From 77bef6eee19a37dd6fea164dee492dda07107bb0 Mon Sep 17 00:00:00 2001 From: MeixDev Date: Sun, 26 Mar 2023 19:41:26 +0200 Subject: [PATCH] Fixed Armos, Added Blobs, Bokoblins & Brigands --- armos/armos_statue.md | 8 + blobs.md | 325 +++++++++++++++++++++++++++++++ bokoblins.md | 33 ++++ bokoblins/bokoblin_berserker.md | 185 ++++++++++++++++++ bokoblins/bokoblin_bodyguard.md | 225 +++++++++++++++++++++ bokoblins/bokoblin_grenadier.md | 182 +++++++++++++++++ bokoblins/bokoblin_peon.md | 169 ++++++++++++++++ bokoblins/bokoblin_sniper.md | 180 +++++++++++++++++ bokoblins/bokoblin_warcaller.md | 195 +++++++++++++++++++ brigands.md | 31 +++ brigands/brigand_ambusher.md | 187 ++++++++++++++++++ brigands/brigand_apothecary.md | 198 +++++++++++++++++++ brigands/brigand_bully.md | 187 ++++++++++++++++++ brigands/brigand_hedge-wizard.md | 202 +++++++++++++++++++ brigands/brigand_pledge.md | 172 ++++++++++++++++ brigands/brigand_ruffiand.md | 187 ++++++++++++++++++ 16 files changed, 2666 insertions(+) create mode 100644 blobs.md create mode 100644 bokoblins.md create mode 100644 bokoblins/bokoblin_berserker.md create mode 100644 bokoblins/bokoblin_bodyguard.md create mode 100644 bokoblins/bokoblin_grenadier.md create mode 100644 bokoblins/bokoblin_peon.md create mode 100644 bokoblins/bokoblin_sniper.md create mode 100644 bokoblins/bokoblin_warcaller.md create mode 100644 brigands.md create mode 100644 brigands/brigand_ambusher.md create mode 100644 brigands/brigand_apothecary.md create mode 100644 brigands/brigand_bully.md create mode 100644 brigands/brigand_hedge-wizard.md create mode 100644 brigands/brigand_pledge.md create mode 100644 brigands/brigand_ruffiand.md diff --git a/armos/armos_statue.md b/armos/armos_statue.md index ea37d28..8569bca 100644 --- a/armos/armos_statue.md +++ b/armos/armos_statue.md @@ -64,10 +64,18 @@ Armos Statues are invulnerable to all damage when inactive, and only activate wh Damage: - + + (Free Action) + 4 Stamina Range: - + + + Use Requirement: Defensive Weapon + + When you successfully Deflect an attack with your shield, you may activate this Technique to make a follow-up Basic Attack with your other equipped Weapon. diff --git a/blobs.md b/blobs.md new file mode 100644 index 0000000..cb1aae8 --- /dev/null +++ b/blobs.md @@ -0,0 +1,325 @@ +--- +layout: default +title: Blobs +permalink: /blobs +nav_order: 10 +--- + +# Blobs + +Blobs are strange clumps of mobile slime. Full of electrical potential, a Buzz Blob shocks anyone who dares touch them. + +## Buzz Blob + +Buzz Blobs typically mill about, feeding on detritus on the ground and moisture in the air. They may not even seem to notice when someone attempts to attack them, letting their ever-electric nature do the work of warning the would-be predator off from a second attempt at harming them. + +Nonetheless, on the occasion that Buzz Blobs may wish to attack, they are capable of (slowly) surrounding a target with angry electric globs of gamboling goo. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Buzz Blob
Rank 2 Natural Warrior
+ HP: 20 + + MP: 20 + + SP: 20 +
Defense: 3 (Civilian)Concentration: 14
Initiative: +5Evasion: 15
Size: MediumVitality: 14
Movement: 4 (Walking)
+ Strike + Damage: 14
To-Hit Check: +7Range: Melee
+ Urbosa's Fury + Damage: 14
10 MagicRange: Burst 1
Roll To-Hit target’s Concentration; on success, target is Off-Balance.
+ Default Weapon: Buzz Blob Bulb +
(Rank 2 Natural Club)
Accuracy: 4Attack: 10Durability: 7
+ Ever-Electric (Passive) +
This creature is permanently Electrified. If struck with Earth, the creature loses its charge until the end of its next turn, and may be safely touched.
