to the rift.
    carp_storedHow many carp spawns it has available.
    charge_stateCurrent charge state of the rift.
    dragonA reference to the Space Dragon that created it.
    last_carp_incThe time since an extra carp was added to the ghost role spawning pool.
    max_chargeThe maximum charge the rift can have.
    time_chargedThe amount of time the rift has charged for.

    Procs

    summon_carpUsed to create carp controlled by ghosts when the option is available.
    update_checkDoes a series of checks based on the portal's status.

    Var Details

    carp_interval

    The interval for adding additional space carp spawns to the rift.

    carp_stored

    How many carp spawns it has available.

    charge_state

    Current charge state of the rift.

    dragon

    A reference to the Space Dragon that created it.

    last_carp_inc

    The time since an extra carp was added to the ghost role spawning pool.

    max_charge

    The maximum charge the rift can have.

    time_charged

    The amount of time the rift has charged for.

    Proc Details

    summon_carp

    Used to create carp controlled by ghosts when the option is available.

    +Once it is fully charged, it becomes indestructible, and intermitently spawns non-sentient carp. It is still destroyed if Space Dragon dies.

    Vars

    carp_intervalThe interval for adding additional space carp spawns to the rift.
    carp_storedHow many carp spawns it has available.
    charge_stateCurrent charge state of the rift.
    dragonA reference to the Space Dragon that created it.
    last_carp_incThe time since an extra carp was added to the ghost role spawning pool.
    max_chargeThe maximum charge the rift can have.
    time_chargedThe amount of time the rift has charged for.

    Procs

    summon_carpUsed to create carp controlled by ghosts when the option is available.
    update_checkDoes a series of checks based on the portal's status.

    Var Details

    carp_interval

    The interval for adding additional space carp spawns to the rift.

    carp_stored

    How many carp spawns it has available.

    charge_state

    Current charge state of the rift.

    dragon

    A reference to the Space Dragon that created it.

    last_carp_inc

    The time since an extra carp was added to the ghost role spawning pool.

    max_charge

    The maximum charge the rift can have.

    time_charged

    The amount of time the rift has charged for.

    Proc Details

    summon_carp

    Used to create carp controlled by ghosts when the option is available.

    Creates a carp for the ghost to control if we have a carp spawn available. Gives them prompt to control a carp, and if our circumstances still allow if when they hit yes, spawn them in as a carp. Also add them to the list of carps in Space Dragon's antgonist datum, so they'll be displayed as having assisted him on round end. Arguments:

    • mob/user - The ghost which will take control of the carp.
    • -

    update_check

    Does a series of checks based on the portal's status.

    +

    update_check

    Does a series of checks based on the portal's status.

    Performs a number of checks based on the current charge of the portal, and triggers various effects accordingly. If the current charge is a multiple of carp_interval, add an extra carp spawn. If we're halfway charged, announce to the crew our location in a CENTCOM announcement. -If we're fully charged, tell the crew we are, change our color to yellow, become invulnerable, and give Space Dragon the ability to make another rift, if he hasn't summoned 3 total.

    \ No newline at end of file +If we're fully charged, tell the crew we are, change our color to yellow, become invulnerable, and give Space Dragon the ability to make another rift, if he hasn't summoned 3 total.

    \ No newline at end of file diff --git a/obj/structure/carving_block.html b/obj/structure/carving_block.html index 2a4bbc930c3a..8773ba4edde9 100644 --- a/obj/structure/carving_block.html +++ b/obj/structure/carving_block.html @@ -1 +1 @@ -/obj/structure/carving_block - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    carving_block

    Vars

    completionstatue completion from 0 to 1.0
    current_preset_typeCurrently chosen preset statue type
    current_targetThe thing it will look like - Unmodified resulting statue appearance
    greyscale_with_value_bumpHSV color filters parameters
    target_appearance_with_filtersGreyscaled target with cutout filter

    Procs

    get_possible_statuesReturns a list of preset statues carvable from this block depending on the custom materials

    Var Details

    completion

    statue completion from 0 to 1.0

    current_preset_type

    Currently chosen preset statue type

    current_target

    The thing it will look like - Unmodified resulting statue appearance

    greyscale_with_value_bump

    HSV color filters parameters

    target_appearance_with_filters

    Greyscaled target with cutout filter

    Proc Details

    get_possible_statues

    Returns a list of preset statues carvable from this block depending on the custom materials

    \ No newline at end of file +/obj/structure/carving_block - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    carving_block

    Vars

    completionstatue completion from 0 to 1.0
    current_preset_typeCurrently chosen preset statue type
    current_targetThe thing it will look like - Unmodified resulting statue appearance
    greyscale_with_value_bumpHSV color filters parameters
    target_appearance_with_filtersGreyscaled target with cutout filter

    Procs

    get_possible_statuesReturns a list of preset statues carvable from this block depending on the custom materials

    Var Details

    completion

    statue completion from 0 to 1.0

    current_preset_type

    Currently chosen preset statue type

    current_target

    The thing it will look like - Unmodified resulting statue appearance

    greyscale_with_value_bump

    HSV color filters parameters

    target_appearance_with_filters

    Greyscaled target with cutout filter

    Proc Details

    get_possible_statues

    Returns a list of preset statues carvable from this block depending on the custom materials

    \ No newline at end of file diff --git a/obj/structure/closet.html b/obj/structure/closet.html index 1f37b181bde9..cd2d6b95995c 100644 --- a/obj/structure/closet.html +++ b/obj/structure/closet.html @@ -1 +1 @@ -/obj/structure/closet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    closet

    Vars

    door_anim_angleThe maximum angle the door will be drawn at
    door_anim_squishVertical squish of the door
    door_anim_timeAmount of time it takes for the door animation to play
    door_hinge_xX position of the closet door hinge
    door_objThe overlay for the closet's door
    is_animating_doorWhether or not this door is being animated
    x_shake_pixel_shiftHow many pixels the closet can shift on the x axis when shaking
    y_shake_pixel_shiftHow many pixels the closet can shift on the y axes when shaking

    Procs

    after_closeProc to override for effects after closing a door
    after_openProc to override for effects after opening a door
    animate_doorAnimates the closet door opening and closing
    check_if_shakeCheck if someone is still resisting inside, and choose to either keep shaking or stop shaking the closet
    end_door_animationEnds the door animation and removes the animated overlay
    get_door_transformCalculates the matrix to be applied to the animated door overlay
    handle_lock_additioncit specific

    Var Details

    door_anim_angle

    The maximum angle the door will be drawn at

    door_anim_squish

    Vertical squish of the door

    door_anim_time

    Amount of time it takes for the door animation to play

    door_hinge_x

    X position of the closet door hinge

    door_obj

    The overlay for the closet's door

    is_animating_door

    Whether or not this door is being animated

    x_shake_pixel_shift

    How many pixels the closet can shift on the x axis when shaking

    y_shake_pixel_shift

    How many pixels the closet can shift on the y axes when shaking

    Proc Details

    after_close

    Proc to override for effects after closing a door

    after_open

    Proc to override for effects after opening a door

    animate_door

    Animates the closet door opening and closing

    check_if_shake

    Check if someone is still resisting inside, and choose to either keep shaking or stop shaking the closet

    end_door_animation

    Ends the door animation and removes the animated overlay

    get_door_transform

    Calculates the matrix to be applied to the animated door overlay

    handle_lock_addition

    cit specific

    \ No newline at end of file +/obj/structure/closet - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    closet

    Vars

    door_anim_angleThe maximum angle the door will be drawn at
    door_anim_squishVertical squish of the door
    door_anim_timeAmount of time it takes for the door animation to play
    door_hinge_xX position of the closet door hinge
    door_objThe overlay for the closet's door
    is_animating_doorWhether or not this door is being animated
    x_shake_pixel_shiftHow many pixels the closet can shift on the x axis when shaking
    y_shake_pixel_shiftHow many pixels the closet can shift on the y axes when shaking

    Procs

    after_closeProc to override for effects after closing a door
    after_openProc to override for effects after opening a door
    animate_doorAnimates the closet door opening and closing
    check_if_shakeCheck if someone is still resisting inside, and choose to either keep shaking or stop shaking the closet
    end_door_animationEnds the door animation and removes the animated overlay
    get_door_transformCalculates the matrix to be applied to the animated door overlay
    handle_lock_additioncit specific

    Var Details

    door_anim_angle

    The maximum angle the door will be drawn at

    door_anim_squish

    Vertical squish of the door

    door_anim_time

    Amount of time it takes for the door animation to play

    door_hinge_x

    X position of the closet door hinge

    door_obj

    The overlay for the closet's door

    is_animating_door

    Whether or not this door is being animated

    x_shake_pixel_shift

    How many pixels the closet can shift on the x axis when shaking

    y_shake_pixel_shift

    How many pixels the closet can shift on the y axes when shaking

    Proc Details

    after_close

    Proc to override for effects after closing a door

    after_open

    Proc to override for effects after opening a door

    animate_door

    Animates the closet door opening and closing

    check_if_shake

    Check if someone is still resisting inside, and choose to either keep shaking or stop shaking the closet

    end_door_animation

    Ends the door animation and removes the animated overlay

    get_door_transform

    Calculates the matrix to be applied to the animated door overlay

    handle_lock_addition

    cit specific

    \ No newline at end of file diff --git a/obj/structure/closet/crate/mail.html b/obj/structure/closet/crate/mail.html index aa92327936ba..75135acb5ff0 100644 --- a/obj/structure/closet/crate/mail.html +++ b/obj/structure/closet/crate/mail.html @@ -1 +1 @@ -/obj/structure/closet/crate/mail - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mail

    Crate for mail from CentCom.

    Vars

    postmarkedif it'll show the nt mark on the crate

    Procs

    populateFills this mail crate with N pieces of mail, where N is the lower of the amount var passed, and the maximum capacity of this crate. If N is larger than the number of alive human players, the excess will be junkmail.

    Var Details

    postmarked

    if it'll show the nt mark on the crate

    Proc Details

    populate

    Fills this mail crate with N pieces of mail, where N is the lower of the amount var passed, and the maximum capacity of this crate. If N is larger than the number of alive human players, the excess will be junkmail.

    \ No newline at end of file +/obj/structure/closet/crate/mail - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mail

    Crate for mail from CentCom.

    Vars

    postmarkedif it'll show the nt mark on the crate

    Procs

    populateFills this mail crate with N pieces of mail, where N is the lower of the amount var passed, and the maximum capacity of this crate. If N is larger than the number of alive human players, the excess will be junkmail.

    Var Details

    postmarked

    if it'll show the nt mark on the crate

    Proc Details

    populate

    Fills this mail crate with N pieces of mail, where N is the lower of the amount var passed, and the maximum capacity of this crate. If N is larger than the number of alive human players, the excess will be junkmail.

    \ No newline at end of file diff --git a/obj/structure/closet/crate/mail/economy.html b/obj/structure/closet/crate/mail/economy.html index 153491cfd0ad..9b2c660bef0d 100644 --- a/obj/structure/closet/crate/mail/economy.html +++ b/obj/structure/closet/crate/mail/economy.html @@ -1 +1 @@ -/obj/structure/closet/crate/mail/economy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    economy

    Procs

    InitializeCrate for mail that automatically depletes the economy subsystem's pending mail counter.

    Proc Details

    Initialize

    Crate for mail that automatically depletes the economy subsystem's pending mail counter.

    \ No newline at end of file +/obj/structure/closet/crate/mail/economy - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    economy

    Procs

    InitializeCrate for mail that automatically depletes the economy subsystem's pending mail counter.

    Proc Details

    Initialize

    Crate for mail that automatically depletes the economy subsystem's pending mail counter.

    \ No newline at end of file diff --git a/obj/structure/closet/crate/secure/owned.html b/obj/structure/closet/crate/secure/owned.html index 81be066cdd48..bdf271ea8189 100644 --- a/obj/structure/closet/crate/secure/owned.html +++ b/obj/structure/closet/crate/secure/owned.html @@ -1 +1 @@ -/obj/structure/closet/crate/secure/owned - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    owned

    Vars

    buyer_accountAccount of the person buying the crate if private purchasing.
    department_accountDepartment of the person buying the crate if buying via the NIRN app.
    department_purchaseIs the crate being bought by a person, or a budget card?
    privacy_lockIs the secure crate opened or closed?

    Var Details

    buyer_account

    Account of the person buying the crate if private purchasing.

    department_account

    Department of the person buying the crate if buying via the NIRN app.

    department_purchase

    Is the crate being bought by a person, or a budget card?

    privacy_lock

    Is the secure crate opened or closed?

    \ No newline at end of file +/obj/structure/closet/crate/secure/owned - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    owned

    Vars

    buyer_accountAccount of the person buying the crate if private purchasing.
    department_accountDepartment of the person buying the crate if buying via the NIRN app.
    department_purchaseIs the crate being bought by a person, or a budget card?
    privacy_lockIs the secure crate opened or closed?

    Var Details

    buyer_account

    Account of the person buying the crate if private purchasing.

    department_account

    Department of the person buying the crate if buying via the NIRN app.

    department_purchase

    Is the crate being bought by a person, or a budget card?

    privacy_lock

    Is the secure crate opened or closed?

    \ No newline at end of file diff --git a/obj/structure/closet/secure_closet/cargo/owned.html b/obj/structure/closet/secure_closet/cargo/owned.html index 9dccf082e216..5acdaa3f822e 100644 --- a/obj/structure/closet/secure_closet/cargo/owned.html +++ b/obj/structure/closet/secure_closet/cargo/owned.html @@ -1 +1 @@ -/obj/structure/closet/secure_closet/cargo/owned - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    owned

    Vars

    buyer_accountAccount of the person buying the crate if private purchasing.
    department_accountDepartment of the person buying the crate if buying via the NIRN app.
    department_purchaseIs the crate being bought by a person, or a budget card?
    privacy_lockIs the secure crate opened or closed?

    Var Details

    buyer_account

    Account of the person buying the crate if private purchasing.

    department_account

    Department of the person buying the crate if buying via the NIRN app.

    department_purchase

    Is the crate being bought by a person, or a budget card?

    privacy_lock

    Is the secure crate opened or closed?

    \ No newline at end of file +/obj/structure/closet/secure_closet/cargo/owned - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    owned

    Vars

    buyer_accountAccount of the person buying the crate if private purchasing.
    department_accountDepartment of the person buying the crate if buying via the NIRN app.
    department_purchaseIs the crate being bought by a person, or a budget card?
    privacy_lockIs the secure crate opened or closed?

    Var Details

    buyer_account

    Account of the person buying the crate if private purchasing.

    department_account

    Department of the person buying the crate if buying via the NIRN app.

    department_purchase

    Is the crate being bought by a person, or a budget card?

    privacy_lock

    Is the secure crate opened or closed?

