diff --git a/hash/abc832_flop.xml b/hash/abc832_flop.xml index cc39b1704a1..44f8181bb39 100644 --- a/hash/abc832_flop.xml +++ b/hash/abc832_flop.xml @@ -406,4 +406,60 @@ license:CC0-1.0 + + Teletex 800 + 1986 + Luxor + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/hash/amiga_hardware.xml b/hash/amiga_hardware.xml index 79401555fdd..7d08fb3c08b 100644 --- a/hash/amiga_hardware.xml +++ b/hash/amiga_hardware.xml @@ -143,4 +143,28 @@ license:CC0-1.0 + + Rainbow II Diashow Professional V1.92 + 1992 + Omega Datentechnik + + + + + + + + + + RainbowPainter V0.99b + 1992 + Omega Datentechnik + + + + + + + + diff --git a/hash/leapfrog_leappad_cart.xml b/hash/leapfrog_leappad_cart.xml index a093848c7f6..de911e18505 100644 --- a/hash/leapfrog_leappad_cart.xml +++ b/hash/leapfrog_leappad_cart.xml @@ -1276,4 +1276,228 @@ license:CC0-1.0 + + Oyako Eigo Step 1-gatsu gou - Doubutsuen ni Ikou! (Japan) + 2003 + LeapFrog / Benesse + + + + + + + + + + + + Oyako Eigo Jump 5-gatsu gou - Okashi no Kuni no Daibouken (Japan) + 2003 + LeapFrog / Benesse + + + + + + + + + + + + Oyako Eigo Jump 9-gatsu gou - Monjaa Gou de Tankenja! (Japan) + 2003 + LeapFrog / Benesse + + + + + + + + + + + + Oyako Eigo Jump 1-gatsu gou - Shougakkou Taiken Report (Japan) + 2004 + LeapFrog / Benesse + + + + + + + + + + + + Korasho Land 1: Gakkou e Ikou! (Japan) + 2004 + LeapFrog / Benesse + + + + + + + + + + + + + Korasho Land 4: Machi no Naka o Tanken! (Japan) + 2005 + LeapFrog / Benesse + + + + + + + + + + + + Korasho Land 2: Tanoshii Ichinichi (Japan) + 2004 + LeapFrog / Benesse + + + + + + + + + + + + Korasho Land 3: Tanjoubi Omedetou (Japan) + 2004 + LeapFrog / Benesse + + + + + + + + + + + + Korasho Land 5: Bokutatchi no Ichinen (Japan) + 2005 + LeapFrog / Benesse + + + + + + + + + + + + Oyako Eigo Step - March 2006 Welcome gou (Japan) + 2006 + LeapFrog / Benesse + + + + + + + + + + + + Oyako Eigo Step - May 2006, July 2006 (Japan) + 2006 + LeapFrog / Benesse + + + + + + + + + + + + Oyako Eigo Step - September 2006, November 2006 (Japan) + 2006 + LeapFrog / Benesse + + + + + + + + + + + + Oyako Eigo Step - January 2007 (Japan) + 2007 + LeapFrog / Benesse + + + + + + + + + + + + Shimajirou to Ribby no ABC Adventure / Touch and Step Game de Asobou! (Japan) + 2007 + LeapFrog / Benesse + + + + + + + + + + + + Shimajirou to Ribby no Eigo Jiten / Onahashi CoCoPad Time Machine de Daibouken! (Japan) + 2007 + LeapFrog / Benesse + + + + + + + + + + + + Shimajirou to Ribby no CoCoPad Game Party / Shougakkou Tanken (Japan) + 2007 + LeapFrog / Benesse + + + + + + + + + diff --git a/scripts/src/bus.lua b/scripts/src/bus.lua index 32200b92bd1..6c7105a6e77 100644 --- a/scripts/src/bus.lua +++ b/scripts/src/bus.lua @@ -4690,6 +4690,8 @@ if (BUSES["ZORRO"]~=null) then MAME_DIR .. "src/devices/bus/amiga/zorro/buddha.h", MAME_DIR .. "src/devices/bus/amiga/zorro/picasso2.cpp", MAME_DIR .. "src/devices/bus/amiga/zorro/picasso2.h", + MAME_DIR .. "src/devices/bus/amiga/zorro/rainbow2.cpp", + MAME_DIR .. "src/devices/bus/amiga/zorro/rainbow2.h", MAME_DIR .. "src/devices/bus/amiga/zorro/ripple.cpp", MAME_DIR .. "src/devices/bus/amiga/zorro/ripple.h", MAME_DIR .. "src/devices/bus/amiga/zorro/toccata.cpp", diff --git a/src/devices/bus/amiga/zorro/cards.cpp b/src/devices/bus/amiga/zorro/cards.cpp index 15a530bfb88..2d32dac9631 100644 --- a/src/devices/bus/amiga/zorro/cards.cpp +++ b/src/devices/bus/amiga/zorro/cards.cpp @@ -17,6 +17,7 @@ #include "action_replay.h" #include "buddha.h" #include "picasso2.h" +#include "rainbow2.h" #include "ripple.h" #include "toccata.h" @@ -49,6 +50,8 @@ void zorro2_cards(device_slot_interface &device) device.option_add("a2232", ZORRO_A2232); device.option_add("buddha", ZORRO_BUDDHA); device.option_add("picasso2p", ZORRO_PICASSO2P); + device.option_add("rainbow2", ZORRO_RAINBOW2); + device.option_add("framemaster", ZORRO_FRAMEMASTER); device.option_add("ripple", ZORRO_RIPPLE); device.option_add("toccata", ZORRO_TOCCATA); } @@ -62,6 +65,8 @@ void zorro3_cards(device_slot_interface &device) device.option_add("a2232", ZORRO_A2232); device.option_add("buddha", ZORRO_BUDDHA); device.option_add("picasso2p", ZORRO_PICASSO2P); + device.option_add("rainbow2", ZORRO_RAINBOW2); + device.option_add("framemaster", ZORRO_FRAMEMASTER); device.option_add("ripple", ZORRO_RIPPLE); device.option_add("toccata", ZORRO_TOCCATA); } diff --git a/src/devices/bus/amiga/zorro/rainbow2.cpp b/src/devices/bus/amiga/zorro/rainbow2.cpp new file mode 100644 index 00000000000..90e4907acca --- /dev/null +++ b/src/devices/bus/amiga/zorro/rainbow2.cpp @@ -0,0 +1,218 @@ +// license: GPL-2.0+ +// copyright-holders: Dirk Best +/*************************************************************************** + + Omega Datentechnik Rainbow II (2145/32) + Ingenieurbuero Helfrich Rainbow II (2195/32) + BSC FrameMaster (2049/32, 2092/32) + + 24-bit framebuffer for Amiga 2000/3000/4000 + + Hardware: + - ADV7120 RAMDAC + - 30 MHz XTAL + - 1.5 MB RAM with space for 0.5 more as alpha channel + - Fixed resolution 768x576 (PAL) and 768x480 (NTSC) + - 15.75 kHz or 31.5 kHz + - 24-bit color + + TODO: + - ROM sockets are unsupported + - Rest of the jumpers + - Verify autoconfig IDs and include additional models + - Interlace (pending MAME support) + +***************************************************************************/ + +#include "emu.h" +#include "rainbow2.h" + +#define VERBOSE (LOG_GENERAL) + +#include "logmacro.h" + + +//************************************************************************** +// TYPE DEFINITIONS +//************************************************************************** + +DEFINE_DEVICE_TYPE(ZORRO_RAINBOW2, bus::amiga::zorro::rainbow2_device, "zorro_rainbow2", "Rainbow II Framebuffer") +DEFINE_DEVICE_TYPE(ZORRO_FRAMEMASTER, bus::amiga::zorro::framemaster_device, "zorro_framemaster", "FrameMaster Framebuffer") + +namespace bus::amiga::zorro { + +rainbow2_device::rainbow2_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock, device_type type, uint16_t manufacturer) : + device_t(mconfig, type, tag, owner, clock), + device_zorro2_card_interface(mconfig, *this), + m_screen(*this, "screen"), + m_jumper(*this, "jumper") +{ + m_manufacturer = manufacturer; +} + +rainbow2_device::rainbow2_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) : + rainbow2_device(mconfig, tag, owner, clock, ZORRO_RAINBOW2, 2145) +{ +} + +framemaster_device::framemaster_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) : + rainbow2_device(mconfig, tag, owner, clock, ZORRO_FRAMEMASTER, 2092) +{ +} + + +//************************************************************************** +// INPUT DEFINITIONS +//************************************************************************** + +static INPUT_PORTS_START( rainbow2 ) + PORT_START("jumper") + PORT_CONFNAME(0x01, 0x01, "JP5") + PORT_CONFSETTING(0x00, "Test Signal") + PORT_CONFSETTING(0x01, DEF_STR(Normal)) +INPUT_PORTS_END + +ioport_constructor rainbow2_device::device_input_ports() const +{ + return INPUT_PORTS_NAME( rainbow2 ); +} + + +//************************************************************************** +// MACHINE DEFINITIONS +//************************************************************************** + +void rainbow2_device::device_add_mconfig(machine_config &config) +{ + // default to PAL + SCREEN(config, m_screen, SCREEN_TYPE_RASTER); + m_screen->set_raw(30_MHz_XTAL, 960, 0, 768, 625, 0, 576); // exact values not known + m_screen->set_screen_update(FUNC(rainbow2_device::screen_update)); +} + + +//************************************************************************** +// MACHINE EMULATION +//************************************************************************** + +void rainbow2_device::device_start() +{ + // setup ram + m_vram = make_unique_clear(0x200000/2); + + // register for save states + save_pointer(NAME(m_vram), 0x200000/2); + save_item(NAME(m_control)); + +} + +void rainbow2_device::device_reset() +{ + m_control = 0; +} + +void rainbow2_device::control_w(offs_t offset, uint8_t data) +{ + // 3--- enable ROM + // -2-- normal (PAL) or complement mode (NTSC) + // --1- video out enable + // ---0 interlace (0) or non-interlace (1) + + LOG("control_w: %02x\n", data); + + if (BIT(data, 2)) + { + // NTSC + rectangle v(0, 768 - 1, 0, 480 - 1); + m_screen->configure(960, 525, v, attotime::from_ticks(960 * 525, 30_MHz_XTAL).as_attoseconds()); + } + else + { + // PAL + rectangle v(0, 768 - 1, 0, 576 - 1); + m_screen->configure(960, 625, v, attotime::from_ticks(960 * 625, 30_MHz_XTAL).as_attoseconds()); + } + + m_control = data & 0x0f; +} + +uint32_t rainbow2_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) +{ + if (BIT(m_jumper->read(), 0) == 0) + { + // test signal enabled + bitmap.fill(rgb_t::white(), cliprect); + } + else if (BIT(m_control, 1) == 0) + { + // video disabled + bitmap.fill(rgb_t::black(), cliprect); + } + else + { + unsigned i = 0; + + for (unsigned y = screen.visible_area().min_y; y <= screen.visible_area().max_y; y++) + { + for (unsigned x = screen.visible_area().min_x; x <= screen.visible_area().max_x; x++) + { + uint32_t *const vram = reinterpret_cast(&m_vram[0]); + bitmap.pix(y, x) = vram[i++]; + } + } + } + + return 0; +} + + +//************************************************************************** +// AUTOCONFIG +//************************************************************************** + +void rainbow2_device::autoconfig_base_address(offs_t address) +{ + LOG("autoconfig_base_address received: 0x%06x\n", address); + LOG("-> installing rainbow2\n"); + + // stop responding to default autoconfig + m_slot->space().unmap_readwrite(0xe80000, 0xe8007f); + + // video memory + m_slot->space().install_ram(address, address + 0x1fffff, m_vram.get()); + + // control register + m_slot->space().install_write_handler(address + 0x1ffff8, address + 0x1ffff8, + emu::rw_delegate(*this, FUNC(rainbow2_device::control_w))); + + // we're done + m_slot->cfgout_w(0); +} + +void rainbow2_device::cfgin_w(int state) +{ + LOG("configin_w (%d)\n", state); + + if (state == 0) + { + // setup autoconfig + autoconfig_board_type(BOARD_TYPE_ZORRO2); + autoconfig_board_size(BOARD_SIZE_2M); + autoconfig_link_into_memory(false); + autoconfig_rom_vector_valid(false); + autoconfig_multi_device(false); + autoconfig_8meg_preferred(false); + autoconfig_can_shutup(true); // ? + autoconfig_product(32); + autoconfig_manufacturer(m_manufacturer); + autoconfig_serial(0x00000000); + autoconfig_rom_vector(0x0000); + + // install autoconfig handler + m_slot->space().install_readwrite_handler(0xe80000, 0xe8007f, + read16_delegate(*this, FUNC(amiga_autoconfig::autoconfig_read)), + write16_delegate(*this, FUNC(amiga_autoconfig::autoconfig_write)), 0xffffffff); + } +} + +} // namespace bus::amiga::zorro diff --git a/src/devices/bus/amiga/zorro/rainbow2.h b/src/devices/bus/amiga/zorro/rainbow2.h new file mode 100644 index 00000000000..f676e7766ad --- /dev/null +++ b/src/devices/bus/amiga/zorro/rainbow2.h @@ -0,0 +1,68 @@ +// license: GPL-2.0+ +// copyright-holders: Dirk Best +/*************************************************************************** + + Omega Datentechnik Rainbow II + Ingenieurbuero Helfrich Rainbow II + BSC FrameMaster + + 24-bit framebuffer for Amiga 2000/3000/4000 + +***************************************************************************/ + +#ifndef MAME_BUS_AMIGA_ZORRO_RAINBOW2_H +#define MAME_BUS_AMIGA_ZORRO_RAINBOW2_H + +#pragma once + +#include "zorro.h" +#include "machine/autoconfig.h" +#include "screen.h" + + +namespace bus::amiga::zorro { + +class rainbow2_device : public device_t, public device_zorro2_card_interface, public amiga_autoconfig +{ +public: + rainbow2_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock); + +protected: + rainbow2_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock, device_type type, uint16_t manufacturer); + + virtual ioport_constructor device_input_ports() const override ATTR_COLD; + virtual void device_add_mconfig(machine_config &config) override ATTR_COLD; + + virtual void device_start() override ATTR_COLD; + virtual void device_reset() override ATTR_COLD; + + // device_zorro2_card_interface overrides + virtual void cfgin_w(int state) override; + + // amiga_autoconfig overrides + virtual void autoconfig_base_address(offs_t address) override; + +private: + void control_w(offs_t offset, uint8_t data); + uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); + + required_device m_screen; + std::unique_ptr m_vram; + required_ioport m_jumper; + uint16_t m_manufacturer; + uint8_t m_control; +}; + +class framemaster_device : public rainbow2_device +{ +public: + framemaster_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock); +}; + +} // namespace bus::amiga::zorro + +// device type declaration +DECLARE_DEVICE_TYPE_NS(ZORRO_RAINBOW2, bus::amiga::zorro, rainbow2_device) +DECLARE_DEVICE_TYPE_NS(ZORRO_FRAMEMASTER, bus::amiga::zorro, framemaster_device) + +#endif // MAME_BUS_AMIGA_ZORRO_RAINBOW2_H diff --git a/src/devices/bus/rs232/teletex800.cpp b/src/devices/bus/rs232/teletex800.cpp index ff42dce6ad3..e4af30a9dd7 100644 --- a/src/devices/bus/rs232/teletex800.cpp +++ b/src/devices/bus/rs232/teletex800.cpp @@ -65,7 +65,7 @@ class teletex_800_device : public device_t, public device_rs232_port_interface ACIA6850(config, m_acia); PIA6821(config, m_pia); - RS232_PORT(config, "printer", printer_devices, "printer"); + RS232_PORT(config, "pr", printer_devices, "printer"); // control panel PIA6821(config, m_pia_cp); diff --git a/src/devices/bus/vme/sys68k_cpu1.cpp b/src/devices/bus/vme/sys68k_cpu1.cpp index 090701cfb2f..f40eea95ed1 100644 --- a/src/devices/bus/vme/sys68k_cpu1.cpp +++ b/src/devices/bus/vme/sys68k_cpu1.cpp @@ -663,8 +663,8 @@ ioport_constructor vme_sys68k_cpu1_card_device::device_input_ports() const /* Driver */ /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ //COMP( 1983, fccpu1, 0, 0, fccpu1, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-1", MACHINE_NO_SOUND_HW ) -//COMP( 1989, fccpu6, 0, 0, fccpu6, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6", MACHINE_IS_SKELETON ) -//COMP( 1989, fccpu6a, 0, 0, fccpu6a, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6a", MACHINE_IS_SKELETON ) -//COMP( 1989, fccpu6v, 0, 0, fccpu6v, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6v", MACHINE_IS_SKELETON ) -//COMP( 1989, fccpu6va, 0, 0, fccpu6va, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6va", MACHINE_IS_SKELETON ) -//COMP( 1989, fccpu6vb, 0, 0, fccpu6vb, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6vb", MACHINE_IS_SKELETON ) +//COMP( 1989, fccpu6, 0, 0, fccpu6, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +//COMP( 1989, fccpu6a, 0, 0, fccpu6a, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6a", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +//COMP( 1989, fccpu6v, 0, 0, fccpu6v, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6v", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +//COMP( 1989, fccpu6va, 0, 0, fccpu6va, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6va", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +//COMP( 1989, fccpu6vb, 0, 0, fccpu6vb, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6vb", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/devices/bus/vme/sys68k_iscsi.cpp b/src/devices/bus/vme/sys68k_iscsi.cpp index 2d0ee64b605..184cc5d0643 100644 --- a/src/devices/bus/vme/sys68k_iscsi.cpp +++ b/src/devices/bus/vme/sys68k_iscsi.cpp @@ -486,4 +486,4 @@ void vme_sys68k_iscsi1_card_device::not_implemented_w(uint8_t data){ // This info isn't kept in a card driver atm so storing it as a comment for later use // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -//COMP( 1986, fcscsi1, 0, 0, fcscsi1, fcscsi1, driver_device, 0, "Force Computers Gmbh", "SYS68K/SCSI-1", MACHINE_IS_SKELETON ) +//COMP( 1986, fcscsi1, 0, 0, fcscsi1, fcscsi1, driver_device, 0, "Force Computers Gmbh", "SYS68K/SCSI-1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/devices/cpu/i960/i960.cpp b/src/devices/cpu/i960/i960.cpp index 1038451bc3a..7d31ad031bf 100644 --- a/src/devices/cpu/i960/i960.cpp +++ b/src/devices/cpu/i960/i960.cpp @@ -1538,7 +1538,7 @@ void i960_cpu_device::execute_op(uint32_t opcode) t1 = get_1_ri(opcode); t2 = get_2_ri(opcode); - set_ri64(opcode, mul_32x32(t1, t2)); + set_ri64(opcode, mulu_32x32(t1, t2)); break; case 0x1: // ediv diff --git a/src/devices/cpu/nec/v25.cpp b/src/devices/cpu/nec/v25.cpp index fac9865dff7..40dc190fa31 100644 --- a/src/devices/cpu/nec/v25.cpp +++ b/src/devices/cpu/nec/v25.cpp @@ -69,6 +69,8 @@ v25_common_device::v25_common_device(const machine_config &mconfig, device_type , m_p0_out(*this) , m_p1_out(*this) , m_p2_out(*this) + , m_dma_read(*this, 0xffff) + , m_dma_write(*this) , m_prefetch_size(prefetch_size) , m_prefetch_cycles(prefetch_cycles) , m_chip_type(chip_type) @@ -215,7 +217,6 @@ void v25_common_device::device_reset() m_intm = 0; m_halted = 0; - m_TM0 = m_MD0 = m_TM1 = m_MD1 = 0; m_TMC0 = m_TMC1 = 0; for (int i = 0; i < 2; i++) @@ -226,6 +227,10 @@ void v25_common_device::device_reset() m_sce[i] = 0; } + m_dmam[0] = m_dmam[1] = 0; + m_dma_channel = -1; + m_last_dma_channel = 0; + m_RAMEN = 1; m_TB = 20; m_PCK = 8; @@ -483,6 +488,111 @@ void v25_common_device::external_int() } } +void v25_common_device::dma_process() +{ + uint16_t sar = m_internal_ram[m_dma_channel * 4]; + uint16_t dar = m_internal_ram[m_dma_channel * 4 + 1]; + uint16_t sarh_darh = m_internal_ram[m_dma_channel * 4 + 2]; + uint8_t dmamode = BIT(m_dmam[m_dma_channel], 5, 3); + bool w = BIT(m_dmam[m_dma_channel], 4); + + uint32_t saddr = (BIT(dmamode, 0) ? 0 : (uint32_t(sarh_darh) & 0xff00) << 4) + sar; + uint32_t daddr = (BIT(dmamode, 1) ? 0 : (uint32_t(sarh_darh) & 0x00ff) << 12) + dar; + + switch (dmamode & 3) + { + case 0: + // Memory to memory transfer + if (w) + { + uint16_t data = v25_read_word(saddr); + v25_write_word(daddr, data); + } + else + { + uint8_t data = v25_read_byte(saddr); + v25_write_byte(daddr, data); + } + m_icount -= (w && m_program->addr_width() == 8) ? 8 : 4; + break; + + case 1: + // I/O to memory transfer + if (w && m_program->addr_width() == 16) + { + uint16_t data = m_dma_read[m_dma_channel](daddr); + v25_write_word(daddr, data); + } + else + { + uint8_t data = m_dma_read[m_dma_channel](daddr); + v25_write_byte(daddr, data); + if (w) + { + logerror("Warning: V25 16-bit I/O to memory transfer\n"); + data = m_dma_read[m_dma_channel](daddr + 1); + v25_write_byte(daddr + 1, data); + m_icount -= 2; + } + } + m_icount -= 2; + break; + + case 2: + // Memory to I/O transfer + if (w && m_program->addr_width() == 16) + { + uint16_t data = v25_read_word(saddr); + m_dma_write[m_dma_channel](saddr, data); + } + else + { + uint8_t data = v25_read_byte(saddr); + m_dma_write[m_dma_channel](saddr, data); + if (w) + { + logerror("Warning: V25 16-bit memory to I/O transfer\n"); + data = v25_read_byte(saddr + 1); + m_dma_write[m_dma_channel](saddr + 1, data); + m_icount -= 2; + } + } + m_icount -= 2; + break; + + default: + logerror("Reserved DMA transfer mode\n"); + m_icount--; + break; + } + + // Update source and destination based on address control + uint8_t dmac = m_dmac[m_dma_channel]; + if (BIT(dmac, 0, 2) == 1) + m_internal_ram[m_dma_channel * 4] = sar + (w ? 2 : 1); + else if (BIT(dmac, 0, 2) == 2) + m_internal_ram[m_dma_channel * 4] = sar - (w ? 2 : 1); + if (BIT(dmac, 4, 2) == 1) + m_internal_ram[m_dma_channel * 4 + 1] = dar + (w ? 2 : 1); + else if (BIT(dmac, 4, 2) == 2) + m_internal_ram[m_dma_channel * 4 + 1] = dar - (w ? 2 : 1); + + // Update TC + uint16_t tc = --m_internal_ram[m_dma_channel * 4 + 3]; + if (tc == 0) + { + m_dmam[m_dma_channel] &= 0xf0; // disable channel + m_pending_irq |= m_dma_channel ? INTD1 : INTD0; // request interrupt + } + + if (dmamode == 0 || dmamode > 4 || tc == 0) + { + // Single step/single transfer modes (or end of burst) + m_last_dma_channel = m_dma_channel; + m_dma_channel = -1; + } +} + /****************************************************************************/ /* OPCODES */ /****************************************************************************/ @@ -570,6 +680,9 @@ void v25_common_device::device_start() m_EO = 0; m_E16 = 0; + m_TM0 = m_MD0 = m_TM1 = m_MD1 = 0; + m_dmac[0] = m_dmac[1] = 0; + for (i = 0; i < 4; i++) m_timers[i] = timer_alloc(FUNC(v25_common_device::v25_timer_callback), this); @@ -630,6 +743,10 @@ void v25_common_device::device_start() save_item(NAME(m_scc)); save_item(NAME(m_brg)); save_item(NAME(m_sce)); + save_item(NAME(m_dmac)); + save_item(NAME(m_dmam)); + save_item(NAME(m_dma_channel)); + save_item(NAME(m_last_dma_channel)); save_item(NAME(m_RAMEN)); save_item(NAME(m_TB)); save_item(NAME(m_PCK)); @@ -790,6 +907,12 @@ void v25_common_device::execute_run() } while(m_icount>0) { + if (m_dma_channel != -1) + { + dma_process(); + continue; + } + /* Dispatch IRQ */ m_prev_ip = m_ip; if (m_no_interrupt==0 && (m_pending_irq & m_unmasked_irq)) @@ -808,5 +931,13 @@ void v25_common_device::execute_run() prev_ICount = m_icount; (this->*s_nec_instruction[fetchop()])(); do_prefetch(prev_ICount); + + if ((m_dmam[0] & 0x0c) == 0x0c || (m_dmam[1] & 0x0c) == 0x0c) + { + if ((m_dmam[1 - m_last_dma_channel] & 0x0c) == 0x0c) + m_dma_channel = 1 - m_last_dma_channel; + else + m_dma_channel = m_last_dma_channel; + } } } diff --git a/src/devices/cpu/nec/v25.h b/src/devices/cpu/nec/v25.h index 2c030f5e728..73b09844a19 100644 --- a/src/devices/cpu/nec/v25.h +++ b/src/devices/cpu/nec/v25.h @@ -39,6 +39,12 @@ class v25_common_device : public cpu_device, public nec_disassembler::config auto p1_out_cb() { return m_p1_out.bind(); } auto p2_out_cb() { return m_p2_out.bind(); } + auto dma0_read_cb() { return m_dma_read[0].bind(); } + auto dma1_read_cb() { return m_dma_read[1].bind(); } + + auto dma0_write_cb() { return m_dma_write[0].bind(); } + auto dma1_write_cb() { return m_dma_write[1].bind(); } + TIMER_CALLBACK_MEMBER(v25_timer_callback); protected: @@ -113,19 +119,25 @@ class v25_common_device : public cpu_device, public nec_disassembler::config uint8_t m_no_interrupt; uint8_t m_halted; - /* timer related */ + // timer related uint16_t m_TM0, m_MD0, m_TM1, m_MD1; uint8_t m_TMC0, m_TMC1; emu_timer *m_timers[4]; - /* serial interface related */ + // serial interface related uint8_t m_scm[2]; uint8_t m_scc[2]; uint8_t m_brg[2]; uint8_t m_sce[2]; - /* system control */ - uint8_t m_RAMEN, m_TB, m_PCK; /* PRC register */ + // DMA related + uint8_t m_dmac[2]; + uint8_t m_dmam[2]; + int8_t m_dma_channel; + int8_t m_last_dma_channel; + + // system control + uint8_t m_RAMEN, m_TB, m_PCK; // PRC register uint8_t m_RFM; uint16_t m_WTC; uint32_t m_IDB; @@ -146,6 +158,9 @@ class v25_common_device : public cpu_device, public nec_disassembler::config devcb_write8 m_p1_out; devcb_write8 m_p2_out; + devcb_read16::array<2> m_dma_read; + devcb_write16::array<2> m_dma_write; + uint8_t m_prefetch_size; uint8_t m_prefetch_cycles; int8_t m_prefetch_count; @@ -177,6 +192,7 @@ class v25_common_device : public cpu_device, public nec_disassembler::config void nec_bankswitch(unsigned bank_num); void nec_trap(); void external_int(); + void dma_process(); void ida_sfr_map(address_map &map) ATTR_COLD; uint8_t read_irqcontrol(int /*INTSOURCES*/ source, uint8_t priority); @@ -257,6 +273,18 @@ class v25_common_device : public cpu_device, public nec_disassembler::config void tmic1_w(uint8_t d); uint8_t tmic2_r(); void tmic2_w(uint8_t d); + uint8_t dmac0_r(); + void dmac0_w(uint8_t d); + uint8_t dmam0_r(); + void dmam0_w(uint8_t d); + uint8_t dmac1_r(); + void dmac1_w(uint8_t d); + uint8_t dmam1_r(); + void dmam1_w(uint8_t d); + uint8_t dic0_r(); + void dic0_w(uint8_t d); + uint8_t dic1_r(); + void dic1_w(uint8_t d); uint8_t rfm_r(); void rfm_w(uint8_t d); uint16_t wtc_r(); diff --git a/src/devices/cpu/nec/v25sfr.cpp b/src/devices/cpu/nec/v25sfr.cpp index a41bfb8c8f6..44d01e77999 100644 --- a/src/devices/cpu/nec/v25sfr.cpp +++ b/src/devices/cpu/nec/v25sfr.cpp @@ -57,6 +57,12 @@ void v25_common_device::ida_sfr_map(address_map &map) map(0x19c, 0x19c).rw(FUNC(v25_common_device::tmic0_r), FUNC(v25_common_device::tmic0_w)); map(0x19d, 0x19d).rw(FUNC(v25_common_device::tmic1_r), FUNC(v25_common_device::tmic1_w)); map(0x19e, 0x19e).rw(FUNC(v25_common_device::tmic2_r), FUNC(v25_common_device::tmic2_w)); + map(0x1a0, 0x1a0).rw(FUNC(v25_common_device::dmac0_r), FUNC(v25_common_device::dmac0_w)); + map(0x1a1, 0x1a1).rw(FUNC(v25_common_device::dmam0_r), FUNC(v25_common_device::dmam0_w)); + map(0x1a2, 0x1a2).rw(FUNC(v25_common_device::dmac1_r), FUNC(v25_common_device::dmac1_w)); + map(0x1a3, 0x1a3).rw(FUNC(v25_common_device::dmam1_r), FUNC(v25_common_device::dmam1_w)); + map(0x1ac, 0x1ac).rw(FUNC(v25_common_device::dic0_r), FUNC(v25_common_device::dic0_w)); + map(0x1ad, 0x1ad).rw(FUNC(v25_common_device::dic1_r), FUNC(v25_common_device::dic1_w)); map(0x1e1, 0x1e1).rw(FUNC(v25_common_device::rfm_r), FUNC(v25_common_device::rfm_w)); map(0x1e8, 0x1e9).rw(FUNC(v25_common_device::wtc_r), FUNC(v25_common_device::wtc_w)); map(0x1ea, 0x1ea).rw(FUNC(v25_common_device::flag_r), FUNC(v25_common_device::flag_w)); @@ -469,7 +475,13 @@ uint16_t v25_common_device::md1_r() void v25_common_device::md1_w(uint16_t d) { - m_MD1 = d; + if (m_MD1 == 0 && d != 0) + { + m_MD1 = d; + tmc1_w(m_TMC1); // HACK: start timer if necessary + } + else + m_MD1 = d; } void v25_common_device::tmc0_w(uint8_t d) @@ -477,7 +489,7 @@ void v25_common_device::tmc0_w(uint8_t d) m_TMC0 = d; if (BIT(d, 0)) // oneshot mode { - if (BIT(d, 7)) + if (BIT(d, 7) && m_TM0 != 0) { unsigned tmp = m_PCK * m_TM0 * (BIT(d, 6) ? 128 : 12); attotime time = clocks_to_attotime(tmp); @@ -486,7 +498,7 @@ void v25_common_device::tmc0_w(uint8_t d) else m_timers[0]->adjust(attotime::never); - if (BIT(d, 5)) + if (BIT(d, 5) && m_MD0 != 0) { unsigned tmp = m_PCK * m_MD0 * (BIT(d, 4) ? 128 : 12); attotime time = clocks_to_attotime(tmp); @@ -497,7 +509,7 @@ void v25_common_device::tmc0_w(uint8_t d) } else // interval mode { - if (BIT(d, 7)) + if (BIT(d, 7) && m_MD0 != 0) { unsigned tmp = m_PCK * m_MD0 * (BIT(d, 6) ? 128 : 6); attotime time = clocks_to_attotime(tmp); @@ -516,11 +528,11 @@ void v25_common_device::tmc0_w(uint8_t d) void v25_common_device::tmc1_w(uint8_t d) { m_TMC1 = d & 0xC0; - if (BIT(d, 7)) + if (BIT(d, 7) && m_MD1 != 0) { unsigned tmp = m_PCK * m_MD1 * (BIT(d, 6) ? 128 : 6); attotime time = clocks_to_attotime(tmp); - m_timers[2]->adjust(time, INTTU2, time); + m_timers[2]->adjust(time, INTTU1 | INTTU2, time); m_TM1 = m_MD1; } else @@ -569,6 +581,115 @@ void v25_common_device::tmic2_w(uint8_t d) write_irqcontrol(INTTU2, d); } +uint8_t v25_common_device::dmac0_r() +{ + return m_dmac[0]; +} + +void v25_common_device::dmac0_w(uint8_t d) +{ + logerror("%06x: DMAC0 set to %02x\n", PC(), d); + logerror(" SAR0 %s after each transfer\n", (d & 0x03) == 0x01 ? "incremented" : (d & 0x03) == 0x02 ? "decremented" : "unmodified"); + logerror(" DAR0 %s after each transfer\n", (d & 0x30) == 0x10 ? "incremented" : (d & 0x30) == 0x20 ? "decremented" : "unmodified"); + m_dmac[0] = d & 0x33; +} + +uint8_t v25_common_device::dmam0_r() +{ + return m_dmam[0]; +} + +void v25_common_device::dmam0_w(uint8_t d) +{ + logerror("%06x: DMAM0 set to %02x\n", PC(), d); + if ((d & 0x60) == 0) + logerror(" %s mode, memory to memory, %s\n", BIT(d, 7) ? "Single step" : "Burst", BIT(d, 4) ? "words" : "bytes"); + else if ((d & 0x60) != 0x60) + logerror(" %s mode, %s to %s, %s\n", BIT(d, 7) ? "Single transfer" : "Demand release", + BIT(d, 5) ? "I/O" : "memory", + BIT(d, 6) ? "I/O" : "memory", + BIT(d, 4) ? "words" : "bytes"); + if (BIT(d, 2)) + { + uint16_t sar = m_internal_ram[0]; + uint16_t dar = m_internal_ram[1]; + uint16_t sarh_darh = m_internal_ram[2]; + uint16_t tc = m_internal_ram[3]; + logerror(" DMA enabled%s (%04x:%04x -> %04x:%04x, %u %s)\n", BIT(d, 3) ? " and triggered" : "", + sarh_darh & 0xff00, sar, + (sarh_darh & 0x00ff) << 8, dar, + tc, BIT(d, 4) ? "words" : "bytes"); + } + else + logerror(" DMA not enabled\n"); + m_dmam[0] = d & 0xfc; +} + +uint8_t v25_common_device::dmac1_r() +{ + return m_dmac[1]; +} + +void v25_common_device::dmac1_w(uint8_t d) +{ + logerror("%06x: DMAC1 set to %02x\n", PC(), d); + logerror(" SAR1 %s after each transfer\n", (d & 0x03) == 0x01 ? "incremented" : (d & 0x03) == 0x02 ? "decremented" : "unmodified"); + logerror(" DAR1 %s after each transfer\n", (d & 0x30) == 0x10 ? "incremented" : (d & 0x30) == 0x20 ? "decremented" : "unmodified"); + m_dmac[1] = d & 0x33; +} + +uint8_t v25_common_device::dmam1_r() +{ + return m_dmam[1]; +} + +void v25_common_device::dmam1_w(uint8_t d) +{ + logerror("%06x: DMAM1 set to %02x\n", PC(), d); + if ((d & 0x60) == 0) + logerror(" %s mode, memory to memory, %s\n", BIT(d, 7) ? "Single step" : "Burst", BIT(d, 4) ? "words" : "bytes"); + else if ((d & 0x60) != 0x60) + logerror(" %s mode, %s to %s, %s\n", BIT(d, 7) ? "Single transfer" : "Demand release", + BIT(d, 5) ? "I/O" : "memory", + BIT(d, 6) ? "I/O" : "memory", + BIT(d, 4) ? "words" : "bytes"); + if (BIT(d, 2)) + { + uint16_t sar = m_internal_ram[4]; + uint16_t dar = m_internal_ram[5]; + uint16_t sarh_darh = m_internal_ram[6]; + uint16_t tc = m_internal_ram[7]; + logerror(" DMA enabled%s (%04x:%04x -> %04x:%04x, %u %s)\n", BIT(d, 3) ? " and triggered" : "", + sarh_darh & 0xff00, sar, + (sarh_darh & 0x00ff) << 8, dar, + tc, BIT(d, 4) ? "words" : "bytes"); + } + else + logerror(" DMA not enabled\n"); + m_dmam[1] = d & 0xfc; +} + +uint8_t v25_common_device::dic0_r() +{ + return read_irqcontrol(INTD0, m_priority_intd); +} + +void v25_common_device::dic0_w(uint8_t d) +{ + write_irqcontrol(INTD0, d); + m_priority_intd = d & 0x7; +} + +uint8_t v25_common_device::dic1_r() +{ + return read_irqcontrol(INTD1, 7); +} + +void v25_common_device::dic1_w(uint8_t d) +{ + write_irqcontrol(INTD1, d); +} + uint8_t v25_common_device::rfm_r() { return m_RFM; diff --git a/src/emu/gamedrv.h b/src/emu/gamedrv.h index a23312bf762..86f36291e73 100644 --- a/src/emu/gamedrv.h +++ b/src/emu/gamedrv.h @@ -91,10 +91,6 @@ constexpr u64 MACHINE_NODEVICE_PRINTER = 0x00000100'00000000; constexpr u64 MACHINE_NODEVICE_LAN = 0x00000200'00000000; ///< The system has unemulated local area networking constexpr u64 MACHINE_IMPERFECT_TIMING = 0x00000400'00000000; ///< Timing is known to be imperfectly emulated for the system -// useful combinations of flags -constexpr u64 MACHINE_IS_SKELETON = MACHINE_NO_SOUND | MACHINE_NOT_WORKING; ///< Useful combination of flags for preliminary systems -constexpr u64 MACHINE_IS_SKELETON_MECHANICAL = MACHINE_IS_SKELETON | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK; // flag combination for skeleton mechanical machines - /// \} /// \} diff --git a/src/mame/adds/4000_260.cpp b/src/mame/adds/4000_260.cpp index 4d829f85b3d..e89140d4b5a 100644 --- a/src/mame/adds/4000_260.cpp +++ b/src/mame/adds/4000_260.cpp @@ -118,4 +118,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1995, 4000_260, 0, 0, _4000_260, _4000_260, _4000_260_state, empty_init, "ADDS", "4000/260", MACHINE_IS_SKELETON ) +COMP( 1995, 4000_260, 0, 0, _4000_260, _4000_260, _4000_260_state, empty_init, "ADDS", "4000/260", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/adds/adds2020.cpp b/src/mame/adds/adds2020.cpp index 16dea1d0e1b..dbef542dd52 100644 --- a/src/mame/adds/adds2020.cpp +++ b/src/mame/adds/adds2020.cpp @@ -141,4 +141,4 @@ ROM_END } // anonymous namespace -COMP(1986, adds2020, 0, 0, adds2020, adds2020, adds2020_state, empty_init, "Applied Digital Data Systems", "ADDS 2020", MACHINE_IS_SKELETON) +COMP(1986, adds2020, 0, 0, adds2020, adds2020, adds2020_state, empty_init, "Applied Digital Data Systems", "ADDS 2020", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/adds/vp60.cpp b/src/mame/adds/vp60.cpp index 4b0ecdeb225..e61642705ed 100644 --- a/src/mame/adds/vp60.cpp +++ b/src/mame/adds/vp60.cpp @@ -133,4 +133,4 @@ ROM_END } // anonymous namespace -COMP( 1982, vp60, 0, 0, vp60, vp60, vp60_state, empty_init, "ADDS", "Viewpoint 60", MACHINE_IS_SKELETON ) +COMP( 1982, vp60, 0, 0, vp60, vp60, vp60_state, empty_init, "ADDS", "Viewpoint 60", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/adp/stella8085.cpp b/src/mame/adp/stella8085.cpp index cfd78bfb4eb..5e8a2d636bf 100644 --- a/src/mame/adp/stella8085.cpp +++ b/src/mame/adp/stella8085.cpp @@ -95,4 +95,4 @@ ROM_END // 'STELLA DICE MASTER F2' and 'COPYRIGHT BY ADP LUEBBECKE GERMANY 1993' in ROM -GAME( 1993, dicemstr, 0, dicemstr, dicemstr, stella8085_state, empty_init, ROT0, "Stella", "Dice Master", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1993, dicemstr, 0, dicemstr, dicemstr, stella8085_state, empty_init, ROT0, "Stella", "Dice Master", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/adp/stellafr.cpp b/src/mame/adp/stellafr.cpp index 77237a4e357..63033846a65 100644 --- a/src/mame/adp/stellafr.cpp +++ b/src/mame/adp/stellafr.cpp @@ -126,5 +126,5 @@ ROM_END } // anonymous namespace -GAME(199?, st_ohla, 0, stellafr, stellafr, stellafr_state, empty_init, ROT0, "Stella", "Oh La La (Stella)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(199?, st_vulkn, 0, stellafr, stellafr, stellafr_state, empty_init, ROT0, "Stella", "Vulkan (Stella)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME(199?, st_ohla, 0, stellafr, stellafr, stellafr_state, empty_init, ROT0, "Stella", "Oh La La (Stella)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(199?, st_vulkn, 0, stellafr, stellafr, stellafr_state, empty_init, ROT0, "Stella", "Vulkan (Stella)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/akai/akaivx600.cpp b/src/mame/akai/akaivx600.cpp index b7db4fddf5c..d5ffcdb0203 100644 --- a/src/mame/akai/akaivx600.cpp +++ b/src/mame/akai/akaivx600.cpp @@ -102,5 +102,5 @@ ROM_END } // anonymous namespace -SYST(1988, vx600, 0, 0, vx600, vx600, akaivx600_state, empty_init, "Akai", "VX600 Programmable Matrix Synthesizer", MACHINE_IS_SKELETON) +SYST(1988, vx600, 0, 0, vx600, vx600, akaivx600_state, empty_init, "Akai", "VX600 Programmable Matrix Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/akai/mpc60.cpp b/src/mame/akai/mpc60.cpp index 0b10f968d39..94b15dbec3c 100644 --- a/src/mame/akai/mpc60.cpp +++ b/src/mame/akai/mpc60.cpp @@ -195,4 +195,4 @@ ROM_END } // anonymous namespace -SYST(1987, mpc60, 0, 0, mpc60, mpc60, mpc60_state, empty_init, "Akai Electric", "MPC60 MIDI Production Center", MACHINE_IS_SKELETON) +SYST(1987, mpc60, 0, 0, mpc60, mpc60, mpc60_state, empty_init, "Akai Electric", "MPC60 MIDI Production Center", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/alba/hanadojo.cpp b/src/mame/alba/hanadojo.cpp index d611a10b854..14936be26d0 100644 --- a/src/mame/alba/hanadojo.cpp +++ b/src/mame/alba/hanadojo.cpp @@ -219,5 +219,5 @@ ROM_END } // anonymous namespace -GAME( 1984, hanadojo, 0, hanadojo, hanadojo, hanadojo_state, empty_init, ROT0, "Alba", "Hana Doujou (set 1)", MACHINE_IS_SKELETON ) -GAME( 1984, hanadojoa, hanadojo, hanadojo, hanadojo, hanadojo_state, empty_init, ROT0, "Alba", "Hana Doujou (set 2)", MACHINE_IS_SKELETON ) +GAME( 1984, hanadojo, 0, hanadojo, hanadojo, hanadojo_state, empty_init, ROT0, "Alba", "Hana Doujou (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1984, hanadojoa, hanadojo, hanadojo, hanadojo, hanadojo_state, empty_init, ROT0, "Alba", "Hana Doujou (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/alliedleisure/aleisttl.cpp b/src/mame/alliedleisure/aleisttl.cpp index 4acaab2a7da..729411c8eb3 100644 --- a/src/mame/alliedleisure/aleisttl.cpp +++ b/src/mame/alliedleisure/aleisttl.cpp @@ -137,4 +137,4 @@ ROM_END } // anonymous namespace -GAME( 1975, sburners, 0, sburners, 0, sburners_state, empty_init, ROT0, "Allied Leisure", "Street Burners", MACHINE_IS_SKELETON ) +GAME( 1975, sburners, 0, sburners, 0, sburners_state, empty_init, ROT0, "Allied Leisure", "Street Burners", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/ampex/ampex.cpp b/src/mame/ampex/ampex.cpp index 697df57bd31..dbe81657865 100644 --- a/src/mame/ampex/ampex.cpp +++ b/src/mame/ampex/ampex.cpp @@ -405,4 +405,4 @@ ROM_END } // anonymous namespace -COMP( 1980, dialog80, 0, 0, ampex, ampex, ampex_state, empty_init, "Ampex", "Dialogue 80", MACHINE_IS_SKELETON ) +COMP( 1980, dialog80, 0, 0, ampex, ampex, ampex_state, empty_init, "Ampex", "Dialogue 80", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/ampex/ampex210.cpp b/src/mame/ampex/ampex210.cpp index df0efd51841..736fa45f944 100644 --- a/src/mame/ampex/ampex210.cpp +++ b/src/mame/ampex/ampex210.cpp @@ -243,5 +243,5 @@ ROM_END } // anonymous namespace -COMP(1988, ampex210p, 0, 0, ampex210p, ampex210p, ampex210_state, empty_init, "Ampex", "Ampex 210 plus Terminal (v3.0)", MACHINE_IS_SKELETON) -COMP(1988, ampex230p, 0, 0, ampex230p, ampex210p, ampex210_state, empty_init, "Ampex", "Ampex 230 plus Terminal (v4.0)", MACHINE_IS_SKELETON) +COMP(1988, ampex210p, 0, 0, ampex210p, ampex210p, ampex210_state, empty_init, "Ampex", "Ampex 210 plus Terminal (v3.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1988, ampex230p, 0, 0, ampex230p, ampex210p, ampex210_state, empty_init, "Ampex", "Ampex 230 plus Terminal (v4.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/apple/apple2e.cpp b/src/mame/apple/apple2e.cpp index dfea6c28acd..30845cdfaaf 100644 --- a/src/mame/apple/apple2e.cpp +++ b/src/mame/apple/apple2e.cpp @@ -4052,7 +4052,7 @@ INPUT_PORTS_END 342-0151-A 1982 ISO German QWERTZ US QWERTY DE original yes 342-0152-A 1982 ISO Swedish QWERTY US QWERTY SE, FI original yes 342-0153-A 1982 ISO French AZERTY US QWERTY FR, BE original yes - 342-0154-A 1982 ISO Italian QZERTY US QWERTY IT original no + 342-0154-A 1982 ISO Italian QZERTY US QWERTY IT original yes 342-0155-A 1982 ISO US QWERTY Western Spanish QWERTY (original) Latin America original no (order may be reversed) 342-0211-A 1982 ISO Spanish QWERTY US QWERTY ES, PT original yes 342-0283-A 1983 ISO French AZERTY (SL) US QWERTY FR original no @@ -4075,7 +4075,7 @@ INPUT_PORTS_END 342-0161-A German US English no DE yes 342-0162-A Swedish US English no SE yes 342-0163-A French US English no FR, BE no - 342-0164-A Italian US English no IT no + 342-0164-A Italian US English no IT yes 342-0165-A US English Spanish no Latin America no (order may be reversed) 342-0166-A US English French no CA no (order may be reversed) 342-0167-A US English Spanish no Latin America no (order may be reversed) @@ -4084,11 +4084,12 @@ INPUT_PORTS_END 342-0265-A US English none yes US, AU yes 342-0273-A UK English US English yes UK, NL, AU yes 342-0274-A French US English yes FR, BE yes - 342-0275-A German US English yes DE no - 342-0276-A Italian US English yes IT no - 342-0306-A US English French yes CA no (order may be reversed) + 342-0275-A German US English yes DE yes + 342-0276-A Italian US English yes IT yes + 342-0306-A US English French yes CA yes (order may be reversed) 342-0307-A US English Spanish yes Latin America no (order may be reversed) - 342-0nnn-A Swedish US English yes SE no + 342-0328-A Swedish US English yes SE no + 342-0nnn-A Swedish US English yes SE no (possible revision based on 342-0328 but with a tilde ~ instead of a macron ¯) 342-0nnn-A Spanish US English yes ES, PT no References: @@ -4610,6 +4611,20 @@ static INPUT_PORTS_START( apple2euk_sysconfig ) PORT_CONFSETTING(0x12, "US English") INPUT_PORTS_END +static INPUT_PORTS_START( apple2ede_sysconfig ) + PORT_START("kbd_lang_select") + PORT_CONFNAME(0xff, 0x00, "Keyboard") + PORT_CONFSETTING(0x00, "German") + PORT_CONFSETTING(0x12, "US English") +INPUT_PORTS_END + +static INPUT_PORTS_START( apple2ese_sysconfig ) + PORT_START("kbd_lang_select") + PORT_CONFNAME(0xff, 0x00, "Keyboard") + PORT_CONFSETTING(0x00, "Swedish") + PORT_CONFSETTING(0x12, "US English") +INPUT_PORTS_END + static INPUT_PORTS_START( laser128 ) PORT_INCLUDE( apple2e_nam_us_kbd ) PORT_INCLUDE( laser128_sysconfig ) @@ -4772,6 +4787,109 @@ static INPUT_PORTS_START( apple2euk ) PORT_INCLUDE( apple2_sysconfig_accel ) INPUT_PORTS_END +static INPUT_PORTS_START( apple2e_iso_de_kbd ) + PORT_INCLUDE( apple2e_iso_us_kbd ) + + PORT_MODIFY("X0") + PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_2) PORT_CHAR('2') PORT_CHAR('\"') + PORT_BIT(0x008, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_3) PORT_CHAR('3') PORT_CHAR(U'§') + PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_6) PORT_CHAR('6') PORT_CHAR('&') + PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_7) PORT_CHAR('7') PORT_CHAR('/') + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_8) PORT_CHAR('8') PORT_CHAR('(') + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_9) PORT_CHAR('9') PORT_CHAR(')') + + PORT_MODIFY("X1") + PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_Y) PORT_CHAR('z') PORT_CHAR('Z') + + PORT_MODIFY("X2") + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_COLON) PORT_CHAR(U'ö') PORT_CHAR(U'Ö') + + PORT_MODIFY("X3") + PORT_BIT(0x001, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_Z) PORT_CHAR('y') PORT_CHAR('Y') + PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_COMMA) PORT_CHAR(',') PORT_CHAR(';') + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_STOP) PORT_CHAR('.') PORT_CHAR(':') + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_SLASH) PORT_CHAR('-') PORT_CHAR('_') + + PORT_MODIFY("X4") + PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_BACKSLASH) PORT_CHAR('#') PORT_CHAR(U'^') // (actually to the left of the return key on the ASDF row) + PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_EQUALS) PORT_CHAR('\'') PORT_CHAR('`') + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_0) PORT_CHAR('0') PORT_CHAR('=') + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_MINUS) PORT_CHAR(U'ß') PORT_CHAR('?') + + PORT_MODIFY("X5") + PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_BACKSLASH2) PORT_CODE(KEYCODE_TILDE) PORT_CHAR('<') PORT_CHAR('>') // actually the key between left shift and Y + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_OPENBRACE) PORT_CHAR(U'ü') PORT_CHAR(U'Ü') + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_CHAR('+') PORT_CHAR('*') + + PORT_MODIFY("X6") + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_QUOTE) PORT_CHAR(U'ä') PORT_CHAR(U'Ä') +INPUT_PORTS_END + +static INPUT_PORTS_START( apple2ede_common ) + PORT_INCLUDE( apple2ede_sysconfig ) + PORT_INCLUDE( apple2e_iso_de_kbd ) +INPUT_PORTS_END + +static INPUT_PORTS_START( apple2cde ) + PORT_INCLUDE( apple2ede_common ) + PORT_INCLUDE( apple2c ) +INPUT_PORTS_END + +static INPUT_PORTS_START( apple2ede ) + PORT_INCLUDE( apple2ede_common ) + PORT_INCLUDE( apple2e_special ) + PORT_INCLUDE( apple2_sysconfig_accel ) +INPUT_PORTS_END + +static INPUT_PORTS_START( apple2e_iso_se_kbd ) + PORT_INCLUDE( apple2e_iso_us_kbd ) + + PORT_MODIFY("X0") + PORT_BIT(0x004, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_2) PORT_CHAR('2') PORT_CHAR('\"') + PORT_BIT(0x020, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_6) PORT_CHAR('6') PORT_CHAR('&') + PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_7) PORT_CHAR('7') PORT_CHAR('/') + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_8) PORT_CHAR('8') PORT_CHAR('(') + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_9) PORT_CHAR('9') PORT_CHAR(')') + + PORT_MODIFY("X2") + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_COLON) PORT_CHAR(U'ö') PORT_CHAR(U'Ö') + + PORT_MODIFY("X3") + PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_COMMA) PORT_CHAR(',') PORT_CHAR(';') + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_STOP) PORT_CHAR('.') PORT_CHAR(':') + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_SLASH) PORT_CHAR('-') PORT_CHAR('_') + + PORT_MODIFY("X4") + PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_BACKSLASH) PORT_CHAR('@') PORT_CHAR(U'*') // (actually to the left of the return key on the ASDF row) + PORT_BIT(0x080, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_EQUALS) PORT_CHAR('\'') PORT_CHAR('`') + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_0) PORT_CHAR('0') PORT_CHAR('=') + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_MINUS) PORT_CHAR('+') PORT_CHAR('?') + + PORT_MODIFY("X5") + PORT_BIT(0x040, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_BACKSLASH2) PORT_CODE(KEYCODE_TILDE) PORT_CHAR('<') PORT_CHAR('>') // actually the key between left shift and Z + PORT_BIT(0x100, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_OPENBRACE) PORT_CHAR(U'å') PORT_CHAR(U'Å') + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_CHAR(U'¯') PORT_CHAR('^') // ¯ was eventually replaced with ~ when the Apple IIgs came out - TBD if any later IIe models have it + + PORT_MODIFY("X6") + PORT_BIT(0x200, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_QUOTE) PORT_CHAR(U'ä') PORT_CHAR(U'Ä') +INPUT_PORTS_END + +static INPUT_PORTS_START( apple2ese_common ) + PORT_INCLUDE( apple2ese_sysconfig ) + PORT_INCLUDE( apple2e_iso_se_kbd ) +INPUT_PORTS_END + +static INPUT_PORTS_START( apple2cse ) + PORT_INCLUDE( apple2ese_common ) + PORT_INCLUDE( apple2c ) +INPUT_PORTS_END + +static INPUT_PORTS_START( apple2ese ) + PORT_INCLUDE( apple2ese_common ) + PORT_INCLUDE( apple2e_special ) + PORT_INCLUDE( apple2_sysconfig_accel ) +INPUT_PORTS_END + static INPUT_PORTS_START( apple2ees_sysconfig ) PORT_START("kbd_lang_select") PORT_CONFNAME(0xff, 0x00, "Keyboard") @@ -4937,6 +5055,16 @@ static INPUT_PORTS_START( apple2epuk ) PORT_INCLUDE( apple2ep_keypad ) INPUT_PORTS_END +static INPUT_PORTS_START( apple2epde ) + PORT_INCLUDE( apple2ede ) + PORT_INCLUDE( apple2ep_keypad ) +INPUT_PORTS_END + +static INPUT_PORTS_START( apple2epse ) + PORT_INCLUDE( apple2ese ) + PORT_INCLUDE( apple2ep_keypad ) +INPUT_PORTS_END + static INPUT_PORTS_START( apple2epfr ) PORT_INCLUDE( apple2eefr ) PORT_INCLUDE( apple2ep_keypad ) @@ -5456,6 +5584,30 @@ ROM_START(apple2euk) ROM_LOAD( "341-0150-a.e12", 0x000, 0x800, CRC(66ffacd7) SHA1(47bb9608be38ff75429a989b930a93b47099648e) ) ROM_END +ROM_START(apple2ede) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("341-0161-a.e9", 0x0000, 0x2000, CRC(0862a145) SHA1(a6cca6c569dba80aeb789c9cb7292f93dab00c29)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD ( "342-0135-b.64", 0x0000, 0x2000, CRC(e248835e) SHA1(523838c19c79f481fa02df56856da1ec3816d16e)) + ROM_LOAD ( "342-0134-a.64", 0x2000, 0x2000, CRC(fc3d59d8) SHA1(8895a4b703f2184b673078f411f4089889b61c54)) + + ROM_REGION( 0x800, "keyboard", ROMREGION_ERASE00 ) + ROM_LOAD("341-0151-a.f12", 0x000, 0x800, CRC(64574bb4) SHA1(c44809bbb017bfe3c07dc99e87a3a9fa7b9741c3)) +ROM_END + +ROM_START(apple2ese) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("341-0162-a.e9", 0x0000, 0x2000, CRC(d0a2e9e1) SHA1(78afd70b39cc151a2c84a36058b1d5d48e6c36fa)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD ( "342-0135-b.64", 0x0000, 0x2000, CRC(e248835e) SHA1(523838c19c79f481fa02df56856da1ec3816d16e)) + ROM_LOAD ( "342-0134-a.64", 0x2000, 0x2000, CRC(fc3d59d8) SHA1(8895a4b703f2184b673078f411f4089889b61c54)) + + ROM_REGION( 0x800, "keyboard", ROMREGION_ERASE00 ) + ROM_LOAD("341-0152-a.f12", 0x000, 0x800, CRC(ace44a35) SHA1(a035ab94339fc9ee78296cd2a6c3823925c8f53b)) +ROM_END + ROM_START(apple2efr) ROM_REGION(0x2000, "gfx1", 0) ROM_LOAD("341-0163-a.e9", 0x0000, 0x2000, BAD_DUMP CRC(1824d614) SHA1(a513bec3e44b8e823465720f3db6ee3f7781c1cd)) // created from "342-0274-a.e9" @@ -5518,6 +5670,30 @@ ROM_START(apple2eeuk) ROM_LOAD( "341-0150-a.e12", 0x000, 0x800, CRC(66ffacd7) SHA1(47bb9608be38ff75429a989b930a93b47099648e) ) ROM_END +ROM_START(apple2eede) + ROM_REGION(0x2000, "gfx1", 0) + ROM_LOAD("342-0275-a.e9", 0x0000, 0x2000, CRC(dac59882) SHA1(882ee6921f0d5d6615cf7c52881dda2f319c2696)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD ( "342-0304-a.e10", 0x0000, 0x2000, CRC(443aa7c4) SHA1(3aecc56a26134df51e65e17f33ae80c1f1ac93e6)) /* PCB: "CD ROM // 342-0304", 2364 mask rom */ + ROM_LOAD ( "342-0303-a.e8", 0x2000, 0x2000, CRC(95e10034) SHA1(afb09bb96038232dc757d40c0605623cae38088e)) /* PCB: "EF ROM // 342-0303", 2364 mask rom */ + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0151-a.f12", 0x000, 0x800, CRC(64574bb4) SHA1(c44809bbb017bfe3c07dc99e87a3a9fa7b9741c3)) +ROM_END + +ROM_START(apple2eese) + ROM_REGION(0x2000, "gfx1", 0) + ROM_LOAD("341-0328-a.e9", 0x0000, 0x2000, BAD_DUMP CRC(04b3936d) SHA1(b036b07459f119bd5777ceaf3ae9dec6add91f33)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD ( "342-0304-a.e10", 0x0000, 0x2000, CRC(443aa7c4) SHA1(3aecc56a26134df51e65e17f33ae80c1f1ac93e6)) /* PCB: "CD ROM // 342-0304", 2364 mask rom */ + ROM_LOAD ( "342-0303-a.e8", 0x2000, 0x2000, CRC(95e10034) SHA1(afb09bb96038232dc757d40c0605623cae38088e)) /* PCB: "EF ROM // 342-0303", 2364 mask rom */ + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0152-a.f12", 0x000, 0x800, CRC(ace44a35) SHA1(a035ab94339fc9ee78296cd2a6c3823925c8f53b)) +ROM_END + ROM_START(apple2eefr) ROM_REGION(0x2000,"gfx1",0) ROM_LOAD( "342-0274-a.e9", 0x0000, 0x2000, CRC(8f342081) SHA1(c81c1bbf237e70f8c3e5eef3c8fd5bd9b9f54d1e) ) @@ -5554,6 +5730,28 @@ ROM_START(apple2epuk) ROM_LOAD("341-0150-a.e12", 0x000, 0x800, CRC(66ffacd7) SHA1(47bb9608be38ff75429a989b930a93b47099648e)) ROM_END +ROM_START(apple2epde) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("342-0275-a.e9", 0x0000, 0x2000, CRC(dac59882) SHA1(882ee6921f0d5d6615cf7c52881dda2f319c2696)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("32-0349-b.128", 0x0000, 0x4000, CRC(1d70b193) SHA1(b8ea90abe135a0031065e01697c4a3a20d51198b)) /* should rom name be 342-0349-b? */ + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0151-a.f12", 0x000, 0x800, CRC(64574bb4) SHA1(c44809bbb017bfe3c07dc99e87a3a9fa7b9741c3)) +ROM_END + +ROM_START(apple2epse) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("341-0328-a.e9", 0x0000, 0x2000, BAD_DUMP CRC(04b3936d) SHA1(b036b07459f119bd5777ceaf3ae9dec6add91f33)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("32-0349-b.128", 0x0000, 0x4000, CRC(1d70b193) SHA1(b8ea90abe135a0031065e01697c4a3a20d51198b)) /* should rom name be 342-0349-b? */ + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0152-a.f12", 0x000, 0x800, CRC(ace44a35) SHA1(a035ab94339fc9ee78296cd2a6c3823925c8f53b)) +ROM_END + ROM_START(apple2epfr) ROM_REGION(0x2000,"gfx1",0) ROM_LOAD( "342-0274-a.e9", 0x0000, 0x2000, CRC(8f342081) SHA1(c81c1bbf237e70f8c3e5eef3c8fd5bd9b9f54d1e) ) @@ -5588,6 +5786,28 @@ ROM_START(apple2cuk) ROM_LOAD("341-0150-a.e12", 0x000, 0x800, CRC(66ffacd7) SHA1(47bb9608be38ff75429a989b930a93b47099648e)) ROM_END +ROM_START(apple2cde) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("342-0275-a.e9", 0x0000, 0x2000, CRC(dac59882) SHA1(882ee6921f0d5d6615cf7c52881dda2f319c2696)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("a2c.128", 0x0000, 0x4000, CRC(f0edaa1b) SHA1(1a9b8aca5e32bb702ddb7791daddd60a89655729)) /* should be 342-0272-A? */ + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0151-a.f12", 0x000, 0x800, CRC(64574bb4) SHA1(c44809bbb017bfe3c07dc99e87a3a9fa7b9741c3)) +ROM_END + +ROM_START(apple2cse) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("341-0328-a.e9", 0x0000, 0x2000, BAD_DUMP CRC(04b3936d) SHA1(b036b07459f119bd5777ceaf3ae9dec6add91f33)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("a2c.128", 0x0000, 0x4000, CRC(f0edaa1b) SHA1(1a9b8aca5e32bb702ddb7791daddd60a89655729)) /* should be 342-0272-A? */ + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0152-a.f12", 0x000, 0x800, CRC(ace44a35) SHA1(a035ab94339fc9ee78296cd2a6c3823925c8f53b)) +ROM_END + ROM_START(apple2cfr) ROM_REGION(0x2000,"gfx1",0) ROM_LOAD( "342-0274-a.e9", 0x0000, 0x2000, CRC(8f342081) SHA1(c81c1bbf237e70f8c3e5eef3c8fd5bd9b9f54d1e) ) @@ -5675,6 +5895,28 @@ ROM_START(apple2c0uk) ROM_LOAD("341-0150-a.e12", 0x000, 0x800, CRC(66ffacd7) SHA1(47bb9608be38ff75429a989b930a93b47099648e)) ROM_END +ROM_START(apple2c0de) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("342-0275-a.e9", 0x0000, 0x2000, CRC(dac59882) SHA1(882ee6921f0d5d6615cf7c52881dda2f319c2696)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("3420033a.256", 0x0000, 0x8000, CRC(c8b979b3) SHA1(10767e96cc17bad0970afda3a4146564e6272ba1)) + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0151-a.f12", 0x000, 0x800, CRC(64574bb4) SHA1(c44809bbb017bfe3c07dc99e87a3a9fa7b9741c3)) +ROM_END + +ROM_START(apple2c0se) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("341-0328-a.e9", 0x0000, 0x2000, BAD_DUMP CRC(04b3936d) SHA1(b036b07459f119bd5777ceaf3ae9dec6add91f33)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("3420033a.256", 0x0000, 0x8000, CRC(c8b979b3) SHA1(10767e96cc17bad0970afda3a4146564e6272ba1)) + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0152-a.f12", 0x000, 0x800, CRC(ace44a35) SHA1(a035ab94339fc9ee78296cd2a6c3823925c8f53b)) +ROM_END + ROM_START(apple2c0fr) ROM_REGION(0x2000,"gfx1",0) ROM_LOAD( "342-0274-a.e9", 0x0000, 0x2000, CRC(8f342081) SHA1(c81c1bbf237e70f8c3e5eef3c8fd5bd9b9f54d1e) ) @@ -5709,6 +5951,28 @@ ROM_START(apple2c3uk) ROM_LOAD("341-0150-a.e12", 0x000, 0x800, CRC(66ffacd7) SHA1(47bb9608be38ff75429a989b930a93b47099648e)) ROM_END +ROM_START(apple2c3de) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("342-0275-a.e9", 0x0000, 0x2000, CRC(dac59882) SHA1(882ee6921f0d5d6615cf7c52881dda2f319c2696)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("342-0445-a.256", 0x0000, 0x8000, CRC(bc5a79ff) SHA1(5338d9baa7ae202457b6500fde5883dbdc86e5d3)) + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0151-a.f12", 0x000, 0x800, CRC(64574bb4) SHA1(c44809bbb017bfe3c07dc99e87a3a9fa7b9741c3)) +ROM_END + +ROM_START(apple2c3se) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("341-0328-a.e9", 0x0000, 0x2000, BAD_DUMP CRC(04b3936d) SHA1(b036b07459f119bd5777ceaf3ae9dec6add91f33)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("342-0445-a.256", 0x0000, 0x8000, CRC(bc5a79ff) SHA1(5338d9baa7ae202457b6500fde5883dbdc86e5d3)) + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0152-a.f12", 0x000, 0x800, CRC(ace44a35) SHA1(a035ab94339fc9ee78296cd2a6c3823925c8f53b)) +ROM_END + ROM_START(apple2c3fr) ROM_REGION(0x2000,"gfx1",0) ROM_LOAD( "342-0274-a.e9", 0x0000, 0x2000, CRC(8f342081) SHA1(c81c1bbf237e70f8c3e5eef3c8fd5bd9b9f54d1e) ) @@ -5743,6 +6007,28 @@ ROM_START(apple2c4uk) ROM_LOAD("341-0150-a.e12", 0x000, 0x800, CRC(66ffacd7) SHA1(47bb9608be38ff75429a989b930a93b47099648e)) ROM_END +ROM_START(apple2c4de) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("342-0275-a.e9", 0x0000, 0x2000, CRC(dac59882) SHA1(882ee6921f0d5d6615cf7c52881dda2f319c2696)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("3410445b.256", 0x0000, 0x8000, CRC(06f53328) SHA1(015061597c4cda7755aeb88b735994ffd2f235ca)) + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0151-a.f12", 0x000, 0x800, CRC(64574bb4) SHA1(c44809bbb017bfe3c07dc99e87a3a9fa7b9741c3)) +ROM_END + +ROM_START(apple2c4se) + ROM_REGION(0x2000,"gfx1",0) + ROM_LOAD("341-0328-a.e9", 0x0000, 0x2000, BAD_DUMP CRC(04b3936d) SHA1(b036b07459f119bd5777ceaf3ae9dec6add91f33)) + + ROM_REGION(0x10000,"maincpu",0) + ROM_LOAD("3410445b.256", 0x0000, 0x8000, CRC(06f53328) SHA1(015061597c4cda7755aeb88b735994ffd2f235ca)) + + ROM_REGION( 0x800, "keyboard", 0 ) + ROM_LOAD("341-0152-a.f12", 0x000, 0x800, CRC(ace44a35) SHA1(a035ab94339fc9ee78296cd2a6c3823925c8f53b)) +ROM_END + ROM_START(apple2c4fr) ROM_REGION(0x2000,"gfx1",0) ROM_LOAD( "342-0274-a.e9", 0x0000, 0x2000, CRC(8f342081) SHA1(c81c1bbf237e70f8c3e5eef3c8fd5bd9b9f54d1e) ) @@ -6014,17 +6300,25 @@ ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME */ COMP( 1983, apple2e, 0, apple2, apple2e, apple2eus, apple2e_state, empty_init, "Apple Computer", "Apple //e", MACHINE_SUPPORTS_SAVE ) COMP( 1983, apple2euk, apple2e, 0, apple2epal, apple2euk, apple2e_state, init_pal, "Apple Computer", "Apple //e (UK)", MACHINE_SUPPORTS_SAVE ) +COMP( 1983, apple2ede, apple2e, 0, apple2epal, apple2ede, apple2e_state, init_pal, "Apple Computer", "Apple //e (Germany)", MACHINE_SUPPORTS_SAVE ) +COMP( 1983, apple2ese, apple2e, 0, apple2epal, apple2ese, apple2e_state, init_pal, "Apple Computer", "Apple //e (Sweden)", MACHINE_SUPPORTS_SAVE ) COMP( 1983, apple2efr, apple2e, 0, apple2epal, apple2efr, apple2e_state, init_pal, "Apple Computer", "Apple //e (France)", MACHINE_SUPPORTS_SAVE ) COMP( 1983, apple2ees, apple2e, 0, apple2epal, apple2ees, apple2e_state, init_pal, "Apple Computer", "Apple //e (Spain)", MACHINE_SUPPORTS_SAVE ) COMP( 1983, mprof3, apple2e, 0, mprof3, apple2e, apple2e_state, empty_init, "Multitech", "Microprofessor III", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) COMP( 1985, apple2ee, apple2e, 0, apple2ee, apple2eus, apple2e_state, empty_init, "Apple Computer", "Apple //e (enhanced)", MACHINE_SUPPORTS_SAVE ) COMP( 1985, apple2eeuk, apple2e, 0, apple2eepal, apple2euk, apple2e_state, init_pal, "Apple Computer", "Apple //e (enhanced, UK)", MACHINE_SUPPORTS_SAVE ) +COMP( 1985, apple2eede, apple2e, 0, apple2eepal, apple2ede, apple2e_state, init_pal, "Apple Computer", "Apple //e (enhanced, Germany)", MACHINE_SUPPORTS_SAVE ) +COMP( 1985, apple2eese, apple2e, 0, apple2eepal, apple2ese, apple2e_state, init_pal, "Apple Computer", "Apple //e (enhanced, Sweden)", MACHINE_SUPPORTS_SAVE ) COMP( 1985, apple2eefr, apple2e, 0, apple2eepal, apple2eefr, apple2e_state, init_pal, "Apple Computer", "Apple //e (enhanced, France)", MACHINE_SUPPORTS_SAVE ) COMP( 1987, apple2ep, apple2e, 0, apple2ep, apple2epus, apple2e_state, empty_init, "Apple Computer", "Apple //e (Platinum)", MACHINE_SUPPORTS_SAVE ) COMP( 1987, apple2epuk, apple2e, 0, apple2eppal, apple2epuk, apple2e_state, init_pal, "Apple Computer", "Apple //e (Platinum, UK)", MACHINE_SUPPORTS_SAVE ) +COMP( 1987, apple2epde, apple2e, 0, apple2eppal, apple2epde, apple2e_state, init_pal, "Apple Computer", "Apple //e (Platinum, Germany)", MACHINE_SUPPORTS_SAVE ) +COMP( 1987, apple2epse, apple2e, 0, apple2eppal, apple2epse, apple2e_state, init_pal, "Apple Computer", "Apple //e (Platinum, Sweden)", MACHINE_SUPPORTS_SAVE ) COMP( 1987, apple2epfr, apple2e, 0, apple2eppal, apple2epfr, apple2e_state, init_pal, "Apple Computer", "Apple //e (Platinum, France)", MACHINE_SUPPORTS_SAVE ) COMP( 1984, apple2c, 0, apple2, apple2c, apple2cus, apple2e_state, empty_init, "Apple Computer", "Apple //c" , MACHINE_SUPPORTS_SAVE ) COMP( 1984, apple2cuk, apple2c, 0, apple2cpal, apple2cuk, apple2e_state, init_pal, "Apple Computer", "Apple //c (UK)" , MACHINE_SUPPORTS_SAVE ) +COMP( 1984, apple2cde, apple2c, 0, apple2cpal, apple2cde, apple2e_state, init_pal, "Apple Computer", "Apple //c (Germany)" , MACHINE_SUPPORTS_SAVE ) +COMP( 1984, apple2cse, apple2c, 0, apple2cpal, apple2cse, apple2e_state, init_pal, "Apple Computer", "Apple //c (Sweden)" , MACHINE_SUPPORTS_SAVE ) COMP( 1984, apple2cfr, apple2c, 0, apple2cpal, apple2cfr, apple2e_state, init_pal, "Apple Computer", "Apple //c (France)" , MACHINE_SUPPORTS_SAVE ) COMP( 1985?,spectred, apple2e, 0, spectred, spectred, apple2e_state, empty_init, "Scopus/Spectrum", "Spectrum ED" , MACHINE_SUPPORTS_SAVE ) COMP( 1986, tk3000, apple2c, 0, tk3000, tk3000, apple2e_state, empty_init, "Microdigital", "TK3000//e" , MACHINE_SUPPORTS_SAVE ) @@ -6035,12 +6329,18 @@ COMP( 1988, las128ex, apple2c, 0, laser128, laser128, apple2e_st COMP( 1988, las128e2, apple2c, 0, laser128ex2, laser128, apple2e_state, init_128ex, "Video Technology", "Laser 128ex2 (version 6.1)", MACHINE_SUPPORTS_SAVE ) COMP( 1985, apple2c0, apple2c, 0, apple2c_iwm, apple2cus, apple2e_state, empty_init, "Apple Computer", "Apple //c (UniDisk 3.5)", MACHINE_SUPPORTS_SAVE ) COMP( 1985, apple2c0uk, apple2c, 0, apple2c_iwm_pal, apple2cuk, apple2e_state, init_pal, "Apple Computer", "Apple //c (UniDisk 3.5, UK)", MACHINE_SUPPORTS_SAVE ) +COMP( 1985, apple2c0de, apple2c, 0, apple2c_iwm_pal, apple2cde, apple2e_state, init_pal, "Apple Computer", "Apple //c (UniDisk 3.5, Germany)", MACHINE_SUPPORTS_SAVE ) +COMP( 1985, apple2c0se, apple2c, 0, apple2c_iwm_pal, apple2cse, apple2e_state, init_pal, "Apple Computer", "Apple //c (UniDisk 3.5, Sweden)", MACHINE_SUPPORTS_SAVE ) COMP( 1985, apple2c0fr, apple2c, 0, apple2c_iwm_pal, apple2cfr, apple2e_state, init_pal, "Apple Computer", "Apple //c (UniDisk 3.5, France)", MACHINE_SUPPORTS_SAVE ) COMP( 1986, apple2c3, apple2c, 0, apple2c_mem, apple2cus, apple2e_state, empty_init, "Apple Computer", "Apple //c (Original Memory Expansion)", MACHINE_SUPPORTS_SAVE ) COMP( 1986, apple2c3uk, apple2c, 0, apple2c_mem_pal, apple2cuk, apple2e_state, init_pal, "Apple Computer", "Apple //c (Original Memory Expansion, UK)", MACHINE_SUPPORTS_SAVE ) +COMP( 1986, apple2c3de, apple2c, 0, apple2c_mem_pal, apple2cde, apple2e_state, init_pal, "Apple Computer", "Apple //c (Original Memory Expansion, Germany)", MACHINE_SUPPORTS_SAVE ) +COMP( 1986, apple2c3se, apple2c, 0, apple2c_mem_pal, apple2cse, apple2e_state, init_pal, "Apple Computer", "Apple //c (Original Memory Expansion, Sweden)", MACHINE_SUPPORTS_SAVE ) COMP( 1986, apple2c3fr, apple2c, 0, apple2c_mem_pal, apple2cfr, apple2e_state, init_pal, "Apple Computer", "Apple //c (Original Memory Expansion, France)", MACHINE_SUPPORTS_SAVE ) COMP( 1986, apple2c4, apple2c, 0, apple2c_mem, apple2cus, apple2e_state, empty_init, "Apple Computer", "Apple //c (rev 4)", MACHINE_SUPPORTS_SAVE ) COMP( 1986, apple2c4uk, apple2c, 0, apple2c_mem_pal, apple2cuk, apple2e_state, init_pal, "Apple Computer", "Apple //c (rev 4, UK)", MACHINE_SUPPORTS_SAVE ) +COMP( 1986, apple2c4de, apple2c, 0, apple2c_mem_pal, apple2cde, apple2e_state, init_pal, "Apple Computer", "Apple //c (rev 4, Germany)", MACHINE_SUPPORTS_SAVE ) +COMP( 1986, apple2c4se, apple2c, 0, apple2c_mem_pal, apple2cse, apple2e_state, init_pal, "Apple Computer", "Apple //c (rev 4, Sweden)", MACHINE_SUPPORTS_SAVE ) COMP( 1986, apple2c4fr, apple2c, 0, apple2c_mem_pal, apple2cfr, apple2e_state, init_pal, "Apple Computer", "Apple //c (rev 4, France)", MACHINE_SUPPORTS_SAVE ) COMP( 1987, ceci, 0, apple2, cec, ceci, apple2e_state, empty_init, "Shaanxi Province Computer Factory", "China Education Computer I", MACHINE_SUPPORTS_SAVE ) COMP( 1989, cece, 0, apple2, cec, ceci, apple2e_state, empty_init, "Shaanxi Province Computer Factory", "China Education Computer E", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/apple/iphone2g.cpp b/src/mame/apple/iphone2g.cpp index 3fab4b6f874..7b1feed91e5 100644 --- a/src/mame/apple/iphone2g.cpp +++ b/src/mame/apple/iphone2g.cpp @@ -314,4 +314,4 @@ ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS */ // console section -CONS( 2007, iphone2g, 0, 0, iphone2g, 0, iphone2g_state, empty_init, "Apple", "iPhone (A1203)", MACHINE_IS_SKELETON ) +CONS( 2007, iphone2g, 0, 0, iphone2g, 0, iphone2g_state, empty_init, "Apple", "iPhone (A1203)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/apple/lwriter.cpp b/src/mame/apple/lwriter.cpp index 8019eec25c9..cd1fc1d69ce 100644 --- a/src/mame/apple/lwriter.cpp +++ b/src/mame/apple/lwriter.cpp @@ -815,6 +815,6 @@ ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS */ -CONS( 1985, lwriter, 0, 0, lwriter, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter", MACHINE_IS_SKELETON) -CONS( 1986, lwriterplus, 0, 0, lwriter, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter Plus", MACHINE_IS_SKELETON) -CONS( 1988, lwriter2nt, 0, 0, lwriter2nt, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter II NT", MACHINE_IS_SKELETON) +CONS( 1985, lwriter, 0, 0, lwriter, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +CONS( 1986, lwriterplus, 0, 0, lwriter, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter Plus", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +CONS( 1988, lwriter2nt, 0, 0, lwriter2nt, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter II NT", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/apple/macquadra700.cpp b/src/mame/apple/macquadra700.cpp index 45afe2ac6f3..99ab89c45a5 100644 --- a/src/mame/apple/macquadra700.cpp +++ b/src/mame/apple/macquadra700.cpp @@ -82,7 +82,6 @@ class quadrax00_state : public driver_device m_ram_ptr(nullptr), m_rom_ptr(nullptr), m_ram_mask(0), m_ram_size(0), m_rom_size(0), m_overlay(0), - m_6015_timer(nullptr), m_via2_ca1_hack(0), m_nubus_irq_state(0), m_via_interrupt(0), m_via2_interrupt(0), m_scc_interrupt(0), m_last_taken_interrupt(0) @@ -152,7 +151,6 @@ class quadrax00_state : public driver_device void devsel_w(u8 devsel); u8 m_mac[6]; - emu_timer *m_6015_timer; int m_via2_ca1_hack, m_nubus_irq_state; int m_via_interrupt, m_via2_interrupt, m_scc_interrupt, m_last_taken_interrupt; }; @@ -307,9 +305,6 @@ void quadrax00_state::machine_reset() space.unmap_write(0x00000000, memory_end); space.install_rom(0x00000000, memory_end & ~memory_mirror, memory_mirror, m_rom_ptr); - - // start 60.15 Hz timer - m_6015_timer->adjust(attotime::from_hz(60.15), 0, attotime::from_hz(60.15)); } void eclipse_state::machine_start() diff --git a/src/mame/apple/newton.cpp b/src/mame/apple/newton.cpp index 59844040309..77857222d30 100644 --- a/src/mame/apple/newton.cpp +++ b/src/mame/apple/newton.cpp @@ -187,13 +187,13 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -CONS( 1992, newtnotp, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton Notepad (prototype)", MACHINE_IS_SKELETON ) -CONS( 1993, newtonmp, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad", MACHINE_IS_SKELETON ) -CONS( 1993, spi7000, 0, 0, gen1, newton, newton_state, empty_init, "Sharp", "ExpertPad PI-7000", MACHINE_IS_SKELETON ) -CONS( 1994, mp110, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 110", MACHINE_IS_SKELETON ) -CONS( 1995, mp120, 0, 0, mp120, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 120", MACHINE_IS_SKELETON ) -CONS( 1995, motmarco, 0, 0, marco, newton, newton_state, empty_init, "Motorola", "Marco", MACHINE_IS_SKELETON ) -CONS( 1996, mp130, 0, 0, mp130, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 130", MACHINE_IS_SKELETON ) -CONS( 1997, emate, 0, 0, emate, newton, newton_state, empty_init, "Apple Computer", "eMate 300", MACHINE_IS_SKELETON ) -CONS( 1997, mp2000, 0, 0, mp2000, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 2000", MACHINE_IS_SKELETON ) -CONS( 1997, mp2100, 0, 0, mp2100, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 2100", MACHINE_IS_SKELETON ) +CONS( 1992, newtnotp, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton Notepad (prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 1993, newtonmp, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 1993, spi7000, 0, 0, gen1, newton, newton_state, empty_init, "Sharp", "ExpertPad PI-7000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 1994, mp110, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 110", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 1995, mp120, 0, 0, mp120, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 120", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 1995, motmarco, 0, 0, marco, newton, newton_state, empty_init, "Motorola", "Marco", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 1996, mp130, 0, 0, mp130, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 130", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 1997, emate, 0, 0, emate, newton, newton_state, empty_init, "Apple Computer", "eMate 300", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 1997, mp2000, 0, 0, mp2000, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 2000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 1997, mp2100, 0, 0, mp2100, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 2100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/aristocrat/aristmk7.cpp b/src/mame/aristocrat/aristmk7.cpp index ed2676402e6..e7edf17ccf1 100644 --- a/src/mame/aristocrat/aristmk7.cpp +++ b/src/mame/aristocrat/aristmk7.cpp @@ -230,6 +230,6 @@ ROM_END } // anonymous namespace -GAME(2006?, aristmk7, 0, aristmk7, aristmk7, aristmk7_state, empty_init, ROT0, "Aristocrat", "Aristocrat MK-7 BIOS", MACHINE_IS_SKELETON | MACHINE_IS_BIOS_ROOT ) +GAME(2006?, aristmk7, 0, aristmk7, aristmk7, aristmk7_state, empty_init, ROT0, "Aristocrat", "Aristocrat MK-7 BIOS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_IS_BIOS_ROOT ) -GAME(200?, a7lucky88, aristmk7, aristmk7, aristmk7, aristmk7_state, empty_init, ROT0, "Aristocrat", "Lucky 88 (Aristocrat MK-7)", MACHINE_IS_SKELETON ) +GAME(200?, a7lucky88, aristmk7, aristmk7, aristmk7, aristmk7_state, empty_init, ROT0, "Aristocrat", "Lucky 88 (Aristocrat MK-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/astrocorp/hummer.cpp b/src/mame/astrocorp/hummer.cpp index 5502a813928..3a3a0ffc30a 100644 --- a/src/mame/astrocorp/hummer.cpp +++ b/src/mame/astrocorp/hummer.cpp @@ -138,5 +138,5 @@ ROM_END } // anonymous namespace -GAME ( 2009, pengprty, 0, hummer, hummer, hummer_state, empty_init, ROT0, "Astro Corp.", "Penguin Party", MACHINE_IS_SKELETON ) -GAME ( 2012, jackvent, 0, hummer, hummer, hummer_state, empty_init, ROT0, "Astro Corp.", "Jack's Venture - Inca Treasure", MACHINE_IS_SKELETON ) +GAME ( 2009, pengprty, 0, hummer, hummer, hummer_state, empty_init, ROT0, "Astro Corp.", "Penguin Party", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME ( 2012, jackvent, 0, hummer, hummer, hummer_state, empty_init, ROT0, "Astro Corp.", "Jack's Venture - Inca Treasure", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/atari/atarittl.cpp b/src/mame/atari/atarittl.cpp index 05452bcd38d..923bee71f15 100644 --- a/src/mame/atari/atarittl.cpp +++ b/src/mame/atari/atarittl.cpp @@ -635,39 +635,39 @@ ROM_END } // Anonymous namespace -GAME(1975, antiairc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Anti-Aircraft", MACHINE_IS_SKELETON) -GAME(1975, crashnsc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Crash 'n Score/Stock Car", MACHINE_IS_SKELETON) +GAME(1975, antiairc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Anti-Aircraft", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1975, crashnsc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Crash 'n Score/Stock Car", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) GAME(1974, gtrak10, 0, gtrak10, gtrak10, gtrak10_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 10/Trak 10/Formula K", MACHINE_NOT_WORKING | MACHINE_NO_SOUND) -GAME(1974, gtrak10a, gtrak10, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 10/Trak 10/Formula K (older)", MACHINE_IS_SKELETON) -GAME(1974, gtrak20, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 20/Trak 20/Twin Racer", MACHINE_IS_SKELETON) -GAME(1976, indy4, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Indy 4", MACHINE_IS_SKELETON) -GAME(1975, indy800, 0, atarikee, 0, atarikee_state, empty_init, ROT90, "Atari/Kee", "Indy 800", MACHINE_IS_SKELETON) -GAME(1975, jetfight, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 1)", MACHINE_IS_SKELETON) -GAME(1975, jetfighta, jetfight, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 2)", MACHINE_IS_SKELETON) -GAME(1976, lemans, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Le Mans", MACHINE_IS_SKELETON) -GAME(1976, outlaw, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Outlaw", MACHINE_IS_SKELETON) -GAME(1974, qwakttl, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Qwak!/Quack", MACHINE_IS_SKELETON) -GAME(1975, sharkjaw, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Horror Games", "Shark JAWS", MACHINE_IS_SKELETON) -GAME(1975, steeplec, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Steeplechase", MACHINE_IS_SKELETON) -GAME(1976, stuntcyc, 0, stuntcyc, stuntcyc, stuntcyc_state, empty_init, ROT0, "Atari", "Stunt Cycle", MACHINE_IS_SKELETON) +GAME(1974, gtrak10a, gtrak10, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 10/Trak 10/Formula K (older)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1974, gtrak20, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 20/Trak 20/Twin Racer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1976, indy4, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Indy 4", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1975, indy800, 0, atarikee, 0, atarikee_state, empty_init, ROT90, "Atari/Kee", "Indy 800", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1975, jetfight, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1975, jetfighta, jetfight, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1976, lemans, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Le Mans", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1976, outlaw, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Outlaw", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1974, qwakttl, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Qwak!/Quack", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1975, sharkjaw, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Horror Games", "Shark JAWS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1975, steeplec, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Steeplechase", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1976, stuntcyc, 0, stuntcyc, stuntcyc, stuntcyc_state, empty_init, ROT0, "Atari", "Stunt Cycle", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) GAME(1974, tank, 0, tank, tank, tank_state, empty_init, ROT0, "Atari/Kee", "Tank/Tank Cocktail", MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -GAME(1975, tankii, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Tank II", MACHINE_IS_SKELETON) +GAME(1975, tankii, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Tank II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // MISSING ROM DUMPS -//GAME(1975, astrotrf, steeplec, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Astroturf", MACHINE_IS_SKELETON) +//GAME(1975, astrotrf, steeplec, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Astroturf", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // 100% TTL -//GAME(1974, coupfran, worldcup, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari Europe", "Coup Franc", MACHINE_IS_SKELETON) -//GAME(1974, coupdmnd, worldcup, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari France", "Coup du Monde", MACHINE_IS_SKELETON) -//GAME(1975, crossfir, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Crossfire", MACHINE_IS_SKELETON) -//GAME(1973, eliminat, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Elimination!", MACHINE_IS_SKELETON) -//GAME(1975, goaliv, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Goal IV", MACHINE_IS_SKELETON) -//GAME(1973, gotchaat, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Gotcha", MACHINE_IS_SKELETON) //? -//GAME(1973, gotchaatc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Gotcha Color", MACHINE_IS_SKELETON) //? -//GAME(1975, hiway, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Hi-Way/Highway", MACHINE_IS_SKELETON) -//GAME(1974, pinpong, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Pin Pong", MACHINE_IS_SKELETON) -//GAME(1975, pursuit, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Pursuit", MACHINE_IS_SKELETON) -//GAME(1974, quadpong, eliminat, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Quadrapong", MACHINE_IS_SKELETON) -//GAME(1973, spacrace, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Space Race", MACHINE_IS_SKELETON) -//GAME(1974, touchme, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Touch-Me", MACHINE_IS_SKELETON) //? -//GAME(1974, worldcup, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "World Cup/World Cup Football", MACHINE_IS_SKELETON) +//GAME(1974, coupfran, worldcup, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari Europe", "Coup Franc", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1974, coupdmnd, worldcup, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari France", "Coup du Monde", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1975, crossfir, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Crossfire", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1973, eliminat, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Elimination!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1975, goaliv, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Goal IV", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1973, gotchaat, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Gotcha", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) //? +//GAME(1973, gotchaatc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Gotcha Color", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) //? +//GAME(1975, hiway, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Hi-Way/Highway", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1974, pinpong, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Pin Pong", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1975, pursuit, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Pursuit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1974, quadpong, eliminat, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Quadrapong", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1973, spacrace, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Space Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAME(1974, touchme, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Touch-Me", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) //? +//GAME(1974, worldcup, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "World Cup/World Cup Football", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/atari/badlands_ms.cpp b/src/mame/atari/badlands_ms.cpp index fa201863291..181d45c794b 100644 --- a/src/mame/atari/badlands_ms.cpp +++ b/src/mame/atari/badlands_ms.cpp @@ -199,4 +199,4 @@ ROM_END } // anonymous namespace -GAME( 199?, badlandsm, badlands, badlandsm, badlandsm, badlands_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Bad Lands (Modular System)", MACHINE_IS_SKELETON ) +GAME( 199?, badlandsm, badlands, badlandsm, badlandsm, badlands_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Bad Lands (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/atari/gumrally.cpp b/src/mame/atari/gumrally.cpp index fb64aa75e71..b44aa742b5f 100644 --- a/src/mame/atari/gumrally.cpp +++ b/src/mame/atari/gumrally.cpp @@ -141,4 +141,4 @@ ROM_END } // Anonymous namespace -GAME( 1990, gumrally, 0, gumrally, gumrally, gumrally_state, empty_init, ROT0, "Atari Games", "Gumball Rally", MACHINE_IS_SKELETON_MECHANICAL ) // year taken from labels on OKI ROMs +GAME( 1990, gumrally, 0, gumrally, gumrally, gumrally_state, empty_init, ROT0, "Atari Games", "Gumball Rally", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // year taken from labels on OKI ROMs diff --git a/src/mame/atari/pong.cpp b/src/mame/atari/pong.cpp index 52c747bea3d..dd00287077e 100644 --- a/src/mame/atari/pong.cpp +++ b/src/mame/atari/pong.cpp @@ -682,8 +682,8 @@ GAMEL( 1974, rebound, 0, rebound, rebound, rebound_state, empty_init, ROT0 GAMEL( 1976, breakout, 0, breakout, breakout, breakout_state, empty_init, ROT90, "Atari", "Breakout", MACHINE_SUPPORTS_SAVE, layout_breakout) // 100% TTL -//GAMEL(1974, spike, rebound, rebound, rebound, rebound_state, empty_init, ROT0, "Atari/Kee", "Spike", MACHINE_IS_SKELETON) -//GAMEL(1974, volleyball, rebound, rebound, rebound, rebound_state, empty_init, ROT0, "Atari", "Volleyball", MACHINE_IS_SKELETON) +//GAMEL(1974, spike, rebound, rebound, rebound, rebound_state, empty_init, ROT0, "Atari/Kee", "Spike", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//GAMEL(1974, volleyball, rebound, rebound, rebound, rebound_state, empty_init, ROT0, "Atari", "Volleyball", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) //GAME( 1973, coupedav, pongd, pongd, pongd, pong_state, empty_init, ROT0, "Atari France", "Coupe Davis", MACHINE_SUPPORTS_SAVE) //GAME( 1973, pongbarl, pong, pong, pong, pong_state, empty_init, ROT0, "Atari", "Pong In-A-Barrel", MACHINE_SUPPORTS_SAVE) //GAME( 1974, cktpong, pong, pong, pong, pong_state, empty_init, ROT0, "Atari / National Entertainment Co.", "Cocktail Pong", MACHINE_SUPPORTS_SAVE) diff --git a/src/mame/atlus/bowltry.cpp b/src/mame/atlus/bowltry.cpp index 78ef6ff5e8d..9b67b76ec57 100644 --- a/src/mame/atlus/bowltry.cpp +++ b/src/mame/atlus/bowltry.cpp @@ -189,4 +189,4 @@ ROM_END } // anonymous namespace -GAME( 200?, bowltry, 0, bowltry, bowltry, bowltry_state, empty_init, ROT0, "Atlus", "Bowling Try!", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, bowltry, 0, bowltry, bowltry, bowltry_state, empty_init, ROT0, "Atlus", "Bowling Try!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/atlus/rallypnt.cpp b/src/mame/atlus/rallypnt.cpp index 1d30f82f95a..4ab4fb40f5c 100644 --- a/src/mame/atlus/rallypnt.cpp +++ b/src/mame/atlus/rallypnt.cpp @@ -153,4 +153,4 @@ ROM_END } // anonymous namespace -GAME( 1999, rallypnt2, 0, rallypnt, rallypnt, rallypnt_state, empty_init, ROT0, "Atlus", "Rally Point 2", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1999, rallypnt2, 0, rallypnt, rallypnt, rallypnt_state, empty_init, ROT0, "Atlus", "Rally Point 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/att/att3b2.cpp b/src/mame/att/att3b2.cpp index d8661837918..91f1e6042a5 100644 --- a/src/mame/att/att3b2.cpp +++ b/src/mame/att/att3b2.cpp @@ -136,7 +136,7 @@ ROM_END } // anonymous namespace -COMP(1984, 3b2_300, 0, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/300", MACHINE_IS_SKELETON) -COMP(1985, 3b2_310, 3b2_300, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/310", MACHINE_IS_SKELETON) -COMP(1985, 3b2_400, 3b2_300, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/400", MACHINE_IS_SKELETON) -COMP(1987, 3b2_600, 0, 0, att3b2v3, att3b2, att3b2_state, empty_init, "AT&T", "3B2/600", MACHINE_IS_SKELETON) +COMP(1984, 3b2_300, 0, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/300", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1985, 3b2_310, 3b2_300, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/310", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1985, 3b2_400, 3b2_300, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/400", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1987, 3b2_600, 0, 0, att3b2v3, att3b2, att3b2_state, empty_init, "AT&T", "3B2/600", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/att/att4425.cpp b/src/mame/att/att4425.cpp index d27ad250841..a6c163af0d2 100644 --- a/src/mame/att/att4425.cpp +++ b/src/mame/att/att4425.cpp @@ -310,4 +310,4 @@ ROM_END /* System Drivers */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1983, att4425, 0, 0, att4425, att4425, att4425_state, empty_init, "AT&T", "AT&T Teletype 4425", MACHINE_IS_SKELETON ) +COMP( 1983, att4425, 0, 0, att4425, att4425, att4425_state, empty_init, "AT&T", "AT&T Teletype 4425", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/att/att610.cpp b/src/mame/att/att610.cpp index 9ef3ce3d2cf..635dc78d910 100644 --- a/src/mame/att/att610.cpp +++ b/src/mame/att/att610.cpp @@ -187,5 +187,5 @@ ROM_END } // anonymous namespace -COMP(1986, att610, 0, 0, att610, att610, att610_state, empty_init, "AT&T", "610 Business Communication Terminal", MACHINE_IS_SKELETON) -COMP(1987, att615, 0, 0, att610, att610, att610_state, empty_init, "AT&T", "615 MT", MACHINE_IS_SKELETON) +COMP(1986, att610, 0, 0, att610, att610, att610_state, empty_init, "AT&T", "610 Business Communication Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1987, att615, 0, 0, att610, att610, att610_state, empty_init, "AT&T", "615 MT", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/att/att630.cpp b/src/mame/att/att630.cpp index 8177a7dedaf..be3914bb5f6 100644 --- a/src/mame/att/att630.cpp +++ b/src/mame/att/att630.cpp @@ -200,5 +200,5 @@ ROM_END } // anonymous namespace -COMP( 1986, att630, 0, 0, att630, att630, att630_state, empty_init, "AT&T", "630 MTG", MACHINE_IS_SKELETON ) -COMP( 1990, att730x, 0, 0, att730x, att630, att630_state, empty_init, "AT&T", "730X", MACHINE_IS_SKELETON ) +COMP( 1986, att630, 0, 0, att630, att630, att630_state, empty_init, "AT&T", "630 MTG", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1990, att730x, 0, 0, att730x, att630, att630_state, empty_init, "AT&T", "730X", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/att/blit.cpp b/src/mame/att/blit.cpp index b5cb82096bf..72f2d790d89 100644 --- a/src/mame/att/blit.cpp +++ b/src/mame/att/blit.cpp @@ -291,4 +291,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1981, blit, 0, 0, blit, blit, blit_state, empty_init, "AT&T", "Blit", MACHINE_IS_SKELETON ) +COMP( 1981, blit, 0, 0, blit, blit, blit_state, empty_init, "AT&T", "Blit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/bandai/design_master.cpp b/src/mame/bandai/design_master.cpp index 91cff0fed2d..900c1775ccb 100644 --- a/src/mame/bandai/design_master.cpp +++ b/src/mame/bandai/design_master.cpp @@ -163,4 +163,4 @@ ROM_END } // anonymous namespace -CONS( 1995, bdesignm, 0, 0, bdesignm, bdesignm, bdsm_state, empty_init, "Bandai", "Design Master Denshi Mangajuku", MACHINE_IS_SKELETON ) +CONS( 1995, bdesignm, 0, 0, bdesignm, bdesignm, bdsm_state, empty_init, "Bandai", "Design Master Denshi Mangajuku", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/barcrest/mpu5sw.cpp b/src/mame/barcrest/mpu5sw.cpp index b1687fd053f..558e3740ecc 100644 --- a/src/mame/barcrest/mpu5sw.cpp +++ b/src/mame/barcrest/mpu5sw.cpp @@ -7490,937 +7490,937 @@ ROM_END /* Barcrest */ -GAME( 199?, m5clr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","MPU 5 Ram & Meter Clear (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5tst, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","MPU 5 Test Rom (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5clr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","MPU 5 Ram & Meter Clear (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5tst, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","MPU 5 Test Rom (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5addams, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsa, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsb, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsc, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsd, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamse, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsf, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 7)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsg, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 8)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsh, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.2, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsi, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.2, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsj, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.2, set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsk, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsl, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsm, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsn, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamso, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsp, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsq, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 7)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamsr, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 8)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) -GAMEL( 199?, m5addamss, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 9)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5addams ) +GAMEL( 199?, m5addams, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsa, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsb, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsc, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsd, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamse, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsf, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsg, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.5, set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsh, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.2, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsi, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.2, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsj, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.2, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsk, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsl, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsm, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsn, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamso, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsp, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsq, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamsr, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) +GAMEL( 199?, m5addamss, m5addams, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Addams Family (Barcrest) (MPU5) (v0.3, set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5addams ) -GAME( 199?, m5addlad, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addlada, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladb, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladc, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladd, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addlade, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladf, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladg, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladh, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladi, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladj, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladk, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladl, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladm, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladn, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addlado, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladp, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladq, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.4, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addladr, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.4, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5addlads, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v?.?)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5addlad, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addlada, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladb, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladc, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladd, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addlade, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladf, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladg, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladh, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladi, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.6, set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladj, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladk, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladl, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladm, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladn, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addlado, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladp, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.1, set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladq, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.4, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addladr, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v0.4, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5addlads, m5addlad, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Adders & Ladders (Barcrest) (MPU5, v?.?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5fire, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","All Fired Up (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5fire ) +GAMEL( 199?, m5fire, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","All Fired Up (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5fire ) -GAMEL( 199?, m5arab, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Arabian Nights (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5arab ) -GAMEL( 199?, m5arab03, m5arab, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Arabian Nights (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5arab ) +GAMEL( 199?, m5arab, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Arabian Nights (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5arab ) +GAMEL( 199?, m5arab03, m5arab, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Arabian Nights (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5arab ) -GAMEL( 199?, m5austin, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Austin Powers (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5austin11 ) -GAMEL( 199?, m5austin10, m5austin, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Austin Powers (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5austin11 ) -GAMEL( 199?, m5austin11, m5austin, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Austin Powers (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5austin11 ) +GAMEL( 199?, m5austin, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Austin Powers (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5austin11 ) +GAMEL( 199?, m5austin10, m5austin, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Austin Powers (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5austin11 ) +GAMEL( 199?, m5austin11, m5austin, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Austin Powers (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5austin11 ) -GAME( 199?, m5bankrl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Bank Roll (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5bankrl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Bank Roll (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5barkng, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Barking Mad (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5barkng ) +GAMEL( 199?, m5barkng, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Barking Mad (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5barkng ) -GAMEL( 199?, m5barmy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Barmy Army (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5barmy ) +GAMEL( 199?, m5barmy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Barmy Army (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5barmy ) -GAMEL( 199?, m5baxe, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Battle Axe (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5baxe04 ) -GAMEL( 199?, m5baxe04, m5baxe, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Battle Axe (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5baxe04 ) +GAMEL( 199?, m5baxe, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Battle Axe (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5baxe04 ) +GAMEL( 199?, m5baxe04, m5baxe, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Battle Axe (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5baxe04 ) -GAMEL( 199?, m5bbro, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Big Brother (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bbro ) -GAMEL( 199?, m5bbro02, m5bbro, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Big Brother (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bbro ) +GAMEL( 199?, m5bbro, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Big Brother (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bbro ) +GAMEL( 199?, m5bbro02, m5bbro, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Big Brother (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bbro ) -GAMEL( 199?, m5bbrocl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Big Brother Club (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bbrocl ) +GAMEL( 199?, m5bbrocl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Big Brother Club (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bbrocl ) -GAMEL( 199?, m5bigchs, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Big Cheese (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bigchs ) -GAMEL( 199?, m5bigchs05, m5bigchs, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Big Cheese (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bigchs ) +GAMEL( 199?, m5bigchs, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Big Cheese (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bigchs ) +GAMEL( 199?, m5bigchs05, m5bigchs, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Big Cheese (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bigchs ) -GAMEL( 199?, m5biggam, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Big Game (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5biggam ) -GAMEL( 199?, m5biggam11, m5biggam, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Big Game (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5biggam ) +GAMEL( 199?, m5biggam, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Big Game (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5biggam ) +GAMEL( 199?, m5biggam11, m5biggam, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Big Game (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5biggam ) -GAMEL( 199?, m5blkwht, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Black & White (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5blkwht11 ) -GAMEL( 199?, m5blkwht11, m5blkwht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Black & White (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5blkwht11 ) -GAMEL( 199?, m5blkwht01, m5blkwht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Black & White (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5blkwht11 ) +GAMEL( 199?, m5blkwht, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Black & White (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5blkwht11 ) +GAMEL( 199?, m5blkwht11, m5blkwht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Black & White (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5blkwht11 ) +GAMEL( 199?, m5blkwht01, m5blkwht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Black & White (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5blkwht11 ) -GAMEL( 199?, m5bwaves, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Brain Waves (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bwaves ) -GAMEL( 199?, m5bwaves07, m5bwaves, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Brain Waves (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bwaves ) +GAMEL( 199?, m5bwaves, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Brain Waves (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bwaves ) +GAMEL( 199?, m5bwaves07, m5bwaves, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Brain Waves (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bwaves ) -GAMEL( 199?, m5bling, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Bling King Crazy (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bling ) +GAMEL( 199?, m5bling, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Bling King Crazy (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bling ) -GAMEL( 199?, m5cbw, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ca$h Bang Wallop (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cbw ) -GAMEL( 199?, m5cbwa, m5cbw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ca$h Bang Wallop (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cbw ) +GAMEL( 199?, m5cbw, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ca$h Bang Wallop (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cbw ) +GAMEL( 199?, m5cbwa, m5cbw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ca$h Bang Wallop (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cbw ) -GAME( 199?, m5cpcash, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Captain Cash (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5cpcash, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Captain Cash (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5carclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Caribbean Club (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5carclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Caribbean Club (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5cashar, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Arena (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5cashar04, m5cashar, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Arena (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5cashar, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Arena (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5cashar04, m5cashar, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Arena (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5cashat, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Attack (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cashat ) +GAMEL( 199?, m5cashat, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Attack (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cashat ) -GAME( 199?, m5cashln, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Lines (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5cashln, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Lines (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5cashrn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Run (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cashrn ) -GAMEL( 199?, m5cashrn01, m5cashrn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Run (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cashrn ) -GAMEL( 199?, m5cashrn02, m5cashrn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Run (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cashrn ) -GAMEL( 199?, m5cashrn04, m5cashrn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Run (Barcrest) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cashrn ) +GAMEL( 199?, m5cashrn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Run (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cashrn ) +GAMEL( 199?, m5cashrn01, m5cashrn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Run (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cashrn ) +GAMEL( 199?, m5cashrn02, m5cashrn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Run (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cashrn ) +GAMEL( 199?, m5cashrn04, m5cashrn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Cash Run (Barcrest) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cashrn ) -GAMEL( 199?, m5codft, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Codfather (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5codft ) -GAMEL( 199?, m5codft02, m5codft, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Codfather (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5codft ) +GAMEL( 199?, m5codft, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Codfather (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5codft ) +GAMEL( 199?, m5codft02, m5codft, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Codfather (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5codft ) -GAME( 199?, m5cos, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Costa Del Cash Casino (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5cos, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Costa Del Cash Casino (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5cosclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Costa Del Cash Club (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cosclb ) +GAMEL( 199?, m5cosclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Costa Del Cash Club (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cosclb ) -GAMEL( 199?, m5crzkni, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Crazy Crazy Knights (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5crzkni ) -GAMEL( 199?, m5crzkni03, m5crzkni, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Crazy Crazy Knights (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5crzkni ) +GAMEL( 199?, m5crzkni, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Crazy Crazy Knights (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5crzkni ) +GAMEL( 199?, m5crzkni03, m5crzkni, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Crazy Crazy Knights (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5crzkni ) -GAMEL( 199?, m5doshpk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Do$h 'n' Pecks (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5doshpk05 ) -GAMEL( 199?, m5doshpk05, m5doshpk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Do$h 'n' Pecks (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5doshpk05 ) +GAMEL( 199?, m5doshpk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Do$h 'n' Pecks (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5doshpk05 ) +GAMEL( 199?, m5doshpk05, m5doshpk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Do$h 'n' Pecks (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5doshpk05 ) -GAME( 199?, m5draclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula Club (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5draclb07, m5draclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula Club (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5draclb01, m5draclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula Club (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5draclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula Club (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5draclb07, m5draclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula Club (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5draclb01, m5draclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula Club (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5ewn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Each Way Nudge (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ewn ) -GAMEL( 199?, m5ewn08, m5ewn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Each Way Nudge (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ewn ) +GAMEL( 199?, m5ewn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Each Way Nudge (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ewn ) +GAMEL( 199?, m5ewn08, m5ewn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Each Way Nudge (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ewn ) -GAMEL( 199?, m5elim, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Eliminator (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5elim ) -GAMEL( 199?, m5elim03, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Eliminator (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5elim ) -GAMEL( 199?, m5elim04, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Eliminator (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5elim ) +GAMEL( 199?, m5elim, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Eliminator (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5elim ) +GAMEL( 199?, m5elim03, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Eliminator (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5elim ) +GAMEL( 199?, m5elim04, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Eliminator (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5elim ) -GAMEL( 199?, m5egr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Rush (Barcrest) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5egr ) -GAMEL( 199?, m5egra, m5egr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Rush (Barcrest) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5egr ) +GAMEL( 199?, m5egr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Rush (Barcrest) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5egr ) +GAMEL( 199?, m5egra, m5egr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Rush (Barcrest) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5egr ) -GAME( 199?, m5egss, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Super Streak (Barcrest) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5egssa, m5egss, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Super Streak (Barcrest) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5egss, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Super Streak (Barcrest) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5egssa, m5egss, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Super Streak (Barcrest) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5evgrhr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Red Hot Roll (Barcrest) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5evgrhr ) -GAMEL( 199?, m5evgrhra, m5evgrhr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Red Hot Roll (Barcrest) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5evgrhr ) +GAMEL( 199?, m5evgrhr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Red Hot Roll (Barcrest) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5evgrhr ) +GAMEL( 199?, m5evgrhra, m5evgrhr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Elvis Gold Red Hot Roll (Barcrest) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5evgrhr ) -GAMEL( 199?, m5xchn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Exchanges Unlimited (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5xchn ) +GAMEL( 199?, m5xchn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Exchanges Unlimited (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5xchn ) -GAMEL( 199?, m5firebl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fireball (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5firebl ) +GAMEL( 199?, m5firebl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fireball (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5firebl ) -GAMEL( 199?, m5flipcr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Flippin Crazy (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5flipcr ) +GAMEL( 199?, m5flipcr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Flippin Crazy (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5flipcr ) -GAMEL( 199?, m5fortby, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fort Boyard (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5fortby ) -GAMEL( 199?, m5fortby01, m5fortby, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fort Boyard (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5fortby ) +GAMEL( 199?, m5fortby, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fort Boyard (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5fortby ) +GAMEL( 199?, m5fortby01, m5fortby, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fort Boyard (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5fortby ) -GAMEL( 199?, m5frnzy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Frenzy (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5frnzy ) -GAMEL( 199?, m5frnzya, m5frnzy, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Frenzy (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5frnzy ) +GAMEL( 199?, m5frnzy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Frenzy (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5frnzy ) +GAMEL( 199?, m5frnzya, m5frnzy, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Frenzy (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5frnzy ) -GAMEL( 199?, m5beans, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Full Of Beans (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5beansa ) -GAMEL( 199?, m5beansa, m5beans, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Full Of Beans (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5beansa ) +GAMEL( 199?, m5beans, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Full Of Beans (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5beansa ) +GAMEL( 199?, m5beansa, m5beans, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Full Of Beans (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5beansa ) -GAMEL( 199?, m5funsun, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fun In The Sun (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5funsun ) -GAMEL( 199?, m5funsun03, m5funsun, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fun In The Sun (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5funsun ) +GAMEL( 199?, m5funsun, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fun In The Sun (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5funsun ) +GAMEL( 199?, m5funsun03, m5funsun, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Fun In The Sun (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5funsun ) -GAMEL( 199?, m5gimmie, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gimmie Gimmie Gimmie (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gimmie ) +GAMEL( 199?, m5gimmie, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gimmie Gimmie Gimmie (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gimmie ) -GAMEL( 199?, m5grush, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5grush ) -GAMEL( 199?, m5grush10, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5grush ) -GAMEL( 199?, m5grush04, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5grush ) -GAMEL( 199?, m5grush03, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5grush ) -GAMEL( 199?, m5grush02, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5grush ) -GAMEL( 199?, m5grush01, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5grush ) +GAMEL( 199?, m5grush, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5grush ) +GAMEL( 199?, m5grush10, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5grush ) +GAMEL( 199?, m5grush04, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5grush ) +GAMEL( 199?, m5grush03, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5grush ) +GAMEL( 199?, m5grush02, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5grush ) +GAMEL( 199?, m5grush01, m5grush, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush (Barcrest) (MPU5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5grush ) -GAMEL( 199?, m5grush5, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Five Liner (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5grush5 ) -GAMEL( 199?, m5grush504, m5grush5, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Five Liner (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5grush5 ) +GAMEL( 199?, m5grush5, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Five Liner (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5grush5 ) +GAMEL( 199?, m5grush504, m5grush5, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Five Liner (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5grush5 ) -GAME( 199?, m5gruss, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Sit Down (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5gruss, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Sit Down (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5grusst, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Stampede (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5grusst04, m5grusst, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Stampede (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5grusst03, m5grusst, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Stampede (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5grusst, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Stampede (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5grusst04, m5grusst, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Stampede (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5grusst03, m5grusst, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Rush Stampede (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5gstrik, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gstrik ) -GAMEL( 199?, m5gstriks, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (V1.00, Spanish, Bilso S.A.)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gstrik ) -GAMEL( 199?, m5gstrik11, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gstrik ) -GAMEL( 199?, m5gstrik02, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gstrik ) -GAMEL( 199?, m5gstrik01, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gstrik ) -GAMEL( 199?, m5gstrik01a, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gstrik ) -GAMEL( 199?, m5gstrika, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gstrik ) +GAMEL( 199?, m5gstrik, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gstrik ) +GAMEL( 199?, m5gstriks, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (V1.00, Spanish, Bilso S.A.)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gstrik ) +GAMEL( 199?, m5gstrik11, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gstrik ) +GAMEL( 199?, m5gstrik02, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gstrik ) +GAMEL( 199?, m5gstrik01, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gstrik ) +GAMEL( 199?, m5gstrik01a, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gstrik ) +GAMEL( 199?, m5gstrika, m5gstrik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Strike (Barcrest) (MPU5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gstrik ) -GAMEL( 199?, m5gsstrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Super Streak (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gsstrk07 ) -GAMEL( 199?, m5gsstrk07, m5gsstrk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Super Streak (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gsstrk07 ) +GAMEL( 199?, m5gsstrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Super Streak (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gsstrk07 ) +GAMEL( 199?, m5gsstrk07, m5gsstrk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Gold Super Streak (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gsstrk07 ) -GAMEL( 199?, m5gdrag, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Golden Dragon (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5gdrag ) +GAMEL( 199?, m5gdrag, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Golden Dragon (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5gdrag ) -GAME( 199?, m5gdrgcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Golden Dragon Club (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5gdrgcl05, m5gdrgcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Golden Dragon Club (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5gdrgcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Golden Dragon Club (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5gdrgcl05, m5gdrgcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Golden Dragon Club (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5gkeys, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Golden Keys (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5gkeys, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Golden Keys (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5hellrz, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hellraiser (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hellrz ) +GAMEL( 199?, m5hellrz, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hellraiser (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hellrz ) -GAMEL( 199?, m5hlsumo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hi Lo Sumo (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hlsumo ) +GAMEL( 199?, m5hlsumo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hi Lo Sumo (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hlsumo ) -GAMEL( 199?, m5hifly, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","High Flyer (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hifly ) -GAMEL( 199?, m5hifly03, m5hifly, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","High Flyer (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hifly ) -GAMEL( 199?, m5hifly04, m5hifly, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","High Flyer (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hifly ) +GAMEL( 199?, m5hifly, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","High Flyer (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hifly ) +GAMEL( 199?, m5hifly03, m5hifly, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","High Flyer (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hifly ) +GAMEL( 199?, m5hifly04, m5hifly, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","High Flyer (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hifly ) -GAMEL( 199?, m5holy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Holy Grail (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5holy ) -GAMEL( 199?, m5holy10, m5holy, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Holy Grail (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5holy ) +GAMEL( 199?, m5holy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Holy Grail (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5holy ) +GAMEL( 199?, m5holy10, m5holy, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Holy Grail (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5holy ) -GAMEL( 199?, m5hotslt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hot Slot (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hotslt ) +GAMEL( 199?, m5hotslt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hot Slot (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hotslt ) -GAMEL( 199?, m5hotstf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hot Stuff (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hotstf ) +GAMEL( 199?, m5hotstf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hot Stuff (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hotstf ) -GAMEL( 199?, m5hypvip, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hyper Viper (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hypvip ) +GAMEL( 199?, m5hypvip, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hyper Viper (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hypvip ) -GAMEL( 199?, m5jackpt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jackpoteers (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jackpt ) -GAMEL( 199?, m5jackpt07, m5jackpt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jackpoteers (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jackpt ) +GAMEL( 199?, m5jackpt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jackpoteers (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jackpt ) +GAMEL( 199?, m5jackpt07, m5jackpt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jackpoteers (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jackpt ) -GAMEL( 199?, m5jackp2, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jackpoteers 2 (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jackp2 ) -GAMEL( 199?, m5jackp2a, m5jackp2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jackpoteers 2 (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jackp2 ) +GAMEL( 199?, m5jackp2, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jackpoteers 2 (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jackp2 ) +GAMEL( 199?, m5jackp2a, m5jackp2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jackpoteers 2 (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jackp2 ) -GAMEL( 199?, m5jlyjwl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Jewels (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jlyjwl ) -GAMEL( 199?, m5jlyjwl01, m5jlyjwl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Jewels (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jlyjwl ) -GAMEL( 199?, m5jlyjwl02, m5jlyjwl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Jewels (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jlyjwl ) +GAMEL( 199?, m5jlyjwl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Jewels (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jlyjwl ) +GAMEL( 199?, m5jlyjwl01, m5jlyjwl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Jewels (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jlyjwl ) +GAMEL( 199?, m5jlyjwl02, m5jlyjwl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Jewels (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jlyjwl ) -GAME( 199?, m5jlyrog, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Roger (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5jlyroga, m5jlyrog, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Roger (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5jlyrog, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Roger (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5jlyroga, m5jlyrog, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Jolly Roger (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5kkebab, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King Kebab (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5kkebab ) -GAMEL( 199?, m5kkebab10, m5kkebab, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King Kebab (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5kkebab ) -GAMEL( 199?, m5kkebaba, m5kkebab, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King Kebab (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5kkebab ) +GAMEL( 199?, m5kkebab, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King Kebab (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5kkebab ) +GAMEL( 199?, m5kkebab10, m5kkebab, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King Kebab (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5kkebab ) +GAMEL( 199?, m5kkebaba, m5kkebab, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King Kebab (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5kkebab ) -GAME( 199?, m5kingko, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King KO (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5kingko04, m5kingko, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King KO (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5kingko05, m5kingko, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King KO (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5kingko, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King KO (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5kingko04, m5kingko, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King KO (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5kingko05, m5kingko, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","King KO (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5lotta, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Lotta Luck (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5lotta ) +GAMEL( 199?, m5lotta, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Lotta Luck (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5lotta ) -GAMEL( 199?, m5mega, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Mega Zone (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5mega ) +GAMEL( 199?, m5mega, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Mega Zone (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5mega ) -GAMEL( 199?, m5martns, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Money Mad Martians (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5martns07 ) -GAMEL( 199?, m5martns07, m5martns, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Money Mad Martians (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5martns07 ) +GAMEL( 199?, m5martns, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Money Mad Martians (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5martns07 ) +GAMEL( 199?, m5martns07, m5martns, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Money Mad Martians (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5martns07 ) -GAMEL( 199?, m5mmak, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Money Maker (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5mmak06 ) -GAMEL( 199?, m5mmak06, m5mmak, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Money Maker (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5mmak06 ) +GAMEL( 199?, m5mmak, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Money Maker (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5mmak06 ) +GAMEL( 199?, m5mmak06, m5mmak, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Money Maker (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5mmak06 ) -GAME( 199?, m5monjok, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monedin Joker (Spanish) (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5monjoka, m5monjok, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monedin Joker (Spanish) (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5monjok, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monedin Joker (Spanish) (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5monjoka, m5monjok, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monedin Joker (Spanish) (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5monty, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monty Python (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5monty, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monty Python (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5mprio, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monty Python Rio (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5mprio ) +GAMEL( 199?, m5mprio, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monty Python Rio (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5mprio ) -GAMEL( 199?, m5mpfc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monty Python's Flying Circus (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5mpfc ) +GAMEL( 199?, m5mpfc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monty Python's Flying Circus (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5mpfc ) -GAME( 199?, m5mpfccl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monty Python's Flying Circus Club (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5mpfccl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Monty Python's Flying Circus Club (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5neptun, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Neptunes Treasure (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5neptun ) +GAMEL( 199?, m5neptun, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Neptunes Treasure (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5neptun ) -GAMEL( 199?, m5nnww, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Nudge Nudge Wink Wink (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5nnww ) +GAMEL( 199?, m5nnww, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Nudge Nudge Wink Wink (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5nnww ) -GAME( 199?, m5nnwwgl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Nudge Nudge Wink Wink Gold (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5nnwwgl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Nudge Nudge Wink Wink Gold (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5fiddle, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","On The Fiddle (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5fiddle ) -GAMEL( 199?, m5fiddle03, m5fiddle, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","On The Fiddle (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5fiddle ) +GAMEL( 199?, m5fiddle, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","On The Fiddle (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5fiddle ) +GAMEL( 199?, m5fiddle03, m5fiddle, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","On The Fiddle (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5fiddle ) -GAMEL( 199?, m5oohaah, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5oohaah ) -GAMEL( 199?, m5oohaah01, m5oohaah, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5oohaah ) +GAMEL( 199?, m5oohaah, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5oohaah ) +GAMEL( 199?, m5oohaah01, m5oohaah, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Aah Dracula (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5oohaah ) -GAMEL( 199?, m5oohrio, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Ahh Dracula Rio (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5oohrio ) +GAMEL( 199?, m5oohrio, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ooh Ahh Dracula Rio (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5oohrio ) -GAMEL( 199?, m5openbx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Open The Box (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5openbx05 ) -GAMEL( 199?, m5openbx06, m5openbx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Open The Box (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5openbx05 ) -GAMEL( 199?, m5openbx05, m5openbx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Open The Box (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5openbx05 ) -GAMEL( 199?, m5openbx01, m5openbx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Open The Box (Barcrest) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5openbx05 ) +GAMEL( 199?, m5openbx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Open The Box (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5openbx05 ) +GAMEL( 199?, m5openbx06, m5openbx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Open The Box (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5openbx05 ) +GAMEL( 199?, m5openbx05, m5openbx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Open The Box (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5openbx05 ) +GAMEL( 199?, m5openbx01, m5openbx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Open The Box (Barcrest) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5openbx05 ) -GAMEL( 199?, m5overld, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Overload (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5overld ) -GAMEL( 199?, m5overld02, m5overld, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Overload (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5overld ) -GAMEL( 199?, m5overld10, m5overld, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Overload (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5overld ) -GAMEL( 199?, m5overld11, m5overld, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Overload (Barcrest) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5overld ) +GAMEL( 199?, m5overld, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Overload (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5overld ) +GAMEL( 199?, m5overld02, m5overld, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Overload (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5overld ) +GAMEL( 199?, m5overld10, m5overld, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Overload (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5overld ) +GAMEL( 199?, m5overld11, m5overld, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Overload (Barcrest) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5overld ) -GAMEL( 199?, m5ptyani, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Party Animal (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ptyani ) -GAMEL( 199?, m5ptyani01, m5ptyani, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Party Animal (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ptyani ) +GAMEL( 199?, m5ptyani, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Party Animal (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ptyani ) +GAMEL( 199?, m5ptyani01, m5ptyani, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Party Animal (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ptyani ) -GAMEL( 199?, m5peepsh, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Peep Show (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5peepsh ) +GAMEL( 199?, m5peepsh, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Peep Show (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5peepsh ) -GAME( 199?, m5psy2, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast 2 (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5psy2, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast 2 (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5qshot, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Quack Shot (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5qshot04 ) -GAMEL( 199?, m5qshot04, m5qshot, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Quack Shot (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5qshot04 ) +GAMEL( 199?, m5qshot, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Quack Shot (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5qshot04 ) +GAMEL( 199?, m5qshot04, m5qshot, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Quack Shot (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5qshot04 ) -GAME( 199?, m5roof, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Raise The Roof (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5roofa, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Raise The Roof (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5roof, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Raise The Roof (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5roofa, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Raise The Roof (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5razdz, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Razzle Dazzle Club (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5razdz10 ) -GAMEL( 199?, m5razdz10, m5razdz, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Razzle Dazzle Club (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5razdz10 ) -GAMEL( 199?, m5razdz11, m5razdz, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Razzle Dazzle Club (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5razdz10 ) +GAMEL( 199?, m5razdz, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Razzle Dazzle Club (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5razdz10 ) +GAMEL( 199?, m5razdz10, m5razdz, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Razzle Dazzle Club (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5razdz10 ) +GAMEL( 199?, m5razdz11, m5razdz, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Razzle Dazzle Club (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5razdz10 ) -GAMEL( 199?, m5redrck, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ready To Rock (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5redrcka ) -GAMEL( 199?, m5redrck10, m5redrck, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ready To Rock (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5redrcka ) -GAMEL( 199?, m5redrcka, m5redrck, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ready To Rock (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5redrcka ) +GAMEL( 199?, m5redrck, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ready To Rock (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5redrcka ) +GAMEL( 199?, m5redrck10, m5redrck, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ready To Rock (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5redrcka ) +GAMEL( 199?, m5redrcka, m5redrck, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ready To Rock (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5redrcka ) -GAME( 199?, m5rhkni, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Knights (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5rhkni, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Knights (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5rhrg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Gold (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5rhrga, m5rhrg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Gold (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5rhrg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Gold (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5rhrga, m5rhrg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Gold (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5rhrgt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Triple (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rhrgt02 ) -GAMEL( 199?, m5rhrgt12, m5rhrgt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Triple (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rhrgt02 ) -GAMEL( 199?, m5rhrgt02, m5rhrgt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Triple (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rhrgt02 ) +GAMEL( 199?, m5rhrgt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Triple (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rhrgt02 ) +GAMEL( 199?, m5rhrgt12, m5rhrgt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Triple (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rhrgt02 ) +GAMEL( 199?, m5rhrgt02, m5rhrgt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red Hot Roll Triple (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rhrgt02 ) -GAMEL( 199?, m5revo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Revolution (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5revo13 ) -GAMEL( 199?, m5revo13, m5revo, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Revolution (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5revo13 ) -GAMEL( 199?, m5revoa, m5revo, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Revolution (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5revo13 ) +GAMEL( 199?, m5revo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Revolution (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5revo13 ) +GAMEL( 199?, m5revo13, m5revo, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Revolution (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5revo13 ) +GAMEL( 199?, m5revoa, m5revo, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Revolution (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5revo13 ) -GAMEL( 199?, m5rgclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rgclb12 ) -GAMEL( 199?, m5rgclb11, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rgclb12 ) -GAMEL( 199?, m5rgclb12, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rgclb12 ) -GAMEL( 199?, m5rgclb20, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rgclb12 ) -GAMEL( 199?, m5rgclb21, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rgclb12 ) -GAMEL( 199?, m5rgclb03, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rgclb12 ) -GAMEL( 199?, m5rgclb01, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rgclb12 ) -GAMEL( 199?, m5rgclb01a, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rgclb12 ) +GAMEL( 199?, m5rgclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rgclb12 ) +GAMEL( 199?, m5rgclb11, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rgclb12 ) +GAMEL( 199?, m5rgclb12, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rgclb12 ) +GAMEL( 199?, m5rgclb20, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rgclb12 ) +GAMEL( 199?, m5rgclb21, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rgclb12 ) +GAMEL( 199?, m5rgclb03, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rgclb12 ) +GAMEL( 199?, m5rgclb01, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rgclb12 ) +GAMEL( 199?, m5rgclb01a, m5rgclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rio Grande Club (Barcrest) (MPU5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rgclb12 ) -GAME( 199?, m5rcx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Royal Exchange Club (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5rcxa, m5rcx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Royal Exchange Club (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5rcx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Royal Exchange Club (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5rcxa, m5rcx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Royal Exchange Club (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5rub, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rubies & Diamonds (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rub ) +GAMEL( 199?, m5rub, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rubies & Diamonds (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rub ) -GAMEL( 199?, m5ritj, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rumble In The Jungle (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ritj ) +GAMEL( 199?, m5ritj, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Rumble In The Jungle (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ritj ) -GAMEL( 199?, m5rfymc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Run For Your Money Club (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rfymc ) -GAMEL( 199?, m5rfymc06, m5rfymc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Run For Your Money Club (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rfymc ) +GAMEL( 199?, m5rfymc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Run For Your Money Club (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rfymc ) +GAMEL( 199?, m5rfymc06, m5rfymc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Run For Your Money Club (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rfymc ) -GAMEL( 199?, m5seven, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Seven Deadly Spins (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5seven ) +GAMEL( 199?, m5seven, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Seven Deadly Spins (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5seven ) -GAMEL( 199?, m5sheik, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Sheik Yer Money (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5sheik ) +GAMEL( 199?, m5sheik, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Sheik Yer Money (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5sheik ) -GAME( 199?, m5showtm, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Showtime (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5showtm, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Showtime (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5silver, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Silver Screen (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5silver06, m5silver, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Silver Screen (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5silver03, m5silver, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Silver Screen (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5silver, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Silver Screen (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5silver06, m5silver, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Silver Screen (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5silver03, m5silver, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Silver Screen (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5sondr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Son Of Dracula (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5sondra ) -GAMEL( 199?, m5sondr05, m5sondr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Son Of Dracula (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5sondra ) -GAMEL( 199?, m5sondra, m5sondr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Son Of Dracula (Barcrest) (MPU5) (15GBP Jackpot)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5sondra ) +GAMEL( 199?, m5sondr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Son Of Dracula (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5sondra ) +GAMEL( 199?, m5sondr05, m5sondr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Son Of Dracula (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5sondra ) +GAMEL( 199?, m5sondra, m5sondr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Son Of Dracula (Barcrest) (MPU5) (15GBP Jackpot)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5sondra ) -GAME( 199?, m5spicer, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Spice Is Right (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5spicer06, m5spicer, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Spice Is Right (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5spicer, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Spice Is Right (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5spicer06, m5spicer, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","The Spice Is Right (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5spiker, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Spiker The Biker (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5spiker ) -GAMEL( 199?, m5spiker02, m5spiker, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Spiker The Biker (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5spiker ) -GAMEL( 199?, m5spikera, m5spiker, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Spiker The Biker (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5spiker ) +GAMEL( 199?, m5spiker, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Spiker The Biker (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5spiker ) +GAMEL( 199?, m5spiker02, m5spiker, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Spiker The Biker (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5spiker ) +GAMEL( 199?, m5spikera, m5spiker, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Spiker The Biker (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5spiker ) -GAMEL( 199?, m5spins, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Spinsation (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5spins ) +GAMEL( 199?, m5spins, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Spinsation (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5spins ) -GAMEL( 199?, m5squids, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Squids In (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5squids06 ) -GAMEL( 199?, m5squids04a, m5squids, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Squids In (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5squids06 ) -GAMEL( 199?, m5squids05, m5squids, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Squids In (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5squids06 ) -GAMEL( 199?, m5squids06, m5squids, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Squids In (Barcrest) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5squids06 ) +GAMEL( 199?, m5squids, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Squids In (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5squids06 ) +GAMEL( 199?, m5squids04a, m5squids, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Squids In (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5squids06 ) +GAMEL( 199?, m5squids05, m5squids, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Squids In (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5squids06 ) +GAMEL( 199?, m5squids06, m5squids, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Squids In (Barcrest) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5squids06 ) -GAMEL( 199?, m5stax, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Stax Of Cash (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stax ) +GAMEL( 199?, m5stax, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Stax Of Cash (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stax ) -GAMEL( 199?, m5scharg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Charged (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5scharg ) -GAMEL( 199?, m5scharg05, m5scharg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Charged (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5scharg ) -GAMEL( 199?, m5scharg06, m5scharg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Charged (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5scharg ) -GAMEL( 199?, m5scharga, m5scharg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Charged (Barcrest) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5scharg ) +GAMEL( 199?, m5scharg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Charged (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5scharg ) +GAMEL( 199?, m5scharg05, m5scharg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Charged (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5scharg ) +GAMEL( 199?, m5scharg06, m5scharg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Charged (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5scharg ) +GAMEL( 199?, m5scharga, m5scharg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Charged (Barcrest) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5scharg ) -GAME( 199?, m5supstr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Star (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5supstra, m5supstr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Star (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5supstr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Star (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5supstra, m5supstr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Star (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5sstrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Streak (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5sstrk ) -GAMEL( 199?, m5sstrk02a, m5sstrk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Streak (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5sstrk ) +GAMEL( 199?, m5sstrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Streak (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5sstrk ) +GAMEL( 199?, m5sstrk02a, m5sstrk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Super Streak (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5sstrk ) -GAMEL( 199?, m5supnov, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Supernova (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5supnov ) -GAMEL( 199?, m5supnova, m5supnov, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Supernova (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5supnov ) +GAMEL( 199?, m5supnov, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Supernova (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5supnov ) +GAMEL( 199?, m5supnova, m5supnov, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Supernova (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5supnov ) -GAME( 199?, m5tempt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5tempt05, m5tempt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5tempta, m5tempt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5temptb, m5tempt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure (Barcrest) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5tempt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5tempt05, m5tempt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5tempta, m5tempt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5temptb, m5tempt, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure (Barcrest) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5tempt2, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure 2 (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5tempt2 ) -GAMEL( 199?, m5tempt203, m5tempt2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure 2 (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5tempt2 ) -GAMEL( 199?, m5tempt2a, m5tempt2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure 2 (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5tempt2 ) +GAMEL( 199?, m5tempt2, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure 2 (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5tempt2 ) +GAMEL( 199?, m5tempt203, m5tempt2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure 2 (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5tempt2 ) +GAMEL( 199?, m5tempt2a, m5tempt2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure 2 (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5tempt2 ) -GAMEL( 199?, m5tempcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure Club (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5tempcl ) +GAMEL( 199?, m5tempcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Temple Of Treasure Club (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5tempcl ) -GAMEL( 199?, m5tbird, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Thunderbird (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5tbird ) +GAMEL( 199?, m5tbird, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Thunderbird (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5tbird ) -GAME( 199?, m5topdog, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Top Dog (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5topdog04, m5topdog, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Top Dog (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5topdoga, m5topdog, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Top Dog (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5topdog, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Top Dog (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5topdog04, m5topdog, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Top Dog (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5topdoga, m5topdog, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Top Dog (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5trail, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Trailblazer Club (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5trail ) +GAMEL( 199?, m5trail, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Trailblazer Club (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5trail ) -GAMEL( 199?, m5ultimo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ultimo (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ultimo04 ) -GAMEL( 199?, m5ultimo03a, m5ultimo, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ultimo (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ultimo04 ) -GAMEL( 199?, m5ultimo04, m5ultimo, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ultimo (Barcrest) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ultimo04 ) +GAMEL( 199?, m5ultimo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ultimo (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ultimo04 ) +GAMEL( 199?, m5ultimo03a, m5ultimo, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ultimo (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ultimo04 ) +GAMEL( 199?, m5ultimo04, m5ultimo, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Ultimo (Barcrest) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ultimo04 ) -GAMEL( 199?, m5upover, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Up & Over (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5upover ) -GAMEL( 199?, m5upover15, m5upover, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Up & Over (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5upover ) +GAMEL( 199?, m5upover, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Up & Over (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5upover ) +GAMEL( 199?, m5upover15, m5upover, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Up & Over (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5upover ) -GAMEL( 199?, m5vampup, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Vamp It Up (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5vampup ) +GAMEL( 199?, m5vampup, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Vamp It Up (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5vampup ) -GAMEL( 199?, m5wking, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Wild King (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5wking05 ) -GAMEL( 199?, m5wking05, m5wking, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Wild King (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5wking05 ) +GAMEL( 199?, m5wking, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Wild King (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5wking05 ) +GAMEL( 199?, m5wking05, m5wking, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Wild King (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5wking05 ) -GAME( 199?, m5costa, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Costa Del Cash (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5costa, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Costa Del Cash (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5ttwo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Take Two (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5ttwo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Take Two (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5horn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Whitbread","Horn Of Plenty (Barcrest / Whitbread) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5horn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Whitbread","Horn Of Plenty (Barcrest / Whitbread) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5hotrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hot Rocks (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5hotrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Hot Rocks (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) /* Barcrest / Red Gaming */ -GAME( 199?, m5ashock, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Aftershock (Barcrest - Red Gaming) (MPU5, v1.2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5ashocka, m5ashock, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Aftershock (Barcrest - Red Gaming) (MPU5, v1.3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5ashock, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Aftershock (Barcrest - Red Gaming) (MPU5, v1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5ashocka, m5ashock, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Aftershock (Barcrest - Red Gaming) (MPU5, v1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5bigsht, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5bigsht04, m5bigsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5bigsht11, m5bigsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5bigsht13, m5bigsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5bigshta, m5bigsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5bigsht, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5bigsht04, m5bigsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5bigsht11, m5bigsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5bigsht13, m5bigsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5bigshta, m5bigsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Big Shot (Barcrest - Red Gaming) (MPU5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5bnkrs, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Bonkers (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5bnkrs, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Bonkers (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5bbank, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Break The Bank (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5bbank13, m5bbank, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Break The Bank (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5bbank, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Break The Bank (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5bbank13, m5bbank, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Break The Bank (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5casfev , 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Casino Fever (Red Gaming) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5casfev12, m5casfev, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Casino Fever (Red Gaming) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5casfev , 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Casino Fever (Red Gaming) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5casfev12, m5casfev, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Casino Fever (Red Gaming) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5dmnstr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Demon Streak (Barcrest - Red Gaming) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5dmnstra, m5dmnstr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Demon Streak (Barcrest - Red Gaming) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5dmnstr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Demon Streak (Barcrest - Red Gaming) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5dmnstra, m5dmnstr, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Demon Streak (Barcrest - Red Gaming) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5dbubl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Double Bubble (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5dbubl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Double Bubble (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5dragnd, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Dragon Drop (Barcrest - Red Gaming) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5dragnda, m5dragnd, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Dragon Drop (Barcrest - Red Gaming) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5dragnd, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Dragon Drop (Barcrest - Red Gaming) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5dragnda, m5dragnd, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Dragon Drop (Barcrest - Red Gaming) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5fnfair, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Funfair (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fnfaird, m5fnfair, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Funfair (Barcrest - Red Gaming) (MPU5) (Datapak)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5fnfair, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Funfair (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fnfaird, m5fnfair, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Funfair (Barcrest - Red Gaming) (MPU5) (Datapak)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5fusir, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Fruits U Sir (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fusir11, m5fusir, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Fruits U Sir (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fusir12, m5fusir, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Fruits U Sir (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5fusir, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Fruits U Sir (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fusir11, m5fusir, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Fruits U Sir (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fusir12, m5fusir, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Fruits U Sir (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5hypalx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Hypalinx (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5hypalx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Hypalinx (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5invad, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Invaders (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5invad, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Invaders (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5jcptgn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Jackpot Genie (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5jcptgn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Jackpot Genie (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5jlstrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Jewel Strike (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5jlstrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Jewel Strike (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5lock, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5lock13, m5lock, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5lock12, m5lock, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5lock, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5lock13, m5lock, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5lock12, m5lock, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5lockcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5lockcl15, m5lockcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5lockcl14, m5lockcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5lockcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5lockcl15, m5lockcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5lockcl14, m5lockcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Lock 'n' Load Club (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5nitro, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Nitro (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5nitro, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Nitro (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5paint, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Paint The Town Red (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5paint, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Paint The Town Red (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5quake, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Quake (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5quake, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Quake (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5rainrn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rainbow Runner (Barcrest - Red Gaming) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5rainrna, m5rainrn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rainbow Runner (Barcrest - Red Gaming) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5rainrn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rainbow Runner (Barcrest - Red Gaming) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5rainrna, m5rainrn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rainbow Runner (Barcrest - Red Gaming) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5rampg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rampage (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5rampg11, m5rampg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rampage (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5rampg12, m5rampg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rampage (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5rampg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rampage (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5rampg11, m5rampg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rampage (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5rampg12, m5rampg, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Rampage (Barcrest - Red Gaming) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5rdwarf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Red Dwarf (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5rdwarf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Red Dwarf (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5redx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Red X (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5redx12, m5redx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Red X (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5redx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Red X (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5redx12, m5redx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Red X (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5thtsmg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","That's Magic (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5thtsmg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","That's Magic (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5topdol, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Top Dollar (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5topdola, m5topdol, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Top Dollar (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5topdol, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Top Dollar (Barcrest - Red Gaming) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5topdola, m5topdol, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Top Dollar (Barcrest - Red Gaming) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5zigzag, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Zig Zag (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5zigzag, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Zig Zag (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5cmass, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Critical Mass (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5cmass, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Critical Mass (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5sblz, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Snail Blazer (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5sblz, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Snail Blazer (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5slide, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Slider (Barcrest - Red Gaming) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5slide, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest / Red Gaming","Slider (Barcrest - Red Gaming) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) /* Vivid */ -GAME( 199?, m5sixsht, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v1.1, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshta, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v1.1, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtb, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtc, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtd, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshte, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtf, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtg, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshth, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshti, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtj, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtk, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtl, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtm, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sixshtn, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5sixsht, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v1.1, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshta, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v1.1, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtb, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtc, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtd, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshte, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtf, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtg, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshth, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.0, set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshti, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtj, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtk, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtl, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtm, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sixshtn, m5sixsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Six Shooter (Vivid) (MPU5) (v2.1, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5all41, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41a, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41b, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41c, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41d, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41e, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41f, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 7)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41g, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 8)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41h, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 9)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41i, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 10)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41j, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 11)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41k, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 12)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41l, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 13)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) -GAMEL( 199?, m5all41m, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 14)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5all41d ) +GAMEL( 199?, m5all41, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41a, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41b, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41c, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41d, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41e, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41f, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41g, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41h, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41i, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41j, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41k, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41l, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) +GAMEL( 199?, m5all41m, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","All 4 One (Vivid) (MPU5, set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5all41d ) -GAME( 199?, m5atlan, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Atlantic (Vivid) (MPU5, v1.4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5atlana, m5atlan, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Atlantic (Vivid) (MPU5, v1.2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5atlan, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Atlantic (Vivid) (MPU5, v1.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5atlana, m5atlan, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Atlantic (Vivid) (MPU5, v1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5bttf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Back To The Features (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bttf ) -GAMEL( 199?, m5bttfa, m5bttf, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Back To The Features (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bttf ) +GAMEL( 199?, m5bttf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Back To The Features (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bttf ) +GAMEL( 199?, m5bttfa, m5bttf, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Back To The Features (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bttf ) -GAMEL( 199?, m5btlbnk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Bottle Bank (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5btlbnk ) +GAMEL( 199?, m5btlbnk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Bottle Bank (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5btlbnk ) -GAME( 199?, m5caesc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Caesar's Cash (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5caesc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Caesar's Cash (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5card, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Card Shark (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5card, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Card Shark (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5cshkcb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Card Shark Club (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cshkcb ) -GAMEL( 199?, m5cshkcb12, m5cshkcb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Card Shark Club (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cshkcb ) -GAMEL( 199?, m5cshkcb13, m5cshkcb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Card Shark Club (Vivid) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cshkcb ) +GAMEL( 199?, m5cshkcb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Card Shark Club (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cshkcb ) +GAMEL( 199?, m5cshkcb12, m5cshkcb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Card Shark Club (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cshkcb ) +GAMEL( 199?, m5cshkcb13, m5cshkcb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Card Shark Club (Vivid) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cshkcb ) -GAMEL( 199?, m5clifhn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Cliffhanger (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5clifhn ) +GAMEL( 199?, m5clifhn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Cliffhanger (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5clifhn ) -GAME( 199?, m5cnct4, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Connect 4 (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5cnct415, m5cnct4, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Connect 4 (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5cnct420, m5cnct4, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Connect 4 (Vivid) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5cnct4, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Connect 4 (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5cnct415, m5cnct4, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Connect 4 (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5cnct420, m5cnct4, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Connect 4 (Vivid) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5devil, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Devil Of A Deal (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5devil ) +GAMEL( 199?, m5devil, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Devil Of A Deal (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5devil ) -GAMEL( 199?, m5elband, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","El Bandido Club (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5elband ) +GAMEL( 199?, m5elband, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","El Bandido Club (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5elband ) -GAME( 199?, m5fair, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Fairground Attraction (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5fair, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Fairground Attraction (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5ggems, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Giant Gems (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ggems20 ) -GAMEL( 199?, m5ggems20, m5ggems, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Giant Gems (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ggems20 ) +GAMEL( 199?, m5ggems, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Giant Gems (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ggems20 ) +GAMEL( 199?, m5ggems20, m5ggems, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Giant Gems (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ggems20 ) -GAME( 199?, m5groll, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Golden Roll (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5groll, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Golden Roll (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5hilok, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Hi Lo Karate (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hilok ) +GAMEL( 199?, m5hilok, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Hi Lo Karate (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hilok ) -GAMEL( 199?, m5hiclau, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","High Claudius (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hiclau ) +GAMEL( 199?, m5hiclau, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","High Claudius (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hiclau ) -GAME( 199?, m5honmon, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Honey Money (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5honmona, m5honmon, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Honey Money (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5honmon, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Honey Money (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5honmona, m5honmon, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Honey Money (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5hopidl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Hop Idol (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hopidl ) +GAMEL( 199?, m5hopidl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Hop Idol (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hopidl ) -GAME( 199?, m5hypno, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Hypnotic (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5hypno, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Hypnotic (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5jmpjok, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Jumpin Jokers (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5jmpjok11, m5jmpjok, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Jumpin Jokers (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5jmpjoka, m5jmpjok, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Jumpin Jokers (Vivid) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5jmpjokb, m5jmpjok, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Jumpin Jokers (Vivid) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5jmpjok, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Jumpin Jokers (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5jmpjok11, m5jmpjok, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Jumpin Jokers (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5jmpjoka, m5jmpjok, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Jumpin Jokers (Vivid) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5jmpjokb, m5jmpjok, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Jumpin Jokers (Vivid) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5loony, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Loony Juice (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5loony ) +GAMEL( 199?, m5loony, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Loony Juice (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5loony ) -GAMEL( 199?, m5loot, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Loot 'n' Khamun (Vivid) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5loot ) // aka 3-in-1 ? -GAMEL( 199?, m5loota, m5loot, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Loot 'n' Khamun (Vivid) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5loot ) // aka 3-in-1 ? +GAMEL( 199?, m5loot, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Loot 'n' Khamun (Vivid) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5loot ) // aka 3-in-1 ? +GAMEL( 199?, m5loota, m5loot, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Loot 'n' Khamun (Vivid) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5loot ) // aka 3-in-1 ? -GAME( 199?, m5mag7s, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5mag7sa, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5mag7sb, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5mag7sc, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5mag7sd, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5mag7se, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5mag7s, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5mag7sa, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5mag7sb, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5mag7sc, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5mag7sd, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5mag7se, m5mag7s, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Magnificent 7s (Vivid) (MPU5, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5msf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Manic Streak Features (Vivid) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5msfa, m5msf, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Manic Streak Features (Vivid) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5msf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Manic Streak Features (Vivid) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5msfa, m5msf, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Manic Streak Features (Vivid) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5piefac, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5piefac ) -GAMEL( 199?, m5piefac23, m5piefac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5piefac ) -GAMEL( 199?, m5piefac12, m5piefac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory (Vivid) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5piefac ) -GAMEL( 199?, m5piefaca, m5piefac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory (Vivid) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5piefac ) +GAMEL( 199?, m5piefac, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5piefac ) +GAMEL( 199?, m5piefac23, m5piefac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5piefac ) +GAMEL( 199?, m5piefac12, m5piefac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory (Vivid) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5piefac ) +GAMEL( 199?, m5piefaca, m5piefac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory (Vivid) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5piefac ) -GAME( 199?, m5piefc2, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory 2 (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5piefc2a, m5piefc2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory 2 (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5piefc2b, m5piefc2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory 2 (Vivid) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5piefc2, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory 2 (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5piefc2a, m5piefc2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory 2 (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5piefc2b, m5piefc2, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory 2 (Vivid) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5piefcr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory Rio (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5piefcr ) +GAMEL( 199?, m5piefcr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Pie Factory Rio (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5piefcr ) -GAMEL( 199?, m5qdraw, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5qdrawb ) -GAMEL( 199?, m5qdraw12, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5qdrawb ) -GAMEL( 199?, m5qdraw14, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5qdrawb ) -GAMEL( 199?, m5qdraw15, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5qdrawb ) -GAMEL( 199?, m5qdrawa, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5qdrawb ) -GAMEL( 199?, m5qdrawb, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5qdrawb ) +GAMEL( 199?, m5qdraw, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5qdrawb ) +GAMEL( 199?, m5qdraw12, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5qdrawb ) +GAMEL( 199?, m5qdraw14, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5qdrawb ) +GAMEL( 199?, m5qdraw15, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5qdrawb ) +GAMEL( 199?, m5qdrawa, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5qdrawb ) +GAMEL( 199?, m5qdrawb, m5qdraw, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Quick On The Draw (Vivid) (MPU5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5qdrawb ) -GAMEL( 199?, m5redbal, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Random Red Ball (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5redbal ) +GAMEL( 199?, m5redbal, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Random Red Ball (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5redbal ) -GAMEL( 199?, m5ratpk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Rat Pack (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ratpka ) -GAMEL( 199?, m5ratpka, m5ratpk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Rat Pack (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ratpka ) +GAMEL( 199?, m5ratpk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Rat Pack (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ratpka ) +GAMEL( 199?, m5ratpka, m5ratpk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Rat Pack (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ratpka ) -GAME( 199?, m5rawin, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid / Whitbread","Reel A Win (Vivid / Whitbread) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5rawin, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid / Whitbread","Reel A Win (Vivid / Whitbread) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5rollup, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Roll Up Roll Up (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rollup ) +GAMEL( 199?, m5rollup, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Roll Up Roll Up (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rollup ) -GAMEL( 199?, m5shark, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Shark Raving Mad (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5shark ) -GAMEL( 199?, m5sharka, m5shark, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Shark Raving Mad (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5shark ) +GAMEL( 199?, m5shark, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Shark Raving Mad (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5shark ) +GAMEL( 199?, m5sharka, m5shark, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Shark Raving Mad (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5shark ) -GAMEL( 199?, m5speccl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Spectrum Club (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5speccl ) +GAMEL( 199?, m5speccl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Spectrum Club (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5speccl ) -GAME( 199?, m5spddmn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Speed Demon (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5spddmn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Speed Demon (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5stars, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stars26 ) -GAMEL( 199?, m5stars13a, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stars26 ) -GAMEL( 199?, m5stars26, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stars26 ) -GAMEL( 199?, m5stars25a, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stars26 ) -GAMEL( 199?, m5stars25, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stars26 ) -GAMEL( 199?, m5stars22, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stars26 ) -GAMEL( 199?, m5stars20, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stars26 ) -GAMEL( 199?, m5stars10, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stars26 ) -GAMEL( 199?, m5stars10a, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5stars26 ) +GAMEL( 199?, m5stars, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stars26 ) +GAMEL( 199?, m5stars13a, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stars26 ) +GAMEL( 199?, m5stars26, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stars26 ) +GAMEL( 199?, m5stars25a, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stars26 ) +GAMEL( 199?, m5stars25, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stars26 ) +GAMEL( 199?, m5stars22, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stars26 ) +GAMEL( 199?, m5stars20, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stars26 ) +GAMEL( 199?, m5stars10, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stars26 ) +GAMEL( 199?, m5stars10a, m5stars, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes (Vivid) (MPU5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5stars26 ) -GAMEL( 199?, m5starcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes Club (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5starcl ) +GAMEL( 199?, m5starcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes Club (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5starcl ) -GAME( 199?, m5startr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes Triple (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5startr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Stars & Stripes Triple (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5supro, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Super Roulette (Vivid) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5supro ) -GAMEL( 199?, m5suproa, m5supro, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Super Roulette (Vivid) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5supro ) +GAMEL( 199?, m5supro, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Super Roulette (Vivid) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5supro ) +GAMEL( 199?, m5suproa, m5supro, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Super Roulette (Vivid) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5supro ) -GAMEL( 199?, m5tempp, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Temple Of Pleasure (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5tempp ) +GAMEL( 199?, m5tempp, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Temple Of Pleasure (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5tempp ) -GAME( 199?, m5whdres, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Who Dares Spins (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5whdres, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Who Dares Spins (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5winway, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Winning Ways (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5winway, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Winning Ways (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) /* Empire */ -GAME( 199?, m5fewmor, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Few Dollars More (Empire) (MPU5) (v0.2, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fewmora, m5fewmor, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Few Dollars More (Empire) (MPU5) (v0.2, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fewmorb, m5fewmor, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Few Dollars More (Empire) (MPU5) (v0.3, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fewmorc, m5fewmor, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Few Dollars More (Empire) (MPU5) (v0.3, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5fewmor, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Few Dollars More (Empire) (MPU5) (v0.2, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fewmora, m5fewmor, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Few Dollars More (Empire) (MPU5) (v0.2, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fewmorb, m5fewmor, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Few Dollars More (Empire) (MPU5) (v0.3, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fewmorc, m5fewmor, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Few Dollars More (Empire) (MPU5) (v0.3, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5wonga, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Fish Called Wonga (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5wonga ) +GAMEL( 199?, m5wonga, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","A Fish Called Wonga (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5wonga ) -GAME( 199?, m5aceclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ace Of Clubs (Empire) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5aceclba, m5aceclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ace Of Clubs (Empire) (MPU5, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5aceclbb, m5aceclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ace Of Clubs (Empire) (MPU5, set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5aceclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ace Of Clubs (Empire) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5aceclba, m5aceclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ace Of Clubs (Empire) (MPU5, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5aceclbb, m5aceclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ace Of Clubs (Empire) (MPU5, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5barxdx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Bar X Deluxe (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5barxdx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Bar X Deluxe (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5bnzclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Bonanza Club (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bnzclb ) -GAMEL( 199?, m5bnzclb11, m5bnzclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Bonanza Club (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5bnzclb ) +GAMEL( 199?, m5bnzclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Bonanza Club (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bnzclb ) +GAMEL( 199?, m5bnzclb11, m5bnzclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Bonanza Club (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5bnzclb ) -GAME( 199?, m5bukroo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Buckaroo (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5bukroo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Buckaroo (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5cbrun, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Cannonball Run (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5cbrun, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Cannonball Run (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5carou, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Carousel (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5carou ) +GAMEL( 199?, m5carou, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Carousel (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5carou ) -GAME( 199?, m5casroc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Casino Royale Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5casroc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Casino Royale Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5centcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5centcl ) -GAMEL( 199?, m5centcl20, m5centcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5centcl ) -GAMEL( 199?, m5centcl21, m5centcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5centcl ) -GAMEL( 199?, m5centcl21a, m5centcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5centcl ) -GAMEL( 199?, m5centcla, m5centcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5centcl ) +GAMEL( 199?, m5centcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5centcl ) +GAMEL( 199?, m5centcl20, m5centcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5centcl ) +GAMEL( 199?, m5centcl21, m5centcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5centcl ) +GAMEL( 199?, m5centcl21a, m5centcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5centcl ) +GAMEL( 199?, m5centcla, m5centcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Centurion Club (Empire) (MPU5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5centcl ) -GAME( 199?, m5cworan, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Clockwork Oranges (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5cworan12, m5cworan, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Clockwork Oranges (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5cworan, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Clockwork Oranges (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5cworan12, m5cworan, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Clockwork Oranges (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5clbtro, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Club Tropicana (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5clbtro24, m5clbtro, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Club Tropicana (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5clbtro25, m5clbtro, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Club Tropicana (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5clbtro, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Club Tropicana (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5clbtro24, m5clbtro, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Club Tropicana (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5clbtro25, m5clbtro, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Club Tropicana (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5cockdd, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Cock A Doodle Dough! (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5cockdd05, m5cockdd, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Cock A Doodle Dough! (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5cockdd, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Cock A Doodle Dough! (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5cockdd05, m5cockdd, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Cock A Doodle Dough! (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5coloss, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Colossus Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5coloss, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Colossus Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5crocrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Crocodile Rock (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5crocrk10, m5crocrk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Crocodile Rock (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5crocrk, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Crocodile Rock (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5crocrk10, m5crocrk, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Crocodile Rock (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5croclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Crocodile Rock Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5croclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Crocodile Rock Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5crsfir, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Crossfire (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5crsfir, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Crossfire (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5dmnf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Diamonds Are Forever (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5dmnf10, m5dmnf, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Diamonds Are Forever (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5dmnf, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Diamonds Are Forever (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5dmnf10, m5dmnf, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Diamonds Are Forever (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5dmnfcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Diamonds Are Forever Club (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5dmnfcl04, m5dmnfcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Diamonds Are Forever Club (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5dmnfcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Diamonds Are Forever Club (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5dmnfcl04, m5dmnfcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Diamonds Are Forever Club (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5extrm, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5extrm ) +GAMEL( 199?, m5extrm, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5extrm ) -GAME( 199?, m5extrmm, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme Madness (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5extrmm04a, m5extrmm, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme Madness (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5extrmm04b, m5extrmm, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme Madness (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5extrmm10, m5extrmm, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme Madness (Empire) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5extrmm, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme Madness (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5extrmm04a, m5extrmm, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme Madness (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5extrmm04b, m5extrmm, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme Madness (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5extrmm10, m5extrmm, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Extreme Madness (Empire) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5fatcat, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Fat Cat (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5fatcat, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Fat Cat (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5fishdl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Fish Full Of Dollars (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fishdl10, m5fishdl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Fish Full Of Dollars (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5fishdl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Fish Full Of Dollars (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fishdl10, m5fishdl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Fish Full Of Dollars (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5fishcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Fish Full Of Dollars Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5fishcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Fish Full Of Dollars Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5fmonty, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","The Full Monty (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fmonty04a, m5fmonty, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","The Full Monty (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fmonty04b, m5fmonty, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","The Full Monty (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5fmonty04c, m5fmonty, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","The Full Monty (Empire) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5fmonty, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","The Full Monty (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fmonty04a, m5fmonty, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","The Full Monty (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fmonty04b, m5fmonty, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","The Full Monty (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5fmonty04c, m5fmonty, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","The Full Monty (Empire) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5fmount, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Full Mountie (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5fmount, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Full Mountie (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5gophr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Gopher Gold (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5gophr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Gopher Gold (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5gophcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Gopher Gold Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5gophcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Gopher Gold Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5hisprt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","High Spirits (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hisprt ) +GAMEL( 199?, m5hisprt, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","High Spirits (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hisprt ) -GAME( 199?, m5hocus, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hocus Pocus (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5hocus10, m5hocus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hocus Pocus (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5hocus, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hocus Pocus (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5hocus10, m5hocus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hocus Pocus (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5hocscl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hocus Pocus Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5hocscl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hocus Pocus Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5hotsht, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5hotsht07a, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5hotsht08, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5hotsht08a, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5hotsht10, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5hotsht10a, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5hotsht, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5hotsht07a, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5hotsht08, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5hotsht08a, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5hotsht10, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5hotsht10a, m5hotsht, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hot Shots (Empire) (MPU5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5hula, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hula Moolah (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5hula10, m5hula, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hula Moolah (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5hula, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hula Moolah (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5hula10, m5hula, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hula Moolah (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5hulacl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hula Moolah Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5hulacl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Hula Moolah Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5jackbx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jack In The Box (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jackbx ) -GAMEL( 199?, m5jackbx03, m5jackbx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jack In The Box (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jackbx ) +GAMEL( 199?, m5jackbx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jack In The Box (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jackbx ) +GAMEL( 199?, m5jackbx03, m5jackbx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jack In The Box (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jackbx ) -GAME( 199?, m5jcy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Juicy Fruits (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5jcy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Juicy Fruits (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5jmpgem, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jumping Gems (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jmpgem01 ) -GAMEL( 199?, m5jmpgem01, m5jmpgem, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jumping Gems (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jmpgem01 ) -GAMEL( 199?, m5jmpgem03, m5jmpgem, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jumping Gems (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5jmpgem01 ) +GAMEL( 199?, m5jmpgem, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jumping Gems (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jmpgem01 ) +GAMEL( 199?, m5jmpgem01, m5jmpgem, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jumping Gems (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jmpgem01 ) +GAMEL( 199?, m5jmpgem03, m5jmpgem, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jumping Gems (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5jmpgem01 ) -GAME( 199?, m5jmpgmc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jumping Gems Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5jmpgmc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Jumping Gems Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5kaleid, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kaleidoscope Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5kaleid, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kaleidoscope Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5kcclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","King Cobra Club (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5kcclb24, m5kcclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","King Cobra Club (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5kcclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","King Cobra Club (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5kcclb24, m5kcclb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","King Cobra Club (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5kingqc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kings & Queens Club (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5kingqc06 ) -GAMEL( 199?, m5kingqc06, m5kingqc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kings & Queens Club (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5kingqc06 ) -GAMEL( 199?, m5kingqc07, m5kingqc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kings & Queens Club (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5kingqc06 ) -GAMEL( 199?, m5kingqc08, m5kingqc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kings & Queens Club (Empire) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5kingqc06 ) +GAMEL( 199?, m5kingqc, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kings & Queens Club (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5kingqc06 ) +GAMEL( 199?, m5kingqc06, m5kingqc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kings & Queens Club (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5kingqc06 ) +GAMEL( 199?, m5kingqc07, m5kingqc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kings & Queens Club (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5kingqc06 ) +GAMEL( 199?, m5kingqc08, m5kingqc, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Kings & Queens Club (Empire) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5kingqc06 ) -GAMEL( 199?, m5korma, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Korma Chameleon (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5korma ) -GAMEL( 199?, m5korma12, m5korma, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Korma Chameleon (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5korma ) +GAMEL( 199?, m5korma, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Korma Chameleon (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5korma ) +GAMEL( 199?, m5korma12, m5korma, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Korma Chameleon (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5korma ) -GAME( 199?, m5kormcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Korma Chameleon Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5kormcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Korma Chameleon Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5monmst, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Money Monster (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5monmst ) -GAMEL( 199?, m5monmsta, m5monmst, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Money Monster (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5monmst ) +GAMEL( 199?, m5monmst, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Money Monster (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5monmst ) +GAMEL( 199?, m5monmsta, m5monmst, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Money Monster (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5monmst ) -GAME( 199?, m5ramrd, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ram Raid (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5ramrd, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ram Raid (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5ramrcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ram Raid Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5ramrcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Ram Raid Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5ronr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Reel Or No Reel (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5ronr05, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Reel Or No Reel (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5ronr07, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Reel Or No Reel (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5ronr, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Reel Or No Reel (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5ronr05, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Reel Or No Reel (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5ronr07, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Reel Or No Reel (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5resfrg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Reservoir Frogs (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5resfrg ) +GAMEL( 199?, m5resfrg, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Reservoir Frogs (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5resfrg ) -GAMEL( 199?, m5rthh, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Return To The Haunted House (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rthh ) +GAMEL( 199?, m5rthh, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Return To The Haunted House (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rthh ) -GAMEL( 199?, m5rollx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Roll X (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rollx ) -GAMEL( 199?, m5rollx12, m5rollx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Roll X (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rollx ) +GAMEL( 199?, m5rollx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Roll X (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rollx ) +GAMEL( 199?, m5rollx12, m5rollx, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Roll X (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rollx ) -GAMEL( 199?, m5skulcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Skullduggery Club (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5skulcl20 ) -GAMEL( 199?, m5skulcl20, m5skulcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Skullduggery Club (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5skulcl20 ) -GAMEL( 199?, m5skulcl23, m5skulcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Skullduggery Club (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5skulcl20 ) +GAMEL( 199?, m5skulcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Skullduggery Club (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5skulcl20 ) +GAMEL( 199?, m5skulcl20, m5skulcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Skullduggery Club (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5skulcl20 ) +GAMEL( 199?, m5skulcl23, m5skulcl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Skullduggery Club (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5skulcl20 ) -GAME( 199?, m5tball, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Thunderball (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5tball, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Thunderball (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5tomb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Tomb Raiders (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5tomb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Tomb Raiders (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5trclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Tomb Raiders Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5trclb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Tomb Raiders Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5ttop, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Treble Top (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5ttop04, m5ttop, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Treble Top (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5ttop10, m5ttop, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Treble Top (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5ttop, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Treble Top (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5ttop04, m5ttop, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Treble Top (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5ttop10, m5ttop, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Treble Top (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5ttopcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Treble Top Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5ttopcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Treble Top Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5tsar, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Tsar Wars (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5tsar, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Tsar Wars (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5vertgo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Vertigo (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5vertgo ) +GAMEL( 199?, m5vertgo, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Vertigo (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5vertgo ) -GAME( 199?, m5vertcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Vertigo Club (Empire) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5vertcl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Vertigo Club (Empire) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5wthing, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Wild Thing Club (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5wthing20 ) -GAMEL( 199?, m5wthing11, m5wthing, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Wild Thing Club (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5wthing20 ) -GAMEL( 199?, m5wthing20, m5wthing, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Wild Thing Club (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5wthing20 ) +GAMEL( 199?, m5wthing, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Wild Thing Club (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5wthing20 ) +GAMEL( 199?, m5wthing11, m5wthing, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Wild Thing Club (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5wthing20 ) +GAMEL( 199?, m5wthing20, m5wthing, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","Wild Thing Club (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5wthing20 ) -GAMEL( 199?, m5xfact, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","X Factor (Empire) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5xfact11 ) -GAMEL( 199?, m5xfact02, m5xfact, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","X Factor (Empire) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5xfact11 ) -GAMEL( 199?, m5xfact04, m5xfact, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","X Factor (Empire) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5xfact11 ) -GAMEL( 199?, m5xfact11, m5xfact, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","X Factor (Empire) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5xfact11 ) +GAMEL( 199?, m5xfact, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","X Factor (Empire) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5xfact11 ) +GAMEL( 199?, m5xfact02, m5xfact, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","X Factor (Empire) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5xfact11 ) +GAMEL( 199?, m5xfact04, m5xfact, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","X Factor (Empire) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5xfact11 ) +GAMEL( 199?, m5xfact11, m5xfact, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Empire","X Factor (Empire) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5xfact11 ) /* Bwb */ -GAME( 199?, m5carwsh, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Car Wash (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5carwsh10, m5carwsh, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Car Wash (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5carwsh, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Car Wash (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5carwsh10, m5carwsh, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Car Wash (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5cshstx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Cash Stax (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5cshstx ) +GAMEL( 199?, m5cshstx, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Cash Stax (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5cshstx ) -GAMEL( 199?, m5circus, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circus0a ) -GAMEL( 199?, m5circus0a, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circus0a ) -GAMEL( 199?, m5circus0b, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circus0a ) -GAMEL( 199?, m5circus20, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circus0a ) -GAMEL( 199?, m5circus21, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circus0a ) -GAMEL( 199?, m5circus11, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circus0a ) +GAMEL( 199?, m5circus, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circus0a ) +GAMEL( 199?, m5circus0a, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circus0a ) +GAMEL( 199?, m5circus0b, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circus0a ) +GAMEL( 199?, m5circus20, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circus0a ) +GAMEL( 199?, m5circus21, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circus0a ) +GAMEL( 199?, m5circus11, m5circus, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus (Bwb) (MPU5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circus0a ) -GAMEL( 199?, m5circlb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus Club (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circlb33 ) -GAMEL( 199?, m5circlb00, m5circlb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus Club (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circlb33 ) -GAMEL( 199?, m5circlb15, m5circlb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus Club (Bwb) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circlb33 ) -GAMEL( 199?, m5circlb33, m5circlb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus Club (Bwb) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5circlb33 ) +GAMEL( 199?, m5circlb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus Club (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circlb33 ) +GAMEL( 199?, m5circlb00, m5circlb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus Club (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circlb33 ) +GAMEL( 199?, m5circlb15, m5circlb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus Club (Bwb) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circlb33 ) +GAMEL( 199?, m5circlb33, m5circlb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Circus Club (Bwb) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5circlb33 ) -GAMEL( 199?, m5clown, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Clown In Around (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5clown11 ) -GAMEL( 199?, m5clown11, m5clown, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Clown In Around (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5clown11 ) -GAMEL( 199?, m5clown13, m5clown, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Clown In Around (Bwb) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5clown11 ) +GAMEL( 199?, m5clown, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Clown In Around (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5clown11 ) +GAMEL( 199?, m5clown11, m5clown, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Clown In Around (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5clown11 ) +GAMEL( 199?, m5clown13, m5clown, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Clown In Around (Bwb) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5clown11 ) -GAME( 199?, m5clubsn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Club Sandwich (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5clubsn11, m5clubsn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Club Sandwich (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5clubsn14, m5clubsn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Club Sandwich (Bwb) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5clubsn16, m5clubsn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Club Sandwich (Bwb) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5clubsn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Club Sandwich (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5clubsn11, m5clubsn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Club Sandwich (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5clubsn14, m5clubsn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Club Sandwich (Bwb) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5clubsn16, m5clubsn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Club Sandwich (Bwb) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5dick, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Dick Turnip (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5dick10 ) -GAMEL( 199?, m5dick10, m5dick, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Dick Turnip (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5dick10 ) +GAMEL( 199?, m5dick, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Dick Turnip (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5dick10 ) +GAMEL( 199?, m5dick10, m5dick, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Dick Turnip (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5dick10 ) -GAME( 199?, m5donna, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Donna Kebab (Bwb) (MPU5, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5donnad, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Donna Kebab (Bwb) (MPU5, set 1, Datapak)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5donnaa, m5donna, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Donna Kebab (Bwb) (MPU5, set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5donna, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Donna Kebab (Bwb) (MPU5, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5donnad, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Donna Kebab (Bwb) (MPU5, set 1, Datapak)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5donnaa, m5donna, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Donna Kebab (Bwb) (MPU5, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5dblqts, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Double Or Quits (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5dblqtsb ) -GAMEL( 199?, m5dblqtsa, m5dblqts, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Double Or Quits (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5dblqtsb ) -GAMEL( 199?, m5dblqtsb, m5dblqts, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Double Or Quits (Bwb) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5dblqtsb ) -GAMEL( 199?, m5dblqts1b, m5dblqts, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Double Or Quits (Bwb) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5dblqtsb ) +GAMEL( 199?, m5dblqts, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Double Or Quits (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5dblqtsb ) +GAMEL( 199?, m5dblqtsa, m5dblqts, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Double Or Quits (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5dblqtsb ) +GAMEL( 199?, m5dblqtsb, m5dblqts, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Double Or Quits (Bwb) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5dblqtsb ) +GAMEL( 199?, m5dblqts1b, m5dblqts, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Double Or Quits (Bwb) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5dblqtsb ) -GAME( 199?, m5eggold, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Egyptian Gold (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5eggold, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Egyptian Gold (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m55050, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Fifty Fifty (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m55050, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Fifty Fifty (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5gpclub, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Get Plastered Club (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5gpclub, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Get Plastered Club (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5goape, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Going Ape (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5goape, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Going Ape (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5hgl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Happy Go Lucky (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hgl14 ) -GAMEL( 199?, m5hgl16, m5hgl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Happy Go Lucky (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hgl14 ) -GAMEL( 199?, m5hgl14, m5hgl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Happy Go Lucky (Bwb) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5hgl14 ) +GAMEL( 199?, m5hgl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Happy Go Lucky (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hgl14 ) +GAMEL( 199?, m5hgl16, m5hgl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Happy Go Lucky (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hgl14 ) +GAMEL( 199?, m5hgl14, m5hgl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Happy Go Lucky (Bwb) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5hgl14 ) -GAME( 199?, m5jokpak, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Joker In The Pack (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5jokpak, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Joker In The Pack (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5lvwire, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Live Wire (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5lvwirea, m5lvwire, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Live Wire (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5lvwire, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Live Wire (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5lvwirea, m5lvwire, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Live Wire (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5carpet, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Magic Carpet (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5carpet12, m5carpet, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Magic Carpet (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5carpet, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Magic Carpet (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5carpet12, m5carpet, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Magic Carpet (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5minesw, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Minesweeper (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5minesw, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Minesweeper (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5psycho, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5psycho ) -GAMEL( 199?, m5psycho06, m5psycho, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5psycho ) -GAMEL( 199?, m5psychoa, m5psycho, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5psycho ) -GAMEL( 199?, m5psychoa21, m5psycho, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5psycho ) +GAMEL( 199?, m5psycho, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5psycho ) +GAMEL( 199?, m5psycho06, m5psycho, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5psycho ) +GAMEL( 199?, m5psychoa, m5psycho, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5psycho ) +GAMEL( 199?, m5psychoa21, m5psycho, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5psycho ) -GAMEL( 199?, m5psyccl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast Club (Barcrest) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5psyccl01 ) -GAMEL( 199?, m5psyccl01, m5psyccl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast Club (Barcrest) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5psyccl01 ) -GAMEL( 199?, m5psyccla, m5psyccl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast Club (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5psyccl01 ) -GAMEL( 199?, m5psyccla24, m5psyccl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast Club (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5psyccl01 ) -GAMEL( 199?, m5psyccla02, m5psyccl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast Club (Bwb) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5psyccl01 ) +GAMEL( 199?, m5psyccl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast Club (Barcrest) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5psyccl01 ) +GAMEL( 199?, m5psyccl01, m5psyccl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Psycho Cash Beast Club (Barcrest) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5psyccl01 ) +GAMEL( 199?, m5psyccla, m5psyccl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast Club (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5psyccl01 ) +GAMEL( 199?, m5psyccla24, m5psyccl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast Club (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5psyccl01 ) +GAMEL( 199?, m5psyccla02, m5psyccl, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Psycho Cash Beast Club (Bwb) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5psyccl01 ) -GAMEL( 199?, m5rwb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red White & Blue (Barcrest) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rwb ) -GAMEL( 199?, m5rwbbwb, m5rwb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Red White & Blue (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rwb ) -GAMEL( 199?, m5rwbbwb24, m5rwb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Red White & Blue (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rwb ) -GAMEL( 199?, m5rwbbwb25, m5rwb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Red White & Blue (Bwb) (MPU5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rwb ) -GAMEL( 199?, m5rwbbwb15, m5rwb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Red White & Blue (Bwb) (MPU5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5rwb ) +GAMEL( 199?, m5rwb, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Barcrest","Red White & Blue (Barcrest) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rwb ) +GAMEL( 199?, m5rwbbwb, m5rwb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Red White & Blue (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rwb ) +GAMEL( 199?, m5rwbbwb24, m5rwb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Red White & Blue (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rwb ) +GAMEL( 199?, m5rwbbwb25, m5rwb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Red White & Blue (Bwb) (MPU5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rwb ) +GAMEL( 199?, m5rwbbwb15, m5rwb, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Red White & Blue (Bwb) (MPU5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5rwb ) -GAME( 199?, m5reelwn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Reel A Win (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5reelwn24, m5reelwn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Reel A Win (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5reelwn, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Reel A Win (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5reelwn24, m5reelwn, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Reel A Win (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5reelth, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Reel Thunder (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5reelth, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Reel Thunder (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5rlup, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Roll Up (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5rlup, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Roll Up (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5round, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Round & Round (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5round, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Round & Round (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5sec7, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Secret 7s (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sec7a, m5sec7, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Secret 7s (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5sec7, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Secret 7s (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sec7a, m5sec7, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Secret 7s (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5sil7, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Silver 7s (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5sil7a, m5sil7, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Silver 7s (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5sil7, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Silver 7s (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5sil7a, m5sil7, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Silver 7s (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, m5smobik, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Smokey Bikin (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5smobik12, m5smobik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Smokey Bikin (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5smobik, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Smokey Bikin (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5smobik12, m5smobik, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Smokey Bikin (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAMEL( 199?, m5tictac, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Tic Tac Tut (Vivid) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5tictacbwb ) -GAMEL( 199?, m5tictacbwb, m5tictac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Tic Tac Tut (Bwb) (MPU5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5tictacbwb ) -GAMEL( 199?, m5tictacbwb16, m5tictac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Tic Tac Tut (Bwb) (MPU5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5tictacbwb ) +GAMEL( 199?, m5tictac, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Vivid","Tic Tac Tut (Vivid) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5tictacbwb ) +GAMEL( 199?, m5tictacbwb, m5tictac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Tic Tac Tut (Bwb) (MPU5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5tictacbwb ) +GAMEL( 199?, m5tictacbwb16, m5tictac, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Tic Tac Tut (Bwb) (MPU5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5tictacbwb ) -GAME( 199?, m5xena, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Xena Warrior Princess (Bwb) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5xena, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Bwb","Xena Warrior Princess (Bwb) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) /* Lowen */ -GAME( 199?, m5all41low, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","All 4 One (Lowen) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5dblfun, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","Double Fun (Lowen) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5jakjok, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","Jackpot Jokers (Lowen) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5roundl, m5round, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","Round & Round (Lowen) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, m5scfinl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","Super Cup Final (Lowen) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, m5all41low, m5all41, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","All 4 One (Lowen) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5dblfun, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","Double Fun (Lowen) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5jakjok, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","Jackpot Jokers (Lowen) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5roundl, m5round, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","Round & Round (Lowen) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, m5scfinl, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Lowen","Super Cup Final (Lowen) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) /* Others / Uncertain */ -GAMEL( 199?, m5ppussy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Mdm","Pink Pussy (Mdm) (MPU5)", MACHINE_IS_SKELETON_MECHANICAL, layout_m5ppussy ) +GAMEL( 199?, m5ppussy, 0, mpu5, mpu5, mpu5_state, empty_init, ROT0, "Mdm","Pink Pussy (Mdm) (MPU5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_m5ppussy ) diff --git a/src/mame/benesse/challenge_gear.cpp b/src/mame/benesse/challenge_gear.cpp index 920c12fdefc..294d0a355ec 100644 --- a/src/mame/benesse/challenge_gear.cpp +++ b/src/mame/benesse/challenge_gear.cpp @@ -151,4 +151,4 @@ ROM_END } // Anonymous namespace -CONS( 2002, chalgear, 0, 0, challenge_gear, challenge_gear, challenge_gear_state, empty_init, "Benesse Corporation", "Challenge Gear (Japan)", MACHINE_IS_SKELETON ) +CONS( 2002, chalgear, 0, 0, challenge_gear, challenge_gear, challenge_gear_state, empty_init, "Benesse Corporation", "Challenge Gear (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/benesse/pockchal.cpp b/src/mame/benesse/pockchal.cpp index 46ffdc1fc8c..579d77d0602 100644 --- a/src/mame/benesse/pockchal.cpp +++ b/src/mame/benesse/pockchal.cpp @@ -138,4 +138,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -CONS( 199?, pockchal, 0, 0, pockchalv1, pockchalv1, pockchalv1_state, empty_init, "Benesse Corporation", "Pocket Challenge W (Japan)", MACHINE_IS_SKELETON ) +CONS( 199?, pockchal, 0, 0, pockchalv1, pockchalv1, pockchalv1_state, empty_init, "Benesse Corporation", "Pocket Challenge W (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/bfm/bfm_ad5sw.cpp b/src/mame/bfm/bfm_ad5sw.cpp index 829e1f438cb..3fadc504180 100644 --- a/src/mame/bfm/bfm_ad5sw.cpp +++ b/src/mame/bfm/bfm_ad5sw.cpp @@ -2004,357 +2004,357 @@ ROM_END // PR3255 CASINO COPS TRIPLE CASINO COPS ARCADE PR3255 COPS & ROBBERS SOUNDS11 -GAME( 200?, ad5crcpt, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5crcpta, ad5crcpt, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5crcpt, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5crcpta, ad5crcpt, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PROJECT NUMBER PR2334 BULLSEYE_PFP ITSBULLSEYE SOUNDS BULLSEYE_PFP S.SITE -GAME( 200?, ad5bpfpm, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5bpfpma, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5bpfpmb, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5bpfpm, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5bpfpma, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5bpfpmb, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PROJECT NUMBER PR2334 BULLSEYE_PFP BULLSEYEPFP SOUNDS BULLSEYE_PFP S.SITE -GAME( 200?, ad5bpfpmc, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5bpfpmd, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5bpfpmc, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5bpfpmd, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1601 AWP CRAZY MONEY CRAZY MONEY S.SITE PR1601 CRAZY MONEY SOUNDS11 -GAME( 200?, ad5cmons, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5cmonsa, ad5cmons, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5cmons, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5cmonsa, ad5cmons, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3314 AWP DEAL OR NO DEAL PLATINUM SCORP5 PR3314 DOND PLATINUM SOUNDS11 -GAME( 200?, ad5dndpl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndpla, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndplb, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndplc, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndpl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndpla, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndplb, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndplc, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PROJECT NUMBER PR3401 AWP HI ROLLER SCORP5 PR3401 HI ROLLER SOUNDS11 HI ROLLER S.SITE -GAME( 200?, ad5hir, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5hira, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5hirb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5hirc, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5hir, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5hira, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5hirb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5hirc, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PROJECT NUMBER PR1755 HI ROLLER PR1755 HI ROLLER SOUNDS12 -GAME( 200?, ad5hircl, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5hircla, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5hirclb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5hircl, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5hircla, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5hirclb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PROJECT NUMBER PR1965 CASINO DOND TRIPLE CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11 -GAME( 200?, ad5dnd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dnda, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndb, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndc, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndd, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dnde, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndf, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndg, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndh, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndi, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndj, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndk, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndl, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dnd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dnda, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndb, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndc, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndd, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dnde, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndf, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndg, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndh, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndi, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndj, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndk, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndl, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PROJECT NUMBER PR1945 VIDEO CASINO DOND VID CASINO DOND ARCADE PR1945 CASINO D O N D SOUNDS12 -GAME( 200?, ad5dndm, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndn, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 15)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndo, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 16)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndp, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 17)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndq, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 18)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndr, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 19)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndm, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndn, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndo, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndp, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndq, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndr, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PROJECT NUMBER PR1945 DEAL OR NO DEAL - BFG*DEAL ( PR1945 CASINO D O N D SOUNDS11 ) -GAME( 200?, ad5dndu, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 22)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndv, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 23)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndu, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndv, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 23)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PROJECT NUMBER PR3078 DEAL OR NO DEAL - BFG*BDTS ( PR3078 DOND TWIN SOUNDS11 ) (twin screen) -GAME( 200?, ad5dndcl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndcla, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndclb, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndclc, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndcld, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndcle, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndclf, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 20)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndclg, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 21)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndcl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndcla, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndclb, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndclc, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndcld, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndcle, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndclf, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndclg, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3402 AWP DOND DOUBLE DELUXE S5 PR3402 DOUBLE DELUXE SOUNDS11 -GAME( 200?, ad5dnddd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dnddda, ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dnddd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dnddda, ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3526 DEAL OR NO DEAL THE PERFECT GAME - BFGNVVPG ( R3526 DOND PERFG CLUB SOUNDS12 ) (twin screen) -GAME( 200?, ad5dndpg, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndpga, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndpgb, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5dndpgc, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5dndpg, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndpga, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndpgb, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5dndpgc, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3206 AWP COPS N ROBBERS PR3206 COPS N ROBBERS SOUNDS11 -GAME( 200?, ad5copsr, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsra, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrb, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrd, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsre, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrf, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrk, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrl, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrm, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsro, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrp, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrq, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrv, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrw, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5copsr, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsra, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrb, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrd, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsre, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrf, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrk, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrl, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrm, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsro, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrp, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrq, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrv, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrw, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1965 CASINO COPS TRIPLE CASINO COPS ARCADE PR3255 COPS & ROBBERS SOUNDS11 -GAME( 200?, ad5copsrc, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrg, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrn, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrr, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrx, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsry, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5copsrc, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrg, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrn, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrr, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrx, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsry, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2476 COPSNROBB3 COPNROB SOUNDS COPSNROBB3 S.SITE ` MAZNSCBT -GAME( 200?, ad5crsc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5crsca, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5crscb, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5crscc, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrj, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsru, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsr0, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsr2, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 8)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5crsc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5crsca, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5crscb, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5crscc, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrj, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsru, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsr0, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsr2, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2495 COPSNROB COPNROB SOUNDS COPSNROB S.SITE ` MAZNSCBF -GAME( 200?, ad5copsrh, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsri, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrs, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsrt, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsr4, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsr6, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5crscd, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5crsce, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 8)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5crscf, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 9)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5crscg, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 10)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5copsrh, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsri, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrs, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsrt, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsr4, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsr6, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5crscd, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5crsce, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5crscf, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5crscg, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2628 COPSNROB COPNROB SOUNDS COPSNROB S.SITE ` MAZ*CRBF -GAME( 200?, ad5copsr3, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsr5, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5crsch, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsr7, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5copsr3, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsr5, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5crsch, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsr7, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2497 COPSNROB COPNROB CD SOUNDS COPSNROB S.SITE ` MAZ*COPV -GAME( 200?, ad5copsrz, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5copsr1, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5copsrz, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5copsr1, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3217 AWP GOLD MINE PR3217 GOLD MINE SOUNDS11 GOLD MINE S.SITE -GAME( 200?, ad5gldmn, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmna, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmnb, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmnc, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmnd, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmne, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmnf, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmng, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmnh, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmni, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmnj, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldmnk, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5gldmn, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmna, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmnb, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmnc, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmnd, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmne, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmnf, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmng, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmnh, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmni, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmnj, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldmnk, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2365 MONOPOLYWOW WOW SOUNDS MONOPOLYWOW S.SITE ` MAZ*BPFP -GAME( 200?, ad5mowow, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mowowl, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mowowe, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mowowm, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5mowow, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mowowl, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mowowe, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mowowm, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2365 MONOPOLYWOW WOW SOUNDS MONOPOLYWOW S.SITE ` MAZ*MWOW -GAME( 200?, ad5mowowd, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNMWOW) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mowowi, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPMWOW) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5mowowd, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNMWOW) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mowowi, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPMWOW) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2365 MONOPOLYWOW WOWT SOUNDS MONOPOLYWOW S.SITE ` MAZ*WOWT -GAME( 200?, ad5mowowa, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mowowb, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mowowf, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mowowg, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5mowowa, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mowowb, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mowowf, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mowowg, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2389 MONOPOLYWOW WOWT SOUNDS MONOPOLYWOW S.SITE ` MAZ*WWBU -GAME( 200?, ad5mowowc, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZNWWBU) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mowowh, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZPWWBU) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5mowowc, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZNWWBU) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mowowh, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZPWWBU) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3075 VIDEO CASINO WOW CASINO DOND WOW ARCADE PR3075 CASINO DOND WOW SOUNDS11 (wrong game?) -GAME( 200?, ad5mowowj, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mowowk, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5mowowj, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mowowk, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2283 PINK PANTHER ` QPS*PINK (PINK PANTHER SOUNDS) -GAME( 200?, ad5pp, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppa, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppf, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppg, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5pp, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppa, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppf, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppg, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2267 PINK PANTHER ` MAZ*PINK (SD_PANTHER SNDS) -GAME( 200?, ad5ppb, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppc, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5pph, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZPPINK) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5ppb, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppc, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5pph, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZPPINK) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) /* (no main ident string) MAZ.PINKP SOUNDS */ -GAME( 200?, ad5ppd, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppe, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppi, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppj, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5ppd, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppe, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppi, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppj, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1669 RANDOM SPINNER ` BFGNRNDN ( PR1669 RANDOM SPINNER SNDS11 ) -GAME( 200?, ad5rsclb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsclbc, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsclbd, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsclbe, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsclbf, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsclbi, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsclbj, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rsclb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsclbc, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsclbd, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsclbe, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsclbf, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsclbi, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsclbj, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1826 RANDOM SPINNER ` BFGNRNDN ( PR1826 RANDOM SPINNER SOUNDS12 ) -GAME( 200?, ad5rsclba, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsclbb, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsclbg, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsclbh, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rsclba, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsclbb, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsclbg, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsclbh, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2217 RANDOM MONOPOLY ` MAZ*RNDN - S16MONOP SOUNDS -GAME( 200?, ad5monop, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monopa, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monopb, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monopc, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monopf, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monopg, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monoph, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monopi, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5monop, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monopa, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monopb, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monopc, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monopf, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monopg, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monoph, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monopi, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2221 RANDOM MONOPOLY ` MAZ*RNDN - S16MONOP SOUNDS -GAME( 200?, ad5monopd, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monope, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monopj, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5monopk, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5monopd, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monope, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monopj, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5monopk, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1669 RANDOM SPINNER ` BFGNRNDN ( PR1669 RANDOM SPINNER SNDS11 ) -GAME( 200?, ad5rspin, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rspinb, ad5rspin, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rspin, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rspinb, ad5rspin, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1872 HOT SPINNER ASTURIAS 2.00 (wrong game?) ( PR1506 RANDOM SPINNER ) (non-english, can't find a sound string) -GAME( 200?, ad5rspinc, ad5rspin, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rspinc, ad5rspin, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1758 BULLSEYE TRIPLE ` BFG*BULS ( PR1758 BULLSEYE TRIPLE SOUNDS11 ) -GAME( 200?, ad5btc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5btca, ad5btc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5btcb, ad5btc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGNBULS) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5btc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5btca, ad5btc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5btcb, ad5btc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGNBULS) (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2226 RANDOM SPINNWIN ` MAZ*RNDN ( S16RSPINNWIN SOUNDS ) -GAME( 200?, ad5rsnw, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsnwa, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsnwb, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsnwc, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rsnw, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsnwa, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsnwb, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsnwc, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3084 VIDEO SUPER SLAM VIDEO SUPER SLAM CLUB PR3084 SUPER SLAM VID SOUNDS11 -GAME( 200?, ad5sslam, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5sslama, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5sslamb, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5sslamc, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5sslamd, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5sslame, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5sslamf, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5sslam, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5sslama, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5sslamb, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5sslamc, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5sslamd, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5sslame, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5sslamf, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2419 ROAD TO RICHES MR2R SOUNDS -GAME( 200?, ad5mr2r, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mr2ra, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mr2rb, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mr2rc, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mr2rd, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mr2re, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mr2rf, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mr2rg, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 8)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mr2rh, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 9)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5mr2r, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mr2ra, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mr2rb, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mr2rc, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mr2rd, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mr2re, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mr2rf, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mr2rg, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mr2rh, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1756 RANDOM WINNER ` BFG*RWSX ( PR1756 RANDOM WINNER SOUNDS12 ) -GAME( 200?, ad5rwclb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rwclba, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rwclbb, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rwclbc, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rwclb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rwclba, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rwclbb, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rwclbc, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1757 RANDOM WINNER ` BFG*RWCL ( PR1756 RANDOM WINNER SOUNDS12 ) -GAME( 200?, ad5rwclbd, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGPRWCL) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rwclbe, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGNRWCL) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rwclbd, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGPRWCL) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rwclbe, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGNRWCL) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2258 GOLDEN WINNER -GAME( 200?, ad5gldwn, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5gldwna, ad5gldwn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5gldwn, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5gldwna, ad5gldwn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1712 RAPID PAY PR1712 RAPID PAY SOUNDS11 -GAME( 200?, ad5rapid, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rapida, ad5rapid, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rapid, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rapida, ad5rapid, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2226 JACKPOT MONOPOLY ` MAZ*JACM (JPMONP SOUNDS) -GAME( 200?, ad5jckmo, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5jckmoa, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5jckmoc, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5jckmod, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5jckmoe, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5jckmo, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5jckmoa, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5jckmoc, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5jckmod, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5jckmoe, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2253 JACKPOT MONOPOLY ` MAZNJACM (JPMONP SOUNDS) -GAME( 200?, ad5jckmob, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2253, MAZNJACM) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5jckmob, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2253, MAZNJACM) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2304 PINKP_BTB PPBTB SOUNDS PINKP_BTB S.SITE ` QPSNPPBB -GAME( 200?, ad5ppbtb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppbtba, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppbtbb, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5ppbtbc, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5ppbtb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppbtba, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppbtbb, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5ppbtbc, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3507 AWP VIVA LAS VEGAS SCORP5 PR3507 VIVA LAS VEGAS SOUNDS11 -GAME( 200?, ad5vlv, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5vlvb, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5vlvc, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5vlvd, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5vlve, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5vlvf, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5vlv, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5vlvb, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5vlvc, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5vlvd, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5vlve, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5vlvf, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2331 RROULETTE REEL ROULETTE SOUNDS RROULETTE S.SITE ` QPS*RLRO -GAME( 200?, ad5rroul, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (QPSNRLRO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rroula, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (QPSPRLRO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rroul, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (QPSNRLRO) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rroula, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (QPSPRLRO) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2331 RROULETTE REEL ROULETTE SOUNDS RROULETTE S.SITE ` MAZ*RERO -GAME( 200?, ad5rroulb, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (MAZNRERO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rroulc, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (MAZPRERO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rroulb, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (MAZNRERO) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rroulc, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (MAZPRERO) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2444 MONTE CARLO OR BUST MONTE SOUNDS -GAME( 200?, ad5mcob, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mcoba, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mcobb, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5mcobc, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5mcob, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mcoba, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mcobb, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5mcobc, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1625 POKER KING PR1625 POKER KING SOUNDS11 POKER KING S.SITE -GAME( 200?, ad5pking, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5pkinga, ad5pking, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5pking, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5pkinga, ad5pking, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3073 VIDEO POKER ACE VID POKER ACE ARCADE PR3073 POKER ACE SOUNDS11 -GAME( 200?, ad5vpa, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5vpaa, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5vpab, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5vpac, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5vpa, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5vpaa, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5vpab, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5vpac, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1629 TORNADO 5.5 (Revision 8) ` BFG*TORD ( PR1627 TORNADO CLUB SOUNDS11 ) -GAME( 200?, ad5tornc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5torncb, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5tornc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5torncb, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1629 TORNADO 5.8 (Revision 7) ` BFGPTORD ( PR1627 TORNADO CLUB SOUNDS11 ) -GAME( 200?, ad5tornca, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5torncc, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5tornca, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5torncc, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR1627 TORNADO 0.1 (Revision 1) ` BFG*TORN ( PR1627 TORNADO CLUB SOUNDS11 ) -GAME( 200?, ad5tornce, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGNTORN) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5torncd, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGPTORN) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5tornce, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGNTORN) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5torncd, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGPTORN) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2268 REEL CASH -GAME( 200?, ad5rcash, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rcasha, ad5rcash, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rcash, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rcasha, ad5rcash, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2284 RANDOM MONOPOLY WOTW ( S16MONOPWOW SOUNDS ) -GAME( 200?, ad5mww, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2284) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5mww, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2284) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2291 RANDOM MONOPOLY WOTW ( S16MONOPWOW SOUNDS ) -GAME( 200?, ad5mwwa, ad5mww, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2291) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5mwwa, ad5mww, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2291) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2242 EYES DOWN ` MAZ*EYDW -GAME( 200?, ad5eyes, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5eyesa, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5eyesd, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5eyese, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5eyes, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5eyesa, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5eyesd, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5eyese, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR2246 EYES DOWN ` MAZ*EYDW -GAME( 200?, ad5eyesb, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5eyesg, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5eyesc, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5eyesf, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5eyesb, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5eyesg, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5eyesc, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5eyesf, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR3302 AWP RONNIE O SULLIVANS ROCKET MONEY SCORP5 PR3302 RONNIE ROCKET SOUNDS11 -GAME( 200?, ad5rsrm, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsrma, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsrr, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, ad5rsrra, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5rsrm, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsrma, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsrr, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ad5rsrra, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR0573 LADY LUCK (3 stake) 2.00 ` BFGNLL34 PR0573 LADY LUCK SOUNDS11 -GAME( 200?, ad5lluck, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM", "Lady Luck (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5lluck, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM", "Lady Luck (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PR0551 EL TREBOL DE LA SUERTE ARAGON/CATALAN 1.00 RCLVIT12 -GAME( 200?, ad5etdls, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM", "El Trebol de la Suerte (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON ) +GAME( 200?, ad5etdls, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM", "El Trebol de la Suerte (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/bfm/bfm_sc5sw.cpp b/src/mame/bfm/bfm_sc5sw.cpp index dfefa37eb38..015008021c0 100644 --- a/src/mame/bfm/bfm_sc5sw.cpp +++ b/src/mame/bfm/bfm_sc5sw.cpp @@ -14833,2303 +14833,2303 @@ void bfm_sc5_state::init_sc5() } // PR2437 28 PLAYS LATER TEDL SOUNDS NITH -GAME( 200?, sc5plays, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5playsa, sc5plays, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5plays, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5playsa, sc5plays, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","28 Plays Later (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3214 AWP ANT N DECS SNT GRAB THE ADS S5 PR3214 SNT GRAB THE ADS SOUNDS11 GRAB THE ADS S.SITE -GAME( 200?, sc5adga, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adgaa, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adgab, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adgac, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adgad, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adgae, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5adga, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adgaa, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adgab, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adgac, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adgad, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adgae, sc5adga, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Ads (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3214 AWP ANT N DECS GRAB THE CASH S5 PR3214 GRAB THE CASH SOUNDS11 GRAB THE CASH S.SITE -GAME( 200?, sc5adgtc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adgtca, sc5adgtc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5adgtc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adgtca, sc5adgtc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Grab The Cash (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Z053 BANKJOB PR000053 BANKJOB 1 BANKJOB AWP (this numbering looks more like QPS) -GAME( 200?, sc5bjob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bjoba, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bjobb, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bjobc, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bjobd, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bjobe, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bjobf, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bjobg, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bjobh, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bjobi, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bjob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bjoba, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bjobb, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bjobc, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bjobd, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bjobe, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bjobf, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bjobg, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bjobh, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bjobi, sc5bjob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bank Job (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2077KING X KING X MAZ BARKX SOUNDS KING X -GAME( 200?, sc5bkngx, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bkngxa, sc5bkngx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bkngx, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bkngxa, sc5bkngx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bar King X (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3216 AWP BUCKANEERS SCORP5 PR3216 BUCKANEERS SOUNDS11 BUCKANEERS S.SITE -GAME( 200?, sc5bucc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bucca, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5buccb, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5buccc, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5buccd, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bucce, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bucc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bucca, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5buccb, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5buccc, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5buccd, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bucce, sc5bucc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Buccaneers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3205 AWP BULLSEYE POUNDS FOR POINTS S5 PR3205 BULLYS PNDSFPTS SOUNDS11 POUNDS FOR POINT S.SITE -GAME( 200?, sc5bpfpb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bpfpba, sc5bpfpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bpfpb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bpfpba, sc5bpfpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Pounds For Points (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1914 AWP THREE IN A BED BULLSEYE SCORP5 PR1914 THREE I A BED B SOUNDS11 3IAB BULLSEYE S.SITE -GAME( 200?, sc5btiab, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Three In A Bed (Bellfruit) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5btiab, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Three In A Bed (Bellfruit) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1744 BULLSEYE TRIPLE BULLSEYE TRIPLE ARCADE PR1743 CASINO BULLSEYE SOUNDS11 -GAME( 200?, sc5btrip, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5btripa, sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5btrip, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5btripa, sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1743 CASINO BULLSEYE CASINO BULLSEYE ARCADE PR1743 CASINO BULLSEYE SOUNDS11 -GAME( 200?, sc5btripb, sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5btripc, sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5btripb, sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5btripc, sc5btrip, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Triple (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2197 BUNNY MONEY BUNNY MONEY BUNN SOUNDS BUNNY MONEY -GAME( 200?, sc5bunny, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bunnya, sc5bunny, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bunny, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bunnya, sc5bunny, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bunny Money (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Z054 CANNON PR000054 CANNON 1 CANNON AWP (looks more like a QPS header) -GAME( 200?, sc5cbrun, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cbruna, sc5cbrun, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cbrun, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cbruna, sc5cbrun, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cannonball Run (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1681 181104 CASH FACTOR PR1681 CASH FACTOR 1 CASH FACTOR AWP -GAME( 200?, sc5cfact, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfacta, sc5cfact, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cfact, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfacta, sc5cfact, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Factor (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3204 AWP CASH OF THE TITANS S5 PR3204 CASH TITANS SOUNDS11 CASH OF TITANS S.SITE -GAME( 200?, sc5ctit, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ctita, sc5ctit, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ctit, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ctita, sc5ctit, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Of The Titans (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2343 CASH RAIDER RAID SOUNDS NITH -GAME( 200?, sc5craid, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5craida, sc5craid, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5craid, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5craida, sc5craid, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cash Raider (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1610 AWP CASH VEGAS PR1610 CASH VEGAS SOUNDS11 CASH VEGAS S.SITE -GAME( 200?, sc5cvega, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cvegaa, sc5cvega, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cvega, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cvegaa, sc5cvega, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Vegas (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2210 CHOP 'N' CHANGE CHOP SOUNDS CHOP 'N' CHANGE -GAME( 200?, sc5chopc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chopca, sc5chopc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5chopc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chopca, sc5chopc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chop 'n' Change (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2422 BINGO BAR7 S5 PR1433 BAR SEVENS SOUNDS11 BAR7 S.SITE -GAME( 200?, sc5cbar7, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cbar7a, sc5cbar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cbar7, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cbar7a, sc5cbar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Classic Bar 7 (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2495 CLUEDO CLUEDO SOUNDS CLUEDO -GAME( 200?, sc5clu70, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clu70a, sc5clu70, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5clu70, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clu70a, sc5clu70, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Cluedo 70 (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2339 CLUEDO CASINO CLUEDO CASINO MAZ CCLU SOUNDS GET A CLUE -GAME( 200?, sc5clcas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clcasa, sc5clcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5clcas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clcasa, sc5clcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3320 AWP CLUEDO NOTORIOUS S5 PR3320 CLUEDO SOUNDS11 CLUEDO NOTORIOUS S.SITE -GAME( 200?, sc5clnot, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clnota, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clnotb, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clnotc, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clnotd, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clnote, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clnotf, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clnotg, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5clnot, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clnota, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clnotb, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clnotc, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clnotd, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clnote, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clnotf, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clnotg, sc5clnot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Notorious (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2332 CLUEDO THE USUAL SUSPECTS CTUS SOUNDS CLUEDO CTUL -GAME( 200?, sc5clus, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clusa, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clusb, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clusc, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clusd, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cluse, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clusf, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clusg, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clush, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clusi, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clusj, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clusk, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5clus, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clusa, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clusb, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clusc, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clusd, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cluse, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clusf, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clusg, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clush, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clusi, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clusj, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clusk, sc5clus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo The Usual Suspects (Mazooma) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3317 AWP THE COLOUR OF MONEY S5 PR3317 COLOUR OF MONEY SOUNDS11 COLOUR OF MONEY S.SITE -GAME( 200?, sc5colmo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5colmoa, sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5colmob, sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5colmoc, sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5colmo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5colmoa, sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5colmob, sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5colmoc, sc5colmo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Of Money (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3502 AWP THE COLOUR OF MONEY NEW S5 PR3502 C OF M TEN SOUNDS11 COLOUR OF MONEY2 S.SITE -GAME( 200?, sc5newcm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5newcma, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5newcmb, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5newcmc, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5newcmd, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5newcme, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5newcm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5newcma, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5newcmb, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5newcmc, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5newcmd, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5newcme, sc5newcm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Colour Of Money New (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3506 AWP COPS AND ROBBERS ON THE RUN S5 PR3506 C & R ON T RUN SOUNDS11 ON THE RUN S.SITE -GAME( 200?, sc5crotr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crotra, sc5crotr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5crotr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crotra, sc5crotr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers On The Run (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3427 CLUB COPS N ROBBERS SMASH N GRAB SCORP5 PR3421 CNR_SNG SOUNDS11 SMASH N GRAB CLUB -GAME( 200?, sc5crsgc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsgca, sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5crsgc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsgca, sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3421 CLUB COPS N ROBBERS SMASH N GRAB SCORP5 PR3421 CNR_SNG SOUNDS11 SMASH N GRAB CLUB -GAME( 200?, sc5crsgcb, sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsgcc, sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5crsgcb, sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsgcc, sc5crsgc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3421 CLUB COPS N ROBBERS SMASH N GRAB SCORP5 PR3421 CNR_SNG SOUNDS11 SMASH N GRAB CLUB (same ident as some of the sc5crsgc sets..) -GAME( 200?, sc5crsgr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsgra, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsgrb, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsgrc, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsgrd, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsgre, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsgrf, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsgrg, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5crsgr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsgra, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsgrb, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsgrc, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsgrd, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsgre, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsgrf, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsgrg, sc5crsgr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Smash 'n' Grab (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3521 AWP CORONATION STREET SCORP5 PR3521 CORRONATION ST SOUNDS11 CORONATION ST S.SITE -GAME( 200?, sc5corst, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corsta, sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corstb, sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corstc, sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5corst, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corsta, sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corstb, sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corstc, sc5corst, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Coronation Street (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3417 AWP CRAZYFRUIT AND NUTCASE SCORP5 PR3417 CF NUTCASE SOUNDS11 CF& NUTCASE S.SITE -GAME( 200?, sc5cfnc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfnca, sc5cfnc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cfnc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfnca, sc5cfnc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruit & Nutcase (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3436 CRAZY FRUITS COMMUNITY PARTY CRAZY FRUITS CP ARCADE PR3436 CF COMMUNITY P SOUNDS11 -GAME( 200?, sc5cfcp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpa, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpb, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpc, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpd, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpe, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpf, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpg, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcph, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpi, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpj, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpk, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpl, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpm, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpn, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpo, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpp, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpq, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpr, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcps, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpt, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpu, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpv, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfcpw, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cfcp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpa, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpb, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpc, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpd, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpe, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpf, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpg, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcph, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpi, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpj, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpk, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpl, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpm, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpn, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpo, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpp, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpq, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpr, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcps, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpt, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpu, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpv, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 23)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfcpw, sc5cfcp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Community Party (Bellfruit) (Scorpion 5) (set 24)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1359 CASINO CRAZY FRUITS PARTY PR1359 CRAZY F PARTY SOUNDS11 -GAME( 200?, sc5cfpt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfpta, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptb, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptc, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptd, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfpte, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptf, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptg, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfpth, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfpti, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cfpt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfpta, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptb, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptc, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptd, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfpte, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptf, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptg, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfpth, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfpti, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1359 CASINO CRAZY FRUITS PARTY PR1359 TB CRAZY F P SOUNDS11 -GAME( 200?, sc5cfptj, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptk, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptl, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptm, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cfptj, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptk, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptl, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptm, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1430 CASINO CRAZY FRUITS SIT DOWN PR1430 CRAZY F SIT D SOUNDS11 -GAME( 200?, sc5cfptn, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfpto, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptp, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptq, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfptr, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cfpts, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cfptn, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfpto, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptp, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptq, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfptr, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cfpts, sc5cfpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Fruits Casino Party Time (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3418 AWP CRAZY KNIGHTS SCORP5 PR3418 CRAZY KNIGHTS SOUNDS11 CRAZY KNIGHTS S.SITE -GAME( 200?, sc5cknig, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ckniga, sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cknigb, sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cknigc, sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cknig, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ckniga, sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cknigb, sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cknigc, sc5cknig, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Knights (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1741 CRAZY PAYS SCORP5 PR1741 CRAZY PAYS SOUNDS11 CRAZY PAYS S.SITE -GAME( 200?, sc5cpays, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cpaysa, sc5cpays, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cpays, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cpaysa, sc5cpays, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crazy Pays (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3409 AWP DEAL OR NO DEAL BANKERS BONUS S5 PR3409 BANKERS BONUS SOUNDS11 BANKERS BONUS S.SITE -GAME( 200?, sc5dndbo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboa, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbob, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboc, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbod, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboe, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbof, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbog, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboh, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboi, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndboj, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbok, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbol, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbom, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndboa, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbob, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndboc, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbod, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndboe, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbof, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbog, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndboh, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndboi, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndboj, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbok, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbol, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbom, sc5dndbo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Banker's Bonus (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3068 CLUB BEAT THE BANKER BEAT THE BANKER CLUB PR3068 BEAT THE BANKER SOUNDS11 -GAME( 200?, sc5dndbl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbla, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblb, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblc, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbld, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndble, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblf, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblg, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblh, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbli, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblj, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblk, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbll, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblm, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbln, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblo, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblp, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblq, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndblr, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbls, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbla, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblb, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblc, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbld, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndble, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblf, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblg, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblh, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbli, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblj, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblk, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbll, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblm, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbln, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblo, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblp, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblq, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndblr, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbls, sc5dndbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Club (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // these contain no 'PROJECT NUMBER' ident string. -GAME( 200?, sc5dndbq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqa, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqb, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqc, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqd, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbqe, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbqa, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbqb, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbqc, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbqd, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbqe, sc5dndbq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Deal or No Deal Beat The Banker (Qps) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3503 AWP DEAL OR NO DEAL COPS AND ROBBERS S5 PR3503 DOND CNR SOUNDS11 DOND COPS S.SITE -GAME( 200?, sc5dndcr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcra, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcrb, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcrc, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcrd, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcre, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcra, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcrb, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcrc, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcrd, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcre, sc5dndcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3545 AWP DESERT ISLAND DEAL S5 PR3545 DOND D I D SOUNDS11 DESERT ISLAND DL S.SITE -GAME( 200?, sc5dndde, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddea, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddeb, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddec, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndded, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddee, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddef, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddeg, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndde, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddea, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddeb, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddec, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndded, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddee, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddef, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddeg, sc5dndde, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Desert Island Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3420 AWP DIAMOND DOND S5 PR3420 DIAMOND DOND SOUNDS11 DIAMOND DOND S.SITE -GAME( 200?, sc5dnddi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddia, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddib, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddic, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddia, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddib, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddic, sc5dnddi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Diamond (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3313 AWP DEAL OR NO DEAL DOUBLE TAKE S5 PR3313 DOUBLE TAKE SOUNDS11 DOUBLE TAKE S.SITE -GAME( 200?, sc5dnddt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddta, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddtb, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddtc, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddtd, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddte, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddtf, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddta, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddtb, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddtc, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddtd, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddte, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddtf, sc5dnddt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Take (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3316 AWP DOND DREAM OFFER S5 PR3316 DREAM OFFER SOUNDS11 DREAM OFFER S.SITE -GAME( 200?, sc5dnddo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddoa, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddob, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddoc, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddoa, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddob, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddoc, sc5dnddo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Dream Offer (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3432 AWP DEAL OR NO DEAL FEELING LUCKY SCORP5 PR3309 FEELING LUCKY SOUNDS11 FEELING LUCKY S.SITE -GAME( 200?, sc5dndfl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndfla, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndfl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndfla, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3432) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3309 AWP DEAL OR NO DEAL FEELING LUCKY SCORP5 PR3309 FEELING LUCKY SOUNDS11 FEELING LUCKY S.SITE -GAME( 200?, sc5dndflb, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndflc, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndfld, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndfle, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndflb, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndflc, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndfld, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndfle, sc5dndfl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Feeling Lucky (PR3309) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3501 AWP DEAL OR NO DEAL GAME ON SCORP5 PR3501 DOND GAME ON SOUNDS11 DOND GAME ON S.SITE -GAME( 200?, sc5dndgo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Game On (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgoa, sc5dndgo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Game On (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndgo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Game On (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndgoa, sc5dndgo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Game On (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3310 AWP DEAL OR NO DEAL GOLD S5 PR3310 DOND GOLD SOUNDS11 DOND GOLD S.SITE -GAME( 200?, sc5dndgl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgla, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglb, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglc, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgld, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgle, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglf, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglg, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglh, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndgli, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglj, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndglk, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndgl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndgla, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndglb, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndglc, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndgld, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndgle, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndglf, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndglg, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndglh, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndgli, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndglj, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndglk, sc5dndgl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Gold (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3415 AWP DEAL OR NO DEAL LIVE THE DREAM S5 PR3415 LIVE THE DREAM SOUNDS11 LIVE THE DREAM S.SITE -GAME( 200?, sc5dndld, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlda, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndldb, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndldc, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndld, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlda, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndldb, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndldc, sc5dndld, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Live The Dream (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3407 AWP DEAL OR NO DEAL MAKE OR BREAK S5 PR3407 MAKE OR BREAK SOUNDS11 MAKE OR BREAK S.SITE -GAME( 200?, sc5dndmb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmba, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbb, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbc, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbd, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbe, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbf, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbg, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbh, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbi, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbj, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmbk, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmba, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbb, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbc, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbd, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbe, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbf, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbg, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbh, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbi, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbj, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmbk, sc5dndmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Make Or Break (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3411 AWP MEGA DEAL OR NO DEAL S5 PR3411 MEGA DOND SOUNDS11 MEGA DOND S.SITE -GAME( 200?, sc5dndmd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmda, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdd, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmde, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdf, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdi, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdj, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdk, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmda, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmdd, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmde, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmdf, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmdi, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmdj, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmdk, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3411) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3496 AWP MEGA DEAL OR NO DEAL S5 PR3411 MEGA DOND SOUNDS11 MEGA DOND S.SITE -GAME( 200?, sc5dndmdb, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdc, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdg, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndmdh, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndmdb, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmdc, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmdg, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndmdh, sc5dndmd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Mega Deal or No Deal (PR3496) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3404 AWP DEAL OR NO DEAL PLAY IT AGAIN SCORP5 PR3404 PLAY IT AGAIN SOUNDS11 PLAY IT AGAIN S.SITE -GAME( 200?, sc5dndpa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpaa, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpab, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpac, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpaa, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpab, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpac, sc5dndpa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play It Again (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3505 AWP DEAL OR NO DEAL PLAY THE GAME S5 PR3505 PLAY THE GAME SOUNDS11 PLAY THE GAME S.SITE -GAME( 200?, sc5ddptg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddptga, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddptgb, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddptgc, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddptg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddptga, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddptgb, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddptgc, sc5ddptg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Play The Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3303 AWP DEAL OR NO DEAL THE PLAYERS CHOICE SCORP5 PR3303 PLAYERS CHOICE SOUNDS11 PLAYERS CHOICE S.SITE -GAME( 200?, sc5ddply, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddplya, sc5ddply, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddply, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddplya, sc5ddply, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Player's Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3419 AWP DOND ROAD TO RICHES SCORP5 PR3419 ROAD TO RICHES SOUNDS11 ROAD TO RICHES S.SITE -GAME( 200?, sc5dndrr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrra, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrrb, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrrc, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrrd, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrre, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrra, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrrb, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrrc, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrrd, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrre, sc5dndrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Road To Riches (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3239 AWP SIMPLY DEAL OR NO DEAL SCORP5 PR3219 SIMPLY DOND SOUNDS11 SIMPLY DOND S.SITE -GAME( 200?, sc5dndsi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndsia, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndsib, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndsic, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndsid, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndsi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndsia, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndsib, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndsic, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndsid, sc5dndsi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Simply Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3405 AWP DEAL OR NO DEAL THE BANKER RINGS TWICE S5 PR3405 DOND BANKER SOUNDS11 DOND THE BANKER S.SITE -GAME( 200?, sc5dndrt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrta, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrtb, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrtc, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrtd, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrte, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndrt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrta, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrtb, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrtc, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrtd, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrte, sc5dndrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Banker Rings Twice (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3412 AWP DEAL OR NO DEAL THE PERFECT DEAL SCORP5 PR3412 PERFECT DEAL SOUNDS11 THE PERFECT DEAL S.SITE -GAME( 200?, sc5dndpd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpda, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpdb, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpdc, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpdd, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpde, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpda, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpdb, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpdc, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpdd, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpde, sc5dndpd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3303 AWP DEAL OR NO DEAL THE PLAYERS CHOICE SCORP5 PR3303 PLAYERS CHOICE SOUNDS11 PLAYERS CHOICE S.SITE -GAME( 200?, sc5dndpc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpca, sc5dndpc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpca, sc5dndpc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Players Choice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3416 AWP DEAL OR NO DEAL THINK BIG SCORP5 PR3416 DOND THINK BIG SOUNDS11 DOND THINK BIG S.SITE -GAME( 200?, sc5dndtb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Big (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtba, sc5dndtb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Big (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Big (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtba, sc5dndtb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Big (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2323 DEVIL OF A DEAL DOAD SOUNDS DEVIL OF A DEAL S.SITE -GAME( 200?, sc5devil, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5devila, sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5devilb, sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5devilc, sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5devil, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5devila, sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5devilb, sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5devilc, sc5devil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Devil Of A Deal (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3007 AWP DRAC PACK SCORP5 PR3007 DRACPACK SOUNDS11 DRAC PACK S.SITE -GAME( 200?, sc5dracp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dracpa, sc5dracp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dracp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dracpa, sc5dracp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Drac Pack (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3306 AWP FAMILY GUY BOOZE HOUND SCORP5 PR3306 BOOZE HOUND SOUNDS11 BOOZE HOUND S.SITE -GAME( 200?, sc5fgbh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fgbha, sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fgbhb, sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fgbhc, sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5fgbh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fgbha, sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fgbhb, sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fgbhc, sc5fgbh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Booze Hound (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3301 AWP FAMILY GUY GRIFFIN PLUMBING S5 PR3301 GRIFFIN PLUMB SOUNDS11 GRIFFIN PLUMBING S.SITE -GAME( 200?, sc5fggp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fggpa, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fggpb, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fggpc, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fggpd, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fggpe, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fggpf, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fggpg, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5fggp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fggpa, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fggpb, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fggpc, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fggpd, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fggpe, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fggpf, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fggpg, sc5fggp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy Griffin Plumbing (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR IT FAST CASH FASTCASHSOUND FAST CASH -GAME( 200?, sc5fast, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Fast Cash (Qps) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5fast, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Fast Cash (Qps) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3061 CLUB FIGHT NIGHT FIGHT NIGHT CLUB PR3061 CLUB FIGHT NIGHT SOUNDS11 CLUB FIGHT NIGHT -GAME( 200?, sc5fnclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fnclba, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fnclbb, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fnclbc, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fnclbd, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fnclbe, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5fnclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fnclba, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fnclbb, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fnclbc, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fnclbd, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fnclbe, sc5fnclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fight Night Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1939 FIRE N DICE PR1919 FIRE N DICE SOUNDS11 FIRE N DICE S.SITE -GAME( 200?, sc5fdice, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fdicea, sc5fdice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5fdice, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fdicea, sc5fdice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fire 'n' Dice (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1602 AWP FIRESTARTER SCORP5 PR1602 FIRESTARTER SOUNDS11 FIRESTARTER S.SITE -GAME( 200?, sc5fires, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5firesa, sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5firesb, sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5firesc, sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5fires, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5firesa, sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5firesb, sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5firesc, sc5fires, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Firestarter (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2418 FLASH THE CASH FLASHCASH SOUNDS FLASHTHECASH -GAME( 200?, sc5ftcas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ftcasa, sc5ftcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ftcas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ftcasa, sc5ftcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Flash The Cash (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2319 FRUIT LOOP FLOOP SOUNDS FRUIT LOOP -GAME( 200?, sc5floop, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5floopa, sc5floop, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5floop, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5floopa, sc5floop, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Loops (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1404 GET RICH QUICK PR1404 GET RICH QUICK SOUNDS11 -GAME( 200?, sc5grq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5grqa, sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5grqb, sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5grqc, sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5grq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5grqa, sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5grqb, sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5grqc, sc5grq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Get Rich Quick (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1403 GOLD FEVER PR1403 GOLD FEVER SOUNDS11 -GAME( 200?, sc5gldfv, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldfva, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldfvb, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldfvc, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldfvd, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldfve, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldfvf, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldfvg, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gldfv, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldfva, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldfvb, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldfvc, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldfvd, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldfve, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldfvf, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldfvg, sc5gldfv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Fever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3410 AWP GOLDEN GOALS SCORP5 PR3410 GOLDEN GOALS SOUNDS11 GOLDEN GOALS S.SITE -GAME( 200?, sc5gldgo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldgoa, sc5gldgo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gldgo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldgoa, sc5gldgo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Goals (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2203 GOLDEN SPINNER GSPINSND (top box?) -GAME( 200?, sc5gldsp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner (PR2203) (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gldsp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner (PR2203) (Mazooma) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2546 GOLDEN SPINNER Bingo Version 011 GSPINSND GOLDEN SPINNER -GAME( 200?, sc5gldspa, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspb, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspc, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspe, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspg, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspi, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspj, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspk, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspl, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspm, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspo, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gldspa, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspb, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspc, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspe, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspg, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspi, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspj, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspk, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspl, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspm, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspo, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Bingo (011) (PR2546) (Mazooma) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2546 GOLDEN SPINNER Arcade Version 061 GSPINSND GOLDEN SPINNER -GAME( 200?, sc5gldspd, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspf, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldsph, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspn, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gldspp, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gldspd, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspf, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldsph, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspn, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gldspp, sc5gldsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Spinner Arcade (061) (PR2546) (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Z052 GRANDMASTER PR000052 GRANDMASTER 1 GRANDMASTER AWP (looks like a QPS header) -GAME( 200?, sc5gmclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gmclba, sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gmclbb, sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gmclbc, sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gmclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gmclba, sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gmclbb, sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gmclbc, sc5gmclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Grand Master Cash (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2318 HI ROLLER HIROLL SOUNDS HIGH ROLLER -GAME( 200?, sc5hirol, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hirola, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hirolb, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hirolc, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hirold, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hirole, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hirol, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hirola, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hirolb, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hirolc, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hirold, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hirole, sc5hirol, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","High Roller (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1405 THE HULK PR1405 THE HULK SOUNDS11 -GAME( 200?, sc5hulk, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hulka, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hulkb, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hulkc, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hulkd, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hulke, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hulkf, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hulkg, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hulkh, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hulki, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hulk, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hulka, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hulkb, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hulkc, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hulkd, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hulke, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hulkf, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hulkg, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hulkh, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hulki, sc5hulk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Hulk (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2316 IT'S A BULLSEYE ITSBULLSEYE SOUNDS IT'S A BULLSEYE -GAME( 200?, sc5iab, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5iaba, sc5iab, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5iab, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5iaba, sc5iab, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","It's A Bullseye (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2450 ITALIAN JOB BTDO ITLY SOUNDS NITH -GAME( 200?, sc5ijbdo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijbdoa, sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijbdob, sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijbdoc, sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ijbdo, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijbdoa, sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijbdob, sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijbdoc, sc5ijbdo, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Italian Job - Blow The Doors Off (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2077KING X KING X MAZ BARKX SOUNDS KING X 3 -GAME( 200?, sc5kingx, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5kingxa, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5kingx, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5kingxa, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X (PR2077) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2336KING X KING X MAZ BARKX SOUNDS KING X 3P -GAME( 200?, sc5kingxc, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5kingxe, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5kingxc, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5kingxe, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X 3P (PR2336) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2279 KING X TRIPLE BARKX SOUNDS + + -GAME( 200?, sc5kingxb, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5kingxd, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5kingxb, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5kingxd, sc5kingx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","King X Triple (PR2279) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2344 TOSSTHEMONKEY TOSTM SOUNDS TOSS THE MONKEY -GAME( 200?, sc5monky, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5monkya, sc5monky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5monky, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5monkya, sc5monky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monkey Business / Toss The Monkey (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3431 AWP MONOPOLY BOOM OR BUST CLASSIC S5 PR3307 MPOLY BOOM OR B SOUNDS11 BOOM OR BUST S.SITE -GAME( 200?, sc5mobob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5moboba, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mobobd, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mobobe, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mobob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5moboba, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mobobd, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mobobe, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3307 AWP MONOPOLY BOOM OR BUST S5 PR3307 MPOLY BOOM OR B SOUNDS11 BOOM OR BUST S.SITE -GAME( 200?, sc5mobobb, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mobobc, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mobobf, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mobobg, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mobobh, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mobobi, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mobobb, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mobobc, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mobobf, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mobobg, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mobobh, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mobobi, sc5mobob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3504 AWP MONOPOLY AUCTION SCORP5 PR3504 MPOLY AUCTION SOUNDS11 MONO AUCTION S.SITE -GAME( 200?, sc5mogta, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mogtaa, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mogtab, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mogtac, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mogtad, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mogtae, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mogta, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mogtaa, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mogtab, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mogtac, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mogtad, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mogtae, sc5mogta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Go To Auction (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3311 AWP MONOPOLY MILLIONAIRE SCORP5 PR3311 MPOLY MILL SOUNDS11 MILLIONAIRE S.SITE -GAME( 200?, sc5momil, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5momila, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5momilb, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5momilc, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5momild, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5momile, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5momil, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5momila, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5momilb, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5momilc, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5momild, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5momile, sc5momil, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Millionaire (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1945 CLUB MONEYBAGS MONEY BAGS CLUB PR1955 C M MONEYBAGS SOUNDS11 DEAL OR NO DEAL -GAME( 200?, sc5mombc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mombca, sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mombcb, sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mombcc, sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mombc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mombca, sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mombcb, sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mombcc, sc5mombc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags Club (PR1945) (BFM) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2496 MONOPOLY MONEY SPINNER MONY SOUNDS NITH -GAME( 200?, sc5moms, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5momsa, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5momsc, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5momsd, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5moms, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5momsa, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5momsc, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5momsd, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Money Spinner (PR2496) (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2395 MONEY SPINNER MONY SOUNDS NITH (== sc5monsp code?) -GAME( 200?, sc5momsb, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5momse, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5momsb, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5momse, sc5moms, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Money Spinner (PR2395) (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3408 AWP MONOPOLY PROPERTY LADDER S5 PR3408 MPOLY PROP LAD SOUNDS11 PROPERTY LADDER S.SITE -GAME( 200?, sc5mopl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mopla, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5moplb, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5moplc, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mopld, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mople, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5moplf, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5moplg, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mopl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mopla, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5moplb, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5moplc, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mopld, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mople, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5moplf, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5moplg, sc5mopl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Property Ladder (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2457 ROADTORICHES CLUBROADTORICHES CLUB CRTR SOUNDS CLUB ROAD TO RICHES -GAME( 200?, sc5mor2r, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mor2ra, sc5mor2r, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mor2r, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mor2ra, sc5mor2r, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Road To Riches (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2449 PR2449,MONOPOLY WA MONOPOLY WA MAZ -GAME( 200?, sc5monwa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5monwaa, sc5monwa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5monwa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5monwaa, sc5monwa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monopoly Win Again (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2485 CLUB MONTE CARLO OR BUST CLUB MONTE CARLO CLUB CLUB MONTE SOUNDS CLUB MONTE CARLO -GAME( 200?, sc5cmcob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cmcoba, sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cmcobb, sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cmcobc, sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cmcob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cmcoba, sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cmcobb, sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cmcobc, sc5cmcob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Monte Carlo Or Bust Club (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES -GAME( 200?, sc5nunsb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Nuns 'n' Roses (Bellfruit) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5nunsb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Nuns 'n' Roses (Bellfruit) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3315 AWP OVER THE RAINBOW SCORP5 PR3315 OV THE RAINBOW SOUNDS11 OVER THE RAINBOW S.SITE -GAME( 200?, sc5rainb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rainba, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rainbb, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rainbc, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rainbd, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rainbe, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rainb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rainba, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rainbb, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rainbc, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rainbd, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rainbe, sc5rainb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Over The Rainbow (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3015 AWP PARROTS OF THE CARIBBEAN SCORP5 PR3015 P CARIBBEAN SOUNDS11 PARROT CARIBBEAN S.SITE -GAME( 200?, sc5parot, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5parota, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5parotb, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5parotc, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5parotd, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5parote, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5parotf, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5parotg, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5parot, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5parota, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5parotb, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5parotc, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5parotd, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5parote, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5parotf, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5parotg, sc5parot, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Parrots Of The Caribbean (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2411 PILEONTHEPOUNDS PILE SOUNDS PILE -GAME( 200?, sc5pilep, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pilepa, sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pilepb, sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pilepc, sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5pilep, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pilepa, sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pilepb, sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pilepc, sc5pilep, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Pile On The Pounds (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2306 POTS OF LUCK POTSOFLUCKSOUNDS POTS OF LUCK -GAME( 200?, sc5potsm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potsma, sc5potsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5potsm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potsma, sc5potsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pots Of Luck (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3528 CLUB PUBLIC ENEMY S5 PR3528 PUBLIC ENEMY SOUNDS11 PUBLIC ENEMY S.SITE -GAME( 200?, sc5cpen1, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cpen1a, sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cpen1b, sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cpen1c, sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cpen1, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cpen1a, sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cpen1b, sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cpen1c, sc5cpen1, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Public Enemy No1 Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1406 QUALITY STREAK PR1406 QUALITY STREAK SOUNDS11 -GAME( 200?, sc5qual, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quala, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5qualb, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5qualc, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quald, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quale, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5qualf, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5qualg, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5qualh, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quali, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5qualj, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5qualk, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quall, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5qualm, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5qual, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quala, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5qualb, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5qualc, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quald, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quale, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5qualf, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5qualg, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5qualh, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quali, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5qualj, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5qualk, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quall, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5qualm, sc5qual, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quality Streak (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2169 REEL SPIN SHADY TRSS SOUNDS REEL SPIN SHADY -GAME( 200?, sc5rssh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rssha, sc5rssh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rssh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rssha, sc5rssh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Reel Spin Shady (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3208 AWP ROAD HOG S5 PR3208 ROAD HOG SOUNDS11 ROAD HOG S.SITE -GAME( 200?, sc5hog, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hoga, sc5hog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hog, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hoga, sc5hog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog (PR3208) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3248 ROAD HOG SCORP5 ROAD HOG CLUB PR3248 ROAD HOG SOUNDS11 ROAD HOG -GAME( 200?, sc5rhclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhclba, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhclbb, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhclbc, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhclbd, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhclbe, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rhclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhclba, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhclbb, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhclbc, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhclbd, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhclbe, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3249 ROAD HOG SCORP5 ROAD HOG FERRY CLUB PR3248 ROAD HOG SOUNDS11 -GAME( 200?, sc5rhclbf, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhclbg, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rhclbf, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhclbg, sc5rhclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Road Hog Club (PR3248) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1774 181104 SHARP SHOOTER PR1774 SHARP SHOOTER 1 SHARP SHOOTER AWP -GAME( 200?, sc5sharp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sharpa, sc5sharp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5sharp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sharpa, sc5sharp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Voodoo","Sharp Shooter (Voodoo) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Z056 SHOOTSTARS PR000056 SHOOTSTARS 1 SHOOTSTARS AWP (Qps header?) -GAME( 200?, sc5sfts, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sftsa, sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sftsb, sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sftsc, sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5sfts, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sftsa, sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sftsb, sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sftsc, sc5sfts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Shoot For The Stars (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2466 SNAKE RATTLE AND ROLL SNAKERR SOUNDS SNAKE R AND ROLL -GAME( 200?, sc5srrqp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5srrqpa, sc5srrqp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5srrqp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5srrqpa, sc5srrqp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Snake Rattle & Roll (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3223 AWP SPINIT TO WINIT S5 PR3203 SPIN IT TO W IT SOUNDS11 SPINIT TO WINIT S.SITE -GAME( 200?, sc5sitwi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sitwia, sc5sitwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5sitwi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sitwia, sc5sitwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spin It To Win It (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2205 SPINNING AROUND SPIN SOUNDS SPINNING AROUND -GAME( 200?, sc5spnrn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5spnrna, sc5spnrn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5spnrn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5spnrna, sc5spnrn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spinning Around (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR0003 RACE02 -GAME( 200?, sc5srace, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sracea, sc5srace, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5srace, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sracea, sc5srace, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Streak Racer (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2355 SUPER SLEUTH SSLEUTH SOUNDS SUPER SLEUTH -GAME( 200?, sc5sleut, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sleuta, sc5sleut, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5sleut, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sleuta, sc5sleut, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Super Sleuth (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1630 TRICK SHOT MULTI PLAYER TRICK SHOT MULTI ARCADE PR1630 TRICKSHOTMULT SOUNDS11 -GAME( 200?, sc5tsmp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tsmpa, sc5tsmp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5tsmp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tsmpa, sc5tsmp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Trick Shot Multi Player (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1606 UP POMPAY PR1636 UP POMPAY SOUNDS11 UP POMPAY S.SITE -GAME( 200?, sc5pompa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pompaa, sc5pompa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pompab, sc5pompa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pairing +GAME( 200?, sc5pompa, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pompaa, sc5pompa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pompab, sc5pompa, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Up Pompay (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete pairing // PR2402 VAMPIREPAYER VAMP SOUNDS VAMP -GAME( 200?, sc5vamp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5vampa, sc5vamp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5vamp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5vampa, sc5vamp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Vampire Payer (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2176 VIPER ACTIVE VIPA SOUNDS VIPER ACTIVE -GAME( 200?, sc5viper, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5vipera, sc5viper, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5viper, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5vipera, sc5viper, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viper Active (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2358 VIZ VIZ SOUNDS VIZ -GAME( 200?, sc5viz, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5viza, sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5vizb, sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5vizc, sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5viz, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5viza, sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5vizb, sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5vizc, sc5viz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Viz (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3305 AWP WACKY RACES SCORP5 PR3330 WACKY RACES SOUNDS11 WACKY RACES S.SITE -GAME( 200?, sc5wacky, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wackya, sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wackyb, sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wackyc, sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5wacky, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wackya, sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wackyb, sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wackyc, sc5wacky, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wacky Racers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2213 WAR OF THE WORLDS WADS SOUNDS -GAME( 200?, sc5wotw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wotwa, sc5wotw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5wotw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wotwa, sc5wotw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","War Of The Wads (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2196 WILD REELS WILD REELS MAZ WIDR SOUNDS WILD REELS -GAME( 200?, sc5wild, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wilda, sc5wild, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5wild, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wilda, sc5wild, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Reels (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2552 WIN CAN ALLEY WINCANALLEYSND WIN CAN ALLEY -GAME( 200?, sc5wca, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcaa, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcad, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcaf, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcah, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcai, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcal, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcan, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5wca, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcaa, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcad, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcaf, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcah, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcai, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcal, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcan, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (Qps) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2552 WIN CAN ALLEY 5 pound 10p Version WINCANALLEYSND WIN CAN ALLEY -GAME( 200?, sc5wcab, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcae, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcaj, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcam, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5wcab, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcae, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcaj, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcam, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p version) (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2552 WIN CAN ALLEY 5 pound 10p Arcade Version WINCANALLEYSND -GAME( 200?, sc5wcac, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcag, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcak, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wcao, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5wcac, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcag, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcak, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wcao, sc5wca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Win Can Alley (5 pound 10p Arcade version) (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3218 AWP WOK N ROLL S5 PR3218 WOK N ROLL SOUNDS11 WOK N ROLL S.SITE -GAME( 200?, sc5wok, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5woka, sc5wok, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5wok, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5woka, sc5wok, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wok n' Roll (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2556 RED HOT REELS RHRL SOUNDS RED HOT REELS -GAME( 200?, sc5rhr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhra, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhrb, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhrc, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhrd, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhre, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rhr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhra, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhrb, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhrc, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhrd, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhre, sc5rhr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Red Hot Reels (Qps) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2458 CLUB SNAKE RATTLE AND ROLL CLUB SRAR CLUB CLUB SRAR SND CLUB SNAKE RATTLE AND ROLL -GAME( 200?, sc5srrcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5srrcla, sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5srrclb, sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5srrclc, sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5srrcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5srrcla, sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5srrclb, sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5srrclc, sc5srrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snake Rattle 'n' Roll Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3422 CLUB THE PRIZE IS RIGHT S5 PR3422 PRIZE IS RIGHT SOUNDS11 THE PRIZE IS RIGHT S.SITE -GAME( 200?, sc5pircl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pircla, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pirclb, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pirclc, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pircld, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pircle, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pirclf, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pirclg, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5pircl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pircla, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pirclb, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pirclc, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pircld, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pircle, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pirclf, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pirclg, sc5pircl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","The Prize Is Right Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2457 ROADTORICHES CLUBROADTORICHES CLUB CRTR SOUNDS CLUB ROAD TO RICHES -GAME( 200?, sc5mrrcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mrrcla, sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mrrclb, sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mrrclc, sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mrrcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mrrcla, sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mrrclb, sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mrrclc, sc5mrrcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // BFGP1234..............G95427832.RAZY_.PR3436 CF COMMUNITY P SOUNDS11. (non-standard header, seems to indicate that these are actually Crazy Fruits Community Parts?) -GAME( 200?, sc5crcpt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crcpta, sc5crcpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crcptb, sc5crcpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5crcpt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crcpta, sc5crcpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crcptb, sc5crcpt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3009 AWP ANT N DECS JIGGY BANK S5 PR3009 JIGGY BANK SOUNDS11 JIGGY BANK S.SITE -GAME( 200?, sc5adjb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjba, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbb, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbc, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbd, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbe, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbf, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbg, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbh, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbi, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbj, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbk, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbl, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbm, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbn, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbo, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbp, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbq, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbr, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbs, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adjbt, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5adjb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjba, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbb, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbc, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbd, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbe, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbf, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbg, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbh, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbi, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbj, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbk, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbl, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbm, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbn, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbo, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbp, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbq, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbr, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbs, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adjbt, sc5adjb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1920 AWP ANT N DECS WTAD S5 PR1940 ADSNT SHOWTIME SOUNDS11 ANTNDECSWTAD S.SITE -GAME( 200?, sc5adwta, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adwtaa, sc5adwta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5adwta, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adwtaa, sc5adwta, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2200 AROUND THE BOARD AROU SOUNDS AROUND THE BOARD -GAME( 200?, sc5a40, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5a40a, sc5a40, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5a40, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5a40a, sc5a40, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2301 BANTAM OF THE OPERA BANTAM SOUNDS BANTAMOFTHEOPERA -GAME( 200?, sc5bantm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bantma, sc5bantm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bantm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bantma, sc5bantm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1447 BAR7S PR1492 CAS BAR SEVENS SOUNDS11 BAR 7S M.SITE -GAME( 200?, sc5bar7, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bar7a, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bar7, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bar7a, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3064 BINGO BAR7 S5 PR1433 BAR SEVENS SOUNDS11 BAR7 S.SITE -GAME( 200?, sc5bar7b, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bar7c, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bar7d, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bar7e, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bar7f, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bar7g, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bar7b, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bar7c, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bar7d, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bar7e, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bar7f, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bar7g, sc5bar7, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bar 7's Bingo (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1704 AWP BATTLESHIPS AND CRUISERS PR1704 B AND C SOUNDS11 BATTLESHIPSCRUIS S.SITE -GAME( 200?, sc5batl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5batla, sc5batl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5batl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5batla, sc5batl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2170 BOBBY DAZZLER BOBD SOUNDS BOBBY DAZZLER -GAME( 200?, sc5bob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5boba, sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bobb, sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bobc, sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5boba, sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bobb, sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bobc, sc5bob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1702 AWP BULLSEYE SCORP5 PR1702 BULLSEYE SOUNDS11 BULLSEYE S.SITE -GAME( 200?, sc5bull, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bulla, sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bullb, sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bullc, sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bull, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bulla, sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bullb, sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bullc, sc5bull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1719 AWP SUPER BULLSEYE SCORP5 PR1702 BULLSEYE SOUNDS11 SUPER BULLSEYE S.SITE -GAME( 200?, sc5sbull, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sbulla, sc5sbull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5sbull, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sbulla, sc5sbull, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Super Bullseye (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3318 AWP BULLSEYE 5 REELS S5 PR3318 BULLSEYE SOUNDS11 BULLSEYE S.SITE -GAME( 200?, sc5bull5, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bull5a, sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bull5b, sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bull5c, sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bull5, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bull5a, sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bull5b, sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bull5c, sc5bull5, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye 5 Reels (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1910 AWP BUTCH CASHIDY AND THE SUNDANCE QUID S5 PR1910 B C AND THE S Q SOUNDS11 BUTCH N SUNDANCE S.SITE -GAME( 200?, sc5butch, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5butcha, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5butchb, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5butchc, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5butchd, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5butche, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5butch, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5butcha, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5butchb, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5butchc, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5butchd, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5butche, sc5butch, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2209 CABIN FEVER CABF SOUNDS CABIN FEVER -GAME( 200?, sc5cabin, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cabina, sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cabinb, sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cabinc, sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cabin, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cabina, sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cabinb, sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cabinc, sc5cabin, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2326 CARIBBEAN CASH CABC SOUNDS CARIBBEAN CASH -GAME( 200?, sc5cari, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5caria, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5carib, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5caric, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5carid, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5carie, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5carif, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5carig, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cari, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5caria, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5carib, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5caric, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5carid, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5carie, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5carif, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5carig, sc5cari, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1683 BLAS14 -GAME( 200?, sc5cblas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cblasa, sc5cblas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cblas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cblasa, sc5cblas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Blast (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2338 XTRAVAGANZA XTRV SOUNDS XTRAVAGANZA -GAME( 200?, sc5casxt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5casxta, sc5casxt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5casxt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5casxta, sc5casxt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1711 AWP CHAV IT SCORP5 PR1711 CHAV IT SOUNDS11 CHAV IT S.SITE -GAME( 200?, sc5chavi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chavia, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chavib, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chavic, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chavid, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chavie, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5chavi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chavia, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chavib, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chavic, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chavid, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chavie, sc5chavi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2305 CHAVVY CHASE CHVY SOUNDS -GAME( 200?, sc5chavy, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chavya, sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chavyb, sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chavyc, sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5chavy, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chavya, sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chavyb, sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chavyc, sc5chavy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2230 CLUEDO CLUE SOUNDS CLUEDO -GAME( 200?, sc5clue, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cluea, sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clueb, sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cluec, sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5clue, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cluea, sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clueb, sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cluec, sc5clue, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1308 COLOUR MANIA PR1308 COLOUR MAN SOUNDS11 -GAME( 200?, sc5cmani, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cmania, sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cmanib, sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cmanic, sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cmani, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cmania, sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cmanib, sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cmanic, sc5cmani, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1416 COOL JEWELS PR1416 COOL JEWELS SOUNDS11 COOL JEWELS S.SITE -GAME( 200?, sc5cj, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cja, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cjb, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cjc, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cjd, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cje, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cj, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cja, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cjb, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cjc, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cjd, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cje, sc5cj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1109 AWP COP THE LOT PR1109 CTLOT SOUNDS11 -GAME( 200?, sc5ctl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ctla, sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ctlb, sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ctlc, sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ctl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ctla, sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ctlb, sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ctlc, sc5ctl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3005 AWP COPS AND ROBBERS SAFE CRACKER S5 PR3005 SAFE CRACKER SOUNDS11 SAFE CRACKER S.SITE -GAME( 200?, sc5crsc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsca, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscb, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscc, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscd, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsce, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscf, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscg, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsch, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsci, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscj, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsck, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscl, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscm, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscn, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsco, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscp, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscq, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscr, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscs, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crsct, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5crscu, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5crsc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsca, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscb, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscc, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscd, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsce, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscf, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscg, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsch, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsci, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscj, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsck, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscl, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscm, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscn, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsco, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscp, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscq, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscr, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscs, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crsct, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5crscu, sc5crsc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PROJECT NUMBER PR2252 CORONATION ST CORRY SOUNDS CORONATION ST -GAME( 200?, sc5coro, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corom, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coroy, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coro0, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5coro, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corom, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coroy, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coro0, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2552 CORONATION ST COROST_SINGLE CORONATION ST -GAME( 200?, sc5coroe, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corof, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corog, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coroh, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coroq, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coror, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coros, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corot, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5coroe, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corof, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corog, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coroh, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coroq, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coror, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coros, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corot, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Single (PR2252) (Mazooma) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2249 CORONATION ST TRIPLE COROST SOUNDS (top box maybe?) -GAME( 200?, sc5coroa, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5coroa, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2249 CORONATION STREET CORS MAZ COROST_TRIPLE SOUNDS -GAME( 200?, sc5corok, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corol, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corow, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corox, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5corok, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corol, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corow, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corox, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2249 CORONATION STREET Arcade Version 061 COROST_TRIPLE SOUNDS CORONATION ST -GAME( 200?, sc5corob, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coron, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5corob, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coron, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V061) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2249 CORONATION STREET Arcade Version 063 COROST_TRIPLE SOUNDS CORONATION ST -GAME( 200?, sc5coroj, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corov, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5coroj, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corov, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Arcade (V063) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2249 CORONATION STREET Bingo Version 012 COROST_TRIPLE SOUNDS CORONATION ST -GAME( 200?, sc5coroc, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corod, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coroi, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coroo, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corop, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5corou, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5coroc, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corod, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coroi, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coroo, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corop, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5corou, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V012) (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2249 CORONATION STREET Bingo Version 013 COROST_TRIPLE SOUNDS CORONATION ST -GAME( 200?, sc5coroz, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5coro1, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5coroz, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5coro1, sc5coro, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Coronation Street Triple Bingo (V013) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1909 AWP COUNTDOWN S5 PR1909 COUNTDOWN SOUNDS11 COUNTDOWN S.SITE -GAME( 200?, sc5count, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5counta, sc5count, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5count, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5counta, sc5count, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2387. T FRUIT CRAZY T FRUIT CRAZY QPS GOLD X TRIPLE (but contains Crazy Keys strings as well?) -GAME( 200?, sc5czfr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Fruit Crazy Triple / Crazy Keys (QPS) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5czfr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Fruit Crazy Triple / Crazy Keys (QPS) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2388 FRUIT CRAZY SINGLE FRUIT CRAZY CRZ SOUNDS PR2388 FRUIT CRAZY FRUIT CRAZY MAZ (not a standard header) -GAME( 200?, sc5frcrz, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5frcrza, sc5czfr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5frcrz, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5frcrza, sc5czfr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Fruit Crazy (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1608 AWP CROWN JEWELS PR1608 CROWN JEWELS SOUNDS11 CROWN JEWELS S.SITE -GAME( 2004, sc5crnjw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2004, sc5crnjwa, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2004, sc5crnjwb, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2004, sc5crnjw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2004, sc5crnjwa, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2004, sc5crnjwb, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Crown Jewels (PR1608) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Z055 CJEWELS PR000055 CJEWELS 1 CJEWELS AWP -GAME( 200?, sc5cjqps, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cjqpsa, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cjqpsb, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5cjqpsc, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5cjqps, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cjqpsa, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cjqpsb, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5cjqpsc, sc5crnjw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Crown Jewels (Z055) (QPS) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1907 AWP DEAL OR NO DEAL S5 PR1907 DEAL OR NO DEAL SOUNDS11 DEALORNODEAL S.SITE -GAME( 200?, sc5dnd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnda, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndb, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndc, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndd, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnde, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndf, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndg, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndh, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndi, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndj, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndk, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndl, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndm, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndn, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndo, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndp, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndq, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndr, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnds, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndt, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnda, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndb, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndc, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndd, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnde, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndf, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndg, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndh, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndi, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndj, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndk, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndl, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndm, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndn, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndo, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndp, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndq, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndr, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnds, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndt, sc5dnd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1954 CASINO DOND REELS CASINO DOND ARCADE PR1954 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndcs, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsa, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsb, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsc, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsd, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcse, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsf, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsg, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsh, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsi, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsj, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsk, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsl, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcsm, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) - - -GAME( 200?, sc5dndc2, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE -GAME( 200?, sc5dndc2a, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc2b, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ - -GAME( 200?, sc5dndc2c, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndc2d, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ - -GAME( 200?, sc5dndc2e, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE -GAME( 200?, sc5dndc2f, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc2g, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc2h, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc2i, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2j, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2k, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2l, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2m, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndc2n, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2o, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND SOUNDS12 -GAME( 200?, sc5dndc2p, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ - -GAME( 200?, sc5dndc2q, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndc2r, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2s, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2t, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2u, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND SOUNDS12 -GAME( 200?, sc5dndc2v, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL )// ^^ -GAME( 200?, sc5dndc2w, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE - -GAME( 200?, sc5dndc3, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR1965 CASINO DOND TOPBOX CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11 -GAME( 200?, sc5dndc3a, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc3b, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5dndc3c, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5dndcs, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsa, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsb, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsc, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsd, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcse, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsf, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsg, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsh, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsi, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsj, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsk, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsl, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcsm, sc5dndcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1954) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + + +GAME( 200?, sc5dndc2, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE +GAME( 200?, sc5dndc2a, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ +GAME( 200?, sc5dndc2b, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ + +GAME( 200?, sc5dndc2c, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1964 CASINO DOND TOP DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11 +GAME( 200?, sc5dndc2d, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ + +GAME( 200?, sc5dndc2e, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE +GAME( 200?, sc5dndc2f, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ +GAME( 200?, sc5dndc2g, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ +GAME( 200?, sc5dndc2h, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ +GAME( 200?, sc5dndc2i, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ +GAME( 200?, sc5dndc2j, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ +GAME( 200?, sc5dndc2k, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ +GAME( 200?, sc5dndc2l, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ +GAME( 200?, sc5dndc2m, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND R SOUNDS11 +GAME( 200?, sc5dndc2n, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ +GAME( 200?, sc5dndc2o, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// PR1964 CASINO DOND TOP S5 DOND TOPBOX ARCADE PR1964 CASINO DOND SOUNDS12 +GAME( 200?, sc5dndc2p, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ + +GAME( 200?, sc5dndc2q, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND R SOUNDS11 +GAME( 200?, sc5dndc2r, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ +GAME( 200?, sc5dndc2s, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ +GAME( 200?, sc5dndc2t, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ +GAME( 200?, sc5dndc2u, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE PR1964 CASINO DOND SOUNDS12 +GAME( 200?, sc5dndc2v, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 23)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// ^^ +GAME( 200?, sc5dndc2w, sc5dndc2, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1964) (Bellfruit) (Scorpion 5) (set 24)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )// PR1964 CASINO DOND MULTI DOND MULTIPLAYER ARCADE + +GAME( 200?, sc5dndc3, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1965 CASINO DOND TOPBOX CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11 +GAME( 200?, sc5dndc3a, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ +GAME( 200?, sc5dndc3b, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ +GAME( 200?, sc5dndc3c, sc5dndc3, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Casino (PR1965) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ // PR3209 AWP DEAL OR NO DEAL BREAK THE BANK SCORP5 PR3209 BREAK THE BANK SOUNDS11 BREAK THE BANK S.SITE -GAME( 200?, sc5dndbb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbba, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbb, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbc, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbd, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbe, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbf, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbbg, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbba, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbbb, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbbc, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbbd, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbbe, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbbf, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbbg, sc5dndbb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Break The Bank (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR???? CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR3068 BEAT THE BANKER SOUNDS11 DEAL OR NO DEAL -GAME( 200?, sc5dndcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcla, sc5dndcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcla, sc5dndcl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR???? CLUB DEAL OR NO DEAL BEAT THE BANKER CLUB PR3068 BEAT THE BANKER SOUNDS11 (there were in the Walk of Wealth sets) -GAME( 200?, sc5dndcb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcba, sc5dndcb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcba, sc5dndcb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Club Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3215 AWP DEAL OR NO DEAL DOUBLE S5 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE -GAME( 200?, sc5dnddd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddda, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddb, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddc, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddd, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddde, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddf, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddg, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddh, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndddi, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddda, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndddb, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndddc, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndddd, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddde, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndddf, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndddg, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndddh, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndddi, sc5dnddd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3008 DEAL OR NO DEAL HALL OF FAME SCORP5 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE -GAME( 200?, sc5dndhf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfa, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfb, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfc, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfd, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfe, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhff, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfg, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfh, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfi, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfj, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfk, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfl, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfm, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfn, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfo, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfp, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfq, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfr, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfs, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhft, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndhfu, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndhf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfa, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfb, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfc, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfd, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfe, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhff, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfg, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfh, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfi, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfj, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfk, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfl, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfm, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfn, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfo, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfp, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfq, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfr, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfs, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhft, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndhfu, sc5dndhf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3207 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP5 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE -GAME( 200?, sc5dndys, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysa, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysb, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysc, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysd, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndyse, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysf, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysg, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndysh, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndys, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndysa, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndysb, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndysc, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndysd, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndyse, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndysf, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndysg, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndysh, sc5dndys, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal It's Your Show (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3232 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP5 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE -GAME( 200?, sc5dndlp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpa, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpb, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpc, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpd, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpe, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpf, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpg, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlph, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpi, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpj, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpk, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpl, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpm, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpn, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpo, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpp, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpq, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpr, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlps, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpt, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndlpu, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndlp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpa, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpb, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpc, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpd, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpe, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpf, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpg, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlph, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpi, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpj, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpk, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpl, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpm, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpn, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpo, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpp, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpq, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpr, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlps, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpt, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndlpu, sc5dndlp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3201 AWP DEAL OR NO DEAL RED ALERT SCORP5 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE -GAME( 200?, sc5dndra, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndraa, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrab, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrac, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrad, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrae, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndraf, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrag, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrah, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrai, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndraj, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndrak, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndra, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndraa, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrab, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrac, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrad, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrae, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndraf, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrag, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrah, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrai, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndraj, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndrak, sc5dndra, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Red Alert (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3210 AWP DEAL OR NO DEAL THE BIG DEAL SCORP5 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE -GAME( 200?, sc5dndbd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbda, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdb, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdc, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdd, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbde, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdf, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdg, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdh, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbdi, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbda, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbdb, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbdc, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbdd, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbde, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbdf, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbdg, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbdh, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbdi, sc5dndbd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Deal (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3011 AWP DEAL OR NO DEAL THE BIG REDS S5 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE -GAME( 200?, sc5dndbr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbra, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrd, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrf, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrg, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrj, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrl, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrm, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrn, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbro, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrp, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrq, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrr, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrs, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrt, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbru, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrv, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrw, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbra, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrd, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrf, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrg, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrj, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrl, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrm, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrn, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbro, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrp, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrq, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrr, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrs, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrt, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbru, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrv, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrw, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3011) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3018 AWP DEAL OR NO DEAL THE BIG REDS S5 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE -GAME( 200?, sc5dndbrb, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrc, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbre, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrh, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbri, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbrk, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbrb, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrc, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbre, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrh, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbri, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbrk, sc5dndbr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Big Reds (PR3018) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3017 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP5 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE -GAME( 200?, sc5dndcc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcca, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccb, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccc, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccd, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcce, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccf, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccg, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcch, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcci, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccj, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcck, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccl, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccm, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccn, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcco, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccp, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccq, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndccr, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcca, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccb, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccc, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccd, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcce, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccf, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccg, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcch, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcci, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccj, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcck, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccl, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccm, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccn, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcco, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccp, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccq, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndccr, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3250 DOND THE CRAZY CHAIR CRAZY CHAIR ARCADE PR3250 THE CRAZY CHAIR SOUNDS11 -GAME( 200?, sc5dndca, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcaa, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcab, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcac, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndca, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcaa, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcab, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcac, sc5dndca, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3250) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3362 DOND THE CRAZY CHAIR CRAZY CHAIR ARCADE PR3362 THE CRAZY CHAIR SOUNDS11 -GAME( 200?, sc5dndcad, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndcae, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndcad, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndcae, sc5dndcc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Crazy Chair Arcade (PR3362) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3013 AWP THE DEAL WHEEL S5 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE -GAME( 200?, sc5dnddw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwa, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwb, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwc, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwd, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwe, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwf, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwg, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwh, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwi, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddwj, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddw, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwa, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwb, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwc, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwd, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwe, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwf, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwg, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwh, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwi, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddwj, sc5dnddw, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3014 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP5 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE -GAME( 200?, sc5dnddf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfa, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfb, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfc, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfd, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfe, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddff, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfg, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfh, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfi, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfj, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfk, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfl, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfm, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dnddfn, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dnddf, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfa, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfb, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfc, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfd, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfe, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddff, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfg, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfh, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfi, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfj, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfk, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfl, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfm, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dnddfn, sc5dnddf, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3220 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP5 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE -GAME( 200?, sc5dndpg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpga, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgb, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgc, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgd, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpge, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgf, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgg, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgh, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgi, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgj, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgk, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgl, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgm, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgn, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgo, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgp, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgq, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgr, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgs, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgt, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgu, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgv, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpgw, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpga, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgb, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgc, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgd, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpge, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgf, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgg, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgh, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgi, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgj, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgk, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgl, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgm, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgn, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgo, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgp, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgq, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgr, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgs, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgt, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgu, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgv, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 23)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpgw, sc5dndpg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 5) (set 24)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3403 AWP CLASSIC DEAL OR NO DEAL THE PERFECT GAME SCORP5 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE -GAME( 200?, sc5dndpl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndpla, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndplb, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndplc, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndpl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndpla, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndplb, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndplc, sc5dndpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Perfect Game Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3003 AWP DOND THE POWER 5 SCORP5 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE -GAME( 200?, sc5dndtp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpa, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpb, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpc, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpd, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpe, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpf, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpg, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtph, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpi, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpj, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpk, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpl, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpm, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpn, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpo, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpp, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpq, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpr, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtps, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpt, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpu, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtpv, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpa, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpb, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpc, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpd, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpe, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpf, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpg, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtph, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpi, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpj, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpk, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpl, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpm, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpn, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpo, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpp, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpq, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpr, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtps, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpt, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpu, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtpv, sc5dndtp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Power (Bellfruit) (Scorpion 5) (set 23)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3036 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP5 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAME( 200?, sc5dndww, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwa, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwb, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwc, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwd, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwe, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwf, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwg, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwh, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwi, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwj, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwk, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwl, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwm, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwn, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwo, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwp, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwq, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwwr, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwws, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndww, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwa, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwb, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwc, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwd, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwe, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwf, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwg, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwh, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwi, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwj, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwk, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwl, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwm, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwn, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwo, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwp, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwq, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwwr, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwws, sc5dndww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3026 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP5 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE -GAME( 200?, sc5dndwc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwca, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcb, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcc, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcd, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwce, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcf, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwcg, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwca, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwcb, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwcc, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwcd, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwce, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwcf, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwcg, sc5dndwc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3304 DOND THINK RED S5 PR3304 THINK RED SOUNDS11 THINK RED S.SITE -GAME( 200?, sc5dndtr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtra, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrb, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrc, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrd, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtre, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrf, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrg, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrh, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtri, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrj, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndtrk, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndtr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtra, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtrb, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtrc, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtrd, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtre, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtrf, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtrg, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtrh, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtri, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtrj, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndtrk, sc5dndtr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Think Red (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1962 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP5 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE -GAME( 200?, sc5dndwb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwba, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbb, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbc, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbd, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbe, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbf, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbg, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbh, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbi, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbj, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbk, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbl, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbm, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbn, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbo, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbp, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbq, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbr, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwbs, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwba, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbb, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbc, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbd, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbe, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbf, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbg, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbh, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbi, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbj, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbk, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbl, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbm, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbn, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbo, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbp, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbq, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbr, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwbs, sc5dndwb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3071 CASINO DOND WIYB REELS CASINO DOND ARCADE PR3071 W IN YOUR BOX SOUNDS11 -GAME( 200?, sc5dndwi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwia, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwib, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwic, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwid, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwie, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwif, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndwig, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndwi, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwia, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwib, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwic, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwid, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwie, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwif, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndwig, sc5dndwi, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal What's In Your Box Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11 -GAME( 2002, sc5dmine, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dminea, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dmineb, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dminec, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dmined, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dminee, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dminef, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dmineg, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dmineh, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dminei, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, sc5dmine, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dminea, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dmineb, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dminec, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dmined, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dminee, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dminef, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dmineg, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dmineh, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dminei, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11 DIAMOND MINE S.SITE -GAME( 2002, sc5dminej, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dminek, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, sc5dminel, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, sc5dminej, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dminek, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, sc5dminel, sc5dmine, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1394 AWP DOCTOR DOSH SCORP5 PR1309 DOCTOR DOSH SOUNDS11 -GAME( 200?, sc5ddosh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddosha, sc5ddosh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddosh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddosha, sc5ddosh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1716 AWP DOUGH HO HO S5 PR1716 DOUGH HO HO SOUNDS11 DOUGH HO HO S.SITE -GAME( 200?, sc5dhh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dhha, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dhhb, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dhhc, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dhhd, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dhhe, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dhhf, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dhhg, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pairing +GAME( 200?, sc5dhh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dhha, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dhhb, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dhhc, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dhhd, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dhhe, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dhhf, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dhhg, sc5dhh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete pairing // PR1615 AWP DOUGH SELECTA SCORP5 PR1615 DOUGH SELECTA SOUNDS11 DOUGH SELECTA S.SITE -GAME( 200?, sc5dough, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dougha, sc5dough, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dough, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dougha, sc5dough, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2118 DUCKS OF HAZZARD DUCKSOFHAZZARDSND DUCKS OF HAZZARD -GAME( 200?, sc5ducks, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ducks, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2313 EMMERDALE EMMR SOUNDS EMMERDALE -GAME( 200?, sc5emmer, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5emmera, sc5emmer, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5emmer, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5emmera, sc5emmer, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3213 AWP FAMILY GUY S5 PR3213 FAMILY GUY SOUNDS11 FAMILY GUY S.SITE -GAME( 200?, sc5fguy, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fguya, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fguyb, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fguyc, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fguyd, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fguye, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fguyf, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fguyg, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5fguy, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fguya, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fguyb, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fguyc, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fguyd, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fguye, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fguyf, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fguyg, sc5fguy, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1701 AWP FAT BOY SPIN SCORP5 PR1701 FAT BOY SPIN SOUNDS11 FAT BOY SPIN S.SITE -GAME( 200?, sc5fbspn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fbspna, sc5fbspn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5fbspn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fbspna, sc5fbspn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2328 FULL METAL JACKPOT FULLM SOUNDS F METAL JACKPOT -GAME( 200?, sc5fmj, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5fmja, sc5fmj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5fmj, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5fmja, sc5fmj, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2255 GLADIATOR GLAD SOUNDS GLADIATOR -GAME( 200?, sc5glad, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5glada, sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gladb, sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gladc, sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5glad, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5glada, sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gladb, sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gladc, sc5glad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3509 AWP GOLD DIGGER SCORP5 PR3509 GOLD DIGGER SOUNDS11 GOLD DIGGER S.SITE -GAME( 200?, sc5gd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gda, sc5gd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gda, sc5gd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2325 GOLD DIGGERS GOLD SOUNDS GOLD DIGGERS -GAME( 200?, sc5gdmz, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdmza, sc5gdmz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gdmz, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdmza, sc5gdmz, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Gold Diggers (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1137 CLUB GOLD DIGGER CLUB GOLD DIGGER CLUB PR1137 GOLDD CL SOUNDS11 -GAME( 200?, sc5gdclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdclba, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdclbb, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdclbc, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdclbd, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdclbe, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdclbf, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdclbg, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gdclb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdclba, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdclbb, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdclbc, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdclbd, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdclbe, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdclbf, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdclbg, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3429 CLUB GOLD DIGGER CLUB GOLD DIGGER CLUB PR1137 GOLDD CL SOUNDS11 -GAME( 200?, sc5gdclbj, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (PR3429) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdclbk, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (PR3429) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gdclbj, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (PR3429) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdclbk, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger Club (PR3429) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3509 AWP GOLD DIGGER SCORP5 PR3509 GOLD DIGGER SOUNDS11 GOLD DIGGER S.SITE -GAME( 200?, sc5gdclbh, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (PR3509) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gdclbi, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (PR3509) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gdclbh, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (PR3509) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gdclbi, sc5gdclb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gold Digger (PR3509) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1604 AWP GOLDEN BALLS PR1604 GOLDEN BALLS SOUNDS12 GOLDEN BALLS S.SITE (same as the sc5 version) -GAME( 200?, sc5gball, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gballa, sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gballb, sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gballc, sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gball, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gballa, sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gballb, sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gballc, sc5gball, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2208 GOLDEN GAME PLASMA GOLDEN GAME MAZ BARX SOUNDS -GAME( 200?, sc5ggame, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ggamea, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ggameb, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ggamec, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ggamed, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ggame, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ggamea, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ggameb, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ggamec, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ggamed, sc5ggame, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Golden Game (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 200?, sc5ggg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2371 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ ( GOLD X TRIPLE -GAME( 200?, sc5ggga, sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5gggb, sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ BARX SOUNDS GOLDEN GAME -GAME( 200?, sc5gggc, sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5ggg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2371 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ ( GOLD X TRIPLE +GAME( 200?, sc5ggga, sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ +GAME( 200?, sc5gggb, sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAM MAZ BARX SOUNDS GOLDEN GAME +GAME( 200?, sc5gggc, sc5ggg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ // PR3016 AWP THE GUNPOWDER SLOT S5 PR3016 GUNPOWDER SLOT SOUNDS11 GUNPOWDER SLOT S.SITE -GAME( 200?, sc5gunp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpa, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpb, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpc, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpd, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpe, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpf, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpg, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunph, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpi, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpj, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpk, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5gunpl, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5gunp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpa, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpb, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpc, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpd, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpe, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpf, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpg, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunph, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpi, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpj, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpk, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5gunpl, sc5gunp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1388 AWP HAPPY NOTES SCORP5 PR1306 HAPPY NOTES SOUNDS11 -GAME( 200?, sc5hapnt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hapnta, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hapntb, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hapntc, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hapntd, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hapnte, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hapntf, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hapntg, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hapnt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hapnta, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hapntb, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hapntc, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hapntd, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hapnte, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hapntf, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hapntg, sc5hapnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1402 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11 -GAME( 200?, sc5hellb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hellba, sc5hellb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hellb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hellba, sc5hellb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hells Bells (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1613 AWP HILLBILLIONAIRE SCORP5 PR1613 HILLBILLIONAIRE SOUNDS11 HILLBILLIONAIRE S.SITE -GAME( 200?, sc5hill, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hilla, sc5hill, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hillb, sc5hill, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hill, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hilla, sc5hill, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hillb, sc5hill, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2176 HISSING QUID VIPA SOUNDS HISSING QUID -GAME( 200?, sc5hiss, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hissa, sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hissb, sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hissc, sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hiss, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hissa, sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hissb, sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hissc, sc5hiss, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1936 AWP HOT DOG SCORP5 PR1916 HOT DOG SOUNDS11 HOT DOG S.SITE -GAME( 200?, sc5hotdg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotdga, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotdgb, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotdgc, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotdgd, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotdge, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hotdg, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotdga, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotdgb, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotdgc, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotdgd, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotdge, sc5hotdg, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1733 AWP HOT ROD SCORP5 PR1713 HOT ROD SOUNDS11 HOT ROD S.SITE -GAME( 200?, sc5hotrd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotrda, sc5hotrd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hotrd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotrda, sc5hotrd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3211 AWP HOT SHOT SCORP5 PR3211 HOT SHOT SOUNDS11 HOT SHOT S.SITE -GAME( 200?, sc5hotsh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotsha, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshb, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshc, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshd, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshe, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshf, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshg, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshh, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshi, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshj, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshk, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshl, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshm, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshn, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotsho, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshp, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotshq, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hotsh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotsha, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshb, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshc, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshd, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshe, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshf, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshg, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshh, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshi, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshj, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshk, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshl, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshm, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshn, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotsho, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshp, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotshq, sc5hotsh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Shot (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 -GAME( 200?, sc5hotwd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotwda, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotwdb, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotwdc, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotwdd, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotwde, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotwdf, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5hotwdg, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5hotwd, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotwda, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotwdb, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotwdc, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotwdd, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotwde, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotwdf, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5hotwdg, sc5hotwd, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1603 AWP IM A CELEBRITY PR1603 IM A CELEB SOUNDS11 IM A CELEBRITY S.SITE -GAME( 200?, sc5celeb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5celeba, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5celebb, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5celebc, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5celebd, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5celeb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5celeba, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5celebb, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5celebc, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5celebd, sc5celeb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2555 INNER SPIN V013 INNERSPINSND INNER SPIN -GAME( 200?, sc5inspn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5inspna, sc5inspn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5inspn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5inspna, sc5inspn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2366 AWP THE ITALIAN JOB S5 PR2366 THE ITALIAN JOB SOUNDS11 ITALIAN JOB S.SITE -GAME( 200?, sc5ijob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijoba, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijobb, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijobc, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijobd, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijobe, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijobf, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijobg, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijobh, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ijobi, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ijob, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijoba, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijobb, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijobc, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijobd, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijobe, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijobf, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijobg, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijobh, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ijobi, sc5ijob, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1609 JACKPOT JOKERS PR1609 JACKPOT JOKERS SOUNDS11 JACKPOT JOKERS S.SITE -GAME( 200?, sc5jjok, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5jjoka, sc5jjok, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5jjok, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5jjoka, sc5jjok, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2376 LITTLE DEVIL LDEVIL SOUNDS LITTLE DEVIL -GAME( 200?, sc5ldvl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ldvla, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ldvlb, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ldvlc, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ldvld, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ldvle, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ldvl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ldvla, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ldvlb, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ldvlc, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ldvld, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ldvle, sc5ldvl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1413 AWP RETURN OF THE KING PR1413 RETURN OF THE SOUNDS11 RETURN OF KING S.SITE -GAME( 200?, sc5lotrr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5lotrra, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5lotrrb, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5lotrrc, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5lotrrd, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5lotrre, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5lotrrf, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5lotrrg, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5lotrrh, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5lotrri, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5lotrr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5lotrra, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5lotrrb, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5lotrrc, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5lotrrd, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5lotrre, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5lotrrf, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5lotrrg, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5lotrrh, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5lotrri, sc5lotrr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3004 AWP MANIC MINER SCORP5 PR3004 MANIC MINER SOUNDS11 MANIC MINER S.SITE -GAME( 200?, sc5manic, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manica, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicb, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicc, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicd, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manice, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicf, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicg, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manich, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manici, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicj, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manick, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicl, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicm, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicn, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manico, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicp, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicq, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicr, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manics, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manict, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 21)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicu, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 22)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicv, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 23)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicw, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 24)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicx, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 25)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5manicy, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 26)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5manic, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manica, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicb, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicc, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicd, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manice, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicf, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicg, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manich, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manici, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicj, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manick, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicl, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicm, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicn, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manico, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicp, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicq, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicr, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manics, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manict, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicu, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicv, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 23)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicw, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 24)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicx, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 25)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5manicy, sc5manic, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 5) (set 26)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2282 MENTALMONEYMONSTERS MMMO SOUNDS MONEY MONSTERS -GAME( 200?, sc5mmm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmma, sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmmb, sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmmc, sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mmm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmma, sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmmb, sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmmc, sc5mmm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR0000 MONEY MADNESS MONM SOUNDS MONEY MADNESS -GAME( 200?, sc5mmad, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmada, sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmadb, sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmadc, sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mmad, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmada, sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmadb, sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmadc, sc5mmad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Money Madness (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2395 MONEY SPINNER MONY SOUNDS NITH -GAME( 200?, sc5monsp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5monspa, sc5monsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5monsp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5monspa, sc5monsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PROJECT NUMBER PR0_0_ MONOPOLY P_S_E_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _U_A_S_U_D_ _ _ _ _ _ _ _ _ _ _ _ _ _T_I_K_P_N_ _ _ _ -GAME( 200?, sc5monop, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pairing +GAME( 200?, sc5monop, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly (Mazooma) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete pairing -GAME( 200?, sc5mcas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2372 CASINO MONOPOLY MONO SOUNDS CASINO MONOPOLY -GAME( 200?, sc5mcasa, sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 200?, sc5mcasb, sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // PR2372 CASINO MONOPOLY CASINO MONOPOLY MAZ MONO SOUNDS CASINO MONOPOLY -GAME( 200?, sc5mcasc, sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ +GAME( 200?, sc5mcas, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2372 CASINO MONOPOLY MONO SOUNDS CASINO MONOPOLY +GAME( 200?, sc5mcasa, sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ +GAME( 200?, sc5mcasb, sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2372 CASINO MONOPOLY CASINO MONOPOLY MAZ MONO SOUNDS CASINO MONOPOLY +GAME( 200?, sc5mcasc, sc5mcas, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Casino (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ // PR3308 AWP MONOPOLY DOUBLE MONEY S5 PR3308 MPOLY D MONEY SOUNDS11 DOUBLE MONEY S.SITE -GAME( 200?, sc5mdm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mdma, sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mdmb, sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mdmc, sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mdm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mdma, sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mdmb, sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mdmc, sc5mdm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2380 MONOPOLY HERE AND NOW MR2R SOUNDS NITH -GAME( 200?, sc5mhn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhna, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhnb, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhnc, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhnd, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhne, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mhn, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhna, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhnb, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhnc, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhnd, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhne, sc5mhn, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2345 AWP MONOPOLY HOT PROPERTY S5 PR2345 HOT PROPERTY SOUNDS11 HOT PROPERTY S.SITE -GAME( 200?, sc5mhp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpa, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpb, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpc, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpd, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpe, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpf, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpg, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhph, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpi, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpj, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpk, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mhpl, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mhp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpa, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpb, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpc, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpd, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpe, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpf, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpg, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhph, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpi, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpj, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpk, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mhpl, sc5mhp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3413 AWP MONOPOLY MONEYBAGS S5 PR3413 MONEYBAGS SOUNDS11 MONEYBAGS S.SITE -GAME( 200?, sc5mmb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmba, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmbb, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmbc, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mmb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmba, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmbb, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmbc, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR3413) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1911 AWP MONOLOLY MONEY BAGS SCORP5 PR1911 MPOLY MONEYBAGS SOUNDS11 MONEYBAGS S.SITE -GAME( 200?, sc5mmbd, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mmbe, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mmbd, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mmbe, sc5mmb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Money Bags (PR1911) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2363 RED HOT MONOP RED HOT MONOPOLY MAZ MONO SOUNDS MONOPOLY -GAME( 200?, sc5mrh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mrha, sc5mrh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mrh, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mrha, sc5mrh, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2329 MONOPOLY ROAD TO RICHES MR2R SOUNDS ROAD TO RICHES -GAME( 200?, sc5mr2r, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mr2ra, sc5mr2r, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mr2r, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mr2ra, sc5mr2r, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches (PR2329) (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2457 ROADTORICHES CLUBROADTORICHES CLUB CRTR SOUNDS CLUB ROAD TO RICHES -GAME( 200?, sc5mr2rb, sc5mr2r, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (PR2457) (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mr2rb, sc5mr2r, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Road To Riches Club (PR2457) (Mazooma) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2190 MONOPOLY WOW MONOPOLY WOW MAZ TWOW SOUNDS -GAME( 200?, sc5mww, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mwwa, sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mwwb, sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mwwc, sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mww, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mwwa, sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mwwb, sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mwwc, sc5mww, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wonders Of The World (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3002 AWP NIGHTMARE ON ELM STREET S5 PR3002 ELM STREET SOUNDS11 NIGHTMARE ELM ST S.SITE -GAME( 200?, sc5nmare, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5nmarea, sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5nmareb, sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5nmarec, sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5nmare, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5nmarea, sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5nmareb, sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5nmarec, sc5nmare, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1612 PICK OF THE PACK PR1612 PICK OF THE PACK SOUNDS11 PICK OF THE PACK S.SITE -GAME( 2005, sc5potp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2005, sc5potpa, sc5potp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2005, sc5potp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2005, sc5potpa, sc5potp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2562 PINK PANTHER PINK SOUNDS PINK PANTHER -GAME( 200?, sc5pp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppa, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppb, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppc, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppd, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppe, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppf, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppg, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5pp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppa, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppb, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppc, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppd, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppe, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppf, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppg, sc5pp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2279 PINK PANTHER CLOUSEAUS REVENGE REVENGE QPS REVENGE SOUNDS -GAME( 200?, sc5ppcr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppcrb, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppcrc, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppcrd, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ppcr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppcrb, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppcrc, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppcrd, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Clouseau's Revenge (Mazooma / QPS) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2279 CLOUSEAUS REVENGE REVENGE SOUNDS -GAME( 200?, sc5ppcra, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ppcra, sc5ppcr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2407 AWP PINK PANTHER CRACK THE CODE SCORP5 PR2407 CRACK THE CODE SOUNDS11 CRACK THE CODE S.SITE -GAME( 200?, sc5ppctc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppctca, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppctcb, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppctcc, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppctcd, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppctce, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppctcf, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppctcg, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppctch, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppctci, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ppctc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppctca, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppctcb, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppctcc, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppctcd, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppctce, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppctcf, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppctcg, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppctch, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppctci, sc5ppctc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2330 PINK PANTHER DYM PINK PANTHER DYM QPS DYMN SOUNDS PINK PANTHER DYM -GAME( 200?, sc5ppdym, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppdyma, sc5ppdym, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ppdym, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppdyma, sc5ppdym, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma / QPS","Pink Panther Double Your Money (Mazooma / QPS) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2303 STRIKES AGAIN PPSA SOUNDS STRIKES AGAIN -GAME( 200?, sc5ppsag, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppsaga, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppsagb, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppsagc, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppsagd, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ppsage, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ppsag, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppsaga, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppsagb, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppsagc, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppsagd, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ppsage, sc5ppsag, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1408 PONY EXPRESS PR1408 PONY EXPRESS SOUNDS11 PONY EXPRESS S.SITE -GAME( 200?, sc5pony, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ponya, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ponyb, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ponyc, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ponyd, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ponye, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5pony, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ponya, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ponyb, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ponyc, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ponyd, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ponye, sc5pony, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2417 AWP POPEYE S5 PR2417 POPEYE SOUNDS11 POPEYE S.SITE -GAME( 200?, sc5popey, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5popeya, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5popeyb, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5popeyc, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5popeyd, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5popeye, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5popeyf, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5popeyg, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5popey, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5popeya, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5popeyb, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5popeyc, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5popeyd, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5popeye, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5popeyf, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5popeyg, sc5popey, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1918 AWP POTS OF GOLD SCORP5 PR1918 POTS OF GOLD SOUNDS11 POTS OF GOLD S.SITE -GAME( 200?, sc5pog, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5poga, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pogb, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pogc, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pogd, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5poge, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pogf, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pogg, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5pog, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5poga, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pogb, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pogc, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pogd, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5poge, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pogf, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pogg, sc5pog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Z050 POTOFGLD PR000050 POTOFGLD 1 POTOFGLD AWP -GAME( 200?, sc5potog, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potoga, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potogb, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potogc, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potogd, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potoge, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potogf, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potogg, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potogh, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5potogi, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5potog, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potoga, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potogb, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potogc, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potogd, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potoge, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potogf, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potogg, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potogh, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5potogi, sc5potog, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "QPS","Pot Of Gold (QPS) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2272 POWER PLAY PPLY SOUNDS -GAME( 200?, sc5pwrpl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pwrpla, sc5pwrpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5pwrpl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pwrpla, sc5pwrpl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1614 AWP POWERBALL POWERBALL S.SITE PR1614 POWERBALL SOUNDS11 -GAME( 200?, sc5pwrbl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5pwrbla, sc5pwrbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5pwrbl, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5pwrbla, sc5pwrbl, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2342 QUID VICIOUS QUIDV SOUNDS QUID VICIOUS -GAME( 200?, sc5quidv, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quidva, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quidvb, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quidvc, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quidvd, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quidve, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quidvf, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5quidvg, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5quidv, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quidva, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quidvb, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quidvc, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quidvd, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quidve, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quidvf, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5quidvg, sc5quidv, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2077 RED HOT X SDRDX SOUNDS -GAME( 200?, sc5rhx, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rhx, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2077 RED HOT X SDRDX SOUNDS -GAME( 200?, sc5rhxa, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhxb, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhxc, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhxd, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhxe, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhxf, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rhxa, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhxb, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhxc, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhxd, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhxe, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhxf, sc5rhx, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2364 