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Manage Class Feature witht several effect depending on the level #660
dcpc007
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The first one is how this should be done. These are separate features and should have separate entries. The second one can be done using ternary operators inside specific changes, like |
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For a custom class, i have a feature the give several bonuses, growing with levels, but not the same effect.
Like : at level 1, gain +2 STR, at level 3, gain a special attack which xxxxx
I try to mind how to render that.
I choose this form :
then in the class i can add each effect at the indicated level of the class.
If you think there's other (better) way, feel free to comment.
Another example : i have a boost on a creature that give +4 by default, and later 2 extensions that push +2 more the bonus.
I create 3 effects and associated Class features :
Then i have 2 solution to apply it :
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