    \ No newline at end of file diff --git a/obj/structure/closet/supplypod.html b/obj/structure/closet/supplypod.html index 01c799611931..7d81ea99ea08 100644 --- a/obj/structure/closet/supplypod.html +++ b/obj/structure/closet/supplypod.html @@ -1 +1 @@ -/obj/structure/closet/supplypod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    supplypod

    Vars

    pod_flagsList of bitflags for supply pods, see: code__DEFINES\obj_flags.dm

    Var Details

    pod_flags

    List of bitflags for supply pods, see: code__DEFINES\obj_flags.dm

    \ No newline at end of file +/obj/structure/closet/supplypod - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    supplypod

    Vars

    pod_flagsList of bitflags for supply pods, see: code__DEFINES\obj_flags.dm

    Var Details

    pod_flags

    List of bitflags for supply pods, see: code__DEFINES\obj_flags.dm

    \ No newline at end of file diff --git a/obj/structure/displaycase.html b/obj/structure/displaycase.html index 47bbc4829f37..ff3144989765 100644 --- a/obj/structure/displaycase.html +++ b/obj/structure/displaycase.html @@ -1 +1 @@ -/obj/structure/displaycase - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    displaycase

    Vars

    alarm_managerRepresents a signel source of screaming when broken

    Procs

    trigger_alarmAnti-theft alarm triggered when broken.

    Var Details

    alarm_manager

    Represents a signel source of screaming when broken

    Proc Details

    trigger_alarm

    Anti-theft alarm triggered when broken.

    \ No newline at end of file +/obj/structure/displaycase - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    displaycase

    Vars

    alarm_managerRepresents a signel source of screaming when broken

    Procs

    trigger_alarmAnti-theft alarm triggered when broken.

    Var Details

    alarm_manager

    Represents a signel source of screaming when broken

    Proc Details

    trigger_alarm

    Anti-theft alarm triggered when broken.

    \ No newline at end of file diff --git a/obj/structure/displaycase/forsale.html b/obj/structure/displaycase/forsale.html index bf0cbcc17f60..bdaf5a38acd0 100644 --- a/obj/structure/displaycase/forsale.html +++ b/obj/structure/displaycase/forsale.html @@ -1 +1 @@ -/obj/structure/displaycase/forsale - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    forsale

    Vars

    payments_accThe Account which will receive payment for purchases. Set by the first ID to swipe the tray.
    sale_priceThe price of the item being sold. Altered by grab intent ID use.
    viewing_uiWe're using the same trick as paper does in order to cache the image, and only load the UI when messed with.

    Var Details

    payments_acc

    The Account which will receive payment for purchases. Set by the first ID to swipe the tray.

    sale_price

    The price of the item being sold. Altered by grab intent ID use.

    viewing_ui

    We're using the same trick as paper does in order to cache the image, and only load the UI when messed with.

    \ No newline at end of file +/obj/structure/displaycase/forsale - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    forsale

    Vars

    payments_accThe Account which will receive payment for purchases. Set by the first ID to swipe the tray.
    sale_priceThe price of the item being sold. Altered by grab intent ID use.
    viewing_uiWe're using the same trick as paper does in order to cache the image, and only load the UI when messed with.

    Var Details

    payments_acc

    The Account which will receive payment for purchases. Set by the first ID to swipe the tray.

    sale_price

    The price of the item being sold. Altered by grab intent ID use.

    viewing_ui

    We're using the same trick as paper does in order to cache the image, and only load the UI when messed with.

    \ No newline at end of file diff --git a/obj/structure/eldritch_crucible.html b/obj/structure/eldritch_crucible.html index 05262cfb56c5..cf13ac9a7fad 100644 --- a/obj/structure/eldritch_crucible.html +++ b/obj/structure/eldritch_crucible.html @@ -1 +1 @@ -/obj/structure/eldritch_crucible - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch_crucible

    Vars

    current_massHow much mass this currently holds
    in_useCheck to see if it is currently being used.
    max_massMaximum amount of mass

    Procs

    devourProc that eats the active limb of the victim

    Var Details

    current_mass

    How much mass this currently holds

    in_use

    Check to see if it is currently being used.

    max_mass

    Maximum amount of mass

    Proc Details

    devour

    Proc that eats the active limb of the victim

    \ No newline at end of file +/obj/structure/eldritch_crucible - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch_crucible

    Vars

    current_massHow much mass this currently holds
    in_useCheck to see if it is currently being used.
    max_massMaximum amount of mass

    Procs

    devourProc that eats the active limb of the victim

    Var Details

    current_mass

    How much mass this currently holds

    in_use

    Check to see if it is currently being used.

    max_mass

    Maximum amount of mass

    Proc Details

    devour

    Proc that eats the active limb of the victim

    \ No newline at end of file diff --git a/obj/structure/energy_net.html b/obj/structure/energy_net.html index 279a9a0e6795..35a0d3a794a9 100644 --- a/obj/structure/energy_net.html +++ b/obj/structure/energy_net.html @@ -1,4 +1,4 @@ -/obj/structure/energy_net - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    Energy Net

    Energy net which ensnares prey until it is destroyed. Used by space ninjas.

    +/obj/structure/energy_net - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    Energy Net

    Energy net which ensnares prey until it is destroyed. Used by space ninjas.

    Energy net which keeps its target from moving until it is destroyed. Used to send players to a holding area in which they could never leave, but such feature has since -been removed.

    Vars

    affectingThe creature currently caught in the net

    Var Details

    affecting

    The creature currently caught in the net

    \ No newline at end of file +been removed.

    Vars

    affectingThe creature currently caught in the net

    Var Details

    affecting

    The creature currently caught in the net

    \ No newline at end of file diff --git a/obj/structure/filingcabinet/employment.html b/obj/structure/filingcabinet/employment.html index 95eabb496714..50cef2dba62b 100644 --- a/obj/structure/filingcabinet/employment.html +++ b/obj/structure/filingcabinet/employment.html @@ -1 +1 @@ -/obj/structure/filingcabinet/employment - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    employment

    Vars

    virginThis var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact

    Var Details

    virgin

    This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact

    \ No newline at end of file +/obj/structure/filingcabinet/employment - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    employment

    Vars

    virginThis var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact

    Var Details

    virgin

    This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact

    \ No newline at end of file diff --git a/obj/structure/filingcabinet/medical.html b/obj/structure/filingcabinet/medical.html index 615c4a98c68a..66e86e2564ee 100644 --- a/obj/structure/filingcabinet/medical.html +++ b/obj/structure/filingcabinet/medical.html @@ -1 +1 @@ -/obj/structure/filingcabinet/medical - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    medical

    Vars

    virginThis var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact

    Var Details

    virgin

    This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact

    \ No newline at end of file +/obj/structure/filingcabinet/medical - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    medical

    Vars

    virginThis var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact

    Var Details

    virgin

    This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact

    \ No newline at end of file diff --git a/obj/structure/flora/rock.html b/obj/structure/flora/rock.html index 95c81e0e245c..d9328c3ea8ce 100644 --- a/obj/structure/flora/rock.html +++ b/obj/structure/flora/rock.html @@ -1 +1 @@ -/obj/structure/flora/rock - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    rock

    Vars

    mineAmountAmount of the itemstack to drop
    mineResultItemstack that is dropped when a rock is mined with a pickaxe

    Var Details

    mineAmount

    Amount of the itemstack to drop

    mineResult

    Itemstack that is dropped when a rock is mined with a pickaxe

    \ No newline at end of file +/obj/structure/flora/rock - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    rock

    Vars

    mineAmountAmount of the itemstack to drop
    mineResultItemstack that is dropped when a rock is mined with a pickaxe

    Var Details

    mineAmount

    Amount of the itemstack to drop

    mineResult

    Itemstack that is dropped when a rock is mined with a pickaxe

    \ No newline at end of file diff --git a/obj/structure/fluff/iced_abductor.html b/obj/structure/fluff/iced_abductor.html index a72ea3711a72..fce9f0405c64 100644 --- a/obj/structure/fluff/iced_abductor.html +++ b/obj/structure/fluff/iced_abductor.html @@ -1 +1 @@ -/obj/structure/fluff/iced_abductor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    iced_abductor

    Vars

    nameUnless more non-machine ayy structures made, it will stay in fluff.

    Var Details

    name

    Unless more non-machine ayy structures made, it will stay in fluff.

    \ No newline at end of file +/obj/structure/fluff/iced_abductor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    iced_abductor

    Vars

    nameUnless more non-machine ayy structures made, it will stay in fluff.

    Var Details

    name

    Unless more non-machine ayy structures made, it will stay in fluff.

    \ No newline at end of file diff --git a/obj/structure/glowshroom.html b/obj/structure/glowshroom.html index 8e4bc43e0b45..5497e24d34ce 100644 --- a/obj/structure/glowshroom.html +++ b/obj/structure/glowshroom.html @@ -1,13 +1,13 @@ -/obj/structure/glowshroom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    glowshroom

    Vars

    blacklisted_glowshroom_turfsTurfs where the glowshroom cannot spread to
    delay_decayTime interval between glowshroom decay checks
    delay_spreadTime interval between glowshroom "spreads"
    floorBoolean to indicate if the shroom is on the floor/wall
    generationMushroom generation number
    myseedInternal seed of the glowshroom, stats are stored here
    spreadIntoAdjacentChanceChance to spread into adjacent tiles (0-100)

    Procs

    DecayCauses the glowshroom to decay by decreasing its endurance.
    Initialize
    SpreadCauses glowshroom spreading across the floor/walls.

    Var Details

    blacklisted_glowshroom_turfs

    Turfs where the glowshroom cannot spread to

    delay_decay

    Time interval between glowshroom decay checks

    delay_spread

    Time interval between glowshroom "spreads"

    floor

    Boolean to indicate if the shroom is on the floor/wall

    generation

    Mushroom generation number

    myseed

    Internal seed of the glowshroom, stats are stored here

    spreadIntoAdjacentChance

    Chance to spread into adjacent tiles (0-100)

    Proc Details

    Decay

    Causes the glowshroom to decay by decreasing its endurance.

    +/obj/structure/glowshroom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    glowshroom

    Vars

    blacklisted_glowshroom_turfsTurfs where the glowshroom cannot spread to
    delay_decayTime interval between glowshroom decay checks
    delay_spreadTime interval between glowshroom "spreads"
    floorBoolean to indicate if the shroom is on the floor/wall
    generationMushroom generation number
    myseedInternal seed of the glowshroom, stats are stored here
    spreadIntoAdjacentChanceChance to spread into adjacent tiles (0-100)

    Procs

    DecayCauses the glowshroom to decay by decreasing its endurance.
    Initialize
    SpreadCauses glowshroom spreading across the floor/walls.

    Var Details

    blacklisted_glowshroom_turfs

    Turfs where the glowshroom cannot spread to

    delay_decay

    Time interval between glowshroom decay checks

    delay_spread

    Time interval between glowshroom "spreads"

    floor

    Boolean to indicate if the shroom is on the floor/wall

    generation

    Mushroom generation number

    myseed

    Internal seed of the glowshroom, stats are stored here

    spreadIntoAdjacentChance

    Chance to spread into adjacent tiles (0-100)

    Proc Details

    Decay

    Causes the glowshroom to decay by decreasing its endurance.

    Arguments:

    • spread - Boolean to indicate if the decay is due to spreading or natural decay.
    • amount - Amount of endurance to be reduced due to spread decay.
    • -

    Initialize

    Creates a new glowshroom structure.
    +

    Initialize

    Creates a new glowshroom structure.
     

    Arguments:

    • newseed - Seed of the shroom
    • mutate_stats - If the plant needs to mutate their stats
    • spread - If the plant is a result of spreading, reduce its stats
    • -

    Spread

    Causes glowshroom spreading across the floor/walls.

    \ No newline at end of file +

    Spread

    Causes glowshroom spreading across the floor/walls.

    \ No newline at end of file diff --git a/obj/structure/grille.html b/obj/structure/grille.html index 36d951b54359..a7671d607a5f 100644 --- a/obj/structure/grille.html +++ b/obj/structure/grille.html @@ -1 +1 @@ -/obj/structure/grille - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    grille

    Procs

    beforeShuttleMoveStructure move procs

    Proc Details

    beforeShuttleMove

    Structure move procs

    \ No newline at end of file +/obj/structure/grille - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    grille

    Procs

    beforeShuttleMoveStructure move procs

    Proc Details

    beforeShuttleMove

    Structure move procs

    \ No newline at end of file diff --git a/obj/structure/janitorialcart.html b/obj/structure/janitorialcart.html index 73765cfaafd8..0582423ef638 100644 --- a/obj/structure/janitorialcart.html +++ b/obj/structure/janitorialcart.html @@ -1,5 +1,5 @@ -/obj/structure/janitorialcart - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    janitorialcart

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    +/obj/structure/janitorialcart - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    janitorialcart

    Procs

    check_menucheck_menu: Checks if we are allowed to interact with a radial menu

    Proc Details

    check_menu

    check_menu: Checks if we are allowed to interact with a radial menu

    Arguments:

    • user The mob interacting with a menu
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/structure/legionturret.html b/obj/structure/legionturret.html index d1083dff5328..ca6aae5e5e43 100644 --- a/obj/structure/legionturret.html +++ b/obj/structure/legionturret.html @@ -1 +1 @@ -/obj/structure/legionturret - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    legionturret

    A basic turret that shoots at nearby mobs. Intended to be used for the legion megafauna.

    Vars

    factionCompared with the targeted mobs. If they have the faction, turret won't shoot.
    initial_firing_timeTime until the tracer gets shot
    projectile_typeWhat kind of projectile the actual damaging part should be.
    shot_delayHow long it takes between shooting the tracer and the projectile.

    Procs

    fireCalled when attacking a target. Shoots a projectile at the turf underneath the target.
    fire_beamCalled shot_delay after the turret shot the tracer. Shoots a projectile into the same direction.
    set_up_shotHandles an extremely basic AI

    Var Details

    faction

    Compared with the targeted mobs. If they have the faction, turret won't shoot.

    initial_firing_time

    Time until the tracer gets shot

    projectile_type

    What kind of projectile the actual damaging part should be.

    shot_delay

    How long it takes between shooting the tracer and the projectile.

    Proc Details

    fire

    Called when attacking a target. Shoots a projectile at the turf underneath the target.

    fire_beam

    Called shot_delay after the turret shot the tracer. Shoots a projectile into the same direction.

    set_up_shot

    Handles an extremely basic AI

    \ No newline at end of file +/obj/structure/legionturret - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    legionturret

    A basic turret that shoots at nearby mobs. Intended to be used for the legion megafauna.

    Vars

    factionCompared with the targeted mobs. If they have the faction, turret won't shoot.
    initial_firing_timeTime until the tracer gets shot
    projectile_typeWhat kind of projectile the actual damaging part should be.
    shot_delayHow long it takes between shooting the tracer and the projectile.

    Procs

    fireCalled when attacking a target. Shoots a projectile at the turf underneath the target.
    fire_beamCalled shot_delay after the turret shot the tracer. Shoots a projectile into the same direction.
    set_up_shotHandles an extremely basic AI

    Var Details

    faction

    Compared with the targeted mobs. If they have the faction, turret won't shoot.

    initial_firing_time

    Time until the tracer gets shot

    projectile_type

    What kind of projectile the actual damaging part should be.

    shot_delay

    How long it takes between shooting the tracer and the projectile.

    Proc Details

    fire

    Called when attacking a target. Shoots a projectile at the turf underneath the target.

    fire_beam

    Called shot_delay after the turret shot the tracer. Shoots a projectile into the same direction.

    set_up_shot

    Handles an extremely basic AI

    \ No newline at end of file diff --git a/obj/structure/loom.html b/obj/structure/loom.html index 1cd77e8cfb9a..854793a9bac5 100644 --- a/obj/structure/loom.html +++ b/obj/structure/loom.html @@ -1 +1 @@ -/obj/structure/loom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    loom

    This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.