CASINO RED HOT X RED HOT X CRHX SOUNDS RED HOT X -GAME( 200?, sc5rhxcs, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rhxcsa, sc5rhxcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rhxcs, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rhxcsa, sc5rhxcs, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2557 RED SQUARE REDS SOUNDS RED SQUARE -GAME( 200?, sc5redsq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5redsqa, sc5redsq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5redsq, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5redsqa, sc5redsq, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3257 CLUB RONNIE O SULLIVANS TOURNAMENT SCORP5 RONNIE OSULLIVAN CLUB PR3256 RONNIE O SOUNDS11 RONNIE SULLIVAN -GAME( 200?, sc5rosts, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rostsa, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rostsb, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rostsc, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rostsd, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rostse, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rosts, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rostsa, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rostsb, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rostsc, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rostsd, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rostse, sc5rosts, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2311 ROVERS RETURN ROVERS RETURN SOUNDS ROVERS RETURN -GAME( 200?, sc5rovrt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rovrta, sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rovrtb, sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5rovrtc, sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5rovrt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rovrta, sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rovrtb, sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5rovrtc, sc5rovrt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2280 SHOW ME THE MONEY SMTM SOUNDS -GAME( 200?, sc5smtm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5smtma, sc5smtm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5smtm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5smtma, sc5smtm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Show Me The Money (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3013 AWP SHOW TIME S5 PR3013 SHOWTIME SOUNDS11 SHOW TIME S.SITE -GAME( 200?, sc5showt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showta, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtb, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtc, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtd, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showte, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtf, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtg, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showth, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showti, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtj, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtk, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtl, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtm, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtn, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showto, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtp, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtq, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showtr, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 19)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5showts, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 20)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5showt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showta, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtb, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtc, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtd, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showte, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtf, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtg, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showth, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showti, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtj, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtk, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtl, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtm, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtn, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showto, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtp, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtq, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showtr, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5showts, sc5showt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1411 AWP SNAKES AND LADDERS PR1411 SNAKES A L SOUNDS11 -GAME( 200?, sc5slad, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5slada, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sladb, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sladc, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sladd, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5slade, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sladf, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sladg, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5slad, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5slada, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sladb, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sladc, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sladd, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5slade, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sladf, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sladg, sc5slad, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1901 AWP SPICE IT UP SCORP5 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE -GAME( 200?, sc5spice, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5spiceb, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5spice, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5spiceb, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1921 AWP SPICE IT UP SCORP4 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE (this header is incorrect, these are SCORP 5 sets, they use opcodes not present in the sc5 cpu and have the 'SC5' at the start of the ROM) -GAME( 200?, sc5spicea, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5spicec, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5spiced, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5spicee, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5spicea, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5spicec, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5spiced, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5spicee, sc5spice, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2232 SPIN WHEN YOU'RE WINNING SPIN SOUNDS -GAME( 200?, sc5swywm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5swywma, sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5swywmb, sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5swywmc, sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5swywm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5swywma, sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5swywmb, sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5swywmc, sc5swywm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2176 SUMMIT UP SUMMIT SOUNDS SUMMIT UP H -GAME( 200?, sc5sumit, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5sumita, sc5sumit, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5sumit, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5sumita, sc5sumit, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Summit Up (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2255 SUITUSIR SUIT SOUNDS SUITS U SIR -GAME( 200?, sc5sus, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5susa, sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5susb, sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5susc, sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5sus, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5susa, sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5susb, sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5susc, sc5sus, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2235 SWITCHBACK SWBK SOUNDS SWITCHBACK -GAME( 200?, sc5swbak, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5swbaka, sc5swbak, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5swbak, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5swbaka, sc5swbak, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1714 AWP TAKE THE PIECE S5 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE -GAME( 200?, sc5ttpie, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ttpiea, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ttpieb, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ttpiec, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ttpied, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ttpiee, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ttpief, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ttpieg, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ttpieh, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ttpiei, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ttpie, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ttpiea, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ttpieb, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ttpiec, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ttpied, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ttpiee, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ttpief, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ttpieg, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ttpieh, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ttpiei, sc5ttpie, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3001 AWP TAKE YOUR PICK S5 PR3001 TAKE YOUR PICK SOUNDS11 TAKE YOUR PICK S.SITE -GAME( 200?, sc5typ, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5typa, sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5typb, sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5typc, sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5typ, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5typa, sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5typb, sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5typc, sc5typ, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2140 MONOPOLY X SDMON SOUNDS (are these really a game called Top Box, or are they Top Box roms for Monopoly?) -GAME( 200?, sc5tbox, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxa, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxb, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxc, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxd, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxe, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxf, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxg, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxh, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxi, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxj, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxk, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxl, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxm, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxn, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxo, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxp, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tboxq, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5tbox, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxa, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxb, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxc, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxd, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxe, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxf, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxg, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxh, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxi, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxj, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxk, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxl, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxm, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxn, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxo, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxp, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tboxq, sc5tbox, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2211 TOP OF THE SHOTS TOTS SOUNDS TOP OF THE SHOTS -GAME( 200?, sc5tpsht, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tpshta, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tpshtb, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tpshtc, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5tpshtd, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5tpsht, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tpshta, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tpshtb, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tpshtc, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5tpshtd, sc5tpsht, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2175 TRAIL BLAZER TRAB SOUNDS TRAIL BLAZER -GAME( 200?, sc5trail, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5traila, sc5trail, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5trail, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5traila, sc5trail, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3010 AWP VIVA MEXICO SCORP5 PR3010 VIVA MEXICO SOUNDS11 VIVA MEXICO S.SITE -GAME( 200?, sc5vivam, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5vivama, sc5vivam, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5vivam, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5vivama, sc5vivam, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2341 WILD JACKPOTS WILDJACK SOUNDS WILD JACKPOTS -GAME( 200?, sc5wldjk, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5wldjka, sc5wldjk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5wldjk, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5wldjka, sc5wldjk, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1611 AWP ANT AND DECS PR1611 ANT AND DECS SOUNDS11 ANT AND DECS S.SITE -GAME( 200?, sc5adsnt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5adsnta, sc5adsnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5adsnt, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5adsnta, sc5adsnt, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1708 AWP BULLY'S PRIZE BOARD PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE -GAME( 200?, sc5bpb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bpbb, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bpbd, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bpbe, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bpb, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bpbb, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bpbd, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bpbe, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1708 AWP BULLY'S PRIZE BOARD S5 PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE -GAME( 200?, sc5bpba, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bpbc, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bpbf, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bpbg, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bpba, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bpbc, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bpbf, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bpbg, sc5bpb, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3010 AWP BULLYS STAR PRIZE SCORP5 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE -GAME( 200?, sc5bsp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspa, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspb, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspc, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspd, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspe, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspf, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspg, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bsph, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspi, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspl, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspm, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspn, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspo, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspp, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspq, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bsp, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspa, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspb, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspc, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspd, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspe, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspf, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspg, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bsph, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspi, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspl, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspm, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspn, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspo, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspp, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspq, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3010) (Bellfruit) (Scorpion 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3012 AWP BULLYS STAR PRIZE SCORP5 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE -GAME( 200?, sc5bspj, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5bspk, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5bspj, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5bspk, sc5bsp, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bully's Star Prize (PR3012) (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1312 AWP CHAIN REACTION PR1312 CHAIN REACT SOUNDS11 -GAME( 200?, sc5chain, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chaina, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chainb, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chainc, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chaind, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5chaine, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5chain, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chaina, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chainb, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chainc, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chaind, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5chaine, sc5chain, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1707 AWP CLOWN AROUND SCORP5 PR1707 CLOWN AROUND SOUNDS11 CLOWN AROUND S.SITE -GAME( 200?, sc5clown, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clowna, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clownb, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clownc, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clownd, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5clowne, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5clown, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clowna, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clownb, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clownc, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clownd, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5clowne, sc5clown, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1412 AWP COPS AND ROBBERS PR1412 COPS AND ROBBERS SOUNDS11 COPS AND ROBBERS S.SITE -GAME( 200?, sc5copsr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5copsra, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5copsrb, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5copsrc, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5copsrd, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5copsre, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5copsrf, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5copsrg, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5copsrh, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5copsri, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5copsr, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5copsra, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5copsrb, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5copsrc, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5copsrd, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5copsre, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5copsrf, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5copsrg, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5copsrh, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5copsri, sc5copsr, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1915 AWP DEAL OR NO DEAL BEAT THE BANKER S5 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE -GAME( 200?, sc5dndbe, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbea, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbeb, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbec, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbed, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbee, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbef, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbeg, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbeh, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbei, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbej, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbek, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbel, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbem, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndben, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbe, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbea, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbeb, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbec, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbed, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbee, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbef, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbeg, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbeh, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbei, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbej, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbek, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbel, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbem, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndben, sc5dndbe, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3063 CASINO DOND CAN YOU BEAT THE BANKER CASINO DOND ARCADE PR3063 BEAT THE BANKER SOUNDS11 -GAME( 200?, sc5ddbbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbca, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcb, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcc, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcd, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbce, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcf, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5ddbbcg, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5ddbbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddbbca, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddbbcb, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddbbcc, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddbbcd, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddbbce, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddbbcf, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5ddbbcg, sc5ddbbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Beat The Banker Casino (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR3312 AWP DEAL OR NO DEAL BOX CLEVER SCORP5 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE -GAME( 200?, sc5dndbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbca, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcb, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcc, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcd, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbce, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcf, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcg, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbch, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbci, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbcj, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5dndbck, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5dndbc, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbca, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbcb, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbcc, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbcd, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbce, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbcf, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbcg, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbch, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbci, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbcj, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5dndbck, sc5dndbc, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or No Deal Box Clever (Bellfruit) (Scorpion 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR1706 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE -GAME( 200?, sc5mowow, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5mowowb, sc5mowow, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5mowow, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5mowowb, sc5mowow, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES -GAME( 200?, sc5nunsm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5nunsma, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5nunsmb, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5nunsmc, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5nunsmd, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5nunsme, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, sc5_3512, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Gold (Bellfruit) (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3437, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Red Hot Silly Peppers Community Party (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3438, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Juicy Gems Community Party (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3508, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Club DOND Red Mist (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3514, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Rapid Round (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3517, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal East and West Wing (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3524, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Prime Suspect (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3515, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","777 Heaven (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3511, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Spank the Banker (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3513, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Right Deal Right Time (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3516, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Ahoy (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3530, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Club Cash Ahoy (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3552, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes and Ladders (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3551, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Seal the Deal (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3525, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Hour (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3553, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Go All the Way (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3555, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy The Drunken Clam (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3519, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Eliminator (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3510, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Red Hot (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3557, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Live (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3451, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Gold (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3450, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Let's Play (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3435, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Street Party (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3520, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Street Wise (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3434, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Takeover (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3518, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Bank On It (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_3414, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Hot Arrows (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5nunsm, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5nunsma, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5nunsmb, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5nunsmc, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5nunsmd, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5nunsme, sc5nunsm, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, sc5_3512, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Gold (Bellfruit) (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3437, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Red Hot Silly Peppers Community Party (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3438, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Juicy Gems Community Party (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3508, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Club DOND Red Mist (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3514, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Rapid Round (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3517, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal East and West Wing (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3524, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cluedo Prime Suspect (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3515, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","777 Heaven (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3511, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Spank the Banker (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3513, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Right Deal Right Time (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3516, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cash Ahoy (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3530, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Club Cash Ahoy (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3552, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Snakes and Ladders (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3551, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Seal the Deal (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3525, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Happy Hour (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3553, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Go All the Way (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3555, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Family Guy The Drunken Clam (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3519, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Eliminator (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3510, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Red Hot (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3557, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Live (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3451, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Gold (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3450, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Let's Play (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3435, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Street Party (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3520, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Cops 'n' Robbers Street Wise (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3434, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Monopoly Takeover (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3518, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Deal or no Deal Bank On It (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_3414, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Bullseye Hot Arrows (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // 3rd party -GAME( 200?, sc5_z057, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quidsia (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_z058, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wok 'n' Roll (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_z059, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Aladdin (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, sc5_z060, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hard Dk (Scorpion 5)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, sc5_z057, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Quidsia (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_z058, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Wok 'n' Roll (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_z059, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Aladdin (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, sc5_z060, 0, bfm_sc5, bfm_sc5, bfm_sc5_state, init_sc5, ROT0, "BFM","Hard Dk (Scorpion 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/bfm/bfm_sc6.cpp b/src/mame/bfm/bfm_sc6.cpp index 0672bc6db5a..87e013d1901 100644 --- a/src/mame/bfm/bfm_sc6.cpp +++ b/src/mame/bfm/bfm_sc6.cpp @@ -74,7 +74,7 @@ ROM_END } // anonymous namespace -GAME( 201?, sc6dndem, 0, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9561082)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 201?, sc6dndema, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9561082, protocol)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 201?, sc6dndemb, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9560933)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 201?, sc6dndemc, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9560933, protocol)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 201?, sc6dndem, 0, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9561082)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 201?, sc6dndema, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9561082, protocol)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 201?, sc6dndemb, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9560933)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 201?, sc6dndemc, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9560933, protocol)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/bfm/bfm_swp.cpp b/src/mame/bfm/bfm_swp.cpp index 17cc02cef31..89f7988c1c9 100644 --- a/src/mame/bfm/bfm_swp.cpp +++ b/src/mame/bfm/bfm_swp.cpp @@ -297,7 +297,7 @@ ROM_END } // anonymous namespace -GAME( 199?, c3_rtime, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Radio Times (Bellfruit) (Cobra 3)", MACHINE_IS_SKELETON ) -GAME( 199?, c3_telly, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Telly Addicts (Bellfruit) (Cobra 3)", MACHINE_IS_SKELETON ) -GAME( 199?, c3_totp, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Top of the Pops (Bellfruit) (Cobra 3?)", MACHINE_IS_SKELETON ) -GAME( 199?, c3_ppays, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "The Phrase That Pays (Bellfruit) (Cobra 3?)", MACHINE_IS_SKELETON ) +GAME( 199?, c3_rtime, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Radio Times (Bellfruit) (Cobra 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, c3_telly, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Telly Addicts (Bellfruit) (Cobra 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, c3_totp, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Top of the Pops (Bellfruit) (Cobra 3?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, c3_ppays, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "The Phrase That Pays (Bellfruit) (Cobra 3?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/bfm/bfmsys83.cpp b/src/mame/bfm/bfmsys83.cpp index c98dc6f7c52..88c0a0b7d6a 100644 --- a/src/mame/bfm/bfmsys83.cpp +++ b/src/mame/bfm/bfmsys83.cpp @@ -71,5 +71,5 @@ ROM_END } // anonymous namespace -GAME( 198?, b83catms, 0, bfmsys83, bfmsys83, bfmsys83_state, empty_init, ROT0, "BFM", "Cat & Mouse (Bellfruit) (System 83)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 198?, b83cops, 0, bfmsys83, bfmsys83, bfmsys83_state, empty_init, ROT0, "BFM", "Cops & Robbers (Bellfruit) (System 83)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 198?, b83catms, 0, bfmsys83, bfmsys83, bfmsys83_state, empty_init, ROT0, "BFM", "Cat & Mouse (Bellfruit) (System 83)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 198?, b83cops, 0, bfmsys83, bfmsys83, bfmsys83_state, empty_init, ROT0, "BFM", "Cops & Robbers (Bellfruit) (System 83)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/burroughs/anzterm.cpp b/src/mame/burroughs/anzterm.cpp index f1ddcf0012c..dce5a191faf 100644 --- a/src/mame/burroughs/anzterm.cpp +++ b/src/mame/burroughs/anzterm.cpp @@ -485,4 +485,4 @@ ROM_START( anzterm ) ROM_LOAD( "ebb-fea-v96-9-23-83-f43a.u11", 0x4000, 0x1000, CRC(0e572470) SHA1(966e5eeb0114589a7cab3c29a1db48cdd8634be5) ) ROM_END -COMP( 1986?, anzterm, 0, 0, anzterm, anzterm, anzterm_state, empty_init, "Burroughs", "EF315-I220 Teller Terminal (ANZ)", MACHINE_IS_SKELETON ) // year comes from sticker on bottom of case, it's more likely a 1983 revision +COMP( 1986?, anzterm, 0, 0, anzterm, anzterm, anzterm_state, empty_init, "Burroughs", "EF315-I220 Teller Terminal (ANZ)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // year comes from sticker on bottom of case, it's more likely a 1983 revision diff --git a/src/mame/burroughs/td831.cpp b/src/mame/burroughs/td831.cpp index 3c359a7fb2c..4924bf06737 100644 --- a/src/mame/burroughs/td831.cpp +++ b/src/mame/burroughs/td831.cpp @@ -132,4 +132,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1976, td831, 0, 0, td831, td831, td831_state, empty_init, "Burroughs", "TD 831", MACHINE_IS_SKELETON ) +COMP( 1976, td831, 0, 0, td831, td831, td831_state, empty_init, "Burroughs", "TD 831", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/capcom/blktiger_ms.cpp b/src/mame/capcom/blktiger_ms.cpp index 57cd51eac0a..57153dcfc1c 100644 --- a/src/mame/capcom/blktiger_ms.cpp +++ b/src/mame/capcom/blktiger_ms.cpp @@ -373,4 +373,4 @@ void blktiger_ms_state::init_blktigerm() } // Anonymous namespace -GAME( 1991, blktigerm, blktiger, blktigerm, blktigerm, blktiger_ms_state, init_blktigerm, ROT0, "bootleg (Gaelco / Ervisa)", "Black Tiger (Modular System)", MACHINE_IS_SKELETON ) +GAME( 1991, blktigerm, blktiger, blktigerm, blktigerm, blktiger_ms_state, init_blktigerm, ROT0, "bootleg (Gaelco / Ervisa)", "Black Tiger (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/capcom/chakumelo.cpp b/src/mame/capcom/chakumelo.cpp index 97751a7c52c..d4456ec9f25 100644 --- a/src/mame/capcom/chakumelo.cpp +++ b/src/mame/capcom/chakumelo.cpp @@ -103,4 +103,4 @@ ROM_END } // anonymous namespace -GAME( 1999, chakumel, 0, chakumel, chakumel, chakumelo_state, empty_init, ROT0, "Capcom", "Chaku Melo Collection", MACHINE_IS_SKELETON ) +GAME( 1999, chakumel, 0, chakumel, chakumel, chakumelo_state, empty_init, ROT0, "Capcom", "Chaku Melo Collection", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/capcom/instantm.cpp b/src/mame/capcom/instantm.cpp index 9506540b916..864888e1f7f 100644 --- a/src/mame/capcom/instantm.cpp +++ b/src/mame/capcom/instantm.cpp @@ -159,4 +159,4 @@ ROM_END } // anonymous namespace -GAME( 199?, instantm, 0, instantm, instantm, instantm_state, empty_init, ROT0, "Capcom / Polaroid", "Polaroid Instant Memories", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, instantm, 0, instantm, instantm, instantm_state, empty_init, ROT0, "Capcom / Polaroid", "Polaroid Instant Memories", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/capcom/lastduel_ms.cpp b/src/mame/capcom/lastduel_ms.cpp index 952d441fd84..02fb5e6cd9e 100644 --- a/src/mame/capcom/lastduel_ms.cpp +++ b/src/mame/capcom/lastduel_ms.cpp @@ -179,4 +179,4 @@ ROM_END } // anonymous namespace -GAME( 199?, lastduelm, lastduel, lastduelm, lastduelm, lastduel_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Last Duel (Modular System)", MACHINE_IS_SKELETON ) +GAME( 199?, lastduelm, lastduel, lastduelm, lastduelm, lastduel_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Last Duel (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/capcom/miteshin.cpp b/src/mame/capcom/miteshin.cpp index b625e9e77a6..468c3a57038 100644 --- a/src/mame/capcom/miteshin.cpp +++ b/src/mame/capcom/miteshin.cpp @@ -169,4 +169,4 @@ ROM_END } // anonymous namespace -GAME( 1995, miteshin, 0, miteshin, miteshin, miteshin_state, empty_init, ROT0, "Capcom", "Mite Shinzeyou", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1995, miteshin, 0, miteshin, miteshin, miteshin_state, empty_init, ROT0, "Capcom", "Mite Shinzeyou", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/capcom/psrockman.cpp b/src/mame/capcom/psrockman.cpp index c8d7acb02bd..ff02e9c0591 100644 --- a/src/mame/capcom/psrockman.cpp +++ b/src/mame/capcom/psrockman.cpp @@ -139,4 +139,4 @@ ROM_END } // Anonymous namespace -GAME( 1992, psrockmn, 0, psrockman, psrockman, psrockman_state, empty_init, ROT0, "Capcom", "Panic Shot Rockman", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1992, psrockmn, 0, psrockman, psrockman, psrockman_state, empty_init, ROT0, "Capcom", "Panic Shot Rockman", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/capcom/tvcapcom.cpp b/src/mame/capcom/tvcapcom.cpp index 0798ff37dd5..b51f50f0259 100644 --- a/src/mame/capcom/tvcapcom.cpp +++ b/src/mame/capcom/tvcapcom.cpp @@ -94,4 +94,4 @@ ROM_END } // anonymous namespace -GAME( 2008, tvcapcom, 0, tvcapcom, tvcapcom, tvcapcom_state, empty_init, ROT0, "Capcom", "Tatsunoko Vs Capcom : Cross Generation of Heroes", MACHINE_IS_SKELETON ) +GAME( 2008, tvcapcom, 0, tvcapcom, tvcapcom, tvcapcom_state, empty_init, ROT0, "Capcom", "Tatsunoko Vs Capcom : Cross Generation of Heroes", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/casio/casio_rompack.cpp b/src/mame/casio/casio_rompack.cpp index 8b5c479a8c3..34ac977662a 100644 --- a/src/mame/casio/casio_rompack.cpp +++ b/src/mame/casio/casio_rompack.cpp @@ -62,4 +62,4 @@ ROM_END } // anonymous namespace -CONS( 198?, casiorom, 0, 0, casiorom, casiorom, casiorom_state, empty_init, "Casio", "Casio ROM Pack Software List holder", MACHINE_IS_SKELETON ) +CONS( 198?, casiorom, 0, 0, casiorom, casiorom, casiorom_state, empty_init, "Casio", "Casio ROM Pack Software List holder", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/casio/ht6000.cpp b/src/mame/casio/ht6000.cpp index 775304467ef..be062e0ca10 100644 --- a/src/mame/casio/ht6000.cpp +++ b/src/mame/casio/ht6000.cpp @@ -347,4 +347,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -CONS( 1987, ht6000, 0, 0, ht6000, ht6000, ht6000_state, empty_init, "Casio", "HT-6000", MACHINE_IS_SKELETON ) +CONS( 1987, ht6000, 0, 0, ht6000, ht6000, ht6000_state, empty_init, "Casio", "HT-6000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/casio/sx1000.cpp b/src/mame/casio/sx1000.cpp index a71790f6d28..1e41bb760c7 100644 --- a/src/mame/casio/sx1000.cpp +++ b/src/mame/casio/sx1000.cpp @@ -329,4 +329,4 @@ ROM_END } // anonymous namespace /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP(1987, sx1010, 0, 0, sx1010, sx1010, sx1000_state, init_common, "Casio", "SX1010", MACHINE_IS_SKELETON) +COMP(1987, sx1010, 0, 0, sx1010, sx1010, sx1000_state, init_common, "Casio", "SX1010", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/cave/cavepc.cpp b/src/mame/cave/cavepc.cpp index fa9f74a386d..73625c3d84e 100644 --- a/src/mame/cave/cavepc.cpp +++ b/src/mame/cave/cavepc.cpp @@ -154,4 +154,4 @@ ROM_END /*****************************************************************************/ -GAME(2009, deathsm2, 0, cavepc, cavepc, cavepc_state, empty_init, ROT0, "Cave", "Deathsmiles II: Makai no Merry Christmas (2009/10/14 MASTER VER 4.00)", MACHINE_IS_SKELETON ) +GAME(2009, deathsm2, 0, cavepc, cavepc, cavepc_state, empty_init, ROT0, "Cave", "Deathsmiles II: Makai no Merry Christmas (2009/10/14 MASTER VER 4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/cave/fstgfish.cpp b/src/mame/cave/fstgfish.cpp index 1e555bea3eb..5efda3e5eca 100644 --- a/src/mame/cave/fstgfish.cpp +++ b/src/mame/cave/fstgfish.cpp @@ -147,4 +147,4 @@ ROM_END /*****************************************************************************/ -GAME(2008, fstgfish, 0, fstgfish, fstgfish, fstgfish_state, empty_init, ROT0, "Cave", "Festival: Goldfish Scoop", MACHINE_IS_SKELETON ) +GAME(2008, fstgfish, 0, fstgfish, fstgfish, fstgfish_state, empty_init, ROT0, "Cave", "Festival: Goldfish Scoop", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/chess/conic_cchess3.cpp b/src/mame/chess/conic_cchess3.cpp index 6e37655f00a..3f9de4aa4ad 100644 --- a/src/mame/chess/conic_cchess3.cpp +++ b/src/mame/chess/conic_cchess3.cpp @@ -158,4 +158,4 @@ ROM_END *******************************************************************************/ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS -SYST( 1981, cncchess3, 0, 0, cncchess3, cncchess3, cchess3_state, empty_init, "Conic", "Computer Chess (Conic, model 7013)", MACHINE_SUPPORTS_SAVE | MACHINE_IS_SKELETON ) +SYST( 1981, cncchess3, 0, 0, cncchess3, cncchess3, cchess3_state, empty_init, "Conic", "Computer Chess (Conic, model 7013)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/cinematronics/dlair2.cpp b/src/mame/cinematronics/dlair2.cpp index 42179402c5e..0fad35ef8f9 100644 --- a/src/mame/cinematronics/dlair2.cpp +++ b/src/mame/cinematronics/dlair2.cpp @@ -344,19 +344,19 @@ ROM_END } // anonymous namespace -GAME( 1991, dlair2, 0, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.19)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_319e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.19)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_319s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.19)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_318, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.18)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_317e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.17)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_316e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.16)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_315, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.15)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_315s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.15)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_314, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.14)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_312, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.12)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_300, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.00)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_211, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.11)", MACHINE_IS_SKELETON ) -GAME( 1991, dlair2_200, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.00, AMOA prototype)", MACHINE_IS_SKELETON ) - -GAME( 1991, spacea91, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (US v1.3)", MACHINE_IS_SKELETON ) -GAME( 1991, spacea91_13e, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (Europe v1.3)", MACHINE_IS_SKELETON ) +GAME( 1991, dlair2, 0, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_319e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_319s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_318, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_317e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_316e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_315, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_315s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_314, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_312, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_300, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_211, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, dlair2_200, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.00, AMOA prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) + +GAME( 1991, spacea91, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (US v1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1991, spacea91_13e, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (Europe v1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/cirsa/cirsa2080606.cpp b/src/mame/cirsa/cirsa2080606.cpp index 40df32c5d0a..ded774efbab 100644 --- a/src/mame/cirsa/cirsa2080606.cpp +++ b/src/mame/cirsa/cirsa2080606.cpp @@ -195,4 +195,4 @@ ROM_END } // Anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 2015, maquinati, 0, maquinati, cirsa2080606, cirsa2080606_state, empty_init, ROT0, "Unidesa/Cirsa", u8"La Máquina del Tiempo", MACHINE_IS_SKELETON ) +GAME( 2015, maquinati, 0, maquinati, cirsa2080606, cirsa2080606_state, empty_init, ROT0, "Unidesa/Cirsa", u8"La Máquina del Tiempo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/cirsa/cirsa820xxx.cpp b/src/mame/cirsa/cirsa820xxx.cpp index 2e4a6f33d91..22acd28c432 100644 --- a/src/mame/cirsa/cirsa820xxx.cpp +++ b/src/mame/cirsa/cirsa820xxx.cpp @@ -142,4 +142,4 @@ ROM_END } // Anonymous namespace -GAME( 1982?, unk820501, 0, cirsa820xxx, cirsa820xxx, cirsa820xxx_state, empty_init, ROT0, "Cirsa", "unknown Cirsa slot machine on 820501 A PCB", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1982?, unk820501, 0, cirsa820xxx, cirsa820xxx, cirsa820xxx_state, empty_init, ROT0, "Cirsa", "unknown Cirsa slot machine on 820501 A PCB", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/cirsa/cirsa910510.cpp b/src/mame/cirsa/cirsa910510.cpp index 607bcfdee33..9f79203c831 100644 --- a/src/mame/cirsa/cirsa910510.cpp +++ b/src/mame/cirsa/cirsa910510.cpp @@ -203,6 +203,6 @@ ROM_END } // Anonymous namespace // This has mechanical reels and small LED displays, some other titles have an auxiliary video PCB -GAME( 199?, minimony, 0, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, minimonya, minimony, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money (set 2, v1.5?)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, minimonyb, minimony, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money (set 3, v1.4?)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, minimony, 0, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, minimonya, minimony, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money (set 2, v1.5?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, minimonyb, minimony, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money (set 3, v1.4?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/cirsa/miniguay.cpp b/src/mame/cirsa/miniguay.cpp index 8a834dedd1d..581ddff397a 100644 --- a/src/mame/cirsa/miniguay.cpp +++ b/src/mame/cirsa/miniguay.cpp @@ -216,4 +216,4 @@ ROM_END } // Anonymous namespace -GAME( 1986, miniguay, 0, miniguay, miniguay, miniguay_state, empty_init, ROT0, "Cirsa", "Mini Guay VD", MACHINE_IS_SKELETON_MECHANICAL ) // VD stands for "Version Displays". +GAME( 1986, miniguay, 0, miniguay, miniguay, miniguay_state, empty_init, ROT0, "Cirsa", "Mini Guay VD", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // VD stands for "Version Displays". diff --git a/src/mame/cirsa/missbamby.cpp b/src/mame/cirsa/missbamby.cpp index 52cd8e7631e..997160ce51d 100644 --- a/src/mame/cirsa/missbamby.cpp +++ b/src/mame/cirsa/missbamby.cpp @@ -363,16 +363,16 @@ ROM_END } // Anonymous namespace // From Cirsa -GAME( 1981, luckyplr, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Cirsa", "Lucky Player", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1981, minisupf, 0, missbamby, c_810601a, missbamby_state, empty_init, ROT0, "Cirsa", "Mini Super Fruits", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1981, luckyplr, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Cirsa", "Lucky Player", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1981, minisupf, 0, missbamby, c_810601a, missbamby_state, empty_init, ROT0, "Cirsa", "Mini Super Fruits", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Clones -GAME( 198?, goldfrts, 0, missbamby, c_810601a, missbamby_state, empty_init, ROT0, "Video Game", "Golden Fruits", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1983, gwinner, 0, gldwinner, missbamby, missbamby_state, empty_init, ROT0, "Reben SA", "Golden Winner", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1989?, miniazard, 0, gldwinner, missbamby, missbamby_state, empty_init, ROT0, "Arfyc", "Mini Azar D", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, msbamby, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Automatics Pasqual", "Miss Bamby", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 198?, goldfrts, 0, missbamby, c_810601a, missbamby_state, empty_init, ROT0, "Video Game", "Golden Fruits", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1983, gwinner, 0, gldwinner, missbamby, missbamby_state, empty_init, ROT0, "Reben SA", "Golden Winner", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1989?, miniazard, 0, gldwinner, missbamby, missbamby_state, empty_init, ROT0, "Arfyc", "Mini Azar D", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, msbamby, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Automatics Pasqual", "Miss Bamby", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Similar hardware -GAME( 1987?, basket, 0, igoabasket, missbamby, missbamby_state, empty_init, ROT0, "Igoa S.A.", "Basket", MACHINE_IS_SKELETON_MECHANICAL ) // v2.0 on ROM string, v2.81 on EPROM label -GAME( 1987, multy, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Deta", "Multy", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1985, trebol, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Regama", "Trebol", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1987?, basket, 0, igoabasket, missbamby, missbamby_state, empty_init, ROT0, "Igoa S.A.", "Basket", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // v2.0 on ROM string, v2.81 on EPROM label +GAME( 1987, multy, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Deta", "Multy", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1985, trebol, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Regama", "Trebol", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/cirsa/neptunp2.cpp b/src/mame/cirsa/neptunp2.cpp index ed46baaf71e..978f80cde7a 100644 --- a/src/mame/cirsa/neptunp2.cpp +++ b/src/mame/cirsa/neptunp2.cpp @@ -666,22 +666,22 @@ ROM_END // Video games on Cirsa "960606-5" CPU PCB + "IS040302-3" VGA SOC-Legacy PCB (or similar video PCB) -GAME( 2003, neptunp2, 0, neptunp2_video, neptunp2, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Neptune's Pearls 2", MACHINE_IS_SKELETON ) // Year from legal registry date -GAME( 2008, perlacrb, 0, neptunp2_video, neptunp2, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "La Perla del Caribe (V1.0, Catalonia)", MACHINE_IS_SKELETON ) +GAME( 2003, neptunp2, 0, neptunp2_video, neptunp2, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Neptune's Pearls 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Year from legal registry date +GAME( 2008, perlacrb, 0, neptunp2_video, neptunp2, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "La Perla del Caribe (V1.0, Catalonia)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Screenless games on Cirsa "960606-5" CPU PCB -GAME( 1999, ccorsario, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Corsarios (Cirsa slot machine, V6.0D)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB -GAME( 1999, ccorsarioa, ccorsario, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Corsarios (Cirsa slot machine, V5.10D, Catalonia)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB -GAME( 2002?, charles, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/Europea", "Charleston (V2.1, Catalonia)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB -GAME( 2008, gladiador, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Gladiadores (V1.0, CAA)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from manual -GAME( 2006, mltpoints, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Multi Points (V1.0, CAA)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from manual -GAME( 1999, rockroll, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Rock 'n' Roll", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from parts' manual and sticker on PCB -GAME( 2001?, unk960606, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "unknown 960606-5 based machine (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB -GAME( 2001?, unk960606b, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/Europea", "unknown 960606-5 based machine (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB +GAME( 1999, ccorsario, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Corsarios (Cirsa slot machine, V6.0D)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB +GAME( 1999, ccorsarioa, ccorsario, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Corsarios (Cirsa slot machine, V5.10D, Catalonia)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB +GAME( 2002?, charles, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/Europea", "Charleston (V2.1, Catalonia)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB +GAME( 2008, gladiador, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Gladiadores (V1.0, CAA)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from manual +GAME( 2006, mltpoints, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Multi Points (V1.0, CAA)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from manual +GAME( 1999, rockroll, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Rock 'n' Roll", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from parts' manual and sticker on PCB +GAME( 2001?, unk960606, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "unknown 960606-5 based machine (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB +GAME( 2001?, unk960606b, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/Europea", "unknown 960606-5 based machine (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB // B. Gaming Technology Ltd. (BGT) fruit machines on Cirsa "960606-5" CPU PCB -GAME( 1997, bg_barmy, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Barmy Army", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, bg_dbells, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Dancing Bells", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, bg_ddb, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Ding Dong Bells (B Gaming Technology)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, bg_max, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Max A Million (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, bg_maxa, bg_max, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Max A Million (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1997, bg_barmy, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Barmy Army", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, bg_dbells, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Dancing Bells", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, bg_ddb, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Ding Dong Bells (B Gaming Technology)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, bg_max, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Max A Million (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, bg_maxa, bg_max, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Max A Million (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/citoh/cit101xl.cpp b/src/mame/citoh/cit101xl.cpp index 7b94c685c5a..35f73aae5e3 100644 --- a/src/mame/citoh/cit101xl.cpp +++ b/src/mame/citoh/cit101xl.cpp @@ -115,4 +115,4 @@ ROM_END } // anonymous namespace -COMP(1987, cit101xl, 0, 0, cit101xl, cit101xl, cit101xl_state, empty_init, "CIE Terminals", "CIT-101XL Video Display Terminal", MACHINE_IS_SKELETON) +COMP(1987, cit101xl, 0, 0, cit101xl, cit101xl, cit101xl_state, empty_init, "CIE Terminals", "CIT-101XL Video Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/commodore/c64dtv.cpp b/src/mame/commodore/c64dtv.cpp index eb22b822ad6..f00afb2c143 100644 --- a/src/mame/commodore/c64dtv.cpp +++ b/src/mame/commodore/c64dtv.cpp @@ -82,4 +82,4 @@ ROM_END // GAME DRIVERS //************************************************************************** -CONS( 2005, c64dtv, 0, 0, c64dtv, c64dtv, c64dtv_state, empty_init, "The Toy:Lobster Company", "Commodore 64 Direct-to-TV (Version 2 050711) (PAL)", MACHINE_IS_SKELETON ) +CONS( 2005, c64dtv, 0, 0, c64dtv, c64dtv, c64dtv_state, empty_init, "The Toy:Lobster Company", "Commodore 64 Direct-to-TV (Version 2 050711) (PAL)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/commodore/c900.cpp b/src/mame/commodore/c900.cpp index aabff26984b..0dc5818260c 100644 --- a/src/mame/commodore/c900.cpp +++ b/src/mame/commodore/c900.cpp @@ -173,4 +173,4 @@ ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP( 1985, c900, 0, 0, c900, c900, c900_state, empty_init, "Commodore", "Commodore 900", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 1985, c900, 0, 0, c900, c900, c900_state, empty_init, "Commodore", "Commodore 900", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/cxg/dominator.cpp b/src/mame/cxg/dominator.cpp index ee8b0a78960..c6414c8a850 100644 --- a/src/mame/cxg/dominator.cpp +++ b/src/mame/cxg/dominator.cpp @@ -307,7 +307,12 @@ void dominator_state::commander(machine_config &config) ROM_START( sdtor ) ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD("22p_2.05", 0x8000, 0x8000, CRC(9707119c) SHA1(d7cde835a37bd5d9ff349a871c890ea4cd9b2c26) ) + ROM_LOAD("22p_2.05", 0x8000, 0x8000, CRC(9707119c) SHA1(d7cde835a37bd5d9ff349a871c890ea4cd9b2c26) ) // M27C256B +ROM_END + +ROM_START( sdtora ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD("1988_newcrest_239_2.04", 0x8000, 0x8000, CRC(f9548d92) SHA1(77340b32a33fc2a49c97d60774f395548b99294c) ) // TMS27C256-20JL ROM_END @@ -323,7 +328,7 @@ ROM_END ROM_START( sgalaxyb ) ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD("230_1.03", 0x8000, 0x8000, CRC(30d81c4e) SHA1(ab3a9b58db26d87d3e66600b77c9435313b632f2) ) + ROM_LOAD("1988_newcrest_230_1.03", 0x8000, 0x8000, CRC(30d81c4e) SHA1(ab3a9b58db26d87d3e66600b77c9435313b632f2) ) ROM_END @@ -342,6 +347,7 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS SYST( 1989, sdtor, 0, 0, dominator, dominator, dominator_state, empty_init, "CXG Systems / Newcrest Technology", "Sphinx Dominator (v2.05)", MACHINE_SUPPORTS_SAVE ) +SYST( 1989, sdtora, sdtor, 0, dominator, dominator, dominator_state, empty_init, "CXG Systems / Newcrest Technology", "Sphinx Dominator (v2.04)", MACHINE_SUPPORTS_SAVE ) SYST( 1988, sgalaxy, 0, 0, galaxy, galaxy, dominator_state, empty_init, "CXG Systems / Newcrest Technology", "Sphinx Galaxy (v2.03)", MACHINE_SUPPORTS_SAVE ) SYST( 1988, sgalaxya, sgalaxy, 0, galaxy, galaxy, dominator_state, empty_init, "CXG Systems / Newcrest Technology", "Sphinx Galaxy (v2.00)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/cxg/junior.cpp b/src/mame/cxg/junior.cpp new file mode 100644 index 00000000000..d28706a7ebf --- /dev/null +++ b/src/mame/cxg/junior.cpp @@ -0,0 +1,246 @@ +// license:BSD-3-Clause +// copyright-holders:hap +// thanks-to:Sean Riddle +/******************************************************************************* + +CXG Sphinx Junior + +NOTE: Before exiting MAME, press the OFF button to turn the power off. Otherwise, +NVRAM won't save properly. + +Together with CXG Sphinx Chess Card (and not counting the 1992 rereleases of the +Sphinx Granada family), this is probably the last chess computer with Intelligent +Chess Software's involvement. + +TODO: +- verify sound pitch, it's twice higher on a Fidelity MCC, or maybe that one + was designed for 4MHz? (on CXG Sphinx Chess Card, sound pitch matches MAME) + +Hardware notes: + +Sphinx Junior: +- PCB label: CXG 237 600-002 +- Hitachi HD614140H, 8MHz XTAL +- LCD with 4 7segs and custom segments (same as the one in CXG Pocket Chess) +- embedded non-electronic chessboard, piezo + +Fidelity Micro Chess Challenger (16 buttons): +- PCB label: CXG 249 600-001 +- rest is similar to Sphinx Junior + +Fidelity MCC 12-button version has a HD44820 MCU instead. + +HD614140HA27 MCU is used in: +- CXG Sphinx Junior +- Fidelity Chess Pal Challenger (Fidelity brand Sphinx Junior) +- Fidelity Micro Chess Challenger (16 buttons) + +*******************************************************************************/ + +#include "emu.h" + +#include "cpu/hmcs400/hmcs400.h" +#include "machine/sensorboard.h" +#include "sound/dac.h" +#include "video/pwm.h" + +#include "screen.h" +#include "speaker.h" + +// internal artwork +#include "cxg_junior.lh" + + +namespace { + +class junior_state : public driver_device +{ +public: + junior_state(const machine_config &mconfig, device_type type, const char *tag) : + driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_board(*this, "board"), + m_lcd_pwm(*this, "lcd_pwm"), + m_dac(*this, "dac"), + m_inputs(*this, "IN.0") + { } + + void junior(machine_config &config); + + DECLARE_INPUT_CHANGED_MEMBER(on_button); + +protected: + virtual void machine_start() override ATTR_COLD; + +private: + // devices/pointers + required_device m_maincpu; + required_device m_board; + required_device m_lcd_pwm; + required_device m_dac; + required_ioport m_inputs; + + u32 m_lcd_segs = 0; + u8 m_lcd_com = 0; + + // I/O handlers + void update_lcd(); + template void lcd_segs_w(u8 data); + void control_w(u16 data); + u16 input_r(); +}; + +void junior_state::machine_start() +{ + // register for savestates + save_item(NAME(m_lcd_segs)); + save_item(NAME(m_lcd_com)); +} + + + +/******************************************************************************* + I/O +*******************************************************************************/ + +INPUT_CHANGED_MEMBER(junior_state::on_button) +{ + if (newval && m_maincpu->stop_mode()) + m_maincpu->pulse_input_line(INPUT_LINE_RESET, attotime::zero); +} + +void junior_state::update_lcd() +{ + m_lcd_pwm->write_row(0, m_lcd_com ? ~m_lcd_segs : m_lcd_segs); +} + +template +void junior_state::lcd_segs_w(u8 data) +{ + // R0x-R4x: LCD segment data, input mux + const u8 shift = N * 4 + 10; + m_lcd_segs = (m_lcd_segs & ~(0xf << shift)) | (data << shift); + update_lcd(); +} + +void junior_state::control_w(u16 data) +{ + // D0: LCD common + m_lcd_com = data & 1; + + // D4-D13: LCD segment data + m_lcd_segs = (m_lcd_segs & ~0x3ff) | (data >> 4 & 0x3ff); + update_lcd(); + + // D14: speaker out + m_dac->write(BIT(data, 14)); +} + +u16 junior_state::input_r() +{ + u16 data = 0; + + // D1: read buttons from R03-R43 + if ((m_lcd_segs >> 13 & 0x1ffff) & m_inputs->read()) + data |= 2; + + // D2: R30 (freq sel) + data |= BIT(m_lcd_segs, 23) << 2; + return data | 9; +} + + + +/******************************************************************************* + Input Ports +*******************************************************************************/ + +static INPUT_PORTS_START( junior ) + PORT_START("IN.0") + PORT_BIT(0x00001, IP_ACTIVE_HIGH, IPT_POWER_OFF) + PORT_BIT(0x00002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("D / 4 / Rook") + PORT_BIT(0x00004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("C / 3 / Bishop") + PORT_BIT(0x00008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("B / 2 / Knight") + PORT_BIT(0x00010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("A / 1 / Pawn") + PORT_BIT(0x00020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("H / 8 / Black") + PORT_BIT(0x00040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("G / 7 / White") + PORT_BIT(0x00080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("F / 6 / King") + PORT_BIT(0x00100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("E / 5 / Queen") + PORT_BIT(0x00200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Setup Position") + PORT_BIT(0x00400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Verify Position") + PORT_BIT(0x00800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Entry") + PORT_BIT(0x01000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter") + PORT_BIT(0x02000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Sound") + PORT_BIT(0x04000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game") + PORT_BIT(0x08000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Move") + PORT_BIT(0x10000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level") + + PORT_START("RESET") + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_POWER_ON) PORT_CHANGED_MEMBER(DEVICE_SELF, FUNC(junior_state::on_button), 0) +INPUT_PORTS_END + + + +/******************************************************************************* + Machine Configs +*******************************************************************************/ + +void junior_state::junior(machine_config &config) +{ + // basic machine hardware + HD614140(config, m_maincpu, 8_MHz_XTAL); + m_maincpu->nvram_enable_backup(true); + m_maincpu->stop_cb().set(m_maincpu, FUNC(hmcs400_cpu_device::nvram_set_battery)); + m_maincpu->stop_cb().append([this](int state) { if (state) m_lcd_pwm->clear(); }); + m_maincpu->write_r<0x0>().set(FUNC(junior_state::lcd_segs_w<0>)); + m_maincpu->write_r<0x1>().set(FUNC(junior_state::lcd_segs_w<1>)); + m_maincpu->write_r<0x2>().set(FUNC(junior_state::lcd_segs_w<2>)); + m_maincpu->write_r<0x3>().set(FUNC(junior_state::lcd_segs_w<3>)); + m_maincpu->write_r<0x4>().set(FUNC(junior_state::lcd_segs_w<4>)); + m_maincpu->write_d().set(FUNC(junior_state::control_w)); + m_maincpu->read_d().set(FUNC(junior_state::input_r)); + + SENSORBOARD(config, m_board).set_type(sensorboard_device::NOSENSORS); + m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); + m_board->set_nvram_enable(true); + + // video hardware + PWM_DISPLAY(config, m_lcd_pwm).set_size(1, 30); + m_lcd_pwm->set_bri_levels(0.25); + + config.set_default_layout(layout_cxg_junior); + + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); + screen.set_refresh_hz(60); + screen.set_size(1920/5, 914/5); + screen.set_visarea_full(); + + // sound hardware + SPEAKER(config, "speaker").front_center(); + DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25); +} + + + +/******************************************************************************* + ROM Definitions +*******************************************************************************/ + +ROM_START( sjunior ) + ROM_REGION( 0x2000, "maincpu", 0 ) + ROM_LOAD("1988_newcrest_614140ha27", 0x0000, 0x2000, CRC(9eb77d94) SHA1(84306ee39986847f9ae82a1117dc6fb8bd309bab) ) + + ROM_REGION( 57384, "screen", 0 ) + ROM_LOAD("sjunior.svg", 0, 57384, CRC(1b3d450f) SHA1(1b55bb2fe23d2e719258be196663ea117158cd35) ) +ROM_END + +} // anonymous namespace + + + +/******************************************************************************* + Drivers +*******************************************************************************/ + +// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS +SYST( 1988, sjunior, 0, 0, junior, junior, junior_state, empty_init, "CXG Systems / Newcrest Technology / Intelligent Chess Software", "Sphinx Junior", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/cxg/royal.cpp b/src/mame/cxg/royal.cpp index c806057ab99..d69d900aeb8 100644 --- a/src/mame/cxg/royal.cpp +++ b/src/mame/cxg/royal.cpp @@ -13,7 +13,7 @@ user's turn to move, this is warned about in the manual. - if/when MAME supports an exit callback, hook up power-off switch/button to that Hardware notes: -- HD614042S, 4MHz XTAL +- Hitachi HD614042S, 4MHz XTAL - optional LCD panel(s), see below - chessboard buttons, 16+4 LEDs, piezo diff --git a/src/mame/dataeast/ffantasy_ms.cpp b/src/mame/dataeast/ffantasy_ms.cpp index a300831bea8..4f31fae8d2c 100644 --- a/src/mame/dataeast/ffantasy_ms.cpp +++ b/src/mame/dataeast/ffantasy_ms.cpp @@ -389,7 +389,7 @@ ROM_END } // anonymous namespace -GAME( 199?, automatm, robocop, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Automat (bootleg of Robocop, Modular System)", MACHINE_IS_SKELETON ) -GAME( 199?, drgninjam, baddudes, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Dragon Ninja (Modular System)", MACHINE_IS_SKELETON ) -GAME( 199?, ffantasym, hippodrm, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Fighting Fantasy (Modular System)", MACHINE_IS_SKELETON ) -GAME( 199?, secretagm, secretag, secretagm, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Secret Agent (Modular System)", MACHINE_IS_SKELETON ) +GAME( 199?, automatm, robocop, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Automat (bootleg of Robocop, Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, drgninjam, baddudes, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Dragon Ninja (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, ffantasym, hippodrm, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Fighting Fantasy (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, secretagm, secretag, secretagm, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Secret Agent (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/dec/decmate2.cpp b/src/mame/dec/decmate2.cpp index c245d10cfd9..cae9c442c31 100644 --- a/src/mame/dec/decmate2.cpp +++ b/src/mame/dec/decmate2.cpp @@ -1009,5 +1009,5 @@ ROM_END } // anonymous namespace -COMP(1982, decmate2, 0, 0, pc278, decmate2, decmate2_state, init_pc278, "Digital Equipment Corporation", "DECmate II (PC278)", MACHINE_IS_SKELETON) -COMP(1984, decmate3, 0, 0, pc238, decmate2, decmate2_state, init_pc238, "Digital Equipment Corporation", "DECmate III (PC238)", MACHINE_IS_SKELETON) +COMP(1982, decmate2, 0, 0, pc278, decmate2, decmate2_state, init_pc278, "Digital Equipment Corporation", "DECmate II (PC278)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1984, decmate3, 0, 0, pc238, decmate2, decmate2_state, init_pc238, "Digital Equipment Corporation", "DECmate III (PC238)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/dec/decwritr.cpp b/src/mame/dec/decwritr.cpp index 0f92a09ff6d..d40aa28ba5b 100644 --- a/src/mame/dec/decwritr.cpp +++ b/src/mame/dec/decwritr.cpp @@ -494,4 +494,4 @@ ROM_END // DRIVERS //************************************************************************** /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP( 1978, la120, 0, 0, la120, la120, decwriter_state, empty_init, "Digital Equipment Corporation", "DECwriter III (LA120)", MACHINE_IS_SKELETON ) +COMP( 1978, la120, 0, 0, la120, la120, decwriter_state, empty_init, "Digital Equipment Corporation", "DECwriter III (LA120)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/dec/jensen.cpp b/src/mame/dec/jensen.cpp index 8408b821b7e..8d9c58cfc61 100644 --- a/src/mame/dec/jensen.cpp +++ b/src/mame/dec/jensen.cpp @@ -304,6 +304,6 @@ ROM_END } /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP( 1993, d2k300axp, 0, 0, d2k300axp, 0, jensen_state, init_common, "DEC", "DEC 2000 Model 300 AXP", MACHINE_IS_SKELETON) -COMP( 1993, d2k500axp, 0, 0, d2k500axp, 0, jensen_state, init_common, "DEC", "DEC 2000 Model 500 AXP", MACHINE_IS_SKELETON) -COMP( 1993, dpcaxp150, 0, 0, dpcaxp150, 0, jensen_state, init_common, "DEC", "DECpc AXP 150", MACHINE_IS_SKELETON) +COMP( 1993, d2k300axp, 0, 0, d2k300axp, 0, jensen_state, init_common, "DEC", "DEC 2000 Model 300 AXP", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP( 1993, d2k500axp, 0, 0, d2k500axp, 0, jensen_state, init_common, "DEC", "DEC 2000 Model 500 AXP", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP( 1993, dpcaxp150, 0, 0, dpcaxp150, 0, jensen_state, init_common, "DEC", "DECpc AXP 150", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/dec/pdp11.cpp b/src/mame/dec/pdp11.cpp index cd82af37dbf..7d397041a29 100644 --- a/src/mame/dec/pdp11.cpp +++ b/src/mame/dec/pdp11.cpp @@ -487,4 +487,4 @@ ROM_END COMP( 197?, pdp11ub, 0, 0, pdp11, pdp11, pdp11_state, empty_init, "Digital Equipment Corporation", "PDP-11 [Unibus](M9301-YA)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND) COMP( 197?, pdp11ub2, pdp11ub, 0, pdp11ub2, pdp11, pdp11_state, empty_init, "Digital Equipment Corporation", "PDP-11 [Unibus](M9312)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND) COMP( 198?, pdp11qb, pdp11ub, 0, pdp11qb, pdp11, pdp11_state, empty_init, "Digital Equipment Corporation", "PDP-11 [Q-BUS] (M7195 - MXV11-B)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND) -COMP( 1987, sms1000, 0, 0, sms1000, pdp11, pdp11_state, empty_init, "Scientific Micro Systems", "SMS-1000", MACHINE_IS_SKELETON ) +COMP( 1987, sms1000, 0, 0, sms1000, pdp11, pdp11_state, empty_init, "Scientific Micro Systems", "SMS-1000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/dec/rainbow.cpp b/src/mame/dec/rainbow.cpp index fd21a64e0bc..cce1a9af14e 100644 --- a/src/mame/dec/rainbow.cpp +++ b/src/mame/dec/rainbow.cpp @@ -3464,6 +3464,6 @@ ROM_END /* Driver */ /* YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS */ -COMP(1982, rainbow100a, rainbow, 0, rainbow_modela, rainbow100b_in, rainbow_modela_state, empty_init, "Digital Equipment Corporation", "Rainbow 100-A", MACHINE_IS_SKELETON) +COMP(1982, rainbow100a, rainbow, 0, rainbow_modela, rainbow100b_in, rainbow_modela_state, empty_init, "Digital Equipment Corporation", "Rainbow 100-A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) COMP(1983, rainbow, 0, 0, rainbow_modelb, rainbow100b_in, rainbow_modelb_state, empty_init, "Digital Equipment Corporation", "Rainbow 100-B", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS) COMP(1985, rainbow190, rainbow, 0, rainbow_modelb, rainbow100b_in, rainbow_modelb_state, empty_init, "Digital Equipment Corporation", "Rainbow 190-B", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_COLORS) diff --git a/src/mame/dec/vt220.cpp b/src/mame/dec/vt220.cpp index d86383d7f7e..2ecba445a1b 100644 --- a/src/mame/dec/vt220.cpp +++ b/src/mame/dec/vt220.cpp @@ -183,5 +183,5 @@ ROM_END /* Driver */ /* YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS */ -COMP( 1983, vt220, 0, 0, vt220, vt220, vt220_state, empty_init, "Digital Equipment Corporation", "VT220 (Version 2.3)", MACHINE_IS_SKELETON ) -COMP( 1983, vt220a, vt220, 0, vt220a, vt220, vt220_state, empty_init, "Digital Equipment Corporation", "VT220 (Version 2.1)", MACHINE_IS_SKELETON ) +COMP( 1983, vt220, 0, 0, vt220, vt220, vt220_state, empty_init, "Digital Equipment Corporation", "VT220 (Version 2.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1983, vt220a, vt220, 0, vt220a, vt220, vt220_state, empty_init, "Digital Equipment Corporation", "VT220 (Version 2.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/dec/vt320.cpp b/src/mame/dec/vt320.cpp index 3c634037c02..c0dee4f9007 100644 --- a/src/mame/dec/vt320.cpp +++ b/src/mame/dec/vt320.cpp @@ -141,7 +141,7 @@ ROM_END /* Driver */ /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP( 1987, vt320, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT320", MACHINE_IS_SKELETON ) -COMP( 1987, vt330, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT330", MACHINE_IS_SKELETON ) -//COMP( 1989?, vt340, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT340", MACHINE_IS_SKELETON ) -//COMP( 1990?, vt340p, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT340+", MACHINE_IS_SKELETON ) +COMP( 1987, vt320, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT320", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1987, vt330, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT330", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +//COMP( 1989?, vt340, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT340", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +//COMP( 1990?, vt340p, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT340+", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/dec/vt520.cpp b/src/mame/dec/vt520.cpp index 41ca9be9954..bc86d3bd1c9 100644 --- a/src/mame/dec/vt520.cpp +++ b/src/mame/dec/vt520.cpp @@ -156,7 +156,7 @@ ROM_END /* Driver */ -COMP( 1990, vt420, 0, 0, vt420, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT420 Video Terminal", MACHINE_IS_SKELETON ) -//COMP( 1993, vt510, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT510 Video Terminal", MACHINE_IS_SKELETON) -COMP( 1994, vt520, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT520 Video Terminal", MACHINE_IS_SKELETON) -//COMP( 1994, vt525, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT525 Video Terminal", MACHINE_IS_SKELETON) +COMP( 1990, vt420, 0, 0, vt420, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT420 Video Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +//COMP( 1993, vt510, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT510 Video Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP( 1994, vt520, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT520 Video Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//COMP( 1994, vt525, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT525 Video Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/dg/aviion88k.cpp b/src/mame/dg/aviion88k.cpp index d2c2342ba91..c374a27c1f3 100644 --- a/src/mame/dg/aviion88k.cpp +++ b/src/mame/dg/aviion88k.cpp @@ -300,4 +300,4 @@ ROM_END } // anonymous namespace /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP(1991, aviion_4600, 0, 0, aviion_4600, 0, aviion88k_state, init, "Data General", "AViiON 4600", MACHINE_IS_SKELETON) +COMP(1991, aviion_4600, 0, 0, aviion_4600, 0, aviion88k_state, init, "Data General", "AViiON 4600", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/dynax/dynax.cpp b/src/mame/dynax/dynax.cpp index beef10513ce..e827513ffad 100644 --- a/src/mame/dynax/dynax.cpp +++ b/src/mame/dynax/dynax.cpp @@ -3583,8 +3583,6 @@ INPUT_PORTS_END static INPUT_PORTS_START( mjreach ) - // Only a photo of one page of the manual has been seen - // The manual provides two sets of standard settings: // 標準設定 シングル向け 標準設定 メダルコーナー向け // SW 1 OFF OFF OFF ON ON ON OFF ON ON OFF OFF OFF OFF ON ON ON OFF ON ON OFF @@ -3606,61 +3604,61 @@ static INPUT_PORTS_START( mjreach ) PORT_DIPSETTING( 0x08, "2" ) // レート2 PORT_DIPSETTING( 0x04, "3" ) // レート3 PORT_DIPSETTING( 0x00, "5" ) // レート5 - MAHJONG_YAKUMAN_BONUS(4, "DIP2:5,6,7") // 役満ボーナスチャンスの設定周期 + MAHJONG_YAKUMAN_BONUS(4, "DIP-SW2:5,6,7") // 役満ボーナスチャンスの設定周期 PORT_DIPNAME( 0x80, 0x00, "Yakuman Bonuses Per Cycle" ) PORT_DIPLOCATION("DIP-SW2:8") // 役満ボーナスの回数設定周期毎に PORT_DIPSETTING( 0x00, "1" ) // 1回 PORT_DIPSETTING( 0x80, "2" ) // 2回 PORT_START("DSW2") - PORT_DIPNAME( 0x01, 0x01, "Payout Mode" ) PORT_DIPLOCATION("DIP-SW3:1") - PORT_DIPSETTING( 0x01, "Key-out" ) - PORT_DIPSETTING( 0x00, "Hopper" ) - PORT_DIPNAME( 0x02, 0x02, "Hopper Polarity" ) PORT_DIPLOCATION("DIP-SW3:2") - PORT_DIPSETTING( 0x02, DEF_STR(Normal) ) - PORT_DIPSETTING( 0x00, "Inverted" ) - PORT_DIPNAME( 0x04, 0x00, "Double Bet" ) PORT_DIPLOCATION("DIP-SW3:3") - PORT_DIPSETTING( 0x04, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW3:4") - PORT_DIPSETTING( 0x08, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x10, 0x00, "Renchan Rate" ) PORT_DIPLOCATION("DIP-SW3:5") - PORT_DIPSETTING( 0x10, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x20, 0x00, "Last Chance" ) PORT_DIPLOCATION("DIP-SW3:6") - PORT_DIPSETTING( 0x20, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0xc0, 0x00, "Last Chance Count" ) PORT_DIPLOCATION("DIP-SW3:7,8") + PORT_DIPNAME( 0x01, 0x01, "Payout Mode" ) PORT_DIPLOCATION("DIP-SW3:1") // ゲーム仕様 + PORT_DIPSETTING( 0x01, "Key-out" ) // クレジット式 + PORT_DIPSETTING( 0x00, "Hopper" ) // ホッパー式 + PORT_DIPNAME( 0x02, 0x02, "Hopper Polarity" ) PORT_DIPLOCATION("DIP-SW3:2") // ホッパーアクティブ + PORT_DIPSETTING( 0x02, DEF_STR(Normal) ) // 通常 + PORT_DIPSETTING( 0x00, "Inverted" ) // 反転 + PORT_DIPNAME( 0x04, 0x00, "Double Bet" ) PORT_DIPLOCATION("DIP-SW3:3") // W-BET機能 + PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x08, 0x00, "Computer Strength" ) PORT_DIPLOCATION("DIP-SW3:4") // コンピューターの強さ + PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 普通 + PORT_DIPSETTING( 0x08, "Strong" ) // 強い + PORT_DIPNAME( 0x10, 0x00, "Renchan Rate" ) PORT_DIPLOCATION("DIP-SW3:5") // 連荘レート + PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x20, 0x00, "Last Chance" ) PORT_DIPLOCATION("DIP-SW3:6") // ラストチャンス + PORT_DIPSETTING( 0x20, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0xc0, 0x00, "Last Chance Tsumo Count" ) PORT_DIPLOCATION("DIP-SW3:7,8") // ラストチャンスのツモ回数 PORT_DIPSETTING( 0xc0, "1" ) PORT_DIPSETTING( 0x80, "3" ) PORT_DIPSETTING( 0x00, "5" ) PORT_DIPSETTING( 0x40, "10" ) PORT_START("DSW3") - PORT_DIPNAME( 0x01, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("DIP-SW4:1") - PORT_DIPSETTING( 0x01, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x02, 0x00, "In-Game Music" ) PORT_DIPLOCATION("DIP-SW4:2") - PORT_DIPSETTING( 0x02, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x04, 0x04, "Auto Reach" ) PORT_DIPLOCATION("DIP-SW4:3") - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x00, "Don Den Button" ) PORT_DIPLOCATION("DIP-SW4:4") - PORT_DIPSETTING( 0x08, "Start" ) - PORT_DIPSETTING( 0x00, "Flip Flop" ) - PORT_DIPNAME( 0x10, 0x00, "Show Gals" ) PORT_DIPLOCATION("DIP-SW4:5") - PORT_DIPSETTING( 0x10, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x20, 0x00, "Suggest Calls" ) PORT_DIPLOCATION("DIP-SW4:6") - PORT_DIPSETTING( 0x20, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) // shows when kan/pon/chi/ron is possible - PORT_DIPNAME( 0x40, 0x40, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW4:7") + PORT_DIPNAME( 0x01, 0x00, DEF_STR(Demo_Sounds) ) PORT_DIPLOCATION("DIP-SW4:1") // デモ・サウンド + PORT_DIPSETTING( 0x01, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x02, 0x00, "In-Game Music" ) PORT_DIPLOCATION("DIP-SW4:2") // ゲーム・サウンド + PORT_DIPSETTING( 0x02, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x04, 0x00, "Auto Reach" ) PORT_DIPLOCATION("DIP-SW4:3") // オート・リーチ機能 + PORT_DIPSETTING( 0x04, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x08, 0x00, "Don Den Button" ) PORT_DIPLOCATION("DIP-SW4:4") // Don・Den機能 ボタン変更 + PORT_DIPSETTING( 0x08, "Start" ) // スタートボタン + PORT_DIPSETTING( 0x00, "Flip Flop" ) // F/Fボタン + PORT_DIPNAME( 0x10, 0x00, "Show Renchan Gal" ) PORT_DIPLOCATION("DIP-SW4:5") // 連荘ギャル表示 + PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x20, 0x00, "In-Game Messages" ) PORT_DIPLOCATION("DIP-SW4:6") // ゲーム中のメッセージ + PORT_DIPSETTING( 0x20, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 (shows when kan/pon/chi/ron is possible) + PORT_DIPNAME( 0x40, 0x00, DEF_STR(Unused) ) PORT_DIPLOCATION("DIP-SW4:7") // ON固定 PORT_DIPSETTING( 0x40, DEF_STR(Off) ) PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW4:8") - PORT_DIPSETTING( 0x80, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) // shows "super revolver" bonus game during attract mode + PORT_DIPNAME( 0x80, 0x80, "Super Revolver Jackpot Payout Rate" ) PORT_DIPLOCATION("DIP-SW4:8") // スパーレボルバーのJACK-POTの出率 + PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 通常 (shows "super revolver" bonus game during attract mode) + PORT_DIPSETTING( 0x80, "Frequent" ) // よく出る PORT_START("DSW4") /* 4 (top) */ MAHJONG_NOTE_CREDITS(0, "DIP-SW1:9", "DSW1", 0) // NOTE RATE @@ -3672,18 +3670,18 @@ static INPUT_PORTS_START( mjreach ) PORT_DIPSETTING( 0x08, "500" ) PORT_DIPSETTING( 0x04, "700" ) PORT_DIPSETTING( 0x00, "1000" ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW3:9") - PORT_DIPSETTING( 0x10, DEF_STR(Off) ) - PORT_DIPSETTING( 0x00, DEF_STR(On) ) // shows "super revolver" bonus game on start - PORT_DIPNAME( 0x20, 0x20, DEF_STR(Unknown) ) PORT_DIPLOCATION("DIP-SW3:10") - PORT_DIPSETTING( 0x20, DEF_STR(Off) ) + PORT_DIPNAME( 0x10, 0x00, "Super Revolver" ) PORT_DIPLOCATION("DIP-SW3:9") // スパーレボルバー + PORT_DIPSETTING( 0x10, DEF_STR(Off) ) // 無 + PORT_DIPSETTING( 0x00, DEF_STR(On) ) // 有 + PORT_DIPNAME( 0x20, 0x00, "Payout Variation" ) PORT_DIPLOCATION("DIP-SW3:10") // 配当の波 + PORT_DIPSETTING( 0x20, "Small" ) // 小さい + PORT_DIPSETTING( 0x00, DEF_STR(Normal) ) // 通常 + PORT_DIPNAME( 0x40, 0x40, "Renchan Gal Display" ) PORT_DIPLOCATION("DIP-SW4:9") // 連荘ギャルの表示の方式 + PORT_DIPSETTING( 0x40, "After Each Win" ) // 勝つごとに表示 (= On according to manual page?) + PORT_DIPSETTING( 0x00, "After 3 Consecutive Wins" ) // 3連荘のみ表示 (= Off according to manual page?) + PORT_DIPNAME( 0x80, 0x80, DEF_STR(Unused) ) PORT_DIPLOCATION("DIP-SW4:10") // OFF固定 + PORT_DIPSETTING( 0x80, DEF_STR(Off) ) PORT_DIPSETTING( 0x00, DEF_STR(On) ) - PORT_DIPNAME( 0x40, 0x40, "Unknown top-6" ) - PORT_DIPSETTING( 0x40, "1" ) - PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPNAME( 0x80, 0x80, "Unknown top-7" ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) MAHJONG_COIN_TEST("DSW2", 0x01) diff --git a/src/mame/emusys/emax.cpp b/src/mame/emusys/emax.cpp index b0e5dc89cca..5642e0a75e3 100644 --- a/src/mame/emusys/emax.cpp +++ b/src/mame/emusys/emax.cpp @@ -308,6 +308,6 @@ ROM_END } // anonymous namespace -SYST(1986, emax, 0, 0, emax, emax, emax_state, empty_init, "E-mu Systems", "Emax Digital Sampling Keyboard", MACHINE_IS_SKELETON) -SYST(198?, emaxp, emax, 0, emaxp, emax, emax_state, empty_init, "E-mu Systems", "Emax Plus Digital Sampling Keyboard", MACHINE_IS_SKELETON) -SYST(1989, emax2, 0, 0, emax2, emax2, emax_state, empty_init, "E-mu Systems", "Emax II 16-Bit Digital Sound System", MACHINE_IS_SKELETON) +SYST(1986, emax, 0, 0, emax, emax, emax_state, empty_init, "E-mu Systems", "Emax Digital Sampling Keyboard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(198?, emaxp, emax, 0, emaxp, emax, emax_state, empty_init, "E-mu Systems", "Emax Plus Digital Sampling Keyboard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1989, emax2, 0, 0, emax2, emax2, emax_state, empty_init, "E-mu Systems", "Emax II 16-Bit Digital Sound System", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/emusys/emu2.cpp b/src/mame/emusys/emu2.cpp index 0f97202722e..abf1d3df9f8 100644 --- a/src/mame/emusys/emu2.cpp +++ b/src/mame/emusys/emu2.cpp @@ -332,4 +332,4 @@ ROM_END } // anonymous namespace -SYST(1984, emu2, 0, 0, emu2, emu2, emu2_state, empty_init, "E-mu Systems", "Emulator II", MACHINE_IS_SKELETON) +SYST(1984, emu2, 0, 0, emu2, emu2, emu2_state, empty_init, "E-mu Systems", "Emulator II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/emusys/emu3.cpp b/src/mame/emusys/emu3.cpp index 57887d18dd5..ad42a92b967 100644 --- a/src/mame/emusys/emu3.cpp +++ b/src/mame/emusys/emu3.cpp @@ -298,4 +298,4 @@ ROM_END } // anonymous namespace -SYST(1987, emu3, 0, 0, emu3, emu3, emu3_state, empty_init, "E-mu Systems", "Emulator Three Digital Sound Production System", MACHINE_IS_SKELETON) +SYST(1987, emu3, 0, 0, emu3, emu3, emu3_state, empty_init, "E-mu Systems", "Emulator Three Digital Sound Production System", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/emusys/emu68k.cpp b/src/mame/emusys/emu68k.cpp index 2ac6ece6225..e7fd500bf6f 100644 --- a/src/mame/emusys/emu68k.cpp +++ b/src/mame/emusys/emu68k.cpp @@ -240,10 +240,10 @@ ROM_END } // anonymous namespace -SYST(1989, proteus1, 0, 0, proteus1, proteus1, emu68k_state, empty_init, "E-mu Systems", "Proteus/1 16-Bit Multi-Timbral Digital Sound Module", MACHINE_IS_SKELETON) -SYST(1989, proteusxr, 0, 0, proteusxr, proteus1, emu68k_state, empty_init, "E-mu Systems", "Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module", MACHINE_IS_SKELETON) -SYST(1991, procuss, 0, 0, proteusxr, procuss, emu68k_state, empty_init, "E-mu Systems", "Pro/Cussion Maximum Percussion Module", MACHINE_IS_SKELETON) -SYST(1993, vintkeys, 0, 0, vintkeys, vintkeys, emu68k_state, empty_init, "E-mu Systems", "Vintage Keys Classic Analog Keyboards", MACHINE_IS_SKELETON) -SYST(1996, orbit9090, 0, 0, phatt, orbit9090, emu68k_state, empty_init, "E-mu Systems", "Orbit 9090 - The Dance Planet", MACHINE_IS_SKELETON) -SYST(1997, phatt, 0, 0, phatt, phatt, emu68k_state, empty_init, "E-mu Systems", "Planet Phatt - The Swing System", MACHINE_IS_SKELETON) -SYST(1997, carnaval, 0, 0, phatt, carnaval, emu68k_state, empty_init, "E-mu Systems", "Carnaval - Jugando con Fuego", MACHINE_IS_SKELETON) +SYST(1989, proteus1, 0, 0, proteus1, proteus1, emu68k_state, empty_init, "E-mu Systems", "Proteus/1 16-Bit Multi-Timbral Digital Sound Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1989, proteusxr, 0, 0, proteusxr, proteus1, emu68k_state, empty_init, "E-mu Systems", "Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1991, procuss, 0, 0, proteusxr, procuss, emu68k_state, empty_init, "E-mu Systems", "Pro/Cussion Maximum Percussion Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1993, vintkeys, 0, 0, vintkeys, vintkeys, emu68k_state, empty_init, "E-mu Systems", "Vintage Keys Classic Analog Keyboards", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1996, orbit9090, 0, 0, phatt, orbit9090, emu68k_state, empty_init, "E-mu Systems", "Orbit 9090 - The Dance Planet", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1997, phatt, 0, 0, phatt, phatt, emu68k_state, empty_init, "E-mu Systems", "Planet Phatt - The Swing System", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1997, carnaval, 0, 0, phatt, carnaval, emu68k_state, empty_init, "E-mu Systems", "Carnaval - Jugando con Fuego", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/epoch/cassvisn.cpp b/src/mame/epoch/cassvisn.cpp index 129d5136955..f1977d661b7 100644 --- a/src/mame/epoch/cassvisn.cpp +++ b/src/mame/epoch/cassvisn.cpp @@ -65,7 +65,7 @@ static INPUT_PORTS_START( cassvisn ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) // Jump on monstrmn + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) // Jump on monstrmn INPUT_PORTS_END DEVICE_IMAGE_LOAD_MEMBER(cassvisn_state::cart_load) @@ -109,4 +109,4 @@ ROM_END } // anonymous namespace -CONS( 1981, cassvisn, 0, 0, cassvisn, cassvisn, cassvisn_state, empty_init, "Epoch", "Cassette Vision", MACHINE_IS_SKELETON ) +CONS( 1981, cassvisn, 0, 0, cassvisn, cassvisn, cassvisn_state, empty_init, "Epoch", "Cassette Vision", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/ericsson/alfaskop41xx.cpp b/src/mame/ericsson/alfaskop41xx.cpp index 70f317ef999..8dfe474965a 100644 --- a/src/mame/ericsson/alfaskop41xx.cpp +++ b/src/mame/ericsson/alfaskop41xx.cpp @@ -579,6 +579,6 @@ ROM_END // Only 4101 may exist as a driver in the end making the 4110 and 4120 as slots devices on the SS3 bus, time will tell // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1984, alfaskop4110, 0, 0, alfaskop4110, alfaskop4110, alfaskop4110_state, empty_init, "Ericsson", "Alfaskop Display Unit 4110", MACHINE_IS_SKELETON) -COMP( 1984, alfaskop4120, 0, 0, alfaskop4120, alfaskop4120, alfaskop4120_state, empty_init, "Ericsson", "Alfaskop Flexible Disk Unit 4120", MACHINE_IS_SKELETON) -COMP( 1984, alfaskop4101, 0, 0, alfaskop4101, alfaskop4101, alfaskop4101_state, empty_init, "Ericsson", "Alfaskop Communication Processor 4101", MACHINE_IS_SKELETON) +COMP( 1984, alfaskop4110, 0, 0, alfaskop4110, alfaskop4110, alfaskop4110_state, empty_init, "Ericsson", "Alfaskop Display Unit 4110", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP( 1984, alfaskop4120, 0, 0, alfaskop4120, alfaskop4120, alfaskop4120_state, empty_init, "Ericsson", "Alfaskop Flexible Disk Unit 4120", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP( 1984, alfaskop4101, 0, 0, alfaskop4101, alfaskop4101, alfaskop4101_state, empty_init, "Ericsson", "Alfaskop Communication Processor 4101", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/ericsson/e9161.cpp b/src/mame/ericsson/e9161.cpp index 3b9017f6481..37296e121d5 100644 --- a/src/mame/ericsson/e9161.cpp +++ b/src/mame/ericsson/e9161.cpp @@ -85,4 +85,4 @@ ROM_END } // anonymous namespace -COMP(198?, e9161, 0, 0, e9161, e9161, e9161_state, empty_init, "Ericsson", "9161 Display Processor Unit", MACHINE_IS_SKELETON) +COMP(198?, e9161, 0, 0, e9161, e9161, e9161_state, empty_init, "Ericsson", "9161 Display Processor Unit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/excellent/es9501.cpp b/src/mame/excellent/es9501.cpp index f8974c0de23..e5ea5d7020b 100644 --- a/src/mame/excellent/es9501.cpp +++ b/src/mame/excellent/es9501.cpp @@ -231,5 +231,5 @@ ROM_END } // anonymous namespace -GAME( 1998, d9flower, 0, es9501, specd9, es9501_state, empty_init, ROT0, "Cadence Technology", "Dream 9 Flower (v1.00c)", MACHINE_IS_SKELETON ) -GAME( 1997, specd9, 0, es9501, specd9, es9501_state, empty_init, ROT0, "Excellent System", "Special Dream 9 (v1.0.5G)", MACHINE_IS_SKELETON ) +GAME( 1998, d9flower, 0, es9501, specd9, es9501_state, empty_init, ROT0, "Cadence Technology", "Dream 9 Flower (v1.00c)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1997, specd9, 0, es9501, specd9, es9501_state, empty_init, ROT0, "Excellent System", "Special Dream 9 (v1.0.5G)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/exidy/exidyttl.cpp b/src/mame/exidy/exidyttl.cpp index df508a41373..b7716383949 100644 --- a/src/mame/exidy/exidyttl.cpp +++ b/src/mame/exidy/exidyttl.cpp @@ -237,8 +237,8 @@ ROM_END } // anonymous namespace -GAME( 1977, attckexd, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 1)", MACHINE_IS_SKELETON ) -GAME( 1977, attckexd2, attckexd, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 2)", MACHINE_IS_SKELETON ) -GAME( 1976, deathrac, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Death Race", MACHINE_IS_SKELETON ) -GAME( 1976, destdrby, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Destruction Derby", MACHINE_IS_SKELETON) -GAME( 1976, rhunting, deathrac, attack, 0, exidyttl_state, empty_init, ROT0, "bootleg", "Robot Hunting (bootleg of Death Race)",MACHINE_IS_SKELETON ) +GAME( 1977, attckexd, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1977, attckexd2, attckexd, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1976, deathrac, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Death Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1976, destdrby, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Destruction Derby", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 1976, rhunting, deathrac, attack, 0, exidyttl_state, empty_init, ROT0, "bootleg", "Robot Hunting (bootleg of Death Race)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/falco/falco500.cpp b/src/mame/falco/falco500.cpp index 56869893cf6..1030cbef6f1 100644 --- a/src/mame/falco/falco500.cpp +++ b/src/mame/falco/falco500.cpp @@ -656,5 +656,5 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS COMP( 1987, falco5220e, 0, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 5220e", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) -COMP( 1991, falco500e, falco5220e, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 500e", MACHINE_IS_SKELETON ) -COMP( 1989, falco5220s, falco5220e, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 5220s", MACHINE_IS_SKELETON ) +COMP( 1991, falco500e, falco5220e, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 500e", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1989, falco5220s, falco5220e, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 5220s", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/funworld/photoplys.cpp b/src/mame/funworld/photoplys.cpp index b48a8996247..a0572a0e749 100644 --- a/src/mame/funworld/photoplys.cpp +++ b/src/mame/funworld/photoplys.cpp @@ -75,4 +75,4 @@ ROM_END } // Anonymous namespace -GAME( 2001, photoply2k1sp, 0, photoplays, photoplays, photoplays_state, empty_init, ROT0, "Funworld", "Photo Play 2001 (Spanish)", MACHINE_IS_SKELETON ) +GAME( 2001, photoply2k1sp, 0, photoplays, photoplays, photoplays_state, empty_init, ROT0, "Funworld", "Photo Play 2001 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/funworld/photoplysx.cpp b/src/mame/funworld/photoplysx.cpp index 2cbcc9ef453..fd43b1f5841 100644 --- a/src/mame/funworld/photoplysx.cpp +++ b/src/mame/funworld/photoplysx.cpp @@ -100,5 +100,5 @@ ROM_END } // Anonymous namespace -GAME( 2004, photopsxsp, 0, photoplaysx, photoplaysx, photoplaysx_state, empty_init, ROT0, "Funworld", "Photo Play Spirit Xtreme (Spanish)", MACHINE_IS_SKELETON ) -GAME( 2004?, photopsxusp, photopsxsp, photoplaysx, photoplaysx, photoplaysx_state, empty_init, ROT0, "Funworld", "Photo Play Spirit Xtreme (update, Spanish)", MACHINE_IS_SKELETON ) +GAME( 2004, photopsxsp, 0, photoplaysx, photoplaysx, photoplaysx_state, empty_init, ROT0, "Funworld", "Photo Play Spirit Xtreme (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004?, photopsxusp, photopsxsp, photoplaysx, photoplaysx, photoplaysx_state, empty_init, ROT0, "Funworld", "Photo Play Spirit Xtreme (update, Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/gaelco/gaelcof3.cpp b/src/mame/gaelco/gaelcof3.cpp index 68e39965709..68fc7a0d3a0 100644 --- a/src/mame/gaelco/gaelcof3.cpp +++ b/src/mame/gaelco/gaelcof3.cpp @@ -142,6 +142,6 @@ ROM_END } // anonymous namespace -GAME( 199?, autopapa, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "El auto feo", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, donpepito, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "Hola Don Pepito", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, susanita, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "Susanita", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, autopapa, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "El auto feo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, donpepito, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "Hola Don Pepito", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, susanita, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "Susanita", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/gaelco/gaelcopc.cpp b/src/mame/gaelco/gaelcopc.cpp index a1d7b0bc26d..438c7ccb9a3 100644 --- a/src/mame/gaelco/gaelcopc.cpp +++ b/src/mame/gaelco/gaelcopc.cpp @@ -142,8 +142,8 @@ ROM_END } // anonymous namespace -GAME( 2003, tokyocop, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (US, dedicated version)", MACHINE_IS_SKELETON ) -GAME( 2003, tokyocopk, tokyocop, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (US, kit version)", MACHINE_IS_SKELETON ) -GAME( 2003, tokyocopi, tokyocop, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (Italy)", MACHINE_IS_SKELETON ) -GAME( 2004, rriders, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Ring Riders (Software version v2.2)", MACHINE_IS_SKELETON ) -GAME( 2005, tuningrc, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Gaelco Championship Tuning Race", MACHINE_IS_SKELETON ) +GAME( 2003, tokyocop, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (US, dedicated version)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, tokyocopk, tokyocop, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (US, kit version)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, tokyocopi, tokyocop, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004, rriders, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Ring Riders (Software version v2.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2005, tuningrc, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Gaelco Championship Tuning Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/gaelco/radikaldarts.cpp b/src/mame/gaelco/radikaldarts.cpp index 76a4220abef..d6b2ddfca68 100644 --- a/src/mame/gaelco/radikaldarts.cpp +++ b/src/mame/gaelco/radikaldarts.cpp @@ -77,4 +77,4 @@ ROM_END } // Anonymous namespace -GAME( 2011?, radikaldrt, 0, radikaldarts, radikaldarts, radikaldarts_state, empty_init, ROT0, "Gaelco Darts", "Radikal Darts (Diana Version 7.29.25)", MACHINE_IS_SKELETON ) +GAME( 2011?, radikaldrt, 0, radikaldarts, radikaldarts, radikaldarts_state, empty_init, ROT0, "Gaelco Darts", "Radikal Darts (Diana Version 7.29.25)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/gridcomp/gridcomp.cpp b/src/mame/gridcomp/gridcomp.cpp index 8662ea377d8..8dab1ed6293 100644 --- a/src/mame/gridcomp/gridcomp.cpp +++ b/src/mame/gridcomp/gridcomp.cpp @@ -613,8 +613,8 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS COMP( 1982, grid1101, 0, 0, grid1101, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass 1101", MACHINE_NO_SOUND_HW | MACHINE_IMPERFECT_CONTROLS ) -COMP( 1982, grid1109, grid1101, 0, grid1109, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass 1109", MACHINE_IS_SKELETON ) -COMP( 1984, grid1121, 0, 0, grid1121, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1121", MACHINE_IS_SKELETON ) -COMP( 1984, grid1129, grid1121, 0, grid1129, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1129", MACHINE_IS_SKELETON ) -COMP( 1984, grid1131, grid1121, 0, grid1131, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1131", MACHINE_IS_SKELETON ) -COMP( 1984, grid1139, grid1121, 0, grid1139, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1139", MACHINE_IS_SKELETON ) +COMP( 1982, grid1109, grid1101, 0, grid1109, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass 1109", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1984, grid1121, 0, 0, grid1121, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1121", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1984, grid1129, grid1121, 0, grid1129, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1129", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1984, grid1131, grid1121, 0, grid1131, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1131", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1984, grid1139, grid1121, 0, grid1139, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1139", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/heathzenith/z29.cpp b/src/mame/heathzenith/z29.cpp index 1c069682f39..301a311acf4 100644 --- a/src/mame/heathzenith/z29.cpp +++ b/src/mame/heathzenith/z29.cpp @@ -196,4 +196,4 @@ ROM_END } // anonymous namespace // year name parent compat machine input class init company fullname flags -COMP( 1983, z29, 0, 0, z29, z29, z29_state, empty_init, "Zenith Data Systems", "Z-29 Terminal", MACHINE_IS_SKELETON) +COMP( 1983, z29, 0, 0, z29, z29, z29_state, empty_init, "Zenith Data Systems", "Z-29 Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/homebrew/ultim809.cpp b/src/mame/homebrew/ultim809.cpp index 2d68013af81..0df6c6cdaed 100644 --- a/src/mame/homebrew/ultim809.cpp +++ b/src/mame/homebrew/ultim809.cpp @@ -180,4 +180,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 2010, ultim809, 0, 0, ultim809, ultim809, ultim809_state, empty_init, "Matthew Sarnoff", "Ultim809", MACHINE_IS_INCOMPLETE | MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 2010, ultim809, 0, 0, ultim809, ultim809, ultim809_state, empty_init, "Matthew Sarnoff", "Ultim809", MACHINE_IS_INCOMPLETE | MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/homelab/braiplus.cpp b/src/mame/homelab/braiplus.cpp index 2f6cef3dccf..9a5f6252f81 100644 --- a/src/mame/homelab/braiplus.cpp +++ b/src/mame/homelab/braiplus.cpp @@ -265,4 +265,4 @@ ROM_END } // anonymous namespace -COMP( 1988, braiplus, 0, 0, braiplus, braiplus, braiplus_state, empty_init, "Jozsef and Endre Lukacs", "BraiLab Plus", MACHINE_IS_SKELETON ) +COMP( 1988, braiplus, 0, 0, braiplus, braiplus, braiplus_state, empty_init, "Jozsef and Endre Lukacs", "BraiLab Plus", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/hp/hp2100.cpp b/src/mame/hp/hp2100.cpp index fe521d560ae..8a258c3dcae 100644 --- a/src/mame/hp/hp2100.cpp +++ b/src/mame/hp/hp2100.cpp @@ -348,4 +348,4 @@ ROM_END } // anonymous namespace -COMP( 1966, hp2100, 0, 0, hp2100, hp2100, hp2100_state, empty_init, "Hewlett-Packard", "HP 2100", MACHINE_IS_SKELETON ) +COMP( 1966, hp2100, 0, 0, hp2100, hp2100, hp2100_state, empty_init, "Hewlett-Packard", "HP 2100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/hp/hp700.cpp b/src/mame/hp/hp700.cpp index 354ca71a9a1..eedd0e365b9 100644 --- a/src/mame/hp/hp700.cpp +++ b/src/mame/hp/hp700.cpp @@ -144,5 +144,5 @@ ROM_END } // anonymous namespace -COMP(1987, hp700_92, 0, 0, hp700_92, hp700_92, hp700_state, empty_init, "Hewlett-Packard", "HP 700/92 Display Terminal", MACHINE_IS_SKELETON) -COMP(1994, hp700_70, 0, 0, hp700_70, hp700_92, hp700_state, empty_init, "Hewlett-Packard", "HP 700/70 Windowing Terminal", MACHINE_IS_SKELETON) +COMP(1987, hp700_92, 0, 0, hp700_92, hp700_92, hp700_state, empty_init, "Hewlett-Packard", "HP 700/92 Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1994, hp700_70, 0, 0, hp700_70, hp700_92, hp700_state, empty_init, "Hewlett-Packard", "HP 700/70 Windowing Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/hp/hp7596a.cpp b/src/mame/hp/hp7596a.cpp index cd1f6442bc8..08b71f22d66 100644 --- a/src/mame/hp/hp7596a.cpp +++ b/src/mame/hp/hp7596a.cpp @@ -60,4 +60,4 @@ ROM_END } // anonymous namespace -SYST(1988, hp7596a, 0, 0, hp7596a, hp7596a, hp7596a_state, empty_init, "Hewlett-Packard", "HP 7596A DraftMaster II", MACHINE_IS_SKELETON) +SYST(1988, hp7596a, 0, 0, hp7596a, hp7596a, hp7596a_state, empty_init, "Hewlett-Packard", "HP 7596A DraftMaster II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/hp/hp9845.cpp b/src/mame/hp/hp9845.cpp index cf8347a7607..c2815915b2f 100644 --- a/src/mame/hp/hp9845.cpp +++ b/src/mame/hp/hp9845.cpp @@ -3933,10 +3933,10 @@ ROM_START( hp9845t_de ) ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1977, hp9845a, 0, 0, hp9845a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9845A", MACHINE_IS_SKELETON ) -COMP( 1977, hp9845s, hp9845a, 0, hp9845a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9845S", MACHINE_IS_SKELETON ) -COMP( 1979, hp9835a, 0, 0, hp9835a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9835A", MACHINE_IS_SKELETON ) -COMP( 1979, hp9835b, hp9835a, 0, hp9835a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9835B", MACHINE_IS_SKELETON ) +COMP( 1977, hp9845a, 0, 0, hp9845a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9845A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1977, hp9845s, hp9845a, 0, hp9845a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9845S", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1979, hp9835a, 0, 0, hp9835a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9835A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1979, hp9835b, hp9835a, 0, hp9835a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9835B", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) COMP( 1979, hp9845b, 0, 0, hp9845b, hp9845_base, hp9845b_state, empty_init, "Hewlett-Packard", "9845B", 0 ) COMP( 1982, hp9845t, 0, 0, hp9845t, hp9845ct, hp9845t_state, empty_init, "Hewlett-Packard", "9845T", 0 ) COMP( 1980, hp9845c, 0, 0, hp9845c, hp9845ct, hp9845c_state, empty_init, "Hewlett-Packard", "9845C", 0 ) diff --git a/src/mame/hp/jornada.cpp b/src/mame/hp/jornada.cpp index 9653b28400b..3e7b6486cb8 100644 --- a/src/mame/hp/jornada.cpp +++ b/src/mame/hp/jornada.cpp @@ -656,4 +656,4 @@ ROM_END } // anonymous namespace -COMP( 2000, jorn720, 0, 0, jornada720, jornada720, jornada_state, empty_init, "Hewlett Packard", "Jornada 720", MACHINE_IS_SKELETON ) +COMP( 2000, jorn720, 0, 0, jornada720, jornada720, jornada_state, empty_init, "Hewlett Packard", "Jornada 720", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/husky/hawk.cpp b/src/mame/husky/hawk.cpp index 68e1467a040..e2a93da42e2 100644 --- a/src/mame/husky/hawk.cpp +++ b/src/mame/husky/hawk.cpp @@ -155,4 +155,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1987, hawk, 0, 0, hawk, hawk, hawk_state, init_hawk, "Husky Computers Ltd", "Husky Hawk", MACHINE_IS_SKELETON ) +COMP( 1987, hawk, 0, 0, hawk, hawk, hawk_state, init_hawk, "Husky Computers Ltd", "Husky Hawk", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/husky/hunter16.cpp b/src/mame/husky/hunter16.cpp index 200c6d2cc0e..912f3e5ca53 100644 --- a/src/mame/husky/hunter16.cpp +++ b/src/mame/husky/hunter16.cpp @@ -274,6 +274,6 @@ ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP( 1989, hunter16, 0, 0, hunter16, hunter16, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 16", MACHINE_IS_SKELETON ) -COMP( 1990, hunter216, hunter16, 0, hunter16, hunter2, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 2/16", MACHINE_IS_SKELETON ) -COMP( 1989, hunter1680, hunter16, 0, hunter1680, hunter16, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 16/80", MACHINE_IS_SKELETON ) +COMP( 1989, hunter16, 0, 0, hunter16, hunter16, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 16", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1990, hunter216, hunter16, 0, hunter16, hunter2, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 2/16", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1989, hunter1680, hunter16, 0, hunter1680, hunter16, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 16/80", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/ibm/ibm3153.cpp b/src/mame/ibm/ibm3153.cpp index f8fb8ef63a9..2e8025748a6 100644 --- a/src/mame/ibm/ibm3153.cpp +++ b/src/mame/ibm/ibm3153.cpp @@ -137,4 +137,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1999?, ibm3153, 0, 0, ibm3153, ibm3153, ibm3153_state, empty_init, "IBM", "IBM 3153 Terminal", MACHINE_IS_SKELETON) +COMP( 1999?, ibm3153, 0, 0, ibm3153, ibm3153, ibm3153_state, empty_init, "IBM", "IBM 3153 Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/ibm/ibm5550.cpp b/src/mame/ibm/ibm5550.cpp index 3cf5910445a..10398603f8b 100644 --- a/src/mame/ibm/ibm5550.cpp +++ b/src/mame/ibm/ibm5550.cpp @@ -287,4 +287,4 @@ ROM_START( ibm5550 ) ROM_LOAD("chargen.rom", 0x00000, 0x20000, NO_DUMP ) ROM_END -COMP( 1983, ibm5550, 0, 0, ibm5550, ibm5550, ibm5550_state, empty_init, "International Business Machines", "Multistation 5550", MACHINE_IS_SKELETON ) +COMP( 1983, ibm5550, 0, 0, ibm5550, ibm5550, ibm5550_state, empty_init, "International Business Machines", "Multistation 5550", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/ibm/ibm6580.cpp b/src/mame/ibm/ibm6580.cpp index eb8cf005a79..3334962cac6 100644 --- a/src/mame/ibm/ibm6580.cpp +++ b/src/mame/ibm/ibm6580.cpp @@ -1073,4 +1073,4 @@ ROM_END /* Driver */ /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP( 1980, ibm6580, 0, 0, ibm6580, 0, ibm6580_state, empty_init, "IBM", "IBM 6580 Displaywriter", MACHINE_IS_SKELETON) +COMP( 1980, ibm6580, 0, 0, ibm6580, 0, ibm6580_state, empty_init, "IBM", "IBM 6580 Displaywriter", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/ibm/thinkpad8xx.cpp b/src/mame/ibm/thinkpad8xx.cpp index 7f246e64bd8..2a290b4ba7b 100644 --- a/src/mame/ibm/thinkpad8xx.cpp +++ b/src/mame/ibm/thinkpad8xx.cpp @@ -102,4 +102,4 @@ ROM_END } // anonymous namespace // YEAR, NAME, PARENT, COMPAT, MACHINE, INPUT, CLASS, INIT, COMPANY, FULLNAME, FLAGS -COMP( 1996, thinkpad850, 0, 0, thinkpad850, thinkpad8xx, thinkpad8xx_state, empty_init, "IBM", "ThinkPad 850", MACHINE_IS_SKELETON ) +COMP( 1996, thinkpad850, 0, 0, thinkpad850, thinkpad8xx, thinkpad8xx_state, empty_init, "IBM", "ThinkPad 850", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/ice/frenzyxprss.cpp b/src/mame/ice/frenzyxprss.cpp index fc1c2f70bb2..f747df3b61c 100644 --- a/src/mame/ice/frenzyxprss.cpp +++ b/src/mame/ice/frenzyxprss.cpp @@ -103,4 +103,4 @@ ROM_END } // Anonymous namespace -GAME(2001, frenzyxprss, 0, frenzyxprss, frenzyxprss, frenzyxprss_state, empty_init, ROT0, "ICE / Uniana", "Frenzy Express", MACHINE_IS_SKELETON) +GAME(2001, frenzyxprss, 0, frenzyxprss, frenzyxprss, frenzyxprss_state, empty_init, ROT0, "ICE / Uniana", "Frenzy Express", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/ice/ice_hhhippos.cpp b/src/mame/ice/ice_hhhippos.cpp index c0edd2c4444..2b6b359ad53 100644 --- a/src/mame/ice/ice_hhhippos.cpp +++ b/src/mame/ice/ice_hhhippos.cpp @@ -91,4 +91,4 @@ ROM_END } // anonymous namespace -GAME(1991, hhhippos, 0, hhhippos, hhhippos, ice_hhhippos_state, empty_init, ROT0, "ICE (Innovative Concepts in Entertainment)", "Hungry Hungry Hippos (redemption game)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1991, hhhippos, 0, hhhippos, hhhippos, ice_hhhippos_state, empty_init, ROT0, "ICE (Innovative Concepts in Entertainment)", "Hungry Hungry Hippos (redemption game)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/ice/ice_tbd.cpp b/src/mame/ice/ice_tbd.cpp index 931a9365bbe..9f9b494e5dd 100644 --- a/src/mame/ice/ice_tbd.cpp +++ b/src/mame/ice/ice_tbd.cpp @@ -91,4 +91,4 @@ ROM_END } // anonymous namespace -GAME( 1988, ice_tbd, 0, ice_tbd, ice_tbd, ice_tbd_state, empty_init, ROT0, "Innovative Creations in Entertainment", "Turbo Drive (ICE)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1988, ice_tbd, 0, ice_tbd, ice_tbd, ice_tbd_state, empty_init, ROT0, "Innovative Creations in Entertainment", "Turbo Drive (ICE)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/ice/schexx4gen.cpp b/src/mame/ice/schexx4gen.cpp index b33014e73be..81ed2b0ec8c 100644 --- a/src/mame/ice/schexx4gen.cpp +++ b/src/mame/ice/schexx4gen.cpp @@ -51,4 +51,4 @@ ROM_END } // Anonymous namespace -GAME(1996, schexx, 0, schexx, schexx, schexx_state, empty_init, ROT0, "ICE", "Super Chexx (EM Bubble Hockey)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1996, schexx, 0, schexx, schexx, schexx_state, empty_init, ROT0, "ICE", "Super Chexx (EM Bubble Hockey)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/igs/goldstar.cpp b/src/mame/igs/goldstar.cpp index 42fd86917c1..354bebf3bb7 100644 --- a/src/mame/igs/goldstar.cpp +++ b/src/mame/igs/goldstar.cpp @@ -22626,7 +22626,7 @@ GAME( 1996, cherry96, scmaster, unkch, unkch4, unkch_state, init_un GAME( 1998, rolling, scmaster, rolling, unkch4, unkch_state, empty_init, ROT0, "bootleg", "Rolling", MACHINE_NOT_WORKING ) // inputs, outputs // this has a 4th reel -GAME( 200?, ss2001, 0, ss2001, cmaster, cmaster_state, empty_init, ROT0, "bootleg", "Super Shanghai 2001", MACHINE_IS_SKELETON ) // TODO: everything +GAME( 200?, ss2001, 0, ss2001, cmaster, cmaster_state, empty_init, ROT0, "bootleg", "Super Shanghai 2001", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // TODO: everything /* Stealth sets. These have hidden games inside that can be switched to avoid inspections, police or whatever purposes)... */ diff --git a/src/mame/igs/igs_m027_link.cpp b/src/mame/igs/igs_m027_link.cpp index c21c69d399a..72d373e95d0 100644 --- a/src/mame/igs/igs_m027_link.cpp +++ b/src/mame/igs/igs_m027_link.cpp @@ -491,9 +491,9 @@ void extension_state::init_mgcs2l() // hosts -GAME( 1999, mgcs2h, 0, host, host, host_state, empty_init, ROT0, "IGS", "Manguan Caishen 2 (link version, host)", MACHINE_IS_SKELETON ) -GAME( 1999, cjslh, 0, host, host, host_state, empty_init, ROT0, "IGS", "Cai Jin Shen Long (link version, host)", MACHINE_IS_SKELETON ) +GAME( 1999, mgcs2h, 0, host, host, host_state, empty_init, ROT0, "IGS", "Manguan Caishen 2 (link version, host)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1999, cjslh, 0, host, host, host_state, empty_init, ROT0, "IGS", "Cai Jin Shen Long (link version, host)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // extensions -GAME( 1999, mgcs2l, 0, mgcs2l, extension, extension_state, init_mgcs2l, ROT0, "IGS", "Manguan Caishen 2 (link version, extension, S110CN)", MACHINE_IS_SKELETON ) -GAME( 1999, cjsll, 0, cjsll, extension, extension_state, init_cjsll, ROT0, "IGS", "Cai Jin Shen Long (link version, extension, S111CN)", MACHINE_IS_SKELETON ) +GAME( 1999, mgcs2l, 0, mgcs2l, extension, extension_state, init_mgcs2l, ROT0, "IGS", "Manguan Caishen 2 (link version, extension, S110CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1999, cjsll, 0, cjsll, extension, extension_state, init_cjsll, ROT0, "IGS", "Cai Jin Shen Long (link version, extension, S111CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/igs/igs_m036.cpp b/src/mame/igs/igs_m036.cpp index 2d5aacf1e70..d428c1b74f9 100644 --- a/src/mame/igs/igs_m036.cpp +++ b/src/mame/igs/igs_m036.cpp @@ -557,25 +557,25 @@ void igs_m036_state::init_igsm312() ***************************************************************************/ -GAME( 200?, cjdh2, 0, igs_m036, igs_m036, igs_m036_state, init_cjdh2, ROT0, "IGS", "Chao Ji Da Heng 2 (V311CN)", MACHINE_IS_SKELETON ) -GAME( 200?, cjdh2a, cjdh2, igs_m036, igs_m036, igs_m036_state, init_cjdh2, ROT0, "IGS", "Chao Ji Da Heng 2 (V311CNA)", MACHINE_IS_SKELETON ) -GAME( 200?, cjdh2b, cjdh2, igs_m036, igs_m036, igs_m036_state, init_cjdh2, ROT0, "IGS", "Chao Ji Da Heng 2 (V311CNB)", MACHINE_IS_SKELETON ) -GAME( 200?, cjdh2c, cjdh2, igs_m036, igs_m036, igs_m036_state, init_cjdh2, ROT0, "IGS", "Chao Ji Da Heng 2 (V215CN)", MACHINE_IS_SKELETON ) +GAME( 200?, cjdh2, 0, igs_m036, igs_m036, igs_m036_state, init_cjdh2, ROT0, "IGS", "Chao Ji Da Heng 2 (V311CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, cjdh2a, cjdh2, igs_m036, igs_m036, igs_m036_state, init_cjdh2, ROT0, "IGS", "Chao Ji Da Heng 2 (V311CNA)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, cjdh2b, cjdh2, igs_m036, igs_m036, igs_m036_state, init_cjdh2, ROT0, "IGS", "Chao Ji Da Heng 2 (V311CNB)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, cjdh2c, cjdh2, igs_m036, igs_m036, igs_m036_state, init_cjdh2, ROT0, "IGS", "Chao Ji Da Heng 2 (V215CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -GAME( 200?, cjddzsp, 0, igs_m036_tt, igs_m036, igs_m036_state, init_cjddzsp, ROT0, "IGS", "Super Dou Di Zhu Special (V122CN)", MACHINE_IS_SKELETON ) +GAME( 200?, cjddzsp, 0, igs_m036_tt, igs_m036, igs_m036_state, init_cjddzsp, ROT0, "IGS", "Super Dou Di Zhu Special (V122CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -GAME( 2007, qhzb, 0, igs_m036_tt, igs_m036, igs_m036_state, init_cjddzsp, ROT0, "IGS", "Que Huang Zheng Ba (V100CN)", MACHINE_IS_SKELETON ) +GAME( 2007, qhzb, 0, igs_m036_tt, igs_m036, igs_m036_state, init_cjddzsp, ROT0, "IGS", "Que Huang Zheng Ba (V100CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -GAME( 2009, lhtb, 0, igs_m036_tt, igs_m036, igs_m036_state, init_cjddzsp, ROT0, "IGS", "Long Hu Tebie Ban (V101CN)", MACHINE_IS_SKELETON ) // 龍虎特別版 - Lónghǔ tèbié bǎn +GAME( 2009, lhtb, 0, igs_m036_tt, igs_m036, igs_m036_state, init_cjddzsp, ROT0, "IGS", "Long Hu Tebie Ban (V101CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 龍虎特別版 - Lónghǔ tèbié bǎn -GAME( 200?, lhzb3in1, 0, igs_m036_tt, igs_m036, igs_m036_state, init_cjddzsp, ROT0, "IGS", "Long Hu Zhengba San He Yi (V100CN)", MACHINE_IS_SKELETON ) // 龙虎争霸三合一 +GAME( 200?, lhzb3in1, 0, igs_m036_tt, igs_m036, igs_m036_state, init_cjddzsp, ROT0, "IGS", "Long Hu Zhengba San He Yi (V100CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 龙虎争霸三合一 -GAME( 200?, igsm312, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS", "unknown 'IGS 6POKER2' game (V312CN)", MACHINE_IS_SKELETON ) // there's very little code and no gfx ROMs, might be a 'set/clear' chip for a gambling game. +GAME( 200?, igsm312, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS", "unknown 'IGS 6POKER2' game (V312CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // there's very little code and no gfx ROMs, might be a 'set/clear' chip for a gambling game. -GAME( 200?, super70s, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS", "Super 70's (V100US)", MACHINE_IS_SKELETON ) +GAME( 200?, super70s, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS", "Super 70's (V100US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -GAME( 2010, lhfy, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS", "Long Hu Feng Yun Gao Qing Ban (V206CN)", MACHINE_IS_SKELETON ) +GAME( 2010, lhfy, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS", "Long Hu Feng Yun Gao Qing Ban (V206CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -GAME( 2010, lhzbgqb, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS", "Long Hu Zheng Ba Gao Qing Ban (V105CN)", MACHINE_IS_SKELETON ) +GAME( 2010, lhzbgqb, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS", "Long Hu Zheng Ba Gao Qing Ban (V105CN)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -GAME( 2015, mghammer, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS / Enheart", "Medal Get Hammer (V100JP)", MACHINE_IS_SKELETON ) +GAME( 2015, mghammer, 0, igs_m036_tt, igs_m036, igs_m036_state, init_igsm312, ROT0, "IGS / Enheart", "Medal Get Hammer (V100JP)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/igs/pgm2.cpp b/src/mame/igs/pgm2.cpp index 6346e7c570d..f7ef1c85c21 100644 --- a/src/mame/igs/pgm2.cpp +++ b/src/mame/igs/pgm2.cpp @@ -1568,7 +1568,7 @@ GAME( 2011, kov3_100, kov3, pgm2_hires, pgm2, pgm2_state, init_kov3_100, // King of Fighters '98: Ultimate Match Hero GAME( 2009, kof98umh, 0, pgm2_lores, pgm2, pgm2_state, init_kof98umh, ROT0, "IGS / SNK Playmore / New Channel", "The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23)", MACHINE_SUPPORTS_SAVE ) -GAME( 2009, bubucar, 0, pgm2, pgm2, pgm2_state, init_bubucar, ROT0, "IGS", "Bu Bu Car (English)", MACHINE_IS_SKELETON ) // Only the program ROM is dumped +GAME( 2009, bubucar, 0, pgm2, pgm2, pgm2_state, init_bubucar, ROT0, "IGS", "Bu Bu Car (English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Only the program ROM is dumped // ジグソーワールドアリーナ/Jigsaw World Arena diff --git a/src/mame/igs/pgm3.cpp b/src/mame/igs/pgm3.cpp index 2e1a9a5b4bb..7d8de048232 100644 --- a/src/mame/igs/pgm3.cpp +++ b/src/mame/igs/pgm3.cpp @@ -175,8 +175,8 @@ void pgm3_state::init_kov3hd() // all dumped sets might be China region, unless region info comes from elsewhere -GAME( 2011, kov3hd, 0, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (M-105CN 13-07-04 18:54:01)", MACHINE_IS_SKELETON ) -GAME( 2011, kov3hd104, kov3hd, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (V104)", MACHINE_IS_SKELETON ) -GAME( 2011, kov3hd103, kov3hd, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (V103)", MACHINE_IS_SKELETON ) -GAME( 2011, kov3hd102, kov3hd, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (V102)", MACHINE_IS_SKELETON ) -GAME( 2011, kov3hd101, kov3hd, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (V101)", MACHINE_IS_SKELETON ) +GAME( 2011, kov3hd, 0, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (M-105CN 13-07-04 18:54:01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2011, kov3hd104, kov3hd, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (V104)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2011, kov3hd103, kov3hd, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (V103)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2011, kov3hd102, kov3hd, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (V102)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2011, kov3hd101, kov3hd, pgm3, pgm3, pgm3_state, init_kov3hd, ROT0, "IGS", "Knights of Valour 3 HD (V101)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/informer/informer_207_100.cpp b/src/mame/informer/informer_207_100.cpp index 4cb77af53c6..aaa20f605f4 100644 --- a/src/mame/informer/informer_207_100.cpp +++ b/src/mame/informer/informer_207_100.cpp @@ -222,4 +222,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1983, in207100, 0, 0, informer_207_100, informer_207_100, informer_207_100_state, empty_init, "Informer", "Informer 207/100", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 1983, in207100, 0, 0, informer_207_100, informer_207_100, informer_207_100_state, empty_init, "Informer", "Informer 207/100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/intel/intellec8.cpp b/src/mame/intel/intellec8.cpp index 75738be60c4..43ea963c79a 100644 --- a/src/mame/intel/intellec8.cpp +++ b/src/mame/intel/intellec8.cpp @@ -81,4 +81,4 @@ ROM_END } // Anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1973, intlc8, 0, 0, intlc8, intlc8, intlc8_state, empty_init, "Intel", "Intellec 8 MCS", MACHINE_IS_SKELETON ) +COMP( 1973, intlc8, 0, 0, intlc8, intlc8, intlc8_state, empty_init, "Intel", "Intellec 8 MCS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/intel/sdk51.cpp b/src/mame/intel/sdk51.cpp index 350ef85b37b..211d69b7652 100644 --- a/src/mame/intel/sdk51.cpp +++ b/src/mame/intel/sdk51.cpp @@ -324,4 +324,4 @@ ROM_END } // anonymous namespace -COMP(1981, sdk51, 0, 0, sdk51, sdk51, sdk51_state, empty_init, "Intel", "MCS-51 System Design Kit", MACHINE_IS_SKELETON) +COMP(1981, sdk51, 0, 0, sdk51, sdk51, sdk51_state, empty_init, "Intel", "MCS-51 System Design Kit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/irem/m102.cpp b/src/mame/irem/m102.cpp index 985651faa40..08da49c6610 100644 --- a/src/mame/irem/m102.cpp +++ b/src/mame/irem/m102.cpp @@ -142,4 +142,4 @@ ROM_END } // anonymous namespace -GAME( 1992, hclimber, 0, m102, m102, m102_state, empty_init, ROT0, "Irem", "Hill Climber", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1992, hclimber, 0, m102, m102, m102_state, empty_init, ROT0, "Irem", "Hill Climber", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/irem/m119.cpp b/src/mame/irem/m119.cpp index 8a593d6b7eb..79c55325bc2 100644 --- a/src/mame/irem/m119.cpp +++ b/src/mame/irem/m119.cpp @@ -140,4 +140,4 @@ ROM_END } // anonymous namespace -GAME( 2000, scumimon, 0, m119, m119, m119_state, empty_init, ROT0, "Irem", "Slotters Club: Umi Monogatari", MACHINE_IS_SKELETON ) // Ver PROGRAM 2000/09/14 +GAME( 2000, scumimon, 0, m119, m119, m119_state, empty_init, ROT0, "Irem", "Slotters Club: Umi Monogatari", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Ver PROGRAM 2000/09/14 diff --git a/src/mame/jpm/jpmmps.cpp b/src/mame/jpm/jpmmps.cpp index 10d418b6515..19c3be0b914 100644 --- a/src/mame/jpm/jpmmps.cpp +++ b/src/mame/jpm/jpmmps.cpp @@ -2132,211 +2132,211 @@ ROM_END } // anonymous namespace -GAMEL( 198?, j2adnote, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2adnotea, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2adnoteb, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 3)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2adnotec, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 4)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2adnoted, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 5)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2adnotee, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 6)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2adnotef, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 7)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2adnoteg, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 8)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2adnoteh, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 9)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2adnotei, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 10)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2adnote ) -GAMEL( 198?, j2bankch, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Bank Chase (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2bankch ) -GAME( 198?, j2bankrd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Bank Raid (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2bigbnk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Big Banker (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2bigbnk ) -GAMEL( 198?, j2bigbox, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Big Box (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2bigbox ) -GAME( 198?, j2bigbuk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Big Buck$ (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2bigdl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Big Deal (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2blkchy, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Black Cherry (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2cashbn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Bonus Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cashbn ) -GAME( 198?, j2cashfl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Falls (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2cashrl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Reels (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cashrl ) -GAMEL( 198?, j2cashrv, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Reserve (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cashrv ) -GAMEL( 198?, j2cashro, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Rolls (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cashro ) -GAMEL( 198?, j2cashtk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Track (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cashtk ) -GAME( 198?, j2cashtd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Track Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2coppot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Copper Pot (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2coppot ) -GAME( 198?, j2coprun, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Copper Run (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2cprndx, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Copper Run Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cprndx ) -GAME( 198?, j2crkbnk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Crack The Bank (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2droplt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Drop The Lot (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2droplt ) -GAME( 198?, j2dropld, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Drop The Lot Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2ewn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Each Way Nudger (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2ewn ) -GAMEL( 198?, j2ews, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Each Way Shuffle (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2ews ) -GAMEL( 198?, j2exec, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Executive Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2exec ) -GAMEL( 198?, j2fasttk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Fast Trak (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fasttk ) -GAMEL( 198?, j2fqueen, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Find The Queen (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fqueen ) -GAMEL( 198?, j2fiveal, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Alive (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fiveal ) -GAMEL( 198?, j2fiveln, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Liner (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fiveln ) -GAMEL( 198?, j2fws, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Way Shuffle (set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fws ) -GAMEL( 198?, j2fwsa, j2fws, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Way Shuffle (set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fws ) -GAME( 198?, j2frmtch, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Fruit Match (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2fullhs, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Full House Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2fullhs ) -GAMEL( 198?, j2ghostb, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Ghostbuster (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2ghostb ) -GAME( 198?, j2goldrn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Gold Run (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2goldbr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Golden Bars (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2goldbr ) -GAMEL( 198?, j2gldchy, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Golden Cherry (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2gldchy ) -GAME( 198?, j2gldwin, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Golden Win (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2hinote, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hi Note (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2hinote ) -GAMEL( 198?, j2hiroll, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hi Roller (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2hiroll ) -GAMEL( 198?, j2hotpot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hot Pot (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2hotpot ) -GAME( 198?, j2hotptd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hot Pot Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2hotsht, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hot Shot Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2hotsht ) -GAMEL( 198?, j2hypnot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hypernote (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2hypnot ) -GAMEL( 198?, j2jackbr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Jackpot Bars (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2jackbr ) -GAME( 198?, j2jackdc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Jackpot Dice (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2jokers, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Jokers (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2kingcl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","King Of Clubs (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2kingcl ) -GAMEL( 198?, j2litean, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Lite A Nudge (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2litean ) -GAMEL( 198?, j2lovsht, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Loot Shoot (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2lovsht ) -GAMEL( 198?, j2lovshd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Loot Shoot Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2lovshd ) -GAMEL( 198?, j2luckar, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Lucky Arrows (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2luckar ) -GAMEL( 198?, j2lucky2, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Lucky 2s (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2lucky2 ) -GAMEL( 198?, j2monblt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Belt (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2monblt ) -GAMEL( 198?, j2mongam, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Game (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2mongam ) -GAME( 198?, j2mongmd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Game Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2multwn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Multi Win (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2notexc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2notexca, j2notexc, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2notexcb, j2notexc, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (set 3) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2notesh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Shoot (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2notesh ) -GAMEL( 198?, j2nudbnz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza Deluxe (set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2nudbnz ) -GAME( 198?, j2nudbnza, j2nudbnz, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza Deluxe (set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2nuddup, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Double Up (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2nuddud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Double Up Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2nudup3, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Double Up MkIII (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2nudshf, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Shuffler (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2nudshf ) -GAME( 198?, j2plsmon, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Plus Money (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2plsmnd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Plus Money Deluxe (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2plsmnd ) -GAMEL( 198?, j2plsnud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Plus Nudge (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2plsnud ) -GAME( 198?, j2potlck, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pot Luck (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2pndrsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pound Rush (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2pndrsh ) -GAME( 198?, j2pyramd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pyramid (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2reelbn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bingo Club (set 1) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelbn ) -GAMEL( 198?, j2reelbna, j2reelbn, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bingo Club (set 2) (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelbn ) -GAMEL( 198?, j2reelbo, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bonus (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelbo ) -GAME( 198?, j2reelmg, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Magic (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2reelmgd, j2reelmg, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Magic (JPM) [Dutch] (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2reelmc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Magic Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelmc ) -GAMEL( 198?, j2reelmo, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Money (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelmo ) -GAME( 198?, j2rotnot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Rota Note (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2roulcl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Roulette Club (JPM) [Mps] (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2rdclb, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Royal Deal Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2rdclb ) -GAMEL( 198?, j2slvrgh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Silver Ghost (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2slvrgh ) -GAMEL( 198?, j2sldgld, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Solid Gold (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2sldgld ) -GAMEL( 198?, j2spcrsv, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Special Reserve (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2spcrsv ) -GAMEL( 198?, j2stahed, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Streets Ahead (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2stahed ) -GAME( 198?, j2supfrt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Fruit (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2supfrc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Fruit Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2supfrc ) -GAMEL( 1987, j2supsft, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supashifta (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2supsft ) -GAMEL( 198?, j2supstp, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Steppa (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2supstp ) -GAMEL( 198?, j2suptrk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Track (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2suptrk ) -GAME( 198?, j2suprft, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Super Fruit (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2supln, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Super Line (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2suppot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Super Pots (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2suprl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Super Reel (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2suprsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supershot (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2suprsh ) -GAME( 198?, j2supstr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Superstars (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2swbank, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Switch Back (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2swbank ) -GAMEL( 198?, j2take2, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Take 2 (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2take2 ) -GAME( 198?, j2topsht, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Top Shot (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2westrn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Western (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) - - -GAMEL( 198?, j2blustr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Blue Streak (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2blustr ) -GAMEL( 198?, j2cshalm, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cash Alarm (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cshalm ) -GAMEL( 198?, j2cshcrd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cash Cards (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cshcrd ) -GAMEL( 198?, j2cshfil, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cash-Filla (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cshfil ) -GAMEL( 198?, j2cshsmh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cash Smash (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cshsmh ) -GAMEL( 198?, j2criscr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Criss Cross Jackpot (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2criscr ) -GAMEL( 198?, j2frucnx, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Fruit Connexion (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2frucnx ) -GAMEL( 198?, j2hitmon, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Hit Money (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2hitmon ) -GAMEL( 198?, j2penny, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","In For A Penny In For A Pound (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2penny ) -GAMEL( 198?, j2maxima, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Maxima (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2maxima ) -GAMEL( 198?, j2montrp, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Money Trapper (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2montrp ) -GAMEL( 198?, j2nudmon, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Nudge Money (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2nudmon ) -GAMEL( 198?, j2paypkt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Pay Packet (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2paypkt ) -GAMEL( 198?, j2silvcl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Silver Classic (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2silvcl ) -GAMEL( 198?, j2silvsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Silver Shot (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2silvsh ) -GAMEL( 198?, j2sstrea, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Supa Streak (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2sstrea ) -GAMEL( 198?, j2tstplt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Test Pilot (set 1) (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2tstplt ) -GAMEL( 198?, j2tstplta, j2tstplt, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Test Pilot (set 2) (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2tstplt ) - -GAME( 198?, j2bonanz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Eurocoin","Bonanza (Eurocoin) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2supchy, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Eurocoin","Super Cherry (Eurocoin) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAMEL( 198?, j2hilocl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Crystal","Hi Lo Climber Club (Crystal) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2hilocl ) -GAMEL( 198?, j2litnot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Crystal","Lite A Note Club (Crystal) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2litnot ) -GAMEL( 198?, j2missis, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Crystal","Mississippi Gambler Club (Crystal) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2missis ) - -GAMEL( 198?, j2always, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Always Eight (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2always ) -GAMEL( 198?, j2coinsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Coin Shoot (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2coinsh ) -GAMEL( 198?, j2nudfev, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Nudge Fever (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2nudfev ) -GAMEL( 198?, j2trail, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Trailblazer (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2trail ) -GAME( 198?, j2wag, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Win-A-Gain (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAMEL( 198?, j2cshnud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","Cash Nudger (Mdm) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cshnud ) -GAME( 198?, j2fivepn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","Fivepenny Nudger (Mdm) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2nolimt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","No Limit Nudge (Mdm) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2nolimt ) - -GAME( 198?, j2strk10, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Ace?","Strike Ten (Ace) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) // there was another (68k based) game in this set, which makes me wonder if this one is by Ace at all - - - - -GAME( 198?, j2bkroll, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Bank Roll (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2bodym, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Body Match (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2cvault, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Vault (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2cvault ) -GAME( 198?, j2cashab, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cashablanca (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2cashry, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cashino Royale (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2casino, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Casino Classic (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2coinct, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Coin Count (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2loots, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Loot Shoot (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2match, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Match It (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2monbnd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Bands (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2monmtx, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Money Matrix (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2tst, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","MPS 1 Test Rom (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2nudnud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Nudge (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2pinac, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pinnacle (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2pinclb, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pinnacle Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2reelcz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Crazy (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2reelcz ) -GAME( 198?, j2reeldc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Deal Club (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2topcd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Top Card (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2xxx, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Triple X (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2tupnud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Tuppenny Nudger (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2wrb, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Wild Reel Bingo (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2ncsp, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","unknown 'ncsp0pp' (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2nrrp, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","unknown 'nprpopp' (Bwb) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2nsc15, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","unknown 'nsc15' (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2nsw12, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","unknown 'nsw12' (Pcp) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 198?, j2club77, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Club 77 (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2contnd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","Continuous Nudger (Mdm) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j2crown, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Crown Dealer (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL, layout_j2crown ) -GAME( 198?, j2hirola, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Hi Roll (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2monmin, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Money Mine (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2notspn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Note Spinner (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2super7, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Super 7's (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2sex, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Super Exchanger (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2sng, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Cotswold Microsystems","Super Nudge Gambler (Cotswold Microsystems) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2tupnd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","Tuppenny Nudger (Mdm) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2008, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown '008' (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2chsn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown 'chsnsn05' (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2lhs, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown 'lhs' (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2nn2, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown 'nn_2' (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2rm941, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown 'rm941' (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2pharo, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Pharoah (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 198?, j2nud5p, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","5p Nudger (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2b7, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Bar 7? (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2ss, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Stepper (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2nbz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza (JPM) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 198?, j2clbbin, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Crystal?","Club Bingo (Crystal) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 198?, j2sirich, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Strike It Rich (JPM) (MPS) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // I don't think this is MayGay, it was just in a MayGay set with some actual MayGay roms -GAME( 198?, j2siricha, j2sirich, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Strike It Rich (JPM) (MPS) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // I don't think this is MayGay, it was just in a MayGay set with some actual MayGay roms - -GAME( 198?, j2hcash, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Hot Cash (Unk) (MPS)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j2sset, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Sunset Strip (v2.0) (Unk) (MPS?)", MACHINE_IS_SKELETON_MECHANICAL ) +GAMEL( 198?, j2adnote, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2adnotea, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2adnoteb, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2adnotec, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2adnoted, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2adnotee, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2adnotef, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2adnoteg, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2adnoteh, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2adnotei, j2adnote, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Add A Note (JPM) (MPS, set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2adnote ) +GAMEL( 198?, j2bankch, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Bank Chase (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2bankch ) +GAME( 198?, j2bankrd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Bank Raid (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2bigbnk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Big Banker (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2bigbnk ) +GAMEL( 198?, j2bigbox, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Big Box (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2bigbox ) +GAME( 198?, j2bigbuk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Big Buck$ (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2bigdl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Big Deal (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2blkchy, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Black Cherry (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2cashbn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Bonus Club (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cashbn ) +GAME( 198?, j2cashfl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Falls (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2cashrl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Reels (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cashrl ) +GAMEL( 198?, j2cashrv, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Reserve (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cashrv ) +GAMEL( 198?, j2cashro, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Rolls (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cashro ) +GAMEL( 198?, j2cashtk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Track (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cashtk ) +GAME( 198?, j2cashtd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Track Deluxe (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2coppot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Copper Pot (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2coppot ) +GAME( 198?, j2coprun, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Copper Run (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2cprndx, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Copper Run Deluxe (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cprndx ) +GAME( 198?, j2crkbnk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Crack The Bank (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2droplt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Drop The Lot (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2droplt ) +GAME( 198?, j2dropld, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Drop The Lot Deluxe (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2ewn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Each Way Nudger (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2ewn ) +GAMEL( 198?, j2ews, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Each Way Shuffle (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2ews ) +GAMEL( 198?, j2exec, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Executive Club (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2exec ) +GAMEL( 198?, j2fasttk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Fast Trak (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2fasttk ) +GAMEL( 198?, j2fqueen, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Find The Queen (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2fqueen ) +GAMEL( 198?, j2fiveal, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Alive (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2fiveal ) +GAMEL( 198?, j2fiveln, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Liner (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2fiveln ) +GAMEL( 198?, j2fws, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Way Shuffle (set 1) (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2fws ) +GAMEL( 198?, j2fwsa, j2fws, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Five Way Shuffle (set 2) (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2fws ) +GAME( 198?, j2frmtch, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Fruit Match (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2fullhs, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Full House Club (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2fullhs ) +GAMEL( 198?, j2ghostb, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Ghostbuster (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2ghostb ) +GAME( 198?, j2goldrn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Gold Run (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2goldbr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Golden Bars (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2goldbr ) +GAMEL( 198?, j2gldchy, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Golden Cherry (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2gldchy ) +GAME( 198?, j2gldwin, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Golden Win (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2hinote, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hi Note (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2hinote ) +GAMEL( 198?, j2hiroll, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hi Roller (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2hiroll ) +GAMEL( 198?, j2hotpot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hot Pot (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2hotpot ) +GAME( 198?, j2hotptd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hot Pot Deluxe (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2hotsht, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hot Shot Club (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2hotsht ) +GAMEL( 198?, j2hypnot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Hypernote (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2hypnot ) +GAMEL( 198?, j2jackbr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Jackpot Bars (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2jackbr ) +GAME( 198?, j2jackdc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Jackpot Dice (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2jokers, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Jokers (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2kingcl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","King Of Clubs (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2kingcl ) +GAMEL( 198?, j2litean, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Lite A Nudge (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2litean ) +GAMEL( 198?, j2lovsht, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Loot Shoot (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2lovsht ) +GAMEL( 198?, j2lovshd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Loot Shoot Deluxe (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2lovshd ) +GAMEL( 198?, j2luckar, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Lucky Arrows (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2luckar ) +GAMEL( 198?, j2lucky2, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Lucky 2s (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2lucky2 ) +GAMEL( 198?, j2monblt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Belt (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2monblt ) +GAMEL( 198?, j2mongam, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Game (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2mongam ) +GAME( 198?, j2mongmd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Game Deluxe (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2multwn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Multi Win (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2notexc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (set 1) (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2notexca, j2notexc, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (set 2) (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2notexcb, j2notexc, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Exchange (set 3) (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2notesh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Note Shoot (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2notesh ) +GAMEL( 198?, j2nudbnz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza Deluxe (set 1) (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2nudbnz ) +GAME( 198?, j2nudbnza, j2nudbnz, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza Deluxe (set 2) (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2nuddup, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Double Up (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2nuddud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Double Up Deluxe (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2nudup3, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Double Up MkIII (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2nudshf, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Shuffler (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2nudshf ) +GAME( 198?, j2plsmon, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Plus Money (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2plsmnd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Plus Money Deluxe (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2plsmnd ) +GAMEL( 198?, j2plsnud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Plus Nudge (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2plsnud ) +GAME( 198?, j2potlck, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pot Luck (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2pndrsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pound Rush (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2pndrsh ) +GAME( 198?, j2pyramd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pyramid (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2reelbn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bingo Club (set 1) (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2reelbn ) +GAMEL( 198?, j2reelbna, j2reelbn, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bingo Club (set 2) (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2reelbn ) +GAMEL( 198?, j2reelbo, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Bonus (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2reelbo ) +GAME( 198?, j2reelmg, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Magic (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2reelmgd, j2reelmg, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Magic (JPM) [Dutch] (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2reelmc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Magic Club (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2reelmc ) +GAMEL( 198?, j2reelmo, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Money (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2reelmo ) +GAME( 198?, j2rotnot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Rota Note (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2roulcl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Roulette Club (JPM) [Mps] (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2rdclb, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Royal Deal Club (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2rdclb ) +GAMEL( 198?, j2slvrgh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Silver Ghost (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2slvrgh ) +GAMEL( 198?, j2sldgld, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Solid Gold (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2sldgld ) +GAMEL( 198?, j2spcrsv, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Special Reserve (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2spcrsv ) +GAMEL( 198?, j2stahed, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Streets Ahead (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2stahed ) +GAME( 198?, j2supfrt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Fruit (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2supfrc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Fruit Club (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2supfrc ) +GAMEL( 1987, j2supsft, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supashifta (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2supsft ) +GAMEL( 198?, j2supstp, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Steppa (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2supstp ) +GAMEL( 198?, j2suptrk, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Track (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2suptrk ) +GAME( 198?, j2suprft, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Super Fruit (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2supln, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Super Line (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2suppot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Super Pots (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2suprl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Super Reel (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2suprsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supershot (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2suprsh ) +GAME( 198?, j2supstr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Superstars (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2swbank, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Switch Back (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2swbank ) +GAMEL( 198?, j2take2, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Take 2 (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2take2 ) +GAME( 198?, j2topsht, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Top Shot (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2westrn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Western (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + + +GAMEL( 198?, j2blustr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Blue Streak (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2blustr ) +GAMEL( 198?, j2cshalm, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cash Alarm (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cshalm ) +GAMEL( 198?, j2cshcrd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cash Cards (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cshcrd ) +GAMEL( 198?, j2cshfil, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cash-Filla (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cshfil ) +GAMEL( 198?, j2cshsmh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cash Smash (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cshsmh ) +GAMEL( 198?, j2criscr, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Criss Cross Jackpot (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2criscr ) +GAMEL( 198?, j2frucnx, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Fruit Connexion (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2frucnx ) +GAMEL( 198?, j2hitmon, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Hit Money (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2hitmon ) +GAMEL( 198?, j2penny, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","In For A Penny In For A Pound (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2penny ) +GAMEL( 198?, j2maxima, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Maxima (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2maxima ) +GAMEL( 198?, j2montrp, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Money Trapper (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2montrp ) +GAMEL( 198?, j2nudmon, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Nudge Money (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2nudmon ) +GAMEL( 198?, j2paypkt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Pay Packet (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2paypkt ) +GAMEL( 198?, j2silvcl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Silver Classic (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2silvcl ) +GAMEL( 198?, j2silvsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Silver Shot (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2silvsh ) +GAMEL( 198?, j2sstrea, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Supa Streak (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2sstrea ) +GAMEL( 198?, j2tstplt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Test Pilot (set 1) (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2tstplt ) +GAMEL( 198?, j2tstplta, j2tstplt, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Test Pilot (set 2) (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2tstplt ) + +GAME( 198?, j2bonanz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Eurocoin","Bonanza (Eurocoin) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2supchy, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Eurocoin","Super Cherry (Eurocoin) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAMEL( 198?, j2hilocl, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Crystal","Hi Lo Climber Club (Crystal) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2hilocl ) +GAMEL( 198?, j2litnot, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Crystal","Lite A Note Club (Crystal) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2litnot ) +GAMEL( 198?, j2missis, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Crystal","Mississippi Gambler Club (Crystal) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2missis ) + +GAMEL( 198?, j2always, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Always Eight (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2always ) +GAMEL( 198?, j2coinsh, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Coin Shoot (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2coinsh ) +GAMEL( 198?, j2nudfev, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Nudge Fever (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2nudfev ) +GAMEL( 198?, j2trail, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Trailblazer (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2trail ) +GAME( 198?, j2wag, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Win-A-Gain (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAMEL( 198?, j2cshnud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","Cash Nudger (Mdm) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cshnud ) +GAME( 198?, j2fivepn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","Fivepenny Nudger (Mdm) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2nolimt, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","No Limit Nudge (Mdm) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2nolimt ) + +GAME( 198?, j2strk10, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Ace?","Strike Ten (Ace) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // there was another (68k based) game in this set, which makes me wonder if this one is by Ace at all + + + + +GAME( 198?, j2bkroll, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Bank Roll (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2bodym, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Body Match (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2cvault, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cash Vault (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2cvault ) +GAME( 198?, j2cashab, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Cashablanca (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2cashry, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Cashino Royale (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2casino, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Casino Classic (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2coinct, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Coin Count (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2loots, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","Loot Shoot (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2match, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Match It (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2monbnd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Money Bands (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2monmtx, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Money Matrix (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2tst, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","MPS 1 Test Rom (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2nudnud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Nudge (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2pinac, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pinnacle (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2pinclb, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Pinnacle Club (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2reelcz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Crazy (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2reelcz ) +GAME( 198?, j2reeldc, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Reel Deal Club (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2topcd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Top Card (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2xxx, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","Triple X (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2tupnud, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Tuppenny Nudger (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2wrb, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Wild Reel Bingo (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2ncsp, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","unknown 'ncsp0pp' (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2nrrp, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Bwb","unknown 'nprpopp' (Bwb) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2nsc15, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","unknown 'nsc15' (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2nsw12, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Pcp","unknown 'nsw12' (Pcp) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 198?, j2club77, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Club 77 (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2contnd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","Continuous Nudger (Mdm) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j2crown, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Crown Dealer (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j2crown ) +GAME( 198?, j2hirola, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Hi Roll (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2monmin, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Money Mine (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2notspn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Note Spinner (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2super7, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Super 7's (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2sex, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Super Exchanger (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2sng, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Cotswold Microsystems","Super Nudge Gambler (Cotswold Microsystems) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2tupnd, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Mdm","Tuppenny Nudger (Mdm) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2008, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown '008' (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2chsn, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown 'chsnsn05' (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2lhs, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown 'lhs' (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2nn2, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown 'nn_2' (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2rm941, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","unknown 'rm941' (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2pharo, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Pharoah (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 198?, j2nud5p, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","5p Nudger (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2b7, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Bar 7? (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2ss, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Supa Stepper (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2nbz, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Nudge Bonanza (JPM) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 198?, j2clbbin, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "Crystal?","Club Bingo (Crystal) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 198?, j2sirich, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Strike It Rich (JPM) (MPS) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // I don't think this is MayGay, it was just in a MayGay set with some actual MayGay roms +GAME( 198?, j2siricha, j2sirich, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "JPM","Strike It Rich (JPM) (MPS) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // I don't think this is MayGay, it was just in a MayGay set with some actual MayGay roms + +GAME( 198?, j2hcash, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Hot Cash (Unk) (MPS)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j2sset, 0, jpmmps, jpmmps, jpmmps_state, empty_init, ROT0, "","Sunset Strip (v2.0) (Unk) (MPS?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/jpm/jpms80.cpp b/src/mame/jpm/jpms80.cpp index 800ecefc41c..9f95b13bf76 100644 --- a/src/mame/jpm/jpms80.cpp +++ b/src/mame/jpm/jpms80.cpp @@ -359,29 +359,29 @@ ROM_END } // anonymous namespace -GAMEL( 198?, j80bac, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Bank A Coin (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80bac ) -GAMEL( 198?, j80bounc, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Bouncer (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80bounc ) -GAMEL( 198?, j80frogh, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Frog Hop (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80frogh ) -GAME( 198?, j80fruit, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Fruit Snappa (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j80golds, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Golden Steppa (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80golds ) -GAMEL( 198?, j80hotln, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Hot Lines (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80hotln ) -GAMEL( 198?, j80myspn, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Mystery Spin (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80myspn ) -GAMEL( 198?, j80nudg2, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Nudge Double Up MkII (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80nudg2 ) -GAMEL( 198?, j80rr, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Road Runner (JPM) (SYSTEM80, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80rr ) // was also in a set named 'Route 66' with identical roms, but text in ROM indicates name is Road Runner, maybe a reskin? -GAMEL( 198?, j80rra, j80rr, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Road Runner (JPM) (SYSTEM80, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80rr ) -GAMEL( 198?, j80supst, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Supa Steppa (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80supst ) -GAMEL( 198?, j80supbk, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Superbank (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80supbk ) -GAMEL( 198?, j80topsp, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Top Sprint (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80topsp ) -GAME( 198?, j80topup, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Top Up (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j80tumbl, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Tumble (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 198?, j80wsprt, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Winsprint (JPM) (V4, 5x20p) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80wsprt2 ) -GAMEL( 198?, j80wsprt3, j80wsprt, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Winsprint (JPM) (V3, 50p, 5 credits) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80wsprt2 ) -GAMEL( 198?, j80wsprt2, j80wsprt, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Winsprint (JPM) (V2, 10x10p) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80wsprt2 ) - -GAME( 198?, j80blbnk, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "PCP", "Blankity Bank (PCP) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL ) +GAMEL( 198?, j80bac, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Bank A Coin (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80bac ) +GAMEL( 198?, j80bounc, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Bouncer (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80bounc ) +GAMEL( 198?, j80frogh, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Frog Hop (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80frogh ) +GAME( 198?, j80fruit, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Fruit Snappa (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j80golds, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Golden Steppa (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80golds ) +GAMEL( 198?, j80hotln, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Hot Lines (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80hotln ) +GAMEL( 198?, j80myspn, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Mystery Spin (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80myspn ) +GAMEL( 198?, j80nudg2, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Nudge Double Up MkII (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80nudg2 ) +GAMEL( 198?, j80rr, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Road Runner (JPM) (SYSTEM80, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80rr ) // was also in a set named 'Route 66' with identical roms, but text in ROM indicates name is Road Runner, maybe a reskin? +GAMEL( 198?, j80rra, j80rr, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Road Runner (JPM) (SYSTEM80, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80rr ) +GAMEL( 198?, j80supst, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Supa Steppa (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80supst ) +GAMEL( 198?, j80supbk, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Superbank (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80supbk ) +GAMEL( 198?, j80topsp, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Top Sprint (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80topsp ) +GAME( 198?, j80topup, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Top Up (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j80tumbl, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Tumble (JPM) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 198?, j80wsprt, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Winsprint (JPM) (V4, 5x20p) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80wsprt2 ) +GAMEL( 198?, j80wsprt3, j80wsprt, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Winsprint (JPM) (V3, 50p, 5 credits) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80wsprt2 ) +GAMEL( 198?, j80wsprt2, j80wsprt, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Winsprint (JPM) (V2, 10x10p) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_j80wsprt2 ) + +GAME( 198?, j80blbnk, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "PCP", "Blankity Bank (PCP) (SYSTEM80)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // these look like they're probably SYSTEM80, not 100% sure tho -GAME( 198?, j80alad, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Aladdin's Cave (PCP)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j80fortr, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Fortune Trail (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j80mster, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Masterspy (Pcp)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 198?, j80plsnd, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Plus Nudge (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 198?, j80alad, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Aladdin's Cave (PCP)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j80fortr, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Fortune Trail (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j80mster, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Masterspy (Pcp)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 198?, j80plsnd, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Plus Nudge (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/jpm/jpmsys7.cpp b/src/mame/jpm/jpmsys7.cpp index 18cd20cc48d..dd04774c81d 100644 --- a/src/mame/jpm/jpmsys7.cpp +++ b/src/mame/jpm/jpmsys7.cpp @@ -235,15 +235,15 @@ ROM_END } // anonymous namespace -GAME( 200?, j7bmagic, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Black Magic (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7cexprs, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Cash Xpress (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7crztrl, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Crazy Trails (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7fantaz, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Fantaztec (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7kerchn, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Ker - Chinq (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7razzma, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Razzamataz (JPM) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7razzmaa, j7razzma, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Razzamataz (JPM) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7r2roll, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Ready To Roll (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7tubgld, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Turbo Gold (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7wldwkd, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Wild 'N' Wicked (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7bullio, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "Ace","Bullionaire (Ace)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, j7clbmag, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "Qps","Club Magic (JPM)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 200?, j7bmagic, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Black Magic (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7cexprs, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Cash Xpress (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7crztrl, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Crazy Trails (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7fantaz, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Fantaztec (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7kerchn, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Ker - Chinq (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7razzma, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Razzamataz (JPM) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7razzmaa, j7razzma, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Razzamataz (JPM) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7r2roll, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Ready To Roll (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7tubgld, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Turbo Gold (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7wldwkd, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "JPM","Wild 'N' Wicked (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7bullio, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "Ace","Bullionaire (Ace)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, j7clbmag, 0, jpmsys7, jpmsys7, jpmsys7_state, empty_init, ROT0, "Qps","Club Magic (JPM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/jpm/pluto5.cpp b/src/mame/jpm/pluto5.cpp index 843ceca3d1f..5895840d254 100644 --- a/src/mame/jpm/pluto5.cpp +++ b/src/mame/jpm/pluto5.cpp @@ -936,119 +936,119 @@ void pluto5_state::init_hb() } // anonymous namespace -GAME( 2003, hb_junglet, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Sega", "Jungle Treasures", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_cr, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Raker (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_cra, hb_cr, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Raker (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_crb, hb_cr, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Raker (Qps) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_bar7, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Bar Seven (Fairgames) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_bar7a, hb_bar7, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Bar Seven (Fairgames) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_bigx, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_bigxa, hb_bigx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_bigxb, hb_bigx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_bigxc, hb_bigx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_bigxd, hb_bigx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_ccow, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Cow (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_ccowa, hb_ccow, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Cow (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_ccowb, hb_ccow, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Cow (Qps) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_cashc, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Crusade (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_cashca, hb_cashc, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Crusade (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_cashcb, hb_cashc, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Crusade (Qps) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_cashx, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Cash X (Fairgames) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_cashxa, hb_cashx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Cash X (Fairgames) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_cwf, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Cherry Win Falls (Fairgames) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_cwfa, hb_cwf, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Cherry Win Falls (Fairgames) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_dac, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_daca, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_dacb, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_dacc, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_dacd, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_dace, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_dacf, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_dacg, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_dacz, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 9)", MACHINE_IS_SKELETON_MECHANICAL ) // bad dump - -GAME( 200?, hb_frtcl, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtcla, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtclb, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtclc, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtcld, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtcle, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtclf, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtclg, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtclh, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtcli, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtclj, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 11)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtclk, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 12)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtcll, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 13)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtclm, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 14)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_frtcln, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 15)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_gpal, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gpala, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gpalb, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gpalc, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gpald, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gpale, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gpalf, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gpalg, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gpalh, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gpali, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 10)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_gldpl, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps / Mazooma", "Golden Palace (Qps / Mazooma) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gldpla, hb_gldpl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps / Mazooma", "Golden Palace (Qps / Mazooma) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_gldwn, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Golden Winner (Fairgames) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_gldwna, hb_gldwn, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Golden Winner (Fairgames) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_jailb, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Jail Break (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_jailba, hb_jailb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Jail Break (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_jkrwl, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Jokers Wild (Fairgames) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_jkrwla, hb_jkrwl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Jokers Wild (Fairgames) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_mrmon, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Mr. Money (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_mrmona, hb_mrmon, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Mr. Money (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_mrmonb, hb_mrmon, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Mr. Money (Qps) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_mrmonc, hb_mrmon, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Mr. Money (Qps) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_rhv, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Red Hot Voucher (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_rhva, hb_rhv, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Red Hot Voucher (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_ringb, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // this game might be on Astra hardware, bigger roms, and a game of this name is known to exist there -GAME( 200?, hb_ringba, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_ringbb, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_ringbc, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_ringbd, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_ringbe, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_rckrl, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_rckrla, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_rckrlb, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_rckrlc, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_rckrld, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_rckrle, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_rckrlf, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_rckrlg, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_ydd, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Yabba-Dabba-Dough (Qps) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_ydda, hb_ydd, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Yabba-Dabba-Dough (Qps) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_hotst, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // was in a Barcrest MPU5 set, but I doubt it is -GAME( 200?, hb_hotsta, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_hotstb, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_hotstc, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_hotstd, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_hotste, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_hotstf, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_hotstg, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 200?, hb_hotsth, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 9)", MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 200?, hb_medal, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Medallion Job (Qps)", MACHINE_IS_SKELETON_MECHANICAL ) // was in an IMPACT set, strings indicate it's the same game, rebuild for this HW I guess +GAME( 2003, hb_junglet, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Sega", "Jungle Treasures", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_cr, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Raker (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_cra, hb_cr, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Raker (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_crb, hb_cr, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Raker (Qps) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_bar7, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Bar Seven (Fairgames) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_bar7a, hb_bar7, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Bar Seven (Fairgames) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_bigx, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_bigxa, hb_bigx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_bigxb, hb_bigx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_bigxc, hb_bigx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_bigxd, hb_bigx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Big X (JPM) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_ccow, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Cow (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_ccowa, hb_ccow, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Cow (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_ccowb, hb_ccow, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Cow (Qps) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_cashc, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Crusade (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_cashca, hb_cashc, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Crusade (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_cashcb, hb_cashc, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Cash Crusade (Qps) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_cashx, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Cash X (Fairgames) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_cashxa, hb_cashx, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Cash X (Fairgames) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_cwf, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Cherry Win Falls (Fairgames) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_cwfa, hb_cwf, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Cherry Win Falls (Fairgames) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_dac, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_daca, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_dacb, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_dacc, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_dacd, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_dace, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_dacf, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_dacg, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_dacz, hb_dac, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Dough & Arrow Club (Qps, set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // bad dump + +GAME( 200?, hb_frtcl, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtcla, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtclb, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtclc, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtcld, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtcle, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtclf, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtclg, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtclh, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtcli, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtclj, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtclk, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtcll, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtclm, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_frtcln, hb_frtcl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Fruitopia Club (Qps) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_gpal, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gpala, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gpalb, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gpalc, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gpald, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gpale, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gpalf, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gpalg, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gpalh, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gpali, hb_gpal, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Golden Palace (Qps) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_gldpl, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps / Mazooma", "Golden Palace (Qps / Mazooma) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gldpla, hb_gldpl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps / Mazooma", "Golden Palace (Qps / Mazooma) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_gldwn, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Golden Winner (Fairgames) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_gldwna, hb_gldwn, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Golden Winner (Fairgames) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_jailb, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Jail Break (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_jailba, hb_jailb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Jail Break (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_jkrwl, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Jokers Wild (Fairgames) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_jkrwla, hb_jkrwl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Fairgames", "Jokers Wild (Fairgames) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_mrmon, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Mr. Money (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_mrmona, hb_mrmon, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Mr. Money (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_mrmonb, hb_mrmon, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Mr. Money (Qps) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_mrmonc, hb_mrmon, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Mr. Money (Qps) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_rhv, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Red Hot Voucher (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_rhva, hb_rhv, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Red Hot Voucher (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_ringb, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // this game might be on Astra hardware, bigger roms, and a game of this name is known to exist there +GAME( 200?, hb_ringba, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_ringbb, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_ringbc, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_ringbd, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_ringbe, hb_ringb, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM", "Ring A Bell (JPM) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_rckrl, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_rckrla, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_rckrlb, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_rckrlc, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_rckrld, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_rckrle, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_rckrlf, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_rckrlg, hb_rckrl, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Rock 'n' Roll (Qps) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_ydd, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Yabba-Dabba-Dough (Qps) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_ydda, hb_ydd, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Yabba-Dabba-Dough (Qps) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_hotst, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // was in a Barcrest MPU5 set, but I doubt it is +GAME( 200?, hb_hotsta, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_hotstb, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_hotstc, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_hotstd, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_hotste, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_hotstf, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_hotstg, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 200?, hb_hotsth, hb_hotst, pluto5, pluto5, pluto5_state, init_hb, ROT0, "JPM?", "Hot Stuff (JPM?) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 200?, hb_medal, 0, pluto5, pluto5, pluto5_state, init_hb, ROT0, "Qps", "Medallion Job (Qps)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // was in an IMPACT set, strings indicate it's the same game, rebuild for this HW I guess diff --git a/src/mame/jpm/pluto6.cpp b/src/mame/jpm/pluto6.cpp index c2b7c5d9d18..f2c00addb74 100644 --- a/src/mame/jpm/pluto6.cpp +++ b/src/mame/jpm/pluto6.cpp @@ -103,5 +103,5 @@ ROM_END } // anonymous namespace -GAME( 2014, pl6_kfp, 0, pluto6, pluto6, pluto6_state, empty_init, ROT0, "G Squared", "Kung Fu Pounda", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2014, pl6_lgk, 0, pluto6, pluto6, pluto6_state, empty_init, ROT0, "Betcom", "Let's Get Kraken", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2014, pl6_kfp, 0, pluto6, pluto6, pluto6_state, empty_init, ROT0, "G Squared", "Kung Fu Pounda", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2014, pl6_lgk, 0, pluto6, pluto6, pluto6_state, empty_init, ROT0, "Betcom", "Let's Get Kraken", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/kawai/acr20.cpp b/src/mame/kawai/acr20.cpp index 1b3cb59a2b2..c80bf267905 100644 --- a/src/mame/kawai/acr20.cpp +++ b/src/mame/kawai/acr20.cpp @@ -57,4 +57,4 @@ ROM_END } // anonymous namespace -SYST(199?, acr20, 0, 0, acr20, acr20, acr20_state, empty_init, "Kawai Musical Instruments Manufacturing", "ACR-20 Digital Accompaniment Center", MACHINE_IS_SKELETON) +SYST(199?, acr20, 0, 0, acr20, acr20, acr20_state, empty_init, "Kawai Musical Instruments Manufacturing", "ACR-20 Digital Accompaniment Center", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/kawai/k1.cpp b/src/mame/kawai/k1.cpp index 655162e86a3..5f4ef0bec03 100644 --- a/src/mame/kawai/k1.cpp +++ b/src/mame/kawai/k1.cpp @@ -112,8 +112,8 @@ ROM_END } // anonymous namespace -SYST(1988, k1, 0, 0, k1, k1, kawai_k1_state, empty_init, "Kawai Musical Instrument Manufacturing", "K1 Digital Multi-Dimensional Synthesizer", MACHINE_IS_SKELETON) -SYST(1988, k1m, k1, 0, k1m, k1, kawai_k1_state, empty_init, "Kawai Musical Instrument Manufacturing", "K1m Digital Multi-Dimensional Synthesizer Module", MACHINE_IS_SKELETON) -SYST(1988, k1r, k1, 0, k1m, k1, kawai_k1_state, empty_init, "Kawai Musical Instrument Manufacturing", "K1r Digital Multi-Dimensional Synthesizer Module", MACHINE_IS_SKELETON) +SYST(1988, k1, 0, 0, k1, k1, kawai_k1_state, empty_init, "Kawai Musical Instrument Manufacturing", "K1 Digital Multi-Dimensional Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1988, k1m, k1, 0, k1m, k1, kawai_k1_state, empty_init, "Kawai Musical Instrument Manufacturing", "K1m Digital Multi-Dimensional Synthesizer Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1988, k1r, k1, 0, k1m, k1, kawai_k1_state, empty_init, "Kawai Musical Instrument Manufacturing", "K1r Digital Multi-Dimensional Synthesizer Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) -SYST(1989, k1rii, 0, 0, k1m, k1, kawai_k1_state, empty_init, "Kawai Musical Instrument Manufacturing", "K1rII Digital Multi-Dimensional Synthesizer Module", MACHINE_IS_SKELETON) +SYST(1989, k1rii, 0, 0, k1m, k1, kawai_k1_state, empty_init, "Kawai Musical Instrument Manufacturing", "K1rII Digital Multi-Dimensional Synthesizer Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/kawai/k4.cpp b/src/mame/kawai/k4.cpp index 3e3a6c6a11b..7a865880fed 100644 --- a/src/mame/kawai/k4.cpp +++ b/src/mame/kawai/k4.cpp @@ -82,5 +82,5 @@ ROM_END } // anonymous namespace -SYST(1989, k4, 0, 0, k4, k4, kawai_k4_state, empty_init, "Kawai Musical Instrument Manufacturing", "K4 16-bit Digital Synthesizer", MACHINE_IS_SKELETON) -SYST(1989, k4r, k4, 0, k4, k4, kawai_k4_state, empty_init, "Kawai Musical Instrument Manufacturing", "K4r 16-bit Digital Synthesizer Module", MACHINE_IS_SKELETON) +SYST(1989, k4, 0, 0, k4, k4, kawai_k4_state, empty_init, "Kawai Musical Instrument Manufacturing", "K4 16-bit Digital Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1989, k4r, k4, 0, k4, k4, kawai_k4_state, empty_init, "Kawai Musical Instrument Manufacturing", "K4r 16-bit Digital Synthesizer Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/kawai/k5.cpp b/src/mame/kawai/k5.cpp index d753eb9b15d..0886731934b 100644 --- a/src/mame/kawai/k5.cpp +++ b/src/mame/kawai/k5.cpp @@ -81,5 +81,5 @@ ROM_END } // anonymous namespace -SYST(1987, k5, 0, 0, k5, k5, kawai_k5_state, empty_init, "Kawai Musical Instrument Manufacturing", "K5 Digital Multi-Dimensional Synthesizer", MACHINE_IS_SKELETON) -SYST(1987, k5m, k5, 0, k5, k5, kawai_k5_state, empty_init, "Kawai Musical Instrument Manufacturing", "K5m Digital Multi-Dimensional Synthesizer Module", MACHINE_IS_SKELETON) +SYST(1987, k5, 0, 0, k5, k5, kawai_k5_state, empty_init, "Kawai Musical Instrument Manufacturing", "K5 Digital Multi-Dimensional Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1987, k5m, k5, 0, k5, k5, kawai_k5_state, empty_init, "Kawai Musical Instrument Manufacturing", "K5m Digital Multi-Dimensional Synthesizer Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/kawai/ksp10.cpp b/src/mame/kawai/ksp10.cpp index 9acb8959a7f..12e8848ad15 100644 --- a/src/mame/kawai/ksp10.cpp +++ b/src/mame/kawai/ksp10.cpp @@ -57,4 +57,4 @@ ROM_END } // anonymous namespace -SYST(199?, ksp10, 0, 0, ksp10, ksp10, kawai_ksp10_state, empty_init, "Kawai Musical Instruments Manufacturing", "KSP10 Digital Piano", MACHINE_IS_SKELETON) +SYST(199?, ksp10, 0, 0, ksp10, ksp10, kawai_ksp10_state, empty_init, "Kawai Musical Instruments Manufacturing", "KSP10 Digital Piano", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/kawai/r100.cpp b/src/mame/kawai/r100.cpp index 930f3309965..5c328569a7e 100644 --- a/src/mame/kawai/r100.cpp +++ b/src/mame/kawai/r100.cpp @@ -153,4 +153,4 @@ ROM_END } // anonymous namespace -SYST(1987, r100, 0, 0, r100, r100, kawai_r100_state, empty_init, "Kawai Musical Instrument Manufacturing", "R-100 Digital Drum Machine", MACHINE_IS_SKELETON) +SYST(1987, r100, 0, 0, r100, r100, kawai_r100_state, empty_init, "Kawai Musical Instrument Manufacturing", "R-100 Digital Drum Machine", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/kawai/sx240.cpp b/src/mame/kawai/sx240.cpp index 6bf6ff45933..2e2e8ccd6e9 100644 --- a/src/mame/kawai/sx240.cpp +++ b/src/mame/kawai/sx240.cpp @@ -141,4 +141,4 @@ ROM_END } // anonymous namespace -SYST(1984, sx240, 0, 0, sx240, sx240, kawai_sx240_state, empty_init, "Kawai Musical Instrument Manufacturing", "SX-240 8-Voice Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) +SYST(1984, sx240, 0, 0, sx240, sx240, kawai_sx240_state, empty_init, "Kawai Musical Instrument Manufacturing", "SX-240 8-Voice Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/konami/cougar.cpp b/src/mame/konami/cougar.cpp index 302069b57bd..3841c8f6abf 100644 --- a/src/mame/konami/cougar.cpp +++ b/src/mame/konami/cougar.cpp @@ -111,4 +111,4 @@ ROM_END } // anonymous namespace -GAME( 2008, spinfev, 0, cougar, cougar, cougar_state, empty_init, ROT0, "Konami", "Spin Fever", MACHINE_IS_SKELETON ) // 'GPB-JB-F01 2008-04-17' and 'SPIN FEVER (GSGPB) BOOT SCRIPT' strings in HDD +GAME( 2008, spinfev, 0, cougar, cougar, cougar_state, empty_init, ROT0, "Konami", "Spin Fever", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 'GPB-JB-F01 2008-04-17' and 'SPIN FEVER (GSGPB) BOOT SCRIPT' strings in HDD diff --git a/src/mame/konami/gryzor_ms.cpp b/src/mame/konami/gryzor_ms.cpp index a5e396c1b96..b9c287bae8a 100644 --- a/src/mame/konami/gryzor_ms.cpp +++ b/src/mame/konami/gryzor_ms.cpp @@ -185,4 +185,4 @@ ROM_END } // anonymous namespace -GAME( 1987, gryzorm, contra, gryzorm, gryzorm, gryzor_ms_state, empty_init, ROT90, "bootleg (Gaelco / Ervisa)", "Gryzor (Modular System)", MACHINE_IS_SKELETON ) +GAME( 1987, gryzorm, contra, gryzorm, gryzorm, gryzor_ms_state, empty_init, ROT90, "bootleg (Gaelco / Ervisa)", "Gryzor (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/konami/kongs470.cpp b/src/mame/konami/kongs470.cpp index 0971a55c5b4..a05e223a374 100644 --- a/src/mame/konami/kongs470.cpp +++ b/src/mame/konami/kongs470.cpp @@ -98,4 +98,4 @@ ROM_END } // Anonymous namespace -GAME( 1995, tdbingo, 0, kongs470, tdbingo, kongs470_state, empty_init, ROT0, "Konami", "Trio de Bingo", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1995, tdbingo, 0, kongs470, tdbingo, kongs470_state, empty_init, ROT0, "Konami", "Trio de Bingo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/konami/kpontoon.cpp b/src/mame/konami/kpontoon.cpp index 0abe1b7fa65..7d60e96fffa 100644 --- a/src/mame/konami/kpontoon.cpp +++ b/src/mame/konami/kpontoon.cpp @@ -431,4 +431,4 @@ ROM_END } // Anonymous namespace -GAME( 1993, kpontoon, 0, kpontoon, kpontoon, kpontoon_state, empty_init, ROT0, "Konami", "Pontoon (Konami)", MACHINE_IS_SKELETON ) +GAME( 1993, kpontoon, 0, kpontoon, kpontoon, kpontoon_state, empty_init, ROT0, "Konami", "Pontoon (Konami)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/konami/kpython.cpp b/src/mame/konami/kpython.cpp index 96ec65e4c0a..4f00e94f29a 100644 --- a/src/mame/konami/kpython.cpp +++ b/src/mame/konami/kpython.cpp @@ -373,9 +373,9 @@ ROM_END } // anonymous namespace -GAME(2002, kpython, 0, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "Konami Python BIOS", MACHINE_IS_SKELETON|MACHINE_IS_BIOS_ROOT) -GAME(2002, dogstdx, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "dogstation Deluxe", MACHINE_IS_SKELETON) -GAME(2002, pesta, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "Pro Evolution Soccer The Arcade (ver EAA)", MACHINE_IS_SKELETON) -GAME(2002, wswe, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "World Soccer Winning Eleven Arcade Game Style", MACHINE_IS_SKELETON) -GAME(2003, wswe2k3, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "World Soccer Winning Eleven Arcade Game 2003", MACHINE_IS_SKELETON) -GAME(2003, popn9, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "Pop'n Music 9 (ver JAB)", MACHINE_IS_SKELETON) +GAME(2002, kpython, 0, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "Konami Python BIOS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING|MACHINE_IS_BIOS_ROOT) +GAME(2002, dogstdx, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "dogstation Deluxe", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, pesta, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "Pro Evolution Soccer The Arcade (ver EAA)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, wswe, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "World Soccer Winning Eleven Arcade Game Style", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2003, wswe2k3, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "World Soccer Winning Eleven Arcade Game 2003", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2003, popn9, kpython, kpython, kpython, kpython_state, empty_init, ROT0, "Konami", "Pop'n Music 9 (ver JAB)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/konami/kpython2.cpp b/src/mame/konami/kpython2.cpp index cc8b9c9e5eb..eafcbda33d2 100644 --- a/src/mame/konami/kpython2.cpp +++ b/src/mame/konami/kpython2.cpp @@ -1915,49 +1915,49 @@ ROM_END } // anonymous namespace -GAME(2005, kpython2, 0, kpython2, kpython2, kpython2_state, empty_init, ROT0, "Konami", "Konami Python 2 BIOS", MACHINE_IS_SKELETON|MACHINE_IS_BIOS_ROOT) - -GAME(2005, dance864, kpython2, kpython2, dance864, kpython2_state, empty_init, ROT0, "Konami", "DANCE 86.4 FUNKY RADIO STATION (E01:J:A:A:2005040400)", MACHINE_IS_SKELETON) - -GAME(2006, ddrsnj, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA (FDH:J:A:A:2006090600)", MACHINE_IS_SKELETON) -GAME(2006, ddrsna, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA (FDH:A:A:A:2006071300)", MACHINE_IS_SKELETON) -GAME(2006, ddrsnu, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA (FDH:U:A:A:2006072400)", MACHINE_IS_SKELETON) -GAME(2007, ddrsn2j, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007100800)", MACHINE_IS_SKELETON) -GAME(2007, ddrsn2ja, ddrsn2j, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007071100)", MACHINE_IS_SKELETON) -GAME(2007, ddrsn2a, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007100800)", MACHINE_IS_SKELETON) -GAME(2007, ddrsn2aa, ddrsn2a, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007071100)", MACHINE_IS_SKELETON) -GAME(2007, ddrsn2u, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:U:A:A:2007100800)", MACHINE_IS_SKELETON) - -GAME(2006, dstagesn, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dancing Stage SuperNOVA (FDH:E:A:A:2006072500)", MACHINE_IS_SKELETON) -GAME(2006, dstagesna, dstagesn, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dancing Stage SuperNOVA (FDH:E:A:A:2006032200)", MACHINE_IS_SKELETON) - -GAME(2005, drmnvj, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V (E02:J:A:A:2005050200)", MACHINE_IS_SKELETON) -GAME(2006, drmnv2j, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:J:A:A:2006011201)", MACHINE_IS_SKELETON) -GAME(2005, drmnv2ja, drmnv2j, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:J:A:A:2005112800)", MACHINE_IS_SKELETON) -GAME(2005, drmnv2jb, drmnv2j, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:J:A:A:2005101600)", MACHINE_IS_SKELETON) -GAME(2006, drmnv3j, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V3 (F32:J:A:A:2006101800)", MACHINE_IS_SKELETON) -GAME(2006, drmnv3ja, drmnv3j, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V3 (F32:J:A:A:2006072600)", MACHINE_IS_SKELETON) -GAME(2005, drmnva, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V (E02:A:A:A:2005050200)", MACHINE_IS_SKELETON) -GAME(2006, drmnv2a, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:A:A:A:2006011201)", MACHINE_IS_SKELETON) -GAME(2005, drmnv2aa, drmnv2a, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:A:A:A:2005112800)", MACHINE_IS_SKELETON) -GAME(2005, drmnv2ab, drmnv2a, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:A:A:A:2005101600)", MACHINE_IS_SKELETON) -GAME(2006, drmnv3a, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V3 (F32:A:A:A:2006101800)", MACHINE_IS_SKELETON) -GAME(2006, drmnv3aa, drmnv3a, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V3 (F32:A:A:A:2006072600)", MACHINE_IS_SKELETON) - -GAME(2005, gtrfrkvj, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V (E03:J:A:A:2005050200)", MACHINE_IS_SKELETON) -GAME(2006, gtrfrkv2j, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:J:A:A:2006011201)", MACHINE_IS_SKELETON) -GAME(2005, gtrfrkv2ja, gtrfrkv2j, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:J:A:A:2005112800)", MACHINE_IS_SKELETON) -GAME(2005, gtrfrkv2jb, gtrfrkv2j, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:J:A:A:2005101600)", MACHINE_IS_SKELETON) -GAME(2006, gtrfrkv3j, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V3 (F33:J:A:A:2006101800)", MACHINE_IS_SKELETON) -GAME(2006, gtrfrkv3ja, gtrfrkv3j, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V3 (F33:J:A:A:2006072600)", MACHINE_IS_SKELETON) -GAME(2005, gtrfrkva, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V (E03:A:A:A:2005050200)", MACHINE_IS_SKELETON) -GAME(2006, gtrfrkv2a, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:A:A:A:2006011201)", MACHINE_IS_SKELETON) -GAME(2005, gtrfrkv2aa, gtrfrkv2a, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:A:A:A:2005112800)", MACHINE_IS_SKELETON) -GAME(2005, gtrfrkv2ab, gtrfrkv2a, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:A:A:A:2005101600)", MACHINE_IS_SKELETON) -GAME(2006, gtrfrkv3a, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V3 (F33:A:A:A:2006101800)", MACHINE_IS_SKELETON) -GAME(2006, gtrfrkv3aa, gtrfrkv3a, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V3 (F33:A:A:A:2006072600)", MACHINE_IS_SKELETON) - -GAME(2005, thrild3j, kpython2, kpython2, thrild3, kpython2_state, empty_init, ROT0, "Konami", "Thrill Drive 3 (D44:J:A:A:20050316)", MACHINE_IS_SKELETON) - -GAME(2005, toysmarch, kpython2, kpython2, toysmarch, kpython2_state, empty_init, ROT0, "Konami", "Toy's March (E00:J:A:A:2005011602)", MACHINE_IS_SKELETON) -GAME(2005, toysmarch2, kpython2, kpython2, toysmarch, kpython2_state, empty_init, ROT0, "Konami", "Toy's March 2 (F00:J:A:A:2005110400)", MACHINE_IS_SKELETON) +GAME(2005, kpython2, 0, kpython2, kpython2, kpython2_state, empty_init, ROT0, "Konami", "Konami Python 2 BIOS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING|MACHINE_IS_BIOS_ROOT) + +GAME(2005, dance864, kpython2, kpython2, dance864, kpython2_state, empty_init, ROT0, "Konami", "DANCE 86.4 FUNKY RADIO STATION (E01:J:A:A:2005040400)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) + +GAME(2006, ddrsnj, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA (FDH:J:A:A:2006090600)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, ddrsna, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA (FDH:A:A:A:2006071300)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, ddrsnu, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA (FDH:U:A:A:2006072400)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2007, ddrsn2j, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007100800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2007, ddrsn2ja, ddrsn2j, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:J:A:A:2007071100)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2007, ddrsn2a, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007100800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2007, ddrsn2aa, ddrsn2a, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:A:A:A:2007071100)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2007, ddrsn2u, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dance Dance Revolution SuperNOVA 2 (GDJ:U:A:A:2007100800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) + +GAME(2006, dstagesn, kpython2, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dancing Stage SuperNOVA (FDH:E:A:A:2006072500)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, dstagesna, dstagesn, kpython2, ddr, kpython2_state, empty_init, ROT0, "Konami", "Dancing Stage SuperNOVA (FDH:E:A:A:2006032200)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) + +GAME(2005, drmnvj, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V (E02:J:A:A:2005050200)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, drmnv2j, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:J:A:A:2006011201)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, drmnv2ja, drmnv2j, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:J:A:A:2005112800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, drmnv2jb, drmnv2j, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:J:A:A:2005101600)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, drmnv3j, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V3 (F32:J:A:A:2006101800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, drmnv3ja, drmnv3j, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V3 (F32:J:A:A:2006072600)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, drmnva, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V (E02:A:A:A:2005050200)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, drmnv2a, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:A:A:A:2006011201)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, drmnv2aa, drmnv2a, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:A:A:A:2005112800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, drmnv2ab, drmnv2a, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V2 (F02:A:A:A:2005101600)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, drmnv3a, kpython2, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V3 (F32:A:A:A:2006101800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, drmnv3aa, drmnv3a, kpython2, drmn, kpython2_state, empty_init, ROT0, "Konami", "DrumMania V3 (F32:A:A:A:2006072600)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) + +GAME(2005, gtrfrkvj, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V (E03:J:A:A:2005050200)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, gtrfrkv2j, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:J:A:A:2006011201)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, gtrfrkv2ja, gtrfrkv2j, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:J:A:A:2005112800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, gtrfrkv2jb, gtrfrkv2j, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:J:A:A:2005101600)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, gtrfrkv3j, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V3 (F33:J:A:A:2006101800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, gtrfrkv3ja, gtrfrkv3j, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V3 (F33:J:A:A:2006072600)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, gtrfrkva, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V (E03:A:A:A:2005050200)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, gtrfrkv2a, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:A:A:A:2006011201)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, gtrfrkv2aa, gtrfrkv2a, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:A:A:A:2005112800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, gtrfrkv2ab, gtrfrkv2a, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V2 (F03:A:A:A:2005101600)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, gtrfrkv3a, kpython2, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V3 (F33:A:A:A:2006101800)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, gtrfrkv3aa, gtrfrkv3a, kpython2, gtrfrks, kpython2_state, empty_init, ROT0, "Konami", "Guitar Freaks V3 (F33:A:A:A:2006072600)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) + +GAME(2005, thrild3j, kpython2, kpython2, thrild3, kpython2_state, empty_init, ROT0, "Konami", "Thrill Drive 3 (D44:J:A:A:20050316)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) + +GAME(2005, toysmarch, kpython2, kpython2, toysmarch, kpython2_state, empty_init, ROT0, "Konami", "Toy's March (E00:J:A:A:2005011602)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, toysmarch2, kpython2, kpython2, toysmarch, kpython2_state, empty_init, ROT0, "Konami", "Toy's March 2 (F00:J:A:A:2005110400)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/korgds8.cpp b/src/mame/korg/korgds8.cpp index e1d7319f774..412c259fe5e 100644 --- a/src/mame/korg/korgds8.cpp +++ b/src/mame/korg/korgds8.cpp @@ -267,5 +267,5 @@ ROM_END } // anonymous namespace -SYST(1986, ds8, 0, 0, ds8, ds8, korg_ds8_state, empty_init, "Korg", "DS-8 Digital Synthesizer", MACHINE_IS_SKELETON) -SYST(1987, korg707, 0, 0, korg707, ds8, korg_ds8_state, empty_init, "Korg", "707 Performing Synthesizer", MACHINE_IS_SKELETON) +SYST(1986, ds8, 0, 0, ds8, ds8, korg_ds8_state, empty_init, "Korg", "DS-8 Digital Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1987, korg707, 0, 0, korg707, ds8, korg_ds8_state, empty_init, "Korg", "707 Performing Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/korgdss1.cpp b/src/mame/korg/korgdss1.cpp index 4ea0a56635e..ba50cdb2827 100644 --- a/src/mame/korg/korgdss1.cpp +++ b/src/mame/korg/korgdss1.cpp @@ -581,5 +581,5 @@ ROM_END } // anonymous namespace -SYST(1986, dss1, 0, 0, dss1, dss1, korg_dss1_state, empty_init, "Korg", "DSS-1 Digital Sampling Synthesizer", MACHINE_IS_SKELETON) -SYST(1987, dssmsrk, dss1, 0, dssmsrk, dss1, korg_dssmsrk_state, empty_init, "Korg / Sound Logic", "DSS-1 Digital Sampling Synthesizer (Memory/SCSI Retrofit)", MACHINE_IS_SKELETON) +SYST(1986, dss1, 0, 0, dss1, dss1, korg_dss1_state, empty_init, "Korg", "DSS-1 Digital Sampling Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1987, dssmsrk, dss1, 0, dssmsrk, dss1, korg_dssmsrk_state, empty_init, "Korg / Sound Logic", "DSS-1 Digital Sampling Synthesizer (Memory/SCSI Retrofit)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/korgdvp1.cpp b/src/mame/korg/korgdvp1.cpp index 83a18aa0496..27bff6450d6 100644 --- a/src/mame/korg/korgdvp1.cpp +++ b/src/mame/korg/korgdvp1.cpp @@ -116,4 +116,4 @@ ROM_END } // anonymous namespace -SYST(1985, dvp1, 0, 0, dvp1, dvp1, korgdvp1_state, empty_init, "Korg", "DVP-1 Digital Voice Processor", MACHINE_IS_SKELETON) +SYST(1985, dvp1, 0, 0, dvp1, dvp1, korgdvp1_state, empty_init, "Korg", "DVP-1 Digital Voice Processor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/korgdw8k.cpp b/src/mame/korg/korgdw8k.cpp index dcf860a896b..d2ea2573a1c 100644 --- a/src/mame/korg/korgdw8k.cpp +++ b/src/mame/korg/korgdw8k.cpp @@ -167,6 +167,6 @@ ROM_END } // anonymous namespace -SYST(1985, dw8000, 0, 0, dw8000, dw8000, korgdw8k_state, empty_init, "Korg", "DW-8000 Programmable Digital Waveform Synthesizer", MACHINE_IS_SKELETON) -SYST(1985, dw8000ex, dw8000, 0, dw8000ex, dw8000, korgdw8k_state, empty_init, "Korg / Musitronics", "DW-8000-EX Programmable Digital Waveform Synthesizer", MACHINE_IS_SKELETON) -SYST(1985, ex8000, dw8000, 0, dw8000, dw8000, korgdw8k_state, empty_init, "Korg", "EX-8000 Programmable Polyphonic Synthe Module", MACHINE_IS_SKELETON) +SYST(1985, dw8000, 0, 0, dw8000, dw8000, korgdw8k_state, empty_init, "Korg", "DW-8000 Programmable Digital Waveform Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1985, dw8000ex, dw8000, 0, dw8000ex, dw8000, korgdw8k_state, empty_init, "Korg / Musitronics", "DW-8000-EX Programmable Digital Waveform Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1985, ex8000, dw8000, 0, dw8000, dw8000, korgdw8k_state, empty_init, "Korg", "EX-8000 Programmable Polyphonic Synthe Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/korgws.cpp b/src/mame/korg/korgws.cpp index 970852f0caa..4436c97e8d4 100644 --- a/src/mame/korg/korgws.cpp +++ b/src/mame/korg/korgws.cpp @@ -106,6 +106,6 @@ ROM_END } // anonymous namespace -SYST(1992, korgwsex, 0, 0, korgws, korgws, korgws_state, empty_init, "Korg", "WaveStation EX", MACHINE_IS_SKELETON) -SYST(1991, korgwsad, 0, 0, korgws, korgws, korgws_state, empty_init, "Korg", "WaveStation A/D", MACHINE_IS_SKELETON) -SYST(1992, korgwssr, 0, 0, korgwssr, korgws, korgws_state, empty_init, "Korg", "WaveStation SR", MACHINE_IS_SKELETON) +SYST(1992, korgwsex, 0, 0, korgws, korgws, korgws_state, empty_init, "Korg", "WaveStation EX", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1991, korgwsad, 0, 0, korgws, korgws, korgws_state, empty_init, "Korg", "WaveStation A/D", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1992, korgwssr, 0, 0, korgwssr, korgws, korgws_state, empty_init, "Korg", "WaveStation SR", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/korgz3.cpp b/src/mame/korg/korgz3.cpp index 371ab291b2a..812e1ade33d 100644 --- a/src/mame/korg/korgz3.cpp +++ b/src/mame/korg/korgz3.cpp @@ -148,4 +148,4 @@ ROM_END } // anonymous namespace -SYST(1988, korgz3, 0, 0, korgz3, korgz3, korgz3_state, empty_init, "Korg", "Z3 Guitar Synthesizer", MACHINE_IS_SKELETON) +SYST(1988, korgz3, 0, 0, korgz3, korgz3, korgz3_state, empty_init, "Korg", "Z3 Guitar Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/microkorg.cpp b/src/mame/korg/microkorg.cpp index d28ceeb3e82..e8b7791de7e 100644 --- a/src/mame/korg/microkorg.cpp +++ b/src/mame/korg/microkorg.cpp @@ -64,4 +64,4 @@ ROM_END } // anonymous namespace -SYST(2002, microkorg, 0, 0, microkorg, microkorg, microkorg_state, empty_init, "Korg", "microKORG Synthesizer/Vocoder", MACHINE_IS_SKELETON) +SYST(2002, microkorg, 0, 0, microkorg, microkorg, microkorg_state, empty_init, "Korg", "microKORG Synthesizer/Vocoder", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/poly61.cpp b/src/mame/korg/poly61.cpp index 1e86049cb2f..492446f644d 100644 --- a/src/mame/korg/poly61.cpp +++ b/src/mame/korg/poly61.cpp @@ -125,4 +125,4 @@ ROM_END } // anonymous namespace -SYST(1982, poly61, 0, 0, poly61, poly61, poly61_state, empty_init, "Korg", "Poly-61 Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) +SYST(1982, poly61, 0, 0, poly61, poly61, poly61_state, empty_init, "Korg", "Poly-61 Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/poly800.cpp b/src/mame/korg/poly800.cpp index 8e3a9200b61..26f0df55657 100644 --- a/src/mame/korg/poly800.cpp +++ b/src/mame/korg/poly800.cpp @@ -149,6 +149,6 @@ ROM_END } // anonymous namespace -SYST(1984, poly800, 0, 0, poly800, poly800, poly800_state, empty_init, "Korg", "Poly-800 Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) -SYST(1984, poly800mdk, 0, 0, poly800mdk, poly800, poly800_state, empty_init, "Korg", "Poly-800 Programmable Polyphonic Synthesizer (MIDI Dump Kit)", MACHINE_IS_SKELETON) -SYST(1986, poly800ii, 0, 0, poly800ii, poly800, poly800ii_state, empty_init, "Korg", "Poly-800II Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) +SYST(1984, poly800, 0, 0, poly800, poly800, poly800_state, empty_init, "Korg", "Poly-800 Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1984, poly800mdk, 0, 0, poly800mdk, poly800, poly800_state, empty_init, "Korg", "Poly-800 Programmable Polyphonic Synthesizer (MIDI Dump Kit)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1986, poly800ii, 0, 0, poly800ii, poly800, poly800ii_state, empty_init, "Korg", "Poly-800II Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/korg/polysix.cpp b/src/mame/korg/polysix.cpp index 6ecfde0bb5a..bb2475eb4ad 100644 --- a/src/mame/korg/polysix.cpp +++ b/src/mame/korg/polysix.cpp @@ -988,4 +988,4 @@ ROM_START(polysix) ROM_END -SYST(1980, polysix, 0, 0, polysix, polysix, polysix_state, empty_init, "Korg", "Polysix Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) +SYST(1980, polysix, 0, 0, polysix, polysix, polysix_state, empty_init, "Korg", "Polysix Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/layout/cxg_junior.lay b/src/mame/layout/cxg_junior.lay new file mode 100644 index 00000000000..929812b2e15 --- /dev/null +++ b/src/mame/layout/cxg_junior.lay @@ -0,0 +1,480 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/mame/layout/novag_cnchess.lay b/src/mame/layout/novag_cnchess.lay index 1c12bb7cf2a..125b5e6937f 100644 --- a/src/mame/layout/novag_cnchess.lay +++ b/src/mame/layout/novag_cnchess.lay @@ -150,7 +150,7 @@ authors:hap - + @@ -163,7 +163,7 @@ authors:hap - + @@ -176,7 +176,7 @@ authors:hap - + @@ -189,7 +189,7 @@ authors:hap - + @@ -202,7 +202,7 @@ authors:hap - + @@ -215,7 +215,7 @@ authors:hap - + @@ -228,7 +228,7 @@ authors:hap - + @@ -242,7 +242,7 @@ authors:hap - + @@ -255,7 +255,7 @@ authors:hap - + @@ -268,7 +268,7 @@ authors:hap - + @@ -281,7 +281,7 @@ authors:hap - + @@ -294,7 +294,7 @@ authors:hap - + @@ -307,7 +307,7 @@ authors:hap - + @@ -320,7 +320,7 @@ authors:hap - + @@ -339,7 +339,7 @@ authors:hap - + @@ -352,7 +352,7 @@ authors:hap - + @@ -365,7 +365,7 @@ authors:hap - + @@ -378,7 +378,7 @@ authors:hap - + @@ -391,7 +391,7 @@ authors:hap - + @@ -404,7 +404,7 @@ authors:hap - + @@ -417,7 +417,7 @@ authors:hap - + @@ -431,7 +431,7 @@ authors:hap - + @@ -444,7 +444,7 @@ authors:hap - + @@ -457,7 +457,7 @@ authors:hap - + @@ -470,7 +470,7 @@ authors:hap - + @@ -483,7 +483,7 @@ authors:hap - + @@ -496,7 +496,7 @@ authors:hap - + @@ -509,7 +509,7 @@ authors:hap - + diff --git a/src/mame/layout/tascr30.lay b/src/mame/layout/tascr30.lay index df2f57cce2d..836130472fa 100644 --- a/src/mame/layout/tascr30.lay +++ b/src/mame/layout/tascr30.lay @@ -520,7 +520,7 @@ authors:Sandro Ronco, hap - + diff --git a/src/mame/leapfrog/iquest.cpp b/src/mame/leapfrog/iquest.cpp index 55395a0bc27..9a999a74ab4 100644 --- a/src/mame/leapfrog/iquest.cpp +++ b/src/mame/leapfrog/iquest.cpp @@ -751,21 +751,21 @@ ROM_END // year, name, parent, compat, machine, input, class, init, company, fullname, flags // it is unknown if the versions of IQuest without 4.0 on the case have different system ROM -CONS( 2004, iquest, 0, 0, leapfrog_iquest, leapfrog_iquest, leapfrog_iquest_state, empty_init, "LeapFrog", "IQuest 4.0 (US)", MACHINE_IS_SKELETON ) +CONS( 2004, iquest, 0, 0, leapfrog_iquest, leapfrog_iquest, leapfrog_iquest_state, empty_init, "LeapFrog", "IQuest 4.0 (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -CONS( 2004, turboex, 0, 0, leapfrog_turboex, leapfrog_iquest, leapfrog_turboextreme_state, empty_init, "LeapFrog", "Turbo Extreme (US)", MACHINE_IS_SKELETON ) +CONS( 2004, turboex, 0, 0, leapfrog_turboex, leapfrog_iquest, leapfrog_turboextreme_state, empty_init, "LeapFrog", "Turbo Extreme (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // from a silver unit with orange lettering (there are different case styles, it is unknown if the software changed) -CONS( 2002, ttwistm, 0, 0, leapfrog_turbotwistmath, leapfrog_iquest, leapfrog_turbotwistmath_state, empty_init, "LeapFrog", "Turbo Twist Math (US)", MACHINE_IS_SKELETON ) +CONS( 2002, ttwistm, 0, 0, leapfrog_turbotwistmath, leapfrog_iquest, leapfrog_turbotwistmath_state, empty_init, "LeapFrog", "Turbo Twist Math (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Brain Quest / Fact Blaster are compatible with the same cartridges -CONS( 200?, ttwistfb, 0, 0, leapfrog_turbotwistbrainquest, leapfrog_iquest, leapfrog_turbotwistbrainquest_state, empty_init, "LeapFrog", "Turbo Twist Fact Blaster (US)", MACHINE_IS_SKELETON ) -CONS( 2002, ttwistbq, 0, 0, leapfrog_turbotwistbrainquest, leapfrog_iquest, leapfrog_turbotwistbrainquest_state, empty_init, "LeapFrog", "Turbo Twist Brain Quest (US)", MACHINE_IS_SKELETON ) +CONS( 200?, ttwistfb, 0, 0, leapfrog_turbotwistbrainquest, leapfrog_iquest, leapfrog_turbotwistbrainquest_state, empty_init, "LeapFrog", "Turbo Twist Fact Blaster (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, ttwistbq, 0, 0, leapfrog_turbotwistbrainquest, leapfrog_iquest, leapfrog_turbotwistbrainquest_state, empty_init, "LeapFrog", "Turbo Twist Brain Quest (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // from a green unit with blue edges -CONS( 2000, ttwistsp, 0, 0, leapfrog_turbotwistspelling, leapfrog_iquest, leapfrog_turbotwistspelling_state, empty_init, "LeapFrog", "Turbo Twist Spelling (US)", MACHINE_IS_SKELETON ) +CONS( 2000, ttwistsp, 0, 0, leapfrog_turbotwistspelling, leapfrog_iquest, leapfrog_turbotwistspelling_state, empty_init, "LeapFrog", "Turbo Twist Spelling (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -CONS( 2001, ttwistvc, 0, 0, leapfrog_turbotwistvocabulator, leapfrog_iquest, leapfrog_turbotwistvocabulator_state, empty_init, "LeapFrog", "Turbo Twist Vocabulator (US)", MACHINE_IS_SKELETON ) +CONS( 2001, ttwistvc, 0, 0, leapfrog_turbotwistvocabulator, leapfrog_iquest, leapfrog_turbotwistvocabulator_state, empty_init, "LeapFrog", "Turbo Twist Vocabulator (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Undumped units diff --git a/src/mame/leapfrog/leappad.cpp b/src/mame/leapfrog/leappad.cpp index de34fb49c18..b390b3dd320 100644 --- a/src/mame/leapfrog/leappad.cpp +++ b/src/mame/leapfrog/leappad.cpp @@ -275,7 +275,7 @@ ROM_END // year, name, parent, compat, machine, input, class, init, company, fullname, flags -CONS( 2001, leappad, 0, 0, leapfrog_leappad, leapfrog_leappad, leapfrog_leappad_state, empty_init, "LeapFrog", "LeapPad", MACHINE_IS_SKELETON ) -CONS( 2002, mfleappad, 0, 0, leapfrog_mfleappad, leapfrog_leappad, leapfrog_leappad_state, empty_init, "LeapFrog", "My First LeapPad", MACHINE_IS_SKELETON ) -CONS( 2004, leappadmic, 0, 0, leapfrog_leappad, leapfrog_leappad, leapfrog_leappad_state, empty_init, "LeapFrog", "LeapPad Plus Microphone", MACHINE_IS_SKELETON ) // Compatible with regular LeapPad carts -CONS( 2005, ltleappad, 0, 0, leapfrog_ltleappad, leapfrog_leappad, leapfrog_leappad_state, empty_init, "LeapFrog", "Little Touch LeapPad", MACHINE_IS_SKELETON ) +CONS( 2001, leappad, 0, 0, leapfrog_leappad, leapfrog_leappad, leapfrog_leappad_state, empty_init, "LeapFrog", "LeapPad", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, mfleappad, 0, 0, leapfrog_mfleappad, leapfrog_leappad, leapfrog_leappad_state, empty_init, "LeapFrog", "My First LeapPad", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2004, leappadmic, 0, 0, leapfrog_leappad, leapfrog_leappad, leapfrog_leappad_state, empty_init, "LeapFrog", "LeapPad Plus Microphone", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Compatible with regular LeapPad carts +CONS( 2005, ltleappad, 0, 0, leapfrog_ltleappad, leapfrog_leappad, leapfrog_leappad_state, empty_init, "LeapFrog", "Little Touch LeapPad", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/leapfrog/leapster.cpp b/src/mame/leapfrog/leapster.cpp index e8e42838290..e7dc5f65ba0 100644 --- a/src/mame/leapfrog/leapster.cpp +++ b/src/mame/leapfrog/leapster.cpp @@ -592,7 +592,7 @@ void leapster_state::init_leapster() } // anonymous namespace -CONS( 2003, leapster, 0, 0, leapster, leapster, leapster_state, init_leapster, "LeapFrog", "Leapster", MACHINE_IS_SKELETON ) -CONS( 2005, leapstertv, leapster, 0, leapster, leapster, leapster_state, init_leapster, "LeapFrog", "Leapster TV", MACHINE_IS_SKELETON ) -CONS( 2005, leapsterlmx, leapster, 0, leapster, leapster, leapster_state, init_leapster, "LeapFrog", "Leapster L-MAX", MACHINE_IS_SKELETON ) -CONS( 2009, leapster2, leapster, 0, leapster, leapster, leapster_state, init_leapster, "LeapFrog", "Leapster 2", MACHINE_IS_SKELETON ) +CONS( 2003, leapster, 0, 0, leapster, leapster, leapster_state, init_leapster, "LeapFrog", "Leapster", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2005, leapstertv, leapster, 0, leapster, leapster, leapster_state, init_leapster, "LeapFrog", "Leapster TV", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2005, leapsterlmx, leapster, 0, leapster, leapster, leapster_state, init_leapster, "LeapFrog", "Leapster L-MAX", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2009, leapster2, leapster, 0, leapster, leapster, leapster_state, init_leapster, "LeapFrog", "Leapster 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/leapfrog/leapster_explorer.cpp b/src/mame/leapfrog/leapster_explorer.cpp index fe47e27505e..ab4fd6f484c 100644 --- a/src/mame/leapfrog/leapster_explorer.cpp +++ b/src/mame/leapfrog/leapster_explorer.cpp @@ -110,4 +110,4 @@ ROM_END } // anonymous namespace -CONS( 2010, leapexpr, 0, 0, leapfrog_leapster_explorer, leapfrog_leapster_explorer, leapfrog_leapster_explorer_state, empty_init, "LeapFrog", "Leapster Explorer", MACHINE_IS_SKELETON ) +CONS( 2010, leapexpr, 0, 0, leapfrog_leapster_explorer, leapfrog_leapster_explorer, leapfrog_leapster_explorer_state, empty_init, "LeapFrog", "Leapster Explorer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/learsiegler/adm11.cpp b/src/mame/learsiegler/adm11.cpp index 7541b0deb4a..21ed319b1cc 100644 --- a/src/mame/learsiegler/adm11.cpp +++ b/src/mame/learsiegler/adm11.cpp @@ -199,4 +199,4 @@ ROM_END } // anonymous namespace -COMP(1984, adm12, 0, 0, adm12, adm12, adm11_state, empty_init, "Lear Siegler", "ADM 12 Video Display Terminal", MACHINE_IS_SKELETON) +COMP(1984, adm12, 0, 0, adm12, adm12, adm11_state, empty_init, "Lear Siegler", "ADM 12 Video Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/learsiegler/adm23.cpp b/src/mame/learsiegler/adm23.cpp index 4a5cdfe5c8b..f6b43455805 100644 --- a/src/mame/learsiegler/adm23.cpp +++ b/src/mame/learsiegler/adm23.cpp @@ -88,4 +88,4 @@ ROM_END } // anonymous namespace -COMP(1982, adm23, 0, 0, adm23, adm23, adm23_state, empty_init, "Lear Siegler", "ADM 23 Smart Terminal", MACHINE_IS_SKELETON) +COMP(1982, adm23, 0, 0, adm23, adm23, adm23_state, empty_init, "Lear Siegler", "ADM 23 Smart Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/learsiegler/adm31.cpp b/src/mame/learsiegler/adm31.cpp index a3118659247..cb0af4f25b8 100644 --- a/src/mame/learsiegler/adm31.cpp +++ b/src/mame/learsiegler/adm31.cpp @@ -515,4 +515,4 @@ ROM_END } // anonymous namespace -COMP(1978, adm31, 0, 0, adm31, adm31, adm31_state, empty_init, "Lear Siegler", "ADM-31 Data Display Terminal", MACHINE_IS_SKELETON) +COMP(1978, adm31, 0, 0, adm31, adm31, adm31_state, empty_init, "Lear Siegler", "ADM-31 Data Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/learsiegler/adm36.cpp b/src/mame/learsiegler/adm36.cpp index 70a11d206ab..53a1a771ae0 100644 --- a/src/mame/learsiegler/adm36.cpp +++ b/src/mame/learsiegler/adm36.cpp @@ -202,4 +202,4 @@ ROM_END } // anonymous namespace -COMP(1981, adm36, 0, 0, adm36, adm36, adm36_state, empty_init, "Lear Siegler", "ADM 36 Video Display Terminal", MACHINE_IS_SKELETON) +COMP(1981, adm36, 0, 0, adm36, adm36, adm36_state, empty_init, "Lear Siegler", "ADM 36 Video Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/liberty/freedom120.cpp b/src/mame/liberty/freedom120.cpp index 3e4e580335b..9c3c2cdfd23 100644 --- a/src/mame/liberty/freedom120.cpp +++ b/src/mame/liberty/freedom120.cpp @@ -151,4 +151,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1993, free120, 0, 0, freedom120, 0, freedom120_state, empty_init, "Liberty Electronics", "Freedom 120/Aspect 100", MACHINE_IS_SKELETON ) +COMP( 1993, free120, 0, 0, freedom120, 0, freedom120_state, empty_init, "Liberty Electronics", "Freedom 120/Aspect 100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/luxor/abc80x.h b/src/mame/luxor/abc80x.h index 6c1de58bf92..cb6ddbe8aa3 100644 --- a/src/mame/luxor/abc80x.h +++ b/src/mame/luxor/abc80x.h @@ -63,9 +63,9 @@ #define Z80SIO_TAG "z80sio" #define Z80DART_TAG "z80dart" #define DISCRETE_TAG "discrete" -#define CASSETTE_TAG "cassette" -#define RS232_A_TAG "rs232a" -#define RS232_B_TAG "rs232b" +#define CASSETTE_TAG "cas" +#define RS232_A_TAG "pr" +#define RS232_B_TAG "v24" #define ABC_KEYBOARD_PORT_TAG "kb" #define TIMER_CTC_TAG "timer_ctc" #define TIMER_CASSETTE_TAG "timer_cass" diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 65f91eec676..d733131aa6b 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -835,25 +835,39 @@ ace500 // 1986 Franklin Ace 500 apple2c // Apr 1984 Apple //c apple2c0 // ??? 