Instinctive Intelligence
Combat4Willpower4Accuracy4
Hearts5Magic5Stamina5
Athletics4Arcana4Nature4
Civilization4Perception3Agility5
Fortitude4Influence2Command0
Intimidate4Discipline4Insight3
Mechanics0Perform0Guile2
Smithing0Enchanting0Cooking0
+ Drops: + 3x Buzz Blob Blob (Rank 2 Monster Part)
+ + +## Boe + +Miniscule amounts of magic come to life, Boes are, essentially, living dust bunnies: congealed balls of the detritus of their environment, with two eyes that glow a soft orange or yellow. Skittish and shy, they often simply want to be left alone – but unfortunately, Heroes have a tendency of disturbing their favorite places. + +Boes come in many colors, each suited to their terrain: Boes found in caves may be pitch-black, while those found in icy places might be snow-white. Boes hide in small spaces, such as within pots or in the crevices of statues, and generally only try to attack if disturbed. Individually they pose no threat, but in a swarm, they can gradually plink a Hero to death. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Boe
Rank 0 Arcane Hunter Swarm
+ HP: - + + MP: 0 + + SP: 12 +
Defense: 0 (Unarmored)Concentration: 11
Initiative: +3Evasion: 13
Size: TinyVitality: 10
Movement: 4 (Walking)
+ Strike + Damage: 3
To-Hit Check: +8Range: Melee
+ Default Weapon: Boe Bonk +
(Rank 0 Natural First)
Accuracy: 5Attack: 1Durability: 2
+ Natural Camouflage (Passive) +
+5 to Agility for the purposes of Stealth checks while on terrain that matches its coloration.
Limited Intelligence
Combat2Willpower0Accuracy3
Hearts-Magic0Stamina0
Athletics0Arcana0Nature2
Civilization0Perception2Agility3
Fortitude0Influence1Command0
Intimidate0Discipline1Insight1
Mechanics0Perform0Guile0
Smithing0Enchanting0Cooking0
+ Drops: + (1/4th)x Boe Bits (Rank 0 Monster Part)
diff --git a/bokoblins.md b/bokoblins.md new file mode 100644 index 0000000..4670e9d --- /dev/null +++ b/bokoblins.md @@ -0,0 +1,33 @@ +--- +layout: default +title: Bokoblins +permalink: /bokoblins +nav_order: 11 +has_children: true +--- + +# Bokoblins + +Bokoblin are child-sized, pig-headed, and generally seen as a nuisance. Individually weak, they often join up with threats greater than themselves – be it simply a Moblin +bigger than they are, or a great evil threatening all the land. + +Bokoblin are just smart enough to get into trouble: able to capture and tame horses, utilize weapons they stumble across, and even to forge their own (in the eponymous Bokoblin style). This means that no two camps of Bokoblin act quite alike: when facing Bokoblins, don’t get too complacent – even if, half the time, their most recent shenanigans blow up in their face. + +## Bokoblin Lore + +### Effortless (DC 4) + +Bokoblin are common nuisances. Though weak, they can be dangerous in large groups. + +### Novice (DC 7) + +Bokoblin prefer outdoor, shady areas: forests, beneath cliff overhangs, and the entrance of small caves. +Their capacity to make fire, forge primitive weapons, and even cook meat, enables them to survive harsh environments. + +### Journeyman (DC 10) + +Bokoblin are capable of creating primitive fortifications, consisting of campfires, small look-out towers, and simple wooden barricades. The most organized, well-stocked, and dangerous forts are hewn from the rock, shaped into the form of a giant gaping skull – an intimidating, if primitive, edifice. + +### Adept (DC 13) + +Bokoblin rarely have a greater aim than claiming a little more treasure or territory than they already own. If Bokoblins are on the move en masse, they are likely under the command of some greater, more intelligent evil force. diff --git a/bokoblins/bokoblin_berserker.md b/bokoblins/bokoblin_berserker.md new file mode 100644 index 0000000..4c14012 --- /dev/null +++ b/bokoblins/bokoblin_berserker.md @@ -0,0 +1,185 @@ +--- +layout: default +title: Bokoblin Berserker +permalink: /bokoblins/bokoblin_berserker +parent: Bokoblins +nav_order: 2 +--- + +# Bokoblin Berserker + +Bokoblin Berserkers rush in headlong, using Jump Attack to get the first blow. They then continue to assault anyone who looks vulnerable, or is surrounded by Peons. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bokoblin Berserker
Rank 1 Natural Warrior
+ HP: 16 + + MP: 0 + + SP: 16 +
Defense: 4 (Light)Concentration: 11
Initiative: +3Evasion: 13
Size: MediumVitality: 13
Movement: 4 (Walking)
+ Sweep + Damage: 9
To-Hit Check: +6Range: Sweep 2
+ Jump Attack + Damage: 12
6 StaminaRange: Jump 3, Melee
You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.
