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bullet.py
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bullet.py
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# -*- coding: utf-8 -*-
# @ Date : 2019/5/20 13:14
# @ Author : RichardLau_Cx
# @ file : Richard.py
# @ IDE : Pycharm
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite): # 对飞船发射的子弹进行管理的类
def __init__(self, first_settings, screen, ship): # 在飞船所处的位置创建一个子弹对象
super(Bullet, self).__init__()
self.screen = screen
self.rect = pygame.Rect(0, 0, first_settings.bullet_width,first_settings.bullet_height) # 在0,0处创建一个表示子弹的矩形,再设置正确的位置
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
self.y = float(self.rect.y) # 储存用小数表示子弹的位置
self.color = first_settings.bullet_color
self.speed_factor = first_settings.bullet_speed_factor
def update(self): # 向上移动子弹
self.y -= self.speed_factor # 更新并表示子弹位置的小数值
self.rect.y = self.y # 更新子弹的rect的位置
def draw_bullet(self): # 屏幕上面绘制子弹
pygame.draw.rect(self.screen, self.color, self.rect)