1985 Apple //c (3.5 ROM) apple2c0uk // ??? 1985 Apple //c (3.5 ROM) (UK) +apple2c0de // ??? 1985 Apple //c (3.5 ROM) (Germany) apple2c0fr // ??? 1985 Apple //c (3.5 ROM) (France) +apple2c0se // ??? 1985 Apple //c (3.5 ROM) (Sweden) apple2c3 // Sep 1986 Apple //c (Original Mem. Exp.) apple2c3uk // Sep 1986 Apple //c (Original Mem. Exp.) (UK) +apple2c3de // Sep 1986 Apple //c (Original Mem. Exp.) (Germany) apple2c3fr // Sep 1986 Apple //c (Original Mem. Exp.) (France) +apple2c3se // Sep 1986 Apple //c (Original Mem. Exp.) (Sweden) apple2c4 // ??? 198? Apple //c (rev 4) apple2c4uk // ??? 198? Apple //c (rev 4) (UK) +apple2c4de // ??? 198? Apple //c (rev 4) (Germany) apple2c4fr // ??? 198? Apple //c (rev 4) (France) +apple2c4se // ??? 198? Apple //c (rev 4) (Sweden) +apple2cde // Apr 1984 Apple //c (Germany) apple2cfr // Apr 1984 Apple //c (France) apple2cp // Sep 1988 Apple //c+ +apple2cse // Apr 1984 Apple //c (Sweden) apple2cuk // Apr 1984 Apple //c (UK) apple2e // Jan 1983 Apple //e apple2ee // Mar 1985 Apple //e Enhanced +apple2ede // Jan 1983 Apple //e (Germany) +apple2eede // Mar 1985 Apple //e Enhanced (Germany) apple2eefr // Mar 1985 Apple //e Enhanced (France) +apple2eese // Mar 1985 Apple //e Enhanced (Sweden) apple2ees // Mar 1985 Apple //e Enhanced (Spain) apple2eeuk // Mar 1985 Apple //e Enhanced (UK) apple2efr // Jan 1983 Apple //e (France) apple2ep // Jan 1987 Apple //e Platinum +apple2epde // Jan 1987 Apple //e Platinum (Germany) apple2epfr // Jan 1987 Apple //e Platinum (France) +apple2epse // Jan 1987 Apple //e Platinum (Sweden) apple2epuk // Jan 1987 Apple //e Platinum (UK) +apple2ese // Jan 1983 Apple //e (Sweden) apple2euk // Jan 1983 Apple //e (UK) cec2000 // China Education Computer-2000 cece // China Education Computer-E @@ -16688,6 +16702,7 @@ scpchessa @source:cxg/dominator.cpp scmder sdtor +sdtora sgalaxy sgalaxya sgalaxyb @@ -16704,6 +16719,9 @@ supra senterp senterpc +@source:cxg/junior.cpp +sjunior + @source:cxg/sphinx40.cpp sphinx40 diff --git a/src/mame/mattel/pixtermu.cpp b/src/mame/mattel/pixtermu.cpp index 6655a731ef4..46e89ca28f6 100644 --- a/src/mame/mattel/pixtermu.cpp +++ b/src/mame/mattel/pixtermu.cpp @@ -248,4 +248,4 @@ ROM_END // year, name, parent, compat, machine, input, class, init, company, fullname, flags -CONS( 2005, pixtermu, 0, 0, pixter_multimedia, pixter_multimedia, pixter_multimedia_state, empty_init, "Mattel", "Pixter Multi-Media", MACHINE_IS_SKELETON ) +CONS( 2005, pixtermu, 0, 0, pixter_multimedia, pixter_multimedia, pixter_multimedia_state, empty_init, "Mattel", "Pixter Multi-Media", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/maygay/maygayep.cpp b/src/mame/maygay/maygayep.cpp index 902d647331a..7d947d09b6a 100644 --- a/src/mame/maygay/maygayep.cpp +++ b/src/mame/maygay/maygayep.cpp @@ -7053,1028 +7053,1028 @@ ROM_END /* header info */ -GAME( 1998, ep_simp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.6, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_simpa, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_simpb, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.5, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_simpc, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (4.5, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_simpd, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (4.5, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_simpe, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (1.5, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_simpf, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (1.5, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_simpg, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (2.5, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_simph, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (2.5, set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_simpj, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (1.8, set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_simpk, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (1.8, set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_simpl, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.7, set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_simpm, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.7, set 13)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 1999, ep_merln, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Merlin's Magic (Maygay) (EPOCH) (1.91)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 1998, ep_bingb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bingo Belle (Maygay) (EPOCH) (1.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_bingba, ep_bingb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bingo Belle (Maygay) (EPOCH) (1.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 1998, ep_calyp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Calypso (Maygay) (EPOCH) (2.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_calypa, ep_calyp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Calypso (Maygay) (EPOCH) (2.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 1998, ep_cow, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Carry On Winning (Maygay) (EPOCH) (1.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_cowa, ep_cow, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Carry On Winning (Maygay) (EPOCH) (1.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 1998, ep_cfall, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_cfalla, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (1.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_cfallb, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (1.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_cfallc, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (2.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_cfalld, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (2.3, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_cfalle, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (3.2, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_cfallf, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (3.2, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 1998, ep_cflow, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Flow (Maygay) (EPOCH) (3.7, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_cflowa, ep_cflow, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Flow (Maygay) (EPOCH) (3.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_cflowc, ep_cflow, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Flow (Maygay) (EPOCH) (3.A, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_cflowd, ep_cflow, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Flow (Maygay) (EPOCH) (3.A, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_doubl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_doubla, ep_doubl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.4, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_doublb, ep_doubl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.6, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_doublc, ep_doubl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.6, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_doubld, ep_doubl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.4, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_evil, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Evil Streak (Maygay) (EPOCH) (1.6, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_evila, ep_evil, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Evil Streak (Maygay) (EPOCH) (1.6, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_evilb, ep_evil, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Evil Streak (Maygay) (EPOCH) (1.4, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 1998, ep_nyny, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.6, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_nynya, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.6, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_nynyb, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (4.6, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_nynyc, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (4.6, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_nynyd, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.A, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_nynye, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.A, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_nynyf, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.9, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_pizza, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pizza The Action (Maygay) (EPOCH) (2.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pizzaa, ep_pizza, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pizza The Action (Maygay) (EPOCH) (2.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pizzab, ep_pizza, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pizza The Action (Maygay) (EPOCH) (2.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pizzac, ep_pizza, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pizza The Action (Maygay) (EPOCH) (2.1, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_crazy, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (1.6, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_crazya, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (1.6, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_crazyb, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (2.6, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_crazyc, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (2.6, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_crazyd, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (1.9, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_crazye, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (1.9, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1998, ep_simp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.6, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_simpa, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_simpb, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.5, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_simpc, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (4.5, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_simpd, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (4.5, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_simpe, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (1.5, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_simpf, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (1.5, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_simpg, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (2.5, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_simph, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (2.5, set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_simpj, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (1.8, set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_simpk, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (1.8, set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_simpl, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.7, set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_simpm, ep_simp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons (Maygay) (EPOCH) (3.7, set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 1999, ep_merln, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Merlin's Magic (Maygay) (EPOCH) (1.91)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 1998, ep_bingb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bingo Belle (Maygay) (EPOCH) (1.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_bingba, ep_bingb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bingo Belle (Maygay) (EPOCH) (1.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 1998, ep_calyp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Calypso (Maygay) (EPOCH) (2.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_calypa, ep_calyp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Calypso (Maygay) (EPOCH) (2.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 1998, ep_cow, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Carry On Winning (Maygay) (EPOCH) (1.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_cowa, ep_cow, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Carry On Winning (Maygay) (EPOCH) (1.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 1998, ep_cfall, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_cfalla, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (1.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_cfallb, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (1.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_cfallc, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (2.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_cfalld, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (2.3, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_cfalle, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (3.2, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_cfallf, ep_cfall, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Falls (Maygay) (EPOCH) (3.2, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 1998, ep_cflow, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Flow (Maygay) (EPOCH) (3.7, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_cflowa, ep_cflow, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Flow (Maygay) (EPOCH) (3.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_cflowc, ep_cflow, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Flow (Maygay) (EPOCH) (3.A, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_cflowd, ep_cflow, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Flow (Maygay) (EPOCH) (3.A, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_doubl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_doubla, ep_doubl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.4, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_doublb, ep_doubl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.6, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_doublc, ep_doubl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.6, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_doubld, ep_doubl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Top (Maygay) (EPOCH) (1.4, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_evil, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Evil Streak (Maygay) (EPOCH) (1.6, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_evila, ep_evil, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Evil Streak (Maygay) (EPOCH) (1.6, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_evilb, ep_evil, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Evil Streak (Maygay) (EPOCH) (1.4, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 1998, ep_nyny, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.6, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_nynya, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.6, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_nynyb, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (4.6, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_nynyc, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (4.6, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_nynyd, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.A, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_nynye, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.A, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_nynyf, ep_nyny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "New York New York (Maygay) (EPOCH) (3.9, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_pizza, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pizza The Action (Maygay) (EPOCH) (2.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pizzaa, ep_pizza, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pizza The Action (Maygay) (EPOCH) (2.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pizzab, ep_pizza, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pizza The Action (Maygay) (EPOCH) (2.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pizzac, ep_pizza, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pizza The Action (Maygay) (EPOCH) (2.1, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_crazy, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (1.6, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_crazya, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (1.6, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_crazyb, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (2.6, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_crazyc, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (2.6, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_crazyd, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (1.9, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_crazye, ep_crazy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reel Crazy (Maygay) (EPOCH) (1.9, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000527 SUPER MARIO - version number seems to jump backwards from 2.A after 1.A, with 2.A having the exact same build date as 1.A.. is the KJ / SM / CW bit significant? or is the 2.A revision a mistake, it comes after the 1.A in label tho, so 1.A isn't a correction. -GAME( 1997, ep_mario, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) // SA970024 SA970018 11:40:00 DEC 02 1997 MAB, V1.5 EPOCH APOLLO AllCash -GAME( 1997, ep_marioa, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) // SA970025 SA970019 11:40:00 DEC 02 1997 MAB, V1.5 EPOCH APOLLO AllCash -GAME( 1997, ep_mariob, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.A, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) // SA970036 SA970024 11:15:00 DEC 23 1997 KJGio.x, 1.A EPOCH APOLLO -GAME( 1997, ep_marioc, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.A, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) // SA970037 SA970025 11:15:00 DEC 23 1997 KJGio.x, 1.A EPOCH APOLLO -GAME( 1997, ep_mariod, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (2.A, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) // SA970038 SA970026 11:15:00 DEC 23 1997 KJGio.x, 2.A EPOCH APOLLO -GAME( 1997, ep_marioe, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (2.A, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) // SA970039 SA970027 11:15:00 DEC 23 1997 KJGio.x, 2.A EPOCH APOLLO -GAME( 1998, ep_marioh, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.B, set 9)",MACHINE_IS_SKELETON_MECHANICAL ) // SA980286 SA970037 10:05:00 AUG 26 1998 SJMio.x, 1.B EPOCH APOLLO -GAME( 1999, ep_mariof, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.C, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) // SA990033 SA980286 14:05:00 FEB 26 1999 CWGio.x, 1.C EPOCH APOLLO -GAME( 1999, ep_mariog, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.C, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) // SA990034 SA980287 14:05:00 FEB 26 1999 CWGio.x, 1.C EPOCH APOLLO - -GAME( 199?, ep_tincn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tin Can Alley (Maygay) (EPOCH) (1.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tincna, ep_tincn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tin Can Alley (Maygay) (EPOCH) (1.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_tonfn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tons Of Fun (Maygay) (EPOCH) (1.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tonfna, ep_tonfn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tons Of Fun (Maygay) (EPOCH) (1.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_tcrwn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (2.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tcrwna, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (2.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tcrwnb, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (2.2, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tcrwnc, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (2.2, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tcrwnd, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (3.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tcrwne, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (3.1, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_word, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (1.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_worda, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (1.4, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wordb, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (2.4, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wordc, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (2.4, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wordd, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (3.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_worde, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (3.1, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wordf, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (4.1, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wordg, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (4.1, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_xtra, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X-tra X-tra (Maygay) (EPOCH) (1.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_xtraa, ep_xtra, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X-tra X-tra (Maygay) (EPOCH) (1.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 2002, ep_25crt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_25crta, ep_25crt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_25crtb, ep_25crt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (3.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_25crtc, ep_25crt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (4.1, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_25crtd, ep_25crt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (5.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_bartk, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bartka, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (3.9, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bartkb, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (3.9, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bartkc, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.4, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bartkd, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.4, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bartke, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.5, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bartkf, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.2, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_batls, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Battleships (Maygay) (EPOCH) (2.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_batlsa, ep_batls, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Battleships (Maygay) (EPOCH) (2.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_batlsb, ep_batls, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Battleships (Maygay) (EPOCH) (1.9, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_batlsc, ep_batls, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Battleships (Maygay) (EPOCH) (1.9, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cdspn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cardinal Spin (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cdspna, ep_cdspn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cardinal Spin (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cosc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Carry On Screaming (Maygay) (EPOCH) (1.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cosca, ep_cosc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Carry On Screaming (Maygay) (EPOCH) (1.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1997, ep_mario, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // SA970024 SA970018 11:40:00 DEC 02 1997 MAB, V1.5 EPOCH APOLLO AllCash +GAME( 1997, ep_marioa, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // SA970025 SA970019 11:40:00 DEC 02 1997 MAB, V1.5 EPOCH APOLLO AllCash +GAME( 1997, ep_mariob, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.A, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // SA970036 SA970024 11:15:00 DEC 23 1997 KJGio.x, 1.A EPOCH APOLLO +GAME( 1997, ep_marioc, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.A, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // SA970037 SA970025 11:15:00 DEC 23 1997 KJGio.x, 1.A EPOCH APOLLO +GAME( 1997, ep_mariod, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (2.A, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // SA970038 SA970026 11:15:00 DEC 23 1997 KJGio.x, 2.A EPOCH APOLLO +GAME( 1997, ep_marioe, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (2.A, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // SA970039 SA970027 11:15:00 DEC 23 1997 KJGio.x, 2.A EPOCH APOLLO +GAME( 1998, ep_marioh, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.B, set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // SA980286 SA970037 10:05:00 AUG 26 1998 SJMio.x, 1.B EPOCH APOLLO +GAME( 1999, ep_mariof, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.C, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // SA990033 SA980286 14:05:00 FEB 26 1999 CWGio.x, 1.C EPOCH APOLLO +GAME( 1999, ep_mariog, ep_mario, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Mario (Maygay) (EPOCH) (1.C, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // SA990034 SA980287 14:05:00 FEB 26 1999 CWGio.x, 1.C EPOCH APOLLO + +GAME( 199?, ep_tincn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tin Can Alley (Maygay) (EPOCH) (1.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tincna, ep_tincn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tin Can Alley (Maygay) (EPOCH) (1.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_tonfn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tons Of Fun (Maygay) (EPOCH) (1.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tonfna, ep_tonfn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tons Of Fun (Maygay) (EPOCH) (1.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_tcrwn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (2.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tcrwna, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (2.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tcrwnb, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (2.2, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tcrwnc, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (2.2, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tcrwnd, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (3.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tcrwne, ep_tcrwn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Crown (Maygay) (EPOCH) (3.1, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_word, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (1.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_worda, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (1.4, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wordb, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (2.4, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wordc, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (2.4, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wordd, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (3.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_worde, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (3.1, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wordf, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (4.1, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wordg, ep_word, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Word Up (Maygay) (EPOCH) (4.1, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_xtra, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X-tra X-tra (Maygay) (EPOCH) (1.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_xtraa, ep_xtra, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X-tra X-tra (Maygay) (EPOCH) (1.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 2002, ep_25crt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_25crta, ep_25crt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_25crtb, ep_25crt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (3.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_25crtc, ep_25crt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (4.1, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_25crtd, ep_25crt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "25 Carrot Gold (Maygay) (EPOCH) (5.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_bartk, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bartka, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (3.9, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bartkb, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (3.9, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bartkc, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.4, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bartkd, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.4, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bartke, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.5, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bartkf, ep_bartk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bar Trekkin (Maygay) (EPOCH) (4.2, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_batls, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Battleships (Maygay) (EPOCH) (2.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_batlsa, ep_batls, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Battleships (Maygay) (EPOCH) (2.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_batlsb, ep_batls, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Battleships (Maygay) (EPOCH) (1.9, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_batlsc, ep_batls, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Battleships (Maygay) (EPOCH) (1.9, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cdspn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cardinal Spin (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cdspna, ep_cdspn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cardinal Spin (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cosc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Carry On Screaming (Maygay) (EPOCH) (1.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cosca, ep_cosc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Carry On Screaming (Maygay) (EPOCH) (1.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // these 3 are 'fruit cocktail' (CA000627) in the header -GAME( 199?, ep_ccock, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Cocktail (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ccocka, ep_ccock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Cocktail (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ccockb, ep_ccock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Cocktail (Maygay) (EPOCH) (1.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_ccock, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Cocktail (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ccocka, ep_ccock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Cocktail (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ccockb, ep_ccock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Cocktail (Maygay) (EPOCH) (1.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // this one is 'cash cocktail' (CA000710) -GAME( 199?, ep_ccockc, ep_ccock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Cocktail (Maygay) (EPOCH) (1.1, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_ccockc, ep_ccock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Cocktail (Maygay) (EPOCH) (1.1, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_cgord, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Gordon (Maygay) (EPOCH) (2.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cgorda, ep_cgord, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Gordon (Maygay) (EPOCH) (2.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cgordb, ep_cgord, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Gordon (Maygay) (EPOCH) (2.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cgordc, ep_cgord, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Gordon (Maygay) (EPOCH) (1.9, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_cgord, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Gordon (Maygay) (EPOCH) (2.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cgorda, ep_cgord, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Gordon (Maygay) (EPOCH) (2.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cgordb, ep_cgord, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Gordon (Maygay) (EPOCH) (2.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cgordc, ep_cgord, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Gordon (Maygay) (EPOCH) (1.9, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_cshpn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash In The Pan (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cshpna, ep_cshpn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash In The Pan (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_cshpn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash In The Pan (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cshpna, ep_cshpn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash In The Pan (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_ctit, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Of The Titans (Maygay) (EPOCH) (1.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ctita, ep_ctit, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Of The Titans (Maygay) (EPOCH) (1.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_ctit, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Of The Titans (Maygay) (EPOCH) (1.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ctita, ep_ctit, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Of The Titans (Maygay) (EPOCH) (1.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CASINO GRAND -GAME( 199?, ep_casgc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Grand Club (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_casgca, ep_casgc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Grand Club (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_casgc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Grand Club (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_casgca, ep_casgc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Grand Club (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CLASSIC CASINO GRAND -GAME( 199?, ep_casgcb, ep_casgc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Grand Club (Maygay) (EPOCH) (1.4, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_casgcc, ep_casgc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Grand Club (Maygay) (EPOCH) (1.4, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_casgcb, ep_casgc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Grand Club (Maygay) (EPOCH) (1.4, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_casgcc, ep_casgc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Grand Club (Maygay) (EPOCH) (1.4, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_casrd, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Royale Deluxe Club (Maygay) (EPOCH) (1.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_casrda, ep_casrd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Royale Deluxe Club (Maygay) (EPOCH) (1.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_casrd, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Royale Deluxe Club (Maygay) (EPOCH) (1.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_casrda, ep_casrd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Casino Royale Deluxe Club (Maygay) (EPOCH) (1.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_chock, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Chocks Away (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_chocka, ep_chock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Chocks Away (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_chockb, ep_chock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Chocks Away (Maygay) (EPOCH) (1.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_chock, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Chocks Away (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_chocka, ep_chock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Chocks Away (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_chockb, ep_chock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Chocks Away (Maygay) (EPOCH) (1.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_commd, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (2.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_commda, ep_commd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (2.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_commdb, ep_commd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (1.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_commdc, ep_commd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (1.2, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_commdd, ep_commd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (2.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_commd, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (2.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_commda, ep_commd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (2.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_commdb, ep_commd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (1.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_commdc, ep_commd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (1.2, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_commdd, ep_commd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Complete Madness (Maygay) (EPOCH) (2.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_cor2, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street 2 (Maygay) (EPOCH) (3.7, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cor2a, ep_cor2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street 2 (Maygay) (EPOCH) (3.7, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cor2b, ep_cor2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street 2 (Maygay) (EPOCH) (3.8, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cor2c, ep_cor2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street 2 (Maygay) (EPOCH) (3.8, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_cor2, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street 2 (Maygay) (EPOCH) (3.7, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cor2a, ep_cor2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street 2 (Maygay) (EPOCH) (3.7, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cor2b, ep_cor2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street 2 (Maygay) (EPOCH) (3.8, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cor2c, ep_cor2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street 2 (Maygay) (EPOCH) (3.8, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_cormn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street Monopoly Club (Maygay) (EPOCH) (1.7, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cormna, ep_cormn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street Monopoly Club (Maygay) (EPOCH) (1.7, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_cormn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street Monopoly Club (Maygay) (EPOCH) (1.7, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cormna, ep_cormn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Coronation Street Monopoly Club (Maygay) (EPOCH) (1.7, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_cycl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cyclone Club (Maygay) (EPOCH) (3.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cycla, ep_cycl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cyclone Club (Maygay) (EPOCH) (3.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cyclb, ep_cycl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cyclone Club (Maygay) (EPOCH) (2.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_cycl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cyclone Club (Maygay) (EPOCH) (3.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cycla, ep_cycl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cyclone Club (Maygay) (EPOCH) (3.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cyclb, ep_cycl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cyclone Club (Maygay) (EPOCH) (2.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // these are dated 2001 with a MMLNFOTG string (game CA000727) -GAME( 2001, ep_fgods, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2001, ep_fgodsa, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2001, ep_fgodsb, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (2.2, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2001, ep_fgodsc, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (2.2, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2001, ep_fgods, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2001, ep_fgodsa, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2001, ep_fgodsb, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (2.2, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2001, ep_fgodsc, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (2.2, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // below are dated 2002 with a UGLNFOTG string (still CA000727) versioning seems independent of above -GAME( 2002, ep_fgodsd, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (2.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_fgodse, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (3.2, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_fgodsf, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (1.1, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_fgodsg, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (1.1, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_fgodsd, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (2.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_fgodse, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (3.2, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_fgodsf, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (1.1, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_fgodsg, ep_fgods, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit Of The Gods (Maygay) (EPOCH) (1.1, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 2002, ep_gldtp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gold Top (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_gldtpa, ep_gldtp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gold Top (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_gldtp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gold Top (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_gldtpa, ep_gldtp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gold Top (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000782 GREATESCAPE -GAME( 2002, ep_gesc2, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape 2 (Maygay) (EPOCH) (2.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_gesc2a, ep_gesc2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape 2 (Maygay) (EPOCH) (2.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_gresc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_gresca, ep_gresc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_gesc2, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape 2 (Maygay) (EPOCH) (2.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_gesc2a, ep_gesc2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape 2 (Maygay) (EPOCH) (2.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_gresc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_gresca, ep_gresc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CC000043 CLUB ESCAPE -GAME( 1999, ep_geclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape Club (Maygay) (EPOCH) (1.C, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_geclba, ep_geclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape Club (Maygay) (EPOCH) (1.C, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_geclbb, ep_geclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape Club (Maygay) (EPOCH) (1.9, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1999, ep_geclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape Club (Maygay) (EPOCH) (1.C, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_geclba, ep_geclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape Club (Maygay) (EPOCH) (1.C, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_geclbb, ep_geclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Great Escape Club (Maygay) (EPOCH) (1.9, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 2002, ep_hhclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Haunted House Club (Maygay) (EPOCH) (1.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_hhclba, ep_hhclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Haunted House Club (Maygay) (EPOCH) (1.4, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, ep_hhclbb, ep_hhclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Haunted House Club (Maygay) (EPOCH) (1.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) // only one of the last roms differs from below -GAME( 2000, ep_hhclbc, ep_hhclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Haunted House Club (Maygay) (EPOCH) (1.1, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_hhclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Haunted House Club (Maygay) (EPOCH) (1.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_hhclba, ep_hhclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Haunted House Club (Maygay) (EPOCH) (1.4, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, ep_hhclbb, ep_hhclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Haunted House Club (Maygay) (EPOCH) (1.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // only one of the last roms differs from below +GAME( 2000, ep_hhclbc, ep_hhclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Haunted House Club (Maygay) (EPOCH) (1.1, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000623 HOMERS MELT -GAME( 2000, ep_homer, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.A, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, ep_homeri, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.9, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2000, ep_homer, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.A, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, ep_homeri, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.9, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000623 MELTDOWN lt -GAME( 2002, ep_homera, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (3.2, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_homerb, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (3.2, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_homerc, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.B, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_homerd, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.B, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_homera, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (3.2, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_homerb, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (3.2, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_homerc, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.B, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_homerd, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.B, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000555 HOMERS MELT -GAME( 2003, ep_homere, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (3.1, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_homerf, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (3.1, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_homerg, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.1, set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_homerh, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.1, set 10)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2003, ep_homere, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (3.1, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_homerf, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (3.1, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_homerg, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.1, set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_homerh, ep_homer, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Homer's Meltdown (Maygay) (EPOCH) (2.1, set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // versioning doesn't make much sense here -GAME( 2002, ep_icebg, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_icebga, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_icebgb, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.4, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_icebgc, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_icebgd, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_icebge, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.1, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_icebg, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_icebga, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_icebgb, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.4, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_icebgc, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_icebgd, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_icebge, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.1, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // these have 2003 dates, despite being versioned lower? -GAME( 2003, ep_icebgf, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.3, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_icebgg, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.3, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_icebgh, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.4, set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_icebgi, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.4, set 10)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2003, ep_icebgf, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.3, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_icebgg, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.3, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_icebgh, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.4, set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_icebgi, ep_icebg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ice Burger (Maygay) (EPOCH) (1.4, set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000719 ITALIAN JOB -GAME( 2002, ep_itjb2, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job 2 (Maygay) (EPOCH) (1.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_itjb2a, ep_itjb2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job 2 (Maygay) (EPOCH) (1.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_itjb2b, ep_itjb2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job 2 (Maygay) (EPOCH) (2.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_itjb2c, ep_itjb2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job 2 (Maygay) (EPOCH) (2.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_itjb2, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job 2 (Maygay) (EPOCH) (1.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_itjb2a, ep_itjb2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job 2 (Maygay) (EPOCH) (1.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_itjb2b, ep_itjb2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job 2 (Maygay) (EPOCH) (2.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_itjb2c, ep_itjb2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job 2 (Maygay) (EPOCH) (2.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // same game code, but 2.1 is (c)2001 wheras 1.5 above is 2002... -GAME( 2001, ep_ijob, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job (Maygay) (EPOCH, v2.1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2001, ep_ijoba, ep_ijob, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job (Maygay) (EPOCH, v1.1)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2001, ep_ijob, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job (Maygay) (EPOCH, v2.1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2001, ep_ijoba, ep_ijob, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job (Maygay) (EPOCH, v1.1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CC000059 CLUBITALIAN -GAME( 2002, ep_ijcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job Club (Maygay) (EPOCH) (2.6, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_ijcla, ep_ijcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job Club (Maygay) (EPOCH) (2.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_ijcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job Club (Maygay) (EPOCH) (2.6, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_ijcla, ep_ijcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Italian Job Club (Maygay) (EPOCH) (2.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // again build date vs build number doesn't make sense -GAME( 2002, ep_jsttt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (4.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_jsttta, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (4.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_jstttb, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.5, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_jstttc, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.4, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_jstttd, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.5, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_jsttte, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.5, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_jstttf, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.6, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003, ep_jstttg, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.6, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_jsttt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (4.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_jsttta, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (4.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_jstttb, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.5, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_jstttc, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.4, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_jstttd, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.5, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_jsttte, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.5, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_jstttf, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.6, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003, ep_jstttg, ep_jsttt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Just The Ticket (Maygay) (EPOCH) (3.6, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000593 MARIO KART 'ELEGANCE' -GAME( 1999, ep_mkart, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_mkarta, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_mkartd, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) // First Master For Elegance cab +GAME( 1999, ep_mkart, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_mkarta, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_mkartd, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // First Master For Elegance cab // CA000580 MARIOKART 'EPOCH APOLLO' -GAME( 1999, ep_mkartb, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.6, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_mkartc, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.6, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_mkarte, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.5, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1999, ep_mkartb, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.6, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_mkartc, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.6, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_mkarte, ep_mkart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mario Kart (Maygay) (EPOCH) (1.5, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 1998, ep_midas, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Midas Touch Club (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1998, ep_midasa, ep_midas, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Midas Touch Club (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1998, ep_midas, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Midas Touch Club (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1998, ep_midasa, ep_midas, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Midas Touch Club (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000612 MONTE CARLO 'ELEGANCE' -GAME( 199?, ep_monbs, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Monte Carlo Or Bust (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monbsa, ep_monbs, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Monte Carlo Or Bust (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_monbs, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Monte Carlo Or Bust (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monbsa, ep_monbs, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Monte Carlo Or Bust (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_mrmus, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mr Muscle (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mrmusa, ep_mrmus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mr Muscle (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_mrmus, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mr Muscle (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mrmusa, ep_mrmus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mr Muscle (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_nuns, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Nuns Of Navarone (Maygay) (EPOCH) (2.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_nunsa, ep_nuns, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Nuns Of Navarone (Maygay) (EPOCH) (2.4, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_nuns, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Nuns Of Navarone (Maygay) (EPOCH) (2.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_nunsa, ep_nuns, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Nuns Of Navarone (Maygay) (EPOCH) (2.4, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_otm, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Over The Moon (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_otma, ep_otm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Over The Moon (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_otm, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Over The Moon (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_otma, ep_otm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Over The Moon (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // messy headers.. -GAME( 199?, ep_ozzie, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (2.Z, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ozziea, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) ( .2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ozzieb, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (5.J, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ozziec, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (6.J, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ozzied, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (1.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ozziee, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (1.1, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ozzief, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (2.Z, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ozzieg, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (0.2, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ozzieh, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (0.2, set 9)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_pascl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Classic Club (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pascla, ep_pascl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Classic Club (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_passpb, ep_pascl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Classic Club (Maygay) (EPOCH) (1.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_passpc, ep_pascl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Classic Club (Maygay) (EPOCH) (1.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_passp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Club (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_passpa, ep_passp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Club (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_baskr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (1.7, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_baskra, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (2.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_baskrb, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (2.2, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_baskrc, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (1.7, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_baskrd, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (2.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_baskre, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (1.5, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_rags, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Rags To Riches Club (Maygay) (EPOCH) (1.10, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ragsa, ep_rags, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Rags To Riches Club (Maygay) (EPOCH) (1.10, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_roost, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Roosters Millions (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_roosta, ep_roost, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Roosters Millions (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - - -GAME( 2002, ep_secag, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Secret Agent (Maygay) (EPOCH) (1.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_secaga, ep_secag, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Secret Agent (Maygay) (EPOCH) (1.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, ep_secagb, ep_secag, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Secret Agent (Maygay) (EPOCH) (1.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_simfr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Simply Fruits (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_simfra, ep_simfr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Simply Fruits (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 2002, ep_srwin, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (2.6, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_srwina, ep_srwin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (3.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_srwinb, ep_srwin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (3.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_srwinc, ep_srwin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (2.6, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, ep_srwind, ep_srwin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (2.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_spcbw, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwa, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwb, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwc, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwd, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.5, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwe, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.5, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwf, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.6, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) // version seems typoed as " .6" in ROM -GAME( 199?, ep_spcbwg, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.6, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwh, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.4, set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwi, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.4, set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwj, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.8, set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwk, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.8, set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwl, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.9, set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spcbwm, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.9, set 14)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 2002, ep_spec, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spectre (Maygay) (EPOCH) (1.6, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_speca, ep_spec, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spectre (Maygay) (EPOCH) (1.6, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_specb, ep_spec, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spectre (Maygay) (EPOCH) (1.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_step, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Stepping Stones (Maygay) (EPOCH) (1.0, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_stepa, ep_step, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Stepping Stones (Maygay) (EPOCH) (1.0, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_survi, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Survival (Maygay) (EPOCH) (1.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_survia, ep_survi, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Survival (Maygay) (EPOCH) (1.4, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_tits, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Title Shot Club (Maygay) (EPOCH) (1.7, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_titsa, ep_tits, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Title Shot Club (Maygay) (EPOCH) (1.7, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_titsb, ep_tits, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Title Shot Club (Maygay) (EPOCH) (1.5, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 2000, ep_tortr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Torture TV (Maygay) (EPOCH) (1.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, ep_tortra, ep_tortr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Torture TV (Maygay) (EPOCH) (1.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_ozzie, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (2.Z, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ozziea, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) ( .2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ozzieb, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (5.J, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ozziec, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (6.J, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ozzied, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (1.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ozziee, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (1.1, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ozzief, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (2.Z, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ozzieg, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (0.2, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ozzieh, ep_ozzie, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Ozzie Ozzie Ozzie (Maygay) (EPOCH) (0.2, set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_pascl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Classic Club (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pascla, ep_pascl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Classic Club (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_passpb, ep_pascl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Classic Club (Maygay) (EPOCH) (1.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_passpc, ep_pascl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Classic Club (Maygay) (EPOCH) (1.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_passp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Club (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_passpa, ep_passp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Passport To Riches Club (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_baskr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (1.7, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_baskra, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (2.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_baskrb, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (2.2, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_baskrc, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (1.7, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_baskrd, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (2.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_baskre, ep_baskr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pounds Of The Baskervilles (Maygay) (EPOCH) (1.5, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_rags, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Rags To Riches Club (Maygay) (EPOCH) (1.10, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ragsa, ep_rags, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Rags To Riches Club (Maygay) (EPOCH) (1.10, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_roost, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Roosters Millions (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_roosta, ep_roost, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Roosters Millions (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + + +GAME( 2002, ep_secag, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Secret Agent (Maygay) (EPOCH) (1.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_secaga, ep_secag, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Secret Agent (Maygay) (EPOCH) (1.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, ep_secagb, ep_secag, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Secret Agent (Maygay) (EPOCH) (1.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_simfr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Simply Fruits (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_simfra, ep_simfr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Simply Fruits (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 2002, ep_srwin, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (2.6, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_srwina, ep_srwin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (3.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_srwinb, ep_srwin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (3.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_srwinc, ep_srwin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (2.6, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, ep_srwind, ep_srwin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Sir Winalot (Maygay) (EPOCH) (2.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_spcbw, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwa, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwb, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwc, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwd, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.5, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwe, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.5, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwf, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.6, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // version seems typoed as " .6" in ROM +GAME( 199?, ep_spcbwg, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.6, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwh, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.4, set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwi, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.4, set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwj, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.8, set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwk, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.8, set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwl, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.9, set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spcbwm, ep_spcbw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Special Brew (Maygay) (EPOCH) (1.9, set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 2002, ep_spec, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spectre (Maygay) (EPOCH) (1.6, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_speca, ep_spec, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spectre (Maygay) (EPOCH) (1.6, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_specb, ep_spec, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spectre (Maygay) (EPOCH) (1.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_step, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Stepping Stones (Maygay) (EPOCH) (1.0, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_stepa, ep_step, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Stepping Stones (Maygay) (EPOCH) (1.0, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_survi, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Survival (Maygay) (EPOCH) (1.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_survia, ep_survi, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Survival (Maygay) (EPOCH) (1.4, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_tits, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Title Shot Club (Maygay) (EPOCH) (1.7, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_titsa, ep_tits, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Title Shot Club (Maygay) (EPOCH) (1.7, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_titsb, ep_tits, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Title Shot Club (Maygay) (EPOCH) (1.5, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 2000, ep_tortr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Torture TV (Maygay) (EPOCH) (1.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, ep_tortra, ep_tortr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Torture TV (Maygay) (EPOCH) (1.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000715 TRIVIAL PUR -GAME( 199?, ep_tp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit (Maygay) (EPOCH) (3.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tpa, ep_tp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit (Maygay) (EPOCH) (3.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tpb, ep_tp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit (Maygay) (EPOCH) (2.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_tp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit (Maygay) (EPOCH) (3.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tpa, ep_tp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit (Maygay) (EPOCH) (3.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tpb, ep_tp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit (Maygay) (EPOCH) (2.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // same code as above? -GAME( 199?, ep_tp2, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit 2 (Maygay) (EPOCH) (2.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tp2a, ep_tp2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit 2 (Maygay) (EPOCH) (2.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_tp2, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit 2 (Maygay) (EPOCH) (2.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tp2a, ep_tp2, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trivial Pursuit 2 (Maygay) (EPOCH) (2.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_tutcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tutankhamun Club (Maygay) (EPOCH) (2.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tutcla, ep_tutcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tutankhamun Club (Maygay) (EPOCH) (2.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tutclb, ep_tutcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tutankhamun Club (Maygay) (EPOCH) (1.8, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_tutcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tutankhamun Club (Maygay) (EPOCH) (2.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tutcla, ep_tutcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tutankhamun Club (Maygay) (EPOCH) (2.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tutclb, ep_tutcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tutankhamun Club (Maygay) (EPOCH) (1.8, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_21clb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Twenty One Club (Maygay) (EPOCH) (3.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_21clba, ep_21clb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Twenty One Club (Maygay) (EPOCH) (3.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_21clb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Twenty One Club (Maygay) (EPOCH) (3.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_21clba, ep_21clb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Twenty One Club (Maygay) (EPOCH) (3.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 2002, ep_xspot, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X Marks The Spot (Maygay) (EPOCH) (1.5, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_xspota, ep_xspot, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X Marks The Spot (Maygay) (EPOCH) (1.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_xspotb, ep_xspot, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X Marks The Spot (Maygay) (EPOCH) (1.4, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2002, ep_xspot, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X Marks The Spot (Maygay) (EPOCH) (1.5, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_xspota, ep_xspot, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X Marks The Spot (Maygay) (EPOCH) (1.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_xspotb, ep_xspot, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "X Marks The Spot (Maygay) (EPOCH) (1.4, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_bathl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (2.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bathla, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (2.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bathlb, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (2.2, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bathlc, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (2.2, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bathld, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (3.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bathle, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (3.1, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bathlf, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (4.1, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bathlg, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (4.1, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bathlh, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (3.3, set 9)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_bathl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (2.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bathla, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (2.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bathlb, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (2.2, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bathlc, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (2.2, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bathld, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (3.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bathle, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (3.1, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bathlf, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (4.1, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bathlg, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (4.1, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bathlh, ep_bathl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Bat Outa Hell (Global) (EPOCH) (3.3, set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000720 BEAVER LAS (2.3 has a newer date than 3.3...) -GAME( 2001, ep_beav3, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 3.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2001, ep_beav3a, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 3.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_beav3b, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 4.2, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_beav3c, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 4.2, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_beavrn, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 2.3, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_beavro, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 2.3, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2001, ep_beav3, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 3.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2001, ep_beav3a, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 3.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_beav3b, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 4.2, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_beav3c, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 4.2, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_beavrn, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 2.3, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_beavro, ep_beav3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (CA000720, 2.3, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_bvruc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Uncovered (Global) (EPOCH) (1.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvruca, ep_bvruc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Uncovered (Global) (EPOCH) (1.4, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrucb, ep_bvruc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Uncovered (Global) (EPOCH) (1.6, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrucc, ep_bvruc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Uncovered (Global) (EPOCH) (2.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_bvruc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Uncovered (Global) (EPOCH) (1.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvruca, ep_bvruc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Uncovered (Global) (EPOCH) (1.4, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrucb, ep_bvruc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Uncovered (Global) (EPOCH) (1.6, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrucc, ep_bvruc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Uncovered (Global) (EPOCH) (2.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_cbrun, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (2.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbruna, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (2.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrunb, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (2.4, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrunc, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (2.4, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrund, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (3.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrune, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (3.1, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_cbrun, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (2.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbruna, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (2.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrunb, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (2.4, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrunc, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (2.4, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrund, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (3.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrune, ep_cbrun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run (Global) (EPOCH) (3.1, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_ctc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cut Throat Cash (Global) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ctca, ep_ctc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cut Throat Cash (Global) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_ctc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cut Throat Cash (Global) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ctca, ep_ctc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cut Throat Cash (Global) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_ddq, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (1.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqa, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (1.4, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqb, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqc, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.1, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqd, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.2, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqe, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.2, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqf, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.4, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqg, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.4, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqh, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.5, set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqi, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.5, set 10)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_ddq, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (1.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqa, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (1.4, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqb, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqc, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.1, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqd, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.2, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqe, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.2, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqf, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.4, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqg, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.4, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqh, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.5, set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqi, ep_ddq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens (Global) (EPOCH) (2.5, set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_greed, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Greed (Global) (EPOCH) (1.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_greeda, ep_greed, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Greed (Global) (EPOCH) (1.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_greed, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Greed (Global) (EPOCH) (1.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_greeda, ep_greed, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Greed (Global) (EPOCH) (1.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // CA000702 HI SPIRITS -GAME( 199?, ep_hispr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (1.A, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hispra, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (1.A, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hisprb, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (4.2, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hisprc, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (4.2, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hisprd, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (3.2, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hispre, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (3.2, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spirt, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (2.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) // same game code -GAME( 199?, ep_spirta, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (2.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spirtb, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (4.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_pkni, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pknia, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pknib, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pknic, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pknid, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.4, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pknie, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.7, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pknif, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.7, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_snbev, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (1.8, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snbeva, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (1.8, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snbevb, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (1.9, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snbevc, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (1.9, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snbevd, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (2.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snbeve, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (2.1, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_spook, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spooky Hollow (Global) (EPOCH) (1.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spooka, ep_spook, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spooky Hollow (Global) (EPOCH) (1.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spookb, ep_spook, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spooky Hollow (Global) (EPOCH) (2.7, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - - -GAME( 199?, ep_milhr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_milhra, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_milhrb, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_milhrc, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_milhrd, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.6, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_milhre, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.6, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_milhrf, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.9, set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_milhrg, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.9, set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_bbars, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Balloon Bars (Maygay) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bbarsa, ep_bbars, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Balloon Bars (Maygay) (EPOCH) (1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bbarsb, ep_bbars, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Balloon Bars (Maygay) (EPOCH) (2.0, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bbarsc, ep_bbars, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Balloon Bars (Maygay) (EPOCH) (2.0, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cslay, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cash Slayer (Global) (EPOCH) (1.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cslaya, ep_cslay, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cash Slayer (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pair - -GAME( 199?, ep_monky, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Monkey Business (Global) (EPOCH) (1.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monkya, ep_monky, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Monkey Business (Global) (EPOCH) (1.5, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 1999, ep_lug, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "London Underground (Maygay) (EPOCH) (2.4, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, ep_luga, ep_lug, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "London Underground (Maygay) (EPOCH) (2.9, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_lugb, ep_lug, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "London Underground (Maygay) (EPOCH) (3.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2002, ep_lugc, ep_lug, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "London Underground (Maygay) (EPOCH) (3.1, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_crzbn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Crazy Bingo (Maygay) (EPOCH) (1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_crzbna, ep_crzbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Crazy Bingo (Maygay) (EPOCH) (1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_crzbnb, ep_crzbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Crazy Bingo (Maygay) (EPOCH) (1.1 Gala, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_crzbnc, ep_crzbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Crazy Bingo (Maygay) (EPOCH) (1.1 Gala, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_hispr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (1.A, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hispra, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (1.A, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hisprb, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (4.2, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hisprc, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (4.2, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hisprd, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (3.2, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hispre, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (3.2, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spirt, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (2.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // same game code +GAME( 199?, ep_spirta, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (2.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spirtb, ep_hispr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits (Global) (EPOCH) (4.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_pkni, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pknia, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pknib, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pknic, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pknid, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.4, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pknie, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.7, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pknif, ep_pkni, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Phoenix Knights (Global) (EPOCH) (1.7, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_snbev, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (1.8, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snbeva, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (1.8, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snbevb, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (1.9, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snbevc, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (1.9, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snbevd, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (2.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snbeve, ep_snbev, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Saturday Night Beaver (Global) (EPOCH) (2.1, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_spook, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spooky Hollow (Global) (EPOCH) (1.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spooka, ep_spook, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spooky Hollow (Global) (EPOCH) (1.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spookb, ep_spook, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spooky Hollow (Global) (EPOCH) (2.7, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + + +GAME( 199?, ep_milhr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_milhra, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_milhrb, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_milhrc, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_milhrd, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.6, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_milhre, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.6, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_milhrf, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.9, set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_milhrg, ep_milhr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Wants To Be A Millionhare? (Global) (EPOCH) (1.9, set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_bbars, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Balloon Bars (Maygay) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bbarsa, ep_bbars, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Balloon Bars (Maygay) (EPOCH) (1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bbarsb, ep_bbars, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Balloon Bars (Maygay) (EPOCH) (2.0, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bbarsc, ep_bbars, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Balloon Bars (Maygay) (EPOCH) (2.0, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cslay, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cash Slayer (Global) (EPOCH) (1.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cslaya, ep_cslay, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cash Slayer (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete pair + +GAME( 199?, ep_monky, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Monkey Business (Global) (EPOCH) (1.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monkya, ep_monky, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Monkey Business (Global) (EPOCH) (1.5, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 1999, ep_lug, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "London Underground (Maygay) (EPOCH) (2.4, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, ep_luga, ep_lug, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "London Underground (Maygay) (EPOCH) (2.9, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_lugb, ep_lug, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "London Underground (Maygay) (EPOCH) (3.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2002, ep_lugc, ep_lug, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "London Underground (Maygay) (EPOCH) (3.1, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_crzbn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Crazy Bingo (Maygay) (EPOCH) (1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_crzbna, ep_crzbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Crazy Bingo (Maygay) (EPOCH) (1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_crzbnb, ep_crzbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Crazy Bingo (Maygay) (EPOCH) (1.1 Gala, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_crzbnc, ep_crzbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Crazy Bingo (Maygay) (EPOCH) (1.1 Gala, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Z0000024 CASINOCR AZ -GAME( 199?, ep_cascza, ep_cascz, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Crazy (Global) (EPOCH) (2.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_cascza, ep_cascz, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Crazy (Global) (EPOCH) (2.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_wside, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildside (Global) (EPOCH) (1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wsidea, ep_wside, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildside (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) // incomplete pair +GAME( 199?, ep_wside, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildside (Global) (EPOCH) (1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wsidea, ep_wside, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildside (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete pair -GAME( 199?, ep_imj, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "I'm A Jackpot (Global) (EPOCH) (1.5)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_imj, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "I'm A Jackpot (Global) (EPOCH) (1.5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 1998, ep_party, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Party Party (Global) (EPOCH) (1.1)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1998, ep_party, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Party Party (Global) (EPOCH) (1.1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) /* no header info */ -GAME( 199?, ep_dblim, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dblima, ep_dblim, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dblimb, ep_dblim, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dblimc, ep_dblim, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dblimd, ep_dblim, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_itjb3, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Italian Job 3 (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_itjb3a, ep_itjb3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Italian Job 3 (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_wipeo, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wipeoa, ep_wipeo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wipeob, ep_wipeo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wipeoc, ep_wipeo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wipeoe, ep_wipeo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_bbonz, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bingo Bonanza (Maygay - Union) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bbonza, ep_bbonz, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bingo Bonanza (Maygay - Union) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cahoy, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay - Eclipse?", "Cash Ahoy (Maygay - Eclipse?) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cahoya, ep_cahoy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Ahoy (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cahoyb, ep_cahoy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Ahoy (Maygay) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cock, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cocka, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cockb, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cockc, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cockd, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cocke, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_duff, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Duff Beer Guide (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_duffa, ep_duff, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Duff Beer Guide (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_duffb, ep_duff, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Duff Beer Guide (Maygay) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_duffc, ep_duff, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Duff Beer Guide (Maygay) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_flash, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_flasha, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_flashb, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_flashc, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_flashd, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_flashe, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_flashf, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_fortg, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fortune & Glory (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fortga, ep_fortg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fortune & Glory (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fortgb, ep_fortg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fortune & Glory (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_fran, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Frantic (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_frana, ep_fran, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Frantic (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_fnclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit & Nudge Club (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fnclba, ep_fnclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit & Nudge Club (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_fullm, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fullma, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fullmb, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fullmc, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fullmd, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fullme, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fullmf, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_funny, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_funnya, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_funnyb, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_funnyc, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_funnyd, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_funnye, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_funnyf, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_funnyg, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_geron, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_gerona, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_geronb, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_geronc, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_gerond, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_gerone, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_gridr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_gridra, ep_gridr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_gridrb, ep_gridr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_gridrc, ep_gridr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_gridrd, ep_gridr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_hvns, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Heavens Above (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hvnsa, ep_hvns, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Heavens Above (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_highv, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_highva, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_highvb, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_highvc, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_highvd, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_highve, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_highvf, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_hogmn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hog Money (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hogmna, ep_hogmn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hog Money (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hogmnb, ep_hogmn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hog Money (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_htdgs, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hot Dogs (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_htdgsa, ep_htdgs, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hot Dogs (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_hubbl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hubble Bubble (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hubbla, ep_hubbl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hubble Bubble (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_huric, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hurica, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_huricb, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_huricc, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_huricd, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hurice, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_hur, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hurricane (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hura, ep_hur, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hurricane (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hurb, ep_hur, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hurricane (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_hyst, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hysteria (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hysta, ep_hyst, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hysteria (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_manic, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_manica, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_manicb, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_manicc, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_manicd, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_manice, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_manicf, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_matrx, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Matrix (Maygay - Impulse) (EPOCH)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_mwom, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mwoma, ep_mwom, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mwomb, ep_mwom, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mwomc, ep_mwom, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mwomd, ep_mwom, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_otmcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Over The Moon Club (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_otmcla, ep_otmcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Over The Moon Club (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_dblim, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dblima, ep_dblim, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dblimb, ep_dblim, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dblimc, ep_dblim, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dblimd, ep_dblim, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Double Impact (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_itjb3, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Italian Job 3 (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_itjb3a, ep_itjb3, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Italian Job 3 (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_wipeo, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wipeoa, ep_wipeo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wipeob, ep_wipeo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wipeoc, ep_wipeo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wipeoe, ep_wipeo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wipeout (Maygay) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_bbonz, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bingo Bonanza (Maygay - Union) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bbonza, ep_bbonz, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bingo Bonanza (Maygay - Union) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cahoy, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay - Eclipse?", "Cash Ahoy (Maygay - Eclipse?) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cahoya, ep_cahoy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Ahoy (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cahoyb, ep_cahoy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cash Ahoy (Maygay) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cock, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cocka, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cockb, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cockc, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cockd, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cocke, ep_cock, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cock A Doodle Dosh (Maygay - Union) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_duff, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Duff Beer Guide (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_duffa, ep_duff, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Duff Beer Guide (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_duffb, ep_duff, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Duff Beer Guide (Maygay) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_duffc, ep_duff, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "The Simpsons - Duff Beer Guide (Maygay) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_flash, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_flasha, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_flashb, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_flashc, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_flashd, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_flashe, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_flashf, ep_flash, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Flashback (Maygay - Impulse) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_fortg, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fortune & Glory (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fortga, ep_fortg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fortune & Glory (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fortgb, ep_fortg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fortune & Glory (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_fran, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Frantic (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_frana, ep_fran, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Frantic (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_fnclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit & Nudge Club (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fnclba, ep_fnclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Fruit & Nudge Club (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_fullm, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fullma, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fullmb, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fullmc, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fullmd, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fullme, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fullmf, ep_fullm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Full Moon Fever (Maygay - Impulse) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_funny, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_funnya, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_funnyb, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_funnyc, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_funnyd, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_funnye, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_funnyf, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_funnyg, ep_funny, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Funny Money (Maygay) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_geron, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_gerona, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_geronb, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_geronc, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_gerond, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_gerone, ep_geron, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Geronimo (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_gridr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_gridra, ep_gridr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_gridrb, ep_gridr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_gridrc, ep_gridr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_gridrd, ep_gridr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Gridrunner (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_hvns, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Heavens Above (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hvnsa, ep_hvns, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Heavens Above (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_highv, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_highva, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_highvb, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_highvc, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_highvd, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_highve, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_highvf, ep_highv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "High Voltage (Maygay - Impulse) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_hogmn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hog Money (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hogmna, ep_hogmn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hog Money (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hogmnb, ep_hogmn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hog Money (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_htdgs, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hot Dogs (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_htdgsa, ep_htdgs, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hot Dogs (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_hubbl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hubble Bubble (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hubbla, ep_hubbl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hubble Bubble (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_huric, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hurica, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_huricb, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_huricc, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_huricd, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hurice, ep_huric, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hurricane (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_hur, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hurricane (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hura, ep_hur, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hurricane (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hurb, ep_hur, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hurricane (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_hyst, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hysteria (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hysta, ep_hyst, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Hysteria (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_manic, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_manica, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_manicb, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_manicc, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_manicd, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_manice, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_manicf, ep_manic, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Manic Miner (Maygay - Impulse) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_matrx, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Matrix (Maygay - Impulse) (EPOCH)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_mwom, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mwoma, ep_mwom, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mwomb, ep_mwom, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mwomc, ep_mwom, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mwomd, ep_mwom, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Mortal Wombat (Maygay) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_otmcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Over The Moon Club (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_otmcla, ep_otmcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Over The Moon Club (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // 'awards' -GAME( 199?, ep_pharo, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pharaoh's Treasure (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) // has hdd dump -GAME( 199?, ep_pharoa, ep_pharo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pharaoh's Treasure (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_pesos, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pick Yer Pesos (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pesosa, ep_pesos, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pick Yer Pesos (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pesosb, ep_pesos, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pick Yer Pesos (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pesosc, ep_pesos, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pick Yer Pesos (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_react, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_reacta, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_reactb, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_reactc, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_reactd, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_reacte, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_rtt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Round The Twist (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_rtta, ep_rtt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Round The Twist (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_royrl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_royrla, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_royrlb, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_royrlc, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_royrld, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_royrle, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_spart, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spartacash (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_sparta, ep_spart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spartacash (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spartb, ep_spart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spartacash (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_spntn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin & Tonic (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spntna, ep_spntn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin & Tonic (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spntnb, ep_spntn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin & Tonic (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spntnc, ep_spntn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin & Tonic (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_spin, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spina, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spinb, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spinc, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spind, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_spine, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_strat, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Stratagem (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_strata, ep_strat, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Stratagem (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_subb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_subba, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_subbb, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_subbc, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_subbd, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_subbe, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_subbf, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_subbg, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_snw, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snwa, ep_snw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snwb, ep_snw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snwc, ep_snw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snwd, ep_snw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_tak5, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Take Five (Maygay - Union) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tak5a, ep_tak5, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Take Five (Maygay - Union) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_trail, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trailblazer (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_traila, ep_trail, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trailblazer (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_trailb, ep_trail, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trailblazer (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_trics, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Cash (Maygay - Union) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_tricsa, ep_trics, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Cash (Maygay - Union) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_wildf, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wildfire (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wildfa, ep_wildf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wildfire (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_beavr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavra, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrb, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrc, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrd, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavre, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrf, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrg, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrh, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavri, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrj, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrk, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrl, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_beavrm, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_bvrcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrcla, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrclb, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrclc, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrcld, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrcle, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrclf, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrclg, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrclh, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrcli, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrclj, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bvrclk, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_bjclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Blackjack Club (Global) (EPOCH)",MACHINE_IS_SKELETON_MECHANICAL ) - - -GAME( 199?, ep_cbrcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrcla, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrclb, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrclc, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrcld, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrcle, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrclf, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrclg, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrclh, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrcli, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrclj, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cbrclk, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cclas, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Classic (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cclasa, ep_cclas, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Classic (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cgrc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Grand Classic (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cgrca, ep_cgrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Grand Classic (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cgred, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Club Greed (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cgreda, ep_cgred, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Club Greed (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cstrk, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cstrka, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cstrkb, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cstrkc, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cstrkd, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cstrke, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) // bad? (or at least has garbage fill, not 0xff like the other sets) -GAME( 199?, ep_cstrkf, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cstrkg, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_dmbus, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dmbusa, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dmbusb, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dmbusc, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dmbusd, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dmbuse, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_dmbusf, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_ddqcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqcla, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqclb, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqclc, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqcld, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqcle, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqclf, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ddqclg, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_fog, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Fields of Gold (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_foga, ep_fog, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Fields of Gold (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_fmf, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Full Moon Fever (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_fmfa, ep_fmf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Full Moon Fever (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_gtrot, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Globe Trotter (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) // contains maygay, global and impulse strings -GAME( 199?, ep_gtrota, ep_gtrot, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Globe Trotter (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) // contains maygay, global and impulse strings - -GAME( 199?, ep_grun, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_gruna, ep_grun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_grncl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_grncla, ep_grncl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_grnclb, ep_grncl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner Club (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_grnclc, ep_grncl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner Club (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_heybg, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_heybga, ep_heybg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_heybgb, ep_heybg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_heybgc, ep_heybg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_heybc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_heybca, ep_heybc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_hiscl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_hiscla, ep_hiscl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_smoke, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smokea, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smokeb, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smokec, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smoked, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smokee, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smokef, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smokeg, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smokeh, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smokei, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_smokej, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_ifern, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Inferno (Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_iferna, ep_ifern, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Inferno (Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_kopcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Knockout Punch Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_kopcla, ep_kopcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Knockout Punch Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_kopclb, ep_kopcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Knockout Punch Club (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_ltt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Licence To Thrill (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_ltta, ep_ltt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Licence To Thrill (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_monrt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monrta, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monrtb, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monrtc, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monrtd, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monrte, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monrtf, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_monsh, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monsha, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monshb, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monshc, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monshd, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monshe, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_monshf, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_mummy, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mummya, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mummyb, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mummyc, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mummyd, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mummye, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mummyf, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_rlgdt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Reel Good Time (Rebuild) (Global) (Version 1.0) (EPOCH)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_rchik, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Rich Chics Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_rchika, ep_rchik, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Rich Chics Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_royrc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Royal Roulette Club (Impulse) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_royrca, ep_royrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Royal Roulette Club (Impulse) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_sdcla, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_sdclaa, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_sdclab, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_sdclac, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_sdclaf, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_sdclag, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_sdclad, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) // larger roms, header not cleared -GAME( 199?, ep_sdclae, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) // larger roms, header not cleared - -GAME( 199?, ep_sdclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_sdclba, ep_sdclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_stm, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_stma, ep_stm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_stmb, ep_stm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_stmc, ep_stm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_stmcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_stmcla, ep_stmcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_tod, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Truth Or Dare (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_toda, ep_tod, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Truth Or Dare (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_utnut, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_utnuta, ep_utnut, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_utnutb, ep_utnut, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_utnutc, ep_utnut, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_utncl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_utncla, ep_utncl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_wleek, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Weakest Leek Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wleeka, ep_wleek, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Weakest Leek Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_wud, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wuda, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wudb, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wudc, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wudd, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wude, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_mlhrc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mlhrca, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mlhrcb, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mlhrcc, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mlhrcd, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_mlhrce, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_wf, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wfa, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wfb, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wfc, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wfd, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wfe, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wff, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_wfg, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_makmv, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Make Your Move (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_makmva, ep_makmv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Make Your Move (Global) (EPOCH) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, ep_cascz, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Crazy (Global) (EPOCH) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) // check identity, other set has header - -GAME( 199?, ep_goldf, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Gold Fever (Impulse) (EPOCH)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_pharo, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pharaoh's Treasure (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // has hdd dump +GAME( 199?, ep_pharoa, ep_pharo, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pharaoh's Treasure (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_pesos, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pick Yer Pesos (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pesosa, ep_pesos, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pick Yer Pesos (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pesosb, ep_pesos, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pick Yer Pesos (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pesosc, ep_pesos, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Pick Yer Pesos (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_react, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_reacta, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_reactb, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_reactc, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_reactd, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_reacte, ep_react, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Reactor (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_rtt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Round The Twist (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_rtta, ep_rtt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Round The Twist (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_royrl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_royrla, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_royrlb, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_royrlc, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_royrld, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_royrle, ep_royrl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Royal Roulette (Maygay) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_spart, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spartacash (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_sparta, ep_spart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spartacash (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spartb, ep_spart, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spartacash (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_spntn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin & Tonic (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spntna, ep_spntn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin & Tonic (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spntnb, ep_spntn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin & Tonic (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spntnc, ep_spntn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin & Tonic (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_spin, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spina, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spinb, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spinc, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spind, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_spine, ep_spin, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Spin On It (Maygay - Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_strat, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Stratagem (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_strata, ep_strat, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Stratagem (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_subb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_subba, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_subbb, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_subbc, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_subbd, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_subbe, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_subbf, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_subbg, ep_subb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Subbuteo (Maygay) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_snw, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snwa, ep_snw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snwb, ep_snw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snwc, ep_snw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snwd, ep_snw, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Super Nudge Wink (Maygay - Union) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_tak5, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Take Five (Maygay - Union) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tak5a, ep_tak5, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Take Five (Maygay - Union) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_trail, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trailblazer (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_traila, ep_trail, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trailblazer (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_trailb, ep_trail, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Trailblazer (Maygay - Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_trics, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Cash (Maygay - Union) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_tricsa, ep_trics, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Triple Cash (Maygay - Union) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_wildf, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wildfire (Maygay - Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wildfa, ep_wildf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Wildfire (Maygay - Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_beavr, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavra, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrb, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrc, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrd, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavre, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrf, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrg, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrh, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavri, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrj, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrk, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrl, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_beavrm, ep_beavr, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Beaver Las Vegas (Global) (EPOCH) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_bvrcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrcla, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrclb, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrclc, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrcld, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrcle, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrclf, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrclg, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrclh, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrcli, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrclj, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bvrclk, ep_bvrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Beaver Las Vegas Club (Global) (EPOCH) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_bjclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Blackjack Club (Global) (EPOCH)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + + +GAME( 199?, ep_cbrcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrcla, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrclb, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrclc, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrcld, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrcle, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrclf, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrclg, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrclh, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrcli, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrclj, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cbrclk, ep_cbrcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Cannonball Run Club (Global) (EPOCH) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cclas, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Classic (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cclasa, ep_cclas, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Classic (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cgrc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Grand Classic (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cgrca, ep_cgrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Grand Classic (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cgred, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Club Greed (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cgreda, ep_cgred, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Club Greed (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cstrk, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cstrka, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cstrkb, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cstrkc, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cstrkd, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cstrke, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // bad? (or at least has garbage fill, not 0xff like the other sets) +GAME( 199?, ep_cstrkf, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cstrkg, ep_cstrk, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Crazy Streak Club (Global) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_dmbus, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dmbusa, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dmbusb, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dmbusc, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dmbusd, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dmbuse, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_dmbusf, ep_dmbus, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Dambusters (Impulse) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_ddqcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqcla, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqclb, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqclc, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqcld, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqcle, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqclf, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ddqclg, ep_ddqcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Dungeons & Drag Queens Club (Global) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_fog, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Fields of Gold (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_foga, ep_fog, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Fields of Gold (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_fmf, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Full Moon Fever (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_fmfa, ep_fmf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Full Moon Fever (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_gtrot, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Globe Trotter (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // contains maygay, global and impulse strings +GAME( 199?, ep_gtrota, ep_gtrot, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Globe Trotter (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // contains maygay, global and impulse strings + +GAME( 199?, ep_grun, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_gruna, ep_grun, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_grncl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_grncla, ep_grncl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_grnclb, ep_grncl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner Club (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_grnclc, ep_grncl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Grid Runner Club (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_heybg, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_heybga, ep_heybg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_heybgb, ep_heybg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_heybgc, ep_heybg, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_heybc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_heybca, ep_heybc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hey Big Spender Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_hiscl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_hiscla, ep_hiscl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Hi Spirits Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_smoke, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smokea, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smokeb, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smokec, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smoked, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smokee, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smokef, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smokeg, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smokeh, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smokei, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_smokej, ep_smoke, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Holy Smoke! (Impulse) (EPOCH) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_ifern, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Inferno (Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_iferna, ep_ifern, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Inferno (Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_kopcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Knockout Punch Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_kopcla, ep_kopcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Knockout Punch Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_kopclb, ep_kopcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Knockout Punch Club (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_ltt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Licence To Thrill (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_ltta, ep_ltt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Licence To Thrill (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_monrt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monrta, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monrtb, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monrtc, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monrtd, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monrte, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monrtf, ep_monrt, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Money Returns Club (Global) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_monsh, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monsha, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monshb, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monshc, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monshd, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monshe, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_monshf, ep_monsh, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "The Moonshine Club (Global) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_mummy, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mummya, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mummyb, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mummyc, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mummyd, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mummye, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mummyf, ep_mummy, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Mummy Talks (Impulse) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_rlgdt, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Reel Good Time (Rebuild) (Global) (Version 1.0) (EPOCH)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_rchik, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Rich Chics Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_rchika, ep_rchik, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Rich Chics Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_royrc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Royal Roulette Club (Impulse) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_royrca, ep_royrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Royal Roulette Club (Impulse) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_sdcla, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_sdclaa, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_sdclab, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_sdclac, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_sdclaf, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_sdclag, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_sdclad, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // larger roms, header not cleared +GAME( 199?, ep_sdclae, ep_sdcla, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Classic (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // larger roms, header not cleared + +GAME( 199?, ep_sdclb, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_sdclba, ep_sdclb, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Spotted Dick Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_stm, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_stma, ep_stm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_stmb, ep_stm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_stmc, ep_stm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_stmcl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_stmcla, ep_stmcl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Storm Force Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_tod, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Truth Or Dare (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_toda, ep_tod, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Truth Or Dare (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_utnut, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_utnuta, ep_utnut, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_utnutb, ep_utnut, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_utnutc, ep_utnut, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_utncl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_utncla, ep_utncl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Utter Nutter Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_wleek, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Weakest Leek Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wleeka, ep_wleek, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Weakest Leek Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_wud, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wuda, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wudb, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wudc, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wudd, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wude, ep_wud, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "What's Up Doc (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_mlhrc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mlhrca, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mlhrcb, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mlhrcc, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mlhrcd, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_mlhrce, ep_mlhrc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Who Whats To Be A Millionhare Club (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_wf, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wfa, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wfb, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wfc, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wfd, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wfe, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wff, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_wfg, ep_wf, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Wildfire (Global) (EPOCH) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_makmv, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Make Your Move (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_makmva, ep_makmv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Make Your Move (Global) (EPOCH) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, ep_cascz, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Casino Crazy (Global) (EPOCH) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // check identity, other set has header + +GAME( 199?, ep_goldf, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Impulse", "Gold Fever (Impulse) (EPOCH)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) /* minimal header info */ -GAME( 199?, ep_bubsq, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bubsqa, ep_bubsq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bubsqb, ep_bubsq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bubsqc, ep_bubsq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_bubsqd, ep_bubsq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.4, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_bubsq, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bubsqa, ep_bubsq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bubsqb, ep_bubsq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bubsqc, ep_bubsq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_bubsqd, ep_bubsq, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Bubble & Squeak (Extreme) (EPOCH) (BASQ 0.4, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_cashn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cashino (Maygay - Extreme) (EPOCH) (CSHI 1.0, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cashna, ep_cashn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cashino (Maygay - Extreme) (EPOCH) (CSHI 1.0, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_cashn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cashino (Maygay - Extreme) (EPOCH) (CSHI 1.0, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cashna, ep_cashn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Cashino (Maygay - Extreme) (EPOCH) (CSHI 1.0, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_inca, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Inca Dinka Do (Maygay - Extreme) (EPOCH) (INCA 1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_incaa, ep_inca, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Inca Dinka Do (Maygay - Extreme) (EPOCH) (INCA 1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_incab, ep_inca, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Inca Dinka Do (Maygay - Extreme) (EPOCH) (INCA 1.1, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_inca, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Inca Dinka Do (Maygay - Extreme) (EPOCH) (INCA 1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_incaa, ep_inca, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Inca Dinka Do (Maygay - Extreme) (EPOCH) (INCA 1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_incab, ep_inca, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Inca Dinka Do (Maygay - Extreme) (EPOCH) (INCA 1.1, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_jakbn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Jackpot & The Beanstreak (Extreme) (EPOCH) (JABS 0.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_jakbna, ep_jakbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Jackpot & The Beanstreak (Extreme) (EPOCH) (JABS 0.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_jakbnb, ep_jakbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Jackpot & The Beanstreak (Extreme) (EPOCH) (JABS 0.5, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_jakbnc, ep_jakbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Jackpot & The Beanstreak (Extreme) (EPOCH) (JABS 0.5, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_jakbn, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Jackpot & The Beanstreak (Extreme) (EPOCH) (JABS 0.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_jakbna, ep_jakbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Jackpot & The Beanstreak (Extreme) (EPOCH) (JABS 0.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_jakbnb, ep_jakbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Jackpot & The Beanstreak (Extreme) (EPOCH) (JABS 0.5, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_jakbnc, ep_jakbn, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Jackpot & The Beanstreak (Extreme) (EPOCH) (JABS 0.5, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_loadd, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Loaded (Maygay) (EPOCH) (LOAD 1.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_loadda, ep_loadd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Loaded (Maygay) (EPOCH) (LOAD 1.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_loadd, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Loaded (Maygay) (EPOCH) (LOAD 1.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_loadda, ep_loadd, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Loaded (Maygay) (EPOCH) (LOAD 1.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_lukld, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Lucky Ladders (Maygay) (EPOCH) (LULA 0.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_luklda, ep_lukld, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Lucky Ladders (Maygay) (EPOCH) (LULA 0.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_lukld, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Lucky Ladders (Maygay) (EPOCH) (LULA 0.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_luklda, ep_lukld, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Lucky Ladders (Maygay) (EPOCH) (LULA 0.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_noter, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 0.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_notera, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 0.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_noterb, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 0.2, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_noterc, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 0.2, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_noterd, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 1.0, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_notere, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 1.0, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_noter, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 0.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_notera, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 0.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_noterb, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 0.2, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_noterc, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 0.2, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_noterd, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 1.0, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_notere, ep_noter, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Note Runner (Maygay) (EPOCH) (NORU 1.0, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_pwrpl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Power Play (Maygay) (EPOCH) (PPLY 0.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_pwrpla, ep_pwrpl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Power Play (Maygay) (EPOCH) (PPLY 0.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_pwrpl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Power Play (Maygay) (EPOCH) (PPLY 0.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_pwrpla, ep_pwrpl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Power Play (Maygay) (EPOCH) (PPLY 0.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_scrm, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Screamin Demon (Maygay) (EPOCH) (SCDE 2.0, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_scrma, ep_scrm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Screamin Demon (Maygay) (EPOCH) (SCDE 2.0, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_scrmb, ep_scrm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Screamin Demon (Maygay) (EPOCH) (SCDE 1.0, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_scrmc, ep_scrm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Screamin Demon (Maygay) (EPOCH) (SCDE 1.0, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_scrm, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Screamin Demon (Maygay) (EPOCH) (SCDE 2.0, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_scrma, ep_scrm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Screamin Demon (Maygay) (EPOCH) (SCDE 2.0, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_scrmb, ep_scrm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Screamin Demon (Maygay) (EPOCH) (SCDE 1.0, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_scrmc, ep_scrm, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Screamin Demon (Maygay) (EPOCH) (SCDE 1.0, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_tree, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tree Amigos (Maygay) (EPOCH) (TRAM 0.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_treea, ep_tree, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tree Amigos (Maygay) (EPOCH) (TRAM 0.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_tree, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tree Amigos (Maygay) (EPOCH) (TRAM 0.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_treea, ep_tree, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Tree Amigos (Maygay) (EPOCH) (TRAM 0.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_vipjv, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 1.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_vipjva, ep_vipjv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 1.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_vipjvb, ep_vipjv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 2.2, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_vipjvc, ep_vipjv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 2.2, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_vipjvd, ep_vipjv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 2.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_vipjv, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 1.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_vipjva, ep_vipjv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 1.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_vipjvb, ep_vipjv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 2.2, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_vipjvc, ep_vipjv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 2.2, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_vipjvd, ep_vipjv, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Maygay", "Viper Jive (Maygay - Extreme) (EPOCH) (JIVE 2.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_braid, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_braida, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_braidb, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.5, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_braidc, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.5, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_braidd, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.5, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_braide, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.5, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_braid, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_braida, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_braidb, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.5, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_braidc, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.5, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_braidd, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.5, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_braide, ep_braid, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Bank Raid (Extreme) (EPOCH) (BARA 0.5, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_cyc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.2, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cyca, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.2, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cycb, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.3, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cycc, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.3, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cycd, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.1, set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_cyce, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.1, set 6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_cyc, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.2, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cyca, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.2, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cycb, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.3, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cycc, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.3, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cycd, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.1, set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_cyce, ep_cyc, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Cyclone (Extreme) (EPOCH) (CYCL 0.1, set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_ll, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Lucky Ladders (Extreme) (EPOCH) (LULA 0.3, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_lla, ep_ll, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Lucky Ladders (Extreme) (EPOCH) (LULA 0.3, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_ll, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Lucky Ladders (Extreme) (EPOCH) (LULA 0.3, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_lla, ep_ll, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Lucky Ladders (Extreme) (EPOCH) (LULA 0.3, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_redl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Red Line (Extreme) (EPOCH) (RELI 0.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_redla, ep_redl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Red Line (Extreme) (EPOCH) (RELI 0.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_redl, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Red Line (Extreme) (EPOCH) (RELI 0.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_redla, ep_redl, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Red Line (Extreme) (EPOCH) (RELI 0.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_snset, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Sunset Strip (Extreme) (EPOCH) (SUST 0.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_snseta, ep_snset, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Sunset Strip (Extreme) (EPOCH) (SUST 0.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_snset, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Sunset Strip (Extreme) (EPOCH) (SUST 0.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_snseta, ep_snset, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Sunset Strip (Extreme) (EPOCH) (SUST 0.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_treas, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Treasure Hunt (Global) (EPOCH) (Version 1.6)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_treas, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Global", "Treasure Hunt (Global) (EPOCH) (Version 1.6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, ep_twarp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Time Warp (Extreme) (EPOCH) (TWRP 0.1, set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_twarpa, ep_twarp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Time Warp (Extreme) (EPOCH) (TWRP 0.1, set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_twarpb, ep_twarp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Time Warp (Extreme) (EPOCH) (TWRP 0.4, set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ep_twarpc, ep_twarp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Time Warp (Extreme) (EPOCH) (TWRP 0.4, set 4)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, ep_twarp, 0, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Time Warp (Extreme) (EPOCH) (TWRP 0.1, set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_twarpa, ep_twarp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Time Warp (Extreme) (EPOCH) (TWRP 0.1, set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_twarpb, ep_twarp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Time Warp (Extreme) (EPOCH) (TWRP 0.4, set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ep_twarpc, ep_twarp, maygayep, maygayep, maygayep_state, init_maygayep, ROT0, "Extreme", "Time Warp (Extreme) (EPOCH) (TWRP 0.4, set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/maygay/maygayew.cpp b/src/mame/maygay/maygayew.cpp index 4cc60335441..3e1562e4b85 100644 --- a/src/mame/maygay/maygayew.cpp +++ b/src/mame/maygay/maygayew.cpp @@ -782,39 +782,39 @@ ROM_END // complete(?) dump -GAME( 1997, mg_gbr, 0 , maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Guinness Book Of Records (Maygay M2, SW7-235 SW7-240)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_gbra, mg_gbr, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Guinness Book Of Records (Maygay M2, SW8-146 SW7-360)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_gbrb, mg_gbr, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Guinness Book Of Records (Maygay M2, SW8-147 SW7-361)", MACHINE_IS_SKELETON ) -GAME( 1997, mg_risk, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Risk (Maygay M2, SW7-614 SW7-461)", MACHINE_IS_SKELETON ) -GAME( 1999, mg_riska, mg_risk, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Risk (Maygay M2, SW9-025 SW9-023)", MACHINE_IS_SKELETON ) -GAME( 1999, mg_riskb, mg_risk, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Risk (Maygay M2, SW9-024 SW9-026)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_bb, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Big Break (Maygay M2, SW6-618 SW6-601)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_bba, mg_bb, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Big Break (Maygay M2, SW6-656 SW6-635)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_bbb, mg_bb, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Big Break (Maygay M2, SW6-657 SW6-636)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_lug, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "London Underground (Maygay M2, SW8-232 SW8-154)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_luga, mg_lug, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "London Underground (Maygay M2, SW8-233 SW8-155)", MACHINE_IS_SKELETON ) -GAME( 1997, mg_alad, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Aladdin's Cave (Maygay M2, SW7-536 SW7-465)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_alada, mg_alad, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Aladdin's Cave (Maygay M2, SW8-323 SW8-299)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_aladb, mg_alad, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Aladdin's Cave (Maygay M2, SW8-322 SW8-298)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_aladc, mg_alad, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Aladdin's Cave (Maygay M2, SW8-298 SW8-144)", MACHINE_IS_SKELETON ) +GAME( 1997, mg_gbr, 0 , maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Guinness Book Of Records (Maygay M2, SW7-235 SW7-240)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_gbra, mg_gbr, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Guinness Book Of Records (Maygay M2, SW8-146 SW7-360)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_gbrb, mg_gbr, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Guinness Book Of Records (Maygay M2, SW8-147 SW7-361)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1997, mg_risk, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Risk (Maygay M2, SW7-614 SW7-461)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1999, mg_riska, mg_risk, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Risk (Maygay M2, SW9-025 SW9-023)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1999, mg_riskb, mg_risk, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Risk (Maygay M2, SW9-024 SW9-026)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_bb, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Big Break (Maygay M2, SW6-618 SW6-601)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_bba, mg_bb, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Big Break (Maygay M2, SW6-656 SW6-635)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_bbb, mg_bb, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Big Break (Maygay M2, SW6-657 SW6-636)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_lug, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "London Underground (Maygay M2, SW8-232 SW8-154)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_luga, mg_lug, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "London Underground (Maygay M2, SW8-233 SW8-155)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1997, mg_alad, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Aladdin's Cave (Maygay M2, SW7-536 SW7-465)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_alada, mg_alad, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Aladdin's Cave (Maygay M2, SW8-323 SW8-299)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_aladb, mg_alad, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Aladdin's Cave (Maygay M2, SW8-322 SW8-298)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_aladc, mg_alad, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Aladdin's Cave (Maygay M2, SW8-298 SW8-144)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // incomplete dumps -GAME( 1996, mg_ewg, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_127 SA6_113)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_ewga, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_128 SA6_114)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_ewgb, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_129 SA6_115)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_ewgc, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_130 SA6_115)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_ewgd, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_281 NONE)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_ewge, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_282 NONE)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_ewgf, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_283 NONE)", MACHINE_IS_SKELETON ) -GAME( 1996, mg_ewgg, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_284 NONE)", MACHINE_IS_SKELETON ) -GAME( 199?, mg_jv, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Jack & Vera (Maygay M2, set 1)", MACHINE_IS_SKELETON ) -GAME( 199?, mg_jva, mg_jv, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Jack & Vera (Maygay M2, set 2)", MACHINE_IS_SKELETON ) -GAME( 199?, mg_jvb, mg_jv, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Jack & Vera (Maygay M2, set 3)", MACHINE_IS_SKELETON ) -GAME( 199?, mg_jvc, mg_jv, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Jack & Vera (Maygay M2, set 4)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_pbw, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Pinball Wizard (Maygay M2, SW8-098 SW8148)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_pbwa, mg_pbw, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Pinball Wizard (Maygay M2, SW8-099 SW8149)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_pbwb, mg_pbw, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Pinball Wizard (Maygay M2, SW8-098 SW8-096)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_scl, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Super Clue (Maygay M2, SW8-152 SW8-130)", MACHINE_IS_SKELETON ) -GAME( 1998, mg_scla, mg_scl, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Super Clue (Maygay M2, SW8-153 SW8-131)", MACHINE_IS_SKELETON ) -GAME( 199?, mg_kf, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Krypton Factor (Maygay M2, set 1)", MACHINE_IS_SKELETON ) -GAME( 199?, mg_kfa, mg_kf, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Krypton Factor (Maygay M2, set 2)", MACHINE_IS_SKELETON ) +GAME( 1996, mg_ewg, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_127 SA6_113)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_ewga, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_128 SA6_114)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_ewgb, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_129 SA6_115)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_ewgc, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_130 SA6_115)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_ewgd, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_281 NONE)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_ewge, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_282 NONE)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_ewgf, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_283 NONE)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1996, mg_ewgg, mg_ewg, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Each Way Gambler (Maygay M2, SA6_284 NONE)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, mg_jv, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Jack & Vera (Maygay M2, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, mg_jva, mg_jv, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Jack & Vera (Maygay M2, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, mg_jvb, mg_jv, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Jack & Vera (Maygay M2, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, mg_jvc, mg_jv, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Jack & Vera (Maygay M2, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_pbw, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Pinball Wizard (Maygay M2, SW8-098 SW8148)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_pbwa, mg_pbw, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Pinball Wizard (Maygay M2, SW8-099 SW8149)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_pbwb, mg_pbw, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Pinball Wizard (Maygay M2, SW8-098 SW8-096)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_scl, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Super Clue (Maygay M2, SW8-152 SW8-130)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1998, mg_scla, mg_scl, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Super Clue (Maygay M2, SW8-153 SW8-131)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, mg_kf, 0, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Krypton Factor (Maygay M2, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, mg_kfa, mg_kf, maygayew, maygayew, maygayew_state, empty_init, ROT0, "Maygay", "Krypton Factor (Maygay M2, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/maygay/mmm.cpp b/src/mame/maygay/mmm.cpp index 88aa764a340..76b81c7d4b6 100644 --- a/src/mame/maygay/mmm.cpp +++ b/src/mame/maygay/mmm.cpp @@ -213,4 +213,4 @@ ROM_END } // anonymous namespace -GAME( 198?, mmm_ldip, 0, mmm, mmm, mmm_state, empty_init, ROT0, "Maygay", "Lucky Dip (Maygay)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 198?, mmm_ldip, 0, mmm, mmm, mmm_state, empty_init, ROT0, "Maygay", "Lucky Dip (Maygay)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/meadows/meadwttl.cpp b/src/mame/meadows/meadwttl.cpp index 24c6d0e1b96..5346e0390fb 100644 --- a/src/mame/meadows/meadwttl.cpp +++ b/src/mame/meadows/meadwttl.cpp @@ -168,7 +168,7 @@ ROM_END } // anonymous namespace -GAME( 1976, bombaway, 0, meadows, 0, meadwttl_state, empty_init, ROT0, "Meadows", "Bombs Away", MACHINE_IS_SKELETON ) -GAME( 1976, ckidzo, 0, meadows, 0, meadwttl_state, empty_init, ROT0, "Meadows", "Ckidzo", MACHINE_IS_SKELETON ) -GAME( 1976, cgunship, 0, meadows, 0, meadwttl_state, empty_init, ROT0, "Meadows", "Cobra Gunship", MACHINE_IS_SKELETON ) -GAME( 1976, mead4in1, 0, meadows, 0, meadwttl_state, empty_init, ROT0, "Meadows", "Meadows 4 in 1", MACHINE_IS_SKELETON ) +GAME( 1976, bombaway, 0, meadows, 0, meadwttl_state, empty_init, ROT0, "Meadows", "Bombs Away", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1976, ckidzo, 0, meadows, 0, meadwttl_state, empty_init, ROT0, "Meadows", "Ckidzo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1976, cgunship, 0, meadows, 0, meadwttl_state, empty_init, ROT0, "Meadows", "Cobra Gunship", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1976, mead4in1, 0, meadows, 0, meadwttl_state, empty_init, ROT0, "Meadows", "Meadows 4 in 1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/mera/ec7915.cpp b/src/mame/mera/ec7915.cpp index c15a0dbe522..faba2be6189 100644 --- a/src/mame/mera/ec7915.cpp +++ b/src/mame/mera/ec7915.cpp @@ -95,4 +95,4 @@ ROM_END } // anonymous namespace -COMP(198?, ec7915, 0, 0, ec7915, ec7915, ec7915_state, empty_init, "Mera-Elzab", "EC-7915 (EC-7950)", MACHINE_IS_SKELETON) +COMP(198?, ec7915, 0, 0, ec7915, ec7915, ec7915_state, empty_init, "Mera-Elzab", "EC-7915 (EC-7950)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/mera/konin.cpp b/src/mame/mera/konin.cpp index febcbc3de92..e82a5d53868 100644 --- a/src/mame/mera/konin.cpp +++ b/src/mame/mera/konin.cpp @@ -158,4 +158,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 198?, konin, 0, 0, konin, konin, konin_state, empty_init, "Mera-Elzab", "Konin", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 198?, konin, 0, 0, konin, konin, konin_state, empty_init, "Mera-Elzab", "Konin", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mera/vdm7932x.cpp b/src/mame/mera/vdm7932x.cpp index 6d4b060fb69..ae39b682201 100644 --- a/src/mame/mera/vdm7932x.cpp +++ b/src/mame/mera/vdm7932x.cpp @@ -145,4 +145,4 @@ ROM_END } // anonymous namespace -COMP(1992, vdm79322, 0, 0, vdm7932x, vdm7932x, vdm7932x_state, empty_init, "Mera-Elzab", "VDM 79322/CM 7233", MACHINE_IS_SKELETON) +COMP(1992, vdm79322, 0, 0, vdm7932x, vdm7932x, vdm7932x_state, empty_init, "Mera-Elzab", "VDM 79322/CM 7233", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/merit/merit3xx.cpp b/src/mame/merit/merit3xx.cpp index 6d56a8b834e..45da45e0b0c 100644 --- a/src/mame/merit/merit3xx.cpp +++ b/src/mame/merit/merit3xx.cpp @@ -1484,18 +1484,18 @@ ROM_END // CRT-300 mainboard + CRT-307 Rev - ROM board -GAME( 1989, ma6710, 0, crt307, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 6710-13", MACHINE_IS_SKELETON ) // build date is 04/25/96? +GAME( 1989, ma6710, 0, crt307, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 6710-13", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 04/25/96? // CRT-350 mainboard + CRT-307 Rev A ROM board -GAME( 1991, ma6710a, 0, crt307_alt, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 6710-21", MACHINE_IS_SKELETON ) // build date is 01/12/99? - but shows 1991 on screen -GAME( 1992, ma6711, 0, crt307_alt, ma6711, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 6711-14-R0A", MACHINE_IS_SKELETON ) // build date is 10/06/92? -GAME( 1992, ma9800, 0, crt307_alt, ma9800, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 9800-20-R0", MACHINE_IS_SKELETON ) // build date is 10/06/92? +GAME( 1991, ma6710a, 0, crt307_alt, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 6710-21", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 01/12/99? - but shows 1991 on screen +GAME( 1992, ma6711, 0, crt307_alt, ma6711, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 6711-14-R0A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 10/06/92? +GAME( 1992, ma9800, 0, crt307_alt, ma9800, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 9800-20-R0", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 10/06/92? // CRT-350 mainboard + MEMORY EXPANSION BOARD CRT-352 -GAME( 199?, ma7551t, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7551-20-R3T", MACHINE_IS_SKELETON ) // build date is 04/12/00? -GAME( 199?, ma7551p, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7551-21-R2P", MACHINE_IS_SKELETON ) // build date is 12/27/00? -GAME( 199?, ma7556, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7556-00-R2", MACHINE_IS_SKELETON ) // build date is 10/20/98? -GAME( 199?, ma7558r4, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7558-01-R4", MACHINE_IS_SKELETON ) // build date is 01/09/01? -GAME( 199?, ma7558r0, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7558-01-R0", MACHINE_IS_SKELETON ) // build date is 02/25/02? -GAME( 199?, ma8340, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 8340-01-R1", MACHINE_IS_SKELETON ) // build date is 04/18/93? -GAME( 199?, ma8350, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 8350-00-R1", MACHINE_IS_SKELETON ) // build date is 07/28/94? +GAME( 199?, ma7551t, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7551-20-R3T", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 04/12/00? +GAME( 199?, ma7551p, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7551-21-R2P", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 12/27/00? +GAME( 199?, ma7556, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7556-00-R2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 10/20/98? +GAME( 199?, ma7558r4, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7558-01-R4", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 01/09/01? +GAME( 199?, ma7558r0, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 7558-01-R0", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 02/25/02? +GAME( 199?, ma8340, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 8340-01-R1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 04/18/93? +GAME( 199?, ma8350, 0, crt352, merit3xx, merit3xx_state, empty_init, ROT0, "Merit", "Multi-Action 8350-00-R1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // build date is 07/28/94? diff --git a/src/mame/merit/merits.cpp b/src/mame/merit/merits.cpp index ed4f523677f..ba29e7ac553 100644 --- a/src/mame/merit/merits.cpp +++ b/src/mame/merit/merits.cpp @@ -147,7 +147,7 @@ ROM_END } // Anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -GAME(1999, scrpiond, 0, scrpiond, scrpiond, merits_state, empty_init, ROT0, "Merit", "Scorpion (Jun 15, 1999)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1997, scrpionda, scrpiond, scrpiond, scrpiond, merits_state, empty_init, ROT0, "Merit", "Scorpion (Oct 01, 1997)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1993, scrpiondb, scrpiond, scrpiondold, scrpiond, merits_state, empty_init, ROT0, "Merit", "Scorpion (Dec 24, 1993)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1992, pubtimed2ch, 0, scrpiondold, scrpiond, merits_state, empty_init, ROT0, "Merit", "Pub Time Darts II Plus 2 with Solo Challenger (Mar 24, 1992)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1999, scrpiond, 0, scrpiond, scrpiond, merits_state, empty_init, ROT0, "Merit", "Scorpion (Jun 15, 1999)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1997, scrpionda, scrpiond, scrpiond, scrpiond, merits_state, empty_init, ROT0, "Merit", "Scorpion (Oct 01, 1997)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1993, scrpiondb, scrpiond, scrpiondold, scrpiond, merits_state, empty_init, ROT0, "Merit", "Scorpion (Dec 24, 1993)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1992, pubtimed2ch, 0, scrpiondold, scrpiond, merits_state, empty_init, ROT0, "Merit", "Pub Time Darts II Plus 2 with Solo Challenger (Mar 24, 1992)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/merit/meritsdx.cpp b/src/mame/merit/meritsdx.cpp index f16fb8b188f..3d2b2cb2a26 100644 --- a/src/mame/merit/meritsdx.cpp +++ b/src/mame/merit/meritsdx.cpp @@ -85,4 +85,4 @@ ROM_END } // anonymous namespace -GAME(1996, scrpndx, 0, scrpndx, scrpndx, meritsdx_state, empty_init, ROT0, "Merit", "Scorpion DX", MACHINE_IS_SKELETON_MECHANICAL) // OCT 15 1996 -- ASM 15:30 +GAME(1996, scrpndx, 0, scrpndx, scrpndx, meritsdx_state, empty_init, ROT0, "Merit", "Scorpion DX", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // OCT 15 1996 -- ASM 15:30 diff --git a/src/mame/microsoft/xbox.cpp b/src/mame/microsoft/xbox.cpp index e5061ec26cc..7994b306ecb 100644 --- a/src/mame/microsoft/xbox.cpp +++ b/src/mame/microsoft/xbox.cpp @@ -218,4 +218,4 @@ ROM_END } // anonymous namespace -CONS( 2001, xbox, 0, 0, xbox, xbox, xbox_state, empty_init, "Microsoft", "XBOX", MACHINE_IS_SKELETON ) +CONS( 2001, xbox, 0, 0, xbox, xbox, xbox_state, empty_init, "Microsoft", "XBOX", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/microterm/ergo201.cpp b/src/mame/microterm/ergo201.cpp index b8be217d57f..16a0d5cc12e 100644 --- a/src/mame/microterm/ergo201.cpp +++ b/src/mame/microterm/ergo201.cpp @@ -186,4 +186,4 @@ ROM_END } // anonymous namespace -COMP(1985, ergo201, 0, 0, ergo201, ergo201, ergo201_state, empty_init, "Micro-Term / Kurzweil Computer Products", "ERGO 201 (Special #9233)", MACHINE_IS_SKELETON) +COMP(1985, ergo201, 0, 0, ergo201, ergo201, ergo201_state, empty_init, "Micro-Term / Kurzweil Computer Products", "ERGO 201 (Special #9233)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/microterm/mt420.cpp b/src/mame/microterm/mt420.cpp index 9052f83e9f5..3842a0fac21 100644 --- a/src/mame/microterm/mt420.cpp +++ b/src/mame/microterm/mt420.cpp @@ -176,4 +176,4 @@ ROM_END } // anonymous namespace -COMP(1986, mt420, 0, 0, mt420, mt420, mt420_state, empty_init, "Micro-Term", "Micro-Term 420", MACHINE_IS_SKELETON) +COMP(1986, mt420, 0, 0, mt420, mt420, mt420_state, empty_init, "Micro-Term", "Micro-Term 420", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/microterm/mt440.cpp b/src/mame/microterm/mt440.cpp index 8d2e9e6d8b6..381120fbaaf 100644 --- a/src/mame/microterm/mt440.cpp +++ b/src/mame/microterm/mt440.cpp @@ -190,4 +190,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1986, mt440, 0, 0, mt440, mt440, mt440_state, empty_init, "Micro-Term", "Micro-Term 440", MACHINE_IS_SKELETON ) +COMP( 1986, mt440, 0, 0, mt440, mt440, mt440_state, empty_init, "Micro-Term", "Micro-Term 440", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/microterm/mt5510.cpp b/src/mame/microterm/mt5510.cpp index ca3a5ddba49..360c0cc7107 100644 --- a/src/mame/microterm/mt5510.cpp +++ b/src/mame/microterm/mt5510.cpp @@ -121,4 +121,4 @@ ROM_END } // anonymous namespace -COMP(1988, mt5510, 0, 0, mt5510, mt5510, mt5510_state, empty_init, "Microterm", "Microterm 5510", MACHINE_IS_SKELETON) +COMP(1988, mt5510, 0, 0, mt5510, mt5510, mt5510_state, empty_init, "Microterm", "Microterm 5510", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/midway/cashline.cpp b/src/mame/midway/cashline.cpp index cee29402fe7..0dfadbfd290 100644 --- a/src/mame/midway/cashline.cpp +++ b/src/mame/midway/cashline.cpp @@ -225,4 +225,4 @@ ROM_END // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS -GAME( 1995?, cashline, 0, cashline, cashline, cashline_state, empty_init, ROT0, "Bally/Sente", "Cashline", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1995?, cashline, 0, cashline, cashline, cashline_state, empty_init, ROT0, "Bally/Sente", "Cashline", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/midway/midqslvr.cpp b/src/mame/midway/midqslvr.cpp index 7ce04e38434..82d1cdf03dc 100644 --- a/src/mame/midway/midqslvr.cpp +++ b/src/mame/midway/midqslvr.cpp @@ -537,13 +537,13 @@ ROM_END // there are almost certainly multiple versions of these; updates were offered on floppy disk. The version numbers for the existing CHDs are unknown. -GAME(1999, hydrthnd, 0, midqslvr, 0, midway_quicksilver2_state, empty_init, ROT0, "Midway Games", "Hydro Thunder", MACHINE_IS_SKELETON) -GAME(1999, hydrthnd101b,hydrthnd, midqslvr, 0, midway_quicksilver2_state, empty_init, ROT0, "Midway Games", "Hydro Thunder (v1.01b)", MACHINE_IS_SKELETON) -GAME(1999, hydrthnd100d,hydrthnd, midqslvr, 0, midway_quicksilver2_state, empty_init, ROT0, "Midway Games", "Hydro Thunder (v1.00d)", MACHINE_IS_SKELETON) +GAME(1999, hydrthnd, 0, midqslvr, 0, midway_quicksilver2_state, empty_init, ROT0, "Midway Games", "Hydro Thunder", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1999, hydrthnd101b,hydrthnd, midqslvr, 0, midway_quicksilver2_state, empty_init, ROT0, "Midway Games", "Hydro Thunder (v1.01b)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1999, hydrthnd100d,hydrthnd, midqslvr, 0, midway_quicksilver2_state, empty_init, ROT0, "Midway Games", "Hydro Thunder (v1.00d)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) -GAME(2000, offrthnd, 0, midqslvr, 0, midway_quicksilver2_state, empty_init, ROT0, "Midway Games", "Offroad Thunder", MACHINE_IS_SKELETON) +GAME(2000, offrthnd, 0, midqslvr, 0, midway_quicksilver2_state, empty_init, ROT0, "Midway Games", "Offroad Thunder", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) -GAME(2001, arctthnd, 0, graphite, 0, midway_graphite_state, empty_init, ROT0, "Midway Games", "Arctic Thunder (v1.002)", MACHINE_IS_SKELETON) +GAME(2001, arctthnd, 0, graphite, 0, midway_graphite_state, empty_init, ROT0, "Midway Games", "Arctic Thunder (v1.002)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) -GAME(2001, ultarctc, 0, graphite, 0, midway_graphite_state, empty_init, ROT0, "Midway Games", "Ultimate Arctic Thunder", MACHINE_IS_SKELETON) -GAME(2004, ultarctcup, ultarctc, graphite, 0, midway_graphite_state, empty_init, ROT0, "Midway Games", "Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04)", MACHINE_IS_SKELETON) +GAME(2001, ultarctc, 0, graphite, 0, midway_graphite_state, empty_init, ROT0, "Midway Games", "Ultimate Arctic Thunder", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2004, ultarctcup, ultarctc, graphite, 0, midway_graphite_state, empty_init, ROT0, "Midway Games", "Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/midway/midwayttl.cpp b/src/mame/midway/midwayttl.cpp index cae362c0ed9..706c6f1441f 100644 --- a/src/mame/midway/midwayttl.cpp +++ b/src/mame/midway/midwayttl.cpp @@ -109,4 +109,4 @@ ROM_END } // anonymous namespace -GAME( 1975, wheelsii, 0, midwayttl, 0, midwayttl_state, empty_init, ROT0, "Midway", "Wheels II", MACHINE_IS_SKELETON ) +GAME( 1975, wheelsii, 0, midwayttl, 0, midwayttl_state, empty_init, ROT0, "Midway", "Wheels II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/midway/pinball2k.cpp b/src/mame/midway/pinball2k.cpp index 88ab27ca89a..4da67aac7a2 100644 --- a/src/mame/midway/pinball2k.cpp +++ b/src/mame/midway/pinball2k.cpp @@ -762,6 +762,6 @@ ROM_END /*****************************************************************************/ -GAME( 1999, swe1pb, 0, mediagx, mediagx, pinball2k_state, init_pinball2k, ROT0, "Midway", "Pinball 2000: Star Wars Episode 1", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, rfmpb, 0, mediagx, mediagx, pinball2k_state, init_pinball2k, ROT0, "Midway", "Pinball 2000: Revenge From Mars (rev. 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, rfmpbr2, rfmpb, mediagx, mediagx, pinball2k_state, init_pinball2k, ROT0, "Midway", "Pinball 2000: Revenge From Mars (rev. 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1999, swe1pb, 0, mediagx, mediagx, pinball2k_state, init_pinball2k, ROT0, "Midway", "Pinball 2000: Star Wars Episode 1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, rfmpb, 0, mediagx, mediagx, pinball2k_state, init_pinball2k, ROT0, "Midway", "Pinball 2000: Revenge From Mars (rev. 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, rfmpbr2, rfmpb, mediagx, mediagx, pinball2k_state, init_pinball2k, ROT0, "Midway", "Pinball 2000: Revenge From Mars (rev. 