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hog.py
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"""The Game of Hog."""
import math
from dice import four_sided, six_sided, make_test_dice
GOAL_SCORE = 100 # The goal of Hog is to score 100 points.
######################
# Phase 1: Simulator #
######################
def roll_dice(num_rolls, dice=six_sided):
# These assert statements ensure that num_rolls is a positive integer.
assert type(num_rolls) == int, 'num_rolls must be an integer.'
assert num_rolls > 0, 'Must roll at least once.'
# BEGIN Question 1
ans = 0
for x in range(num_rolls):
dice_outcome = dice()
if dice_outcome == 1:
return 1
else:
ans += dice_outcome
return ans
# END Question 1
def free_bacon(opponent_score):
"""Return the points scored from rolling 0 dice (Free Bacon)."""
# BEGIN PROBLEM 2
x = opponent_score % 10
y = math.floor(opponent_score / 10)
return 1 + max(x,y)
# END PROBLEM 2
def take_turn(num_rolls, opponent_score, dice=six_sided):
"""Simulate a turn rolling NUM_ROLLS dice, which may be 0 (Free bacon).
num_rolls: The number of dice rolls that will be made.
opponent_score: The total score of the opponent.
dice: A function of no args that returns an integer outcome.
"""
assert type(num_rolls) == int, 'num_rolls must be an integer.'
assert num_rolls >= 0, 'Cannot roll a negative number of dice.'
assert num_rolls <= 10, 'Cannot roll more than 10 dice.'
assert opponent_score < 100, 'The game should be over.'
# BEGIN Question 2
if num_rolls == 0:
return free_bacon(opponent_score)
else:
return roll_dice(num_rolls, dice)
# END Question 2
def select_dice(score, opponent_score):
"""Select six-sided dice unless the sum of SCORE and OPPONENT_SCORE is a
multiple of 7, in which case select four-sided dice (Hog wild).
"""
# BEGIN Question 3
dice = six_sided
if (score + opponent_score) % 7 == 0:
dice = four_sided
return dice
# END Question 3
def is_swap(score0, score1):
"""Return True if ending a turn with SCORE0 and SCORE1 will result in a
swap.
Swaps occur when the last two digits of the first score are the reverse
of the last two digits of the second score.
"""
# BEGIN Question 4
lastNumber0 = score0 % 10
if(score0 <= 0):
firstNumber0 = 0
else:
firstNumber0 = score0 // 10 ** int(math.log(score0, 10))
lastNumber1 = score1 % 10
if(score1 <= 0):
firstNumber1 = 0
else:
firstNumber1 = score1 // 10 ** int(math.log(score1, 10))
if(lastNumber0 == firstNumber1 and firstNumber0 == lastNumber1):
return True
else:
return False
# END Question 4
def other(who):
"""Return the other player, for a player WHO numbered 0 or 1.
>>> other(0)
1
>>> other(1)
0
"""
return 1 - who
def play(strategy0, strategy1, score0=0, score1=0, goal=GOAL_SCORE):
"""Simulate a game and return the final scores of both players, with
Player 0's score first, and Player 1's score second.
A strategy is a function that takes two total scores as arguments
(the current player's score, and the opponent's score), and returns a
number of dice that the current player will roll this turn.
strategy0: The strategy function for Player 0, who plays first
strategy1: The strategy function for Player 1, who plays second
score0 : The starting score for Player 0
score1 : The starting score for Player 1
"""
who = 0 # Which player is about to take a turn, 0 (first) or 1 (second)
# BEGIN Question 5
score = [score0, score1]
strategy = [strategy0, strategy1]
while(score[who] < goal and score[other(who)] < goal):
dice = select_dice(score[who],score[other(who)])
if(who == 0):
num_rolls = strategy0(score[0], score[1])
else:
num_rolls = strategy1(score[1], score[0])
score[who] += take_turn(num_rolls, score[other(who)], dice)
if(is_swap(score[0], score[1]) == True):
temp = score[0]
score[0] = score[1]
score[1] = temp
who = other(who)
score0 = score[0]
score1 = score[1]
# END Question 5
return score0, score1
def always_roll(n):
"""Return a strategy that always rolls N dice.
A strategy is a function that takes two total scores as arguments
(the current player's score, and the opponent's score), and returns a
number of dice that the current player will roll this turn.
>>> strategy = always_roll(5)
>>> strategy(0, 0)
5
>>> strategy(99, 99)
5
"""
def strategy(score, opponent_score):
return n
return strategy
#######################
# Phase 2: Strategies #
#######################
def always_roll(n):
"""Return a strategy that always rolls N dice.
A strategy is a function that takes two total scores as arguments
(the current player's score, and the opponent's score), and returns a
number of dice that the current player will roll this turn.
>>> strategy = always_roll(5)
>>> strategy(0, 0)
5
>>> strategy(99, 99)
5
"""
def strategy(score, opponent_score):
return n
return strategy
# Experiments
def make_averaged(fn, num_samples=1000):
"""Return a function that returns the average_value of FN when called.
