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Merge pull request #5072 from RPTools/l18n_develop
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New Crowdin updates
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cwisniew authored Dec 6, 2024
2 parents 3715c8e + e58713d commit 8cbe909
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Showing 17 changed files with 8 additions and 42 deletions.
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Stamp tool
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
tool.walltemplate.tooltip = Draw a wall template.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers.
tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Stempelværktøj
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
tool.walltemplate.tooltip = Tegn en væg skabelon.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers.
tools.ignore_vbl_on_move.tooltip = Poletter vil navigere rundt om VBL hvis valgt, ellers vil de frit bevæge sig ind i VBL.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -374,8 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = lib\:Token können nicht {0} b
MapPropertiesDialog.label.playerMapAlias = Anzeigename\:
MapPropertiesDialog.label.playerMapAlias.tooltip = Der den Spielern angezeigte Name der Karte. Muss einzigartig sein innerhalb der Kampagne.
MapPropertiesDialog.label.Name.tooltip = Diese Bezeichnung für die Karte wird in Makros verwendet und ist nur für den SL sichtbar.
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.landingMap = Startkarte?
MapPropertiesDialog.label.landingMap.tooltip = Diese Karte zur ersten Karte machen, die Spieler sehen, wenn sie sich verbinden.
MapPropertiesDialog.label.cell.type = Zellentyp\:
MapPropertiesDialog.label.cell.dist = Abstand pro Zelle\:
MapPropertiesDialog.label.cell.pixels = Pixel pro Zelle\:
Expand Down Expand Up @@ -1235,7 +1235,7 @@ action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page
action.helpurl.06 = Frameworks
action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks
action.toggleLandingMap = &Landing map
action.toggleLandingMap.description = Make this map the first one that players see when they connect.
action.toggleLandingMap.description = Diese Karte zur ersten Karte machen, die Spieler sehen, wenn sie sich verbinden.
action.hideMap = Für Spieler sichtbar (&P)
action.hideMap.accel = H
action.hideMap.description = Bestimmt die Sichtbarkeit der Karte für die Spieler.
Expand Down Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LKlick\: Setze Start/Endpunkt; Shift+
tool.stamp.tooltip = Stempelwerkzeug
tool.walltemplate.instructions = LKlick\: Setze Startpunkt, bewege Maus in Wandrichtung; zweiter LKlick beendet Wand; Strg\: bewegt Wand
tool.walltemplate.tooltip = Zeichne eine Wandvorlage.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Spielmarken bewegen sich um MBL, VBL herum (falls ausgewählt) und berücksichtigen Spielmarken mit Geländemodifikatoren.
tools.ignore_vbl_on_move.tooltip = Spielmarken bewegen sich um VBL herum falls ausgewählt, andernfalls bewegen sie sich frei in SBS.
tools.topology_mode_selection.cover_vbl.tooltip = Zeichne Deckungs-Vision-Blocking (Cover VB).
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Stamp tool
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
tool.walltemplate.tooltip = Draw a wall template.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens will navigate around MB, VB (if selected), and account for tokens with terrain modifiers.
tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VB if selected, otherwise they will freely move into VB.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Stamp tool
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
tool.walltemplate.tooltip = Draw a wall template.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens will navigate around MB, VB (if selected), and account for tokens with terrain modifiers.
tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VB if selected, otherwise they will freely move into VB,
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Herramienta objetos
tool.walltemplate.instructions = ClicIz\: celda inicial, mueve el puntero en la dirección del muro, segundo ClicIz termina el muro; Ctrl mueve el punto de origen
tool.walltemplate.tooltip = Trazar una plantilla de muro.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers.
tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Outil tampon
tool.walltemplate.instructions = Clic Gauche \: définit la case de départ, Déplacer la souris dans la direction du mur, second Clic Gauche pour terminer le mur ; Ctrl déplace la case de départ
tool.walltemplate.tooltip = Dessiner un gabarit de mur
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Les pions navigueront autour de MBL, VBL (si sélectionné), et prendront en compte les modificateurs de terrain.
tools.ignore_vbl_on_move.tooltip = Les pions navigueront dans VBL si sélectionné, sinon ils se déplaceront librement dans le VBL.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Timbro
tool.walltemplate.instructions = ClickSx\: imposta la cella iniziale, muovi il mouse nella direzione del muro, secondo ClickSx per finire il muro; Ctrl cambia cella di partenza.
tool.walltemplate.tooltip = Disegna un Muro.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = I token si sposteranno intorno a MBL, VBL (se selezionato) e terranno di conto dei token con modificatori di terreno.
tools.ignore_vbl_on_move.tooltip = I token eviteranno il VBL se selezionato, altrimenti si muoveranno liberamente nel VBL.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -283,7 +283,7 @@ EditTokenDialog.label.terrain.mod = 地形修正:
EditTokenDialog.label.terrain.mod.tooltip= 他のトークンが、このトークン上に入る、または通り抜けるために必要な移動コストの修正値。初期値は1倍で修正されない(1×1=1)。
EditTokenDialog.label.image = 画像ロール表:
EditTokenDialog.label.uniqueLightSources = 固有の照明:
EditTokenDialog.label.opacity = トークン透明度
EditTokenDialog.label.opacity = トークン不透明度
EditTokenDialog.label.opacity.tooltip = トークンの不透明度を変更する。
EditTokenDialog.label.opacity.100 = 100%
EditTokenDialog.label.terrain.ignore = 地形を無視:
Expand Down Expand Up @@ -374,8 +374,8 @@ EditTokenDialog.libTokenURI.error.reserved = URIアクセスを使用する
MapPropertiesDialog.label.playerMapAlias = 表示名称:
MapPropertiesDialog.label.playerMapAlias.tooltip = この名称によりプレイヤーが地図を識別する事になります。キャンペーン内で重複しない名称にする必要があります。
MapPropertiesDialog.label.Name.tooltip = マクロ内で参照される名称であり、GMにのみ表示される名称です。
MapPropertiesDialog.label.landingMap = Is landing map?
MapPropertiesDialog.label.landingMap.tooltip = Make this map the first one that players see when they connect.
MapPropertiesDialog.label.landingMap = 開始地図
MapPropertiesDialog.label.landingMap.tooltip = この地図をプレイヤーが接続した際に最初に表示される地図とする。
MapPropertiesDialog.label.cell.type = マスの種類:
MapPropertiesDialog.label.cell.dist = 1マスあたりの距離:
MapPropertiesDialog.label.cell.pixels = 1マスあたりのピクセル数:
Expand Down Expand Up @@ -1234,8 +1234,8 @@ action.helpurl.05 = マクロプログラミング
action.helpurl.05.description=https\://wiki.rptools.info/index.php/Main_Page
action.helpurl.06 = ルール支援環境
action.helpurl.06.description = https\://wiki.rptools.info/index.php/Frameworks
action.toggleLandingMap = &Landing map
action.toggleLandingMap.description = Make this map the first one that players see when they connect.
action.toggleLandingMap = 開始地図(&L)
action.toggleLandingMap.description = この地図をプレイヤーが接続した際に最初に表示される地図とする。
action.hideMap = プレイヤーに表示(&P)
action.hideMap.accel = H
action.hideMap.description = プレイヤーによる地図閲覧の可否を切り替える
Expand Down Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = 左クリック:開始点/終点
tool.stamp.tooltip = スタンプツール
tool.walltemplate.instructions = 左クリック:開始するマス目を選択、マウス移動:壁の方向を指定、2回目の左クリック:壁を完成させる、CTRL:最初のマス目を移動
tool.walltemplate.tooltip = 壁(wall)テンプレートを描画
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = トークンは、障壁レイヤーと遮光レイヤー(選択した場合)を回り込み、地形修正が設定されたトークンの影響を考慮して誘導されるようになります。
tools.ignore_vbl_on_move.tooltip = トークンは遮光レイヤーを回り込むように設定されていれば遮光レイヤーを回り込み、そうでない場合は遮光レイヤー内を自由に動くように誘導されます。
tools.topology_mode_selection.cover_vbl.tooltip = 覆い遮光レイヤーを描画する。
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Stempel gereedschap
tool.walltemplate.instructions = LKlik\: stel eerste cel in, beweeg de muis in richting van de muur, tweede Lklik om de muur te voltooien; Ctrl\: beweeg het punt van oorsprong
tool.walltemplate.tooltip = Teken een muur sjabloon.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens zullen navigeren rond MBL, VBL (indien geselecteerd) en rekening houden met tokens met terrein modifiers.
tools.ignore_vbl_on_move.tooltip = Indien geselecteerd zullen Tokens om de VBL heen navigeren, anders zullen ze vrij door de VBL bewegen.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: ustawianie punktu początkow
tool.stamp.tooltip = Narzędzie do stempla
tool.walltemplate.instructions = L-klik\: pole początkowe, ruch myszą ustawia mur, drugi L-klik kończy mur; Ctrl przesuwa początek
tool.walltemplate.tooltip = Draw a wall template
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Żetony będą omijać WBR, WBW (jeśli włączone) i brać pod uwagę żetony z modyfikatorami terenu.
tools.ignore_vbl_on_move.tooltip = Włączone\: żetony będą omijać WBW. Wyłączone\: będą przechodzić przez WBW.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Stamp tool
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
tool.walltemplate.tooltip = Desenhe um modelo de parede.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers.
tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Инструмент штампа
tool.walltemplate.instructions = Лев.Мышь\: установить начальную клетку, затем двигать мышь в направлении стены, еще раз Лев.Мышь для завершения стены; Ctrl двигать центральную точку
tool.walltemplate.tooltip = Рисовать шаблон стены (wall)
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens will navigate around MBL, VBL (if selected), and account for tokens with terrain modifiers.
tools.ignore_vbl_on_move.tooltip = Tokens will navigate around VBL if selected, otherwise they will freely move into VBL.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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Original file line number Diff line number Diff line change
Expand Up @@ -2628,8 +2628,6 @@ tool.isorectangletopology.instructions = LClick\: set initial/final point, Shi
tool.stamp.tooltip = Stamp tool
tool.walltemplate.instructions = LClick\: set starting cell, move mouse in direction of wall, second LClick to finish wall; Ctrl\: move origin point
tool.walltemplate.tooltip = Draw a wall template.
tool.walltopology.tooltip = Draw movement and vision blocking walls.
tool.walltopology.instructions = LClick\: start new wall or grab wall / vertex, RClick\: extend wall, Alt+LClick\: extend or split wall / vertex, Alt+Drag\: join with wall / vertex, Ctrl\: snap-to-grid, Shift\: delete wall / vertex
tools.ai_selector.tooltip = Tokens will navigate around Movement Blocking, Vision Blocking (if selected), and account for tokens with terrain modifiers.
tools.ignore_vbl_on_move.tooltip = Tokens will navigate around Vision Blocking if selected, otherwise they will freely move into Vision Blocking areas.
tools.topology_mode_selection.cover_vbl.tooltip = Draw Cover Vision Blocking (Cover VB).
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