+ Windup Strike + Damage: 9
6 StaminaRange: Melee
Roll To-Hit Target's Concentration; on success, this attack deals 4 more damage.
+ Default Weapon: Boko Cleaver +
(Rank 1 Metal Greatsword, Bokoblin Style)
Accuracy: 3Attack: 5Durability: 3
+ Harrier (Passive) +
This creature grants all allies (but not itself) a +1 on all To-Hit checks against any foe they are adjacent to. This bonus does not stack with other allies’ Harrier.
Limited Intelligence
Combat4Willpower1Accuracy3
Hearts4Magic0Stamina4
Athletics3Arcana0Nature3
Civilization1Perception4Agility3
Fortitude3Influence1Command1
Intimidate4Discipline1Insight2
Mechanics0Perform1Guile3
Smithing2Enchanting0Cooking1
+ Drops: + Weapon (when available)
2x Bokoblin Guts (Rank 1 Monster Part)
diff --git a/bokoblins/bokoblin_bodyguard.md b/bokoblins/bokoblin_bodyguard.md new file mode 100644 index 0000000..0208cb3 --- /dev/null +++ b/bokoblins/bokoblin_bodyguard.md @@ -0,0 +1,225 @@ +--- +layout: default +title: Bokoblin Bodyguard +permalink: /bokoblins/bokoblin_bodyguard +parent: Bokoblins +nav_order: 3 +--- + +# Bokoblin Bodyguard + +Bokoblin Bodyguards prefer to guard a single location, Body Checking anyone who tries to get past them. They (and any nearby Peons or Berserkers) then beat their fallen opponent mercilessly. Bokoblin Bodyguards may also use Taunt, Trip, or Push Combat Maneuvers to further manipulate their foes. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bokoblin Bodyguard
Rank 1 Natural Protector
+ HP: 16 + + MP: 0 + + SP: 16 +
Defense: 6 (Medium)Concentration: 13
Initiative: +3Evasion: 11
Size: MediumVitality: 14
Movement: 4 (Walking)
+ Strike (Sword) + Damage: 8
To-Hit Check: +6Range: Melee
+ Strike (Shield) + Damage: 6
To-Hit Check: +6Range: Melee
+ Body Check + Damage: 4
(Reaction)
4 StaminaRange: Special
+ Use Requirement: A foe leaves a square you are adjacent to, and you are not Halted. +
You enter the square the foe left. Roll To-Hit target’s Vitality; on success, target is Pushed 1 square in a direction of your choice and Knocked Prone, and you may choose to enter the square they previously occupied.
+ Shield Bash + Damage: -
(Free Action)
4 StaminaRange: -
+ Use Requirement: Defensive Weapon +
When you successfully Deflect an attack with your shield, you may activate this Technique to make a follow-up Strike Basic Attack with the Shield you used. (This cannot be combined with Riposte.)
+ Default Weapon: Boko Blade +
(Rank 1 Metal Sword, Bokoblin Style)
Accuracy: 3Attack: 4Durability: 2
Boko Shield
(Rank 1 Wooden Shield, Bokoblin Style)
Accuracy: 3Attack: 2Durability: 2
+ Harrier (Passive) +
This creature grants all allies (but not itself) a +1 on all To-Hit checks against any foe they are adjacent to. This bonus does not stack with other allies’ Harrier.
Limited Intelligence
Combat4Willpower1Accuracy3
Hearts4Magic0Stamina4
Athletics4Arcana0Nature3
Civilization1Perception4Agility3
Fortitude4Influence1Command2
Intimidate3Discipline3Insight3
Mechanics0Perform1Guile3
Smithing2Enchanting0Cooking1
+ Drops: + Weapons (when available)
2x Bokoblin Guts (Rank 1 Monster Part)
diff --git a/bokoblins/bokoblin_grenadier.md b/bokoblins/bokoblin_grenadier.md new file mode 100644 index 0000000..cacab4a --- /dev/null +++ b/bokoblins/bokoblin_grenadier.md @@ -0,0 +1,182 @@ +--- +layout: default +title: Bokoblin Grenadier +permalink: /bokoblins/bokoblin_grenadier +parent: Bokoblins +nav_order: 4 +--- + +# Bokoblin Grenadier + +Bokoblin Grenadiers hang back, lighting and throwing Bombs into the fray whenever two or more opponents group up. These Bombs explode one turn after they’re thrown (at the end of the Grenadier’s next turn), giving foes time to scatter – or to pick the Bomb up and reposition it to their advantage. + +If the Grenadier runs out of Bombs, or an opportunity presents itself, they may use their Torch to light grass, wood, or even other Bokoblins’ wooden weapons on fire. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bokoblin Grenadier
Rank 1 Natural Blaster
+ HP: 12 + + MP: 0 + + SP: 12 +
Defense: 2 (Civilian)Concentration: 11
Initiative: +4Evasion: 14
Size: MediumVitality: 12
Movement: 4 (Walking)
+ Strike + Damage: 9, Fire
To-Hit Check: +6Range: Melee
+ Throw Bomb + Damage: Special
-Range: Projectile 8
A lit Bomb lands in the target square. It will explode at the end of the Grenadier’s next turn, for 8 damage in a Burst 1 around itself, against friend or foe. The Bomb will detonate immediately if struck with a Fire attack, or become inert if struck with a Water attack.
+ Default Weapon: Torch +
(Rank 1 Wooden Tool, Fire damage)
+ Ammunition: 3x Bombs +
Accuracy: 4Attack: 7Durability: 1
+ Harrier (Passive) +
This creature grants all allies (but not itself) a +1 on all To-Hit checks against any foe they are adjacent to. This bonus does not stack with other allies’ Harrier.
Limited Intelligence
Combat2Willpower1Accuracy2
Hearts3Magic0Stamina3
Athletics2Arcana0Nature4
Civilization1Perception4Agility4
Fortitude2Influence1Command1
Intimidate3Discipline1Insight2
Mechanics2Perform1Guile3
Smithing2Enchanting0Cooking1
+ Drops: + Torch (if not used as a Weapon)
Remaining Ammo
2x Bokoblin Guts (Rank 1 Monster Part)
diff --git a/bokoblins/bokoblin_peon.md b/bokoblins/bokoblin_peon.md new file mode 100644 index 0000000..e2c89ab --- /dev/null +++ b/bokoblins/bokoblin_peon.md @@ -0,0 +1,169 @@ +--- +layout: default +title: Bokoblin Peon +permalink: /bokoblins/bokoblin_peon +parent: Bokoblins +nav_order: 1 +--- + +# Bokoblin Peon + +Bokoblin Peons tend to focus on positioning: they want to surround a foe with as many Bokoblin as possible. This prevents their escape, and lets the Bokoblin easily wear them down with multiple weak attacks. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bokoblin Peon
Rank 0 Natural Warrior Swarm
+ HP: - + + MP: 0 + + SP: 12 +
Defense: 0 (Unarmored)Concentration: 11
Initiative: +3Evasion: 12
Size: MediumVitality: 11
Movement: 4 (Walking)
+ Strike + Damage: 4
To-Hit Check: +7Range: Melee
+ Skirmish Strike + Damage: 4
4 StaminaRange: Weapon
Following the attack, you may move 1 square in any direction your movement capabilities allow. You may then push the target 1 square in a direction of your choice.
+ Default Weapon: Shoddy Boko Club +
(Rank 0 Wooden Club, Bokoblin Style)
Accuracy: 4Attack: 2Durability: 1
+ Harrier (Passive) +
This creature grants all allies (but not itself) a +1 on all To-Hit checks against any foe they are adjacent to. This bonus does not stack with other allies’ Harrier.
Limited Intelligence
Combat2Willpower1Accuracy3
Hearts-Magic0Stamina3
Athletics2Arcana0Nature3
Civilization1Perception3Agility2
Fortitude1Influence1Command1
Intimidate1Discipline1Insight1
Mechanics0Perform1Guile3
Smithing1Enchanting0Cooking1
+ Drops: + (1/4th)x Boko Tooth (Rank 0 Monster Part)
diff --git a/bokoblins/bokoblin_sniper.md b/bokoblins/bokoblin_sniper.md new file mode 100644 index 0000000..bd99198 --- /dev/null +++ b/bokoblins/bokoblin_sniper.md @@ -0,0 +1,180 @@ +--- +layout: default +title: Bokoblin Sniper +permalink: /bokoblins/bokoblin_sniper +parent: Bokoblins +nav_order: 5 +--- + +# Bokoblin Sniper + +Bokoblin Snipers tend to prefer the high ground, seeking a vantage point from which to fire upon interlopers – particularly those that their melee brethren have cornered. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bokoblin Sniper
Rank 1 Natural Hunter
+ HP: 12 + + MP: 0 + + SP: 12 +
Defense: 2 (Civilian)Concentration: 12
Initiative: +3Evasion: 13
Size: MediumVitality: 13
Movement: 4 (Walking)
+ Shoot Arrow + Damage: 7
To-Hit Check: +8Range: Projectile 8
+ Arc Shot + Damage: 7
4 StaminaRange: Projectile 12-16
Attack range is Projectile 16 if the target is below your elevation. You may ignore allies, enemies, and any obstacles that do not reach higher than 6 squares above you, for determining line of sight for this attack.
