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Or should a ClientGame [naming] be instantiated, used and destroyed as logically makes sense.
There are benefits of isolating the state of an active game and reducing dependencies.
There are drawbacks too; accessing necessary data/functions becomes more obtuse/indirect
The text was updated successfully, but these errors were encountered:
Or should a
ClientGame
[naming] be instantiated, used and destroyed as logically makes sense.There are benefits of isolating the state of an active game and reducing dependencies.
There are drawbacks too; accessing necessary data/functions becomes more obtuse/indirect
The text was updated successfully, but these errors were encountered: