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Text files go under assetpath If you wish to replace an entire file, you can use this mod to dump all vanilla text in decrypted form into Spoilerless strings are all stored in As for adding new dialogue, there isn't a unified system yet. EchoExtender inside RegionKit allows adding specifically echoes and CRS allows adding new pearl dialogue for LTTM, but if someone wants a new iterator they need to do it themselves. This is mostly due to the fact that iterator code is a complete disaster and it would be easier to straight up redo iterators from scratch than to fix what's already there. |
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first post here so sorry if this isn't the right place to ask lol
I was wondering if a guide could be made for editing/adding custom NPC dialogue. I know some of the specifics, but only for iterator dialogue. I'd be happy to help make it if someone with more experience wanted to help as well ^^
Ideally, the guide would go over code for textboxes, overriding iterator dialogue for custom scugs, and such.
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