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expand macro commands #75

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SaltatorMortis opened this issue Apr 9, 2020 · 0 comments
Open

expand macro commands #75

SaltatorMortis opened this issue Apr 9, 2020 · 0 comments
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@SaltatorMortis
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as @maximilianmaihoefner mentioned it would be cool to expand the macro syntax
he already suggested in #74 !macro move 3 5

i would add

  • !macro rm 3..5 remove macros 3 to 5

  • !macro debug "die command" run die command step by step to better identify failing step

  • !macro backup/export range(optional)

  • integer variables that are user specific(player stats?)

  • default value if empty; [];($1)d100 => [];($1|1)d100 or [];($1)d100|0

  • negative absolute commands $-1

  • $ absolute and § relative position reference(optional)
    alternative:

  • selective dice output; if a macro has many 'helper results/steps' give the ability to drop/select dice
    example with check if dice/number then run result times d100 else return 0:
    [\1];$1c[1..999];$2i:[0]{0}{(0\1)d100}
    you need only the last result the rest are only helper/steps
    or take this behemoth of skillcheck
    !10;10;10;10;[0];[0];d20;d20;d20;$7-($2+$5+$6);$8-($3+$5+$6);$9-($4+$5+$6);[$10,0]k1;[$11,0]k1;[$12,0]k1;$1-$13-$14-$15;$2-$7;$3-$8;$4-$9;[$17,$18,$19]kl1;$16+$20/2
    yes i know i could add a ;"TAP*=$16,$22" to the end to make it human readable
    but for calling it with other macros (specially if nested) a simpler way to reference/filter would be cool
    regex check on creation

example with relative/negative position based on debug:

!macro skill\((.*?),(.*?)\) \1(\2);d20+$1;d20+$2;d20+$3;(§2+§3+$-1)/3 1
!macro acrobatic\((.*?)\) \1int;\1char;\1dex 1
!macro bobint 12 0
!macro bobchar 15 0
!macro bobdex 8 0

!macro debug !skill(acrobatic,bob)

bot replies:

!skill(acrobatic,bob)
!acrobatic(bob);d20+$1;d20+$2;d20+$3;(§2+§3+$-1)/3
!bobint;bobchar;bobdex;d20+$1;d20+$2;d20+$3;(§4+§5+$-1)/3
!12;15;8;d20+$1;d20+$2;d20+$3;(§4+§5+$-1)/3

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