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I installed 2022.12 and noticed a potential bug with videocamera mirrors versus older versions. The mirrors are flipped horizontally in-game on any of my mods created in Blender and using Videocamera Mirrors. I've been away from the community for some years so maybe I've missed something, but I'm thinking this is a game bug versus a problem with my models.
Both my Thomas HDX and Freightliner FLA have this problem with mirrors, but they worked correctly in 0.38 and 0.4 versions of RoR.
I'm worried if I flip the texture on my model to fix the mirrors in 2022+, the mirrors will be wrong in <0.4. See screenshots.
0.4.0.7
2022.12
The text was updated successfully, but these errors were encountered:
Sorry about the response lag, I've been drowned in daily job lately.
Might easily be a bug, a lot went on with the materials and camera setup between 0.4x and now. I'll investigate, but no earlier than next weekend; in the meantime you can try mounting the basic left/right mirrors and see if the distortion remains.
I installed 2022.12 and noticed a potential bug with videocamera mirrors versus older versions. The mirrors are flipped horizontally in-game on any of my mods created in Blender and using Videocamera Mirrors. I've been away from the community for some years so maybe I've missed something, but I'm thinking this is a game bug versus a problem with my models.
Both my Thomas HDX and Freightliner FLA have this problem with mirrors, but they worked correctly in 0.38 and 0.4 versions of RoR.
I'm worried if I flip the texture on my model to fix the mirrors in 2022+, the mirrors will be wrong in <0.4. See screenshots.
0.4.0.7
2022.12
The text was updated successfully, but these errors were encountered: