+ We are proud to announce that 0.G “Gaiman” stable release has arrived! Two years have + passed since the release of the stable version 0.F “Frank”, two years of unprecedented + turmoil in the real world that delayed our planned release of the next stable. These two + years have seen many IRL job changes among the dev team, new contributors to CleverRaven, + and a couple of babies joining members' families. The 0.G release is more than double the + size of the 0.F release, a distinction that we keep trying and failing to avoid. Even more + than previous stable versions, this release features a massive range of bugfixes, code and + content additions, and new features. 10,293 new game entities were added, 11,643,312 lines + of source code were inserted, and 5,022,361 lines were deleted. This included several new + language translations, multiple new tilesets; including some isometric tileset demos, and + multiple new mods in addition to base game content and features. +
++ This cycle was started, tilting at our perennial windmill of a six to nine month release + cycle. Shortly thereafter, Covid locked down the world but not contributions to DDA! There + are many incredible changes that have entered the game and several ancient issues that + have been closed. The skill system has been greatly expanded with many new proficiencies + and many new ways to learn them, as well as the groundwork for practice-based skill + improvement, including a skill rust system that doesn't suck because it caps effective + skill loss and regenerates faster than regular skill gain. Appliance based stationary + power grids now exist. Turning vehicles now present complete walls that block out + monsters, fields and more from crossing from the outside to the inside of the vehicle. Map + memory is now unlimited, so you will no longer forget places you haven't been to recently. + Cardio has finally been modeled so that your endurance will increase if you spend your + days running and working hard or exercising. Perspiration is now modeled, your character + running around the middle of summer in full plate mail won't immediately overheat. Now + your character will perspire and thirst will increase until you are dehydrated at which + point overheating will begin. Hydrate yourselves accordingly! +
++ In addition to the above issue/request resolving features above, there are a number of new + features that haven't necessarily been on the roadmap for a long time but came to fruition + during this experimental cycle. The amount of UI based contributions has gone through the + roof this cycle and created tons of options around how your fully customizable sidebar + looks, the color theme for your UI is also fully customizable with multiple shipped + options, along with updates and improvements to action explanations, tutorials and the + github process itself, which while not visible to people who only play the game makes a + huge difference in the quality and amount of contributions added to Cataclysm: Dark Days + Ahead. You can now passively purify water by boiling it by placing it in a fireproof + container on a fire or near an extreme heat source. A new hobby tab in character creation + allows you to choose traits and skills that go together that represent how you spent your + time before the end of the world. Monster weak points now exist, allowing your strikes to + critically hit. You can learn proficiencies that will increase your likelihood to + critically hit these weak points by researching and dissecting monsters. Speaking of + monsters, we've adjusted the aggression system so that some more intelligent monsters will + recognize whether they were attacked by another monster or the player and will remain + passive or gain hostility depending on who harmed them. A lone zombie will no longer turn + a pack of wild dogs permanently hostile to you. Finally, Effect on Condition brings a + scripting pseudo language to Cataclysm. Some of its key uses in 0.G have been the + introduction of portal storms, NPC faction development over time, the ability to take over + a follower after pc death, and random encounters in already explored maps. +
++ During this time modders have added a half dozen new in repo mods: Innawoods for the + survival from scratch you crave, Backrooms which takes place in the neverending backrooms + dimension, Massachusetts mod for people who desire geographic accuracy, Xedra Evolved a + science fantasy mod with weird magic and vampirism, Tropicataclysm for your Cataclysm at a + warmer latitude, and the Megafauna mod which targets an ancient epoch with creatures that + outsize our modern equivalents, similar to Dinomod. In addition to this Magiclysm, + Dinomod, and Aftershock have received dozens of new PRs each to a scale that would be + equal to or larger than paid DLC for a AAA game. +
++ We, the DDA team, have had a great time creating new content and worlds to explore and we + hope that you enjoy them and if a mood takes you, that you join us in creating more in the + future. +
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