+ Default Weapon: Boko Bow +
(Rank 1 Wooden Bow, Bokoblin Style)
+ Ammunition: 5x Arrows +
Accuracy: 4Attack: 4Durability: 3
+ Harrier (Passive) +
This creature grants all allies (but not itself) a +1 on all To-Hit checks against any foe they are adjacent to. This bonus does not stack with other allies’ Harrier.
Limited Intelligence
Combat3Willpower1Accuracy4
Hearts3Magic0Stamina3
Athletics2Arcana0Nature4
Civilization1Perception4Agility3
Fortitude3Influence1Command1
Intimidate2Discipline2Insight1
Mechanics0Perform1Guile3
Smithing2Enchanting0Cooking1
+ Drops: + Weapon (when available)
Remaining Ammo
2x Bokoblin Guts (Rank 1 Monster Part)
diff --git a/bokoblins/bokoblin_warcaller.md b/bokoblins/bokoblin_warcaller.md new file mode 100644 index 0000000..788c1d8 --- /dev/null +++ b/bokoblins/bokoblin_warcaller.md @@ -0,0 +1,195 @@ +--- +layout: default +title: Bokoblin Warcaller +permalink: /bokoblins/bokoblin_warcaller +parent: Bokoblins +nav_order: 6 +--- + +# Bokoblin Warcaller + +Bokoblin Warcallers direct their forces from the rear, shouting orders and occasionally firing a crossbow shot into the scrum. They enter the fray only to shake some sense into their allies. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bokoblin Warcaller
Rank 1 Natural Rallier
+ HP: 16 + + MP: 0 + + SP: 16 +
Defense: 4 (Light)Concentration: 14
Initiative: +2Evasion: 12
Size: MediumVitality: 12
Movement: 4 (Walking)
+ Shoot Arrow + Damage: 7
To-Hit Check: +7Range: Projectile 6
+ Get In There! + Damage: -
4 StaminaRange: One Ally within 8
Ally may move half their Movement, and make a Basic Attack against a foe of their choice.
+ Pull It Together! + Damage: -
4 StaminaRange: Melee, Ally
Ally gains 4 Temporary HP, and ends one Status Effect they are suffering from.
+ Default Weapon: Boko Crossbow +
(Rank 1 Wooden Crossbow, Bokoblin Style)
+ Ammunition: 5x Arrows +
Accuracy: 4Attack: 4Durability: 2
+ Harrier (Passive) +
This creature grants all allies (but not itself) a +1 on all To-Hit checks against any foe they are adjacent to. This bonus does not stack with other allies’ Harrier.
Limited Intelligence
Combat3Willpower1Accuracy3
Hearts4Magic0Stamina4
Athletics2Arcana0Nature4
Civilization1Perception4Agility2
Fortitude2Influence1Command4
Intimidate2Discipline4Insight2
Mechanics0Perform1Guile3
Smithing2Enchanting0Cooking1
+ Drops: + Weapon (when available)
Remaining Ammo
Warhorn (Rank 0 Instrument)
2x Bokoblin Guts (Rank 1 Monster Part)
diff --git a/brigands.md b/brigands.md new file mode 100644 index 0000000..ba53898 --- /dev/null +++ b/brigands.md @@ -0,0 +1,31 @@ +--- +layout: default +title: Brigands +permalink: /brigands +nav_order: 12 +has_children: true +--- + +# Brigands + +In any adventure, Heroes are likely to encounter brigands on the road. Foul-smelling and foul-tempered, the typical brigand runs in a small gang of ne’er-do-wells who seek wealth and ease by taking from others. They might accost travelers, attempt to kidnap people, or be put to work by some more nefarious, powerful evil force. + +Brigands never want to start a fair fight. They prefer to spring upon unwary travelers, or gang up on individuals in a bar brawl. They also make use of simple traps, like tripwires, nets, or pitfalls, when setting up an ambush. + +## Brigand Lore + +### Effortless (DC 4) + +Brigands can be found on almost anywhere – on the roads between towns, in the back alleys of cities, or hiding out in caves. They’re smarter than monsters, so be wary! + +### Novice (DC 7) + +Brigands want to get the most wealth they can for the least risk they can, so they tend to gang up on weak targets. If you’re fighting Brigands, it would be wise to follow suit. + +### Journeyman (DC 10) + +When two gangs of Brigands fight, it’s the little people who get hurt most of all. Brigand leaders are often short-sighted enough to burn farms, destroy bridges, or even align themselves with a greater evil, in order to acquire power and resources. + +### Adept (DC 13) + +Brigands band together into gangs, often ruled by a single tough leader through barbaric might-is-right law. However, they often serve as a meritocracy – making them an attractive alternative for those living under a despot or in inescapable conditions. diff --git a/brigands/brigand_ambusher.md b/brigands/brigand_ambusher.md new file mode 100644 index 0000000..87b7e57 --- /dev/null +++ b/brigands/brigand_ambusher.md @@ -0,0 +1,187 @@ +--- +layout: default +title: Brigand Ambusher +permalink: /brigands/brigand_ambusher +parent: Brigands +nav_order: 2 +--- + +# Brigand Ambusher + +Brigand Ambushers like to lay traps along the road, and then hide in the bushes on the roadside. When someone stumbles into their traps, they attack, Upending any friends of their prey foolish enough to rush in – making them easy targets for their fellows. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Brigand Ambusher
Rank 1 Civilized Hunter
+ HP: 12 + + MP: 0 + + SP: 16 +
Defense: 4 (Light)Concentration: 13
Initiative: +5Evasion: 15
Size: MediumVitality: 13
Movement: 6 (Walking), 3 (Swimming)
+ Throw Boomerang + Damage: 8
To-Hit Check: +7Range: Projectile 6
+ Lay Trap + Damage: -
4 Stamina (Burn)Range: Melee
You lay a small trap in the chosen square. This trap goes off when another creature enters that square, dealing 8 damage to the creature. Roll To-Hit target’s Concentration; on success, target is Halted. Target remains Halted until they (or an adjacent ally) spend a Standard Action to free themselves.
+ Upend + Damage: 8
4 StaminaRange: Projectile 6
Roll To-Hit target’s Concentration; on success, the target is Knocked Prone.
+ Default Weapon: Brigand Boomerang +
(Rank 1 Wooden Boomerang)
Accuracy: 4Attack: 5Durability: 5
+ Gang Up (Passive) +
When you deal damage to a foe who has at least one other ally of yours adjacent to them, you deal 1 additional damage to them. This additional damage cannot be mitigated by Defense, though it can be mitigated by other factors (such as Reactions and Resistance).
Rational Intelligence
Immunity: Based on Race
Combat3Willpower1Accuracy3
Hearts3Magic0Stamina4
Athletics3Arcana1Nature4
Civilization3Perception4Agility5
Fortitude3Influence2Command0
Intimidate5Discipline3Insight2
Mechanics4Perform2Guile3
Smithing2Enchanting0Cooking0
+ Drops: + Weapon (when available)
40x Rupees (or equivalent loot)
diff --git a/brigands/brigand_apothecary.md b/brigands/brigand_apothecary.md new file mode 100644 index 0000000..0af9149 --- /dev/null +++ b/brigands/brigand_apothecary.md @@ -0,0 +1,198 @@ +--- +layout: default +title: Brigand Apothecary +permalink: /brigands/brigand_apothecary +parent: Brigands +nav_order: 3 +--- + +# Brigand Apothecary + +Brigand Apothecaries are a vital part of any successful party of bandits, keeping their Ruffians and Bullies in fit fighting form. They like to hang back, flinging Elixirs at their allies and arrows at any foes who decide to go after them. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Brigand Apothecary
Rank 1 Civilized Rallier
+ HP: 16 + + MP: 0 + + SP: 12 +
Defense: 2 (Civilian)Concentration: 13
Initiative: +4Evasion: 14
Size: MediumVitality: 12
Movement: 6 (Walking), 3 (Swimming)
+ Shoot Arrow + Damage: 8
To-Hit Check: +8Range: Projectile 6
+ Pull It Together! + Damage: -
4 StaminaRange: Melee, Ally
Ally gains 4 Temporary HP, and ends one Status Effect they are suffering from.
+ Default Weapon: Brigand's Crossbow +
(Rank 1 Wooden Crossbow)
+ Ammunition: 5x Arrows +
Accuracy: 4Attack: 6Durability: 6
-
(-)
+ Ammunition: 3x Health Vials (Rank 1, restores 4 HP) +
Accuracy: 4Attack: 6Durability: 6
+ Gang Up (Passive) +
When you deal damage to a foe who has at least one other ally of yours adjacent to them, you deal 1 additional damage to them. This additional damage cannot be mitigated by Defense, though it can be mitigated by other factors (such as Reactions and Resistance).
