-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature request: allow return to PLACEMENT mode to escape misunderestimated level #84
Comments
Re-PLACEMENT: Anjali, |
What to keep/change in https://github.com/RoboTutorLLC/RoboTutor_2020/blob/development/app/src/main/assets/tutors/activity_selector/animator_graph.json: "INPUT_HESITATION_FEEDBACK": "BUTTON_DESCRIPTION": NOTE: helpAudio describes what will happen if tap menu item to choose it; "method": "postNamed", "parms": "DESCRIBE_NEXT:String|DESCRIBE_NEXT:String|800:Long": [ ] does this go to next button? "BUTTON_BEHAVIOR": "INIT_MODULE": |
What to keep/change in Java app/src/main/java/cmu/xprize/robotutor/tutorengine/widgets/core/TActivitySelector.java: [app/src/main/java/cmu/xprize/robotutor/tutorengine/util/StudentChooseMatrixActivityMenu.java] activeLayout.items[3].behavior = AS_CONST.SELECT_REPEAT;76 | activeLayout.items[3].prompt = "lets do it again";
behavior = AS_CONST.SELECT_HARDER comp_session/src/main/java/cmu/xprize/comp_session/AS_CONST.java public static final String SELECT_MAKE_HARDER = "SELECT_MAKE_HARDER"; // get rid of me app/src/main/java/cmu/xprize/robotutor/tutorengine/util/PerformanceData.java:
app/src/main/java/cmu/xprize/robotutor/tutorengine/util/SelfAssessmentPromotionRules.java: NOTE:
|
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is.
Accidental misplacement at low level due to noisy environment
Describe the solution you'd like
A clear and concise description of what you want to happen.
Return to PLACEMENT mode -- when?
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Add "I want something harder" to activity picker:
a. Always
+: simplest
-: unmerited
-: clutters menu
b. After scoring 100% correct on any activity <-- DO THIS
+: reward
c. After acing hardest or final activity in a level
-: makes misplaced kids wait too long
Approach to be followed (optional)
A clear and concise description of approach to be followed.
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered: