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validation_chainstatemanager_tests.cpp
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validation_chainstatemanager_tests.cpp
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// Copyright (c) 2019 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
//
#include <chainparams.h>
#include <index/txindex.h>
#include <consensus/validation.h>
#include <random.h>
#include <sync.h>
#include <test/test_raptoreum.h>
#include <uint256.h>
#include <validation.h>
#include <validationinterface.h>
#include <vector>
#include <boost/test/unit_test.hpp>
BOOST_FIXTURE_TEST_SUITE(validation_chainstatemanager_tests, TestingSetup
)
//! Basic tests for ChainstateManager.
//!
//! First create a legacy (IBD) chainstate, then create a snapshot chainstate.
BOOST_AUTO_TEST_CASE(chainstatemanager)
{
// TODO: this is a hack to avoid txindex crash on BlockConnected trigered by ActivateBestChain
g_txindex->Interrupt();
g_txindex->Stop();
ChainstateManager manager;
std::vector<CChainState*> chainstates;
const CChainParams& chainparams = Params();
// Create a legacy (IBD) chainstate.
//
CChainState& c1 = WITH_LOCK(cs_main, return manager.InitializeChainstate());
chainstates.push_back(&c1);
c1.InitCoinsDB(
/* cache_size_bytes */ 1 << 23, /* in_memory */ true, /* should_wipe */ false);
WITH_LOCK(::cs_main, c1.InitCoinsCache(1 << 23));
BOOST_CHECK(!manager.IsSnapshotActive());
BOOST_CHECK(!manager.IsSnapshotValidated());
BOOST_CHECK(!manager.IsBackgroundIBD(&c1));
auto all = manager.GetAll();
BOOST_CHECK_EQUAL_COLLECTIONS(all.begin(), all.end(), chainstates.begin(), chainstates.end());
auto& active_chain = manager.ActiveChain();
BOOST_CHECK_EQUAL(&active_chain, &c1.m_chain);
BOOST_CHECK_EQUAL(manager.ActiveHeight(), -1);
auto active_tip = manager.ActiveTip();
auto exp_tip = c1.m_chain.Tip();
BOOST_CHECK_EQUAL(active_tip, exp_tip);
auto& validated_cs = manager.ValidatedChainstate();
BOOST_CHECK_EQUAL(&validated_cs, &c1);
// Create a snapshot-based chainstate.
//
CChainState& c2 = WITH_LOCK(cs_main, return manager.InitializeChainstate(GetRandHash()));
chainstates.push_back(&c2);
c2.InitCoinsDB(
/* cache_size_bytes */ 1 << 23, /* in_memory */ true, /* should_wipe */ false);
WITH_LOCK(::cs_main, c2.InitCoinsCache(1 << 23));
// Unlike c1, which doesn't have any blocks. Gets us different tip, height.
c2.LoadGenesisBlock(chainparams);
CValidationState _;
BOOST_CHECK(c2.ActivateBestChain(_, chainparams, nullptr));
BOOST_CHECK(manager.IsSnapshotActive());
BOOST_CHECK(!manager.IsSnapshotValidated());
BOOST_CHECK(manager.IsBackgroundIBD(&c1));
BOOST_CHECK(!manager.IsBackgroundIBD(&c2));
auto all2 = manager.GetAll();
BOOST_CHECK_EQUAL_COLLECTIONS(all2.begin(), all2.end(), chainstates.begin(), chainstates.end());
auto& active_chain2 = manager.ActiveChain();
BOOST_CHECK_EQUAL(&active_chain2, &c2.m_chain);
BOOST_CHECK_EQUAL(manager.ActiveHeight(), 0);
auto active_tip2 = manager.ActiveTip();
auto exp_tip2 = c2.m_chain.Tip();
BOOST_CHECK_EQUAL(active_tip2, exp_tip2);
// Ensure that these pointers actually correspond to different
// CCoinsViewCache instances.
BOOST_CHECK(exp_tip != exp_tip2);
auto& validated_cs2 = manager.ValidatedChainstate();
BOOST_CHECK_EQUAL(&validated_cs2, &c1);
auto& validated_chain = manager.ValidatedChain();
BOOST_CHECK_EQUAL(&validated_chain, &c1.m_chain);
auto validated_tip = manager.ValidatedTip();
exp_tip = c1.m_chain.Tip();
BOOST_CHECK_EQUAL(validated_tip, exp_tip);
// Let scheduler events finish running to avoid accessing memory that is going to be unloaded
SyncWithValidationInterfaceQueue();
WITH_LOCK(::cs_main, manager.Unload());
}
//! Test rebalancing the caches associated with each chainstate.
BOOST_AUTO_TEST_CASE(chainstatemanager_rebalance_caches)
{
// TODO: this is a hack to avoid txindex crash on BlockConnected trigered by ActivateBestChain
g_txindex->Interrupt();
g_txindex->Stop();
ChainstateManager manager;
size_t max_cache = 10000;
manager.m_total_coinsdb_cache = max_cache;
manager.m_total_coinstip_cache = max_cache;
std::vector<CChainState*> chainstates;
// Create a legacy (IBD) chainstate.
//
CChainState& c1 = *WITH_LOCK(cs_main, return &manager.InitializeChainstate());
chainstates.push_back(&c1);
c1.InitCoinsDB(
/* cache_size_bytes */ 1 << 23, /* in_memory */ true, /* should_wipe */ false);
{
LOCK(::cs_main);
c1.InitCoinsCache(1 << 23);
c1.CoinsTip().SetBestBlock(InsecureRand256());
manager.MaybeRebalanceCaches();
}
BOOST_CHECK_EQUAL(c1.m_coinstip_cache_size_bytes, max_cache);
BOOST_CHECK_EQUAL(c1.m_coinsdb_cache_size_bytes, max_cache);
// Create a snapshot-based chainstate.
//
CChainState& c2 = *WITH_LOCK(cs_main, return &manager.InitializeChainstate(GetRandHash()));
chainstates.push_back(&c2);
c2.InitCoinsDB(
/* cache_size_bytes */ 1 << 23, /* in_memory */ true, /* should_wipe */ false);
{
LOCK(::cs_main);
c2.InitCoinsCache(1 << 23);
c2.CoinsTip().SetBestBlock(InsecureRand256());
manager.MaybeRebalanceCaches();
}
// Since both chainstates are considered to be in initial block download,
// the snapshot chainstate should take priority.
BOOST_CHECK_CLOSE(c1.m_coinstip_cache_size_bytes, max_cache * 0.05, 1);
BOOST_CHECK_CLOSE(c1.m_coinsdb_cache_size_bytes, max_cache * 0.05, 1);
BOOST_CHECK_CLOSE(c2.m_coinstip_cache_size_bytes, max_cache * 0.95, 1);
BOOST_CHECK_CLOSE(c2.m_coinsdb_cache_size_bytes, max_cache * 0.95, 1);
}
BOOST_AUTO_TEST_SUITE_END()