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/midway/starrider.cpp b/src/mame/midway/starrider.cpp index 2581b9c2a29..77a0c2f0963 100644 --- a/src/mame/midway/starrider.cpp +++ b/src/mame/midway/starrider.cpp @@ -1110,5 +1110,5 @@ ROM_END /*********************************************************************** Machine definitions ***********************************************************************/ -GAME( 1984, starridr, 0, starrider, starrider, sr_state, empty_init, ROT0, "Williams", "Star Rider (REV 1)", MACHINE_IS_SKELETON ) -GAME( 1984, starridrp3, starridr, starrider, starrider, sr_state, empty_init, ROT0, "Williams", "Star Rider (PROTO 3)", MACHINE_IS_SKELETON ) +GAME( 1984, starridr, 0, starrider, starrider, sr_state, empty_init, ROT0, "Williams", "Star Rider (REV 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1984, starridrp3, starridr, starrider, starrider, sr_state, empty_init, ROT0, "Williams", "Star Rider (PROTO 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/a1supply.cpp b/src/mame/misc/a1supply.cpp index 550d838e595..7975db5d7ec 100644 --- a/src/mame/misc/a1supply.cpp +++ b/src/mame/misc/a1supply.cpp @@ -156,6 +156,6 @@ ROM_END } // Anonymous namespace -GAME( 197?, tv21, 0, a1supply, 0, a1supply_state, empty_init, ROT0, "A-1 Supply", "T.V. 21", MACHINE_IS_SKELETON ) -GAME( 197?, tv21_3, 0, a1supply, 0, a1supply_state, empty_init, ROT0, "A-1 Supply", "T.V. 21 III", MACHINE_IS_SKELETON ) -GAME( 197?, tvpoker, 0, a1supply, 0, a1supply_state, empty_init, ROT0, "A-1 Supply", "T.V. Poker", MACHINE_IS_SKELETON ) +GAME( 197?, tv21, 0, a1supply, 0, a1supply_state, empty_init, ROT0, "A-1 Supply", "T.V. 21", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 197?, tv21_3, 0, a1supply, 0, a1supply_state, empty_init, ROT0, "A-1 Supply", "T.V. 21 III", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 197?, tvpoker, 0, a1supply, 0, a1supply_state, empty_init, ROT0, "A-1 Supply", "T.V. Poker", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/aces1.cpp b/src/mame/misc/aces1.cpp index b524cc953aa..6c526fce9c2 100644 --- a/src/mame/misc/aces1.cpp +++ b/src/mame/misc/aces1.cpp @@ -865,51 +865,51 @@ void aces1_state::init_aces1() } // anonymous namespace -GAMEL( 199?, ac1clbmn, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Club Money (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1clbmn ) -GAMEL( 199?, ac1gogld, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Go For Gold (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1gogld ) -GAME( 199?, ac1hotpf, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Hot Profit (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAMEL( 199?, ac1pster, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Pound Sterling (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1pster ) -GAMEL( 199?, ac1pstrt, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Pound Stretcher (Pcp) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1pstrt ) -GAMEL( 199?, ac1primt, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Primetime (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1primt ) -GAMEL( 199?, ac1taklv, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Take It Or Leave It (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_ac1taklv ) -GAME( 199?, ac1cshtw, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Cash Towers (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL ) // same ROM as above, combined, original machine apparently plays the same, reskinned machine? -GAME( 199?, ac1bbclb, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Big Break Club (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1bbclba, ac1bbclb, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Big Break Club (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1clbsv, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Club Sovereign (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1clbxt, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Club Xtra (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1clbxta, ac1clbxt, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Club Xtra (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1piaca, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Casino (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL ) // Same ROMs were in 'Play It Again Deluxe' -GAME( 199?, ac1piacl, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1piacla, ac1piacl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1piaclb, ac1piacl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1piaclc, ac1piacl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1prmcl, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1prmcla, ac1prmcl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1prmclb, ac1prmcl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1prmclc, ac1prmcl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1rundx, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Runner Deluxe Club (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1rundxa, ac1rundx, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Runner Deluxe Club (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1totb, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Top Of The Bill (Ace) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1shid, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Super Hi De Hi (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1shida, ac1shid , aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Super Hi De Hi (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1dbldx, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Double Deluxe (Pcp) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1nudbk, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1nudbka, ac1nudbk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1nudbkb, ac1nudbk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1nudbkc, ac1nudbk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1nudbkd, ac1nudbk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1sstrk, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1sstrka, ac1sstrk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1sstrkb, ac1sstrk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1xpres, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Xpress (Pcp) (ACESYS1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1roll, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1rolla, ac1roll , aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1rollb, ac1roll , aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1bluec, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1blueca, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1bluecb, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1bluecc, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1bluecd, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, ac1hideh, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // was in Hi De Hi (Ace) (sp.ACE) set -GAME( 199?, ac1hideha, sp_hideh, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^ -GAME( 199?, ac1unk, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "unknown Ace System 1 game", MACHINE_IS_SKELETON_MECHANICAL ) +GAMEL( 199?, ac1clbmn, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Club Money (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_ac1clbmn ) +GAMEL( 199?, ac1gogld, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Go For Gold (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_ac1gogld ) +GAME( 199?, ac1hotpf, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Hot Profit (Ace) (ACESYS1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAMEL( 199?, ac1pster, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Pound Sterling (Ace) (ACESYS1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_ac1pster ) +GAMEL( 199?, ac1pstrt, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Pound Stretcher (Pcp) (ACESYS1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_ac1pstrt ) +GAMEL( 199?, ac1primt, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Primetime (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_ac1primt ) +GAMEL( 199?, ac1taklv, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Take It Or Leave It (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK, layout_ac1taklv ) +GAME( 199?, ac1cshtw, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Cash Towers (Ace) (ACESYS1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // same ROM as above, combined, original machine apparently plays the same, reskinned machine? +GAME( 199?, ac1bbclb, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Big Break Club (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1bbclba, ac1bbclb, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Big Break Club (Ace) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1clbsv, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Club Sovereign (Ace) (ACESYS1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1clbxt, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Club Xtra (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1clbxta, ac1clbxt, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Club Xtra (Ace) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1piaca, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Casino (Ace) (ACESYS1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Same ROMs were in 'Play It Again Deluxe' +GAME( 199?, ac1piacl, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1piacla, ac1piacl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1piaclb, ac1piacl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1piaclc, ac1piacl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Play It Again Club (Ace) (ACESYS1) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1prmcl, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1prmcla, ac1prmcl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1prmclb, ac1prmcl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1prmclc, ac1prmcl, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Premier Club (Ace) (ACESYS1) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1rundx, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Runner Deluxe Club (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1rundxa, ac1rundx, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Runner Deluxe Club (Ace) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1totb, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Top Of The Bill (Ace) (ACESYS1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1shid, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Super Hi De Hi (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1shida, ac1shid , aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Super Hi De Hi (Ace) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1dbldx, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Double Deluxe (Pcp) (ACESYS1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1nudbk, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1nudbka, ac1nudbk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1nudbkb, ac1nudbk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1nudbkc, ac1nudbk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1nudbkd, ac1nudbk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Nudge Break (Pcp) (ACESYS1) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1sstrk, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1sstrka, ac1sstrk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1sstrkb, ac1sstrk, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Starstruck (Pcp) (ACESYS1) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1xpres, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Xpress (Pcp) (ACESYS1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1roll, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1rolla, ac1roll , aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1rollb, ac1roll , aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Roll Up (Pcp) (ACESYS1) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1bluec, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1blueca, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1bluecb, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1bluecc, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1bluecd, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, ac1hideh, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // was in Hi De Hi (Ace) (sp.ACE) set +GAME( 199?, ac1hideha, sp_hideh, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // ^^ +GAME( 199?, ac1unk, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "unknown Ace System 1 game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/acesp.cpp b/src/mame/misc/acesp.cpp index 22b9dc2b8c4..bdd3d6e20f8 100644 --- a/src/mame/misc/acesp.cpp +++ b/src/mame/misc/acesp.cpp @@ -3972,562 +3972,562 @@ void ace_sp_state::init_ace_sp() } // anonymous namespace -GAME( 199?, sp_cbowl, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowla, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlb, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlc, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowld, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowle, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlf, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlg, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlh, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowli, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlj, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlk, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowll, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlm, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowln, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlo, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlp, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 17)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlq, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 18)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlr, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 19)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowls, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 20)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlt, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 21)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cbowlu, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 22)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_crime, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crimea, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crimeb, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crimec, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crimed, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crimee, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crimef, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crimeg, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crimeh, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_cbowl, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowla, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlb, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlc, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowld, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowle, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlf, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlg, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlh, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowli, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlj, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlk, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowll, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlm, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowln, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlo, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlp, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 17)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlq, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 18)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlr, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 19)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowls, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 20)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlt, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 21)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cbowlu, sp_cbowl, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Cash Bowl (Ace) (sp.ACE) (set 22)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_crime, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crimea, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crimeb, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crimec, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crimed, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crimee, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crimef, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crimeg, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crimeh, sp_crime, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Crime Watch (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // seems to be very closely related to Woolpack, looks like the same basic game with different strings, these have "GO TO EMMERDALE" -GAME( 1995, sp_emmrd, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrda, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdb, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdc, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdd, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrde, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdf, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdg, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdh, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdi, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdj, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdk, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdn, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_emmrdo, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1995, sp_emmrd, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrda, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdb, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdc, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdd, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrde, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdf, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdg, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdh, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdi, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdj, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdk, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdn, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_emmrdo, sp_emmrd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Emmerdale (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // seems to be very closely related to Emmerdale, looks like the same basic game with different strings, these have "GO T' WOOLPACK" -GAME( 1995, sp_woolp, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpa, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpb, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpc, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpd, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpe, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpf, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) // incomplete -GAME( 1995, sp_woolpg, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) // incomplete -GAME( 1995, sp_woolph, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) // incomplete -GAME( 1995, sp_woolpi, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) // incomplete -GAME( 1995, sp_woolpj, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpk, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpl, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpm, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpn, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, sp_woolpo, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1995, sp_woolp, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpa, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpb, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpc, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpd, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpe, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpf, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete +GAME( 1995, sp_woolpg, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete +GAME( 1995, sp_woolph, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete +GAME( 1995, sp_woolpi, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete +GAME( 1995, sp_woolpj, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpk, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpl, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpm, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpn, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, sp_woolpo, sp_woolp, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Woolpack (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // this has 'Emmerdale' padding, but seems to be a unique game, contains "ZIGZAG" strings -GAME( 199?, sp_zigzg, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzga, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgb, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgc, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgd, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzge, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgf, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgg, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgh, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgi, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgj, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgk, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgl, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_zigzgm, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_zigzg, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzga, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgb, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgc, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgd, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzge, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgf, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgg, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgh, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgi, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgj, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgk, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgl, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_zigzgm, sp_zigzg, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Zig Zag (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // some of these have additional Whitbread copyright, many appear to be 'Golden Mile Showcase', several have a 'Golden Mile Prize' padding instead of the regular -GAME( 199?, sp_goldm, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldma, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmb, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmc, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmd, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldme, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmf, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmg, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmh, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmi, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmj, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmk, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldml, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmm, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmn, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmo, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmp, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 17)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmq, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 18)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmr, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 19)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldms, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 20)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmt, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 21)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmu, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 22)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmv, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 23)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmw, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 24)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmx, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 25)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmy, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 26)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldmz, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 27)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldm0, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 28)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldm1, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 29)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldm2, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 30)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldm3, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 31)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_goldm, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldma, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmb, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmc, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmd, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldme, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmf, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmg, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmh, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmi, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmj, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmk, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldml, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmm, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmn, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmo, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmp, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 17)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmq, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 18)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmr, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 19)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldms, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 20)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmt, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 21)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmu, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 22)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmv, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 23)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmw, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 24)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmx, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 25)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmy, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 26)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldmz, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 27)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldm0, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 28)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldm1, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 29)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldm2, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 30)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldm3, sp_goldm, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Mile (Ace) (sp.ACE) (set 31)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // one of the types here have blanked out padding, possibly a BWB re-release? -GAME( 199?, sp_gnat, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnata, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatb, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatc, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatd, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnate, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatf, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatg, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnath, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnati, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatj, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatk, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatl, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatm, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnatn, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gnato, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_gnat, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnata, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatb, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatc, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatd, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnate, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatf, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatg, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnath, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnati, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatj, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatk, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatl, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatm, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnatn, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gnato, sp_gnat , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand National (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // seems to be a variation on Grand National (prize cabinet?) -GAME( 199?, sp_przna, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_prznaa, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_prznab, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_prznac, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_prznad, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_prznae, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_prznaf, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_prznag, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_gprix, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gprixa, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gprixb, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gprixc, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gprixd, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gprixe, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gprixf, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gprixg, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_gprixh, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_hideh, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hideha, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehb, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehc, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehd, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehe, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehf, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehg, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehh, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehi, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehj, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehk, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehl, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehm, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehn, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hideho, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hidehp, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 17)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_hifly, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflya, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyb, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyc, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyd, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflye, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyf, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyg, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyh, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyi, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyj, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyk, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyl, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflym, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyn, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyo, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hiflyp, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 17)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_juras, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Jurassic Trail (Ace) (sp.ACE)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_openb, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_openba, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_openbb, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_openbc, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_openbd, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_openbe, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_openbf, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_openbg, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_openbh, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_openbi, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_payrs, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_payrsa, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_payrsb, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_payrsc, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_payrsd, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_payrse, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_payrsf, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_payrsg, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_payrsh, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_playa, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_playaa, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_playab, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) // incomplete -GAME( 199?, sp_playac, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) // incomplete -GAME( 199?, sp_playad, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) // possible bad pairing -GAME( 199?, sp_playae, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) // possible bad pairing -GAME( 199?, sp_playaf, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) // possible bad pairing -GAME( 199?, sp_playag, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) // possible bad pairing -GAME( 199?, sp_playah, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) // possible bad pairing -GAME( 199?, sp_playai, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) // possible bad pairing - -GAME( 199?, sp_spell, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_spella, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_spellb, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_spellc, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_spelld, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_spelle, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_spellf, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_spellg, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_spelli, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_spellj, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_swop, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_swopa, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_swopb, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_swopc, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_swopd, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_swope, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_swopf, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_swopg, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_timem, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timema, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timemb, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timemc, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timemd, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timeme, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timemf, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timemg, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timemh, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timemi, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timemj, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_timemk, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_tz, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tza, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzb, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzc, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzd, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tze, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzf, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzg, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzh, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzbwb, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Twilight Zone (Ace/Bwb) (sp.ACE)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_tzfe, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfea, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfeb, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfec, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfed, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfee, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfef, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfeg, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfeh, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfei, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfej, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfek, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfel, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfem, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfen, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfeo, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfep, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 17)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfeq, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 18)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfer, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 19)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfes, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 20)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfet, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 21)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tzfeu, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 22)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_beau, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beaua, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beaub, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beauc, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beaud, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beaue, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beauf, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beaug, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beauh, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_bigbd, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Big Break Deluxe Club (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_bigbda, sp_bigbd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Big Break Deluxe Club (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_brkbk, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_brkbka, sp_brkbk, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_brkbkb, sp_brkbk, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_brkbkc, sp_brkbk, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_brkbkd, sp_brkbk, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_camel, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camela, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camelb, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camelc, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cameld, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camele, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camelf, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camelg, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camelh, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cameli, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camelj, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camelk, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camell, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camelm, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cameln, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_camelo, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_clbna, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Club National (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_clbnaa, sp_clbna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Club National (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_coder, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_codera, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_coderb, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_coderc, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_coderd, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_codere, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_coderf, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_coderg, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_criss, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crissa, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crissb, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crissc, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crissd, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crisse, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crissf, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crissg, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_daytr, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Daytripper (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_daytra, sp_daytr, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Daytripper (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_daytrb, sp_daytr, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Daytripper (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_daytrc, sp_daytr, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Daytripper (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_donky, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_donkya, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_donkyb, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_donkyc, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_donkyd, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_donkye, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_donkyf, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_donkyg, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_dyour, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Double Your Money (Ace) (sp.ACE)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_festi, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Festival (Spanish) (Ace) (sp.ACE)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_beau2, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beau2a, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beau2b, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beau2c, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beau2d, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beau2e, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_beau2f, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_ghost, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghosta, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostb, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostc, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostd, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghoste, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostf, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostg, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghosth, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghosti, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostj, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostk, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostl, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostm, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostn, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghosto, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostp, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 17)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostq, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 18)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghostr, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 19)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_ghosts, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 20)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_globe, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_globea, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_globeb, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_globec, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_globed, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_globee, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_globef, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_globeg, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_gol, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Gol (Spanish) (Ace) (sp.ACE)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_golda, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Arrow Club (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldaa, sp_golda, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Arrow Club (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_przna, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_prznaa, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_prznab, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_prznac, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_prznad, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_prznae, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_prznaf, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_prznag, sp_przna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Prize National (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_gprix, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gprixa, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gprixb, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gprixc, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gprixd, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gprixe, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gprixf, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gprixg, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_gprixh, sp_gprix, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Grand Prix (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_hideh, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hideha, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehb, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehc, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehd, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehe, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehf, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehg, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehh, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehi, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehj, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehk, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehl, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehm, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehn, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hideho, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hidehp, sp_hideh, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi De Hi (Ace) (sp.ACE) (set 17)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_hifly, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflya, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyb, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyc, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyd, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflye, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyf, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyg, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyh, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyi, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyj, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyk, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyl, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflym, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyn, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyo, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hiflyp, sp_hifly, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Hi Flyer (Ace) (sp.ACE) (set 17)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_juras, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Jurassic Trail (Ace) (sp.ACE)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_openb, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_openba, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_openbb, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_openbc, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_openbd, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_openbe, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_openbf, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_openbg, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_openbh, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_openbi, sp_openb, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Open The Box (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_payrs, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_payrsa, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_payrsb, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_payrsc, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_payrsd, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_payrse, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_payrsf, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_payrsg, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_payrsh, sp_payrs, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Payrise (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_playa, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_playaa, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_playab, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete +GAME( 199?, sp_playac, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete +GAME( 199?, sp_playad, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // possible bad pairing +GAME( 199?, sp_playae, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // possible bad pairing +GAME( 199?, sp_playaf, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // possible bad pairing +GAME( 199?, sp_playag, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // possible bad pairing +GAME( 199?, sp_playah, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // possible bad pairing +GAME( 199?, sp_playai, sp_playa, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Play It Again (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // possible bad pairing + +GAME( 199?, sp_spell, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_spella, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_spellb, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_spellc, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_spelld, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_spelle, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_spellf, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_spellg, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_spelli, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_spellj, sp_spell, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Spellbound (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_swop, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_swopa, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_swopb, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_swopc, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_swopd, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_swope, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_swopf, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_swopg, sp_swop , ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Swop Shop (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_timem, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timema, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timemb, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timemc, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timemd, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timeme, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timemf, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timemg, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timemh, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timemi, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timemj, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_timemk, sp_timem, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Time Machine (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_tz, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tza, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzb, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzc, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzd, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tze, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzf, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzg, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzh, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzbwb, sp_tz, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Twilight Zone (Ace/Bwb) (sp.ACE)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_tzfe, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfea, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfeb, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfec, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfed, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfee, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfef, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfeg, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfeh, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfei, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfej, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfek, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfel, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfem, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfen, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfeo, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfep, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 17)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfeq, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 18)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfer, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 19)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfes, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 20)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfet, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 21)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tzfeu, sp_tzfe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Twilight Zone - Further Encounters (Ace) (sp.ACE) (set 22)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_beau, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beaua, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beaub, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beauc, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beaud, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beaue, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beauf, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beaug, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beauh, sp_beau, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Beau Peep (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_bigbd, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Big Break Deluxe Club (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_bigbda, sp_bigbd, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Big Break Deluxe Club (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_brkbk, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_brkbka, sp_brkbk, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_brkbkb, sp_brkbk, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_brkbkc, sp_brkbk, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_brkbkd, sp_brkbk, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Break The Bank (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_camel, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camela, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camelb, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camelc, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cameld, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camele, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camelf, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camelg, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camelh, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cameli, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camelj, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camelk, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camell, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camelm, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cameln, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_camelo, sp_camel, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Camelot (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_clbna, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Club National (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_clbnaa, sp_clbna, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Club National (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_coder, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_codera, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_coderb, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_coderc, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_coderd, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_codere, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_coderf, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_coderg, sp_coder, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Code Red (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_criss, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crissa, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crissb, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crissc, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crissd, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crisse, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crissf, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crissg, sp_criss, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Criss Cross Cash (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_daytr, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Daytripper (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_daytra, sp_daytr, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Daytripper (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_daytrb, sp_daytr, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Daytripper (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_daytrc, sp_daytr, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Daytripper (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_donky, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_donkya, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_donkyb, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_donkyc, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_donkyd, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_donkye, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_donkyf, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_donkyg, sp_donky, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Donkey Derby (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_dyour, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Double Your Money (Ace) (sp.ACE)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_festi, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Festival (Spanish) (Ace) (sp.ACE)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_beau2, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beau2a, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beau2b, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beau2c, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beau2d, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beau2e, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_beau2f, sp_beau2, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Further Adventures Of Beau Peep (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_ghost, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghosta, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostb, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostc, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostd, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghoste, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostf, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostg, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghosth, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghosti, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostj, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostk, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostl, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostm, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostn, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghosto, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostp, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 17)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostq, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 18)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghostr, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 19)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_ghosts, sp_ghost, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Ghost Trapper (Ace) (sp.ACE) (set 20)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_globe, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_globea, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_globeb, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_globec, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_globed, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_globee, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_globef, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_globeg, sp_globe, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Globe Trotter (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_gol, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Gol (Spanish) (Ace) (sp.ACE)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_golda, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Arrow Club (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldaa, sp_golda, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Arrow Club (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // These contain lots of 'Golden Streak' strings, as well as 'Have you got the Golden Touch?' strings -GAME( 199?, sp_golds, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldsa, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldsb, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldsc, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldsd, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldse, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldsf, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldsg, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_goldsh, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_golds, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldsa, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldsb, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldsc, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldsd, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldse, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldsf, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldsg, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_goldsh, sp_golds, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Very similar to above, but many of the 'Golden Streak' strings have been changed to Golden Touch, header still says Golden Streak tho -GAME( 199?, sp_goldt, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Golden Touch) (Ace) (sp.ACE)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_here, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_herea, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hereb, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_herec, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hered, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_heree, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_heref, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_hereg, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_holid, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Holiday Club (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_holida, sp_holid, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Holiday Club (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_lotto, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Lotto (Spanish) (Ace) (sp.ACE)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_magmo, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_magmoa, sp_magmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_magmob, sp_magmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_magmoc, sp_magmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_magmod, sp_magmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_megmo, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_megmoa, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_megmob, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_megmoc, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_megmod, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_megmoe, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_megmof, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_megmog, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_monma, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmaa, sp_monma, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmab, sp_monma, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmac, sp_monma, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmad, sp_monma, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_monmo, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmoa, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmob, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmoc, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmod, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmoe, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmof, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_monmog, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_nudex, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Nudge Explosion (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_nudexa, sp_nudex, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Nudge Explosion (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_onbox, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxa, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxb, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxc, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxd, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxe, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxf, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxg, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxh, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxi, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxj, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxk, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxl, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxm, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_onboxn, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_piste, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistea, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pisteb, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistec, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pisted, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistee, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistef, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pisteg, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pisteh, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistei, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistej, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistek, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistel, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistem, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pisten, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pisteo, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pistep, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 17)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_pound, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pounda, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundb, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundc, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundd, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_pounde, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundf, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundg, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundh, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 9)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundi, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 10)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundj, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 11)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundk, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 12)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundl, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 13)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundm, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 14)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundn, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 15)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundo, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 16)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundp, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 17)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundbwb, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundbwba, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundbwbb, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundbwbc, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundbwbd, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundbwbe, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundbwbf, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_poundbwbg, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 8)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_road, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Road To Hell (Ace) (sp.ACE)",MACHINE_IS_SKELETON_MECHANICAL ) // incomplete program - -GAME( 199?, sp_skylm, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "The Sky's The Limit Club (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_skylma, sp_skylm, ace_sp ,ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "The Sky's The Limit Club (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, sp_tkpik, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tkpika, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tkpikb, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tkpikc, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 4)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tkpikd, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 5)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tkpike, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 6)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_tkpikf, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 7)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_goldt, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Golden Streak (Golden Touch) (Ace) (sp.ACE)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_here, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_herea, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hereb, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_herec, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hered, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_heree, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_heref, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_hereg, sp_here, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Here We Go (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_holid, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Holiday Club (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_holida, sp_holid, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Holiday Club (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_lotto, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Lotto (Spanish) (Ace) (sp.ACE)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_magmo, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_magmoa, sp_magmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_magmob, sp_magmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_magmoc, sp_magmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_magmod, sp_magmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Magic Money (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_megmo, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_megmoa, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_megmob, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_megmoc, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_megmod, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_megmoe, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_megmof, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_megmog, sp_megmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Mega Money (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_monma, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmaa, sp_monma, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmab, sp_monma, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmac, sp_monma, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmad, sp_monma, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Magic (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_monmo, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmoa, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmob, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmoc, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmod, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmoe, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmof, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_monmog, sp_monmo, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Money Mountain (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_nudex, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Nudge Explosion (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_nudexa, sp_nudex, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Nudge Explosion (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_onbox, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxa, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxb, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxc, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxd, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxe, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxf, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxg, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxh, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxi, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxj, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxk, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxl, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxm, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_onboxn, sp_onbox, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Box (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_piste, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistea, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pisteb, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistec, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pisted, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistee, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistef, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pisteg, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pisteh, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistei, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistej, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistek, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistel, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistem, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pisten, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pisteo, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pistep, sp_piste, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "On The Piste (Ace) (sp.ACE) (set 17)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_pound, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pounda, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundb, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundc, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundd, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_pounde, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundf, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundg, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundh, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 9)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundi, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 10)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundj, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 11)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundk, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 12)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundl, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 13)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundm, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 14)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundn, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 15)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundo, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 16)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundp, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Pound For Pound (Ace) (sp.ACE) (set 17)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundbwb, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundbwba, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundbwbb, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundbwbc, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundbwbd, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundbwbe, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundbwbf, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_poundbwbg, sp_pound, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace / Bwb", "Pound For Pound (Ace/Bwb) (sp.ACE) (set 8)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_road, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Road To Hell (Ace) (sp.ACE)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete program + +GAME( 199?, sp_skylm, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "The Sky's The Limit Club (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_skylma, sp_skylm, ace_sp ,ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "The Sky's The Limit Club (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, sp_tkpik, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tkpika, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tkpikb, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tkpikc, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 4)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tkpikd, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 5)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tkpike, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 6)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_tkpikf, sp_tkpik, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Take Your Pick (Ace) (sp.ACE) (set 7)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // not sure.. looks like 6303 code to me -GAME( 199?, sp_atw, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Crystal","Around The World In Eighty Days (Crystal) (sp.ACE?)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_atw, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Crystal","Around The World In Eighty Days (Crystal) (sp.ACE?)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // not sure.. looks like 6303 code to me -GAME( 199?, sp_five, 0, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Fiver Fever (Crystal) (sp.ACE?) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_fivea, sp_five, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Fiver Fever (Crystal) (sp.ACE?) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_five, 0, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Fiver Fever (Crystal) (sp.ACE?) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_fivea, sp_five, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Fiver Fever (Crystal) (sp.ACE?) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // not sure.. looks like 6303 code to me -GAME( 199?, sp_crun, 0, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Cash Run (Crystal) (sp.ACE?) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_cruna, sp_crun, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Cash Run (Crystal) (sp.ACE?) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_crunb, sp_crun, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Cash Run (Crystal) (sp.ACE?) (set 3)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_crun, 0, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Cash Run (Crystal) (sp.ACE?) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_cruna, sp_crun, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Cash Run (Crystal) (sp.ACE?) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_crunb, sp_crun, ace_sp, ace_sp, ace_sp_state, init_ace_cr, ROT0, "Crystal","Cash Run (Crystal) (sp.ACE?) (set 3)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // incomplete dump (was mixed with the IMPACT rebuild) -GAME( 199?, sp_roof, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Thru' The Roof (Ace) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_roofa, sp_roof, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Thru' The Roof (Ace) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_roof, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Thru' The Roof (Ace) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_roofa, sp_roof, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Thru' The Roof (Ace) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, sp_cpal, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Caesars Palace (Ace) (sp.ACE?)",MACHINE_IS_SKELETON_MECHANICAL ) // was in an IMPACT set, might be a different game but CPU seems correct for here +GAME( 199?, sp_cpal, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Ace", "Caesars Palace (Ace) (sp.ACE?)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // was in an IMPACT set, might be a different game but CPU seems correct for here // these show something -GAME( 199?, sp_carry, 0, ace_sp_pcp, ace_sp, ace_sp_state, init_ace_sp, ROT0,"Pcp", "Carry On (Pcp) (sp.ACE) (set 1)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, sp_carrya, sp_carry, ace_sp_pcp, ace_sp, ace_sp_state, init_ace_sp, ROT0,"Pcp", "Carry On (Pcp) (sp.ACE) (set 2)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_carry, 0, ace_sp_pcp, ace_sp, ace_sp_state, init_ace_sp, ROT0,"Pcp", "Carry On (Pcp) (sp.ACE) (set 1)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, sp_carrya, sp_carry, ace_sp_pcp, ace_sp, ace_sp_state, init_ace_sp, ROT0,"Pcp", "Carry On (Pcp) (sp.ACE) (set 2)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // boots to 'Fire Crak V1' (maybe DMD wasn't visible on this machine or this is mislabaled?) -GAME( 199?, sp_front, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Bwb", "Final Frontier (Bwb) (sp.ACE)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, sp_front, 0, ace_sp, ace_sp, ace_sp_state, init_ace_sp, ROT0, "Bwb", "Final Frontier (Bwb) (sp.ACE)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/age_candy.cpp b/src/mame/misc/age_candy.cpp index 12160df43a0..b3149027b29 100644 --- a/src/mame/misc/age_candy.cpp +++ b/src/mame/misc/age_candy.cpp @@ -74,4 +74,4 @@ ROM_END } // anonymous namespace -GAME( 19??, age_cand, 0, age_candy, age_candy, age_candy_state, empty_init, ROT0, "Advanced Games & Engineering", "Candy Crane (AGE)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 19??, age_cand, 0, age_candy, age_candy, age_candy_state, empty_init, ROT0, "Advanced Games & Engineering", "Candy Crane (AGE)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/amstarz80.cpp b/src/mame/misc/amstarz80.cpp index 9778bfbd74f..5284cd8bf78 100644 --- a/src/mame/misc/amstarz80.cpp +++ b/src/mame/misc/amstarz80.cpp @@ -178,4 +178,4 @@ ROM_END } // anonymous namespace -GAME( 1981, holddraw, 0, amstarz80, holddraw, amstarz80_state, empty_init, ROT0, "Amstar", "Hold & Draw", MACHINE_IS_SKELETON ) // supposedly, but might actually be another similar game +GAME( 1981, holddraw, 0, amstarz80, holddraw, amstarz80_state, empty_init, ROT0, "Amstar", "Hold & Draw", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // supposedly, but might actually be another similar game diff --git a/src/mame/misc/astrafr.cpp b/src/mame/misc/astrafr.cpp index b560a07800a..9004e69ea21 100644 --- a/src/mame/misc/astrafr.cpp +++ b/src/mame/misc/astrafr.cpp @@ -2169,202 +2169,202 @@ void astrafr_state::init_astradec_sml_dual() // Single games? -GAME( 200?, as_srb, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V004)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_srba, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V100)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_srbb, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_srbc, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V201)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_srbd, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V202)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_srbe, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V203)" , MACHINE_IS_SKELETON_MECHANICAL) +GAME( 200?, as_srb, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V004)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_srba, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V100)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_srbb, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_srbc, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V201)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_srbd, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V202)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_srbe, as_srb, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Ring a Bell (Astra, V203)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Linked games (single rom per CPU with master/slave?) -GAME( 200?, as_party, 0, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V105)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_partya, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V110)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_partyb, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V112)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_partyc, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V206)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_partyd, as_party, astrafr_dual_37, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V401)" , MACHINE_IS_SKELETON_MECHANICAL) // significantly different set -GAME( 200?, as_partye, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V907)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_partyf, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V906)" , MACHINE_IS_SKELETON_MECHANICAL) +GAME( 200?, as_party, 0, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V105)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_partya, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V110)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_partyb, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V112)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_partyc, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V206)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_partyd, as_party, astrafr_dual_37, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V401)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // significantly different set +GAME( 200?, as_partye, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V907)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_partyf, as_party, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Party Time (Astra, V906)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) -GAME( 200?, as_letsp, 0, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Let's Party (Astra, V904)" , MACHINE_IS_SKELETON_MECHANICAL) +GAME( 200?, as_letsp, 0, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Let's Party (Astra, V904)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) -GAME( 200?, as_topsl, 0, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_topsla, as_topsl, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_topslb, as_topsl, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V201)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_topslc, as_topsl, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V203)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_topsld, as_topsl, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V205)" , MACHINE_IS_SKELETON_MECHANICAL) +GAME( 200?, as_topsl, 0, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_topsla, as_topsl, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_topslb, as_topsl, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V201)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_topslc, as_topsl, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V203)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_topsld, as_topsl, astrafr_dual_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Top Slot (Astra, V205)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Other HW? (has u1/u2 pairing) -GAME( 200?, as_bigtm, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Big Time (Astra, V003)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_acp, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "unknown Astra 'ACP' (Astra, V403)" , MACHINE_IS_SKELETON_MECHANICAL) // no sound data in here? -GAME( 200?, as_celeb, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Celebration (Astra, V100)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_celeba, as_celeb, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Celebration (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_celebb, as_celeb, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Celebration (Astra, V201)" , MACHINE_IS_SKELETON_MECHANICAL) +GAME( 200?, as_bigtm, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Big Time (Astra, V003)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_acp, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "unknown Astra 'ACP' (Astra, V403)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // no sound data in here? +GAME( 200?, as_celeb, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Celebration (Astra, V100)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_celeba, as_celeb, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Celebration (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_celebb, as_celeb, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Celebration (Astra, V201)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // u1/u2 pairing and Linked? -GAME( 200?, as_hc, 0, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V107)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_hca, as_hc, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V109)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_hcb, as_hc, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V110)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_hcc, as_hc, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V111)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_hcd, as_hc, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V909)" , MACHINE_IS_SKELETON_MECHANICAL) +GAME( 200?, as_hc, 0, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V107)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_hca, as_hc, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V109)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_hcb, as_hc, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V110)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_hcc, as_hc, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V111)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_hcd, as_hc, astrafr_dual_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Hokey Cokey (Astra, V909)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Non-Astra, same hw? -GAME( 200?, as_cshah, 0, astra_single_alt_57, astrafr, astrafr_state, init_astradec, ROT0, "Lowen", "Cash Ahoi (Lowen, V105)" , MACHINE_IS_SKELETON_MECHANICAL) - - -GAME( 200?, as_big10, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V500)" , MACHINE_IS_SKELETON_MECHANICAL) // BB96 -GAME( 200?, as_big10a, as_big10, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V503)" , MACHINE_IS_SKELETON_MECHANICAL) // BB96 -GAME( 200?, as_big10b, as_big10, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V507)" , MACHINE_IS_SKELETON_MECHANICAL) // BB96 -GAME( 200?, as_big10c, as_big10, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V601)" , MACHINE_IS_SKELETON_MECHANICAL) // BB96 -GAME( 200?, as_big10d, as_big10, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V605)" , MACHINE_IS_SKELETON_MECHANICAL) // BB96 -GAME( 200?, as_big15, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 15 (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) // DL98 -GAME( 200?, as_bigcs, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big Cash (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) // CF97/CF98 -GAME( 200?, as_bigcsa, as_bigcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big Cash (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) // CF97/CF98 - -GAME( 200?, as_bbr, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) // FA00/CU98 -GAME( 200?, as_bbra, as_bbr, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V102,alt)" , MACHINE_IS_SKELETON_MECHANICAL) // FA00/CU98 -GAME( 200?, as_bbrb, as_bbr, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V201)" , MACHINE_IS_SKELETON_MECHANICAL) // FA00/CU98 -GAME( 200?, as_bbrc, as_bbr, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V003)" , MACHINE_IS_SKELETON_MECHANICAL) // CU98 -GAME( 200?, as_bbrd, as_bbr, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) // CU98 -GAME( 200?, as_bbre, as_bbr, astra_single_37, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V105)" , MACHINE_IS_SKELETON_MECHANICAL) // FG01 -GAME( 200?, as_bbrf, as_bbr, astra_single_37, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V004)" , MACHINE_IS_SKELETON_MECHANICAL) // FN01 - -GAME( 200?, as_dblcs, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V110)" , MACHINE_IS_SKELETON_MECHANICAL) // BR97 -GAME( 200?, as_dblcsa, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V112)" , MACHINE_IS_SKELETON_MECHANICAL) // BR97 -GAME( 200?, as_dblcsb, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V108)" , MACHINE_IS_SKELETON_MECHANICAL) // BR97 -GAME( 200?, as_dblcsc, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V109)" , MACHINE_IS_SKELETON_MECHANICAL) // CN97 -GAME( 200?, as_dblcsd, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V106)" , MACHINE_IS_SKELETON_MECHANICAL) // CN97 -GAME( 200?, as_dblcse, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) // FB00 -GAME( 200?, as_dblcsf, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V100)" , MACHINE_IS_SKELETON_MECHANICAL) // FB00 -GAME( 200?, as_dblcsg, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V100, alt)" , MACHINE_IS_SKELETON_MECHANICAL) // DN98 -GAME( 200?, as_dblcsh, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V004)" , MACHINE_IS_SKELETON_MECHANICAL) // FO01 - -GAME( 200?, as_fortn, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Fortune Teller (Astra, V009)" , MACHINE_IS_SKELETON_MECHANICAL) - -GAME( 200?, as_gof, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Lowen", "Game Of Fortune (Lowen, V208)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_hog, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Hearts Of Gold (Astra, V002)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_hxr, 0, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Hot Cross Run (Astra, V108)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_hr, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Hot Reel (Astra, V004)" , MACHINE_IS_SKELETON_MECHANICAL) - -GAME( 200?, as_djp, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0,"Astra", "Double Jackpot (Astra, V107)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_djpa, 0, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0,"Astra", "Double Jackpot (Astra, V004)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_djpb, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0,"Astra", "Double Jackpot (Astra, V109)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_cshcs, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Lowen", "Cash Castle (Lowen, V006)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_colmn, 0, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Colour Of Money (Astra, V200)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_colmna, as_colmn, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Colour Of Money (Astra, V107)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_colmnb, as_colmn, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Colour Of Money (Astra, V108)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_colmnc, as_colmn, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Colour Of Money (Astra, V109)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_colmnd, as_colmn, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Colour Of Money (Astra, V908)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jackb, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Jackpot Bell (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jpx, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jackpot X (Astra, V100)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jpxa, as_jpx, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jackpot X (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jpxb, as_jpx, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jackpot X (Astra, V002)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jolly, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Jolly Roger (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jmpj, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Jumping Jackpots (Astra, V100)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jmpja, as_jmpj, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Jumping Jackpots (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jjive, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V107)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jjivea, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V106)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jjiveb, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jjivec, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jjived, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jjivee, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V101, alt)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jjivef, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V004)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_jjiveg, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V005)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_kingc, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "King Cash (Astra, V106)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_kingca, as_kingc, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "King Cash (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_koc, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "King Of Clubs (Astra, V200)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_koca, as_koc, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "King Of Clubs (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_lbt, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Little Big 10 (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_lbta, as_lbt, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Little Big 10 (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) - -GAME( 200?, as_ldl, 0, astra_single_2e, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Little Devils (Astra, V700)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_ldla, as_ldl, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Little Devils (Astra, V600)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_ldlb, as_ldl, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Little Devils (Astra, V312)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_ldlc, as_ldl, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Little Devils (Astra, V003)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_ldld, as_ldl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Little Devils (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_ldle, as_ldl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Little Devils (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_mp, 0, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Lowen", "Mission Possible (Lowen, V118)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_mp2, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Lowen", "Mission Possible 2 (Lowen, V114)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_otr, 0, astra_single_2e, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Over The Rainbow (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_otra, as_otr, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Over The Rainbow (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) // incomplete set -GAME( 200?, as_ptf, 0, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Astra", "Party Fruits (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) // strange extra sound(?) roms in here -GAME( 200?, as_ptfa, as_ptf, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Astra", "Party Fruits (Astra, V803)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_ptfb, as_ptf, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Astra", "Party Fruits (Astra, V905)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_ptfc, as_ptf, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Astra", "Party Fruits (Astra)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_pia, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Pay It Again (Astra, V202)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_piaa, as_pia, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Pay It Again (Astra, V206)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_piab, as_pia, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Pay It Again (Astra, V904)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_pharg, 0, astra_single_37, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V005)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_pharga, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_phargb, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_phargc, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_phargd, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V106)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_pharge, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V107)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_pb, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Piggy Banking (Astra, V105)" , MACHINE_IS_SKELETON_MECHANICAL) +GAME( 200?, as_cshah, 0, astra_single_alt_57, astrafr, astrafr_state, init_astradec, ROT0, "Lowen", "Cash Ahoi (Lowen, V105)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) + + +GAME( 200?, as_big10, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V500)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // BB96 +GAME( 200?, as_big10a, as_big10, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V503)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // BB96 +GAME( 200?, as_big10b, as_big10, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V507)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // BB96 +GAME( 200?, as_big10c, as_big10, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V601)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // BB96 +GAME( 200?, as_big10d, as_big10, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 10 (Astra, V605)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // BB96 +GAME( 200?, as_big15, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big 15 (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // DL98 +GAME( 200?, as_bigcs, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big Cash (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // CF97/CF98 +GAME( 200?, as_bigcsa, as_bigcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Big Cash (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // CF97/CF98 + +GAME( 200?, as_bbr, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // FA00/CU98 +GAME( 200?, as_bbra, as_bbr, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V102,alt)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // FA00/CU98 +GAME( 200?, as_bbrb, as_bbr, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V201)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // FA00/CU98 +GAME( 200?, as_bbrc, as_bbr, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V003)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // CU98 +GAME( 200?, as_bbrd, as_bbr, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // CU98 +GAME( 200?, as_bbre, as_bbr, astra_single_37, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V105)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // FG01 +GAME( 200?, as_bbrf, as_bbr, astra_single_37, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Bullion Bars (Astra, V004)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // FN01 + +GAME( 200?, as_dblcs, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V110)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // BR97 +GAME( 200?, as_dblcsa, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V112)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // BR97 +GAME( 200?, as_dblcsb, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V108)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // BR97 +GAME( 200?, as_dblcsc, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V109)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // CN97 +GAME( 200?, as_dblcsd, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V106)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // CN97 +GAME( 200?, as_dblcse, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // FB00 +GAME( 200?, as_dblcsf, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V100)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // FB00 +GAME( 200?, as_dblcsg, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V100, alt)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // DN98 +GAME( 200?, as_dblcsh, as_dblcs, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Double Cash (Astra, V004)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // FO01 + +GAME( 200?, as_fortn, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Fortune Teller (Astra, V009)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) + +GAME( 200?, as_gof, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Lowen", "Game Of Fortune (Lowen, V208)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_hog, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Hearts Of Gold (Astra, V002)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_hxr, 0, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Hot Cross Run (Astra, V108)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_hr, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Hot Reel (Astra, V004)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) + +GAME( 200?, as_djp, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0,"Astra", "Double Jackpot (Astra, V107)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_djpa, 0, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0,"Astra", "Double Jackpot (Astra, V004)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_djpb, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0,"Astra", "Double Jackpot (Astra, V109)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_cshcs, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Lowen", "Cash Castle (Lowen, V006)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_colmn, 0, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Colour Of Money (Astra, V200)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_colmna, as_colmn, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Colour Of Money (Astra, V107)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_colmnb, as_colmn, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Colour Of Money (Astra, V108)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_colmnc, as_colmn, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Colour Of Money (Astra, V109)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_colmnd, as_colmn, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Colour Of Money (Astra, V908)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jackb, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Jackpot Bell (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jpx, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jackpot X (Astra, V100)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jpxa, as_jpx, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jackpot X (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jpxb, as_jpx, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jackpot X (Astra, V002)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jolly, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Jolly Roger (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jmpj, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Jumping Jackpots (Astra, V100)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jmpja, as_jmpj, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Jumping Jackpots (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jjive, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V107)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jjivea, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V106)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jjiveb, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jjivec, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jjived, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jjivee, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V101, alt)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jjivef, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V004)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_jjiveg, as_jjive, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Jungle Jive (Astra, V005)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_kingc, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "King Cash (Astra, V106)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_kingca, as_kingc, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "King Cash (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_koc, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "King Of Clubs (Astra, V200)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_koca, as_koc, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "King Of Clubs (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_lbt, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Little Big 10 (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_lbta, as_lbt, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Little Big 10 (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) + +GAME( 200?, as_ldl, 0, astra_single_2e, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Little Devils (Astra, V700)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_ldla, as_ldl, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Little Devils (Astra, V600)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_ldlb, as_ldl, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Little Devils (Astra, V312)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_ldlc, as_ldl, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Little Devils (Astra, V003)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_ldld, as_ldl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Little Devils (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_ldle, as_ldl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Little Devils (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_mp, 0, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Lowen", "Mission Possible (Lowen, V118)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_mp2, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Lowen", "Mission Possible 2 (Lowen, V114)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_otr, 0, astra_single_2e, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Over The Rainbow (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_otra, as_otr, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Over The Rainbow (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // incomplete set +GAME( 200?, as_ptf, 0, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Astra", "Party Fruits (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // strange extra sound(?) roms in here +GAME( 200?, as_ptfa, as_ptf, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Astra", "Party Fruits (Astra, V803)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_ptfb, as_ptf, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Astra", "Party Fruits (Astra, V905)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_ptfc, as_ptf, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Astra", "Party Fruits (Astra)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_pia, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Pay It Again (Astra, V202)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_piaa, as_pia, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Pay It Again (Astra, V206)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_piab, as_pia, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Pay It Again (Astra, V904)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_pharg, 0, astra_single_37, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V005)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_pharga, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_phargb, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_phargc, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_phargd, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V106)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_pharge, as_pharg, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Pharaoh's Gold (Astra, V107)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_pb, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Piggy Banking (Astra, V105)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // this might be another mix of master / slave sets, and multiple games.... -GAME( 200?, as_rtr, 0, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rtra, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 1)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rtrb, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 2)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rtrc, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 3)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rtrd, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V100, )" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rtre, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V100, alt)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rtrf, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V200)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rtrg, as_rtr, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V200, alt)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rtrh, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V202)" , MACHINE_IS_SKELETON_MECHANICAL) - -GAME( 200?, as_rab, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Ring A Bell (Astra, V105)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_raba, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Ring A Bell (Astra, V106)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rabb, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Ring A Bell (Astra, V107)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rabc, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Ring A Bell (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rbg, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V304)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rbga, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V303)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rbgb, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rbgc, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rbgd, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rbge, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V008)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rbglo, 0, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Lowen", "River Boat Gambler (Lowen, V106)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_rox, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Roll X (Astra, V006)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_csv, 0, astra_single_37, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Slot Slant (?) (Astra, V202)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_sltcl, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Slots Classic (?) (Astra)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_stp, 0, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Stampede (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_stpa, as_stp, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Stampede (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_stpb, as_stp, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Stampede (Astra, V105)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_siu, 0, astra_single_37, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Step It Up (Astra, V202)" , MACHINE_IS_SKELETON_MECHANICAL) // extra sound roms(?) in this set -GAME( 200?, as_siua, as_siu, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Step It Up (Astra, V203)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_sld, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V700)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_slda, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V600)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_sldb, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V500)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_sldc, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V400)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_sldd, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V200)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_slde, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_tem, 0, astra_single_alt_37, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Temptation (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_tema, as_tem, astra_single_alt_37, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Temptation (Astra, V006)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_tbl, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_tbla, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V105)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_tblb, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V106)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_tblc, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_tbld, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V304)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_tble, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V303)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_tblf, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V301)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_td, 0, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Twin Dragons (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) - -GAME( 200?, as_twp, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Twin Pots (Astra, V106)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_twpa, as_twp, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Twin Pots (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_vn, 0, astrafr_dual_alt_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Vegas Nights (Astra, V205)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_vcv, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V005)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_vcva, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V107)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_vcvb, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V106)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_vcvc, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_vcvd, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_vcve, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V101)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_ww, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V203)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_wwa, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V204)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_wwb, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V205)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_wwc, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V104)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_wwd, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V103)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_wwe, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V102)" , MACHINE_IS_SKELETON_MECHANICAL) -GAME( 200?, as_ws, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Win Streak (Astra, V100)" , MACHINE_IS_SKELETON_MECHANICAL) // incomplete dump +GAME( 200?, as_rtr, 0, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rtra, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 1)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rtrb, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 2)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rtrc, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V101, alt 3)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rtrd, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V100, )" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rtre, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V100, alt)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rtrf, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V200)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rtrg, as_rtr, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V200, alt)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rtrh, as_rtr, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Ready To Roll (Astra, V202)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) + +GAME( 200?, as_rab, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Ring A Bell (Astra, V105)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_raba, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Ring A Bell (Astra, V106)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rabb, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Ring A Bell (Astra, V107)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rabc, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Ring A Bell (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rbg, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V304)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rbga, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V303)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rbgb, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rbgc, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rbgd, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rbge, as_rab, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "River Boat Gambler (Astra, V008)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rbglo, 0, astrafr_dual_37, astrafr, astrafr_state, init_astradec_sml_dual, ROT0,"Lowen", "River Boat Gambler (Lowen, V106)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_rox, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Roll X (Astra, V006)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_csv, 0, astra_single_37, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Slot Slant (?) (Astra, V202)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_sltcl, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Slots Classic (?) (Astra)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_stp, 0, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Stampede (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_stpa, as_stp, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Stampede (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_stpb, as_stp, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Stampede (Astra, V105)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_siu, 0, astra_single_37, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Step It Up (Astra, V202)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // extra sound roms(?) in this set +GAME( 200?, as_siua, as_siu, astra_single, astrafr, astrafr_state, init_astradec_sml, ROT0, "Astra", "Step It Up (Astra, V203)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_sld, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V700)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_slda, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V600)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_sldb, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V500)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_sldc, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V400)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_sldd, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V200)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_slde, as_sld, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Super Little Devil (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_tem, 0, astra_single_alt_37, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Temptation (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_tema, as_tem, astra_single_alt_37, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Temptation (Astra, V006)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_tbl, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_tbla, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V105)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_tblb, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V106)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_tblc, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_tbld, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V304)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_tble, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V303)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_tblf, as_tbl, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Triple Bells (Astra, V301)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_td, 0, astra_single_2e, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Twin Dragons (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) + +GAME( 200?, as_twp, 0, astra_single_2e, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Twin Pots (Astra, V106)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_twpa, as_twp, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Twin Pots (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_vn, 0, astrafr_dual_alt_37, astrafr, astrafr_state, init_astradec_dual, ROT0, "Astra", "Vegas Nights (Astra, V205)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_vcv, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V005)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_vcva, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V107)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_vcvb, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V106)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_vcvc, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_vcvd, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_vcve, as_vcv, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Viva Cash Vegas (Astra, V101)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_ww, 0, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V203)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_wwa, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V204)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_wwb, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V205)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_wwc, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V104)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_wwd, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V103)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_wwe, as_ww, astra_single, astrafr, astrafr_state, empty_init, ROT0, "Astra", "Wicked Willy (Astra, V102)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 200?, as_ws, 0, astra_single, astrafr, astrafr_state, init_astradec, ROT0, "Astra", "Win Streak (Astra, V100)" , MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // incomplete dump diff --git a/src/mame/misc/atronic.cpp b/src/mame/misc/atronic.cpp index 3a2e6ea4f0b..6ab24871532 100644 --- a/src/mame/misc/atronic.cpp +++ b/src/mame/misc/atronic.cpp @@ -1475,39 +1475,39 @@ ROM_END * Xanadu Magic */ -GAME( 1999, atronic, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Atronic SetUp/Clear Chips (Russia, set 1)", MACHINE_IS_SKELETON) -GAME( 1999, atronica, atronic, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Atronic SetUp/Clear Chips (Russia, set 2)", MACHINE_IS_SKELETON) - -GAME( 2002, atlantca, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Atlantica (Russia) (Atronic) (set 1)", MACHINE_IS_SKELETON) -GAME( 2002, atlantcaa, atlantca, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Atlantica (Russia) (Atronic) (set 2)", MACHINE_IS_SKELETON) -GAME( 2002, baboshka, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Baboshka (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, cfblue, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Crazy Fruits Blue (Russia) (Atronic) (set 1)", MACHINE_IS_SKELETON) -GAME( 2002, cfbluea, cfblue, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Crazy Fruits Blue (Russia) (Atronic) (set 2)", MACHINE_IS_SKELETON) -GAME( 2002, cfgreen, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Crazy Fruits Green (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, chicken, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Chicken (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, aclown, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Clown (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, goldglen, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Golden Glenn (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, iccash, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "I C Cash (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, shpinxii, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Sphinx II (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, beachpt, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Beach Patrol (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, beetleup, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Beetles Unplugged (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, bigblue, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Big Blue (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, castaway, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Castaway (Russia) (Atronic) (set 1)", MACHINE_IS_SKELETON) -GAME( 2002, castawaya, castaway, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Castaway (Russia) (Atronic) (set 2)", MACHINE_IS_SKELETON) -GAME( 2002, dncsprt, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Dancing Spirit (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, drmmake, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Dream Maker (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, jumpjkpt, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Jumping Jackpots (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, mushmagi, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Mushroom Magic (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, splmastr, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Spell Master (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, tajmah, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Tajmahal (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, 3wishrd, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Three Wishes Red (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 200?, atrwild, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Wild Thing (Atronic)", MACHINE_IS_SKELETON) -GAME( 200?, atricmon, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "I C Money (Atronic)", MACHINE_IS_SKELETON) // related to I C Cash ? -GAME( 200?, atrbonpk, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Bonus Poker (Atronic)", MACHINE_IS_SKELETON) +GAME( 1999, atronic, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Atronic SetUp/Clear Chips (Russia, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 1999, atronica, atronic, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Atronic SetUp/Clear Chips (Russia, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) + +GAME( 2002, atlantca, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Atlantica (Russia) (Atronic) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, atlantcaa, atlantca, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Atlantica (Russia) (Atronic) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, baboshka, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Baboshka (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, cfblue, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Crazy Fruits Blue (Russia) (Atronic) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, cfbluea, cfblue, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Crazy Fruits Blue (Russia) (Atronic) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, cfgreen, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Crazy Fruits Green (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, chicken, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Chicken (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, aclown, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Clown (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, goldglen, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Golden Glenn (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, iccash, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "I C Cash (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, shpinxii, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Sphinx II (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, beachpt, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Beach Patrol (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, beetleup, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Beetles Unplugged (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, bigblue, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Big Blue (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, castaway, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Castaway (Russia) (Atronic) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, castawaya, castaway, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Castaway (Russia) (Atronic) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, dncsprt, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Dancing Spirit (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, drmmake, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Dream Maker (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, jumpjkpt, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Jumping Jackpots (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, mushmagi, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Mushroom Magic (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, splmastr, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Spell Master (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, tajmah, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Tajmahal (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, 3wishrd, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Three Wishes Red (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 200?, atrwild, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Wild Thing (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 200?, atricmon, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "I C Money (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // related to I C Cash ? +GAME( 200?, atrbonpk, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Bonus Poker (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // could be different hardware (or just bad dumps) they don't seem to have valid TMS code, instead the video ROMs seem to be some x86 drive image? -GAME( 2002, abigchs, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Big Cheese (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, bearnec, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Bear Necessities (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, goldcity, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Gold City (Russia) (Atronic)", MACHINE_IS_SKELETON) -GAME( 2002, santam, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Santa Maria (Russia) (Atronic)", MACHINE_IS_SKELETON) +GAME( 2002, abigchs, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Big Cheese (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, bearnec, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Bear Necessities (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, goldcity, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Gold City (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME( 2002, santam, 0, atronic, atronic, atronic_state, empty_init, ROT0, "Atronic", "Santa Maria (Russia) (Atronic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/misc/bailey.cpp b/src/mame/misc/bailey.cpp index 5b87856fc88..147b16dbdab 100644 --- a/src/mame/misc/bailey.cpp +++ b/src/mame/misc/bailey.cpp @@ -159,5 +159,5 @@ ROM_END } // anonymous namespace -GAME( 1976, fun4, 0, bailey, 0, bailey_state, empty_init, ROT0, "Bailey International", "Fun Four (set 1)", MACHINE_IS_SKELETON ) -GAME( 1976, fun4a, fun4, bailey, 0, bailey_state, empty_init, ROT0, "Bailey International", "Fun Four (set 2)", MACHINE_IS_SKELETON ) +GAME( 1976, fun4, 0, bailey, 0, bailey_state, empty_init, ROT0, "Bailey International", "Fun Four (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1976, fun4a, fun4, bailey, 0, bailey_state, empty_init, ROT0, "Bailey International", "Fun Four (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/belatra.cpp b/src/mame/misc/belatra.cpp index 35740ac9622..5495b58e449 100644 --- a/src/mame/misc/belatra.cpp +++ b/src/mame/misc/belatra.cpp @@ -213,14 +213,14 @@ ROM_END } // anonymous namespace -GAME( 2004, fairyl2, 0, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Fairy Land 2 (set 1)", MACHINE_IS_SKELETON ) -GAME( 2004, fairyl2a, fairyl2, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Fairy Land 2 (set 2)", MACHINE_IS_SKELETON ) -GAME( 2004, fairyl2b, fairyl2, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Fairy Land 2 (set 3)", MACHINE_IS_SKELETON ) -GAME( 2004, fairyl2bl, fairyl2, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Fairy Land 2 (bootleg)", MACHINE_IS_SKELETON ) +GAME( 2004, fairyl2, 0, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Fairy Land 2 (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004, fairyl2a, fairyl2, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Fairy Land 2 (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004, fairyl2b, fairyl2, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Fairy Land 2 (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004, fairyl2bl, fairyl2, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Fairy Land 2 (bootleg)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -GAME( 2004, ldrink, 0, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Lucky Drink (set 1)", MACHINE_IS_SKELETON ) -GAME( 2004, ldrinka, ldrink, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Lucky Drink (set 2)", MACHINE_IS_SKELETON ) +GAME( 2004, ldrink, 0, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Lucky Drink (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004, ldrinka, ldrink, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Lucky Drink (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -GAME( 2004, merryjn, 0, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Merry Joiner", MACHINE_IS_SKELETON ) +GAME( 2004, merryjn, 0, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "Merry Joiner", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -GAME( 200?, unkbel, 0, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "unknown Belatra slot machine", MACHINE_IS_SKELETON ) +GAME( 200?, unkbel, 0, belatra, belatra, belatra_state, empty_init, ROT0, "Belatra", "unknown Belatra slot machine", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/bingoman.cpp b/src/mame/misc/bingoman.cpp index d6f5774b50a..49e65a0d8fd 100644 --- a/src/mame/misc/bingoman.cpp +++ b/src/mame/misc/bingoman.cpp @@ -477,5 +477,5 @@ ROM_END ***************************************************************************/ /* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */ -GAME( 1993, bingoman, 0, bingoman, bingoman, bingoman_state, empty_init, ROT0, "HP Automaten", "Bingo Mania (P03-P07-P14)", MACHINE_IS_SKELETON ) -GAME( 1993, bingomana, bingoman, bingoman, bingoman, bingoman_state, empty_init, ROT0, "HP Automaten", "Bingo Mania (A03)", MACHINE_IS_SKELETON ) +GAME( 1993, bingoman, 0, bingoman, bingoman, bingoman_state, empty_init, ROT0, "HP Automaten", "Bingo Mania (P03-P07-P14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1993, bingomana, bingoman, bingoman, bingoman, bingoman_state, empty_init, ROT0, "HP Automaten", "Bingo Mania (A03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/blocktax.cpp b/src/mame/misc/blocktax.cpp index 64b13164097..1791ced4ade 100644 --- a/src/mame/misc/blocktax.cpp +++ b/src/mame/misc/blocktax.cpp @@ -112,4 +112,4 @@ ROM_END } // anonymous namespace -GAME( 2002, blocktax, 0, blocktax, blocktax, blocktax_state, empty_init, ROT0, "TAX / Game Revival", "Blockout (TAX)", MACHINE_IS_SKELETON ) +GAME( 2002, blocktax, 0, blocktax, blocktax, blocktax_state, empty_init, ROT0, "TAX / Game Revival", "Blockout (TAX)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/bntyhunt.cpp b/src/mame/misc/bntyhunt.cpp index e8c91ca9aeb..230e748a8b9 100644 --- a/src/mame/misc/bntyhunt.cpp +++ b/src/mame/misc/bntyhunt.cpp @@ -85,4 +85,4 @@ ROM_END } // anonymous namespace -GAME( 2002?, bntyhunt, 0, bntyhunt, bntyhunt, bntyhunt_state, empty_init, ROT0, "GC-Tech Co., LTD", "Bounty Hunter (GC-Tech Co., LTD)", MACHINE_IS_SKELETON ) +GAME( 2002?, bntyhunt, 0, bntyhunt, bntyhunt, bntyhunt_state, empty_init, ROT0, "GC-Tech Co., LTD", "Bounty Hunter (GC-Tech Co., LTD)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/brglitz.cpp b/src/mame/misc/brglitz.cpp index 87760014276..16a0bc0ab90 100644 --- a/src/mame/misc/brglitz.cpp +++ b/src/mame/misc/brglitz.cpp @@ -190,4 +190,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 2014, brglitz, 0, brglitz, brglitz, brglitz_state, empty_init, ROT0, "Harry Levy", "Ballroom Glitz", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2014, brglitz, 0, brglitz, brglitz, brglitz_state, empty_init, ROT0, "Harry Levy", "Ballroom Glitz", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/castle.cpp b/src/mame/misc/castle.cpp index 2cc84eb044f..bd57a4c0f6b 100644 --- a/src/mame/misc/castle.cpp +++ b/src/mame/misc/castle.cpp @@ -133,7 +133,7 @@ ROM_END // 4.00 JACKPOT. VERSION 1 (for revision E CPU) Written by and copyright of David John Powell - 25th February 1987 -GAME( 1987, castrev, 0, castle_V1rvE, castrev, castle_state, empty_init, ROT0, "Castle","Revolution (Castle) (MACH2000 V1rvE)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1987, castrev, 0, castle_V1rvE, castrev, castle_state, empty_init, ROT0, "Castle","Revolution (Castle) (MACH2000 V1rvE)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // I'm *guessing* this is on MACH2000 V2rvA hardware, it contains strings saying 'MACH 2000 test' and is designed for a single CPU. -GAME( 198?, castfpt, 0, castle_V2rvA, castrev, castle_state, empty_init, ROT0, "Castle","Fortune Pot (Castle) (MACH2000 V2rvA)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 198?, castfpt, 0, castle_V2rvA, castrev, castle_state, empty_init, ROT0, "Castle","Fortune Pot (Castle) (MACH2000 V2rvA)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/chameleonrx1.cpp b/src/mame/misc/chameleonrx1.cpp index 1aeb63ad6ba..c6198e89815 100644 --- a/src/mame/misc/chameleonrx1.cpp +++ b/src/mame/misc/chameleonrx1.cpp @@ -76,4 +76,4 @@ ROM_END } // Anonymous namespace -GAME( 2003, chamrx1, 0, chameleonrx1, chameleonrx1, chameleonrx1_state, empty_init, ROT0, "Digital Sunnil (Covielsa license)", "Chameleon RX-1", MACHINE_IS_SKELETON ) +GAME( 2003, chamrx1, 0, chameleonrx1, chameleonrx1, chameleonrx1_state, empty_init, ROT0, "Digital Sunnil (Covielsa license)", "Chameleon RX-1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/chicago.cpp b/src/mame/misc/chicago.cpp index 5f98d1e8b2a..9f4ebf65c1a 100644 --- a/src/mame/misc/chicago.cpp +++ b/src/mame/misc/chicago.cpp @@ -147,4 +147,4 @@ ROM_END } // anonymous namespace -GAME( 1976, dmodrbcc, 0, chicago, 0, chicago_state, empty_init, ROT0, "Chicago Coin", "Demolition Derby (Chicago Coin)", MACHINE_IS_SKELETON ) +GAME( 1976, dmodrbcc, 0, chicago, 0, chicago_state, empty_init, ROT0, "Chicago Coin", "Demolition Derby (Chicago Coin)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/cleartone.cpp b/src/mame/misc/cleartone.cpp index c6c83d7a0db..1856d003ef5 100644 --- a/src/mame/misc/cleartone.cpp +++ b/src/mame/misc/cleartone.cpp @@ -107,4 +107,4 @@ ROM_END } // anonymous namespace -GAME( 198?, bnstlkr, 0, cleartone, cleartone, cleartone_state, empty_init, ROT0, "Cleartone Leisure Ltd.", "Bonus Talker", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 198?, bnstlkr, 0, cleartone, cleartone, cleartone_state, empty_init, ROT0, "Cleartone Leisure Ltd.", "Bonus Talker", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/clowndwn.cpp b/src/mame/misc/clowndwn.cpp index 48f681c7dc8..2c884787af3 100644 --- a/src/mame/misc/clowndwn.cpp +++ b/src/mame/misc/clowndwn.cpp @@ -88,4 +88,4 @@ ROM_END } // anonymous namespace -GAME( 1987, clowndwn, 0, clowndwn, clowndwn, clowndwn_state, empty_init, ROT0, "Elwood Electronics", "Clown Roll Down (Elwood)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1987, clowndwn, 0, clowndwn, clowndwn, clowndwn_state, empty_init, ROT0, "Elwood Electronics", "Clown Roll Down (Elwood)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/cointek.cpp b/src/mame/misc/cointek.cpp index 026eb3d1be1..5b7b510bdb3 100644 --- a/src/mame/misc/cointek.cpp +++ b/src/mame/misc/cointek.cpp @@ -257,4 +257,4 @@ void cointek_state::init_unkct() } // anonymous namespace -GAME( 1989, unkct, 0, cointek, unkct, cointek_state, init_unkct, ROT0, "Cointek Enterprise Corp", "unknown Cointek game", MACHINE_IS_SKELETON ) // string in ROM at 0x7839: Ver 4.00 1989-08-01 +GAME( 1989, unkct, 0, cointek, unkct, cointek_state, init_unkct, ROT0, "Cointek Enterprise Corp", "unknown Cointek game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // string in ROM at 0x7839: Ver 4.00 1989-08-01 diff --git a/src/mame/misc/comebaby.cpp b/src/mame/misc/comebaby.cpp index 3380835c460..f06db16eb61 100644 --- a/src/mame/misc/comebaby.cpp +++ b/src/mame/misc/comebaby.cpp @@ -333,4 +333,4 @@ ROM_END } // anonymous namespace -GAME( 2000, comebaby, 0, comebaby, comebaby, comebaby_state, empty_init, ROT0, "ExPotato", "Come On Baby", MACHINE_IS_SKELETON ) +GAME( 2000, comebaby, 0, comebaby, comebaby, comebaby_state, empty_init, ROT0, "ExPotato", "Come On Baby", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/compucranes.cpp b/src/mame/misc/compucranes.cpp index aa320359256..6ad825a6c4a 100644 --- a/src/mame/misc/compucranes.cpp +++ b/src/mame/misc/compucranes.cpp @@ -129,8 +129,8 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 199?, mastcrane, 0, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "Compumatic", "Master Crane (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, mastcranea, mastcrane, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "Compumatic", "Master Crane (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, mastcraneb, mastcrane, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "Compumatic", "Master Crane (set 3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, octopussy, mastcrane, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "Covielsa", "Octopussy", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2012, toyshop, 0, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "OM Vending", "Toy Shop", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, mastcrane, 0, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "Compumatic", "Master Crane (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, mastcranea, mastcrane, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "Compumatic", "Master Crane (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, mastcraneb, mastcrane, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "Compumatic", "Master Crane (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, octopussy, mastcrane, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "Covielsa", "Octopussy", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2012, toyshop, 0, ganchonew, ganchonew, compucranes_state, empty_init, ROT0, "OM Vending", "Toy Shop", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/cosmos_playc8f.cpp b/src/mame/misc/cosmos_playc8f.cpp index 2e0c204ada2..aa810c16166 100644 --- a/src/mame/misc/cosmos_playc8f.cpp +++ b/src/mame/misc/cosmos_playc8f.cpp @@ -173,6 +173,6 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(2013, bgbasketb, 0, playc8f_symusic01, playc8f, cosmos_playc8f_state, empty_init, ROT0, "Benchmark Games, Inc.", "Basketball (Benchmark Games, set 1)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(2004, bgbasketbb, bgbasketb, playc8f_symusic01, playc8f, cosmos_playc8f_state, empty_init, ROT0, "Benchmark Games, Inc.", "Basketball (Benchmark Games, set 2)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(2003, tenstrikc, 0, playc8f, playc8f, cosmos_playc8f_state, empty_init, ROT0, "Benchmark Games, Inc.", "Ten Strike Classic", MACHINE_IS_SKELETON_MECHANICAL) +GAME(2013, bgbasketb, 0, playc8f_symusic01, playc8f, cosmos_playc8f_state, empty_init, ROT0, "Benchmark Games, Inc.", "Basketball (Benchmark Games, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(2004, bgbasketbb, bgbasketb, playc8f_symusic01, playc8f, cosmos_playc8f_state, empty_init, ROT0, "Benchmark Games, Inc.", "Basketball (Benchmark Games, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(2003, tenstrikc, 0, playc8f, playc8f, cosmos_playc8f_state, empty_init, ROT0, "Benchmark Games, Inc.", "Ten Strike Classic", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/cowtipping.cpp b/src/mame/misc/cowtipping.cpp index 543341fdab3..73bb30b3861 100644 --- a/src/mame/misc/cowtipping.cpp +++ b/src/mame/misc/cowtipping.cpp @@ -125,5 +125,5 @@ ROM_END } // anonymous namespace -GAME( 2004, cowtipp, 0, cowtipping, cowtipping, cowtipping_state, empty_init, ROT270, "Game Refuge / Team Play", "Cow Tipping - Shake Cattle & Roll (set 1)", MACHINE_IS_SKELETON ) -GAME( 2004, cowtippa, cowtipp, cowtipping, cowtipping, cowtipping_state, empty_init, ROT270, "Game Refuge / Team Play", "Cow Tipping - Shake Cattle & Roll (set 2)", MACHINE_IS_SKELETON ) +GAME( 2004, cowtipp, 0, cowtipping, cowtipping, cowtipping_state, empty_init, ROT270, "Game Refuge / Team Play", "Cow Tipping - Shake Cattle & Roll (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004, cowtippa, cowtipp, cowtipping, cowtipping, cowtipping_state, empty_init, ROT270, "Game Refuge / Team Play", "Cow Tipping - Shake Cattle & Roll (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/crazybal.cpp b/src/mame/misc/crazybal.cpp index 73b66e4bd78..77e2a0f77da 100644 --- a/src/mame/misc/crazybal.cpp +++ b/src/mame/misc/crazybal.cpp @@ -156,6 +156,6 @@ ROM_END } // anonymous namespace -GAME( 1978, crazybal, 0, crazybal, 0, crazybal_state, empty_init, ROT0, "Electronic Games Systems / NAT", "Crazy Balls (NAT)", MACHINE_IS_SKELETON ) -GAME( 1978, crazybala, crazybal, crazybal, 0, crazybal_state, empty_init, ROT0, "Electronic Games Systems / Bontempi", "Crazy Balls (Bontempi, set 1)", MACHINE_IS_SKELETON ) -GAME( 1978, crazybalb, crazybal, crazybal, 0, crazybal_state, empty_init, ROT0, "Electronic Games Systems / Bontempi", "Crazy Balls (Bontempi, set 2)", MACHINE_IS_SKELETON ) +GAME( 1978, crazybal, 0, crazybal, 0, crazybal_state, empty_init, ROT0, "Electronic Games Systems / NAT", "Crazy Balls (NAT)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1978, crazybala, crazybal, crazybal, 0, crazybal_state, empty_init, ROT0, "Electronic Games Systems / Bontempi", "Crazy Balls (Bontempi, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1978, crazybalb, crazybal, crazybal, 0, crazybal_state, empty_init, ROT0, "Electronic Games Systems / Bontempi", "Crazy Balls (Bontempi, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/cromptons.cpp b/src/mame/misc/cromptons.cpp index 2ac3abb817e..c988fee3edc 100644 --- a/src/mame/misc/cromptons.cpp +++ b/src/mame/misc/cromptons.cpp @@ -167,4 +167,4 @@ ROM_END } // anonymous namespace -GAME( 2000, ffruits, 0, cromptons, cromptons, cromptons_state, empty_init, ROT0, "Cromptons Leisure Machines", "Frantic Fruits", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2000, ffruits, 0, cromptons, cromptons, cromptons_state, empty_init, ROT0, "Cromptons Leisure Machines", "Frantic Fruits", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/cupidon.cpp b/src/mame/misc/cupidon.cpp index 59e39ae4694..9e5a2114780 100644 --- a/src/mame/misc/cupidon.cpp +++ b/src/mame/misc/cupidon.cpp @@ -177,13 +177,13 @@ void cupidon_state::init_funnyfm() /* (c) date is from string in ROM, revision date is noted next to sets - Spellings are as found in ROM */ -GAME( 2004, tsarevna, 0, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Tsarevna (v1.29)", MACHINE_IS_SKELETON ) // 12 Oct 2005 -GAME( 2004, tsarevnaa, tsarevna, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Tsarevna (v1.31)", MACHINE_IS_SKELETON ) // 17 Jan 2007 +GAME( 2004, tsarevna, 0, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Tsarevna (v1.29)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 12 Oct 2005 +GAME( 2004, tsarevnaa, tsarevna, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Tsarevna (v1.31)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 17 Jan 2007 -GAME( 2004, gangrose, 0, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Gangster's Roses (v4.70)", MACHINE_IS_SKELETON ) // 01 Sep 2004 +GAME( 2004, gangrose, 0, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Gangster's Roses (v4.70)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 01 Sep 2004 -GAME( 2004, funnyfm, 0, cupidon, cupidon, cupidon_state, init_funnyfm, ROT0, "Kupidon", "Funny Farm (v1.17)", MACHINE_IS_SKELETON ) // 02 Mar 2005 -GAME( 2004, funnyfma, funnyfm, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Funny Farm (v1.26)", MACHINE_IS_SKELETON ) // 08 Aug 2005 -GAME( 2004, funnyfmb, funnyfm, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Funny Farm (v1.30)", MACHINE_IS_SKELETON ) // 16 May 2006 +GAME( 2004, funnyfm, 0, cupidon, cupidon, cupidon_state, init_funnyfm, ROT0, "Kupidon", "Funny Farm (v1.17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 02 Mar 2005 +GAME( 2004, funnyfma, funnyfm, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Funny Farm (v1.26)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 08 Aug 2005 +GAME( 2004, funnyfmb, funnyfm, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Funny Farm (v1.30)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 16 May 2006 -GAME( 2005, cashtrn, 0, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Cash Train (v1.10)", MACHINE_IS_SKELETON ) // 09 Jan 2006 +GAME( 2005, cashtrn, 0, cupidon, cupidon, cupidon_state, init_cupidon, ROT0, "Kupidon", "Cash Train (v1.10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 09 Jan 2006 diff --git a/src/mame/misc/cvs.cpp b/src/mame/misc/cvs.cpp index 70b47fca7c3..5783a7f8b05 100644 --- a/src/mame/misc/cvs.cpp +++ b/src/mame/misc/cvs.cpp @@ -16,10 +16,8 @@ Additional work by Couriersud, 2009 This worked fine in an older version of MAME since maincpu was twice slower. - diggerc loses speech sound effects (walking, digging) after killing an enemy. - Emulate protection properly in later games (reads area 0x73fx). -- The board has discrete sound circuits, see sh_trigger_w: 0x1884 enables an - 8038CCJD, 0x1885 connects to it too. 0x1886 produces a high-pitched whistle, - and 0x1887 produces a low thud sound. The current implementation with the - beeper devices is wrong, but better than nothing. +- The board has discrete sound circuits, see sh_trigger_w, current implementation + with the beeper devices is wrong, but better than nothing. - Improve starfield: density, blink rate, x repeat of 240, and the checkerboard pattern (fast forward MAME to see) are all correct, the RNG is not right? @@ -677,10 +675,29 @@ void cvs_state::_4_bit_dac_data_w(offs_t offset, u8 data) void cvs_state::sh_trigger_w(offs_t offset, u8 data) { - // offset 0 is used in darkwar, spacefrt, logger, dazzler, wallst, raiders - // offset 1 is used in logger, wallst - // offset 2 is used in darkwar, spacefrt, 8ball, dazzler, superbik, raiders - // offset 3 is used in cosmos, darkwar, superbik, raiders + /* Discrete sound hardware triggers: + + offset 0 is used in darkwar, spacefrt, logger, dazzler, wallst, raiders + offset 1 is used in logger, wallst + offset 2 is used in darkwar, spacefrt, 8ball, dazzler, superbik, raiders + offset 3 is used in cosmos, darkwar, superbik, raiders + + Additional notes from poking the CVS sound hardware with an + In Circuit Emulator from PrSwan (Paul Swan). + I have recordings available. + + - 0x1884 - Enables an XP8038 frequency generator IC + Reflected on pin 10 of a 4016. + The frequency is set by 0x1840, the 8 bit DAC register. + Not all 0x1840 values were tested, but: + 0x00 - off, 0x1884 enable has no sound. + 0x55,0xAA,0xFF - increasing value has higher frequency + - 0x1885 - A scope showed this halving the XP8038 amplitude with a little decay. + Causes 4016 pin 11 to rise (on) and decay-fall (off) + - 0x1886 - Outputs a complete Galaxia-style ship fire sound, with attack-to-on and decay-to-off. + - 0x1887 - Reflected on an LM380. + Causes an envelope-like operation on the XP8038 tone with attack (on) and decay (off). + */ data &= 1; diff --git a/src/mame/misc/cwheel.cpp b/src/mame/misc/cwheel.cpp index 529883f7174..1a40571dc26 100644 --- a/src/mame/misc/cwheel.cpp +++ b/src/mame/misc/cwheel.cpp @@ -54,4 +54,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 19??, cwheel, 0, cwheel, cwheel, cwheel_state, empty_init, ROT0, "Gamebar", "Catherine Wheel", MACHINE_IS_SKELETON ) +GAME( 19??, cwheel, 0, cwheel, cwheel, cwheel_state, empty_init, ROT0, "Gamebar", "Catherine Wheel", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/daryde.cpp b/src/mame/misc/daryde.cpp index 8323f066e85..c157d02f975 100644 --- a/src/mame/misc/daryde.cpp +++ b/src/mame/misc/daryde.cpp @@ -188,6 +188,6 @@ ROM_END } // anonymous namespace -GAME(1995, cricket, 0, pandart, pandart, daryde_state, empty_init, ROT0, "Daryde S. L.", "Cricket", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1999, pandart, 0, pandart, pandart, daryde_state, empty_init, ROT0, "Daryde S. L.", "Panther Darts", MACHINE_IS_SKELETON_MECHANICAL) -GAME(199?, kurdart, 0, pandart, pandart, daryde_state, empty_init, ROT0, "K7 Kursaal", "Kursaal Darts", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1995, cricket, 0, pandart, pandart, daryde_state, empty_init, ROT0, "Daryde S. L.", "Cricket", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1999, pandart, 0, pandart, pandart, daryde_state, empty_init, ROT0, "Daryde S. L.", "Panther Darts", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(199?, kurdart, 0, pandart, pandart, daryde_state, empty_init, ROT0, "K7 Kursaal", "Kursaal Darts", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/ddz.cpp b/src/mame/misc/ddz.cpp index 2e4c0b14901..f7002ec5621 100644 --- a/src/mame/misc/ddz.cpp +++ b/src/mame/misc/ddz.cpp @@ -206,6 +206,6 @@ void ddz_state::init_ddz() } // anonymous namespace -GAME( 200?, ddz, 0, ddz, ddz, ddz_state, init_ddz, ROT0, "IGS?", "Dou Di Zhu", MACHINE_IS_SKELETON ) -GAME( 200?, crzclass, 0, ddz, ddz, ddz_state, init_ddz, ROT0, "TJF", "Zhaoji Fengdou", MACHINE_IS_SKELETON ) // 'Crazy Class' -GAME( 2005, btlfront, 0, ddz, ddz, ddz_state, empty_init, ROT0, "TJF", "BattleFront", MACHINE_IS_SKELETON ) // encrypted, V133F? +GAME( 200?, ddz, 0, ddz, ddz, ddz_state, init_ddz, ROT0, "IGS?", "Dou Di Zhu", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, crzclass, 0, ddz, ddz, ddz_state, init_ddz, ROT0, "TJF", "Zhaoji Fengdou", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 'Crazy Class' +GAME( 2005, btlfront, 0, ddz, ddz, ddz_state, empty_init, ROT0, "TJF", "BattleFront", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // encrypted, V133F? diff --git a/src/mame/misc/diamondking.cpp b/src/mame/misc/diamondking.cpp index 41a2e21f844..d6695c64013 100644 --- a/src/mame/misc/diamondking.cpp +++ b/src/mame/misc/diamondking.cpp @@ -411,7 +411,7 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(2001, caribe, 0, ss1b550base, caribe, ss1b550base_state, empty_init, ROT0, "SegaSA / Sonic", "Caribe", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1997, diamondking, 0, diamondking, diamondking, diamondking_state, empty_init, ROT0, "SegaSA / Sonic", "Diamond King (with Euro support)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1997, diamondkinp, diamondking, diamondking, diamondking, diamondking_state, empty_init, ROT0, "SegaSA / Sonic", "Diamond King (without Euro support)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, goldenchip, 0, ss1b202base, goldenchip, ss1b202base_state, empty_init, ROT0, "SegaSA / Sonic", "Golden Chip", MACHINE_IS_SKELETON_MECHANICAL) +GAME(2001, caribe, 0, ss1b550base, caribe, ss1b550base_state, empty_init, ROT0, "SegaSA / Sonic", "Caribe", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1997, diamondking, 0, diamondking, diamondking, diamondking_state, empty_init, ROT0, "SegaSA / Sonic", "Diamond King (with Euro support)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1997, diamondkinp, diamondking, diamondking, diamondking, diamondking_state, empty_init, ROT0, "SegaSA / Sonic", "Diamond King (without Euro support)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, goldenchip, 0, ss1b202base, goldenchip, ss1b202base_state, empty_init, ROT0, "SegaSA / Sonic", "Golden Chip", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/dmainevent.cpp b/src/mame/misc/dmainevent.cpp index f43932fab17..e040a5fb358 100644 --- a/src/mame/misc/dmainevent.cpp +++ b/src/mame/misc/dmainevent.cpp @@ -75,4 +75,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(1983, dmainevent, 0, dmainevent, dmainevent, dmainevent_state, empty_init, ROT0, "Destron", "Main Event (Destron)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1983, dmainevent, 0, dmainevent, dmainevent, dmainevent_state, empty_init, ROT0, "Destron", "Main Event (Destron)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/dynamoah.cpp b/src/mame/misc/dynamoah.cpp index fa8766c3450..55b9f2e8ece 100644 --- a/src/mame/misc/dynamoah.cpp +++ b/src/mame/misc/dynamoah.cpp @@ -122,5 +122,5 @@ void dynamoah_state::security_decrypt() } // anonymous namespace -GAME( 199?, dynamoah, 0, dynamoah, dynamoah, dynamoah_state, security_decrypt, ROT0, "Dynamo", "Air Hockey (6.12?, encrypted)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, dynamoaha, dynamoah, dynamoah, dynamoah, dynamoah_state, security_decrypt, ROT0, "Dynamo", "Air Hockey (6.03, encrypted)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, dynamoah, 0, dynamoah, dynamoah, dynamoah_state, security_decrypt, ROT0, "Dynamo", "Air Hockey (6.12?, encrypted)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, dynamoaha, dynamoah, dynamoah, dynamoah, dynamoah_state, security_decrypt, ROT0, "Dynamo", "Air Hockey (6.03, encrypted)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/ecoinf1.cpp b/src/mame/misc/ecoinf1.cpp index 938a5d3a51d..f5409ab03fe 100644 --- a/src/mame/misc/ecoinf1.cpp +++ b/src/mame/misc/ecoinf1.cpp @@ -367,12 +367,12 @@ ROM_END // all roms might really be for the same game, just in different cabinet styles // these ALL contain "Ver 3 BAR-X V1:84 TYPE T" strings -GAME( 19??, ec_barxo, 0, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 1)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 19??, ec_barxoa, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 2)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 19??, ec_barxob, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 3)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 19??, ec_barxoc, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 4)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 19??, ec_barxod, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 5)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 19??, ec_barxoe, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 6)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 19??, ec_bar5, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar 5 (older PCB) (Electrocoin)", MACHINE_IS_SKELETON_MECHANICAL) // or just another Bar X set? -GAME( 19??, ec_casbxo, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Casino Bar X (older PCB) (Electrocoin) (set 1)", MACHINE_IS_SKELETON_MECHANICAL) // this one actually has some code offset changes -GAME( 19??, ec_casbxoa, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Casino Bar X (older PCB) (Electrocoin) (set 2)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 19??, ec_barxo, 0, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 19??, ec_barxoa, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 19??, ec_barxob, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 19??, ec_barxoc, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 19??, ec_barxod, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 19??, ec_barxoe, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar X (older PCB) (Electrocoin) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 19??, ec_bar5, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Bar 5 (older PCB) (Electrocoin)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // or just another Bar X set? +GAME( 19??, ec_casbxo, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Casino Bar X (older PCB) (Electrocoin) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // this one actually has some code offset changes +GAME( 19??, ec_casbxoa, ec_barxo, ecoinf1_older, ecoinf1, ecoinf1_state, empty_init, ROT0, "Electrocoin", "Casino Bar X (older PCB) (Electrocoin) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/electra.cpp b/src/mame/misc/electra.cpp index 1c02ccb287a..b006c425bd5 100644 --- a/src/mame/misc/electra.cpp +++ b/src/mame/misc/electra.cpp @@ -145,5 +145,5 @@ ROM_END } // anonymous namespace -GAME( 1975, avenger, 0, electra, 0, electra_state, empty_init, ROT0, "Electra", "Avenger", MACHINE_IS_SKELETON ) -GAME( 1976, flyingf, 0, electra, 0, electra_state, empty_init, ROT0, "Electra", "Flying Fortress", MACHINE_IS_SKELETON ) +GAME( 1975, avenger, 0, electra, 0, electra_state, empty_init, ROT0, "Electra", "Avenger", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1976, flyingf, 0, electra, 0, electra_state, empty_init, ROT0, "Electra", "Flying Fortress", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/extrema.cpp b/src/mame/misc/extrema.cpp index 02704443b0e..09e16cb2f22 100644 --- a/src/mame/misc/extrema.cpp +++ b/src/mame/misc/extrema.cpp @@ -444,31 +444,31 @@ void extrema_state::init_strlink() } // Anonymous namespace -GAME( 2003, maski, 0, extrema, extrema, extrema_state, init_maski, ROT0, "Extrema", "Maski Show (Ukraine V. 43.10)", MACHINE_IS_SKELETON ) -GAME( 2003, maskia, maski, extrema, extrema, extrema_state, init_maski, ROT0, "Extrema", "Maski Show (Ukraine V. 43.07)", MACHINE_IS_SKELETON ) -GAME( 2003, maskib, maski, extrema, extrema, extrema_state, init_maski, ROT0, "Extrema", "Maski Show (Ukraine V. 42.11)", MACHINE_IS_SKELETON ) -GAME( 2003, maskic, maski, extrema, extrema, extrema_state, init_maski, ROT0, "Extrema", "Maski Show (Ukraine V. 42.05)", MACHINE_IS_SKELETON ) -GAME( 2003, adults, 0, extrema, extrema, extrema_state, init_adults, ROT0, "Extrema", "Adults Only (Ukraine, V. 43.23)", MACHINE_IS_SKELETON ) -GAME( 2003, adultsa, adults, extrema, extrema, extrema_state, init_adults, ROT0, "Extrema", "Adults Only (Ukraine, V. 43.17)", MACHINE_IS_SKELETON ) -GAME( 200?, bloto, 0, extrema, extrema, extrema_state, init_bloto, ROT0, "Extrema", "Blits Loto (Ukraine, V. 30.16)", MACHINE_IS_SKELETON ) -GAME( 200?, blotoa, bloto, extrema, extrema, extrema_state, init_bloto, ROT0, "Extrema", "Blits Loto (Ukraine, V. 30.08)", MACHINE_IS_SKELETON ) -GAME( 2003, blpearl, 0, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 45.02)", MACHINE_IS_SKELETON ) -GAME( 2003, blpearla, blpearl, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 43.07)", MACHINE_IS_SKELETON ) -GAME( 2003, blpearlb, blpearl, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 43.04)", MACHINE_IS_SKELETON ) -GAME( 2003, blpearlc, blpearl, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 42.03)", MACHINE_IS_SKELETON ) -GAME( 2003, blpearld, blpearl, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 42.01)", MACHINE_IS_SKELETON ) -GAME( 2003, grancan, 0, extrema, extrema, extrema_state, init_grancan, ROT0, "Extrema", "Grand Canyon (Ukraine, V. 43.09)", MACHINE_IS_SKELETON ) -GAME( 2003, grancana, grancan, extrema, extrema, extrema_state, init_grancan, ROT0, "Extrema", "Grand Canyon (Ukraine, V. 43.05)", MACHINE_IS_SKELETON ) -GAME( 2003, grancanb, grancan, extrema, extrema, extrema_state, init_grancan, ROT0, "Extrema", "Grand Canyon (Ukraine, V. 42.13)", MACHINE_IS_SKELETON ) -GAME( 2003, grancanc, grancan, extrema, extrema, extrema_state, init_grancan, ROT0, "Extrema", "Grand Canyon (Ukraine, V. 42.06)", MACHINE_IS_SKELETON ) -GAME( 2003, luckshel, 0, extrema, extrema, extrema_state, init_luckshel, ROT0, "Extrema", "Lucky Shell (Ukraine, V. 42.25)", MACHINE_IS_SKELETON ) -GAME( 2003, luckshela, luckshel, extrema, extrema, extrema_state, init_luckshel, ROT0, "Extrema", "Lucky Shell (Ukraine, V. 42.10)", MACHINE_IS_SKELETON ) -GAME( 2003, exsafar, 0, extrema, extrema, extrema_state, init_exsafar, ROT0, "Extrema", "Safari (Extrema, Ukraine, V. 43.14)", MACHINE_IS_SKELETON ) -GAME( 2003, exsafara, exsafar, extrema, extrema, extrema_state, init_exsafar, ROT0, "Extrema", "Safari (Extrema, Ukraine, V. 43.08)", MACHINE_IS_SKELETON ) -GAME( 2003, exsafarb, exsafar, extrema, extrema, extrema_state, init_exsafar, ROT0, "Extrema", "Safari (Extrema, Ukraine, V. 42.07)", MACHINE_IS_SKELETON ) -GAME( 2003, exsafarc, exsafar, extrema, extrema, extrema_state, init_exsafar, ROT0, "Extrema", "Safari (Extrema, Ukraine, V. 42.04)", MACHINE_IS_SKELETON ) -GAME( 2004, strlink, 0, extrema, extrema, extrema_state, init_strlink, ROT0, "Extrema", "Strong Link (Ukraine, V. 43.48)", MACHINE_IS_SKELETON ) -GAME( 2004, strlinka, strlink, extrema, extrema, extrema_state, init_strlink, ROT0, "Extrema", "Strong Link (Ukraine, V. 43.45)", MACHINE_IS_SKELETON ) -GAME( 200?, extrmth, 0, extrema, extrema, extrema_state, init_extrmth, ROT0, "Extrema", "Treasure Hunt (Extrema, Ukraine, V. 34.03)", MACHINE_IS_SKELETON ) // other string has it as 3.4.03 -GAME( 200?, extrmtha, extrmth, extrema, extrema, extrema_state, init_extrmth, ROT0, "Extrema", "Treasure Hunt (Extrema, Ukraine, V. 34.02)", MACHINE_IS_SKELETON ) // other string has it as 3.4.02 -GAME( 200?, extrmti, 0, extrema, extrema, extrema_state, init_extrmti, ROT0, "Extrema", "Treasure Island (Extrema, Ukraine, V. 32.49)", MACHINE_IS_SKELETON ) // other string has it as 3.2.49 +GAME( 2003, maski, 0, extrema, extrema, extrema_state, init_maski, ROT0, "Extrema", "Maski Show (Ukraine V. 43.10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, maskia, maski, extrema, extrema, extrema_state, init_maski, ROT0, "Extrema", "Maski Show (Ukraine V. 43.07)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, maskib, maski, extrema, extrema, extrema_state, init_maski, ROT0, "Extrema", "Maski Show (Ukraine V. 42.11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, maskic, maski, extrema, extrema, extrema_state, init_maski, ROT0, "Extrema", "Maski Show (Ukraine V. 42.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, adults, 0, extrema, extrema, extrema_state, init_adults, ROT0, "Extrema", "Adults Only (Ukraine, V. 43.23)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, adultsa, adults, extrema, extrema, extrema_state, init_adults, ROT0, "Extrema", "Adults Only (Ukraine, V. 43.17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, bloto, 0, extrema, extrema, extrema_state, init_bloto, ROT0, "Extrema", "Blits Loto (Ukraine, V. 30.16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, blotoa, bloto, extrema, extrema, extrema_state, init_bloto, ROT0, "Extrema", "Blits Loto (Ukraine, V. 30.08)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, blpearl, 0, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 45.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, blpearla, blpearl, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 43.07)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, blpearlb, blpearl, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 43.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, blpearlc, blpearl, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 42.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, blpearld, blpearl, extrema, extrema, extrema_state, init_blpearl, ROT0, "Extrema", "Black Pearl (Ukraine, V. 42.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, grancan, 0, extrema, extrema, extrema_state, init_grancan, ROT0, "Extrema", "Grand Canyon (Ukraine, V. 43.09)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, grancana, grancan, extrema, extrema, extrema_state, init_grancan, ROT0, "Extrema", "Grand Canyon (Ukraine, V. 43.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, grancanb, grancan, extrema, extrema, extrema_state, init_grancan, ROT0, "Extrema", "Grand Canyon (Ukraine, V. 42.13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, grancanc, grancan, extrema, extrema, extrema_state, init_grancan, ROT0, "Extrema", "Grand Canyon (Ukraine, V. 42.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, luckshel, 0, extrema, extrema, extrema_state, init_luckshel, ROT0, "Extrema", "Lucky Shell (Ukraine, V. 42.25)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, luckshela, luckshel, extrema, extrema, extrema_state, init_luckshel, ROT0, "Extrema", "Lucky Shell (Ukraine, V. 42.10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, exsafar, 0, extrema, extrema, extrema_state, init_exsafar, ROT0, "Extrema", "Safari (Extrema, Ukraine, V. 43.14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, exsafara, exsafar, extrema, extrema, extrema_state, init_exsafar, ROT0, "Extrema", "Safari (Extrema, Ukraine, V. 43.08)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, exsafarb, exsafar, extrema, extrema, extrema_state, init_exsafar, ROT0, "Extrema", "Safari (Extrema, Ukraine, V. 42.07)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, exsafarc, exsafar, extrema, extrema, extrema_state, init_exsafar, ROT0, "Extrema", "Safari (Extrema, Ukraine, V. 42.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004, strlink, 0, extrema, extrema, extrema_state, init_strlink, ROT0, "Extrema", "Strong Link (Ukraine, V. 43.48)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004, strlinka, strlink, extrema, extrema, extrema_state, init_strlink, ROT0, "Extrema", "Strong Link (Ukraine, V. 43.45)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, extrmth, 0, extrema, extrema, extrema_state, init_extrmth, ROT0, "Extrema", "Treasure Hunt (Extrema, Ukraine, V. 34.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // other string has it as 3.4.03 +GAME( 200?, extrmtha, extrmth, extrema, extrema, extrema_state, init_extrmth, ROT0, "Extrema", "Treasure Hunt (Extrema, Ukraine, V. 34.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // other string has it as 3.4.02 +GAME( 200?, extrmti, 0, extrema, extrema, extrema_state, init_extrmti, ROT0, "Extrema", "Treasure Island (Extrema, Ukraine, V. 32.49)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // other string has it as 3.2.49 diff --git a/src/mame/misc/falgas_m89.cpp b/src/mame/misc/falgas_m89.cpp index d59c267e084..d13199e1373 100644 --- a/src/mame/misc/falgas_m89.cpp +++ b/src/mame/misc/falgas_m89.cpp @@ -352,8 +352,8 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 1991, cbully, 0, falgasm89_simple, falgasm89, falgasm89_state, empty_init, ROT0, "Falgas", "Coche Bully", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 19??, fantcar, 0, falgasm89, falgasm89, falgasm89_state, empty_init, ROT0, "Falgas", "Fantastic Car (M89 hardware)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1988, fantcar87, fantcar, falgasm87, falgasm89, falgasm89_state, empty_init, ROT0, "Falgas", "Fantastic Car (Micro-87 hardware, newer)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1987, fantcar87a, fantcar, falgasm87, falgasm89, falgasm89_state, empty_init, ROT0, "Falgas", "Fantastic Car (Micro-87 hardware, older)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1991, rmontecarlo, 0, falgasm89_video, falgasm89, falgasm89_video_state, empty_init, ROT0, "Falgas", "Rally Montecarlo", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1991, cbully, 0, falgasm89_simple, falgasm89, falgasm89_state, empty_init, ROT0, "Falgas", "Coche Bully", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 19??, fantcar, 0, falgasm89, falgasm89, falgasm89_state, empty_init, ROT0, "Falgas", "Fantastic Car (M89 hardware)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1988, fantcar87, fantcar, falgasm87, falgasm89, falgasm89_state, empty_init, ROT0, "Falgas", "Fantastic Car (Micro-87 hardware, newer)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1987, fantcar87a, fantcar, falgasm87, falgasm89, falgasm89_state, empty_init, ROT0, "Falgas", "Fantastic Car (Micro-87 hardware, older)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1991, rmontecarlo, 0, falgasm89_video, falgasm89, falgasm89_video_state, empty_init, ROT0, "Falgas", "Rally Montecarlo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/freeway.cpp b/src/mame/misc/freeway.cpp index be6efec3aef..84f6a978cab 100644 --- a/src/mame/misc/freeway.cpp +++ b/src/mame/misc/freeway.cpp @@ -280,5 +280,5 @@ ROM_END } // anonymous namespace -GAME(1999, freeway, 0, freeway, freeway, freeway_state, empty_init, ROT0, "NVC Electronica", "FreeWay (V5.12)", MACHINE_IS_SKELETON) -GAME(1997, freewaya, freeway, freeway, freeway, freeway_state, empty_init, ROT0, "NVC Electronica", "FreeWay (V4.31)", MACHINE_IS_SKELETON) +GAME(1999, freeway, 0, freeway, freeway, freeway_state, empty_init, ROT0, "NVC Electronica", "FreeWay (V5.12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1997, freewaya, freeway, freeway, freeway, freeway_state, empty_init, ROT0, "NVC Electronica", "FreeWay (V4.31)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/misc/funeball.cpp b/src/mame/misc/funeball.cpp index 76408e581ab..2ce3f75727c 100644 --- a/src/mame/misc/funeball.cpp +++ b/src/mame/misc/funeball.cpp @@ -62,4 +62,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 1997, funeball, 0, funeball, funeball, funeball_state, empty_init, ROT0, "Fun Industries Inc.", "Fun-E-Ball", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1997, funeball, 0, funeball, funeball, funeball_state, empty_init, ROT0, "Fun Industries Inc.", "Fun-E-Ball", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/fungames.cpp b/src/mame/misc/fungames.cpp index 210dded9048..20af6d90ff5 100644 --- a/src/mame/misc/fungames.cpp +++ b/src/mame/misc/fungames.cpp @@ -191,8 +191,8 @@ ROM_END } // Anonymous namespace -GAME( 1975, biplane, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Biplane", MACHINE_IS_SKELETON ) -//GAME( 1975, skywar, biplane, 0, fungames, 0, fungames_state, empty_init, ROT0, "Mirco Games", "Sky War", MACHINE_IS_SKELETON ) -GAME( 1976, biplane4, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Biplane 4", MACHINE_IS_SKELETON ) -GAME( 1975, take5, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Take 5", MACHINE_IS_SKELETON ) -//GAME( 1975, tankers, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Tankers", MACHINE_IS_SKELETON ) +GAME( 1975, biplane, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Biplane", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +//GAME( 1975, skywar, biplane, 0, fungames, 0, fungames_state, empty_init, ROT0, "Mirco Games", "Sky War", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1976, biplane4, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Biplane 4", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1975, take5, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Take 5", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +//GAME( 1975, tankers, 0, fungames, 0, fungames_state, empty_init, ROT0, "Fun Games", "Tankers", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/gamemasters.cpp b/src/mame/misc/gamemasters.cpp index 947e54229b3..b6c48139538 100644 --- a/src/mame/misc/gamemasters.cpp +++ b/src/mame/misc/gamemasters.cpp @@ -154,4 +154,4 @@ ROM_END } // anonymous namespace -GAME(1989, gmsshoot, 0, gmsshoot, gmsshoot, gamemasters_state, empty_init, ROT0, "GameMasters", "Sharpshooter (coin pusher)", MACHINE_IS_SKELETON_MECHANICAL) // flyer and PCB dated 1988, but program strings claim 1989 copyright +GAME(1989, gmsshoot, 0, gmsshoot, gmsshoot, gamemasters_state, empty_init, ROT0, "GameMasters", "Sharpshooter (coin pusher)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // flyer and PCB dated 1988, but program strings claim 1989 copyright diff --git a/src/mame/misc/gfamily.cpp b/src/mame/misc/gfamily.cpp index 710f490ceb9..d8c10224498 100644 --- a/src/mame/misc/gfamily.cpp +++ b/src/mame/misc/gfamily.cpp @@ -206,4 +206,4 @@ ROM_END } // Anonymous namespace -GAME( 200?, gmfamily, 0, gfamily, gfamily, gfamily_state, empty_init, ROT0, "bootleg", "Games Family", MACHINE_IS_SKELETON ) +GAME( 200?, gmfamily, 0, gfamily, gfamily, gfamily_state, empty_init, ROT0, "bootleg", "Games Family", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/globalfr.cpp b/src/mame/misc/globalfr.cpp index 2c6d10c8f2d..605b5ede7c3 100644 --- a/src/mame/misc/globalfr.cpp +++ b/src/mame/misc/globalfr.cpp @@ -207,32 +207,32 @@ ROM_END /******************************************************************************/ // standalone game or topbox? -GAME( 199?, gl_snbev, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Saturday Night Beaver (Global) (Stealth?) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_snbeva, gl_snbev, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Saturday Night Beaver (Global) (Stealth?) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, gl_snbev, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Saturday Night Beaver (Global) (Stealth?) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_snbeva, gl_snbev, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Saturday Night Beaver (Global) (Stealth?) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // standalone game or topbox? -GAME( 199?, gl_grncl, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Grid Runner Club (Global) (Stealth?) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_grncla, gl_grncl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Grid Runner Club (Global) (Stealth?) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, gl_grncl, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Grid Runner Club (Global) (Stealth?) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_grncla, gl_grncl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Grid Runner Club (Global) (Stealth?) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, gl_dow, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Deals On Wheels (Global) (v1.4) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_dowp, gl_dow, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Deals On Wheels (Global) (v1.4 Protocol) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, gl_dow, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Deals On Wheels (Global) (v1.4) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_dowp, gl_dow, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Deals On Wheels (Global) (v1.4 Protocol) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, gl_dowcl, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Deals On Wheels Club (Global) (v1.6) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_dowclp, gl_dowcl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Deals On Wheels Club (Global) (v1.6 Protocol) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, gl_dowcl, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Deals On Wheels Club (Global) (v1.6) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_dowclp, gl_dowcl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Deals On Wheels Club (Global) (v1.6 Protocol) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, gl_wywh, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Wish You Were Here Club (Global) (v2.9) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_wywhp, gl_wywh, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Wish You Were Here Club (Global) (v2.9 Protocol) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_wywh24, gl_wywh, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Wish You Were Here Club (Global) (v2.4) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_wywh24p, gl_wywh, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Wish You Were Here Club (Global) (v2.4 Protocol) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, gl_wywh, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Wish You Were Here Club (Global) (v2.9) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_wywhp, gl_wywh, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Wish You Were Here Club (Global) (v2.9 Protocol) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_wywh24, gl_wywh, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Wish You Were Here Club (Global) (v2.4) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_wywh24p, gl_wywh, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Wish You Were Here Club (Global) (v2.4 Protocol) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, gl_coc, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Carry On Clubbin' (Global) (v3.0) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_cocp, gl_coc, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Carry On Clubbin' (Global) (v3.0 Protocol) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_coc29, gl_coc, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Carry On Clubbin' (Global) (v2.9) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_coc29p, gl_coc, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Carry On Clubbin' (Global) (v2.9 Protocol) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, gl_coc, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Carry On Clubbin' (Global) (v3.0) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_cocp, gl_coc, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Carry On Clubbin' (Global) (v3.0 Protocol) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_coc29, gl_coc, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Carry On Clubbin' (Global) (v2.9) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_coc29p, gl_coc, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Carry On Clubbin' (Global) (v2.9 Protocol) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, gl_uyr, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Up Yer Riggin Club (Global) (v2.8) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_uyrp, gl_uyr, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Up Yer Riggin Club (Global) (v2.8 Protocol) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, gl_uyr, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Up Yer Riggin Club (Global) (v2.8) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_uyrp, gl_uyr, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Up Yer Riggin Club (Global) (v2.8 Protocol) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) -GAME( 199?, gl_hbh, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel (Global) (v1.0) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_hbhcl, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (v1.9) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_hbhclp, gl_hbhcl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (v1.9 Protocol) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, gl_hbhcla, gl_hbhcl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (set 2) (Stealth)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, gl_hbh, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel (Global) (v1.0) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_hbhcl, 0, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (v1.9) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_hbhclp, gl_hbhcl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (v1.9 Protocol) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, gl_hbhcla, gl_hbhcl, globalfr, globalfr, globalfr_state, empty_init, ROT0, "Global", "Heartbreak Hotel Club (Global) (set 2) (Stealth)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/globalvr.cpp b/src/mame/misc/globalvr.cpp index fe070aaf1af..78dd0734814 100644 --- a/src/mame/misc/globalvr.cpp +++ b/src/mame/misc/globalvr.cpp @@ -427,16 +427,16 @@ ROM_END // OS/Global VR specific Setup Installers -GAME( 2002, hyperv2, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Hyper V2 (Global VR) Install - 06/12/02", MACHINE_IS_SKELETON ) -GAME( 2001, hyperv2a, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Hyper V2 (Global VR) Install - 09/30/01", MACHINE_IS_SKELETON ) -GAME( 2001, gvrxpsys, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Global VR XP OS Install - 09/30/01", MACHINE_IS_SKELETON ) -GAME( 2002, gvrxpsup, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Global VR XP OS Update/Install - 06/11/02", MACHINE_IS_SKELETON ) +GAME( 2002, hyperv2, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Hyper V2 (Global VR) Install - 06/12/02", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, hyperv2a, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Hyper V2 (Global VR) Install - 09/30/01", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, gvrxpsys, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Global VR XP OS Install - 09/30/01", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2002, gvrxpsup, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Global VR XP OS Update/Install - 06/11/02", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Game Installer CDs -GAME( 2000, bhead2k, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Beach Head 2000 Install - 05/27/03", MACHINE_IS_SKELETON ) -GAME( 2000, bhead2ka, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Beach Head 2000 Install - 09/16/01", MACHINE_IS_SKELETON ) -GAME( 2002, bhead2k2, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Beach Head 2002 Install - 05/27/03", MACHINE_IS_SKELETON ) -GAME( 2003, bhead2k3, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Beach Head 2003 Desert War Install - 05/27/03", MACHINE_IS_SKELETON ) -GAME( 2003, nfs, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B)", MACHINE_IS_SKELETON ) -GAME( 2004, nfsgt, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C)",MACHINE_IS_SKELETON ) -GAME( 2005, nfsug, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Need For Speed: Underground Install (2 Discs) (v1.1)", MACHINE_IS_SKELETON ) +GAME( 2000, bhead2k, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Beach Head 2000 Install - 05/27/03", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2000, bhead2ka, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Beach Head 2000 Install - 09/16/01", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2002, bhead2k2, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Beach Head 2002 Install - 05/27/03", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, bhead2k3, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Beach Head 2003 Desert War Install - 05/27/03", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2003, nfs, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2004, nfsgt, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2005, nfsug, 0, globalvr, globalvr, globalvr_state, empty_init, ROT0, "Global VR", "Need For Speed: Underground Install (2 Discs) (v1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/hapyfish.cpp b/src/mame/misc/hapyfish.cpp index 29d1074deb2..4adefeb3cac 100644 --- a/src/mame/misc/hapyfish.cpp +++ b/src/mame/misc/hapyfish.cpp @@ -606,4 +606,4 @@ ROM_END } // anonymous namespace -GAME( 201?, hapyfsh2, 0, hapyfish, hapyfish, hapyfish_state, empty_init, ROT0, "bootleg", "Happy Fish (V2 PCB, 302-in-1)", MACHINE_IS_SKELETON ) +GAME( 201?, hapyfsh2, 0, hapyfish, hapyfish, hapyfish_state, empty_init, ROT0, "bootleg", "Happy Fish (V2 PCB, 302-in-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/hazelgr.cpp b/src/mame/misc/hazelgr.cpp index 9f2328a8646..743cc6cff7a 100644 --- a/src/mame/misc/hazelgr.cpp +++ b/src/mame/misc/hazelgr.cpp @@ -121,4 +121,4 @@ ROM_END } // anonymous namespace -GAME( 198?, hg_frd, 0, haze, haze, haze_state, empty_init, ROT0, "Hazel Grove", "Fruit Deuce (Hazel Grove)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 198?, hg_frd, 0, haze, haze, haze_state, empty_init, ROT0, "Hazel Grove", "Fruit Deuce (Hazel Grove)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/hobbyplay.cpp b/src/mame/misc/hobbyplay.cpp index a4d8167db3d..a619f83e2bc 100644 --- a/src/mame/misc/hobbyplay.cpp +++ b/src/mame/misc/hobbyplay.cpp @@ -107,4 +107,4 @@ ROM_END } // anonymous namespace -GAME( 198?, unkhpslt, 0, hobbyplay, hobbyplay, hobbyplay_state, empty_init, ROT0, "Hobby Play", "unknown Hobby Play slot machine", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 198?, unkhpslt, 0, hobbyplay, hobbyplay, hobbyplay_state, empty_init, ROT0, "Hobby Play", "unknown Hobby Play slot machine", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/houseball.cpp b/src/mame/misc/houseball.cpp index 74c9eeae96d..032eef749ea 100644 --- a/src/mame/misc/houseball.cpp +++ b/src/mame/misc/houseball.cpp @@ -93,4 +93,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(1989, houseball, 0, houseball, houseball, houseball_state, empty_init, ROT0, "Olakoa", "House Ball", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1989, houseball, 0, houseball, houseball, houseball_state, empty_init, ROT0, "Olakoa", "House Ball", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/itgambl2.cpp b/src/mame/misc/itgambl2.cpp index 8e08a56ebf3..6ba7b9cc74c 100644 --- a/src/mame/misc/itgambl2.cpp +++ b/src/mame/misc/itgambl2.cpp @@ -1185,26 +1185,26 @@ ROM_END *************************/ // YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS -GAME( 1999, ntcash, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "NtCash", MACHINE_IS_SKELETON ) -GAME( 1999, wizard, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "A.A.", "Wizard (Ver 1.0)", MACHINE_IS_SKELETON ) -GAME( 200?, trstar2k, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "A.M.", "Triple Star 2000", MACHINE_IS_SKELETON ) -GAME( 2001, laser2k1, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Laser 2001 (Ver 1.2)", MACHINE_IS_SKELETON ) -GAME( 2001, mdrink, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Magic Drink (Ver 1.2)", MACHINE_IS_SKELETON ) -GAME( 2001, te0144, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Puzzle Bobble (Italian gambling game)", MACHINE_IS_SKELETON ) -GAME( 200?, btorneo, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Bubble Torneo", MACHINE_IS_SKELETON ) -GAME( 200?, cmagica, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Carta Magica (Ver 1.8)", MACHINE_IS_SKELETON ) -GAME( 200?, mcard_h8, cmagica, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Magic Card (H8, English)", MACHINE_IS_SKELETON ) -GAME( 200?, smcard, cmagica, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Super Magic Card", MACHINE_IS_SKELETON ) -GAME( 200?, millsun, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Millennium Sun", MACHINE_IS_SKELETON ) -GAME( 200?, sspac2k1, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Super Space 2001", MACHINE_IS_SKELETON ) -GAME( 200?, elvis, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Elvis?", MACHINE_IS_SKELETON ) -GAME( 200?, sstar, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Super Star", MACHINE_IS_SKELETON ) -GAME( 2001, pirati, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "Cin", "Pirati", MACHINE_IS_SKELETON ) -GAME( 200?, mnumitg, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Magic Number (Italian gambling game, Ver 1.5)", MACHINE_IS_SKELETON ) -GAME( 200?, mclass, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Magic Class (Ver 2.2)", MACHINE_IS_SKELETON ) -GAME( 200?, europass, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Euro Pass (Ver 1.1)", MACHINE_IS_SKELETON ) -GAME( 200?, thedrink, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "The Drink", MACHINE_IS_SKELETON ) -GAME( 200?, unkh8gam, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "unknown H8 Italian gambling game", MACHINE_IS_SKELETON ) -GAME( 200?, eurodsr, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Euro Double Star Record (ver.1.2)", MACHINE_IS_SKELETON ) -GAME( 200?, granfrat, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Grande Fratello (Ver. 1.7)", MACHINE_IS_SKELETON ) -GAME( 2002, toptcash, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "VideoIdea", "Top T. Cash", MACHINE_IS_SKELETON ) +GAME( 1999, ntcash, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "NtCash", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1999, wizard, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "A.A.", "Wizard (Ver 1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, trstar2k, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "A.M.", "Triple Star 2000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, laser2k1, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Laser 2001 (Ver 1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, mdrink, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Magic Drink (Ver 1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, te0144, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Puzzle Bobble (Italian gambling game)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, btorneo, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Bubble Torneo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, cmagica, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Carta Magica (Ver 1.8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, mcard_h8, cmagica, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Magic Card (H8, English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, smcard, cmagica, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Super Magic Card", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, millsun, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Millennium Sun", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, sspac2k1, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Super Space 2001", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, elvis, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Elvis?", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, sstar, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Super Star", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, pirati, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "Cin", "Pirati", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, mnumitg, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Magic Number (Italian gambling game, Ver 1.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, mclass, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Magic Class (Ver 2.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, europass, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Euro Pass (Ver 1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, thedrink, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "The Drink", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, unkh8gam, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "unknown H8 Italian gambling game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, eurodsr, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Euro Double Star Record (ver.1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, granfrat, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "", "Grande Fratello (Ver. 1.7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2002, toptcash, 0, itgambl2, itgambl2, itgambl2_state, empty_init, ROT0, "VideoIdea", "Top T. Cash", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/itgambl3.cpp b/src/mame/misc/itgambl3.cpp index 2a34a972515..4f490f780ab 100644 --- a/src/mame/misc/itgambl3.cpp +++ b/src/mame/misc/itgambl3.cpp @@ -523,9 +523,9 @@ ROM_END *************************/ // YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS -GAME( 200?, ejollyx5, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "Solar Games", "Euro Jolly X5", MACHINE_IS_SKELETON ) -GAME( 200?, grandprx, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "4fun", "Grand Prix", MACHINE_IS_SKELETON ) -GAME( 200?, supjolly, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "", "Super Jolly", MACHINE_IS_SKELETON ) -GAME( 200?, x5jokers, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "Electronic Projects", "X Five Jokers (Version 1.12)", MACHINE_IS_SKELETON ) -GAME( 200?, queenotg, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "", "Queen of the Games", MACHINE_IS_SKELETON ) -GAME( 200?, ejollyx9, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "Solar Games", "Euro Jolly X9", MACHINE_IS_SKELETON ) +GAME( 200?, ejollyx5, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "Solar Games", "Euro Jolly X5", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, grandprx, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "4fun", "Grand Prix", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, supjolly, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "", "Super Jolly", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, x5jokers, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "Electronic Projects", "X Five Jokers (Version 1.12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, queenotg, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "", "Queen of the Games", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, ejollyx9, 0, itgambl3, itgambl3, itgambl3_state, empty_init, ROT0, "Solar Games", "Euro Jolly X9", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/itgamble.cpp b/src/mame/misc/itgamble.cpp index 6ce9a36bd8f..5aa2df24736 100644 --- a/src/mame/misc/itgamble.cpp +++ b/src/mame/misc/itgamble.cpp @@ -676,29 +676,29 @@ ROM_END // YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS /* hardware green H83048*/ -GAME( 200?, bookthr, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Book Theatre (Ver 1.2)", MACHINE_IS_SKELETON ) -GAME( 2000, capunc, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Capitan Uncino (Nazionale Elettronica, Ver 1.2)", MACHINE_IS_SKELETON ) -GAME( 2001, capcor, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Capitani Coraggiosi (Ver 1.3)", MACHINE_IS_SKELETON ) +GAME( 200?, bookthr, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Book Theatre (Ver 1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2000, capunc, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Capitan Uncino (Nazionale Elettronica, Ver 1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, capcor, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Capitani Coraggiosi (Ver 1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) /* hardware green H83048 + piggyback for timekeeping*/ -GAME( 2001, bowlroad, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Bowling Road (Ver 1.5)", MACHINE_IS_SKELETON ) -GAME( 2001, euro2k2, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Europa 2002 (Ver 2.0, set 1)", MACHINE_IS_SKELETON ) -GAME( 2001, euro2k2a, euro2k2, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Europa 2002 (Ver 2.0, set 2)", MACHINE_IS_SKELETON ) -GAME( 2001, labrinth, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Labyrinth (Ver 1.5)", MACHINE_IS_SKELETON ) -GAME( 2002, laperla, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "La Perla Nera (Ver 2.0)", MACHINE_IS_SKELETON ) -GAME( 2001, laperlag, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "La Perla Nera Gold (Ver 2.0)", MACHINE_IS_SKELETON ) -GAME( 200?, pinups, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Pin Ups (Ver 1.0 Rev A)", MACHINE_IS_SKELETON ) -GAME( 2001, wcup, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "World Cup (Ver 1.5)", MACHINE_IS_SKELETON ) +GAME( 2001, bowlroad, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Bowling Road (Ver 1.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, euro2k2, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Europa 2002 (Ver 2.0, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, euro2k2a, euro2k2, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Europa 2002 (Ver 2.0, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, labrinth, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Labyrinth (Ver 1.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2002, laperla, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "La Perla Nera (Ver 2.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, laperlag, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "La Perla Nera Gold (Ver 2.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, pinups, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Pin Ups (Ver 1.0 Rev A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, wcup, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "World Cup (Ver 1.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) /* hardware red H83048 Rev 1.1 + timekeeping on board*/ -GAME( 2001, abacus, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Abacus (Ver 1.0)", MACHINE_IS_SKELETON ) -GAME( 2001, bowlroad14, bowlroad, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Bowling Road (Ver 1.4)", MACHINE_IS_SKELETON ) -GAME( 2002, euro2k2s, euro2k2, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Europa 2002 Space (Ver 3.0)", MACHINE_IS_SKELETON ) -GAME( 2001, uforobot, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "UFO Robot (Ver 1.0 Rev A)", MACHINE_IS_SKELETON ) +GAME( 2001, abacus, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Abacus (Ver 1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, bowlroad14, bowlroad, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Bowling Road (Ver 1.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2002, euro2k2s, euro2k2, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Europa 2002 Space (Ver 3.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, uforobot, 0, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "UFO Robot (Ver 1.0 Rev A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) /* hardware green ND2001 Rev 1.0*/ -GAME( 2001, bowlroad14n, bowlroad, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Bowling Road (Ver 1.4, ND2001 hardware)", MACHINE_IS_SKELETON ) -GAME( 2001, wcup14, wcup, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "World Cup (Ver 1.4)", MACHINE_IS_SKELETON ) +GAME( 2001, bowlroad14n, bowlroad, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "Bowling Road (Ver 1.4, ND2001 hardware)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, wcup14, wcup, itgamble, itgamble, itgamble_state, empty_init, ROT0, "Nazionale Elettronica", "World Cup (Ver 1.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) /* different hardware */ -GAME( 2000, mnumber, 0, mnumber, itgamble, itgamble_state, empty_init, ROT0, "MM / BRL Bologna", "Mystery Number", MACHINE_IS_SKELETON ) +GAME( 2000, mnumber, 0, mnumber, itgamble, itgamble_state, empty_init, ROT0, "MM / BRL Bologna", "Mystery Number", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/laz_ribrac.cpp b/src/mame/misc/laz_ribrac.cpp index 475e6a32e95..72b72dd15a2 100644 --- a/src/mame/misc/laz_ribrac.cpp +++ b/src/mame/misc/laz_ribrac.cpp @@ -360,5 +360,5 @@ ROM_END } // anonymous namespace -GAME( 1993, ribrac, 0, ribrac, ribrac, ribrac_state, empty_init, ROT0, "Lazer-Tron", "Ribbit Racin (Lazer-Tron)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1993, ribrac, 0, ribrac, ribrac, ribrac_state, empty_init, ROT0, "Lazer-Tron", "Ribbit Racin (Lazer-Tron)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) GAME( 19??, awetoss, 0, ribrac, awetoss, ribrac_state, empty_init, ROT0, "Lazer-Tron", "Awesome Toss 'Em (Lazer-Tron)", MACHINE_NOT_WORKING | MACHINE_MECHANICAL ) diff --git a/src/mame/misc/magreel.cpp b/src/mame/misc/magreel.cpp index 75eb868284b..08cefbe3c85 100644 --- a/src/mame/misc/magreel.cpp +++ b/src/mame/misc/magreel.cpp @@ -211,4 +211,4 @@ void magreel_state::init_magreel() } // anonymous namespace -GAME( 199?, magreel, 0, magreel, magreel, magreel_state, init_magreel, ROT0, "Play System", "Magic Reels", MACHINE_IS_SKELETON ) +GAME( 199?, magreel, 0, magreel, magreel, magreel_state, init_magreel, ROT0, "Play System", "Magic Reels", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/microdar.cpp b/src/mame/misc/microdar.cpp index 9c1dde3fd19..4bb1b15055c 100644 --- a/src/mame/misc/microdar.cpp +++ b/src/mame/misc/microdar.cpp @@ -501,12 +501,12 @@ ROM_END } // anonymous namespace -GAME(199?, dibifuca, 0, microdar, microdar, microdar_state, empty_init, ROT0, "Compumatic / Bifuca", "Diana Bifuca (v9.25)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(199?, dibif743, dibifuca, microdar, microdar, microdar_state, empty_init, ROT0, "Compumatic / Bifuca", "Diana Bifuca (v7.43)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(199?, dibif727, dibifuca, microdar, microdar, microdar_state, empty_init, ROT0, "Compumatic / Bifuca", "Diana Bifuca (v7.27)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1997, dibifpspdp, dibifuca, prospdp, microdar, microdar_state, empty_init, ROT0, "Compumatic / Bifuca", "Diana Bifuca (unknown version, ProSPDP based)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1997, cfarwest, 0, microdar, microdar, microdar_state, empty_init, ROT0, "Compumatic", "Far West (Compumatic)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1997, diolakoa, 0, microdv5, microdar, microdar_state, empty_init, ROT0, "Compumatic / Olakoa", "Diana Olakoa (v8.38)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1997, diola827, diolakoa, microdv5, microdar, microdar_state, empty_init, ROT0, "Compumatic / Olakoa", "Diana Olakoa (v8.27)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1997, covidarts, 0, covidarts, microdar, microdar_state, empty_init, ROT0, "Covielsa", "Covidarts", MACHINE_IS_SKELETON_MECHANICAL) -GAME(2009, minidart, 0, prospdp, microdar, microdar_state, empty_init, ROT0, "Compumatic", "Minidart", MACHINE_IS_SKELETON_MECHANICAL) +GAME(199?, dibifuca, 0, microdar, microdar, microdar_state, empty_init, ROT0, "Compumatic / Bifuca", "Diana Bifuca (v9.25)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(199?, dibif743, dibifuca, microdar, microdar, microdar_state, empty_init, ROT0, "Compumatic / Bifuca", "Diana Bifuca (v7.43)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(199?, dibif727, dibifuca, microdar, microdar, microdar_state, empty_init, ROT0, "Compumatic / Bifuca", "Diana Bifuca (v7.27)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1997, dibifpspdp, dibifuca, prospdp, microdar, microdar_state, empty_init, ROT0, "Compumatic / Bifuca", "Diana Bifuca (unknown version, ProSPDP based)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1997, cfarwest, 0, microdar, microdar, microdar_state, empty_init, ROT0, "Compumatic", "Far West (Compumatic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1997, diolakoa, 0, microdv5, microdar, microdar_state, empty_init, ROT0, "Compumatic / Olakoa", "Diana Olakoa (v8.38)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1997, diola827, diolakoa, microdv5, microdar, microdar_state, empty_init, ROT0, "Compumatic / Olakoa", "Diana Olakoa (v8.27)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1997, covidarts, 0, covidarts, microdar, microdar_state, empty_init, ROT0, "Covielsa", "Covidarts", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(2009, minidart, 0, prospdp, microdar, microdar_state, empty_init, ROT0, "Compumatic", "Minidart", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/minivideo.cpp b/src/mame/misc/minivideo.cpp index 5c85adfb3c5..fffbc1ce1f9 100644 --- a/src/mame/misc/minivideo.cpp +++ b/src/mame/misc/minivideo.cpp @@ -147,5 +147,5 @@ ROM_END } // anonymous namespace -GAME( 1995?, fiches, 0, minivideo, minivideo, minivideo_state, empty_init, ROT0, "Minivideo", "Les Fiches (ver 1.3)", MACHINE_IS_SKELETON ) -GAME( 1995?, fiches12, fiches, minivideo, minivideo, minivideo_state, empty_init, ROT0, "Minivideo", "Les Fiches (ver 1.2)", MACHINE_IS_SKELETON ) +GAME( 1995?, fiches, 0, minivideo, minivideo, minivideo_state, empty_init, ROT0, "Minivideo", "Les Fiches (ver 1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1995?, fiches12, fiches, minivideo, minivideo, minivideo_state, empty_init, ROT0, "Minivideo", "Les Fiches (ver 1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/neomania.cpp b/src/mame/misc/neomania.cpp index b9efc597eb2..4c8509798da 100644 --- a/src/mame/misc/neomania.cpp +++ b/src/mame/misc/neomania.cpp @@ -104,4 +104,4 @@ ROM_END } // Anonymous namespace -GAME( 2003, neomania, 0, neomania, neomania, neomania_state, empty_init, ROT0, "bootleg (Hyper M.A.R.)", "Neo Mania (Portugal)", MACHINE_IS_SKELETON ) +GAME( 2003, neomania, 0, neomania, neomania, neomania_state, empty_init, ROT0, "bootleg (Hyper M.A.R.)", "Neo Mania (Portugal)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/nexus3d.cpp b/src/mame/misc/nexus3d.cpp index 922d43c33f4..22d956ddddc 100644 --- a/src/mame/misc/nexus3d.cpp +++ b/src/mame/misc/nexus3d.cpp @@ -379,5 +379,5 @@ void nexus3d_state::init_acheartf() } // anonymous namespace -GAME( 2005, acheart, 0, nexus3d, nexus3d, nexus3d_state, init_acheart, ROT0, "Examu", "Arcana Heart", MACHINE_IS_SKELETON ) -GAME( 2006, acheartf, 0, nexus3d, nexus3d, nexus3d_state, init_acheartf, ROT0, "Examu", "Arcana Heart Full", MACHINE_IS_SKELETON ) +GAME( 2005, acheart, 0, nexus3d, nexus3d, nexus3d_state, init_acheart, ROT0, "Examu", "Arcana Heart", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2006, acheartf, 0, nexus3d, nexus3d, nexus3d_state, init_acheartf, ROT0, "Examu", "Arcana Heart Full", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/nsg6809.cpp b/src/mame/misc/nsg6809.cpp index 3b9d900b24f..837d2b751c9 100644 --- a/src/mame/misc/nsg6809.cpp +++ b/src/mame/misc/nsg6809.cpp @@ -109,4 +109,4 @@ ROM_END } // anonymous namespace -GAME(1993, pitchhit, 0, pitchhit, pitchhit, nsg6809_state, empty_init, ROT0, "National Sports Games", "Pitch Hitter - Baseball Challenge", MACHINE_IS_SKELETON_MECHANICAL ) +GAME(1993, pitchhit, 0, pitchhit, pitchhit, nsg6809_state, empty_init, ROT0, "National Sports Games", "Pitch Hitter - Baseball Challenge", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/odyssey.cpp b/src/mame/misc/odyssey.cpp index 45738e1bed6..985da416f6c 100644 --- a/src/mame/misc/odyssey.cpp +++ b/src/mame/misc/odyssey.cpp @@ -283,4 +283,4 @@ ROM_END **************************************/ /* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */ -GAME( 1998, odyssey, 0, odyssey, odyssey, odyssey_state, empty_init, ROT270, "Silicon Gaming", "Odyssey", MACHINE_IS_SKELETON ) +GAME( 1998, odyssey, 0, odyssey, odyssey, odyssey_state, empty_init, ROT270, "Silicon Gaming", "Odyssey", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/opercoin.cpp b/src/mame/misc/opercoin.cpp index 4c8dca21ca3..4fd28575811 100644 --- a/src/mame/misc/opercoin.cpp +++ b/src/mame/misc/opercoin.cpp @@ -144,5 +144,5 @@ ROM_END // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 1990, multibaby, 0, multibaby, multibaby, multibaby_state, empty_init, ROT0, "Oper Coin", "Multi Baby", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1988, spirulo, 0, spirulo, spirulo, multibaby_state, empty_init, ROT0, "Oper Coin", "Super Pirulo", MACHINE_IS_SKELETON_MECHANICAL ) // Year from legal registry date +GAME( 1990, multibaby, 0, multibaby, multibaby, multibaby_state, empty_init, ROT0, "Oper Coin", "Multi Baby", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1988, spirulo, 0, spirulo, spirulo, multibaby_state, empty_init, ROT0, "Oper Coin", "Super Pirulo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year from legal registry date diff --git a/src/mame/misc/playcenter.cpp b/src/mame/misc/playcenter.cpp index 2d741de9822..ae45fb84c75 100644 --- a/src/mame/misc/playcenter.cpp +++ b/src/mame/misc/playcenter.cpp @@ -136,7 +136,7 @@ ROM_END } // Anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(2000, plycntrchtr, 0, playcenter, playcenter, playcenter_state, empty_init, ROT0, "Recreativos Presas / Undergaming", "PlayCenter Champions Tournament (v9.3, 'Epox' hardware)", MACHINE_IS_SKELETON) -GAME(2000, plycntrchtrk, plycntrchtr, playcenter, playcenter, playcenter_state, empty_init, ROT0, "Recreativos Presas / Undergaming", "PlayCenter Champions Tournament (v9.3, 'K6' hardware)", MACHINE_IS_SKELETON) -GAME(2000, plycntrchtrc, plycntrchtr, playcenter, playcenter, playcenter_state, empty_init, ROT0, "Recreativos Presas / Undergaming", "PlayCenter Champions Tournament (v9.3, 'Celeron' hardware)", MACHINE_IS_SKELETON) -GAME(2004, plycntre3, 0, playcenter, playcenter, playcenter_state, empty_init, ROT0, "Recreativos Presas / Undergaming", "Playcenter Evolution III (v14.0, 'Epox' hardware)", MACHINE_IS_SKELETON) // E.14.0.TCT +GAME(2000, plycntrchtr, 0, playcenter, playcenter, playcenter_state, empty_init, ROT0, "Recreativos Presas / Undergaming", "PlayCenter Champions Tournament (v9.3, 'Epox' hardware)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2000, plycntrchtrk, plycntrchtr, playcenter, playcenter, playcenter_state, empty_init, ROT0, "Recreativos Presas / Undergaming", "PlayCenter Champions Tournament (v9.3, 'K6' hardware)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2000, plycntrchtrc, plycntrchtr, playcenter, playcenter, playcenter_state, empty_init, ROT0, "Recreativos Presas / Undergaming", "PlayCenter Champions Tournament (v9.3, 'Celeron' hardware)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2004, plycntre3, 0, playcenter, playcenter, playcenter_state, empty_init, ROT0, "Recreativos Presas / Undergaming", "Playcenter Evolution III (v14.0, 'Epox' hardware)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // E.14.0.TCT diff --git a/src/mame/misc/plsonic4.cpp b/src/mame/misc/plsonic4.cpp index c9b4d69f0be..77cd7b6ec0a 100644 --- a/src/mame/misc/plsonic4.cpp +++ b/src/mame/misc/plsonic4.cpp @@ -229,4 +229,4 @@ ROM_END } // Anonymous namespace -GAME( 1991, plsonic4, 0, plsonic4, plsonic4, plsonic4_state, empty_init, ROT0, "SegaSA / Sonic", "Play Sonic 4", MACHINE_IS_SKELETON ) +GAME( 1991, plsonic4, 0, plsonic4, plsonic4, plsonic4_state, empty_init, ROT0, "SegaSA / Sonic", "Play Sonic 4", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/pmc.cpp b/src/mame/misc/pmc.cpp index 8e6ee3ac904..4dbba24fca5 100644 --- a/src/mame/misc/pmc.cpp +++ b/src/mame/misc/pmc.cpp @@ -105,4 +105,4 @@ ROM_END } // Anonymous namespace -GAME( 1975?, unkpmc, 0, pmc, 0, pmc_state, empty_init, ROT0, "PMC", "unknown PMC game", MACHINE_IS_SKELETON ) // might be Aztec Princess +GAME( 1975?, unkpmc, 0, pmc, 0, pmc_state, empty_init, ROT0, "PMC", "unknown PMC game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // might be Aztec Princess diff --git a/src/mame/misc/potgoldu.cpp b/src/mame/misc/potgoldu.cpp index 4c3979df4ae..f0d3709c2a6 100644 --- a/src/mame/misc/potgoldu.cpp +++ b/src/mame/misc/potgoldu.cpp @@ -137,5 +137,5 @@ ROM_END } // anonymous namespace -GAME( 200?, potgoldu, 0, potgold, potgold, potgold_state, empty_init, ROT0, "U.S. Games, Inc.", "Pot O' Gold (U.S. Games, v400x?)", MACHINE_IS_SKELETON ) -GAME( 2001, potgoldu580, potgoldu, potgold580, potgold, potgold_state, empty_init, ROT0, "U.S. Games, Inc.", "Pot O' Gold (U.S. Games, v580F)", MACHINE_IS_SKELETON ) +GAME( 200?, potgoldu, 0, potgold, potgold, potgold_state, empty_init, ROT0, "U.S. Games, Inc.", "Pot O' Gold (U.S. Games, v400x?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2001, potgoldu580, potgoldu, potgold580, potgold, potgold_state, empty_init, ROT0, "U.S. Games, Inc.", "Pot O' Gold (U.S. Games, v580F)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/proconn.cpp b/src/mame/misc/proconn.cpp index 45ec00624d5..4f6f0ceee65 100644 --- a/src/mame/misc/proconn.cpp +++ b/src/mame/misc/proconn.cpp @@ -1241,142 +1241,142 @@ void proconn_state::init_proconn() } // anonymous namespace -GAME( 199?, pr_lday, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "'L' Of A Day (Project) (Cash set) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_ldaya, pr_lday, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "'L' Of A Day (Project) (Token set) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_5xcsh, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "5x Cash (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvna, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (10GBP Jackpot) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnb, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (20p 6GBP Jackpot Version 114) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnc, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (10p 3GBP Jackpot Version 380) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnd, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (5p 3GBP Jackpot Version 105) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvne, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 6) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnf, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 7) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvng, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 8) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnh, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 9) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvni, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 10) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnj, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 11) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnk, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 12) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnl, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 13) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnm, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 14) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnn, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 15) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvno, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 16) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnp, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 17) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnq, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 18) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnr, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 19) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvns, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 20) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnt, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 21) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_7hvnu, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 22) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, pr_alwy9, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP" , "Always Nine (Pcp) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_alwy9a, pr_alwy9, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP" , "Always Nine (Pcp) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_barbl, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bars & Bells (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_batls, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Battleships (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_batlsa, pr_batls, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Battleships (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_batlsb, pr_batls, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Battleships (Project) (set 3) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_btwar, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Beat The Warden (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_btwara, pr_btwar, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Beat The Warden (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_btwarb, pr_btwar, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Beat The Warden (Project) (set 3) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bigdp, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Big Dipper (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bigdpa, pr_bigdp, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Big Dipper (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bulls, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bullseye (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bullsa, pr_bulls, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bullseye (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bullsb, pr_bulls, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bullseye (Project) (set 3) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bulbn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Big Night (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bulbna, pr_bulbn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Big Night (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bulbnb, pr_bulbn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Big Night (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_buljp, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Jackpot (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_buljpa, pr_buljp, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Jackpot (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_cashb, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Cash Back (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_cas7, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Casino Jackpot 7s (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_chico, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Chico the Bandit (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_chicoa, pr_chico, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Chico the Bandit (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_chicob, pr_chico, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Chico the Bandit (Project) (set 3) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_coolm, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Cool Million (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_coolma, pr_coolm, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Cool Million (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_coolmb, pr_coolm, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Cool Million (Project) (set 3) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_crz77, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Crazy 777s (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_crzbr, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Crazy Bars (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_supbr, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP", "Super Bars (PCP) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, pr_coyot, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP" , "Crazy Coyote (Pcp) (10p) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_coyota, pr_coyot, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP" , "Crazy Coyote (Pcp) (20p) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, pr_crzpy, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Crazy Pays (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_dblup, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Double Up (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_fire, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Fircecracker (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_flshc, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Flash The Cash (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_ftwhl, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Fortune Wheel (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_funrn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Fun On The Run (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_gogld, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Go For Gold (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_gldnl, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Golden Nile (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_gldng, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Golden Nugget (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_gdft, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Good Fortune (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_happy, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Happy Days (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_heato, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "The Heat Is On (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_hiclm, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hi Climber (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_hit6, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hit The Six (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_hit6a, pr_hit6, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hit The Six (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_hit6b, pr_hit6, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hit The Six (Project) (set 3) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_hotcs, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hot Cash (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_hotsp, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hot Spots (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_jkpt7, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Jackpot 7's (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_jkrwd, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Jokers Wild (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_jumpj, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Jumping Jacks (Project) (set 1) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_jumpja, pr_jumpj, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Jumping Jacks (Project) (set 2) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_medl, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Medalist (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_megmn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Mega Money (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_nudxs, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Nudge XS (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_qksht, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Maygay", "Quickshot (Maygay) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_rags, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Rags To Riches (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_reflx, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Reflex (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_roadr, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Road Riot (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_roll, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "The Roll (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_sevab, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Seven's Above (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_sevml, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Sevens & Melons (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_theme, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Theme Park (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_ttrai, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Treasure Trail (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_trpx, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Triple X (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, pr_trktr, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Trick or Treat (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1999, pr_trktp, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Trick or Treat (Protocol?) (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_walls, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Wall Street (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_whlft, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Wheel Of Fortune (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_wldkn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Wild Kings (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_nifty, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Nifty Fifty (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_upnun, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Up & Under (Project) (PROCONN)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_sptb, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Pcp", "Simply the Best (Pcp) (PROCONN?)",MACHINE_IS_SKELETON_MECHANICAL ) // not 100% sure this belongs here +GAME( 199?, pr_lday, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "'L' Of A Day (Project) (Cash set) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_ldaya, pr_lday, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "'L' Of A Day (Project) (Token set) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_5xcsh, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "5x Cash (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvna, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (10GBP Jackpot) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnb, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (20p 6GBP Jackpot Version 114) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnc, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (10p 3GBP Jackpot Version 380) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnd, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (5p 3GBP Jackpot Version 105) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvne, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 6) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnf, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 7) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvng, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 8) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnh, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 9) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvni, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 10) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnj, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 11) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnk, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 12) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnl, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 13) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnm, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 14) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnn, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 15) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvno, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 16) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnp, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 17) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnq, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 18) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnr, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 19) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvns, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 20) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnt, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 21) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_7hvnu, pr_7hvn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "777 Heaven (Project) (set 22) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, pr_alwy9, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP" , "Always Nine (Pcp) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_alwy9a, pr_alwy9, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP" , "Always Nine (Pcp) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_barbl, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bars & Bells (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_batls, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Battleships (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_batlsa, pr_batls, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Battleships (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_batlsb, pr_batls, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Battleships (Project) (set 3) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_btwar, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Beat The Warden (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_btwara, pr_btwar, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Beat The Warden (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_btwarb, pr_btwar, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Beat The Warden (Project) (set 3) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bigdp, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Big Dipper (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bigdpa, pr_bigdp, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Big Dipper (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bulls, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bullseye (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bullsa, pr_bulls, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bullseye (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bullsb, pr_bulls, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bullseye (Project) (set 3) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bulbn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Big Night (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bulbna, pr_bulbn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Big Night (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bulbnb, pr_bulbn, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Big Night (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_buljp, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Jackpot (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_buljpa, pr_buljp, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Bully's Jackpot (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_cashb, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Cash Back (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_cas7, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Casino Jackpot 7s (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_chico, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Chico the Bandit (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_chicoa, pr_chico, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Chico the Bandit (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_chicob, pr_chico, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Chico the Bandit (Project) (set 3) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_coolm, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Cool Million (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_coolma, pr_coolm, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Cool Million (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_coolmb, pr_coolm, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Cool Million (Project) (set 3) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_crz77, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Crazy 777s (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_crzbr, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Crazy Bars (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_supbr, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP", "Super Bars (PCP) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, pr_coyot, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP" , "Crazy Coyote (Pcp) (10p) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_coyota, pr_coyot, proconn, proconn, proconn_state, init_proconn, ROT0, "PCP" , "Crazy Coyote (Pcp) (20p) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, pr_crzpy, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Crazy Pays (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_dblup, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Double Up (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_fire, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Fircecracker (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_flshc, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Flash The Cash (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_ftwhl, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Fortune Wheel (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_funrn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Fun On The Run (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_gogld, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Go For Gold (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_gldnl, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Golden Nile (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_gldng, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Golden Nugget (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_gdft, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Good Fortune (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_happy, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Happy Days (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_heato, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "The Heat Is On (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_hiclm, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hi Climber (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_hit6, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hit The Six (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_hit6a, pr_hit6, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hit The Six (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_hit6b, pr_hit6, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hit The Six (Project) (set 3) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_hotcs, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hot Cash (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_hotsp, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Hot Spots (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_jkpt7, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Jackpot 7's (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_jkrwd, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Jokers Wild (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_jumpj, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Jumping Jacks (Project) (set 1) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_jumpja, pr_jumpj, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Jumping Jacks (Project) (set 2) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_medl, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Medalist (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_megmn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Mega Money (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_nudxs, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Nudge XS (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_qksht, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Maygay", "Quickshot (Maygay) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_rags, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Rags To Riches (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_reflx, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Reflex (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_roadr, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Road Riot (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_roll, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "The Roll (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_sevab, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Seven's Above (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_sevml, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Sevens & Melons (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_theme, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Theme Park (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_ttrai, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Treasure Trail (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_trpx, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Triple X (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, pr_trktr, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Trick or Treat (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1999, pr_trktp, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Trick or Treat (Protocol?) (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_walls, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Wall Street (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_whlft, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Wheel Of Fortune (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_wldkn, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Wild Kings (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_nifty, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Nifty Fifty (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_upnun, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Project", "Up & Under (Project) (PROCONN)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_sptb, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Pcp", "Simply the Best (Pcp) (PROCONN?)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // not 100% sure this belongs here // Some of these are PC98 hardware.. I don't know how / if that differs -GAME( 199?, pr_bears, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear Streak (set 1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearsa, pr_bears, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear Streak (set 2) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearsb, pr_bears, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear Streak (set 3) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearx, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 2.3) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxa, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 2.2) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxb, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 1.3) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxc, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (20p set 1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxd, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (20p set 2) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxe, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxf, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 2) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxg, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 3) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxh, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 4?) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxi, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 5) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxj, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (code 813) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxk, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (8GBP Token?) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxl, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 41) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxlp, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 41, Protocol) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_bearxm, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 31) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, pr_fspot, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 4.1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_fspota, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 3.1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_fspotb, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 2.1, set 1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_fspotc, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 2.1, 20p stake, 82%) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_fspotd, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 2.1, 7 button) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_fspote, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 1.1, set 1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_fspotf, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 1.1, 20p stake, 82%) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_fspotg, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 1.1, 6 button) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) - -GAME( 199?, pr_gnuc, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Golden Nugget (Version 2.2) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_gnuca, pr_gnuc, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Golden Nugget (Version 1.2) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_magln, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Magic Lines (Version 2.1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_maglna, pr_magln, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Magic Lines (Version 1.1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_wnstk, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Winning Streak (Version 1.1) (Coinworld)",MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 199?, pr_swop, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Ace", "Swop It (Ace)",MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, pr_bears, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear Streak (set 1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearsa, pr_bears, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear Streak (set 2) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearsb, pr_bears, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear Streak (set 3) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearx, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 2.3) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxa, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 2.2) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxb, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 1.3) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxc, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (20p set 1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxd, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (20p set 2) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxe, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxf, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 2) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxg, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 3) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxh, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 4?) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxi, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (10p set 5) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxj, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (code 813) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxk, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (8GBP Token?) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxl, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 41) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxlp, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 41, Protocol) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_bearxm, pr_bearx, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Bear X (Version 31) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, pr_fspot, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 4.1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_fspota, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 3.1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_fspotb, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 2.1, set 1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_fspotc, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 2.1, 20p stake, 82%) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_fspotd, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 2.1, 7 button) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_fspote, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 1.1, set 1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_fspotf, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 1.1, 20p stake, 82%) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_fspotg, pr_fspot, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Fun Spot (Version 1.1, 6 button) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) + +GAME( 199?, pr_gnuc, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Golden Nugget (Version 2.2) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_gnuca, pr_gnuc, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Golden Nugget (Version 1.2) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_magln, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Magic Lines (Version 2.1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_maglna, pr_magln, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Magic Lines (Version 1.1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_wnstk, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Coinworld", "Winning Streak (Version 1.1) (Coinworld)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 199?, pr_swop, 0, proconn, proconn, proconn_state, init_proconn, ROT0, "Ace", "Swop It (Ace)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/psattack.cpp b/src/mame/misc/psattack.cpp index c54d77bfbcb..c7534e94ebd 100644 --- a/src/mame/misc/psattack.cpp +++ b/src/mame/misc/psattack.cpp @@ -273,5 +273,5 @@ void psattack_state::init_psattack() } // anonymous namespace -GAME( 2004, psattack, 0, psattack, psattack, psattack_state, init_psattack, ROT0, "Uniana", "P's Attack", MACHINE_IS_SKELETON ) // has a CF card instead of flash roms +GAME( 2004, psattack, 0, psattack, psattack, psattack_state, init_psattack, ROT0, "Uniana", "P's Attack", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // has a CF card instead of flash roms diff --git a/src/mame/misc/pse.cpp b/src/mame/misc/pse.cpp index 802e371b9db..a80e13fc80c 100644 --- a/src/mame/misc/pse.cpp +++ b/src/mame/misc/pse.cpp @@ -208,9 +208,9 @@ ROM_END } // anonymous namespace -GAME( 1976, bazooka, 0, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering", "Bazooka", MACHINE_IS_SKELETON ) -GAME( 1976, knightar, 0, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering", "Knights in Armor", MACHINE_IS_SKELETON ) -GAME( 1977, bazookabr, bazooka, pse, 0, pse_state, empty_init, ROT0, "Taito do Brasil", "Bazooka (Brazil)", MACHINE_IS_SKELETON ) -GAME( 1977, dpatrol, 0, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering", "Desert Patrol", MACHINE_IS_SKELETON ) -GAME( 1977, dpatrola, dpatrol, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering (Telegames license)", "Desert Patrol (set 2)", MACHINE_IS_SKELETON ) -GAME( 1978, gametree, 0, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering", "Game Tree", MACHINE_IS_SKELETON ) +GAME( 1976, bazooka, 0, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering", "Bazooka", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1976, knightar, 0, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering", "Knights in Armor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1977, bazookabr, bazooka, pse, 0, pse_state, empty_init, ROT0, "Taito do Brasil", "Bazooka (Brazil)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1977, dpatrol, 0, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering", "Desert Patrol", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1977, dpatrola, dpatrol, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering (Telegames license)", "Desert Patrol (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1978, gametree, 0, pse, 0, pse_state, empty_init, ROT0, "Project Support Engineering", "Game Tree", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/rawthrillspc.cpp b/src/mame/misc/rawthrillspc.cpp index 234302773d6..71e1b573a49 100644 --- a/src/mame/misc/rawthrillspc.cpp +++ b/src/mame/misc/rawthrillspc.cpp @@ -146,6 +146,6 @@ ROM_END } // Anonymous namespace -GAME(2013, doodlejmp, 0, rawthrillspc, rawthrillspc, rawthrillspc_state, empty_init, ROT0, "ICE / Raw Thrills (Lima Sky license)", "Doodle Jump Arcade (v1.16)", MACHINE_IS_SKELETON) -GAME(2004, fnf, 0, rawthrillspc, rawthrillspc, rawthrillspc_state, empty_init, ROT0, "Raw Thrills", "The Fast And The Furious (v3.06)", MACHINE_IS_SKELETON) -GAME(2008, guitarheroac, 0, rawthrillspc, rawthrillspc, rawthrillspc_state, empty_init, ROT0, "Raw Thrills (Activision / Konami license)", "Guitar Hero Arcade (v1.0.5)", MACHINE_IS_SKELETON) +GAME(2013, doodlejmp, 0, rawthrillspc, rawthrillspc, rawthrillspc_state, empty_init, ROT0, "ICE / Raw Thrills (Lima Sky license)", "Doodle Jump Arcade (v1.16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2004, fnf, 0, rawthrillspc, rawthrillspc, rawthrillspc_state, empty_init, ROT0, "Raw Thrills", "The Fast And The Furious (v3.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2008, guitarheroac, 0, rawthrillspc, rawthrillspc, rawthrillspc_state, empty_init, ROT0, "Raw Thrills (Activision / Konami license)", "Guitar Hero Arcade (v1.0.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/misc/rcorsair.cpp b/src/mame/misc/rcorsair.cpp index 052b6fd656f..73a7772db29 100644 --- a/src/mame/misc/rcorsair.cpp +++ b/src/mame/misc/rcorsair.cpp @@ -221,4 +221,4 @@ ROM_END } // anonymous namespace -GAME( 1984, rcorsair, 0, rcorsair, inports, rcorsair_state, empty_init, ROT90, "Nakasawa", "Red Corsair", MACHINE_IS_SKELETON ) +GAME( 1984, rcorsair, 0, rcorsair, inports, rcorsair_state, empty_init, ROT90, "Nakasawa", "Red Corsair", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/sanremmg.cpp b/src/mame/misc/sanremmg.cpp index 6515f9e268c..072d77a7f15 100644 --- a/src/mame/misc/sanremmg.cpp +++ b/src/mame/misc/sanremmg.cpp @@ -143,6 +143,6 @@ ROM_END } // anonymous namespace -GAME( 2003, sanremmg, 0, sanremmg, sanremmg, sanremmg_state, empty_init, ROT0, "San Remo Games", "unknown San Remo / Elsy Multigame", MACHINE_IS_SKELETON ) -GAME( 200?, elsypokr, 0, sanremmg, sanremmg, sanremmg_state, empty_init, ROT0, "Electro System (Elsy)", "unknown Elsy poker", MACHINE_IS_SKELETON ) -GAME( 2002, elsygame, 0, sanremmg, sanremmg, sanremmg_state, empty_init, ROT0, "Electro System (Elsy)", "unknown Elsy game", MACHINE_IS_SKELETON ) // Fruit Diamont (sic)? +GAME( 2003, sanremmg, 0, sanremmg, sanremmg, sanremmg_state, empty_init, ROT0, "San Remo Games", "unknown San Remo / Elsy Multigame", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, elsypokr, 0, sanremmg, sanremmg, sanremmg_state, empty_init, ROT0, "Electro System (Elsy)", "unknown Elsy poker", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2002, elsygame, 0, sanremmg, sanremmg, sanremmg_state, empty_init, ROT0, "Electro System (Elsy)", "unknown Elsy game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Fruit Diamont (sic)? diff --git a/src/mame/misc/savquest.cpp b/src/mame/misc/savquest.cpp index 438a8101a52..61a2c28f6e7 100644 --- a/src/mame/misc/savquest.cpp +++ b/src/mame/misc/savquest.cpp @@ -903,4 +903,4 @@ ROM_END } // Anonymous namespace -GAME(1999, savquest, 0, savquest, savquest, savquest_state, empty_init, ROT0, "Interactive Light", "Savage Quest", MACHINE_IS_SKELETON) +GAME(1999, savquest, 0, savquest, savquest, savquest_state, empty_init, ROT0, "Interactive Light", "Savage Quest", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/misc/scm_500.cpp b/src/mame/misc/scm_500.cpp index a4e90bc60ad..062f62aa564 100644 --- a/src/mame/misc/scm_500.cpp +++ b/src/mame/misc/scm_500.cpp @@ -99,5 +99,5 @@ ROM_END } // anonymous namespace -GAME( 1987, scm_500, 0, scm_500, scm_500, scm_500_state, empty_init, ROT0, "Standard Change-Makers", "Standard Change-Makers System 500 / 500E", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1987, scm_500, 0, scm_500, scm_500, scm_500_state, empty_init, ROT0, "Standard Change-Makers", "Standard Change-Makers System 500 / 500E", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // 1995 - 500E - same basic hw? diff --git a/src/mame/misc/silverball.cpp b/src/mame/misc/silverball.cpp index 07ee8c5caa9..09d39ff6b92 100644 --- a/src/mame/misc/silverball.cpp +++ b/src/mame/misc/silverball.cpp @@ -252,9 +252,9 @@ ROM_END } // Anonymous namespace -GAME(1997?, slvrball806, 0, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball (8.01)", MACHINE_IS_SKELETON) -GAME(1997?, slvrball720, slvrball806, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball (7.20)", MACHINE_IS_SKELETON) -GAME(1997?, slvrball632, slvrball806, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball (6.32)", MACHINE_IS_SKELETON) +GAME(1997?, slvrball806, 0, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball (8.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1997?, slvrball720, slvrball806, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball (7.20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(1997?, slvrball632, slvrball806, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball (6.32)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) -GAME(199?, slvrballbu409, slvrball806, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball Bulova (4.09, set 1)", MACHINE_IS_SKELETON) -GAME(199?, slvrballbu409b, slvrball806, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball Bulova (4.09, set 2)", MACHINE_IS_SKELETON) // Probably the same as set 1 +GAME(199?, slvrballbu409, slvrball806, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball Bulova (4.09, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(199?, slvrballbu409b, slvrball806, silverball_i440zx, silverball, silverball_state, empty_init, ROT0, "TAB Austria", "Silverball Bulova (4.09, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // Probably the same as set 1 diff --git a/src/mame/misc/skylncr.cpp b/src/mame/misc/skylncr.cpp index 42f54b6d141..2a044cd44c8 100644 --- a/src/mame/misc/skylncr.cpp +++ b/src/mame/misc/skylncr.cpp @@ -2512,8 +2512,8 @@ GAME( 1995, bdream97, 0, bdream97, skylncr, skylncr_state, empty_init, GAME( 2000?,olymp, 0, olymp, skylncr, skylncr_state, init_olymp, ROT0, "Z Games", "Olympus (Z Games, version 10)", MACHINE_WRONG_COLORS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // Still has Bordun International 1992 strings GAME( 2000, sonikfig, 0, skylncr, sonikfig, skylncr_state, init_sonikfig, ROT0, "Z Games", "Sonik Fighter (version 02, encrypted)", MACHINE_WRONG_COLORS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) GAME( 2000, spcliner, 0, skylncr, sonikfig, skylncr_state, init_sonikfig, ROT0, "Z Games", "Space Liner", MACHINE_WRONG_COLORS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // game runs but screen is completely black due to palette mishandling -GAME( 199?, rolla, 0, skylncr, skylncr, skylncr_state, empty_init, ROT0, "Random Games", "unknown 'Rolla' slot machine", MACHINE_IS_SKELETON ) // internal CPU ROM not dumped +GAME( 199?, rolla, 0, skylncr, skylncr, skylncr_state, empty_init, ROT0, "Random Games", "unknown 'Rolla' slot machine", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // internal CPU ROM not dumped GAME( 2000?,score5, 0, skylncr, score5, skylncr_state, init_sonikfig, ROT0, "Z Games", "Score 5", MACHINE_WRONG_COLORS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // game runs but screen is completely black due to palette mishandling -GAME( 2000?,superb2k, 0, skylncr, skylncr, skylncr_state, init_superb2k, ROT0, "Random Games", "Super Butterfly 2000", MACHINE_IS_SKELETON ) // encrypted / different CPU type ? +GAME( 2000?,superb2k, 0, skylncr, skylncr, skylncr_state, init_superb2k, ROT0, "Random Games", "Super Butterfly 2000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // encrypted / different CPU type ? GAME( 2000, seadevil, 0, skylncr, score5, skylncr_state, init_sonikfig, ROT0, "Z Games", "Sea Devil", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // GFX ROM loading is wrong, causing severe GFX glitches GAME( 2000, blshark, 0, skylncr, skylncr, skylncr_state, init_blshark, ROT0, "MDS Hellas", "Blue Shark (MDS Hellas)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // protection? diff --git a/src/mame/misc/smd2144c.cpp b/src/mame/misc/smd2144c.cpp index fa14b004f00..ab452926f51 100644 --- a/src/mame/misc/smd2144c.cpp +++ b/src/mame/misc/smd2144c.cpp @@ -138,5 +138,5 @@ ROM_END } // Anonymous namespace -GAME( 200?, thecastle, 0, smd2144c, smd2144c, smd2144c_state, empty_init, ROT0, "", "The Castle", MACHINE_IS_SKELETON ) -GAME( 200?, therock, thecastle, smd2144c, smd2144c, smd2144c_state, empty_init, ROT0, "", "The Rock", MACHINE_IS_SKELETON ) +GAME( 200?, thecastle, 0, smd2144c, smd2144c, smd2144c_state, empty_init, ROT0, "", "The Castle", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, therock, thecastle, smd2144c, smd2144c, smd2144c_state, empty_init, ROT0, "", "The Rock", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/spdamjes.cpp b/src/mame/misc/spdamjes.cpp index 95058b22145..692f513b4d9 100644 --- a/src/mame/misc/spdamjes.cpp +++ b/src/mame/misc/spdamjes.cpp @@ -151,4 +151,4 @@ ROM_END } // Anonymous namespace -GAME(19??, spdamjes, 0, spdamjes, spdamjes, spdamjes_state, empty_init, ROT0, "T-90", "Sport Damjes 1", MACHINE_IS_SKELETON_MECHANICAL) +GAME(19??, spdamjes, 0, spdamjes, spdamjes, spdamjes_state, empty_init, ROT0, "T-90", "Sport Damjes 1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/startouch.cpp b/src/mame/misc/startouch.cpp index c3fef78e8c7..e78753adf50 100644 --- a/src/mame/misc/startouch.cpp +++ b/src/mame/misc/startouch.cpp @@ -104,4 +104,4 @@ ROM_END } // Anonymous namespace -GAME(2001, europl01, 0, europl01, europl01, startouch_state, empty_init, ROT0, "Sleic / Petaco", "EuroPlay 2001", MACHINE_IS_SKELETON) +GAME(2001, europl01, 0, europl01, europl01, startouch_state, empty_init, ROT0, "Sleic / Petaco", "EuroPlay 2001", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/misc/stop.cpp b/src/mame/misc/stop.cpp index 4865147575d..831ab5db067 100644 --- a/src/mame/misc/stop.cpp +++ b/src/mame/misc/stop.cpp @@ -106,4 +106,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 19??, stop, 0, stop, stop, stop_state, empty_init, ROT0, "", "Stop", MACHINE_IS_SKELETON ) +GAME( 19??, stop, 0, stop, stop, stop_state, empty_init, ROT0, "", "Stop", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/strkzn.cpp b/src/mame/misc/strkzn.cpp index c527a1ffa42..e4ddfe33fd0 100644 --- a/src/mame/misc/strkzn.cpp +++ b/src/mame/misc/strkzn.cpp @@ -87,4 +87,4 @@ ROM_END } // anonymous namespace -GAME( 1994, strkzn, 0, strkzn, strkzn, strkzn_state, empty_init, ROT0, "Purple Star", "Strike Zone (Purple Star)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1994, strkzn, 0, strkzn, strkzn, strkzn_state, empty_init, ROT0, "Purple Star", "Strike Zone (Purple Star)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/sumt8035.cpp b/src/mame/misc/sumt8035.cpp index 0bcdd333d4b..a0b893555a9 100644 --- a/src/mame/misc/sumt8035.cpp +++ b/src/mame/misc/sumt8035.cpp @@ -265,5 +265,5 @@ ROM_END } // anonymous namespace -GAME( 1981, sm_ngacc, 0, summit, summit, sumt8035_state, empty_init, ROT270, "Summit Coin", "Nudge Accumulator (Summit Coin)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1981, sm_ultng, 0, summit, summit, sumt8035_state, empty_init, ROT270, "Summit Coin", "Ultimate Nudge (Summit Coin)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1981, sm_ngacc, 0, summit, summit, sumt8035_state, empty_init, ROT270, "Summit Coin", "Nudge Accumulator (Summit Coin)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1981, sm_ultng, 0, summit, summit, sumt8035_state, empty_init, ROT270, "Summit Coin", "Ultimate Nudge (Summit Coin)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/tapatune.cpp b/src/mame/misc/tapatune.cpp index 0ccaf3dbb16..a10dc98bdb9 100644 --- a/src/mame/misc/tapatune.cpp +++ b/src/mame/misc/tapatune.cpp @@ -660,5 +660,5 @@ ROM_END GAME(1994, tapatune, 0, tapatune, tapatune, tapatune_state, empty_init, ROT0, "Moloney Manufacturing Inc. / Creative Electronics and Software", "Tap a Tune", MACHINE_SUPPORTS_SAVE ) // below appear to be mechanical games with the same Z80 board as the above -GAME(1994, srockbwl, 0, tapatune_base, tapatune, tapatune_state, empty_init, ROT0, "Bromley", "Super Rock and Bowl (V1.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(199?, smartoss, 0, tapatune_base, tapatune, tapatune_state, empty_init, ROT0, "Smart Industries / Creative Electronics and Software", "Smart Toss 'em / Smartball (Ver 2.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1994, srockbwl, 0, tapatune_base, tapatune, tapatune_state, empty_init, ROT0, "Bromley", "Super Rock and Bowl (V1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(199?, smartoss, 0, tapatune_base, tapatune, tapatune_state, empty_init, ROT0, "Smart Industries / Creative Electronics and Software", "Smart Toss 'em / Smartball (Ver 2.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/misc/teamjocs.cpp b/src/mame/misc/teamjocs.cpp index 7dff04d0e74..1130a3855e9 100644 --- a/src/mame/misc/teamjocs.cpp +++ b/src/mame/misc/teamjocs.cpp @@ -83,4 +83,4 @@ ROM_END } // anonymous namespace -GAME(199?, diaelite, 0, teamjocs, teamjocs, teamjocs_state, empty_init, ROT0, "Recreativos Presas", "Diana Elite", MACHINE_IS_SKELETON_MECHANICAL) +GAME(199?, diaelite, 0, teamjocs, teamjocs, teamjocs_state, empty_init, ROT0, "Recreativos Presas", "Diana Elite", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/misc/tomsadvs.cpp b/src/mame/misc/tomsadvs.cpp index 8a51d684926..2071932a48a 100644 --- a/src/mame/misc/tomsadvs.cpp +++ b/src/mame/misc/tomsadvs.cpp @@ -106,5 +106,5 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 19??, tomsadvs, 0, tomsadvs, tomsadvs, tomsadvs_state, empty_init, ROT0, "", "Tom's Adventures", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2003?, icecoldice, 0, tomsadvs, tomsadvs, tomsadvs_state, empty_init, ROT0, "ICE", "Ice Cold Beer (ICE)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 19??, tomsadvs, 0, tomsadvs, tomsadvs, tomsadvs_state, empty_init, ROT0, "", "Tom's Adventures", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2003?, icecoldice, 0, tomsadvs, tomsadvs, tomsadvs_state, empty_init, ROT0, "ICE", "Ice Cold Beer (ICE)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/truesys.cpp b/src/mame/misc/truesys.cpp index 3bb9eccb8df..bcf1134259a 100644 --- a/src/mame/misc/truesys.cpp +++ b/src/mame/misc/truesys.cpp @@ -115,4 +115,4 @@ ROM_END } // anonymous namespace -GAME( 200?, unkts, 0, unkts, unkts, truesys_state, empty_init, ROT0, "", "unknown game on TrueSys hardware", MACHINE_IS_SKELETON ) +GAME( 200?, unkts, 0, unkts, unkts, truesys_state, empty_init, ROT0, "", "unknown game on TrueSys hardware", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/twinbskt.cpp b/src/mame/misc/twinbskt.cpp index 4d50354e3c1..11bb49dcf7a 100644 --- a/src/mame/misc/twinbskt.cpp +++ b/src/mame/misc/twinbskt.cpp @@ -83,4 +83,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 1995, twinbskt, 0, twinbskt, twinbskt, twinbskt_state, empty_init, ROT0, "Automatics Pasqual", "Twin Basket", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1995, twinbskt, 0, twinbskt, twinbskt, twinbskt_state, empty_init, ROT0, "Automatics Pasqual", "Twin Basket", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/unkgolf.cpp b/src/mame/misc/unkgolf.cpp index 1ec316adf86..f82ce7e1b29 100644 --- a/src/mame/misc/unkgolf.cpp +++ b/src/mame/misc/unkgolf.cpp @@ -270,4 +270,4 @@ ROM_END } // anonymous namespace -GAME( 19??, unkgolf, 0, unkgolf, unkgolf, unkgolf_state, empty_init, ROT0, "", "unknown golf game", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 19??, unkgolf, 0, unkgolf, unkgolf, unkgolf_state, empty_init, ROT0, "", "unknown golf game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/misc/unktop.cpp b/src/mame/misc/unktop.cpp index 65cd653dccd..a77f40998fc 100644 --- a/src/mame/misc/unktop.cpp +++ b/src/mame/misc/unktop.cpp @@ -94,4 +94,4 @@ ROM_END } // anonymous namespace -GAME( 19??, unktop, 0, unktop, unktop, unktop_state, empty_init, ROT0, "", "unknown Top game", MACHINE_IS_SKELETON ) +GAME( 19??, unktop, 0, unktop, unktop, unktop_state, empty_init, ROT0, "", "unknown Top game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/usbilliards.cpp b/src/mame/misc/usbilliards.cpp index f21a9bba03f..4100d96a468 100644 --- a/src/mame/misc/usbilliards.cpp +++ b/src/mame/misc/usbilliards.cpp @@ -140,4 +140,4 @@ ROM_END } // anonymous namespace -GAME( 1975, sharkusb, 0, usbilliards, 0, usbilliards_state, empty_init, ROT0, "US Billiards Inc.", "Shark (US Billiards)", MACHINE_IS_SKELETON ) +GAME( 1975, sharkusb, 0, usbilliards, 0, usbilliards_state, empty_init, ROT0, "US Billiards Inc.", "Shark (US Billiards)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/v0bowl.cpp b/src/mame/misc/v0bowl.cpp index ba788bde95c..6f3a58968ee 100644 --- a/src/mame/misc/v0bowl.cpp +++ b/src/mame/misc/v0bowl.cpp @@ -159,4 +159,4 @@ ROM_END } // anonymous namespace -GAME( 200?, v0bowl, 0, v0bowl, v0bowl, v0bowl_state, empty_init, ROT0, "A1 Amusement One", "unknown VRender0+ bowling game", MACHINE_IS_SKELETON ) // Return Bowl? +GAME( 200?, v0bowl, 0, v0bowl, v0bowl, v0bowl_state, empty_init, ROT0, "A1 Amusement One", "unknown VRender0+ bowling game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Return Bowl? diff --git a/src/mame/misc/vlc34010.cpp b/src/mame/misc/vlc34010.cpp index 359d7b6fa76..4823f071909 100644 --- a/src/mame/misc/vlc34010.cpp +++ b/src/mame/misc/vlc34010.cpp @@ -229,5 +229,5 @@ ROM_END } // Anonymous namespace -GAME( 1997, beezerk, 0, base, beezerk, vlc34010_state, empty_init, ROT0, "VLT Inc.", "Bee-Zerk", MACHINE_IS_SKELETON ) // copyright in ROM is VLT instead of VLC, dump came as BeeZerk, but probably a multigame -GAME( 2000, vlcunk, 0, base, beezerk, vlc34010_state, empty_init, ROT0, "VLC Inc.", "unknown VLC multigame", MACHINE_IS_SKELETON ) +GAME( 1997, beezerk, 0, base, beezerk, vlc34010_state, empty_init, ROT0, "VLT Inc.", "Bee-Zerk", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // copyright in ROM is VLT instead of VLC, dump came as BeeZerk, but probably a multigame +GAME( 2000, vlcunk, 0, base, beezerk, vlc34010_state, empty_init, ROT0, "VLC Inc.", "unknown VLC multigame", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/winbingo.cpp b/src/mame/misc/winbingo.cpp index 1221d8fe070..65713aea463 100644 --- a/src/mame/misc/winbingo.cpp +++ b/src/mame/misc/winbingo.cpp @@ -118,4 +118,4 @@ ROM_END } // Anonymous namespace -GAME( 2006, wbingo06, 0, wbingo06, wbingo06, winbingo_state, empty_init, ROT0, "", "Win Bingo 2006", MACHINE_IS_SKELETON ) +GAME( 2006, wbingo06, 0, wbingo06, wbingo06, winbingo_state, empty_init, ROT0, "", "Win Bingo 2006", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/misc/wms.cpp b/src/mame/misc/wms.cpp index 24f71c06342..a239bcfe055 100644 --- a/src/mame/misc/wms.cpp +++ b/src/mame/misc/wms.cpp @@ -651,35 +651,35 @@ void wms_state::init_wms() // YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS -GAME( 200?, wms, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "WMS SetUp/Clear Chips (set 1)", MACHINE_IS_SKELETON ) -GAME( 200?, wmsa, wms, wms, wms, wms_state, init_wms, ROT0, "WMS", "WMS SetUp/Clear Chips (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, wmsb, wms, wms, wms, wms_state, init_wms, ROT0, "WMS", "WMS SetUp/Clear Chips (set 3)", MACHINE_IS_SKELETON ) - -GAME( 2001, btippers, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Big Tippers (Russian)", MACHINE_IS_SKELETON ) // U5 03/09/01 -GAME( 1998, wmsboom, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Boom (Russian)", MACHINE_IS_SKELETON ) // U5 02/12/98 -GAME( 2000, cashcrop, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Cash Crop (Russian)", MACHINE_IS_SKELETON ) // U5 09/05/100 -GAME( 1997, filthyr, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Filthy Rich (English)", MACHINE_IS_SKELETON ) // U4 09/03/97 -GAME( 1997, filthyrr, filthyr, wms, wms, wms_state, init_wms, ROT0, "WMS", "Filthy Rich (Russian)", MACHINE_IS_SKELETON ) // U4 09/03/97 -GAME( 2003, hottop, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Hot Toppings (English)", MACHINE_IS_SKELETON ) // U5 04/22/103 -GAME( 2001, hottopa, hottop, wms, wms, wms_state, init_wms, ROT0, "WMS", "Hot Toppings (Russian?)", MACHINE_IS_SKELETON ) // U5 06/26/101 -GAME( 1998, inwinner, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Instant Winner (Russian)", MACHINE_IS_SKELETON ) // U5 11/25/98 -GAME( 1998, inwinners, inwinner, wms, wms, wms_state, init_wms, ROT0, "WMS", "Instant Winner (Spanish)", MACHINE_IS_SKELETON ) // ??? -GAME( 1998, jptparty, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Jackpot Party (Russian)", MACHINE_IS_SKELETON ) // U5 04/01/98 -GAME( 2001, leprgld, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Leprechaun's Gold (Russian)", MACHINE_IS_SKELETON ) // U5 08/20/101 -GAME( 2001, leprglds, leprgld, wms, wms, wms_state, init_wms, ROT0, "WMS", "Leprechaun's Gold (Spanish)", MACHINE_IS_SKELETON ) // U5 08/20/101 -GAME( 2000, lol, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Life of Luxury (Russian)", MACHINE_IS_SKELETON ) // U3 08/30/100 -GAME( 2001, lovewin, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Love To Win (Russian)", MACHINE_IS_SKELETON ) // U5 04/18/101 -GAME( 2001, mtburn, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Money To Burn (English)", MACHINE_IS_SKELETON ) // U5 08/02/101 -GAME( 2000, mtburnr, mtburn, wms, wms, wms_state, init_wms, ROT0, "WMS", "Money To Burn (Russian)", MACHINE_IS_SKELETON ) // U5 02/11/100 -GAME( 2000, otchart, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Off The Charts (Russian)", MACHINE_IS_SKELETON ) // U5 07/31/100 -GAME( 2000, perfect, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Perfect Game (Russian)", MACHINE_IS_SKELETON ) // U5 03/17/100 -GAME( 1997, reelemin, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Reel 'Em In (English)", MACHINE_IS_SKELETON ) // U4 01/22/97 -GAME( 1997, reeleminr, reelemin, wms, wms, wms_state, init_wms, ROT0, "WMS", "Reel 'Em In (Russian)", MACHINE_IS_SKELETON ) // U4 01/22/97 -GAME( 200?, sonoth, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Something For Nothing (Russian)", MACHINE_IS_SKELETON ) // ??? -GAME( 2000, swingin, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Swingin In The Green (Russian)", MACHINE_IS_SKELETON ) // U5 03/17/100 -GAME( 1999, wmstopb, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Top Banana (Russian)", MACHINE_IS_SKELETON ) // U4 04/30/99 -GAME( 1999, wdun, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Who Dunnit (Russian)", MACHINE_IS_SKELETON ) // U5 09/02/99 -GAME( 2000, winbid, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Winning Bid (English)", MACHINE_IS_SKELETON ) // U5 10/09/100 -GAME( 1999, winbidr, winbid, wms, wms, wms_state, init_wms, ROT0, "WMS", "Winning Bid (Russian)", MACHINE_IS_SKELETON ) // U5 09/07/99 -GAME( 2000, wldstrek, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Wild Streak (Russian)", MACHINE_IS_SKELETON ) // U4 04/11/100 -GAME( 2000, yukongld, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Yukon Gold (Russian)", MACHINE_IS_SKELETON ) // U5 11/06/00 +GAME( 200?, wms, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "WMS SetUp/Clear Chips (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, wmsa, wms, wms, wms, wms_state, init_wms, ROT0, "WMS", "WMS SetUp/Clear Chips (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, wmsb, wms, wms, wms, wms_state, init_wms, ROT0, "WMS", "WMS SetUp/Clear Chips (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) + +GAME( 2001, btippers, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Big Tippers (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 03/09/01 +GAME( 1998, wmsboom, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Boom (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 02/12/98 +GAME( 2000, cashcrop, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Cash Crop (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 09/05/100 +GAME( 1997, filthyr, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Filthy Rich (English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U4 09/03/97 +GAME( 1997, filthyrr, filthyr, wms, wms, wms_state, init_wms, ROT0, "WMS", "Filthy Rich (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U4 09/03/97 +GAME( 2003, hottop, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Hot Toppings (English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 04/22/103 +GAME( 2001, hottopa, hottop, wms, wms, wms_state, init_wms, ROT0, "WMS", "Hot Toppings (Russian?