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For some reason when GenerateSurfaceTrianglesJob is compiled with burst, Unity will hang forever.
The same job works fine when not burst compiled (so for the time being the job is not burst compiled)
We need to figure out why this is happening, and fix this so we can have better performance when triangulating our polygons.
The text was updated successfully, but these errors were encountered:
For some reason when GenerateSurfaceTrianglesJob is compiled with burst, Unity will hang forever.
The same job works fine when not burst compiled (so for the time being the job is not burst compiled)
We need to figure out why this is happening, and fix this so we can have better performance when triangulating our polygons.
The text was updated successfully, but these errors were encountered: