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[WebGL] Volume level on webgl build not work, always = 1 #2084

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joecat88 opened this issue Nov 26, 2024 · 2 comments
Open

[WebGL] Volume level on webgl build not work, always = 1 #2084

joecat88 opened this issue Nov 26, 2024 · 2 comments
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triage Needs triage WebGL WebGL platform

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@joecat88
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Unity version

2021.3.45

Unity editor platform

Windows

AVPro Video edition

Core

AVPro Video version

3.1.2

Device hardware

intel i7 8700
windows 11 pro

Which browser are you using?

Chrome

Which version of the browser are you using?

131.0.6778.86

Graphics API

WebGL 2

Any other Media Player component configuration required to reproduce the issue.

No response

Which output component(s) are you using?

No response

Any other component configuration required to reproduce the issue.

No response

The issue

Hi, in MediaPlayer inspector if I set volume to a low level (0.5 for example), in Unity editor the volume is correct; but in a webGL build the volume is always high; it seems to remains to 1. Other audio source volume in the project are fine.
I cannot understand how to solve it

Media information

No response

Log output

No response

@joecat88 joecat88 added triage Needs triage WebGL WebGL platform labels Nov 26, 2024
@Chris-RH
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Hi,

We don't really support WebGL, so I'm not sure if we'll be able to do anything about this.
Does the issue occur in other browsers?
If you increase it above 1, does it stay at 1 or is it louder?

@joecat88
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Hi, thanks for reply. The problem seems to occurs even with Firefox (latest version); I did not try with other borwsers.
In the Avpro MediaPlayer component, in the inspector the max volume level is 1 (default value); it'a a slider bar from 0 to 1.

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Labels
triage Needs triage WebGL WebGL platform
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