    Procs

    weaveHandles the weaving.

    Proc Details

    weave

    Handles the weaving.

    \ No newline at end of file +/obj/structure/loom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    loom

    This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.

    Procs

    weaveHandles the weaving.

    Proc Details

    weave

    Handles the weaving.

    \ No newline at end of file diff --git a/obj/structure/noticeboard.html b/obj/structure/noticeboard.html index 464e5a892aab..a2801823e6c0 100644 --- a/obj/structure/noticeboard.html +++ b/obj/structure/noticeboard.html @@ -1,6 +1,6 @@ -/obj/structure/noticeboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    noticeboard

    Vars

    noticesCurrent number of a pinned notices

    Procs

    remove_itemRemoves an item from the notice board

    Var Details

    notices

    Current number of a pinned notices

    Proc Details

    remove_item

    Removes an item from the notice board

    +/obj/structure/noticeboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    noticeboard

    Vars

    noticesCurrent number of a pinned notices

    Procs

    remove_itemRemoves an item from the notice board

    Var Details

    notices

    Current number of a pinned notices

    Proc Details

    remove_item

    Removes an item from the notice board

    Arguments:

    • item - The item that is to be removed
    • user - The mob that is trying to get the item removed, if there is one
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/obj/structure/railing.html b/obj/structure/railing.html index 96ef42f1dd29..d41d875b493a 100644 --- a/obj/structure/railing.html +++ b/obj/structure/railing.html @@ -1 +1 @@ -/obj/structure/railing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    railing

    Vars

    ini_dirInitial direction of the railing.

    Procs

    wrench_actImplements behaviour that makes it possible to unanchor the railing.

    Var Details

    ini_dir

    Initial direction of the railing.

    Proc Details

    wrench_act

    Implements behaviour that makes it possible to unanchor the railing.

    \ No newline at end of file +/obj/structure/railing - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    railing

    Vars

    ini_dirInitial direction of the railing.

    Procs

    wrench_actImplements behaviour that makes it possible to unanchor the railing.

    Var Details

    ini_dir

    Initial direction of the railing.

    Proc Details

    wrench_act

    Implements behaviour that makes it possible to unanchor the railing.

    \ No newline at end of file diff --git a/obj/structure/safe.html b/obj/structure/safe.html index c4a7c2b298c0..2760cdd26474 100644 --- a/obj/structure/safe.html +++ b/obj/structure/safe.html @@ -1 +1 @@ -/obj/structure/safe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    safe

    Vars

    current_tumbler_indexThe index in the tumblers list of the tumbler dial position that needs to be hit
    dialThe position the dial is pointing to
    explosion_countTough, but breakable if explosion counts reaches set value
    lockedWhether the safe is locked or not
    maxspaceThe maximum combined w_class of stuff in the safe
    number_of_tumblersThe amount of tumblers that will be generated
    openWhether the safe is open or not
    spaceThe combined w_class of everything in the safe
    tumblersThe list of tumbler dial positions that need to be hit

    Procs

    check_brokenChecks if safe is considered in a broken state for force-opening the safe
    check_unlockedCalled every dial turn to determine whether the safe should unlock or not.
    notify_userCalled every dial turn to provide feedback if possible.

    Var Details

    current_tumbler_index

    The index in the tumblers list of the tumbler dial position that needs to be hit

    dial

    The position the dial is pointing to

    explosion_count

    Tough, but breakable if explosion counts reaches set value

    locked

    Whether the safe is locked or not

    maxspace

    The maximum combined w_class of stuff in the safe

    number_of_tumblers

    The amount of tumblers that will be generated

    open

    Whether the safe is open or not

    space

    The combined w_class of everything in the safe

    tumblers

    The list of tumbler dial positions that need to be hit

    Proc Details

    check_broken

    Checks if safe is considered in a broken state for force-opening the safe

    check_unlocked

    Called every dial turn to determine whether the safe should unlock or not.

    notify_user

    Called every dial turn to provide feedback if possible.

    \ No newline at end of file +/obj/structure/safe - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    safe

    Vars

    current_tumbler_indexThe index in the tumblers list of the tumbler dial position that needs to be hit
    dialThe position the dial is pointing to
    explosion_countTough, but breakable if explosion counts reaches set value
    lockedWhether the safe is locked or not
    maxspaceThe maximum combined w_class of stuff in the safe
    number_of_tumblersThe amount of tumblers that will be generated
    openWhether the safe is open or not
    spaceThe combined w_class of everything in the safe
    tumblersThe list of tumbler dial positions that need to be hit

    Procs

    check_brokenChecks if safe is considered in a broken state for force-opening the safe
    check_unlockedCalled every dial turn to determine whether the safe should unlock or not.
    notify_userCalled every dial turn to provide feedback if possible.

    Var Details

    current_tumbler_index

    The index in the tumblers list of the tumbler dial position that needs to be hit

    dial

    The position the dial is pointing to

    explosion_count

    Tough, but breakable if explosion counts reaches set value

    locked

    Whether the safe is locked or not

    maxspace

    The maximum combined w_class of stuff in the safe

    number_of_tumblers

    The amount of tumblers that will be generated

    open

    Whether the safe is open or not

    space

    The combined w_class of everything in the safe

    tumblers

    The list of tumbler dial positions that need to be hit

    Proc Details

    check_broken

    Checks if safe is considered in a broken state for force-opening the safe

    check_unlocked

    Called every dial turn to determine whether the safe should unlock or not.

    notify_user

    Called every dial turn to provide feedback if possible.

    \ No newline at end of file diff --git a/obj/structure/sign/painting.html b/obj/structure/sign/painting.html index 9d00f502768d..d6c30c5d9aa6 100644 --- a/obj/structure/sign/painting.html +++ b/obj/structure/sign/painting.html @@ -1 +1 @@ -/obj/structure/sign/painting - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    painting

    Vars

    current_canvasCanvas we're currently displaying.
    desc_with_canvasDescription set when canvas is added.

    Var Details

    current_canvas

    Canvas we're currently displaying.

    desc_with_canvas

    Description set when canvas is added.

    \ No newline at end of file +/obj/structure/sign/painting - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    painting

    Vars

    current_canvasCanvas we're currently displaying.
    desc_with_canvasDescription set when canvas is added.

    Var Details

    current_canvas

    Canvas we're currently displaying.

    desc_with_canvas

    Description set when canvas is added.

    \ No newline at end of file diff --git a/obj/structure/spawner/ice_moon.html b/obj/structure/spawner/ice_moon.html index 6b1ec502bdd8..91409f433ba5 100644 --- a/obj/structure/spawner/ice_moon.html +++ b/obj/structure/spawner/ice_moon.html @@ -1 +1 @@ -/obj/structure/spawner/ice_moon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ice_moon

    Procs

    clear_rockClears rocks around the spawner when it is created
    destroy_effectEffects and messages created when the spawner is destroyed
    drop_lootDrops items after the spawner is destroyed

    Proc Details

    clear_rock

    Clears rocks around the spawner when it is created

    destroy_effect

    Effects and messages created when the spawner is destroyed

    drop_loot

    Drops items after the spawner is destroyed

    \ No newline at end of file +/obj/structure/spawner/ice_moon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    ice_moon

    Procs

    clear_rockClears rocks around the spawner when it is created
    destroy_effectEffects and messages created when the spawner is destroyed
    drop_lootDrops items after the spawner is destroyed

    Proc Details

    clear_rock

    Clears rocks around the spawner when it is created

    destroy_effect

    Effects and messages created when the spawner is destroyed

    drop_loot

    Drops items after the spawner is destroyed

    \ No newline at end of file diff --git a/obj/structure/statue.html b/obj/structure/statue.html index e9914c8f072b..e915b256e14f 100644 --- a/obj/structure/statue.html +++ b/obj/structure/statue.html @@ -1 +1 @@ -/obj/structure/statue - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    statue

    Vars

    abstract_typeAbstract root type
    art_typeArt component subtype added to this statue
    impressivenessBeauty component mood modifier

    Var Details

    abstract_type

    Abstract root type

    art_type

    Art component subtype added to this statue

    impressiveness

    Beauty component mood modifier

    \ No newline at end of file +/obj/structure/statue - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    statue

    Vars

    abstract_typeAbstract root type
    art_typeArt component subtype added to this statue
    impressivenessBeauty component mood modifier

    Var Details

    abstract_type

    Abstract root type

    art_type

    Art component subtype added to this statue

    impressiveness

    Beauty component mood modifier

    \ No newline at end of file diff --git a/obj/structure/statue/custom.html b/obj/structure/statue/custom.html index fb4a9bb2e4d4..34da7c7e0759 100644 --- a/obj/structure/statue/custom.html +++ b/obj/structure/statue/custom.html @@ -1 +1 @@ -/obj/structure/statue/custom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    custom

    Vars

    content_maprimary statue overlay

    Var Details

    content_ma

    primary statue overlay

    \ No newline at end of file +/obj/structure/statue/custom - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    custom

    Vars

    content_maprimary statue overlay

    Var Details

    content_ma

    primary statue overlay

    \ No newline at end of file diff --git a/obj/structure/table.html b/obj/structure/table.html index 4ad0e479ae3c..c47a783806cd 100644 --- a/obj/structure/table.html +++ b/obj/structure/table.html @@ -1,3 +1,3 @@ -/obj/structure/table - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    table

    Procs

    connected_floodfillGets all connected tables -Cardinals only

    Proc Details

    connected_floodfill

    Gets all connected tables -Cardinals only

    \ No newline at end of file +/obj/structure/table - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    table

    Procs

    connected_floodfillGets all connected tables +Cardinals only

    Proc Details

    connected_floodfill

    Gets all connected tables +Cardinals only

    \ No newline at end of file diff --git a/obj/structure/tank_holder.html b/obj/structure/tank_holder.html index f2ba391ee20f..d586cfdd29b4 100644 --- a/obj/structure/tank_holder.html +++ b/obj/structure/tank_holder.html @@ -1,3 +1,3 @@ -/obj/structure/tank_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tank_holder

    ?

    Vars

    tankThe stored tank. If this is a path, it gets created into contents at Initialize.

    Procs

    after_detach_tankCall this after taking the tank from contents in order to update references, icon -and density.

    Var Details

    tank

    The stored tank. If this is a path, it gets created into contents at Initialize.

    Proc Details

    after_detach_tank

    Call this after taking the tank from contents in order to update references, icon -and density.

    \ No newline at end of file +/obj/structure/tank_holder - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    tank_holder

    ?

    Vars

    tankThe stored tank. If this is a path, it gets created into contents at Initialize.

    Procs

    after_detach_tankCall this after taking the tank from contents in order to update references, icon +and density.

    Var Details

    tank

    The stored tank. If this is a path, it gets created into contents at Initialize.

    Proc Details

    after_detach_tank

    Call this after taking the tank from contents in order to update references, icon +and density.

    \ No newline at end of file diff --git a/obj/structure/trap/eldritch.html b/obj/structure/trap/eldritch.html index fb692d0b7b5e..f6a7202c9ef1 100644 --- a/obj/structure/trap/eldritch.html +++ b/obj/structure/trap/eldritch.html @@ -1 +1 @@ -/obj/structure/trap/eldritch - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch

    Vars

    ownerOwner of the trap

    Procs

    set_ownerProc that sets the owner

    Var Details

    owner

    Owner of the trap

    Proc Details

    set_owner

    Proc that sets the owner

    \ No newline at end of file +/obj/structure/trap/eldritch - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    eldritch

    Vars

    ownerOwner of the trap

    Procs

    set_ownerProc that sets the owner

    Var Details

    owner

    Owner of the trap

    Proc Details

    set_owner

    Proc that sets the owner

    \ No newline at end of file diff --git a/obj/structure/window.html b/obj/structure/window.html index 20fc4e866142..ac211afc2fb6 100644 --- a/obj/structure/window.html +++ b/obj/structure/window.html @@ -1 +1 @@ -/obj/structure/window - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    window

    Vars

    electrochromatic_idElectrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.
    electrochromatic_statusElectrochromatic status

    Var Details

    electrochromatic_id

    Electrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.

    electrochromatic_status

    Electrochromatic status

    \ No newline at end of file +/obj/structure/window - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    window

    Vars

    electrochromatic_idElectrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.
    electrochromatic_statusElectrochromatic status

    Var Details

    electrochromatic_id

    Electrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.

    electrochromatic_status

    Electrochromatic status

    \ No newline at end of file diff --git a/obj/vehicle.html b/obj/vehicle.html index b25fd591e8ab..45f9f0959b58 100644 --- a/obj/vehicle.html +++ b/obj/vehicle.html @@ -1,5 +1,5 @@ -/obj/vehicle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    vehicle

    Vars

    autogrant_actions_controllerAssoc list "[bitflag]" = list(typepaths)
    autogrant_actions_passengerPlain list of typepaths
    canmoveWhether the vehicle is currently able to move
    default_driver_moveHandle driver movement instead of letting something else do it like riding datums.
    emulate_door_bumpsWhen bumping a door try to make occupants bump them to open them.
    enclosedIs the rider protected from bullets? assume no
    inserted_keyThe inserted key, needed on some vehicles to start the engine
    key_typeIf the driver needs a certain item in hand (or inserted, for vehicles) to drive this. For vehicles, this must be duplicated on their riding component subtype +/obj/vehicle - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    vehicle

    Vars

    autogrant_actions_controllerAssoc list "[bitflag]" = list(typepaths)
    autogrant_actions_passengerPlain list of typepaths
    canmoveWhether the vehicle is currently able to move
    default_driver_moveHandle driver movement instead of letting something else do it like riding datums.
    emulate_door_bumpsWhen bumping a door try to make occupants bump them to open them.
    enclosedIs the rider protected from bullets? assume no
    inserted_keyThe inserted key, needed on some vehicles to start the engine
    key_typeIf the driver needs a certain item in hand (or inserted, for vehicles) to drive this. For vehicles, this must be duplicated on their riding component subtype [/datum/component/riding/var/keytype] variable because only a few specific checks are handled here with this var, and the majority of it is on the riding component -Eventually the remaining checks should be moved to the component and this var removed.
    key_type_exactCan subtypes of this key work
    max_driversMaximum amount of drivers
    mouse_pointerDo we have a special mouse
    occupant_actionsAssoc list mob = list(type = action datum assigned to mob)
    occupantsmob = bitflags of their control level.
    trailerThis vehicle will follow us when we move (like atrailer duh)

    Procs

    add_trailerTo add a trailer to the vehicle in a manner that allows safe qdels
    generate_integrity_messageReturns a readable string of the vehicle's health for examining. Overridden by subtypes who want to be more verbose with their health messages.
    remove_trailerTo remove a trailer from the vehicle in a manner that allows safe qdels

    Var Details

    autogrant_actions_controller

    Assoc list "[bitflag]" = list(typepaths)

    autogrant_actions_passenger

    Plain list of typepaths

    canmove

    Whether the vehicle is currently able to move

    default_driver_move

    Handle driver movement instead of letting something else do it like riding datums.

