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gameinit.dat
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gameinit.dat
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# MAME GAMEINIT.DAT v0.272 Latest Update: December 21, 2024
# Project started: September 10, 2015
# Merged to the file startup.dat: December 17, 2024
#
# File designed and maintained by AntoPISA and Robbbert
#
# Homepage : https://www.progettosnaps.net/gameinit.dat
# Github repository: https://github.com/AntoPISA/MAME_SupportFiles
# Verified with motoschifo's MDE, downloadable here: http://adb.arcadeitalia.net/?page=download
#
# REMOVAL "CLONEs" OK: # - I
#
#
$info=3bagfull
$mame
INITIALIZATION:
At the first start, "CALL ATTENDANT" will flash at the top, to start press in sequence: [ F1 ] and [ F2 ] to do this. Now press [ Z ] + [ X ] + [ C ] simultaneously; you'll see a number show up for the value "RF/AMT" if done correctly. After this value is set, return to the game by taking off the [ F2 ].
SOURCE:
https://www.progettosnaps.net/gameinit.dat
$end
$info=4004clk
$mame
TIPS:
4004 Nixie Clock
When switched on, the display is blank with 4 flashing dots. Press 1 to start the clock. The clock has 4 displays
1. Date
2. Days to retirement
3. Time
4. Time to retirement.
- To select a display, press 1, press 2, press 1 to choose the display. (0 = cycle through displays 1,2,3.)
- To set the time, press 1 twice, press 2. Press 2 to set the hours (24 hour time), press 1, press 2 to set the minutes, press 1, press 2 to set the seconds, press 1.
- To set the date, press 1 3 times, then press 2. The screen format is American (MM:DD:YY). Press 2 to set the year, then press 1 for the month, then the day, then a leap-year digit(?).
- To set the days to retirement, press 1 4 times.
- To set the time to retirement, press 1 5 times.
$end
$info=4roses
$mame
INITIALIZATION:
Turn on the machine getting STATISTIC & MANAGEMENT buttons pressed. STATISTICS == Show credits in/out. To cancel statistics press CANCEL for some seconds. MANAGEMENT == Settings. The following menu will show up: HOLD3 == Verify In/Out, even when the stats were cleared. HOLD2 + HOLD4 == Modify maximum bet, pressing HOLD1. Modify minimum bet, pressing HOLD2. Modify percentage (1, 2, 3, 4), pressing HOLD3. Press START to exit from programming mode.
SOURCE:
http://wiki.mamedev.org/index.php/FAQ:Games
$end
$info=68ksbc
$mame
TIPS:
This computer has no sound, and no facility for saving or loading programs.
When started, press ? key for a list of commands.
$end
$info=990189v
$mame
TIPS:
To save a tape: SAVE
To load a tape: LOAD
Demo programs for the 990189v: You can get impressive colour displays (with sprites) from the 4 included demos. Press the Enter key after each instruction, and wait for the READY prompt before proceeding to the next.
NEW
LOADx (where x = 0,1,2,3)
RUN
University BASIC fully supports the tms9918 videocard option. For example, enter COLOR x (where x = 1 to 15), to get a coloured background.
Bug - The input buffer of character segments isn't fully cleared. If you press Shift, then Z enough times, garbage appears. This is because the boot process should have set 18C-1CB to FF, but only sets up to 1B3.
$end
$info=a2600
$mame
TIPS:
ATARI 2600 (VCS)
================
If you want to load cassettes, you need to attach the "scharger" software item.
For example:
>mame a2600 scharger -cass "name of cassette file"
Once done, press PLAY when asked.
$end
$info=a5105
$mame
TIPS:
ROBOTRON A5105
==============
CLOAD - load a tape
CSAVE"x" - save a tape
but, it doesn't work.
$end
$info=aa3010,aa310,aa500,aa5000,aa680,am4
$mame
TIPS:
* Notes:
* - Hold DEL down during boot reset the CMOS memory to the default values.
* - default NVRAM is plainly wrong. Use the status/configure commands to set up properly
* (Scroll Lock is currently mapped with Right SHIFT, use this to move to next page of status).
* In order to load a floppy, you need at very least:
* - configure floppies 1
* - configure filesystem adfs
* - configure monitortype 12
* Then reboot / reset the machine, and use cat to (attempt) to list a floppy's contents.
