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We are currently trying to move from PhatLoots to RoseLoot and are wondering if cooldowns can be applied per each chest?
Our scenario is as follows:
We have hundreds of empty chests on a map, when a player opens a chest the contents are "rolled" by RoseLoot, till the chest contents are either taken all out or expired (~5-10 minutes). The chest "expiration" is done on a per chest but server wide level.
Is that something we can achieve with RoseLoot?
The text was updated successfully, but these errors were encountered:
galexrt
changed the title
Is there a way to the cooldown per chest?
Is there a way to have the cooldown per chest?
Jul 24, 2022
As per #5 something like that isn't really possible right now. It's something I want to add in the future though, the only issue in your case if I added it would be that you'd have to run a command on every chest to be able to set the contents refresh cooldown for it. I don't really have an ETA for that feature but I could prioritize it for one of the next things to add if you need it
if I added it would be that you'd have to run a command on every chest to be able to set the contents refresh cooldown for it.
Even if every chest would have the same refresh cooldown? Right now with PhatLoots, I can basically set a "default loot table" for the different types of chests. So every chest is "auto-magically" added to the "in-memory list" when it is opened by an user.
If there is an API in RoseLoot, to, e.g., generate a new inventory, that another plugin could use to then take care of handling cooldowns and opening the inv / getting the loot from RoseLoot.
We are currently trying to move from PhatLoots to RoseLoot and are wondering if cooldowns can be applied per each chest?
Our scenario is as follows:
We have hundreds of empty chests on a map, when a player opens a chest the contents are "rolled" by RoseLoot, till the chest contents are either taken all out or expired (~5-10 minutes). The chest "expiration" is done on a per chest but server wide level.
Is that something we can achieve with RoseLoot?
The text was updated successfully, but these errors were encountered: