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ALP should be resistant to bot compile errors and crashes #24

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NicEastvillage opened this issue Oct 13, 2019 · 0 comments
Open

ALP should be resistant to bot compile errors and crashes #24

NicEastvillage opened this issue Oct 13, 2019 · 0 comments
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bug Something isn't working enhancement New feature or request

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@NicEastvillage
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ALP can currently test if bots work by starting a match and detect if they move. This isn't error proof (maybe the bot was hit by the ball or the enemy) and the bots might still crash during game play. And some errors and crashes stop ALP.

ALP should test if the python bots compile (I think this is possible) as part of the testing. It should also not crash in case a bot crashes. In this case ALP should deem the match invalid and just continue. Afterwards the host should be notified of invalid matches.

(however, division by zero might not kill the bot, which makes this problem a bit harder)

@NicEastvillage NicEastvillage added bug Something isn't working enhancement New feature or request labels Oct 13, 2019
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