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Refactor: should Client and ClientGame become one? #58

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Razish opened this issue May 21, 2017 · 0 comments
Open

Refactor: should Client and ClientGame become one? #58

Razish opened this issue May 21, 2017 · 0 comments

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@Razish
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Razish commented May 21, 2017

Or should a ClientGame [naming] be instantiated, used and destroyed as logically makes sense.
There are benefits of isolating the state of an active game and reducing dependencies.
There are drawbacks too; accessing necessary data/functions becomes more obtuse/indirect

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