$end
$info=aar_101,batmanf,baywatch,btmn_106,ckpt_a17,ctcheese,frankst,gnr_300,hook_408,jupk_513,lah_112,lw3_208,mav_402,mj_130,rab_320,stwr_106,tftc_303,tmnt_104,tomy_400,trek_201,wwfr_106
$mame
INITIALIZATION:
Here are the key codes to enable play:
- Some games need you to hit H after the ball enters the shooter lane.
- If the game wants you to choose something at start of ball 1, hit a Shift key.
Game NUM Start game End ball
---------------------------------------------------------------------------------------------
Back to the Future 5009 Hold CDE, hit 1 CDE
Checkpoint 5010 Hold CDE, hit 1 CDE
Batman 5011 Hold CDE, hit 1 CDE
The Simpsons 5012 Hold CDE, hit 1 CDE
Star Trek 5014 Hold CDE, hit 1 CDE
Teenage Mutant Ninja Turtles 5017 Hold CDE, hit 1 CDE
Tales from the Crypt 5018 Hold ABCDE, hit 1 Hold ABCD, hit F
Hook 5019 Hold CDE, hit 1 CDE
Jurassic Park 5020 Hold ABCDEF, hit 1 ABCDEF
Adv. of Rocky & Bullwinkle & Friends 5022 Hold CDE, hit 1 CDE
WWF Royal Rumble 5023 Hold ABC, hit 1 Hold ABC, hit F
Star Wars 5024 Hold CDE, hit 1 CDE
Lethal Weapon 3 5026 Hold CDE, hit 1 CDE
Last Action Hero 5027 Hold ABC, hit 1 BCF
The Who's Tommy Pinball Wizard 5028 Hold ABC, hit 1 Hold ABC, hit F
Guns n' Roses 5029 Hold A, hit 1 ABCDEF
Aaron Spelling -- Hold CDE, hit 1 CDE
Maverick the Movie 5031 Hold CDE, hit 1 Hold CDE, hit F
Baywatch 5033 Hold BCD, hit 1 Hold BCD, hit F
Mary Shelley's Frankenstein 5036 Hold A, hit 1 then H then Shift Hold A, hit F
Batman Forever 5038 Hold CDEF, hit 1 CDEF
Cut the Cheese (redemption) 5048 6 INP17-40 (40=toilet)
$end
$info=aavenger,atarians,midearth,spcrider,time2000
$mame
TIPS:
Outhole for each game:
- spcrider: M (solenoid 5)
- midearth: M (solenoid 1)
- atarians: G (solenoid unknown)
- time2000: J (solenoid 12)
- aavenger: X (solenoid 4)
$end
$info=abc80,abc800c,abc802,abc806
$mame
TIPS:
LUXOR ABC-80 series
===================
LOAD CAS: to load a tape
SAVE CAS: to save a tape
The manual states you can SAVE name, but this doesn't work.
Cassette works in ABC80 only
$end
$info=ac1
$mame
TIPS:
The Z command will get you into BASIC, and BYE command takes you back to the Monitor.
S xxxx yyyy = to save memory to tape.
L = to load it back in.
Since there is no motor control, type in L then mount the tape.
$end
$info=acrnsys1
$mame
TIPS:
ACORN SYSTEM 1
==============
- (modify) Memory display and modification l (load) Reads a block of bytes from tape
X (go) Run program starting at an address r (return) Resume after a breakpoint
p (point) Inserts or removes breakpoint (up) Increment displayed address
s (store) Writes a block of bytes to tape (down) Decrement displayed address
Pasting:
0-F : as is
(inc) : ^
(dec) : V
M (memory) : -
G (Go) : X
Test Paste:
-0100^11^22^33^44^55^66^77^88^99^-0100^
Now press up-arrow to confirm the data has been entered.
Example usage: Turn on. Press -. Mode letter will show 'A'. Type in an address (example FE00). Press - (or any command key). Contents will show on the right. Use Up & Down keys to cycle through addresses.
To save a tape, press S then enter start address, press S, enter end address+1, start recording and press S. The save only takes a few seconds.
To load a tape, the display must just have dots, (reset if necessary), start playing tape and immediately press L. The last digit will flicker as the bytes load. At the end, the dots will show again. There's no error checking, so if it doesn't work, reset and try again.