    emulate_door_bumps

    When bumping a door try to make occupants bump them to open them.

    enclosed

    Is the rider protected from bullets? assume no

    inserted_key

    The inserted key, needed on some vehicles to start the engine

    key_type

    If the driver needs a certain item in hand (or inserted, for vehicles) to drive this. For vehicles, this must be duplicated on their riding component subtype +Eventually the remaining checks should be moved to the component and this var removed.

    key_type_exactCan subtypes of this key work
    max_driversMaximum amount of drivers
    mouse_pointerDo we have a special mouse
    occupant_actionsAssoc list mob = list(type = action datum assigned to mob)
    occupantsmob = bitflags of their control level.
    trailerThis vehicle will follow us when we move (like atrailer duh)

    Procs

    add_trailerTo add a trailer to the vehicle in a manner that allows safe qdels
    generate_integrity_messageReturns a readable string of the vehicle's health for examining. Overridden by subtypes who want to be more verbose with their health messages.
    remove_trailerTo remove a trailer from the vehicle in a manner that allows safe qdels

    Var Details

    autogrant_actions_controller

    Assoc list "[bitflag]" = list(typepaths)

    autogrant_actions_passenger

    Plain list of typepaths

    canmove

    Whether the vehicle is currently able to move

    default_driver_move

    Handle driver movement instead of letting something else do it like riding datums.

    emulate_door_bumps

    When bumping a door try to make occupants bump them to open them.

    enclosed

    Is the rider protected from bullets? assume no

    inserted_key

    The inserted key, needed on some vehicles to start the engine

    key_type

    If the driver needs a certain item in hand (or inserted, for vehicles) to drive this. For vehicles, this must be duplicated on their riding component subtype [/datum/component/riding/var/keytype] variable because only a few specific checks are handled here with this var, and the majority of it is on the riding component -Eventually the remaining checks should be moved to the component and this var removed.

    key_type_exact

    Can subtypes of this key work

    max_drivers

    Maximum amount of drivers

    mouse_pointer

    Do we have a special mouse

    occupant_actions

    Assoc list mob = list(type = action datum assigned to mob)

    occupants

    mob = bitflags of their control level.

    trailer

    This vehicle will follow us when we move (like atrailer duh)

    Proc Details

    add_trailer

    To add a trailer to the vehicle in a manner that allows safe qdels

    generate_integrity_message

    Returns a readable string of the vehicle's health for examining. Overridden by subtypes who want to be more verbose with their health messages.

    remove_trailer

    To remove a trailer from the vehicle in a manner that allows safe qdels

    \ No newline at end of file +Eventually the remaining checks should be moved to the component and this var removed.

    key_type_exact

    Can subtypes of this key work

    max_drivers

    Maximum amount of drivers

    mouse_pointer

    Do we have a special mouse

    occupant_actions

    Assoc list mob = list(type = action datum assigned to mob)

    occupants

    mob = bitflags of their control level.

    trailer

    This vehicle will follow us when we move (like atrailer duh)

    Proc Details

    add_trailer

    To add a trailer to the vehicle in a manner that allows safe qdels

    generate_integrity_message

    Returns a readable string of the vehicle's health for examining. Overridden by subtypes who want to be more verbose with their health messages.

    remove_trailer

    To remove a trailer from the vehicle in a manner that allows safe qdels

    \ No newline at end of file diff --git a/obj/vehicle/ridden/scooter/skateboard.html b/obj/vehicle/ridden/scooter/skateboard.html index 902432cf41ff..255b6ca764ce 100644 --- a/obj/vehicle/ridden/scooter/skateboard.html +++ b/obj/vehicle/ridden/scooter/skateboard.html @@ -1 +1 @@ -/obj/vehicle/ridden/scooter/skateboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skateboard

    Vars

    board_iconStores the default icon state
    board_item_typeThe handheld item counterpart for the board
    grindingWhether the board is currently grinding
    instabilityStamina drain multiplier
    next_crashStores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions

    Procs

    grindMoves the vehicle forward and if it lands on a table, repeats

    Var Details

    board_icon

    Stores the default icon state

    board_item_type

    The handheld item counterpart for the board

    grinding

    Whether the board is currently grinding

    instability

    Stamina drain multiplier

    next_crash

    Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions

    Proc Details

    grind

    Moves the vehicle forward and if it lands on a table, repeats

    \ No newline at end of file +/obj/vehicle/ridden/scooter/skateboard - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    skateboard

    Vars

    board_iconStores the default icon state
    board_item_typeThe handheld item counterpart for the board
    grindingWhether the board is currently grinding
    instabilityStamina drain multiplier
    next_crashStores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions

    Procs

    grindMoves the vehicle forward and if it lands on a table, repeats

    Var Details

    board_icon

    Stores the default icon state

    board_item_type

    The handheld item counterpart for the board

    grinding

    Whether the board is currently grinding

    instability

    Stamina drain multiplier

    next_crash

    Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions

    Proc Details

    grind

    Moves the vehicle forward and if it lands on a table, repeats

    \ No newline at end of file diff --git a/obj/vehicle/sealed/car/clowncar.html b/obj/vehicle/sealed/car/clowncar.html index 96397fbb2a62..ea2547413dff 100644 --- a/obj/vehicle/sealed/car/clowncar.html +++ b/obj/vehicle/sealed/car/clowncar.html @@ -1,6 +1,6 @@ -/obj/vehicle/sealed/car/clowncar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    clowncar

    Vars

    cannonmodeCurrent status of the cannon, alternates between CLOWN_CANNON_INACTIVE, CLOWN_CANNON_BUSY and CLOWN_CANNON_READY
    dice_cooldown_timeCooldown time inbetween [/obj/vehicle/sealed/car/clowncar/proc/roll_the_dice()] usages
    headlight_colorslist of headlight colors we use to pick through when we have party mode due to emag
    thankscountHow many times kidnappers in the clown car said thanks

    Procs

    activate_cannonFinalizes canon activation
    cover_in_oilDeploys oil when the clowncar moves in oil deploy mode
    deactivate_cannonFinalizes canon deactivation
    fire_cannon_atFires the cannon where the user clicks
    increment_thanks_counterIncrements the thanks counter every time someone thats been kidnapped thanks the driver
    reset_iconresets the icon and iconstate of the clowncar after it was set to singulo states
    roll_the_dicePlays a random funky effect +/obj/vehicle/sealed/car/clowncar - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    clowncar

    Vars

    cannonmodeCurrent status of the cannon, alternates between CLOWN_CANNON_INACTIVE, CLOWN_CANNON_BUSY and CLOWN_CANNON_READY
    dice_cooldown_timeCooldown time inbetween [/obj/vehicle/sealed/car/clowncar/proc/roll_the_dice()] usages
    headlight_colorslist of headlight colors we use to pick through when we have party mode due to emag
    thankscountHow many times kidnappers in the clown car said thanks

    Procs

    activate_cannonFinalizes canon activation
    cover_in_oilDeploys oil when the clowncar moves in oil deploy mode
    deactivate_cannonFinalizes canon deactivation
    fire_cannon_atFires the cannon where the user clicks
    increment_thanks_counterIncrements the thanks counter every time someone thats been kidnapped thanks the driver
    reset_iconresets the icon and iconstate of the clowncar after it was set to singulo states
    roll_the_dicePlays a random funky effect Only available while car is emagged -Possible effects:
    stop_dropping_oilStops dropping oil after the time has run up
    toggle_cannonToggles the on and off state of the clown cannon that shoots random kidnapped people

    Var Details

    cannonmode

    Current status of the cannon, alternates between CLOWN_CANNON_INACTIVE, CLOWN_CANNON_BUSY and CLOWN_CANNON_READY

    dice_cooldown_time

    Cooldown time inbetween [/obj/vehicle/sealed/car/clowncar/proc/roll_the_dice()] usages

    headlight_colors

    list of headlight colors we use to pick through when we have party mode due to emag

    thankscount

    How many times kidnappers in the clown car said thanks

    Proc Details

    activate_cannon

    Finalizes canon activation

    cover_in_oil

    Deploys oil when the clowncar moves in oil deploy mode

    deactivate_cannon

    Finalizes canon deactivation

    fire_cannon_at

    Fires the cannon where the user clicks

    increment_thanks_counter

    Increments the thanks counter every time someone thats been kidnapped thanks the driver

    reset_icon

    resets the icon and iconstate of the clowncar after it was set to singulo states

    roll_the_dice

    Plays a random funky effect +Possible effects:

    stop_dropping_oilStops dropping oil after the time has run up
    toggle_cannonToggles the on and off state of the clown cannon that shoots random kidnapped people

    Var Details

    cannonmode

    Current status of the cannon, alternates between CLOWN_CANNON_INACTIVE, CLOWN_CANNON_BUSY and CLOWN_CANNON_READY

    dice_cooldown_time

    Cooldown time inbetween [/obj/vehicle/sealed/car/clowncar/proc/roll_the_dice()] usages

    headlight_colors

    list of headlight colors we use to pick through when we have party mode due to emag

    thankscount

    How many times kidnappers in the clown car said thanks

    Proc Details

    activate_cannon

    Finalizes canon activation

    cover_in_oil

    Deploys oil when the clowncar moves in oil deploy mode

    deactivate_cannon

    Finalizes canon deactivation

    fire_cannon_at

    Fires the cannon where the user clicks

    increment_thanks_counter

    Increments the thanks counter every time someone thats been kidnapped thanks the driver

    reset_icon

    resets the icon and iconstate of the clowncar after it was set to singulo states

    roll_the_dice

    Plays a random funky effect Only available while car is emagged Possible effects:

      @@ -10,4 +10,4 @@
    • Spawn Laughing chem gas
    • Drop oil
    • Fart and make everyone nearby laugh
    • -

    stop_dropping_oil

    Stops dropping oil after the time has run up

    toggle_cannon

    Toggles the on and off state of the clown cannon that shoots random kidnapped people

    \ No newline at end of file +

    stop_dropping_oil

    Stops dropping oil after the time has run up

    toggle_cannon

    Toggles the on and off state of the clown cannon that shoots random kidnapped people

    \ No newline at end of file diff --git a/obj/vehicle/sealed/mecha.html b/obj/vehicle/sealed/mecha.html index 34117805bfee..fae583e6feab 100644 --- a/obj/vehicle/sealed/mecha.html +++ b/obj/vehicle/sealed/mecha.html @@ -1,4 +1,4 @@ -/obj/vehicle/sealed/mecha - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha

    WELCOME TO MECHA.DM, ENJOY YOUR STAY

    +/obj/vehicle/sealed/mecha - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    mecha

    WELCOME TO MECHA.DM, ENJOY YOUR STAY

    Mechs are now (finally) vehicles, this means you can make them multicrew They can also grant select ability buttons based on occupant bitflags

    Movement is handled through vehicle_move() which is called by relaymove @@ -13,8 +13,8 @@ Cooldown for gear is on the mech because exploits

    Vars

    active_thrusters/Action vars Ref to any active thrusters we might have
    allow_diagonal_movementWhether this mech is allowed to move diagonally
    bumpsmashWhether or not the mech destroys walls by running into it.
    cabin_airInternal air mix datum
    capacitorKeeps track of the mech's capacitor
    cellKeeps track of the mech's cell
    completely_disabledJust stop the mech from doing anything
    connected_portThe connected air port, if we have one
    construction_stateWhether the mechs maintenance protocols are on or off
    defense_modeBool for energy shield on/off
    deflect_chancechance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
    destruction_sleep_durationTime you get slept for if you get forcible ejected by the mech exploding
    dir_inWhat direction will the mech face when entered/powered on? Defaults to South.
    dna_lockStores the DNA enzymes of a carbon so tht only they can access the mech
    equipment_disabledif we cant use our equipment(such as due to EMP)
    exit_delayTIme taken to leave the mech
    facing_modifiersModifiers for directional armor
    internal_damageBitflags for internal damage
    internal_damage_thresholdhealth percentage below which internal damage is possible
    internal_tankThe internal air tank obj of the mech
    internal_tank_valveThe setting of the valve on the internal tank
    internals_req_accessrequired access to change internal components
    is_currently_ejectingCurrently ejecting, and unable to do things
    lavaland_onlyBool for whether this mech can only be used on lavaland
    leg_overload_coeffEnergy use modifier for leg overload
    leg_overload_modeBool for leg overload on/off
    lights_powerHow powerful our lights are
    max_equipMaximum amount of equipment we can have
    mecha_flagsContains flags for the mecha
    melee_cooldownCooldown duration between melee punches
    melee_energy_drainHow much energy we drain each time we mechpunch someone
    normal_step_energy_drainHow much energy the mech will consume each time it moves. This variable is a backup for when leg actuators affect the energy drain.
    operation_req_accessrequired access level for mecha operation
    overload_step_energy_drain_minThe minimum amount of energy charge consumed by leg overload
    phase_stateicon_state for flick() when phazing
    phasingBool for if the mech is currently phasing
    phasing_energy_drainPower we use every time we phaze through something
    radioSpecial version of the radio, which is unsellable
    scanmodKeeps track of the mech's scanning module
    selectedCurrent active equipment
    silicon_icon_stateWhether outside viewers can see the pilot inside In case theres a different iconstate for AI/MMI pilot(currently only used for ripley)
    smashcooldownCooldown length between bumpsmashes
    smoke_chargesRemaining smoke charges
    smoke_cooldownCooldown between using smoke
    spark_systemSpark effects are handled by this datum
    step_energy_drainHow much energy the mech will consume each time it moves. this is the current active energy consumed
    step_silentWhether our steps are silent, for example in zero-G
    stepsoundSound played when the mech moves
    strafeWether we are strafing
    turnsoundSound played when the mech walks
    use_internal_tank////////ATMOS -Whether we are currrently drawing from the internal tank
    wreckageTypepath for the wreckage it spawns when destroyed

    Procs

    TopicTopic
    add_airtankHelpers
    add_capacitorAdds a capacitor, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.
    add_cellAdds a cell, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.
    add_scanmodAdds a scanning module, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.
    aimob_enter_mechHandles an actual AI (simple_animal mecha pilot) entering the mech
    aimob_exit_mechHandles an actual AI (simple_animal mecha pilot) exiting the mech
    ammo_resupplyAmmo stuff
    attack_aiAI piloting
    check_for_internal_damageInternal damage
    generate_action_typeMECHA ACTIONS
    get_actionsReturns HTML for mech actions. Ideally, this proc would be empty for the base mecha. Segmented for easy refactoring.
    get_commandsHTML for commands.
    get_equipment_listHTML for list of equipment.
    get_stats_htmlRendering stats window
    get_stats_partReturns the status of the mech.
    has_chargePower stuff
    on_mouseclickAction processing
    operation_allowedAccess stuff
    play_stepsound///// Movement procs ////////
    remove_airAtmospheric stuff
    report_internal_damageHTML for internal damage.
    stationary_repairRepairs internal damage if the mech hasn't moved.

