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Android with Unity does not reach LRS #50

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msanzn opened this issue Apr 21, 2021 · 1 comment
Open

Android with Unity does not reach LRS #50

msanzn opened this issue Apr 21, 2021 · 1 comment

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@msanzn
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msanzn commented Apr 21, 2021

I have the Tincan.dll file that act as intermediarie for sending XAPI statements in an android app build with Unity using Vuforia, .
When I try the same app within the editor it works and send the correspondent XAPI statements inmediatelly but when I run the app with the android device (whereas it is normally or in debug) it does not send the statements.

By debugging I notice that the problem is in the tincan.dll function called lrs.SaveStatement(statement); which does not return neither a valid or an error message response. As I can not debug the dll function I can not determine if the error is within the dll function or the android device settings (which can be probable but I do not know the settings to change).

I have followed the tutorial from amazick119 https://www.youtube.com/watch?v=zX8Pq9STvoo

@valdeezzee
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@msanzn I had the same issue. I changed my Api Compatibility Level to .Net 4.x. Then it worked for me and my statement was sent successfully.

You can find it in Player Settings -> Other Settings ->Configuration
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