Note that left-most digit is not wired up, and therefore will always be blank.
$end
$info=acrnsys2,acrnsys3_6809
$mame
TIPS:
LOAD"x" to load a tape
SAVE"x" a b [c] to save a region of memory (a to b) with optional go address c
Doesn't work.
$end
$info=adam
$mame
TIPS:
COLECO ADAM
===========
To load a tape, mount it and reboot. It will load itself, and the program will run.
$end
$info=aftor
$mame
INITIALIZATION:
Press num-0 to enter service/selftest. Press 1 to step through the tests.
When you reach the audit stages, press 6 to advance and 5 to clear.
In the switch test, it will report any closed dip as a failure. You can
ignore these.
The game has 2 balls, for multiball feature, so the outhole doesn't
work because it thinks the 2nd ball is in play somewhere.
To activate the end-of-ball, hold down X then tap END.
$end
$info=agat7
$mame
TIPS:
Press Ctrl F10 to get a prompt.
R to load a tape
W to save.
$end
$info=agat9
$mame
TIPS:
Press Ctrl F10 to get a prompt.
Tape commands are unknown.
$end
$info=agsoccer,dinoeggs,mystcast,pstlpkr,punchy,usafootb,usafootf,wrldtour
$mame
TIPS:
Here are the key codes to enable play:
Game NUM Start game End ball
-------------------------------------------------------------------------------------------------
A G Soccer-Ball 01 Hold N, hit 8 (timed game)
Al's Garage Band Goes On A World Tour 03 Hold ABC, hit 1 ABC
USA Football (head to head) 05 Hold N and Quote, hit 8 (timed game)
Punchy the Clown 06 Hold EF, hit 1 (mnw)
Mystery Castle 08 Hold CDE, hit 1 (mnw)
Pistol Poker 10 Hold CDE, hit 1 (mnw)
USA Football (redemption) 11 Hold A, hit 1 (mnw)
$end
$info=aim65
$mame
TIPS:
ROCKWELL AIM-65
===============
If you want to use the TTY, you must do these things:
- Use the KB/TTY dipswitch to choose TTY
- Use the TAB menu to choose "Keyboard Mode"
- Make sure that both keyboards are "Enabled"
- Quit to save the settings, then restart
- Press DELETE to start using the terminal
- For subsequent runs, just press DELETE to get started.
L to load a tape, and D to save. Answer the questions: OUT=T, FNAME=1, T=1, MORE=N, IN=T
$end
$info=al8800bt
$mame
TIPS:
ALTAIR
======
Floppies are not supported.
Oddly, BIN files are. What kind of files are they?
Press space to input your command line (not return).
Commands:
D - Memory Dump
J - Jump to address
M - Modify memory
$end
$info=allied
$mame
TIPS:
Hold down X while inserting a coin.
At the start of each ball, the display will be flashing. You need to
hit Z, and then you can get a score. When the ball indicator goes out,
your game is over.
Game doesn't have any backup battery, so all info is lost at poweroff.
$end
$info=alphatro
$mame
TIPS:
ALPHATRONIC PC
==============
CLOAD to load a tape
CSAVE"x" to save
$end
$info=altos486
$mame
TIPS:
ALTOS 486
=========
No software list.
Does nothing with my boot disk.
$end
$info=altos5
$mame
TIPS:
Only the diag disk works now. A regression broke booting of the CP/M disks.
$end
$info=altos8600
$mame
TIPS:
ALTOS 8600
==========
Won't boot any of my disks.
From the swlist, xenix begins then gets stuck in a loop - and it's really slow.
The DIAG disk works.
$end
$info=amazonh2,amazonh3,arena,badgirls,bighouse,bonebstr,bountyh,diamondp,excalibr,genesisp,goldwing,hlywoodh,hotshots,mmmaster,mntecrlo,nmoves,raven,robowars,rock,sprbreak,tagteamp,topsound,triplay,txsector,victoryp
$mame
TIPS:
The test rom says U4 is faulty. Using MOS6532 fixes this error, but the games ramdomly slam-tilt instead.
When asked to enter your initials, use the Advance buttons to select a letter, and the Start button to enter it.
Here are the key codes to enable play: (may need to hit X to start a ball)
Game NUM Start game End ball
--------------------------------------------------------------------------------------------------
Amazon Hunt II 684C 1 X
Amazon Hunt III 684D 1 X
Bounty Hunter 694 1 X
Chicago Cubs 696 1 X
Rock 697 1 X
Tag Team Wrestling 698 1 then End and F1 X
Raven 702 1 X
Hollywood Heat 703 1 then jiggle F4 and Del until sound is heard X (wait for score to count up) then Del
Rock Encore 704 1 X
Genesis 705 1 then jiggle F1 and num- X then num-
Spring Break 706 1 then F2 and num- and End and Del X then Del
Gold Wings 707 1 then quote and del and pad+ Del and quote and num+
Monte Carlo 708 1 then jiggle [ and End End
Arena 709 1 then jiggle M and Del Del
Victory 710 1 then Del (wait for sound) then num+ Del (wait for sound) then num+
Diamond Lady 711 1 then Del and Quote Del then Quote
TX-Sector 712 1 then Del and num+ Del and num+
Big House 713 1 then jiggle Del and minus Del
Robo-War 714 1 then Del and num+ Del
Excalibur 715 1 then hold F4 and hit Del Del
Bad Girls 717 1 then hold F2 and X, hit End, get a message End
Hot Shots 718 1 then hold F4 and hit Del Del
Bone Busters Inc 719 1 then num- and num+ num+
Night Moves C101 1 then jiggle quote del num+ [ num+ then jiggle same keys as before
Master --- 1 then jiggle F1 and num- X then num-
Top Sound --- 1 X
Status:
- All games are playable
- Various sounds are missing in some games, usually because the cpu concerned runs into the weeds.
- bighouse: after game ends, the display freezes. Game keeps running though.
$end
$info=amico2k
$mame
TIPS:
Pasting:
0-F : as is
^ (inc) : ^
AD : -
DA : =
GO : X
Test Paste:
=11^22^33^44^55^66^77^88^99^-0000
Now press up-arrow to confirm the data has been entered.
$end
$info=ampoker2
$mame
INITIALIZATION:
Turn ON Operator Key [ 9 ]. Hit the DOOR key [ O ]. After a moment, the Operator Mode will appear. Turn OFF the Operator Key [ 9 ] to allow play, resetting with [ F3 ] if needed.
SOURCE:
http://wiki.mamedev.org/index.php/FAQ:Games
$end
$info=amu880
$mame
TIPS:
Cassette considerations:
- It operates at 4883 baud but may not be fully compatible with real hardware. A partial translation of the available text seems to indicate an overcomplicated and unreliable interface. The one implemented is 100% reliable at the same speed. Unable to locate any real recordings to compare against.
- To save a range of memory: S name start end
- To load it back: L name
- To save an unnamed file: S "" start end
- To load an unnamed file: L
- When loading, if the name doesn't match, there's no message, and no way to determine the name.
- For some reason, the system saves the file 3 times. Maybe it was an attempt to guard against the inherent unreliable design.
$end
$info=amuse
$mame
TIPS:
The first time you run the game, an ERROR appears because the NVRAM needs initializing. Press [ F2 ] + [ F3 ] to enter TEST MODE. Exit with [ F2 ].
SOURCE:
http://wiki.mamedev.org/index.php/FAQ:Games
$end
$info=amust
$mame
TIPS:
Monitor Commands:
-----------------
B = Boot from floppy
Not Working.
$end
$info=andretti,barbwire,bighurt,brooks,cueball,freddy,gladiatp,rescu911,sfightii,shaqattq,smbmush,smbp,snspares,stargatp,teedoffp,waterwld,wcsoccer,wipeout
$mame
INITIALIZATION:
Setting up must be done before you can play. Press NUM-0, press Left Flipper 3 times, press Right
Flipper, Press 1 to accept Factory Settings, press 1, quit and restart.
Here are the key codes to enable play:
Game NUM Start game End ball
--------------------------------------------------------------------------------------------------
Super Mario Brothers 733 (not working)
Cue Ball Wizard 734 Hit 1, press YZ (black screen) YZ
Street Fighter II 735 (not working)
Tee'd Off 736 Hit 1, press EM (bad gfx) EM
Gladiators 737 Hit 1, press LT L
Wipe Out 738 Hit 1, press MU M
Rescue 911 740 Hit 1, press LT L
World Challenge Soccer 741 Hit 1, press GO jiggle GO
Stargate 742 (not working)
Shaq Attack 743 Hit 1, press LM M
Freddy A Nightmare on Elm Street 744 Hit 1, press KL L
Frank Thomas Big Hurt 745 Hit 1, press EM jiggle EM
Waterworld 746 Hit 1, press RS R
Mario Andretti 747 Hit 1, press FN N
Barb Wire 748 Hit 1, press GO G
Brooks & Dunn 749 (unfinished prototype)
Super Mario Brothers Mushroom World N105 (not working)
Strikes n Spares N111 (not working, press F3 to see the screen)
machinaZOIS Virtual Training Center Hit 1, press LM M
Status:
- Some machines are playable
- Strikes n Spares: sound, needs 2 DMD screens.
- Brooks & Dunn: roms are missing. Program was not finished, game will never work.
$end
$info=animalc
$mame
INITIALIZATION:
Hold [ F2 ] to enter Service Mode while booting or after resetting. Use [ F2 ] to select the option "3. Set Mode", then hit CTRL. Using [ F2 ], keep scrolling the options until you hit "RAM CLEAR". Hold [ CTRL ] key down until you see the screen display "OK". Press [ F3 ] to reboot.
SOURCE:
http://wiki.mamedev.org/index.php/FAQ:Games
$end
$info=antar,attack,blkfever,cerberup,evlfight,madrace,storm,zira
$mame
TIPS:
Test mode:
- Hold down NUM-0 and hit F3. The displays will show the digits one at a time. The number of any stuck switch will show in the credit area. Pressing Start will do a test of the solenoids (04 will show during this test). Press F3 to exit.
Adjustments:
- While game is over, press NUM-0. Keep pressing to go through the bookkeeping and the setup. See the manual for specifics.
Status:
- antar, storm, evlfight, attack, blkfever: Working
- Mad Race: J is the outhole. Working, no sound.
- Zira: not working
- Cerberus: not working (can't even coin up)
- Hold down the outhole key (usually X), when starting a game.
$end
$info=apexc
$mame
TIPS:
APEXC
=====
After mounting a cylinder file, hit Enter to make it run.
$end
$info=apfimag
$mame
INITIALIZATION:
APF IMAGINATION MACHINE
=======================
The monitor
-----------
From Basic, do CALL 28672 to enter the monitor - you get a * prompt. Commands:
D nnnn - display memory
G nnnn - goto an address
M nnnn - modify memory
Type the command letter, then all 4 digits, no need to hit Enter.
To exit back to Basic, do G 8894 (Basic has no prompt).
Tapes can only be processed through BASIC. So, load the basic cart from the software list, and then load the tape.
CLOAD to load the tape
CSAVE to save.
A tape can only be successfully loaded if the machine it was recorded on has the same amount of RAM as the destination machine.
Even then, tape loading is unreliable and there's no error if things go wrong.
$end
$info=aplscar,atc1425a,cdibios,cjddzsp,dragntr,dragntr2,gj4000,gjmovie,gjrstar,gjrstar3,gln,gls,goldnjkr,hmxpro,imac,ktx20t02,lhfy,megapc,megapcpl,mghammer,mj1,nextc,ochipvlp,parcade,pcd4nl,pcompelr,pitagjr,scumimon,sm48650usc,tagalaga,taspinv,taturtf,tenkai2b,thinkpad850,vbaby,vp415,vs29815,vs29915,vs29915a,vs29915j,wccf1dup,wccf2chk,wto2840sp
$mame
TIPS:
This system doesn't work and may crash the emulator. Don't run it.
$end
$info=apogee
$mame
TIPS:
APOGEE
======
Needs more RAM
Cassettes
---------
To save a tape: Oa,b (where a = start address, b = end address)
To load a tape: I then Play then G
$end
$info=apollo13,austin,elvisp,gldneye,godzillp,goldcue,gprix,harl_a13,harl_a40,hirolcas,id4,jplstw22,lostspc,lotr,monopolp,monopred,nascar,nfl,playboys,rctycn,ripleys,shrkysht,simpprty,sopranos,spacejam,sprk_103,startrp,strikext,swtril43,term3,titanic,twst_405,viprsega,wackadoo,xfilesp
$mame
TIPS:
Here are the key codes to enable play:
- "End ball" code, if it says BALL SAVED you need to play a while longer.
- May have to hold the key or hit it a few times
Game NUM Start game End ball
---------------------------------------------------------------------------------------------
**** Sega ****
Viper Night Drivin' 5035 Hold FG, hit 1 DEFG
Godzilla 5040 Hold FG, hit 1 DF
Twister 5041 Hold FG, hit 1 DF
Goldeneye 5042 Hold FG, hit 2 DF
Space Jam 5043 Hold FG, hit 1 DG
Apollo 13 5044 Hold FG, hit 2 DFG
Independence Day 5045 Hold FG. hit 1 DF
X Files 5046 Hold FG, hit 1 then Shift DG
Cut The Cheese Deluxe (Redemption) -- 1
Titanic (Coin dropper) -- (unknown)
Wack-A-Doodle-Doo (Redemption) -- 1
Lost World Jurassic Park 5053 Hold DEFG, hit 1 H A DEFG (it can be difficult to start or end a ball)
Star Wars Trilogy Special Edition 5056 Hold FG, hit 1 DG
Starship Troopers 5059 Hold DE, hit 1 DG
Lost in Space 5060 Hold DE, hit 1 FG
Golden Cue 5064 Hold DFG, hit 1 (unable to navigate setup menu)
High Roller Casino 5065 Hold FG, hit 1 D
Harley-Davidson 5067 Hold DG, hit 1 DEFG
Harley-Davidson 2nd edition 5067 Hold DG, hit 1 DEFG
South Park 5071 Hold FG, hit 1 DEFG
**** Stern ****
Striker Xtreme 5068 Hold CDEF, hit 1 CDEF
Sharkey's Shootout 5072 1 (won't start)
NFL 5073 Hold CDEF, hit 1 then A CDEF
Austin Powers 5074 Hold CDEF, hit 1 CDEF
Monopoly (Coin dropper) 5075 Hold CDEF, hit 1 CDEF
Playboy 5076 Hold CDEF, hit 1 CDEF
The Simpsons Pinball Party 5077 Hold BCDEF, hit 1 BCDEF
Rollercoaster Tycoon 5078 Hold CDE, hit 1 CDE
Terminator 3: Rise of the Machines 5079 Hold CDE, hit 1 CDE
Lord of the Rings 5080 Hold CDEF, hit 1 CDEF
Ripley's Believe it or not! 5081 Hold CDEF, hit 1 CDEF
Elvis 5084 Hold CDEF, hit 1 CDEF
The Sopranos 5085 Hold CDEF, hit 1 CDEF
NASCAR 5086 Hold CDEF, hit 1 CDEF (unable to end ball)
Harley-Davidson 3rd edition 5087 Hold DG, hit 1 DEFG
Grand Prix 5091 Hold CDEF, hit 1 CDEF (unable to end ball)
Dale Jr NASCAR Special Edition 5097 Hold CDEF, hit 1 CDEF (unable to end ball)
- Some machines are playable
- Volume is quite low. On some machines it can be boosted by hitting NUM2 to get the volume menu, then hold NUM1 to max.
$end
$info=apple1
$mame
TIPS:
APPLE 1
=======
To load and run a tape:
Some programs run from the monitor prompt, while Basic programs must be loaded in the monitor and run from Basic.
Monitor programs:
1. Type C100R, press <Enter>. This gives the prompt A9*.
2. Now enter the load instructions as per the usage, e.g E000.EFFFR but don't press <Enter> yet.
3. Start the tape via the Tab menu Tape Control (NOT by pressing F2), wait for the leader tone then press <Enter>.
4. When it's finished you are back to the \ prompt.
5. Enter the "enter at" information, press <Return> to run the program.
Basic programs:
1. You must already have loaded and run Basic (use basica from the software list). Do a soft reset (Scroll-Lock then F3) to get back to the monitor.
2. Now enter the load instructions as per the usage, e.g 4A.00FFR300.FFFR but don't press <Enter> yet.
3. Start the tape via the Tab menu Tape Control (NOT by pressing F2), wait for the leader tone then press <Enter>.
4. When it's finished you are back to the \ prompt.
5. Go back to Basic by typing E2B3R <Enter>
6. Now you can LIST or RUN the program.
To save a tape, you need to be in the monitor.
C100R
Press the Record button
start address.end addressW (for example 2000.21FFW)
When the prompt comes back, press Stop on the tape recorder.
$end
$info=apple10
$mame
TIPS:
To initialize NVRAM, Hold ESTATISTICA [ 9 ] and MANAGEMENT [ 0 ] then press RESET [ F3 ]. When you see "RAM-INIZIALIZZATA!", release all keys.
SOURCE:
http://wiki.mamedev.org/index.php/FAQ:Games
$end
$info=apple2
$mame
TIPS:
APPLE 2
=======
Press Ctrl B then hit Enter to get into Basic.
Then you can LOAD or SAVE.
$end
$info=apple2e
$mame
TIPS:
APPLE 2E
========
Press Ctrl F12 to get into Basic.
Then you can LOAD or SAVE.
$end
$info=applix
$mame
TIPS:
APPLIX 1616
===========
TLOAD to load a tape (it goes onto the disk rather than memory)
TSAVE fname to save back to tape.
$end
$info=aquarius
$mame
TIPS:
MATTEL AQUARIUS
===============
Make sure to have 32k of RAM installed.
Cartridges
----------
Run by themselves. Note that adding or removing a cart does
strange things to the cart numbering, so confusion and bugs
can result.
Sometimes a cart won't show in media view, so start the system
and remove it via newui.
Cassettes
---------
CLOAD - to load a tape
CSAVE"x" to save
Homebrew
--------
These consist of a loader and a main program.
Load and run the loader, then mount the main program tape.
$end
$info=arcwins
$mame
INITIALIZATION:
At the first start, "CALL ATTENDANT" will flash at the top, Key in with the Jackpot Key followed by the Audit Key [ F1 ] [ F2 ]. Press PB4, PB5 and PB6 keys simultaneously ([ Z ] + [ X ] + [ C ] keys by default). Press Service (default [ A ]) 4 times until you are in the Setup Screen, showing Printer Pay Limit etc. Press Bet 2 (default [ D ]) to change the Jackpot Win Limit. A higher value is better (3000 max). Key out both the Jackpot and Audit Keys [ F2 ].
SOURCE:
aristmk4.cpp mame driver
$end
$info=arizona,atla_ltd,bhol_ltd,discodan,force,hhotel,hustlerp,kkongltd,marqueen,spcpoker,vikngkng
$mame
INITIALIZATION:
Status:
- All games can accept coins and start up.
- System 3 2-players games are playable.
- hhouse, press 2 to start.
System 3:
- Games are 2 players, except zephy and cowboy which have 3.
- All 2-player games are playable. 3-player games inputs not responding.
- May need to hit X when the first ball starts, to enable scoring.
$end
$info=armchamp
$mame
INITIALIZATION:
To start the game, wiggle left and right rapidly before the message "TROUBLE ON ARM ?" appears.
SOURCE:
mameinfo.dat
$end
$info=armchmp2
$mame
INITIALIZATION:
After the 'MEMORY TEST', when the 'MOTOR TEST' message comes on the screen, you must move the joystick Left then Right for a second or two in each direction. The Title should soon appear.
SOURCE:
mameinfo.dat
$end
$info=asterix
$mame
INITIALIZATION:
The first time you run the game, the EEPROM 17B shows as BAD in the RAM/ROM Check. Hold down the Test switch [ F2 ] and then also hit [ F3 ] to reset the machine, creating the EEPROM for you.
SOURCE:
http://wiki.mamedev.org/index.php/FAQ:Games
$end
$info=athena
$mame
TIPS:
To enter service mode hold P1 Start [ 1 ] during ROM test.
SOURCE:
mameinfo.dat
$end
$info=atom
$mame
TIPS:
ACORN ATOM
==========
LOAD"X" - to load. Must use eact name, or use *LOAD. Use *CAT to find out the name.
SAVE"X" - to save.
UEF is broken.
TAP files are really ATM files.
