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--- | ||
layout: default | ||
title: Pappetto | ||
permalink: /pappetto | ||
nav_order: 38 | ||
has_children: true | ||
--- | ||
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# Pappetto | ||
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Pappetto are animated puppets, called to life by strange magic. They dance and cavort in a way that seems joyful, but their unending smiles seem more sinister when they near… | ||
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## Pappetto Lore | ||
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### Journeyman (DC 10) | ||
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Pappetto can be heard before they’re seen, their joints jangling like wooden windchimes. Beware the sounds of strange music, cackling, and hollow wood clanging! | ||
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### Adept (DC 13) | ||
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Rumor is that Pappetto were once people, who got lost in the forest or cursed by a Skull Kid. Whether that’s true or not, perhaps only they know… | ||
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### Expert (DC 16) | ||
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Pappetto are not always just abandoned cursed objects – sometimes, wizards will use Pappetto as their minions, pulling their strings directly. Beware if a troupe of Pappetto seem to act with purpose, or seek to parlay. | ||
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## Puppet Strings Passive table | ||
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| Roll | Status | | ||
|------|---------------| | ||
| 1 | Blinded | | ||
| 2 | Cursed | | ||
| 3 | Halted | | ||
| 4 | Knocked Prone | | ||
| 5 | Off-Balance | | ||
| 6 | Slowed | | ||
{: .rtw-table .first-small-column .width-70 .centered-first-column } |
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--- | ||
layout: default | ||
title: Bunraku | ||
permalink: /pappetto/bunraku | ||
parent: Pappetto | ||
nav_order: 1 | ||
--- | ||
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# Bunraku | ||
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Bunraku are a strange type of puppet, crafted to look like a simulacrum of a refined personage. They carry a large lantern, and gladly shine it in foes’ faces. | ||
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<table class="creature-table"> | ||
<thead> | ||
<tr> | ||
<th colspan="6" class="fs-6 text-grey-lt-000 creature-title-bg">Bunraku</th> | ||
</tr> | ||
<tr> | ||
<th colspan="6" class="fs-5 text-grey-lt-000 creature-title-bg">Rank 2 Mechanical Protector</th> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2"> | ||
<strong>HP</strong>: 24 | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2"> | ||
<strong>MP</strong>: 24 | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2"> | ||
<strong>SP</strong>: 8 | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Defense: 8 (Medium)</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Concentration: 15</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Initiative: +3</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Evasion: 11</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Size: Small</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Vitality: 15</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6">Movement: 5 (Walking)</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3"> | ||
<strong>Magic Salvo</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">Damage: 11</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">To-Hit Check: +8</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">Range: Projectile 6</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2" colspan="6"></td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3"> | ||
<strong>Blinding Flash</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3" rowspan="2">Damage: -</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">(Reaction)</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-light"> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">8 Magic</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Range: Melee</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6"> | ||
<strong>Use Requirement: </strong>A foe moves into a square adjacent to you. | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">If the target is Blinded or otherwise cannot see you, this attack fails. The target is Distracted by you. Roll To-Hit Target’s Concentration; on success, target is Blinded.</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3"> | ||
<strong>Illuminate</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Damage: -</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-light"> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">8 Magic (Bind)</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Range: 1 target directly below you</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">You shine a bright red spotlight on the target. While the spotlight is on them, the target is Distracting to you and all of your allies, is no longer Invisible, and cannot be Hard to Hit due to cover. You follow the targeted foe automatically, moving up to your Movement per turn | ||
in order to keep up. If a foe moves faster than that on its turn, your Illumination of it ends, returning the Bound Magic.</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="6"> | ||
<strong>Default Weapon: </strong>Bunraku Rod | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="6">(Rank 2 Wooden Rod)</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="6"> | ||
<strong>Ammunition: </strong>Rank 2 Lantern | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Accuracy: 4</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Attack: 8</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Durability: 9</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6"> | ||
<strong>Malefic Morass</strong> (Passive) | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">This creature gains a +1 Evasion per adjacent ally.</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6"> | ||
<strong>Puppet Strings</strong> (Passive) | ||
</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">This creature is animated by strings, like a puppet. The strings are Hard to Hit. If this creature’s strings are damaged, the creature is not damaged, but its strings are cut – roll a d6 to randomly determine what status ailment is inflicted upon it until its next Rest. | ||
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This creature’s strings may be cut multiple times, each time inflicting a different status (rerolling duplicates). If this creature’s strings are cut (Fortitude) times in total, it falls Helpless.</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-4" colspan="6">Instinctive Intelligence</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-4" colspan="6">Immunity: Sick</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-4" colspan="6">Vulnerability: Dark</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Combat</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Willpower</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Accuracy</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Hearts</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">6</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Magic</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">6</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Stamina</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Athletics</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Arcana</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Nature</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Civilization</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">5</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Perception</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Agility</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Fortitude</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">5</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Influence</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">5</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Command</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Intimidate</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Discipline</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">5</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Insight</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">5</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Mechanics</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Perform</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">5</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Guile</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td> | ||
</tr> | ||
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2"> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Smithing</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Enchanting</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Cooking</td> | ||
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" rowspan="2"> | ||
<strong>Drops:</strong> | ||
</td> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="5">Weapons (when available)</td> | ||
</tr> | ||
<tr> | ||
<td class="text-grey-dk-300 creature-content-bg-light" colspan="5">2x Pappetto Wood (Rank 2 Wood)</td> | ||
</tr> | ||
</thead> | ||
</table> | ||
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## Puppet Strings Passive table | ||
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| Roll | Status | | ||
|------|---------------| | ||
| 1 | Blinded | | ||
| 2 | Cursed | | ||
| 3 | Halted | | ||
| 4 | Knocked Prone | | ||
| 5 | Off-Balance | | ||
| 6 | Slowed | | ||
{: .rtw-table .first-small-column .width-70 .centered-first-column } |
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