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This repository has been archived by the owner on Jan 18, 2022. It is now read-only.
create a class ability to give +1 attack +2 damage (because this is what i need)
tailor a copy of weapon focus feat with the same combat changes (for comparison)
expected behaviour: both show a +1 attack feat bonus and +2 damage feat bonus
actual behaviour: only the feat does this
when i try to implement this as a CLASS ABILITY i can't get it apply the bonuses
when i look in combat chat cards, the bonuses to attack and damage do not appear
when i tailor a copy of a weapon focus FEAT, it works
Thanks for opening an issue, traveller!
If your issue is related to an actor or an item, sending thing that is broken will help a lot and speed up debugging.
How to send an item? > - If item is owned by a character, drag and drop it to world item list. > - Right click on item in browser item list and click export. > - Attach downloaded item to this ticket. How to send an actor? > - Right click on actor in browser actor list and click export. > - Attach downloaded actor to this ticket.
I cannot reproduce that. I have edited existing class ability to add the fields and it appears correctly on my test character (without full class-abilities-char stack importing this in the same state is imporrible).
steps to reproduce:
expected behaviour: both show a +1 attack feat bonus and +2 damage feat bonus
actual behaviour: only the feat does this
when i try to implement this as a CLASS ABILITY i can't get it apply the bonuses
when i look in combat chat cards, the bonuses to attack and damage do not appear
when i tailor a copy of a weapon focus FEAT, it works
attaching them both + test character.
archery-combat-changes-jsons.zip
how else can i design a class ability to give the equivalent of these bonuses to a character-specific weapon?
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