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sprite.js
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sprite.js
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(function() {
function Sprite(url, pos, size, speed, frames, dir, once) {
this.pos = pos;
this.size = size;
this.speed = typeof speed === 'number' ? speed : 0;
this.frames = frames;
this._index = 0;
this.url = url;
this.dir = dir || 'horizontal';
this.once = once;
};
Sprite.prototype = {
update: function(dt) {
this._index += this.speed*dt;
},
render: function(ctx, onX, onY) {
var frame;
if(this.speed > 0) {
var max = this.frames.length;
var idx = Math.floor(this._index);
frame = this.frames[idx % max];
if(this.once && idx >= max) {
this.done = true;
return;
}
}
else {
frame = 0;
}
var x = this.pos[0];
var y = this.pos[1];
if(this.dir == 'vertical') {
y += frame * this.size[1];
}
else {
x += frame * this.size[0];
}
ctx.drawImage(resources.get(this.url),
x, y,
this.size[0], this.size[1],
onX, onY,
this.size[0], this.size[1]);
}
};
window.Sprite = Sprite;
})();