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 06/26/101 +GAME( 1998, inwinner, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Instant Winner (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 11/25/98 +GAME( 1998, inwinners, inwinner, wms, wms, wms_state, init_wms, ROT0, "WMS", "Instant Winner (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // ??? +GAME( 1998, jptparty, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Jackpot Party (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 04/01/98 +GAME( 2001, leprgld, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Leprechaun's Gold (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 08/20/101 +GAME( 2001, leprglds, leprgld, wms, wms, wms_state, init_wms, ROT0, "WMS", "Leprechaun's Gold (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 08/20/101 +GAME( 2000, lol, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Life of Luxury (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U3 08/30/100 +GAME( 2001, lovewin, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Love To Win (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 04/18/101 +GAME( 2001, mtburn, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Money To Burn (English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 08/02/101 +GAME( 2000, mtburnr, mtburn, wms, wms, wms_state, init_wms, ROT0, "WMS", "Money To Burn (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 02/11/100 +GAME( 2000, otchart, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Off The Charts (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 07/31/100 +GAME( 2000, perfect, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Perfect Game (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 03/17/100 +GAME( 1997, reelemin, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Reel 'Em In (English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U4 01/22/97 +GAME( 1997, reeleminr, reelemin, wms, wms, wms_state, init_wms, ROT0, "WMS", "Reel 'Em In (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U4 01/22/97 +GAME( 200?, sonoth, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Something For Nothing (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // ??? +GAME( 2000, swingin, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Swingin In The Green (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 03/17/100 +GAME( 1999, wmstopb, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Top Banana (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U4 04/30/99 +GAME( 1999, wdun, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Who Dunnit (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 09/02/99 +GAME( 2000, winbid, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Winning Bid (English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 10/09/100 +GAME( 1999, winbidr, winbid, wms, wms, wms_state, init_wms, ROT0, "WMS", "Winning Bid (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 09/07/99 +GAME( 2000, wldstrek, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Wild Streak (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U4 04/11/100 +GAME( 2000, yukongld, 0, wms, wms, wms_state, init_wms, ROT0, "WMS", "Yukon Gold (Russian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // U5 11/06/00 diff --git a/src/mame/misc/yuvomz80.cpp b/src/mame/misc/yuvomz80.cpp index 368a0b53692..aa308c49e30 100644 --- a/src/mame/misc/yuvomz80.cpp +++ b/src/mame/misc/yuvomz80.cpp @@ -169,5 +169,5 @@ ROM_END } // anonymous namespace -GAME( 1995, hexaprs, 0, hexaprs, hexaprs, yuvomz80_state, empty_init, ROT0, "Yuvo / Yubis", "Hexa President (YM2610 set)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, hexaprsz, hexaprs, hexaprsz, hexaprs, yuvomz80_state, empty_init, ROT0, "Yuvo / Yubis", "Hexa President (YMZ280B set)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1995, hexaprs, 0, hexaprs, hexaprs, yuvomz80_state, empty_init, ROT0, "Yuvo / Yubis", "Hexa President (YM2610 set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, hexaprsz, hexaprs, hexaprsz, hexaprs, yuvomz80_state, empty_init, ROT0, "Yuvo / Yubis", "Hexa President (YMZ280B set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/mitsubishi/trium.cpp b/src/mame/mitsubishi/trium.cpp index 8865356ae2e..e254654768f 100644 --- a/src/mame/mitsubishi/trium.cpp +++ b/src/mame/mitsubishi/trium.cpp @@ -69,4 +69,4 @@ ROM_END } // anonymous namespace -SYST(2002, triumec, 0, 0, trium, trium, trium_state, empty_init, "Mitsubishi", "Trium Eclipse", MACHINE_IS_SKELETON) +SYST(2002, triumec, 0, 0, trium, trium, trium_state, empty_init, "Mitsubishi", "Trium Eclipse", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/motorola/ampscarp.cpp b/src/mame/motorola/ampscarp.cpp index a49666ca57a..f301f76c977 100644 --- a/src/mame/motorola/ampscarp.cpp +++ b/src/mame/motorola/ampscarp.cpp @@ -54,4 +54,4 @@ ROM_END } // anonymous namespace -COMP( 1998, ampscarp, 0, 0, ampscarp, ampscarp, ampscarp_state, empty_init, "Motorola", "AMPS Car Phone", MACHINE_IS_SKELETON ) +COMP( 1998, ampscarp, 0, 0, ampscarp, ampscarp, ampscarp_state, empty_init, "Motorola", "AMPS Car Phone", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/motorola/m8120.cpp b/src/mame/motorola/m8120.cpp index 3d1eb2058ab..43abebd1a54 100644 --- a/src/mame/motorola/m8120.cpp +++ b/src/mame/motorola/m8120.cpp @@ -36,4 +36,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1991, m8120, 0, 0, m8120, 0, m8120_state, empty_init, "Motorola", "M8120", MACHINE_IS_SKELETON ) +COMP( 1991, m8120, 0, 0, m8120, 0, m8120_state, empty_init, "Motorola", "M8120", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/motorola/powerstack.cpp b/src/mame/motorola/powerstack.cpp index c929d23b20a..2e8ca35178a 100644 --- a/src/mame/motorola/powerstack.cpp +++ b/src/mame/motorola/powerstack.cpp @@ -44,4 +44,4 @@ ROM_END } // anonymous namespace -COMP( 1996, powerstk, 0, 0, powerstack, powerstack, powerstack_state, empty_init, "Motorola", "Powerstack II", MACHINE_IS_SKELETON ) +COMP( 1996, powerstk, 0, 0, powerstack, powerstack, powerstack_state, empty_init, "Motorola", "Powerstack II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/motorola/sys1121.cpp b/src/mame/motorola/sys1121.cpp index 199e894fb2e..8f7c6cb0158 100644 --- a/src/mame/motorola/sys1121.cpp +++ b/src/mame/motorola/sys1121.cpp @@ -51,4 +51,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1984, sys1121, 0, 0, sys1121, sys1121, sys1121_state, empty_init, "Motorola", "SYS1121", MACHINE_IS_SKELETON ) +COMP( 1984, sys1121, 0, 0, sys1121, sys1121, sys1121_state, empty_init, "Motorola", "SYS1121", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/namco/dangbar.cpp b/src/mame/namco/dangbar.cpp index 518b503d4cd..2fb4623706e 100644 --- a/src/mame/namco/dangbar.cpp +++ b/src/mame/namco/dangbar.cpp @@ -157,6 +157,6 @@ ROM_END } // Anonymous namespace -GAME( 1993, sspanic, 0, dangbar, dangbar, dangbar_state, empty_init, ROT0, "Namco", "Same Same Panic", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1994, dangbar, 0, dangbar, dangbar, dangbar_state, empty_init, ROT0, "Namco", "Dangerous Bar", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1994, bellybmbr, 0, dangbar, dangbar, dangbar_state, empty_init, ROT0, "Namco", "Belly Bomber", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1993, sspanic, 0, dangbar, dangbar, dangbar_state, empty_init, ROT0, "Namco", "Same Same Panic", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1994, dangbar, 0, dangbar, dangbar, dangbar_state, empty_init, ROT0, "Namco", "Dangerous Bar", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1994, bellybmbr, 0, dangbar, dangbar, dangbar_state, empty_init, ROT0, "Namco", "Belly Bomber", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/namco/dkmb.cpp b/src/mame/namco/dkmb.cpp index 5f798753193..ba1d8256061 100644 --- a/src/mame/namco/dkmb.cpp +++ b/src/mame/namco/dkmb.cpp @@ -161,4 +161,4 @@ ROM_END } // anonymous namespace -GAME( 2003, dkmb, 0, dkmb, dkmb, dkmb_state, empty_init, ROT270, "Namco / Nintendo / Cosmodog", "Donkey Kong / Donkey Kong Jr / Mario Bros", MACHINE_IS_SKELETON ) +GAME( 2003, dkmb, 0, dkmb, dkmb, dkmb_state, empty_init, ROT270, "Namco / Nintendo / Cosmodog", "Donkey Kong / Donkey Kong Jr / Mario Bros", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/namco/namcops2.cpp b/src/mame/namco/namcops2.cpp index 72d98615325..11b660fc4de 100644 --- a/src/mame/namco/namcops2.cpp +++ b/src/mame/namco/namcops2.cpp @@ -1711,67 +1711,67 @@ ROM_END // System 246 -GAME(2001, sys246, 0, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "System 246 BIOS", MACHINE_IS_SKELETON|MACHINE_IS_BIOS_ROOT) -GAME(2000, rrvac, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Ridge Racer V Arcade Battle (RRV3 Ver. A)", MACHINE_IS_SKELETON) -GAME(2000, rrvac2, rrvac, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Ridge Racer V Arcade Battle (RRV2 Ver. A)", MACHINE_IS_SKELETON) -GAME(2000, rrvac1, rrvac, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Ridge Racer V Arcade Battle (RRV1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2001, vnight, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Sega / Namco", "Vampire Night (VPN3 Ver. B)", MACHINE_IS_SKELETON) -GAME(2001, bldyr3b, sys246, system246, system246, namcops2_state, empty_init, ROT0, "bootleg", "Bloody Roar 3 (bootleg)", MACHINE_IS_SKELETON) -GAME(2001, tekken4, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 4 (TEF3 Ver. C)", MACHINE_IS_SKELETON) -GAME(2001, tekken4a, tekken4, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 4 (TEF2 Ver. A)", MACHINE_IS_SKELETON) -GAME(2001, tekken4b, tekken4, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 4 (TEF1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2001, tekken4c, tekken4, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 4 (TEF1 Ver. C)", MACHINE_IS_SKELETON) -GAME(2001, wanganmd, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Wangan Midnight (WMN1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2002, batlgr3, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Taito", "Battle Gear 3 (Ver.2.01A)", MACHINE_IS_SKELETON) -GAME(2002, dragchrn, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Dragon Chronicles (DC001 Ver. A)", MACHINE_IS_SKELETON) -GAME(2002, netchu02c, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Netchuu Pro Yakyuu 2002 (NPY1 Ver. C)", MACHINE_IS_SKELETON) -GAME(2002, netchu02b, netchu02c, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Netchuu Pro Yakyuu 2002 (NPY1 Ver. B)", MACHINE_IS_SKELETON) -GAME(2002, scptour, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Smash Court Pro Tournament (SCP1)", MACHINE_IS_SKELETON) -GAME(2002, soulclb2, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur II (SC23 Ver. A)", MACHINE_IS_SKELETON) -GAME(2002, soulcl2a, soulclb2, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur II (SC22 Ver. A)", MACHINE_IS_SKELETON) -GAME(2002, soulcl2b, soulclb2, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur II (SC21 Ver. A)", MACHINE_IS_SKELETON) -GAME(2002, soulcl2w, soulclb2, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur II (SC23 world version)", MACHINE_IS_SKELETON) -GAME(2002, wanganmr, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Wangan Midnight R (WMR1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2003, prdgp03, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Pride GP 2003 (PR21 Ver. A)", MACHINE_IS_SKELETON) -GAME(2003, timecrs3, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 3 (TST1)", MACHINE_IS_SKELETON) -GAME(2003, timecrs3e, timecrs3, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 3 (TST2 Ver. A)", MACHINE_IS_SKELETON) -GAME(2003, timecrs3u, timecrs3, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 3 (TST3 Ver. A)", MACHINE_IS_SKELETON) -GAME(2003, zgundm, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Banpresto", "Mobile Suit Z-Gundam: A.E.U.G. vs Titans (ZGA1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2004, fghtjam, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Namco", "Capcom Fighting Jam (JAM1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2004, sukuinuf, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Quiz and Variety Suku Suku Inufuku 2 (IN2 Ver. A)", MACHINE_IS_SKELETON) -GAME(2004, zgundmdx, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Banpresto", "Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX (ZDX1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2004, zoidsinf, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Tomy / Taito", "Zoids Infinity", MACHINE_IS_SKELETON) -GAME(2005, cobrata, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Cobra: The Arcade (CBR1 Ver. B)", MACHINE_IS_SKELETON) -GAME(2005, gundzaft, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Banpresto", "Gundam Seed: Federation vs. Z.A.F.T. (SED1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2006, soulclb3, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur III: Arcade Edition (SC31001-NA-A key, NA-B disc)", MACHINE_IS_SKELETON) -GAME(2006, soulclb3a, soulclb3, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur III: Arcade Edition (SC31002-NA-A key, NA-B disc)", MACHINE_IS_SKELETON) -GAME(2006, soulclb3b, soulclb3, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur III: Arcade Edition (SC31002-NA-A key, NA-A disc)", MACHINE_IS_SKELETON) -GAME(2005, taiko7, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 7 (TK71-NA-A)", MACHINE_IS_SKELETON) -GAME(2006, taiko8, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 8 (TK8100-1-NA-A)", MACHINE_IS_SKELETON) -GAME(2006, qgundam, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Quiz Mobile Suit Gundam: Monsenshi (QG1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2007, minnadk, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Minna de Kitaeru Zenno Training (Ver. 1.50)", MACHINE_IS_SKELETON) -GAME(2008, acedriv3, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Ace Driver 3: Final Turn", MACHINE_IS_SKELETON) -GAME(2008, fateulc, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Namco", "Fate: Unlimited Codes (FUD1 ver. A)", MACHINE_IS_SKELETON) -GAME(2008, fateulcb, fateulc, system246, system246, namcops2_state, empty_init, ROT0, "bootleg", "Fate: Unlimited Codes (bootleg)", MACHINE_IS_SKELETON) -GAME(2008, sbxc, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Arc System Works", "Sengoku Basara X Cross", MACHINE_IS_SKELETON) +GAME(2001, sys246, 0, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "System 246 BIOS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING|MACHINE_IS_BIOS_ROOT) +GAME(2000, rrvac, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Ridge Racer V Arcade Battle (RRV3 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2000, rrvac2, rrvac, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Ridge Racer V Arcade Battle (RRV2 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2000, rrvac1, rrvac, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Ridge Racer V Arcade Battle (RRV1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2001, vnight, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Sega / Namco", "Vampire Night (VPN3 Ver. B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2001, bldyr3b, sys246, system246, system246, namcops2_state, empty_init, ROT0, "bootleg", "Bloody Roar 3 (bootleg)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2001, tekken4, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 4 (TEF3 Ver. C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2001, tekken4a, tekken4, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 4 (TEF2 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2001, tekken4b, tekken4, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 4 (TEF1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2001, tekken4c, tekken4, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 4 (TEF1 Ver. C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2001, wanganmd, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Wangan Midnight (WMN1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, batlgr3, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Taito", "Battle Gear 3 (Ver.2.01A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, dragchrn, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Dragon Chronicles (DC001 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, netchu02c, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Netchuu Pro Yakyuu 2002 (NPY1 Ver. C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, netchu02b, netchu02c, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Netchuu Pro Yakyuu 2002 (NPY1 Ver. B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, scptour, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Smash Court Pro Tournament (SCP1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, soulclb2, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur II (SC23 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, soulcl2a, soulclb2, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur II (SC22 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, soulcl2b, soulclb2, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur II (SC21 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, soulcl2w, soulclb2, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur II (SC23 world version)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2002, wanganmr, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Wangan Midnight R (WMR1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2003, prdgp03, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Pride GP 2003 (PR21 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2003, timecrs3, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 3 (TST1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2003, timecrs3e, timecrs3, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 3 (TST2 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2003, timecrs3u, timecrs3, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 3 (TST3 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2003, zgundm, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Banpresto", "Mobile Suit Z-Gundam: A.E.U.G. vs Titans (ZGA1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2004, fghtjam, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Namco", "Capcom Fighting Jam (JAM1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2004, sukuinuf, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Quiz and Variety Suku Suku Inufuku 2 (IN2 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2004, zgundmdx, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Banpresto", "Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX (ZDX1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2004, zoidsinf, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Tomy / Taito", "Zoids Infinity", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, cobrata, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Cobra: The Arcade (CBR1 Ver. B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, gundzaft, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Banpresto", "Gundam Seed: Federation vs. Z.A.F.T. (SED1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, soulclb3, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur III: Arcade Edition (SC31001-NA-A key, NA-B disc)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, soulclb3a, soulclb3, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur III: Arcade Edition (SC31002-NA-A key, NA-B disc)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, soulclb3b, soulclb3, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Soul Calibur III: Arcade Edition (SC31002-NA-A key, NA-A disc)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, taiko7, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 7 (TK71-NA-A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, taiko8, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 8 (TK8100-1-NA-A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, qgundam, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Quiz Mobile Suit Gundam: Monsenshi (QG1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2007, minnadk, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Minna de Kitaeru Zenno Training (Ver. 1.50)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2008, acedriv3, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Namco", "Ace Driver 3: Final Turn", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2008, fateulc, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Namco", "Fate: Unlimited Codes (FUD1 ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2008, fateulcb, fateulc, system246, system246, namcops2_state, empty_init, ROT0, "bootleg", "Fate: Unlimited Codes (bootleg)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2008, sbxc, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Capcom / Arc System Works", "Sengoku Basara X Cross", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // System 256 -GAME(2004, sys256, 0, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "System 256 BIOS", MACHINE_IS_SKELETON|MACHINE_IS_BIOS_ROOT) -GAME(2005, tekken51, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 5.1 (TE51 Ver. B)", MACHINE_IS_SKELETON) -GAME(2005, tekken51b, tekken51, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 5.1 (TE53 Ver. B)", MACHINE_IS_SKELETON) -GAME(2005, tekken5d, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 5 Dark Resurrection (TED1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2005, superdbz, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Banpresto / Spike", "Super Dragon Ball Z (DB1 Ver. B)", MACHINE_IS_SKELETON) -GAME(2006, kinniku, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Kinnikuman Muscle Grand Prix (KN1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2006, taiko9, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 9 (TK91001-NA-A)", MACHINE_IS_SKELETON) -GAME(2006, yuyuhaku, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Banpresto", "The Battle of Yu Yu Hakusho: Shitou! Ankoku Bujutsukai!", MACHINE_IS_SKELETON) -GAME(2006, zoidiexp, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Tomy / Taito", "Zoids Infinity EX Plus (ver. 2.10)", MACHINE_IS_SKELETON) -GAME(2007, kinniku2, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Kinnikuman Muscle Grand Prix 2 (KN2 Ver. A)", MACHINE_IS_SKELETON) -GAME(2007, motogp, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "MotoGP (MGP1004-NA-B)", MACHINE_IS_SKELETON) -GAME(2007, taiko10, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 10 (T101001-NA-A)", MACHINE_IS_SKELETON) -GAME(2008, taiko11, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 11 (T111001-NA-A)", MACHINE_IS_SKELETON) -GAME(2008, gdvsgd, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Capcom / Bandai", "Gundam vs. Gundam (GVS1 Ver. A)", MACHINE_IS_SKELETON) -GAME(2009, gdvsgdnx, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Capcom / Bandai", "Gundam vs. Gundam Next", MACHINE_IS_SKELETON) +GAME(2004, sys256, 0, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "System 256 BIOS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING|MACHINE_IS_BIOS_ROOT) +GAME(2005, tekken51, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 5.1 (TE51 Ver. B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, tekken51b, tekken51, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 5.1 (TE53 Ver. B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, tekken5d, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Tekken 5 Dark Resurrection (TED1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2005, superdbz, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Banpresto / Spike", "Super Dragon Ball Z (DB1 Ver. B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, kinniku, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Kinnikuman Muscle Grand Prix (KN1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, taiko9, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 9 (TK91001-NA-A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, yuyuhaku, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Banpresto", "The Battle of Yu Yu Hakusho: Shitou! Ankoku Bujutsukai!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, zoidiexp, sys246, system246, system246, namcops2_state, empty_init, ROT0, "Tomy / Taito", "Zoids Infinity EX Plus (ver. 2.10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2007, kinniku2, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Kinnikuman Muscle Grand Prix 2 (KN2 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2007, motogp, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "MotoGP (MGP1004-NA-B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2007, taiko10, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 10 (T101001-NA-A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2008, taiko11, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Taiko no Tatsujin 11 (T111001-NA-A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2008, gdvsgd, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Capcom / Bandai", "Gundam vs. Gundam (GVS1 Ver. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2009, gdvsgdnx, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Capcom / Bandai", "Gundam vs. Gundam Next", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // System Super 256 -GAME(2006, timecrs4, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 4 (World, TSF1002-NA-A)", MACHINE_IS_SKELETON) -GAME(2006, timecrs4j, timecrs4, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 4 (Japan, TSF1001-NA-A)", MACHINE_IS_SKELETON) +GAME(2006, timecrs4, sys256, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 4 (World, TSF1002-NA-A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +GAME(2006, timecrs4j, timecrs4, system256, system246, namcops2_state, empty_init, ROT0, "Namco", "Time Crisis 4 (Japan, TSF1001-NA-A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/namco/namcos1b.cpp b/src/mame/namco/namcos1b.cpp index d2fd8815d00..1b037692470 100644 --- a/src/mame/namco/namcos1b.cpp +++ b/src/mame/namco/namcos1b.cpp @@ -150,4 +150,4 @@ ROM_END } // anonymous namespace -GAME( 199?, tankfrceb, tankfrce, namcos1b, namcos1b, namcos1b_state, empty_init, ROT0, "bootleg", "Tank Force (bootleg)", MACHINE_IS_SKELETON ) +GAME( 199?, tankfrceb, tankfrce, namcos1b, namcos1b, namcos1b_state, empty_init, ROT0, "bootleg", "Tank Force (bootleg)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/namco/quickncrash.cpp b/src/mame/namco/quickncrash.cpp index 68d169bf109..613b28ec720 100644 --- a/src/mame/namco/quickncrash.cpp +++ b/src/mame/namco/quickncrash.cpp @@ -207,5 +207,5 @@ ROM_END } // anonymous namespace -GAME( 1999, qncrash, 0, qncrash, qncrash, qncrash_state, empty_init, ROT0, "Namco", "Quick & Crash (set 1, V2.200)", MACHINE_IS_SKELETON_MECHANICAL ) // version listed at 0xa97a in program ROM -GAME( 1999, qncrasha, qncrash, qncrash, qncrash, qncrash_state, empty_init, ROT0, "Namco", "Quick & Crash (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1999, qncrash, 0, qncrash, qncrash, qncrash_state, empty_init, ROT0, "Namco", "Quick & Crash (set 1, V2.200)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // version listed at 0xa97a in program ROM +GAME( 1999, qncrasha, qncrash, qncrash, qncrash, qncrash_state, empty_init, ROT0, "Namco", "Quick & Crash (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/namco/rbowlorama.cpp b/src/mame/namco/rbowlorama.cpp index aa5d7bf2ce7..366dfa748f0 100644 --- a/src/mame/namco/rbowlorama.cpp +++ b/src/mame/namco/rbowlorama.cpp @@ -141,4 +141,4 @@ ROM_END } // Anonymous namespace -GAME(2008, rbowlorama, 0, rbowlorama, rbowlorama, rbowlorama_state, empty_init, ROT0, "Namco / Cosmodog", "Rockin' Bowl-O-Rama (v2.1.1)", MACHINE_IS_SKELETON ) +GAME(2008, rbowlorama, 0, rbowlorama, rbowlorama, rbowlorama_state, empty_init, ROT0, "Namco / Cosmodog", "Rockin' Bowl-O-Rama (v2.1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/namco/shootaway2.cpp b/src/mame/namco/shootaway2.cpp index bf8f4a073d3..e3f031dcab2 100644 --- a/src/mame/namco/shootaway2.cpp +++ b/src/mame/namco/shootaway2.cpp @@ -126,4 +126,4 @@ ROM_END } // anonymous namespace -GAME( 1996, shootaw2, 0, m74, m74, m74_state, empty_init, ROT0, "Namco", "Shoot Away II", MACHINE_IS_SKELETON ) +GAME( 1996, shootaw2, 0, m74, m74, m74_state, empty_init, ROT0, "Namco", "Shoot Away II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/namco/sweetland4.cpp b/src/mame/namco/sweetland4.cpp index 786cd7038e8..4155c960aad 100644 --- a/src/mame/namco/sweetland4.cpp +++ b/src/mame/namco/sweetland4.cpp @@ -212,5 +212,5 @@ ROM_END } // anonymous namespace -GAME( 2004, sweetld4, 0, sweetland4, sweetld4, sweetland4_state, empty_init, ROT0, "Namco", "Sweet Land 4 Bright (ver 2004.9.29)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 2000, tairyodk, 0, tairyodk, tairyodk, sweetland4_state, empty_init, ROT0, "Namco", "Tairyo-Daiko 337 Byoshi", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2004, sweetld4, 0, sweetland4, sweetld4, sweetland4_state, empty_init, ROT0, "Namco", "Sweet Land 4 Bright (ver 2004.9.29)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 2000, tairyodk, 0, tairyodk, tairyodk, sweetland4_state, empty_init, ROT0, "Namco", "Tairyo-Daiko 337 Byoshi", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/namco/wacky_gator.cpp b/src/mame/namco/wacky_gator.cpp index 7eef1f71811..3e3b22453af 100644 --- a/src/mame/namco/wacky_gator.cpp +++ b/src/mame/namco/wacky_gator.cpp @@ -352,4 +352,4 @@ ROM_END } // anonymous namespace -GAME(1988, wackygtr, 0, wackygtr, wackygtr, wackygtr_state, empty_init, ROT0, "Namco (Data East license)", "Wacky Gator (US)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1988, wackygtr, 0, wackygtr, wackygtr, wackygtr_state, empty_init, ROT0, "Namco (Data East license)", "Wacky Gator (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/natsemi/ns5652.cpp b/src/mame/natsemi/ns5652.cpp index 68dc2fcb25e..d648299b0ba 100644 --- a/src/mame/natsemi/ns5652.cpp +++ b/src/mame/natsemi/ns5652.cpp @@ -94,4 +94,4 @@ ROM_END } // anonymous namespace -COMP(19??, ns5652, 0, 0, ns5652, ns5652, ns5652_state, empty_init, "National Semiconductor", "unknown INS8900 Multibus card (980305652)", MACHINE_IS_SKELETON) +COMP(19??, ns5652, 0, 0, ns5652, ns5652, ns5652_state, empty_init, "National Semiconductor", "unknown INS8900 Multibus card (980305652)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/ncd/ncd88k.cpp b/src/mame/ncd/ncd88k.cpp index 80755004f4c..5e8c7b41343 100644 --- a/src/mame/ncd/ncd88k.cpp +++ b/src/mame/ncd/ncd88k.cpp @@ -390,5 +390,5 @@ ROM_END } // anonymous namespace -COMP(1991, ncd19c, 0, 0, ncd19c, ncd19c, ncd88k_state, empty_init, "Network Computing Devices", "19c", MACHINE_IS_SKELETON) -COMP(1993, ncdmcx, 0, 0, ncdmcx, 0, ncdmcx_state, empty_init, "Network Computing Devices", "MCX", MACHINE_IS_SKELETON) +COMP(1991, ncd19c, 0, 0, ncd19c, ncd19c, ncd88k_state, empty_init, "Network Computing Devices", "19c", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1993, ncdmcx, 0, 0, ncdmcx, 0, ncdmcx_state, empty_init, "Network Computing Devices", "MCX", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/nec/ews4800.cpp b/src/mame/nec/ews4800.cpp index a07aade2ab0..b6969a17dfd 100644 --- a/src/mame/nec/ews4800.cpp +++ b/src/mame/nec/ews4800.cpp @@ -179,4 +179,4 @@ ROM_END } // anonymous namespace /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP(1993, ews4800_310, 0, 0, ews4800_310, 0, ews4800_state, init, "NEC", "EWS4800/310", MACHINE_IS_SKELETON) +COMP(1993, ews4800_310, 0, 0, ews4800_310, 0, ews4800_state, init, "NEC", "EWS4800/310", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/nec/pc_h98.cpp b/src/mame/nec/pc_h98.cpp index 663a8e22294..a505e2d4db8 100644 --- a/src/mame/nec/pc_h98.cpp +++ b/src/mame/nec/pc_h98.cpp @@ -208,4 +208,4 @@ ROM_START( pc_h98s ) // LOAD_IDE_ROM ROM_END -COMP( 1991, pc_h98s, 0, 0, pc_h98s, pc_h98, pc_hyper98_state, init_pc9801_kanji, "NEC", "PC-H98S model 8/U8", MACHINE_IS_SKELETON ) +COMP( 1991, pc_h98s, 0, 0, pc_h98s, pc_h98, pc_hyper98_state, init_pc9801_kanji, "NEC", "PC-H98S model 8/U8", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/nintendo/compmahj.cpp b/src/mame/nintendo/compmahj.cpp index 324b69c6db1..20dde5da2af 100644 --- a/src/mame/nintendo/compmahj.cpp +++ b/src/mame/nintendo/compmahj.cpp @@ -96,4 +96,4 @@ ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -CONS( 1983, compmahj, 0, 0, compmahj, compmahj, compmahj_state, empty_init, "Nintendo", "Computer Mah-jong Yakuman", MACHINE_IS_SKELETON ) +CONS( 1983, compmahj, 0, 0, compmahj, compmahj, compmahj_state, empty_init, "Nintendo", "Computer Mah-jong Yakuman", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/nintendo/gamecube.cpp b/src/mame/nintendo/gamecube.cpp index b02e30c2d4f..c3b29075ed3 100644 --- a/src/mame/nintendo/gamecube.cpp +++ b/src/mame/nintendo/gamecube.cpp @@ -247,7 +247,7 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -CONS( 2001, gcjp, 0, 0, gc, gc, gamecube_state, empty_init, "Nintendo", "GameCube (Japan)", MACHINE_IS_SKELETON ) -CONS( 2001, gcus, gcjp, 0, gc, gc, gamecube_state, empty_init, "Nintendo", "GameCube (USA)", MACHINE_IS_SKELETON ) -CONS( 2002, gceu, gcjp, 0, gc, gc, gamecube_state, empty_init, "Nintendo", "GameCube (EUR)", MACHINE_IS_SKELETON ) -CONS( 2002, gcbr, gcjp, 0, gc, gc, gamecube_state, empty_init, "Nintendo", "GameCube (Brazil)", MACHINE_IS_SKELETON ) +CONS( 2001, gcjp, 0, 0, gc, gc, gamecube_state, empty_init, "Nintendo", "GameCube (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2001, gcus, gcjp, 0, gc, gc, gamecube_state, empty_init, "Nintendo", "GameCube (USA)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, gceu, gcjp, 0, gc, gc, gamecube_state, empty_init, "Nintendo", "GameCube (EUR)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, gcbr, gcjp, 0, gc, gc, gamecube_state, empty_init, "Nintendo", "GameCube (Brazil)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/nintendo/snesb51.cpp b/src/mame/nintendo/snesb51.cpp index 331a0d44ece..d8846b48b73 100644 --- a/src/mame/nintendo/snesb51.cpp +++ b/src/mame/nintendo/snesb51.cpp @@ -411,8 +411,8 @@ void snesb51_state::init_fatfurspb() // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 199?, mk3snes, 0, mk3snes, mk3snes, snesb51_state, init_snes_hirom, ROT0, "bootleg", "Mortal Kombat 3 (SNES bootleg with timer)", MACHINE_IS_SKELETON ) -GAME( 199?, kinstsnes, 0, mk3snes, mk3snes, snesb51_state, init_snes_hirom, ROT0, "bootleg", "Killer Instinct (SNES bootleg with timer)", MACHINE_IS_SKELETON ) -GAME( 1993, snes4sl, 0, snes4sl, snes4sl, snesb51_state, init_snes, ROT0, "bootleg", "SNES 4 Slot arcade switcher", MACHINE_IS_SKELETON ) -GAME( 1994, snes4sln, 0, snes4sln, snes4sl, snesb51_state, init_snes, ROT0, "bootleg", "SNES 4 Slot arcade switcher (NBA Jam)", MACHINE_IS_SKELETON ) -GAME( 199?, fatfurspb, 0, mk3snes, mk3snes, snesb51_state, init_fatfurspb, ROT0, "bootleg", "Fatal Fury Special (SNES bootleg with timer)", MACHINE_IS_SKELETON ) +GAME( 199?, mk3snes, 0, mk3snes, mk3snes, snesb51_state, init_snes_hirom, ROT0, "bootleg", "Mortal Kombat 3 (SNES bootleg with timer)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, kinstsnes, 0, mk3snes, mk3snes, snesb51_state, init_snes_hirom, ROT0, "bootleg", "Killer Instinct (SNES bootleg with timer)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1993, snes4sl, 0, snes4sl, snes4sl, snesb51_state, init_snes, ROT0, "bootleg", "SNES 4 Slot arcade switcher", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1994, snes4sln, 0, snes4sln, snes4sl, snesb51_state, init_snes, ROT0, "bootleg", "SNES 4 Slot arcade switcher (NBA Jam)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, fatfurspb, 0, mk3snes, mk3snes, snesb51_state, init_fatfurspb, ROT0, "bootleg", "Fatal Fury Special (SNES bootleg with timer)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/nmk/nmkmedal.cpp b/src/mame/nmk/nmkmedal.cpp index 8215ceb12b1..503aec9330c 100644 --- a/src/mame/nmk/nmkmedal.cpp +++ b/src/mame/nmk/nmkmedal.cpp @@ -469,12 +469,12 @@ ROM_END } // anonymous namespace -GAME( 1995, drail, 0, drail, trocana, hpierrot_state, empty_init, ROT0, "NTC / NMK", "Dream Rail", MACHINE_IS_SKELETON_MECHANICAL ) // NMK LTD, N.T.C., H07051, V39, TEST2, V07 strings -GAME( 1996, trocana, 0, trocana, trocana, trocana_state, empty_init, ROT0, "NTC / NMK", "Trocana", MACHINE_IS_SKELETON_MECHANICAL ) // NMK LTD, NTC LTD, V96313 strings -GAME( 1996, hpierrot, 0, hpierrot, trocana, hpierrot_state, empty_init, ROT0, "NTC / NMK", "Happy Pierrot", MACHINE_IS_SKELETON_MECHANICAL ) // NTC LTD, NMK LTD, V96821 strings -GAME( 1996, sweethrt, 0, sweethrt, trocana, hpierrot_state, empty_init, ROT0, "NMK", "Sweetheart", MACHINE_IS_SKELETON_MECHANICAL ) // NMK LTD, V96B29° strings -GAME( 1998, draillov, 0, omatsuri, trocana, omatsuri_state, empty_init, ROT0, "NTC / NMK", "Dream Rail Lovely", MACHINE_IS_SKELETON_MECHANICAL ) // LOVELY D_RAIL LOVELY NMK LTD DR_LOLÙ MT155 \T2\V0° V98B27° UPRIGHT_PCB223_150CAP strings -GAME( 1998, plpittashi, 0, omatsuri, trocana, omatsuri_state, empty_init, ROT0, "NMK", "Love Pi Chan (Power Link)", MACHINE_IS_SKELETON_MECHANICAL ) // NMK LTD, V98622°, LOVE PI, CHAN strings (title taken from string, very probably wrong) -GAME( 1998, sluster2, 0, drail, trocana, hpierrot_state, empty_init, ROT0, "NMK", "Super Luster II", MACHINE_IS_SKELETON_MECHANICAL ) // NMK LTD, H10072,·V040P, V98727 strings -GAME( 1999, omatsuri, 0, omatsuri, trocana, omatsuri_state, empty_init, ROT0, "NMK / Sega", "Shimura Ken no Bakatono-sama Ooedomatsuri", MACHINE_IS_SKELETON_MECHANICAL ) // NMK LTD, V99422 strings. Cabinet has NMK logo, manual has Sega logo -GAME( 1999, pldoraemon, 0, omatsuri, trocana, omatsuri_state, empty_init, ROT0, "NMK", "Doraemon (Power Link)", MACHINE_IS_SKELETON_MECHANICAL ) // NMK LTD, V99204°, DORAMON (sic), STEPPING_PCB200_CAP75 strings +GAME( 1995, drail, 0, drail, trocana, hpierrot_state, empty_init, ROT0, "NTC / NMK", "Dream Rail", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // NMK LTD, N.T.C., H07051, V39, TEST2, V07 strings +GAME( 1996, trocana, 0, trocana, trocana, trocana_state, empty_init, ROT0, "NTC / NMK", "Trocana", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // NMK LTD, NTC LTD, V96313 strings +GAME( 1996, hpierrot, 0, hpierrot, trocana, hpierrot_state, empty_init, ROT0, "NTC / NMK", "Happy Pierrot", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // NTC LTD, NMK LTD, V96821 strings +GAME( 1996, sweethrt, 0, sweethrt, trocana, hpierrot_state, empty_init, ROT0, "NMK", "Sweetheart", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // NMK LTD, V96B29° strings +GAME( 1998, draillov, 0, omatsuri, trocana, omatsuri_state, empty_init, ROT0, "NTC / NMK", "Dream Rail Lovely", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // LOVELY D_RAIL LOVELY NMK LTD DR_LOLÙ MT155 \T2\V0° V98B27° UPRIGHT_PCB223_150CAP strings +GAME( 1998, plpittashi, 0, omatsuri, trocana, omatsuri_state, empty_init, ROT0, "NMK", "Love Pi Chan (Power Link)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // NMK LTD, V98622°, LOVE PI, CHAN strings (title taken from string, very probably wrong) +GAME( 1998, sluster2, 0, drail, trocana, hpierrot_state, empty_init, ROT0, "NMK", "Super Luster II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // NMK LTD, H10072,·V040P, V98727 strings +GAME( 1999, omatsuri, 0, omatsuri, trocana, omatsuri_state, empty_init, ROT0, "NMK / Sega", "Shimura Ken no Bakatono-sama Ooedomatsuri", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // NMK LTD, V99422 strings. Cabinet has NMK logo, manual has Sega logo +GAME( 1999, pldoraemon, 0, omatsuri, trocana, omatsuri_state, empty_init, ROT0, "NMK", "Doraemon (Power Link)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // NMK LTD, V99204°, DORAMON (sic), STEPPING_PCB200_CAP75 strings diff --git a/src/mame/nokia/nokia_3310.cpp b/src/mame/nokia/nokia_3310.cpp index 862bda8aede..7c7310a8513 100644 --- a/src/mame/nokia/nokia_3310.cpp +++ b/src/mame/nokia/nokia_3310.cpp @@ -868,15 +868,15 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST( 1999, noki3210, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 3210", MACHINE_IS_SKELETON ) -SYST( 1999, noki7110, 0, 0, noki7110, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 7110", MACHINE_IS_SKELETON ) -SYST( 1999, noki8210, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 8210", MACHINE_IS_SKELETON ) -SYST( 1999, noki8850, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 8850", MACHINE_IS_SKELETON ) -SYST( 2000, noki3310, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 3310", MACHINE_IS_SKELETON ) -SYST( 2000, noki6210, 0, 0, noki6210, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 6210", MACHINE_IS_SKELETON ) -SYST( 2000, noki6250, 0, 0, noki6210, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 6250", MACHINE_IS_SKELETON ) -SYST( 2000, noki8250, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 8250", MACHINE_IS_SKELETON ) -SYST( 2000, noki8890, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 8890", MACHINE_IS_SKELETON ) -SYST( 2001, noki3330, 0, 0, noki3330, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 3330", MACHINE_IS_SKELETON ) -SYST( 2002, noki3410, 0, 0, noki3410, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 3410", MACHINE_IS_SKELETON ) -SYST( 2002, noki5210, 0, 0, noki3330, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 5210", MACHINE_IS_SKELETON ) +SYST( 1999, noki3210, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 3210", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 1999, noki7110, 0, 0, noki7110, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 7110", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 1999, noki8210, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 8210", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 1999, noki8850, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 8850", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2000, noki3310, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 3310", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2000, noki6210, 0, 0, noki6210, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 6210", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2000, noki6250, 0, 0, noki6210, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 6250", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2000, noki8250, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 8250", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2000, noki8890, 0, 0, noki3310, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 8890", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2001, noki3330, 0, 0, noki3330, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 3330", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2002, noki3410, 0, 0, noki3410, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 3410", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2002, noki5210, 0, 0, noki3330, noki3310, noki3310_state, empty_init, "Nokia", "Nokia 5210", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/novadesitec/novadesitec_fr002.cpp b/src/mame/novadesitec/novadesitec_fr002.cpp index 361ac0d2ede..1d4c0b02f3d 100644 --- a/src/mame/novadesitec/novadesitec_fr002.cpp +++ b/src/mame/novadesitec/novadesitec_fr002.cpp @@ -139,5 +139,5 @@ ROM_END } // anonymous namespace -GAME( 200?, clrmatch, 0, fr002, fr002, novadesitec_fr002_state, empty_init, ROT0, "Nova Desitec", "Color Match", MACHINE_IS_SKELETON ) -GAME( 200?, sportmem, 0, fr002, fr002, novadesitec_fr002_state, empty_init, ROT0, "Nova Desitec", "Sport Memory", MACHINE_IS_SKELETON ) +GAME( 200?, clrmatch, 0, fr002, fr002, novadesitec_fr002_state, empty_init, ROT0, "Nova Desitec", "Color Match", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, sportmem, 0, fr002, fr002, novadesitec_fr002_state, empty_init, ROT0, "Nova Desitec", "Sport Memory", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/novadesitec/novadesitec_fr004.cpp b/src/mame/novadesitec/novadesitec_fr004.cpp index b04bc118435..c15790f2367 100644 --- a/src/mame/novadesitec/novadesitec_fr004.cpp +++ b/src/mame/novadesitec/novadesitec_fr004.cpp @@ -157,7 +157,7 @@ ROM_END } // anonymous namespace -GAME( 200?, unkfr004, 0, fr004, fr004, novadesitec_fr004_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR004 hardware (set 1)", MACHINE_IS_SKELETON ) // possibly Halloween II (wild guesswork due to HII label on Oki ROM) -GAME( 200?, unkfr004a, unkfr004, fr004, fr004, novadesitec_fr004_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR004 hardware (set 2)", MACHINE_IS_SKELETON ) -GAME( 200?, unkfr004b, unkfr004, fr004, fr004, novadesitec_fr004_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR004 hardware (set 3)", MACHINE_IS_SKELETON ) -GAME( 200?, unkfr004c, unkfr004, fr004, fr004, novadesitec_fr004_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR004 hardware (set 4)", MACHINE_IS_SKELETON ) // possibly Halloween II (wild guesswork due to HII label on Oki ROM) +GAME( 200?, unkfr004, 0, fr004, fr004, novadesitec_fr004_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR004 hardware (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // possibly Halloween II (wild guesswork due to HII label on Oki ROM) +GAME( 200?, unkfr004a, unkfr004, fr004, fr004, novadesitec_fr004_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR004 hardware (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, unkfr004b, unkfr004, fr004, fr004, novadesitec_fr004_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR004 hardware (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, unkfr004c, unkfr004, fr004, fr004, novadesitec_fr004_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR004 hardware (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // possibly Halloween II (wild guesswork due to HII label on Oki ROM) diff --git a/src/mame/novadesitec/novadesitec_fr009.cpp b/src/mame/novadesitec/novadesitec_fr009.cpp index d05a5692168..72912ee8d74 100644 --- a/src/mame/novadesitec/novadesitec_fr009.cpp +++ b/src/mame/novadesitec/novadesitec_fr009.cpp @@ -119,4 +119,4 @@ ROM_END } // anonymous namespace -GAME( 200?, unkfr009, 0, fr009, fr009, novadesitec_fr009_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR009 hardware", MACHINE_IS_SKELETON ) // possibly Super Color II (wild guesswork due to SC II barely readable on a label) +GAME( 200?, unkfr009, 0, fr009, fr009, novadesitec_fr009_state, empty_init, ROT0, "Nova Desitec", "unknown game on FR009 hardware", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // possibly Super Color II (wild guesswork due to SC II barely readable on a label) diff --git a/src/mame/novation/basssta.cpp b/src/mame/novation/basssta.cpp index 3ad68b53434..e6196be10a4 100644 --- a/src/mame/novation/basssta.cpp +++ b/src/mame/novation/basssta.cpp @@ -183,5 +183,5 @@ ROM_END } // anonymous namespace -SYST(1995, bassstr, 0, 0, bassstr, basssta, basssta_state, empty_init, "Novation", "BassStation Rack Analogue Synthesizer Module", MACHINE_IS_SKELETON) -SYST(1997, sbasssta, 0, 0, sbasssta, basssta, basssta_state, empty_init, "Novation", "Super Bass Station", MACHINE_IS_SKELETON) +SYST(1995, bassstr, 0, 0, bassstr, basssta, basssta_state, empty_init, "Novation", "BassStation Rack Analogue Synthesizer Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1997, sbasssta, 0, 0, sbasssta, basssta, basssta_state, empty_init, "Novation", "Super Bass Station", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/novation/drumsta.cpp b/src/mame/novation/drumsta.cpp index 802d8c6eff0..398944125a8 100644 --- a/src/mame/novation/drumsta.cpp +++ b/src/mame/novation/drumsta.cpp @@ -75,4 +75,4 @@ ROM_END } // anonymous namespace -SYST(1995, drumsta, 0, 0, drumsta, drumsta, drumsta_state, empty_init, "Novation", "Drum Station", MACHINE_IS_SKELETON) +SYST(1995, drumsta, 0, 0, drumsta, drumsta, drumsta_state, empty_init, "Novation", "Drum Station", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/olivetti/m20.cpp b/src/mame/olivetti/m20.cpp index c395ed15454..6a0c3d94a3d 100644 --- a/src/mame/olivetti/m20.cpp +++ b/src/mame/olivetti/m20.cpp @@ -852,4 +852,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS COMP( 1981, m20, 0, 0, m20, 0, m20_state, empty_init, "Olivetti", "Olivetti L1 M20", MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) COMP( 1981, m40, m20, 0, m20, 0, m20_state, empty_init, "Olivetti", "Olivetti L1 M40", MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -COMP( 1986, m44, 0, 0, m20, 0, m20_state, empty_init, "Olivetti", "Olivetti L1 M44", MACHINE_IS_SKELETON ) +COMP( 1986, m44, 0, 0, m20, 0, m20_state, empty_init, "Olivetti", "Olivetti L1 M44", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/omron/luna_68k.cpp b/src/mame/omron/luna_68k.cpp index d437a03e5ca..7623208bc85 100644 --- a/src/mame/omron/luna_68k.cpp +++ b/src/mame/omron/luna_68k.cpp @@ -191,4 +191,4 @@ ROM_END } // anonymous namespace /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP(1989?, luna, 0, 0, luna, 0, luna_68k_state, init, "Omron", "Luna", MACHINE_IS_SKELETON) +COMP(1989?, luna, 0, 0, luna, 0, luna_68k_state, init, "Omron", "Luna", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/orla/hk1000.cpp b/src/mame/orla/hk1000.cpp index b53adf3f3c9..93a39117773 100644 --- a/src/mame/orla/hk1000.cpp +++ b/src/mame/orla/hk1000.cpp @@ -146,4 +146,4 @@ ROM_END } // anonymous namespace -SYST(198?, hk1000, 0, 0, hk1000, hk1000, hk1000_state, empty_init, "Orla", "HK1000", MACHINE_IS_SKELETON) +SYST(198?, hk1000, 0, 0, hk1000, hk1000, hk1000_state, empty_init, "Orla", "HK1000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/orla/xm200.cpp b/src/mame/orla/xm200.cpp index 693712ba599..83427c75d6c 100644 --- a/src/mame/orla/xm200.cpp +++ b/src/mame/orla/xm200.cpp @@ -61,4 +61,4 @@ ROM_END } // anonymous namespace -SYST(1990, xm200, 0, 0, xm200, xm200, xm200_state, empty_init, "Orla", "XM200 Orchestra Module", MACHINE_IS_SKELETON) +SYST(1990, xm200, 0, 0, xm200, xm200, xm200_state, empty_init, "Orla", "XM200 Orchestra Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/pc/conliner.cpp b/src/mame/pc/conliner.cpp index 88170e6cb45..6ecdd8974cb 100644 --- a/src/mame/pc/conliner.cpp +++ b/src/mame/pc/conliner.cpp @@ -102,4 +102,4 @@ ROM_END } // Anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(200?, onlinertp, 0, conliner, conliner, conliner_state, empty_init, ROT0, "Comatel / Atata Systems", "Onliner Touch Party", MACHINE_IS_SKELETON) // v4.222.493, with v4.44.450 update +GAME(200?, onlinertp, 0, conliner, conliner, conliner_state, empty_init, ROT0, "Comatel / Atata Systems", "Onliner Touch Party", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // v4.222.493, with v4.44.450 update diff --git a/src/mame/pc/cuttherope.cpp b/src/mame/pc/cuttherope.cpp index c8adc7f5155..eac7f957487 100644 --- a/src/mame/pc/cuttherope.cpp +++ b/src/mame/pc/cuttherope.cpp @@ -79,4 +79,4 @@ ROM_END } // anonymous namespace -GAME(2016, cuttherope, 0, cuttherope, cuttherope, cuttherope_state, empty_init, ROT90, "ICE", "Cut The Rope", MACHINE_IS_SKELETON ) +GAME(2016, cuttherope, 0, cuttherope, cuttherope, cuttherope_state, empty_init, ROT90, "ICE", "Cut The Rope", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/pc/igspc.cpp b/src/mame/pc/igspc.cpp index c991778ec1c..568d29e4265 100644 --- a/src/mame/pc/igspc.cpp +++ b/src/mame/pc/igspc.cpp @@ -126,5 +126,5 @@ void speeddrv_state::init_speeddrv() } // anonymous namespace -GAME( 2004, speeddrv, 0, speeddrv, speeddrv, speeddrv_state, init_speeddrv, ROT0, "IGS", "Speed Driver", MACHINE_IS_SKELETON ) -GAME( 200?, eztouch, 0, speeddrv, speeddrv, speeddrv_state, init_speeddrv, ROT0, "IGS", "EZ Touch (v116 China)", MACHINE_IS_SKELETON ) +GAME( 2004, speeddrv, 0, speeddrv, speeddrv, speeddrv_state, init_speeddrv, ROT0, "IGS", "Speed Driver", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, eztouch, 0, speeddrv, speeddrv, speeddrv_state, init_speeddrv, ROT0, "IGS", "EZ Touch (v116 China)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/pc/nforcepc.cpp b/src/mame/pc/nforcepc.cpp index 6104f045c96..9954dd846fb 100644 --- a/src/mame/pc/nforcepc.cpp +++ b/src/mame/pc/nforcepc.cpp @@ -1280,4 +1280,4 @@ ROM_END static INPUT_PORTS_START(nforcepc) INPUT_PORTS_END -COMP(2002, nforcepc, 0, 0, nforcepc, nforcepc, nforcepc_state, empty_init, "Nvidia", "Nvidia nForce PC (CRUSH11/12)", MACHINE_IS_SKELETON) +COMP(2002, nforcepc, 0, 0, nforcepc, nforcepc, nforcepc_state, empty_init, "Nvidia", "Nvidia nForce PC (CRUSH11/12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/pc/paokaipc.cpp b/src/mame/pc/paokaipc.cpp index b497c12c3d1..126e67f8414 100644 --- a/src/mame/pc/paokaipc.cpp +++ b/src/mame/pc/paokaipc.cpp @@ -118,4 +118,4 @@ ROM_END } // anonymous namespace -GAME( 2007?, gogostrk, 0, paokaipc, gogostrk, paokaipc_state, empty_init, ROT0, "American Alpha / Paokai", "Go Go Strike", MACHINE_IS_SKELETON ) // motherboard is dated 2006, if the CF card string is a date it's 2007 +GAME( 2007?, gogostrk, 0, paokaipc, gogostrk, paokaipc_state, empty_init, ROT0, "American Alpha / Paokai", "Go Go Strike", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // motherboard is dated 2006, if the CF card string is a date it's 2007 diff --git a/src/mame/pc/quakeat.cpp b/src/mame/pc/quakeat.cpp index af62e0c0f07..06e55044e0e 100644 --- a/src/mame/pc/quakeat.cpp +++ b/src/mame/pc/quakeat.cpp @@ -238,5 +238,5 @@ ROM_END COMP( 1999, ga6la7, 0, 0, ga6la7, 0, quakeat_state, empty_init, "Gigabyte", "GA-6LA7", MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) // errors out with ISA state 0x05 (keyboard), then wants flash ROM i/f to work properly -GAME( 1998, quake, 0, quake, quake, quakeat_state, empty_init, ROT0, "Lazer-Tron / iD Software", "Quake Arcade Tournament (Release Beta 2)", MACHINE_IS_SKELETON ) +GAME( 1998, quake, 0, quake, quake, quakeat_state, empty_init, ROT0, "Lazer-Tron / iD Software", "Quake Arcade Tournament (Release Beta 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Actua Soccer Arcade diff --git a/src/mame/pc/queen.cpp b/src/mame/pc/queen.cpp index 1cedf1e6645..015adb7bec0 100644 --- a/src/mame/pc/queen.cpp +++ b/src/mame/pc/queen.cpp @@ -315,4 +315,4 @@ ROM_END } // anonymous namespace -GAME( 2002?, queen, 0, queen, 0, queen_state, empty_init, ROT0, "STG", "Queen?", MACHINE_IS_SKELETON ) +GAME( 2002?, queen, 0, queen, 0, queen_state, empty_init, ROT0, "STG", "Queen?", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/pc/tosh1000.cpp b/src/mame/pc/tosh1000.cpp index 3505334f30c..b5f9633005f 100644 --- a/src/mame/pc/tosh1000.cpp +++ b/src/mame/pc/tosh1000.cpp @@ -314,4 +314,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1987, tosh1000, ibm5150, 0, tosh1000, 0, tosh1000_state, init_tosh1000, "Toshiba", "Toshiba T1000", MACHINE_IS_SKELETON ) +COMP( 1987, tosh1000, ibm5150, 0, tosh1000, 0, tosh1000_state, init_tosh1000, "Toshiba", "Toshiba T1000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/philips/philipsbo.cpp b/src/mame/philips/philipsbo.cpp index cf9b22de7ba..7cd797013fd 100644 --- a/src/mame/philips/philipsbo.cpp +++ b/src/mame/philips/philipsbo.cpp @@ -268,4 +268,4 @@ ROM_END } // Anonymous namespace -COMP( 1987, pbo, 0, 0, pbo, pbo, pbo_state, empty_init, "Philips", "BO (Videosynthesizer Prototype)", MACHINE_IS_SKELETON ) +COMP( 1987, pbo, 0, 0, pbo, pbo, pbo_state, empty_init, "Philips", "BO (Videosynthesizer Prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/pinball/alvg.cpp b/src/mame/pinball/alvg.cpp index 94921587d13..2fad5e6a868 100644 --- a/src/mame/pinball/alvg.cpp +++ b/src/mame/pinball/alvg.cpp @@ -1047,19 +1047,19 @@ ROM_END } // Anonymous namespace -GAME( 1991, agsoccer, 0, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "A.G. Soccer Ball (R18u, 2.5L sound)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1991, agsoccera, agsoccer, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "A.G. Soccer Ball (R18u, 2.1 sound)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1991, agsoccer07, agsoccer, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "A.G. Soccer Ball (R07u)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1992, wrldtour, 0, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour (R01c)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1992, wrldtour2, wrldtour, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour (R02b)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1992, wrldtour3, wrldtour, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour (R06a)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, usafootb, 0, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "U.S.A. Football (R06u)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, usafootba, usafootb, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "U.S.A. Football (R01u)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1994, usafootf, 0, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "U.S.A. Football (P08, redemption)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, mystcast, 0, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Mystery Castle (R02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, mystcasta, mystcast, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Mystery Castle (R03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, pstlpkr, 0, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Pistol Poker (R02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, pstlpkr1, pstlpkr, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Pistol Poker (R01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, punchy, 0, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Punchy The Clown (R02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, punchy3, punchy, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Punchy The Clown (R03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, dinoeggs, 0, group2, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Dinosaur Eggs (R02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1991, agsoccer, 0, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "A.G. Soccer Ball (R18u, 2.5L sound)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1991, agsoccera, agsoccer, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "A.G. Soccer Ball (R18u, 2.1 sound)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1991, agsoccer07, agsoccer, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "A.G. Soccer Ball (R07u)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1992, wrldtour, 0, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour (R01c)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1992, wrldtour2, wrldtour, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour (R02b)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1992, wrldtour3, wrldtour, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Al's Garage Band Goes On A World Tour (R06a)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, usafootb, 0, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "U.S.A. Football (R06u)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, usafootba, usafootb, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "U.S.A. Football (R01u)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1994, usafootf, 0, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "U.S.A. Football (P08, redemption)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, mystcast, 0, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Mystery Castle (R02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, mystcasta, mystcast, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Mystery Castle (R03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, pstlpkr, 0, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Pistol Poker (R02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, pstlpkr1, pstlpkr, group3, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Pistol Poker (R01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, punchy, 0, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Punchy The Clown (R02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, punchy3, punchy, group1, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Punchy The Clown (R03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, dinoeggs, 0, group2, alvg, alvg_state, empty_init, ROT0, "Alvin G", "Dinosaur Eggs (R02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/atari_4x4.cpp b/src/mame/pinball/atari_4x4.cpp index db8166c2400..181f210f132 100644 --- a/src/mame/pinball/atari_4x4.cpp +++ b/src/mame/pinball/atari_4x4.cpp @@ -117,4 +117,4 @@ ROM_END } // Anonymous namespace -GAME( 1982, fourx4, 0, fourx4, atari_4x4, atari_4x4_state, empty_init, ROT0, "Atari", "4x4", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, fourx4, 0, fourx4, atari_4x4, atari_4x4_state, empty_init, ROT0, "Atari", "4x4", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/atari_s1.cpp b/src/mame/pinball/atari_s1.cpp index 7147652607b..e73c1264d49 100644 --- a/src/mame/pinball/atari_s1.cpp +++ b/src/mame/pinball/atari_s1.cpp @@ -610,9 +610,9 @@ ROM_END } // Anonymous namespace -GAME( 1976, atarians, 0, atarians, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "The Atarians", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1977, time2000, 0, atari_s1, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Time 2000", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1977, aavenger, 0, atari_s1, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Airborne Avenger", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1978, midearth, 0, midearth, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Middle Earth", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1978, mideartha, midearth, midearth, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Middle Earth (alternate)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1978, spcrider, 0, atari_s1, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Space Riders", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1976, atarians, 0, atarians, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "The Atarians", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1977, time2000, 0, atari_s1, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Time 2000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1977, aavenger, 0, atari_s1, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Airborne Avenger", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1978, midearth, 0, midearth, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Middle Earth", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1978, mideartha, midearth, midearth, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Middle Earth (alternate)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1978, spcrider, 0, atari_s1, atari_s1, atari_s1_state, empty_init, ROT0, "Atari", "Space Riders", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/barni.cpp b/src/mame/pinball/barni.cpp index 2254c72f8ff..dcd78acd731 100644 --- a/src/mame/pinball/barni.cpp +++ b/src/mame/pinball/barni.cpp @@ -310,5 +310,5 @@ ROM_END } // Anonymous namespace -GAME( 1985, champion, 0, barni, barni, barni_state, empty_init, ROT0, "Barni", "Champion 85", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1985, redbarnp, 0, barni, barni, barni_state, empty_init, ROT0, "Barni", "Red Baron (Pinball)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1985, champion, 0, barni, barni, barni_state, empty_init, ROT0, "Barni", "Champion 85", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1985, redbarnp, 0, barni, barni, barni_state, empty_init, ROT0, "Barni", "Red Baron (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/pinball/bingo.cpp b/src/mame/pinball/bingo.cpp index 213c9643576..19fa1df3ff7 100644 --- a/src/mame/pinball/bingo.cpp +++ b/src/mame/pinball/bingo.cpp @@ -324,28 +324,28 @@ ROM_END } // anonymous namespace -GAME(1980, cntinntl, 0, bingo, bingo, bingo_state, init_bingo, ROT0, "Bally", "Continental (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1980, cntinntl2, cntinntl, bingo, bingo, bingo_state, init_bingo, ROT0, "Bally", "Continental (Bingo, alternate version)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, goldgame, 0, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, goldgkitb, goldgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game Kit Bingo Stake 6/10 (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, goldgstake, goldgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game Bingo Stake 6/10 (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, goldgnew, goldgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game Bingo New (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, goldgkit1, goldgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game Kit 1 Generation (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, michigan, 0, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, michkit1, michigan, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan Bingo Kit 1 Generation (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, michkitb, michigan, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan Kit Bingo Stake 6/10 (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, michstake, michigan, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan Bingo Stake 6/10 (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, michnew, michigan, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan Bingo New (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, montana, 0, splin, splin, splin_state, init_splin, ROT0, "Splin", "Montana Bingo Stake 6/10 (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, topgame, 0, splin, splin, splin_state, init_splin, ROT0, "Splin", "Top Game Laser L10 (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, topgamet, topgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Top Game Turbo (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, penalty, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Penalty (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, brooklyn, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Brooklyn (set 1) (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, brooklyna, brooklyn, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Brooklyn (set 2) (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, newdixie, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "New Dixieland (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, superdix, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Super Dixieland (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, cntine31, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Continental 3 in 1 (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, domino2, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Domino II (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, tripjok, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Triple Joker (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, ggate, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Golden Gate (set 1) (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(19??, ggatea, ggate, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Golden Gate (set 2) (Bingo)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1980, cntinntl, 0, bingo, bingo, bingo_state, init_bingo, ROT0, "Bally", "Continental (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1980, cntinntl2, cntinntl, bingo, bingo, bingo_state, init_bingo, ROT0, "Bally", "Continental (Bingo, alternate version)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, goldgame, 0, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, goldgkitb, goldgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game Kit Bingo Stake 6/10 (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, goldgstake, goldgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game Bingo Stake 6/10 (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, goldgnew, goldgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game Bingo New (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, goldgkit1, goldgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Golden Game Kit 1 Generation (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, michigan, 0, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, michkit1, michigan, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan Bingo Kit 1 Generation (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, michkitb, michigan, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan Kit Bingo Stake 6/10 (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, michstake, michigan, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan Bingo Stake 6/10 (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, michnew, michigan, splin, splin, splin_state, init_splin, ROT0, "Splin", "Michigan Bingo New (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, montana, 0, splin, splin, splin_state, init_splin, ROT0, "Splin", "Montana Bingo Stake 6/10 (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, topgame, 0, splin, splin, splin_state, init_splin, ROT0, "Splin", "Top Game Laser L10 (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, topgamet, topgame, splin, splin, splin_state, init_splin, ROT0, "Splin", "Top Game Turbo (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, penalty, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Penalty (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, brooklyn, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Brooklyn (set 1) (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, brooklyna, brooklyn, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Brooklyn (set 2) (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, newdixie, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "New Dixieland (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, superdix, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Super Dixieland (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, cntine31, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Continental 3 in 1 (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, domino2, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Domino II (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, tripjok, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Triple Joker (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, ggate, 0, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Golden Gate (set 1) (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(19??, ggatea, ggate, seeben, seeben, seeben_state, init_seeben, ROT0, "Seeben (Belgium)", "Golden Gate (set 2) (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/pinball/by17.cpp b/src/mame/pinball/by17.cpp index 8c59ae56de9..faa6e574ca2 100644 --- a/src/mame/pinball/by17.cpp +++ b/src/mame/pinball/by17.cpp @@ -1153,15 +1153,15 @@ ROM_END } // anonymous namespace -GAME( 1976, bowarrow, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Bow & Arrow (Prototype, rev. 23)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1976, bowarrowa, bowarrow, by17, by17, by17_state, init_by17, ROT0, "Bally", "Bow & Arrow (Prototype, rev. 22)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1977, freedom, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Freedom", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1977, nightrdr, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Night Rider (rev. 21)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1977, nightr20, nightrdr, by17, by17, by17_state, init_by17, ROT0, "Bally", "Night Rider (rev. 20)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1978, blackjck, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Black Jack (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1977, evelknie, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Evel Knievel", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1976, bowarrow, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Bow & Arrow (Prototype, rev. 23)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1976, bowarrowa, bowarrow, by17, by17, by17_state, init_by17, ROT0, "Bally", "Bow & Arrow (Prototype, rev. 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1977, freedom, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Freedom", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1977, nightrdr, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Night Rider (rev. 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1977, nightr20, nightrdr, by17, by17, by17_state, init_by17, ROT0, "Bally", "Night Rider (rev. 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1978, blackjck, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Black Jack (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1977, evelknie, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Evel Knievel", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAMEL( 1978, matahari, 0, by17, matahari, by17_state, init_matahari, ROT0, "Bally", "Mata Hari", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE, layout_by17_matahari) -GAME( 1977, eightbll, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Eight Ball (rev. 20)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1977, eightblo, eightbll, by17, by17, by17_state, init_by17, ROT0, "Bally", "Eight Ball (rev. 17)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1977, eightbll, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Eight Ball (rev. 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1977, eightblo, eightbll, by17, by17, by17_state, init_by17, ROT0, "Bally", "Eight Ball (rev. 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAMEL( 1978, pwerplay, 0, by17, pwerplay, by17_state, init_pwerplay, ROT0, "Bally", "Power Play (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE, layout_by17_pwerplay) -GAME( 1978, stk_sprs, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Strikes and Spares", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 1978, stk_sprs, 0, by17, by17, by17_state, init_by17, ROT0, "Bally", "Strikes and Spares", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/pinball/by35.cpp b/src/mame/pinball/by35.cpp index 1ddf815c718..e6fb525aaf2 100644 --- a/src/mame/pinball/by35.cpp +++ b/src/mame/pinball/by35.cpp @@ -2920,25 +2920,25 @@ GAME( 1984, blakpyra, 0, cheap_squeak, by35_os5x, by35_state, init_by35_7, ROT0, GAME( 1985, cybrnaut, 0, cheap_squeak, by35_os5x, by35_state, init_by35_7, ROT0, "Bally", "Cybernaut", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // Other manufacturers -GAME( 1984, suprbowl, xsandos, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "Super Bowl", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, tigerrag, kosteel, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "Tiger Rag", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, cosflash, flashgdn, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "Cosmic Flash", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, newwave, blakpyra, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "New Wave", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, saturn2, spyhuntr, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "Saturn 2", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, worlddef, 0, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "World Defender", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, spacehaw, cybrnaut, by35, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Space Hawks", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, darkshad, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Dark Shadow", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, skflight, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Skill Flight", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, cobrap, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Cobra", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, futrquen, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Future Queen", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, f1gpp, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "F1 Grand Prix (Nuova Bell Games)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, toppin, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Top Pin", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, uboat65, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "U-boat 65", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, bullseye, 0, by35, by35, by35_state, init_by35_7, ROT0, "Grand Products", "301/Bullseye (301 Darts Scoring)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, bullseyn, bullseye, by35, by35, by35_state, init_by35_7, ROT0, "Grand Products", "301/Bullseye (Traditional Scoring)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, bbbowlin, 0, by35, by35, by35_state, init_by35_7, ROT0, "United", "Big Ball Bowling (Bowler)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, monrobwl, 0, by35, by35, by35_state, init_by35_7, ROT0, "Monroe Bowling Co.", "Stars & Strikes (Bowler)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, suprbowl, xsandos, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "Super Bowl", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, tigerrag, kosteel, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "Tiger Rag", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, cosflash, flashgdn, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "Cosmic Flash", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, newwave, blakpyra, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "New Wave", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, saturn2, spyhuntr, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "Saturn 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, worlddef, 0, by35, by35, by35_state, init_by35_7, ROT0, "Bell Games", "World Defender", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, spacehaw, cybrnaut, by35, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Space Hawks", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, darkshad, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Dark Shadow", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, skflight, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Skill Flight", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, cobrap, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Cobra", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, futrquen, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Future Queen", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, f1gpp, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "F1 Grand Prix (Nuova Bell Games)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, toppin, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "Top Pin", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, uboat65, 0, nuovo, by35, by35_state, init_by35_7, ROT0, "Nuova Bell Games", "U-boat 65", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, bullseye, 0, by35, by35, by35_state, init_by35_7, ROT0, "Grand Products", "301/Bullseye (301 Darts Scoring)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, bullseyn, bullseye, by35, by35, by35_state, init_by35_7, ROT0, "Grand Products", "301/Bullseye (Traditional Scoring)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, bbbowlin, 0, by35, by35, by35_state, init_by35_7, ROT0, "United", "Big Ball Bowling (Bowler)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, monrobwl, 0, by35, by35, by35_state, init_by35_7, ROT0, "Monroe Bowling Co.", "Stars & Strikes (Bowler)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAME( 1984, bigbat, 0, squawk_n_talk_ay, by35, by35_state, init_by35_7, ROT0, "Bally Midway", "Big Bat (Bat game)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) GAME( 1984, mdntmrdr, 0, squawk_n_talk_ay, by35, by35_state, init_by35_6, ROT0, "Bally Midway", "Midnight Marauders (Gun game)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, blbeauty, 0, by35, by35, by35_state, init_by35_7, ROT0, "Stern", "Black Beauty (Shuffle)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, myststar, 0, by35, by35, by35_state, init_by35_6, ROT0, "Zaccaria", "Mystic Star", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, blbeauty, 0, by35, by35, by35_state, init_by35_7, ROT0, "Stern", "Black Beauty (Shuffle)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, myststar, 0, by35, by35, by35_state, init_by35_6, ROT0, "Zaccaria", "Mystic Star", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/by6803.cpp b/src/mame/pinball/by6803.cpp index c6ee766eeb6..7dc2b4bd469 100644 --- a/src/mame/pinball/by6803.cpp +++ b/src/mame/pinball/by6803.cpp @@ -876,34 +876,34 @@ ROM_END // 1st gen -GAME( 1985, eballchp, 0, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Eight Ball Champ", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, beatclck, 0, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Beat the Clock", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, beatclck2, beatclck, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Beat the Clock (with flasher support)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, ladyluck, 0, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Lady Luck", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, eballchp, 0, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Eight Ball Champ", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, beatclck, 0, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Beat the Clock", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, beatclck2, beatclck, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Beat the Clock (with flasher support)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, ladyluck, 0, gen1, by6803, by6803_state, empty_init, ROT0, "Bally", "Lady Luck", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // 2nd gen -GAME( 1986, motrdome, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "MotorDome (rev. D)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, motrdomeb, motrdome, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "MotorDome (rev. B)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, motrdomeg, motrdome, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "MotorDome (German rev. B)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, strngsci, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Strange Science (Rev C)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, strngscia, strngsci, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Strange Science (Rev A)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, strngscig, strngsci, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Strange Science (German, Rev A)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, specforc, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Special Force", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, blackblt, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Black Belt", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, blackblt2, blackblt, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Black Belt (Squawk and Talk)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, cityslck, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "City Slicker", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, hardbody, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Hardbody (rev. D)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, hardbodyc, hardbody, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Hardbody (rev. C)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, hardbodyg, hardbody, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Hardbody (German rev. B)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, prtyanim, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Party Animal", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, prtyanimg, prtyanim, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Party Animal (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, hvymetap, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Heavy Metal Meltdown", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, hvymetapg, hvymetap, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Heavy Metal Meltdown (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, esclwrld, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Escape from the Lost World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, esclwrldg, esclwrld, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Escape from the Lost World (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, dungdrag, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Dungeons & Dragons", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, black100, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Blackwater 100", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, black100s, black100, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Blackwater 100 (Single Ball Play)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, trucksp3, 0, s11, by6803, by6803_state, empty_init, ROT0, "Bally", "Truck Stop (P-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, trucksp2, trucksp3, s11, by6803, by6803_state, empty_init, ROT0, "Bally", "Truck Stop (P-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1989, atlantip, 0, s11, by6803, by6803_state, empty_init, ROT0, "Bally", "Atlantis (rev. 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, motrdome, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "MotorDome (rev. D)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, motrdomeb, motrdome, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "MotorDome (rev. B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, motrdomeg, motrdome, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "MotorDome (German rev. B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, strngsci, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Strange Science (Rev C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, strngscia, strngsci, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Strange Science (Rev A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, strngscig, strngsci, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Strange Science (German, Rev A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, specforc, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Special Force", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, blackblt, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Black Belt", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, blackblt2, blackblt, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Black Belt (Squawk and Talk)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, cityslck, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "City Slicker", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, hardbody, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Hardbody (rev. D)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, hardbodyc, hardbody, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Hardbody (rev. C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, hardbodyg, hardbody, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Hardbody (German rev. B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, prtyanim, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Party Animal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, prtyanimg, prtyanim, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Party Animal (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, hvymetap, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Heavy Metal Meltdown", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, hvymetapg, hvymetap, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Heavy Metal Meltdown (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, esclwrld, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Escape from the Lost World", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, esclwrldg, esclwrld, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Escape from the Lost World (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, dungdrag, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Dungeons & Dragons", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, black100, 0, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Blackwater 100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, black100s, black100, by6803, by6803, by6803_state, empty_init, ROT0, "Bally", "Blackwater 100 (Single Ball Play)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, trucksp3, 0, s11, by6803, by6803_state, empty_init, ROT0, "Bally", "Truck Stop (P-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, trucksp2, trucksp3, s11, by6803, by6803_state, empty_init, ROT0, "Bally", "Truck Stop (P-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1989, atlantip, 0, s11, by6803, by6803_state, empty_init, ROT0, "Bally", "Atlantis (rev. 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/by68701.cpp b/src/mame/pinball/by68701.cpp index 5f33cf504ce..73b3ea70087 100644 --- a/src/mame/pinball/by68701.cpp +++ b/src/mame/pinball/by68701.cpp @@ -151,9 +151,9 @@ ROM_END } // anonymous namespace -GAME( 1981, flashgdnp1, flashgdn, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Flash Gordon (prototype rev. 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, flashgdnp2, flashgdn, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Flash Gordon (prototype rev. 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, eballdlxp1, eballdlx, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, eballdlxp2, eballdlx, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, eballdlxp3, eballdlx, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, eballdlxp4, eballdlx, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, flashgdnp1, flashgdn, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Flash Gordon (prototype rev. 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, flashgdnp2, flashgdn, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Flash Gordon (prototype rev. 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, eballdlxp1, eballdlx, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, eballdlxp2, eballdlx, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, eballdlxp3, eballdlx, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, eballdlxp4, eballdlx, by68701, by68701, by68701_state, init_by68701, ROT0, "Bally", "Eight Ball Deluxe (prototype rev. 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/capcom.cpp b/src/mame/pinball/capcom.cpp index c36ab5f72de..ec1cde7191f 100644 --- a/src/mame/pinball/capcom.cpp +++ b/src/mame/pinball/capcom.cpp @@ -418,21 +418,21 @@ ROM_END } // Anonymous namespace -GAME(1996, abv106, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Airborne (1.6)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, abv105, abv106, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Airborne (1.5)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, abv106r, abv106, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Airborne (Redemption)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, bbb109, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Big Bang Bar (Beta 1.9 US)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, bbb108, bbb109, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Big Bang Bar (Beta 1.8 US)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, bsv103, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (1.3)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, bsv102, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (1.2)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, bsv100r, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (Redemption 1.0)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, bsv102r, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (Redemption 1.2)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, bsb105, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (Beta)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, ffv104, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Flipper Football (v1.04)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, ffv103, ffv104, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Flipper Football (v1.03)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, ffv101, ffv104, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Flipper Football (v1.01)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1996, kpv106, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Kingpin (Pinball)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1995, pmv112, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Pinball Magic", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1995, pmv112r, pmv112, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Pinball Magic (Redemption)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1994, ghv101, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Romstar", "Goofy Hoops", MACHINE_IS_SKELETON_MECHANICAL) -GAME(2000, pp100, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Illinois Pinball", "Pool Player (1.0)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1996, abv106, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Airborne (1.6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, abv105, abv106, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Airborne (1.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, abv106r, abv106, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Airborne (Redemption)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, bbb109, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Big Bang Bar (Beta 1.9 US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, bbb108, bbb109, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Big Bang Bar (Beta 1.8 US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, bsv103, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, bsv102, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, bsv100r, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (Redemption 1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, bsv102r, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (Redemption 1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, bsb105, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Breakshot (Beta)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, ffv104, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Flipper Football (v1.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, ffv103, ffv104, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Flipper Football (v1.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, ffv101, ffv104, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Flipper Football (v1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1996, kpv106, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Kingpin (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1995, pmv112, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Pinball Magic", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1995, pmv112r, pmv112, capcom, capcom, capcom_state, empty_init, ROT0, "Capcom", "Pinball Magic (Redemption)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1994, ghv101, 0, capcom, capcom, capcom_state, empty_init, ROT0, "Romstar", "Goofy Hoops", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(2000, pp100, bsv103, capcom, capcom, capcom_state, empty_init, ROT0, "Illinois Pinball", "Pool Player (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/pinball/de_2.cpp b/src/mame/pinball/de_2.cpp index 20771ac3570..3515ec791b0 100644 --- a/src/mame/pinball/de_2.cpp +++ b/src/mame/pinball/de_2.cpp @@ -993,32 +993,32 @@ ROM_END } // Anonymous namespace -GAME( 1990, bttf_a28, 0, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.8)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1990, bttf_a27, bttf_a28, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1990, bttf_a20, bttf_a28, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1990, bttf_a21, bttf_a28, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 199?, bttf_g27, bttf_a28, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.7, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1990, kiko_a10, 0, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "King Kong (1.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, lwar_a83, 0, de_type1, de2, de_2_state, empty_init, ROT0, "Data East", "Laser War (8.3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, lwar_a81, lwar_a83, de_type1, de2, de_2_state, empty_init, ROT0, "Data East", "Laser War (8.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, lwar_e90, lwar_a83, de_type1, de2, de_2_state, empty_init, ROT0, "Data East", "Laser War (9.0 Europe)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1989, mnfb_c29, 0, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "Monday Night Football (2.9, 50cts)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1989, mnfb_c27, mnfb_c29, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "Monday Night Football (2.7, 50cts)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1990, poto_a32, 0, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "The Phantom of the Opera (3.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1990, poto_a31, poto_a32, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "The Phantom of the Opera (3.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1990, poto_a29, poto_a32, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "The Phantom of the Opera (2.9)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1989, play_a24, 0, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Playboy 35th Anniversary (2.4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1989, robo_a34, 0, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Robocop (3.4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1989, robo_a30, robo_a34, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Robocop (3.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1989, robo_a29, robo_a34, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Robocop (2.9)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, ssvc_a26, 0, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Secret Service (2.6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, ssvc_b26, ssvc_a26, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Secret Service (2.6 alternate sound)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, ssvc_a42, ssvc_a26, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Secret Service (4.2 alternate sound)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, ssvc_e40, ssvc_a26, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Secret Service (4.0, Europe)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1990, simp_a27, 0, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "The Simpsons (2.7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1990, simp_a20, simp_a27, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "The Simpsons (2.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, tmac_a24, 0, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Time Machine (2.4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, tmac_a18, tmac_a24, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Time Machine (1.8)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, tmac_g18, tmac_a24, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Time Machine (1.8, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, torp_e21, 0, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Torpedo Alley (2.1, Europe)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, torp_a16, torp_e21, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Torpedo Alley (1.6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, bttf_a28, 0, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, bttf_a27, bttf_a28, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, bttf_a20, bttf_a28, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, bttf_a21, bttf_a28, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 199?, bttf_g27, bttf_a28, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Back to the Future - The Pinball (2.7, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, kiko_a10, 0, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "King Kong (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, lwar_a83, 0, de_type1, de2, de_2_state, empty_init, ROT0, "Data East", "Laser War (8.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, lwar_a81, lwar_a83, de_type1, de2, de_2_state, empty_init, ROT0, "Data East", "Laser War (8.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, lwar_e90, lwar_a83, de_type1, de2, de_2_state, empty_init, ROT0, "Data East", "Laser War (9.0 Europe)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1989, mnfb_c29, 0, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "Monday Night Football (2.9, 50cts)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1989, mnfb_c27, mnfb_c29, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "Monday Night Football (2.7, 50cts)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, poto_a32, 0, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "The Phantom of the Opera (3.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, poto_a31, poto_a32, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "The Phantom of the Opera (3.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, poto_a29, poto_a32, de_type2_alpha3, de2, de_2_state, empty_init, ROT0, "Data East", "The Phantom of the Opera (2.9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1989, play_a24, 0, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Playboy 35th Anniversary (2.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1989, robo_a34, 0, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Robocop (3.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1989, robo_a30, robo_a34, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Robocop (3.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1989, robo_a29, robo_a34, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "Robocop (2.9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, ssvc_a26, 0, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Secret Service (2.6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, ssvc_b26, ssvc_a26, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Secret Service (2.6 alternate sound)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, ssvc_a42, ssvc_a26, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Secret Service (4.2 alternate sound)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, ssvc_e40, ssvc_a26, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Secret Service (4.0, Europe)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, simp_a27, 0, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "The Simpsons (2.7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1990, simp_a20, simp_a27, de_type3, de2, de_2_state, empty_init, ROT0, "Data East", "The Simpsons (2.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, tmac_a24, 0, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Time Machine (2.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, tmac_a18, tmac_a24, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Time Machine (1.8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, tmac_g18, tmac_a24, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Time Machine (1.8, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, torp_e21, 0, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Torpedo Alley (2.1, Europe)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, torp_a16, torp_e21, de_type2, de2, de_2_state, empty_init, ROT0, "Data East", "Torpedo Alley (1.6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/de_3.cpp b/src/mame/pinball/de_3.cpp index 59a5ef21322..10308af99de 100644 --- a/src/mame/pinball/de_3.cpp +++ b/src/mame/pinball/de_3.cpp @@ -2095,115 +2095,115 @@ ROM_END } // Anonymous namespace -GAME(1993, rab_320, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (USA 3.20, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // ROCKY+BULLWINKLE AUGUST 12, 1993 USA CPU 3.20. DISPLAY VERSION- BULLWINKLE A3.00 5/24/1993 -GAME(1993, rab_130, rab_320, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (USA 1.30, display A1.30)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // ROCKY+BULLWINKLE APRIL 1, 1993 USA CPU 1.30. DISPLAY VERSION- BULLWINKLE A1.30 4/1/1993 -GAME(1993, rab_103s, rab_320, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (USA 1.03, display S1.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // ROCKY+BULLWINKLE FEBRUARY 3, 1993 USA CPU 1.03. DISPLAY VERSION- BULLWINKLE S1.03 2/2/1993 -GAME(1992, aar_101, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Aaron Spelling (1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // AARON SPELLING V1.01 12/23/92 -GAME(1991, btmn_106, 0, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (USA 1.06, display A1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // BATMAN USA 1.06. DISP VER: BATMAN A1.02 -GAME(1991, btmn_103, btmn_106, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (USA 1.03, display A1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // BATMAN USA 1.03. DISP VER: BATMAN A1.02 -GAME(1991, btmn_103f, btmn_106, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (France 1.03, display F1.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // BATMAN FRANCE 1.03. DISP VER: BATMAN F1.03 -GAME(1991, btmn_103g, btmn_106, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (Germany 1.03, display G1.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // BATMAN GERMANY 1.03. DISP VER: BATMAN G1.04 -GAME(1991, btmn_101, btmn_106, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (USA 1.01, display A1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // BATMAN USA 1.01 -GAME(1991, ckpt_a17, 0, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Checkpoint (1.7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // CP80 3/6/91 -GAME(1994, gnr_300, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Guns N Roses (USA 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // GUNS-N-ROSES AUGUST 21, 1994 USA CPU 3.00. DISPLAY VERSION- GNR A3.00 AUGUST 16, 1994 -GAME(1994, gnr_300f, gnr_300, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Guns N Roses (French 3.00, display F3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // GUNS-N-ROSES AUGUST 21, 1994 FRENCH CPU 3.00. DISPLAY VERSION- GNR F3.00 AUGUST 16, 1994 -GAME(1994, gnr_300d, gnr_300, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Guns N Roses (Dutch 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // GUNS-N-ROSES AUGUST 21, 1994 DUTCH CPU 3.00. DISPLAY VERSION- GNR A3.00 AUGUST 16, 1994 -GAME(1994, gnr_200, gnr_300, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Guns N Roses (USA 2.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // GUNS-N-ROSES JULY 5, 1994 USA CPU 2.00 -GAME(1992, hook_408, 0, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.08, display A4.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.08. DISPLAY: HOOK A4.01 -GAME(1992, hook_404, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.04, display A4.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.04 -GAME(1992, hook_401, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.01, display A4.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.01 -GAME(1992, hook_401_p, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.01 with prototype sound, display A4.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.01 -GAME(1992, hook_f401, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.01, display F4.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.01 DISPLAY: HOOK F4.01 -GAME(1992, hook_400, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.01, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.01 DISPLAY: HOOK A4.00 -GAME(1992, hook_e406, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (UK 4.06, display A4.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // HOOK U.K. 4.06 -GAME(1993, jupk_513, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 5.13, display A5.10)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK SEP. 28, 1993 USA CPU 5.13. DISPLAY VERSION- JURASSIC A5.10 8/24/1993 -GAME(1993, jupk_501, jupk_513, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 5.01, display A5.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK JUNE 28, 1993 USA CPU 5.01. DISPLAY VERSION- JURASSIC A5.01 6/24/1993 -GAME(1993, jupk_501g, jupk_513, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 5.01, display G5.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK JUNE 28, 1993 USA CPU 5.01. DISPLAY VERSION- JURASSIC G5.01 6/24/1993 -GAME(1993, jupk_307, jupk_513, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 3.07, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK. MAY 25, 1993. USA CPU 3.05 -GAME(1993, jupk_305, jupk_513, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 3.05, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK. MAY 25, 1993. USA CPU 3.05 -GAME(1993, lah_112, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.12, display A1.06)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO NOV. 10, 1993 USA CPU 1.12. DISPLAY VERSION- ACTION HERO A1.06 11/11/1993 -GAME(1993, lah_110, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.10, display A1.06)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO OCT. 18, 1993 USA CPU 1.10 -GAME(1993, lah_xxx_s105, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (unknown CPU, display L1.05)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // DISPLAY VERSION- ACTION HERO L1.05 11/11/1993 -GAME(1993, lah_108s, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.08, display L1.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 28, 1993 USA CPU 1.08. DISPLAY VERSION- ACTION HERO L1.04 9/5/1993 -GAME(1993, lah_107, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.07, display A1.06)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 22, 1993 USA CPU 1.07 -GAME(1993, lah_106c, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (Canada 1.06, display A1.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 20, 1993 CANADA CPU 1.06. DISPLAY VERSION- ACTION HERO A1.04 9/5/1993 -GAME(1993, lah_104f, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.04, display F1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 1, 1993 USA CPU 1.04. DISPLAY VERSION- ACTION HERO F1.01 8/18/1993 -GAME(1993, lah_104s, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.04, display L1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 1, 1993 USA CPU 1.04. DISPLAY VERSION- ACTION HERO L1.02 8/30/1993 -GAME(1992, lw3_208, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.08, display A2.06)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LW3 11/17/92 USA CPU 2.08. DISPLAY VERSION- LETHAL WEAPON A2.06 9/29/1992 -GAME(1992, lw3_207, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.07, display A2.06)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LW3 AUG 31, 1992 USA CPU 2.07 -GAME(1992, lw3_207c, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (Canada 2.07, display A2.06)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LW3 AUG 31, 1992 CANADA CPU 2.07 -GAME(1992, lw3_205, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.05, display A2.05)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LW3 JULY 30, 1992 USA CPU 2.05. DISPLAY VERSION- LETHAL WEAPON A2.05 8/14/1992 -GAME(1992, lw3_204e, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (England 2.04, display A2.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LW3 JULY 30. 1992 ENGLAND CPU 2.04. DISPLAY VERSION LETHAL WEAPON A2.02 7/17/1992 -GAME(1992, lw3_203, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.03, display A2.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LW3 JULY 17, 1992 USA CPU 2.03. DISPLAY VERSION- LETHAL WEAPON A2.04 7/29/1992 -GAME(1992, lw3_200, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.00, display A2.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // LW3 JUNE 16, 1992 USA CPU 2.00. DISPLAY VERSION- LETHAL WEAPON A2.04 7/29/1992 -GAME(1992, mj_130, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Michael Jordan (1.30, display A1.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // MICHAEL JORDAN V 1.30 11/4/92. DISPLAY VERSION- JORDAN A1.03 8/13/1993 -GAME(1992, trek_201, 0, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 2.01, display A1.09)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STARTREK 4/30/92 USA VER. 2.01. DISPLAY: STARTREK A1.09 -GAME(1992, trek_200, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 2.00, display A1.09)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STARTREK 4/16/92 USA VER. 2.00 -GAME(1992, trek_120, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 1.20, display A1.06)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR TREK 1/10 USA VER. 1.20. DISPLAY: STARTREK A1.06 -GAME(1992, trek_117, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 1.17, display A1.09)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR TREK 12/9 USA VER. 1.17 -GAME(1992, trek_110, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 1.10, display A1.06)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR TREK 11/14 USA VER. 1.10. DISPLAY: STARTREK A1.06 -GAME(1992, trek_110_a027, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 1.10, display A0.27)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR TREK 11/14 USA VER. 1.10. DISPLAY: STARTREK A0.27 -GAME(1992, stwr_106, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (Unofficial 1.06, display A1.05)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR WARS 2016 UNOFFICIAL 1.06. DISPLAY VERSION- STAR WARS A1.05 12/4/1992 -GAME(1992, stwr_106_s105, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (Unofficial 1.06, display S1.05)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // DISPLAY VERSION- STAR WARS S1.05 12/4/1992 -GAME(1992, stwr_106_a046, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (Unofficial 1.06, display A0.46)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // DISPLAY VERSION- STAR WARS A0.46 10/9/1992 -GAME(1992, stwr_104, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.04, display A1.05)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.04 -GAME(1992, stwr_103, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.03, display A1.05)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.03 -GAME(1992, stwr_103_a104, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.03, display A1.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.03. DISPLAY VERSION- STAR WARS A1.04 11/20/1992 -GAME(1992, stwr_102, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.02, display A1.05)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.02 -GAME(1992, stwr_102e, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (England 1.02, display A1.05)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR WARS ENGLAND CPU 1.02 -GAME(1992, stwr_101, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.01, display A1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.01. DISPLAY VERSION- STAR WARS A1.02 10/29/1992 -GAME(1992, stwr_101g, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (German 1.01, display G1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // STAR WARS GERMAN CPU 1.01. DISPLAY VERSION- STAR WARS G1.02 29/10/1992 -GAME(1993, tftc_303, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (USA 3.03, display A3.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TFTC FEBRUARY 22,1994 USA CPU 3.03. DISPLAY VERSION- CRYPT A3.01 12/28/1993 -GAME(1993, tftc_302, tftc_303, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (Dutch 3.02, display A3.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TFTC JANUARY 06, 1994 DUTCH CPU 3.02 -GAME(1993, tftc_300, tftc_303, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (USA 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TFTC DECEMBER 15, 1993 USA CPU 3.00. DISPLAY VERSION- CRYPT A3.00 12/16/1993 -GAME(1993, tftc_200, tftc_303, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (USA 2.00, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TFTC DECEMBER 03, 1993 USA CPU 2.00. DISPLAY VERSION- CRYPT A2.00 12/3/1993 -GAME(1993, tftc_104s, tftc_303, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (USA 1.04, display L1.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TFTC NOVEMBER 19, 1993 USA CPU 1.04. DISPLAY VERSION- CRYPT L1.03 11/11/1993 -GAME(1991, tmnt_104, 0, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (USA 1.04, display A1.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. USA 1.04. DISPLAY VER: TMNT A1.04 -GAME(1991, tmnt_104g, tmnt_104, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (Germany 1.04, display A1.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. GERMANY 1.04. -GAME(1991, tmnt_103, tmnt_104, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (1.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. A 1.03 -GAME(1991, tmnt_101, tmnt_104, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. A 1.01 -GAME(1991, tmnt_a07, tmnt_104, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (A 0.7 VUK prototype)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. A 0.7 VUK -GAME(1994, tomy_400, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (USA 4.00, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TOMMY APRIL 6, 1994 USA CPU 4.00. DISPLAY VERSION- TOMMY A4.00 MAY 5, 1994 -GAME(1994, tomy_301g, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (German 3.01, display G3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TOMMY MARCH 22, 1994 GERMAN CPU 3.01. DISPLAY VERSION- TOMMY G3.00 FEBRUARY 16, 1994 -GAME(1994, tomy_300h, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (Dutch 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TOMMY FEBRUARY 16, 1994 DUTCH CPU 3.00. DISPLAY VERSION- TOMMY A3.00 FEBRUARY 15, 1994 -GAME(1994, tomy_201h, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (Dutch 2.01, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TOMMY FEBRUARY 16, 1994 DUTCH CPU 3.00. DISPLAY VERSION- TOMMY A3.00 FEBRUARY 15, 1994 -GAME(1994, tomy_102, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (USA 1.02, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TOMMY FEBRUARY 11, 1994 DUTCH CPU 2.01. DISPLAY VERSION- TOMMY A2.00 FEBRUARY 1, 1994 -GAME(1994, tomy_102be, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (Belgium 1.02, display A1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // TOMMY JANUARY 26, 1994 BELGIUM CPU 1.02. DISPLAY VERSION- TOMMY A1.02 JANUARY 25, 1994 -GAME(1994, wwfr_106, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "WWF Royal Rumble (USA 1.06, display A1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // RUMBLIN' AN' A TUMBLIN' WWF WRESTLING AUG. 01, 1994 USA CPU 1.06. DISPLAY VERSION- WWF A1.02 JUNE 29, 1994 -GAME(1994, wwfr_103, wwfr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "WWF Royal Rumble (USA 1.03, display A1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // RUMBLIN' AN' A TUMBLIN' WWF WRESTLING APR. 28, 1994 USA CPU 1.03. DISPLAY VERSION- WWF A1.01 APRIL 14, 1994 -GAME(1994, wwfr_103f, wwfr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "WWF Royal Rumble (French 1.03, display F1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // RUMBLIN' AN' A TUMBLIN' WWF WRESTLING APR. 28, 1994 FRENCH CPU 1.03. DISPLAY VERSION- WWF F1.01 APRIL 14, 1994 -GAME(1995, batmanf, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (4.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, batmanf3, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (3.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, batmanf2, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (2.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, batmanf1, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_uk, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (English)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_cn, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Canadian)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_no, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Norwegian)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_sv, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Swedish)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_at, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Austrian)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_ch, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Swiss)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_de, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_be, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Belgian)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_fr, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_nl, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Dutch, 4.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_nl302, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Dutch, 3.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_it, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Italian)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_sp, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Spanish)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_jp, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Japanese)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bmf_time, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Timed Play)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, baywatch, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bay_d300, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (3.00 Dutch)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bay_g300, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (3.00 German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bay_d400, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (4.00 English)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bay_e400, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (4.00 Dutch)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bay_f201, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (2.01 French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, frankst, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Mary Shelley's Frankenstein", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, frankstg, frankst, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Mary Shelley's Frankenstein (Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, franksti, frankst, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Mary Shelley's Frankenstein (Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, mav_402, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Maverick, The Movie (4.04, Display Rev. 4.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, mav_401, mav_402, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Maverick, The Movie (4.02, Display Rev. 4.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, mav_400, mav_402, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Maverick, The Movie (Display Rev. 4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, mav_200, mav_402, de_3b, de3, de_3_state, empty_init, ROT0, "Data East", "Maverick, The Movie (2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, mav_100, mav_402, de_3b, de3, de_3_state, empty_init, ROT0, "Data East", "Maverick, The Movie (1.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, detest, 0, detest, de3, de_3_state, empty_init, ROT0, "Data East", "Data East Test Chip", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, ctcheese, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Cut The Cheese (Redemption)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1993, rab_320, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (USA 3.20, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // ROCKY+BULLWINKLE AUGUST 12, 1993 USA CPU 3.20. DISPLAY VERSION- BULLWINKLE A3.00 5/24/1993 +GAME(1993, rab_130, rab_320, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (USA 1.30, display A1.30)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // ROCKY+BULLWINKLE APRIL 1, 1993 USA CPU 1.30. DISPLAY VERSION- BULLWINKLE A1.30 4/1/1993 +GAME(1993, rab_103s, rab_320, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Adventures of Rocky and Bullwinkle and Friends (USA 1.03, display S1.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // ROCKY+BULLWINKLE FEBRUARY 3, 1993 USA CPU 1.03. DISPLAY VERSION- BULLWINKLE S1.03 2/2/1993 +GAME(1992, aar_101, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Aaron Spelling (1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // AARON SPELLING V1.01 12/23/92 +GAME(1991, btmn_106, 0, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (USA 1.06, display A1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // BATMAN USA 1.06. DISP VER: BATMAN A1.02 +GAME(1991, btmn_103, btmn_106, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (USA 1.03, display A1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // BATMAN USA 1.03. DISP VER: BATMAN A1.02 +GAME(1991, btmn_103f, btmn_106, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (France 1.03, display F1.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // BATMAN FRANCE 1.03. DISP VER: BATMAN F1.03 +GAME(1991, btmn_103g, btmn_106, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (Germany 1.03, display G1.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // BATMAN GERMANY 1.03. DISP VER: BATMAN G1.04 +GAME(1991, btmn_101, btmn_106, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Batman (USA 1.01, display A1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // BATMAN USA 1.01 +GAME(1991, ckpt_a17, 0, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Checkpoint (1.7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // CP80 3/6/91 +GAME(1994, gnr_300, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Guns N Roses (USA 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // GUNS-N-ROSES AUGUST 21, 1994 USA CPU 3.00. DISPLAY VERSION- GNR A3.00 AUGUST 16, 1994 +GAME(1994, gnr_300f, gnr_300, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Guns N Roses (French 3.00, display F3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // GUNS-N-ROSES AUGUST 21, 1994 FRENCH CPU 3.00. DISPLAY VERSION- GNR F3.00 AUGUST 16, 1994 +GAME(1994, gnr_300d, gnr_300, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Guns N Roses (Dutch 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // GUNS-N-ROSES AUGUST 21, 1994 DUTCH CPU 3.00. DISPLAY VERSION- GNR A3.00 AUGUST 16, 1994 +GAME(1994, gnr_200, gnr_300, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Guns N Roses (USA 2.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // GUNS-N-ROSES JULY 5, 1994 USA CPU 2.00 +GAME(1992, hook_408, 0, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.08, display A4.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.08. DISPLAY: HOOK A4.01 +GAME(1992, hook_404, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.04, display A4.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.04 +GAME(1992, hook_401, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.01, display A4.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.01 +GAME(1992, hook_401_p, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.01 with prototype sound, display A4.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.01 +GAME(1992, hook_f401, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.01, display F4.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.01 DISPLAY: HOOK F4.01 +GAME(1992, hook_400, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (USA 4.01, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // HOOK USA 4.01 DISPLAY: HOOK A4.00 +GAME(1992, hook_e406, hook_408, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Hook (UK 4.06, display A4.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // HOOK U.K. 4.06 +GAME(1993, jupk_513, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 5.13, display A5.10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK SEP. 28, 1993 USA CPU 5.13. DISPLAY VERSION- JURASSIC A5.10 8/24/1993 +GAME(1993, jupk_501, jupk_513, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 5.01, display A5.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK JUNE 28, 1993 USA CPU 5.01. DISPLAY VERSION- JURASSIC A5.01 6/24/1993 +GAME(1993, jupk_501g, jupk_513, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 5.01, display G5.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK JUNE 28, 1993 USA CPU 5.01. DISPLAY VERSION- JURASSIC G5.01 6/24/1993 +GAME(1993, jupk_307, jupk_513, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 3.07, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK. MAY 25, 1993. USA CPU 3.05 +GAME(1993, jupk_305, jupk_513, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Jurassic Park (USA 3.05, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // JURASSIC PARK. MAY 25, 1993. USA CPU 3.05 +GAME(1993, lah_112, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.12, display A1.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO NOV. 10, 1993 USA CPU 1.12. DISPLAY VERSION- ACTION HERO A1.06 11/11/1993 +GAME(1993, lah_110, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.10, display A1.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO OCT. 18, 1993 USA CPU 1.10 +GAME(1993, lah_xxx_s105, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (unknown CPU, display L1.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // DISPLAY VERSION- ACTION HERO L1.05 11/11/1993 +GAME(1993, lah_108s, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.08, display L1.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 28, 1993 USA CPU 1.08. DISPLAY VERSION- ACTION HERO L1.04 9/5/1993 +GAME(1993, lah_107, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.07, display A1.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 22, 1993 USA CPU 1.07 +GAME(1993, lah_106c, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (Canada 1.06, display A1.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 20, 1993 CANADA CPU 1.06. DISPLAY VERSION- ACTION HERO A1.04 9/5/1993 +GAME(1993, lah_104f, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.04, display F1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 1, 1993 USA CPU 1.04. DISPLAY VERSION- ACTION HERO F1.01 8/18/1993 +GAME(1993, lah_104s, lah_112, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Last Action Hero (USA 1.04, display L1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LAST ACTION HERO SEPT. 1, 1993 USA CPU 1.04. DISPLAY VERSION- ACTION HERO L1.02 8/30/1993 +GAME(1992, lw3_208, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.08, display A2.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LW3 11/17/92 USA CPU 2.08. DISPLAY VERSION- LETHAL WEAPON A2.06 9/29/1992 +GAME(1992, lw3_207, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.07, display A2.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LW3 AUG 31, 1992 USA CPU 2.07 +GAME(1992, lw3_207c, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (Canada 2.07, display A2.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LW3 AUG 31, 1992 CANADA CPU 2.07 +GAME(1992, lw3_205, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.05, display A2.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LW3 JULY 30, 1992 USA CPU 2.05. DISPLAY VERSION- LETHAL WEAPON A2.05 8/14/1992 +GAME(1992, lw3_204e, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (England 2.04, display A2.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LW3 JULY 30. 1992 ENGLAND CPU 2.04. DISPLAY VERSION LETHAL WEAPON A2.02 7/17/1992 +GAME(1992, lw3_203, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.03, display A2.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LW3 JULY 17, 1992 USA CPU 2.03. DISPLAY VERSION- LETHAL WEAPON A2.04 7/29/1992 +GAME(1992, lw3_200, lw3_208, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Lethal Weapon 3 (USA 2.00, display A2.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // LW3 JUNE 16, 1992 USA CPU 2.00. DISPLAY VERSION- LETHAL WEAPON A2.04 7/29/1992 +GAME(1992, mj_130, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Michael Jordan (1.30, display A1.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // MICHAEL JORDAN V 1.30 11/4/92. DISPLAY VERSION- JORDAN A1.03 8/13/1993 +GAME(1992, trek_201, 0, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 2.01, display A1.09)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STARTREK 4/30/92 USA VER. 2.01. DISPLAY: STARTREK A1.09 +GAME(1992, trek_200, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 2.00, display A1.09)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STARTREK 4/16/92 USA VER. 2.00 +GAME(1992, trek_120, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 1.20, display A1.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR TREK 1/10 USA VER. 1.20. DISPLAY: STARTREK A1.06 +GAME(1992, trek_117, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 1.17, display A1.09)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR TREK 12/9 USA VER. 1.17 +GAME(1992, trek_110, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 1.10, display A1.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR TREK 11/14 USA VER. 1.10. DISPLAY: STARTREK A1.06 +GAME(1992, trek_110_a027, trek_201, de_3_dmd1, de3, de_3_state, empty_init, ROT0, "Data East", "Star Trek 25th Anniversary (USA 1.10, display A0.27)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR TREK 11/14 USA VER. 1.10. DISPLAY: STARTREK A0.27 +GAME(1992, stwr_106, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (Unofficial 1.06, display A1.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR WARS 2016 UNOFFICIAL 1.06. DISPLAY VERSION- STAR WARS A1.05 12/4/1992 +GAME(1992, stwr_106_s105, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (Unofficial 1.06, display S1.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // DISPLAY VERSION- STAR WARS S1.05 12/4/1992 +GAME(1992, stwr_106_a046, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (Unofficial 1.06, display A0.46)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // DISPLAY VERSION- STAR WARS A0.46 10/9/1992 +GAME(1992, stwr_104, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.04, display A1.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.04 +GAME(1992, stwr_103, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.03, display A1.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.03 +GAME(1992, stwr_103_a104, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.03, display A1.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.03. DISPLAY VERSION- STAR WARS A1.04 11/20/1992 +GAME(1992, stwr_102, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.02, display A1.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.02 +GAME(1992, stwr_102e, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (England 1.02, display A1.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR WARS ENGLAND CPU 1.02 +GAME(1992, stwr_101, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (USA 1.01, display A1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR WARS USA CPU 1.01. DISPLAY VERSION- STAR WARS A1.02 10/29/1992 +GAME(1992, stwr_101g, stwr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Star Wars (German 1.01, display G1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // STAR WARS GERMAN CPU 1.01. DISPLAY VERSION- STAR WARS G1.02 29/10/1992 +GAME(1993, tftc_303, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (USA 3.03, display A3.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TFTC FEBRUARY 22,1994 USA CPU 3.03. DISPLAY VERSION- CRYPT A3.01 12/28/1993 +GAME(1993, tftc_302, tftc_303, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (Dutch 3.02, display A3.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TFTC JANUARY 06, 1994 DUTCH CPU 3.02 +GAME(1993, tftc_300, tftc_303, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (USA 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TFTC DECEMBER 15, 1993 USA CPU 3.00. DISPLAY VERSION- CRYPT A3.00 12/16/1993 +GAME(1993, tftc_200, tftc_303, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (USA 2.00, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TFTC DECEMBER 03, 1993 USA CPU 2.00. DISPLAY VERSION- CRYPT A2.00 12/3/1993 +GAME(1993, tftc_104s, tftc_303, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "Tales From the Crypt (USA 1.04, display L1.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TFTC NOVEMBER 19, 1993 USA CPU 1.04. DISPLAY VERSION- CRYPT L1.03 11/11/1993 +GAME(1991, tmnt_104, 0, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (USA 1.04, display A1.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. USA 1.04. DISPLAY VER: TMNT A1.04 +GAME(1991, tmnt_104g, tmnt_104, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (Germany 1.04, display A1.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. GERMANY 1.04. +GAME(1991, tmnt_103, tmnt_104, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (1.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. A 1.03 +GAME(1991, tmnt_101, tmnt_104, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. A 1.01 +GAME(1991, tmnt_a07, tmnt_104, de_3_dmdo, de3, de_3_state, empty_init, ROT0, "Data East", "Teenage Mutant Ninja Turtles (A 0.7 VUK prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // T.M.N.T. A 0.7 VUK +GAME(1994, tomy_400, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (USA 4.00, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TOMMY APRIL 6, 1994 USA CPU 4.00. DISPLAY VERSION- TOMMY A4.00 MAY 5, 1994 +GAME(1994, tomy_301g, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (German 3.01, display G3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TOMMY MARCH 22, 1994 GERMAN CPU 3.01. DISPLAY VERSION- TOMMY G3.00 FEBRUARY 16, 1994 +GAME(1994, tomy_300h, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (Dutch 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TOMMY FEBRUARY 16, 1994 DUTCH CPU 3.00. DISPLAY VERSION- TOMMY A3.00 FEBRUARY 15, 1994 +GAME(1994, tomy_201h, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (Dutch 2.01, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TOMMY FEBRUARY 16, 1994 DUTCH CPU 3.00. DISPLAY VERSION- TOMMY A3.00 FEBRUARY 15, 1994 +GAME(1994, tomy_102, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (USA 1.02, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TOMMY FEBRUARY 11, 1994 DUTCH CPU 2.01. DISPLAY VERSION- TOMMY A2.00 FEBRUARY 1, 1994 +GAME(1994, tomy_102be, tomy_400, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "The Who's Tommy Pinball Wizard (Belgium 1.02, display A1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // TOMMY JANUARY 26, 1994 BELGIUM CPU 1.02. DISPLAY VERSION- TOMMY A1.02 JANUARY 25, 1994 +GAME(1994, wwfr_106, 0, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "WWF Royal Rumble (USA 1.06, display A1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // RUMBLIN' AN' A TUMBLIN' WWF WRESTLING AUG. 01, 1994 USA CPU 1.06. DISPLAY VERSION- WWF A1.02 JUNE 29, 1994 +GAME(1994, wwfr_103, wwfr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "WWF Royal Rumble (USA 1.03, display A1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // RUMBLIN' AN' A TUMBLIN' WWF WRESTLING APR. 28, 1994 USA CPU 1.03. DISPLAY VERSION- WWF A1.01 APRIL 14, 1994 +GAME(1994, wwfr_103f, wwfr_106, de_3_dmd2, de3, de_3_state, empty_init, ROT0, "Data East", "WWF Royal Rumble (French 1.03, display F1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // RUMBLIN' AN' A TUMBLIN' WWF WRESTLING APR. 28, 1994 FRENCH CPU 1.03. DISPLAY VERSION- WWF F1.01 APRIL 14, 1994 +GAME(1995, batmanf, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (4.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, batmanf3, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (3.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, batmanf2, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (2.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, batmanf1, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_uk, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_cn, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Canadian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_no, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Norwegian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_sv, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Swedish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_at, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Austrian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_ch, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Swiss)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_de, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_be, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Belgian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_fr, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_nl, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Dutch, 4.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_nl302, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Dutch, 3.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_it, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_sp, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_jp, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Japanese)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bmf_time, batmanf, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Batman Forever (Timed Play)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, baywatch, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bay_d300, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (3.00 Dutch)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bay_g300, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (3.00 German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bay_d400, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (4.00 English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bay_e400, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (4.00 Dutch)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bay_f201, baywatch, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Baywatch (2.01 French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, frankst, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Mary Shelley's Frankenstein", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, frankstg, frankst, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Mary Shelley's Frankenstein (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, franksti, frankst, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Mary Shelley's Frankenstein (Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, mav_402, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Maverick, The Movie (4.04, Display Rev. 4.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, mav_401, mav_402, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Maverick, The Movie (4.02, Display Rev. 4.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, mav_400, mav_402, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Maverick, The Movie (Display Rev. 4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, mav_200, mav_402, de_3b, de3, de_3_state, empty_init, ROT0, "Data East", "Maverick, The Movie (2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, mav_100, mav_402, de_3b, de3, de_3_state, empty_init, ROT0, "Data East", "Maverick, The Movie (1.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, detest, 0, detest, de3, de_3_state, empty_init, ROT0, "Data East", "Data East Test Chip", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, ctcheese, 0, de_3b, de3, de_3_state, empty_init, ROT0, "Sega", "Cut The Cheese (Redemption)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/gp_2.cpp b/src/mame/pinball/gp_2.cpp index 91d2b8f1d43..37226593b90 100644 --- a/src/mame/pinball/gp_2.cpp +++ b/src/mame/pinball/gp_2.cpp @@ -836,23 +836,23 @@ ROM_END } // anonymous namespace // GP1 dips -GAME( 1979, sshootep, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharpshooter (Game Plan)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1979, coneyis, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Old Coney Island!", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1980, lizard, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Pinball Lizard", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, suprnova, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Super Nova (Game Plan)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, sshootr2, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharp Shooter II", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, sshootep, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharpshooter (Game Plan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, coneyis, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Old Coney Island!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, lizard, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Pinball Lizard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, suprnova, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Super Nova (Game Plan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, sshootr2, 0, gp_2, gp_1, gp_2_state, empty_init, ROT0, "Game Plan", "Sharp Shooter II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // GP2 dips -GAME( 1981, gwarfare, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Global Warfare", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, mbossy, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Mike Bossy", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, attila, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Attila The Hun", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, gwarfare, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Global Warfare", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, mbossy, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Mike Bossy", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, attila, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Attila The Hun", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // revolving match -GAME( 1984, agent777, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Agents 777", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, cpthook, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Captain Hook", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, ladyshot, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, ladyshota, ladyshot, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, andromep, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Andromeda (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, andromepa, andromep, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Andromeda (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, cyclopes, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Cyclopes (12/85)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, cyclopes1, cyclopes, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Cyclopes (11/85)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, agent777, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Agents 777", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, cpthook, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Captain Hook", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, ladyshot, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, ladyshota, ladyshot, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Lady Sharpshooter (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, andromep, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Andromeda (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, andromepa, andromep, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Andromeda (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, cyclopes, 0, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Cyclopes (12/85)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, cyclopes1, cyclopes, gp_2, gp_2, gp_2_state, empty_init, ROT0, "Game Plan", "Cyclopes (11/85)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/gts1.cpp b/src/mame/pinball/gts1.cpp index 7e8df9111a9..f68d815cc4e 100644 --- a/src/mame/pinball/gts1.cpp +++ b/src/mame/pinball/gts1.cpp @@ -1072,7 +1072,7 @@ ROM_END } // Anonymous namespace GAME(1977, gts1, 0, p0, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "System 1", MACHINE_IS_BIOS_ROOT | MACHINE_NOT_WORKING) -GAME(19??, sys1test, gts1, p0, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "System 1 Test prom", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(19??, sys1test, gts1, p0, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "System 1 Test prom", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // chimes GAME(1977, cleoptra, gts1, p0, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Cleopatra", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) @@ -1089,14 +1089,14 @@ GAME(1978, charlies, gts1, p1, gts1, gts1_state, empty_init, ROT0, "Gott GAME(1979, pinpool, gts1, p1, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Pinball Pool", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // sound card -GAME(1979, totem, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Totem", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, hulk, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "The Incredible Hulk", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, geniep, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Genie (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, buckrgrs, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Buck Rogers", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, torch, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Torch", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, roldisco, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Roller Disco", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, astannie, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Asteroid Annie and the Aliens", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1979, totem, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Totem", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, hulk, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "The Incredible Hulk", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, geniep, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Genie (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, buckrgrs, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Buck Rogers", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, torch, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Torch", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, roldisco, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Roller Disco", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, astannie, gts1, p2, gts1, gts1_state, empty_init, ROT0, "Gottlieb", "Asteroid Annie and the Aliens", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // other manufacturer -GAME(1984, sahalove, sinbad, p0, gts1, gts1_state, empty_init, ROT0, "Christian Tabart", "Sahara Love (France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, hexagone, gts1, p0, gts1, gts1_state, empty_init, ROT0, "Christian Tabart", "L'Hexagone (France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1984, sahalove, sinbad, p0, gts1, gts1_state, empty_init, ROT0, "Christian Tabart", "Sahara Love (France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, hexagone, gts1, p0, gts1, gts1_state, empty_init, ROT0, "Christian Tabart", "L'Hexagone (France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/gts3.cpp b/src/mame/pinball/gts3.cpp index b5f1f812355..c70c1789701 100644 --- a/src/mame/pinball/gts3.cpp +++ b/src/mame/pinball/gts3.cpp @@ -661,19 +661,19 @@ ROM_END } // anonymous namespace -GAME(1989, lca, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Lights...Camera...Action!", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, lca2, lca, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Lights...Camera...Action! (rev.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, silvslug, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Silver Slugger", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, vegas, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Vegas", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, deadweap, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Deadly Weapon", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, tfight, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Title Fight", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, nudgeit, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Nudge-It", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, bellring, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Bell Ringer", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, carhop, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Car Hop", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, hoops, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Hoops", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, cactjack, 0, p7, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Cactus Jack's", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, clas1812, 0, p7, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Class of 1812", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, surfnsaf, 0, p7, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Surf'n Safari", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, opthund, 0, p7, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Operation: Thunder", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(19??, tt_game, 0, p7, gts3, gts3_state, empty_init, ROT0, "Toptronic", "unknown Toptronic pinball game", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, ccruise, 0, p7, gts3, gts3_state, empty_init, ROT0, "International Concepts","Caribbean Cruise", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1989, lca, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Lights...Camera...Action!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, lca2, lca, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Lights...Camera...Action! (rev.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, silvslug, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Silver Slugger", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, vegas, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Vegas", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, deadweap, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Deadly Weapon", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, tfight, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Title Fight", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, nudgeit, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Nudge-It", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, bellring, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Bell Ringer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, carhop, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Car Hop", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, hoops, 0, p5, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Hoops", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, cactjack, 0, p7, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Cactus Jack's", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, clas1812, 0, p7, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Class of 1812", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, surfnsaf, 0, p7, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Surf'n Safari", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, opthund, 0, p7, gts3, gts3_state, empty_init, ROT0, "Gottlieb", "Operation: Thunder", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(19??, tt_game, 0, p7, gts3, gts3_state, empty_init, ROT0, "Toptronic", "unknown Toptronic pinball game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, ccruise, 0, p7, gts3, gts3_state, empty_init, ROT0, "International Concepts","Caribbean Cruise", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/gts3a.cpp b/src/mame/pinball/gts3a.cpp index 84c6438c82e..7083e2d72f0 100644 --- a/src/mame/pinball/gts3a.cpp +++ b/src/mame/pinball/gts3a.cpp @@ -1360,45 +1360,45 @@ ROM_END } // anonymous namespace -GAME(1992, smbp, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (pinball, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, smbpa, smbp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (pinball, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, smbpb, smbp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (pinball, set 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, smbpc, smbp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (pinball, set 4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, smbmush, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers Mushroom World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, cueball, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Cue Ball Wizard", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, cueballa, cueball, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Cue Ball Wizard (rev. 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, cueballb, cueball, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Cue Ball Wizard (rev. 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, cueballc, cueball, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Cue Ball Wizard (older display rev.)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, sfightii, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Street Fighter II (pinball, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, sfightiia, sfightii, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Street Fighter II (pinball, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, sfightiib, sfightii, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Street Fighter II (pinball, set 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, teedoffp, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Tee'd Off (pinball, rev.3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, teedoffp1, teedoffp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Tee'd Off (pinball, rev.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, teedoffp0, teedoffp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Tee'd Off (pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, gladiatp, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Gladiators (pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, wipeout, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Wipeout (rev.2, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, wipeout2a, wipeout, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Wipeout (rev.2, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, rescu911, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Rescue 911 (rev.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, wcsoccer, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "World Challenge Soccer (rev.1, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, wcsoccer1a, wcsoccer, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "World Challenge Soccer (rev.1, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, stargatp, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, stargatp4, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, stargatp3, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, stargatp2, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, stargatp1, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, stargatp0, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, shaqattq, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Shaq Attaq (rev.5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, shaqattq2, shaqattq, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Shaq Attaq (rev.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, mac_zois, shaqattq, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Aksioma", "machinaZOIS Virtual Training Center", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, freddy, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Freddy: A Nightmare on Elm Street (rev.4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, freddy3, freddy, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Freddy: A Nightmare on Elm Street (rev.3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, bighurt, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Frank Thomas' Big Hurt (rev.3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, waterwld, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Waterworld (rev.3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, waterwld2, waterwld, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Waterworld (rev.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, snspares, 0, p0, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Strikes n' Spares (rev.6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, snspares2, snspares, p0, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Strikes n' Spares (rev.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, snspares1, snspares, p0, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Strikes n' Spares (rev.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, andretti, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Mario Andretti (rev.T4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, andretti0, andretti, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Mario Andretti", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, barbwire, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Barb Wire", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, brooks, 0, p0, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Brooks & Dunn (rev.T1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_IS_INCOMPLETE | MACHINE_SUPPORTS_SAVE ) +GAME(1992, smbp, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (pinball, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, smbpa, smbp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (pinball, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, smbpb, smbp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (pinball, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, smbpc, smbp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers (pinball, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, smbmush, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Super Mario Brothers Mushroom World", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, cueball, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Cue Ball Wizard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, cueballa, cueball, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Cue Ball Wizard (rev. 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, cueballb, cueball, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Cue Ball Wizard (rev. 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, cueballc, cueball, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Cue Ball Wizard (older display rev.)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, sfightii, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Street Fighter II (pinball, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, sfightiia, sfightii, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Street Fighter II (pinball, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, sfightiib, sfightii, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Street Fighter II (pinball, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, teedoffp, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Tee'd Off (pinball, rev.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, teedoffp1, teedoffp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Tee'd Off (pinball, rev.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, teedoffp0, teedoffp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Tee'd Off (pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, gladiatp, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Gladiators (pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, wipeout, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Wipeout (rev.2, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, wipeout2a, wipeout, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Wipeout (rev.2, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, rescu911, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Rescue 911 (rev.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, wcsoccer, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "World Challenge Soccer (rev.1, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, wcsoccer1a, wcsoccer, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "World Challenge Soccer (rev.1, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, stargatp, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, stargatp4, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, stargatp3, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, stargatp2, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, stargatp1, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball, rev.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, stargatp0, stargatp, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Stargate (pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, shaqattq, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Shaq Attaq (rev.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, shaqattq2, shaqattq, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Shaq Attaq (rev.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, mac_zois, shaqattq, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Aksioma", "machinaZOIS Virtual Training Center", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, freddy, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Freddy: A Nightmare on Elm Street (rev.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, freddy3, freddy, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Freddy: A Nightmare on Elm Street (rev.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, bighurt, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Frank Thomas' Big Hurt (rev.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, waterwld, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Waterworld (rev.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, waterwld2, waterwld, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Waterworld (rev.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, snspares, 0, p0, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Strikes n' Spares (rev.6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, snspares2, snspares, p0, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Strikes n' Spares (rev.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, snspares1, snspares, p0, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Strikes n' Spares (rev.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, andretti, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Mario Andretti (rev.T4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, andretti0, andretti, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Mario Andretti", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, barbwire, 0, p7, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Barb Wire", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, brooks, 0, p0, gts3a, gts3a_state, init_gts3a, ROT0, "Gottlieb", "Brooks & Dunn (rev.T1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_IS_INCOMPLETE | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/gts80.cpp b/src/mame/pinball/gts80.cpp index 859783380a9..3e6aceb1148 100644 --- a/src/mame/pinball/gts80.cpp +++ b/src/mame/pinball/gts80.cpp @@ -927,10 +927,10 @@ ROM_END } // Anonymous namespace -GAME(1981, s80tst, 0, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "System 80 Test", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1981, s80tst, 0, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "System 80 Test", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAME(1980, panthera, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Panthera", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, grand8, panthera, p0, gts80, gts80_state, empty_init, ROT0, "Christian Tabart", "Le Grand 8", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1980, grand8, panthera, p0, gts80, gts80_state, empty_init, ROT0, "Christian Tabart", "Le Grand 8", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAME(1980, spidermn, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "The Amazing Spider-Man", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1980, circusp, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Circus", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1980, cntforce, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Counterforce", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) @@ -940,13 +940,13 @@ GAME(1980, jamesb2, jamesb, p2, gts80, gts80_state, empty_init, ROT0, "G GAME(1980, timeline, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Time Line", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1981, forceii, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Force II", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1981, pnkpnthr, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Pink Panther", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, marsp, 0, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Mars - God of War", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, marspf, marsp, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Mars - God of War (French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, marspp, marsp, marspp, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Mars - God of War (Prototype)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, vlcno_ax, 0, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Volcano", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, vlcno_1c, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Volcano (Sound Only set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, vlcno_1b, vlcno_1c, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Volcano (Sound Only set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, vlcno_1a, vlcno_1c, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Volcano (Sound Only set 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1981, marsp, 0, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Mars - God of War", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, marspf, marsp, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Mars - God of War (French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, marspp, marsp, marspp, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Mars - God of War (Prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, vlcno_ax, 0, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Volcano", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, vlcno_1c, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Volcano (Sound Only set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, vlcno_1b, vlcno_1c, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Volcano (Sound Only set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, vlcno_1a, vlcno_1c, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Volcano (Sound Only set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAME(1981, blckhole, 0, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Black Hole (Rev. 4)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1981, blckhole2, blckhole, r1v, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Black Hole (Rev. 2)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1981, blckhols, 0, p2, gts80, gts80_state, empty_init, ROT0, "Gottlieb", "Black Hole (Sound Only)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/gts80a.cpp b/src/mame/pinball/gts80a.cpp index 5411fa135c6..f5ae92a8bb5 100644 --- a/src/mame/pinball/gts80a.cpp +++ b/src/mame/pinball/gts80a.cpp @@ -969,29 +969,29 @@ ROM_END } // Anonymous namespace -GAME( 1981, dvlsdre, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Devil's Dare", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, dvlsdre2, 0, p2, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Devil's Dare (Sound Only)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, rocky, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Rocky", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, rockyf, rocky, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Rocky (French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, spirit, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Spirit", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, punk, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Punk!", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, striker, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Striker (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, krullp, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Krull (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, qbquest, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Q*Bert's Quest", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, sorbit, 0, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Super Orbit", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, rflshdlx, 0, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Royal Flush Deluxe", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, goinnuts, 0, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Goin' Nuts", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, amazonh, 0, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Amazon Hunt", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, amazonha, amazonh, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Amazon Hunt (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, rackempp, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Rack 'em Up! (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, raimfire, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Ready...Aim...Fire!", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, jack2opn, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Jacks to Open", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, touchdn, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Touchdown", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, alienstr, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Alien Star", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, thegames, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "The Games", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, eldorado, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "El Dorado City of Gold", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, icefever, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Ice Fever", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, dvlsdre, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Devil's Dare", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, dvlsdre2, 0, p2, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Devil's Dare (Sound Only)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, rocky, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Rocky", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, rockyf, rocky, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Rocky (French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, spirit, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Spirit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, punk, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Punk!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, striker, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Striker (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, krullp, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Krull (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, qbquest, 0, r1v, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Q*Bert's Quest", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, sorbit, 0, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Super Orbit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, rflshdlx, 0, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Royal Flush Deluxe", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, goinnuts, 0, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Goin' Nuts", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, amazonh, 0, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Amazon Hunt", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, amazonha, amazonh, r1, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Amazon Hunt (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, rackempp, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Rack 'em Up! (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, raimfire, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Ready...Aim...Fire!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, jack2opn, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Jacks to Open", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, touchdn, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Touchdown", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, alienstr, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Alien Star", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, thegames, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "The Games", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, eldorado, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "El Dorado City of Gold", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, icefever, 0, p3, gts80a, gts80a_state, empty_init, ROT0, "Gottlieb", "Ice Fever", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) /* custom (+video) */ -GAME( 1981, caveman, 0, caveman, caveman, caveman_state, empty_init, ROT0, "Gottlieb", "Caveman (Pinball/Video Combo, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, cavemana, caveman, caveman, caveman, caveman_state, empty_init, ROT0, "Gottlieb", "Caveman (Pinball/Video Combo, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, caveman, 0, caveman, caveman, caveman_state, empty_init, ROT0, "Gottlieb", "Caveman (Pinball/Video Combo, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, cavemana, caveman, caveman, caveman, caveman_state, empty_init, ROT0, "Gottlieb", "Caveman (Pinball/Video Combo, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/gts80b.cpp b/src/mame/pinball/gts80b.cpp index 6de65b3dcaf..f7a9626a422 100644 --- a/src/mame/pinball/gts80b.cpp +++ b/src/mame/pinball/gts80b.cpp @@ -2216,75 +2216,75 @@ ROM_END } // Anonymous namespace -GAME(1985, bountyh, 0, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Bounty Hunter", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, bountyhg, bountyh, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Bounty Hunter (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, triplay, 0, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Chicago Cubs' Triple Play", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, triplaya, triplay, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Chicago Cubs' Triple Play (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, triplayg, triplay, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Chicago Cubs' Triple Play (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, rock, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Rock", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, rockg, rock, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Rock (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, tagteamp, 0, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Tag-Team Wrestling", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, tagteampg, tagteamp, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Tag-Team Wrestling (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, tagteamp2, tagteamp, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Tag-Team Wrestling (rev.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, raven, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Raven", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, ravena, raven, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Raven (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, raveng, raven, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Raven (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, hlywoodh, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Hollywood Heat", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, hlywoodhf, hlywoodh, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Hollywood Heat (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, hlywoodhg, hlywoodh, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Hollywood Heat (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, rock_enc, rock, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Rock Encore", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, rock_encg, rock, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Rock Encore (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, genesisp, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Genesis", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, genesispf, genesisp, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Genesis (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, genesispg, genesisp, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Genesis (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, amazonh2, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Amazon Hunt II (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, sprbreak, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, sprbreaka, sprbreak, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, sprbreakf, sprbreak, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, sprbreakg, sprbreak, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, sprbreaks, sprbreak, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break (single ball game)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, goldwing, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Gold Wings", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, goldwingf, goldwing, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Gold Wings (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, goldwingg, goldwing, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Gold Wings (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, mntecrlo, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, mntecrloa, mntecrlo, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball, alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, mntecrlof, mntecrlo, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball, French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, mntecrlog, mntecrlo, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball, German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, mntecrlo2, mntecrlo, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball, rev. 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, arena, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Arena", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, arenaa, arena, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Arena (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, arenaf, arena, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Arena (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, arenag, arena, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Arena (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, victoryp, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Victory (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, victorypf, victoryp, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Victory (Pinball, French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, victorypg, victoryp, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Victory (Pinball, German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, diamondp, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Diamond Lady", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, diamondpf, diamondp, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Diamond Lady (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, diamondpg, diamondp, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Diamond Lady (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, txsector, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "TX-Sector", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, txsectorf, txsector, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "TX-Sector (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, txsectorg, txsector, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "TX-Sector (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bighouse, 0, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Big House", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bighousef, bighouse, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Big House (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bighouseg, bighouse, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Big House (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, robowars, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Robo-War", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, robowarsf, robowars, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Robo-War (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, excalibr, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Excalibur", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, excalibrf, excalibr, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Excalibur (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, excalibrg, excalibr, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Excalibur (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, badgirls, 0, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bad Girls", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, badgirlsa, badgirls, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bad Girls (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, badgirlsf, badgirls, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bad Girls (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, badgirlsg, badgirls, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bad Girls (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, hotshots, 0, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Hot Shots", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, hotshotsf, hotshots, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Hot Shots (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, hotshotsg, hotshots, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Hot Shots (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bonebstr, 0, p6, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bone Busters Inc.", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bonebstrf, bonebstr, p6, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bone Busters Inc. (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bonebstrg, bonebstr, p6, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bone Busters Inc. (German)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, nmoves, 0, p5, gts80b, gts80b_state, init_s80c, ROT0, "International Concepts", "Night Moves", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, amazonh3, 0, p4, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Amazon Hunt III (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, amazonh3a, amazonh3, p4, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Amazon Hunt III (rev. 1, French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(198?, s80btest, 0, p0, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "System 80B Test", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, mmmaster, 0, master, gts80b, gts80b_state, empty_init, ROT0, "ManilaMatic", "Master", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, topsound, 0, master, gts80b, gts80b_state, empty_init, ROT0, "ManilaMatic", "Top Sound (French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1985, bountyh, 0, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Bounty Hunter", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, bountyhg, bountyh, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Bounty Hunter (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, triplay, 0, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Chicago Cubs' Triple Play", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, triplaya, triplay, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Chicago Cubs' Triple Play (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, triplayg, triplay, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Chicago Cubs' Triple Play (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, rock, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Rock", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, rockg, rock, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Rock (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, tagteamp, 0, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Tag-Team Wrestling", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, tagteampg, tagteamp, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Tag-Team Wrestling (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, tagteamp2, tagteamp, p3, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Tag-Team Wrestling (rev.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, raven, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Raven", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, ravena, raven, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Raven (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, raveng, raven, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Raven (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, hlywoodh, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Hollywood Heat", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, hlywoodhf, hlywoodh, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Hollywood Heat (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, hlywoodhg, hlywoodh, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Hollywood Heat (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, rock_enc, rock, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Rock Encore", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, rock_encg, rock, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Rock Encore (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, genesisp, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Genesis", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, genesispf, genesisp, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Genesis (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, genesispg, genesisp, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Genesis (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, amazonh2, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Amazon Hunt II (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, sprbreak, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, sprbreaka, sprbreak, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, sprbreakf, sprbreak, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, sprbreakg, sprbreak, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, sprbreaks, sprbreak, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Spring Break (single ball game)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, goldwing, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Gold Wings", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, goldwingf, goldwing, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Gold Wings (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, goldwingg, goldwing, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Gold Wings (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, mntecrlo, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, mntecrloa, mntecrlo, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball, alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, mntecrlof, mntecrlo, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball, French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, mntecrlog, mntecrlo, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball, German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, mntecrlo2, mntecrlo, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Monte Carlo (Pinball, rev. 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, arena, 0, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Arena", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, arenaa, arena, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Arena (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, arenaf, arena, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Arena (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, arenag, arena, r2, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Arena (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, victoryp, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Victory (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, victorypf, victoryp, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Victory (Pinball, French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, victorypg, victoryp, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Victory (Pinball, German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, diamondp, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Diamond Lady", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, diamondpf, diamondp, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Diamond Lady (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, diamondpg, diamondp, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Diamond Lady (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, txsector, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "TX-Sector", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, txsectorf, txsector, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "TX-Sector (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, txsectorg, txsector, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "TX-Sector (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bighouse, 0, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Big House", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bighousef, bighouse, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Big House (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bighouseg, bighouse, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Big House (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, robowars, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Robo-War", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, robowarsf, robowars, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Robo-War (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, excalibr, 0, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Excalibur", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, excalibrf, excalibr, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Excalibur (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, excalibrg, excalibr, p4, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "Excalibur (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, badgirls, 0, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bad Girls", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, badgirlsa, badgirls, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bad Girls (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, badgirlsf, badgirls, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bad Girls (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, badgirlsg, badgirls, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bad Girls (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, hotshots, 0, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Hot Shots", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, hotshotsf, hotshots, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Hot Shots (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, hotshotsg, hotshots, p5, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Hot Shots (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bonebstr, 0, p6, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bone Busters Inc.", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bonebstrf, bonebstr, p6, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bone Busters Inc. (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bonebstrg, bonebstr, p6, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Bone Busters Inc. (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, nmoves, 0, p5, gts80b, gts80b_state, init_s80c, ROT0, "International Concepts", "Night Moves", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, amazonh3, 0, p4, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Amazon Hunt III (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, amazonh3a, amazonh3, p4, gts80b, gts80b_state, init_s80c, ROT0, "Gottlieb", "Amazon Hunt III (rev. 1, French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(198?, s80btest, 0, p0, gts80b, gts80b_state, empty_init, ROT0, "Gottlieb", "System 80B Test", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, mmmaster, 0, master, gts80b, gts80b_state, empty_init, ROT0, "ManilaMatic", "Master", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, topsound, 0, master, gts80b, gts80b_state, empty_init, ROT0, "ManilaMatic", "Top Sound (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/idsa.cpp b/src/mame/pinball/idsa.cpp index 7df7f81a668..6aded4eb558 100644 --- a/src/mame/pinball/idsa.cpp +++ b/src/mame/pinball/idsa.cpp @@ -410,5 +410,5 @@ ROM_END } // Anonymous namespace -GAME( 1985, v1, 0, idsa, idsa, idsa_state, empty_init, ROT0, "IDSA", "V.1", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1987, bsktbllp, 0, bsktbllp, idsa, idsa_state, empty_init, ROT0, "IDSA", "Basket Ball", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1985, v1, 0, idsa, idsa, idsa_state, empty_init, ROT0, "IDSA", "V.1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1987, bsktbllp, 0, bsktbllp, idsa, idsa_state, empty_init, ROT0, "IDSA", "Basket Ball", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/pinball/inder.cpp b/src/mame/pinball/inder.cpp index 7b7aa6b6007..3cd8d80b169 100644 --- a/src/mame/pinball/inder.cpp +++ b/src/mame/pinball/inder.cpp @@ -1721,9 +1721,9 @@ GAME(1988, pinclown, 0, inder, pinclown, inder_state, init_1, ROT0, "Inder GAME(1989, corsario, 0, inder, corsario, inder_state, init_1, ROT0, "Inder", "Corsario", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1990, mundial, 0, inder, mundial, inder_state, init_1, ROT0, "Inder", "Mundial 90", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1991, atleta, 0, inder, atleta, inder_state, init_1, ROT0, "Inder", "Atleta", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, larana, 0, inder, larana, inder_state, init_0, ROT0, "Inder", "La Rana (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, larana2, larana, inder, larana, inder_state, init_0, ROT0, "Inder", "La Rana (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1991, larana, 0, inder, larana, inder_state, init_0, ROT0, "Inder", "La Rana (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, larana2, larana, inder, larana, inder_state, init_0, ROT0, "Inder", "La Rana (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAME(1992, ind250cc, 0, inder, ind250cc, inder_state, init_1, ROT0, "Inder", "250 CC", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // Unknown sound hardware, unknown machine (using 'larana' inputs until proper ones are figured out). -GAME(1991, indunkgam, 0, inder, larana, inder_state, init_0, ROT0, "Inder", "unknown gambling game on Inder pinball hardware", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1991, indunkgam, 0, inder, larana, inder_state, init_0, ROT0, "Inder", "unknown gambling game on Inder pinball hardware", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/inderp.cpp b/src/mame/pinball/inderp.cpp index 1f6c6e0ad1e..2922579b69e 100644 --- a/src/mame/pinball/inderp.cpp +++ b/src/mame/pinball/inderp.cpp @@ -392,7 +392,7 @@ ROM_END } // Anonymous namespace -GAME( 1979, centauri, 0, inderp, inderp, inderp_state, init_1player, ROT0, "Inder", "Centaur (Inder) (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1979, centauri2, centauri, inderp, inderp, inderp_state, init_1player, ROT0, "Inder", "Centaur (Inder) (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1979, topaz, 0, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Topaz (Inder)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1980, skatebrd, 0, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Skate Board (Inder)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, centauri, 0, inderp, inderp, inderp_state, init_1player, ROT0, "Inder", "Centaur (Inder) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, centauri2, centauri, inderp, inderp, inderp_state, init_1player, ROT0, "Inder", "Centaur (Inder) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, topaz, 0, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Topaz (Inder)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, skatebrd, 0, inderp, inderp, inderp_state, empty_init, ROT0, "Inder", "Skate Board (Inder)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/jeutel.cpp b/src/mame/pinball/jeutel.cpp index 71c4310176c..76015021579 100644 --- a/src/mame/pinball/jeutel.cpp +++ b/src/mame/pinball/jeutel.cpp @@ -534,5 +534,5 @@ ROM_START(olympic) ROM_END -GAME( 1983, leking, 0, jeutel, jeutel, jeutel_state, empty_init, ROT0, "Jeutel", "Le King", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, olympic, 0, jeutel, jeutel, jeutel_state, empty_init, ROT0, "Jeutel", "Olympic Games", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, leking, 0, jeutel, jeutel, jeutel_state, empty_init, ROT0, "Jeutel", "Le King", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, olympic, 0, jeutel, jeutel, jeutel_state, empty_init, ROT0, "Jeutel", "Olympic Games", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/joctronic.cpp b/src/mame/pinball/joctronic.cpp index acb948866d7..7797c5b0032 100644 --- a/src/mame/pinball/joctronic.cpp +++ b/src/mame/pinball/joctronic.cpp @@ -512,8 +512,8 @@ ROM_END } // anonymous namespace -GAME( 1986, jpinball, 0, joctronic, joctronic, joctronic_state, empty_init, ROT0, "Joctronic", "Pin Ball", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1986, punkywil, 0, joctronic, joctronic, joctronic_state, empty_init, ROT0, "Joctronic", "Punky Willy", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1986, walkyria, 0, joctronic, joctronic, joctronic_state, empty_init, ROT0, "Joctronic", "Walkyria", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1987, bldyrolr, 0, bldyrolr, joctronic, joctronic_state, empty_init, ROT0, "Playbar", "Bloody Roller", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1988, slalom03, 0, slalom03, joctronic, joctronic_state, empty_init, ROT0, "Stargame", "Slalom Code 0.3", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1986, jpinball, 0, joctronic, joctronic, joctronic_state, empty_init, ROT0, "Joctronic", "Pin Ball", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1986, punkywil, 0, joctronic, joctronic, joctronic_state, empty_init, ROT0, "Joctronic", "Punky Willy", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1986, walkyria, 0, joctronic, joctronic, joctronic_state, empty_init, ROT0, "Joctronic", "Walkyria", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1987, bldyrolr, 0, bldyrolr, joctronic, joctronic_state, empty_init, ROT0, "Playbar", "Bloody Roller", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1988, slalom03, 0, slalom03, joctronic, joctronic_state, empty_init, ROT0, "Stargame", "Slalom Code 0.3", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/pinball/jp.cpp b/src/mame/pinball/jp.cpp index c23e2c3a1ae..527613a6e86 100644 --- a/src/mame/pinball/jp.cpp +++ b/src/mame/pinball/jp.cpp @@ -739,20 +739,20 @@ ROM_END } // Anonymous namespace // 6-digit display -GAME(1985, petacon, 0, jp, jp, jp_state, init_6d, ROT0, "Juegos Populares", "Petaco (new hardware, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, petacona, 0, jp, jp, jp_state, init_6d, ROT0, "Juegos Populares", "Petaco (new hardware, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, faeton6d, faeton, jp, jp, jp_state, init_6d, ROT0, "Juegos Populares", "Faeton (6 digits)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1985, petacon, 0, jp, jp, jp_state, init_6d, ROT0, "Juegos Populares", "Petaco (new hardware, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, petacona, 0, jp, jp, jp_state, init_6d, ROT0, "Juegos Populares", "Petaco (new hardware, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, faeton6d, faeton, jp, jp, jp_state, init_6d, ROT0, "Juegos Populares", "Faeton (6 digits)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // 7-digit display -GAME(1985, petaco2, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Petaco 2", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, faeton, 0, jp, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Faeton (7 digits)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, halley, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Halley Comet (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, halleya, halley, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Halley Comet (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, halleyb, halley, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Halley Comet (set 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, aqualand, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Aqualand (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, aqualanda, aqualand, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Aqualand (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, america, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "America 1492", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, olympus, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Olympus (Juegos Populares)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) - -GAME(1987, lortium, 0, jp, jp, jp_state, empty_init, ROT0, u8"Juegos Populares / Automáticos Montecarlo", "Lortium", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(19??, pimbal, 0, jp, jp, jp_state, empty_init, ROT0, u8"Juegos Populares / Automáticos Montecarlo", "Pimbal (Pinball 3000)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1985, petaco2, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Petaco 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, faeton, 0, jp, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Faeton (7 digits)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, halley, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Halley Comet (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, halleya, halley, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Halley Comet (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, halleyb, halley, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Halley Comet (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, aqualand, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Aqualand (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, aqualanda, aqualand, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Aqualand (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, america, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "America 1492", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, olympus, 0, jps, jp, jp_state, empty_init, ROT0, "Juegos Populares", "Olympus (Juegos Populares)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) + +GAME(1987, lortium, 0, jp, jp, jp_state, empty_init, ROT0, u8"Juegos Populares / Automáticos Montecarlo", "Lortium", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(19??, pimbal, 0, jp, jp, jp_state, empty_init, ROT0, u8"Juegos Populares / Automáticos Montecarlo", "Pimbal (Pinball 3000)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/jvh.cpp b/src/mame/pinball/jvh.cpp index 49dddd598d6..933b2de9d00 100644 --- a/src/mame/pinball/jvh.cpp +++ b/src/mame/pinball/jvh.cpp @@ -247,7 +247,7 @@ ROM_END } // Anonymous namespace -GAME( 1986, icemania, 0, jvh, jvh, jvh_state, empty_init, ROT0, "Jac Van Ham (Royal)", "Ice Mania", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, escape, 0, jvh, jvh, jvh_state, empty_init, ROT0, "Jac Van Ham (Royal)", "Escape", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 19??, movmastr, 0, jvh2, jvh, jvh_state, empty_init, ROT0, "Jac Van Ham (Royal)", "Movie Masters", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, formula1, 0, jvh3, jvh, jvh_state, empty_init, ROT0, "Jac Van Ham (Royal)", "Formula 1", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, icemania, 0, jvh, jvh, jvh_state, empty_init, ROT0, "Jac Van Ham (Royal)", "Ice Mania", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, escape, 0, jvh, jvh, jvh_state, empty_init, ROT0, "Jac Van Ham (Royal)", "Escape", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 19??, movmastr, 0, jvh2, jvh, jvh_state, empty_init, ROT0, "Jac Van Ham (Royal)", "Movie Masters", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, formula1, 0, jvh3, jvh, jvh_state, empty_init, ROT0, "Jac Van Ham (Royal)", "Formula 1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/kissproto.cpp b/src/mame/pinball/kissproto.cpp index 3863610b581..b48b1941d2e 100644 --- a/src/mame/pinball/kissproto.cpp +++ b/src/mame/pinball/kissproto.cpp @@ -89,5 +89,5 @@ ROM_END } // anonymous namespace -GAME( 1979, kissp, kiss, kissp, kissp, kissp_state, init_kissp, ROT0, "Bally", "Kiss (prototype)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1979, kissp2, kiss, kissp, kissp, kissp_state, init_kissp, ROT0, "Bally", "Kiss (prototype v.2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1979, kissp, kiss, kissp, kissp, kissp_state, init_kissp, ROT0, "Bally", "Kiss (prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1979, kissp2, kiss, kissp, kissp, kissp_state, init_kissp, ROT0, "Bally", "Kiss (prototype v.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/pinball/lancelot.cpp b/src/mame/pinball/lancelot.cpp index 4fe51c6b2e4..71d89d112eb 100644 --- a/src/mame/pinball/lancelot.cpp +++ b/src/mame/pinball/lancelot.cpp @@ -214,5 +214,5 @@ ROM_END } // Anonymous namespace -GAME( 1994, lancelot, 0, lancelot, lancelot, lancelot_state, empty_init, ROT0, "Peyper", "Sir Lancelot", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1994, lancelot, 0, lancelot, lancelot, lancelot_state, empty_init, ROT0, "Peyper", "Sir Lancelot", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/pinball/ltd.cpp b/src/mame/pinball/ltd.cpp index f0b815e23aa..807ce2e895d 100644 --- a/src/mame/pinball/ltd.cpp +++ b/src/mame/pinball/ltd.cpp @@ -809,31 +809,31 @@ ROM_END } // Anonymous namespace // system 3, 2-player, with beep sounds, playable -GAME(1981, arizona, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Arizona", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, atla_ltd, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Atlantis (LTD)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, discodan, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Disco Dancing", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, hustlerp, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Hustler", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, marqueen, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Martian Queen", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, kkongltd, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "King Kong", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(198?, vikngkng, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Viking King", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1981, arizona, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Arizona", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, atla_ltd, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Atlantis (LTD)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, discodan, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Disco Dancing", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, hustlerp, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Hustler", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, marqueen, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Martian Queen", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, kkongltd, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "King Kong", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(198?, vikngkng, 0, ltd3, ltd3, ltd3_state, init_0, ROT0, "LTD", "Viking King", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // system 3, 2-player, unknown sound system, playable -GAME(1981, force, 0, ltd3, ltd3, ltd3_state, init_1, ROT0, "LTD", "Force", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, bhol_ltd, 0, ltd3, ltd3, ltd3_state, init_2, ROT0, "LTD", "Black Hole (LTD)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, spcpoker, 0, ltd3, ltd3, ltd3_state, init_2, ROT0, "LTD", "Space Poker", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1981, force, 0, ltd3, ltd3, ltd3_state, init_1, ROT0, "LTD", "Force", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, bhol_ltd, 0, ltd3, ltd3, ltd3_state, init_2, ROT0, "LTD", "Black Hole (LTD)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, spcpoker, 0, ltd3, ltd3, ltd3_state, init_2, ROT0, "LTD", "Space Poker", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // system 3, 3-player, ay sounds, unplayable -GAME(1981, cowboy, 0, ltd3, ltd3, ltd3_state, init_3, ROT0, "LTD", "Cowboy Eight Ball (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, cowboya, cowboy, ltd3, ltd3, ltd3_state, init_3, ROT0, "LTD", "Cowboy Eight Ball (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, zephy, 0, ltd3, ltd3, ltd3_state, init_3, ROT0, "LTD", "Zephy (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, zephya, zephy, ltd3, ltd3, ltd3_state, init_3, ROT0, "LTD", "Zephy (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1981, cowboy, 0, ltd3, ltd3, ltd3_state, init_3, ROT0, "LTD", "Cowboy Eight Ball (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, cowboya, cowboy, ltd3, ltd3, ltd3_state, init_3, ROT0, "LTD", "Cowboy Eight Ball (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, zephy, 0, ltd3, ltd3, ltd3_state, init_3, ROT0, "LTD", "Zephy (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, zephya, zephy, ltd3, ltd3, ltd3_state, init_3, ROT0, "LTD", "Zephy (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // system 4, mostly 4-player, ay sounds, unplayable -GAME(1982, cowboy2, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Cowboy Eight Ball 2", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, hhotel, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Haunted Hotel", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, pecmen, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Mr. & Mrs. Pec-Men", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, alcapone, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Al Capone", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, columbia, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Columbia", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, tmacltd4, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Time Machine (LTD, 4 players)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, tmacltd2, tmacltd4, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Time Machine (LTD, 2 players)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, tricksht, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Trick Shooter", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1982, cowboy2, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Cowboy Eight Ball 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, hhotel, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Haunted Hotel", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, pecmen, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Mr. & Mrs. Pec-Men", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, alcapone, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Al Capone", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, columbia, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Columbia", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, tmacltd4, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Time Machine (LTD, 4 players)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, tmacltd2, tmacltd4, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Time Machine (LTD, 2 players)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, tricksht, 0, ltd4, ltd4, ltd4_state, empty_init, ROT0, "LTD", "Trick Shooter", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/macp.cpp b/src/mame/pinball/macp.cpp index 459bef77bc7..9ae7e1ae167 100644 --- a/src/mame/pinball/macp.cpp +++ b/src/mame/pinball/macp.cpp @@ -469,17 +469,17 @@ ROM_END } // Anonymous namespace // MAC S.A. pinballs -GAME( 1986, macgalxy, 0, mac16k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "MAC's Galaxy (yellow version, M.6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, macgalxyb, macgalxy, mac16k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "MAC's Galaxy (blue version, M.042)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, macjungl, 0, mac16k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "MAC Jungle", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, spctrain, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "Space Train (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, spctraino, spctrain, mac16k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "Space Train (Pinball, old hardware)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, spcpnthr, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "Space Panther", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 19??, mac_1808, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "unknown game (MAC #1808)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1995, macjungn, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "MAC Jungle (New version)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1996, nbamac, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "NBA MAC", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, macgalxy, 0, mac16k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "MAC's Galaxy (yellow version, M.6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, macgalxyb, macgalxy, mac16k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "MAC's Galaxy (blue version, M.042)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, macjungl, 0, mac16k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "MAC Jungle", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, spctrain, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "Space Train (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, spctraino, spctrain, mac16k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "Space Train (Pinball, old hardware)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, spcpnthr, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "Space Panther", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 19??, mac_1808, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "unknown game (MAC #1808)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1995, macjungn, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "MAC Jungle (New version)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1996, nbamac, 0, mac32k, macp, macp_state, empty_init, ROT0, "MAC S.A.", "NBA MAC", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // CICPlay pinballs -GAME( 1985, glxplay, 0, mac16k, cicplay, macp_state, empty_init, ROT0, "CICPlay", "Galaxy Play", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, kidnap, 0, mac16k, cicplay, macp_state, empty_init, ROT0, "CICPlay", "Kidnap", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, glxplay2, 0, mac16k, cicplay, macp_state, empty_init, ROT0, "CICPlay", "Galaxy Play 2", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, glxplay, 0, mac16k, cicplay, macp_state, empty_init, ROT0, "CICPlay", "Galaxy Play", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, kidnap, 0, mac16k, cicplay, macp_state, empty_init, ROT0, "CICPlay", "Kidnap", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, glxplay2, 0, mac16k, cicplay, macp_state, empty_init, ROT0, "CICPlay", "Galaxy Play 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/mephistp.cpp b/src/mame/pinball/mephistp.cpp index 0c5a5a2ba21..ecd49a09c6a 100644 --- a/src/mame/pinball/mephistp.cpp +++ b/src/mame/pinball/mephistp.cpp @@ -334,7 +334,7 @@ ROM_END } // Anonymous namespace -GAME(1987, mephistp, 0, mephisto, mephisto, mephisto_state, empty_init, ROT0, "Stargame", "Mephisto (Stargame) (rev. 1.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, mephistp1, mephistp, mephisto, mephisto, mephisto_state, empty_init, ROT0, "Stargame", "Mephisto (Stargame) (rev. 1.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, mephistpn, mephistp, mephisto, mephisto, mephisto_state, empty_init, ROT0, "Stargame", "Mephisto (Stargame) (newer?)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, sport2k, 0, sport2k, mephisto, mephisto_state, empty_init, ROT0, "Cirsa", "Sport 2000", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1987, mephistp, 0, mephisto, mephisto, mephisto_state, empty_init, ROT0, "Stargame", "Mephisto (Stargame) (rev. 1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, mephistp1, mephistp, mephisto, mephisto, mephisto_state, empty_init, ROT0, "Stargame", "Mephisto (Stargame) (rev. 1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, mephistpn, mephistp, mephisto, mephisto, mephisto_state, empty_init, ROT0, "Stargame", "Mephisto (Stargame) (newer?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, sport2k, 0, sport2k, mephisto, mephisto_state, empty_init, ROT0, "Cirsa", "Sport 2000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/micropin.cpp b/src/mame/pinball/micropin.cpp index 8517f223233..f60433ccce7 100644 --- a/src/mame/pinball/micropin.cpp +++ b/src/mame/pinball/micropin.cpp @@ -558,6 +558,6 @@ ROM_END } // anonymous namespace -GAME(1978, pentacup, 0, pent6800, pent6800, pent6800_state, empty_init, ROT0, "Micropin", "Pentacup (rev. 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, pentacup2, pentacup, pent8085, pent8085, pent8085_state, empty_init, ROT0, "Micropin", "Pentacup (rev. 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, pentacupt, pentacup, pent8085, pent8085, pent8085_state, empty_init, ROT0, "Micropin", "Pentacup (rev. T)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1978, pentacup, 0, pent6800, pent6800, pent6800_state, empty_init, ROT0, "Micropin", "Pentacup (rev. 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, pentacup2, pentacup, pent8085, pent8085, pent8085_state, empty_init, ROT0, "Micropin", "Pentacup (rev. 