$end
$info=attache
$mame
TIPS:
OTRONA ATTACHE
==============
This doesn't boot due to a regression, but after it gets stuck, hit F3, then it will work.
The homebrew disks must go into drive B as they have no system tracks.
The cursor is missing and there's a scroll issue.
$end
$info=autmoon
$mame
INITIALIZATION:
At the first start, "CALL ATTENDANT" will flash at the top, to start press in sequence: [ F1 ] and [ F2 ] to do this. Now press [ Z ] + [ X ] + [ C ] simultaneously; you'll see a number show up for the value "RF/AMT" if done correctly. After this value is set, return to the game by taking off the [ F2 ].
SOURCE:
https://www.progettosnaps.net/gameinit.dat
$end
$info=avengers
$mame
INITIALIZATION:
Press [ F2 ] to enter Test Mode. Hit [ Up-ARROW ] once which will bring you to the "Game Mode" selection then press [ Left CTRL ] (Button 1) to return to game.
SOURCE:
http://wiki.mamedev.org/index.php/FAQ:Games
$end
$info=avengrgs
$mame
INITIALIZATION:
Press [ F2 ] to enter Test Mode. Hit [ Up-ARROW ] once which will bring you to the "Game Mode" selection then press [ Left CTRL ] (Button 1) to return to game.
SOURCE:
http://wiki.mamedev.org/index.php/FAQ:Games
$end
$info=avigo
$mame
INITIALIZATION:
For first-time usage, it's advisable to enable the mouse so that it can control the crosshair.
Follow the setup prompts until done.
The inputs stop working at times, making it quite difficult to use. The crosshair still moves though, even when the machine appears to be frozen.
$end
$info=ax150,ax170,ax200,ax230,ax350ii,ax370,ax500,bruc100,canonv20,canonv8,cf1200,cf2000,cf2700,cf2700uk,cf3000,cf3300,cpc330k,cpc51,cpc88,cx5f,cx5miib,cx5mu,cx7m128,dgnmsx,dpc200,dpc200e,expert13,expert20,expertdp,expertpl,fdpc200,fmx,fpc500,fpc900,fs1300,fs4000,fs4500,fs4600f,fs4700f,fs5000f2,fs5500f2,fspc800,gfc1080,gfc1080a,gsfc200,gsfc80u,hb101p,hb10p,hb201p,hb20p,hb501p,hb55p,hb701fd,hb75p,hb8000,hc7,hx10,hx20,hx21,hx22,hx32,hx51i,jvchc7gb,mbh1,mbh2,mbh25,mbh50,ml8000,mlf110,mlf120,mlf48,mlf80,mlfx1,mpc10,mpc100,mpc200,mpc64,mx15,mx64,nms801,perfect1,phc2,phc28,phc28l,phc28s,piopx7,pv16,spc800,svi728,svi738,sx100,vg8010,vg802020,yc64,yis503
$mame
TIPS:
MSX usage
Need to use the LEFT shift key
Cartridge
---------
Runs by itself
Floppy Disk (use hbf1xdj)
-----------
Runs by itself
Cassette (use vg8010)
--------
RUN "CAS:
or
CLOAD
or
BLOAD "CAS:" ,R
$end
$info=b128hp,b500,p500
$mame
TIPS:
Doesn't seem to be able run any software.
If you want to try a tape, you have to enable the cassette player in the slots.
load - to load
save - to save
$end
$info=b2m
$mame
TIPS:
B2M
===
Load up a boot floppy, such as CP/M and then press any key.
The cursor will change from flashing to steady while it boots.
It has regressed and will just freeze up instead.
$end
$info=babbage
$mame
TIPS:
Pasting:
0-F : as is
INC : ^
AD : -
DA : =
GO : X
Here is a test program to turn on the LEDs.
Copy the text and Paste into the emulator.
=3E^=0F^=D3^=13^=3E^=07^=D3^=13^=3E^=00^=D3^=12^=76^-1000X
$end
$info=babypac,granny
$mame
TIPS:
- To exit the pinball back to the video:
Babypac: press O or P;
Granny: press X.
$end
$info=basf7120
$mame
INITIALIZATION:
The driver notes say: Runs the BOS operating system
However it can't boot any disk, so it has probably regressed.
$end
$info=basic31,basic52
$mame
TIPS:
Press Space to make the machine start up.