    Var Details

    active_thrusters

    /Action vars -Ref to any active thrusters we might have

    allow_diagonal_movement

    Whether this mech is allowed to move diagonally

    bumpsmash

    Whether or not the mech destroys walls by running into it.

    cabin_air

    Internal air mix datum

    capacitor

    Keeps track of the mech's capacitor

    cell

    Keeps track of the mech's cell

    completely_disabled

    Just stop the mech from doing anything

    connected_port

    The connected air port, if we have one

    construction_state

    Whether the mechs maintenance protocols are on or off

    defense_mode

    Bool for energy shield on/off

    deflect_chance

    chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.

    destruction_sleep_duration

    Time you get slept for if you get forcible ejected by the mech exploding

    dir_in

    What direction will the mech face when entered/powered on? Defaults to South.

    dna_lock

    Stores the DNA enzymes of a carbon so tht only they can access the mech

    equipment_disabled

    if we cant use our equipment(such as due to EMP)

    exit_delay

    TIme taken to leave the mech

    facing_modifiers

    Modifiers for directional armor

    internal_damage

    Bitflags for internal damage

    internal_damage_threshold

    health percentage below which internal damage is possible

    internal_tank

    The internal air tank obj of the mech

    internal_tank_valve

    The setting of the valve on the internal tank

    internals_req_access

    required access to change internal components

    is_currently_ejecting

    Currently ejecting, and unable to do things

    lavaland_only

    Bool for whether this mech can only be used on lavaland

    leg_overload_coeff

    Energy use modifier for leg overload

    leg_overload_mode

    Bool for leg overload on/off

    lights_power

    How powerful our lights are

    max_equip

    Maximum amount of equipment we can have

    mecha_flags

    Contains flags for the mecha

    melee_cooldown

    Cooldown duration between melee punches

    melee_energy_drain

    How much energy we drain each time we mechpunch someone

    normal_step_energy_drain

    How much energy the mech will consume each time it moves. This variable is a backup for when leg actuators affect the energy drain.

    operation_req_access

    required access level for mecha operation

    overload_step_energy_drain_min

    The minimum amount of energy charge consumed by leg overload

    phase_state

    icon_state for flick() when phazing

    phasing

    Bool for if the mech is currently phasing

    phasing_energy_drain

    Power we use every time we phaze through something

    radio

    Special version of the radio, which is unsellable

    scanmod

    Keeps track of the mech's scanning module

    selected

    Current active equipment

    silicon_icon_state

    Whether outside viewers can see the pilot inside -In case theres a different iconstate for AI/MMI pilot(currently only used for ripley)

    smashcooldown

    Cooldown length between bumpsmashes

    smoke_charges

    Remaining smoke charges

    smoke_cooldown

    Cooldown between using smoke

    spark_system

    Spark effects are handled by this datum

    step_energy_drain

    How much energy the mech will consume each time it moves. this is the current active energy consumed

    step_silent

    Whether our steps are silent, for example in zero-G

    stepsound

    Sound played when the mech moves

    strafe

    Wether we are strafing

    turnsound

    Sound played when the mech walks

    use_internal_tank

    ////////ATMOS -Whether we are currrently drawing from the internal tank

    wreckage

    Typepath for the wreckage it spawns when destroyed

    Proc Details

    Topic

    Topic

    add_airtank

    Helpers

    add_capacitor

    Adds a capacitor, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.

    add_cell

    Adds a cell, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.

    add_scanmod

    Adds a scanning module, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.

    aimob_enter_mech

    Handles an actual AI (simple_animal mecha pilot) entering the mech

    aimob_exit_mech

    Handles an actual AI (simple_animal mecha pilot) exiting the mech

    ammo_resupply

    Ammo stuff

    attack_ai

    AI piloting

    check_for_internal_damage

    Internal damage

    generate_action_type

    MECHA ACTIONS

    get_actions

    Returns HTML for mech actions. Ideally, this proc would be empty for the base mecha. Segmented for easy refactoring.

    get_commands

    HTML for commands.

    get_equipment_list

    HTML for list of equipment.

    get_stats_html

    Rendering stats window

    get_stats_part

    Returns the status of the mech.

    has_charge

    Power stuff

    on_mouseclick

    Action processing

    operation_allowed

    Access stuff

    play_stepsound

    ///// Movement procs ////////

    -

    Plays the mech step sound effect. Split from movement procs so that other mechs (HONK) can override this one specific part.

    remove_air

    Atmospheric stuff

    report_internal_damage

    HTML for internal damage.

    stationary_repair

    Repairs internal damage if the mech hasn't moved.

    \ No newline at end of file +Whether we are currrently drawing from the internal tankwreckageTypepath for the wreckage it spawns when destroyed

    Procs

    TopicTopicadd_airtankHelpersadd_capacitorAdds a capacitor, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.add_cellAdds a cell, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.add_scanmodAdds a scanning module, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.aimob_enter_mechHandles an actual AI (simple_animal mecha pilot) entering the mechaimob_exit_mechHandles an actual AI (simple_animal mecha pilot) exiting the mechammo_resupplyAmmo stuffattack_aiAI pilotingcheck_for_internal_damageInternal damagegenerate_action_typeMECHA ACTIONSget_actionsReturns HTML for mech actions. Ideally, this proc would be empty for the base mecha. Segmented for easy refactoring.get_commandsHTML for commands.get_equipment_listHTML for list of equipment.get_stats_htmlRendering stats windowget_stats_partReturns the status of the mech.has_chargePower stuffon_mouseclickAction processingoperation_allowedAccess stuffplay_stepsound///// Movement procs ////////remove_airAtmospheric stuffreport_internal_damageHTML for internal damage.stationary_repairRepairs internal damage if the mech hasn't moved.

    Var Details

    active_thrusters

    /Action vars +Ref to any active thrusters we might have

    allow_diagonal_movement

    Whether this mech is allowed to move diagonally

    bumpsmash

    Whether or not the mech destroys walls by running into it.

    cabin_air

    Internal air mix datum

    capacitor

    Keeps track of the mech's capacitor

    cell

    Keeps track of the mech's cell

    completely_disabled

    Just stop the mech from doing anything

    connected_port

    The connected air port, if we have one

    construction_state

    Whether the mechs maintenance protocols are on or off

    defense_mode

    Bool for energy shield on/off

    deflect_chance

    chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.

    destruction_sleep_duration

    Time you get slept for if you get forcible ejected by the mech exploding

    dir_in

    What direction will the mech face when entered/powered on? Defaults to South.

    dna_lock

    Stores the DNA enzymes of a carbon so tht only they can access the mech

    equipment_disabled

    if we cant use our equipment(such as due to EMP)

    exit_delay

    TIme taken to leave the mech

    facing_modifiers

    Modifiers for directional armor

    internal_damage

    Bitflags for internal damage

    internal_damage_threshold

    health percentage below which internal damage is possible

    internal_tank

    The internal air tank obj of the mech

    internal_tank_valve

    The setting of the valve on the internal tank

    internals_req_access

    required access to change internal components

    is_currently_ejecting

    Currently ejecting, and unable to do things

    lavaland_only

    Bool for whether this mech can only be used on lavaland

    leg_overload_coeff

    Energy use modifier for leg overload

    leg_overload_mode

    Bool for leg overload on/off

    lights_power

    How powerful our lights are

    max_equip

    Maximum amount of equipment we can have

    mecha_flags

    Contains flags for the mecha

    melee_cooldown

    Cooldown duration between melee punches

    melee_energy_drain

    How much energy we drain each time we mechpunch someone

    normal_step_energy_drain

    How much energy the mech will consume each time it moves. This variable is a backup for when leg actuators affect the energy drain.

    operation_req_access

    required access level for mecha operation

    overload_step_energy_drain_min

    The minimum amount of energy charge consumed by leg overload

    phase_state

    icon_state for flick() when phazing

    phasing

    Bool for if the mech is currently phasing

    phasing_energy_drain

    Power we use every time we phaze through something

    radio

    Special version of the radio, which is unsellable

    scanmod

    Keeps track of the mech's scanning module

    selected

    Current active equipment

    silicon_icon_state

    Whether outside viewers can see the pilot inside +In case theres a different iconstate for AI/MMI pilot(currently only used for ripley)

    smashcooldown

    Cooldown length between bumpsmashes

    smoke_charges

    Remaining smoke charges

    smoke_cooldown

    Cooldown between using smoke

    spark_system

    Spark effects are handled by this datum

    step_energy_drain

    How much energy the mech will consume each time it moves. this is the current active energy consumed

    step_silent

    Whether our steps are silent, for example in zero-G

    stepsound

    Sound played when the mech moves

    strafe

    Wether we are strafing

    turnsound

    Sound played when the mech walks

    use_internal_tank

    ////////ATMOS +Whether we are currrently drawing from the internal tank

    wreckage

    Typepath for the wreckage it spawns when destroyed

    Proc Details

    Topic

    Topic

    add_airtank

    Helpers

    add_capacitor

    Adds a capacitor, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.

    add_cell

    Adds a cell, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.

    add_scanmod

    Adds a scanning module, for use in Map-spawned mechs, Nuke Ops mechs, and admin-spawned mechs. Mechs built by hand will replace this.

    aimob_enter_mech

    Handles an actual AI (simple_animal mecha pilot) entering the mech

    aimob_exit_mech

    Handles an actual AI (simple_animal mecha pilot) exiting the mech

    ammo_resupply

    Ammo stuff

    attack_ai

    AI piloting

    check_for_internal_damage

    Internal damage

    generate_action_type

    MECHA ACTIONS

    get_actions

    Returns HTML for mech actions. Ideally, this proc would be empty for the base mecha. Segmented for easy refactoring.

    get_commands

    HTML for commands.

    get_equipment_list

    HTML for list of equipment.

    get_stats_html

    Rendering stats window

    get_stats_part

    Returns the status of the mech.

    has_charge

    Power stuff

    on_mouseclick

    Action processing

    operation_allowed

    Access stuff

    play_stepsound

    ///// Movement procs ////////

    +

    Plays the mech step sound effect. Split from movement procs so that other mechs (HONK) can override this one specific part.

    remove_air

    Atmospheric stuff

    report_internal_damage

    HTML for internal damage.

    stationary_repair

    Repairs internal damage if the mech hasn't moved.

    \ No newline at end of file diff --git a/obj/vehicle/sealed/mecha/combat/durand.html b/obj/vehicle/sealed/mecha/combat/durand.html index 43eb1b4f5aff..17f3e5df5e4e 100644 --- a/obj/vehicle/sealed/mecha/combat/durand.html +++ b/obj/vehicle/sealed/mecha/combat/durand.html @@ -1,3 +1,3 @@ -/obj/vehicle/sealed/mecha/combat/durand - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    durand

    Procs

    defense_check*Checks if defense mode is enabled, and if the attacker is standing in an area covered by the shield. -Expects a turf. Returns true if the attack should be blocked, false if not.
    relayRelays the signal from the action button to the shield, and creates a new shield if the old one is MIA.

    Proc Details

    defense_check

    *Checks if defense mode is enabled, and if the attacker is standing in an area covered by the shield. -Expects a turf. Returns true if the attack should be blocked, false if not.

    relay

    Relays the signal from the action button to the shield, and creates a new shield if the old one is MIA.

    \ No newline at end of file +/obj/vehicle/sealed/mecha/combat/durand - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    durand

    Procs

    defense_check*Checks if defense mode is enabled, and if the attacker is standing in an area covered by the shield. +Expects a turf. Returns true if the attack should be blocked, false if not.
    relayRelays the signal from the action button to the shield, and creates a new shield if the old one is MIA.

    Proc Details

    defense_check

    *Checks if defense mode is enabled, and if the attacker is standing in an area covered by the shield. +Expects a turf. Returns true if the attack should be blocked, false if not.

    relay

    Relays the signal from the action button to the shield, and creates a new shield if the old one is MIA.

    \ No newline at end of file diff --git a/obj/vehicle/sealed/mecha/combat/savannah_ivanov.html b/obj/vehicle/sealed/mecha/combat/savannah_ivanov.html index 22a7d418951b..dc26d08fde53 100644 --- a/obj/vehicle/sealed/mecha/combat/savannah_ivanov.html +++ b/obj/vehicle/sealed/mecha/combat/savannah_ivanov.html @@ -1,3 +1,3 @@ -/obj/vehicle/sealed/mecha/combat/savannah_ivanov - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    savannah_ivanov

    Savannah-Ivanov!

    +/obj/vehicle/sealed/mecha/combat/savannah_ivanov - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    savannah_ivanov

    Savannah-Ivanov!

    A two person mecha that delegates moving to the driver and shooting to the pilot. -...Hilarious, right?

    \ No newline at end of file +...Hilarious, right?

    \ No newline at end of file diff --git a/obj/vehicle/sealed/mecha/working.html b/obj/vehicle/sealed/mecha/working.html index 579906dee571..369951199c13 100644 --- a/obj/vehicle/sealed/mecha/working.html +++ b/obj/vehicle/sealed/mecha/working.html @@ -1,2 +1,2 @@ -/obj/vehicle/sealed/mecha/working - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    working

    Procs

    collect_oreHandles collecting ore.

    Proc Details

    collect_ore

    Handles collecting ore.

    -

    Checks for a hydraulic clamp or ore box manager and if it finds an ore box inside them puts ore in the ore box.

    \ No newline at end of file +/obj/vehicle/sealed/mecha/working - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    working

    Procs

    collect_oreHandles collecting ore.

    Proc Details

    collect_ore

    Handles collecting ore.

    +

    Checks for a hydraulic clamp or ore box manager and if it finds an ore box inside them puts ore in the ore box.

    \ No newline at end of file diff --git a/obj/vehicle/sealed/mecha/working/ripley.html b/obj/vehicle/sealed/mecha/working/ripley.html index 580020d15e40..6fe9b97106f8 100644 --- a/obj/vehicle/sealed/mecha/working/ripley.html +++ b/obj/vehicle/sealed/mecha/working/ripley.html @@ -1,2 +1,2 @@ -/obj/vehicle/sealed/mecha/working/ripley - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ripley

    Vars

    cargoList of all things in Ripley's Cargo Compartment
    cargo_capacityHow much things Ripley can carry in their Cargo Compartment
    fast_pressure_step_inHow fast the mech is in low pressure
    hidesAmount of Goliath hides attached to the mech
    slow_pressure_step_inHow fast the mech is in normal pressure

    Procs

    update_pressureMakes the mecha go faster and halves the mecha drill cooldown if in Lavaland pressure.

    Var Details

    cargo

    List of all things in Ripley's Cargo Compartment

    cargo_capacity

    How much things Ripley can carry in their Cargo Compartment

    fast_pressure_step_in

    How fast the mech is in low pressure

    hides

    Amount of Goliath hides attached to the mech

    slow_pressure_step_in

    How fast the mech is in normal pressure

    Proc Details

    update_pressure

    Makes the mecha go faster and halves the mecha drill cooldown if in Lavaland pressure.

    -

    Checks for Lavaland pressure, if that works out the mech's speed is equal to fast_pressure_step_in and the cooldown for the mecha drill is halved. If not it uses slow_pressure_step_in and drill cooldown is normal.

    \ No newline at end of file +/obj/vehicle/sealed/mecha/working/ripley - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    ripley

    Vars

    cargoList of all things in Ripley's Cargo Compartment
    cargo_capacityHow much things Ripley can carry in their Cargo Compartment
    fast_pressure_step_inHow fast the mech is in low pressure
    hidesAmount of Goliath hides attached to the mech
    slow_pressure_step_inHow fast the mech is in normal pressure

    Procs

    update_pressureMakes the mecha go faster and halves the mecha drill cooldown if in Lavaland pressure.