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, pentacupt, pentacup, pent8085, pent8085, pent8085_state, empty_init, ROT0, "Micropin", "Pentacup (rev. T)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/mrgame.cpp b/src/mame/pinball/mrgame.cpp index c130e938581..f56cbeddedd 100644 --- a/src/mame/pinball/mrgame.cpp +++ b/src/mame/pinball/mrgame.cpp @@ -974,10 +974,10 @@ ROM_END } // anonymous namespace -GAME(1988, dakar, 0, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Mr Game", "Dakar", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, fasttrack, motrshow, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Mr Game", "Fast Track", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, motrshow, 0, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Zaccaria / Mr Game", "Motor Show (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, motrshowa, motrshow, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Zaccaria / Mr Game", "Motor Show (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, motrshowb, motrshow, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Zaccaria / Mr Game", "Motor Show (set 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, macattck, 0, macattck, mrgame, mrgame_state, empty_init, ROT0, "Mr Game", "Mac Attack", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, wcup90, 0, wcup90, mrgame, mrgame_state, empty_init, ROT0, "Mr Game", "World Cup 90", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1988, dakar, 0, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Mr Game", "Dakar", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, fasttrack, motrshow, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Mr Game", "Fast Track", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, motrshow, 0, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Zaccaria / Mr Game", "Motor Show (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, motrshowa, motrshow, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Zaccaria / Mr Game", "Motor Show (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, motrshowb, motrshow, mrgame, mrgame, mrgame_state, empty_init, ROT0, "Zaccaria / Mr Game", "Motor Show (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, macattck, 0, macattck, mrgame, mrgame_state, empty_init, ROT0, "Mr Game", "Mac Attack", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, wcup90, 0, wcup90, mrgame, mrgame_state, empty_init, ROT0, "Mr Game", "World Cup 90", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/newcanasta.cpp b/src/mame/pinball/newcanasta.cpp index 53e786547c5..d130da79d96 100644 --- a/src/mame/pinball/newcanasta.cpp +++ b/src/mame/pinball/newcanasta.cpp @@ -81,4 +81,4 @@ ROM_END } // Anonymous namespace -GAME(2010, newcanasta, 0, newcanasta, newcanasta, newcanasta_state, empty_init, ROT0, "Marsaplay", "New Canasta", MACHINE_IS_SKELETON_MECHANICAL) +GAME(2010, newcanasta, 0, newcanasta, newcanasta, newcanasta_state, empty_init, ROT0, "Marsaplay", "New Canasta", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/pinball/nsm.cpp b/src/mame/pinball/nsm.cpp index 35216a25a33..df5b2b8fff0 100644 --- a/src/mame/pinball/nsm.cpp +++ b/src/mame/pinball/nsm.cpp @@ -480,6 +480,6 @@ ROM_END } // anonymous namespace -GAME(1985, cosflnsm, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "Cosmic Flash (NSM)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, firebird, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "Hot Fire Birds", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, gamesnsm, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "The Games (NSM)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1985, cosflnsm, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "Cosmic Flash (NSM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, firebird, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "Hot Fire Birds", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, gamesnsm, 0, nsm, nsm, nsm_state, empty_init, ROT0, "NSM", "The Games (NSM)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/peyper.cpp b/src/mame/pinball/peyper.cpp index 6c790854fd9..b61eeb75964 100644 --- a/src/mame/pinball/peyper.cpp +++ b/src/mame/pinball/peyper.cpp @@ -863,18 +863,18 @@ ROM_END } // anonymous namespace -GAME( 1984, petaco, 0, petaco, odin_dlx, peyper_state, init_1, ROT0, "Juegos Populares", "Petaco", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, odin, 0, peyper, odin_dlx, peyper_state, init_1, ROT0, "Peyper", "Odin", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, odinp, odin, peyper, odin_dlx, peyper_state, init_1, ROT0, "Peyper", "Odin (prototype)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1985, odin_dlx, 0, peyper, odin_dlx, peyper_state, init_1, ROT0, "Sonic", "Odin De Luxe", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, solarwap, 0, peyper, solarwap, peyper_state, init_0, ROT0, "Sonic", "Solar Wars (Sonic)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, gamatros, 0, peyper, solarwap, peyper_state, init_0, ROT0, "Sonic", "Gamatron (Sonic)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, poleposn, 0, peyper, poleposn, peyper_state, init_0, ROT0, "Sonic", "Pole Position (Sonic)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, sonstwar, 0, peyper, sonstwar, peyper_state, init_3, ROT0, "Sonic", "Star Wars (Sonic, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, sonstwr2, sonstwar, peyper, sonstwar, peyper_state, init_3, ROT0, "Sonic", "Star Wars (Sonic, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, wolfman, 0, peyper, wolfman, peyper_state, init_2, ROT0, "Peyper", "Wolf Man", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, nemesisp, 0, peyper, wolfman, peyper_state, init_2, ROT0, "Peyper", "Nemesis", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, odisea, 0, peyper, odisea, peyper_state, init_2, ROT0, "Peyper", "Odisea Paris-Dakar", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1988, hangonp, 0, peyper, sonstwar, peyper_state, init_3, ROT0, "Sonic", "Hang-On (Sonic)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // inputs to be checked -GAME( 1985, ator, 0, peyper, sonstwar, peyper_state, init_1, ROT0, "Video Dens", "Ator (set 1, 2 bumpers)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // inputs to be checked -GAME( 1985, ator3bmp, ator, peyper, sonstwar, peyper_state, init_1, ROT0, "Video Dens", "Ator (set 2, 3 bumpers)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // initial program ROM missing; no manual found +GAME( 1984, petaco, 0, petaco, odin_dlx, peyper_state, init_1, ROT0, "Juegos Populares", "Petaco", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, odin, 0, peyper, odin_dlx, peyper_state, init_1, ROT0, "Peyper", "Odin", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, odinp, odin, peyper, odin_dlx, peyper_state, init_1, ROT0, "Peyper", "Odin (prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1985, odin_dlx, 0, peyper, odin_dlx, peyper_state, init_1, ROT0, "Sonic", "Odin De Luxe", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, solarwap, 0, peyper, solarwap, peyper_state, init_0, ROT0, "Sonic", "Solar Wars (Sonic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, gamatros, 0, peyper, solarwap, peyper_state, init_0, ROT0, "Sonic", "Gamatron (Sonic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, poleposn, 0, peyper, poleposn, peyper_state, init_0, ROT0, "Sonic", "Pole Position (Sonic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, sonstwar, 0, peyper, sonstwar, peyper_state, init_3, ROT0, "Sonic", "Star Wars (Sonic, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, sonstwr2, sonstwar, peyper, sonstwar, peyper_state, init_3, ROT0, "Sonic", "Star Wars (Sonic, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, wolfman, 0, peyper, wolfman, peyper_state, init_2, ROT0, "Peyper", "Wolf Man", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, nemesisp, 0, peyper, wolfman, peyper_state, init_2, ROT0, "Peyper", "Nemesis", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, odisea, 0, peyper, odisea, peyper_state, init_2, ROT0, "Peyper", "Odisea Paris-Dakar", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1988, hangonp, 0, peyper, sonstwar, peyper_state, init_3, ROT0, "Sonic", "Hang-On (Sonic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // inputs to be checked +GAME( 1985, ator, 0, peyper, sonstwar, peyper_state, init_1, ROT0, "Video Dens", "Ator (set 1, 2 bumpers)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // inputs to be checked +GAME( 1985, ator3bmp, ator, peyper, sonstwar, peyper_state, init_1, ROT0, "Video Dens", "Ator (set 2, 3 bumpers)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // initial program ROM missing; no manual found diff --git a/src/mame/pinball/play_1.cpp b/src/mame/pinball/play_1.cpp index c79729823a3..f60bd1c6ef8 100644 --- a/src/mame/pinball/play_1.cpp +++ b/src/mame/pinball/play_1.cpp @@ -675,10 +675,10 @@ ROM_END /* Big Town, Last Lap, Night Fever, Party and Third World all reportedly share the same roms with different playfield/machine artworks */ -GAME(1978, bigtown, 0, play_1, play_1, play_1_state, empty_init, ROT0, "Playmatic", "Big Town", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, lastlap, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Playmatic", "Last Lap", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, party, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Playmatic", "Party", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, ngtfever, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Sonic", "Night Fever", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, thrdwrld, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Sonic", "Third World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, spcgambl, 0, play_1, spcgambl, play_1_state, empty_init, ROT0, "Playmatic", "Space Gambler", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, chance, 0, chance, chance, play_1_state, empty_init, ROT0, "Playmatic", "Chance", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1978, bigtown, 0, play_1, play_1, play_1_state, empty_init, ROT0, "Playmatic", "Big Town", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, lastlap, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Playmatic", "Last Lap", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, party, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Playmatic", "Party", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, ngtfever, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Sonic", "Night Fever", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, thrdwrld, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Sonic", "Third World", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, spcgambl, 0, play_1, spcgambl, play_1_state, empty_init, ROT0, "Playmatic", "Space Gambler", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, chance, 0, chance, chance, play_1_state, empty_init, ROT0, "Playmatic", "Chance", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/play_2.cpp b/src/mame/pinball/play_2.cpp index 73b7fee20a9..8aef80f7045 100644 --- a/src/mame/pinball/play_2.cpp +++ b/src/mame/pinball/play_2.cpp @@ -644,12 +644,12 @@ ROM_END } // Anonymous namespace -GAME(1979, antar, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Antar (Playmatic, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, antar2, antar, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Antar (Playmatic, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, storm, 0, play_2, play_2, play_2_state, empty_init, ROT0, "SegaSA / Sonic", "Storm", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, evlfight, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Evil Fight", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, attack, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Attack", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, blkfever, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Black Fever", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, cerberup, 0, sound3, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Cerberus (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, madrace, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Mad Race", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, zira, 0, zira, play_2, zira_state, init_zira, ROT0, "Playmatic", "Zira", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1979, antar, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Antar (Playmatic, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, antar2, antar, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Antar (Playmatic, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, storm, 0, play_2, play_2, play_2_state, empty_init, ROT0, "SegaSA / Sonic", "Storm", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, evlfight, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Evil Fight", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, attack, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Attack", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, blkfever, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Black Fever", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, cerberup, 0, sound3, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Cerberus (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, madrace, 0, play_2, play_2, play_2_state, empty_init, ROT0, "Playmatic", "Mad Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, zira, 0, zira, play_2, zira_state, init_zira, ROT0, "Playmatic", "Zira", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/play_3.cpp b/src/mame/pinball/play_3.cpp index e5b3516b53a..67624c18c66 100644 --- a/src/mame/pinball/play_3.cpp +++ b/src/mame/pinball/play_3.cpp @@ -913,26 +913,26 @@ ROM_END } // anonymous namespace -GAME(1982, spain82, 0, spain82, spain82, play_3_state, empty_init, ROT0, "Playmatic", "Spain '82", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, megaaton, 0, megaaton, megaaton, play_3_state, empty_init, ROT0, "Playmatic", "Meg-Aaton", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, megaatona, megaaton, megaaton, megaaton, play_3_state, empty_init, ROT0, "Playmatic", "Meg-Aaton (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, nautilus, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Nautilus", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, theraid, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "The Raid", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, theraida, theraid, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "The Raid (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, ufo_x, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "UFO-X", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, kz26, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "KZ-26", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, rock2500, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Rock 2500", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, starfirp, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Star Fire", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, starfirpa, starfirp, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Star Fire (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, trailer, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Trailer", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, fldragon, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Flash Dragon", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, fldragona, fldragon, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Flash Dragon (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, phntmshp, 0, sklflite, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Phantom Ship", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, sklflite, 0, sklflite, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Skill Flight (Playmatic)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1982, spain82, 0, spain82, spain82, play_3_state, empty_init, ROT0, "Playmatic", "Spain '82", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, megaaton, 0, megaaton, megaaton, play_3_state, empty_init, ROT0, "Playmatic", "Meg-Aaton", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, megaatona, megaaton, megaaton, megaaton, play_3_state, empty_init, ROT0, "Playmatic", "Meg-Aaton (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, nautilus, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Nautilus", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, theraid, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "The Raid", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, theraida, theraid, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "The Raid (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, ufo_x, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "UFO-X", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, kz26, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "KZ-26", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, rock2500, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Rock 2500", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, starfirp, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Star Fire", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, starfirpa, starfirp, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Star Fire (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, trailer, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Trailer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, fldragon, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Flash Dragon", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, fldragona, fldragon, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Flash Dragon (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, phntmshp, 0, sklflite, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Phantom Ship", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, sklflite, 0, sklflite, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Skill Flight (Playmatic)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // not by Playmatic, but same hardware -GAME(1984, flashman, 0, flashman, play_3, play_3_state, empty_init, ROT0, "Sport Matic", "Flashman", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, ridersrf, 0, play_3, play_3, play_3_state, empty_init, ROT0, "JocMatic", "Rider's Surf", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, ironball, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Stargame", "Iron Balls", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, terrlake, 0, terrlake, play_3, play_3_state, empty_init, ROT0, "Sport Matic", "Terrific Lake", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1984, flashman, 0, flashman, play_3, play_3_state, empty_init, ROT0, "Sport Matic", "Flashman", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, ridersrf, 0, play_3, play_3, play_3_state, empty_init, ROT0, "JocMatic", "Rider's Surf", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, ironball, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Stargame", "Iron Balls", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, terrlake, 0, terrlake, play_3, play_3_state, empty_init, ROT0, "Sport Matic", "Terrific Lake", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // bingo hardware, to be split (?) -GAME(1983, msdisco, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Miss Disco (Bingo)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1983, msdisco, 0, play_3, play_3, play_3_state, empty_init, ROT0, "Playmatic", "Miss Disco (Bingo)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/recel.cpp b/src/mame/pinball/recel.cpp index 8a89372a413..24755d1019d 100644 --- a/src/mame/pinball/recel.cpp +++ b/src/mame/pinball/recel.cpp @@ -546,20 +546,20 @@ ROM_END GAME(1977, recel, 0, recel, recel, recel_state, empty_init, ROT0, "Recel", "Recel BIOS", MACHINE_IS_BIOS_ROOT | MACHINE_NOT_WORKING) -GAME(1978, r_alaska, recel, recel, recel, recel_state, empty_init, ROT0, "Interflip", "Alaska", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, r_hotcold, recel, recel, recel, recel_state, empty_init, ROT0, "Inder", "Hot & Cold", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, r_screech, recel, recel, recel, recel_state, empty_init, ROT0, "Inder", "Screech", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, r_mrevil, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Mr. Evil", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, r_torneo, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Torneo", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, r_crzyrace, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Crazy Race", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, r_fairfght, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Fair Fight", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, r_pokrplus, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Poker Plus", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, r_mrdoom, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Mr. Doom", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, r_cavalier, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Cavalier", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, r_swash, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "SwashBuckler", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, r_quijote, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Don Quijote", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, r_spcgame7, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Space Game (Bingo 6+1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, r_antar, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Antar (Recel)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, r_flipper, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "The Flipper Game", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, r_blackmag, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Black Magic", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, r_blackm4, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Black Magic 4", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1978, r_alaska, recel, recel, recel, recel_state, empty_init, ROT0, "Interflip", "Alaska", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, r_hotcold, recel, recel, recel, recel_state, empty_init, ROT0, "Inder", "Hot & Cold", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, r_screech, recel, recel, recel, recel_state, empty_init, ROT0, "Inder", "Screech", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, r_mrevil, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Mr. Evil", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, r_torneo, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Torneo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, r_crzyrace, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Crazy Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, r_fairfght, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Fair Fight", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, r_pokrplus, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Poker Plus", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, r_mrdoom, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Mr. Doom", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, r_cavalier, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Cavalier", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, r_swash, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "SwashBuckler", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, r_quijote, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Don Quijote", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, r_spcgame7, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Space Game (Bingo 6+1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, r_antar, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Antar (Recel)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, r_flipper, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "The Flipper Game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, r_blackmag, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Black Magic", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, r_blackm4, recel, recel, recel, recel_state, empty_init, ROT0, "Recel", "Black Magic 4", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/rowamet.cpp b/src/mame/pinball/rowamet.cpp index 618a1cac07c..d1c7f52fe2a 100644 --- a/src/mame/pinball/rowamet.cpp +++ b/src/mame/pinball/rowamet.cpp @@ -326,4 +326,4 @@ ROM_END } // Anonymous namespace -GAME(198?, heavymtl, 0, rowamet, rowamet, rowamet_state, empty_init, ROT0, "Rowamet", "Heavy Metal", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(198?, heavymtl, 0, rowamet, rowamet, rowamet_state, empty_init, ROT0, "Rowamet", "Heavy Metal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/s11a.cpp b/src/mame/pinball/s11a.cpp index 8e1aa96c2ad..2eed8311c39 100644 --- a/src/mame/pinball/s11a.cpp +++ b/src/mame/pinball/s11a.cpp @@ -542,8 +542,8 @@ GAME(1987, f14_p5, f14_l1, s11a, s11a, s11a_state, init_s11a, ROT0, "Will GAME(1987, fire_l3, 0, s11a, s11a, s11a_state, init_s11a, ROT0, "Williams", "Fire! (L-3)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1987, fire_l2, fire_l3, s11a, s11a, s11a_state, init_s11a, ROT0, "Williams", "Fire! (L-2)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1987, milln_l3, 0, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Millionaire (L-3)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, pb_l5, 0, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, pb_l1, pb_l5, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, pb_l2, pb_l5, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, pb_l3, pb_l5, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, pb_p4, pb_l5, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (P-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1986, pb_l5, 0, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, pb_l1, pb_l5, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, pb_l2, pb_l5, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, pb_l3, pb_l5, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, pb_p4, pb_l5, s11a_obg, s11a, s11a_state, init_s11a, ROT0, "Williams", "Pin-Bot (P-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/s11b.cpp b/src/mame/pinball/s11b.cpp index 1be73d8c30b..f1a53f35778 100644 --- a/src/mame/pinball/s11b.cpp +++ b/src/mame/pinball/s11b.cpp @@ -1709,14 +1709,14 @@ GAME(1987, bguns_l8, 0, s11b, s11b, s11b_state, init_s11bnn, R GAME(1987, bguns_l7, bguns_l8, s11b, s11b, s11b_state, init_s11bnn, ROT0, "Williams", "Big Guns (L-7)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1987, bguns_la, bguns_l8, s11b, s11b, s11b_state, init_s11bnn, ROT0, "Williams", "Big Guns (L-A)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1987, bguns_p1, bguns_l8, s11b, s11b, s11b_state, init_s11bnn, ROT0, "Williams", "Big Guns (P-1)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bk2k_l4, 0, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bk2k_lg1, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (LG-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bk2k_lg3, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (LG-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bk2k_pu1, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (PU-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bk2k_pf1, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (PF-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bk2k_la2, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (LA-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bk2k_pa7, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (PA-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1989, bk2k_pa5, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (PA-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bk2k_l4, 0, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bk2k_lg1, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (LG-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bk2k_lg3, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (LG-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bk2k_pu1, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (PU-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bk2k_pf1, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (PF-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bk2k_la2, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (LA-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bk2k_pa7, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (PA-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1989, bk2k_pa5, bk2k_l4, s11b, s11b, s11b_state, init_s11bin, ROT0, "Williams", "Black Knight 2000 (PA-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAME(1988, cycln_l5, 0, s11b, s11b, s11b_state, init_s11bnn, ROT0, "Williams", "Cyclone (L-5)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1988, cycln_l4, cycln_l5, s11b, s11b, s11b_state, init_s11bnn, ROT0, "Williams", "Cyclone (L-4)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1988, cycln_l1, cycln_l5, s11b, s11b, s11b_state, init_s11bnn, ROT0, "Williams", "Cyclone (L-1)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/s11c.cpp b/src/mame/pinball/s11c.cpp index c9c4cd3aeb3..dee4a5c2ba0 100644 --- a/src/mame/pinball/s11c.cpp +++ b/src/mame/pinball/s11c.cpp @@ -810,4 +810,4 @@ GAME(1990, gs_lu4, 0, s11c, s11c, s11c_state, init_s11c, ROT0, GAME(1990, gs_lu3, gs_lu4, s11c, s11c, s11c_state, init_s11c, ROT0, "Bally", "The Bally Game Show (LU-3) Europe", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1990, gs_la3, gs_lu4, s11c, s11c, s11c_state, init_s11c, ROT0, "Bally", "The Bally Game Show (LA-3)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME(1990, gs_lg6, gs_lu4, s11c, s11c, s11c_state, init_s11c, ROT0, "Bally", "The Bally Game Show (LG-6) Germany", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, strax_p7, 0, s11c, s11c, s11c_state, init_s11c, ROT0, "Krell Development", "Star Trax (domestic prototype)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1990, strax_p7, 0, s11c, s11c, s11c_state, init_s11c, ROT0, "Krell Development", "Star Trax (domestic prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/s7.cpp b/src/mame/pinball/s7.cpp index 3b70bebbc2f..42cac68a636 100644 --- a/src/mame/pinball/s7.cpp +++ b/src/mame/pinball/s7.cpp @@ -1114,30 +1114,30 @@ ROM_END } // Anonymous namespace -GAME( 1980, bk_l4, 0, s7, bk, s7_state, empty_init, ROT0, "Williams", "Black Knight (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1980, bk_f4, bk_l4, s7, bk, s7_state, empty_init, ROT0, "Williams", "Black Knight (L-4, French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1980, bk_l3, bk_l4, s7, bk, s7_state, empty_init, ROT0, "Williams", "Black Knight (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1980, bk_l2, bk_l4, s7, bk, s7_state, empty_init, ROT0, "Williams", "Black Knight (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1980, csmic_l1, 0, s7, csmic, s7_state, empty_init, ROT0, "Williams", "Cosmic Gunfight (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, jngld_l2, 0, s7, jngld, s7_state, empty_init, ROT0, "Williams", "Jungle Lord (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, jngld_l1, jngld_l2, s7, jngld, s7_state, empty_init, ROT0, "Williams", "Jungle Lord (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, pharo_l2, 0, s7, pharo, s7_state, empty_init, ROT0, "Williams", "Pharaoh (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, solar_l2, 0, s7, solar, s7_state, empty_init, ROT0, "Williams", "Solar Fire (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, thund_p1, 0, s7, thund, s7_state, init_1, ROT0, "Williams", "Thunderball (P-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, thund_p2, thund_p1, s7, thund, s7_state, init_1, ROT0, "Williams", "Thunderball (P-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, thund_p3, thund_p1, s7, thund, s7_state, init_1, ROT0, "Williams", "Thunderball (P-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, hypbl_l4, 0, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, hypbl_l3, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, hypbl_l2, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1981, barra_l1, 0, s7, barra, s7_state, empty_init, ROT0, "Williams", "Barracora (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, vrkon_l1, 0, s7, vrkon, s7_state, empty_init, ROT0, "Williams", "Varkon (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, tmfnt_l5, 0, s7, tmfnt, s7_state, empty_init, ROT0, "Williams", "Time Fantasy (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, wrlok_l3, 0, s7, wrlok, s7_state, empty_init, ROT0, "Williams", "Warlok (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1982, dfndr_l4, 0, s7, dfndr, s7_state, empty_init, ROT0, "Williams", "Defender (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, jst_l2, 0, s7, jst, s7_state, empty_init, ROT0, "Williams", "Joust (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, jst_l1, jst_l2, s7, jst, s7_state, empty_init, ROT0, "Williams", "Joust (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, lsrcu_l2, 0, s7, lsrcu, s7_state, empty_init, ROT0, "Williams", "Laser Cue (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, fpwr2_l2, 0, s7, fpwr2, s7_state, empty_init, ROT0, "Williams", "Firepower II (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1984, strlt_l1, 0, s7, strlt, s7_state, empty_init, ROT0, "Williams", "Star Light (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, bk_l4, 0, s7, bk, s7_state, empty_init, ROT0, "Williams", "Black Knight (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, bk_f4, bk_l4, s7, bk, s7_state, empty_init, ROT0, "Williams", "Black Knight (L-4, French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, bk_l3, bk_l4, s7, bk, s7_state, empty_init, ROT0, "Williams", "Black Knight (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, bk_l2, bk_l4, s7, bk, s7_state, empty_init, ROT0, "Williams", "Black Knight (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1980, csmic_l1, 0, s7, csmic, s7_state, empty_init, ROT0, "Williams", "Cosmic Gunfight (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, jngld_l2, 0, s7, jngld, s7_state, empty_init, ROT0, "Williams", "Jungle Lord (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, jngld_l1, jngld_l2, s7, jngld, s7_state, empty_init, ROT0, "Williams", "Jungle Lord (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, pharo_l2, 0, s7, pharo, s7_state, empty_init, ROT0, "Williams", "Pharaoh (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, solar_l2, 0, s7, solar, s7_state, empty_init, ROT0, "Williams", "Solar Fire (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, thund_p1, 0, s7, thund, s7_state, init_1, ROT0, "Williams", "Thunderball (P-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, thund_p2, thund_p1, s7, thund, s7_state, init_1, ROT0, "Williams", "Thunderball (P-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, thund_p3, thund_p1, s7, thund, s7_state, init_1, ROT0, "Williams", "Thunderball (P-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, hypbl_l4, 0, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, hypbl_l3, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, hypbl_l2, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, barra_l1, 0, s7, barra, s7_state, empty_init, ROT0, "Williams", "Barracora (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, vrkon_l1, 0, s7, vrkon, s7_state, empty_init, ROT0, "Williams", "Varkon (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, tmfnt_l5, 0, s7, tmfnt, s7_state, empty_init, ROT0, "Williams", "Time Fantasy (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, wrlok_l3, 0, s7, wrlok, s7_state, empty_init, ROT0, "Williams", "Warlok (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1982, dfndr_l4, 0, s7, dfndr, s7_state, empty_init, ROT0, "Williams", "Defender (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, jst_l2, 0, s7, jst, s7_state, empty_init, ROT0, "Williams", "Joust (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, jst_l1, jst_l2, s7, jst, s7_state, empty_init, ROT0, "Williams", "Joust (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, lsrcu_l2, 0, s7, lsrcu, s7_state, empty_init, ROT0, "Williams", "Laser Cue (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, fpwr2_l2, 0, s7, fpwr2, s7_state, empty_init, ROT0, "Williams", "Firepower II (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1984, strlt_l1, 0, s7, strlt, s7_state, empty_init, ROT0, "Williams", "Star Light (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // same hardware, unknown manufacturer, clone of fpwr2 -GAME( 1983, wldtexas, fpwr2_l2, s7, fpwr2, s7_state, empty_init, ROT0, "", "Wild Texas", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, wldtexas, fpwr2_l2, s7, fpwr2, s7_state, empty_init, ROT0, "", "Wild Texas", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/sam.cpp b/src/mame/pinball/sam.cpp index fa4c837471c..182e34b5872 100644 --- a/src/mame/pinball/sam.cpp +++ b/src/mame/pinball/sam.cpp @@ -1132,214 +1132,214 @@ ROM_END } // Anonymous namespace -GAME( 2009, 24_130 ,24_150, sam, sam, sam_state, empty_init, ROT0, "Stern", "24 v1.30", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2009, 24_140 ,24_150, sam, sam, sam_state, empty_init, ROT0, "Stern", "24 v1.40", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2009, 24_144 ,24_150, sam, sam, sam_state, empty_init, ROT0, "Stern", "24 v1.44", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2009, 24_150 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "24 v1.50", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, bdk_130 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v1.30", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, bdk_150 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v1.50", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, bdk_160 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v1.60", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, bdk_200 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.00", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, bdk_210 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.10", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, bdk_220 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.20", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, bdk_290 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.90", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, bdk_294 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.94", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2009, 24_130 ,24_150, sam, sam, sam_state, empty_init, ROT0, "Stern", "24 v1.30", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2009, 24_140 ,24_150, sam, sam, sam_state, empty_init, ROT0, "Stern", "24 v1.40", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2009, 24_144 ,24_150, sam, sam, sam_state, empty_init, ROT0, "Stern", "24 v1.44", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2009, 24_150 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "24 v1.50", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, bdk_130 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v1.30", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, bdk_150 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v1.50", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, bdk_160 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v1.60", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, bdk_200 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.00", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, bdk_210 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.10", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, bdk_220 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.20", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, bdk_290 ,bdk_294, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.90", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, bdk_294 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Batman - The Dark Knight v2.94", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing version 1.30 (26-Jan-2010), 1.20 (25-Jan-2010), 1.10 (21-Jan-2010), 1.00 (15-Jan-2010) -GAME( 2010, bbh_140 ,bbh_160, sam, sam, sam_state, empty_init, ROT0, "Stern", "Big Buck Hunter Pro v1.40", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2010, bbh_150 ,bbh_160, sam, sam, sam_state, empty_init, ROT0, "Stern", "Big Buck Hunter Pro v1.50", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2010, bbh_160 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Big Buck Hunter Pro v1.60", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, csi_102 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v1.02", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, csi_103 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v1.03", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, csi_104 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v1.04", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, csi_200 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v2.00", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, csi_210 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v2.10", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, csi_230 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v2.30", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, csi_240 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v2.40", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_1000af ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v10.0 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_1000ag ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v10.0 (English,German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_1000ai ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v10.0 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_1000al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v10.0 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_110af ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v11.0 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_110ag ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v11.0 (English,German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_110ai ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v11.0 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_110al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v11.0 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_120af ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v12.0 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_120ag ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v12.0 (English,German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_120ai ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v12.0 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_120al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v12.0 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_300ai ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v3.0 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_400a ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v4.0 (English)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_400ag ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v4.0 (English,German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_700af ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v7.0 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_700al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v7.0 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, fg_800al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v8.0 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2010, im2_100 ,im2_140, sam, sam, sam_state, empty_init, ROT0, "Stern", "Iron Man 2 v1.00", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2010, im2_110 ,im2_140, sam, sam, sam_state, empty_init, ROT0, "Stern", "Iron Man 2 v1.10", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2010, im2_120 ,im2_140, sam, sam, sam_state, empty_init, ROT0, "Stern", "Iron Man 2 v1.20", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2010, im2_140 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Iron Man 2 v1.40", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_113a ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_113f ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_113g ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_113i ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_113l ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_114a ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_114f ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_114g ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_114i ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_114l ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_116a ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_116f ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_116g ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_116i ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_116l ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_210 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v2.10", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, indy_210f ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v2.10 (French)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2010, bbh_140 ,bbh_160, sam, sam, sam_state, empty_init, ROT0, "Stern", "Big Buck Hunter Pro v1.40", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2010, bbh_150 ,bbh_160, sam, sam, sam_state, empty_init, ROT0, "Stern", "Big Buck Hunter Pro v1.50", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2010, bbh_160 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Big Buck Hunter Pro v1.60", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, csi_102 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v1.02", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, csi_103 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v1.03", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, csi_104 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v1.04", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, csi_200 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v2.00", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, csi_210 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v2.10", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, csi_230 ,csi_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v2.30", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, csi_240 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "C.S.I. v2.40", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_1000af ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v10.0 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_1000ag ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v10.0 (English,German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_1000ai ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v10.0 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_1000al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v10.0 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_110af ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v11.0 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_110ag ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v11.0 (English,German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_110ai ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v11.0 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_110al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v11.0 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_120af ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v12.0 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_120ag ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v12.0 (English,German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_120ai ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v12.0 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_120al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v12.0 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_300ai ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v3.0 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_400a ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v4.0 (English)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_400ag ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v4.0 (English,German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_700af ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v7.0 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_700al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v7.0 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, fg_800al ,fg_120af, sam, sam, sam_state, empty_init, ROT0, "Stern", "Family Guy v8.0 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2010, im2_100 ,im2_140, sam, sam, sam_state, empty_init, ROT0, "Stern", "Iron Man 2 v1.00", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2010, im2_110 ,im2_140, sam, sam, sam_state, empty_init, ROT0, "Stern", "Iron Man 2 v1.10", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2010, im2_120 ,im2_140, sam, sam, sam_state, empty_init, ROT0, "Stern", "Iron Man 2 v1.20", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2010, im2_140 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Iron Man 2 v1.40", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_113a ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_113f ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_113g ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_113i ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_113l ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.13 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_114a ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_114f ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_114g ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_114i ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_114l ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.14 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_116a ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_116f ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_116g ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_116i ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_116l ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v1.16 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_210 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v2.10", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, indy_210f ,indy_210, sam, sam, sam_state, empty_init, ROT0, "Stern", "Indiana Jones v2.10 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing versions 4.00 (21-May-2009), 3.00 (20-May-2009), 2.00 (19-May-2009) and 1.00 (14-May-2009) of NBA -GAME( 2009, nba_500 ,nba_802, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v5.00", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2009, nba_600 ,nba_802, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v6.00", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2009, nba_700 ,nba_802, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v7.00", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2009, nba_801 ,nba_802, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v8.01", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2009, nba_802 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v8.02", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, potc_110af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.10 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, potc_110ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.10 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, potc_110gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.10 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2009, nba_500 ,nba_802, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v5.00", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2009, nba_600 ,nba_802, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v6.00", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2009, nba_700 ,nba_802, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v7.00", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2009, nba_801 ,nba_802, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v8.01", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2009, nba_802 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "NBA v8.02", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, potc_110af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.10 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, potc_110ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.10 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, potc_110gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.10 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing version 1.11 for other languages ??? August 17, 2006 -GAME( 2006, potc_111as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.11 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2006, potc_111as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.11 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing version 1.12 August 24, 2006 -GAME( 2006, potc_113af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.13 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, potc_113ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.13 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, potc_113as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.13 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, potc_113gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.13 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2006, potc_113af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.13 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, potc_113ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.13 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, potc_113as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.13 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, potc_113gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.13 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing version 1.14 October 11, 2006 -GAME( 2006, potc_115af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.15 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, potc_115ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.15 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, potc_115as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.15 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, potc_115gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.15 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2006, potc_115af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.15 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, potc_115ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.15 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, potc_115as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.15 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, potc_115gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v1.15 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing version 2.00 April 11, 2007 -GAME( 2007, potc_300af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v3.00 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_300ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v3.00 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_300as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v3.00 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_300gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v3.00 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_400af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v4.00 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_400ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v4.00 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_400as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v4.00 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_400gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v4.00 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2007, potc_300af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v3.00 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_300ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v3.00 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_300as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v3.00 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_300gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v3.00 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_400af ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v4.00 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_400ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v4.00 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_400as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v4.00 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_400gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v4.00 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing version 5.00 September 27, 2007 -GAME( 2007, potc_600 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v6.00 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_600ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v6.00 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_600as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v6.00 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, potc_600gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v6.00 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2008, sh_141 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Shrek v1.41", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, skc_090 ,skc_105, sam, sam, sam_state, empty_init, ROT0, "Stern", "Simpsons Kooky Carnival (Redemption) v0.90 New Jersey", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2007, potc_600 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v6.00 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_600ai ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v6.00 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_600as ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v6.00 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, potc_600gf ,potc_600, sam, sam, sam_state, empty_init, ROT0, "Stern", "Pirates of the Caribbean v6.00 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2008, sh_141 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Shrek v1.41", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, skc_090 ,skc_105, sam, sam, sam_state, empty_init, ROT0, "Stern", "Simpsons Kooky Carnival (Redemption) v0.90 New Jersey", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing version 1.00 // Missing version 1.01 April 10, 2006 // Missing version 1.02 April 12, 2006 -GAME( 2006, skc_103 ,skc_105, sam, sam, sam_state, empty_init, ROT0, "Stern", "Simpsons Kooky Carnival (Redemption) v1.03", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2006, skc_103 ,skc_105, sam, sam, sam_state, empty_init, ROT0, "Stern", "Simpsons Kooky Carnival (Redemption) v1.03", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing version 1.04 May 12, 2006 -GAME( 2006, skc_105 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Simpsons Kooky Carnival (Redemption) v1.05", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_102ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.02 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_130ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.30 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_130ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.30 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_130es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.30 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_130gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.30 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_140e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_140ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_140ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_140es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_140gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_142e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.42", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_160e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_160ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_160ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_160es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_160gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_170e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_170ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_170ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_170es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_170gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_190e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_190ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_190ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_190es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_190gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_192e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_192ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_192ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_192es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_192gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_200e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.00", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_210e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_210f ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_210ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_210es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_210gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_220e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.20", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_230e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.30", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, sman_240 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.40", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_100a ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v1.0", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_200a ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v2.0", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_200f ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v2.0 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_200g ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v2.0 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_200i ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v2.0 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_300a ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_300f ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_300g ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_300i ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_300l ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_400a ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_400f ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_400g ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_400i ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_400l ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_500a ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_500f ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_500g ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_500i ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2007, wof_500l ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_103a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.03", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_105a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.05", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_106a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_106f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_106g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_106i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_106l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2006, skc_105 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Simpsons Kooky Carnival (Redemption) v1.05", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_102ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.02 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_130ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.30 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_130ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.30 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_130es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.30 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_130gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.30 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_140e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_140ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_140ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_140es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_140gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.40 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_142e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.42", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_160e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_160ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_160ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_160es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_160gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.60 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_170e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_170ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_170ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_170es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_170gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.70 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_190e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_190ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_190ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_190es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_190gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.90 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_192e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_192ef ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_192ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_192es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_192gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v1.92 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_200e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.00", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_210e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_210f ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_210ei ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_210es ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_210gf ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.10 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_220e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.20", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_230e ,sman_240, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.30", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, sman_240 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Spider-Man v2.40", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_100a ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v1.0", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_200a ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v2.0", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_200f ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v2.0 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_200g ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v2.0 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_200i ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v2.0 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_300a ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_300f ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_300g ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_300i ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_300l ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v3.0 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_400a ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_400f ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_400g ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_400i ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_400l ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v4.0 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_500a ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_500f ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_500g ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_500i ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2007, wof_500l ,wof_500a, sam, sam, sam_state, empty_init, ROT0, "Stern", "Wheel of Fortune v5.0 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_103a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.03", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_105a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.05", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_106a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_106f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_106g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_106i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_106l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.06 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // Missing version 1.07 should be 5 different files per language -GAME( 2006, wpt_108a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_108f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_108g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_108i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_108l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_109a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_109f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_109f2 ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (French)(alt)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_109g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_109i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_109l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_111a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_111af ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_111ai ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_111al ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_111f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_111g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_111gf ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_111i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_111l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_112a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_112af ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_112ai ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_112al ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_112f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_112g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_112gf ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_112i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_112l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_1400 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_1400af ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (English,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_1400ai ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (English,Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_1400al ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (English,Spanish)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_1400f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_1400g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (German)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_1400gf ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (German,French)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_1400i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (Italian)", MACHINE_IS_SKELETON_MECHANICAL) -GAME( 2006, wpt_1400l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (Spanish)", MACHINE_IS_SKELETON_MECHANICAL) +GAME( 2006, wpt_108a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_108f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_108g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_108i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_108l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.08 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_109a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_109f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_109f2 ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (French)(alt)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_109g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_109i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_109l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.09 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_111a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_111af ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_111ai ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_111al ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_111f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_111g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_111gf ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_111i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_111l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.11 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_112a ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_112af ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_112ai ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_112al ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_112f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_112g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_112gf ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_112i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_112l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v1.12 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_1400 ,0, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_1400af ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (English,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_1400ai ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (English,Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_1400al ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (English,Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_1400f ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_1400g ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_1400gf ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (German,French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_1400i ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (Italian)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME( 2006, wpt_1400l ,wpt_1400, sam, sam, sam_state, empty_init, ROT0, "Stern", "World Poker Tour v14.00 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/pinball/sleic.cpp b/src/mame/pinball/sleic.cpp index c5a1b2495aa..ffe365df7e9 100644 --- a/src/mame/pinball/sleic.cpp +++ b/src/mame/pinball/sleic.cpp @@ -372,7 +372,7 @@ ROM_END } // Anonymous namespace -GAME(1992, bikerace, 0, sleic, sleic, sleic_state, empty_init, ROT0, "Sleic", "Bike Race", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, bikerace2, bikerace, sleic, sleic, sleic_state, empty_init, ROT0, "Sleic", "Bike Race (2-ball play)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, sleicpin, 0, sleic, sleic, sleic_state, empty_init, ROT0, "Sleic", "Sleic Pin Ball", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, iomoon, 0, sleic, sleic, sleic_state, empty_init, ROT0, "Sleic", "Io Moon", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1992, bikerace, 0, sleic, sleic, sleic_state, empty_init, ROT0, "Sleic", "Bike Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, bikerace2, bikerace, sleic, sleic, sleic_state, empty_init, ROT0, "Sleic", "Bike Race (2-ball play)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, sleicpin, 0, sleic, sleic, sleic_state, empty_init, ROT0, "Sleic", "Sleic Pin Ball", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, iomoon, 0, sleic, sleic, sleic_state, empty_init, ROT0, "Sleic", "Io Moon", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/spinb.cpp b/src/mame/pinball/spinb.cpp index eab1929a694..9ba1330ef5f 100644 --- a/src/mame/pinball/spinb.cpp +++ b/src/mame/pinball/spinb.cpp @@ -1414,12 +1414,12 @@ ROM_END } // Anonymous namespace -GAME(1992, metalman, 0, metalman, metalman, spinb_state, init_3, ROT0, "Inder", "Metal Man", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, bushido, 0, mach2, bushido, spinb_state, empty_init, ROT0, "Inder", "Bushido (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, bushidoa, bushido, mach2, bushido, spinb_state, empty_init, ROT0, "Inder", "Bushido (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, bushidob, bushido, mach2, bushido, spinb_state, empty_init, ROT0, "Inder", "Bushido (set 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, mach2, 0, mach2, mach2, spinb_state, empty_init, ROT0, "Spinball", "Mach 2 (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, mach2a, mach2, mach2, mach2, spinb_state, empty_init, ROT0, "Spinball", "Mach 2 (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, jolypark, 0, jolypark, spinb, spinb_state, init_1, ROT0, "Spinball", "Jolly Park", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, vrnwrld, 0, vrnwrld, vrnwrld, spinb_state, init_2, ROT0, "Spinball", "Verne's World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, gunshot, 0, gunshot, spinb, spinb_state, empty_init, ROT0, "Spinball", "Gun Shot", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) +GAME(1992, metalman, 0, metalman, metalman, spinb_state, init_3, ROT0, "Inder", "Metal Man", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, bushido, 0, mach2, bushido, spinb_state, empty_init, ROT0, "Inder", "Bushido (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, bushidoa, bushido, mach2, bushido, spinb_state, empty_init, ROT0, "Inder", "Bushido (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, bushidob, bushido, mach2, bushido, spinb_state, empty_init, ROT0, "Inder", "Bushido (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, mach2, 0, mach2, mach2, spinb_state, empty_init, ROT0, "Spinball", "Mach 2 (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, mach2a, mach2, mach2, mach2, spinb_state, empty_init, ROT0, "Spinball", "Mach 2 (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, jolypark, 0, jolypark, spinb, spinb_state, init_1, ROT0, "Spinball", "Jolly Park", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, vrnwrld, 0, vrnwrld, vrnwrld, spinb_state, init_2, ROT0, "Spinball", "Verne's World", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, gunshot, 0, gunshot, spinb, spinb_state, empty_init, ROT0, "Spinball", "Gun Shot", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/pinball/st_mp100.cpp b/src/mame/pinball/st_mp100.cpp index ebc5d5ba16c..11e0d8768fe 100644 --- a/src/mame/pinball/st_mp100.cpp +++ b/src/mame/pinball/st_mp100.cpp @@ -984,14 +984,14 @@ GAME( 1978, memlane, 0, st_mp100, mp100, st_mp100_state, empty_init, GAME( 1978, blkshpsq, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Astro", "Black Sheep Squadron", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // sound unit B-521 -GAME( 1978, lectrono, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Lectronamo", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1978, wildfyre, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Wildfyre", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1978, nugent, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Nugent", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1979, dracula, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Dracula (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1978, lectrono, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Lectronamo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1978, wildfyre, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Wildfyre", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1978, nugent, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Nugent", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, dracula, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Dracula (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // different inputs -GAME( 1979, trident, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Trident", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1979, tridento, trident, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Trident (Older set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1979, hothand, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Hot Hand", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1979, princess, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Cosmic Princess", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1979, magic, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Magic", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, trident, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Trident", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, tridento, trident, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Trident (Older set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, hothand, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Hot Hand", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, princess, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Cosmic Princess", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1979, magic, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Magic", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/st_mp200.cpp b/src/mame/pinball/st_mp200.cpp index c664fc4361b..632ba29b95d 100644 --- a/src/mame/pinball/st_mp200.cpp +++ b/src/mame/pinball/st_mp200.cpp @@ -1132,34 +1132,34 @@ ROM_END // 6-digit -GAME(1979, meteorp, 0, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Meteor (Bug fix release)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, meteorpo, meteorp, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Meteor (First release)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, galaxypi, 0, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Galaxy", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, ali, 0, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Ali", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1979, meteorp, 0, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Meteor (Bug fix release)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, meteorpo, meteorp, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Meteor (First release)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, galaxypi, 0, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Galaxy", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, ali, 0, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Ali", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // 7-digit -GAME(1980, cheetah, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Cheetah (Black Cabinet)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, cheetahb, cheetah, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Cheetah (Blue Cabinet)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, quicksil, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Quicksilver", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, biggame, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Big Game", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, seawitch, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Seawitch", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, stargzr, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Stargazer", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, dragfist, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Dragonfist", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, cue, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Cue (Prototype)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1980, cheetah, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Cheetah (Black Cabinet)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, cheetahb, cheetah, st_mp200, mp200, st_mp200_state, init_st_mp202, ROT0, "Stern", "Cheetah (Blue Cabinet)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, quicksil, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Quicksilver", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, biggame, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Big Game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, seawitch, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Seawitch", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, stargzr, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Stargazer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, dragfist, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Dragonfist", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, cue, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Cue (Prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // multiball -GAME(1980, nineball, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Nine Ball", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, lightnin, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Lightning", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, flight2k, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Flight 2000", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, freefall, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Freefall", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, spltsecp, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Split Second (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, catacomp, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Catacomb (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, viperp, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Viper (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, ironmaid, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Iron Maiden", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, orbitor1, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Orbitor 1", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, lazrlord, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Lazer Lord", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1980, nineball, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Nine Ball", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, lightnin, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Lightning", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, flight2k, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Flight 2000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, freefall, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Freefall", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, spltsecp, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Split Second (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, catacomp, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Catacomb (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, viperp, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Viper (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, ironmaid, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Iron Maiden", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, orbitor1, 0, st_mp201, mp200, st_mp200_state, init_st_mp201, ROT0, "Stern", "Orbitor 1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, lazrlord, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "Lazer Lord", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // other manufacturer -GAME(1985, gamatron, flight2k, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Pinstar", "Gamatron", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(198?, st_sam, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "SAM III Test Fixture", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(198?, st_sam4, st_sam, st_sam4, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "SAM IV Test Fixture", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1985, gamatron, flight2k, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Pinstar", "Gamatron", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(198?, st_sam, 0, st_mp200, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "SAM III Test Fixture", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(198?, st_sam4, st_sam, st_sam4, mp200, st_mp200_state, init_st_mp200, ROT0, "Stern", "SAM IV Test Fixture", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/stargame.cpp b/src/mame/pinball/stargame.cpp index 307d863b425..68eba66f27e 100644 --- a/src/mame/pinball/stargame.cpp +++ b/src/mame/pinball/stargame.cpp @@ -469,5 +469,5 @@ ROM_END } // Anonymous namespace -GAME( 1986, spcship, 0, stargame, spcship, stargame_state, init_0, ROT0, "Stargame", "Space Ship (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1987, whtforce, 0, stargame, whtforce, stargame_state, init_1, ROT0, "Stargame", "White Force", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, spcship, 0, stargame, spcship, stargame_state, init_0, ROT0, "Stargame", "Space Ship (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1987, whtforce, 0, stargame, whtforce, stargame_state, init_1, ROT0, "Stargame", "White Force", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/supstarf.cpp b/src/mame/pinball/supstarf.cpp index 0df406442d8..9692f39cd67 100644 --- a/src/mame/pinball/supstarf.cpp +++ b/src/mame/pinball/supstarf.cpp @@ -281,5 +281,5 @@ ROM_END } // anonymous namespace -GAME( 1986, supstarf, 0, supstarf, supstarf, supstarf_state, empty_init, ROT0, "Recreativos Franco", "Super Star (Recreativos Franco, set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, supstarfa, supstarf, supstarf, supstarf, supstarf_state, empty_init, ROT0, "Recreativos Franco", "Super Star (Recreativos Franco, set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, supstarf, 0, supstarf, supstarf, supstarf_state, empty_init, ROT0, "Recreativos Franco", "Super Star (Recreativos Franco, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, supstarfa, supstarf, supstarf, supstarf, supstarf_state, empty_init, ROT0, "Recreativos Franco", "Super Star (Recreativos Franco, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/taito.cpp b/src/mame/pinball/taito.cpp index 83c4219a09a..e39ba8cb3d2 100644 --- a/src/mame/pinball/taito.cpp +++ b/src/mame/pinball/taito.cpp @@ -1197,52 +1197,52 @@ ROM_END // no sound -GAME(198?, taitest, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Taito Test Fixture", MACHINE_IS_SKELETON_MECHANICAL ) +GAME(198?, taitest, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Taito Test Fixture", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // dac (sintetizador) -GAME(1979, shock, 0, shock, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Shock", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, obaoba, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Oba-Oba (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, obaoba1, obaoba, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Oba-Oba (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, obaobao, obaoba, taito1, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Oba-Oba (old hardware)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, drakor, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Drakor", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, meteort, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Meteor (Taito)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, sureshop, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Sure Shot (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, cosmic, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Cosmic", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, gemini2k, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Gemini 2000 (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, gemini2k1, gemini2k, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Gemini 2000 (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, vortexp, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Vortex (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, zarza, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Zarza (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, zarza1, zarza, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Zarza (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, sharkt, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Shark (Taito)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, stest, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Speed Test", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, lunelle, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Lunelle", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, rally, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Rally", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, football, 0, shock, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Football", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1979, shock, 0, shock, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Shock", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, obaoba, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Oba-Oba (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, obaoba1, obaoba, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Oba-Oba (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, obaobao, obaoba, taito1, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Oba-Oba (old hardware)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, drakor, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Drakor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, meteort, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Meteor (Taito)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, sureshop, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Sure Shot (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, cosmic, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Cosmic", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, gemini2k, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Gemini 2000 (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, gemini2k1, gemini2k, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Gemini 2000 (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, vortexp, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Vortex (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, zarza, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Zarza (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, zarza1, zarza, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Zarza (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, sharkt, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Shark (Taito)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, stest, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Speed Test", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, lunelle, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Lunelle", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, rally, 0, taito, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Rally", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, football, 0, shock, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Football", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // dac and vox (sintevox) -GAME(1981, fireact, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Fire Action", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, cavnegro, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, cavnegro1, cavnegro, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, cavnegro2, cavnegro, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, ladylukt, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Lady Luck (Taito)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(198?, vegast, ladylukt, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Vegas (Taito)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, titan, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Titan (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, titan1, titan, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Titan (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, hawkman, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Hawkman (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, hawkman1, hawkman, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Hawkman (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1981, fireact, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Fire Action", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, cavnegro, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, cavnegro1, cavnegro, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, cavnegro2, cavnegro, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, ladylukt, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Lady Luck (Taito)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(198?, vegast, ladylukt, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Vegas (Taito)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, titan, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Titan (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, titan1, titan, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Titan (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, hawkman, 0, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Hawkman (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, hawkman1, hawkman, taito4, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Hawkman (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // dac and ay -GAME(1982, snake, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Snake Machine", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(198?, voleybal, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Volley", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, mrblack, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Mr. Black (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, mrblack1, mrblack, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Mr. Black (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, sshuttle, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Space Shuttle (Taito) (set 1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, sshuttle1, sshuttle, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Space Shuttle (Taito) (set 2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(198?, polar, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Polar Explorer", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1982, snake, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Snake Machine", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(198?, voleybal, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Volley", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, mrblack, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Mr. Black (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, mrblack1, mrblack, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Mr. Black (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, sshuttle, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Space Shuttle (Taito) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, sshuttle1, sshuttle, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Space Shuttle (Taito) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(198?, polar, 0, taito2, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Polar Explorer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // dac, vox and ay -GAME(1982, gork, 0, taito6, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Gork", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(198?, fireactd, 0, taito6, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Fire Action Deluxe", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1982, gork, 0, taito6, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Gork", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(198?, fireactd, 0, taito6, taito, taito_8080, empty_init, ROT0, "Taito do Brasil", "Fire Action Deluxe", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // different hardware -GAME(198?, mrblkz80, mrblack, taitoz, taito, mrblkz80_state, empty_init, ROT0, "Taito do Brasil", "Mr. Black (Z-80 CPU)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(198?, mrblkz80, mrblack, taitoz, taito, mrblkz80_state, empty_init, ROT0, "Taito do Brasil", "Mr. Black (Z-80 CPU)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/techno.cpp b/src/mame/pinball/techno.cpp index ebc8fa1c07e..56c672e0e0e 100644 --- a/src/mame/pinball/techno.cpp +++ b/src/mame/pinball/techno.cpp @@ -429,5 +429,5 @@ ROM_END } // Anonymous namespace -GAME(1987, xforce, 0, techno, techno, techno_state, empty_init, ROT0, "Tecnoplay", "X Force", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1988, spcteam, 0, techno, techno, techno_state, empty_init, ROT0, "Tecnoplay", "Space Team", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1987, xforce, 0, techno, techno, techno_state, empty_init, ROT0, "Tecnoplay", "X Force", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1988, spcteam, 0, techno, techno, techno_state, empty_init, ROT0, "Tecnoplay", "Space Team", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/vd.cpp b/src/mame/pinball/vd.cpp index 25b2eb66db4..c556f3a6456 100644 --- a/src/mame/pinball/vd.cpp +++ b/src/mame/pinball/vd.cpp @@ -355,5 +355,5 @@ ROM_END } // Anonymous namespace -GAME(1986, break86, 0, vd, break86, vd_state, init_0, ROT0, "Video Dens", "Break '86", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, papillon, 0, vd, papillon, vd_state, init_1, ROT0, "Video Dens", "Papillon", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1986, break86, 0, vd, break86, vd_state, init_0, ROT0, "Video Dens", "Break '86", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, papillon, 0, vd, papillon, vd_state, init_1, ROT0, "Video Dens", "Papillon", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/whitestar.cpp b/src/mame/pinball/whitestar.cpp index 634039c088a..cfe9ab72984 100644 --- a/src/mame/pinball/whitestar.cpp +++ b/src/mame/pinball/whitestar.cpp @@ -9196,358 +9196,358 @@ ROM_END L = Latin (Spain) */ -GAME(1995, apollo13, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Apollo 13 (CPU 5.01, display A5.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, apollo13_d4, apollo13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Apollo 13 (CPU 5.01, display A4.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, apollo13_20, apollo13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Apollo 13 (CPU 2.03, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, apollo13_10, apollo13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Apollo 13 (CPU 1.00, display A1.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, austin, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, austnew, austin, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display A3.00, ARM7 sound board)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, aust301, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.01, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, aust300, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, aust201, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 2.01, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, austinf, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, austing, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, austini, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisp, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display A5.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisp4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display A4.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisp303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display A3.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisp302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display A3.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisp100, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 1.00, display A1.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisf, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display F5.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisf4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display F4.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisf303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display F3.02, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisf302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display F3.02, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisg, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display G5.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisg4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display G4.01, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisg303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display G3.02, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisg302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display G3.02, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisi, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display I5.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisi4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display I4.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisi303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display I3.02, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisi302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display I3.02, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisl, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display L5.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisl4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display L4.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisl303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display L3.02, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, elvisl302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display L3.02, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, godzillp, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Godzilla (pinball, CPU 2.05, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, godzillp_100, godzillp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Godzilla (pinball, CPU 1.00, display A1.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, godzillp_090, godzillp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Godzilla (pinball, CPU 0.90, display A0.991)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, gldneye, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Goldeneye (CPU 4.04, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, gldneye_402, gldneye, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Goldeneye (CPU 4.02, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, goldcue, 0, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Golden Cue (CPU 0.04, display 0.10", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // No country code on display ROM, USA CPU is 0.04, but 0.01 for every other country/languaje -GAME(2005, gprix, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprix_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprix_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display A3.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprix_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display A3.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprix_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display A3.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprix_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display A3.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixf, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display F4.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixf_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display F4.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixf_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display F3.03, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixf_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display F3.03, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixf_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display F3.03, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixf_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display F3.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixg, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display G4.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixg_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display G4.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixg_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display G3.03, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixg_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display G3.03, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixg_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display G3.03, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixg_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display G3.01, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixi, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display I4.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixi_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display I4.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixi_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display I3.03, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixi_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display I3.03, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixi_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display I3.03, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixi_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display I3.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixl, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixl_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixl_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display L3.03, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixl_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display L3.03, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixl_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display L3.03, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, gprixl_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display L3.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, harl_a13, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display A1.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, harl_a10, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display A1.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, harl_u13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display A1.04, UK)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, harl_f13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display F1.04, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, harl_g13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display G1.04, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, harl_i13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display I1.04, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, harl_l13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display L1.04, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_a40, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_a30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, harl_a18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display A1.05)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_f40, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display F4.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_f30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, harl_f18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display F1.05, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_g40, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display G4.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_g30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, harl_g18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display G1.05, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_i40, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display I4.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_i30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, harl_i18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display I1.05, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_l40, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, harl_l30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display L3.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, harl_l18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display L1.05, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, hirolcas, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, hironew, hirolcas, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display A3.00, ARM7 sound board)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, hirolcat, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 2.90, display A2.99)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, hirolcas_210, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 2.10, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, hirol_fr, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, hirol_gr, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, hirol_gr_210, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 2.10, display G2.01, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, hirol_it, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, id4, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Independence Day (CPU 2.02, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, id4_201, id4, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Independence Day (CPU 2.01, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, id4f, id4, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Independence Day (CPU 2.02, display F2.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, id4f_201, id4, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Independence Day (CPU 2.01, display F2.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, lostspc, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Lost in Space (CPU 1.01, display A1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, lostspc_d1, lostspc, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Lost in Space (CPU 1.01, display A1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, lostspcf, lostspc, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Lost in Space (CPU 1.01, display F1.02, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, lostspcg, lostspc, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Lost in Space (CPU 1.01, display G1.02, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, monopolp, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display A3.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, mononew, monopolp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display A3.01, ARM7 sound board)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, monop303, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.03, display A3.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, monop301, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.01, display A3.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, monop251, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 2.51, display A2.06)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, monop233, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 2.33, display A2.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, monopolf, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display F3.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, monopolg, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display G3.01, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, monopoli, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display I3.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, monopoll, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display L3.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascar, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 4.50, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascar_400, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 4.00, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascar_352, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.52, display A3.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascar_350, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.50, display A3.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascar_340, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.40, display A3.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascar_301, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.01, display A3.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, dalejr, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Dale Jr. (CPU 5.00, display J5.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascarl, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 4.50, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascarl_400, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 4.00, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascarl_352, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.52, display L3.03, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascarl_350, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.50, display L3.03, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascarl_340, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.40, display L3.03, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, nascarl_301, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.01, display L3.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, nfl, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "NFL (CPU 1.01, display A1.02)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboys, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display A5.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playnew, playboys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display A5.00, ARM7 sound board)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboys_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboys_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboys_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboys_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboys_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyf, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display F5.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyf_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display F4.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyf_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyf_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyf_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyf_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display F2.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyg, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display G5.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyg_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display G4.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyg_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyg_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyg_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyg_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display G2.01, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyi, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display I5.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyi_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display I4.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyi_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyi_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyi_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyi_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display I2.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyl, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display L5.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyl_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyl_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display L3.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyl_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display L3.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyl_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display L3.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, playboyl_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display L2.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripleys, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display A3.20)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, rip310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display A3.20)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, rip302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display A3.20)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, rip301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display A3.20)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, rip300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripleysf, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display F3.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripf310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display F3.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripf302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display F3.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripf301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display F3.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripf300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripleysg, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripg310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripg302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripg301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripg300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripleysi, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripi310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripi302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripi301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripi300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripleysl, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display L3.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripl310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display L3.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripl302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display L3.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripl301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display L3.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2004, ripl300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display L3.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycn, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display A7.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctnew, rctycn, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display A7.01, ARM7 sound board)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycn_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display A7.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycn_600, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 6.00, display A6.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycn_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycnf, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display F7.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycnf_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display F7.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycnf_600, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 6.00, display F6.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycnf_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display F4.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycng, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display G7.01, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycng_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display G7.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycng_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display G4.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycni, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display I7.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycni_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display I7.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycni_600, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 6.00, display I6.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycni_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display I4.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycnl, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display L7.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycnl_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display L7.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycnl_600, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 6.00, display L6.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, rctycnl_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, shrkysht, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, shrknew, shrkysht, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display A2.01, ARM7 sound board)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, shrky_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.07, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, shrkyfr, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display F2.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, shrkyfr_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.07, display F2.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, shrkygr, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display G2.01, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, shrkygr_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.07, display G2.01, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, shrkyit, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display I2.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2001, shrkyit_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.07, display I2.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, sprk_103, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "South Park (CPU 1.03, display A1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, sprk_096, sprk_103, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "South Park (CPU 0.96, display A1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, sprk_090, sprk_103, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "South Park (CPU 0.90, display A0.90)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, spacejam, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, spacejam_200, spacejam, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 2.00, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, spacejmf, spacejam, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 3.00, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, spacejmg, spacejam, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 3.00, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, spacejmi, spacejam, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 3.00, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, swtril43, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Star Wars Trilogy (CPU 4.03, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, swtril41, swtril43, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Star Wars Trilogy (CPU 4.01, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, swtril30, swtril43, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Star Wars Trilogy (CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, startrp, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Starship Troopers (CPU 2.01, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, startrp2, startrp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Starship Troopers (CPU 2.00, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, strikext, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display A1.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1999, strknew, strikext, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display A1.03, ARM7 sound board)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, strikext_100, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.00, display A1.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, strxt_uk, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.01, display A1.03, UK)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, strxt_fr, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display F1.03, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, strxt_gr, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.03, display G1.03, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, strxt_it, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display I1.03, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, strxt_it_101, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.01, display I1.03, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, strxt_sp, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display L1.03, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, t3new, term3, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display A4.00, ARM7 sound board)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3_205, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 2.05, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3f, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display F4.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3f_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3f_205, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 2.05, display F2.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3g, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display G4.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3g_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3i, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display I4.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3i_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3i_205, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 2.05, display I2.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3l, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3l_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display L3.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, term3l_205, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 2.05, display L2.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display A10.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_le, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.02, display A10.00, Limited Edition)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display A9.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display A8.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display A7.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display A6.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display A5.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display A5.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr410, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.10, display A4.04)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display A4.03)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr3, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_fr, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display F10.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_fr9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display F9.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_fr8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display F8.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_fr7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display F7.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_fr6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display F6.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_fr501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display F5.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_fr5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display F5.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_fr410, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.10, display F4.04, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_fr401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display F4.03, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_gr, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display G10.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_gr9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display G9.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_gr8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display G8.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_gr7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display G7.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_gr6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display G6.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_gr501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display G5.01, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_gr5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display G5.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_gr410, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.10, display G4.04, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_gr401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display G4.03, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_it, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display I10.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_it9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display I9.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_it8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display I8.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_it7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display I7.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_it6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display I6.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_it501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display I5.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_it5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display I5.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_it410, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.10, display I4.04, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_it401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display I4.03, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_sp, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display L10.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_sp9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display L9.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_sp8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display L8.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_sp7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display L7.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_sp6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display L6.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_sp501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display L5.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_sp5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display L5.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, lotr_sp401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display L4.03, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, jplstw22, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "The Lost World: Jurassic Park (pinball, CPU 2.02, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, jplstw20, jplstw22, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "The Lost World: Jurassic Park (pinball, CPU 2.00, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprty, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display A5.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpnew, simpprty, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display A5.00, ARM7 sound board)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprty_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprty_300, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprty_204, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 2.04, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtf, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display F5.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtf_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display F4.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtf_300, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 3.00, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtf_204, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 2.04, display F2.01, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtg, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display G5.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtg_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display G4.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprti, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display I5.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprti_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display I4.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprti_300, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 3.00, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprti_204, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 2.04, display I2.01, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtl, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display L5.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtl_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtl_300, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 3.00, display L3.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2003, simpprtl_204, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 2.04, display L2.01, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranos, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display A5.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranos_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranos_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranos_204, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 2.04, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranof, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display F5.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranof_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display F4.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranof_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranof_107, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 1.07, display F1.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranog, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display G5.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranog_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display G4.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranog_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display G3.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranog_107, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 1.07, display G1.00, Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranoi, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display I5.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranoi_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display I4.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranoi_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display I3.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranoi_107, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 1.07, display I1.00, Italy)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranol, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display L5.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranol_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display L4.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranol_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display L3.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, sopranol_107, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 1.07, display L1.00, Spain)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, xfilesp, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "X-Files (CPU 3.03, display A3.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, xfilespf, xfilesp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "X-Files (CPU 3.03, display F3.00, France)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, xfiles2, xfilesp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "X-Files (CPU 2.04, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1997, xfiles20, xfilesp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "X-Files (CPU 2.00, display A2.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, twst_405, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Twister (CPU 4.05, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, twst_404, twst_405, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Twister (CPU 4.04, display A4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, twst_300, twst_405, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Twister (CPU 3.00, display A3.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, viprsega, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Viper Night Drivin' (CPU 2.01, display A2.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, viprsega_102, viprsega, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Viper Night Drivin' (CPU 1.02, display A1.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1995, apollo13, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Apollo 13 (CPU 5.01, display A5.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, apollo13_d4, apollo13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Apollo 13 (CPU 5.01, display A4.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, apollo13_20, apollo13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Apollo 13 (CPU 2.03, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, apollo13_10, apollo13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Apollo 13 (CPU 1.00, display A1.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, austin, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, austnew, austin, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display A3.00, ARM7 sound board)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, aust301, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.01, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, aust300, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, aust201, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 2.01, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, austinf, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, austing, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, austini, austin, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Austin Powers (CPU 3.02, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisp, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display A5.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisp4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display A4.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisp303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display A3.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisp302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display A3.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisp100, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 1.00, display A1.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisf, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display F5.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisf4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display F4.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisf303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display F3.02, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisf302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display F3.02, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisg, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display G5.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisg4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display G4.01, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisg303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display G3.02, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisg302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display G3.02, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisi, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display I5.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisi4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display I4.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisi303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display I3.02, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisi302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display I3.02, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisl, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 5.00, display L5.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisl4, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 4.00, display L4.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisl303, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.03, display L3.02, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, elvisl302, elvisp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Elvis (CPU 3.02, display L3.02, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, godzillp, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Godzilla (pinball, CPU 2.05, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, godzillp_100, godzillp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Godzilla (pinball, CPU 1.00, display A1.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, godzillp_090, godzillp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Godzilla (pinball, CPU 0.90, display A0.991)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, gldneye, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Goldeneye (CPU 4.04, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, gldneye_402, gldneye, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Goldeneye (CPU 4.02, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, goldcue, 0, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Golden Cue (CPU 0.04, display 0.10", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // No country code on display ROM, USA CPU is 0.04, but 0.01 for every other country/languaje +GAME(2005, gprix, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprix_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprix_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display A3.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprix_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display A3.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprix_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display A3.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprix_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display A3.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixf, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display F4.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixf_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display F4.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixf_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display F3.03, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixf_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display F3.03, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixf_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display F3.03, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixf_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display F3.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixg, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display G4.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixg_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display G4.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixg_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display G3.03, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixg_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display G3.03, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixg_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display G3.03, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixg_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display G3.01, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixi, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display I4.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixi_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display I4.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixi_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display I3.03, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixi_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display I3.03, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixi_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display I3.03, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixi_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display I3.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixl, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.50, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixl_400, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 4.00, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixl_352, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.52, display L3.03, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixl_350, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.50, display L3.03, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixl_340, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.40, display L3.03, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, gprixl_301, gprix, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Grand Prix (CPU 3.01, display L3.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, harl_a13, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display A1.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, harl_a10, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display A1.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, harl_u13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display A1.04, UK)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, harl_f13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display F1.04, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, harl_g13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display G1.04, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, harl_i13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display I1.04, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, harl_l13, harl_a13, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Harley Davidson (Sega, CPU 1.03, display L1.04, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_a40, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_a30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, harl_a18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display A1.05)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_f40, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display F4.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_f30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, harl_f18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display F1.05, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_g40, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display G4.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_g30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, harl_g18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display G1.05, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_i40, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display I4.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_i30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, harl_i18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display I1.05, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_l40, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 4.00, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, harl_l30, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 3.00, display L3.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, harl_l18, harl_a40, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Harley Davidson (Stern, CPU 1.08, display L1.05, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, hirolcas, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, hironew, hirolcas, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display A3.00, ARM7 sound board)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, hirolcat, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 2.90, display A2.99)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, hirolcas_210, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 2.10, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, hirol_fr, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, hirol_gr, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, hirol_gr_210, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 2.10, display G2.01, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, hirol_it, hirolcas, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "High Roller Casino (CPU 3.00, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, id4, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Independence Day (CPU 2.02, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, id4_201, id4, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Independence Day (CPU 2.01, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, id4f, id4, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Independence Day (CPU 2.02, display F2.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, id4f_201, id4, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Independence Day (CPU 2.01, display F2.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, lostspc, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Lost in Space (CPU 1.01, display A1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, lostspc_d1, lostspc, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Lost in Space (CPU 1.01, display A1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, lostspcf, lostspc, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Lost in Space (CPU 1.01, display F1.02, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, lostspcg, lostspc, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Lost in Space (CPU 1.01, display G1.02, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, monopolp, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display A3.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, mononew, monopolp, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display A3.01, ARM7 sound board)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, monop303, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.03, display A3.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, monop301, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.01, display A3.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, monop251, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 2.51, display A2.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, monop233, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 2.33, display A2.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, monopolf, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display F3.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, monopolg, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display G3.01, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, monopoli, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display I3.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, monopoll, monopolp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (CPU 3.20, display L3.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascar, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 4.50, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascar_400, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 4.00, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascar_352, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.52, display A3.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascar_350, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.50, display A3.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascar_340, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.40, display A3.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascar_301, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.01, display A3.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, dalejr, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Dale Jr. (CPU 5.00, display J5.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascarl, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 4.50, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascarl_400, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 4.00, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascarl_352, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.52, display L3.03, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascarl_350, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.50, display L3.03, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascarl_340, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.40, display L3.03, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, nascarl_301, nascar, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Nascar (CPU 3.01, display L3.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, nfl, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "NFL (CPU 1.01, display A1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboys, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display A5.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playnew, playboys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display A5.00, ARM7 sound board)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboys_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboys_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboys_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboys_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboys_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyf, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display F5.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyf_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display F4.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyf_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyf_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyf_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyf_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display F2.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyg, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display G5.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyg_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display G4.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyg_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyg_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyg_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyg_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display G2.01, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyi, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display I5.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyi_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display I4.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyi_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyi_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyi_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyi_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display I2.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyl, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 5.00, display L5.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyl_401, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 4.01, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyl_303, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.03, display L3.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyl_302, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.02, display L3.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyl_300, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 3.00, display L3.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, playboyl_203, playboys, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Playboy (CPU 2.03, display L2.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripleys, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display A3.20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, rip310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display A3.20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, rip302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display A3.20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, rip301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display A3.20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, rip300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripleysf, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display F3.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripf310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display F3.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripf302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display F3.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripf301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display F3.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripf300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripleysg, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripg310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripg302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripg301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripg300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripleysi, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripi310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripi302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripi301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripi300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripleysl, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.20, display L3.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripl310, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.10, display L3.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripl302, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.02, display L3.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripl301, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.01, display L3.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2004, ripl300, ripleys, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Ripley's Believe It or Not! (CPU 3.00, display L3.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycn, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display A7.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctnew, rctycn, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display A7.01, ARM7 sound board)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycn_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display A7.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycn_600, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 6.00, display A6.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycn_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycnf, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display F7.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycnf_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display F7.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycnf_600, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 6.00, display F6.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycnf_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display F4.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycng, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display G7.01, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycng_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display G7.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycng_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display G4.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycni, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display I7.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycni_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display I7.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycni_600, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 6.00, display I6.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycni_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display I4.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycnl, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.02, display L7.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycnl_701, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 7.01, display L7.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycnl_600, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 6.00, display L6.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, rctycnl_400, rctycn, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "RollerCoaster Tycoon (CPU 4.00, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, shrkysht, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, shrknew, shrkysht, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display A2.01, ARM7 sound board)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, shrky_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.07, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, shrkyfr, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display F2.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, shrkyfr_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.07, display F2.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, shrkygr, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display G2.01, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, shrkygr_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.07, display G2.01, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, shrkyit, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.11, display I2.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2001, shrkyit_207, shrkysht, goldcue, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Sharkey's Shootout (CPU 2.07, display I2.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, sprk_103, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "South Park (CPU 1.03, display A1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, sprk_096, sprk_103, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "South Park (CPU 0.96, display A1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, sprk_090, sprk_103, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "South Park (CPU 0.90, display A0.90)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, spacejam, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, spacejam_200, spacejam, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 2.00, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, spacejmf, spacejam, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 3.00, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, spacejmg, spacejam, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 3.00, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, spacejmi, spacejam, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Space Jam (CPU 3.00, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, swtril43, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Star Wars Trilogy (CPU 4.03, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, swtril41, swtril43, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Star Wars Trilogy (CPU 4.01, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, swtril30, swtril43, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Star Wars Trilogy (CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, startrp, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Starship Troopers (CPU 2.01, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, startrp2, startrp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Starship Troopers (CPU 2.00, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, strikext, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display A1.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1999, strknew, strikext, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display A1.03, ARM7 sound board)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, strikext_100, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.00, display A1.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, strxt_uk, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.01, display A1.03, UK)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, strxt_fr, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display F1.03, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, strxt_gr, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.03, display G1.03, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, strxt_it, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display I1.03, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, strxt_it_101, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.01, display I1.03, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, strxt_sp, strikext, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Striker Xtreme (CPU 1.02, display L1.03, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, t3new, term3, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display A4.00, ARM7 sound board)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3_205, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 2.05, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3f, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display F4.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3f_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3f_205, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 2.05, display F2.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3g, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display G4.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3g_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3i, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display I4.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3i_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3i_205, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 2.05, display I2.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3l, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 4.00, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3l_301, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 3.01, display L3.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, term3l_205, term3, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Terminator 3: Rise of the Machines (CPU 2.05, display L2.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display A10.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_le, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.02, display A10.00, Limited Edition)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display A9.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display A8.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display A7.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display A6.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display A5.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display A5.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr410, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.10, display A4.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display A4.03)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr3, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_fr, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display F10.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_fr9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display F9.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_fr8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display F8.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_fr7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display F7.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_fr6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display F6.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_fr501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display F5.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_fr5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display F5.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_fr410, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.10, display F4.04, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_fr401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display F4.03, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_gr, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display G10.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_gr9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display G9.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_gr8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display G8.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_gr7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display G7.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_gr6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display G6.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_gr501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display G5.01, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_gr5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display G5.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_gr410, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.10, display G4.04, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_gr401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display G4.03, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_it, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display I10.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_it9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display I9.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_it8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display I8.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_it7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display I7.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_it6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display I6.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_it501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display I5.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_it5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display I5.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_it410, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.10, display I4.04, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_it401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display I4.03, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_sp, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 10.00, display L10.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_sp9, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 9.00, display L9.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_sp8, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 8.00, display L8.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_sp7, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 7.00, display L7.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_sp6, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 6.00, display L6.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_sp501, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.01, display L5.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_sp5, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 5.00, display L5.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, lotr_sp401, lotr, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Lord Of The Rings (CPU 4.01, display L4.03, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, jplstw22, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "The Lost World: Jurassic Park (pinball, CPU 2.02, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, jplstw20, jplstw22, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "The Lost World: Jurassic Park (pinball, CPU 2.00, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprty, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display A5.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpnew, simpprty, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display A5.00, ARM7 sound board)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprty_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprty_300, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprty_204, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 2.04, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtf, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display F5.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtf_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display F4.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtf_300, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 3.00, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtf_204, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 2.04, display F2.01, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtg, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display G5.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtg_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display G4.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprti, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display I5.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprti_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display I4.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprti_300, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 3.00, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprti_204, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 2.04, display I2.01, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtl, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 5.00, display L5.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtl_400, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 4.00, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtl_300, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 3.00, display L3.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2003, simpprtl_204, simpprty, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Simpsons Pinball Party (CPU 2.04, display L2.01, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranos, 0, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display A5.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranos_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranos_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranos_204, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 2.04, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranof, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display F5.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranof_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display F4.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranof_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranof_107, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 1.07, display F1.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranog, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display G5.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranog_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display G4.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranog_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display G3.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranog_107, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 1.07, display G1.00, Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranoi, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display I5.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranoi_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display I4.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranoi_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display I3.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranoi_107, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 1.07, display I1.00, Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranol, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 5.00, display L5.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranol_400, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 4.00, display L4.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranol_300, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 3.00, display L3.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, sopranol_107, sopranos, whitestarm, whitestar, whitestar_state, empty_init, ROT0, "Stern", "The Sopranos (CPU 1.07, display L1.00, Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, xfilesp, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "X-Files (CPU 3.03, display A3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, xfilespf, xfilesp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "X-Files (CPU 3.03, display F3.00, France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, xfiles2, xfilesp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "X-Files (CPU 2.04, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1997, xfiles20, xfilesp, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "X-Files (CPU 2.00, display A2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, twst_405, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Twister (CPU 4.05, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, twst_404, twst_405, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Twister (CPU 4.04, display A4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, twst_300, twst_405, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Twister (CPU 3.00, display A3.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, viprsega, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Viper Night Drivin' (CPU 2.01, display A2.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, viprsega_102, viprsega, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Viper Night Drivin' (CPU 1.02, display A1.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // Not pinball -GAME(1998, ctchzdlx, ctcheese, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Cut The Cheese Deluxe (redemption, CPU 1.00, display A1.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2002, monopred, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (coin dropper, CPU 4.01, display 4.00)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) // No country code on display ROM -GAME(1998, titanic, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Titanic (coin dropper, CPU 1.01, display A1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, wackadoo, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Wack-A-Doodle-Doo (redemption, CPU 1.00, display A1.01)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1998, ctchzdlx, ctcheese, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Cut The Cheese Deluxe (redemption, CPU 1.00, display A1.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2002, monopred, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Stern", "Monopoly (coin dropper, CPU 4.01, display 4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // No country code on display ROM +GAME(1998, titanic, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Titanic (coin dropper, CPU 1.01, display A1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, wackadoo, 0, whitestar, whitestar, whitestar_state, empty_init, ROT0, "Sega", "Wack-A-Doodle-Doo (redemption, CPU 1.00, display A1.01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/wms_shuffle.cpp b/src/mame/pinball/wms_shuffle.cpp index 1b2eff81c05..28f95b47788 100644 --- a/src/mame/pinball/wms_shuffle.cpp +++ b/src/mame/pinball/wms_shuffle.cpp @@ -787,13 +787,13 @@ GAME( 1978, arist_l1, 0, s4, s4, shuffle_state, empty_init, ROT0, "Willi GAME( 1979, taurs_l1, 0, s4, s4, shuffle_state, empty_init, ROT0, "Williams", "Taurus (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1979, kingt_l1, 0, s4, s4, shuffle_state, empty_init, ROT0, "Williams/United", "King Tut (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1980, omni_l1, 0, s4, s4, shuffle_state, empty_init, ROT0, "Williams/United", "Omni (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, bstrk_l1, 0, s4, s4, shuffle_state, empty_init, ROT0, "Williams/United", "Big Strike (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1983, tstrk_l1, 0, s4, s4, shuffle_state, empty_init, ROT0, "Williams/United", "Triple Strike (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, bstrk_l1, 0, s4, s4, shuffle_state, empty_init, ROT0, "Williams/United", "Big Strike (Shuffle) (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1983, tstrk_l1, 0, s4, s4, shuffle_state, empty_init, ROT0, "Williams/United", "Triple Strike (Shuffle) (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAME( 1984, szone_l5, 0, s9, s9, shuffle_state, empty_init, ROT0, "Williams/United", "Strike Zone (Shuffle) (L-5)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1984, szone_l2, szone_l5, s9, s9, shuffle_state, empty_init, ROT0, "Williams/United", "Strike Zone (Shuffle) (L-2)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1985, alcat_l7, 0, s11, s9, shuffle_state, empty_init, ROT0, "Williams", "Alley Cats (Shuffle) (L-7)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, tts_l2, 0, s11, s9, shuffle_state, empty_init, ROT0, "Williams", "Tic-Tac-Strike (Shuffle) (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME( 1986, tts_l1, tts_l2, s11, s9, shuffle_state, empty_init, ROT0, "Williams", "Tic-Tac-Strike (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, tts_l2, 0, s11, s9, shuffle_state, empty_init, ROT0, "Williams", "Tic-Tac-Strike (Shuffle) (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, tts_l1, tts_l2, s11, s9, shuffle_state, empty_init, ROT0, "Williams", "Tic-Tac-Strike (Shuffle) (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) GAME( 1987, gmine_l2, 0, s11, s9, shuffle_state, empty_init, ROT0, "Williams", "Gold Mine (Shuffle) (L-2)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1987, tdawg_l1, 0, s11, s9, shuffle_state, empty_init, ROT0, "Williams", "Top Dawg (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) GAME( 1987, shfin_l1, 0, s11, s9, shuffle_state, empty_init, ROT0, "Williams", "Shuffle Inn (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/wpc_95.cpp b/src/mame/pinball/wpc_95.cpp index e74c7201655..f8d37b6ee4a 100644 --- a/src/mame/pinball/wpc_95.cpp +++ b/src/mame/pinball/wpc_95.cpp @@ -3142,70 +3142,70 @@ ROM_END } // Anonymous namespace -GAME(1996, tf95_12, 0, wpc_95, afm, wpc_95_state, init_tf95, ROT0, "Bally", "WPC 95 Test Fixture (1.2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1995, afm_113, 0, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.13, Free play)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1995, afm_113b, afm_113, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.13b)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1995, afm_11, afm_113, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1995, afm_11u, afm_113, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.1 Ultrapin)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1995, afm_10, afm_113, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, cc_13, 0, wpc_95, cc, wpc_95_state, init_cc, ROT0, "Bally", "Cactus Canyon (1.3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, cc_12, cc_13, wpc_95, cc, wpc_95_state, init_cc, ROT0, "Bally", "Cactus Canyon (1.2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, cc_10, cc_13, wpc_95, cc, wpc_95_state, init_cc, ROT0, "Bally", "Cactus Canyon (1.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, cc_104, cc_13, wpc_95, cc, wpc_95_state, init_cc, ROT0, "Bally", "Cactus Canyon (1.04 Test 0.2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, cv_14, 0, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (1.4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, cv_20h, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (2.0H)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, cv_10, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (1.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, cv_11, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (1.1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, cv_13, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (1.3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, cv_d52, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (D.52 prototype)", MACHINE_IS_SKELETON_MECHANICAL ) // needs different audio ROMs -GAME(1995, congo_21, 0, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (2.1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1995, congo_20, congo_21, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (2.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1995, congo_13, congo_21, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (1.3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1995, congo_11, congo_21, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (1.1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1995, congo_11s10,congo_21, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (1.1, DCS sound 1.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, jy_12, 0, wpc_95, jy, wpc_95_state, init_jy, ROT0, "Williams", "Junk Yard (1.2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, jy_11, jy_12, wpc_95, jy, wpc_95_state, init_jy, ROT0, "Williams", "Junk Yard (1.1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, jy_03, jy_12, wpc_95, jy, wpc_95_state, init_jy, ROT0, "Williams", "Junk Yard (0.3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1999, mm_10, 0, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1999, mm_10u, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.0 Ultrapin)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1999, mm_109, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.09)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1999, mm_109b, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.09B)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1999, mm_109c, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.09C Profanity)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, mm_05, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (0.50)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, mb_10, 0, wpc_95, mb, wpc_95_state, init_mb, ROT0, "Williams", "Monster Bash (1.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, mb_106, mb_10, wpc_95, mb, wpc_95_state, init_mb, ROT0, "Williams", "Monster Bash (1.06)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, mb_106b, mb_10, wpc_95, mb, wpc_95_state, init_mb, ROT0, "Williams", "Monster Bash (1.06b)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, nbaf_31, 0, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (3.1 - S3.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, nbaf_31a, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (3.1 - S1.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, nbaf_11s, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (1.1 - S0.4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, nbaf_11, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (1.1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, nbaf_11a, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (1.1 - S2.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, nbaf_115, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (1.15)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, nbaf_21, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (2.1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, nbaf_22, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (2.2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, nbaf_23, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (2.3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, ngg_13, 0, wpc_95, ngg, wpc_95_state, init_ngg, ROT0, "Williams", "No Good Gofers (1.3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, ngg_p06, ngg_13, wpc_95, ngg, wpc_95_state, init_ngg, ROT0, "Williams", "No Good Gofers (p0.6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1997, ngg_10, ngg_13, wpc_95, ngg, wpc_95_state, init_ngg, ROT0, "Williams", "No Good Gofers (1.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, ph_04, 0, wpc_95, ngg, wpc_95_state, init_ph, ROT0, "Williams", "Phantom Haus (0.4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, sc_18, 0, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.8)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, sc_18n, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.8N)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, sc_18s2, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.8 German sound)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, sc_17, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.7)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, sc_17n, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.7N)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, sc_14, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, sc_10, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.0)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, sc_091, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (0.91)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, ss_15, 0, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (1.5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, ss_14, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (1.4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, ss_12, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (1.2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, ss_11, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (1.1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, ss_03, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (0.3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, ss_01, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (D0.1R with sound rev.25)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, totan_14, 0, wpc_95, totan, wpc_95_state, init_totan, ROT0, "Williams", "Tales Of The Arabian Nights (1.4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, totan_13, totan_14, wpc_95, totan, wpc_95_state, init_totan, ROT0, "Williams", "Tales Of The Arabian Nights (1.3)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, totan_12, totan_14, wpc_95, totan, wpc_95_state, init_totan, ROT0, "Williams", "Tales Of The Arabian Nights (1.2)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, totan_04, totan_14, wpc_95, totan, wpc_95_state, init_totan, ROT0, "Williams", "Tales Of The Arabian Nights (0.4)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, cp_16, 0, wpc_95, cp, wpc_95_state, init_cp, ROT0, "Bally", "The Champion Pub (1.6)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1998, cp_15, cp_16, wpc_95, cp, wpc_95_state, init_cp, ROT0, "Bally", "The Champion Pub (1.5)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME(1996, ttt_10, 0, wpc_95, ttt, wpc_95_state, init_ttt, ROT0, "Williams", "Ticket Tac Toe (1.0)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME(1996, tf95_12, 0, wpc_95, afm, wpc_95_state, init_tf95, ROT0, "Bally", "WPC 95 Test Fixture (1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1995, afm_113, 0, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.13, Free play)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1995, afm_113b, afm_113, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.13b)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1995, afm_11, afm_113, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1995, afm_11u, afm_113, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.1 Ultrapin)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1995, afm_10, afm_113, wpc_95, afm, wpc_95_state, init_afm, ROT0, "Bally", "Attack From Mars (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, cc_13, 0, wpc_95, cc, wpc_95_state, init_cc, ROT0, "Bally", "Cactus Canyon (1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, cc_12, cc_13, wpc_95, cc, wpc_95_state, init_cc, ROT0, "Bally", "Cactus Canyon (1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, cc_10, cc_13, wpc_95, cc, wpc_95_state, init_cc, ROT0, "Bally", "Cactus Canyon (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, cc_104, cc_13, wpc_95, cc, wpc_95_state, init_cc, ROT0, "Bally", "Cactus Canyon (1.04 Test 0.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, cv_14, 0, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (1.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, cv_20h, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (2.0H)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, cv_10, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, cv_11, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, cv_13, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, cv_d52, cv_14, wpc_95, cv, wpc_95_state, init_cv, ROT0, "Bally", "Cirqus Voltaire (D.52 prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // needs different audio ROMs +GAME(1995, congo_21, 0, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (2.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1995, congo_20, congo_21, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (2.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1995, congo_13, congo_21, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1995, congo_11, congo_21, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1995, congo_11s10,congo_21, wpc_95, congo, wpc_95_state, init_congo, ROT0, "Williams", "Congo (1.1, DCS sound 1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, jy_12, 0, wpc_95, jy, wpc_95_state, init_jy, ROT0, "Williams", "Junk Yard (1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, jy_11, jy_12, wpc_95, jy, wpc_95_state, init_jy, ROT0, "Williams", "Junk Yard (1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, jy_03, jy_12, wpc_95, jy, wpc_95_state, init_jy, ROT0, "Williams", "Junk Yard (0.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1999, mm_10, 0, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1999, mm_10u, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.0 Ultrapin)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1999, mm_109, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.09)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1999, mm_109b, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.09B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1999, mm_109c, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (1.09C Profanity)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, mm_05, mm_10, wpc_95, mm, wpc_95_state, init_mm, ROT0, "Williams", "Medieval Madness (0.50)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, mb_10, 0, wpc_95, mb, wpc_95_state, init_mb, ROT0, "Williams", "Monster Bash (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, mb_106, mb_10, wpc_95, mb, wpc_95_state, init_mb, ROT0, "Williams", "Monster Bash (1.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, mb_106b, mb_10, wpc_95, mb, wpc_95_state, init_mb, ROT0, "Williams", "Monster Bash (1.06b)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, nbaf_31, 0, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (3.1 - S3.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, nbaf_31a, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (3.1 - S1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, nbaf_11s, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (1.1 - S0.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, nbaf_11, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, nbaf_11a, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (1.1 - S2.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, nbaf_115, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (1.15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, nbaf_21, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (2.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, nbaf_22, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (2.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, nbaf_23, nbaf_31, wpc_95, nbaf, wpc_95_state, init_nbaf, ROT0, "Bally", "NBA Fastbreak (2.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, ngg_13, 0, wpc_95, ngg, wpc_95_state, init_ngg, ROT0, "Williams", "No Good Gofers (1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, ngg_p06, ngg_13, wpc_95, ngg, wpc_95_state, init_ngg, ROT0, "Williams", "No Good Gofers (p0.6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1997, ngg_10, ngg_13, wpc_95, ngg, wpc_95_state, init_ngg, ROT0, "Williams", "No Good Gofers (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, ph_04, 0, wpc_95, ngg, wpc_95_state, init_ph, ROT0, "Williams", "Phantom Haus (0.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, sc_18, 0, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, sc_18n, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.8N)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, sc_18s2, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.8 German sound)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, sc_17, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, sc_17n, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.7N)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, sc_14, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, sc_10, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, sc_091, sc_18, wpc_95, sc, wpc_95_state, init_sc, ROT0, "Bally", "Safe Cracker (0.91)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, ss_15, 0, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (1.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, ss_14, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (1.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, ss_12, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, ss_11, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, ss_03, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (0.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, ss_01, ss_15, wpc_95, ss, wpc_95_state, init_ss, ROT0, "Bally", "Scared Stiff (D0.1R with sound rev.25)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, totan_14, 0, wpc_95, totan, wpc_95_state, init_totan, ROT0, "Williams", "Tales Of The Arabian Nights (1.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, totan_13, totan_14, wpc_95, totan, wpc_95_state, init_totan, ROT0, "Williams", "Tales Of The Arabian Nights (1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, totan_12, totan_14, wpc_95, totan, wpc_95_state, init_totan, ROT0, "Williams", "Tales Of The Arabian Nights (1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, totan_04, totan_14, wpc_95, totan, wpc_95_state, init_totan, ROT0, "Williams", "Tales Of The Arabian Nights (0.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, cp_16, 0, wpc_95, cp, wpc_95_state, init_cp, ROT0, "Bally", "The Champion Pub (1.6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1998, cp_15, cp_16, wpc_95, cp, wpc_95_state, init_cp, ROT0, "Bally", "The Champion Pub (1.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME(1996, ttt_10, 0, wpc_95, ttt, wpc_95_state, init_ttt, ROT0, "Williams", "Ticket Tac Toe (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/pinball/wpc_an.cpp b/src/mame/pinball/wpc_an.cpp index 015c0cfb863..70185c5a56f 100644 --- a/src/mame/pinball/wpc_an.cpp +++ b/src/mame/pinball/wpc_an.cpp @@ -816,23 +816,23 @@ ROM_END } // anonymous namespace -GAME(1990, tfa_13, 0, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "WPC Test Fixture: Alphanumeric (1.3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, dd_p7, dd_l2, wpc_an_dd, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Dr. Dude (PA-7 WPC)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, dd_p06, dd_l2, wpc_an_dd, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Dr. Dude (PA-6 WPC)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, fh_l9, 0, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-9, SL-2m)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, fh_l9b, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-9, SL-2m, bootleg improved German translation)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, fh_905h, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (9.05H)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, fh_l2, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, fh_l3, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, fh_l4, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, fh_l5, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1990, fh_pa1, fh_l9, wpc_an_dd, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-2, prototype PA-1 System 11 sound)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, hd_l3, 0, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Harley Davidson (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, hd_l2, hd_l3, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Harley Davidson (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, hd_l1, hd_l3, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Harley Davidson (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, bop_l7, 0, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, bop_l6, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, bop_l5, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, bop_l4, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, bop_l3, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, bop_l2, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1990, tfa_13, 0, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "WPC Test Fixture: Alphanumeric (1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, dd_p7, dd_l2, wpc_an_dd, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Dr. Dude (PA-7 WPC)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, dd_p06, dd_l2, wpc_an_dd, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Dr. Dude (PA-6 WPC)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, fh_l9, 0, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-9, SL-2m)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, fh_l9b, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-9, SL-2m, bootleg improved German translation)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, fh_905h, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (9.05H)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, fh_l2, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, fh_l3, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, fh_l4, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, fh_l5, fh_l9, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1990, fh_pa1, fh_l9, wpc_an_dd, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "Funhouse (L-2, prototype PA-1 System 11 sound)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, hd_l3, 0, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Harley Davidson (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, hd_l2, hd_l3, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Harley Davidson (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, hd_l1, hd_l3, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Bally", "Harley Davidson (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, bop_l7, 0, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, bop_l6, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, bop_l5, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, bop_l4, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, bop_l3, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, bop_l2, bop_l7, wpc_an, wpc_an, wpc_an_state, init_wpc_an, ROT0, "Williams", "The Machine: Bride of Pinbot (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/wpc_dcs.cpp b/src/mame/pinball/wpc_dcs.cpp index e4566d039ed..23361b160e1 100644 --- a/src/mame/pinball/wpc_dcs.cpp +++ b/src/mame/pinball/wpc_dcs.cpp @@ -926,36 +926,36 @@ ROM_END } // Anonymous namespace -GAME(1994, dm_lx4, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (LX-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, dm_pa2, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (PA-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, dm_px5, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (PX-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, dm_la1, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (LA-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, dm_lx3, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (LX-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, dm_h5, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (H-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, dm_h6, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (H-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, ij_l7, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, ij_lg7, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (LG-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, ij_l6, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, ij_l5, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, ij_l4, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, ij_l3, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, jd_l7, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, jd_l1, jd_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, jd_l6, jd_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, jd_l5, jd_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, jd_l4, jd_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, pop_lx5, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_pop, ROT0, "Bally", "Popeye Saves The Earth (LX-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, pop_la4, pop_lx5, wpc_dcs, wpc_dcs, wpc_dcs_state, init_pop, ROT0, "Bally", "Popeye Saves The Earth (LA-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, pop_pa3, pop_lx5, wpc_dcs, wpc_dcs, wpc_dcs_state, init_pop, ROT0, "Bally", "Popeye Saves The Earth (PA-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, sttng_l7, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, sttng_l5, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, sttng_x7, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-7 Special)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, sttng_p8, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (P-8)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, sttng_p5, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (P-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, sttng_p4, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (P-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, sttng_s7, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-7) SP1", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, sttng_g7, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LG-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, sttng_l1, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, sttng_l2, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, sttng_l3, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, afv_l4, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_afv, ROT0, "Williams", "Addams Family Values (Coin Dropper L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1994, dm_lx4, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (LX-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, dm_pa2, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (PA-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, dm_px5, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (PX-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, dm_la1, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (LA-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, dm_lx3, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (LX-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, dm_h5, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (H-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, dm_h6, dm_lx4, wpc_dcs, wpc_dcs, wpc_dcs_state, init_dm, ROT0, "Williams", "Demolition Man (H-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, ij_l7, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, ij_lg7, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (LG-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, ij_l6, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, ij_l5, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, ij_l4, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, ij_l3, ij_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_ij, ROT0, "Williams", "Indiana Jones (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, jd_l7, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, jd_l1, jd_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, jd_l6, jd_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, jd_l5, jd_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, jd_l4, jd_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_jd, ROT0, "Bally", "Judge Dredd (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, pop_lx5, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_pop, ROT0, "Bally", "Popeye Saves The Earth (LX-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, pop_la4, pop_lx5, wpc_dcs, wpc_dcs, wpc_dcs_state, init_pop, ROT0, "Bally", "Popeye Saves The Earth (LA-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, pop_pa3, pop_lx5, wpc_dcs, wpc_dcs, wpc_dcs_state, init_pop, ROT0, "Bally", "Popeye Saves The Earth (PA-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, sttng_l7, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, sttng_l5, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, sttng_x7, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-7 Special)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, sttng_p8, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (P-8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, sttng_p5, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (P-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, sttng_p4, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (P-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, sttng_s7, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-7) SP1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, sttng_g7, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LG-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, sttng_l1, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, sttng_l2, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, sttng_l3, sttng_l7, wpc_dcs, wpc_dcs, wpc_dcs_state, init_sttng, ROT0, "Williams", "Star Trek: The Next Generation (LX-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, afv_l4, 0, wpc_dcs, wpc_dcs, wpc_dcs_state, init_afv, ROT0, "Williams", "Addams Family Values (Coin Dropper L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/wpc_dot.cpp b/src/mame/pinball/wpc_dot.cpp index 74ab9a86150..151396d8609 100644 --- a/src/mame/pinball/wpc_dot.cpp +++ b/src/mame/pinball/wpc_dot.cpp @@ -695,22 +695,22 @@ ROM_START(tfdmd_l3) ROM_END -GAME(1991, tfdmd_l3, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "WPC Test Fixture: DMD (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, gi_l9, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-9)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, gi_l3, gi_l9, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, gi_l4, gi_l9, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, gi_l6, gi_l9, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, gi_l8, gi_l9, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-8)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, hshot_p8, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Midway", "Hot Shot Basketball (P-8)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, hurr_l2, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Hurricane (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, pz_f4, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "The Party Zone (F-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, pz_l1, pz_f4, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "The Party Zone (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, pz_l2, pz_f4, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "The Party Zone (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, pz_l3, pz_f4, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "The Party Zone (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, sf_l1, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Slugfest (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, t2_l8, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-8)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, t2_l6, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, t2_p2f, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (P-2F) Profanity", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, t2_l4, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, t2_l3, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1991, t2_l2, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1991, tfdmd_l3, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "WPC Test Fixture: DMD (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, gi_l9, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, gi_l3, gi_l9, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, gi_l4, gi_l9, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, gi_l6, gi_l9, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, gi_l8, gi_l9, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "Gilligan's Island (L-8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, hshot_p8, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Midway", "Hot Shot Basketball (P-8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, hurr_l2, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Hurricane (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, pz_f4, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "The Party Zone (F-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, pz_l1, pz_f4, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "The Party Zone (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, pz_l2, pz_f4, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "The Party Zone (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, pz_l3, pz_f4, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Bally", "The Party Zone (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, sf_l1, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Slugfest (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, t2_l8, 0, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, t2_l6, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, t2_p2f, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (P-2F) Profanity", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, t2_l4, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, t2_l3, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1991, t2_l2, t2_l8, wpc_dot, wpc_dot, wpc_dot_state, init_wpc_dot, ROT0, "Williams", "Terminator 2: Judgment Day (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/wpc_flip1.cpp b/src/mame/pinball/wpc_flip1.cpp index 2e00aa8baf6..9dafcecfab8 100644 --- a/src/mame/pinball/wpc_flip1.cpp +++ b/src/mame/pinball/wpc_flip1.cpp @@ -285,12 +285,12 @@ ROM_END /*-------------- / Game drivers /---------------*/ -GAME(1992, taf_l5, 0, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, taf_p2, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (Prototype) (P-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, taf_l1, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, taf_l2, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, taf_l3, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, taf_l4, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, taf_l7, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (Prototype L-5) (L-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, taf_l6, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, taf_h4, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (H-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1992, taf_l5, 0, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, taf_p2, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (Prototype) (P-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, taf_l1, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, taf_l2, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, taf_l3, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, taf_l4, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, taf_l7, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (Prototype L-5) (L-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, taf_l6, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (L-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, taf_h4, taf_l5, wpc_flip1, wpc_flip1, wpc_flip1_state, init_wpc_flip1, ROT0, "Bally", "The Addams Family (H-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/wpc_flip2.cpp b/src/mame/pinball/wpc_flip2.cpp index 3c9d4790d6a..6957e5d3dae 100644 --- a/src/mame/pinball/wpc_flip2.cpp +++ b/src/mame/pinball/wpc_flip2.cpp @@ -927,56 +927,56 @@ ROM_START(rush) ROM_END -GAME(1993, br_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, br_p17, br_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (SP-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, br_l1, br_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, br_l3, br_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, drac_l1, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Bram Stoker's Dracula (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, drac_p11, drac_l1, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Bram Stoker's Dracula (P-11)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, cftbl_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Creature from the Black Lagoon (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, cftbl_l3, cftbl_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Creature from the Black Lagoon (L-3,SP-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, cftbl_l2, cftbl_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Creature from the Black Lagoon (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, dw_l2, 0, wpc_flip2, wpc_dw, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Doctor Who (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, dw_l1, dw_l2, wpc_flip2, wpc_dw, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Doctor Who (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, dw_p5, dw_l2, wpc_flip2, wpc_dw, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Doctor Who (P-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, ft_l5, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, ft_l3, ft_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, ft_l4, ft_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, ft_p4, ft_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (P-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, ft_p2, ft_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (P-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, tafg_lx3, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "The Addams Family Special Collectors Edition Gold (LX-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, tafg_h3, tafg_lx3, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "The Addams Family Special Collectors Edition (H-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, tafg_la2, tafg_lx3, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "The Addams Family Special Collectors Edition (LA-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, tafg_la3, tafg_lx3, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "The Addams Family Special Collectors Edition (LA-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, gw_l5, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, gw_pb, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (P-B)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, gw_pc, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (P-C)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, gw_l1, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, gw_l2, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, gw_l3, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, gw_p7, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (P-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, tz_92, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (9.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, tz_94h, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (9.4H)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1998, tz_94ch, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (9.4CH)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, tz_pa1, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (PA-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, tz_p3, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (P-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, tz_p4, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (P-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, tz_l1, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, tz_l2, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, tz_ifpa, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (IFPA rules)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, tz_l3, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, tz_l4, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, tz_l5, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, tz_h7, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (H-7)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, tz_h8, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (H-8)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, ww_l5, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (L-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, ww_lh6, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (LH-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2000, ww_lh5, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (LH-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, ww_l4, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (L-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1993, ww_l3, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (L-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, ww_l2, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (L-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, ww_p8, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (P-8)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, ww_p6, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (P-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1992, strik_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Strike Master (L-4) (Shuffle)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1996, lc_11, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "League Champ (1.1) (Shuffle)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(20??, rush, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Dave Astill", "Rush (1.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1993, br_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, br_p17, br_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (SP-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, br_l1, br_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, br_l3, br_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Black Rose (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, drac_l1, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Bram Stoker's Dracula (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, drac_p11, drac_l1, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Bram Stoker's Dracula (P-11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, cftbl_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Creature from the Black Lagoon (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, cftbl_l3, cftbl_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Creature from the Black Lagoon (L-3,SP-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, cftbl_l2, cftbl_l4, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Creature from the Black Lagoon (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, dw_l2, 0, wpc_flip2, wpc_dw, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Doctor Who (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, dw_l1, dw_l2, wpc_flip2, wpc_dw, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Doctor Who (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, dw_p5, dw_l2, wpc_flip2, wpc_dw, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Doctor Who (P-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, ft_l5, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, ft_l3, ft_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, ft_l4, ft_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, ft_p4, ft_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (P-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, ft_p2, ft_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Fish Tales (P-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, tafg_lx3, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "The Addams Family Special Collectors Edition Gold (LX-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, tafg_h3, tafg_lx3, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "The Addams Family Special Collectors Edition (H-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, tafg_la2, tafg_lx3, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "The Addams Family Special Collectors Edition (LA-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, tafg_la3, tafg_lx3, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "The Addams Family Special Collectors Edition (LA-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, gw_l5, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, gw_pb, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (P-B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, gw_pc, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (P-C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, gw_l1, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, gw_l2, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, gw_l3, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, gw_p7, gw_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "The Getaway: High Speed II (P-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, tz_92, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (9.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, tz_94h, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (9.4H)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1998, tz_94ch, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (9.4CH)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, tz_pa1, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (PA-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, tz_p3, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (P-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, tz_p4, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (P-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, tz_l1, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, tz_l2, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, tz_ifpa, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (IFPA rules)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, tz_l3, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, tz_l4, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, tz_l5, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, tz_h7, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (H-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, tz_h8, tz_92, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "Twilight Zone (H-8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, ww_l5, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (L-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, ww_lh6, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (LH-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2000, ww_lh5, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (LH-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, ww_l4, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (L-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1993, ww_l3, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (L-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, ww_l2, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (L-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, ww_p8, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (P-8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, ww_p6, ww_l5, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "White Water (P-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1992, strik_l4, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Williams", "Strike Master (L-4) (Shuffle)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1996, lc_11, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Bally", "League Champ (1.1) (Shuffle)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(20??, rush, 0, wpc_flip2, wpc_flip2, wpc_flip2_state, init_wpc_flip2, ROT0, "Dave Astill", "Rush (1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/wpc_s.cpp b/src/mame/pinball/wpc_s.cpp index d5855b9f72a..1ed7bf728a5 100644 --- a/src/mame/pinball/wpc_s.cpp +++ b/src/mame/pinball/wpc_s.cpp @@ -2935,70 +2935,70 @@ ROM_END } // Anonymous namespace -GAME(1994, corv_21, 0, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (2.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, corv_px4, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (PX4 Prototype)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, corv_px3, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (PX3 Prototype)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, corv_lx1, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (LX1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, corv_lx2, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (LX2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, corv_la1, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (LA1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, dh_lx2, 0, wpc_s, dh, wpc_s_state, init_dh, ROT0, "Williams", "Dirty Harry (LX-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, dh_lf2, dh_lx2, wpc_s, dh, wpc_s_state, init_dh, ROT0, "Williams", "Dirty Harry (LF-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, i500_11r, 0, wpc_s, i500, wpc_s_state, init_i500, ROT0, "Bally", "Indianapolis 500 (1.1R)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, i500_10r, i500_11r, wpc_s, i500, wpc_s_state, init_i500, ROT0, "Bally", "Indianapolis 500 (1.0R)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, i500_11b, i500_11r, wpc_s, i500, wpc_s_state, init_i500, ROT0, "Bally", "Indianapolis 500 (1.1 Belgium)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, jb_10r, 0, wpc_s, jb, wpc_s_state, init_jb, ROT0, "Williams", "Jack*Bot (1.0R)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, jb_10b, jb_10r, wpc_s, jb, wpc_s_state, init_jb, ROT0, "Williams", "Jack*Bot (1.0B) (Belgium/Canada)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, jb_04a, jb_10r, wpc_s, jb, wpc_s_state, init_jb, ROT0, "Williams", "Jack*Bot (0.4A prototype)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, jm_12r, 0, wpc_s, jm, wpc_s_state, init_jm, ROT0, "Williams", "Johnny Mnemonic (1.2R)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, jm_12b, jm_12r, wpc_s, jm, wpc_s_state, init_jm, ROT0, "Williams", "Johnny Mnemonic (1.2B) Belgium", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, jm_05r, jm_12r, wpc_s, jm, wpc_s_state, init_jm, ROT0, "Williams", "Johnny Mnemonic (0.5R)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, nf_23x, 0, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.3X)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, nf_23, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, nf_23f, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.3F)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, nf_22, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, nf_20, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.0)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, nf_10f, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (1.0F)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, nf_08x, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (0.8X)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, rs_l6, 0, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (L-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, rs_la5, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (La-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, rs_lx5, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (Lx-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, rs_la4, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (La-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, rs_lx4, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (Lx-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, rs_lx3, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (Lx-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, rs_lx2, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (Lx-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, rs_pa2, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (PA-2 prototype)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, fs_lx5, 0, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LX-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, fs_lx2, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LX-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, fs_sp2, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (SP-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, fs_lx3, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LX-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, fs_lx4, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LX-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, fs_la5, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LA-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, ts_lx5, 0, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LX-5)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, ts_lh6, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LH-6)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, ts_lx4, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LX-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, ts_la4, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LA-4)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, ts_la2, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LA-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, ts_pa1, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (PA-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, ts_lf6, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LF-6) French", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, ts_lf4, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LF-4) French", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, ts_lm6, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LM-6) Mild", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, tom_13, 0, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (1.3X)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(2005, tom_14h, tom_13, wpc_s, tom, wpc_s_state, init_tom14, ROT0, "Bally", "Theatre Of Magic (1.4H)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, tom_12, tom_13, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (1.2X)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, tom_12a, tom_13, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (1.2A)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, tom_10f, tom_13, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (1.0 French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, tom_06, tom_13, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (0.6a)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, wd_12, 0, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, wd_12g, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.2 Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, wd_11, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, wd_10r, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.0 R)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, wd_10g, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.0 Germany)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, wd_10f, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.0 French)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, wd_03r, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (0.3 R)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1995, wd_048r, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (0.48 R)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, wcs_l2, 0, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (Lx-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, wcs_l1, wcs_l2, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (Lx-1)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, wcs_la2, wcs_l2, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (La-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, wcs_p2, wcs_l2, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (Pa-2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, wcs_p3, wcs_l2, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (Px-3)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1994, tfs_12, 0, wpc_s, tfs, wpc_s_state, init_tfs, ROT0, "Bally", "WPC Test Fixture: Security (1.2)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1994, corv_21, 0, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (2.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, corv_px4, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (PX4 Prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, corv_px3, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (PX3 Prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, corv_lx1, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (LX1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, corv_lx2, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (LX2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, corv_la1, corv_21, wpc_s, corv, wpc_s_state, init_corv, ROT0, "Bally", "Corvette (LA1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, dh_lx2, 0, wpc_s, dh, wpc_s_state, init_dh, ROT0, "Williams", "Dirty Harry (LX-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, dh_lf2, dh_lx2, wpc_s, dh, wpc_s_state, init_dh, ROT0, "Williams", "Dirty Harry (LF-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, i500_11r, 0, wpc_s, i500, wpc_s_state, init_i500, ROT0, "Bally", "Indianapolis 500 (1.1R)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, i500_10r, i500_11r, wpc_s, i500, wpc_s_state, init_i500, ROT0, "Bally", "Indianapolis 500 (1.0R)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, i500_11b, i500_11r, wpc_s, i500, wpc_s_state, init_i500, ROT0, "Bally", "Indianapolis 500 (1.1 Belgium)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, jb_10r, 0, wpc_s, jb, wpc_s_state, init_jb, ROT0, "Williams", "Jack*Bot (1.0R)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, jb_10b, jb_10r, wpc_s, jb, wpc_s_state, init_jb, ROT0, "Williams", "Jack*Bot (1.0B) (Belgium/Canada)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, jb_04a, jb_10r, wpc_s, jb, wpc_s_state, init_jb, ROT0, "Williams", "Jack*Bot (0.4A prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, jm_12r, 0, wpc_s, jm, wpc_s_state, init_jm, ROT0, "Williams", "Johnny Mnemonic (1.2R)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, jm_12b, jm_12r, wpc_s, jm, wpc_s_state, init_jm, ROT0, "Williams", "Johnny Mnemonic (1.2B) Belgium", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, jm_05r, jm_12r, wpc_s, jm, wpc_s_state, init_jm, ROT0, "Williams", "Johnny Mnemonic (0.5R)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, nf_23x, 0, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.3X)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, nf_23, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, nf_23f, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.3F)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, nf_22, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, nf_20, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (2.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, nf_10f, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (1.0F)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, nf_08x, nf_23x, wpc_s, nf, wpc_s_state, init_nf, ROT0, "Williams", "No Fear: Dangerous Sports (0.8X)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, rs_l6, 0, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (L-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, rs_la5, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (La-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, rs_lx5, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (Lx-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, rs_la4, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (La-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, rs_lx4, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (Lx-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, rs_lx3, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (Lx-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, rs_lx2, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (Lx-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, rs_pa2, rs_l6, wpc_s, rs, wpc_s_state, init_rs, ROT0, "Williams", "Red and Ted's Road Show (PA-2 prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, fs_lx5, 0, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LX-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, fs_lx2, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LX-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, fs_sp2, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (SP-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, fs_lx3, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LX-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, fs_lx4, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LX-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, fs_la5, fs_lx5, wpc_s, fs, wpc_s_state, init_fs, ROT0, "Williams", "The Flintstones (LA-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, ts_lx5, 0, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LX-5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, ts_lh6, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LH-6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, ts_lx4, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LX-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, ts_la4, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LA-4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, ts_la2, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LA-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, ts_pa1, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (PA-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, ts_lf6, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LF-6) French", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, ts_lf4, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LF-4) French", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, ts_lm6, ts_lx5, wpc_s, ts, wpc_s_state, init_ts, ROT0, "Bally", "The Shadow (LM-6) Mild", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, tom_13, 0, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (1.3X)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(2005, tom_14h, tom_13, wpc_s, tom, wpc_s_state, init_tom14, ROT0, "Bally", "Theatre Of Magic (1.4H)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, tom_12, tom_13, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (1.2X)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, tom_12a, tom_13, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (1.2A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, tom_10f, tom_13, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (1.0 French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, tom_06, tom_13, wpc_s, tom, wpc_s_state, init_tom, ROT0, "Bally", "Theatre Of Magic (0.6a)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, wd_12, 0, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, wd_12g, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.2 Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, wd_11, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, wd_10r, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.0 R)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, wd_10g, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.0 Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, wd_10f, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (1.0 French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, wd_03r, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (0.3 R)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1995, wd_048r, wd_12, wpc_s, wd, wpc_s_state, init_wd, ROT0, "Bally", "Who Dunnit (0.48 R)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, wcs_l2, 0, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (Lx-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, wcs_l1, wcs_l2, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (Lx-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, wcs_la2, wcs_l2, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (La-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, wcs_p2, wcs_l2, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (Pa-2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, wcs_p3, wcs_l2, wpc_s, wcs, wpc_s_state, init_wcs, ROT0, "Bally", "World Cup Soccer (Px-3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1994, tfs_12, 0, wpc_s, tfs, wpc_s_state, init_tfs, ROT0, "Bally", "WPC Test Fixture: Security (1.