To implement this function, you will have to use *args syntax, a new Python
feature introduced in this project. See the project description.
>>> dice = make_test_dice(3, 1, 5, 6)
>>> averaged_dice = make_averaged(dice, 1000)
>>> averaged_dice()
3.75
>>> make_averaged(roll_dice, 1000)(2, dice)
6.0
In this last example, two different turn scenarios are averaged.
- In the first, the player rolls a 3 then a 1, receiving a score of 1.
- In the other, the player rolls a 5 and 6, scoring 11.
Thus, the average value is 6.0.
"""
# BEGIN Question 6
def func(*args):
sum = 0
for x in range(num_samples):
sum += fn(*args)
avg = sum/num_samples
return avg
return func
# END Question 6
def max_scoring_num_rolls(dice=six_sided, num_samples=1000):
"""Return the number of dice (1 to 10) that gives the highest average turn
score by calling roll_dice with the provided DICE over NUM_SAMPLES times.
Assume that dice always return positive outcomes.
>>> dice = make_test_dice(3)
>>> max_scoring_num_rolls(dice)
10
"""
# BEGIN Question 7
mx = 0
for i in range(1,11):
x = make_averaged(roll_dice, 1000)(i, dice)
if(x > mx):
mx = x
ans = i
return ans
# END Question 7
def winner(strategy0, strategy1):
"""Return 0 if strategy0 wins against strategy1, and 1 otherwise."""
score0, score1 = play(strategy0, strategy1)
if score0 > score1:
return 0
else:
return 1
def average_win_rate(strategy, baseline=always_roll(5)):
"""Return the average win rate (0 to 1) of STRATEGY against BASELINE."""
win_rate_as_player_0 = 1 - make_averaged(winner)(strategy, baseline)
win_rate_as_player_1 = make_averaged(winner)(baseline, strategy)
return (win_rate_as_player_0 + win_rate_as_player_1) / 2 # Average results
def run_experiments():
"""Run a series of strategy experiments and report results."""
if True: # Change to False when done finding max_scoring_num_rolls
six_sided_max = max_scoring_num_rolls(six_sided)
print('Max scoring num rolls for six-sided dice:', six_sided_max)
four_sided_max = max_scoring_num_rolls(four_sided)
print('Max scoring num rolls for four-sided dice:', four_sided_max)
if True: # Change to True to test always_roll(8)
print('always_roll(8) win rate:', average_win_rate(always_roll(8)))
if True: # Change to True to test bacon_strategy
print('bacon_strategy win rate:', average_win_rate(bacon_strategy))
if True: # Change to True to test swap_strategy
print('swap_strategy win rate:', average_win_rate(swap_strategy))
"*** You may add additional experiments as you wish ***"
# Strategies
def bacon_strategy(score, opponent_score, margin=8, num_rolls=5):
"""This strategy rolls 0 dice if that gives at least MARGIN points,
and rolls NUM_ROLLS otherwise.
"""
# BEGIN Question 8
if(free_bacon(opponent_score) >= margin):
return 0
else:
return num_rolls
# END Question 8
def swap_strategy(score, opponent_score, margin=8, num_rolls=5):
"""This strategy rolls 0 dice when it results in a beneficial swap and
rolls NUM_ROLLS if rolling 0 dice results in a harmful swap. It also
rolls 0 dice if that gives at least MARGIN points and rolls NUM_ROLLS
otherwise.
"""
# BEGIN Question 9
nextScore = score + free_bacon(opponent_score)
if(is_swap(nextScore , opponent_score)):
if opponent_score > nextScore:
return 0
else:
return num_rolls
else:
if(free_bacon(opponent_score) >= margin):
return 0
else:
return num_rolls
# END Question 9
def final_strategy(score, opponent_score):
"""Write a brief description of your final strategy.
*** YOUR DESCRIPTION HERE ***
"""
# BEGIN Question 10
if(swap_strategy(score, opponent_score) == 0):
return 0
if(bacon_strategy(score, opponent_score, 100-score) == 0):
return 0
return max_scoring_num_rolls(six_sided, 1000)
# END Question 10
##########################
# Command Line Interface #
##########################
# Note: Functions in this section do not need to be changed. They use features
# of Python not yet covered in the course.
# @main
def run(*args):
"""Read in the command-line argument and calls corresponding functions.
This function uses Python syntax/techniques not yet covered in this course.
"""
import argparse
parser = argparse.ArgumentParser(description="Play Hog")
parser.add_argument('--final', action='store_true',
help='Display the final_strategy win rate against always_roll(5)')
parser.add_argument('--run_experiments', '-r', action='store_true',
help='Runs strategy experiments')
args = parser.parse_args()
if args.run_experiments:
run_experiments()
elif args.final:
from hog_eval import final_win_rate
win_rate = final_win_rate()
print('Your final_strategy win rate is')
print(' ', win_rate)
print('(or {}%)'.format(round(win_rate * 100, 2)))
if __name__ == "__main__" :
run()