Rational Intelligence
Immunity: Based on Race
Combat2Willpower1Accuracy3
Hearts4Magic0Stamina3
Athletics3Arcana2Nature4
Civilization3Perception3Agility4
Fortitude2Influence2Command0
Intimidate3Discipline3Insight3
Mechanics1Perform2Guile4
Smithing1Enchanting1Cooking3
+ Drops: + Weapons (when available)
Remaing Ammo & Elixirs
40x Rupees (or equivalent loot)
diff --git a/brigands/brigand_bully.md b/brigands/brigand_bully.md new file mode 100644 index 0000000..a2c9d84 --- /dev/null +++ b/brigands/brigand_bully.md @@ -0,0 +1,187 @@ +--- +layout: default +title: Brigand Bully +permalink: /brigands/brigand_bully +parent: Brigands +nav_order: 4 +--- + +# Brigand Bully + +Brigand Bullies aim to cause confusion and panic among their enemies. They try to find the weakest foe they can, and then hit them with a Threatening Blow to get the attention of the deadliest foe. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Brigand Bully
Rank 1 Civilized Protector
+ HP: 20 + + MP: 0 + + SP: 20 +
Defense: 8 (Heavy)Concentration: 13
Initiative: +3Evasion: 9
Size: MediumVitality: 15
Movement: 6 (Walking), 3 (Swimming)
+ Strike + Damage: 11
To-Hit Check: +8Range: Melee
+ Threatening Blow + Damage: 11
4 StaminaRange: Melee
Roll To-Hit target’s Concentration. On success, you may select one other foe you can see. Both your original target and the additional target are Distracted by you until the end of your next turn. +
+ Default Weapon: Handy Hand-Axe +
(Rank 1 Metal Hand Axe)
Accuracy: 3Attack: 7Durability: 5
Whittleton Shield
(Rank 1 Wooden Shield)
Accuracy: 3Attack: 4Durability: 6
+ Gang Up (Passive) +
When you deal damage to a foe who has at least one other ally of yours adjacent to them, you deal 1 additional damage to them. This additional damage cannot be mitigated by Defense, though it can be mitigated by other factors (such as Reactions and Resistance). +
Rational Intelligence
Immunity: Based on Race
Combat4Willpower1Accuracy3
Hearts5Magic0Stamina5
Athletics4Arcana1Nature2
Civilization3Perception2Agility3
Fortitude5Influence1Command0
Intimidate5Discipline3Insight2
Mechanics2Perform2Guile3
Smithing2Enchanting0Cooking0
+ Drops: + Weapons (when available)
40x Rupees (or equivalent loot)
diff --git a/brigands/brigand_hedge-wizard.md b/brigands/brigand_hedge-wizard.md new file mode 100644 index 0000000..f34caec --- /dev/null +++ b/brigands/brigand_hedge-wizard.md @@ -0,0 +1,202 @@ +--- +layout: default +title: Brigand Hedge-Wizard +permalink: /brigands/brigand_hedge-wizard +parent: Brigands +nav_order: 5 +--- + +# Brigand Hedge-Wizard + +Brigand Hedge-Wizards aren’t all that capable as mages, but they can still cause Heroes plenty of annoyance. They like to light groups of Heroes on fire, block them off with quicksand, or – if forced to fight them fairly – hit them with a Keeta’s Touch, harming them and blunting their weapons. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Brigand Hedge-Wizard
Rank 1 Civilized Blaster
+ HP: 12 + + MP: 16 + + SP: 4 +
Defense: 4 (Light)Concentration: 14
Initiative: +4Evasion: 14
Size: MediumVitality: 11
Movement: 6 (Walking), 3 (Swimming)
+ Magic Salvo + Damage: 11
To-Hit Check: +5Range: Projectile 8
+ Firestarter + Damage: -
4 MagicRange: Cone 3
Roll To-Hit target’s Concentration; on success, the target is lit On Fire. Any flammable terrain in the attack’s range is turned to Brushfire terrain. +
+ Keeta's Touch + Damage: 11, Earth
4 MagicRange: Melee
Roll To-Hit target’s Vitality; on success, one of the target’s currently-equipped weapons is Rusted. +
+ Yarna's Vortex + Damage: -
8 Magic (Bind)Range: Blast 3
The affected area becomes Quicksand.
+ Default Weapon: Whittled Staff +
(Rank 1 Wooden Staff)
Accuracy: 2Attack: 7Durability: 7
+ Gang Up (Passive) +
When you deal damage to a foe who has at least one other ally of yours adjacent to them, you deal 1 additional damage to them. This additional damage cannot be mitigated by Defense, though it can be mitigated by other factors (such as Reactions and Resistance).
Rational Intelligence
Immunity: Based on Race
Combat2Willpower3Accuracy3
Hearts3Magic4Stamina1
Athletics2Arcana3Nature3
Civilization3Perception2Agility4
Fortitude1Influence1Command0
Intimidate4Discipline4Insight2
Mechanics2Perform2Guile4
Smithing2Enchanting2Cooking0
+ Drops: + Weapons (when available)
40x Rupees (or equivalent loot)
diff --git a/brigands/brigand_pledge.md b/brigands/brigand_pledge.md new file mode 100644 index 0000000..c346e3b --- /dev/null +++ b/brigands/brigand_pledge.md @@ -0,0 +1,172 @@ +--- +layout: default +title: Brigand Pledge +permalink: /brigands/brigand_pledge +parent: Brigands +nav_order: 1 +--- + +# Brigand Pledge + +Brigand Pledges are the young novices of any bandit group. Poorly armed and barely trained, the best they can do is hope to push a foe into the waiting arms (and blades) of their more experienced fellows. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Brigand Pledge
Rank 0 Civilized Warrior Swarm
+ HP: - + + MP: 0 + + SP: 8 +
Defense: 0 (Unarmored)Concentration: 12
Initiative: +3Evasion: 13
Size: MediumVitality: 12
Movement: 6 (Walking), 3 (Swimming)
+ Strike + Damage: 4
To-Hit Check: +7Range: Melee
+ Push-Off Kick + Damage: -
4 StaminaRange: Melee
You push the target away from you one square, and you push yourself away from the target 1 square.
+ Default Weapon: Spare Boot-Dagger +
(Rank 0 Dagger)
Accuracy: 4Attack: 2Durability: 3
+ Gang Up (Passive) +
When you deal damage to a foe who has at least one other ally of yours adjacent to them, you deal 1 additional damage to them. This additional damage cannot be mitigated by Defense, though it can be mitigated by other factors (such as Reactions and Resistance).
Rational Intelligence
Immunity: Based on Race
Combat2Willpower1Accuracy3
Hearts-Magic0Stamina2
Athletics2Arcana1Nature1
Civilization2Perception1Agility3
Fortitude2Influence1Command0
Intimidate2Discipline2Insight1
Mechanics2Perform1Guile2
Smithing1Enchanting0Cooking0
+ Drops: + 2.5x Rupees
diff --git a/brigands/brigand_ruffiand.md b/brigands/brigand_ruffiand.md new file mode 100644 index 0000000..915a5b3 --- /dev/null +++ b/brigands/brigand_ruffiand.md @@ -0,0 +1,187 @@ +--- +layout: default +title: Brigand Ruffian +permalink: /brigands/brigand_ruffian +parent: Brigands +nav_order: 6 +--- + +# Brigand Ruffian + +Brigand Ruffians stride confidently into a fight, with an eye for a particular opponent. They’ll Hamstring that foe first, to ensure they don’t get away from their Serpent’s Fangs attacks. Remember, since Serpent’s Fangs is actually two attacks, their Gang Up Passive will trigger for each of the two hits! + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Brigand Ruffian
Rank 1 Civilized Warrior
+ HP: 12 + + MP: 0 + + SP: 20 +
Defense: 6 (Medium)Concentration: 12
Initiative: +3Evasion: 11
Size: MediumVitality: 14
Movement: 6 (Walking), 3 (Swimming)
+ Strike + Damage: 11
To-Hit Check: +7Range: Melee
+ Hamstring + Damage: 11
5 StaminaRange: Melee
Roll To-Hit target’s Vitality; on success, the target is Slowed and Distracted by you until the end of their next turn.
+ Serpent's Fangs + Damage: -
8 StaminaRange: Weapon
Make two separate Basic Attacks of your choice against a single foe, each using a different hand’s weapon. If both attacks hit, your second hit deals additional damage equal to either your Combat or Willpower (whichever the second Basic Attack you made utilizes).
+ Default Weapon: Brigand's Blade (x2) +
(Rank 1 Metal Sword)
Accuracy: 3Attack: 6Durability: 6
+ Gang Up (Passive) +
When you deal damage to a foe who has at least one other ally of yours adjacent to them, you deal 1 additional damage to them. This additional damage cannot be mitigated by Defense, though it can be mitigated by other factors (such as Reactions and Resistance).
Rational Intelligence
Immunity: Based on Race
Combat5Willpower1Accuracy4
Hearts4Magic0Stamina5
Athletics3Arcana1Nature2
Civilization3Perception2Agility3
Fortitude4Influence1Command0
Intimidate4Discipline2Insight2
Mechanics2Perform2Guile4
Smithing2Enchanting1Cooking0
+ Drops: + Weapons (when available)
40x Rupees (or equivalent loot)