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Fixed Armos, Added Blobs, Bokoblins & Brigands
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MeixDev committed Mar 26, 2023
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8 changes: 8 additions & 0 deletions armos/armos_statue.md
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Expand Up @@ -64,10 +64,18 @@ Armos Statues are invulnerable to all damage when inactive, and only activate wh
</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Damage: -</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">(Free Action)</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-light">
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">4 Stamina</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Range: -</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6">
<strong>Use Requirement: </strong>Defensive Weapon
</td>
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<tr>
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">When you successfully Deflect an attack with your shield, you may activate this Technique to make a follow-up Basic Attack with your other equipped Weapon.</td>
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325 changes: 325 additions & 0 deletions blobs.md

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33 changes: 33 additions & 0 deletions bokoblins.md
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---
layout: default
title: Bokoblins
permalink: /bokoblins
nav_order: 11
has_children: true
---

# Bokoblins

Bokoblin are child-sized, pig-headed, and generally seen as a nuisance. Individually weak, they often join up with threats greater than themselves – be it simply a Moblin
bigger than they are, or a great evil threatening all the land.

Bokoblin are just smart enough to get into trouble: able to capture and tame horses, utilize weapons they stumble across, and even to forge their own (in the eponymous Bokoblin style). This means that no two camps of Bokoblin act quite alike: when facing Bokoblins, don’t get too complacent – even if, half the time, their most recent shenanigans blow up in their face.

## Bokoblin Lore

### Effortless (DC 4)

Bokoblin are common nuisances. Though weak, they can be dangerous in large groups.

### Novice (DC 7)

Bokoblin prefer outdoor, shady areas: forests, beneath cliff overhangs, and the entrance of small caves.
Their capacity to make fire, forge primitive weapons, and even cook meat, enables them to survive harsh environments.

### Journeyman (DC 10)

Bokoblin are capable of creating primitive fortifications, consisting of campfires, small look-out towers, and simple wooden barricades. The most organized, well-stocked, and dangerous forts are hewn from the rock, shaped into the form of a giant gaping skull – an intimidating, if primitive, edifice.

### Adept (DC 13)

Bokoblin rarely have a greater aim than claiming a little more treasure or territory than they already own. If Bokoblins are on the move en masse, they are likely under the command of some greater, more intelligent evil force.
185 changes: 185 additions & 0 deletions bokoblins/bokoblin_berserker.md
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---
layout: default
title: Bokoblin Berserker
permalink: /bokoblins/bokoblin_berserker
parent: Bokoblins
nav_order: 2
---

# Bokoblin Berserker

Bokoblin Berserkers rush in headlong, using Jump Attack to get the first blow. They then continue to assault anyone who looks vulnerable, or is surrounded by Peons.


<table class="creature-table">
<thead>
<tr>
<th colspan="6" class="fs-6 text-grey-lt-000 creature-title-bg">Bokoblin Berserker</th>
</tr>
<tr>
<th colspan="6" class="fs-5 text-grey-lt-000 creature-title-bg">Rank 1 Natural Warrior</th>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">
<strong>HP</strong>: 16
</td>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">
<strong>MP</strong>: 0
</td>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">
<strong>SP</strong>: 16
</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Defense: 4 (Light)</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Concentration: 11</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Initiative: +3</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Evasion: 13</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Size: Medium</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Vitality: 13</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6">Movement: 4 (Walking)</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">
<strong>Sweep</strong>
</td>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">Damage: 9</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">To-Hit Check: +6</td>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="3">Range: Sweep 2</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2" colspan="6"></td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">
<strong>Jump Attack</strong>
</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Damage: 12</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-light">
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">6 Stamina</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Range: Jump 3, Melee</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">You jump towards your target in a straight line, landing next to them, even if you have already reached you maximum Movement for the turn. You are Off-Balance until the start of your next turn. This attack cannot be performed if you are Halted or Slowed.</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">
<strong>Windup Strike</strong>
</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Damage: 9</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-light">
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">6 Stamina</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="3">Range: Melee</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">Roll To-Hit Target's Concentration; on success, this attack deals 4 more damage.</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="6">
<strong>Default Weapon: </strong>Boko Cleaver
</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="6">(Rank 1 Metal Greatsword, Bokoblin Style)</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Accuracy: 3</td>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Attack: 5</td>
<td class="text-grey-dk-300 creature-content-bg-dark" colspan="2">Durability: 3</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="6">
<strong>Harrier</strong> (Passive)
</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light fs-2" colspan="6">This creature grants all allies (but not itself) a +1 on all To-Hit checks against any foe they are adjacent to. This bonus does not stack with other allies’ Harrier.</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-dark fs-4" colspan="6">Limited Intelligence</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Combat</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Willpower</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Accuracy</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2">
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Hearts</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Magic</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Stamina</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2">
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Athletics</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Arcana</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Nature</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2">
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Civilization</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Perception</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Agility</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2">
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Fortitude</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Influence</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Command</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2">
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Intimidate</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">4</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Discipline</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Insight</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2">
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Mechanics</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Perform</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Guile</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">3</td>
</tr>
<tr class="text-grey-dk-300 creature-content-bg-dark fs-2">
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Smithing</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">2</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Enchanting</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">0</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">Cooking</td>
<td class="text-grey-dk-300 creature-content-bg-dark fs-2">1</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" rowspan="2">
<strong>Drops:</strong>
</td>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="5">Weapon (when available)</td>
</tr>
<tr>
<td class="text-grey-dk-300 creature-content-bg-light" colspan="5">2x Bokoblin Guts (Rank 1 Monster Part)</td>
</tr>
</thead>
</table>
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