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/zac_1.cpp b/src/mame/pinball/zac_1.cpp index 451ab1ae376..f0a803fe740 100644 --- a/src/mame/pinball/zac_1.cpp +++ b/src/mame/pinball/zac_1.cpp @@ -949,23 +949,23 @@ ROM_END } // anonymous namespace // Basic audio -GAME(1978, wsports, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Winter Sports", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, hod, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "House of Diamonds", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1978, futurwld, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Future World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1978, wsports, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Winter Sports", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, hod, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "House of Diamonds", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1978, futurwld, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Future World", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // 1B1125 audio (SN76477, NE555) -GAME(1979, strapids, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Shooting the Rapids", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1979, hotwheel, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Hot Wheels", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, firemntn, 0, zac3, firemntn, zac_1_state, empty_init, ROT0, "Zaccaria", "Fire Mountain", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, stargod, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1980, stargodb, stargod, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God (variable replay score)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1979, strapids, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Shooting the Rapids", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1979, hotwheel, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Hot Wheels", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, firemntn, 0, zac3, firemntn, zac_1_state, empty_init, ROT0, "Zaccaria", "Fire Mountain", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, stargod, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1980, stargodb, stargod, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God (variable replay score)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // 1B1346 audio (i8035, MC1408) -GAME(1980, sshtlzac, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Space Shuttle (Zaccaria)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1981, ewf, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Earth Wind Fire", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1980, sshtlzac, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Space Shuttle (Zaccaria)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1981, ewf, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Earth Wind Fire", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // 1B1146 audio (i8035, MC1408, SN76477, NE555, MM5837) -GAME(1981, locomotp, 0, locomotp, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Locomotion", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1981, locomotp, 0, locomotp, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Locomotion", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // unknown audio -GAME(1980, stargoda, stargod, zac4, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God (alternate sound)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1980, stargoda, stargod, zac4, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God (alternate sound)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/zac_2.cpp b/src/mame/pinball/zac_2.cpp index b14d0c668d9..fb519b8a0b0 100644 --- a/src/mame/pinball/zac_2.cpp +++ b/src/mame/pinball/zac_2.cpp @@ -1292,64 +1292,64 @@ ROM_END } // anonymous namespace // 1B1170 sound (IMDB), 1B1370 (schematics) -GAME(1982, socrking, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Soccer Kings", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, socrkinga, socrking, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Soccer Kings (alternate set)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, socrkingi, socrking, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Soccer Kings (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1982, socrkingg, socrking, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Soccer Kings (German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, pinchamp, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pinball Champ", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, pinchampf, pinchamp, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pinball Champ (French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, pinchampg, pinchamp, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pinball Champ (German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, pinchampi, pinchamp, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pinball Champ (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, pinchamp7, pinchamp, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Pinball Champ (7 digits)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, pinchamp7f, pinchamp, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Pinball Champ (7 digits French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, pinchamp7g, pinchamp, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Pinball Champ (7 digits German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, pinchamp7i, pinchamp, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Pinball Champ (7 digits Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1982, socrking, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Soccer Kings", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, socrkinga, socrking, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Soccer Kings (alternate set)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, socrkingi, socrking, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Soccer Kings (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1982, socrkingg, socrking, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Soccer Kings (German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, pinchamp, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pinball Champ", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, pinchampf, pinchamp, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pinball Champ (French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, pinchampg, pinchamp, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pinball Champ (German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, pinchampi, pinchamp, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pinball Champ (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, pinchamp7, pinchamp, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Pinball Champ (7 digits)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, pinchamp7f, pinchamp, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Pinball Champ (7 digits French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, pinchamp7g, pinchamp, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Pinball Champ (7 digits German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, pinchamp7i, pinchamp, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Pinball Champ (7 digits Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // 1B11136 or 1B13136 -GAME(1983, tmachzac, 0, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Time Machine (Zaccaria)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, tmachzacg, tmachzac, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Time Machine (Zaccaria, German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, tmachzacf, tmachzac, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Time Machine (Zaccaria, French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, tmachzaci, tmachzac, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Time Machine (Zaccaria, Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, farfalla, 0, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Farfalla", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, farfallai, farfalla, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Farfalla (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, farfallag, farfalla, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Farfalla (German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1983, farfallaf, farfalla, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Farfalla (French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, dvlrider, 0, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Devil Riders", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, dvlrideri, dvlrider, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Devil Riders (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, dvlriderg, dvlrider, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Devil Riders (German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, dvlriderf, dvlrider, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Devil Riders (French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, mcastle, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Magic Castle", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, mcastlei, mcastle, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Magic Castle (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, mcastleg, mcastle, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Magic Castle (German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1984, mcastlef, mcastle, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Magic Castle (French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, robot, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Robot (Zaccaria)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, roboti, robot, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Robot (Zaccaria, Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, robotg, robot, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Robot (Zaccaria, German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, robotf, robot, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Robot (Zaccaria, French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1983, tmachzac, 0, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Time Machine (Zaccaria)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, tmachzacg, tmachzac, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Time Machine (Zaccaria, German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, tmachzacf, tmachzac, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Time Machine (Zaccaria, French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, tmachzaci, tmachzac, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Time Machine (Zaccaria, Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, farfalla, 0, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Farfalla", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, farfallai, farfalla, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Farfalla (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, farfallag, farfalla, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Farfalla (German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1983, farfallaf, farfalla, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Farfalla (French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, dvlrider, 0, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Devil Riders", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, dvlrideri, dvlrider, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Devil Riders (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, dvlriderg, dvlrider, zac_2, zac_2, zac_2_state, init_1, ROT0, "Zaccaria", "Devil Riders (German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, dvlriderf, dvlrider, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Devil Riders (French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, mcastle, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Magic Castle", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, mcastlei, mcastle, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Magic Castle (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, mcastleg, mcastle, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Magic Castle (German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1984, mcastlef, mcastle, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Magic Castle (French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, robot, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Robot (Zaccaria)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, roboti, robot, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Robot (Zaccaria, Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, robotg, robot, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Robot (Zaccaria, German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, robotf, robot, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Robot (Zaccaria, French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // 1B11178 -GAME(1985, clown, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Clown", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, poolcham, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pool Champion", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1985, poolchami, poolcham, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pool Champion (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, bbeltzac, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Black Belt (Zaccaria)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, bbeltzaci, bbeltzac, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Black Belt (Zaccaria, Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, bbeltzacg, bbeltzac, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Black Belt (Zaccaria, German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, bbeltzacf, bbeltzac, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Black Belt (Zaccaria, French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, mexico, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Mexico 86 (German speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, mexicoi, mexico, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Mexico 86 (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, zankor, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Zankor (TMS5200 Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1986, zankor2i, zankor, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Zankor (TMS5220 Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, spookyp, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Spooky", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, spookyi, spookyp, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Spooky (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, strsphnx, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Star's Phoenix (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, strsphnxf, strsphnx, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Star's Phoenix (French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1985, clown, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Clown", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, poolcham, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pool Champion", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1985, poolchami, poolcham, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Pool Champion (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, bbeltzac, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Black Belt (Zaccaria)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, bbeltzaci, bbeltzac, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Black Belt (Zaccaria, Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, bbeltzacg, bbeltzac, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Black Belt (Zaccaria, German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, bbeltzacf, bbeltzac, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Black Belt (Zaccaria, French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, mexico, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Mexico 86 (German speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, mexicoi, mexico, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Mexico 86 (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, zankor, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Zankor (TMS5200 Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1986, zankor2i, zankor, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Zankor (TMS5220 Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, spookyp, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Spooky", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, spookyi, spookyp, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Spooky (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, strsphnx, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Star's Phoenix (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, strsphnxf, strsphnx, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "Star's Phoenix (French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // 1B11183 -GAME(1987, nstrphnx, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "New Star's Phoenix (Italian speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) -GAME(1987, nstrphnxf, nstrphnx, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "New Star's Phoenix (French speech)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1987, nstrphnx, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "New Star's Phoenix (Italian speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) +GAME(1987, nstrphnxf, nstrphnx, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Zaccaria", "New Star's Phoenix (French speech)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // unknown -GAME(1987, thndrman, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Apple Time", "Thunder Man", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1987, thndrman, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Apple Time", "Thunder Man", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) // Technoplay sound card -GAME(1987, scram_tp, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Tecnoplay", "Scramble (Pinball)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE ) +GAME(1987, scram_tp, 0, zac_2, zac_2, zac_2_state, empty_init, ROT0, "Tecnoplay", "Scramble (Pinball)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/pinball/zpinball.cpp b/src/mame/pinball/zpinball.cpp index 690ebd571cd..d2d10e675e5 100644 --- a/src/mame/pinball/zpinball.cpp +++ b/src/mame/pinball/zpinball.cpp @@ -328,6 +328,6 @@ ROM_END } // Anonymous namespace -GAME(1986, eballchps, eballchp, eballchps, zpinball, zpinball_state, empty_init, ROT0, "Bally (Maibesa license)", "Eight Ball Champ (Spain, Z-Pinball hardware)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1987, cobrapb, 0, zpinball, zpinball, zpinball_state, empty_init, ROT0, "Playbar", "Cobra (Playbar)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(198?, comeback, 0, zpinball, zpinball, zpinball_state, empty_init, ROT0, "Nondum / CIFA", "Come Back", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1986, eballchps, eballchp, eballchps, zpinball, zpinball_state, empty_init, ROT0, "Bally (Maibesa license)", "Eight Ball Champ (Spain, Z-Pinball hardware)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1987, cobrapb, 0, zpinball, zpinball, zpinball_state, empty_init, ROT0, "Playbar", "Cobra (Playbar)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(198?, comeback, 0, zpinball, zpinball, zpinball_state, empty_init, ROT0, "Nondum / CIFA", "Come Back", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/quantel/harriet.cpp b/src/mame/quantel/harriet.cpp index c6750a01e04..a9bc1346ac2 100644 --- a/src/mame/quantel/harriet.cpp +++ b/src/mame/quantel/harriet.cpp @@ -136,4 +136,4 @@ ROM_END } // anonymous namespace -COMP( 1990, harriet, 0, 0, harriet, harriet, harriet_state, empty_init, "Quantel", "Harriet", MACHINE_IS_SKELETON ) +COMP( 1990, harriet, 0, 0, harriet, harriet, harriet_state, empty_init, "Quantel", "Harriet", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/qume/qvt103.cpp b/src/mame/qume/qvt103.cpp index 96ce33a2fa4..4026f10e964 100644 --- a/src/mame/qume/qvt103.cpp +++ b/src/mame/qume/qvt103.cpp @@ -162,4 +162,4 @@ ROM_END } // anonymous namespace -COMP( 1983, qvt103, 0, 0, qvt103, qvt103, qvt103_state, empty_init, "Qume", "QVT-103", MACHINE_IS_SKELETON ) +COMP( 1983, qvt103, 0, 0, qvt103, qvt103, qvt103_state, empty_init, "Qume", "QVT-103", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/qume/qvt190.cpp b/src/mame/qume/qvt190.cpp index 7ff15c31e16..ee480b39189 100644 --- a/src/mame/qume/qvt190.cpp +++ b/src/mame/qume/qvt190.cpp @@ -152,4 +152,4 @@ ROM_END } // anonymous namespace -COMP( 1987, qvt190, 0, 0, qvt190, qvt190, qvt190_state, empty_init, "Qume", "QVT-190", MACHINE_IS_SKELETON ) +COMP( 1987, qvt190, 0, 0, qvt190, qvt190, qvt190_state, empty_init, "Qume", "QVT-190", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/qume/qvt201.cpp b/src/mame/qume/qvt201.cpp index b7f3d92a004..295369e0778 100644 --- a/src/mame/qume/qvt201.cpp +++ b/src/mame/qume/qvt201.cpp @@ -204,4 +204,4 @@ ROM_END } // anonymous namespace -COMP( 1986, qvt201, 0, 0, qvt201, qvt201, qvt201_state, empty_init, "Qume", "QVT-201 (Rev. T201VE)", MACHINE_IS_SKELETON ) +COMP( 1986, qvt201, 0, 0, qvt201, qvt201, qvt201_state, empty_init, "Qume", "QVT-201 (Rev. T201VE)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/ramtek/ramtek.cpp b/src/mame/ramtek/ramtek.cpp index d1bec88a444..9ca9b2dbacd 100644 --- a/src/mame/ramtek/ramtek.cpp +++ b/src/mame/ramtek/ramtek.cpp @@ -247,10 +247,10 @@ ROM_END } // anonymous namespace -GAME( 1973, vollyrmt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Volly (Ramtek)", MACHINE_IS_SKELETON ) -GAME( 1973, hockyrmt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Hockey (Ramtek)", MACHINE_IS_SKELETON ) -GAME( 1973, soccrrmt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Soccer (Ramtek)", MACHINE_IS_SKELETON ) -GAME( 1974, wipeormt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Wipeout (Ramtek)", MACHINE_IS_SKELETON ) -GAME( 1974, cleanswp, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Clean Sweep", MACHINE_IS_SKELETON ) -GAME( 1974, bballrmt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Baseball (Ramtek)", MACHINE_IS_SKELETON ) -GAME( 1975, trivia, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Trivia (Rev B)", MACHINE_IS_SKELETON ) +GAME( 1973, vollyrmt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Volly (Ramtek)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1973, hockyrmt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Hockey (Ramtek)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1973, soccrrmt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Soccer (Ramtek)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1974, wipeormt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Wipeout (Ramtek)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1974, cleanswp, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Clean Sweep", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1974, bballrmt, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Baseball (Ramtek)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1975, trivia, 0, ramtek, 0, ramtek_state, empty_init, ROT0, "Ramtek", "Trivia (Rev B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/recfranco/rf51w14cg.cpp b/src/mame/recfranco/rf51w14cg.cpp index 943beba8d7c..904974127cd 100644 --- a/src/mame/recfranco/rf51w14cg.cpp +++ b/src/mame/recfranco/rf51w14cg.cpp @@ -253,6 +253,6 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 2003, rf51w14cg, 0, rf51w14cg, rf51w14cg, rf51w14cg_state, empty_init, ROT0, "Recreativos Franco", "unknown Recreativos Franco slot machine (model RF51W14-CG)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, rfsantafem, 0, rfsantafem, rfsantafem, rf51w14cg_state, empty_init, ROT0, "Recreativos Franco", "Santa Fe Mine (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1995, rfsantafema, rfsantafem, rfsantafem, rfsantafem, rf51w14cg_state, empty_init, ROT0, "Recreativos Franco", "Santa Fe Mine (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2003, rf51w14cg, 0, rf51w14cg, rf51w14cg, rf51w14cg_state, empty_init, ROT0, "Recreativos Franco", "unknown Recreativos Franco slot machine (model RF51W14-CG)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, rfsantafem, 0, rfsantafem, rfsantafem, rf51w14cg_state, empty_init, ROT0, "Recreativos Franco", "Santa Fe Mine (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1995, rfsantafema, rfsantafem, rfsantafem, rfsantafem, rf51w14cg_state, empty_init, ROT0, "Recreativos Franco", "Santa Fe Mine (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/recfranco/rfjailbrk.cpp b/src/mame/recfranco/rfjailbrk.cpp index 442c548c857..e55adde648c 100644 --- a/src/mame/recfranco/rfjailbrk.cpp +++ b/src/mame/recfranco/rfjailbrk.cpp @@ -119,4 +119,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(2000, rfjailbrk, 0, rfjailbrk, rfjailbrk, rfjailbrk_state, empty_init, ROT0, "Recreativos Franco", "Jail Break (Recreativos Franco slot machine)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(2000, rfjailbrk, 0, rfjailbrk, rfjailbrk, rfjailbrk_state, empty_init, ROT0, "Recreativos Franco", "Jail Break (Recreativos Franco slot machine)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/recfranco/rfslotspcpent.cpp b/src/mame/recfranco/rfslotspcpent.cpp index c93405787d6..acf62c830fc 100644 --- a/src/mame/recfranco/rfslotspcpent.cpp +++ b/src/mame/recfranco/rfslotspcpent.cpp @@ -303,4 +303,4 @@ ROM_END } // Anonymous namespace -GAME( 2014, rfsantafeg, 0, rfslotspcpent, rfslotspcpent, rfslotspcpent_state, empty_init, ROT0, "Recreativos Franco", "Santa Fe Golden", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2014, rfsantafeg, 0, rfslotspcpent, rfslotspcpent, rfslotspcpent_state, empty_init, ROT0, "Recreativos Franco", "Santa Fe Golden", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/roland/alphajuno.cpp b/src/mame/roland/alphajuno.cpp index 0d27ee43a12..73b9fdbeaad 100644 --- a/src/mame/roland/alphajuno.cpp +++ b/src/mame/roland/alphajuno.cpp @@ -218,8 +218,8 @@ ROM_END } // anonymous namespace -SYST(1985, ajuno1, 0, 0, ajuno1, ajuno1, alphajuno_state, empty_init, "Roland", "Alpha Juno-1 (JU-1) Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) -//SYST(1985, hs10, ajuno1, 0, ajuno1, ajuno1, alphajuno_state, empty_init, "Roland", "SynthPlus 10 (HS-10) Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) -SYST(1986, ajuno2, 0, 0, ajuno2, ajuno2, alphajuno_state, empty_init, "Roland", "Alpha Juno-2 (JU-2) Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) -SYST(1986, hs80, ajuno2, 0, ajuno2, ajuno2, alphajuno_state, empty_init, "Roland", "HS-80 Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) -SYST(1987, mks50, 0, 0, mks50, mks50, alphajuno_state, empty_init, "Roland", "MKS-50 Synthesizer Module", MACHINE_IS_SKELETON) +SYST(1985, ajuno1, 0, 0, ajuno1, ajuno1, alphajuno_state, empty_init, "Roland", "Alpha Juno-1 (JU-1) Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//SYST(1985, hs10, ajuno1, 0, ajuno1, ajuno1, alphajuno_state, empty_init, "Roland", "SynthPlus 10 (HS-10) Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1986, ajuno2, 0, 0, ajuno2, ajuno2, alphajuno_state, empty_init, "Roland", "Alpha Juno-2 (JU-2) Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1986, hs80, ajuno2, 0, ajuno2, ajuno2, alphajuno_state, empty_init, "Roland", "HS-80 Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1987, mks50, 0, 0, mks50, mks50, alphajuno_state, empty_init, "Roland", "MKS-50 Synthesizer Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/boss_se70.cpp b/src/mame/roland/boss_se70.cpp index 114228e2703..bdce0b1b99f 100644 --- a/src/mame/roland/boss_se70.cpp +++ b/src/mame/roland/boss_se70.cpp @@ -57,4 +57,4 @@ ROM_END } // anonymous namespace -SYST(1993, se70, 0, 0, se70, se70, boss_se70_state, empty_init, "Roland", "Boss SE-70 Super Effects Processor", MACHINE_IS_SKELETON) +SYST(1993, se70, 0, 0, se70, se70, boss_se70_state, empty_init, "Roland", "Boss SE-70 Super Effects Processor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/boss_sx700.cpp b/src/mame/roland/boss_sx700.cpp index 2ab0d446f0b..040af5b3086 100644 --- a/src/mame/roland/boss_sx700.cpp +++ b/src/mame/roland/boss_sx700.cpp @@ -81,5 +81,5 @@ ROM_END } // anonymous namespace -SYST(1996, sx700, 0, 0, sx700, sx700, boss_sx700_state, empty_init, "Roland", "Boss SX-700 Studio Effects Processor", MACHINE_IS_SKELETON) -SYST(1996, gx700, 0, 0, gx700, sx700, boss_sx700_state, empty_init, "Roland", "Boss GX-700 Guitar Effects Processor", MACHINE_IS_SKELETON) +SYST(1996, sx700, 0, 0, sx700, sx700, boss_sx700_state, empty_init, "Roland", "Boss SX-700 Studio Effects Processor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1996, gx700, 0, 0, gx700, sx700, boss_sx700_state, empty_init, "Roland", "Boss GX-700 Guitar Effects Processor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/juno106.cpp b/src/mame/roland/juno106.cpp index b351f68bfcc..ba61df07d6c 100644 --- a/src/mame/roland/juno106.cpp +++ b/src/mame/roland/juno106.cpp @@ -169,5 +169,5 @@ ROM_END } // anonymous namespace -SYST(1984, juno106, 0, 0, juno106, juno106, juno106_state, empty_init, "Roland", "Juno-106 Programmable Polyphonic Synthesizer", MACHINE_IS_SKELETON) -SYST(1985, mks7, 0, 0, mks7, mks7, juno106_state, empty_init, "Roland", "MKS-7 Super Quartet", MACHINE_IS_SKELETON) +SYST(1984, juno106, 0, 0, juno106, juno106, juno106_state, empty_init, "Roland", "Juno-106 Programmable Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1985, mks7, 0, 0, mks7, mks7, juno106_state, empty_init, "Roland", "MKS-7 Super Quartet", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/juno6.cpp b/src/mame/roland/juno6.cpp index 87e24779852..98c297913fd 100644 --- a/src/mame/roland/juno6.cpp +++ b/src/mame/roland/juno6.cpp @@ -132,4 +132,4 @@ ROM_END } // anonymous namespace -SYST(1982, juno6, 0, 0, juno6, juno6, juno6_state, empty_init, "Roland", "Juno-6 (JU-6) Polyphonic Synthesizer", MACHINE_IS_SKELETON) +SYST(1982, juno6, 0, 0, juno6, juno6, juno6_state, empty_init, "Roland", "Juno-6 (JU-6) Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_jd800.cpp b/src/mame/roland/roland_jd800.cpp index 35335f802f3..75c842ce8a8 100644 --- a/src/mame/roland/roland_jd800.cpp +++ b/src/mame/roland/roland_jd800.cpp @@ -77,4 +77,4 @@ ROM_END } // anonymous namespace -SYST(1991, jd800, 0, 0, jd800, jd800, roland_jd800_state, empty_init, "Roland", "JD-800 Programmable Synthesizer", MACHINE_IS_SKELETON) +SYST(1991, jd800, 0, 0, jd800, jd800, roland_jd800_state, empty_init, "Roland", "JD-800 Programmable Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_jv80.cpp b/src/mame/roland/roland_jv80.cpp index c34992b73ed..7bde946d92a 100644 --- a/src/mame/roland/roland_jv80.cpp +++ b/src/mame/roland/roland_jv80.cpp @@ -141,6 +141,6 @@ ROM_END } // anonymous namespace -//SYST(1992, jv80, 0, 0, jv80, jv80, roland_jv80_state, empty_init, "Roland", "JV-80 Multi Timbral Synthesizer", MACHINE_IS_SKELETON) -SYST(1992, jv880, 0, 0, jv880, jv880, roland_jv80_state, empty_init, "Roland", "JV-880 Multi Timbral Synthesizer Module", MACHINE_IS_SKELETON) -SYST(1994, rd500, 0, 0, rd500, rd500, roland_rd500_state, empty_init, "Roland", "RD-500 Digital Piano", MACHINE_IS_SKELETON) +//SYST(1992, jv80, 0, 0, jv80, jv80, roland_jv80_state, empty_init, "Roland", "JV-80 Multi Timbral Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1992, jv880, 0, 0, jv880, jv880, roland_jv80_state, empty_init, "Roland", "JV-880 Multi Timbral Synthesizer Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1994, rd500, 0, 0, rd500, rd500, roland_rd500_state, empty_init, "Roland", "RD-500 Digital Piano", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_jx3p.cpp b/src/mame/roland/roland_jx3p.cpp index bf869208478..d97b867a517 100644 --- a/src/mame/roland/roland_jx3p.cpp +++ b/src/mame/roland/roland_jx3p.cpp @@ -271,6 +271,6 @@ ROM_END } // anonymous namespace -SYST(1983, jx3p, 0, 0, jx3p, jx3p, roland_jx3p_state, empty_init, "Roland", "JX-3P Programmable Preset Polyphonic Synthesizer", MACHINE_IS_SKELETON) -SYST(1984, mks30, 0, 0, mks30, mks30, roland_jx3p_state, empty_init, "Roland", "MKS-30 Planet-S MIDI Sound Module", MACHINE_IS_SKELETON) -SYST(1984, gr700, 0, 0, gr700, mks30, roland_jx3p_state, empty_init, "Roland", "GR-700 Guitar Synthesizer", MACHINE_IS_SKELETON) +SYST(1983, jx3p, 0, 0, jx3p, jx3p, roland_jx3p_state, empty_init, "Roland", "JX-3P Programmable Preset Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1984, mks30, 0, 0, mks30, mks30, roland_jx3p_state, empty_init, "Roland", "MKS-30 Planet-S MIDI Sound Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1984, gr700, 0, 0, gr700, mks30, roland_jx3p_state, empty_init, "Roland", "GR-700 Guitar Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_jx8p.cpp b/src/mame/roland/roland_jx8p.cpp index 4b964c3743d..957ff658dbd 100644 --- a/src/mame/roland/roland_jx8p.cpp +++ b/src/mame/roland/roland_jx8p.cpp @@ -441,7 +441,7 @@ ROM_END } // anonymous namespace -SYST(1985, jx8p, 0, 0, jx8p, jx8p, roland_jx8p_state, empty_init, "Roland", "JX-8P Polyphonic Synthesizer (Ver. 3.x)", MACHINE_IS_SKELETON) -SYST(1985, jx8po, jx8p, 0, jx8po, jx8p, roland_jx8p_state, empty_init, "Roland", "JX-8P Polyphonic Synthesizer (Ver. 2.x)", MACHINE_IS_SKELETON) -SYST(1986, jx10, 0, 0, jx10, jx10, roland_jx8p_state, empty_init, "Roland", "JX-10 Super JX Polyphonic Synthesizer", MACHINE_IS_SKELETON) -SYST(1987, mks70, jx10, 0, mks70, mks70, roland_jx8p_state, empty_init, "Roland", "MKS-70 Super JX Polyphonic Synthesizer", MACHINE_IS_SKELETON) +SYST(1985, jx8p, 0, 0, jx8p, jx8p, roland_jx8p_state, empty_init, "Roland", "JX-8P Polyphonic Synthesizer (Ver. 3.x)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1985, jx8po, jx8p, 0, jx8po, jx8p, roland_jx8p_state, empty_init, "Roland", "JX-8P Polyphonic Synthesizer (Ver. 2.x)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1986, jx10, 0, 0, jx10, jx10, roland_jx8p_state, empty_init, "Roland", "JX-10 Super JX Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1987, mks70, jx10, 0, mks70, mks70, roland_jx8p_state, empty_init, "Roland", "MKS-70 Super JX Polyphonic Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_mc50.cpp b/src/mame/roland/roland_mc50.cpp index 3b8482d4a0c..bb000b73d28 100644 --- a/src/mame/roland/roland_mc50.cpp +++ b/src/mame/roland/roland_mc50.cpp @@ -132,6 +132,6 @@ ROM_END } // anonymous namespace -SYST(1988, mc300, 0, 0, mc300, mc50, roland_mc50_state, empty_init, "Roland", "MC-300 Micro Composer", MACHINE_IS_SKELETON) -SYST(1990, mc50, 0, 0, mc50, mc50, roland_mc50_state, empty_init, "Roland", "MC-50 Micro Composer", MACHINE_IS_SKELETON) -SYST(1992, mc50mk2, 0, 0, mc50mk2, mc50, roland_mc50_state, empty_init, "Roland", "MC-50mkII Micro Composer", MACHINE_IS_SKELETON) +SYST(1988, mc300, 0, 0, mc300, mc50, roland_mc50_state, empty_init, "Roland", "MC-300 Micro Composer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1990, mc50, 0, 0, mc50, mc50, roland_mc50_state, empty_init, "Roland", "MC-50 Micro Composer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1992, mc50mk2, 0, 0, mc50mk2, mc50, roland_mc50_state, empty_init, "Roland", "MC-50mkII Micro Composer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_mt80s.cpp b/src/mame/roland/roland_mt80s.cpp index 6a502c36dcd..3ad6e8380e2 100644 --- a/src/mame/roland/roland_mt80s.cpp +++ b/src/mame/roland/roland_mt80s.cpp @@ -64,4 +64,4 @@ ROM_END } // anonymous namespace -SYST(1995, mt80s, 0, 0, mt80s, mt80s, roland_mt80s_state, empty_init, "Roland", "MT 80s Music Player", MACHINE_IS_SKELETON) +SYST(1995, mt80s, 0, 0, mt80s, mt80s, roland_mt80s_state, empty_init, "Roland", "MT 80s Music Player", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_r8.cpp b/src/mame/roland/roland_r8.cpp index 64bbe92bf07..2b19e450e39 100644 --- a/src/mame/roland/roland_r8.cpp +++ b/src/mame/roland/roland_r8.cpp @@ -382,6 +382,6 @@ ROM_END } // anonymous namespace -SYST(1989, r8, 0, 0, r8, r8, roland_r8_state, init_r8, "Roland", "R-8 Human Rhythm Composer (v2.02)", MACHINE_IS_SKELETON) -SYST(1990, r8m, r8, 0, r8m, r8, roland_r8m_state, init_r8, "Roland", "R-8M Total Percussion Sound Module (v1.04)", MACHINE_IS_SKELETON) -SYST(1992, r8mk2, 0, 0, r8mk2, r8, roland_r8mk2_state, init_r8, "Roland", "R-8 Mk II Human Rhythm Composer (v1.0.3)", MACHINE_IS_SKELETON) +SYST(1989, r8, 0, 0, r8, r8, roland_r8_state, init_r8, "Roland", "R-8 Human Rhythm Composer (v2.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1990, r8m, r8, 0, r8m, r8, roland_r8m_state, init_r8, "Roland", "R-8M Total Percussion Sound Module (v1.04)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1992, r8mk2, 0, 0, r8mk2, r8, roland_r8mk2_state, init_r8, "Roland", "R-8 Mk II Human Rhythm Composer (v1.0.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_ra30.cpp b/src/mame/roland/roland_ra30.cpp index 8c911d34824..df3bfc5d026 100644 --- a/src/mame/roland/roland_ra30.cpp +++ b/src/mame/roland/roland_ra30.cpp @@ -55,4 +55,4 @@ ROM_END } // anonymous namespace -SYST(1995, ra30, 0, 0, ra30, ra30, roland_ra30_state, empty_init, "Roland", "RA-30 Realtime Arranger", MACHINE_IS_SKELETON) +SYST(1995, ra30, 0, 0, ra30, ra30, roland_ra30_state, empty_init, "Roland", "RA-30 Realtime Arranger", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_s10.cpp b/src/mame/roland/roland_s10.cpp index bb566a2a178..642c7512de6 100644 --- a/src/mame/roland/roland_s10.cpp +++ b/src/mame/roland/roland_s10.cpp @@ -305,6 +305,6 @@ ROM_END } // anonymous namespace -SYST(1986, s10, 0, 0, s10, s10, roland_s10_state, empty_init, "Roland", "S-10 Digital Sampling Keyboard", MACHINE_IS_SKELETON) -SYST(1987, mks100, s10, 0, mks100, mks100, roland_s10_state, empty_init, "Roland", "MKS-100 Digital Sampler", MACHINE_IS_SKELETON) -SYST(1987, s220, 0, 0, s220, s220, roland_s220_state, empty_init, "Roland", "S-220 Digital Sampler", MACHINE_IS_SKELETON) +SYST(1986, s10, 0, 0, s10, s10, roland_s10_state, empty_init, "Roland", "S-10 Digital Sampling Keyboard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1987, mks100, s10, 0, mks100, mks100, roland_s10_state, empty_init, "Roland", "MKS-100 Digital Sampler", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1987, s220, 0, 0, s220, s220, roland_s220_state, empty_init, "Roland", "S-220 Digital Sampler", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_s50.cpp b/src/mame/roland/roland_s50.cpp index 4f9724cd5b0..b9a29f43986 100644 --- a/src/mame/roland/roland_s50.cpp +++ b/src/mame/roland/roland_s50.cpp @@ -611,7 +611,7 @@ ROM_END } // anonymous namespace -SYST(1987, s50, 0, 0, s50, s50, roland_s50_state, empty_init, "Roland", "S-50 Digital Sampling Keyboard", MACHINE_IS_SKELETON) -SYST(1987, s550, s50, 0, s550, s550, roland_s550_state, empty_init, "Roland", "S-550 Digital Sampler", MACHINE_IS_SKELETON) -SYST(1988, w30, 0, 0, w30, w30, roland_w30_state, empty_init, "Roland", "W-30 Music Workstation", MACHINE_IS_SKELETON) -//SYST(1988, s330, w30, 0, s330, s330, roland_w30_state, empty_init, "Roland", "S-330 Digital Sampler", MACHINE_IS_SKELETON) +SYST(1987, s50, 0, 0, s50, s50, roland_s50_state, empty_init, "Roland", "S-50 Digital Sampling Keyboard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1987, s550, s50, 0, s550, s550, roland_s550_state, empty_init, "Roland", "S-550 Digital Sampler", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1988, w30, 0, 0, w30, w30, roland_w30_state, empty_init, "Roland", "W-30 Music Workstation", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//SYST(1988, s330, w30, 0, s330, s330, roland_w30_state, empty_init, "Roland", "S-330 Digital Sampler", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_sc88.cpp b/src/mame/roland/roland_sc88.cpp index cb2198c168b..bf1525ecfe7 100644 --- a/src/mame/roland/roland_sc88.cpp +++ b/src/mame/roland/roland_sc88.cpp @@ -68,4 +68,4 @@ ROM_END } // anonymous namespace -SYST(1995, sc88vl, 0, 0, sc88vl, sc88vl, roland_sc88_state, empty_init, "Roland", "SoundCanvas SC-88VL", MACHINE_IS_SKELETON) +SYST(1995, sc88vl, 0, 0, sc88vl, sc88vl, roland_sc88_state, empty_init, "Roland", "SoundCanvas SC-88VL", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_tnsc1.cpp b/src/mame/roland/roland_tnsc1.cpp index c2ceb4690d2..d5937e04b8f 100644 --- a/src/mame/roland/roland_tnsc1.cpp +++ b/src/mame/roland/roland_tnsc1.cpp @@ -71,4 +71,4 @@ ROM_END } // anonymous namespace -CONS( 198?, rlndtnsc1, 0, 0, rlndtnsc1, rlndtnsc1, rlndtnsc1_state, empty_init, "Roland", "Roland Music Style Card TN-SC1 Software List holder", MACHINE_IS_SKELETON ) +CONS( 198?, rlndtnsc1, 0, 0, rlndtnsc1, rlndtnsc1, rlndtnsc1_state, empty_init, "Roland", "Roland Music Style Card TN-SC1 Software List holder", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/roland/roland_tnsc2.cpp b/src/mame/roland/roland_tnsc2.cpp index a8b9685cabb..8ec564aec82 100644 --- a/src/mame/roland/roland_tnsc2.cpp +++ b/src/mame/roland/roland_tnsc2.cpp @@ -71,4 +71,4 @@ ROM_END } // anonymous namespace -CONS( 198?, rlndtnsc2, 0, 0, rlndtnsc2, rlndtnsc2, rlndtnsc2_state, empty_init, "Roland", "Roland Music Style Card TN-SC2 Software List holder", MACHINE_IS_SKELETON ) +CONS( 198?, rlndtnsc2, 0, 0, rlndtnsc2, rlndtnsc2, rlndtnsc2_state, empty_init, "Roland", "Roland Music Style Card TN-SC2 Software List holder", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/roland/roland_tr505.cpp b/src/mame/roland/roland_tr505.cpp index 88ed612381e..da658418f2b 100644 --- a/src/mame/roland/roland_tr505.cpp +++ b/src/mame/roland/roland_tr505.cpp @@ -64,4 +64,4 @@ ROM_END } // anonymous namespace -SYST(1986, tr505, 0, 0, tr505, tr505, roland_tr505_state, empty_init, "Roland", "TR-505 Rhythm Composer", MACHINE_IS_SKELETON) +SYST(1986, tr505, 0, 0, tr505, tr505, roland_tr505_state, empty_init, "Roland", "TR-505 Rhythm Composer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_tr606.cpp b/src/mame/roland/roland_tr606.cpp index 80ad852da2d..2a43c6a7992 100644 --- a/src/mame/roland/roland_tr606.cpp +++ b/src/mame/roland/roland_tr606.cpp @@ -91,4 +91,4 @@ ROM_END Drivers ***************************************************************************/ -SYST( 1982, tr606, 0, 0, tr606, tr606, tr606_state, empty_init, "Roland", "TR-606 Drumatix", MACHINE_IS_SKELETON ) +SYST( 1982, tr606, 0, 0, tr606, tr606, tr606_state, empty_init, "Roland", "TR-606 Drumatix", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/roland/roland_tr707.cpp b/src/mame/roland/roland_tr707.cpp index 1f880be5625..83f030fac8b 100644 --- a/src/mame/roland/roland_tr707.cpp +++ b/src/mame/roland/roland_tr707.cpp @@ -202,5 +202,5 @@ ROM_END } // anonymous namespace -SYST(1985, tr707, 0, 0, tr707, tr707, roland_tr707_state, empty_init, "Roland", "TR-707 Rhythm Composer", MACHINE_IS_SKELETON) -SYST(1985, tr727, 0, 0, tr707, tr707, roland_tr707_state, empty_init, "Roland", "TR-727 Rhythm Composer", MACHINE_IS_SKELETON) +SYST(1985, tr707, 0, 0, tr707, tr707, roland_tr707_state, empty_init, "Roland", "TR-707 Rhythm Composer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1985, tr727, 0, 0, tr707, tr707, roland_tr707_state, empty_init, "Roland", "TR-727 Rhythm Composer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/roland/roland_tr808.cpp b/src/mame/roland/roland_tr808.cpp index 02933efcb6a..58699a169e6 100644 --- a/src/mame/roland/roland_tr808.cpp +++ b/src/mame/roland/roland_tr808.cpp @@ -91,4 +91,4 @@ ROM_END Drivers ***************************************************************************/ -SYST( 1980, tr808, 0, 0, tr808, tr808, tr808_state, empty_init, "Roland", "TR-808 Rhythm Composer", MACHINE_IS_SKELETON ) +SYST( 1980, tr808, 0, 0, tr808, tr808, tr808_state, empty_init, "Roland", "TR-808 Rhythm Composer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/roland/roland_u20.cpp b/src/mame/roland/roland_u20.cpp index 979f68b57c8..ec16bc69acc 100644 --- a/src/mame/roland/roland_u20.cpp +++ b/src/mame/roland/roland_u20.cpp @@ -104,5 +104,5 @@ ROM_END } // anonymous namespace -SYST(1989, u20, 0, 0, u20, u20, roland_u20_state, empty_init, "Roland", "U-20 RS-PCM Keyboard", MACHINE_IS_SKELETON) -SYST(1989, u220, 0, 0, u220, u20, roland_u20_state, empty_init, "Roland", "U-220 RS-PCM Sound Module", MACHINE_IS_SKELETON) +SYST(1989, u20, 0, 0, u20, u20, roland_u20_state, empty_init, "Roland", "U-20 RS-PCM Keyboard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1989, u220, 0, 0, u220, u20, roland_u20_state, empty_init, "Roland", "U-220 RS-PCM Sound Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/samsung/dvd-n5xx.cpp b/src/mame/samsung/dvd-n5xx.cpp index f65604f5c0d..7d58fb478e2 100644 --- a/src/mame/samsung/dvd-n5xx.cpp +++ b/src/mame/samsung/dvd-n5xx.cpp @@ -324,4 +324,4 @@ ROM_END } // anonymous namespace -SYST( 2001, n501, 0, 0, n501, n501, n5xx_state, empty_init, "Samsung", "Samsung NUON Enhanced DVD Player / DVD-N501", MACHINE_IS_SKELETON ) +SYST( 2001, n501, 0, 0, n501, n501, n5xx_state, empty_init, "Samsung", "Samsung NUON Enhanced DVD Player / DVD-N501", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/saturn/st17xx.cpp b/src/mame/saturn/st17xx.cpp index ead86b93655..3c664bdcdca 100644 --- a/src/mame/saturn/st17xx.cpp +++ b/src/mame/saturn/st17xx.cpp @@ -186,13 +186,13 @@ ROM_END /* System Drivers */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -CONS( 200?, st1700h, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1700 (headphone version)", MACHINE_IS_SKELETON ) -CONS( 200?, st1701, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1701", MACHINE_IS_SKELETON ) -CONS( 200?, st1702, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1702", MACHINE_IS_SKELETON ) -CONS( 200?, st1703, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1703", MACHINE_IS_SKELETON ) -CONS( 200?, st1704, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1704", MACHINE_IS_SKELETON ) -CONS( 200?, st1705, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1705", MACHINE_IS_SKELETON ) -CONS( 200?, st1706, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1706", MACHINE_IS_SKELETON ) -CONS( 200?, st1707, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1707", MACHINE_IS_SKELETON ) -CONS( 200?, st1708, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1708", MACHINE_IS_SKELETON ) -CONS( 200?, st1714, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1714", MACHINE_IS_SKELETON ) +CONS( 200?, st1700h, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1700 (headphone version)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, st1701, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1701", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, st1702, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1702", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, st1703, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1703", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, st1704, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1704", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, st1705, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1705", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, st1706, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1706", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, st1707, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1707", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, st1708, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1708", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, st1714, 0, 0, st17xx, st17xx, st17xx_state, empty_init, "Saturn", "ST-1714", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sealy/sealy.cpp b/src/mame/sealy/sealy.cpp index 0fa86ee76bf..d29476a25aa 100644 --- a/src/mame/sealy/sealy.cpp +++ b/src/mame/sealy/sealy.cpp @@ -145,4 +145,4 @@ ROM_END } // anonymous namespace -GAME( 2004?, crzyddz, 0, sealy, sealy, sealy_state, empty_init, ROT0, "Sealy", "Crazy Dou Di Zhu", MACHINE_IS_SKELETON ) +GAME( 2004?, crzyddz, 0, sealy, sealy, sealy_state, empty_init, ROT0, "Sealy", "Crazy Dou Di Zhu", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sealy/sealy_eagle.cpp b/src/mame/sealy/sealy_eagle.cpp index 4cef1229c7e..957b1841282 100644 --- a/src/mame/sealy/sealy_eagle.cpp +++ b/src/mame/sealy/sealy_eagle.cpp @@ -174,4 +174,4 @@ ROM_END } // anonymous namespace -GAME( 2011, qczl, 0, qczl, qczl, sealy_eagle_state, empty_init, ROT0, "Sealy", "Qing Cheng Zhi Lian", MACHINE_IS_SKELETON ) +GAME( 2011, qczl, 0, qczl, qczl, sealy_eagle_state, empty_init, ROT0, "Sealy", "Qing Cheng Zhi Lian", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sealy/sealy_fr.cpp b/src/mame/sealy/sealy_fr.cpp index 66bde56b5f9..58d7c7cb0ec 100644 --- a/src/mame/sealy/sealy_fr.cpp +++ b/src/mame/sealy/sealy_fr.cpp @@ -51,4 +51,4 @@ ROM_START( snowbwar ) DISK_IMAGE( "snowbwar", 0, SHA1(6d2f63871b73283555de8d24029234c736ff0ba3) ) ROM_END -GAME( 20??, snowbwar, 0, sealy_fr, sealy_fr, sealy_fr_state, empty_init, ROT0, "Sealy", "Snowball War - WakuWaku Yukigassen", MACHINE_IS_SKELETON ) +GAME( 20??, snowbwar, 0, sealy_fr, sealy_fr, sealy_fr_state, empty_init, ROT0, "Sealy", "Snowball War - WakuWaku Yukigassen", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sega/anyworks.cpp b/src/mame/sega/anyworks.cpp index 7c62b020e12..ff64f153d2f 100644 --- a/src/mame/sega/anyworks.cpp +++ b/src/mame/sega/anyworks.cpp @@ -112,4 +112,4 @@ ROM_END } // anonymous namespace -GAME( 2010, unkanyw, 0, unkanyw, unkanyw, anyworks_state, empty_init, ROT0, "AnyWorks / Sega", "unknown AnyWorks / Sega medal game BIOS", MACHINE_IS_SKELETON ) +GAME( 2010, unkanyw, 0, unkanyw, unkanyw, anyworks_state, empty_init, ROT0, "AnyWorks / Sega", "unknown AnyWorks / Sega medal game BIOS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sega/digamart.cpp b/src/mame/sega/digamart.cpp index d1a1e0bd465..ce04c1b1e23 100644 --- a/src/mame/sega/digamart.cpp +++ b/src/mame/sega/digamart.cpp @@ -134,4 +134,4 @@ ROM_END } // anonymous namespace -GAME( 1983, digamart, 0, digamart, digamart, digamart_state, empty_init, ROT0, "Sega", "Diga Mart (rev. A)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1983, digamart, 0, digamart, digamart, digamart_state, empty_init, ROT0, "Sega", "Diga Mart (rev. A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/sega/eshockey.cpp b/src/mame/sega/eshockey.cpp index bd072722d8f..38712768411 100644 --- a/src/mame/sega/eshockey.cpp +++ b/src/mame/sega/eshockey.cpp @@ -230,4 +230,4 @@ ROM_END } // anonymous namespace -GAME( 1993, eshockey, 0, eshockey, eshockey, eshockey_state, empty_init, ROT0, "Sega", "Exciting Speed Hockey (V19930325)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1993, eshockey, 0, eshockey, eshockey, eshockey_state, empty_init, ROT0, "Sega", "Exciting Speed Hockey (V19930325)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/sega/monacogp.cpp b/src/mame/sega/monacogp.cpp index 4612e3e798a..11ba95d0779 100644 --- a/src/mame/sega/monacogp.cpp +++ b/src/mame/sega/monacogp.cpp @@ -272,5 +272,5 @@ ROM_END } // anonymous namespace -GAME( 1980, monacogp, 0, monacogp, 0, monacogp_state, empty_init, ROT0, "Sega", "Monaco GP (set 1)", MACHINE_IS_SKELETON ) -GAME( 1980, monacogpa, monacogp, monacogp, 0, monacogp_state, empty_init, ROT0, "Sega", "Monaco GP (set 2)", MACHINE_IS_SKELETON ) +GAME( 1980, monacogp, 0, monacogp, 0, monacogp_state, empty_init, ROT0, "Sega", "Monaco GP (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1980, monacogpa, monacogp, monacogp, 0, monacogp_state, empty_init, ROT0, "Sega", "Monaco GP (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sega/sega_sawatte.cpp b/src/mame/sega/sega_sawatte.cpp index 723d1cad02c..b821e7cde65 100644 --- a/src/mame/sega/sega_sawatte.cpp +++ b/src/mame/sega/sega_sawatte.cpp @@ -251,4 +251,4 @@ ROM_END } // anonymous namespace -CONS( 1996?, sawatte, 0, 0, sawatte, sawatte, sawatte_state, empty_init, "Sega", "Sawatte", MACHINE_IS_SKELETON ) +CONS( 1996?, sawatte, 0, 0, sawatte, sawatte, sawatte_state, empty_init, "Sega", "Sawatte", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sega/segacoin.cpp b/src/mame/sega/segacoin.cpp index 43dfb686320..61a307a49df 100644 --- a/src/mame/sega/segacoin.cpp +++ b/src/mame/sega/segacoin.cpp @@ -180,4 +180,4 @@ ROM_END } // anonymous namespace -GAME( 1992, westdrm, 0, westdrm, westdrm, segacoin_state, empty_init, ROT0, "Sega", "Western Dream", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1992, westdrm, 0, westdrm, westdrm, segacoin_state, empty_init, ROT0, "Sega", "Western Dream", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/sega/segattl.cpp b/src/mame/sega/segattl.cpp index f6a35453ebe..be44c8fa3a0 100644 --- a/src/mame/sega/segattl.cpp +++ b/src/mame/sega/segattl.cpp @@ -178,4 +178,4 @@ ROM_END } // anonymous namespace -GAME( 1976, fonz, 0, segattl, 0, segattl_state, empty_init, ROT0, "Sega", "Fonz", MACHINE_IS_SKELETON ) +GAME( 1976, fonz, 0, segattl, 0, segattl_state, empty_init, ROT0, "Sega", "Fonz", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sega/segaufoh8.cpp b/src/mame/sega/segaufoh8.cpp index 6dc66be5b07..989fb30f3bb 100644 --- a/src/mame/sega/segaufoh8.cpp +++ b/src/mame/sega/segaufoh8.cpp @@ -133,4 +133,4 @@ ROM_END } // anonymous namespace -GAME( 2001, ufo7, 0, segaufoh8, ufo7, segaufoh8_state, empty_init, ROT0, "Sega", "UFO Catcher 7", MACHINE_IS_SKELETON_MECHANICAL ) // UFO Catch 7 V20011112 in string in ROM +GAME( 2001, ufo7, 0, segaufoh8, ufo7, segaufoh8_state, empty_init, ROT0, "Sega", "UFO Catcher 7", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // UFO Catch 7 V20011112 in string in ROM diff --git a/src/mame/sega/speedbsk.cpp b/src/mame/sega/speedbsk.cpp index b375d74a5a7..0198fe1518e 100644 --- a/src/mame/sega/speedbsk.cpp +++ b/src/mame/sega/speedbsk.cpp @@ -533,4 +533,4 @@ ROM_END // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS GAME( 1992, speedbsk, 0, speedbsk, speedbsk, speedbsk_state, empty_init, ROT0, "Sega", "Speed Basketball", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1993, boatrace, 0, speedbsk, speedbsk, speedbsk_state, empty_init, ROT0, "Sega", "Exciting Boat Race", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1993, boatrace, 0, speedbsk, speedbsk, speedbsk_state, empty_init, ROT0, "Sega", "Exciting Boat Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/sega/stvdev.cpp b/src/mame/sega/stvdev.cpp index f24115a5df9..b29b4a62274 100644 --- a/src/mame/sega/stvdev.cpp +++ b/src/mame/sega/stvdev.cpp @@ -76,4 +76,4 @@ ROM_END // NOTE: stvbios mentions HP and SUN archs being supported, "PC" suffix comes from there -COMP(1998, stvdev, 0, 0, stvdev, stvdev, stvdev_state, empty_init, "Sega / ALi", "ST-V 486 dev box PC", MACHINE_IS_SKELETON ) +COMP(1998, stvdev, 0, 0, stvdev, stvdev, stvdev_state, empty_init, "Sega / ALi", "ST-V 486 dev box PC", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sega/triforce.cpp b/src/mame/sega/triforce.cpp index 6b2e943d50f..00105444721 100644 --- a/src/mame/sega/triforce.cpp +++ b/src/mame/sega/triforce.cpp @@ -1300,82 +1300,82 @@ ROM_END /* Main board */ -/*Triforce*/GAME( 2002, triforce, 0, triforce_base, triforce, triforce_state, empty_init, ROT0, "Sega", "Triforce BIOS", MACHINE_IS_SKELETON|MACHINE_IS_BIOS_ROOT ) +/*Triforce*/GAME( 2002, triforce, 0, triforce_base, triforce, triforce_state, empty_init, ROT0, "Sega", "Triforce BIOS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING|MACHINE_IS_BIOS_ROOT ) /* GDT-xxxx (Sega GD-ROM games) */ -/* 0001 */ GAME( 2002, vs2002j, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision", "Virtua Striker 2002 (Japan) (GDT-0001)", MACHINE_IS_SKELETON ) -/* 0002 */ GAME( 2002, vs2002ex, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision", "Virtua Striker 2002 (Export) (GDT-0002)", MACHINE_IS_SKELETON ) +/* 0001 */ GAME( 2002, vs2002j, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision", "Virtua Striker 2002 (Japan) (GDT-0001)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0002 */ GAME( 2002, vs2002ex, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision", "Virtua Striker 2002 (Export) (GDT-0002)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 0003 -// 0004 GAME( 2003, fzeroaxo, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (GDT-0004)", MACHINE_IS_SKELETON ) -// 0004A GAME( 2003, fzeroaxa, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev A) (GDT-0004A)", MACHINE_IS_SKELETON ) -// 0004B GAME( 2003, fzeroaxb, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev B) (GDT-0004B)", MACHINE_IS_SKELETON ) -/* 0004C */ GAME( 2003, fzeroaxc, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev C) (GDT-0004C)", MACHINE_IS_SKELETON ) -/* 0004D */ GAME( 2003, fzeroaxd, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev D) (GDT-0004D)", MACHINE_IS_SKELETON ) -/* 0004E */ GAME( 2003, fzeroax, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev E) (GDT-0004E)", MACHINE_IS_SKELETON ) -// 0005 GAME( 2003, avalonso, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server) (GDT-0005)", MACHINE_IS_SKELETON ) -/* 0005A */ GAME( 2003, avalonsa, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev A) (GDT-0005A)", MACHINE_IS_SKELETON ) -// 0005B GAME( 2003, avalonsb, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev B) (GDT-0005B)", MACHINE_IS_SKELETON ) -/* 0005C */ GAME( 2003, avalonsc, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev C) (GDT-0005C)", MACHINE_IS_SKELETON ) -// 0005D GAME( 2003, avalonsd, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev D) (GDT-0005D)", MACHINE_IS_SKELETON ) -/* 0005E */ GAME( 2003, avalonse, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev E) (GDT-0005E)", MACHINE_IS_SKELETON ) -/* 0005F */ GAME( 2003, avalonsf, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev F) (GDT-0005F)", MACHINE_IS_SKELETON ) -/* 0005G */ GAME( 2003, avalons, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev G) (GDT-0005G)", MACHINE_IS_SKELETON ) -// 0006 GAME( 2003, avalonco, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (GDT-0006)", MACHINE_IS_SKELETON ) -/* 0006A */ GAME( 2003, avalonca, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev A) (GDT-0006A)", MACHINE_IS_SKELETON ) -// 0006B GAME( 2003, avaloncb, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev B) (GDT-0006B)", MACHINE_IS_SKELETON ) -/* 0006C */ GAME( 2003, avaloncc, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev C) (GDT-0006C)", MACHINE_IS_SKELETON ) -// 0006D GAME( 2003, avaloncd, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev D) (GDT-0006D)", MACHINE_IS_SKELETON ) -/* 0006E */ GAME( 2003, avalonce, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev E) (GDT-0006E)", MACHINE_IS_SKELETON ) -/* 0006F */ GAME( 2003, avaloncf, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev F) (GDT-0006F)", MACHINE_IS_SKELETON ) -/* 0006G */ GAME( 2003, avalonc, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev G) (GDT-0006G)", MACHINE_IS_SKELETON ) +// 0004 GAME( 2003, fzeroaxo, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (GDT-0004)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0004A GAME( 2003, fzeroaxa, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev A) (GDT-0004A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0004B GAME( 2003, fzeroaxb, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev B) (GDT-0004B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0004C */ GAME( 2003, fzeroaxc, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev C) (GDT-0004C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0004D */ GAME( 2003, fzeroaxd, fzeroax, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev D) (GDT-0004D)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0004E */ GAME( 2003, fzeroax, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX (Rev E) (GDT-0004E)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0005 GAME( 2003, avalonso, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server) (GDT-0005)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0005A */ GAME( 2003, avalonsa, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev A) (GDT-0005A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0005B GAME( 2003, avalonsb, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev B) (GDT-0005B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0005C */ GAME( 2003, avalonsc, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev C) (GDT-0005C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0005D GAME( 2003, avalonsd, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev D) (GDT-0005D)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0005E */ GAME( 2003, avalonse, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev E) (GDT-0005E)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0005F */ GAME( 2003, avalonsf, avalons, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev F) (GDT-0005F)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0005G */ GAME( 2003, avalons, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (server, Rev G) (GDT-0005G)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0006 GAME( 2003, avalonco, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client) (GDT-0006)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0006A */ GAME( 2003, avalonca, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev A) (GDT-0006A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0006B GAME( 2003, avaloncb, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev B) (GDT-0006B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0006C */ GAME( 2003, avaloncc, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev C) (GDT-0006C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0006D GAME( 2003, avaloncd, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev D) (GDT-0006D)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0006E */ GAME( 2003, avalonce, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev E) (GDT-0006E)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0006F */ GAME( 2003, avaloncf, avalonc, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev F) (GDT-0006F)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0006G */ GAME( 2003, avalonc, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon - The Wizard Master (client, Rev G) (GDT-0006G)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 0007 F-Zero AX (Asia) -// 0008 GAME( 2003, gekpuryao,gekpurya, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (GDT-0008)", MACHINE_IS_SKELETON ) -// 0008A GAME( 2003, gekpuryaa,gekpurya, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev A) (GDT-0008A)", MACHINE_IS_SKELETON ) -/* 0008B */ GAME( 2003, gekpuryb, gekpurya, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev B) (GDT-0008B)", MACHINE_IS_SKELETON ) -/* 0008C */ GAME( 2003, gekpurya, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev C) (GDT-0008C)", MACHINE_IS_SKELETON ) -// 0009 GAME( 2004, avalns11, avalns13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.? - ??? (server) (GDT-0009)", MACHINE_IS_SKELETON ) -/* 0009A */ GAME( 2004, avalns12, avalns13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.2 - Summon The New Monsters (server, Rev A) (GDT-0009A)", MACHINE_IS_SKELETON ) -// 0009B GAME( 2004, avals13b, avalns13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.? - ??? (server, Rev B) (GDT-0009B)", MACHINE_IS_SKELETON ) -/* 0009C */ GAME( 2004, avalns13, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.3 - Chaotic Sabbat (server, Rev C) (GDT-0009C)", MACHINE_IS_SKELETON ) -// 0010 GAME( 2004, avalnc11, avalnc13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.? - ??? (client) (GDT-0010)", MACHINE_IS_SKELETON ) -/* 0010A */ GAME( 2004, avalnc12, avalnc13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.2 - Summon The New Monsters (client, Rev A) (GDT-0010A)", MACHINE_IS_SKELETON ) -// 0010B GAME( 2004, avalc13b, avalnc13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.? - ??? (client, Rev B) (GDT-0010B)", MACHINE_IS_SKELETON ) -/* 0010C */ GAME( 2004, avalnc13, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.3 - Chaotic Sabbat (client, Rev C) (GDT-0010C)", MACHINE_IS_SKELETON ) -/* 0011 */ GAME( 2003, tfupdate, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Triforce DIMM Updater (3.17) (GDT-0011)", MACHINE_IS_SKELETON ) -/* 0012 */ GAME( 2004, vs2002t3, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision", "Virtua Striker 2002 (Type 3) (GDT-0012)", MACHINE_IS_SKELETON ) -// 0013 GAME( 2004, vs4jo, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan) (GDT-0013)", MACHINE_IS_SKELETON ) -// 0013A GAME( 2004, vs4ja, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev A) (GDT-0013A)", MACHINE_IS_SKELETON ) -// 0013B GAME( 2004, vs4jb, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev B) (GDT-0013B)", MACHINE_IS_SKELETON ) -/* 0013C */ GAME( 2004, vs4jc, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev C) (GDT-0013C)", MACHINE_IS_SKELETON ) -// 0013D GAME( 2004, vs4jd, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev D) (GDT-0013D)", MACHINE_IS_SKELETON ) -/* 0013E */ GAME( 2005, vs4j, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev E) (GDT-0013E)", MACHINE_IS_SKELETON ) -/* 0014 */ GAME( 2004, vs4eo, vs4, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Asia) (GDT-0014)", MACHINE_IS_SKELETON ) -// 0014A GAME( 2004, vs4ea, vs4, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Asia, Rev A) (GDT-0014A)", MACHINE_IS_SKELETON ) -/* 0014B */ GAME( 2005, vs4e, vs4, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Asia, Rev B) (GDT-0014B)", MACHINE_IS_SKELETON ) -/* 0015 */ GAME( 2004, vs4o, vs4, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Export) (GDT-0015)", MACHINE_IS_SKELETON ) -/* 0015A */ GAME( 2005, vs4, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Export, Rev A) (GDT-0015A)", MACHINE_IS_SKELETON ) -// 0016 GAME( 2004, avalons20,triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (server) (GDT-0016)", MACHINE_IS_SKELETON ) -// 0017 GAME( 2004, avalon20o,avalon20, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client) (GDT-0017)", MACHINE_IS_SKELETON ) -// 0017A GAME( 2004, avalon20a,avalon20, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client, Rev A) (GDT-0017A)", MACHINE_IS_SKELETON ) -/* 0017B */ GAME( 2004, avalon20, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client, Rev B) (GDT-0017B)", MACHINE_IS_SKELETON ) -// 0018 GAME( 2005, avalns25o,avalns25, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server) (GDT-0018)", MACHINE_IS_SKELETON ) -/* 0018A */ GAME( 2005, avalns25a,avalns25, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server, Rev A) (GDT-0018A)", MACHINE_IS_SKELETON ) -/* 0018B */ GAME( 2005, avalns25, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server, Rev B) (GDT-0018B)", MACHINE_IS_SKELETON ) -// 0019 GAME( 2005, avalnc25o,avalnc25, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client) (GDT-0019)", MACHINE_IS_SKELETON ) -/* 0019A */ GAME( 2005, avalnc25a,avalnc25, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client, Rev A) (GDT-0019A)", MACHINE_IS_SKELETON ) -/* 0019B */ GAME( 2005, avalnc25, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client, Rev B) (GDT-0019B)", MACHINE_IS_SKELETON ) -// 0020 GAME( 2006, vs42006o, vs42006, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (GDT-0020)", MACHINE_IS_SKELETON ) -// 0020A GAME( 2006, vs42006a, vs42006, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan, Rev A) (GDT-0020A)", MACHINE_IS_SKELETON ) -/* 0020B */ GAME( 2006, vs42006b, vs42006, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan, Rev B) (GDT-0020B)", MACHINE_IS_SKELETON ) -// 0020C GAME( 2006, vs42006c, vs42006, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan, Rev C) (GDT-0020C)", MACHINE_IS_SKELETON ) -/* 0020D */ GAME( 2006, vs42006, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan, Rev D) (GDT-0020D)", MACHINE_IS_SKELETON ) -/* 0021 */ GAME( 2006, vs42k6ex, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Export) (GDT-0021)", MACHINE_IS_SKELETON ) -// 0022 GAME( 2006, tcfboxo, tcfboxa, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Triforce Firmware Update For Compact Flash Box (GDT-0022)", MACHINE_IS_SKELETON ) -/* 0022A */ GAME( 2009, tcfboxa, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Triforce Firmware Update For Compact Flash Box (4.01) (GDT-0022A)", MACHINE_IS_SKELETON ) +// 0008 GAME( 2003, gekpuryao,gekpurya, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (GDT-0008)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0008A GAME( 2003, gekpuryaa,gekpurya, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev A) (GDT-0008A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0008B */ GAME( 2003, gekpuryb, gekpurya, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev B) (GDT-0008B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0008C */ GAME( 2003, gekpurya, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Wow Entertainment", "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu (Rev C) (GDT-0008C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0009 GAME( 2004, avalns11, avalns13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.? - ??? (server) (GDT-0009)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0009A */ GAME( 2004, avalns12, avalns13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.2 - Summon The New Monsters (server, Rev A) (GDT-0009A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0009B GAME( 2004, avals13b, avalns13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.? - ??? (server, Rev B) (GDT-0009B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0009C */ GAME( 2004, avalns13, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.3 - Chaotic Sabbat (server, Rev C) (GDT-0009C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0010 GAME( 2004, avalnc11, avalnc13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.? - ??? (client) (GDT-0010)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0010A */ GAME( 2004, avalnc12, avalnc13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.2 - Summon The New Monsters (client, Rev A) (GDT-0010A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0010B GAME( 2004, avalc13b, avalnc13, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.? - ??? (client, Rev B) (GDT-0010B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0010C */ GAME( 2004, avalnc13, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 1.3 - Chaotic Sabbat (client, Rev C) (GDT-0010C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0011 */ GAME( 2003, tfupdate, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Triforce DIMM Updater (3.17) (GDT-0011)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0012 */ GAME( 2004, vs2002t3, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision", "Virtua Striker 2002 (Type 3) (GDT-0012)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0013 GAME( 2004, vs4jo, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan) (GDT-0013)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0013A GAME( 2004, vs4ja, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev A) (GDT-0013A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0013B GAME( 2004, vs4jb, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev B) (GDT-0013B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0013C */ GAME( 2004, vs4jc, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev C) (GDT-0013C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0013D GAME( 2004, vs4jd, vs4j, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev D) (GDT-0013D)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0013E */ GAME( 2005, vs4j, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Japan, Rev E) (GDT-0013E)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0014 */ GAME( 2004, vs4eo, vs4, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Asia) (GDT-0014)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0014A GAME( 2004, vs4ea, vs4, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Asia, Rev A) (GDT-0014A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0014B */ GAME( 2005, vs4e, vs4, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Asia, Rev B) (GDT-0014B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0015 */ GAME( 2004, vs4o, vs4, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Export) (GDT-0015)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0015A */ GAME( 2005, vs4, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 (Export, Rev A) (GDT-0015A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0016 GAME( 2004, avalons20,triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (server) (GDT-0016)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0017 GAME( 2004, avalon20o,avalon20, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client) (GDT-0017)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0017A GAME( 2004, avalon20a,avalon20, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client, Rev A) (GDT-0017A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0017B */ GAME( 2004, avalon20, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.0 - Eutaxy and Commandment (client, Rev B) (GDT-0017B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0018 GAME( 2005, avalns25o,avalns25, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server) (GDT-0018)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0018A */ GAME( 2005, avalns25a,avalns25, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server, Rev A) (GDT-0018A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0018B */ GAME( 2005, avalns25, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (server, Rev B) (GDT-0018B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0019 GAME( 2005, avalnc25o,avalnc25, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client) (GDT-0019)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0019A */ GAME( 2005, avalnc25a,avalnc25, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client, Rev A) (GDT-0019A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0019B */ GAME( 2005, avalnc25, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega / Hitmaker", "The Key Of Avalon 2.5 - War of the Key (client, Rev B) (GDT-0019B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0020 GAME( 2006, vs42006o, vs42006, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan) (GDT-0020)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0020A GAME( 2006, vs42006a, vs42006, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan, Rev A) (GDT-0020A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0020B */ GAME( 2006, vs42006b, vs42006, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan, Rev B) (GDT-0020B)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0020C GAME( 2006, vs42006c, vs42006, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan, Rev C) (GDT-0020C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0020D */ GAME( 2006, vs42006, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Japan, Rev D) (GDT-0020D)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0021 */ GAME( 2006, vs42k6ex, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Virtua Striker 4 Ver.2006 (Export) (GDT-0021)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// 0022 GAME( 2006, tcfboxo, tcfboxa, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Triforce Firmware Update For Compact Flash Box (GDT-0022)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 0022A */ GAME( 2009, tcfboxa, triforce, triforcegd, triforce, triforce_state, empty_init, ROT0, "Sega", "Triforce Firmware Update For Compact Flash Box (4.01) (GDT-0022A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 837-xxxxx (Sega cart games) -/* 14343-4S1 */ GAME( 2003, fzeroaxm, triforce, triforce_base, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX Monster Ride", MACHINE_IS_SKELETON ) // 2003/09/04 -/* 14343-4T1 */ GAME( 2005, mkartagp, triforce, triforce_base, triforce, triforce_state, empty_init, ROT0, "Namco / Nintendo", "Mario Kart Arcade GP (Japan, MKA1 Ver.A1)", MACHINE_IS_SKELETON ) -/* 14343-4T1 */ GAME( 2006, mkartagpc,mkartagp, triforce_base, triforce, triforce_state, empty_init, ROT0, "Namco / Nintendo", "Mario Kart Arcade GP (Japan, MKA1 Ver.C, update)", MACHINE_IS_SKELETON ) -/* 14343-R4S0 */ GAME( 2007, mkartag2, triforce, triforce_base, triforce, triforce_state, empty_init, ROT0, "Namco / Nintendo", "Mario Kart Arcade GP 2 (Japan, MK21 Ver.A)", MACHINE_IS_SKELETON ) -/* 14343-R4S0 */ GAME( 2007, mkartag2a,mkartag2, triforce_base, triforce, triforce_state, empty_init, ROT0, "Namco / Nintendo", "Mario Kart Arcade GP 2 (Japan, MK21 Ver.A, alt dump)", MACHINE_IS_SKELETON ) +/* 14343-4S1 */ GAME( 2003, fzeroaxm, triforce, triforce_base, triforce, triforce_state, empty_init, ROT0, "Sega / Amusement Vision / Nintendo", "F-Zero AX Monster Ride", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 2003/09/04 +/* 14343-4T1 */ GAME( 2005, mkartagp, triforce, triforce_base, triforce, triforce_state, empty_init, ROT0, "Namco / Nintendo", "Mario Kart Arcade GP (Japan, MKA1 Ver.A1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 14343-4T1 */ GAME( 2006, mkartagpc,mkartagp, triforce_base, triforce, triforce_state, empty_init, ROT0, "Namco / Nintendo", "Mario Kart Arcade GP (Japan, MKA1 Ver.C, update)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 14343-R4S0 */ GAME( 2007, mkartag2, triforce, triforce_base, triforce, triforce_state, empty_init, ROT0, "Namco / Nintendo", "Mario Kart Arcade GP 2 (Japan, MK21 Ver.A)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +/* 14343-R4S0 */ GAME( 2007, mkartag2a,mkartag2, triforce_base, triforce, triforce_state, empty_init, ROT0, "Namco / Nintendo", "Mario Kart Arcade GP 2 (Japan, MK21 Ver.A, alt dump)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sega/unkhockey.cpp b/src/mame/sega/unkhockey.cpp index 2b4a575508b..e8f0a508a18 100644 --- a/src/mame/sega/unkhockey.cpp +++ b/src/mame/sega/unkhockey.cpp @@ -153,4 +153,4 @@ ROM_END } // Anonymous namespace -GAME( 199?, unkhockey, 0, unkhockey, unkhockey, unkhockey_state, empty_init, ROT0, "Sega", "unknown Sega air hockey game", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 199?, unkhockey, 0, unkhockey, unkhockey, unkhockey_state, empty_init, ROT0, "Sega", "unknown Sega air hockey game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/sega/winclub.cpp b/src/mame/sega/winclub.cpp index d07803aed60..8edb0f2e56f 100644 --- a/src/mame/sega/winclub.cpp +++ b/src/mame/sega/winclub.cpp @@ -127,4 +127,4 @@ ROM_END } // anonymous namespace -GAME( 2005, wwmspot, 0, winclub, winclub, winclub_state, empty_init, ROT0, "Sega", "Winner's Wheel - Magical Spot", MACHINE_IS_SKELETON ) // year taken from instructions on cabinet (see YouTube video) +GAME( 2005, wwmspot, 0, winclub, winclub, winclub_state, empty_init, ROT0, "Sega", "Winner's Wheel - Magical Spot", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // year taken from instructions on cabinet (see YouTube video) diff --git a/src/mame/sega/y2.cpp b/src/mame/sega/y2.cpp index d4a6f86fd70..637ff7f1bfa 100644 --- a/src/mame/sega/y2.cpp +++ b/src/mame/sega/y2.cpp @@ -123,9 +123,9 @@ ROM_END /* The title screen shows "The King of Fighters - Road to Revenge" (Chinese / English) while the speech on the title screen announcer says "The King of Fighters 2002 Unlimited Match" There is a PS2 version with the Unlimited Match title screen, but unless it's used for a different region the arcade doesn't show that title, only announces it. */ -GAME( 2009, kof2002um, 0, system_board_y2, system_board_y2, system_board_y2_state, empty_init, ROT0, "SNK Playmore / New Channel", "The King of Fighters - Fuchou Zhi Lu/Road to Revenge / The King of Fighters 2002 Unlimited Match (China)", MACHINE_IS_SKELETON ) // also Export? -GAME( 2009, kof2002umj, kof2002um, system_board_y2, system_board_y2, system_board_y2_state, empty_init, ROT0, "SNK Playmore", "The King of Fighters 2002 Unlimited Match (Japan)", MACHINE_IS_SKELETON ) -GAME( 2009, higurashi, 0, system_board_y2, system_board_y2, system_board_y2_state, empty_init, ROT0, "AQ Interactive", "Higurashi no Naku Koro ni Jong (Japan)", MACHINE_IS_SKELETON ) +GAME( 2009, kof2002um, 0, system_board_y2, system_board_y2, system_board_y2_state, empty_init, ROT0, "SNK Playmore / New Channel", "The King of Fighters - Fuchou Zhi Lu/Road to Revenge / The King of Fighters 2002 Unlimited Match (China)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // also Export? +GAME( 2009, kof2002umj, kof2002um, system_board_y2, system_board_y2, system_board_y2_state, empty_init, ROT0, "SNK Playmore", "The King of Fighters 2002 Unlimited Match (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2009, higurashi, 0, system_board_y2, system_board_y2, system_board_y2_state, empty_init, ROT0, "AQ Interactive", "Higurashi no Naku Koro ni Jong (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) //エヌアイン完全世界/En-Eins Perfektewelt //上海 臥龍天昇/Shanghai Ga ryū tenshō diff --git a/src/mame/seibu/bloodbro_ms.cpp b/src/mame/seibu/bloodbro_ms.cpp index b2d5d4926c6..b5333af953f 100644 --- a/src/mame/seibu/bloodbro_ms.cpp +++ b/src/mame/seibu/bloodbro_ms.cpp @@ -299,4 +299,4 @@ ROM_END } // anonymous namespace -GAME( 199?, bloodbrom, bloodbro, bloodbrom, bloodbrom, bloodbro_ms_state, init_bloodbrom, ROT0, "bootleg (Gaelco / Ervisa)", "Blood Bros. (Modular System)", MACHINE_IS_SKELETON ) +GAME( 199?, bloodbrom, bloodbro, bloodbrom, bloodbrom, bloodbro_ms_state, init_bloodbrom, ROT0, "bootleg (Gaelco / Ervisa)", "Blood Bros. (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/seibu/cabal_ms.cpp b/src/mame/seibu/cabal_ms.cpp index e6f4bb9a500..8b3e4432a3d 100644 --- a/src/mame/seibu/cabal_ms.cpp +++ b/src/mame/seibu/cabal_ms.cpp @@ -173,4 +173,4 @@ ROM_END } // anonymous namespace -GAME( 1988, cabalm, cabal, cabalm, cabalm, cabal_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Cabal (Modular System)", MACHINE_IS_SKELETON ) +GAME( 1988, cabalm, cabal, cabalm, cabalm, cabal_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Cabal (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sfrj/tim100.cpp b/src/mame/sfrj/tim100.cpp index 036d4564df7..df4deb5c063 100644 --- a/src/mame/sfrj/tim100.cpp +++ b/src/mame/sfrj/tim100.cpp @@ -248,4 +248,4 @@ ROM_END } // Anonymous namespace -COMP( 1985, tim100, 0, 0, tim100, tim100, tim100_state, empty_init, "Mihajlo Pupin Institute", "TIM-100", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 1985, tim100, 0, 0, tim100, tim100, tim100_state, empty_init, "Mihajlo Pupin Institute", "TIM-100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/sgi/iris3130.cpp b/src/mame/sgi/iris3130.cpp index 5f19dd28d37..ad43a7c75fd 100644 --- a/src/mame/sgi/iris3130.cpp +++ b/src/mame/sgi/iris3130.cpp @@ -720,4 +720,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1985, iris3130, 0, 0, iris3130, iris3130, iris3000_state, empty_init, "Silicon Graphics Inc", "IRIS 3130 (IP2)", MACHINE_IS_SKELETON ) +COMP( 1985, iris3130, 0, 0, iris3130, iris3130, iris3000_state, empty_init, "Silicon Graphics Inc", "IRIS 3130 (IP2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/shared/namco_c355spr.h b/src/mame/shared/namco_c355spr.h index 4baf7e8dfcd..cc261615b57 100644 --- a/src/mame/shared/namco_c355spr.h +++ b/src/mame/shared/namco_c355spr.h @@ -135,7 +135,6 @@ class namco_c355spr_device : public device_t, public device_gfx_interface, publi void build_sprite_list(int no); private: - void copybitmap(bitmap_ind16 &dest_bmp, const rectangle &clip, u8 pri); void copybitmap(bitmap_rgb32 &dest_bmp, const rectangle &clip, u8 pri); diff --git a/src/mame/sharp/mz3500.cpp b/src/mame/sharp/mz3500.cpp index 5595a4e137f..995267b54bb 100644 --- a/src/mame/sharp/mz3500.cpp +++ b/src/mame/sharp/mz3500.cpp @@ -870,4 +870,4 @@ ROM_END } // anonymous namespace -COMP( 198?, mz3500, 0, 0, mz3500, mz3500, mz3500_state, empty_init, "Sharp", "MZ-3500", MACHINE_IS_SKELETON ) +COMP( 198?, mz3500, 0, 0, mz3500, mz3500, mz3500_state, empty_init, "Sharp", "MZ-3500", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sharp/wizard.cpp b/src/mame/sharp/wizard.cpp index ceb4e78da66..ab33fd72fce 100644 --- a/src/mame/sharp/wizard.cpp +++ b/src/mame/sharp/wizard.cpp @@ -161,4 +161,4 @@ ROM_END } // Anonymous namespace -CONS( 1988, iq7000, 0, 0, iq7000, iq7000, wizard_state, empty_init, "Sharp", "IQ-7000", MACHINE_IS_SKELETON ) +CONS( 1988, iq7000, 0, 0, iq7000, iq7000, wizard_state, empty_init, "Sharp", "IQ-7000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sharp/zaurus.cpp b/src/mame/sharp/zaurus.cpp index 8a877599389..e190c83e3f2 100644 --- a/src/mame/sharp/zaurus.cpp +++ b/src/mame/sharp/zaurus.cpp @@ -1617,10 +1617,10 @@ ROM_END } // anonymous namespace -COMP( 2002, zsl5500, 0, 0, zaurus_sa1110, zaurus_sa, zaurus_sa_state, empty_init, "Sharp", "Zaurus SL-5500 \"Collie\"", MACHINE_IS_SKELETON ) -COMP( 2002, zslc500, 0, 0, zaurus_pxa250, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C500", MACHINE_IS_SKELETON ) -COMP( 2002, zsl5600, 0, 0, zaurus_pxa250, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-5600 / SL-B500 \"Poodle\"", MACHINE_IS_SKELETON ) -COMP( 2003, zslc750, 0, 0, zaurus_pxa255, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C750 \"Shepherd\" (Japan)", MACHINE_IS_SKELETON ) -COMP( 2004, zslc760, 0, 0, zaurus_pxa255, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C760 \"Husky\" (Japan)", MACHINE_IS_SKELETON ) -COMP( 200?, zslc3000, 0, 0, zaurus_pxa270, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C3000 \"Spitz\" (Japan)", MACHINE_IS_SKELETON ) -COMP( 200?, zslc1000, 0, 0, zaurus_pxa270, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C3000 \"Akita\" (Japan)", MACHINE_IS_SKELETON ) +COMP( 2002, zsl5500, 0, 0, zaurus_sa1110, zaurus_sa, zaurus_sa_state, empty_init, "Sharp", "Zaurus SL-5500 \"Collie\"", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 2002, zslc500, 0, 0, zaurus_pxa250, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C500", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 2002, zsl5600, 0, 0, zaurus_pxa250, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-5600 / SL-B500 \"Poodle\"", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 2003, zslc750, 0, 0, zaurus_pxa255, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C750 \"Shepherd\" (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 2004, zslc760, 0, 0, zaurus_pxa255, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C760 \"Husky\" (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 200?, zslc3000, 0, 0, zaurus_pxa270, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C3000 \"Spitz\" (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 200?, zslc1000, 0, 0, zaurus_pxa270, zaurus_pxa, zaurus_pxa_state, empty_init, "Sharp", "Zaurus SL-C3000 \"Akita\" (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/siemens/bitel.cpp b/src/mame/siemens/bitel.cpp index 22a83d913a2..011de62f4ca 100644 --- a/src/mame/siemens/bitel.cpp +++ b/src/mame/siemens/bitel.cpp @@ -100,5 +100,5 @@ ROM_END } // anonymous namespace -COMP(1986, t3210, 0, 0, t3210, bitel, bitel_state, empty_init, "Siemens", "Bitel T3210", MACHINE_IS_SKELETON) -COMP(1989, feap90, 0, 0, feap90, bitel, bitel_state, empty_init, "Siemens", "Multitel Fe Ap 90-1.1", MACHINE_IS_SKELETON) +COMP(1986, t3210, 0, 0, t3210, bitel, bitel_state, empty_init, "Siemens", "Bitel T3210", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1989, feap90, 0, 0, feap90, bitel, bitel_state, empty_init, "Siemens", "Multitel Fe Ap 90-1.1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/sigma/sigma21.cpp b/src/mame/sigma/sigma21.cpp index 666b802094e..ecc6b2febab 100644 --- a/src/mame/sigma/sigma21.cpp +++ b/src/mame/sigma/sigma21.cpp @@ -123,4 +123,4 @@ ROM_END } // anonymous namespace -GAME(197?, sigma21, 0, sigma21, sigma21, sigma21_state, empty_init, ROT0, "Sigma Enterprises", "21 (Sigma)", MACHINE_IS_SKELETON) +GAME(197?, sigma21, 0, sigma21, sigma21, sigma21_state, empty_init, ROT0, "Sigma Enterprises", "21 (Sigma)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/sigma/sigmab31.cpp b/src/mame/sigma/sigmab31.cpp index e250eed8716..142bb6ce788 100644 --- a/src/mame/sigma/sigmab31.cpp +++ b/src/mame/sigma/sigmab31.cpp @@ -200,4 +200,4 @@ ROM_END } // anonymous namespace -GAME( 1988, cptlucky, 0, sigmab31, cptlucky, sigmab31_state, empty_init, ROT0, "Sigma", "Captain Lucky", MACHINE_IS_SKELETON_MECHANICAL ) // 1988 copyright in main CPU ROM +GAME( 1988, cptlucky, 0, sigmab31, cptlucky, sigmab31_state, empty_init, ROT0, "Sigma", "Captain Lucky", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // 1988 copyright in main CPU ROM diff --git a/src/mame/sigma/sigmab88.cpp b/src/mame/sigma/sigmab88.cpp index a06e75a0899..9c736399ec4 100644 --- a/src/mame/sigma/sigmab88.cpp +++ b/src/mame/sigma/sigmab88.cpp @@ -120,5 +120,5 @@ ROM_END } // anonymous namespace -GAME( 1997, cool104, 0, sigmab88, sigmab88, sigmab88_state, empty_init, ROT0, "Sigma", "Cool 104", MACHINE_IS_SKELETON ) -GAME( 1997, freedeal, 0, sigmab88, sigmab88, sigmab88_state, empty_init, ROT0, "Sigma", "Free Deal Twin Jokers Progressive", MACHINE_IS_SKELETON ) +GAME( 1997, cool104, 0, sigmab88, sigmab88, sigmab88_state, empty_init, ROT0, "Sigma", "Cool 104", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1997, freedeal, 0, sigmab88, sigmab88, sigmab88_state, empty_init, ROT0, "Sigma", "Free Deal Twin Jokers Progressive", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/600cat.cpp b/src/mame/skeleton/600cat.cpp index 7972a59f69e..2db1615c7a3 100644 --- a/src/mame/skeleton/600cat.cpp +++ b/src/mame/skeleton/600cat.cpp @@ -157,4 +157,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 199?, 600cat, 0, 0, _600cat, _600cat, _600cat_state, empty_init, "Wavetek", "600 Cellular Activation Tester", MACHINE_IS_SKELETON ) +COMP( 199?, 600cat, 0, 0, _600cat, _600cat, _600cat_state, empty_init, "Wavetek", "600 Cellular Activation Tester", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/aaa.cpp b/src/mame/skeleton/aaa.cpp index 9d65c78125a..858cedf2095 100644 --- a/src/mame/skeleton/aaa.cpp +++ b/src/mame/skeleton/aaa.cpp @@ -303,4 +303,4 @@ ROM_END } // anonymous namespace -COMP( 1981, aaa, 0, 0, aaa, aaa, aaa_state, empty_init, "Ann Arbor", "Ambassador", MACHINE_IS_SKELETON ) +COMP( 1981, aaa, 0, 0, aaa, aaa, aaa_state, empty_init, "Ann Arbor", "Ambassador", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/acd.cpp b/src/mame/skeleton/acd.cpp index 2d4c7af75ec..56a5b566c93 100644 --- a/src/mame/skeleton/acd.cpp +++ b/src/mame/skeleton/acd.cpp @@ -49,4 +49,4 @@ ROM_END } // anonymous namespace -COMP( 198?, acd, 0, 0, acd, acd, acd_state, empty_init, "Advanced Computer Design", "unknown ACD computer", MACHINE_IS_SKELETON ) +COMP( 198?, acd, 0, 0, acd, acd, acd_state, empty_init, "Advanced Computer Design", "unknown ACD computer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/aceex.cpp b/src/mame/skeleton/aceex.cpp index 29c8937ae09..d4ec8cc9f37 100644 --- a/src/mame/skeleton/aceex.cpp +++ b/src/mame/skeleton/aceex.cpp @@ -104,4 +104,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1995, aceex2814, 0, 0, aceex2814, aceex2814, aceex2814_state, empty_init, "Aceex Corporation", "Aceex 2814", MACHINE_IS_SKELETON ) +COMP( 1995, aceex2814, 0, 0, aceex2814, aceex2814, aceex2814_state, empty_init, "Aceex Corporation", "Aceex 2814", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/aid80f.cpp b/src/mame/skeleton/aid80f.cpp index f6abbed5f4a..ef959705ef7 100644 --- a/src/mame/skeleton/aid80f.cpp +++ b/src/mame/skeleton/aid80f.cpp @@ -145,4 +145,4 @@ ROM_END } // anonymous namespace -COMP(1978, aid80f, 0, 0, aid80f, aid80f, aid80f_state, empty_init, "Mostek", "AID-80F Development System", MACHINE_IS_SKELETON) +COMP(1978, aid80f, 0, 0, aid80f, aid80f, aid80f_state, empty_init, "Mostek", "AID-80F Development System", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/airbase99.cpp b/src/mame/skeleton/airbase99.cpp index b116c437be2..d07ca5a0126 100644 --- a/src/mame/skeleton/airbase99.cpp +++ b/src/mame/skeleton/airbase99.cpp @@ -92,4 +92,4 @@ ROM_END } // anonymous namespace -SYST(1998, airbase99, 0, 0, airbase99, airbase99, airbase99_state, empty_init, "JoMoX", "AiRBase 99", MACHINE_IS_SKELETON) +SYST(1998, airbase99, 0, 0, airbase99, airbase99, airbase99_state, empty_init, "JoMoX", "AiRBase 99", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/alcat7100.cpp b/src/mame/skeleton/alcat7100.cpp index 0347c20e19d..d05ba598d26 100644 --- a/src/mame/skeleton/alcat7100.cpp +++ b/src/mame/skeleton/alcat7100.cpp @@ -121,4 +121,4 @@ ROM_END } // anonymous namespace -COMP(1984, alcat7100, 0, 0, alcat7100, alcat7100, alcat7100_state, empty_init, "Alcatel", "Terminal 7100", MACHINE_IS_SKELETON) +COMP(1984, alcat7100, 0, 0, alcat7100, alcat7100, alcat7100_state, empty_init, "Alcatel", "Terminal 7100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/alesis_qs.cpp b/src/mame/skeleton/alesis_qs.cpp index 4a451ee0957..af28367e06e 100644 --- a/src/mame/skeleton/alesis_qs.cpp +++ b/src/mame/skeleton/alesis_qs.cpp @@ -103,4 +103,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1996, alesqs7, 0, 0, qs7, qs7, qs_state, empty_init, "Alesis", "Alesis QS7 musical keyboard", MACHINE_IS_SKELETON ) +COMP( 1996, alesqs7, 0, 0, qs7, qs7, qs_state, empty_init, "Alesis", "Alesis QS7 musical keyboard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/alphasma3k.cpp b/src/mame/skeleton/alphasma3k.cpp index 41832708a59..7904db0d708 100644 --- a/src/mame/skeleton/alphasma3k.cpp +++ b/src/mame/skeleton/alphasma3k.cpp @@ -135,4 +135,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 2000, asma3k, 0, 0, alphasmart3k, alphasmart3k, alphasmart3k_state, empty_init, "AlphaSmart, Inc.", "AlphaSmart 3000", MACHINE_IS_SKELETON ) +COMP( 2000, asma3k, 0, 0, alphasmart3k, alphasmart3k, alphasmart3k_state, empty_init, "AlphaSmart, Inc.", "AlphaSmart 3000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/am1000.cpp b/src/mame/skeleton/am1000.cpp index b854e9bcc49..8fd7a4b723f 100644 --- a/src/mame/skeleton/am1000.cpp +++ b/src/mame/skeleton/am1000.cpp @@ -122,4 +122,4 @@ ROM_END } // anonymous namespace -COMP(1988, am1000, 0, 0, am1000, am1000, am1000_state, empty_init, "Alpha Micro", "AM-1000", MACHINE_IS_SKELETON) +COMP(1988, am1000, 0, 0, am1000, am1000, am1000_state, empty_init, "Alpha Micro", "AM-1000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/antonelli_hd6305.cpp b/src/mame/skeleton/antonelli_hd6305.cpp index b6785e07d6e..25783bd56ba 100644 --- a/src/mame/skeleton/antonelli_hd6305.cpp +++ b/src/mame/skeleton/antonelli_hd6305.cpp @@ -59,5 +59,5 @@ ROM_END } // anonymous namespace -SYST(198?, anto2495, 0, 0, antonelli, antonelli, antonelli_hd6305_state, empty_init, "Antonelli", "Antonelli 2495", MACHINE_IS_SKELETON) -SYST(198?, anto2614, 0, 0, antonelli, antonelli, antonelli_hd6305_state, empty_init, "Antonelli", "Antonelli 2614", MACHINE_IS_SKELETON) // stereo version +SYST(198?, anto2495, 0, 0, antonelli, antonelli, antonelli_hd6305_state, empty_init, "Antonelli", "Antonelli 2495", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(198?, anto2614, 0, 0, antonelli, antonelli, antonelli_hd6305_state, empty_init, "Antonelli", "Antonelli 2614", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // stereo version diff --git a/src/mame/skeleton/aquaplus_piece.cpp b/src/mame/skeleton/aquaplus_piece.cpp index 5468b73e736..2b2eda89cf7 100644 --- a/src/mame/skeleton/aquaplus_piece.cpp +++ b/src/mame/skeleton/aquaplus_piece.cpp @@ -93,5 +93,5 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST(2001, piece512k, 0, 0, piece512k, piece, piece_state, empty_init, "Aquaplus", "P/ECE (512 kB Flash)", MACHINE_IS_SKELETON) -SYST(2001, piece2m, piece512k, 0, piece2m, piece, piece_state, empty_init, "Aquaplus", "P/ECE (2 MB Flash)", MACHINE_IS_SKELETON) +SYST(2001, piece512k, 0, 0, piece512k, piece, piece_state, empty_init, "Aquaplus", "P/ECE (512 kB Flash)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(2001, piece2m, piece512k, 0, piece2m, piece, piece_state, empty_init, "Aquaplus", "P/ECE (2 MB Flash)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/argox.cpp b/src/mame/skeleton/argox.cpp index 770d5197d35..6fc9c1f205e 100644 --- a/src/mame/skeleton/argox.cpp +++ b/src/mame/skeleton/argox.cpp @@ -90,4 +90,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1996, os214, 0, 0, os214, 0, os214_state, init_os214, "Argox", "Rabbit Printer (model OS-214)", MACHINE_IS_SKELETON) +COMP( 1996, os214, 0, 0, os214, 0, os214_state, init_os214, "Argox", "Rabbit Printer (model OS-214)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/banpresto_tomy_h8s.cpp b/src/mame/skeleton/banpresto_tomy_h8s.cpp index 9037e00cc30..9be16bb0592 100644 --- a/src/mame/skeleton/banpresto_tomy_h8s.cpp +++ b/src/mame/skeleton/banpresto_tomy_h8s.cpp @@ -233,12 +233,12 @@ ROM_END } // anonymous namespace -GAME( 2006, cscaoysd, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Banpresto", "Crayon Shin-chan - Arashi o Yobu! Sushitori Daigassen", MACHINE_IS_SKELETON ) -GAME( 2006, dbzbgck, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Banpresto", "Dragon Ball Z - Bucchigiri no Chou Kessen", MACHINE_IS_SKELETON ) -GAME( 2007, cmcwa, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Banpresto", "Chibi Maruko-chan - Wanage de Asobo!!", MACHINE_IS_SKELETON ) -GAME( 2005, zoids, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Zoids", MACHINE_IS_SKELETON ) // title to be verified -GAME( 2007, youkai, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Youkai VS Uchuujin", MACHINE_IS_SKELETON ) -GAME( 2007, satoyama, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Satoyama Grand Prix", MACHINE_IS_SKELETON ) -GAME( 2007, gyakyu, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Ginga Yakyu", MACHINE_IS_SKELETON ) -GAME( 2007, yujogs, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Yujo Gattai Shishigami-o", MACHINE_IS_SKELETON ) // title to be verified, inferred from some strings related to characters -GAME( 200?, unkbpmed, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Banpresto", "unknown Banpresto medal game", MACHINE_IS_SKELETON ) +GAME( 2006, cscaoysd, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Banpresto", "Crayon Shin-chan - Arashi o Yobu! Sushitori Daigassen", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2006, dbzbgck, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Banpresto", "Dragon Ball Z - Bucchigiri no Chou Kessen", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2007, cmcwa, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Banpresto", "Chibi Maruko-chan - Wanage de Asobo!!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2005, zoids, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Zoids", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // title to be verified +GAME( 2007, youkai, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Youkai VS Uchuujin", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2007, satoyama, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Satoyama Grand Prix", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2007, gyakyu, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Ginga Yakyu", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2007, yujogs, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Amodio / Tomy", "Yujo Gattai Shishigami-o", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // title to be verified, inferred from some strings related to characters +GAME( 200?, unkbpmed, 0, base, base, banpresto_tomy_h8s_state, empty_init, ROT0, "Banpresto", "unknown Banpresto medal game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/bolsaint.cpp b/src/mame/skeleton/bolsaint.cpp index 0360decbcbf..ac97c2332b9 100644 --- a/src/mame/skeleton/bolsaint.cpp +++ b/src/mame/skeleton/bolsaint.cpp @@ -91,4 +91,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(2000, bolsaint, 0, bolsaint, bolsaint, bolsaint_state, empty_init, ROT0, "Sleic/Petaco", "Bolsa Internacional (euro)", MACHINE_IS_SKELETON_MECHANICAL) // VER.1.0 found on ROM string, but EPROM label reads V3.22 +GAME(2000, bolsaint, 0, bolsaint, bolsaint, bolsaint_state, empty_init, ROT0, "Sleic/Petaco", "Bolsa Internacional (euro)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // VER.1.0 found on ROM string, but EPROM label reads V3.22 diff --git a/src/mame/skeleton/boo.cpp b/src/mame/skeleton/boo.cpp index 3af6fd98731..d49f91c996d 100644 --- a/src/mame/skeleton/boo.cpp +++ b/src/mame/skeleton/boo.cpp @@ -169,4 +169,4 @@ ROM_END } // anonymous namespace -GAME( 2000, boo1000, 0, boo, boo, boo_state, empty_init, ROT0, "JK Amusement", "Boo 1000", MACHINE_IS_SKELETON ) +GAME( 2000, boo1000, 0, boo, boo, boo_state, empty_init, ROT0, "JK Amusement", "Boo 1000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/boramz80.cpp b/src/mame/skeleton/boramz80.cpp index 9d75b44e987..841f9b80ccf 100644 --- a/src/mame/skeleton/boramz80.cpp +++ b/src/mame/skeleton/boramz80.cpp @@ -366,9 +366,9 @@ void boramz80_state::init_tpkborama() } // anonymous namespace -GAME( 1987, pkboram, 0, pk, pkboram, boramz80_state, empty_init, ROT0, "Boram", "PK - New Exciting Poker!", MACHINE_IS_SKELETON ) // PK-BORAM 0211 aug.04.1987. BORAM CORP -GAME( 1988, tpkboram, 0, pk, tpkboram, boramz80_state, empty_init, ROT0, "Boram", "PK Turbo", MACHINE_IS_SKELETON ) // PK-TURBO jan.29.1988. BORAM CORP. -GAME( 1998, tpkborama, tpkboram, pk, tpkboram, boramz80_state, init_tpkborama, ROT0, "Boram", "PK Turbo (Ver 2.3B2, encrypted)", MACHINE_IS_SKELETON ) // dep inctype-23B1998 0519Ver 2.3B2 -GAME( 1990, pkrboram, 0, pk, tpkboram, boramz80_state, empty_init, ROT0, "Boram", "PK Rainbow (v 1.5)", MACHINE_IS_SKELETON ) // PK RAINBOW v1.5 BORAM Corp. 1990.11.06� -GAME( 1992, tpkg2, 0, pk, tpkboram, boramz80_state, empty_init, ROT0, "Boram", "PK Turbo Great 2", MACHINE_IS_SKELETON ) // PK TURBO GREAT2 1992.06.04 BORAM CORP. -GAME( 19??, unkboram, 0, pk, tpkboram, boramz80_state, empty_init, ROT0, "Boram", "unknown Boram poker game", MACHINE_IS_SKELETON ) // PKS v100 BORAM CORP +GAME( 1987, pkboram, 0, pk, pkboram, boramz80_state, empty_init, ROT0, "Boram", "PK - New Exciting Poker!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PK-BORAM 0211 aug.04.1987. BORAM CORP +GAME( 1988, tpkboram, 0, pk, tpkboram, boramz80_state, empty_init, ROT0, "Boram", "PK Turbo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PK-TURBO jan.29.1988. BORAM CORP. +GAME( 1998, tpkborama, tpkboram, pk, tpkboram, boramz80_state, init_tpkborama, ROT0, "Boram", "PK Turbo (Ver 2.3B2, encrypted)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // dep inctype-23B1998 0519Ver 2.3B2 +GAME( 1990, pkrboram, 0, pk, tpkboram, boramz80_state, empty_init, ROT0, "Boram", "PK Rainbow (v 1.5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PK RAINBOW v1.5 BORAM Corp. 1990.11.06� +GAME( 1992, tpkg2, 0, pk, tpkboram, boramz80_state, empty_init, ROT0, "Boram", "PK Turbo Great 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PK TURBO GREAT2 1992.06.04 BORAM CORP. +GAME( 19??, unkboram, 0, pk, tpkboram, boramz80_state, empty_init, ROT0, "Boram", "unknown Boram poker game", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // PKS v100 BORAM CORP diff --git a/src/mame/skeleton/bullion2.cpp b/src/mame/skeleton/bullion2.cpp index 70d3d307398..3218f7c0726 100644 --- a/src/mame/skeleton/bullion2.cpp +++ b/src/mame/skeleton/bullion2.cpp @@ -140,4 +140,4 @@ ROM_END // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS -GAME( 1984, bullion2, 0, bullion2, bullion2, bullion2_state, empty_init, ROT0, "Inder", "Bullion 2", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1984, bullion2, 0, bullion2, bullion2, bullion2_state, empty_init, ROT0, "Inder", "Bullion 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/skeleton/c2color.cpp b/src/mame/skeleton/c2color.cpp index 0d7a4b7c905..e4f334b7e31 100644 --- a/src/mame/skeleton/c2color.cpp +++ b/src/mame/skeleton/c2color.cpp @@ -187,4 +187,4 @@ ROM_END // year, name, parent, compat, machine, input, class, init, company, fullname, flags -CONS( 201?, c2color, 0, 0, c2_color, c2_color, c2_color_state, empty_init, "Baiyi Animation", "C2 Color (China)", MACHINE_IS_SKELETON ) +CONS( 201?, c2color, 0, 0, c2_color, c2_color, c2_color_state, empty_init, "Baiyi Animation", "C2 Color (China)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/caramball.cpp b/src/mame/skeleton/caramball.cpp index d3cc8288464..90a2760f6e8 100644 --- a/src/mame/skeleton/caramball.cpp +++ b/src/mame/skeleton/caramball.cpp @@ -150,4 +150,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(1992, caramball, 0, caramball, caramball, caramball_state, empty_init, ROT0, "Inconel", "Caramball", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1992, caramball, 0, caramball, caramball, caramball_state, empty_init, ROT0, "Inconel", "Caramball", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/skeleton/cardinal.cpp b/src/mame/skeleton/cardinal.cpp index 74d65c68c62..9d3bf96e5a8 100644 --- a/src/mame/skeleton/cardinal.cpp +++ b/src/mame/skeleton/cardinal.cpp @@ -175,4 +175,4 @@ ROM_END } // anonymous namespace -COMP(1984, cardinal, 0, 0, cardinal, cardinal, cardinal_state, empty_init, "Standard Microsystems", "Cardinal Video Terminal", MACHINE_IS_SKELETON) +COMP(1984, cardinal, 0, 0, cardinal, cardinal, cardinal_state, empty_init, "Standard Microsystems", "Cardinal Video Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/cbnt2039.cpp b/src/mame/skeleton/cbnt2039.cpp index bd325f39c44..e177620a2de 100644 --- a/src/mame/skeleton/cbnt2039.cpp +++ b/src/mame/skeleton/cbnt2039.cpp @@ -68,4 +68,4 @@ ROM_END } // anonymous namespace -COMP(1993, cbnt2039, 0, 0, cbnt2039, cbnt2039, cbnt2039_state, empty_init, "Cablenet", "2039 Controller", MACHINE_IS_SKELETON) +COMP(1993, cbnt2039, 0, 0, cbnt2039, cbnt2039, cbnt2039_state, empty_init, "Cablenet", "2039 Controller", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/cd100.cpp b/src/mame/skeleton/cd100.cpp index 4e4d36e92fa..e889079daa5 100644 --- a/src/mame/skeleton/cd100.cpp +++ b/src/mame/skeleton/cd100.cpp @@ -269,4 +269,4 @@ ROM_END } // anonymous namespace -SYST(1992, cd100b, 0, 0, cd100b, cd100b, cd100_state, empty_init, "Rowe International", "CD-100B LaserStar", MACHINE_IS_SKELETON_MECHANICAL) +SYST(1992, cd100b, 0, 0, cd100b, cd100b, cd100_state, empty_init, "Rowe International", "CD-100B LaserStar", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/skeleton/cdsys5.cpp b/src/mame/skeleton/cdsys5.cpp index 518fd15ec8f..327a39c58f3 100644 --- a/src/mame/skeleton/cdsys5.cpp +++ b/src/mame/skeleton/cdsys5.cpp @@ -136,4 +136,4 @@ ROM_END } // anonymous namespace -SYST(199?, minijook, 0, 0, minijook, minijook, cdsys5_state, empty_init, "Sound Leisure", "MiniJook", MACHINE_IS_SKELETON_MECHANICAL) +SYST(199?, minijook, 0, 0, minijook, minijook, cdsys5_state, empty_init, "Sound Leisure", "MiniJook", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/skeleton/cit1500.cpp b/src/mame/skeleton/cit1500.cpp index fce79482e60..d86516f4ea4 100644 --- a/src/mame/skeleton/cit1500.cpp +++ b/src/mame/skeleton/cit1500.cpp @@ -112,5 +112,5 @@ ROM_END } // anonymous namespace -SYST(2001, trmavia, 0, 0, cit1500, cit1500, cit1500_state, empty_init, "Alcatel / Telefonica", "TRMA VIA", MACHINE_IS_SKELETON) -SYST(2000, teletup, 0, 0, cit1500, cit1500, cit1500_state, empty_init, "Alcatel / Telefonica", "TeleTUP", MACHINE_IS_SKELETON) +SYST(2001, trmavia, 0, 0, cit1500, cit1500, cit1500_state, empty_init, "Alcatel / Telefonica", "TRMA VIA", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(2000, teletup, 0, 0, cit1500, cit1500, cit1500_state, empty_init, "Alcatel / Telefonica", "TeleTUP", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/cle68k.cpp b/src/mame/skeleton/cle68k.cpp index 7fe0ad8bf39..f4f9546604b 100644 --- a/src/mame/skeleton/cle68k.cpp +++ b/src/mame/skeleton/cle68k.cpp @@ -293,6 +293,6 @@ ROM_END // TODO: possibly licensed to LSE, verify once it works -GAME( 2001, dmndhrt, 0, cle68k, dmndhrt, cle68k_state, empty_init, ROT0, "LSE", "Diamond Heart (v1.06)", MACHINE_IS_SKELETON ) // 2001/02/15 -GAME( 2003, dmndhrtn, 0, cle68k, dmndhrt, cle68k_state, empty_init, ROT0, "CLE", "Diamond Heart New (v20.0)", MACHINE_IS_SKELETON ) // 2003/04/25 -GAME( 2004, honeybee, 0, cle68k, dmndhrt, cle68k_state, empty_init, ROT0, "LSE", "Honey-Bee (v3.0)", MACHINE_IS_SKELETON ) // 2004/07/01 +GAME( 2001, dmndhrt, 0, cle68k, dmndhrt, cle68k_state, empty_init, ROT0, "LSE", "Diamond Heart (v1.06)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 2001/02/15 +GAME( 2003, dmndhrtn, 0, cle68k, dmndhrt, cle68k_state, empty_init, ROT0, "CLE", "Diamond Heart New (v20.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 2003/04/25 +GAME( 2004, honeybee, 0, cle68k, dmndhrt, cle68k_state, empty_init, ROT0, "LSE", "Honey-Bee (v3.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 2004/07/01 diff --git a/src/mame/skeleton/clxvme186.cpp b/src/mame/skeleton/clxvme186.cpp index 73ef096ef2b..54064aed71b 100644 --- a/src/mame/skeleton/clxvme186.cpp +++ b/src/mame/skeleton/clxvme186.cpp @@ -121,4 +121,4 @@ ROM_END } // anonymous namespace -COMP(1983, clxvme186, 0, 0, clxvme186, clxvme186, clxvme186_state, empty_init, "Colex", "Colex VME-80186", MACHINE_IS_SKELETON) +COMP(1983, clxvme186, 0, 0, clxvme186, clxvme186, clxvme186_state, empty_init, "Colex", "Colex VME-80186", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/consola_emt.cpp b/src/mame/skeleton/consola_emt.cpp index dc494be4942..c21bf31ce35 100644 --- a/src/mame/skeleton/consola_emt.cpp +++ b/src/mame/skeleton/consola_emt.cpp @@ -306,4 +306,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 2003, consoemt, 0, 0, consoemt, consoemt, consoemt_state, empty_init, "Indra / Amper", "Consola EMT", MACHINE_IS_SKELETON ) +COMP( 2003, consoemt, 0, 0, consoemt, consoemt, consoemt_state, empty_init, "Indra / Amper", "Consola EMT", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/ct909e_segadvd.cpp b/src/mame/skeleton/ct909e_segadvd.cpp index 49c7728ab05..c90c50476a7 100644 --- a/src/mame/skeleton/ct909e_segadvd.cpp +++ b/src/mame/skeleton/ct909e_segadvd.cpp @@ -116,4 +116,4 @@ ROM_END } // anonymous namespace -CONS( 2007, megatrix, 0, 0, megatrix, megatrix, ct909e_megatrix_state, empty_init, "", "MeGaTrix (Spain)", MACHINE_IS_SKELETON ) +CONS( 2007, megatrix, 0, 0, megatrix, megatrix, ct909e_megatrix_state, empty_init, "", "MeGaTrix (Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/cubieboard4.cpp b/src/mame/skeleton/cubieboard4.cpp index f729a79e6a2..a5ff428c32b 100644 --- a/src/mame/skeleton/cubieboard4.cpp +++ b/src/mame/skeleton/cubieboard4.cpp @@ -94,7 +94,7 @@ ROM_END } // anonymous namespace // Main machine -COMP( 20??, cubieboard4, 0, 0, cubiecca80, cubiecca80, cubiecca80_state, empty_init, "Cubietech Limited", "Cubieboard4 (CC A-20)", MACHINE_IS_SKELETON ) +COMP( 20??, cubieboard4, 0, 0, cubiecca80, cubiecca80, cubiecca80_state, empty_init, "Cubietech Limited", "Cubieboard4 (CC A-20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Arcade games -GAME( 20??, monkeyjmp, 0, cubiecca80, cubiecca80, cubiecca80_state, empty_init, ROT90, "Falgas", "Monkey Jump", MACHINE_IS_SKELETON ) +GAME( 20??, monkeyjmp, 0, cubiecca80, cubiecca80, cubiecca80_state, empty_init, ROT90, "Falgas", "Monkey Jump", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/d400.cpp b/src/mame/skeleton/d400.cpp index d0743993bc2..67e1cfef6ba 100644 --- a/src/mame/skeleton/d400.cpp +++ b/src/mame/skeleton/d400.cpp @@ -119,4 +119,4 @@ ROM_END } // anonymous namespace -COMP( 1986, d461, 0, 0, d461, d461, d400_state, empty_init, "Data General", "Dasher D461", MACHINE_IS_SKELETON ) +COMP( 1986, d461, 0, 0, d461, d461, d400_state, empty_init, "Data General", "Dasher D461", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/dash4.cpp b/src/mame/skeleton/dash4.cpp index e4358aabfa8..d5dadabb0e3 100644 --- a/src/mame/skeleton/dash4.cpp +++ b/src/mame/skeleton/dash4.cpp @@ -85,4 +85,4 @@ ROM_END } // anonymous namespace -SYST( 1999, dash4, 0, 0, dash4, dash4, dash4_state, empty_init, "Cross Products", "DASH4 Debug Adapter", MACHINE_IS_SKELETON ) +SYST( 1999, dash4, 0, 0, dash4, dash4, dash4_state, empty_init, "Cross Products", "DASH4 Debug Adapter", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/design.cpp b/src/mame/skeleton/design.cpp index f6f64db0a29..218b1327a2f 100644 --- a/src/mame/skeleton/design.cpp +++ b/src/mame/skeleton/design.cpp @@ -455,8 +455,8 @@ ROM_END GAME( 1995?, design6, 0, design6, design6, design6_state, empty_init, ROT0, "Azkoyen", "Design D6", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_NOT_WORKING ) GAME( 1995?, designe, 0, design6, designe, design6_state, empty_init, ROT0, "Azkoyen", "Design (Euro)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_NOT_WORKING ) -GAME( 19??, azkoyent6, 0, azkoyent, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T6", MACHINE_IS_SKELETON ) -GAME( 19??, azkoyent8, 0, azkoyent, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T8", MACHINE_IS_SKELETON ) -GAME( 19??, azkoyent12, 0, azkoyent, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T12", MACHINE_IS_SKELETON ) -GAME( 19??, azkoyent61, 0, azkoyent61, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T61 (set 1)", MACHINE_IS_SKELETON ) -GAME( 19??, azkoyent61a, azkoyent61, azkoyent61, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T61 (set 2)", MACHINE_IS_SKELETON ) +GAME( 19??, azkoyent6, 0, azkoyent, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T6", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 19??, azkoyent8, 0, azkoyent, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T8", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 19??, azkoyent12, 0, azkoyent, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T12", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 19??, azkoyent61, 0, azkoyent61, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T61 (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 19??, azkoyent61a, azkoyent61, azkoyent61, azkoyent, azkoyent_state, empty_init, ROT0, "Azkoyen", "Vending machine model T61 (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/diablo1300.cpp b/src/mame/skeleton/diablo1300.cpp index 9ed290945b5..62024970754 100644 --- a/src/mame/skeleton/diablo1300.cpp +++ b/src/mame/skeleton/diablo1300.cpp @@ -209,4 +209,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME -COMP(1976, diablo, 0, 0, diablo1300, diablo1300, diablo1300_state, empty_init, "Diablo Systems Inc", "Diablo HyType II Series 1300 CPU", MACHINE_IS_SKELETON) +COMP(1976, diablo, 0, 0, diablo1300, diablo1300, diablo1300_state, empty_init, "Diablo Systems Inc", "Diablo HyType II Series 1300 CPU", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/digiblast.cpp b/src/mame/skeleton/digiblast.cpp index 18e636f3dfe..197a30e763a 100644 --- a/src/mame/skeleton/digiblast.cpp +++ b/src/mame/skeleton/digiblast.cpp @@ -123,4 +123,4 @@ ROM_END } // Anonymous namespace -CONS( 2005, digiblst, 0, 0, digiblast, digiblast, digiblast_state, empty_init, "Nikko Entertainment B.V. / Grey Innovation", "digiBLAST", MACHINE_IS_SKELETON ) +CONS( 2005, digiblst, 0, 0, digiblast, digiblast, digiblast_state, empty_init, "Nikko Entertainment B.V. / Grey Innovation", "digiBLAST", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/digilog400.cpp b/src/mame/skeleton/digilog400.cpp index c1fe79f304e..dea4217bf75 100644 --- a/src/mame/skeleton/digilog400.cpp +++ b/src/mame/skeleton/digilog400.cpp @@ -159,4 +159,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1987, digilog400, 0, 0, digilog400, 0, digilog400_state, empty_init, "Digilog", "400", MACHINE_IS_SKELETON ) +COMP( 1987, digilog400, 0, 0, digilog400, 0, digilog400_state, empty_init, "Digilog", "400", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/digitech_gsp5.cpp b/src/mame/skeleton/digitech_gsp5.cpp index e32b8c988f2..a8a09009bd8 100644 --- a/src/mame/skeleton/digitech_gsp5.cpp +++ b/src/mame/skeleton/digitech_gsp5.cpp @@ -65,4 +65,4 @@ ROM_END } // anonymous namespace -SYST(1989, gsp5, 0, 0, gsp5, gsp5, gsp5_state, empty_init, "DigiTech", "GSP 5 Guitar Effects Processor/Preamp", MACHINE_IS_SKELETON) +SYST(1989, gsp5, 0, 0, gsp5, gsp5, gsp5_state, empty_init, "DigiTech", "GSP 5 Guitar Effects Processor/Preamp", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/dyna_d0404.cpp b/src/mame/skeleton/dyna_d0404.cpp index a4a9b8bd7df..248afff55dd 100644 --- a/src/mame/skeleton/dyna_d0404.cpp +++ b/src/mame/skeleton/dyna_d0404.cpp @@ -213,7 +213,7 @@ ROM_END } // anonymous namespace -GAME( 2005, cm2005, 0, dyna_d0404, cm2005, dyna_d0404_state, empty_init, ROT0, "Dyna", "Cherry Master 2005 (Ver. 1.10U)", MACHINE_IS_SKELETON ) -GAME( 2005, cm2005a, cm2005, dyna_d0404, cm2005, dyna_d0404_state, empty_init, ROT0, "Dyna", "Cherry Master 2005 (Ver. 1.02U)", MACHINE_IS_SKELETON ) -GAME( 2005, cm2005b, cm2005, dyna_d0404, cm2005, dyna_d0404_state, empty_init, ROT0, "Dyna", "Cherry Master 2005 (Ver. 0.14H)", MACHINE_IS_SKELETON ) -GAME( 2008, supereld, 0, dyna_d0404, cm2005, dyna_d0404_state, empty_init, ROT0, "Dyna", "Super El Dorado (Ver. 1.04H)", MACHINE_IS_SKELETON ) +GAME( 2005, cm2005, 0, dyna_d0404, cm2005, dyna_d0404_state, empty_init, ROT0, "Dyna", "Cherry Master 2005 (Ver. 1.10U)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2005, cm2005a, cm2005, dyna_d0404, cm2005, dyna_d0404_state, empty_init, ROT0, "Dyna", "Cherry Master 2005 (Ver. 1.02U)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2005, cm2005b, cm2005, dyna_d0404, cm2005, dyna_d0404_state, empty_init, ROT0, "Dyna", "Cherry Master 2005 (Ver. 0.14H)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2008, supereld, 0, dyna_d0404, cm2005, dyna_d0404_state, empty_init, ROT0, "Dyna", "Super El Dorado (Ver. 1.04H)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/dyna_d0703.cpp b/src/mame/skeleton/dyna_d0703.cpp index 1bb2040f005..e0e140a90d6 100644 --- a/src/mame/skeleton/dyna_d0703.cpp +++ b/src/mame/skeleton/dyna_d0703.cpp @@ -180,4 +180,4 @@ ROM_END } // anonymous namespace -GAME( 2009, dynasty, 0, dyna_d0703, dynasty, dyna_d0703_state, empty_init, ROT0, "Dyna", "Dynasty (2009, Ver. 1.02)", MACHINE_IS_SKELETON ) +GAME( 2009, dynasty, 0, dyna_d0703, dynasty, dyna_d0703_state, empty_init, ROT0, "Dyna", "Dynasty (2009, Ver. 1.02)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/easy_karaoke.cpp b/src/mame/skeleton/easy_karaoke.cpp index e612e6da026..47db0842f78 100644 --- a/src/mame/skeleton/easy_karaoke.cpp +++ b/src/mame/skeleton/easy_karaoke.cpp @@ -786,27 +786,27 @@ ROM_END // This is the original US release, there's no cartridge slot, but it has a NAND Flash inside, and in addition to 50 built-in songs, advertises // use of a (now defunct) www.onkeysongs.com service for downloading additional songs to the microphone via bundled PC software. -CONS( 2002, karatvst, 0, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies", "KaraokeTV Star (US, with 50 songs)", MACHINE_IS_SKELETON ) -CONS( 2002, karatvsta, karatvst, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies", "KaraokeTV Star (US, with 25 songs, 'FREE 35 Hit Songs / $35 value' packaging)", MACHINE_IS_SKELETON ) // 25 songs on unit, download code for 10 songs +CONS( 2002, karatvst, 0, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies", "KaraokeTV Star (US, with 50 songs)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, karatvsta, karatvst, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies", "KaraokeTV Star (US, with 25 songs, 'FREE 35 Hit Songs / $35 value' packaging)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 25 songs on unit, download code for 10 songs // The "Memorex Star Singer Karaoke / MKS4001" is also made by IVL and boasts 50 built in songs, the casing is different too. -CONS( 2002, mks4001, 0, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Memorex license)", "Star Singer Karaoke (MKS4001)", MACHINE_IS_SKELETON ) // 50 songs built in, appears to have around 54 downloads, including a test download +CONS( 2002, mks4001, 0, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Memorex license)", "Star Singer Karaoke (MKS4001)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 50 songs built in, appears to have around 54 downloads, including a test download // Bandai's Japanese release also lacks a cartridge slot, relying on downloads for additional songs. It also comes with a CD containing the PC-side software. The external microphone design differs slightly. -CONS( 2002, bkarast, 0, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 1)", MACHINE_IS_SKELETON ) -CONS( 2002, bkarasta, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 2)", MACHINE_IS_SKELETON ) -CONS( 2002, bkarastb, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 3)", MACHINE_IS_SKELETON ) -CONS( 2002, bkarastc, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 4)", MACHINE_IS_SKELETON ) -CONS( 2002, bkarastd, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 5)", MACHINE_IS_SKELETON ) -CONS( 2002, bkaraste, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 6)", MACHINE_IS_SKELETON ) -// this set has no downloaded data (or session data) suggesting it hasn't been used, the headers on the 3 songs that are included are different from the above sets however, so these themed units are likely different from factory -CONS( 2002, bkarastf, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station 'For Girls' (Japan)", MACHINE_IS_SKELETON ) +CONS( 2002, bkarast, 0, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, bkarasta, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, bkarastb, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, bkarastc, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, bkarastd, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2002, bkaraste, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station (Japan, set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +// this set has no downloaded data (or session data) suggesting it hasn't been used, the headers on the 3 songs that are included are different from the above sets however, so these themed units are likely different from factory +CONS( 2002, bkarastf, bkarast, 0, ivl_karaoke_base, ivl_karaoke, ivl_karaoke_state, empty_init, "IVL Technologies (Bandai license)", "Karaoke Station 'For Girls' (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // The European releases take cartridges rather than relying on a download service -CONS( 2004, easykara, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Easy Karaoke license)", "Easy Karaoke Groove Station (UK)", MACHINE_IS_SKELETON ) +CONS( 2004, easykara, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Easy Karaoke license)", "Easy Karaoke Groove Station (UK)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -CONS( 2003, karams, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Lexibook license)", "KaraokeMicro Star (France)", MACHINE_IS_SKELETON ) -CONS( 2003, karamsg, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Lexibook / Imago license)", "Karaoke Microphone Pro / KaraokeMicro Star (Greece)", MACHINE_IS_SKELETON ) // KaraokeMicro Star branding is used on-screen, Karaoke Microphone Pro on the box +CONS( 2003, karams, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Lexibook license)", "KaraokeMicro Star (France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2003, karamsg, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Lexibook / Imago license)", "Karaoke Microphone Pro / KaraokeMicro Star (Greece)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // KaraokeMicro Star branding is used on-screen, Karaoke Microphone Pro on the box -CONS( 2003, dks7000c, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Disney / Memcorp Inc license)", "Disney Classic Handheld Karaoke Player (DKS7000-C)", MACHINE_IS_SKELETON ) -CONS( 2003, dks7000p, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Disney / Memcorp Inc license)", "Disney Princess Handheld Karaoke Player (DKS7000-P)", MACHINE_IS_SKELETON ) +CONS( 2003, dks7000c, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Disney / Memcorp Inc license)", "Disney Classic Handheld Karaoke Player (DKS7000-C)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2003, dks7000p, 0, 0, easy_karaoke, ivl_karaoke, easy_karaoke_cartslot_state, empty_init, "IVL Technologies (Disney / Memcorp Inc license)", "Disney Princess Handheld Karaoke Player (DKS7000-P)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/elcirculo.cpp b/src/mame/skeleton/elcirculo.cpp index 9b5dfa709a4..90219552023 100644 --- a/src/mame/skeleton/elcirculo.cpp +++ b/src/mame/skeleton/elcirculo.cpp @@ -132,4 +132,4 @@ ROM_END } // anonymous namespace -GAME(1980, elcirculo, 0, elcirculo, elcirculo, elcirculo_state, empty_init, ROT0, "Inder", "El Circulo", MACHINE_IS_SKELETON) +GAME(1980, elcirculo, 0, elcirculo, elcirculo, elcirculo_state, empty_init, ROT0, "Inder", "El Circulo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/elzet80.cpp b/src/mame/skeleton/elzet80.cpp index 990de7c287e..30cbc692173 100644 --- a/src/mame/skeleton/elzet80.cpp +++ b/src/mame/skeleton/elzet80.cpp @@ -181,5 +181,5 @@ ROM_END } // Anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1982, elzet80k, elzet80p, 0, elzet80, elzet80, elzet80_state, empty_init, "Giesler & Danne GmbH & Co. KG", "Elzet/K 80", MACHINE_IS_SKELETON ) -COMP( 1982, elzet80p, 0, 0, elzet80, elzet80, elzet80_state, empty_init, "Giesler & Danne GmbH & Co. KG", "Elzet/P 80", MACHINE_IS_SKELETON ) +COMP( 1982, elzet80k, elzet80p, 0, elzet80, elzet80, elzet80_state, empty_init, "Giesler & Danne GmbH & Co. KG", "Elzet/K 80", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1982, elzet80p, 0, 0, elzet80, elzet80, elzet80_state, empty_init, "Giesler & Danne GmbH & Co. KG", "Elzet/P 80", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/epoch_tv_globe.cpp b/src/mame/skeleton/epoch_tv_globe.cpp index 914e7daf76a..5a93535e00a 100644 --- a/src/mame/skeleton/epoch_tv_globe.cpp +++ b/src/mame/skeleton/epoch_tv_globe.cpp @@ -102,4 +102,4 @@ ROM_END } // anonymous namespace -CONS( 201?, eptvglob, 0, 0, epoch_tv_globe, epoch_tv_globe, epoch_tv_globe_state, empty_init, "Epoch", "TV Globe (Japan)", MACHINE_IS_SKELETON ) +CONS( 201?, eptvglob, 0, 0, epoch_tv_globe, epoch_tv_globe, epoch_tv_globe_state, empty_init, "Epoch", "TV Globe (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/esprit.cpp b/src/mame/skeleton/esprit.cpp index 8cb557d272b..48117b073b5 100644 --- a/src/mame/skeleton/esprit.cpp +++ b/src/mame/skeleton/esprit.cpp @@ -228,5 +228,5 @@ ROM_END } // anonymous namespace -COMP( 1981, esprit, 0, 0, esprit, esprit, esprit_state, init_init, "Hazeltine", "Esprit", MACHINE_IS_SKELETON ) -COMP( 1981, esprit3, esprit, 0, esprit3, esprit, esprit_state, empty_init, "Hazeltine", "Esprit III", MACHINE_IS_SKELETON ) +COMP( 1981, esprit, 0, 0, esprit, esprit, esprit_state, init_init, "Hazeltine", "Esprit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1981, esprit3, esprit, 0, esprit3, esprit, esprit_state, empty_init, "Hazeltine", "Esprit III", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/eurocom2.cpp b/src/mame/skeleton/eurocom2.cpp index 0d73a1fc2b1..44e6699f3ad 100644 --- a/src/mame/skeleton/eurocom2.cpp +++ b/src/mame/skeleton/eurocom2.cpp @@ -514,6 +514,6 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1981, eurocom2, 0, 0, eurocom2, eurocom2, eurocom2_state, empty_init, "Eltec", "Eurocom II V7", MACHINE_IS_SKELETON ) -COMP( 1982, waveterm, eurocom2, 0, waveterm, waveterm, waveterm_state, empty_init, "PPG", "Waveterm A", MACHINE_IS_SKELETON ) -COMP( 1985, microtrol, eurocom2, 0, microtrol, eurocom2, eurocom2_state, empty_init, "Microtrol", "unknown Microtrol portable computer", MACHINE_IS_SKELETON ) +COMP( 1981, eurocom2, 0, 0, eurocom2, eurocom2, eurocom2_state, empty_init, "Eltec", "Eurocom II V7", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1982, waveterm, eurocom2, 0, waveterm, waveterm, waveterm_state, empty_init, "PPG", "Waveterm A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1985, microtrol, eurocom2, 0, microtrol, eurocom2, eurocom2_state, empty_init, "Microtrol", "unknown Microtrol portable computer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/evolution_handheld.cpp b/src/mame/skeleton/evolution_handheld.cpp index f05fa1ff256..a38b7717609 100644 --- a/src/mame/skeleton/evolution_handheld.cpp +++ b/src/mame/skeleton/evolution_handheld.cpp @@ -80,4 +80,4 @@ ROM_END } // anonymous namespace -CONS( 2006, evolhh, 0, 0, evolhh, evolhh, evolution_handheldgame_state, empty_init, "Kidz Delight", "Evolution Max", MACHINE_IS_SKELETON ) // from a pink 'for girls' unit, exists in other colours, software likely the same +CONS( 2006, evolhh, 0, 0, evolhh, evolhh, evolution_handheldgame_state, empty_init, "Kidz Delight", "Evolution Max", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // from a pink 'for girls' unit, exists in other colours, software likely the same diff --git a/src/mame/skeleton/extrema_m27sv.cpp b/src/mame/skeleton/extrema_m27sv.cpp index 4d070a0bc37..0524d4fcb48 100644 --- a/src/mame/skeleton/extrema_m27sv.cpp +++ b/src/mame/skeleton/extrema_m27sv.cpp @@ -153,4 +153,4 @@ ROM_END } // anonymous namespace -GAME( 2006?, multgmxl, 0, extrema_m27sv, multgmxl, extrema_m27sv_state, empty_init, ROT0, "Extrema", "Multi GAME XL", MACHINE_IS_SKELETON ) +GAME( 2006?, multgmxl, 0, extrema_m27sv, multgmxl, extrema_m27sv_state, empty_init, ROT0, "Extrema", "Multi GAME XL", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/falconun.cpp b/src/mame/skeleton/falconun.cpp index f6c43b99272..07a8ab58085 100644 --- a/src/mame/skeleton/falconun.cpp +++ b/src/mame/skeleton/falconun.cpp @@ -127,4 +127,4 @@ ROM_END } // anonymous namespace -GAME( 198?, falconun, 0, falconun, falconun, falconun_state, empty_init, ROT0, "Falcon", "unknown Falcon gambling machine", MACHINE_IS_SKELETON ) +GAME( 198?, falconun, 0, falconun, falconun, falconun_state, empty_init, ROT0, "Falcon", "unknown Falcon gambling machine", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/flashvga2.cpp b/src/mame/skeleton/flashvga2.cpp index 32ac0675177..7cad3d5e3b7 100644 --- a/src/mame/skeleton/flashvga2.cpp +++ b/src/mame/skeleton/flashvga2.cpp @@ -124,4 +124,4 @@ ROM_END } // Anonymous namespace // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 2005, ruletamag, 0, flashvga2, ruletamag, flashvga2_state, empty_init, ROT0, "Codere", u8"Ruleta Mágica", MACHINE_IS_SKELETON ) +GAME( 2005, ruletamag, 0, flashvga2, ruletamag, flashvga2_state, empty_init, ROT0, "Codere", u8"Ruleta Mágica", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/fs3216.cpp b/src/mame/skeleton/fs3216.cpp index 178c912ce20..7ce27db18a6 100644 --- a/src/mame/skeleton/fs3216.cpp +++ b/src/mame/skeleton/fs3216.cpp @@ -566,4 +566,4 @@ ROM_END } // anonymous namespace -COMP(1982, fs3216, 0, 0, fs3216, fs3216, fs3216_state, empty_init, "Fortune Systems", "Fortune 32:16", MACHINE_IS_SKELETON) +COMP(1982, fs3216, 0, 0, fs3216, fs3216, fs3216_state, empty_init, "Fortune Systems", "Fortune 32:16", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/ganbaremo.cpp b/src/mame/skeleton/ganbaremo.cpp index e2bef7039d9..b0f9d6815d8 100644 --- a/src/mame/skeleton/ganbaremo.cpp +++ b/src/mame/skeleton/ganbaremo.cpp @@ -262,4 +262,4 @@ ROM_END } // anonymous namespace -GAME( 1992?, ganbaremo, 0, ganbaremo, ganbaremo, ganbaremo_state, empty_init, ROT0, "Shoken", "Ganbare Momotarou Oni Taiji", MACHINE_IS_SKELETON_MECHANICAL ) // was advertised in 1992 +GAME( 1992?, ganbaremo, 0, ganbaremo, ganbaremo, ganbaremo_state, empty_init, ROT0, "Shoken", "Ganbare Momotarou Oni Taiji", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // was advertised in 1992 diff --git a/src/mame/skeleton/gem_rp.cpp b/src/mame/skeleton/gem_rp.cpp index 68fd0752340..d93fc8ed909 100644 --- a/src/mame/skeleton/gem_rp.cpp +++ b/src/mame/skeleton/gem_rp.cpp @@ -68,4 +68,4 @@ ROM_END } // anonymous namespace -SYST(1999, rp200, 0, 0, rp200, rp200, gem_rp_state, empty_init, "Generalmusic", "GEM RealPiano RP200", MACHINE_IS_SKELETON) +SYST(1999, rp200, 0, 0, rp200, rp200, gem_rp_state, empty_init, "Generalmusic", "GEM RealPiano RP200", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/gm1000.cpp b/src/mame/skeleton/gm1000.cpp index 065a77c1cfc..076abed45c1 100644 --- a/src/mame/skeleton/gm1000.cpp +++ b/src/mame/skeleton/gm1000.cpp @@ -132,5 +132,5 @@ ROM_END } // anonymous namespace -SYST(1994, bh1000, 0, 0, gm1000, gm1000, gm1000_state, empty_init, "Nihon Eniac Co., Ltd.", "Sound Saurus BH-1000", MACHINE_IS_SKELETON) -SYST(1994, gm1000, 0, 0, gm1000, gm1000, gm1000_state, empty_init, "Suzuki (Hammond license)", "GM-1000 GM Sound Module", MACHINE_IS_SKELETON) +SYST(1994, bh1000, 0, 0, gm1000, gm1000, gm1000_state, empty_init, "Nihon Eniac Co., Ltd.", "Sound Saurus BH-1000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1994, gm1000, 0, 0, gm1000, gm1000, gm1000_state, empty_init, "Suzuki (Hammond license)", "GM-1000 GM Sound Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/gnat10.cpp b/src/mame/skeleton/gnat10.cpp index b0c6d1aeb75..c36181c4719 100644 --- a/src/mame/skeleton/gnat10.cpp +++ b/src/mame/skeleton/gnat10.cpp @@ -239,4 +239,4 @@ ROM_END } // anonymous namespace -COMP(1980, gnat10, 0, 0, gnat10, gnat10, gnat10_state, empty_init, "GNAT Computers", "GNAT System 10", MACHINE_IS_SKELETON) +COMP(1980, gnat10, 0, 0, gnat10, gnat10, gnat10_state, empty_init, "GNAT Computers", "GNAT System 10", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/happyvideo.cpp b/src/mame/skeleton/happyvideo.cpp index f2b4457282a..09e7b863318 100644 --- a/src/mame/skeleton/happyvideo.cpp +++ b/src/mame/skeleton/happyvideo.cpp @@ -105,4 +105,4 @@ ROM_END // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 20??, hppyvideo, 0, hppyvideo, hppyvideo, hppyvideo_state, empty_init, ROT0, "Leyaoyao Happy Kids?", "Happy Video", MACHINE_IS_SKELETON ) +GAME( 20??, hppyvideo, 0, hppyvideo, hppyvideo, hppyvideo_state, empty_init, ROT0, "Leyaoyao Happy Kids?", "Happy Video", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/hohnadam.cpp b/src/mame/skeleton/hohnadam.cpp index b395e0d440d..47001ad6769 100644 --- a/src/mame/skeleton/hohnadam.cpp +++ b/src/mame/skeleton/hohnadam.cpp @@ -123,4 +123,4 @@ ROM_END } // anonymous namespace -SYST(1994, hohnadam, 0, 0, hohnadam, hohnadam, hohnadam_state, empty_init, "Hohner", "ADAM Advanced Digital/Analog Musical Instrument", MACHINE_IS_SKELETON) +SYST(1994, hohnadam, 0, 0, hohnadam, hohnadam, hohnadam_state, empty_init, "Hohner", "ADAM Advanced Digital/Analog Musical Instrument", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/iez80.cpp b/src/mame/skeleton/iez80.cpp index 20603dff32f..e0597d55844 100644 --- a/src/mame/skeleton/iez80.cpp +++ b/src/mame/skeleton/iez80.cpp @@ -229,4 +229,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1983, iez80, 0, 0, iez80, iez80, iez80_state, empty_init, "Insight Enterprises", "Z80 SBC (prototype?)", MACHINE_IS_SKELETON ) +COMP( 1983, iez80, 0, 0, iez80, iez80, iez80_state, empty_init, "Insight Enterprises", "Z80 SBC (prototype?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/ikt5a.cpp b/src/mame/skeleton/ikt5a.cpp index 65e2a8919ae..f67523b86c1 100644 --- a/src/mame/skeleton/ikt5a.cpp +++ b/src/mame/skeleton/ikt5a.cpp @@ -200,4 +200,4 @@ ROM_END } // anonymous namespace -COMP(1993, ikt5a, 0, 0, ikt5a, ikt5a, ikt5a_state, empty_init, "Creator / Fura Elektronik", "IKT-5A", MACHINE_IS_SKELETON) +COMP(1993, ikt5a, 0, 0, ikt5a, ikt5a, ikt5a_state, empty_init, "Creator / Fura Elektronik", "IKT-5A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/is48x.cpp b/src/mame/skeleton/is48x.cpp index a876d211586..8c7c834d3a7 100644 --- a/src/mame/skeleton/is48x.cpp +++ b/src/mame/skeleton/is48x.cpp @@ -110,4 +110,4 @@ ROM_END } // anonymous namespace -COMP(199?, is482, 0, 0, is482, is482, is48x_state, empty_init, "Decision Data", "IS-482 Workstation", MACHINE_IS_SKELETON) +COMP(199?, is482, 0, 0, is482, is482, is48x_state, empty_init, "Decision Data", "IS-482 Workstation", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/itt1700.cpp b/src/mame/skeleton/itt1700.cpp index 0415a79c000..b9877b399f8 100644 --- a/src/mame/skeleton/itt1700.cpp +++ b/src/mame/skeleton/itt1700.cpp @@ -127,4 +127,4 @@ ROM_END } // anonymous namespace -COMP(1983, itt1700, 0, 0, itt1700, itt1700, itt1700_state, empty_init, "ITT Courier", "ITT 1700", MACHINE_IS_SKELETON) +COMP(1983, itt1700, 0, 0, itt1700, itt1700, itt1700_state, empty_init, "ITT Courier", "ITT 1700", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/itt9216.cpp b/src/mame/skeleton/itt9216.cpp index 2b464e7e13b..1c0206535af 100644 --- a/src/mame/skeleton/itt9216.cpp +++ b/src/mame/skeleton/itt9216.cpp @@ -108,4 +108,4 @@ ROM_END } // anonymous namespace -COMP(1986, itt9216, 0, 0, itt9216, itt9216, itt9216_state, empty_init, "ITT Courier", "ITT 9216-X", MACHINE_IS_SKELETON) +COMP(1986, itt9216, 0, 0, itt9216, itt9216, itt9216_state, empty_init, "ITT Courier", "ITT 9216-X", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/junior80.cpp b/src/mame/skeleton/junior80.cpp index bda6d11268b..a81ada198b2 100644 --- a/src/mame/skeleton/junior80.cpp +++ b/src/mame/skeleton/junior80.cpp @@ -303,4 +303,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1988, junior80, 0, 0, junior80, junior80, junior80_state, empty_init, "", "Junior 80", MACHINE_IS_SKELETON ) +COMP( 1988, junior80, 0, 0, junior80, junior80, junior80_state, empty_init, "", "Junior 80", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/kkcount.cpp b/src/mame/skeleton/kkcount.cpp index 0088a0e44ba..106ca28d37f 100644 --- a/src/mame/skeleton/kkcount.cpp +++ b/src/mame/skeleton/kkcount.cpp @@ -118,4 +118,4 @@ ROM_END } // anonymous namespace -GAME( 2005, kkcount, 0, kkcount, kkcount, komaya_state, empty_init, ROT0, "Komaya", "Circlun - Kuru.Kuru-Count", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 2005, kkcount, 0, kkcount, kkcount, komaya_state, empty_init, ROT0, "Komaya", "Circlun - Kuru.Kuru-Count", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/skeleton/koto_zevio.cpp b/src/mame/skeleton/koto_zevio.cpp index 36d53d18e3b..e19b0ea13cd 100644 --- a/src/mame/skeleton/koto_zevio.cpp +++ b/src/mame/skeleton/koto_zevio.cpp @@ -114,5 +114,5 @@ ROM_END } // anonymous namespace -CONS( 2007, dbzscout, 0, 0, zevio, zevio, zevio_state, empty_init, "Bandai / Koto", "Dragon Ball Z: Scouter Battle Taikan Kamehameha: Ora to Omee to Scouter (Japan)", MACHINE_IS_SKELETON ) -CONS( 2008, dbzonep, 0, 0, zevio, zevio, zevio_state, empty_init, "Bandai / Koto", "Dragon Ball Z x One Piece: Battle Taikan Gum-Gum no Kamehameha: Omee no Koe de Ora o Yobu (Japan)", MACHINE_IS_SKELETON ) +CONS( 2007, dbzscout, 0, 0, zevio, zevio, zevio_state, empty_init, "Bandai / Koto", "Dragon Ball Z: Scouter Battle Taikan Kamehameha: Ora to Omee to Scouter (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2008, dbzonep, 0, 0, zevio, zevio, zevio_state, empty_init, "Bandai / Koto", "Dragon Ball Z x One Piece: Battle Taikan Gum-Gum no Kamehameha: Omee no Koe de Ora o Yobu (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/lee1214.cpp b/src/mame/skeleton/lee1214.cpp index 842d2059326..c0a300ff704 100644 --- a/src/mame/skeleton/lee1214.cpp +++ b/src/mame/skeleton/lee1214.cpp @@ -89,4 +89,4 @@ ROM_END } // anonymous namespace -COMP(1985, lee1214d, 0, 0, lee1214, lee1214, lee1214_state, empty_init, "Lee Data", "1214D Display Terminal", MACHINE_IS_SKELETON) +COMP(1985, lee1214d, 0, 0, lee1214, lee1214, lee1214_state, empty_init, "Lee Data", "1214D Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/lee1220.cpp b/src/mame/skeleton/lee1220.cpp index 2b09daea7df..84617ef5ee6 100644 --- a/src/mame/skeleton/lee1220.cpp +++ b/src/mame/skeleton/lee1220.cpp @@ -148,4 +148,4 @@ ROM_END } // anonymous namespace -COMP(1983, lee1220, 0, 0, lee1220, lee1220, lee1220_state, empty_init, "Lee Data", "1220 Display Terminal", MACHINE_IS_SKELETON) +COMP(1983, lee1220, 0, 0, lee1220, lee1220, lee1220_state, empty_init, "Lee Data", "1220 Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/lft.cpp b/src/mame/skeleton/lft.cpp index 1bbbed71092..87dedb8eeee 100644 --- a/src/mame/skeleton/lft.cpp +++ b/src/mame/skeleton/lft.cpp @@ -136,5 +136,5 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1986, lft1510, 0, 0, lft, lft, lft_state, empty_init, "L/F Technologies", "A1510 186 User Processor", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) -COMP( 1985, lft1230, lft1510, 0, lft, lft, lft_state, empty_init, "L/F Technologies", "A1230 186 Master Processor", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 1986, lft1510, 0, 0, lft, lft, lft_state, empty_init, "L/F Technologies", "A1510 186 User Processor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) +COMP( 1985, lft1230, lft1510, 0, lft, lft, lft_state, empty_init, "L/F Technologies", "A1230 186 Master Processor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/skeleton/lgtz80.cpp b/src/mame/skeleton/lgtz80.cpp index 9f47331d930..ada2acdb38a 100644 --- a/src/mame/skeleton/lgtz80.cpp +++ b/src/mame/skeleton/lgtz80.cpp @@ -491,5 +491,5 @@ void lgtz80_state::init_arthurkn() } // anonymous namespace -GAME( 2003?, fruitcat, 0, fruitcat, fruitcat, lgtz80_state, init_fruitcat, ROT0, "LGT", "Fruit Cat (v2.00)", MACHINE_IS_SKELETON ) -GAME( 200?, arthurkn, 0, arthurkn, fruitcat, lgtz80_state, init_arthurkn, ROT0, "LGT", "Arthur's Knights", MACHINE_IS_SKELETON ) +GAME( 2003?, fruitcat, 0, fruitcat, fruitcat, lgtz80_state, init_fruitcat, ROT0, "LGT", "Fruit Cat (v2.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 200?, arthurkn, 0, arthurkn, fruitcat, lgtz80_state, init_arthurkn, ROT0, "LGT", "Arthur's Knights", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/lilith.cpp b/src/mame/skeleton/lilith.cpp index ad374fa806e..d86da2d68e6 100644 --- a/src/mame/skeleton/lilith.cpp +++ b/src/mame/skeleton/lilith.cpp @@ -62,4 +62,4 @@ ROM_END } // anonymous namespace -COMP( 1984, lilith, 0, 0, lilith, lilith, lilith_state, empty_init, "DISER", "Lilith", MACHINE_IS_SKELETON ) +COMP( 1984, lilith, 0, 0, lilith, lilith, lilith_state, empty_init, "DISER", "Lilith", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/lms46.cpp b/src/mame/skeleton/lms46.cpp index ddad2f52abe..2cc3a10d80b 100644 --- a/src/mame/skeleton/lms46.cpp +++ b/src/mame/skeleton/lms46.cpp @@ -114,4 +114,4 @@ ROM_END } // anonymous namespace -COMP(1988, lms46, 0, 0, lms46, lms46, lms46_state, empty_init, "Litek Information Systems", "LMS46-V9", MACHINE_IS_SKELETON) +COMP(1988, lms46, 0, 0, lms46, lms46, lms46_state, empty_init, "Litek Information Systems", "LMS46-V9", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/madmoney2.cpp b/src/mame/skeleton/madmoney2.cpp index d4497a60cc1..2cb8f3bf3dd 100644 --- a/src/mame/skeleton/madmoney2.cpp +++ b/src/mame/skeleton/madmoney2.cpp @@ -117,4 +117,4 @@ ROM_END } // anonymous namespace -GAME(1988, madmoney2, 0, madmoney2, madmoney2, madmoney2_state, empty_init, ROT0, "Picmatic", "Mad Money 2", MACHINE_IS_SKELETON_MECHANICAL) // String "(C) PICMATIC S.A. 1988 BY B.MEITINER VER 0.0 09.09.88" on ROM +GAME(1988, madmoney2, 0, madmoney2, madmoney2, madmoney2_state, empty_init, ROT0, "Picmatic", "Mad Money 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) // String "(C) PICMATIC S.A. 1988 BY B.MEITINER VER 0.0 09.09.88" on ROM diff --git a/src/mame/skeleton/marsvending.cpp b/src/mame/skeleton/marsvending.cpp index 2c62fbb3808..c604def2e9c 100644 --- a/src/mame/skeleton/marsvending.cpp +++ b/src/mame/skeleton/marsvending.cpp @@ -112,5 +112,5 @@ ROM_END } // anonymous namespace -SYST( 1990, apvm110, 0, 0, marsvending, marsvending, marsvending_state, empty_init, "Mars Electronics", "Automatic Products Vending Machine model 110 (set 1)", MACHINE_IS_SKELETON ) -SYST( 1990, apvm110a, apvm110, 0, marsvending, marsvending, marsvending_state, empty_init, "Mars Electronics", "Automatic Products Vending Machine model 110 (set 2)", MACHINE_IS_SKELETON ) +SYST( 1990, apvm110, 0, 0, marsvending, marsvending, marsvending_state, empty_init, "Mars Electronics", "Automatic Products Vending Machine model 110 (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 1990, apvm110a, apvm110, 0, marsvending, marsvending, marsvending_state, empty_init, "Mars Electronics", "Automatic Products Vending Machine model 110 (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/micral.cpp b/src/mame/skeleton/micral.cpp index b86752bfe51..35255ded916 100644 --- a/src/mame/skeleton/micral.cpp +++ b/src/mame/skeleton/micral.cpp @@ -475,5 +475,5 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1981, micral, 0, 0, micral, micral, micral_state, empty_init, "Bull R2E", "Micral 80-22G", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) -COMP( 1982, questarm, micral, 0, micral, micral, micral_state, empty_init, "Honeywell Bull", "Questar/M", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 1981, micral, 0, 0, micral, micral, micral_state, empty_init, "Bull R2E", "Micral 80-22G", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) +COMP( 1982, questarm, micral, 0, micral, micral, micral_state, empty_init, "Honeywell Bull", "Questar/M", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/skeleton/micromon.cpp b/src/mame/skeleton/micromon.cpp index cdbef2bf7cd..1969b7b6a2b 100644 --- a/src/mame/skeleton/micromon.cpp +++ b/src/mame/skeleton/micromon.cpp @@ -98,4 +98,4 @@ ROM_END } // anonymous namespace -SYST( 1995?, micromon7141, 0, 0, micromon, micromon, micromon_state, empty_init, "Kontron Instruments", "Micromon 7141 ECG unit", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +SYST( 1995?, micromon7141, 0, 0, micromon, micromon, micromon_state, empty_init, "Kontron Instruments", "Micromon 7141 ECG unit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/skeleton/mightyframe.cpp b/src/mame/skeleton/mightyframe.cpp index f1ded659235..1cc0f8880a3 100644 --- a/src/mame/skeleton/mightyframe.cpp +++ b/src/mame/skeleton/mightyframe.cpp @@ -55,4 +55,4 @@ ROM_END } // anonymous namespace -COMP( 1985?, mightyframe, 0, 0, mightyframe, mightyframe, mightyframe_state, empty_init, "Convergent Technologies", "Mightyframe", MACHINE_IS_SKELETON ) +COMP( 1985?, mightyframe, 0, 0, mightyframe, mightyframe, mightyframe_state, empty_init, "Convergent Technologies", "Mightyframe", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/milwaukee.cpp b/src/mame/skeleton/milwaukee.cpp index 4e9c6c99d86..bebf27db1de 100644 --- a/src/mame/skeleton/milwaukee.cpp +++ b/src/mame/skeleton/milwaukee.cpp @@ -98,4 +98,4 @@ ROM_END } // anonymous namespace -COMP( 1980, mc1200, 0, 0, milwaukee, milwaukee, milwaukee_state, empty_init, "Milwaukee Computers", "MC-1200", MACHINE_IS_SKELETON ) +COMP( 1980, mc1200, 0, 0, milwaukee, milwaukee, milwaukee_state, empty_init, "Milwaukee Computers", "MC-1200", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/minihock.cpp b/src/mame/skeleton/minihock.cpp index c7158c77755..d4b674e0a0d 100644 --- a/src/mame/skeleton/minihock.cpp +++ b/src/mame/skeleton/minihock.cpp @@ -98,4 +98,4 @@ ROM_END // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 1991, minihockey, 0, minihockey, minihockey, minihockey_state, empty_init, ROT0, "Rumatic", "Mini Hockey", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1991, minihockey, 0, minihockey, minihockey, minihockey_state, empty_init, ROT0, "Rumatic", "Mini Hockey", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/skeleton/miuchiz.cpp b/src/mame/skeleton/miuchiz.cpp index 931da417c09..c55eb302a27 100644 --- a/src/mame/skeleton/miuchiz.cpp +++ b/src/mame/skeleton/miuchiz.cpp @@ -144,4 +144,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 2006, miuchiz, 0, 0, miuchiz, miuchiz, miuchiz_state, empty_init, "MGA Entertainment", "MIUCHIZ Virtual Companions", MACHINE_IS_SKELETON ) +COMP( 2006, miuchiz, 0, 0, miuchiz, miuchiz, miuchiz_state, empty_init, "MGA Entertainment", "MIUCHIZ Virtual Companions", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/modellot.cpp b/src/mame/skeleton/modellot.cpp index 99abe4c276d..5a4dcfb6bf0 100644 --- a/src/mame/skeleton/modellot.cpp +++ b/src/mame/skeleton/modellot.cpp @@ -255,5 +255,5 @@ ROM_END } // anonymous namespace /* Driver */ -COMP( 1979, modellot, 0, 0, modellot, modellot, modellot_state, empty_init, "General Processor", "Modello T", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 1979, modellot, 0, 0, modellot, modellot, modellot_state, empty_init, "General Processor", "Modello T", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/skeleton/molecular.cpp b/src/mame/skeleton/molecular.cpp index 5aefe72e722..f8c04137353 100644 --- a/src/mame/skeleton/molecular.cpp +++ b/src/mame/skeleton/molecular.cpp @@ -371,4 +371,4 @@ ROM_END } // anonymous namespace -COMP( 1982, molecula, 0, 0, molecula, molecula, molecula_state, empty_init, "MOLECULAR", "MOLECULAR Computer", MACHINE_IS_SKELETON ) +COMP( 1982, molecula, 0, 0, molecula, molecula, molecula_state, empty_init, "MOLECULAR", "MOLECULAR Computer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/mtd1256.cpp b/src/mame/skeleton/mtd1256.cpp index 32b6ec49edd..4df7e2dce95 100644 --- a/src/mame/skeleton/mtd1256.cpp +++ b/src/mame/skeleton/mtd1256.cpp @@ -157,4 +157,4 @@ ROM_END } // anonymous namespace -SYST(1992, mtd1256, 0, 0, mtd1256, mtd1256, mtd1256_state, empty_init, "Geonica", "Meteodata 1256", MACHINE_IS_SKELETON) +SYST(1992, mtd1256, 0, 0, mtd1256, mtd1256, mtd1256_state, empty_init, "Geonica", "Meteodata 1256", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/mw4pole.cpp b/src/mame/skeleton/mw4pole.cpp index 0324a3ba0cd..5ca0b6aea1d 100644 --- a/src/mame/skeleton/mw4pole.cpp +++ b/src/mame/skeleton/mw4pole.cpp @@ -50,4 +50,4 @@ ROM_END } // anonymous namespace -SYST(1995, mw4pole, 0, 0, mw4pole, mw4pole, mw4pole_state, empty_init, "Waldorf Electronics", "MiniWorks 4-Pole", MACHINE_IS_SKELETON) +SYST(1995, mw4pole, 0, 0, mw4pole, mw4pole, mw4pole_state, empty_init, "Waldorf Electronics", "MiniWorks 4-Pole", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/mx2178.cpp b/src/mame/skeleton/mx2178.cpp index 126c292ac48..69659e64758 100644 --- a/src/mame/skeleton/mx2178.cpp +++ b/src/mame/skeleton/mx2178.cpp @@ -198,4 +198,4 @@ ROM_END } // Anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1984, mx2178, 0, 0, mx2178, mx2178, mx2178_state, empty_init, "Memorex", "Memorex 2178", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 1984, mx2178, 0, 0, mx2178, mx2178, mx2178_state, empty_init, "Memorex", "Memorex 2178", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/skeleton/mx3210.cpp b/src/mame/skeleton/mx3210.cpp index 7c9a56d92c2..c860c6d089c 100644 --- a/src/mame/skeleton/mx3210.cpp +++ b/src/mame/skeleton/mx3210.cpp @@ -143,4 +143,4 @@ ROM_END } // anonymous namespace -SYST(1994, mx3210, 0, 0, mx3210, mx3210, mx3210_state, empty_init, "Xyplex Inc.", "MAXserver MX-3210 Local Router", MACHINE_IS_SKELETON) +SYST(1994, mx3210, 0, 0, mx3210, mx3210, mx3210_state, empty_init, "Xyplex Inc.", "MAXserver MX-3210 Local Router", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/ngen.cpp b/src/mame/skeleton/ngen.cpp index 461970f93ea..b8333bacac2 100644 --- a/src/mame/skeleton/ngen.cpp +++ b/src/mame/skeleton/ngen.cpp @@ -1203,6 +1203,6 @@ ROM_END } // anonymous namespace -COMP( 1983, ngen, 0, 0, ngen, ngen, ngen_state, empty_init, "Convergent Technologies", "NGEN CP-001", MACHINE_IS_SKELETON ) -COMP( 1991, ngenb38, ngen, 0, ngen386, ngen, ngen386_state, empty_init, "Financial Products Corp.", "B28/38", MACHINE_IS_SKELETON ) -COMP( 1990, 386i, ngen, 0, _386i, ngen, ngen386_state, empty_init, "Convergent Technologies", "386i", MACHINE_IS_SKELETON ) +COMP( 1983, ngen, 0, 0, ngen, ngen, ngen_state, empty_init, "Convergent Technologies", "NGEN CP-001", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1991, ngenb38, ngen, 0, ngen386, ngen, ngen386_state, empty_init, "Financial Products Corp.", "B28/38", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1990, 386i, ngen, 0, _386i, ngen, ngen386_state, empty_init, "Convergent Technologies", "386i", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/nordlead.cpp b/src/mame/skeleton/nordlead.cpp index 4f6ef5a3e3b..c9e57355cb2 100644 --- a/src/mame/skeleton/nordlead.cpp +++ b/src/mame/skeleton/nordlead.cpp @@ -78,4 +78,4 @@ ROM_END //SYST(1995, nordlead, 0, 0, nordlead, nordlead, nordlead_state, empty_init, "Clavia", "Nord Lead", ...) // ... -SYST(2003, nordle2x, 0, 0, nordle2x, nordle2x, nordlead_state, empty_init, "Clavia", "Nord Lead 2X", MACHINE_IS_SKELETON ) +SYST(2003, nordle2x, 0, 0, nordle2x, nordle2x, nordlead_state, empty_init, "Clavia", "Nord Lead 2X", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/palestra.cpp b/src/mame/skeleton/palestra.cpp index 85df94bca18..c3551725fe5 100644 --- a/src/mame/skeleton/palestra.cpp +++ b/src/mame/skeleton/palestra.cpp @@ -93,4 +93,4 @@ ROM_END } // anonymous namespace -CONS( 1978, palestra, 0, 0, palestra, palestra, palestra_state, empty_init, "LPO", "Palestra-02", MACHINE_IS_SKELETON) +CONS( 1978, palestra, 0, 0, palestra, palestra, palestra_state, empty_init, "LPO", "Palestra-02", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/palsystems_sh2.cpp b/src/mame/skeleton/palsystems_sh2.cpp index b03b6dc33bb..92347674bc4 100644 --- a/src/mame/skeleton/palsystems_sh2.cpp +++ b/src/mame/skeleton/palsystems_sh2.cpp @@ -250,6 +250,6 @@ ROM_END } // anonymous namespace -GAME( 199?, mpoker2, 0, palsystems_sh2, mpoker2, palsystems_sh2_state, empty_init, ROT0, "PAL Systems", "Major Poker 2 (set 1)", MACHINE_IS_SKELETON ) -GAME( 199?, mpoker2a, mpoker2, palsystems_sh2, mpoker2, palsystems_sh2_state, empty_init, ROT0, "PAL Systems", "Major Poker 2 (set 2)", MACHINE_IS_SKELETON ) -GAME( 199?, mpoker2b, mpoker2, palsystems_sh2, mpoker2, palsystems_sh2_state, empty_init, ROT0, "PAL Systems", "Major Poker 2 (set 3)", MACHINE_IS_SKELETON ) +GAME( 199?, mpoker2, 0, palsystems_sh2, mpoker2, palsystems_sh2_state, empty_init, ROT0, "PAL Systems", "Major Poker 2 (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, mpoker2a, mpoker2, palsystems_sh2, mpoker2, palsystems_sh2_state, empty_init, ROT0, "PAL Systems", "Major Poker 2 (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, mpoker2b, mpoker2, palsystems_sh2, mpoker2, palsystems_sh2_state, empty_init, ROT0, "PAL Systems", "Major Poker 2 (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/pap2.cpp b/src/mame/skeleton/pap2.cpp index fc66d9208da..24ec3dfc9f2 100644 --- a/src/mame/skeleton/pap2.cpp +++ b/src/mame/skeleton/pap2.cpp @@ -100,4 +100,4 @@ ROM_END } // anonymous namespace -SYST( 200?, pap2, 0, 0, pap2, pap2, pap2_state, empty_init, "Linksys (Cisco)", "PAP2", MACHINE_IS_SKELETON ) +SYST( 200?, pap2, 0, 0, pap2, pap2, pap2_state, empty_init, "Linksys (Cisco)", "PAP2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/pcksurfer.cpp b/src/mame/skeleton/pcksurfer.cpp index 29d616e0414..70601c97503 100644 --- a/src/mame/skeleton/pcksurfer.cpp +++ b/src/mame/skeleton/pcksurfer.cpp @@ -88,4 +88,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 2006, pcksurfer, 0, 0, pcksurfer, pcksurfer, pcksurfer_state, empty_init, "Datawind", "Pocket Surfer (prototype)", MACHINE_IS_SKELETON ) +COMP( 2006, pcksurfer, 0, 0, pcksurfer, pcksurfer, pcksurfer_state, empty_init, "Datawind", "Pocket Surfer (prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/pdt3100.cpp b/src/mame/skeleton/pdt3100.cpp index b6656224291..8a27fc18ccb 100644 --- a/src/mame/skeleton/pdt3100.cpp +++ b/src/mame/skeleton/pdt3100.cpp @@ -79,4 +79,4 @@ ROM_END } // anonymous namespace -COMP(1998, pdt3100, 0, 0, pdt3100, pdt3100, pdt3100_state, empty_init, "Symbol", "PDT 3100 (v1.10-00)", MACHINE_IS_SKELETON) +COMP(1998, pdt3100, 0, 0, pdt3100, pdt3100, pdt3100_state, empty_init, "Symbol", "PDT 3100 (v1.10-00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/pegasos2.cpp b/src/mame/skeleton/pegasos2.cpp index 8288ab4553f..d33cff75d82 100644 --- a/src/mame/skeleton/pegasos2.cpp +++ b/src/mame/skeleton/pegasos2.cpp @@ -155,4 +155,4 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 2003, pegasos2, 0, 0, pegasos2, pegasos2, pegasos2_state, empty_init, "Genesi", "PEGASOS II", MACHINE_IS_SKELETON ) +COMP( 2003, pegasos2, 0, 0, pegasos2, pegasos2, pegasos2_state, empty_init, "Genesi", "PEGASOS II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/perq.cpp b/src/mame/skeleton/perq.cpp index 7e4d018e9e3..95de31b0fe9 100644 --- a/src/mame/skeleton/perq.cpp +++ b/src/mame/skeleton/perq.cpp @@ -49,4 +49,4 @@ ROM_END } // anonymous namespace -COMP( 1979, perq, 0, 0, perq, perq, perq_state, empty_init, "Three Rivers Company Corporation", "PERQ 1A", MACHINE_IS_SKELETON ) +COMP( 1979, perq, 0, 0, perq, perq, perq_state, empty_init, "Three Rivers Company Corporation", "PERQ 1A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/picno.cpp b/src/mame/skeleton/picno.cpp index 83e3f191031..1d559e87841 100644 --- a/src/mame/skeleton/picno.cpp +++ b/src/mame/skeleton/picno.cpp @@ -100,5 +100,5 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -CONS( 1993, picno, 0, 0, picno, picno, picno_state, empty_init, "Konami", "Picno", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) -CONS( 1993, picno2, 0, 0, picno, picno, picno_state, empty_init, "Konami", "Picno 2", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +CONS( 1993, picno, 0, 0, picno, picno, picno_state, empty_init, "Konami", "Picno", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) +CONS( 1993, picno2, 0, 0, picno, picno, picno_state, empty_init, "Konami", "Picno 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/skeleton/pullttrigger.cpp b/src/mame/skeleton/pullttrigger.cpp index 6561202385f..316b208e78b 100644 --- a/src/mame/skeleton/pullttrigger.cpp +++ b/src/mame/skeleton/pullttrigger.cpp @@ -91,4 +91,4 @@ ROM_END } // anonymous namespace -GAME(2003, pullttrig, 0, pullttrig, pullttrig, pullttrig_state, empty_init, ROT0, "Digital Silkroad", "Pull The Trigger", MACHINE_IS_SKELETON) +GAME(2003, pullttrig, 0, pullttrig, pullttrig, pullttrig_state, empty_init, ROT0, "Digital Silkroad", "Pull The Trigger", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/qmquasar.cpp b/src/mame/skeleton/qmquasar.cpp index e14f5cc12a2..58dbc6f3d1e 100644 --- a/src/mame/skeleton/qmquasar.cpp +++ b/src/mame/skeleton/qmquasar.cpp @@ -146,5 +146,5 @@ void qmquasar_state::driver_start() } // anonymous namespace -SYST(1993, qmquasar, 0, 0, quasar, qmquasar, qmquasar_state, empty_init, "Quasimidi Musikelektronik GmbH", "Quasimidi Quasar", MACHINE_IS_SKELETON) -SYST(1995, technox, 0, 0, technox, qmquasar, qmquasar_state, empty_init, "Quasimidi Musikelektronik GmbH", "TechnoX", MACHINE_IS_SKELETON) +SYST(1993, qmquasar, 0, 0, quasar, qmquasar, qmquasar_state, empty_init, "Quasimidi Musikelektronik GmbH", "Quasimidi Quasar", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1995, technox, 0, 0, technox, qmquasar, qmquasar_state, empty_init, "Quasimidi Musikelektronik GmbH", "TechnoX", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/qmsirius.cpp b/src/mame/skeleton/qmsirius.cpp index 3e47627e8f4..2da658df09a 100644 --- a/src/mame/skeleton/qmsirius.cpp +++ b/src/mame/skeleton/qmsirius.cpp @@ -91,5 +91,5 @@ ROM_END } // anonymous namespace -SYST(1998, qmsirius, 0, 0, qmsirius, qmsirius, qmsirius_state, empty_init, "Quasimidi Musikelektronik GmbH", "Quasimidi Sirius", MACHINE_IS_SKELETON) -SYST(1996, qmrave, 0, 0, qmsirius, qmsirius, qmsirius_state, empty_init, "Quasimidi Musikelektronik GmbH", "Rave-O-Lution 309", MACHINE_IS_SKELETON) +SYST(1998, qmsirius, 0, 0, qmsirius, qmsirius, qmsirius_state, empty_init, "Quasimidi Musikelektronik GmbH", "Quasimidi Sirius", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1996, qmrave, 0, 0, qmsirius, qmsirius, qmsirius_state, empty_init, "Quasimidi Musikelektronik GmbH", "Rave-O-Lution 309", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/ramstar.cpp b/src/mame/skeleton/ramstar.cpp index 3ca803b9479..87ee19f5aaf 100644 --- a/src/mame/skeleton/ramstar.cpp +++ b/src/mame/skeleton/ramstar.cpp @@ -205,4 +205,4 @@ ROM_END } // anonymous namespace -GAME( 1991, ramstar, 0, ramstar, ramstar, ramstar_state, empty_init, ROT0, "Ram Star", "unknown Ram Star multi-game (version 80.1)", MACHINE_IS_SKELETON ) +GAME( 1991, ramstar, 0, ramstar, ramstar, ramstar_state, empty_init, ROT0, "Ram Star", "unknown Ram Star multi-game (version 80.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/sansa_fuze.cpp b/src/mame/skeleton/sansa_fuze.cpp index f7a47e0ecc0..60960aeded2 100644 --- a/src/mame/skeleton/sansa_fuze.cpp +++ b/src/mame/skeleton/sansa_fuze.cpp @@ -76,4 +76,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -CONS( 200?, sanfuze2, 0, 0, sansa_fuze, sansa_fuze, sansa_fuze_state, empty_init, "Sandisk", "Sansa Fuze 2", MACHINE_IS_SKELETON ) +CONS( 200?, sanfuze2, 0, 0, sansa_fuze, sansa_fuze, sansa_fuze_state, empty_init, "Sandisk", "Sansa Fuze 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/semcrossw.cpp b/src/mame/skeleton/semcrossw.cpp index 23caa92d441..0ba2cf99555 100644 --- a/src/mame/skeleton/semcrossw.cpp +++ b/src/mame/skeleton/semcrossw.cpp @@ -155,4 +155,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST(19??, semcrossw, 0, 0, semcrossw, semcrossw, semcrossw_state, empty_init, "Etra", "Crosswalk traffic light controller (unknown model)", MACHINE_IS_SKELETON) +SYST(19??, semcrossw, 0, 0, semcrossw, semcrossw, semcrossw_state, empty_init, "Etra", "Crosswalk traffic light controller (unknown model)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/seoul88.cpp b/src/mame/skeleton/seoul88.cpp index 35320c7d2ea..8190743a25c 100644 --- a/src/mame/skeleton/seoul88.cpp +++ b/src/mame/skeleton/seoul88.cpp @@ -286,4 +286,4 @@ ROM_END // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME( 1989, seoul88, 0, seoul88, seoul88, seoul88_state, empty_init, ROT0, "Mecca", "Seoul 88 Fever", MACHINE_IS_SKELETON ) +GAME( 1989, seoul88, 0, seoul88, seoul88, seoul88_state, empty_init, ROT0, "Mecca", "Seoul 88 Fever", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/sh4robot.cpp b/src/mame/skeleton/sh4robot.cpp index b43b7283431..3797f7eb8bd 100644 --- a/src/mame/skeleton/sh4robot.cpp +++ b/src/mame/skeleton/sh4robot.cpp @@ -108,4 +108,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 20??, sh4robot, 0, 0, sh4robot, sh4robot, sh4robot_state, empty_init, "", "Robot", MACHINE_IS_SKELETON_MECHANICAL ) +COMP( 20??, sh4robot, 0, 0, sh4robot, sh4robot, sh4robot_state, empty_init, "", "Robot", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/skeleton/si5500.cpp b/src/mame/skeleton/si5500.cpp index 1b5dc107754..0310d9aa942 100644 --- a/src/mame/skeleton/si5500.cpp +++ b/src/mame/skeleton/si5500.cpp @@ -235,4 +235,4 @@ ROM_END } // anonymous namespace -COMP(1986, si5500, 0, 0, si5500, si5500, si5500_state, empty_init, "Scientific Instruments", "Model 5500 Temperature Controller", MACHINE_IS_SKELETON) +COMP(1986, si5500, 0, 0, si5500, si5500, si5500_state, empty_init, "Scientific Instruments", "Model 5500 Temperature Controller", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/slsstars.cpp b/src/mame/skeleton/slsstars.cpp index 53082d665ca..0c1ce1ef694 100644 --- a/src/mame/skeleton/slsstars.cpp +++ b/src/mame/skeleton/slsstars.cpp @@ -63,4 +63,4 @@ ROM_END } // anonymous namespace -SYST(199?, slsstars, 0, 0, slsstars, slsstars, slsstars_state, empty_init, "Sound Leisure", "SuperStars (CD jukebox)", MACHINE_IS_SKELETON_MECHANICAL) +SYST(199?, slsstars, 0, 0, slsstars, slsstars, slsstars_state, empty_init, "Sound Leisure", "SuperStars (CD jukebox)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/skeleton/solbourne.cpp b/src/mame/skeleton/solbourne.cpp index ac90ba88b3b..4ae7c541039 100644 --- a/src/mame/skeleton/solbourne.cpp +++ b/src/mame/skeleton/solbourne.cpp @@ -56,4 +56,4 @@ ROM_END } // anonymous namespace -COMP( 198?, sols5e, 0, 0, solbourne, solbourne, solbourne_state, empty_init, "Solbourne Computer Inc", "Series 5E Computer Workstation", MACHINE_IS_SKELETON ) +COMP( 198?, sols5e, 0, 0, solbourne, solbourne, solbourne_state, empty_init, "Solbourne Computer Inc", "Series 5E Computer Workstation", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/sterz80.cpp b/src/mame/skeleton/sterz80.cpp index c5ec3ad3056..2d13123a1b0 100644 --- a/src/mame/skeleton/sterz80.cpp +++ b/src/mame/skeleton/sterz80.cpp @@ -210,4 +210,4 @@ void sterz80_state::init_tongzi() } // anonymous namespace -GAME( 2003, tongzi, 0, tongzi, tongzi, sterz80_state, init_tongzi, ROT0, "Ster", "Tong Zi Maque", MACHINE_IS_SKELETON ) +GAME( 2003, tongzi, 0, tongzi, tongzi, sterz80_state, init_tongzi, ROT0, "Ster", "Tong Zi Maque", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/symbolics.cpp b/src/mame/skeleton/symbolics.cpp index 71d6c66ef85..bd80a5505c6 100644 --- a/src/mame/skeleton/symbolics.cpp +++ b/src/mame/skeleton/symbolics.cpp @@ -385,4 +385,4 @@ ROM_END ******************************************************************************/ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1984, s3670, 0, 0, symbolics, symbolics, symbolics_state, init_symbolics, "Symbolics", "3670", MACHINE_IS_SKELETON ) +COMP( 1984, s3670, 0, 0, symbolics, symbolics, symbolics_state, init_symbolics, "Symbolics", "3670", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/synthex.cpp b/src/mame/skeleton/synthex.cpp index 2ea6df80671..f6611bc7589 100644 --- a/src/mame/skeleton/synthex.cpp +++ b/src/mame/skeleton/synthex.cpp @@ -234,4 +234,4 @@ ROM_END } // anonymous namespace -SYST(1981, synthex, 0, 0, synthex, synthex, synthex_state, empty_init, "Elka", "Synthex", MACHINE_IS_SKELETON) +SYST(1981, synthex, 0, 0, synthex, synthex, synthex_state, empty_init, "Elka", "Synthex", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/sys2900.cpp b/src/mame/skeleton/sys2900.cpp index 3baf3af635c..43e3d4a4123 100644 --- a/src/mame/skeleton/sys2900.cpp +++ b/src/mame/skeleton/sys2900.cpp @@ -171,4 +171,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1981, sys2900, 0, 0, sys2900, sys2900, sys2900_state, empty_init, "Systems Group", "System 2900", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 1981, sys2900, 0, 0, sys2900, sys2900, sys2900_state, empty_init, "Systems Group", "System 2900", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/skeleton/sys9002.cpp b/src/mame/skeleton/sys9002.cpp index ae156d888a2..98b45f6ba0b 100644 --- a/src/mame/skeleton/sys9002.cpp +++ b/src/mame/skeleton/sys9002.cpp @@ -188,4 +188,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 198?, sys9002, 0, 0, sys9002, sys9002, sys9002_state, empty_init, "Mannesmann Kienzle", "System 9002 Terminal", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 198?, sys9002, 0, 0, sys9002, sys9002, sys9002_state, empty_init, "Mannesmann Kienzle", "System 9002 Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/skeleton/systel1.cpp b/src/mame/skeleton/systel1.cpp index 707e24ab25a..740b43ffd01 100644 --- a/src/mame/skeleton/systel1.cpp +++ b/src/mame/skeleton/systel1.cpp @@ -236,4 +236,4 @@ ROM_END } // anonymous namespace -COMP(198?, systel100, 0, 0, systel1, systel1, systel1_state, empty_init, "Systel Computers", "System 100", MACHINE_IS_SKELETON) +COMP(198?, systel100, 0, 0, systel1, systel1, systel1_state, empty_init, "Systel Computers", "System 100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/syvg.cpp b/src/mame/skeleton/syvg.cpp index cee7e6ad9dc..780ea83b429 100644 --- a/src/mame/skeleton/syvg.cpp +++ b/src/mame/skeleton/syvg.cpp @@ -161,4 +161,4 @@ void syvg_state::init_luckyvl() } // anonymous namespace -GAME( 2003, luckyvl, 0, syvg, luckyvl, syvg_state, init_luckyvl, ROT0, "Shyh-Yuan Electronics", "Lucky V Line", MACHINE_IS_SKELETON ) +GAME( 2003, luckyvl, 0, syvg, luckyvl, syvg_state, init_luckyvl, ROT0, "Shyh-Yuan Electronics", "Lucky V Line", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/tamagotchi_pix.cpp b/src/mame/skeleton/tamagotchi_pix.cpp index e6a29028198..a1b724fc6c8 100644 --- a/src/mame/skeleton/tamagotchi_pix.cpp +++ b/src/mame/skeleton/tamagotchi_pix.cpp @@ -84,4 +84,4 @@ ROM_END } // anonymous namespace -CONS( 2020, tamapix, 0, 0, tamapix, tamapix, tamagotchi_pix_state, empty_init, "Bandai", "Tamagotchi Pix", MACHINE_IS_SKELETON ) +CONS( 2020, tamapix, 0, 0, tamapix, tamapix, tamagotchi_pix_state, empty_init, "Bandai", "Tamagotchi Pix", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/telex1192.cpp b/src/mame/skeleton/telex1192.cpp index 9b1c90bdfe6..4dec0901f79 100644 --- a/src/mame/skeleton/telex1192.cpp +++ b/src/mame/skeleton/telex1192.cpp @@ -87,4 +87,4 @@ ROM_END } // anonymous namespace -COMP(1989, telex1192, 0, 0, telex1192, telex1192, telex1192_state, empty_init, "Memorex Telex", "Telex 1192", MACHINE_IS_SKELETON) +COMP(1989, telex1192, 0, 0, telex1192, telex1192, telex1192_state, empty_init, "Memorex Telex", "Telex 1192", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/telex274.cpp b/src/mame/skeleton/telex274.cpp index 38a04bd2cc6..25867548c55 100644 --- a/src/mame/skeleton/telex274.cpp +++ b/src/mame/skeleton/telex274.cpp @@ -182,4 +182,4 @@ ROM_END } // anonymous namespace -COMP(1986, telex274, 0, 0, telex274, telex274, telex274_state, empty_init, "Telex Computer Products", "Telex 274-61C Sixteen Station Control Unit", MACHINE_IS_SKELETON) +COMP(1986, telex274, 0, 0, telex274, telex274, telex274_state, empty_init, "Telex Computer Products", "Telex 274-61C Sixteen Station Control Unit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/telex277d.cpp b/src/mame/skeleton/telex277d.cpp index b36c4f3204f..3a302225355 100644 --- a/src/mame/skeleton/telex277d.cpp +++ b/src/mame/skeleton/telex277d.cpp @@ -75,4 +75,4 @@ ROM_END } // anonymous namespace -COMP(1979, telex277d, 0, 0, telex277d, telex277d, telex277d_state, empty_init, "Telex Computer Products", "Telex 277-D Display Terminal (Model 2)", MACHINE_IS_SKELETON) +COMP(1979, telex277d, 0, 0, telex277d, telex277d, telex277d_state, empty_init, "Telex Computer Products", "Telex 277-D Display Terminal (Model 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/terco.cpp b/src/mame/skeleton/terco.cpp index 89c1eb7f1d3..4e5ba34dad6 100644 --- a/src/mame/skeleton/terco.cpp +++ b/src/mame/skeleton/terco.cpp @@ -325,4 +325,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1986, t4490, 0, 0, t4490, t4490, t4490_state, empty_init, "Terco AB", "Terco 4490 Mill CNC Control", MACHINE_IS_SKELETON ) +COMP( 1986, t4490, 0, 0, t4490, t4490, t4490_state, empty_init, "Terco AB", "Terco 4490 Mill CNC Control", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/terminal.cpp b/src/mame/skeleton/terminal.cpp index e7771bab035..c188ab9ca1f 100644 --- a/src/mame/skeleton/terminal.cpp +++ b/src/mame/skeleton/terminal.cpp @@ -102,8 +102,8 @@ ROM_END /* Driver */ /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP( 1991, alcat258, 0, 0, terminal, terminal, terminal_state, empty_init, "Alcatel", "Terminatel 258", MACHINE_IS_SKELETON ) -COMP( 1992, loewed, 0, 0, terminal, terminal, terminal_state, empty_init, "Loewe", "Multitel D", MACHINE_IS_SKELETON ) -COMP( 1988, loewe715, 0, 0, terminal, terminal, terminal_state, empty_init, "Loewe", "Multicom 715L", MACHINE_IS_SKELETON ) -COMP( 1987, 7951om, 0, 0, terminal, terminal, terminal_state, empty_init, "Mera-Elzab", "7951om", MACHINE_IS_SKELETON ) -COMP( 1992, teleguide, 0, 0, terminal, terminal, terminal_state, empty_init, "Loewe / Televerket", "Teleguide", MACHINE_IS_SKELETON ) +COMP( 1991, alcat258, 0, 0, terminal, terminal, terminal_state, empty_init, "Alcatel", "Terminatel 258", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1992, loewed, 0, 0, terminal, terminal, terminal_state, empty_init, "Loewe", "Multitel D", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1988, loewe715, 0, 0, terminal, terminal, terminal_state, empty_init, "Loewe", "Multicom 715L", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1987, 7951om, 0, 0, terminal, terminal, terminal_state, empty_init, "Mera-Elzab", "7951om", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1992, teleguide, 0, 0, terminal, terminal, terminal_state, empty_init, "Loewe / Televerket", "Teleguide", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/textelcomp.cpp b/src/mame/skeleton/textelcomp.cpp index f68dbf0ba1b..e18b12fd855 100644 --- a/src/mame/skeleton/textelcomp.cpp +++ b/src/mame/skeleton/textelcomp.cpp @@ -387,4 +387,4 @@ ROM_END } // anonymous namespace -COMP(1993, a1010, 0, 0, textelcomp, textelcomp, textelcomp_state, empty_init, "Humantechnik", "Textel Compact A1010-0", MACHINE_IS_SKELETON) +COMP(1993, a1010, 0, 0, textelcomp, textelcomp, textelcomp_state, empty_init, "Humantechnik", "Textel Compact A1010-0", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/ticz80.cpp b/src/mame/skeleton/ticz80.cpp index 33c04720934..c7b4c1c4b80 100644 --- a/src/mame/skeleton/ticz80.cpp +++ b/src/mame/skeleton/ticz80.cpp @@ -223,4 +223,4 @@ ROM_END } // anonymous namespace -GAME( 1995, baoqingt, 0, baoqingt, baoqingt, ticz80_state, empty_init, ROT0, "TIC", "Bao Qing Tian", MACHINE_IS_SKELETON ) +GAME( 1995, baoqingt, 0, baoqingt, baoqingt, ticz80_state, empty_init, ROT0, "TIC", "Bao Qing Tian", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/tnshc08.cpp b/src/mame/skeleton/tnshc08.cpp index 1e6a61fb3ee..95409e076e7 100644 --- a/src/mame/skeleton/tnshc08.cpp +++ b/src/mame/skeleton/tnshc08.cpp @@ -100,4 +100,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1988, tnshc08, 0, 0, tnshc08, tnshc08, tnshc08_state, empty_init, u8"JZD Slušovice", "TNS HC-08", MACHINE_IS_SKELETON) +COMP( 1988, tnshc08, 0, 0, tnshc08, tnshc08, tnshc08_state, empty_init, u8"JZD Slušovice", "TNS HC-08", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/tr175.cpp b/src/mame/skeleton/tr175.cpp index 759f3fabd28..1f1cd20f195 100644 --- a/src/mame/skeleton/tr175.cpp +++ b/src/mame/skeleton/tr175.cpp @@ -133,4 +133,4 @@ ROM_END } // anonymous namespace -COMP( 1982, tr175, 0, 0, tr175, tr175, tr175_state, empty_init, "Relisys", "TR-175 II", MACHINE_IS_SKELETON ) +COMP( 1982, tr175, 0, 0, tr175, tr175, tr175_state, empty_init, "Relisys", "TR-175 II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/tvcobrasd.cpp b/src/mame/skeleton/tvcobrasd.cpp index 740f645c373..ba327dbfa23 100644 --- a/src/mame/skeleton/tvcobrasd.cpp +++ b/src/mame/skeleton/tvcobrasd.cpp @@ -211,5 +211,5 @@ ROM_END // YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS -GAME(1998, cobrasd, 0, cobrasdoki, cobrasd, cobrasd_state, empty_init, ROT0, u8"TourVisión", "Cobra Sport Dart / Tour Sport Dart (OKI M6376 sound)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1997, cobrasda, cobrasd, cobrasday, cobrasd, cobrasd_state, empty_init, ROT0, u8"TourVisión", "Cobra Sport Dart / Tour Sport Dart (AY-8910 sound)", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1998, cobrasd, 0, cobrasdoki, cobrasd, cobrasd_state, empty_init, ROT0, u8"TourVisión", "Cobra Sport Dart / Tour Sport Dart (OKI M6376 sound)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) +GAME(1997, cobrasda, cobrasd, cobrasday, cobrasd, cobrasd_state, empty_init, ROT0, u8"TourVisión", "Cobra Sport Dart / Tour Sport Dart (AY-8910 sound)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK) diff --git a/src/mame/skeleton/tvdear.cpp b/src/mame/skeleton/tvdear.cpp index ddcb4b1bdcf..3a224e2438d 100644 --- a/src/mame/skeleton/tvdear.cpp +++ b/src/mame/skeleton/tvdear.cpp @@ -25,6 +25,7 @@ class tvdear_state : public driver_device virtual void machine_start() override ATTR_COLD; private: + u8 p0_r(); void p0_w(u8 data); u8 pt_r(); @@ -42,6 +43,11 @@ void tvdear_state::machine_start() save_item(NAME(m_p0)); } +u8 tvdear_state::p0_r() +{ + return m_p0; +} + void tvdear_state::p0_w(u8 data) { m_p0 = data; @@ -59,7 +65,7 @@ void tvdear_state::mem_map(address_map &map) { map(0x00000, 0x07fff).ram(); map(0x10000, 0x17fff).ram(); - map(0x80000, 0xfffff).rom().region("maincpu", 0x080000); + map(0x40000, 0xfffff).rom().region("maincpu", 0x040000); } void tvdear_state::io_map(address_map &map) @@ -174,6 +180,7 @@ void tvdear_state::tvdear(machine_config &config) V25(config, m_maincpu, 16000000); // NEC D70320DGJ-8; XTAL marked 16AKSS5HT m_maincpu->set_addrmap(AS_PROGRAM, &tvdear_state::mem_map); m_maincpu->set_addrmap(AS_IO, &tvdear_state::io_map); + m_maincpu->p0_in_cb().set(FUNC(tvdear_state::p0_r)); m_maincpu->p0_out_cb().set(FUNC(tvdear_state::p0_w)); m_maincpu->pt_in_cb().set(FUNC(tvdear_state::pt_r)); @@ -189,4 +196,5 @@ ROM_END } // anonymous namespace -CONS( 1995, tvdear, 0, 0, tvdear, tvdear, tvdear_state, empty_init, "Takara", "TV Dear Multi Word Processor", MACHINE_IS_SKELETON | MACHINE_NODEVICE_PRINTER ) // テレビディア マルチワープロ +// テレビディア マルチワープロ +CONS( 1995, tvdear, 0, 0, tvdear, tvdear, tvdear_state, empty_init, "Takara", "TV Dear Multi Word Processor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_NODEVICE_PRINTER ) diff --git a/src/mame/skeleton/unistar.cpp b/src/mame/skeleton/unistar.cpp index c5296617231..6d8d37f9518 100644 --- a/src/mame/skeleton/unistar.cpp +++ b/src/mame/skeleton/unistar.cpp @@ -247,4 +247,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 198?, unistar, 0, 0, unistar, unistar, unistar_state, empty_init, "Callan Data Systems", "Unistar 200 Terminal", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE ) +COMP( 198?, unistar, 0, 0, unistar, unistar, unistar_state, empty_init, "Callan Data Systems", "Unistar 200 Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/skeleton/vanguardmk1.cpp b/src/mame/skeleton/vanguardmk1.cpp index 23ebaa0bef8..adbf670b881 100644 --- a/src/mame/skeleton/vanguardmk1.cpp +++ b/src/mame/skeleton/vanguardmk1.cpp @@ -48,4 +48,4 @@ ROM_END } // anonymous namespace -SYST( 2004?, vngrdmk1, 0, 0, vanguardmk1, vanguardmk1, vanguardmk1_state, empty_init, "EOD Performance Inc.", "Vanguard MK1", MACHINE_IS_SKELETON_MECHANICAL ) +SYST( 2004?, vngrdmk1, 0, 0, vanguardmk1, vanguardmk1, vanguardmk1_state, empty_init, "EOD Performance Inc.", "Vanguard MK1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/skeleton/vd56sp.cpp b/src/mame/skeleton/vd56sp.cpp index 3c985f28aaf..ed7152906c4 100644 --- a/src/mame/skeleton/vd56sp.cpp +++ b/src/mame/skeleton/vd56sp.cpp @@ -59,4 +59,4 @@ ROM_END } // anonymous namespace -SYST(199?, vd56sp, 0, 0, vd56sp, vd56sp, vd56sp_state, empty_init, "Pro-Nets Technology", "Speedcom VD56SP", MACHINE_IS_SKELETON) +SYST(199?, vd56sp, 0, 0, vd56sp, vd56sp, vd56sp_state, empty_init, "Pro-Nets Technology", "Speedcom VD56SP", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/vectrix.cpp b/src/mame/skeleton/vectrix.cpp index c498f82335e..e70cc7f34dc 100644 --- a/src/mame/skeleton/vectrix.cpp +++ b/src/mame/skeleton/vectrix.cpp @@ -71,4 +71,4 @@ ROM_END } // anonymous namespace -COMP( 1983, vectrix, 0, 0, vectrix, vectrix, vectrix_state, empty_init, "Vectrix", "VX384 Graphics Processor Terminal", MACHINE_IS_SKELETON ) +COMP( 1983, vectrix, 0, 0, vectrix, vectrix, vectrix_state, empty_init, "Vectrix", "VX384 Graphics Processor Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/venteta.cpp b/src/mame/skeleton/venteta.cpp index 5163eff2ebd..ed7758cdaeb 100644 --- a/src/mame/skeleton/venteta.cpp +++ b/src/mame/skeleton/venteta.cpp @@ -137,4 +137,4 @@ ROM_END } // anonymous namespace -GAME( 200?, venteta, 0, venteta, venteta, venteta_state, empty_init, ROT0, "Rania", "Venteta", MACHINE_IS_SKELETON ) +GAME( 200?, venteta, 0, venteta, venteta, venteta_state, empty_init, ROT0, "Rania", "Venteta", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/vgame.cpp b/src/mame/skeleton/vgame.cpp index c8c5a97d47f..8ebb0792329 100644 --- a/src/mame/skeleton/vgame.cpp +++ b/src/mame/skeleton/vgame.cpp @@ -171,4 +171,4 @@ void vgame_state::init_hilice() } // anonymous namespace -GAME( 200?, hilice, 0, vgame, hilice, vgame_state, init_hilice, ROT0, "VGame", "Hi Lice (V102FA)", MACHINE_IS_SKELETON ) +GAME( 200?, hilice, 0, vgame, hilice, vgame_state, init_hilice, ROT0, "VGame", "Hi Lice (V102FA)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/vp415.cpp b/src/mame/skeleton/vp415.cpp index 08080108cfe..4c2d0058a90 100644 --- a/src/mame/skeleton/vp415.cpp +++ b/src/mame/skeleton/vp415.cpp @@ -806,4 +806,4 @@ ROM_END } // anonymous namespace -CONS( 1983, vp415, 0, 0, vp415, vp415, vp415_state, empty_init, "Philips", "VP415", MACHINE_IS_SKELETON ) +CONS( 1983, vp415, 0, 0, vp415, vp415, vp415_state, empty_init, "Philips", "VP415", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/webtouchone.cpp b/src/mame/skeleton/webtouchone.cpp index a386e7188d0..22d643ef98a 100644 --- a/src/mame/skeleton/webtouchone.cpp +++ b/src/mame/skeleton/webtouchone.cpp @@ -155,4 +155,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1999, wto2840sp, 0, 0, webtouchone, webtouchone, webtouchone_state, empty_init, "Alcatel", "Web Touch One (model 2840, Terra, Spanish)", MACHINE_IS_SKELETON ) +COMP( 1999, wto2840sp, 0, 0, webtouchone, webtouchone, webtouchone_state, empty_init, "Alcatel", "Web Touch One (model 2840, Terra, Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/whtm68k.cpp b/src/mame/skeleton/whtm68k.cpp index 1a5d28b9ef7..3bc3d1706f5 100644 --- a/src/mame/skeleton/whtm68k.cpp +++ b/src/mame/skeleton/whtm68k.cpp @@ -350,4 +350,4 @@ ROM_END } // anonymous namespace -GAME( 1996, yizhix, 0, yizhix, yizhix, whtm68k_state, empty_init, ROT0, "WHT", "Yizhi Xiangqi", MACHINE_IS_SKELETON ) // 1996 WHT copyright in GFX +GAME( 1996, yizhix, 0, yizhix, yizhix, whtm68k_state, empty_init, ROT0, "WHT", "Yizhi Xiangqi", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // 1996 WHT copyright in GFX diff --git a/src/mame/skeleton/xbase09.cpp b/src/mame/skeleton/xbase09.cpp index 3209edbf71e..36187377b3c 100644 --- a/src/mame/skeleton/xbase09.cpp +++ b/src/mame/skeleton/xbase09.cpp @@ -200,4 +200,4 @@ ROM_END } // anonymous namespace -SYST(1997, xbase09, 0, 0, xbase09, xbase09, xbase09_state, empty_init, "JoMoX", "XBase 09 Midi Controlled Analogue Drum Module", MACHINE_IS_SKELETON) +SYST(1997, xbase09, 0, 0, xbase09, xbase09, xbase09_state, empty_init, "JoMoX", "XBase 09 Midi Controlled Analogue Drum Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp b/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp index f57185f36bc..a0ff1c1afba 100644 --- a/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp +++ b/src/mame/skeleton/zeebo_qualcomm_adreno130.cpp @@ -144,4 +144,4 @@ ROM_END } // anonymous namespace -CONS( 2009, zeebo, 0, 0, zeebo, zeebo, zeebo_game_state, empty_init, "Zeebo Inc.", "Zeebo (Brazil)", MACHINE_IS_SKELETON ) +CONS( 2009, zeebo, 0, 0, zeebo, zeebo, zeebo_game_state, empty_init, "Zeebo Inc.", "Zeebo (Brazil)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/zfirenze.cpp b/src/mame/skeleton/zfirenze.cpp index 2bf0fe1fff2..c998d4bd8ae 100644 --- a/src/mame/skeleton/zfirenze.cpp +++ b/src/mame/skeleton/zfirenze.cpp @@ -105,4 +105,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST( 1995, zfirenze, 0, 0, zfirenze, zfirenze, zfirenze_state, empty_init, "Zanussi / Necta", "Firenze (vending machine)", MACHINE_IS_SKELETON ) +SYST( 1995, zfirenze, 0, 0, zfirenze, zfirenze, zfirenze_state, empty_init, "Zanussi / Necta", "Firenze (vending machine)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/zms8085.cpp b/src/mame/skeleton/zms8085.cpp index 3be5e78db3c..8809a5cd3cb 100644 --- a/src/mame/skeleton/zms8085.cpp +++ b/src/mame/skeleton/zms8085.cpp @@ -376,4 +376,4 @@ ROM_END } // anonymous namespace -COMP( 1979, zephyr, 0, 0, zephyr, zephyr, zms8085_state, empty_init, "Zentec", "Zephyr (00-441-01)", MACHINE_IS_SKELETON ) +COMP( 1979, zephyr, 0, 0, zephyr, zephyr, zms8085_state, empty_init, "Zentec", "Zephyr (00-441-01)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/zt8802.cpp b/src/mame/skeleton/zt8802.cpp index d6983771752..9e8e5a90157 100644 --- a/src/mame/skeleton/zt8802.cpp +++ b/src/mame/skeleton/zt8802.cpp @@ -103,4 +103,4 @@ ROM_END } // anonymous namespace -COMP( 1994, zt8802, 0, 0, zt8802, zt8802, zt8802_state, empty_init, "Ziatech", "ZT-8802 SBC", MACHINE_IS_SKELETON ) +COMP( 1994, zt8802, 0, 0, zt8802, zt8802, zt8802_state, empty_init, "Ziatech", "ZT-8802 SBC", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/skeleton/zvenezia.cpp b/src/mame/skeleton/zvenezia.cpp index 50a430a22a2..6c87ae7dcf9 100644 --- a/src/mame/skeleton/zvenezia.cpp +++ b/src/mame/skeleton/zvenezia.cpp @@ -160,5 +160,5 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST( 1995, zvenezia, 0, 0, zvenezia, zvenezia, zvenezia_state, empty_init, "Zanussi / Necta", "Venezia (coffee vending machine)", MACHINE_IS_SKELETON ) -SYST( 1992, zunknecta, 0, 0, zunknecta, zunknecta, zvenezia_state, empty_init, "Zanussi / Necta", "unknown Zanussi / Necta vending machine", MACHINE_IS_SKELETON ) +SYST( 1995, zvenezia, 0, 0, zvenezia, zvenezia, zvenezia_state, empty_init, "Zanussi / Necta", "Venezia (coffee vending machine)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 1992, zunknecta, 0, 0, zunknecta, zunknecta, zvenezia_state, empty_init, "Zanussi / Necta", "unknown Zanussi / Necta vending machine", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sony/betacam.cpp b/src/mame/sony/betacam.cpp index c4bd7892b3e..3dca51f0e5e 100644 --- a/src/mame/sony/betacam.cpp +++ b/src/mame/sony/betacam.cpp @@ -137,6 +137,6 @@ ROM_END // YEAR NAME PARENT/COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST(199?, uvw1200, 0, 0, betacam, betacam, betacam_state, empty_init, "Sony", "BETACAM-SP Videocassette Player UVW-1200 RGB", MACHINE_IS_SKELETON) -SYST(199?, uvw1600, 0, 0, betacam, betacam, betacam_state, empty_init, "Sony", "BETACAM-SP Videocassette Player/Recorder UVW-1600 RGB", MACHINE_IS_SKELETON) -SYST(199?, uvw1800, 0, 0, betacam, betacam, betacam_state, empty_init, "Sony", "BETACAM-SP Videocassette Player/Recorder UVW-1800 RGB", MACHINE_IS_SKELETON) +SYST(199?, uvw1200, 0, 0, betacam, betacam, betacam_state, empty_init, "Sony", "BETACAM-SP Videocassette Player UVW-1200 RGB", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(199?, uvw1600, 0, 0, betacam, betacam, betacam_state, empty_init, "Sony", "BETACAM-SP Videocassette Player/Recorder UVW-1600 RGB", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(199?, uvw1800, 0, 0, betacam, betacam, betacam_state, empty_init, "Sony", "BETACAM-SP Videocassette Player/Recorder UVW-1800 RGB", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/sony/bvm.cpp b/src/mame/sony/bvm.cpp index 2197d951f96..45f5ef10126 100644 --- a/src/mame/sony/bvm.cpp +++ b/src/mame/sony/bvm.cpp @@ -91,4 +91,4 @@ ROM_END } // anonymous namespace -SYST(1998, bvm20f1e, 0, 0, bvm, bvm, bvm_state, empty_init, "Sony", "Trinitron Color Video Monitor BVM-20F1E", MACHINE_IS_SKELETON) +SYST(1998, bvm20f1e, 0, 0, bvm, bvm, bvm_state, empty_init, "Sony", "Trinitron Color Video Monitor BVM-20F1E", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/sony/clie_db.cpp b/src/mame/sony/clie_db.cpp index a5ed52821bd..b29bd5e592a 100644 --- a/src/mame/sony/clie_db.cpp +++ b/src/mame/sony/clie_db.cpp @@ -83,4 +83,4 @@ ROM_END } // anonymous namespace -SYST( 2002, t650c, 0, 0, t650c, t650c, clie_db_state, empty_init, "Sony", "Clie PEG-T650C", MACHINE_IS_SKELETON ) +SYST( 2002, t650c, 0, 0, t650c, t650c, clie_db_state, empty_init, "Sony", "Clie PEG-T650C", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sony/dpsv55.cpp b/src/mame/sony/dpsv55.cpp index 89033ccc70a..b32e36b7a75 100644 --- a/src/mame/sony/dpsv55.cpp +++ b/src/mame/sony/dpsv55.cpp @@ -137,4 +137,4 @@ ROM_END } // anonymous namespace -SYST(1998, dpsv55, 0, 0, dpsv55, dpsv55, dpsv55_state, empty_init, "Sony", "DPS-V55 Multi-Effect Processor", MACHINE_IS_SKELETON) +SYST(1998, dpsv55, 0, 0, dpsv55, dpsv55, dpsv55_state, empty_init, "Sony", "DPS-V55 Multi-Effect Processor", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/sony/librie.cpp b/src/mame/sony/librie.cpp index 39fc9d2ba5d..dc3ff70e951 100644 --- a/src/mame/sony/librie.cpp +++ b/src/mame/sony/librie.cpp @@ -121,4 +121,4 @@ ROM_END } // anonymous namespace -SYST( 2004, librie, 0, 0, ebx5003, ebx5003, librie_state, empty_init, "Sony", "Librie EBR 1000", MACHINE_IS_SKELETON ) +SYST( 2004, librie, 0, 0, ebx5003, ebx5003, librie_state, empty_init, "Sony", "Librie EBR 1000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sony/news_38xx.cpp b/src/mame/sony/news_38xx.cpp index 9f921bc9143..81fee6324df 100644 --- a/src/mame/sony/news_38xx.cpp +++ b/src/mame/sony/news_38xx.cpp @@ -471,4 +471,4 @@ INPUT_PORTS_END /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP(1989, nws3860, 0, 0, nws3860, nws3860, news_38xx_state, init_common, "Sony", "NWS-3860", MACHINE_IS_SKELETON) +COMP(1989, nws3860, 0, 0, nws3860, nws3860, news_38xx_state, init_common, "Sony", "NWS-3860", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/sony/ps2sony.cpp b/src/mame/sony/ps2sony.cpp index 21d1e122ab4..634e72ec40f 100644 --- a/src/mame/sony/ps2sony.cpp +++ b/src/mame/sony/ps2sony.cpp @@ -928,4 +928,4 @@ ROM_END } // anonymous namespace -CONS( 2000, ps2, 0, 0, ps2sony, ps2sony, ps2sony_state, empty_init, "Sony", "PlayStation 2", MACHINE_IS_SKELETON ) +CONS( 2000, ps2, 0, 0, ps2sony, ps2sony, ps2sony_state, empty_init, "Sony", "PlayStation 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sony/umatic.cpp b/src/mame/sony/umatic.cpp index 858212c0a9e..b6943c9e33d 100644 --- a/src/mame/sony/umatic.cpp +++ b/src/mame/sony/umatic.cpp @@ -95,4 +95,4 @@ ROM_END // YEAR NAME PARENT/COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST(19??, vo5850pm, 0, 0, umatic, umatic, umatic_state, empty_init, "Sony", "U-Matic Videocassette Recorder VO-5850PM", MACHINE_IS_SKELETON) +SYST(19??, vo5850pm, 0, 0, umatic, umatic, umatic_state, empty_init, "Sony", "U-Matic Videocassette Recorder VO-5850PM", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/stm/stmpc.cpp b/src/mame/stm/stmpc.cpp index b110fa5cdf2..7ada11da6cb 100644 --- a/src/mame/stm/stmpc.cpp +++ b/src/mame/stm/stmpc.cpp @@ -225,5 +225,5 @@ ROM_END //************************************************************************** // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1984, stmpc, 0, 0, stmpc, stmpc, stmpc_state, empty_init, "STM Electronics", "STM PC", MACHINE_IS_SKELETON ) -COMP( 1984, stmpcp, stmpc, 0, stmpc, stmpc, stmpc_state, empty_init, "STM Electronics", "STM PC (prototype?)", MACHINE_IS_SKELETON ) +COMP( 1984, stmpc, 0, 0, stmpc, stmpc, stmpc_state, empty_init, "STM Electronics", "STM PC", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1984, stmpcp, stmpc, 0, stmpc, stmpc, stmpc_state, empty_init, "STM Electronics", "STM PC (prototype?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/success/skopro.cpp b/src/mame/success/skopro.cpp index 53746e36b95..a540e349d98 100644 --- a/src/mame/success/skopro.cpp +++ b/src/mame/success/skopro.cpp @@ -80,4 +80,4 @@ ROM_END } // anonymous namespace -GAME( 2008, drgdance, 0, skopro, skopro, skopro_state, empty_init, ROT0, "Success", "Dragon Dance (V1.02J)", MACHINE_IS_SKELETON ) +GAME( 2008, drgdance, 0, skopro, skopro, skopro_state, empty_init, ROT0, "Success", "Dragon Dance (V1.02J)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sun/ultra45.cpp b/src/mame/sun/ultra45.cpp index 0cde9aac18d..c7a604dea4f 100644 --- a/src/mame/sun/ultra45.cpp +++ b/src/mame/sun/ultra45.cpp @@ -80,4 +80,4 @@ ROM_END } // anonymous namespace // YEAR, NAME, PARENT, COMPAT, MACHINE, INPUT, CLASS, INIT, COMPANY, FULLNAME, FLAGS -COMP( 1996, ultra45, 0, 0, ultra45, ultra45, ultra45_state, empty_init, "Sun Microsystems", "Ultra 45", MACHINE_IS_SKELETON ) +COMP( 1996, ultra45, 0, 0, ultra45, ultra45, ultra45_state, empty_init, "Sun Microsystems", "Ultra 45", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/sunelectronics/route16.cpp b/src/mame/sunelectronics/route16.cpp index bf126aeef57..9f3cc9c9fd5 100644 --- a/src/mame/sunelectronics/route16.cpp +++ b/src/mame/sunelectronics/route16.cpp @@ -4,8 +4,8 @@ Driver by Zsolt Vasvari -Notes ------ +Notes / TODO: +------------- Route 16: - Route 16 doesn't have the SN76477 chip. There is space on the PCB @@ -27,6 +27,14 @@ Route 16: pots on the PCB. One for music, one for speech and a master volume. Space Echo: +- Speech doesn't work at all, is it an old regression? + +- Interrupts per frame for cpu2 is a best guess based on how stratvox uses the DAC, + writing up to 195 times per frame with each byte from the ROM written 4 times. + spacecho writes one byte per interrupt so 195/4 or 48 is used. a lower number + increases the chance of a sound interrupting itself, which for most sounds + is buggy and causes the game to freeze until the first sound completes. + - When all astronauts are taken the game over tune ends with 5 bad notes, this appears to be a bug in the ROM from a changed instruction at 2EB3. @@ -38,12 +46,6 @@ Space Echo: rather than patching out the test. code for the same test is in stratvox but isn't called, speakres has a very similar test but doesn't care about the result. -- Interrupts per frame for cpu1 is a best guess based on how stratvox uses the DAC, - writing up to 195 times per frame with each byte from the ROM written 4 times. - spacecho writes one byte per interrupt so 195/4 or 48 is used. a lower number - increases the chance of a sound interrupting itself, which for most sounds - is buggy and causes the game to freeze until the first sound completes. - vscompmj: - Stuck notes (constant tone) in-game after the mahjong tiles are laid down. @@ -1681,10 +1683,10 @@ GAME( 1980, speakresb, speakres, speakres, speakres, speakres_state, empty_init, GAME( 1980, stratvox, speakres, stratvox, stratvox, speakres_state, empty_init, ROT270, "Sun Electronics (Taito license)", "Stratovox (set 1)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, stratvoxa, speakres, stratvox, stratvox, speakres_state, empty_init, ROT270, "Sun Electronics (Taito license)", "Stratovox (set 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1980, stratvoxb, speakres, stratvox, stratvox, speakres_state, empty_init, ROT270, "bootleg", "Stratovox (bootleg)", MACHINE_SUPPORTS_SAVE ) -GAME( 1980, spacecho, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg (Gayton Games)", "Space Echo (set 1)", MACHINE_SUPPORTS_SAVE ) -GAME( 1980, spacecho2, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg (Gayton Games)", "Space Echo (set 2)", MACHINE_SUPPORTS_SAVE ) +GAME( 1980, spacecho, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg (Gayton Games)", "Space Echo (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) +GAME( 1980, spacecho2, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg (Gayton Games)", "Space Echo (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) GAME( 1980, speakhlp, speakres, spacecho, spacecho, speakres_state, empty_init, ROT270, "bootleg", "Speak & Help", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) -GAME( 1981, jongpute, 0, jongpute, jongpute, jongpute_state, empty_init, ROT0, "Alpha Denshi Co.", "Jongputer", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_NOT_WORKING ) // sampling voice is not emulated, bug with colors makes tile recognition difficult +GAME( 1981, jongpute, 0, jongpute, jongpute, jongpute_state, empty_init, ROT0, "Alpha Denshi Co.", "Jongputer", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_NOT_WORKING ) // sampling voice is not emulated, bug with colors makes tile recognition difficult GAME( 1981, ttmahjng, jongpute, jongpute, jongpute, jongpute_state, empty_init, ROT0, "Alpha Denshi Co. (Taito license)", "T.T Mahjong", MACHINE_SUPPORTS_SAVE ) GAME( 1981, vscompmj, jongpute, vscompmj, jongpute, jongpute_state, init_vscompmj, ROT0, "Nichibutsu", "VS Computer Mahjong", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_NOT_WORKING ) // decryption might be incomplete (attract resets), inputs seem read differently diff --git a/src/mame/taito/bingowav.cpp b/src/mame/taito/bingowav.cpp index 010987f781c..d1f793e2bdb 100644 --- a/src/mame/taito/bingowav.cpp +++ b/src/mame/taito/bingowav.cpp @@ -169,4 +169,4 @@ ROM_END } // anonymous namespace -GAME( 1994, bingowav, 0, bingowav, bingowav, bingowav_state, empty_init, ROT0, "Taito", "Bingo Wave", MACHINE_IS_SKELETON ) +GAME( 1994, bingowav, 0, bingowav, bingowav, bingowav_state, empty_init, ROT0, "Taito", "Bingo Wave", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/taito/capr1.cpp b/src/mame/taito/capr1.cpp index 8d1e9c29b35..f4c5eaff9bb 100644 --- a/src/mame/taito/capr1.cpp +++ b/src/mame/taito/capr1.cpp @@ -267,4 +267,4 @@ ROM_END } // anonymous namespace -GAME( 1996, cspin2, 0, cspin2, cspin2, capr1_state, empty_init, ROT0, "Taito", "Capriccio Spin 2", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1996, cspin2, 0, cspin2, cspin2, capr1_state, empty_init, ROT0, "Taito", "Capriccio Spin 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/taito/caprcyc.cpp b/src/mame/taito/caprcyc.cpp index 02d998c0b5c..8fbb5936c24 100644 --- a/src/mame/taito/caprcyc.cpp +++ b/src/mame/taito/caprcyc.cpp @@ -99,4 +99,4 @@ ROM_END } // anonymous namespace -GAME( 1999, caprcyc, 0, caprcyc, caprcyc, caprcyc_state, empty_init, ROT0, "Taito", "Capriccio Cyclone", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1999, caprcyc, 0, caprcyc, caprcyc, caprcyc_state, empty_init, ROT0, "Taito", "Capriccio Cyclone", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/taito/cucaracha.cpp b/src/mame/taito/cucaracha.cpp index 31de42850f8..707413053b6 100644 --- a/src/mame/taito/cucaracha.cpp +++ b/src/mame/taito/cucaracha.cpp @@ -298,5 +298,5 @@ ROM_END } // Anonymous namespace -GAME( 1992, cucaracha, 0, cucaracha, cucaracha, cucaracha_state, empty_init, ROT0, "Taito", "La Cucaracha (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) -GAME( 1992, cucaracha2, cucaracha, cucaracha, cucaracha, cucaracha_state, empty_init, ROT0, "Taito", "La Cucaracha (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) +GAME( 1992, cucaracha, 0, cucaracha, cucaracha, cucaracha_state, empty_init, ROT0, "Taito", "La Cucaracha (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) +GAME( 1992, cucaracha2, cucaracha, cucaracha, cucaracha, cucaracha_state, empty_init, ROT0, "Taito", "La Cucaracha (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) diff --git a/src/mame/taito/dinoking.cpp b/src/mame/taito/dinoking.cpp index 0c611300501..9879b779241 100644 --- a/src/mame/taito/dinoking.cpp +++ b/src/mame/taito/dinoking.cpp @@ -196,5 +196,5 @@ ROM_END } // anonymous namespace -GAME( 2004, dkkids, 0, dinoking, dinoking, dinoking_state, empty_init, ROT0, "Taito Corporation", "Dinoking Kids", MACHINE_IS_SKELETON ) -GAME( 2005, dkbattle, 0, dinoking, dinoking, dinoking_state, empty_init, ROT0, "Taito Corporation", "Dinoking Battle", MACHINE_IS_SKELETON ) +GAME( 2004, dkkids, 0, dinoking, dinoking, dinoking_state, empty_init, ROT0, "Taito Corporation", "Dinoking Kids", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 2005, dkbattle, 0, dinoking, dinoking, dinoking_state, empty_init, ROT0, "Taito Corporation", "Dinoking Battle", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/taito/haplucky.cpp b/src/mame/taito/haplucky.cpp index 6c163772de5..78e59ccef3c 100644 --- a/src/mame/taito/haplucky.cpp +++ b/src/mame/taito/haplucky.cpp @@ -183,4 +183,4 @@ ROM_END } // anonymous namespace -GAME( 1985, haplucky, 0, haplucky, haplucky, haplucky_state, empty_init, ROT0, "Taito Corporation", "Happy Lucky!", MACHINE_IS_SKELETON ) +GAME( 1985, haplucky, 0, haplucky, haplucky, haplucky_state, empty_init, ROT0, "Taito Corporation", "Happy Lucky!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/taito/heromem.cpp b/src/mame/taito/heromem.cpp index 8357ea40c75..8e33486f2f7 100644 --- a/src/mame/taito/heromem.cpp +++ b/src/mame/taito/heromem.cpp @@ -333,4 +333,4 @@ ROM_END } // Anonymous namespace -GAME( 1997, heromem, 0, heromem, heromem, heromem_state, empty_init, ROT0, "Taito", "Heroine's Memory", MACHINE_IS_SKELETON_MECHANICAL ) // video is emulatable, coin pushing mechanics less so +GAME( 1997, heromem, 0, heromem, heromem, heromem_state, empty_init, ROT0, "Taito", "Heroine's Memory", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // video is emulatable, coin pushing mechanics less so diff --git a/src/mame/taito/taitottl.cpp b/src/mame/taito/taitottl.cpp index 84c1de8fe6c..745c7c57f93 100644 --- a/src/mame/taito/taitottl.cpp +++ b/src/mame/taito/taitottl.cpp @@ -441,12 +441,12 @@ ROM_END } // anonymous namespace -GAME( 1977, fisco400, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "Cisco/Fisco 400", MACHINE_IS_SKELETON ) -GAME( 1977, gunman, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "Gunman", MACHINE_IS_SKELETON ) -GAME( 1977, missilex, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "Missile-X", MACHINE_IS_SKELETON ) -GAME( 1977, ttblock, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "T.T Block", MACHINE_IS_SKELETON ) -GAME( 1978, ttsracec, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "T.T. Speed Race CL", MACHINE_IS_SKELETON ) -GAME( 1979, zzblock, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "Zun Zun Block", MACHINE_IS_SKELETON ) +GAME( 1977, fisco400, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "Cisco/Fisco 400", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1977, gunman, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "Gunman", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1977, missilex, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "Missile-X", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1977, ttblock, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "T.T Block", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1978, ttsracec, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "T.T. Speed Race CL", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 1979, zzblock, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Taito", "Zun Zun Block", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Not from Taito -GAME( 1978, srdchamp, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Model Racing", "Super Road Champions", MACHINE_IS_SKELETON ) +GAME( 1978, srdchamp, 0, taitottl, 0, taitottl_state, empty_init, ROT0, "Model Racing", "Super Road Champions", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tangerine/hhtiger.cpp b/src/mame/tangerine/hhtiger.cpp index 6c108808104..b453c9d1872 100644 --- a/src/mame/tangerine/hhtiger.cpp +++ b/src/mame/tangerine/hhtiger.cpp @@ -592,5 +592,5 @@ ROM_END /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP( 1983, hhtiger, 0, 0, hhtiger, hhtiger, hhtiger_state, empty_init, "H/H Microcomputers", "H/H Tiger", MACHINE_IS_SKELETON ) +COMP( 1983, hhtiger, 0, 0, hhtiger, hhtiger, hhtiger_state, empty_init, "H/H Microcomputers", "H/H Tiger", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/technos/ddragon_ms.cpp b/src/mame/technos/ddragon_ms.cpp index 30fa24dd710..7efc6bda21d 100644 --- a/src/mame/technos/ddragon_ms.cpp +++ b/src/mame/technos/ddragon_ms.cpp @@ -183,4 +183,4 @@ ROM_END } // anonymous namespace -GAME( 1987, ddragonm, ddragon, ddragonm, ddragonm, ddragon_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Double Dragon (Modular System)", MACHINE_IS_SKELETON ) +GAME( 1987, ddragonm, ddragon, ddragonm, ddragonm, ddragon_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Double Dragon (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tecmo/shadoww_ms.cpp b/src/mame/tecmo/shadoww_ms.cpp index d794dddd67b..9c113663bb8 100644 --- a/src/mame/tecmo/shadoww_ms.cpp +++ b/src/mame/tecmo/shadoww_ms.cpp @@ -193,4 +193,4 @@ ROM_END } // anonymous namespace -GAME( 1988, shadowwm, shadoww, shadowwm, shadowwm, shadoww_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Shadow Warriors (Modular System)", MACHINE_IS_SKELETON ) +GAME( 1988, shadowwm, shadoww, shadowwm, shadowwm, shadoww_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Shadow Warriors (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tektronix/tek43xx.cpp b/src/mame/tektronix/tek43xx.cpp index 6f29e463cd7..1977d39c297 100644 --- a/src/mame/tektronix/tek43xx.cpp +++ b/src/mame/tektronix/tek43xx.cpp @@ -67,4 +67,4 @@ ROM_END } // anonymous namespace -COMP(1988, tek4319, 0, 0, tek4319, tek4319, tek43xx_state, empty_init, "Tektronix", "4319 Graphics Workstation", MACHINE_IS_SKELETON) +COMP(1988, tek4319, 0, 0, tek4319, tek4319, tek43xx_state, empty_init, "Tektronix", "4319 Graphics Workstation", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/tektronix/tekxp33x.cpp b/src/mame/tektronix/tekxp33x.cpp index f85edbcf1e4..1ebb4afdd79 100644 --- a/src/mame/tektronix/tekxp33x.cpp +++ b/src/mame/tektronix/tekxp33x.cpp @@ -134,4 +134,4 @@ ROM_END /* System Drivers */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1992, tekxp330, 0, 0, tekxp330, tekxp330, tekxp330_state, empty_init, "Tektronix", "TekXpress XP330", MACHINE_IS_SKELETON ) +COMP( 1992, tekxp330, 0, 0, tekxp330, tekxp330, tekxp330_state, empty_init, "Tektronix", "TekXpress XP330", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tektronix/xd88.cpp b/src/mame/tektronix/xd88.cpp index 8c122238a27..2d924b4daee 100644 --- a/src/mame/tektronix/xd88.cpp +++ b/src/mame/tektronix/xd88.cpp @@ -90,4 +90,4 @@ ROM_END } // anonymous namespace /* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */ -COMP(1990, xd88_01, 0, 0, xd88_01, 0, xd88_state, empty_init, "Tektronix", "XD88/01", MACHINE_IS_SKELETON) +COMP(1990, xd88_01, 0, 0, xd88_01, 0, xd88_state, empty_init, "Tektronix", "XD88/01", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/televideo/ts3000.cpp b/src/mame/televideo/ts3000.cpp index bfa24943181..1a2a7dd9612 100644 --- a/src/mame/televideo/ts3000.cpp +++ b/src/mame/televideo/ts3000.cpp @@ -61,4 +61,4 @@ ROM_END } // anonymous namespace -COMP( 198?, ts3000, 0, 0, ts3000, ts3000, ts3000_state, empty_init, "Televideo", "TS-3000", MACHINE_IS_SKELETON ) +COMP( 198?, ts3000, 0, 0, ts3000, ts3000, ts3000_state, empty_init, "Televideo", "TS-3000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/televideo/ts802.cpp b/src/mame/televideo/ts802.cpp index 1d2b8b541de..6d492b18ae6 100644 --- a/src/mame/televideo/ts802.cpp +++ b/src/mame/televideo/ts802.cpp @@ -251,5 +251,5 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS -COMP( 1982, ts802, 0, 0, ts802, ts802, ts802_state, init_ts802, "Televideo", "TS802", MACHINE_IS_SKELETON ) -COMP( 1982, ts802h, ts802, 0, ts802, ts802, ts802_state, init_ts802, "Televideo", "TS802H", MACHINE_IS_SKELETON ) +COMP( 1982, ts802, 0, 0, ts802, ts802, ts802_state, init_ts802, "Televideo", "TS802", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1982, ts802h, ts802, 0, ts802, ts802, ts802_state, init_ts802, "Televideo", "TS802H", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/televideo/ts816.cpp b/src/mame/televideo/ts816.cpp index 26217b278c8..95558d2f597 100644 --- a/src/mame/televideo/ts816.cpp +++ b/src/mame/televideo/ts816.cpp @@ -331,4 +331,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS -COMP( 1980, ts816, 0, 0, ts816, ts816, ts816_state, init_ts816, "Televideo", "TS816", MACHINE_IS_SKELETON ) +COMP( 1980, ts816, 0, 0, ts816, ts816, ts816_state, init_ts816, "Televideo", "TS816", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/televideo/tv924.cpp b/src/mame/televideo/tv924.cpp index 17f5373cd3e..5d4b30e7d48 100644 --- a/src/mame/televideo/tv924.cpp +++ b/src/mame/televideo/tv924.cpp @@ -101,4 +101,4 @@ ROM_END } // anonymous namespace -COMP(1984, tv924, 0, 0, tv924, tv924, tv924_state, empty_init, "TeleVideo Systems", "TeleVideo 924 Video Display Terminal", MACHINE_IS_SKELETON) +COMP(1984, tv924, 0, 0, tv924, tv924, tv924_state, empty_init, "TeleVideo Systems", "TeleVideo 924 Video Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/televideo/tv965.cpp b/src/mame/televideo/tv965.cpp index 89b9199507e..5df4a283dd1 100644 --- a/src/mame/televideo/tv965.cpp +++ b/src/mame/televideo/tv965.cpp @@ -118,4 +118,4 @@ ROM_END } // anonymous namespace -COMP( 1989, tv965, 0, 0, tv965, tv965, tv965_state, empty_init, "TeleVideo Systems", "TeleVideo 965", MACHINE_IS_SKELETON ) +COMP( 1989, tv965, 0, 0, tv965, tv965, tv965_state, empty_init, "TeleVideo Systems", "TeleVideo 965", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/ti/ti99_2.cpp b/src/mame/ti/ti99_2.cpp index c5b3a45e76e..b1736b57ead 100644 --- a/src/mame/ti/ti99_2.cpp +++ b/src/mame/ti/ti99_2.cpp @@ -151,7 +151,8 @@ The ROMs contain a stripped-down version of TI BASIC, but without the specific graphics subprograms. Programs written on the 99/2 should - run on the 99/4A, but the opposite is not true. + run on the 99/4A, but the opposite is not true. The 24K version is + buggy and incomplete: OPEN and SAVE cause the CPU to restart itself. Original implementation: Raphael Nabet; December 1999, 2000 diff --git a/src/mame/toaplan/slapfght_ms.cpp b/src/mame/toaplan/slapfght_ms.cpp index d25e3671a70..ca68f18e0d4 100644 --- a/src/mame/toaplan/slapfght_ms.cpp +++ b/src/mame/toaplan/slapfght_ms.cpp @@ -461,4 +461,4 @@ void slapfght_ms_state::init_decryption() // same as the one for blktiger_ms } // anonymous namespace -GAME( 199?, slapfighm, alcon, slapfighm, slapfighm, slapfght_ms_state, init_decryption, ROT270, "bootleg (Gaelco / Ervisa)", "Slap Fight (Modular System)", MACHINE_IS_SKELETON ) +GAME( 199?, slapfighm, alcon, slapfighm, slapfighm, slapfght_ms_state, init_decryption, ROT270, "bootleg (Gaelco / Ervisa)", "Slap Fight (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/toaplan/twincobr_ms.cpp b/src/mame/toaplan/twincobr_ms.cpp index c5a995fb3fd..3e0f06b7028 100644 --- a/src/mame/toaplan/twincobr_ms.cpp +++ b/src/mame/toaplan/twincobr_ms.cpp @@ -176,4 +176,4 @@ ROM_END } // anonymous namespace -GAME( 199?, twincobrm, twincobr, twincobrm, twincobrm, twincobr_ms_state, empty_init, ROT270, "bootleg (Gaelco / Ervisa)", "Twin Cobra (Modular System)", MACHINE_IS_SKELETON ) +GAME( 199?, twincobrm, twincobr, twincobrm, twincobrm, twincobr_ms_state, empty_init, ROT270, "bootleg (Gaelco / Ervisa)", "Twin Cobra (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tomy/kisssite.cpp b/src/mame/tomy/kisssite.cpp index 3c438706a3c..8fdaedf179c 100644 --- a/src/mame/tomy/kisssite.cpp +++ b/src/mame/tomy/kisssite.cpp @@ -106,4 +106,4 @@ ROM_END } // anonymous namespace -SYST(200?, kisssite, 0, 0, kisssite, kisssite, kisssite_state, empty_init, "Tomy", "Kiss-Site", MACHINE_IS_SKELETON) +SYST(200?, kisssite, 0, 0, kisssite, kisssite, kisssite_state, empty_init, "Tomy", "Kiss-Site", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/tvgames/actions_atj2279b.cpp b/src/mame/tvgames/actions_atj2279b.cpp index b3de68551ac..89d3e3d50f2 100644 --- a/src/mame/tvgames/actions_atj2279b.cpp +++ b/src/mame/tvgames/actions_atj2279b.cpp @@ -104,4 +104,4 @@ ROM_END // year, name, parent, compat, machine, input, class, init, company, fullname, flags -CONS( 2016, rbitgen, 0, 0, actions_atj2279b, actions_atj2279b, actions_atj2279b_state, empty_init, "Retro-Bit", "Generations (Retro-Bit)", MACHINE_IS_SKELETON ) +CONS( 2016, rbitgen, 0, 0, actions_atj2279b, actions_atj2279b, actions_atj2279b_state, empty_init, "Retro-Bit", "Generations (Retro-Bit)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp b/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp index cfd89438a0a..5d77132e9e8 100644 --- a/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp +++ b/src/mame/tvgames/generalplus_gpl16250_mobigo.cpp @@ -169,6 +169,6 @@ ROM_END } // anonymous namespace -CONS( 2010, mobigo, 0, 0, mobigo, mobigo, mobigo_state, init_mobigo , "VTech", "MobiGo", MACHINE_IS_SKELETON ) -CONS( 2010, mobigos, mobigo, 0, mobigo, mobigo, mobigo_state, init_mobigo , "VTech", "MobiGo (Spain)", MACHINE_IS_SKELETON ) -CONS( 2012, mobigo2, 0, 0, mobigo2, mobigo, mobigo2_state, nand_init840, "VTech", "MobiGo 2 (Germany)", MACHINE_IS_SKELETON ) +CONS( 2010, mobigo, 0, 0, mobigo, mobigo, mobigo_state, init_mobigo , "VTech", "MobiGo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2010, mobigos, mobigo, 0, mobigo, mobigo, mobigo_state, init_mobigo , "VTech", "MobiGo (Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2012, mobigo2, 0, 0, mobigo2, mobigo, mobigo2_state, nand_init840, "VTech", "MobiGo 2 (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tvgames/generalplus_gpl32612.cpp b/src/mame/tvgames/generalplus_gpl32612.cpp index a752f87f6b9..09a99e015ad 100644 --- a/src/mame/tvgames/generalplus_gpl32612.cpp +++ b/src/mame/tvgames/generalplus_gpl32612.cpp @@ -349,11 +349,11 @@ void generalplus_gpl32612_game_state::nand_init880() // year, name, parent, compat, machine, input, class, init, company, fullname, flags -CONS( 200?, jak_swbstrik, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "Star Wars Blaster Strike", MACHINE_IS_SKELETON ) -CONS( 200?, jak_tmnthp, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "Teenage Mutant Ninja Turtles Hero Portal", MACHINE_IS_SKELETON ) -CONS( 200?, jak_ddhp, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "DreamWorks Dragons Hero Portal", MACHINE_IS_SKELETON ) -CONS( 200?, jak_prhp, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "Power Rangers Super Megaforce Hero Portal", MACHINE_IS_SKELETON ) // from a PAL unit (probably not region specific) -CONS( 200?, jak_dchp, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "DC Super Heroes The Watchtower Hero Portal", MACHINE_IS_SKELETON ) +CONS( 200?, jak_swbstrik, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "Star Wars Blaster Strike", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, jak_tmnthp, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "Teenage Mutant Ninja Turtles Hero Portal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, jak_ddhp, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "DreamWorks Dragons Hero Portal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, jak_prhp, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "Power Rangers Super Megaforce Hero Portal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // from a PAL unit (probably not region specific) +CONS( 200?, jak_dchp, 0, 0, gpl32612, gpl32612, generalplus_gpl32612_game_state, nand_init840, "JAKKS Pacific Inc", "DC Super Heroes The Watchtower Hero Portal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Might not belong here, SoC is marked GPL32300A instead, but is still ARM based, and has GPNAND strings CONS( 201?, zippity, 0, 0, zippity, gpl32612, generalplus_zippity_game_state, empty_init, "LeapFrog", "Zippity (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/tvgames/generalplus_gpl_unknown.cpp b/src/mame/tvgames/generalplus_gpl_unknown.cpp index cf5971bc536..eaa8e0459cc 100644 --- a/src/mame/tvgames/generalplus_gpl_unknown.cpp +++ b/src/mame/tvgames/generalplus_gpl_unknown.cpp @@ -624,15 +624,15 @@ ROM_END // The 'Micro Arcade' units are credit card sized handheld devices -CONS( 2017, mapacman, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Super Impulse", "Pac-Man (Micro Arcade)", MACHINE_IS_SKELETON ) +CONS( 2017, mapacman, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Super Impulse", "Pac-Man (Micro Arcade)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // The 'Tiny Arcade' units are arcade cabinets on a keyring. -CONS( 2017, taspinv, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Super Impulse", "Space Invaders (Tiny Arcade)", MACHINE_IS_SKELETON ) +CONS( 2017, taspinv, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Super Impulse", "Space Invaders (Tiny Arcade)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -CONS( 2017, tagalaga, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Super Impulse", "Galaga (Tiny Arcade)", MACHINE_IS_SKELETON ) +CONS( 2017, tagalaga, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Super Impulse", "Galaga (Tiny Arcade)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -CONS( 2017, parcade, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Hasbro", "Palace Arcade (Tiny Arcade)", MACHINE_IS_SKELETON ) +CONS( 2017, parcade, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Hasbro", "Palace Arcade (Tiny Arcade)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) -CONS( 2019, taturtf, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Super Impulse", "Teenage Mutant Ninja Turtles - Turtle Fighter (Tiny Arcade)", MACHINE_IS_SKELETON ) +CONS( 2019, taturtf, 0, 0, generalplus_gpl_unknown, generalplus_gpl_unknown, generalplus_gpl_unknown_state, empty_init, "Super Impulse", "Teenage Mutant Ninja Turtles - Turtle Fighter (Tiny Arcade)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp b/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp index d142ee5b29e..6782cfcb1cf 100644 --- a/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp +++ b/src/mame/tvgames/gpm4530a_lexibook_jg7420.cpp @@ -91,4 +91,4 @@ ROM_END } // anonymous namespace // JG7420_24 on sticker -CONS( 201?, lx_jg7420, 0, 0, gpm4530a_lexibook, gpm4530a_lexibook, gpm4530a_lexibook_state, empty_init, "Lexibook", "Lexibook JG7420 200-in-1", MACHINE_IS_SKELETON ) +CONS( 201?, lx_jg7420, 0, 0, gpm4530a_lexibook, gpm4530a_lexibook, gpm4530a_lexibook_state, empty_init, "Lexibook", "Lexibook JG7420 200-in-1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp b/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp index e888ecf87b5..fa4a9cf48f8 100644 --- a/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp +++ b/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp @@ -121,4 +121,4 @@ ROM_END } // anonymous namespace -CONS( 2008, didj, 0, 0, leapfrog_didj, leapfrog_didj, magiceyes_vr3520f_game_state, empty_init, "LeapFrog", "Didj", MACHINE_IS_SKELETON ) +CONS( 2008, didj, 0, 0, leapfrog_didj, leapfrog_didj, magiceyes_vr3520f_game_state, empty_init, "LeapFrog", "Didj", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tvgames/monkey_king_3b.cpp b/src/mame/tvgames/monkey_king_3b.cpp index 05a9e238963..367884c5d29 100644 --- a/src/mame/tvgames/monkey_king_3b.cpp +++ b/src/mame/tvgames/monkey_king_3b.cpp @@ -254,4 +254,4 @@ ROM_END } // anonymous namespace -CONS( 2019, rs70_648, 0, 0, mk3b_soc, mk3b_soc, mk3b_soc_state, init_rs70, "CoolBoy", "RS-70 648-in-1", MACHINE_IS_SKELETON ) +CONS( 2019, rs70_648, 0, 0, mk3b_soc, mk3b_soc, mk3b_soc_state, init_rs70, "CoolBoy", "RS-70 648-in-1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tvgames/pubint_storyreader.cpp b/src/mame/tvgames/pubint_storyreader.cpp index 1c55cb87a22..70ec2210dd3 100644 --- a/src/mame/tvgames/pubint_storyreader.cpp +++ b/src/mame/tvgames/pubint_storyreader.cpp @@ -173,5 +173,5 @@ ROM_END // year, name, parent, compat, machine, input, class, init, company, fullname, flags // These are said to not be compatible with each other -CONS( 200?, pi_stry, 0, 0, pi_storyreader, pi_storyreader, pi_storyreader_state, empty_init, "Publications International Ltd", "Story Reader", MACHINE_IS_SKELETON ) -CONS( 200?, pi_stry2, 0, 0, pi_storyreader_v2, pi_storyreader, pi_storyreader_state, empty_init, "Publications International Ltd", "Story Reader 2.0", MACHINE_IS_SKELETON ) +CONS( 200?, pi_stry, 0, 0, pi_storyreader, pi_storyreader, pi_storyreader_state, empty_init, "Publications International Ltd", "Story Reader", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 200?, pi_stry2, 0, 0, pi_storyreader_v2, pi_storyreader, pi_storyreader_state, empty_init, "Publications International Ltd", "Story Reader 2.0", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tvgames/spg29x_lexibook_jg7425.cpp b/src/mame/tvgames/spg29x_lexibook_jg7425.cpp index cd35f56cdf9..6f055b66d8f 100644 --- a/src/mame/tvgames/spg29x_lexibook_jg7425.cpp +++ b/src/mame/tvgames/spg29x_lexibook_jg7425.cpp @@ -203,10 +203,10 @@ ROM_END } // anonymous namespace -CONS( 2015, fundr200, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init, "Funderdome", "Funderdome Video Game Entertainment System 200+ Games (FUN-GAME32-1)", MACHINE_IS_SKELETON ) // FUN-GAME32-1 on manual -CONS( 2015, lx_jg7425, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init, "Lexibook", "Lexibook JG7425 221-in-1", MACHINE_IS_SKELETON ) -CONS( 2016, lx_aven, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init, "Lexibook", "Marvel Avengers TV Game Console (32-bit, Lexibook)", MACHINE_IS_SKELETON ) -CONS( 2016, lx_frozen, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init, "Lexibook", "Disney Frozen TV Game Console (32-bit, Lexibook, JG7420FZ)", MACHINE_IS_SKELETON ) +CONS( 2015, fundr200, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init, "Funderdome", "Funderdome Video Game Entertainment System 200+ Games (FUN-GAME32-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // FUN-GAME32-1 on manual +CONS( 2015, lx_jg7425, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init, "Lexibook", "Lexibook JG7425 221-in-1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2016, lx_aven, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init, "Lexibook", "Marvel Avengers TV Game Console (32-bit, Lexibook)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2016, lx_frozen, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init, "Lexibook", "Disney Frozen TV Game Console (32-bit, Lexibook, JG7420FZ)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // slightly different, but same basic structure of the external ROM -COMP( 201?, zone3d, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init,"Zone", "Zone 3D", MACHINE_IS_SKELETON ) +COMP( 201?, zone3d, 0, 0, lexibook_jg7425, lexibook_jg7425, lexibook_jg7425_state, empty_init,"Zone", "Zone 3D", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tvgames/st2302u_bbl_rom.cpp b/src/mame/tvgames/st2302u_bbl_rom.cpp index be48fac1e8f..170799c51bb 100644 --- a/src/mame/tvgames/st2302u_bbl_rom.cpp +++ b/src/mame/tvgames/st2302u_bbl_rom.cpp @@ -392,9 +392,9 @@ ROM_END // this is uses a higher resolution display than the common units, but not as high as the SunPlus based ones -COMP( 201?, bbl338, 0, 0, st22xx_bbl338, dphh8213, st22xx_bbl338_sim_state, empty_init, "BaoBaoLong", "Portable Game Player BBL-338 (BaoBaoLong, 48-in-1)", MACHINE_IS_SKELETON ) +COMP( 201?, bbl338, 0, 0, st22xx_bbl338, dphh8213, st22xx_bbl338_sim_state, empty_init, "BaoBaoLong", "Portable Game Player BBL-338 (BaoBaoLong, 48-in-1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // also appears to be the higher resolution display -COMP( 201?, class200, 0, 0, st22xx_bbl338, dphh8213, st22xx_bbl338_sim_state, empty_init, "", "Color LCD Classic Game 200-in-1", MACHINE_IS_SKELETON ) // no manufacturer name or product code anywhere +COMP( 201?, class200, 0, 0, st22xx_bbl338, dphh8213, st22xx_bbl338_sim_state, empty_init, "", "Color LCD Classic Game 200-in-1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // no manufacturer name or product code anywhere // Language controlled by port bit, set at factory, low resolution -COMP( 201?, dphh8213, 0, 0, st22xx_dphh8213, dphh8213, st22xx_bbl338_state, empty_init, "", "Digital Pocket Hand Held System 20-in-1 - Model 8213", MACHINE_IS_SKELETON ) +COMP( 201?, dphh8213, 0, 0, st22xx_dphh8213, dphh8213, st22xx_bbl338_state, empty_init, "", "Digital Pocket Hand Held System 20-in-1 - Model 8213", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/tvgames/titan_soc.cpp b/src/mame/tvgames/titan_soc.cpp index 1a67b5c3e42..5664fdbb92f 100644 --- a/src/mame/tvgames/titan_soc.cpp +++ b/src/mame/tvgames/titan_soc.cpp @@ -170,6 +170,6 @@ void titan_soc_state::init_titan_soc() } // anonymous namespace -CONS( 2009, megadri4, 0, 0, titan_soc, titan_soc, titan_soc_state, init_titan_soc, "Tectoy (licensed from Sega)", "Mega Drive 4 / Guitar Idol (set 1)", MACHINE_IS_SKELETON ) -CONS( 2009, megadri4a, megadri4, 0, titan_soc, titan_soc, titan_soc_state, init_titan_soc, "Tectoy (licensed from Sega)", "Mega Drive 4 / Guitar Idol (set 2)", MACHINE_IS_SKELETON ) -CONS( 2004, colecofl, 0, 0, titan_soc, titan_soc, titan_soc_state, empty_init, "AtGames", "Colecovision Flashback", MACHINE_IS_SKELETON ) +CONS( 2009, megadri4, 0, 0, titan_soc, titan_soc, titan_soc_state, init_titan_soc, "Tectoy (licensed from Sega)", "Mega Drive 4 / Guitar Idol (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2009, megadri4a, megadri4, 0, titan_soc, titan_soc, titan_soc_state, init_titan_soc, "Tectoy (licensed from Sega)", "Mega Drive 4 / Guitar Idol (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2004, colecofl, 0, 0, titan_soc, titan_soc, titan_soc_state, empty_init, "AtGames", "Colecovision Flashback", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/unico/unianapc.cpp b/src/mame/unico/unianapc.cpp index 9933745054e..8fc21d332aa 100644 --- a/src/mame/unico/unianapc.cpp +++ b/src/mame/unico/unianapc.cpp @@ -102,5 +102,5 @@ ROM_END } // anonymous namespace -GAME( 2002, dhunting, 0, unianapc, unianapc, unianapc_state, empty_init, ROT0, "Game Box Entertainment", "Dream Hunting (US)", MACHINE_IS_SKELETON ) // Ver 1007? -GAME( 2003, hogwild, 0, unianapc, unianapc, unianapc_state, empty_init, ROT0, "Uniana", "Hog Wild (US)", MACHINE_IS_SKELETON ) // Ver.00.26.b? +GAME( 2002, dhunting, 0, unianapc, unianapc, unianapc_state, empty_init, ROT0, "Game Box Entertainment", "Dream Hunting (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Ver 1007? +GAME( 2003, hogwild, 0, unianapc, unianapc, unianapc_state, empty_init, ROT0, "Uniana", "Hog Wild (US)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Ver.00.26.b? diff --git a/src/mame/ussr/mk98.cpp b/src/mame/ussr/mk98.cpp index 079006a5f3c..55dfaa1b833 100644 --- a/src/mame/ussr/mk98.cpp +++ b/src/mame/ussr/mk98.cpp @@ -485,4 +485,4 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1998, mk98, 0, 0, mk98, 0, mk98_state, empty_init, "Elektronika", "MK-98", MACHINE_IS_SKELETON) +COMP( 1998, mk98, 0, 0, mk98, 0, mk98_state, empty_init, "Elektronika", "MK-98", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/visual/v100.cpp b/src/mame/visual/v100.cpp index 459790a0a8a..d8f080d0220 100644 --- a/src/mame/visual/v100.cpp +++ b/src/mame/visual/v100.cpp @@ -445,4 +445,4 @@ ROM_END } // anonymous namespace -COMP( 1980, v100, 0, 0, v100, v100, v100_state, empty_init, "Visual Technology", "Visual 100", MACHINE_IS_SKELETON ) +COMP( 1980, v100, 0, 0, v100, v100, v100_state, empty_init, "Visual Technology", "Visual 100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/visual/v102.cpp b/src/mame/visual/v102.cpp index b84aeb4c4e6..9abb07fc3bd 100644 --- a/src/mame/visual/v102.cpp +++ b/src/mame/visual/v102.cpp @@ -188,4 +188,4 @@ ROM_END } // anonymous namespace -COMP( 1984, v102, 0, 0, v102, v102, v102_state, empty_init, "Visual Technology", "Visual 102", MACHINE_IS_SKELETON ) +COMP( 1984, v102, 0, 0, v102, v102, v102_state, empty_init, "Visual Technology", "Visual 102", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/visual/v550.cpp b/src/mame/visual/v550.cpp index 443e2823d37..27b020362ee 100644 --- a/src/mame/visual/v550.cpp +++ b/src/mame/visual/v550.cpp @@ -168,4 +168,4 @@ ROM_END } // anonymous namespace -COMP( 1982, v550, 0, 0, v550, v550, v550_state, empty_init, "Visual Technology", "Visual 550", MACHINE_IS_SKELETON ) +COMP( 1982, v550, 0, 0, v550, v550, v550_state, empty_init, "Visual Technology", "Visual 550", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vsystem/pspikes_ms.cpp b/src/mame/vsystem/pspikes_ms.cpp index 1e2ee8684d9..93942376d2b 100644 --- a/src/mame/vsystem/pspikes_ms.cpp +++ b/src/mame/vsystem/pspikes_ms.cpp @@ -178,4 +178,4 @@ ROM_END } // anonymous namespace -GAME( 199?, pspikesm, pspikes, pspikesm, pspikesm, pspikes_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Power Spikes (Modular System)", MACHINE_IS_SKELETON ) +GAME( 199?, pspikesm, pspikes, pspikesm, pspikesm, pspikes_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Power Spikes (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/geniusjr.cpp b/src/mame/vtech/geniusjr.cpp index aaf70f5a044..9b3e2fa9866 100644 --- a/src/mame/vtech/geniusjr.cpp +++ b/src/mame/vtech/geniusjr.cpp @@ -426,15 +426,15 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1996, gj4000, 0, 0, gj4000, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior 4000 (Germany)", MACHINE_IS_SKELETON ) -COMP( 1999?, scientus, gj4000, 0, gj4000, geniusjr, geniusjr_state, empty_init, "C.Q.F.D", "Scientus (France)", MACHINE_IS_SKELETON ) -COMP( 1993, gjmovie, 0, 0, gjmovie, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior Movie (Germany)", MACHINE_IS_SKELETON ) -COMP( 199?, pitagjr, gjmovie, 0, gjmovie, geniusjr, geniusjr_state, empty_init, "VTech", u8"Pitagorín Junior", MACHINE_IS_SKELETON ) // Also sold as "El Super-Ordenador Parlanchín" -COMP( 1996, gjrstar, 0, 0, gjrstar, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior Redstar (Germany)", MACHINE_IS_SKELETON ) -COMP( 1996, gjrstar2, gjrstar, 0, gjrstar, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior Redstar 2 (Germany)", MACHINE_IS_SKELETON ) -COMP( 1995, pcompelr, gjrstar, 0, gjrstar, geniusjr, geniusjr_state, empty_init, "VTech", "Precomputer Elektronik (Russia)", MACHINE_IS_SKELETON ) // Прекомпьютер Электроник -COMP( 1998, gjrstar3, 0, 0, gjrstar, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior Redstar 3 (Germany)", MACHINE_IS_SKELETON ) -COMP( 1998, gj5000, 0, 0, gj5000, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior 5000 (Germany)", MACHINE_IS_SKELETON ) -COMP( 1993, gln, 0, 0, gln, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Leader Notebook", MACHINE_IS_SKELETON ) -COMP( 1993, pitagor, gln, 0, gln, geniusjr, geniusjr_state, empty_init, "VTech", u8"Pitagorín", MACHINE_IS_SKELETON ) -COMP( 1995, gls, 0, 0, gls, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Leader Select", MACHINE_IS_SKELETON ) +COMP( 1996, gj4000, 0, 0, gj4000, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior 4000 (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1999?, scientus, gj4000, 0, gj4000, geniusjr, geniusjr_state, empty_init, "C.Q.F.D", "Scientus (France)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1993, gjmovie, 0, 0, gjmovie, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior Movie (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 199?, pitagjr, gjmovie, 0, gjmovie, geniusjr, geniusjr_state, empty_init, "VTech", u8"Pitagorín Junior", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Also sold as "El Super-Ordenador Parlanchín" +COMP( 1996, gjrstar, 0, 0, gjrstar, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior Redstar (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1996, gjrstar2, gjrstar, 0, gjrstar, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior Redstar 2 (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1995, pcompelr, gjrstar, 0, gjrstar, geniusjr, geniusjr_state, empty_init, "VTech", "Precomputer Elektronik (Russia)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Прекомпьютер Электроник +COMP( 1998, gjrstar3, 0, 0, gjrstar, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior Redstar 3 (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1998, gj5000, 0, 0, gj5000, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Junior 5000 (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1993, gln, 0, 0, gln, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Leader Notebook", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1993, pitagor, gln, 0, gln, geniusjr, geniusjr_state, empty_init, "VTech", u8"Pitagorín", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1995, gls, 0, 0, gls, geniusjr, geniusjr_state, empty_init, "VTech", "Genius Leader Select", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/gkidabc.cpp b/src/mame/vtech/gkidabc.cpp index c74793500d6..aea9e15c58d 100644 --- a/src/mame/vtech/gkidabc.cpp +++ b/src/mame/vtech/gkidabc.cpp @@ -61,6 +61,6 @@ ROM_END } // anonymous namespace -COMP(1996, gkidabc, 0, 0, gkidabc, gkidabc, gkidabc_state, empty_init, "VTech", "Genius KID ABC Fan (Germany)", MACHINE_IS_SKELETON) -COMP(1995, miprimlec, 0, 0, gkidabc, gkidabc, gkidabc_state, empty_init, "VTech", "Mis Primeras Lecciones (Spain)", MACHINE_IS_SKELETON) -COMP(1995, gjrprofi, 0, 0, gkidabc, gkidabc, gkidabc_state, empty_init, "VTech", "Genius Junior Profi (Germany)", MACHINE_IS_SKELETON) +COMP(1996, gkidabc, 0, 0, gkidabc, gkidabc, gkidabc_state, empty_init, "VTech", "Genius KID ABC Fan (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1995, miprimlec, 0, 0, gkidabc, gkidabc, gkidabc_state, empty_init, "VTech", "Mis Primeras Lecciones (Spain)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1995, gjrprofi, 0, 0, gkidabc, gkidabc, gkidabc_state, empty_init, "VTech", "Genius Junior Profi (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/vtech/glcx.cpp b/src/mame/vtech/glcx.cpp index 4b729b2b8a6..0c20a48a425 100644 --- a/src/mame/vtech/glcx.cpp +++ b/src/mame/vtech/glcx.cpp @@ -133,7 +133,7 @@ ROM_END } // anonymous namespace -COMP( 1999, gl6600cx, 0, 0, glcx, glcx, glcx_state, empty_init, "VTech", "Genius Leader 6600 CX (Germany)", MACHINE_IS_SKELETON ) -COMP( 1999, gl8008cx, 0, 0, glcx, glcx, glcx_state, empty_init, "VTech", "Genius Leader 8008 CX (Germany)", MACHINE_IS_SKELETON) -COMP( 1999, bs9009cx, 0, 0, glcx, glcx, glcx_state, empty_init, "VTech", "BrainStation 9009 CXL (Germany)", MACHINE_IS_SKELETON) -COMP( 2000, gtbmcx, 0, 0, glcx, glcx, glcx_state, empty_init, "VTech", "Genius Tabletop Black Magic CX (Germany)", MACHINE_IS_SKELETON) +COMP( 1999, gl6600cx, 0, 0, glcx, glcx, glcx_state, empty_init, "VTech", "Genius Leader 6600 CX (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1999, gl8008cx, 0, 0, glcx, glcx, glcx_state, empty_init, "VTech", "Genius Leader 8008 CX (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP( 1999, bs9009cx, 0, 0, glcx, glcx, glcx_state, empty_init, "VTech", "BrainStation 9009 CXL (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP( 2000, gtbmcx, 0, 0, glcx, glcx, glcx_state, empty_init, "VTech", "Genius Tabletop Black Magic CX (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/vtech/innotv_innotabmax.cpp b/src/mame/vtech/innotv_innotabmax.cpp index af9239a772d..5f6b7aca803 100644 --- a/src/mame/vtech/innotv_innotabmax.cpp +++ b/src/mame/vtech/innotv_innotabmax.cpp @@ -165,4 +165,4 @@ ROM_END } // anonymous namespace -CONS( 2015, innotv, 0, 0, vtech_innotv_innotabmax, vtech_innotv_innotabmax, vtech_innotv_innotabmax_state, empty_init, "VTech", "InnoTV", MACHINE_IS_SKELETON ) +CONS( 2015, innotv, 0, 0, vtech_innotv_innotabmax, vtech_innotv_innotabmax, vtech_innotv_innotabmax_state, empty_init, "VTech", "InnoTV", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/inteladv.cpp b/src/mame/vtech/inteladv.cpp index 7155e493d86..7655f6babee 100644 --- a/src/mame/vtech/inteladv.cpp +++ b/src/mame/vtech/inteladv.cpp @@ -104,6 +104,6 @@ ROM_END // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 2005, inteladv, 0, 0, inteladv, inteladv, inteladv_state, empty_init, "VTech", "Intelligence Advance E/R (Germany)", MACHINE_IS_SKELETON ) -COMP( 2003, dyndesk, 0, 0, dyndesk, dyndesk, inteladv_state, empty_init, "VTech", "DynamiDesk (Germany)", MACHINE_IS_SKELETON ) -COMP( 2012, cars2lap, 0, 0, dyndesk, dyndesk, inteladv_state, empty_init, "VTech", "CARS 2 Laptop (Germany)", MACHINE_IS_SKELETON ) // probably doesn't belong here +COMP( 2005, inteladv, 0, 0, inteladv, inteladv, inteladv_state, empty_init, "VTech", "Intelligence Advance E/R (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 2003, dyndesk, 0, 0, dyndesk, dyndesk, inteladv_state, empty_init, "VTech", "DynamiDesk (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 2012, cars2lap, 0, 0, dyndesk, dyndesk, inteladv_state, empty_init, "VTech", "CARS 2 Laptop (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // probably doesn't belong here diff --git a/src/mame/vtech/iqunlim.cpp b/src/mame/vtech/iqunlim.cpp index a6169656da1..0178935aff6 100644 --- a/src/mame/vtech/iqunlim.cpp +++ b/src/mame/vtech/iqunlim.cpp @@ -220,5 +220,5 @@ ROM_END } // anonymous namespace -COMP( 1995, iqunlim, 0, 0, iqunlim, iqunlim, iqunlim_state, empty_init, "VTech / Integrated Systems Inc.", "IQ Unlimited", MACHINE_IS_SKELETON) // COPYRIGHT 1995 INTERGRATED SYSTEMS, INC. -COMP( 1995, iqunlimgr, iqunlim, 0, iqunlim, iqunlim, iqunlim_state, empty_init, "VTech / Integrated Systems Inc.", "IQ Unlimited (Germany)", MACHINE_IS_SKELETON) // COPYRIGHT 1995 INTERGRATED SYSTEMS, INC. +COMP( 1995, iqunlim, 0, 0, iqunlim, iqunlim, iqunlim_state, empty_init, "VTech / Integrated Systems Inc.", "IQ Unlimited", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // COPYRIGHT 1995 INTERGRATED SYSTEMS, INC. +COMP( 1995, iqunlimgr, iqunlim, 0, iqunlim, iqunlim, iqunlim_state, empty_init, "VTech / Integrated Systems Inc.", "IQ Unlimited (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) // COPYRIGHT 1995 INTERGRATED SYSTEMS, INC. diff --git a/src/mame/vtech/kidsupstar.cpp b/src/mame/vtech/kidsupstar.cpp index 69c2d1a6ebe..8368c580016 100644 --- a/src/mame/vtech/kidsupstar.cpp +++ b/src/mame/vtech/kidsupstar.cpp @@ -95,4 +95,4 @@ ROM_END } // anonymous namespace -CONS( 2016, kidsupstar, 0, 0, kidsupstar, kidsupstar, kidsupstar_state, empty_init, "VTech", "Kidi SuperStar LightShow", MACHINE_IS_SKELETON ) +CONS( 2016, kidsupstar, 0, 0, kidsupstar, kidsupstar, kidsupstar_state, empty_init, "VTech", "Kidi SuperStar LightShow", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/learnwin.cpp b/src/mame/vtech/learnwin.cpp index 3c16158181c..38c764bc79f 100644 --- a/src/mame/vtech/learnwin.cpp +++ b/src/mame/vtech/learnwin.cpp @@ -211,8 +211,8 @@ ROM_END // GAME DRIVERS //************************************************************************** -COMP( 1986, learnwin, 0, 0, learnwin, learnwin, learnwin_state, empty_init, "VTech", "Learning-Window Teaching Machine (Rev 3)", MACHINE_IS_SKELETON ) -COMP( 1986, learnwin2, learnwin, 0, learnwin, learnwin, learnwin_state, empty_init, "VTech", "Learning-Window Teaching Machine (Rev 2)", MACHINE_IS_SKELETON ) -COMP( 1986, learnwin1, learnwin, 0, learnwin, learnwin, learnwin_state, empty_init, "VTech", "Learning-Window Teaching Machine (Rev 1)", MACHINE_IS_SKELETON ) -COMP( 1986, learnwinf, learnwin, 0, learnwin, learnwin, learnwin_state, empty_init, "VTech", "Learning-Window Teaching Machine (French)", MACHINE_IS_SKELETON ) -COMP( 1986, spielmast, learnwin, 0, learnwin, learnwin, learnwin_state, empty_init, "Yuvo", "Spiel Master (German)", MACHINE_IS_SKELETON ) +COMP( 1986, learnwin, 0, 0, learnwin, learnwin, learnwin_state, empty_init, "VTech", "Learning-Window Teaching Machine (Rev 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1986, learnwin2, learnwin, 0, learnwin, learnwin, learnwin_state, empty_init, "VTech", "Learning-Window Teaching Machine (Rev 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1986, learnwin1, learnwin, 0, learnwin, learnwin, learnwin_state, empty_init, "VTech", "Learning-Window Teaching Machine (Rev 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1986, learnwinf, learnwin, 0, learnwin, learnwin, learnwin_state, empty_init, "VTech", "Learning-Window Teaching Machine (French)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1986, spielmast, learnwin, 0, learnwin, learnwin, learnwin_state, empty_init, "Yuvo", "Spiel Master (German)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/pc2000.cpp b/src/mame/vtech/pc2000.cpp index 47bc54ef2c6..81b6a1417b6 100644 --- a/src/mame/vtech/pc2000.cpp +++ b/src/mame/vtech/pc2000.cpp @@ -967,9 +967,9 @@ COMP( 1995, gl2000p, gl2000, 0, gl2000, pc2000, pc2000_state, empty_ini COMP( 1996, gl3000s, 0, 0, gl3000s, gl3000s, gl3000s_state,empty_init, "Video Technology", "Genius Leader 3000S (Germany)", MACHINE_NOT_WORKING ) COMP( 1994, gl4000, 0, 0, gl4000, pc2000, gl4004_state, empty_init, "Video Technology", "Genius Leader 4000 Quadro (Germany)", MACHINE_NOT_WORKING ) COMP( 1996, gl4004, 0, 0, gl4000, pc2000, gl4004_state, empty_init, "Video Technology", "Genius Leader 4004 Quadro L (Germany)", MACHINE_NOT_WORKING ) -COMP( 1997, gl5000, 0, 0, gl5000, gl3000s, gl3000s_state,empty_init, "Video Technology", "Genius Leader 5000 (Germany)", MACHINE_IS_SKELETON ) -COMP( 1997, gl5005x, 0, 0, pc2000, pc2000, pc2000_state, empty_init, "Video Technology", "Genius Leader 5005X (Germany)", MACHINE_IS_SKELETON ) -COMP( 1997, glpn, 0, 0, gl5000, gl3000s, gl3000s_state,empty_init, "Video Technology", "Genius Leader Power Notebook (Germany)", MACHINE_IS_SKELETON ) -COMP( 1998, gmtt , 0, 0, gl4000, pc2000, gl4004_state, empty_init, "Video Technology", "Genius Master Table Top (Germany)", MACHINE_IS_SKELETON ) -COMP( 2001, gbs5505x, 0, 0, pc2000, pc2000, pc2000_state, empty_init, "Video Technology", "Genius BrainStation 5505X (Germany)", MACHINE_IS_SKELETON ) -COMP( 1999, lexipcm, 0, 0, pc2000, pc2000, pc2000_state, empty_init, "Lexibook", "LexiPC Mega 2000 (Germany)", MACHINE_IS_SKELETON ) +COMP( 1997, gl5000, 0, 0, gl5000, gl3000s, gl3000s_state,empty_init, "Video Technology", "Genius Leader 5000 (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1997, gl5005x, 0, 0, pc2000, pc2000, pc2000_state, empty_init, "Video Technology", "Genius Leader 5005X (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1997, glpn, 0, 0, gl5000, gl3000s, gl3000s_state,empty_init, "Video Technology", "Genius Leader Power Notebook (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1998, gmtt , 0, 0, gl4000, pc2000, gl4004_state, empty_init, "Video Technology", "Genius Master Table Top (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 2001, gbs5505x, 0, 0, pc2000, pc2000, pc2000_state, empty_init, "Video Technology", "Genius BrainStation 5505X (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +COMP( 1999, lexipcm, 0, 0, pc2000, pc2000, pc2000_state, empty_init, "Lexibook", "LexiPC Mega 2000 (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/phusion.cpp b/src/mame/vtech/phusion.cpp index a6a3af57f6d..704fc702b51 100644 --- a/src/mame/vtech/phusion.cpp +++ b/src/mame/vtech/phusion.cpp @@ -88,4 +88,4 @@ ROM_END } // anonymous namespace -SYST( 2000, phusion, 0, 0, phusion, phusion, phusion_state, empty_init, "VTech", "Phusion", MACHINE_IS_SKELETON ) +SYST( 2000, phusion, 0, 0, phusion, phusion, phusion_state, empty_init, "VTech", "Phusion", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/storio.cpp b/src/mame/vtech/storio.cpp index cc7a3e4253d..07188fae25c 100644 --- a/src/mame/vtech/storio.cpp +++ b/src/mame/vtech/storio.cpp @@ -184,12 +184,12 @@ ROM_END // year, name, parent, compat, machine, input, class, init, company, fullname, flags -CONS( 2011, vreader, 0, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "V.Reader (US, English, 2011-10-17)", MACHINE_IS_SKELETON ) -CONS( 2011, vreadercaen, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "V.Reader (CA, English, 2011-10-17)", MACHINE_IS_SKELETON ) -CONS( 2011, vreadercafr, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "V.Reader (CA, French, 2011-10-17)", MACHINE_IS_SKELETON ) -CONS( 2011, storio, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (GB, English, 2011-10-17)", MACHINE_IS_SKELETON ) -CONS( 2011, storiode, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (DE, German, 2011-10-17)", MACHINE_IS_SKELETON ) -CONS( 2011, storioes, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (ES, Spanish, 2011-10-17)", MACHINE_IS_SKELETON ) -CONS( 2011, storioesa, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (ES, Spanish, 2011-06-17?)", MACHINE_IS_SKELETON ) -CONS( 2011, storiofr, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (FR, French, 2011-10-17)", MACHINE_IS_SKELETON ) -CONS( 2011, storionl, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (NL, Dutch, 2011-10-17)", MACHINE_IS_SKELETON ) +CONS( 2011, vreader, 0, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "V.Reader (US, English, 2011-10-17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2011, vreadercaen, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "V.Reader (CA, English, 2011-10-17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2011, vreadercafr, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "V.Reader (CA, French, 2011-10-17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2011, storio, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (GB, English, 2011-10-17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2011, storiode, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (DE, German, 2011-10-17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2011, storioes, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (ES, Spanish, 2011-10-17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2011, storioesa, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (ES, Spanish, 2011-06-17?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2011, storiofr, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (FR, French, 2011-10-17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +CONS( 2011, storionl, vreader, 0, vtech_storio, vtech_storio, vtech_storio_state, empty_init, "VTech", "Storio (NL, Dutch, 2011-10-17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/vsmilepro.cpp b/src/mame/vtech/vsmilepro.cpp index a5ccf3f80ea..4c67ca71f33 100644 --- a/src/mame/vtech/vsmilepro.cpp +++ b/src/mame/vtech/vsmilepro.cpp @@ -78,4 +78,4 @@ ROM_END // Driver // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 2007, vsmilpro, 0, 0, vsmilpro, vsmilpro, vsmilpro_state, empty_init, "VTech", "V.Smile Pro", MACHINE_IS_SKELETON ) +COMP( 2007, vsmilpro, 0, 0, vsmilpro, vsmilpro, vsmilpro_state, empty_init, "VTech", "V.Smile Pro", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/vtech_eu3a12.cpp b/src/mame/vtech/vtech_eu3a12.cpp index 8a992295082..5c6c0f50e9e 100644 --- a/src/mame/vtech/vtech_eu3a12.cpp +++ b/src/mame/vtech/vtech_eu3a12.cpp @@ -171,4 +171,4 @@ ROM_END } // anonymous namespace -COMP( 2004, vreadere, 0, 0, vreadere, vreadere, vreadere_state, empty_init, "Video Technology", "Reader Laptop E (Germany)", MACHINE_IS_SKELETON ) +COMP( 2004, vreadere, 0, 0, vreadere, vreadere, vreadere_state, empty_init, "Video Technology", "Reader Laptop E (Germany)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/vtech/vtech_innotab.cpp b/src/mame/vtech/vtech_innotab.cpp index c395d36fae8..a9f1bbb6e28 100644 --- a/src/mame/vtech/vtech_innotab.cpp +++ b/src/mame/vtech/vtech_innotab.cpp @@ -220,4 +220,4 @@ ROM_END } // anonymous namespace -CONS( 2011, innotab2, 0, 0, vtech_innotab, vtech_innotab, vtech_innotab_state, empty_init, "VTech", "InnoTAB 2 (UK)", MACHINE_IS_SKELETON ) +CONS( 2011, innotab2, 0, 0, vtech_innotab, vtech_innotab, vtech_innotab_state, empty_init, "VTech", "InnoTAB 2 (UK)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/wing/lucky37.cpp b/src/mame/wing/lucky37.cpp index f031093b14f..74d10a7e9fe 100644 --- a/src/mame/wing/lucky37.cpp +++ b/src/mame/wing/lucky37.cpp @@ -311,11 +311,11 @@ ROM_END } // anonymous namespace -GAME( 199?, lucky21, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 21", MACHINE_IS_SKELETON ) -GAME( 199?, lucky21d, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 21-D", MACHINE_IS_SKELETON ) -GAME( 199?, lucky25, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 25", MACHINE_IS_SKELETON ) -GAME( 199?, lucky37, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 37", MACHINE_IS_SKELETON ) - -GAME( 199?, bingo75, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Bingo 75", MACHINE_IS_SKELETON ) -GAME( 199?, lucky75, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 75", MACHINE_IS_SKELETON ) -GAME( 199?, luckystr, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky Star", MACHINE_IS_SKELETON ) +GAME( 199?, lucky21, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 21", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, lucky21d, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 21-D", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, lucky25, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 25", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, lucky37, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 37", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) + +GAME( 199?, bingo75, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Bingo 75", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, lucky75, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky 75", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +GAME( 199?, luckystr, 0, lucky37, lucky37, lucky37_state, empty_init, ROT0, "Wing Co., Ltd.", "Lucky Star", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/wyse/wy150.cpp b/src/mame/wyse/wy150.cpp index efabbc070a2..6790ad73b16 100644 --- a/src/mame/wyse/wy150.cpp +++ b/src/mame/wyse/wy150.cpp @@ -128,7 +128,7 @@ void wy150_state::driver_start() } // anonymous namespace -COMP(1991, wy150, 0, 0, wy150, wy150, wy150_state, empty_init, "Wyse Technology", "WY-150 (v1.0)", MACHINE_IS_SKELETON) -COMP(1992, wy120, 0, 0, wy150, wy150, wy150_state, empty_init, "Wyse Technology", "WY-120 (v1.4)", MACHINE_IS_SKELETON) -COMP(1994, wy160, 0, 0, wy150, wy150, wy150_state, empty_init, "Wyse Technology", "WY-160 (v1.7)", MACHINE_IS_SKELETON) -COMP(1994, wy325, 0, 0, wy150, wy150, wy150_state, empty_init, "Wyse Technology", "WY-325 (v3.2)", MACHINE_IS_SKELETON) +COMP(1991, wy150, 0, 0, wy150, wy150, wy150_state, empty_init, "Wyse Technology", "WY-150 (v1.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1992, wy120, 0, 0, wy150, wy150, wy150_state, empty_init, "Wyse Technology", "WY-120 (v1.4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1994, wy160, 0, 0, wy150, wy150, wy150_state, empty_init, "Wyse Technology", "WY-160 (v1.7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1994, wy325, 0, 0, wy150, wy150, wy150_state, empty_init, "Wyse Technology", "WY-325 (v3.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/wyse/wy30p.cpp b/src/mame/wyse/wy30p.cpp index 7887d0af1f0..50c2a4e2617 100644 --- a/src/mame/wyse/wy30p.cpp +++ b/src/mame/wyse/wy30p.cpp @@ -162,4 +162,4 @@ void wy30p_state::driver_start() } // anonymous namespace -COMP(1992, wy30p, 0, 0, wy30p, wy30p, wy30p_state, empty_init, "Wyse Technology", "WY-30+ (v1.8)", MACHINE_IS_SKELETON) +COMP(1992, wy30p, 0, 0, wy30p, wy30p, wy30p_state, empty_init, "Wyse Technology", "WY-30+ (v1.8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/wyse/wy50.cpp b/src/mame/wyse/wy50.cpp index 6e6c8bddf12..fb73a04bd7d 100644 --- a/src/mame/wyse/wy50.cpp +++ b/src/mame/wyse/wy50.cpp @@ -371,6 +371,6 @@ ROM_END } // anonymous namespace -COMP(1984, wy50, 0, 0, wy50, wy50, wy50_state, empty_init, "Wyse Technology", "WY-50 (Rev. E)", MACHINE_IS_SKELETON) -COMP(1984, wy75, 0, 0, wy50, wy50, wy50_state, empty_init, "Wyse Technology", "WY-75 (Rev. H)", MACHINE_IS_SKELETON) -//COMP(1984, wy350, 0, 0, wy50, wy50, wy50_state, empty_init, "Wyse Technology", "WY-350", MACHINE_IS_SKELETON) +COMP(1984, wy50, 0, 0, wy50, wy50, wy50_state, empty_init, "Wyse Technology", "WY-50 (Rev. E)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1984, wy75, 0, 0, wy50, wy50, wy50_state, empty_init, "Wyse Technology", "WY-75 (Rev. H)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +//COMP(1984, wy350, 0, 0, wy50, wy50, wy50_state, empty_init, "Wyse Technology", "WY-350", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/wyse/wy55.cpp b/src/mame/wyse/wy55.cpp index 9819e018a66..8a7141b73c5 100644 --- a/src/mame/wyse/wy55.cpp +++ b/src/mame/wyse/wy55.cpp @@ -177,6 +177,6 @@ void wy55_state::driver_start() } // anonymous namespace -COMP(1991, wy185es, 0, 0, wy185es, wy55, wy55_state, empty_init, "Wyse Technology", "WY-185ES (v2.0)", MACHINE_IS_SKELETON) -COMP(1993, wy55, 0, 0, wy55, wy55, wy55_state, empty_init, "Wyse Technology", "WY-55 (v2.1)", MACHINE_IS_SKELETON) -COMP(1996, wy65, 0, 0, wy65, wy55, wy55_state, empty_init, "Wyse Technology", "WY-65 (v2.1)", MACHINE_IS_SKELETON) +COMP(1991, wy185es, 0, 0, wy185es, wy55, wy55_state, empty_init, "Wyse Technology", "WY-185ES (v2.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1993, wy55, 0, 0, wy55, wy55, wy55_state, empty_init, "Wyse Technology", "WY-55 (v2.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +COMP(1996, wy65, 0, 0, wy65, wy55, wy55_state, empty_init, "Wyse Technology", "WY-65 (v2.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/xerox/alto1.cpp b/src/mame/xerox/alto1.cpp index 2b632c9efca..454bf30eba5 100644 --- a/src/mame/xerox/alto1.cpp +++ b/src/mame/xerox/alto1.cpp @@ -83,4 +83,4 @@ ROM_END } // anonymous namespace -COMP( 1973, alto1, 0, 0, alto1, alto1, alto1_state, empty_init, "Xerox", "Alto I", MACHINE_IS_SKELETON ) +COMP( 1973, alto1, 0, 0, alto1, alto1, alto1_state, empty_init, "Xerox", "Alto I", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/xerox/notetaker.cpp b/src/mame/xerox/notetaker.cpp index 7d7227b0442..253ff139294 100644 --- a/src/mame/xerox/notetaker.cpp +++ b/src/mame/xerox/notetaker.cpp @@ -1001,4 +1001,4 @@ ROM_END /* Driver */ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -COMP( 1978, notetakr, 0, 0, notetakr, notetakr, notetaker_state, empty_init, "Xerox", "NoteTaker", MACHINE_IS_SKELETON) +COMP( 1978, notetakr, 0, 0, notetakr, notetakr, notetaker_state, empty_init, "Xerox", "NoteTaker", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/yamaha/ymdx11.cpp b/src/mame/yamaha/ymdx11.cpp index d21e76a58df..bc25dd89870 100644 --- a/src/mame/yamaha/ymdx11.cpp +++ b/src/mame/yamaha/ymdx11.cpp @@ -137,4 +137,4 @@ ROM_END } // anonymous namespace -SYST(1988, dx11, 0, 0, dx11, dx11, yamaha_dx11_state, empty_init, "Yamaha", "DX11 Digital Programmable Algorithm Synthesizer", MACHINE_IS_SKELETON) +SYST(1988, dx11, 0, 0, dx11, dx11, yamaha_dx11_state, empty_init, "Yamaha", "DX11 Digital Programmable Algorithm Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/yamaha/ymdx9.cpp b/src/mame/yamaha/ymdx9.cpp index bcc5b8c2928..d09c97dd188 100644 --- a/src/mame/yamaha/ymdx9.cpp +++ b/src/mame/yamaha/ymdx9.cpp @@ -416,4 +416,4 @@ ROM_END } // anonymous namespace -SYST(1983, dx9, 0, 0, dx9, dx9, yamaha_dx9_state, empty_init, "Yamaha", "DX9 Digital Programmable Algorithm Synthesizer", MACHINE_IS_SKELETON) +SYST(1983, dx9, 0, 0, dx9, dx9, yamaha_dx9_state, empty_init, "Yamaha", "DX9 Digital Programmable Algorithm Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/yamaha/ympcs30.cpp b/src/mame/yamaha/ympcs30.cpp index 803d9c7d1c4..d0f0aa4e4ad 100644 --- a/src/mame/yamaha/ympcs30.cpp +++ b/src/mame/yamaha/ympcs30.cpp @@ -63,4 +63,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST( 1984, pcs30, 0, 0, pcs30, pcs30, pcs30_state, empty_init, "Yamaha", "PCS-30", MACHINE_IS_SKELETON ) +SYST( 1984, pcs30, 0, 0, pcs30, pcs30, pcs30_state, empty_init, "Yamaha", "PCS-30", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/yamaha/ymps400.cpp b/src/mame/yamaha/ymps400.cpp index c0a20b24e5e..a417f972d20 100644 --- a/src/mame/yamaha/ymps400.cpp +++ b/src/mame/yamaha/ymps400.cpp @@ -65,4 +65,4 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST( 1982, ps400, 0, 0, ps400, ps400, ps400_state, empty_init, "Yamaha", "PS-400", MACHINE_IS_SKELETON ) +SYST( 1982, ps400, 0, 0, ps400, ps400, ps400_state, empty_init, "Yamaha", "PS-400", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/yamaha/ympsr16.cpp b/src/mame/yamaha/ympsr16.cpp index c8a7c57a14a..c8824e93902 100644 --- a/src/mame/yamaha/ympsr16.cpp +++ b/src/mame/yamaha/ympsr16.cpp @@ -186,8 +186,8 @@ ROM_END } // anonymous namespace -SYST(1988, psr16, 0, 0, psr16, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSR-16", MACHINE_IS_SKELETON) -SYST(1988, psr36, 0, 0, psr36, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSR-36", MACHINE_IS_SKELETON) -SYST(1988, pss480, 0, 0, pss680, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSS-480 / PSS-580", MACHINE_IS_SKELETON) -SYST(1988, pss680, 0, 0, pss680, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSS-680", MACHINE_IS_SKELETON) -SYST(1989, pss780, pss680, 0, pss680, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSS-780", MACHINE_IS_SKELETON) +SYST(1988, psr16, 0, 0, psr16, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSR-16", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1988, psr36, 0, 0, psr36, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSR-36", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1988, pss480, 0, 0, pss680, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSS-480 / PSS-580", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1988, pss680, 0, 0, pss680, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSS-680", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) +SYST(1989, pss780, pss680, 0, pss680, psr16, yamaha_psr16_state, empty_init, "Yamaha", "PSS-780", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/yamaha/ympsr2000.cpp b/src/mame/yamaha/ympsr2000.cpp index c53a7660d0b..3c15b9273b3 100644 --- a/src/mame/yamaha/ympsr2000.cpp +++ b/src/mame/yamaha/ympsr2000.cpp @@ -103,4 +103,4 @@ ROM_END } // anonymous namespace -SYST( 2001, psr2000, 0, 0, psr2000, psr2000, psr2000_state, empty_init, "Yamaha", "PSR-2000", MACHINE_IS_SKELETON ) +SYST( 2001, psr2000, 0, 0, psr2000, psr2000, psr2000_state, empty_init, "Yamaha", "PSR-2000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/yamaha/ympsr260.cpp b/src/mame/yamaha/ympsr260.cpp index cfdb63781bd..ad546141d59 100644 --- a/src/mame/yamaha/ympsr260.cpp +++ b/src/mame/yamaha/ympsr260.cpp @@ -128,6 +128,6 @@ ROM_END } // anonymous namespace // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS -SYST( 1998, psr79, 0, 0, psr260, psr260, psr260_state, empty_init, "Yamaha", "PSR-79", MACHINE_SUPPORTS_SAVE | MACHINE_IS_SKELETON ) -SYST( 2000, psr260, 0, 0, psr260, psr260, psr260_state, empty_init, "Yamaha", "PSR-260", MACHINE_SUPPORTS_SAVE | MACHINE_IS_SKELETON ) -SYST( 2000, psr160, psr260, 0, psr260, psr260, psr260_state, empty_init, "Yamaha", "PSR-160", MACHINE_SUPPORTS_SAVE | MACHINE_IS_SKELETON ) +SYST( 1998, psr79, 0, 0, psr260, psr260, psr260_state, empty_init, "Yamaha", "PSR-79", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2000, psr260, 0, 0, psr260, psr260, psr260_state, empty_init, "Yamaha", "PSR-260", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) +SYST( 2000, psr160, psr260, 0, psr260, psr260, psr260_state, empty_init, "Yamaha", "PSR-160", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/yamaha/ympsr40.cpp b/src/mame/yamaha/ympsr40.cpp index a55082c602c..65a4b77b89a 100644 --- a/src/mame/yamaha/ympsr40.cpp +++ b/src/mame/yamaha/ympsr40.cpp @@ -61,4 +61,4 @@ ROM_END } // anonymous namespace -SYST(1985, psr40, 0, 0, psr40, psr40, yamaha_psr40_state, empty_init, "Yamaha", "PSR-40", MACHINE_IS_SKELETON) +SYST(1985, psr40, 0, 0, psr40, psr40, yamaha_psr40_state, empty_init, "Yamaha", "PSR-40", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/yamaha/ympsr540.cpp b/src/mame/yamaha/ympsr540.cpp index 956b9d815fa..5b5a2b31e36 100644 --- a/src/mame/yamaha/ympsr540.cpp +++ b/src/mame/yamaha/ympsr540.cpp @@ -379,4 +379,4 @@ ROM_END } // anonymous namespace -SYST( 1999, psr540, 0, 0, psr540, psr540, psr540_state, empty_init, "Yamaha", "PSR540", MACHINE_IS_SKELETON ) +SYST( 1999, psr540, 0, 0, psr540, psr540, psr540_state, empty_init, "Yamaha", "PSR540", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) diff --git a/src/mame/yamaha/ymrx15.cpp b/src/mame/yamaha/ymrx15.cpp index f25fb18a024..a370bc48efe 100644 --- a/src/mame/yamaha/ymrx15.cpp +++ b/src/mame/yamaha/ymrx15.cpp @@ -106,4 +106,4 @@ ROM_END } // anonymous namespace -SYST(1984, rx15, 0, 0, rx15, rx15, rx15_state, empty_init, "Yamaha", "RX15 Digital Rhythm Programmer", MACHINE_IS_SKELETON) +SYST(1984, rx15, 0, 0, rx15, rx15, rx15_state, empty_init, "Yamaha", "RX15 Digital Rhythm Programmer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) diff --git a/src/mame/yamaha/ymsy35.cpp b/src/mame/yamaha/ymsy35.cpp index 54ac2611dc9..fc9c70e8cf8 100644 --- a/src/mame/yamaha/ymsy35.cpp +++ b/src/mame/yamaha/ymsy35.cpp @@ -73,4 +73,4 @@ ROM_END } // anonymous namespace -SYST(1992, sy35, 0, 0, sy35, sy35, yamaha_sy35_state, empty_init, "Yamaha", "SY35 Music Synthesizer", MACHINE_IS_SKELETON) +SYST(1992, sy35, 0, 0, sy35, sy35, yamaha_sy35_state, empty_init, "Yamaha", "SY35 Music Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)