    Var Details

    cargo

    List of all things in Ripley's Cargo Compartment

    cargo_capacity

    How much things Ripley can carry in their Cargo Compartment

    fast_pressure_step_in

    How fast the mech is in low pressure

    hides

    Amount of Goliath hides attached to the mech

    slow_pressure_step_in

    How fast the mech is in normal pressure

    Proc Details

    update_pressure

    Makes the mecha go faster and halves the mecha drill cooldown if in Lavaland pressure.

    +

    Checks for Lavaland pressure, if that works out the mech's speed is equal to fast_pressure_step_in and the cooldown for the mecha drill is halved. If not it uses slow_pressure_step_in and drill cooldown is normal.

    \ No newline at end of file diff --git a/procpath.html b/procpath.html index 99d387ceb9cb..1841584d7a5f 100644 --- a/procpath.html +++ b/procpath.html @@ -1,4 +1,4 @@ -/procpath - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    procpath

    Represents a proc or verb path.

    +/procpath - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    procpath

    Represents a proc or verb path.

    Despite having no DM-defined static type, proc paths have some variables, listed below. These are not modifiable, but for a given procpath P, new P(null, "Name", "Desc") can be used to create a new procpath with the @@ -7,4 +7,4 @@

    This type exists only to act as an annotation, providing reasonable static typing for procpaths. Previously, types like /atom/verb were used, with the name and desc vars of /atom thus being accessible. Proc and verb -paths will fail istype and ispath checks against /procpath.

    Vars

    categoryThe category or tab the verb will appear in.
    descThe verb's help text or description.
    hiddenWhether or not the verb appears in statpanel and commandbar when you press space
    invisibilityOnly clients/mobs with see_invisibility higher can use the verb.
    nameA text string of the verb's name.

    Var Details

    category

    The category or tab the verb will appear in.

    desc

    The verb's help text or description.

    hidden

    Whether or not the verb appears in statpanel and commandbar when you press space

    invisibility

    Only clients/mobs with see_invisibility higher can use the verb.

    name

    A text string of the verb's name.

    \ No newline at end of file +paths will fail istype and ispath checks against /procpath.

    Vars

    categoryThe category or tab the verb will appear in.
    descThe verb's help text or description.
    hiddenWhether or not the verb appears in statpanel and commandbar when you press space
    invisibilityOnly clients/mobs with see_invisibility higher can use the verb.
    nameA text string of the verb's name.

    Var Details

    category

    The category or tab the verb will appear in.

    desc

    The verb's help text or description.

    hidden

    Whether or not the verb appears in statpanel and commandbar when you press space

    invisibility

    Only clients/mobs with see_invisibility higher can use the verb.

    name

    A text string of the verb's name.

    \ No newline at end of file diff --git a/tools/CreditsTool/remappings.html b/tools/CreditsTool/remappings.html index 8eea1d0272cd..9b8e3eec6408 100644 --- a/tools/CreditsTool/remappings.html +++ b/tools/CreditsTool/remappings.html @@ -1,4 +1,4 @@ -tools/CreditsTool/remappings.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/CreditsTool/remappings.txt

    # To make your name something other than your github name type it in the format "<github name> <credited name>
    +tools/CreditsTool/remappings.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/CreditsTool/remappings.txt

    # To make your name something other than your github name type it in the format "<github name> <credited name>
     # e.g.
     # Cyberboss Jordan Brown
     # To suppress your name from appearing in the credits do "<github name> __REMOVE__
    @@ -28,4 +28,4 @@
     ATHATH ATH1909
     trollbreeder troll breeder
     BuffEngineering Buff Engineering```
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/HitboxExpander.html b/tools/HitboxExpander.html index b89c6b56d474..b41691cbbf1c 100644 --- a/tools/HitboxExpander.html +++ b/tools/HitboxExpander.html @@ -1,8 +1,8 @@ -tools/HitboxExpander/README.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/HitboxExpander/README.txt

    Usage: tools/bootstrap/python -m HitboxExpander <path_to_file.dmi or png>
    +tools/HitboxExpander/README.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/HitboxExpander/README.txt

    Usage: tools/bootstrap/python -m HitboxExpander <path_to_file.dmi or png>
     
     This tool expands the hitbox of the given image by 1 pixel.
     Works by changing some of the fully-transparent pixels to alpha=1 black pixels.
     Naked human eye usually cannot notice the difference.
     
     No space carps or corgis have been used or injured in the production of this tool.
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/LinuxOneShot.html b/tools/LinuxOneShot.html index 9760afbd68ec..59d62fbf3fc7 100644 --- a/tools/LinuxOneShot.html +++ b/tools/LinuxOneShot.html @@ -1,4 +1,4 @@ -tools/LinuxOneShot/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/LinuxOneShot/README.md

    This is @Cyberboss rage code

    +tools/LinuxOneShot/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/LinuxOneShot/README.md

    This is @Cyberboss rage code

    The goal is a one stop solution for hosting /tg/station on linux via Docker. Will not work with Docker on Windows.

    This requires Docker with the docker-compose command to be installed on your system. See ubuntu instructions here. If you fail to find the docker-ce package refer to this StackOverflow answer.

    Some basic configuration options in docker-compose.yml before starting:

    @@ -78,4 +78,4 @@
  • Connect to http://localhost:5000. Be sure to Use Plain HTTP and Default Credentials
  • You should learn how to manually setup TGS if you truly want control over what your server does.

    -

    You have been warned.

    \ No newline at end of file +

    You have been warned.

    \ No newline at end of file diff --git a/tools/Redirector/config.html b/tools/Redirector/config.html index f555ef188f4a..cbdf01e6c139 100644 --- a/tools/Redirector/config.html +++ b/tools/Redirector/config.html @@ -1,4 +1,4 @@ -tools/Redirector/config.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/Redirector/config.txt

    [SERVERS]
    +tools/Redirector/config.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/Redirector/config.txt

    [SERVERS]
     ## Simply enter a list of servers to poll. Be sure to specify a server name in parentheses.
     
     (Sibyl #1) byond://game.nanotrasen.com:1337
    @@ -10,4 +10,4 @@
     ## Specify some standard Windows filepaths (you may use relative paths) for admin txt lists to poll.
     
     C:\SS13\config\admins.txt
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/Redirector/textprocs.html b/tools/Redirector/textprocs.html index a0e644389964..19d6bc68abca 100644 --- a/tools/Redirector/textprocs.html +++ b/tools/Redirector/textprocs.html @@ -1 +1 @@ -tools/Redirector/textprocs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/Redirector/textprocs.dm

    /proc/dd_file2listReading files
    /proc/dd_replacetextReplacing text
    /proc/dd_hasprefixPrefix checking
    /proc/dd_hassuffixSuffix checking
    /proc/dd_text2listTurning text into lists
    \ No newline at end of file +tools/Redirector/textprocs.dm - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/Redirector/textprocs.dm

    /proc/dd_file2listReading files
    /proc/dd_replacetextReplacing text
    /proc/dd_hasprefixPrefix checking
    /proc/dd_hassuffixSuffix checking
    /proc/dd_text2listTurning text into lists
    \ No newline at end of file diff --git a/tools/UnquotedListAssociations/2016-11-27-unquoted_list_associations_log.html b/tools/UnquotedListAssociations/2016-11-27-unquoted_list_associations_log.html index 3f1ab8cdb200..135667757b9e 100644 --- a/tools/UnquotedListAssociations/2016-11-27-unquoted_list_associations_log.html +++ b/tools/UnquotedListAssociations/2016-11-27-unquoted_list_associations_log.html @@ -1,4 +1,4 @@ -tools/UnquotedListAssociations/2016-11-27-unquoted_list_associations_log.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UnquotedListAssociations/2016-11-27-unquoted_list_associations_log.txt

    ..code\datums\outfit.dm 
    +tools/UnquotedListAssociations/2016-11-27-unquoted_list_associations_log.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UnquotedListAssociations/2016-11-27-unquoted_list_associations_log.txt

    ..code\datums\outfit.dm 
     list(path = count)
     list(otherpath = count)
     Total Unquoted List Associations: 2
    @@ -2965,4 +2965,4 @@
     Total Unquoted List Associations: 8
     146/2012 files have Unquoted List Associations in them
     There are 2673 total Unquoted List Associations```
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/UnstandardnessTestForDM.html b/tools/UnstandardnessTestForDM.html index 1d2ad3e1ba56..2d5b83342566 100644 --- a/tools/UnstandardnessTestForDM.html +++ b/tools/UnstandardnessTestForDM.html @@ -1,5 +1,5 @@ -tools/UnstandardnessTestForDM/readme.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UnstandardnessTestForDM/readme.txt

    the compiled exe file for the Unstandardness text for DM program is in:
    +tools/UnstandardnessTestForDM/readme.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UnstandardnessTestForDM/readme.txt

    the compiled exe file for the Unstandardness text for DM program is in:
     UnstandardnessTestForDM\bin\Debug\UnstandardnessTestForDM.exe
     
     You have to move it to the root folder (where the dme file is) and run it from there for it to work.
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.html b/tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.html index 8ef592557738..ac0a16e6bbbf 100644 --- a/tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.html +++ b/tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.html @@ -1,4 +1,4 @@ -tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt

    c:\users\baloh\documents\visual studio 2010\Projects\UnstandardnessTestForDM\UnstandardnessTestForDM\bin\Debug\UnstandardnessTestForDM.exe
    +tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt

    c:\users\baloh\documents\visual studio 2010\Projects\UnstandardnessTestForDM\UnstandardnessTestForDM\bin\Debug\UnstandardnessTestForDM.exe
     c:\users\baloh\documents\visual studio 2010\Projects\UnstandardnessTestForDM\UnstandardnessTestForDM\bin\Debug\UnstandardnessTestForDM.pdb
     c:\users\baloh\documents\visual studio 2010\Projects\UnstandardnessTestForDM\UnstandardnessTestForDM\obj\x86\Debug\ResolveAssemblyReference.cache
     c:\users\baloh\documents\visual studio 2010\Projects\UnstandardnessTestForDM\UnstandardnessTestForDM\obj\x86\Debug\UnstandardnessTestForDM.Form1.resources
    @@ -16,4 +16,4 @@
     C:\Users\Baloh\Desktop\tgs13\tools\UnstandardnessTestForDM\UnstandardnessTestForDM\obj\x86\Debug\GenerateResource.write.1.tlog
     C:\Users\Baloh\Desktop\tgs13\tools\UnstandardnessTestForDM\UnstandardnessTestForDM\obj\x86\Debug\UnstandardnessTestForDM.exe
     C:\Users\Baloh\Desktop\tgs13\tools\UnstandardnessTestForDM\UnstandardnessTestForDM\obj\x86\Debug\UnstandardnessTestForDM.pdb
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/UpdatePaths/apc_pixel_offsets.html b/tools/UpdatePaths/apc_pixel_offsets.html index 7a74d795c537..0daacd5d7727 100644 --- a/tools/UpdatePaths/apc_pixel_offsets.html +++ b/tools/UpdatePaths/apc_pixel_offsets.html @@ -1,5 +1,5 @@ -tools/UpdatePaths/apc_pixel_offsets.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UpdatePaths/apc_pixel_offsets.txt

    /obj/machinery/power/apc/@SUBTYPES{dir = 1} : @OLD{@OLD; pixel_y = 23}
    +tools/UpdatePaths/apc_pixel_offsets.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UpdatePaths/apc_pixel_offsets.txt

    /obj/machinery/power/apc/@SUBTYPES{dir = 1} : @OLD{@OLD; pixel_y = 23}
     /obj/machinery/power/apc/@SUBTYPES{dir = 2} : @OLD{@OLD; pixel_y = -23}
     /obj/machinery/power/apc/@SUBTYPES{dir = 4} : @OLD{@OLD; pixel_x = 24}
     /obj/machinery/power/apc/@SUBTYPES{dir = 8} : @OLD{@OLD; pixel_x = -25}
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/UpdatePaths/bridge_to_command.html b/tools/UpdatePaths/bridge_to_command.html index d3bfbc215199..69789cad7803 100644 --- a/tools/UpdatePaths/bridge_to_command.html +++ b/tools/UpdatePaths/bridge_to_command.html @@ -1,4 +1,4 @@ -tools/UpdatePaths/bridge_to_command.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UpdatePaths/bridge_to_command.txt

    /area/bridge : /area/command/bridge
    +tools/UpdatePaths/bridge_to_command.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UpdatePaths/bridge_to_command.txt

    /area/bridge : /area/command/bridge
     /area/bridge/meeting_room : /area/command/meeting_room
     /area/bridge/meeting_room/council : /area/command/meeting_room/council
     /area/bridge/showroom/corporate : /area/command/corporate_showroom
    @@ -15,4 +15,4 @@
     /area/service/heads/hor : /area/command/heads_quarters/rd
     /area/crew_quarters/heads/hor/private : /area/command/heads_quarters/rd/private
     
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/UpdatePaths/cornersfix.html b/tools/UpdatePaths/cornersfix.html index 2a36fa0993b5..7c28967e94fa 100644 --- a/tools/UpdatePaths/cornersfix.html +++ b/tools/UpdatePaths/cornersfix.html @@ -1,4 +1,4 @@ -tools/UpdatePaths/cornersfix.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UpdatePaths/cornersfix.txt

    /obj/effect/turf_decal/stripes/corner {dir=1} : /obj/item/bear_armor {@OLD;dir=8}
    +tools/UpdatePaths/cornersfix.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UpdatePaths/cornersfix.txt

    /obj/effect/turf_decal/stripes/corner {dir=1} : /obj/item/bear_armor {@OLD;dir=8}
     /obj/effect/turf_decal/stripes/corner {dir=2} : /obj/effect/turf_decal/stripes/corner {@OLD;dir=@SKIP}
     /obj/effect/turf_decal/stripes/corner {dir=4} : /obj/effect/turf_decal/stripes/corner {@OLD;dir=1}
     /obj/effect/turf_decal/stripes/corner {dir=8} : /obj/effect/turf_decal/stripes/corner {@OLD;dir=4}
    @@ -28,4 +28,4 @@
     /obj/effect/turf_decal/box/white/corners {dir=4} : /obj/effect/turf_decal/box/white/corners {@OLD;dir=1}
     /obj/effect/turf_decal/box/white/corners {dir=8} : /obj/effect/turf_decal/box/white/corners {@OLD;dir=4}
     /obj/item/bear_armor {dir=8} : /obj/effect/turf_decal/box/white/corners {@OLD}```
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/UpdatePaths/turfs2decals.html b/tools/UpdatePaths/turfs2decals.html index 3f23d9f4bcea..6e4cc22d48e6 100644 --- a/tools/UpdatePaths/turfs2decals.html +++ b/tools/UpdatePaths/turfs2decals.html @@ -1,4 +1,4 @@ -tools/UpdatePaths/turfs2decals.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UpdatePaths/turfs2decals.txt

    /turf/open/floor/circuit/killroom : /turf/open/floor/circuit/telecomms {@OLD;dir=@SKIP}
    +tools/UpdatePaths/turfs2decals.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/UpdatePaths/turfs2decals.txt

    /turf/open/floor/circuit/killroom : /turf/open/floor/circuit/telecomms {@OLD;dir=@SKIP}
     /turf/open/floor/plasteel/airless/asteroid : /obj/effect/turf_decal/sand , /turf/open/floor/plasteel/airless  {@OLD;dir=@SKIP}
     /turf/open/floor/plasteel/airless/bar : /obj/effect/turf_decal/tile/bar , /obj/effect/turf_decal/tile/bar {dir=1} , /turf/open/floor/plasteel/airless {@OLD;dir=@SKIP}
     /turf/open/floor/plasteel/arrival {dir=1} : /obj/effect/turf_decal/tile/blue {dir=4} , /turf/open/floor/plasteel/white/corner {@OLD;dir=1}
    @@ -465,4 +465,4 @@
     /turf/open/floor/plasteel/yellow/corner : /obj/effect/turf_decal/tile/yellow {dir=@OLD} , /turf/open/floor/plasteel {@OLD;dir=@SKIP}
     /turf/open/floor/plating/airless/astplate : /obj/effect/turf_decal/sand/plating , /turf/open/floor/plating/airless  {@OLD;dir=@SKIP}
     /turf/open/floor/plating/astplate : /obj/effect/turf_decal/sand/plating , /turf/open/floor/plating  {@OLD;dir=@SKIP}```
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/build.html b/tools/build.html index fdb3f5a37c3a..7982cfa3e808 100644 --- a/tools/build.html +++ b/tools/build.html @@ -1,4 +1,4 @@ -tools/build/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    /tg/station build script

    This build script is the recommended way to compile the game, including not only the DM code but also the JavaScript and any other dependencies.

