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Any other Media Player component configuration required to reproduce the issue.
No response
Which output component(s) are you using?
No response
Any other component configuration required to reproduce the issue.
No response
The issue
Hi, in MediaPlayer inspector if I set volume to a low level (0.5 for example), in Unity editor the volume is correct; but in a webGL build the volume is always high; it seems to remains to 1. Other audio source volume in the project are fine.
I cannot understand how to solve it
Media information
No response
Log output
No response
The text was updated successfully, but these errors were encountered:
We don't really support WebGL, so I'm not sure if we'll be able to do anything about this.
Does the issue occur in other browsers?
If you increase it above 1, does it stay at 1 or is it louder?
Hi, thanks for reply. The problem seems to occurs even with Firefox (latest version); I did not try with other borwsers.
In the Avpro MediaPlayer component, in the inspector the max volume level is 1 (default value); it'a a slider bar from 0 to 1.
Unity version
2021.3.45
Unity editor platform
Windows
AVPro Video edition
Core
AVPro Video version
3.1.2
Device hardware
intel i7 8700
windows 11 pro
Which browser are you using?
Chrome
Which version of the browser are you using?
131.0.6778.86
Graphics API
WebGL 2
Any other Media Player component configuration required to reproduce the issue.
No response
Which output component(s) are you using?
No response
Any other component configuration required to reproduce the issue.
No response
The issue
Hi, in MediaPlayer inspector if I set volume to a low level (0.5 for example), in Unity editor the volume is correct; but in a webGL build the volume is always high; it seems to remains to 1. Other audio source volume in the project are fine.
I cannot understand how to solve it
Media information
No response
Log output
No response
The text was updated successfully, but these errors were encountered: