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Lights=None in RoR.cfg crash air vehicles loading #3126
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cryham
changed the title
No light in RoR.cfg crash air vehicles load.
Lights=None in RoR.cfg crash air vehicles loading.
Feb 12, 2024
cryham
changed the title
Lights=None in RoR.cfg crash air vehicles loading.
Lights=None in RoR.cfg crash air vehicles loading
Feb 12, 2024
Oops. The problem will be either in ActorSpawner.cpp |
SimData.h, line 636 is a suspect - not initialized pointer. |
I've debugged the crash on my ogre-14 branch (hope it's the same) and it is
2nd argument for |
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Took me a while to find out.
So if I set
Lights=None (fastest)
inRoR.cfg
then trying to get a new air vehicle (airplane, jet, helicopter etc) will crash RoR, not saying much in log.Checked on recent dev builds, on Debian 12, amdgpu.
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