    +tools/build/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    /tg/station build script

    This build script is the recommended way to compile the game, including not only the DM code but also the JavaScript and any other dependencies.

    • VSCode: a) Press Ctrl+Shift+B to build. @@ -22,4 +22,4 @@

      Dependencies

    Why?

    We used to include compiled versions of the tgui JavaScript code in the Git repository so that the project could be compiled using BYOND only. These pre-compiled files tended to have merge conflicts for no good reason. Using a build script lets us avoid this problem, while keeping builds convenient for people who are not modifying tgui.

    -

    This build script is based on Juke Build - please follow the link and read the documentation for the project to understand how it works and how to contribute to this build script.

    \ No newline at end of file +

    This build script is based on Juke Build - please follow the link and read the documentation for the project to understand how it works and how to contribute to this build script.

    \ No newline at end of file diff --git a/tools/changelog/requirements.html b/tools/changelog/requirements.html index e83aa82b5187..8c16edbcf917 100644 --- a/tools/changelog/requirements.html +++ b/tools/changelog/requirements.html @@ -1,5 +1,5 @@ -tools/changelog/requirements.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/changelog/requirements.txt

    PyYAML==6.0
    +tools/changelog/requirements.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/changelog/requirements.txt

    PyYAML==6.0
     beautifulsoup4==4.10.0
     ruamel.yaml==0.17.20
     PyGithub==1.55
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/ci/ci_config.html b/tools/ci/ci_config.html index 9b7d741b5eb6..9f338a61f581 100644 --- a/tools/ci/ci_config.html +++ b/tools/ci/ci_config.html @@ -1,4 +1,4 @@ -tools/ci/ci_config.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/ci/ci_config.txt

    SQL_ENABLED
    +tools/ci/ci_config.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/ci/ci_config.txt

    SQL_ENABLED
     ADDRESS 127.0.0.1
     PORT 3306
     FEEDBACK_DATABASE tg_ci
    @@ -7,4 +7,4 @@
     FEEDBACK_PASSWORD
     LAVALAND_BUDGET 0
     SPACE_BUDGET 0
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/hooks.html b/tools/hooks.html index ca9d6c5ce77f..9ee3c86e986b 100644 --- a/tools/hooks.html +++ b/tools/hooks.html @@ -1,4 +1,4 @@ -tools/hooks/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Git Integration Hooks

    This folder contains installable scripts for Git hooks and merge drivers. +tools/hooks/README.md - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    Git Integration Hooks

    This folder contains installable scripts for Git hooks and merge drivers. Use of these hooks and drivers is optional and they must be installed explicitly before they take effect.

    To install the current set of hooks, or update if new hooks are added, run @@ -19,4 +19,4 @@

    Adding New Hooks

    and updating .gitattributes in the root of the repository to include the line *.<ext> merge=<ext>.

    Adding or removing hooks or merge drivers requires running the install script -again, but modifying them does not. See existing .hook and .merge files for examples.

    \ No newline at end of file +again, but modifying them does not. See existing .hook and .merge files for examples.

    \ No newline at end of file diff --git a/tools/mapmerge2.html b/tools/mapmerge2.html index 960ca1d007b8..abbbaa228e04 100644 --- a/tools/mapmerge2.html +++ b/tools/mapmerge2.html @@ -1,4 +1,4 @@ -tools/mapmerge2/README.md - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    Map Merger

    The Map Merger is a collection of scripts that keep this repository's maps +tools/mapmerge2/README.md - SPLURT Station 13

    SPLURT Station 13 - Modules - Types

    Map Merger

    The Map Merger is a collection of scripts that keep this repository's maps in a format which is easier to track in Git and less likely to cause merge conflicts. When merge conflicts do occur, it can sometimes resolve them.

    For detailed troubleshooting instructions and other tips, visit the @@ -44,4 +44,4 @@

    Code Structure

    precommit.py is run by the Git hooks if installed, and merges the new version of any map saved in the index (git added) with the old version stored -in Git when run.

    \ No newline at end of file +in Git when run.

    \ No newline at end of file diff --git a/tools/midi2piano.html b/tools/midi2piano.html index 6eccb50df55e..5a6ed3858843 100644 --- a/tools/midi2piano.html +++ b/tools/midi2piano.html @@ -1,4 +1,4 @@ -tools/midi2piano/README.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/midi2piano/README.txt

    This is a remake of 2013 midi2piano tool.
    +tools/midi2piano/README.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/midi2piano/README.txt

    This is a remake of 2013 midi2piano tool.
     
     Requirements:
       Python 3
    @@ -31,4 +31,4 @@
     
     Made by EditorRUS/Delta Epsilon from Animus Station, ss13.ru
     Contact me in Discord if you find any major issues: DeltaEpsilon#7787```
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/minibot/LICENCE-bot_folder.html b/tools/minibot/LICENCE-bot_folder.html index 328df80f5fe3..02de89d59b27 100644 --- a/tools/minibot/LICENCE-bot_folder.html +++ b/tools/minibot/LICENCE-bot_folder.html @@ -1,6 +1,6 @@ -tools/minibot/LICENCE-bot_folder.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/minibot/LICENCE-bot_folder.txt

    The author or authors of this code dedicate any and all copyright interest in
    +tools/minibot/LICENCE-bot_folder.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/minibot/LICENCE-bot_folder.txt

    The author or authors of this code dedicate any and all copyright interest in
     this code to the public domain. We make this dedication for the benefit of the
     public at large and to the detriment of our heirs and successors. We intend
     this dedication to be an overt act of relinquishment in perpetuity of all
     present and future rights to this code under copyright law. 
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/tools/requirements.html b/tools/requirements.html index eb9325f75b25..587c54e25172 100644 --- a/tools/requirements.html +++ b/tools/requirements.html @@ -1,4 +1,4 @@ -tools/requirements.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/requirements.txt

    pygit2==1.11.1
    +tools/requirements.txt - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    tools/requirements.txt

    pygit2==1.11.1
     bidict==0.22.1
     Pillow==10.3.0
     
    @@ -11,4 +11,4 @@
     
     # icon cutter
     numpy==1.26.0
    -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/turf.html b/turf.html index a16cea4538d7..978e8c72f1c6 100644 --- a/turf.html +++ b/turf.html @@ -1,14 +1,14 @@ -/turf - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    turf

    Any floor or wall. What makes up the station and the rest of the map.

    Procs

    InitializeTurf Initialize
    LinkBlockedWithAccessFor seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags
    consider_pressure_differenceSPACEWIND
    fromShuttleMoveBase procs
    process_cellSIMULATION
    reachableAdjacentTurfsReturns adjacent turfs to this turf that are reachable, in all cardinal directions

    Proc Details

    Initialize

    Turf Initialize

    -

    Doesn't call parent, see /atom/proc/Initialize

    LinkBlockedWithAccess

    For seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags

    +/turf - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    turf

    Any floor or wall. What makes up the station and the rest of the map.

    Procs

    InitializeTurf Initialize
    LinkBlockedWithAccessFor seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags
    consider_pressure_differenceSPACEWIND
    fromShuttleMoveBase procs
    process_cellSIMULATION
    reachableAdjacentTurfsReturns adjacent turfs to this turf that are reachable, in all cardinal directions

    Proc Details

    Initialize

    Turf Initialize

    +

    Doesn't call parent, see /atom/proc/Initialize

    LinkBlockedWithAccess

    For seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags

    Arguments:

    • caller: The movable, if one exists, being used for mobility checks to see what tiles it can reach
    • ID: An ID card that decides if we can gain access to doors that would otherwise block a turf
    • simulated_only: Do we only worry about turfs with simulated atmos, most notably things that aren't space?
    • -

    consider_pressure_difference

    SPACEWIND

    fromShuttleMove

    Base procs

    process_cell

    SIMULATION

    reachableAdjacentTurfs

    Returns adjacent turfs to this turf that are reachable, in all cardinal directions

    +

    consider_pressure_difference

    SPACEWIND

    fromShuttleMove

    Base procs

    process_cell

    SIMULATION

    reachableAdjacentTurfs

    Returns adjacent turfs to this turf that are reachable, in all cardinal directions

    Arguments:

    • caller: The movable, if one exists, being used for mobility checks to see what tiles it can reach
    • ID: An ID card that decides if we can gain access to doors that would otherwise block a turf
    • simulated_only: Do we only worry about turfs with simulated atmos, most notably things that aren't space?
    • -
    \ No newline at end of file +
    \ No newline at end of file diff --git a/turf/closed.html b/turf/closed.html index ec7d2248f83a..1541f5faea25 100644 --- a/turf/closed.html +++ b/turf/closed.html @@ -1 +1 @@ -/turf/closed - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    closed

    Vars

    yelling_dampenhow much of inbound yelling to dampen
    yelling_resistanceHow much we block yelling

    Var Details

    yelling_dampen

    how much of inbound yelling to dampen

    yelling_resistance

    How much we block yelling

    \ No newline at end of file +/turf/closed - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    closed

    Vars

    yelling_dampenhow much of inbound yelling to dampen
    yelling_resistanceHow much we block yelling

    Var Details

    yelling_dampen

    how much of inbound yelling to dampen

    yelling_resistance

    How much we block yelling

    \ No newline at end of file diff --git a/turf/closed/indestructible/splashscreen.html b/turf/closed/indestructible/splashscreen.html index cd31f849f979..5606615e25aa 100644 --- a/turf/closed/indestructible/splashscreen.html +++ b/turf/closed/indestructible/splashscreen.html @@ -1 +1 @@ -/turf/closed/indestructible/splashscreen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    splashscreen

    Procs

    handle_generic_titlescreen_sizeshelper proc that will center the screen if the icon is changed to a generic width, to make admins have to fudge around with pixel_x less. returns null

    Proc Details

    handle_generic_titlescreen_sizes

    helper proc that will center the screen if the icon is changed to a generic width, to make admins have to fudge around with pixel_x less. returns null

    \ No newline at end of file +/turf/closed/indestructible/splashscreen - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    splashscreen

    Procs

    handle_generic_titlescreen_sizeshelper proc that will center the screen if the icon is changed to a generic width, to make admins have to fudge around with pixel_x less. returns null

    Proc Details

    handle_generic_titlescreen_sizes

    helper proc that will center the screen if the icon is changed to a generic width, to make admins have to fudge around with pixel_x less. returns null

    \ No newline at end of file diff --git a/turf/closed/mineral.html b/turf/closed/mineral.html index 882b3d89094a..a15992e400d5 100644 --- a/turf/closed/mineral.html +++ b/turf/closed/mineral.html @@ -1 +1 @@ -/turf/closed/mineral - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mineral

    Mineral deposits

    Procs

    shuttleRotateTurf rotate procs

    Proc Details

    shuttleRotate

    Turf rotate procs

    \ No newline at end of file +/turf/closed/mineral - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    mineral

    Mineral deposits

    Procs

    shuttleRotateTurf rotate procs

    Proc Details

    shuttleRotate

    Turf rotate procs

    \ No newline at end of file diff --git a/turf/closed/wall.html b/turf/closed/wall.html index 18dd3df80b0d..616447d91508 100644 --- a/turf/closed/wall.html +++ b/turf/closed/wall.html @@ -1,8 +1,8 @@ -/turf/closed/wall - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    wall

    Vars

    explosion_power_minimum_chance_dismantleExplosion power to potentially dismantle the wall
    explosion_power_to_dismantleExplosion power to dismantle the wall
    explosion_power_to_scrapeExplosion power to disintegrate the wall

    Procs

    hulk_recoilDeals damage back to the hulk's arm.

    Var Details

    explosion_power_minimum_chance_dismantle

    Explosion power to potentially dismantle the wall

    explosion_power_to_dismantle

    Explosion power to dismantle the wall

    explosion_power_to_scrape

    Explosion power to disintegrate the wall

    Proc Details

    hulk_recoil

    Deals damage back to the hulk's arm.

    +/turf/closed/wall - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    wall

    Vars

    explosion_power_minimum_chance_dismantleExplosion power to potentially dismantle the wall
    explosion_power_to_dismantleExplosion power to dismantle the wall
    explosion_power_to_scrapeExplosion power to disintegrate the wall

    Procs

    hulk_recoilDeals damage back to the hulk's arm.

    Var Details

    explosion_power_minimum_chance_dismantle

    Explosion power to potentially dismantle the wall

    explosion_power_to_dismantle

    Explosion power to dismantle the wall

    explosion_power_to_scrape

    Explosion power to disintegrate the wall

    Proc Details

    hulk_recoil

    Deals damage back to the hulk's arm.

    When a hulk manages to break a wall using their hulk smash, this deals back damage to the arm used. This is in its own proc just to be easily overridden by other wall types. Default allows for three smashed walls per arm. Also, we use CANT_WOUND here because wounds are random. Wounds are applied by hulk code based on arm damage and checked when we call break_an_arm(). Arguments: *arg1 is the arm to deal damage to. -*arg2 is the hulk

    \ No newline at end of file +*arg2 is the hulk

    \ No newline at end of file diff --git a/turf/open.html b/turf/open.html index 65162a77bcab..a8ec3a8fd376 100644 --- a/turf/open.html +++ b/turf/open.html @@ -1,3 +1,3 @@ -/turf/open - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    open

    Vars

    dirt_buildup_allowedDirtyness system, cit specific. -Does dirt buildup happen on us?
    dirt_spawn_thresholdDirt level to spawn dirt. Null to use config.
    dirtynessDirt level.

    Procs

    Assimilate_AirAssimilate Air
    assume_airGAS MIXTURE PROCS
    update_visualsGAS OVERLAYS

    Var Details

    dirt_buildup_allowed

    Dirtyness system, cit specific. -Does dirt buildup happen on us?

    dirt_spawn_threshold

    Dirt level to spawn dirt. Null to use config.

    dirtyness

    Dirt level.

    Proc Details

    Assimilate_Air

    Assimilate Air

    assume_air

    GAS MIXTURE PROCS

    update_visuals

    GAS OVERLAYS

    \ No newline at end of file +/turf/open - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    open

    Vars

    dirt_buildup_allowedDirtyness system, cit specific. +Does dirt buildup happen on us?
    dirt_spawn_thresholdDirt level to spawn dirt. Null to use config.
    dirtynessDirt level.

    Procs

    Assimilate_AirAssimilate Air
    assume_airGAS MIXTURE PROCS
    update_visualsGAS OVERLAYS

    Var Details

    dirt_buildup_allowed

    Dirtyness system, cit specific. +Does dirt buildup happen on us?

    dirt_spawn_threshold

    Dirt level to spawn dirt. Null to use config.

    dirtyness

    Dirt level.

    Proc Details

    Assimilate_Air

    Assimilate Air

    assume_air

    GAS MIXTURE PROCS

    update_visuals

    GAS OVERLAYS

    \ No newline at end of file diff --git a/turf/open/floor.html b/turf/open/floor.html index 92769939f70e..c814d6c41caa 100644 --- a/turf/open/floor.html +++ b/turf/open/floor.html @@ -1 +1 @@ -/turf/open/floor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    floor

    Vars

    explosion_power_break_tileMinimum explosion power to break tile
    explosion_power_break_turfMinimum explosion power to break turf
    explosion_power_break_turf_bonusStarting from here, +20% chance to break turf.
    explosion_power_minimum_chance_breakStarting from here, there's a chance for this to break
    explosion_power_protect_shieldedShielded turfs are completely protected from anything under this
    explosion_power_turf_scrapeMinimum explosion power to scrape away the floor

    Var Details

    explosion_power_break_tile

    Minimum explosion power to break tile

    explosion_power_break_turf

    Minimum explosion power to break turf

    explosion_power_break_turf_bonus

    Starting from here, +20% chance to break turf.

    explosion_power_minimum_chance_break

    Starting from here, there's a chance for this to break

    explosion_power_protect_shielded

    Shielded turfs are completely protected from anything under this

    explosion_power_turf_scrape

    Minimum explosion power to scrape away the floor

    \ No newline at end of file +/turf/open/floor - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    floor

    Vars

    explosion_power_break_tileMinimum explosion power to break tile
    explosion_power_break_turfMinimum explosion power to break turf
    explosion_power_break_turf_bonusStarting from here, +20% chance to break turf.
    explosion_power_minimum_chance_breakStarting from here, there's a chance for this to break
    explosion_power_protect_shieldedShielded turfs are completely protected from anything under this
    explosion_power_turf_scrapeMinimum explosion power to scrape away the floor

    Var Details

    explosion_power_break_tile

    Minimum explosion power to break tile

    explosion_power_break_turf

    Minimum explosion power to break turf

    explosion_power_break_turf_bonus

    Starting from here, +20% chance to break turf.

    explosion_power_minimum_chance_break

    Starting from here, there's a chance for this to break

    explosion_power_protect_shielded

    Shielded turfs are completely protected from anything under this

    explosion_power_turf_scrape

    Minimum explosion power to scrape away the floor

    \ No newline at end of file diff --git a/turf/open/floor/catwalk_floor.html b/turf/open/floor/catwalk_floor.html index 3c917b470aec..1ca01ff6b59b 100644 --- a/turf/open/floor/catwalk_floor.html +++ b/turf/open/floor/catwalk_floor.html @@ -1,4 +1,4 @@ -/turf/open/floor/catwalk_floor - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    catwalk_floor

    catwalk flooring

    +/turf/open/floor/catwalk_floor - SPLURT Station 13
    SPLURT Station 13 - Modules - Types

    catwalk_floor

    catwalk flooring

    They show what's underneath their catwalk flooring (pipes and the like) you can crowbar it to interact with the underneath stuff without destroying the tile... -unless you want to!

    \ No newline at end of file +unless you want to!

    \ No newline at end of file diff --git a/turf/open/floor/glass.html b/turf/open/floor/glass.html index d1174debb41f..11ee42de12c3 100644 --- a/turf/open/floor/glass.html +++ b/turf/open/floor/glass.html @@ -1 +1 @@ -/turf/open/floor/glass - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    glass

    Procs

    crowbar_actn(omegalul)

    Proc Details

    crowbar_act

    n(omegalul)

    \ No newline at end of file +/turf/open/floor/glass - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    glass

    Procs

    crowbar_actn(omegalul)

    Proc Details

    crowbar_act

    n(omegalul)

    \ No newline at end of file diff --git a/turf/open/floor/plating/asteroid.html b/turf/open/floor/plating/asteroid.html index 929eb464d9f1..425210cab3e9 100644 --- a/turf/open/floor/plating/asteroid.html +++ b/turf/open/floor/plating/asteroid.html @@ -1 +1 @@ -/turf/open/floor/plating/asteroid - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    asteroid

    Asteroid

    Vars

    digResultItemstack to drop when dug by a shovel
    dugWhether the turf has been dug or not
    environment_typeEnvironment type for the turf
    floor_varianceProbability floor has a different icon state
    postdig_icon_changeWhether to change the turf's icon_state to "[base_icon_state]_dug" when its dugged up
    turf_typeBase turf type to be created by the tunnel

    Procs

    can_digIf the user can dig the turf

    Var Details

    digResult

    Itemstack to drop when dug by a shovel

    dug

    Whether the turf has been dug or not

    environment_type

    Environment type for the turf

    floor_variance

    Probability floor has a different icon state

    postdig_icon_change

    Whether to change the turf's icon_state to "[base_icon_state]_dug" when its dugged up

    turf_type

    Base turf type to be created by the tunnel

    Proc Details

    can_dig

    If the user can dig the turf

    \ No newline at end of file +/turf/open/floor/plating/asteroid - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    asteroid

    Asteroid

    Vars

    digResultItemstack to drop when dug by a shovel
    dugWhether the turf has been dug or not
    environment_typeEnvironment type for the turf
    floor_varianceProbability floor has a different icon state
    postdig_icon_changeWhether to change the turf's icon_state to "[base_icon_state]_dug" when its dugged up
    turf_typeBase turf type to be created by the tunnel

    Procs

    can_digIf the user can dig the turf

    Var Details

    digResult

    Itemstack to drop when dug by a shovel

    dug

    Whether the turf has been dug or not

    environment_type

    Environment type for the turf

    floor_variance

    Probability floor has a different icon state

    postdig_icon_change

    Whether to change the turf's icon_state to "[base_icon_state]_dug" when its dugged up

    turf_type

    Base turf type to be created by the tunnel

    Proc Details

    can_dig

    If the user can dig the turf

    \ No newline at end of file diff --git a/turf/open/lava.html b/turf/open/lava.html index 452c35e7f618..987dfe264094 100644 --- a/turf/open/lava.html +++ b/turf/open/lava.html @@ -1 +1 @@ -/turf/open/lava - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    lava

    LAVA

    Vars

    immunity_resistance_flagsobjects with these flags won't burn.
    immunity_traitmobs with this trait won't burn.
    lava_damageHow much fire damage we deal to living mobs stepping on us
    lava_firestacksHow many firestacks we add to living mobs stepping on us
    temperature_damageHow much temperature we expose objects with

    Procs

    burn_stuffProc that sets on fire something or everything on the turf that's not immune to lava. Returns TRUE to make the turf start processing.

    Var Details

    immunity_resistance_flags

    objects with these flags won't burn.

    immunity_trait

    mobs with this trait won't burn.

    lava_damage

    How much fire damage we deal to living mobs stepping on us

    lava_firestacks

    How many firestacks we add to living mobs stepping on us

    temperature_damage

    How much temperature we expose objects with

    Proc Details

    burn_stuff

    Proc that sets on fire something or everything on the turf that's not immune to lava. Returns TRUE to make the turf start processing.

    \ No newline at end of file +/turf/open/lava - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details - Proc Details

    lava

    LAVA

    Vars

    immunity_resistance_flagsobjects with these flags won't burn.
    immunity_traitmobs with this trait won't burn.
    lava_damageHow much fire damage we deal to living mobs stepping on us
    lava_firestacksHow many firestacks we add to living mobs stepping on us
    temperature_damageHow much temperature we expose objects with

    Procs

    burn_stuffProc that sets on fire something or everything on the turf that's not immune to lava. Returns TRUE to make the turf start processing.

    Var Details

    immunity_resistance_flags

    objects with these flags won't burn.

    immunity_trait

    mobs with this trait won't burn.

    lava_damage

    How much fire damage we deal to living mobs stepping on us

    lava_firestacks

    How many firestacks we add to living mobs stepping on us

    temperature_damage

    How much temperature we expose objects with

    Proc Details

    burn_stuff

    Proc that sets on fire something or everything on the turf that's not immune to lava. Returns TRUE to make the turf start processing.

    \ No newline at end of file diff --git a/turf/open/openspace/icemoon.html b/turf/open/openspace/icemoon.html index 18f2dfe672d6..d6baf2be05b0 100644 --- a/turf/open/openspace/icemoon.html +++ b/turf/open/openspace/icemoon.html @@ -1 +1 @@ -/turf/open/openspace/icemoon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    icemoon

    Vars

    drill_belowIf true mineral turfs below this openspace turf will be mined automatically
    protect_ruinReplaces itself with replacement_turf if the turf below this one is in a no ruins allowed area (usually ruins themselves)

    Var Details

    drill_below

    If true mineral turfs below this openspace turf will be mined automatically

    protect_ruin

    Replaces itself with replacement_turf if the turf below this one is in a no ruins allowed area (usually ruins themselves)

    \ No newline at end of file +/turf/open/openspace/icemoon - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesVar Details

    icemoon

    Vars

    drill_belowIf true mineral turfs below this openspace turf will be mined automatically
    protect_ruinReplaces itself with replacement_turf if the turf below this one is in a no ruins allowed area (usually ruins themselves)

    Var Details

    drill_below

    If true mineral turfs below this openspace turf will be mined automatically

    protect_ruin

    Replaces itself with replacement_turf if the turf below this one is in a no ruins allowed area (usually ruins themselves)

    \ No newline at end of file diff --git a/turf/open/space.html b/turf/open/space.html index 19cfaa855fb6..9e9eea0d6f9c 100644 --- a/turf/open/space.html +++ b/turf/open/space.html @@ -1,2 +1,2 @@ -/turf/open/space - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    space

    Procs

    InitializeSpace Initialize

    Proc Details

    Initialize

    Space Initialize

    -

    Doesn't call parent, see /atom/proc/Initialize

    \ No newline at end of file +/turf/open/space - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    space

    Procs

    InitializeSpace Initialize

    Proc Details

    Initialize

    Space Initialize

    +

    Doesn't call parent, see /atom/proc/Initialize

    \ No newline at end of file diff --git a/turf/open/space/transparent.html b/turf/open/space/transparent.html index 8e185c46315d..674daff36d29 100644 --- a/turf/open/space/transparent.html +++ b/turf/open/space/transparent.html @@ -1 +1 @@ -/turf/open/space/transparent - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    transparent

    Procs

    show_bottom_levelCalled when there is no real turf below this turf

    Proc Details

    show_bottom_level

    Called when there is no real turf below this turf

    \ No newline at end of file +/turf/open/space/transparent - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    transparent

    Procs

    show_bottom_levelCalled when there is no real turf below this turf

    Proc Details

    show_bottom_level

    Called when there is no real turf below this turf

    \ No newline at end of file diff --git a/turf/open/space/transparent/openspace.html b/turf/open/space/transparent/openspace.html index 5f55f3a24875..7f188ea37134 100644 --- a/turf/open/space/transparent/openspace.html +++ b/turf/open/space/transparent/openspace.html @@ -1 +1 @@ -/turf/open/space/transparent/openspace - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    openspace

    Procs

    show_bottom_levelNo bottom level for openspace.

    Proc Details

    show_bottom_level

    No bottom level for openspace.

    \ No newline at end of file +/turf/open/space/transparent/openspace - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    openspace

    Procs

    show_bottom_levelNo bottom level for openspace.

    Proc Details

    show_bottom_level

    No bottom level for openspace.

    \ No newline at end of file diff --git a/turf/open/water/cursed_spring.html b/turf/open/water/cursed_spring.html index 80a955c5bd28..f2b5bfa668eb 100644 --- a/turf/open/water/cursed_spring.html +++ b/turf/open/water/cursed_spring.html @@ -1,4 +1,4 @@ -/turf/open/water/cursed_spring - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cursed_spring

    Turns whoever enters into a mob

    +/turf/open/water/cursed_spring - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    cursed_spring

    Turns whoever enters into a mob

    If mob is chosen, turns the person into a random animal type Once the spring is used, it cannot be used by the same mind ever again -After usage, teleports the user back to a random safe turf (so mobs are not killed by ice moon atmosphere)

    Procs

    remove_from_cursedDeletes minds from the cursed minds list after their deletion

    Proc Details

    remove_from_cursed

    Deletes minds from the cursed minds list after their deletion

    \ No newline at end of file +After usage, teleports the user back to a random safe turf (so mobs are not killed by ice moon atmosphere)

    Procs

    remove_from_cursedDeletes minds from the cursed minds list after their deletion

    Proc Details

    remove_from_cursed

    Deletes minds from the cursed minds list after their deletion

    \ No newline at end of file diff --git a/world.html b/world.html index 823989b31857..aa03598f2712 100644 --- a/world.html +++ b/world.html @@ -1,9 +1,9 @@ -/world - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    World

    Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke

    +/world - SPLURT Station 13
    SPLURT Station 13 - Modules - TypesProc Details

    World

    Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke

    The byond world object stores some basic byond level config, and has a few hub specific procs for managing hub visiblity

    -

    The world /New() is the root of where a round itself begins

    Procs

    ImmediateInvokeAsyncImmediately Invoke proctocall on thingtocall, with waitfor set to false
    refresh_atmos_gridAuxtools atmos
    send_cross_commsSends a message to a given cross comms server by name (by name for security).

    Proc Details

    ImmediateInvokeAsync

    Immediately Invoke proctocall on thingtocall, with waitfor set to false

    +

    The world /New() is the root of where a round itself begins

    Procs

    ImmediateInvokeAsyncImmediately Invoke proctocall on thingtocall, with waitfor set to false
    refresh_atmos_gridAuxtools atmos
    send_cross_commsSends a message to a given cross comms server by name (by name for security).

    Proc Details

    ImmediateInvokeAsync

    Immediately Invoke proctocall on thingtocall, with waitfor set to false

    Arguments:

    • thingtocall Object to call on
    • proctocall Proc to call on that object
    • ... optional list of arguments to pass as arguments to the proc being called
    • -

    refresh_atmos_grid

    Auxtools atmos

    send_cross_comms

    Sends a message to a given cross comms server by name (by name for security).

    \ No newline at end of file +

    refresh_atmos_grid

    Auxtools atmos

    send_cross_comms

    Sends a message to a given cross comms server by name (by name for security).

    \ No newline at end of file